Patch 4.35 Update

(as per Viion's request)
This commit is contained in:
Hezkezl
2018-07-11 08:12:07 -06:00
parent 7cca9f79d5
commit 63175fe9b1
1814 changed files with 290861 additions and 264140 deletions
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key,0
#,
int32,str
0,""
1,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Fast Blade</Color>␍2. <Color(-34022)>Savage Blade</Color>␍3. <Color(-34022)>Rage of Halone</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
2,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Fast Blade</Color>␍2. <Color(-34022)>Riot Blade</Color>␍3. <Color(-34022)>Royal Authority</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
3,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Heavy Swing</Color>␍2. <Color(-34022)>Skull Sunder</Color>␍3. <Color(-34022)>Butcher's Block</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
4,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Heavy Swing</Color>␍2. <Color(-34022)>Maim</Color>␍3. <Color(-34022)>Storm's Path</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
5,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Hard Slash</Color>␍2. <Color(-34022)>Spinning Slash</Color>␍3. <Color(-34022)>Power Slash</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
6,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Hard Slash</Color>␍2. <Color(-34022)>Syphon Strike</Color>␍3. <Color(-34022)>Souleater</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
7,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Bootshine</Color>␍2. <Color(-34022)>True Strike</Color>␍3. <Color(-34022)>Snap Punch</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
8,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Dragon Kick</Color>␍2. <Color(-34022)>Twin Snakes</Color>␍3. <Color(-34022)>Demolish</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
9,"Executes the following weaponskills in succession:␍1. <Color(-34022)>True Thrust</Color>␍2. <Color(-34022)>Vorpal Thrust</Color>␍3. <Color(-34022)>Full Thrust</Color>␍4. <Color(-34022)>Fang and Claw</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
10,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Impulse Drive</Color>␍2. <Color(-34022)>Disembowel</Color>␍3. <Color(-34022)>Chaos Thrust</Color>␍4. <Color(-34022)>Wheeling Thrust</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
11,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Spinning Edge</Color>␍2. <Color(-34022)>Gust Slash</Color>␍3. <Color(-34022)>Aeolian Edge</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
12,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Spinning Edge</Color>␍2. <Color(-34022)>Shadow Fang</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
13,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Hakaze</Color>␍2. <Color(-34022)>Yukikaze</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
14,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Jinpu</Color>␍2. <Color(-34022)>Gekko</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
15,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Shifu</Color>␍2. <Color(-34022)>Kasha</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
16,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Heavy Shot</Color>␍2. <Color(-34022)>Straight Shot</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
17,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Caustic Bite</Color>␍2. <Color(-34022)>Stormbite</Color>␍␍If any of the weaponskills are not ready, the combo will start again."
18,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Split Shot</Color> (<Color(-34022)>Heated Split Shot</Color>)␍2. <Color(-34022)>Slug Shot</Color> (<Color(-34022)>Heated Slug Shot</Color>)␍3. <Color(-34022)>Clean Shot</Color> (<Color(-34022)>Heated Clean Shot</Color>)␍␍Executing with <Color(-154)>Gauss Barrel</Color> attached or with <Color(-34022)>Heat Gauge</Color> at 50 or more will trigger the <Color(-34022)>Heated</Color> versions of the weaponskills. If any of the weaponskills are not ready, the combo will start again."
19,"Executes the following weaponskills in succession:␍1. <Color(-34022)>Enchanted Riposte</Color>␍2. <Color(-34022)>Enchanted Zwerchhau</Color>␍3. <Color(-34022)>Enchanted Redoublement</Color>␍␍Both <Color(-154)>Black Mana</Color> and <Color(-154)>White Mana</Color> must be 75 or higher. If any of the weaponskills are not ready, the combo will start again."
key,0
#,
int32,str
0,""
1,"Executes the following weaponskills in succession:
1. <Color(-34022)>Fast Blade</Color>
2. <Color(-34022)>Savage Blade</Color>
3. <Color(-34022)>Rage of Halone</Color>
If any of the weaponskills are not ready, the combo will start again."
2,"Executes the following weaponskills in succession:
1. <Color(-34022)>Fast Blade</Color>
2. <Color(-34022)>Riot Blade</Color>
3. <Color(-34022)>Royal Authority</Color>
If any of the weaponskills are not ready, the combo will start again."
3,"Executes the following weaponskills in succession:
1. <Color(-34022)>Heavy Swing</Color>
2. <Color(-34022)>Skull Sunder</Color>
3. <Color(-34022)>Butcher's Block</Color>
If any of the weaponskills are not ready, the combo will start again."
4,"Executes the following weaponskills in succession:
1. <Color(-34022)>Heavy Swing</Color>
2. <Color(-34022)>Maim</Color>
3. <Color(-34022)>Storm's Path</Color>
If any of the weaponskills are not ready, the combo will start again."
5,"Executes the following weaponskills in succession:
1. <Color(-34022)>Hard Slash</Color>
2. <Color(-34022)>Spinning Slash</Color>
3. <Color(-34022)>Power Slash</Color>
If any of the weaponskills are not ready, the combo will start again."
6,"Executes the following weaponskills in succession:
1. <Color(-34022)>Hard Slash</Color>
2. <Color(-34022)>Syphon Strike</Color>
3. <Color(-34022)>Souleater</Color>
If any of the weaponskills are not ready, the combo will start again."
7,"Executes the following weaponskills in succession:
1. <Color(-34022)>Bootshine</Color>
2. <Color(-34022)>True Strike</Color>
3. <Color(-34022)>Snap Punch</Color>
If any of the weaponskills are not ready, the combo will start again."
8,"Executes the following weaponskills in succession:
1. <Color(-34022)>Dragon Kick</Color>
2. <Color(-34022)>Twin Snakes</Color>
3. <Color(-34022)>Demolish</Color>
If any of the weaponskills are not ready, the combo will start again."
9,"Executes the following weaponskills in succession:
1. <Color(-34022)>True Thrust</Color>
2. <Color(-34022)>Vorpal Thrust</Color>
3. <Color(-34022)>Full Thrust</Color>
4. <Color(-34022)>Fang and Claw</Color>
If any of the weaponskills are not ready, the combo will start again."
10,"Executes the following weaponskills in succession:
1. <Color(-34022)>Impulse Drive</Color>
2. <Color(-34022)>Disembowel</Color>
3. <Color(-34022)>Chaos Thrust</Color>
4. <Color(-34022)>Wheeling Thrust</Color>
If any of the weaponskills are not ready, the combo will start again."
11,"Executes the following weaponskills in succession:
1. <Color(-34022)>Spinning Edge</Color>
2. <Color(-34022)>Gust Slash</Color>
3. <Color(-34022)>Aeolian Edge</Color>
If any of the weaponskills are not ready, the combo will start again."
12,"Executes the following weaponskills in succession:
1. <Color(-34022)>Spinning Edge</Color>
2. <Color(-34022)>Shadow Fang</Color>
If any of the weaponskills are not ready, the combo will start again."
13,"Executes the following weaponskills in succession:
1. <Color(-34022)>Hakaze</Color>
2. <Color(-34022)>Yukikaze</Color>
If any of the weaponskills are not ready, the combo will start again."
14,"Executes the following weaponskills in succession:
1. <Color(-34022)>Jinpu</Color>
2. <Color(-34022)>Gekko</Color>
If any of the weaponskills are not ready, the combo will start again."
15,"Executes the following weaponskills in succession:
1. <Color(-34022)>Shifu</Color>
2. <Color(-34022)>Kasha</Color>
If any of the weaponskills are not ready, the combo will start again."
16,"Executes the following weaponskills in succession:
1. <Color(-34022)>Heavy Shot</Color>
2. <Color(-34022)>Straight Shot</Color>
If any of the weaponskills are not ready, the combo will start again."
17,"Executes the following weaponskills in succession:
1. <Color(-34022)>Caustic Bite</Color>
2. <Color(-34022)>Stormbite</Color>
If any of the weaponskills are not ready, the combo will start again."
18,"Executes the following weaponskills in succession:
1. <Color(-34022)>Split Shot</Color> (<Color(-34022)>Heated Split Shot</Color>)
2. <Color(-34022)>Slug Shot</Color> (<Color(-34022)>Heated Slug Shot</Color>)
3. <Color(-34022)>Clean Shot</Color> (<Color(-34022)>Heated Clean Shot</Color>)
Executing with <Color(-154)>Gauss Barrel</Color> attached or with <Color(-34022)>Heat Gauge</Color> at 50 or more will trigger the <Color(-34022)>Heated</Color> versions of the weaponskills. If any of the weaponskills are not ready, the combo will start again."
19,"Executes the following weaponskills in succession:
1. <Color(-34022)>Enchanted Riposte</Color>
2. <Color(-34022)>Enchanted Zwerchhau</Color>
3. <Color(-34022)>Enchanted Redoublement</Color>
Both <Color(-154)>Black Mana</Color> and <Color(-154)>White Mana</Color> must be 75 or higher. If any of the weaponskills are not ready, the combo will start again."
1 key 0
2 #
3 int32 str
4 0
5 1 Executes the following weaponskills in succession: 1. <Color(-34022)>Fast Blade</Color> 2. <Color(-34022)>Savage Blade</Color> 3. <Color(-34022)>Rage of Halone</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Fast Blade</Color> 2. <Color(-34022)>Savage Blade</Color> 3. <Color(-34022)>Rage of Halone</Color> If any of the weaponskills are not ready, the combo will start again.
6 2 Executes the following weaponskills in succession: 1. <Color(-34022)>Fast Blade</Color> 2. <Color(-34022)>Riot Blade</Color> 3. <Color(-34022)>Royal Authority</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Fast Blade</Color> 2. <Color(-34022)>Riot Blade</Color> 3. <Color(-34022)>Royal Authority</Color> If any of the weaponskills are not ready, the combo will start again.
7 3 Executes the following weaponskills in succession: 1. <Color(-34022)>Heavy Swing</Color> 2. <Color(-34022)>Skull Sunder</Color> 3. <Color(-34022)>Butcher's Block</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Heavy Swing</Color> 2. <Color(-34022)>Skull Sunder</Color> 3. <Color(-34022)>Butcher's Block</Color> If any of the weaponskills are not ready, the combo will start again.
8 4 Executes the following weaponskills in succession: 1. <Color(-34022)>Heavy Swing</Color> 2. <Color(-34022)>Maim</Color> 3. <Color(-34022)>Storm's Path</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Heavy Swing</Color> 2. <Color(-34022)>Maim</Color> 3. <Color(-34022)>Storm's Path</Color> If any of the weaponskills are not ready, the combo will start again.
9 5 Executes the following weaponskills in succession: 1. <Color(-34022)>Hard Slash</Color> 2. <Color(-34022)>Spinning Slash</Color> 3. <Color(-34022)>Power Slash</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Hard Slash</Color> 2. <Color(-34022)>Spinning Slash</Color> 3. <Color(-34022)>Power Slash</Color> If any of the weaponskills are not ready, the combo will start again.
10 6 Executes the following weaponskills in succession: 1. <Color(-34022)>Hard Slash</Color> 2. <Color(-34022)>Syphon Strike</Color> 3. <Color(-34022)>Souleater</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Hard Slash</Color> 2. <Color(-34022)>Syphon Strike</Color> 3. <Color(-34022)>Souleater</Color> If any of the weaponskills are not ready, the combo will start again.
11 7 Executes the following weaponskills in succession: 1. <Color(-34022)>Bootshine</Color> 2. <Color(-34022)>True Strike</Color> 3. <Color(-34022)>Snap Punch</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Bootshine</Color> 2. <Color(-34022)>True Strike</Color> 3. <Color(-34022)>Snap Punch</Color> If any of the weaponskills are not ready, the combo will start again.
12 8 Executes the following weaponskills in succession: 1. <Color(-34022)>Dragon Kick</Color> 2. <Color(-34022)>Twin Snakes</Color> 3. <Color(-34022)>Demolish</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Dragon Kick</Color> 2. <Color(-34022)>Twin Snakes</Color> 3. <Color(-34022)>Demolish</Color> If any of the weaponskills are not ready, the combo will start again.
13 9 Executes the following weaponskills in succession: 1. <Color(-34022)>True Thrust</Color> 2. <Color(-34022)>Vorpal Thrust</Color> 3. <Color(-34022)>Full Thrust</Color> 4. <Color(-34022)>Fang and Claw</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>True Thrust</Color> 2. <Color(-34022)>Vorpal Thrust</Color> 3. <Color(-34022)>Full Thrust</Color> 4. <Color(-34022)>Fang and Claw</Color> If any of the weaponskills are not ready, the combo will start again.
14 10 Executes the following weaponskills in succession: 1. <Color(-34022)>Impulse Drive</Color> 2. <Color(-34022)>Disembowel</Color> 3. <Color(-34022)>Chaos Thrust</Color> 4. <Color(-34022)>Wheeling Thrust</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Impulse Drive</Color> 2. <Color(-34022)>Disembowel</Color> 3. <Color(-34022)>Chaos Thrust</Color> 4. <Color(-34022)>Wheeling Thrust</Color> If any of the weaponskills are not ready, the combo will start again.
15 11 Executes the following weaponskills in succession: 1. <Color(-34022)>Spinning Edge</Color> 2. <Color(-34022)>Gust Slash</Color> 3. <Color(-34022)>Aeolian Edge</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Spinning Edge</Color> 2. <Color(-34022)>Gust Slash</Color> 3. <Color(-34022)>Aeolian Edge</Color> If any of the weaponskills are not ready, the combo will start again.
16 12 Executes the following weaponskills in succession: 1. <Color(-34022)>Spinning Edge</Color> 2. <Color(-34022)>Shadow Fang</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Spinning Edge</Color> 2. <Color(-34022)>Shadow Fang</Color> If any of the weaponskills are not ready, the combo will start again.
17 13 Executes the following weaponskills in succession: 1. <Color(-34022)>Hakaze</Color> 2. <Color(-34022)>Yukikaze</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Hakaze</Color> 2. <Color(-34022)>Yukikaze</Color> If any of the weaponskills are not ready, the combo will start again.
18 14 Executes the following weaponskills in succession: 1. <Color(-34022)>Jinpu</Color> 2. <Color(-34022)>Gekko</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Jinpu</Color> 2. <Color(-34022)>Gekko</Color> If any of the weaponskills are not ready, the combo will start again.
19 15 Executes the following weaponskills in succession: 1. <Color(-34022)>Shifu</Color> 2. <Color(-34022)>Kasha</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Shifu</Color> 2. <Color(-34022)>Kasha</Color> If any of the weaponskills are not ready, the combo will start again.
20 16 Executes the following weaponskills in succession: 1. <Color(-34022)>Heavy Shot</Color> 2. <Color(-34022)>Straight Shot</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Heavy Shot</Color> 2. <Color(-34022)>Straight Shot</Color> If any of the weaponskills are not ready, the combo will start again.
21 17 Executes the following weaponskills in succession: 1. <Color(-34022)>Caustic Bite</Color> 2. <Color(-34022)>Stormbite</Color> If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Caustic Bite</Color> 2. <Color(-34022)>Stormbite</Color> If any of the weaponskills are not ready, the combo will start again.
22 18 Executes the following weaponskills in succession: 1. <Color(-34022)>Split Shot</Color> (<Color(-34022)>Heated Split Shot</Color>) 2. <Color(-34022)>Slug Shot</Color> (<Color(-34022)>Heated Slug Shot</Color>) 3. <Color(-34022)>Clean Shot</Color> (<Color(-34022)>Heated Clean Shot</Color>) Executing with <Color(-154)>Gauss Barrel</Color> attached or with <Color(-34022)>Heat Gauge</Color> at 50 or more will trigger the <Color(-34022)>Heated</Color> versions of the weaponskills. If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Split Shot</Color> (<Color(-34022)>Heated Split Shot</Color>) 2. <Color(-34022)>Slug Shot</Color> (<Color(-34022)>Heated Slug Shot</Color>) 3. <Color(-34022)>Clean Shot</Color> (<Color(-34022)>Heated Clean Shot</Color>) Executing with <Color(-154)>Gauss Barrel</Color> attached or with <Color(-34022)>Heat Gauge</Color> at 50 or more will trigger the <Color(-34022)>Heated</Color> versions of the weaponskills. If any of the weaponskills are not ready, the combo will start again.
23 19 Executes the following weaponskills in succession: 1. <Color(-34022)>Enchanted Riposte</Color> 2. <Color(-34022)>Enchanted Zwerchhau</Color> 3. <Color(-34022)>Enchanted Redoublement</Color> Both <Color(-154)>Black Mana</Color> and <Color(-154)>White Mana</Color> must be 75 or higher. If any of the weaponskills are not ready, the combo will start again. Executes the following weaponskills in succession: 1. <Color(-34022)>Enchanted Riposte</Color> 2. <Color(-34022)>Enchanted Zwerchhau</Color> 3. <Color(-34022)>Enchanted Redoublement</Color> Both <Color(-154)>Black Mana</Color> and <Color(-154)>White Mana</Color> must be 75 or higher. If any of the weaponskills are not ready, the combo will start again.
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key,0,1,2,3,4,5,6,7,8,9,10,11,12,13
#,Level,,,Emote,MinTime,MaxTime,PlaceName,Icon{List},Icon{Discovered},Name,Impression,Description,Icon{Undiscovered},IsInitial
int32,Level,int32,byte,Emote,uint16,uint16,PlaceName,Image,Image,str,str,str,Image,bit&01
2162688,4876856,0,0,22,800,1159,27,81501,81001,"Barracuda Piers","""Under the azure, I gazed down upon warships three, their billowing sails of crimson leaving no doubt as to who truly rules the seas."" Such were the merchant's words, and I would see as he saw.","These docks provide safe mooring for the Thalassocratic Navy's principal squadrons, also known as the Crimson Fleet. To prevent sabotage, admittance to the area is forbidden to the general citizenry; however, on clear days, one may catch a glimpse of the armada flagship, the <Emphasis>Triumph</Emphasis>, from atop one of Limsa Lominsa's myriad spans.",81451,True
2162689,4876859,0,0,22,1800,459,27,81502,81002,"The <Emphasis>Astalicia</Emphasis>","""A flagon or two o' grog havin' filled me 'ead with big ideas, I eyed that 'ive o' villainy from the pier, feelin' as if I could cut down One-eyed Hyllfyr 'imself. Woke the next mornin' strung up by me ankles. Aye, was lucky to escape with me life."" Such were the buccaneer's words, and I would see as he saw.","Registered as a trade vessel hailing from foreign waters, this battle-scarred warship captained by the lord of the region's underworld, One-eyed Hyllfyr, serves as a gathering place for brigands, cutthroats, and the purveyors of sundry other breeds of villainy. It is here that the city-state's many pirate crews find new recruits to join their ranks.",81451,True
2162690,4876905,0,0,58,500,759,30,81503,81003,"Seasong Grotto","""In a dank cavern that's never known the sun, the patter of the rain me only companion, I dropped to one knee and said me farewells to me ill-fated mates. They sing no songs for fishermen, but the sea swallows us all the same."" Such were the old mariner's words, and I would see as he saw.","“I am the waves that bear, I am the winds that guide.␍I am the evening stars, I am the morning sky.␍I am born of the sea, and there shall I die.”␍␍Nestled within a shallow cavern situated to the south of Summerford Farms sits an ancient monolith upon which is carved this, the Sailors' Requiem.",81451,True
2162691,4876907,0,0,22,1200,1659,30,81504,81004,"The Skylift","""Backbreakin', arse-bustin' work, it is. But seein' me vessels ridin' the winds, soarin' off to far lands where me legs will never carry me─well, at least me sweat and blood ain't been for naught, eh?"" Such were the laborer's words, and I would see as he saw.","Once an endless expanse of flat, rocky meadows, middle La Noscea is now severed atwain by a sheer cliff known as the Descent. To maintain overland trade routes from the easterly outposts of Aleport and Bronze Lake, Lominsan engineers created the Skylift─a tower of wooden scaffolding outfitted with pulleys, winches, and lighter-than-air balloons.",81451,True
2162692,4876912,0,0,22,800,1159,30,81505,81005,"La Thagran Eastroad","""When the skies turn grey and spirits sag, I climb high and look upon roads blazed long ago. I turn my thoughts to the hardships of my forebears till mine own worries drift away, and I find strength to carry on."" Such were the sentry's words, and I would see as she saw.","When the <Emphasis>Galadion</Emphasis> fell victim to the Navigator's fury and ran aground on the southern shores of Vylbrand seven hundred years ago, it was her two helmsmen, Jean De Nevelle and Guy La Thagran, who were tasked with exploring the newfound island─the former heading east, the latter, west. To this day, their routes still serve as La Noscea's two main thoroughfares.",81451,True
2162693,4876920,0,0,22,1800,459,31,81508,81008,"The Salt Strand","""Under the watchful gaze of the Wanderer, I cast a line to waters far below. Looking upon those pillars, grotesque and beautiful, my thoughts drift to that fateful day five years ago."" Such were the fisher's words, and I would see as she saw.","When struck by a fallen shard from Dalamud's outer shell, a massive amount of concentrated aether was released from just below the surface of the Rhotano Sea, immediately fusing with and crystallizing the towering fount of saltwater which was expelled during the impact. City-state-funded exploratory forays into the inner crater have all yet to return...",81451,True
2162694,4876921,0,0,22,500,759,31,81509,81009,"Red Rooster Stead","""No romance in the farmin' life? Balderdash, I say! Rise at dawn, climb atop the gate, and look upon the dew-kissed fields below─then tell me there's any place in the realm ye'd rather be."" Such were the farmer's words, and I would see as he saw.","The farmers on the Red Rooster Stead will rarely shy from testing their agricultural acumen on exotic crops or untested growing methods, and take pride in their willingness to sacrifice a harvest if it means a better yield an autumn hence. The plantation's name is said to be taken from the bloody cockfights held after nightfall by the gamekeeps.",81451,True
2162695,4876926,0,0,22,500,759,33,81513,81013,"The Brewer's Beacon","""When dawn breaks, I quench the flame and pour meself an ale. I step outside, and lose meself in the blue expanse above and below─me hard-earned reward for the ships I've seen to safety, I reckon."" Such were the candlekeep's words, and I would see as he saw.","This relatively new lighthouse was built soon after the Calamity claimed Swiftperch Tower to ensure safe passage for trade vessels carrying shipments of dark stouts and blonde barleywines out of Aleport. In addition, the candlekeeps also keep watch for increasingly frequent rogue tidal waves caused by the stirrings of the Lord of the Whorl.",81451,True
2162696,4868036,0,0,22,1200,1659,39,81552,81052,"The Leatherworkers' Guild","""Knew it was my calling ever since I was knee-high to a goobbue. When cloudy days sunk my spirits, I'd sneak into the guild, climb as high as my legs could carry me, and watch the tanners and tawers at work below."" Such were the craftsman's words, and I would see as he saw.","Crafters for the realm-famous Atelier Fen-Yll, the Leatherworkers' Guild boasts the finest tawers and tanners in all Eorzea. In recent years, the workshop has come to be known for its Geva patterns, which outline methods of working and cutting hides, pelts, skins, and furs in a way that honors the elementals within by minimizing waste.",81452,True
2162697,4876928,0,0,22,1800,459,39,81553,81053,"Apkallu Falls","""My favoritest place is where I can see the falling water. There's a secret path that only I know. I snuck out of bed to go there last night. Mum and Dad made me promise I wouldn't climb up there anymore─you won't tell them, will you?"" Such were the little boy's words, and I would see as he saw.","Named after a failed attempt by an ambitious Gridanian merchant to hatch and breed apkallus in the linn, Apkallu Falls is most remembered for serving as a place of meditation for the late Louisoix Leveilleur, Circle of Knowing Archon and hero of Eorzea.",81452,True
2162698,4877070,0,0,50,1200,1659,54,81555,81055,"Bentbranch Meadows","""Cute little bugger, isn't he? The moogle, that is. Seein' him up there on a clear day, swayin' gently in the wind, it's enough to lull a man to slumber. Me, I settle for a stump and a moment's repose."" Such were the stablehand's words, and I would see as he saw.","Once Moogle's Gift Mounts was established and its rookery stocked with Ishgard's finest birds, it was not long before an entire settlement had grown up around the stables. The trademark balloon tethered to the main building is actually an Ixali war vessel claimed by chocobokeeps after it became tangled in a nearby tree and was abandoned by its riders.",81452,True
2162699,4877071,0,0,58,800,1159,55,81560,81060,"The Sanctum of the Twelve","""I've never been the pious type, but when the sun strikes those windows and the trees in the gardens glisten, even I find myself mouthing a prayer from time to time."" Such were the botanist's words, and I would see as he saw.","This sky-scraping ivory cathedral was built following the Age of Endless Frost─a dark period in which the realm was overrun with famine and disease─to serve as a place of refuge and respite for all who sought succor. Soon after, however, it fell into ruin and was all but forgotten...until the advent of the Seventh Umbral Era saw need for its rise once again.",81452,True
2162700,4877072,0,0,22,1800,459,55,81561,81061,"Little Solace","""To know the sylph, you must be the sylph. I may lack for wings, but a short climb will put me in a similar position. Lights dancing in the dark before me, I ponder what mischief I might make─er, were I a sylph, that is."" Such were the scholar's words, and I would see as he saw.","Little is the solace granted to those sylphs who would voice their opposition to the summoning of the Lord of Levin. Little is the solace bequeathed upon those who would abandon their homes in the Sylphlands and shun their frenzied brethren. Thus, it is only through fraternity that those sylphs may ultimately find solace, however little it may be.",81452,True
2162701,4877073,0,0,31,500,759,51,81601,81101,"Royal Promenade","""Come morning, when my watch is over, I stand upon the three plates of silver depicting the first three of our kind. Paying reverence to those who came before us, I salute my sworn brothers who stand before me."" Such were the Sultansworn's words, and I would see as he saw.","In times when the sultan had sole rule over the city-state, the Promenade would serve as an ersatz waiting chamber for those petitioners who sought audience with His Resplendence in the Fragrant Chamber. Now, with power in the hands of the Syndicate, the round is empty, save for the occasional tryst betwixt young nobles.",81453,True
2162702,4877074,0,0,22,1200,1659,51,81602,81102,"The Gold Court","""Even the strings of the tightest purse loosen upon seeing my famed balancing act. From vaulted gardens I leap onto the eastmost streetlamp, then bask as dour, cloudy expressions break into smiles and a shower of gil."" Such were the acrobat's words, and I would see as he saw.","A large atrium in the heart of Ul'dah, the Gold Court's opulence and scale make it a popular meeting place for the city's elite. The plaza was once reserved for the sultan's private balls, but has since been opened to the public due to a lack of funds to maintain the majestic hanging fountain at her center.",81453,True
2162703,4877077,0,0,22,1800,459,42,81603,81103,"The Jewel of the Desert","""From a vantage point high above Nophica's Wells, I looked out upon Ul'dah in all its glory─truly a jewel in the desert, shining brighter than a sea of stars."" Such were the adventurer's words, and I would see as she saw.","The commercial hub of Ul'dah is organized strategically around the dome-shaped citadel at its center. Its towering fortifications and protective outer walls bedighted with myriad glass panes and colorful mosaics are visible for malms in all directions, and serve as a stark yet dazzling deterrent to would-be besiegers.",81453,True
2162704,4877078,0,0,22,800,1159,43,81606,81106,"The Ruins of Sil'dih","""The fog was so thick you could cut it with a blade. My foot slipped, and in an eyeblink I was sprawled out on a cliff, the ruins of a buried city before me. Sadly, the stinging pain in my arse detracted somewhat from my enjoyment of the scenery."" Such were the adventurer's words, and I would see as he saw.","The city-states of Ul'dah and Sil'dih coexisted for generations until four hundred years ago when bad blood festering betwixt the two sultanates culminated in the War of the Sisters─leaving Sil'dih a smoldering pile of rubble to be claimed by the shifting desert sands. The subsequent relocation of Ul'dah placed the city-state nearly directly above her fallen sibling.",81453,True
2162705,4877079,0,0,9,1700,1759,44,81609,81109,"The Lonely Giant","""Merciful are the rains that fall, for they give succor to the thirsting land, and comfort the old wounds of one who journeyed too far from home."" Such were the botanist's words, and I would see as she saw.","Local legend claims the Lonely Giant is everything from the ghost of a Sil'dihn sultan, to the prototype for a new model of Garlean machina. Ul'dahn scholars, however, simply believe him a Coerthan goobbue who lost his bearings during the chaos of the Calamity, and after a long journey through the Black Shroud, died of exhaustion upon reaching Thanalan.",81453,True
2162706,4877081,0,0,22,800,1159,44,81610,81110,"The Invisible City","""As I felled my quarry atop a great stone slab, my eyes drifted up to a city swallowed by the clouds and the mountain itself. I know not who once called it home, nor why it fell, but it was a sight to behold."" Such were the adventurer's words, and I would see as he saw.","Buried under nearly a malm of solid rock, if not for a gaping rent torn open by the Calamity, these ancient ruins may have gone undiscovered for another thousand summers. Scholars sent to Highbridge to study the site are currently of a mind that the structures are not a city, but in fact the tomb of one Lalafuto IV, famed sultan of Belah'dia.",81453,True
2162707,4877082,0,0,58,500,759,44,81611,81111,"Highbridge","""En route from Ul'dah to Gridania, I sought lodgings at Highbridge. Setting out at first light, I looked out upon the wise men of old─at least they looked wiser than me─and asked for guidance in my travels."" Such were the merchant's words, and I would see as he saw.","After the Calamity rent eastern Thanalan asunder, one of the first projects commissioned by the Syndicate was the construction of a bridge to span the newly formed chasm and restore the trade route with lands transpontine. The city which has sprung up along its edges is populated almost solely by scholars investigating the nearby ruins of the Invisible City.",81453,True
2162708,4877083,0,0,22,1200,1659,30,81506,81006,"Woad Whisper Canyon","""Don't tell Baderon, but if ye ask me, ye'll find no better place to down a flagon of ale than where the water dances, keepin' ye cool on even the 'ottest summer's day."" Such were the laborer's words, and I would see as he saw.","Little more than a shallow valley but five years past, Woad Whisper Canyon was carved into a gaping gorge in a matter of moons after the Calamity drained Bronze Lake and dramatically altered the course of the Nym River. On hot days, laborers from both Summerford Farms and the Skylift will oft take respite in the cool mists of the falls...if not met by bandits.",81451,False
2162709,4877084,0,0,22,500,759,30,81507,81007,"Summerford Farms","Overheard at a tavern: ""Erstwhile pirates taken to land, drunk on ale and tales of wenches and plunder, climb atop lamps as if they were manning the crow's nest of a great vessel...""","When Merlwyb Bloefhiswyn rose to Admiral, one of her first decrees included the clearing of large swaths of land for new Lominsan settlements. Summerford Farms and its expansive orange groves is one of those locations─its name is derived from the man-made crossings required when late spring runoff from Mt. O'Ghomoro causes the Rogue River to swell.",81451,False
2162710,4877085,0,0,22,1200,1659,31,81510,81010,"The Grey Fleet","""I took refuge inside to get away from the rain. To my ill fortune, the beastmen had the same idea. Quickly, I climbed to the roof and plotted a course of escape. Quite a view, though staying alive was a far more pressing concern at the time."" Such were the merchant's words, and I would see as he saw.","Sitting high atop Widow Cliffs on the southeastern coast of Vylbrand, the Grey Fleet was built to harness the constant southerly winds funneled down through the Strait of Merlthor, and use them to power the many mills which grind the region's wheat and full its wool.",81451,False
2162711,4877087,0,0,52,800,1159,32,81511,81011,"Hidden Falls","""The ogling from the men as they recline burns brighter than the summer sun. I don't mind much, provided they're handsome...and wealthy doesn't hurt either."" Such were the young lady's words, and I would see as she saw.","Sheltered on three sides by towering cliffs, Hidden Falls can be found several score yalms upstream from where the Agelyss River empties into the Strait of Merlthor. Taken by its beauty, Ul'dahn plutocrat Gegeruju was quick to purchase the land and construct a stage upon which private performances for the magnate's favored clients are held.",81451,False
2162712,4877088,0,0,22,1800,459,32,81512,81012,"Gullperch Tower","""The rains may cloud our view, but they won't stop those who would invade our shores. And so we climb high, scouring the horizon for any sign of danger."" Such were the lookout's words, and I would see as he saw.","One of three beacons built along the La Noscean coast in the Sixth Astral Era, Gullperch Tower is the easternmost─warning ships navigating the Strait of Merlthor of its deadly shallows, while also serving as a watchtower for pirate and Sahagin raids on Bloodshore.",81451,False
2162713,4877089,0,0,58,1700,1759,33,81514,81014,"The Navigator","""I've no wife, an' no mind to take one─the only child I'll ever know is the ale I brew. And so, as the cargo ships pull out of the harbor, I say a prayer to the watcher of seas, that She'll see me sons safe to someone's belly somewhere."" Such were the brewer's words, and I would see as he saw.","Carved centuries past by a famous Roegadyn sculptor, this massive stone effigy located in the center of Aleport's lower plaza serves as hallowed ground upon which sailors might offer solemn prayers to the watcher of the seas before embarking on their journeys across the untamed deep. ",81451,False
2162714,4877090,0,0,22,1800,459,33,81515,81015,"The Ship Graveyard","""If yer wise, ye won't look too closely. It's not just flotsam the dark tides drag in, and there are sights what could haunt the bravest of men for life. Aye, ye'll not catch me dead going there─least of all at night."" Such were the lighthouse keeper's words, and I would see as he saw.","For centuries, ships wrecked off the shores of southern Vylbrand have been carried upon currents to this quiet inlet─a timeless reminder of the deep's boundless wrath. So many are the wooden corpses which populate this watery lichyard, it is said that for every hull visible above the waves, a score more slumber beneath.",81451,False
2162715,4877091,0,0,22,800,1159,33,81516,81016,"Camp Skull Valley","Overheard at an inn: ""There's an outpost with quite a view of the land, but you'll want to steel yourself well if you mean to go there...""","Now a strategic outpost for the Maelstrom, Camp Skull Valley was once but a circle of tents occupied by a meager Yellowjacket unit charged with surveilling the area for kobold incursions. Those beastmen foolish enough to venture down from O'Ghomoro were slaughtered and beheaded─their skulls put on display as a warning to others.",81451,False
2162716,4877092,0,0,22,1200,1659,33,81517,81017,"Tidegate","Overheard at an alehouse: ""When I've misplaced my goods, I climb atop the tents and scour the ground below. Offers a clear view, and you'd be surprised at how sturdy they are...""","Taking advantage of the chaos left in the Calamity's wake, a large force of Sahagin rose from the seas and laid claim to Halfstone, a distant Lominsan settlement on the far-western edge of La Noscea. To prevent any further swells of the beastman forces, a massive wall was erected between the enemy-occupied lowlands and the allied Skull Valley.",81451,False
2162717,4877099,0,0,22,1700,1759,34,81518,81018,"Camp Bronze Lake","Overheard at a tavern: ""Nothing like feeling the cool breeze on your skin after a hot bath. The view's nothin' to sneeze at, either...""","The formation of great underwater fissures during the Calamity saw nearly half of the water comprising Bronze Lake vanish in the span of a single night. The result was the uncovering of ancient Nymian ruins submerged for thousands of years─most notably, the Wanderer's Palace, a temple dedicated to the god Oschon.",81451,False
2162718,4877101,0,0,22,1200,1659,34,81519,81019,"Thalaos","""Under the burning sun, I climbed to the tip of the ancient one and turned my thoughts to the days when it roamed the deep. This was when inspiration struck..."" Such were the scholar's words, and I would see as she saw.","Though there is no proof to support the claim, rumor has these sun-bleached remains of a long-dead denizen of the deep are those of one of the legendary twin sea serpents believed to have been unleashed by the Navigator, Llymlaen, at the dawn of eras to fill the empty seas (the other being Perykos).",81451,False
2162719,4877103,0,0,22,1800,459,34,81520,81020,"Jijiroon's Trading Post","Overheard at a tavern: ""Spent the night on that ledge, I did─anything to escape those shelled monstrosities. Wasn't a bad sight, though I can't say I enjoyed the trip down...""","Located on the eastern banks of Bronze Lake, Jijiroon's Trading Post is one of two makeshift markets peddling baubles and trinkets to those brave enough to venture that deep into kobold lands. The other is Memeroon's Trading Post, run by Jijiroon's estranged sibling, to whom the stubborn Qiqirn merchant hasn't spoken in twenty summers.",81451,False
2162720,4877105,0,0,22,1800,459,350,81521,81021,"The Floating City of Nym","""There were islands floating in the sky, and crystals that shone like terrestrial stars. Even now, I wonder if it was but a dream..."" Such were the fledgling adventurer's words, and I would see as she saw.","Suspended high above the foothills of Mt. O'Ghomoro is the Floating City of Nym─central hub of a lost civilization which prospered on Vylbrand during the Fifth Astral Era. The accepted theory as to how the city was torn from the realm involves the over-aspecting of corrupted wind crystals─a phenomenon witnessed late in the Sixth Astral Era.",81451,False
2162721,4877106,0,0,22,500,759,350,81522,81022,"Camp Overlook","Overheard at an inn: ""You'll want to keep a wide berth of brigands and beastmen both. There's a crumbling gate, overrun by shrubbery. Makes for good cover, and offers an unobstructed view of the road below─two birds with one stone.""","Manned by the “meanest shite-kickin' unit in the whole damn Maelstrom,” Camp Overlook serves as the base of operations for the Red Swallows─a privateer levy tasked with the surveillance of kobold activity in outer La Noscea and along the slopes of Mt. O'Ghomoro. ",81451,False
2162722,4877107,0,0,22,1200,1659,350,81523,81023,"U'Ghamaro Mines","""Reeks of sulphur and slumgullion, for sure, but lookin' down from that furnace, I could swear there was somethin' almost beautiful about the place. Either that or the fumes have gotten to me head..."" Such were the soldier's words, and I would see as he saw.","The brilliant rainbow-colored hues that permeate the otherwise bistre slopes of O'Ghomoro are a result of the endless flow of toxic slumgullion streaming forth from the labyrinthine warrens that make up U'Ghamaro Mines. As more kobolds arrive on the surface each day, there is a scramble to construct new forges to accommodate them.",81451,False
2162723,4877108,0,0,50,1800,459,350,81524,81024,"The Hermit's Hovel","""Someone actually lives there? I'll believe it when I meet the man. Still, you'll not find me complaining─it's a fine place to sit down and rest your weary legs for a spell."" Such were the adventurer's words, and I would see as he saw.","While few have ever seen the lord of this humble hideaway which rests precariously on the edge of an unscalable precipice─let alone obtained his permission for entering the premises─that has not stopped travelers from taking full advantage of the respite the location offers, whether it be a dip in the steaming pools, or a few bells' slumber on the soft goosefeather bed.",81451,False
2162724,4877111,0,0,22,800,1159,39,81551,81051,"The Carline Canopy","Overheard about town: ""There's nothing quite like standing beside the mighty waterwheel, watching brave men and women as they come and go.""","Nestled cozily within the inn known as the Roost lies the relaxing Carline Canopy, a haven for those seeking a respite from travel's travails or questing's quandaries. Figaga's Gift, the towering waterwheel found outside the café, powers the saws and lathes of the Carpenters' Guild, and is widely considered Gridania's grandest architectural achievement.",81452,False
2162725,4868037,0,0,22,500,759,39,81554,81054,"The Lancers' Guild","""In my early days of training, I was told to study the movements of my seniors. Climbing to what I thought the perfect vantage point, I earned no praise, only thorough scolding from my instructor."" Such were the guardsman's words, and I would see as he saw.","Founded by legendary Wood Wailer captain Mistalle, the Lancers' Guild doubles as a headquarters for those who keep the peace within Gridania, and the greater peace without. It is to these “Wailing Barracks” that people come with matters whose resolution requires a polearm's edge, and justice meted out to those who have wronged the forest or forestborn.",81452,False
2162726,4877112,0,0,22,500,759,54,81556,81056,"The Bannock","""My subordinates have a knack for disappearing from time to time, but not to worry. Climb high and survey the stump below, and the shirkers in the shadows are soon revealed."" Such were the guard captain's words, and I would see as he saw.","Built around the stump of a fallen heavenspillar, the Bannock serves as training grounds for Order of the Twin Adder initiates. There are several theories regarding the origin of the area's name, some claiming it is taken from the hard tack issued to Grand Company recruits, others that it is derived from the training stump's resemblance to those selfsame rations.",81452,False
2162727,4877113,0,0,22,1800,459,54,81557,81057,"Haukke Manor","""I fled as fast as my legs could carry me, till I stood atop massive tree roots with nowhere to run. The glow from the windows, so beautiful, yet so terrible..."" Such were the madman's words, and I would see as he saw.","Long frowned upon by the people of Gridania as a symbol of excess, the Seedseers would finally submit to pressure from the citizenry, selling the deed to the manor to Lady Amandine of House Dartancours. The word “Haukke” is of ancient Padjali origin and means, “to speak without words.”",81452,False
2162728,4877163,0,0,22,1200,1659,54,81558,81058,"The Guardian Tree","""When I feel I have lost my way, I look down upon the ancient arbor under the shining sun. I look down, and I listen."" Such were the conjurer's words, and I would see as she saw.","Having seen over a thousand summers, the Guardian Tree is purportedly the oldest arbor in all the Black Shroud, and home to the great one─an elder elemental who watches and presides over the forest's denizens. The fruit borne by the tree resembles a plum and is sought after across the Three Great Continents for its curative properties.",81452,False
2162729,4877165,0,0,22,1100,1359,54,81559,81059,"Rainbow Bridge","""Shimmering in the sun and mist, the bridge is a sign that for all the pain we have inflicted on our forest home, the elementals still grace us with their favor."" Such were the conjurer's words, and I would see as he saw.","When struck by the rare sunbeams which happen to penetrate the thick canopy of the Black Shroud, the veil of fine mist created by one of the East Vein's myriad cataracts projects a brilliant rainbow which appears to connect the river's east and west banks. The grotto hidden behind the veil houses one of the forest's most sacred locations─Lifemend Stump.",81452,False
2162730,4878703,0,0,22,1800,459,55,81562,81062,"The Seedbed","""Flora or fauna, one cannot but marvel at the wonder of birth."" Such were the scholar's words, and I would see as he saw.","Illuminated in the soft glow of countless moonspores, the Seedbed is an ancient arbor-turned-nursery used by the sylphs to grow and incubate their offspring, also known as podlings.",81452,False
2162731,4878736,0,0,22,800,1159,56,81563,81063,"Buscarron's Druthers","""What was I doin' up there at dawn in the pourin' rain? Hells if I can remember, but it wasn't a bad view."" Such were the drunkard's words, and I would see as he saw.","The Druthers is run by a disenfranchised ex-sentry-turned-tavernkeep and welcomes all manner of folk, from upstanding to unsavory, so long as they follow Buscarron Strongarm's simple rules of etiquette: sit down, forget your worries, and savor your ale.",81452,False
2162732,4878759,0,0,22,800,1159,56,81564,81064,"South Shroud Landing","Overheard at a tavern: ""Bet the people who built that place never thought it would end up used like that.""","Constructed by Highwind Skyways to serve as a landing for cargo airships, this location was quickly abandoned when the imperial presence in the area became too large to ignore. Now the site is used as a makeshift market where bandits and poachers peddle their ill-gotten wares far from the eyes of the law.",81452,False
2162733,4878763,0,0,22,1200,1659,56,81565,81065,"Urth's Gift","""Shrouded in mist, bathed in ephemeral light. I felt as if I'd left the forest behind and come to another world..."" Such were the conjurer's words, and I would see as he saw.","Ancient writings tell that in exchange for her lifeblood, Lady Urth was able to seal the Dark Divinity Odin in a crystalline prison beneath a bubbling wellspring. To honor her sacrifice, the land upon which she drew her last breath still bears her name.",81452,False
2162734,4878764,0,0,22,500,759,56,81566,81066,"Quarrymill","""As I was cleaning out the chimneys, I could not help but be struck by the view below. My village may be a humble one, but there's nowhere else I'd call home."" Such were the hunter's words, and I would see as he saw.","Once a deal had been struck between the Gelmorrans and the elementals allowing their return to the forest surface, the Elezen began unearthing large quantities of boulders to build the foundations of their new city, Gridania. The waterwheels of Quarrymill were raised to power the hammers which rendered the massive stones into workable blocks.",81452,False
2162735,4878773,0,0,22,1200,1659,57,81567,81067,"Ixali Logging Grounds","""I stood there atop the butchered arbor, my fist trembling in anger. Those who would harm our forest home must be shown no quarter."" Such were the sentry's words, and I would see as he saw.","The Ixal have never taken well their banishment from the Black Shroud, and to this day continue to fell the hoary sentinels growing on the forest's outskirts. Too heavy to drag back to their settlements in Natalan or faraway Xelphatol, the ill-gotten lumber is tied to balloons buoyed with Ixali airstones and flown to the beast tribe's homeland under the cover of night.",81452,False
2162736,4878784,0,0,22,1800,459,57,81568,81068,"Fallen Neurolink","""I don't like it, I can tell you that. That crescent...whatever it is...protruding into the sky. It doesn't belong there. It doesn't belong nowhere in this world."" So were the guard's words, and I would see as he saw.","Coined by the learned men of Garlond Ironworks, these massive rings were used to dampen spiritual energies, preventing the focusing of power required to wield magicks. No less than five, each measuring hundreds of yalms across, were required to keep Bahamut silent for three full eras...but even then they proved insufficient.",81452,False
2162737,4878790,0,0,22,800,1159,57,81569,81069,"Alder Springs","""So there I was, starin' out over those naked tree limbs. Was feelin' brave, so I thought I'd see just how far I could go. As it turns out? Pretty far."" Such were the mountaineer's words, and I would see as he saw.","Once a vast grove of giant alders, the flames of the Calamity reduced the area to a charred graveyard, leaving nothing of the ancient holt but its name.",81452,False
2162738,4879319,0,0,22,1700,1759,42,81604,81104,"Castrum Marinum","""Say what you will about our foe, you can't deny that the architecture of their outposts has a certain ghastly charm. I would have enjoyed the sunset a while longer, but the cohort doesn't take kindly to tourists."" Such were the scout's words, and I would see as he saw.","Situated atop the roiling Rhotano Sea between Aldenard and the eastern coast of Vylbrand, Castrum Marinum serves as the southernmost outpost for the Garlean Empire's XIVth Legion. The cohort stationed on this man-made floating island is primarily tasked with the resupplying of imperial army cohorts deployed in the La Noscea and Thanalan theaters. ",81453,False
2162739,4879321,0,0,27,1200,1659,42,81605,81105,"Vesper Bay","Overheard in a tavern: ""Go where the wealthy go and do what they do, and sooner or later their good fortune will rub off on you. That said, the merchant wasn't too happy when I climbed atop his estate for a better view...""","A bustling port city strategically situated on the western coast of Thanalan and maintained using funds generously provided by Syndicate chairman Lolorito, Vesper Bay serves as a gateway in and out of sultanate-controlled lands. The colossal bronze statue in the main plaza is said to be an exact likeness of said chairman (when viewed from afar).",81453,False
2162740,4879611,0,0,22,1800,459,43,81607,81107,"Black Brush Station","""A modern marvel she may be, but a right bitch to keep runnin'. I couldn't tell you how many hours I've spent surveyin' from all directions and altitudes. You can have the view, just give me a good night's sleep!"" Such were the railroad man's words, and I would see as he saw.","A marvel of modern innovation, the steam engine has transformed the mining industry, increasing efficiency and profits thrice over. It has also led to the transformation of what was once a thinly manned aetheryte outpost into a thriving crossroads of labor and commerce─a new pillar to support the thriving Ul'dahn economy.",81453,False
2162741,4879612,0,0,52,1200,1659,43,81608,81108,"Gate of Nald","Overheard on the streets: ""Lost me job, me family─and any coin I could spend to drown me sorrows. And so I stood atop the canvas, looking out over the wasteland of me life.""","One of three main portals accessible by the general populace, the Gate of Nald is wide enough for two fully burdened chocobo carriages to enter abreast and still leave room for the flanking gateguards. Her Royal Majesty Nanamo Ul Namo has commanded that the portcullis remain open night and day, so as to welcome all who would partake of Ul'dah's wonders.",81453,False
2162742,4879625,0,0,22,1200,1659,44,81612,81112,"The Burning Wall","Overheard in an alehouse: ""Standing atop the crystal affords you the best view of the place, if you're brave enough to make the climb...""","Once an unscalable precipice severing eastern Thanalan from the Grand Wake, the Burning Wall earned its name for the deep-red glow it would emit each evening as the sun set. Toppled by the Calamity, that cliff no longer exists─in its place a queer forest of crystalline sentinels and malformed creatures shunned by nature itself.",81453,False
2162743,4879626,0,0,22,800,1159,44,81613,81113,"The Golden Bazaar","""A ghost town? Hah! Mark my words, I'll make my fortune there. When the sun is high, I climb atop the fencing and survey the land for untapped veins of ore."" Such were the miner's words, and I would see as he saw.","Once a waypoint for traders making the journey between Gridania and Ul'dah, the rise of settlements such as Camp Drybone and Highbridge have all but rendered the once prospering hamlet a ghost town. Rumors of mythril deposits in the nearby mountains and treasure in the ruins of the Invisible City, however, may work to rekindle this dying ember.",81453,False
2162744,4879627,0,0,58,1800,459,44,81614,81114,"Thal's Respite","""Those who do not pay proper obeisance will find their fortunes all too fleeting. Those who do will feel the tears of mercy washing over them like the pouring rains."" Such were the initiate's words, and I would see as he saw.","Overseer of wealth in the afterlife, proper obeisance to the Trader, Thal, is required for those who wish to take belongings accumulated in this world to the hereafter. Thal's Respite is oft used by stout devotees of the Order of Nald'thal as a place of fasting and prayer, but its distance from Ul'dah prevents all but the most affluent from making the journey.",81453,False
2162745,4879628,0,0,58,500,759,45,81615,81115,"Nald's Reflection","""Those who do not pay proper obeisance will find fortune ever elusive. Those who do will see the fog lifted, and know the joys of abundance."" Such were the initiate's words, and I would see as he saw.","Overseer of wealth and commerce upon the corporeal plane, it is believed that through fervent worship of the Trader Nald, one will reap immeasurable fortune in one's living years. Prince and pauper alike once made pilgrimages to this remote place of prayer in search of prosperity...until, that is, Milvaneth Sacrarium opened a new (toll-based) temple within Ul'dah.",81453,False
2162746,4879629,0,0,22,500,759,45,81616,81116,"Zahar'ak","""Some call the sight bleak, but to me it's a thing of beauty. The winds pound away at the hills, but strong we stand─our gaze locked on our foe."" Such were the sentry's words, and I would see what he saw.","Loosely translated as “land of perseverance,” Zahar'ak is a forward stronghold for the Amalj'aa host based in Zanr'ak. The beast tribe believes the scorched plains of Thanalan to be hallowed ground blessed by the cleansing flames of their primal deity, Ifrit, and as such are intent on driving from the land all whom they deem invaders.",81453,False
2162747,4879630,0,0,22,1200,1659,45,81617,81117,"The Sagolii Desert","""After a fortnight of wandering, I found myself under the searing sun, looking out upon the ruins of Allag. It was then I swore to myself: I will not succumb─not this day."" Such were the wayfarer's words, and I would see what he saw.","According to the Sons of Saint Coinach, the Sagolii Desert was once a verdant sea of lush plains capable of sustaining great civilizations, as is evidenced by the ruins recently discovered in the area. How such a place devolved into a lifeless desert remains a mystery, but recent disaster tells us an ancient calamity is the likely culprit.",81453,False
2162748,4879631,0,0,22,1200,1659,45,81618,81118,"The Sunken Temple of Qarn","Overheard in a tavern: ""...Ah, a fellow antiquarian! There's a slanted stone slab that affords you the best vantage point of the ruins.""","Most scholars of ancient Belah'dian civilization claim this twisting labyrinth of complex chambers to be a place of worship dedicated to the sun goddess, Azeyma. Recent diggings, however, have uncovered older chambers buried beneath the new containing relics not of the Sixth Astral Era, suggesting that the temple may have been built by a different people.",81453,False
2162749,4879632,0,0,30,500,759,45,81619,81119,"Minotaur Malm","""Beads of sweat flying from their broad shoulders, massive muscles tightening and loosening─no, I've not seen a finer sight in all the realm."" Such were the warrioress's words, and I would see what she saw.","Local legend has that long ago, a young goatherd leading his pack to water at Forgotten Springs was set upon and chased a full malm through these caves by a minotaur. There has yet to be a second sighting of the creature, but the stories are enough to frighten away most who would consider passage through this trading post used by the Seventy-Seven Caravans.",81453,False
2162750,4879633,0,0,31,500,759,46,81620,81120,"East Watchtower","""On the watch, slumber's siren call is your greatest foe. When I feel myself drifting off at my post, I envision my commander standing before me, and put the fear of the gods in myself."" Such were the sentry's words, and I would see what he saw.","To power their legions of warmachina, the Garleans require a steady supply of the aether-based fuel known as ceruleum. Bluefog housing the largest deposit in Eorzea, the Empire has begun their own mining operation but a stone's throw from the Allied refineries, heightening tensions in the area and prompting the construction of two watchtowers.",81453,False
2162751,4879634,0,0,22,1800,459,46,81621,81121,"Ceruleum Pipeline","""My duties include keeping the portcullis well oiled. A right fine view on a clear day, but don't lose your balance─it's a long way down."" Such were the soldier's words, and I would see what he saw.","Even before airships and engines were commonplace in Eorzea, Amajina & Sons Mineral Concern recognized the potential value of ceruleum and laid claim to nearly all of the untapped deposits in northern Thanalan. In an ironic twist, for many years before the Garlean invasion, the Concern's biggest customer was, in fact, the imperial army.",81453,False
2162752,4879635,0,0,22,1200,1659,46,81622,81122,"Bluefog","""Fog ain't supposed to be blue, least not where I come from─gives me the creeps. On such rare occasions as it clears up, I look upon the valley from on high. Simple pleasure, but it keeps me from losin' my bloody mind."" Such were the laborer's words, and I would see what he saw.","Though abundant on the northern continent of Ilsabard, only a handful of ceruleum deposits have ever been discovered on Aldenard, the largest being buried under the Sea of Spires in northern Thanalan. Ceruleum is a highly unstable substance and will begin to evaporate when in contact with air, resulting in the bluish haze from which this area earns its name.",81453,False
2162753,4879636,0,0,22,800,1159,46,81623,81123,"Raubahn's Push","""Even in the wind and swirling snow, the talons are unmistakable, clutching toward the skies. Don't ask what compelled me to climb to the very tip of one, but I can tell you the sight was something to behold."" Such were the sentry's words, and I would see what he saw.","In the final days of the Sixth Astral Era, the ceruleum fields of northern Thanalan proved to be one of the most hotly contested areas in all Eorzea, with the Empire amassing a giant host outside of Bluefog to seize control of the local fuel refineries. Though outnumbered three to one, Raubahn and his army succeeded in “pushing” back the enemy.",81453,False
2162754,4879637,0,0,22,1800,459,46,81624,81124,"Abandoned Amajina Mythril Mine","""I didn't know what those madmen were going to do with me, and I wasn't about to find out. When the fog descended, I snuck out across a collapsed pillar. Lucky to be alive, though I do wish I'd had the luxury to enjoy the view."" Such were the adventurer's words, and I would see what he saw.","The discovery of mythril in a small copper mine in Bluefog triggered the Great Rush which saw would-be prospectors flock to the Sea of Spires in search of quick and easy fortune. The veins that ran through the mountains, however, were not deep, and it was but ten summers before the mines ceased to yield the precious metal, forcing many to abandon their claims. ",81453,False
2162755,4879638,0,0,22,1700,1759,63,81651,81151,"The Nail","""I suppose the view is impressive, yes, but it's rare that I have a moment to appreciate it. Too much work to be done before the sun goes down."" Such were the draughtsman's words, and I would see what he saw.","As is described in the <Emphasis>Enchiridion</Emphasis>, to ensure the realm of man did not drift apart from the firmament, Halone struck the Nail through both, ever binding the two. And though assailed on all sides by great metal shards fallen from the lesser moon Dalamud's crust, the ancient peak remained standing, a testament to the land's life force.",81454,False
2162756,4879639,0,0,22,1800,459,63,81652,81152,"The Observatorium","Overheard at a tavern: ""It wasn't what you could call me finest hour. I slipped and fell, and snagged me garments on something-or-another. I was enjoying the sight─till I realized how damned ridiculous I'd look if anyone came upon me. Dusted meself off and went on me way.""","Three hundred years ago, Ishgardian astrologian Adaunel the Younger convinced the Holy See that he could predict the comings and goings of the Dravanian Horde by studying the movements of the heavens, and thus secured funding for the construction of the First Dicasterial Observatorium of Aetherial and Astrological Phenomena and its grand astroscope.",81454,False
2162757,4879640,0,0,22,800,1159,63,81653,81153,"The Frozen Fang","""From on high, I looked down upon the dread carcass. Ah, to have been the hero who pierced the wyrm's heart with a ballista that day! The mere thought stirred my blood on the coldest of days."" Such were the knight's words, and I would see what he saw.","In years past, the hot alpine summers would have seen this fallen Dravanian outflyer blown with maggots and reduced to bones in a matter of days. Now, in the endless winter wrought by the Calamity, the carcass rests in the permafrost under a thick blanket of snow, perfectly preserved since the day he was pierced through the heart by a ballista.",81454,False
2162758,4879641,0,0,22,500,759,63,81654,81154,"The Holy See of Ishgard","""I look upon my homeland, its proud spires soaring in the azure, and swear a silent oath. My spear shall not leave my hand until the last dread wyrm has fallen."" Such were the knight's words, and I would see what he saw.","For the past thousand years, Ishgard has waged a bloody war with the dragons of Dravania. To fend off the enemy horde, a complex web of defenses, magical and corporeal, has been added piecemeal to the city proper's outer walls, transforming her into an impenetrable bastion, while at the same time, isolating her and her people from the outside world.",81454,False
2162759,4879642,0,0,22,1700,1759,63,81655,81155,"Boulder Downs","""In the shadow of those unholy rocks, the mightiest giant will look as a dwarf. Yet from the right vantage point, even one of humble stature can look upon them all."" Such were the knight's words, and I would see as he saw.","Before the Calamity, Boulder Downs was a vast sloped lea littered with moraine deposited by realm-swallowing glaciers long receded. The rain of debris that accompanied the fall of Dalamud, however, transformed the landscape into a frozen wasteland pocked with gaping impact craters and peculiar dark matter formations.",81454,False
2162760,4879643,0,0,22,1800,459,63,81656,81156,"The Fury's Gaze","""Dragons, heretics─I've stared into the eye of many a foe. Stone has no eyes, yet no other gaze can pierce me to the very depths of my soul."" Such were the knight's words, and I would see as he saw.","A place holy to all Ishgardians, it is believed that when a man stands within this hidden grotto, the Fury Herself will reach deep into the darkest recesses of his soul and lay out his sins before him, allowing the man to repent those failings. Monument Tower was built nearby to protect this hallowed ground from the taint of dragons and heretics.",81454,False
2162761,4879644,0,0,22,800,1159,63,81657,81157,"Snowcloak","""As I stood there, my thoughts turned to those left behind in the west. The sun shone strong, yet it could not keep my tears from turning to ice on my cheeks."" Such were the researcher's words, and I would see as she saw.","The bitter cold which swept over the Coerthas highlands following the Calamity did not only blanket the region in snow and ice, but transformed the water of Twinpools and the Swiftrun into a mountainous flow of ice─a flow which has slowly crept through the western Coerthas highlands and now has completely engulfed Gargoyle Crossing, preventing passage.",81454,False
2162762,4879645,0,0,22,1200,1659,63,81658,81158,"Camp Dragonhead","""Clearing the parapets after a snowfall is arduous work, but gazing out over the hoar-kissed peaks, a man might forget his aches and pains for a while."" So were the knight's words, and I would see as he saw.","Its name taken from a rocky outcropping said to be the head of a Dravanian king turned to stone by the almighty hand of Halone, this outpost acts as the Coerthas central highlands' southernmost line of defense for the Holy See, tasked with fending off Ixali raids from Natalan, skirmishes by heretic factions, and the occasional yeti scare.",81454,False
2162763,4879646,0,0,22,500,759,63,81659,81159,"The Steel Vigil","Overheard in a tavern: ""...Bollocks, I say! Ye haven't truly seen the Vigil until ye've seen it from that very spot. Ye'll be wantin' to tread carefully, mind ye.""","One of four citadel watchtowers built along the Sea of Clouds, the Steel Vigil warned the Holy See of aerial attacks for centuries before being razed and gutted by the Dravanian Horde and their vile commander, Svara. Now, only the outer walls remain, leaving a bitter reminder of the dragons' destructive power.",81454,False
2162764,4879647,0,0,22,1200,1659,67,81701,81201,"Castrum Centri","""It's unnatural, is what it is─roads and towers made of metal─and yet I couldn't avert my eyes. Then I heard the great steel beast rousing in the distance, and thought I'd best be on my way."" Such were the scout's words, and I would see as he saw.","Castrum Centri was erected with material salvaged from the ruins of Castrum Novum─the Garlean Empire's first major outpost in Eorzea, constructed in the final year of the Sixth Astral Era by VIIth Legion legatus Nael van Darnus. It houses several ceruleum mining pits, a magitek manufactory, and the Phantom Train, used to transport ordnance to outlying castra.",81455,False
2162765,4879648,0,0,22,1800,459,67,81702,81202,"The Crystal Tower","""It was a scene not of this world: a forest of crystal, and in the distance a spire that stretched so high it could have touched the heavens..."" Such were the adventurer's words, and I would see as she saw.","As if somehow beckoned forth from its hypogeal prison by the events of the Calamity, this sky-scraping spire now commands the Mor Dhonan horizon. Through their research, the Sons of Saint Coinach have determined that the monolith, also known as Syrcus Tower, was constructed to collect and store the endless energies of the sun.",81455,False
2162766,4879649,0,0,22,1200,1659,67,81703,81203,"Rathefrost","""In fields of crystal, I stood tall atop one of the stones and took in the view in all its shimmering desolation."" Such were the adventurer's words, and I would see what he saw.","The fall of the <Emphasis>Agrius</Emphasis> into Silvertear Falls not only drained the magnificent multi-tiered lake, but instantly crystallized the majority of the region's flora─a result of mass quantities of ceruleum fuel reacting with aether released upon Midgardsormr's death. What remains is a brilliant, yet dead landscape akin to a twisted garden pocked with blooming geodes.",81455,False
2162767,4879650,0,0,52,1700,1759,67,81704,81204,"The Keeper of the Lake","Overheard in a tavern: ""I was an adventurer meself, aye. Till that day when, from atop a tree, I saw that ungodly thing─that twisted mass of metal and scale. Ran from the lake as fast as my legs could carry me. Reckoned I'd be safer livin' the rest of my days out of a bottle.""","Maintaining a silent vigil over Silvertear Lake, the Keeper is wrought from the wreckage of the imperial flagship, the <Emphasis>Agrius</Emphasis>, and the entangled remains of Midgardsormr. For many religious and mythological enthusiasts, it stands as proof of the existence of the gods. For most people, however, it serves as a grim reminder of the horrific power of Garlemald.",81455,False
2162768,5927558,50,50,22,0,0,0,81751,81251,"Falcon's Nest","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","From its humble origins as a lonely cluster of barracks nestled in the mountains of western Coerthas, the village of Falcon's Nest grew and prospered until the Calamity came and the icy winter took its deathly toll. Its name derives from the falconers who reside there with their snow white charges, defending their mountain home from the Dravanian threat.",81454,False
2162769,5927559,50,50,22,0,0,0,81752,81252,"Camp Riversmeet","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Once a key military outpost for the Ishgardian forces, this strategic location where the waters of the Swiftrun and the Coerthas flow together is home to a lone aetheryte shard, which has stood abandoned in the years since the Calamity.",81454,False
2162770,5927560,50,50,22,0,0,0,81753,81253,"The Dreaming Dragon","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","What appears to be an island floating amidst the icy waters of Ashpool is said to have once been a living, breathing dragon─magicked into slumber by the Holy See until ash enveloped its body and its limbs turned nigh unto stone.",81454,False
2162771,5927561,50,50,22,0,0,0,81754,81254,"The Dusk Vigil","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","The Calamity was not kind to this once-proud watchtower, from which Ser Yuhelmeric and the brave knights of House Durendaire once stood watch against the encroaching Horde. Since the walls fell and the chill took hold, it has come to be inhabited by all manner of fell beasts, and gods only know what else.",81454,False
2162772,5927562,50,50,22,0,0,0,81755,81255,"Gorgagne Mills","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Ser Gorgagne was a proud knight and bannerman of House Durendaire, until the fateful day when the heir of that house vanished from sight while under his care, never to be seen again. Devastated by the loss of the boy and his own failing, he put aside his blade and built this farm, where he quietly lived out the rest of his days.",81454,False
2162773,5959933,50,50,22,0,0,0,81756,81256,"Hemlock","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Once a bustling village and home to the woodcutters who plied their trade in the western highlands of Coerthas, this settlement─named for the large evergreens unique to the area─was abandoned when the chill came, and remains a ghost town to this day.",81454,False
2162774,5959936,50,50,22,0,0,0,81757,81257,"The Bed of Bones","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","It remains to be confirmed whether, as the tales say, yetis prefer to slumber atop makeshift bedding fashioned from the remains of their victims─in large part because prominent naturalists have been reluctant to do the fieldwork necessary to corroborate this claim. ",81454,False
2162775,5927563,50,50,22,0,0,0,81801,81301,"Loth ast Gnath","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Built from a highly viscous blend of Dravanian clay and saliva, the nests of the Gnath are surprisingly stable, able to withstand the harsh elements of the Dravanian forelands. The smoke that rises from the mound-like structures is believed to be a sort of incense with a scent that, for reasons unknown, keeps would-be dragon invaders at bay.",81456,False
2162776,5927564,50,50,22,0,0,0,81802,81302,"Anyx Minor","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","The shattered ruins of a once-proud city. The official stance of the Holy See is that it was a settlement of heretics, razed to the ground by Halone in an act of divine retribution, though scholars disagree on the historical accuracy of this interpretation.",81456,False
2162777,5927565,50,50,22,0,0,0,81803,81303,"Anyx Trine","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Three towers unique in that they appear to have been built to house both man and dragon, an architectural oddity which would seem to corroborate the Holy See's position that they were erected by heretic witches for themselves and their dragon consorts.",81456,False
2162778,5927566,50,50,22,0,0,0,81804,81304,"The Hundred Throes","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","The rushing river has all but swallowed these ancient ruins at the base of Sohm Al, which now serve as a nest to all manner of beastkin who find sustenance in its waters, and the dragons who find sustenance in said beastkin.",81456,False
2162779,5927567,50,50,58,0,0,0,81805,81305,"Halo","From high atop the Dravanian forelands, I whispered a prayer to the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","This ancient altar sits in the fiery depths of Mourn. Once adorned by statues depicting a girl and a dragon, only the latter has survived to the present age. Lift your eyes above the structure, and the base of the floating peak of Sohm Al can be seen.",81456,False
2162780,5959938,50,50,22,0,0,0,81806,81306,"Tailfeather","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Founded by hunters who came to the frontiers in hopes of snaring the wild chocobos of the forest, this settlement and those who call it home are shielded from the eyes of the dragons by the canopy of the majestic caelumtrees that rise high above it.",81456,False
2162781,5959940,50,50,22,0,0,0,81807,81307,"Sohm Al","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Of all the mighty peaks that comprise Abalathia's Spine, none rise higher than Sohm Al, the highest point in all Eorzea. It is held as a sacred land by the dragons, who are said to journey here when they feel their life slipping away. Formed not of stone but solid crystal, the massive mountain floating above the ground below is a marvelous sight to behold.",81456,False
2162782,5927570,50,50,22,0,0,0,81815,81315,"Moghome","From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","A settlement that sits curiously atop Sohm Al, the tallest peak in Eorzea, in the heart of the dragons' demesne. What pact might the moogles have made with the great wyrm Hraesvelgr to allow them to live here in peace?",81456,False
2162783,5927571,50,50,22,0,0,0,81816,81316,"The Aery","From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Vicious aetheric storms rage in Nidhogg's lair, keeping out all those who would dare disturb the great wyrm in his slumber─be it one of years or centuries.",81456,False
2162784,5927572,50,50,22,0,0,0,81817,81317,"Tharl Oom Khash","From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","An ancient structure half consumed by crystal, its name means “crystal from remorse” in the tongue of dragons. From the sheer mass of crystallization, it has been posited that an entity possessed of aetheric power to rival the seven great wyrms laid down its life here...",81456,False
2162785,5927573,50,50,22,0,0,0,81818,81318,"Zenith","From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","A majestic fortress in Hraesvelgr's domain, watched over at the great wyrm's behest by the moogles who make their home in the Churning Mists. Though the years─a thousand of them─have taken their toll, it still stands proud and strong, stirring the hearts of all who lay eyes upon it.",81456,False
2162786,5927574,50,50,58,0,0,0,81819,81319,"The Lost Landlord","From high atop the Churning Mists, I whispered a prayer to the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","This colossus stands on an island in Greensward. Its name was bestowed by the moogles, who believe it to be a statue of the “king of the land-dwellers,” though no records remain that could shed light on the identity of this individual, and whether or not he ever truly walked the realm.",81456,False
2162787,5959944,50,50,22,0,0,0,81820,81320,"The House of Letters","From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","The thousand-year-old ruins of a tower said to have been built by the hand of man and dragon in the days before the war. Even now, as it lies crumbling in ruin, one can still make out the letters engraved in its walls, which have led the moogles to give it the name by which it is now commonly known.",81456,False
2162788,5959946,50,50,22,0,0,0,81821,81321,"The Rookery","From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","As the moogles tell it, the place known as the Rookery was once a bustling skyport where wayfarers came and went on the backs of trained wyverns. These days, the buildings remain, but the only dragons in sight are the vicious minions of Nidhogg.",81456,False
2162789,5927575,50,50,22,0,0,0,81851,81351,"Camp Cloudtop","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","An outpost manned by the Rose Knights of House Haillenarte, who stand watch against Dravanian incursions from atop the floating islets in the sky. Boasts the <Emphasis>Protector</Emphasis>, a mighty airship that would avail the Ishgardians greatly in their battle against the Horde were it ever repaired to full strength.",81457,False
2162790,5927576,50,50,13,0,0,0,81852,81352,"The Nidifice","From high atop the Sea of Clouds, I allowed myself a moment's doze.I awoke to a sight that will be sung of for as long as songs are sung.","A nest of great migratory birds that travel with the seasons from the Near East to Eorzea and back again in search of warmer climes. It is here that they lay their eggs, raise their young, and teach them to take to the skies before making the journey anew.",81457,False
2162791,5927577,50,50,22,0,0,0,81853,81353,"Voor Sian Siran","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","A spring formed from moisture in the atmosphere accumulated and solidified by the power of water crystals. It is said that the knight who first discovered these ethereal waters shared the story with a wandering minstrel, who declared it to be the legendary paradise of Voor Sian Siran. However, this claim has been met with some skepticism, given the minstrel's penchant for embellishment.",81457,False
2162792,5927578,50,50,22,0,0,0,81854,81354,"Mok Oogl Island","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","An island whose name, in the tongue of the Vanu Vanu, translates to “a noise heard on high.” On the island stands a monument engraved with a mark of moogle design, but no sign of the creatures themselves, leaving its origins clouded in mystery.",81457,False
2162793,5927579,50,50,22,0,0,0,81855,81355,"Hall of the Fallen Plume","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Among the most sacred locations of the Vanu Vanu, this is said to be the spot where a single feather from Bismarck, ruler of the clouds, fell to the surface. In recent years, the elder of the violent Vundu tribe has claimed it as his seat of power, from which he rules with an iron claw.",81457,False
2162794,5959948,50,50,22,0,0,0,81856,81356,"Ok' Vundu Vana","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Roughly translating as “high home of the Vundu,” this village is home to the Vanu Vanu's aggressive Vundu tribe. Exceedingly proud, the Vundu believe that the voices of those who live highest in the skies will be heard loud and clear by the ruler of the clouds.",81457,False
2162795,5959950,50,50,22,0,0,0,81857,81357,"Hengr's Crucible","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","This oddly shaped isle, floating in the eastern reaches of the Sea of Clouds, is named for the witch Hengr, a figure of Coerthan faerie tales whose cauldron its shape is said to resemble. In recent years, it has become a gathering place for the notoriously territorial toco tocos.",81457,False
2162796,5927586,50,50,22,0,0,0,81808,81308,"The Arkhitekton","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","Once home to Sharlayan masters who fashioned aetherytes within its halls, this workshop is now home to the Illuminati, a nasty band of goblins who would wield the ancient technologies within for their own nefarious ends.",81456,False
2162797,5927587,50,50,22,0,0,0,81809,81309,"The Answering Quarter","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","This Sharlayan settlement stretches across the western banks of the Thaliak. Home to Saint Mocianne's Arboretum and a center for education and scholarly pursuits, it hearkens back to the cities of learning that flourished in bygone times.",81456,False
2162798,5927588,50,50,22,0,0,0,81810,81310,"The Cenotaph","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","A towering monolith erected in tribute to the great scholars who have passed on, leaving behind the knowledge that has shaped the realm. The names of countless men of learning are etched in the mighty stone, along with the motto of Sharlayan: “Knowledge Seeks No Man.”",81456,False
2162799,5927589,50,50,22,0,0,0,81811,81311,"The Tipped Ewer","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","The spot where the melted snows of Abalathia's Spine flow emerge from their source to descend down the mountain, forming the countless tributaries that come together as the mighty Thaliak River. The name is said to come from the deity whose name the river bears and the magicked pitcher from which poured the waters of knowledge.",81456,False
2162800,5927590,50,50,22,0,0,0,81812,81312,"Great Gubal Library","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","A massive library constructed by the Sharlayans to house the wealth of knowledge they had amassed in their travels across the realm. Though the vast majority of the tomes that once lined its shelves were carried back to the motherland in the exodus, it is said forbidden texts still slumber in sealed-off vaults below.",81456,False
2162801,5959952,50,50,22,0,0,0,81813,81313,"The Orn Wild","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","A primeval forest that stretches across the northern reaches of the Dravanian hinterlands, its rich verdure sustained by the pristine waters of the Thaliak. Nigh untouched by the hand of man, its wilds stand between those who would make their way to Sharlayan without braving a trek across the forelands.",81456,False
2162802,5959954,50,50,22,0,0,0,81814,81314,"Saint Mocianne's Arboretum","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung.","This botanical garden built by the Sharlayans once was home to fauna and flora collected from across the realm, the study of which yielded numerous discoveries regarding our natural world. Sadly, it was abandoned in the exodus, the teeming life within left to run wild and unchecked.",81456,False
2162803,5927581,50,50,22,0,0,0,81858,81358,"The <Emphasis>Gration</Emphasis>","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","Flagship of the VIth Legion of the Garlean Empire, of the same make as the fallen <Emphasis>Agrius</Emphasis>. It now lies grounded, its ceruleum engines sealed in aetheric ice by the hand of Shiva, Lady of Frost.",81457,False
2162804,5927582,50,50,22,0,0,0,81859,81359,"The Fractal Continuum","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","A mighty warship converted to a museum, intended to preserve for eternity precious artifacts from the thousand-year history of the Allagan Empire. From everyday tools to advanced military technology, the objects within are a testament to the fallen civilization's surpassing might and prosperity.",81457,False
2162805,5927583,50,50,22,0,0,0,81860,81360,"Antithesis","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","Home to Tiamat, great wyrm of Midgardsormr's first brood, who fell to and was imprisoned by the Allagans. Even now, she laments her fateful decision to summon her brood-brother Bahamut back as a primal to aid her in her struggle.",81457,False
2162806,5927584,50,50,22,0,0,0,81861,81361,"Aetherochemical Research Facility","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","An ancient Allagan research facility, wherein studies in restraining dragons and mastering primals were conducted. Test subjects from failed experiments prowl its long-since-abandoned halls.",81457,False
2162807,5927585,50,50,22,0,0,0,81862,81362,"Helix","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","A massive port of sorts that stands among the wastes of Azys Lla. As the guidance node tells it, it was one of the few imperial landings massive enough to house Ragnarok-class internment hulks. It would seem the docking rings that remain are but a fraction of those that stood in bygone days.",81457,False
2162808,5959957,50,50,22,0,0,0,81863,81363,"Quarantine Block","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","This floating islet in a lonely corner of Azys Lla served as an isolation area for chimerical creations which failed to meet established safety parameters. Historical records indicate that the facility began its life as a research center for advanced agricultural crossbreeding.",81457,False
2162809,5959961,50,50,22,0,0,0,81864,81364,"Recombination Labs","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","This Allagan research facility gave birth to countless numbers of chimerical creations. Though the guidance system is quick to assure all visitors that the good behavior of the creatures born here was─at least at one point─guaranteed, recent visitors may find themselves having doubts.",81457,False
2162810,6139045,50,50,34,0,0,0,81758,81258,"The Pike","From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","A monumental stone sculpture carved in the likeness of Haldrath, the first Azure Dragoon. The stonemason Percelle devoted thirty of her later years chiseling the piece, and it has stood for more than 150 years since. Even today, one cannot find a more stirring tribute to one of Ishgard's founding fathers.",81454,False
2162811,6139049,50,50,22,0,0,0,81759,81259,"Black Iron Bridge","From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","This testament to the skill of House Dzemael's artisans serves the main road stretching from the capital to the Dusk Vigil. Although built primarily of solid stone, the bridge was named for its suspended metal chains, wrought from black iron impervious to the blazing temperatures of a dragon's exhalation.",81454,False
2162812,6139057,50,50,52,0,0,0,81760,81260,"Dragonspit","From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","Said to be as scalding as a wyrm's breath, Dragonspit is a colorful analogy for the hot springs nestled between the cliffs near the Slate Mountains. Local wildlife has long been attracted to the warmth of the natural thermal pools, and their numbers have only increased following the advent of the long winter. The steaming springs are also frequented by Ishgardian knights, who laud them for their supposed healing properties. ",81454,False
2162813,6139066,50,50,23,0,0,0,81761,81261,"The Slate Mountains","From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","These mountains on the outskirts of Ishgard were valued as a mining site for slate of exceptional quality. Three years past, the knights of House Dzemael attempted to carve an Ishgardian stronghold into the cliffs, enraging the dragon Cuelebre and his followers. Remnants of the gruesome battle that followed still lie scattered about the crags, unable to decay in the chilled altitude.",81454,False
2162814,6140318,50,50,22,0,0,0,81822,81322,"Whilom River","From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","When asked to explain the origin of its name, the local hunters usually say that while the river courses with tranquility in the present day, it once ran scarlet with the blood of the Dravanians and their foes. Those who fraternize with the dragons refute this interpretation, asserting instead that the river is symbolic of the passage of time since the sorrowful parting of paths between man and dragon. ",81456,False
2162815,6140320,50,50,22,0,0,0,81823,81323,"Loth ast Vath","From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","Cast out from the main colony, a minority of Gnath known as the Nonmind built Loth ast Vath as a sanctuary for other exiles. The word “Vath” is derogatory in the Gnathic tongue, referring to those who can no longer link their thoughts to the Overmind. Possessed of individual personalities unlike their Onemind brothers, the Vath learn to live with each other's differing thoughts in the makeshift colony.",81456,False
2162816,6140322,50,50,22,0,0,0,81824,81324,"The Hissing Cobbles","From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","The remaining fragment of a forgotten highway, the Hissing Cobbles have been molded by the inexorable march of time, its neatly arranged grids of stone fading into earth and dust. The hunters of Tailfeather bitterly call it such as many a tracked quarry have escaped, startled by the hissing sound of boots grating on loose gravel.",81456,False
2162817,6140325,50,50,22,0,0,0,81825,81325,"The Danneroad ","From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","This road leading to Anyx Trine was originally called Dran Errn, which roughly translates to “the path of dragon and man.” Due to the difficult pronunciation, the road became known as the Danneroad over time, and its profound meaning was forgotten by all but the Dravanians.",81456,False
2162818,6140655,50,50,58,0,0,0,81829,81329,"Statue of the Unsung","From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","A solitary statue of a dragon in the southeastern corner of the Churning Mists. While it is difficult to ascertain the circumstances which led to its creation, the sculpture's foundation bears a weathered inscription in an early script which reads “along with the memory of thine heroic sapphire wings.”",81456,False
2162819,6140660,50,50,22,0,0,0,81830,81330,"Landlord Colony","From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","The many dwellings here show evidence of extensive damage, likely the work of a furious Nidhogg following the betrayal of man. The moogles tell that the ruins were once home to the “lords of the lower lands,” although their history was lost in the great wyrm's wrath.",81456,False
2162820,6140662,50,50,22,0,0,0,81831,81331,"The Old Father","From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","The moogles consider this ancient tree to be the forebearer of all flora in the Churning Mists. They believe that the Father bore witness to a time before man and dragon descended into their millennium of bloodshed. ",81456,False
2162821,6140665,50,50,22,0,0,0,81865,81365,"Coldwind","From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","When the Rose Knights first came to the Sea of Clouds and treated with the Zundu, they asked the chieftain what he called this islet floating northwest of Ok' Zundu, to which he responded “small island beneath which cold winds of Coerthas ever blow.” For the sake of brevity, the knights simply called it Coldwind.",81457,False
2162822,6140675,50,50,22,0,0,0,81866,81366,"The Shattered Back","From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","The strong seasonal winds from the north have carved the crags of this floating isle into their unique shapes. The knights of Ishgard called it the Shattered Back for its ominous resemblance to the gnarled rib bones of a great beast.",81457,False
2162823,6140678,50,50,22,0,0,0,81867,81367,"Provenance","From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","When Ser Marielle was appointed to the Rose Knights of Camp Cloudtop, she spotted this heart-shaped island atop the deck of her airship bound for post. It reminded the knight of a place of provenance where two lovers would begin their journey together, and the island was named thus.",81457,False
2162824,6140687,50,50,22,0,0,0,81826,81326,"The Sage's Cataract","From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","As the Thaliak River stretches north towards the Orn Wild, it spills over this grand waterfall. In the past, students would compete to see who could swim closest to the cataract's edge without succumbing to its powerful torrents. A ban on entering the waters was eventually imposed after too many accidents.",81456,False
2162825,6140689,50,50,22,0,0,0,81827,81327,"The Path of Knowing","From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","This colossal bridge was once a bustling artery for researchers, students, and curators commuting to and from the Great Gubal Library. Its stone pillars suffered significant damage when the Calamity reshaped the land, causing a portion of the walkway to crumble and collapse.",81456,False
2162826,6140691,50,50,22,0,0,0,81828,81328,"The Daggers","From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","An area of the hinterlands where clusters of stone columns shaped like daggers protrude from the earth. The scholars of Sharlayan had long been engulfed in a heated debate over whether the name was too simple and colloquial, but a different one was never decided upon as the proposals began to exceed the columns in number.",81456,False
2162827,6140698,50,50,22,0,0,0,81868,81368,"Centrifugal Crystal Engine","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","This seemingly indefatigable engine harnessed the power of the imprisoned Warring Triad to transmute the life force of chimera experiments into synthetic crystal. These manufactured shards would then be used to fuel the cultivation of the chimeras as part of research into the possibility of obtaining limitless power. ",81457,False
2162828,6140704,50,50,22,0,0,0,81869,81369,"Biomass Incubation Complex","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","A research facility dedicated to chimera splicing experiments. Its construction was prompted by “imaginative requests” from the Allagan Research Council and related institutes, leading to the cultivation of all manner of living prototypes. The Mutagenesis nearby serves as an annex to the complex.",81457,False
2162829,6140707,50,50,22,0,0,0,81870,81370,"The Cathedral","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung.","A cathedral designed in a distinct Meracydian style. The architecture suggests a place of worship by a tribe of treelike beings who believed themselves “remnants” of Sephirot. To research the link between faith and primal summoning, the Allagans moved the ancient structure to Azys Lla from its original location on the southern continent.",81457,False
2162830,6906521,60,60,22,0,0,0,81526,81026,"Castellum Velodyna","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Built upon the bridge over the Velodyna River, this imperial fortification serves as a critical waypoint for supplies, connecting the many military installations to the east with Baelsar's Wall to the west. Rising sky-high from the center is a great tower that provides moorage for airships.",81458,False
2162831,6906704,60,60,22,0,0,0,81527,81027,"Gyr Kehim","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A monastery established some three centuries ago by Heimart, high priest of the Fist of Rhalgr. In the ancient Mhachi language, the name means “one's mirage”─a reference to the arduous training that monks underwent to face their inner self in their quest to master both body and mind.",81458,False
2162832,6906707,60,60,22,0,0,0,81528,81028,"Schism","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","In a time out of mind, seeking to approach the sublimity of Rhalgr, a man began pummeling a mountain with his fists. After decades of nigh ceaseless striking, he succeeded in forming a great cavern in the mountain. This nameless soul is revered as the first monk of the Fist of Rhalgr, and the temple was later built here, within the hollow he had created.",81458,False
2162833,6906712,60,60,22,0,0,0,81529,81029,"Castrum Oriens","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","This Garlean stronghold has its beginnings as the construction base for Baelsar's Wall. Following the Seventh Umbral Calamity, it was expanded to become a fully fledged castrum for the Black Wolf's renewed invasion efforts. Nowadays, it is held by the Order of the Twin Adder and jointly garrisoned by Alliance forces.",81458,False
2162834,6906714,60,60,22,0,0,0,81530,81030,"Dimwold","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A gloomy forest occupying the southern expanse of East End. Drenched by the waters of Timmon Beck and numerous subterranean springs, the air beneath the boughs is laden with moisture, giving rise to a constant veil of light-smothering mist.",81458,False
2162835,6906738,60,60,22,0,0,0,81531,81031,"Djanan Qhat","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A distinctive castle of clay built by the Ananta, housing within its depths a shrine to the goddess Lakshmi, Lady of Bliss. For this reason it was given its name, which means “mother's bed” in the Ananta tongue. At present it is occupied by the dominant Qalyana tribe.",81458,False
2162836,6906744,60,60,22,0,0,0,81532,81032,"The Peering Stones","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","The village of the M tribe, perched high atop a crag. Its position affords residents a commanding view of their entire territory, and neither trespasser nor prey may pass through unnoticed. As the Garleans deem hunting cultures savage, however, imperial rule has proven harder upon them than most.",81458,False
2162837,6942996,60,60,22,0,0,0,81533,81033,"Hidden Tear","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A shrine for honoring the departed, backed by a waterfall whose constant roaring muffles one's sobs and whose spraying hides one's tears. Under imperial rule, however, religious rites were outlawed, and for a long time people could not hold even the simplest services to remember loved ones.",81458,False
2162838,6943051,60,60,22,0,0,0,81534,81034,"Coldhearth","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Tucked away in a forgotten corner of the Peaks, this sleepy hamlet is known for producing mercenaries, a tradition that was born out of necessity. With its lands yielding precious little bounty, youths took to leaving hearth and home behind to trade their sword arms for coin, most notable among them being Raubahn Aldynn, the Bull of Ala Mhigo.",81458,False
2162839,6943057,60,60,22,0,0,0,81535,81035,"Nyunkrepf's Hope","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","When the Sixth Umbral Calamity befell Eorzea and the realm was transformed into a sea, this great vessel, built by a man hailing far from the north named Nyunkrepf, saved full many lives. Having taken aboard countless souls drifting in the floodwaters, it was finally transported by magicks to its current resting place.",81458,False
2162840,6943060,60,60,22,0,0,0,81536,81036,"Ala Gannha","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Situated in the Peak's northern reaches, this village once flourished through its quarry, the beautiful stone sourced and cut here used to build no lesser a structure than the royal palace of Ala Mhigo. Such prosperous days, however, have become but a memory, and the villagers are faced with the harsh realities of a failing industry.",81458,False
2162841,6943071,60,60,22,0,0,0,81537,81037,"Specula Imperatoris","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","After claiming Gyr Abania for its own, the Empire erected this monstrous tower in order to maintain watch over the region. A communications spire was later added in preparation for the next phase of the Eorzean invasion, followed by an energy spire for activating the Ultima Weapon.",81458,False
2162842,6943073,60,60,22,0,0,0,81538,81038,"The Arms of Meed","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Cleanse your mind, hone your flesh, redeem your soul─so teaches the Fist of Rhalgr. The temple was built in accordance with this belief, that those who have committed wrongs might atone for their sins. Seven years of grueling training here will earn you the Destroyer's forgiveness no matter the weight of your crime.",81458,False
2162843,6943083,60,60,22,0,0,0,81539,81039,"The Ziggurat","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","The Sixth Umbral Calamity wreaked havoc upon the realm's aetherial flow, giving rise to unstable weather patterns. Desiring to correct the disturbance, descendants of the Amdapori and the Mhachi set aside past differences and came together to build the Ziggurat, which served as a weight to still the land's writhing currents of aether.",81458,False
2162844,6943089,60,60,22,0,0,0,81540,81040,"Emprise","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","In the past, monks who completed their training at the Temple of the Fist were honored in a ceremony held in this hallowed cloister. Once alive with activity, thronging with monks and pilgrims alike, it was laid to waste at the mad king's command and is now home to naught but ghosts of the past.",81458,False
2162845,6943900,60,60,22,0,0,0,81541,81041,"Ala Mhigo","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Having conquered all the lands of Gyr Abania, King Anshelm ordered the construction of a fortress city that would serve to repel invaders from Ilsabard. Completed in the year 1335 of the Sixth Astral Era, it stood as a symbol of defiance until it fell to the Empire, whereupon it became a symbol of oppression.",81458,False
2162846,6943906,60,60,22,0,0,0,81542,81042,"The Ala Mhigan Quarter","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A residential area situated to the south of Ala Mhigo, built to accommodate the city's growing population. As the newest district to be added, it is a considerable distance from the royal palace, and was expected to become an enclave for the less well-to-do. Under Garlean rule, it more or less retained that status, serving to quarter the Aan─those without citizenship.",81458,False
2162847,6943909,60,60,22,0,0,0,81543,81043,"Sothwatch","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A watchtower erected to guard against invaders that may emerge from the cloudy expanses to the south. In the event of a threat, a flaming arrow is loosed from the top to alert those in the city. The Garleans saw no use for it, however, and it has stood empty in the years following Ala Mhigo's fall.",81458,False
2162848,6943913,60,60,58,0,0,0,81544,81044,"The Divine Audience","Roaming the majestic Lochs, I came upon a spectacular vantage point. The breathtaking vista inspired me to prayer, and I knew that I wished to share it with all the world.","A magnificent altar fashioned in the form of a stairway extending high above Loch Seld, at the top of which worshipers may come facetoface with the statue of the Destroyer. Formerly a place of piety, it earned a bloody reputation when the mad king Theodoric took to using it as an execution site.",81458,False
2162849,6943920,60,60,22,0,0,0,81545,81045,"The Hidden Tunnel","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","In order to supply Ala Mhigo with potable water, brine was channeled from Loch Seld to be distilled. With the Empire's arrival, however, existing techniques were replaced with magitek-based filtration systems, and the well was rendered obsolete and abandoned.",81458,False
2162850,6943927,60,60,22,0,0,0,81546,81046,"Porta Praetoria","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Formerly a checkpoint along the main highroad to Ala Mhigo, it was incorporated into the newly constructed Castrum Abania. Prior to the Garlean invasion, the area bustled with merchants bound for the Near East, but mercantile endeavors have since given way to military ones.",81458,False
2162851,6970191,60,60,22,0,0,0,81576,81076,"The Sekiseigumi Barracks","Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","An unassuming space leading to the Sekiseigumi Barracks, the headquarters of Kugane's peacekeeping force. Off-duty Sekiseigumi members are often seen relaxing at the nearby teahouse, and if you tilt your head up, you can take in the unashamedly grandiose main gates of Kugane Castle.",81459,False
2162852,6970196,60,60,52,0,0,0,81577,81077,"Bokairo Inn","Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world.","An inn with sweeping ocean views, famed for the healing properties of its hot springs. The public baths of Hingashi are largely mixed gender, and it is customary to bathe naked. But in a trading hub such as Kugane, where folk of myriad cultures and creeds mingle, one is expected to don not one's nameday but bathing suit.",81459,False
2162853,6970204,60,60,22,0,0,0,81578,81078,"Kogane Dori","Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world.","Meaning “gold” in ancient Hingan, Kugane is a port where golden fortunes are made, and it is on this bustling street that merchants earn lesser fortunes, or “kogane.” From foreign wares to local specialties, there is something to suit every taste. Those who have had their fill of the markets may also find amusement at the renowned Mujikoza theater.",81459,False
2162854,6970213,60,60,22,0,0,0,81579,81079,"Kogane Alleyways","Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world.","This quiet canal-side lane offers a splendid view of the Tasogare Bridge, built in the distinctive arched style of the Far East. Just beyond lies Kugane Ofunakura, where vessels that sail the seas are made, above which rises the airship tower, where vessels that soar the skies are moored.",81459,False
2162855,6970221,60,60,22,0,0,0,81580,81080,"Shiokaze Hostelry","Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world.","A towering tavern─the largest in Kugane─favored by local merchants and dockworkers and foreign visitors alike. Guests can indulge in Far Eastern cuisine made with the freshest seafood while sipping on fine rice wine imported from Koshu, the main island of Hingashi.",81459,False
2162856,6943944,60,60,22,0,0,0,81581,81081,"Tamamizu","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","An underwater village founded by the peaceful Kojin of the Blue. Though the Kojin are able to survive for long periods without air, they do not possess gills like the Sahagin. So it was that they developed magicks that allowed them to create an immense bubble of air within which to dwell.",81459,False
2162857,6944094,60,60,22,0,0,0,81582,81082,"Shoal Rock","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","One of many isles that pepper the Ruby Sea, hemmed in to the north by a circular formation of enormous coral whereupon the Confederacy established an outpost. According to Hingan historians, the isle was formed of magma that spewed forth from Hells' Lid.",81459,False
2162858,6944110,60,60,22,0,0,0,81583,81083,"Heaven-on-High","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A slender tower of stone stacked to impossible heights, seemingly piercing the very heavens. Aside from a Far Eastern myth that attributes its creation to the kami, little is known about the structure. During a time of war, audacious pirates of the Confederacy made landfall and claimed the spot for their own.",81459,False
2162859,6944199,60,60,22,0,0,0,81584,81084,"Sakazuki","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Its name meaning “goblet,” this island is said to be the birthplace of the Confederacy, where rival pirates first toasted as brothers and pledged themselves to a common cause. Today it remains an important outpost, constantly garrisoned by sharp-eyed guards who keep watch for vessels that sail the Ruby Sea.",81459,False
2162860,6944211,60,60,22,0,0,0,81585,81085,"The Isle of Zekki","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","So named as the home of a fearsome fiend, even the Kojin of the Red, who have long dwelled here, came to know the isle by this moniker. An island in truth in the distant past, it was joined to the mainland by magma over the course of multiple volcanic eruptions.",81459,False
2162861,6944221,60,60,22,0,0,0,81586,81086,"Isari","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A small fishing village situated on the eastern coastline of Othard, its name a reference to its livelihood. For a time the Confederacy had something of a presence here, operating out of a little shack and collecting its Ruby Tithe.",81459,False
2162862,6944443,60,60,22,0,0,0,81587,81087,"The Swallow's Compass","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Enshrined within this tomb, his likeness carved on an imposing scale into the cliffside, is the person of Ganen, the great general who united the warring clans of Yanxia to arise as the first king of Doma. A skilled swordsman and mage both, he is credited as the founding father of Doman geomancy.",81459,False
2162863,6944449,60,60,22,0,0,0,81588,81088,"Castrum Fluminis","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Established twenty-five years ago as an advance post for the invasion of Doma, the castrum served for a time afterwards as an administrative center for the imperial occupation. As repairs on Doma Castle progressed, its occupants relocated to the city, abandoning it to nature.",81459,False
2162864,6944451,60,60,22,0,0,0,81589,81089,"Namai","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A village situated amidst the mountains of the Gensui Chain, named for the local word for the aquatic arrowhead plant, an allusion to its long history in rice farming. The arrival of the Empire placed this lifestyle under siege, but through perseverance the villagers continue to hold on to their ways.",81459,False
2162865,6944454,60,60,22,0,0,0,81590,81090,"Prism Lake","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","An enigmatic lake carved out in steps, whose waters have taken on the colors of the rainbow. Scholars attribute its beautiful coloration to the rich and exposed deposits of high-purity crystals in the area, while legend tells of an angelic being who fashioned a bridge of rainbow for her mortal lover.",81459,False
2162866,6944466,60,60,22,0,0,0,81591,81091,"Doma Castle","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","The seat of power in the nation of Doma, whose dominion encompassed the entirety of Yanxia. The crag-top site was chosen in order to control the One River, an artery of trade and transport and a vital source of water in the region. Under imperial rule, it was made into a viceroyalty and its military capabilities were greatly expanded.",81459,False
2162867,6944483,60,60,22,0,0,0,81592,81092,"Dairyu Moon Gates","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Built into natural rock with openings fashioned in the shape of a full moon, this series of colossal portals regulate traffic upon the One River. The Empire, desiring to exert greater control, further added magitek field generators.",81459,False
2162868,6944489,60,60,22,0,0,0,81593,81093,"Yuzuka Manor","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","For generations, the lords of the Yuzuka family faithfully served the Doman monarchy as governors of One River settlements, and this was their dwelling. Razed during the rebellion, a clan of Namazu has since taken up residence.",81459,False
2162869,6944525,60,60,22,0,0,0,81594,81094,"Ceol Aen","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A cluster of ancient stone pillars located near Bardam's Mettle, upon each of which the songs of the peoples of the Steppe are graven. Although the pillars' placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past.",81459,False
2162870,6944572,60,60,22,0,0,0,81595,81095,"Dotharl Khaa","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","In the language of the Steppe, “khaa” means a spring, and the Dotharl tribe has laid claim to this particular one. It is a rare oasis in the deathly dry climes of the Nhaama Desert, and travelers are strongly advised to replenish their water supplies ere they continue on.",81459,False
2162871,6944578,60,60,22,0,0,0,81596,81096,"The Dusk Throne","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A grand monument marking the sacred site where Nhaama, goddess of the moon, is said to have created a corporeal form of herself and become the Dusk Mother. The sands of time, however, have ever disdained the works of men, and for all its prodigious size, the desert is threatening to swallow it up.",81459,False
2162872,6944622,60,60,22,0,0,0,81597,81097,"Reunion","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Once a united people, the Xaela were divided into over fifty disparate tribes, but by gathering here they may be as one once more. Such was the hope of the Qestir when they founded this hub of trade. Nowadays, in addition to all the peoples of the Steppe, merchants from foreign lands may be seen here as well.",81459,False
2162873,6944626,60,60,58,0,0,0,81598,81098,"Chakha Zoh","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. The breathtaking vista inspired me to prayer, and I knew that I wished to share it with all the world.","Resting within this shrine are the bones of a revered Xaela woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at the Naadam to come here to make an offering.",81459,False
2162874,6944631,60,60,22,0,0,0,81599,81099,"The Dawn Throne","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A grand monument marking the sacred site where Azim, god of the sun, is said to have created a corporeal form of himself and become the Dawn Father. Tended and improved over the years by the Steppe's most powerful tribes, it now rests upon the waters of Azim Khaat and is crowned by a magnificent palace.",81459,False
2162875,7151071,60,60,22,0,0,0,81547,81047,"The Destroyer","Roaming spirited Rhalgr's Reach, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Over the course of centuries, disciples of the Fist of Rhalgr worked away at the rocky cliff, carving it back to create this colossal image of the Destroyer. By virtue of its size, it is said to have stood defiant through the mad king's savage attack on the temple, and stands defiant to this day.",81458,False
2162876,7151075,60,60,22,0,0,0,81548,81048,"Bloodstorm","Roaming spirited Rhalgr's Reach, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Set at the feet of the Destroyer, this monument enshrines in stone the words of a high priest of the Fist of Rhalgr:␍<Emphasis>A storm of blood approaches fast,␍Hells open, Heavens weep.␍For no one soul doth lie beyond␍The measure of His Reach.</Emphasis>",81458,False
2162877,7151080,60,60,22,1800,459,0,81549,81049,"The Yawn","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking night vista, I knew that I wished to share it with all the world.","Writhing with a mysterious pink substance, this cavernous hollow was torn from the earth during the titanic struggle between Omega and Shinryu. In a bid to bring down its steely foe, the primal unleashed a beam of all-consuming light from its maw, the slightest veering of which could have been disastrous for the nearby M tribe village.",81458,False
2162878,7151082,60,60,22,0,0,0,81626,81126,"Ala Ghiri","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Situated along the highroad connecting Ala Mhigo to the rest of Aldenard, Ala Ghiri once served as a trade hub and a vital waypoint for overland trade with the east. Under imperial rule, that trade came to focus upon catering to the needs of the occupation force.",81458,False
2162879,7151093,60,60,22,0,0,0,81627,81127,"Specula Imperatoris #2","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Its name meaning “the emperor's watchtower,” this forbidding military installation is situated at the heart of the mountainous Peaks region. For long years it has cast its menacing shadow over the land and people's hearts both, dominating the skyline as an ever-present reminder of imperial rule.",81458,False
2162880,7151097,60,60,22,0,0,0,81628,81128,"The Sunken Destroyer","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","This image of the Destroyer was erected on Loch Seld to mark the Fist of Rhalgr's designation as the state religion of Ala Mhigo. Then, the faith's star waxed bright, but such days were not to endure. Deeming the monks a threat to his rule, the mad king set about their destruction, and ordered his personal guard to tear down the image, sending it sinking to the depths.",81458,False
2162881,7151100,60,60,22,0,0,0,81629,81129,"The Ala Mhigan Quarter #2","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A residential area situated to the south of Ala Mhigo. Under Garlean rule, it was assigned for the use of the Aan, those lowliest subjects of the Empire not accorded citizenship. During that time, it was also known as the Peregrine Quarter─a reference to the derogatory name by which the imperial occupiers called Ala Mhigan natives.",81458,False
2162882,7151103,60,60,22,0,0,0,81676,81176,"The Statue of Zuiko","Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Depicted in majestic detail astride his rearing steed is the great warlord Zuiko, revered founder of Suenokuni. While his realm occupies the southern region of Shishu encompassing Kugane, it must be noted that the port city's administration alone falls under bakufu jurisdiction.",81459,False
2162883,7151105,60,60,22,0,0,0,81677,81177,"Rakuza District","Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","By special permission from the bakufu, this commercial district enjoys considerably relaxed trade restrictions. Wares find their way here from the world over, as do visitors of all persuasions, who have no shortage of amusements and hostelries to keep them entertained and rested in turn.",81459,False
2162884,7151107,60,60,22,0,0,0,81678,81178,"Tenkonto","Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","In the Far Eastern tongue, Tenkonto means aetheryte. Since ancient times in Hingashi, the construction and maintenance of these devices have been the exclusive domain of the Onishishu, a collective of skilled craftsmen who jealously guard their secrets. As a portal into Kugane, the area is kept under strict surveillance by the Sekiseigumi.",81459,False
2162885,7151109,60,60,22,0,0,0,81679,81179,"Kugane Ofunakura","Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Founded under the auspices of Kugane's lord bugyo, this facility specializes in the construction of smaller crafts and the repair of visiting vessels. Accordingly, the shipwrights employed here are versed not only in local shipbuilding traditions, but in foreign techniques as well.",81459,False
2162886,7151115,60,60,22,0,0,0,81680,81180,"Shisui of the Violet Tides","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Hidden away at the bottom of the Turquoise Trench, this magnificent palace is home to the Ruby Princess, leader of those Raen who dwell beneath the waves. While its beauty can be appreciated from afar, special permission is required to enter the grounds─a privilege seldom granted.",81459,False
2162887,7151117,60,60,22,500,759,0,81681,81181,"East Othard Coastline","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking dawn vista, I knew that I wished to share it with all the world.","Blessed by the bounty of the Ruby Sea, the eastern coastline of Othard has long boasted a flourishing fishing trade, and villages like Isari are a common sight. The region also abounds in natural beauty, as numerous poems throughout the ages will attest.",81459,False
2162888,7151135,60,60,22,0,0,0,81682,81182,"Crick","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","For the longest time, folk gave these shores a wide berth for fear of the kami, who they believed erected the enigmatic tower known as Heaven-on-High. The pirates of the Confederacy harbored no such fears, however, and one day they claimed the land for their own and established an outpost.",81459,False
2162889,7151167,60,60,22,0,0,0,81683,81183,"Imperial Hypersonic Assault Craft L-XXIII","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","The letters emblazoned upon its rusted fuselage mark it as the 23rd craft of the XIIth Imperial Legion. Dispatched to Doma in a bid to suppress the rebellion, witnesses say it was brought down by the vulpine guardian of Yanxia, to sink to its watery grave at the bottom of the One River.",81459,False
2162890,7151169,60,60,22,0,0,0,81684,81184,"Mol Iloh","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","The current home of the Mol, one of the many Xaela tribes that roam the Azim Steppe. Being nomads, their stay here is but temporary, and the turn of the seasons will see them strike camp in search of greener pastures for their livestock. Though quite sturdy when erected, the yurts are designed for ease of relocation.",81459,False
2162891,7151171,60,60,22,0,0,0,81685,81185,"Moai Statue","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Similar statues are said to be found scattered across the world, but it is not known who made them, nor to what end. The absence of horns and the position of the ears have led some to believe that they were fashioned by Hyurs in their own likeness, but there is as yet no conclusive evidence.",81459,False
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13
#,Level,,,Emote,MinTime,MaxTime,PlaceName,Icon{List},Icon{Discovered},Name,Impression,Description,Icon{Undiscovered},IsInitial
int32,Level,int32,byte,Emote,uint16,uint16,PlaceName,Image,Image,str,str,str,Image,bit&01
2162688,4876856,0,0,22,800,1159,27,81501,81001,"Barracuda Piers","""Under the azure, I gazed down upon warships three, their billowing sails of crimson leaving no doubt as to who truly rules the seas."" Such were the merchant's words, and I would see as he saw.","These docks provide safe mooring for the Thalassocratic Navy's principal squadrons, also known as the Crimson Fleet. To prevent sabotage, admittance to the area is forbidden to the general citizenry; however, on clear days, one may catch a glimpse of the armada flagship, the <Emphasis>Triumph</Emphasis>, from atop one of Limsa Lominsa's myriad spans.",81451,True
2162689,4876859,0,0,22,1800,459,27,81502,81002,"The <Emphasis>Astalicia</Emphasis>","""A flagon or two o' grog havin' filled me 'ead with big ideas, I eyed that 'ive o' villainy from the pier, feelin' as if I could cut down One-eyed Hyllfyr 'imself. Woke the next mornin' strung up by me ankles. Aye, was lucky to escape with me life."" Such were the buccaneer's words, and I would see as he saw.","Registered as a trade vessel hailing from foreign waters, this battle-scarred warship captained by the lord of the region's underworld, One-eyed Hyllfyr, serves as a gathering place for brigands, cutthroats, and the purveyors of sundry other breeds of villainy. It is here that the city-state's many pirate crews find new recruits to join their ranks.",81451,True
2162690,4876905,0,0,58,500,759,30,81503,81003,"Seasong Grotto","""In a dank cavern that's never known the sun, the patter of the rain me only companion, I dropped to one knee and said me farewells to me ill-fated mates. They sing no songs for fishermen, but the sea swallows us all the same."" Such were the old mariner's words, and I would see as he saw.","“I am the waves that bear, I am the winds that guide.
I am the evening stars, I am the morning sky.
I am born of the sea, and there shall I die.”
Nestled within a shallow cavern situated to the south of Summerford Farms sits an ancient monolith upon which is carved this, the Sailors' Requiem.",81451,True
2162691,4876907,0,0,22,1200,1659,30,81504,81004,"The Skylift","""Backbreakin', arse-bustin' work, it is. But seein' me vessels ridin' the winds, soarin' off to far lands where me legs will never carry me─well, at least me sweat and blood ain't been for naught, eh?"" Such were the laborer's words, and I would see as he saw.","Once an endless expanse of flat, rocky meadows, middle La Noscea is now severed atwain by a sheer cliff known as the Descent. To maintain overland trade routes from the easterly outposts of Aleport and Bronze Lake, Lominsan engineers created the Skylift─a tower of wooden scaffolding outfitted with pulleys, winches, and lighter-than-air balloons.",81451,True
2162692,4876912,0,0,22,800,1159,30,81505,81005,"La Thagran Eastroad","""When the skies turn grey and spirits sag, I climb high and look upon roads blazed long ago. I turn my thoughts to the hardships of my forebears till mine own worries drift away, and I find strength to carry on."" Such were the sentry's words, and I would see as she saw.","When the <Emphasis>Galadion</Emphasis> fell victim to the Navigator's fury and ran aground on the southern shores of Vylbrand seven hundred years ago, it was her two helmsmen, Jean De Nevelle and Guy La Thagran, who were tasked with exploring the newfound island─the former heading east, the latter, west. To this day, their routes still serve as La Noscea's two main thoroughfares.",81451,True
2162693,4876920,0,0,22,1800,459,31,81508,81008,"The Salt Strand","""Under the watchful gaze of the Wanderer, I cast a line to waters far below. Looking upon those pillars, grotesque and beautiful, my thoughts drift to that fateful day five years ago."" Such were the fisher's words, and I would see as she saw.","When struck by a fallen shard from Dalamud's outer shell, a massive amount of concentrated aether was released from just below the surface of the Rhotano Sea, immediately fusing with and crystallizing the towering fount of saltwater which was expelled during the impact. City-state-funded exploratory forays into the inner crater have all yet to return...",81451,True
2162694,4876921,0,0,22,500,759,31,81509,81009,"Red Rooster Stead","""No romance in the farmin' life? Balderdash, I say! Rise at dawn, climb atop the gate, and look upon the dew-kissed fields below─then tell me there's any place in the realm ye'd rather be."" Such were the farmer's words, and I would see as he saw.","The farmers on the Red Rooster Stead will rarely shy from testing their agricultural acumen on exotic crops or untested growing methods, and take pride in their willingness to sacrifice a harvest if it means a better yield an autumn hence. The plantation's name is said to be taken from the bloody cockfights held after nightfall by the gamekeeps.",81451,True
2162695,4876926,0,0,22,500,759,33,81513,81013,"The Brewer's Beacon","""When dawn breaks, I quench the flame and pour meself an ale. I step outside, and lose meself in the blue expanse above and below─me hard-earned reward for the ships I've seen to safety, I reckon."" Such were the candlekeep's words, and I would see as he saw.","This relatively new lighthouse was built soon after the Calamity claimed Swiftperch Tower to ensure safe passage for trade vessels carrying shipments of dark stouts and blonde barleywines out of Aleport. In addition, the candlekeeps also keep watch for increasingly frequent rogue tidal waves caused by the stirrings of the Lord of the Whorl.",81451,True
2162696,4868036,0,0,22,1200,1659,39,81552,81052,"The Leatherworkers' Guild","""Knew it was my calling ever since I was knee-high to a goobbue. When cloudy days sunk my spirits, I'd sneak into the guild, climb as high as my legs could carry me, and watch the tanners and tawers at work below."" Such were the craftsman's words, and I would see as he saw.","Crafters for the realm-famous Atelier Fen-Yll, the Leatherworkers' Guild boasts the finest tawers and tanners in all Eorzea. In recent years, the workshop has come to be known for its Geva patterns, which outline methods of working and cutting hides, pelts, skins, and furs in a way that honors the elementals within by minimizing waste.",81452,True
2162697,4876928,0,0,22,1800,459,39,81553,81053,"Apkallu Falls","""My favoritest place is where I can see the falling water. There's a secret path that only I know. I snuck out of bed to go there last night. Mum and Dad made me promise I wouldn't climb up there anymore─you won't tell them, will you?"" Such were the little boy's words, and I would see as he saw.","Named after a failed attempt by an ambitious Gridanian merchant to hatch and breed apkallus in the linn, Apkallu Falls is most remembered for serving as a place of meditation for the late Louisoix Leveilleur, Circle of Knowing Archon and hero of Eorzea.",81452,True
2162698,4877070,0,0,50,1200,1659,54,81555,81055,"Bentbranch Meadows","""Cute little bugger, isn't he? The moogle, that is. Seein' him up there on a clear day, swayin' gently in the wind, it's enough to lull a man to slumber. Me, I settle for a stump and a moment's repose."" Such were the stablehand's words, and I would see as he saw.","Once Moogle's Gift Mounts was established and its rookery stocked with Ishgard's finest birds, it was not long before an entire settlement had grown up around the stables. The trademark balloon tethered to the main building is actually an Ixali war vessel claimed by chocobokeeps after it became tangled in a nearby tree and was abandoned by its riders.",81452,True
2162699,4877071,0,0,58,800,1159,55,81560,81060,"The Sanctum of the Twelve","""I've never been the pious type, but when the sun strikes those windows and the trees in the gardens glisten, even I find myself mouthing a prayer from time to time."" Such were the botanist's words, and I would see as he saw.","This sky-scraping ivory cathedral was built following the Age of Endless Frost─a dark period in which the realm was overrun with famine and disease─to serve as a place of refuge and respite for all who sought succor. Soon after, however, it fell into ruin and was all but forgotten...until the advent of the Seventh Umbral Era saw need for its rise once again.",81452,True
2162700,4877072,0,0,22,1800,459,55,81561,81061,"Little Solace","""To know the sylph, you must be the sylph. I may lack for wings, but a short climb will put me in a similar position. Lights dancing in the dark before me, I ponder what mischief I might make─er, were I a sylph, that is."" Such were the scholar's words, and I would see as he saw.","Little is the solace granted to those sylphs who would voice their opposition to the summoning of the Lord of Levin. Little is the solace bequeathed upon those who would abandon their homes in the Sylphlands and shun their frenzied brethren. Thus, it is only through fraternity that those sylphs may ultimately find solace, however little it may be.",81452,True
2162701,4877073,0,0,31,500,759,51,81601,81101,"Royal Promenade","""Come morning, when my watch is over, I stand upon the three plates of silver depicting the first three of our kind. Paying reverence to those who came before us, I salute my sworn brothers who stand before me."" Such were the Sultansworn's words, and I would see as he saw.","In times when the sultan had sole rule over the city-state, the Promenade would serve as an ersatz waiting chamber for those petitioners who sought audience with His Resplendence in the Fragrant Chamber. Now, with power in the hands of the Syndicate, the round is empty, save for the occasional tryst betwixt young nobles.",81453,True
2162702,4877074,0,0,22,1200,1659,51,81602,81102,"The Gold Court","""Even the strings of the tightest purse loosen upon seeing my famed balancing act. From vaulted gardens I leap onto the eastmost streetlamp, then bask as dour, cloudy expressions break into smiles and a shower of gil."" Such were the acrobat's words, and I would see as he saw.","A large atrium in the heart of Ul'dah, the Gold Court's opulence and scale make it a popular meeting place for the city's elite. The plaza was once reserved for the sultan's private balls, but has since been opened to the public due to a lack of funds to maintain the majestic hanging fountain at her center.",81453,True
2162703,4877077,0,0,22,1800,459,42,81603,81103,"The Jewel of the Desert","""From a vantage point high above Nophica's Wells, I looked out upon Ul'dah in all its glory─truly a jewel in the desert, shining brighter than a sea of stars."" Such were the adventurer's words, and I would see as she saw.","The commercial hub of Ul'dah is organized strategically around the dome-shaped citadel at its center. Its towering fortifications and protective outer walls bedighted with myriad glass panes and colorful mosaics are visible for malms in all directions, and serve as a stark yet dazzling deterrent to would-be besiegers.",81453,True
2162704,4877078,0,0,22,800,1159,43,81606,81106,"The Ruins of Sil'dih","""The fog was so thick you could cut it with a blade. My foot slipped, and in an eyeblink I was sprawled out on a cliff, the ruins of a buried city before me. Sadly, the stinging pain in my arse detracted somewhat from my enjoyment of the scenery."" Such were the adventurer's words, and I would see as he saw.","The city-states of Ul'dah and Sil'dih coexisted for generations until four hundred years ago when bad blood festering betwixt the two sultanates culminated in the War of the Sisters─leaving Sil'dih a smoldering pile of rubble to be claimed by the shifting desert sands. The subsequent relocation of Ul'dah placed the city-state nearly directly above her fallen sibling.",81453,True
2162705,4877079,0,0,9,1700,1759,44,81609,81109,"The Lonely Giant","""Merciful are the rains that fall, for they give succor to the thirsting land, and comfort the old wounds of one who journeyed too far from home."" Such were the botanist's words, and I would see as she saw.","Local legend claims the Lonely Giant is everything from the ghost of a Sil'dihn sultan, to the prototype for a new model of Garlean machina. Ul'dahn scholars, however, simply believe him a Coerthan goobbue who lost his bearings during the chaos of the Calamity, and after a long journey through the Black Shroud, died of exhaustion upon reaching Thanalan.",81453,True
2162706,4877081,0,0,22,800,1159,44,81610,81110,"The Invisible City","""As I felled my quarry atop a great stone slab, my eyes drifted up to a city swallowed by the clouds and the mountain itself. I know not who once called it home, nor why it fell, but it was a sight to behold."" Such were the adventurer's words, and I would see as he saw.","Buried under nearly a malm of solid rock, if not for a gaping rent torn open by the Calamity, these ancient ruins may have gone undiscovered for another thousand summers. Scholars sent to Highbridge to study the site are currently of a mind that the structures are not a city, but in fact the tomb of one Lalafuto IV, famed sultan of Belah'dia.",81453,True
2162707,4877082,0,0,58,500,759,44,81611,81111,"Highbridge","""En route from Ul'dah to Gridania, I sought lodgings at Highbridge. Setting out at first light, I looked out upon the wise men of old─at least they looked wiser than me─and asked for guidance in my travels."" Such were the merchant's words, and I would see as he saw.","After the Calamity rent eastern Thanalan asunder, one of the first projects commissioned by the Syndicate was the construction of a bridge to span the newly formed chasm and restore the trade route with lands transpontine. The city which has sprung up along its edges is populated almost solely by scholars investigating the nearby ruins of the Invisible City.",81453,True
2162708,4877083,0,0,22,1200,1659,30,81506,81006,"Woad Whisper Canyon","""Don't tell Baderon, but if ye ask me, ye'll find no better place to down a flagon of ale than where the water dances, keepin' ye cool on even the 'ottest summer's day."" Such were the laborer's words, and I would see as he saw.","Little more than a shallow valley but five years past, Woad Whisper Canyon was carved into a gaping gorge in a matter of moons after the Calamity drained Bronze Lake and dramatically altered the course of the Nym River. On hot days, laborers from both Summerford Farms and the Skylift will oft take respite in the cool mists of the falls...if not met by bandits.",81451,False
2162709,4877084,0,0,22,500,759,30,81507,81007,"Summerford Farms","Overheard at a tavern: ""Erstwhile pirates taken to land, drunk on ale and tales of wenches and plunder, climb atop lamps as if they were manning the crow's nest of a great vessel...""","When Merlwyb Bloefhiswyn rose to Admiral, one of her first decrees included the clearing of large swaths of land for new Lominsan settlements. Summerford Farms and its expansive orange groves is one of those locations─its name is derived from the man-made crossings required when late spring runoff from Mt. O'Ghomoro causes the Rogue River to swell.",81451,False
2162710,4877085,0,0,22,1200,1659,31,81510,81010,"The Grey Fleet","""I took refuge inside to get away from the rain. To my ill fortune, the beastmen had the same idea. Quickly, I climbed to the roof and plotted a course of escape. Quite a view, though staying alive was a far more pressing concern at the time."" Such were the merchant's words, and I would see as he saw.","Sitting high atop Widow Cliffs on the southeastern coast of Vylbrand, the Grey Fleet was built to harness the constant southerly winds funneled down through the Strait of Merlthor, and use them to power the many mills which grind the region's wheat and full its wool.",81451,False
2162711,4877087,0,0,52,800,1159,32,81511,81011,"Hidden Falls","""The ogling from the men as they recline burns brighter than the summer sun. I don't mind much, provided they're handsome...and wealthy doesn't hurt either."" Such were the young lady's words, and I would see as she saw.","Sheltered on three sides by towering cliffs, Hidden Falls can be found several score yalms upstream from where the Agelyss River empties into the Strait of Merlthor. Taken by its beauty, Ul'dahn plutocrat Gegeruju was quick to purchase the land and construct a stage upon which private performances for the magnate's favored clients are held.",81451,False
2162712,4877088,0,0,22,1800,459,32,81512,81012,"Gullperch Tower","""The rains may cloud our view, but they won't stop those who would invade our shores. And so we climb high, scouring the horizon for any sign of danger."" Such were the lookout's words, and I would see as he saw.","One of three beacons built along the La Noscean coast in the Sixth Astral Era, Gullperch Tower is the easternmost─warning ships navigating the Strait of Merlthor of its deadly shallows, while also serving as a watchtower for pirate and Sahagin raids on Bloodshore.",81451,False
2162713,4877089,0,0,58,1700,1759,33,81514,81014,"The Navigator","""I've no wife, an' no mind to take one─the only child I'll ever know is the ale I brew. And so, as the cargo ships pull out of the harbor, I say a prayer to the watcher of seas, that She'll see me sons safe to someone's belly somewhere."" Such were the brewer's words, and I would see as he saw.","Carved centuries past by a famous Roegadyn sculptor, this massive stone effigy located in the center of Aleport's lower plaza serves as hallowed ground upon which sailors might offer solemn prayers to the watcher of the seas before embarking on their journeys across the untamed deep. ",81451,False
2162714,4877090,0,0,22,1800,459,33,81515,81015,"The Ship Graveyard","""If yer wise, ye won't look too closely. It's not just flotsam the dark tides drag in, and there are sights what could haunt the bravest of men for life. Aye, ye'll not catch me dead going there─least of all at night."" Such were the lighthouse keeper's words, and I would see as he saw.","For centuries, ships wrecked off the shores of southern Vylbrand have been carried upon currents to this quiet inlet─a timeless reminder of the deep's boundless wrath. So many are the wooden corpses which populate this watery lichyard, it is said that for every hull visible above the waves, a score more slumber beneath.",81451,False
2162715,4877091,0,0,22,800,1159,33,81516,81016,"Camp Skull Valley","Overheard at an inn: ""There's an outpost with quite a view of the land, but you'll want to steel yourself well if you mean to go there...""","Now a strategic outpost for the Maelstrom, Camp Skull Valley was once but a circle of tents occupied by a meager Yellowjacket unit charged with surveilling the area for kobold incursions. Those beastmen foolish enough to venture down from O'Ghomoro were slaughtered and beheaded─their skulls put on display as a warning to others.",81451,False
2162716,4877092,0,0,22,1200,1659,33,81517,81017,"Tidegate","Overheard at an alehouse: ""When I've misplaced my goods, I climb atop the tents and scour the ground below. Offers a clear view, and you'd be surprised at how sturdy they are...""","Taking advantage of the chaos left in the Calamity's wake, a large force of Sahagin rose from the seas and laid claim to Halfstone, a distant Lominsan settlement on the far-western edge of La Noscea. To prevent any further swells of the beastman forces, a massive wall was erected between the enemy-occupied lowlands and the allied Skull Valley.",81451,False
2162717,4877099,0,0,22,1700,1759,34,81518,81018,"Camp Bronze Lake","Overheard at a tavern: ""Nothing like feeling the cool breeze on your skin after a hot bath. The view's nothin' to sneeze at, either...""","The formation of great underwater fissures during the Calamity saw nearly half of the water comprising Bronze Lake vanish in the span of a single night. The result was the uncovering of ancient Nymian ruins submerged for thousands of years─most notably, the Wanderer's Palace, a temple dedicated to the god Oschon.",81451,False
2162718,4877101,0,0,22,1200,1659,34,81519,81019,"Thalaos","""Under the burning sun, I climbed to the tip of the ancient one and turned my thoughts to the days when it roamed the deep. This was when inspiration struck..."" Such were the scholar's words, and I would see as she saw.","Though there is no proof to support the claim, rumor has these sun-bleached remains of a long-dead denizen of the deep are those of one of the legendary twin sea serpents believed to have been unleashed by the Navigator, Llymlaen, at the dawn of eras to fill the empty seas (the other being Perykos).",81451,False
2162719,4877103,0,0,22,1800,459,34,81520,81020,"Jijiroon's Trading Post","Overheard at a tavern: ""Spent the night on that ledge, I did─anything to escape those shelled monstrosities. Wasn't a bad sight, though I can't say I enjoyed the trip down...""","Located on the eastern banks of Bronze Lake, Jijiroon's Trading Post is one of two makeshift markets peddling baubles and trinkets to those brave enough to venture that deep into kobold lands. The other is Memeroon's Trading Post, run by Jijiroon's estranged sibling, to whom the stubborn Qiqirn merchant hasn't spoken in twenty summers.",81451,False
2162720,4877105,0,0,22,1800,459,350,81521,81021,"The Floating City of Nym","""There were islands floating in the sky, and crystals that shone like terrestrial stars. Even now, I wonder if it was but a dream..."" Such were the fledgling adventurer's words, and I would see as she saw.","Suspended high above the foothills of Mt. O'Ghomoro is the Floating City of Nym─central hub of a lost civilization which prospered on Vylbrand during the Fifth Astral Era. The accepted theory as to how the city was torn from the realm involves the over-aspecting of corrupted wind crystals─a phenomenon witnessed late in the Sixth Astral Era.",81451,False
2162721,4877106,0,0,22,500,759,350,81522,81022,"Camp Overlook","Overheard at an inn: ""You'll want to keep a wide berth of brigands and beastmen both. There's a crumbling gate, overrun by shrubbery. Makes for good cover, and offers an unobstructed view of the road below─two birds with one stone.""","Manned by the “meanest shite-kickin' unit in the whole damn Maelstrom,” Camp Overlook serves as the base of operations for the Red Swallows─a privateer levy tasked with the surveillance of kobold activity in outer La Noscea and along the slopes of Mt. O'Ghomoro. ",81451,False
2162722,4877107,0,0,22,1200,1659,350,81523,81023,"U'Ghamaro Mines","""Reeks of sulphur and slumgullion, for sure, but lookin' down from that furnace, I could swear there was somethin' almost beautiful about the place. Either that or the fumes have gotten to me head..."" Such were the soldier's words, and I would see as he saw.","The brilliant rainbow-colored hues that permeate the otherwise bistre slopes of O'Ghomoro are a result of the endless flow of toxic slumgullion streaming forth from the labyrinthine warrens that make up U'Ghamaro Mines. As more kobolds arrive on the surface each day, there is a scramble to construct new forges to accommodate them.",81451,False
2162723,4877108,0,0,50,1800,459,350,81524,81024,"The Hermit's Hovel","""Someone actually lives there? I'll believe it when I meet the man. Still, you'll not find me complaining─it's a fine place to sit down and rest your weary legs for a spell."" Such were the adventurer's words, and I would see as he saw.","While few have ever seen the lord of this humble hideaway which rests precariously on the edge of an unscalable precipice─let alone obtained his permission for entering the premises─that has not stopped travelers from taking full advantage of the respite the location offers, whether it be a dip in the steaming pools, or a few bells' slumber on the soft goosefeather bed.",81451,False
2162724,4877111,0,0,22,800,1159,39,81551,81051,"The Carline Canopy","Overheard about town: ""There's nothing quite like standing beside the mighty waterwheel, watching brave men and women as they come and go.""","Nestled cozily within the inn known as the Roost lies the relaxing Carline Canopy, a haven for those seeking a respite from travel's travails or questing's quandaries. Figaga's Gift, the towering waterwheel found outside the café, powers the saws and lathes of the Carpenters' Guild, and is widely considered Gridania's grandest architectural achievement.",81452,False
2162725,4868037,0,0,22,500,759,39,81554,81054,"The Lancers' Guild","""In my early days of training, I was told to study the movements of my seniors. Climbing to what I thought the perfect vantage point, I earned no praise, only thorough scolding from my instructor."" Such were the guardsman's words, and I would see as he saw.","Founded by legendary Wood Wailer captain Mistalle, the Lancers' Guild doubles as a headquarters for those who keep the peace within Gridania, and the greater peace without. It is to these “Wailing Barracks” that people come with matters whose resolution requires a polearm's edge, and justice meted out to those who have wronged the forest or forestborn.",81452,False
2162726,4877112,0,0,22,500,759,54,81556,81056,"The Bannock","""My subordinates have a knack for disappearing from time to time, but not to worry. Climb high and survey the stump below, and the shirkers in the shadows are soon revealed."" Such were the guard captain's words, and I would see as he saw.","Built around the stump of a fallen heavenspillar, the Bannock serves as training grounds for Order of the Twin Adder initiates. There are several theories regarding the origin of the area's name, some claiming it is taken from the hard tack issued to Grand Company recruits, others that it is derived from the training stump's resemblance to those selfsame rations.",81452,False
2162727,4877113,0,0,22,1800,459,54,81557,81057,"Haukke Manor","""I fled as fast as my legs could carry me, till I stood atop massive tree roots with nowhere to run. The glow from the windows, so beautiful, yet so terrible..."" Such were the madman's words, and I would see as he saw.","Long frowned upon by the people of Gridania as a symbol of excess, the Seedseers would finally submit to pressure from the citizenry, selling the deed to the manor to Lady Amandine of House Dartancours. The word “Haukke” is of ancient Padjali origin and means, “to speak without words.”",81452,False
2162728,4877163,0,0,22,1200,1659,54,81558,81058,"The Guardian Tree","""When I feel I have lost my way, I look down upon the ancient arbor under the shining sun. I look down, and I listen."" Such were the conjurer's words, and I would see as she saw.","Having seen over a thousand summers, the Guardian Tree is purportedly the oldest arbor in all the Black Shroud, and home to the great one─an elder elemental who watches and presides over the forest's denizens. The fruit borne by the tree resembles a plum and is sought after across the Three Great Continents for its curative properties.",81452,False
2162729,4877165,0,0,22,1100,1359,54,81559,81059,"Rainbow Bridge","""Shimmering in the sun and mist, the bridge is a sign that for all the pain we have inflicted on our forest home, the elementals still grace us with their favor."" Such were the conjurer's words, and I would see as he saw.","When struck by the rare sunbeams which happen to penetrate the thick canopy of the Black Shroud, the veil of fine mist created by one of the East Vein's myriad cataracts projects a brilliant rainbow which appears to connect the river's east and west banks. The grotto hidden behind the veil houses one of the forest's most sacred locations─Lifemend Stump.",81452,False
2162730,4878703,0,0,22,1800,459,55,81562,81062,"The Seedbed","""Flora or fauna, one cannot but marvel at the wonder of birth."" Such were the scholar's words, and I would see as he saw.","Illuminated in the soft glow of countless moonspores, the Seedbed is an ancient arbor-turned-nursery used by the sylphs to grow and incubate their offspring, also known as podlings.",81452,False
2162731,4878736,0,0,22,800,1159,56,81563,81063,"Buscarron's Druthers","""What was I doin' up there at dawn in the pourin' rain? Hells if I can remember, but it wasn't a bad view."" Such were the drunkard's words, and I would see as he saw.","The Druthers is run by a disenfranchised ex-sentry-turned-tavernkeep and welcomes all manner of folk, from upstanding to unsavory, so long as they follow Buscarron Strongarm's simple rules of etiquette: sit down, forget your worries, and savor your ale.",81452,False
2162732,4878759,0,0,22,800,1159,56,81564,81064,"South Shroud Landing","Overheard at a tavern: ""Bet the people who built that place never thought it would end up used like that.""","Constructed by Highwind Skyways to serve as a landing for cargo airships, this location was quickly abandoned when the imperial presence in the area became too large to ignore. Now the site is used as a makeshift market where bandits and poachers peddle their ill-gotten wares far from the eyes of the law.",81452,False
2162733,4878763,0,0,22,1200,1659,56,81565,81065,"Urth's Gift","""Shrouded in mist, bathed in ephemeral light. I felt as if I'd left the forest behind and come to another world..."" Such were the conjurer's words, and I would see as he saw.","Ancient writings tell that in exchange for her lifeblood, Lady Urth was able to seal the Dark Divinity Odin in a crystalline prison beneath a bubbling wellspring. To honor her sacrifice, the land upon which she drew her last breath still bears her name.",81452,False
2162734,4878764,0,0,22,500,759,56,81566,81066,"Quarrymill","""As I was cleaning out the chimneys, I could not help but be struck by the view below. My village may be a humble one, but there's nowhere else I'd call home."" Such were the hunter's words, and I would see as he saw.","Once a deal had been struck between the Gelmorrans and the elementals allowing their return to the forest surface, the Elezen began unearthing large quantities of boulders to build the foundations of their new city, Gridania. The waterwheels of Quarrymill were raised to power the hammers which rendered the massive stones into workable blocks.",81452,False
2162735,4878773,0,0,22,1200,1659,57,81567,81067,"Ixali Logging Grounds","""I stood there atop the butchered arbor, my fist trembling in anger. Those who would harm our forest home must be shown no quarter."" Such were the sentry's words, and I would see as he saw.","The Ixal have never taken well their banishment from the Black Shroud, and to this day continue to fell the hoary sentinels growing on the forest's outskirts. Too heavy to drag back to their settlements in Natalan or faraway Xelphatol, the ill-gotten lumber is tied to balloons buoyed with Ixali airstones and flown to the beast tribe's homeland under the cover of night.",81452,False
2162736,4878784,0,0,22,1800,459,57,81568,81068,"Fallen Neurolink","""I don't like it, I can tell you that. That crescent...whatever it is...protruding into the sky. It doesn't belong there. It doesn't belong nowhere in this world."" So were the guard's words, and I would see as he saw.","Coined by the learned men of Garlond Ironworks, these massive rings were used to dampen spiritual energies, preventing the focusing of power required to wield magicks. No less than five, each measuring hundreds of yalms across, were required to keep Bahamut silent for three full eras...but even then they proved insufficient.",81452,False
2162737,4878790,0,0,22,800,1159,57,81569,81069,"Alder Springs","""So there I was, starin' out over those naked tree limbs. Was feelin' brave, so I thought I'd see just how far I could go. As it turns out? Pretty far."" Such were the mountaineer's words, and I would see as he saw.","Once a vast grove of giant alders, the flames of the Calamity reduced the area to a charred graveyard, leaving nothing of the ancient holt but its name.",81452,False
2162738,4879319,0,0,22,1700,1759,42,81604,81104,"Castrum Marinum","""Say what you will about our foe, you can't deny that the architecture of their outposts has a certain ghastly charm. I would have enjoyed the sunset a while longer, but the cohort doesn't take kindly to tourists."" Such were the scout's words, and I would see as he saw.","Situated atop the roiling Rhotano Sea between Aldenard and the eastern coast of Vylbrand, Castrum Marinum serves as the southernmost outpost for the Garlean Empire's XIVth Legion. The cohort stationed on this man-made floating island is primarily tasked with the resupplying of imperial army cohorts deployed in the La Noscea and Thanalan theaters. ",81453,False
2162739,4879321,0,0,27,1200,1659,42,81605,81105,"Vesper Bay","Overheard in a tavern: ""Go where the wealthy go and do what they do, and sooner or later their good fortune will rub off on you. That said, the merchant wasn't too happy when I climbed atop his estate for a better view...""","A bustling port city strategically situated on the western coast of Thanalan and maintained using funds generously provided by Syndicate chairman Lolorito, Vesper Bay serves as a gateway in and out of sultanate-controlled lands. The colossal bronze statue in the main plaza is said to be an exact likeness of said chairman (when viewed from afar).",81453,False
2162740,4879611,0,0,22,1800,459,43,81607,81107,"Black Brush Station","""A modern marvel she may be, but a right bitch to keep runnin'. I couldn't tell you how many hours I've spent surveyin' from all directions and altitudes. You can have the view, just give me a good night's sleep!"" Such were the railroad man's words, and I would see as he saw.","A marvel of modern innovation, the steam engine has transformed the mining industry, increasing efficiency and profits thrice over. It has also led to the transformation of what was once a thinly manned aetheryte outpost into a thriving crossroads of labor and commerce─a new pillar to support the thriving Ul'dahn economy.",81453,False
2162741,4879612,0,0,52,1200,1659,43,81608,81108,"Gate of Nald","Overheard on the streets: ""Lost me job, me family─and any coin I could spend to drown me sorrows. And so I stood atop the canvas, looking out over the wasteland of me life.""","One of three main portals accessible by the general populace, the Gate of Nald is wide enough for two fully burdened chocobo carriages to enter abreast and still leave room for the flanking gateguards. Her Royal Majesty Nanamo Ul Namo has commanded that the portcullis remain open night and day, so as to welcome all who would partake of Ul'dah's wonders.",81453,False
2162742,4879625,0,0,22,1200,1659,44,81612,81112,"The Burning Wall","Overheard in an alehouse: ""Standing atop the crystal affords you the best view of the place, if you're brave enough to make the climb...""","Once an unscalable precipice severing eastern Thanalan from the Grand Wake, the Burning Wall earned its name for the deep-red glow it would emit each evening as the sun set. Toppled by the Calamity, that cliff no longer exists─in its place a queer forest of crystalline sentinels and malformed creatures shunned by nature itself.",81453,False
2162743,4879626,0,0,22,800,1159,44,81613,81113,"The Golden Bazaar","""A ghost town? Hah! Mark my words, I'll make my fortune there. When the sun is high, I climb atop the fencing and survey the land for untapped veins of ore."" Such were the miner's words, and I would see as he saw.","Once a waypoint for traders making the journey between Gridania and Ul'dah, the rise of settlements such as Camp Drybone and Highbridge have all but rendered the once prospering hamlet a ghost town. Rumors of mythril deposits in the nearby mountains and treasure in the ruins of the Invisible City, however, may work to rekindle this dying ember.",81453,False
2162744,4879627,0,0,58,1800,459,44,81614,81114,"Thal's Respite","""Those who do not pay proper obeisance will find their fortunes all too fleeting. Those who do will feel the tears of mercy washing over them like the pouring rains."" Such were the initiate's words, and I would see as he saw.","Overseer of wealth in the afterlife, proper obeisance to the Trader, Thal, is required for those who wish to take belongings accumulated in this world to the hereafter. Thal's Respite is oft used by stout devotees of the Order of Nald'thal as a place of fasting and prayer, but its distance from Ul'dah prevents all but the most affluent from making the journey.",81453,False
2162745,4879628,0,0,58,500,759,45,81615,81115,"Nald's Reflection","""Those who do not pay proper obeisance will find fortune ever elusive. Those who do will see the fog lifted, and know the joys of abundance."" Such were the initiate's words, and I would see as he saw.","Overseer of wealth and commerce upon the corporeal plane, it is believed that through fervent worship of the Trader Nald, one will reap immeasurable fortune in one's living years. Prince and pauper alike once made pilgrimages to this remote place of prayer in search of prosperity...until, that is, Milvaneth Sacrarium opened a new (toll-based) temple within Ul'dah.",81453,False
2162746,4879629,0,0,22,500,759,45,81616,81116,"Zahar'ak","""Some call the sight bleak, but to me it's a thing of beauty. The winds pound away at the hills, but strong we stand─our gaze locked on our foe."" Such were the sentry's words, and I would see what he saw.","Loosely translated as “land of perseverance,” Zahar'ak is a forward stronghold for the Amalj'aa host based in Zanr'ak. The beast tribe believes the scorched plains of Thanalan to be hallowed ground blessed by the cleansing flames of their primal deity, Ifrit, and as such are intent on driving from the land all whom they deem invaders.",81453,False
2162747,4879630,0,0,22,1200,1659,45,81617,81117,"The Sagolii Desert","""After a fortnight of wandering, I found myself under the searing sun, looking out upon the ruins of Allag. It was then I swore to myself: I will not succumb─not this day."" Such were the wayfarer's words, and I would see what he saw.","According to the Sons of Saint Coinach, the Sagolii Desert was once a verdant sea of lush plains capable of sustaining great civilizations, as is evidenced by the ruins recently discovered in the area. How such a place devolved into a lifeless desert remains a mystery, but recent disaster tells us an ancient calamity is the likely culprit.",81453,False
2162748,4879631,0,0,22,1200,1659,45,81618,81118,"The Sunken Temple of Qarn","Overheard in a tavern: ""...Ah, a fellow antiquarian! There's a slanted stone slab that affords you the best vantage point of the ruins.""","Most scholars of ancient Belah'dian civilization claim this twisting labyrinth of complex chambers to be a place of worship dedicated to the sun goddess, Azeyma. Recent diggings, however, have uncovered older chambers buried beneath the new containing relics not of the Sixth Astral Era, suggesting that the temple may have been built by a different people.",81453,False
2162749,4879632,0,0,30,500,759,45,81619,81119,"Minotaur Malm","""Beads of sweat flying from their broad shoulders, massive muscles tightening and loosening─no, I've not seen a finer sight in all the realm."" Such were the warrioress's words, and I would see what she saw.","Local legend has that long ago, a young goatherd leading his pack to water at Forgotten Springs was set upon and chased a full malm through these caves by a minotaur. There has yet to be a second sighting of the creature, but the stories are enough to frighten away most who would consider passage through this trading post used by the Seventy-Seven Caravans.",81453,False
2162750,4879633,0,0,31,500,759,46,81620,81120,"East Watchtower","""On the watch, slumber's siren call is your greatest foe. When I feel myself drifting off at my post, I envision my commander standing before me, and put the fear of the gods in myself."" Such were the sentry's words, and I would see what he saw.","To power their legions of warmachina, the Garleans require a steady supply of the aether-based fuel known as ceruleum. Bluefog housing the largest deposit in Eorzea, the Empire has begun their own mining operation but a stone's throw from the Allied refineries, heightening tensions in the area and prompting the construction of two watchtowers.",81453,False
2162751,4879634,0,0,22,1800,459,46,81621,81121,"Ceruleum Pipeline","""My duties include keeping the portcullis well oiled. A right fine view on a clear day, but don't lose your balance─it's a long way down."" Such were the soldier's words, and I would see what he saw.","Even before airships and engines were commonplace in Eorzea, Amajina & Sons Mineral Concern recognized the potential value of ceruleum and laid claim to nearly all of the untapped deposits in northern Thanalan. In an ironic twist, for many years before the Garlean invasion, the Concern's biggest customer was, in fact, the imperial army.",81453,False
2162752,4879635,0,0,22,1200,1659,46,81622,81122,"Bluefog","""Fog ain't supposed to be blue, least not where I come from─gives me the creeps. On such rare occasions as it clears up, I look upon the valley from on high. Simple pleasure, but it keeps me from losin' my bloody mind."" Such were the laborer's words, and I would see what he saw.","Though abundant on the northern continent of Ilsabard, only a handful of ceruleum deposits have ever been discovered on Aldenard, the largest being buried under the Sea of Spires in northern Thanalan. Ceruleum is a highly unstable substance and will begin to evaporate when in contact with air, resulting in the bluish haze from which this area earns its name.",81453,False
2162753,4879636,0,0,22,800,1159,46,81623,81123,"Raubahn's Push","""Even in the wind and swirling snow, the talons are unmistakable, clutching toward the skies. Don't ask what compelled me to climb to the very tip of one, but I can tell you the sight was something to behold."" Such were the sentry's words, and I would see what he saw.","In the final days of the Sixth Astral Era, the ceruleum fields of northern Thanalan proved to be one of the most hotly contested areas in all Eorzea, with the Empire amassing a giant host outside of Bluefog to seize control of the local fuel refineries. Though outnumbered three to one, Raubahn and his army succeeded in “pushing” back the enemy.",81453,False
2162754,4879637,0,0,22,1800,459,46,81624,81124,"Abandoned Amajina Mythril Mine","""I didn't know what those madmen were going to do with me, and I wasn't about to find out. When the fog descended, I snuck out across a collapsed pillar. Lucky to be alive, though I do wish I'd had the luxury to enjoy the view."" Such were the adventurer's words, and I would see what he saw.","The discovery of mythril in a small copper mine in Bluefog triggered the Great Rush which saw would-be prospectors flock to the Sea of Spires in search of quick and easy fortune. The veins that ran through the mountains, however, were not deep, and it was but ten summers before the mines ceased to yield the precious metal, forcing many to abandon their claims. ",81453,False
2162755,4879638,0,0,22,1700,1759,63,81651,81151,"The Nail","""I suppose the view is impressive, yes, but it's rare that I have a moment to appreciate it. Too much work to be done before the sun goes down."" Such were the draughtsman's words, and I would see what he saw.","As is described in the <Emphasis>Enchiridion</Emphasis>, to ensure the realm of man did not drift apart from the firmament, Halone struck the Nail through both, ever binding the two. And though assailed on all sides by great metal shards fallen from the lesser moon Dalamud's crust, the ancient peak remained standing, a testament to the land's life force.",81454,False
2162756,4879639,0,0,22,1800,459,63,81652,81152,"The Observatorium","Overheard at a tavern: ""It wasn't what you could call me finest hour. I slipped and fell, and snagged me garments on something-or-another. I was enjoying the sight─till I realized how damned ridiculous I'd look if anyone came upon me. Dusted meself off and went on me way.""","Three hundred years ago, Ishgardian astrologian Adaunel the Younger convinced the Holy See that he could predict the comings and goings of the Dravanian Horde by studying the movements of the heavens, and thus secured funding for the construction of the First Dicasterial Observatorium of Aetherial and Astrological Phenomena and its grand astroscope.",81454,False
2162757,4879640,0,0,22,800,1159,63,81653,81153,"The Frozen Fang","""From on high, I looked down upon the dread carcass. Ah, to have been the hero who pierced the wyrm's heart with a ballista that day! The mere thought stirred my blood on the coldest of days."" Such were the knight's words, and I would see what he saw.","In years past, the hot alpine summers would have seen this fallen Dravanian outflyer blown with maggots and reduced to bones in a matter of days. Now, in the endless winter wrought by the Calamity, the carcass rests in the permafrost under a thick blanket of snow, perfectly preserved since the day he was pierced through the heart by a ballista.",81454,False
2162758,4879641,0,0,22,500,759,63,81654,81154,"The Holy See of Ishgard","""I look upon my homeland, its proud spires soaring in the azure, and swear a silent oath. My spear shall not leave my hand until the last dread wyrm has fallen."" Such were the knight's words, and I would see what he saw.","For the past thousand years, Ishgard has waged a bloody war with the dragons of Dravania. To fend off the enemy horde, a complex web of defenses, magical and corporeal, has been added piecemeal to the city proper's outer walls, transforming her into an impenetrable bastion, while at the same time, isolating her and her people from the outside world.",81454,False
2162759,4879642,0,0,22,1700,1759,63,81655,81155,"Boulder Downs","""In the shadow of those unholy rocks, the mightiest giant will look as a dwarf. Yet from the right vantage point, even one of humble stature can look upon them all."" Such were the knight's words, and I would see as he saw.","Before the Calamity, Boulder Downs was a vast sloped lea littered with moraine deposited by realm-swallowing glaciers long receded. The rain of debris that accompanied the fall of Dalamud, however, transformed the landscape into a frozen wasteland pocked with gaping impact craters and peculiar dark matter formations.",81454,False
2162760,4879643,0,0,22,1800,459,63,81656,81156,"The Fury's Gaze","""Dragons, heretics─I've stared into the eye of many a foe. Stone has no eyes, yet no other gaze can pierce me to the very depths of my soul."" Such were the knight's words, and I would see as he saw.","A place holy to all Ishgardians, it is believed that when a man stands within this hidden grotto, the Fury Herself will reach deep into the darkest recesses of his soul and lay out his sins before him, allowing the man to repent those failings. Monument Tower was built nearby to protect this hallowed ground from the taint of dragons and heretics.",81454,False
2162761,4879644,0,0,22,800,1159,63,81657,81157,"Snowcloak","""As I stood there, my thoughts turned to those left behind in the west. The sun shone strong, yet it could not keep my tears from turning to ice on my cheeks."" Such were the researcher's words, and I would see as she saw.","The bitter cold which swept over the Coerthas highlands following the Calamity did not only blanket the region in snow and ice, but transformed the water of Twinpools and the Swiftrun into a mountainous flow of ice─a flow which has slowly crept through the western Coerthas highlands and now has completely engulfed Gargoyle Crossing, preventing passage.",81454,False
2162762,4879645,0,0,22,1200,1659,63,81658,81158,"Camp Dragonhead","""Clearing the parapets after a snowfall is arduous work, but gazing out over the hoar-kissed peaks, a man might forget his aches and pains for a while."" So were the knight's words, and I would see as he saw.","Its name taken from a rocky outcropping said to be the head of a Dravanian king turned to stone by the almighty hand of Halone, this outpost acts as the Coerthas central highlands' southernmost line of defense for the Holy See, tasked with fending off Ixali raids from Natalan, skirmishes by heretic factions, and the occasional yeti scare.",81454,False
2162763,4879646,0,0,22,500,759,63,81659,81159,"The Steel Vigil","Overheard in a tavern: ""...Bollocks, I say! Ye haven't truly seen the Vigil until ye've seen it from that very spot. Ye'll be wantin' to tread carefully, mind ye.""","One of four citadel watchtowers built along the Sea of Clouds, the Steel Vigil warned the Holy See of aerial attacks for centuries before being razed and gutted by the Dravanian Horde and their vile commander, Svara. Now, only the outer walls remain, leaving a bitter reminder of the dragons' destructive power.",81454,False
2162764,4879647,0,0,22,1200,1659,67,81701,81201,"Castrum Centri","""It's unnatural, is what it is─roads and towers made of metal─and yet I couldn't avert my eyes. Then I heard the great steel beast rousing in the distance, and thought I'd best be on my way."" Such were the scout's words, and I would see as he saw.","Castrum Centri was erected with material salvaged from the ruins of Castrum Novum─the Garlean Empire's first major outpost in Eorzea, constructed in the final year of the Sixth Astral Era by VIIth Legion legatus Nael van Darnus. It houses several ceruleum mining pits, a magitek manufactory, and the Phantom Train, used to transport ordnance to outlying castra.",81455,False
2162765,4879648,0,0,22,1800,459,67,81702,81202,"The Crystal Tower","""It was a scene not of this world: a forest of crystal, and in the distance a spire that stretched so high it could have touched the heavens..."" Such were the adventurer's words, and I would see as she saw.","As if somehow beckoned forth from its hypogeal prison by the events of the Calamity, this sky-scraping spire now commands the Mor Dhonan horizon. Through their research, the Sons of Saint Coinach have determined that the monolith, also known as Syrcus Tower, was constructed to collect and store the endless energies of the sun.",81455,False
2162766,4879649,0,0,22,1200,1659,67,81703,81203,"Rathefrost","""In fields of crystal, I stood tall atop one of the stones and took in the view in all its shimmering desolation."" Such were the adventurer's words, and I would see what he saw.","The fall of the <Emphasis>Agrius</Emphasis> into Silvertear Falls not only drained the magnificent multi-tiered lake, but instantly crystallized the majority of the region's flora─a result of mass quantities of ceruleum fuel reacting with aether released upon Midgardsormr's death. What remains is a brilliant, yet dead landscape akin to a twisted garden pocked with blooming geodes.",81455,False
2162767,4879650,0,0,52,1700,1759,67,81704,81204,"The Keeper of the Lake","Overheard in a tavern: ""I was an adventurer meself, aye. Till that day when, from atop a tree, I saw that ungodly thing─that twisted mass of metal and scale. Ran from the lake as fast as my legs could carry me. Reckoned I'd be safer livin' the rest of my days out of a bottle.""","Maintaining a silent vigil over Silvertear Lake, the Keeper is wrought from the wreckage of the imperial flagship, the <Emphasis>Agrius</Emphasis>, and the entangled remains of Midgardsormr. For many religious and mythological enthusiasts, it stands as proof of the existence of the gods. For most people, however, it serves as a grim reminder of the horrific power of Garlemald.",81455,False
2162768,5927558,50,50,22,0,0,0,81751,81251,"Falcon's Nest","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","From its humble origins as a lonely cluster of barracks nestled in the mountains of western Coerthas, the village of Falcon's Nest grew and prospered until the Calamity came and the icy winter took its deathly toll. Its name derives from the falconers who reside there with their snow white charges, defending their mountain home from the Dravanian threat.",81454,False
2162769,5927559,50,50,22,0,0,0,81752,81252,"Camp Riversmeet","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Once a key military outpost for the Ishgardian forces, this strategic location where the waters of the Swiftrun and the Coerthas flow together is home to a lone aetheryte shard, which has stood abandoned in the years since the Calamity.",81454,False
2162770,5927560,50,50,22,0,0,0,81753,81253,"The Dreaming Dragon","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","What appears to be an island floating amidst the icy waters of Ashpool is said to have once been a living, breathing dragon─magicked into slumber by the Holy See until ash enveloped its body and its limbs turned nigh unto stone.",81454,False
2162771,5927561,50,50,22,0,0,0,81754,81254,"The Dusk Vigil","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","The Calamity was not kind to this once-proud watchtower, from which Ser Yuhelmeric and the brave knights of House Durendaire once stood watch against the encroaching Horde. Since the walls fell and the chill took hold, it has come to be inhabited by all manner of fell beasts, and gods only know what else.",81454,False
2162772,5927562,50,50,22,0,0,0,81755,81255,"Gorgagne Mills","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Ser Gorgagne was a proud knight and bannerman of House Durendaire, until the fateful day when the heir of that house vanished from sight while under his care, never to be seen again. Devastated by the loss of the boy and his own failing, he put aside his blade and built this farm, where he quietly lived out the rest of his days.",81454,False
2162773,5959933,50,50,22,0,0,0,81756,81256,"Hemlock","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Once a bustling village and home to the woodcutters who plied their trade in the western highlands of Coerthas, this settlement─named for the large evergreens unique to the area─was abandoned when the chill came, and remains a ghost town to this day.",81454,False
2162774,5959936,50,50,22,0,0,0,81757,81257,"The Bed of Bones","From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","It remains to be confirmed whether, as the tales say, yetis prefer to slumber atop makeshift bedding fashioned from the remains of their victims─in large part because prominent naturalists have been reluctant to do the fieldwork necessary to corroborate this claim. ",81454,False
2162775,5927563,50,50,22,0,0,0,81801,81301,"Loth ast Gnath","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Built from a highly viscous blend of Dravanian clay and saliva, the nests of the Gnath are surprisingly stable, able to withstand the harsh elements of the Dravanian forelands. The smoke that rises from the mound-like structures is believed to be a sort of incense with a scent that, for reasons unknown, keeps would-be dragon invaders at bay.",81456,False
2162776,5927564,50,50,22,0,0,0,81802,81302,"Anyx Minor","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","The shattered ruins of a once-proud city. The official stance of the Holy See is that it was a settlement of heretics, razed to the ground by Halone in an act of divine retribution, though scholars disagree on the historical accuracy of this interpretation.",81456,False
2162777,5927565,50,50,22,0,0,0,81803,81303,"Anyx Trine","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Three towers unique in that they appear to have been built to house both man and dragon, an architectural oddity which would seem to corroborate the Holy See's position that they were erected by heretic witches for themselves and their dragon consorts.",81456,False
2162778,5927566,50,50,22,0,0,0,81804,81304,"The Hundred Throes","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","The rushing river has all but swallowed these ancient ruins at the base of Sohm Al, which now serve as a nest to all manner of beastkin who find sustenance in its waters, and the dragons who find sustenance in said beastkin.",81456,False
2162779,5927567,50,50,58,0,0,0,81805,81305,"Halo","From high atop the Dravanian forelands, I whispered a prayer to the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","This ancient altar sits in the fiery depths of Mourn. Once adorned by statues depicting a girl and a dragon, only the latter has survived to the present age. Lift your eyes above the structure, and the base of the floating peak of Sohm Al can be seen.",81456,False
2162780,5959938,50,50,22,0,0,0,81806,81306,"Tailfeather","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Founded by hunters who came to the frontiers in hopes of snaring the wild chocobos of the forest, this settlement and those who call it home are shielded from the eyes of the dragons by the canopy of the majestic caelumtrees that rise high above it.",81456,False
2162781,5959940,50,50,22,0,0,0,81807,81307,"Sohm Al","From high atop the Dravanian forelands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Of all the mighty peaks that comprise Abalathia's Spine, none rise higher than Sohm Al, the highest point in all Eorzea. It is held as a sacred land by the dragons, who are said to journey here when they feel their life slipping away. Formed not of stone but solid crystal, the massive mountain floating above the ground below is a marvelous sight to behold.",81456,False
2162782,5927570,50,50,22,0,0,0,81815,81315,"Moghome","From high atop the Churning Mists, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","A settlement that sits curiously atop Sohm Al, the tallest peak in Eorzea, in the heart of the dragons' demesne. What pact might the moogles have made with the great wyrm Hraesvelgr to allow them to live here in peace?",81456,False
2162783,5927571,50,50,22,0,0,0,81816,81316,"The Aery","From high atop the Churning Mists, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Vicious aetheric storms rage in Nidhogg's lair, keeping out all those who would dare disturb the great wyrm in his slumber─be it one of years or centuries.",81456,False
2162784,5927572,50,50,22,0,0,0,81817,81317,"Tharl Oom Khash","From high atop the Churning Mists, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","An ancient structure half consumed by crystal, its name means “crystal from remorse” in the tongue of dragons. From the sheer mass of crystallization, it has been posited that an entity possessed of aetheric power to rival the seven great wyrms laid down its life here...",81456,False
2162785,5927573,50,50,22,0,0,0,81818,81318,"Zenith","From high atop the Churning Mists, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","A majestic fortress in Hraesvelgr's domain, watched over at the great wyrm's behest by the moogles who make their home in the Churning Mists. Though the years─a thousand of them─have taken their toll, it still stands proud and strong, stirring the hearts of all who lay eyes upon it.",81456,False
2162786,5927574,50,50,58,0,0,0,81819,81319,"The Lost Landlord","From high atop the Churning Mists, I whispered a prayer to the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","This colossus stands on an island in Greensward. Its name was bestowed by the moogles, who believe it to be a statue of the “king of the land-dwellers,” though no records remain that could shed light on the identity of this individual, and whether or not he ever truly walked the realm.",81456,False
2162787,5959944,50,50,22,0,0,0,81820,81320,"The House of Letters","From high atop the Churning Mists, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","The thousand-year-old ruins of a tower said to have been built by the hand of man and dragon in the days before the war. Even now, as it lies crumbling in ruin, one can still make out the letters engraved in its walls, which have led the moogles to give it the name by which it is now commonly known.",81456,False
2162788,5959946,50,50,22,0,0,0,81821,81321,"The Rookery","From high atop the Churning Mists, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","As the moogles tell it, the place known as the Rookery was once a bustling skyport where wayfarers came and went on the backs of trained wyverns. These days, the buildings remain, but the only dragons in sight are the vicious minions of Nidhogg.",81456,False
2162789,5927575,50,50,22,0,0,0,81851,81351,"Camp Cloudtop","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","An outpost manned by the Rose Knights of House Haillenarte, who stand watch against Dravanian incursions from atop the floating islets in the sky. Boasts the <Emphasis>Protector</Emphasis>, a mighty airship that would avail the Ishgardians greatly in their battle against the Horde were it ever repaired to full strength.",81457,False
2162790,5927576,50,50,13,0,0,0,81852,81352,"The Nidifice","From high atop the Sea of Clouds, I allowed myself a moment's doze.
I awoke to a sight that will be sung of for as long as songs are sung.","A nest of great migratory birds that travel with the seasons from the Near East to Eorzea and back again in search of warmer climes. It is here that they lay their eggs, raise their young, and teach them to take to the skies before making the journey anew.",81457,False
2162791,5927577,50,50,22,0,0,0,81853,81353,"Voor Sian Siran","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","A spring formed from moisture in the atmosphere accumulated and solidified by the power of water crystals. It is said that the knight who first discovered these ethereal waters shared the story with a wandering minstrel, who declared it to be the legendary paradise of Voor Sian Siran. However, this claim has been met with some skepticism, given the minstrel's penchant for embellishment.",81457,False
2162792,5927578,50,50,22,0,0,0,81854,81354,"Mok Oogl Island","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","An island whose name, in the tongue of the Vanu Vanu, translates to “a noise heard on high.” On the island stands a monument engraved with a mark of moogle design, but no sign of the creatures themselves, leaving its origins clouded in mystery.",81457,False
2162793,5927579,50,50,22,0,0,0,81855,81355,"Hall of the Fallen Plume","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Among the most sacred locations of the Vanu Vanu, this is said to be the spot where a single feather from Bismarck, ruler of the clouds, fell to the surface. In recent years, the elder of the violent Vundu tribe has claimed it as his seat of power, from which he rules with an iron claw.",81457,False
2162794,5959948,50,50,22,0,0,0,81856,81356,"Ok' Vundu Vana","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Roughly translating as “high home of the Vundu,” this village is home to the Vanu Vanu's aggressive Vundu tribe. Exceedingly proud, the Vundu believe that the voices of those who live highest in the skies will be heard loud and clear by the ruler of the clouds.",81457,False
2162795,5959950,50,50,22,0,0,0,81857,81357,"Hengr's Crucible","From high atop the Sea of Clouds, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","This oddly shaped isle, floating in the eastern reaches of the Sea of Clouds, is named for the witch Hengr, a figure of Coerthan faerie tales whose cauldron its shape is said to resemble. In recent years, it has become a gathering place for the notoriously territorial toco tocos.",81457,False
2162796,5927586,50,50,22,0,0,0,81808,81308,"The Arkhitekton","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","Once home to Sharlayan masters who fashioned aetherytes within its halls, this workshop is now home to the Illuminati, a nasty band of goblins who would wield the ancient technologies within for their own nefarious ends.",81456,False
2162797,5927587,50,50,22,0,0,0,81809,81309,"The Answering Quarter","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","This Sharlayan settlement stretches across the western banks of the Thaliak. Home to Saint Mocianne's Arboretum and a center for education and scholarly pursuits, it hearkens back to the cities of learning that flourished in bygone times.",81456,False
2162798,5927588,50,50,22,0,0,0,81810,81310,"The Cenotaph","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","A towering monolith erected in tribute to the great scholars who have passed on, leaving behind the knowledge that has shaped the realm. The names of countless men of learning are etched in the mighty stone, along with the motto of Sharlayan: “Knowledge Seeks No Man.”",81456,False
2162799,5927589,50,50,22,0,0,0,81811,81311,"The Tipped Ewer","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","The spot where the melted snows of Abalathia's Spine flow emerge from their source to descend down the mountain, forming the countless tributaries that come together as the mighty Thaliak River. The name is said to come from the deity whose name the river bears and the magicked pitcher from which poured the waters of knowledge.",81456,False
2162800,5927590,50,50,22,0,0,0,81812,81312,"Great Gubal Library","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","A massive library constructed by the Sharlayans to house the wealth of knowledge they had amassed in their travels across the realm. Though the vast majority of the tomes that once lined its shelves were carried back to the motherland in the exodus, it is said forbidden texts still slumber in sealed-off vaults below.",81456,False
2162801,5959952,50,50,22,0,0,0,81813,81313,"The Orn Wild","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","A primeval forest that stretches across the northern reaches of the Dravanian hinterlands, its rich verdure sustained by the pristine waters of the Thaliak. Nigh untouched by the hand of man, its wilds stand between those who would make their way to Sharlayan without braving a trek across the forelands.",81456,False
2162802,5959954,50,50,22,0,0,0,81814,81314,"Saint Mocianne's Arboretum","From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.
There I saw a sight that will be sung of for as long as songs are sung.","This botanical garden built by the Sharlayans once was home to fauna and flora collected from across the realm, the study of which yielded numerous discoveries regarding our natural world. Sadly, it was abandoned in the exodus, the teeming life within left to run wild and unchecked.",81456,False
2162803,5927581,50,50,22,0,0,0,81858,81358,"The <Emphasis>Gration</Emphasis>","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","Flagship of the VIth Legion of the Garlean Empire, of the same make as the fallen <Emphasis>Agrius</Emphasis>. It now lies grounded, its ceruleum engines sealed in aetheric ice by the hand of Shiva, Lady of Frost.",81457,False
2162804,5927582,50,50,22,0,0,0,81859,81359,"The Fractal Continuum","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","A mighty warship converted to a museum, intended to preserve for eternity precious artifacts from the thousand-year history of the Allagan Empire. From everyday tools to advanced military technology, the objects within are a testament to the fallen civilization's surpassing might and prosperity.",81457,False
2162805,5927583,50,50,22,0,0,0,81860,81360,"Antithesis","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","Home to Tiamat, great wyrm of Midgardsormr's first brood, who fell to and was imprisoned by the Allagans. Even now, she laments her fateful decision to summon her brood-brother Bahamut back as a primal to aid her in her struggle.",81457,False
2162806,5927584,50,50,22,0,0,0,81861,81361,"Aetherochemical Research Facility","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","An ancient Allagan research facility, wherein studies in restraining dragons and mastering primals were conducted. Test subjects from failed experiments prowl its long-since-abandoned halls.",81457,False
2162807,5927585,50,50,22,0,0,0,81862,81362,"Helix","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","A massive port of sorts that stands among the wastes of Azys Lla. As the guidance node tells it, it was one of the few imperial landings massive enough to house Ragnarok-class internment hulks. It would seem the docking rings that remain are but a fraction of those that stood in bygone days.",81457,False
2162808,5959957,50,50,22,0,0,0,81863,81363,"Quarantine Block","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","This floating islet in a lonely corner of Azys Lla served as an isolation area for chimerical creations which failed to meet established safety parameters. Historical records indicate that the facility began its life as a research center for advanced agricultural crossbreeding.",81457,False
2162809,5959961,50,50,22,0,0,0,81864,81364,"Recombination Labs","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","This Allagan research facility gave birth to countless numbers of chimerical creations. Though the guidance system is quick to assure all visitors that the good behavior of the creatures born here was─at least at one point─guaranteed, recent visitors may find themselves having doubts.",81457,False
2162810,6139045,50,50,34,0,0,0,81758,81258,"The Pike","From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","A monumental stone sculpture carved in the likeness of Haldrath, the first Azure Dragoon. The stonemason Percelle devoted thirty of her later years chiseling the piece, and it has stood for more than 150 years since. Even today, one cannot find a more stirring tribute to one of Ishgard's founding fathers.",81454,False
2162811,6139049,50,50,22,0,0,0,81759,81259,"Black Iron Bridge","From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","This testament to the skill of House Dzemael's artisans serves the main road stretching from the capital to the Dusk Vigil. Although built primarily of solid stone, the bridge was named for its suspended metal chains, wrought from black iron impervious to the blazing temperatures of a dragon's exhalation.",81454,False
2162812,6139057,50,50,52,0,0,0,81760,81260,"Dragonspit","From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","Said to be as scalding as a wyrm's breath, Dragonspit is a colorful analogy for the hot springs nestled between the cliffs near the Slate Mountains. Local wildlife has long been attracted to the warmth of the natural thermal pools, and their numbers have only increased following the advent of the long winter. The steaming springs are also frequented by Ishgardian knights, who laud them for their supposed healing properties. ",81454,False
2162813,6139066,50,50,23,0,0,0,81761,81261,"The Slate Mountains","From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","These mountains on the outskirts of Ishgard were valued as a mining site for slate of exceptional quality. Three years past, the knights of House Dzemael attempted to carve an Ishgardian stronghold into the cliffs, enraging the dragon Cuelebre and his followers. Remnants of the gruesome battle that followed still lie scattered about the crags, unable to decay in the chilled altitude.",81454,False
2162814,6140318,50,50,22,0,0,0,81822,81322,"Whilom River","From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","When asked to explain the origin of its name, the local hunters usually say that while the river courses with tranquility in the present day, it once ran scarlet with the blood of the Dravanians and their foes. Those who fraternize with the dragons refute this interpretation, asserting instead that the river is symbolic of the passage of time since the sorrowful parting of paths between man and dragon. ",81456,False
2162815,6140320,50,50,22,0,0,0,81823,81323,"Loth ast Vath","From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","Cast out from the main colony, a minority of Gnath known as the Nonmind built Loth ast Vath as a sanctuary for other exiles. The word “Vath” is derogatory in the Gnathic tongue, referring to those who can no longer link their thoughts to the Overmind. Possessed of individual personalities unlike their Onemind brothers, the Vath learn to live with each other's differing thoughts in the makeshift colony.",81456,False
2162816,6140322,50,50,22,0,0,0,81824,81324,"The Hissing Cobbles","From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","The remaining fragment of a forgotten highway, the Hissing Cobbles have been molded by the inexorable march of time, its neatly arranged grids of stone fading into earth and dust. The hunters of Tailfeather bitterly call it such as many a tracked quarry have escaped, startled by the hissing sound of boots grating on loose gravel.",81456,False
2162817,6140325,50,50,22,0,0,0,81825,81325,"The Danneroad ","From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","This road leading to Anyx Trine was originally called Dran Errn, which roughly translates to “the path of dragon and man.” Due to the difficult pronunciation, the road became known as the Danneroad over time, and its profound meaning was forgotten by all but the Dravanians.",81456,False
2162818,6140655,50,50,58,0,0,0,81829,81329,"Statue of the Unsung","From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","A solitary statue of a dragon in the southeastern corner of the Churning Mists. While it is difficult to ascertain the circumstances which led to its creation, the sculpture's foundation bears a weathered inscription in an early script which reads “along with the memory of thine heroic sapphire wings.”",81456,False
2162819,6140660,50,50,22,0,0,0,81830,81330,"Landlord Colony","From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","The many dwellings here show evidence of extensive damage, likely the work of a furious Nidhogg following the betrayal of man. The moogles tell that the ruins were once home to the “lords of the lower lands,” although their history was lost in the great wyrm's wrath.",81456,False
2162820,6140662,50,50,22,0,0,0,81831,81331,"The Old Father","From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","The moogles consider this ancient tree to be the forebearer of all flora in the Churning Mists. They believe that the Father bore witness to a time before man and dragon descended into their millennium of bloodshed. ",81456,False
2162821,6140665,50,50,22,0,0,0,81865,81365,"Coldwind","From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","When the Rose Knights first came to the Sea of Clouds and treated with the Zundu, they asked the chieftain what he called this islet floating northwest of Ok' Zundu, to which he responded “small island beneath which cold winds of Coerthas ever blow.” For the sake of brevity, the knights simply called it Coldwind.",81457,False
2162822,6140675,50,50,22,0,0,0,81866,81366,"The Shattered Back","From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.
","The strong seasonal winds from the north have carved the crags of this floating isle into their unique shapes. The knights of Ishgard called it the Shattered Back for its ominous resemblance to the gnarled rib bones of a great beast.",81457,False
2162823,6140678,50,50,22,0,0,0,81867,81367,"Provenance","From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","When Ser Marielle was appointed to the Rose Knights of Camp Cloudtop, she spotted this heart-shaped island atop the deck of her airship bound for post. It reminded the knight of a place of provenance where two lovers would begin their journey together, and the island was named thus.",81457,False
2162824,6140687,50,50,22,0,0,0,81826,81326,"The Sage's Cataract","From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","As the Thaliak River stretches north towards the Orn Wild, it spills over this grand waterfall. In the past, students would compete to see who could swim closest to the cataract's edge without succumbing to its powerful torrents. A ban on entering the waters was eventually imposed after too many accidents.",81456,False
2162825,6140689,50,50,22,0,0,0,81827,81327,"The Path of Knowing","From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","This colossal bridge was once a bustling artery for researchers, students, and curators commuting to and from the Great Gubal Library. Its stone pillars suffered significant damage when the Calamity reshaped the land, causing a portion of the walkway to crumble and collapse.",81456,False
2162826,6140691,50,50,22,0,0,0,81828,81328,"The Daggers","From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","An area of the hinterlands where clusters of stone columns shaped like daggers protrude from the earth. The scholars of Sharlayan had long been engulfed in a heated debate over whether the name was too simple and colloquial, but a different one was never decided upon as the proposals began to exceed the columns in number.",81456,False
2162827,6140698,50,50,22,0,0,0,81868,81368,"Centrifugal Crystal Engine","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","This seemingly indefatigable engine harnessed the power of the imprisoned Warring Triad to transmute the life force of chimera experiments into synthetic crystal. These manufactured shards would then be used to fuel the cultivation of the chimeras as part of research into the possibility of obtaining limitless power. ",81457,False
2162828,6140704,50,50,22,0,0,0,81869,81369,"Biomass Incubation Complex","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","A research facility dedicated to chimera splicing experiments. Its construction was prompted by “imaginative requests” from the Allagan Research Council and related institutes, leading to the cultivation of all manner of living prototypes. The Mutagenesis nearby serves as an annex to the complex.",81457,False
2162829,6140707,50,50,22,0,0,0,81870,81370,"The Cathedral","From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.
There I saw a sight that will be sung of for as long as songs are sung.","A cathedral designed in a distinct Meracydian style. The architecture suggests a place of worship by a tribe of treelike beings who believed themselves “remnants” of Sephirot. To research the link between faith and primal summoning, the Allagans moved the ancient structure to Azys Lla from its original location on the southern continent.",81457,False
2162830,6906521,60,60,22,0,0,0,81526,81026,"Castellum Velodyna","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Built upon the bridge over the Velodyna River, this imperial fortification serves as a critical waypoint for supplies, connecting the many military installations to the east with Baelsar's Wall to the west. Rising sky-high from the center is a great tower that provides moorage for airships.",81458,False
2162831,6906704,60,60,22,0,0,0,81527,81027,"Gyr Kehim","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A monastery established some three centuries ago by Heimart, high priest of the Fist of Rhalgr. In the ancient Mhachi language, the name means “one's mirage”─a reference to the arduous training that monks underwent to face their inner self in their quest to master both body and mind.",81458,False
2162832,6906707,60,60,22,0,0,0,81528,81028,"Schism","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","In a time out of mind, seeking to approach the sublimity of Rhalgr, a man began pummeling a mountain with his fists. After decades of nigh ceaseless striking, he succeeded in forming a great cavern in the mountain. This nameless soul is revered as the first monk of the Fist of Rhalgr, and the temple was later built here, within the hollow he had created.",81458,False
2162833,6906712,60,60,22,0,0,0,81529,81029,"Castrum Oriens","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","This Garlean stronghold has its beginnings as the construction base for Baelsar's Wall. Following the Seventh Umbral Calamity, it was expanded to become a fully fledged castrum for the Black Wolf's renewed invasion efforts. Nowadays, it is held by the Order of the Twin Adder and jointly garrisoned by Alliance forces.",81458,False
2162834,6906714,60,60,22,0,0,0,81530,81030,"Dimwold","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A gloomy forest occupying the southern expanse of East End. Drenched by the waters of Timmon Beck and numerous subterranean springs, the air beneath the boughs is laden with moisture, giving rise to a constant veil of light-smothering mist.",81458,False
2162835,6906738,60,60,22,0,0,0,81531,81031,"Djanan Qhat","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A distinctive castle of clay built by the Ananta, housing within its depths a shrine to the goddess Lakshmi, Lady of Bliss. For this reason it was given its name, which means “mother's bed” in the Ananta tongue. At present it is occupied by the dominant Qalyana tribe.",81458,False
2162836,6906744,60,60,22,0,0,0,81532,81032,"The Peering Stones","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","The village of the M tribe, perched high atop a crag. Its position affords residents a commanding view of their entire territory, and neither trespasser nor prey may pass through unnoticed. As the Garleans deem hunting cultures savage, however, imperial rule has proven harder upon them than most.",81458,False
2162837,6942996,60,60,22,0,0,0,81533,81033,"Hidden Tear","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A shrine for honoring the departed, backed by a waterfall whose constant roaring muffles one's sobs and whose spraying hides one's tears. Under imperial rule, however, religious rites were outlawed, and for a long time people could not hold even the simplest services to remember loved ones.",81458,False
2162838,6943051,60,60,22,0,0,0,81534,81034,"Coldhearth","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Tucked away in a forgotten corner of the Peaks, this sleepy hamlet is known for producing mercenaries, a tradition that was born out of necessity. With its lands yielding precious little bounty, youths took to leaving hearth and home behind to trade their sword arms for coin, most notable among them being Raubahn Aldynn, the Bull of Ala Mhigo.",81458,False
2162839,6943057,60,60,22,0,0,0,81535,81035,"Nyunkrepf's Hope","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","When the Sixth Umbral Calamity befell Eorzea and the realm was transformed into a sea, this great vessel, built by a man hailing far from the north named Nyunkrepf, saved full many lives. Having taken aboard countless souls drifting in the floodwaters, it was finally transported by magicks to its current resting place.",81458,False
2162840,6943060,60,60,22,0,0,0,81536,81036,"Ala Gannha","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Situated in the Peak's northern reaches, this village once flourished through its quarry, the beautiful stone sourced and cut here used to build no lesser a structure than the royal palace of Ala Mhigo. Such prosperous days, however, have become but a memory, and the villagers are faced with the harsh realities of a failing industry.",81458,False
2162841,6943071,60,60,22,0,0,0,81537,81037,"Specula Imperatoris","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","After claiming Gyr Abania for its own, the Empire erected this monstrous tower in order to maintain watch over the region. A communications spire was later added in preparation for the next phase of the Eorzean invasion, followed by an energy spire for activating the Ultima Weapon.",81458,False
2162842,6943073,60,60,22,0,0,0,81538,81038,"The Arms of Meed","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Cleanse your mind, hone your flesh, redeem your soul─so teaches the Fist of Rhalgr. The temple was built in accordance with this belief, that those who have committed wrongs might atone for their sins. Seven years of grueling training here will earn you the Destroyer's forgiveness no matter the weight of your crime.",81458,False
2162843,6943083,60,60,22,0,0,0,81539,81039,"The Ziggurat","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","The Sixth Umbral Calamity wreaked havoc upon the realm's aetherial flow, giving rise to unstable weather patterns. Desiring to correct the disturbance, descendants of the Amdapori and the Mhachi set aside past differences and came together to build the Ziggurat, which served as a weight to still the land's writhing currents of aether.",81458,False
2162844,6943089,60,60,22,0,0,0,81540,81040,"Emprise","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","In the past, monks who completed their training at the Temple of the Fist were honored in a ceremony held in this hallowed cloister. Once alive with activity, thronging with monks and pilgrims alike, it was laid to waste at the mad king's command and is now home to naught but ghosts of the past.",81458,False
2162845,6943900,60,60,22,0,0,0,81541,81041,"Ala Mhigo","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Having conquered all the lands of Gyr Abania, King Anshelm ordered the construction of a fortress city that would serve to repel invaders from Ilsabard. Completed in the year 1335 of the Sixth Astral Era, it stood as a symbol of defiance until it fell to the Empire, whereupon it became a symbol of oppression.",81458,False
2162846,6943906,60,60,22,0,0,0,81542,81042,"The Ala Mhigan Quarter","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A residential area situated to the south of Ala Mhigo, built to accommodate the city's growing population. As the newest district to be added, it is a considerable distance from the royal palace, and was expected to become an enclave for the less well-to-do. Under Garlean rule, it more or less retained that status, serving to quarter the Aan─those without citizenship.",81458,False
2162847,6943909,60,60,22,0,0,0,81543,81043,"Sothwatch","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A watchtower erected to guard against invaders that may emerge from the cloudy expanses to the south. In the event of a threat, a flaming arrow is loosed from the top to alert those in the city. The Garleans saw no use for it, however, and it has stood empty in the years following Ala Mhigo's fall.",81458,False
2162848,6943913,60,60,58,0,0,0,81544,81044,"The Divine Audience","Roaming the majestic Lochs, I came upon a spectacular vantage point. The breathtaking vista inspired me to prayer, and I knew that I wished to share it with all the world.","A magnificent altar fashioned in the form of a stairway extending high above Loch Seld, at the top of which worshipers may come facetoface with the statue of the Destroyer. Formerly a place of piety, it earned a bloody reputation when the mad king Theodoric took to using it as an execution site.",81458,False
2162849,6943920,60,60,22,0,0,0,81545,81045,"The Hidden Tunnel","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","In order to supply Ala Mhigo with potable water, brine was channeled from Loch Seld to be distilled. With the Empire's arrival, however, existing techniques were replaced with magitek-based filtration systems, and the well was rendered obsolete and abandoned.",81458,False
2162850,6943927,60,60,22,0,0,0,81546,81046,"Porta Praetoria","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Formerly a checkpoint along the main highroad to Ala Mhigo, it was incorporated into the newly constructed Castrum Abania. Prior to the Garlean invasion, the area bustled with merchants bound for the Near East, but mercantile endeavors have since given way to military ones.",81458,False
2162851,6970191,60,60,22,0,0,0,81576,81076,"The Sekiseigumi Barracks","Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","An unassuming space leading to the Sekiseigumi Barracks, the headquarters of Kugane's peacekeeping force. Off-duty Sekiseigumi members are often seen relaxing at the nearby teahouse, and if you tilt your head up, you can take in the unashamedly grandiose main gates of Kugane Castle.",81459,False
2162852,6970196,60,60,52,0,0,0,81577,81077,"Bokairo Inn","Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world.","An inn with sweeping ocean views, famed for the healing properties of its hot springs. The public baths of Hingashi are largely mixed gender, and it is customary to bathe naked. But in a trading hub such as Kugane, where folk of myriad cultures and creeds mingle, one is expected to don not one's nameday but bathing suit.",81459,False
2162853,6970204,60,60,22,0,0,0,81578,81078,"Kogane Dori","Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world.","Meaning “gold” in ancient Hingan, Kugane is a port where golden fortunes are made, and it is on this bustling street that merchants earn lesser fortunes, or “kogane.” From foreign wares to local specialties, there is something to suit every taste. Those who have had their fill of the markets may also find amusement at the renowned Mujikoza theater.",81459,False
2162854,6970213,60,60,22,0,0,0,81579,81079,"Kogane Alleyways","Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world.","This quiet canal-side lane offers a splendid view of the Tasogare Bridge, built in the distinctive arched style of the Far East. Just beyond lies Kugane Ofunakura, where vessels that sail the seas are made, above which rises the airship tower, where vessels that soar the skies are moored.",81459,False
2162855,6970221,60,60,22,0,0,0,81580,81080,"Shiokaze Hostelry","Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world.","A towering tavern─the largest in Kugane─favored by local merchants and dockworkers and foreign visitors alike. Guests can indulge in Far Eastern cuisine made with the freshest seafood while sipping on fine rice wine imported from Koshu, the main island of Hingashi.",81459,False
2162856,6943944,60,60,22,0,0,0,81581,81081,"Tamamizu","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","An underwater village founded by the peaceful Kojin of the Blue. Though the Kojin are able to survive for long periods without air, they do not possess gills like the Sahagin. So it was that they developed magicks that allowed them to create an immense bubble of air within which to dwell.",81459,False
2162857,6944094,60,60,22,0,0,0,81582,81082,"Shoal Rock","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","One of many isles that pepper the Ruby Sea, hemmed in to the north by a circular formation of enormous coral whereupon the Confederacy established an outpost. According to Hingan historians, the isle was formed of magma that spewed forth from Hells' Lid.",81459,False
2162858,6944110,60,60,22,0,0,0,81583,81083,"Heaven-on-High","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A slender tower of stone stacked to impossible heights, seemingly piercing the very heavens. Aside from a Far Eastern myth that attributes its creation to the kami, little is known about the structure. During a time of war, audacious pirates of the Confederacy made landfall and claimed the spot for their own.",81459,False
2162859,6944199,60,60,22,0,0,0,81584,81084,"Sakazuki","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Its name meaning “goblet,” this island is said to be the birthplace of the Confederacy, where rival pirates first toasted as brothers and pledged themselves to a common cause. Today it remains an important outpost, constantly garrisoned by sharp-eyed guards who keep watch for vessels that sail the Ruby Sea.",81459,False
2162860,6944211,60,60,22,0,0,0,81585,81085,"The Isle of Zekki","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","So named as the home of a fearsome fiend, even the Kojin of the Red, who have long dwelled here, came to know the isle by this moniker. An island in truth in the distant past, it was joined to the mainland by magma over the course of multiple volcanic eruptions.",81459,False
2162861,6944221,60,60,22,0,0,0,81586,81086,"Isari","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A small fishing village situated on the eastern coastline of Othard, its name a reference to its livelihood. For a time the Confederacy had something of a presence here, operating out of a little shack and collecting its Ruby Tithe.",81459,False
2162862,6944443,60,60,22,0,0,0,81587,81087,"The Swallow's Compass","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Enshrined within this tomb, his likeness carved on an imposing scale into the cliffside, is the person of Ganen, the great general who united the warring clans of Yanxia to arise as the first king of Doma. A skilled swordsman and mage both, he is credited as the founding father of Doman geomancy.",81459,False
2162863,6944449,60,60,22,0,0,0,81588,81088,"Castrum Fluminis","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Established twenty-five years ago as an advance post for the invasion of Doma, the castrum served for a time afterwards as an administrative center for the imperial occupation. As repairs on Doma Castle progressed, its occupants relocated to the city, abandoning it to nature.",81459,False
2162864,6944451,60,60,22,0,0,0,81589,81089,"Namai","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A village situated amidst the mountains of the Gensui Chain, named for the local word for the aquatic arrowhead plant, an allusion to its long history in rice farming. The arrival of the Empire placed this lifestyle under siege, but through perseverance the villagers continue to hold on to their ways.",81459,False
2162865,6944454,60,60,22,0,0,0,81590,81090,"Prism Lake","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","An enigmatic lake carved out in steps, whose waters have taken on the colors of the rainbow. Scholars attribute its beautiful coloration to the rich and exposed deposits of high-purity crystals in the area, while legend tells of an angelic being who fashioned a bridge of rainbow for her mortal lover.",81459,False
2162866,6944466,60,60,22,0,0,0,81591,81091,"Doma Castle","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","The seat of power in the nation of Doma, whose dominion encompassed the entirety of Yanxia. The crag-top site was chosen in order to control the One River, an artery of trade and transport and a vital source of water in the region. Under imperial rule, it was made into a viceroyalty and its military capabilities were greatly expanded.",81459,False
2162867,6944483,60,60,22,0,0,0,81592,81092,"Dairyu Moon Gates","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Built into natural rock with openings fashioned in the shape of a full moon, this series of colossal portals regulate traffic upon the One River. The Empire, desiring to exert greater control, further added magitek field generators.",81459,False
2162868,6944489,60,60,22,0,0,0,81593,81093,"Yuzuka Manor","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","For generations, the lords of the Yuzuka family faithfully served the Doman monarchy as governors of One River settlements, and this was their dwelling. Razed during the rebellion, a clan of Namazu has since taken up residence.",81459,False
2162869,6944525,60,60,22,0,0,0,81594,81094,"Ceol Aen","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A cluster of ancient stone pillars located near Bardam's Mettle, upon each of which the songs of the peoples of the Steppe are graven. Although the pillars' placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past.",81459,False
2162870,6944572,60,60,22,0,0,0,81595,81095,"Dotharl Khaa","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","In the language of the Steppe, “khaa” means a spring, and the Dotharl tribe has laid claim to this particular one. It is a rare oasis in the deathly dry climes of the Nhaama Desert, and travelers are strongly advised to replenish their water supplies ere they continue on.",81459,False
2162871,6944578,60,60,22,0,0,0,81596,81096,"The Dusk Throne","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A grand monument marking the sacred site where Nhaama, goddess of the moon, is said to have created a corporeal form of herself and become the Dusk Mother. The sands of time, however, have ever disdained the works of men, and for all its prodigious size, the desert is threatening to swallow it up.",81459,False
2162872,6944622,60,60,22,0,0,0,81597,81097,"Reunion","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Once a united people, the Xaela were divided into over fifty disparate tribes, but by gathering here they may be as one once more. Such was the hope of the Qestir when they founded this hub of trade. Nowadays, in addition to all the peoples of the Steppe, merchants from foreign lands may be seen here as well.",81459,False
2162873,6944626,60,60,58,0,0,0,81598,81098,"Chakha Zoh","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. The breathtaking vista inspired me to prayer, and I knew that I wished to share it with all the world.","Resting within this shrine are the bones of a revered Xaela woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at the Naadam to come here to make an offering.",81459,False
2162874,6944631,60,60,22,0,0,0,81599,81099,"The Dawn Throne","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A grand monument marking the sacred site where Azim, god of the sun, is said to have created a corporeal form of himself and become the Dawn Father. Tended and improved over the years by the Steppe's most powerful tribes, it now rests upon the waters of Azim Khaat and is crowned by a magnificent palace.",81459,False
2162875,7151071,60,60,22,0,0,0,81547,81047,"The Destroyer","Roaming spirited Rhalgr's Reach, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Over the course of centuries, disciples of the Fist of Rhalgr worked away at the rocky cliff, carving it back to create this colossal image of the Destroyer. By virtue of its size, it is said to have stood defiant through the mad king's savage attack on the temple, and stands defiant to this day.",81458,False
2162876,7151075,60,60,22,0,0,0,81548,81048,"Bloodstorm","Roaming spirited Rhalgr's Reach, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Set at the feet of the Destroyer, this monument enshrines in stone the words of a high priest of the Fist of Rhalgr:
<Emphasis>A storm of blood approaches fast,
Hells open, Heavens weep.
For no one soul doth lie beyond
The measure of His Reach.</Emphasis>",81458,False
2162877,7151080,60,60,22,1800,459,0,81549,81049,"The Yawn","Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking night vista, I knew that I wished to share it with all the world.","Writhing with a mysterious pink substance, this cavernous hollow was torn from the earth during the titanic struggle between Omega and Shinryu. In a bid to bring down its steely foe, the primal unleashed a beam of all-consuming light from its maw, the slightest veering of which could have been disastrous for the nearby M tribe village.",81458,False
2162878,7151082,60,60,22,0,0,0,81626,81126,"Ala Ghiri","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Situated along the highroad connecting Ala Mhigo to the rest of Aldenard, Ala Ghiri once served as a trade hub and a vital waypoint for overland trade with the east. Under imperial rule, that trade came to focus upon catering to the needs of the occupation force.",81458,False
2162879,7151093,60,60,22,0,0,0,81627,81127,"Specula Imperatoris #2","Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Its name meaning “the emperor's watchtower,” this forbidding military installation is situated at the heart of the mountainous Peaks region. For long years it has cast its menacing shadow over the land and people's hearts both, dominating the skyline as an ever-present reminder of imperial rule.",81458,False
2162880,7151097,60,60,22,0,0,0,81628,81128,"The Sunken Destroyer","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","This image of the Destroyer was erected on Loch Seld to mark the Fist of Rhalgr's designation as the state religion of Ala Mhigo. Then, the faith's star waxed bright, but such days were not to endure. Deeming the monks a threat to his rule, the mad king set about their destruction, and ordered his personal guard to tear down the image, sending it sinking to the depths.",81458,False
2162881,7151100,60,60,22,0,0,0,81629,81129,"The Ala Mhigan Quarter #2","Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","A residential area situated to the south of Ala Mhigo. Under Garlean rule, it was assigned for the use of the Aan, those lowliest subjects of the Empire not accorded citizenship. During that time, it was also known as the Peregrine Quarter─a reference to the derogatory name by which the imperial occupiers called Ala Mhigan natives.",81458,False
2162882,7151103,60,60,22,0,0,0,81676,81176,"The Statue of Zuiko","Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Depicted in majestic detail astride his rearing steed is the great warlord Zuiko, revered founder of Suenokuni. While his realm occupies the southern region of Shishu encompassing Kugane, it must be noted that the port city's administration alone falls under bakufu jurisdiction.",81459,False
2162883,7151105,60,60,22,0,0,0,81677,81177,"Rakuza District","Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","By special permission from the bakufu, this commercial district enjoys considerably relaxed trade restrictions. Wares find their way here from the world over, as do visitors of all persuasions, who have no shortage of amusements and hostelries to keep them entertained and rested in turn.",81459,False
2162884,7151107,60,60,22,0,0,0,81678,81178,"Tenkonto","Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","In the Far Eastern tongue, Tenkonto means aetheryte. Since ancient times in Hingashi, the construction and maintenance of these devices have been the exclusive domain of the Onishishu, a collective of skilled craftsmen who jealously guard their secrets. As a portal into Kugane, the area is kept under strict surveillance by the Sekiseigumi.",81459,False
2162885,7151109,60,60,22,0,0,0,81679,81179,"Kugane Ofunakura","Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Founded under the auspices of Kugane's lord bugyo, this facility specializes in the construction of smaller crafts and the repair of visiting vessels. Accordingly, the shipwrights employed here are versed not only in local shipbuilding traditions, but in foreign techniques as well.",81459,False
2162886,7151115,60,60,22,0,0,0,81680,81180,"Shisui of the Violet Tides","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Hidden away at the bottom of the Turquoise Trench, this magnificent palace is home to the Ruby Princess, leader of those Raen who dwell beneath the waves. While its beauty can be appreciated from afar, special permission is required to enter the grounds─a privilege seldom granted.",81459,False
2162887,7151117,60,60,22,500,759,0,81681,81181,"East Othard Coastline","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking dawn vista, I knew that I wished to share it with all the world.","Blessed by the bounty of the Ruby Sea, the eastern coastline of Othard has long boasted a flourishing fishing trade, and villages like Isari are a common sight. The region also abounds in natural beauty, as numerous poems throughout the ages will attest.",81459,False
2162888,7151135,60,60,22,0,0,0,81682,81182,"Crick","Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","For the longest time, folk gave these shores a wide berth for fear of the kami, who they believed erected the enigmatic tower known as Heaven-on-High. The pirates of the Confederacy harbored no such fears, however, and one day they claimed the land for their own and established an outpost.",81459,False
2162889,7151167,60,60,22,0,0,0,81683,81183,"Imperial Hypersonic Assault Craft L-XXIII","Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","The letters emblazoned upon its rusted fuselage mark it as the 23rd craft of the XIIth Imperial Legion. Dispatched to Doma in a bid to suppress the rebellion, witnesses say it was brought down by the vulpine guardian of Yanxia, to sink to its watery grave at the bottom of the One River.",81459,False
2162890,7151169,60,60,22,0,0,0,81684,81184,"Mol Iloh","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","The current home of the Mol, one of the many Xaela tribes that roam the Azim Steppe. Being nomads, their stay here is but temporary, and the turn of the seasons will see them strike camp in search of greener pastures for their livestock. Though quite sturdy when erected, the yurts are designed for ease of relocation.",81459,False
2162891,7151171,60,60,22,0,0,0,81685,81185,"Moai Statue","Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world.","Similar statues are said to be found scattered across the world, but it is not known who made them, nor to what end. The absence of horns and the position of the ears have led some to believe that they were fashioned by Hyurs in their own likeness, but there is as yet no conclusive evidence.",81459,False
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13
2 # Level Emote MinTime MaxTime PlaceName Icon{List} Icon{Discovered} Name Impression Description Icon{Undiscovered} IsInitial
3 int32 Level int32 byte Emote uint16 uint16 PlaceName Image Image str str str Image bit&01
4 2162688 4876856 0 0 22 800 1159 27 81501 81001 Barracuda Piers "Under the azure, I gazed down upon warships three, their billowing sails of crimson leaving no doubt as to who truly rules the seas." Such were the merchant's words, and I would see as he saw. These docks provide safe mooring for the Thalassocratic Navy's principal squadrons, also known as the Crimson Fleet. To prevent sabotage, admittance to the area is forbidden to the general citizenry; however, on clear days, one may catch a glimpse of the armada flagship, the <Emphasis>Triumph</Emphasis>, from atop one of Limsa Lominsa's myriad spans. 81451 True
5 2162689 4876859 0 0 22 1800 459 27 81502 81002 The <Emphasis>Astalicia</Emphasis> "A flagon or two o' grog havin' filled me 'ead with big ideas, I eyed that 'ive o' villainy from the pier, feelin' as if I could cut down One-eyed Hyllfyr 'imself. Woke the next mornin' strung up by me ankles. Aye, was lucky to escape with me life." Such were the buccaneer's words, and I would see as he saw. Registered as a trade vessel hailing from foreign waters, this battle-scarred warship captained by the lord of the region's underworld, One-eyed Hyllfyr, serves as a gathering place for brigands, cutthroats, and the purveyors of sundry other breeds of villainy. It is here that the city-state's many pirate crews find new recruits to join their ranks. 81451 True
6 2162690 4876905 0 0 58 500 759 30 81503 81003 Seasong Grotto "In a dank cavern that's never known the sun, the patter of the rain me only companion, I dropped to one knee and said me farewells to me ill-fated mates. They sing no songs for fishermen, but the sea swallows us all the same." Such were the old mariner's words, and I would see as he saw. “I am the waves that bear, I am the winds that guide. I am the evening stars, I am the morning sky. I am born of the sea, and there shall I die.” Nestled within a shallow cavern situated to the south of Summerford Farms sits an ancient monolith upon which is carved this, the Sailors' Requiem. “I am the waves that bear, I am the winds that guide. I am the evening stars, I am the morning sky. I am born of the sea, and there shall I die.” Nestled within a shallow cavern situated to the south of Summerford Farms sits an ancient monolith upon which is carved this, the Sailors' Requiem. 81451 True
7 2162691 4876907 0 0 22 1200 1659 30 81504 81004 The Skylift "Backbreakin', arse-bustin' work, it is. But seein' me vessels ridin' the winds, soarin' off to far lands where me legs will never carry me─well, at least me sweat and blood ain't been for naught, eh?" Such were the laborer's words, and I would see as he saw. Once an endless expanse of flat, rocky meadows, middle La Noscea is now severed atwain by a sheer cliff known as the Descent. To maintain overland trade routes from the easterly outposts of Aleport and Bronze Lake, Lominsan engineers created the Skylift─a tower of wooden scaffolding outfitted with pulleys, winches, and lighter-than-air balloons. 81451 True
8 2162692 4876912 0 0 22 800 1159 30 81505 81005 La Thagran Eastroad "When the skies turn grey and spirits sag, I climb high and look upon roads blazed long ago. I turn my thoughts to the hardships of my forebears till mine own worries drift away, and I find strength to carry on." Such were the sentry's words, and I would see as she saw. When the <Emphasis>Galadion</Emphasis> fell victim to the Navigator's fury and ran aground on the southern shores of Vylbrand seven hundred years ago, it was her two helmsmen, Jean De Nevelle and Guy La Thagran, who were tasked with exploring the newfound island─the former heading east, the latter, west. To this day, their routes still serve as La Noscea's two main thoroughfares. 81451 True
9 2162693 4876920 0 0 22 1800 459 31 81508 81008 The Salt Strand "Under the watchful gaze of the Wanderer, I cast a line to waters far below. Looking upon those pillars, grotesque and beautiful, my thoughts drift to that fateful day five years ago." Such were the fisher's words, and I would see as she saw. When struck by a fallen shard from Dalamud's outer shell, a massive amount of concentrated aether was released from just below the surface of the Rhotano Sea, immediately fusing with and crystallizing the towering fount of saltwater which was expelled during the impact. City-state-funded exploratory forays into the inner crater have all yet to return... 81451 True
10 2162694 4876921 0 0 22 500 759 31 81509 81009 Red Rooster Stead "No romance in the farmin' life? Balderdash, I say! Rise at dawn, climb atop the gate, and look upon the dew-kissed fields below─then tell me there's any place in the realm ye'd rather be." Such were the farmer's words, and I would see as he saw. The farmers on the Red Rooster Stead will rarely shy from testing their agricultural acumen on exotic crops or untested growing methods, and take pride in their willingness to sacrifice a harvest if it means a better yield an autumn hence. The plantation's name is said to be taken from the bloody cockfights held after nightfall by the gamekeeps. 81451 True
11 2162695 4876926 0 0 22 500 759 33 81513 81013 The Brewer's Beacon "When dawn breaks, I quench the flame and pour meself an ale. I step outside, and lose meself in the blue expanse above and below─me hard-earned reward for the ships I've seen to safety, I reckon." Such were the candlekeep's words, and I would see as he saw. This relatively new lighthouse was built soon after the Calamity claimed Swiftperch Tower to ensure safe passage for trade vessels carrying shipments of dark stouts and blonde barleywines out of Aleport. In addition, the candlekeeps also keep watch for increasingly frequent rogue tidal waves caused by the stirrings of the Lord of the Whorl. 81451 True
12 2162696 4868036 0 0 22 1200 1659 39 81552 81052 The Leatherworkers' Guild "Knew it was my calling ever since I was knee-high to a goobbue. When cloudy days sunk my spirits, I'd sneak into the guild, climb as high as my legs could carry me, and watch the tanners and tawers at work below." Such were the craftsman's words, and I would see as he saw. Crafters for the realm-famous Atelier Fen-Yll, the Leatherworkers' Guild boasts the finest tawers and tanners in all Eorzea. In recent years, the workshop has come to be known for its Geva patterns, which outline methods of working and cutting hides, pelts, skins, and furs in a way that honors the elementals within by minimizing waste. 81452 True
13 2162697 4876928 0 0 22 1800 459 39 81553 81053 Apkallu Falls "My favoritest place is where I can see the falling water. There's a secret path that only I know. I snuck out of bed to go there last night. Mum and Dad made me promise I wouldn't climb up there anymore─you won't tell them, will you?" Such were the little boy's words, and I would see as he saw. Named after a failed attempt by an ambitious Gridanian merchant to hatch and breed apkallus in the linn, Apkallu Falls is most remembered for serving as a place of meditation for the late Louisoix Leveilleur, Circle of Knowing Archon and hero of Eorzea. 81452 True
14 2162698 4877070 0 0 50 1200 1659 54 81555 81055 Bentbranch Meadows "Cute little bugger, isn't he? The moogle, that is. Seein' him up there on a clear day, swayin' gently in the wind, it's enough to lull a man to slumber. Me, I settle for a stump and a moment's repose." Such were the stablehand's words, and I would see as he saw. Once Moogle's Gift Mounts was established and its rookery stocked with Ishgard's finest birds, it was not long before an entire settlement had grown up around the stables. The trademark balloon tethered to the main building is actually an Ixali war vessel claimed by chocobokeeps after it became tangled in a nearby tree and was abandoned by its riders. 81452 True
15 2162699 4877071 0 0 58 800 1159 55 81560 81060 The Sanctum of the Twelve "I've never been the pious type, but when the sun strikes those windows and the trees in the gardens glisten, even I find myself mouthing a prayer from time to time." Such were the botanist's words, and I would see as he saw. This sky-scraping ivory cathedral was built following the Age of Endless Frost─a dark period in which the realm was overrun with famine and disease─to serve as a place of refuge and respite for all who sought succor. Soon after, however, it fell into ruin and was all but forgotten...until the advent of the Seventh Umbral Era saw need for its rise once again. 81452 True
16 2162700 4877072 0 0 22 1800 459 55 81561 81061 Little Solace "To know the sylph, you must be the sylph. I may lack for wings, but a short climb will put me in a similar position. Lights dancing in the dark before me, I ponder what mischief I might make─er, were I a sylph, that is." Such were the scholar's words, and I would see as he saw. Little is the solace granted to those sylphs who would voice their opposition to the summoning of the Lord of Levin. Little is the solace bequeathed upon those who would abandon their homes in the Sylphlands and shun their frenzied brethren. Thus, it is only through fraternity that those sylphs may ultimately find solace, however little it may be. 81452 True
17 2162701 4877073 0 0 31 500 759 51 81601 81101 Royal Promenade "Come morning, when my watch is over, I stand upon the three plates of silver depicting the first three of our kind. Paying reverence to those who came before us, I salute my sworn brothers who stand before me." Such were the Sultansworn's words, and I would see as he saw. In times when the sultan had sole rule over the city-state, the Promenade would serve as an ersatz waiting chamber for those petitioners who sought audience with His Resplendence in the Fragrant Chamber. Now, with power in the hands of the Syndicate, the round is empty, save for the occasional tryst betwixt young nobles. 81453 True
18 2162702 4877074 0 0 22 1200 1659 51 81602 81102 The Gold Court "Even the strings of the tightest purse loosen upon seeing my famed balancing act. From vaulted gardens I leap onto the eastmost streetlamp, then bask as dour, cloudy expressions break into smiles and a shower of gil." Such were the acrobat's words, and I would see as he saw. A large atrium in the heart of Ul'dah, the Gold Court's opulence and scale make it a popular meeting place for the city's elite. The plaza was once reserved for the sultan's private balls, but has since been opened to the public due to a lack of funds to maintain the majestic hanging fountain at her center. 81453 True
19 2162703 4877077 0 0 22 1800 459 42 81603 81103 The Jewel of the Desert "From a vantage point high above Nophica's Wells, I looked out upon Ul'dah in all its glory─truly a jewel in the desert, shining brighter than a sea of stars." Such were the adventurer's words, and I would see as she saw. The commercial hub of Ul'dah is organized strategically around the dome-shaped citadel at its center. Its towering fortifications and protective outer walls bedighted with myriad glass panes and colorful mosaics are visible for malms in all directions, and serve as a stark yet dazzling deterrent to would-be besiegers. 81453 True
20 2162704 4877078 0 0 22 800 1159 43 81606 81106 The Ruins of Sil'dih "The fog was so thick you could cut it with a blade. My foot slipped, and in an eyeblink I was sprawled out on a cliff, the ruins of a buried city before me. Sadly, the stinging pain in my arse detracted somewhat from my enjoyment of the scenery." Such were the adventurer's words, and I would see as he saw. The city-states of Ul'dah and Sil'dih coexisted for generations until four hundred years ago when bad blood festering betwixt the two sultanates culminated in the War of the Sisters─leaving Sil'dih a smoldering pile of rubble to be claimed by the shifting desert sands. The subsequent relocation of Ul'dah placed the city-state nearly directly above her fallen sibling. 81453 True
21 2162705 4877079 0 0 9 1700 1759 44 81609 81109 The Lonely Giant "Merciful are the rains that fall, for they give succor to the thirsting land, and comfort the old wounds of one who journeyed too far from home." Such were the botanist's words, and I would see as she saw. Local legend claims the Lonely Giant is everything from the ghost of a Sil'dihn sultan, to the prototype for a new model of Garlean machina. Ul'dahn scholars, however, simply believe him a Coerthan goobbue who lost his bearings during the chaos of the Calamity, and after a long journey through the Black Shroud, died of exhaustion upon reaching Thanalan. 81453 True
22 2162706 4877081 0 0 22 800 1159 44 81610 81110 The Invisible City "As I felled my quarry atop a great stone slab, my eyes drifted up to a city swallowed by the clouds and the mountain itself. I know not who once called it home, nor why it fell, but it was a sight to behold." Such were the adventurer's words, and I would see as he saw. Buried under nearly a malm of solid rock, if not for a gaping rent torn open by the Calamity, these ancient ruins may have gone undiscovered for another thousand summers. Scholars sent to Highbridge to study the site are currently of a mind that the structures are not a city, but in fact the tomb of one Lalafuto IV, famed sultan of Belah'dia. 81453 True
23 2162707 4877082 0 0 58 500 759 44 81611 81111 Highbridge "En route from Ul'dah to Gridania, I sought lodgings at Highbridge. Setting out at first light, I looked out upon the wise men of old─at least they looked wiser than me─and asked for guidance in my travels." Such were the merchant's words, and I would see as he saw. After the Calamity rent eastern Thanalan asunder, one of the first projects commissioned by the Syndicate was the construction of a bridge to span the newly formed chasm and restore the trade route with lands transpontine. The city which has sprung up along its edges is populated almost solely by scholars investigating the nearby ruins of the Invisible City. 81453 True
24 2162708 4877083 0 0 22 1200 1659 30 81506 81006 Woad Whisper Canyon "Don't tell Baderon, but if ye ask me, ye'll find no better place to down a flagon of ale than where the water dances, keepin' ye cool on even the 'ottest summer's day." Such were the laborer's words, and I would see as he saw. Little more than a shallow valley but five years past, Woad Whisper Canyon was carved into a gaping gorge in a matter of moons after the Calamity drained Bronze Lake and dramatically altered the course of the Nym River. On hot days, laborers from both Summerford Farms and the Skylift will oft take respite in the cool mists of the falls...if not met by bandits. 81451 False
25 2162709 4877084 0 0 22 500 759 30 81507 81007 Summerford Farms Overheard at a tavern: "Erstwhile pirates taken to land, drunk on ale and tales of wenches and plunder, climb atop lamps as if they were manning the crow's nest of a great vessel..." When Merlwyb Bloefhiswyn rose to Admiral, one of her first decrees included the clearing of large swaths of land for new Lominsan settlements. Summerford Farms and its expansive orange groves is one of those locations─its name is derived from the man-made crossings required when late spring runoff from Mt. O'Ghomoro causes the Rogue River to swell. 81451 False
26 2162710 4877085 0 0 22 1200 1659 31 81510 81010 The Grey Fleet "I took refuge inside to get away from the rain. To my ill fortune, the beastmen had the same idea. Quickly, I climbed to the roof and plotted a course of escape. Quite a view, though staying alive was a far more pressing concern at the time." Such were the merchant's words, and I would see as he saw. Sitting high atop Widow Cliffs on the southeastern coast of Vylbrand, the Grey Fleet was built to harness the constant southerly winds funneled down through the Strait of Merlthor, and use them to power the many mills which grind the region's wheat and full its wool. 81451 False
27 2162711 4877087 0 0 52 800 1159 32 81511 81011 Hidden Falls "The ogling from the men as they recline burns brighter than the summer sun. I don't mind much, provided they're handsome...and wealthy doesn't hurt either." Such were the young lady's words, and I would see as she saw. Sheltered on three sides by towering cliffs, Hidden Falls can be found several score yalms upstream from where the Agelyss River empties into the Strait of Merlthor. Taken by its beauty, Ul'dahn plutocrat Gegeruju was quick to purchase the land and construct a stage upon which private performances for the magnate's favored clients are held. 81451 False
28 2162712 4877088 0 0 22 1800 459 32 81512 81012 Gullperch Tower "The rains may cloud our view, but they won't stop those who would invade our shores. And so we climb high, scouring the horizon for any sign of danger." Such were the lookout's words, and I would see as he saw. One of three beacons built along the La Noscean coast in the Sixth Astral Era, Gullperch Tower is the easternmost─warning ships navigating the Strait of Merlthor of its deadly shallows, while also serving as a watchtower for pirate and Sahagin raids on Bloodshore. 81451 False
29 2162713 4877089 0 0 58 1700 1759 33 81514 81014 The Navigator "I've no wife, an' no mind to take one─the only child I'll ever know is the ale I brew. And so, as the cargo ships pull out of the harbor, I say a prayer to the watcher of seas, that She'll see me sons safe to someone's belly somewhere." Such were the brewer's words, and I would see as he saw. Carved centuries past by a famous Roegadyn sculptor, this massive stone effigy located in the center of Aleport's lower plaza serves as hallowed ground upon which sailors might offer solemn prayers to the watcher of the seas before embarking on their journeys across the untamed deep. 81451 False
30 2162714 4877090 0 0 22 1800 459 33 81515 81015 The Ship Graveyard "If yer wise, ye won't look too closely. It's not just flotsam the dark tides drag in, and there are sights what could haunt the bravest of men for life. Aye, ye'll not catch me dead going there─least of all at night." Such were the lighthouse keeper's words, and I would see as he saw. For centuries, ships wrecked off the shores of southern Vylbrand have been carried upon currents to this quiet inlet─a timeless reminder of the deep's boundless wrath. So many are the wooden corpses which populate this watery lichyard, it is said that for every hull visible above the waves, a score more slumber beneath. 81451 False
31 2162715 4877091 0 0 22 800 1159 33 81516 81016 Camp Skull Valley Overheard at an inn: "There's an outpost with quite a view of the land, but you'll want to steel yourself well if you mean to go there..." Now a strategic outpost for the Maelstrom, Camp Skull Valley was once but a circle of tents occupied by a meager Yellowjacket unit charged with surveilling the area for kobold incursions. Those beastmen foolish enough to venture down from O'Ghomoro were slaughtered and beheaded─their skulls put on display as a warning to others. 81451 False
32 2162716 4877092 0 0 22 1200 1659 33 81517 81017 Tidegate Overheard at an alehouse: "When I've misplaced my goods, I climb atop the tents and scour the ground below. Offers a clear view, and you'd be surprised at how sturdy they are..." Taking advantage of the chaos left in the Calamity's wake, a large force of Sahagin rose from the seas and laid claim to Halfstone, a distant Lominsan settlement on the far-western edge of La Noscea. To prevent any further swells of the beastman forces, a massive wall was erected between the enemy-occupied lowlands and the allied Skull Valley. 81451 False
33 2162717 4877099 0 0 22 1700 1759 34 81518 81018 Camp Bronze Lake Overheard at a tavern: "Nothing like feeling the cool breeze on your skin after a hot bath. The view's nothin' to sneeze at, either..." The formation of great underwater fissures during the Calamity saw nearly half of the water comprising Bronze Lake vanish in the span of a single night. The result was the uncovering of ancient Nymian ruins submerged for thousands of years─most notably, the Wanderer's Palace, a temple dedicated to the god Oschon. 81451 False
34 2162718 4877101 0 0 22 1200 1659 34 81519 81019 Thalaos "Under the burning sun, I climbed to the tip of the ancient one and turned my thoughts to the days when it roamed the deep. This was when inspiration struck..." Such were the scholar's words, and I would see as she saw. Though there is no proof to support the claim, rumor has these sun-bleached remains of a long-dead denizen of the deep are those of one of the legendary twin sea serpents believed to have been unleashed by the Navigator, Llymlaen, at the dawn of eras to fill the empty seas (the other being Perykos). 81451 False
35 2162719 4877103 0 0 22 1800 459 34 81520 81020 Jijiroon's Trading Post Overheard at a tavern: "Spent the night on that ledge, I did─anything to escape those shelled monstrosities. Wasn't a bad sight, though I can't say I enjoyed the trip down..." Located on the eastern banks of Bronze Lake, Jijiroon's Trading Post is one of two makeshift markets peddling baubles and trinkets to those brave enough to venture that deep into kobold lands. The other is Memeroon's Trading Post, run by Jijiroon's estranged sibling, to whom the stubborn Qiqirn merchant hasn't spoken in twenty summers. 81451 False
36 2162720 4877105 0 0 22 1800 459 350 81521 81021 The Floating City of Nym "There were islands floating in the sky, and crystals that shone like terrestrial stars. Even now, I wonder if it was but a dream..." Such were the fledgling adventurer's words, and I would see as she saw. Suspended high above the foothills of Mt. O'Ghomoro is the Floating City of Nym─central hub of a lost civilization which prospered on Vylbrand during the Fifth Astral Era. The accepted theory as to how the city was torn from the realm involves the over-aspecting of corrupted wind crystals─a phenomenon witnessed late in the Sixth Astral Era. 81451 False
37 2162721 4877106 0 0 22 500 759 350 81522 81022 Camp Overlook Overheard at an inn: "You'll want to keep a wide berth of brigands and beastmen both. There's a crumbling gate, overrun by shrubbery. Makes for good cover, and offers an unobstructed view of the road below─two birds with one stone." Manned by the “meanest shite-kickin' unit in the whole damn Maelstrom,” Camp Overlook serves as the base of operations for the Red Swallows─a privateer levy tasked with the surveillance of kobold activity in outer La Noscea and along the slopes of Mt. O'Ghomoro. 81451 False
38 2162722 4877107 0 0 22 1200 1659 350 81523 81023 U'Ghamaro Mines "Reeks of sulphur and slumgullion, for sure, but lookin' down from that furnace, I could swear there was somethin' almost beautiful about the place. Either that or the fumes have gotten to me head..." Such were the soldier's words, and I would see as he saw. The brilliant rainbow-colored hues that permeate the otherwise bistre slopes of O'Ghomoro are a result of the endless flow of toxic slumgullion streaming forth from the labyrinthine warrens that make up U'Ghamaro Mines. As more kobolds arrive on the surface each day, there is a scramble to construct new forges to accommodate them. 81451 False
39 2162723 4877108 0 0 50 1800 459 350 81524 81024 The Hermit's Hovel "Someone actually lives there? I'll believe it when I meet the man. Still, you'll not find me complaining─it's a fine place to sit down and rest your weary legs for a spell." Such were the adventurer's words, and I would see as he saw. While few have ever seen the lord of this humble hideaway which rests precariously on the edge of an unscalable precipice─let alone obtained his permission for entering the premises─that has not stopped travelers from taking full advantage of the respite the location offers, whether it be a dip in the steaming pools, or a few bells' slumber on the soft goosefeather bed. 81451 False
40 2162724 4877111 0 0 22 800 1159 39 81551 81051 The Carline Canopy Overheard about town: "There's nothing quite like standing beside the mighty waterwheel, watching brave men and women as they come and go." Nestled cozily within the inn known as the Roost lies the relaxing Carline Canopy, a haven for those seeking a respite from travel's travails or questing's quandaries. Figaga's Gift, the towering waterwheel found outside the café, powers the saws and lathes of the Carpenters' Guild, and is widely considered Gridania's grandest architectural achievement. 81452 False
41 2162725 4868037 0 0 22 500 759 39 81554 81054 The Lancers' Guild "In my early days of training, I was told to study the movements of my seniors. Climbing to what I thought the perfect vantage point, I earned no praise, only thorough scolding from my instructor." Such were the guardsman's words, and I would see as he saw. Founded by legendary Wood Wailer captain Mistalle, the Lancers' Guild doubles as a headquarters for those who keep the peace within Gridania, and the greater peace without. It is to these “Wailing Barracks” that people come with matters whose resolution requires a polearm's edge, and justice meted out to those who have wronged the forest or forestborn. 81452 False
42 2162726 4877112 0 0 22 500 759 54 81556 81056 The Bannock "My subordinates have a knack for disappearing from time to time, but not to worry. Climb high and survey the stump below, and the shirkers in the shadows are soon revealed." Such were the guard captain's words, and I would see as he saw. Built around the stump of a fallen heavenspillar, the Bannock serves as training grounds for Order of the Twin Adder initiates. There are several theories regarding the origin of the area's name, some claiming it is taken from the hard tack issued to Grand Company recruits, others that it is derived from the training stump's resemblance to those selfsame rations. 81452 False
43 2162727 4877113 0 0 22 1800 459 54 81557 81057 Haukke Manor "I fled as fast as my legs could carry me, till I stood atop massive tree roots with nowhere to run. The glow from the windows, so beautiful, yet so terrible..." Such were the madman's words, and I would see as he saw. Long frowned upon by the people of Gridania as a symbol of excess, the Seedseers would finally submit to pressure from the citizenry, selling the deed to the manor to Lady Amandine of House Dartancours. The word “Haukke” is of ancient Padjali origin and means, “to speak without words.” 81452 False
44 2162728 4877163 0 0 22 1200 1659 54 81558 81058 The Guardian Tree "When I feel I have lost my way, I look down upon the ancient arbor under the shining sun. I look down, and I listen." Such were the conjurer's words, and I would see as she saw. Having seen over a thousand summers, the Guardian Tree is purportedly the oldest arbor in all the Black Shroud, and home to the great one─an elder elemental who watches and presides over the forest's denizens. The fruit borne by the tree resembles a plum and is sought after across the Three Great Continents for its curative properties. 81452 False
45 2162729 4877165 0 0 22 1100 1359 54 81559 81059 Rainbow Bridge "Shimmering in the sun and mist, the bridge is a sign that for all the pain we have inflicted on our forest home, the elementals still grace us with their favor." Such were the conjurer's words, and I would see as he saw. When struck by the rare sunbeams which happen to penetrate the thick canopy of the Black Shroud, the veil of fine mist created by one of the East Vein's myriad cataracts projects a brilliant rainbow which appears to connect the river's east and west banks. The grotto hidden behind the veil houses one of the forest's most sacred locations─Lifemend Stump. 81452 False
46 2162730 4878703 0 0 22 1800 459 55 81562 81062 The Seedbed "Flora or fauna, one cannot but marvel at the wonder of birth." Such were the scholar's words, and I would see as he saw. Illuminated in the soft glow of countless moonspores, the Seedbed is an ancient arbor-turned-nursery used by the sylphs to grow and incubate their offspring, also known as podlings. 81452 False
47 2162731 4878736 0 0 22 800 1159 56 81563 81063 Buscarron's Druthers "What was I doin' up there at dawn in the pourin' rain? Hells if I can remember, but it wasn't a bad view." Such were the drunkard's words, and I would see as he saw. The Druthers is run by a disenfranchised ex-sentry-turned-tavernkeep and welcomes all manner of folk, from upstanding to unsavory, so long as they follow Buscarron Strongarm's simple rules of etiquette: sit down, forget your worries, and savor your ale. 81452 False
48 2162732 4878759 0 0 22 800 1159 56 81564 81064 South Shroud Landing Overheard at a tavern: "Bet the people who built that place never thought it would end up used like that." Constructed by Highwind Skyways to serve as a landing for cargo airships, this location was quickly abandoned when the imperial presence in the area became too large to ignore. Now the site is used as a makeshift market where bandits and poachers peddle their ill-gotten wares far from the eyes of the law. 81452 False
49 2162733 4878763 0 0 22 1200 1659 56 81565 81065 Urth's Gift "Shrouded in mist, bathed in ephemeral light. I felt as if I'd left the forest behind and come to another world..." Such were the conjurer's words, and I would see as he saw. Ancient writings tell that in exchange for her lifeblood, Lady Urth was able to seal the Dark Divinity Odin in a crystalline prison beneath a bubbling wellspring. To honor her sacrifice, the land upon which she drew her last breath still bears her name. 81452 False
50 2162734 4878764 0 0 22 500 759 56 81566 81066 Quarrymill "As I was cleaning out the chimneys, I could not help but be struck by the view below. My village may be a humble one, but there's nowhere else I'd call home." Such were the hunter's words, and I would see as he saw. Once a deal had been struck between the Gelmorrans and the elementals allowing their return to the forest surface, the Elezen began unearthing large quantities of boulders to build the foundations of their new city, Gridania. The waterwheels of Quarrymill were raised to power the hammers which rendered the massive stones into workable blocks. 81452 False
51 2162735 4878773 0 0 22 1200 1659 57 81567 81067 Ixali Logging Grounds "I stood there atop the butchered arbor, my fist trembling in anger. Those who would harm our forest home must be shown no quarter." Such were the sentry's words, and I would see as he saw. The Ixal have never taken well their banishment from the Black Shroud, and to this day continue to fell the hoary sentinels growing on the forest's outskirts. Too heavy to drag back to their settlements in Natalan or faraway Xelphatol, the ill-gotten lumber is tied to balloons buoyed with Ixali airstones and flown to the beast tribe's homeland under the cover of night. 81452 False
52 2162736 4878784 0 0 22 1800 459 57 81568 81068 Fallen Neurolink "I don't like it, I can tell you that. That crescent...whatever it is...protruding into the sky. It doesn't belong there. It doesn't belong nowhere in this world." So were the guard's words, and I would see as he saw. Coined by the learned men of Garlond Ironworks, these massive rings were used to dampen spiritual energies, preventing the focusing of power required to wield magicks. No less than five, each measuring hundreds of yalms across, were required to keep Bahamut silent for three full eras...but even then they proved insufficient. 81452 False
53 2162737 4878790 0 0 22 800 1159 57 81569 81069 Alder Springs "So there I was, starin' out over those naked tree limbs. Was feelin' brave, so I thought I'd see just how far I could go. As it turns out? Pretty far." Such were the mountaineer's words, and I would see as he saw. Once a vast grove of giant alders, the flames of the Calamity reduced the area to a charred graveyard, leaving nothing of the ancient holt but its name. 81452 False
54 2162738 4879319 0 0 22 1700 1759 42 81604 81104 Castrum Marinum "Say what you will about our foe, you can't deny that the architecture of their outposts has a certain ghastly charm. I would have enjoyed the sunset a while longer, but the cohort doesn't take kindly to tourists." Such were the scout's words, and I would see as he saw. Situated atop the roiling Rhotano Sea between Aldenard and the eastern coast of Vylbrand, Castrum Marinum serves as the southernmost outpost for the Garlean Empire's XIVth Legion. The cohort stationed on this man-made floating island is primarily tasked with the resupplying of imperial army cohorts deployed in the La Noscea and Thanalan theaters. 81453 False
55 2162739 4879321 0 0 27 1200 1659 42 81605 81105 Vesper Bay Overheard in a tavern: "Go where the wealthy go and do what they do, and sooner or later their good fortune will rub off on you. That said, the merchant wasn't too happy when I climbed atop his estate for a better view..." A bustling port city strategically situated on the western coast of Thanalan and maintained using funds generously provided by Syndicate chairman Lolorito, Vesper Bay serves as a gateway in and out of sultanate-controlled lands. The colossal bronze statue in the main plaza is said to be an exact likeness of said chairman (when viewed from afar). 81453 False
56 2162740 4879611 0 0 22 1800 459 43 81607 81107 Black Brush Station "A modern marvel she may be, but a right bitch to keep runnin'. I couldn't tell you how many hours I've spent surveyin' from all directions and altitudes. You can have the view, just give me a good night's sleep!" Such were the railroad man's words, and I would see as he saw. A marvel of modern innovation, the steam engine has transformed the mining industry, increasing efficiency and profits thrice over. It has also led to the transformation of what was once a thinly manned aetheryte outpost into a thriving crossroads of labor and commerce─a new pillar to support the thriving Ul'dahn economy. 81453 False
57 2162741 4879612 0 0 52 1200 1659 43 81608 81108 Gate of Nald Overheard on the streets: "Lost me job, me family─and any coin I could spend to drown me sorrows. And so I stood atop the canvas, looking out over the wasteland of me life." One of three main portals accessible by the general populace, the Gate of Nald is wide enough for two fully burdened chocobo carriages to enter abreast and still leave room for the flanking gateguards. Her Royal Majesty Nanamo Ul Namo has commanded that the portcullis remain open night and day, so as to welcome all who would partake of Ul'dah's wonders. 81453 False
58 2162742 4879625 0 0 22 1200 1659 44 81612 81112 The Burning Wall Overheard in an alehouse: "Standing atop the crystal affords you the best view of the place, if you're brave enough to make the climb..." Once an unscalable precipice severing eastern Thanalan from the Grand Wake, the Burning Wall earned its name for the deep-red glow it would emit each evening as the sun set. Toppled by the Calamity, that cliff no longer exists─in its place a queer forest of crystalline sentinels and malformed creatures shunned by nature itself. 81453 False
59 2162743 4879626 0 0 22 800 1159 44 81613 81113 The Golden Bazaar "A ghost town? Hah! Mark my words, I'll make my fortune there. When the sun is high, I climb atop the fencing and survey the land for untapped veins of ore." Such were the miner's words, and I would see as he saw. Once a waypoint for traders making the journey between Gridania and Ul'dah, the rise of settlements such as Camp Drybone and Highbridge have all but rendered the once prospering hamlet a ghost town. Rumors of mythril deposits in the nearby mountains and treasure in the ruins of the Invisible City, however, may work to rekindle this dying ember. 81453 False
60 2162744 4879627 0 0 58 1800 459 44 81614 81114 Thal's Respite "Those who do not pay proper obeisance will find their fortunes all too fleeting. Those who do will feel the tears of mercy washing over them like the pouring rains." Such were the initiate's words, and I would see as he saw. Overseer of wealth in the afterlife, proper obeisance to the Trader, Thal, is required for those who wish to take belongings accumulated in this world to the hereafter. Thal's Respite is oft used by stout devotees of the Order of Nald'thal as a place of fasting and prayer, but its distance from Ul'dah prevents all but the most affluent from making the journey. 81453 False
61 2162745 4879628 0 0 58 500 759 45 81615 81115 Nald's Reflection "Those who do not pay proper obeisance will find fortune ever elusive. Those who do will see the fog lifted, and know the joys of abundance." Such were the initiate's words, and I would see as he saw. Overseer of wealth and commerce upon the corporeal plane, it is believed that through fervent worship of the Trader Nald, one will reap immeasurable fortune in one's living years. Prince and pauper alike once made pilgrimages to this remote place of prayer in search of prosperity...until, that is, Milvaneth Sacrarium opened a new (toll-based) temple within Ul'dah. 81453 False
62 2162746 4879629 0 0 22 500 759 45 81616 81116 Zahar'ak "Some call the sight bleak, but to me it's a thing of beauty. The winds pound away at the hills, but strong we stand─our gaze locked on our foe." Such were the sentry's words, and I would see what he saw. Loosely translated as “land of perseverance,” Zahar'ak is a forward stronghold for the Amalj'aa host based in Zanr'ak. The beast tribe believes the scorched plains of Thanalan to be hallowed ground blessed by the cleansing flames of their primal deity, Ifrit, and as such are intent on driving from the land all whom they deem invaders. 81453 False
63 2162747 4879630 0 0 22 1200 1659 45 81617 81117 The Sagolii Desert "After a fortnight of wandering, I found myself under the searing sun, looking out upon the ruins of Allag. It was then I swore to myself: I will not succumb─not this day." Such were the wayfarer's words, and I would see what he saw. According to the Sons of Saint Coinach, the Sagolii Desert was once a verdant sea of lush plains capable of sustaining great civilizations, as is evidenced by the ruins recently discovered in the area. How such a place devolved into a lifeless desert remains a mystery, but recent disaster tells us an ancient calamity is the likely culprit. 81453 False
64 2162748 4879631 0 0 22 1200 1659 45 81618 81118 The Sunken Temple of Qarn Overheard in a tavern: "...Ah, a fellow antiquarian! There's a slanted stone slab that affords you the best vantage point of the ruins." Most scholars of ancient Belah'dian civilization claim this twisting labyrinth of complex chambers to be a place of worship dedicated to the sun goddess, Azeyma. Recent diggings, however, have uncovered older chambers buried beneath the new containing relics not of the Sixth Astral Era, suggesting that the temple may have been built by a different people. 81453 False
65 2162749 4879632 0 0 30 500 759 45 81619 81119 Minotaur Malm "Beads of sweat flying from their broad shoulders, massive muscles tightening and loosening─no, I've not seen a finer sight in all the realm." Such were the warrioress's words, and I would see what she saw. Local legend has that long ago, a young goatherd leading his pack to water at Forgotten Springs was set upon and chased a full malm through these caves by a minotaur. There has yet to be a second sighting of the creature, but the stories are enough to frighten away most who would consider passage through this trading post used by the Seventy-Seven Caravans. 81453 False
66 2162750 4879633 0 0 31 500 759 46 81620 81120 East Watchtower "On the watch, slumber's siren call is your greatest foe. When I feel myself drifting off at my post, I envision my commander standing before me, and put the fear of the gods in myself." Such were the sentry's words, and I would see what he saw. To power their legions of warmachina, the Garleans require a steady supply of the aether-based fuel known as ceruleum. Bluefog housing the largest deposit in Eorzea, the Empire has begun their own mining operation but a stone's throw from the Allied refineries, heightening tensions in the area and prompting the construction of two watchtowers. 81453 False
67 2162751 4879634 0 0 22 1800 459 46 81621 81121 Ceruleum Pipeline "My duties include keeping the portcullis well oiled. A right fine view on a clear day, but don't lose your balance─it's a long way down." Such were the soldier's words, and I would see what he saw. Even before airships and engines were commonplace in Eorzea, Amajina & Sons Mineral Concern recognized the potential value of ceruleum and laid claim to nearly all of the untapped deposits in northern Thanalan. In an ironic twist, for many years before the Garlean invasion, the Concern's biggest customer was, in fact, the imperial army. 81453 False
68 2162752 4879635 0 0 22 1200 1659 46 81622 81122 Bluefog "Fog ain't supposed to be blue, least not where I come from─gives me the creeps. On such rare occasions as it clears up, I look upon the valley from on high. Simple pleasure, but it keeps me from losin' my bloody mind." Such were the laborer's words, and I would see what he saw. Though abundant on the northern continent of Ilsabard, only a handful of ceruleum deposits have ever been discovered on Aldenard, the largest being buried under the Sea of Spires in northern Thanalan. Ceruleum is a highly unstable substance and will begin to evaporate when in contact with air, resulting in the bluish haze from which this area earns its name. 81453 False
69 2162753 4879636 0 0 22 800 1159 46 81623 81123 Raubahn's Push "Even in the wind and swirling snow, the talons are unmistakable, clutching toward the skies. Don't ask what compelled me to climb to the very tip of one, but I can tell you the sight was something to behold." Such were the sentry's words, and I would see what he saw. In the final days of the Sixth Astral Era, the ceruleum fields of northern Thanalan proved to be one of the most hotly contested areas in all Eorzea, with the Empire amassing a giant host outside of Bluefog to seize control of the local fuel refineries. Though outnumbered three to one, Raubahn and his army succeeded in “pushing” back the enemy. 81453 False
70 2162754 4879637 0 0 22 1800 459 46 81624 81124 Abandoned Amajina Mythril Mine "I didn't know what those madmen were going to do with me, and I wasn't about to find out. When the fog descended, I snuck out across a collapsed pillar. Lucky to be alive, though I do wish I'd had the luxury to enjoy the view." Such were the adventurer's words, and I would see what he saw. The discovery of mythril in a small copper mine in Bluefog triggered the Great Rush which saw would-be prospectors flock to the Sea of Spires in search of quick and easy fortune. The veins that ran through the mountains, however, were not deep, and it was but ten summers before the mines ceased to yield the precious metal, forcing many to abandon their claims. 81453 False
71 2162755 4879638 0 0 22 1700 1759 63 81651 81151 The Nail "I suppose the view is impressive, yes, but it's rare that I have a moment to appreciate it. Too much work to be done before the sun goes down." Such were the draughtsman's words, and I would see what he saw. As is described in the <Emphasis>Enchiridion</Emphasis>, to ensure the realm of man did not drift apart from the firmament, Halone struck the Nail through both, ever binding the two. And though assailed on all sides by great metal shards fallen from the lesser moon Dalamud's crust, the ancient peak remained standing, a testament to the land's life force. 81454 False
72 2162756 4879639 0 0 22 1800 459 63 81652 81152 The Observatorium Overheard at a tavern: "It wasn't what you could call me finest hour. I slipped and fell, and snagged me garments on something-or-another. I was enjoying the sight─till I realized how damned ridiculous I'd look if anyone came upon me. Dusted meself off and went on me way." Three hundred years ago, Ishgardian astrologian Adaunel the Younger convinced the Holy See that he could predict the comings and goings of the Dravanian Horde by studying the movements of the heavens, and thus secured funding for the construction of the First Dicasterial Observatorium of Aetherial and Astrological Phenomena and its grand astroscope. 81454 False
73 2162757 4879640 0 0 22 800 1159 63 81653 81153 The Frozen Fang "From on high, I looked down upon the dread carcass. Ah, to have been the hero who pierced the wyrm's heart with a ballista that day! The mere thought stirred my blood on the coldest of days." Such were the knight's words, and I would see what he saw. In years past, the hot alpine summers would have seen this fallen Dravanian outflyer blown with maggots and reduced to bones in a matter of days. Now, in the endless winter wrought by the Calamity, the carcass rests in the permafrost under a thick blanket of snow, perfectly preserved since the day he was pierced through the heart by a ballista. 81454 False
74 2162758 4879641 0 0 22 500 759 63 81654 81154 The Holy See of Ishgard "I look upon my homeland, its proud spires soaring in the azure, and swear a silent oath. My spear shall not leave my hand until the last dread wyrm has fallen." Such were the knight's words, and I would see what he saw. For the past thousand years, Ishgard has waged a bloody war with the dragons of Dravania. To fend off the enemy horde, a complex web of defenses, magical and corporeal, has been added piecemeal to the city proper's outer walls, transforming her into an impenetrable bastion, while at the same time, isolating her and her people from the outside world. 81454 False
75 2162759 4879642 0 0 22 1700 1759 63 81655 81155 Boulder Downs "In the shadow of those unholy rocks, the mightiest giant will look as a dwarf. Yet from the right vantage point, even one of humble stature can look upon them all." Such were the knight's words, and I would see as he saw. Before the Calamity, Boulder Downs was a vast sloped lea littered with moraine deposited by realm-swallowing glaciers long receded. The rain of debris that accompanied the fall of Dalamud, however, transformed the landscape into a frozen wasteland pocked with gaping impact craters and peculiar dark matter formations. 81454 False
76 2162760 4879643 0 0 22 1800 459 63 81656 81156 The Fury's Gaze "Dragons, heretics─I've stared into the eye of many a foe. Stone has no eyes, yet no other gaze can pierce me to the very depths of my soul." Such were the knight's words, and I would see as he saw. A place holy to all Ishgardians, it is believed that when a man stands within this hidden grotto, the Fury Herself will reach deep into the darkest recesses of his soul and lay out his sins before him, allowing the man to repent those failings. Monument Tower was built nearby to protect this hallowed ground from the taint of dragons and heretics. 81454 False
77 2162761 4879644 0 0 22 800 1159 63 81657 81157 Snowcloak "As I stood there, my thoughts turned to those left behind in the west. The sun shone strong, yet it could not keep my tears from turning to ice on my cheeks." Such were the researcher's words, and I would see as she saw. The bitter cold which swept over the Coerthas highlands following the Calamity did not only blanket the region in snow and ice, but transformed the water of Twinpools and the Swiftrun into a mountainous flow of ice─a flow which has slowly crept through the western Coerthas highlands and now has completely engulfed Gargoyle Crossing, preventing passage. 81454 False
78 2162762 4879645 0 0 22 1200 1659 63 81658 81158 Camp Dragonhead "Clearing the parapets after a snowfall is arduous work, but gazing out over the hoar-kissed peaks, a man might forget his aches and pains for a while." So were the knight's words, and I would see as he saw. Its name taken from a rocky outcropping said to be the head of a Dravanian king turned to stone by the almighty hand of Halone, this outpost acts as the Coerthas central highlands' southernmost line of defense for the Holy See, tasked with fending off Ixali raids from Natalan, skirmishes by heretic factions, and the occasional yeti scare. 81454 False
79 2162763 4879646 0 0 22 500 759 63 81659 81159 The Steel Vigil Overheard in a tavern: "...Bollocks, I say! Ye haven't truly seen the Vigil until ye've seen it from that very spot. Ye'll be wantin' to tread carefully, mind ye." One of four citadel watchtowers built along the Sea of Clouds, the Steel Vigil warned the Holy See of aerial attacks for centuries before being razed and gutted by the Dravanian Horde and their vile commander, Svara. Now, only the outer walls remain, leaving a bitter reminder of the dragons' destructive power. 81454 False
80 2162764 4879647 0 0 22 1200 1659 67 81701 81201 Castrum Centri "It's unnatural, is what it is─roads and towers made of metal─and yet I couldn't avert my eyes. Then I heard the great steel beast rousing in the distance, and thought I'd best be on my way." Such were the scout's words, and I would see as he saw. Castrum Centri was erected with material salvaged from the ruins of Castrum Novum─the Garlean Empire's first major outpost in Eorzea, constructed in the final year of the Sixth Astral Era by VIIth Legion legatus Nael van Darnus. It houses several ceruleum mining pits, a magitek manufactory, and the Phantom Train, used to transport ordnance to outlying castra. 81455 False
81 2162765 4879648 0 0 22 1800 459 67 81702 81202 The Crystal Tower "It was a scene not of this world: a forest of crystal, and in the distance a spire that stretched so high it could have touched the heavens..." Such were the adventurer's words, and I would see as she saw. As if somehow beckoned forth from its hypogeal prison by the events of the Calamity, this sky-scraping spire now commands the Mor Dhonan horizon. Through their research, the Sons of Saint Coinach have determined that the monolith, also known as Syrcus Tower, was constructed to collect and store the endless energies of the sun. 81455 False
82 2162766 4879649 0 0 22 1200 1659 67 81703 81203 Rathefrost "In fields of crystal, I stood tall atop one of the stones and took in the view in all its shimmering desolation." Such were the adventurer's words, and I would see what he saw. The fall of the <Emphasis>Agrius</Emphasis> into Silvertear Falls not only drained the magnificent multi-tiered lake, but instantly crystallized the majority of the region's flora─a result of mass quantities of ceruleum fuel reacting with aether released upon Midgardsormr's death. What remains is a brilliant, yet dead landscape akin to a twisted garden pocked with blooming geodes. 81455 False
83 2162767 4879650 0 0 52 1700 1759 67 81704 81204 The Keeper of the Lake Overheard in a tavern: "I was an adventurer meself, aye. Till that day when, from atop a tree, I saw that ungodly thing─that twisted mass of metal and scale. Ran from the lake as fast as my legs could carry me. Reckoned I'd be safer livin' the rest of my days out of a bottle." Maintaining a silent vigil over Silvertear Lake, the Keeper is wrought from the wreckage of the imperial flagship, the <Emphasis>Agrius</Emphasis>, and the entangled remains of Midgardsormr. For many religious and mythological enthusiasts, it stands as proof of the existence of the gods. For most people, however, it serves as a grim reminder of the horrific power of Garlemald. 81455 False
84 2162768 5927558 50 50 22 0 0 0 81751 81251 Falcon's Nest From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. From its humble origins as a lonely cluster of barracks nestled in the mountains of western Coerthas, the village of Falcon's Nest grew and prospered until the Calamity came and the icy winter took its deathly toll. Its name derives from the falconers who reside there with their snow white charges, defending their mountain home from the Dravanian threat. 81454 False
85 2162769 5927559 50 50 22 0 0 0 81752 81252 Camp Riversmeet From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Once a key military outpost for the Ishgardian forces, this strategic location where the waters of the Swiftrun and the Coerthas flow together is home to a lone aetheryte shard, which has stood abandoned in the years since the Calamity. 81454 False
86 2162770 5927560 50 50 22 0 0 0 81753 81253 The Dreaming Dragon From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. What appears to be an island floating amidst the icy waters of Ashpool is said to have once been a living, breathing dragon─magicked into slumber by the Holy See until ash enveloped its body and its limbs turned nigh unto stone. 81454 False
87 2162771 5927561 50 50 22 0 0 0 81754 81254 The Dusk Vigil From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. The Calamity was not kind to this once-proud watchtower, from which Ser Yuhelmeric and the brave knights of House Durendaire once stood watch against the encroaching Horde. Since the walls fell and the chill took hold, it has come to be inhabited by all manner of fell beasts, and gods only know what else. 81454 False
88 2162772 5927562 50 50 22 0 0 0 81755 81255 Gorgagne Mills From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Ser Gorgagne was a proud knight and bannerman of House Durendaire, until the fateful day when the heir of that house vanished from sight while under his care, never to be seen again. Devastated by the loss of the boy and his own failing, he put aside his blade and built this farm, where he quietly lived out the rest of his days. 81454 False
89 2162773 5959933 50 50 22 0 0 0 81756 81256 Hemlock From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Once a bustling village and home to the woodcutters who plied their trade in the western highlands of Coerthas, this settlement─named for the large evergreens unique to the area─was abandoned when the chill came, and remains a ghost town to this day. 81454 False
90 2162774 5959936 50 50 22 0 0 0 81757 81257 The Bed of Bones From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. It remains to be confirmed whether, as the tales say, yetis prefer to slumber atop makeshift bedding fashioned from the remains of their victims─in large part because prominent naturalists have been reluctant to do the fieldwork necessary to corroborate this claim. 81454 False
91 2162775 5927563 50 50 22 0 0 0 81801 81301 Loth ast Gnath From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Built from a highly viscous blend of Dravanian clay and saliva, the nests of the Gnath are surprisingly stable, able to withstand the harsh elements of the Dravanian forelands. The smoke that rises from the mound-like structures is believed to be a sort of incense with a scent that, for reasons unknown, keeps would-be dragon invaders at bay. 81456 False
92 2162776 5927564 50 50 22 0 0 0 81802 81302 Anyx Minor From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. The shattered ruins of a once-proud city. The official stance of the Holy See is that it was a settlement of heretics, razed to the ground by Halone in an act of divine retribution, though scholars disagree on the historical accuracy of this interpretation. 81456 False
93 2162777 5927565 50 50 22 0 0 0 81803 81303 Anyx Trine From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Three towers unique in that they appear to have been built to house both man and dragon, an architectural oddity which would seem to corroborate the Holy See's position that they were erected by heretic witches for themselves and their dragon consorts. 81456 False
94 2162778 5927566 50 50 22 0 0 0 81804 81304 The Hundred Throes From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. The rushing river has all but swallowed these ancient ruins at the base of Sohm Al, which now serve as a nest to all manner of beastkin who find sustenance in its waters, and the dragons who find sustenance in said beastkin. 81456 False
95 2162779 5927567 50 50 58 0 0 0 81805 81305 Halo From high atop the Dravanian forelands, I whispered a prayer to the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I whispered a prayer to the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. This ancient altar sits in the fiery depths of Mourn. Once adorned by statues depicting a girl and a dragon, only the latter has survived to the present age. Lift your eyes above the structure, and the base of the floating peak of Sohm Al can be seen. 81456 False
96 2162780 5959938 50 50 22 0 0 0 81806 81306 Tailfeather From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Founded by hunters who came to the frontiers in hopes of snaring the wild chocobos of the forest, this settlement and those who call it home are shielded from the eyes of the dragons by the canopy of the majestic caelumtrees that rise high above it. 81456 False
97 2162781 5959940 50 50 22 0 0 0 81807 81307 Sohm Al From high atop the Dravanian forelands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Of all the mighty peaks that comprise Abalathia's Spine, none rise higher than Sohm Al, the highest point in all Eorzea. It is held as a sacred land by the dragons, who are said to journey here when they feel their life slipping away. Formed not of stone but solid crystal, the massive mountain floating above the ground below is a marvelous sight to behold. 81456 False
98 2162782 5927570 50 50 22 0 0 0 81815 81315 Moghome From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Churning Mists, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. A settlement that sits curiously atop Sohm Al, the tallest peak in Eorzea, in the heart of the dragons' demesne. What pact might the moogles have made with the great wyrm Hraesvelgr to allow them to live here in peace? 81456 False
99 2162783 5927571 50 50 22 0 0 0 81816 81316 The Aery From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Churning Mists, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Vicious aetheric storms rage in Nidhogg's lair, keeping out all those who would dare disturb the great wyrm in his slumber─be it one of years or centuries. 81456 False
100 2162784 5927572 50 50 22 0 0 0 81817 81317 Tharl Oom Khash From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Churning Mists, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. An ancient structure half consumed by crystal, its name means “crystal from remorse” in the tongue of dragons. From the sheer mass of crystallization, it has been posited that an entity possessed of aetheric power to rival the seven great wyrms laid down its life here... 81456 False
101 2162785 5927573 50 50 22 0 0 0 81818 81318 Zenith From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Churning Mists, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. A majestic fortress in Hraesvelgr's domain, watched over at the great wyrm's behest by the moogles who make their home in the Churning Mists. Though the years─a thousand of them─have taken their toll, it still stands proud and strong, stirring the hearts of all who lay eyes upon it. 81456 False
102 2162786 5927574 50 50 58 0 0 0 81819 81319 The Lost Landlord From high atop the Churning Mists, I whispered a prayer to the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Churning Mists, I whispered a prayer to the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. This colossus stands on an island in Greensward. Its name was bestowed by the moogles, who believe it to be a statue of the “king of the land-dwellers,” though no records remain that could shed light on the identity of this individual, and whether or not he ever truly walked the realm. 81456 False
103 2162787 5959944 50 50 22 0 0 0 81820 81320 The House of Letters From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Churning Mists, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. The thousand-year-old ruins of a tower said to have been built by the hand of man and dragon in the days before the war. Even now, as it lies crumbling in ruin, one can still make out the letters engraved in its walls, which have led the moogles to give it the name by which it is now commonly known. 81456 False
104 2162788 5959946 50 50 22 0 0 0 81821 81321 The Rookery From high atop the Churning Mists, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Churning Mists, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. As the moogles tell it, the place known as the Rookery was once a bustling skyport where wayfarers came and went on the backs of trained wyverns. These days, the buildings remain, but the only dragons in sight are the vicious minions of Nidhogg. 81456 False
105 2162789 5927575 50 50 22 0 0 0 81851 81351 Camp Cloudtop From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Sea of Clouds, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. An outpost manned by the Rose Knights of House Haillenarte, who stand watch against Dravanian incursions from atop the floating islets in the sky. Boasts the <Emphasis>Protector</Emphasis>, a mighty airship that would avail the Ishgardians greatly in their battle against the Horde were it ever repaired to full strength. 81457 False
106 2162790 5927576 50 50 13 0 0 0 81852 81352 The Nidifice From high atop the Sea of Clouds, I allowed myself a moment's doze.I awoke to a sight that will be sung of for as long as songs are sung. From high atop the Sea of Clouds, I allowed myself a moment's doze. I awoke to a sight that will be sung of for as long as songs are sung. A nest of great migratory birds that travel with the seasons from the Near East to Eorzea and back again in search of warmer climes. It is here that they lay their eggs, raise their young, and teach them to take to the skies before making the journey anew. 81457 False
107 2162791 5927577 50 50 22 0 0 0 81853 81353 Voor Sian Siran From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Sea of Clouds, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. A spring formed from moisture in the atmosphere accumulated and solidified by the power of water crystals. It is said that the knight who first discovered these ethereal waters shared the story with a wandering minstrel, who declared it to be the legendary paradise of Voor Sian Siran. However, this claim has been met with some skepticism, given the minstrel's penchant for embellishment. 81457 False
108 2162792 5927578 50 50 22 0 0 0 81854 81354 Mok Oogl Island From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Sea of Clouds, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. An island whose name, in the tongue of the Vanu Vanu, translates to “a noise heard on high.” On the island stands a monument engraved with a mark of moogle design, but no sign of the creatures themselves, leaving its origins clouded in mystery. 81457 False
109 2162793 5927579 50 50 22 0 0 0 81855 81355 Hall of the Fallen Plume From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Sea of Clouds, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Among the most sacred locations of the Vanu Vanu, this is said to be the spot where a single feather from Bismarck, ruler of the clouds, fell to the surface. In recent years, the elder of the violent Vundu tribe has claimed it as his seat of power, from which he rules with an iron claw. 81457 False
110 2162794 5959948 50 50 22 0 0 0 81856 81356 Ok' Vundu Vana From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Sea of Clouds, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Roughly translating as “high home of the Vundu,” this village is home to the Vanu Vanu's aggressive Vundu tribe. Exceedingly proud, the Vundu believe that the voices of those who live highest in the skies will be heard loud and clear by the ruler of the clouds. 81457 False
111 2162795 5959950 50 50 22 0 0 0 81857 81357 Hengr's Crucible From high atop the Sea of Clouds, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Sea of Clouds, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. This oddly shaped isle, floating in the eastern reaches of the Sea of Clouds, is named for the witch Hengr, a figure of Coerthan faerie tales whose cauldron its shape is said to resemble. In recent years, it has become a gathering place for the notoriously territorial toco tocos. 81457 False
112 2162796 5927586 50 50 22 0 0 0 81808 81308 The Arkhitekton From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. Once home to Sharlayan masters who fashioned aetherytes within its halls, this workshop is now home to the Illuminati, a nasty band of goblins who would wield the ancient technologies within for their own nefarious ends. 81456 False
113 2162797 5927587 50 50 22 0 0 0 81809 81309 The Answering Quarter From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. This Sharlayan settlement stretches across the western banks of the Thaliak. Home to Saint Mocianne's Arboretum and a center for education and scholarly pursuits, it hearkens back to the cities of learning that flourished in bygone times. 81456 False
114 2162798 5927588 50 50 22 0 0 0 81810 81310 The Cenotaph From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. A towering monolith erected in tribute to the great scholars who have passed on, leaving behind the knowledge that has shaped the realm. The names of countless men of learning are etched in the mighty stone, along with the motto of Sharlayan: “Knowledge Seeks No Man.” 81456 False
115 2162799 5927589 50 50 22 0 0 0 81811 81311 The Tipped Ewer From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. The spot where the melted snows of Abalathia's Spine flow emerge from their source to descend down the mountain, forming the countless tributaries that come together as the mighty Thaliak River. The name is said to come from the deity whose name the river bears and the magicked pitcher from which poured the waters of knowledge. 81456 False
116 2162800 5927590 50 50 22 0 0 0 81812 81312 Great Gubal Library From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. A massive library constructed by the Sharlayans to house the wealth of knowledge they had amassed in their travels across the realm. Though the vast majority of the tomes that once lined its shelves were carried back to the motherland in the exodus, it is said forbidden texts still slumber in sealed-off vaults below. 81456 False
117 2162801 5959952 50 50 22 0 0 0 81813 81313 The Orn Wild From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. A primeval forest that stretches across the northern reaches of the Dravanian hinterlands, its rich verdure sustained by the pristine waters of the Thaliak. Nigh untouched by the hand of man, its wilds stand between those who would make their way to Sharlayan without braving a trek across the forelands. 81456 False
118 2162802 5959954 50 50 22 0 0 0 81814 81314 Saint Mocianne's Arboretum From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian hinterlands, I looked out upon the realm in all her glory. There I saw a sight that will be sung of for as long as songs are sung. This botanical garden built by the Sharlayans once was home to fauna and flora collected from across the realm, the study of which yielded numerous discoveries regarding our natural world. Sadly, it was abandoned in the exodus, the teeming life within left to run wild and unchecked. 81456 False
119 2162803 5927581 50 50 22 0 0 0 81858 81358 The <Emphasis>Gration</Emphasis> From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop Azys Lla, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. Flagship of the VIth Legion of the Garlean Empire, of the same make as the fallen <Emphasis>Agrius</Emphasis>. It now lies grounded, its ceruleum engines sealed in aetheric ice by the hand of Shiva, Lady of Frost. 81457 False
120 2162804 5927582 50 50 22 0 0 0 81859 81359 The Fractal Continuum From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop Azys Lla, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. A mighty warship converted to a museum, intended to preserve for eternity precious artifacts from the thousand-year history of the Allagan Empire. From everyday tools to advanced military technology, the objects within are a testament to the fallen civilization's surpassing might and prosperity. 81457 False
121 2162805 5927583 50 50 22 0 0 0 81860 81360 Antithesis From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop Azys Lla, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. Home to Tiamat, great wyrm of Midgardsormr's first brood, who fell to and was imprisoned by the Allagans. Even now, she laments her fateful decision to summon her brood-brother Bahamut back as a primal to aid her in her struggle. 81457 False
122 2162806 5927584 50 50 22 0 0 0 81861 81361 Aetherochemical Research Facility From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop Azys Lla, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. An ancient Allagan research facility, wherein studies in restraining dragons and mastering primals were conducted. Test subjects from failed experiments prowl its long-since-abandoned halls. 81457 False
123 2162807 5927585 50 50 22 0 0 0 81862 81362 Helix From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop Azys Lla, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. A massive port of sorts that stands among the wastes of Azys Lla. As the guidance node tells it, it was one of the few imperial landings massive enough to house Ragnarok-class internment hulks. It would seem the docking rings that remain are but a fraction of those that stood in bygone days. 81457 False
124 2162808 5959957 50 50 22 0 0 0 81863 81363 Quarantine Block From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop Azys Lla, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. This floating islet in a lonely corner of Azys Lla served as an isolation area for chimerical creations which failed to meet established safety parameters. Historical records indicate that the facility began its life as a research center for advanced agricultural crossbreeding. 81457 False
125 2162809 5959961 50 50 22 0 0 0 81864 81364 Recombination Labs From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop Azys Lla, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. This Allagan research facility gave birth to countless numbers of chimerical creations. Though the guidance system is quick to assure all visitors that the good behavior of the creatures born here was─at least at one point─guaranteed, recent visitors may find themselves having doubts. 81457 False
126 2162810 6139045 50 50 34 0 0 0 81758 81258 The Pike From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. A monumental stone sculpture carved in the likeness of Haldrath, the first Azure Dragoon. The stonemason Percelle devoted thirty of her later years chiseling the piece, and it has stood for more than 150 years since. Even today, one cannot find a more stirring tribute to one of Ishgard's founding fathers. 81454 False
127 2162811 6139049 50 50 22 0 0 0 81759 81259 Black Iron Bridge From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. This testament to the skill of House Dzemael's artisans serves the main road stretching from the capital to the Dusk Vigil. Although built primarily of solid stone, the bridge was named for its suspended metal chains, wrought from black iron impervious to the blazing temperatures of a dragon's exhalation. 81454 False
128 2162812 6139057 50 50 52 0 0 0 81760 81260 Dragonspit From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. Said to be as scalding as a wyrm's breath, Dragonspit is a colorful analogy for the hot springs nestled between the cliffs near the Slate Mountains. Local wildlife has long been attracted to the warmth of the natural thermal pools, and their numbers have only increased following the advent of the long winter. The steaming springs are also frequented by Ishgardian knights, who laud them for their supposed healing properties. 81454 False
129 2162813 6139066 50 50 23 0 0 0 81761 81261 The Slate Mountains From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the western highlands of Coerthas, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. These mountains on the outskirts of Ishgard were valued as a mining site for slate of exceptional quality. Three years past, the knights of House Dzemael attempted to carve an Ishgardian stronghold into the cliffs, enraging the dragon Cuelebre and his followers. Remnants of the gruesome battle that followed still lie scattered about the crags, unable to decay in the chilled altitude. 81454 False
130 2162814 6140318 50 50 22 0 0 0 81822 81322 Whilom River From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. When asked to explain the origin of its name, the local hunters usually say that while the river courses with tranquility in the present day, it once ran scarlet with the blood of the Dravanians and their foes. Those who fraternize with the dragons refute this interpretation, asserting instead that the river is symbolic of the passage of time since the sorrowful parting of paths between man and dragon. 81456 False
131 2162815 6140320 50 50 22 0 0 0 81823 81323 Loth ast Vath From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. Cast out from the main colony, a minority of Gnath known as the Nonmind built Loth ast Vath as a sanctuary for other exiles. The word “Vath” is derogatory in the Gnathic tongue, referring to those who can no longer link their thoughts to the Overmind. Possessed of individual personalities unlike their Onemind brothers, the Vath learn to live with each other's differing thoughts in the makeshift colony. 81456 False
132 2162816 6140322 50 50 22 0 0 0 81824 81324 The Hissing Cobbles From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. The remaining fragment of a forgotten highway, the Hissing Cobbles have been molded by the inexorable march of time, its neatly arranged grids of stone fading into earth and dust. The hunters of Tailfeather bitterly call it such as many a tracked quarry have escaped, startled by the hissing sound of boots grating on loose gravel. 81456 False
133 2162817 6140325 50 50 22 0 0 0 81825 81325 The Danneroad From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian forelands, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. This road leading to Anyx Trine was originally called Dran Errn, which roughly translates to “the path of dragon and man.” Due to the difficult pronunciation, the road became known as the Danneroad over time, and its profound meaning was forgotten by all but the Dravanians. 81456 False
134 2162818 6140655 50 50 58 0 0 0 81829 81329 Statue of the Unsung From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. A solitary statue of a dragon in the southeastern corner of the Churning Mists. While it is difficult to ascertain the circumstances which led to its creation, the sculpture's foundation bears a weathered inscription in an early script which reads “along with the memory of thine heroic sapphire wings.” 81456 False
135 2162819 6140660 50 50 22 0 0 0 81830 81330 Landlord Colony From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. The many dwellings here show evidence of extensive damage, likely the work of a furious Nidhogg following the betrayal of man. The moogles tell that the ruins were once home to the “lords of the lower lands,” although their history was lost in the great wyrm's wrath. 81456 False
136 2162820 6140662 50 50 22 0 0 0 81831 81331 The Old Father From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Churning Mists, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. The moogles consider this ancient tree to be the forebearer of all flora in the Churning Mists. They believe that the Father bore witness to a time before man and dragon descended into their millennium of bloodshed. 81456 False
137 2162821 6140665 50 50 22 0 0 0 81865 81365 Coldwind From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. When the Rose Knights first came to the Sea of Clouds and treated with the Zundu, they asked the chieftain what he called this islet floating northwest of Ok' Zundu, to which he responded “small island beneath which cold winds of Coerthas ever blow.” For the sake of brevity, the knights simply called it Coldwind. 81457 False
138 2162822 6140675 50 50 22 0 0 0 81866 81366 The Shattered Back From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. The strong seasonal winds from the north have carved the crags of this floating isle into their unique shapes. The knights of Ishgard called it the Shattered Back for its ominous resemblance to the gnarled rib bones of a great beast. 81457 False
139 2162823 6140678 50 50 22 0 0 0 81867 81367 Provenance From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Sea of Clouds, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. When Ser Marielle was appointed to the Rose Knights of Camp Cloudtop, she spotted this heart-shaped island atop the deck of her airship bound for post. It reminded the knight of a place of provenance where two lovers would begin their journey together, and the island was named thus. 81457 False
140 2162824 6140687 50 50 22 0 0 0 81826 81326 The Sage's Cataract From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. As the Thaliak River stretches north towards the Orn Wild, it spills over this grand waterfall. In the past, students would compete to see who could swim closest to the cataract's edge without succumbing to its powerful torrents. A ban on entering the waters was eventually imposed after too many accidents. 81456 False
141 2162825 6140689 50 50 22 0 0 0 81827 81327 The Path of Knowing From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. This colossal bridge was once a bustling artery for researchers, students, and curators commuting to and from the Great Gubal Library. Its stone pillars suffered significant damage when the Calamity reshaped the land, causing a portion of the walkway to crumble and collapse. 81456 False
142 2162826 6140691 50 50 22 0 0 0 81828 81328 The Daggers From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop the Dravanian hinterlands, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. An area of the hinterlands where clusters of stone columns shaped like daggers protrude from the earth. The scholars of Sharlayan had long been engulfed in a heated debate over whether the name was too simple and colloquial, but a different one was never decided upon as the proposals began to exceed the columns in number. 81456 False
143 2162827 6140698 50 50 22 0 0 0 81868 81368 Centrifugal Crystal Engine From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop Azys Lla, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. This seemingly indefatigable engine harnessed the power of the imprisoned Warring Triad to transmute the life force of chimera experiments into synthetic crystal. These manufactured shards would then be used to fuel the cultivation of the chimeras as part of research into the possibility of obtaining limitless power. 81457 False
144 2162828 6140704 50 50 22 0 0 0 81869 81369 Biomass Incubation Complex From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop Azys Lla, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. A research facility dedicated to chimera splicing experiments. Its construction was prompted by “imaginative requests” from the Allagan Research Council and related institutes, leading to the cultivation of all manner of living prototypes. The Mutagenesis nearby serves as an annex to the complex. 81457 False
145 2162829 6140707 50 50 22 0 0 0 81870 81370 The Cathedral From high atop Azys Lla, I looked out upon the realm in all her twisted beauty.There I saw a sight that will be sung of for as long as songs are sung. From high atop Azys Lla, I looked out upon the realm in all her twisted beauty. There I saw a sight that will be sung of for as long as songs are sung. A cathedral designed in a distinct Meracydian style. The architecture suggests a place of worship by a tribe of treelike beings who believed themselves “remnants” of Sephirot. To research the link between faith and primal summoning, the Allagans moved the ancient structure to Azys Lla from its original location on the southern continent. 81457 False
146 2162830 6906521 60 60 22 0 0 0 81526 81026 Castellum Velodyna Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Built upon the bridge over the Velodyna River, this imperial fortification serves as a critical waypoint for supplies, connecting the many military installations to the east with Baelsar's Wall to the west. Rising sky-high from the center is a great tower that provides moorage for airships. 81458 False
147 2162831 6906704 60 60 22 0 0 0 81527 81027 Gyr Kehim Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A monastery established some three centuries ago by Heimart, high priest of the Fist of Rhalgr. In the ancient Mhachi language, the name means “one's mirage”─a reference to the arduous training that monks underwent to face their inner self in their quest to master both body and mind. 81458 False
148 2162832 6906707 60 60 22 0 0 0 81528 81028 Schism Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. In a time out of mind, seeking to approach the sublimity of Rhalgr, a man began pummeling a mountain with his fists. After decades of nigh ceaseless striking, he succeeded in forming a great cavern in the mountain. This nameless soul is revered as the first monk of the Fist of Rhalgr, and the temple was later built here, within the hollow he had created. 81458 False
149 2162833 6906712 60 60 22 0 0 0 81529 81029 Castrum Oriens Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. This Garlean stronghold has its beginnings as the construction base for Baelsar's Wall. Following the Seventh Umbral Calamity, it was expanded to become a fully fledged castrum for the Black Wolf's renewed invasion efforts. Nowadays, it is held by the Order of the Twin Adder and jointly garrisoned by Alliance forces. 81458 False
150 2162834 6906714 60 60 22 0 0 0 81530 81030 Dimwold Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A gloomy forest occupying the southern expanse of East End. Drenched by the waters of Timmon Beck and numerous subterranean springs, the air beneath the boughs is laden with moisture, giving rise to a constant veil of light-smothering mist. 81458 False
151 2162835 6906738 60 60 22 0 0 0 81531 81031 Djanan Qhat Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A distinctive castle of clay built by the Ananta, housing within its depths a shrine to the goddess Lakshmi, Lady of Bliss. For this reason it was given its name, which means “mother's bed” in the Ananta tongue. At present it is occupied by the dominant Qalyana tribe. 81458 False
152 2162836 6906744 60 60 22 0 0 0 81532 81032 The Peering Stones Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. The village of the M tribe, perched high atop a crag. Its position affords residents a commanding view of their entire territory, and neither trespasser nor prey may pass through unnoticed. As the Garleans deem hunting cultures savage, however, imperial rule has proven harder upon them than most. 81458 False
153 2162837 6942996 60 60 22 0 0 0 81533 81033 Hidden Tear Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A shrine for honoring the departed, backed by a waterfall whose constant roaring muffles one's sobs and whose spraying hides one's tears. Under imperial rule, however, religious rites were outlawed, and for a long time people could not hold even the simplest services to remember loved ones. 81458 False
154 2162838 6943051 60 60 22 0 0 0 81534 81034 Coldhearth Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Tucked away in a forgotten corner of the Peaks, this sleepy hamlet is known for producing mercenaries, a tradition that was born out of necessity. With its lands yielding precious little bounty, youths took to leaving hearth and home behind to trade their sword arms for coin, most notable among them being Raubahn Aldynn, the Bull of Ala Mhigo. 81458 False
155 2162839 6943057 60 60 22 0 0 0 81535 81035 Nyunkrepf's Hope Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. When the Sixth Umbral Calamity befell Eorzea and the realm was transformed into a sea, this great vessel, built by a man hailing far from the north named Nyunkrepf, saved full many lives. Having taken aboard countless souls drifting in the floodwaters, it was finally transported by magicks to its current resting place. 81458 False
156 2162840 6943060 60 60 22 0 0 0 81536 81036 Ala Gannha Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Situated in the Peak's northern reaches, this village once flourished through its quarry, the beautiful stone sourced and cut here used to build no lesser a structure than the royal palace of Ala Mhigo. Such prosperous days, however, have become but a memory, and the villagers are faced with the harsh realities of a failing industry. 81458 False
157 2162841 6943071 60 60 22 0 0 0 81537 81037 Specula Imperatoris Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. After claiming Gyr Abania for its own, the Empire erected this monstrous tower in order to maintain watch over the region. A communications spire was later added in preparation for the next phase of the Eorzean invasion, followed by an energy spire for activating the Ultima Weapon. 81458 False
158 2162842 6943073 60 60 22 0 0 0 81538 81038 The Arms of Meed Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Cleanse your mind, hone your flesh, redeem your soul─so teaches the Fist of Rhalgr. The temple was built in accordance with this belief, that those who have committed wrongs might atone for their sins. Seven years of grueling training here will earn you the Destroyer's forgiveness no matter the weight of your crime. 81458 False
159 2162843 6943083 60 60 22 0 0 0 81539 81039 The Ziggurat Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. The Sixth Umbral Calamity wreaked havoc upon the realm's aetherial flow, giving rise to unstable weather patterns. Desiring to correct the disturbance, descendants of the Amdapori and the Mhachi set aside past differences and came together to build the Ziggurat, which served as a weight to still the land's writhing currents of aether. 81458 False
160 2162844 6943089 60 60 22 0 0 0 81540 81040 Emprise Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. In the past, monks who completed their training at the Temple of the Fist were honored in a ceremony held in this hallowed cloister. Once alive with activity, thronging with monks and pilgrims alike, it was laid to waste at the mad king's command and is now home to naught but ghosts of the past. 81458 False
161 2162845 6943900 60 60 22 0 0 0 81541 81041 Ala Mhigo Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Having conquered all the lands of Gyr Abania, King Anshelm ordered the construction of a fortress city that would serve to repel invaders from Ilsabard. Completed in the year 1335 of the Sixth Astral Era, it stood as a symbol of defiance until it fell to the Empire, whereupon it became a symbol of oppression. 81458 False
162 2162846 6943906 60 60 22 0 0 0 81542 81042 The Ala Mhigan Quarter Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A residential area situated to the south of Ala Mhigo, built to accommodate the city's growing population. As the newest district to be added, it is a considerable distance from the royal palace, and was expected to become an enclave for the less well-to-do. Under Garlean rule, it more or less retained that status, serving to quarter the Aan─those without citizenship. 81458 False
163 2162847 6943909 60 60 22 0 0 0 81543 81043 Sothwatch Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A watchtower erected to guard against invaders that may emerge from the cloudy expanses to the south. In the event of a threat, a flaming arrow is loosed from the top to alert those in the city. The Garleans saw no use for it, however, and it has stood empty in the years following Ala Mhigo's fall. 81458 False
164 2162848 6943913 60 60 58 0 0 0 81544 81044 The Divine Audience Roaming the majestic Lochs, I came upon a spectacular vantage point. The breathtaking vista inspired me to prayer, and I knew that I wished to share it with all the world. A magnificent altar fashioned in the form of a stairway extending high above Loch Seld, at the top of which worshipers may come face–to–face with the statue of the Destroyer. Formerly a place of piety, it earned a bloody reputation when the mad king Theodoric took to using it as an execution site. 81458 False
165 2162849 6943920 60 60 22 0 0 0 81545 81045 The Hidden Tunnel Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. In order to supply Ala Mhigo with potable water, brine was channeled from Loch Seld to be distilled. With the Empire's arrival, however, existing techniques were replaced with magitek-based filtration systems, and the well was rendered obsolete and abandoned. 81458 False
166 2162850 6943927 60 60 22 0 0 0 81546 81046 Porta Praetoria Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Formerly a checkpoint along the main highroad to Ala Mhigo, it was incorporated into the newly constructed Castrum Abania. Prior to the Garlean invasion, the area bustled with merchants bound for the Near East, but mercantile endeavors have since given way to military ones. 81458 False
167 2162851 6970191 60 60 22 0 0 0 81576 81076 The Sekiseigumi Barracks Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. An unassuming space leading to the Sekiseigumi Barracks, the headquarters of Kugane's peacekeeping force. Off-duty Sekiseigumi members are often seen relaxing at the nearby teahouse, and if you tilt your head up, you can take in the unashamedly grandiose main gates of Kugane Castle. 81459 False
168 2162852 6970196 60 60 52 0 0 0 81577 81077 Bokairo Inn Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world. An inn with sweeping ocean views, famed for the healing properties of its hot springs. The public baths of Hingashi are largely mixed gender, and it is customary to bathe naked. But in a trading hub such as Kugane, where folk of myriad cultures and creeds mingle, one is expected to don not one's nameday but bathing suit. 81459 False
169 2162853 6970204 60 60 22 0 0 0 81578 81078 Kogane Dori Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world. Meaning “gold” in ancient Hingan, Kugane is a port where golden fortunes are made, and it is on this bustling street that merchants earn lesser fortunes, or “kogane.” From foreign wares to local specialties, there is something to suit every taste. Those who have had their fill of the markets may also find amusement at the renowned Mujikoza theater. 81459 False
170 2162854 6970213 60 60 22 0 0 0 81579 81079 Kogane Alleyways Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world. This quiet canal-side lane offers a splendid view of the Tasogare Bridge, built in the distinctive arched style of the Far East. Just beyond lies Kugane Ofunakura, where vessels that sail the seas are made, above which rises the airship tower, where vessels that soar the skies are moored. 81459 False
171 2162855 6970221 60 60 22 0 0 0 81580 81080 Shiokaze Hostelry Roaming vibrant Kugane, I came upon a spectacular vantage point. The breathtaking vista compelled me to sit down, and I knew that I wished to share it with all the world. A towering tavern─the largest in Kugane─favored by local merchants and dockworkers and foreign visitors alike. Guests can indulge in Far Eastern cuisine made with the freshest seafood while sipping on fine rice wine imported from Koshu, the main island of Hingashi. 81459 False
172 2162856 6943944 60 60 22 0 0 0 81581 81081 Tamamizu Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. An underwater village founded by the peaceful Kojin of the Blue. Though the Kojin are able to survive for long periods without air, they do not possess gills like the Sahagin. So it was that they developed magicks that allowed them to create an immense bubble of air within which to dwell. 81459 False
173 2162857 6944094 60 60 22 0 0 0 81582 81082 Shoal Rock Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. One of many isles that pepper the Ruby Sea, hemmed in to the north by a circular formation of enormous coral whereupon the Confederacy established an outpost. According to Hingan historians, the isle was formed of magma that spewed forth from Hells' Lid. 81459 False
174 2162858 6944110 60 60 22 0 0 0 81583 81083 Heaven-on-High Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A slender tower of stone stacked to impossible heights, seemingly piercing the very heavens. Aside from a Far Eastern myth that attributes its creation to the kami, little is known about the structure. During a time of war, audacious pirates of the Confederacy made landfall and claimed the spot for their own. 81459 False
175 2162859 6944199 60 60 22 0 0 0 81584 81084 Sakazuki Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Its name meaning “goblet,” this island is said to be the birthplace of the Confederacy, where rival pirates first toasted as brothers and pledged themselves to a common cause. Today it remains an important outpost, constantly garrisoned by sharp-eyed guards who keep watch for vessels that sail the Ruby Sea. 81459 False
176 2162860 6944211 60 60 22 0 0 0 81585 81085 The Isle of Zekki Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. So named as the home of a fearsome fiend, even the Kojin of the Red, who have long dwelled here, came to know the isle by this moniker. An island in truth in the distant past, it was joined to the mainland by magma over the course of multiple volcanic eruptions. 81459 False
177 2162861 6944221 60 60 22 0 0 0 81586 81086 Isari Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A small fishing village situated on the eastern coastline of Othard, its name a reference to its livelihood. For a time the Confederacy had something of a presence here, operating out of a little shack and collecting its Ruby Tithe. 81459 False
178 2162862 6944443 60 60 22 0 0 0 81587 81087 The Swallow's Compass Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Enshrined within this tomb, his likeness carved on an imposing scale into the cliffside, is the person of Ganen, the great general who united the warring clans of Yanxia to arise as the first king of Doma. A skilled swordsman and mage both, he is credited as the founding father of Doman geomancy. 81459 False
179 2162863 6944449 60 60 22 0 0 0 81588 81088 Castrum Fluminis Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Established twenty-five years ago as an advance post for the invasion of Doma, the castrum served for a time afterwards as an administrative center for the imperial occupation. As repairs on Doma Castle progressed, its occupants relocated to the city, abandoning it to nature. 81459 False
180 2162864 6944451 60 60 22 0 0 0 81589 81089 Namai Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A village situated amidst the mountains of the Gensui Chain, named for the local word for the aquatic arrowhead plant, an allusion to its long history in rice farming. The arrival of the Empire placed this lifestyle under siege, but through perseverance the villagers continue to hold on to their ways. 81459 False
181 2162865 6944454 60 60 22 0 0 0 81590 81090 Prism Lake Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. An enigmatic lake carved out in steps, whose waters have taken on the colors of the rainbow. Scholars attribute its beautiful coloration to the rich and exposed deposits of high-purity crystals in the area, while legend tells of an angelic being who fashioned a bridge of rainbow for her mortal lover. 81459 False
182 2162866 6944466 60 60 22 0 0 0 81591 81091 Doma Castle Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. The seat of power in the nation of Doma, whose dominion encompassed the entirety of Yanxia. The crag-top site was chosen in order to control the One River, an artery of trade and transport and a vital source of water in the region. Under imperial rule, it was made into a viceroyalty and its military capabilities were greatly expanded. 81459 False
183 2162867 6944483 60 60 22 0 0 0 81592 81092 Dairyu Moon Gates Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Built into natural rock with openings fashioned in the shape of a full moon, this series of colossal portals regulate traffic upon the One River. The Empire, desiring to exert greater control, further added magitek field generators. 81459 False
184 2162868 6944489 60 60 22 0 0 0 81593 81093 Yuzuka Manor Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. For generations, the lords of the Yuzuka family faithfully served the Doman monarchy as governors of One River settlements, and this was their dwelling. Razed during the rebellion, a clan of Namazu has since taken up residence. 81459 False
185 2162869 6944525 60 60 22 0 0 0 81594 81094 Ceol Aen Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A cluster of ancient stone pillars located near Bardam's Mettle, upon each of which the songs of the peoples of the Steppe are graven. Although the pillars' placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past. 81459 False
186 2162870 6944572 60 60 22 0 0 0 81595 81095 Dotharl Khaa Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. In the language of the Steppe, “khaa” means a spring, and the Dotharl tribe has laid claim to this particular one. It is a rare oasis in the deathly dry climes of the Nhaama Desert, and travelers are strongly advised to replenish their water supplies ere they continue on. 81459 False
187 2162871 6944578 60 60 22 0 0 0 81596 81096 The Dusk Throne Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A grand monument marking the sacred site where Nhaama, goddess of the moon, is said to have created a corporeal form of herself and become the Dusk Mother. The sands of time, however, have ever disdained the works of men, and for all its prodigious size, the desert is threatening to swallow it up. 81459 False
188 2162872 6944622 60 60 22 0 0 0 81597 81097 Reunion Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Once a united people, the Xaela were divided into over fifty disparate tribes, but by gathering here they may be as one once more. Such was the hope of the Qestir when they founded this hub of trade. Nowadays, in addition to all the peoples of the Steppe, merchants from foreign lands may be seen here as well. 81459 False
189 2162873 6944626 60 60 58 0 0 0 81598 81098 Chakha Zoh Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. The breathtaking vista inspired me to prayer, and I knew that I wished to share it with all the world. Resting within this shrine are the bones of a revered Xaela woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at the Naadam to come here to make an offering. 81459 False
190 2162874 6944631 60 60 22 0 0 0 81599 81099 The Dawn Throne Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A grand monument marking the sacred site where Azim, god of the sun, is said to have created a corporeal form of himself and become the Dawn Father. Tended and improved over the years by the Steppe's most powerful tribes, it now rests upon the waters of Azim Khaat and is crowned by a magnificent palace. 81459 False
191 2162875 7151071 60 60 22 0 0 0 81547 81047 The Destroyer Roaming spirited Rhalgr's Reach, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Over the course of centuries, disciples of the Fist of Rhalgr worked away at the rocky cliff, carving it back to create this colossal image of the Destroyer. By virtue of its size, it is said to have stood defiant through the mad king's savage attack on the temple, and stands defiant to this day. 81458 False
192 2162876 7151075 60 60 22 0 0 0 81548 81048 Bloodstorm Roaming spirited Rhalgr's Reach, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Set at the feet of the Destroyer, this monument enshrines in stone the words of a high priest of the Fist of Rhalgr: <Emphasis>A storm of blood approaches fast, Hells open, Heavens weep. For no one soul doth lie beyond The measure of His Reach.</Emphasis> Set at the feet of the Destroyer, this monument enshrines in stone the words of a high priest of the Fist of Rhalgr: <Emphasis>A storm of blood approaches fast, Hells open, Heavens weep. For no one soul doth lie beyond The measure of His Reach.</Emphasis> 81458 False
193 2162877 7151080 60 60 22 1800 459 0 81549 81049 The Yawn Roaming the scarred Fringes, I came upon a spectacular vantage point. As I looked out at the breathtaking night vista, I knew that I wished to share it with all the world. Writhing with a mysterious pink substance, this cavernous hollow was torn from the earth during the titanic struggle between Omega and Shinryu. In a bid to bring down its steely foe, the primal unleashed a beam of all-consuming light from its maw, the slightest veering of which could have been disastrous for the nearby M tribe village. 81458 False
194 2162878 7151082 60 60 22 0 0 0 81626 81126 Ala Ghiri Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Situated along the highroad connecting Ala Mhigo to the rest of Aldenard, Ala Ghiri once served as a trade hub and a vital waypoint for overland trade with the east. Under imperial rule, that trade came to focus upon catering to the needs of the occupation force. 81458 False
195 2162879 7151093 60 60 22 0 0 0 81627 81127 Specula Imperatoris #2 Roaming the jagged Peaks, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Its name meaning “the emperor's watchtower,” this forbidding military installation is situated at the heart of the mountainous Peaks region. For long years it has cast its menacing shadow over the land and people's hearts both, dominating the skyline as an ever-present reminder of imperial rule. 81458 False
196 2162880 7151097 60 60 22 0 0 0 81628 81128 The Sunken Destroyer Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. This image of the Destroyer was erected on Loch Seld to mark the Fist of Rhalgr's designation as the state religion of Ala Mhigo. Then, the faith's star waxed bright, but such days were not to endure. Deeming the monks a threat to his rule, the mad king set about their destruction, and ordered his personal guard to tear down the image, sending it sinking to the depths. 81458 False
197 2162881 7151100 60 60 22 0 0 0 81629 81129 The Ala Mhigan Quarter #2 Roaming the majestic Lochs, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. A residential area situated to the south of Ala Mhigo. Under Garlean rule, it was assigned for the use of the Aan, those lowliest subjects of the Empire not accorded citizenship. During that time, it was also known as the Peregrine Quarter─a reference to the derogatory name by which the imperial occupiers called Ala Mhigan natives. 81458 False
198 2162882 7151103 60 60 22 0 0 0 81676 81176 The Statue of Zuiko Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Depicted in majestic detail astride his rearing steed is the great warlord Zuiko, revered founder of Suenokuni. While his realm occupies the southern region of Shishu encompassing Kugane, it must be noted that the port city's administration alone falls under bakufu jurisdiction. 81459 False
199 2162883 7151105 60 60 22 0 0 0 81677 81177 Rakuza District Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. By special permission from the bakufu, this commercial district enjoys considerably relaxed trade restrictions. Wares find their way here from the world over, as do visitors of all persuasions, who have no shortage of amusements and hostelries to keep them entertained and rested in turn. 81459 False
200 2162884 7151107 60 60 22 0 0 0 81678 81178 Tenkonto Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. In the Far Eastern tongue, Tenkonto means aetheryte. Since ancient times in Hingashi, the construction and maintenance of these devices have been the exclusive domain of the Onishishu, a collective of skilled craftsmen who jealously guard their secrets. As a portal into Kugane, the area is kept under strict surveillance by the Sekiseigumi. 81459 False
201 2162885 7151109 60 60 22 0 0 0 81679 81179 Kugane Ofunakura Roaming vibrant Kugane, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Founded under the auspices of Kugane's lord bugyo, this facility specializes in the construction of smaller crafts and the repair of visiting vessels. Accordingly, the shipwrights employed here are versed not only in local shipbuilding traditions, but in foreign techniques as well. 81459 False
202 2162886 7151115 60 60 22 0 0 0 81680 81180 Shisui of the Violet Tides Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Hidden away at the bottom of the Turquoise Trench, this magnificent palace is home to the Ruby Princess, leader of those Raen who dwell beneath the waves. While its beauty can be appreciated from afar, special permission is required to enter the grounds─a privilege seldom granted. 81459 False
203 2162887 7151117 60 60 22 500 759 0 81681 81181 East Othard Coastline Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking dawn vista, I knew that I wished to share it with all the world. Blessed by the bounty of the Ruby Sea, the eastern coastline of Othard has long boasted a flourishing fishing trade, and villages like Isari are a common sight. The region also abounds in natural beauty, as numerous poems throughout the ages will attest. 81459 False
204 2162888 7151135 60 60 22 0 0 0 81682 81182 Crick Roaming the shimmering Ruby Sea, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. For the longest time, folk gave these shores a wide berth for fear of the kami, who they believed erected the enigmatic tower known as Heaven-on-High. The pirates of the Confederacy harbored no such fears, however, and one day they claimed the land for their own and established an outpost. 81459 False
205 2162889 7151167 60 60 22 0 0 0 81683 81183 Imperial Hypersonic Assault Craft L-XXIII Roaming verdant Yanxia, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. The letters emblazoned upon its rusted fuselage mark it as the 23rd craft of the XIIth Imperial Legion. Dispatched to Doma in a bid to suppress the rebellion, witnesses say it was brought down by the vulpine guardian of Yanxia, to sink to its watery grave at the bottom of the One River. 81459 False
206 2162890 7151169 60 60 22 0 0 0 81684 81184 Mol Iloh Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. The current home of the Mol, one of the many Xaela tribes that roam the Azim Steppe. Being nomads, their stay here is but temporary, and the turn of the seasons will see them strike camp in search of greener pastures for their livestock. Though quite sturdy when erected, the yurts are designed for ease of relocation. 81459 False
207 2162891 7151171 60 60 22 0 0 0 81685 81185 Moai Statue Roaming the nigh-endless Azim Steppe, I came upon a spectacular vantage point. As I looked out at the breathtaking vista, I knew that I wished to share it with all the world. Similar statues are said to be found scattered across the world, but it is not known who made them, nor to what end. The absence of horns and the position of the ears have led some to believe that they were fashioned by Hyurs in their own likeness, but there is as yet no conclusive evidence. 81459 False
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+6433 -4130
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+15 -10
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@@ -1,10 +1,15 @@
key,0
#,
int32,str
0,""
1,"Orders squadron to engage the enemy.␍Can only be executed while on a <Color(-154)>command mission</Color>."
2,"Orders squadron to disengage the enemy and fall back.␍Can only be executed while on a <Color(-154)>command mission</Color>."
3,"Orders squadron to re-engage the enemy.␍Can only be executed while on a <Color(-154)>command mission</Color>."
4,"Orders squadron to execute a limit break on a single target. Also increases damage dealt by party members within a 20-yalm range.␍Can only be executed while on a <Color(-154)>command mission</Color>, limit gauge is at level 1, and all three squadron members are conscious."
5,"Displays Order Hotbar.␍Can only be executed while on a <Color(-154)>command mission</Color>."
6,""
key,0
#,
int32,str
0,""
1,"Orders squadron to engage the enemy.
Can only be executed while on a <Color(-154)>command mission</Color>."
2,"Orders squadron to disengage the enemy and fall back.
Can only be executed while on a <Color(-154)>command mission</Color>."
3,"Orders squadron to re-engage the enemy.
Can only be executed while on a <Color(-154)>command mission</Color>."
4,"Orders squadron to execute a limit break on a single target. Also increases damage dealt by party members within a 20-yalm range.
Can only be executed while on a <Color(-154)>command mission</Color>, limit gauge is at level 1, and all three squadron members are conscious."
5,"Displays Order Hotbar.
Can only be executed while on a <Color(-154)>command mission</Color>."
6,""
1 key 0
2 #
3 int32 str
4 0
5 1 Orders squadron to engage the enemy. Can only be executed while on a <Color(-154)>command mission</Color>. Orders squadron to engage the enemy. Can only be executed while on a <Color(-154)>command mission</Color>.
6 2 Orders squadron to disengage the enemy and fall back. Can only be executed while on a <Color(-154)>command mission</Color>. Orders squadron to disengage the enemy and fall back. Can only be executed while on a <Color(-154)>command mission</Color>.
7 3 Orders squadron to re-engage the enemy. Can only be executed while on a <Color(-154)>command mission</Color>. Orders squadron to re-engage the enemy. Can only be executed while on a <Color(-154)>command mission</Color>.
8 4 Orders squadron to execute a limit break on a single target. Also increases damage dealt by party members within a 20-yalm range. Can only be executed while on a <Color(-154)>command mission</Color>, limit gauge is at level 1, and all three squadron members are conscious. Orders squadron to execute a limit break on a single target. Also increases damage dealt by party members within a 20-yalm range. Can only be executed while on a <Color(-154)>command mission</Color>, limit gauge is at level 1, and all three squadron members are conscious.
9 5 Displays Order Hotbar. Can only be executed while on a <Color(-154)>command mission</Color>. Displays Order Hotbar. Can only be executed while on a <Color(-154)>command mission</Color>.
10 6
11
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15
+1 -1
View File
@@ -1,5 +1,5 @@
key,0,1,2,3,4
#,Name,,,,
#,Item,,,,
int32,Item,bit&01,bit&02,bit&04,byte
0,0,False,False,False,0
1,8165,True,False,False,0
1 key 0 1 2 3 4
2 # Name Item
3 int32 Item bit&01 bit&02 bit&04 byte
4 0 0 False False False 0
5 1 8165 True False False 0
+92 -74
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@@ -1,74 +1,92 @@
key,0,1,2,3,4
#,Name,Description,Icon,ChocoboRaceAbilityType,Value
int32,str,str,Image,ChocoboRaceAbilityType,byte
0,"","",0,0,0
1,"Choco Dash","Temporarily boosts speed without depleting stamina.␍<Color(52258)>Duration: </Color> 1s",70001,1,1
2,"Choco Dash II","Temporarily boosts speed without depleting stamina.␍<Color(52258)>Duration: </Color> 2s",70002,1,2
3,"Choco Dash III","Temporarily boosts speed without depleting stamina.␍<Color(52258)>Duration: </Color> 3s",70003,1,3
4,"Choco Cure","Restores 6% of total stamina.",70004,2,6
5,"Choco Cure II","Restores 9% of total stamina.",70005,2,9
6,"Choco Cure III","Restores 12% of total stamina.",70006,2,12
7,"Choco Esuna","Removes all current enfeeblements with a 75% success rate.",70007,3,75
8,"Choco Esuna II","Removes all current enfeeblements with a 90% success rate.",70008,3,90
9,"Choco Esuna III","Removes all current enfeeblements with a 100% success rate.",70009,3,100
10,"Choco Ease","Cures Heavy status while restoring stamina by 80.",70010,4,80
11,"Choco Ease II","Cures Heavy status while restoring stamina by 130.",70011,4,130
12,"Choco Ease III","Cures Heavy status while restoring stamina by 180.",70012,4,180
13,"Choco Calm","Cures Frenzied status while restoring stamina by 100.",70013,5,100
14,"Choco Calm II","Cures Frenzied status while restoring stamina by 150.",70014,5,150
15,"Choco Calm III","Cures Frenzied status while restoring stamina by 200.",70015,5,200
16,"Choco Reflect","Repels any non-area of effect enfeeblement back to its point of origin.␍<Color(52258)>Duration: </Color> 10s",70016,6,10
17,"Choco Reflect II","Repels any non-area of effect enfeeblement back to its point of origin.␍<Color(52258)>Duration: </Color> 15s",70017,6,15
18,"Choco Reflect III","Repels any non-area of effect enfeeblement back to its point of origin.␍<Color(52258)>Duration: </Color> 20s",70018,6,20
19,"Choco Steal","Take an item from the satchel of the forerunning jockey with a 50% success rate.",70019,7,50
20,"Choco Steal II","Take an item from the satchel of the forerunning jockey with a 70% success rate.",70020,7,70
21,"Choco Steal III","Take an item from the satchel of the forerunning jockey with a 90% success rate.",70021,7,90
22,"Choco Silence","Creates a vacuum of silence preventing any nearby chocobo from using abilities.␍<Color(52258)>Duration: </Color> 35s",70022,8,35
23,"Choco Silence II","Creates a vacuum of silence preventing any nearby chocobo from using abilities.␍<Color(52258)>Duration: </Color> 40s",70023,8,40
24,"Choco Silence III","Creates a vacuum of silence preventing any nearby chocobo from using abilities.␍<Color(52258)>Duration: </Color> 45s",70024,8,45
25,"Choco Shock","Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.␍<Color(52258)>Duration: </Color> 25s",70025,9,25
26,"Choco Shock II","Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.␍<Color(52258)>Duration: </Color> 30s",70026,9,30
27,"Choco Shock III","Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.␍<Color(52258)>Duration: </Color> 35s",70027,9,35
28,"Increased Stamina","Reduces stamina depletion during acceleration by 9%.",70028,10,9
29,"Increased Stamina II","Reduces stamina depletion during acceleration by 12%.",70029,10,12
30,"Increased Stamina III","Reduces stamina depletion during acceleration by 15%.",70030,10,15
31,"Heavy Resistance","Increases chances of resisting Heavy to 60%.",70031,11,60
32,"Heavy Resistance II","Increases chances of resisting Heavy to 70%.",70032,11,70
33,"Heavy Resistance III","Increases chances of resisting Heavy to 80%.",70033,11,80
34,"Heavy Resistance IV","Increases chances of resisting Heavy to 90%.",70034,11,90
35,"Heavy Resistance V","Increases chances of resisting Heavy to 100%.",70035,11,100
36,"Level Head","Increases chances of resisting Frenzied status to 60%.",70036,12,60
37,"Level Head II","Increases chances of resisting Frenzied status to 70%.",70037,12,70
38,"Level Head III","Increases chances of resisting Frenzied status to 80%.",70038,12,80
39,"Level Head IV","Increases chances of resisting Frenzied status to 90%.",70039,12,90
40,"Level Head V","Increases chances of resisting Frenzied status to 100%.",70040,12,100
41,"Speedy Recovery","Increases ability-induced stamina recovery by 50%.",70041,13,50
42,"Speedy Recovery II","Increases ability-induced stamina recovery by 65%.",70042,13,65
43,"Speedy Recovery III","Increases ability-induced stamina recovery by 80%.",70043,13,80
44,"Dressage","Increases EXP earned in races by 10%.",70044,14,10
45,"Dressage II","Increases EXP earned in races by 20%.",70045,14,20
46,"Dressage III","Increases EXP earned in races by 30%.",70046,14,30
47,"Head Start","Begin the race at maximum speed.",70047,15,1
48,"Choco Drain","Generates a field which drains the stamina of nearby chocobos at a rate of 15 per second.",70048,16,15
49,"Choco Drain II","Generates a field which drains the stamina of nearby chocobos at a rate of 25 per second.",70049,16,25
50,"Choco Drain III","Generates a field which drains the stamina of nearby chocobos at a rate of 35 per second.",70050,16,35
51,"Paradigm Shift","Swaps current item with a different one.",70051,17,0
52,"Mimic","Repeats any ability or item used by a forerunning chocobo.␍<Color(52258)>Duration: </Color> 7s",70052,18,7
53,"Mimic II","Repeats any ability or item used by a forerunning chocobo.␍<Color(52258)>Duration: </Color> 11s",70053,18,11
54,"Mimic III","Repeats any ability or item used by a forerunning chocobo.␍<Color(52258)>Duration: </Color> 15s",70054,18,15
55,"Feather Field","Nullifies the detrimental field effects of any nearby chocobos.␍<Color(52258)>Duration: </Color> 10s",70055,19,10
56,"Feather Field II","Nullifies the detrimental field effects of any nearby chocobos.␍<Color(52258)>Duration: </Color> 20s",70056,19,20
57,"Feather Field III","Nullifies the detrimental field effects of any nearby chocobos.␍<Color(52258)>Duration: </Color> 30s",70057,19,30
58,"Super Sprint","Sprint without weather or terrain penalties until all stamina is spent.",70058,20,0
59,"Choco Reraise","Instantly restores 60 stamina when stamina meter reaches zero.",70059,21,60
60,"Choco Reraise II","Instantly restores 130 stamina when stamina meter reaches zero.",70060,21,130
61,"Choco Reraise III","Instantly restores 200 stamina when stamina meter reaches zero.",70061,21,200
62,"Enfeeblement Clause","Reduces enfeeblement duration by 20%.",70062,22,80
63,"Enfeeblement Clause II","Reduces enfeeblement duration by 35%.",70063,22,65
64,"Enfeeblement Clause III","Reduces enfeeblement duration by 50%.",70064,22,50
65,"Breather","Restores stamina at a rate of 0.8% per second while decelerating.",70065,23,8
66,"Breather II","Restores stamina at a rate of 1% per second while decelerating.",70066,23,10
67,"Breather III","Restores stamina at a rate of 1.2% per second while decelerating.",70067,23,12
68,"","",0,0,0
69,"","",0,0,0
70,"","",0,0,0
key,0,1,2,3,4
#,Name,Description,Icon,ChocoboRaceAbilityType,Value
int32,str,str,Image,ChocoboRaceAbilityType,byte
0,"","",0,0,0
1,"Choco Dash","Temporarily boosts speed without depleting stamina.
<Color(52258)>Duration: </Color> 1s",70001,1,1
2,"Choco Dash II","Temporarily boosts speed without depleting stamina.
<Color(52258)>Duration: </Color> 2s",70002,1,2
3,"Choco Dash III","Temporarily boosts speed without depleting stamina.
<Color(52258)>Duration: </Color> 3s",70003,1,3
4,"Choco Cure","Restores 6% of total stamina.",70004,2,6
5,"Choco Cure II","Restores 9% of total stamina.",70005,2,9
6,"Choco Cure III","Restores 12% of total stamina.",70006,2,12
7,"Choco Esuna","Removes all current enfeeblements with a 75% success rate.",70007,3,75
8,"Choco Esuna II","Removes all current enfeeblements with a 90% success rate.",70008,3,90
9,"Choco Esuna III","Removes all current enfeeblements with a 100% success rate.",70009,3,100
10,"Choco Ease","Cures Heavy status while restoring stamina by 80.",70010,4,80
11,"Choco Ease II","Cures Heavy status while restoring stamina by 130.",70011,4,130
12,"Choco Ease III","Cures Heavy status while restoring stamina by 180.",70012,4,180
13,"Choco Calm","Cures Frenzied status while restoring stamina by 100.",70013,5,100
14,"Choco Calm II","Cures Frenzied status while restoring stamina by 150.",70014,5,150
15,"Choco Calm III","Cures Frenzied status while restoring stamina by 200.",70015,5,200
16,"Choco Reflect","Repels any non-area of effect enfeeblement back to its point of origin.
<Color(52258)>Duration: </Color> 10s",70016,6,10
17,"Choco Reflect II","Repels any non-area of effect enfeeblement back to its point of origin.
<Color(52258)>Duration: </Color> 15s",70017,6,15
18,"Choco Reflect III","Repels any non-area of effect enfeeblement back to its point of origin.
<Color(52258)>Duration: </Color> 20s",70018,6,20
19,"Choco Steal","Take an item from the satchel of the forerunning jockey with a 50% success rate.",70019,7,50
20,"Choco Steal II","Take an item from the satchel of the forerunning jockey with a 70% success rate.",70020,7,70
21,"Choco Steal III","Take an item from the satchel of the forerunning jockey with a 90% success rate.",70021,7,90
22,"Choco Silence","Creates a vacuum of silence preventing any nearby chocobo from using abilities.
<Color(52258)>Duration: </Color> 35s",70022,8,35
23,"Choco Silence II","Creates a vacuum of silence preventing any nearby chocobo from using abilities.
<Color(52258)>Duration: </Color> 40s",70023,8,40
24,"Choco Silence III","Creates a vacuum of silence preventing any nearby chocobo from using abilities.
<Color(52258)>Duration: </Color> 45s",70024,8,45
25,"Choco Shock","Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.
<Color(52258)>Duration: </Color> 25s",70025,9,25
26,"Choco Shock II","Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.
<Color(52258)>Duration: </Color> 30s",70026,9,30
27,"Choco Shock III","Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.
<Color(52258)>Duration: </Color> 35s",70027,9,35
28,"Increased Stamina","Reduces stamina depletion during acceleration by 9%.",70028,10,9
29,"Increased Stamina II","Reduces stamina depletion during acceleration by 12%.",70029,10,12
30,"Increased Stamina III","Reduces stamina depletion during acceleration by 15%.",70030,10,15
31,"Heavy Resistance","Increases chances of resisting Heavy to 60%.",70031,11,60
32,"Heavy Resistance II","Increases chances of resisting Heavy to 70%.",70032,11,70
33,"Heavy Resistance III","Increases chances of resisting Heavy to 80%.",70033,11,80
34,"Heavy Resistance IV","Increases chances of resisting Heavy to 90%.",70034,11,90
35,"Heavy Resistance V","Increases chances of resisting Heavy to 100%.",70035,11,100
36,"Level Head","Increases chances of resisting Frenzied status to 60%.",70036,12,60
37,"Level Head II","Increases chances of resisting Frenzied status to 70%.",70037,12,70
38,"Level Head III","Increases chances of resisting Frenzied status to 80%.",70038,12,80
39,"Level Head IV","Increases chances of resisting Frenzied status to 90%.",70039,12,90
40,"Level Head V","Increases chances of resisting Frenzied status to 100%.",70040,12,100
41,"Speedy Recovery","Increases ability-induced stamina recovery by 50%.",70041,13,50
42,"Speedy Recovery II","Increases ability-induced stamina recovery by 65%.",70042,13,65
43,"Speedy Recovery III","Increases ability-induced stamina recovery by 80%.",70043,13,80
44,"Dressage","Increases EXP earned in races by 10%.",70044,14,10
45,"Dressage II","Increases EXP earned in races by 20%.",70045,14,20
46,"Dressage III","Increases EXP earned in races by 30%.",70046,14,30
47,"Head Start","Begin the race at maximum speed.",70047,15,1
48,"Choco Drain","Generates a field which drains the stamina of nearby chocobos at a rate of 15 per second.",70048,16,15
49,"Choco Drain II","Generates a field which drains the stamina of nearby chocobos at a rate of 25 per second.",70049,16,25
50,"Choco Drain III","Generates a field which drains the stamina of nearby chocobos at a rate of 35 per second.",70050,16,35
51,"Paradigm Shift","Swaps current item with a different one.",70051,17,0
52,"Mimic","Repeats any ability or item used by a forerunning chocobo.
<Color(52258)>Duration: </Color> 7s",70052,18,7
53,"Mimic II","Repeats any ability or item used by a forerunning chocobo.
<Color(52258)>Duration: </Color> 11s",70053,18,11
54,"Mimic III","Repeats any ability or item used by a forerunning chocobo.
<Color(52258)>Duration: </Color> 15s",70054,18,15
55,"Feather Field","Nullifies the detrimental field effects of any nearby chocobos.
<Color(52258)>Duration: </Color> 10s",70055,19,10
56,"Feather Field II","Nullifies the detrimental field effects of any nearby chocobos.
<Color(52258)>Duration: </Color> 20s",70056,19,20
57,"Feather Field III","Nullifies the detrimental field effects of any nearby chocobos.
<Color(52258)>Duration: </Color> 30s",70057,19,30
58,"Super Sprint","Sprint without weather or terrain penalties until all stamina is spent.",70058,20,0
59,"Choco Reraise","Instantly restores 60 stamina when stamina meter reaches zero.",70059,21,60
60,"Choco Reraise II","Instantly restores 130 stamina when stamina meter reaches zero.",70060,21,130
61,"Choco Reraise III","Instantly restores 200 stamina when stamina meter reaches zero.",70061,21,200
62,"Enfeeblement Clause","Reduces enfeeblement duration by 20%.",70062,22,80
63,"Enfeeblement Clause II","Reduces enfeeblement duration by 35%.",70063,22,65
64,"Enfeeblement Clause III","Reduces enfeeblement duration by 50%.",70064,22,50
65,"Breather","Restores stamina at a rate of 0.8% per second while decelerating.",70065,23,8
66,"Breather II","Restores stamina at a rate of 1% per second while decelerating.",70066,23,10
67,"Breather III","Restores stamina at a rate of 1.2% per second while decelerating.",70067,23,12
68,"","",0,0,0
69,"","",0,0,0
70,"","",0,0,0
1 key 0 1 2 3 4
2 # Name Description Icon ChocoboRaceAbilityType Value
3 int32 str str Image ChocoboRaceAbilityType byte
4 0 0 0 0
5 1 Choco Dash Temporarily boosts speed without depleting stamina. <Color(52258)>Duration: </Color> 1s Temporarily boosts speed without depleting stamina. <Color(52258)>Duration: </Color> 1s 70001 1 1
6 2 Choco Dash II Temporarily boosts speed without depleting stamina. <Color(52258)>Duration: </Color> 2s Temporarily boosts speed without depleting stamina. <Color(52258)>Duration: </Color> 2s 70002 1 2
7 3 Choco Dash III Temporarily boosts speed without depleting stamina. <Color(52258)>Duration: </Color> 3s Temporarily boosts speed without depleting stamina. <Color(52258)>Duration: </Color> 3s 70003 1 3
8 4 Choco Cure Restores 6% of total stamina. 70004 2 6
9 5 Choco Cure II Restores 9% of total stamina. 70005 2 9
10 6 Choco Cure III Restores 12% of total stamina. 70006 2 12
11 7 Choco Esuna Removes all current enfeeblements with a 75% success rate. 70007 3 75
12 8 Choco Esuna II Removes all current enfeeblements with a 90% success rate. 70008 3 90
13 9 Choco Esuna III Removes all current enfeeblements with a 100% success rate. 70009 3 100
14 10 Choco Ease Cures Heavy status while restoring stamina by 80. 70010 4 80
15 11 Choco Ease II Cures Heavy status while restoring stamina by 130. 70011 4 130
16 12 Choco Ease III Cures Heavy status while restoring stamina by 180. 70012 4 180
17 13 Choco Calm Cures Frenzied status while restoring stamina by 100. 70013 5 100
18 14 Choco Calm II Cures Frenzied status while restoring stamina by 150. 70014 5 150
19 15 Choco Calm III Cures Frenzied status while restoring stamina by 200. 70015 5 200
20 16 Choco Reflect Repels any non-area of effect enfeeblement back to its point of origin. <Color(52258)>Duration: </Color> 10s Repels any non-area of effect enfeeblement back to its point of origin. <Color(52258)>Duration: </Color> 10s 70016 6 10
21 17 Choco Reflect II Repels any non-area of effect enfeeblement back to its point of origin. <Color(52258)>Duration: </Color> 15s Repels any non-area of effect enfeeblement back to its point of origin. <Color(52258)>Duration: </Color> 15s 70017 6 15
22 18 Choco Reflect III Repels any non-area of effect enfeeblement back to its point of origin. <Color(52258)>Duration: </Color> 20s Repels any non-area of effect enfeeblement back to its point of origin. <Color(52258)>Duration: </Color> 20s 70018 6 20
23 19 Choco Steal Take an item from the satchel of the forerunning jockey with a 50% success rate. 70019 7 50
24 20 Choco Steal II Take an item from the satchel of the forerunning jockey with a 70% success rate. 70020 7 70
25 21 Choco Steal III Take an item from the satchel of the forerunning jockey with a 90% success rate. 70021 7 90
26 22 Choco Silence Creates a vacuum of silence preventing any nearby chocobo from using abilities. <Color(52258)>Duration: </Color> 35s Creates a vacuum of silence preventing any nearby chocobo from using abilities. <Color(52258)>Duration: </Color> 35s 70022 8 35
27 23 Choco Silence II Creates a vacuum of silence preventing any nearby chocobo from using abilities. <Color(52258)>Duration: </Color> 40s Creates a vacuum of silence preventing any nearby chocobo from using abilities. <Color(52258)>Duration: </Color> 40s 70023 8 40
28 24 Choco Silence III Creates a vacuum of silence preventing any nearby chocobo from using abilities. <Color(52258)>Duration: </Color> 45s Creates a vacuum of silence preventing any nearby chocobo from using abilities. <Color(52258)>Duration: </Color> 45s 70024 8 45
29 25 Choco Shock Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items. <Color(52258)>Duration: </Color> 25s Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items. <Color(52258)>Duration: </Color> 25s 70025 9 25
30 26 Choco Shock II Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items. <Color(52258)>Duration: </Color> 30s Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items. <Color(52258)>Duration: </Color> 30s 70026 9 30
31 27 Choco Shock III Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items. <Color(52258)>Duration: </Color> 35s Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items. <Color(52258)>Duration: </Color> 35s 70027 9 35
32 28 Increased Stamina Reduces stamina depletion during acceleration by 9%. 70028 10 9
33 29 Increased Stamina II Reduces stamina depletion during acceleration by 12%. 70029 10 12
34 30 Increased Stamina III Reduces stamina depletion during acceleration by 15%. 70030 10 15
35 31 Heavy Resistance Increases chances of resisting Heavy to 60%. 70031 11 60
36 32 Heavy Resistance II Increases chances of resisting Heavy to 70%. 70032 11 70
37 33 Heavy Resistance III Increases chances of resisting Heavy to 80%. 70033 11 80
38 34 Heavy Resistance IV Increases chances of resisting Heavy to 90%. 70034 11 90
39 35 Heavy Resistance V Increases chances of resisting Heavy to 100%. 70035 11 100
40 36 Level Head Increases chances of resisting Frenzied status to 60%. 70036 12 60
41 37 Level Head II Increases chances of resisting Frenzied status to 70%. 70037 12 70
42 38 Level Head III Increases chances of resisting Frenzied status to 80%. 70038 12 80
43 39 Level Head IV Increases chances of resisting Frenzied status to 90%. 70039 12 90
44 40 Level Head V Increases chances of resisting Frenzied status to 100%. 70040 12 100
45 41 Speedy Recovery Increases ability-induced stamina recovery by 50%. 70041 13 50
46 42 Speedy Recovery II Increases ability-induced stamina recovery by 65%. 70042 13 65
47 43 Speedy Recovery III Increases ability-induced stamina recovery by 80%. 70043 13 80
48 44 Dressage Increases EXP earned in races by 10%. 70044 14 10
49 45 Dressage II Increases EXP earned in races by 20%. 70045 14 20
50 46 Dressage III Increases EXP earned in races by 30%. 70046 14 30
51 47 Head Start Begin the race at maximum speed. 70047 15 1
52 48 Choco Drain Generates a field which drains the stamina of nearby chocobos at a rate of 15 per second. 70048 16 15
53 49 Choco Drain II Generates a field which drains the stamina of nearby chocobos at a rate of 25 per second. 70049 16 25
54 50 Choco Drain III Generates a field which drains the stamina of nearby chocobos at a rate of 35 per second. 70050 16 35
55 51 Paradigm Shift Swaps current item with a different one. 70051 17 0
56 52 Mimic Repeats any ability or item used by a forerunning chocobo. <Color(52258)>Duration: </Color> 7s Repeats any ability or item used by a forerunning chocobo. <Color(52258)>Duration: </Color> 7s 70052 18 7
57 53 Mimic II Repeats any ability or item used by a forerunning chocobo. <Color(52258)>Duration: </Color> 11s Repeats any ability or item used by a forerunning chocobo. <Color(52258)>Duration: </Color> 11s 70053 18 11
58 54 Mimic III Repeats any ability or item used by a forerunning chocobo. <Color(52258)>Duration: </Color> 15s Repeats any ability or item used by a forerunning chocobo. <Color(52258)>Duration: </Color> 15s 70054 18 15
59 55 Feather Field Nullifies the detrimental field effects of any nearby chocobos. <Color(52258)>Duration: </Color> 10s Nullifies the detrimental field effects of any nearby chocobos. <Color(52258)>Duration: </Color> 10s 70055 19 10
60 56 Feather Field II Nullifies the detrimental field effects of any nearby chocobos. <Color(52258)>Duration: </Color> 20s Nullifies the detrimental field effects of any nearby chocobos. <Color(52258)>Duration: </Color> 20s 70056 19 20
61 57 Feather Field III Nullifies the detrimental field effects of any nearby chocobos. <Color(52258)>Duration: </Color> 30s Nullifies the detrimental field effects of any nearby chocobos. <Color(52258)>Duration: </Color> 30s 70057 19 30
62 58 Super Sprint Sprint without weather or terrain penalties until all stamina is spent. 70058 20 0
63 59 Choco Reraise Instantly restores 60 stamina when stamina meter reaches zero. 70059 21 60
64 60 Choco Reraise II Instantly restores 130 stamina when stamina meter reaches zero. 70060 21 130
65 61 Choco Reraise III Instantly restores 200 stamina when stamina meter reaches zero. 70061 21 200
66 62 Enfeeblement Clause Reduces enfeeblement duration by 20%. 70062 22 80
67 63 Enfeeblement Clause II Reduces enfeeblement duration by 35%. 70063 22 65
68 64 Enfeeblement Clause III Reduces enfeeblement duration by 50%. 70064 22 50
69 65 Breather Restores stamina at a rate of 0.8% per second while decelerating. 70065 23 8
70 66 Breather II Restores stamina at a rate of 1% per second while decelerating. 70066 23 10
71 67 Breather III Restores stamina at a rate of 1.2% per second while decelerating. 70067 23 12
72 68 0 0 0
73 69 0 0 0
74 70 0 0 0
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
+16 -15
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@@ -1,15 +1,16 @@
key,0,1,2
#,Name,Description,Icon
int32,str,str,Image
0,"Empty","Your chocobo is not carrying a race item.␍Open a treasure coffer on the course to obtain one.",70101
1,"Choco Potion","Instantly restores stamina by 10%.",70102
2,"Stamina Tablet","Prevents stamina reduction for 10 seconds. If stamina is zero, a small amount is restored.",70104
3,"Sprint Shoes","Summons a quick burst of speed.",70105
4,"Choco Aether","Allows a previously used race ability to be executed again.",70108
5,"Bacchus's Water","Sends the forerunning chocobo into a Frenzied state.",70107
6,"Graviball","Inflicts the forerunning chocobo with Heavy.",70109
7,"Briar Caltrop","Surrounds your chocobo with a ring of thorns which will sap the stamina of any chocobos that enter.",70103
8,"Hero Tonic","Invigorates your chocobo for 15 seconds, increasing its overall performance while nullifying any enfeeblements.",70106
9,"Choco Meteor","Summons a meteor from the heavens to wreak havoc on all other chocobos.",70110
10,"Stamina Swapper","Interchanges your chocobo's stamina with that of a forerunning chocobo. Swap is made only if the forerunning chocobo has more stamina than yours.",70111
11,"Spiderweb","Renders the chocobo running immediately behind you unable to use items.",70112
key,0,1,2
#,Name,Description,Icon
int32,str,str,Image
0,"Empty","Your chocobo is not carrying a race item.
Open a treasure coffer on the course to obtain one.",70101
1,"Choco Potion","Instantly restores stamina by 10%.",70102
2,"Stamina Tablet","Prevents stamina reduction for 10 seconds. If stamina is zero, a small amount is restored.",70104
3,"Sprint Shoes","Summons a quick burst of speed.",70105
4,"Choco Aether","Allows a previously used race ability to be executed again.",70108
5,"Bacchus's Water","Sends the forerunning chocobo into a Frenzied state.",70107
6,"Graviball","Inflicts the forerunning chocobo with Heavy.",70109
7,"Briar Caltrop","Surrounds your chocobo with a ring of thorns which will sap the stamina of any chocobos that enter.",70103
8,"Hero Tonic","Invigorates your chocobo for 15 seconds, increasing its overall performance while nullifying any enfeeblements.",70106
9,"Choco Meteor","Summons a meteor from the heavens to wreak havoc on all other chocobos.",70110
10,"Stamina Swapper","Interchanges your chocobo's stamina with that of a forerunning chocobo. Swap is made only if the forerunning chocobo has more stamina than yours.",70111
11,"Spiderweb","Renders the chocobo running immediately behind you unable to use items.",70112
1 key 0 1 2
2 # Name Description Icon
3 int32 str str Image
4 0 Empty Your chocobo is not carrying a race item. Open a treasure coffer on the course to obtain one. Your chocobo is not carrying a race item. Open a treasure coffer on the course to obtain one. 70101
5 1 Choco Potion Instantly restores stamina by 10%. 70102
6 2 Stamina Tablet Prevents stamina reduction for 10 seconds. If stamina is zero, a small amount is restored. 70104
7 3 Sprint Shoes Summons a quick burst of speed. 70105
8 4 Choco Aether Allows a previously used race ability to be executed again. 70108
9 5 Bacchus's Water Sends the forerunning chocobo into a Frenzied state. 70107
10 6 Graviball Inflicts the forerunning chocobo with Heavy. 70109
11 7 Briar Caltrop Surrounds your chocobo with a ring of thorns which will sap the stamina of any chocobos that enter. 70103
12 8 Hero Tonic Invigorates your chocobo for 15 seconds, increasing its overall performance while nullifying any enfeeblements. 70106
13 9 Choco Meteor Summons a meteor from the heavens to wreak havoc on all other chocobos. 70110
14 10 Stamina Swapper Interchanges your chocobo's stamina with that of a forerunning chocobo. Swap is made only if the forerunning chocobo has more stamina than yours. 70111
15 11 Spiderweb Renders the chocobo running immediately behind you unable to use items. 70112
16
+2 -2
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@@ -1,6 +1,6 @@
key,0,1,2,3,4,5,6,7,8,9
#,,,,,,,,,,
int32,int32,int32,int32,int32,int32,int32,int32,int32,uint16,uint16
#,NpcYell[0],NpcYell[1],NpcYell[2],NpcYell[3],NpcYell[4],NpcYell[5],NpcYell[6],NpcYell[7],,
int32,NpcYell,NpcYell,NpcYell,NpcYell,NpcYell,NpcYell,NpcYell,NpcYell,uint16,uint16
0,0,0,0,0,0,0,0,0,0,0
1,0,0,0,0,0,0,0,0,0,0
2,2383,2409,2424,0,2383,2409,2424,0,110,0
1 key 0 1 2 3 4 5 6 7 8 9
2 # NpcYell[0] NpcYell[1] NpcYell[2] NpcYell[3] NpcYell[4] NpcYell[5] NpcYell[6] NpcYell[7]
3 int32 int32 NpcYell int32 NpcYell int32 NpcYell int32 NpcYell int32 NpcYell int32 NpcYell int32 NpcYell int32 NpcYell uint16 uint16
4 0 0 0 0 0 0 0 0 0 0 0
5 1 0 0 0 0 0 0 0 0 0 0
6 2 2383 2409 2424 0 2383 2409 2424 0 110 0
+1543 -307
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+153 -104
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@@ -1,104 +1,153 @@
key,0,1,2,3,4,5,6
#,Name,Description,Icon,FCRank,Cost,Order,Purchasable
int32,str,str,Image,FCRank,uint32,byte,bit&01
0,"","",0,0,0,0,True
1,"The Heat of Battle","Increases EXP earned through battle by 5%.␍<Color(52258)>Duration:</Color> 24h",64213,5,3500,1,True
2,"Earth and Water","Increases EXP earned through gathering by 5%.␍<Color(52258)>Duration:</Color> 24h",64215,5,3500,2,True
3,"Helping Hand","Increases EXP earned through crafting by 5%.␍<Color(52258)>Duration:</Color> 24h",64216,5,3500,3,True
4,"A Man's Best Friend","Increases EXP earned by companions by 10%.␍<Color(52258)>Duration:</Color> 24h",64214,5,2800,4,True
5,"Mark Up","Increases Wolf Marks earned by 5%.␍<Color(52258)>Duration:</Color> 24h",64217,5,2800,5,True
6,"Seal Sweetener","Increases company seals earned by 5%.␍<Color(52258)>Duration:</Color> 24h",64218,5,2800,6,True
7,"Brave New World","Increases the attributes of all Disciple of War or Magic members under level 25 by 10%.␍<Color(52258)>Duration:</Color> 24h",64201,5,1750,8,True
8,"Live off the Land","Increases <Color(-154)>gathering</Color> by 5.␍<Color(52258)>Duration:</Color> 24h",64202,5,2800,9,True
9,"What You See","Increases <Color(-154)>perception</Color> by 5.␍<Color(52258)>Duration:</Color> 24h",64203,5,2800,10,True
10,"Eat from the Hand","Increases <Color(-154)>craftsmanship</Color> by 5.␍<Color(52258)>Duration:</Color> 24h",64204,5,2800,11,True
11,"In Control","Increases <Color(-154)>control</Color> by 5.␍<Color(52258)>Duration:</Color> 24h",64205,5,2800,12,True
12,"That Which Binds Us","Increases spiritbonding speed.␍<Color(52258)>Duration:</Color> 24h",64209,5,3500,13,True
13,"Meat and Mead","Increases duration of food effects by five minutes.␍<Color(52258)>Duration:</Color> 24h",64208,5,2800,14,True
14,"Proper Care","Slows gear wear by 10%.␍<Color(52258)>Duration:</Color> 24h",64210,5,3500,15,True
15,"Back on Your Feet","Reduces duration of <Color(-154)>Weakness</Color> after being revived by 10%.␍<Color(52258)>Duration:</Color> 24h",64211,5,2800,16,True
16,"Reduced Rates","Reduces teleportation fees by 20%.␍<Color(52258)>Duration:</Color> 24h",64212,5,3500,17,True
17,"Jackpot","Increases MGP payout by 5%.␍<Color(52258)>Duration:</Color> 24h",64219,5,2800,7,True
18,"","",0,0,0,0,False
19,"","",0,0,0,0,False
20,"","",0,0,0,0,False
21,"","",0,0,0,0,False
22,"","",0,0,0,0,False
23,"","",0,0,0,0,False
24,"","",0,0,0,0,False
25,"","",0,0,0,0,False
26,"","",0,0,0,0,False
27,"","",0,0,0,0,False
28,"","",0,0,0,0,False
29,"","",0,0,0,0,False
30,"","",0,0,0,0,False
31,"The Heat of Battle II","Increases EXP earned through battle by 10%.␍<Color(52258)>Duration:</Color> 24h",64238,8,7000,18,True
32,"Earth and Water II","Increases EXP earned through gathering by 10%.␍<Color(52258)>Duration:</Color> 24h",64240,8,7000,19,True
33,"Helping Hand II","Increases EXP earned through crafting by 10%.␍<Color(52258)>Duration:</Color> 24h",64241,8,7000,20,True
34,"A Man's Best Friend II","Increases EXP earned by companions by 15%.␍<Color(52258)>Duration:</Color> 24h",64239,8,7000,21,True
35,"Mark Up II","Increases Wolf Marks earned by 10%.␍<Color(52258)>Duration:</Color> 24h",64242,8,7000,22,True
36,"Seal Sweetener II","Increases company seals earned by 10%.␍<Color(52258)>Duration:</Color> 24h",64243,8,7000,23,True
37,"Brave New World II","Increases the attributes of all Disciple of War or Magic members under level 49 by 5%.␍<Color(52258)>Duration:</Color> 24h",64226,8,3500,25,True
38,"Live off the Land II","Increases <Color(-154)>gathering</Color> by 10.␍<Color(52258)>Duration:</Color> 24h",64227,8,7000,26,True
39,"What You See II","Increases <Color(-154)>perception</Color> by 10.␍<Color(52258)>Duration:</Color> 24h",64228,8,7000,27,True
40,"Eat from the Hand II","Increases <Color(-154)>craftsmanship</Color> by 10.␍<Color(52258)>Duration:</Color> 24h",64229,8,7000,28,True
41,"In Control II","Increases <Color(-154)>control</Color> by 10.␍<Color(52258)>Duration:</Color> 24h",64230,8,7000,29,True
42,"That Which Binds Us II","Increases spiritbonding speed.␍<Color(52258)>Duration:</Color> 24h",64234,8,7000,30,True
43,"Meat and Mead II","Increases duration of food effects by ten minutes.␍<Color(52258)>Duration:</Color> 24h",64233,8,7000,31,True
44,"Proper Care II","Slows gear wear by 20%.␍<Color(52258)>Duration:</Color> 24h",64235,8,7000,32,True
45,"Back on Your Feet II","Reduces duration of <Color(-154)>Weakness</Color> after being revived by 15%.␍<Color(52258)>Duration:</Color> 24h",64236,8,5600,33,True
46,"Reduced Rates II","Reduces teleportation fees by 30%.␍<Color(52258)>Duration:</Color> 24h",64237,8,7000,34,True
47,"Jackpot II","Increases MGP payout by 10%.␍<Color(52258)>Duration:</Color> 24h",64244,8,7000,24,True
48,"","",0,0,0,0,False
49,"","",0,0,0,0,False
50,"","",0,0,0,0,False
51,"","",0,0,0,0,False
52,"","",0,0,0,0,False
53,"","",0,0,0,0,False
54,"","",0,0,0,0,False
55,"","",0,0,0,0,False
56,"","",0,0,0,0,False
57,"","",0,0,0,0,False
58,"","",0,0,0,0,False
59,"","",0,0,0,0,False
60,"","",0,0,0,0,False
61,"The Heat of Battle III","Increases EXP earned through battle by 15%.␍<Color(52258)>Duration:</Color> 24h",64263,8,10500,35,False
62,"Earth and Water III","Increases EXP earned through gathering by 20%.␍<Color(52258)>Duration:</Color> 24h",64265,8,10500,36,False
63,"Helping Hand III","Increases EXP earned through crafting by 20%.␍<Color(52258)>Duration:</Color> 24h",64266,8,10500,37,False
64,"A Man's Best Friend III","Increases EXP earned by companions by 20%.␍<Color(52258)>Duration:</Color> 24h",64264,8,10500,38,False
65,"Mark Up III","Increases Wolf Marks earned by 15%.␍<Color(52258)>Duration:</Color> 24h",64267,8,10500,39,False
66,"Seal Sweetener III","Increases company seals earned by 15%.␍<Color(52258)>Duration:</Color> 24h",64268,8,10500,40,False
67,"","",0,0,0,0,False
68,"Live off the Land III","Increases <Color(-154)>gathering</Color> by 15.␍<Color(52258)>Duration:</Color> 24h",64252,8,10500,43,False
69,"What You See III","Increases <Color(-154)>perception</Color> by 15.␍<Color(52258)>Duration:</Color> 24h",64253,8,10500,44,False
70,"Eat from the Hand III","Increases <Color(-154)>craftsmanship</Color> by 15.␍<Color(52258)>Duration:</Color> 24h",64254,8,10500,45,False
71,"In Control III","Increases <Color(-154)>control</Color> by 15.␍<Color(52258)>Duration:</Color> 24h",64255,8,10500,46,False
72,"That Which Binds Us III","Increases spiritbonding speed.␍<Color(52258)>Duration:</Color> 24h",64259,8,10500,47,False
73,"Meat and Mead III","Increases duration of food effects by fifteen minutes.␍<Color(52258)>Duration:</Color> 24h",64258,8,10500,48,False
74,"Proper Care III","Slows gear wear by 30%.␍<Color(52258)>Duration:</Color> 24h",64260,8,10500,49,False
75,"","",0,0,0,0,False
76,"Reduced Rates III","Reduces teleportation fees by 40%.␍<Color(52258)>Duration:</Color> 24h",64262,8,10500,51,False
77,"Jackpot III","Increases MGP payout by 15%.␍<Color(52258)>Duration:</Color> 24h",64269,8,10500,41,False
78,"","",0,0,0,0,False
79,"","",0,0,0,0,False
80,"","",0,0,0,0,False
81,"","",0,0,0,0,False
82,"","",0,0,0,0,False
83,"","",0,0,0,0,False
84,"","",0,0,0,0,False
85,"","",0,0,0,0,False
86,"","",0,0,0,0,False
87,"","",0,0,0,0,False
88,"","",0,0,0,0,False
89,"","",0,0,0,0,False
90,"","",0,0,0,0,False
91,"","",0,0,0,0,False
92,"","",0,0,0,0,False
93,"","",0,0,0,0,False
94,"","",0,0,0,0,False
95,"","",0,0,0,0,False
96,"","",0,0,0,0,False
97,"","",0,0,0,0,False
98,"","",0,0,0,0,False
99,"","",0,0,0,0,False
100,"","",0,0,0,0,False
key,0,1,2,3,4,5,6
#,Name,Description,Icon,FCRank,Cost,Order,Purchasable
int32,str,str,Image,FCRank,uint32,byte,bit&01
0,"","",0,0,0,0,True
1,"The Heat of Battle","Increases EXP earned through battle by 5%.
<Color(52258)>Duration:</Color> 24h",64213,5,3500,1,True
2,"Earth and Water","Increases EXP earned through gathering by 5%.
<Color(52258)>Duration:</Color> 24h",64215,5,3500,2,True
3,"Helping Hand","Increases EXP earned through crafting by 5%.
<Color(52258)>Duration:</Color> 24h",64216,5,3500,3,True
4,"A Man's Best Friend","Increases EXP earned by companions by 10%.
<Color(52258)>Duration:</Color> 24h",64214,5,2800,4,True
5,"Mark Up","Increases Wolf Marks earned by 5%.
<Color(52258)>Duration:</Color> 24h",64217,5,2800,5,True
6,"Seal Sweetener","Increases company seals earned by 5%.
<Color(52258)>Duration:</Color> 24h",64218,5,2800,6,True
7,"Brave New World","Increases the attributes of all Disciple of War or Magic members under level 25 by 10%.
<Color(52258)>Duration:</Color> 24h",64201,5,1750,8,True
8,"Live off the Land","Increases <Color(-154)>gathering</Color> by 5.
<Color(52258)>Duration:</Color> 24h",64202,5,2800,9,True
9,"What You See","Increases <Color(-154)>perception</Color> by 5.
<Color(52258)>Duration:</Color> 24h",64203,5,2800,10,True
10,"Eat from the Hand","Increases <Color(-154)>craftsmanship</Color> by 5.
<Color(52258)>Duration:</Color> 24h",64204,5,2800,11,True
11,"In Control","Increases <Color(-154)>control</Color> by 5.
<Color(52258)>Duration:</Color> 24h",64205,5,2800,12,True
12,"That Which Binds Us","Increases spiritbonding speed.
<Color(52258)>Duration:</Color> 24h",64209,5,3500,13,True
13,"Meat and Mead","Increases duration of food effects by five minutes.
<Color(52258)>Duration:</Color> 24h",64208,5,2800,14,True
14,"Proper Care","Slows gear wear by 10%.
<Color(52258)>Duration:</Color> 24h",64210,5,3500,15,True
15,"Back on Your Feet","Reduces duration of <Color(-154)>Weakness</Color> after being revived by 10%.
<Color(52258)>Duration:</Color> 24h",64211,5,2800,16,True
16,"Reduced Rates","Reduces teleportation fees by 20%.
<Color(52258)>Duration:</Color> 24h",64212,5,3500,17,True
17,"Jackpot","Increases MGP payout by 5%.
<Color(52258)>Duration:</Color> 24h",64219,5,2800,7,True
18,"","",0,0,0,0,False
19,"","",0,0,0,0,False
20,"","",0,0,0,0,False
21,"","",0,0,0,0,False
22,"","",0,0,0,0,False
23,"","",0,0,0,0,False
24,"","",0,0,0,0,False
25,"","",0,0,0,0,False
26,"","",0,0,0,0,False
27,"","",0,0,0,0,False
28,"","",0,0,0,0,False
29,"","",0,0,0,0,False
30,"","",0,0,0,0,False
31,"The Heat of Battle II","Increases EXP earned through battle by 10%.
<Color(52258)>Duration:</Color> 24h",64238,8,7000,18,True
32,"Earth and Water II","Increases EXP earned through gathering by 10%.
<Color(52258)>Duration:</Color> 24h",64240,8,7000,19,True
33,"Helping Hand II","Increases EXP earned through crafting by 10%.
<Color(52258)>Duration:</Color> 24h",64241,8,7000,20,True
34,"A Man's Best Friend II","Increases EXP earned by companions by 15%.
<Color(52258)>Duration:</Color> 24h",64239,8,7000,21,True
35,"Mark Up II","Increases Wolf Marks earned by 10%.
<Color(52258)>Duration:</Color> 24h",64242,8,7000,22,True
36,"Seal Sweetener II","Increases company seals earned by 10%.
<Color(52258)>Duration:</Color> 24h",64243,8,7000,23,True
37,"Brave New World II","Increases the attributes of all Disciple of War or Magic members under level 49 by 5%.
<Color(52258)>Duration:</Color> 24h",64226,8,3500,25,True
38,"Live off the Land II","Increases <Color(-154)>gathering</Color> by 10.
<Color(52258)>Duration:</Color> 24h",64227,8,7000,26,True
39,"What You See II","Increases <Color(-154)>perception</Color> by 10.
<Color(52258)>Duration:</Color> 24h",64228,8,7000,27,True
40,"Eat from the Hand II","Increases <Color(-154)>craftsmanship</Color> by 10.
<Color(52258)>Duration:</Color> 24h",64229,8,7000,28,True
41,"In Control II","Increases <Color(-154)>control</Color> by 10.
<Color(52258)>Duration:</Color> 24h",64230,8,7000,29,True
42,"That Which Binds Us II","Increases spiritbonding speed.
<Color(52258)>Duration:</Color> 24h",64234,8,7000,30,True
43,"Meat and Mead II","Increases duration of food effects by ten minutes.
<Color(52258)>Duration:</Color> 24h",64233,8,7000,31,True
44,"Proper Care II","Slows gear wear by 20%.
<Color(52258)>Duration:</Color> 24h",64235,8,7000,32,True
45,"Back on Your Feet II","Reduces duration of <Color(-154)>Weakness</Color> after being revived by 15%.
<Color(52258)>Duration:</Color> 24h",64236,8,5600,33,True
46,"Reduced Rates II","Reduces teleportation fees by 30%.
<Color(52258)>Duration:</Color> 24h",64237,8,7000,34,True
47,"Jackpot II","Increases MGP payout by 10%.
<Color(52258)>Duration:</Color> 24h",64244,8,7000,24,True
48,"","",0,0,0,0,False
49,"","",0,0,0,0,False
50,"","",0,0,0,0,False
51,"","",0,0,0,0,False
52,"","",0,0,0,0,False
53,"","",0,0,0,0,False
54,"","",0,0,0,0,False
55,"","",0,0,0,0,False
56,"","",0,0,0,0,False
57,"","",0,0,0,0,False
58,"","",0,0,0,0,False
59,"","",0,0,0,0,False
60,"","",0,0,0,0,False
61,"The Heat of Battle III","Increases EXP earned through battle by 15%.
<Color(52258)>Duration:</Color> 24h",64263,8,10500,35,False
62,"Earth and Water III","Increases EXP earned through gathering by 20%.
<Color(52258)>Duration:</Color> 24h",64265,8,10500,36,False
63,"Helping Hand III","Increases EXP earned through crafting by 20%.
<Color(52258)>Duration:</Color> 24h",64266,8,10500,37,False
64,"A Man's Best Friend III","Increases EXP earned by companions by 20%.
<Color(52258)>Duration:</Color> 24h",64264,8,10500,38,False
65,"Mark Up III","Increases Wolf Marks earned by 15%.
<Color(52258)>Duration:</Color> 24h",64267,8,10500,39,False
66,"Seal Sweetener III","Increases company seals earned by 15%.
<Color(52258)>Duration:</Color> 24h",64268,8,10500,40,False
67,"","",0,0,0,0,False
68,"Live off the Land III","Increases <Color(-154)>gathering</Color> by 15.
<Color(52258)>Duration:</Color> 24h",64252,8,10500,43,False
69,"What You See III","Increases <Color(-154)>perception</Color> by 15.
<Color(52258)>Duration:</Color> 24h",64253,8,10500,44,False
70,"Eat from the Hand III","Increases <Color(-154)>craftsmanship</Color> by 15.
<Color(52258)>Duration:</Color> 24h",64254,8,10500,45,False
71,"In Control III","Increases <Color(-154)>control</Color> by 15.
<Color(52258)>Duration:</Color> 24h",64255,8,10500,46,False
72,"That Which Binds Us III","Increases spiritbonding speed.
<Color(52258)>Duration:</Color> 24h",64259,8,10500,47,False
73,"Meat and Mead III","Increases duration of food effects by fifteen minutes.
<Color(52258)>Duration:</Color> 24h",64258,8,10500,48,False
74,"Proper Care III","Slows gear wear by 30%.
<Color(52258)>Duration:</Color> 24h",64260,8,10500,49,False
75,"","",0,0,0,0,False
76,"Reduced Rates III","Reduces teleportation fees by 40%.
<Color(52258)>Duration:</Color> 24h",64262,8,10500,51,False
77,"Jackpot III","Increases MGP payout by 15%.
<Color(52258)>Duration:</Color> 24h",64269,8,10500,41,False
78,"","",0,0,0,0,False
79,"","",0,0,0,0,False
80,"","",0,0,0,0,False
81,"","",0,0,0,0,False
82,"","",0,0,0,0,False
83,"","",0,0,0,0,False
84,"","",0,0,0,0,False
85,"","",0,0,0,0,False
86,"","",0,0,0,0,False
87,"","",0,0,0,0,False
88,"","",0,0,0,0,False
89,"","",0,0,0,0,False
90,"","",0,0,0,0,False
91,"","",0,0,0,0,False
92,"","",0,0,0,0,False
93,"","",0,0,0,0,False
94,"","",0,0,0,0,False
95,"","",0,0,0,0,False
96,"","",0,0,0,0,False
97,"","",0,0,0,0,False
98,"","",0,0,0,0,False
99,"","",0,0,0,0,False
100,"","",0,0,0,0,False
1 key 0 1 2 3 4 5 6
2 # Name Description Icon FCRank Cost Order Purchasable
3 int32 str str Image FCRank uint32 byte bit&01
4 0 0 0 0 0 True
5 1 The Heat of Battle Increases EXP earned through battle by 5%. <Color(52258)>Duration:</Color> 24h Increases EXP earned through battle by 5%. <Color(52258)>Duration:</Color> 24h 64213 5 3500 1 True
6 2 Earth and Water Increases EXP earned through gathering by 5%. <Color(52258)>Duration:</Color> 24h Increases EXP earned through gathering by 5%. <Color(52258)>Duration:</Color> 24h 64215 5 3500 2 True
7 3 Helping Hand Increases EXP earned through crafting by 5%. <Color(52258)>Duration:</Color> 24h Increases EXP earned through crafting by 5%. <Color(52258)>Duration:</Color> 24h 64216 5 3500 3 True
8 4 A Man's Best Friend Increases EXP earned by companions by 10%. <Color(52258)>Duration:</Color> 24h Increases EXP earned by companions by 10%. <Color(52258)>Duration:</Color> 24h 64214 5 2800 4 True
9 5 Mark Up Increases Wolf Marks earned by 5%. <Color(52258)>Duration:</Color> 24h Increases Wolf Marks earned by 5%. <Color(52258)>Duration:</Color> 24h 64217 5 2800 5 True
10 6 Seal Sweetener Increases company seals earned by 5%. <Color(52258)>Duration:</Color> 24h Increases company seals earned by 5%. <Color(52258)>Duration:</Color> 24h 64218 5 2800 6 True
11 7 Brave New World Increases the attributes of all Disciple of War or Magic members under level 25 by 10%. <Color(52258)>Duration:</Color> 24h Increases the attributes of all Disciple of War or Magic members under level 25 by 10%. <Color(52258)>Duration:</Color> 24h 64201 5 1750 8 True
12 8 Live off the Land Increases <Color(-154)>gathering</Color> by 5. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>gathering</Color> by 5. <Color(52258)>Duration:</Color> 24h 64202 5 2800 9 True
13 9 What You See Increases <Color(-154)>perception</Color> by 5. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>perception</Color> by 5. <Color(52258)>Duration:</Color> 24h 64203 5 2800 10 True
14 10 Eat from the Hand Increases <Color(-154)>craftsmanship</Color> by 5. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>craftsmanship</Color> by 5. <Color(52258)>Duration:</Color> 24h 64204 5 2800 11 True
15 11 In Control Increases <Color(-154)>control</Color> by 5. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>control</Color> by 5. <Color(52258)>Duration:</Color> 24h 64205 5 2800 12 True
16 12 That Which Binds Us Increases spiritbonding speed. <Color(52258)>Duration:</Color> 24h Increases spiritbonding speed. <Color(52258)>Duration:</Color> 24h 64209 5 3500 13 True
17 13 Meat and Mead Increases duration of food effects by five minutes. <Color(52258)>Duration:</Color> 24h Increases duration of food effects by five minutes. <Color(52258)>Duration:</Color> 24h 64208 5 2800 14 True
18 14 Proper Care Slows gear wear by 10%. <Color(52258)>Duration:</Color> 24h Slows gear wear by 10%. <Color(52258)>Duration:</Color> 24h 64210 5 3500 15 True
19 15 Back on Your Feet Reduces duration of <Color(-154)>Weakness</Color> after being revived by 10%. <Color(52258)>Duration:</Color> 24h Reduces duration of <Color(-154)>Weakness</Color> after being revived by 10%. <Color(52258)>Duration:</Color> 24h 64211 5 2800 16 True
20 16 Reduced Rates Reduces teleportation fees by 20%. <Color(52258)>Duration:</Color> 24h Reduces teleportation fees by 20%. <Color(52258)>Duration:</Color> 24h 64212 5 3500 17 True
21 17 Jackpot Increases MGP payout by 5%. <Color(52258)>Duration:</Color> 24h Increases MGP payout by 5%. <Color(52258)>Duration:</Color> 24h 64219 5 2800 7 True
22 18 0 0 0 0 False
23 19 0 0 0 0 False
24 20 0 0 0 0 False
25 21 0 0 0 0 False
26 22 0 0 0 0 False
27 23 0 0 0 0 False
28 24 0 0 0 0 False
29 25 0 0 0 0 False
30 26 0 0 0 0 False
31 27 0 0 0 0 False
32 28 0 0 0 0 False
33 29 0 0 0 0 False
34 30 0 0 0 0 False
35 31 The Heat of Battle II Increases EXP earned through battle by 10%. <Color(52258)>Duration:</Color> 24h Increases EXP earned through battle by 10%. <Color(52258)>Duration:</Color> 24h 64238 8 7000 18 True
36 32 Earth and Water II Increases EXP earned through gathering by 10%. <Color(52258)>Duration:</Color> 24h Increases EXP earned through gathering by 10%. <Color(52258)>Duration:</Color> 24h 64240 8 7000 19 True
37 33 Helping Hand II Increases EXP earned through crafting by 10%. <Color(52258)>Duration:</Color> 24h Increases EXP earned through crafting by 10%. <Color(52258)>Duration:</Color> 24h 64241 8 7000 20 True
38 34 A Man's Best Friend II Increases EXP earned by companions by 15%. <Color(52258)>Duration:</Color> 24h Increases EXP earned by companions by 15%. <Color(52258)>Duration:</Color> 24h 64239 8 7000 21 True
39 35 Mark Up II Increases Wolf Marks earned by 10%. <Color(52258)>Duration:</Color> 24h Increases Wolf Marks earned by 10%. <Color(52258)>Duration:</Color> 24h 64242 8 7000 22 True
40 36 Seal Sweetener II Increases company seals earned by 10%. <Color(52258)>Duration:</Color> 24h Increases company seals earned by 10%. <Color(52258)>Duration:</Color> 24h 64243 8 7000 23 True
41 37 Brave New World II Increases the attributes of all Disciple of War or Magic members under level 49 by 5%. <Color(52258)>Duration:</Color> 24h Increases the attributes of all Disciple of War or Magic members under level 49 by 5%. <Color(52258)>Duration:</Color> 24h 64226 8 3500 25 True
42 38 Live off the Land II Increases <Color(-154)>gathering</Color> by 10. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>gathering</Color> by 10. <Color(52258)>Duration:</Color> 24h 64227 8 7000 26 True
43 39 What You See II Increases <Color(-154)>perception</Color> by 10. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>perception</Color> by 10. <Color(52258)>Duration:</Color> 24h 64228 8 7000 27 True
44 40 Eat from the Hand II Increases <Color(-154)>craftsmanship</Color> by 10. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>craftsmanship</Color> by 10. <Color(52258)>Duration:</Color> 24h 64229 8 7000 28 True
45 41 In Control II Increases <Color(-154)>control</Color> by 10. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>control</Color> by 10. <Color(52258)>Duration:</Color> 24h 64230 8 7000 29 True
46 42 That Which Binds Us II Increases spiritbonding speed. <Color(52258)>Duration:</Color> 24h Increases spiritbonding speed. <Color(52258)>Duration:</Color> 24h 64234 8 7000 30 True
47 43 Meat and Mead II Increases duration of food effects by ten minutes. <Color(52258)>Duration:</Color> 24h Increases duration of food effects by ten minutes. <Color(52258)>Duration:</Color> 24h 64233 8 7000 31 True
48 44 Proper Care II Slows gear wear by 20%. <Color(52258)>Duration:</Color> 24h Slows gear wear by 20%. <Color(52258)>Duration:</Color> 24h 64235 8 7000 32 True
49 45 Back on Your Feet II Reduces duration of <Color(-154)>Weakness</Color> after being revived by 15%. <Color(52258)>Duration:</Color> 24h Reduces duration of <Color(-154)>Weakness</Color> after being revived by 15%. <Color(52258)>Duration:</Color> 24h 64236 8 5600 33 True
50 46 Reduced Rates II Reduces teleportation fees by 30%. <Color(52258)>Duration:</Color> 24h Reduces teleportation fees by 30%. <Color(52258)>Duration:</Color> 24h 64237 8 7000 34 True
51 47 Jackpot II Increases MGP payout by 10%. <Color(52258)>Duration:</Color> 24h Increases MGP payout by 10%. <Color(52258)>Duration:</Color> 24h 64244 8 7000 24 True
52 48 0 0 0 0 False
53 49 0 0 0 0 False
54 50 0 0 0 0 False
55 51 0 0 0 0 False
56 52 0 0 0 0 False
57 53 0 0 0 0 False
58 54 0 0 0 0 False
59 55 0 0 0 0 False
60 56 0 0 0 0 False
61 57 0 0 0 0 False
62 58 0 0 0 0 False
63 59 0 0 0 0 False
64 60 0 0 0 0 False
65 61 The Heat of Battle III Increases EXP earned through battle by 15%. <Color(52258)>Duration:</Color> 24h Increases EXP earned through battle by 15%. <Color(52258)>Duration:</Color> 24h 64263 8 10500 35 False
66 62 Earth and Water III Increases EXP earned through gathering by 20%. <Color(52258)>Duration:</Color> 24h Increases EXP earned through gathering by 20%. <Color(52258)>Duration:</Color> 24h 64265 8 10500 36 False
67 63 Helping Hand III Increases EXP earned through crafting by 20%. <Color(52258)>Duration:</Color> 24h Increases EXP earned through crafting by 20%. <Color(52258)>Duration:</Color> 24h 64266 8 10500 37 False
68 64 A Man's Best Friend III Increases EXP earned by companions by 20%. <Color(52258)>Duration:</Color> 24h Increases EXP earned by companions by 20%. <Color(52258)>Duration:</Color> 24h 64264 8 10500 38 False
69 65 Mark Up III Increases Wolf Marks earned by 15%. <Color(52258)>Duration:</Color> 24h Increases Wolf Marks earned by 15%. <Color(52258)>Duration:</Color> 24h 64267 8 10500 39 False
70 66 Seal Sweetener III Increases company seals earned by 15%. <Color(52258)>Duration:</Color> 24h Increases company seals earned by 15%. <Color(52258)>Duration:</Color> 24h 64268 8 10500 40 False
71 67 0 0 0 0 False
72 68 Live off the Land III Increases <Color(-154)>gathering</Color> by 15. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>gathering</Color> by 15. <Color(52258)>Duration:</Color> 24h 64252 8 10500 43 False
73 69 What You See III Increases <Color(-154)>perception</Color> by 15. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>perception</Color> by 15. <Color(52258)>Duration:</Color> 24h 64253 8 10500 44 False
74 70 Eat from the Hand III Increases <Color(-154)>craftsmanship</Color> by 15. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>craftsmanship</Color> by 15. <Color(52258)>Duration:</Color> 24h 64254 8 10500 45 False
75 71 In Control III Increases <Color(-154)>control</Color> by 15. <Color(52258)>Duration:</Color> 24h Increases <Color(-154)>control</Color> by 15. <Color(52258)>Duration:</Color> 24h 64255 8 10500 46 False
76 72 That Which Binds Us III Increases spiritbonding speed. <Color(52258)>Duration:</Color> 24h Increases spiritbonding speed. <Color(52258)>Duration:</Color> 24h 64259 8 10500 47 False
77 73 Meat and Mead III Increases duration of food effects by fifteen minutes. <Color(52258)>Duration:</Color> 24h Increases duration of food effects by fifteen minutes. <Color(52258)>Duration:</Color> 24h 64258 8 10500 48 False
78 74 Proper Care III Slows gear wear by 30%. <Color(52258)>Duration:</Color> 24h Slows gear wear by 30%. <Color(52258)>Duration:</Color> 24h 64260 8 10500 49 False
79 75 0 0 0 0 False
80 76 Reduced Rates III Reduces teleportation fees by 40%. <Color(52258)>Duration:</Color> 24h Reduces teleportation fees by 40%. <Color(52258)>Duration:</Color> 24h 64262 8 10500 51 False
81 77 Jackpot III Increases MGP payout by 15%. <Color(52258)>Duration:</Color> 24h Increases MGP payout by 15%. <Color(52258)>Duration:</Color> 24h 64269 8 10500 41 False
82 78 0 0 0 0 False
83 79 0 0 0 0 False
84 80 0 0 0 0 False
85 81 0 0 0 0 False
86 82 0 0 0 0 False
87 83 0 0 0 0 False
88 84 0 0 0 0 False
89 85 0 0 0 0 False
90 86 0 0 0 0 False
91 87 0 0 0 0 False
92 88 0 0 0 0 False
93 89 0 0 0 0 False
94 90 0 0 0 0 False
95 91 0 0 0 0 False
96 92 0 0 0 0 False
97 93 0 0 0 0 False
98 94 0 0 0 0 False
99 95 0 0 0 0 False
100 96 0 0 0 0 False
101 97 0 0 0 0 False
102 98 0 0 0 0 False
103 99 0 0 0 0 False
104 100 0 0 0 0 False
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
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132
133
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+2 -2
View File
@@ -1,6 +1,6 @@
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#,,,ContentLinkType,InstanceContent,,,,,,ContentMemberType,,,,,,ClassJobLevel{Required},ClassJobLevel{Sync},ItemLevel{Required},ItemLevel{Sync},,,,,,,,HighEndDuty,,,,,,Name,ContentType,,,,Icon,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
int32,str,uint16,byte,InstanceContent,bit&01,byte,uint32,uint32,byte,ContentMemberType,byte,byte,byte,uint32,uint16,byte,byte,uint16,uint16,bit&02,bit&04,bit&08,bit&10,bit&20,byte,bit&40,bit&80,bit&01,bit&02,bit&04,bit&08,bit&10,str,ContentType,byte,uint32,uint16,Image,uint32,sbyte,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool
#,,,ContentLinkType,InstanceContent,,,,,,ContentMemberType,,,,,,ClassJobLevel{Required},ClassJobLevel{Sync},ItemLevel{Required},ItemLevel{Sync},,,,,,,,HighEndDuty,,,,,,Name,ContentType,Transient,,,Icon,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
int32,str,uint16,byte,InstanceContent,bit&01,byte,uint32,uint32,byte,ContentMemberType,byte,byte,byte,uint32,uint16,byte,byte,uint16,uint16,bit&02,bit&04,bit&08,bit&10,bit&20,byte,bit&40,bit&80,bit&01,bit&02,bit&04,bit&08,bit&10,str,ContentType,ContentFinderConditionTransient,uint32,uint16,Image,uint32,sbyte,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool
0,"",0,0,0,False,0,0,0,108,0,0,0,0,0,0,0,0,0,0,False,True,True,False,False,0,False,False,False,False,False,False,True,"",0,0,0,0,0,0,-1,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False
1,"f1r1",169,1,1,False,0,0,0,108,2,0,0,0,0,0,24,27,0,0,True,True,True,False,False,1,True,False,True,False,False,False,True,"the Thousand Maws of TotoRak",2,6,1,5,112005,0,-1,True,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False
2,"f1d1",164,1,2,False,0,0,0,108,2,0,0,0,0,0,16,19,0,0,True,True,True,False,False,1,True,False,True,False,False,False,True,"the TamTara Deepcroft",2,6,2,2,112002,0,-1,True,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False
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2 # ContentLinkType InstanceContent ContentMemberType ClassJobLevel{Required} ClassJobLevel{Sync} ItemLevel{Required} ItemLevel{Sync} HighEndDuty Name ContentType Transient Icon
3 int32 str uint16 byte InstanceContent bit&01 byte uint32 uint32 byte ContentMemberType byte byte byte uint32 uint16 byte byte uint16 uint16 bit&02 bit&04 bit&08 bit&10 bit&20 byte bit&40 bit&80 bit&01 bit&02 bit&04 bit&08 bit&10 str ContentType byte ContentFinderConditionTransient uint32 uint16 Image uint32 sbyte bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool
4 0 0 0 0 False 0 0 0 108 0 0 0 0 0 0 0 0 0 0 False True True False False 0 False False False False False False True 0 0 0 0 0 0 -1 False False False False False False False False False False False False False False False False False False False False False False False False False False False False False False False False False False False False False False
5 1 f1r1 169 1 1 False 0 0 0 108 2 0 0 0 0 0 24 27 0 0 True True True False False 1 True False True False False False True the Thousand Maws of Toto–Rak 2 6 1 5 112005 0 -1 True False False False False False False False True False False False False False False False False False False False False False False False False False False False False False False False False False False False False False
6 2 f1d1 164 1 2 False 0 0 0 108 2 0 0 0 0 0 16 19 0 0 True True True False False 1 True False True False False False True the Tam–Tara Deepcroft 2 6 2 2 112002 0 -1 True False False False False False False False True False False False False False False False False False False False False False False False False False False False False False False False False False False False False False
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+136 -42
View File
@@ -1,42 +1,136 @@
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35
#,Name,,Description,DutyType,,,IsInDutyFinder,OpenRule,,RequiredLevel,,ItemLevel{Required},,Icon,ContentRouletteRoleBonus,Reward{TomeA},Reward{TomeB},Reward{TomeC},,,SortKey,,ContentMemberType,,,,,,,,,,RequireAllDuties,,,
int32,str,str,str,str,byte,uint32,bit&01,ContentRouletteOpenRule,bit&02,byte,byte,uint16,uint16,Image,ContentRouletteRoleBonus,uint16,uint16,uint16,uint32,uint16,byte,byte,ContentMemberType,byte,byte,sbyte,byte,byte,byte,byte,bit&04,bit&08,bit&10,bit&20,byte,uint16
0,"","","","",0,0,False,1,False,0,0,0,0,0,0,0,0,0,0,0,0,108,0,0,0,-1,0,0,0,0,True,True,False,False,0,0
1,"Duty Roulette: Leveling","","A dungeon or trial will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.␍␍※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.␍※The amount of bonus company seals awarded is determined by class/job level.␍※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available.␍※Joining this duty as a party will nullify any “adventurer in need” bonus.␍","Duty Type: Light Party Dungeons & Trials",0,0,True,1,False,16,16,0,0,112034,1,0,100,5,0,0,4,108,2,0,0,0,1,0,90,0,True,True,False,False,0,0
2,"Duty Roulette: Level 50/60 Dungeons","","A level 50/60 dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.␍␍※Bonus gil and EXP will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.␍※The standard reward for this duty roulette category and all related bonuses are available once per day.␍※Joining this duty as a party will nullify any “adventurer in need” bonus.␍","Duty Type: Level 50/60 Light Party Dungeons",0,0,True,1,False,50,50,45,0,112035,2,100,120,0,0,0,3,108,2,0,0,1,1,0,90,0,True,True,False,False,0,0
3,"Duty Roulette: Main Scenario","","A main scenario duty for full parties (8 players) will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.␍␍※Cutscenes cannot be skipped.※Bonus gil and EXP will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.␍※The standard reward for this duty roulette category and all related bonuses are available once per day.␍※Joining this duty as a party will nullify any “adventurer in need” bonus.␍","Duty Type: Full Party Dungeons",0,0,True,1,False,50,50,42,0,112036,3,300,100,50,0,0,6,108,3,0,0,2,1,0,120,0,True,True,False,False,0,0
4,"Duty Roulette: Guildhests","","A guildhest will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.␍␍※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.␍※The amount of bonus company seals awarded is determined by class/job level.␍※The standard reward for this duty roulette category and all related bonuses are available once per day.␍※Joining this duty as a party will nullify any “adventurer in need” bonus.␍※Only light party guildhests will be selected when joining this duty as a group of four. There are no role restrictions when in a light party.␍","Duty Type: Guildhests",0,0,True,1,False,10,10,0,0,112037,4,0,0,0,0,0,7,108,3,0,0,3,1,0,30,0,True,True,False,False,0,0
5,"Duty Roulette: Expert","","An expert dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.␍␍※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.␍※The standard reward for this duty roulette category and all related bonuses are available once per day.␍※Joining this duty as a party will nullify any “adventurer in need” bonus.␍","Duty Type: Light Party Expert Dungeons",2,0,True,2,False,70,70,330,0,112057,5,0,60,40,0,0,1,108,2,0,0,4,1,0,90,0,True,True,False,False,0,0
6,"Duty Roulette: Trials","","A trial will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.␍␍※The standard reward for this duty roulette category and all related bonuses are available once per day.␍※Joining this duty as a party will nullify any “adventurer in need” bonus.␍","Duty Type: Trials",0,0,True,1,False,50,50,90,0,112056,6,0,60,10,0,0,5,108,3,0,0,5,1,0,60,0,True,True,False,False,0,0
7,"Daily Challenge: Frontline","","The current daily Frontline battle (indicated under <Color(-34022)>Information</Color>) will be joined. Successful completion will earn you far greater rewards.␍␍※The daily challenge reward bonus is available once per day.","Duty Type: Frontline",1,0,True,1,True,30,30,0,0,112083,0,0,50,20,600,1000,15,110,1,0,0,6,1,28,20,30,True,True,False,False,0,0
8,"Duty Roulette: Level 70 Dungeons","","A level 70 dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.␍␍※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.␍※The standard reward for this duty roulette category and all related bonuses are available once per day.␍※Joining this duty as a party will nullify any “adventurer in need” bonus.␍","Duty Type: Level 70 Light Party Dungeons",2,0,True,2,False,70,70,300,0,112123,7,0,100,15,0,0,2,108,2,0,0,7,1,0,90,0,True,True,False,False,0,0
9,"Duty Roulette: Mentor","","A mentor-oriented duty will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.␍␍※Only available if you have achieved mentor status.␍※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.␍※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available.␍","Duty Type: Mentor-oriented Duties",2,0,True,2,False,70,70,335,0,112144,8,0,30,10,0,0,10,108,1,0,0,8,1,0,30,120,True,True,False,False,0,0
10,"","","","",0,0,False,0,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,False,False,False,False,0,0
11,"The Feast (Training Match)","","The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!","Crystal Tower Training Grounds",0,0,True,3,True,30,30,0,0,112282,0,0,0,0,0,0,21,110,6,3,2,-1,6,1,6,0,False,False,False,False,0,40008
12,"","","","",0,0,False,0,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,False,False,False,False,0,0
13,"The Feast (Ranked Match)","","The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!␍␍※Match results will affect solo PvP rating.␍※Players with comparable solo PvP ratings will be matched with one another and sorted into parties with relatively equal average ratings.","Crystal Tower Training Grounds",0,1,True,3,True,30,30,0,0,112282,0,0,0,0,0,0,23,110,6,3,1,-1,6,1,6,0,False,False,True,True,0,40010
14,"","","","",0,0,False,0,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,False,False,False,False,0,0
15,"Duty Roulette: Alliance Raids","","A 24-member alliance raid will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.␍␍※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.␍※The standard reward for this duty roulette category and all related bonuses are available once per day.","Duty Type: Alliance Raids",0,0,True,1,False,50,50,70,0,112259,9,100,100,50,0,0,8,108,5,0,0,9,1,0,120,0,True,True,False,False,0,0
16,"The Feast (Team Ranked Match)","","The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!␍␍※Match results will affect PvP team rating.␍※Teams with comparable PvP ratings will be matched with one another.","Crystal Tower Training Grounds",0,2,True,3,True,30,30,0,0,112288,0,0,0,0,0,0,24,110,21,1,4,-1,6,1,6,0,False,False,False,True,0,40022
17,"Duty Roulette: Normal Raids","","An 8-man raid will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.␍␍※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.␍※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available.","Duty Type: Normal Raids",0,0,True,1,False,60,60,170,0,112294,10,80,60,15,0,0,9,108,3,0,0,10,1,0,90,0,True,True,False,False,0,0
18,"Chocobo Race: Sagolii Road","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!␍␍※Race class will be determined by current chocobo rating.␍※When participating as a party, race class will be determined by the lowest-rated chocobo.␍※Chocobo attributes will be synced to the lowest-rated chocobo.","",0,0,True,4,False,1,0,0,0,112086,0,0,0,0,0,0,32,109,23,3,8,-1,19,26,10,0,True,False,False,False,0,0
19,"Chocobo Race: Costa del Sol","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!␍␍※Race class will be determined by current chocobo rating.␍※When participating as a party, race class will be determined by the lowest-rated chocobo.␍※Chocobo attributes will be synced to the lowest-rated chocobo.","",0,0,True,4,False,1,0,0,0,112084,0,0,0,0,0,0,33,109,23,3,8,-1,19,26,10,0,True,False,False,False,0,0
20,"Chocobo Race: Tranquil Paths","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!␍␍※Race class will be determined by current chocobo rating.␍※When participating as a party, race class will be determined by the lowest-rated chocobo.␍※Chocobo attributes will be synced to the lowest-rated chocobo.","",0,0,True,4,False,1,0,0,0,112085,0,0,0,0,0,0,34,109,23,3,8,-1,19,26,10,0,True,False,False,False,0,0
21,"Chocobo Race: Random","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!␍␍※A course will be selected at random from those available.␍※Race class will be determined by current chocobo rating.␍※When participating as a party, race class will be determined by the lowest-rated chocobo.␍※Chocobo attributes will be synced to the lowest-rated chocobo.","",0,0,True,4,False,1,0,0,0,112295,0,0,0,0,0,0,31,109,23,3,8,-1,19,26,10,0,True,False,False,False,0,0
22,"Chocobo Race: Sagolii Road","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!␍␍※Race will only feature current party members.␍※When participating as a party, race class will be determined by the lowest-rated chocobo.␍※Chocobo attributes will be synced to the lowest-rated chocobo.␍※No experience or prizes will be rewarded.","",0,0,True,4,False,1,0,0,0,112086,0,0,0,0,0,0,36,109,23,3,8,-1,19,27,10,0,True,False,False,False,0,0
23,"Chocobo Race: Costa del Sol","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!␍␍※Race will only feature current party members.␍※When participating as a party, race class will be determined by the lowest-rated chocobo.␍※Chocobo attributes will be synced to the lowest-rated chocobo.␍※No experience or prizes will be rewarded.","",0,0,True,4,False,1,0,0,0,112084,0,0,0,0,0,0,37,109,23,3,8,-1,19,27,10,0,True,False,False,False,0,0
24,"Chocobo Race: Tranquil Paths","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!␍␍※Race will only feature current party members.␍※When participating as a party, race class will be determined by the lowest-rated chocobo.␍※Chocobo attributes will be synced to the lowest-rated chocobo.␍※No experience or prizes will be rewarded.","",0,0,True,4,False,1,0,0,0,112085,0,0,0,0,0,0,38,109,23,3,8,-1,19,27,10,0,True,False,False,False,0,0
25,"Chocobo Race: Random","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!␍␍※A course will be selected at random from those available.␍※Race will only feature current party members.␍※When participating as a party, race class will be determined by the lowest-rated chocobo.␍※Chocobo attributes will be synced to the lowest-rated chocobo.␍※No experience or prizes will be rewarded.","",0,0,True,4,False,1,0,0,0,112295,0,0,0,0,0,0,35,109,23,3,8,-1,19,27,10,0,True,False,False,False,0,0
26,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,34,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
27,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,35,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
28,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,36,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
29,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,37,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
30,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,38,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
31,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,39,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
32,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,40,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
33,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,41,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
34,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,42,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
35,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,43,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
36,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,44,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
37,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,45,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
38,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,46,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35
#,Name,,Description,DutyType,,,IsInDutyFinder,OpenRule,,RequiredLevel,,ItemLevel{Required},,Icon,ContentRouletteRoleBonus,Reward{TomeA},Reward{TomeB},Reward{TomeC},,,SortKey,,ContentMemberType,,,,,,,,,,RequireAllDuties,,ContentRouletteOpenRule,InstanceContent
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0,"","","","",0,0,False,1,False,0,0,0,0,0,0,0,0,0,0,0,0,108,0,0,0,-1,0,0,0,0,True,True,False,False,0,0
1,"Duty Roulette: Leveling","","A dungeon or trial will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.
※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
※The amount of bonus company seals awarded is determined by class/job level.
※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available.
※Joining this duty as a party will nullify any “adventurer in need” bonus.
","Duty Type: Light Party Dungeons & Trials",0,0,True,1,False,16,16,0,0,112034,1,0,100,5,0,0,4,108,2,0,0,0,1,0,90,0,True,True,False,False,0,0
2,"Duty Roulette: Level 50/60 Dungeons","","A level 50/60 dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.
※Bonus gil and EXP will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
※The standard reward for this duty roulette category and all related bonuses are available once per day.
※Joining this duty as a party will nullify any “adventurer in need” bonus.
","Duty Type: Level 50/60 Light Party Dungeons",0,0,True,1,False,50,50,45,0,112035,2,100,120,0,0,0,3,108,2,0,0,1,1,0,90,0,True,True,False,False,0,0
3,"Duty Roulette: Main Scenario","","A main scenario duty for full parties (8 players) will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.
※Cutscenes cannot be skipped.※Bonus gil and EXP will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
※The standard reward for this duty roulette category and all related bonuses are available once per day.
※Joining this duty as a party will nullify any “adventurer in need” bonus.
","Duty Type: Full Party Dungeons",0,0,True,1,False,50,50,42,0,112036,3,300,100,50,0,0,6,108,3,0,0,2,1,0,120,0,True,True,False,False,0,0
4,"Duty Roulette: Guildhests","","A guildhest will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.
※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
※The amount of bonus company seals awarded is determined by class/job level.
※The standard reward for this duty roulette category and all related bonuses are available once per day.
※Joining this duty as a party will nullify any “adventurer in need” bonus.
※Only light party guildhests will be selected when joining this duty as a group of four. There are no role restrictions when in a light party.
","Duty Type: Guildhests",0,0,True,1,False,10,10,0,0,112037,4,0,0,0,0,0,7,108,3,0,0,3,1,0,30,0,True,True,False,False,0,0
5,"Duty Roulette: Expert","","An expert dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.
※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
※The standard reward for this duty roulette category and all related bonuses are available once per day.
※Joining this duty as a party will nullify any “adventurer in need” bonus.
","Duty Type: Light Party Expert Dungeons",2,0,True,2,False,70,70,330,0,112057,5,0,60,40,0,0,1,108,2,0,0,4,1,0,90,0,True,True,False,False,0,0
6,"Duty Roulette: Trials","","A trial will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.
※The standard reward for this duty roulette category and all related bonuses are available once per day.
※Joining this duty as a party will nullify any “adventurer in need” bonus.
","Duty Type: Trials",0,0,True,1,False,50,50,90,0,112056,6,0,60,10,0,0,5,108,3,0,0,5,1,0,60,0,True,True,False,False,0,0
7,"Daily Challenge: Frontline","","The current daily Frontline battle (indicated under <Color(-34022)>Information</Color>) will be joined. Successful completion will earn you far greater rewards.
※The daily challenge reward bonus is available once per day.","Duty Type: Frontline",1,0,True,1,True,30,30,0,0,112083,0,0,50,20,600,1000,15,110,1,0,0,6,1,28,20,30,True,True,False,False,0,0
8,"Duty Roulette: Level 70 Dungeons","","A level 70 dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.
※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
※The standard reward for this duty roulette category and all related bonuses are available once per day.
※Joining this duty as a party will nullify any “adventurer in need” bonus.
","Duty Type: Level 70 Light Party Dungeons",2,0,True,2,False,70,70,300,0,112123,7,0,100,15,0,0,2,108,2,0,0,7,1,0,90,0,True,True,False,False,0,0
9,"Duty Roulette: Mentor","","A mentor-oriented duty will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.
※Only available if you have achieved mentor status.
※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available.
","Duty Type: Mentor-oriented Duties",2,0,True,2,False,70,70,335,0,112144,8,0,30,10,0,0,10,108,1,0,0,8,1,0,30,120,True,True,False,False,0,0
10,"","","","",0,0,False,0,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,False,False,False,False,0,0
11,"The Feast (Training Match)","","The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!","Crystal Tower Training Grounds",0,0,True,3,True,30,30,0,0,112282,0,0,0,0,0,0,21,110,6,3,2,-1,6,1,6,0,False,False,False,False,0,40008
12,"","","","",0,0,False,0,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,False,False,False,False,0,0
13,"The Feast (Ranked Match)","","The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!
※Match results will affect solo PvP rating.
※Players with comparable solo PvP ratings will be matched with one another and sorted into parties with relatively equal average ratings.","Crystal Tower Training Grounds",0,1,True,3,True,30,30,0,0,112282,0,0,0,0,0,0,23,110,6,3,1,-1,6,1,6,0,False,False,True,True,0,40010
14,"","","","",0,0,False,0,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,False,False,False,False,0,0
15,"Duty Roulette: Alliance Raids","","A 24-member alliance raid will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.
※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
※The standard reward for this duty roulette category and all related bonuses are available once per day.","Duty Type: Alliance Raids",0,0,True,1,False,50,50,70,0,112259,9,100,100,50,0,0,8,108,5,0,0,9,1,0,120,0,True,True,False,False,0,0
16,"The Feast (Team Ranked Match)","","The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!
※Match results will affect PvP team rating.
※Teams with comparable PvP ratings will be matched with one another.","Crystal Tower Training Grounds",0,2,True,3,True,30,30,0,0,112288,0,0,0,0,0,0,24,110,21,1,4,-1,6,1,6,0,False,False,False,True,0,40022
17,"Duty Roulette: Normal Raids","","An 8-man raid will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards.
※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available.","Duty Type: Normal Raids",0,0,True,1,False,60,60,170,0,112294,10,80,60,15,0,0,9,108,3,0,0,10,1,0,90,0,True,True,False,False,0,0
18,"Chocobo Race: Sagolii Road","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!
※Race class will be determined by current chocobo rating.
※When participating as a party, race class will be determined by the lowest-rated chocobo.
※Chocobo attributes will be synced to the lowest-rated chocobo.","",0,0,True,4,False,1,0,0,0,112086,0,0,0,0,0,0,32,109,23,3,8,-1,19,26,10,0,True,False,False,False,0,0
19,"Chocobo Race: Costa del Sol","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!
※Race class will be determined by current chocobo rating.
※When participating as a party, race class will be determined by the lowest-rated chocobo.
※Chocobo attributes will be synced to the lowest-rated chocobo.","",0,0,True,4,False,1,0,0,0,112084,0,0,0,0,0,0,33,109,23,3,8,-1,19,26,10,0,True,False,False,False,0,0
20,"Chocobo Race: Tranquil Paths","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!
※Race class will be determined by current chocobo rating.
※When participating as a party, race class will be determined by the lowest-rated chocobo.
※Chocobo attributes will be synced to the lowest-rated chocobo.","",0,0,True,4,False,1,0,0,0,112085,0,0,0,0,0,0,34,109,23,3,8,-1,19,26,10,0,True,False,False,False,0,0
21,"Chocobo Race: Random","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!
※A course will be selected at random from those available.
※Race class will be determined by current chocobo rating.
※When participating as a party, race class will be determined by the lowest-rated chocobo.
※Chocobo attributes will be synced to the lowest-rated chocobo.","",0,0,True,4,False,1,0,0,0,112295,0,0,0,0,0,0,31,109,23,3,8,-1,19,26,10,0,True,False,False,False,0,0
22,"Chocobo Race: Sagolii Road","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!
※Race will only feature current party members.
※When participating as a party, race class will be determined by the lowest-rated chocobo.
※Chocobo attributes will be synced to the lowest-rated chocobo.
※No experience or prizes will be rewarded.","",0,0,True,4,False,1,0,0,0,112086,0,0,0,0,0,0,36,109,23,3,8,-1,19,27,10,0,True,False,False,False,0,0
23,"Chocobo Race: Costa del Sol","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!
※Race will only feature current party members.
※When participating as a party, race class will be determined by the lowest-rated chocobo.
※Chocobo attributes will be synced to the lowest-rated chocobo.
※No experience or prizes will be rewarded.","",0,0,True,4,False,1,0,0,0,112084,0,0,0,0,0,0,37,109,23,3,8,-1,19,27,10,0,True,False,False,False,0,0
24,"Chocobo Race: Tranquil Paths","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!
※Race will only feature current party members.
※When participating as a party, race class will be determined by the lowest-rated chocobo.
※Chocobo attributes will be synced to the lowest-rated chocobo.
※No experience or prizes will be rewarded.","",0,0,True,4,False,1,0,0,0,112085,0,0,0,0,0,0,38,109,23,3,8,-1,19,27,10,0,True,False,False,False,0,0
25,"Chocobo Race: Random","","Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing!
※A course will be selected at random from those available.
※Race will only feature current party members.
※When participating as a party, race class will be determined by the lowest-rated chocobo.
※Chocobo attributes will be synced to the lowest-rated chocobo.
※No experience or prizes will be rewarded.","",0,0,True,4,False,1,0,0,0,112295,0,0,0,0,0,0,35,109,23,3,8,-1,19,27,10,0,True,False,False,False,0,0
26,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,34,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
27,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,35,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
28,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,36,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
29,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,37,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
30,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,38,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
31,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,39,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
32,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,40,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
33,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,41,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
34,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,42,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
35,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,43,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
36,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,44,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
37,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,45,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
38,"Chocobo Race: Random","","","",0,0,False,4,False,1,0,0,0,112295,0,0,0,0,0,0,46,109,23,3,8,-1,19,0,10,0,True,False,False,False,0,0
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
2 # Name Description DutyType IsInDutyFinder OpenRule RequiredLevel ItemLevel{Required} Icon ContentRouletteRoleBonus Reward{TomeA} Reward{TomeB} Reward{TomeC} SortKey ContentMemberType RequireAllDuties ContentRouletteOpenRule InstanceContent
3 int32 str str str str byte uint32 bit&01 ContentRouletteOpenRule bit&02 byte byte uint16 uint16 Image ContentRouletteRoleBonus uint16 uint16 uint16 uint32 uint16 byte byte ContentMemberType byte byte sbyte byte byte byte byte bit&04 bit&08 bit&10 bit&20 byte uint16 InstanceContent
4 0 0 0 False 1 False 0 0 0 0 0 0 0 0 0 0 0 0 108 0 0 0 -1 0 0 0 0 True True False False 0 0
5 1 Duty Roulette: Leveling A dungeon or trial will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The amount of bonus company seals awarded is determined by class/job level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available. ※Joining this duty as a party will nullify any “adventurer in need” bonus. A dungeon or trial will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The amount of bonus company seals awarded is determined by class/job level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available. ※Joining this duty as a party will nullify any “adventurer in need” bonus. Duty Type: Light Party Dungeons & Trials 0 0 True 1 False 16 16 0 0 112034 1 0 100 5 0 0 4 108 2 0 0 0 1 0 90 0 True True False False 0 0
6 2 Duty Roulette: Level 50/60 Dungeons A level 50/60 dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus gil and EXP will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. A level 50/60 dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus gil and EXP will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. Duty Type: Level 50/60 Light Party Dungeons 0 0 True 1 False 50 50 45 0 112035 2 100 120 0 0 0 3 108 2 0 0 1 1 0 90 0 True True False False 0 0
7 3 Duty Roulette: Main Scenario A main scenario duty for full parties (8 players) will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Cutscenes cannot be skipped.※Bonus gil and EXP will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. A main scenario duty for full parties (8 players) will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Cutscenes cannot be skipped.※Bonus gil and EXP will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. Duty Type: Full Party Dungeons 0 0 True 1 False 50 50 42 0 112036 3 300 100 50 0 0 6 108 3 0 0 2 1 0 120 0 True True False False 0 0
8 4 Duty Roulette: Guildhests A guildhest will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The amount of bonus company seals awarded is determined by class/job level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. ※Only light party guildhests will be selected when joining this duty as a group of four. There are no role restrictions when in a light party. A guildhest will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The amount of bonus company seals awarded is determined by class/job level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. ※Only light party guildhests will be selected when joining this duty as a group of four. There are no role restrictions when in a light party. Duty Type: Guildhests 0 0 True 1 False 10 10 0 0 112037 4 0 0 0 0 0 7 108 3 0 0 3 1 0 30 0 True True False False 0 0
9 5 Duty Roulette: Expert An expert dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. An expert dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. Duty Type: Light Party Expert Dungeons 2 0 True 2 False 70 70 330 0 112057 5 0 60 40 0 0 1 108 2 0 0 4 1 0 90 0 True True False False 0 0
10 6 Duty Roulette: Trials A trial will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. A trial will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. Duty Type: Trials 0 0 True 1 False 50 50 90 0 112056 6 0 60 10 0 0 5 108 3 0 0 5 1 0 60 0 True True False False 0 0
11 7 Daily Challenge: Frontline The current daily Frontline battle (indicated under <Color(-34022)>Information</Color>) will be joined. Successful completion will earn you far greater rewards. ※The daily challenge reward bonus is available once per day. The current daily Frontline battle (indicated under <Color(-34022)>Information</Color>) will be joined. Successful completion will earn you far greater rewards. ※The daily challenge reward bonus is available once per day. Duty Type: Frontline 1 0 True 1 True 30 30 0 0 112083 0 0 50 20 600 1000 15 110 1 0 0 6 1 28 20 30 True True False False 0 0
12 8 Duty Roulette: Level 70 Dungeons A level 70 dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. A level 70 dungeon will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. ※Joining this duty as a party will nullify any “adventurer in need” bonus. Duty Type: Level 70 Light Party Dungeons 2 0 True 2 False 70 70 300 0 112123 7 0 100 15 0 0 2 108 2 0 0 7 1 0 90 0 True True False False 0 0
13 9 Duty Roulette: Mentor A mentor-oriented duty will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Only available if you have achieved mentor status. ※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available. A mentor-oriented duty will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Only available if you have achieved mentor status. ※Bonus gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available. Duty Type: Mentor-oriented Duties 2 0 True 2 False 70 70 335 0 112144 8 0 30 10 0 0 10 108 1 0 0 8 1 0 30 120 True True False False 0 0
14 10 0 0 False 0 False 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 False False False False 0 0
15 11 The Feast (Training Match) The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones! Crystal Tower Training Grounds 0 0 True 3 True 30 30 0 0 112282 0 0 0 0 0 0 21 110 6 3 2 -1 6 1 6 0 False False False False 0 40008
16 12 0 0 False 0 False 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 False False False False 0 0
17 13 The Feast (Ranked Match) The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones! ※Match results will affect solo PvP rating. ※Players with comparable solo PvP ratings will be matched with one another and sorted into parties with relatively equal average ratings. The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones! ※Match results will affect solo PvP rating. ※Players with comparable solo PvP ratings will be matched with one another and sorted into parties with relatively equal average ratings. Crystal Tower Training Grounds 0 1 True 3 True 30 30 0 0 112282 0 0 0 0 0 0 23 110 6 3 1 -1 6 1 6 0 False False True True 0 40010
18 14 0 0 False 0 False 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 False False False False 0 0
19 15 Duty Roulette: Alliance Raids A 24-member alliance raid will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. A 24-member alliance raid will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. Duty Type: Alliance Raids 0 0 True 1 False 50 50 70 0 112259 9 100 100 50 0 0 8 108 5 0 0 9 1 0 120 0 True True False False 0 0
20 16 The Feast (Team Ranked Match) The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones! ※Match results will affect PvP team rating. ※Teams with comparable PvP ratings will be matched with one another. The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones! ※Match results will affect PvP team rating. ※Teams with comparable PvP ratings will be matched with one another. Crystal Tower Training Grounds 0 2 True 3 True 30 30 0 0 112288 0 0 0 0 0 0 24 110 21 1 4 -1 6 1 6 0 False False False True 0 40022
21 17 Duty Roulette: Normal Raids An 8-man raid will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available. An 8-man raid will be selected at random from among those you have unlocked. Successful completion will earn you far greater rewards. ※Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level. ※The standard reward for this duty roulette category and all related bonuses are available once per day. The “adventurer in need” reward is always available. Duty Type: Normal Raids 0 0 True 1 False 60 60 170 0 112294 10 80 60 15 0 0 9 108 3 0 0 10 1 0 90 0 True True False False 0 0
22 18 Chocobo Race: Sagolii Road Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race class will be determined by current chocobo rating. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race class will be determined by current chocobo rating. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. 0 0 True 4 False 1 0 0 0 112086 0 0 0 0 0 0 32 109 23 3 8 -1 19 26 10 0 True False False False 0 0
23 19 Chocobo Race: Costa del Sol Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race class will be determined by current chocobo rating. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race class will be determined by current chocobo rating. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. 0 0 True 4 False 1 0 0 0 112084 0 0 0 0 0 0 33 109 23 3 8 -1 19 26 10 0 True False False False 0 0
24 20 Chocobo Race: Tranquil Paths Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race class will be determined by current chocobo rating. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race class will be determined by current chocobo rating. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. 0 0 True 4 False 1 0 0 0 112085 0 0 0 0 0 0 34 109 23 3 8 -1 19 26 10 0 True False False False 0 0
25 21 Chocobo Race: Random Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※A course will be selected at random from those available. ※Race class will be determined by current chocobo rating. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※A course will be selected at random from those available. ※Race class will be determined by current chocobo rating. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. 0 0 True 4 False 1 0 0 0 112295 0 0 0 0 0 0 31 109 23 3 8 -1 19 26 10 0 True False False False 0 0
26 22 Chocobo Race: Sagolii Road Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race will only feature current party members. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. ※No experience or prizes will be rewarded. Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race will only feature current party members. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. ※No experience or prizes will be rewarded. 0 0 True 4 False 1 0 0 0 112086 0 0 0 0 0 0 36 109 23 3 8 -1 19 27 10 0 True False False False 0 0
27 23 Chocobo Race: Costa del Sol Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race will only feature current party members. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. ※No experience or prizes will be rewarded. Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race will only feature current party members. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. ※No experience or prizes will be rewarded. 0 0 True 4 False 1 0 0 0 112084 0 0 0 0 0 0 37 109 23 3 8 -1 19 27 10 0 True False False False 0 0
28 24 Chocobo Race: Tranquil Paths Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race will only feature current party members. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. ※No experience or prizes will be rewarded. Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※Race will only feature current party members. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. ※No experience or prizes will be rewarded. 0 0 True 4 False 1 0 0 0 112085 0 0 0 0 0 0 38 109 23 3 8 -1 19 27 10 0 True False False False 0 0
29 25 Chocobo Race: Random Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※A course will be selected at random from those available. ※Race will only feature current party members. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. ※No experience or prizes will be rewarded. Dedicated men and women working in harmony with their feathered companions, thundering towards the finish line for fame and fortune─that, my friend, is chocobo racing! ※A course will be selected at random from those available. ※Race will only feature current party members. ※When participating as a party, race class will be determined by the lowest-rated chocobo. ※Chocobo attributes will be synced to the lowest-rated chocobo. ※No experience or prizes will be rewarded. 0 0 True 4 False 1 0 0 0 112295 0 0 0 0 0 0 35 109 23 3 8 -1 19 27 10 0 True False False False 0 0
30 26 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 34 109 23 3 8 -1 19 0 10 0 True False False False 0 0
31 27 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 35 109 23 3 8 -1 19 0 10 0 True False False False 0 0
32 28 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 36 109 23 3 8 -1 19 0 10 0 True False False False 0 0
33 29 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 37 109 23 3 8 -1 19 0 10 0 True False False False 0 0
34 30 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 38 109 23 3 8 -1 19 0 10 0 True False False False 0 0
35 31 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 39 109 23 3 8 -1 19 0 10 0 True False False False 0 0
36 32 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 40 109 23 3 8 -1 19 0 10 0 True False False False 0 0
37 33 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 41 109 23 3 8 -1 19 0 10 0 True False False False 0 0
38 34 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 42 109 23 3 8 -1 19 0 10 0 True False False False 0 0
39 35 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 43 109 23 3 8 -1 19 0 10 0 True False False False 0 0
40 36 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 44 109 23 3 8 -1 19 0 10 0 True False False False 0 0
41 37 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 45 109 23 3 8 -1 19 0 10 0 True False False False 0 0
42 38 Chocobo Race: Random 0 0 False 4 False 1 0 0 0 112295 0 0 0 0 0 0 46 109 23 3 8 -1 19 0 10 0 True False False False 0 0
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20,4,"Well met! I've been dispatched by the Adventurers' Guild to recruit volunteers for special small-scale operations known as guildhests. You look to be of sound mind and body. Might you consider joining?"
21,4,"Wait... Might this be your first time participating in a guildhest? I remember my first hest. It was the night of my twentieth nameday. My fellow guildmates invited me to join them in the slaying of a family of peistes who were stealing chocobo eggs from Bentbranch Meadows."
22,4,"The moment we arrived, one of the terrible beasts immediately turned to me and charged. The thing was thrice my size and had already maimed several chocobokeeps."
23,4,"There was no way I could win, so I simply froze and waited for the end. But that's when I remembered that I was not alone. My friends rallied around me, and together we defeated the peistes! That, my friend, is what a guildhest is truly about."
24,4,"Well met! I've been dispatched by the Adventurers' Guild to recruit volunteers for special small-scale operations known as guildhests."
25,4,"These operations will pit those volunteers against deadly foes, and the odds won't always be in their favor. This is why we require all participants to be of sound mind and body─something that you do not yet appear to be."
26,4,"Time is of the essence. If you have something to ask, make it quick."
27,4,"The operation was a success! Here's your reward, and don't let anyone tell you that you didn't earn it."
28,4,"The operation was a success! Here's your payment, and for your efforts, I've thrown in a little extra, so that you may consider returning to aid us once again."
29,4,"Well, well. It looks like you have a full bag."
30,4,"Can't you see I'm busy attending to your allies? I don't have time to chat."
31,4,"Fall in and make ready!"
40,4,"Greetings, adventurer. I am a battlewarden dispatched by the Adventurers' Guild and tasked with recruiting volunteers to participate in operations known by the quaint moniker, “guildhest.”"
41,4,"As this appears to be your first time joining us, allow me a moment to explain in detail just what exactly a guildhest entails."
42,4,"More than a simple levequest, but not quite as realm-shaking as a Grand Company outing, guildhests will test your ability to work together with a small party of battle companions to overcome not-so-small obstacles."
43,4,"The duty is taxing, but the coin is decent, and you will be helping maintain the safety of Eorzea and the well-being of her citizens. So, what say you?"
44,4,"Greetings, adventurer. I am a battlewarden dispatched by the Adventurers' Guild and tasked with recruiting volunteers to participate in operations known by the quaint moniker, “guildhest.”"
45,4,"I can tell by your garb and gait that the tasks I offer are far beyond a <If(PlayerParameter(4))>woman<Else/>man</If> of your means. Might I suggest you return once you have honed your skills in the martial or magical arts?"
46,4,"Quickly, adventurer. Every moment spent chatting with me is a moment squandered."
47,4,"Excellent work! Ah, but I suppose you will be wanting your reward now. Very good, then. You have more than earned it."
48,4,"A solid performance. You seem to know your way around the battlefield. Here is to hoping that I may work with you again at a later time."
49,4,"Your bag appears to be quite full. You should consider hiring a retainer."
50,4,"I am attending to your allies at the moment. I will see to you when I have finished."
51,4,"At ease, adventurer. All your allies have yet to arrive."
60,4,"Battlewarden Tiroro Tiro, at your service...or should I say, you'll be at <Emphasis>my</Emphasis> service if you agree to join one of our guildhests."
61,4,"What's a guildhest? Why, it's a be<Emphasis>hest</Emphasis> issued by the Adventurers' <Emphasis>Guild</Emphasis>, savvy? When a certain task brought to the attention of the guild is a little too grand for a leve, but not grand enough for Grand Company involvement, they're deemed guildhests and sent to yours truly."
62,4,"But don't let the lack of grandeur fool you. The tasks are anythin' but simple. Most take place in tight quarters, and <Emphasis>all</Emphasis> require precision teamwork 'twixt you and your battlemates."
63,4,"And so what do you get in return for placing your neck on the loppin' block? Besides a beamin' grin from Battlewarden Tiroro Tiro? Fame, fortune, the usual."
64,4,"Battlewarden Tiroro Tiro, at your service...or should I say, you'll be at <Emphasis>my</Emphasis> service if you agree to join one of our guildhests."
65,4,"But now that I take a closer look at you, I don't reckon you'll be at <Emphasis>anyone's</Emphasis> service till you've bloodied your hands a bit more."
66,4,"I can't think of a single reason why you should be over <Emphasis>here</Emphasis> when the things what need guttin' sit over <Emphasis>there</Emphasis>. Unless that is, you're fixin' to bolt."
67,4,"Bloody hells, that was brilliant! I never tire of watchin' me a good broil, especially when it's down and dirty. Here's your coin, just as promised."
68,4,"Hah hah hah! A fine display for a first-timer. Here's your well-earned coin. I've tossed in a little somethin' extra to sweeten the deal, so's that you might consider comin' back."
69,4,"I cannot well fit your reward into that pack. She's burstin' at the seams!"
70,4,"Wait the queue with the rest o' your battlemates, <If(PlayerParameter(4))>lass<Else/>lad</If>. There's only one of me, despite the demand."
71,4,"The operation will begin when your party is complete."
80,4,"Shkoh! Shkoh! Gobbieflock in danger! Uplanders take gatekey! Open Headgate!"
81,4,"Twist gatekey! Open Headgate with much fastness!"
82,0,""
100,4,"My name is Sidonia. I am a battlewarden with the Adventurers' Guild tasked with the distribution and evaluation of guildhests originating here in Coerthas."
101,4,"As it is your first time to participate in a guildhest, allow me a moment to explain the particulars."
102,4,"I suppose you are wondering what exactly a guildhest is. The answer to that is simple. A guildhest is a task assigned to small parties of able adventurers, usually to rid the realm of some imminent threat."
103,4,"The tasks, however, are anything but simple. They will require not only battle prowess, but the ability to work with others, conceive and execute complex strategies, and finally adapt those strategies when conditions change...and they always do."
104,4,"My name is Sidonia. I am a battlewarden with the Adventurers' Guild tasked with the distribution and evaluation of guildhests originating here in Coerthas."
105,4,"It is clear that you have journeyed far to come here, and for that I commend you. However, the Adventurers' Guild is in need of someone with experience...something it is also clear you lack."
106,4,"Why is it you stand here speaking with me while the enemy beyond lurks still?"
107,4,"I conclude that hest objectives have been completed to the satisfaction of the guild, and therefore hereby present you with your reward."
108,4,"Your performance is deserving of a reward beyond that which was promised in the original accord."
109,4,"You carry quite the burden with you, adventurer. I do not believe the reward I have prepared will fit in that bag of yours."
110,4,"Might I ask you to wait until I have finished serving your companions?"
111,4,"Patience, adventurer. There will be time for killing soon enough."
120,4,"Archimbalt Two Trees, battlewarden with the Adventurers' Guild, at your service, <If(PlayerParameter(4))>good lady<Else/>good sir</If>."
121,4,"I, myself, was once an adventurer, just as you. The Age of Calm had given rise to the guilds, and there was much work to be had. Work like these guildhests, though they were simply called behests back then."
122,4,"Now, here I am. Twenty and five summers since I first picked up a blade, guiding a new generation into the jaws of battle."
123,4,"If it is blood and glory you seek; if it is fighting shoulder to shoulder with trusted companions to overcome impossible odds that gives your life meaning; and if you wish to do all this and line your pockets with gil while you're at it, then you need look no further!"
124,4,"Archimbalt Two Trees, battlewarden with the Adventurers' Guild, at your service, <If(PlayerParameter(4))>good lady<Else/>good sir</If>."
125,4,"I have seen my share of battles in the twenty and five summers since I took up a sword and slew my first wharf rat. That is why I can tell if a <If(PlayerParameter(4))>woman<Else/>man</If> is ready for the trials that lie before <If(PlayerParameter(4))>her<Else/>him</If>. You, I can tell, would not stand a chance against the tasks I offer."
126,4,"There will be time for reliving past battles after the battles have passed. The outcome of this one is still to be decided... That is, unless..."
127,4,"I could not have done better myself! I know... I tried and was knocked cold for three nights."
128,4,"There is more to you and your companions than meets the eye. I sense great things from you, and I would know, a veteran of some twenty and five summers."
129,4,"Ah, a bag bursting with the spoils of war. When I was an adventurer, I, too, would constantly find myself pressed into the difficult decision of what to discard so that I might claim my reward."
130,4,"Eager to collect your reward and move on to the next battle? I understand. That fire once burned hot in me, as well. But for the meantime, I must ask you to wait your turn."
131,4,"The thrill of battle have you <If(PlayerParameter(4))>in its grasp<Else/>by the stones</If>, has it? Aye, but in times as this, all one can do is relax and ready oneself for the coming rush. Your companions will arrive when they arrive."
132,4,"Your skills are beyond doubt, adventurers. Keep your wits about you, and you may yet go far. On to the next stage!"
133,4,"That was a most impressive showing. The third and final stage awaits you!"
134,4,"It begins! Gird your loins!"
135,4,"Contests pitting man against cyclops have ever drawn large crowds...and spilled copious amounts of blood!"
136,4,"Amazing! But few can claim to have bested Pyracmon!"
137,4,"One look from the catoblepas can freeze a man's blood in his veins. Ware its accursed gaze!"
138,4,"Wh-What's this? The catoblepas was as a docile lamb before you!"
139,4,"You've surpassed all my expectations, but the final test is yet to come. Prepare to face the elite among elite!"
140,4,"By the gods, that was a contest for the ages! 'Twas all I could do to refrain from joining the fray!"
141,4,"Proceed to the second stage?"
142,4,"Proceed to the third stage?"
143,4,"I welcome you to Neverreap, brave netherling. Take thunder eggs in hand. Place thunder eggs on an altar of the clouds, and winds will swirl and carry you deeper into Neverreap. But be warned, for there great dangers await."
144,4,"Prepared to start then, are ye?"
145,4,"Here's yer bonus for completin' the exercise! Remember this trainin' on the field o' battle!"
146,4,"You are prepared to commence training, then?"
147,4,"Your preparations are complete, then?"
148,4,"Oi! We're in the middle o' trainin'!␍...Had enough already, have ye?"
149,4,"The exercise is not yet done!␍...But mayhap you are done with the exercise?"
150,4,"I cannot help you during the exercise!␍Unless you simply wish to quit...?"
151,4,"Here is your prize for completing the exercise. But remember: the real prize is the lesson you've learned!"
152,4,"That's all for now! I hope this lesson will serve you well in your adventures!"
153,4,"Begin the training exercise?"
154,4,"Exit the training exercise?"
155,4,"Congratulations on completin' me course, <If(PlayerParameter(4))>lass<Else/>lad</If>! Here's a little somethin' to mark the occasion!"
156,4,"You've proven yourself a novice no longer! Pray accept this prize to commemorate your achievement!"
157,4,"I knew you were ready for the challenge! Here. I bestow this gift upon all who complete my training course!"
158,4,"Outstandin'! Learnin' to avoid the obvious attacks is a skill all adventurers need!"
159,4,"Those who insist on standin' still won't long survive the profession!"
160,4,"Nicely done! Learning to avoid the obvious attacks is a skill all adventurers need!"
161,4,"Those who insist on standing still won't long survive the profession!"
162,4,"Good show! Learning to avoid the obvious attacks is a skill all adventurers need!"
163,4,"Those who insist on standing still won't long survive the profession!"
164,4,"Use that combination in battle, an' ye'll build all the enmity ye need."
165,4,"When faced with a single foe, it's the simple methods that're often the most effective!"
166,4,"As ye've seen, combinations're a fine way o' buildin' enmity."
167,4,"When a party is relyin' on ye to take the hits, ye need a reliable method for grabbin' the enemy's attention!"
168,4,"When facin' multiple foes, it's all about positionin'!"
169,4,"Do ye see how fightin' a group calls for a different technique?"
170,4,"If ye want to be at yer most effective, ye need to switch yer tactics to meet the situation!"
171,4,"Ye see how easy it was to split up that big, nasty mob?"
172,4,"The situation don't always allow it, but often there's a better strategy than “charge!”"
173,4,"Roundin' up reinforcements ain't so hard, eh?"
174,4,"Did you mark the sturdiness of your ally taking the enemy's hits?"
175,4,"Coordinating efforts with a heavily armored defender will allow you to fight to your fullest!"
176,4,"Coordination is the key to conquering foes swiftly and safely!"
177,4,"Work well with your allies, and the efficacy of your armor need not be tested!"
178,4,"Neatly done! Breaking off attacks to save your skin is always the wisest course!"
179,4,"Though it may sometimes be a frustrating dance, it is better to dodge than be sprawled in the dust!"
180,4,"A fine performance! A party is doomed without a source of restoration."
181,4,"When reinforcements threaten your healer, it is time to spring into action!"
182,4,"It is imperative to recognize when a battle has turned against you."
183,4,"Act quickly to neutralize an enemy's advantage, or be prepared to suffer through a difficult fight!"
184,4,"Well done! A focused healer is a boon to any party!"
185,4,"Even when it's safe to attack, always keep one eye on your allies' health!"
186,4,"Spreading one's heals amongst many can be a trying task."
187,4,"To succeed in your role, however, you must learn to quickly assess who is most in need of mending!"
188,4,"Nice footwork! Be wary of those foes cunning enough to target the source of healing!"
189,4,"And speakin' o' survival, perfectin' each o' me lessons will earn ye a piece o' armor to help ye in yer chosen role. Ye can also repeat this same lesson with the other masters, an' be rewarded with equipment what works best for students o' their combat style."
190,4,"And speaking of survival, perfecting each of my lessons will earn you a piece of armor to aid you in your chosen role. Should you feel so inclined, repeat this same lesson with the other masters that they might reward you with equipment tailored towards their fields of expertise."
191,4,"And speaking of survival, perfecting each of my lessons will earn you a piece of equipment to aid you in your chosen role. Should you decide you'd like to have a more versatile wardrobe, simply repeat this same lesson with the other masters to receive armor suited to their specialities."
192,4,"As House Haillenarte's lead pilot, I've been entrusted with overseeing operations across the Diadem─guiding your explorations and arranging rewards and such. Suffice it to say, you'll be hearing from me rather a lot!"
193,4,"Let's see what you have, shall we?"
194,4,"Aye, that's everything we need for the now. House Haillenarte thanks you!"
195,4,"Your explorations provide us with invaluable insight into the Diadem's unique wildlife and resources. Once we've learned how to best harness the isles' riches, our investment will surely be repaid many times over!"
196,4,"Here's the elixir our alchemists have concocted. Time to see how well it works."
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20,4,"Well met! I've been dispatched by the Adventurers' Guild to recruit volunteers for special small-scale operations known as guildhests. You look to be of sound mind and body. Might you consider joining?"
21,4,"Wait... Might this be your first time participating in a guildhest? I remember my first hest. It was the night of my twentieth nameday. My fellow guildmates invited me to join them in the slaying of a family of peistes who were stealing chocobo eggs from Bentbranch Meadows."
22,4,"The moment we arrived, one of the terrible beasts immediately turned to me and charged. The thing was thrice my size and had already maimed several chocobokeeps."
23,4,"There was no way I could win, so I simply froze and waited for the end. But that's when I remembered that I was not alone. My friends rallied around me, and together we defeated the peistes! That, my friend, is what a guildhest is truly about."
24,4,"Well met! I've been dispatched by the Adventurers' Guild to recruit volunteers for special small-scale operations known as guildhests."
25,4,"These operations will pit those volunteers against deadly foes, and the odds won't always be in their favor. This is why we require all participants to be of sound mind and body─something that you do not yet appear to be."
26,4,"Time is of the essence. If you have something to ask, make it quick."
27,4,"The operation was a success! Here's your reward, and don't let anyone tell you that you didn't earn it."
28,4,"The operation was a success! Here's your payment, and for your efforts, I've thrown in a little extra, so that you may consider returning to aid us once again."
29,4,"Well, well. It looks like you have a full bag."
30,4,"Can't you see I'm busy attending to your allies? I don't have time to chat."
31,4,"Fall in and make ready!"
40,4,"Greetings, adventurer. I am a battlewarden dispatched by the Adventurers' Guild and tasked with recruiting volunteers to participate in operations known by the quaint moniker, “guildhest.”"
41,4,"As this appears to be your first time joining us, allow me a moment to explain in detail just what exactly a guildhest entails."
42,4,"More than a simple levequest, but not quite as realm-shaking as a Grand Company outing, guildhests will test your ability to work together with a small party of battle companions to overcome not-so-small obstacles."
43,4,"The duty is taxing, but the coin is decent, and you will be helping maintain the safety of Eorzea and the well-being of her citizens. So, what say you?"
44,4,"Greetings, adventurer. I am a battlewarden dispatched by the Adventurers' Guild and tasked with recruiting volunteers to participate in operations known by the quaint moniker, “guildhest.”"
45,4,"I can tell by your garb and gait that the tasks I offer are far beyond a <If(PlayerParameter(4))>woman<Else/>man</If> of your means. Might I suggest you return once you have honed your skills in the martial or magical arts?"
46,4,"Quickly, adventurer. Every moment spent chatting with me is a moment squandered."
47,4,"Excellent work! Ah, but I suppose you will be wanting your reward now. Very good, then. You have more than earned it."
48,4,"A solid performance. You seem to know your way around the battlefield. Here is to hoping that I may work with you again at a later time."
49,4,"Your bag appears to be quite full. You should consider hiring a retainer."
50,4,"I am attending to your allies at the moment. I will see to you when I have finished."
51,4,"At ease, adventurer. All your allies have yet to arrive."
60,4,"Battlewarden Tiroro Tiro, at your service...or should I say, you'll be at <Emphasis>my</Emphasis> service if you agree to join one of our guildhests."
61,4,"What's a guildhest? Why, it's a be<Emphasis>hest</Emphasis> issued by the Adventurers' <Emphasis>Guild</Emphasis>, savvy? When a certain task brought to the attention of the guild is a little too grand for a leve, but not grand enough for Grand Company involvement, they're deemed guildhests and sent to yours truly."
62,4,"But don't let the lack of grandeur fool you. The tasks are anythin' but simple. Most take place in tight quarters, and <Emphasis>all</Emphasis> require precision teamwork 'twixt you and your battlemates."
63,4,"And so what do you get in return for placing your neck on the loppin' block? Besides a beamin' grin from Battlewarden Tiroro Tiro? Fame, fortune, the usual."
64,4,"Battlewarden Tiroro Tiro, at your service...or should I say, you'll be at <Emphasis>my</Emphasis> service if you agree to join one of our guildhests."
65,4,"But now that I take a closer look at you, I don't reckon you'll be at <Emphasis>anyone's</Emphasis> service till you've bloodied your hands a bit more."
66,4,"I can't think of a single reason why you should be over <Emphasis>here</Emphasis> when the things what need guttin' sit over <Emphasis>there</Emphasis>. Unless that is, you're fixin' to bolt."
67,4,"Bloody hells, that was brilliant! I never tire of watchin' me a good broil, especially when it's down and dirty. Here's your coin, just as promised."
68,4,"Hah hah hah! A fine display for a first-timer. Here's your well-earned coin. I've tossed in a little somethin' extra to sweeten the deal, so's that you might consider comin' back."
69,4,"I cannot well fit your reward into that pack. She's burstin' at the seams!"
70,4,"Wait the queue with the rest o' your battlemates, <If(PlayerParameter(4))>lass<Else/>lad</If>. There's only one of me, despite the demand."
71,4,"The operation will begin when your party is complete."
80,4,"Shkoh! Shkoh! Gobbieflock in danger! Uplanders take gatekey! Open Headgate!"
81,4,"Twist gatekey! Open Headgate with much fastness!"
82,0,""
100,4,"My name is Sidonia. I am a battlewarden with the Adventurers' Guild tasked with the distribution and evaluation of guildhests originating here in Coerthas."
101,4,"As it is your first time to participate in a guildhest, allow me a moment to explain the particulars."
102,4,"I suppose you are wondering what exactly a guildhest is. The answer to that is simple. A guildhest is a task assigned to small parties of able adventurers, usually to rid the realm of some imminent threat."
103,4,"The tasks, however, are anything but simple. They will require not only battle prowess, but the ability to work with others, conceive and execute complex strategies, and finally adapt those strategies when conditions change...and they always do."
104,4,"My name is Sidonia. I am a battlewarden with the Adventurers' Guild tasked with the distribution and evaluation of guildhests originating here in Coerthas."
105,4,"It is clear that you have journeyed far to come here, and for that I commend you. However, the Adventurers' Guild is in need of someone with experience...something it is also clear you lack."
106,4,"Why is it you stand here speaking with me while the enemy beyond lurks still?"
107,4,"I conclude that hest objectives have been completed to the satisfaction of the guild, and therefore hereby present you with your reward."
108,4,"Your performance is deserving of a reward beyond that which was promised in the original accord."
109,4,"You carry quite the burden with you, adventurer. I do not believe the reward I have prepared will fit in that bag of yours."
110,4,"Might I ask you to wait until I have finished serving your companions?"
111,4,"Patience, adventurer. There will be time for killing soon enough."
120,4,"Archimbalt Two Trees, battlewarden with the Adventurers' Guild, at your service, <If(PlayerParameter(4))>good lady<Else/>good sir</If>."
121,4,"I, myself, was once an adventurer, just as you. The Age of Calm had given rise to the guilds, and there was much work to be had. Work like these guildhests, though they were simply called behests back then."
122,4,"Now, here I am. Twenty and five summers since I first picked up a blade, guiding a new generation into the jaws of battle."
123,4,"If it is blood and glory you seek; if it is fighting shoulder to shoulder with trusted companions to overcome impossible odds that gives your life meaning; and if you wish to do all this and line your pockets with gil while you're at it, then you need look no further!"
124,4,"Archimbalt Two Trees, battlewarden with the Adventurers' Guild, at your service, <If(PlayerParameter(4))>good lady<Else/>good sir</If>."
125,4,"I have seen my share of battles in the twenty and five summers since I took up a sword and slew my first wharf rat. That is why I can tell if a <If(PlayerParameter(4))>woman<Else/>man</If> is ready for the trials that lie before <If(PlayerParameter(4))>her<Else/>him</If>. You, I can tell, would not stand a chance against the tasks I offer."
126,4,"There will be time for reliving past battles after the battles have passed. The outcome of this one is still to be decided... That is, unless..."
127,4,"I could not have done better myself! I know... I tried and was knocked cold for three nights."
128,4,"There is more to you and your companions than meets the eye. I sense great things from you, and I would know, a veteran of some twenty and five summers."
129,4,"Ah, a bag bursting with the spoils of war. When I was an adventurer, I, too, would constantly find myself pressed into the difficult decision of what to discard so that I might claim my reward."
130,4,"Eager to collect your reward and move on to the next battle? I understand. That fire once burned hot in me, as well. But for the meantime, I must ask you to wait your turn."
131,4,"The thrill of battle have you <If(PlayerParameter(4))>in its grasp<Else/>by the stones</If>, has it? Aye, but in times as this, all one can do is relax and ready oneself for the coming rush. Your companions will arrive when they arrive."
132,4,"Your skills are beyond doubt, adventurers. Keep your wits about you, and you may yet go far. On to the next stage!"
133,4,"That was a most impressive showing. The third and final stage awaits you!"
134,4,"It begins! Gird your loins!"
135,4,"Contests pitting man against cyclops have ever drawn large crowds...and spilled copious amounts of blood!"
136,4,"Amazing! But few can claim to have bested Pyracmon!"
137,4,"One look from the catoblepas can freeze a man's blood in his veins. Ware its accursed gaze!"
138,4,"Wh-What's this? The catoblepas was as a docile lamb before you!"
139,4,"You've surpassed all my expectations, but the final test is yet to come. Prepare to face the elite among elite!"
140,4,"By the gods, that was a contest for the ages! 'Twas all I could do to refrain from joining the fray!"
141,4,"Proceed to the second stage?"
142,4,"Proceed to the third stage?"
143,4,"I welcome you to Neverreap, brave netherling. Take thunder eggs in hand. Place thunder eggs on an altar of the clouds, and winds will swirl and carry you deeper into Neverreap. But be warned, for there great dangers await."
144,4,"Prepared to start then, are ye?"
145,4,"Here's yer bonus for completin' the exercise! Remember this trainin' on the field o' battle!"
146,4,"You are prepared to commence training, then?"
147,4,"Your preparations are complete, then?"
148,4,"Oi! We're in the middle o' trainin'!
...Had enough already, have ye?"
149,4,"The exercise is not yet done!
...But mayhap you are done with the exercise?"
150,4,"I cannot help you during the exercise!
Unless you simply wish to quit...?"
151,4,"Here is your prize for completing the exercise. But remember: the real prize is the lesson you've learned!"
152,4,"That's all for now! I hope this lesson will serve you well in your adventures!"
153,4,"Begin the training exercise?"
154,4,"Exit the training exercise?"
155,4,"Congratulations on completin' me course, <If(PlayerParameter(4))>lass<Else/>lad</If>! Here's a little somethin' to mark the occasion!"
156,4,"You've proven yourself a novice no longer! Pray accept this prize to commemorate your achievement!"
157,4,"I knew you were ready for the challenge! Here. I bestow this gift upon all who complete my training course!"
158,4,"Outstandin'! Learnin' to avoid the obvious attacks is a skill all adventurers need!"
159,4,"Those who insist on standin' still won't long survive the profession!"
160,4,"Nicely done! Learning to avoid the obvious attacks is a skill all adventurers need!"
161,4,"Those who insist on standing still won't long survive the profession!"
162,4,"Good show! Learning to avoid the obvious attacks is a skill all adventurers need!"
163,4,"Those who insist on standing still won't long survive the profession!"
164,4,"Use that combination in battle, an' ye'll build all the enmity ye need."
165,4,"When faced with a single foe, it's the simple methods that're often the most effective!"
166,4,"As ye've seen, combinations're a fine way o' buildin' enmity."
167,4,"When a party is relyin' on ye to take the hits, ye need a reliable method for grabbin' the enemy's attention!"
168,4,"When facin' multiple foes, it's all about positionin'!"
169,4,"Do ye see how fightin' a group calls for a different technique?"
170,4,"If ye want to be at yer most effective, ye need to switch yer tactics to meet the situation!"
171,4,"Ye see how easy it was to split up that big, nasty mob?"
172,4,"The situation don't always allow it, but often there's a better strategy than “charge!”"
173,4,"Roundin' up reinforcements ain't so hard, eh?"
174,4,"Did you mark the sturdiness of your ally taking the enemy's hits?"
175,4,"Coordinating efforts with a heavily armored defender will allow you to fight to your fullest!"
176,4,"Coordination is the key to conquering foes swiftly and safely!"
177,4,"Work well with your allies, and the efficacy of your armor need not be tested!"
178,4,"Neatly done! Breaking off attacks to save your skin is always the wisest course!"
179,4,"Though it may sometimes be a frustrating dance, it is better to dodge than be sprawled in the dust!"
180,4,"A fine performance! A party is doomed without a source of restoration."
181,4,"When reinforcements threaten your healer, it is time to spring into action!"
182,4,"It is imperative to recognize when a battle has turned against you."
183,4,"Act quickly to neutralize an enemy's advantage, or be prepared to suffer through a difficult fight!"
184,4,"Well done! A focused healer is a boon to any party!"
185,4,"Even when it's safe to attack, always keep one eye on your allies' health!"
186,4,"Spreading one's heals amongst many can be a trying task."
187,4,"To succeed in your role, however, you must learn to quickly assess who is most in need of mending!"
188,4,"Nice footwork! Be wary of those foes cunning enough to target the source of healing!"
189,4,"And speakin' o' survival, perfectin' each o' me lessons will earn ye a piece o' armor to help ye in yer chosen role. Ye can also repeat this same lesson with the other masters, an' be rewarded with equipment what works best for students o' their combat style."
190,4,"And speaking of survival, perfecting each of my lessons will earn you a piece of armor to aid you in your chosen role. Should you feel so inclined, repeat this same lesson with the other masters that they might reward you with equipment tailored towards their fields of expertise."
191,4,"And speaking of survival, perfecting each of my lessons will earn you a piece of equipment to aid you in your chosen role. Should you decide you'd like to have a more versatile wardrobe, simply repeat this same lesson with the other masters to receive armor suited to their specialities."
192,4,"As House Haillenarte's lead pilot, I've been entrusted with overseeing operations across the Diadem─guiding your explorations and arranging rewards and such. Suffice it to say, you'll be hearing from me rather a lot!"
193,4,"Let's see what you have, shall we?"
194,4,"Aye, that's everything we need for the now. House Haillenarte thanks you!"
195,4,"Your explorations provide us with invaluable insight into the Diadem's unique wildlife and resources. Once we've learned how to best harness the isles' riches, our investment will surely be repaid many times over!"
196,4,"Here's the elixir our alchemists have concocted. Time to see how well it works."
1 key 0 1
2 # ContentTalkParam Text
3 int32 ContentTalkParam str
4 0 4
5 1 1 テスト用トークテキスト1
6 2 2 テスト用トークテキスト2
7 3 3 テスト用トークテキスト3
8 4 1 テスト用トークテキスト4
9 5 2 テスト用トークテキスト5
10 20 4 Well met! I've been dispatched by the Adventurers' Guild to recruit volunteers for special small-scale operations known as guildhests. You look to be of sound mind and body. Might you consider joining?
11 21 4 Wait... Might this be your first time participating in a guildhest? I remember my first hest. It was the night of my twentieth nameday. My fellow guildmates invited me to join them in the slaying of a family of peistes who were stealing chocobo eggs from Bentbranch Meadows.
12 22 4 The moment we arrived, one of the terrible beasts immediately turned to me and charged. The thing was thrice my size and had already maimed several chocobokeeps.
13 23 4 There was no way I could win, so I simply froze and waited for the end. But that's when I remembered that I was not alone. My friends rallied around me, and together we defeated the peistes! That, my friend, is what a guildhest is truly about.
14 24 4 Well met! I've been dispatched by the Adventurers' Guild to recruit volunteers for special small-scale operations known as guildhests.
15 25 4 These operations will pit those volunteers against deadly foes, and the odds won't always be in their favor. This is why we require all participants to be of sound mind and body─something that you do not yet appear to be.
16 26 4 Time is of the essence. If you have something to ask, make it quick.
17 27 4 The operation was a success! Here's your reward, and don't let anyone tell you that you didn't earn it.
18 28 4 The operation was a success! Here's your payment, and for your efforts, I've thrown in a little extra, so that you may consider returning to aid us once again.
19 29 4 Well, well. It looks like you have a full bag.
20 30 4 Can't you see I'm busy attending to your allies? I don't have time to chat.
21 31 4 Fall in and make ready!
22 40 4 Greetings, adventurer. I am a battlewarden dispatched by the Adventurers' Guild and tasked with recruiting volunteers to participate in operations known by the quaint moniker, “guildhest.”
23 41 4 As this appears to be your first time joining us, allow me a moment to explain in detail just what exactly a guildhest entails.
24 42 4 More than a simple levequest, but not quite as realm-shaking as a Grand Company outing, guildhests will test your ability to work together with a small party of battle companions to overcome not-so-small obstacles.
25 43 4 The duty is taxing, but the coin is decent, and you will be helping maintain the safety of Eorzea and the well-being of her citizens. So, what say you?
26 44 4 Greetings, adventurer. I am a battlewarden dispatched by the Adventurers' Guild and tasked with recruiting volunteers to participate in operations known by the quaint moniker, “guildhest.”
27 45 4 I can tell by your garb and gait that the tasks I offer are far beyond a <If(PlayerParameter(4))>woman<Else/>man</If> of your means. Might I suggest you return once you have honed your skills in the martial or magical arts?
28 46 4 Quickly, adventurer. Every moment spent chatting with me is a moment squandered.
29 47 4 Excellent work! Ah, but I suppose you will be wanting your reward now. Very good, then. You have more than earned it.
30 48 4 A solid performance. You seem to know your way around the battlefield. Here is to hoping that I may work with you again at a later time.
31 49 4 Your bag appears to be quite full. You should consider hiring a retainer.
32 50 4 I am attending to your allies at the moment. I will see to you when I have finished.
33 51 4 At ease, adventurer. All your allies have yet to arrive.
34 60 4 Battlewarden Tiroro Tiro, at your service...or should I say, you'll be at <Emphasis>my</Emphasis> service if you agree to join one of our guildhests.
35 61 4 What's a guildhest? Why, it's a be<Emphasis>hest</Emphasis> issued by the Adventurers' <Emphasis>Guild</Emphasis>, savvy? When a certain task brought to the attention of the guild is a little too grand for a leve, but not grand enough for Grand Company involvement, they're deemed guildhests and sent to yours truly.
36 62 4 But don't let the lack of grandeur fool you. The tasks are anythin' but simple. Most take place in tight quarters, and <Emphasis>all</Emphasis> require precision teamwork 'twixt you and your battlemates.
37 63 4 And so what do you get in return for placing your neck on the loppin' block? Besides a beamin' grin from Battlewarden Tiroro Tiro? Fame, fortune, the usual.
38 64 4 Battlewarden Tiroro Tiro, at your service...or should I say, you'll be at <Emphasis>my</Emphasis> service if you agree to join one of our guildhests.
39 65 4 But now that I take a closer look at you, I don't reckon you'll be at <Emphasis>anyone's</Emphasis> service till you've bloodied your hands a bit more.
40 66 4 I can't think of a single reason why you should be over <Emphasis>here</Emphasis> when the things what need guttin' sit over <Emphasis>there</Emphasis>. Unless that is, you're fixin' to bolt.
41 67 4 Bloody hells, that was brilliant! I never tire of watchin' me a good broil, especially when it's down and dirty. Here's your coin, just as promised.
42 68 4 Hah hah hah! A fine display for a first-timer. Here's your well-earned coin. I've tossed in a little somethin' extra to sweeten the deal, so's that you might consider comin' back.
43 69 4 I cannot well fit your reward into that pack. She's burstin' at the seams!
44 70 4 Wait the queue with the rest o' your battlemates, <If(PlayerParameter(4))>lass<Else/>lad</If>. There's only one of me, despite the demand.
45 71 4 The operation will begin when your party is complete.
46 80 4 Shkoh! Shkoh! Gobbieflock in danger! Uplanders take gatekey! Open Headgate!
47 81 4 Twist gatekey! Open Headgate with much fastness!
48 82 0
49 100 4 My name is Sidonia. I am a battlewarden with the Adventurers' Guild tasked with the distribution and evaluation of guildhests originating here in Coerthas.
50 101 4 As it is your first time to participate in a guildhest, allow me a moment to explain the particulars.
51 102 4 I suppose you are wondering what exactly a guildhest is. The answer to that is simple. A guildhest is a task assigned to small parties of able adventurers, usually to rid the realm of some imminent threat.
52 103 4 The tasks, however, are anything but simple. They will require not only battle prowess, but the ability to work with others, conceive and execute complex strategies, and finally adapt those strategies when conditions change...and they always do.
53 104 4 My name is Sidonia. I am a battlewarden with the Adventurers' Guild tasked with the distribution and evaluation of guildhests originating here in Coerthas.
54 105 4 It is clear that you have journeyed far to come here, and for that I commend you. However, the Adventurers' Guild is in need of someone with experience...something it is also clear you lack.
55 106 4 Why is it you stand here speaking with me while the enemy beyond lurks still?
56 107 4 I conclude that hest objectives have been completed to the satisfaction of the guild, and therefore hereby present you with your reward.
57 108 4 Your performance is deserving of a reward beyond that which was promised in the original accord.
58 109 4 You carry quite the burden with you, adventurer. I do not believe the reward I have prepared will fit in that bag of yours.
59 110 4 Might I ask you to wait until I have finished serving your companions?
60 111 4 Patience, adventurer. There will be time for killing soon enough.
61 120 4 Archimbalt Two Trees, battlewarden with the Adventurers' Guild, at your service, <If(PlayerParameter(4))>good lady<Else/>good sir</If>.
62 121 4 I, myself, was once an adventurer, just as you. The Age of Calm had given rise to the guilds, and there was much work to be had. Work like these guildhests, though they were simply called behests back then.
63 122 4 Now, here I am. Twenty and five summers since I first picked up a blade, guiding a new generation into the jaws of battle.
64 123 4 If it is blood and glory you seek; if it is fighting shoulder to shoulder with trusted companions to overcome impossible odds that gives your life meaning; and if you wish to do all this and line your pockets with gil while you're at it, then you need look no further!
65 124 4 Archimbalt Two Trees, battlewarden with the Adventurers' Guild, at your service, <If(PlayerParameter(4))>good lady<Else/>good sir</If>.
66 125 4 I have seen my share of battles in the twenty and five summers since I took up a sword and slew my first wharf rat. That is why I can tell if a <If(PlayerParameter(4))>woman<Else/>man</If> is ready for the trials that lie before <If(PlayerParameter(4))>her<Else/>him</If>. You, I can tell, would not stand a chance against the tasks I offer.
67 126 4 There will be time for reliving past battles after the battles have passed. The outcome of this one is still to be decided... That is, unless...
68 127 4 I could not have done better myself! I know... I tried and was knocked cold for three nights.
69 128 4 There is more to you and your companions than meets the eye. I sense great things from you, and I would know, a veteran of some twenty and five summers.
70 129 4 Ah, a bag bursting with the spoils of war. When I was an adventurer, I, too, would constantly find myself pressed into the difficult decision of what to discard so that I might claim my reward.
71 130 4 Eager to collect your reward and move on to the next battle? I understand. That fire once burned hot in me, as well. But for the meantime, I must ask you to wait your turn.
72 131 4 The thrill of battle have you <If(PlayerParameter(4))>in its grasp<Else/>by the stones</If>, has it? Aye, but in times as this, all one can do is relax and ready oneself for the coming rush. Your companions will arrive when they arrive.
73 132 4 Your skills are beyond doubt, adventurers. Keep your wits about you, and you may yet go far. On to the next stage!
74 133 4 That was a most impressive showing. The third and final stage awaits you!
75 134 4 It begins! Gird your loins!
76 135 4 Contests pitting man against cyclops have ever drawn large crowds...and spilled copious amounts of blood!
77 136 4 Amazing! But few can claim to have bested Pyracmon!
78 137 4 One look from the catoblepas can freeze a man's blood in his veins. Ware its accursed gaze!
79 138 4 Wh-What's this? The catoblepas was as a docile lamb before you!
80 139 4 You've surpassed all my expectations, but the final test is yet to come. Prepare to face the elite among elite!
81 140 4 By the gods, that was a contest for the ages! 'Twas all I could do to refrain from joining the fray!
82 141 4 Proceed to the second stage?
83 142 4 Proceed to the third stage?
84 143 4 I welcome you to Neverreap, brave netherling. Take thunder eggs in hand. Place thunder eggs on an altar of the clouds, and winds will swirl and carry you deeper into Neverreap. But be warned, for there great dangers await.
85 144 4 Prepared to start then, are ye?
86 145 4 Here's yer bonus for completin' the exercise! Remember this trainin' on the field o' battle!
87 146 4 You are prepared to commence training, then?
88 147 4 Your preparations are complete, then?
89 148 4 Oi! We're in the middle o' trainin'! ...Had enough already, have ye? Oi! We're in the middle o' trainin'! ...Had enough already, have ye?
90 149 4 The exercise is not yet done! ...But mayhap you are done with the exercise? The exercise is not yet done! ...But mayhap you are done with the exercise?
91 150 4 I cannot help you during the exercise! Unless you simply wish to quit...? I cannot help you during the exercise! Unless you simply wish to quit...?
92 151 4 Here is your prize for completing the exercise. But remember: the real prize is the lesson you've learned!
93 152 4 That's all for now! I hope this lesson will serve you well in your adventures!
94 153 4 Begin the training exercise?
95 154 4 Exit the training exercise?
96 155 4 Congratulations on completin' me course, <If(PlayerParameter(4))>lass<Else/>lad</If>! Here's a little somethin' to mark the occasion!
97 156 4 You've proven yourself a novice no longer! Pray accept this prize to commemorate your achievement!
98 157 4 I knew you were ready for the challenge! Here. I bestow this gift upon all who complete my training course!
99 158 4 Outstandin'! Learnin' to avoid the obvious attacks is a skill all adventurers need!
100 159 4 Those who insist on standin' still won't long survive the profession!
101 160 4 Nicely done! Learning to avoid the obvious attacks is a skill all adventurers need!
102 161 4 Those who insist on standing still won't long survive the profession!
103 162 4 Good show! Learning to avoid the obvious attacks is a skill all adventurers need!
104 163 4 Those who insist on standing still won't long survive the profession!
105 164 4 Use that combination in battle, an' ye'll build all the enmity ye need.
106 165 4 When faced with a single foe, it's the simple methods that're often the most effective!
107 166 4 As ye've seen, combinations're a fine way o' buildin' enmity.
108 167 4 When a party is relyin' on ye to take the hits, ye need a reliable method for grabbin' the enemy's attention!
109 168 4 When facin' multiple foes, it's all about positionin'!
110 169 4 Do ye see how fightin' a group calls for a different technique?
111 170 4 If ye want to be at yer most effective, ye need to switch yer tactics to meet the situation!
112 171 4 Ye see how easy it was to split up that big, nasty mob?
113 172 4 The situation don't always allow it, but often there's a better strategy than “charge!”
114 173 4 Roundin' up reinforcements ain't so hard, eh?
115 174 4 Did you mark the sturdiness of your ally taking the enemy's hits?
116 175 4 Coordinating efforts with a heavily armored defender will allow you to fight to your fullest!
117 176 4 Coordination is the key to conquering foes swiftly and safely!
118 177 4 Work well with your allies, and the efficacy of your armor need not be tested!
119 178 4 Neatly done! Breaking off attacks to save your skin is always the wisest course!
120 179 4 Though it may sometimes be a frustrating dance, it is better to dodge than be sprawled in the dust!
121 180 4 A fine performance! A party is doomed without a source of restoration.
122 181 4 When reinforcements threaten your healer, it is time to spring into action!
123 182 4 It is imperative to recognize when a battle has turned against you.
124 183 4 Act quickly to neutralize an enemy's advantage, or be prepared to suffer through a difficult fight!
125 184 4 Well done! A focused healer is a boon to any party!
126 185 4 Even when it's safe to attack, always keep one eye on your allies' health!
127 186 4 Spreading one's heals amongst many can be a trying task.
128 187 4 To succeed in your role, however, you must learn to quickly assess who is most in need of mending!
129 188 4 Nice footwork! Be wary of those foes cunning enough to target the source of healing!
130 189 4 And speakin' o' survival, perfectin' each o' me lessons will earn ye a piece o' armor to help ye in yer chosen role. Ye can also repeat this same lesson with the other masters, an' be rewarded with equipment what works best for students o' their combat style.
131 190 4 And speaking of survival, perfecting each of my lessons will earn you a piece of armor to aid you in your chosen role. Should you feel so inclined, repeat this same lesson with the other masters that they might reward you with equipment tailored towards their fields of expertise.
132 191 4 And speaking of survival, perfecting each of my lessons will earn you a piece of equipment to aid you in your chosen role. Should you decide you'd like to have a more versatile wardrobe, simply repeat this same lesson with the other masters to receive armor suited to their specialities.
133 192 4 As House Haillenarte's lead pilot, I've been entrusted with overseeing operations across the Diadem─guiding your explorations and arranging rewards and such. Suffice it to say, you'll be hearing from me rather a lot!
134 193 4 Let's see what you have, shall we?
135 194 4 Aye, that's everything we need for the now. House Haillenarte thanks you!
136 195 4 Your explorations provide us with invaluable insight into the Diadem's unique wildlife and resources. Once we've learned how to best harness the isles' riches, our investment will surely be repaid many times over!
137 196 4 Here's the elixir our alchemists have concocted. Time to see how well it works.
138
139
140
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key,0,1,2,3,4,5,6,7,8,9,10,11
#,ContentType,,RequiredAmount,,,,,,,,,
int32,ContentsNoteCategory,byte,int32,byte,int32,byte,int32,uint16,uint16,str,str,int32
#,ContentType,MenuOrder,RequiredAmount,,ExpMultiplier,,GilRward,LevelUnlock,HowTo,Name,Description,ExpCap
int32,ContentsNoteCategory,byte,int32,byte,int32,byte,int32,uint16,HowTo,str,str,int32
0,0,0,0,0,0,0,0,0,0,"","",0
1,1,1,3,5,15,3,1000,0,57,"Feeling Lucky","Complete 3 dungeons via the Duty Roulette.",583200
2,1,2,5,5,10,3,2000,0,57,"Dungeon Master","Complete 5 dungeons.",388800
1 key 0 1 2 3 4 5 6 7 8 9 10 11
2 # ContentType MenuOrder RequiredAmount ExpMultiplier GilRward LevelUnlock HowTo Name Description ExpCap
3 int32 ContentsNoteCategory byte int32 byte int32 byte int32 uint16 uint16 HowTo str str int32
4 0 0 0 0 0 0 0 0 0 0 0
5 1 1 1 3 5 15 3 1000 0 57 Feeling Lucky Complete 3 dungeons via the Duty Roulette. 583200
6 2 1 2 5 5 10 3 2000 0 57 Dungeon Master Complete 5 dungeons. 388800
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key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41
#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
int32,bit&01,bit&01,bit&01,bit&01,bit&01,bit&01,byte,byte,byte,byte,byte,byte,uint32,uint32,uint32,uint32,uint32,uint32,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,int32,int32,int32,int32,int32,int32,str,str,str,str,str,str
0,False,False,False,False,False,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"0","0","0","0","0","0"
1,False,False,False,False,False,False,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,4,0,0,0,0,"Did ya bring it?","Thanks!","Oh...","0","0","0"
2,False,False,False,False,False,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Have you completed the order?","Excellent!","Then get to it!","Would you like to make more?","If you change your mind, let me know!","Thank you for everything!"
3,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Here for the job, are you? Then there's no need for pleasantries. Show me your work.","Let me see here...␍Hm... I believe this will do. Here is the payment promised.","I have nothing more to say until you've completed my order.","0","0","0"
4,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Ah, you must be the adventurer the guild said they would send. I have been ever so eagerly awaiting your arrival. Might you have the delivery on your person?","Excellent. You are to be commended, good <If(PlayerParameter(4))>lady<Else/>sir</If>. I believe this should be sufficient remuneration for your services.","Well, then. Take your time. I do not wish to see you sacrifice quality if it only means I save a few bells. You know where I will be.","0","0","0"
5,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Your arrival here this <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>night<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>night</If></If> was foretold in the stars. You have something to...deliver, don't you?","Ah, yes, your success was never in question. The universe is pleased and grants you your reward.","Shhh. Hush, now. The Spinner has decreed your path. Craft away, my child. Craft away.","But wait... What is this I sense? A desire to craft more?","Could it be that the stars were wrong? Bah! I have a feeling you will be back, my child, and I shall be here waiting when you do.","A thousand thanks, my child! Until our paths cross again!"
6,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Have you completed my request? I know you adventurers are the busy sort, but I, too, have deadlines to meet.","A fine display of synthesis. I must extend to you my admiration and gratitude...in the form of a reward, of course.","Well, may the Builder watch over your endeavors. But remember, Black Rabbit Traders <Emphasis>also</Emphasis> appreciate promptness.","Now, if it is further employment that you seek, I would be willing to make you a similar offer for more of the same item. What say you?","Very well. You know where to find me, should you come to your senses.","My thanks, adventurer. Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>."
7,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"So it is you that accepted my unit's request. Very well, then. Let us see what you have brought us.","Yes, yes... This appears to meet Wood Wailer standards. You have my unit's thanks, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Let me prepare your reward forthwith.","My men and I require those supplies immediately. Every moment you tarry puts us in danger of being unprepared for an attack.","0","0","0"
8,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"From the Adventurers' Guild, are you? Very good, very good.","Finished, are we? Let me take a look.␍Yes... Yes... Very good. Very good, indeed. You have done a fine job today, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. My superiors at the Consortium will be pleased, to say the least.","The Brugaire Consortium is known for the expediency with which it fills its orders. If you refuse to complete the items I have requested, I will simply hire another adventurer to do my bidding. Gods know there are more than enough of you running around this city to choose from.","And, I believe they would be even <Emphasis>more</Emphasis> pleased if I were to return to the warehouses with a healthy surplus of the requested goods. You seem competent enough in your chosen trade. Would you consider contributing a few more whacks of the proverbial hammer in service of Brugaire?","I see. Off with you then. I am a busy man, and my clients are waiting.","You have served the Consortium well. I shall duly note your contributions in my log. Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>night<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>night</If></If>, then."
9,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"I thank you very much for accepting my request. I fancy myself a decent craftswoman, yet there are some fields in which I have found employing the services of another can often prove most fortuitous for both parties.","Wonderful! Your reputation for quality precedes you. I shall remember you if I happen to require assistance again.","Have you completed my request? I know you adventurers are the busy sort, but I, too, have deadlines to meet.","0","0","0"
10,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Hmph. You don't have the look of a crafts<If(PlayerParameter(4))>woman<Else/>man</If>. Then again, I am not paying for looks. Make me what I have requested and all parties shall be satisfied.","I find your work more than satisfactory. Let me thank you. May our paths cross again.","I await your completion of the task I requested.","0","0","0"
11,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"You the <If(PlayerParameter(4))>lass<Else/>lad</If> the Adventurers' Guild sent to do my synthesis? I'm H'rhanbolo, captain of the <Emphasis>Ice Princess</Emphasis>─third fastest trading ship in all of Limsa.","Everything seems to be in order; a fine job, if I do say so myself. You ever think about hanging up your adventurer's britches, let me know. There might be a place for you on the <Emphasis>Princess</Emphasis>.","The Navigator did well to guide you here, but don't think she'll save you if my order isn't ready soon.","But before you trade in your land legs, could a lady ask one last favor? Those items I requested...might you be able to craft a few more? There's coin to be had, don't you worry.","That's unfortunate. My crew and I set sail soon, and I've never been one for waiting. Perhaps next time, then.","Such fine work! You are either a master at your craft, or a master at finding someone who's a master at their craft to make you look like a master at your craft. Either way, the Princess gets her supplies, and you get your reward. Everyone wins!"
12,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Where in Thal's bowels have you been? There's work to be done. Come on, come on, get to it! Commerce and industry wait for no Lalafell! Especially when that Lalafell is Master Gegeruju.","Finally done, are we? Couldn't remember if you were quenching or cross-stitching, is that it? Hand it over, then! Pleasure doing business and all that!","Are you getting to it, or do I have to get on you!?","Oh, wait. Where are you going? I wasn't finished. Would a <If(PlayerParameter(4))>woman<Else/>man</If> of your means be interested in whipping up a few more of those fine items? The master likes to see that he's always prepared.","No get-up-and-go in your blood? Pity... Then again, the master has <Emphasis>other</Emphasis> means of getting what he needs.","Excellent. Master Gegeruju always says, “Why have one of anything when you can have a dozen?”"
13,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>afternoon<Else/>evening</If></If>, adventurer. Handing in or picking up? One moment, please.","Handing in? Sign here, please. Thank you, and have a nice day. Next!","I cannot sign off on your contract until you complete the order. Next!","If your business is not pressing, might Ashgana Exports persuade you to extend your contract? You will be rightly recompensed.","Not willing, eh? Very good. Sign here, please. Next!","Handing in surplus? Sign here, please. Thank you, and have a wonderful day. Next!"
14,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"This <Emphasis>stripling</Emphasis> is who they send in answer to my summons? I trust you understand the <Emphasis>importance</Emphasis> of this work?","Well, I suppose this is <Emphasis>adequate</Emphasis>. You may return to your socalled <Emphasis>adventuring</Emphasis>.","Let us not <Emphasis>mince</Emphasis> words here. The Seventy-Seven Caravans require <Emphasis>perfection</Emphasis>. Pure and simple. Your <Emphasis>reputation</Emphasis> is at stake here, as is <Emphasis>mine</Emphasis>. You are to begin <Emphasis>at once</Emphasis>.","0","0","0"
15,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Well? You gonna hand it over, or just stand there gawpin'?","Hmph. I s'pose this'll hafta do. You done what you came for. Off you trot.","You waltzed in here empty-handed? I oughta box your ears, you cheeky git. Now start craftin' or start bleedin'. Your choice.","0","0","0"
16,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Yes, and how may I help you? ...Oh! Oh, an adventurer! From that guild! Which one was it now? Ah, yes! The Adventurers' Guild! And why were you here again? Ah, the order!","Er... Are you sure this is what I asked for? Whatever was I thinki─ Ah? Oh, no matter, I'm sure it will come to me! My thanks!","Don't tell me you've forgotten to bring the order! My memory is like a steel trap, you see. Can't abide forgetfulness. Hm? Oh yes, the order! Did you bring it? No? Well then, craft away!","Oh, but before you go off to wherever it is you adventurers go, might I ask that you make me some more? I have this sinking feeling I might just...er, misplace the ones you've already submitted.","No? Oh... Well, I'm certain you have your reasons... Whatever they might be.","Wonderful... I think. This <Emphasis>is</Emphasis> what I ordered, right?"
17,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"0","0","0","0","0","0"
18,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"From the guild, are we? They told me someone would be along to deliver my order...but from the description provided, I imagined you'd be <Emphasis>taller</Emphasis>.","Splendid! Working as a sutler for the Ishgardians can be both a curse and a blessing. While the seemingly endless conflict with the dragons makes for good business, the extreme location of this conflict makes it difficult to maintain my stock. You adventurers are a Twelvesend!","I believe someone once said good things come to those who wait. Obviously that person did not have orders to fill.","You adventurers are a Twelvesend! But do you know what I appreciate most of your lot? That you are always willing to do more work, should there be extra coin in it for you. Oh, and look here. I have extra coin! Might you be willing to procure more items?","Did I mention I had coin? Well, no matter, then. I have what I need for the time being. If I require more, I suppose I can simply find myself another adventurer.","Yes, yes. This is exactly what I needed. Perhaps with the profits made from this surplus I can finally purchase that snow wolf jacket I've had my eye on. Any extra layer is welcome in this cold."
19,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Here with the delivery? Good, then let us be quick. One can never tell when the dragon horde will strike next, and I would like to have my stock secure when it does.","The craftsmanship is excellent. The knights I serve will be beyond pleased... Now, whether they can live long enough to appreciate it, is another matter. But such are the ways of war.","The very lives of the men and women of this place ride on whether or not I can provide them with quality materiel in a timely manner. If you are incapable of fulfilling my request, then might I suggest finding someone who can?","The most ill-stricken of the knights may not be fortunate enough to find me before my stock is depleted once more. You see, no matter how much I procure, the demand is always greater than the supply. Now, if there were some way to increase my stock...","Oh, I understand. There is more to life as an adventurer than seeing knights are properly equipped so that they might return to their families alive, rather than in several pieces.","Thank you for the extra effort, <If(PlayerParameter(4))>good lady<Else/>good sir</If>. Knowing that the work we do might save even a single life... It makes this all worthwhile."
20,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"You must be the adventurer from that guild...what was it called again? Oh yes, the Adventurers' Guild! I must write that down somewhere. Ah, but to business. Did you have any trouble finding us out here? Are the items I requested in that nebulous bag of yours? Are you going to stop me? Because if you do not, I may keep talking until one of us collapses.","I do believe that is everything on the list I left with the guild. The Sons of Saint Coinach thank you, adventurer!","You <Emphasis>do</Emphasis> remember what it is you have been asked to craft, do you not? Because I, uh, do not. I am certain the list is around here somewhere, but if I had time to look for it, I wouldn't be here talking with you now, would I? How is that for logic, eh?","I do believe that is everything on the list I left with the guild. Now, there's the matter of this <Emphasis>other</Emphasis> list─a list that is similar to the one given by me to the Adventurers' Guild, but with a few more items on it. Nothing fancy, mind you, just more of the same. If only there were someone standing directly before me with the skills necessary to complete the new order. Oh, but there is!","Well then... I suppose the blame is on me for not adding the additional items to the original list. I shall make a note to do so next time.","Allow me to fetch you a rag to wipe the grease from those elbows of yours! The Sons of Saint Coinach thank you, adventurer!"
21,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Let's just skip the pleasantries, aye? You hand me the fish, I slip you a purse of coin. Everyone's happy.","Yes! This will add the needed flavor to my next masterpiece! My taste buds thank you, adventurer!","I'm used to that crooked Wawalago making me wait, but didn't expect the same from an adventurer. Are you sure you're using the right bait?","...But will it be <Emphasis>enough</Emphasis>? I suppose it can't hurt to have <Emphasis>too</Emphasis> much of a good thing. So, what of it, adventurer? Cast your line one more time for ol' Unsynwilf?","Well then, I won't press you. Maybe next time, eh?","Hah hah! Tonight's stew will be the greatest culinary creation in the history of Limsa Lominsa─no, the history of man! And I have you to thank, adventurer!"
22,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Hold it right there. You say you're the one sent to deliver the items I requested? Hmmm.","I'm not going to find any nasty surprises swimming amongst these, am I? One cannot be too careful, you know.","You are here, yet you have naught to deliver. I suppose you can avail yourself of my generosity and spend a few more moments about the water's edge, but just remember: I have my eye on you.","The order would seem to be fulfilled, but I would be turning my nose at a chance for good fortune if I were not to tug on the strand of fate that the Spinner has so conveniently strewn betwixt us. Might you be interested in extending our little contract?","Understood. I shall keep you no longer.","It appears my suspicions were unwarranted. It truly has been a pleasure working with you...this time. I make no guarantees for the next."
23,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Ye here to deliver me fish, <If(PlayerParameter(4))>lass<Else/>laddie</If>?","Lessee now... Aye, ye brought everythin' on the list. Much obliged.","Ye cannot be bringin' the fish in dribs and drabs, <If(PlayerParameter(4))>girl<Else/>son</If>. Make sure ye match the order afore ye come speak with me again. Half-filled deliveries ain't worth their weight in shattered shells.","Lessee now... Aye, ye brought everythin' on the list. Much obliged. But I'd bet my weight in seashells that yer lookin' to pad them pockets with another layer o' coin now. Tell me I'm wrong.","Ah, about that bet... I don't need to tell a cultured <If(PlayerParameter(4))>woman<Else/>man</If> as yerself that was but a figure of speech, now, do I?","Ye came through! I never doubted ye would, mind ye."
24,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Here to deliver the catch? How thoughtful of you! Though something tells me you are not doing this out of the kindness of your heart. Ah hah hah hah. You need worry not. I have your coin ready right here.","Good. Very good. Very, very good. Everything seems to be in order. You have done me and my customers a great service, adventurer.","Ah, yet it seems <Emphasis>you</Emphasis> have yet to fulfill <Emphasis>your</Emphasis> end of the bargain. <Emphasis>You</Emphasis> are free to take as long as <Emphasis>you</Emphasis> like, though in the meantime, <Emphasis>I</Emphasis> shall hold on to this reward.","Before I thank you for today's catch, how about we discuss the possibility of extending our agreement. My stalls always do better when they are full, just as I am sure that <Emphasis>you</Emphasis> do better when your <Emphasis>pockets</Emphasis> are full.","Interesting. It is rare to find an adventurer unwilling to do...just about anything when there is coin to be had. I apologize for judging you otherwise.","Good. Very good, Very, very good. The order is, what you would say, “in order.” Thank you again for your extra time, adventurer."
25,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Where have you <Emphasis>been</Emphasis>, my <If(PlayerParameter(4))>dear lady<Else/>good fellow</If>? Please tell me you have the items I ordered.","Thank the Twelve. The world continues to turn, and your service to Master Gegeruju shall be remembered.","Oh, gods, no! Were you not informed of the urgency!? Dive in the water and use your hands if you must, but make haste! Haste, I say! Master Gegeruju does not tolerate three things in this world: being made to wait, being made to wait, and being made to wait!","I have some good news, and some bad news. The bad news is, in my haste to find an adventurer who could obtain the items Master Gegeruju requested, I failed to remember one of his many mottos─why have one of anything when you can have a dozen? The good news is, there is more coin to be made if you are interested. Say you are interested!","Then I can only pray that Master is too busy cuddling with his latest courtesan to notice the lack of cuisine.","Oh, the relief! The last time I forgot to double an order of fish for the master, he had me stand in a corner with a ten-ponze bucket of offal on my head for five bells straight. And that was only because he was feeling merciful."
26,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"First, allow me to thank you for agreeing to this contract. The people of Coerthas can no longer turn away the aid of outsiders if they are to survive this everlasting winter the Calamity has brought.","Your diligence has seen the lives of several families saved, for with this fish, they will not know hunger.","I am but a lone skyfisher, and the Sea of Clouds can oft prove a harsh mistress. It is why I turn to the Adventurers' Guild to help me see my contracts with the valley families are met and that they do not starve. If the adventurer sent by the guild cannot complete <If(PlayerParameter(4))>her<Else/>his</If> end of the agreement, then I may be forced to look elsewhere.","Your diligence has seen the lives of several families saved, for they will not know hunger this evening. Tomorrow, however, is another day... Unless, that is, I can somehow procure more skyfish.","That is alright. With the number of dragon attacks increasing by the day, there is no guarantee these families will even live to see tomorrow.","I thank you, and Coerthas thanks you...though it may not readily seem like it."
27,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"The cold of this godsforsaken place has not discouraged you from fulfilling my order, has it?","Say what you will about the weather, the frigid air up here does wonders for preserving the freshness of dead flesh. I could leave this order of yours in a barrel outside and the fish would still taste as if they were caught yesterday.","I care not how long it takes for you to fulfill my order. Just know that I have many others in my employ, and every delivery <Emphasis>they</Emphasis> make is another sack of coin in <Emphasis>their</Emphasis> hands when it could have been in yours.","Now that I have seen true you are a <If(PlayerParameter(4))>woman<Else/>man</If> for your word, might I suggest we increase the contract? The guild need not know. I am saved the hassle, and you can have their exorbitant finder's fee.","Color me unsurprised. If I were in your shoes, I wouldn't want a reason to stay a moment longer in this damnable cold.","And here you are, the finder's fee included, just as promised."
28,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Even men of science must eat, but must we be made to forage for that sustenance ourselves? I think not. That is what <Emphasis>you</Emphasis> are for. Oh, uh... Not that the tasks you undertake are...uh, in any way...er, menial... Er...so...uh, what have you brought us today?","Ah, yes. Fish. Always fish, isn't it. I suppose I only have myself to blame, being the one writing up the orders and all.","My colleagues cannot be expected to make the discovery of a lifetime if forced to constantly battle hunger pangs. Find us those fish, friend, so that we may fill our bellies and fuel our minds.","My powers of deduction tell me you are quite adept with that rod of yours. Could I convince you to pull it out and take it in hand once more to service the Sons of Saint Coinach?","Might it have been how I worded the request?","Rarely am I wrong, but that does not make it feel any less good when I am right, and oh, how I was right to ask you to increase the order. Well done, adventurer. I have your reward right here."
29,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Many are wary of turning to outsiders and unbelievers for supplies, but the lord commander insists that the skill of lower Eorzea's craftsmen and women is unparalleled. I trust you will not disappoint?","Impressive. You have proven yourself of great worth to the Holy See. I shall ready your recompense.","The lord commander did also mention that your ilk worked at your own pace. <sigh>","You unbelievers never cease to amaze. How ones so unattuned to the word of the Fury can create things that can only be described as divine...I shall never understand. Yet, I would be a fool not to ask for more of your remarkable creations.","Hm... I seem to have spoken too soon.","Why, these are even better than I imagined. I shall inform the lord commander at once...ah, after I count out your payment, of course!"
30,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"I never met a fish I did not like...just a great deal many I couldn't catch...which is why I hired you! Have you brought me what I asked?","These will make quite the meal! A pity it will not be me dining on them. Let me prepare your reward.","Well, then why are you not out fishing? There are hungry mouths that long to be fed!","Beautiful! These will make an amazing meal! A pity it will not be me dining on them. Unless...you were to bring me more. There appears to be some coin left over from the first order that I'm certain Sister Amianne will not be missing. What say you? Fancy another cast?","Ah, well... Thankfully my lack of good fortune is offset by the city-state's abundance of able fishers.","Oh, how I have longed for something other than beet soup, and now, thanks to your kindness and the Minister of Coin's negligence, I shall have it─beet soup with fish!"
31,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Everything you need to know about the request is indicated on the slip of parchment provided with the leve plate, including quantity and quality. When you have completed your work, you may deliver it to me, and I shall see it makes it into the hands of the client.","You have outdone yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The client will be most pleased.","I understand that myriad adventures hither and thither across the realm can keep a <If(PlayerParameter(4))>woman<Else/>man</If> from <Emphasis>lesser</Emphasis> duties such as these, but I ask that you remember many of your clients' livelihoods depend on the timely completion of their requests.","You've outdone yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! In fact, I believe it is reasonable to venture that this delivery will please the client greatly─which brings me to my next proposal. In such cases, I have been instructed to offer the opportunity to create more...for an additional compensation, of course. Would such a task be of interest to you?","Of course. There are others who would gladly accept the petition.","On behalf of the client, I thank you. Compensation for the additional work has been added to your payment."
32,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"You must be the fisher what agreed to help with the levequest! 'Tis kind souls like yourself what keep this realm from fallin' into chaos. Once you've bagged the catch, bring 'er to me and I'll see 'er where she needs to be.","Aye, everything seems in order. I reckon you'll be wantin' that recompense was promised, like. Fear not, for I have it right here.","The salt air may have pickled me brain a mite, but me eyes, they 'aven't fooled me yet. Come back when you've what was asked of you.","Aye, seems both Navigator and Matron did smile upon you this fine day. There be more 'an enough 'ere to set us straight, but if you're lookin' to make a few extra coins, might be I's lookin' for a few more fish...","Never you mind, then. Another'll be along to bite. Heh heh.","Never seen a more able fisher than you, friend. I fancy you had these in your nets in less time than it takes to fillet a flounder. And no, I don't just say that to all me clients. Swear it on Thal's left ball!"
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41
#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
int32,bit&01,bit&01,bit&01,bit&01,bit&01,bit&01,byte,byte,byte,byte,byte,byte,uint32,uint32,uint32,uint32,uint32,uint32,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,sbyte,int32,int32,int32,int32,int32,int32,str,str,str,str,str,str
0,False,False,False,False,False,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"0","0","0","0","0","0"
1,False,False,False,False,False,False,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,4,0,0,0,0,"Did ya bring it?","Thanks!","Oh...","0","0","0"
2,False,False,False,False,False,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Have you completed the order?","Excellent!","Then get to it!","Would you like to make more?","If you change your mind, let me know!","Thank you for everything!"
3,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Here for the job, are you? Then there's no need for pleasantries. Show me your work.","Let me see here...
Hm... I believe this will do. Here is the payment promised.","I have nothing more to say until you've completed my order.","0","0","0"
4,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Ah, you must be the adventurer the guild said they would send. I have been ever so eagerly awaiting your arrival. Might you have the delivery on your person?","Excellent. You are to be commended, good <If(PlayerParameter(4))>lady<Else/>sir</If>. I believe this should be sufficient remuneration for your services.","Well, then. Take your time. I do not wish to see you sacrifice quality if it only means I save a few bells. You know where I will be.","0","0","0"
5,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Your arrival here this <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>night<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>night</If></If> was foretold in the stars. You have something to...deliver, don't you?","Ah, yes, your success was never in question. The universe is pleased and grants you your reward.","Shhh. Hush, now. The Spinner has decreed your path. Craft away, my child. Craft away.","But wait... What is this I sense? A desire to craft more?","Could it be that the stars were wrong? Bah! I have a feeling you will be back, my child, and I shall be here waiting when you do.","A thousand thanks, my child! Until our paths cross again!"
6,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Have you completed my request? I know you adventurers are the busy sort, but I, too, have deadlines to meet.","A fine display of synthesis. I must extend to you my admiration and gratitude...in the form of a reward, of course.","Well, may the Builder watch over your endeavors. But remember, Black Rabbit Traders <Emphasis>also</Emphasis> appreciate promptness.","Now, if it is further employment that you seek, I would be willing to make you a similar offer for more of the same item. What say you?","Very well. You know where to find me, should you come to your senses.","My thanks, adventurer. Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>."
7,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"So it is you that accepted my unit's request. Very well, then. Let us see what you have brought us.","Yes, yes... This appears to meet Wood Wailer standards. You have my unit's thanks, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Let me prepare your reward forthwith.","My men and I require those supplies immediately. Every moment you tarry puts us in danger of being unprepared for an attack.","0","0","0"
8,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"From the Adventurers' Guild, are you? Very good, very good.","Finished, are we? Let me take a look.
Yes... Yes... Very good. Very good, indeed. You have done a fine job today, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. My superiors at the Consortium will be pleased, to say the least.","The Brugaire Consortium is known for the expediency with which it fills its orders. If you refuse to complete the items I have requested, I will simply hire another adventurer to do my bidding. Gods know there are more than enough of you running around this city to choose from.","And, I believe they would be even <Emphasis>more</Emphasis> pleased if I were to return to the warehouses with a healthy surplus of the requested goods. You seem competent enough in your chosen trade. Would you consider contributing a few more whacks of the proverbial hammer in service of Brugaire?","I see. Off with you then. I am a busy man, and my clients are waiting.","You have served the Consortium well. I shall duly note your contributions in my log. Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>night<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>night</If></If>, then."
9,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"I thank you very much for accepting my request. I fancy myself a decent craftswoman, yet there are some fields in which I have found employing the services of another can often prove most fortuitous for both parties.","Wonderful! Your reputation for quality precedes you. I shall remember you if I happen to require assistance again.","Have you completed my request? I know you adventurers are the busy sort, but I, too, have deadlines to meet.","0","0","0"
10,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Hmph. You don't have the look of a crafts<If(PlayerParameter(4))>woman<Else/>man</If>. Then again, I am not paying for looks. Make me what I have requested and all parties shall be satisfied.","I find your work more than satisfactory. Let me thank you. May our paths cross again.","I await your completion of the task I requested.","0","0","0"
11,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"You the <If(PlayerParameter(4))>lass<Else/>lad</If> the Adventurers' Guild sent to do my synthesis? I'm H'rhanbolo, captain of the <Emphasis>Ice Princess</Emphasis>─third fastest trading ship in all of Limsa.","Everything seems to be in order; a fine job, if I do say so myself. You ever think about hanging up your adventurer's britches, let me know. There might be a place for you on the <Emphasis>Princess</Emphasis>.","The Navigator did well to guide you here, but don't think she'll save you if my order isn't ready soon.","But before you trade in your land legs, could a lady ask one last favor? Those items I requested...might you be able to craft a few more? There's coin to be had, don't you worry.","That's unfortunate. My crew and I set sail soon, and I've never been one for waiting. Perhaps next time, then.","Such fine work! You are either a master at your craft, or a master at finding someone who's a master at their craft to make you look like a master at your craft. Either way, the Princess gets her supplies, and you get your reward. Everyone wins!"
12,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Where in Thal's bowels have you been? There's work to be done. Come on, come on, get to it! Commerce and industry wait for no Lalafell! Especially when that Lalafell is Master Gegeruju.","Finally done, are we? Couldn't remember if you were quenching or cross-stitching, is that it? Hand it over, then! Pleasure doing business and all that!","Are you getting to it, or do I have to get on you!?","Oh, wait. Where are you going? I wasn't finished. Would a <If(PlayerParameter(4))>woman<Else/>man</If> of your means be interested in whipping up a few more of those fine items? The master likes to see that he's always prepared.","No get-up-and-go in your blood? Pity... Then again, the master has <Emphasis>other</Emphasis> means of getting what he needs.","Excellent. Master Gegeruju always says, “Why have one of anything when you can have a dozen?”"
13,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>afternoon<Else/>evening</If></If>, adventurer. Handing in or picking up? One moment, please.","Handing in? Sign here, please. Thank you, and have a nice day. Next!","I cannot sign off on your contract until you complete the order. Next!","If your business is not pressing, might Ashgana Exports persuade you to extend your contract? You will be rightly recompensed.","Not willing, eh? Very good. Sign here, please. Next!","Handing in surplus? Sign here, please. Thank you, and have a wonderful day. Next!"
14,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"This <Emphasis>stripling</Emphasis> is who they send in answer to my summons? I trust you understand the <Emphasis>importance</Emphasis> of this work?","Well, I suppose this is <Emphasis>adequate</Emphasis>. You may return to your socalled <Emphasis>adventuring</Emphasis>.","Let us not <Emphasis>mince</Emphasis> words here. The Seventy-Seven Caravans require <Emphasis>perfection</Emphasis>. Pure and simple. Your <Emphasis>reputation</Emphasis> is at stake here, as is <Emphasis>mine</Emphasis>. You are to begin <Emphasis>at once</Emphasis>.","0","0","0"
15,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Well? You gonna hand it over, or just stand there gawpin'?","Hmph. I s'pose this'll hafta do. You done what you came for. Off you trot.","You waltzed in here empty-handed? I oughta box your ears, you cheeky git. Now start craftin' or start bleedin'. Your choice.","0","0","0"
16,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Yes, and how may I help you? ...Oh! Oh, an adventurer! From that guild! Which one was it now? Ah, yes! The Adventurers' Guild! And why were you here again? Ah, the order!","Er... Are you sure this is what I asked for? Whatever was I thinki─ Ah? Oh, no matter, I'm sure it will come to me! My thanks!","Don't tell me you've forgotten to bring the order! My memory is like a steel trap, you see. Can't abide forgetfulness. Hm? Oh yes, the order! Did you bring it? No? Well then, craft away!","Oh, but before you go off to wherever it is you adventurers go, might I ask that you make me some more? I have this sinking feeling I might just...er, misplace the ones you've already submitted.","No? Oh... Well, I'm certain you have your reasons... Whatever they might be.","Wonderful... I think. This <Emphasis>is</Emphasis> what I ordered, right?"
17,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"0","0","0","0","0","0"
18,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"From the guild, are we? They told me someone would be along to deliver my order...but from the description provided, I imagined you'd be <Emphasis>taller</Emphasis>.","Splendid! Working as a sutler for the Ishgardians can be both a curse and a blessing. While the seemingly endless conflict with the dragons makes for good business, the extreme location of this conflict makes it difficult to maintain my stock. You adventurers are a Twelvesend!","I believe someone once said good things come to those who wait. Obviously that person did not have orders to fill.","You adventurers are a Twelvesend! But do you know what I appreciate most of your lot? That you are always willing to do more work, should there be extra coin in it for you. Oh, and look here. I have extra coin! Might you be willing to procure more items?","Did I mention I had coin? Well, no matter, then. I have what I need for the time being. If I require more, I suppose I can simply find myself another adventurer.","Yes, yes. This is exactly what I needed. Perhaps with the profits made from this surplus I can finally purchase that snow wolf jacket I've had my eye on. Any extra layer is welcome in this cold."
19,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Here with the delivery? Good, then let us be quick. One can never tell when the dragon horde will strike next, and I would like to have my stock secure when it does.","The craftsmanship is excellent. The knights I serve will be beyond pleased... Now, whether they can live long enough to appreciate it, is another matter. But such are the ways of war.","The very lives of the men and women of this place ride on whether or not I can provide them with quality materiel in a timely manner. If you are incapable of fulfilling my request, then might I suggest finding someone who can?","The most ill-stricken of the knights may not be fortunate enough to find me before my stock is depleted once more. You see, no matter how much I procure, the demand is always greater than the supply. Now, if there were some way to increase my stock...","Oh, I understand. There is more to life as an adventurer than seeing knights are properly equipped so that they might return to their families alive, rather than in several pieces.","Thank you for the extra effort, <If(PlayerParameter(4))>good lady<Else/>good sir</If>. Knowing that the work we do might save even a single life... It makes this all worthwhile."
20,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"You must be the adventurer from that guild...what was it called again? Oh yes, the Adventurers' Guild! I must write that down somewhere. Ah, but to business. Did you have any trouble finding us out here? Are the items I requested in that nebulous bag of yours? Are you going to stop me? Because if you do not, I may keep talking until one of us collapses.","I do believe that is everything on the list I left with the guild. The Sons of Saint Coinach thank you, adventurer!","You <Emphasis>do</Emphasis> remember what it is you have been asked to craft, do you not? Because I, uh, do not. I am certain the list is around here somewhere, but if I had time to look for it, I wouldn't be here talking with you now, would I? How is that for logic, eh?","I do believe that is everything on the list I left with the guild. Now, there's the matter of this <Emphasis>other</Emphasis> list─a list that is similar to the one given by me to the Adventurers' Guild, but with a few more items on it. Nothing fancy, mind you, just more of the same. If only there were someone standing directly before me with the skills necessary to complete the new order. Oh, but there is!","Well then... I suppose the blame is on me for not adding the additional items to the original list. I shall make a note to do so next time.","Allow me to fetch you a rag to wipe the grease from those elbows of yours! The Sons of Saint Coinach thank you, adventurer!"
21,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Let's just skip the pleasantries, aye? You hand me the fish, I slip you a purse of coin. Everyone's happy.","Yes! This will add the needed flavor to my next masterpiece! My taste buds thank you, adventurer!","I'm used to that crooked Wawalago making me wait, but didn't expect the same from an adventurer. Are you sure you're using the right bait?","...But will it be <Emphasis>enough</Emphasis>? I suppose it can't hurt to have <Emphasis>too</Emphasis> much of a good thing. So, what of it, adventurer? Cast your line one more time for ol' Unsynwilf?","Well then, I won't press you. Maybe next time, eh?","Hah hah! Tonight's stew will be the greatest culinary creation in the history of Limsa Lominsa─no, the history of man! And I have you to thank, adventurer!"
22,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Hold it right there. You say you're the one sent to deliver the items I requested? Hmmm.","I'm not going to find any nasty surprises swimming amongst these, am I? One cannot be too careful, you know.","You are here, yet you have naught to deliver. I suppose you can avail yourself of my generosity and spend a few more moments about the water's edge, but just remember: I have my eye on you.","The order would seem to be fulfilled, but I would be turning my nose at a chance for good fortune if I were not to tug on the strand of fate that the Spinner has so conveniently strewn betwixt us. Might you be interested in extending our little contract?","Understood. I shall keep you no longer.","It appears my suspicions were unwarranted. It truly has been a pleasure working with you...this time. I make no guarantees for the next."
23,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Ye here to deliver me fish, <If(PlayerParameter(4))>lass<Else/>laddie</If>?","Lessee now... Aye, ye brought everythin' on the list. Much obliged.","Ye cannot be bringin' the fish in dribs and drabs, <If(PlayerParameter(4))>girl<Else/>son</If>. Make sure ye match the order afore ye come speak with me again. Half-filled deliveries ain't worth their weight in shattered shells.","Lessee now... Aye, ye brought everythin' on the list. Much obliged. But I'd bet my weight in seashells that yer lookin' to pad them pockets with another layer o' coin now. Tell me I'm wrong.","Ah, about that bet... I don't need to tell a cultured <If(PlayerParameter(4))>woman<Else/>man</If> as yerself that was but a figure of speech, now, do I?","Ye came through! I never doubted ye would, mind ye."
24,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Here to deliver the catch? How thoughtful of you! Though something tells me you are not doing this out of the kindness of your heart. Ah hah hah hah. You need worry not. I have your coin ready right here.","Good. Very good. Very, very good. Everything seems to be in order. You have done me and my customers a great service, adventurer.","Ah, yet it seems <Emphasis>you</Emphasis> have yet to fulfill <Emphasis>your</Emphasis> end of the bargain. <Emphasis>You</Emphasis> are free to take as long as <Emphasis>you</Emphasis> like, though in the meantime, <Emphasis>I</Emphasis> shall hold on to this reward.","Before I thank you for today's catch, how about we discuss the possibility of extending our agreement. My stalls always do better when they are full, just as I am sure that <Emphasis>you</Emphasis> do better when your <Emphasis>pockets</Emphasis> are full.","Interesting. It is rare to find an adventurer unwilling to do...just about anything when there is coin to be had. I apologize for judging you otherwise.","Good. Very good, Very, very good. The order is, what you would say, “in order.” Thank you again for your extra time, adventurer."
25,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Where have you <Emphasis>been</Emphasis>, my <If(PlayerParameter(4))>dear lady<Else/>good fellow</If>? Please tell me you have the items I ordered.","Thank the Twelve. The world continues to turn, and your service to Master Gegeruju shall be remembered.","Oh, gods, no! Were you not informed of the urgency!? Dive in the water and use your hands if you must, but make haste! Haste, I say! Master Gegeruju does not tolerate three things in this world: being made to wait, being made to wait, and being made to wait!","I have some good news, and some bad news. The bad news is, in my haste to find an adventurer who could obtain the items Master Gegeruju requested, I failed to remember one of his many mottos─why have one of anything when you can have a dozen? The good news is, there is more coin to be made if you are interested. Say you are interested!","Then I can only pray that Master is too busy cuddling with his latest courtesan to notice the lack of cuisine.","Oh, the relief! The last time I forgot to double an order of fish for the master, he had me stand in a corner with a ten-ponze bucket of offal on my head for five bells straight. And that was only because he was feeling merciful."
26,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"First, allow me to thank you for agreeing to this contract. The people of Coerthas can no longer turn away the aid of outsiders if they are to survive this everlasting winter the Calamity has brought.","Your diligence has seen the lives of several families saved, for with this fish, they will not know hunger.","I am but a lone skyfisher, and the Sea of Clouds can oft prove a harsh mistress. It is why I turn to the Adventurers' Guild to help me see my contracts with the valley families are met and that they do not starve. If the adventurer sent by the guild cannot complete <If(PlayerParameter(4))>her<Else/>his</If> end of the agreement, then I may be forced to look elsewhere.","Your diligence has seen the lives of several families saved, for they will not know hunger this evening. Tomorrow, however, is another day... Unless, that is, I can somehow procure more skyfish.","That is alright. With the number of dragon attacks increasing by the day, there is no guarantee these families will even live to see tomorrow.","I thank you, and Coerthas thanks you...though it may not readily seem like it."
27,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"The cold of this godsforsaken place has not discouraged you from fulfilling my order, has it?","Say what you will about the weather, the frigid air up here does wonders for preserving the freshness of dead flesh. I could leave this order of yours in a barrel outside and the fish would still taste as if they were caught yesterday.","I care not how long it takes for you to fulfill my order. Just know that I have many others in my employ, and every delivery <Emphasis>they</Emphasis> make is another sack of coin in <Emphasis>their</Emphasis> hands when it could have been in yours.","Now that I have seen true you are a <If(PlayerParameter(4))>woman<Else/>man</If> for your word, might I suggest we increase the contract? The guild need not know. I am saved the hassle, and you can have their exorbitant finder's fee.","Color me unsurprised. If I were in your shoes, I wouldn't want a reason to stay a moment longer in this damnable cold.","And here you are, the finder's fee included, just as promised."
28,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Even men of science must eat, but must we be made to forage for that sustenance ourselves? I think not. That is what <Emphasis>you</Emphasis> are for. Oh, uh... Not that the tasks you undertake are...uh, in any way...er, menial... Er...so...uh, what have you brought us today?","Ah, yes. Fish. Always fish, isn't it. I suppose I only have myself to blame, being the one writing up the orders and all.","My colleagues cannot be expected to make the discovery of a lifetime if forced to constantly battle hunger pangs. Find us those fish, friend, so that we may fill our bellies and fuel our minds.","My powers of deduction tell me you are quite adept with that rod of yours. Could I convince you to pull it out and take it in hand once more to service the Sons of Saint Coinach?","Might it have been how I worded the request?","Rarely am I wrong, but that does not make it feel any less good when I am right, and oh, how I was right to ask you to increase the order. Well done, adventurer. I have your reward right here."
29,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Many are wary of turning to outsiders and unbelievers for supplies, but the lord commander insists that the skill of lower Eorzea's craftsmen and women is unparalleled. I trust you will not disappoint?","Impressive. You have proven yourself of great worth to the Holy See. I shall ready your recompense.","The lord commander did also mention that your ilk worked at your own pace. <sigh>","You unbelievers never cease to amaze. How ones so unattuned to the word of the Fury can create things that can only be described as divine...I shall never understand. Yet, I would be a fool not to ask for more of your remarkable creations.","Hm... I seem to have spoken too soon.","Why, these are even better than I imagined. I shall inform the lord commander at once...ah, after I count out your payment, of course!"
30,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"I never met a fish I did not like...just a great deal many I couldn't catch...which is why I hired you! Have you brought me what I asked?","These will make quite the meal! A pity it will not be me dining on them. Let me prepare your reward.","Well, then why are you not out fishing? There are hungry mouths that long to be fed!","Beautiful! These will make an amazing meal! A pity it will not be me dining on them. Unless...you were to bring me more. There appears to be some coin left over from the first order that I'm certain Sister Amianne will not be missing. What say you? Fancy another cast?","Ah, well... Thankfully my lack of good fortune is offset by the city-state's abundance of able fishers.","Oh, how I have longed for something other than beet soup, and now, thanks to your kindness and the Minister of Coin's negligence, I shall have it─beet soup with fish!"
31,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"Everything you need to know about the request is indicated on the slip of parchment provided with the leve plate, including quantity and quality. When you have completed your work, you may deliver it to me, and I shall see it makes it into the hands of the client.","You have outdone yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The client will be most pleased.","I understand that myriad adventures hither and thither across the realm can keep a <If(PlayerParameter(4))>woman<Else/>man</If> from <Emphasis>lesser</Emphasis> duties such as these, but I ask that you remember many of your clients' livelihoods depend on the timely completion of their requests.","You've outdone yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! In fact, I believe it is reasonable to venture that this delivery will please the client greatly─which brings me to my next proposal. In such cases, I have been instructed to offer the opportunity to create more...for an additional compensation, of course. Would such a task be of interest to you?","Of course. There are others who would gladly accept the petition.","On behalf of the client, I thank you. Compensation for the additional work has been added to your payment."
32,True,True,True,True,True,True,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,"You must be the fisher what agreed to help with the levequest! 'Tis kind souls like yourself what keep this realm from fallin' into chaos. Once you've bagged the catch, bring 'er to me and I'll see 'er where she needs to be.","Aye, everything seems in order. I reckon you'll be wantin' that recompense was promised, like. Fear not, for I have it right here.","The salt air may have pickled me brain a mite, but me eyes, they 'aven't fooled me yet. Come back when you've what was asked of you.","Aye, seems both Navigator and Matron did smile upon you this fine day. There be more 'an enough 'ere to set us straight, but if you're lookin' to make a few extra coins, might be I's lookin' for a few more fish...","Never you mind, then. Another'll be along to bite. Heh heh.","Never seen a more able fisher than you, friend. I fancy you had these in your nets in less time than it takes to fillet a flounder. And no, I don't just say that to all me clients. Swear it on Thal's left ball!"
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
2 #
3 int32 bit&01 bit&01 bit&01 bit&01 bit&01 bit&01 byte byte byte byte byte byte uint32 uint32 uint32 uint32 uint32 uint32 sbyte sbyte sbyte sbyte sbyte sbyte sbyte sbyte sbyte sbyte sbyte sbyte int32 int32 int32 int32 int32 int32 str str str str str str
4 0 False False False False False False 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 1 False False False False False False 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 4 0 0 0 0 Did ya bring it? Thanks! Oh... 0 0 0
6 2 False False False False False False 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Have you completed the order? Excellent! Then get to it! Would you like to make more? If you change your mind, let me know! Thank you for everything!
7 3 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Here for the job, are you? Then there's no need for pleasantries. Show me your work. Let me see here... Hm... I believe this will do. Here is the payment promised. Let me see here... Hm... I believe this will do. Here is the payment promised. I have nothing more to say until you've completed my order. 0 0 0
8 4 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Ah, you must be the adventurer the guild said they would send. I have been ever so eagerly awaiting your arrival. Might you have the delivery on your person? Excellent. You are to be commended, good <If(PlayerParameter(4))>lady<Else/>sir</If>. I believe this should be sufficient remuneration for your services. Well, then. Take your time. I do not wish to see you sacrifice quality if it only means I save a few bells. You know where I will be. 0 0 0
9 5 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Your arrival here this <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>night<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>night</If></If> was foretold in the stars. You have something to...deliver, don't you? Ah, yes, your success was never in question. The universe is pleased and grants you your reward. Shhh. Hush, now. The Spinner has decreed your path. Craft away, my child. Craft away. But wait... What is this I sense? A desire to craft more? Could it be that the stars were wrong? Bah! I have a feeling you will be back, my child, and I shall be here waiting when you do. A thousand thanks, my child! Until our paths cross again!
10 6 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Have you completed my request? I know you adventurers are the busy sort, but I, too, have deadlines to meet. A fine display of synthesis. I must extend to you my admiration and gratitude...in the form of a reward, of course. Well, may the Builder watch over your endeavors. But remember, Black Rabbit Traders <Emphasis>also</Emphasis> appreciate promptness. Now, if it is further employment that you seek, I would be willing to make you a similar offer for more of the same item. What say you? Very well. You know where to find me, should you come to your senses. My thanks, adventurer. Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>.
11 7 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 So it is you that accepted my unit's request. Very well, then. Let us see what you have brought us. Yes, yes... This appears to meet Wood Wailer standards. You have my unit's thanks, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Let me prepare your reward forthwith. My men and I require those supplies immediately. Every moment you tarry puts us in danger of being unprepared for an attack. 0 0 0
12 8 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 From the Adventurers' Guild, are you? Very good, very good. Finished, are we? Let me take a look. Yes... Yes... Very good. Very good, indeed. You have done a fine job today, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. My superiors at the Consortium will be pleased, to say the least. Finished, are we? Let me take a look. Yes... Yes... Very good. Very good, indeed. You have done a fine job today, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. My superiors at the Consortium will be pleased, to say the least. The Brugaire Consortium is known for the expediency with which it fills its orders. If you refuse to complete the items I have requested, I will simply hire another adventurer to do my bidding. Gods know there are more than enough of you running around this city to choose from. And, I believe they would be even <Emphasis>more</Emphasis> pleased if I were to return to the warehouses with a healthy surplus of the requested goods. You seem competent enough in your chosen trade. Would you consider contributing a few more whacks of the proverbial hammer in service of Brugaire? I see. Off with you then. I am a busy man, and my clients are waiting. You have served the Consortium well. I shall duly note your contributions in my log. Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>night<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>night</If></If>, then.
13 9 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 I thank you very much for accepting my request. I fancy myself a decent craftswoman, yet there are some fields in which I have found employing the services of another can often prove most fortuitous for both parties. Wonderful! Your reputation for quality precedes you. I shall remember you if I happen to require assistance again. Have you completed my request? I know you adventurers are the busy sort, but I, too, have deadlines to meet. 0 0 0
14 10 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Hmph. You don't have the look of a crafts<If(PlayerParameter(4))>woman<Else/>man</If>. Then again, I am not paying for looks. Make me what I have requested and all parties shall be satisfied. I find your work more than satisfactory. Let me thank you. May our paths cross again. I await your completion of the task I requested. 0 0 0
15 11 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 You the <If(PlayerParameter(4))>lass<Else/>lad</If> the Adventurers' Guild sent to do my synthesis? I'm H'rhanbolo, captain of the <Emphasis>Ice Princess</Emphasis>─third fastest trading ship in all of Limsa. Everything seems to be in order; a fine job, if I do say so myself. You ever think about hanging up your adventurer's britches, let me know. There might be a place for you on the <Emphasis>Princess</Emphasis>. The Navigator did well to guide you here, but don't think she'll save you if my order isn't ready soon. But before you trade in your land legs, could a lady ask one last favor? Those items I requested...might you be able to craft a few more? There's coin to be had, don't you worry. That's unfortunate. My crew and I set sail soon, and I've never been one for waiting. Perhaps next time, then. Such fine work! You are either a master at your craft, or a master at finding someone who's a master at their craft to make you look like a master at your craft. Either way, the Princess gets her supplies, and you get your reward. Everyone wins!
16 12 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Where in Thal's bowels have you been? There's work to be done. Come on, come on, get to it! Commerce and industry wait for no Lalafell! Especially when that Lalafell is Master Gegeruju. Finally done, are we? Couldn't remember if you were quenching or cross-stitching, is that it? Hand it over, then! Pleasure doing business and all that! Are you getting to it, or do I have to get on you!? Oh, wait. Where are you going? I wasn't finished. Would a <If(PlayerParameter(4))>woman<Else/>man</If> of your means be interested in whipping up a few more of those fine items? The master likes to see that he's always prepared. No get-up-and-go in your blood? Pity... Then again, the master has <Emphasis>other</Emphasis> means of getting what he needs. Excellent. Master Gegeruju always says, “Why have one of anything when you can have a dozen?”
17 13 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>afternoon<Else/>evening</If></If>, adventurer. Handing in or picking up? One moment, please. Handing in? Sign here, please. Thank you, and have a nice day. Next! I cannot sign off on your contract until you complete the order. Next! If your business is not pressing, might Ashgana Exports persuade you to extend your contract? You will be rightly recompensed. Not willing, eh? Very good. Sign here, please. Next! Handing in surplus? Sign here, please. Thank you, and have a wonderful day. Next!
18 14 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 This <Emphasis>stripling</Emphasis> is who they send in answer to my summons? I trust you understand the <Emphasis>importance</Emphasis> of this work? Well, I suppose this is <Emphasis>adequate</Emphasis>. You may return to your so–called <Emphasis>adventuring</Emphasis>. Let us not <Emphasis>mince</Emphasis> words here. The Seventy-Seven Caravans require <Emphasis>perfection</Emphasis>. Pure and simple. Your <Emphasis>reputation</Emphasis> is at stake here, as is <Emphasis>mine</Emphasis>. You are to begin <Emphasis>at once</Emphasis>. 0 0 0
19 15 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Well? You gonna hand it over, or just stand there gawpin'? Hmph. I s'pose this'll hafta do. You done what you came for. Off you trot. You waltzed in here empty-handed? I oughta box your ears, you cheeky git. Now start craftin' or start bleedin'. Your choice. 0 0 0
20 16 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Yes, and how may I help you? ...Oh! Oh, an adventurer! From that guild! Which one was it now? Ah, yes! The Adventurers' Guild! And why were you here again? Ah, the order! Er... Are you sure this is what I asked for? Whatever was I thinki─ Ah? Oh, no matter, I'm sure it will come to me! My thanks! Don't tell me you've forgotten to bring the order! My memory is like a steel trap, you see. Can't abide forgetfulness. Hm? Oh yes, the order! Did you bring it? No? Well then, craft away! Oh, but before you go off to wherever it is you adventurers go, might I ask that you make me some more? I have this sinking feeling I might just...er, misplace the ones you've already submitted. No? Oh... Well, I'm certain you have your reasons... Whatever they might be. Wonderful... I think. This <Emphasis>is</Emphasis> what I ordered, right?
21 17 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0
22 18 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 From the guild, are we? They told me someone would be along to deliver my order...but from the description provided, I imagined you'd be <Emphasis>taller</Emphasis>. Splendid! Working as a sutler for the Ishgardians can be both a curse and a blessing. While the seemingly endless conflict with the dragons makes for good business, the extreme location of this conflict makes it difficult to maintain my stock. You adventurers are a Twelvesend! I believe someone once said good things come to those who wait. Obviously that person did not have orders to fill. You adventurers are a Twelvesend! But do you know what I appreciate most of your lot? That you are always willing to do more work, should there be extra coin in it for you. Oh, and look here. I have extra coin! Might you be willing to procure more items? Did I mention I had coin? Well, no matter, then. I have what I need for the time being. If I require more, I suppose I can simply find myself another adventurer. Yes, yes. This is exactly what I needed. Perhaps with the profits made from this surplus I can finally purchase that snow wolf jacket I've had my eye on. Any extra layer is welcome in this cold.
23 19 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Here with the delivery? Good, then let us be quick. One can never tell when the dragon horde will strike next, and I would like to have my stock secure when it does. The craftsmanship is excellent. The knights I serve will be beyond pleased... Now, whether they can live long enough to appreciate it, is another matter. But such are the ways of war. The very lives of the men and women of this place ride on whether or not I can provide them with quality materiel in a timely manner. If you are incapable of fulfilling my request, then might I suggest finding someone who can? The most ill-stricken of the knights may not be fortunate enough to find me before my stock is depleted once more. You see, no matter how much I procure, the demand is always greater than the supply. Now, if there were some way to increase my stock... Oh, I understand. There is more to life as an adventurer than seeing knights are properly equipped so that they might return to their families alive, rather than in several pieces. Thank you for the extra effort, <If(PlayerParameter(4))>good lady<Else/>good sir</If>. Knowing that the work we do might save even a single life... It makes this all worthwhile.
24 20 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 You must be the adventurer from that guild...what was it called again? Oh yes, the Adventurers' Guild! I must write that down somewhere. Ah, but to business. Did you have any trouble finding us out here? Are the items I requested in that nebulous bag of yours? Are you going to stop me? Because if you do not, I may keep talking until one of us collapses. I do believe that is everything on the list I left with the guild. The Sons of Saint Coinach thank you, adventurer! You <Emphasis>do</Emphasis> remember what it is you have been asked to craft, do you not? Because I, uh, do not. I am certain the list is around here somewhere, but if I had time to look for it, I wouldn't be here talking with you now, would I? How is that for logic, eh? I do believe that is everything on the list I left with the guild. Now, there's the matter of this <Emphasis>other</Emphasis> list─a list that is similar to the one given by me to the Adventurers' Guild, but with a few more items on it. Nothing fancy, mind you, just more of the same. If only there were someone standing directly before me with the skills necessary to complete the new order. Oh, but there is! Well then... I suppose the blame is on me for not adding the additional items to the original list. I shall make a note to do so next time. Allow me to fetch you a rag to wipe the grease from those elbows of yours! The Sons of Saint Coinach thank you, adventurer!
25 21 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Let's just skip the pleasantries, aye? You hand me the fish, I slip you a purse of coin. Everyone's happy. Yes! This will add the needed flavor to my next masterpiece! My taste buds thank you, adventurer! I'm used to that crooked Wawalago making me wait, but didn't expect the same from an adventurer. Are you sure you're using the right bait? ...But will it be <Emphasis>enough</Emphasis>? I suppose it can't hurt to have <Emphasis>too</Emphasis> much of a good thing. So, what of it, adventurer? Cast your line one more time for ol' Unsynwilf? Well then, I won't press you. Maybe next time, eh? Hah hah! Tonight's stew will be the greatest culinary creation in the history of Limsa Lominsa─no, the history of man! And I have you to thank, adventurer!
26 22 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Hold it right there. You say you're the one sent to deliver the items I requested? Hmmm. I'm not going to find any nasty surprises swimming amongst these, am I? One cannot be too careful, you know. You are here, yet you have naught to deliver. I suppose you can avail yourself of my generosity and spend a few more moments about the water's edge, but just remember: I have my eye on you. The order would seem to be fulfilled, but I would be turning my nose at a chance for good fortune if I were not to tug on the strand of fate that the Spinner has so conveniently strewn betwixt us. Might you be interested in extending our little contract? Understood. I shall keep you no longer. It appears my suspicions were unwarranted. It truly has been a pleasure working with you...this time. I make no guarantees for the next.
27 23 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Ye here to deliver me fish, <If(PlayerParameter(4))>lass<Else/>laddie</If>? Lessee now... Aye, ye brought everythin' on the list. Much obliged. Ye cannot be bringin' the fish in dribs and drabs, <If(PlayerParameter(4))>girl<Else/>son</If>. Make sure ye match the order afore ye come speak with me again. Half-filled deliveries ain't worth their weight in shattered shells. Lessee now... Aye, ye brought everythin' on the list. Much obliged. But I'd bet my weight in seashells that yer lookin' to pad them pockets with another layer o' coin now. Tell me I'm wrong. Ah, about that bet... I don't need to tell a cultured <If(PlayerParameter(4))>woman<Else/>man</If> as yerself that was but a figure of speech, now, do I? Ye came through! I never doubted ye would, mind ye.
28 24 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Here to deliver the catch? How thoughtful of you! Though something tells me you are not doing this out of the kindness of your heart. Ah hah hah hah. You need worry not. I have your coin ready right here. Good. Very good. Very, very good. Everything seems to be in order. You have done me and my customers a great service, adventurer. Ah, yet it seems <Emphasis>you</Emphasis> have yet to fulfill <Emphasis>your</Emphasis> end of the bargain. <Emphasis>You</Emphasis> are free to take as long as <Emphasis>you</Emphasis> like, though in the meantime, <Emphasis>I</Emphasis> shall hold on to this reward. Before I thank you for today's catch, how about we discuss the possibility of extending our agreement. My stalls always do better when they are full, just as I am sure that <Emphasis>you</Emphasis> do better when your <Emphasis>pockets</Emphasis> are full. Interesting. It is rare to find an adventurer unwilling to do...just about anything when there is coin to be had. I apologize for judging you otherwise. Good. Very good, Very, very good. The order is, what you would say, “in order.” Thank you again for your extra time, adventurer.
29 25 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Where have you <Emphasis>been</Emphasis>, my <If(PlayerParameter(4))>dear lady<Else/>good fellow</If>? Please tell me you have the items I ordered. Thank the Twelve. The world continues to turn, and your service to Master Gegeruju shall be remembered. Oh, gods, no! Were you not informed of the urgency!? Dive in the water and use your hands if you must, but make haste! Haste, I say! Master Gegeruju does not tolerate three things in this world: being made to wait, being made to wait, and being made to wait! I have some good news, and some bad news. The bad news is, in my haste to find an adventurer who could obtain the items Master Gegeruju requested, I failed to remember one of his many mottos─why have one of anything when you can have a dozen? The good news is, there is more coin to be made if you are interested. Say you are interested! Then I can only pray that Master is too busy cuddling with his latest courtesan to notice the lack of cuisine. Oh, the relief! The last time I forgot to double an order of fish for the master, he had me stand in a corner with a ten-ponze bucket of offal on my head for five bells straight. And that was only because he was feeling merciful.
30 26 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 First, allow me to thank you for agreeing to this contract. The people of Coerthas can no longer turn away the aid of outsiders if they are to survive this everlasting winter the Calamity has brought. Your diligence has seen the lives of several families saved, for with this fish, they will not know hunger. I am but a lone skyfisher, and the Sea of Clouds can oft prove a harsh mistress. It is why I turn to the Adventurers' Guild to help me see my contracts with the valley families are met and that they do not starve. If the adventurer sent by the guild cannot complete <If(PlayerParameter(4))>her<Else/>his</If> end of the agreement, then I may be forced to look elsewhere. Your diligence has seen the lives of several families saved, for they will not know hunger this evening. Tomorrow, however, is another day... Unless, that is, I can somehow procure more skyfish. That is alright. With the number of dragon attacks increasing by the day, there is no guarantee these families will even live to see tomorrow. I thank you, and Coerthas thanks you...though it may not readily seem like it.
31 27 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 The cold of this godsforsaken place has not discouraged you from fulfilling my order, has it? Say what you will about the weather, the frigid air up here does wonders for preserving the freshness of dead flesh. I could leave this order of yours in a barrel outside and the fish would still taste as if they were caught yesterday. I care not how long it takes for you to fulfill my order. Just know that I have many others in my employ, and every delivery <Emphasis>they</Emphasis> make is another sack of coin in <Emphasis>their</Emphasis> hands when it could have been in yours. Now that I have seen true you are a <If(PlayerParameter(4))>woman<Else/>man</If> for your word, might I suggest we increase the contract? The guild need not know. I am saved the hassle, and you can have their exorbitant finder's fee. Color me unsurprised. If I were in your shoes, I wouldn't want a reason to stay a moment longer in this damnable cold. And here you are, the finder's fee included, just as promised.
32 28 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Even men of science must eat, but must we be made to forage for that sustenance ourselves? I think not. That is what <Emphasis>you</Emphasis> are for. Oh, uh... Not that the tasks you undertake are...uh, in any way...er, menial... Er...so...uh, what have you brought us today? Ah, yes. Fish. Always fish, isn't it. I suppose I only have myself to blame, being the one writing up the orders and all. My colleagues cannot be expected to make the discovery of a lifetime if forced to constantly battle hunger pangs. Find us those fish, friend, so that we may fill our bellies and fuel our minds. My powers of deduction tell me you are quite adept with that rod of yours. Could I convince you to pull it out and take it in hand once more to service the Sons of Saint Coinach? Might it have been how I worded the request? Rarely am I wrong, but that does not make it feel any less good when I am right, and oh, how I was right to ask you to increase the order. Well done, adventurer. I have your reward right here.
33 29 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Many are wary of turning to outsiders and unbelievers for supplies, but the lord commander insists that the skill of lower Eorzea's craftsmen and women is unparalleled. I trust you will not disappoint? Impressive. You have proven yourself of great worth to the Holy See. I shall ready your recompense. The lord commander did also mention that your ilk worked at your own pace. <sigh> You unbelievers never cease to amaze. How ones so unattuned to the word of the Fury can create things that can only be described as divine...I shall never understand. Yet, I would be a fool not to ask for more of your remarkable creations. Hm... I seem to have spoken too soon. Why, these are even better than I imagined. I shall inform the lord commander at once...ah, after I count out your payment, of course!
34 30 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 I never met a fish I did not like...just a great deal many I couldn't catch...which is why I hired you! Have you brought me what I asked? These will make quite the meal! A pity it will not be me dining on them. Let me prepare your reward. Well, then why are you not out fishing? There are hungry mouths that long to be fed! Beautiful! These will make an amazing meal! A pity it will not be me dining on them. Unless...you were to bring me more. There appears to be some coin left over from the first order that I'm certain Sister Amianne will not be missing. What say you? Fancy another cast? Ah, well... Thankfully my lack of good fortune is offset by the city-state's abundance of able fishers. Oh, how I have longed for something other than beet soup, and now, thanks to your kindness and the Minister of Coin's negligence, I shall have it─beet soup with fish!
35 31 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 Everything you need to know about the request is indicated on the slip of parchment provided with the leve plate, including quantity and quality. When you have completed your work, you may deliver it to me, and I shall see it makes it into the hands of the client. You have outdone yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The client will be most pleased. I understand that myriad adventures hither and thither across the realm can keep a <If(PlayerParameter(4))>woman<Else/>man</If> from <Emphasis>lesser</Emphasis> duties such as these, but I ask that you remember many of your clients' livelihoods depend on the timely completion of their requests. You've outdone yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! In fact, I believe it is reasonable to venture that this delivery will please the client greatly─which brings me to my next proposal. In such cases, I have been instructed to offer the opportunity to create more...for an additional compensation, of course. Would such a task be of interest to you? Of course. There are others who would gladly accept the petition. On behalf of the client, I thank you. Compensation for the additional work has been added to your payment.
36 32 True True True True True True 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 You must be the fisher what agreed to help with the levequest! 'Tis kind souls like yourself what keep this realm from fallin' into chaos. Once you've bagged the catch, bring 'er to me and I'll see 'er where she needs to be. Aye, everything seems in order. I reckon you'll be wantin' that recompense was promised, like. Fear not, for I have it right here. The salt air may have pickled me brain a mite, but me eyes, they 'aven't fooled me yet. Come back when you've what was asked of you. Aye, seems both Navigator and Matron did smile upon you this fine day. There be more 'an enough 'ere to set us straight, but if you're lookin' to make a few extra coins, might be I's lookin' for a few more fish... Never you mind, then. Another'll be along to bite. Heh heh. Never seen a more able fisher than you, friend. I fancy you had these in your nets in less time than it takes to fillet a flounder. And no, I don't just say that to all me clients. Swear it on Thal's left ball!
37
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1,60,2089,112145,1,"Stone, Sky, Sea - Basic Training","“<If(PlayerParameter(4))>She<Else/>He</If> who fights with strength of stone unyielding, breathes deep of boundless sky and embraces serenity of rolling sea, against <If(PlayerParameter(4))>her<Else/>him</If> none can stand.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
2,60,2089,112146,2,"Stone, Sky, Sea - The Limitless Blue (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who fishes for giant island-eating whale second time is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
3,60,2089,112147,3,"Stone, Sky, Sea - Alexander: Gordias","“<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside arm of metal titan filled with angry goblins is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
4,60,2089,112148,4,"Stone, Sky, Sea - The Fist of the Father (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
5,60,2089,112149,5,"Stone, Sky, Sea - The Cuff of the Father (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
6,60,2089,112150,6,"Stone, Sky, Sea - The Arm of the Father (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
7,60,2089,112151,7,"Stone, Sky, Sea - The Burden of the Father (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
8,60,2089,112152,8,"Stone, Sky, Sea - The Minstrel's Ballad: Thordan's Reign","“<If(PlayerParameter(4))>She<Else/>He</If> who battles god-king and personal guard, then allows rambling bard to construct elaborate fantasy version is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
9,60,2089,112153,9,"Stone, Sky, Sea - Containment Bay S1T7 (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who allows ancient contraption to construct elaborate fantasy is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
10,60,2089,112154,10,"Stone, Sky, Sea - Alexander: Midas","“<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside other arm of metal titan still filled with angry goblins is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
11,60,2089,112155,11,"Stone, Sky, Sea - The Fist of the Son (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
12,60,2089,112156,12,"Stone, Sky, Sea - The Cuff of the Son (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
13,60,2089,112157,13,"Stone, Sky, Sea - The Arm of the Son (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
14,60,2089,112158,14,"Stone, Sky, Sea - The Burden of the Son (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
15,60,2089,112159,15,"Stone, Sky, Sea - The Minstrel's Ballad: Nidhogg's Rage","“<If(PlayerParameter(4))>She<Else/>He</If> who hearkens to rambling bard's ballad of man who was dragon man who was maybe just dragon obsessed with burning people and thatched-roof cottages is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
16,60,2089,112205,16,"Stone, Sky, Sea - Containment Bay P1T6 (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who again places self at mercy of ancient contraption which murders men with elaborate fantasy is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
17,60,2089,112206,17,"Stone, Sky, Sea - Alexander: The Creator","“<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside head of metal titan overflowing with angry goblins is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
18,60,2089,112207,18,"Stone, Sky, Sea - Alexander - The Eyes of the Creator (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
19,60,2089,112208,19,"Stone, Sky, Sea - Alexander - The Breath of the Creator (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
20,60,2089,112209,20,"Stone, Sky, Sea - Alexander - The Heart of the Creator (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
21,60,2089,112210,21,"Stone, Sky, Sea - Alexander - The Soul of the Creator (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
22,60,2089,112211,22,"Stone, Sky, Sea - Containment Bay Z1T9 (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who once more risks life and limb to cavort in elaborate fantasy designed for express purpose of slaughtering participants with most extreme of prejudices is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
23,70,2628,112247,23,"Stone, Sky, Sea - The Royal Menagerie","“<If(PlayerParameter(4))>She<Else/>He</If> who challenges draconic god of vengeance bound to will of bloodthirsty madman is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
24,70,2628,112249,24,"Stone, Sky, Sea - Emanation (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who runs afoul of rambling bard in Far East and once more subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to poetic indulgences and increased pain is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
25,70,2628,112248,25,"Stone, Sky, Sea - The Pool of Tribute (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who runs afoul of rambling bard in Far East and once more subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to poetic indulgences and increased pain is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
26,70,2628,112250,26,"Stone, Sky, Sea - Omega: Deltascape","“<If(PlayerParameter(4))>She<Else/>He</If> who ventures into bottomless pit with bickering engineers, tiny dragon, and kwehing bird to participate in ancient contraption's deadly experiment is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
27,70,2628,112251,27,"Stone, Sky, Sea - Deltascape V1.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
28,70,2628,112252,28,"Stone, Sky, Sea - Deltascape V2.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
29,70,2628,112253,29,"Stone, Sky, Sea - Deltascape V3.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
30,70,2628,112254,30,"Stone, Sky, Sea - Deltascape V4.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
31,70,2628,112260,31,"Stone, Sky, Sea - The Minstrel's Ballad: Shinryu's Domain","“<If(PlayerParameter(4))>She<Else/>He</If> who barely defeats draconic god of vengeance only to regale rambling bard with tale of said god that <If(PlayerParameter(4))>she<Else/>he</If> might battle more vengeful version is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
32,70,2628,112277,32,"Stone, Sky, Sea - Omega: Sigmascape","“<If(PlayerParameter(4))>She<Else/>He</If> who once more ventures into bottomless pit to confront ancient contraption determined to murder <If(PlayerParameter(4))>her<Else/>him</If> and <If(PlayerParameter(4))>her<Else/>his</If> companions for science is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
33,70,2628,112278,33,"Stone, Sky, Sea - Sigmascape V1.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
34,70,2628,112279,34,"Stone, Sky, Sea - Sigmascape V2.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
35,70,2628,112280,35,"Stone, Sky, Sea - Sigmascape V3.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
36,70,2628,112281,36,"Stone, Sky, Sea - Sigmascape V4.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
37,70,2628,112276,37,"Stone, Sky, Sea - The Jade Stoa (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who tells rambling bard all about battle with talking tiger and then listens attentively to improvisational poetry is either great warrior or great fool.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
38,70,2628,112293,38,"Stone, Sky, Sea - The Minstrel's Ballad: Tsukuyomi's Pain","“<If(PlayerParameter(4))>She<Else/>He</If> who would once more confront tortured soul of sorrow become goddess of midnight is either great warrior or great fool...or worse.”␍␍Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
key,0,1,2,3,4,5
#,PlayerLevel,PlaceName,Icon,Order,Name,Description
int32,uint16,PlaceName,Image,uint16,str,str
0,0,0,0,1,"",""
1,60,2089,112145,1,"Stone, Sky, Sea - Basic Training","“<If(PlayerParameter(4))>She<Else/>He</If> who fights with strength of stone unyielding, breathes deep of boundless sky and embraces serenity of rolling sea, against <If(PlayerParameter(4))>her<Else/>him</If> none can stand.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
2,60,2089,112146,2,"Stone, Sky, Sea - The Limitless Blue (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who fishes for giant island-eating whale second time is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
3,60,2089,112147,3,"Stone, Sky, Sea - Alexander: Gordias","“<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside arm of metal titan filled with angry goblins is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
4,60,2089,112148,4,"Stone, Sky, Sea - The Fist of the Father (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
5,60,2089,112149,5,"Stone, Sky, Sea - The Cuff of the Father (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
6,60,2089,112150,6,"Stone, Sky, Sea - The Arm of the Father (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
7,60,2089,112151,7,"Stone, Sky, Sea - The Burden of the Father (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
8,60,2089,112152,8,"Stone, Sky, Sea - The Minstrel's Ballad: Thordan's Reign","“<If(PlayerParameter(4))>She<Else/>He</If> who battles god-king and personal guard, then allows rambling bard to construct elaborate fantasy version is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
9,60,2089,112153,9,"Stone, Sky, Sea - Containment Bay S1T7 (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who allows ancient contraption to construct elaborate fantasy is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
10,60,2089,112154,10,"Stone, Sky, Sea - Alexander: Midas","“<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside other arm of metal titan still filled with angry goblins is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
11,60,2089,112155,11,"Stone, Sky, Sea - The Fist of the Son (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
12,60,2089,112156,12,"Stone, Sky, Sea - The Cuff of the Son (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
13,60,2089,112157,13,"Stone, Sky, Sea - The Arm of the Son (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
14,60,2089,112158,14,"Stone, Sky, Sea - The Burden of the Son (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
15,60,2089,112159,15,"Stone, Sky, Sea - The Minstrel's Ballad: Nidhogg's Rage","“<If(PlayerParameter(4))>She<Else/>He</If> who hearkens to rambling bard's ballad of man who was dragon man who was maybe just dragon obsessed with burning people and thatched-roof cottages is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
16,60,2089,112205,16,"Stone, Sky, Sea - Containment Bay P1T6 (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who again places self at mercy of ancient contraption which murders men with elaborate fantasy is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
17,60,2089,112206,17,"Stone, Sky, Sea - Alexander: The Creator","“<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside head of metal titan overflowing with angry goblins is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
18,60,2089,112207,18,"Stone, Sky, Sea - Alexander - The Eyes of the Creator (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
19,60,2089,112208,19,"Stone, Sky, Sea - Alexander - The Breath of the Creator (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
20,60,2089,112209,20,"Stone, Sky, Sea - Alexander - The Heart of the Creator (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
21,60,2089,112210,21,"Stone, Sky, Sea - Alexander - The Soul of the Creator (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
22,60,2089,112211,22,"Stone, Sky, Sea - Containment Bay Z1T9 (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who once more risks life and limb to cavort in elaborate fantasy designed for express purpose of slaughtering participants with most extreme of prejudices is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
23,70,2628,112247,23,"Stone, Sky, Sea - The Royal Menagerie","“<If(PlayerParameter(4))>She<Else/>He</If> who challenges draconic god of vengeance bound to will of bloodthirsty madman is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
24,70,2628,112249,24,"Stone, Sky, Sea - Emanation (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who runs afoul of rambling bard in Far East and once more subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to poetic indulgences and increased pain is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
25,70,2628,112248,25,"Stone, Sky, Sea - The Pool of Tribute (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who runs afoul of rambling bard in Far East and once more subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to poetic indulgences and increased pain is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
26,70,2628,112250,26,"Stone, Sky, Sea - Omega: Deltascape","“<If(PlayerParameter(4))>She<Else/>He</If> who ventures into bottomless pit with bickering engineers, tiny dragon, and kwehing bird to participate in ancient contraption's deadly experiment is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
27,70,2628,112251,27,"Stone, Sky, Sea - Deltascape V1.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
28,70,2628,112252,28,"Stone, Sky, Sea - Deltascape V2.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
29,70,2628,112253,29,"Stone, Sky, Sea - Deltascape V3.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
30,70,2628,112254,30,"Stone, Sky, Sea - Deltascape V4.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
31,70,2628,112260,31,"Stone, Sky, Sea - The Minstrel's Ballad: Shinryu's Domain","“<If(PlayerParameter(4))>She<Else/>He</If> who barely defeats draconic god of vengeance only to regale rambling bard with tale of said god that <If(PlayerParameter(4))>she<Else/>he</If> might battle more vengeful version is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
32,70,2628,112277,32,"Stone, Sky, Sea - Omega: Sigmascape","“<If(PlayerParameter(4))>She<Else/>He</If> who once more ventures into bottomless pit to confront ancient contraption determined to murder <If(PlayerParameter(4))>her<Else/>him</If> and <If(PlayerParameter(4))>her<Else/>his</If> companions for science is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
33,70,2628,112278,33,"Stone, Sky, Sea - Sigmascape V1.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
34,70,2628,112279,34,"Stone, Sky, Sea - Sigmascape V2.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
35,70,2628,112280,35,"Stone, Sky, Sea - Sigmascape V3.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
36,70,2628,112281,36,"Stone, Sky, Sea - Sigmascape V4.0 (Savage)","“<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
37,70,2628,112276,37,"Stone, Sky, Sea - The Jade Stoa (Extreme)","“<If(PlayerParameter(4))>She<Else/>He</If> who tells rambling bard all about battle with talking tiger and then listens attentively to improvisational poetry is either great warrior or great fool.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
38,70,2628,112293,38,"Stone, Sky, Sea - The Minstrel's Ballad: Tsukuyomi's Pain","“<If(PlayerParameter(4))>She<Else/>He</If> who would once more confront tortured soul of sorrow become goddess of midnight is either great warrior or great fool...or worse.”
Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!"
1 key 0 1 2 3 4 5
2 # PlayerLevel PlaceName Icon Order Name Description
3 int32 uint16 PlaceName Image uint16 str str
4 0 0 0 0 1
5 1 60 2089 112145 1 Stone, Sky, Sea - Basic Training “<If(PlayerParameter(4))>She<Else/>He</If> who fights with strength of stone unyielding, breathes deep of boundless sky and embraces serenity of rolling sea, against <If(PlayerParameter(4))>her<Else/>him</If> none can stand.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who fights with strength of stone unyielding, breathes deep of boundless sky and embraces serenity of rolling sea, against <If(PlayerParameter(4))>her<Else/>him</If> none can stand.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
6 2 60 2089 112146 2 Stone, Sky, Sea - The Limitless Blue (Extreme) “<If(PlayerParameter(4))>She<Else/>He</If> who fishes for giant island-eating whale second time is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who fishes for giant island-eating whale second time is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
7 3 60 2089 112147 3 Stone, Sky, Sea - Alexander: Gordias “<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside arm of metal titan filled with angry goblins is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside arm of metal titan filled with angry goblins is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
8 4 60 2089 112148 4 Stone, Sky, Sea - The Fist of the Father (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
9 5 60 2089 112149 5 Stone, Sky, Sea - The Cuff of the Father (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
10 6 60 2089 112150 6 Stone, Sky, Sea - The Arm of the Father (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
11 7 60 2089 112151 7 Stone, Sky, Sea - The Burden of the Father (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who indulges rambling bard with penchant for exaggeration is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
12 8 60 2089 112152 8 Stone, Sky, Sea - The Minstrel's Ballad: Thordan's Reign “<If(PlayerParameter(4))>She<Else/>He</If> who battles god-king and personal guard, then allows rambling bard to construct elaborate fantasy version is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who battles god-king and personal guard, then allows rambling bard to construct elaborate fantasy version is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
13 9 60 2089 112153 9 Stone, Sky, Sea - Containment Bay S1T7 (Extreme) “<If(PlayerParameter(4))>She<Else/>He</If> who allows ancient contraption to construct elaborate fantasy is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who allows ancient contraption to construct elaborate fantasy is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
14 10 60 2089 112154 10 Stone, Sky, Sea - Alexander: Midas “<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside other arm of metal titan still filled with angry goblins is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside other arm of metal titan still filled with angry goblins is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
15 11 60 2089 112155 11 Stone, Sky, Sea - The Fist of the Son (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
16 12 60 2089 112156 12 Stone, Sky, Sea - The Cuff of the Son (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
17 13 60 2089 112157 13 Stone, Sky, Sea - The Arm of the Son (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
18 14 60 2089 112158 14 Stone, Sky, Sea - The Burden of the Son (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who persists in indulging rambling bard whose fantastic fabrications continue to defy logic and inflict much pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
19 15 60 2089 112159 15 Stone, Sky, Sea - The Minstrel's Ballad: Nidhogg's Rage “<If(PlayerParameter(4))>She<Else/>He</If> who hearkens to rambling bard's ballad of man who was dragon man who was maybe just dragon obsessed with burning people and thatched-roof cottages is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who hearkens to rambling bard's ballad of man who was dragon man who was maybe just dragon obsessed with burning people and thatched-roof cottages is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
20 16 60 2089 112205 16 Stone, Sky, Sea - Containment Bay P1T6 (Extreme) “<If(PlayerParameter(4))>She<Else/>He</If> who again places self at mercy of ancient contraption which murders men with elaborate fantasy is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who again places self at mercy of ancient contraption which murders men with elaborate fantasy is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
21 17 60 2089 112206 17 Stone, Sky, Sea - Alexander: The Creator “<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside head of metal titan overflowing with angry goblins is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who crawls inside head of metal titan overflowing with angry goblins is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
22 18 60 2089 112207 18 Stone, Sky, Sea - Alexander - The Eyes of the Creator (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
23 19 60 2089 112208 19 Stone, Sky, Sea - Alexander - The Breath of the Creator (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
24 20 60 2089 112209 20 Stone, Sky, Sea - Alexander - The Heart of the Creator (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
25 21 60 2089 112210 21 Stone, Sky, Sea - Alexander - The Soul of the Creator (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who against all common sense bids rambling bard torment <If(PlayerParameter(4))>her<Else/>him</If> with ridiculous distortion of sufficiently ridiculous events involving time travel bollocks is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
26 22 60 2089 112211 22 Stone, Sky, Sea - Containment Bay Z1T9 (Extreme) “<If(PlayerParameter(4))>She<Else/>He</If> who once more risks life and limb to cavort in elaborate fantasy designed for express purpose of slaughtering participants with most extreme of prejudices is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who once more risks life and limb to cavort in elaborate fantasy designed for express purpose of slaughtering participants with most extreme of prejudices is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
27 23 70 2628 112247 23 Stone, Sky, Sea - The Royal Menagerie “<If(PlayerParameter(4))>She<Else/>He</If> who challenges draconic god of vengeance bound to will of bloodthirsty madman is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who challenges draconic god of vengeance bound to will of bloodthirsty madman is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
28 24 70 2628 112249 24 Stone, Sky, Sea - Emanation (Extreme) “<If(PlayerParameter(4))>She<Else/>He</If> who runs afoul of rambling bard in Far East and once more subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to poetic indulgences and increased pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who runs afoul of rambling bard in Far East and once more subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to poetic indulgences and increased pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
29 25 70 2628 112248 25 Stone, Sky, Sea - The Pool of Tribute (Extreme) “<If(PlayerParameter(4))>She<Else/>He</If> who runs afoul of rambling bard in Far East and once more subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to poetic indulgences and increased pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who runs afoul of rambling bard in Far East and once more subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to poetic indulgences and increased pain is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
30 26 70 2628 112250 26 Stone, Sky, Sea - Omega: Deltascape “<If(PlayerParameter(4))>She<Else/>He</If> who ventures into bottomless pit with bickering engineers, tiny dragon, and kwehing bird to participate in ancient contraption's deadly experiment is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who ventures into bottomless pit with bickering engineers, tiny dragon, and kwehing bird to participate in ancient contraption's deadly experiment is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
31 27 70 2628 112251 27 Stone, Sky, Sea - Deltascape V1.0 (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
32 28 70 2628 112252 28 Stone, Sky, Sea - Deltascape V2.0 (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
33 29 70 2628 112253 29 Stone, Sky, Sea - Deltascape V3.0 (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
34 30 70 2628 112254 30 Stone, Sky, Sea - Deltascape V4.0 (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who willingly subjects <If(PlayerParameter(4))>herself<Else/>himself</If> to convoluted corporate initiative that has been further complicated by certain rambling bard is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
35 31 70 2628 112260 31 Stone, Sky, Sea - The Minstrel's Ballad: Shinryu's Domain “<If(PlayerParameter(4))>She<Else/>He</If> who barely defeats draconic god of vengeance only to regale rambling bard with tale of said god that <If(PlayerParameter(4))>she<Else/>he</If> might battle more vengeful version is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who barely defeats draconic god of vengeance only to regale rambling bard with tale of said god that <If(PlayerParameter(4))>she<Else/>he</If> might battle more vengeful version is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
36 32 70 2628 112277 32 Stone, Sky, Sea - Omega: Sigmascape “<If(PlayerParameter(4))>She<Else/>He</If> who once more ventures into bottomless pit to confront ancient contraption determined to murder <If(PlayerParameter(4))>her<Else/>him</If> and <If(PlayerParameter(4))>her<Else/>his</If> companions for science is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who once more ventures into bottomless pit to confront ancient contraption determined to murder <If(PlayerParameter(4))>her<Else/>him</If> and <If(PlayerParameter(4))>her<Else/>his</If> companions for science is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
37 33 70 2628 112278 33 Stone, Sky, Sea - Sigmascape V1.0 (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
38 34 70 2628 112279 34 Stone, Sky, Sea - Sigmascape V2.0 (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
39 35 70 2628 112280 35 Stone, Sky, Sea - Sigmascape V3.0 (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
40 36 70 2628 112281 36 Stone, Sky, Sea - Sigmascape V4.0 (Savage) “<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who consents yet again to dangerous and misguided corporate initiative in full knowledge of rambling bard's interference is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
41 37 70 2628 112276 37 Stone, Sky, Sea - The Jade Stoa (Extreme) “<If(PlayerParameter(4))>She<Else/>He</If> who tells rambling bard all about battle with talking tiger and then listens attentively to improvisational poetry is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who tells rambling bard all about battle with talking tiger and then listens attentively to improvisational poetry is either great warrior or great fool.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
42 38 70 2628 112293 38 Stone, Sky, Sea - The Minstrel's Ballad: Tsukuyomi's Pain “<If(PlayerParameter(4))>She<Else/>He</If> who would once more confront tortured soul of sorrow become goddess of midnight is either great warrior or great fool...or worse.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit! “<If(PlayerParameter(4))>She<Else/>He</If> who would once more confront tortured soul of sorrow become goddess of midnight is either great warrior or great fool...or worse.” Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!
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@@ -1,94 +1,103 @@
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11020,""
11021,""
11022,""
11023,""
11024,""
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11027,""
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11030,""
11031,""
11032,""
11033,""
11034,""
11035,""
11036,""
11037,""
11038,""
11039,""
12000,""
12001,""
12002,"****"
13000,""
13001,"The lobby server connection has encountered an error."
13002,"The server is experiencing unusually heavy traffic.␍Please try again later."
13003,"Logging out character from a previous play session.␍Please wait and try logging in later."
13004,"That character name cannot be used.␍Please input another."
13005,""
13006,"The lobby server has encountered a problem."
13007,""
13008,""
13009,""
13010,""
13011,""
13100,"An authentication error has occurred.␍Exiting FINAL FANTASY XIV."
13101,"A version update is required.␍Select OK and launch the game again."
13102,"This service account cannot be used in the current environment. Use of this account from anywhere other than an internet café requires a specific player agreement. Visit the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp) for more information."
13103,"This service account cannot be used in the current environment. Use of an account from multiple platforms requires proper registration for each platform. Visit the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp) for more information."
13104,"プレイ可能な残り時間がないため、ゲームを開始できません。"
13200,"All Worlds are currently undergoing maintenance.␍Please try logging in later."
13201,"World data could not be obtained.␍Please try logging in later."
13202,"New characters cannot be made on this World at this time."
13203,"Your current service account does not allow for the creation of any more characters."
13204,"Your current service account does not allow for the creation of any more characters on this World."
13205,"This World is currently full. Please wait until an opening is available and try again."
13206,"This World is currently full.␍Players in queue: <Format(IntegerParameter(1),FF022C)/>."
13207,"You are still logged into the game. Please allow a few moments for the logout process to complete. If you continue experiencing problems, please contact customer support."
13208,"Your character name was not registered in a timely fashion. Please try again."
13209,"FINAL FANTASY XIV has not yet been registered with this service account. To play the game, you must first complete the registration process using the registration code included with your purchase. Early Access players also must register after August 30, 2013. To register, visit the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp)."
13210,"FINAL FANTASY XIV has not yet been registered with this service account. To play the game, you must first complete the registration process using the registration code included with your package or purchase from PlayStation™Store. Early Access players also must register after August 30, 2013. To register, exit the game and use the XMB™ internet browser to access the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp)."
13211,"Your character data is currently being transferred to another World. This may take several minutes. Please wait and try logging in again later."
13212,"You have reached the character creation limit for one day."
13213,"FINAL FANTASY XIV has not yet been registered with this service account. To play the game, you must first complete the registration process using the registration code included with your package or purchase from PlayStation™Store. To register, exit the game and use the web browser to access the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp)."
13214,"The character selected was not properly logged out or is currently logged in on another client. Logging character out. Please wait to log in again."
14000,"A system error has occurred."
14001,"A system error has occurred."
15000,"A system error has occurred."
15001,"A system error has occurred."
15002,"A system error has occurred."
16000,"Connection with the server was lost."
16001,"System data not found. Returning to launcher.␍Press the PS button to quit the game."
16002,""
key,0
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11022,""
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11035,""
11036,""
11037,""
11038,""
11039,""
12000,""
12001,""
12002,"****"
13000,""
13001,"The lobby server connection has encountered an error."
13002,"The server is experiencing unusually heavy traffic.
Please try again later."
13003,"Logging out character from a previous play session.
Please wait and try logging in later."
13004,"That character name cannot be used.
Please input another."
13005,""
13006,"The lobby server has encountered a problem."
13007,""
13008,""
13009,""
13010,""
13011,""
13100,"An authentication error has occurred.
Exiting FINAL FANTASY XIV."
13101,"A version update is required.
Select OK and launch the game again."
13102,"This service account cannot be used in the current environment. Use of this account from anywhere other than an internet café requires a specific player agreement. Visit the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp) for more information."
13103,"This service account cannot be used in the current environment. Use of an account from multiple platforms requires proper registration for each platform. Visit the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp) for more information."
13104,"プレイ可能な残り時間がないため、ゲームを開始できません。"
13200,"All Worlds are currently undergoing maintenance.
Please try logging in later."
13201,"World data could not be obtained.
Please try logging in later."
13202,"New characters cannot be made on this World at this time."
13203,"Your current service account does not allow for the creation of any more characters."
13204,"Your current service account does not allow for the creation of any more characters on this World."
13205,"This World is currently full. Please wait until an opening is available and try again."
13206,"This World is currently full.
Players in queue: <Format(IntegerParameter(1),FF022C)/>."
13207,"You are still logged into the game. Please allow a few moments for the logout process to complete. If you continue experiencing problems, please contact customer support."
13208,"Your character name was not registered in a timely fashion. Please try again."
13209,"FINAL FANTASY XIV has not yet been registered with this service account. To play the game, you must first complete the registration process using the registration code included with your purchase. Early Access players also must register after August 30, 2013. To register, visit the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp)."
13210,"FINAL FANTASY XIV has not yet been registered with this service account. To play the game, you must first complete the registration process using the registration code included with your package or purchase from PlayStation™Store. Early Access players also must register after August 30, 2013. To register, exit the game and use the XMB™ internet browser to access the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp)."
13211,"Your character data is currently being transferred to another World. This may take several minutes. Please wait and try logging in again later."
13212,"You have reached the character creation limit for one day."
13213,"FINAL FANTASY XIV has not yet been registered with this service account. To play the game, you must first complete the registration process using the registration code included with your package or purchase from PlayStation™Store. To register, exit the game and use the web browser to access the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp)."
13214,"The character selected was not properly logged out or is currently logged in on another client. Logging character out. Please wait to log in again."
14000,"A system error has occurred."
14001,"A system error has occurred."
15000,"A system error has occurred."
15001,"A system error has occurred."
15002,"A system error has occurred."
16000,"Connection with the server was lost."
16001,"System data not found. Returning to launcher.
Press the PS button to quit the game."
16002,""
1 key 0
2 #
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52 12000
53 12001
54 12002 ****
55 13000
56 13001 The lobby server connection has encountered an error.
57 13002 The server is experiencing unusually heavy traffic. Please try again later. The server is experiencing unusually heavy traffic. Please try again later.
58 13003 Logging out character from a previous play session. Please wait and try logging in later. Logging out character from a previous play session. Please wait and try logging in later.
59 13004 That character name cannot be used. Please input another. That character name cannot be used. Please input another.
60 13005
61 13006 The lobby server has encountered a problem.
62 13007
63 13008
64 13009
65 13010
66 13011
67 13100 An authentication error has occurred. Exiting FINAL FANTASY XIV. An authentication error has occurred. Exiting FINAL FANTASY XIV.
68 13101 A version update is required. Select OK and launch the game again. A version update is required. Select OK and launch the game again.
69 13102 This service account cannot be used in the current environment. Use of this account from anywhere other than an internet café requires a specific player agreement. Visit the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp) for more information.
70 13103 This service account cannot be used in the current environment. Use of an account from multiple platforms requires proper registration for each platform. Visit the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp) for more information.
71 13104 プレイ可能な残り時間がないため、ゲームを開始できません。
72 13200 All Worlds are currently undergoing maintenance. Please try logging in later. All Worlds are currently undergoing maintenance. Please try logging in later.
73 13201 World data could not be obtained. Please try logging in later. World data could not be obtained. Please try logging in later.
74 13202 New characters cannot be made on this World at this time.
75 13203 Your current service account does not allow for the creation of any more characters.
76 13204 Your current service account does not allow for the creation of any more characters on this World.
77 13205 This World is currently full. Please wait until an opening is available and try again.
78 13206 This World is currently full. Players in queue: <Format(IntegerParameter(1),FF022C)/>. This World is currently full. Players in queue: <Format(IntegerParameter(1),FF022C)/>.
79 13207 You are still logged into the game. Please allow a few moments for the logout process to complete. If you continue experiencing problems, please contact customer support.
80 13208 Your character name was not registered in a timely fashion. Please try again.
81 13209 FINAL FANTASY XIV has not yet been registered with this service account. To play the game, you must first complete the registration process using the registration code included with your purchase. Early Access players also must register after August 30, 2013. To register, visit the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp).
82 13210 FINAL FANTASY XIV has not yet been registered with this service account. To play the game, you must first complete the registration process using the registration code included with your package or purchase from PlayStation™Store. Early Access players also must register after August 30, 2013. To register, exit the game and use the XMB™ internet browser to access the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp).
83 13211 Your character data is currently being transferred to another World. This may take several minutes. Please wait and try logging in again later.
84 13212 You have reached the character creation limit for one day.
85 13213 FINAL FANTASY XIV has not yet been registered with this service account. To play the game, you must first complete the registration process using the registration code included with your package or purchase from PlayStation™Store. To register, exit the game and use the web browser to access the FINAL FANTASY XIV: Mog Station (http://sqex.to/Msp).
86 13214 The character selected was not properly logged out or is currently logged in on another client. Logging character out. Please wait to log in again.
87 14000 A system error has occurred.
88 14001 A system error has occurred.
89 15000 A system error has occurred.
90 15001 A system error has occurred.
91 15002 A system error has occurred.
92 16000 Connection with the server was lost.
93 16001 System data not found. Returning to launcher. Press the PS button to quit the game. System data not found. Returning to launcher. Press the PS button to quit the game.
94 16002
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+12 -6
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@@ -1,6 +1,12 @@
key,0,1,2,3
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0,"","",0,0
1,"Group Pose","Perform a group pose, repeating the last executed emote or action on loop. Camera position, lighting, and color filter can be all be adjusted in the command settings.␍␍<Color(-34022)>Text Command: </Color>/grouppose␍<Color(-34022)>Key Mapping: </Color> Available",651,1
2,"Idling Camera","Enable the idling camera. While active, the idling camera will randomly toggle between nearby PCs and NPCs. Executing the command with a PC or NPC targeted will center the camera on that target. Camera position, lighting, and color filter can be all be adjusted in the command settings.␍␍<Color(-34022)>Text Command: </Color>/idlingcamera␍<Color(-34022)>Key Mapping: </Color> Available",652,2
key,0,1,2,3
#,,,,
int32,str,str,int32,sbyte
0,"","",0,0
1,"Group Pose","Perform a group pose, repeating the last executed emote or action on loop. Camera position, lighting, and color filter can be all be adjusted in the command settings.
<Color(-34022)>Text Command: </Color>/grouppose
<Color(-34022)>Key Mapping: </Color> Available",651,1
2,"Idling Camera","Enable the idling camera. While active, the idling camera will randomly toggle between nearby PCs and NPCs. Executing the command with a PC or NPC targeted will center the camera on that target. Camera position, lighting, and color filter can be all be adjusted in the command settings.
<Color(-34022)>Text Command: </Color>/idlingcamera
<Color(-34022)>Key Mapping: </Color> Available",652,2
1 key 0 1 2 3
2 #
3 int32 str str int32 sbyte
4 0 0 0
5 1 Group Pose Perform a group pose, repeating the last executed emote or action on loop. Camera position, lighting, and color filter can be all be adjusted in the command settings. <Color(-34022)>Text Command: </Color>/grouppose <Color(-34022)>Key Mapping: </Color> Available Perform a group pose, repeating the last executed emote or action on loop. Camera position, lighting, and color filter can be all be adjusted in the command settings. <Color(-34022)>Text Command: </Color>/grouppose <Color(-34022)>Key Mapping: </Color> Available 651 1
6 2 Idling Camera Enable the idling camera. While active, the idling camera will randomly toggle between nearby PCs and NPCs. Executing the command with a PC or NPC targeted will center the camera on that target. Camera position, lighting, and color filter can be all be adjusted in the command settings. <Color(-34022)>Text Command: </Color>/idlingcamera <Color(-34022)>Key Mapping: </Color> Available Enable the idling camera. While active, the idling camera will randomly toggle between nearby PCs and NPCs. Executing the command with a PC or NPC targeted will center the camera on that target. Camera position, lighting, and color filter can be all be adjusted in the command settings. <Color(-34022)>Text Command: </Color>/idlingcamera <Color(-34022)>Key Mapping: </Color> Available 652 2
7
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key,0,1,2,3,4,5
#,,,,,,
int32,int32,byte,byte,byte,uint32,uint32
#,Name,HP,DamageDealt,DamageReceived,Tactic,Icon
int32,Status,byte,byte,byte,Addon,Image
0,1439,4,4,4,10682,16228
1,1440,0,12,0,10683,16229
2,1441,6,0,6,10684,16230
1 key 0 1 2 3 4 5
2 # Name HP DamageDealt DamageReceived Tactic Icon
3 int32 int32 Status byte byte byte uint32 Addon uint32 Image
4 0 1439 4 4 4 10682 16228
5 1 1440 0 12 0 10683 16229
6 2 1441 6 0 6 10684 16230
+39 -31
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@@ -1,31 +1,39 @@
key,0,1,2,3,4,5,6,7,8
#,Name,Description,,Action,,,,Icon,
int32,str,str,byte,Action,uint16,byte,byte,Image,bit&01
0,"","",0,0,0,0,0,0,False
1,"Auto-attack","Automatically attack your current target at a set interval determined by your weapon.",1,0,0,0,7,101,False
2,"Jump","Make a spring from the ground or other base by flexion and sudden muscular extension of the legs.",1,0,0,0,11,102,False
3,"Limit Break","Spend energy stored in your party's limit gauge to execute a powerful battle technique. The technique executed is determined by the <Color(-34022)>role</Color> of the party member who initiates it.␍Tank: Increase party defense (area of effect: 50y).␍Melee: Single-target attack.␍Ranged: Attack to all targets in a straight line (range: 30y).␍Caster: Area of effect attack (8y/10y/15y).␍Healer: HP restoration. Raise at level 3 (area of effect: 30y).␍※If target is not weakened at the time of Raise, the target will be restored in a non-weakened state. If target is weakened at the time of Raise, the weakness counter will reset.",1,0,0,0,4,103,False
4,"Sprint","Increases movement speed.␍<Color(52258)>Duration: </Color>10s (20s when not in combat)␍※Unavailable in PvP.",1,3,0,56,1,104,False
5,"Desynthesis","Break down an item into one or more of its original materials.",2,0,95,0,51,120,True
6,"Repair","Use dark matter to mend damaged equipment.",2,0,0,0,31,106,True
7,"Teleport","Reduce your body to aether and instantly teleport to any aetheryte to which you have previously attuned. Requires a gil fee paid upon arrival at your destination.",1,5,4,0,2,111,True
8,"Return","Instantly return to your current home point.",1,6,1,57,3,112,True
9,"Mount Roulette","Summon a mount at random.",1,0,0,0,21,118,False
10,"Minion Roulette","Summon a minion at random.",1,0,0,0,23,117,False
11,"","",0,0,0,0,0,0,False
12,"Materia Melding","Affix materia onto weapons and armor.",2,0,11,0,33,107,True
13,"Advanced Materia Melding","Affix materia onto weapons and armor. Can also affix materia to items with no slots remaining, but success is not guaranteed.",2,0,12,0,34,108,True
14,"Materia Assimilating","Reduce an item with a complete spiritbond to aether, and then recrystallize the resulting residue into a concentrated substance known as “materia.”",2,0,13,0,32,109,True
15,"Dye","Use dye to color gear.",2,0,14,0,41,110,True
16,"Target Forward","Toggle forward through nearby enemies.",3,0,0,0,12,113,True
17,"Target Back","Toggle back through nearby enemies.",3,0,0,0,13,114,True
18,"Set Down","Put down the object you are carrying.",1,0,0,0,0,61112,False
19,"Decipher","Remove a timeworn map from its glass prison and unlock its mysteries.",1,1694,25,0,61,115,False
20,"Dig","Locate a buried treasure coffer within a 30-yalm radius and extract it from the ground.",1,1695,25,67,62,116,False
21,"Aetherial Reduction","Break down an item to its aetherial components.",2,0,256,0,52,121,True
22,"Cast Glamour","Use a glamour prism to cast an optical illusion upon a piece of equipment, thus altering its appearance.",2,0,15,0,42,119,True
23,"Dismount","Dismount your current mount.",1,0,0,0,0,61128,False
24,"Flying Mount Roulette","Summon a random flying mount.",1,0,0,0,22,122,False
25,"Glamour Plate","Create a set of multiple glamours to apply at once.",2,0,15,0,43,125,True
26,"Duty Action","Execute a duty-specific action.",1,0,0,0,5,123,False
27,"","",0,0,0,0,0,0,False
key,0,1,2,3,4,5,6,7,8
#,Name,Description,,Action,,,,Icon,
int32,str,str,byte,Action,uint16,byte,byte,Image,bit&01
0,"","",0,0,0,0,0,0,False
1,"Auto-attack","Automatically attack your current target at a set interval determined by your weapon.",1,0,0,0,7,101,False
2,"Jump","Make a spring from the ground or other base by flexion and sudden muscular extension of the legs.",1,0,0,0,11,102,False
3,"Limit Break","Spend energy stored in your party's limit gauge to execute a powerful battle technique. The technique executed is determined by the <Color(-34022)>role</Color> of the party member who initiates it.
Tank: Increase party defense (area of effect: 50y).
Melee: Single-target attack.
Ranged: Attack to all targets in a straight line (range: 30y).
Caster: Area of effect attack (8y/10y/15y).
Healer: HP restoration. Raise at level 3 (area of effect: 30y).
※If target is not weakened at the time of Raise, the target will be restored in a non-weakened state. If target is weakened at the time of Raise, the weakness counter will reset.",1,0,0,0,4,103,False
4,"Sprint","Increases movement speed.
<Color(52258)>Duration: </Color>10s (20s when not in combat)
※Unavailable in PvP.",1,3,0,56,1,104,False
5,"Desynthesis","Break down an item into one or more of its original materials.",2,0,95,0,51,120,True
6,"Repair","Use dark matter to mend damaged equipment.",2,0,0,0,31,106,True
7,"Teleport","Reduce your body to aether and instantly teleport to any aetheryte to which you have previously attuned. Requires a gil fee paid upon arrival at your destination.",1,5,4,0,2,111,True
8,"Return","Instantly return to your current home point.",1,6,1,57,3,112,True
9,"Mount Roulette","Summon a mount at random.",1,0,0,0,21,118,False
10,"Minion Roulette","Summon a minion at random.",1,0,0,0,23,117,False
11,"","",0,0,0,0,0,0,False
12,"Materia Melding","Affix materia onto weapons and armor.",2,0,11,0,33,107,True
13,"Advanced Materia Melding","Affix materia onto weapons and armor. Can also affix materia to items with no slots remaining, but success is not guaranteed.",2,0,12,0,34,108,True
14,"Materia Assimilating","Reduce an item with a complete spiritbond to aether, and then recrystallize the resulting residue into a concentrated substance known as “materia.”",2,0,13,0,32,109,True
15,"Dye","Use dye to color gear.",2,0,14,0,41,110,True
16,"Target Forward","Toggle forward through nearby enemies.",3,0,0,0,12,113,True
17,"Target Back","Toggle back through nearby enemies.",3,0,0,0,13,114,True
18,"Set Down","Put down the object you are carrying.",1,0,0,0,0,61112,False
19,"Decipher","Remove a timeworn map from its glass prison and unlock its mysteries.",1,1694,25,0,61,115,False
20,"Dig","Locate a buried treasure coffer within a 30-yalm radius and extract it from the ground.",1,1695,25,67,62,116,False
21,"Aetherial Reduction","Break down an item to its aetherial components.",2,0,256,0,52,121,True
22,"Cast Glamour","Use a glamour prism to cast an optical illusion upon a piece of equipment, thus altering its appearance.",2,0,15,0,42,119,True
23,"Dismount","Dismount your current mount.",1,0,0,0,0,61128,False
24,"Flying Mount Roulette","Summon a random flying mount.",1,0,0,0,22,122,False
25,"Glamour Plate","Create a set of multiple glamours to apply at once.",2,0,15,0,43,125,True
26,"Duty Action","Execute a duty-specific action.",1,0,0,0,5,123,False
27,"","",0,0,0,0,0,0,False
1 key 0 1 2 3 4 5 6 7 8
2 # Name Description Action Icon
3 int32 str str byte Action uint16 byte byte Image bit&01
4 0 0 0 0 0 0 0 False
5 1 Auto-attack Automatically attack your current target at a set interval determined by your weapon. 1 0 0 0 7 101 False
6 2 Jump Make a spring from the ground or other base by flexion and sudden muscular extension of the legs. 1 0 0 0 11 102 False
7 3 Limit Break Spend energy stored in your party's limit gauge to execute a powerful battle technique. The technique executed is determined by the <Color(-34022)>role</Color> of the party member who initiates it. Tank: Increase party defense (area of effect: 50y). Melee: Single-target attack. Ranged: Attack to all targets in a straight line (range: 30y). Caster: Area of effect attack (8y/10y/15y). Healer: HP restoration. Raise at level 3 (area of effect: 30y). ※If target is not weakened at the time of Raise, the target will be restored in a non-weakened state. If target is weakened at the time of Raise, the weakness counter will reset. Spend energy stored in your party's limit gauge to execute a powerful battle technique. The technique executed is determined by the <Color(-34022)>role</Color> of the party member who initiates it. Tank: Increase party defense (area of effect: 50y). Melee: Single-target attack. Ranged: Attack to all targets in a straight line (range: 30y). Caster: Area of effect attack (8y/10y/15y). Healer: HP restoration. Raise at level 3 (area of effect: 30y). ※If target is not weakened at the time of Raise, the target will be restored in a non-weakened state. If target is weakened at the time of Raise, the weakness counter will reset. 1 0 0 0 4 103 False
8 4 Sprint Increases movement speed. <Color(52258)>Duration: </Color>10s (20s when not in combat) ※Unavailable in PvP. Increases movement speed. <Color(52258)>Duration: </Color>10s (20s when not in combat) ※Unavailable in PvP. 1 3 0 56 1 104 False
9 5 Desynthesis Break down an item into one or more of its original materials. 2 0 95 0 51 120 True
10 6 Repair Use dark matter to mend damaged equipment. 2 0 0 0 31 106 True
11 7 Teleport Reduce your body to aether and instantly teleport to any aetheryte to which you have previously attuned. Requires a gil fee paid upon arrival at your destination. 1 5 4 0 2 111 True
12 8 Return Instantly return to your current home point. 1 6 1 57 3 112 True
13 9 Mount Roulette Summon a mount at random. 1 0 0 0 21 118 False
14 10 Minion Roulette Summon a minion at random. 1 0 0 0 23 117 False
15 11 0 0 0 0 0 0 False
16 12 Materia Melding Affix materia onto weapons and armor. 2 0 11 0 33 107 True
17 13 Advanced Materia Melding Affix materia onto weapons and armor. Can also affix materia to items with no slots remaining, but success is not guaranteed. 2 0 12 0 34 108 True
18 14 Materia Assimilating Reduce an item with a complete spiritbond to aether, and then recrystallize the resulting residue into a concentrated substance known as “materia.” 2 0 13 0 32 109 True
19 15 Dye Use dye to color gear. 2 0 14 0 41 110 True
20 16 Target Forward Toggle forward through nearby enemies. 3 0 0 0 12 113 True
21 17 Target Back Toggle back through nearby enemies. 3 0 0 0 13 114 True
22 18 Set Down Put down the object you are carrying. 1 0 0 0 0 61112 False
23 19 Decipher Remove a timeworn map from its glass prison and unlock its mysteries. 1 1694 25 0 61 115 False
24 20 Dig Locate a buried treasure coffer within a 30-yalm radius and extract it from the ground. 1 1695 25 67 62 116 False
25 21 Aetherial Reduction Break down an item to its aetherial components. 2 0 256 0 52 121 True
26 22 Cast Glamour Use a glamour prism to cast an optical illusion upon a piece of equipment, thus altering its appearance. 2 0 15 0 42 119 True
27 23 Dismount Dismount your current mount. 1 0 0 0 0 61128 False
28 24 Flying Mount Roulette Summon a random flying mount. 1 0 0 0 22 122 False
29 25 Glamour Plate Create a set of multiple glamours to apply at once. 2 0 15 0 43 125 True
30 26 Duty Action Execute a duty-specific action. 1 0 0 0 5 123 False
31 27 0 0 0 0 0 0 False
32
33
34
35
36
37
38
39
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key,0
#,
int32,str
0,"テストデータ"
1,"シュポシェのヒント(仮)"
2,"First Spear Rydel␍TotoRak Expedition Notes (Day 1)␍Strange lights sighted from just inside dungeon entrance. Creatures of the forest? Closer inspection reveals them to be man-made machines. Ashcrown Consortium technologist accompanying party believes them to be of Garlean design. Labels them “magitek photocells.” Collect for further study."
3,"First Spear Rydel␍TotoRak Expedition Notes (Day 2)␍Dramatic increase in light emitted by photocells observed upon collecting fourth. Dispatched two lancers to Gridania with orders to deliver the photocells to Stillglade Fane. Soon after their departure, received linkpearl transmission from pair reporting marked reduction in photocell glow as distance from Maws increased. Recalled lancers."
4,"First Spear Rydel␍TotoRak Expedition Notes (Day 3)␍Lancer downed attempting to breach what Ashcrown technologist calls a “magitek field.” Technologist advises that there should be a device in the vicinity powering the barrier. No choice but to look for it. Divided party into four teams to expedite search. Whisperings of discontent? No. Just my imagination."
5,"First Spear Rydel␍TotoRak Expedition Notes (Day 4)␍Device located, but one team yet to return. Barrier terminal unresponsive until technologist suggests applying set of four photocells. How does he know these things? Watch him. Lancer suggests locating missing team. Decide to press on."
6,"First Spear Rydel␍TotoRak Expedition Notes (Day 5)␍Encountered sheer drop several yalms down passage. Rock face looks treacherous but descent should be possible with ropes. Return climb may be troublesome─especially with the technologist slowing us down. Lancers seem uncertain. After consulting with second officer, have decided to proceed. Will send scouts to find alternate route back to entrance."
7,"First Spear Rydel␍TotoRak Expedition Notes (Day 6)␍Discovered mangled bodies of the missing team beyond the drop. Have lost linkpearl contact with the two scouts sent to find alternate route out. Presumed lost or deserted. Will continue expedition for now, but must consider retreat if situation worsens."
8,"First Spear Rydel␍TotoRak Expedition Notes (Day 7)␍Three lancers report difficulty breathing, as if something dank and heavy is clogging their lungs. Another two disappeared into the darkness, screaming. Technologist believes cause to be extreme levels of aetheric energy detected ahead. Lies. He has done something to us! The elementals warned me about him. Should have listened. Technologist suggests turning back. I see him for what he is now. Garlean worm is dead. Feel better. Pressing on."
9,"You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink.␍␍<Emphasis>“The Capten lykes his sees Bloo.”</Emphasis>"
10,"You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink.␍␍<Emphasis>“The Capten lykes his wyne Redd.”</Emphasis>"
11,"You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink.␍␍<Emphasis>“The Capten lykes his cabege Green.”</Emphasis>"
12,"I finally mustered the courage to speak with your hero, my love. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> is as kind and wise as <If(PlayerParameter(4))>she<Else/>he</If> is brave and strong. <If(PlayerParameter(4))>She<Else/>He</If> listened attentively as I told <If(PlayerParameter(4))>her<Else/>him</If> all about you─about us.␍␍Though <If(PlayerParameter(4))>she<Else/>he</If> is a <If(PlayerParameter(4))>woman<Else/>man</If> of few words, or perhaps because <If(PlayerParameter(4))>she<Else/>he</If> is, everything <If(PlayerParameter(4))>she<Else/>he</If> said seemed to inspire me. Why, <If(PlayerParameter(4))>her<Else/>his</If> gaze alone instilled me with a confidence I never knew I had. Truly, I feel better prepared to face the future for having met <If(PlayerParameter(4))>her<Else/>him</If>. How right you were, my love."
13,"Scarcely a week has passed since we returned to the village, and already I cannot help thinking it was a mistake. There was a time when this place seemed just large enough. But having seen the wider world, it all feels so insufferably confined that I often find myself struggling for breath. I know that it is the same for you, my love.␍␍␍␍The only time I feel truly alive is when I am adventuring with you. We are as caged birds in this backwater. So long as we remain here, we will never spread our wings and soar. So let us take to the road, and create a lifetime of wonderful memories together."
14,"I could not have hoped for a more romantic first visit to Mor Dhona. The crystals that pierce the landscape glowed in all their majesty, as if to celebrate our future together. And as we lazed by Silvertear Lake, watching the waves lapping at the shore, the sun took its leave behind the horizon, that we might enjoy a moment of intimacy.␍␍␍␍“I want us to be together forever.” You first said these words to me years ago, and you said them to me again tonight. I am so happy to be with you."
15,"You have been looking deathly pale of late. The scorching heat of Thanalan does not agree with you. You were never fond of hot climes, and it was a mistake to come here. Let us make for Coerthas, where the bracing air will put roses on your cheeks."
16,"I know, I know─it is not easy being without a body. I promise to find one for you, but you must have patience. You are my husbandtobe, and there is nothing I would not do for you, so please, have faith in me. Give me time, my love, and I shall make you whole again, as you make me."
17,"I am sorry to keep you waiting, my love, but we cannot afford to compromise─not where your new body is concerned. Ordinary adventurers die often enough, leaving their ordinary corpses, but if you are to be like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we cannot settle for anything less than extraordinary.␍But a strong body requires an equally strong soul─as I recently discovered. Now, you are probably worried that strong souls are rare, and so they are─but never fear, for we can create one ourselves! All we need is a plentiful supply of the weaker kind, and they are common indeed. Be patient just a little longer, my love, and all will be as you desire."
18,"With the nigh-endless supply of bodies here, I will make you well again, my love. Then we shall be wed as man and wife, and forever be joined as the gods intended. Of course, it is only fitting that a proper ceremony be held, with guests in attendance. I will send out invitations to all our friends. They will be so happy for us, I have no doubt they will jump at the chance to part with their souls."
19,"To whoever reads this─if there is anyone left to read it─let it be known that I, Ser Pascaleret Neurtaille, bore witness to Dalamud's fall. The lesser moon's descent, the black doom which emerged from within, the flames which spread across the horizon, turning night to day─it shall haunt me for the rest of my days.␍It is the dawn of the “Seventh Umbral Era,” according to some of the men. I told them to put no stock in the ravings of the prophetess, but even I do not know what to believe anymore."
20,"The engineers are still surveying the damage, but anyone with eyes can tell that the Dusk Vigil is beyond repair. Some walls are hardly fit to be called as such, piles of crumbling masonry as they are.␍␍The officers have been pleading with Ser Yuhelmeric, asking him to order a withdrawal. He knows our position is untenable, yet he refuses. “We will hold it to the last, for we are the shields on the wall─the defenders of the Holy See,” he says. He is a brave, pious man. Less so, we who serve under him."
21,"The men we rescued from the collapsed wing have not fared well. Given our dwindling supplies and this seemingly endless blizzard, we may be forced to make difficult decisions soon.␍␍This unseasonable weather grows worse with every passing day, and the toll it has taken on morale is plain. We have yet to receive reinforcements from the Holy See, and I fear none shall come. Nevertheless, Ser Yuhelmeric remains steadfast in his decision and will suffer no talk of withdrawal.␍Ser Yuhelmeric's steward tells me he passes hours in the chapel, praying to the Fury for guidance... But I chanced to see him once, as he knelt before the statue. His eyes were transfixed upon the jewel in its helm, and he was whispering things I dare not write."
22,"Ser Yuhelmeric has taken me into his confidence. He says I am an honest man. I wish I were a braver one.␍␍␍The mutiny has been quelled. Among the starving, half-mad knights were Ser Yuhelmeric's most trusted officers. He wielded the axe himself.␍␍␍Ser Yuhelmeric received me in the chapel afterwards. I told him we will not last a fortnight without food. He smiled and told me that the Fury has blessed us with a bounty of fresh meat, then returned to his prayers. I joined him."
23,"O Halone, pray forgive Your humble servant. For too long have I let fear rule my heart, and in my cowardice have I been party to unspeakable acts.␍␍␍I know now I shall never see my children again─nor would I want them to look upon their father's face...and what it has become.␍␍␍I am outside Her grace."
24,"Exhibit I: Technology in Daily Life␍This exhibit showcases the various scientific advances that allow Allagans to live lives of heretofore unheard-of ease and efficiency."
25,"Exhibit II: Technology in War␍See the myriad marvels of Allagan military technology that have replaced flesh-and-blood soldiers, ensuring that no Allagan citizen need ever again lay down their life in battle."
26,"Exhibit III: The Phantom Ray␍Feast your eyes on this massive-yet-elegant automaton, designed to monitor─and if necessary, dispatch─potentially violent chimerical constructs."
27,"Exhibit IV: The Mirrorknight␍A second-generation construct boasting the strength of a bear and the acute vision of an owl. As with many early efforts at synthesis, lack of intelligence and a proclivity for violence limited its practical use."
28,"Exhibit VII: The Shabti␍A fourth-generation construct, and one of the first to effectively employ cloning technology. With high intelligence and regenerative capacity, its development was hailed as a major breakthrough."
29,"Exhibit VIII: The Naga␍Among the first successful efforts in synthesizing a voidsent. Void research remains an emerging field, with future developments holding great promise."
30,"Exhibit IX: The Iksalion␍A highly intelligent construct employed by Allagan engineers to perform maintenance tasks. Notable flaws include a weakness against the elements and certain genetic instabilities."
31,"The rise of the Garlean Empire in the Year 1522 of the Sixth Astral Era led to significant changes in the structure of Garlean society. This is most evident in the adoption of titles which serve to indicate an individual's place within the social hierarchy.␍The following information was compiled with the aid of informants within the Empire and has yet to be verified:␍Royalty: Zos - The emperor; Yae - Member of the royal family in the line of succession; Wir - Member of the royal family with no claim to the throne.␍Military: Van - Legatus; Tol - Tribunus laticlavius; Sas - Tribunus angusticlavius or Praefectus castrorum; Rem - Primus pilus or Pilus prior; Quo - Primi ordines or Centurion; Pyr - Optio, Tesserarius, or Decurion; Oen - Duplicarius or Legionarius.␍Specialists: Nan - Chief engineer or engineer; Mal - Primus medicus or senior magitek technician; Lux - Chief medicus or magitek technician; Kir - Senior medicus or senior technician; Jen - Medicus or technician."
32,"Public Officials: Iyl - Dictator or Princeps senatus; Het - Consul, Praetor, Tribunus plebis, Aedilis, or Quaestor; Goe - Censor; Fae - Unknown; Eir - Unknown; Dus - Lictor.␍␍This hierarchy extends to the general populace as well, though it is far less complex. The majority of citizens bear the “Bas” title, and there is a smaller group which appears to be comprised of respected artisans who have adopted the “Cen” title.␍The “Aan” title is bestowed upon the peoples of annexed territories and indicates that they lack even the most basic rights afforded to a citizen.␍However, many Garleans view this as an opportunity rather than a condemnation, as citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service."
33,"Chapter I─The Six Nativities & Myriad Creation.␍The spark of Lightning ignites when it strikes, and thus Fire is born.␍The heat of Fire renders to ash all that it touches, and thus Earth is born.␍The density of Earth shuns sun and harbors cold, and thus Ice is born.␍The armor of Ice melts away, and thus Water is born.␍The moistness of Water mists and rises, and thus Wind is born.␍The gusts and sighs of Wind gather the clouds, and thus Lightning is born.␍␍Chapter II─The Three Conquests, Boundless and Unwavering.␍Earth grounds Lightning.␍Water erodes Earth.␍Lightning boils Water.␍Chapter III─The Three Submissions, Timeless and Unending.␍Fire is extinguished by Wind.␍Ice is melted by Fire.␍Wind is obstructed by Ice."
34,"Though there is some debate as to whether or not Merlwyb Bloefhiswyn and her League of Lost Bastards were the first Eorzeans to discover the western continent, there is no denying that their navigational charts were instrumental in establishing the major trade routes of today.␍Moreover, the accounts from their expedition are widely regarded as both informative and entertaining. Of particular note is their first encounter with the Mamool Ja, as well as other indigenous peoples and creatures which seemed curiously intent on their demise.␍These travel journals have since inspired a legion of explorers and treasure hunters to retrace the League's journey. Yet in spite of their numbers, the existence of “a bleedin' city o' gold” remains unconfirmed..."
35,"Beauty is ephemeral, but it needn't be. My lady Amandine knows this well, lovely creature that she is. Would that I could have the genuine article in my keeping...but alas, I shall have to settle for a pale imitation.␍␍The vessel is not quite up to my usual standards, but beggars can't be choosers, as they say. I washed and anointed it per the instructions, then secured it to the bed with chains─wouldn't want her to get ideas above her station, oh no!␍Gods, just the thought of it is enough to get my blood pumping! I can hardly wait to welcome my beloved succubus into this world!"
36,"The tentacles...so many tentacles! And the sound of it writhing on the bed! Gods, just listening to it is agony!␍␍I've made a terrible mistake."
37,"The guardian statue stands motionless."
38,"A closer inspection suggests that the scarlet-hued gems upon its hands and breast were responsible for breathing life into the stone."
39,"It would seem that whatever magicks animated the sculpture have been spent. It is unlikely to ever rise again."
40,"We departed Lesalia in high spirits, yet it was not long before our mirth turned to misgiving. We found ourselves struggling from the start and sadly obtained nothing of note. We have failed ourselves and you, and I pray our next errand meets with greater success."
41,"Our lives are as fleeting as a dream. What a somber thought."
42,"Once upon a time, there lived a free-spirited boy who loved to play in the forest with his pet chocobo. But the forests were fraught with peril, and one day, a band of brigands ambushed the boy, spiriting him away to the harsh mountains of the north.␍Yet there be dragons there, and as they rode up the mountain path, one of those majestic beasts came swooping down from the heavens. The boy's chocobo reared in fright, sending the boy tumbling down the mountainside to his nigh-certain demise.␍And yet the gods saw fit to spare his life, if only meagerly so. As he lay there, battered and broken, all manner of foul beasts drew near, threatening to rip him limb from limb. Just as the boy was making his peace with the Twelve, another dragon appeared. A smaller creature, yes, but even a small dragon is a fearsome opponent indeed.␍It was then that the strangest thing happened. With a mighty roar, the dragon turned upon the circling beasts and spit forth a burst of flames that reduced them to so much ash, saving the poor boy's life. With what half seemed a smile, the dragon approached the wounded child and gently raised him up to sit upon his back, and the two flew off to the gods know where."
43,"Oh, but why must the gods curse me so! By what cruel trick of fate was I given this oversized, ungainly body and sent into this world where <Emphasis>you</Emphasis> abide─my princess, my goddess, my everything!␍Your delicate hands, your shapely head, your dark eyes in which I would lose myself and never return! Yes, every aspect of your being strikes me to depths of the heart I knew not I had until the day you first appeared before me.␍And yet, I am a Roegadyn. Could one of your kind ever love a lumbering brute such as me?␍Good sense tells me that the answer is no, but my heart─nay, my very <Emphasis>soul</Emphasis> will not accept it! For bereft of your company, I fear I will wither away into a wretched husk of what was once a man.␍O, have mercy on this poor soul, my goddess! Pray grace me with your presence when next your travels call you to Limsa.␍My beloved Brayflox, just say the word and I am yours forever!"
44,"It is widely known that the Mamool Ja boast one of the most impressive indigenous societies to be found in the New World. It would be a mistake, however, to view the Mamool Ja as a single, uniform people.␍A careful analysis of documents brought back by explorers reveals that the Mamool Ja are more accurately described as a federation or alliance of numerous distantly related tribes, each with distinguishing physical characteristics: the brown-scaled Hoobigo with their distinctively long combs, the large-eyed, blue-scaled Boonewa, and the mottled Doppro.␍It is further said that although Mamool Ja rarely marry outside their own tribes, such unions do occur on the occasion of certain religious observances, and are known to produce two-headed offspring that are hailed as “blessed siblings” and groomed to be warlords from a young age. Indeed, the Autarch, ruler of all Mamool Ja kind, is known to be one of them..."
45,"“From mutton to morel, oyster to orobon, eel to eft—Eorzea does not want for delicious and delightful ingredients to stimulate the senses of any culinarian. And yet how is it that we came to know that the flesh of these creatures would pleasure our palate so? The answer is self-evident: for every familiar ingredient, someone, at some point in our history, first took it upon him or herself to eat it!␍And yet this answer raises another question: what wondrous flavors and textures remain undiscovered, just waiting for a brave soul to discover them? And so it was that I took it upon myself to investigate the culinary suitability of coblynflesh! Why coblyns, you ask? To which I say, good reader, why <Emphasis>not</Emphasis> coblyns!”␍The above passage was composed by my elder brother. Sadly, they were the last words he ever wrote, for—as he soon discovered—coblyn feelers are poisonous. Armed with this knowledge and vowing that his sacrifice would not go to waste, I resolved to carry on his life's work..."
46,"Proceedings of the 284th Convocation of the Amdapori Council of Magi␍␍A Vote was called to settle on a Name for a potent and newly fashioned Healing-Spell.␍Being that said Healing-Spell was an Augmentation of Curaga, erst the most potent Healing-Spell, the following Names were proposed by the Council.␍␍Curago, Curaza, Curaja, Curagura␍␍Finding the afore-written Names duly lacking in Gravity and the existing Hierarchy of Spell-Names needlessly abstruse, the Council did Vote by a margin of Seventeen to Three to do away with existing Naming-Conventions entirely and adopt a new system of numerical Spell-Names, as writ below, to be used henceforth.␍␍Cure I, Cure II, Cure III, Cure IV␍␍It is recorded."
47,"Many scholars believe that the popular children's tale of the Boy and the Dragon Gay is, in fact, an adaptation of an older Ishgardian myth, one telling of which is transcribed below for the reader's reference.␍␍In a bleak village on the outskirts of Coerthas there lived a shepherd boy, poor but kind of heart. One day a band of ruffians came and spirited the boy away, seeking to deliver him to a slave trader in hopes of earning some coin.␍No sooner had they left the village than they were set upon by a great dragon. Down from the heavens it swooped, tearing the blackguards limb from limb and charring their carcasses with hellsfire.␍But it was by no mere chance that the great wyrm had found them, no! The boy had befriended the great wyrm some time ago, and it had sensed the danger to its dear friend.␍Alas, in the chaos, the boy had tumbled from the mountains, and lay half-dying at the base of the cliff. Seeing its dear friend lying there, battered and beaten, the dragon gave unto the child of its blood. So it was that the boy took to the skies as the wyrm's minion, flying off to only the gods know where..."
48,"Using the crude wooden spoon I was provided, I sip at the thin broth, wondering if it is lentils I taste. It is, of course. Lentil soup is all that I have eaten since arriving in this village more than a month ago (soup being a generous term for the pathetic puddle trying its best to cover the bottom of my equally crude bowl). Would that my hosts had even salt to flavor the lukewarm fare, but war erased any hope of trade caravans making it this far...not that these forsaken villagers have aught to trade. Soon their lot will succumb to hunger, and the desert will reclaim them and any memory of their existence. Such is life in times of peril."
49,"Navigator's Log, Day 1␍Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan..."
50,"...Filled with drones, the sky was. Swift and sure, their attacks were.␍By some miracle I'm alive, but severely damaged, the airship was. Parts for repairs, I need..."
51,"“Only in a leap will he prove his worth.”"
52,"Lo, seeker in days unborn, god-blade bearer. Know you: this tower challenges the sky. Ware the watcher, the ward of the Three Waits, soul-hungry, unsated."
53,"Multiples of three? 3, 6, 9, 12. Multiples of four? 4, 8, 12. A concept so simple a child─let alone the architect of the city's defense network─could grasp it. Or so one would think!"
54,"A wise arithmetician once said the primes were the most lonesome of numbers. To that I say bollocks! 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31...and on to eternity. There are enough digits here to start a fellowship!"
key,0
#,
int32,str
0,"テストデータ"
1,"シュポシェのヒント(仮)"
2,"First Spear Rydel
TotoRak Expedition Notes (Day 1)
Strange lights sighted from just inside dungeon entrance. Creatures of the forest? Closer inspection reveals them to be man-made machines. Ashcrown Consortium technologist accompanying party believes them to be of Garlean design. Labels them “magitek photocells.” Collect for further study."
3,"First Spear Rydel
TotoRak Expedition Notes (Day 2)
Dramatic increase in light emitted by photocells observed upon collecting fourth. Dispatched two lancers to Gridania with orders to deliver the photocells to Stillglade Fane. Soon after their departure, received linkpearl transmission from pair reporting marked reduction in photocell glow as distance from Maws increased. Recalled lancers."
4,"First Spear Rydel
TotoRak Expedition Notes (Day 3)
Lancer downed attempting to breach what Ashcrown technologist calls a “magitek field.” Technologist advises that there should be a device in the vicinity powering the barrier. No choice but to look for it. Divided party into four teams to expedite search. Whisperings of discontent? No. Just my imagination."
5,"First Spear Rydel
TotoRak Expedition Notes (Day 4)
Device located, but one team yet to return. Barrier terminal unresponsive until technologist suggests applying set of four photocells. How does he know these things? Watch him. Lancer suggests locating missing team. Decide to press on."
6,"First Spear Rydel
TotoRak Expedition Notes (Day 5)
Encountered sheer drop several yalms down passage. Rock face looks treacherous but descent should be possible with ropes. Return climb may be troublesome─especially with the technologist slowing us down. Lancers seem uncertain. After consulting with second officer, have decided to proceed. Will send scouts to find alternate route back to entrance."
7,"First Spear Rydel
TotoRak Expedition Notes (Day 6)
Discovered mangled bodies of the missing team beyond the drop. Have lost linkpearl contact with the two scouts sent to find alternate route out. Presumed lost or deserted. Will continue expedition for now, but must consider retreat if situation worsens."
8,"First Spear Rydel
TotoRak Expedition Notes (Day 7)
Three lancers report difficulty breathing, as if something dank and heavy is clogging their lungs. Another two disappeared into the darkness, screaming. Technologist believes cause to be extreme levels of aetheric energy detected ahead. Lies. He has done something to us! The elementals warned me about him. Should have listened. Technologist suggests turning back. I see him for what he is now. Garlean worm is dead. Feel better. Pressing on."
9,"You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink.
<Emphasis>“The Capten lykes his sees Bloo.”</Emphasis>"
10,"You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink.
<Emphasis>“The Capten lykes his wyne Redd.”</Emphasis>"
11,"You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink.
<Emphasis>“The Capten lykes his cabege Green.”</Emphasis>"
12,"I finally mustered the courage to speak with your hero, my love. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> is as kind and wise as <If(PlayerParameter(4))>she<Else/>he</If> is brave and strong. <If(PlayerParameter(4))>She<Else/>He</If> listened attentively as I told <If(PlayerParameter(4))>her<Else/>him</If> all about you─about us.
Though <If(PlayerParameter(4))>she<Else/>he</If> is a <If(PlayerParameter(4))>woman<Else/>man</If> of few words, or perhaps because <If(PlayerParameter(4))>she<Else/>he</If> is, everything <If(PlayerParameter(4))>she<Else/>he</If> said seemed to inspire me. Why, <If(PlayerParameter(4))>her<Else/>his</If> gaze alone instilled me with a confidence I never knew I had. Truly, I feel better prepared to face the future for having met <If(PlayerParameter(4))>her<Else/>him</If>. How right you were, my love."
13,"Scarcely a week has passed since we returned to the village, and already I cannot help thinking it was a mistake. There was a time when this place seemed just large enough. But having seen the wider world, it all feels so insufferably confined that I often find myself struggling for breath. I know that it is the same for you, my love.
The only time I feel truly alive is when I am adventuring with you. We are as caged birds in this backwater. So long as we remain here, we will never spread our wings and soar. So let us take to the road, and create a lifetime of wonderful memories together."
14,"I could not have hoped for a more romantic first visit to Mor Dhona. The crystals that pierce the landscape glowed in all their majesty, as if to celebrate our future together. And as we lazed by Silvertear Lake, watching the waves lapping at the shore, the sun took its leave behind the horizon, that we might enjoy a moment of intimacy.
“I want us to be together forever.” You first said these words to me years ago, and you said them to me again tonight. I am so happy to be with you."
15,"You have been looking deathly pale of late. The scorching heat of Thanalan does not agree with you. You were never fond of hot climes, and it was a mistake to come here. Let us make for Coerthas, where the bracing air will put roses on your cheeks."
16,"I know, I know─it is not easy being without a body. I promise to find one for you, but you must have patience. You are my husbandtobe, and there is nothing I would not do for you, so please, have faith in me. Give me time, my love, and I shall make you whole again, as you make me."
17,"I am sorry to keep you waiting, my love, but we cannot afford to compromise─not where your new body is concerned. Ordinary adventurers die often enough, leaving their ordinary corpses, but if you are to be like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we cannot settle for anything less than extraordinary.
But a strong body requires an equally strong soul─as I recently discovered. Now, you are probably worried that strong souls are rare, and so they are─but never fear, for we can create one ourselves! All we need is a plentiful supply of the weaker kind, and they are common indeed. Be patient just a little longer, my love, and all will be as you desire."
18,"With the nigh-endless supply of bodies here, I will make you well again, my love. Then we shall be wed as man and wife, and forever be joined as the gods intended. Of course, it is only fitting that a proper ceremony be held, with guests in attendance. I will send out invitations to all our friends. They will be so happy for us, I have no doubt they will jump at the chance to part with their souls."
19,"To whoever reads this─if there is anyone left to read it─let it be known that I, Ser Pascaleret Neurtaille, bore witness to Dalamud's fall. The lesser moon's descent, the black doom which emerged from within, the flames which spread across the horizon, turning night to day─it shall haunt me for the rest of my days.
It is the dawn of the “Seventh Umbral Era,” according to some of the men. I told them to put no stock in the ravings of the prophetess, but even I do not know what to believe anymore."
20,"The engineers are still surveying the damage, but anyone with eyes can tell that the Dusk Vigil is beyond repair. Some walls are hardly fit to be called as such, piles of crumbling masonry as they are.
The officers have been pleading with Ser Yuhelmeric, asking him to order a withdrawal. He knows our position is untenable, yet he refuses. “We will hold it to the last, for we are the shields on the wall─the defenders of the Holy See,” he says. He is a brave, pious man. Less so, we who serve under him."
21,"The men we rescued from the collapsed wing have not fared well. Given our dwindling supplies and this seemingly endless blizzard, we may be forced to make difficult decisions soon.
This unseasonable weather grows worse with every passing day, and the toll it has taken on morale is plain. We have yet to receive reinforcements from the Holy See, and I fear none shall come. Nevertheless, Ser Yuhelmeric remains steadfast in his decision and will suffer no talk of withdrawal.
Ser Yuhelmeric's steward tells me he passes hours in the chapel, praying to the Fury for guidance... But I chanced to see him once, as he knelt before the statue. His eyes were transfixed upon the jewel in its helm, and he was whispering things I dare not write."
22,"Ser Yuhelmeric has taken me into his confidence. He says I am an honest man. I wish I were a braver one.
The mutiny has been quelled. Among the starving, half-mad knights were Ser Yuhelmeric's most trusted officers. He wielded the axe himself.
Ser Yuhelmeric received me in the chapel afterwards. I told him we will not last a fortnight without food. He smiled and told me that the Fury has blessed us with a bounty of fresh meat, then returned to his prayers. I joined him."
23,"O Halone, pray forgive Your humble servant. For too long have I let fear rule my heart, and in my cowardice have I been party to unspeakable acts.
I know now I shall never see my children again─nor would I want them to look upon their father's face...and what it has become.
I am outside Her grace."
24,"Exhibit I: Technology in Daily Life
This exhibit showcases the various scientific advances that allow Allagans to live lives of heretofore unheard-of ease and efficiency."
25,"Exhibit II: Technology in War
See the myriad marvels of Allagan military technology that have replaced flesh-and-blood soldiers, ensuring that no Allagan citizen need ever again lay down their life in battle."
26,"Exhibit III: The Phantom Ray
Feast your eyes on this massive-yet-elegant automaton, designed to monitor─and if necessary, dispatch─potentially violent chimerical constructs."
27,"Exhibit IV: The Mirrorknight
A second-generation construct boasting the strength of a bear and the acute vision of an owl. As with many early efforts at synthesis, lack of intelligence and a proclivity for violence limited its practical use."
28,"Exhibit VII: The Shabti
A fourth-generation construct, and one of the first to effectively employ cloning technology. With high intelligence and regenerative capacity, its development was hailed as a major breakthrough."
29,"Exhibit VIII: The Naga
Among the first successful efforts in synthesizing a voidsent. Void research remains an emerging field, with future developments holding great promise."
30,"Exhibit IX: The Iksalion
A highly intelligent construct employed by Allagan engineers to perform maintenance tasks. Notable flaws include a weakness against the elements and certain genetic instabilities."
31,"The rise of the Garlean Empire in the Year 1522 of the Sixth Astral Era led to significant changes in the structure of Garlean society. This is most evident in the adoption of titles which serve to indicate an individual's place within the social hierarchy.
The following information was compiled with the aid of informants within the Empire and has yet to be verified:
Royalty: Zos - The emperor; Yae - Member of the royal family in the line of succession; Wir - Member of the royal family with no claim to the throne.
Military: Van - Legatus; Tol - Tribunus laticlavius; Sas - Tribunus angusticlavius or Praefectus castrorum; Rem - Primus pilus or Pilus prior; Quo - Primi ordines or Centurion; Pyr - Optio, Tesserarius, or Decurion; Oen - Duplicarius or Legionarius.
Specialists: Nan - Chief engineer or engineer; Mal - Primus medicus or senior magitek technician; Lux - Chief medicus or magitek technician; Kir - Senior medicus or senior technician; Jen - Medicus or technician."
32,"Public Officials: Iyl - Dictator or Princeps senatus; Het - Consul, Praetor, Tribunus plebis, Aedilis, or Quaestor; Goe - Censor; Fae - Unknown; Eir - Unknown; Dus - Lictor.
This hierarchy extends to the general populace as well, though it is far less complex. The majority of citizens bear the “Bas” title, and there is a smaller group which appears to be comprised of respected artisans who have adopted the “Cen” title.
The “Aan” title is bestowed upon the peoples of annexed territories and indicates that they lack even the most basic rights afforded to a citizen.
However, many Garleans view this as an opportunity rather than a condemnation, as citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service."
33,"Chapter I─The Six Nativities & Myriad Creation.
The spark of Lightning ignites when it strikes, and thus Fire is born.
The heat of Fire renders to ash all that it touches, and thus Earth is born.
The density of Earth shuns sun and harbors cold, and thus Ice is born.
The armor of Ice melts away, and thus Water is born.
The moistness of Water mists and rises, and thus Wind is born.
The gusts and sighs of Wind gather the clouds, and thus Lightning is born.
Chapter II─The Three Conquests, Boundless and Unwavering.
Earth grounds Lightning.
Water erodes Earth.
Lightning boils Water.
Chapter III─The Three Submissions, Timeless and Unending.
Fire is extinguished by Wind.
Ice is melted by Fire.
Wind is obstructed by Ice."
34,"Though there is some debate as to whether or not Merlwyb Bloefhiswyn and her League of Lost Bastards were the first Eorzeans to discover the western continent, there is no denying that their navigational charts were instrumental in establishing the major trade routes of today.
Moreover, the accounts from their expedition are widely regarded as both informative and entertaining. Of particular note is their first encounter with the Mamool Ja, as well as other indigenous peoples and creatures which seemed curiously intent on their demise.
These travel journals have since inspired a legion of explorers and treasure hunters to retrace the League's journey. Yet in spite of their numbers, the existence of “a bleedin' city o' gold” remains unconfirmed..."
35,"Beauty is ephemeral, but it needn't be. My lady Amandine knows this well, lovely creature that she is. Would that I could have the genuine article in my keeping...but alas, I shall have to settle for a pale imitation.
The vessel is not quite up to my usual standards, but beggars can't be choosers, as they say. I washed and anointed it per the instructions, then secured it to the bed with chains─wouldn't want her to get ideas above her station, oh no!
Gods, just the thought of it is enough to get my blood pumping! I can hardly wait to welcome my beloved succubus into this world!"
36,"The tentacles...so many tentacles! And the sound of it writhing on the bed! Gods, just listening to it is agony!
I've made a terrible mistake."
37,"The guardian statue stands motionless."
38,"A closer inspection suggests that the scarlet-hued gems upon its hands and breast were responsible for breathing life into the stone."
39,"It would seem that whatever magicks animated the sculpture have been spent. It is unlikely to ever rise again."
40,"We departed Lesalia in high spirits, yet it was not long before our mirth turned to misgiving. We found ourselves struggling from the start and sadly obtained nothing of note. We have failed ourselves and you, and I pray our next errand meets with greater success."
41,"Our lives are as fleeting as a dream. What a somber thought."
42,"Once upon a time, there lived a free-spirited boy who loved to play in the forest with his pet chocobo. But the forests were fraught with peril, and one day, a band of brigands ambushed the boy, spiriting him away to the harsh mountains of the north.
Yet there be dragons there, and as they rode up the mountain path, one of those majestic beasts came swooping down from the heavens. The boy's chocobo reared in fright, sending the boy tumbling down the mountainside to his nigh-certain demise.
And yet the gods saw fit to spare his life, if only meagerly so. As he lay there, battered and broken, all manner of foul beasts drew near, threatening to rip him limb from limb. Just as the boy was making his peace with the Twelve, another dragon appeared. A smaller creature, yes, but even a small dragon is a fearsome opponent indeed.
It was then that the strangest thing happened. With a mighty roar, the dragon turned upon the circling beasts and spit forth a burst of flames that reduced them to so much ash, saving the poor boy's life. With what half seemed a smile, the dragon approached the wounded child and gently raised him up to sit upon his back, and the two flew off to the gods know where."
43,"Oh, but why must the gods curse me so! By what cruel trick of fate was I given this oversized, ungainly body and sent into this world where <Emphasis>you</Emphasis> abide─my princess, my goddess, my everything!
Your delicate hands, your shapely head, your dark eyes in which I would lose myself and never return! Yes, every aspect of your being strikes me to depths of the heart I knew not I had until the day you first appeared before me.
And yet, I am a Roegadyn. Could one of your kind ever love a lumbering brute such as me?
Good sense tells me that the answer is no, but my heart─nay, my very <Emphasis>soul</Emphasis> will not accept it! For bereft of your company, I fear I will wither away into a wretched husk of what was once a man.
O, have mercy on this poor soul, my goddess! Pray grace me with your presence when next your travels call you to Limsa.
My beloved Brayflox, just say the word and I am yours forever!"
44,"It is widely known that the Mamool Ja boast one of the most impressive indigenous societies to be found in the New World. It would be a mistake, however, to view the Mamool Ja as a single, uniform people.
A careful analysis of documents brought back by explorers reveals that the Mamool Ja are more accurately described as a federation or alliance of numerous distantly related tribes, each with distinguishing physical characteristics: the brown-scaled Hoobigo with their distinctively long combs, the large-eyed, blue-scaled Boonewa, and the mottled Doppro.
It is further said that although Mamool Ja rarely marry outside their own tribes, such unions do occur on the occasion of certain religious observances, and are known to produce two-headed offspring that are hailed as “blessed siblings” and groomed to be warlords from a young age. Indeed, the Autarch, ruler of all Mamool Ja kind, is known to be one of them..."
45,"“From mutton to morel, oyster to orobon, eel to eft—Eorzea does not want for delicious and delightful ingredients to stimulate the senses of any culinarian. And yet how is it that we came to know that the flesh of these creatures would pleasure our palate so? The answer is self-evident: for every familiar ingredient, someone, at some point in our history, first took it upon him or herself to eat it!
And yet this answer raises another question: what wondrous flavors and textures remain undiscovered, just waiting for a brave soul to discover them? And so it was that I took it upon myself to investigate the culinary suitability of coblynflesh! Why coblyns, you ask? To which I say, good reader, why <Emphasis>not</Emphasis> coblyns!”
The above passage was composed by my elder brother. Sadly, they were the last words he ever wrote, for—as he soon discovered—coblyn feelers are poisonous. Armed with this knowledge and vowing that his sacrifice would not go to waste, I resolved to carry on his life's work..."
46,"Proceedings of the 284th Convocation of the Amdapori Council of Magi
A Vote was called to settle on a Name for a potent and newly fashioned Healing-Spell.
Being that said Healing-Spell was an Augmentation of Curaga, erst the most potent Healing-Spell, the following Names were proposed by the Council.
Curago, Curaza, Curaja, Curagura
Finding the afore-written Names duly lacking in Gravity and the existing Hierarchy of Spell-Names needlessly abstruse, the Council did Vote by a margin of Seventeen to Three to do away with existing Naming-Conventions entirely and adopt a new system of numerical Spell-Names, as writ below, to be used henceforth.
Cure I, Cure II, Cure III, Cure IV
It is recorded."
47,"Many scholars believe that the popular children's tale of the Boy and the Dragon Gay is, in fact, an adaptation of an older Ishgardian myth, one telling of which is transcribed below for the reader's reference.
In a bleak village on the outskirts of Coerthas there lived a shepherd boy, poor but kind of heart. One day a band of ruffians came and spirited the boy away, seeking to deliver him to a slave trader in hopes of earning some coin.
No sooner had they left the village than they were set upon by a great dragon. Down from the heavens it swooped, tearing the blackguards limb from limb and charring their carcasses with hellsfire.
But it was by no mere chance that the great wyrm had found them, no! The boy had befriended the great wyrm some time ago, and it had sensed the danger to its dear friend.
Alas, in the chaos, the boy had tumbled from the mountains, and lay half-dying at the base of the cliff. Seeing its dear friend lying there, battered and beaten, the dragon gave unto the child of its blood. So it was that the boy took to the skies as the wyrm's minion, flying off to only the gods know where..."
48,"Using the crude wooden spoon I was provided, I sip at the thin broth, wondering if it is lentils I taste. It is, of course. Lentil soup is all that I have eaten since arriving in this village more than a month ago (soup being a generous term for the pathetic puddle trying its best to cover the bottom of my equally crude bowl). Would that my hosts had even salt to flavor the lukewarm fare, but war erased any hope of trade caravans making it this far...not that these forsaken villagers have aught to trade. Soon their lot will succumb to hunger, and the desert will reclaim them and any memory of their existence. Such is life in times of peril."
49,"Navigator's Log, Day 1
Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan..."
50,"...Filled with drones, the sky was. Swift and sure, their attacks were.
By some miracle I'm alive, but severely damaged, the airship was. Parts for repairs, I need..."
51,"“Only in a leap will he prove his worth.”"
52,"Lo, seeker in days unborn, god-blade bearer. Know you: this tower challenges the sky. Ware the watcher, the ward of the Three Waits, soul-hungry, unsated."
53,"Multiples of three? 3, 6, 9, 12. Multiples of four? 4, 8, 12. A concept so simple a child─let alone the architect of the city's defense network─could grasp it. Or so one would think!"
54,"A wise arithmetician once said the primes were the most lonesome of numbers. To that I say bollocks! 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31...and on to eternity. There are enough digits here to start a fellowship!"
1 key 0
2 #
3 int32 str
4 0 テストデータ
5 1 シュポシェのヒント(仮)
6 2 First Spear Rydel Toto–Rak Expedition Notes (Day 1) Strange lights sighted from just inside dungeon entrance. Creatures of the forest? Closer inspection reveals them to be man-made machines. Ashcrown Consortium technologist accompanying party believes them to be of Garlean design. Labels them “magitek photocells.” Collect for further study. First Spear Rydel Toto–Rak Expedition Notes (Day 1) Strange lights sighted from just inside dungeon entrance. Creatures of the forest? Closer inspection reveals them to be man-made machines. Ashcrown Consortium technologist accompanying party believes them to be of Garlean design. Labels them “magitek photocells.” Collect for further study.
7 3 First Spear Rydel Toto–Rak Expedition Notes (Day 2) Dramatic increase in light emitted by photocells observed upon collecting fourth. Dispatched two lancers to Gridania with orders to deliver the photocells to Stillglade Fane. Soon after their departure, received linkpearl transmission from pair reporting marked reduction in photocell glow as distance from Maws increased. Recalled lancers. First Spear Rydel Toto–Rak Expedition Notes (Day 2) Dramatic increase in light emitted by photocells observed upon collecting fourth. Dispatched two lancers to Gridania with orders to deliver the photocells to Stillglade Fane. Soon after their departure, received linkpearl transmission from pair reporting marked reduction in photocell glow as distance from Maws increased. Recalled lancers.
8 4 First Spear Rydel Toto–Rak Expedition Notes (Day 3) Lancer downed attempting to breach what Ashcrown technologist calls a “magitek field.” Technologist advises that there should be a device in the vicinity powering the barrier. No choice but to look for it. Divided party into four teams to expedite search. Whisperings of discontent? No. Just my imagination. First Spear Rydel Toto–Rak Expedition Notes (Day 3) Lancer downed attempting to breach what Ashcrown technologist calls a “magitek field.” Technologist advises that there should be a device in the vicinity powering the barrier. No choice but to look for it. Divided party into four teams to expedite search. Whisperings of discontent? No. Just my imagination.
9 5 First Spear Rydel Toto–Rak Expedition Notes (Day 4) Device located, but one team yet to return. Barrier terminal unresponsive until technologist suggests applying set of four photocells. How does he know these things? Watch him. Lancer suggests locating missing team. Decide to press on. First Spear Rydel Toto–Rak Expedition Notes (Day 4) Device located, but one team yet to return. Barrier terminal unresponsive until technologist suggests applying set of four photocells. How does he know these things? Watch him. Lancer suggests locating missing team. Decide to press on.
10 6 First Spear Rydel Toto–Rak Expedition Notes (Day 5) Encountered sheer drop several yalms down passage. Rock face looks treacherous but descent should be possible with ropes. Return climb may be troublesome─especially with the technologist slowing us down. Lancers seem uncertain. After consulting with second officer, have decided to proceed. Will send scouts to find alternate route back to entrance. First Spear Rydel Toto–Rak Expedition Notes (Day 5) Encountered sheer drop several yalms down passage. Rock face looks treacherous but descent should be possible with ropes. Return climb may be troublesome─especially with the technologist slowing us down. Lancers seem uncertain. After consulting with second officer, have decided to proceed. Will send scouts to find alternate route back to entrance.
11 7 First Spear Rydel Toto–Rak Expedition Notes (Day 6) Discovered mangled bodies of the missing team beyond the drop. Have lost linkpearl contact with the two scouts sent to find alternate route out. Presumed lost or deserted. Will continue expedition for now, but must consider retreat if situation worsens. First Spear Rydel Toto–Rak Expedition Notes (Day 6) Discovered mangled bodies of the missing team beyond the drop. Have lost linkpearl contact with the two scouts sent to find alternate route out. Presumed lost or deserted. Will continue expedition for now, but must consider retreat if situation worsens.
12 8 First Spear Rydel Toto–Rak Expedition Notes (Day 7) Three lancers report difficulty breathing, as if something dank and heavy is clogging their lungs. Another two disappeared into the darkness, screaming. Technologist believes cause to be extreme levels of aetheric energy detected ahead. Lies. He has done something to us! The elementals warned me about him. Should have listened. Technologist suggests turning back. I see him for what he is now. Garlean worm is dead. Feel better. Pressing on. First Spear Rydel Toto–Rak Expedition Notes (Day 7) Three lancers report difficulty breathing, as if something dank and heavy is clogging their lungs. Another two disappeared into the darkness, screaming. Technologist believes cause to be extreme levels of aetheric energy detected ahead. Lies. He has done something to us! The elementals warned me about him. Should have listened. Technologist suggests turning back. I see him for what he is now. Garlean worm is dead. Feel better. Pressing on.
13 9 You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink. <Emphasis>“The Capten lykes his sees Bloo.”</Emphasis> You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink. <Emphasis>“The Capten lykes his sees Bloo.”</Emphasis>
14 10 You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink. <Emphasis>“The Capten lykes his wyne Redd.”</Emphasis> You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink. <Emphasis>“The Capten lykes his wyne Redd.”</Emphasis>
15 11 You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink. <Emphasis>“The Capten lykes his cabege Green.”</Emphasis> You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink. <Emphasis>“The Capten lykes his cabege Green.”</Emphasis>
16 12 I finally mustered the courage to speak with your hero, my love. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> is as kind and wise as <If(PlayerParameter(4))>she<Else/>he</If> is brave and strong. <If(PlayerParameter(4))>She<Else/>He</If> listened attentively as I told <If(PlayerParameter(4))>her<Else/>him</If> all about you─about us. Though <If(PlayerParameter(4))>she<Else/>he</If> is a <If(PlayerParameter(4))>woman<Else/>man</If> of few words, or perhaps because <If(PlayerParameter(4))>she<Else/>he</If> is, everything <If(PlayerParameter(4))>she<Else/>he</If> said seemed to inspire me. Why, <If(PlayerParameter(4))>her<Else/>his</If> gaze alone instilled me with a confidence I never knew I had. Truly, I feel better prepared to face the future for having met <If(PlayerParameter(4))>her<Else/>him</If>. How right you were, my love. I finally mustered the courage to speak with your hero, my love. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> is as kind and wise as <If(PlayerParameter(4))>she<Else/>he</If> is brave and strong. <If(PlayerParameter(4))>She<Else/>He</If> listened attentively as I told <If(PlayerParameter(4))>her<Else/>him</If> all about you─about us. Though <If(PlayerParameter(4))>she<Else/>he</If> is a <If(PlayerParameter(4))>woman<Else/>man</If> of few words, or perhaps because <If(PlayerParameter(4))>she<Else/>he</If> is, everything <If(PlayerParameter(4))>she<Else/>he</If> said seemed to inspire me. Why, <If(PlayerParameter(4))>her<Else/>his</If> gaze alone instilled me with a confidence I never knew I had. Truly, I feel better prepared to face the future for having met <If(PlayerParameter(4))>her<Else/>him</If>. How right you were, my love.
17 13 Scarcely a week has passed since we returned to the village, and already I cannot help thinking it was a mistake. There was a time when this place seemed just large enough. But having seen the wider world, it all feels so insufferably confined that I often find myself struggling for breath. I know that it is the same for you, my love. The only time I feel truly alive is when I am adventuring with you. We are as caged birds in this backwater. So long as we remain here, we will never spread our wings and soar. So let us take to the road, and create a lifetime of wonderful memories together. Scarcely a week has passed since we returned to the village, and already I cannot help thinking it was a mistake. There was a time when this place seemed just large enough. But having seen the wider world, it all feels so insufferably confined that I often find myself struggling for breath. I know that it is the same for you, my love. The only time I feel truly alive is when I am adventuring with you. We are as caged birds in this backwater. So long as we remain here, we will never spread our wings and soar. So let us take to the road, and create a lifetime of wonderful memories together.
18 14 I could not have hoped for a more romantic first visit to Mor Dhona. The crystals that pierce the landscape glowed in all their majesty, as if to celebrate our future together. And as we lazed by Silvertear Lake, watching the waves lapping at the shore, the sun took its leave behind the horizon, that we might enjoy a moment of intimacy. “I want us to be together forever.” You first said these words to me years ago, and you said them to me again tonight. I am so happy to be with you. I could not have hoped for a more romantic first visit to Mor Dhona. The crystals that pierce the landscape glowed in all their majesty, as if to celebrate our future together. And as we lazed by Silvertear Lake, watching the waves lapping at the shore, the sun took its leave behind the horizon, that we might enjoy a moment of intimacy. “I want us to be together forever.” You first said these words to me years ago, and you said them to me again tonight. I am so happy to be with you.
19 15 You have been looking deathly pale of late. The scorching heat of Thanalan does not agree with you. You were never fond of hot climes, and it was a mistake to come here. Let us make for Coerthas, where the bracing air will put roses on your cheeks.
20 16 I know, I know─it is not easy being without a body. I promise to find one for you, but you must have patience. You are my husband–to–be, and there is nothing I would not do for you, so please, have faith in me. Give me time, my love, and I shall make you whole again, as you make me.
21 17 I am sorry to keep you waiting, my love, but we cannot afford to compromise─not where your new body is concerned. Ordinary adventurers die often enough, leaving their ordinary corpses, but if you are to be like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we cannot settle for anything less than extraordinary. But a strong body requires an equally strong soul─as I recently discovered. Now, you are probably worried that strong souls are rare, and so they are─but never fear, for we can create one ourselves! All we need is a plentiful supply of the weaker kind, and they are common indeed. Be patient just a little longer, my love, and all will be as you desire. I am sorry to keep you waiting, my love, but we cannot afford to compromise─not where your new body is concerned. Ordinary adventurers die often enough, leaving their ordinary corpses, but if you are to be like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we cannot settle for anything less than extraordinary. But a strong body requires an equally strong soul─as I recently discovered. Now, you are probably worried that strong souls are rare, and so they are─but never fear, for we can create one ourselves! All we need is a plentiful supply of the weaker kind, and they are common indeed. Be patient just a little longer, my love, and all will be as you desire.
22 18 With the nigh-endless supply of bodies here, I will make you well again, my love. Then we shall be wed as man and wife, and forever be joined as the gods intended. Of course, it is only fitting that a proper ceremony be held, with guests in attendance. I will send out invitations to all our friends. They will be so happy for us, I have no doubt they will jump at the chance to part with their souls.
23 19 To whoever reads this─if there is anyone left to read it─let it be known that I, Ser Pascaleret Neurtaille, bore witness to Dalamud's fall. The lesser moon's descent, the black doom which emerged from within, the flames which spread across the horizon, turning night to day─it shall haunt me for the rest of my days. It is the dawn of the “Seventh Umbral Era,” according to some of the men. I told them to put no stock in the ravings of the prophetess, but even I do not know what to believe anymore. To whoever reads this─if there is anyone left to read it─let it be known that I, Ser Pascaleret Neurtaille, bore witness to Dalamud's fall. The lesser moon's descent, the black doom which emerged from within, the flames which spread across the horizon, turning night to day─it shall haunt me for the rest of my days. It is the dawn of the “Seventh Umbral Era,” according to some of the men. I told them to put no stock in the ravings of the prophetess, but even I do not know what to believe anymore.
24 20 The engineers are still surveying the damage, but anyone with eyes can tell that the Dusk Vigil is beyond repair. Some walls are hardly fit to be called as such, piles of crumbling masonry as they are. The officers have been pleading with Ser Yuhelmeric, asking him to order a withdrawal. He knows our position is untenable, yet he refuses. “We will hold it to the last, for we are the shields on the wall─the defenders of the Holy See,” he says. He is a brave, pious man. Less so, we who serve under him. The engineers are still surveying the damage, but anyone with eyes can tell that the Dusk Vigil is beyond repair. Some walls are hardly fit to be called as such, piles of crumbling masonry as they are. The officers have been pleading with Ser Yuhelmeric, asking him to order a withdrawal. He knows our position is untenable, yet he refuses. “We will hold it to the last, for we are the shields on the wall─the defenders of the Holy See,” he says. He is a brave, pious man. Less so, we who serve under him.
25 21 The men we rescued from the collapsed wing have not fared well. Given our dwindling supplies and this seemingly endless blizzard, we may be forced to make difficult decisions soon. This unseasonable weather grows worse with every passing day, and the toll it has taken on morale is plain. We have yet to receive reinforcements from the Holy See, and I fear none shall come. Nevertheless, Ser Yuhelmeric remains steadfast in his decision and will suffer no talk of withdrawal. Ser Yuhelmeric's steward tells me he passes hours in the chapel, praying to the Fury for guidance... But I chanced to see him once, as he knelt before the statue. His eyes were transfixed upon the jewel in its helm, and he was whispering things I dare not write. The men we rescued from the collapsed wing have not fared well. Given our dwindling supplies and this seemingly endless blizzard, we may be forced to make difficult decisions soon. This unseasonable weather grows worse with every passing day, and the toll it has taken on morale is plain. We have yet to receive reinforcements from the Holy See, and I fear none shall come. Nevertheless, Ser Yuhelmeric remains steadfast in his decision and will suffer no talk of withdrawal. Ser Yuhelmeric's steward tells me he passes hours in the chapel, praying to the Fury for guidance... But I chanced to see him once, as he knelt before the statue. His eyes were transfixed upon the jewel in its helm, and he was whispering things I dare not write.
26 22 Ser Yuhelmeric has taken me into his confidence. He says I am an honest man. I wish I were a braver one. The mutiny has been quelled. Among the starving, half-mad knights were Ser Yuhelmeric's most trusted officers. He wielded the axe himself. Ser Yuhelmeric received me in the chapel afterwards. I told him we will not last a fortnight without food. He smiled and told me that the Fury has blessed us with a bounty of fresh meat, then returned to his prayers. I joined him. Ser Yuhelmeric has taken me into his confidence. He says I am an honest man. I wish I were a braver one. The mutiny has been quelled. Among the starving, half-mad knights were Ser Yuhelmeric's most trusted officers. He wielded the axe himself. Ser Yuhelmeric received me in the chapel afterwards. I told him we will not last a fortnight without food. He smiled and told me that the Fury has blessed us with a bounty of fresh meat, then returned to his prayers. I joined him.
27 23 O Halone, pray forgive Your humble servant. For too long have I let fear rule my heart, and in my cowardice have I been party to unspeakable acts. I know now I shall never see my children again─nor would I want them to look upon their father's face...and what it has become. I am outside Her grace. O Halone, pray forgive Your humble servant. For too long have I let fear rule my heart, and in my cowardice have I been party to unspeakable acts. I know now I shall never see my children again─nor would I want them to look upon their father's face...and what it has become. I am outside Her grace.
28 24 Exhibit I: Technology in Daily Life This exhibit showcases the various scientific advances that allow Allagans to live lives of heretofore unheard-of ease and efficiency. Exhibit I: Technology in Daily Life This exhibit showcases the various scientific advances that allow Allagans to live lives of heretofore unheard-of ease and efficiency.
29 25 Exhibit II: Technology in War See the myriad marvels of Allagan military technology that have replaced flesh-and-blood soldiers, ensuring that no Allagan citizen need ever again lay down their life in battle. Exhibit II: Technology in War See the myriad marvels of Allagan military technology that have replaced flesh-and-blood soldiers, ensuring that no Allagan citizen need ever again lay down their life in battle.
30 26 Exhibit III: The Phantom Ray Feast your eyes on this massive-yet-elegant automaton, designed to monitor─and if necessary, dispatch─potentially violent chimerical constructs. Exhibit III: The Phantom Ray Feast your eyes on this massive-yet-elegant automaton, designed to monitor─and if necessary, dispatch─potentially violent chimerical constructs.
31 27 Exhibit IV: The Mirrorknight A second-generation construct boasting the strength of a bear and the acute vision of an owl. As with many early efforts at synthesis, lack of intelligence and a proclivity for violence limited its practical use. Exhibit IV: The Mirrorknight A second-generation construct boasting the strength of a bear and the acute vision of an owl. As with many early efforts at synthesis, lack of intelligence and a proclivity for violence limited its practical use.
32 28 Exhibit VII: The Shabti A fourth-generation construct, and one of the first to effectively employ cloning technology. With high intelligence and regenerative capacity, its development was hailed as a major breakthrough. Exhibit VII: The Shabti A fourth-generation construct, and one of the first to effectively employ cloning technology. With high intelligence and regenerative capacity, its development was hailed as a major breakthrough.
33 29 Exhibit VIII: The Naga Among the first successful efforts in synthesizing a voidsent. Void research remains an emerging field, with future developments holding great promise. Exhibit VIII: The Naga Among the first successful efforts in synthesizing a voidsent. Void research remains an emerging field, with future developments holding great promise.
34 30 Exhibit IX: The Iksalion A highly intelligent construct employed by Allagan engineers to perform maintenance tasks. Notable flaws include a weakness against the elements and certain genetic instabilities. Exhibit IX: The Iksalion A highly intelligent construct employed by Allagan engineers to perform maintenance tasks. Notable flaws include a weakness against the elements and certain genetic instabilities.
35 31 The rise of the Garlean Empire in the Year 1522 of the Sixth Astral Era led to significant changes in the structure of Garlean society. This is most evident in the adoption of titles which serve to indicate an individual's place within the social hierarchy. The following information was compiled with the aid of informants within the Empire and has yet to be verified: Royalty: Zos - The emperor; Yae - Member of the royal family in the line of succession; Wir - Member of the royal family with no claim to the throne. Military: Van - Legatus; Tol - Tribunus laticlavius; Sas - Tribunus angusticlavius or Praefectus castrorum; Rem - Primus pilus or Pilus prior; Quo - Primi ordines or Centurion; Pyr - Optio, Tesserarius, or Decurion; Oen - Duplicarius or Legionarius. Specialists: Nan - Chief engineer or engineer; Mal - Primus medicus or senior magitek technician; Lux - Chief medicus or magitek technician; Kir - Senior medicus or senior technician; Jen - Medicus or technician. The rise of the Garlean Empire in the Year 1522 of the Sixth Astral Era led to significant changes in the structure of Garlean society. This is most evident in the adoption of titles which serve to indicate an individual's place within the social hierarchy. The following information was compiled with the aid of informants within the Empire and has yet to be verified: Royalty: Zos - The emperor; Yae - Member of the royal family in the line of succession; Wir - Member of the royal family with no claim to the throne. Military: Van - Legatus; Tol - Tribunus laticlavius; Sas - Tribunus angusticlavius or Praefectus castrorum; Rem - Primus pilus or Pilus prior; Quo - Primi ordines or Centurion; Pyr - Optio, Tesserarius, or Decurion; Oen - Duplicarius or Legionarius. Specialists: Nan - Chief engineer or engineer; Mal - Primus medicus or senior magitek technician; Lux - Chief medicus or magitek technician; Kir - Senior medicus or senior technician; Jen - Medicus or technician.
36 32 Public Officials: Iyl - Dictator or Princeps senatus; Het - Consul, Praetor, Tribunus plebis, Aedilis, or Quaestor; Goe - Censor; Fae - Unknown; Eir - Unknown; Dus - Lictor. This hierarchy extends to the general populace as well, though it is far less complex. The majority of citizens bear the “Bas” title, and there is a smaller group which appears to be comprised of respected artisans who have adopted the “Cen” title. The “Aan” title is bestowed upon the peoples of annexed territories and indicates that they lack even the most basic rights afforded to a citizen. However, many Garleans view this as an opportunity rather than a condemnation, as citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service. Public Officials: Iyl - Dictator or Princeps senatus; Het - Consul, Praetor, Tribunus plebis, Aedilis, or Quaestor; Goe - Censor; Fae - Unknown; Eir - Unknown; Dus - Lictor. This hierarchy extends to the general populace as well, though it is far less complex. The majority of citizens bear the “Bas” title, and there is a smaller group which appears to be comprised of respected artisans who have adopted the “Cen” title. The “Aan” title is bestowed upon the peoples of annexed territories and indicates that they lack even the most basic rights afforded to a citizen. However, many Garleans view this as an opportunity rather than a condemnation, as citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service.
37 33 Chapter I─The Six Nativities & Myriad Creation. The spark of Lightning ignites when it strikes, and thus Fire is born. The heat of Fire renders to ash all that it touches, and thus Earth is born. The density of Earth shuns sun and harbors cold, and thus Ice is born. The armor of Ice melts away, and thus Water is born. The moistness of Water mists and rises, and thus Wind is born. The gusts and sighs of Wind gather the clouds, and thus Lightning is born. Chapter II─The Three Conquests, Boundless and Unwavering. Earth grounds Lightning. Water erodes Earth. Lightning boils Water. Chapter III─The Three Submissions, Timeless and Unending. Fire is extinguished by Wind. Ice is melted by Fire. Wind is obstructed by Ice. Chapter I─The Six Nativities & Myriad Creation. The spark of Lightning ignites when it strikes, and thus Fire is born. The heat of Fire renders to ash all that it touches, and thus Earth is born. The density of Earth shuns sun and harbors cold, and thus Ice is born. The armor of Ice melts away, and thus Water is born. The moistness of Water mists and rises, and thus Wind is born. The gusts and sighs of Wind gather the clouds, and thus Lightning is born. Chapter II─The Three Conquests, Boundless and Unwavering. Earth grounds Lightning. Water erodes Earth. Lightning boils Water. Chapter III─The Three Submissions, Timeless and Unending. Fire is extinguished by Wind. Ice is melted by Fire. Wind is obstructed by Ice.
38 34 Though there is some debate as to whether or not Merlwyb Bloefhiswyn and her League of Lost Bastards were the first Eorzeans to discover the western continent, there is no denying that their navigational charts were instrumental in establishing the major trade routes of today. Moreover, the accounts from their expedition are widely regarded as both informative and entertaining. Of particular note is their first encounter with the Mamool Ja, as well as other indigenous peoples and creatures which seemed curiously intent on their demise. These travel journals have since inspired a legion of explorers and treasure hunters to retrace the League's journey. Yet in spite of their numbers, the existence of “a bleedin' city o' gold” remains unconfirmed... Though there is some debate as to whether or not Merlwyb Bloefhiswyn and her League of Lost Bastards were the first Eorzeans to discover the western continent, there is no denying that their navigational charts were instrumental in establishing the major trade routes of today. Moreover, the accounts from their expedition are widely regarded as both informative and entertaining. Of particular note is their first encounter with the Mamool Ja, as well as other indigenous peoples and creatures which seemed curiously intent on their demise. These travel journals have since inspired a legion of explorers and treasure hunters to retrace the League's journey. Yet in spite of their numbers, the existence of “a bleedin' city o' gold” remains unconfirmed...
39 35 Beauty is ephemeral, but it needn't be. My lady Amandine knows this well, lovely creature that she is. Would that I could have the genuine article in my keeping...but alas, I shall have to settle for a pale imitation. The vessel is not quite up to my usual standards, but beggars can't be choosers, as they say. I washed and anointed it per the instructions, then secured it to the bed with chains─wouldn't want her to get ideas above her station, oh no! Gods, just the thought of it is enough to get my blood pumping! I can hardly wait to welcome my beloved succubus into this world! Beauty is ephemeral, but it needn't be. My lady Amandine knows this well, lovely creature that she is. Would that I could have the genuine article in my keeping...but alas, I shall have to settle for a pale imitation. The vessel is not quite up to my usual standards, but beggars can't be choosers, as they say. I washed and anointed it per the instructions, then secured it to the bed with chains─wouldn't want her to get ideas above her station, oh no! Gods, just the thought of it is enough to get my blood pumping! I can hardly wait to welcome my beloved succubus into this world!
40 36 The tentacles...so many tentacles! And the sound of it writhing on the bed! Gods, just listening to it is agony! I've made a terrible mistake. The tentacles...so many tentacles! And the sound of it writhing on the bed! Gods, just listening to it is agony! I've made a terrible mistake.
41 37 The guardian statue stands motionless.
42 38 A closer inspection suggests that the scarlet-hued gems upon its hands and breast were responsible for breathing life into the stone.
43 39 It would seem that whatever magicks animated the sculpture have been spent. It is unlikely to ever rise again.
44 40 We departed Lesalia in high spirits, yet it was not long before our mirth turned to misgiving. We found ourselves struggling from the start and sadly obtained nothing of note. We have failed ourselves and you, and I pray our next errand meets with greater success.
45 41 Our lives are as fleeting as a dream. What a somber thought.
46 42 Once upon a time, there lived a free-spirited boy who loved to play in the forest with his pet chocobo. But the forests were fraught with peril, and one day, a band of brigands ambushed the boy, spiriting him away to the harsh mountains of the north. Yet there be dragons there, and as they rode up the mountain path, one of those majestic beasts came swooping down from the heavens. The boy's chocobo reared in fright, sending the boy tumbling down the mountainside to his nigh-certain demise. And yet the gods saw fit to spare his life, if only meagerly so. As he lay there, battered and broken, all manner of foul beasts drew near, threatening to rip him limb from limb. Just as the boy was making his peace with the Twelve, another dragon appeared. A smaller creature, yes, but even a small dragon is a fearsome opponent indeed. It was then that the strangest thing happened. With a mighty roar, the dragon turned upon the circling beasts and spit forth a burst of flames that reduced them to so much ash, saving the poor boy's life. With what half seemed a smile, the dragon approached the wounded child and gently raised him up to sit upon his back, and the two flew off to the gods know where. Once upon a time, there lived a free-spirited boy who loved to play in the forest with his pet chocobo. But the forests were fraught with peril, and one day, a band of brigands ambushed the boy, spiriting him away to the harsh mountains of the north. Yet there be dragons there, and as they rode up the mountain path, one of those majestic beasts came swooping down from the heavens. The boy's chocobo reared in fright, sending the boy tumbling down the mountainside to his nigh-certain demise. And yet the gods saw fit to spare his life, if only meagerly so. As he lay there, battered and broken, all manner of foul beasts drew near, threatening to rip him limb from limb. Just as the boy was making his peace with the Twelve, another dragon appeared. A smaller creature, yes, but even a small dragon is a fearsome opponent indeed. It was then that the strangest thing happened. With a mighty roar, the dragon turned upon the circling beasts and spit forth a burst of flames that reduced them to so much ash, saving the poor boy's life. With what half seemed a smile, the dragon approached the wounded child and gently raised him up to sit upon his back, and the two flew off to the gods know where.
47 43 Oh, but why must the gods curse me so! By what cruel trick of fate was I given this oversized, ungainly body and sent into this world where <Emphasis>you</Emphasis> abide─my princess, my goddess, my everything! Your delicate hands, your shapely head, your dark eyes in which I would lose myself and never return! Yes, every aspect of your being strikes me to depths of the heart I knew not I had until the day you first appeared before me. And yet, I am a Roegadyn. Could one of your kind ever love a lumbering brute such as me? Good sense tells me that the answer is no, but my heart─nay, my very <Emphasis>soul</Emphasis> will not accept it! For bereft of your company, I fear I will wither away into a wretched husk of what was once a man. O, have mercy on this poor soul, my goddess! Pray grace me with your presence when next your travels call you to Limsa. My beloved Brayflox, just say the word and I am yours forever! Oh, but why must the gods curse me so! By what cruel trick of fate was I given this oversized, ungainly body and sent into this world where <Emphasis>you</Emphasis> abide─my princess, my goddess, my everything! Your delicate hands, your shapely head, your dark eyes in which I would lose myself and never return! Yes, every aspect of your being strikes me to depths of the heart I knew not I had until the day you first appeared before me. And yet, I am a Roegadyn. Could one of your kind ever love a lumbering brute such as me? Good sense tells me that the answer is no, but my heart─nay, my very <Emphasis>soul</Emphasis> will not accept it! For bereft of your company, I fear I will wither away into a wretched husk of what was once a man. O, have mercy on this poor soul, my goddess! Pray grace me with your presence when next your travels call you to Limsa. My beloved Brayflox, just say the word and I am yours forever!
48 44 It is widely known that the Mamool Ja boast one of the most impressive indigenous societies to be found in the New World. It would be a mistake, however, to view the Mamool Ja as a single, uniform people. A careful analysis of documents brought back by explorers reveals that the Mamool Ja are more accurately described as a federation or alliance of numerous distantly related tribes, each with distinguishing physical characteristics: the brown-scaled Hoobigo with their distinctively long combs, the large-eyed, blue-scaled Boonewa, and the mottled Doppro. It is further said that although Mamool Ja rarely marry outside their own tribes, such unions do occur on the occasion of certain religious observances, and are known to produce two-headed offspring that are hailed as “blessed siblings” and groomed to be warlords from a young age. Indeed, the Autarch, ruler of all Mamool Ja kind, is known to be one of them... It is widely known that the Mamool Ja boast one of the most impressive indigenous societies to be found in the New World. It would be a mistake, however, to view the Mamool Ja as a single, uniform people. A careful analysis of documents brought back by explorers reveals that the Mamool Ja are more accurately described as a federation or alliance of numerous distantly related tribes, each with distinguishing physical characteristics: the brown-scaled Hoobigo with their distinctively long combs, the large-eyed, blue-scaled Boonewa, and the mottled Doppro. It is further said that although Mamool Ja rarely marry outside their own tribes, such unions do occur on the occasion of certain religious observances, and are known to produce two-headed offspring that are hailed as “blessed siblings” and groomed to be warlords from a young age. Indeed, the Autarch, ruler of all Mamool Ja kind, is known to be one of them...
49 45 “From mutton to morel, oyster to orobon, eel to eft—Eorzea does not want for delicious and delightful ingredients to stimulate the senses of any culinarian. And yet how is it that we came to know that the flesh of these creatures would pleasure our palate so? The answer is self-evident: for every familiar ingredient, someone, at some point in our history, first took it upon him or herself to eat it! And yet this answer raises another question: what wondrous flavors and textures remain undiscovered, just waiting for a brave soul to discover them? And so it was that I took it upon myself to investigate the culinary suitability of coblynflesh! Why coblyns, you ask? To which I say, good reader, why <Emphasis>not</Emphasis> coblyns!” The above passage was composed by my elder brother. Sadly, they were the last words he ever wrote, for—as he soon discovered—coblyn feelers are poisonous. Armed with this knowledge and vowing that his sacrifice would not go to waste, I resolved to carry on his life's work... “From mutton to morel, oyster to orobon, eel to eft—Eorzea does not want for delicious and delightful ingredients to stimulate the senses of any culinarian. And yet how is it that we came to know that the flesh of these creatures would pleasure our palate so? The answer is self-evident: for every familiar ingredient, someone, at some point in our history, first took it upon him or herself to eat it! And yet this answer raises another question: what wondrous flavors and textures remain undiscovered, just waiting for a brave soul to discover them? And so it was that I took it upon myself to investigate the culinary suitability of coblynflesh! Why coblyns, you ask? To which I say, good reader, why <Emphasis>not</Emphasis> coblyns!” The above passage was composed by my elder brother. Sadly, they were the last words he ever wrote, for—as he soon discovered—coblyn feelers are poisonous. Armed with this knowledge and vowing that his sacrifice would not go to waste, I resolved to carry on his life's work...
50 46 Proceedings of the 284th Convocation of the Amdapori Council of Magi A Vote was called to settle on a Name for a potent and newly fashioned Healing-Spell. Being that said Healing-Spell was an Augmentation of Curaga, erst the most potent Healing-Spell, the following Names were proposed by the Council. Curago, Curaza, Curaja, Curagura Finding the afore-written Names duly lacking in Gravity and the existing Hierarchy of Spell-Names needlessly abstruse, the Council did Vote by a margin of Seventeen to Three to do away with existing Naming-Conventions entirely and adopt a new system of numerical Spell-Names, as writ below, to be used henceforth. Cure I, Cure II, Cure III, Cure IV It is recorded. Proceedings of the 284th Convocation of the Amdapori Council of Magi A Vote was called to settle on a Name for a potent and newly fashioned Healing-Spell. Being that said Healing-Spell was an Augmentation of Curaga, erst the most potent Healing-Spell, the following Names were proposed by the Council. Curago, Curaza, Curaja, Curagura Finding the afore-written Names duly lacking in Gravity and the existing Hierarchy of Spell-Names needlessly abstruse, the Council did Vote by a margin of Seventeen to Three to do away with existing Naming-Conventions entirely and adopt a new system of numerical Spell-Names, as writ below, to be used henceforth. Cure I, Cure II, Cure III, Cure IV It is recorded.
51 47 Many scholars believe that the popular children's tale of the Boy and the Dragon Gay is, in fact, an adaptation of an older Ishgardian myth, one telling of which is transcribed below for the reader's reference. In a bleak village on the outskirts of Coerthas there lived a shepherd boy, poor but kind of heart. One day a band of ruffians came and spirited the boy away, seeking to deliver him to a slave trader in hopes of earning some coin. No sooner had they left the village than they were set upon by a great dragon. Down from the heavens it swooped, tearing the blackguards limb from limb and charring their carcasses with hellsfire. But it was by no mere chance that the great wyrm had found them, no! The boy had befriended the great wyrm some time ago, and it had sensed the danger to its dear friend. Alas, in the chaos, the boy had tumbled from the mountains, and lay half-dying at the base of the cliff. Seeing its dear friend lying there, battered and beaten, the dragon gave unto the child of its blood. So it was that the boy took to the skies as the wyrm's minion, flying off to only the gods know where... Many scholars believe that the popular children's tale of the Boy and the Dragon Gay is, in fact, an adaptation of an older Ishgardian myth, one telling of which is transcribed below for the reader's reference. In a bleak village on the outskirts of Coerthas there lived a shepherd boy, poor but kind of heart. One day a band of ruffians came and spirited the boy away, seeking to deliver him to a slave trader in hopes of earning some coin. No sooner had they left the village than they were set upon by a great dragon. Down from the heavens it swooped, tearing the blackguards limb from limb and charring their carcasses with hellsfire. But it was by no mere chance that the great wyrm had found them, no! The boy had befriended the great wyrm some time ago, and it had sensed the danger to its dear friend. Alas, in the chaos, the boy had tumbled from the mountains, and lay half-dying at the base of the cliff. Seeing its dear friend lying there, battered and beaten, the dragon gave unto the child of its blood. So it was that the boy took to the skies as the wyrm's minion, flying off to only the gods know where...
52 48 Using the crude wooden spoon I was provided, I sip at the thin broth, wondering if it is lentils I taste. It is, of course. Lentil soup is all that I have eaten since arriving in this village more than a month ago (soup being a generous term for the pathetic puddle trying its best to cover the bottom of my equally crude bowl). Would that my hosts had even salt to flavor the lukewarm fare, but war erased any hope of trade caravans making it this far...not that these forsaken villagers have aught to trade. Soon their lot will succumb to hunger, and the desert will reclaim them and any memory of their existence. Such is life in times of peril.
53 49 Navigator's Log, Day 1 Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan... Navigator's Log, Day 1 Too soon to fly, the others said, but prove them wrong, I will. Find our paradise, I must. Ayatlan...
54 50 ...Filled with drones, the sky was. Swift and sure, their attacks were. By some miracle I'm alive, but severely damaged, the airship was. Parts for repairs, I need... ...Filled with drones, the sky was. Swift and sure, their attacks were. By some miracle I'm alive, but severely damaged, the airship was. Parts for repairs, I need...
55 51 “Only in a leap will he prove his worth.”
56 52 Lo, seeker in days unborn, god-blade bearer. Know you: this tower challenges the sky. Ware the watcher, the ward of the Three Waits, soul-hungry, unsated.
57 53 Multiples of three? 3, 6, 9, 12. Multiples of four? 4, 8, 12. A concept so simple a child─let alone the architect of the city's defense network─could grasp it. Or so one would think!
58 54 A wise arithmetician once said the primes were the most lonesome of numbers. To that I say bollocks! 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31...and on to eternity. There are enough digits here to start a fellowship!
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key,0,1,2
#,,,
int32,str,str,str
0,"You do understand this is dummy text, right?","Of course","Er..."
1,"Collect the magitek photocell?","Yes","No"
2,"","",""
3,"","",""
4,"Destroy the cultist rosary?","Yes","No"
5,"Affix the magitek photocells to the terminal?","Yes","No"
6,"Leave <Highlight>ObjectParameter(56)</Highlight>?","Yes","No"
7,"","",""
8,"Leave duty?","Yes","No"
9,"Open the sealed door with a tiny key?","Yes","No"
10,"","",""
11,"Proceed with the detonation?","Yes","No"
12,"You find a switch. Press it?","Yes","No"
13,"Pick up the key?","Yes","No"
14,"専用鍵Aを取得しますか?","はい","いいえ"
15,"専用鍵Bを取得しますか?","はい","いいえ"
16,"専用鍵Cを取得しますか?","はい","いいえ"
17,"専用鍵Dを取得しますか?","はい","いいえ"
18,"Use a tiny key to unlock the door?","Yes","No"
19,"Unlock the Ivy Door?","Yes","No"
20,"Unlock the Carnation Door?","Yes","No"
21,"Unlock the Lily Door?","Yes","No"
22,"Unlock the Rose Door?","Yes","No"
23,"","",""
24,"","",""
25,"Extinguish the void lamp?","Yes","No"
26,"Pull the lever and open the gate?","Yes","No"
27,"","",""
28,"","",""
29,"Use the cultist rosary?","Yes","No"
30,"Use the magitek transporter?","Yes","No"
31,"Read from the bloody parchment?","Yes","No"
32,"Pull the lift lever?","Yes","No"
33,"Pull the lift lever?","Yes","No"
34,"Activate the blasting device?","Yes","No"
35,"Add 12 onzes of firesand to the powder chamber?","Yes","No"
36,"Utilize the shortcut?","Yes","No"
37,"Unlock the Runstop Headgate?","Yes","No"
38,"Use <SheetEn(EventItem,2,IntegerParameter(1),1,1)/>?","Yes","No"
39,"You find a switch. Press it?","Yes","No"
40,"Enter the aetherial flow?","Yes","No"
41,"Enter the aetherial flow?","Yes","No"
42,"Trigger the trap?","Yes","No"
43,"Pull the lever and open the gate?","Yes","No"
44,"Unlock the door to the captain's quarters?","Yes","No"
45,"Unlock Waverider Gate?","Yes","No"
46,"Unlock the door to the Hole?","Yes","No"
47,"Tip the Scales of Judgment?","Yes","No"
48,"Jump into the quicksand?","Yes","No"
49,"Use the imperial identification key to deactivate the lock?","Yes","No"
50,"Jump into the disposal chute?","Yes","No"
51,"Proceed to the next area?","Yes","No"
52,"Use the imperial identification key?","Yes","No"
53,"Use the incendiary #37?","Yes","No"
54,"Activate the Echelon?␍※All party members will join you.","Yes","No"
55,"Open the Porta Decumana entryway?␍※All party members will join you.","Yes","No"
56,"Summon the lift?","Yes","No"
57,"Activate the lift?","Yes","No"
58,"Strap into the magitek armor?","Yes","No"
59,"Use the lantern oil?","Yes","No"
60,"Use the teleporter?","Yes","No"
61,"Proceed to the next area?","Yes","No"
62,"Enter the Sneakway?","Yes","No"
63,"Unlock the Swiftmake Checkgate?","Yes","No"
64,"Entrust yourself to the crystal ball's light?","Yes","No"
65,"Entrust yourself to the crystal ball's light?","Yes","No"
66,"Unlock the Lily Door?","Yes","No"
67,"Unlock the Rose Door?","Yes","No"
68,"Open the sealed door with a tiny key?","Yes","No"
69,"Proceed to the second stage?","Yes","No"
70,"Proceed to the third stage?","Yes","No"
71,"Place the stone tablet into the depression?","Yes","No"
72,"Unlock the gate to the main storage vault?","Yes","No"
73,"Pull the drainage pump lever?","Yes","No"
74,"Place the sun sphere into the depression in the door?","Yes","No"
75,"Operate the valve?","Yes","No"
76,"Open the door?","Yes","No"
77,"Place the moon sphere into the depression in the door?","Yes","No"
78,"Place the sun sphere into the depression in the pedestal?","Yes","No"
79,"Place the moon sphere into the depression in the pedestal?","Yes","No"
80,"Place the star sphere into the depression in the pedestal?","Yes","No"
81,"Open the door to Silence?","Yes","No"
82,"Open the door to Oblivion?","Yes","No"
83,"Proceed to the next area?","Yes","No"
84,"Leave the chapel?","Yes","No"
85,"","",""
86,"Use the imperial identification key to deactivate the barrier?","Yes","No"
87,"Leave duty?","Yes","No"
88,"(仮)本棚に魔道書を挿し込みますか?","はい","いいえ"
89,"Place a thunder egg on the altar?","Yes","No"
90,"Use the steel lever to repair the gate winch?","Yes","No"
91,"Unlock the barracks door?","Yes","No"
92,"Unlock the door to the lord commander's seat?","Yes","No"
93,"Activate the terminal?","Yes","No"
94,"Open the lighthouse door?","Yes","No"
95,"Open the gate?","Yes","No"
96,"Board the conveyance unit?","Yes","No"
97,"Examine the pure white crystal?","Yes","No"
98,"Examine the pure black crystal?","Yes","No"
99,"You sense an ominous presence.␍Examine the area?","Yes","No"
100,"Proceed to the next area?","Yes","No"
101,"","",""
102,"Open the treasure coffer?","Yes","No"
103,"Record progress and leave the area?","Yes","No"
104,"One or more party members are now offline.␍Progress was saved at the point the member␍left the party.␍Leave the area?","Yes","No"
105,"Exiting the area with a full inventory may result in the loss of rewards. Record progress and leave the area?","Yes","No"
106,"Unlock the door?","Yes","No"
107,"Operate the lift?","Yes","No"
108,"Open the door?","Yes","No"
109,"Operate the relic?","Yes","No"
110,"Leave the Battlehall?␍※Pending matches will be canceled.","Yes","No"
111,"Open the pumpkin chest?","Yes","No"
112,"Operate the security terminal?","Yes","No"
113,"Activate the platform?","Yes","No"
114,"Examine the pure white crystal?","Yes","No"
115,"Examine the pure black crystal?","Yes","No"
116,"Set the trap?","Yes","No"
117,"(仮)魔獣を呼び寄せかねない危険をおかしても、␍魔力の奔流に身を任せますか?","はい","いいえ"
118,"Once you have left the Missing Gem, you may not be able to return. If you are KO'd, you will return to the point of entry.␍␍Proceed?","Yes","No"
119,"(仮)緊急任務を取りやめることになります。␍本当によろしいですか?","はい","いいえ"
120,"Trigger the snail's energies?","Yes","No"
121,"Open the gate?","Yes","No"
122,"Mount the yol?","Yes","No"
123,"Relocate to Point II?","Yes","No"
124,"Guess higher?","Yes","No"
125,"Guess lower?","Yes","No"
126,"Relocate to Point III?","Yes","No"
127,"Use the crystal to teleport?","Yes","No"
128,"Pull the lever?","Yes","No"
129,"Select this card?","Yes","No"
130,"Return to the freight car?","Yes","No"
131,"Break the dragon's seal?","Yes","No"
132,"Move to a new area?","Yes","No"
key,0,1,2
#,,,
int32,str,str,str
0,"You do understand this is dummy text, right?","Of course","Er..."
1,"Collect the magitek photocell?","Yes","No"
2,"","",""
3,"","",""
4,"Destroy the cultist rosary?","Yes","No"
5,"Affix the magitek photocells to the terminal?","Yes","No"
6,"Leave <Highlight>ObjectParameter(56)</Highlight>?","Yes","No"
7,"","",""
8,"Leave duty?","Yes","No"
9,"Open the sealed door with a tiny key?","Yes","No"
10,"","",""
11,"Proceed with the detonation?","Yes","No"
12,"You find a switch. Press it?","Yes","No"
13,"Pick up the key?","Yes","No"
14,"専用鍵Aを取得しますか?","はい","いいえ"
15,"専用鍵Bを取得しますか?","はい","いいえ"
16,"専用鍵Cを取得しますか?","はい","いいえ"
17,"専用鍵Dを取得しますか?","はい","いいえ"
18,"Use a tiny key to unlock the door?","Yes","No"
19,"Unlock the Ivy Door?","Yes","No"
20,"Unlock the Carnation Door?","Yes","No"
21,"Unlock the Lily Door?","Yes","No"
22,"Unlock the Rose Door?","Yes","No"
23,"","",""
24,"","",""
25,"Extinguish the void lamp?","Yes","No"
26,"Pull the lever and open the gate?","Yes","No"
27,"","",""
28,"","",""
29,"Use the cultist rosary?","Yes","No"
30,"Use the magitek transporter?","Yes","No"
31,"Read from the bloody parchment?","Yes","No"
32,"Pull the lift lever?","Yes","No"
33,"Pull the lift lever?","Yes","No"
34,"Activate the blasting device?","Yes","No"
35,"Add 12 onzes of firesand to the powder chamber?","Yes","No"
36,"Utilize the shortcut?","Yes","No"
37,"Unlock the Runstop Headgate?","Yes","No"
38,"Use <SheetEn(EventItem,2,IntegerParameter(1),1,1)/>?","Yes","No"
39,"You find a switch. Press it?","Yes","No"
40,"Enter the aetherial flow?","Yes","No"
41,"Enter the aetherial flow?","Yes","No"
42,"Trigger the trap?","Yes","No"
43,"Pull the lever and open the gate?","Yes","No"
44,"Unlock the door to the captain's quarters?","Yes","No"
45,"Unlock Waverider Gate?","Yes","No"
46,"Unlock the door to the Hole?","Yes","No"
47,"Tip the Scales of Judgment?","Yes","No"
48,"Jump into the quicksand?","Yes","No"
49,"Use the imperial identification key to deactivate the lock?","Yes","No"
50,"Jump into the disposal chute?","Yes","No"
51,"Proceed to the next area?","Yes","No"
52,"Use the imperial identification key?","Yes","No"
53,"Use the incendiary #37?","Yes","No"
54,"Activate the Echelon?
※All party members will join you.","Yes","No"
55,"Open the Porta Decumana entryway?
※All party members will join you.","Yes","No"
56,"Summon the lift?","Yes","No"
57,"Activate the lift?","Yes","No"
58,"Strap into the magitek armor?","Yes","No"
59,"Use the lantern oil?","Yes","No"
60,"Use the teleporter?","Yes","No"
61,"Proceed to the next area?","Yes","No"
62,"Enter the Sneakway?","Yes","No"
63,"Unlock the Swiftmake Checkgate?","Yes","No"
64,"Entrust yourself to the crystal ball's light?","Yes","No"
65,"Entrust yourself to the crystal ball's light?","Yes","No"
66,"Unlock the Lily Door?","Yes","No"
67,"Unlock the Rose Door?","Yes","No"
68,"Open the sealed door with a tiny key?","Yes","No"
69,"Proceed to the second stage?","Yes","No"
70,"Proceed to the third stage?","Yes","No"
71,"Place the stone tablet into the depression?","Yes","No"
72,"Unlock the gate to the main storage vault?","Yes","No"
73,"Pull the drainage pump lever?","Yes","No"
74,"Place the sun sphere into the depression in the door?","Yes","No"
75,"Operate the valve?","Yes","No"
76,"Open the door?","Yes","No"
77,"Place the moon sphere into the depression in the door?","Yes","No"
78,"Place the sun sphere into the depression in the pedestal?","Yes","No"
79,"Place the moon sphere into the depression in the pedestal?","Yes","No"
80,"Place the star sphere into the depression in the pedestal?","Yes","No"
81,"Open the door to Silence?","Yes","No"
82,"Open the door to Oblivion?","Yes","No"
83,"Proceed to the next area?","Yes","No"
84,"Leave the chapel?","Yes","No"
85,"","",""
86,"Use the imperial identification key to deactivate the barrier?","Yes","No"
87,"Leave duty?","Yes","No"
88,"(仮)本棚に魔道書を挿し込みますか?","はい","いいえ"
89,"Place a thunder egg on the altar?","Yes","No"
90,"Use the steel lever to repair the gate winch?","Yes","No"
91,"Unlock the barracks door?","Yes","No"
92,"Unlock the door to the lord commander's seat?","Yes","No"
93,"Activate the terminal?","Yes","No"
94,"Open the lighthouse door?","Yes","No"
95,"Open the gate?","Yes","No"
96,"Board the conveyance unit?","Yes","No"
97,"Examine the pure white crystal?","Yes","No"
98,"Examine the pure black crystal?","Yes","No"
99,"You sense an ominous presence.
Examine the area?","Yes","No"
100,"Proceed to the next area?","Yes","No"
101,"","",""
102,"Open the treasure coffer?","Yes","No"
103,"Record progress and leave the area?","Yes","No"
104,"One or more party members are now offline.
Progress was saved at the point the member
left the party.
Leave the area?","Yes","No"
105,"Exiting the area with a full inventory may result in the loss of rewards. Record progress and leave the area?","Yes","No"
106,"Unlock the door?","Yes","No"
107,"Operate the lift?","Yes","No"
108,"Open the door?","Yes","No"
109,"Operate the relic?","Yes","No"
110,"Leave the Battlehall?
※Pending matches will be canceled.","Yes","No"
111,"Open the pumpkin chest?","Yes","No"
112,"Operate the security terminal?","Yes","No"
113,"Activate the platform?","Yes","No"
114,"Examine the pure white crystal?","Yes","No"
115,"Examine the pure black crystal?","Yes","No"
116,"Set the trap?","Yes","No"
117,"(仮)魔獣を呼び寄せかねない危険をおかしても、
魔力の奔流に身を任せますか?","はい","いいえ"
118,"Once you have left the Missing Gem, you may not be able to return. If you are KO'd, you will return to the point of entry.
Proceed?","Yes","No"
119,"(仮)緊急任務を取りやめることになります。
本当によろしいですか?","はい","いいえ"
120,"Trigger the snail's energies?","Yes","No"
121,"Open the gate?","Yes","No"
122,"Mount the yol?","Yes","No"
123,"Relocate to Point II?","Yes","No"
124,"Guess higher?","Yes","No"
125,"Guess lower?","Yes","No"
126,"Relocate to Point III?","Yes","No"
127,"Use the crystal to teleport?","Yes","No"
128,"Pull the lever?","Yes","No"
129,"Select this card?","Yes","No"
130,"Return to the freight car?","Yes","No"
131,"Break the dragon's seal?","Yes","No"
132,"Move to a new area?","Yes","No"
1 key 0 1 2
2 #
3 int32 str str str
4 0 You do understand this is dummy text, right? Of course Er...
5 1 Collect the magitek photocell? Yes No
6 2
7 3
8 4 Destroy the cultist rosary? Yes No
9 5 Affix the magitek photocells to the terminal? Yes No
10 6 Leave <Highlight>ObjectParameter(56)</Highlight>? Yes No
11 7
12 8 Leave duty? Yes No
13 9 Open the sealed door with a tiny key? Yes No
14 10
15 11 Proceed with the detonation? Yes No
16 12 You find a switch. Press it? Yes No
17 13 Pick up the key? Yes No
18 14 専用鍵Aを取得しますか? はい いいえ
19 15 専用鍵Bを取得しますか? はい いいえ
20 16 専用鍵Cを取得しますか? はい いいえ
21 17 専用鍵Dを取得しますか? はい いいえ
22 18 Use a tiny key to unlock the door? Yes No
23 19 Unlock the Ivy Door? Yes No
24 20 Unlock the Carnation Door? Yes No
25 21 Unlock the Lily Door? Yes No
26 22 Unlock the Rose Door? Yes No
27 23
28 24
29 25 Extinguish the void lamp? Yes No
30 26 Pull the lever and open the gate? Yes No
31 27
32 28
33 29 Use the cultist rosary? Yes No
34 30 Use the magitek transporter? Yes No
35 31 Read from the bloody parchment? Yes No
36 32 Pull the lift lever? Yes No
37 33 Pull the lift lever? Yes No
38 34 Activate the blasting device? Yes No
39 35 Add 12 onzes of firesand to the powder chamber? Yes No
40 36 Utilize the shortcut? Yes No
41 37 Unlock the Runstop Headgate? Yes No
42 38 Use <SheetEn(EventItem,2,IntegerParameter(1),1,1)/>? Yes No
43 39 You find a switch. Press it? Yes No
44 40 Enter the aetherial flow? Yes No
45 41 Enter the aetherial flow? Yes No
46 42 Trigger the trap? Yes No
47 43 Pull the lever and open the gate? Yes No
48 44 Unlock the door to the captain's quarters? Yes No
49 45 Unlock Waverider Gate? Yes No
50 46 Unlock the door to the Hole? Yes No
51 47 Tip the Scales of Judgment? Yes No
52 48 Jump into the quicksand? Yes No
53 49 Use the imperial identification key to deactivate the lock? Yes No
54 50 Jump into the disposal chute? Yes No
55 51 Proceed to the next area? Yes No
56 52 Use the imperial identification key? Yes No
57 53 Use the incendiary #37? Yes No
58 54 Activate the Echelon? ※All party members will join you. Activate the Echelon? ※All party members will join you. Yes No
59 55 Open the Porta Decumana entryway? ※All party members will join you. Open the Porta Decumana entryway? ※All party members will join you. Yes No
60 56 Summon the lift? Yes No
61 57 Activate the lift? Yes No
62 58 Strap into the magitek armor? Yes No
63 59 Use the lantern oil? Yes No
64 60 Use the teleporter? Yes No
65 61 Proceed to the next area? Yes No
66 62 Enter the Sneakway? Yes No
67 63 Unlock the Swiftmake Checkgate? Yes No
68 64 Entrust yourself to the crystal ball's light? Yes No
69 65 Entrust yourself to the crystal ball's light? Yes No
70 66 Unlock the Lily Door? Yes No
71 67 Unlock the Rose Door? Yes No
72 68 Open the sealed door with a tiny key? Yes No
73 69 Proceed to the second stage? Yes No
74 70 Proceed to the third stage? Yes No
75 71 Place the stone tablet into the depression? Yes No
76 72 Unlock the gate to the main storage vault? Yes No
77 73 Pull the drainage pump lever? Yes No
78 74 Place the sun sphere into the depression in the door? Yes No
79 75 Operate the valve? Yes No
80 76 Open the door? Yes No
81 77 Place the moon sphere into the depression in the door? Yes No
82 78 Place the sun sphere into the depression in the pedestal? Yes No
83 79 Place the moon sphere into the depression in the pedestal? Yes No
84 80 Place the star sphere into the depression in the pedestal? Yes No
85 81 Open the door to Silence? Yes No
86 82 Open the door to Oblivion? Yes No
87 83 Proceed to the next area? Yes No
88 84 Leave the chapel? Yes No
89 85
90 86 Use the imperial identification key to deactivate the barrier? Yes No
91 87 Leave duty? Yes No
92 88 (仮)本棚に魔道書を挿し込みますか? はい いいえ
93 89 Place a thunder egg on the altar? Yes No
94 90 Use the steel lever to repair the gate winch? Yes No
95 91 Unlock the barracks door? Yes No
96 92 Unlock the door to the lord commander's seat? Yes No
97 93 Activate the terminal? Yes No
98 94 Open the lighthouse door? Yes No
99 95 Open the gate? Yes No
100 96 Board the conveyance unit? Yes No
101 97 Examine the pure white crystal? Yes No
102 98 Examine the pure black crystal? Yes No
103 99 You sense an ominous presence. Examine the area? You sense an ominous presence. Examine the area? Yes No
104 100 Proceed to the next area? Yes No
105 101
106 102 Open the treasure coffer? Yes No
107 103 Record progress and leave the area? Yes No
108 104 One or more party members are now offline. Progress was saved at the point the member left the party. Leave the area? One or more party members are now offline. Progress was saved at the point the member left the party. Leave the area? Yes No
109 105 Exiting the area with a full inventory may result in the loss of rewards. Record progress and leave the area? Yes No
110 106 Unlock the door? Yes No
111 107 Operate the lift? Yes No
112 108 Open the door? Yes No
113 109 Operate the relic? Yes No
114 110 Leave the Battlehall? ※Pending matches will be canceled. Leave the Battlehall? ※Pending matches will be canceled. Yes No
115 111 Open the pumpkin chest? Yes No
116 112 Operate the security terminal? Yes No
117 113 Activate the platform? Yes No
118 114 Examine the pure white crystal? Yes No
119 115 Examine the pure black crystal? Yes No
120 116 Set the trap? Yes No
121 117 (仮)魔獣を呼び寄せかねない危険をおかしても、 魔力の奔流に身を任せますか? (仮)魔獣を呼び寄せかねない危険をおかしても、 魔力の奔流に身を任せますか? はい いいえ
122 118 Once you have left the Missing Gem, you may not be able to return. If you are KO'd, you will return to the point of entry. Proceed? Once you have left the Missing Gem, you may not be able to return. If you are KO'd, you will return to the point of entry. Proceed? Yes No
123 119 (仮)緊急任務を取りやめることになります。 本当によろしいですか? (仮)緊急任務を取りやめることになります。 本当によろしいですか? はい いいえ
124 120 Trigger the snail's energies? Yes No
125 121 Open the gate? Yes No
126 122 Mount the yol? Yes No
127 123 Relocate to Point II? Yes No
128 124 Guess higher? Yes No
129 125 Guess lower? Yes No
130 126 Relocate to Point III? Yes No
131 127 Use the crystal to teleport? Yes No
132 128 Pull the lever? Yes No
133 129 Select this card? Yes No
134 130 Return to the freight car? Yes No
135 131 Break the dragon's seal? Yes No
136 132 Move to a new area? Yes No
137
138
139
140
141
142
143
144
145
146
147
+51 -10
View File
@@ -1,10 +1,51 @@
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42
#,,,,,,,Fail Image,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Poor,Good,Great,Excellent,,,,
int32,byte,byte,byte,byte,uint16,byte,Image,sbyte,sbyte,sbyte,uint32,byte,sbyte,sbyte,sbyte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,uint32,uint32,uint32,uint32,byte,byte,byte,byte,Image,Image,Image,Image,str,str,str,str
2359296,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","",""
2359297,0,30,42,0,1,0,121541,0,3,30,4076,15,0,24,0,0,1,2,3,0,1,2,40,0,1,15,20,4077,4077,4077,4077,3,1,1,1,121502,121501,121501,121501,"Monster Toss","It's all in the wrist!␍␍Payout:␍1-2 points → 20 MGP␍3-4 points → 30 MGP␍5 points → 50 MGP","","Shots Made"
2359298,0,15,60,1,1,3,121541,0,1,32,4070,30,0,20,0,0,1,2,3,0,1,2,40,0,10,15,20,0,0,0,0,3,1,1,1,121522,121521,121521,121521,"The Moogle's Paw","Seize the day...and the loot!␍␍Payout:␍Large item → 10 MGP␍Small item → 25 MGP","",""
2359299,0,15,60,1,1,2,121541,0,1,17,4074,21,0,25,0,0,1,2,3,0,1,2,40,0,10,15,20,4075,4075,4075,4075,3,5,5,1,121514,121513,121512,121511,"Crystal Tower Striker","Swing with all your might!␍␍Payout:␍GLANCING! → 10 MGP␍CRUSHING!! → 15 MGP␍PULVERIZING!!! → 25 MGP","",""
2359300,0,15,40,1,1,1,121541,0,1,30,4072,11,0,25,0,0,1,2,3,0,1,2,40,0,10,15,20,4073,4073,4073,4073,3,5,5,1,121534,121533,121532,121531,"Cuff-a-Cur","Aim for the sweet spot!␍␍Payout:␍BRUISING!10 MGP␍PUNISHING!! → 15 MGP␍BRUTAL!!! → 25 MGP","",""
2359301,1,60,30,1,1,4,121541,0,2,32,4670,17,0,25,0,15,8,2,0,100,14,7,1,0,1,4,10,4671,4671,4671,4671,4,8,6,2,121584,121583,121582,121581,"The Finer Miner","Swing to determine the␍number of mining attempts.␍The fewer attempts available,␍the higher the payout!␍␍Titan → 4 times␍Morbol → 5 times␍Cactuar → 6 times","Swing the pickaxe to locate the␍hidden ore. The closer you are, the␍more the mining gauge is reduced.␍You win if the gauge reaches zero␍before you run out of attempts.","MGP Earned"
2359302,1,60,30,10,1,5,121541,-2,2,12,4668,17,0,25,0,21,11,3,0,100,20,10,2,0,1,4,10,4669,4669,4669,4669,4,8,6,2,121594,121593,121592,121591,"Out on a Limb","Swing to determine␍the gauge speed.␍The higher the speed,␍the higher the payout!␍␍Titan → Very fast␍Morbol → Fast␍Cactuar → Slow","Swing the hatchet to locate the␍hidden timber. The closer you are,␍the more the gathering gauge is reduced.␍You win if the gauge reaches zero␍before you run out of attempts.","MGP Earned"
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42
#,,,,,,,Fail Image,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Poor,Good,Great,Excellent,,,,
int32,byte,byte,byte,byte,uint16,byte,Image,sbyte,sbyte,sbyte,uint32,byte,sbyte,sbyte,sbyte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,uint32,uint32,uint32,uint32,byte,byte,byte,byte,Image,Image,Image,Image,str,str,str,str
2359296,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","",""
2359297,0,30,42,0,1,0,121541,0,3,30,4076,15,0,24,0,0,1,2,3,0,1,2,40,0,1,15,20,4077,4077,4077,4077,3,1,1,1,121502,121501,121501,121501,"Monster Toss","It's all in the wrist!
Payout:
1-2 points20 MGP
3-4 points → 30 MGP
5 points → 50 MGP","","Shots Made"
2359298,0,15,60,1,1,3,121541,0,1,32,4070,30,0,20,0,0,1,2,3,0,1,2,40,0,10,15,20,0,0,0,0,3,1,1,1,121522,121521,121521,121521,"The Moogle's Paw","Seize the day...and the loot!
Payout:
Large item → 10 MGP
Small item → 25 MGP","",""
2359299,0,15,60,1,1,2,121541,0,1,17,4074,21,0,25,0,0,1,2,3,0,1,2,40,0,10,15,20,4075,4075,4075,4075,3,5,5,1,121514,121513,121512,121511,"Crystal Tower Striker","Swing with all your might!
Payout:
GLANCING! → 10 MGP
CRUSHING!! → 15 MGP
PULVERIZING!!! → 25 MGP","",""
2359300,0,15,40,1,1,1,121541,0,1,30,4072,11,0,25,0,0,1,2,3,0,1,2,40,0,10,15,20,4073,4073,4073,4073,3,5,5,1,121534,121533,121532,121531,"Cuff-a-Cur","Aim for the sweet spot!
Payout:
BRUISING! → 10 MGP
PUNISHING!! → 15 MGP
BRUTAL!!! → 25 MGP","",""
2359301,1,60,30,1,1,4,121541,0,2,32,4670,17,0,25,0,15,8,2,0,100,14,7,1,0,1,4,10,4671,4671,4671,4671,4,8,6,2,121584,121583,121582,121581,"The Finer Miner","Swing to determine the
number of mining attempts.
The fewer attempts available,
the higher the payout!
Titan → 4 times
Morbol → 5 times
Cactuar → 6 times","Swing the pickaxe to locate the
hidden ore. The closer you are, the
more the mining gauge is reduced.
You win if the gauge reaches zero
before you run out of attempts.","MGP Earned"
2359302,1,60,30,10,1,5,121541,-2,2,12,4668,17,0,25,0,21,11,3,0,100,20,10,2,0,1,4,10,4669,4669,4669,4669,4,8,6,2,121594,121593,121592,121591,"Out on a Limb","Swing to determine
the gauge speed.
The higher the speed,
the higher the payout!
Titan → Very fast
Morbol → Fast
Cactuar → Slow","Swing the hatchet to locate the
hidden timber. The closer you are,
the more the gathering gauge is reduced.
You win if the gauge reaches zero
before you run out of attempts.","MGP Earned"
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
2 # Fail Image Poor Good Great Excellent
3 int32 byte byte byte byte uint16 byte Image sbyte sbyte sbyte uint32 byte sbyte sbyte sbyte byte byte byte byte byte byte byte byte byte byte byte byte uint32 uint32 uint32 uint32 byte byte byte byte Image Image Image Image str str str str
4 2359296 0 0 0 0 0 0 0 0 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 2359297 0 30 42 0 1 0 121541 0 3 30 4076 15 0 24 0 0 1 2 3 0 1 2 40 0 1 15 20 4077 4077 4077 4077 3 1 1 1 121502 121501 121501 121501 Monster Toss It's all in the wrist! Payout: 1-2 points → 20 MGP 3-4 points → 30 MGP 5~ points → 50 MGP It's all in the wrist! Payout: 1-2 points → 20 MGP 3-4 points → 30 MGP 5~ points → 50 MGP Shots Made
6 2359298 0 15 60 1 1 3 121541 0 1 32 4070 30 0 20 0 0 1 2 3 0 1 2 40 0 10 15 20 0 0 0 0 3 1 1 1 121522 121521 121521 121521 The Moogle's Paw Seize the day...and the loot! Payout: Large item → 10 MGP Small item → 25 MGP Seize the day...and the loot! Payout: Large item → 10 MGP Small item → 25 MGP
7 2359299 0 15 60 1 1 2 121541 0 1 17 4074 21 0 25 0 0 1 2 3 0 1 2 40 0 10 15 20 4075 4075 4075 4075 3 5 5 1 121514 121513 121512 121511 Crystal Tower Striker Swing with all your might! Payout: GLANCING! → 10 MGP CRUSHING!! → 15 MGP PULVERIZING!!! → 25 MGP Swing with all your might! Payout: GLANCING! → 10 MGP CRUSHING!! → 15 MGP PULVERIZING!!! → 25 MGP
8 2359300 0 15 40 1 1 1 121541 0 1 30 4072 11 0 25 0 0 1 2 3 0 1 2 40 0 10 15 20 4073 4073 4073 4073 3 5 5 1 121534 121533 121532 121531 Cuff-a-Cur Aim for the sweet spot! Payout: BRUISING! → 10 MGP PUNISHING!! → 15 MGP BRUTAL!!! → 25 MGP Aim for the sweet spot! Payout: BRUISING! → 10 MGP PUNISHING!! → 15 MGP BRUTAL!!! → 25 MGP
9 2359301 1 60 30 1 1 4 121541 0 2 32 4670 17 0 25 0 15 8 2 0 100 14 7 1 0 1 4 10 4671 4671 4671 4671 4 8 6 2 121584 121583 121582 121581 The Finer Miner Swing to determine the number of mining attempts. The fewer attempts available, the higher the payout! Titan → 4 times Morbol → 5 times Cactuar → 6 times Swing to determine the number of mining attempts. The fewer attempts available, the higher the payout! Titan → 4 times Morbol → 5 times Cactuar → 6 times Swing the pickaxe to locate the hidden ore. The closer you are, the more the mining gauge is reduced. You win if the gauge reaches zero before you run out of attempts. Swing the pickaxe to locate the hidden ore. The closer you are, the more the mining gauge is reduced. You win if the gauge reaches zero before you run out of attempts. MGP Earned
10 2359302 1 60 30 10 1 5 121541 -2 2 12 4668 17 0 25 0 21 11 3 0 100 20 10 2 0 1 4 10 4669 4669 4669 4669 4 8 6 2 121594 121593 121592 121591 Out on a Limb Swing to determine the gauge speed. The higher the speed, the higher the payout! Titan → Very fast Morbol → Fast Cactuar → Slow Swing to determine the gauge speed. The higher the speed, the higher the payout! Titan → Very fast Morbol → Fast Cactuar → Slow Swing the hatchet to locate the hidden timber. The closer you are, the more the gathering gauge is reduced. You win if the gauge reaches zero before you run out of attempts. Swing the hatchet to locate the hidden timber. The closer you are, the more the gathering gauge is reduced. You win if the gauge reaches zero before you run out of attempts. MGP Earned
11
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File diff suppressed because it is too large Load Diff
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#,Name,Description,Icon
int32,str,str,Image
0,"","",0
1,"Halone, the Fury","Halone, mover of glaciers and goddess of war, is the guardian deity of Ishgard.She commands the element of ice and is associated with the first moon of the Eorzean calendar. Halone is the daughter of Rhalgr, and a bitter rival of Nophica.She is most often depicted as a relentless warrioress armed with a bronze greatshield. Her symbol is the three spears.",61601
2,"Menphina, the Lover","Menphina is keeper of the twin moons and the goddess of love.She commands the element of ice and is associated with the second moon of the Eorzean calendar. Menphina is the sister of Azeyma, and the divine lover of Oschon.She is most often depicted as a maid carrying a round skillet. Her symbol is the full moon.",61602
3,"Thaliak, the Scholar","Thaliak, ruler of rivers and wisdom and god of knowledge, is the guardian deity of Sharlayan.He commands the element of water and is associated with the third moon of the Eorzean calendar. Thaliak is the father of Llymlaen, and the teacher of Byregot.He is most often depicted as a reserved scholar holding an ashen staff. His symbol is the scroll.",61603
4,"Nymeia, the Spinner","Nymeia is the watcher of celestial bodies and goddess of fate.She commands the element of water and is associated with the fourth moon of the Eorzean calendar. Nymeia is the younger sister of Althyk, and master of Rhalgr.She is most often depicted as a weaver donning a white, silken veil. Her symbol is the spinning wheel.",61604
5,"Llymlaen, the Navigator","Llymlaen, watcher of the seas and goddess of navigation, is the guardian deity of Limsa Lominsa.She commands the element of wind and is associated with the fifth moon of the Eorzean calendar. Llymlaen is the daughter of Thaliak, and the elder sister of Nophica.She is most often depicted as a strong fisherwoman wielding a long-bladed harpoon. Her symbol is the wave.",61605
6,"Oschon, the Wanderer","Oschon is ruler of the mountains and god of wanderers and vagrants.He commands the element of wind and is associated with the sixth moon of the Eorzean calendar. Oschon is the brother of Nald'thal, and the close companion of Halone.He is most often depicted as a carefree ranger wielding a bow of yew. His symbol is the walking stick.",61606
7,"Byregot, the Builder","Byregot is the purveyor of architecture and industry, and god of the arts.He commands the element of lightning and is associated with the seventh moon of the Eorzean calendar. Byregot is the elder brother of Halone, and pupil of Thaliak.He is most often depicted as an ardent smith with a two-headed hammer. His symbol is the hand.",61607
8,"Rhalgr, the Destroyer","Rhalgr, breaker of worlds, is the god of destruction and guardian deity of the now fallen nation of Ala Mhigo.He commands the element of lightning and is associated with the eighth moon of the Eorzean calendar. Rhalgr is the father of both Byregot and Halone, and serves as attendant to Nymeia.He is most often depicted as a magi carrying a staff of bronze. His symbol is the streaking meteor.",61608
9,"Azeyma, the Warden","Azeyma is keeper of the sun and goddess of inquiry.She commands the element of fire and is associated with the ninth moon of the Eorzean calendar. Azeyma is the daughter of Althyk, and the elder sister of Menphina.She is most often depicted as a noble lady holding a golden fan. Her symbol is the radiant sun.",61609
10,"Nald'thal, the Traders","Nald'thal, overseer of the underworld and god of commerce, is the guardian deity of Ul'dah.He commands the element of fire and is associated with the tenth moon of the Eorzean calendar. Nald'thal is the single manifestation of the deific twins Nald and Thal.He is most often depicted as a discerning merchant holding a balance. His symbol is the cowry, an ancient shell currency.",61610
11,"Nophica, the Matron","Nophica, tender of soils and harvests and goddess of abundance, is the guardian deity of Gridania.She commands the element of earth and is associated with the eleventh moon of the Eorzean calendar. Nophica is the daughter of Azeyma, and the younger sister of Llymlaen.She is most often depicted as a jubilant farmer holding a scythe of steel. Her symbol is the spring leaf.",61611
12,"Althyk, the Keeper","Althyk is the surveyor of change and space and god of time.He commands the element of earth and is associated with the twelfth moon of the Eorzean calendar. Althyk is the father of Azeyma and Menphina, and elder brother to Nymeia.He is most often depicted as an austere emperor wielding a mythril greataxe. His symbol is the hourglass.",61612
1,"Halone, the Fury","Halone, mover of glaciers and goddess of war, is the guardian deity of Ishgard.
She commands the element of ice and is associated with the first moon of the Eorzean calendar. Halone is the daughter of Rhalgr, and a bitter rival of Nophica.
She is most often depicted as a relentless warrioress armed with a bronze greatshield. Her symbol is the three spears.",61601
2,"Menphina, the Lover","Menphina is keeper of the twin moons and the goddess of love.
She commands the element of ice and is associated with the second moon of the Eorzean calendar. Menphina is the sister of Azeyma, and the divine lover of Oschon.
She is most often depicted as a maid carrying a round skillet. Her symbol is the full moon.",61602
3,"Thaliak, the Scholar","Thaliak, ruler of rivers and wisdom and god of knowledge, is the guardian deity of Sharlayan.
He commands the element of water and is associated with the third moon of the Eorzean calendar. Thaliak is the father of Llymlaen, and the teacher of Byregot.
He is most often depicted as a reserved scholar holding an ashen staff. His symbol is the scroll.",61603
4,"Nymeia, the Spinner","Nymeia is the watcher of celestial bodies and goddess of fate.
She commands the element of water and is associated with the fourth moon of the Eorzean calendar. Nymeia is the younger sister of Althyk, and master of Rhalgr.
She is most often depicted as a weaver donning a white, silken veil. Her symbol is the spinning wheel.",61604
5,"Llymlaen, the Navigator","Llymlaen, watcher of the seas and goddess of navigation, is the guardian deity of Limsa Lominsa.
She commands the element of wind and is associated with the fifth moon of the Eorzean calendar. Llymlaen is the daughter of Thaliak, and the elder sister of Nophica.
She is most often depicted as a strong fisherwoman wielding a long-bladed harpoon. Her symbol is the wave.",61605
6,"Oschon, the Wanderer","Oschon is ruler of the mountains and god of wanderers and vagrants.
He commands the element of wind and is associated with the sixth moon of the Eorzean calendar. Oschon is the brother of Nald'thal, and the close companion of Halone.
He is most often depicted as a carefree ranger wielding a bow of yew. His symbol is the walking stick.",61606
7,"Byregot, the Builder","Byregot is the purveyor of architecture and industry, and god of the arts.
He commands the element of lightning and is associated with the seventh moon of the Eorzean calendar. Byregot is the elder brother of Halone, and pupil of Thaliak.
He is most often depicted as an ardent smith with a two-headed hammer. His symbol is the hand.",61607
8,"Rhalgr, the Destroyer","Rhalgr, breaker of worlds, is the god of destruction and guardian deity of the now fallen nation of Ala Mhigo.
He commands the element of lightning and is associated with the eighth moon of the Eorzean calendar. Rhalgr is the father of both Byregot and Halone, and serves as attendant to Nymeia.
He is most often depicted as a magi carrying a staff of bronze. His symbol is the streaking meteor.",61608
9,"Azeyma, the Warden","Azeyma is keeper of the sun and goddess of inquiry.
She commands the element of fire and is associated with the ninth moon of the Eorzean calendar. Azeyma is the daughter of Althyk, and the elder sister of Menphina.
She is most often depicted as a noble lady holding a golden fan. Her symbol is the radiant sun.",61609
10,"Nald'thal, the Traders","Nald'thal, overseer of the underworld and god of commerce, is the guardian deity of Ul'dah.
He commands the element of fire and is associated with the tenth moon of the Eorzean calendar. Nald'thal is the single manifestation of the deific twins Nald and Thal.
He is most often depicted as a discerning merchant holding a balance. His symbol is the cowry, an ancient shell currency.",61610
11,"Nophica, the Matron","Nophica, tender of soils and harvests and goddess of abundance, is the guardian deity of Gridania.
She commands the element of earth and is associated with the eleventh moon of the Eorzean calendar. Nophica is the daughter of Azeyma, and the younger sister of Llymlaen.
She is most often depicted as a jubilant farmer holding a scythe of steel. Her symbol is the spring leaf.",61611
12,"Althyk, the Keeper","Althyk is the surveyor of change and space and god of time.
He commands the element of earth and is associated with the twelfth moon of the Eorzean calendar. Althyk is the father of Azeyma and Menphina, and elder brother to Nymeia.
He is most often depicted as an austere emperor wielding a mythril greataxe. His symbol is the hourglass.",61612
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5 1 Halone, the Fury Halone, mover of glaciers and goddess of war, is the guardian deity of Ishgard.She commands the element of ice and is associated with the first moon of the Eorzean calendar. Halone is the daughter of Rhalgr, and a bitter rival of Nophica.She is most often depicted as a relentless warrioress armed with a bronze greatshield. Her symbol is the three spears. Halone, mover of glaciers and goddess of war, is the guardian deity of Ishgard. She commands the element of ice and is associated with the first moon of the Eorzean calendar. Halone is the daughter of Rhalgr, and a bitter rival of Nophica. She is most often depicted as a relentless warrioress armed with a bronze greatshield. Her symbol is the three spears. 61601
6 2 Menphina, the Lover Menphina is keeper of the twin moons and the goddess of love.She commands the element of ice and is associated with the second moon of the Eorzean calendar. Menphina is the sister of Azeyma, and the divine lover of Oschon.She is most often depicted as a maid carrying a round skillet. Her symbol is the full moon. Menphina is keeper of the twin moons and the goddess of love. She commands the element of ice and is associated with the second moon of the Eorzean calendar. Menphina is the sister of Azeyma, and the divine lover of Oschon. She is most often depicted as a maid carrying a round skillet. Her symbol is the full moon. 61602
7 3 Thaliak, the Scholar Thaliak, ruler of rivers and wisdom and god of knowledge, is the guardian deity of Sharlayan.He commands the element of water and is associated with the third moon of the Eorzean calendar. Thaliak is the father of Llymlaen, and the teacher of Byregot.He is most often depicted as a reserved scholar holding an ashen staff. His symbol is the scroll. Thaliak, ruler of rivers and wisdom and god of knowledge, is the guardian deity of Sharlayan. He commands the element of water and is associated with the third moon of the Eorzean calendar. Thaliak is the father of Llymlaen, and the teacher of Byregot. He is most often depicted as a reserved scholar holding an ashen staff. His symbol is the scroll. 61603
8 4 Nymeia, the Spinner Nymeia is the watcher of celestial bodies and goddess of fate.She commands the element of water and is associated with the fourth moon of the Eorzean calendar. Nymeia is the younger sister of Althyk, and master of Rhalgr.She is most often depicted as a weaver donning a white, silken veil. Her symbol is the spinning wheel. Nymeia is the watcher of celestial bodies and goddess of fate. She commands the element of water and is associated with the fourth moon of the Eorzean calendar. Nymeia is the younger sister of Althyk, and master of Rhalgr. She is most often depicted as a weaver donning a white, silken veil. Her symbol is the spinning wheel. 61604
9 5 Llymlaen, the Navigator Llymlaen, watcher of the seas and goddess of navigation, is the guardian deity of Limsa Lominsa.She commands the element of wind and is associated with the fifth moon of the Eorzean calendar. Llymlaen is the daughter of Thaliak, and the elder sister of Nophica.She is most often depicted as a strong fisherwoman wielding a long-bladed harpoon. Her symbol is the wave. Llymlaen, watcher of the seas and goddess of navigation, is the guardian deity of Limsa Lominsa. She commands the element of wind and is associated with the fifth moon of the Eorzean calendar. Llymlaen is the daughter of Thaliak, and the elder sister of Nophica. She is most often depicted as a strong fisherwoman wielding a long-bladed harpoon. Her symbol is the wave. 61605
10 6 Oschon, the Wanderer Oschon is ruler of the mountains and god of wanderers and vagrants.He commands the element of wind and is associated with the sixth moon of the Eorzean calendar. Oschon is the brother of Nald'thal, and the close companion of Halone.He is most often depicted as a carefree ranger wielding a bow of yew. His symbol is the walking stick. Oschon is ruler of the mountains and god of wanderers and vagrants. He commands the element of wind and is associated with the sixth moon of the Eorzean calendar. Oschon is the brother of Nald'thal, and the close companion of Halone. He is most often depicted as a carefree ranger wielding a bow of yew. His symbol is the walking stick. 61606
11 7 Byregot, the Builder Byregot is the purveyor of architecture and industry, and god of the arts.He commands the element of lightning and is associated with the seventh moon of the Eorzean calendar. Byregot is the elder brother of Halone, and pupil of Thaliak.He is most often depicted as an ardent smith with a two-headed hammer. His symbol is the hand. Byregot is the purveyor of architecture and industry, and god of the arts. He commands the element of lightning and is associated with the seventh moon of the Eorzean calendar. Byregot is the elder brother of Halone, and pupil of Thaliak. He is most often depicted as an ardent smith with a two-headed hammer. His symbol is the hand. 61607
12 8 Rhalgr, the Destroyer Rhalgr, breaker of worlds, is the god of destruction and guardian deity of the now fallen nation of Ala Mhigo.He commands the element of lightning and is associated with the eighth moon of the Eorzean calendar. Rhalgr is the father of both Byregot and Halone, and serves as attendant to Nymeia.He is most often depicted as a magi carrying a staff of bronze. His symbol is the streaking meteor. Rhalgr, breaker of worlds, is the god of destruction and guardian deity of the now fallen nation of Ala Mhigo. He commands the element of lightning and is associated with the eighth moon of the Eorzean calendar. Rhalgr is the father of both Byregot and Halone, and serves as attendant to Nymeia. He is most often depicted as a magi carrying a staff of bronze. His symbol is the streaking meteor. 61608
13 9 Azeyma, the Warden Azeyma is keeper of the sun and goddess of inquiry.She commands the element of fire and is associated with the ninth moon of the Eorzean calendar. Azeyma is the daughter of Althyk, and the elder sister of Menphina.She is most often depicted as a noble lady holding a golden fan. Her symbol is the radiant sun. Azeyma is keeper of the sun and goddess of inquiry. She commands the element of fire and is associated with the ninth moon of the Eorzean calendar. Azeyma is the daughter of Althyk, and the elder sister of Menphina. She is most often depicted as a noble lady holding a golden fan. Her symbol is the radiant sun. 61609
14 10 Nald'thal, the Traders Nald'thal, overseer of the underworld and god of commerce, is the guardian deity of Ul'dah.He commands the element of fire and is associated with the tenth moon of the Eorzean calendar. Nald'thal is the single manifestation of the deific twins Nald and Thal.He is most often depicted as a discerning merchant holding a balance. His symbol is the cowry, an ancient shell currency. Nald'thal, overseer of the underworld and god of commerce, is the guardian deity of Ul'dah. He commands the element of fire and is associated with the tenth moon of the Eorzean calendar. Nald'thal is the single manifestation of the deific twins Nald and Thal. He is most often depicted as a discerning merchant holding a balance. His symbol is the cowry, an ancient shell currency. 61610
15 11 Nophica, the Matron Nophica, tender of soils and harvests and goddess of abundance, is the guardian deity of Gridania.She commands the element of earth and is associated with the eleventh moon of the Eorzean calendar. Nophica is the daughter of Azeyma, and the younger sister of Llymlaen.She is most often depicted as a jubilant farmer holding a scythe of steel. Her symbol is the spring leaf. Nophica, tender of soils and harvests and goddess of abundance, is the guardian deity of Gridania. She commands the element of earth and is associated with the eleventh moon of the Eorzean calendar. Nophica is the daughter of Azeyma, and the younger sister of Llymlaen. She is most often depicted as a jubilant farmer holding a scythe of steel. Her symbol is the spring leaf. 61611
16 12 Althyk, the Keeper Althyk is the surveyor of change and space and god of time.He commands the element of earth and is associated with the twelfth moon of the Eorzean calendar. Althyk is the father of Azeyma and Menphina, and elder brother to Nymeia.He is most often depicted as an austere emperor wielding a mythril greataxe. His symbol is the hourglass. Althyk is the surveyor of change and space and god of time. He commands the element of earth and is associated with the twelfth moon of the Eorzean calendar. Althyk is the father of Azeyma and Menphina, and elder brother to Nymeia. He is most often depicted as an austere emperor wielding a mythril greataxe. His symbol is the hourglass. 61612
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key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
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1,1004746,"Slay all the enemies, but stay out of the goobbue's sight!","Enemies in parties will all attack at once. Try to avoid engaging more than one party at a time by keeping an eye out for knockback attacks which may thrust you into a second party's line of sight.","If the goobbue spots you, he will order all the other enemies to attack. Use ranged attacks to lure single targets from the pack without the massive seedkin noticing.","This battle exercise will test your ability to manage multiple parties of enemies.␍␍Learn to draw single targets from groups using ranged attacks and engage them in locations far out of the lines of sight of other creatures.",3280,660,1120,50,0,0,0,0,0,0,False,False
2,1004742,"Defeat Bockman and his hells-spawned minions!","As Bockman sustains damage, he will summon ashkin to fight at his side. Those tasked with the protection of the party (gladiators, paladins, etc.) should focus on directing enmity away from their companions.","The more enemies there are on the battlefield, the higher the chance for party casualties. Those who excel in dealing damage (archers, pugilists, etc.) should focus on taking out the ashkin as soon as they appear.","Bockman, a wandering revenant trapped in the corporeal realm, has reclaimed his legendary suit of armor and now waits silently near the TamTara Deepcroft for any who would challenge him. Not only does the undead knight brandish a massive blade capable of incapacitating multiple victims in one fell stroke, but when threatened, Bockman will summon his decaying minions from the pits of the seventh hell.␍␍Defeat the restless soul, and send him back to the Lifestream where he may, at long last, find peace.",3420,680,1160,50,0,0,0,0,0,0,False,False
3,1004744,"Breach the three gates and defeat the ledgeleaper!","Some gates will open automatically after all enemies have been defeated and the area is secure. There are, however, other gates which can only be opened using a lever.","When you arrive in the final chamber, yarzons will attempt to break through the boulders they are trapped behind. Finish off the ledgeleaper before the vilekin can join the fray.","This battle exercise will test your ability to breach enemy stronghold defenses.␍␍Eliminate targets in each of the three antechambers before infiltrating the final chamber and engaging the cyclopean toad who makes the cave its den. Making quick work of the creature is key, for the yarzons who lurk behind the chamber's boulders will emerge once they smell blood.",7260,1450,1740,80,0,0,0,0,0,0,False,False
4,1004744,"Weaken the gil turtle and lure the beast into your trap!","As long as the gil turtle is nearby, the bandits will attempt to heal it. Try and keep the creature beyond the reach of their spells.","Slay fire sprites and use their cores to light the herb patch on fire, releasing a sleep-inducing smoke which will calm the gil turtle, making the creature easier to capture.","Wealthy noble Teledji Adeledji has had his prized pet, a rare gil turtle, kidnapped by ruthless bandits who seek a sizable ransom for the gentle wavekin's return. Always a man of principle, Teledji Adeledji has decided that instead of caving to the bandit's demands, he will offer the ransom to anyone who can safely retrieve his pet from the clutches of evil.␍␍After weakening the gil turtle, slay fire sprites and use their cores to light a special herb on fire. The smoke released should be powerful enough to put the creature to sleep, but only if the turtle is close enough to the flames.",7560,1510,1810,80,0,0,0,0,0,0,False,False
5,1004742,"Slay the poison-spewing seedkin!","When a pollen cluster is released, the area will become filled with a noxious gas that will quickly eat away at your health.","Lure the creatures away from these hazardous locations before engaging them.","The forest's landtraps have reached maturity and begun releasing noisome pollen clusters in their efforts to reproduce. When taken into the lungs, the pollen can cause severe irritation, nausea, and in the case of extended exposure, even death. These vile seedkin must be dealt with before the entire Twelveswood is engulfed in a cloud of despair!",8770,1750,2280,110,0,0,0,0,0,0,False,False
6,1004742,"Fight your way to the dungeon and slay the bandit leader!","Redbelly lookouts will approach at the sign of anything suspicious, and call for help when overmatched. Try to defeat the outlaws in pairs or small groups instead of engaging the whole band at once.","Redbelly chanters are skilled in the art of conjury, and will tend to the wounds of their injured companions. Focus your efforts on ridding the Redbelly ranks of these members to ensure the operation ends quickly.","A notorious band of outlaws known as the Redbelly Wasps is seeking to establish a new hideout near the Thousand Maws of TotoRak.␍␍Once the leader is attacked, he will summon nearby allies to his aid, including powerful conjurers skilled in the arts of healing. Defeating these allies before engaging their leader will greatly increase your chance of success.",10150,2030,2500,120,0,0,0,0,0,0,False,False
7,1004742,"Find Briaxio of the Well and silence the foul hex weaver!","Enfeebling effects suffered by party members can be cured by using items or the spell Esuna.","It may prove useful to divide your party into two units─one concentrating its efforts on slaying Briaxio, the other focusing on dealing with the charmed creatures.","Hostile sylphs who would rather see the Twelveswood burn before making peace with the people of Gridania have begun using their forbidden magicks to charm the forest's creatures into doing their bidding. Temporarily enhanced by the spells, these turned creatures now possess the ability to enfeeble their victims with terrible poisons and wide-reaching attacks.␍␍Only by slaying the renegade sylph leader Briaxio of the Well will the creatures' minds be freed.",10280,2060,2800,140,0,0,0,0,0,0,False,False
8,1004742,"Destroy the barricades and send the goblins running!","Goblin bombs do not detonate immediately. If you find one tossed into your midst, fall back so that you are not caught in its blast.","Goblin barricades can be destroyed by attacking them. They are also susceptible to bomb blasts. Use this to your advantage.","A lawless cadre of goblins has seized the Matron's Lethe, preventing passage to and from the upper reaches of the Twelveswood. Now, all those who approach are greeted with a shower of time-activated bombs tossed from behind makeshift barricades.␍␍Slay the goblins, defeat their leader, and reclaim the area, so that travel through the forest will be safe once again.",10710,2140,2920,140,0,0,0,0,0,0,False,False
9,1004746,"Slay Toxic Tamlyn while dealing with the deadly bubbles.","New enemies will ride stale bubbles up from the depths. Burst the blue bubbles and send the creatures plummeting back down before they have a chance to emerge.","Purple acid bubbles will release corrosive toxins into the air when burst. Take care to avoid disturbing these at any cost.","A massive tangle of vivified briar and vines known by the locals as Toxic Tamlyn has taken root in Fool Falls and is poisoning the water which flows into the Nym River, and eventually down to the Rhotano Sea and Limsa Lominsa. The morbol must be slain before the city-state's entire freshwater supply is contaminated, but to do so will require entering an area churning with deadly bubbles that release noisome fumes and bloodthirsty denizens of the deep.",17780,3560,3480,180,0,0,0,0,0,0,False,False
10,1004746,"Extinguish the blue flames to render Buso vulnerable!","Buso is strengthened by the eerie blue flames found scattered about the area. The fewer flames burning, the more vulnerable the fiend will be to attacks. Yet beware his void hound minions, for when slain, new flames will rise from their carcasses.","Each time a flame is extinguished, Buso will unleash a powerful attack. Avoid extinguishing flames while the fiend is near party members.","A terrible creature calling itself Buso has made a nearby mineshaft his new home away from the void. Slay the fiend before he can do whatever it is he came from the dark reaches of the outerworld to do.␍␍Buso draws his power from eerie blue flames which erupt from the carcasses of minions summoned from the void and then sacrificed here in this realm. While these flames burn, Buso will be nigh indestructible. Extinguish the fires before attempting to engage him.",18530,3710,3630,180,0,0,0,0,0,0,False,False
11,1006743,"Ware the minions while focusing on the shadowclaw!","Upon sensing the shadowclaw in danger, an invincible shadow eye will emerge from the void to join the battle. The eye will fly about the field, engaging no one, but periodically unleashing powerful, far-reaching attacks on unsuspecting victims.","Other shadow creatures will also travel 'twixt realms, appearing and disappearing from the field to torment any unfortunate enough to be caught in their midst.","To the east of Dragonhead, near the southern cliffs of the Sea of Clouds, a significant rift in the aether has been detected. Through this rift, a twisted demon and a small army of its invincible minions have appeared, posing a threat to the Ishgardian knights stationed at the outposts nearby. For the time being, the creatures appear content with remaining on their rocky outcropping, but for how long they will remain is uncertain. Engage the voidsent, ignoring the incessant hounding of the minions, and focusing your efforts on their leader.",21650,4330,3990,210,0,0,0,0,0,0,False,False
12,1006743,"Read the bombs' explosion patterns and slay their queen!","The queen has yet to make her grand entrance. Until she does, work on clearing the area of her subjects. However, beware. Some of the bombs will self-destruct at merely the sight of an intruder.","The queen's subjects are loyal to a T and will follow any order given, including the ultimate order to sacrifice themselves in her name. When that order is given, be ready to fall back out of the blast range, lest you take the full brunt of the damage.","At first, the increased number of deadly avalanches in the Coerthas highlands were written off as displays of Oschon's might. That is, until local mountaineers spotted a giant bomb sending smaller explosives up onto the Nail to self-destruct, triggering massive cataracts of snow and rock. Knowing now the true cause of the matter, the Holy See has put a bounty on the floating head of this “bomb queen.” The task of regicide, however, will not be an easy one, for she is attended to by a retinue of royal subjects who are ready to serve her in any way necessary─including self-destruction.",22550,4510,4160,210,0,0,0,0,0,0,False,False
13,1006745,"Adapt your battle strategy to the enemy's formation!","The enemy will use one of many different formations to give themselves the advantage in battle. The Black Cross renders one of the camios invulnerable to attacks. The Demon's Sword increases attack potency, and the Screaming Circle summons a voidsent minion to battle.","If one of the camios is defeated, the remaining voidsent will resummon their fallen companion to full strength within a matter of moments. Weaken each of the targets equally, and then deal the five killing blows in succession.","Five voidsent demons have descended into the Singing Shards, devouring the souls of any and all who cross their path. Early attempts at slaying the creatures have all ended in failure, for as long as one survives, it will continuously summon the fallen back to its side.␍␍If a party were able to somehow time the killing blows necessary to fell all five of the creatures at once, victory may be possible. However, the demons will try and stop this by employing a combination of complex battle formations to thwart their pursuers' plans.",27050,5410,4480,240,0,0,0,0,0,0,False,False
14,1006745,"Protect the artifacts and slay the gigants!","The three classes of gigants have begun to butt heads right in the middle of a Sons of Saint Coinach dig site. Draw the colossi away from the artifacts and slay them before any lasting damage is done.","As long as the leaders of each class are still alive, they will continue to order their horde into the fray. This is especially true if two leaders happen to come across one another.","The gigants are made up of three distinctive classes: the ruling class of gigas, the slave class of giants, and the hecatoncheires─a second class of slaves who have spent the past several centuries trapped in a sealed mine. The enmity between the classes runs deep, and when any two converge, sparks will fly. But, when all three converge...the results can be devastating.␍␍Parties from all three of the gigant classes have stumbled onto a dig site of the Sons of Saint Coinach. The researchers have all fled to safety, but the artifacts they discovered remain on the field. Slay the intruders while protecting the relics from needless destruction.",28180,5640,4670,240,0,0,0,0,0,0,False,False
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1,1004746,"Slay all the enemies, but stay out of the goobbue's sight!","Enemies in parties will all attack at once. Try to avoid engaging more than one party at a time by keeping an eye out for knockback attacks which may thrust you into a second party's line of sight.","If the goobbue spots you, he will order all the other enemies to attack. Use ranged attacks to lure single targets from the pack without the massive seedkin noticing.","This battle exercise will test your ability to manage multiple parties of enemies.
Learn to draw single targets from groups using ranged attacks and engage them in locations far out of the lines of sight of other creatures.",3280,660,1120,50,0,0,0,0,0,0,False,False
2,1004742,"Defeat Bockman and his hells-spawned minions!","As Bockman sustains damage, he will summon ashkin to fight at his side. Those tasked with the protection of the party (gladiators, paladins, etc.) should focus on directing enmity away from their companions.","The more enemies there are on the battlefield, the higher the chance for party casualties. Those who excel in dealing damage (archers, pugilists, etc.) should focus on taking out the ashkin as soon as they appear.","Bockman, a wandering revenant trapped in the corporeal realm, has reclaimed his legendary suit of armor and now waits silently near the TamTara Deepcroft for any who would challenge him. Not only does the undead knight brandish a massive blade capable of incapacitating multiple victims in one fell stroke, but when threatened, Bockman will summon his decaying minions from the pits of the seventh hell.
Defeat the restless soul, and send him back to the Lifestream where he may, at long last, find peace.",3420,680,1160,50,0,0,0,0,0,0,False,False
3,1004744,"Breach the three gates and defeat the ledgeleaper!","Some gates will open automatically after all enemies have been defeated and the area is secure. There are, however, other gates which can only be opened using a lever.","When you arrive in the final chamber, yarzons will attempt to break through the boulders they are trapped behind. Finish off the ledgeleaper before the vilekin can join the fray.","This battle exercise will test your ability to breach enemy stronghold defenses.
Eliminate targets in each of the three antechambers before infiltrating the final chamber and engaging the cyclopean toad who makes the cave its den. Making quick work of the creature is key, for the yarzons who lurk behind the chamber's boulders will emerge once they smell blood.",7260,1450,1740,80,0,0,0,0,0,0,False,False
4,1004744,"Weaken the gil turtle and lure the beast into your trap!","As long as the gil turtle is nearby, the bandits will attempt to heal it. Try and keep the creature beyond the reach of their spells.","Slay fire sprites and use their cores to light the herb patch on fire, releasing a sleep-inducing smoke which will calm the gil turtle, making the creature easier to capture.","Wealthy noble Teledji Adeledji has had his prized pet, a rare gil turtle, kidnapped by ruthless bandits who seek a sizable ransom for the gentle wavekin's return. Always a man of principle, Teledji Adeledji has decided that instead of caving to the bandit's demands, he will offer the ransom to anyone who can safely retrieve his pet from the clutches of evil.
After weakening the gil turtle, slay fire sprites and use their cores to light a special herb on fire. The smoke released should be powerful enough to put the creature to sleep, but only if the turtle is close enough to the flames.",7560,1510,1810,80,0,0,0,0,0,0,False,False
5,1004742,"Slay the poison-spewing seedkin!","When a pollen cluster is released, the area will become filled with a noxious gas that will quickly eat away at your health.","Lure the creatures away from these hazardous locations before engaging them.","The forest's landtraps have reached maturity and begun releasing noisome pollen clusters in their efforts to reproduce. When taken into the lungs, the pollen can cause severe irritation, nausea, and in the case of extended exposure, even death. These vile seedkin must be dealt with before the entire Twelveswood is engulfed in a cloud of despair!",8770,1750,2280,110,0,0,0,0,0,0,False,False
6,1004742,"Fight your way to the dungeon and slay the bandit leader!","Redbelly lookouts will approach at the sign of anything suspicious, and call for help when overmatched. Try to defeat the outlaws in pairs or small groups instead of engaging the whole band at once.","Redbelly chanters are skilled in the art of conjury, and will tend to the wounds of their injured companions. Focus your efforts on ridding the Redbelly ranks of these members to ensure the operation ends quickly.","A notorious band of outlaws known as the Redbelly Wasps is seeking to establish a new hideout near the Thousand Maws of TotoRak.
Once the leader is attacked, he will summon nearby allies to his aid, including powerful conjurers skilled in the arts of healing. Defeating these allies before engaging their leader will greatly increase your chance of success.",10150,2030,2500,120,0,0,0,0,0,0,False,False
7,1004742,"Find Briaxio of the Well and silence the foul hex weaver!","Enfeebling effects suffered by party members can be cured by using items or the spell Esuna.","It may prove useful to divide your party into two units─one concentrating its efforts on slaying Briaxio, the other focusing on dealing with the charmed creatures.","Hostile sylphs who would rather see the Twelveswood burn before making peace with the people of Gridania have begun using their forbidden magicks to charm the forest's creatures into doing their bidding. Temporarily enhanced by the spells, these turned creatures now possess the ability to enfeeble their victims with terrible poisons and wide-reaching attacks.
Only by slaying the renegade sylph leader Briaxio of the Well will the creatures' minds be freed.",10280,2060,2800,140,0,0,0,0,0,0,False,False
8,1004742,"Destroy the barricades and send the goblins running!","Goblin bombs do not detonate immediately. If you find one tossed into your midst, fall back so that you are not caught in its blast.","Goblin barricades can be destroyed by attacking them. They are also susceptible to bomb blasts. Use this to your advantage.","A lawless cadre of goblins has seized the Matron's Lethe, preventing passage to and from the upper reaches of the Twelveswood. Now, all those who approach are greeted with a shower of time-activated bombs tossed from behind makeshift barricades.
Slay the goblins, defeat their leader, and reclaim the area, so that travel through the forest will be safe once again.",10710,2140,2920,140,0,0,0,0,0,0,False,False
9,1004746,"Slay Toxic Tamlyn while dealing with the deadly bubbles.","New enemies will ride stale bubbles up from the depths. Burst the blue bubbles and send the creatures plummeting back down before they have a chance to emerge.","Purple acid bubbles will release corrosive toxins into the air when burst. Take care to avoid disturbing these at any cost.","A massive tangle of vivified briar and vines known by the locals as Toxic Tamlyn has taken root in Fool Falls and is poisoning the water which flows into the Nym River, and eventually down to the Rhotano Sea and Limsa Lominsa. The morbol must be slain before the city-state's entire freshwater supply is contaminated, but to do so will require entering an area churning with deadly bubbles that release noisome fumes and bloodthirsty denizens of the deep.",17780,3560,3480,180,0,0,0,0,0,0,False,False
10,1004746,"Extinguish the blue flames to render Buso vulnerable!","Buso is strengthened by the eerie blue flames found scattered about the area. The fewer flames burning, the more vulnerable the fiend will be to attacks. Yet beware his void hound minions, for when slain, new flames will rise from their carcasses.","Each time a flame is extinguished, Buso will unleash a powerful attack. Avoid extinguishing flames while the fiend is near party members.","A terrible creature calling itself Buso has made a nearby mineshaft his new home away from the void. Slay the fiend before he can do whatever it is he came from the dark reaches of the outerworld to do.
Buso draws his power from eerie blue flames which erupt from the carcasses of minions summoned from the void and then sacrificed here in this realm. While these flames burn, Buso will be nigh indestructible. Extinguish the fires before attempting to engage him.",18530,3710,3630,180,0,0,0,0,0,0,False,False
11,1006743,"Ware the minions while focusing on the shadowclaw!","Upon sensing the shadowclaw in danger, an invincible shadow eye will emerge from the void to join the battle. The eye will fly about the field, engaging no one, but periodically unleashing powerful, far-reaching attacks on unsuspecting victims.","Other shadow creatures will also travel 'twixt realms, appearing and disappearing from the field to torment any unfortunate enough to be caught in their midst.","To the east of Dragonhead, near the southern cliffs of the Sea of Clouds, a significant rift in the aether has been detected. Through this rift, a twisted demon and a small army of its invincible minions have appeared, posing a threat to the Ishgardian knights stationed at the outposts nearby. For the time being, the creatures appear content with remaining on their rocky outcropping, but for how long they will remain is uncertain. Engage the voidsent, ignoring the incessant hounding of the minions, and focusing your efforts on their leader.",21650,4330,3990,210,0,0,0,0,0,0,False,False
12,1006743,"Read the bombs' explosion patterns and slay their queen!","The queen has yet to make her grand entrance. Until she does, work on clearing the area of her subjects. However, beware. Some of the bombs will self-destruct at merely the sight of an intruder.","The queen's subjects are loyal to a T and will follow any order given, including the ultimate order to sacrifice themselves in her name. When that order is given, be ready to fall back out of the blast range, lest you take the full brunt of the damage.","At first, the increased number of deadly avalanches in the Coerthas highlands were written off as displays of Oschon's might. That is, until local mountaineers spotted a giant bomb sending smaller explosives up onto the Nail to self-destruct, triggering massive cataracts of snow and rock. Knowing now the true cause of the matter, the Holy See has put a bounty on the floating head of this “bomb queen.” The task of regicide, however, will not be an easy one, for she is attended to by a retinue of royal subjects who are ready to serve her in any way necessary─including self-destruction.",22550,4510,4160,210,0,0,0,0,0,0,False,False
13,1006745,"Adapt your battle strategy to the enemy's formation!","The enemy will use one of many different formations to give themselves the advantage in battle. The Black Cross renders one of the camios invulnerable to attacks. The Demon's Sword increases attack potency, and the Screaming Circle summons a voidsent minion to battle.","If one of the camios is defeated, the remaining voidsent will resummon their fallen companion to full strength within a matter of moments. Weaken each of the targets equally, and then deal the five killing blows in succession.","Five voidsent demons have descended into the Singing Shards, devouring the souls of any and all who cross their path. Early attempts at slaying the creatures have all ended in failure, for as long as one survives, it will continuously summon the fallen back to its side.
If a party were able to somehow time the killing blows necessary to fell all five of the creatures at once, victory may be possible. However, the demons will try and stop this by employing a combination of complex battle formations to thwart their pursuers' plans.",27050,5410,4480,240,0,0,0,0,0,0,False,False
14,1006745,"Protect the artifacts and slay the gigants!","The three classes of gigants have begun to butt heads right in the middle of a Sons of Saint Coinach dig site. Draw the colossi away from the artifacts and slay them before any lasting damage is done.","As long as the leaders of each class are still alive, they will continue to order their horde into the fray. This is especially true if two leaders happen to come across one another.","The gigants are made up of three distinctive classes: the ruling class of gigas, the slave class of giants, and the hecatoncheires─a second class of slaves who have spent the past several centuries trapped in a sealed mine. The enmity between the classes runs deep, and when any two converge, sparks will fly. But, when all three converge...the results can be devastating.
Parties from all three of the gigant classes have stumbled onto a dig site of the Sons of Saint Coinach. The researchers have all fled to safety, but the artifacts they discovered remain on the field. Slay the intruders while protecting the relics from needless destruction.",28180,5640,4670,240,0,0,0,0,0,0,False,False
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5 1 1004746 Slay all the enemies, but stay out of the goobbue's sight! Enemies in parties will all attack at once. Try to avoid engaging more than one party at a time by keeping an eye out for knockback attacks which may thrust you into a second party's line of sight. If the goobbue spots you, he will order all the other enemies to attack. Use ranged attacks to lure single targets from the pack without the massive seedkin noticing. This battle exercise will test your ability to manage multiple parties of enemies. Learn to draw single targets from groups using ranged attacks and engage them in locations far out of the lines of sight of other creatures. This battle exercise will test your ability to manage multiple parties of enemies. Learn to draw single targets from groups using ranged attacks and engage them in locations far out of the lines of sight of other creatures. 3280 660 1120 50 0 0 0 0 0 0 False False
6 2 1004742 Defeat Bockman and his hells-spawned minions! As Bockman sustains damage, he will summon ashkin to fight at his side. Those tasked with the protection of the party (gladiators, paladins, etc.) should focus on directing enmity away from their companions. The more enemies there are on the battlefield, the higher the chance for party casualties. Those who excel in dealing damage (archers, pugilists, etc.) should focus on taking out the ashkin as soon as they appear. Bockman, a wandering revenant trapped in the corporeal realm, has reclaimed his legendary suit of armor and now waits silently near the Tam–Tara Deepcroft for any who would challenge him. Not only does the undead knight brandish a massive blade capable of incapacitating multiple victims in one fell stroke, but when threatened, Bockman will summon his decaying minions from the pits of the seventh hell. Defeat the restless soul, and send him back to the Lifestream where he may, at long last, find peace. Bockman, a wandering revenant trapped in the corporeal realm, has reclaimed his legendary suit of armor and now waits silently near the Tam–Tara Deepcroft for any who would challenge him. Not only does the undead knight brandish a massive blade capable of incapacitating multiple victims in one fell stroke, but when threatened, Bockman will summon his decaying minions from the pits of the seventh hell. Defeat the restless soul, and send him back to the Lifestream where he may, at long last, find peace. 3420 680 1160 50 0 0 0 0 0 0 False False
7 3 1004744 Breach the three gates and defeat the ledgeleaper! Some gates will open automatically after all enemies have been defeated and the area is secure. There are, however, other gates which can only be opened using a lever. When you arrive in the final chamber, yarzons will attempt to break through the boulders they are trapped behind. Finish off the ledgeleaper before the vilekin can join the fray. This battle exercise will test your ability to breach enemy stronghold defenses. Eliminate targets in each of the three antechambers before infiltrating the final chamber and engaging the cyclopean toad who makes the cave its den. Making quick work of the creature is key, for the yarzons who lurk behind the chamber's boulders will emerge once they smell blood. This battle exercise will test your ability to breach enemy stronghold defenses. Eliminate targets in each of the three antechambers before infiltrating the final chamber and engaging the cyclopean toad who makes the cave its den. Making quick work of the creature is key, for the yarzons who lurk behind the chamber's boulders will emerge once they smell blood. 7260 1450 1740 80 0 0 0 0 0 0 False False
8 4 1004744 Weaken the gil turtle and lure the beast into your trap! As long as the gil turtle is nearby, the bandits will attempt to heal it. Try and keep the creature beyond the reach of their spells. Slay fire sprites and use their cores to light the herb patch on fire, releasing a sleep-inducing smoke which will calm the gil turtle, making the creature easier to capture. Wealthy noble Teledji Adeledji has had his prized pet, a rare gil turtle, kidnapped by ruthless bandits who seek a sizable ransom for the gentle wavekin's return. Always a man of principle, Teledji Adeledji has decided that instead of caving to the bandit's demands, he will offer the ransom to anyone who can safely retrieve his pet from the clutches of evil. After weakening the gil turtle, slay fire sprites and use their cores to light a special herb on fire. The smoke released should be powerful enough to put the creature to sleep, but only if the turtle is close enough to the flames. Wealthy noble Teledji Adeledji has had his prized pet, a rare gil turtle, kidnapped by ruthless bandits who seek a sizable ransom for the gentle wavekin's return. Always a man of principle, Teledji Adeledji has decided that instead of caving to the bandit's demands, he will offer the ransom to anyone who can safely retrieve his pet from the clutches of evil. After weakening the gil turtle, slay fire sprites and use their cores to light a special herb on fire. The smoke released should be powerful enough to put the creature to sleep, but only if the turtle is close enough to the flames. 7560 1510 1810 80 0 0 0 0 0 0 False False
9 5 1004742 Slay the poison-spewing seedkin! When a pollen cluster is released, the area will become filled with a noxious gas that will quickly eat away at your health. Lure the creatures away from these hazardous locations before engaging them. The forest's landtraps have reached maturity and begun releasing noisome pollen clusters in their efforts to reproduce. When taken into the lungs, the pollen can cause severe irritation, nausea, and in the case of extended exposure, even death. These vile seedkin must be dealt with before the entire Twelveswood is engulfed in a cloud of despair! 8770 1750 2280 110 0 0 0 0 0 0 False False
10 6 1004742 Fight your way to the dungeon and slay the bandit leader! Redbelly lookouts will approach at the sign of anything suspicious, and call for help when overmatched. Try to defeat the outlaws in pairs or small groups instead of engaging the whole band at once. Redbelly chanters are skilled in the art of conjury, and will tend to the wounds of their injured companions. Focus your efforts on ridding the Redbelly ranks of these members to ensure the operation ends quickly. A notorious band of outlaws known as the Redbelly Wasps is seeking to establish a new hideout near the Thousand Maws of Toto–Rak. Once the leader is attacked, he will summon nearby allies to his aid, including powerful conjurers skilled in the arts of healing. Defeating these allies before engaging their leader will greatly increase your chance of success. A notorious band of outlaws known as the Redbelly Wasps is seeking to establish a new hideout near the Thousand Maws of Toto–Rak. Once the leader is attacked, he will summon nearby allies to his aid, including powerful conjurers skilled in the arts of healing. Defeating these allies before engaging their leader will greatly increase your chance of success. 10150 2030 2500 120 0 0 0 0 0 0 False False
11 7 1004742 Find Briaxio of the Well and silence the foul hex weaver! Enfeebling effects suffered by party members can be cured by using items or the spell Esuna. It may prove useful to divide your party into two units─one concentrating its efforts on slaying Briaxio, the other focusing on dealing with the charmed creatures. Hostile sylphs who would rather see the Twelveswood burn before making peace with the people of Gridania have begun using their forbidden magicks to charm the forest's creatures into doing their bidding. Temporarily enhanced by the spells, these turned creatures now possess the ability to enfeeble their victims with terrible poisons and wide-reaching attacks. Only by slaying the renegade sylph leader Briaxio of the Well will the creatures' minds be freed. Hostile sylphs who would rather see the Twelveswood burn before making peace with the people of Gridania have begun using their forbidden magicks to charm the forest's creatures into doing their bidding. Temporarily enhanced by the spells, these turned creatures now possess the ability to enfeeble their victims with terrible poisons and wide-reaching attacks. Only by slaying the renegade sylph leader Briaxio of the Well will the creatures' minds be freed. 10280 2060 2800 140 0 0 0 0 0 0 False False
12 8 1004742 Destroy the barricades and send the goblins running! Goblin bombs do not detonate immediately. If you find one tossed into your midst, fall back so that you are not caught in its blast. Goblin barricades can be destroyed by attacking them. They are also susceptible to bomb blasts. Use this to your advantage. A lawless cadre of goblins has seized the Matron's Lethe, preventing passage to and from the upper reaches of the Twelveswood. Now, all those who approach are greeted with a shower of time-activated bombs tossed from behind makeshift barricades. Slay the goblins, defeat their leader, and reclaim the area, so that travel through the forest will be safe once again. A lawless cadre of goblins has seized the Matron's Lethe, preventing passage to and from the upper reaches of the Twelveswood. Now, all those who approach are greeted with a shower of time-activated bombs tossed from behind makeshift barricades. Slay the goblins, defeat their leader, and reclaim the area, so that travel through the forest will be safe once again. 10710 2140 2920 140 0 0 0 0 0 0 False False
13 9 1004746 Slay Toxic Tamlyn while dealing with the deadly bubbles. New enemies will ride stale bubbles up from the depths. Burst the blue bubbles and send the creatures plummeting back down before they have a chance to emerge. Purple acid bubbles will release corrosive toxins into the air when burst. Take care to avoid disturbing these at any cost. A massive tangle of vivified briar and vines known by the locals as Toxic Tamlyn has taken root in Fool Falls and is poisoning the water which flows into the Nym River, and eventually down to the Rhotano Sea and Limsa Lominsa. The morbol must be slain before the city-state's entire freshwater supply is contaminated, but to do so will require entering an area churning with deadly bubbles that release noisome fumes and bloodthirsty denizens of the deep. 17780 3560 3480 180 0 0 0 0 0 0 False False
14 10 1004746 Extinguish the blue flames to render Buso vulnerable! Buso is strengthened by the eerie blue flames found scattered about the area. The fewer flames burning, the more vulnerable the fiend will be to attacks. Yet beware his void hound minions, for when slain, new flames will rise from their carcasses. Each time a flame is extinguished, Buso will unleash a powerful attack. Avoid extinguishing flames while the fiend is near party members. A terrible creature calling itself Buso has made a nearby mineshaft his new home away from the void. Slay the fiend before he can do whatever it is he came from the dark reaches of the outerworld to do. Buso draws his power from eerie blue flames which erupt from the carcasses of minions summoned from the void and then sacrificed here in this realm. While these flames burn, Buso will be nigh indestructible. Extinguish the fires before attempting to engage him. A terrible creature calling itself Buso has made a nearby mineshaft his new home away from the void. Slay the fiend before he can do whatever it is he came from the dark reaches of the outerworld to do. Buso draws his power from eerie blue flames which erupt from the carcasses of minions summoned from the void and then sacrificed here in this realm. While these flames burn, Buso will be nigh indestructible. Extinguish the fires before attempting to engage him. 18530 3710 3630 180 0 0 0 0 0 0 False False
15 11 1006743 Ware the minions while focusing on the shadowclaw! Upon sensing the shadowclaw in danger, an invincible shadow eye will emerge from the void to join the battle. The eye will fly about the field, engaging no one, but periodically unleashing powerful, far-reaching attacks on unsuspecting victims. Other shadow creatures will also travel 'twixt realms, appearing and disappearing from the field to torment any unfortunate enough to be caught in their midst. To the east of Dragonhead, near the southern cliffs of the Sea of Clouds, a significant rift in the aether has been detected. Through this rift, a twisted demon and a small army of its invincible minions have appeared, posing a threat to the Ishgardian knights stationed at the outposts nearby. For the time being, the creatures appear content with remaining on their rocky outcropping, but for how long they will remain is uncertain. Engage the voidsent, ignoring the incessant hounding of the minions, and focusing your efforts on their leader. 21650 4330 3990 210 0 0 0 0 0 0 False False
16 12 1006743 Read the bombs' explosion patterns and slay their queen! The queen has yet to make her grand entrance. Until she does, work on clearing the area of her subjects. However, beware. Some of the bombs will self-destruct at merely the sight of an intruder. The queen's subjects are loyal to a T and will follow any order given, including the ultimate order to sacrifice themselves in her name. When that order is given, be ready to fall back out of the blast range, lest you take the full brunt of the damage. At first, the increased number of deadly avalanches in the Coerthas highlands were written off as displays of Oschon's might. That is, until local mountaineers spotted a giant bomb sending smaller explosives up onto the Nail to self-destruct, triggering massive cataracts of snow and rock. Knowing now the true cause of the matter, the Holy See has put a bounty on the floating head of this “bomb queen.” The task of regicide, however, will not be an easy one, for she is attended to by a retinue of royal subjects who are ready to serve her in any way necessary─including self-destruction. 22550 4510 4160 210 0 0 0 0 0 0 False False
17 13 1006745 Adapt your battle strategy to the enemy's formation! The enemy will use one of many different formations to give themselves the advantage in battle. The Black Cross renders one of the camios invulnerable to attacks. The Demon's Sword increases attack potency, and the Screaming Circle summons a voidsent minion to battle. If one of the camios is defeated, the remaining voidsent will resummon their fallen companion to full strength within a matter of moments. Weaken each of the targets equally, and then deal the five killing blows in succession. Five voidsent demons have descended into the Singing Shards, devouring the souls of any and all who cross their path. Early attempts at slaying the creatures have all ended in failure, for as long as one survives, it will continuously summon the fallen back to its side. If a party were able to somehow time the killing blows necessary to fell all five of the creatures at once, victory may be possible. However, the demons will try and stop this by employing a combination of complex battle formations to thwart their pursuers' plans. Five voidsent demons have descended into the Singing Shards, devouring the souls of any and all who cross their path. Early attempts at slaying the creatures have all ended in failure, for as long as one survives, it will continuously summon the fallen back to its side. If a party were able to somehow time the killing blows necessary to fell all five of the creatures at once, victory may be possible. However, the demons will try and stop this by employing a combination of complex battle formations to thwart their pursuers' plans. 27050 5410 4480 240 0 0 0 0 0 0 False False
18 14 1006745 Protect the artifacts and slay the gigants! The three classes of gigants have begun to butt heads right in the middle of a Sons of Saint Coinach dig site. Draw the colossi away from the artifacts and slay them before any lasting damage is done. As long as the leaders of each class are still alive, they will continue to order their horde into the fray. This is especially true if two leaders happen to come across one another. The gigants are made up of three distinctive classes: the ruling class of gigas, the slave class of giants, and the hecatoncheires─a second class of slaves who have spent the past several centuries trapped in a sealed mine. The enmity between the classes runs deep, and when any two converge, sparks will fly. But, when all three converge...the results can be devastating. Parties from all three of the gigant classes have stumbled onto a dig site of the Sons of Saint Coinach. The researchers have all fled to safety, but the artifacts they discovered remain on the field. Slay the intruders while protecting the relics from needless destruction. The gigants are made up of three distinctive classes: the ruling class of gigas, the slave class of giants, and the hecatoncheires─a second class of slaves who have spent the past several centuries trapped in a sealed mine. The enmity between the classes runs deep, and when any two converge, sparks will fly. But, when all three converge...the results can be devastating. Parties from all three of the gigant classes have stumbled onto a dig site of the Sons of Saint Coinach. The researchers have all fled to safety, but the artifacts they discovered remain on the field. Slay the intruders while protecting the relics from needless destruction. 28180 5640 4670 240 0 0 0 0 0 0 False False
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1,"Once placed, the item can no longer be put up for sale.␍<Color(-32640)>The following may also result in loss of certain parts and furnishings:␍ - The removal of said item by another player␍ - Leaving or being discharged from the free␍ company␍ - Unsharing an estate␍ - The demolition of an estate</Color>␍␍Are you certain you wish to proceed?"
2,"Once placed, that item cannot be retrieved.␍<Color(-32640)>The following may also result in loss of certain parts and furnishings:␍ - The removal of said item by another player␍ - Leaving or being discharged from the free␍ company␍ - Unsharing an estate␍ - The demolition of an estate</Color>␍␍Are you certain you wish to proceed?"
3,"This item was either purchased at the Mog Station or redeemed via code. Once placed, the item can no longer be traded or put up for sale.␍<Color(-32640)>The following may also result in loss of certain parts and furnishings:␍ - The removal of said item by another player␍ - Leaving or being discharged from the free␍ company␍ - Unsharing an estate␍ - The demolition of an estate</Color>␍␍Are you certain you wish to proceed?"
4,"Once placed, that item cannot be retrieved.␍<Color(-32640)>The following may also result in loss of certain items:␍ - The removal of said item by another player␍ - Leaving or being discharged from the free␍ company␍ - Unsharing an estate␍</Color>␍␍Are you certain you wish to proceed?"
5,"Once placed, the item can no longer be traded or put up for sale.␍<Color(-32640)>The following may also result in loss of certain parts and furnishings:␍ - The removal of said item by another player␍ - Leaving or being discharged from the free␍ company␍ - Unsharing an estate␍ - The demolition of an estate</Color>␍␍Are you certain you wish to proceed?"
6,"Once placed, the item can no longer be put up for sale.␍<Color(-32640)>The following may also result in loss of certain parts and furnishings:␍ - The removal of said item by another player␍ - Leaving or being discharged from the free␍ company␍ - Unsharing an estate␍ - The demolition of an estate</Color>␍␍Are you certain you wish to proceed?"
7,"This item was either purchased on the Mog Station or redeemed with a promotional code.␍Once placed and used, it can no longer be retrieved, traded, or put up for sale.␍<Color(-32640)>The following may also result in loss of certain parts and furnishings:␍ - The removal of said item by another player␍ - Leaving or being discharged from the free␍ company␍ - Unsharing an estate␍ - The demolition of an estate</Color>␍␍Are you certain you wish to proceed?"
8,"Once placed and used, the item can no longer be retrieved, traded, or put up for sale.␍<Color(-32640)>The following may also result in loss of certain parts and furnishings:␍ - The removal of said item by another player␍ - Leaving or being discharged from the free␍ company␍ - Unsharing an estate␍ - The demolition of an estate</Color>␍␍Are you certain you wish to proceed?"
9,"Once placed and used, the item can no longer be put up for sale.␍<Color(-32640)>The following may also result in loss of certain parts and furnishings:␍ - The removal of said item by another player␍ - Leaving or being discharged from the free␍ company␍ - Unsharing an estate␍ - The demolition of an estate</Color>␍␍Are you certain you wish to proceed?"
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1,"Once placed, the item can no longer be put up for sale.
<Color(-32640)>The following may also result in loss of certain parts and furnishings:
- The removal of said item by another player
- Leaving or being discharged from the free
company
- Unsharing an estate
- The demolition of an estate</Color>
Are you certain you wish to proceed?"
2,"Once placed, that item cannot be retrieved.
<Color(-32640)>The following may also result in loss of certain parts and furnishings:
- The removal of said item by another player
- Leaving or being discharged from the free
company
- Unsharing an estate
- The demolition of an estate</Color>
Are you certain you wish to proceed?"
3,"This item was either purchased at the Mog Station or redeemed via code. Once placed, the item can no longer be traded or put up for sale.
<Color(-32640)>The following may also result in loss of certain parts and furnishings:
- The removal of said item by another player
- Leaving or being discharged from the free
company
- Unsharing an estate
- The demolition of an estate</Color>
Are you certain you wish to proceed?"
4,"Once placed, that item cannot be retrieved.
<Color(-32640)>The following may also result in loss of certain items:
- The removal of said item by another player
- Leaving or being discharged from the free
company
- Unsharing an estate
</Color>
Are you certain you wish to proceed?"
5,"Once placed, the item can no longer be traded or put up for sale.
<Color(-32640)>The following may also result in loss of certain parts and furnishings:
- The removal of said item by another player
- Leaving or being discharged from the free
company
- Unsharing an estate
- The demolition of an estate</Color>
Are you certain you wish to proceed?"
6,"Once placed, the item can no longer be put up for sale.
<Color(-32640)>The following may also result in loss of certain parts and furnishings:
- The removal of said item by another player
- Leaving or being discharged from the free
company
- Unsharing an estate
- The demolition of an estate</Color>
Are you certain you wish to proceed?"
7,"This item was either purchased on the Mog Station or redeemed with a promotional code.
Once placed and used, it can no longer be retrieved, traded, or put up for sale.
<Color(-32640)>The following may also result in loss of certain parts and furnishings:
- The removal of said item by another player
- Leaving or being discharged from the free
company
- Unsharing an estate
- The demolition of an estate</Color>
Are you certain you wish to proceed?"
8,"Once placed and used, the item can no longer be retrieved, traded, or put up for sale.
<Color(-32640)>The following may also result in loss of certain parts and furnishings:
- The removal of said item by another player
- Leaving or being discharged from the free
company
- Unsharing an estate
- The demolition of an estate</Color>
Are you certain you wish to proceed?"
9,"Once placed and used, the item can no longer be put up for sale.
<Color(-32640)>The following may also result in loss of certain parts and furnishings:
- The removal of said item by another player
- Leaving or being discharged from the free
company
- Unsharing an estate
- The demolition of an estate</Color>
Are you certain you wish to proceed?"
1 key 0
2 # Text
3 int32 str
4 0
5 1 Once placed, the item can no longer be put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed? Once placed, the item can no longer be put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed?
6 2 Once placed, that item cannot be retrieved. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed? Once placed, that item cannot be retrieved. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed?
7 3 This item was either purchased at the Mog Station or redeemed via code. Once placed, the item can no longer be traded or put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed? This item was either purchased at the Mog Station or redeemed via code. Once placed, the item can no longer be traded or put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed?
8 4 Once placed, that item cannot be retrieved. <Color(-32640)>The following may also result in loss of certain items: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate </Color> Are you certain you wish to proceed? Once placed, that item cannot be retrieved. <Color(-32640)>The following may also result in loss of certain items: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate </Color> Are you certain you wish to proceed?
9 5 Once placed, the item can no longer be traded or put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed? Once placed, the item can no longer be traded or put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed?
10 6 Once placed, the item can no longer be put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed? Once placed, the item can no longer be put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed?
11 7 This item was either purchased on the Mog Station or redeemed with a promotional code. Once placed and used, it can no longer be retrieved, traded, or put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed? This item was either purchased on the Mog Station or redeemed with a promotional code. Once placed and used, it can no longer be retrieved, traded, or put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed?
12 8 Once placed and used, the item can no longer be retrieved, traded, or put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed? Once placed and used, the item can no longer be retrieved, traded, or put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed?
13 9 Once placed and used, the item can no longer be put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed? Once placed and used, the item can no longer be put up for sale. <Color(-32640)>The following may also result in loss of certain parts and furnishings: - The removal of said item by another player - Leaving or being discharged from the free company - Unsharing an estate - The demolition of an estate</Color> Are you certain you wish to proceed?
14
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+22 -20
View File
@@ -1,20 +1,22 @@
key,0
#,
int32,str
0,""
1,"That item will be destroyed if removed. Are you certain you wish to proceed?"
2,"The permit for <SheetEn(ENpcResident,2,IntegerParameter(1),1,1)/> will be returned to your inventory. Are you certain you wish to proceed?"
3,"The expansion of duties permit will be returned to your inventory. Are you certain you wish to proceed?"
4,"This furnishing will yield <Value>IntegerParameter(1)</Value> more <If(Equal(IntegerParameter(1),1))>meal<Else/>meals</If>.␍If removed, it cannot be placed again. Are you certain you wish to proceed?"
5,"Any flowers displayed in the vase will be destroyed if the vase is removed. Are you certain you wish to proceed?"
6,"Any fish or trimmings kept in the aquarium will be destroyed if the aquarium is removed. Are you certain you wish to proceed?"
7,"Any painting contained within the frame will be destroyed if the frame is removed. Are you certain you wish to proceed?"
8,"Any designs applied to the partition will be destroyed if the partition is removed. Are you certain you wish to proceed?"
9,"This permit will be returned to your inventory. Are you certain you wish to proceed?"
10,"The expansion of duties permit will be returned to your inventory. Are you certain you wish to proceed?"
11,"This furnishing will yield <Value>IntegerParameter(1)</Value> more <If(Equal(IntegerParameter(1),1))>meal<Else/>meals</If>.␍If removed, it cannot be placed again. Are you certain you wish to proceed?"
12,"Any flowers displayed in the vase will be destroyed if the vase is removed. Are you certain you wish to proceed?"
13,"Any fish or trimmings kept in the aquarium will be destroyed if the aquarium is removed. Are you certain you wish to proceed?"
14,"Any painting contained within the frame will be destroyed if the frame is removed. Are you certain you wish to proceed?"
15,"Any designs applied to the partition will be destroyed if the partition is removed. Are you certain you wish to proceed?"
16,"The permit for the estate servant will be returned to your inventory. Are you certain you wish to proceed?"
key,0
#,
int32,str
0,""
1,"That item will be destroyed if removed. Are you certain you wish to proceed?"
2,"The permit for <SheetEn(ENpcResident,2,IntegerParameter(1),1,1)/> will be returned to your inventory. Are you certain you wish to proceed?"
3,"The expansion of duties permit will be returned to your inventory. Are you certain you wish to proceed?"
4,"This furnishing will yield <Value>IntegerParameter(1)</Value> more <If(Equal(IntegerParameter(1),1))>meal<Else/>meals</If>.
If removed, it cannot be placed again. Are you certain you wish to proceed?"
5,"Any flowers displayed in the vase will be destroyed if the vase is removed. Are you certain you wish to proceed?"
6,"Any fish or trimmings kept in the aquarium will be destroyed if the aquarium is removed. Are you certain you wish to proceed?"
7,"Any painting contained within the frame will be destroyed if the frame is removed. Are you certain you wish to proceed?"
8,"Any designs applied to the partition will be destroyed if the partition is removed. Are you certain you wish to proceed?"
9,"This permit will be returned to your inventory. Are you certain you wish to proceed?"
10,"The expansion of duties permit will be returned to your inventory. Are you certain you wish to proceed?"
11,"This furnishing will yield <Value>IntegerParameter(1)</Value> more <If(Equal(IntegerParameter(1),1))>meal<Else/>meals</If>.
If removed, it cannot be placed again. Are you certain you wish to proceed?"
12,"Any flowers displayed in the vase will be destroyed if the vase is removed. Are you certain you wish to proceed?"
13,"Any fish or trimmings kept in the aquarium will be destroyed if the aquarium is removed. Are you certain you wish to proceed?"
14,"Any painting contained within the frame will be destroyed if the frame is removed. Are you certain you wish to proceed?"
15,"Any designs applied to the partition will be destroyed if the partition is removed. Are you certain you wish to proceed?"
16,"The permit for the estate servant will be returned to your inventory. Are you certain you wish to proceed?"
1 key 0
2 #
3 int32 str
4 0
5 1 That item will be destroyed if removed. Are you certain you wish to proceed?
6 2 The permit for <SheetEn(ENpcResident,2,IntegerParameter(1),1,1)/> will be returned to your inventory. Are you certain you wish to proceed?
7 3 The expansion of duties permit will be returned to your inventory. Are you certain you wish to proceed?
8 4 This furnishing will yield <Value>IntegerParameter(1)</Value> more <If(Equal(IntegerParameter(1),1))>meal<Else/>meals</If>. If removed, it cannot be placed again. Are you certain you wish to proceed? This furnishing will yield <Value>IntegerParameter(1)</Value> more <If(Equal(IntegerParameter(1),1))>meal<Else/>meals</If>. If removed, it cannot be placed again. Are you certain you wish to proceed?
9 5 Any flowers displayed in the vase will be destroyed if the vase is removed. Are you certain you wish to proceed?
10 6 Any fish or trimmings kept in the aquarium will be destroyed if the aquarium is removed. Are you certain you wish to proceed?
11 7 Any painting contained within the frame will be destroyed if the frame is removed. Are you certain you wish to proceed?
12 8 Any designs applied to the partition will be destroyed if the partition is removed. Are you certain you wish to proceed?
13 9 This permit will be returned to your inventory. Are you certain you wish to proceed?
14 10 The expansion of duties permit will be returned to your inventory. Are you certain you wish to proceed?
15 11 This furnishing will yield <Value>IntegerParameter(1)</Value> more <If(Equal(IntegerParameter(1),1))>meal<Else/>meals</If>. If removed, it cannot be placed again. Are you certain you wish to proceed? This furnishing will yield <Value>IntegerParameter(1)</Value> more <If(Equal(IntegerParameter(1),1))>meal<Else/>meals</If>. If removed, it cannot be placed again. Are you certain you wish to proceed?
16 12 Any flowers displayed in the vase will be destroyed if the vase is removed. Are you certain you wish to proceed?
17 13 Any fish or trimmings kept in the aquarium will be destroyed if the aquarium is removed. Are you certain you wish to proceed?
18 14 Any painting contained within the frame will be destroyed if the frame is removed. Are you certain you wish to proceed?
19 15 Any designs applied to the partition will be destroyed if the partition is removed. Are you certain you wish to proceed?
20 16 The permit for the estate servant will be returned to your inventory. Are you certain you wish to proceed?
21
22
+2252 -1975
View File
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -1,6 +1,6 @@
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60
#,InstanceContentType,WeekRestriction,TimeLimit{min},Name,,BGM,,,,TerritoryType,Order,,,InstanceContentTextData{Boss}{Start},InstanceContentTextData{Boss}{End},BNpcBase{Boss},InstanceContentTextData{Objective}{Start},InstanceContentTextData{Objective}{End},SortKey,,,NewPlayerBonusA,NewPlayerBonusB,,FinalBossCurrencyA,FinalBossCurrencyB,FinalBossCurrencyC,,,,,,BossCurrencyA[0],BossCurrencyA[1],BossCurrencyA[2],BossCurrencyA[3],BossCurrencyA[4],BossCurrencyB[0],BossCurrencyB[1],BossCurrencyB[2],BossCurrencyB[3],BossCurrencyB[4],BossCurrencyC[0],BossCurrencyC[1],BossCurrencyC[2],BossCurrencyC[3],BossCurrencyC[4],,,,,,InstanceContentBuff,,,,PartyCondition,,,,
int32,InstanceContentType,byte,uint16,str,str,BGM,uint16,uint32,uint32,TerritoryType,uint16,byte,bit&01,uint32,uint32,BNpcBase,InstanceContentTextData,InstanceContentTextData,uint16,uint32,uint32,uint16,uint16,uint32,uint16,uint16,uint16,uint32,uint32,uint32,uint32,uint32,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint32,uint32,uint32,byte,uint32,InstanceContentBuff,uint32,byte,int16,byte,byte,byte,byte,bit&02
#,InstanceContentType,WeekRestriction,TimeLimit{min},Name,,BGM,WinBGM,Cutscene,,TerritoryType,Order,,,InstanceContentTextData{Boss}{Start},InstanceContentTextData{Boss}{End},BNpcBase{Boss},InstanceContentTextData{Objective}{Start},InstanceContentTextData{Objective}{End},SortKey,,,NewPlayerBonusA,NewPlayerBonusB,FinalBossExp,FinalBossCurrencyA,FinalBossCurrencyB,FinalBossCurrencyC,BossExp[0],BossExp[1],BossExp[2],BossExp[3],BossExp[4],BossCurrencyA[0],BossCurrencyA[1],BossCurrencyA[2],BossCurrencyA[3],BossCurrencyA[4],BossCurrencyB[0],BossCurrencyB[1],BossCurrencyB[2],BossCurrencyB[3],BossCurrencyB[4],BossCurrencyC[0],BossCurrencyC[1],BossCurrencyC[2],BossCurrencyC[3],BossCurrencyC[4],InstanceClearExp,,,,,InstanceContentBuff,ReqInstance,,,PartyCondition,,,,
int32,InstanceContentType,byte,uint16,str,str,BGM,BGM,Cutscene,uint32,TerritoryType,uint16,byte,bit&01,InstanceContentTextData,InstanceContentTextData,BNpcBase,InstanceContentTextData,InstanceContentTextData,uint16,uint32,uint32,uint16,uint16,uint32,uint16,uint16,uint16,uint32,uint32,uint32,uint32,uint32,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint32,uint32,uint32,byte,uint32,InstanceContentBuff,InstanceContent,byte,int16,byte,byte,byte,byte,bit&02
0,0,0,60,"","",0,18,0,0,0,0,0,False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,-1,0,0,0,0,False
1,2,0,90,"the Thousand Maws of TotoRak","",0,18,22,2281258,169,1,0,False,0,0,444,1200,1203,5,3400,4600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,85948,550,0,100,0,0,0,0,-1,0,0,0,0,False
2,2,0,90,"the TamTara Deepcroft","",0,18,17,1958540,164,2,0,False,1003,1004,73,1000,1004,2,2600,3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,51864,400,78,100,0,0,0,0,-1,0,0,0,0,False
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
2 # InstanceContentType WeekRestriction TimeLimit{min} Name BGM WinBGM Cutscene TerritoryType Order InstanceContentTextData{Boss}{Start} InstanceContentTextData{Boss}{End} BNpcBase{Boss} InstanceContentTextData{Objective}{Start} InstanceContentTextData{Objective}{End} SortKey NewPlayerBonusA NewPlayerBonusB FinalBossExp FinalBossCurrencyA FinalBossCurrencyB FinalBossCurrencyC BossExp[0] BossExp[1] BossExp[2] BossExp[3] BossExp[4] BossCurrencyA[0] BossCurrencyA[1] BossCurrencyA[2] BossCurrencyA[3] BossCurrencyA[4] BossCurrencyB[0] BossCurrencyB[1] BossCurrencyB[2] BossCurrencyB[3] BossCurrencyB[4] BossCurrencyC[0] BossCurrencyC[1] BossCurrencyC[2] BossCurrencyC[3] BossCurrencyC[4] InstanceClearExp InstanceContentBuff ReqInstance PartyCondition
3 int32 InstanceContentType byte uint16 str str BGM uint16 BGM uint32 Cutscene uint32 TerritoryType uint16 byte bit&01 uint32 InstanceContentTextData uint32 InstanceContentTextData BNpcBase InstanceContentTextData InstanceContentTextData uint16 uint32 uint32 uint16 uint16 uint32 uint16 uint16 uint16 uint32 uint32 uint32 uint32 uint32 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint32 uint32 uint32 byte uint32 InstanceContentBuff uint32 InstanceContent byte int16 byte byte byte byte bit&02
4 0 0 0 60 0 18 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 0 -1 0 0 0 0 False
5 1 2 0 90 the Thousand Maws of Toto–Rak 0 18 22 2281258 169 1 0 False 0 0 444 1200 1203 5 3400 4600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 85948 550 0 100 0 0 0 0 -1 0 0 0 0 False
6 2 2 0 90 the Tam–Tara Deepcroft 0 18 17 1958540 164 2 0 False 1003 1004 73 1000 1004 2 2600 3500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 51864 400 78 100 0 0 0 0 -1 0 0 0 0 False
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+27073 -23503
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+1481 -1406
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+56 -39
View File
@@ -1,39 +1,56 @@
key,0
#,
int32,str
0,""
1,"Defeat target enemies."
2,"Obtain target items."
3,"Eliminate target enemies."
4,"Pursue and defeat target enemies."
5,"Weaken target and then pacify it using <If(Equal(IntegerParameter(1),0))>the /soothe emote<Else/><SheetEn(EventItem,2,IntegerParameter(1),1,1)/></If>."
6,"<If(Equal(IntegerParameter(1),0))>Attack target to reveal its<Else/>Use <SheetEn(EventItem,1,IntegerParameter(1),1,1)/> to reveal target's</If> true form, then defeat it."
7,"Defeat all targets in the locations specified."
8,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
9,"Use the /beckon emote to lead <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> safely to the specified location."
10,"Gather items at all the specified locations.␍<Color(52258)>Evaluation Bonus:</Color>␍320 +25%␍303 +10%␍286 +5%"
11,"Obtain target items."
12,"Travel to all the specified locations and obtain the target items."
13,"Survey target areas.␍<Color(52258)>Evaluation Bonus:</Color>␍160 +25%␍152 +10%␍143 +5%"
14,"Deliver the items to the specified locations."
15,"Levequest deemed a failure if too few items are obtained."
16,"Survey target areas."
17,"Lure target from hiding and slay it."
18,"Gather items at all the specified locations.␍<Color(52258)>Evaluation Bonus:</Color>␍479 +25%␍454 +10%␍429 +5%"
19,"Survey target areas.␍<Color(52258)>Evaluation Bonus:</Color>␍240 +25%␍227 +10%␍215 +5%"
20,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
21,"Progress"
22,"Locations visited"
23,"Targets will grow frenzied if pacification is attempted too early.␍Levequest deemed a failure if targets accidentally killed."
24,"Defeat <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> to obtain glamour-dispelling <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>."
25,"Levequest deemed a failure if <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> is slain."
26,"Defeat the enemies while protecting your charge."
27,"Defeat as many enemies as possible within the allotted time."
28,"Discover who is carrying <SheetEn(EventItem,2,IntegerParameter(1),2,1)/> and slay the target."
29,""
30,"Defeat any enemies summoning reinforcements."
31,"Objective failed if insufficient number of enemies slain."
32,"Slay enemies that respond to the <If(Equal(IntegerParameter(1),1))>/poke<Else/>/doubt</If> emote and collect <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>."
33,"Objective failed if all <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> are lost."
34,"Use <SheetEn(EventItem,3,IntegerParameter(2),2,1)/> obtained from <SheetEn(BNpcName,3,IntegerParameter(1),2,1)/> on <SheetEn(EObj,3,IntegerParameter(3),2,1)/> to lure out <SheetEn(BNpcName,3,IntegerParameter(4),2,1)/>."
35,"Targets will grow frenzied if pacification is attempted too early."
key,0
#,
int32,str
0,""
1,"Defeat target enemies."
2,"Obtain target items."
3,"Eliminate target enemies."
4,"Pursue and defeat target enemies."
5,"Weaken target and then pacify it using <If(Equal(IntegerParameter(1),0))>the /soothe emote<Else/><SheetEn(EventItem,2,IntegerParameter(1),1,1)/></If>."
6,"<If(Equal(IntegerParameter(1),0))>Attack target to reveal its<Else/>Use <SheetEn(EventItem,1,IntegerParameter(1),1,1)/> to reveal target's</If> true form, then defeat it."
7,"Defeat all targets in the locations specified."
8,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
9,"Use the /beckon emote to lead <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> safely to the specified location."
10,"Gather items at all the specified locations.
<Color(52258)>Evaluation Bonus:</Color>
320 +25%
303 +10%
286 +5%"
11,"Obtain target items."
12,"Travel to all the specified locations and obtain the target items."
13,"Survey target areas.
<Color(52258)>Evaluation Bonus:</Color>
160 +25%
152 +10%
143 +5%"
14,"Deliver the items to the specified locations."
15,"Levequest deemed a failure if too few items are obtained."
16,"Survey target areas."
17,"Lure target from hiding and slay it."
18,"Gather items at all the specified locations.
<Color(52258)>Evaluation Bonus:</Color>
479 +25%
454 +10%
429 +5%"
19,"Survey target areas.
<Color(52258)>Evaluation Bonus:</Color>
240 +25%
227 +10%
215 +5%"
20,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
21,"Progress"
22,"Locations visited"
23,"Targets will grow frenzied if pacification is attempted too early.
Levequest deemed a failure if targets accidentally killed."
24,"Defeat <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> to obtain glamour-dispelling <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>."
25,"Levequest deemed a failure if <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> is slain."
26,"Defeat the enemies while protecting your charge."
27,"Defeat as many enemies as possible within the allotted time."
28,"Discover who is carrying <SheetEn(EventItem,2,IntegerParameter(1),2,1)/> and slay the target."
29,""
30,"Defeat any enemies summoning reinforcements."
31,"Objective failed if insufficient number of enemies slain."
32,"Slay enemies that respond to the <If(Equal(IntegerParameter(1),1))>/poke<Else/>/doubt</If> emote and collect <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>."
33,"Objective failed if all <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> are lost."
34,"Use <SheetEn(EventItem,3,IntegerParameter(2),2,1)/> obtained from <SheetEn(BNpcName,3,IntegerParameter(1),2,1)/> on <SheetEn(EObj,3,IntegerParameter(3),2,1)/> to lure out <SheetEn(BNpcName,3,IntegerParameter(4),2,1)/>."
35,"Targets will grow frenzied if pacification is attempted too early."
1 key 0
2 #
3 int32 str
4 0
5 1 Defeat target enemies.
6 2 Obtain target items.
7 3 Eliminate target enemies.
8 4 Pursue and defeat target enemies.
9 5 Weaken target and then pacify it using <If(Equal(IntegerParameter(1),0))>the /soothe emote<Else/><SheetEn(EventItem,2,IntegerParameter(1),1,1)/></If>.
10 6 <If(Equal(IntegerParameter(1),0))>Attack target to reveal its<Else/>Use <SheetEn(EventItem,1,IntegerParameter(1),1,1)/> to reveal target's</If> true form, then defeat it.
11 7 Defeat all targets in the locations specified.
12 8 Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within.
13 9 Use the /beckon emote to lead <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> safely to the specified location.
14 10 Gather items at all the specified locations. <Color(52258)>Evaluation Bonus:</Color> 320~ +25% 303~ +10% 286~ +5% Gather items at all the specified locations. <Color(52258)>Evaluation Bonus:</Color> 320~ +25% 303~ +10% 286~ +5%
15 11 Obtain target items.
16 12 Travel to all the specified locations and obtain the target items.
17 13 Survey target areas. <Color(52258)>Evaluation Bonus:</Color> 160~ +25% 152~ +10% 143~ +5% Survey target areas. <Color(52258)>Evaluation Bonus:</Color> 160~ +25% 152~ +10% 143~ +5%
18 14 Deliver the items to the specified locations.
19 15 Levequest deemed a failure if too few items are obtained.
20 16 Survey target areas.
21 17 Lure target from hiding and slay it.
22 18 Gather items at all the specified locations. <Color(52258)>Evaluation Bonus:</Color> 479~ +25% 454~ +10% 429~ +5% Gather items at all the specified locations. <Color(52258)>Evaluation Bonus:</Color> 479~ +25% 454~ +10% 429~ +5%
23 19 Survey target areas. <Color(52258)>Evaluation Bonus:</Color> 240~ +25% 227~ +10% 215~ +5% Survey target areas. <Color(52258)>Evaluation Bonus:</Color> 240~ +25% 227~ +10% 215~ +5%
24 20 Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within.
25 21 Progress
26 22 Locations visited
27 23 Targets will grow frenzied if pacification is attempted too early. Levequest deemed a failure if targets accidentally killed. Targets will grow frenzied if pacification is attempted too early. Levequest deemed a failure if targets accidentally killed.
28 24 Defeat <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> to obtain glamour-dispelling <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>.
29 25 Levequest deemed a failure if <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> is slain.
30 26 Defeat the enemies while protecting your charge.
31 27 Defeat as many enemies as possible within the allotted time.
32 28 Discover who is carrying <SheetEn(EventItem,2,IntegerParameter(1),2,1)/> and slay the target.
33 29
34 30 Defeat any enemies summoning reinforcements.
35 31 Objective failed if insufficient number of enemies slain.
36 32 Slay enemies that respond to the <If(Equal(IntegerParameter(1),1))>/poke<Else/>/doubt</If> emote and collect <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>.
37 33 Objective failed if all <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> are lost.
38 34 Use <SheetEn(EventItem,3,IntegerParameter(2),2,1)/> obtained from <SheetEn(BNpcName,3,IntegerParameter(1),2,1)/> on <SheetEn(EObj,3,IntegerParameter(3),2,1)/> to lure out <SheetEn(BNpcName,3,IntegerParameter(4),2,1)/>.
39 35 Targets will grow frenzied if pacification is attempted too early.
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key,0,1,2,3,4,5,6,7
#,LogKind,,,,,,Name,Example
int32,LogKind,uint16,uint16,byte,byte,byte,str,str
0,0,65535,65535,0,0,0,"None",""
1,10,65535,65535,1,1,1,"Say","Cloud Strife: Never mind..."
2,11,65535,65535,1,3,1,"Shout","Cloud Strife: Can someone give me some gil?"
3,12,65535,65535,1,4,1,"Tell",">> Cloud Strife: Nice shirt.␍Tifa Lockhart >> Eyes up here, Cloud."
4,14,65535,65535,1,5,1,"Party","(Cloud Strife) Where is everybody?"
5,29,65535,65535,1,20,1,"Standard Emotes","Cloud Strife points at Bayohne."
6,28,65535,65535,1,21,1,"Custom Emotes","Cloud Strife wallows in self-pity..."
7,24,65535,65535,1,7,1,"Free Company","[FC]<Cloud Strife> Can I invite my friend, Zack?"
8,16,65535,65535,1,10,1,"Linkshell [1]","[1]<Cloud Strife> Do I have time to grab my gunblade?"
9,17,65535,65535,1,11,1,"Linkshell [2]","[2]<Cloud Strife> Do I have time to grab my gunblade?"
10,18,65535,65535,1,12,1,"Linkshell [3]","[3]<Cloud Strife> Do I have time to grab my gunblade?"
11,19,65535,65535,1,13,1,"Linkshell [4]","[4]<Cloud Strife> Do I have time to grab my gunblade?"
12,20,65535,65535,1,14,1,"Linkshell [5]","[5]<Cloud Strife> Do I have time to grab my gunblade?"
13,21,65535,65535,1,15,1,"Linkshell [6]","[6]<Cloud Strife> Do I have time to grab my gunblade?"
14,22,65535,65535,1,16,1,"Linkshell [7]","[7]<Cloud Strife> Do I have time to grab my gunblade?"
15,23,65535,65535,1,17,1,"Linkshell [8]","[8]<Cloud Strife> Do I have time to grab my gunblade?"
16,30,65535,65535,1,2,1,"Yell","Cloud Strife: Aeriiiiiith!"
17,15,65535,65535,1,6,1,"Alliance","((Cloud Strife)) All right, everyone, let's mosey."
18,27,65535,65535,1,18,1,"Novice Network","[NOVICE]<Gui(78)/>Cloud Strife: Follow me."
19,36,65535,65535,1,8,1,"PvP Team","[PvP]<Cloud Strife> There's no “I” in team!"
20,37,65535,65535,1,9,1,"Cross-world Linkshell","[CWLS]<Cloud Strife> You guys seen Hojo anywhere?"
21,57,65535,65535,2,1,1,"System Messages","You invite Cloud Strife to a party."
22,0,0,0,0,0,0,"",""
23,59,65535,65535,2,4,1,"Gathering System Messages","There are no mineral deposits or rocky outcrops in this area."
24,60,65535,65535,2,5,1,"Error Messages","Message to Cloud Strife could not be sent."
25,56,65535,65535,2,6,1,"Echo","Echo"
26,61,65535,65535,2,16,4,"NPC Dialogue","Baderon: Now off with ye. I got casks to tap."
27,62,65535,65535,2,20,1,"Loot Notices","You obtain <Color(-1)>Excalipoor</Color>."
28,64,258,65535,2,25,1,"Own Progression Messages","You attain level 51!"
29,64,2289,65535,2,27,1,"Others' Progression Messages","Cloud Strife attains level 2!"
30,65,2,65535,2,30,1,"Own Loot Messages","You roll on Need. 50!"
31,65,65532,65535,2,31,1,"Others' Loot Messages","Cloud Strife rolls on Need. 1!"
32,66,2,65535,2,35,1,"Own Synthesis Messages","You synthesize a <Color(-1)>suit of diamond armor</Color>."
33,66,28,65535,2,36,1,"Others' Synthesis Messages","Cloud Strife synthesizes a <Color(-1)>boiled egg</Color>."
34,79,65535,65535,2,49,1,"Message Book Alert","A new entry has been added to the free company estate message book."
35,67,3,65535,2,40,1,"Own Gathering Messages","You begin quarrying."
36,67,252,65535,2,41,0,"Others' Fishing Messages","Cloud Strife lands a <Color(-789517)>Nibelheim bass</Color> measuring 7 ilms!"
37,58,1807,65535,2,2,2,"Own Battle System Messages","You defeat the Shadow Lord."
38,58,2193,65535,2,3,0,"Others' Battle System Messages","Cloud Strife defeats the little ladybug."
39,68,65535,65535,2,17,1,"NPC Dialogue (Announcements)","Bremondt: Come one, come all!"
40,69,65535,65535,2,11,1,"Free Company Announcements","You adjust company hierarchy."
41,70,65535,65535,2,13,1,"Free Company Member Login Notifications","Cloud Strife has logged in."
42,64,1548,65535,2,26,1,"Party Members' Progression Messages","Cloud Strife attains level 2!"
43,71,65535,65535,2,15,1,"Retainer Sale Notifications","The ribbon you put up for sale in Ul'dah has sold for 1 gil (after fees)."
44,72,65535,65535,2,45,1,"Periodic Recruitment Notifications","Of the 12 parties currently recruiting, 3 match your search conditions."
45,73,65535,65535,2,46,1,"Sign Messages for PC Targets","You mark Cloud Strife as “Target to Ignore 1.”"
46,74,65535,65535,2,47,1,"Random Number Messages","Random! You roll a <Gui(73)/>998."
47,75,65535,65535,2,10,1,"Novice Network Notifications","Novice - You've joined the Novice Network.␍There are currently 10 <Gui(78)/>mentors and 30 <Gui(77)/>new adventurers participating."
48,76,65535,65535,2,48,1,"Current Orchestrion Track Messages","<Emphasis>Under the Weight</Emphasis> is now playing."
49,77,65535,65535,2,12,1,"PvP Team Announcements","Tifa Lockhart has joined the team."
50,78,65535,65535,2,14,1,"PvP Team Member Login Notifications","Tifa Lockhart has logged in."
51,41,2,65535,4,1,2,"Damage dealt by you.","You hit the Shadow Lord for 9999 damage."
52,42,2,65535,4,2,2,"Failed attacks by you.","You miss the Shadow Lord."
53,43,2,65535,4,3,2,"Actions initiated by you.","You begin casting Flare.␍You cancel Flare."
54,44,2,65535,4,4,2,"Items used by you.","You ready a tuft of phoenix down.␍You cancel use of the tuft of phoenix down."
55,45,2,65535,4,5,2,"Effects of healing spells cast by you.","  Cloud Strife recovers 7 HP."
56,46,2,65535,4,6,2,"Beneficial effects granted by you.","  Cloud Strife gains the effect of Protect."
57,47,2,65535,4,7,2,"Detrimental effects inflicted by you.","  The Shadow Lord suffers the effect of Rasp."
58,41,65535,2,4,8,2,"Damage you are dealt.","The Shadow Lord hits you for 9999 damage."
59,42,65535,2,4,9,2,"Failed attacks on you.","The Shadow Lord misses you."
60,43,65535,2,4,10,2,"Actions used on you.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
61,44,65535,2,4,11,2,"Items used on you.","Cloud Strife readies a tuft of phoenix down.␍Cloud Strife cancels the use of the tuft of phoenix down."
62,45,65535,2,4,12,2,"Effects of healing spells cast on you.","  You recover 411 HP."
63,46,65535,2,4,13,2,"Beneficial effects granted to you.","  You gain the effect of Stoneskin."
64,47,65535,2,4,14,2,"Detrimental effects inflicted on you.","  You suffer the effect of Bio."
65,48,65535,2,4,15,2,"Beneficial effects on you ending.","You lose the effect of Stoneskin."
66,49,65535,2,4,16,2,"Detrimental effects on you ending.","You recover from the effect of Bio."
67,0,0,0,0,0,0,"",""
68,0,0,0,0,0,0,"",""
69,0,0,0,0,0,0,"",""
70,0,0,0,0,0,0,"",""
71,41,4,65535,5,1,2,"Damage dealt by party members.","Cloud Strife hits the little ladybug for 2 damage."
72,42,4,65535,5,2,2,"Failed attacks by party members.","Cloud Strife misses the little ladybug."
73,43,4,65535,5,3,2,"Actions initiated by party members.","Cloud Strife begins casting Stone.␍Cloud Strife cancels Stone."
74,44,4,65535,5,4,2,"Items used by party members.","Cloud Strife readies a tuft of phoenix down.␍Cloud Strife cancels the use of the tuft of phoenix down."
75,45,4,65535,5,5,2,"Effects of healing spells cast by party members.","  Cloud Strife recovers 7 HP."
76,46,4,65535,5,6,2,"Beneficial effects granted by party members.","  Cloud Strife gains the effect of Protect."
77,47,4,65535,5,7,2,"Detrimental effects inflicted by party members.","  The Shadow Lord suffers the effect of Rasp."
78,41,65535,4,5,8,2,"Damage party members are dealt.","The Shadow Lord hits Cloud Strife for 9999 damage."
79,42,65535,4,5,9,2,"Failed attacks on party members.","The Shadow Lord misses Cloud Strife."
80,43,65535,4,5,10,2,"Actions used on party members.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
81,44,65535,4,5,11,2,"Items used on party members.","Cloud Strife readies a tuft of phoenix down.␍Cloud Strife cancels the use of the tuft of phoenix down."
82,45,65535,4,5,12,2,"Effects of healing spells cast on party members.","  Cloud Strife recovers 7 HP."
83,46,65535,4,5,13,2,"Beneficial effects granted to party members.","  Cloud Strife gains the effect of Shock Spikes."
84,47,65535,4,5,14,2,"Detrimental effects inflicted on party members.","  Cloud Strife suffers the effect of Amnesia."
85,48,65535,4,5,15,2,"Beneficial effects on party members ending.","Cloud Strife loses the effect of Shock Spikes."
86,49,65535,4,5,16,2,"Detrimental effects on party members ending.","Cloud Strife recovers from the effect of Amnesia."
87,0,0,0,0,0,0,"",""
88,0,0,0,0,0,0,"",""
89,0,0,0,0,0,0,"",""
90,0,0,0,0,0,0,"",""
91,41,16,65535,7,1,0,"Damage dealt by others.","Cloud Strife hits the little ladybug for 2 damage."
92,42,16,65535,7,2,0,"Failed attacks by others.","Cloud Strife misses the little ladybug."
93,43,16,65535,7,3,0,"Actions initiated by others.","Cloud Strife begins casting Stone.␍Cloud Strife cancels Stone."
94,44,16,65535,7,4,0,"Items used by others.","Cloud Strife readies a tuft of phoenix down.␍Cloud Strife cancels the use of the tuft of phoenix down."
95,45,16,65535,7,5,0,"Effects of healing spells cast by others.","Cloud Strife recovers 7 HP."
96,46,16,65535,7,6,0,"Beneficial effects granted by others.","Cloud Strife gains the effect of Protect."
97,47,16,65535,7,7,0,"Detrimental effects inflicted by others.","  The Shadow Lord suffers the effect of Rasp."
98,41,65535,16,7,8,0,"Damage others are dealt.","The Shadow Lord hits Cloud Strife for 9999 damage."
99,42,65535,16,7,9,0,"Failed attacks on others.","The Shadow Lord misses Cloud Strife."
100,43,65535,16,7,10,0,"Actions used on others.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
101,44,65535,16,7,11,0,"Items used on others.","Cloud Strife readies a tuft of phoenix down.␍Cloud Strife cancels the use of the tuft of phoenix down."
102,45,65535,16,7,12,0,"Effects of healing spells cast on others.","Cloud Strife recovers 7 HP."
103,46,65535,16,7,13,0,"Beneficial effects granted to others.","Cloud Strife gains the effect of Shock Spikes."
104,47,65535,16,7,14,0,"Detrimental effects inflicted on others.","  Cloud Strife suffers the effect of Amnesia."
105,48,65535,16,7,15,0,"Beneficial effects on others ending.","Cloud Strife loses the effect of Shock Spikes."
106,49,65535,16,7,16,0,"Detrimental effects on others ending.","Cloud Strife recovers from the effect of Amnesia."
107,0,0,0,0,0,0,"",""
108,0,0,0,0,0,0,"",""
109,0,0,0,0,0,0,"",""
110,0,0,0,0,0,0,"",""
111,41,32,65535,8,1,2,"Damage dealt by engaged enemies.","The Shadow Lord hits you for 9999 damage."
112,42,32,65535,8,2,2,"Failed attacks by engaged enemies.","The Shadow Lord misses you."
113,43,32,65535,8,3,2,"Actions initiated by engaged enemies.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
114,44,32,65535,8,4,2,"Items used by engaged enemies.","The Shadow Lord readies a mega-elixir.␍The Shadow Lord cancels the use of the mega-elixir."
115,45,32,65535,8,5,2,"Effects of healing spells cast by engaged enemies.","  The Shadow Lord recovers 9999 HP."
116,46,32,65535,8,6,2,"Beneficial effects granted by engaged enemies.","  The Shadow Lord gains the effect of Protect VII."
117,47,32,65535,8,7,2,"Detrimental effects inflicted by engaged enemies.","  You suffer the effect of Amnesia."
118,41,65535,32,8,8,2,"Damage engaged enemies are dealt.","You hit the Shadow Lord for 2 damage."
119,42,65535,32,8,9,2,"Failed attacks on engaged enemies.","You miss the Shadow Lord."
120,43,65535,32,8,10,2,"Actions used on engaged enemies.","You begin casting Stone.␍You cancel Stone."
121,44,65535,32,8,11,2,"Items used on engaged enemies.","You ready a tuft of phoenix down.␍You cancel the use of the tuft of phoenix down."
122,45,65535,32,8,12,2,"Effects of healing spells cast on engaged enemies.","  The Shadow Lord recovers 9999 HP."
123,46,65535,32,8,13,2,"Beneficial effects granted to engaged enemies.","  The Shadow Lord gains the effect of Protect VII."
124,47,65535,32,8,14,2,"Detrimental effects inflicted on engaged enemies.","  The Shadow Lord suffers the effect of Rasp."
125,48,65535,32,8,15,2,"Beneficial effects on engaged enemies ending.","The Shadow Lord loses the effect of Protect VII."
126,49,65535,32,8,16,2,"Detrimental effects on engaged enemies ending.","The Shadow Lord recovers from the effect of Rasp."
127,0,0,0,0,0,0,"",""
128,0,0,0,0,0,0,"",""
129,0,0,0,0,0,0,"",""
130,0,0,0,0,0,0,"",""
131,41,64,65535,9,1,0,"Damage dealt by unengaged enemies.","The Shadow Lord hits Tifa Lockhart for 9999 damage."
132,42,64,65535,9,2,0,"Failed attacks by unengaged enemies.","The Shadow Lord misses Tifa Lockhart."
133,43,64,65535,9,3,0,"Actions initiated by unengaged enemies.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
134,44,64,65535,9,4,0,"Items used by unengaged enemies.","The Shadow Lord readies a mega-elixir.␍The Shadow Lord cancels the use of the mega-elixir."
135,45,64,65535,9,5,0,"Effects of healing spells cast by unengaged enemies.","  The Shadow Lord recovers 9999 HP."
136,46,64,65535,9,6,0,"Beneficial effects granted by unengaged enemies.","  The Shadow Lord gains the effect of Protect VII."
137,47,64,65535,9,7,0,"Detrimental effects inflicted by unengaged enemies.","  Tifa Lockhart suffers the effect of Amnesia."
138,41,65535,64,9,8,0,"Damage unengaged enemies are dealt.","Tifa Lockhart hits the Shadow Lord for 2 damage."
139,42,65535,64,9,9,0,"Failed attacks on unengaged enemies.","Tifa Lockhart misses the Shadow Lord."
140,43,65535,64,9,10,0,"Actions used on unengaged enemies.","Tifa Lockhart begins casting Stone.␍Tifa Lockhart cancels Stone."
141,44,65535,64,9,11,0,"Items used on unengaged enemies.","Tifa Lockhart readies a tuft of phoenix down.␍Tifa Lockhart cancels the use of the tuft of phoenix down."
142,45,65535,64,9,12,0,"Effects of healing spells cast on unengaged enemies.","  The Shadow Lord recovers 9999 HP."
143,46,65535,64,9,13,0,"Beneficial effects granted to unengaged enemies.","The Shadow Lord gains the effect of Protect VII."
144,47,65535,64,9,14,0,"Detrimental effects inflicted on unengaged enemies.","The Shadow Lord suffers the effect of Rasp."
145,48,65535,64,9,15,0,"Beneficial effects on unengaged enemies ending.","The Shadow Lord loses the effect of Protect VII."
146,49,65535,64,9,16,0,"Detrimental effects on unengaged enemies ending.","The Shadow Lord recovers from the effect of Rasp."
147,0,0,0,0,0,0,"",""
148,0,0,0,0,0,0,"",""
149,0,0,0,0,0,0,"",""
150,0,0,0,0,0,0,"",""
151,41,8,65535,6,1,0,"Damage dealt by alliance members.","Ramza Beoulve hits the little ladybug for 2 damage."
152,42,8,65535,6,2,0,"Failed attacks by alliance members.","Ramza Beoulve misses the little ladybug."
153,43,8,65535,6,3,0,"Actions initiated by alliance members.","Ramza Beoulve begins casting Stone.␍Ramza Beoulve cancels Stone."
154,44,8,65535,6,4,0,"Items used by alliance members.","Ramza Beoulve readies a tuft of phoenix down.␍Ramza Beoulve cancels the use of the tuft of phoenix down."
155,45,8,65535,6,5,0,"Effects of healing spells cast by alliance members.","Ramza Beoulve recovers 7 HP."
156,46,8,65535,6,6,0,"Beneficial effects granted by alliance members.","Ramza Beoulve gains the effect of Protect."
157,47,8,65535,6,7,0,"Detrimental effects inflicted by alliance members.","  The Shadow Lord suffers the effect of Rasp."
158,41,65535,8,6,8,0,"Damage alliance members are dealt.","The Shadow Lord hits Ramza Beoulve for 9999 damage."
159,42,65535,8,6,9,0,"Failed attacks on alliance members.","The Shadow Lord misses Ramza Beoulve."
160,43,65535,8,6,10,0,"Actions used on alliance members.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
161,44,65535,8,6,11,0,"Items used on alliance members.","Ramza Beoulve readies a tuft of phoenix down.␍Ramza Beoulve cancels the use of the tuft of phoenix down."
162,45,65535,8,6,12,0,"Effects of healing spells cast on alliance members.","  Ramza Beoulve recovers 7 HP."
163,46,65535,8,6,13,0,"Beneficial effects granted to alliance members.","  Ramza Beoulve gains the effect of Shock Spikes."
164,47,65535,8,6,14,0,"Detrimental effects inflicted on alliance members.","  Ramza Beoulve suffers the effect of Amnesia."
165,48,65535,8,6,15,0,"Beneficial effects on alliance members ending.","Ramza Beoulve loses the effect of Shock Spikes."
166,49,65535,8,6,16,0,"Detrimental effects on alliance members ending.","Ramza Beoulve recovers from the effect of Amnesia."
167,0,0,0,0,0,0,"",""
168,0,0,0,0,0,0,"",""
169,0,0,0,0,0,0,"",""
170,0,0,0,0,0,0,"",""
171,41,128,65535,10,1,2,"Damage dealt by friendly NPCs.","Agrias Oaks hits the little ladybug for 2 damage."
172,42,128,65535,10,2,2,"Failed attacks by friendly NPCs.","Agrias Oaks misses the little ladybug."
173,43,128,65535,10,3,2,"Actions initiated by friendly NPCs.","Agrias Oaks begins casting Stone.␍Agrias Oaks cancels Stone."
174,44,128,65535,10,4,2,"Items used by friendly NPCs.","Agrias Oaks readies a tuft of phoenix down.␍Agrias Oaks cancels the use of the tuft of phoenix down."
175,45,128,65535,10,5,2,"Effects of healing spells cast by friendly NPCs.","  Agrias Oaks recovers 7 HP."
176,46,128,65535,10,6,2,"Beneficial effects granted by friendly NPCs.","  Agrias Oaks gains the effect of Protect."
177,47,128,65535,10,7,2,"Detrimental effects inflicted by friendly NPCs.","  The Shadow Lord suffers the effect of Rasp."
178,41,65535,128,10,8,2,"Damage friendly NPCs are dealt.","The Shadow Lord hits Agrias Oaks for 9999 damage."
179,42,65535,128,10,9,2,"Failed attacks on friendly NPCs.","The Shadow Lord misses Agrias Oaks."
180,43,65535,128,10,10,2,"Actions used on friendly NPCs.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
181,44,65535,128,10,11,2,"Items used on friendly NPCs.","Agrias Oaks readies a tuft of phoenix down.␍Agrias Oaks cancels the use of the tuft of phoenix down."
182,45,65535,128,10,12,2,"Effects of healing spells cast on friendly NPCs.","  Agrias Oaks recovers 7 HP."
183,46,65535,128,10,13,2,"Beneficial effects granted to friendly NPCs.","  Agrias Oaks gains the effect of Shock Spikes."
184,47,65535,128,10,14,2,"Detrimental effects inflicted on friendly NPCs.","  Agrias Oaks suffers the effect of Amnesia."
185,48,65535,128,10,15,2,"Beneficial effects on friendly NPCs ending.","Agrias Oaks loses the effect of Shock Spikes."
186,49,65535,128,10,16,2,"Detrimental effects on friendly NPCs ending.","Agrias Oaks recovers from the effect of Amnesia."
187,0,0,0,0,0,0,"",""
188,0,0,0,0,0,0,"",""
189,0,0,0,0,0,0,"",""
190,0,0,0,0,0,0,"",""
191,41,256,65535,11,1,2,"Damage dealt by your pets and companions.","Boco hits the little ladybug for 2 damage."
192,42,256,65535,11,2,2,"Failed attacks by your pets and companions.","Boco misses the little ladybug."
193,43,256,65535,11,3,2,"Actions initiated by your pets and companions.","Boco begins casting Stone.␍Boco cancels Stone."
194,44,256,65535,11,4,2,"Items used by your pets and companions.","Boco readies a tuft of phoenix down.␍Boco cancels the use of the tuft of phoenix down."
195,45,256,65535,11,5,2,"Effects of healing spells cast by your pets and companions.","  Boco recovers 7 HP."
196,46,256,65535,11,6,2,"Beneficial effects granted by your pets and companions.","  Boco gains the effect of Protect."
197,47,256,65535,11,7,2,"Detrimental effects inflicted by your pets and companions.","  The Shadow Lord suffers the effect of Rasp."
198,41,65535,256,11,8,2,"Damage your pets and companions are dealt.","The Shadow Lord hits Boco for 9999 damage."
199,42,65535,256,11,9,2,"Failed attacks on your pets and companions.","The Shadow Lord misses Boco."
200,43,65535,256,11,10,2,"Actions used on your pets and companions.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
201,44,65535,256,11,11,2,"Items used on your pets and companions.","Boco readies a tuft of phoenix down.␍Boco cancels the use of the tuft of phoenix down."
202,45,65535,256,11,12,2,"Effects of healing spells cast on your pets and companions.","  Boco recovers 7 HP."
203,46,65535,256,11,13,2,"Beneficial effects granted to your pets and companions.","  Boco gains the effect of Shock Spikes."
204,47,65535,256,11,14,2,"Detrimental effects inflicted on your pets and companions.","  Boco suffers the effect of Amnesia."
205,48,65535,256,11,15,2,"Beneficial effects on your pets and companions ending.","Boco loses the effect of Shock Spikes."
206,49,65535,256,11,16,2,"Detrimental effects on your pets and companions ending.","Boco recovers from the effect of Amnesia."
207,0,0,0,0,0,0,"",""
208,0,0,0,0,0,0,"",""
209,0,0,0,0,0,0,"",""
210,0,0,0,0,0,0,"",""
211,41,512,65535,12,1,2,"Damage dealt by party members' pets and companions.","Boco hits the little ladybug for 2 damage."
212,42,512,65535,12,2,2,"Failed attacks by party members' pets and companions.","Boco misses the little ladybug."
213,43,512,65535,12,3,2,"Actions initiated by party members' pets and companions.","Boco begins casting Stone.␍Boco cancels Stone."
214,44,512,65535,12,4,2,"Items used by party members' pets and companions.","Boco readies a tuft of phoenix down.␍Boco cancels the use of the tuft of phoenix down."
215,45,512,65535,12,5,2,"Effects of healing spells cast by party members' pets and companions.","  Boco recovers 7 HP."
216,46,512,65535,12,6,2,"Beneficial effects granted by party members' pets and companions.","  Boco gains the effect of Protect."
217,47,512,65535,12,7,2,"Detrimental effects inflicted by party members' pets and companions.","  The Shadow Lord suffers the effect of Rasp."
218,41,65535,512,12,8,2,"Damage party members' pets and companions are dealt.","The Shadow Lord hits Boco for 9999 damage."
219,42,65535,512,12,9,2,"Failed attacks on party members' pets and companions.","The Shadow Lord misses Boco."
220,43,65535,512,12,10,2,"Actions used on party members' pets and companions.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
221,44,65535,512,12,11,2,"Items used on party members' pets and companions.","Boco readies a tuft of phoenix down.␍Boco cancels the use of the tuft of phoenix down."
222,45,65535,512,12,12,2,"Effects of healing spells cast on party members' pets and companions.","Boco recovers 7 HP."
223,46,65535,512,12,13,2,"Beneficial effects granted to party members' pets and companions.","Boco gains the effect of Shock Spikes."
224,47,65535,512,12,14,2,"Detrimental effects inflicted on party members' pets and companions.","  Boco suffers the effect of Amnesia."
225,48,65535,512,12,15,2,"Beneficial effects on party members' pets and companions ending.","Boco loses the effect of Shock Spikes."
226,49,65535,512,12,16,2,"Detrimental effects on party members' pets and companions ending.","Boco recovers from the effect of Amnesia."
227,0,0,0,0,0,0,"",""
228,0,0,0,0,0,0,"",""
229,0,0,0,0,0,0,"",""
230,0,0,0,0,0,0,"",""
231,41,1024,65535,13,1,0,"Damage dealt by alliance members' pets and companions.","Boco hits the little ladybug for 2 damage."
232,42,1024,65535,13,2,0,"Failed attacks by alliance members' pets and companions.","Boco misses the little ladybug."
233,43,1024,65535,13,3,0,"Actions initiated by alliance members' pets and companions.","Boco begins casting Stone.␍Boco cancels Stone."
234,44,1024,65535,13,4,0,"Items used by alliance members' pets and companions.","Boco readies a tuft of phoenix down.␍Boco cancels the use of the tuft of phoenix down."
235,45,1024,65535,13,5,0,"Effects of healing spells cast by alliance members' pets and companions.","  Boco recovers 7 HP."
236,46,1024,65535,13,6,0,"Beneficial effects granted by alliance members' pets and companions.","  Boco gains the effect of Protect."
237,47,1024,65535,13,7,0,"Detrimental effects inflicted by alliance members' pets and companions.","The Shadow Lord suffers the effect of Rasp."
238,41,65535,1024,13,8,0,"Damage alliance members' pets and companions are dealt.","The Shadow Lord hits Boco for 9999 damage."
239,42,65535,1024,13,9,0,"Failed attacks on alliance members' pets and companions.","The Shadow Lord misses Boco."
240,43,65535,1024,13,10,0,"Actions used on alliance members' pets and companions.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
241,44,65535,1024,13,11,0,"Items used on alliance members' pets and companions.","Boco readies a tuft of phoenix down.␍Boco cancels the use of the tuft of phoenix down."
242,45,65535,1024,13,12,0,"Effects of healing spells cast on alliance members' pets and companions.","  Boco recovers 7 HP."
243,46,65535,1024,13,13,0,"Beneficial effects granted to alliance members' pets and companions.","  Boco gains the effect of Shock Spikes."
244,47,65535,1024,13,14,0,"Detrimental effects inflicted on alliance members' pets and companions.","  Boco suffers the effect of Amnesia."
245,48,65535,1024,13,15,0,"Beneficial effects on alliance members' pets and companions ending.","Boco loses the effect of Shock Spikes."
246,49,65535,1024,13,16,0,"Detrimental effects on alliance members' pets and companions ending.","Boco recovers from the effect of Amnesia."
247,0,0,0,0,0,0,"",""
248,0,0,0,0,0,0,"",""
249,0,0,0,0,0,0,"",""
250,0,0,0,0,0,0,"",""
251,41,2048,65535,14,1,0,"Damage dealt by others' pets and companions.","Boco hits the little ladybug for 2 damage."
252,42,2048,65535,14,2,0,"Failed attacks by others' pets and companions.","Boco misses the little ladybug."
253,43,2048,65535,14,3,0,"Actions initiated by others' pets and companions.","Boco begins casting Stone.␍Boco cancels Stone."
254,44,2048,65535,14,4,0,"Items used by others' pets and companions.","Boco readies a tuft of phoenix down.␍Boco cancels the use of the tuft of phoenix down."
255,45,2048,65535,14,5,0,"Effects of healing spells cast by others' pets and companions.","  Boco recovers 7 HP."
256,46,2048,65535,14,6,0,"Beneficial effects granted by others' pets and companions.","  Boco gains the effect of Protect."
257,47,2048,65535,14,7,0,"Detrimental effects inflicted by others' pets and companions.","  The Shadow Lord suffers the effect of Rasp."
258,41,65535,2048,14,8,0,"Damage others' pets and companions are dealt.","The Shadow Lord hits Boco for 9999 damage."
259,42,65535,2048,14,9,0,"Failed attacks on others' pets and companions.","The Shadow Lord misses Boco."
260,43,65535,2048,14,10,0,"Actions used on others' pets and companions.","The Shadow Lord begins casting Meteor.␍The Shadow Lord cancels Meteor."
261,44,65535,2048,14,11,0,"Items used on others' pets and companions.","Boco readies a tuft of phoenix down.␍Boco cancels the use of the tuft of phoenix down."
262,45,65535,2048,14,12,0,"Effects of healing spells cast on others' pets and companions.","  Boco recovers 7 HP."
263,46,65535,2048,14,13,0,"Beneficial effects granted to others' pets and companions.","Boco gains the effect of Shock Spikes."
264,47,65535,2048,14,14,0,"Detrimental effects inflicted on others' pets and companions.","Boco suffers the effect of Amnesia."
265,48,65535,2048,14,15,0,"Beneficial effects on others' pets and companions ending.","Boco loses the effect of Shock Spikes."
266,49,65535,2048,14,16,0,"Detrimental effects on others' pets and companions ending.","Boco recovers from the effect of Amnesia."
267,0,0,0,0,0,0,"",""
268,0,0,0,0,0,0,"",""
269,0,0,0,0,0,0,"",""
270,0,0,0,0,0,0,"",""
key,0,1,2,3,4,5,6,7
#,LogKind,,,,,,Name,Example
int32,LogKind,uint16,uint16,byte,byte,byte,str,str
0,0,65535,65535,0,0,0,"None",""
1,10,65535,65535,1,1,1,"Say","Cloud Strife: Never mind..."
2,11,65535,65535,1,3,1,"Shout","Cloud Strife: Can someone give me some gil?"
3,12,65535,65535,1,4,1,"Tell",">> Cloud Strife: Nice shirt.
Tifa Lockhart >> Eyes up here, Cloud."
4,14,65535,65535,1,5,1,"Party","(Cloud Strife) Where is everybody?"
5,29,65535,65535,1,20,1,"Standard Emotes","Cloud Strife points at Bayohne."
6,28,65535,65535,1,21,1,"Custom Emotes","Cloud Strife wallows in self-pity..."
7,24,65535,65535,1,7,1,"Free Company","[FC]<Cloud Strife> Can I invite my friend, Zack?"
8,16,65535,65535,1,10,1,"Linkshell [1]","[1]<Cloud Strife> Do I have time to grab my gunblade?"
9,17,65535,65535,1,11,1,"Linkshell [2]","[2]<Cloud Strife> Do I have time to grab my gunblade?"
10,18,65535,65535,1,12,1,"Linkshell [3]","[3]<Cloud Strife> Do I have time to grab my gunblade?"
11,19,65535,65535,1,13,1,"Linkshell [4]","[4]<Cloud Strife> Do I have time to grab my gunblade?"
12,20,65535,65535,1,14,1,"Linkshell [5]","[5]<Cloud Strife> Do I have time to grab my gunblade?"
13,21,65535,65535,1,15,1,"Linkshell [6]","[6]<Cloud Strife> Do I have time to grab my gunblade?"
14,22,65535,65535,1,16,1,"Linkshell [7]","[7]<Cloud Strife> Do I have time to grab my gunblade?"
15,23,65535,65535,1,17,1,"Linkshell [8]","[8]<Cloud Strife> Do I have time to grab my gunblade?"
16,30,65535,65535,1,2,1,"Yell","Cloud Strife: Aeriiiiiith!"
17,15,65535,65535,1,6,1,"Alliance","((Cloud Strife)) All right, everyone, let's mosey."
18,27,65535,65535,1,18,1,"Novice Network","[NOVICE]<Gui(78)/>Cloud Strife: Follow me."
19,36,65535,65535,1,8,1,"PvP Team","[PvP]<Cloud Strife> There's no “I” in team!"
20,37,65535,65535,1,9,1,"Cross-world Linkshell","[CWLS]<Cloud Strife> You guys seen Hojo anywhere?"
21,57,65535,65535,2,1,1,"System Messages","You invite Cloud Strife to a party."
22,0,0,0,0,0,0,"",""
23,59,65535,65535,2,4,1,"Gathering System Messages","There are no mineral deposits or rocky outcrops in this area."
24,60,65535,65535,2,5,1,"Error Messages","Message to Cloud Strife could not be sent."
25,56,65535,65535,2,6,1,"Echo","Echo"
26,61,65535,65535,2,16,4,"NPC Dialogue","Baderon: Now off with ye. I got casks to tap."
27,62,65535,65535,2,20,1,"Loot Notices","You obtain <Color(-1)>Excalipoor</Color>."
28,64,258,65535,2,25,1,"Own Progression Messages","You attain level 51!"
29,64,2289,65535,2,27,1,"Others' Progression Messages","Cloud Strife attains level 2!"
30,65,2,65535,2,30,1,"Own Loot Messages","You roll on Need. 50!"
31,65,65532,65535,2,31,1,"Others' Loot Messages","Cloud Strife rolls on Need. 1!"
32,66,2,65535,2,35,1,"Own Synthesis Messages","You synthesize a <Color(-1)>suit of diamond armor</Color>."
33,66,28,65535,2,36,1,"Others' Synthesis Messages","Cloud Strife synthesizes a <Color(-1)>boiled egg</Color>."
34,79,65535,65535,2,49,1,"Message Book Alert","A new entry has been added to the free company estate message book."
35,67,3,65535,2,40,1,"Own Gathering Messages","You begin quarrying."
36,67,252,65535,2,41,0,"Others' Fishing Messages","Cloud Strife lands a <Color(-789517)>Nibelheim bass</Color> measuring 7 ilms!"
37,58,1807,65535,2,2,2,"Own Battle System Messages","You defeat the Shadow Lord."
38,58,2193,65535,2,3,0,"Others' Battle System Messages","Cloud Strife defeats the little ladybug."
39,68,65535,65535,2,17,1,"NPC Dialogue (Announcements)","Bremondt: Come one, come all!"
40,69,65535,65535,2,11,1,"Free Company Announcements","You adjust company hierarchy."
41,70,65535,65535,2,13,1,"Free Company Member Login Notifications","Cloud Strife has logged in."
42,64,1548,65535,2,26,1,"Party Members' Progression Messages","Cloud Strife attains level 2!"
43,71,65535,65535,2,15,1,"Retainer Sale Notifications","The ribbon you put up for sale in Ul'dah has sold for 1 gil (after fees)."
44,72,65535,65535,2,45,1,"Periodic Recruitment Notifications","Of the 12 parties currently recruiting, 3 match your search conditions."
45,73,65535,65535,2,46,1,"Sign Messages for PC Targets","You mark Cloud Strife as “Target to Ignore 1.”"
46,74,65535,65535,2,47,1,"Random Number Messages","Random! You roll a <Gui(73)/>998."
47,75,65535,65535,2,10,1,"Novice Network Notifications","Novice - You've joined the Novice Network.
There are currently 10 <Gui(78)/>mentors and 30 <Gui(77)/>new adventurers participating."
48,76,65535,65535,2,48,1,"Current Orchestrion Track Messages","<Emphasis>Under the Weight</Emphasis> is now playing."
49,77,65535,65535,2,12,1,"PvP Team Announcements","Tifa Lockhart has joined the team."
50,78,65535,65535,2,14,1,"PvP Team Member Login Notifications","Tifa Lockhart has logged in."
51,41,2,65535,4,1,2,"Damage dealt by you.","You hit the Shadow Lord for 9999 damage."
52,42,2,65535,4,2,2,"Failed attacks by you.","You miss the Shadow Lord."
53,43,2,65535,4,3,2,"Actions initiated by you.","You begin casting Flare.
You cancel Flare."
54,44,2,65535,4,4,2,"Items used by you.","You ready a tuft of phoenix down.
You cancel use of the tuft of phoenix down."
55,45,2,65535,4,5,2,"Effects of healing spells cast by you.","  Cloud Strife recovers 7 HP."
56,46,2,65535,4,6,2,"Beneficial effects granted by you.","  Cloud Strife gains the effect of Protect."
57,47,2,65535,4,7,2,"Detrimental effects inflicted by you.","  The Shadow Lord suffers the effect of Rasp."
58,41,65535,2,4,8,2,"Damage you are dealt.","The Shadow Lord hits you for 9999 damage."
59,42,65535,2,4,9,2,"Failed attacks on you.","The Shadow Lord misses you."
60,43,65535,2,4,10,2,"Actions used on you.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
61,44,65535,2,4,11,2,"Items used on you.","Cloud Strife readies a tuft of phoenix down.
Cloud Strife cancels the use of the tuft of phoenix down."
62,45,65535,2,4,12,2,"Effects of healing spells cast on you.","  You recover 411 HP."
63,46,65535,2,4,13,2,"Beneficial effects granted to you.","  You gain the effect of Stoneskin."
64,47,65535,2,4,14,2,"Detrimental effects inflicted on you.","  You suffer the effect of Bio."
65,48,65535,2,4,15,2,"Beneficial effects on you ending.","You lose the effect of Stoneskin."
66,49,65535,2,4,16,2,"Detrimental effects on you ending.","You recover from the effect of Bio."
67,0,0,0,0,0,0,"",""
68,0,0,0,0,0,0,"",""
69,0,0,0,0,0,0,"",""
70,0,0,0,0,0,0,"",""
71,41,4,65535,5,1,2,"Damage dealt by party members.","Cloud Strife hits the little ladybug for 2 damage."
72,42,4,65535,5,2,2,"Failed attacks by party members.","Cloud Strife misses the little ladybug."
73,43,4,65535,5,3,2,"Actions initiated by party members.","Cloud Strife begins casting Stone.
Cloud Strife cancels Stone."
74,44,4,65535,5,4,2,"Items used by party members.","Cloud Strife readies a tuft of phoenix down.
Cloud Strife cancels the use of the tuft of phoenix down."
75,45,4,65535,5,5,2,"Effects of healing spells cast by party members.","  Cloud Strife recovers 7 HP."
76,46,4,65535,5,6,2,"Beneficial effects granted by party members.","  Cloud Strife gains the effect of Protect."
77,47,4,65535,5,7,2,"Detrimental effects inflicted by party members.","  The Shadow Lord suffers the effect of Rasp."
78,41,65535,4,5,8,2,"Damage party members are dealt.","The Shadow Lord hits Cloud Strife for 9999 damage."
79,42,65535,4,5,9,2,"Failed attacks on party members.","The Shadow Lord misses Cloud Strife."
80,43,65535,4,5,10,2,"Actions used on party members.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
81,44,65535,4,5,11,2,"Items used on party members.","Cloud Strife readies a tuft of phoenix down.
Cloud Strife cancels the use of the tuft of phoenix down."
82,45,65535,4,5,12,2,"Effects of healing spells cast on party members.","Cloud Strife recovers 7 HP."
83,46,65535,4,5,13,2,"Beneficial effects granted to party members.","Cloud Strife gains the effect of Shock Spikes."
84,47,65535,4,5,14,2,"Detrimental effects inflicted on party members.","Cloud Strife suffers the effect of Amnesia."
85,48,65535,4,5,15,2,"Beneficial effects on party members ending.","Cloud Strife loses the effect of Shock Spikes."
86,49,65535,4,5,16,2,"Detrimental effects on party members ending.","Cloud Strife recovers from the effect of Amnesia."
87,0,0,0,0,0,0,"",""
88,0,0,0,0,0,0,"",""
89,0,0,0,0,0,0,"",""
90,0,0,0,0,0,0,"",""
91,41,16,65535,7,1,0,"Damage dealt by others.","Cloud Strife hits the little ladybug for 2 damage."
92,42,16,65535,7,2,0,"Failed attacks by others.","Cloud Strife misses the little ladybug."
93,43,16,65535,7,3,0,"Actions initiated by others.","Cloud Strife begins casting Stone.
Cloud Strife cancels Stone."
94,44,16,65535,7,4,0,"Items used by others.","Cloud Strife readies a tuft of phoenix down.
Cloud Strife cancels the use of the tuft of phoenix down."
95,45,16,65535,7,5,0,"Effects of healing spells cast by others.","  Cloud Strife recovers 7 HP."
96,46,16,65535,7,6,0,"Beneficial effects granted by others.","  Cloud Strife gains the effect of Protect."
97,47,16,65535,7,7,0,"Detrimental effects inflicted by others.","  The Shadow Lord suffers the effect of Rasp."
98,41,65535,16,7,8,0,"Damage others are dealt.","The Shadow Lord hits Cloud Strife for 9999 damage."
99,42,65535,16,7,9,0,"Failed attacks on others.","The Shadow Lord misses Cloud Strife."
100,43,65535,16,7,10,0,"Actions used on others.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
101,44,65535,16,7,11,0,"Items used on others.","Cloud Strife readies a tuft of phoenix down.
Cloud Strife cancels the use of the tuft of phoenix down."
102,45,65535,16,7,12,0,"Effects of healing spells cast on others.","  Cloud Strife recovers 7 HP."
103,46,65535,16,7,13,0,"Beneficial effects granted to others.","  Cloud Strife gains the effect of Shock Spikes."
104,47,65535,16,7,14,0,"Detrimental effects inflicted on others.","  Cloud Strife suffers the effect of Amnesia."
105,48,65535,16,7,15,0,"Beneficial effects on others ending.","Cloud Strife loses the effect of Shock Spikes."
106,49,65535,16,7,16,0,"Detrimental effects on others ending.","Cloud Strife recovers from the effect of Amnesia."
107,0,0,0,0,0,0,"",""
108,0,0,0,0,0,0,"",""
109,0,0,0,0,0,0,"",""
110,0,0,0,0,0,0,"",""
111,41,32,65535,8,1,2,"Damage dealt by engaged enemies.","The Shadow Lord hits you for 9999 damage."
112,42,32,65535,8,2,2,"Failed attacks by engaged enemies.","The Shadow Lord misses you."
113,43,32,65535,8,3,2,"Actions initiated by engaged enemies.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
114,44,32,65535,8,4,2,"Items used by engaged enemies.","The Shadow Lord readies a mega-elixir.
The Shadow Lord cancels the use of the mega-elixir."
115,45,32,65535,8,5,2,"Effects of healing spells cast by engaged enemies.","The Shadow Lord recovers 9999 HP."
116,46,32,65535,8,6,2,"Beneficial effects granted by engaged enemies.","The Shadow Lord gains the effect of Protect VII."
117,47,32,65535,8,7,2,"Detrimental effects inflicted by engaged enemies.","  You suffer the effect of Amnesia."
118,41,65535,32,8,8,2,"Damage engaged enemies are dealt.","You hit the Shadow Lord for 2 damage."
119,42,65535,32,8,9,2,"Failed attacks on engaged enemies.","You miss the Shadow Lord."
120,43,65535,32,8,10,2,"Actions used on engaged enemies.","You begin casting Stone.
You cancel Stone."
121,44,65535,32,8,11,2,"Items used on engaged enemies.","You ready a tuft of phoenix down.
You cancel the use of the tuft of phoenix down."
122,45,65535,32,8,12,2,"Effects of healing spells cast on engaged enemies.","  The Shadow Lord recovers 9999 HP."
123,46,65535,32,8,13,2,"Beneficial effects granted to engaged enemies.","  The Shadow Lord gains the effect of Protect VII."
124,47,65535,32,8,14,2,"Detrimental effects inflicted on engaged enemies.","  The Shadow Lord suffers the effect of Rasp."
125,48,65535,32,8,15,2,"Beneficial effects on engaged enemies ending.","The Shadow Lord loses the effect of Protect VII."
126,49,65535,32,8,16,2,"Detrimental effects on engaged enemies ending.","The Shadow Lord recovers from the effect of Rasp."
127,0,0,0,0,0,0,"",""
128,0,0,0,0,0,0,"",""
129,0,0,0,0,0,0,"",""
130,0,0,0,0,0,0,"",""
131,41,64,65535,9,1,0,"Damage dealt by unengaged enemies.","The Shadow Lord hits Tifa Lockhart for 9999 damage."
132,42,64,65535,9,2,0,"Failed attacks by unengaged enemies.","The Shadow Lord misses Tifa Lockhart."
133,43,64,65535,9,3,0,"Actions initiated by unengaged enemies.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
134,44,64,65535,9,4,0,"Items used by unengaged enemies.","The Shadow Lord readies a mega-elixir.
The Shadow Lord cancels the use of the mega-elixir."
135,45,64,65535,9,5,0,"Effects of healing spells cast by unengaged enemies.","The Shadow Lord recovers 9999 HP."
136,46,64,65535,9,6,0,"Beneficial effects granted by unengaged enemies.","The Shadow Lord gains the effect of Protect VII."
137,47,64,65535,9,7,0,"Detrimental effects inflicted by unengaged enemies.","  Tifa Lockhart suffers the effect of Amnesia."
138,41,65535,64,9,8,0,"Damage unengaged enemies are dealt.","Tifa Lockhart hits the Shadow Lord for 2 damage."
139,42,65535,64,9,9,0,"Failed attacks on unengaged enemies.","Tifa Lockhart misses the Shadow Lord."
140,43,65535,64,9,10,0,"Actions used on unengaged enemies.","Tifa Lockhart begins casting Stone.
Tifa Lockhart cancels Stone."
141,44,65535,64,9,11,0,"Items used on unengaged enemies.","Tifa Lockhart readies a tuft of phoenix down.
Tifa Lockhart cancels the use of the tuft of phoenix down."
142,45,65535,64,9,12,0,"Effects of healing spells cast on unengaged enemies.","  The Shadow Lord recovers 9999 HP."
143,46,65535,64,9,13,0,"Beneficial effects granted to unengaged enemies.","  The Shadow Lord gains the effect of Protect VII."
144,47,65535,64,9,14,0,"Detrimental effects inflicted on unengaged enemies.","  The Shadow Lord suffers the effect of Rasp."
145,48,65535,64,9,15,0,"Beneficial effects on unengaged enemies ending.","The Shadow Lord loses the effect of Protect VII."
146,49,65535,64,9,16,0,"Detrimental effects on unengaged enemies ending.","The Shadow Lord recovers from the effect of Rasp."
147,0,0,0,0,0,0,"",""
148,0,0,0,0,0,0,"",""
149,0,0,0,0,0,0,"",""
150,0,0,0,0,0,0,"",""
151,41,8,65535,6,1,0,"Damage dealt by alliance members.","Ramza Beoulve hits the little ladybug for 2 damage."
152,42,8,65535,6,2,0,"Failed attacks by alliance members.","Ramza Beoulve misses the little ladybug."
153,43,8,65535,6,3,0,"Actions initiated by alliance members.","Ramza Beoulve begins casting Stone.
Ramza Beoulve cancels Stone."
154,44,8,65535,6,4,0,"Items used by alliance members.","Ramza Beoulve readies a tuft of phoenix down.
Ramza Beoulve cancels the use of the tuft of phoenix down."
155,45,8,65535,6,5,0,"Effects of healing spells cast by alliance members.","  Ramza Beoulve recovers 7 HP."
156,46,8,65535,6,6,0,"Beneficial effects granted by alliance members.","  Ramza Beoulve gains the effect of Protect."
157,47,8,65535,6,7,0,"Detrimental effects inflicted by alliance members.","  The Shadow Lord suffers the effect of Rasp."
158,41,65535,8,6,8,0,"Damage alliance members are dealt.","The Shadow Lord hits Ramza Beoulve for 9999 damage."
159,42,65535,8,6,9,0,"Failed attacks on alliance members.","The Shadow Lord misses Ramza Beoulve."
160,43,65535,8,6,10,0,"Actions used on alliance members.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
161,44,65535,8,6,11,0,"Items used on alliance members.","Ramza Beoulve readies a tuft of phoenix down.
Ramza Beoulve cancels the use of the tuft of phoenix down."
162,45,65535,8,6,12,0,"Effects of healing spells cast on alliance members.","  Ramza Beoulve recovers 7 HP."
163,46,65535,8,6,13,0,"Beneficial effects granted to alliance members.","  Ramza Beoulve gains the effect of Shock Spikes."
164,47,65535,8,6,14,0,"Detrimental effects inflicted on alliance members.","  Ramza Beoulve suffers the effect of Amnesia."
165,48,65535,8,6,15,0,"Beneficial effects on alliance members ending.","Ramza Beoulve loses the effect of Shock Spikes."
166,49,65535,8,6,16,0,"Detrimental effects on alliance members ending.","Ramza Beoulve recovers from the effect of Amnesia."
167,0,0,0,0,0,0,"",""
168,0,0,0,0,0,0,"",""
169,0,0,0,0,0,0,"",""
170,0,0,0,0,0,0,"",""
171,41,128,65535,10,1,2,"Damage dealt by friendly NPCs.","Agrias Oaks hits the little ladybug for 2 damage."
172,42,128,65535,10,2,2,"Failed attacks by friendly NPCs.","Agrias Oaks misses the little ladybug."
173,43,128,65535,10,3,2,"Actions initiated by friendly NPCs.","Agrias Oaks begins casting Stone.
Agrias Oaks cancels Stone."
174,44,128,65535,10,4,2,"Items used by friendly NPCs.","Agrias Oaks readies a tuft of phoenix down.
Agrias Oaks cancels the use of the tuft of phoenix down."
175,45,128,65535,10,5,2,"Effects of healing spells cast by friendly NPCs.","  Agrias Oaks recovers 7 HP."
176,46,128,65535,10,6,2,"Beneficial effects granted by friendly NPCs.","  Agrias Oaks gains the effect of Protect."
177,47,128,65535,10,7,2,"Detrimental effects inflicted by friendly NPCs.","  The Shadow Lord suffers the effect of Rasp."
178,41,65535,128,10,8,2,"Damage friendly NPCs are dealt.","The Shadow Lord hits Agrias Oaks for 9999 damage."
179,42,65535,128,10,9,2,"Failed attacks on friendly NPCs.","The Shadow Lord misses Agrias Oaks."
180,43,65535,128,10,10,2,"Actions used on friendly NPCs.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
181,44,65535,128,10,11,2,"Items used on friendly NPCs.","Agrias Oaks readies a tuft of phoenix down.
Agrias Oaks cancels the use of the tuft of phoenix down."
182,45,65535,128,10,12,2,"Effects of healing spells cast on friendly NPCs.","  Agrias Oaks recovers 7 HP."
183,46,65535,128,10,13,2,"Beneficial effects granted to friendly NPCs.","  Agrias Oaks gains the effect of Shock Spikes."
184,47,65535,128,10,14,2,"Detrimental effects inflicted on friendly NPCs.","  Agrias Oaks suffers the effect of Amnesia."
185,48,65535,128,10,15,2,"Beneficial effects on friendly NPCs ending.","Agrias Oaks loses the effect of Shock Spikes."
186,49,65535,128,10,16,2,"Detrimental effects on friendly NPCs ending.","Agrias Oaks recovers from the effect of Amnesia."
187,0,0,0,0,0,0,"",""
188,0,0,0,0,0,0,"",""
189,0,0,0,0,0,0,"",""
190,0,0,0,0,0,0,"",""
191,41,256,65535,11,1,2,"Damage dealt by your pets and companions.","Boco hits the little ladybug for 2 damage."
192,42,256,65535,11,2,2,"Failed attacks by your pets and companions.","Boco misses the little ladybug."
193,43,256,65535,11,3,2,"Actions initiated by your pets and companions.","Boco begins casting Stone.
Boco cancels Stone."
194,44,256,65535,11,4,2,"Items used by your pets and companions.","Boco readies a tuft of phoenix down.
Boco cancels the use of the tuft of phoenix down."
195,45,256,65535,11,5,2,"Effects of healing spells cast by your pets and companions.","  Boco recovers 7 HP."
196,46,256,65535,11,6,2,"Beneficial effects granted by your pets and companions.","  Boco gains the effect of Protect."
197,47,256,65535,11,7,2,"Detrimental effects inflicted by your pets and companions.","  The Shadow Lord suffers the effect of Rasp."
198,41,65535,256,11,8,2,"Damage your pets and companions are dealt.","The Shadow Lord hits Boco for 9999 damage."
199,42,65535,256,11,9,2,"Failed attacks on your pets and companions.","The Shadow Lord misses Boco."
200,43,65535,256,11,10,2,"Actions used on your pets and companions.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
201,44,65535,256,11,11,2,"Items used on your pets and companions.","Boco readies a tuft of phoenix down.
Boco cancels the use of the tuft of phoenix down."
202,45,65535,256,11,12,2,"Effects of healing spells cast on your pets and companions.","  Boco recovers 7 HP."
203,46,65535,256,11,13,2,"Beneficial effects granted to your pets and companions.","Boco gains the effect of Shock Spikes."
204,47,65535,256,11,14,2,"Detrimental effects inflicted on your pets and companions.","  Boco suffers the effect of Amnesia."
205,48,65535,256,11,15,2,"Beneficial effects on your pets and companions ending.","Boco loses the effect of Shock Spikes."
206,49,65535,256,11,16,2,"Detrimental effects on your pets and companions ending.","Boco recovers from the effect of Amnesia."
207,0,0,0,0,0,0,"",""
208,0,0,0,0,0,0,"",""
209,0,0,0,0,0,0,"",""
210,0,0,0,0,0,0,"",""
211,41,512,65535,12,1,2,"Damage dealt by party members' pets and companions.","Boco hits the little ladybug for 2 damage."
212,42,512,65535,12,2,2,"Failed attacks by party members' pets and companions.","Boco misses the little ladybug."
213,43,512,65535,12,3,2,"Actions initiated by party members' pets and companions.","Boco begins casting Stone.
Boco cancels Stone."
214,44,512,65535,12,4,2,"Items used by party members' pets and companions.","Boco readies a tuft of phoenix down.
Boco cancels the use of the tuft of phoenix down."
215,45,512,65535,12,5,2,"Effects of healing spells cast by party members' pets and companions.","Boco recovers 7 HP."
216,46,512,65535,12,6,2,"Beneficial effects granted by party members' pets and companions.","Boco gains the effect of Protect."
217,47,512,65535,12,7,2,"Detrimental effects inflicted by party members' pets and companions.","  The Shadow Lord suffers the effect of Rasp."
218,41,65535,512,12,8,2,"Damage party members' pets and companions are dealt.","The Shadow Lord hits Boco for 9999 damage."
219,42,65535,512,12,9,2,"Failed attacks on party members' pets and companions.","The Shadow Lord misses Boco."
220,43,65535,512,12,10,2,"Actions used on party members' pets and companions.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
221,44,65535,512,12,11,2,"Items used on party members' pets and companions.","Boco readies a tuft of phoenix down.
Boco cancels the use of the tuft of phoenix down."
222,45,65535,512,12,12,2,"Effects of healing spells cast on party members' pets and companions.","  Boco recovers 7 HP."
223,46,65535,512,12,13,2,"Beneficial effects granted to party members' pets and companions.","  Boco gains the effect of Shock Spikes."
224,47,65535,512,12,14,2,"Detrimental effects inflicted on party members' pets and companions.","  Boco suffers the effect of Amnesia."
225,48,65535,512,12,15,2,"Beneficial effects on party members' pets and companions ending.","Boco loses the effect of Shock Spikes."
226,49,65535,512,12,16,2,"Detrimental effects on party members' pets and companions ending.","Boco recovers from the effect of Amnesia."
227,0,0,0,0,0,0,"",""
228,0,0,0,0,0,0,"",""
229,0,0,0,0,0,0,"",""
230,0,0,0,0,0,0,"",""
231,41,1024,65535,13,1,0,"Damage dealt by alliance members' pets and companions.","Boco hits the little ladybug for 2 damage."
232,42,1024,65535,13,2,0,"Failed attacks by alliance members' pets and companions.","Boco misses the little ladybug."
233,43,1024,65535,13,3,0,"Actions initiated by alliance members' pets and companions.","Boco begins casting Stone.
Boco cancels Stone."
234,44,1024,65535,13,4,0,"Items used by alliance members' pets and companions.","Boco readies a tuft of phoenix down.
Boco cancels the use of the tuft of phoenix down."
235,45,1024,65535,13,5,0,"Effects of healing spells cast by alliance members' pets and companions.","  Boco recovers 7 HP."
236,46,1024,65535,13,6,0,"Beneficial effects granted by alliance members' pets and companions.","  Boco gains the effect of Protect."
237,47,1024,65535,13,7,0,"Detrimental effects inflicted by alliance members' pets and companions.","  The Shadow Lord suffers the effect of Rasp."
238,41,65535,1024,13,8,0,"Damage alliance members' pets and companions are dealt.","The Shadow Lord hits Boco for 9999 damage."
239,42,65535,1024,13,9,0,"Failed attacks on alliance members' pets and companions.","The Shadow Lord misses Boco."
240,43,65535,1024,13,10,0,"Actions used on alliance members' pets and companions.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
241,44,65535,1024,13,11,0,"Items used on alliance members' pets and companions.","Boco readies a tuft of phoenix down.
Boco cancels the use of the tuft of phoenix down."
242,45,65535,1024,13,12,0,"Effects of healing spells cast on alliance members' pets and companions.","  Boco recovers 7 HP."
243,46,65535,1024,13,13,0,"Beneficial effects granted to alliance members' pets and companions.","  Boco gains the effect of Shock Spikes."
244,47,65535,1024,13,14,0,"Detrimental effects inflicted on alliance members' pets and companions.","  Boco suffers the effect of Amnesia."
245,48,65535,1024,13,15,0,"Beneficial effects on alliance members' pets and companions ending.","Boco loses the effect of Shock Spikes."
246,49,65535,1024,13,16,0,"Detrimental effects on alliance members' pets and companions ending.","Boco recovers from the effect of Amnesia."
247,0,0,0,0,0,0,"",""
248,0,0,0,0,0,0,"",""
249,0,0,0,0,0,0,"",""
250,0,0,0,0,0,0,"",""
251,41,2048,65535,14,1,0,"Damage dealt by others' pets and companions.","Boco hits the little ladybug for 2 damage."
252,42,2048,65535,14,2,0,"Failed attacks by others' pets and companions.","Boco misses the little ladybug."
253,43,2048,65535,14,3,0,"Actions initiated by others' pets and companions.","Boco begins casting Stone.
Boco cancels Stone."
254,44,2048,65535,14,4,0,"Items used by others' pets and companions.","Boco readies a tuft of phoenix down.
Boco cancels the use of the tuft of phoenix down."
255,45,2048,65535,14,5,0,"Effects of healing spells cast by others' pets and companions.","  Boco recovers 7 HP."
256,46,2048,65535,14,6,0,"Beneficial effects granted by others' pets and companions.","  Boco gains the effect of Protect."
257,47,2048,65535,14,7,0,"Detrimental effects inflicted by others' pets and companions.","  The Shadow Lord suffers the effect of Rasp."
258,41,65535,2048,14,8,0,"Damage others' pets and companions are dealt.","The Shadow Lord hits Boco for 9999 damage."
259,42,65535,2048,14,9,0,"Failed attacks on others' pets and companions.","The Shadow Lord misses Boco."
260,43,65535,2048,14,10,0,"Actions used on others' pets and companions.","The Shadow Lord begins casting Meteor.
The Shadow Lord cancels Meteor."
261,44,65535,2048,14,11,0,"Items used on others' pets and companions.","Boco readies a tuft of phoenix down.
Boco cancels the use of the tuft of phoenix down."
262,45,65535,2048,14,12,0,"Effects of healing spells cast on others' pets and companions.","  Boco recovers 7 HP."
263,46,65535,2048,14,13,0,"Beneficial effects granted to others' pets and companions.","  Boco gains the effect of Shock Spikes."
264,47,65535,2048,14,14,0,"Detrimental effects inflicted on others' pets and companions.","  Boco suffers the effect of Amnesia."
265,48,65535,2048,14,15,0,"Beneficial effects on others' pets and companions ending.","Boco loses the effect of Shock Spikes."
266,49,65535,2048,14,16,0,"Detrimental effects on others' pets and companions ending.","Boco recovers from the effect of Amnesia."
267,0,0,0,0,0,0,"",""
268,0,0,0,0,0,0,"",""
269,0,0,0,0,0,0,"",""
270,0,0,0,0,0,0,"",""
1 key 0 1 2 3 4 5 6 7
2 # LogKind Name Example
3 int32 LogKind uint16 uint16 byte byte byte str str
4 0 0 65535 65535 0 0 0 None
5 1 10 65535 65535 1 1 1 Say Cloud Strife: Never mind...
6 2 11 65535 65535 1 3 1 Shout Cloud Strife: Can someone give me some gil?
7 3 12 65535 65535 1 4 1 Tell >> Cloud Strife: Nice shirt. Tifa Lockhart >> Eyes up here, Cloud. >> Cloud Strife: Nice shirt. Tifa Lockhart >> Eyes up here, Cloud.
8 4 14 65535 65535 1 5 1 Party (Cloud Strife) Where is everybody?
9 5 29 65535 65535 1 20 1 Standard Emotes Cloud Strife points at Bayohne.
10 6 28 65535 65535 1 21 1 Custom Emotes Cloud Strife wallows in self-pity...
11 7 24 65535 65535 1 7 1 Free Company [FC]<Cloud Strife> Can I invite my friend, Zack?
12 8 16 65535 65535 1 10 1 Linkshell [1] [1]<Cloud Strife> Do I have time to grab my gunblade?
13 9 17 65535 65535 1 11 1 Linkshell [2] [2]<Cloud Strife> Do I have time to grab my gunblade?
14 10 18 65535 65535 1 12 1 Linkshell [3] [3]<Cloud Strife> Do I have time to grab my gunblade?
15 11 19 65535 65535 1 13 1 Linkshell [4] [4]<Cloud Strife> Do I have time to grab my gunblade?
16 12 20 65535 65535 1 14 1 Linkshell [5] [5]<Cloud Strife> Do I have time to grab my gunblade?
17 13 21 65535 65535 1 15 1 Linkshell [6] [6]<Cloud Strife> Do I have time to grab my gunblade?
18 14 22 65535 65535 1 16 1 Linkshell [7] [7]<Cloud Strife> Do I have time to grab my gunblade?
19 15 23 65535 65535 1 17 1 Linkshell [8] [8]<Cloud Strife> Do I have time to grab my gunblade?
20 16 30 65535 65535 1 2 1 Yell Cloud Strife: Aeriiiiiith!
21 17 15 65535 65535 1 6 1 Alliance ((Cloud Strife)) All right, everyone, let's mosey.
22 18 27 65535 65535 1 18 1 Novice Network [NOVICE]<Gui(78)/>Cloud Strife: Follow me.
23 19 36 65535 65535 1 8 1 PvP Team [PvP]<Cloud Strife> There's no “I” in team!
24 20 37 65535 65535 1 9 1 Cross-world Linkshell [CWLS]<Cloud Strife> You guys seen Hojo anywhere?
25 21 57 65535 65535 2 1 1 System Messages You invite Cloud Strife to a party.
26 22 0 0 0 0 0 0
27 23 59 65535 65535 2 4 1 Gathering System Messages There are no mineral deposits or rocky outcrops in this area.
28 24 60 65535 65535 2 5 1 Error Messages Message to Cloud Strife could not be sent.
29 25 56 65535 65535 2 6 1 Echo Echo
30 26 61 65535 65535 2 16 4 NPC Dialogue Baderon: Now off with ye. I got casks to tap.
31 27 62 65535 65535 2 20 1 Loot Notices You obtain <Color(-1)>Excalipoor</Color>.
32 28 64 258 65535 2 25 1 Own Progression Messages You attain level 51!
33 29 64 2289 65535 2 27 1 Others' Progression Messages Cloud Strife attains level 2!
34 30 65 2 65535 2 30 1 Own Loot Messages You roll on Need. 50!
35 31 65 65532 65535 2 31 1 Others' Loot Messages Cloud Strife rolls on Need. 1!
36 32 66 2 65535 2 35 1 Own Synthesis Messages You synthesize a <Color(-1)>suit of diamond armor</Color>.
37 33 66 28 65535 2 36 1 Others' Synthesis Messages Cloud Strife synthesizes a <Color(-1)>boiled egg</Color>.
38 34 79 65535 65535 2 49 1 Message Book Alert A new entry has been added to the free company estate message book.
39 35 67 3 65535 2 40 1 Own Gathering Messages You begin quarrying.
40 36 67 252 65535 2 41 0 Others' Fishing Messages Cloud Strife lands a <Color(-789517)>Nibelheim bass</Color> measuring 7 ilms!
41 37 58 1807 65535 2 2 2 Own Battle System Messages You defeat the Shadow Lord.
42 38 58 2193 65535 2 3 0 Others' Battle System Messages Cloud Strife defeats the little ladybug.
43 39 68 65535 65535 2 17 1 NPC Dialogue (Announcements) Bremondt: Come one, come all!
44 40 69 65535 65535 2 11 1 Free Company Announcements You adjust company hierarchy.
45 41 70 65535 65535 2 13 1 Free Company Member Login Notifications Cloud Strife has logged in.
46 42 64 1548 65535 2 26 1 Party Members' Progression Messages Cloud Strife attains level 2!
47 43 71 65535 65535 2 15 1 Retainer Sale Notifications The ribbon you put up for sale in Ul'dah has sold for 1 gil (after fees).
48 44 72 65535 65535 2 45 1 Periodic Recruitment Notifications Of the 12 parties currently recruiting, 3 match your search conditions.
49 45 73 65535 65535 2 46 1 Sign Messages for PC Targets You mark Cloud Strife as “Target to Ignore 1.”
50 46 74 65535 65535 2 47 1 Random Number Messages Random! You roll a <Gui(73)/>998.
51 47 75 65535 65535 2 10 1 Novice Network Notifications Novice - You've joined the Novice Network. There are currently 10 <Gui(78)/>mentors and 30 <Gui(77)/>new adventurers participating. Novice - You've joined the Novice Network. There are currently 10 <Gui(78)/>mentors and 30 <Gui(77)/>new adventurers participating.
52 48 76 65535 65535 2 48 1 Current Orchestrion Track Messages <Emphasis>Under the Weight</Emphasis> is now playing.
53 49 77 65535 65535 2 12 1 PvP Team Announcements Tifa Lockhart has joined the team.
54 50 78 65535 65535 2 14 1 PvP Team Member Login Notifications Tifa Lockhart has logged in.
55 51 41 2 65535 4 1 2 Damage dealt by you. You hit the Shadow Lord for 9999 damage.
56 52 42 2 65535 4 2 2 Failed attacks by you. You miss the Shadow Lord.
57 53 43 2 65535 4 3 2 Actions initiated by you. You begin casting Flare. You cancel Flare. You begin casting Flare. You cancel Flare.
58 54 44 2 65535 4 4 2 Items used by you. You ready a tuft of phoenix down. You cancel use of the tuft of phoenix down. You ready a tuft of phoenix down. You cancel use of the tuft of phoenix down.
59 55 45 2 65535 4 5 2 Effects of healing spells cast by you.  Cloud Strife recovers 7 HP.
60 56 46 2 65535 4 6 2 Beneficial effects granted by you.  Cloud Strife gains the effect of Protect.
61 57 47 2 65535 4 7 2 Detrimental effects inflicted by you.  The Shadow Lord suffers the effect of Rasp.
62 58 41 65535 2 4 8 2 Damage you are dealt. The Shadow Lord hits you for 9999 damage.
63 59 42 65535 2 4 9 2 Failed attacks on you. The Shadow Lord misses you.
64 60 43 65535 2 4 10 2 Actions used on you. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
65 61 44 65535 2 4 11 2 Items used on you. Cloud Strife readies a tuft of phoenix down. Cloud Strife cancels the use of the tuft of phoenix down. Cloud Strife readies a tuft of phoenix down. Cloud Strife cancels the use of the tuft of phoenix down.
66 62 45 65535 2 4 12 2 Effects of healing spells cast on you.  You recover 411 HP.
67 63 46 65535 2 4 13 2 Beneficial effects granted to you.  You gain the effect of Stoneskin.
68 64 47 65535 2 4 14 2 Detrimental effects inflicted on you.  You suffer the effect of Bio.
69 65 48 65535 2 4 15 2 Beneficial effects on you ending. You lose the effect of Stoneskin.
70 66 49 65535 2 4 16 2 Detrimental effects on you ending. You recover from the effect of Bio.
71 67 0 0 0 0 0 0
72 68 0 0 0 0 0 0
73 69 0 0 0 0 0 0
74 70 0 0 0 0 0 0
75 71 41 4 65535 5 1 2 Damage dealt by party members. Cloud Strife hits the little ladybug for 2 damage.
76 72 42 4 65535 5 2 2 Failed attacks by party members. Cloud Strife misses the little ladybug.
77 73 43 4 65535 5 3 2 Actions initiated by party members. Cloud Strife begins casting Stone. Cloud Strife cancels Stone. Cloud Strife begins casting Stone. Cloud Strife cancels Stone.
78 74 44 4 65535 5 4 2 Items used by party members. Cloud Strife readies a tuft of phoenix down. Cloud Strife cancels the use of the tuft of phoenix down. Cloud Strife readies a tuft of phoenix down. Cloud Strife cancels the use of the tuft of phoenix down.
79 75 45 4 65535 5 5 2 Effects of healing spells cast by party members.  Cloud Strife recovers 7 HP.
80 76 46 4 65535 5 6 2 Beneficial effects granted by party members.  Cloud Strife gains the effect of Protect.
81 77 47 4 65535 5 7 2 Detrimental effects inflicted by party members.  The Shadow Lord suffers the effect of Rasp.
82 78 41 65535 4 5 8 2 Damage party members are dealt. The Shadow Lord hits Cloud Strife for 9999 damage.
83 79 42 65535 4 5 9 2 Failed attacks on party members. The Shadow Lord misses Cloud Strife.
84 80 43 65535 4 5 10 2 Actions used on party members. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
85 81 44 65535 4 5 11 2 Items used on party members. Cloud Strife readies a tuft of phoenix down. Cloud Strife cancels the use of the tuft of phoenix down. Cloud Strife readies a tuft of phoenix down. Cloud Strife cancels the use of the tuft of phoenix down.
86 82 45 65535 4 5 12 2 Effects of healing spells cast on party members.  Cloud Strife recovers 7 HP.
87 83 46 65535 4 5 13 2 Beneficial effects granted to party members.  Cloud Strife gains the effect of Shock Spikes.
88 84 47 65535 4 5 14 2 Detrimental effects inflicted on party members.  Cloud Strife suffers the effect of Amnesia.
89 85 48 65535 4 5 15 2 Beneficial effects on party members ending. Cloud Strife loses the effect of Shock Spikes.
90 86 49 65535 4 5 16 2 Detrimental effects on party members ending. Cloud Strife recovers from the effect of Amnesia.
91 87 0 0 0 0 0 0
92 88 0 0 0 0 0 0
93 89 0 0 0 0 0 0
94 90 0 0 0 0 0 0
95 91 41 16 65535 7 1 0 Damage dealt by others. Cloud Strife hits the little ladybug for 2 damage.
96 92 42 16 65535 7 2 0 Failed attacks by others. Cloud Strife misses the little ladybug.
97 93 43 16 65535 7 3 0 Actions initiated by others. Cloud Strife begins casting Stone. Cloud Strife cancels Stone. Cloud Strife begins casting Stone. Cloud Strife cancels Stone.
98 94 44 16 65535 7 4 0 Items used by others. Cloud Strife readies a tuft of phoenix down. Cloud Strife cancels the use of the tuft of phoenix down. Cloud Strife readies a tuft of phoenix down. Cloud Strife cancels the use of the tuft of phoenix down.
99 95 45 16 65535 7 5 0 Effects of healing spells cast by others.  Cloud Strife recovers 7 HP.
100 96 46 16 65535 7 6 0 Beneficial effects granted by others.  Cloud Strife gains the effect of Protect.
101 97 47 16 65535 7 7 0 Detrimental effects inflicted by others.  The Shadow Lord suffers the effect of Rasp.
102 98 41 65535 16 7 8 0 Damage others are dealt. The Shadow Lord hits Cloud Strife for 9999 damage.
103 99 42 65535 16 7 9 0 Failed attacks on others. The Shadow Lord misses Cloud Strife.
104 100 43 65535 16 7 10 0 Actions used on others. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
105 101 44 65535 16 7 11 0 Items used on others. Cloud Strife readies a tuft of phoenix down. Cloud Strife cancels the use of the tuft of phoenix down. Cloud Strife readies a tuft of phoenix down. Cloud Strife cancels the use of the tuft of phoenix down.
106 102 45 65535 16 7 12 0 Effects of healing spells cast on others.  Cloud Strife recovers 7 HP.
107 103 46 65535 16 7 13 0 Beneficial effects granted to others.  Cloud Strife gains the effect of Shock Spikes.
108 104 47 65535 16 7 14 0 Detrimental effects inflicted on others.  Cloud Strife suffers the effect of Amnesia.
109 105 48 65535 16 7 15 0 Beneficial effects on others ending. Cloud Strife loses the effect of Shock Spikes.
110 106 49 65535 16 7 16 0 Detrimental effects on others ending. Cloud Strife recovers from the effect of Amnesia.
111 107 0 0 0 0 0 0
112 108 0 0 0 0 0 0
113 109 0 0 0 0 0 0
114 110 0 0 0 0 0 0
115 111 41 32 65535 8 1 2 Damage dealt by engaged enemies. The Shadow Lord hits you for 9999 damage.
116 112 42 32 65535 8 2 2 Failed attacks by engaged enemies. The Shadow Lord misses you.
117 113 43 32 65535 8 3 2 Actions initiated by engaged enemies. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
118 114 44 32 65535 8 4 2 Items used by engaged enemies. The Shadow Lord readies a mega-elixir. The Shadow Lord cancels the use of the mega-elixir. The Shadow Lord readies a mega-elixir. The Shadow Lord cancels the use of the mega-elixir.
119 115 45 32 65535 8 5 2 Effects of healing spells cast by engaged enemies.  The Shadow Lord recovers 9999 HP.
120 116 46 32 65535 8 6 2 Beneficial effects granted by engaged enemies.  The Shadow Lord gains the effect of Protect VII.
121 117 47 32 65535 8 7 2 Detrimental effects inflicted by engaged enemies.  You suffer the effect of Amnesia.
122 118 41 65535 32 8 8 2 Damage engaged enemies are dealt. You hit the Shadow Lord for 2 damage.
123 119 42 65535 32 8 9 2 Failed attacks on engaged enemies. You miss the Shadow Lord.
124 120 43 65535 32 8 10 2 Actions used on engaged enemies. You begin casting Stone. You cancel Stone. You begin casting Stone. You cancel Stone.
125 121 44 65535 32 8 11 2 Items used on engaged enemies. You ready a tuft of phoenix down. You cancel the use of the tuft of phoenix down. You ready a tuft of phoenix down. You cancel the use of the tuft of phoenix down.
126 122 45 65535 32 8 12 2 Effects of healing spells cast on engaged enemies.  The Shadow Lord recovers 9999 HP.
127 123 46 65535 32 8 13 2 Beneficial effects granted to engaged enemies.  The Shadow Lord gains the effect of Protect VII.
128 124 47 65535 32 8 14 2 Detrimental effects inflicted on engaged enemies.  The Shadow Lord suffers the effect of Rasp.
129 125 48 65535 32 8 15 2 Beneficial effects on engaged enemies ending. The Shadow Lord loses the effect of Protect VII.
130 126 49 65535 32 8 16 2 Detrimental effects on engaged enemies ending. The Shadow Lord recovers from the effect of Rasp.
131 127 0 0 0 0 0 0
132 128 0 0 0 0 0 0
133 129 0 0 0 0 0 0
134 130 0 0 0 0 0 0
135 131 41 64 65535 9 1 0 Damage dealt by unengaged enemies. The Shadow Lord hits Tifa Lockhart for 9999 damage.
136 132 42 64 65535 9 2 0 Failed attacks by unengaged enemies. The Shadow Lord misses Tifa Lockhart.
137 133 43 64 65535 9 3 0 Actions initiated by unengaged enemies. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
138 134 44 64 65535 9 4 0 Items used by unengaged enemies. The Shadow Lord readies a mega-elixir. The Shadow Lord cancels the use of the mega-elixir. The Shadow Lord readies a mega-elixir. The Shadow Lord cancels the use of the mega-elixir.
139 135 45 64 65535 9 5 0 Effects of healing spells cast by unengaged enemies.  The Shadow Lord recovers 9999 HP.
140 136 46 64 65535 9 6 0 Beneficial effects granted by unengaged enemies.  The Shadow Lord gains the effect of Protect VII.
141 137 47 64 65535 9 7 0 Detrimental effects inflicted by unengaged enemies.  Tifa Lockhart suffers the effect of Amnesia.
142 138 41 65535 64 9 8 0 Damage unengaged enemies are dealt. Tifa Lockhart hits the Shadow Lord for 2 damage.
143 139 42 65535 64 9 9 0 Failed attacks on unengaged enemies. Tifa Lockhart misses the Shadow Lord.
144 140 43 65535 64 9 10 0 Actions used on unengaged enemies. Tifa Lockhart begins casting Stone. Tifa Lockhart cancels Stone. Tifa Lockhart begins casting Stone. Tifa Lockhart cancels Stone.
145 141 44 65535 64 9 11 0 Items used on unengaged enemies. Tifa Lockhart readies a tuft of phoenix down. Tifa Lockhart cancels the use of the tuft of phoenix down. Tifa Lockhart readies a tuft of phoenix down. Tifa Lockhart cancels the use of the tuft of phoenix down.
146 142 45 65535 64 9 12 0 Effects of healing spells cast on unengaged enemies.  The Shadow Lord recovers 9999 HP.
147 143 46 65535 64 9 13 0 Beneficial effects granted to unengaged enemies.  The Shadow Lord gains the effect of Protect VII.
148 144 47 65535 64 9 14 0 Detrimental effects inflicted on unengaged enemies.  The Shadow Lord suffers the effect of Rasp.
149 145 48 65535 64 9 15 0 Beneficial effects on unengaged enemies ending. The Shadow Lord loses the effect of Protect VII.
150 146 49 65535 64 9 16 0 Detrimental effects on unengaged enemies ending. The Shadow Lord recovers from the effect of Rasp.
151 147 0 0 0 0 0 0
152 148 0 0 0 0 0 0
153 149 0 0 0 0 0 0
154 150 0 0 0 0 0 0
155 151 41 8 65535 6 1 0 Damage dealt by alliance members. Ramza Beoulve hits the little ladybug for 2 damage.
156 152 42 8 65535 6 2 0 Failed attacks by alliance members. Ramza Beoulve misses the little ladybug.
157 153 43 8 65535 6 3 0 Actions initiated by alliance members. Ramza Beoulve begins casting Stone. Ramza Beoulve cancels Stone. Ramza Beoulve begins casting Stone. Ramza Beoulve cancels Stone.
158 154 44 8 65535 6 4 0 Items used by alliance members. Ramza Beoulve readies a tuft of phoenix down. Ramza Beoulve cancels the use of the tuft of phoenix down. Ramza Beoulve readies a tuft of phoenix down. Ramza Beoulve cancels the use of the tuft of phoenix down.
159 155 45 8 65535 6 5 0 Effects of healing spells cast by alliance members.  Ramza Beoulve recovers 7 HP.
160 156 46 8 65535 6 6 0 Beneficial effects granted by alliance members.  Ramza Beoulve gains the effect of Protect.
161 157 47 8 65535 6 7 0 Detrimental effects inflicted by alliance members.  The Shadow Lord suffers the effect of Rasp.
162 158 41 65535 8 6 8 0 Damage alliance members are dealt. The Shadow Lord hits Ramza Beoulve for 9999 damage.
163 159 42 65535 8 6 9 0 Failed attacks on alliance members. The Shadow Lord misses Ramza Beoulve.
164 160 43 65535 8 6 10 0 Actions used on alliance members. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
165 161 44 65535 8 6 11 0 Items used on alliance members. Ramza Beoulve readies a tuft of phoenix down. Ramza Beoulve cancels the use of the tuft of phoenix down. Ramza Beoulve readies a tuft of phoenix down. Ramza Beoulve cancels the use of the tuft of phoenix down.
166 162 45 65535 8 6 12 0 Effects of healing spells cast on alliance members.  Ramza Beoulve recovers 7 HP.
167 163 46 65535 8 6 13 0 Beneficial effects granted to alliance members.  Ramza Beoulve gains the effect of Shock Spikes.
168 164 47 65535 8 6 14 0 Detrimental effects inflicted on alliance members.  Ramza Beoulve suffers the effect of Amnesia.
169 165 48 65535 8 6 15 0 Beneficial effects on alliance members ending. Ramza Beoulve loses the effect of Shock Spikes.
170 166 49 65535 8 6 16 0 Detrimental effects on alliance members ending. Ramza Beoulve recovers from the effect of Amnesia.
171 167 0 0 0 0 0 0
172 168 0 0 0 0 0 0
173 169 0 0 0 0 0 0
174 170 0 0 0 0 0 0
175 171 41 128 65535 10 1 2 Damage dealt by friendly NPCs. Agrias Oaks hits the little ladybug for 2 damage.
176 172 42 128 65535 10 2 2 Failed attacks by friendly NPCs. Agrias Oaks misses the little ladybug.
177 173 43 128 65535 10 3 2 Actions initiated by friendly NPCs. Agrias Oaks begins casting Stone. Agrias Oaks cancels Stone. Agrias Oaks begins casting Stone. Agrias Oaks cancels Stone.
178 174 44 128 65535 10 4 2 Items used by friendly NPCs. Agrias Oaks readies a tuft of phoenix down. Agrias Oaks cancels the use of the tuft of phoenix down. Agrias Oaks readies a tuft of phoenix down. Agrias Oaks cancels the use of the tuft of phoenix down.
179 175 45 128 65535 10 5 2 Effects of healing spells cast by friendly NPCs.  Agrias Oaks recovers 7 HP.
180 176 46 128 65535 10 6 2 Beneficial effects granted by friendly NPCs.  Agrias Oaks gains the effect of Protect.
181 177 47 128 65535 10 7 2 Detrimental effects inflicted by friendly NPCs.  The Shadow Lord suffers the effect of Rasp.
182 178 41 65535 128 10 8 2 Damage friendly NPCs are dealt. The Shadow Lord hits Agrias Oaks for 9999 damage.
183 179 42 65535 128 10 9 2 Failed attacks on friendly NPCs. The Shadow Lord misses Agrias Oaks.
184 180 43 65535 128 10 10 2 Actions used on friendly NPCs. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
185 181 44 65535 128 10 11 2 Items used on friendly NPCs. Agrias Oaks readies a tuft of phoenix down. Agrias Oaks cancels the use of the tuft of phoenix down. Agrias Oaks readies a tuft of phoenix down. Agrias Oaks cancels the use of the tuft of phoenix down.
186 182 45 65535 128 10 12 2 Effects of healing spells cast on friendly NPCs.  Agrias Oaks recovers 7 HP.
187 183 46 65535 128 10 13 2 Beneficial effects granted to friendly NPCs.  Agrias Oaks gains the effect of Shock Spikes.
188 184 47 65535 128 10 14 2 Detrimental effects inflicted on friendly NPCs.  Agrias Oaks suffers the effect of Amnesia.
189 185 48 65535 128 10 15 2 Beneficial effects on friendly NPCs ending. Agrias Oaks loses the effect of Shock Spikes.
190 186 49 65535 128 10 16 2 Detrimental effects on friendly NPCs ending. Agrias Oaks recovers from the effect of Amnesia.
191 187 0 0 0 0 0 0
192 188 0 0 0 0 0 0
193 189 0 0 0 0 0 0
194 190 0 0 0 0 0 0
195 191 41 256 65535 11 1 2 Damage dealt by your pets and companions. Boco hits the little ladybug for 2 damage.
196 192 42 256 65535 11 2 2 Failed attacks by your pets and companions. Boco misses the little ladybug.
197 193 43 256 65535 11 3 2 Actions initiated by your pets and companions. Boco begins casting Stone. Boco cancels Stone. Boco begins casting Stone. Boco cancels Stone.
198 194 44 256 65535 11 4 2 Items used by your pets and companions. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down.
199 195 45 256 65535 11 5 2 Effects of healing spells cast by your pets and companions.  Boco recovers 7 HP.
200 196 46 256 65535 11 6 2 Beneficial effects granted by your pets and companions.  Boco gains the effect of Protect.
201 197 47 256 65535 11 7 2 Detrimental effects inflicted by your pets and companions.  The Shadow Lord suffers the effect of Rasp.
202 198 41 65535 256 11 8 2 Damage your pets and companions are dealt. The Shadow Lord hits Boco for 9999 damage.
203 199 42 65535 256 11 9 2 Failed attacks on your pets and companions. The Shadow Lord misses Boco.
204 200 43 65535 256 11 10 2 Actions used on your pets and companions. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
205 201 44 65535 256 11 11 2 Items used on your pets and companions. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down.
206 202 45 65535 256 11 12 2 Effects of healing spells cast on your pets and companions.  Boco recovers 7 HP.
207 203 46 65535 256 11 13 2 Beneficial effects granted to your pets and companions.  Boco gains the effect of Shock Spikes.
208 204 47 65535 256 11 14 2 Detrimental effects inflicted on your pets and companions.  Boco suffers the effect of Amnesia.
209 205 48 65535 256 11 15 2 Beneficial effects on your pets and companions ending. Boco loses the effect of Shock Spikes.
210 206 49 65535 256 11 16 2 Detrimental effects on your pets and companions ending. Boco recovers from the effect of Amnesia.
211 207 0 0 0 0 0 0
212 208 0 0 0 0 0 0
213 209 0 0 0 0 0 0
214 210 0 0 0 0 0 0
215 211 41 512 65535 12 1 2 Damage dealt by party members' pets and companions. Boco hits the little ladybug for 2 damage.
216 212 42 512 65535 12 2 2 Failed attacks by party members' pets and companions. Boco misses the little ladybug.
217 213 43 512 65535 12 3 2 Actions initiated by party members' pets and companions. Boco begins casting Stone. Boco cancels Stone. Boco begins casting Stone. Boco cancels Stone.
218 214 44 512 65535 12 4 2 Items used by party members' pets and companions. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down.
219 215 45 512 65535 12 5 2 Effects of healing spells cast by party members' pets and companions.  Boco recovers 7 HP.
220 216 46 512 65535 12 6 2 Beneficial effects granted by party members' pets and companions.  Boco gains the effect of Protect.
221 217 47 512 65535 12 7 2 Detrimental effects inflicted by party members' pets and companions.  The Shadow Lord suffers the effect of Rasp.
222 218 41 65535 512 12 8 2 Damage party members' pets and companions are dealt. The Shadow Lord hits Boco for 9999 damage.
223 219 42 65535 512 12 9 2 Failed attacks on party members' pets and companions. The Shadow Lord misses Boco.
224 220 43 65535 512 12 10 2 Actions used on party members' pets and companions. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
225 221 44 65535 512 12 11 2 Items used on party members' pets and companions. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down.
226 222 45 65535 512 12 12 2 Effects of healing spells cast on party members' pets and companions.  Boco recovers 7 HP.
227 223 46 65535 512 12 13 2 Beneficial effects granted to party members' pets and companions.  Boco gains the effect of Shock Spikes.
228 224 47 65535 512 12 14 2 Detrimental effects inflicted on party members' pets and companions.  Boco suffers the effect of Amnesia.
229 225 48 65535 512 12 15 2 Beneficial effects on party members' pets and companions ending. Boco loses the effect of Shock Spikes.
230 226 49 65535 512 12 16 2 Detrimental effects on party members' pets and companions ending. Boco recovers from the effect of Amnesia.
231 227 0 0 0 0 0 0
232 228 0 0 0 0 0 0
233 229 0 0 0 0 0 0
234 230 0 0 0 0 0 0
235 231 41 1024 65535 13 1 0 Damage dealt by alliance members' pets and companions. Boco hits the little ladybug for 2 damage.
236 232 42 1024 65535 13 2 0 Failed attacks by alliance members' pets and companions. Boco misses the little ladybug.
237 233 43 1024 65535 13 3 0 Actions initiated by alliance members' pets and companions. Boco begins casting Stone. Boco cancels Stone. Boco begins casting Stone. Boco cancels Stone.
238 234 44 1024 65535 13 4 0 Items used by alliance members' pets and companions. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down.
239 235 45 1024 65535 13 5 0 Effects of healing spells cast by alliance members' pets and companions.  Boco recovers 7 HP.
240 236 46 1024 65535 13 6 0 Beneficial effects granted by alliance members' pets and companions.  Boco gains the effect of Protect.
241 237 47 1024 65535 13 7 0 Detrimental effects inflicted by alliance members' pets and companions.  The Shadow Lord suffers the effect of Rasp.
242 238 41 65535 1024 13 8 0 Damage alliance members' pets and companions are dealt. The Shadow Lord hits Boco for 9999 damage.
243 239 42 65535 1024 13 9 0 Failed attacks on alliance members' pets and companions. The Shadow Lord misses Boco.
244 240 43 65535 1024 13 10 0 Actions used on alliance members' pets and companions. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
245 241 44 65535 1024 13 11 0 Items used on alliance members' pets and companions. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down.
246 242 45 65535 1024 13 12 0 Effects of healing spells cast on alliance members' pets and companions.  Boco recovers 7 HP.
247 243 46 65535 1024 13 13 0 Beneficial effects granted to alliance members' pets and companions.  Boco gains the effect of Shock Spikes.
248 244 47 65535 1024 13 14 0 Detrimental effects inflicted on alliance members' pets and companions.  Boco suffers the effect of Amnesia.
249 245 48 65535 1024 13 15 0 Beneficial effects on alliance members' pets and companions ending. Boco loses the effect of Shock Spikes.
250 246 49 65535 1024 13 16 0 Detrimental effects on alliance members' pets and companions ending. Boco recovers from the effect of Amnesia.
251 247 0 0 0 0 0 0
252 248 0 0 0 0 0 0
253 249 0 0 0 0 0 0
254 250 0 0 0 0 0 0
255 251 41 2048 65535 14 1 0 Damage dealt by others' pets and companions. Boco hits the little ladybug for 2 damage.
256 252 42 2048 65535 14 2 0 Failed attacks by others' pets and companions. Boco misses the little ladybug.
257 253 43 2048 65535 14 3 0 Actions initiated by others' pets and companions. Boco begins casting Stone. Boco cancels Stone. Boco begins casting Stone. Boco cancels Stone.
258 254 44 2048 65535 14 4 0 Items used by others' pets and companions. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down.
259 255 45 2048 65535 14 5 0 Effects of healing spells cast by others' pets and companions.  Boco recovers 7 HP.
260 256 46 2048 65535 14 6 0 Beneficial effects granted by others' pets and companions.  Boco gains the effect of Protect.
261 257 47 2048 65535 14 7 0 Detrimental effects inflicted by others' pets and companions.  The Shadow Lord suffers the effect of Rasp.
262 258 41 65535 2048 14 8 0 Damage others' pets and companions are dealt. The Shadow Lord hits Boco for 9999 damage.
263 259 42 65535 2048 14 9 0 Failed attacks on others' pets and companions. The Shadow Lord misses Boco.
264 260 43 65535 2048 14 10 0 Actions used on others' pets and companions. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor. The Shadow Lord begins casting Meteor. The Shadow Lord cancels Meteor.
265 261 44 65535 2048 14 11 0 Items used on others' pets and companions. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down. Boco readies a tuft of phoenix down. Boco cancels the use of the tuft of phoenix down.
266 262 45 65535 2048 14 12 0 Effects of healing spells cast on others' pets and companions.  Boco recovers 7 HP.
267 263 46 65535 2048 14 13 0 Beneficial effects granted to others' pets and companions.  Boco gains the effect of Shock Spikes.
268 264 47 65535 2048 14 14 0 Detrimental effects inflicted on others' pets and companions.  Boco suffers the effect of Amnesia.
269 265 48 65535 2048 14 15 0 Beneficial effects on others' pets and companions ending. Boco loses the effect of Shock Spikes.
270 266 49 65535 2048 14 16 0 Detrimental effects on others' pets and companions ending. Boco recovers from the effect of Amnesia.
271 267 0 0 0 0 0 0
272 268 0 0 0 0 0 0
273 269 0 0 0 0 0 0
274 270 0 0 0 0 0 0
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0,"","",""
1,"Summon your Grand Company-issued battle chocobo.","Born and bred in the city-state of Ishgard, the majority of company chocobos are geldings of the rouncey variety; however, massive destriers and miniature Belah'dian jennets are also raised to accommodate the builds of Roegadyn and␍Lalafellin riders respectively.","Chocobos are stout-␍hearted creatures, but␍they have their limits.␍ - Mimigun"
2,"","",""
3,"","",""
4,"Use the odd-shaped horn gifted to you by the wandering minstrel to call a massive goobbue to your side.","Traded for a song by the High Satrap of a distant land, the secret to taming these creatures once thought to be unbreakable was introduced to Eorzea by a mysterious wandering minstrel who journeyed through the realm in the final␍days before the Calamity.","Would that I had the␍girth of a goobbue!␍ - Nanamo Ul Namo"
5,"Five years and a realm-shaking Calamity were not enough to break the bonds between you and your loyal steed. A single whistle and he will be at your side once again.","In the five years following your sudden disappearance from the Carteneau Flats, your ever-faithful chocobo spent each waking moment galloping across the realm in search of his lost master. His myriad adventures are nothing less than fantastical␍and heartbreaking...but that is␍a story for another day.","Go find the chocobo you␍rode in on, and ride on out.␍ - Sevrin"
6,"Call into battle your suit of Garlond Ironworks-modified magitek armor.","This suit of Garlean-developed reaper-class magitek battle armor has had its original control systems purged and replaced with a new, modified core built by Cid of the Garlond Ironworks.","At last, our very own␍suit of magitek armor!␍ - Cid Garlond"
7,"","",""
8,"Summon your fleet-footed battle coeurl, trained from a pup to recognize you as a friend...not food.","Native to the jungles of the Near East, coeurls were only recently introduced to Eorzea, brought over from faraway lands such as Thavnair by Ul'dahn nobles who thought to breed them as pets. Now, but a handful of skilled tamers living in recluse on the Pearl are␍said to be able to train them.","Hey, good lookin'!␍Catch my coeurl yet?␍ - Swygrael"
9,"Summon forth a riding ahriman, bound to this realm with powerful magicks guaranteed to never fade.","Though little is known of the void and the creatures which call the extra-dimensional realm home, scholars have discovered that there is a strict hierarchy amongst voidsent consisting of twelve distinct tiers. Ahrimans are believed to fall into the fifth, making them formidable foes...␍when not enthralled by curses.","Ye'd 'ave t' be blinder'n an␍ahriman wi' an eyepatch t'␍miss the camp.␍ - Baderon Tenfingers"
10,"","",""
11,"","",""
12,"","",""
13,"","",""
14,"","",""
15,"Summon forth the single-horned steed you befriended in the Black Shroud.","Not long ago, Eorzean unicorns numbered in the thousands, and could oft be seen roaming the Coerthas highlands in great majestic herds that would render the mountains white as snow. Poaching has caused the population to decline, and if it were not for your act of kindness,␍there would be one fewer.","Your precious horses,␍they're just unicorns with␍a big empty forehead.␍ - Chief Chocowacker"
16,"","",""
17,"","",""
18,"Summon your mighty behemoth, trained from birth to carry you...not trample you underfoot like an ant.","Immediately following the Calamity, an adventurer returning to Gridania from Falcon's Nest in Coerthas claims to have happened upon a den of baby behemoths who had lost their mother. Despite objections from friends and family alike,␍she kept the beasts, eventually␍training them to serve as mounts.","Do not presume to␍provoke the behemoth to␍battle. You will die.␍ - Meurise"
19,"Summon your cavalry drake, trained by the drake whisperer of the Brotherhood of Ash.","Training a cavalry drake is a long and arduous process that begins the moment the scalekin hatches. Never allowed to see its mother, the creature is raised solely in the presence of a drake whisperer while being weaned on the incendiary glands of aged battle␍drakes to ensure it is both␍submissive and deadly.","You are as a lost kitten␍that has wandered into␍the drake's lair.␍ - Zagozz Teh"
20,"Summon your laurel goobbue, towering friend to the sylphs.","After having the moss and flowers growing upon his head pulled up and tossed aside like common weeds by a band of sylvan ne'er-do-wells, this quiet-mannered goobbue was taken in and cared for by the sylphs of Little Solace whose elders crafted for him␍a magnificent laurel with␍which to hide his scars.","Naught is as exhilarating␍as a romp through the␍forest on goobbueback.␍ - Unknown"
21,"Call into battle your gilded suit of magitek armor. Its golden coating serves to resist magicks while impressing members of the opposite sex.","It only took a few heated skirmishes with the allied city-states for Garlemald to realize that the magicks wielded by the realm's mages were too much for even the thickest of magitek armor plating. Alloyed gilding has since been discovered to dampen the␍effects of elemental charges␍and is now standard issue.","You ditched your magitek␍armor!? Fool of a Lalafell!␍ - Biggs"
22,"Summon forth the single-horned steed with a temperament as black as his coat.","While it is no secret that it was the enigmatic Ascians who provided the beast tribes with nightmares, their reasons for doing so remain shrouded in mystery. Otherwise untamable, the single piercing tone of a magicked whistle is the only method known to soothe␍the savage beasts.","See the nightmare for␍reality, and ready thyself␍for the coming chaos!␍ - Urianger"
23,"","",""
24,"","",""
25,"Summon forth your fat chocobo mount. Take care that there is sufficient room for his ample girth.","Playfully described by some as “large and in charge,” in truth, when summoned, this gluttonous gourmand will flap nary a feather unless a garland of gysahl greens is dangled before him─in which case not even the laws of nature can slow␍the fat chocobo down.","Huff...huff...heave...heave...␍ - Fat Chocobo"
26,"Summon your cavalry elbst, raised from an egg by Pahh of Novv's Clutch.","To ensure his elbst do not find themselves at a disadvantage to swift-running chocobos, Pahh of Novv's Clutch clips the webbing on their feet at a young age, rendering them more capable of achieving high speeds on land. This procedure, however, robs them of their natural-␍born ability to swim.","My elbst is your elbst.␍ - Pahh"
27,"Summon forth a bevy of bombs who will bear you in comfort upon a hovering palanquin.","Upon learning that his creations were forever lacking the power to combust, 789th Order Acolyte Ba Go did what any master of explosives would─attach the bombs to the corners of an iron bench and create a floating coach.","Hack and slash and␍tossy-boom. Bang and␍boom and slashy-doom.♪␍ - Goblin Diddy"
28,"Summon forth Aithon, the legendary steed favored of the primal Ifrit. Its breath is said to be as hot as the seventh hell.","Legend states that the Lord of the Inferno, Ifrit, forged this magicked steed from a nightmare offered by the Amalj'aa in sacrifice.","Nay is but a hoofbeat␍away from neigh!␍ - Uma Bugyo"
29,"Summon forth Xanthos, the legendary steed favored of the primal Garuda. At full gallop, it is said to be the very wind itself.","Legend states that the Lady of the Vortex, Garuda, created this magicked steed from a nightmare offered by the Ixal in sacrifice.","Nay is but a hoofbeat␍away from neigh!␍ - Uma Bugyo"
30,"Summon forth Gullfaxi, the legendary steed favored of the primal Titan. Its powerful legs set off tremors that can be felt from malms away.","Legend states that the Lord of Crags, Titan, wrought this magicked steed from a nightmare offered by the kobolds in sacrifice.","Nay is but a hoofbeat␍away from neigh!␍ - Uma Bugyo"
31,"Summon forth Enbarr, the legendary steed favored of the primal Leviathan. It is said to have been born of the surging waves.","Legend states that the Lord of the Whorl, Leviathan, birthed this magicked steed from a nightmare offered by the Sahagin in sacrifice.","Nay is but a hoofbeat␍away from neigh!␍ - Uma Bugyo"
32,"Summon forth your fearless warlion to rule over the battlefield, such is his station as king of the beasts.","Early in the Sixth Astral Era, lions were brought over from the Near East and trained to serve as battle mounts for the Sultansworn of Ul'dah. Deemed unbreakable, those not sold to the Coliseum for venationes were released into the deserts of Thanalan where they eventually␍reverted back to a feral state.","I, too, see the friends␍I lost in the lions and␍spinners...␍ - Gregory"
33,"Summon forth your fearless warbear, veteran of a thousand battles, to fill your enemies with dread.","In generations past, warriors seeking fame and glory would journey out into the untamed wilds of Abalathia's Spine in search of the giant grizzled bears that roamed the mountains, and would wrestle the beasts into submission, riding their prizes back to civilization. That is, or die trying.","How do you like my␍pets? Not too playful␍for you, I hope?␍ - Beast Trainer"
34,"Summon forth your draught chocobo, a massive bird large and strong enough to bear two riders.","This heretofore unseen breed of chocobo was said to have been discovered by chocobo hunters searching for the legendary Chocobo Forest. Its enormous size would make it a fine pack chocobo, but its foul temper prevents it from completing even the simplest of tasks without the injury␍of some poor rider.","The thing was thrice my␍size and had already␍maimed several keeps.␍ - Battlewarden Ribald"
35,"Summon forth your deadly direwolf, one of five pups found huddling together in the snow near the corpse of their slain mother.","Mass cullings of the beasts during the Sixth Astral Era prompted naturalists to deem the species extinct. However, this claim was proved false when Ixali scouts discovered a lone pack roaming the sparsely inhabited mountains of Xelphatol.","I lost two good men␍to these wolves.␍ - Corentiaux the Colder"
36,"Summon forth your Maelstrom-issued warhorse and try to push from your mind the fact that your chocobo is sitting somewhere hungry and alone.","After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage␍during Frontline campaigns.","Hoof to neigh, Eorzea␍knows not the horse for␍one reason: the horsebird.␍ - Uma Bugyo"
37,"Summon forth your Order of the Twin Adder-issued warhorse and try to push from your mind the fact that your chocobo is sitting somewhere hungry and alone.","After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage␍during Frontline campaigns.","Hoof to neigh, Eorzea␍knows not the horse for␍one reason: the horsebird.␍ - Uma Bugyo"
38,"Summon forth your Immortal Flames-issued warhorse and try to push from your mind the fact that your chocobo is sitting somewhere hungry and alone.","After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage␍during Frontline campaigns.","Hoof to neigh, Eorzea␍knows not the horse for␍one reason: the horsebird.␍ - Uma Bugyo"
39,"","",""
40,"Summon forth Markab, the legendary steed favored of the primal Ramuh. It is said to have been born of a single thunderbolt.","Legend states that the Lord of Levin, Ramuh, drew forth this magicked steed from a nightmare offered by the sylphs in sacrifice.","Nay is but a hoofbeat␍away from neigh!␍ - Uma Bugyo"
41,"Summon forth your ceremony chocobo, large enough to bear both you and your special someone.","Raised by Ishgard's master breeders for beauty and purity of stock, its snow white feathers are natural and, though fully developed, as soft as down. Temperament-wise, the bird is remarkably docile and one of few breeds␍who will allow dual␍riders upon its back.","Don't stand on ceremony,␍tick-tock, tick-tock!␍ - Helmhart"
42,"Summon forth Sleipnir─undying steed of the elder primal Odin. His coat is as dark as void, while his eyes glow a sanguine red.","Blessed by the elder primal himself, Sleipnir will forever remain loyal to those who have proven themselves worthy. In addition to being fearless in battle, the dark steed is also able to manipulate his corporeal form to␍accommodate any␍rider, large or small.","If it hadn't been␍for that horse...␍ - Erik"
43,"Summon forth Boreas, the legendary steed favored of the primal Shiva. His breath is said to beget the winter's storms.","Legend states that the Lady of Frost, Shiva, birthed this magicked steed from a unicorn offered by her followers in sacrifice.","Nay is but a hoofbeat␍away from neigh!␍ - Uma Bugyo"
44,"Summon forth your parade chocobo who, by the looks of him, has not marched in many parades.","Originally purchased by the Adventurers' Guild for use in festival parades, this portly steed quickly wore out his welcome by devouring a moon's worth of fodder in a single turn of the sun. Unable to pay the price of upkeep, the guild␍passed the reigns to some-␍one more “commendable.”"," I'll be at the parade with␍whomever else I can drag along.␍ - Botulf"
45,"Summon de forth your black de chocobo. ","A purebred Ishgardian black chocobo, trained from birth by House Fortemps knight, Ser Haurchefant, and presented to you in a gesture of true friendship. The bird is slightly more muscular than you expected and exhibits the strange␍habit of squatting␍when left to itself.","Black chocobos are all well and␍good, but the true reward is the␍exoneration of your comrades.␍ - Haurchefant"
46,"Summon forth your adamantoise mount. He(?) is actually quite faster than he appears.","Native to the Near Eastern island of Thavnair, adamantoises were long thought to be impossible to domesticate. However, through the efforts of both Ul'dahn zoologists and thaumaturges, a handful have been successfully trained not only to accept riders, but also wield ancient magicks which allow the colossal scalekin to fly.","M-Me? Perfectly fine!␍S-Solid as an adamantoise!␍ - Cocobezi"
47,"Summon forth Kirin, Far Eastern king of the beasts.","Ask any man in Othard who rules the realm of beasts, and you will receive the same answer─Kirin. It is believed that the lion-like creature has walked the eastern lands for over a thousand years and␍will only answer the␍call of a hero it has␍deemed worthy.","Even folk in the Far East␍'eard that tale, I reckon.␍ - Trachraet"
48,"Call into battle your Allagan logistics system. For your safety and the safety of those around you, all weaponry has been disabled.","One of the automated system drones deployed by the Allagans to maintain and protect their strongholds. After being unearthed by the Sons of Saint Coinach, the mechanical sphere was modified by Nero tol Scaeva into a personal␍transportation device.","Her report also mentions a␍violent encounter with a␍sentry heavily augmented␍by Allagan technology...␍ - Rammbroes"
49,"Summon forth a purebred Abalathian hoarhound named after its pack's legendary leader.","Following the rise of Ishgard, hoarhounds all but disappeared from the Coerthas highlands. However, the shift in climate caused by the Calamity has seen the legendary beasts descend from their mountain dens once more.","A good hound keeps␍his maw shut.␍ - Latata"
50,"Summon forth Midgardsormr, the slightly bigger one, but still not <Emphasis>the</Emphasis> big one.","Only after proving your bravery in the face of countless perils has the Father of Dragons found you to be a worthy heir to the Light, and granted you a place upon his back.","Correct me if I'm wrong, but␍if Midgardsormr had roared,␍wouldn't we have heard it?␍ - Moenbryda"
51,"","",""
52,"Summon forth your amber draught chocobo, a rare breed large and strong enough to bear two riders.","To Ishgardians, red represents true love and loyalty. To this wild chocobo from the Dravanian forelands, it meant capture at the hands of hunters who easily found a red chocobo sticking out like a sore thumb in the midst of all␍his yellow brethren.","What about my forty␍acres and a chocobo?␍ - Imme"
53,"Summon forth your sanuwa, specially bred and trained for riding by Gundu merchant Luna Vanu.","Countless turns of the sun did Luna Vanu train this wild sanuwa to obey the orders of man, and for many moons did he wait for one he deemed worthy of taking up this noble cloudkin's reins. Wait, he did, until you arrived.","Wild sanuwa fierce␍as monsoon rains.␍ - Gunu Vanu"
54,"Summon forth your griffin─half eagle, half lion, all business.","Fantastical winged beasts native to the unscalable peaks of Abalathia's Spine, griffins actually have a long history of serving as mounts. Indeed, before the city-state's fall, the Ala Mhigan army maintained a regiment of griffin-back␍soldiers who would␍harry opposing forces.","“Spread your wings and soar”␍ - Highwind Skyways Slogan"
55,"Call into battle your manacutter, a single-rider airship constructed at the Garlond Ironworks.","Supervised (in spirit) by the ever-absent Cid, Biggs and Wedge (with a little bending over by Biggs) put their heads together to create this flight-ready miniature airship, powered by the realm's first corrupted crystal engine.","There are more of these␍“manacutters” to be had,␍yes?␍ - Aymeric"
56,"Summon forth your war panther─a silent killer trained to maim anyone and everything...excepting you, of course.","While more difficult to train than their cousins the coeurls, panthers bring their riders much more advantage on the field due to the beasts' inherent affinity to various magic. It is also believed that many dark knight battle techniques␍were conceived by␍watching panthers hunt.","I have seen you␍move like a shadow.␍ - Daimbert"
57,"","",""
58,"Call into battle your gobwalker, a steam-powered war vehicle designed by the infamous Illuminati.","Originally designed to be a less-fickle replacement for pack raptors, the gobwalker was quickly reoutfitted into a tool of war after it took twenty goblins to chase down and topple a walker that had gone out of control and destroyed an entire workshop.","Ye would have more luck␍findin'...well, a gobmachine␍bangplate on a tree!␍ - Papana"
59,"Summon forth Twintania, an ancient wyvern who secretly dreams of freedom...and devouring you.","Bound to eternal thralldom via an Allagan neurolink, this ancient wyvern from the southern continent of Meracydia will remain a loyal servant as long as you possess its identification key.","There are wyverns.␍Wyverns everywhere.␍ - Vath Drone"
60,"","",""
61,"","",""
62,"Summon forth your witch's broom. Here is to hoping it refrains from “flipping you over, flip flip” while flying.","Once an ordinary household cleaning tool, relegated to such menial tasks as sweeping and...sweeping, this broom's life changed upon being enchanted by the ogre pumpkinhead. Now the skies are its dusty floors.","Are you going to introduce␍yourself to that broom or not?␍ - Matoya"
63,"","",""
64,"","",""
65,"","",""
66,"","",""
67,"Summon forth a pegasus─winged white horse of legend.","While rumors of a winged horse have graced ancient tomes for centuries, until recently, very little in the way of proof of their existence remained save the random feather or horseshoe housed in some remote monastery's reliquary.","Sprout wings, I will!␍ - You"
68,"Call into battle the White Devil─Livia sas Junius's custom-made battle armor, now <Emphasis>your</Emphasis> custom-made battle armor.","This masterpiece of imperial ingenuity is the selfsame suit of warmachina operated by XIVth Legion tribunus Livia sas Junius in the Garlean Empire's invasion and subjugation of Ilsabard's northern reaches.","Ever the pessimist,␍my dear Livia.␍ - Nero tol Scaeva"
69,"Call into battle the Red Baron─Nero tol Scaeva's custom-made battle armor, now <Emphasis>your</Emphasis> custom-made battle armor.","Constantly modified and improved by Nero himself, this warmachina of Garlean construct barely resembles the suit issued to tol Scaeva on the day of his promotion to tribunus.","That mechanical monstrosity represented␍a feat of engineering far beyond aught␍Garlemald can presently achieve.␍ - Cid"
70,"Summon forth your wyvern, master of the skies and forever-loyal servant.","Fifty score years ago, this wyvern made a pact with a knight to aid in vanquishing evil from the skies. Even now, long after the knight's passing, the wyvern has kept that promise, ever circling the heavens─ignoring the calls of his brethren to take up arms against mankind.","A wyvern... I'd only ever␍heard stories about them.␍ - Saintrelmaux"
71,"","",""
72,"Summon forth your kongamato, raised with care by the Vath stickpeddler.","After hatching from an egg laid near the riverbanks, the kongamato larva spends its early life as a water-dwelling insect. Its maturity is signified by metamorphosis, during which its wings sprout forth and it takes to the skies.","Kongamato can be fickle─yes,␍very fickle─but they always␍return home to us.␍ - Vath Kintamer"
73,"Summon forth your zu. Its weighty wings have carried it from the Near East.","This massive bird hunts by grasping its prey within its saw-like beak, and finishes it off with a few violent shakes of its long neck before swallowing the now-dead quarry whole.","Could you imagine how noisy␍it'd be with even more␍anzu flying around, kupo?␍ - Mogoon"
74,"Summon forth the mythical bennu. Very few have had the privilege of viewing this bird up close.","This bird was reborn after drinking deep of the aether that flowed forth from the immortal Phoenix, who appeared in the skies of Carteneau during the Calamity. Named after a legendary bird, bennu means “a shining object, rising in brilliance.”","'Twixt this world and the next␍do the aetherial currents swirl,␍bearing the very essence of life.␍ - Urianger"
75,"Summon forth the white lanner. Favored of the primal Bismarck, he soars the skies unchallenged.","These birds are clad in roiling clouds, and noble Vanu Vanu warriors would sit astride them as part of Bismarck's retinue. The grace with which they glide through the skies evokes the image of a␍flower petal being carried␍by gentle western winds.","From what we have observed,␍Bismarck is a creature of pure␍instinct, driven primarily by hunger.␍ - Cid"
76,"Summon forth the rose lanner. Favored of the primal Ravana, his wings pierce the night sky like a blade of moonlight.","The ferocity of these birds is enough to give pause to the bravest warrior, and their keen talons cut through flesh as cleanly the Chandrahas themselves. Any who endeavor to mount the rose lanner must possess the savagery that defines the␍Wrath of the Colony.","Master of the Sacred Blades!␍Wrath of the Colony! Conqueror␍of the World! Hear our prayer!␍ - Gnath Priest"
77,"Summon forth the round lanner. Favored of the primal King Thordan, he serves his master's knights dutifully.","These birds are possessed of dignity equal to the noble personages whom they serve. Ancient Ishgardian knights often indulged themselves in falconry, and lanners were revered for their abilities, their lyncean eyes being␍well suited for sighting␍prey on the ground.","For the glory of King Thordan...␍ - Zephirin"
78,"Summon forth the warring lanner. Favored of the primal Sephirot, it carries the seeds of the World Tree.","These birds are enveloped in an aura radiating a majesty that belies the savage nature of their master. According to the ancient legends of a treelike people native to Meracydia, the lanners bore the seeds of the␍World Tree across the seas, planting␍the verdant forests that␍dot the realm today.","The trunk of the World Tree, or␍the Bole, offers protection to the␍weak, defending them from harm.␍ - Mace"
79,"","",""
80,"Summon forth the Gloria-class airship. This single-occupancy airship is a singular feat of engineering.","Taking inspiration from the half-remembered dream of his grandfather Tatanora, Tataramu used his encyclopedic knowledge to design a small-scale version of a rotary-winged airship. Its name derives from an airship that appears␍in an obscure novel of␍unknown origins.","No, it must be one made to␍extremely exacting specifications.␍ - Tataramu"
81,"Summon forth the flying cumulus. It is unclear whether its previous owner was a boy with a tail or simply a monkey.","There is but one man in all of Hydaelyn who can create such a mystical masterpiece, and it is said he resides upon a misty peak hidden within the mountain ranges of Doma. Crafted by stitching together dozens of smaller clouds, the cumulus allows a single rider to explore the skies...but only if she has an inherent affinity for magicks.","Mental note: pick no␍quarrel with Domans.␍ - Thancred"
82,"Summon forth the original fat chocobo. Of course, being the original, it can eat much more than its peers.","Maybe not larger, but definitely more in charge, this most gluttonous of gluttons inspired the others to great weights. Although most modern chocobos have yellow plumage, historic tomes portray birds covered␍in feathers whiter than the whitest␍snowfall─ All the better to see␍the stains of its many meals.","Heave...heave...huff...huff... ␍ - Original Fat Chocobo"
83,"Summon forth Astrope. A fully grown pegasus large enough to bear you and a companion across gentle skies.","The emergent studies of winged horses had to be rewritten with a single sighting of Astrope, confirming that adult pegasi are not only enormous in size, but also possessed of a horn. Wary of most, Astrope only allows those of gentle heart to␍climb upon its back─a back␍large enough to seat two!","Spread our wings and␍soar, we shall!␍ - Sezul Totoloc"
84,"Summon forth the fat moogle. How can he fly? Because magic.","This plus-sized patrician epitomizes the ancient moogle proverb regarding kupo nuts that says, “Once you kupop, you cannot stop.” Basic laws of physics suggest that wings as small as the fat moogle's should not provide enough lift for true flight...␍yet here we are.","Yet what was thin must␍eventually grow fat again.␍ - Aurelle"
85,"","",""
86,"Summon forth a cloud mallow. It will carry you wherever the wind blows. Or, wherever you steer it.","While cloud mallows grow naturally in the Churning Mists, some of the inhabitants of Moghome have spent generations cultivating their own seeds to allow for stronger stems and larger yields of mallow puffs, a sprinkling of which can stimulate even the most lethargic of moogles␍to work with unbridled joy.","Without my cloud mallows,␍I can't do anything, kupopo!␍ - Moggzia"
87,"Summon forth the Whisper-go. A small, flying vessel designed in the likeness of a Yo-kai named Whisper.","Taken in by the vibrant sights of the Gold Saucer, the wandering executive sought out the plaza's architect to design him a vessel of transportation similar in flamboyance to its myriad attractions. The seats are so finely upholstered riders swear it is as if they are floating on air.","So this is how␍man flies without␍wings? But it is␍so strange-looking!␍ - Dragonet"
88,"","",""
89,"","",""
90,"Summon forth the dark lanner. Favored of Nidhogg, it fearlessly soars the skies of the Churning Mists.","Consumed by malice, these birds roost in Nidhogg's lair, and regularly bathe themselves in the aetheric tempests surrounding the Aery. Sight of their glowing wings outside the Churning Mists can set the common␍folk into a panic, as they are␍thought to be the Horde's␍harbingers of death.","The minions of Nidhogg shall␍not lightly suffer your presence␍on that sacred mount.␍ - Vidofnir"
91,"Summon forth your aerodynamics system─marvel of ancient Allagan ingenuity.","Unearthed in the eastern lowlands of Coerthas, engineers surmise that this particular Allagan drone would likely have been used in aerial defense, although its weaponry functions are now beyond repair. Even so, it is still quite convenient␍as a transportation device.","This node turned out to␍be rather more useful than␍I expected!␍ - Cid"
92,"Summon forth your disembodied head. Not <Emphasis>your</Emphasis> disembodied head. <Emphasis>A</Emphasis> disembodied head. That's yours.","E-Una-Kotor created this winged monstrosity using stone hewn from the very walls of the Palace of the Dead in an attempt to better understand the guardian golems which watch over the Lost City of Amdapor. That the face chosen for the design bears an uncanny likeness to a certain someone is one␍stone best left unturned.","Unggghhh, my head...␍ - Lewenhart"
93,"Summon forth Managarm, a legendary hound said to dwell in the hidden depths of Abalathia's Spine.","Some say that Managarm is merely a myth. Others believe it to be an extinct beast. Both are wrong, as you well know. According to Abalathian legend, this fearsome hound roams the celestial sphere in pursuit of the moon, whose light it relishes─or so it may appear to those who witness it soaring the skies, spawning spectral flames.","I should have been␍the one to feed your␍dark hound with light!␍ - From an Ancient Epic"
94,"Summon forth the Whisper A-go-go. A flashy upgrade to a small flying vessel designed in the likeness of a Yo-kai named Whisper.","Moved by your unyielding dedication and patronage, the wandering executive once again commissioned the architects of the Gold Saucer, this time to upgrade the Whisper-go as a gift from himself and his friend, the wandering minstrel.","Ye gads! What was that␍flash from the heavens?␍It nearly blinded me!␍ - Gilgamesh"
95,"Summon forth Goten. A man-made aberration from a land that exists only in whispers. Its name is said to mean “roaring heavens.”","This otherworldly mount, cobbled together from the carcasses of noble beasts and armored in elaborate gold plate, is said only to accept as riders those who have proven their might and mettle on the fields of battle.","The horse is merciful␍and generous in victory.␍ - Golden Uma Doshin"
96,"Summon forth Ginga. A man-made aberration from a land that exists only in whispers. Its name is said to mean “silver fang.”","This otherworldly mount, cobbled together from the carcasses of noble beasts and armored in elaborate silver plate, is said only to accept as riders those who have proven their might and mettle on the fields of battle.","Be as the horse, and leave␍behind all doubts and bafflement!␍ - Black Uma Doshin"
97,"Summon forth your mystic panda. From Doma. From a thousand years ago.","Armed with the unexplainable ability to levitate...and little else, this thousand-year-old creature (age unconfirmed) has descended the ancient peaks of the Othardian Fanged Crescent in search of a hero to help␍Doma wrench free from␍the iron clutches of the␍Garlean Empire.","Used to be prime huntin' grounds...␍that is, till the bears moved in.␍ - Tailfeather Hunter"
98,"Summon forth your Sophic lanner. A once faithful servant to a fickle goddess.","History tells us that disruption in balance 'twixt good and evil will invariably result in suffering. The noble lanner serves to restore that balance by placing upon the goddess Sophia's scales the weights of equilibrium─␍most commonly depicted␍as our heroes of legend.","“A heartbeat without harmony␍Is moonlight without dark.”␍ - From <Emphasis>The Sophic Canticles</Emphasis>"
99,"Summon forth your Starlight bear, and delight the younglings to no end.","Unlike his wild cousins, <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch> the bear can be relied upon to delight folk rather than tear them apart. Raised from a cub by Celebrant Baenfaeld, he has mastered the art of Starburst-lobbing, a skill that proved useful in hunting down thieving treants.","I never knew bears␍could be so adorable!␍ - Festival-goer"
100,"Summon forth a black pegasus─winged horse of legend and bringer of death.","While uncommon, tales of pegasi black as ink can be found amongst the folklore of countless tribes. One similarity, however, can be observed in nearly all the renditions─that those unworthy of the steed will␍have their very life essence␍sapped the moment they␍climb upon its back.","What is this malaise␍which plagues me?␍ - Beatin"
101,"Arrhidaeus, Arrhidaeus. Arrhidaeus. Arrhidaeus, Arrhidaeus. Arrhidaeus. Arrhidaeus, Arrhidaeus. Oh, oh, oh, Arrhidaeus. Summon forth your Arrhidaeus.","Fabricated within Alexander's internal manufactories, Arrhidaeus was primarily used to wreak temporal disruption on any and all invaders. This particular construct saw its weapons systems overridden following capture, and now␍serves as a glorified␍transport module.","You are implying that␍the Illuminati are aware␍of this temporal disruption?␍ - Mide"
102,"Summon forth Raigo. Whether or not he heeds the call depends entirely on the number of bloodied laurels in your crown.","The most daunting of Mado horses, Raigo eclipses its unholy brethren Goten and Ginga in both size and ferocity. As such, the creature will not suffer the burden of carrying a soul unbloodied, and therefore unworthy.","Your inner horse,␍my dear adventurer,␍must be a steed of rare beauty.␍ - Golden Uma Yoriki"
103,"Call into battle the Red Baron─Nero tol Scaeva's custom-made battle armor, now <Emphasis>your</Emphasis> custom-made battle armor.","Constantly modified and improved by Nero himself, this warmachina of Garlean construct barely resembles the suit issued to tol Scaeva on the day of his promotion to tribunus.","That mechanical monstrosity represented␍a feat of engineering far beyond aught␍Garlemald can presently achieve.␍ - Cid"
104,"Summon forth your Demonic lanner─a symbol of justice for the Zurvan-worshipping races which once thrived on the southern continent of Meracydia.","The centaurs of ancient Meracydia believed that their mighty god Zurvan would send out his lanner before a battle to inform his enemies of their impending defeat.","Watched me like a␍bloody hawk, he did.␍ - Austere Adventurer"
105,"Summon forth your Firebird. Not Phoenix. Definitely not Phoenix.","The Far East is home to numerous legends concerning birds of flame who sacrifice their lives to save the world, only to rise from the ashes of destruction to rule the skies once again. The Firebird is one of those legends...made a mount.","I was hoping for a fine bird.␍ - Grimold"
106,"Call into battle your eggshilaration system. Egg puns required for propulsion.","After learning of the latest of the Dreamer's visions─a giant floating ovoid delivering eggs to all the good boys and girls of the realm─Nonotta and friends literally scrambled to find a means of bringing her dream to life. All it required was a little aid from the Sons of Saint Coinach...and the remnants of some ancient Allagan technology.","Why do the Qiqirn suck eggs?␍ - Ba Go"
107,"","",""
108,"Summon forth your lone hellhound, void-spawned aberration loyal to none save you and yours.","Having survived, alone, the hellish darkness that is the void, this demonic beast will not soon suffer the presence of others, choosing typically to attack before he himself becomes a victim. Which is why it is all the more surprising that the hound would allow someone on his back.","What in the seven unholy hells␍are those gruesome things!?␍ - Laraina"
109,"Summon forth your pack hellhound, void-spawned aberration loyal to none save you and yours.","Having commanded armies in the hellish darkness that is the void, this demonic beast will not soon submit at the feet of another. Which is why it is all the more surprising that the hound would allow someone on her back.","A good hound keeps␍her maw shut.␍ - Latata"
110,"Summon forth your Archon throne. Don't call it a high chair.","Despite claims that it was once the chair of Louisoix Leveilleur, former residents of Sharlayan have confirmed that it is naught more than an ordinary furnishing enchanted by a Great Gubal Library bibliophile who was tired of not being able to reach the upper shelves.","There's a chair over there␍just cryin' out to be sat on.␍ - Baderon"
111,"Summon forth Syldra. Even in death, she would want to help.","Legends say there once lived a kindly sea dragon who befriended a pirate, and that their friendship knew no bounds. This is not that sea dragon; however, with a little time and caring, who is to say that a similar relationship cannot be forged?␍※Sea dragons have no␍relation to actual dragons.","I said, get off!␍ - Faris"
112,"Call into battle the <Emphasis>Falcon</Emphasis>, (unofficially) the fastest single-rider airship ever built in Eorzea.","An independent project of Garlond Ironworks engineer Wedge, this single-rider airship allegedly recorded some of the fastest flight speeds ever...until a tragic accident following an attempt to see how high the ship could soar convinced its creator that perhaps a modicum of restraint was necessary.","All you have to do␍is follow the falcon.␍He knows where to go.␍ - Baurendouin de Haillenarte"
113,"Summon forth your lone faehound, void-spawned aberration loyal to none save you and yours.","Covered from muzzle to tail in an otherworldly silver coat, the faehound appears more akin to something out of a faerie tale than from the nether-reaches of the void. Yet do not be fooled by the beast's appearance, for he is an equal in strength to all but the highest ranking voidsent, his heart swollen with savagery from a lifetime hunting alone.","Dogs is loyal.␍ - Latata"
114,"Summon forth your pack faehound, void-spawned aberration loyal to none save you and yours.","Covered from muzzle to tail in an otherworldly silver coat, the faehound appears more akin to something out of a faerie tale than from the nether-reaches of the void. Yet do not be fooled by the beast's appearance, for she is an equal in strength to all but the highest ranking voidsent, her heart swollen with savagery from a lifetime leading a pack of her own.","Are you inclined to␍think them faerie tales?␍ - Alberic"
115,"Summon forth your blissful kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics.","Believe it or not, this monstrous canine did not always glow, only achieving its heavenly effulgence upon receiving the blessing of Lakshmi after being offered to the Lady of Bliss by her loyal Ananta dreamers.","This is no lone␍coywolf you'll be facing.␍ - Hetzkin"
116,"Summon forth your reveling kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics.","Upon receiving from his Kojin worshipers the offering of a sad, orphaned wolf pup, Susano proceeded to grant him the gift of flight, as well as an impressive coat of glowing fur, that he might be worthy of the revel.","I ain't got words to mince with␍whelps...unless that is, you're␍here to become a wolf.␍ - Curious Gorge"
117,"","",""
118,"","",""
119,"","",""
120,"","",""
121,"Call into battle your magitek predator, and have you some fun.","Predator series warmachina were originally designed in an attempt to improve magitek reaper killing potential via the addition of close-quarters weaponry. While the extra firepower led to a higher kill ratio, the weight it added severely hampered maneuverability. This unique model, however, appears to have had its weapons removed and replaced with an experimental propulsion engine.","I ain't got time to bleed.␍ - Ancient Adage"
122,"Summon forth your battle lion, fully armored to protect the majestic beast from the dangers of close combat.","There was a time when members of Ul'dah's elite Sultansworn strode the Steps of Nald and Thal atop silver-plated lions, striking fear and awe into the mewling masses. An effort to return to those days of glory has seen the summoning of several of Thavnair's most prominent beast tamers to the Rose of the Desert.","Bright as a lamp,␍brave as a lion.␍ - Haermaga"
123,"Summon forth your battle bear, fully armored to protect the savage beast from singeing its lustrous fur on the smoldering carnage left in its wake.","The bears of Abalathia's Spine are not known to suffer the presence of man in their territory, let alone allow one to mount their backs and command them hither and yon. Then what, pray tell, has come over this particular specimen? Perhaps one look into your inner beast convinced the creature that submission spelled survival.","We're after a bear this time!?␍Oh boy, this should be fun!␍ - Enion"
124,"Summon forth your battle panther, fully armored to protect the stealthy beast from the occasional poison dart, poison arrow, poison-tipped spear, poison spell, and any poison words directed its way.","History tells us that no dark hero's story is complete without the companionship of a wily panther. Their sable coat, their savage nature, their attunement with the umbral, their thirst for blood. It is as if the gods created these creatures in the image of a dark knight...or perhaps it was the other way around.","If you help me out, I will␍tell you more about my␍feline friend here.␍ - Hinoshin"
125,"Summon forth your yol, proof of your recognition by the Azim Steppe Xaela as a true warrior.","High atop the granite peaks of Othard's Fanged Crescent do the yol claim their demesne, descending to the Azim Steppe to prey upon the soft warriors who pretend not to fear the winged monsters of their ancestor's tales. Rare indeed is it that a yol might cede its back to the likes of man, though to those who have proved their mettle, the creatures have been known to make exception.","I must have faith in␍myself and my yol...␍ - Zealous Mol Warrior"
126,"Summon forth Alte Roite, fantastical ur-being generated by Omega within the Deltascape.","While none can be certain the exact intentions of a self-aware interdimensional construct, logic suggests this winged aberration is a reimagination of Alte Roite─a legendary wizard who is said could take the shape of a dragon at will.","That knowledge is my ticket␍straight to glory. I can't go␍telling any old person about it.␍ - Bonifoix"
127,"Summon forth your Centurio tiger, one mark the Clan actually does not want seen slain.","In a rare display of misguided compassion, a member of Clan Centurio returned from a Hunt with the whimpering cub of a slain S-rank mark. Unable to grant it the mercy it so deserved, the veteran took to caring for the beast until his deceit was discovered and his membership revoked. However, by then, not a single other member could bring themselves to harm the pet they had all come to love.","This game of cat and mouse␍continued for what seemed␍an eternity.␍ - Alberic"
128,"","",""
129,"","",""
130,"Summon forth mighty Ixion, legend of the Gyr Abanian highlands.","Ask any Gyr Abanian youth, and she will tell you the story of Ixion, Rhalgr's magnificent steed─swift as a levinbolt and strong as thunderclap. However, the recent discovery of several ancient Mhachi texts suggests that the creature may simply be a stallion augmented by ancient technologies that have granted Ixion life eternal...and the ability to shoot lightning from its eyes.","He said what?␍“Horses are that strong”?␍ - Red Uma Doshin"
131,"","",""
132,"","",""
133,"Summon forth the legendary kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics.","Perpetually enveloped in a divine glow, it is said to have been born when an Ala Mhigan war hound chanced to bathe in Shinryu's light in the moment of the primal's birth.","It is a delicate dance...␍and one which asks␍much of my hounds.␍ - Zenos yae Galvus"
134,"","",""
135,"Summon forth your Nezha chariot and travel the skies like a god.","Yanxian legend tells of a chariot that would carry gods and heroes across the heavens that they might keep watch over their earthbound children. Surprisingly, the realm's flora and fauna are unscathed by the fire and wind belched forth by the divine carriage.","You look to me like␍a <If(PlayerParameter(4))>woman<Else/>man</If> in need of a nice,␍relaxin' carriage ride!␍ - Bremondt"
136,"Summon forth your striped ray, a majestic creature native to the Ruby Sea.","Raised and trained by the Kojin, this striped ray has the same mellow temperament as its original masters. Its flat body works in like fashion to the aether-imbued wings of an airship, allowing it to catch water- and wind-aspected aether to glide through both sea and sky with ease.","I advise you to␍stand back when he␍regurgitates everything.␍ - Zukin"
137,"","",""
138,"Summon forth your Aquamarine Carbuncle, an arcane entity given form by the mysteries of aquamarine geometry.","Those adventurers who have longed to hop on their Carbuncles' backs can give thanks to the arcanist Ulan, whose research into Diamond Carbuncle provided the necessary cues to create an arcane entity of ridable proportions. As its form is maintained by a large aquamarine, it can be summoned even by those unversed in the ways of arcanima.","What have we here?␍An admirer of the arcane?␍A connoisseur of Carbuncles?␍ - Ulan"
139,"Summon forth your Citrine Carbuncle, an arcane entity given form by the mysteries of citrine geometry.","Those adventurers who have longed to hop on their Carbuncles' backs can give thanks to the arcanist Ulan, whose research into Diamond Carbuncle provided the necessary cues to create an arcane entity of ridable proportions. As its form is maintained by a large citrine, it can be summoned even by those unversed in the ways of arcanima.","My, what a splendid␍thing you are.␍ - Ulan"
140,"Summon forth a flying chair to bear you in high style.","Featuring elegant lines and designed to minimize waste, this lovingly crafted chair is bound to fly into the hearts of adventurers the world over. No assembly required.","Maximum load: 240 pz."
141,"Call into battle your magitek avenger, an imperial warmachina made mightier by goblin hands.","The goblins have carried out extensive work on this magitek avenger, among other things changing it from an autonomous killing machine to one requiring a pilot. After all, there's no substituting the satisfaction of dealing vengeance with one's own hands. Sort of.","Pshkohhh! Revenge!␍ - Moundrinx Eightclinks"
142,"Summon forth your korpokkur kolossus, a veritable colossus among its kind.","In search of an ideal home, this korpokkur journeyed long malms before finally coming to a stop at the Gold Saucer. The trek across the scorching Sagolii had reduced it to a withered husk, but when next it drank, it experienced what could only be described as an epic rebound.","What have you been␍feeding this thing?␍ - Forward Maiden"
143,"Summon forth the Red Hare─legendary steed known for both its unmatchable speed and its fiery red coat.","Ganen was known for his imposing presence on the battlefield, a trait that can partially be attributed to his mount, the Red Hare─a lightning swift steed magicked to stride the very heavens. This horse is said to be a direct descendant of the awe-inspiring stallion. Probably.","...I spring across the␍battlefield with the␍swiftness of the rabbit!␍ - Gyosei"
144,"Summon forth the auspicious kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics.","Said to be swaddled in the very winds of heaven, this majestic creature was once a brutal killer of man. A chance meeting with auspice lord Byakko, however, saw the bloodlust in its heart fade.","I did not anticipate␍the arrival of that␍fearsome hound.␍ - X'rhun Tia"
145,"Call into battle your magitek death claw, an imperial warmachina based on ancient Allagan technology.","Ancient Allagan weaponry known as an “iron claw” is believed to be the inspiration for this deadly example of imperial ingenuity. While most of the death claws deployed in battle are used for logistical purposes, this particular model has been␍customized by stationarii␍units for enemy capture.","Only so many of us find␍machina pretty, my dear.␍ - Mide"
146,"Summon forth your marid, trained by the Ananta and outfitted with a magicked carpet allowing for flight.","There was once a time when if someone told you they witnessed a marid aloft, you could have had them committed to a sanatorium. Now, marids crisscross the skies thanks, in part, to magicked carpets which the Ananta affix to the backs of beasts they train for battle.","A rampaging marid is␍absolutely unssstoppable.␍ - Dakshina"
147,"","",""
148,"Summon forth your true griffin, a noble winged beast native to the hidden reaches of Abalathia's Spine.","Covered in the pristine white feathers representative of a true griffin, this native of Abalathia's Spine has been trained by Giff, one of the Ala Mhigan Resistance's most competent handlers. So tame is the creature that it will even emit powerful bursts of air on command.","Their meat's supposed to be␍some of the best around.␍ - Papin"
149,"","",""
150,"Summon forth your tyrannosaur and experience firsthand a lost time when scalekin ruled the world.","Alarmed scholars report that the “T-Rex”—as it is called by those short on ink—has gained the power of flight through continued exposure to the Isle of Val's turbulent aether. Despite its ferocious nature, some still approach it, insisting it can be tamed by an adventurer of great␍strength. ","The tyrannosaurs have␍become pests as of late.␍ - Vath Keeneye"
151,"","",""
152,"Summon forth your broken heart─a magicked chair representing the right half of a Valentione's Day heart.","Burdened with a warehouse of unsold broken heart chairs, House Valentione came up with the diabolic plan to repurpose the cushions with cloudsbreath and peddle them to the unknowing masses as flying mounts.","But alas...the heart␍will not be denied.␍ - Byakudan"
153,"Summon forth your broken heart─a magicked chair representing the left half of a Valentione's Day heart.","Burdened with a warehouse of unsold broken heart chairs, House Valentione came up with the diabolic plan to repurpose the cushions with cloudsbreath and peddle them to the unknowing masses as flying mounts. Lady Lisette dreams of one day riding the hearts on her honeymoon.","But alas...the heart␍will not be denied.␍ - Byakudan"
154,"","",""
155,"","",""
156,"Call into battle Air Force, a flying weapon of masculine destruction somehow smuggled from Omega's Sigmascape.","From the amount of ordinance equipped, one can gather that this oddly shaped airship was employed in battle. However, being from the Sigmascape, who employed it and when are anyone's guess. The shark maw painted on its bow suggests an underwater civilization.","Transforming the wonder of air travel␍into a means for delivering death is␍blasphemy of the highest order!␍ - Tataramu"
157,"","",""
158,"Summon forth the lunar kamuy, noble wolf blessed by the Lady of the Moon.","When a wild wolf living in an abandoned imperial stronghold is bathed in the aether of a goddess reborn, amazing results are to be expected.","Doth the sun,␍in her midday glory,␍outshine the moon␍of a night silent and solitary?␍ - Seigetsu the Enlightened"
159,"Summon forth your noble dodo─hopefully not the last one in existence.","For centuries people of the Far East believed the dodo lost─the cloudkin hunted to extinction by poachers who would use its feathers for petticoats and its eggs for cheesy omelettes. The recent discovery of a nest in the upper echelons of HeavenonHigh, however, has given naturalists hope that the species may still endure.","Those are some interestin'-lookin'␍dodos ye've got there.␍ - Jacke"
160,"","",""
161,"","",""
162,"Call into battle your magitek conveyor, a modern-day improvement on ancient Allagan logistics.","It is not in Garlean nature to leave well enough alone, and so for the past twenty summers, imperial magitek engineers have been perfecting the art of aerial transport. Surprisingly, it is not outfitted with an active weapons system─clearly an oversight that will be amended in the next model.","I cannot begin to comprehend␍what our visitor is trying to␍convey.␍ - OIC Administrator"
163,"Call into battle your prototype magitek conveyor, a modern-day improvement on ancient Allagan logistics.","It is not in Garlean nature to leave well enough alone, and so, not a single moon after the completion of their new conveyor system, imperial magitek engineers returned to the drawing board to improve upon their creation─replacing existing steel exoplates with <Emphasis>high-quality</Emphasis> steel exoplates.","You are not <Emphasis>supposed</Emphasis>␍to be able to descend␍of your own volition.␍ - Nero tol Scaeva"
164,"Summon your team of Namazu bearers, carrying a garish mikoshi upon which to precariously perch as they waddle to your destination.","Due to excessive zeal on the part of Gyoshin, this mikoshi was crafted with more cloudsbreath than is necessary or, indeed, safe. Thus, it not only floats atop the shoulders of its bearers, it soars aloft regardless of their presence─though that does not discourage them from clinging to its poles anyway.","Wasshoi! Wasshoi! Wassh─ Ow!␍I think I pulled something...␍ - Gyoshin"
165,"","",""
166,"Summon Juedi, and jump straight to ludicrous speed.","Its ancient Doman name loosely translating to “ludicrously swift steed that runs so fast its feet no longer touch the ground,” Juedi is yet another horse of legend, showered with geomantic magicks to grant the creature the gift of flight.","How mightily <If(PlayerParameter(4))>she<Else/>he</If> must have␍toiled to <Emphasis>become</Emphasis> a horse...␍ - Haurchefant"
167,"","",""
168,"Call into battle your Allagan safeguard system. For your safety and the safety of those around you, all weaponry has been disabled.","One of the automated system drones deployed by the Allagans to maintain and protect their strongholds. After being unearthed by the Sons of Saint Coinach, the mechanical sphere's processing unit was updated with the aid of Garlond Ironworks engineers to improve security.","The system crashes...␍ - Ardashir"
169,"","",""
key,0,1,2
#,,,
int32,str,str,str
0,"","",""
1,"Summon your Grand Company-issued battle chocobo.","Born and bred in the city-state of Ishgard, the majority of company chocobos are geldings of the rouncey variety; however, massive destriers and miniature Belah'dian jennets are also raised to accommodate the builds of Roegadyn and
Lalafellin riders respectively.","Chocobos are stout-
hearted creatures, but
they have their limits.
- Mimigun"
2,"","",""
3,"","",""
4,"Use the odd-shaped horn gifted to you by the wandering minstrel to call a massive goobbue to your side.","Traded for a song by the High Satrap of a distant land, the secret to taming these creatures once thought to be unbreakable was introduced to Eorzea by a mysterious wandering minstrel who journeyed through the realm in the final
days before the Calamity.","Would that I had the
girth of a goobbue!
- Nanamo Ul Namo"
5,"Five years and a realm-shaking Calamity were not enough to break the bonds between you and your loyal steed. A single whistle and he will be at your side once again.","In the five years following your sudden disappearance from the Carteneau Flats, your ever-faithful chocobo spent each waking moment galloping across the realm in search of his lost master. His myriad adventures are nothing less than fantastical
and heartbreaking...but that is
a story for another day.","Go find the chocobo you
rode in on, and ride on out.
- Sevrin"
6,"Call into battle your suit of Garlond Ironworks-modified magitek armor.","This suit of Garlean-developed reaper-class magitek battle armor has had its original control systems purged and replaced with a new, modified core built by Cid of the Garlond Ironworks.","At last, our very own
suit of magitek armor!
- Cid Garlond"
7,"","",""
8,"Summon your fleet-footed battle coeurl, trained from a pup to recognize you as a friend...not food.","Native to the jungles of the Near East, coeurls were only recently introduced to Eorzea, brought over from faraway lands such as Thavnair by Ul'dahn nobles who thought to breed them as pets. Now, but a handful of skilled tamers living in recluse on the Pearl are
said to be able to train them.","Hey, good lookin'!
Catch my coeurl yet?
- Swygrael"
9,"Summon forth a riding ahriman, bound to this realm with powerful magicks guaranteed to never fade.","Though little is known of the void and the creatures which call the extra-dimensional realm home, scholars have discovered that there is a strict hierarchy amongst voidsent consisting of twelve distinct tiers. Ahrimans are believed to fall into the fifth, making them formidable foes...
when not enthralled by curses.","Ye'd 'ave t' be blinder'n an
ahriman wi' an eyepatch t'
miss the camp.
- Baderon Tenfingers"
10,"","",""
11,"","",""
12,"","",""
13,"","",""
14,"","",""
15,"Summon forth the single-horned steed you befriended in the Black Shroud.","Not long ago, Eorzean unicorns numbered in the thousands, and could oft be seen roaming the Coerthas highlands in great majestic herds that would render the mountains white as snow. Poaching has caused the population to decline, and if it were not for your act of kindness,
there would be one fewer.","Your precious horses,
they're just unicorns with
a big empty forehead.
- Chief Chocowacker"
16,"","",""
17,"","",""
18,"Summon your mighty behemoth, trained from birth to carry you...not trample you underfoot like an ant.","Immediately following the Calamity, an adventurer returning to Gridania from Falcon's Nest in Coerthas claims to have happened upon a den of baby behemoths who had lost their mother. Despite objections from friends and family alike,
she kept the beasts, eventually
training them to serve as mounts.","Do not presume to
provoke the behemoth to
battle. You will die.
- Meurise"
19,"Summon your cavalry drake, trained by the drake whisperer of the Brotherhood of Ash.","Training a cavalry drake is a long and arduous process that begins the moment the scalekin hatches. Never allowed to see its mother, the creature is raised solely in the presence of a drake whisperer while being weaned on the incendiary glands of aged battle
drakes to ensure it is both
submissive and deadly.","You are as a lost kitten
that has wandered into
the drake's lair.
- Zagozz Teh"
20,"Summon your laurel goobbue, towering friend to the sylphs.","After having the moss and flowers growing upon his head pulled up and tossed aside like common weeds by a band of sylvan ne'er-do-wells, this quiet-mannered goobbue was taken in and cared for by the sylphs of Little Solace whose elders crafted for him
a magnificent laurel with
which to hide his scars.","Naught is as exhilarating
as a romp through the
forest on goobbueback.
- Unknown"
21,"Call into battle your gilded suit of magitek armor. Its golden coating serves to resist magicks while impressing members of the opposite sex.","It only took a few heated skirmishes with the allied city-states for Garlemald to realize that the magicks wielded by the realm's mages were too much for even the thickest of magitek armor plating. Alloyed gilding has since been discovered to dampen the
effects of elemental charges
and is now standard issue.","You ditched your magitek
armor!? Fool of a Lalafell!
- Biggs"
22,"Summon forth the single-horned steed with a temperament as black as his coat.","While it is no secret that it was the enigmatic Ascians who provided the beast tribes with nightmares, their reasons for doing so remain shrouded in mystery. Otherwise untamable, the single piercing tone of a magicked whistle is the only method known to soothe
the savage beasts.","See the nightmare for
reality, and ready thyself
for the coming chaos!
- Urianger"
23,"","",""
24,"","",""
25,"Summon forth your fat chocobo mount. Take care that there is sufficient room for his ample girth.","Playfully described by some as “large and in charge,” in truth, when summoned, this gluttonous gourmand will flap nary a feather unless a garland of gysahl greens is dangled before him─in which case not even the laws of nature can slow
the fat chocobo down.","Huff...huff...heave...heave...
- Fat Chocobo"
26,"Summon your cavalry elbst, raised from an egg by Pahh of Novv's Clutch.","To ensure his elbst do not find themselves at a disadvantage to swift-running chocobos, Pahh of Novv's Clutch clips the webbing on their feet at a young age, rendering them more capable of achieving high speeds on land. This procedure, however, robs them of their natural-
born ability to swim.","My elbst is your elbst.
- Pahh"
27,"Summon forth a bevy of bombs who will bear you in comfort upon a hovering palanquin.","Upon learning that his creations were forever lacking the power to combust, 789th Order Acolyte Ba Go did what any master of explosives would─attach the bombs to the corners of an iron bench and create a floating coach.","Hack and slash and
tossy-boom. Bang and
boom and slashy-doom.♪
- Goblin Diddy"
28,"Summon forth Aithon, the legendary steed favored of the primal Ifrit. Its breath is said to be as hot as the seventh hell.","Legend states that the Lord of the Inferno, Ifrit, forged this magicked steed from a nightmare offered by the Amalj'aa in sacrifice.","Nay is but a hoofbeat
away from neigh!
- Uma Bugyo"
29,"Summon forth Xanthos, the legendary steed favored of the primal Garuda. At full gallop, it is said to be the very wind itself.","Legend states that the Lady of the Vortex, Garuda, created this magicked steed from a nightmare offered by the Ixal in sacrifice.","Nay is but a hoofbeat
away from neigh!
- Uma Bugyo"
30,"Summon forth Gullfaxi, the legendary steed favored of the primal Titan. Its powerful legs set off tremors that can be felt from malms away.","Legend states that the Lord of Crags, Titan, wrought this magicked steed from a nightmare offered by the kobolds in sacrifice.","Nay is but a hoofbeat
away from neigh!
- Uma Bugyo"
31,"Summon forth Enbarr, the legendary steed favored of the primal Leviathan. It is said to have been born of the surging waves.","Legend states that the Lord of the Whorl, Leviathan, birthed this magicked steed from a nightmare offered by the Sahagin in sacrifice.","Nay is but a hoofbeat
away from neigh!
- Uma Bugyo"
32,"Summon forth your fearless warlion to rule over the battlefield, such is his station as king of the beasts.","Early in the Sixth Astral Era, lions were brought over from the Near East and trained to serve as battle mounts for the Sultansworn of Ul'dah. Deemed unbreakable, those not sold to the Coliseum for venationes were released into the deserts of Thanalan where they eventually
reverted back to a feral state.","I, too, see the friends
I lost in the lions and
spinners...
- Gregory"
33,"Summon forth your fearless warbear, veteran of a thousand battles, to fill your enemies with dread.","In generations past, warriors seeking fame and glory would journey out into the untamed wilds of Abalathia's Spine in search of the giant grizzled bears that roamed the mountains, and would wrestle the beasts into submission, riding their prizes back to civilization. That is, or die trying.","How do you like my
pets? Not too playful
for you, I hope?
- Beast Trainer"
34,"Summon forth your draught chocobo, a massive bird large and strong enough to bear two riders.","This heretofore unseen breed of chocobo was said to have been discovered by chocobo hunters searching for the legendary Chocobo Forest. Its enormous size would make it a fine pack chocobo, but its foul temper prevents it from completing even the simplest of tasks without the injury
of some poor rider.","The thing was thrice my
size and had already
maimed several keeps.
- Battlewarden Ribald"
35,"Summon forth your deadly direwolf, one of five pups found huddling together in the snow near the corpse of their slain mother.","Mass cullings of the beasts during the Sixth Astral Era prompted naturalists to deem the species extinct. However, this claim was proved false when Ixali scouts discovered a lone pack roaming the sparsely inhabited mountains of Xelphatol.","I lost two good men
to these wolves.
- Corentiaux the Colder"
36,"Summon forth your Maelstrom-issued warhorse and try to push from your mind the fact that your chocobo is sitting somewhere hungry and alone.","After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage
during Frontline campaigns.","Hoof to neigh, Eorzea
knows not the horse for
one reason: the horsebird.
- Uma Bugyo"
37,"Summon forth your Order of the Twin Adder-issued warhorse and try to push from your mind the fact that your chocobo is sitting somewhere hungry and alone.","After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage
during Frontline campaigns.","Hoof to neigh, Eorzea
knows not the horse for
one reason: the horsebird.
- Uma Bugyo"
38,"Summon forth your Immortal Flames-issued warhorse and try to push from your mind the fact that your chocobo is sitting somewhere hungry and alone.","After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage
during Frontline campaigns.","Hoof to neigh, Eorzea
knows not the horse for
one reason: the horsebird.
- Uma Bugyo"
39,"","",""
40,"Summon forth Markab, the legendary steed favored of the primal Ramuh. It is said to have been born of a single thunderbolt.","Legend states that the Lord of Levin, Ramuh, drew forth this magicked steed from a nightmare offered by the sylphs in sacrifice.","Nay is but a hoofbeat
away from neigh!
- Uma Bugyo"
41,"Summon forth your ceremony chocobo, large enough to bear both you and your special someone.","Raised by Ishgard's master breeders for beauty and purity of stock, its snow white feathers are natural and, though fully developed, as soft as down. Temperament-wise, the bird is remarkably docile and one of few breeds
who will allow dual
riders upon its back.","Don't stand on ceremony,
tick-tock, tick-tock!
- Helmhart"
42,"Summon forth Sleipnir─undying steed of the elder primal Odin. His coat is as dark as void, while his eyes glow a sanguine red.","Blessed by the elder primal himself, Sleipnir will forever remain loyal to those who have proven themselves worthy. In addition to being fearless in battle, the dark steed is also able to manipulate his corporeal form to
accommodate any
rider, large or small.","If it hadn't been
for that horse...
- Erik"
43,"Summon forth Boreas, the legendary steed favored of the primal Shiva. His breath is said to beget the winter's storms.","Legend states that the Lady of Frost, Shiva, birthed this magicked steed from a unicorn offered by her followers in sacrifice.","Nay is but a hoofbeat
away from neigh!
- Uma Bugyo"
44,"Summon forth your parade chocobo who, by the looks of him, has not marched in many parades.","Originally purchased by the Adventurers' Guild for use in festival parades, this portly steed quickly wore out his welcome by devouring a moon's worth of fodder in a single turn of the sun. Unable to pay the price of upkeep, the guild
passed the reigns to some-
one more “commendable.”"," I'll be at the parade with
whomever else I can drag along.
- Botulf"
45,"Summon de forth your black de chocobo. ","A purebred Ishgardian black chocobo, trained from birth by House Fortemps knight, Ser Haurchefant, and presented to you in a gesture of true friendship. The bird is slightly more muscular than you expected and exhibits the strange
habit of squatting
when left to itself.","Black chocobos are all well and
good, but the true reward is the
exoneration of your comrades.
- Haurchefant"
46,"Summon forth your adamantoise mount. He(?) is actually quite faster than he appears.","Native to the Near Eastern island of Thavnair, adamantoises were long thought to be impossible to domesticate. However, through the efforts of both Ul'dahn zoologists and thaumaturges, a handful have been successfully trained not only to accept riders, but also wield ancient magicks which allow the colossal scalekin to fly.","M-Me? Perfectly fine!
S-Solid as an adamantoise!
- Cocobezi"
47,"Summon forth Kirin, Far Eastern king of the beasts.","Ask any man in Othard who rules the realm of beasts, and you will receive the same answer─Kirin. It is believed that the lion-like creature has walked the eastern lands for over a thousand years and
will only answer the
call of a hero it has
deemed worthy.","Even folk in the Far East
'eard that tale, I reckon.
- Trachraet"
48,"Call into battle your Allagan logistics system. For your safety and the safety of those around you, all weaponry has been disabled.","One of the automated system drones deployed by the Allagans to maintain and protect their strongholds. After being unearthed by the Sons of Saint Coinach, the mechanical sphere was modified by Nero tol Scaeva into a personal
transportation device.","Her report also mentions a
violent encounter with a
sentry heavily augmented
by Allagan technology...
- Rammbroes"
49,"Summon forth a purebred Abalathian hoarhound named after its pack's legendary leader.","Following the rise of Ishgard, hoarhounds all but disappeared from the Coerthas highlands. However, the shift in climate caused by the Calamity has seen the legendary beasts descend from their mountain dens once more.","A good hound keeps
his maw shut.
- Latata"
50,"Summon forth Midgardsormr, the slightly bigger one, but still not <Emphasis>the</Emphasis> big one.","Only after proving your bravery in the face of countless perils has the Father of Dragons found you to be a worthy heir to the Light, and granted you a place upon his back.","Correct me if I'm wrong, but
if Midgardsormr had roared,
wouldn't we have heard it?
- Moenbryda"
51,"","",""
52,"Summon forth your amber draught chocobo, a rare breed large and strong enough to bear two riders.","To Ishgardians, red represents true love and loyalty. To this wild chocobo from the Dravanian forelands, it meant capture at the hands of hunters who easily found a red chocobo sticking out like a sore thumb in the midst of all
his yellow brethren.","What about my forty
acres and a chocobo?
- Imme"
53,"Summon forth your sanuwa, specially bred and trained for riding by Gundu merchant Luna Vanu.","Countless turns of the sun did Luna Vanu train this wild sanuwa to obey the orders of man, and for many moons did he wait for one he deemed worthy of taking up this noble cloudkin's reins. Wait, he did, until you arrived.","Wild sanuwa fierce
as monsoon rains.
- Gunu Vanu"
54,"Summon forth your griffin─half eagle, half lion, all business.","Fantastical winged beasts native to the unscalable peaks of Abalathia's Spine, griffins actually have a long history of serving as mounts. Indeed, before the city-state's fall, the Ala Mhigan army maintained a regiment of griffin-back
soldiers who would
harry opposing forces.","“Spread your wings and soar”
- Highwind Skyways Slogan"
55,"Call into battle your manacutter, a single-rider airship constructed at the Garlond Ironworks.","Supervised (in spirit) by the ever-absent Cid, Biggs and Wedge (with a little bending over by Biggs) put their heads together to create this flight-ready miniature airship, powered by the realm's first corrupted crystal engine.","There are more of these
“manacutters” to be had,
yes?
- Aymeric"
56,"Summon forth your war panther─a silent killer trained to maim anyone and everything...excepting you, of course.","While more difficult to train than their cousins the coeurls, panthers bring their riders much more advantage on the field due to the beasts' inherent affinity to various magic. It is also believed that many dark knight battle techniques
were conceived by
watching panthers hunt.","I have seen you
move like a shadow.
- Daimbert"
57,"","",""
58,"Call into battle your gobwalker, a steam-powered war vehicle designed by the infamous Illuminati.","Originally designed to be a less-fickle replacement for pack raptors, the gobwalker was quickly reoutfitted into a tool of war after it took twenty goblins to chase down and topple a walker that had gone out of control and destroyed an entire workshop.","Ye would have more luck
findin'...well, a gobmachine
bangplate on a tree!
- Papana"
59,"Summon forth Twintania, an ancient wyvern who secretly dreams of freedom...and devouring you.","Bound to eternal thralldom via an Allagan neurolink, this ancient wyvern from the southern continent of Meracydia will remain a loyal servant as long as you possess its identification key.","There are wyverns.
Wyverns everywhere.
- Vath Drone"
60,"","",""
61,"","",""
62,"Summon forth your witch's broom. Here is to hoping it refrains from “flipping you over, flip flip” while flying.","Once an ordinary household cleaning tool, relegated to such menial tasks as sweeping and...sweeping, this broom's life changed upon being enchanted by the ogre pumpkinhead. Now the skies are its dusty floors.","Are you going to introduce
yourself to that broom or not?
- Matoya"
63,"","",""
64,"","",""
65,"","",""
66,"","",""
67,"Summon forth a pegasus─winged white horse of legend.","While rumors of a winged horse have graced ancient tomes for centuries, until recently, very little in the way of proof of their existence remained save the random feather or horseshoe housed in some remote monastery's reliquary.","Sprout wings, I will!
- You"
68,"Call into battle the White Devil─Livia sas Junius's custom-made battle armor, now <Emphasis>your</Emphasis> custom-made battle armor.","This masterpiece of imperial ingenuity is the selfsame suit of warmachina operated by XIVth Legion tribunus Livia sas Junius in the Garlean Empire's invasion and subjugation of Ilsabard's northern reaches.","Ever the pessimist,
my dear Livia.
- Nero tol Scaeva"
69,"Call into battle the Red Baron─Nero tol Scaeva's custom-made battle armor, now <Emphasis>your</Emphasis> custom-made battle armor.","Constantly modified and improved by Nero himself, this warmachina of Garlean construct barely resembles the suit issued to tol Scaeva on the day of his promotion to tribunus.","That mechanical monstrosity represented
a feat of engineering far beyond aught
Garlemald can presently achieve.
- Cid"
70,"Summon forth your wyvern, master of the skies and forever-loyal servant.","Fifty score years ago, this wyvern made a pact with a knight to aid in vanquishing evil from the skies. Even now, long after the knight's passing, the wyvern has kept that promise, ever circling the heavens─ignoring the calls of his brethren to take up arms against mankind.","A wyvern... I'd only ever
heard stories about them.
- Saintrelmaux"
71,"","",""
72,"Summon forth your kongamato, raised with care by the Vath stickpeddler.","After hatching from an egg laid near the riverbanks, the kongamato larva spends its early life as a water-dwelling insect. Its maturity is signified by metamorphosis, during which its wings sprout forth and it takes to the skies.","Kongamato can be fickle─yes,
very fickle─but they always
return home to us.
- Vath Kintamer"
73,"Summon forth your zu. Its weighty wings have carried it from the Near East.","This massive bird hunts by grasping its prey within its saw-like beak, and finishes it off with a few violent shakes of its long neck before swallowing the now-dead quarry whole.","Could you imagine how noisy
it'd be with even more
anzu flying around, kupo?
- Mogoon"
74,"Summon forth the mythical bennu. Very few have had the privilege of viewing this bird up close.","This bird was reborn after drinking deep of the aether that flowed forth from the immortal Phoenix, who appeared in the skies of Carteneau during the Calamity. Named after a legendary bird, bennu means “a shining object, rising in brilliance.”","'Twixt this world and the next
do the aetherial currents swirl,
bearing the very essence of life.
- Urianger"
75,"Summon forth the white lanner. Favored of the primal Bismarck, he soars the skies unchallenged.","These birds are clad in roiling clouds, and noble Vanu Vanu warriors would sit astride them as part of Bismarck's retinue. The grace with which they glide through the skies evokes the image of a
flower petal being carried
by gentle western winds.","From what we have observed,
Bismarck is a creature of pure
instinct, driven primarily by hunger.
- Cid"
76,"Summon forth the rose lanner. Favored of the primal Ravana, his wings pierce the night sky like a blade of moonlight.","The ferocity of these birds is enough to give pause to the bravest warrior, and their keen talons cut through flesh as cleanly the Chandrahas themselves. Any who endeavor to mount the rose lanner must possess the savagery that defines the
Wrath of the Colony.","Master of the Sacred Blades!
Wrath of the Colony! Conqueror
of the World! Hear our prayer!
- Gnath Priest"
77,"Summon forth the round lanner. Favored of the primal King Thordan, he serves his master's knights dutifully.","These birds are possessed of dignity equal to the noble personages whom they serve. Ancient Ishgardian knights often indulged themselves in falconry, and lanners were revered for their abilities, their lyncean eyes being
well suited for sighting
prey on the ground.","For the glory of King Thordan...
- Zephirin"
78,"Summon forth the warring lanner. Favored of the primal Sephirot, it carries the seeds of the World Tree.","These birds are enveloped in an aura radiating a majesty that belies the savage nature of their master. According to the ancient legends of a treelike people native to Meracydia, the lanners bore the seeds of the
World Tree across the seas, planting
the verdant forests that
dot the realm today.","The trunk of the World Tree, or
the Bole, offers protection to the
weak, defending them from harm.
- Mace"
79,"","",""
80,"Summon forth the Gloria-class airship. This single-occupancy airship is a singular feat of engineering.","Taking inspiration from the half-remembered dream of his grandfather Tatanora, Tataramu used his encyclopedic knowledge to design a small-scale version of a rotary-winged airship. Its name derives from an airship that appears
in an obscure novel of
unknown origins.","No, it must be one made to
extremely exacting specifications.
- Tataramu"
81,"Summon forth the flying cumulus. It is unclear whether its previous owner was a boy with a tail or simply a monkey.","There is but one man in all of Hydaelyn who can create such a mystical masterpiece, and it is said he resides upon a misty peak hidden within the mountain ranges of Doma. Crafted by stitching together dozens of smaller clouds, the cumulus allows a single rider to explore the skies...but only if she has an inherent affinity for magicks.","Mental note: pick no
quarrel with Domans.
- Thancred"
82,"Summon forth the original fat chocobo. Of course, being the original, it can eat much more than its peers.","Maybe not larger, but definitely more in charge, this most gluttonous of gluttons inspired the others to great weights. Although most modern chocobos have yellow plumage, historic tomes portray birds covered
in feathers whiter than the whitest
snowfall─ All the better to see
the stains of its many meals.","Heave...heave...huff...huff...
- Original Fat Chocobo"
83,"Summon forth Astrope. A fully grown pegasus large enough to bear you and a companion across gentle skies.","The emergent studies of winged horses had to be rewritten with a single sighting of Astrope, confirming that adult pegasi are not only enormous in size, but also possessed of a horn. Wary of most, Astrope only allows those of gentle heart to
climb upon its back─a back
large enough to seat two!","Spread our wings and
soar, we shall!
- Sezul Totoloc"
84,"Summon forth the fat moogle. How can he fly? Because magic.","This plus-sized patrician epitomizes the ancient moogle proverb regarding kupo nuts that says, “Once you kupop, you cannot stop.” Basic laws of physics suggest that wings as small as the fat moogle's should not provide enough lift for true flight...
yet here we are.","Yet what was thin must
eventually grow fat again.
- Aurelle"
85,"","",""
86,"Summon forth a cloud mallow. It will carry you wherever the wind blows. Or, wherever you steer it.","While cloud mallows grow naturally in the Churning Mists, some of the inhabitants of Moghome have spent generations cultivating their own seeds to allow for stronger stems and larger yields of mallow puffs, a sprinkling of which can stimulate even the most lethargic of moogles
to work with unbridled joy.","Without my cloud mallows,
I can't do anything, kupopo!
- Moggzia"
87,"Summon forth the Whisper-go. A small, flying vessel designed in the likeness of a Yo-kai named Whisper.","Taken in by the vibrant sights of the Gold Saucer, the wandering executive sought out the plaza's architect to design him a vessel of transportation similar in flamboyance to its myriad attractions. The seats are so finely upholstered riders swear it is as if they are floating on air.","So this is how
man flies without
wings? But it is
so strange-looking!
- Dragonet"
88,"","",""
89,"","",""
90,"Summon forth the dark lanner. Favored of Nidhogg, it fearlessly soars the skies of the Churning Mists.","Consumed by malice, these birds roost in Nidhogg's lair, and regularly bathe themselves in the aetheric tempests surrounding the Aery. Sight of their glowing wings outside the Churning Mists can set the common
folk into a panic, as they are
thought to be the Horde's
harbingers of death.","The minions of Nidhogg shall
not lightly suffer your presence
on that sacred mount.
- Vidofnir"
91,"Summon forth your aerodynamics system─marvel of ancient Allagan ingenuity.","Unearthed in the eastern lowlands of Coerthas, engineers surmise that this particular Allagan drone would likely have been used in aerial defense, although its weaponry functions are now beyond repair. Even so, it is still quite convenient
as a transportation device.","This node turned out to
be rather more useful than
I expected!
- Cid"
92,"Summon forth your disembodied head. Not <Emphasis>your</Emphasis> disembodied head. <Emphasis>A</Emphasis> disembodied head. That's yours.","E-Una-Kotor created this winged monstrosity using stone hewn from the very walls of the Palace of the Dead in an attempt to better understand the guardian golems which watch over the Lost City of Amdapor. That the face chosen for the design bears an uncanny likeness to a certain someone is one
stone best left unturned.","Unggghhh, my head...
- Lewenhart"
93,"Summon forth Managarm, a legendary hound said to dwell in the hidden depths of Abalathia's Spine.","Some say that Managarm is merely a myth. Others believe it to be an extinct beast. Both are wrong, as you well know. According to Abalathian legend, this fearsome hound roams the celestial sphere in pursuit of the moon, whose light it relishes─or so it may appear to those who witness it soaring the skies, spawning spectral flames.","I should have been
the one to feed your
dark hound with light!
- From an Ancient Epic"
94,"Summon forth the Whisper A-go-go. A flashy upgrade to a small flying vessel designed in the likeness of a Yo-kai named Whisper.","Moved by your unyielding dedication and patronage, the wandering executive once again commissioned the architects of the Gold Saucer, this time to upgrade the Whisper-go as a gift from himself and his friend, the wandering minstrel.","Ye gads! What was that
flash from the heavens?
It nearly blinded me!
- Gilgamesh"
95,"Summon forth Goten. A man-made aberration from a land that exists only in whispers. Its name is said to mean “roaring heavens.”","This otherworldly mount, cobbled together from the carcasses of noble beasts and armored in elaborate gold plate, is said only to accept as riders those who have proven their might and mettle on the fields of battle.","The horse is merciful
and generous in victory.
- Golden Uma Doshin"
96,"Summon forth Ginga. A man-made aberration from a land that exists only in whispers. Its name is said to mean “silver fang.”","This otherworldly mount, cobbled together from the carcasses of noble beasts and armored in elaborate silver plate, is said only to accept as riders those who have proven their might and mettle on the fields of battle.","Be as the horse, and leave
behind all doubts and bafflement!
- Black Uma Doshin"
97,"Summon forth your mystic panda. From Doma. From a thousand years ago.","Armed with the unexplainable ability to levitate...and little else, this thousand-year-old creature (age unconfirmed) has descended the ancient peaks of the Othardian Fanged Crescent in search of a hero to help
Doma wrench free from
the iron clutches of the
Garlean Empire.","Used to be prime huntin' grounds...
that is, till the bears moved in.
- Tailfeather Hunter"
98,"Summon forth your Sophic lanner. A once faithful servant to a fickle goddess.","History tells us that disruption in balance 'twixt good and evil will invariably result in suffering. The noble lanner serves to restore that balance by placing upon the goddess Sophia's scales the weights of equilibrium─
most commonly depicted
as our heroes of legend.","“A heartbeat without harmony
Is moonlight without dark.”
- From <Emphasis>The Sophic Canticles</Emphasis>"
99,"Summon forth your Starlight bear, and delight the younglings to no end.","Unlike his wild cousins, <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch> the bear can be relied upon to delight folk rather than tear them apart. Raised from a cub by Celebrant Baenfaeld, he has mastered the art of Starburst-lobbing, a skill that proved useful in hunting down thieving treants.","I never knew bears
could be so adorable!
- Festival-goer"
100,"Summon forth a black pegasus─winged horse of legend and bringer of death.","While uncommon, tales of pegasi black as ink can be found amongst the folklore of countless tribes. One similarity, however, can be observed in nearly all the renditions─that those unworthy of the steed will
have their very life essence
sapped the moment they
climb upon its back.","What is this malaise
which plagues me?
- Beatin"
101,"Arrhidaeus, Arrhidaeus. Arrhidaeus. Arrhidaeus, Arrhidaeus. Arrhidaeus. Arrhidaeus, Arrhidaeus. Oh, oh, oh, Arrhidaeus. Summon forth your Arrhidaeus.","Fabricated within Alexander's internal manufactories, Arrhidaeus was primarily used to wreak temporal disruption on any and all invaders. This particular construct saw its weapons systems overridden following capture, and now
serves as a glorified
transport module.","You are implying that
the Illuminati are aware
of this temporal disruption?
- Mide"
102,"Summon forth Raigo. Whether or not he heeds the call depends entirely on the number of bloodied laurels in your crown.","The most daunting of Mado horses, Raigo eclipses its unholy brethren Goten and Ginga in both size and ferocity. As such, the creature will not suffer the burden of carrying a soul unbloodied, and therefore unworthy.","Your inner horse,
my dear adventurer,
must be a steed of rare beauty.
- Golden Uma Yoriki"
103,"Call into battle the Red Baron─Nero tol Scaeva's custom-made battle armor, now <Emphasis>your</Emphasis> custom-made battle armor.","Constantly modified and improved by Nero himself, this warmachina of Garlean construct barely resembles the suit issued to tol Scaeva on the day of his promotion to tribunus.","That mechanical monstrosity represented
a feat of engineering far beyond aught
Garlemald can presently achieve.
- Cid"
104,"Summon forth your Demonic lanner─a symbol of justice for the Zurvan-worshipping races which once thrived on the southern continent of Meracydia.","The centaurs of ancient Meracydia believed that their mighty god Zurvan would send out his lanner before a battle to inform his enemies of their impending defeat.","Watched me like a
bloody hawk, he did.
- Austere Adventurer"
105,"Summon forth your Firebird. Not Phoenix. Definitely not Phoenix.","The Far East is home to numerous legends concerning birds of flame who sacrifice their lives to save the world, only to rise from the ashes of destruction to rule the skies once again. The Firebird is one of those legends...made a mount.","I was hoping for a fine bird.
- Grimold"
106,"Call into battle your eggshilaration system. Egg puns required for propulsion.","After learning of the latest of the Dreamer's visions─a giant floating ovoid delivering eggs to all the good boys and girls of the realm─Nonotta and friends literally scrambled to find a means of bringing her dream to life. All it required was a little aid from the Sons of Saint Coinach...and the remnants of some ancient Allagan technology.","Why do the Qiqirn suck eggs?
- Ba Go"
107,"","",""
108,"Summon forth your lone hellhound, void-spawned aberration loyal to none save you and yours.","Having survived, alone, the hellish darkness that is the void, this demonic beast will not soon suffer the presence of others, choosing typically to attack before he himself becomes a victim. Which is why it is all the more surprising that the hound would allow someone on his back.","What in the seven unholy hells
are those gruesome things!?
- Laraina"
109,"Summon forth your pack hellhound, void-spawned aberration loyal to none save you and yours.","Having commanded armies in the hellish darkness that is the void, this demonic beast will not soon submit at the feet of another. Which is why it is all the more surprising that the hound would allow someone on her back.","A good hound keeps
her maw shut.
- Latata"
110,"Summon forth your Archon throne. Don't call it a high chair.","Despite claims that it was once the chair of Louisoix Leveilleur, former residents of Sharlayan have confirmed that it is naught more than an ordinary furnishing enchanted by a Great Gubal Library bibliophile who was tired of not being able to reach the upper shelves.","There's a chair over there
just cryin' out to be sat on.
- Baderon"
111,"Summon forth Syldra. Even in death, she would want to help.","Legends say there once lived a kindly sea dragon who befriended a pirate, and that their friendship knew no bounds. This is not that sea dragon; however, with a little time and caring, who is to say that a similar relationship cannot be forged?
※Sea dragons have no
relation to actual dragons.","I said, get off!
- Faris"
112,"Call into battle the <Emphasis>Falcon</Emphasis>, (unofficially) the fastest single-rider airship ever built in Eorzea.","An independent project of Garlond Ironworks engineer Wedge, this single-rider airship allegedly recorded some of the fastest flight speeds ever...until a tragic accident following an attempt to see how high the ship could soar convinced its creator that perhaps a modicum of restraint was necessary.","All you have to do
is follow the falcon.
He knows where to go.
- Baurendouin de Haillenarte"
113,"Summon forth your lone faehound, void-spawned aberration loyal to none save you and yours.","Covered from muzzle to tail in an otherworldly silver coat, the faehound appears more akin to something out of a faerie tale than from the nether-reaches of the void. Yet do not be fooled by the beast's appearance, for he is an equal in strength to all but the highest ranking voidsent, his heart swollen with savagery from a lifetime hunting alone.","Dogs is loyal.
- Latata"
114,"Summon forth your pack faehound, void-spawned aberration loyal to none save you and yours.","Covered from muzzle to tail in an otherworldly silver coat, the faehound appears more akin to something out of a faerie tale than from the nether-reaches of the void. Yet do not be fooled by the beast's appearance, for she is an equal in strength to all but the highest ranking voidsent, her heart swollen with savagery from a lifetime leading a pack of her own.","Are you inclined to
think them faerie tales?
- Alberic"
115,"Summon forth your blissful kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics.","Believe it or not, this monstrous canine did not always glow, only achieving its heavenly effulgence upon receiving the blessing of Lakshmi after being offered to the Lady of Bliss by her loyal Ananta dreamers.","This is no lone
coywolf you'll be facing.
- Hetzkin"
116,"Summon forth your reveling kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics.","Upon receiving from his Kojin worshipers the offering of a sad, orphaned wolf pup, Susano proceeded to grant him the gift of flight, as well as an impressive coat of glowing fur, that he might be worthy of the revel.","I ain't got words to mince with
whelps...unless that is, you're
here to become a wolf.
- Curious Gorge"
117,"","",""
118,"","",""
119,"","",""
120,"","",""
121,"Call into battle your magitek predator, and have you some fun.","Predator series warmachina were originally designed in an attempt to improve magitek reaper killing potential via the addition of close-quarters weaponry. While the extra firepower led to a higher kill ratio, the weight it added severely hampered maneuverability. This unique model, however, appears to have had its weapons removed and replaced with an experimental propulsion engine.","I ain't got time to bleed.
- Ancient Adage"
122,"Summon forth your battle lion, fully armored to protect the majestic beast from the dangers of close combat.","There was a time when members of Ul'dah's elite Sultansworn strode the Steps of Nald and Thal atop silver-plated lions, striking fear and awe into the mewling masses. An effort to return to those days of glory has seen the summoning of several of Thavnair's most prominent beast tamers to the Rose of the Desert.","Bright as a lamp,
brave as a lion.
- Haermaga"
123,"Summon forth your battle bear, fully armored to protect the savage beast from singeing its lustrous fur on the smoldering carnage left in its wake.","The bears of Abalathia's Spine are not known to suffer the presence of man in their territory, let alone allow one to mount their backs and command them hither and yon. Then what, pray tell, has come over this particular specimen? Perhaps one look into your inner beast convinced the creature that submission spelled survival.","We're after a bear this time!?
Oh boy, this should be fun!
- Enion"
124,"Summon forth your battle panther, fully armored to protect the stealthy beast from the occasional poison dart, poison arrow, poison-tipped spear, poison spell, and any poison words directed its way.","History tells us that no dark hero's story is complete without the companionship of a wily panther. Their sable coat, their savage nature, their attunement with the umbral, their thirst for blood. It is as if the gods created these creatures in the image of a dark knight...or perhaps it was the other way around.","If you help me out, I will
tell you more about my
feline friend here.
- Hinoshin"
125,"Summon forth your yol, proof of your recognition by the Azim Steppe Xaela as a true warrior.","High atop the granite peaks of Othard's Fanged Crescent do the yol claim their demesne, descending to the Azim Steppe to prey upon the soft warriors who pretend not to fear the winged monsters of their ancestor's tales. Rare indeed is it that a yol might cede its back to the likes of man, though to those who have proved their mettle, the creatures have been known to make exception.","I must have faith in
myself and my yol...
- Zealous Mol Warrior"
126,"Summon forth Alte Roite, fantastical ur-being generated by Omega within the Deltascape.","While none can be certain the exact intentions of a self-aware interdimensional construct, logic suggests this winged aberration is a reimagination of Alte Roite─a legendary wizard who is said could take the shape of a dragon at will.","That knowledge is my ticket
straight to glory. I can't go
telling any old person about it.
- Bonifoix"
127,"Summon forth your Centurio tiger, one mark the Clan actually does not want seen slain.","In a rare display of misguided compassion, a member of Clan Centurio returned from a Hunt with the whimpering cub of a slain S-rank mark. Unable to grant it the mercy it so deserved, the veteran took to caring for the beast until his deceit was discovered and his membership revoked. However, by then, not a single other member could bring themselves to harm the pet they had all come to love.","This game of cat and mouse
continued for what seemed
an eternity.
- Alberic"
128,"","",""
129,"","",""
130,"Summon forth mighty Ixion, legend of the Gyr Abanian highlands.","Ask any Gyr Abanian youth, and she will tell you the story of Ixion, Rhalgr's magnificent steed─swift as a levinbolt and strong as thunderclap. However, the recent discovery of several ancient Mhachi texts suggests that the creature may simply be a stallion augmented by ancient technologies that have granted Ixion life eternal...and the ability to shoot lightning from its eyes.","He said what?
“Horses are that strong”?
- Red Uma Doshin"
131,"","",""
132,"","",""
133,"Summon forth the legendary kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics.","Perpetually enveloped in a divine glow, it is said to have been born when an Ala Mhigan war hound chanced to bathe in Shinryu's light in the moment of the primal's birth.","It is a delicate dance...
and one which asks
much of my hounds.
- Zenos yae Galvus"
134,"","",""
135,"Summon forth your Nezha chariot and travel the skies like a god.","Yanxian legend tells of a chariot that would carry gods and heroes across the heavens that they might keep watch over their earthbound children. Surprisingly, the realm's flora and fauna are unscathed by the fire and wind belched forth by the divine carriage.","You look to me like
a <If(PlayerParameter(4))>woman<Else/>man</If> in need of a nice,
relaxin' carriage ride!
- Bremondt"
136,"Summon forth your striped ray, a majestic creature native to the Ruby Sea.","Raised and trained by the Kojin, this striped ray has the same mellow temperament as its original masters. Its flat body works in like fashion to the aether-imbued wings of an airship, allowing it to catch water- and wind-aspected aether to glide through both sea and sky with ease.","I advise you to
stand back when he
regurgitates everything.
- Zukin"
137,"","",""
138,"Summon forth your Aquamarine Carbuncle, an arcane entity given form by the mysteries of aquamarine geometry.","Those adventurers who have longed to hop on their Carbuncles' backs can give thanks to the arcanist Ulan, whose research into Diamond Carbuncle provided the necessary cues to create an arcane entity of ridable proportions. As its form is maintained by a large aquamarine, it can be summoned even by those unversed in the ways of arcanima.","What have we here?
An admirer of the arcane?
A connoisseur of Carbuncles?
- Ulan"
139,"Summon forth your Citrine Carbuncle, an arcane entity given form by the mysteries of citrine geometry.","Those adventurers who have longed to hop on their Carbuncles' backs can give thanks to the arcanist Ulan, whose research into Diamond Carbuncle provided the necessary cues to create an arcane entity of ridable proportions. As its form is maintained by a large citrine, it can be summoned even by those unversed in the ways of arcanima.","My, what a splendid
thing you are.
- Ulan"
140,"Summon forth a flying chair to bear you in high style.","Featuring elegant lines and designed to minimize waste, this lovingly crafted chair is bound to fly into the hearts of adventurers the world over. No assembly required.","Maximum load: 240 pz."
141,"Call into battle your magitek avenger, an imperial warmachina made mightier by goblin hands.","The goblins have carried out extensive work on this magitek avenger, among other things changing it from an autonomous killing machine to one requiring a pilot. After all, there's no substituting the satisfaction of dealing vengeance with one's own hands. Sort of.","Pshkohhh! Revenge!
- Moundrinx Eightclinks"
142,"Summon forth your korpokkur kolossus, a veritable colossus among its kind.","In search of an ideal home, this korpokkur journeyed long malms before finally coming to a stop at the Gold Saucer. The trek across the scorching Sagolii had reduced it to a withered husk, but when next it drank, it experienced what could only be described as an epic rebound.","What have you been
feeding this thing?
- Forward Maiden"
143,"Summon forth the Red Hare─legendary steed known for both its unmatchable speed and its fiery red coat.","Ganen was known for his imposing presence on the battlefield, a trait that can partially be attributed to his mount, the Red Hare─a lightning swift steed magicked to stride the very heavens. This horse is said to be a direct descendant of the awe-inspiring stallion. Probably.","...I spring across the
battlefield with the
swiftness of the rabbit!
- Gyosei"
144,"Summon forth the auspicious kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics.","Said to be swaddled in the very winds of heaven, this majestic creature was once a brutal killer of man. A chance meeting with auspice lord Byakko, however, saw the bloodlust in its heart fade.","I did not anticipate
the arrival of that
fearsome hound.
- X'rhun Tia"
145,"Call into battle your magitek death claw, an imperial warmachina based on ancient Allagan technology.","Ancient Allagan weaponry known as an “iron claw” is believed to be the inspiration for this deadly example of imperial ingenuity. While most of the death claws deployed in battle are used for logistical purposes, this particular model has been
customized by stationarii
units for enemy capture.","Only so many of us find
machina pretty, my dear.
- Mide"
146,"Summon forth your marid, trained by the Ananta and outfitted with a magicked carpet allowing for flight.","There was once a time when if someone told you they witnessed a marid aloft, you could have had them committed to a sanatorium. Now, marids crisscross the skies thanks, in part, to magicked carpets which the Ananta affix to the backs of beasts they train for battle.","A rampaging marid is
absolutely unssstoppable.
- Dakshina"
147,"","",""
148,"Summon forth your true griffin, a noble winged beast native to the hidden reaches of Abalathia's Spine.","Covered in the pristine white feathers representative of a true griffin, this native of Abalathia's Spine has been trained by Giff, one of the Ala Mhigan Resistance's most competent handlers. So tame is the creature that it will even emit powerful bursts of air on command.","Their meat's supposed to be
some of the best around.
- Papin"
149,"","",""
150,"Summon forth your tyrannosaur and experience firsthand a lost time when scalekin ruled the world.","Alarmed scholars report that the “T-Rex”—as it is called by those short on ink—has gained the power of flight through continued exposure to the Isle of Val's turbulent aether. Despite its ferocious nature, some still approach it, insisting it can be tamed by an adventurer of great
strength. ","The tyrannosaurs have
become pests as of late.
- Vath Keeneye"
151,"","",""
152,"Summon forth your broken heart─a magicked chair representing the right half of a Valentione's Day heart.","Burdened with a warehouse of unsold broken heart chairs, House Valentione came up with the diabolic plan to repurpose the cushions with cloudsbreath and peddle them to the unknowing masses as flying mounts.","But alas...the heart
will not be denied.
- Byakudan"
153,"Summon forth your broken heart─a magicked chair representing the left half of a Valentione's Day heart.","Burdened with a warehouse of unsold broken heart chairs, House Valentione came up with the diabolic plan to repurpose the cushions with cloudsbreath and peddle them to the unknowing masses as flying mounts. Lady Lisette dreams of one day riding the hearts on her honeymoon.","But alas...the heart
will not be denied.
- Byakudan"
154,"","",""
155,"","",""
156,"Call into battle Air Force, a flying weapon of masculine destruction somehow smuggled from Omega's Sigmascape.","From the amount of ordinance equipped, one can gather that this oddly shaped airship was employed in battle. However, being from the Sigmascape, who employed it and when are anyone's guess. The shark maw painted on its bow suggests an underwater civilization.","Transforming the wonder of air travel
into a means for delivering death is
blasphemy of the highest order!
- Tataramu"
157,"","",""
158,"Summon forth the lunar kamuy, noble wolf blessed by the Lady of the Moon.","When a wild wolf living in an abandoned imperial stronghold is bathed in the aether of a goddess reborn, amazing results are to be expected.","Doth the sun,
in her midday glory,
outshine the moon
of a night silent and solitary?
- Seigetsu the Enlightened"
159,"Summon forth your noble dodo─hopefully not the last one in existence.","For centuries people of the Far East believed the dodo lost─the cloudkin hunted to extinction by poachers who would use its feathers for petticoats and its eggs for cheesy omelettes. The recent discovery of a nest in the upper echelons of HeavenonHigh, however, has given naturalists hope that the species may still endure.","Those are some interestin'-lookin'
dodos ye've got there.
- Jacke"
160,"","",""
161,"","",""
162,"Call into battle your magitek conveyor, a modern-day improvement on ancient Allagan logistics.","It is not in Garlean nature to leave well enough alone, and so for the past twenty summers, imperial magitek engineers have been perfecting the art of aerial transport. Surprisingly, it is not outfitted with an active weapons system─clearly an oversight that will be amended in the next model.","I cannot begin to comprehend
what our visitor is trying to
convey.
- OIC Administrator"
163,"Call into battle your prototype magitek conveyor, a modern-day improvement on ancient Allagan logistics.","It is not in Garlean nature to leave well enough alone, and so, not a single moon after the completion of their new conveyor system, imperial magitek engineers returned to the drawing board to improve upon their creation─replacing existing steel exoplates with <Emphasis>high-quality</Emphasis> steel exoplates.","You are not <Emphasis>supposed</Emphasis>
to be able to descend
of your own volition.
- Nero tol Scaeva"
164,"Summon your team of Namazu bearers, carrying a garish mikoshi upon which to precariously perch as they waddle to your destination.","Due to excessive zeal on the part of Gyoshin, this mikoshi was crafted with more cloudsbreath than is necessary or, indeed, safe. Thus, it not only floats atop the shoulders of its bearers, it soars aloft regardless of their presence─though that does not discourage them from clinging to its poles anyway.","Wasshoi! Wasshoi! Wassh─ Ow!
I think I pulled something...
- Gyoshin"
165,"","",""
166,"Summon Juedi, and jump straight to ludicrous speed.","Its ancient Doman name loosely translating to “ludicrously swift steed that runs so fast its feet no longer touch the ground,” Juedi is yet another horse of legend, showered with geomantic magicks to grant the creature the gift of flight.","How mightily <If(PlayerParameter(4))>she<Else/>he</If> must have
toiled to <Emphasis>become</Emphasis> a horse...
- Haurchefant"
167,"","",""
168,"Call into battle your Allagan safeguard system. For your safety and the safety of those around you, all weaponry has been disabled.","One of the automated system drones deployed by the Allagans to maintain and protect their strongholds. After being unearthed by the Sons of Saint Coinach, the mechanical sphere's processing unit was updated with the aid of Garlond Ironworks engineers to improve security.","The system crashes...
- Ardashir"
169,"","",""
1 key 0 1 2
2 #
3 int32 str str str
4 0
5 1 Summon your Grand Company-issued battle chocobo. Born and bred in the city-state of Ishgard, the majority of company chocobos are geldings of the rouncey variety; however, massive destriers and miniature Belah'dian jennets are also raised to accommodate the builds of Roegadyn and Lalafellin riders respectively. Born and bred in the city-state of Ishgard, the majority of company chocobos are geldings of the rouncey variety; however, massive destriers and miniature Belah'dian jennets are also raised to accommodate the builds of Roegadyn and Lalafellin riders respectively. Chocobos are stout- hearted creatures, but they have their limits. - Mimigun Chocobos are stout- hearted creatures, but they have their limits. - Mimigun
6 2
7 3
8 4 Use the odd-shaped horn gifted to you by the wandering minstrel to call a massive goobbue to your side. Traded for a song by the High Satrap of a distant land, the secret to taming these creatures once thought to be unbreakable was introduced to Eorzea by a mysterious wandering minstrel who journeyed through the realm in the final days before the Calamity. Traded for a song by the High Satrap of a distant land, the secret to taming these creatures once thought to be unbreakable was introduced to Eorzea by a mysterious wandering minstrel who journeyed through the realm in the final days before the Calamity. Would that I had the girth of a goobbue! - Nanamo Ul Namo Would that I had the girth of a goobbue! - Nanamo Ul Namo
9 5 Five years and a realm-shaking Calamity were not enough to break the bonds between you and your loyal steed. A single whistle and he will be at your side once again. In the five years following your sudden disappearance from the Carteneau Flats, your ever-faithful chocobo spent each waking moment galloping across the realm in search of his lost master. His myriad adventures are nothing less than fantastical and heartbreaking...but that is a story for another day. In the five years following your sudden disappearance from the Carteneau Flats, your ever-faithful chocobo spent each waking moment galloping across the realm in search of his lost master. His myriad adventures are nothing less than fantastical and heartbreaking...but that is a story for another day. Go find the chocobo you rode in on, and ride on out. - Sevrin Go find the chocobo you rode in on, and ride on out. - Sevrin
10 6 Call into battle your suit of Garlond Ironworks-modified magitek armor. This suit of Garlean-developed reaper-class magitek battle armor has had its original control systems purged and replaced with a new, modified core built by Cid of the Garlond Ironworks. At last, our very own suit of magitek armor! - Cid Garlond At last, our very own suit of magitek armor! - Cid Garlond
11 7
12 8 Summon your fleet-footed battle coeurl, trained from a pup to recognize you as a friend...not food. Native to the jungles of the Near East, coeurls were only recently introduced to Eorzea, brought over from faraway lands such as Thavnair by Ul'dahn nobles who thought to breed them as pets. Now, but a handful of skilled tamers living in recluse on the Pearl are said to be able to train them. Native to the jungles of the Near East, coeurls were only recently introduced to Eorzea, brought over from faraway lands such as Thavnair by Ul'dahn nobles who thought to breed them as pets. Now, but a handful of skilled tamers living in recluse on the Pearl are said to be able to train them. Hey, good lookin'! Catch my coeurl yet? - Swygrael Hey, good lookin'! Catch my coeurl yet? - Swygrael
13 9 Summon forth a riding ahriman, bound to this realm with powerful magicks guaranteed to never fade. Though little is known of the void and the creatures which call the extra-dimensional realm home, scholars have discovered that there is a strict hierarchy amongst voidsent consisting of twelve distinct tiers. Ahrimans are believed to fall into the fifth, making them formidable foes... when not enthralled by curses. Though little is known of the void and the creatures which call the extra-dimensional realm home, scholars have discovered that there is a strict hierarchy amongst voidsent consisting of twelve distinct tiers. Ahrimans are believed to fall into the fifth, making them formidable foes... when not enthralled by curses. Ye'd 'ave t' be blinder'n an ahriman wi' an eyepatch t' miss the camp. - Baderon Tenfingers Ye'd 'ave t' be blinder'n an ahriman wi' an eyepatch t' miss the camp. - Baderon Tenfingers
14 10
15 11
16 12
17 13
18 14
19 15 Summon forth the single-horned steed you befriended in the Black Shroud. Not long ago, Eorzean unicorns numbered in the thousands, and could oft be seen roaming the Coerthas highlands in great majestic herds that would render the mountains white as snow. Poaching has caused the population to decline, and if it were not for your act of kindness, there would be one fewer. Not long ago, Eorzean unicorns numbered in the thousands, and could oft be seen roaming the Coerthas highlands in great majestic herds that would render the mountains white as snow. Poaching has caused the population to decline, and if it were not for your act of kindness, there would be one fewer. Your precious horses, they're just unicorns with a big empty forehead. - Chief Chocowacker Your precious horses, they're just unicorns with a big empty forehead. - Chief Chocowacker
20 16
21 17
22 18 Summon your mighty behemoth, trained from birth to carry you...not trample you underfoot like an ant. Immediately following the Calamity, an adventurer returning to Gridania from Falcon's Nest in Coerthas claims to have happened upon a den of baby behemoths who had lost their mother. Despite objections from friends and family alike, she kept the beasts, eventually training them to serve as mounts. Immediately following the Calamity, an adventurer returning to Gridania from Falcon's Nest in Coerthas claims to have happened upon a den of baby behemoths who had lost their mother. Despite objections from friends and family alike, she kept the beasts, eventually training them to serve as mounts. Do not presume to provoke the behemoth to battle. You will die. - Meurise Do not presume to provoke the behemoth to battle. You will die. - Meurise
23 19 Summon your cavalry drake, trained by the drake whisperer of the Brotherhood of Ash. Training a cavalry drake is a long and arduous process that begins the moment the scalekin hatches. Never allowed to see its mother, the creature is raised solely in the presence of a drake whisperer while being weaned on the incendiary glands of aged battle drakes to ensure it is both submissive and deadly. Training a cavalry drake is a long and arduous process that begins the moment the scalekin hatches. Never allowed to see its mother, the creature is raised solely in the presence of a drake whisperer while being weaned on the incendiary glands of aged battle drakes to ensure it is both submissive and deadly. You are as a lost kitten that has wandered into the drake's lair. - Zagozz Teh You are as a lost kitten that has wandered into the drake's lair. - Zagozz Teh
24 20 Summon your laurel goobbue, towering friend to the sylphs. After having the moss and flowers growing upon his head pulled up and tossed aside like common weeds by a band of sylvan ne'er-do-wells, this quiet-mannered goobbue was taken in and cared for by the sylphs of Little Solace whose elders crafted for him a magnificent laurel with which to hide his scars. After having the moss and flowers growing upon his head pulled up and tossed aside like common weeds by a band of sylvan ne'er-do-wells, this quiet-mannered goobbue was taken in and cared for by the sylphs of Little Solace whose elders crafted for him a magnificent laurel with which to hide his scars. Naught is as exhilarating as a romp through the forest on goobbueback. - Unknown Naught is as exhilarating as a romp through the forest on goobbueback. - Unknown
25 21 Call into battle your gilded suit of magitek armor. Its golden coating serves to resist magicks while impressing members of the opposite sex. It only took a few heated skirmishes with the allied city-states for Garlemald to realize that the magicks wielded by the realm's mages were too much for even the thickest of magitek armor plating. Alloyed gilding has since been discovered to dampen the effects of elemental charges and is now standard issue. It only took a few heated skirmishes with the allied city-states for Garlemald to realize that the magicks wielded by the realm's mages were too much for even the thickest of magitek armor plating. Alloyed gilding has since been discovered to dampen the effects of elemental charges and is now standard issue. You ditched your magitek armor!? Fool of a Lalafell! - Biggs You ditched your magitek armor!? Fool of a Lalafell! - Biggs
26 22 Summon forth the single-horned steed with a temperament as black as his coat. While it is no secret that it was the enigmatic Ascians who provided the beast tribes with nightmares, their reasons for doing so remain shrouded in mystery. Otherwise untamable, the single piercing tone of a magicked whistle is the only method known to soothe the savage beasts. While it is no secret that it was the enigmatic Ascians who provided the beast tribes with nightmares, their reasons for doing so remain shrouded in mystery. Otherwise untamable, the single piercing tone of a magicked whistle is the only method known to soothe the savage beasts. See the nightmare for reality, and ready thyself for the coming chaos! - Urianger See the nightmare for reality, and ready thyself for the coming chaos! - Urianger
27 23
28 24
29 25 Summon forth your fat chocobo mount. Take care that there is sufficient room for his ample girth. Playfully described by some as “large and in charge,” in truth, when summoned, this gluttonous gourmand will flap nary a feather unless a garland of gysahl greens is dangled before him─in which case not even the laws of nature can slow the fat chocobo down. Playfully described by some as “large and in charge,” in truth, when summoned, this gluttonous gourmand will flap nary a feather unless a garland of gysahl greens is dangled before him─in which case not even the laws of nature can slow the fat chocobo down. Huff...huff...heave...heave... - Fat Chocobo Huff...huff...heave...heave... - Fat Chocobo
30 26 Summon your cavalry elbst, raised from an egg by Pahh of Novv's Clutch. To ensure his elbst do not find themselves at a disadvantage to swift-running chocobos, Pahh of Novv's Clutch clips the webbing on their feet at a young age, rendering them more capable of achieving high speeds on land. This procedure, however, robs them of their natural- born ability to swim. To ensure his elbst do not find themselves at a disadvantage to swift-running chocobos, Pahh of Novv's Clutch clips the webbing on their feet at a young age, rendering them more capable of achieving high speeds on land. This procedure, however, robs them of their natural- born ability to swim. My elbst is your elbst. - Pahh My elbst is your elbst. - Pahh
31 27 Summon forth a bevy of bombs who will bear you in comfort upon a hovering palanquin. Upon learning that his creations were forever lacking the power to combust, 789th Order Acolyte Ba Go did what any master of explosives would─attach the bombs to the corners of an iron bench and create a floating coach. Hack and slash and tossy-boom. Bang and boom and slashy-doom.♪ - Goblin Diddy Hack and slash and tossy-boom. Bang and boom and slashy-doom.♪ - Goblin Diddy
32 28 Summon forth Aithon, the legendary steed favored of the primal Ifrit. Its breath is said to be as hot as the seventh hell. Legend states that the Lord of the Inferno, Ifrit, forged this magicked steed from a nightmare offered by the Amalj'aa in sacrifice. Nay is but a hoofbeat away from neigh! - Uma Bugyo Nay is but a hoofbeat away from neigh! - Uma Bugyo
33 29 Summon forth Xanthos, the legendary steed favored of the primal Garuda. At full gallop, it is said to be the very wind itself. Legend states that the Lady of the Vortex, Garuda, created this magicked steed from a nightmare offered by the Ixal in sacrifice. Nay is but a hoofbeat away from neigh! - Uma Bugyo Nay is but a hoofbeat away from neigh! - Uma Bugyo
34 30 Summon forth Gullfaxi, the legendary steed favored of the primal Titan. Its powerful legs set off tremors that can be felt from malms away. Legend states that the Lord of Crags, Titan, wrought this magicked steed from a nightmare offered by the kobolds in sacrifice. Nay is but a hoofbeat away from neigh! - Uma Bugyo Nay is but a hoofbeat away from neigh! - Uma Bugyo
35 31 Summon forth Enbarr, the legendary steed favored of the primal Leviathan. It is said to have been born of the surging waves. Legend states that the Lord of the Whorl, Leviathan, birthed this magicked steed from a nightmare offered by the Sahagin in sacrifice. Nay is but a hoofbeat away from neigh! - Uma Bugyo Nay is but a hoofbeat away from neigh! - Uma Bugyo
36 32 Summon forth your fearless warlion to rule over the battlefield, such is his station as king of the beasts. Early in the Sixth Astral Era, lions were brought over from the Near East and trained to serve as battle mounts for the Sultansworn of Ul'dah. Deemed unbreakable, those not sold to the Coliseum for venationes were released into the deserts of Thanalan where they eventually reverted back to a feral state. Early in the Sixth Astral Era, lions were brought over from the Near East and trained to serve as battle mounts for the Sultansworn of Ul'dah. Deemed unbreakable, those not sold to the Coliseum for venationes were released into the deserts of Thanalan where they eventually reverted back to a feral state. I, too, see the friends I lost in the lions and spinners... - Gregory I, too, see the friends I lost in the lions and spinners... - Gregory
37 33 Summon forth your fearless warbear, veteran of a thousand battles, to fill your enemies with dread. In generations past, warriors seeking fame and glory would journey out into the untamed wilds of Abalathia's Spine in search of the giant grizzled bears that roamed the mountains, and would wrestle the beasts into submission, riding their prizes back to civilization. That is, or die trying. How do you like my pets? Not too playful for you, I hope? - Beast Trainer How do you like my pets? Not too playful for you, I hope? - Beast Trainer
38 34 Summon forth your draught chocobo, a massive bird large and strong enough to bear two riders. This heretofore unseen breed of chocobo was said to have been discovered by chocobo hunters searching for the legendary Chocobo Forest. Its enormous size would make it a fine pack chocobo, but its foul temper prevents it from completing even the simplest of tasks without the injury of some poor rider. This heretofore unseen breed of chocobo was said to have been discovered by chocobo hunters searching for the legendary Chocobo Forest. Its enormous size would make it a fine pack chocobo, but its foul temper prevents it from completing even the simplest of tasks without the injury of some poor rider. The thing was thrice my size and had already maimed several keeps. - Battlewarden Ribald The thing was thrice my size and had already maimed several keeps. - Battlewarden Ribald
39 35 Summon forth your deadly direwolf, one of five pups found huddling together in the snow near the corpse of their slain mother. Mass cullings of the beasts during the Sixth Astral Era prompted naturalists to deem the species extinct. However, this claim was proved false when Ixali scouts discovered a lone pack roaming the sparsely inhabited mountains of Xelphatol. I lost two good men to these wolves. - Corentiaux the Colder I lost two good men to these wolves. - Corentiaux the Colder
40 36 Summon forth your Maelstrom-issued warhorse and try to push from your mind the fact that your chocobo is sitting somewhere hungry and alone. After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage during Frontline campaigns. After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage during Frontline campaigns. Hoof to neigh, Eorzea knows not the horse for one reason: the horsebird. - Uma Bugyo Hoof to neigh, Eorzea knows not the horse for one reason: the horsebird. - Uma Bugyo
41 37 Summon forth your Order of the Twin Adder-issued warhorse and try to push from your mind the fact that your chocobo is sitting somewhere hungry and alone. After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage during Frontline campaigns. After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage during Frontline campaigns. Hoof to neigh, Eorzea knows not the horse for one reason: the horsebird. - Uma Bugyo Hoof to neigh, Eorzea knows not the horse for one reason: the horsebird. - Uma Bugyo
42 38 Summon forth your Immortal Flames-issued warhorse and try to push from your mind the fact that your chocobo is sitting somewhere hungry and alone. After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage during Frontline campaigns. After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage during Frontline campaigns. Hoof to neigh, Eorzea knows not the horse for one reason: the horsebird. - Uma Bugyo Hoof to neigh, Eorzea knows not the horse for one reason: the horsebird. - Uma Bugyo
43 39
44 40 Summon forth Markab, the legendary steed favored of the primal Ramuh. It is said to have been born of a single thunderbolt. Legend states that the Lord of Levin, Ramuh, drew forth this magicked steed from a nightmare offered by the sylphs in sacrifice. Nay is but a hoofbeat away from neigh! - Uma Bugyo Nay is but a hoofbeat away from neigh! - Uma Bugyo
45 41 Summon forth your ceremony chocobo, large enough to bear both you and your special someone. Raised by Ishgard's master breeders for beauty and purity of stock, its snow white feathers are natural and, though fully developed, as soft as down. Temperament-wise, the bird is remarkably docile and one of few breeds who will allow dual riders upon its back. Raised by Ishgard's master breeders for beauty and purity of stock, its snow white feathers are natural and, though fully developed, as soft as down. Temperament-wise, the bird is remarkably docile and one of few breeds who will allow dual riders upon its back. Don't stand on ceremony, tick-tock, tick-tock! - Helmhart Don't stand on ceremony, tick-tock, tick-tock! - Helmhart
46 42 Summon forth Sleipnir─undying steed of the elder primal Odin. His coat is as dark as void, while his eyes glow a sanguine red. Blessed by the elder primal himself, Sleipnir will forever remain loyal to those who have proven themselves worthy. In addition to being fearless in battle, the dark steed is also able to manipulate his corporeal form to accommodate any rider, large or small. Blessed by the elder primal himself, Sleipnir will forever remain loyal to those who have proven themselves worthy. In addition to being fearless in battle, the dark steed is also able to manipulate his corporeal form to accommodate any rider, large or small. If it hadn't been for that horse... - Erik If it hadn't been for that horse... - Erik
47 43 Summon forth Boreas, the legendary steed favored of the primal Shiva. His breath is said to beget the winter's storms. Legend states that the Lady of Frost, Shiva, birthed this magicked steed from a unicorn offered by her followers in sacrifice. Nay is but a hoofbeat away from neigh! - Uma Bugyo Nay is but a hoofbeat away from neigh! - Uma Bugyo
48 44 Summon forth your parade chocobo who, by the looks of him, has not marched in many parades. Originally purchased by the Adventurers' Guild for use in festival parades, this portly steed quickly wore out his welcome by devouring a moon's worth of fodder in a single turn of the sun. Unable to pay the price of upkeep, the guild passed the reigns to some- one more “commendable.” Originally purchased by the Adventurers' Guild for use in festival parades, this portly steed quickly wore out his welcome by devouring a moon's worth of fodder in a single turn of the sun. Unable to pay the price of upkeep, the guild passed the reigns to some- one more “commendable.” I'll be at the parade with whomever else I can drag along. - Botulf I'll be at the parade with whomever else I can drag along. - Botulf
49 45 Summon de forth your black de chocobo. A purebred Ishgardian black chocobo, trained from birth by House Fortemps knight, Ser Haurchefant, and presented to you in a gesture of true friendship. The bird is slightly more muscular than you expected and exhibits the strange habit of squatting when left to itself. A purebred Ishgardian black chocobo, trained from birth by House Fortemps knight, Ser Haurchefant, and presented to you in a gesture of true friendship. The bird is slightly more muscular than you expected and exhibits the strange habit of squatting when left to itself. Black chocobos are all well and good, but the true reward is the exoneration of your comrades. - Haurchefant Black chocobos are all well and good, but the true reward is the exoneration of your comrades. - Haurchefant
50 46 Summon forth your adamantoise mount. He(?) is actually quite faster than he appears. Native to the Near Eastern island of Thavnair, adamantoises were long thought to be impossible to domesticate. However, through the efforts of both Ul'dahn zoologists and thaumaturges, a handful have been successfully trained not only to accept riders, but also wield ancient magicks which allow the colossal scalekin to fly. M-Me? Perfectly fine! S-Solid as an adamantoise! - Cocobezi M-Me? Perfectly fine! S-Solid as an adamantoise! - Cocobezi
51 47 Summon forth Kirin, Far Eastern king of the beasts. Ask any man in Othard who rules the realm of beasts, and you will receive the same answer─Kirin. It is believed that the lion-like creature has walked the eastern lands for over a thousand years and will only answer the call of a hero it has deemed worthy. Ask any man in Othard who rules the realm of beasts, and you will receive the same answer─Kirin. It is believed that the lion-like creature has walked the eastern lands for over a thousand years and will only answer the call of a hero it has deemed worthy. Even folk in the Far East 'eard that tale, I reckon. - Trachraet Even folk in the Far East 'eard that tale, I reckon. - Trachraet
52 48 Call into battle your Allagan logistics system. For your safety and the safety of those around you, all weaponry has been disabled. One of the automated system drones deployed by the Allagans to maintain and protect their strongholds. After being unearthed by the Sons of Saint Coinach, the mechanical sphere was modified by Nero tol Scaeva into a personal transportation device. One of the automated system drones deployed by the Allagans to maintain and protect their strongholds. After being unearthed by the Sons of Saint Coinach, the mechanical sphere was modified by Nero tol Scaeva into a personal transportation device. Her report also mentions a violent encounter with a sentry heavily augmented by Allagan technology... - Rammbroes Her report also mentions a violent encounter with a sentry heavily augmented by Allagan technology... - Rammbroes
53 49 Summon forth a purebred Abalathian hoarhound named after its pack's legendary leader. Following the rise of Ishgard, hoarhounds all but disappeared from the Coerthas highlands. However, the shift in climate caused by the Calamity has seen the legendary beasts descend from their mountain dens once more. A good hound keeps his maw shut. - Latata A good hound keeps his maw shut. - Latata
54 50 Summon forth Midgardsormr, the slightly bigger one, but still not <Emphasis>the</Emphasis> big one. Only after proving your bravery in the face of countless perils has the Father of Dragons found you to be a worthy heir to the Light, and granted you a place upon his back. Correct me if I'm wrong, but if Midgardsormr had roared, wouldn't we have heard it? - Moenbryda Correct me if I'm wrong, but if Midgardsormr had roared, wouldn't we have heard it? - Moenbryda
55 51
56 52 Summon forth your amber draught chocobo, a rare breed large and strong enough to bear two riders. To Ishgardians, red represents true love and loyalty. To this wild chocobo from the Dravanian forelands, it meant capture at the hands of hunters who easily found a red chocobo sticking out like a sore thumb in the midst of all his yellow brethren. To Ishgardians, red represents true love and loyalty. To this wild chocobo from the Dravanian forelands, it meant capture at the hands of hunters who easily found a red chocobo sticking out like a sore thumb in the midst of all his yellow brethren. What about my forty acres and a chocobo? - Imme What about my forty acres and a chocobo? - Imme
57 53 Summon forth your sanuwa, specially bred and trained for riding by Gundu merchant Luna Vanu. Countless turns of the sun did Luna Vanu train this wild sanuwa to obey the orders of man, and for many moons did he wait for one he deemed worthy of taking up this noble cloudkin's reins. Wait, he did, until you arrived. Wild sanuwa fierce as monsoon rains. - Gunu Vanu Wild sanuwa fierce as monsoon rains. - Gunu Vanu
58 54 Summon forth your griffin─half eagle, half lion, all business. Fantastical winged beasts native to the unscalable peaks of Abalathia's Spine, griffins actually have a long history of serving as mounts. Indeed, before the city-state's fall, the Ala Mhigan army maintained a regiment of griffin-back soldiers who would harry opposing forces. Fantastical winged beasts native to the unscalable peaks of Abalathia's Spine, griffins actually have a long history of serving as mounts. Indeed, before the city-state's fall, the Ala Mhigan army maintained a regiment of griffin-back soldiers who would harry opposing forces. “Spread your wings and soar” - Highwind Skyways Slogan “Spread your wings and soar” - Highwind Skyways Slogan
59 55 Call into battle your manacutter, a single-rider airship constructed at the Garlond Ironworks. Supervised (in spirit) by the ever-absent Cid, Biggs and Wedge (with a little bending over by Biggs) put their heads together to create this flight-ready miniature airship, powered by the realm's first corrupted crystal engine. There are more of these “manacutters” to be had, yes? - Aymeric There are more of these “manacutters” to be had, yes? - Aymeric
60 56 Summon forth your war panther─a silent killer trained to maim anyone and everything...excepting you, of course. While more difficult to train than their cousins the coeurls, panthers bring their riders much more advantage on the field due to the beasts' inherent affinity to various magic. It is also believed that many dark knight battle techniques were conceived by watching panthers hunt. While more difficult to train than their cousins the coeurls, panthers bring their riders much more advantage on the field due to the beasts' inherent affinity to various magic. It is also believed that many dark knight battle techniques were conceived by watching panthers hunt. I have seen you move like a shadow. - Daimbert I have seen you move like a shadow. - Daimbert
61 57
62 58 Call into battle your gobwalker, a steam-powered war vehicle designed by the infamous Illuminati. Originally designed to be a less-fickle replacement for pack raptors, the gobwalker was quickly reoutfitted into a tool of war after it took twenty goblins to chase down and topple a walker that had gone out of control and destroyed an entire workshop. Ye would have more luck findin'...well, a gobmachine bangplate on a tree! - Papana Ye would have more luck findin'...well, a gobmachine bangplate on a tree! - Papana
63 59 Summon forth Twintania, an ancient wyvern who secretly dreams of freedom...and devouring you. Bound to eternal thralldom via an Allagan neurolink, this ancient wyvern from the southern continent of Meracydia will remain a loyal servant as long as you possess its identification key. There are wyverns. Wyverns everywhere. - Vath Drone There are wyverns. Wyverns everywhere. - Vath Drone
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66 62 Summon forth your witch's broom. Here is to hoping it refrains from “flipping you over, flip flip” while flying. Once an ordinary household cleaning tool, relegated to such menial tasks as sweeping and...sweeping, this broom's life changed upon being enchanted by the ogre pumpkinhead. Now the skies are its dusty floors. Are you going to introduce yourself to that broom or not? - Matoya Are you going to introduce yourself to that broom or not? - Matoya
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71 67 Summon forth a pegasus─winged white horse of legend. While rumors of a winged horse have graced ancient tomes for centuries, until recently, very little in the way of proof of their existence remained save the random feather or horseshoe housed in some remote monastery's reliquary. Sprout wings, I will! - You Sprout wings, I will! - You
72 68 Call into battle the White Devil─Livia sas Junius's custom-made battle armor, now <Emphasis>your</Emphasis> custom-made battle armor. This masterpiece of imperial ingenuity is the selfsame suit of warmachina operated by XIVth Legion tribunus Livia sas Junius in the Garlean Empire's invasion and subjugation of Ilsabard's northern reaches. Ever the pessimist, my dear Livia. - Nero tol Scaeva Ever the pessimist, my dear Livia. - Nero tol Scaeva
73 69 Call into battle the Red Baron─Nero tol Scaeva's custom-made battle armor, now <Emphasis>your</Emphasis> custom-made battle armor. Constantly modified and improved by Nero himself, this warmachina of Garlean construct barely resembles the suit issued to tol Scaeva on the day of his promotion to tribunus. That mechanical monstrosity represented a feat of engineering far beyond aught Garlemald can presently achieve. - Cid That mechanical monstrosity represented a feat of engineering far beyond aught Garlemald can presently achieve. - Cid
74 70 Summon forth your wyvern, master of the skies and forever-loyal servant. Fifty score years ago, this wyvern made a pact with a knight to aid in vanquishing evil from the skies. Even now, long after the knight's passing, the wyvern has kept that promise, ever circling the heavens─ignoring the calls of his brethren to take up arms against mankind. A wyvern... I'd only ever heard stories about them. - Saintrelmaux A wyvern... I'd only ever heard stories about them. - Saintrelmaux
75 71
76 72 Summon forth your kongamato, raised with care by the Vath stickpeddler. After hatching from an egg laid near the riverbanks, the kongamato larva spends its early life as a water-dwelling insect. Its maturity is signified by metamorphosis, during which its wings sprout forth and it takes to the skies. Kongamato can be fickle─yes, very fickle─but they always return home to us. - Vath Kintamer Kongamato can be fickle─yes, very fickle─but they always return home to us. - Vath Kintamer
77 73 Summon forth your zu. Its weighty wings have carried it from the Near East. This massive bird hunts by grasping its prey within its saw-like beak, and finishes it off with a few violent shakes of its long neck before swallowing the now-dead quarry whole. Could you imagine how noisy it'd be with even more anzu flying around, kupo? - Mogoon Could you imagine how noisy it'd be with even more anzu flying around, kupo? - Mogoon
78 74 Summon forth the mythical bennu. Very few have had the privilege of viewing this bird up close. This bird was reborn after drinking deep of the aether that flowed forth from the immortal Phoenix, who appeared in the skies of Carteneau during the Calamity. Named after a legendary bird, bennu means “a shining object, rising in brilliance.” 'Twixt this world and the next do the aetherial currents swirl, bearing the very essence of life. - Urianger 'Twixt this world and the next do the aetherial currents swirl, bearing the very essence of life. - Urianger
79 75 Summon forth the white lanner. Favored of the primal Bismarck, he soars the skies unchallenged. These birds are clad in roiling clouds, and noble Vanu Vanu warriors would sit astride them as part of Bismarck's retinue. The grace with which they glide through the skies evokes the image of a flower petal being carried by gentle western winds. These birds are clad in roiling clouds, and noble Vanu Vanu warriors would sit astride them as part of Bismarck's retinue. The grace with which they glide through the skies evokes the image of a flower petal being carried by gentle western winds. From what we have observed, Bismarck is a creature of pure instinct, driven primarily by hunger. - Cid From what we have observed, Bismarck is a creature of pure instinct, driven primarily by hunger. - Cid
80 76 Summon forth the rose lanner. Favored of the primal Ravana, his wings pierce the night sky like a blade of moonlight. The ferocity of these birds is enough to give pause to the bravest warrior, and their keen talons cut through flesh as cleanly the Chandrahas themselves. Any who endeavor to mount the rose lanner must possess the savagery that defines the Wrath of the Colony. The ferocity of these birds is enough to give pause to the bravest warrior, and their keen talons cut through flesh as cleanly the Chandrahas themselves. Any who endeavor to mount the rose lanner must possess the savagery that defines the Wrath of the Colony. Master of the Sacred Blades! Wrath of the Colony! Conqueror of the World! Hear our prayer! - Gnath Priest Master of the Sacred Blades! Wrath of the Colony! Conqueror of the World! Hear our prayer! - Gnath Priest
81 77 Summon forth the round lanner. Favored of the primal King Thordan, he serves his master's knights dutifully. These birds are possessed of dignity equal to the noble personages whom they serve. Ancient Ishgardian knights often indulged themselves in falconry, and lanners were revered for their abilities, their lyncean eyes being well suited for sighting prey on the ground. These birds are possessed of dignity equal to the noble personages whom they serve. Ancient Ishgardian knights often indulged themselves in falconry, and lanners were revered for their abilities, their lyncean eyes being well suited for sighting prey on the ground. For the glory of King Thordan... - Zephirin For the glory of King Thordan... - Zephirin
82 78 Summon forth the warring lanner. Favored of the primal Sephirot, it carries the seeds of the World Tree. These birds are enveloped in an aura radiating a majesty that belies the savage nature of their master. According to the ancient legends of a treelike people native to Meracydia, the lanners bore the seeds of the World Tree across the seas, planting the verdant forests that dot the realm today. These birds are enveloped in an aura radiating a majesty that belies the savage nature of their master. According to the ancient legends of a treelike people native to Meracydia, the lanners bore the seeds of the World Tree across the seas, planting the verdant forests that dot the realm today. The trunk of the World Tree, or the Bole, offers protection to the weak, defending them from harm. - Mace The trunk of the World Tree, or the Bole, offers protection to the weak, defending them from harm. - Mace
83 79
84 80 Summon forth the Gloria-class airship. This single-occupancy airship is a singular feat of engineering. Taking inspiration from the half-remembered dream of his grandfather Tatanora, Tataramu used his encyclopedic knowledge to design a small-scale version of a rotary-winged airship. Its name derives from an airship that appears in an obscure novel of unknown origins. Taking inspiration from the half-remembered dream of his grandfather Tatanora, Tataramu used his encyclopedic knowledge to design a small-scale version of a rotary-winged airship. Its name derives from an airship that appears in an obscure novel of unknown origins. No, it must be one made to extremely exacting specifications. - Tataramu No, it must be one made to extremely exacting specifications. - Tataramu
85 81 Summon forth the flying cumulus. It is unclear whether its previous owner was a boy with a tail or simply a monkey. There is but one man in all of Hydaelyn who can create such a mystical masterpiece, and it is said he resides upon a misty peak hidden within the mountain ranges of Doma. Crafted by stitching together dozens of smaller clouds, the cumulus allows a single rider to explore the skies...but only if she has an inherent affinity for magicks. Mental note: pick no quarrel with Domans. - Thancred Mental note: pick no quarrel with Domans. - Thancred
86 82 Summon forth the original fat chocobo. Of course, being the original, it can eat much more than its peers. Maybe not larger, but definitely more in charge, this most gluttonous of gluttons inspired the others to great weights. Although most modern chocobos have yellow plumage, historic tomes portray birds covered in feathers whiter than the whitest snowfall─ All the better to see the stains of its many meals. Maybe not larger, but definitely more in charge, this most gluttonous of gluttons inspired the others to great weights. Although most modern chocobos have yellow plumage, historic tomes portray birds covered in feathers whiter than the whitest snowfall─ All the better to see the stains of its many meals. Heave...heave...huff...huff... - Original Fat Chocobo Heave...heave...huff...huff... - Original Fat Chocobo
87 83 Summon forth Astrope. A fully grown pegasus large enough to bear you and a companion across gentle skies. The emergent studies of winged horses had to be rewritten with a single sighting of Astrope, confirming that adult pegasi are not only enormous in size, but also possessed of a horn. Wary of most, Astrope only allows those of gentle heart to climb upon its back─a back large enough to seat two! The emergent studies of winged horses had to be rewritten with a single sighting of Astrope, confirming that adult pegasi are not only enormous in size, but also possessed of a horn. Wary of most, Astrope only allows those of gentle heart to climb upon its back─a back large enough to seat two! Spread our wings and soar, we shall! - Sezul Totoloc Spread our wings and soar, we shall! - Sezul Totoloc
88 84 Summon forth the fat moogle. How can he fly? Because magic. This plus-sized patrician epitomizes the ancient moogle proverb regarding kupo nuts that says, “Once you kupop, you cannot stop.” Basic laws of physics suggest that wings as small as the fat moogle's should not provide enough lift for true flight... yet here we are. This plus-sized patrician epitomizes the ancient moogle proverb regarding kupo nuts that says, “Once you kupop, you cannot stop.” Basic laws of physics suggest that wings as small as the fat moogle's should not provide enough lift for true flight... yet here we are. Yet what was thin must eventually grow fat again. - Aurelle Yet what was thin must eventually grow fat again. - Aurelle
89 85
90 86 Summon forth a cloud mallow. It will carry you wherever the wind blows. Or, wherever you steer it. While cloud mallows grow naturally in the Churning Mists, some of the inhabitants of Moghome have spent generations cultivating their own seeds to allow for stronger stems and larger yields of mallow puffs, a sprinkling of which can stimulate even the most lethargic of moogles to work with unbridled joy. While cloud mallows grow naturally in the Churning Mists, some of the inhabitants of Moghome have spent generations cultivating their own seeds to allow for stronger stems and larger yields of mallow puffs, a sprinkling of which can stimulate even the most lethargic of moogles to work with unbridled joy. Without my cloud mallows, I can't do anything, kupopo! - Moggzia Without my cloud mallows, I can't do anything, kupopo! - Moggzia
91 87 Summon forth the Whisper-go. A small, flying vessel designed in the likeness of a Yo-kai named Whisper. Taken in by the vibrant sights of the Gold Saucer, the wandering executive sought out the plaza's architect to design him a vessel of transportation similar in flamboyance to its myriad attractions. The seats are so finely upholstered riders swear it is as if they are floating on air. So this is how man flies without wings? But it is so strange-looking! - Dragonet So this is how man flies without wings? But it is so strange-looking! - Dragonet
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94 90 Summon forth the dark lanner. Favored of Nidhogg, it fearlessly soars the skies of the Churning Mists. Consumed by malice, these birds roost in Nidhogg's lair, and regularly bathe themselves in the aetheric tempests surrounding the Aery. Sight of their glowing wings outside the Churning Mists can set the common folk into a panic, as they are thought to be the Horde's harbingers of death. Consumed by malice, these birds roost in Nidhogg's lair, and regularly bathe themselves in the aetheric tempests surrounding the Aery. Sight of their glowing wings outside the Churning Mists can set the common folk into a panic, as they are thought to be the Horde's harbingers of death. The minions of Nidhogg shall not lightly suffer your presence on that sacred mount. - Vidofnir The minions of Nidhogg shall not lightly suffer your presence on that sacred mount. - Vidofnir
95 91 Summon forth your aerodynamics system─marvel of ancient Allagan ingenuity. Unearthed in the eastern lowlands of Coerthas, engineers surmise that this particular Allagan drone would likely have been used in aerial defense, although its weaponry functions are now beyond repair. Even so, it is still quite convenient as a transportation device. Unearthed in the eastern lowlands of Coerthas, engineers surmise that this particular Allagan drone would likely have been used in aerial defense, although its weaponry functions are now beyond repair. Even so, it is still quite convenient as a transportation device. This node turned out to be rather more useful than I expected! - Cid This node turned out to be rather more useful than I expected! - Cid
96 92 Summon forth your disembodied head. Not <Emphasis>your</Emphasis> disembodied head. <Emphasis>A</Emphasis> disembodied head. That's yours. E-Una-Kotor created this winged monstrosity using stone hewn from the very walls of the Palace of the Dead in an attempt to better understand the guardian golems which watch over the Lost City of Amdapor. That the face chosen for the design bears an uncanny likeness to a certain someone is one stone best left unturned. E-Una-Kotor created this winged monstrosity using stone hewn from the very walls of the Palace of the Dead in an attempt to better understand the guardian golems which watch over the Lost City of Amdapor. That the face chosen for the design bears an uncanny likeness to a certain someone is one stone best left unturned. Unggghhh, my head... - Lewenhart Unggghhh, my head... - Lewenhart
97 93 Summon forth Managarm, a legendary hound said to dwell in the hidden depths of Abalathia's Spine. Some say that Managarm is merely a myth. Others believe it to be an extinct beast. Both are wrong, as you well know. According to Abalathian legend, this fearsome hound roams the celestial sphere in pursuit of the moon, whose light it relishes─or so it may appear to those who witness it soaring the skies, spawning spectral flames. I should have been the one to feed your dark hound with light! - From an Ancient Epic I should have been the one to feed your dark hound with light! - From an Ancient Epic
98 94 Summon forth the Whisper A-go-go. A flashy upgrade to a small flying vessel designed in the likeness of a Yo-kai named Whisper. Moved by your unyielding dedication and patronage, the wandering executive once again commissioned the architects of the Gold Saucer, this time to upgrade the Whisper-go as a gift from himself and his friend, the wandering minstrel. Ye gads! What was that flash from the heavens? It nearly blinded me! - Gilgamesh Ye gads! What was that flash from the heavens? It nearly blinded me! - Gilgamesh
99 95 Summon forth Goten. A man-made aberration from a land that exists only in whispers. Its name is said to mean “roaring heavens.” This otherworldly mount, cobbled together from the carcasses of noble beasts and armored in elaborate gold plate, is said only to accept as riders those who have proven their might and mettle on the fields of battle. The horse is merciful and generous in victory. - Golden Uma Doshin The horse is merciful and generous in victory. - Golden Uma Doshin
100 96 Summon forth Ginga. A man-made aberration from a land that exists only in whispers. Its name is said to mean “silver fang.” This otherworldly mount, cobbled together from the carcasses of noble beasts and armored in elaborate silver plate, is said only to accept as riders those who have proven their might and mettle on the fields of battle. Be as the horse, and leave behind all doubts and bafflement! - Black Uma Doshin Be as the horse, and leave behind all doubts and bafflement! - Black Uma Doshin
101 97 Summon forth your mystic panda. From Doma. From a thousand years ago. Armed with the unexplainable ability to levitate...and little else, this thousand-year-old creature (age unconfirmed) has descended the ancient peaks of the Othardian Fanged Crescent in search of a hero to help Doma wrench free from the iron clutches of the Garlean Empire. Armed with the unexplainable ability to levitate...and little else, this thousand-year-old creature (age unconfirmed) has descended the ancient peaks of the Othardian Fanged Crescent in search of a hero to help Doma wrench free from the iron clutches of the Garlean Empire. Used to be prime huntin' grounds... that is, till the bears moved in. - Tailfeather Hunter Used to be prime huntin' grounds... that is, till the bears moved in. - Tailfeather Hunter
102 98 Summon forth your Sophic lanner. A once faithful servant to a fickle goddess. History tells us that disruption in balance 'twixt good and evil will invariably result in suffering. The noble lanner serves to restore that balance by placing upon the goddess Sophia's scales the weights of equilibrium─ most commonly depicted as our heroes of legend. History tells us that disruption in balance 'twixt good and evil will invariably result in suffering. The noble lanner serves to restore that balance by placing upon the goddess Sophia's scales the weights of equilibrium─ most commonly depicted as our heroes of legend. “A heartbeat without harmony Is moonlight without dark.” - From <Emphasis>The Sophic Canticles</Emphasis> “A heartbeat without harmony Is moonlight without dark.” - From <Emphasis>The Sophic Canticles</Emphasis>
103 99 Summon forth your Starlight bear, and delight the younglings to no end. Unlike his wild cousins, <Switch(PlayerParameter(71))><Case(1)>Kochab</Case><Case(2)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case><Case(3)>Pferkad</Case><Case(4)>Kochab</Case><Case(5)>Polaris</Case><Case(6)><If(PlayerParameter(4))>Kochab<Else/>Polaris</If></Case></Switch> the bear can be relied upon to delight folk rather than tear them apart. Raised from a cub by Celebrant Baenfaeld, he has mastered the art of Starburst-lobbing, a skill that proved useful in hunting down thieving treants. I never knew bears could be so adorable! - Festival-goer I never knew bears could be so adorable! - Festival-goer
104 100 Summon forth a black pegasus─winged horse of legend and bringer of death. While uncommon, tales of pegasi black as ink can be found amongst the folklore of countless tribes. One similarity, however, can be observed in nearly all the renditions─that those unworthy of the steed will have their very life essence sapped the moment they climb upon its back. While uncommon, tales of pegasi black as ink can be found amongst the folklore of countless tribes. One similarity, however, can be observed in nearly all the renditions─that those unworthy of the steed will have their very life essence sapped the moment they climb upon its back. What is this malaise which plagues me? - Beatin What is this malaise which plagues me? - Beatin
105 101 Arrhidaeus, Arrhidaeus. Arrhidaeus. Arrhidaeus, Arrhidaeus. Arrhidaeus. Arrhidaeus, Arrhidaeus. Oh, oh, oh, Arrhidaeus. Summon forth your Arrhidaeus. Fabricated within Alexander's internal manufactories, Arrhidaeus was primarily used to wreak temporal disruption on any and all invaders. This particular construct saw its weapons systems overridden following capture, and now serves as a glorified transport module. Fabricated within Alexander's internal manufactories, Arrhidaeus was primarily used to wreak temporal disruption on any and all invaders. This particular construct saw its weapons systems overridden following capture, and now serves as a glorified transport module. You are implying that the Illuminati are aware of this temporal disruption? - Mide You are implying that the Illuminati are aware of this temporal disruption? - Mide
106 102 Summon forth Raigo. Whether or not he heeds the call depends entirely on the number of bloodied laurels in your crown. The most daunting of Mado horses, Raigo eclipses its unholy brethren Goten and Ginga in both size and ferocity. As such, the creature will not suffer the burden of carrying a soul unbloodied, and therefore unworthy. Your inner horse, my dear adventurer, must be a steed of rare beauty. - Golden Uma Yoriki Your inner horse, my dear adventurer, must be a steed of rare beauty. - Golden Uma Yoriki
107 103 Call into battle the Red Baron─Nero tol Scaeva's custom-made battle armor, now <Emphasis>your</Emphasis> custom-made battle armor. Constantly modified and improved by Nero himself, this warmachina of Garlean construct barely resembles the suit issued to tol Scaeva on the day of his promotion to tribunus. That mechanical monstrosity represented a feat of engineering far beyond aught Garlemald can presently achieve. - Cid That mechanical monstrosity represented a feat of engineering far beyond aught Garlemald can presently achieve. - Cid
108 104 Summon forth your Demonic lanner─a symbol of justice for the Zurvan-worshipping races which once thrived on the southern continent of Meracydia. The centaurs of ancient Meracydia believed that their mighty god Zurvan would send out his lanner before a battle to inform his enemies of their impending defeat. Watched me like a bloody hawk, he did. - Austere Adventurer Watched me like a bloody hawk, he did. - Austere Adventurer
109 105 Summon forth your Firebird. Not Phoenix. Definitely not Phoenix. The Far East is home to numerous legends concerning birds of flame who sacrifice their lives to save the world, only to rise from the ashes of destruction to rule the skies once again. The Firebird is one of those legends...made a mount. I was hoping for a fine bird. - Grimold I was hoping for a fine bird. - Grimold
110 106 Call into battle your eggshilaration system. Egg puns required for propulsion. After learning of the latest of the Dreamer's visions─a giant floating ovoid delivering eggs to all the good boys and girls of the realm─Nonotta and friends literally scrambled to find a means of bringing her dream to life. All it required was a little aid from the Sons of Saint Coinach...and the remnants of some ancient Allagan technology. Why do the Qiqirn suck eggs? - Ba Go Why do the Qiqirn suck eggs? - Ba Go
111 107
112 108 Summon forth your lone hellhound, void-spawned aberration loyal to none save you and yours. Having survived, alone, the hellish darkness that is the void, this demonic beast will not soon suffer the presence of others, choosing typically to attack before he himself becomes a victim. Which is why it is all the more surprising that the hound would allow someone on his back. What in the seven unholy hells are those gruesome things!? - Laraina What in the seven unholy hells are those gruesome things!? - Laraina
113 109 Summon forth your pack hellhound, void-spawned aberration loyal to none save you and yours. Having commanded armies in the hellish darkness that is the void, this demonic beast will not soon submit at the feet of another. Which is why it is all the more surprising that the hound would allow someone on her back. A good hound keeps her maw shut. - Latata A good hound keeps her maw shut. - Latata
114 110 Summon forth your Archon throne. Don't call it a high chair. Despite claims that it was once the chair of Louisoix Leveilleur, former residents of Sharlayan have confirmed that it is naught more than an ordinary furnishing enchanted by a Great Gubal Library bibliophile who was tired of not being able to reach the upper shelves. There's a chair over there just cryin' out to be sat on. - Baderon There's a chair over there just cryin' out to be sat on. - Baderon
115 111 Summon forth Syldra. Even in death, she would want to help. Legends say there once lived a kindly sea dragon who befriended a pirate, and that their friendship knew no bounds. This is not that sea dragon; however, with a little time and caring, who is to say that a similar relationship cannot be forged? ※Sea dragons have no relation to actual dragons. Legends say there once lived a kindly sea dragon who befriended a pirate, and that their friendship knew no bounds. This is not that sea dragon; however, with a little time and caring, who is to say that a similar relationship cannot be forged? ※Sea dragons have no relation to actual dragons. I said, get off! - Faris I said, get off! - Faris
116 112 Call into battle the <Emphasis>Falcon</Emphasis>, (unofficially) the fastest single-rider airship ever built in Eorzea. An independent project of Garlond Ironworks engineer Wedge, this single-rider airship allegedly recorded some of the fastest flight speeds ever...until a tragic accident following an attempt to see how high the ship could soar convinced its creator that perhaps a modicum of restraint was necessary. All you have to do is follow the falcon. He knows where to go. - Baurendouin de Haillenarte All you have to do is follow the falcon. He knows where to go. - Baurendouin de Haillenarte
117 113 Summon forth your lone faehound, void-spawned aberration loyal to none save you and yours. Covered from muzzle to tail in an otherworldly silver coat, the faehound appears more akin to something out of a faerie tale than from the nether-reaches of the void. Yet do not be fooled by the beast's appearance, for he is an equal in strength to all but the highest ranking voidsent, his heart swollen with savagery from a lifetime hunting alone. Dogs is loyal. - Latata Dogs is loyal. - Latata
118 114 Summon forth your pack faehound, void-spawned aberration loyal to none save you and yours. Covered from muzzle to tail in an otherworldly silver coat, the faehound appears more akin to something out of a faerie tale than from the nether-reaches of the void. Yet do not be fooled by the beast's appearance, for she is an equal in strength to all but the highest ranking voidsent, her heart swollen with savagery from a lifetime leading a pack of her own. Are you inclined to think them faerie tales? - Alberic Are you inclined to think them faerie tales? - Alberic
119 115 Summon forth your blissful kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics. Believe it or not, this monstrous canine did not always glow, only achieving its heavenly effulgence upon receiving the blessing of Lakshmi after being offered to the Lady of Bliss by her loyal Ananta dreamers. This is no lone coywolf you'll be facing. - Hetzkin This is no lone coywolf you'll be facing. - Hetzkin
120 116 Summon forth your reveling kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics. Upon receiving from his Kojin worshipers the offering of a sad, orphaned wolf pup, Susano proceeded to grant him the gift of flight, as well as an impressive coat of glowing fur, that he might be worthy of the revel. I ain't got words to mince with whelps...unless that is, you're here to become a wolf. - Curious Gorge I ain't got words to mince with whelps...unless that is, you're here to become a wolf. - Curious Gorge
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125 121 Call into battle your magitek predator, and have you some fun. Predator series warmachina were originally designed in an attempt to improve magitek reaper killing potential via the addition of close-quarters weaponry. While the extra firepower led to a higher kill ratio, the weight it added severely hampered maneuverability. This unique model, however, appears to have had its weapons removed and replaced with an experimental propulsion engine. I ain't got time to bleed. - Ancient Adage I ain't got time to bleed. - Ancient Adage
126 122 Summon forth your battle lion, fully armored to protect the majestic beast from the dangers of close combat. There was a time when members of Ul'dah's elite Sultansworn strode the Steps of Nald and Thal atop silver-plated lions, striking fear and awe into the mewling masses. An effort to return to those days of glory has seen the summoning of several of Thavnair's most prominent beast tamers to the Rose of the Desert. Bright as a lamp, brave as a lion. - Haermaga Bright as a lamp, brave as a lion. - Haermaga
127 123 Summon forth your battle bear, fully armored to protect the savage beast from singeing its lustrous fur on the smoldering carnage left in its wake. The bears of Abalathia's Spine are not known to suffer the presence of man in their territory, let alone allow one to mount their backs and command them hither and yon. Then what, pray tell, has come over this particular specimen? Perhaps one look into your inner beast convinced the creature that submission spelled survival. We're after a bear this time!? Oh boy, this should be fun! - Enion We're after a bear this time!? Oh boy, this should be fun! - Enion
128 124 Summon forth your battle panther, fully armored to protect the stealthy beast from the occasional poison dart, poison arrow, poison-tipped spear, poison spell, and any poison words directed its way. History tells us that no dark hero's story is complete without the companionship of a wily panther. Their sable coat, their savage nature, their attunement with the umbral, their thirst for blood. It is as if the gods created these creatures in the image of a dark knight...or perhaps it was the other way around. If you help me out, I will tell you more about my feline friend here. - Hinoshin If you help me out, I will tell you more about my feline friend here. - Hinoshin
129 125 Summon forth your yol, proof of your recognition by the Azim Steppe Xaela as a true warrior. High atop the granite peaks of Othard's Fanged Crescent do the yol claim their demesne, descending to the Azim Steppe to prey upon the soft warriors who pretend not to fear the winged monsters of their ancestor's tales. Rare indeed is it that a yol might cede its back to the likes of man, though to those who have proved their mettle, the creatures have been known to make exception. I must have faith in myself and my yol... - Zealous Mol Warrior I must have faith in myself and my yol... - Zealous Mol Warrior
130 126 Summon forth Alte Roite, fantastical ur-being generated by Omega within the Deltascape. While none can be certain the exact intentions of a self-aware interdimensional construct, logic suggests this winged aberration is a reimagination of Alte Roite─a legendary wizard who is said could take the shape of a dragon at will. That knowledge is my ticket straight to glory. I can't go telling any old person about it. - Bonifoix That knowledge is my ticket straight to glory. I can't go telling any old person about it. - Bonifoix
131 127 Summon forth your Centurio tiger, one mark the Clan actually does not want seen slain. In a rare display of misguided compassion, a member of Clan Centurio returned from a Hunt with the whimpering cub of a slain S-rank mark. Unable to grant it the mercy it so deserved, the veteran took to caring for the beast until his deceit was discovered and his membership revoked. However, by then, not a single other member could bring themselves to harm the pet they had all come to love. This game of cat and mouse continued for what seemed an eternity. - Alberic This game of cat and mouse continued for what seemed an eternity. - Alberic
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133 129
134 130 Summon forth mighty Ixion, legend of the Gyr Abanian highlands. Ask any Gyr Abanian youth, and she will tell you the story of Ixion, Rhalgr's magnificent steed─swift as a levinbolt and strong as thunderclap. However, the recent discovery of several ancient Mhachi texts suggests that the creature may simply be a stallion augmented by ancient technologies that have granted Ixion life eternal...and the ability to shoot lightning from its eyes. He said what? “Horses are that strong”? - Red Uma Doshin He said what? “Horses are that strong”? - Red Uma Doshin
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136 132
137 133 Summon forth the legendary kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics. Perpetually enveloped in a divine glow, it is said to have been born when an Ala Mhigan war hound chanced to bathe in Shinryu's light in the moment of the primal's birth. It is a delicate dance... and one which asks much of my hounds. - Zenos yae Galvus It is a delicate dance... and one which asks much of my hounds. - Zenos yae Galvus
138 134
139 135 Summon forth your Nezha chariot and travel the skies like a god. Yanxian legend tells of a chariot that would carry gods and heroes across the heavens that they might keep watch over their earthbound children. Surprisingly, the realm's flora and fauna are unscathed by the fire and wind belched forth by the divine carriage. You look to me like a <If(PlayerParameter(4))>woman<Else/>man</If> in need of a nice, relaxin' carriage ride! - Bremondt You look to me like a <If(PlayerParameter(4))>woman<Else/>man</If> in need of a nice, relaxin' carriage ride! - Bremondt
140 136 Summon forth your striped ray, a majestic creature native to the Ruby Sea. Raised and trained by the Kojin, this striped ray has the same mellow temperament as its original masters. Its flat body works in like fashion to the aether-imbued wings of an airship, allowing it to catch water- and wind-aspected aether to glide through both sea and sky with ease. I advise you to stand back when he regurgitates everything. - Zukin I advise you to stand back when he regurgitates everything. - Zukin
141 137
142 138 Summon forth your Aquamarine Carbuncle, an arcane entity given form by the mysteries of aquamarine geometry. Those adventurers who have longed to hop on their Carbuncles' backs can give thanks to the arcanist Ulan, whose research into Diamond Carbuncle provided the necessary cues to create an arcane entity of ridable proportions. As its form is maintained by a large aquamarine, it can be summoned even by those unversed in the ways of arcanima. What have we here? An admirer of the arcane? A connoisseur of Carbuncles? - Ulan What have we here? An admirer of the arcane? A connoisseur of Carbuncles? - Ulan
143 139 Summon forth your Citrine Carbuncle, an arcane entity given form by the mysteries of citrine geometry. Those adventurers who have longed to hop on their Carbuncles' backs can give thanks to the arcanist Ulan, whose research into Diamond Carbuncle provided the necessary cues to create an arcane entity of ridable proportions. As its form is maintained by a large citrine, it can be summoned even by those unversed in the ways of arcanima. My, what a splendid thing you are. - Ulan My, what a splendid thing you are. - Ulan
144 140 Summon forth a flying chair to bear you in high style. Featuring elegant lines and designed to minimize waste, this lovingly crafted chair is bound to fly into the hearts of adventurers the world over. No assembly required. Maximum load: 240 pz.
145 141 Call into battle your magitek avenger, an imperial warmachina made mightier by goblin hands. The goblins have carried out extensive work on this magitek avenger, among other things changing it from an autonomous killing machine to one requiring a pilot. After all, there's no substituting the satisfaction of dealing vengeance with one's own hands. Sort of. Pshkohhh! Revenge! - Moundrinx Eightclinks Pshkohhh! Revenge! - Moundrinx Eightclinks
146 142 Summon forth your korpokkur kolossus, a veritable colossus among its kind. In search of an ideal home, this korpokkur journeyed long malms before finally coming to a stop at the Gold Saucer. The trek across the scorching Sagolii had reduced it to a withered husk, but when next it drank, it experienced what could only be described as an epic rebound. What have you been feeding this thing? - Forward Maiden What have you been feeding this thing? - Forward Maiden
147 143 Summon forth the Red Hare─legendary steed known for both its unmatchable speed and its fiery red coat. Ganen was known for his imposing presence on the battlefield, a trait that can partially be attributed to his mount, the Red Hare─a lightning swift steed magicked to stride the very heavens. This horse is said to be a direct descendant of the awe-inspiring stallion. Probably. ...I spring across the battlefield with the swiftness of the rabbit! - Gyosei ...I spring across the battlefield with the swiftness of the rabbit! - Gyosei
148 144 Summon forth the auspicious kamuy, blessed wolf who shall not be bound by such corporeal laws as gravity or aerodynamics. Said to be swaddled in the very winds of heaven, this majestic creature was once a brutal killer of man. A chance meeting with auspice lord Byakko, however, saw the bloodlust in its heart fade. I did not anticipate the arrival of that fearsome hound. - X'rhun Tia I did not anticipate the arrival of that fearsome hound. - X'rhun Tia
149 145 Call into battle your magitek death claw, an imperial warmachina based on ancient Allagan technology. Ancient Allagan weaponry known as an “iron claw” is believed to be the inspiration for this deadly example of imperial ingenuity. While most of the death claws deployed in battle are used for logistical purposes, this particular model has been customized by stationarii units for enemy capture. Ancient Allagan weaponry known as an “iron claw” is believed to be the inspiration for this deadly example of imperial ingenuity. While most of the death claws deployed in battle are used for logistical purposes, this particular model has been customized by stationarii units for enemy capture. Only so many of us find machina pretty, my dear. - Mide Only so many of us find machina pretty, my dear. - Mide
150 146 Summon forth your marid, trained by the Ananta and outfitted with a magicked carpet allowing for flight. There was once a time when if someone told you they witnessed a marid aloft, you could have had them committed to a sanatorium. Now, marids crisscross the skies thanks, in part, to magicked carpets which the Ananta affix to the backs of beasts they train for battle. A rampaging marid is absolutely unssstoppable. - Dakshina A rampaging marid is absolutely unssstoppable. - Dakshina
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152 148 Summon forth your true griffin, a noble winged beast native to the hidden reaches of Abalathia's Spine. Covered in the pristine white feathers representative of a true griffin, this native of Abalathia's Spine has been trained by Giff, one of the Ala Mhigan Resistance's most competent handlers. So tame is the creature that it will even emit powerful bursts of air on command. Their meat's supposed to be some of the best around. - Papin Their meat's supposed to be some of the best around. - Papin
153 149
154 150 Summon forth your tyrannosaur and experience firsthand a lost time when scalekin ruled the world. Alarmed scholars report that the “T-Rex”—as it is called by those short on ink—has gained the power of flight through continued exposure to the Isle of Val's turbulent aether. Despite its ferocious nature, some still approach it, insisting it can be tamed by an adventurer of great strength. Alarmed scholars report that the “T-Rex”—as it is called by those short on ink—has gained the power of flight through continued exposure to the Isle of Val's turbulent aether. Despite its ferocious nature, some still approach it, insisting it can be tamed by an adventurer of great strength. The tyrannosaurs have become pests as of late. - Vath Keeneye The tyrannosaurs have become pests as of late. - Vath Keeneye
155 151
156 152 Summon forth your broken heart─a magicked chair representing the right half of a Valentione's Day heart. Burdened with a warehouse of unsold broken heart chairs, House Valentione came up with the diabolic plan to repurpose the cushions with cloudsbreath and peddle them to the unknowing masses as flying mounts. But alas...the heart will not be denied. - Byakudan But alas...the heart will not be denied. - Byakudan
157 153 Summon forth your broken heart─a magicked chair representing the left half of a Valentione's Day heart. Burdened with a warehouse of unsold broken heart chairs, House Valentione came up with the diabolic plan to repurpose the cushions with cloudsbreath and peddle them to the unknowing masses as flying mounts. Lady Lisette dreams of one day riding the hearts on her honeymoon. But alas...the heart will not be denied. - Byakudan But alas...the heart will not be denied. - Byakudan
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160 156 Call into battle Air Force, a flying weapon of masculine destruction somehow smuggled from Omega's Sigmascape. From the amount of ordinance equipped, one can gather that this oddly shaped airship was employed in battle. However, being from the Sigmascape, who employed it and when are anyone's guess. The shark maw painted on its bow suggests an underwater civilization. Transforming the wonder of air travel into a means for delivering death is blasphemy of the highest order! - Tataramu Transforming the wonder of air travel into a means for delivering death is blasphemy of the highest order! - Tataramu
161 157
162 158 Summon forth the lunar kamuy, noble wolf blessed by the Lady of the Moon. When a wild wolf living in an abandoned imperial stronghold is bathed in the aether of a goddess reborn, amazing results are to be expected. Doth the sun, in her midday glory, outshine the moon of a night silent and solitary? - Seigetsu the Enlightened Doth the sun, in her midday glory, outshine the moon of a night silent and solitary? - Seigetsu the Enlightened
163 159 Summon forth your noble dodo─hopefully not the last one in existence. For centuries people of the Far East believed the dodo lost─the cloudkin hunted to extinction by poachers who would use its feathers for petticoats and its eggs for cheesy omelettes. The recent discovery of a nest in the upper echelons of Heaven–on–High, however, has given naturalists hope that the species may still endure. Those are some interestin'-lookin' dodos ye've got there. - Jacke Those are some interestin'-lookin' dodos ye've got there. - Jacke
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165 161
166 162 Call into battle your magitek conveyor, a modern-day improvement on ancient Allagan logistics. It is not in Garlean nature to leave well enough alone, and so for the past twenty summers, imperial magitek engineers have been perfecting the art of aerial transport. Surprisingly, it is not outfitted with an active weapons system─clearly an oversight that will be amended in the next model. I cannot begin to comprehend what our visitor is trying to convey. - OIC Administrator I cannot begin to comprehend what our visitor is trying to convey. - OIC Administrator
167 163 Call into battle your prototype magitek conveyor, a modern-day improvement on ancient Allagan logistics. It is not in Garlean nature to leave well enough alone, and so, not a single moon after the completion of their new conveyor system, imperial magitek engineers returned to the drawing board to improve upon their creation─replacing existing steel exoplates with <Emphasis>high-quality</Emphasis> steel exoplates. You are not <Emphasis>supposed</Emphasis> to be able to descend of your own volition. - Nero tol Scaeva You are not <Emphasis>supposed</Emphasis> to be able to descend of your own volition. - Nero tol Scaeva
168 164 Summon your team of Namazu bearers, carrying a garish mikoshi upon which to precariously perch as they waddle to your destination. Due to excessive zeal on the part of Gyoshin, this mikoshi was crafted with more cloudsbreath than is necessary or, indeed, safe. Thus, it not only floats atop the shoulders of its bearers, it soars aloft regardless of their presence─though that does not discourage them from clinging to its poles anyway. Wasshoi! Wasshoi! Wassh─ Ow! I think I pulled something... - Gyoshin Wasshoi! Wasshoi! Wassh─ Ow! I think I pulled something... - Gyoshin
169 165
170 166 Summon Juedi, and jump straight to ludicrous speed. Its ancient Doman name loosely translating to “ludicrously swift steed that runs so fast its feet no longer touch the ground,” Juedi is yet another horse of legend, showered with geomantic magicks to grant the creature the gift of flight. How mightily <If(PlayerParameter(4))>she<Else/>he</If> must have toiled to <Emphasis>become</Emphasis> a horse... - Haurchefant How mightily <If(PlayerParameter(4))>she<Else/>he</If> must have toiled to <Emphasis>become</Emphasis> a horse... - Haurchefant
171 167
172 168 Call into battle your Allagan safeguard system. For your safety and the safety of those around you, all weaponry has been disabled. One of the automated system drones deployed by the Allagans to maintain and protect their strongholds. After being unearthed by the Sons of Saint Coinach, the mechanical sphere's processing unit was updated with the aid of Garlond Ironworks engineers to improve security. The system crashes... - Ardashir The system crashes... - Ardashir
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1245184,"",0,"","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1245185,"OpeningLimsaLominsa",65643,"ERANGE_HOWTO_ANN_AND_QUEST","ERANGE_HOWTO_QUEST_REWARD","ERANGE_SEQ_1_CLOSED_1","POS_SEQ_1_CLOSED_RETURN_1","ERANGE_ALWAYS_CLOSED_1","POS_ALWAYS_CLOSED_RETURN_1","ENPC_ALWAYS_CLOSED_1","ERANGE_ALWAYS_CLOSED_2","POS_ALWAYS_CLOSED_RETURN_2","ENPC_ALWAYS_CLOSED_2","ERANGE_ALWAYS_CLOSED_3","POS_ALWAYS_CLOSED_RETURN_3","ENPC_ALWAYS_CLOSED_3","ERANGE_ALWAYS_CLOSED_4","POS_ALWAYS_CLOSED_RETURN_4","ENPC_ALWAYS_CLOSED_4","ERANGE_ALWAYS_CLOSED_5","POS_ALWAYS_CLOSED_RETURN_5","ENPC_ALWAYS_CLOSED_5","ERANGE_ALWAYS_CLOSED_6","POS_ALWAYS_CLOSED_RETURN_6","ENPC_ALWAYS_CLOSED_6","BGM_MUSIC_ZONE_SEA_TWN","NCUT_SEA_1","NCUT_SEA_2","NCUT_SEA_3","ENPC_QUEST_OFFER","NCUT_LIGHT_ALL","NCUT_LIGHT_SEA_1","NCUT_LIGHT_SEA_2","","","","","","","","","","",4101831,4102066,4101785,4101797,4101744,4101761,4102038,4101746,4101763,4102036,4101967,4101982,4102033,4101970,4101984,4102031,4101973,4101985,4102007,4101979,4101988,2367400,1020,200,132,201,4102039,2,147,138,0,0,0,0,0,0,0,0,0,0
1245186,"OpeningGridania",65575,"ERANGE_HOWTO_ANN_AND_QUEST","ERANGE_HOWTO_QUEST_REWARD","ERANGE_SEQ_1_CLOSED_1","POS_SEQ_1_CLOSED_RETURN_1","ERANGE_SEQ_1_CLOSED_2","POS_SEQ_1_CLOSED_RETURN_2","ERANGE_ALWAYS_CLOSED_1","POS_ALWAYS_CLOSED_RETURN_1","ENPC_ALWAYS_CLOSED_1","ERANGE_ALWAYS_CLOSED_3","POS_ALWAYS_CLOSED_RETURN_3","ENPC_ALWAYS_CLOSED_3","BGM_MUSIC_ZONE_FST_TWN","NCUT_FST_1","NCUT_FST_2","NCUT_FST_3","ENPC_QUEST_OFFER","NCUT_LIGHT_ALL","NCUT_LIGHT_FST_1","NCUT_LIGHT_FST_2","","","","","","","","","","","","","","","","","","","","",2117539,2366417,2351918,2351921,2351919,2351921,2280846,2320804,2367988,2280851,2320811,2563491,1003,3,53,226,1985150,2,147,146,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
2 # Name Quest
3 int32 str uint32 Quest str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str str uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32
4 1245184 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 1245185 OpeningLimsaLominsa 65643 ERANGE_HOWTO_ANN_AND_QUEST ERANGE_HOWTO_QUEST_REWARD ERANGE_SEQ_1_CLOSED_1 POS_SEQ_1_CLOSED_RETURN_1 ERANGE_ALWAYS_CLOSED_1 POS_ALWAYS_CLOSED_RETURN_1 ENPC_ALWAYS_CLOSED_1 ERANGE_ALWAYS_CLOSED_2 POS_ALWAYS_CLOSED_RETURN_2 ENPC_ALWAYS_CLOSED_2 ERANGE_ALWAYS_CLOSED_3 POS_ALWAYS_CLOSED_RETURN_3 ENPC_ALWAYS_CLOSED_3 ERANGE_ALWAYS_CLOSED_4 POS_ALWAYS_CLOSED_RETURN_4 ENPC_ALWAYS_CLOSED_4 ERANGE_ALWAYS_CLOSED_5 POS_ALWAYS_CLOSED_RETURN_5 ENPC_ALWAYS_CLOSED_5 ERANGE_ALWAYS_CLOSED_6 POS_ALWAYS_CLOSED_RETURN_6 ENPC_ALWAYS_CLOSED_6 BGM_MUSIC_ZONE_SEA_TWN NCUT_SEA_1 NCUT_SEA_2 NCUT_SEA_3 ENPC_QUEST_OFFER NCUT_LIGHT_ALL NCUT_LIGHT_SEA_1 NCUT_LIGHT_SEA_2 4101831 4102066 4101785 4101797 4101744 4101761 4102038 4101746 4101763 4102036 4101967 4101982 4102033 4101970 4101984 4102031 4101973 4101985 4102007 4101979 4101988 2367400 1020 200 132 201 4102039 2 147 138 0 0 0 0 0 0 0 0 0 0
6 1245186 OpeningGridania 65575 ERANGE_HOWTO_ANN_AND_QUEST ERANGE_HOWTO_QUEST_REWARD ERANGE_SEQ_1_CLOSED_1 POS_SEQ_1_CLOSED_RETURN_1 ERANGE_SEQ_1_CLOSED_2 POS_SEQ_1_CLOSED_RETURN_2 ERANGE_ALWAYS_CLOSED_1 POS_ALWAYS_CLOSED_RETURN_1 ENPC_ALWAYS_CLOSED_1 ERANGE_ALWAYS_CLOSED_3 POS_ALWAYS_CLOSED_RETURN_3 ENPC_ALWAYS_CLOSED_3 BGM_MUSIC_ZONE_FST_TWN NCUT_FST_1 NCUT_FST_2 NCUT_FST_3 ENPC_QUEST_OFFER NCUT_LIGHT_ALL NCUT_LIGHT_FST_1 NCUT_LIGHT_FST_2 2117539 2366417 2351918 2351921 2351919 2351921 2280846 2320804 2367988 2280851 2320811 2563491 1003 3 53 226 1985150 2 147 146 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+20 -10
View File
@@ -30,12 +30,18 @@ int32,str,str
26,"The Scars of Battle","Materials for synthesis obtained in the Lost City of Amdapor or the Lost City of Amdapor (Hard)."
27,"Torn from the Heavens","Available for MGP exchange at the Gold Saucer."
28,"Ultima","Obtained upon completing the achievement ""The Leader of the Band II."""
29,"The Maker's Ruin","Materials for synthesis obtained in the Minstrel's Ballad: Ultima's Bane. ※Drop rates increase when participating at minimum IL."
30,"Primal Judgment","Materials for synthesis obtained in the Bowl of Embers (Extreme). ※Drop rates increase when participating at minimum IL."
31,"Fallen Angel","Materials for synthesis obtained in the Howling Eye (Extreme). ※Drop rates increase when participating at minimum IL."
32,"Under the Weight","Materials for synthesis obtained in the Navel (Extreme). ※Drop rates increase when participating at minimum IL."
33,"Heroes","Materials for synthesis obtained in the Minstrel's Ballad: Thordan's Reign. ※Drop rates increase when participating at minimum IL."
34,"Fiend","Materials for synthesis obtained in Containment Bay S1T7 (Extreme). ※Drop rates increase when participating at minimum IL."
29,"The Maker's Ruin","Materials for synthesis obtained in the Minstrel's Ballad: Ultima's Bane. ※Drop rates increase when participating at minimum IL.
"
30,"Primal Judgment","Materials for synthesis obtained in the Bowl of Embers (Extreme). ※Drop rates increase when participating at minimum IL.
"
31,"Fallen Angel","Materials for synthesis obtained in the Howling Eye (Extreme). ※Drop rates increase when participating at minimum IL.
"
32,"Under the Weight","Materials for synthesis obtained in the Navel (Extreme). ※Drop rates increase when participating at minimum IL.
"
33,"Heroes","Materials for synthesis obtained in the Minstrel's Ballad: Thordan's Reign. ※Drop rates increase when participating at minimum IL.
"
34,"Fiend","Materials for synthesis obtained in Containment Bay S1T7 (Extreme). ※Drop rates increase when participating at minimum IL.
"
35,"Hubris","Materials for synthesis obtained in the Labyrinth of the Ancients."
36,"Tumbling Down","Materials for synthesis obtained in the Labyrinth of the Ancients."
37,"Now I Know the Truth","Materials for synthesis obtained in Syrcus Tower."
@@ -43,10 +49,14 @@ int32,str,str
39,"Blind to the Dark","Materials for synthesis obtained in the World of Darkness."
40,"Hunger","Materials for synthesis obtained in the World of Darkness."
41,"Eternal Wind","Materials for synthesis obtained in the Labyrinth of the Ancients, Syrcus Tower, or the World of Darkness."
42,"Thunderer","Materials for synthesis obtained in the Binding Coil of Bahamut - Turn 5. ※Drop rates increase when participating at minimum IL."
43,"Rise of the White Raven","Materials for synthesis obtained in the Second Coil of Bahamut - Turn 4. ※Drop rates increase when participating at minimum IL."
44,"From the Ashes","Materials for synthesis obtained in the Final Coil of Bahamut - Turn 3. ※Drop rates increase when participating at minimum IL."
45,"Answers","Materials for synthesis obtained in the Binding Coil of Bahamut - Turn 5, the Second Coil of Bahamut - Turn 4, or the Final Coil of Bahamut - Turn 4. ※Drop rates increase when participating at minimum IL."
42,"Thunderer","Materials for synthesis obtained in the Binding Coil of Bahamut - Turn 5. ※Drop rates increase when participating at minimum IL.
"
43,"Rise of the White Raven","Materials for synthesis obtained in the Second Coil of Bahamut - Turn 4. ※Drop rates increase when participating at minimum IL.
"
44,"From the Ashes","Materials for synthesis obtained in the Final Coil of Bahamut - Turn 3. ※Drop rates increase when participating at minimum IL.
"
45,"Answers","Materials for synthesis obtained in the Binding Coil of Bahamut - Turn 5, the Second Coil of Bahamut - Turn 4, or the Final Coil of Bahamut - Turn 4. ※Drop rates increase when participating at minimum IL.
"
46,"Contention","Available for Allagan tomestone exchange in Idyllshire."
47,"When a Tree Falls","Available for Amber-encased vilekin exchange in Ishgard."
48,"Sultana Dreaming","Available for purchase in Ul'dah."
1 key 0 1
30 26 The Scars of Battle Materials for synthesis obtained in the Lost City of Amdapor or the Lost City of Amdapor (Hard).
31 27 Torn from the Heavens Available for MGP exchange at the Gold Saucer.
32 28 Ultima Obtained upon completing the achievement "The Leader of the Band II."
33 29 The Maker's Ruin Materials for synthesis obtained in the Minstrel's Ballad: Ultima's Bane. ※Drop rates increase when participating at minimum IL. Materials for synthesis obtained in the Minstrel's Ballad: Ultima's Bane. ※Drop rates increase when participating at minimum IL.
34 30 Primal Judgment Materials for synthesis obtained in the Bowl of Embers (Extreme). ※Drop rates increase when participating at minimum IL. Materials for synthesis obtained in the Bowl of Embers (Extreme). ※Drop rates increase when participating at minimum IL.
35 31 Fallen Angel Materials for synthesis obtained in the Howling Eye (Extreme). ※Drop rates increase when participating at minimum IL. Materials for synthesis obtained in the Howling Eye (Extreme). ※Drop rates increase when participating at minimum IL.
36 32 Under the Weight Materials for synthesis obtained in the Navel (Extreme). ※Drop rates increase when participating at minimum IL. Materials for synthesis obtained in the Navel (Extreme). ※Drop rates increase when participating at minimum IL.
37 33 Heroes Materials for synthesis obtained in the Minstrel's Ballad: Thordan's Reign. ※Drop rates increase when participating at minimum IL. Materials for synthesis obtained in the Minstrel's Ballad: Thordan's Reign. ※Drop rates increase when participating at minimum IL.
38 34 Fiend Materials for synthesis obtained in Containment Bay S1T7 (Extreme). ※Drop rates increase when participating at minimum IL. Materials for synthesis obtained in Containment Bay S1T7 (Extreme). ※Drop rates increase when participating at minimum IL.
39 35 Hubris Materials for synthesis obtained in the Labyrinth of the Ancients.
40 36 Tumbling Down Materials for synthesis obtained in the Labyrinth of the Ancients.
41 37 Now I Know the Truth Materials for synthesis obtained in Syrcus Tower.
42 38 Out of the Labyrinth Materials for synthesis obtained in Syrcus Tower.
43 39 Blind to the Dark Materials for synthesis obtained in the World of Darkness.
44 40 Hunger Materials for synthesis obtained in the World of Darkness.
45 35 41 Hubris Eternal Wind Materials for synthesis obtained in the Labyrinth of the Ancients. Materials for synthesis obtained in the Labyrinth of the Ancients, Syrcus Tower, or the World of Darkness.
46 36 42 Tumbling Down Thunderer Materials for synthesis obtained in the Labyrinth of the Ancients. Materials for synthesis obtained in the Binding Coil of Bahamut - Turn 5. ※Drop rates increase when participating at minimum IL.
47 37 43 Now I Know the Truth Rise of the White Raven Materials for synthesis obtained in Syrcus Tower. Materials for synthesis obtained in the Second Coil of Bahamut - Turn 4. ※Drop rates increase when participating at minimum IL.
49 39 45 Blind to the Dark Answers Materials for synthesis obtained in the World of Darkness. Materials for synthesis obtained in the Binding Coil of Bahamut - Turn 5, the Second Coil of Bahamut - Turn 4, or the Final Coil of Bahamut - Turn 4. ※Drop rates increase when participating at minimum IL.
50 40 46 Hunger Contention Materials for synthesis obtained in the World of Darkness. Available for Allagan tomestone exchange in Idyllshire.
51 41 47 Eternal Wind When a Tree Falls Materials for synthesis obtained in the Labyrinth of the Ancients, Syrcus Tower, or the World of Darkness. Available for Amber-encased vilekin exchange in Ishgard.
52 42 48 Thunderer Sultana Dreaming Materials for synthesis obtained in the Binding Coil of Bahamut - Turn 5. ※Drop rates increase when participating at minimum IL. Available for purchase in Ul'dah.
53 43 49 Rise of the White Raven A Sailor Never Sleeps Materials for synthesis obtained in the Second Coil of Bahamut - Turn 4. ※Drop rates increase when participating at minimum IL. Available for purchase in Limsa Lominsa.
54 44 50 From the Ashes Dance of the Fireflies Materials for synthesis obtained in the Final Coil of Bahamut - Turn 3. ※Drop rates increase when participating at minimum IL. Available for purchase in Gridania.
55 45 51 Answers Nobility Obliges Materials for synthesis obtained in the Binding Coil of Bahamut - Turn 5, the Second Coil of Bahamut - Turn 4, or the Final Coil of Bahamut - Turn 4. ※Drop rates increase when participating at minimum IL. Available for purchase in Ishgard.
56 52 The Mushroomery Available for purchase at Matoya's Cave.
57 53 Shelter Available for purchase in Tailfeather.
58 54 Against the Wind Materials for synthesis obtained from elite marks in the Coerthas western highlands.
59 55 Landlords Materials for synthesis obtained from elite marks in the Churning Mists.
60 46 56 Contention Missing Pages Available for Allagan tomestone exchange in Idyllshire. Materials for synthesis obtained from elite marks in the Dravanian hinterlands.
61 47 57 When a Tree Falls To the Sun Available for Amber-encased vilekin exchange in Ishgard. Available for purchase in Ul'dah.
62 48 58 Sultana Dreaming On Westerly Winds Available for purchase in Ul'dah. Available for purchase in Limsa Lominsa.
+50 -46
View File
@@ -1,46 +1,50 @@
key,0
#,
int32,str
0,""
1000,"<Gui(75)/> Aetherial turbulence discovered"
1001,"Complete three of the following objectives:"
1002,"目標を3種コンプリート:達成"
1003,"Slay <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/>"
1004,"Search for a buried coffer"
1005,"Discover silver coffers"
1006,"Discover bronze coffers"
1007,"Examine a pure white crystal"
1008,"Examine a pure black crystal"
1009,"Mine or quarry items"
1010,"Log or harvest items"
1011,"Catch fish"
1012,"<Gui(74)/> Turbulence attunement complete"
1013,""
1014,"Base Camp"
1015,"Aetherial Turbulence"
2000,"Mission Progress"
2001,"Evaluation (%)"
2002,"Base Camp"
2003,"Destination"
2004,"Reward"
2005,"Emergency Mission"
2006,"Attention all adventurers and sky pirates! A hyperelectric storm has cleared a path to the Missing Gem!"
2007,"This weather will not hold forever, and House Haillenarte urges any courageous souls to delve into the ruins whilst the door remains ajar. "
2008,"Should the bowels of the Gem harbor threats to our expedition, we ask that you abandon petty rivalries and work together to fell whatever terrors lurk within!"
2009,"Operation Command here.␍We have reports that the evil dwelling inside the Missing Gem has been contained!"
2010,"As a measure of House Haillenarte's gratitude, all who contributed towards this triumph shall receive a token of our appreciation."
2011,"But much about these ruins is yet shrouded in mystery. Should a portal unto its depths yawn wide once more, we must be swift to resume the investigation."
2012,"Operation Command here.␍Our door to the Missing Gem has slammed shut."
2013,"By all accounts, efforts to eradicate the evil within have failed. House Haillenarte does, however, commend all who braved untold dangers in the attempt."
2014,"Much about these ruins is yet shrouded in mystery. Should a portal unto its depths yawn wide once more, we must be swift to resume the investigation."
2015,"Defeat the guardian of the Missing Gem"
2016,"Destroy elementally amplified crystals whilst defending against Beastking Buer's minions"
2017,"Defeat the master of the Missing Gem"
2018,"Operation Command here. Completion of mission objective confirmed. Explore further to improve your ongoing evaluation."
2019,"Your explorations have satisfied our evaluation requirements. Pray direct your efforts to completing mission objectives."
2020,"Collection Point"
2021,"Operation Command here.␍We have reports that the evil dwelling inside the Missing Gem has been contained!"
2022,"If you missed the chance to contribute, worry not: a new portal will open and the ruins yet hold adventure aplenty."
2023,"Operation Command here.␍By all accounts, efforts to eradicate the evil within the ruins have failed."
2024,"If you missed the chance to contribute, worry not: a new portal will open and the ruins yet hold adventure aplenty."
2025,"Defeat target creatures afflicted by the enfeebling elixir"
key,0
#,
int32,str
0,""
1000,"<Gui(75)/> Aetherial turbulence discovered"
1001,"Complete three of the following objectives:"
1002,"目標を3種コンプリート:達成"
1003,"Slay <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/>"
1004,"Search for a buried coffer"
1005,"Discover silver coffers"
1006,"Discover bronze coffers"
1007,"Examine a pure white crystal"
1008,"Examine a pure black crystal"
1009,"Mine or quarry items"
1010,"Log or harvest items"
1011,"Catch fish"
1012,"<Gui(74)/> Turbulence attunement complete"
1013,""
1014,"Base Camp"
1015,"Aetherial Turbulence"
2000,"Mission Progress"
2001,"Evaluation (%)"
2002,"Base Camp"
2003,"Destination"
2004,"Reward"
2005,"Emergency Mission"
2006,"Attention all adventurers and sky pirates! A hyperelectric storm has cleared a path to the Missing Gem!"
2007,"This weather will not hold forever, and House Haillenarte urges any courageous souls to delve into the ruins whilst the door remains ajar. "
2008,"Should the bowels of the Gem harbor threats to our expedition, we ask that you abandon petty rivalries and work together to fell whatever terrors lurk within!"
2009,"Operation Command here.
We have reports that the evil dwelling inside the Missing Gem has been contained!"
2010,"As a measure of House Haillenarte's gratitude, all who contributed towards this triumph shall receive a token of our appreciation."
2011,"But much about these ruins is yet shrouded in mystery. Should a portal unto its depths yawn wide once more, we must be swift to resume the investigation."
2012,"Operation Command here.
Our door to the Missing Gem has slammed shut."
2013,"By all accounts, efforts to eradicate the evil within have failed. House Haillenarte does, however, commend all who braved untold dangers in the attempt."
2014,"Much about these ruins is yet shrouded in mystery. Should a portal unto its depths yawn wide once more, we must be swift to resume the investigation."
2015,"Defeat the guardian of the Missing Gem"
2016,"Destroy elementally amplified crystals whilst defending against Beastking Buer's minions"
2017,"Defeat the master of the Missing Gem"
2018,"Operation Command here. Completion of mission objective confirmed. Explore further to improve your ongoing evaluation."
2019,"Your explorations have satisfied our evaluation requirements. Pray direct your efforts to completing mission objectives."
2020,"Collection Point"
2021,"Operation Command here.
We have reports that the evil dwelling inside the Missing Gem has been contained!"
2022,"If you missed the chance to contribute, worry not: a new portal will open and the ruins yet hold adventure aplenty."
2023,"Operation Command here.
By all accounts, efforts to eradicate the evil within the ruins have failed."
2024,"If you missed the chance to contribute, worry not: a new portal will open and the ruins yet hold adventure aplenty."
2025,"Defeat target creatures afflicted by the enfeebling elixir"
1 key 0
2 #
3 int32 str
4 0
5 1000 <Gui(75)/> Aetherial turbulence discovered
6 1001 Complete three of the following objectives:
7 1002 目標を3種コンプリート:達成
8 1003 Slay <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/>
9 1004 Search for a buried coffer
10 1005 Discover silver coffers
11 1006 Discover bronze coffers
12 1007 Examine a pure white crystal
13 1008 Examine a pure black crystal
14 1009 Mine or quarry items
15 1010 Log or harvest items
16 1011 Catch fish
17 1012 <Gui(74)/> Turbulence attunement complete
18 1013
19 1014 Base Camp
20 1015 Aetherial Turbulence
21 2000 Mission Progress
22 2001 Evaluation (%)
23 2002 Base Camp
24 2003 Destination
25 2004 Reward
26 2005 Emergency Mission
27 2006 Attention all adventurers and sky pirates! A hyperelectric storm has cleared a path to the Missing Gem!
28 2007 This weather will not hold forever, and House Haillenarte urges any courageous souls to delve into the ruins whilst the door remains ajar.
29 2008 Should the bowels of the Gem harbor threats to our expedition, we ask that you abandon petty rivalries and work together to fell whatever terrors lurk within!
30 2009 Operation Command here. We have reports that the evil dwelling inside the Missing Gem has been contained! Operation Command here. We have reports that the evil dwelling inside the Missing Gem has been contained!
31 2010 As a measure of House Haillenarte's gratitude, all who contributed towards this triumph shall receive a token of our appreciation.
32 2011 But much about these ruins is yet shrouded in mystery. Should a portal unto its depths yawn wide once more, we must be swift to resume the investigation.
33 2012 Operation Command here. Our door to the Missing Gem has slammed shut. Operation Command here. Our door to the Missing Gem has slammed shut.
34 2013 By all accounts, efforts to eradicate the evil within have failed. House Haillenarte does, however, commend all who braved untold dangers in the attempt.
35 2014 Much about these ruins is yet shrouded in mystery. Should a portal unto its depths yawn wide once more, we must be swift to resume the investigation.
36 2015 Defeat the guardian of the Missing Gem
37 2016 Destroy elementally amplified crystals whilst defending against Beastking Buer's minions
38 2017 Defeat the master of the Missing Gem
39 2018 Operation Command here. Completion of mission objective confirmed. Explore further to improve your ongoing evaluation.
40 2019 Your explorations have satisfied our evaluation requirements. Pray direct your efforts to completing mission objectives.
41 2020 Collection Point
42 2021 Operation Command here. We have reports that the evil dwelling inside the Missing Gem has been contained! Operation Command here. We have reports that the evil dwelling inside the Missing Gem has been contained!
43 2022 If you missed the chance to contribute, worry not: a new portal will open and the ruins yet hold adventure aplenty.
44 2023 Operation Command here. By all accounts, efforts to eradicate the evil within the ruins have failed. Operation Command here. By all accounts, efforts to eradicate the evil within the ruins have failed.
45 2024 If you missed the chance to contribute, worry not: a new portal will open and the ruins yet hold adventure aplenty.
46 2025 Defeat target creatures afflicted by the enfeebling elixir
47
48
49
50
+19 -11
View File
@@ -1,11 +1,19 @@
key,0
#,
int32,str
0,""
1,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Though the deadliest denizens of the Diadem are not wont to emerge in daylight, you would do well to step lightly in this land which time forgot."
2,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Be warned, for in the twilight hours, fearsome creatures rise from their slumber to hunt. Mind your surroundings, lest you become their next meal."
3,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. However, never forget that nights in the Diadem belong to the beasts should you wish to see the dawn."
4,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Though the deadliest denizens of the Diadem are not wont to emerge in daylight, you would do well to step lightly in this land which time forgot.␍␍※Class/job changes during duty limited to Disciplines of War or Magic."
5,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Be warned, for in the twilight hours, fearsome creatures rise from their slumber to hunt. Mind your surroundings, lest you become their next meal.␍␍※Class/job changes during duty limited to Disciplines of War or Magic."
6,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon.␍␍※Emergency missions extend duty length by 15 minutes."
7,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon.␍␍※Emergency missions extend duty length by 15 minutes."
key,0
#,
int32,str
0,""
1,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Though the deadliest denizens of the Diadem are not wont to emerge in daylight, you would do well to step lightly in this land which time forgot."
2,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Be warned, for in the twilight hours, fearsome creatures rise from their slumber to hunt. Mind your surroundings, lest you become their next meal."
3,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. However, never forget that nights in the Diadem belong to the beasts should you wish to see the dawn."
4,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Though the deadliest denizens of the Diadem are not wont to emerge in daylight, you would do well to step lightly in this land which time forgot.
※Class/job changes during duty limited to Disciplines of War or Magic."
5,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Be warned, for in the twilight hours, fearsome creatures rise from their slumber to hunt. Mind your surroundings, lest you become their next meal.
※Class/job changes during duty limited to Disciplines of War or Magic."
6,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon.
※Emergency missions extend duty length by 15 minutes."
7,"As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon.
※Emergency missions extend duty length by 15 minutes."
1 key 0
2 #
3 int32 str
4 0
5 1 As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Though the deadliest denizens of the Diadem are not wont to emerge in daylight, you would do well to step lightly in this land which time forgot.
6 2 As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Be warned, for in the twilight hours, fearsome creatures rise from their slumber to hunt. Mind your surroundings, lest you become their next meal.
7 3 As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. However, never forget that nights in the Diadem belong to the beasts should you wish to see the dawn.
8 4 As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Though the deadliest denizens of the Diadem are not wont to emerge in daylight, you would do well to step lightly in this land which time forgot. ※Class/job changes during duty limited to Disciplines of War or Magic. As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Though the deadliest denizens of the Diadem are not wont to emerge in daylight, you would do well to step lightly in this land which time forgot. ※Class/job changes during duty limited to Disciplines of War or Magic.
9 5 As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Be warned, for in the twilight hours, fearsome creatures rise from their slumber to hunt. Mind your surroundings, lest you become their next meal. ※Class/job changes during duty limited to Disciplines of War or Magic. As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Be warned, for in the twilight hours, fearsome creatures rise from their slumber to hunt. Mind your surroundings, lest you become their next meal. ※Class/job changes during duty limited to Disciplines of War or Magic.
10 6 As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon. ※Emergency missions extend duty length by 15 minutes. As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon. ※Emergency missions extend duty length by 15 minutes.
11 7 As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon. ※Emergency missions extend duty length by 15 minutes. As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon. ※Emergency missions extend duty length by 15 minutes.
12
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@@ -1,13 +1,22 @@
key,0
#,Text
int32,str
0,""
1,"[Performance Actions]␍Manipulate your instrument to make it emit tones resembling those of a harp."
2,"[Performance Actions]␍Manipulate your instrument to make it emit tones resembling those of a grand piano."
3,"[Performance Actions]␍Manipulate your instrument to make it emit tones resembling those of a steel lute."
4,"[Performance Actions]␍Manipulate your instrument to make it emit tones resembling those of a plucked fiddle."
5,"[Performance Actions]␍Manipulate your instrument to make it emit tones resembling those of a flute."
6,"[Performance Actions]␍Manipulate your instrument to make it emit reedy tones resembling those of an oboe."
7,"[Performance Actions]␍Manipulate your instrument to make it emit reedy tones resembling those of a clarinet."
8,"[Performance Actions]␍Manipulate your instrument to make it emit high-pitched tones resembling those of a fife."
9,"[Performance Actions]␍Manipulate your instrument to make it emit tones resembling those of wooden panpipes."
key,0
#,Text
int32,str
0,""
1,"[Performance Actions]
Manipulate your instrument to make it emit tones resembling those of a harp."
2,"[Performance Actions]
Manipulate your instrument to make it emit tones resembling those of a grand piano."
3,"[Performance Actions]
Manipulate your instrument to make it emit tones resembling those of a steel lute."
4,"[Performance Actions]
Manipulate your instrument to make it emit tones resembling those of a plucked fiddle."
5,"[Performance Actions]
Manipulate your instrument to make it emit tones resembling those of a flute."
6,"[Performance Actions]
Manipulate your instrument to make it emit reedy tones resembling those of an oboe."
7,"[Performance Actions]
Manipulate your instrument to make it emit reedy tones resembling those of a clarinet."
8,"[Performance Actions]
Manipulate your instrument to make it emit high-pitched tones resembling those of a fife."
9,"[Performance Actions]
Manipulate your instrument to make it emit tones resembling those of wooden panpipes."
1 key 0
2 # Text
3 int32 str
4 0
5 1 [Performance Actions] Manipulate your instrument to make it emit tones resembling those of a harp. [Performance Actions] Manipulate your instrument to make it emit tones resembling those of a harp.
6 2 [Performance Actions] Manipulate your instrument to make it emit tones resembling those of a grand piano. [Performance Actions] Manipulate your instrument to make it emit tones resembling those of a grand piano.
7 3 [Performance Actions] Manipulate your instrument to make it emit tones resembling those of a steel lute. [Performance Actions] Manipulate your instrument to make it emit tones resembling those of a steel lute.
8 4 [Performance Actions] Manipulate your instrument to make it emit tones resembling those of a plucked fiddle. [Performance Actions] Manipulate your instrument to make it emit tones resembling those of a plucked fiddle.
9 5 [Performance Actions] Manipulate your instrument to make it emit tones resembling those of a flute. [Performance Actions] Manipulate your instrument to make it emit tones resembling those of a flute.
10 6 [Performance Actions] Manipulate your instrument to make it emit reedy tones resembling those of an oboe. [Performance Actions] Manipulate your instrument to make it emit reedy tones resembling those of an oboe.
11 7 [Performance Actions] Manipulate your instrument to make it emit reedy tones resembling those of a clarinet. [Performance Actions] Manipulate your instrument to make it emit reedy tones resembling those of a clarinet.
12 8 [Performance Actions] Manipulate your instrument to make it emit high-pitched tones resembling those of a fife. [Performance Actions] Manipulate your instrument to make it emit high-pitched tones resembling those of a fife.
13 9 [Performance Actions] Manipulate your instrument to make it emit tones resembling those of wooden panpipes. [Performance Actions] Manipulate your instrument to make it emit tones resembling those of wooden panpipes.
14
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+114 -56
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@@ -1,56 +1,114 @@
key,0,1,2,3,4,5,6
#,Name,Description,,Action,Pet,,
int32,str,str,int32,Action,Pet,bit&01,bit&02
0,"","",405,0,0,False,True
1,"Away","Order pet to leave the battlefield.",530,0,0,False,True
2,"Heel","Order pet to follow behind you.",529,0,0,False,True
3,"Place","Order pet to move to a specified location.",527,0,0,False,True
4,"Stay","Order pet to remain where it is.",528,0,0,False,True
5,"Guard","Order pet to refrain from attacking until you attack or are attacked.",531,0,0,False,True
6,"Steady","Order pet to refrain from attacking until ordered to do so.",532,0,0,False,True
7,"Sic","Order pet to attack.",525,0,0,False,True
8,"Obey","Order pet to attack, but refrain from using certain actions until ordered to do so.",526,0,0,False,True
9,"Gust","Deals wind damage with a potency of 90.",561,637,1,False,True
10,"Backdraft","Deals wind damage with a potency of 80.␍<Color(52258)>Additional Effect:</Color> 15-yalm knockback␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",563,638,1,False,True
11,"Downburst","Deals wind damage with a potency of 80 to target and all enemies nearby it.␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",562,639,1,False,True
12,"Shining Emerald","Increases target's magic damage taken by 10%.␍<Color(52258)>Duration:</Color> 15s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",564,640,1,False,True
13,"Gouge","Deals earth damage with a potency of 70.␍<Color(52258)>Additional Effect:</Color> Increased enmity",551,633,2,False,True
14,"Shining Topaz","Deals earth damage with a potency of 60 to all nearby enemies.␍<Color(52258)>Additional Effect:</Color> Increased enmity␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",552,634,2,False,True
15,"Curl","Decreases damage suffered by pet by 20%.␍<Color(52258)>Duration:</Color> 20s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",553,635,2,False,True
16,"Storm","Deals earth damage with a potency of 60.␍<Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color>␍<Color(52258)>Duration:</Color> 2s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",554,636,2,False,True
17,"Wind Blade","Deals wind damage with a potency of 110.",2711,792,5,False,True
18,"Shockwave","Deals wind damage with a potency of 90.␍<Color(52258)>Additional Effect:</Color> 15-yalm knockback␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2713,793,5,False,True
19,"Aerial Slash","Deals wind damage with a potency of 90 to target and all enemies nearby it.␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2712,794,5,False,True
20,"Contagion","Increases target's magic damage taken by 10%.␍<Color(52258)>Duration:</Color> 15s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2714,795,5,False,True
21,"Aerial Blast","Deals wind damage with a potency of 250 to target and all enemies nearby it.␍Executed when master uses <Color(-34022)>Enkindle</Color>.",2715,796,5,True,True
22,"Rock Buster","Deals earth damage with a potency of 85.␍<Color(52258)>Additional Effect:</Color> Increased enmity",2701,787,4,False,True
23,"Mountain Buster","Deals earth damage with a potency of 70 to all nearby enemies.␍<Color(52258)>Additional Effect:</Color> Increased enmity␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2702,788,4,False,True
24,"Earthen Ward","Decreases damage suffered by pet by 20%.␍<Color(52258)>Duration:</Color> 20s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2703,789,4,False,True
25,"Landslide","Deals earth damage with a potency of 70.␍<Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color>␍<Color(52258)>Duration:</Color> 2s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2704,790,4,False,True
26,"Earthen Fury","Deals earth damage with a potency of 200 to all nearby targets.␍<Color(52258)>Additional Effect:</Color> <Color(-154)>Razed Earth</Color>␍<Color(52258)>Potency:</Color> 20 <Color(52258)>␍Duration:</Color> 15s␍Executed when master uses <Color(-34022)>Enkindle</Color>.",2705,791,4,True,True
27,"Crimson Cyclone","Deals fire damage with a potency of 110.␍<Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color>␍<Color(52258)>Duration:</Color> 2s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2721,797,3,False,True
28,"Burning Strike","Deals fire damage with a potency of 135.",2722,798,3,False,True
29,"Radiant Shield","Delivers an attack with a potency of 50 every time damage is suffered.␍<Color(52258)>Duration:</Color> 20s␍<Color(52258)>Additional Effect:</Color> Increases target's physical damage taken by 2%␍<Color(52258)>Duration:</Color> 4s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2723,799,3,False,True
30,"Flaming Crush","Deals fire damage with a potency of 110 to all nearby enemies.␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2724,800,3,False,True
31,"Inferno","Deals fire damage with a potency of 200 to all enemies in a cone before it.␍<Color(52258)>Additional Effect:</Color> Fire damage over time␍<Color(52258)>Potency:</Color> 20␍<Color(52258)>Duration:</Color> 15s␍Executed when master uses <Color(-34022)>Enkindle</Color>.",2725,801,3,True,True
32,"Embrace","Restore target's HP.␍<Color(52258)>Cure Potency:</Color> 250",2826,802,6,False,True
33,"Whispering Dawn","Gradually restores own HP and the HP of all nearby party members.␍<Color(52258)>Cure Potency:</Color> 120␍<Color(52258)>Duration:</Color> 21s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2827,803,6,False,True
34,"Fey Covenant","Increases magic defense of self and nearby party members by 20%.␍<Color(52258)>Duration:</Color> 20s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2828,804,6,False,True
35,"Fey Illumination","Increases spell-based HP restoration of self and nearby party members by 10%.␍<Color(52258)>Duration:</Color> 20s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2829,805,6,False,True
36,"Embrace","Restore target's HP.␍<Color(52258)>Cure Potency:</Color> 250",2836,806,7,False,True
37,"Silent Dusk","Silences target.␍<Color(52258)>Duration:</Color> 1s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2837,807,7,False,True
38,"Fey Caress","Removes a single detrimental effect from all nearby party members.␍Some effects cannot be removed.␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2811,810,7,False,True
39,"Fey Wind","Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of self and nearby party members by 3%.␍<Color(52258)>Duration:</Color> 30s␍When <Color(-154)>Obey</Color> is active, will only execute upon command.",2812,811,7,False,True
40,"Offensive Mode","Command autoturret to focus on offensive maneuvers.",405,0,8,False,True
41,"Defensive Mode","Command autoturret to focus on supportive maneuvers.",405,0,8,False,True
42,"","",405,7428,10,True,False
43,"","",405,7449,10,True,True
44,"","",405,7450,0,True,False
45,"","",405,7416,8,True,True
46,"","",405,7417,9,True,True
47,"","",405,7438,0,True,False
48,"","",405,7440,0,True,True
49,"","",405,7441,0,True,True
50,"","",405,8879,0,True,False
51,"","",405,8881,0,True,True
52,"","",405,9127,0,True,True
key,0,1,2,3,4,5,6
#,Name,Description,,Action,Pet,,
int32,str,str,int32,Action,Pet,bit&01,bit&02
0,"","",405,0,0,False,True
1,"Away","Order pet to leave the battlefield.",530,0,0,False,True
2,"Heel","Order pet to follow behind you.",529,0,0,False,True
3,"Place","Order pet to move to a specified location.",527,0,0,False,True
4,"Stay","Order pet to remain where it is.",528,0,0,False,True
5,"Guard","Order pet to refrain from attacking until you attack or are attacked.",531,0,0,False,True
6,"Steady","Order pet to refrain from attacking until ordered to do so.",532,0,0,False,True
7,"Sic","Order pet to attack.",525,0,0,False,True
8,"Obey","Order pet to attack, but refrain from using certain actions until ordered to do so.",526,0,0,False,True
9,"Gust","Deals wind damage with a potency of 90.",561,637,1,False,True
10,"Backdraft","Deals wind damage with a potency of 80.
<Color(52258)>Additional Effect:</Color> 15-yalm knockback
When <Color(-154)>Obey</Color> is active, will only execute upon command.",563,638,1,False,True
11,"Downburst","Deals wind damage with a potency of 80 to target and all enemies nearby it.
When <Color(-154)>Obey</Color> is active, will only execute upon command.",562,639,1,False,True
12,"Shining Emerald","Increases target's magic damage taken by 10%.
<Color(52258)>Duration:</Color> 15s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",564,640,1,False,True
13,"Gouge","Deals earth damage with a potency of 70.
<Color(52258)>Additional Effect:</Color> Increased enmity",551,633,2,False,True
14,"Shining Topaz","Deals earth damage with a potency of 60 to all nearby enemies.
<Color(52258)>Additional Effect:</Color> Increased enmity
When <Color(-154)>Obey</Color> is active, will only execute upon command.",552,634,2,False,True
15,"Curl","Decreases damage suffered by pet by 20%.
<Color(52258)>Duration:</Color> 20s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",553,635,2,False,True
16,"Storm","Deals earth damage with a potency of 60.
<Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color>
<Color(52258)>Duration:</Color> 2s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",554,636,2,False,True
17,"Wind Blade","Deals wind damage with a potency of 110.",2711,792,5,False,True
18,"Shockwave","Deals wind damage with a potency of 90.
<Color(52258)>Additional Effect:</Color> 15-yalm knockback
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2713,793,5,False,True
19,"Aerial Slash","Deals wind damage with a potency of 90 to target and all enemies nearby it.
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2712,794,5,False,True
20,"Contagion","Increases target's magic damage taken by 10%.
<Color(52258)>Duration:</Color> 15s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2714,795,5,False,True
21,"Aerial Blast","Deals wind damage with a potency of 250 to target and all enemies nearby it.
Executed when master uses <Color(-34022)>Enkindle</Color>.",2715,796,5,True,True
22,"Rock Buster","Deals earth damage with a potency of 85.
<Color(52258)>Additional Effect:</Color> Increased enmity",2701,787,4,False,True
23,"Mountain Buster","Deals earth damage with a potency of 70 to all nearby enemies.
<Color(52258)>Additional Effect:</Color> Increased enmity
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2702,788,4,False,True
24,"Earthen Ward","Decreases damage suffered by pet by 20%.
<Color(52258)>Duration:</Color> 20s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2703,789,4,False,True
25,"Landslide","Deals earth damage with a potency of 70.
<Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color>
<Color(52258)>Duration:</Color> 2s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2704,790,4,False,True
26,"Earthen Fury","Deals earth damage with a potency of 200 to all nearby targets.
<Color(52258)>Additional Effect:</Color> <Color(-154)>Razed Earth</Color>
<Color(52258)>Potency:</Color> 20 <Color(52258)>
Duration:</Color> 15s
Executed when master uses <Color(-34022)>Enkindle</Color>.",2705,791,4,True,True
27,"Crimson Cyclone","Deals fire damage with a potency of 110.
<Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color>
<Color(52258)>Duration:</Color> 2s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2721,797,3,False,True
28,"Burning Strike","Deals fire damage with a potency of 135.",2722,798,3,False,True
29,"Radiant Shield","Delivers an attack with a potency of 50 every time damage is suffered.
<Color(52258)>Duration:</Color> 20s
<Color(52258)>Additional Effect:</Color> Increases target's physical damage taken by 2%
<Color(52258)>Duration:</Color> 4s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2723,799,3,False,True
30,"Flaming Crush","Deals fire damage with a potency of 110 to all nearby enemies.
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2724,800,3,False,True
31,"Inferno","Deals fire damage with a potency of 200 to all enemies in a cone before it.
<Color(52258)>Additional Effect:</Color> Fire damage over time
<Color(52258)>Potency:</Color> 20
<Color(52258)>Duration:</Color> 15s
Executed when master uses <Color(-34022)>Enkindle</Color>.",2725,801,3,True,True
32,"Embrace","Restore target's HP.
<Color(52258)>Cure Potency:</Color> 250",2826,802,6,False,True
33,"Whispering Dawn","Gradually restores own HP and the HP of all nearby party members.
<Color(52258)>Cure Potency:</Color> 120
<Color(52258)>Duration:</Color> 21s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2827,803,6,False,True
34,"Fey Covenant","Increases magic defense of self and nearby party members by 20%.
<Color(52258)>Duration:</Color> 20s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2828,804,6,False,True
35,"Fey Illumination","Increases spell-based HP restoration of self and nearby party members by 10%.
<Color(52258)>Duration:</Color> 20s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2829,805,6,False,True
36,"Embrace","Restore target's HP.
<Color(52258)>Cure Potency:</Color> 250",2836,806,7,False,True
37,"Silent Dusk","Silences target.
<Color(52258)>Duration:</Color> 1s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2837,807,7,False,True
38,"Fey Caress","Removes a single detrimental effect from all nearby party members.
Some effects cannot be removed.
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2811,810,7,False,True
39,"Fey Wind","Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of self and nearby party members by 3%.
<Color(52258)>Duration:</Color> 30s
When <Color(-154)>Obey</Color> is active, will only execute upon command.",2812,811,7,False,True
40,"Offensive Mode","Command autoturret to focus on offensive maneuvers.",405,0,8,False,True
41,"Defensive Mode","Command autoturret to focus on supportive maneuvers.",405,0,8,False,True
42,"","",405,7428,10,True,False
43,"","",405,7449,10,True,True
44,"","",405,7450,0,True,False
45,"","",405,7416,8,True,True
46,"","",405,7417,9,True,True
47,"","",405,7438,0,True,False
48,"","",405,7440,0,True,True
49,"","",405,7441,0,True,True
50,"","",405,8879,0,True,False
51,"","",405,8881,0,True,True
52,"","",405,9127,0,True,True
1 key 0 1 2 3 4 5 6
2 # Name Description Action Pet
3 int32 str str int32 Action Pet bit&01 bit&02
4 0 405 0 0 False True
5 1 Away Order pet to leave the battlefield. 530 0 0 False True
6 2 Heel Order pet to follow behind you. 529 0 0 False True
7 3 Place Order pet to move to a specified location. 527 0 0 False True
8 4 Stay Order pet to remain where it is. 528 0 0 False True
9 5 Guard Order pet to refrain from attacking until you attack or are attacked. 531 0 0 False True
10 6 Steady Order pet to refrain from attacking until ordered to do so. 532 0 0 False True
11 7 Sic Order pet to attack. 525 0 0 False True
12 8 Obey Order pet to attack, but refrain from using certain actions until ordered to do so. 526 0 0 False True
13 9 Gust Deals wind damage with a potency of 90. 561 637 1 False True
14 10 Backdraft Deals wind damage with a potency of 80. <Color(52258)>Additional Effect:</Color> 15-yalm knockback When <Color(-154)>Obey</Color> is active, will only execute upon command. Deals wind damage with a potency of 80. <Color(52258)>Additional Effect:</Color> 15-yalm knockback When <Color(-154)>Obey</Color> is active, will only execute upon command. 563 638 1 False True
15 11 Downburst Deals wind damage with a potency of 80 to target and all enemies nearby it. When <Color(-154)>Obey</Color> is active, will only execute upon command. Deals wind damage with a potency of 80 to target and all enemies nearby it. When <Color(-154)>Obey</Color> is active, will only execute upon command. 562 639 1 False True
16 12 Shining Emerald Increases target's magic damage taken by 10%. <Color(52258)>Duration:</Color> 15s When <Color(-154)>Obey</Color> is active, will only execute upon command. Increases target's magic damage taken by 10%. <Color(52258)>Duration:</Color> 15s When <Color(-154)>Obey</Color> is active, will only execute upon command. 564 640 1 False True
17 13 Gouge Deals earth damage with a potency of 70. <Color(52258)>Additional Effect:</Color> Increased enmity Deals earth damage with a potency of 70. <Color(52258)>Additional Effect:</Color> Increased enmity 551 633 2 False True
18 14 Shining Topaz Deals earth damage with a potency of 60 to all nearby enemies. <Color(52258)>Additional Effect:</Color> Increased enmity When <Color(-154)>Obey</Color> is active, will only execute upon command. Deals earth damage with a potency of 60 to all nearby enemies. <Color(52258)>Additional Effect:</Color> Increased enmity When <Color(-154)>Obey</Color> is active, will only execute upon command. 552 634 2 False True
19 15 Curl Decreases damage suffered by pet by 20%. <Color(52258)>Duration:</Color> 20s When <Color(-154)>Obey</Color> is active, will only execute upon command. Decreases damage suffered by pet by 20%. <Color(52258)>Duration:</Color> 20s When <Color(-154)>Obey</Color> is active, will only execute upon command. 553 635 2 False True
20 16 Storm Deals earth damage with a potency of 60. <Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color> <Color(52258)>Duration:</Color> 2s When <Color(-154)>Obey</Color> is active, will only execute upon command. Deals earth damage with a potency of 60. <Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color> <Color(52258)>Duration:</Color> 2s When <Color(-154)>Obey</Color> is active, will only execute upon command. 554 636 2 False True
21 17 Wind Blade Deals wind damage with a potency of 110. 2711 792 5 False True
22 18 Shockwave Deals wind damage with a potency of 90. <Color(52258)>Additional Effect:</Color> 15-yalm knockback When <Color(-154)>Obey</Color> is active, will only execute upon command. Deals wind damage with a potency of 90. <Color(52258)>Additional Effect:</Color> 15-yalm knockback When <Color(-154)>Obey</Color> is active, will only execute upon command. 2713 793 5 False True
23 19 Aerial Slash Deals wind damage with a potency of 90 to target and all enemies nearby it. When <Color(-154)>Obey</Color> is active, will only execute upon command. Deals wind damage with a potency of 90 to target and all enemies nearby it. When <Color(-154)>Obey</Color> is active, will only execute upon command. 2712 794 5 False True
24 20 Contagion Increases target's magic damage taken by 10%. <Color(52258)>Duration:</Color> 15s When <Color(-154)>Obey</Color> is active, will only execute upon command. Increases target's magic damage taken by 10%. <Color(52258)>Duration:</Color> 15s When <Color(-154)>Obey</Color> is active, will only execute upon command. 2714 795 5 False True
25 21 Aerial Blast Deals wind damage with a potency of 250 to target and all enemies nearby it. Executed when master uses <Color(-34022)>Enkindle</Color>. Deals wind damage with a potency of 250 to target and all enemies nearby it. Executed when master uses <Color(-34022)>Enkindle</Color>. 2715 796 5 True True
26 22 Rock Buster Deals earth damage with a potency of 85. <Color(52258)>Additional Effect:</Color> Increased enmity Deals earth damage with a potency of 85. <Color(52258)>Additional Effect:</Color> Increased enmity 2701 787 4 False True
27 23 Mountain Buster Deals earth damage with a potency of 70 to all nearby enemies. <Color(52258)>Additional Effect:</Color> Increased enmity When <Color(-154)>Obey</Color> is active, will only execute upon command. Deals earth damage with a potency of 70 to all nearby enemies. <Color(52258)>Additional Effect:</Color> Increased enmity When <Color(-154)>Obey</Color> is active, will only execute upon command. 2702 788 4 False True
28 24 Earthen Ward Decreases damage suffered by pet by 20%. <Color(52258)>Duration:</Color> 20s When <Color(-154)>Obey</Color> is active, will only execute upon command. Decreases damage suffered by pet by 20%. <Color(52258)>Duration:</Color> 20s When <Color(-154)>Obey</Color> is active, will only execute upon command. 2703 789 4 False True
29 25 Landslide Deals earth damage with a potency of 70. <Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color> <Color(52258)>Duration:</Color> 2s When <Color(-154)>Obey</Color> is active, will only execute upon command. Deals earth damage with a potency of 70. <Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color> <Color(52258)>Duration:</Color> 2s When <Color(-154)>Obey</Color> is active, will only execute upon command. 2704 790 4 False True
30 26 Earthen Fury Deals earth damage with a potency of 200 to all nearby targets. <Color(52258)>Additional Effect:</Color> <Color(-154)>Razed Earth</Color> <Color(52258)>Potency:</Color> 20 <Color(52258)> Duration:</Color> 15s Executed when master uses <Color(-34022)>Enkindle</Color>. Deals earth damage with a potency of 200 to all nearby targets. <Color(52258)>Additional Effect:</Color> <Color(-154)>Razed Earth</Color> <Color(52258)>Potency:</Color> 20 <Color(52258)> Duration:</Color> 15s Executed when master uses <Color(-34022)>Enkindle</Color>. 2705 791 4 True True
31 27 Crimson Cyclone Deals fire damage with a potency of 110. <Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color> <Color(52258)>Duration:</Color> 2s When <Color(-154)>Obey</Color> is active, will only execute upon command. Deals fire damage with a potency of 110. <Color(52258)>Additional Effect:</Color> <Color(-154)>Stun</Color> <Color(52258)>Duration:</Color> 2s When <Color(-154)>Obey</Color> is active, will only execute upon command. 2721 797 3 False True
32 28 Burning Strike Deals fire damage with a potency of 135. 2722 798 3 False True
33 29 Radiant Shield Delivers an attack with a potency of 50 every time damage is suffered. <Color(52258)>Duration:</Color> 20s <Color(52258)>Additional Effect:</Color> Increases target's physical damage taken by 2% <Color(52258)>Duration:</Color> 4s When <Color(-154)>Obey</Color> is active, will only execute upon command. Delivers an attack with a potency of 50 every time damage is suffered. <Color(52258)>Duration:</Color> 20s <Color(52258)>Additional Effect:</Color> Increases target's physical damage taken by 2% <Color(52258)>Duration:</Color> 4s When <Color(-154)>Obey</Color> is active, will only execute upon command. 2723 799 3 False True
34 30 Flaming Crush Deals fire damage with a potency of 110 to all nearby enemies. When <Color(-154)>Obey</Color> is active, will only execute upon command. Deals fire damage with a potency of 110 to all nearby enemies. When <Color(-154)>Obey</Color> is active, will only execute upon command. 2724 800 3 False True
35 31 Inferno Deals fire damage with a potency of 200 to all enemies in a cone before it. <Color(52258)>Additional Effect:</Color> Fire damage over time <Color(52258)>Potency:</Color> 20 <Color(52258)>Duration:</Color> 15s Executed when master uses <Color(-34022)>Enkindle</Color>. Deals fire damage with a potency of 200 to all enemies in a cone before it. <Color(52258)>Additional Effect:</Color> Fire damage over time <Color(52258)>Potency:</Color> 20 <Color(52258)>Duration:</Color> 15s Executed when master uses <Color(-34022)>Enkindle</Color>. 2725 801 3 True True
36 32 Embrace Restore target's HP. <Color(52258)>Cure Potency:</Color> 250 Restore target's HP. <Color(52258)>Cure Potency:</Color> 250 2826 802 6 False True
37 33 Whispering Dawn Gradually restores own HP and the HP of all nearby party members. <Color(52258)>Cure Potency:</Color> 120 <Color(52258)>Duration:</Color> 21s When <Color(-154)>Obey</Color> is active, will only execute upon command. Gradually restores own HP and the HP of all nearby party members. <Color(52258)>Cure Potency:</Color> 120 <Color(52258)>Duration:</Color> 21s When <Color(-154)>Obey</Color> is active, will only execute upon command. 2827 803 6 False True
38 34 Fey Covenant Increases magic defense of self and nearby party members by 20%. <Color(52258)>Duration:</Color> 20s When <Color(-154)>Obey</Color> is active, will only execute upon command. Increases magic defense of self and nearby party members by 20%. <Color(52258)>Duration:</Color> 20s When <Color(-154)>Obey</Color> is active, will only execute upon command. 2828 804 6 False True
39 35 Fey Illumination Increases spell-based HP restoration of self and nearby party members by 10%. <Color(52258)>Duration:</Color> 20s When <Color(-154)>Obey</Color> is active, will only execute upon command. Increases spell-based HP restoration of self and nearby party members by 10%. <Color(52258)>Duration:</Color> 20s When <Color(-154)>Obey</Color> is active, will only execute upon command. 2829 805 6 False True
40 36 Embrace Restore target's HP. <Color(52258)>Cure Potency:</Color> 250 Restore target's HP. <Color(52258)>Cure Potency:</Color> 250 2836 806 7 False True
41 37 Silent Dusk Silences target. <Color(52258)>Duration:</Color> 1s When <Color(-154)>Obey</Color> is active, will only execute upon command. Silences target. <Color(52258)>Duration:</Color> 1s When <Color(-154)>Obey</Color> is active, will only execute upon command. 2837 807 7 False True
42 38 Fey Caress Removes a single detrimental effect from all nearby party members. Some effects cannot be removed. When <Color(-154)>Obey</Color> is active, will only execute upon command. Removes a single detrimental effect from all nearby party members. Some effects cannot be removed. When <Color(-154)>Obey</Color> is active, will only execute upon command. 2811 810 7 False True
43 39 Fey Wind Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of self and nearby party members by 3%. <Color(52258)>Duration:</Color> 30s When <Color(-154)>Obey</Color> is active, will only execute upon command. Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of self and nearby party members by 3%. <Color(52258)>Duration:</Color> 30s When <Color(-154)>Obey</Color> is active, will only execute upon command. 2812 811 7 False True
44 40 Offensive Mode Command autoturret to focus on offensive maneuvers. 405 0 8 False True
45 41 Defensive Mode Command autoturret to focus on supportive maneuvers. 405 0 8 False True
46 42 405 7428 10 True False
47 43 405 7449 10 True True
48 44 405 7450 0 True False
49 45 405 7416 8 True True
50 46 405 7417 9 True True
51 47 405 7438 0 True False
52 48 405 7440 0 True True
53 49 405 7441 0 True True
54 50 405 8879 0 True False
55 51 405 8881 0 True True
56 52 405 9127 0 True True
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key,0
#,
int32,str
0,""
1000,"Pre-ceremony␍The hosts may ring their eternity bells to proceed."
1001,"The Procession␍The hosts may ring their eternity bells to proceed."
1002,"The Exchanging of Rings␍The hosts may ring their eternity bells to proceed."
1003,"The Reception␍The hosts may ring their eternity bells to bring proceedings to a close."
1004,"The reception will conclude shortly."
1005,"Ladies and gentlemen—and any others who may not fall into said categories!"
1006,"I welcome you one and all to the Ceremony of Eternal Bonding, kupo!"
1007,"Let us watch in silent reverence as <Unknown0A>E802</Unknown0A> and <Unknown0A>E803</Unknown0A> make their entrance into this most holy of halls."
1008,"Was that not the most beautiful thing you've ever seen? It was the most beautiful thing <Emphasis>I've</Emphasis> ever seen—and I've seen a lot of these, kupo!"
1009,"If anything can top that entrance, it would probably be an emotional exchange of vows..."
1010,"If our lovely couple would be so kind as to approach the dais for the ring exchange..."
1011,"For what would a bonding ceremony be without a bond, er...band?"
1012,"Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> here has toiled day and night, night and day─give or take a few days and nights─to create a truly <Emphasis>unique</Emphasis> symbol of <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> devotion."
1013,"Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> has called upon a trusted companion to craft the ring <If(Equal(IntegerParameter(3),0))>he<Else/>she</If> brings today."
1014,"Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> has traveled the realm in search of the perfect ring with which to express <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> devotion."
1015,"Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> brings with <If(Equal(IntegerParameter(3),0))>him<Else/>her</If> a ring which is special in more ways than one."
1016,"And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring."
1017,"And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring."
1018,"And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring."
1019,"And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring."
1020,"Over hill and dale, across ocean and desert, through snowstorm and rain, over hill and...er..."
1021,"The point is, kupo: our couple journeyed many malms to earn the blessings of the Twelve, proving their resolve in so doing! "
1022,"And though the Sanctum somehow neglected to vest any official power in this humble choir moogle..."
1023,"I'll gladly pronounce the two of you bonded for all eternity, kupo!"
1024,"Come on, now─give them a nice round of applause! They've earned it, kupo!"
1025,"The remainder of your time in the chapel is yours to fill however you wish. Just be careful not to spill any beverages on the carpets because it'll be muggins here who has to scrub that out, kupo!"
1026,"I am pained to inform you that it is─as the jolly innkeepers put it─closing time."
1027,"You are, by no means, required to go home..."
1028,"Let us shower our good friends with joy, happiness, and inexpensive party goods─available from our own outfitters─as they step out of this blessed sanctuary and into their new lives!"
1029,"Welcome dear friends and loved ones."
1030,"We are gathered here today to join two kindred souls in holy union."
1031,"<Unknown0A>E802</Unknown0A> and <Unknown0A>E803</Unknown0A>."
1032,"Here, in the presence of gods and men, they shall take a solemn oath to endure all future trials as one. Supporting the other, should they falter. Guiding the other, should they lose their way."
1033,"Therefore, this binding of two souls, which is commended to be honorable amongst all, must not be entered into lightly, but with sincerity and reverence."
1034,"While none may deny the spiritual bond 'twixt hearts intertwined, the gods do ask that a symbol be offered─a token to serve as a tangible reminder of the promise made."
1035,"Let us raise up these tokens of our couple's commitment, that the Twelve might pass judgment upon them."
1036,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/>─like the Builder Himself, you have embraced creation, and with thine own hands fashioned a ring the likes of which none have heretofore seen."
1037,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/>─Menphina teaches us that our worth is measured not only by the love we receive, but by the love we give. The ring you bring today serves as a testament to that love."
1038,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/>─as the Traders teach, our lives are an everlasting circle of exchange, not unlike the ring for which you have bartered."
1039,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/>─like the path of the Wanderer, some roads are more winding than first they appear. Such is the road your ring has taken."
1040,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/>─the Scholar provides us with such knowledge as would allow us to bend the world to our will. You have used this knowledge to create a ring most wondrous."
1041,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/>─the Warden embraces all truths, yet She values none more highly than the truth which two friends share. Verily, the ring you have brought today is a true symbol of friendship."
1042,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/>. The Navigator guides us all unto that which we seek. Thus did you happen upon this ring."
1043,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/>. As the Spinner weaves our fates, so too does She weave the fates of all creation. The ring you have brought for your partner was meant for this day from the first."
1044,"Though fraught with peril, the journey our couple embarked upon to see their rings blessed has brought them closer than they could e'er imagine."
1045,"Never will they forget the trials they overcame together. Never will they forget the bonds they forged."
1046,"By the power vested in me by the gods on high..."
1047,"I now pronounce you bonded for eternity!"
1048,"Now, dear friends, let us give the happy couple a warm round of applause!"
1049,"Please use your remaining time in the Ivory Chapel as you wish."
1050,"Plead as we might, the Keeper stalls the hands of time for no soul."
1051,"And so with this we must bring today's ceremony to a close."
1052,"A journey that will see <Split(<Unknown0A>E802</Unknown0A>, ,1)/> and <Split(<Unknown0A>E803</Unknown0A>, ,1)/> to places that they never imagined."
1053,"Greetings friends. Your presence at this joyous occasion is much appreciated."
1054,"Without further ado, let us see our couple to the dais."
1055,"Enter, <Unknown0A>E802</Unknown0A>, <Unknown0A>E803</Unknown0A>."
1056,"Those gathered here today shall serve as witnesses to this sacred bond."
1057,"So that none may ever deny it."
1058,"And what tokens of loyalty and companionship do these two offer each other?"
1059,"What symbols of affection will they carry with them always in their hearts and on their hands?"
1060,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/> has toiled long to craft this flawless band."
1061,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/> oversaw the creation of this flawless band."
1062,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/> has brought today this flawless band."
1063,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/> presents this special ring and the untold history it carries."
1064,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/> has called upon <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> inner talents to forge <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> partner's ring."
1065,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/> has called upon a trusted companion to create <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> partner's ring."
1066,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/> has reached deep to procure <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> partner's ring."
1067,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/> has chosen this unique band for reasons known only to <If(Equal(IntegerParameter(4),0))>he and his<Else/>she and her</If> partner alone."
1068,"The challenges our couple faced to prepare the rings for this day were not without peril."
1069,"Yet they overcame each and every obstacle hand in hand as one."
1070,"By the authority granted me by the Sanctum of the Twelve..."
1071,"I now pronounce you bonded for eternity."
1072,"Let us congratulate the newly bonded couple with a heartfelt round of applause."
1073,"The time remaining in the Ivory Chapel is your own. Feel free to celebrate this momentous occasion in any manner you see fit."
1074,"While I know none could wish the end of such a spectacular day..."
1075,"The Sanctum must ready its hallowed halls for another."
1076,"Now let us bid farewell to our friends as they set out not as two, but as one."
1077,"Have all preparations been completed?"
1078,"Yes"
1079,"No"
1080,"<Unknown0A>E802</Unknown0A> and <Unknown0A>E803</Unknown0A>..."
1081,"With the exchange of rings, you will enter a pact not lightly broken."
1082,"Ceremony Setting Confirmation␍␍<Color(-34022)>※The ceremony will automatically begin 20 minutes after settings have been finalized.␍␍The eternity bell may be used to commence the ceremony early, but please ensure all parties have arrived before doing so.</Color>␍␍Select whose settings are to be used:"
1083,"Your own"
1084,"Your partner's"
1085,"Cancel"
1086,"Proceed to the next stage of the ceremony?"
1087,"Conclude the ceremony?"
1088,"Our most lovely couple."
1089,"Honored couple..."
1090,"If you are both ready, let us not linger here overlong."
1091,"If anything can top that entrance, it would probably be an emotional exchange of vows..."
1092,"Therefore, this bonding of two souls, which is commended to be honorable amongst all, must not be entered into lightly, but with sincerity and reverence."
1093,"So that none may ever deny it."
1094,"...which, as luck would have it, our couple has prepared for us all! You <Emphasis>have</Emphasis> prepared some...right?"
1095,"If there is any person here present who might show just cause as to why this couple should not be so joined, let them speak now or forever hold their peace. If there is none, then allow our couple to read aloud their prepared vows."
1096,"However, before we proceed to the exchanging of rings, I shall allow the couple a moment to read their vows."
1097,"...which I'm assuming you've prepared...right?"
1098,"As there are none here present who might show just cause as to why the two of you should not be bound unto one another, you may proceed to read aloud your prepared vows."
1099,"However, before we proceed to the exchanging of rings, I shall allow you a moment to read your vows."
1100,"If there is another like it in the entire realm, it is purely by coincidence!"
1101,"For <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s sake, let us hope <If(Equal(IntegerParameter(3),0))>he<Else/>she</If> doesn't trust that companion <Emphasis>too</Emphasis> much, kupo!"
1102,"And by divine providence, they were not sold out, kupo!"
1103,"So special, in fact, that <If(Equal(IntegerParameter(3),0))>he<Else/>she</If> wouldn't even tell me why, kupo!"
1104,"Crafted with <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> own two hands─each strike of the chaser hammer a declaration of everlasting faith, kupo!"
1105,"Crafted by a fellow adventurer under <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s strict supervision, kupo."
1106,"A dazzling specimen that could not have been easy to come by, kupo."
1107,"A ring whose deep personal significance is probably better explained by <Split(<Unknown0A>E803</Unknown0A>, ,1)/> <If(Equal(IntegerParameter(4),0))>him<Else/>her</If>self, kupo."
1108,"And of this token, the Twelve approve."
1109,"And of this token, the Twelve approve."
1110,"And of this token, the Twelve approve."
1111,"And of this token, the Twelve approve."
1112,"And of this token, the Twelve approve."
1113,"And of this token, the Twelve approve."
1114,"And of this token, the Twelve approve."
1115,"And of this token, the Twelve approve."
1116,"And with it pledges devotion undying."
1117,"And with it pledges faith unmoving."
1118,"And with it signifies <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> commitment to provide for <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> partner, no matter the cost."
1119,"And with it pledges dedication unyielding."
1120,"And with it pledges loyalty untainted."
1121,"And with it pledges trust unwavering."
1122,"And with it pledges a commitment unbending."
1123,"And with it pledges conviction unending."
1124,"And so long as these symbols of your shared bond endure, none may deny the legitimacy of the rites performed here this day."
1125,"May they be reminded of that journey whenever they gaze upon these sacred bands. Or into each other's eyes. Or at a moogle, for that matter, kupo!"
1126,"And with that, all that remains now is to seal the pact..."
1127,"...with a kiss─amongst other things, kupo!"
1128,"With this exchange, these two souls shall pledge themselves to one another, and in the eyes of the Twelve be ever joined in one unbroken circle."
1129,"Now, <Split(<Unknown0A>E802</Unknown0A>, ,1)/> and <Split(<Unknown0A>E803</Unknown0A>, ,1)/>..."
1130,"Step forward and complete the rites of ring and cup."
1131,"You both made it through in one piece! And that's more than I can say for those bomb-happy goblins I presided over last week, kupo!"
1132,"You must feel a great weight has been lifted from your shoulders."
1133,"And allow me to be the first to offer my personal congratulations."
1134,"May they live happily ever after, kupo!"
1135,"May the Twelve watch over them forever and always."
1136,"The world may not have changed, but from this day forth, nothing will ever be the same."
1137,"The Exchanging of Vows␍The hosts may ring their eternity bells to proceed."
1138,"But you cannot stay here, kupo!"
1139,"We thank you one and all for accompanying us on these first steps of a fabulous new journey."
1140,"Thank you all once again for serving as witnesses to this bonding of souls."
1141,"I hope to see neither of you again...if you know what I mean, kupo!"
1142,"Today was the first step in a never-ending journey."
1143,"You have endured much and more as individuals to arrive at this day."
1144,""
1145,""
1146,""
1147,""
1148,""
1149,""
1150,""
2000,""
2001,""
2002,""
2003,""
key,0
#,
int32,str
0,""
1000,"Pre-ceremony
The hosts may ring their eternity bells to proceed."
1001,"The Procession
The hosts may ring their eternity bells to proceed."
1002,"The Exchanging of Rings
The hosts may ring their eternity bells to proceed."
1003,"The Reception
The hosts may ring their eternity bells to bring proceedings to a close."
1004,"The reception will conclude shortly."
1005,"Ladies and gentlemen—and any others who may not fall into said categories!"
1006,"I welcome you one and all to the Ceremony of Eternal Bonding, kupo!"
1007,"Let us watch in silent reverence as <Unknown0A>E802</Unknown0A> and <Unknown0A>E803</Unknown0A> make their entrance into this most holy of halls."
1008,"Was that not the most beautiful thing you've ever seen? It was the most beautiful thing <Emphasis>I've</Emphasis> ever seen—and I've seen a lot of these, kupo!"
1009,"If anything can top that entrance, it would probably be an emotional exchange of vows..."
1010,"If our lovely couple would be so kind as to approach the dais for the ring exchange..."
1011,"For what would a bonding ceremony be without a bond, er...band?"
1012,"Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> here has toiled day and night, night and day─give or take a few days and nights─to create a truly <Emphasis>unique</Emphasis> symbol of <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> devotion."
1013,"Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> has called upon a trusted companion to craft the ring <If(Equal(IntegerParameter(3),0))>he<Else/>she</If> brings today."
1014,"Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> has traveled the realm in search of the perfect ring with which to express <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> devotion."
1015,"Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> brings with <If(Equal(IntegerParameter(3),0))>him<Else/>her</If> a ring which is special in more ways than one."
1016,"And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring."
1017,"And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring."
1018,"And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring."
1019,"And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring."
1020,"Over hill and dale, across ocean and desert, through snowstorm and rain, over hill and...er..."
1021,"The point is, kupo: our couple journeyed many malms to earn the blessings of the Twelve, proving their resolve in so doing! "
1022,"And though the Sanctum somehow neglected to vest any official power in this humble choir moogle..."
1023,"I'll gladly pronounce the two of you bonded for all eternity, kupo!"
1024,"Come on, now─give them a nice round of applause! They've earned it, kupo!"
1025,"The remainder of your time in the chapel is yours to fill however you wish. Just be careful not to spill any beverages on the carpets because it'll be muggins here who has to scrub that out, kupo!"
1026,"I am pained to inform you that it is─as the jolly innkeepers put it─closing time."
1027,"You are, by no means, required to go home..."
1028,"Let us shower our good friends with joy, happiness, and inexpensive party goods─available from our own outfitters─as they step out of this blessed sanctuary and into their new lives!"
1029,"Welcome dear friends and loved ones."
1030,"We are gathered here today to join two kindred souls in holy union."
1031,"<Unknown0A>E802</Unknown0A> and <Unknown0A>E803</Unknown0A>."
1032,"Here, in the presence of gods and men, they shall take a solemn oath to endure all future trials as one. Supporting the other, should they falter. Guiding the other, should they lose their way."
1033,"Therefore, this binding of two souls, which is commended to be honorable amongst all, must not be entered into lightly, but with sincerity and reverence."
1034,"While none may deny the spiritual bond 'twixt hearts intertwined, the gods do ask that a symbol be offered─a token to serve as a tangible reminder of the promise made."
1035,"Let us raise up these tokens of our couple's commitment, that the Twelve might pass judgment upon them."
1036,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/>─like the Builder Himself, you have embraced creation, and with thine own hands fashioned a ring the likes of which none have heretofore seen."
1037,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/>─Menphina teaches us that our worth is measured not only by the love we receive, but by the love we give. The ring you bring today serves as a testament to that love."
1038,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/>─as the Traders teach, our lives are an everlasting circle of exchange, not unlike the ring for which you have bartered."
1039,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/>─like the path of the Wanderer, some roads are more winding than first they appear. Such is the road your ring has taken."
1040,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/>─the Scholar provides us with such knowledge as would allow us to bend the world to our will. You have used this knowledge to create a ring most wondrous."
1041,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/>─the Warden embraces all truths, yet She values none more highly than the truth which two friends share. Verily, the ring you have brought today is a true symbol of friendship."
1042,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/>. The Navigator guides us all unto that which we seek. Thus did you happen upon this ring."
1043,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/>. As the Spinner weaves our fates, so too does She weave the fates of all creation. The ring you have brought for your partner was meant for this day from the first."
1044,"Though fraught with peril, the journey our couple embarked upon to see their rings blessed has brought them closer than they could e'er imagine."
1045,"Never will they forget the trials they overcame together. Never will they forget the bonds they forged."
1046,"By the power vested in me by the gods on high..."
1047,"I now pronounce you bonded for eternity!"
1048,"Now, dear friends, let us give the happy couple a warm round of applause!"
1049,"Please use your remaining time in the Ivory Chapel as you wish."
1050,"Plead as we might, the Keeper stalls the hands of time for no soul."
1051,"And so with this we must bring today's ceremony to a close."
1052,"A journey that will see <Split(<Unknown0A>E802</Unknown0A>, ,1)/> and <Split(<Unknown0A>E803</Unknown0A>, ,1)/> to places that they never imagined."
1053,"Greetings friends. Your presence at this joyous occasion is much appreciated."
1054,"Without further ado, let us see our couple to the dais."
1055,"Enter, <Unknown0A>E802</Unknown0A>, <Unknown0A>E803</Unknown0A>."
1056,"Those gathered here today shall serve as witnesses to this sacred bond."
1057,"So that none may ever deny it."
1058,"And what tokens of loyalty and companionship do these two offer each other?"
1059,"What symbols of affection will they carry with them always in their hearts and on their hands?"
1060,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/> has toiled long to craft this flawless band."
1061,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/> oversaw the creation of this flawless band."
1062,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/> has brought today this flawless band."
1063,"<Split(<Unknown0A>E802</Unknown0A>, ,1)/> presents this special ring and the untold history it carries."
1064,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/> has called upon <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> inner talents to forge <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> partner's ring."
1065,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/> has called upon a trusted companion to create <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> partner's ring."
1066,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/> has reached deep to procure <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> partner's ring."
1067,"<Split(<Unknown0A>E803</Unknown0A>, ,1)/> has chosen this unique band for reasons known only to <If(Equal(IntegerParameter(4),0))>he and his<Else/>she and her</If> partner alone."
1068,"The challenges our couple faced to prepare the rings for this day were not without peril."
1069,"Yet they overcame each and every obstacle hand in hand as one."
1070,"By the authority granted me by the Sanctum of the Twelve..."
1071,"I now pronounce you bonded for eternity."
1072,"Let us congratulate the newly bonded couple with a heartfelt round of applause."
1073,"The time remaining in the Ivory Chapel is your own. Feel free to celebrate this momentous occasion in any manner you see fit."
1074,"While I know none could wish the end of such a spectacular day..."
1075,"The Sanctum must ready its hallowed halls for another."
1076,"Now let us bid farewell to our friends as they set out not as two, but as one."
1077,"Have all preparations been completed?"
1078,"Yes"
1079,"No"
1080,"<Unknown0A>E802</Unknown0A> and <Unknown0A>E803</Unknown0A>..."
1081,"With the exchange of rings, you will enter a pact not lightly broken."
1082,"Ceremony Setting Confirmation
<Color(-34022)>※The ceremony will automatically begin 20 minutes after settings have been finalized.
The eternity bell may be used to commence the ceremony early, but please ensure all parties have arrived before doing so.</Color>
Select whose settings are to be used:"
1083,"Your own"
1084,"Your partner's"
1085,"Cancel"
1086,"Proceed to the next stage of the ceremony?"
1087,"Conclude the ceremony?"
1088,"Our most lovely couple."
1089,"Honored couple..."
1090,"If you are both ready, let us not linger here overlong."
1091,"If anything can top that entrance, it would probably be an emotional exchange of vows..."
1092,"Therefore, this bonding of two souls, which is commended to be honorable amongst all, must not be entered into lightly, but with sincerity and reverence."
1093,"So that none may ever deny it."
1094,"...which, as luck would have it, our couple has prepared for us all! You <Emphasis>have</Emphasis> prepared some...right?"
1095,"If there is any person here present who might show just cause as to why this couple should not be so joined, let them speak now or forever hold their peace. If there is none, then allow our couple to read aloud their prepared vows."
1096,"However, before we proceed to the exchanging of rings, I shall allow the couple a moment to read their vows."
1097,"...which I'm assuming you've prepared...right?"
1098,"As there are none here present who might show just cause as to why the two of you should not be bound unto one another, you may proceed to read aloud your prepared vows."
1099,"However, before we proceed to the exchanging of rings, I shall allow you a moment to read your vows."
1100,"If there is another like it in the entire realm, it is purely by coincidence!"
1101,"For <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s sake, let us hope <If(Equal(IntegerParameter(3),0))>he<Else/>she</If> doesn't trust that companion <Emphasis>too</Emphasis> much, kupo!"
1102,"And by divine providence, they were not sold out, kupo!"
1103,"So special, in fact, that <If(Equal(IntegerParameter(3),0))>he<Else/>she</If> wouldn't even tell me why, kupo!"
1104,"Crafted with <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> own two hands─each strike of the chaser hammer a declaration of everlasting faith, kupo!"
1105,"Crafted by a fellow adventurer under <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s strict supervision, kupo."
1106,"A dazzling specimen that could not have been easy to come by, kupo."
1107,"A ring whose deep personal significance is probably better explained by <Split(<Unknown0A>E803</Unknown0A>, ,1)/> <If(Equal(IntegerParameter(4),0))>him<Else/>her</If>self, kupo."
1108,"And of this token, the Twelve approve."
1109,"And of this token, the Twelve approve."
1110,"And of this token, the Twelve approve."
1111,"And of this token, the Twelve approve."
1112,"And of this token, the Twelve approve."
1113,"And of this token, the Twelve approve."
1114,"And of this token, the Twelve approve."
1115,"And of this token, the Twelve approve."
1116,"And with it pledges devotion undying."
1117,"And with it pledges faith unmoving."
1118,"And with it signifies <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> commitment to provide for <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> partner, no matter the cost."
1119,"And with it pledges dedication unyielding."
1120,"And with it pledges loyalty untainted."
1121,"And with it pledges trust unwavering."
1122,"And with it pledges a commitment unbending."
1123,"And with it pledges conviction unending."
1124,"And so long as these symbols of your shared bond endure, none may deny the legitimacy of the rites performed here this day."
1125,"May they be reminded of that journey whenever they gaze upon these sacred bands. Or into each other's eyes. Or at a moogle, for that matter, kupo!"
1126,"And with that, all that remains now is to seal the pact..."
1127,"...with a kiss─amongst other things, kupo!"
1128,"With this exchange, these two souls shall pledge themselves to one another, and in the eyes of the Twelve be ever joined in one unbroken circle."
1129,"Now, <Split(<Unknown0A>E802</Unknown0A>, ,1)/> and <Split(<Unknown0A>E803</Unknown0A>, ,1)/>..."
1130,"Step forward and complete the rites of ring and cup."
1131,"You both made it through in one piece! And that's more than I can say for those bomb-happy goblins I presided over last week, kupo!"
1132,"You must feel a great weight has been lifted from your shoulders."
1133,"And allow me to be the first to offer my personal congratulations."
1134,"May they live happily ever after, kupo!"
1135,"May the Twelve watch over them forever and always."
1136,"The world may not have changed, but from this day forth, nothing will ever be the same."
1137,"The Exchanging of Vows
The hosts may ring their eternity bells to proceed."
1138,"But you cannot stay here, kupo!"
1139,"We thank you one and all for accompanying us on these first steps of a fabulous new journey."
1140,"Thank you all once again for serving as witnesses to this bonding of souls."
1141,"I hope to see neither of you again...if you know what I mean, kupo!"
1142,"Today was the first step in a never-ending journey."
1143,"You have endured much and more as individuals to arrive at this day."
1144,""
1145,""
1146,""
1147,""
1148,""
1149,""
1150,""
2000,""
2001,""
2002,""
2003,""
1 key 0
2 #
3 int32 str
4 0
5 1000 Pre-ceremony The hosts may ring their eternity bells to proceed. Pre-ceremony The hosts may ring their eternity bells to proceed.
6 1001 The Procession The hosts may ring their eternity bells to proceed. The Procession The hosts may ring their eternity bells to proceed.
7 1002 The Exchanging of Rings The hosts may ring their eternity bells to proceed. The Exchanging of Rings The hosts may ring their eternity bells to proceed.
8 1003 The Reception The hosts may ring their eternity bells to bring proceedings to a close. The Reception The hosts may ring their eternity bells to bring proceedings to a close.
9 1004 The reception will conclude shortly.
10 1005 Ladies and gentlemen—and any others who may not fall into said categories!
11 1006 I welcome you one and all to the Ceremony of Eternal Bonding, kupo!
12 1007 Let us watch in silent reverence as <Unknown0A>E802</Unknown0A> and <Unknown0A>E803</Unknown0A> make their entrance into this most holy of halls.
13 1008 Was that not the most beautiful thing you've ever seen? It was the most beautiful thing <Emphasis>I've</Emphasis> ever seen—and I've seen a lot of these, kupo!
14 1009 If anything can top that entrance, it would probably be an emotional exchange of vows...
15 1010 If our lovely couple would be so kind as to approach the dais for the ring exchange...
16 1011 For what would a bonding ceremony be without a bond, er...band?
17 1012 Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> here has toiled day and night, night and day─give or take a few days and nights─to create a truly <Emphasis>unique</Emphasis> symbol of <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> devotion.
18 1013 Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> has called upon a trusted companion to craft the ring <If(Equal(IntegerParameter(3),0))>he<Else/>she</If> brings today.
19 1014 Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> has traveled the realm in search of the perfect ring with which to express <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> devotion.
20 1015 Ahem! <Split(<Unknown0A>E802</Unknown0A>, ,1)/> brings with <If(Equal(IntegerParameter(3),0))>him<Else/>her</If> a ring which is special in more ways than one.
21 1016 And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring.
22 1017 And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring.
23 1018 And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring.
24 1019 And then we have <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s ring.
25 1020 Over hill and dale, across ocean and desert, through snowstorm and rain, over hill and...er...
26 1021 The point is, kupo: our couple journeyed many malms to earn the blessings of the Twelve, proving their resolve in so doing!
27 1022 And though the Sanctum somehow neglected to vest any official power in this humble choir moogle...
28 1023 I'll gladly pronounce the two of you bonded for all eternity, kupo!
29 1024 Come on, now─give them a nice round of applause! They've earned it, kupo!
30 1025 The remainder of your time in the chapel is yours to fill however you wish. Just be careful not to spill any beverages on the carpets because it'll be muggins here who has to scrub that out, kupo!
31 1026 I am pained to inform you that it is─as the jolly innkeepers put it─closing time.
32 1027 You are, by no means, required to go home...
33 1028 Let us shower our good friends with joy, happiness, and inexpensive party goods─available from our own outfitters─as they step out of this blessed sanctuary and into their new lives!
34 1029 Welcome dear friends and loved ones.
35 1030 We are gathered here today to join two kindred souls in holy union.
36 1031 <Unknown0A>E802</Unknown0A> and <Unknown0A>E803</Unknown0A>.
37 1032 Here, in the presence of gods and men, they shall take a solemn oath to endure all future trials as one. Supporting the other, should they falter. Guiding the other, should they lose their way.
38 1033 Therefore, this binding of two souls, which is commended to be honorable amongst all, must not be entered into lightly, but with sincerity and reverence.
39 1034 While none may deny the spiritual bond 'twixt hearts intertwined, the gods do ask that a symbol be offered─a token to serve as a tangible reminder of the promise made.
40 1035 Let us raise up these tokens of our couple's commitment, that the Twelve might pass judgment upon them.
41 1036 <Split(<Unknown0A>E802</Unknown0A>, ,1)/>─like the Builder Himself, you have embraced creation, and with thine own hands fashioned a ring the likes of which none have heretofore seen.
42 1037 <Split(<Unknown0A>E802</Unknown0A>, ,1)/>─Menphina teaches us that our worth is measured not only by the love we receive, but by the love we give. The ring you bring today serves as a testament to that love.
43 1038 <Split(<Unknown0A>E802</Unknown0A>, ,1)/>─as the Traders teach, our lives are an everlasting circle of exchange, not unlike the ring for which you have bartered.
44 1039 <Split(<Unknown0A>E802</Unknown0A>, ,1)/>─like the path of the Wanderer, some roads are more winding than first they appear. Such is the road your ring has taken.
45 1040 <Split(<Unknown0A>E803</Unknown0A>, ,1)/>─the Scholar provides us with such knowledge as would allow us to bend the world to our will. You have used this knowledge to create a ring most wondrous.
46 1041 <Split(<Unknown0A>E803</Unknown0A>, ,1)/>─the Warden embraces all truths, yet She values none more highly than the truth which two friends share. Verily, the ring you have brought today is a true symbol of friendship.
47 1042 <Split(<Unknown0A>E803</Unknown0A>, ,1)/>. The Navigator guides us all unto that which we seek. Thus did you happen upon this ring.
48 1043 <Split(<Unknown0A>E803</Unknown0A>, ,1)/>. As the Spinner weaves our fates, so too does She weave the fates of all creation. The ring you have brought for your partner was meant for this day from the first.
49 1044 Though fraught with peril, the journey our couple embarked upon to see their rings blessed has brought them closer than they could e'er imagine.
50 1045 Never will they forget the trials they overcame together. Never will they forget the bonds they forged.
51 1046 By the power vested in me by the gods on high...
52 1047 I now pronounce you bonded for eternity!
53 1048 Now, dear friends, let us give the happy couple a warm round of applause!
54 1049 Please use your remaining time in the Ivory Chapel as you wish.
55 1050 Plead as we might, the Keeper stalls the hands of time for no soul.
56 1051 And so with this we must bring today's ceremony to a close.
57 1052 A journey that will see <Split(<Unknown0A>E802</Unknown0A>, ,1)/> and <Split(<Unknown0A>E803</Unknown0A>, ,1)/> to places that they never imagined.
58 1053 Greetings friends. Your presence at this joyous occasion is much appreciated.
59 1054 Without further ado, let us see our couple to the dais.
60 1055 Enter, <Unknown0A>E802</Unknown0A>, <Unknown0A>E803</Unknown0A>.
61 1056 Those gathered here today shall serve as witnesses to this sacred bond.
62 1057 So that none may ever deny it.
63 1058 And what tokens of loyalty and companionship do these two offer each other?
64 1059 What symbols of affection will they carry with them always in their hearts and on their hands?
65 1060 <Split(<Unknown0A>E802</Unknown0A>, ,1)/> has toiled long to craft this flawless band.
66 1061 <Split(<Unknown0A>E802</Unknown0A>, ,1)/> oversaw the creation of this flawless band.
67 1062 <Split(<Unknown0A>E802</Unknown0A>, ,1)/> has brought today this flawless band.
68 1063 <Split(<Unknown0A>E802</Unknown0A>, ,1)/> presents this special ring and the untold history it carries.
69 1064 <Split(<Unknown0A>E803</Unknown0A>, ,1)/> has called upon <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> inner talents to forge <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> partner's ring.
70 1065 <Split(<Unknown0A>E803</Unknown0A>, ,1)/> has called upon a trusted companion to create <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> partner's ring.
71 1066 <Split(<Unknown0A>E803</Unknown0A>, ,1)/> has reached deep to procure <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> partner's ring.
72 1067 <Split(<Unknown0A>E803</Unknown0A>, ,1)/> has chosen this unique band for reasons known only to <If(Equal(IntegerParameter(4),0))>he and his<Else/>she and her</If> partner alone.
73 1068 The challenges our couple faced to prepare the rings for this day were not without peril.
74 1069 Yet they overcame each and every obstacle hand in hand as one.
75 1070 By the authority granted me by the Sanctum of the Twelve...
76 1071 I now pronounce you bonded for eternity.
77 1072 Let us congratulate the newly bonded couple with a heartfelt round of applause.
78 1073 The time remaining in the Ivory Chapel is your own. Feel free to celebrate this momentous occasion in any manner you see fit.
79 1074 While I know none could wish the end of such a spectacular day...
80 1075 The Sanctum must ready its hallowed halls for another.
81 1076 Now let us bid farewell to our friends as they set out not as two, but as one.
82 1077 Have all preparations been completed?
83 1078 Yes
84 1079 No
85 1080 <Unknown0A>E802</Unknown0A> and <Unknown0A>E803</Unknown0A>...
86 1081 With the exchange of rings, you will enter a pact not lightly broken.
87 1082 Ceremony Setting Confirmation <Color(-34022)>※The ceremony will automatically begin 20 minutes after settings have been finalized. The eternity bell may be used to commence the ceremony early, but please ensure all parties have arrived before doing so.</Color> Select whose settings are to be used: Ceremony Setting Confirmation <Color(-34022)>※The ceremony will automatically begin 20 minutes after settings have been finalized. The eternity bell may be used to commence the ceremony early, but please ensure all parties have arrived before doing so.</Color> Select whose settings are to be used:
88 1083 Your own
89 1084 Your partner's
90 1085 Cancel
91 1086 Proceed to the next stage of the ceremony?
92 1087 Conclude the ceremony?
93 1088 Our most lovely couple.
94 1089 Honored couple...
95 1090 If you are both ready, let us not linger here overlong.
96 1091 If anything can top that entrance, it would probably be an emotional exchange of vows...
97 1092 Therefore, this bonding of two souls, which is commended to be honorable amongst all, must not be entered into lightly, but with sincerity and reverence.
98 1093 So that none may ever deny it.
99 1094 ...which, as luck would have it, our couple has prepared for us all! You <Emphasis>have</Emphasis> prepared some...right?
100 1095 If there is any person here present who might show just cause as to why this couple should not be so joined, let them speak now or forever hold their peace. If there is none, then allow our couple to read aloud their prepared vows.
101 1096 However, before we proceed to the exchanging of rings, I shall allow the couple a moment to read their vows.
102 1097 ...which I'm assuming you've prepared...right?
103 1098 As there are none here present who might show just cause as to why the two of you should not be bound unto one another, you may proceed to read aloud your prepared vows.
104 1099 However, before we proceed to the exchanging of rings, I shall allow you a moment to read your vows.
105 1100 If there is another like it in the entire realm, it is purely by coincidence!
106 1101 For <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s sake, let us hope <If(Equal(IntegerParameter(3),0))>he<Else/>she</If> doesn't trust that companion <Emphasis>too</Emphasis> much, kupo!
107 1102 And by divine providence, they were not sold out, kupo!
108 1103 So special, in fact, that <If(Equal(IntegerParameter(3),0))>he<Else/>she</If> wouldn't even tell me why, kupo!
109 1104 Crafted with <If(Equal(IntegerParameter(4),0))>his<Else/>her</If> own two hands─each strike of the chaser hammer a declaration of everlasting faith, kupo!
110 1105 Crafted by a fellow adventurer under <Split(<Unknown0A>E803</Unknown0A>, ,1)/>'s strict supervision, kupo.
111 1106 A dazzling specimen that could not have been easy to come by, kupo.
112 1107 A ring whose deep personal significance is probably better explained by <Split(<Unknown0A>E803</Unknown0A>, ,1)/> <If(Equal(IntegerParameter(4),0))>him<Else/>her</If>self, kupo.
113 1108 And of this token, the Twelve approve.
114 1109 And of this token, the Twelve approve.
115 1110 And of this token, the Twelve approve.
116 1111 And of this token, the Twelve approve.
117 1112 And of this token, the Twelve approve.
118 1113 And of this token, the Twelve approve.
119 1114 And of this token, the Twelve approve.
120 1115 And of this token, the Twelve approve.
121 1116 And with it pledges devotion undying.
122 1117 And with it pledges faith unmoving.
123 1118 And with it signifies <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> commitment to provide for <If(Equal(IntegerParameter(3),0))>his<Else/>her</If> partner, no matter the cost.
124 1119 And with it pledges dedication unyielding.
125 1120 And with it pledges loyalty untainted.
126 1121 And with it pledges trust unwavering.
127 1122 And with it pledges a commitment unbending.
128 1123 And with it pledges conviction unending.
129 1124 And so long as these symbols of your shared bond endure, none may deny the legitimacy of the rites performed here this day.
130 1125 May they be reminded of that journey whenever they gaze upon these sacred bands. Or into each other's eyes. Or at a moogle, for that matter, kupo!
131 1126 And with that, all that remains now is to seal the pact...
132 1127 ...with a kiss─amongst other things, kupo!
133 1128 With this exchange, these two souls shall pledge themselves to one another, and in the eyes of the Twelve be ever joined in one unbroken circle.
134 1129 Now, <Split(<Unknown0A>E802</Unknown0A>, ,1)/> and <Split(<Unknown0A>E803</Unknown0A>, ,1)/>...
135 1130 Step forward and complete the rites of ring and cup.
136 1131 You both made it through in one piece! And that's more than I can say for those bomb-happy goblins I presided over last week, kupo!
137 1132 You must feel a great weight has been lifted from your shoulders.
138 1133 And allow me to be the first to offer my personal congratulations.
139 1134 May they live happily ever after, kupo!
140 1135 May the Twelve watch over them forever and always.
141 1136 The world may not have changed, but from this day forth, nothing will ever be the same.
142 1137 The Exchanging of Vows The hosts may ring their eternity bells to proceed. The Exchanging of Vows The hosts may ring their eternity bells to proceed.
143 1138 But you cannot stay here, kupo!
144 1139 We thank you one and all for accompanying us on these first steps of a fabulous new journey.
145 1140 Thank you all once again for serving as witnesses to this bonding of souls.
146 1141 I hope to see neither of you again...if you know what I mean, kupo!
147 1142 Today was the first step in a never-ending journey.
148 1143 You have endured much and more as individuals to arrive at this day.
149 1144
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154 1149
155 1150
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View File
@@ -1,6 +1,6 @@
key,0,1
#,,Name
int32,uint32,str
#,Icon,Name
int32,Image,str
0,0,""
1,1,"POW!"
2,60033,"Aether Current"
1 key 0 1
2 # Icon Name
3 int32 uint32 Image str
4 0 0
5 1 1 POW!
6 2 60033 Aether Current
+96 -31
View File
@@ -1,31 +1,96 @@
key,0
#,Text{Output}
int32,str
0,""
1,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Hello.</Color>"
2,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Good match!</Color>"
3,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Thank you.</Color>"
4,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Nice job!</Color>"
5,"Variable phrase available only during the Feast.␍Uses name and recast time of action in <Color(-34022)>additional action</Color> slot 1.␍␍<Color(PlayerParameter(16))>[Purify] ready!</Color>␍<Color(PlayerParameter(16))>[Purify] ready in [5]s!</Color>"
6,"Variable phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Adrenaline Rush ready!</Color>␍<Color(PlayerParameter(16))>Adrenaline Rush at [99]%!</Color>"
7,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Collecting offensive supplies!</Color>"
8,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Collecting defensive supplies!</Color>"
9,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Collecting adrenaline supplies!</Color>"
10,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Collecting wolf's heart!</Color>"
11,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Attacking tank!</Color>"
12,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Attacking healer!</Color>"
13,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Attacking melee!</Color>"
14,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Attacking ranged DPS!</Color>"
15,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Stopping tank!</Color>"
16,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Stopping healer!</Color>"
17,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Stopping melee!</Color>"
18,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Stopping ranged DPS!</Color>"
19,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Collecting medals!</Color>"
20,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Get the medals!</Color>"
21,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Everyone attack!</Color>"
22,"Fixed phrase available only during the Feast.␍␍<Color(PlayerParameter(16))>Fall back!</Color>"
23,"Variable phrase available only during the Feast.␍Displays percentage of MP remaining.␍␍<Color(PlayerParameter(16))>MP at [69]%.</Color>"
24,"Variable phrase available only during the Feast.␍Displays percentage of TP remaining.␍␍<Color(PlayerParameter(16))>TP at [41]%.</Color>"
25,"Fixed phrase available only during the Feast.␍Uses current target. ␍␍<Color(PlayerParameter(16))>Attacking [healer]!</Color>␍<Color(PlayerParameter(16))>Collecting [adrenaline supplies]!</Color>"
26,"Variable phrase available only during the Feast.␍Uses current target. ␍␍<Color(PlayerParameter(16))>Stopping [healer]!</Color>␍<Color(PlayerParameter(16))>Collecting [adrenaline supplies]!</Color>"
27,"Variable phrase available only during the Feast.␍Uses name and recast time of action in <Color(-34022)>additional action</Color> slot 2.␍␍<Color(PlayerParameter(16))>[Purify] ready!</Color>␍<Color(PlayerParameter(16))>[Purify] ready in [5]s!</Color>"
key,0
#,Text{Output}
int32,str
0,""
1,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Hello.</Color>"
2,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Good match!</Color>"
3,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Thank you.</Color>"
4,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Nice job!</Color>"
5,"Variable phrase available only during the Feast.
Uses name and recast time of action in <Color(-34022)>additional action</Color> slot 1.
<Color(PlayerParameter(16))>[Purify] ready!</Color>
<Color(PlayerParameter(16))>[Purify] ready in [5]s!</Color>"
6,"Variable phrase available only during the Feast.
<Color(PlayerParameter(16))>Adrenaline Rush ready!</Color>
<Color(PlayerParameter(16))>Adrenaline Rush at [99]%!</Color>"
7,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Collecting offensive supplies!</Color>"
8,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Collecting defensive supplies!</Color>"
9,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Collecting adrenaline supplies!</Color>"
10,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Collecting wolf's heart!</Color>"
11,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Attacking tank!</Color>"
12,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Attacking healer!</Color>"
13,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Attacking melee!</Color>"
14,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Attacking ranged DPS!</Color>"
15,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Stopping tank!</Color>"
16,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Stopping healer!</Color>"
17,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Stopping melee!</Color>"
18,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Stopping ranged DPS!</Color>"
19,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Collecting medals!</Color>"
20,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Get the medals!</Color>"
21,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Everyone attack!</Color>"
22,"Fixed phrase available only during the Feast.
<Color(PlayerParameter(16))>Fall back!</Color>"
23,"Variable phrase available only during the Feast.
Displays percentage of MP remaining.
<Color(PlayerParameter(16))>MP at [69]%.</Color>"
24,"Variable phrase available only during the Feast.
Displays percentage of TP remaining.
<Color(PlayerParameter(16))>TP at [41]%.</Color>"
25,"Fixed phrase available only during the Feast.
Uses current target.
<Color(PlayerParameter(16))>Attacking [healer]!</Color>
<Color(PlayerParameter(16))>Collecting [adrenaline supplies]!</Color>"
26,"Variable phrase available only during the Feast.
Uses current target.
<Color(PlayerParameter(16))>Stopping [healer]!</Color>
<Color(PlayerParameter(16))>Collecting [adrenaline supplies]!</Color>"
27,"Variable phrase available only during the Feast.
Uses name and recast time of action in <Color(-34022)>additional action</Color> slot 2.
<Color(PlayerParameter(16))>[Purify] ready!</Color>
<Color(PlayerParameter(16))>[Purify] ready in [5]s!</Color>"
1 key 0
2 # Text{Output}
3 int32 str
4 0
5 1 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Hello.</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Hello.</Color>
6 2 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Good match!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Good match!</Color>
7 3 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Thank you.</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Thank you.</Color>
8 4 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Nice job!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Nice job!</Color>
9 5 Variable phrase available only during the Feast. Uses name and recast time of action in <Color(-34022)>additional action</Color> slot 1. <Color(PlayerParameter(16))>[Purify] ready!</Color> <Color(PlayerParameter(16))>[Purify] ready in [5]s!</Color> Variable phrase available only during the Feast. Uses name and recast time of action in <Color(-34022)>additional action</Color> slot 1. <Color(PlayerParameter(16))>[Purify] ready!</Color> <Color(PlayerParameter(16))>[Purify] ready in [5]s!</Color>
10 6 Variable phrase available only during the Feast. <Color(PlayerParameter(16))>Adrenaline Rush ready!</Color> <Color(PlayerParameter(16))>Adrenaline Rush at [99]%!</Color> Variable phrase available only during the Feast. <Color(PlayerParameter(16))>Adrenaline Rush ready!</Color> <Color(PlayerParameter(16))>Adrenaline Rush at [99]%!</Color>
11 7 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Collecting offensive supplies!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Collecting offensive supplies!</Color>
12 8 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Collecting defensive supplies!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Collecting defensive supplies!</Color>
13 9 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Collecting adrenaline supplies!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Collecting adrenaline supplies!</Color>
14 10 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Collecting wolf's heart!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Collecting wolf's heart!</Color>
15 11 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Attacking tank!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Attacking tank!</Color>
16 12 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Attacking healer!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Attacking healer!</Color>
17 13 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Attacking melee!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Attacking melee!</Color>
18 14 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Attacking ranged DPS!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Attacking ranged DPS!</Color>
19 15 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Stopping tank!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Stopping tank!</Color>
20 16 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Stopping healer!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Stopping healer!</Color>
21 17 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Stopping melee!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Stopping melee!</Color>
22 18 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Stopping ranged DPS!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Stopping ranged DPS!</Color>
23 19 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Collecting medals!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Collecting medals!</Color>
24 20 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Get the medals!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Get the medals!</Color>
25 21 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Everyone attack!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Everyone attack!</Color>
26 22 Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Fall back!</Color> Fixed phrase available only during the Feast. <Color(PlayerParameter(16))>Fall back!</Color>
27 23 Variable phrase available only during the Feast. Displays percentage of MP remaining. <Color(PlayerParameter(16))>MP at [69]%.</Color> Variable phrase available only during the Feast. Displays percentage of MP remaining. <Color(PlayerParameter(16))>MP at [69]%.</Color>
28 24 Variable phrase available only during the Feast. Displays percentage of TP remaining. <Color(PlayerParameter(16))>TP at [41]%.</Color> Variable phrase available only during the Feast. Displays percentage of TP remaining. <Color(PlayerParameter(16))>TP at [41]%.</Color>
29 25 Fixed phrase available only during the Feast. Uses current target. <Color(PlayerParameter(16))>Attacking [healer]!</Color> <Color(PlayerParameter(16))>Collecting [adrenaline supplies]!</Color> Fixed phrase available only during the Feast. Uses current target. <Color(PlayerParameter(16))>Attacking [healer]!</Color> <Color(PlayerParameter(16))>Collecting [adrenaline supplies]!</Color>
30 26 Variable phrase available only during the Feast. Uses current target. <Color(PlayerParameter(16))>Stopping [healer]!</Color> <Color(PlayerParameter(16))>Collecting [adrenaline supplies]!</Color> Variable phrase available only during the Feast. Uses current target. <Color(PlayerParameter(16))>Stopping [healer]!</Color> <Color(PlayerParameter(16))>Collecting [adrenaline supplies]!</Color>
31 27 Variable phrase available only during the Feast. Uses name and recast time of action in <Color(-34022)>additional action</Color> slot 2. <Color(PlayerParameter(16))>[Purify] ready!</Color> <Color(PlayerParameter(16))>[Purify] ready in [5]s!</Color> Variable phrase available only during the Feast. Uses name and recast time of action in <Color(-34022)>additional action</Color> slot 2. <Color(PlayerParameter(16))>[Purify] ready!</Color> <Color(PlayerParameter(16))>[Purify] ready in [5]s!</Color>
32
33
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+2 -2
View File
@@ -1,6 +1,6 @@
key,0,1,2,3
#,,,,
int32,byte,int64,int32,byte
#,,Model,NpcYell,ResidentMotionType
int32,byte,int64,NpcYell,ResidentMotionType
0.0,0,"0, 0, 0, 0",0,0
1.0,2,"1, 0, 0, 0",0,0
1.1,2,"2, 0, 0, 0",0,0
1 key 0 1 2 3
2 # Model NpcYell ResidentMotionType
3 int32 byte int64 int32 NpcYell byte ResidentMotionType
4 0.0 0 0, 0, 0, 0 0 0
5 1.0 2 1, 0, 0, 0 0 0
6 1.1 2 2, 0, 0, 0 0 0
+1 -1
View File
@@ -1,6 +1,6 @@
key,0
#,Level
int32,level
int32,Level
65536,0
65539,1143529
65540,1565640
1 key 0
2 # Level
3 int32 level Level
4 65536 0
5 65539 1143529
6 65540 1565640
+634 -100
View File
@@ -1,100 +1,634 @@
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25
#,Item{1},Item{2},,,Objective{1},,RequiredAmount{1},,,Objective2,,RequiredAmount{2},,,Objective3,,,,,,Image,,,,,
int32,EventItem,EventItem,uint16,uint16,SkyIsland2MissionDetail,uint32,byte,uint32,byte,SkyIsland2MissionDetail,uint32,byte,uint32,byte,SkyIsland2MissionDetail,uint32,byte,uint32,byte,uint32,Image,str,str,str,str,str
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
5,0,0,0,0,10,0,0,0,0,11,0,0,0,0,12,0,0,0,0,6710323,111102,"Operation Landsweep","Ever since a vagrant ruin drifted into the vicinity of the Diadem, the elemental balance of the isles has fallen into chaos. The land has undergone dramatic transformations, and we seek adventurers to conduct sweeping surveys and report on newly available resources. Mining, harvesting, fishing─gather the Diadem's bounty by whichever means you wish, and fear not that we will tax the riches you claim. We care only for the knowledge you uncover.␍␍※Fill the evaluation gauge by gathering or participating in FATEs.","Operation Command here.␍We have received your resources report and will add your findings to our ongoing appraisal.","Pray proceed to the <Emphasis>Bounty</Emphasis> to accept your reward.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
7,2002042,2002045,0,0,13,6798633,4,0,0,20,6798655,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.␍␍House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
8,0,0,0,0,61,6710332,3,0,0,86,6710294,3,0,0,71,6710302,3,0,0,6887965,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
9,0,0,0,0,80,6710307,3,0,0,85,6710345,3,0,0,94,6710345,2,0,0,6887983,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
10,0,0,0,0,76,6710285,3,0,0,88,6710328,3,0,0,73,6710310,3,0,0,6887968,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
11,2002064,2002062,0,0,28,6710298,3,0,0,32,6710316,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...␍␍House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
12,2002059,2002060,0,0,48,6710333,3,0,0,49,6710286,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
13,0,0,0,0,40,6710303,3,0,0,45,6710337,3,0,0,47,6710337,2,6798627,5,6798626,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
14,0,0,0,0,43,6710325,3,0,0,45,6710311,3,0,0,47,6710311,2,6798619,5,6798618,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
15,2002061,0,2745,0,51,6710324,1,0,0,55,6710289,3,0,0,58,6710306,3,0,0,6887967,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
17,2002043,2002046,0,0,15,6798648,4,0,0,23,6798628,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.␍␍House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
18,0,0,0,0,78,6710295,3,0,0,65,6788805,3,0,0,93,6788805,2,0,0,6887984,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
19,0,0,0,0,75,6710340,3,0,0,83,6710314,3,0,0,90,6710314,2,0,0,6887969,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
20,0,0,0,0,80,6710307,3,0,0,85,6710345,3,0,0,72,6710286,3,0,0,6887958,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
21,2002064,2002062,0,0,29,6710306,3,0,0,32,6710321,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...␍␍House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
22,2002059,2002060,0,0,48,6710336,3,0,0,49,6710298,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
23,0,0,0,0,38,6710317,3,0,0,44,6710329,3,0,0,47,6710329,2,6798623,5,6798622,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
24,0,0,0,0,40,6710289,3,0,0,46,6710320,3,0,0,47,6710320,2,6798621,5,6798620,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
25,2002061,0,2745,0,51,6710324,1,0,0,53,6710299,3,0,0,57,6710285,3,0,0,6887957,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
27,2002044,2002041,0,0,16,6798651,4,0,0,24,6798659,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.␍␍House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
28,0,0,0,0,63,6710316,3,0,0,66,6710341,3,0,0,74,6788805,3,0,0,6887984,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
29,0,0,0,0,76,6710285,3,0,0,88,6710328,3,0,0,93,6710328,3,0,0,6887975,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
30,0,0,0,0,79,6710320,3,0,0,84,6710306,3,0,0,71,6710291,3,0,0,6887960,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
31,2002064,2002062,0,0,28,6710303,3,0,0,33,6710333,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...␍␍House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
32,2002059,2002060,0,0,48,6710337,3,0,0,49,6782944,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
33,0,0,0,0,43,6710294,3,0,0,44,6710329,3,0,0,47,6710329,2,6798623,5,6798622,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
34,0,0,0,0,39,6710332,3,0,0,45,6710311,3,0,0,47,6710311,2,6798619,5,6798618,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
35,2002061,0,2745,0,51,6710324,1,0,0,55,6710302,3,0,0,60,6710289,3,0,0,6887959,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
37,2002044,2002041,0,0,16,6798630,4,0,0,24,6798638,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.␍␍House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
38,0,0,0,0,64,6710310,3,0,0,96,6710299,3,0,0,90,6710289,3,0,0,6887959,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
39,0,0,0,0,62,6710286,3,0,0,89,6710325,3,0,0,91,6710325,3,0,0,6887974,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
40,0,0,0,0,75,6710340,3,0,0,83,6710314,3,0,0,71,6788805,2,0,0,6887984,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
41,2002064,2002062,0,0,31,6710329,3,0,0,33,6710295,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...␍␍House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
42,2002059,2002060,0,0,48,6710336,3,0,0,49,6710317,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
43,0,0,0,0,38,6710328,3,0,0,46,6710321,3,0,0,47,6710321,2,6798621,5,6798620,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
44,0,0,0,0,40,6710311,3,0,0,45,6710337,3,0,0,47,6710337,2,6798627,5,6798626,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
45,2002061,0,2745,0,51,6710324,1,0,0,52,6782944,3,0,0,59,6710341,3,0,0,6887979,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
47,2002043,2002046,0,0,15,6798653,4,0,0,23,6798657,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.␍␍House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
48,0,0,0,0,78,6710295,3,0,0,65,6788805,3,0,0,92,6710317,3,0,0,6887971,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
49,0,0,0,0,81,6710291,3,0,0,87,6710345,3,0,0,90,6710345,2,0,0,6887983,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
50,0,0,0,0,62,6710286,3,0,0,89,6710325,3,0,0,71,6710310,2,0,0,6887968,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
51,2002064,2002062,0,0,31,6710294,3,0,0,33,6710314,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...␍␍House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
52,2002059,2002060,0,0,48,6710341,3,0,0,49,6782944,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
53,0,0,0,0,38,6710299,3,0,0,45,6710337,3,0,0,47,6710337,2,6798625,5,6798624,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
54,0,0,0,0,39,6710340,3,0,0,46,6710321,3,0,0,47,6710321,2,6798621,5,6798620,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
55,2002061,0,2745,0,51,6710324,1,0,0,54,6710344,3,0,0,59,6710302,3,0,0,6887965,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
57,2002042,2002045,0,0,13,6798651,4,0,0,20,6798643,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.␍␍House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
58,0,0,0,0,61,6710332,3,0,0,86,6710294,3,0,0,94,6710294,3,0,0,6887961,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
59,0,0,0,0,95,6788805,3,0,0,82,6710333,3,0,0,92,6710345,2,0,0,6887983,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
60,0,0,0,0,62,6710286,3,0,0,89,6710325,3,0,0,72,6710310,3,0,0,6887968,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
61,2002064,2002062,0,0,30,6710328,3,0,0,34,6710307,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...␍␍House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
62,2002059,2002060,0,0,48,6710302,3,0,0,49,6710285,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
63,0,0,0,0,38,6710329,3,0,0,45,6710337,3,0,0,47,6710337,2,6798627,5,6798626,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
64,0,0,0,0,40,6710291,3,0,0,46,6710320,3,0,0,47,6710320,2,6798621,5,6798620,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
65,2002061,0,2745,0,51,6710324,1,0,0,56,6710340,3,0,0,59,6710295,3,0,0,6887962,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
67,2002045,2002042,0,0,14,6798644,4,0,0,19,6798635,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.␍␍House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
68,0,0,0,0,64,6710310,3,0,0,96,6710299,3,0,0,94,6710299,3,0,0,6887963,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
69,0,0,0,0,95,6788805,3,0,0,82,6710333,3,0,0,91,6710333,2,0,0,6887978,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
70,0,0,0,0,81,6710291,3,0,0,87,6710345,3,0,0,74,6710340,2,0,0,6887981,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
71,2002064,2002062,0,0,27,6710336,3,0,0,35,6710320,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...␍␍House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
72,2002059,2002060,0,0,48,6782944,3,0,0,49,6710307,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
73,0,0,0,0,38,6710306,3,0,0,44,6710329,3,0,0,47,6710329,2,6798623,5,6798622,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
74,0,0,0,0,39,6710314,3,0,0,45,6710337,3,0,0,47,6710337,2,6798625,5,6798624,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
75,2002061,0,2745,0,51,6710324,1,0,0,54,6710341,3,0,0,60,6710316,3,0,0,6887970,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
76,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
77,2002046,2002043,0,0,17,6798641,4,0,0,21,6798637,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.␍␍House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
78,0,0,0,0,63,6710316,3,0,0,66,6710341,3,0,0,91,6710341,3,0,0,6887979,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
79,0,0,0,0,77,6710345,3,0,0,96,6710295,3,0,0,93,6710295,3,0,0,6887962,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
80,0,0,0,0,76,6710285,3,0,0,88,6710328,3,0,0,73,6710310,3,0,0,6887968,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
81,2002064,2002062,0,0,26,6710321,3,0,0,33,6710289,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...␍␍House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
82,2002059,2002060,0,0,48,6710302,3,0,0,49,6710340,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
83,0,0,0,0,43,6710298,3,0,0,44,6710329,3,0,0,47,6710329,2,6798623,5,6798622,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
84,0,0,0,0,38,6782944,3,0,0,45,6710337,3,0,0,47,6710337,2,6798627,5,6798626,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
85,2002061,0,2745,0,51,6710324,1,0,0,56,6710332,3,0,0,57,6710307,3,0,0,6887986,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
87,2002041,2002044,0,0,18,6798635,4,0,0,22,6798647,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.␍␍House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
88,0,0,0,0,63,6710298,3,0,0,66,6710307,3,0,0,73,6710294,3,0,0,6887961,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
89,0,0,0,0,79,6710320,3,0,0,84,6710306,3,0,0,94,6710306,3,0,0,6887967,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
90,0,0,0,0,77,6710345,3,0,0,96,6710295,3,0,0,74,6710285,3,0,0,6887957,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.␍␍Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
91,2002064,2002062,0,0,27,6710303,3,0,0,33,6710291,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...␍␍House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
92,2002059,2002060,0,0,48,6710317,3,0,0,49,6710310,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
93,0,0,0,0,43,6710333,3,0,0,46,6710321,3,0,0,47,6710321,2,6798621,5,6798620,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
94,0,0,0,0,39,6710289,3,0,0,45,6710337,3,0,0,47,6710337,2,6798625,5,6798624,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.␍␍We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.␍Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
95,2002061,0,2745,0,51,6710324,1,0,0,55,6710344,3,0,0,57,6710311,3,0,0,6887987,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.␍␍Evaluation of your success will also hinge upon the extent of your explorations.␍␍※Fill the evaluation gauge by participating in FATEs.","Operation Command here.␍We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
97,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25
#,Item{1},Item{2},,,Objective{1},,RequiredAmount{1},,,Objective2,,RequiredAmount{2},,,Objective3,,,,,,Image,,,,,
int32,EventItem,EventItem,uint16,uint16,SkyIsland2MissionDetail,uint32,byte,uint32,byte,SkyIsland2MissionDetail,uint32,byte,uint32,byte,SkyIsland2MissionDetail,uint32,byte,uint32,byte,uint32,Image,str,str,str,str,str
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
5,0,0,0,0,10,0,0,0,0,11,0,0,0,0,12,0,0,0,0,6710323,111102,"Operation Landsweep","Ever since a vagrant ruin drifted into the vicinity of the Diadem, the elemental balance of the isles has fallen into chaos. The land has undergone dramatic transformations, and we seek adventurers to conduct sweeping surveys and report on newly available resources. Mining, harvesting, fishing─gather the Diadem's bounty by whichever means you wish, and fear not that we will tax the riches you claim. We care only for the knowledge you uncover.
※Fill the evaluation gauge by gathering or participating in FATEs.","Operation Command here.
We have received your resources report and will add your findings to our ongoing appraisal.","Pray proceed to the <Emphasis>Bounty</Emphasis> to accept your reward.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
7,2002042,2002045,0,0,13,6798633,4,0,0,20,6798655,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.
House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
8,0,0,0,0,61,6710332,3,0,0,86,6710294,3,0,0,71,6710302,3,0,0,6887965,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
9,0,0,0,0,80,6710307,3,0,0,85,6710345,3,0,0,94,6710345,2,0,0,6887983,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
10,0,0,0,0,76,6710285,3,0,0,88,6710328,3,0,0,73,6710310,3,0,0,6887968,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
11,2002064,2002062,0,0,28,6710298,3,0,0,32,6710316,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...
House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
12,2002059,2002060,0,0,48,6710333,3,0,0,49,6710286,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
13,0,0,0,0,40,6710303,3,0,0,45,6710337,3,0,0,47,6710337,2,6798627,5,6798626,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
14,0,0,0,0,43,6710325,3,0,0,45,6710311,3,0,0,47,6710311,2,6798619,5,6798618,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
15,2002061,0,2745,0,51,6710324,1,0,0,55,6710289,3,0,0,58,6710306,3,0,0,6887967,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
17,2002043,2002046,0,0,15,6798648,4,0,0,23,6798628,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.
House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
18,0,0,0,0,78,6710295,3,0,0,65,6788805,3,0,0,93,6788805,2,0,0,6887984,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
19,0,0,0,0,75,6710340,3,0,0,83,6710314,3,0,0,90,6710314,2,0,0,6887969,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
20,0,0,0,0,80,6710307,3,0,0,85,6710345,3,0,0,72,6710286,3,0,0,6887958,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
21,2002064,2002062,0,0,29,6710306,3,0,0,32,6710321,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...
House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
22,2002059,2002060,0,0,48,6710336,3,0,0,49,6710298,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
23,0,0,0,0,38,6710317,3,0,0,44,6710329,3,0,0,47,6710329,2,6798623,5,6798622,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
24,0,0,0,0,40,6710289,3,0,0,46,6710320,3,0,0,47,6710320,2,6798621,5,6798620,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
25,2002061,0,2745,0,51,6710324,1,0,0,53,6710299,3,0,0,57,6710285,3,0,0,6887957,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
27,2002044,2002041,0,0,16,6798651,4,0,0,24,6798659,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.
House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
28,0,0,0,0,63,6710316,3,0,0,66,6710341,3,0,0,74,6788805,3,0,0,6887984,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
29,0,0,0,0,76,6710285,3,0,0,88,6710328,3,0,0,93,6710328,3,0,0,6887975,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
30,0,0,0,0,79,6710320,3,0,0,84,6710306,3,0,0,71,6710291,3,0,0,6887960,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
31,2002064,2002062,0,0,28,6710303,3,0,0,33,6710333,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...
House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
32,2002059,2002060,0,0,48,6710337,3,0,0,49,6782944,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
33,0,0,0,0,43,6710294,3,0,0,44,6710329,3,0,0,47,6710329,2,6798623,5,6798622,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
34,0,0,0,0,39,6710332,3,0,0,45,6710311,3,0,0,47,6710311,2,6798619,5,6798618,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
35,2002061,0,2745,0,51,6710324,1,0,0,55,6710302,3,0,0,60,6710289,3,0,0,6887959,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
37,2002044,2002041,0,0,16,6798630,4,0,0,24,6798638,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.
House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
38,0,0,0,0,64,6710310,3,0,0,96,6710299,3,0,0,90,6710289,3,0,0,6887959,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
39,0,0,0,0,62,6710286,3,0,0,89,6710325,3,0,0,91,6710325,3,0,0,6887974,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
40,0,0,0,0,75,6710340,3,0,0,83,6710314,3,0,0,71,6788805,2,0,0,6887984,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
41,2002064,2002062,0,0,31,6710329,3,0,0,33,6710295,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...
House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
42,2002059,2002060,0,0,48,6710336,3,0,0,49,6710317,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
43,0,0,0,0,38,6710328,3,0,0,46,6710321,3,0,0,47,6710321,2,6798621,5,6798620,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
44,0,0,0,0,40,6710311,3,0,0,45,6710337,3,0,0,47,6710337,2,6798627,5,6798626,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
45,2002061,0,2745,0,51,6710324,1,0,0,52,6782944,3,0,0,59,6710341,3,0,0,6887979,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
46,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
47,2002043,2002046,0,0,15,6798653,4,0,0,23,6798657,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.
House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
48,0,0,0,0,78,6710295,3,0,0,65,6788805,3,0,0,92,6710317,3,0,0,6887971,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
49,0,0,0,0,81,6710291,3,0,0,87,6710345,3,0,0,90,6710345,2,0,0,6887983,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
50,0,0,0,0,62,6710286,3,0,0,89,6710325,3,0,0,71,6710310,2,0,0,6887968,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
51,2002064,2002062,0,0,31,6710294,3,0,0,33,6710314,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...
House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
52,2002059,2002060,0,0,48,6710341,3,0,0,49,6782944,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
53,0,0,0,0,38,6710299,3,0,0,45,6710337,3,0,0,47,6710337,2,6798625,5,6798624,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
54,0,0,0,0,39,6710340,3,0,0,46,6710321,3,0,0,47,6710321,2,6798621,5,6798620,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
55,2002061,0,2745,0,51,6710324,1,0,0,54,6710344,3,0,0,59,6710302,3,0,0,6887965,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
57,2002042,2002045,0,0,13,6798651,4,0,0,20,6798643,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.
House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
58,0,0,0,0,61,6710332,3,0,0,86,6710294,3,0,0,94,6710294,3,0,0,6887961,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
59,0,0,0,0,95,6788805,3,0,0,82,6710333,3,0,0,92,6710345,2,0,0,6887983,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
60,0,0,0,0,62,6710286,3,0,0,89,6710325,3,0,0,72,6710310,3,0,0,6887968,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
61,2002064,2002062,0,0,30,6710328,3,0,0,34,6710307,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...
House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
62,2002059,2002060,0,0,48,6710302,3,0,0,49,6710285,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
63,0,0,0,0,38,6710329,3,0,0,45,6710337,3,0,0,47,6710337,2,6798627,5,6798626,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
64,0,0,0,0,40,6710291,3,0,0,46,6710320,3,0,0,47,6710320,2,6798621,5,6798620,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
65,2002061,0,2745,0,51,6710324,1,0,0,56,6710340,3,0,0,59,6710295,3,0,0,6887962,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
67,2002045,2002042,0,0,14,6798644,4,0,0,19,6798635,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.
House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
68,0,0,0,0,64,6710310,3,0,0,96,6710299,3,0,0,94,6710299,3,0,0,6887963,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
69,0,0,0,0,95,6788805,3,0,0,82,6710333,3,0,0,91,6710333,2,0,0,6887978,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
70,0,0,0,0,81,6710291,3,0,0,87,6710345,3,0,0,74,6710340,2,0,0,6887981,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
71,2002064,2002062,0,0,27,6710336,3,0,0,35,6710320,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...
House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
72,2002059,2002060,0,0,48,6782944,3,0,0,49,6710307,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
73,0,0,0,0,38,6710306,3,0,0,44,6710329,3,0,0,47,6710329,2,6798623,5,6798622,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
74,0,0,0,0,39,6710314,3,0,0,45,6710337,3,0,0,47,6710337,2,6798625,5,6798624,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
75,2002061,0,2745,0,51,6710324,1,0,0,54,6710341,3,0,0,60,6710316,3,0,0,6887970,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
76,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
77,2002046,2002043,0,0,17,6798641,4,0,0,21,6798637,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.
House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
78,0,0,0,0,63,6710316,3,0,0,66,6710341,3,0,0,91,6710341,3,0,0,6887979,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
79,0,0,0,0,77,6710345,3,0,0,96,6710295,3,0,0,93,6710295,3,0,0,6887962,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
80,0,0,0,0,76,6710285,3,0,0,88,6710328,3,0,0,73,6710310,3,0,0,6887968,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
81,2002064,2002062,0,0,26,6710321,3,0,0,33,6710289,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...
House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
82,2002059,2002060,0,0,48,6710302,3,0,0,49,6710340,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
83,0,0,0,0,43,6710298,3,0,0,44,6710329,3,0,0,47,6710329,2,6798623,5,6798622,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
84,0,0,0,0,38,6782944,3,0,0,45,6710337,3,0,0,47,6710337,2,6798627,5,6798626,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
85,2002061,0,2745,0,51,6710324,1,0,0,56,6710332,3,0,0,57,6710307,3,0,0,6887986,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
87,2002041,2002044,0,0,18,6798635,4,0,0,22,6798647,4,0,0,25,6710324,1,0,0,6710323,111101,"Operation Crystal Boon","Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties.
House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
88,0,0,0,0,63,6710298,3,0,0,66,6710307,3,0,0,73,6710294,3,0,0,6887961,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
89,0,0,0,0,79,6710320,3,0,0,84,6710306,3,0,0,94,6710306,3,0,0,6887967,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
The menace which interrupted your mission has been confirmed slain.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
90,0,0,0,0,77,6710345,3,0,0,96,6710295,3,0,0,74,6710285,3,0,0,6887957,111101,"Operation Depopulate","The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles.
Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
91,2002064,2002062,0,0,27,6710303,3,0,0,33,6710291,3,0,0,36,6710324,1,0,0,6710323,111101,"Operation Bloody Harvest","The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether...
House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
92,2002059,2002060,0,0,48,6710317,3,0,0,49,6710310,3,0,0,50,6710324,1,0,0,6710323,111101,"Operation Lethal Attraction","During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We have received your report and confirm that all mission objectives have been fulfilled.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
93,0,0,0,0,43,6710333,3,0,0,46,6710321,3,0,0,47,6710321,2,6798621,5,6798620,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
94,0,0,0,0,39,6710289,3,0,0,45,6710337,3,0,0,47,6710337,2,6798625,5,6798624,111101,"Operation Egg Hunt","As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice.
We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","That's far enough for a House Haillenarte agent to effect a safe retrieval.
Nicely done!","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
95,2002061,0,2745,0,51,6710324,1,0,0,55,6710344,3,0,0,57,6710311,3,0,0,6887987,111101,"Operation Defang","The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested.
Evaluation of your success will also hinge upon the extent of your explorations.
※Fill the evaluation gauge by participating in FATEs.","Operation Command here.
We've confirmed the results of the field test. Fine work.","A fitting reward has been prepared in recognition of your efforts.","You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!"
96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
97,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","",""
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
2 # Item{1} Item{2} Objective{1} RequiredAmount{1} Objective2 RequiredAmount{2} Objective3 Image
3 int32 EventItem EventItem uint16 uint16 SkyIsland2MissionDetail uint32 byte uint32 byte SkyIsland2MissionDetail uint32 byte uint32 byte SkyIsland2MissionDetail uint32 byte uint32 byte uint32 Image str str str str str
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 5 0 0 0 0 10 0 0 0 0 11 0 0 0 0 12 0 0 0 0 6710323 111102 Operation Landsweep Ever since a vagrant ruin drifted into the vicinity of the Diadem, the elemental balance of the isles has fallen into chaos. The land has undergone dramatic transformations, and we seek adventurers to conduct sweeping surveys and report on newly available resources. Mining, harvesting, fishing─gather the Diadem's bounty by whichever means you wish, and fear not that we will tax the riches you claim. We care only for the knowledge you uncover. ※Fill the evaluation gauge by gathering or participating in FATEs. Ever since a vagrant ruin drifted into the vicinity of the Diadem, the elemental balance of the isles has fallen into chaos. The land has undergone dramatic transformations, and we seek adventurers to conduct sweeping surveys and report on newly available resources. Mining, harvesting, fishing─gather the Diadem's bounty by whichever means you wish, and fear not that we will tax the riches you claim. We care only for the knowledge you uncover. ※Fill the evaluation gauge by gathering or participating in FATEs. Operation Command here. We have received your resources report and will add your findings to our ongoing appraisal. Operation Command here. We have received your resources report and will add your findings to our ongoing appraisal. Pray proceed to the <Emphasis>Bounty</Emphasis> to accept your reward. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 7 2002042 2002045 0 0 13 6798633 4 0 0 20 6798655 4 0 0 25 6710324 1 0 0 6710323 111101 Operation Crystal Boon Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
8 8 0 0 0 0 61 6710332 3 0 0 86 6710294 3 0 0 71 6710302 3 0 0 6887965 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
9 9 0 0 0 0 80 6710307 3 0 0 85 6710345 3 0 0 94 6710345 2 0 0 6887983 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
10 10 0 0 0 0 76 6710285 3 0 0 88 6710328 3 0 0 73 6710310 3 0 0 6887968 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
11 11 2002064 2002062 0 0 28 6710298 3 0 0 32 6710316 3 0 0 36 6710324 1 0 0 6710323 111101 Operation Bloody Harvest The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
12 12 2002059 2002060 0 0 48 6710333 3 0 0 49 6710286 3 0 0 50 6710324 1 0 0 6710323 111101 Operation Lethal Attraction During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
13 13 0 0 0 0 40 6710303 3 0 0 45 6710337 3 0 0 47 6710337 2 6798627 5 6798626 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
14 14 0 0 0 0 43 6710325 3 0 0 45 6710311 3 0 0 47 6710311 2 6798619 5 6798618 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
15 15 2002061 0 2745 0 51 6710324 1 0 0 55 6710289 3 0 0 58 6710306 3 0 0 6887967 111101 Operation Defang The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We've confirmed the results of the field test. Fine work. Operation Command here. We've confirmed the results of the field test. Fine work. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 17 2002043 2002046 0 0 15 6798648 4 0 0 23 6798628 4 0 0 25 6710324 1 0 0 6710323 111101 Operation Crystal Boon Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
18 18 0 0 0 0 78 6710295 3 0 0 65 6788805 3 0 0 93 6788805 2 0 0 6887984 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
19 19 0 0 0 0 75 6710340 3 0 0 83 6710314 3 0 0 90 6710314 2 0 0 6887969 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
20 20 0 0 0 0 80 6710307 3 0 0 85 6710345 3 0 0 72 6710286 3 0 0 6887958 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
21 21 2002064 2002062 0 0 29 6710306 3 0 0 32 6710321 3 0 0 36 6710324 1 0 0 6710323 111101 Operation Bloody Harvest The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
22 22 2002059 2002060 0 0 48 6710336 3 0 0 49 6710298 3 0 0 50 6710324 1 0 0 6710323 111101 Operation Lethal Attraction During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
23 23 0 0 0 0 38 6710317 3 0 0 44 6710329 3 0 0 47 6710329 2 6798623 5 6798622 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
24 24 0 0 0 0 40 6710289 3 0 0 46 6710320 3 0 0 47 6710320 2 6798621 5 6798620 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
25 25 2002061 0 2745 0 51 6710324 1 0 0 53 6710299 3 0 0 57 6710285 3 0 0 6887957 111101 Operation Defang The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We've confirmed the results of the field test. Fine work. Operation Command here. We've confirmed the results of the field test. Fine work. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
26 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 27 2002044 2002041 0 0 16 6798651 4 0 0 24 6798659 4 0 0 25 6710324 1 0 0 6710323 111101 Operation Crystal Boon Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
28 28 0 0 0 0 63 6710316 3 0 0 66 6710341 3 0 0 74 6788805 3 0 0 6887984 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
29 29 0 0 0 0 76 6710285 3 0 0 88 6710328 3 0 0 93 6710328 3 0 0 6887975 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
30 30 0 0 0 0 79 6710320 3 0 0 84 6710306 3 0 0 71 6710291 3 0 0 6887960 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
31 31 2002064 2002062 0 0 28 6710303 3 0 0 33 6710333 3 0 0 36 6710324 1 0 0 6710323 111101 Operation Bloody Harvest The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
32 32 2002059 2002060 0 0 48 6710337 3 0 0 49 6782944 3 0 0 50 6710324 1 0 0 6710323 111101 Operation Lethal Attraction During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
33 33 0 0 0 0 43 6710294 3 0 0 44 6710329 3 0 0 47 6710329 2 6798623 5 6798622 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
34 34 0 0 0 0 39 6710332 3 0 0 45 6710311 3 0 0 47 6710311 2 6798619 5 6798618 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
35 35 2002061 0 2745 0 51 6710324 1 0 0 55 6710302 3 0 0 60 6710289 3 0 0 6887959 111101 Operation Defang The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We've confirmed the results of the field test. Fine work. Operation Command here. We've confirmed the results of the field test. Fine work. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
36 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 37 2002044 2002041 0 0 16 6798630 4 0 0 24 6798638 4 0 0 25 6710324 1 0 0 6710323 111101 Operation Crystal Boon Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
38 38 0 0 0 0 64 6710310 3 0 0 96 6710299 3 0 0 90 6710289 3 0 0 6887959 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
39 39 0 0 0 0 62 6710286 3 0 0 89 6710325 3 0 0 91 6710325 3 0 0 6887974 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
40 40 0 0 0 0 75 6710340 3 0 0 83 6710314 3 0 0 71 6788805 2 0 0 6887984 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
41 41 2002064 2002062 0 0 31 6710329 3 0 0 33 6710295 3 0 0 36 6710324 1 0 0 6710323 111101 Operation Bloody Harvest The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
42 42 2002059 2002060 0 0 48 6710336 3 0 0 49 6710317 3 0 0 50 6710324 1 0 0 6710323 111101 Operation Lethal Attraction During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
43 43 0 0 0 0 38 6710328 3 0 0 46 6710321 3 0 0 47 6710321 2 6798621 5 6798620 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
44 44 0 0 0 0 40 6710311 3 0 0 45 6710337 3 0 0 47 6710337 2 6798627 5 6798626 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
45 45 2002061 0 2745 0 51 6710324 1 0 0 52 6782944 3 0 0 59 6710341 3 0 0 6887979 111101 Operation Defang The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We've confirmed the results of the field test. Fine work. Operation Command here. We've confirmed the results of the field test. Fine work. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
46 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 47 2002043 2002046 0 0 15 6798653 4 0 0 23 6798657 4 0 0 25 6710324 1 0 0 6710323 111101 Operation Crystal Boon Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
48 48 0 0 0 0 78 6710295 3 0 0 65 6788805 3 0 0 92 6710317 3 0 0 6887971 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
49 49 0 0 0 0 81 6710291 3 0 0 87 6710345 3 0 0 90 6710345 2 0 0 6887983 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
50 50 0 0 0 0 62 6710286 3 0 0 89 6710325 3 0 0 71 6710310 2 0 0 6887968 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
51 51 2002064 2002062 0 0 31 6710294 3 0 0 33 6710314 3 0 0 36 6710324 1 0 0 6710323 111101 Operation Bloody Harvest The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
52 52 2002059 2002060 0 0 48 6710341 3 0 0 49 6782944 3 0 0 50 6710324 1 0 0 6710323 111101 Operation Lethal Attraction During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
53 53 0 0 0 0 38 6710299 3 0 0 45 6710337 3 0 0 47 6710337 2 6798625 5 6798624 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
54 54 0 0 0 0 39 6710340 3 0 0 46 6710321 3 0 0 47 6710321 2 6798621 5 6798620 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
55 55 2002061 0 2745 0 51 6710324 1 0 0 54 6710344 3 0 0 59 6710302 3 0 0 6887965 111101 Operation Defang The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We've confirmed the results of the field test. Fine work. Operation Command here. We've confirmed the results of the field test. Fine work. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
56 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 57 2002042 2002045 0 0 13 6798651 4 0 0 20 6798643 4 0 0 25 6710324 1 0 0 6710323 111101 Operation Crystal Boon Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
58 58 0 0 0 0 61 6710332 3 0 0 86 6710294 3 0 0 94 6710294 3 0 0 6887961 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
59 59 0 0 0 0 95 6788805 3 0 0 82 6710333 3 0 0 92 6710345 2 0 0 6887983 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
60 60 0 0 0 0 62 6710286 3 0 0 89 6710325 3 0 0 72 6710310 3 0 0 6887968 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
61 61 2002064 2002062 0 0 30 6710328 3 0 0 34 6710307 3 0 0 36 6710324 1 0 0 6710323 111101 Operation Bloody Harvest The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
62 62 2002059 2002060 0 0 48 6710302 3 0 0 49 6710285 3 0 0 50 6710324 1 0 0 6710323 111101 Operation Lethal Attraction During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
63 63 0 0 0 0 38 6710329 3 0 0 45 6710337 3 0 0 47 6710337 2 6798627 5 6798626 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
64 64 0 0 0 0 40 6710291 3 0 0 46 6710320 3 0 0 47 6710320 2 6798621 5 6798620 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
65 65 2002061 0 2745 0 51 6710324 1 0 0 56 6710340 3 0 0 59 6710295 3 0 0 6887962 111101 Operation Defang The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We've confirmed the results of the field test. Fine work. Operation Command here. We've confirmed the results of the field test. Fine work. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 67 2002045 2002042 0 0 14 6798644 4 0 0 19 6798635 4 0 0 25 6710324 1 0 0 6710323 111101 Operation Crystal Boon Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
68 68 0 0 0 0 64 6710310 3 0 0 96 6710299 3 0 0 94 6710299 3 0 0 6887963 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
69 69 0 0 0 0 95 6788805 3 0 0 82 6710333 3 0 0 91 6710333 2 0 0 6887978 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
70 70 0 0 0 0 81 6710291 3 0 0 87 6710345 3 0 0 74 6710340 2 0 0 6887981 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
71 71 2002064 2002062 0 0 27 6710336 3 0 0 35 6710320 3 0 0 36 6710324 1 0 0 6710323 111101 Operation Bloody Harvest The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
72 72 2002059 2002060 0 0 48 6782944 3 0 0 49 6710307 3 0 0 50 6710324 1 0 0 6710323 111101 Operation Lethal Attraction During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
73 73 0 0 0 0 38 6710306 3 0 0 44 6710329 3 0 0 47 6710329 2 6798623 5 6798622 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
74 74 0 0 0 0 39 6710314 3 0 0 45 6710337 3 0 0 47 6710337 2 6798625 5 6798624 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
75 75 2002061 0 2745 0 51 6710324 1 0 0 54 6710341 3 0 0 60 6710316 3 0 0 6887970 111101 Operation Defang The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We've confirmed the results of the field test. Fine work. Operation Command here. We've confirmed the results of the field test. Fine work. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
76 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
77 77 2002046 2002043 0 0 17 6798641 4 0 0 21 6798637 4 0 0 25 6710324 1 0 0 6710323 111101 Operation Crystal Boon Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
78 78 0 0 0 0 63 6710316 3 0 0 66 6710341 3 0 0 91 6710341 3 0 0 6887979 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
79 79 0 0 0 0 77 6710345 3 0 0 96 6710295 3 0 0 93 6710295 3 0 0 6887962 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
80 80 0 0 0 0 76 6710285 3 0 0 88 6710328 3 0 0 73 6710310 3 0 0 6887968 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
81 81 2002064 2002062 0 0 26 6710321 3 0 0 33 6710289 3 0 0 36 6710324 1 0 0 6710323 111101 Operation Bloody Harvest The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
82 82 2002059 2002060 0 0 48 6710302 3 0 0 49 6710340 3 0 0 50 6710324 1 0 0 6710323 111101 Operation Lethal Attraction During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
83 83 0 0 0 0 43 6710298 3 0 0 44 6710329 3 0 0 47 6710329 2 6798623 5 6798622 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
84 84 0 0 0 0 38 6782944 3 0 0 45 6710337 3 0 0 47 6710337 2 6798627 5 6798626 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
85 85 2002061 0 2745 0 51 6710324 1 0 0 56 6710332 3 0 0 57 6710307 3 0 0 6887986 111101 Operation Defang The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We've confirmed the results of the field test. Fine work. Operation Command here. We've confirmed the results of the field test. Fine work. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
87 87 2002041 2002044 0 0 18 6798635 4 0 0 22 6798647 4 0 0 25 6710324 1 0 0 6710323 111101 Operation Crystal Boon Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Elemental upheaval throughout the Diadem continues to produce crystallized aether of astounding properties. House Haillenarte would claim this unique resource. Gather armfuls of over-aspected crystals and deliver them to the pilot at the <Emphasis>Bounty</Emphasis>. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
88 88 0 0 0 0 63 6710298 3 0 0 66 6710307 3 0 0 73 6710294 3 0 0 6887961 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
89 89 0 0 0 0 79 6710320 3 0 0 84 6710306 3 0 0 94 6710306 3 0 0 6887967 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. The menace which interrupted your mission has been confirmed slain. Operation Command here. The menace which interrupted your mission has been confirmed slain. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
90 90 0 0 0 0 77 6710345 3 0 0 96 6710295 3 0 0 74 6710285 3 0 0 6887957 111101 Operation Depopulate The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The dense aetherial concentration of the Diadem seems to attract the deadliest of creatures. Needless to say, these oft-hostile denizens significantly impede our efforts to explore the isles. Thus we turn to you─to battle-hardened adventurers─to cull their numbers. Make use of the traps provided, lure forth your prey, and slay without mercy. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
91 91 2002064 2002062 0 0 27 6710303 3 0 0 33 6710291 3 0 0 36 6710324 1 0 0 6710323 111101 Operation Bloody Harvest The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The Diadem is a world of its own, and the fantastical creatures found here are prime examples of the effects of prolonged isolation. Strange as they are, certain of these denizens have been rendered even stranger by the prevailing tempest of unstable aether... House Haillenarte naturalists are eager to examine the effects of elemental destabilization on the wildlife, and it falls to you to procure suitable samples for research. Make use of the traps provided, lure your prey, and obtain the requested specimens. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
92 92 2002059 2002060 0 0 48 6710317 3 0 0 49 6710310 3 0 0 50 6710324 1 0 0 6710323 111101 Operation Lethal Attraction During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. During our explorations throughout the Diadem, we have discovered that the scents emitted by certain species are effective in attracting many of the isles' predators. House Haillenarte's alchemists believe that they can mix these scents to concoct an all-purpose lure, and thus greatly improve the efficiency of our hunting parties. Track down two of the more potent-smelling examples, and harvest from them the substances our alchemists require. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. Operation Command here. We have received your report and confirm that all mission objectives have been fulfilled. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
93 93 0 0 0 0 43 6710333 3 0 0 46 6710321 3 0 0 47 6710321 2 6798621 5 6798620 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
94 94 0 0 0 0 39 6710289 3 0 0 45 6710337 3 0 0 47 6710337 2 6798625 5 6798624 111101 Operation Egg Hunt As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. As part of House Haillenarte's ongoing naturalist research, we require an intrepid party to procure one of those fiendishly well-hidden dinosaur eggs. Rather than point you in a direction and hope for the best, however, our strategy relies upon the discerning appetite of the region's yolk mice. We ask that you begin with the usual business of hunting the isles' denizens. But should the egg-devouring rodents surface, pray make haste to their location─the prize we seek cannot be far away. Slay the mice, secure the egg, then convey it to the designated collection point. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! That's far enough for a House Haillenarte agent to effect a safe retrieval. Nicely done! A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
95 95 2002061 0 2745 0 51 6710324 1 0 0 55 6710344 3 0 0 57 6710311 3 0 0 6887987 111101 Operation Defang The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. The beasts of the Diadem pose the greatest obstacle to its exploration, and thus House Haillenarte has devised an alchemical solution. This enfeebling agent is designed to weaken the isles' denizens, but more experimentation is needed. Enter our adventurer allies! We will provide you with a supply of the elixir, as well as the targets upon which we wish the agent to be tested. Evaluation of your success will also hinge upon the extent of your explorations. ※Fill the evaluation gauge by participating in FATEs. Operation Command here. We've confirmed the results of the field test. Fine work. Operation Command here. We've confirmed the results of the field test. Fine work. A fitting reward has been prepared in recognition of your efforts. You are otherwise free to enter aetherial gaps, cross through the Grounding Gale, and explore the Diadem as you desire. The unknown awaits!
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View File
@@ -1,95 +1,142 @@
key,0,1,2,3,4,5,6,7,8,9,10
#,Type,,Range,,EObj,,,Objective,,,
int32,SkyIsland2MissionType,byte,SkyIsland2RangeType,sbyte,EObjName,uint32,uint32,str,str,str,str
0,0,0,0,-1,0,0,0,"","","",""
10,6,0,0,-1,0,0,0,"","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","House Haillenarte has a vested interest in the bounty these isles have to offer. As such, your task this day is to assess the region's natural resources.","Go forth and gather what you may! Provide us with a thorough evaluation, and your diligence shall be duly rewarded. "
11,6,0,0,-1,0,0,0,"","Operation Command here.␍We have received your preliminary report.","The initial results are certainly promising! Pray continue your survey and inform us of your progress.",""
12,6,0,0,-1,0,0,0,"","Operation Command here.␍We have received your interim report.","Fascinating, but inconclusive. One last round of samples should allow for a more definitive assessment!",""
13,9,0,0,-1,2007594,0,8,"Gather over-aspected fire crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
14,9,0,0,-1,2007597,0,8,"Gather over-aspected water crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
15,9,0,0,-1,2007595,0,8,"Gather over-aspected earth crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
16,9,0,0,-1,2007596,0,8,"Gather over-aspected ice crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
17,9,0,0,-1,2007598,0,8,"Gather over-aspected wind crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
18,9,0,0,-1,2007593,0,8,"Gather over-aspected lightning crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
19,9,0,0,-1,2007594,1,10,"Gather over-aspected fire crystals","Operation Command here.␍We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
20,9,0,0,-1,2007597,1,10,"Gather over-aspected water crystals","Operation Command here.␍We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
21,9,0,0,-1,2007595,1,10,"Gather over-aspected earth crystals","Operation Command here.␍We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
22,9,0,0,-1,2007596,1,10,"Gather over-aspected ice crystals","Operation Command here.␍We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
23,9,0,0,-1,2007598,1,10,"Gather over-aspected wind crystals","Operation Command here.␍We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
24,9,0,0,-1,2007593,1,10,"Gather over-aspected lightning crystals","Operation Command here.␍We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
25,2,0,0,-1,0,0,0,"Deliver gathered goods to the pilot at the <Emphasis>Bounty</Emphasis>","Operation Command here.␍We have received your interim report.","Gather your last haul of goods and deliver what you have to the <Emphasis>Bounty</Emphasis>.","I promise you House Haillenarte will not be miserly with its gratitude!"
26,4,0,5,-1,0,0,0,"Use a scent trap to ambush silvershells, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
27,4,0,5,-1,0,0,0,"Use a scent trap to ambush welkinixes, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
28,4,0,5,-1,0,0,0,"Use a scent trap to ambush jewel wasps, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
29,4,0,5,-1,0,0,0,"Use a scent trap to ambush rainbow gastornis, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
30,4,0,5,-1,0,0,0,"Use a scent trap to ambush lunantishees, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
31,4,0,5,-1,0,0,0,"Use a scent trap to ambush ant hawks, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
32,4,0,3,-1,0,0,0,"Use a scent trap to ambush diplocauluses, and obtain cloud dweller bones","Operation Command here.␍We have received your preliminary report.","A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
33,4,0,3,-1,0,0,0,"Use a scent trap to ambush proceratosauruses, and obtain cloud dweller bones","Operation Command here.␍We have received your preliminary report.","A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
34,4,0,3,-1,0,0,0,"Use a scent trap to ambush coelophysis, and obtain cloud dweller bones","Operation Command here.␍We have received your preliminary report.","A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
35,4,0,3,-1,0,0,0,"Use a scent trap to ambush zeuglodons, and obtain cloud dweller bones","Operation Command here.␍We have received your preliminary report.","A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
36,2,0,0,-1,0,0,0,"Deliver gathered goods to the pilot at the <Emphasis>Bounty</Emphasis>","Operation Command here.␍We have received your interim report.","Gather your last haul of goods and deliver what you have to the <Emphasis>Bounty</Emphasis>.","I promise you House Haillenarte will not be miserly with its gratitude!"
37,1,8,0,-1,0,0,0,"Slay silvershells","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
38,1,5,0,-1,0,0,0,"Slay speckled hakulaqs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
39,1,6,0,-1,0,0,0,"Slay cloud crawlers","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
40,1,6,0,-1,0,0,0,"Slay sabertooth tigers","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
41,1,8,0,-1,0,0,0,"Slay ageless sankchinnis","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
42,1,8,0,-1,0,0,0,"Slay sun sordes","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
43,1,6,0,-1,0,0,0,"Slay ant hawks","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
44,7,8,0,-1,0,0,0,"Slay yolk mice","The rodents have shown their whiskers.","Make haste to where the yolk mice are swarming, and eradicate them!",""
45,7,8,0,-1,0,0,0,"Slay yolk mice","The rodents have shown their whiskers.","Make haste to where the yolk mice are swarming, and eradicate them!",""
46,7,8,0,-1,0,0,0,"Slay yolk mice","The rodents have shown their whiskers.","Make haste to where the yolk mice are swarming, and eradicate them!",""
47,5,0,0,-1,2007782,15,2992,"Carry the dinosaur egg to the collection point","With the mice slain, it is time to search for the real prize: the egg of a dinosaur.","Once you have secured the egg, carry it as swiftly as possible to the designated collection point.",""
48,1,0,5,-1,0,0,0,"Slay cloudtraps and obtain cloudblossom pollen","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","House Haillenarte is on the lookout for unique-smelling substances─your first task will be to harvest pollen from the region's cloudtraps.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
49,1,0,3,-1,0,0,0,"Slay flood worms and obtain worm livers","Operation Command here.␍We have received your preliminary report.","Next on the list of strangely scented materials is the liver of a flood worm. Lovely.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
50,2,0,0,-1,0,0,0,"Deliver gathered goods to the pilot at the <Emphasis>Bounty</Emphasis>","Operation Command here.␍We have received your interim report.","Gather your last haul of goods and deliver what you have to the <Emphasis>Bounty</Emphasis>.","I promise you House Haillenarte will not be miserly with its gratitude!"
51,3,0,0,-1,1,0,0,"Accept the enfeebling elixir from the pilot at the <Emphasis>Bounty</Emphasis>","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to field test a new reagent developed to enfeeble the fierce beasts of the Diadem.","First things first! Make your way to the <Emphasis>Bounty</Emphasis> and collect the elixir we have prepared."
52,1,10,0,0,0,0,0,"Slay silvershells weakened by the enfeebling elixir","Your task now is to test the enfeebling elixir in combat against silvershells.","The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh?","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
53,1,8,0,0,0,0,0,"Slay cloud crawlers weakened by the enfeebling elixir","Your task now is to test the enfeebling elixir in combat against cloud crawlers.","The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh?","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
54,1,8,0,0,0,0,0,"Slay sabertooth tigers weakened by the enfeebling elixir","Your task now is to test the enfeebling elixir in combat against sabertooth tigers.","The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh?","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
55,1,10,0,0,0,0,0,"Slay ageless sankchinnis weakened by the enfeebling elixir","Your task now is to test the enfeebling elixir in combat against ageless sankchinnis.","The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh?","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
56,1,10,0,0,0,0,0,"Slay sun sordes weakened by the enfeebling elixir","Your task now is to test the enfeebling elixir in combat against sun sordes.","The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh?","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
57,1,4,0,0,0,0,0,"Slay Diadem endymions weakened by the enfeebling elixir","Operation Command here.␍We have received your interim report.","Your next target will be the Diadem endymions. The same rules apply: your efforts will be for naught should you fail to apply the elixir!","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
58,1,6,0,0,0,0,0,"Slay speckled hakulaqs weakened by the enfeebling elixir","Operation Command here.␍We have received your interim report.","Your next target will be the speckled hakulaqs. The same rules apply: your efforts will be for naught should you fail to apply the elixir!","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
59,1,4,0,0,0,0,0,"Slay crown pelicans weakened by the enfeebling elixir","Operation Command here.␍We have received your interim report.","Your next target will be the crown pelicans. The same rules apply: your efforts will be for naught should you fail to apply the elixir!","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
60,1,4,0,0,0,0,0,"Slay diplocauluses weakened by the enfeebling elixir","Operation Command here.␍We have received your interim report.","Your next target will be the diplocauluses. The same rules apply: your efforts will be for naught should you fail to apply the elixir!","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
61,4,8,0,-1,0,0,0,"Use a scent trap to ambush hornflies","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
62,4,8,0,-1,0,0,0,"Use a scent trap to ambush gigantopithecus","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
63,4,6,0,-1,0,0,0,"Use a scent trap to ambush sabertooth tigers","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
64,4,6,0,-1,0,0,0,"Use a scent trap to ambush cloud lions","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
65,4,5,0,-1,0,0,0,"Use a scent trap to ambush bejeweled unicorns","Operation Command here.␍We have received your preliminary report.","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
66,4,6,0,-1,0,0,0,"Use a scent trap to ambush Diadem marids","Operation Command here.␍We have received your preliminary report.","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
67,7,1,0,-1,0,0,0,"Slay crown torama","Operation Command here.␍The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
68,7,1,0,-1,0,0,0,"Slay the kerkes","Operation Command here.␍The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
69,7,1,0,-1,0,0,0,"Slay bejeweled pegasi","Operation Command here.␍The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
70,7,1,0,-1,0,0,0,"Slay billowing bilokos","Operation Command here.␍The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
71,8,3,0,-1,0,0,0,"Use a scent trap to ambush Diadem endymions","Operation Command here.␍We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey."
72,8,3,0,-1,0,0,0,"Use a scent trap to ambush proceratosauruses","Operation Command here.␍We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey."
73,8,3,0,-1,0,0,0,"Use a scent trap to ambush westerly sanuwas","Operation Command here.␍We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey."
74,8,3,0,-1,0,0,0,"Use a scent trap to ambush crown pelicans","Operation Command here.␍We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey."
75,4,8,0,-1,0,0,0,"Use a scent trap to ambush crown tuco tucos","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
76,4,8,0,-1,0,0,0,"Use a scent trap to ambush neochus","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
77,4,6,0,-1,0,0,0,"Use a scent trap to ambush cutters","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
78,4,8,0,-1,0,0,0,"Use a scent trap to ambush sun sordes","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
79,4,8,0,-1,0,0,0,"Use a scent trap to ambush pack paissas","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
80,4,8,0,-1,0,0,0,"Use a scent trap to ambush jewel flies","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
81,4,8,0,-1,0,0,0,"Use a scent trap to ambush ageless sankchinnis","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
82,4,6,0,-1,0,0,0,"Use a scent trap to ambush ant hawks","Operation Command here.␍We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
83,4,5,0,-1,0,0,0,"Use a scent trap to ambush killer ants","Operation Command here.␍We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
84,4,5,0,-1,0,0,0,"Use a scent trap to ambush speckled hakulaqs","Operation Command here.␍We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
85,4,5,0,-1,0,0,0,"Use a scent trap to ambush welkinixes","Operation Command here.␍We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
86,4,5,0,-1,0,0,0,"Use a scent trap to ambush triceratops","Operation Command here.␍We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
87,4,2,0,-1,0,0,0,"Use a scent trap to ambush baby brachiosaurs","Operation Command here.␍We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
88,4,5,0,-1,0,0,0,"Use a scent trap to ambush lunantishees","Operation Command here.␍We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
89,4,5,0,-1,0,0,0,"Use a scent trap to ambush zeuglodons","Operation Command here.␍We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
90,7,1,0,-1,0,0,0,"Slay an easterly sanuwa","Operation Command here.␍The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
91,7,1,0,-1,0,0,0,"Slay the celphie","Operation Command here.␍The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
92,8,3,0,-1,0,0,0,"Use a scent trap to ambush diplocauluses","Operation Command here.␍We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey."
93,7,1,0,-1,0,0,0,"Slay an ageless melia","Operation Command here.␍The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
94,7,1,0,-1,0,0,0,"Slay a pteranodon","Operation Command here.␍The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
95,4,6,0,-1,0,0,0,"Use a scent trap to ambush Diadem marids","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
96,4,6,0,-1,0,0,0,"Use a scent trap to ambush coelophysis","Operation Command here.␍We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
97,4,6,0,-1,0,0,0,"Use a scent trap to ambush coelophysis","Operation Command here.␍We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
98,4,6,0,-1,0,0,0,"Use a scent trap to ambush ageless diremites","Operation Command here.␍We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
99,4,6,0,-1,0,0,0,"Use a scent trap to ambush ant hawks","Operation Command here.␍We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
100,0,0,0,-1,0,0,0,"","","",""
key,0,1,2,3,4,5,6,7,8,9,10
#,Type,,Range,,EObj,,,Objective,,,
int32,SkyIsland2MissionType,byte,SkyIsland2RangeType,sbyte,EObjName,uint32,uint32,str,str,str,str
0,0,0,0,-1,0,0,0,"","","",""
10,6,0,0,-1,0,0,0,"","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","House Haillenarte has a vested interest in the bounty these isles have to offer. As such, your task this day is to assess the region's natural resources.","Go forth and gather what you may! Provide us with a thorough evaluation, and your diligence shall be duly rewarded. "
11,6,0,0,-1,0,0,0,"","Operation Command here.
We have received your preliminary report.","The initial results are certainly promising! Pray continue your survey and inform us of your progress.",""
12,6,0,0,-1,0,0,0,"","Operation Command here.
We have received your interim report.","Fascinating, but inconclusive. One last round of samples should allow for a more definitive assessment!",""
13,9,0,0,-1,2007594,0,8,"Gather over-aspected fire crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
14,9,0,0,-1,2007597,0,8,"Gather over-aspected water crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
15,9,0,0,-1,2007595,0,8,"Gather over-aspected earth crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
16,9,0,0,-1,2007596,0,8,"Gather over-aspected ice crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
17,9,0,0,-1,2007598,0,8,"Gather over-aspected wind crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
18,9,0,0,-1,2007593,0,8,"Gather over-aspected lightning crystals","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
19,9,0,0,-1,2007594,1,10,"Gather over-aspected fire crystals","Operation Command here.
We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
20,9,0,0,-1,2007597,1,10,"Gather over-aspected water crystals","Operation Command here.
We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
21,9,0,0,-1,2007595,1,10,"Gather over-aspected earth crystals","Operation Command here.
We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
22,9,0,0,-1,2007596,1,10,"Gather over-aspected ice crystals","Operation Command here.
We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
23,9,0,0,-1,2007598,1,10,"Gather over-aspected wind crystals","Operation Command here.
We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
24,9,0,0,-1,2007593,1,10,"Gather over-aspected lightning crystals","Operation Command here.
We have received your preliminary report.","More crystals are needed. Pray continue on to the next designated area.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
25,2,0,0,-1,0,0,0,"Deliver gathered goods to the pilot at the <Emphasis>Bounty</Emphasis>","Operation Command here.
We have received your interim report.","Gather your last haul of goods and deliver what you have to the <Emphasis>Bounty</Emphasis>.","I promise you House Haillenarte will not be miserly with its gratitude!"
26,4,0,5,-1,0,0,0,"Use a scent trap to ambush silvershells, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
27,4,0,5,-1,0,0,0,"Use a scent trap to ambush welkinixes, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
28,4,0,5,-1,0,0,0,"Use a scent trap to ambush jewel wasps, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
29,4,0,5,-1,0,0,0,"Use a scent trap to ambush rainbow gastornis, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
30,4,0,5,-1,0,0,0,"Use a scent trap to ambush lunantishees, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
31,4,0,5,-1,0,0,0,"Use a scent trap to ambush ant hawks, and obtain cloud dweller organs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
32,4,0,3,-1,0,0,0,"Use a scent trap to ambush diplocauluses, and obtain cloud dweller bones","Operation Command here.
We have received your preliminary report.","A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
33,4,0,3,-1,0,0,0,"Use a scent trap to ambush proceratosauruses, and obtain cloud dweller bones","Operation Command here.
We have received your preliminary report.","A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
34,4,0,3,-1,0,0,0,"Use a scent trap to ambush coelophysis, and obtain cloud dweller bones","Operation Command here.
We have received your preliminary report.","A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
35,4,0,3,-1,0,0,0,"Use a scent trap to ambush zeuglodons, and obtain cloud dweller bones","Operation Command here.
We have received your preliminary report.","A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
36,2,0,0,-1,0,0,0,"Deliver gathered goods to the pilot at the <Emphasis>Bounty</Emphasis>","Operation Command here.
We have received your interim report.","Gather your last haul of goods and deliver what you have to the <Emphasis>Bounty</Emphasis>.","I promise you House Haillenarte will not be miserly with its gratitude!"
37,1,8,0,-1,0,0,0,"Slay silvershells","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
38,1,5,0,-1,0,0,0,"Slay speckled hakulaqs","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
39,1,6,0,-1,0,0,0,"Slay cloud crawlers","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
40,1,6,0,-1,0,0,0,"Slay sabertooth tigers","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
41,1,8,0,-1,0,0,0,"Slay ageless sankchinnis","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
42,1,8,0,-1,0,0,0,"Slay sun sordes","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
43,1,6,0,-1,0,0,0,"Slay ant hawks","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.",""
44,7,8,0,-1,0,0,0,"Slay yolk mice","The rodents have shown their whiskers.","Make haste to where the yolk mice are swarming, and eradicate them!",""
45,7,8,0,-1,0,0,0,"Slay yolk mice","The rodents have shown their whiskers.","Make haste to where the yolk mice are swarming, and eradicate them!",""
46,7,8,0,-1,0,0,0,"Slay yolk mice","The rodents have shown their whiskers.","Make haste to where the yolk mice are swarming, and eradicate them!",""
47,5,0,0,-1,2007782,15,2992,"Carry the dinosaur egg to the collection point","With the mice slain, it is time to search for the real prize: the egg of a dinosaur.","Once you have secured the egg, carry it as swiftly as possible to the designated collection point.",""
48,1,0,5,-1,0,0,0,"Slay cloudtraps and obtain cloudblossom pollen","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","House Haillenarte is on the lookout for unique-smelling substances─your first task will be to harvest pollen from the region's cloudtraps.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
49,1,0,3,-1,0,0,0,"Slay flood worms and obtain worm livers","Operation Command here.
We have received your preliminary report.","Next on the list of strangely scented materials is the liver of a flood worm. Lovely.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
50,2,0,0,-1,0,0,0,"Deliver gathered goods to the pilot at the <Emphasis>Bounty</Emphasis>","Operation Command here.
We have received your interim report.","Gather your last haul of goods and deliver what you have to the <Emphasis>Bounty</Emphasis>.","I promise you House Haillenarte will not be miserly with its gratitude!"
51,3,0,0,-1,1,0,0,"Accept the enfeebling elixir from the pilot at the <Emphasis>Bounty</Emphasis>","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","Your task this day will be to field test a new reagent developed to enfeeble the fierce beasts of the Diadem.","First things first! Make your way to the <Emphasis>Bounty</Emphasis> and collect the elixir we have prepared."
52,1,10,0,0,0,0,0,"Slay silvershells weakened by the enfeebling elixir","Your task now is to test the enfeebling elixir in combat against silvershells.","The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh?","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
53,1,8,0,0,0,0,0,"Slay cloud crawlers weakened by the enfeebling elixir","Your task now is to test the enfeebling elixir in combat against cloud crawlers.","The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh?","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
54,1,8,0,0,0,0,0,"Slay sabertooth tigers weakened by the enfeebling elixir","Your task now is to test the enfeebling elixir in combat against sabertooth tigers.","The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh?","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
55,1,10,0,0,0,0,0,"Slay ageless sankchinnis weakened by the enfeebling elixir","Your task now is to test the enfeebling elixir in combat against ageless sankchinnis.","The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh?","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
56,1,10,0,0,0,0,0,"Slay sun sordes weakened by the enfeebling elixir","Your task now is to test the enfeebling elixir in combat against sun sordes.","The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh?","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
57,1,4,0,0,0,0,0,"Slay Diadem endymions weakened by the enfeebling elixir","Operation Command here.
We have received your interim report.","Your next target will be the Diadem endymions. The same rules apply: your efforts will be for naught should you fail to apply the elixir!","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
58,1,6,0,0,0,0,0,"Slay speckled hakulaqs weakened by the enfeebling elixir","Operation Command here.
We have received your interim report.","Your next target will be the speckled hakulaqs. The same rules apply: your efforts will be for naught should you fail to apply the elixir!","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
59,1,4,0,0,0,0,0,"Slay crown pelicans weakened by the enfeebling elixir","Operation Command here.
We have received your interim report.","Your next target will be the crown pelicans. The same rules apply: your efforts will be for naught should you fail to apply the elixir!","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
60,1,4,0,0,0,0,0,"Slay diplocauluses weakened by the enfeebling elixir","Operation Command here.
We have received your interim report.","Your next target will be the diplocauluses. The same rules apply: your efforts will be for naught should you fail to apply the elixir!","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
61,4,8,0,-1,0,0,0,"Use a scent trap to ambush hornflies","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
62,4,8,0,-1,0,0,0,"Use a scent trap to ambush gigantopithecus","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
63,4,6,0,-1,0,0,0,"Use a scent trap to ambush sabertooth tigers","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
64,4,6,0,-1,0,0,0,"Use a scent trap to ambush cloud lions","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
65,4,5,0,-1,0,0,0,"Use a scent trap to ambush bejeweled unicorns","Operation Command here.
We have received your preliminary report.","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
66,4,6,0,-1,0,0,0,"Use a scent trap to ambush Diadem marids","Operation Command here.
We have received your preliminary report.","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
67,7,1,0,-1,0,0,0,"Slay crown torama","Operation Command here.
The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
68,7,1,0,-1,0,0,0,"Slay the kerkes","Operation Command here.
The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
69,7,1,0,-1,0,0,0,"Slay bejeweled pegasi","Operation Command here.
The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
70,7,1,0,-1,0,0,0,"Slay billowing bilokos","Operation Command here.
The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
71,8,3,0,-1,0,0,0,"Use a scent trap to ambush Diadem endymions","Operation Command here.
We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey."
72,8,3,0,-1,0,0,0,"Use a scent trap to ambush proceratosauruses","Operation Command here.
We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey."
73,8,3,0,-1,0,0,0,"Use a scent trap to ambush westerly sanuwas","Operation Command here.
We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey."
74,8,3,0,-1,0,0,0,"Use a scent trap to ambush crown pelicans","Operation Command here.
We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey."
75,4,8,0,-1,0,0,0,"Use a scent trap to ambush crown tuco tucos","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
76,4,8,0,-1,0,0,0,"Use a scent trap to ambush neochus","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
77,4,6,0,-1,0,0,0,"Use a scent trap to ambush cutters","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
78,4,8,0,-1,0,0,0,"Use a scent trap to ambush sun sordes","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
79,4,8,0,-1,0,0,0,"Use a scent trap to ambush pack paissas","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
80,4,8,0,-1,0,0,0,"Use a scent trap to ambush jewel flies","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
81,4,8,0,-1,0,0,0,"Use a scent trap to ambush ageless sankchinnis","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
82,4,6,0,-1,0,0,0,"Use a scent trap to ambush ant hawks","Operation Command here.
We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
83,4,5,0,-1,0,0,0,"Use a scent trap to ambush killer ants","Operation Command here.
We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
84,4,5,0,-1,0,0,0,"Use a scent trap to ambush speckled hakulaqs","Operation Command here.
We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
85,4,5,0,-1,0,0,0,"Use a scent trap to ambush welkinixes","Operation Command here.
We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
86,4,5,0,-1,0,0,0,"Use a scent trap to ambush triceratops","Operation Command here.
We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
87,4,2,0,-1,0,0,0,"Use a scent trap to ambush baby brachiosaurs","Operation Command here.
We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
88,4,5,0,-1,0,0,0,"Use a scent trap to ambush lunantishees","Operation Command here.
We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
89,4,5,0,-1,0,0,0,"Use a scent trap to ambush zeuglodons","Operation Command here.
We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
90,7,1,0,-1,0,0,0,"Slay an easterly sanuwa","Operation Command here.
The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
91,7,1,0,-1,0,0,0,"Slay the celphie","Operation Command here.
The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
92,8,3,0,-1,0,0,0,"Use a scent trap to ambush diplocauluses","Operation Command here.
We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey."
93,7,1,0,-1,0,0,0,"Slay an ageless melia","Operation Command here.
The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
94,7,1,0,-1,0,0,0,"Slay a pteranodon","Operation Command here.
The scent of blood has attracted a greater predator.","Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.",""
95,4,6,0,-1,0,0,0,"Use a scent trap to ambush Diadem marids","This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem!","These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
96,4,6,0,-1,0,0,0,"Use a scent trap to ambush coelophysis","Operation Command here.
We have received your preliminary report.","Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
97,4,6,0,-1,0,0,0,"Use a scent trap to ambush coelophysis","Operation Command here.
We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
98,4,6,0,-1,0,0,0,"Use a scent trap to ambush ageless diremites","Operation Command here.
We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
99,4,6,0,-1,0,0,0,"Use a scent trap to ambush ant hawks","Operation Command here.
We have received your interim report.","Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap.","This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers."
100,0,0,0,-1,0,0,0,"","","",""
1 key 0 1 2 3 4 5 6 7 8 9 10
2 # Type Range EObj Objective
3 int32 SkyIsland2MissionType byte SkyIsland2RangeType sbyte EObjName uint32 uint32 str str str str
4 0 0 0 0 -1 0 0 0
5 10 6 0 0 -1 0 0 0 This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! House Haillenarte has a vested interest in the bounty these isles have to offer. As such, your task this day is to assess the region's natural resources. Go forth and gather what you may! Provide us with a thorough evaluation, and your diligence shall be duly rewarded.
6 11 6 0 0 -1 0 0 0 Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. The initial results are certainly promising! Pray continue your survey and inform us of your progress.
7 12 6 0 0 -1 0 0 0 Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Fascinating, but inconclusive. One last round of samples should allow for a more definitive assessment!
8 13 9 0 0 -1 2007594 0 8 Gather over-aspected fire crystals This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
9 14 9 0 0 -1 2007597 0 8 Gather over-aspected water crystals This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
10 15 9 0 0 -1 2007595 0 8 Gather over-aspected earth crystals This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
11 16 9 0 0 -1 2007596 0 8 Gather over-aspected ice crystals This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
12 17 9 0 0 -1 2007598 0 8 Gather over-aspected wind crystals This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
13 18 9 0 0 -1 2007593 0 8 Gather over-aspected lightning crystals This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day is to gather crystals that exhibit excessive elemental properties. Proceed to the delineated area, and secure the shards we seek. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
14 19 9 0 0 -1 2007594 1 10 Gather over-aspected fire crystals Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. More crystals are needed. Pray continue on to the next designated area. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
15 20 9 0 0 -1 2007597 1 10 Gather over-aspected water crystals Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. More crystals are needed. Pray continue on to the next designated area. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
16 21 9 0 0 -1 2007595 1 10 Gather over-aspected earth crystals Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. More crystals are needed. Pray continue on to the next designated area. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
17 22 9 0 0 -1 2007596 1 10 Gather over-aspected ice crystals Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. More crystals are needed. Pray continue on to the next designated area. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
18 23 9 0 0 -1 2007598 1 10 Gather over-aspected wind crystals Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. More crystals are needed. Pray continue on to the next designated area. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
19 24 9 0 0 -1 2007593 1 10 Gather over-aspected lightning crystals Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. More crystals are needed. Pray continue on to the next designated area. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
20 25 2 0 0 -1 0 0 0 Deliver gathered goods to the pilot at the <Emphasis>Bounty</Emphasis> Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Gather your last haul of goods and deliver what you have to the <Emphasis>Bounty</Emphasis>. I promise you House Haillenarte will not be miserly with its gratitude!
21 26 4 0 5 -1 0 0 0 Use a scent trap to ambush silvershells, and obtain cloud dweller organs This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
22 27 4 0 5 -1 0 0 0 Use a scent trap to ambush welkinixes, and obtain cloud dweller organs This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
23 28 4 0 5 -1 0 0 0 Use a scent trap to ambush jewel wasps, and obtain cloud dweller organs This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
24 29 4 0 5 -1 0 0 0 Use a scent trap to ambush rainbow gastornis, and obtain cloud dweller organs This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
25 30 4 0 5 -1 0 0 0 Use a scent trap to ambush lunantishees, and obtain cloud dweller organs This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
26 31 4 0 5 -1 0 0 0 Use a scent trap to ambush ant hawks, and obtain cloud dweller organs This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure specimens for our House Haillenarte naturalists. Set a trap to lure the creatures in question, then slay them as cleanly as possible. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
27 32 4 0 3 -1 0 0 0 Use a scent trap to ambush diplocauluses, and obtain cloud dweller bones Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
28 33 4 0 3 -1 0 0 0 Use a scent trap to ambush proceratosauruses, and obtain cloud dweller bones Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
29 34 4 0 3 -1 0 0 0 Use a scent trap to ambush coelophysis, and obtain cloud dweller bones Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
30 35 4 0 3 -1 0 0 0 Use a scent trap to ambush zeuglodons, and obtain cloud dweller bones Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. A new target has been chosen. As before, you are to lure the creatures to your location and effect a clean kill. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
31 36 2 0 0 -1 0 0 0 Deliver gathered goods to the pilot at the <Emphasis>Bounty</Emphasis> Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Gather your last haul of goods and deliver what you have to the <Emphasis>Bounty</Emphasis>. I promise you House Haillenarte will not be miserly with its gratitude!
32 37 1 8 0 -1 0 0 0 Slay silvershells This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.
33 38 1 5 0 -1 0 0 0 Slay speckled hakulaqs This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.
34 39 1 6 0 -1 0 0 0 Slay cloud crawlers This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.
35 40 1 6 0 -1 0 0 0 Slay sabertooth tigers This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.
36 41 1 8 0 -1 0 0 0 Slay ageless sankchinnis This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.
37 42 1 8 0 -1 0 0 0 Slay sun sordes This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.
38 43 1 6 0 -1 0 0 0 Slay ant hawks This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to secure an egg for our House Haillenarte naturalists. Reconnoiter the area whilst keeping a lookout for rodents with a taste for unhatched offspring.
39 44 7 8 0 -1 0 0 0 Slay yolk mice The rodents have shown their whiskers. Make haste to where the yolk mice are swarming, and eradicate them!
40 45 7 8 0 -1 0 0 0 Slay yolk mice The rodents have shown their whiskers. Make haste to where the yolk mice are swarming, and eradicate them!
41 46 7 8 0 -1 0 0 0 Slay yolk mice The rodents have shown their whiskers. Make haste to where the yolk mice are swarming, and eradicate them!
42 47 5 0 0 -1 2007782 15 2992 Carry the dinosaur egg to the collection point With the mice slain, it is time to search for the real prize: the egg of a dinosaur. Once you have secured the egg, carry it as swiftly as possible to the designated collection point.
43 48 1 0 5 -1 0 0 0 Slay cloudtraps and obtain cloudblossom pollen This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! House Haillenarte is on the lookout for unique-smelling substances─your first task will be to harvest pollen from the region's cloudtraps. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
44 49 1 0 3 -1 0 0 0 Slay flood worms and obtain worm livers Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. Next on the list of strangely scented materials is the liver of a flood worm. Lovely. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
45 50 2 0 0 -1 0 0 0 Deliver gathered goods to the pilot at the <Emphasis>Bounty</Emphasis> Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Gather your last haul of goods and deliver what you have to the <Emphasis>Bounty</Emphasis>. I promise you House Haillenarte will not be miserly with its gratitude!
46 51 3 0 0 -1 1 0 0 Accept the enfeebling elixir from the pilot at the <Emphasis>Bounty</Emphasis> This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! Your task this day will be to field test a new reagent developed to enfeeble the fierce beasts of the Diadem. First things first! Make your way to the <Emphasis>Bounty</Emphasis> and collect the elixir we have prepared.
47 52 1 10 0 0 0 0 0 Slay silvershells weakened by the enfeebling elixir Your task now is to test the enfeebling elixir in combat against silvershells. The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh? This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
48 53 1 8 0 0 0 0 0 Slay cloud crawlers weakened by the enfeebling elixir Your task now is to test the enfeebling elixir in combat against cloud crawlers. The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh? This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
49 54 1 8 0 0 0 0 0 Slay sabertooth tigers weakened by the enfeebling elixir Your task now is to test the enfeebling elixir in combat against sabertooth tigers. The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh? This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
50 55 1 10 0 0 0 0 0 Slay ageless sankchinnis weakened by the enfeebling elixir Your task now is to test the enfeebling elixir in combat against ageless sankchinnis. The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh? This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
51 56 1 10 0 0 0 0 0 Slay sun sordes weakened by the enfeebling elixir Your task now is to test the enfeebling elixir in combat against sun sordes. The exact timing is left to your discretion, but do be sure to use the elixir before the creatures are dead, eh? This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
52 57 1 4 0 0 0 0 0 Slay Diadem endymions weakened by the enfeebling elixir Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Your next target will be the Diadem endymions. The same rules apply: your efforts will be for naught should you fail to apply the elixir! This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
53 58 1 6 0 0 0 0 0 Slay speckled hakulaqs weakened by the enfeebling elixir Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Your next target will be the speckled hakulaqs. The same rules apply: your efforts will be for naught should you fail to apply the elixir! This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
54 59 1 4 0 0 0 0 0 Slay crown pelicans weakened by the enfeebling elixir Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Your next target will be the crown pelicans. The same rules apply: your efforts will be for naught should you fail to apply the elixir! This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
55 60 1 4 0 0 0 0 0 Slay diplocauluses weakened by the enfeebling elixir Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Your next target will be the diplocauluses. The same rules apply: your efforts will be for naught should you fail to apply the elixir! This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
56 61 4 8 0 -1 0 0 0 Use a scent trap to ambush hornflies This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
57 62 4 8 0 -1 0 0 0 Use a scent trap to ambush gigantopithecus This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
58 63 4 6 0 -1 0 0 0 Use a scent trap to ambush sabertooth tigers This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
59 64 4 6 0 -1 0 0 0 Use a scent trap to ambush cloud lions This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
60 65 4 5 0 -1 0 0 0 Use a scent trap to ambush bejeweled unicorns Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
61 66 4 6 0 -1 0 0 0 Use a scent trap to ambush Diadem marids Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
62 67 7 1 0 -1 0 0 0 Slay crown torama Operation Command here. The scent of blood has attracted a greater predator. Operation Command here. The scent of blood has attracted a greater predator. Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.
63 68 7 1 0 -1 0 0 0 Slay the kerkes Operation Command here. The scent of blood has attracted a greater predator. Operation Command here. The scent of blood has attracted a greater predator. Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.
64 69 7 1 0 -1 0 0 0 Slay bejeweled pegasi Operation Command here. The scent of blood has attracted a greater predator. Operation Command here. The scent of blood has attracted a greater predator. Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.
65 70 7 1 0 -1 0 0 0 Slay billowing bilokos Operation Command here. The scent of blood has attracted a greater predator. Operation Command here. The scent of blood has attracted a greater predator. Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.
66 71 8 3 0 -1 0 0 0 Use a scent trap to ambush Diadem endymions Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap. But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey.
67 72 8 3 0 -1 0 0 0 Use a scent trap to ambush proceratosauruses Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap. But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey.
68 73 8 3 0 -1 0 0 0 Use a scent trap to ambush westerly sanuwas Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap. But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey.
69 74 8 3 0 -1 0 0 0 Use a scent trap to ambush crown pelicans Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap. But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey.
70 75 4 8 0 -1 0 0 0 Use a scent trap to ambush crown tuco tucos This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
71 76 4 8 0 -1 0 0 0 Use a scent trap to ambush neochus This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
72 77 4 6 0 -1 0 0 0 Use a scent trap to ambush cutters This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
73 78 4 8 0 -1 0 0 0 Use a scent trap to ambush sun sordes This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
74 79 4 8 0 -1 0 0 0 Use a scent trap to ambush pack paissas This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
75 80 4 8 0 -1 0 0 0 Use a scent trap to ambush jewel flies This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
76 81 4 8 0 -1 0 0 0 Use a scent trap to ambush ageless sankchinnis This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
77 82 4 6 0 -1 0 0 0 Use a scent trap to ambush ant hawks Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
78 83 4 5 0 -1 0 0 0 Use a scent trap to ambush killer ants Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
79 84 4 5 0 -1 0 0 0 Use a scent trap to ambush speckled hakulaqs Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
80 85 4 5 0 -1 0 0 0 Use a scent trap to ambush welkinixes Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
81 86 4 5 0 -1 0 0 0 Use a scent trap to ambush triceratops Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
82 87 4 2 0 -1 0 0 0 Use a scent trap to ambush baby brachiosaurs Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
83 88 4 5 0 -1 0 0 0 Use a scent trap to ambush lunantishees Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
84 89 4 5 0 -1 0 0 0 Use a scent trap to ambush zeuglodons Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
85 90 7 1 0 -1 0 0 0 Slay an easterly sanuwa Operation Command here. The scent of blood has attracted a greater predator. Operation Command here. The scent of blood has attracted a greater predator. Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.
86 91 7 1 0 -1 0 0 0 Slay the celphie Operation Command here. The scent of blood has attracted a greater predator. Operation Command here. The scent of blood has attracted a greater predator. Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.
87 92 8 3 0 -1 0 0 0 Use a scent trap to ambush diplocauluses Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap. But be warned: you face a formidable foe. We suggest you put aside exploration, and focus on downing your prey.
88 93 7 1 0 -1 0 0 0 Slay an ageless melia Operation Command here. The scent of blood has attracted a greater predator. Operation Command here. The scent of blood has attracted a greater predator. Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.
89 94 7 1 0 -1 0 0 0 Slay a pteranodon Operation Command here. The scent of blood has attracted a greater predator. Operation Command here. The scent of blood has attracted a greater predator. Allowing such creatures to roam unchallenged will endanger future explorations. Abandon your current target and dispose of this menace.
90 95 4 6 0 -1 0 0 0 Use a scent trap to ambush Diadem marids This is Operation Command─we see your ship has arrived safely. Welcome to the Diadem! These isles crawl with deadly denizens, and it will be your task to thin their numbers. Head to the hunting ground we've indicated, then lure your targets into an ambush. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
91 96 4 6 0 -1 0 0 0 Use a scent trap to ambush coelophysis Operation Command here. We have received your preliminary report. Operation Command here. We have received your preliminary report. Pray continue with your efforts to lure in and cull the dangerous creatures of the Diadem. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
92 97 4 6 0 -1 0 0 0 Use a scent trap to ambush coelophysis Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
93 98 4 6 0 -1 0 0 0 Use a scent trap to ambush ageless diremites Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
94 99 4 6 0 -1 0 0 0 Use a scent trap to ambush ant hawks Operation Command here. We have received your interim report. Operation Command here. We have received your interim report. Slay the next target and your duty is done─move on to the next hunting ground and prepare your trap. This operation's degree of success will also be gauged by the extent of your explorations. Have at it, adventurers.
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@@ -1,28 +1,59 @@
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103
#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
int32,uint32,byte,byte,byte,byte,byte,uint16,byte,byte,str,str,str,str,bit&01,uint32,uint32,uint32,uint32,uint32,uint32,uint32,uint32,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,byte,byte,byte,byte,byte,byte,byte,byte,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,byte,byte,byte,byte,byte,byte,byte,byte,uint32,uint32,uint32,uint32,uint32,uint32,uint32,uint32,uint16,uint16,uint16,uint16,byte,byte,byte,byte,uint32,uint32,uint32,uint32,str,str,str,str,str,str,str,str,str,str,str,str,byte,byte
1,0,0,0,0,0,0,0,0,0,"","","","",False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","","","","","","","","","",0,0
2,0,0,0,0,0,0,0,0,0,"","","","",False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","","","","","","","","","",0,0
3,0,0,0,0,0,0,0,0,0,"","","","",False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","","","","","","","","","",0,0
4,6913467,0,8,5,20,20,8300,0,20,"ev_snipe_clic0f","","","",False,6913443,0,0,0,0,0,0,0,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1200,0,0,0,0,0,0,0,2200,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,6913444,6913445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Size Up the Dhalmel!","Creation of the perfect stuffed dhalmel␍begins with observation of a live␍specimen. Inspect the beast thoroughly.","","Look over every ilm of the dhalmel","","","","","","","","Observe",15,15
5,6958636,0,20,14,35,35,900,2,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6958463,6958464,6958465,6958466,0,0,0,0,20,20,20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20000,20000,20000,20000,20000,20000,20000,20000,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hit All the Targets!","Determine the blowgun's effectiveness␍by hitting all the targets.","","Hit the specified targets","","","","","","","","Blow",35,26
6,6969729,0,30,17,20,20,13200,0,20,"ev_snipe_clic0f","","","",False,6969739,0,0,0,0,0,0,0,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1500,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Search the Shore!","Reports state someone has collapsed␍on shore. Search the area and confirm␍the account.","","Find the collapsed individual","","","","","","","","Confirm",15,15
7,6971567,0,25,3,95,95,2600,2,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6971552,0,0,0,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20000,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Paralyze the Foper!","Locate the foper and use␍your blowgun to paralyze it.","","Hit the foper with the dart","","","","","","","","Blow",35,26
8,6977220,0,5,9,14,16,7600,2,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6977195,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5600,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Silence the Imperial Patrol!","Locate the patrolling imperial␍guard and use your blowgun␍to put him to sleep.","","Hit the imperial with the dart","","","","","","","","Blow",35,26
9,6977227,0,15,2,11,24,7600,2,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6977196,7010933,7010934,7010935,7010936,0,0,0,23,23,24,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5000,5000,6600,5000,6000,20000,20000,20000,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Silence the Imperial Patrol!","Locate the patrolling imperial␍guards and use your blowgun␍to put them to sleep.","","Hit the imperials with the darts","","","","","","","","Blow",35,26
10,6977228,0,3,4,8,5,6700,2,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6977197,6977198,0,0,0,0,0,0,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3100,2100,20000,20000,20000,20000,20000,20000,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Silence the Imperial Patrol!","Use your blowgun to put␍the imperial guards patrolling␍Castrum Fluminis to sleep.","","Hit the imperials with the darts","","","","","","","","Blow",35,26
11,7021040,0,8,7,15,23,9500,0,20,"ev_snipe_clic0f","","","",False,6949952,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3600,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Follow the Traitor!","Find the soldier accused of␍treason and observe his actions.","","Observe the soldier","","","","","","","","Observe",15,15
12,7021041,0,8,11,19,30,7700,0,20,"ev_snipe_clic0f","","","",False,6949953,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2200,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Follow the Traitor!","Find the soldier accused of␍treason and observe his actions.","","Observe the soldier","","","","","","","","Observe",15,15
13,7021042,0,20,30,62,39,3020,0,20,"ev_snipe_clic0f","","","",False,6949954,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2200,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,6949955,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Follow the Traitor!","Find the soldier accused of␍treason and observe his actions.","","Observe the soldier","","","","","","","","Observe",15,15
14,7021043,0,4,4,15,7,5800,1,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6875122,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2000,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Put the Sheep to Sleep!","Find the sheep that strayed from␍the flock and use your blowgun␍to put it to sleep.","","Hit the sheep with the darts","","","","","","","","Blow",35,26
15,7022105,0,4,5,13,3,7700,0,20,"ev_snipe_clic0f","","","",False,7022106,7022108,7022109,7022110,7022111,7022112,7022113,0,29,29,29,29,30,30,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2000,2000,2000,2000,20000,20000,20000,20000,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Peer through the Looking Glass!","Journey through the looking glass␍to uncover what Master Gegeruju␍was spying with his little eye.","Do not let your eyes wander!","Discover the object of Gegeruju's attention","","","","","","","","Observe",15,15
16,7083179,0,15,15,15,15,9000,2,20,"ev_snipe1cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,7083176,0,0,0,0,0,0,0,31,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10000,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Launch Bubbles at the Ray!","Single striped ray seeks meaningful␍relationship with female in heat. Enjoys␍stinging Lalafells and launching bubbles.","","Launch bubbles at the eligible female ray","","","","","","","","Launch",15,15
17,7089186,0,4,2,8,13,2800,0,20,"ev_snipe_clic0f","","","",False,7108347,0,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1500,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,7089197,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Learn More about the Yabby!","Observe the yabby to␍determine its vulnerabilities.","","Discover the yabby's weak point","","","","","","","","Observe",20,14
18,7089199,0,5,1,7,9,2900,0,20,"ev_snipe_clic0f","","","",False,7109884,0,0,0,0,0,0,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1500,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,7089198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Learn More about the Phoebad!","Observe the phoebad to␍determine its vulnerabilities.","","Discover the phoebad's weak point","","","","","","","","Observe",20,14
19,7107673,0,6,8,4,30,7000,0,20,"ev_snipe_clic0f","","","",False,7107674,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2500,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Watch the Namazu!","One of the Namazu is acting odd.␍Keep a close eye on his movements.","","Observe the Namazu's actions","","","","","","","","Observe",35,26
20,7107679,0,6,8,10,3,8200,0,20,"ev_snipe_clic0f","","","",False,7107680,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2500,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Watch the Namazu!","One of the Namazu is acting odd.␍Keep a close eye on his movements.","","Observe the Namazu's actions","","","","","","","","Observe",35,26
21,0,0,0,0,0,0,0,0,0,"","","","",False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","","","","","","","","","",0,0
22,7241979,0,17,7,24,22,300,2,20,"ev_snipe2cf","ev_snipe2_hit0f","ev_snipe2_hit0f","ev_snipe2_mis0f",True,7238920,7238921,7238923,7247105,0,0,0,0,35,35,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20000,20000,20000,20000,20000,20000,20000,20000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Eliminate the dharas!","Unruly dharas are threatening the␍Resistance encampment. Strike down␍the spirits before they reach the ore.","Do not allow them to reach the ore!","Fire upon the crazed dharas","","","","","","","","Fire",35,35
23,7352833,0,3,29,18,118,3200,0,20,"ev_snipe_clic0f","","","",False,7359005,0,0,0,0,0,0,0,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6000,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Find Ba'Gamnan!","The Bangaa captain is somewhere␍on the island. Find him before it is␍too late.","","Find Ba'Gamnan","","","","","","","","Confirm",24,20
24,7400603,0,16,5,15,15,900,1,7,"ev_snipe3cf","ev_snipe_hit0f","ev_snipe_hit0f","ev_snipe_hit0f",False,7400606,7400611,7516452,0,0,0,0,0,38,39,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20000,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hit the Target!","Demonstrate your skill with a bow␍by hitting the target held by Gyoshin.","Do not hit Gyoshin!","Hit the Namazu target","","","","","","","","Shoot",35,35
25,7453945,1,18,5,25,25,500,1,7,"ev_snipe3cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,7453963,7453964,7453965,7453966,0,0,0,0,40,40,40,40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6000,6000,6000,6000,20000,20000,20000,20000,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hit the Targets!","Demonstrate your skill with a bow␍by hitting all the targets.","","Hit the Namazu targets","","","","","","","","Shoot",35,35
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103
#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
int32,uint32,byte,byte,byte,byte,byte,uint16,byte,byte,str,str,str,str,bit&01,uint32,uint32,uint32,uint32,uint32,uint32,uint32,uint32,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,byte,byte,byte,byte,byte,byte,byte,byte,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,byte,byte,byte,byte,byte,byte,byte,byte,uint32,uint32,uint32,uint32,uint32,uint32,uint32,uint32,uint16,uint16,uint16,uint16,byte,byte,byte,byte,uint32,uint32,uint32,uint32,str,str,str,str,str,str,str,str,str,str,str,str,byte,byte
1,0,0,0,0,0,0,0,0,0,"","","","",False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","","","","","","","","","",0,0
2,0,0,0,0,0,0,0,0,0,"","","","",False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","","","","","","","","","",0,0
3,0,0,0,0,0,0,0,0,0,"","","","",False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","","","","","","","","","",0,0
4,6913467,0,8,5,20,20,8300,0,20,"ev_snipe_clic0f","","","",False,6913443,0,0,0,0,0,0,0,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1200,0,0,0,0,0,0,0,2200,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,6913444,6913445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Size Up the Dhalmel!","Creation of the perfect stuffed dhalmel
begins with observation of a live
specimen. Inspect the beast thoroughly.","","Look over every ilm of the dhalmel","","","","","","","","Observe",15,15
5,6958636,0,20,14,35,35,900,2,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6958463,6958464,6958465,6958466,0,0,0,0,20,20,20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20000,20000,20000,20000,20000,20000,20000,20000,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hit All the Targets!","Determine the blowgun's effectiveness
by hitting all the targets.","","Hit the specified targets","","","","","","","","Blow",35,26
6,6969729,0,30,17,20,20,13200,0,20,"ev_snipe_clic0f","","","",False,6969739,0,0,0,0,0,0,0,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1500,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Search the Shore!","Reports state someone has collapsed
on shore. Search the area and confirm
the account.","","Find the collapsed individual","","","","","","","","Confirm",15,15
7,6971567,0,25,3,95,95,2600,2,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6971552,0,0,0,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20000,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Paralyze the Foper!","Locate the foper and use
your blowgun to paralyze it.","","Hit the foper with the dart","","","","","","","","Blow",35,26
8,6977220,0,5,9,14,16,7600,2,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6977195,0,0,0,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5600,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Silence the Imperial Patrol!","Locate the patrolling imperial
guard and use your blowgun
to put him to sleep.","","Hit the imperial with the dart","","","","","","","","Blow",35,26
9,6977227,0,15,2,11,24,7600,2,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6977196,7010933,7010934,7010935,7010936,0,0,0,23,23,24,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5000,5000,6600,5000,6000,20000,20000,20000,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Silence the Imperial Patrol!","Locate the patrolling imperial
guards and use your blowgun
to put them to sleep.","","Hit the imperials with the darts","","","","","","","","Blow",35,26
10,6977228,0,3,4,8,5,6700,2,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6977197,6977198,0,0,0,0,0,0,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3100,2100,20000,20000,20000,20000,20000,20000,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Silence the Imperial Patrol!","Use your blowgun to put
the imperial guards patrolling
Castrum Fluminis to sleep.","","Hit the imperials with the darts","","","","","","","","Blow",35,26
11,7021040,0,8,7,15,23,9500,0,20,"ev_snipe_clic0f","","","",False,6949952,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3600,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Follow the Traitor!","Find the soldier accused of
treason and observe his actions.","","Observe the soldier","","","","","","","","Observe",15,15
12,7021041,0,8,11,19,30,7700,0,20,"ev_snipe_clic0f","","","",False,6949953,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2200,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Follow the Traitor!","Find the soldier accused of
treason and observe his actions.","","Observe the soldier","","","","","","","","Observe",15,15
13,7021042,0,20,30,62,39,3020,0,20,"ev_snipe_clic0f","","","",False,6949954,0,0,0,0,0,0,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2200,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,6949955,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Follow the Traitor!","Find the soldier accused of
treason and observe his actions.","","Observe the soldier","","","","","","","","Observe",15,15
14,7021043,0,4,4,15,7,5800,1,20,"ev_snipe0cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,6875122,0,0,0,0,0,0,0,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2000,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Put the Sheep to Sleep!","Find the sheep that strayed from
the flock and use your blowgun
to put it to sleep.","","Hit the sheep with the darts","","","","","","","","Blow",35,26
15,7022105,0,4,5,13,3,7700,0,20,"ev_snipe_clic0f","","","",False,7022106,7022108,7022109,7022110,7022111,7022112,7022113,0,29,29,29,29,30,30,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2000,2000,2000,2000,20000,20000,20000,20000,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Peer through the Looking Glass!","Journey through the looking glass
to uncover what Master Gegeruju
was spying with his little eye.","Do not let your eyes wander!","Discover the object of Gegeruju's attention","","","","","","","","Observe",15,15
16,7083179,0,15,15,15,15,9000,2,20,"ev_snipe1cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,7083176,0,0,0,0,0,0,0,31,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10000,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Launch Bubbles at the Ray!","Single striped ray seeks meaningful
relationship with female in heat. Enjoys
stinging Lalafells and launching bubbles.","","Launch bubbles at the eligible female ray","","","","","","","","Launch",15,15
17,7089186,0,4,2,8,13,2800,0,20,"ev_snipe_clic0f","","","",False,7108347,0,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1500,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,7089197,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Learn More about the Yabby!","Observe the yabby to
determine its vulnerabilities.","","Discover the yabby's weak point","","","","","","","","Observe",20,14
18,7089199,0,5,1,7,9,2900,0,20,"ev_snipe_clic0f","","","",False,7109884,0,0,0,0,0,0,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1500,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,7089198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Learn More about the Phoebad!","Observe the phoebad to
determine its vulnerabilities.","","Discover the phoebad's weak point","","","","","","","","Observe",20,14
19,7107673,0,6,8,4,30,7000,0,20,"ev_snipe_clic0f","","","",False,7107674,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2500,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Watch the Namazu!","One of the Namazu is acting odd.
Keep a close eye on his movements.","","Observe the Namazu's actions","","","","","","","","Observe",35,26
20,7107679,0,6,8,10,3,8200,0,20,"ev_snipe_clic0f","","","",False,7107680,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2500,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Watch the Namazu!","One of the Namazu is acting odd.
Keep a close eye on his movements.","","Observe the Namazu's actions","","","","","","","","Observe",35,26
21,0,0,0,0,0,0,0,0,0,"","","","",False,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"","","","","","","","","","","","",0,0
22,7241979,0,17,7,24,22,300,2,20,"ev_snipe2cf","ev_snipe2_hit0f","ev_snipe2_hit0f","ev_snipe2_mis0f",True,7238920,7238921,7238923,7247105,0,0,0,0,35,35,35,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20000,20000,20000,20000,20000,20000,20000,20000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Eliminate the dharas!","Unruly dharas are threatening the
Resistance encampment. Strike down
the spirits before they reach the ore.","Do not allow them to reach the ore!","Fire upon the crazed dharas","","","","","","","","Fire",35,35
23,7352833,0,3,29,18,118,3200,0,20,"ev_snipe_clic0f","","","",False,7359005,0,0,0,0,0,0,0,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6000,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Find Ba'Gamnan!","The Bangaa captain is somewhere
on the island. Find him before it is
too late.","","Find Ba'Gamnan","","","","","","","","Confirm",24,20
24,7400603,0,16,5,15,15,900,1,7,"ev_snipe3cf","ev_snipe_hit0f","ev_snipe_hit0f","ev_snipe_hit0f",False,7400606,7400611,7516452,0,0,0,0,0,38,39,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20000,20000,20000,20000,20000,20000,20000,20000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hit the Target!","Demonstrate your skill with a bow
by hitting the target held by Gyoshin.","Do not hit Gyoshin!","Hit the Namazu target","","","","","","","","Shoot",35,35
25,7453945,1,18,5,25,25,500,1,7,"ev_snipe3cf","ev_snipe_hit0f","ev_snipe_mis0f","",False,7453963,7453964,7453965,7453966,0,0,0,0,40,40,40,40,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6000,6000,6000,6000,20000,20000,20000,20000,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hit the Targets!","Demonstrate your skill with a bow
by hitting all the targets.","","Hit the Namazu targets","","","","","","","","Shoot",35,35
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103
2 #
3 int32 uint32 byte byte byte byte byte uint16 byte byte str str str str bit&01 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 byte byte byte byte byte byte byte byte uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 byte byte byte byte byte byte byte byte uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint32 uint16 uint16 uint16 uint16 byte byte byte byte uint32 uint32 uint32 uint32 str str str str str str str str str str str str byte byte
4 1 0 0 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 2 0 0 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 3 0 0 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 4 6913467 0 8 5 20 20 8300 0 20 ev_snipe_clic0f False 6913443 0 0 0 0 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1200 0 0 0 0 0 0 0 2200 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 6913444 6913445 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Size Up the Dhalmel! Creation of the perfect stuffed dhalmel begins with observation of a live specimen. Inspect the beast thoroughly. Creation of the perfect stuffed dhalmel begins with observation of a live specimen. Inspect the beast thoroughly. Look over every ilm of the dhalmel Observe 15 15
8 5 6958636 0 20 14 35 35 900 2 20 ev_snipe0cf ev_snipe_hit0f ev_snipe_mis0f False 6958463 6958464 6958465 6958466 0 0 0 0 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20000 20000 20000 20000 20000 20000 20000 20000 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Hit All the Targets! Determine the blowgun's effectiveness by hitting all the targets. Determine the blowgun's effectiveness by hitting all the targets. Hit the specified targets Blow 35 26
9 6 6969729 0 30 17 20 20 13200 0 20 ev_snipe_clic0f False 6969739 0 0 0 0 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1500 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Search the Shore! Reports state someone has collapsed on shore. Search the area and confirm the account. Reports state someone has collapsed on shore. Search the area and confirm the account. Find the collapsed individual Confirm 15 15
10 7 6971567 0 25 3 95 95 2600 2 20 ev_snipe0cf ev_snipe_hit0f ev_snipe_mis0f False 6971552 0 0 0 0 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20000 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Paralyze the Foper! Locate the foper and use your blowgun to paralyze it. Locate the foper and use your blowgun to paralyze it. Hit the foper with the dart Blow 35 26
11 8 6977220 0 5 9 14 16 7600 2 20 ev_snipe0cf ev_snipe_hit0f ev_snipe_mis0f False 6977195 0 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5600 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Silence the Imperial Patrol! Locate the patrolling imperial guard and use your blowgun to put him to sleep. Locate the patrolling imperial guard and use your blowgun to put him to sleep. Hit the imperial with the dart Blow 35 26
12 9 6977227 0 15 2 11 24 7600 2 20 ev_snipe0cf ev_snipe_hit0f ev_snipe_mis0f False 6977196 7010933 7010934 7010935 7010936 0 0 0 23 23 24 23 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5000 5000 6600 5000 6000 20000 20000 20000 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Silence the Imperial Patrol! Locate the patrolling imperial guards and use your blowgun to put them to sleep. Locate the patrolling imperial guards and use your blowgun to put them to sleep. Hit the imperials with the darts Blow 35 26
13 10 6977228 0 3 4 8 5 6700 2 20 ev_snipe0cf ev_snipe_hit0f ev_snipe_mis0f False 6977197 6977198 0 0 0 0 0 0 25 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3100 2100 20000 20000 20000 20000 20000 20000 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Silence the Imperial Patrol! Use your blowgun to put the imperial guards patrolling Castrum Fluminis to sleep. Use your blowgun to put the imperial guards patrolling Castrum Fluminis to sleep. Hit the imperials with the darts Blow 35 26
14 11 7021040 0 8 7 15 23 9500 0 20 ev_snipe_clic0f False 6949952 0 0 0 0 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3600 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Follow the Traitor! Find the soldier accused of treason and observe his actions. Find the soldier accused of treason and observe his actions. Observe the soldier Observe 15 15
15 12 7021041 0 8 11 19 30 7700 0 20 ev_snipe_clic0f False 6949953 0 0 0 0 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2200 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Follow the Traitor! Find the soldier accused of treason and observe his actions. Find the soldier accused of treason and observe his actions. Observe the soldier Observe 15 15
16 13 7021042 0 20 30 62 39 3020 0 20 ev_snipe_clic0f False 6949954 0 0 0 0 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2200 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 6949955 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Follow the Traitor! Find the soldier accused of treason and observe his actions. Find the soldier accused of treason and observe his actions. Observe the soldier Observe 15 15
17 14 7021043 0 4 4 15 7 5800 1 20 ev_snipe0cf ev_snipe_hit0f ev_snipe_mis0f False 6875122 0 0 0 0 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Put the Sheep to Sleep! Find the sheep that strayed from the flock and use your blowgun to put it to sleep. Find the sheep that strayed from the flock and use your blowgun to put it to sleep. Hit the sheep with the darts Blow 35 26
18 15 7022105 0 4 5 13 3 7700 0 20 ev_snipe_clic0f False 7022106 7022108 7022109 7022110 7022111 7022112 7022113 0 29 29 29 29 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 20000 20000 20000 20000 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Peer through the Looking Glass! Journey through the looking glass to uncover what Master Gegeruju was spying with his little eye. Journey through the looking glass to uncover what Master Gegeruju was spying with his little eye. Do not let your eyes wander! Discover the object of Gegeruju's attention Observe 15 15
19 16 7083179 0 15 15 15 15 9000 2 20 ev_snipe1cf ev_snipe_hit0f ev_snipe_mis0f False 7083176 0 0 0 0 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Launch Bubbles at the Ray! Single striped ray seeks meaningful relationship with female in heat. Enjoys stinging Lalafells and launching bubbles. Single striped ray seeks meaningful relationship with female in heat. Enjoys stinging Lalafells and launching bubbles. Launch bubbles at the eligible female ray Launch 15 15
20 17 7089186 0 4 2 8 13 2800 0 20 ev_snipe_clic0f False 7108347 0 0 0 0 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1500 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 7089197 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Learn More about the Yabby! Observe the yabby to determine its vulnerabilities. Observe the yabby to determine its vulnerabilities. Discover the yabby's weak point Observe 20 14
21 18 7089199 0 5 1 7 9 2900 0 20 ev_snipe_clic0f False 7109884 0 0 0 0 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1500 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 7089198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Learn More about the Phoebad! Observe the phoebad to determine its vulnerabilities. Observe the phoebad to determine its vulnerabilities. Discover the phoebad's weak point Observe 20 14
22 19 7107673 0 6 8 4 30 7000 0 20 ev_snipe_clic0f False 7107674 0 0 0 0 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2500 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Watch the Namazu! One of the Namazu is acting odd. Keep a close eye on his movements. One of the Namazu is acting odd. Keep a close eye on his movements. Observe the Namazu's actions Observe 35 26
23 20 7107679 0 6 8 10 3 8200 0 20 ev_snipe_clic0f False 7107680 0 0 0 0 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2500 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Watch the Namazu! One of the Namazu is acting odd. Keep a close eye on his movements. One of the Namazu is acting odd. Keep a close eye on his movements. Observe the Namazu's actions Observe 35 26
24 21 0 0 0 0 0 0 0 0 0 False 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 22 7241979 0 17 7 24 22 300 2 20 ev_snipe2cf ev_snipe2_hit0f ev_snipe2_hit0f ev_snipe2_mis0f True 7238920 7238921 7238923 7247105 0 0 0 0 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20000 20000 20000 20000 20000 20000 20000 20000 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Eliminate the dharas! Unruly dharas are threatening the Resistance encampment. Strike down the spirits before they reach the ore. Unruly dharas are threatening the Resistance encampment. Strike down the spirits before they reach the ore. Do not allow them to reach the ore! Fire upon the crazed dharas Fire 35 35
26 23 7352833 0 3 29 18 118 3200 0 20 ev_snipe_clic0f False 7359005 0 0 0 0 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6000 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Find Ba'Gamnan! The Bangaa captain is somewhere on the island. Find him before it is too late. The Bangaa captain is somewhere on the island. Find him before it is too late. Find Ba'Gamnan Confirm 24 20
27 24 7400603 0 16 5 15 15 900 1 7 ev_snipe3cf ev_snipe_hit0f ev_snipe_hit0f ev_snipe_hit0f False 7400606 7400611 7516452 0 0 0 0 0 38 39 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20000 20000 20000 20000 20000 20000 20000 20000 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Hit the Target! Demonstrate your skill with a bow by hitting the target held by Gyoshin. Demonstrate your skill with a bow by hitting the target held by Gyoshin. Do not hit Gyoshin! Hit the Namazu target Shoot 35 35
28 25 7453945 1 18 5 25 25 500 1 7 ev_snipe3cf ev_snipe_hit0f ev_snipe_mis0f False 7453963 7453964 7453965 7453966 0 0 0 0 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6000 6000 6000 6000 20000 20000 20000 20000 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Hit the Targets! Demonstrate your skill with a bow by hitting all the targets. Demonstrate your skill with a bow by hitting all the targets. Hit the Namazu targets Shoot 35 35
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#,Description
int32,str
0,""
1,"Increases vitality by 8."
2,"Increases damage reduction granted by <Color(-34022)>Rampart</Color> to 20%."
3,"Increases vitality by 16."
4,"Extends <Color(-34022)>Awareness</Color> duration to 25 seconds."
5,"Increases vitality by 24."
6,"Adds <Color(-154)>Blind</Color> effect to <Color(-34022)>Flash</Color>. <Color(52258)>Duration:</Color> 12s"
7,"Improves the HP recovery increase granted by <Color(-34022)>Convalescence</Color> to 30%."
8,"Increases damage reduction granted by <Color(-34022)>Sentinel</Color> to 40%."
9,"Increases strength reduction inflicted by <Color(-34022)>Rage of Halone</Color> to 10%."
10,"Extends <Color(-154)>Stun</Color> duration inflicted by <Color(-34022)>Shield Bash</Color> to 6 seconds."
11,"Extends <Color(-34022)>Fight or Flight</Color> duration to 30 seconds."
12,"Increases vitality by 8."
13,"Increases vitality by 16."
14,"Extends <Color(-34022)>Bloodbath</Color> duration to 30 seconds."
15,"Shortens <Color(-34022)>Foresight</Color> recast time to 90 seconds."
16,"Increases vitality by 24."
17,"Extends <Color(-34022)>Maim</Color> duration to 24 seconds."
18,"Extends <Color(-34022)>Berserk</Color> duration to 20 seconds."
19,"Extends <Color(-34022)>Brutal Swing</Color> duration to 5 seconds."
20,"Shortens <Color(-34022)>Mercy Stroke</Color> recast time to 40 seconds."
21,"Extends <Color(-34022)>Fracture</Color> duration to 30 seconds."
22,"Improves the HP increase granted by <Color(-34022)>Thrill of Battle</Color> to 20%."
23,"Increases strength by 8."
24,"Increases strength by 16."
25,"Increases strength by 24."
26,"Allows the stacking of a second <Color(-154)>Greased Lightning</Color>."
27,"Improves the critical hit rate increase granted by <Color(-34022)>Internal Release</Color> to 30%."
28,"Improves evasion increase granted by <Color(-34022)>Featherfoot</Color> to 20%."
29,"Increases potency of <Color(-34022)>Second Wind</Color> to 650."
30,"Shortens <Color(-34022)>Steel Peak</Color> recast time to 40 seconds."
31,"Allows the stacking of a third <Color(-154)>Greased Lightning</Color>."
32,"Improves the damage increase granted by <Color(-34022)>Twin Snakes</Color> to 10%."
33,"Improves the HP recovery increase granted by <Color(-34022)>Mantra</Color> to 20%."
34,"Increases strength by 8."
35,"Improves <Color(-34022)>Keen Flurry</Color> parry rate increase to 80%."
36,"Extends <Color(-154)>Slow</Color> duration inflicted by <Color(-34022)>Feint</Color> to 20 seconds."
37,"Increases strength by 16."
38,"Increases strength by 24."
39,"Increases the TP restored by <Color(-34022)>Invigorate</Color> to 500."
40,"Shortens <Color(-34022)>Leg Sweep</Color> recast time to 20 seconds."
41,"Shortens <Color(-34022)>Life Surge</Color> recast time to 50 seconds."
42,"Improves <Color(-34022)>Blood for Blood</Color> damage increase to 30%. Lowers damage taken to 15%."
43,"Extends <Color(-34022)>Heavy Thrust</Color> duration to 24 seconds."
44,"Extends <Color(-34022)>Disembowel</Color> duration to 30 seconds."
45,"Increases dexterity by 8."
46,"Increases dexterity by 16."
47,"Adds to <Color(-34022)>Heavy Shot</Color> a 20% chance that your next <Color(-34022)>Straight Shot</Color> will deal critical damage. <Color(52258)>Duration: </Color>10s"
48,"Increases base action damage by 10%."
49,"Extends <Color(-34022)>Venomous Bite</Color> duration to 18 seconds."
50,"Shortens <Color(-34022)>Raging Strikes</Color> recast time to 120 seconds."
51,"Increases dexterity by 24."
52,"Extends <Color(-34022)>Quick Nock</Color> range to 12 yalms."
53,"Increases base action damage by 20%."
54,"Increases number of weaponskill strikes to three."
55,"Grants a 50% chance that critical damage over time inflicted by <Color(-34022)>Venomous Bite</Color> or <Color(-34022)>Windbite</Color> will reset the <Color(-34022)>Bloodletter</Color> or <Color(-34022)>Rain of Death</Color> recast timer."
56,"Increases mind by 8."
57,"Increases mind by 16."
58,"Grants a 20% chance that Medica will cost half MP."
59,"Increases base action damage and HP restoration by 10%."
60,"Increases mind by 24."
61,"Allows the casting of Raise while engaged in battle."
62,"Grants a 15% chance that after casting <Color(-34022)>Cure</Color>, the MP cost for your next <Color(-34022)>Cure II</Color> will be 0. <Color(52258)>Duration:</Color> 15s"
63,"Grants a 15% chance that after casting Cure II, your next Cure III will cost half MP. <Color(52258)>Duration:</Color> 15s"
64,"Increases base action damage and HP restoration by 30%."
65,"Reduces Stoneskin cast time to 2.5 seconds."
66,"Increases Shroud of Saints refresh potency to 80."
67,"Increases intelligence by 8."
68,"Increases intelligence by 16."
69,"Grants a 15% chance that upon use, Surecast will have no recast time."
70,"Increases base action damage and HP restoration by 10% and allows for the stacking of a second <Color(-154)>Astral Fire</Color> or <Color(-154)>Umbral Ice</Color>."
71,"Grants a 20% chance that Scathe will deal double damage."
72,"Extends the area of effect for Sleep from a single target to a five-yalm radius."
73,"Increases intelligence by 24."
74,"Increases damage nullified by Manaward to 30% of your maximum HP."
75,"Increases base action damage and HP restoration by 30% and allows for the stacking of a third <Color(-154)>Astral Fire</Color> or <Color(-154)>Umbral Ice</Color> which reduces cast times for spells of the opposite element by half."
76,"Grants a 40% chance that after casting <Color(-34022)>Fire</Color>, your next <Color(-34022)>Fire III</Color> will require no MP and have no casting time. <Color(52258)>Duration:</Color> 18s"
77,"Grants a 10% chance that after each damage over time tick inflicted by <Color(-34022)>Thunder</Color> or <Color(-34022)>Thunder III</Color> (3% for <Color(-34022)>Thunder II</Color> or <Color(-34022)>Thunder IV</Color>), the next <Color(-34022)>Thunder</Color>, <Color(-34022)>Thunder II</Color>, <Color(-34022)>Thunder III</Color>, or <Color(-34022)>Thunder IV</Color> will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. <Color(52258)>Duration:</Color> 18s"
78,"Automatically activates <Color(-154)>Triangulate</Color> upon changing your class to botanist."
79,""
80,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 30."
81,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 40."
82,""
83,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 50."
84,""
85,""
86,"Automatically activates <Color(-154)>Prospect</Color> upon changing your class to miner."
87,""
88,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 30."
89,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 40."
90,""
91,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 50."
92,""
93,""
94,"Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving gathering rate when conditions are met."
95,"Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, increasing gathering attempts when conditions are met."
96,"Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving HQ gathering rate when conditions are met."
97,"Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving yield when conditions are met."
98,"Extends gathering ward increases to crystals."
99,"Extends gathering ward increases to clusters."
100,"Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving gathering rate when conditions are met."
101,"Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, increasing gathering attempts when conditions are met."
102,"Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving HQ gathering rate when conditions are met."
103,"Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving yield when conditions are met."
104,"Extends gathering ward increases to crystals."
105,"Extends gathering ward increases to clusters."
106,"Allows you to cast your fishing line into the desert sands."
107,"Allows you to cast your line into the clouds."
108,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 30."
109,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 40."
110,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 50."
111,"Allows you to discern the location of fishing holes up to level 15."
112,"Allows you to discern the location of fishing holes up to level 35."
113,"Allows you to discern the location of fishing holes up to level 50."
114,"Allows you to mooch with a mooched fish."
115,"Allows the stacking of one <Color(-154)>Aetherflow</Color>."
116,"Increases intelligence by 8."
117,"Increases intelligence by 16."
118,"Increases base action damage and HP restoration by 10%. Also increases base damage and HP restoration of your pet by 10%."
119,"Allows the stacking of up to two <Color(-154)>Aetherflows</Color>."
120,"20% chance of increasing spell speed by 20% when pet deals critical damage or restores critical HP. <Color(52258)>Duration:</Color> 8s"
121,"Adds 15% intelligence and mind enfeeblement to <Color(-34022)>Virus</Color>. <Color(52258)>Duration:</Color> 10s"
122,"Increases intelligence by 24."
123,"Doubles the amount of MP restored by <Color(-34022)>Energy Drain</Color>."
124,"Increases base action damage and HP restoration by 30%. Also increases base damage and HP restoration of your pet by 30%."
125,"Allows the stacking of up to three <Color(-154)>Aetherflows</Color>."
126,"Shortens Eye for an Eye recast time to 120 seconds."
127,"Shortens Rouse recast time to 60 seconds."
128,"Increases companion strength by 5%."
129,"Increases companion HP by 10%."
130,"Increases companion accuracy by 5%."
131,"Increases companion critical hit by 15%."
132,"Increases companion strength by 5%."
133,"Increases companion HP by 10%."
134,"Increases companion strength by 5%."
135,"Increases companion HP by 5%."
136,"Increases companion accuracy by 5%."
137,"Increases companion critical hit by 15%."
138,"Increases companion strength by 10%."
139,"Increases companion attack speed by 10%."
140,"Increases companion mind by 10%."
141,"Increases companion HP by 5%."
142,"Increases companion accuracy by 5%."
143,"Increases companion critical hit by 15%."
144,"Increases companion mind by 15%."
145,"Increases companion HP by 5%."
146,"Increases strength by 2. Enhanced Strength II (PvP): Further increases strength by 4. Enhanced Strength III (PvP): Further increases strength by 6."
147,"Increases strength by 2. Enhanced Strength II (PvP): Further increases strength by 4. Enhanced Strength III (PvP): Further increases strength by 6."
148,"Increases strength by 2. Enhanced Strength II (PvP): Further increases strength by 4. Enhanced Strength III (PvP): Further increases strength by 6."
149,"Increases dexterity by 2. Enhanced Dexterity II (PvP): Further increases dexterity by 4. Enhanced Dexterity III (PvP): Further increases dexterity by 6."
150,"Increases dexterity by 2. Enhanced Dexterity II (PvP): Further increases dexterity by 4. Enhanced Dexterity III (PvP): Further increases dexterity by 6."
151,"Increases dexterity by 2. Enhanced Dexterity II (PvP): Further increases dexterity by 4. Enhanced Dexterity III (PvP): Further increases dexterity by 6."
152,"Increases vitality by 2. Enhanced Vitality II (PvP): Further increases vitality by 4. Enhanced Vitality III (PvP): Further increases vitality by 6."
153,"Increases vitality by 2. Enhanced Vitality II (PvP): Further increases vitality by 4. Enhanced Vitality III (PvP): Further increases vitality by 6."
154,"Increases vitality by 2. Enhanced Vitality II (PvP): Further increases vitality by 4. Enhanced Vitality III (PvP): Further increases vitality by 6."
155,"Increases intelligence by 2. Enhanced Intelligence II (PvP): Further increases intelligence by 4. Enhanced Intelligence III (PvP): Further increases intelligence by 6."
156,"Increases intelligence by 2. Enhanced Intelligence II (PvP): Further increases intelligence by 4. Enhanced Intelligence III (PvP): Further increases intelligence by 6."
157,"Increases intelligence by 2. Enhanced Intelligence II (PvP): Further increases intelligence by 4. Enhanced Intelligence III (PvP): Further increases intelligence by 6."
158,"Increases mind by 2. Enhanced Mind II (PvP): Further increases mind by 4. Enhanced Mind III (PvP): Further increases mind by 6."
159,"Increases mind by 2. Enhanced Mind II (PvP): Further increases mind by 4. Enhanced Mind III (PvP): Further increases mind by 6."
160,"Increases mind by 2. Enhanced Mind II (PvP): Further increases mind by 4. Enhanced Mind III (PvP): Further increases mind by 6."
161,"Increases piety by 2. Enhanced Piety II (PvP): Further increases piety by 4. Enhanced Piety III (PvP): Further increases piety by 6."
162,"Increases piety by 2. Enhanced Piety II (PvP): Further increases piety by 4. Enhanced Piety III (PvP): Further increases piety by 6."
163,"Increases piety by 2. Enhanced Piety II (PvP): Further increases piety by 4. Enhanced Piety III (PvP): Further increases piety by 6."
164,""
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236,"Increases dexterity by 8."
237,"Reduces damage taken when falling."
238,"Increases dexterity by 16."
239,"Increases the potency of Sneak Attack to 300 (500 when attack initiated in front of target)."
240,"Increases dexterity by 24."
241,"Increases movement speed."
242,"Improves the physical damage increase granted by Kiss of the Wasp to 20%. Changes the additional effect of Jugulate to Stun. <Color(52258)>Duration:</Color> 2s"
243,"Increases the amount of TP restored by Goad."
244,"Improves the physical damage increase granted by Kiss of the Viper to 20%. Changes the additional effect of Mug to absorb 50% of damage dealt as HP."
245,"Extends Mutilate duration to 30 seconds."
246,"Increases Death Blossom potency to 110."
247,""
248,""
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256,""
257,"Occasionally increases yield for items without HQ versions. Conditions for increase can be confirmed by using <Color(-34022)>Preparation</Color>."
258,"Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, further improving chances of enhanced gathering when conditions are met."
259,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 54."
260,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 57."
261,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 60."
262,"Occasionally increases yield for items without HQ versions. Conditions for increase can be confirmed by using <Color(-34022)>Preparation</Color>."
263,"Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, further improving chances of enhanced gathering when conditions are met."
264,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 54."
265,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 57."
266,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 60."
267,"Allows you to discern the location of fishing holes up to level 55."
268,"Allows you to discern the location of fishing holes up to level 60."
269,"Allows you to cast your line from floating islands."
270,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 54."
271,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 57."
272,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 60."
273,"Allows you to cast your line into magma."
274,"Allows you to cast your line into aetherochemical spills."
275,"Increases vitality by 8."
276,"Increases damage reduction granted by <Color(-34022)>Shadowskin</Color> to 20%."
277,"Increases vitality by 16."
278,"Extends Scourge duration to 30 seconds."
279,"Increases vitality by 24."
280,"Shortens Blood Weapon recast time to 40 seconds."
281,"Grants a 30% chance that your next parry will reset the Low Blow recast timer."
282,"Shortens Reprisal recast time to 30 seconds."
283,"Grants a 30% chance that after casting Unmend your next Unleash will require no MP. <Color(52258)>Duration:</Color> 15s"
284,"Improves Dark Dance parry rate increase to 30%."
285,"Increases Souleater absorb HP effect to 100% of damage inflicted."
286,"Increases dexterity by 8."
287,"Shortens Reassemble recast time to 60 seconds."
288,"Increases dexterity by 16."
289,"Increases base action damage and autoturret damage by 10%."
290,"Increases dexterity by 24."
291,"Extends Lead Shot duration to 30 seconds."
292,"Shortens Quick Reload recast time to 15 seconds."
293,"Extends the range of Spread Shot to 12 yalms."
294,"Increases base action damage and autoturret damage by 20%."
295,"Extends Rapid Fire effect to three weaponskills."
296,"Increases Wildfire damage compilation to 25%."
297,"Increases mind by 8."
298,"Increases mind by 16."
299,"Reduces Lightspeed magic attack damage decrease to 25%."
300,"Increases base action damage and HP restoration by 10%."
301,"Increases mind by 24."
302,"Allows the casting of Ascend while engaged in battle."
303,"Grants a 15% chance that your next <Color(-34022)>Benefic II</Color> will restore critical HP. <Color(52258)>Duration:</Color> 15s"
304,"Shortens Essential Dignity recast time to 40 seconds."
305,"Increases base action damage and HP restoration by 30%."
306,"Increases Disable damage reduction to 10%."
307,"Increases Luminiferous Aether refresh potency to 80."
308,""
309,""
310,""
311,""
312,""
313,""
314,""
315,""
316,""
317,""
318,""
319,""
320,""
321,""
322,""
323,""
324,""
325,""
326,""
327,""
328,""
329,""
330,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 64."
331,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 67."
332,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 70."
333,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 64."
334,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 67."
335,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 70."
336,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 64."
337,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 67."
338,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 70."
339,"Allows you to cast your line into salt lakes."
340,"Allows you to discern the location of fishing holes up to level 65."
341,"Allows you to discern the location of fishing holes up to level 70."
342,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
343,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
344,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
345,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
346,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
347,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
348,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
349,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
350,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
351,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
352,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
353,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
354,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
355,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
356,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
357,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
358,"Automatically activates <Color(-154)>Fathom</Color> upon changing your class to fisher."
359,"Allows you to better identify the characteristics of teeming waters."
360,"Reduces damage received from a covered player by 20%."
361,"Reduces <Color(-34022)>Infuriate</Color> recast time by 5 seconds upon landing <Color(-34022)>Inner Beast</Color>, <Color(-34022)>Steel Cyclone</Color>, <Color(-34022)>Fell Cleave</Color>, or <Color(-34022)>Decimate</Color> on most targets."
362,"Allows for <Color(-34022)>Blood Gauge</Color> accumulation upon the landing of certain actions."
363,"Allows for <Color(-34022)>Blood Gauge</Color> accumulation while under the effect of <Color(-154)>Blood Weapon</Color> or <Color(-154)>Blood Price</Color>."
364,"Grants a 50% chance that a chakra will open upon dealing critical damage with a weaponskill."
365,"Changes the effect of <Color(-34022)>Shoulder Tackle</Color> depending on which <Color(-154)>Fists</Color> status is active. <Color(52258)>Fists of Earth:</Color> Knockback added, range reduced <Color(52258)>Fists of Wind:</Color> Immediate second <Color(-34022)>Tackle</Color>, damage reduced <Color(52258)>Fists of Fire:</Color> Increased damage dealt"
366,"Allows for immediate execution of <Color(-34022)>Wheeling Thrust</Color> after landing <Color(-34022)>Fang and Claw</Color>, or <Color(-34022)>Fang and Claw</Color> after landing <Color(-34022)>Wheeling Thrust</Color>, increasing potency by 100."
367,"Allows for the strengthening of the gaze of the first brood upon using <Color(-34022)>Mirage Dive</Color> while under the effect of <Color(-154)>Blood of the Dragon</Color>. When the gaze is its strongest (3 units), <Color(-34022)>Geirskogul</Color> will grant you the <Color(-154)>Life of the Dragon</Color> status in place of <Color(-154)>Blood of the Dragon</Color>. While under the effect of <Color(-154)>Life of the Dragon</Color>, <Color(-34022)>Geirskogul</Color> will change to <Color(-34022)>Nastrond</Color>. <Color(-154)>Life of the Dragon</Color> will revert to <Color(-154)>Blood of the Dragon</Color> when duration expires."
368,"Increases physical damage dealt via actions by 5%."
369,"Increases <Color(-34022)>Ninki Gauge</Color> by 6 with each auto-attack landed."
370,"Resets the recast timer for <Color(-34022)>Shukuchi</Color> upon executing <Color(-34022)>Katon</Color>, <Color(-34022)>Raiton</Color>, or <Color(-34022)>Hyoton</Color> on most targets."
371,"Increases <Color(-34022)>Ninki Gauge</Color> by 30 upon successfully landing <Color(-34022)>Mug</Color>."
372,"<Color(-34022)>Venomous Bite</Color> and <Color(-34022)>Windbite</Color> are upgraded to <Color(-34022)>Caustic Bite</Color> and <Color(-34022)>Stormbite</Color> respectively."
373,"Guarantees the trigger of the additional effects for current <Color(-154)>Mage's Ballad</Color>, <Color(-154)>Army's Paeon</Color>, and the <Color(-154)>Wanderer's Minuet</Color> when <Color(-34022)>Empyreal Arrow</Color> hits a target."
374,"<Color(-34022)>Split Shot</Color>, <Color(-34022)>Slug Shot</Color>, and <Color(-34022)>Clean Shot</Color> become <Color(-154)>Heated</Color> when your <Color(-34022)>Heat Gauge</Color> is at 50 or higher."
375,"Upgrades <Color(-34022)>Thunder</Color> to <Color(-34022)>Thunder III</Color>."
376,"Upgrades <Color(-34022)>Thunder II</Color> to <Color(-34022)>Thunder IV</Color>."
377,"Reduces MP required to cast <Color(-34022)>Flare</Color> by one-third while under the effect of <Color(-154)>Umbral Heart</Color>. Casting <Color(-34022)>Flare</Color> completely removes the <Color(-154)>Umbral Heart</Color> status."
378,"Grants the effect of <Color(-154)>Polyglot</Color> upon maintaining <Color(-154)>Enochian</Color> for 30 seconds. Also improves <Color(-154)>Enochian</Color>'s magic damage increase to 10%."
379,"Upgrades <Color(-34022)>Bio</Color> to <Color(-34022)>Bio II</Color>."
380,"Grants a 15% chance that a pet action will trigger <Color(-154)>Further Ruin</Color>, upgrading <Color(-34022)>Ruin II</Color> to <Color(-34022)>Ruin IV</Color>."
381,"Upgrades <Color(-34022)>Bio II</Color> to <Color(-34022)>Bio III</Color> and <Color(-34022)>Miasma</Color> to <Color(-34022)>Miasma III</Color>."
382,"Grants <Color(-154)>Dreadwyrm Aether</Color> upon the end of the <Color(-154)>Dreadwyrm Trance</Color>."
383,"Upgrades <Color(-34022)>Stone</Color> to <Color(-34022)>Stone II</Color>."
384,"Upgrades <Color(-34022)>Aero</Color> to <Color(-34022)>Aero II</Color>."
385,"Upgrades <Color(-34022)>Stone II</Color> to <Color(-34022)>Stone III</Color>."
386,"Upgrades <Color(-34022)>Stone III</Color> to <Color(-34022)>Stone IV</Color>."
387,"Grants a 20% chance that <Color(-34022)>Asylum</Color> or <Color(-34022)>Assize</Color> recast time is reduced by 5 seconds upon healing critical HP with <Color(-34022)>Cure</Color> or <Color(-34022)>Cure II</Color>."
388,"Upgrades <Color(-34022)>Broil</Color> to <Color(-34022)>Broil II</Color>."
389,"Reduces <Color(-34022)>Aetherflow</Color> recast time by 5 seconds upon execution of an action that requires <Color(-154)>Aetherflow</Color>."
390,"Upgrades <Color(-34022)>Combust</Color> to <Color(-34022)>Combust II</Color>."
391,"Upgrades <Color(-34022)>Malefic</Color> to <Color(-34022)>Malefic II</Color>."
392,"Upgrades <Color(-34022)>Malefic II</Color> to <Color(-34022)>Malefic III</Color>."
393,"Reduces <Color(-34022)>Lightspeed</Color> recast time by 10 seconds upon executing <Color(-34022)>Essential Dignity</Color>."
394,"Automatically renders all out-of-reach items reachable. Only available on mineral deposits or rocky outcrops level 60 and below."
395,"Automatically renders all out-of-reach items reachable. Only available on mature trees or patches of lush vegetation level 60 and below."
396,"Increases the amount of GP regenerated over time."
397,"Increases the amount of GP regenerated over time."
398,"Increases the amount of GP regenerated over time."
399,"Upgrades <Color(-34022)>Jolt</Color> to <Color(-34022)>Jolt II</Color>."
400,"Adds a <Color(-154)>Lily</Color> to your <Color(-34022)>Healing Gauge</Color> upon the execution of <Color(-34022)>Cure</Color> or <Color(-34022)>Cure II</Color> on self or a party member while in combat. <Color(-154)>Lilies</Color> will lower the recast time for <Color(-34022)>Asylum</Color>, <Color(-34022)>Assize</Color>, <Color(-34022)>Divine Benison</Color>, or <Color(-34022)>Tetragrammaton</Color> by a percentage corresponding to the number of <Color(-154)>Lilies</Color> stacked at time of action execution (at which time the <Color(-154)>Lilies</Color> are removed). <Color(52258)>1 Lily:</Color> 4% <Color(52258)>2 Lilies:</Color> 10% <Color(52258)>3 Lilies:</Color> 20%"
401,"Increases intelligence by 8."
402,"Increases intelligence by 16."
403,"Increases intelligence by 24."
404,"Increases base action damage and HP restoration by 10%."
405,"Increases base action damage and HP restoration by 30%."
406,"Increases strength by 8."
407,"Increases strength by 16."
408,"Increases strength by 24."
409,"Increases physical damage dealt via actions by 20%."
410,"Grants the effect of <Color(-154)>Impactful</Color> upon landing of <Color(-34022)>Jolt II</Color>."
411,"Halves MP cost for all spells while preventing casting interruptions via damage taken."
412,"Increases <Color(-34022)>Kenki Gauge</Color> when landing all weaponskills excluding <Color(-34022)>Iaijutsu</Color>."
413,"Increases <Color(-34022)>Oath Gauge</Color> by 5 each time an auto-attack lands while under the effect of <Color(-154)>Sword Oath</Color>, or an attack is blocked while under the effect of <Color(-154)>Shield Oath</Color>."
414,"Increases mind by 8."
415,"Increases mind by 16."
416,"Increases mind by 24."
417,"Reduces <Color(-34022)>Enkindle</Color> recast time by 10 seconds when <Color(-154)>Enhanced Ruin II</Color> upgrades <Color(-34022)>Ruin II</Color> to <Color(-34022)>Ruin IV</Color>."
418,"Changes <Color(-34022)>Ruin</Color> to <Color(-34022)>Broil</Color>."
419,"Increases <Color(-34022)>Kenki Gauge</Color> when landing select weaponskills."
420,"Grants the effect of <Color(-154)>Dualcast</Color> upon casting any spell with a cast time. While under the effect of <Color(-154)>Dualcast</Color>, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect."
421,"Upgrades <Color(-34022)>Ruin</Color> to <Color(-34022)>Ruin III</Color>."
422,"Upgrades <Color(-34022)>Berserk</Color> to <Color(-34022)>Inner Release</Color>."
423,""
424,""
425,""
426,""
427,""
428,""
429,""
430,""
key,0
#,Description
int32,str
0,""
1,"Increases vitality by 8."
2,"Increases damage reduction granted by <Color(-34022)>Rampart</Color> to 20%."
3,"Increases vitality by 16."
4,"Extends <Color(-34022)>Awareness</Color> duration to 25 seconds."
5,"Increases vitality by 24."
6,"Adds <Color(-154)>Blind</Color> effect to <Color(-34022)>Flash</Color>.
<Color(52258)>Duration:</Color> 12s"
7,"Improves the HP recovery increase granted by <Color(-34022)>Convalescence</Color> to 30%."
8,"Increases damage reduction granted by <Color(-34022)>Sentinel</Color> to 40%."
9,"Increases strength reduction inflicted by <Color(-34022)>Rage of Halone</Color> to 10%."
10,"Extends <Color(-154)>Stun</Color> duration inflicted by <Color(-34022)>Shield Bash</Color> to 6 seconds."
11,"Extends <Color(-34022)>Fight or Flight</Color> duration to 30 seconds."
12,"Increases vitality by 8."
13,"Increases vitality by 16."
14,"Extends <Color(-34022)>Bloodbath</Color> duration to 30 seconds."
15,"Shortens <Color(-34022)>Foresight</Color> recast time to 90 seconds."
16,"Increases vitality by 24."
17,"Extends <Color(-34022)>Maim</Color> duration to 24 seconds."
18,"Extends <Color(-34022)>Berserk</Color> duration to 20 seconds."
19,"Extends <Color(-34022)>Brutal Swing</Color> duration to 5 seconds."
20,"Shortens <Color(-34022)>Mercy Stroke</Color> recast time to 40 seconds."
21,"Extends <Color(-34022)>Fracture</Color> duration to 30 seconds."
22,"Improves the HP increase granted by <Color(-34022)>Thrill of Battle</Color> to 20%."
23,"Increases strength by 8."
24,"Increases strength by 16."
25,"Increases strength by 24."
26,"Allows the stacking of a second <Color(-154)>Greased Lightning</Color>."
27,"Improves the critical hit rate increase granted by <Color(-34022)>Internal Release</Color> to 30%."
28,"Improves evasion increase granted by <Color(-34022)>Featherfoot</Color> to 20%."
29,"Increases potency of <Color(-34022)>Second Wind</Color> to 650."
30,"Shortens <Color(-34022)>Steel Peak</Color> recast time to 40 seconds."
31,"Allows the stacking of a third <Color(-154)>Greased Lightning</Color>."
32,"Improves the damage increase granted by <Color(-34022)>Twin Snakes</Color> to 10%."
33,"Improves the HP recovery increase granted by <Color(-34022)>Mantra</Color> to 20%."
34,"Increases strength by 8."
35,"Improves <Color(-34022)>Keen Flurry</Color> parry rate increase to 80%."
36,"Extends <Color(-154)>Slow</Color> duration inflicted by <Color(-34022)>Feint</Color> to 20 seconds."
37,"Increases strength by 16."
38,"Increases strength by 24."
39,"Increases the TP restored by <Color(-34022)>Invigorate</Color> to 500."
40,"Shortens <Color(-34022)>Leg Sweep</Color> recast time to 20 seconds."
41,"Shortens <Color(-34022)>Life Surge</Color> recast time to 50 seconds."
42,"Improves <Color(-34022)>Blood for Blood</Color> damage increase to 30%. Lowers damage taken to 15%."
43,"Extends <Color(-34022)>Heavy Thrust</Color> duration to 24 seconds."
44,"Extends <Color(-34022)>Disembowel</Color> duration to 30 seconds."
45,"Increases dexterity by 8."
46,"Increases dexterity by 16."
47,"Adds to <Color(-34022)>Heavy Shot</Color> a 20% chance that your next <Color(-34022)>Straight Shot</Color> will deal critical damage.
<Color(52258)>Duration: </Color>10s"
48,"Increases base action damage by 10%."
49,"Extends <Color(-34022)>Venomous Bite</Color> duration to 18 seconds."
50,"Shortens <Color(-34022)>Raging Strikes</Color> recast time to 120 seconds."
51,"Increases dexterity by 24."
52,"Extends <Color(-34022)>Quick Nock</Color> range to 12 yalms."
53,"Increases base action damage by 20%."
54,"Increases number of weaponskill strikes to three."
55,"Grants a 50% chance that critical damage over time inflicted by <Color(-34022)>Venomous Bite</Color> or <Color(-34022)>Windbite</Color> will reset the <Color(-34022)>Bloodletter</Color> or <Color(-34022)>Rain of Death</Color> recast timer."
56,"Increases mind by 8."
57,"Increases mind by 16."
58,"Grants a 20% chance that Medica will cost half MP."
59,"Increases base action damage and HP restoration by 10%."
60,"Increases mind by 24."
61,"Allows the casting of Raise while engaged in battle."
62,"Grants a 15% chance that after casting <Color(-34022)>Cure</Color>, the MP cost for your next <Color(-34022)>Cure II</Color> will be 0.
<Color(52258)>Duration:</Color> 15s"
63,"Grants a 15% chance that after casting Cure II, your next Cure III will cost half MP.
<Color(52258)>Duration:</Color> 15s"
64,"Increases base action damage and HP restoration by 30%."
65,"Reduces Stoneskin cast time to 2.5 seconds."
66,"Increases Shroud of Saints refresh potency to 80."
67,"Increases intelligence by 8."
68,"Increases intelligence by 16."
69,"Grants a 15% chance that upon use, Surecast will have no recast time."
70,"Increases base action damage and HP restoration by 10% and allows for the stacking of a second <Color(-154)>Astral Fire</Color> or <Color(-154)>Umbral Ice</Color>."
71,"Grants a 20% chance that Scathe will deal double damage."
72,"Extends the area of effect for Sleep from a single target to a five-yalm radius."
73,"Increases intelligence by 24."
74,"Increases damage nullified by Manaward to 30% of your maximum HP."
75,"Increases base action damage and HP restoration by 30% and allows for the stacking of a third <Color(-154)>Astral Fire</Color> or <Color(-154)>Umbral Ice</Color> which reduces cast times for spells of the opposite element by half."
76,"Grants a 40% chance that after casting <Color(-34022)>Fire</Color>, your next <Color(-34022)>Fire III</Color> will require no MP and have no casting time.
<Color(52258)>Duration:</Color> 18s"
77,"Grants a 10% chance that after each damage over time tick inflicted by <Color(-34022)>Thunder</Color> or <Color(-34022)>Thunder III</Color> (3% for <Color(-34022)>Thunder II</Color> or <Color(-34022)>Thunder IV</Color>), the next <Color(-34022)>Thunder</Color>, <Color(-34022)>Thunder II</Color>, <Color(-34022)>Thunder III</Color>, or <Color(-34022)>Thunder IV</Color> will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
<Color(52258)>Duration:</Color> 18s"
78,"Automatically activates <Color(-154)>Triangulate</Color> upon changing your class to botanist."
79,""
80,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 30."
81,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 40."
82,""
83,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 50."
84,""
85,""
86,"Automatically activates <Color(-154)>Prospect</Color> upon changing your class to miner."
87,""
88,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 30."
89,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 40."
90,""
91,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 50."
92,""
93,""
94,"Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving gathering rate when conditions are met."
95,"Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, increasing gathering attempts when conditions are met."
96,"Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving HQ gathering rate when conditions are met."
97,"Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving yield when conditions are met."
98,"Extends gathering ward increases to crystals."
99,"Extends gathering ward increases to clusters."
100,"Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving gathering rate when conditions are met."
101,"Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, increasing gathering attempts when conditions are met."
102,"Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving HQ gathering rate when conditions are met."
103,"Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving yield when conditions are met."
104,"Extends gathering ward increases to crystals."
105,"Extends gathering ward increases to clusters."
106,"Allows you to cast your fishing line into the desert sands."
107,"Allows you to cast your line into the clouds."
108,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 30."
109,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 40."
110,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 50."
111,"Allows you to discern the location of fishing holes up to level 15."
112,"Allows you to discern the location of fishing holes up to level 35."
113,"Allows you to discern the location of fishing holes up to level 50."
114,"Allows you to mooch with a mooched fish."
115,"Allows the stacking of one <Color(-154)>Aetherflow</Color>."
116,"Increases intelligence by 8."
117,"Increases intelligence by 16."
118,"Increases base action damage and HP restoration by 10%. Also increases base damage and HP restoration of your pet by 10%."
119,"Allows the stacking of up to two <Color(-154)>Aetherflows</Color>."
120,"20% chance of increasing spell speed by 20% when pet deals critical damage or restores critical HP.
<Color(52258)>Duration:</Color> 8s"
121,"Adds 15% intelligence and mind enfeeblement to <Color(-34022)>Virus</Color>.
<Color(52258)>Duration:</Color> 10s"
122,"Increases intelligence by 24."
123,"Doubles the amount of MP restored by <Color(-34022)>Energy Drain</Color>."
124,"Increases base action damage and HP restoration by 30%. Also increases base damage and HP restoration of your pet by 30%."
125,"Allows the stacking of up to three <Color(-154)>Aetherflows</Color>."
126,"Shortens Eye for an Eye recast time to 120 seconds."
127,"Shortens Rouse recast time to 60 seconds."
128,"Increases companion strength by 5%."
129,"Increases companion HP by 10%."
130,"Increases companion accuracy by 5%."
131,"Increases companion critical hit by 15%."
132,"Increases companion strength by 5%."
133,"Increases companion HP by 10%."
134,"Increases companion strength by 5%."
135,"Increases companion HP by 5%."
136,"Increases companion accuracy by 5%."
137,"Increases companion critical hit by 15%."
138,"Increases companion strength by 10%."
139,"Increases companion attack speed by 10%."
140,"Increases companion mind by 10%."
141,"Increases companion HP by 5%."
142,"Increases companion accuracy by 5%."
143,"Increases companion critical hit by 15%."
144,"Increases companion mind by 15%."
145,"Increases companion HP by 5%."
146,"Increases strength by 2.
Enhanced Strength II (PvP): Further increases strength by 4.
Enhanced Strength III (PvP): Further increases strength by 6."
147,"Increases strength by 2.
Enhanced Strength II (PvP): Further increases strength by 4.
Enhanced Strength III (PvP): Further increases strength by 6."
148,"Increases strength by 2.
Enhanced Strength II (PvP): Further increases strength by 4.
Enhanced Strength III (PvP): Further increases strength by 6."
149,"Increases dexterity by 2.
Enhanced Dexterity II (PvP): Further increases dexterity by 4.
Enhanced Dexterity III (PvP): Further increases dexterity by 6."
150,"Increases dexterity by 2.
Enhanced Dexterity II (PvP): Further increases dexterity by 4.
Enhanced Dexterity III (PvP): Further increases dexterity by 6."
151,"Increases dexterity by 2.
Enhanced Dexterity II (PvP): Further increases dexterity by 4.
Enhanced Dexterity III (PvP): Further increases dexterity by 6."
152,"Increases vitality by 2.
Enhanced Vitality II (PvP): Further increases vitality by 4.
Enhanced Vitality III (PvP): Further increases vitality by 6."
153,"Increases vitality by 2.
Enhanced Vitality II (PvP): Further increases vitality by 4.
Enhanced Vitality III (PvP): Further increases vitality by 6."
154,"Increases vitality by 2.
Enhanced Vitality II (PvP): Further increases vitality by 4.
Enhanced Vitality III (PvP): Further increases vitality by 6."
155,"Increases intelligence by 2.
Enhanced Intelligence II (PvP): Further increases intelligence by 4.
Enhanced Intelligence III (PvP): Further increases intelligence by 6."
156,"Increases intelligence by 2.
Enhanced Intelligence II (PvP): Further increases intelligence by 4.
Enhanced Intelligence III (PvP): Further increases intelligence by 6."
157,"Increases intelligence by 2.
Enhanced Intelligence II (PvP): Further increases intelligence by 4.
Enhanced Intelligence III (PvP): Further increases intelligence by 6."
158,"Increases mind by 2.
Enhanced Mind II (PvP): Further increases mind by 4.
Enhanced Mind III (PvP): Further increases mind by 6."
159,"Increases mind by 2.
Enhanced Mind II (PvP): Further increases mind by 4.
Enhanced Mind III (PvP): Further increases mind by 6."
160,"Increases mind by 2.
Enhanced Mind II (PvP): Further increases mind by 4.
Enhanced Mind III (PvP): Further increases mind by 6."
161,"Increases piety by 2.
Enhanced Piety II (PvP): Further increases piety by 4.
Enhanced Piety III (PvP): Further increases piety by 6."
162,"Increases piety by 2.
Enhanced Piety II (PvP): Further increases piety by 4.
Enhanced Piety III (PvP): Further increases piety by 6."
163,"Increases piety by 2.
Enhanced Piety II (PvP): Further increases piety by 4.
Enhanced Piety III (PvP): Further increases piety by 6."
164,""
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235,""
236,"Increases dexterity by 8."
237,"Reduces damage taken when falling."
238,"Increases dexterity by 16."
239,"Increases the potency of Sneak Attack to 300 (500 when attack initiated in front of target)."
240,"Increases dexterity by 24."
241,"Increases movement speed."
242,"Improves the physical damage increase granted by Kiss of the Wasp to 20%. Changes the additional effect of Jugulate to Stun.
<Color(52258)>Duration:</Color> 2s"
243,"Increases the amount of TP restored by Goad."
244,"Improves the physical damage increase granted by Kiss of the Viper to 20%. Changes the additional effect of Mug to absorb 50% of damage dealt as HP."
245,"Extends Mutilate duration to 30 seconds."
246,"Increases Death Blossom potency to 110."
247,""
248,""
249,""
250,""
251,""
252,""
253,""
254,""
255,""
256,""
257,"Occasionally increases yield for items without HQ versions. Conditions for increase can be confirmed by using <Color(-34022)>Preparation</Color>."
258,"Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, further improving chances of enhanced gathering when conditions are met."
259,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 54."
260,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 57."
261,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 60."
262,"Occasionally increases yield for items without HQ versions. Conditions for increase can be confirmed by using <Color(-34022)>Preparation</Color>."
263,"Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, further improving chances of enhanced gathering when conditions are met."
264,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 54."
265,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 57."
266,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 60."
267,"Allows you to discern the location of fishing holes up to level 55."
268,"Allows you to discern the location of fishing holes up to level 60."
269,"Allows you to cast your line from floating islands."
270,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 54."
271,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 57."
272,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 60."
273,"Allows you to cast your line into magma."
274,"Allows you to cast your line into aetherochemical spills."
275,"Increases vitality by 8."
276,"Increases damage reduction granted by <Color(-34022)>Shadowskin</Color> to 20%."
277,"Increases vitality by 16."
278,"Extends Scourge duration to 30 seconds."
279,"Increases vitality by 24."
280,"Shortens Blood Weapon recast time to 40 seconds."
281,"Grants a 30% chance that your next parry will reset the Low Blow recast timer."
282,"Shortens Reprisal recast time to 30 seconds."
283,"Grants a 30% chance that after casting Unmend your next Unleash will require no MP.
<Color(52258)>Duration:</Color> 15s"
284,"Improves Dark Dance parry rate increase to 30%."
285,"Increases Souleater absorb HP effect to 100% of damage inflicted."
286,"Increases dexterity by 8."
287,"Shortens Reassemble recast time to 60 seconds."
288,"Increases dexterity by 16."
289,"Increases base action damage and autoturret damage by 10%."
290,"Increases dexterity by 24."
291,"Extends Lead Shot duration to 30 seconds."
292,"Shortens Quick Reload recast time to 15 seconds."
293,"Extends the range of Spread Shot to 12 yalms."
294,"Increases base action damage and autoturret damage by 20%."
295,"Extends Rapid Fire effect to three weaponskills."
296,"Increases Wildfire damage compilation to 25%."
297,"Increases mind by 8."
298,"Increases mind by 16."
299,"Reduces Lightspeed magic attack damage decrease to 25%."
300,"Increases base action damage and HP restoration by 10%."
301,"Increases mind by 24."
302,"Allows the casting of Ascend while engaged in battle."
303,"Grants a 15% chance that your next <Color(-34022)>Benefic II</Color> will restore critical HP.
<Color(52258)>Duration:</Color> 15s"
304,"Shortens Essential Dignity recast time to 40 seconds."
305,"Increases base action damage and HP restoration by 30%."
306,"Increases Disable damage reduction to 10%."
307,"Increases Luminiferous Aether refresh potency to 80."
308,""
309,""
310,""
311,""
312,""
313,""
314,""
315,""
316,""
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318,""
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321,""
322,""
323,""
324,""
325,""
326,""
327,""
328,""
329,""
330,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 64."
331,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 67."
332,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 70."
333,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 64."
334,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 67."
335,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 70."
336,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 64."
337,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 67."
338,"Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 70."
339,"Allows you to cast your line into salt lakes."
340,"Allows you to discern the location of fishing holes up to level 65."
341,"Allows you to discern the location of fishing holes up to level 70."
342,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
343,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
344,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
345,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
346,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
347,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
348,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
349,"Slightly increases chances of material condition becoming <Color(-34022)>good</Color>."
350,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
351,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
352,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
353,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
354,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
355,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
356,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
357,"May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>."
358,"Automatically activates <Color(-154)>Fathom</Color> upon changing your class to fisher."
359,"Allows you to better identify the characteristics of teeming waters."
360,"Reduces damage received from a covered player by 20%."
361,"Reduces <Color(-34022)>Infuriate</Color> recast time by 5 seconds upon landing <Color(-34022)>Inner Beast</Color>, <Color(-34022)>Steel Cyclone</Color>, <Color(-34022)>Fell Cleave</Color>, or <Color(-34022)>Decimate</Color> on most targets."
362,"Allows for <Color(-34022)>Blood Gauge</Color> accumulation upon the landing of certain actions."
363,"Allows for <Color(-34022)>Blood Gauge</Color> accumulation while under the effect of <Color(-154)>Blood Weapon</Color> or <Color(-154)>Blood Price</Color>."
364,"Grants a 50% chance that a chakra will open upon dealing critical damage with a weaponskill."
365,"Changes the effect of <Color(-34022)>Shoulder Tackle</Color> depending on which <Color(-154)>Fists</Color> status is active.
<Color(52258)>Fists of Earth:</Color> Knockback added, range reduced
<Color(52258)>Fists of Wind:</Color> Immediate second <Color(-34022)>Tackle</Color>, damage reduced
<Color(52258)>Fists of Fire:</Color> Increased damage dealt"
366,"Allows for immediate execution of <Color(-34022)>Wheeling Thrust</Color> after landing <Color(-34022)>Fang and Claw</Color>, or <Color(-34022)>Fang and Claw</Color> after landing <Color(-34022)>Wheeling Thrust</Color>, increasing potency by 100."
367,"Allows for the strengthening of the gaze of the first brood upon using <Color(-34022)>Mirage Dive</Color> while under the effect of <Color(-154)>Blood of the Dragon</Color>. When the gaze is its strongest (3 units), <Color(-34022)>Geirskogul</Color> will grant you the <Color(-154)>Life of the Dragon</Color> status in place of <Color(-154)>Blood of the Dragon</Color>. While under the effect of <Color(-154)>Life of the Dragon</Color>, <Color(-34022)>Geirskogul</Color> will change to <Color(-34022)>Nastrond</Color>. <Color(-154)>Life of the Dragon</Color> will revert to <Color(-154)>Blood of the Dragon</Color> when duration expires."
368,"Increases physical damage dealt via actions by 5%."
369,"Increases <Color(-34022)>Ninki Gauge</Color> by 6 with each auto-attack landed."
370,"Resets the recast timer for <Color(-34022)>Shukuchi</Color> upon executing <Color(-34022)>Katon</Color>, <Color(-34022)>Raiton</Color>, or <Color(-34022)>Hyoton</Color> on most targets."
371,"Increases <Color(-34022)>Ninki Gauge</Color> by 30 upon successfully landing <Color(-34022)>Mug</Color>."
372,"<Color(-34022)>Venomous Bite</Color> and <Color(-34022)>Windbite</Color> are upgraded to <Color(-34022)>Caustic Bite</Color> and <Color(-34022)>Stormbite</Color> respectively."
373,"Guarantees the trigger of the additional effects for current <Color(-154)>Mage's Ballad</Color>, <Color(-154)>Army's Paeon</Color>, and the <Color(-154)>Wanderer's Minuet</Color> when <Color(-34022)>Empyreal Arrow</Color> hits a target."
374,"<Color(-34022)>Split Shot</Color>, <Color(-34022)>Slug Shot</Color>, and <Color(-34022)>Clean Shot</Color> become <Color(-154)>Heated</Color> when your <Color(-34022)>Heat Gauge</Color> is at 50 or higher."
375,"Upgrades <Color(-34022)>Thunder</Color> to <Color(-34022)>Thunder III</Color>."
376,"Upgrades <Color(-34022)>Thunder II</Color> to <Color(-34022)>Thunder IV</Color>."
377,"Reduces MP required to cast <Color(-34022)>Flare</Color> by one-third while under the effect of <Color(-154)>Umbral Heart</Color>. Casting <Color(-34022)>Flare</Color> completely removes the <Color(-154)>Umbral Heart</Color> status."
378,"Grants the effect of <Color(-154)>Polyglot</Color> upon maintaining <Color(-154)>Enochian</Color> for 30 seconds. Also improves <Color(-154)>Enochian</Color>'s magic damage increase to 10%."
379,"Upgrades <Color(-34022)>Bio</Color> to <Color(-34022)>Bio II</Color>."
380,"Grants a 15% chance that a pet action will trigger <Color(-154)>Further Ruin</Color>, upgrading <Color(-34022)>Ruin II</Color> to <Color(-34022)>Ruin IV</Color>."
381,"Upgrades <Color(-34022)>Bio II</Color> to <Color(-34022)>Bio III</Color> and <Color(-34022)>Miasma</Color> to <Color(-34022)>Miasma III</Color>."
382,"Grants <Color(-154)>Dreadwyrm Aether</Color> upon the end of the <Color(-154)>Dreadwyrm Trance</Color>."
383,"Upgrades <Color(-34022)>Stone</Color> to <Color(-34022)>Stone II</Color>."
384,"Upgrades <Color(-34022)>Aero</Color> to <Color(-34022)>Aero II</Color>."
385,"Upgrades <Color(-34022)>Stone II</Color> to <Color(-34022)>Stone III</Color>."
386,"Upgrades <Color(-34022)>Stone III</Color> to <Color(-34022)>Stone IV</Color>."
387,"Grants a 20% chance that <Color(-34022)>Asylum</Color> or <Color(-34022)>Assize</Color> recast time is reduced by 5 seconds upon healing critical HP with <Color(-34022)>Cure</Color> or <Color(-34022)>Cure II</Color>."
388,"Upgrades <Color(-34022)>Broil</Color> to <Color(-34022)>Broil II</Color>."
389,"Reduces <Color(-34022)>Aetherflow</Color> recast time by 5 seconds upon execution of an action that requires <Color(-154)>Aetherflow</Color>."
390,"Upgrades <Color(-34022)>Combust</Color> to <Color(-34022)>Combust II</Color>."
391,"Upgrades <Color(-34022)>Malefic</Color> to <Color(-34022)>Malefic II</Color>."
392,"Upgrades <Color(-34022)>Malefic II</Color> to <Color(-34022)>Malefic III</Color>."
393,"Reduces <Color(-34022)>Lightspeed</Color> recast time by 10 seconds upon executing <Color(-34022)>Essential Dignity</Color>."
394,"Automatically renders all out-of-reach items reachable. Only available on mineral deposits or rocky outcrops level 60 and below."
395,"Automatically renders all out-of-reach items reachable. Only available on mature trees or patches of lush vegetation level 60 and below."
396,"Increases the amount of GP regenerated over time."
397,"Increases the amount of GP regenerated over time."
398,"Increases the amount of GP regenerated over time."
399,"Upgrades <Color(-34022)>Jolt</Color> to <Color(-34022)>Jolt II</Color>."
400,"Adds a <Color(-154)>Lily</Color> to your <Color(-34022)>Healing Gauge</Color> upon the execution of <Color(-34022)>Cure</Color> or <Color(-34022)>Cure II</Color> on self or a party member while in combat. <Color(-154)>Lilies</Color> will lower the recast time for <Color(-34022)>Asylum</Color>, <Color(-34022)>Assize</Color>, <Color(-34022)>Divine Benison</Color>, or <Color(-34022)>Tetragrammaton</Color> by a percentage corresponding to the number of <Color(-154)>Lilies</Color> stacked at time of action execution (at which time the <Color(-154)>Lilies</Color> are removed).
<Color(52258)>1 Lily:</Color> 4%
<Color(52258)>2 Lilies:</Color> 10%
<Color(52258)>3 Lilies:</Color> 20%"
401,"Increases intelligence by 8."
402,"Increases intelligence by 16."
403,"Increases intelligence by 24."
404,"Increases base action damage and HP restoration by 10%."
405,"Increases base action damage and HP restoration by 30%."
406,"Increases strength by 8."
407,"Increases strength by 16."
408,"Increases strength by 24."
409,"Increases physical damage dealt via actions by 20%."
410,"Grants the effect of <Color(-154)>Impactful</Color> upon landing of <Color(-34022)>Jolt II</Color>."
411,"Halves MP cost for all spells while preventing casting interruptions via damage taken."
412,"Increases <Color(-34022)>Kenki Gauge</Color> when landing all weaponskills excluding <Color(-34022)>Iaijutsu</Color>."
413,"Increases <Color(-34022)>Oath Gauge</Color> by 5 each time an auto-attack lands while under the effect of <Color(-154)>Sword Oath</Color>, or an attack is blocked while under the effect of <Color(-154)>Shield Oath</Color>."
414,"Increases mind by 8."
415,"Increases mind by 16."
416,"Increases mind by 24."
417,"Reduces <Color(-34022)>Enkindle</Color> recast time by 10 seconds when <Color(-154)>Enhanced Ruin II</Color> upgrades <Color(-34022)>Ruin II</Color> to <Color(-34022)>Ruin IV</Color>."
418,"Changes <Color(-34022)>Ruin</Color> to <Color(-34022)>Broil</Color>."
419,"Increases <Color(-34022)>Kenki Gauge</Color> when landing select weaponskills."
420,"Grants the effect of <Color(-154)>Dualcast</Color> upon casting any spell with a cast time. While under the effect of <Color(-154)>Dualcast</Color>, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect."
421,"Upgrades <Color(-34022)>Ruin</Color> to <Color(-34022)>Ruin III</Color>."
422,"Upgrades <Color(-34022)>Berserk</Color> to <Color(-34022)>Inner Release</Color>."
423,""
424,""
425,""
426,""
427,""
428,""
429,""
430,""
1 key 0
2 # Description
3 int32 str
4 0
5 1 Increases vitality by 8.
6 2 Increases damage reduction granted by <Color(-34022)>Rampart</Color> to 20%.
7 3 Increases vitality by 16.
8 4 Extends <Color(-34022)>Awareness</Color> duration to 25 seconds.
9 5 Increases vitality by 24.
10 6 Adds <Color(-154)>Blind</Color> effect to <Color(-34022)>Flash</Color>. <Color(52258)>Duration:</Color> 12s Adds <Color(-154)>Blind</Color> effect to <Color(-34022)>Flash</Color>. <Color(52258)>Duration:</Color> 12s
11 7 Improves the HP recovery increase granted by <Color(-34022)>Convalescence</Color> to 30%.
12 8 Increases damage reduction granted by <Color(-34022)>Sentinel</Color> to 40%.
13 9 Increases strength reduction inflicted by <Color(-34022)>Rage of Halone</Color> to 10%.
14 10 Extends <Color(-154)>Stun</Color> duration inflicted by <Color(-34022)>Shield Bash</Color> to 6 seconds.
15 11 Extends <Color(-34022)>Fight or Flight</Color> duration to 30 seconds.
16 12 Increases vitality by 8.
17 13 Increases vitality by 16.
18 14 Extends <Color(-34022)>Bloodbath</Color> duration to 30 seconds.
19 15 Shortens <Color(-34022)>Foresight</Color> recast time to 90 seconds.
20 16 Increases vitality by 24.
21 17 Extends <Color(-34022)>Maim</Color> duration to 24 seconds.
22 18 Extends <Color(-34022)>Berserk</Color> duration to 20 seconds.
23 19 Extends <Color(-34022)>Brutal Swing</Color> duration to 5 seconds.
24 20 Shortens <Color(-34022)>Mercy Stroke</Color> recast time to 40 seconds.
25 21 Extends <Color(-34022)>Fracture</Color> duration to 30 seconds.
26 22 Improves the HP increase granted by <Color(-34022)>Thrill of Battle</Color> to 20%.
27 23 Increases strength by 8.
28 24 Increases strength by 16.
29 25 Increases strength by 24.
30 26 Allows the stacking of a second <Color(-154)>Greased Lightning</Color>.
31 27 Improves the critical hit rate increase granted by <Color(-34022)>Internal Release</Color> to 30%.
32 28 Improves evasion increase granted by <Color(-34022)>Featherfoot</Color> to 20%.
33 29 Increases potency of <Color(-34022)>Second Wind</Color> to 650.
34 30 Shortens <Color(-34022)>Steel Peak</Color> recast time to 40 seconds.
35 31 Allows the stacking of a third <Color(-154)>Greased Lightning</Color>.
36 32 Improves the damage increase granted by <Color(-34022)>Twin Snakes</Color> to 10%.
37 33 Improves the HP recovery increase granted by <Color(-34022)>Mantra</Color> to 20%.
38 34 Increases strength by 8.
39 35 Improves <Color(-34022)>Keen Flurry</Color> parry rate increase to 80%.
40 36 Extends <Color(-154)>Slow</Color> duration inflicted by <Color(-34022)>Feint</Color> to 20 seconds.
41 37 Increases strength by 16.
42 38 Increases strength by 24.
43 39 Increases the TP restored by <Color(-34022)>Invigorate</Color> to 500.
44 40 Shortens <Color(-34022)>Leg Sweep</Color> recast time to 20 seconds.
45 41 Shortens <Color(-34022)>Life Surge</Color> recast time to 50 seconds.
46 42 Improves <Color(-34022)>Blood for Blood</Color> damage increase to 30%. Lowers damage taken to 15%.
47 43 Extends <Color(-34022)>Heavy Thrust</Color> duration to 24 seconds.
48 44 Extends <Color(-34022)>Disembowel</Color> duration to 30 seconds.
49 45 Increases dexterity by 8.
50 46 Increases dexterity by 16.
51 47 Adds to <Color(-34022)>Heavy Shot</Color> a 20% chance that your next <Color(-34022)>Straight Shot</Color> will deal critical damage. <Color(52258)>Duration: </Color>10s Adds to <Color(-34022)>Heavy Shot</Color> a 20% chance that your next <Color(-34022)>Straight Shot</Color> will deal critical damage. <Color(52258)>Duration: </Color>10s
52 48 Increases base action damage by 10%.
53 49 Extends <Color(-34022)>Venomous Bite</Color> duration to 18 seconds.
54 50 Shortens <Color(-34022)>Raging Strikes</Color> recast time to 120 seconds.
55 51 Increases dexterity by 24.
56 52 Extends <Color(-34022)>Quick Nock</Color> range to 12 yalms.
57 53 Increases base action damage by 20%.
58 54 Increases number of weaponskill strikes to three.
59 55 Grants a 50% chance that critical damage over time inflicted by <Color(-34022)>Venomous Bite</Color> or <Color(-34022)>Windbite</Color> will reset the <Color(-34022)>Bloodletter</Color> or <Color(-34022)>Rain of Death</Color> recast timer.
60 56 Increases mind by 8.
61 57 Increases mind by 16.
62 58 Grants a 20% chance that Medica will cost half MP.
63 59 Increases base action damage and HP restoration by 10%.
64 60 Increases mind by 24.
65 61 Allows the casting of Raise while engaged in battle.
66 62 Grants a 15% chance that after casting <Color(-34022)>Cure</Color>, the MP cost for your next <Color(-34022)>Cure II</Color> will be 0. <Color(52258)>Duration:</Color> 15s Grants a 15% chance that after casting <Color(-34022)>Cure</Color>, the MP cost for your next <Color(-34022)>Cure II</Color> will be 0. <Color(52258)>Duration:</Color> 15s
67 63 Grants a 15% chance that after casting Cure II, your next Cure III will cost half MP. <Color(52258)>Duration:</Color> 15s Grants a 15% chance that after casting Cure II, your next Cure III will cost half MP. <Color(52258)>Duration:</Color> 15s
68 64 Increases base action damage and HP restoration by 30%.
69 65 Reduces Stoneskin cast time to 2.5 seconds.
70 66 Increases Shroud of Saints refresh potency to 80.
71 67 Increases intelligence by 8.
72 68 Increases intelligence by 16.
73 69 Grants a 15% chance that upon use, Surecast will have no recast time.
74 70 Increases base action damage and HP restoration by 10% and allows for the stacking of a second <Color(-154)>Astral Fire</Color> or <Color(-154)>Umbral Ice</Color>.
75 71 Grants a 20% chance that Scathe will deal double damage.
76 72 Extends the area of effect for Sleep from a single target to a five-yalm radius.
77 73 Increases intelligence by 24.
78 74 Increases damage nullified by Manaward to 30% of your maximum HP.
79 75 Increases base action damage and HP restoration by 30% and allows for the stacking of a third <Color(-154)>Astral Fire</Color> or <Color(-154)>Umbral Ice</Color> which reduces cast times for spells of the opposite element by half.
80 76 Grants a 40% chance that after casting <Color(-34022)>Fire</Color>, your next <Color(-34022)>Fire III</Color> will require no MP and have no casting time. <Color(52258)>Duration:</Color> 18s Grants a 40% chance that after casting <Color(-34022)>Fire</Color>, your next <Color(-34022)>Fire III</Color> will require no MP and have no casting time. <Color(52258)>Duration:</Color> 18s
81 77 Grants a 10% chance that after each damage over time tick inflicted by <Color(-34022)>Thunder</Color> or <Color(-34022)>Thunder III</Color> (3% for <Color(-34022)>Thunder II</Color> or <Color(-34022)>Thunder IV</Color>), the next <Color(-34022)>Thunder</Color>, <Color(-34022)>Thunder II</Color>, <Color(-34022)>Thunder III</Color>, or <Color(-34022)>Thunder IV</Color> will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. <Color(52258)>Duration:</Color> 18s Grants a 10% chance that after each damage over time tick inflicted by <Color(-34022)>Thunder</Color> or <Color(-34022)>Thunder III</Color> (3% for <Color(-34022)>Thunder II</Color> or <Color(-34022)>Thunder IV</Color>), the next <Color(-34022)>Thunder</Color>, <Color(-34022)>Thunder II</Color>, <Color(-34022)>Thunder III</Color>, or <Color(-34022)>Thunder IV</Color> will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. <Color(52258)>Duration:</Color> 18s
82 78 Automatically activates <Color(-154)>Triangulate</Color> upon changing your class to botanist.
83 79
84 80 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 30.
85 81 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 40.
86 82
87 83 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 50.
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90 86 Automatically activates <Color(-154)>Prospect</Color> upon changing your class to miner.
91 87
92 88 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 30.
93 89 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 40.
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95 91 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 50.
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98 94 Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving gathering rate when conditions are met.
99 95 Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, increasing gathering attempts when conditions are met.
100 96 Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving HQ gathering rate when conditions are met.
101 97 Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving yield when conditions are met.
102 98 Extends gathering ward increases to crystals.
103 99 Extends gathering ward increases to clusters.
104 100 Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving gathering rate when conditions are met.
105 101 Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, increasing gathering attempts when conditions are met.
106 102 Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving HQ gathering rate when conditions are met.
107 103 Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, improving yield when conditions are met.
108 104 Extends gathering ward increases to crystals.
109 105 Extends gathering ward increases to clusters.
110 106 Allows you to cast your fishing line into the desert sands.
111 107 Allows you to cast your line into the clouds.
112 108 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 30.
113 109 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 40.
114 110 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 50.
115 111 Allows you to discern the location of fishing holes up to level 15.
116 112 Allows you to discern the location of fishing holes up to level 35.
117 113 Allows you to discern the location of fishing holes up to level 50.
118 114 Allows you to mooch with a mooched fish.
119 115 Allows the stacking of one <Color(-154)>Aetherflow</Color>.
120 116 Increases intelligence by 8.
121 117 Increases intelligence by 16.
122 118 Increases base action damage and HP restoration by 10%. Also increases base damage and HP restoration of your pet by 10%.
123 119 Allows the stacking of up to two <Color(-154)>Aetherflows</Color>.
124 120 20% chance of increasing spell speed by 20% when pet deals critical damage or restores critical HP. <Color(52258)>Duration:</Color> 8s 20% chance of increasing spell speed by 20% when pet deals critical damage or restores critical HP. <Color(52258)>Duration:</Color> 8s
125 121 Adds 15% intelligence and mind enfeeblement to <Color(-34022)>Virus</Color>. <Color(52258)>Duration:</Color> 10s Adds 15% intelligence and mind enfeeblement to <Color(-34022)>Virus</Color>. <Color(52258)>Duration:</Color> 10s
126 122 Increases intelligence by 24.
127 123 Doubles the amount of MP restored by <Color(-34022)>Energy Drain</Color>.
128 124 Increases base action damage and HP restoration by 30%. Also increases base damage and HP restoration of your pet by 30%.
129 125 Allows the stacking of up to three <Color(-154)>Aetherflows</Color>.
130 126 Shortens Eye for an Eye recast time to 120 seconds.
131 127 Shortens Rouse recast time to 60 seconds.
132 128 Increases companion strength by 5%.
133 129 Increases companion HP by 10%.
134 130 Increases companion accuracy by 5%.
135 131 Increases companion critical hit by 15%.
136 132 Increases companion strength by 5%.
137 133 Increases companion HP by 10%.
138 134 Increases companion strength by 5%.
139 135 Increases companion HP by 5%.
140 136 Increases companion accuracy by 5%.
141 137 Increases companion critical hit by 15%.
142 138 Increases companion strength by 10%.
143 139 Increases companion attack speed by 10%.
144 140 Increases companion mind by 10%.
145 141 Increases companion HP by 5%.
146 142 Increases companion accuracy by 5%.
147 143 Increases companion critical hit by 15%.
148 144 Increases companion mind by 15%.
149 145 Increases companion HP by 5%.
150 146 Increases strength by 2. Enhanced Strength II (PvP): Further increases strength by 4. Enhanced Strength III (PvP): Further increases strength by 6. Increases strength by 2. Enhanced Strength II (PvP): Further increases strength by 4. Enhanced Strength III (PvP): Further increases strength by 6.
151 147 Increases strength by 2. Enhanced Strength II (PvP): Further increases strength by 4. Enhanced Strength III (PvP): Further increases strength by 6. Increases strength by 2. Enhanced Strength II (PvP): Further increases strength by 4. Enhanced Strength III (PvP): Further increases strength by 6.
152 148 Increases strength by 2. Enhanced Strength II (PvP): Further increases strength by 4. Enhanced Strength III (PvP): Further increases strength by 6. Increases strength by 2. Enhanced Strength II (PvP): Further increases strength by 4. Enhanced Strength III (PvP): Further increases strength by 6.
153 149 Increases dexterity by 2. Enhanced Dexterity II (PvP): Further increases dexterity by 4. Enhanced Dexterity III (PvP): Further increases dexterity by 6. Increases dexterity by 2. Enhanced Dexterity II (PvP): Further increases dexterity by 4. Enhanced Dexterity III (PvP): Further increases dexterity by 6.
154 150 Increases dexterity by 2. Enhanced Dexterity II (PvP): Further increases dexterity by 4. Enhanced Dexterity III (PvP): Further increases dexterity by 6. Increases dexterity by 2. Enhanced Dexterity II (PvP): Further increases dexterity by 4. Enhanced Dexterity III (PvP): Further increases dexterity by 6.
155 151 Increases dexterity by 2. Enhanced Dexterity II (PvP): Further increases dexterity by 4. Enhanced Dexterity III (PvP): Further increases dexterity by 6. Increases dexterity by 2. Enhanced Dexterity II (PvP): Further increases dexterity by 4. Enhanced Dexterity III (PvP): Further increases dexterity by 6.
156 152 Increases vitality by 2. Enhanced Vitality II (PvP): Further increases vitality by 4. Enhanced Vitality III (PvP): Further increases vitality by 6. Increases vitality by 2. Enhanced Vitality II (PvP): Further increases vitality by 4. Enhanced Vitality III (PvP): Further increases vitality by 6.
157 153 Increases vitality by 2. Enhanced Vitality II (PvP): Further increases vitality by 4. Enhanced Vitality III (PvP): Further increases vitality by 6. Increases vitality by 2. Enhanced Vitality II (PvP): Further increases vitality by 4. Enhanced Vitality III (PvP): Further increases vitality by 6.
158 154 Increases vitality by 2. Enhanced Vitality II (PvP): Further increases vitality by 4. Enhanced Vitality III (PvP): Further increases vitality by 6. Increases vitality by 2. Enhanced Vitality II (PvP): Further increases vitality by 4. Enhanced Vitality III (PvP): Further increases vitality by 6.
159 155 Increases intelligence by 2. Enhanced Intelligence II (PvP): Further increases intelligence by 4. Enhanced Intelligence III (PvP): Further increases intelligence by 6. Increases intelligence by 2. Enhanced Intelligence II (PvP): Further increases intelligence by 4. Enhanced Intelligence III (PvP): Further increases intelligence by 6.
160 156 Increases intelligence by 2. Enhanced Intelligence II (PvP): Further increases intelligence by 4. Enhanced Intelligence III (PvP): Further increases intelligence by 6. Increases intelligence by 2. Enhanced Intelligence II (PvP): Further increases intelligence by 4. Enhanced Intelligence III (PvP): Further increases intelligence by 6.
161 157 Increases intelligence by 2. Enhanced Intelligence II (PvP): Further increases intelligence by 4. Enhanced Intelligence III (PvP): Further increases intelligence by 6. Increases intelligence by 2. Enhanced Intelligence II (PvP): Further increases intelligence by 4. Enhanced Intelligence III (PvP): Further increases intelligence by 6.
162 158 Increases mind by 2. Enhanced Mind II (PvP): Further increases mind by 4. Enhanced Mind III (PvP): Further increases mind by 6. Increases mind by 2. Enhanced Mind II (PvP): Further increases mind by 4. Enhanced Mind III (PvP): Further increases mind by 6.
163 159 Increases mind by 2. Enhanced Mind II (PvP): Further increases mind by 4. Enhanced Mind III (PvP): Further increases mind by 6. Increases mind by 2. Enhanced Mind II (PvP): Further increases mind by 4. Enhanced Mind III (PvP): Further increases mind by 6.
164 160 Increases mind by 2. Enhanced Mind II (PvP): Further increases mind by 4. Enhanced Mind III (PvP): Further increases mind by 6. Increases mind by 2. Enhanced Mind II (PvP): Further increases mind by 4. Enhanced Mind III (PvP): Further increases mind by 6.
165 161 Increases piety by 2. Enhanced Piety II (PvP): Further increases piety by 4. Enhanced Piety III (PvP): Further increases piety by 6. Increases piety by 2. Enhanced Piety II (PvP): Further increases piety by 4. Enhanced Piety III (PvP): Further increases piety by 6.
166 162 Increases piety by 2. Enhanced Piety II (PvP): Further increases piety by 4. Enhanced Piety III (PvP): Further increases piety by 6. Increases piety by 2. Enhanced Piety II (PvP): Further increases piety by 4. Enhanced Piety III (PvP): Further increases piety by 6.
167 163 Increases piety by 2. Enhanced Piety II (PvP): Further increases piety by 4. Enhanced Piety III (PvP): Further increases piety by 6. Increases piety by 2. Enhanced Piety II (PvP): Further increases piety by 4. Enhanced Piety III (PvP): Further increases piety by 6.
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240 236 Increases dexterity by 8.
241 237 Reduces damage taken when falling.
242 238 Increases dexterity by 16.
243 239 Increases the potency of Sneak Attack to 300 (500 when attack initiated in front of target).
244 240 Increases dexterity by 24.
245 241 Increases movement speed.
246 242 Improves the physical damage increase granted by Kiss of the Wasp to 20%. Changes the additional effect of Jugulate to Stun. <Color(52258)>Duration:</Color> 2s Improves the physical damage increase granted by Kiss of the Wasp to 20%. Changes the additional effect of Jugulate to Stun. <Color(52258)>Duration:</Color> 2s
247 243 Increases the amount of TP restored by Goad.
248 244 Improves the physical damage increase granted by Kiss of the Viper to 20%. Changes the additional effect of Mug to absorb 50% of damage dealt as HP.
249 245 Extends Mutilate duration to 30 seconds.
250 246 Increases Death Blossom potency to 110.
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261 257 Occasionally increases yield for items without HQ versions. Conditions for increase can be confirmed by using <Color(-34022)>Preparation</Color>.
262 258 Allows you to better identify the characteristics of a mineral deposit or rocky outcrop, further improving chances of enhanced gathering when conditions are met.
263 259 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 54.
264 260 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 57.
265 261 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 60.
266 262 Occasionally increases yield for items without HQ versions. Conditions for increase can be confirmed by using <Color(-34022)>Preparation</Color>.
267 263 Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, further improving chances of enhanced gathering when conditions are met.
268 264 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 54.
269 265 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 57.
270 266 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 60.
271 267 Allows you to discern the location of fishing holes up to level 55.
272 268 Allows you to discern the location of fishing holes up to level 60.
273 269 Allows you to cast your line from floating islands.
274 270 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 54.
275 271 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 57.
276 272 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 60.
277 273 Allows you to cast your line into magma.
278 274 Allows you to cast your line into aetherochemical spills.
279 275 Increases vitality by 8.
280 276 Increases damage reduction granted by <Color(-34022)>Shadowskin</Color> to 20%.
281 277 Increases vitality by 16.
282 278 Extends Scourge duration to 30 seconds.
283 279 Increases vitality by 24.
284 280 Shortens Blood Weapon recast time to 40 seconds.
285 281 Grants a 30% chance that your next parry will reset the Low Blow recast timer.
286 282 Shortens Reprisal recast time to 30 seconds.
287 283 Grants a 30% chance that after casting Unmend your next Unleash will require no MP. <Color(52258)>Duration:</Color> 15s Grants a 30% chance that after casting Unmend your next Unleash will require no MP. <Color(52258)>Duration:</Color> 15s
288 284 Improves Dark Dance parry rate increase to 30%.
289 285 Increases Souleater absorb HP effect to 100% of damage inflicted.
290 286 Increases dexterity by 8.
291 287 Shortens Reassemble recast time to 60 seconds.
292 288 Increases dexterity by 16.
293 289 Increases base action damage and autoturret damage by 10%.
294 290 Increases dexterity by 24.
295 291 Extends Lead Shot duration to 30 seconds.
296 292 Shortens Quick Reload recast time to 15 seconds.
297 293 Extends the range of Spread Shot to 12 yalms.
298 294 Increases base action damage and autoturret damage by 20%.
299 295 Extends Rapid Fire effect to three weaponskills.
300 296 Increases Wildfire damage compilation to 25%.
301 297 Increases mind by 8.
302 298 Increases mind by 16.
303 299 Reduces Lightspeed magic attack damage decrease to 25%.
304 300 Increases base action damage and HP restoration by 10%.
305 301 Increases mind by 24.
306 302 Allows the casting of Ascend while engaged in battle.
307 303 Grants a 15% chance that your next <Color(-34022)>Benefic II</Color> will restore critical HP. <Color(52258)>Duration:</Color> 15s Grants a 15% chance that your next <Color(-34022)>Benefic II</Color> will restore critical HP. <Color(52258)>Duration:</Color> 15s
308 304 Shortens Essential Dignity recast time to 40 seconds.
309 305 Increases base action damage and HP restoration by 30%.
310 306 Increases Disable damage reduction to 10%.
311 307 Increases Luminiferous Aether refresh potency to 80.
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334 330 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 64.
335 331 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 67.
336 332 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 70.
337 333 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 64.
338 334 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 67.
339 335 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 70.
340 336 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 64.
341 337 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 67.
342 338 Increases the range of enemies avoidable when using <Color(-34022)>Stealth</Color> to level 70.
343 339 Allows you to cast your line into salt lakes.
344 340 Allows you to discern the location of fishing holes up to level 65.
345 341 Allows you to discern the location of fishing holes up to level 70.
346 342 Slightly increases chances of material condition becoming <Color(-34022)>good</Color>.
347 343 Slightly increases chances of material condition becoming <Color(-34022)>good</Color>.
348 344 Slightly increases chances of material condition becoming <Color(-34022)>good</Color>.
349 345 Slightly increases chances of material condition becoming <Color(-34022)>good</Color>.
350 346 Slightly increases chances of material condition becoming <Color(-34022)>good</Color>.
351 347 Slightly increases chances of material condition becoming <Color(-34022)>good</Color>.
352 348 Slightly increases chances of material condition becoming <Color(-34022)>good</Color>.
353 349 Slightly increases chances of material condition becoming <Color(-34022)>good</Color>.
354 350 May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>.
355 351 May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>.
356 352 May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>.
357 353 May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>.
358 354 May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>.
359 355 May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>.
360 356 May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>.
361 357 May increase maximum CP on the second step of synthesis. Increase guaranteed when a <Color(-154)>specialist</Color>.
362 358 Automatically activates <Color(-154)>Fathom</Color> upon changing your class to fisher.
363 359 Allows you to better identify the characteristics of teeming waters.
364 360 Reduces damage received from a covered player by 20%.
365 361 Reduces <Color(-34022)>Infuriate</Color> recast time by 5 seconds upon landing <Color(-34022)>Inner Beast</Color>, <Color(-34022)>Steel Cyclone</Color>, <Color(-34022)>Fell Cleave</Color>, or <Color(-34022)>Decimate</Color> on most targets.
366 362 Allows for <Color(-34022)>Blood Gauge</Color> accumulation upon the landing of certain actions.
367 363 Allows for <Color(-34022)>Blood Gauge</Color> accumulation while under the effect of <Color(-154)>Blood Weapon</Color> or <Color(-154)>Blood Price</Color>.
368 364 Grants a 50% chance that a chakra will open upon dealing critical damage with a weaponskill.
369 365 Changes the effect of <Color(-34022)>Shoulder Tackle</Color> depending on which <Color(-154)>Fists</Color> status is active. <Color(52258)>Fists of Earth:</Color> Knockback added, range reduced <Color(52258)>Fists of Wind:</Color> Immediate second <Color(-34022)>Tackle</Color>, damage reduced <Color(52258)>Fists of Fire:</Color> Increased damage dealt Changes the effect of <Color(-34022)>Shoulder Tackle</Color> depending on which <Color(-154)>Fists</Color> status is active. <Color(52258)>Fists of Earth:</Color> Knockback added, range reduced <Color(52258)>Fists of Wind:</Color> Immediate second <Color(-34022)>Tackle</Color>, damage reduced <Color(52258)>Fists of Fire:</Color> Increased damage dealt
370 366 Allows for immediate execution of <Color(-34022)>Wheeling Thrust</Color> after landing <Color(-34022)>Fang and Claw</Color>, or <Color(-34022)>Fang and Claw</Color> after landing <Color(-34022)>Wheeling Thrust</Color>, increasing potency by 100.
371 367 Allows for the strengthening of the gaze of the first brood upon using <Color(-34022)>Mirage Dive</Color> while under the effect of <Color(-154)>Blood of the Dragon</Color>. When the gaze is its strongest (3 units), <Color(-34022)>Geirskogul</Color> will grant you the <Color(-154)>Life of the Dragon</Color> status in place of <Color(-154)>Blood of the Dragon</Color>. While under the effect of <Color(-154)>Life of the Dragon</Color>, <Color(-34022)>Geirskogul</Color> will change to <Color(-34022)>Nastrond</Color>. <Color(-154)>Life of the Dragon</Color> will revert to <Color(-154)>Blood of the Dragon</Color> when duration expires.
372 368 Increases physical damage dealt via actions by 5%.
373 369 Increases <Color(-34022)>Ninki Gauge</Color> by 6 with each auto-attack landed.
374 370 Resets the recast timer for <Color(-34022)>Shukuchi</Color> upon executing <Color(-34022)>Katon</Color>, <Color(-34022)>Raiton</Color>, or <Color(-34022)>Hyoton</Color> on most targets.
375 371 Increases <Color(-34022)>Ninki Gauge</Color> by 30 upon successfully landing <Color(-34022)>Mug</Color>.
376 372 <Color(-34022)>Venomous Bite</Color> and <Color(-34022)>Windbite</Color> are upgraded to <Color(-34022)>Caustic Bite</Color> and <Color(-34022)>Stormbite</Color> respectively.
377 373 Guarantees the trigger of the additional effects for current <Color(-154)>Mage's Ballad</Color>, <Color(-154)>Army's Paeon</Color>, and the <Color(-154)>Wanderer's Minuet</Color> when <Color(-34022)>Empyreal Arrow</Color> hits a target.
378 374 <Color(-34022)>Split Shot</Color>, <Color(-34022)>Slug Shot</Color>, and <Color(-34022)>Clean Shot</Color> become <Color(-154)>Heated</Color> when your <Color(-34022)>Heat Gauge</Color> is at 50 or higher.
379 375 Upgrades <Color(-34022)>Thunder</Color> to <Color(-34022)>Thunder III</Color>.
380 376 Upgrades <Color(-34022)>Thunder II</Color> to <Color(-34022)>Thunder IV</Color>.
381 377 Reduces MP required to cast <Color(-34022)>Flare</Color> by one-third while under the effect of <Color(-154)>Umbral Heart</Color>. Casting <Color(-34022)>Flare</Color> completely removes the <Color(-154)>Umbral Heart</Color> status.
382 378 Grants the effect of <Color(-154)>Polyglot</Color> upon maintaining <Color(-154)>Enochian</Color> for 30 seconds. Also improves <Color(-154)>Enochian</Color>'s magic damage increase to 10%.
383 379 Upgrades <Color(-34022)>Bio</Color> to <Color(-34022)>Bio II</Color>.
384 380 Grants a 15% chance that a pet action will trigger <Color(-154)>Further Ruin</Color>, upgrading <Color(-34022)>Ruin II</Color> to <Color(-34022)>Ruin IV</Color>.
385 381 Upgrades <Color(-34022)>Bio II</Color> to <Color(-34022)>Bio III</Color> and <Color(-34022)>Miasma</Color> to <Color(-34022)>Miasma III</Color>.
386 382 Grants <Color(-154)>Dreadwyrm Aether</Color> upon the end of the <Color(-154)>Dreadwyrm Trance</Color>.
387 383 Upgrades <Color(-34022)>Stone</Color> to <Color(-34022)>Stone II</Color>.
388 384 Upgrades <Color(-34022)>Aero</Color> to <Color(-34022)>Aero II</Color>.
389 385 Upgrades <Color(-34022)>Stone II</Color> to <Color(-34022)>Stone III</Color>.
390 386 Upgrades <Color(-34022)>Stone III</Color> to <Color(-34022)>Stone IV</Color>.
391 387 Grants a 20% chance that <Color(-34022)>Asylum</Color> or <Color(-34022)>Assize</Color> recast time is reduced by 5 seconds upon healing critical HP with <Color(-34022)>Cure</Color> or <Color(-34022)>Cure II</Color>.
392 388 Upgrades <Color(-34022)>Broil</Color> to <Color(-34022)>Broil II</Color>.
393 389 Reduces <Color(-34022)>Aetherflow</Color> recast time by 5 seconds upon execution of an action that requires <Color(-154)>Aetherflow</Color>.
394 390 Upgrades <Color(-34022)>Combust</Color> to <Color(-34022)>Combust II</Color>.
395 391 Upgrades <Color(-34022)>Malefic</Color> to <Color(-34022)>Malefic II</Color>.
396 392 Upgrades <Color(-34022)>Malefic II</Color> to <Color(-34022)>Malefic III</Color>.
397 393 Reduces <Color(-34022)>Lightspeed</Color> recast time by 10 seconds upon executing <Color(-34022)>Essential Dignity</Color>.
398 394 Automatically renders all out-of-reach items reachable. Only available on mineral deposits or rocky outcrops level 60 and below.
399 395 Automatically renders all out-of-reach items reachable. Only available on mature trees or patches of lush vegetation level 60 and below.
400 396 Increases the amount of GP regenerated over time.
401 397 Increases the amount of GP regenerated over time.
402 398 Increases the amount of GP regenerated over time.
403 399 Upgrades <Color(-34022)>Jolt</Color> to <Color(-34022)>Jolt II</Color>.
404 400 Adds a <Color(-154)>Lily</Color> to your <Color(-34022)>Healing Gauge</Color> upon the execution of <Color(-34022)>Cure</Color> or <Color(-34022)>Cure II</Color> on self or a party member while in combat. <Color(-154)>Lilies</Color> will lower the recast time for <Color(-34022)>Asylum</Color>, <Color(-34022)>Assize</Color>, <Color(-34022)>Divine Benison</Color>, or <Color(-34022)>Tetragrammaton</Color> by a percentage corresponding to the number of <Color(-154)>Lilies</Color> stacked at time of action execution (at which time the <Color(-154)>Lilies</Color> are removed). <Color(52258)>1 Lily:</Color> 4% <Color(52258)>2 Lilies:</Color> 10% <Color(52258)>3 Lilies:</Color> 20% Adds a <Color(-154)>Lily</Color> to your <Color(-34022)>Healing Gauge</Color> upon the execution of <Color(-34022)>Cure</Color> or <Color(-34022)>Cure II</Color> on self or a party member while in combat. <Color(-154)>Lilies</Color> will lower the recast time for <Color(-34022)>Asylum</Color>, <Color(-34022)>Assize</Color>, <Color(-34022)>Divine Benison</Color>, or <Color(-34022)>Tetragrammaton</Color> by a percentage corresponding to the number of <Color(-154)>Lilies</Color> stacked at time of action execution (at which time the <Color(-154)>Lilies</Color> are removed). <Color(52258)>1 Lily:</Color> 4% <Color(52258)>2 Lilies:</Color> 10% <Color(52258)>3 Lilies:</Color> 20%
405 401 Increases intelligence by 8.
406 402 Increases intelligence by 16.
407 403 Increases intelligence by 24.
408 404 Increases base action damage and HP restoration by 10%.
409 405 Increases base action damage and HP restoration by 30%.
410 406 Increases strength by 8.
411 407 Increases strength by 16.
412 408 Increases strength by 24.
413 409 Increases physical damage dealt via actions by 20%.
414 410 Grants the effect of <Color(-154)>Impactful</Color> upon landing of <Color(-34022)>Jolt II</Color>.
415 411 Halves MP cost for all spells while preventing casting interruptions via damage taken.
416 412 Increases <Color(-34022)>Kenki Gauge</Color> when landing all weaponskills excluding <Color(-34022)>Iaijutsu</Color>.
417 413 Increases <Color(-34022)>Oath Gauge</Color> by 5 each time an auto-attack lands while under the effect of <Color(-154)>Sword Oath</Color>, or an attack is blocked while under the effect of <Color(-154)>Shield Oath</Color>.
418 414 Increases mind by 8.
419 415 Increases mind by 16.
420 416 Increases mind by 24.
421 417 Reduces <Color(-34022)>Enkindle</Color> recast time by 10 seconds when <Color(-154)>Enhanced Ruin II</Color> upgrades <Color(-34022)>Ruin II</Color> to <Color(-34022)>Ruin IV</Color>.
422 418 Changes <Color(-34022)>Ruin</Color> to <Color(-34022)>Broil</Color>.
423 419 Increases <Color(-34022)>Kenki Gauge</Color> when landing select weaponskills.
424 420 Grants the effect of <Color(-154)>Dualcast</Color> upon casting any spell with a cast time. While under the effect of <Color(-154)>Dualcast</Color>, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.
425 421 Upgrades <Color(-34022)>Ruin</Color> to <Color(-34022)>Ruin III</Color>.
426 422 Upgrades <Color(-34022)>Berserk</Color> to <Color(-34022)>Inner Release</Color>.
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key,0,1,2,3,4,5,6,7,8
#,Name,,,,StartsWithVowel,,,,Description
int32,str,sbyte,str,sbyte,sbyte,sbyte,sbyte,sbyte,str
0,"0",0,"0",0,0,1,0,0,""
1,"Dodo",0,"0",0,0,1,0,0,"These large, flightless cloudkin originated from the island of Mazlaya, and were brought to the mainland by Qiqirn who bred them for their eggs. The free races of Eorzea have reared the rotund creatures ever since, though they are now valued primarily for their meat. Would-be poultry farmers be warned: when seeking to defend itself, a dodo will spit forth a sleep-inducing secretion."
2,"Tonberry",0,"0",0,0,1,0,0,"Little is known about this inscrutable race of manlike creatures that inhabits the ruins of Nym─a culture that reached its peak during the Fifth Astral Era. Tonberries wear clothing and are adept in the use of complex tools, both of which would seem to suggest a civilized level of intelligence. Recently discovered texts from Nymian times suggest that the green denizens of the Wanderer's Palace are the carriers of a terrible pestilence."
3,"Sabotender",0,"0",0,0,1,0,0,"Found exclusively in arid regions, cactuars are known for their ability to survive extended periods under the scorching sun on naught but the moisture stored within their bodies. Conditioned by the brutal nature of their surroundings, cactuars are quick to defend themselves, launching a barrage of needle-like projectiles at potential predators─and the occasional unwary traveler."
4,"Spriggan",0,"0",0,0,1,0,0,"Spriggans are neither sprites nor faeries, but share similarities with both. They are known to inhabit rocky regions and the deep recesses of mines. These black-furred soulkin are famous for carrying a gem or chunk of ore about with them at all times─a custom which may explain the popularly held belief within the mining fraternity that they are bringers of good fortune. Their classification as soulkin is based on a theory expounded in the Codex of Stone, which asserts that the creatures are naught but vessels for the will of the earth."
5,"Pudding",0,"0",0,0,1,0,0,"These gelatinous creatures spawn in the agglomerations of residual matter that sometimes form in the void. Though able to mimic rudimentary sounds of speech in order to draw forth their prey, they are not thought to be especially intelligent beings. As a relatively low-ranked voidsent, flans occupy the tenth rung of the hierarchy."
6,"Bomb",0,"0",0,0,1,0,0,"This barely contained sphere of volatile gas and flame occupies the eleventh rung of the voidsent's hierarchy of twelve. Bombs must replenish their internal reserves of fuel in order to survive, and are drawn to consume any source of oil or fat that they encounter, be it plant, animal, or man. Grenades, an even more explosive species of bomb, are a place higher in the hierarchy, standing upon the tenth rung."
7,"Mandragora",0,"0",0,0,1,0,0,"The enigmatic mandragoras were first observed in the aftermath of the Seventh Umbral Era. It is not known whence they came, or if they even existed prior to the Calamity. Preliminary studies appear to suggest that the diminutive seedkin are sentient and capable of an advanced form of nonverbal communication, but further research is required to confirm these findings. The rest is mere speculation."
8,"Coblyn",0,"0",0,0,1,0,0,"The coblyn is a creature of startling appearance that skitters around on its tentacle-like appendages in search of ore. Gridanian scholars claim that a coblyn is an animal that fuses minerals to its body to create a defensive shell. Ul'dahn scholars dispute this theory, stating that these soulkin are, in fact, sentient clumps of geological matter that have adopted biological organs in order to facilitate propagation."
9,"Morbol",0,"0",0,0,1,0,0,"The morbol is a terrible beast that moves upon its slime-covered vines and roots. Highly aggressive, it kills both animals and plants with a combination of its noxious breath and ceaselessly flailing tendrils. Upon occasion, the beast will also emit a sweet-smelling gas which induces a deep sleep. Rather than rending or chewing, the fang-shaped thorns which line the morbol's maw serve to hold prey immobile during digestion."
10,"Coeurl",0,"0",0,0,1,0,0,"Native to the regions of the Near East, these predatory quadrupeds are unrivaled in their savagery. A coeurl subdues its prey by unleashing electrical shocks from the two whip-like appendages that frame its fang-lined jaws. The feral specimens encountered in Eorzea descend from escaped war beasts once trained on a remote island at the mouth of the Rothlyt Sound known as the Pearl."
11,"Ahriman",0,"0",0,1,1,0,0,"Ahriman are a family of voidsent that manifest in the physical plane by investing their essences in the eyes of animals. They are possessed of great arcane ability, and fly by clawing their way along airborne currents of aether. According to studies of voidsent hierarchy, the ahriman family is of middling class, its various forms occupying the fourth and fifth rungs."
12,"Goobbue",0,"0",0,0,1,0,0,"A goobbue is a lumbering beast that has a symbiotic relationship with the moss and lichen growing atop its head. This growth provides the creature with a measure of camouflage, and, in return, the goobbue keeps the vegetation moist during the drier seasons with water scooped up in its hands. Though seemingly placid, the goobbue is a relentless predator, snatching up anything that skitters or crawls and shoveling it into its cavernous mouth."
13,"Chocobo",0,"0",0,0,1,0,0,"The domestication of chocobos in Eorzea appears to date back to prehistory, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rumored that wild breeds of the species─including those which have retained the capacity for flight─still thrive throughout forests nestled in the vastly unexplored valleys of Abalathia's Spine."
14,"Amalj'aa",0,"0",0,1,1,0,0,"The Amalj'aa are a race of nomadic beastmen who inhabit the grasslands of Paglth'an, where they subsist by hunting the native wildlife. They share a long and bitter history of conflict with the people of Ul'dah. Trained in the arts of war from a tender age, all members of an Amalj'aa clan, old and young, male and female, are skilled warriors. They also boast a fine mastery of metallurgy, and their weapons fetch a tidy sum from those seeking arms of quality."
15,"Ixal",0,"0",0,1,1,0,0,"This aggressive mountain tribe claim the wind-blasted canyons of Xelphatol as their domain. Though their race has long since lost the capacity for flight, the feathered beastmen are fervently proud of their vestigial wings. The Ixal seek to reestablish their presence in the Black Shroud that they might once again fell trees in worship of their fickle deity─an ambition which places them at odds with the people of Gridania."
16,"Sylph",0,"0",0,0,1,0,0,"Deep within the northeastern reaches of the Black Shroud live the reclusive sylphs. These diminutive beings resemble children's dolls wrapped in vibrant leaves. The demeanor of the sylphs is comparable to that of an innocent child, but their propensity to employ their magical talents to “playfully” torment travelers has all too often been the cause of untold anguish and even tragedy for their hapless victims."
17,"Kobold",0,"0",0,0,1,0,0,"The kobolds are a race of mole-like creatures who have excavated a warren of tunnels under O'Ghomoro, a mountain situated in northern Vylbrand. Believing the ores of the earth to be a gift of the primal Titan, these subterranean beastmen seek to divine their deity's teachings through the arts of alchemy. The peace agreement forged between the kobolds and Limsa Lominsa has served little to quell resurgent hostilities."
18,"Sahagin",0,"0",0,0,1,0,0,"These aquatic beastmen reside in a city at the bottom of the Indigo Deep. They breathe water as well as air, and glide through the depths with graceful ease. The social structure of the Sahagin resembles a pyramid, with a single queen-like figure stationed at its point. On the streets of Limsa Lominsa, to mention the name of Sahagin is to invite dark looks and muttered curses."
19,"Tataru Taru",0,"0",0,0,1,0,0,"“Deep in the desert of my heart,♪ A lonely flower blooms...♪ Yearning for the heavens above♪ To quench my thirst for you.♪ Trolololololololo~♪”"
20,"Moogle",0,"0",0,0,1,0,0,"Do not be fooled by their winsome personae, for moogles are a highly intelligent race of creatures capable of creating utter chaos with the unique brand of elemental magicks at their disposal. For the most part, they are content to keep to themselves, choosing to roam the Twelveswood hidden behind glamours rendering them invisible to all but the most spiritually acute."
21,"Siren",0,"0",0,0,1,0,0,"Once feared across the five seas, today sirens are but the stuff of legend, due in part to a thorough culling of the creatures some years past by the renowned pirate Mistbeard. Recent sightings of the seductive she-devils, however, once again have sea- and landsmen alike exchanging tales of sirens entrancing entire ship crews with their accursed songs, then feeding on their captives' souls until all that remain are lifeless husks."
22,"Ultros & Typhon",0,"0",0,1,1,0,0,"A queer duo of heretofore unseen creatures believed, but not yet confirmed, to be voidsent summoned to this realm via an arcane spell discovered by a student of the Thaumaturges' Guild. Upon their arrival in the corporeal plane, both were quick to acclimate to life in Eorzea─Ultros earning a position as headliner for Coliseum-run venationes, and Typhon entering the employ of Godbert Manderville at his high-end gaming establishment, the Gold Saucer."
23,"Demon Wall",0,"0",0,0,1,0,0,"These frightful guardians are the creations of ancient spellcraft, given life when a chosen wall was inscribed with an arcane pattern of blood. Though their masters have long since perished, these sentinels of demonic visage continue to protect the crumbling ruins to which they are bound─to the surprise and horror of many an unsuspecting adventurer."
24,"Succubus",0,"0",0,0,1,0,0,"Succubi manifest on the physical plane by forcing their souls into the bodies of deceased women. Once the transition is complete, the resultant creature is said to be both fair and fey to look upon. Still more disconcerting, researchers claim that these voidsent occasionally exhibit the personality traits of their deceased hosts. Succubi occupy the third and fourth rungs of the voidsent hierarchy."
25,"Chimera",0,"0",0,0,1,0,0,"A nightmarish combination of lion, goat, and dragon, the fell chimera has three heads, a pair of mighty wings, and a cruelly barbed tail. Its origins have been furiously debated, with some insisting the creature a cruel jest of the gods, while others believe it the twisted creation of forbidden sorcery."
26,"Blue Dragon",0,"0",0,0,1,0,0,"Sharing the blood of Midgardsormr and his progeny, the great wyrms, a blue dragon can live upwards of a thousand summers─a period during which the creature will undergo divers changes to its physical and mental capacities. This independent “evolution” of sorts renders each member of the species unique, making it all the more difficult for enemies of the dragons to conceive and establish any manner of standardized battle strategy."
27,"Scarface Bugaal Ja",0,"0",0,0,1,0,0,"“Mamool Ja wants <Emphasis>freedom</Emphasis>─freedom to dance! Why does no one understand!?”"
28,"Momodi Modi",0,"0",0,0,1,0,0,"“'Course, I <Emphasis>do</Emphasis> enjoy hearin' a lady muse on the many manhoods of her acquaintance from time to time...”"
29,"Baderon Tenfingers",0,"0",0,0,1,0,0,"“Me da once said, if me ma 'erself was ever t' stand 'twixt 'im and a life o' 'venturin', 'e'd straightways up an' drown th' wench.”"
30,"Mother Miounne",0,"0",0,0,1,0,0,"“Great or small, every contribution counts. I trust you will play your part.”"
31,"Livia sas Junius",0,"0",0,0,1,0,0,"Fail to do as my lord commands...and I will spare him the trouble of punishing you."
32,"Rhitahtyn sas Arvina",0,"0",0,0,1,0,0,"In the name of Lord van Baelsar, I, Rhitahtyn sas Arvina, do swear to strike you down!"
33,"Biggs & Wedge",0,"0",0,0,1,0,0,"Biggs─I'm going in! See everyone to safety!” “No! Wedge─don't do it!"
34,"Gerolt",0,"0",0,0,1,0,0,"Jus' let me make one thing clear: it might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith. Ye'll get no less than the finest out of me forge.”"
35,"Frixio",0,"0",0,0,1,0,0,"Mayhap not so fresh...but better than before.”"
36,"Mutamix Bubblypots",0,"0",0,0,1,0,0,"Pshhh... Shkohhh... Uplander seeks knowings of shifty-making, yes? Then uplander should make openears to tongueflaps of Mutamix."
37,"Memeroon",0,"0",0,0,1,0,0,"Stop, stop, stop! Memeroon give you shinies! Many, many shinies to repay repayments!”"
38,"Behemoth",0,"0",0,0,1,0,0,"The first sightings of these heavily muscled beasts in the mountains of Coerthas coincided with the advent of the Seventh Umbral Era. Scholars believe them to be the spawn of the elder primal Bahamut, and have dubbed the creatures “behemoths.”Aside from their obvious physical traits, much about behemoth behavior and physiology remains shrouded in mystery."
39,"Gilgamesh & Enkidu",0,"0",0,0,1,0,0,"At long last, we meet again on the battlefield! I daresay Enkidu shall come to enjoy our tussles as much as I.”"
40,"Ifrit",0,"0",0,1,1,0,0,"Summoned by the Amalj'aa of sunbaked Paglth'an, the Lord of the Inferno─with molten claws that render metal into bubbling pools of molten ooze, and terrible horns that stretch skyward, ever threatening to brand the heavens above─is feared across the realm for a blazing fury almost as unquenchable as his desire to swell the ranks of his tempered armies. "
41,"Titan",0,"0",0,0,1,0,0,"Summoned by the kobolds of O'Ghomoro, the Lord of Crags maintains an air of forbearance rarely seen in the realm's other primals. However, should he sense the lives of his loyal acolytes are in peril, he will not hesitate to call upon the very mountains themselves to crush the life from those who would bring them harm."
42,"Garuda",0,"0",0,0,1,0,0,"Summoned by the Ixal tribes of Xelphatol, Garuda harbors the uncanny ability to manipulate the very air which surrounds her. The winds she wields, however, have twisted her heart and broken her mind, rendering the Lady of the Vortex a merciless tyrant with an appetite for destruction that is nigh insatiable."
43,"Good King Moggle Mog XII",0,"0",0,0,1,0,0,"Summoned by a rogue sect of Twelveswood moogles believing the regent to be the very figure who led their peoples from their home in the starry welkin down to the realm of Eorzea, Good King Moggle Mog XII is only actually “good” to his handful of subjects, doling out healthy dollops of royal justice to all others who would dare stand in his way."
44,"Raya-O-Senna & A-Ruhn-Senna",0,"0",0,0,1,0,0,"My name may be unfamiliar to you, but doubtless you know of my sister. That would be KanESenna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder. Together, we are known as the three Seedseers─my sister, myself, and our younger brother, ARuhnSenna.”"
45,"Godbert Manderville",0,"0",0,0,1,0,0,"“But you were not drawn here by some coincidence, were you? No, you came in search of me, Godbert! Why else would you gyrate your hips in such a gentlemanly fashion, if not that?”"
46,"Thancred",0,"0",0,0,1,0,0,"“I've been something of a liability of late, I know. 'Tis high time I set about making amends.”"
47,"Nero tol Scaeva",0,"0",0,0,1,0,0,"“Garlond... Soon you will be made to know the true power of magitek.”"
48,"Papalymo & Yda",0,"0",0,0,1,0,0,"“The great beyond! I do believe we're dead, Papalymo!” “Oh, Rhalgr take you and your great beyond!”"
49,"Y'shtola",0,"0",0,0,1,0,0,"The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself.”"
50,"Urianger",0,"0",0,1,1,0,0,"Truth interpreted is truth transformed. Today's heroes may yet become tomorrow's gods...or something else."
51,"Ultima Weapon",0,"0",0,1,1,0,0,"A relic of the Third Astral Era, the Ultima Weapon is a feat of Allagan technology─the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. Upon rediscovery of the mechanical juggernaut buried deep beneath the lands just beyond Ala Mhigo, the XIVth Legion of the Imperial Garlean Army refitted it to serve as a countermeasure against the ever-growing primal threat."
52,"Odin",0,"0",0,1,1,0,0,"While no one knows exactly when or by whom the Dark Divinity was summoned, the elder primal roams the Twelveswood astride his loyal warhorse Sleipnir seeking a bloody reckoning for misdeeds lost but unforgotten."
53,"Ramuh",0,"0",0,0,1,0,0,"Worshipped by the sylphs of the Twelveswood, the Lord of Levin is a thunderous entity with boundless knowledge of ages past. He is stern yet just, but his judgment is final, and those found guilty of mortal sin will be met with mighty bolts of white-hot lightning."
54,"Leviathan",0,"0",0,0,1,0,0,"Summoned by the Sahagin tribes of the Indigo Deep, the Lord of the Whorl ever lurks beneath the sea's surface, seeking ships to swallow and sailors to join his ranks of drowned minions. Fishers and saltwives throughout history have believed the tidal waves which oft flood their coastal villages are created by the thrashing tail of an angered Leviathan, and have for centuries offered sacrifices to the sea in hopes of soothing the serpent."
55,"Shiva",0,"0",0,0,1,0,0,"The <Emphasis>Enchiridion</Emphasis>, holy scripture for the Ishgardian faith, brands Shiva the Original Heretic─the first to succumb to the temptation of the dragons. Her followers, however, venerate her as a saint who tried, yet failed, to bring together man and dragon through selfless sacrifice."
56,"Minfilia",0,"0",0,0,1,0,0,"No doubt you're ripe to burst with questions, but have patience─all will be revealed in time.”"
57,"Lahabrea",0,"0",0,0,1,0,0,"“For the end of your tale is but the beginning of another... The tale of the Crystal's demise!”"
58,"Cid Garlond",0,"0",0,0,1,0,0,"“Just how long have I worn these damn goggles?”"
59,"Alphinaud & Alisaie",0,"0",0,1,1,0,0,"“Our paths may differ, but our destination is the same. In time, I daresay we will see eye to eye.”"
60,"Louisoix Leveilleur",0,"0",0,0,1,0,0,"“Silence, chattering raven. Your wretched wings are broken, and you shall soar no more.”"
61,"Bahamut",0,"0",0,0,1,0,0,"Forgotten for millennia, the elder primal Bahamut was finally freed from his celestial prison Dalamud in the 1572nd year of the Sixth Astral Era through the machinations of the Garlean legatus Nael van Darnus. Unfettered at last, the dreadwyrm unleashed an endless rain of fire on the land, the destruction he wrought ushering in a dark age of death and suffering."
62,"Hildibrand & Nashu Mhakaracca",0,"0",0,0,1,0,0,"I swear to you, here and now: I, Hildibrand, agent of enquiry, inspector extraordinaire, shall scour all creation─from the deepest pit of the seven hells to the very pinnacle of the heavens─for your Pure Heart!"
63,"Nanamo Ul Namo",0,"0",0,0,1,0,0,"The true wealth of Ul'dah lies in the health, happiness, and hopes of her people."
64,"Gaius van Baelsar",0,"0",0,0,1,0,0,"Unworthy is the ruler whose subjects seek the solace of false gods."
65,"Merlwyb Bloefhiswyn",0,"0",0,0,1,0,0,"Victory is a far-flung shore. Mark the skies, abide the tides, trust to your crew—and she will be yours.”"
66,"Kan-E-Senna",0,"0",0,0,1,0,0,"Eorzea's children are as trees in a grove—bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow.”"
67,"Raubahn Aldynn",0,"0",0,0,1,0,0,"“Bwahaha! The battlefield is the best and worst of places. Where else can a man's enemy become his mentor, or an ally his enemy?”"
68,"Warrior of Light",0,"0",0,0,1,0,0,"The light shall never fade!”"
69,"Firion",0,"0",0,0,1,0,0,"My dream...is a world filled with wild roses.”"
70,"Onion Knight",0,"0",0,1,1,0,0,"Being small has its advantages.”"
71,"Cecil Harvey",0,"0",0,0,1,0,0,"I told you before, you've drawn us into nothing. This fight is as much ours as yours.”"
72,"Bartz Klauser",0,"0",0,0,1,0,0,"It was my dad's last request, you know, to go out and travel the world... And this time, it feels like like the wind is calling me.”"
73,"Terra Branford",0,"0",0,0,1,0,0,"Don't worry. I'm sure a peaceful future is right around the corner!"
74,"Cloud Strife",0,"0",0,0,1,0,0,"I can't remain trapped in an illusion anymore."
75,"Squall Leonhart",0,"0",0,0,1,0,0,"Don't talk about me in the past tense!"
76,"Zidane Tribal",0,"0",0,0,1,0,0,"Do I need a reason to help someone?"
77,"Tidus",0,"0",0,0,1,0,0,"This is our story! Now let's see this thing through together!"
78,"Shantotto",0,"0",0,0,1,0,0,"That's quite enough! Time to play rough.”"
79,"Vaan",0,"0",0,0,1,0,0,"Who said anything about strong? You'll make it. You got good friends."
80,"Lightning",0,"0",0,0,1,0,0,"“It's not a question of can or can't. There are some things in life you just do.”"
81,"Gaelicat",0,"0",0,0,1,0,0,"A curious, charming creature with a feline body and the wings of a bat. Some scholars posit that it is a type of beastkin, while others insist that it is a lesser voidsent belonging to the eleventh rung of the hierarchy of twelve. One thing that cannot be denied is that it clearly possesses a keen, mischievous intelligence."
82,"Vanu Vanu",0,"0",0,0,1,0,0,"An avian beast tribe that makes their home on the floating islands of the Sea of Clouds. Isolated from the world in the years prior to the advent of airship technology, in recent years they have grown wary of those who would encroach upon their homeland."
83,"Gnath",0,"0",0,0,1,0,0,"A tribe of insect-like beastmen known to inhabit the southern reaches of the Dravanian forelands. Hunters first and foremost, they burn a sort of incense to defend their homeland from the dragon threat. At the center of Gnath society sits the king-like “Overmind,” its presence allowing its subjects to communicate without need of word or gesture."
84,"Yugiri Mistwalker",0,"0",0,0,1,0,0,"“To whom much is given, much is expected...”"
85,"Fat Chocobo",0,"0",0,0,1,0,0,"A chocobo whose insatiable appetite and utter lack of willpower have resulted in a body more fit for a behemoth than a bird. Goblin legend has it this oversized avian is worshipped as a god in the world below, but no compelling evidence has been found to support this myth."
86,"Griffin",0,"0",0,0,1,0,0,"The majestic winged creatures inhabit the untamed wilds of Abalathia's Spine. Possessed of unmatched sharpness of vision, a griffin swooping down from the heights to seize its prey in its mighty talons is truly a sight to behold. A symbol of courage and ferocity, the griffin adorns the crest of the fallen nation of Ala Mhigo."
87,"Tioman",0,"0",0,0,1,0,0,"A mighty and vengeful dragon who makes her lair in the ghostly peak of Sohm Al. Consort of Nidhogg, one of the seven great wyrms, Tioman is known as the dark dragon among the Ishgardian people by virtue of her scales, which are said to be darker than a starless night."
88,"Estinien",0,"0",0,1,1,0,0,"“...But I yearn to spill the blood of a great wyrm, Nidhogg, and only your death will sate my lance.”"
89,"Lucia goe Junius",0,"0",0,0,1,0,0,"“Those who dwell in the past risk losing sight of their future."
90,"Ysayle",0,"0",0,0,1,0,0,"We whom gods and men have forsaken shall be the instruments of our own deliverance!"
91,"Hilda",0,"0",0,0,1,0,0,"“...And what makes you think I have friends in high places?”"
92,"Matoya",0,"0",0,0,1,0,0,"“Spare me the hollow pleasantries, boy. I'll wager my remaining good teeth you didn't come to a forgotten corner of Eorzea to flirt with a wrinkly old woman.”"
93,"Count Edmont de Fortemps",0,"0",0,0,1,0,0,"“As wards of House Fortemps, you shall be afforded every courtesy. My home is your home.”"
94,"Byblos",0,"0",0,0,1,0,0,"A forbidding presence that guards the door to the forbidden halls of the Great Gubal Library. Presumed to be a voidsent summoned from the dark realm by Sharlayan magi, it dutifully guards its post as if bound there by some dark covenant."
95,"Haurchefant",0,"0",0,0,1,0,0,"“The docility to accept well-nigh impossible commands, the physical talents to carry them out─to a warrior born such as I there are no virtues greater in a steed! I say, be my personal steed!"
96,"Aymeric",0,"0",0,1,1,0,0,"Upon the souls of they who have sacrificed themselves to pave the way for peace, we will never abandon our cause."
97,"Ravana",0,"0",0,0,1,0,0,"Wrath of the Colony and the god and savior of the Gnath tribe. A proud warrior and conqueror, Lord Ravana exalts strength and abhors weakness in any form. Believing the rite of combat to be sacred, he revels in battle with worthy opponents while wielding the Chandrahas─legendary blades of moonlight that obey his every command."
98,"Bismarck",0,"0",0,0,1,0,0,"Long thought to be little more than myth, the Lord of the Mists was summoned forth and given form by the fervent prayers of the Vanu Vanu, who worship him as the god that led their ancestors to their island home. With a flood-blast of water from his great blowhole, the great white whale purges the skies of those who would do his followers harm."
99,"Nidhogg",0,"0",0,0,1,0,0,"One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Leader of the Dravanian Horde, Nidhogg and his minions have tormented the Holy See for a thousand years in the bloody conflict that has come to be known as the Dragonsong War. The sound of his cry piercing the heavens can strike fear into the heart of the bravest of knights."
100,"Midgardsormr",0,"0",0,0,1,0,0,"“Thou hast forgotten the face of thy lord. Remember, mortal, and fear me.”"
101,"Deepeye",0,"0",0,0,1,0,0,"Possessed of one grotesquely huge eye, the otherwise diminutive deepeye is thought to manifest upon the physical plane by investing its essence exclusively in the ocular organs of beings that perished with their eyes wide open. Though scholars agree that it belongs on the lower rungs of the hierarchy of twelve, this voidsent's acute vision and arcane prowess constitute a respectable threat."
102,"Archaeornis",0,"0",0,1,1,0,0,"These large, feathered beasts are primarily found in the northern reaches of Aldenard, and are often seen under the sway of the more powerful dragons. Long thought to belong to the cloudkin family, recent studies claim that the archaeornis are, in fact, descended from an ancient species of scalekin."
103,"Paissa",0,"0",0,0,1,0,0,"Discovered on the floating islands of the Sea of Clouds, paissas are mischievous, fur-covered beastkin with barrel-like bodies and saucer-sized eyes. There is a theory gaining popularity among naturalists that the paissa is closely related to the opo-opo; the Vanu, however, are content to simply classify these creatures as incarnations of pure idiocy."
104,"Dhalmel",0,"0",0,0,1,0,0,"Dhalmels are herbivorous beastkin that inhabit the Sea of Clouds. It is thought that their characteristically long necks developed from a need to reach the leaves of trees growing on neighboring islands. Perhaps due to the scarcity of foliage found on the floating landmasses, dhalmels exhibit excessive aggression towards any creature that intrudes upon their territory."
105,"Bandersnatch",0,"0",0,0,1,0,0,"A forest-dwelling beastkin, the bandersnatch is a vicious hunter that employs long, curved fangs to rend the flesh of its prey. Though it feeds predominantly on chocobos and other forest creatures, this frenzied carnivore has been known to launch itself at dragons when lost in the throes of uncontrollable bloodlust."
106,"Crawler",0,"0",0,0,1,0,0,"This corpulent vilekin infests the Dravanian hinterlands, its distinctive black and yellow coloring warning potential predators of its toxic nature. Curious gourmands beware: consuming a crawler's flesh without the proper preparation invariably results in excruciating abdominal pain."
107,"Poroggo",0,"0",0,0,1,0,0,"Poroggos were once lowly toads, transformed into creatures of speech and reason through the magicks of Sharlayan mages. Their intelligence is such that they can even be taught to cast spells. Should poroggos be isolated from other sentient beings, however, their minds gradually regress into a feral state."
108,"Vedrfolnir",0,"0",0,0,1,0,0,"Sired by the great wyrm Hraesvelgr, Vedrfolnir's fiercely aggressive demeanor sets him apart from his tranquil broodmates. This mighty dragon revels in the glory of combat, and has fostered a deadly rivalry with Darkscale, a general in Nidhogg's Horde."
109,"Coeurlregina",0,"0",0,0,1,0,0,"A legend amongst the hunters of Tailfeather, this aged matriarch of the coeurls has attained immense size and magical potency. By conducting vast arcane energies through her massive elk-like horns and dispersing it into the surrounding air, Coeurlregina is said to be capable of altering the weather itself."
110,"Progenitrix",0,"0",0,0,1,0,0,"The Progenitrix is a prototype bomb developed by ambitious kobold alchemists. Creating a bomb of this size requires a heat-shielded cobalt furnace, as well as a willingness to accept the possibility of lethal explosions during the compression process. For the kobolds, however, the exponential gain in potency appears to be worth risking a horrible, fiery death."
111,"Belladonna",0,"0",0,0,1,0,0,"A carnivorous plant native to the Orn Wild, this voracious specimen of flora lures in potential victims by contorting its petals into the form of various beasts. Research conducted at Saint Mocianne's Arboretum concluded that the murderous Belladonna is as likely to prey upon two-legged victims as four."
112,"Echidna",0,"0",0,0,1,0,0,"Echidna is the name of an alluring voidsent bound within the enigmatic Void Ark. The voidmages of Mhach, a city that thrived during the Fifth Astral Era, were said to have employed the fiendish entity as a strategic weapon in their endless conflicts. Scholars conjecture that as a member of voidsent nobility, Echidna likely occupies one of the higher rungs of the hierarchy."
113,"Pipin Tarupin",0,"0",0,0,1,0,1,"“There will be ample time for soul-searching later. For now, we must put some malms between us and Ul'dah.”"
114,"Julyan Manderville",0,"0",0,0,1,0,1,"“Bloody brilliant! Aye, I'd take you over my muscle-headed half-wit of a husband any day!”"
115,"Moglin",0,"0",0,0,1,0,1,"“And what better way to help you pass the time than by having you perform all the tiresome tasks that no one ever wants to do, kupo!”"
116,"Charibert",0,"0",0,0,1,0,1,"“Sickness is wont to fester and spread. It must be burned out ere the infection takes hold.”"
117,"Roundrox",0,"0",0,0,1,0,1,"“Pssshkoh... Someday, Roundrox wants to live in place like giant, together with whirlycog things aplenty.”"
118,"Senor Sabotender",0,"0",0,0,1,0,1,"“Oh-ho-ho! Keep our secrets and we'll keep yours! Apply today to start your career here at the Manderville Gold Saucer─make money, friends, and so much more!”"
119,"Regula van Hydrus",0,"0",0,0,1,0,1,"Come! Show me your power, champions of Eorzea!"
120,"Archbishop Thordan VII",0,"0",0,1,1,0,1,"We seek to excise the root of an evil that has blighted us for a thousand years. The risk is worth the reward."
121,"Honoroit",0,"0",0,0,1,0,1,"Oh dear, oh dear...and just when everything was going so well..."
122,"Hoary Boulder & Coultenet",0,"0",0,0,1,0,1,"On your feet, Hoary!” “Can't...disappoint...the younglings... Raaargh!"
123,"Brachiosaur",0,"0",0,0,1,0,0,"The discovery of this colossal creature on the isolated isles of the Diadem has perplexed naturalists, who had thought the ancient species long extinct. Possessed of an innate arcane might proportionate to its size, the brachiosaur defends itself with a meteoric rain of conjured boulders. "
124,"Darkscale",0,"0",0,0,1,0,1,"A descendant of Nidhogg, this powerful dragon boasts command over a significant army of underlings within the Horde. Darkscale is highly contemptuous of Hraesvelgr and his brood's refusal to join the Dragonsong War─an animosity that has festered into bitter rivalry with the white dragon, Vedrfolnir."
125,"Fenrir",0,"0",0,0,1,0,1,"A massive hoarhound beholden to Lady Iceheart. With its shimmering hide reminiscent of pale moonlight and a demeanor just as cold, this imposing beast was named after the legendary spirit-hound Fenrir."
126,"Kraken",0,"0",0,0,1,0,0,"The terror that sank a thousand ships, this legendary sea monster once guarded the secret cove of Mistbeard, the pirate king. Following its defeat at the hands of treasure-seeking adventurers, however, the kraken fled into the open sea, where it encountered a kindred spirit in Captain Madison."
127,"Vicegerent to the Warden",0,"0",0,0,1,0,0,"The vicegerent to the Warden was inadvertently roused by careless excavations in the Sunken Temple of Qarn. Wielding an executioner's blade in each hand, this servant of Azeyma sentences to death all looters who would profane Her sacred halls."
128,"Manxome Molaa Ja Ja",0,"0",0,0,1,0,1,"Manxome Molaa Ja Ja is both leader and second-in-command of the Silverscales mercenary band. Two-headed Mamool Ja are born, albeit rarely, to the tribes of the west, and are known for their superior intellect and brawn. Such specimens invariably rise to positions of prominence and power."
129,"Ferdiad",0,"0",0,0,1,0,1,"Summoned in ages past by the sorcerers of Mhach to join the assault on Amdapor, this scythe-wielding voidsent was defeated by the city's defenders and consigned to languish behind potent seals. As a lesser noble, Ferdiad occupies the third rung of the hierarchy of twelve."
130,"Calcabrina",0,"0",0,0,1,0,1,"This doll-like construct was created by the Sharlayans to protect the sanctity of the Antitower. Steeped in the energies of generations of mages, the powerful magicks instilled in this guardian have worked eerie transmutations upon its form."
131,"Kuribu",0,"0",0,0,1,0,1,"Created by the magi of Amdapor using an advanced form of golem construction, this statue is animated by the gems embedded in its chest and hands. Kuribu commands formidable white magicks to aid in its battle against invading voidsent."
132,"Phlegethon",0,"0",0,0,1,0,1,"Phlegethon was a hero of the rebellion that sought to oppose the rule of Allag in the twilight of the Third Astral Era. After his capture by the technologist Amon, the valiant general was subjected to hideous experiments, his body altered and mind broken, fated to become an eternal guardian of the Crystal Tower."
133,"Artoirel de Fortemps",0,"0",0,1,1,0,1,"“I am no stranger to the battlefield, Ser Aymeric! My arm will not falter; my shield will not break! Halone as my witness, we will bring these fanatics to justice!”"
134,"Emmanellain de Fortemps",0,"0",0,1,1,0,1,"“'Tis a pleasure to see you again, my lady Laniaitte! You cut an elegant figure as always─a steel-clad rose, equally at home on a battlefield or in a ballroom.”"
135,"Xande",0,"0",0,0,1,0,1,"Xande, the first emperor of Allag, was resurrected from the sleep of death by the technologist Amon. Exhuming the ruler's body from his tomb, Amon cultivated the inert vessel for immortality, enlarging and strengthening Xande's form. After the emperor's successful rebirth, clones were made to serve as doubles."
136,"Brute Justice",0,"0",0,0,1,0,1,"Charged with the protection of Alexander, Brute Justice is a remarkable amalgamation of five separate guardians. With Onslaughter as its core, Vortexer, Swindler, Blaster, and Brawler complete the union. Brute Justice's lack of autonomy is balanced by its incorruptible loyalty to Quickthinx Allthoughts."
137,"Sephirot",0,"0",0,0,1,0,1,"Sephirot was revered as the world's first sacred tree, elevated to godhood by the belief of its devoted worshipers. This towering pillar of the Warring Triad is capable of inducing spontaneous growth, allowing the eikon to enlarge its own form to enormous proportions."
138,"F'lhaminn",0,"0",0,0,1,0,1,"“Have I become an open book, or has she acquired still greater powers of insight? I shall choose to believe the latter.”"
139,"Vidofnir",0,"0",0,0,1,0,1,"Vidofnir was sired by the great wyrm Hraesvelgr. A creature of great age, she has memories of the era when man and dragon lived together in peace, and is revered as an elder by others of her brood."
140,"Cloud of Darkness",0,"0",0,0,1,0,0,"One of the undisputed rulers of the void and an entity of immeasurable strength, the Cloud of Darkness occupies the highest rung of the hierarchy of twelve. This terrifying voidsent entered into a dark covenant with Emperor Xande of Allag in a bid to invade the physical realm."
141,"Lolorito Nanarito",0,"0",0,0,1,0,1,"Precious or not, they were never yet so reliable. And unlike those who frequent your establishment, I have no desire to gamble with my future.”"
142,"Gibrillont",0,"0",0,0,1,0,1,"“You know, people long for a sympathetic ear, but they need to know that it comes with tight lips."
143,"Laniaitte de Haillenarte",0,"0",0,0,1,0,1,"“Ye gods! I knew you were clever, but I never realized you were capable of this!”"
144,"Rhoswen",0,"0",0,0,1,0,1,"“Ye won't find no mollycoddles or ministers in my crew─just real buccaneers what know how to stand up for 'emselves!”"
145,"Carvallain de Gorgagne",0,"0",0,0,1,0,1,"Limsa Lominsa is a place where a man's work and wits determine his worth, where an orphan can pull himself up by his bootstraps to one day lead the Kraken's Arms!"
146,"Kal Myhk",0,"0",0,0,1,0,1,"“Am I really any different from other creatures that have fallen at your hands?”"
147,"Waukkeon",0,"0",0,0,1,0,1,"This giant sanuwa nests in Neverreap, an island sacred to the Vanu Vanu. The scales of the waukkeon glisten with liquid vibrancy, as if the life-giving rains that fall upon the floating isles were trapped within. If such a treasure could be pried from its hide, one might fashion a mask that granted the authority of a furious storm cloud."
148,"Curator",0,"0",0,0,1,0,0,"An autonomous machine housed within the Fractal Continuum. Primarily a tool for education, the Curator is equipped with a reality augmentation system that allows museum visitors to experience a plethora of technological marvels. When unauthorized personnel are detected, however, the machine also functions as a lethally effective counter-intrusion measure. "
149,"Mistbeard",0,"0",0,0,1,0,1,"Steel yourself for the wrath of Mistbeard! King of the five seas!"
150,"Unei & Doga",0,"0",0,0,1,0,1,"'Tis for no other purpose but to put an end to Xande's madness that we exist. This is the mantle we have inherited from our namesakes."
151,"Tiamat",0,"0",0,0,1,0,1,"One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Following in the wake of her sibling Bahamut, Tiamat crossed to the southern continent of Meracydia where she became mother to her own expansive brood. Until this very day, she is tormented by the decision to resurrect her fallen brother as a primal in their failed resistance against the invading Allagan Empire."
152,"Calofisteri",0,"0",0,0,1,0,1,"Head crowned with animate tresses and mind caressed by madness, Calofisteri haunts the Tomb of the Nullstone as the relic's self-appointed guardian. This mighty sorceress of Mhach achieved a twisted form of immortality by combining the power of aether-infused crystal with the ritual consumption of voidsent blood."
153,"Hraesvelgr",0,"0",0,0,1,0,1,"One of the seven great wyrms sired by Midgardsormr, Hraesvelgr shared a love with Saint Shiva that transcended race and reason. Their pure bond quelled the hostility between dragon and man, until one fateful day when mortal treachery shattered the peace and soured the wyrm's heart with grief."
154,"Apkallu",0,"0",0,1,1,0,0,"These large, flightless seabirds dwell on the coastlines of Vylbrand. Though apkallu move on land with an awkward waddle, they use their flipper-like wings to glide through the water at impressive speeds. Able to adjust their stomach acids at will, the green-feathered cloudkin store fish in their bellies for feeding their young, but have also been known to spit caustic fluids at predators."
155,"Colibri",0,"0",0,0,1,0,0,"The distinctive beak of the colorful colibri is said to have evolved from its preference to feed on the nectar of tropical blooms, though its obsession with shiny objects also leads the bird to occasionally swallow shellfish whole. With sufficient time and effort, it is possible to train this native of the south seas to mimic words from the common tongue."
156,"Magitek Death Claw",0,"0",0,0,1,0,0,"A redesign of the Allagan “iron claw,” the magitek death claw is kept aloft by the twin rotors housed within its main trunk. While the claw's curved talons are often employed to transport military cargo, it is also deployed on the battlefield to immobilize enemy soldiers. "
157,"Liquid Flame",0,"0",0,0,1,0,0,"During a bid to duplicate the success of the kobolds and their cultivation of voidsent bombs, Sharlayan alchemists developed the creation of liquid flame almost by accident. Following this serendipitous event, the amorphous entity was bound to serve as an arcane guardian."
158,"Lost Lamb",0,"0",0,0,1,0,0,"Highlanders first domesticated sheep in the Age of Endless Frost. Seeking to increase wool yield, they began a program of selective breeding that resulted in the cloud-like appearance of the modern species. Over the years, a goodly number of sheep have been separated from their shepherds, and it is not uncommon to see wild flocks grazing the fields of La Noscea or the plains of Coerthas."
159,"Delivery Moogle",0,"0",0,0,1,0,0,"“Once we saw how much we were appreciated, we knew we'd found our new calling!”"
160,"Magitek Colossus",0,"0",0,0,1,0,0,"The colossus is an autonomous suit of magitek armor that fuses the design of the Allagan iron giant with the mechanical mobility of the Garlean vanguard. Able to switch weapons as easily as a regular soldier, the colossus is valued for its versatility on the battlefield."
161,"Strix",0,"0",0,0,1,0,1,"A guardian bound to the Rare Tomes Room, the highest floor of the Great Gubal Library. Similar to skatenes, Strix is an owl which has been enchanted with heightened intelligence. Strix's comparatively vast intellect, however, grants the creature command over spells of formidable potency."
162,"Tozol Huatotl",0,"0",0,0,1,0,1,"Tozol is of the Huatotl bloodline─one of the four great Ixali families said to be descended from the “Skysent.” Numbered among the few ritualists capable of performing the rites of primal summoning, Tozol attempted to call forth the capricious Garuda in the stronghold of Xelphatol."
163,"Alexander Prime",0,"0",0,1,1,0,1,"Alexander Prime served as the last line of defense for the mechanical primal's innermost core. As an integral element of the core's central control system, Alexander Prime exhibited a limited ability to manipulate temporal reality, and sought to smite intruders with its divine judgment."
164,"Brendt, Brennan, & Bremondt",0,"0",0,0,1,0,1,"“Become the sort of storied personage I can brag about havin' met, an' I'll consider us square.”"
165,"Heavensward Thancred",0,"0",0,0,1,0,1,"“If nothing else, you might have warned me that I would emerge from the Lifestream in the altogether.”"
166,"Heavensward Y'shtola",0,"0",0,0,1,0,1,"If the Ascians will go to any lengths to resurrect their god, then we must needs be as committed to our cause─to unmask them and their schemes, and to crush them both utterly."
167,"Nael van Darnus",0,"0",0,0,1,0,1,"The hour of cleansing is at hand—by my searing light shall the world be purged of its taint.”"
168,"Sophia",0,"0",0,0,1,0,1,"One of the three eikons who comprise the Warring Triad. Summoned by the diverse peoples of an ancient Meracydian nation, the “Goddess,” as she was simply known, was revered as an entity of enlightenment. Legends tell that Sophia brought together tribes of disparate form by imbuing their souls with a transcendent understanding of balance and harmony."
169,"Opo-opo",0,"0",0,1,1,0,0,"These monkey-like beastkin are found inhabiting densely forested regions, with each colony consisting of several dozen individuals led by a single alpha. Possessed of long tails and opposable thumbs, opo-opos are often seen leaping nimbly from tree branch to tree branch in search of fruit─their favored food. In recent years, however, several colonies have discovered a taste for beans, leaving many a farmer cursing over their plundered fields."
170,"Adamantoise",0,"0",0,1,1,0,0,"Native to the Near Eastern island of Thavnair, adamantoises were introduced to Eorzea towards the end of the Sixth Astral Era. Dodo eggs were commonly imported for feast days, and it was to one of these shipments that a batch of adamantoise eggs was mistakenly added. A number of the creatures hatched and fled into the wild, where they established themselves in the local ecosystems. In Gridania, the question of the adamantoise's place in the natural order is yet debated with some fervor. "
171,"Magitek Vanguard",0,"0",0,0,1,0,0,"The main duty of the autonomous vanguard is to put its cermet drills to work boring through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. Heavy infantry variations with enhanced armor and shock troop units with increased mobility are also known to exist."
172,"Magitek Gunship",0,"0",0,0,1,0,0,"This compact airship was developed by the imperial army for ground suppression initiatives, as well as non-combat tasks which utilize its auxiliary limbs. Also capable of transporting small squads, magitek gunships are assigned to a wide range of units, from engineering corps to troop deployment details."
173,"Gold Saucer Attendant",0,"0",0,0,1,0,0,"You look lost, honey. Why don't I show you around?"
174,"Lava Scorpion",0,"0",0,0,1,0,0,"A creature of living lava, this hulking nightmare lurked in the pools of magma hidden within the heart of Sohm Al. When the dragons were no longer present to keep the scorpion in check, the ancient menace resurfaced and began agitating the mountain's volcanic core with its wild thrashing. "
175,"Magitek Predator",0,"0",0,0,1,0,0,"The most recent model in the Empire's line of piloted magitek armor. Though based on the reaper design, the predator has been outfitted with bladed arms to improve its close-quarter combat capabilities and also features simplified armor plating for enhanced mobility."
176,"Magitek Sky Armor",0,"0",0,0,1,0,0,"An airborne unit constructed to accommodate a single pilot, sky armor is designed for maximum maneuverability. Previous flying models such as the juggernaut have, by necessity, been built on an enormous scale, but by implementing the advances made in the invention of the reaper, imperial engineers have succeeded in creating significantly smaller vessels."
177,"The Griffin",0,"0",0,0,1,0,1,"“You say no mortal should wield these eyes? Then I shall gladly become a demon! I will suckle on the souls of the hopeless, and liberate the homeland they no longer deserve!”"
178,"Roland",0,"0",0,0,1,0,1,"“Something tells me you understand that which I have told you─that you, perchance, share a similar dream.”"
179,"Diabolos Hollow",0,"0",0,0,1,0,1,"By absorbing the power of Scathach, Diabolos's own might was enhanced by an order of magnitude. Encased in armor of hardened shadow, and commanding ruinous new magicks, the master of nightmare boasted a strength to rival the greatest entities of the voidsent hierarchy."
180,"Armored Weapon",0,"0",0,1,1,0,0,"Heavily armored and heavily armed, this magitek weapon maintains stability by shifting weight over its multiple mechanical legs. The pilot sits ensconced within a sealed cockpit, protected from the weapon's explosive firepower─a notable improvement over previous designs."
181,"Gigi",0,"0",0,0,1,0,1,"“BuT hOw CaN i EvEr Be AcCePtEd As YoUr SoN iF i ReMaIn A mAmMeT?”"
182,"Zurvan",0,"0",0,0,1,0,1,"One of the three eikons who comprise the Warring Triad. Worshipped by a centaur-like race on Meracydia, Zurvan was known as the deity of eternity, or “He who standeth above all other gods.” Brought into being by his followers as a symbol of overwhelming victory, this entity's frightful appearance and merciless appetite for justice earned him the title of the “Demon.”"
183,"Namazu",0,"0",0,0,1,0,0,"A beast tribe native to the Far East. Short and squat, the Namazu are nevertheless excellent swimmers, and subsist mainly on a diet of harpooned fish. Though proximity to the settlements of other races has done much to civilize these sociable creatures, a significant number of their clans yet remain wild and savage."
184,"Kojin",0,"0",0,0,1,0,0,"This marine race of beastmen has lived in the Ruby Sea for generations. As at home underwater as they are on land, they have flourished on the bounty of the ocean. The Kojin revere the kami─a legion of gods found within the great and the small─and strive ceaselessly to collect those objects in which they believe their deities reside."
185,"Ananta",0,"0",0,1,1,0,0,"The Ananta are a people native to the Fringes of Gyr Abania. A race consisting entirely of females, they resemble women from the waist up, but take the form of undulating serpents from the waist down. They are known for their elegant metallic jewelry, which they shape with the caress of magic rather than by the blow of a hammer."
186,"M'naago",0,"0",0,0,1,0,1,"“I won't let you down, sir!”"
187,"Kotokaze",0,"0",0,0,1,0,1,"“We would welcome your custom, miss."
188,"Mammoth",0,"0",0,0,1,0,0,"These lumbering, herbivorous beastkin inhabit chilly plains and snowy mountainsides, protected from the elements by thick matted hides. Ordinarily placid in temperament, mammoths are known to become aggressive if startled, thrashing about with their long, curved tusks. Even the largest of predators will give these creatures a wide berth, preferring to avoid the risk of injury or death."
189,"Phoebad",0,"0",0,0,1,0,0,"Phoebads are a type of golem that occur naturally in areas rich in salt crystals, such as Loch Seld and other similar bodies of water. In folklore, phoebads are said to have once been people who defied the revelations of Rhalgr, and were transformed as punishment for their disobedience."
190,"Susano",0,"0",0,0,1,0,1,"A deity summoned forth by the Kojin, Susano resided in three sacred receptacles. As well as being one of the greatest kami, this entity is also revered as the god of the sea. The Lord of the Revel rejoices in both battle and banquet, meeting all challengers with jubilant and unrestrained ferocity."
191,"Lakshmi",0,"0",0,0,1,0,1,"The Lady of Bliss, worshipped by the Ananta. Venerated for her dominion over fertility and beauty, Ananta mythology holds that she bestowed a sliver of her gifts upon her serpentine children. Envisioned as a kind and benevolent deity, she enfolds her believers in an embrace of dream-like comfort."
192,"Grynewaht",0,"0",0,0,1,0,1,"“It's like all my namedays have come at once!”"
193,"Rasho",0,"0",0,0,1,0,1,"Men who revere manners and tradition can be found the world over. But not here."
194,"Cirina",0,"0",0,0,1,0,1,"The Mol hearken to the whispers of the elder gods, which guide us in our daily lives.”"
195,"Magnai",0,"0",0,0,1,0,1,"“We shall not speak as equals. Born of the Sun are Oronir, and born of the earth are you.”"
196,"Sadu",0,"0",0,0,1,0,1,"“None are braver than the Dotharl, for we do not fear death.”"
197,"Shinryu",0,"0",0,0,1,0,1,"A deity of destruction, born not of faith, but of a desire for vengeance. Drawing on the power of his brethren's sacrifice and the eyes of a great wyrm, Ilberd summoned Shinryu to annihilate the forces of the Garlean Empire. This entity is surmised to have taken the form of a dragon as part of its purpose in emulating─and ultimately overshadowing─the devastation wrought by the elder primal Bahamut."
198,"Yotsuyu",0,"0",0,0,1,0,1,"“My appetite for your agony is as an abyss─bottomless. Insatiable.”"
199,"Krile",0,"0",0,0,1,0,1,"Would you care to attempt a more dextrous deflection?"
200,"Lyse",0,"0",0,0,1,0,1,"I'm sorry for lying to you. My real name is Lyse.”"
201,"Zenos yae Galvus",0,"0",0,0,1,0,1,"Do not disappoint me, girl. Or I will kill you.”"
202,"Hien",0,"0",0,0,1,0,1,"My blade or my head. Which would you have of me?"
203,"mossling",0,"0",0,0,1,0,0,"Appearing as little more than mossy spheres with legs, these seedkin are fond of wetlands and humid climes. Mosslings are highly active when moisture is abundant, but exhibit a tendency to huddle together in damp clumps when dry weather threatens, presumably in an effort to prevent unwanted evaporation."
204,"chapuli",0,"0",0,0,1,0,0,"A common sight in the wilds of Gyr Abania, chapuli use the blade-like horn on their heads to strip plants bare before settling down to feast on the fallen foliage. Though primarily herbivores, they display surprising savagery when agitated, and have been known to attack both men and beasts. Powerful hind legs enable the chapuli to leap impressive distances, much to the dismay of their fleeing victims."
205,"Qiqirn Meateater",0,"0",0,0,1,0,0,"The Qiqirn tribes of Gyr Abania are an unusually bloodthirsty breed who consume the flesh of animal and man alike. Classified as wild beasts by the Garlean Empire and thus unworthy of contact, these carnivorous savages have been largely ignored even as they continue to terrorize local settlements."
206,"Hrodric Poisontongue",0,"0",0,0,1,0,1,"Cousin to Theodoric, the last king of Ala Mhigo, the noble-born Hrodric was fifth in line to the throne. Compelled by an unwavering sense of justice, he made frequent attempts to counsel and calm the volatile monarch, but such efforts were construed an act of treason. Sentenced for his crime, Hrodric suffered a terrible punishment: cursed to forever inhabit the form of a monstrous beast."
207,"Fordola rem Lupis",0,"0",0,0,1,0,1,"You're no kin of mine!"
208,"Rofocale",0,"0",0,0,1,0,1,"Chariot, speech, and attire all suggest this twisted denizen of Rabanastre was once a high-ranking general in the city's standing army, transformed by the power of the Duma."
209,"Argath Thadalfus",0,"0",0,0,1,0,1,"A minor noble long deceased, Argath is resurrected and granted unimaginable power by the Duma─a rare crystal thought to be naught more than legend. Drunk on this newfound strength, Argath takes on the form of a two-faced god, terrorizing all those who would seek an audience deep within the sealed ruins of the Royal City of Lesalia."
210,"Raubahn & Pipin",0,"0",0,0,1,0,1,"“Ho! You've improved, lad!” “Come now, Father. You lured the fool onto my blade, and do not try to deny it!”"
211,"Koja",0,"0",0,0,1,0,0,"A golem mainly constructed for the purpose of serving onmyoji and geomancers, the bulbous form of a koja is fashioned from sticky mud and imbued with the spirit of a shikigami. The features common to all koja are believed to be modeled after the original creator─a eunuch from ancient times─but no portrait has ever been found to substantiate this claim. "
212,"Ango",0,"0",0,1,1,0,0,"This Far Eastern relative to the orobon owes its name to its slack-jawed and slow-witted appearance. Originally called “angu uo” in the local tongue, the word for this “imbecilic fish” was eventually shortened to the present “ango.”"
213,"Guidance Node",0,"0",0,0,1,0,0,"An automated machina designed to serve as a guide to Azys Lla's myriad facilities. Its operating system, an amalgamation of both military and civilian protocols, was the first of its kind, but the attempt to fuse contradictory rule sets resulted in a general purpose protocol containing 2 to the power of 16 system glitches."
214,"Tansui",0,"0",0,0,1,0,1,"I realize you do not look kindly on the Confederacy and her ways. But if you refuse to pay the Ruby Tithe, your safety in these waters cannot be assured."
215,"Genbu",0,"0",0,0,1,0,1,"“Ohoho! A marvelous performance, truly marvelous─but then you did best the Lord of the Revel...”"
216,"Byakko",0,"0",0,0,1,0,1,"“It begins. Receive of me my fury, children of man, and quell it!”"
217,"Arenvald Lentinus",0,"0",0,1,1,0,1,"For a long time, I struggled to make sense of that day at the Waking Sands. Why I survived when A'aba and Aulie didn't. Not anymore.”"
218,"Lupin",0,"0",0,0,1,0,0,"This wolf-headed beast tribe has its origins on the continent of Othard. Known for their martial traditions, the Lupin became an integral part of Doman warfare after several of their clans pledged fealty to the region's warlords during their endless clash for supremacy. When the Empire seized control, however, many Lupin were conscripted into the imperial army and forced to fight abroad."
219,"Hancock",0,"0",0,0,1,0,1,"“Once again, I must apologize. Too much time in the Far East, you see. One is compelled to talk in circles around everything here, and one finds oneself longing for the invigoratingly candid speech of the Ul'dahn markets.”"
220,"Hisui & Kurenai",0,"0",0,0,1,0,1,"“To prove my point, here is a quick test for you─look very closely and tell me: Am I Kurenai...or am I Hisui?"
221,"Wanyudo & Katasharin",0,"0",0,0,1,0,1,"A mammet-type construction prevalent in the Far East. The cartwheels, adorned with the unsettling faces of a man and woman, are said to resemble mythical apparitions known for stealing the souls of any who look upon them─a design deliberately intended to frighten away cowardly interlopers."
222,"Hatamoto",0,"0",0,0,1,0,0,"The spirit of an armored warrior who died in battle. The hatamoto are a class of soldier in Hingashi who often fought as personal guards for the nobility during the Age of Blood. Great numbers of these loyal vassals perished on the battlefield, and their battered, armor-clad forms are sometimes still spotted wandering the land in search of elusive victory."
223,"",0,"",0,0,0,0,0,""
224,"Qitian Dasheng",0,"0",0,0,1,0,1,"As with others of its ilk, this simian auspice gained divine might after enduring a millennium of life. Qitian Dasheng, whose name means “Great Sage, Heaven's Equal,” dwelled in the Swallow's Compass to prevent his master's creation─the tamate-bako of geomancy─from falling into unscrupulous hands."
225,"Hiruko",0,"0",0,0,1,0,1,"An adversary faced on the thirtieth floor of Heaven-on-High. Standing as a challenge for those heroes who would battle against threats of cataclysmic proportions, Hiruko was created through forbidden arts now lost to the world."
226,"",0,"",0,0,0,0,0,""
227,"",0,"",0,0,0,0,0,""
228,"Tsukuyomi",0,"0",0,0,1,0,1,"This primal manifested in Doma, the result of a summoning fueled by a Red Kojin relic and a trove of Empire-supplied crystals. In certain legends, Tsukuyomi is revered as the Lady of the Moon─the most common tales surrounding this figure, however, depict the entity as male."
229,"Yiazmat",0,"0",0,0,1,0,1,"Little remains of former Dalmascan fusilier captain Ba'Gamnan, now twisted by the Duma into a soulless Lucavi who survives solely by drinking deep of the fallen Bangaa's deepest desires."
230,"Gosetsu",0,"0",0,0,1,0,1,"“I am Gosetsu, samurai of Doma! You will rue your choice of opponent this day!”"
key,0,1,2,3,4,5,6,7,8
#,Name,,,,StartsWithVowel,,,,Description
int32,str,sbyte,str,sbyte,sbyte,sbyte,sbyte,sbyte,str
0,"0",0,"0",0,0,1,0,0,""
1,"Dodo",0,"0",0,0,1,0,0,"These large, flightless cloudkin originated from the island of Mazlaya, and were brought to the mainland by Qiqirn who bred them for their eggs. The free races of Eorzea have reared the rotund creatures ever since, though they are now valued primarily for their meat. Would-be poultry farmers be warned: when seeking to defend itself, a dodo will spit forth a sleep-inducing secretion."
2,"Tonberry",0,"0",0,0,1,0,0,"Little is known about this inscrutable race of manlike creatures that inhabits the ruins of Nym─a culture that reached its peak during the Fifth Astral Era. Tonberries wear clothing and are adept in the use of complex tools, both of which would seem to suggest a civilized level of intelligence. Recently discovered texts from Nymian times suggest that the green denizens of the Wanderer's Palace are the carriers of a terrible pestilence."
3,"Sabotender",0,"0",0,0,1,0,0,"Found exclusively in arid regions, cactuars are known for their ability to survive extended periods under the scorching sun on naught but the moisture stored within their bodies. Conditioned by the brutal nature of their surroundings, cactuars are quick to defend themselves, launching a barrage of needle-like projectiles at potential predators─and the occasional unwary traveler."
4,"Spriggan",0,"0",0,0,1,0,0,"Spriggans are neither sprites nor faeries, but share similarities with both. They are known to inhabit rocky regions and the deep recesses of mines. These black-furred soulkin are famous for carrying a gem or chunk of ore about with them at all times─a custom which may explain the popularly held belief within the mining fraternity that they are bringers of good fortune. Their classification as soulkin is based on a theory expounded in the Codex of Stone, which asserts that the creatures are naught but vessels for the will of the earth."
5,"Pudding",0,"0",0,0,1,0,0,"These gelatinous creatures spawn in the agglomerations of residual matter that sometimes form in the void. Though able to mimic rudimentary sounds of speech in order to draw forth their prey, they are not thought to be especially intelligent beings. As a relatively low-ranked voidsent, flans occupy the tenth rung of the hierarchy."
6,"Bomb",0,"0",0,0,1,0,0,"This barely contained sphere of volatile gas and flame occupies the eleventh rung of the voidsent's hierarchy of twelve. Bombs must replenish their internal reserves of fuel in order to survive, and are drawn to consume any source of oil or fat that they encounter, be it plant, animal, or man. Grenades, an even more explosive species of bomb, are a place higher in the hierarchy, standing upon the tenth rung."
7,"Mandragora",0,"0",0,0,1,0,0,"The enigmatic mandragoras were first observed in the aftermath of the Seventh Umbral Era. It is not known whence they came, or if they even existed prior to the Calamity. Preliminary studies appear to suggest that the diminutive seedkin are sentient and capable of an advanced form of nonverbal communication, but further research is required to confirm these findings. The rest is mere speculation."
8,"Coblyn",0,"0",0,0,1,0,0,"The coblyn is a creature of startling appearance that skitters around on its tentacle-like appendages in search of ore. Gridanian scholars claim that a coblyn is an animal that fuses minerals to its body to create a defensive shell. Ul'dahn scholars dispute this theory, stating that these soulkin are, in fact, sentient clumps of geological matter that have adopted biological organs in order to facilitate propagation."
9,"Morbol",0,"0",0,0,1,0,0,"The morbol is a terrible beast that moves upon its slime-covered vines and roots. Highly aggressive, it kills both animals and plants with a combination of its noxious breath and ceaselessly flailing tendrils. Upon occasion, the beast will also emit a sweet-smelling gas which induces a deep sleep. Rather than rending or chewing, the fang-shaped thorns which line the morbol's maw serve to hold prey immobile during digestion."
10,"Coeurl",0,"0",0,0,1,0,0,"Native to the regions of the Near East, these predatory quadrupeds are unrivaled in their savagery. A coeurl subdues its prey by unleashing electrical shocks from the two whip-like appendages that frame its fang-lined jaws. The feral specimens encountered in Eorzea descend from escaped war beasts once trained on a remote island at the mouth of the Rothlyt Sound known as the Pearl."
11,"Ahriman",0,"0",0,1,1,0,0,"Ahriman are a family of voidsent that manifest in the physical plane by investing their essences in the eyes of animals. They are possessed of great arcane ability, and fly by clawing their way along airborne currents of aether. According to studies of voidsent hierarchy, the ahriman family is of middling class, its various forms occupying the fourth and fifth rungs."
12,"Goobbue",0,"0",0,0,1,0,0,"A goobbue is a lumbering beast that has a symbiotic relationship with the moss and lichen growing atop its head. This growth provides the creature with a measure of camouflage, and, in return, the goobbue keeps the vegetation moist during the drier seasons with water scooped up in its hands. Though seemingly placid, the goobbue is a relentless predator, snatching up anything that skitters or crawls and shoveling it into its cavernous mouth."
13,"Chocobo",0,"0",0,0,1,0,0,"The domestication of chocobos in Eorzea appears to date back to prehistory, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rumored that wild breeds of the species─including those which have retained the capacity for flight─still thrive throughout forests nestled in the vastly unexplored valleys of Abalathia's Spine."
14,"Amalj'aa",0,"0",0,1,1,0,0,"The Amalj'aa are a race of nomadic beastmen who inhabit the grasslands of Paglth'an, where they subsist by hunting the native wildlife. They share a long and bitter history of conflict with the people of Ul'dah. Trained in the arts of war from a tender age, all members of an Amalj'aa clan, old and young, male and female, are skilled warriors. They also boast a fine mastery of metallurgy, and their weapons fetch a tidy sum from those seeking arms of quality."
15,"Ixal",0,"0",0,1,1,0,0,"This aggressive mountain tribe claim the wind-blasted canyons of Xelphatol as their domain. Though their race has long since lost the capacity for flight, the feathered beastmen are fervently proud of their vestigial wings. The Ixal seek to reestablish their presence in the Black Shroud that they might once again fell trees in worship of their fickle deity─an ambition which places them at odds with the people of Gridania."
16,"Sylph",0,"0",0,0,1,0,0,"Deep within the northeastern reaches of the Black Shroud live the reclusive sylphs. These diminutive beings resemble children's dolls wrapped in vibrant leaves. The demeanor of the sylphs is comparable to that of an innocent child, but their propensity to employ their magical talents to “playfully” torment travelers has all too often been the cause of untold anguish and even tragedy for their hapless victims."
17,"Kobold",0,"0",0,0,1,0,0,"The kobolds are a race of mole-like creatures who have excavated a warren of tunnels under O'Ghomoro, a mountain situated in northern Vylbrand. Believing the ores of the earth to be a gift of the primal Titan, these subterranean beastmen seek to divine their deity's teachings through the arts of alchemy. The peace agreement forged between the kobolds and Limsa Lominsa has served little to quell resurgent hostilities."
18,"Sahagin",0,"0",0,0,1,0,0,"These aquatic beastmen reside in a city at the bottom of the Indigo Deep. They breathe water as well as air, and glide through the depths with graceful ease. The social structure of the Sahagin resembles a pyramid, with a single queen-like figure stationed at its point. On the streets of Limsa Lominsa, to mention the name of Sahagin is to invite dark looks and muttered curses."
19,"Tataru Taru",0,"0",0,0,1,0,0,"“Deep in the desert of my heart,♪
A lonely flower blooms...♪
Yearning for the heavens above♪
To quench my thirst for you.♪
Trolololololololo~♪”"
20,"Moogle",0,"0",0,0,1,0,0,"Do not be fooled by their winsome personae, for moogles are a highly intelligent race of creatures capable of creating utter chaos with the unique brand of elemental magicks at their disposal. For the most part, they are content to keep to themselves, choosing to roam the Twelveswood hidden behind glamours rendering them invisible to all but the most spiritually acute."
21,"Siren",0,"0",0,0,1,0,0,"Once feared across the five seas, today sirens are but the stuff of legend, due in part to a thorough culling of the creatures some years past by the renowned pirate Mistbeard. Recent sightings of the seductive she-devils, however, once again have sea- and landsmen alike exchanging tales of sirens entrancing entire ship crews with their accursed songs, then feeding on their captives' souls until all that remain are lifeless husks."
22,"Ultros & Typhon",0,"0",0,1,1,0,0,"A queer duo of heretofore unseen creatures believed, but not yet confirmed, to be voidsent summoned to this realm via an arcane spell discovered by a student of the Thaumaturges' Guild. Upon their arrival in the corporeal plane, both were quick to acclimate to life in Eorzea─Ultros earning a position as headliner for Coliseum-run venationes, and Typhon entering the employ of Godbert Manderville at his high-end gaming establishment, the Gold Saucer."
23,"Demon Wall",0,"0",0,0,1,0,0,"These frightful guardians are the creations of ancient spellcraft, given life when a chosen wall was inscribed with an arcane pattern of blood. Though their masters have long since perished, these sentinels of demonic visage continue to protect the crumbling ruins to which they are bound─to the surprise and horror of many an unsuspecting adventurer."
24,"Succubus",0,"0",0,0,1,0,0,"Succubi manifest on the physical plane by forcing their souls into the bodies of deceased women. Once the transition is complete, the resultant creature is said to be both fair and fey to look upon. Still more disconcerting, researchers claim that these voidsent occasionally exhibit the personality traits of their deceased hosts. Succubi occupy the third and fourth rungs of the voidsent hierarchy."
25,"Chimera",0,"0",0,0,1,0,0,"A nightmarish combination of lion, goat, and dragon, the fell chimera has three heads, a pair of mighty wings, and a cruelly barbed tail. Its origins have been furiously debated, with some insisting the creature a cruel jest of the gods, while others believe it the twisted creation of forbidden sorcery."
26,"Blue Dragon",0,"0",0,0,1,0,0,"Sharing the blood of Midgardsormr and his progeny, the great wyrms, a blue dragon can live upwards of a thousand summers─a period during which the creature will undergo divers changes to its physical and mental capacities. This independent “evolution” of sorts renders each member of the species unique, making it all the more difficult for enemies of the dragons to conceive and establish any manner of standardized battle strategy."
27,"Scarface Bugaal Ja",0,"0",0,0,1,0,0,"Mamool Ja wants <Emphasis>freedom</Emphasis>─freedom to dance! Why does no one understand!?"
28,"Momodi Modi",0,"0",0,0,1,0,0,"'Course, I <Emphasis>do</Emphasis> enjoy hearin' a lady muse on the many manhoods of her acquaintance from time to time..."
29,"Baderon Tenfingers",0,"0",0,0,1,0,0,"Me da once said, if me ma 'erself was ever t' stand 'twixt 'im and a life o' 'venturin', 'e'd straightways up an' drown th' wench."
30,"Mother Miounne",0,"0",0,0,1,0,0,"Great or small, every contribution counts. I trust you will play your part.”"
31,"Livia sas Junius",0,"0",0,0,1,0,0,"Fail to do as my lord commands...and I will spare him the trouble of punishing you.”"
32,"Rhitahtyn sas Arvina",0,"0",0,0,1,0,0,"In the name of Lord van Baelsar, I, Rhitahtyn sas Arvina, do swear to strike you down!"
33,"Biggs & Wedge",0,"0",0,0,1,0,0,"Biggs─I'm going in! See everyone to safety!”
“No! Wedge─don't do it!”"
34,"Gerolt",0,"0",0,0,1,0,0,"Jus' let me make one thing clear: it might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith. Ye'll get no less than the finest out of me forge.”"
35,"Frixio",0,"0",0,0,1,0,0,"“Mayhap not so fresh...but better than before.”"
36,"Mutamix Bubblypots",0,"0",0,0,1,0,0,"“Pshhh... Shkohhh... Uplander seeks knowings of shifty-making, yes? Then uplander should make openears to tongueflaps of Mutamix.”"
37,"Memeroon",0,"0",0,0,1,0,0,"“Stop, stop, stop! Memeroon give you shinies! Many, many shinies to repay repayments!”"
38,"Behemoth",0,"0",0,0,1,0,0,"The first sightings of these heavily muscled beasts in the mountains of Coerthas coincided with the advent of the Seventh Umbral Era. Scholars believe them to be the spawn of the elder primal Bahamut, and have dubbed the creatures “behemoths.”Aside from their obvious physical traits, much about behemoth behavior and physiology remains shrouded in mystery."
39,"Gilgamesh & Enkidu",0,"0",0,0,1,0,0,"At long last, we meet again on the battlefield! I daresay Enkidu shall come to enjoy our tussles as much as I.”"
40,"Ifrit",0,"0",0,1,1,0,0,"Summoned by the Amalj'aa of sunbaked Paglth'an, the Lord of the Inferno─with molten claws that render metal into bubbling pools of molten ooze, and terrible horns that stretch skyward, ever threatening to brand the heavens above─is feared across the realm for a blazing fury almost as unquenchable as his desire to swell the ranks of his tempered armies. "
41,"Titan",0,"0",0,0,1,0,0,"Summoned by the kobolds of O'Ghomoro, the Lord of Crags maintains an air of forbearance rarely seen in the realm's other primals. However, should he sense the lives of his loyal acolytes are in peril, he will not hesitate to call upon the very mountains themselves to crush the life from those who would bring them harm."
42,"Garuda",0,"0",0,0,1,0,0,"Summoned by the Ixal tribes of Xelphatol, Garuda harbors the uncanny ability to manipulate the very air which surrounds her. The winds she wields, however, have twisted her heart and broken her mind, rendering the Lady of the Vortex a merciless tyrant with an appetite for destruction that is nigh insatiable."
43,"Good King Moggle Mog XII",0,"0",0,0,1,0,0,"Summoned by a rogue sect of Twelveswood moogles believing the regent to be the very figure who led their peoples from their home in the starry welkin down to the realm of Eorzea, Good King Moggle Mog XII is only actually “good” to his handful of subjects, doling out healthy dollops of royal justice to all others who would dare stand in his way."
44,"Raya-O-Senna & A-Ruhn-Senna",0,"0",0,0,1,0,0,"My name may be unfamiliar to you, but doubtless you know of my sister. That would be KanESenna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder. Together, we are known as the three Seedseers─my sister, myself, and our younger brother, ARuhnSenna.”"
45,"Godbert Manderville",0,"0",0,0,1,0,0,"But you were not drawn here by some coincidence, were you? No, you came in search of me, Godbert! Why else would you gyrate your hips in such a gentlemanly fashion, if not that?"
46,"Thancred",0,"0",0,0,1,0,0,"“I've been something of a liability of late, I know. 'Tis high time I set about making amends.”"
47,"Nero tol Scaeva",0,"0",0,0,1,0,0,"“Garlond... Soon you will be made to know the true power of magitek.”"
48,"Papalymo & Yda",0,"0",0,0,1,0,0,"“The great beyond! I do believe we're dead, Papalymo!”
“Oh, Rhalgr take you and your great beyond!”"
49,"Y'shtola",0,"0",0,0,1,0,0,"The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself.”"
50,"Urianger",0,"0",0,1,1,0,0,"Truth interpreted is truth transformed. Today's heroes may yet become tomorrow's gods...or something else.”"
51,"Ultima Weapon",0,"0",0,1,1,0,0,"A relic of the Third Astral Era, the Ultima Weapon is a feat of Allagan technology─the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. Upon rediscovery of the mechanical juggernaut buried deep beneath the lands just beyond Ala Mhigo, the XIVth Legion of the Imperial Garlean Army refitted it to serve as a countermeasure against the ever-growing primal threat."
52,"Odin",0,"0",0,1,1,0,0,"While no one knows exactly when or by whom the Dark Divinity was summoned, the elder primal roams the Twelveswood astride his loyal warhorse Sleipnir seeking a bloody reckoning for misdeeds lost but unforgotten."
53,"Ramuh",0,"0",0,0,1,0,0,"Worshipped by the sylphs of the Twelveswood, the Lord of Levin is a thunderous entity with boundless knowledge of ages past. He is stern yet just, but his judgment is final, and those found guilty of mortal sin will be met with mighty bolts of white-hot lightning."
54,"Leviathan",0,"0",0,0,1,0,0,"Summoned by the Sahagin tribes of the Indigo Deep, the Lord of the Whorl ever lurks beneath the sea's surface, seeking ships to swallow and sailors to join his ranks of drowned minions. Fishers and saltwives throughout history have believed the tidal waves which oft flood their coastal villages are created by the thrashing tail of an angered Leviathan, and have for centuries offered sacrifices to the sea in hopes of soothing the serpent."
55,"Shiva",0,"0",0,0,1,0,0,"The <Emphasis>Enchiridion</Emphasis>, holy scripture for the Ishgardian faith, brands Shiva the Original Heretic─the first to succumb to the temptation of the dragons. Her followers, however, venerate her as a saint who tried, yet failed, to bring together man and dragon through selfless sacrifice."
56,"Minfilia",0,"0",0,0,1,0,0,"No doubt you're ripe to burst with questions, but have patience─all will be revealed in time."
57,"Lahabrea",0,"0",0,0,1,0,0,"For the end of your tale is but the beginning of another... The tale of the Crystal's demise!"
58,"Cid Garlond",0,"0",0,0,1,0,0,"Just how long have I worn these damn goggles?"
59,"Alphinaud & Alisaie",0,"0",0,1,1,0,0,"Our paths may differ, but our destination is the same. In time, I daresay we will see eye to eye.”"
60,"Louisoix Leveilleur",0,"0",0,0,1,0,0,"Silence, chattering raven. Your wretched wings are broken, and you shall soar no more.”"
61,"Bahamut",0,"0",0,0,1,0,0,"Forgotten for millennia, the elder primal Bahamut was finally freed from his celestial prison Dalamud in the 1572nd year of the Sixth Astral Era through the machinations of the Garlean legatus Nael van Darnus. Unfettered at last, the dreadwyrm unleashed an endless rain of fire on the land, the destruction he wrought ushering in a dark age of death and suffering."
62,"Hildibrand & Nashu Mhakaracca",0,"0",0,0,1,0,0,"I swear to you, here and now: I, Hildibrand, agent of enquiry, inspector extraordinaire, shall scour all creation─from the deepest pit of the seven hells to the very pinnacle of the heavens─for your Pure Heart!”"
63,"Nanamo Ul Namo",0,"0",0,0,1,0,0,"The true wealth of Ul'dah lies in the health, happiness, and hopes of her people.”"
64,"Gaius van Baelsar",0,"0",0,0,1,0,0,"Unworthy is the ruler whose subjects seek the solace of false gods.”"
65,"Merlwyb Bloefhiswyn",0,"0",0,0,1,0,0,"Victory is a far-flung shore. Mark the skies, abide the tides, trust to your crew—and she will be yours.”"
66,"Kan-E-Senna",0,"0",0,0,1,0,0,"Eorzea's children are as trees in a grove—bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow.”"
67,"Raubahn Aldynn",0,"0",0,0,1,0,0,"Bwahaha! The battlefield is the best and worst of places. Where else can a man's enemy become his mentor, or an ally his enemy?"
68,"Warrior of Light",0,"0",0,0,1,0,0,"The light shall never fade!"
69,"Firion",0,"0",0,0,1,0,0,"My dream...is a world filled with wild roses."
70,"Onion Knight",0,"0",0,1,1,0,0,"Being small has its advantages."
71,"Cecil Harvey",0,"0",0,0,1,0,0,"I told you before, you've drawn us into nothing. This fight is as much ours as yours."
72,"Bartz Klauser",0,"0",0,0,1,0,0,"It was my dad's last request, you know, to go out and travel the world... And this time, it feels like like the wind is calling me.”"
73,"Terra Branford",0,"0",0,0,1,0,0,"Don't worry. I'm sure a peaceful future is right around the corner!"
74,"Cloud Strife",0,"0",0,0,1,0,0,"“I can't remain trapped in an illusion anymore.”"
75,"Squall Leonhart",0,"0",0,0,1,0,0,"“Don't talk about me in the past tense!”"
76,"Zidane Tribal",0,"0",0,0,1,0,0,"“Do I need a reason to help someone?”"
77,"Tidus",0,"0",0,0,1,0,0,"“This is our story! Now let's see this thing through together!”"
78,"Shantotto",0,"0",0,0,1,0,0,"“That's quite enough! Time to play rough.”"
79,"Vaan",0,"0",0,0,1,0,0,"“Who said anything about strong? You'll make it. You got good friends.”"
80,"Lightning",0,"0",0,0,1,0,0,"“It's not a question of can or can't. There are some things in life you just do."
81,"Gaelicat",0,"0",0,0,1,0,0,"A curious, charming creature with a feline body and the wings of a bat. Some scholars posit that it is a type of beastkin, while others insist that it is a lesser voidsent belonging to the eleventh rung of the hierarchy of twelve. One thing that cannot be denied is that it clearly possesses a keen, mischievous intelligence."
82,"Vanu Vanu",0,"0",0,0,1,0,0,"An avian beast tribe that makes their home on the floating islands of the Sea of Clouds. Isolated from the world in the years prior to the advent of airship technology, in recent years they have grown wary of those who would encroach upon their homeland."
83,"Gnath",0,"0",0,0,1,0,0,"A tribe of insect-like beastmen known to inhabit the southern reaches of the Dravanian forelands. Hunters first and foremost, they burn a sort of incense to defend their homeland from the dragon threat. At the center of Gnath society sits the king-like “Overmind,” its presence allowing its subjects to communicate without need of word or gesture."
84,"Yugiri Mistwalker",0,"0",0,0,1,0,0,"To whom much is given, much is expected..."
85,"Fat Chocobo",0,"0",0,0,1,0,0,"A chocobo whose insatiable appetite and utter lack of willpower have resulted in a body more fit for a behemoth than a bird. Goblin legend has it this oversized avian is worshipped as a god in the world below, but no compelling evidence has been found to support this myth."
86,"Griffin",0,"0",0,0,1,0,0,"The majestic winged creatures inhabit the untamed wilds of Abalathia's Spine. Possessed of unmatched sharpness of vision, a griffin swooping down from the heights to seize its prey in its mighty talons is truly a sight to behold. A symbol of courage and ferocity, the griffin adorns the crest of the fallen nation of Ala Mhigo."
87,"Tioman",0,"0",0,0,1,0,0,"A mighty and vengeful dragon who makes her lair in the ghostly peak of Sohm Al. Consort of Nidhogg, one of the seven great wyrms, Tioman is known as the dark dragon among the Ishgardian people by virtue of her scales, which are said to be darker than a starless night."
88,"Estinien",0,"0",0,1,1,0,0,"“...But I yearn to spill the blood of a great wyrm, Nidhogg, and only your death will sate my lance.”"
89,"Lucia goe Junius",0,"0",0,0,1,0,0,"“Those who dwell in the past risk losing sight of their future."
90,"Ysayle",0,"0",0,0,1,0,0,"We whom gods and men have forsaken shall be the instruments of our own deliverance!"
91,"Hilda",0,"0",0,0,1,0,0,"“...And what makes you think I have friends in high places?”"
92,"Matoya",0,"0",0,0,1,0,0,"“Spare me the hollow pleasantries, boy. I'll wager my remaining good teeth you didn't come to a forgotten corner of Eorzea to flirt with a wrinkly old woman.”"
93,"Count Edmont de Fortemps",0,"0",0,0,1,0,0,"“As wards of House Fortemps, you shall be afforded every courtesy. My home is your home.”"
94,"Byblos",0,"0",0,0,1,0,0,"A forbidding presence that guards the door to the forbidden halls of the Great Gubal Library. Presumed to be a voidsent summoned from the dark realm by Sharlayan magi, it dutifully guards its post as if bound there by some dark covenant."
95,"Haurchefant",0,"0",0,0,1,0,0,"“The docility to accept well-nigh impossible commands, the physical talents to carry them out─to a warrior born such as I there are no virtues greater in a steed! I say, be my personal steed!”"
96,"Aymeric",0,"0",0,1,1,0,0,"“Upon the souls of they who have sacrificed themselves to pave the way for peace, we will never abandon our cause.”"
97,"Ravana",0,"0",0,0,1,0,0,"Wrath of the Colony and the god and savior of the Gnath tribe. A proud warrior and conqueror, Lord Ravana exalts strength and abhors weakness in any form. Believing the rite of combat to be sacred, he revels in battle with worthy opponents while wielding the Chandrahas─legendary blades of moonlight that obey his every command."
98,"Bismarck",0,"0",0,0,1,0,0,"Long thought to be little more than myth, the Lord of the Mists was summoned forth and given form by the fervent prayers of the Vanu Vanu, who worship him as the god that led their ancestors to their island home. With a flood-blast of water from his great blowhole, the great white whale purges the skies of those who would do his followers harm."
99,"Nidhogg",0,"0",0,0,1,0,0,"One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Leader of the Dravanian Horde, Nidhogg and his minions have tormented the Holy See for a thousand years in the bloody conflict that has come to be known as the Dragonsong War. The sound of his cry piercing the heavens can strike fear into the heart of the bravest of knights."
100,"Midgardsormr",0,"0",0,0,1,0,0,"Thou hast forgotten the face of thy lord. Remember, mortal, and fear me.”"
101,"Deepeye",0,"0",0,0,1,0,0,"Possessed of one grotesquely huge eye, the otherwise diminutive deepeye is thought to manifest upon the physical plane by investing its essence exclusively in the ocular organs of beings that perished with their eyes wide open. Though scholars agree that it belongs on the lower rungs of the hierarchy of twelve, this voidsent's acute vision and arcane prowess constitute a respectable threat."
102,"Archaeornis",0,"0",0,1,1,0,0,"These large, feathered beasts are primarily found in the northern reaches of Aldenard, and are often seen under the sway of the more powerful dragons. Long thought to belong to the cloudkin family, recent studies claim that the archaeornis are, in fact, descended from an ancient species of scalekin."
103,"Paissa",0,"0",0,0,1,0,0,"Discovered on the floating islands of the Sea of Clouds, paissas are mischievous, fur-covered beastkin with barrel-like bodies and saucer-sized eyes. There is a theory gaining popularity among naturalists that the paissa is closely related to the opo-opo; the Vanu, however, are content to simply classify these creatures as incarnations of pure idiocy."
104,"Dhalmel",0,"0",0,0,1,0,0,"Dhalmels are herbivorous beastkin that inhabit the Sea of Clouds. It is thought that their characteristically long necks developed from a need to reach the leaves of trees growing on neighboring islands. Perhaps due to the scarcity of foliage found on the floating landmasses, dhalmels exhibit excessive aggression towards any creature that intrudes upon their territory."
105,"Bandersnatch",0,"0",0,0,1,0,0,"A forest-dwelling beastkin, the bandersnatch is a vicious hunter that employs long, curved fangs to rend the flesh of its prey. Though it feeds predominantly on chocobos and other forest creatures, this frenzied carnivore has been known to launch itself at dragons when lost in the throes of uncontrollable bloodlust."
106,"Crawler",0,"0",0,0,1,0,0,"This corpulent vilekin infests the Dravanian hinterlands, its distinctive black and yellow coloring warning potential predators of its toxic nature. Curious gourmands beware: consuming a crawler's flesh without the proper preparation invariably results in excruciating abdominal pain."
107,"Poroggo",0,"0",0,0,1,0,0,"Poroggos were once lowly toads, transformed into creatures of speech and reason through the magicks of Sharlayan mages. Their intelligence is such that they can even be taught to cast spells. Should poroggos be isolated from other sentient beings, however, their minds gradually regress into a feral state."
108,"Vedrfolnir",0,"0",0,0,1,0,0,"Sired by the great wyrm Hraesvelgr, Vedrfolnir's fiercely aggressive demeanor sets him apart from his tranquil broodmates. This mighty dragon revels in the glory of combat, and has fostered a deadly rivalry with Darkscale, a general in Nidhogg's Horde."
109,"Coeurlregina",0,"0",0,0,1,0,0,"A legend amongst the hunters of Tailfeather, this aged matriarch of the coeurls has attained immense size and magical potency. By conducting vast arcane energies through her massive elk-like horns and dispersing it into the surrounding air, Coeurlregina is said to be capable of altering the weather itself."
110,"Progenitrix",0,"0",0,0,1,0,0,"The Progenitrix is a prototype bomb developed by ambitious kobold alchemists. Creating a bomb of this size requires a heat-shielded cobalt furnace, as well as a willingness to accept the possibility of lethal explosions during the compression process. For the kobolds, however, the exponential gain in potency appears to be worth risking a horrible, fiery death."
111,"Belladonna",0,"0",0,0,1,0,0,"A carnivorous plant native to the Orn Wild, this voracious specimen of flora lures in potential victims by contorting its petals into the form of various beasts. Research conducted at Saint Mocianne's Arboretum concluded that the murderous Belladonna is as likely to prey upon two-legged victims as four."
112,"Echidna",0,"0",0,0,1,0,0,"Echidna is the name of an alluring voidsent bound within the enigmatic Void Ark. The voidmages of Mhach, a city that thrived during the Fifth Astral Era, were said to have employed the fiendish entity as a strategic weapon in their endless conflicts. Scholars conjecture that as a member of voidsent nobility, Echidna likely occupies one of the higher rungs of the hierarchy."
113,"Pipin Tarupin",0,"0",0,0,1,0,1,"There will be ample time for soul-searching later. For now, we must put some malms between us and Ul'dah."
114,"Julyan Manderville",0,"0",0,0,1,0,1,"Bloody brilliant! Aye, I'd take you over my muscle-headed half-wit of a husband any day!"
115,"Moglin",0,"0",0,0,1,0,1,"And what better way to help you pass the time than by having you perform all the tiresome tasks that no one ever wants to do, kupo!"
116,"Charibert",0,"0",0,0,1,0,1,"Sickness is wont to fester and spread. It must be burned out ere the infection takes hold."
117,"Roundrox",0,"0",0,0,1,0,1,"“Pssshkoh... Someday, Roundrox wants to live in place like giant, together with whirlycog things aplenty.”"
118,"Senor Sabotender",0,"0",0,0,1,0,1,"“Oh-ho-ho! Keep our secrets and we'll keep yours! Apply today to start your career here at the Manderville Gold Saucer─make money, friends, and so much more!”"
119,"Regula van Hydrus",0,"0",0,0,1,0,1,"“Come! Show me your power, champions of Eorzea!”"
120,"Archbishop Thordan VII",0,"0",0,1,1,0,1,"“We seek to excise the root of an evil that has blighted us for a thousand years. The risk is worth the reward.”"
121,"Honoroit",0,"0",0,0,1,0,1,"“Oh dear, oh dear...and just when everything was going so well...”"
122,"Hoary Boulder & Coultenet",0,"0",0,0,1,0,1,"“On your feet, Hoary!”
“Can't...disappoint...the younglings... Raaargh!”"
123,"Brachiosaur",0,"0",0,0,1,0,0,"The discovery of this colossal creature on the isolated isles of the Diadem has perplexed naturalists, who had thought the ancient species long extinct. Possessed of an innate arcane might proportionate to its size, the brachiosaur defends itself with a meteoric rain of conjured boulders. "
124,"Darkscale",0,"0",0,0,1,0,1,"A descendant of Nidhogg, this powerful dragon boasts command over a significant army of underlings within the Horde. Darkscale is highly contemptuous of Hraesvelgr and his brood's refusal to join the Dragonsong War─an animosity that has festered into bitter rivalry with the white dragon, Vedrfolnir."
125,"Fenrir",0,"0",0,0,1,0,1,"A massive hoarhound beholden to Lady Iceheart. With its shimmering hide reminiscent of pale moonlight and a demeanor just as cold, this imposing beast was named after the legendary spirit-hound Fenrir."
126,"Kraken",0,"0",0,0,1,0,0,"The terror that sank a thousand ships, this legendary sea monster once guarded the secret cove of Mistbeard, the pirate king. Following its defeat at the hands of treasure-seeking adventurers, however, the kraken fled into the open sea, where it encountered a kindred spirit in Captain Madison."
127,"Vicegerent to the Warden",0,"0",0,0,1,0,0,"The vicegerent to the Warden was inadvertently roused by careless excavations in the Sunken Temple of Qarn. Wielding an executioner's blade in each hand, this servant of Azeyma sentences to death all looters who would profane Her sacred halls."
128,"Manxome Molaa Ja Ja",0,"0",0,0,1,0,1,"Manxome Molaa Ja Ja is both leader and second-in-command of the Silverscales mercenary band. Two-headed Mamool Ja are born, albeit rarely, to the tribes of the west, and are known for their superior intellect and brawn. Such specimens invariably rise to positions of prominence and power."
129,"Ferdiad",0,"0",0,0,1,0,1,"Summoned in ages past by the sorcerers of Mhach to join the assault on Amdapor, this scythe-wielding voidsent was defeated by the city's defenders and consigned to languish behind potent seals. As a lesser noble, Ferdiad occupies the third rung of the hierarchy of twelve."
130,"Calcabrina",0,"0",0,0,1,0,1,"This doll-like construct was created by the Sharlayans to protect the sanctity of the Antitower. Steeped in the energies of generations of mages, the powerful magicks instilled in this guardian have worked eerie transmutations upon its form."
131,"Kuribu",0,"0",0,0,1,0,1,"Created by the magi of Amdapor using an advanced form of golem construction, this statue is animated by the gems embedded in its chest and hands. Kuribu commands formidable white magicks to aid in its battle against invading voidsent."
132,"Phlegethon",0,"0",0,0,1,0,1,"Phlegethon was a hero of the rebellion that sought to oppose the rule of Allag in the twilight of the Third Astral Era. After his capture by the technologist Amon, the valiant general was subjected to hideous experiments, his body altered and mind broken, fated to become an eternal guardian of the Crystal Tower."
133,"Artoirel de Fortemps",0,"0",0,1,1,0,1,"“I am no stranger to the battlefield, Ser Aymeric! My arm will not falter; my shield will not break! Halone as my witness, we will bring these fanatics to justice!”"
134,"Emmanellain de Fortemps",0,"0",0,1,1,0,1,"'Tis a pleasure to see you again, my lady Laniaitte! You cut an elegant figure as always─a steel-clad rose, equally at home on a battlefield or in a ballroom.”"
135,"Xande",0,"0",0,0,1,0,1,"Xande, the first emperor of Allag, was resurrected from the sleep of death by the technologist Amon. Exhuming the ruler's body from his tomb, Amon cultivated the inert vessel for immortality, enlarging and strengthening Xande's form. After the emperor's successful rebirth, clones were made to serve as doubles."
136,"Brute Justice",0,"0",0,0,1,0,1,"Charged with the protection of Alexander, Brute Justice is a remarkable amalgamation of five separate guardians. With Onslaughter as its core, Vortexer, Swindler, Blaster, and Brawler complete the union. Brute Justice's lack of autonomy is balanced by its incorruptible loyalty to Quickthinx Allthoughts."
137,"Sephirot",0,"0",0,0,1,0,1,"Sephirot was revered as the world's first sacred tree, elevated to godhood by the belief of its devoted worshipers. This towering pillar of the Warring Triad is capable of inducing spontaneous growth, allowing the eikon to enlarge its own form to enormous proportions."
138,"F'lhaminn",0,"0",0,0,1,0,1,"Have I become an open book, or has she acquired still greater powers of insight? I shall choose to believe the latter."
139,"Vidofnir",0,"0",0,0,1,0,1,"Vidofnir was sired by the great wyrm Hraesvelgr. A creature of great age, she has memories of the era when man and dragon lived together in peace, and is revered as an elder by others of her brood."
140,"Cloud of Darkness",0,"0",0,0,1,0,0,"One of the undisputed rulers of the void and an entity of immeasurable strength, the Cloud of Darkness occupies the highest rung of the hierarchy of twelve. This terrifying voidsent entered into a dark covenant with Emperor Xande of Allag in a bid to invade the physical realm."
141,"Lolorito Nanarito",0,"0",0,0,1,0,1,"“Precious or not, they were never yet so reliable. And unlike those who frequent your establishment, I have no desire to gamble with my future."
142,"Gibrillont",0,"0",0,0,1,0,1,"You know, people long for a sympathetic ear, but they need to know that it comes with tight lips."
143,"Laniaitte de Haillenarte",0,"0",0,0,1,0,1,"Ye gods! I knew you were clever, but I never realized you were capable of this!"
144,"Rhoswen",0,"0",0,0,1,0,1,"“Ye won't find no mollycoddles or ministers in my crew─just real buccaneers what know how to stand up for 'emselves!”"
145,"Carvallain de Gorgagne",0,"0",0,0,1,0,1,"“Limsa Lominsa is a place where a man's work and wits determine his worth, where an orphan can pull himself up by his bootstraps to one day lead the Kraken's Arms!”"
146,"Kal Myhk",0,"0",0,0,1,0,1,"“Am I really any different from other creatures that have fallen at your hands?”"
147,"Waukkeon",0,"0",0,0,1,0,1,"This giant sanuwa nests in Neverreap, an island sacred to the Vanu Vanu. The scales of the waukkeon glisten with liquid vibrancy, as if the life-giving rains that fall upon the floating isles were trapped within. If such a treasure could be pried from its hide, one might fashion a mask that granted the authority of a furious storm cloud."
148,"Curator",0,"0",0,0,1,0,0,"An autonomous machine housed within the Fractal Continuum. Primarily a tool for education, the Curator is equipped with a reality augmentation system that allows museum visitors to experience a plethora of technological marvels. When unauthorized personnel are detected, however, the machine also functions as a lethally effective counter-intrusion measure. "
149,"Mistbeard",0,"0",0,0,1,0,1,"“Steel yourself for the wrath of Mistbeard! King of the five seas!”"
150,"Unei & Doga",0,"0",0,0,1,0,1,"“'Tis for no other purpose but to put an end to Xande's madness that we exist. This is the mantle we have inherited from our namesakes.”"
151,"Tiamat",0,"0",0,0,1,0,1,"One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Following in the wake of her sibling Bahamut, Tiamat crossed to the southern continent of Meracydia where she became mother to her own expansive brood. Until this very day, she is tormented by the decision to resurrect her fallen brother as a primal in their failed resistance against the invading Allagan Empire."
152,"Calofisteri",0,"0",0,0,1,0,1,"Head crowned with animate tresses and mind caressed by madness, Calofisteri haunts the Tomb of the Nullstone as the relic's self-appointed guardian. This mighty sorceress of Mhach achieved a twisted form of immortality by combining the power of aether-infused crystal with the ritual consumption of voidsent blood."
153,"Hraesvelgr",0,"0",0,0,1,0,1,"One of the seven great wyrms sired by Midgardsormr, Hraesvelgr shared a love with Saint Shiva that transcended race and reason. Their pure bond quelled the hostility between dragon and man, until one fateful day when mortal treachery shattered the peace and soured the wyrm's heart with grief."
154,"Apkallu",0,"0",0,1,1,0,0,"These large, flightless seabirds dwell on the coastlines of Vylbrand. Though apkallu move on land with an awkward waddle, they use their flipper-like wings to glide through the water at impressive speeds. Able to adjust their stomach acids at will, the green-feathered cloudkin store fish in their bellies for feeding their young, but have also been known to spit caustic fluids at predators."
155,"Colibri",0,"0",0,0,1,0,0,"The distinctive beak of the colorful colibri is said to have evolved from its preference to feed on the nectar of tropical blooms, though its obsession with shiny objects also leads the bird to occasionally swallow shellfish whole. With sufficient time and effort, it is possible to train this native of the south seas to mimic words from the common tongue."
156,"Magitek Death Claw",0,"0",0,0,1,0,0,"A redesign of the Allagan “iron claw,” the magitek death claw is kept aloft by the twin rotors housed within its main trunk. While the claw's curved talons are often employed to transport military cargo, it is also deployed on the battlefield to immobilize enemy soldiers. "
157,"Liquid Flame",0,"0",0,0,1,0,0,"During a bid to duplicate the success of the kobolds and their cultivation of voidsent bombs, Sharlayan alchemists developed the creation of liquid flame almost by accident. Following this serendipitous event, the amorphous entity was bound to serve as an arcane guardian."
158,"Lost Lamb",0,"0",0,0,1,0,0,"Highlanders first domesticated sheep in the Age of Endless Frost. Seeking to increase wool yield, they began a program of selective breeding that resulted in the cloud-like appearance of the modern species. Over the years, a goodly number of sheep have been separated from their shepherds, and it is not uncommon to see wild flocks grazing the fields of La Noscea or the plains of Coerthas."
159,"Delivery Moogle",0,"0",0,0,1,0,0,"Once we saw how much we were appreciated, we knew we'd found our new calling!"
160,"Magitek Colossus",0,"0",0,0,1,0,0,"The colossus is an autonomous suit of magitek armor that fuses the design of the Allagan iron giant with the mechanical mobility of the Garlean vanguard. Able to switch weapons as easily as a regular soldier, the colossus is valued for its versatility on the battlefield."
161,"Strix",0,"0",0,0,1,0,1,"A guardian bound to the Rare Tomes Room, the highest floor of the Great Gubal Library. Similar to skatenes, Strix is an owl which has been enchanted with heightened intelligence. Strix's comparatively vast intellect, however, grants the creature command over spells of formidable potency."
162,"Tozol Huatotl",0,"0",0,0,1,0,1,"Tozol is of the Huatotl bloodline─one of the four great Ixali families said to be descended from the “Skysent.” Numbered among the few ritualists capable of performing the rites of primal summoning, Tozol attempted to call forth the capricious Garuda in the stronghold of Xelphatol."
163,"Alexander Prime",0,"0",0,1,1,0,1,"Alexander Prime served as the last line of defense for the mechanical primal's innermost core. As an integral element of the core's central control system, Alexander Prime exhibited a limited ability to manipulate temporal reality, and sought to smite intruders with its divine judgment."
164,"Brendt, Brennan, & Bremondt",0,"0",0,0,1,0,1,"“Become the sort of storied personage I can brag about havin' met, an' I'll consider us square.”"
165,"Heavensward Thancred",0,"0",0,0,1,0,1,"“If nothing else, you might have warned me that I would emerge from the Lifestream in the altogether.”"
166,"Heavensward Y'shtola",0,"0",0,0,1,0,1,"If the Ascians will go to any lengths to resurrect their god, then we must needs be as committed to our cause─to unmask them and their schemes, and to crush them both utterly."
167,"Nael van Darnus",0,"0",0,0,1,0,1,"“The hour of cleansing is at hand—by my searing light shall the world be purged of its taint.”"
168,"Sophia",0,"0",0,0,1,0,1,"One of the three eikons who comprise the Warring Triad. Summoned by the diverse peoples of an ancient Meracydian nation, the “Goddess,” as she was simply known, was revered as an entity of enlightenment. Legends tell that Sophia brought together tribes of disparate form by imbuing their souls with a transcendent understanding of balance and harmony."
169,"Opo-opo",0,"0",0,1,1,0,0,"These monkey-like beastkin are found inhabiting densely forested regions, with each colony consisting of several dozen individuals led by a single alpha. Possessed of long tails and opposable thumbs, opo-opos are often seen leaping nimbly from tree branch to tree branch in search of fruit─their favored food. In recent years, however, several colonies have discovered a taste for beans, leaving many a farmer cursing over their plundered fields."
170,"Adamantoise",0,"0",0,1,1,0,0,"Native to the Near Eastern island of Thavnair, adamantoises were introduced to Eorzea towards the end of the Sixth Astral Era. Dodo eggs were commonly imported for feast days, and it was to one of these shipments that a batch of adamantoise eggs was mistakenly added. A number of the creatures hatched and fled into the wild, where they established themselves in the local ecosystems. In Gridania, the question of the adamantoise's place in the natural order is yet debated with some fervor. "
171,"Magitek Vanguard",0,"0",0,0,1,0,0,"The main duty of the autonomous vanguard is to put its cermet drills to work boring through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. Heavy infantry variations with enhanced armor and shock troop units with increased mobility are also known to exist."
172,"Magitek Gunship",0,"0",0,0,1,0,0,"This compact airship was developed by the imperial army for ground suppression initiatives, as well as non-combat tasks which utilize its auxiliary limbs. Also capable of transporting small squads, magitek gunships are assigned to a wide range of units, from engineering corps to troop deployment details."
173,"Gold Saucer Attendant",0,"0",0,0,1,0,0,"“You look lost, honey. Why don't I show you around?”"
174,"Lava Scorpion",0,"0",0,0,1,0,0,"A creature of living lava, this hulking nightmare lurked in the pools of magma hidden within the heart of Sohm Al. When the dragons were no longer present to keep the scorpion in check, the ancient menace resurfaced and began agitating the mountain's volcanic core with its wild thrashing. "
175,"Magitek Predator",0,"0",0,0,1,0,0,"The most recent model in the Empire's line of piloted magitek armor. Though based on the reaper design, the predator has been outfitted with bladed arms to improve its close-quarter combat capabilities and also features simplified armor plating for enhanced mobility."
176,"Magitek Sky Armor",0,"0",0,0,1,0,0,"An airborne unit constructed to accommodate a single pilot, sky armor is designed for maximum maneuverability. Previous flying models such as the juggernaut have, by necessity, been built on an enormous scale, but by implementing the advances made in the invention of the reaper, imperial engineers have succeeded in creating significantly smaller vessels."
177,"The Griffin",0,"0",0,0,1,0,1,"“You say no mortal should wield these eyes? Then I shall gladly become a demon! I will suckle on the souls of the hopeless, and liberate the homeland they no longer deserve!”"
178,"Roland",0,"0",0,0,1,0,1,"“Something tells me you understand that which I have told you─that you, perchance, share a similar dream.”"
179,"Diabolos Hollow",0,"0",0,0,1,0,1,"By absorbing the power of Scathach, Diabolos's own might was enhanced by an order of magnitude. Encased in armor of hardened shadow, and commanding ruinous new magicks, the master of nightmare boasted a strength to rival the greatest entities of the voidsent hierarchy."
180,"Armored Weapon",0,"0",0,1,1,0,0,"Heavily armored and heavily armed, this magitek weapon maintains stability by shifting weight over its multiple mechanical legs. The pilot sits ensconced within a sealed cockpit, protected from the weapon's explosive firepower─a notable improvement over previous designs."
181,"Gigi",0,"0",0,0,1,0,1,"“BuT hOw CaN i EvEr Be AcCePtEd As YoUr SoN iF i ReMaIn A mAmMeT?”"
182,"Zurvan",0,"0",0,0,1,0,1,"One of the three eikons who comprise the Warring Triad. Worshipped by a centaur-like race on Meracydia, Zurvan was known as the deity of eternity, or “He who standeth above all other gods.” Brought into being by his followers as a symbol of overwhelming victory, this entity's frightful appearance and merciless appetite for justice earned him the title of the “Demon.”"
183,"Namazu",0,"0",0,0,1,0,0,"A beast tribe native to the Far East. Short and squat, the Namazu are nevertheless excellent swimmers, and subsist mainly on a diet of harpooned fish. Though proximity to the settlements of other races has done much to civilize these sociable creatures, a significant number of their clans yet remain wild and savage."
184,"Kojin",0,"0",0,0,1,0,0,"This marine race of beastmen has lived in the Ruby Sea for generations. As at home underwater as they are on land, they have flourished on the bounty of the ocean. The Kojin revere the kami─a legion of gods found within the great and the small─and strive ceaselessly to collect those objects in which they believe their deities reside."
185,"Ananta",0,"0",0,1,1,0,0,"The Ananta are a people native to the Fringes of Gyr Abania. A race consisting entirely of females, they resemble women from the waist up, but take the form of undulating serpents from the waist down. They are known for their elegant metallic jewelry, which they shape with the caress of magic rather than by the blow of a hammer."
186,"M'naago",0,"0",0,0,1,0,1,"I won't let you down, sir!"
187,"Kotokaze",0,"0",0,0,1,0,1,"We would welcome your custom, miss.”"
188,"Mammoth",0,"0",0,0,1,0,0,"These lumbering, herbivorous beastkin inhabit chilly plains and snowy mountainsides, protected from the elements by thick matted hides. Ordinarily placid in temperament, mammoths are known to become aggressive if startled, thrashing about with their long, curved tusks. Even the largest of predators will give these creatures a wide berth, preferring to avoid the risk of injury or death."
189,"Phoebad",0,"0",0,0,1,0,0,"Phoebads are a type of golem that occur naturally in areas rich in salt crystals, such as Loch Seld and other similar bodies of water. In folklore, phoebads are said to have once been people who defied the revelations of Rhalgr, and were transformed as punishment for their disobedience."
190,"Susano",0,"0",0,0,1,0,1,"A deity summoned forth by the Kojin, Susano resided in three sacred receptacles. As well as being one of the greatest kami, this entity is also revered as the god of the sea. The Lord of the Revel rejoices in both battle and banquet, meeting all challengers with jubilant and unrestrained ferocity."
191,"Lakshmi",0,"0",0,0,1,0,1,"The Lady of Bliss, worshipped by the Ananta. Venerated for her dominion over fertility and beauty, Ananta mythology holds that she bestowed a sliver of her gifts upon her serpentine children. Envisioned as a kind and benevolent deity, she enfolds her believers in an embrace of dream-like comfort."
192,"Grynewaht",0,"0",0,0,1,0,1,"It's like all my namedays have come at once!"
193,"Rasho",0,"0",0,0,1,0,1,"Men who revere manners and tradition can be found the world over. But not here.”"
194,"Cirina",0,"0",0,0,1,0,1,"The Mol hearken to the whispers of the elder gods, which guide us in our daily lives.”"
195,"Magnai",0,"0",0,0,1,0,1,"We shall not speak as equals. Born of the Sun are Oronir, and born of the earth are you."
196,"Sadu",0,"0",0,0,1,0,1,"“None are braver than the Dotharl, for we do not fear death.”"
197,"Shinryu",0,"0",0,0,1,0,1,"A deity of destruction, born not of faith, but of a desire for vengeance. Drawing on the power of his brethren's sacrifice and the eyes of a great wyrm, Ilberd summoned Shinryu to annihilate the forces of the Garlean Empire. This entity is surmised to have taken the form of a dragon as part of its purpose in emulating─and ultimately overshadowing─the devastation wrought by the elder primal Bahamut."
198,"Yotsuyu",0,"0",0,0,1,0,1,"“My appetite for your agony is as an abyss─bottomless. Insatiable.”"
199,"Krile",0,"0",0,0,1,0,1,"“Would you care to attempt a more dextrous deflection?”"
200,"Lyse",0,"0",0,0,1,0,1,"I'm sorry for lying to you. My real name is Lyse."
201,"Zenos yae Galvus",0,"0",0,0,1,0,1,"“Do not disappoint me, girl. Or I will kill you.”"
202,"Hien",0,"0",0,0,1,0,1,"“My blade or my head. Which would you have of me?”"
203,"mossling",0,"0",0,0,1,0,0,"Appearing as little more than mossy spheres with legs, these seedkin are fond of wetlands and humid climes. Mosslings are highly active when moisture is abundant, but exhibit a tendency to huddle together in damp clumps when dry weather threatens, presumably in an effort to prevent unwanted evaporation."
204,"chapuli",0,"0",0,0,1,0,0,"A common sight in the wilds of Gyr Abania, chapuli use the blade-like horn on their heads to strip plants bare before settling down to feast on the fallen foliage. Though primarily herbivores, they display surprising savagery when agitated, and have been known to attack both men and beasts. Powerful hind legs enable the chapuli to leap impressive distances, much to the dismay of their fleeing victims."
205,"Qiqirn Meateater",0,"0",0,0,1,0,0,"The Qiqirn tribes of Gyr Abania are an unusually bloodthirsty breed who consume the flesh of animal and man alike. Classified as wild beasts by the Garlean Empire and thus unworthy of contact, these carnivorous savages have been largely ignored even as they continue to terrorize local settlements."
206,"Hrodric Poisontongue",0,"0",0,0,1,0,1,"Cousin to Theodoric, the last king of Ala Mhigo, the noble-born Hrodric was fifth in line to the throne. Compelled by an unwavering sense of justice, he made frequent attempts to counsel and calm the volatile monarch, but such efforts were construed an act of treason. Sentenced for his crime, Hrodric suffered a terrible punishment: cursed to forever inhabit the form of a monstrous beast."
207,"Fordola rem Lupis",0,"0",0,0,1,0,1,"You're no kin of mine!"
208,"Rofocale",0,"0",0,0,1,0,1,"Chariot, speech, and attire all suggest this twisted denizen of Rabanastre was once a high-ranking general in the city's standing army, transformed by the power of the Duma."
209,"Argath Thadalfus",0,"0",0,0,1,0,1,"A minor noble long deceased, Argath is resurrected and granted unimaginable power by the Duma─a rare crystal thought to be naught more than legend. Drunk on this newfound strength, Argath takes on the form of a two-faced god, terrorizing all those who would seek an audience deep within the sealed ruins of the Royal City of Lesalia."
210,"Raubahn & Pipin",0,"0",0,0,1,0,1,"Ho! You've improved, lad!”
“Come now, Father. You lured the fool onto my blade, and do not try to deny it!”"
211,"Koja",0,"0",0,0,1,0,0,"A golem mainly constructed for the purpose of serving onmyoji and geomancers, the bulbous form of a koja is fashioned from sticky mud and imbued with the spirit of a shikigami. The features common to all koja are believed to be modeled after the original creator─a eunuch from ancient times─but no portrait has ever been found to substantiate this claim. "
212,"Ango",0,"0",0,1,1,0,0,"This Far Eastern relative to the orobon owes its name to its slack-jawed and slow-witted appearance. Originally called “angu uo” in the local tongue, the word for this “imbecilic fish” was eventually shortened to the present “ango."
213,"Guidance Node",0,"0",0,0,1,0,0,"An automated machina designed to serve as a guide to Azys Lla's myriad facilities. Its operating system, an amalgamation of both military and civilian protocols, was the first of its kind, but the attempt to fuse contradictory rule sets resulted in a general purpose protocol containing 2 to the power of 16 system glitches."
214,"Tansui",0,"0",0,0,1,0,1,"“I realize you do not look kindly on the Confederacy and her ways. But if you refuse to pay the Ruby Tithe, your safety in these waters cannot be assured.”"
215,"Genbu",0,"0",0,0,1,0,1,"“Ohoho! A marvelous performance, truly marvelous─but then you did best the Lord of the Revel...”"
216,"Byakko",0,"0",0,0,1,0,1,"“It begins. Receive of me my fury, children of man, and quell it!”"
217,"Arenvald Lentinus",0,"0",0,1,1,0,1,"“For a long time, I struggled to make sense of that day at the Waking Sands. Why I survived when A'aba and Aulie didn't. Not anymore.”"
218,"Lupin",0,"0",0,0,1,0,0,"This wolf-headed beast tribe has its origins on the continent of Othard. Known for their martial traditions, the Lupin became an integral part of Doman warfare after several of their clans pledged fealty to the region's warlords during their endless clash for supremacy. When the Empire seized control, however, many Lupin were conscripted into the imperial army and forced to fight abroad."
219,"Hancock",0,"0",0,0,1,0,1,"“Once again, I must apologize. Too much time in the Far East, you see. One is compelled to talk in circles around everything here, and one finds oneself longing for the invigoratingly candid speech of the Ul'dahn markets.”"
220,"Hisui & Kurenai",0,"0",0,0,1,0,1,"“To prove my point, here is a quick test for you─look very closely and tell me: Am I Kurenai...or am I Hisui?”"
221,"Wanyudo & Katasharin",0,"0",0,0,1,0,1,"A mammet-type construction prevalent in the Far East. The cartwheels, adorned with the unsettling faces of a man and woman, are said to resemble mythical apparitions known for stealing the souls of any who look upon them─a design deliberately intended to frighten away cowardly interlopers."
222,"Hatamoto",0,"0",0,0,1,0,0,"The spirit of an armored warrior who died in battle. The hatamoto are a class of soldier in Hingashi who often fought as personal guards for the nobility during the Age of Blood. Great numbers of these loyal vassals perished on the battlefield, and their battered, armor-clad forms are sometimes still spotted wandering the land in search of elusive victory."
223,"",0,"",0,0,0,0,0,""
224,"Qitian Dasheng",0,"0",0,0,1,0,1,"As with others of its ilk, this simian auspice gained divine might after enduring a millennium of life. Qitian Dasheng, whose name means “Great Sage, Heaven's Equal,” dwelled in the Swallow's Compass to prevent his master's creation─the tamate-bako of geomancy─from falling into unscrupulous hands."
225,"Hiruko",0,"0",0,0,1,0,1,"An adversary faced on the thirtieth floor of Heaven-on-High. Standing as a challenge for those heroes who would battle against threats of cataclysmic proportions, Hiruko was created through forbidden arts now lost to the world."
226,"",0,"",0,0,0,0,0,""
227,"",0,"",0,0,0,0,0,""
228,"Tsukuyomi",0,"0",0,0,1,0,1,"This primal manifested in Doma, the result of a summoning fueled by a Red Kojin relic and a trove of Empire-supplied crystals. In certain legends, Tsukuyomi is revered as the Lady of the Moon─the most common tales surrounding this figure, however, depict the entity as male."
229,"Yiazmat",0,"0",0,0,1,0,1,"Little remains of former Dalmascan fusilier captain Ba'Gamnan, now twisted by the Duma into a soulless Lucavi who survives solely by drinking deep of the fallen Bangaa's deepest desires."
230,"Gosetsu",0,"0",0,0,1,0,1,"“I am Gosetsu, samurai of Doma! You will rue your choice of opponent this day!”"
1 key 0 1 2 3 4 5 6 7 8
2 # Name StartsWithVowel Description
3 int32 str sbyte str sbyte sbyte sbyte sbyte sbyte str
4 0 0 0 0 0 0 1 0 0
5 1 Dodo 0 0 0 0 1 0 0 These large, flightless cloudkin originated from the island of Mazlaya, and were brought to the mainland by Qiqirn who bred them for their eggs. The free races of Eorzea have reared the rotund creatures ever since, though they are now valued primarily for their meat. Would-be poultry farmers be warned: when seeking to defend itself, a dodo will spit forth a sleep-inducing secretion.
6 2 Tonberry 0 0 0 0 1 0 0 Little is known about this inscrutable race of manlike creatures that inhabits the ruins of Nym─a culture that reached its peak during the Fifth Astral Era. Tonberries wear clothing and are adept in the use of complex tools, both of which would seem to suggest a civilized level of intelligence. Recently discovered texts from Nymian times suggest that the green denizens of the Wanderer's Palace are the carriers of a terrible pestilence.
7 3 Sabotender 0 0 0 0 1 0 0 Found exclusively in arid regions, cactuars are known for their ability to survive extended periods under the scorching sun on naught but the moisture stored within their bodies. Conditioned by the brutal nature of their surroundings, cactuars are quick to defend themselves, launching a barrage of needle-like projectiles at potential predators─and the occasional unwary traveler.
8 4 Spriggan 0 0 0 0 1 0 0 Spriggans are neither sprites nor faeries, but share similarities with both. They are known to inhabit rocky regions and the deep recesses of mines. These black-furred soulkin are famous for carrying a gem or chunk of ore about with them at all times─a custom which may explain the popularly held belief within the mining fraternity that they are bringers of good fortune. Their classification as soulkin is based on a theory expounded in the Codex of Stone, which asserts that the creatures are naught but vessels for the will of the earth.
9 5 Pudding 0 0 0 0 1 0 0 These gelatinous creatures spawn in the agglomerations of residual matter that sometimes form in the void. Though able to mimic rudimentary sounds of speech in order to draw forth their prey, they are not thought to be especially intelligent beings. As a relatively low-ranked voidsent, flans occupy the tenth rung of the hierarchy.
10 6 Bomb 0 0 0 0 1 0 0 This barely contained sphere of volatile gas and flame occupies the eleventh rung of the voidsent's hierarchy of twelve. Bombs must replenish their internal reserves of fuel in order to survive, and are drawn to consume any source of oil or fat that they encounter, be it plant, animal, or man. Grenades, an even more explosive species of bomb, are a place higher in the hierarchy, standing upon the tenth rung.
11 7 Mandragora 0 0 0 0 1 0 0 The enigmatic mandragoras were first observed in the aftermath of the Seventh Umbral Era. It is not known whence they came, or if they even existed prior to the Calamity. Preliminary studies appear to suggest that the diminutive seedkin are sentient and capable of an advanced form of nonverbal communication, but further research is required to confirm these findings. The rest is mere speculation.
12 8 Coblyn 0 0 0 0 1 0 0 The coblyn is a creature of startling appearance that skitters around on its tentacle-like appendages in search of ore. Gridanian scholars claim that a coblyn is an animal that fuses minerals to its body to create a defensive shell. Ul'dahn scholars dispute this theory, stating that these soulkin are, in fact, sentient clumps of geological matter that have adopted biological organs in order to facilitate propagation.
13 9 Morbol 0 0 0 0 1 0 0 The morbol is a terrible beast that moves upon its slime-covered vines and roots. Highly aggressive, it kills both animals and plants with a combination of its noxious breath and ceaselessly flailing tendrils. Upon occasion, the beast will also emit a sweet-smelling gas which induces a deep sleep. Rather than rending or chewing, the fang-shaped thorns which line the morbol's maw serve to hold prey immobile during digestion.
14 10 Coeurl 0 0 0 0 1 0 0 Native to the regions of the Near East, these predatory quadrupeds are unrivaled in their savagery. A coeurl subdues its prey by unleashing electrical shocks from the two whip-like appendages that frame its fang-lined jaws. The feral specimens encountered in Eorzea descend from escaped war beasts once trained on a remote island at the mouth of the Rothlyt Sound known as the Pearl.
15 11 Ahriman 0 0 0 1 1 0 0 Ahriman are a family of voidsent that manifest in the physical plane by investing their essences in the eyes of animals. They are possessed of great arcane ability, and fly by clawing their way along airborne currents of aether. According to studies of voidsent hierarchy, the ahriman family is of middling class, its various forms occupying the fourth and fifth rungs.
16 12 Goobbue 0 0 0 0 1 0 0 A goobbue is a lumbering beast that has a symbiotic relationship with the moss and lichen growing atop its head. This growth provides the creature with a measure of camouflage, and, in return, the goobbue keeps the vegetation moist during the drier seasons with water scooped up in its hands. Though seemingly placid, the goobbue is a relentless predator, snatching up anything that skitters or crawls and shoveling it into its cavernous mouth.
17 13 Chocobo 0 0 0 0 1 0 0 The domestication of chocobos in Eorzea appears to date back to prehistory, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rumored that wild breeds of the species─including those which have retained the capacity for flight─still thrive throughout forests nestled in the vastly unexplored valleys of Abalathia's Spine.
18 14 Amalj'aa 0 0 0 1 1 0 0 The Amalj'aa are a race of nomadic beastmen who inhabit the grasslands of Paglth'an, where they subsist by hunting the native wildlife. They share a long and bitter history of conflict with the people of Ul'dah. Trained in the arts of war from a tender age, all members of an Amalj'aa clan, old and young, male and female, are skilled warriors. They also boast a fine mastery of metallurgy, and their weapons fetch a tidy sum from those seeking arms of quality.
19 15 Ixal 0 0 0 1 1 0 0 This aggressive mountain tribe claim the wind-blasted canyons of Xelphatol as their domain. Though their race has long since lost the capacity for flight, the feathered beastmen are fervently proud of their vestigial wings. The Ixal seek to reestablish their presence in the Black Shroud that they might once again fell trees in worship of their fickle deity─an ambition which places them at odds with the people of Gridania.
20 16 Sylph 0 0 0 0 1 0 0 Deep within the northeastern reaches of the Black Shroud live the reclusive sylphs. These diminutive beings resemble children's dolls wrapped in vibrant leaves. The demeanor of the sylphs is comparable to that of an innocent child, but their propensity to employ their magical talents to “playfully” torment travelers has all too often been the cause of untold anguish and even tragedy for their hapless victims.
21 17 Kobold 0 0 0 0 1 0 0 The kobolds are a race of mole-like creatures who have excavated a warren of tunnels under O'Ghomoro, a mountain situated in northern Vylbrand. Believing the ores of the earth to be a gift of the primal Titan, these subterranean beastmen seek to divine their deity's teachings through the arts of alchemy. The peace agreement forged between the kobolds and Limsa Lominsa has served little to quell resurgent hostilities.
22 18 Sahagin 0 0 0 0 1 0 0 These aquatic beastmen reside in a city at the bottom of the Indigo Deep. They breathe water as well as air, and glide through the depths with graceful ease. The social structure of the Sahagin resembles a pyramid, with a single queen-like figure stationed at its point. On the streets of Limsa Lominsa, to mention the name of Sahagin is to invite dark looks and muttered curses.
23 19 Tataru Taru 0 0 0 0 1 0 0 “Deep in the desert of my heart,♪ A lonely flower blooms...♪ Yearning for the heavens above♪ To quench my thirst for you.♪ Trololololo~lololo~♪” “Deep in the desert of my heart,♪ A lonely flower blooms...♪ Yearning for the heavens above♪ To quench my thirst for you.♪ Trololololo~lololo~♪”
24 20 Moogle 0 0 0 0 1 0 0 Do not be fooled by their winsome personae, for moogles are a highly intelligent race of creatures capable of creating utter chaos with the unique brand of elemental magicks at their disposal. For the most part, they are content to keep to themselves, choosing to roam the Twelveswood hidden behind glamours rendering them invisible to all but the most spiritually acute.
25 21 Siren 0 0 0 0 1 0 0 Once feared across the five seas, today sirens are but the stuff of legend, due in part to a thorough culling of the creatures some years past by the renowned pirate Mistbeard. Recent sightings of the seductive she-devils, however, once again have sea- and landsmen alike exchanging tales of sirens entrancing entire ship crews with their accursed songs, then feeding on their captives' souls until all that remain are lifeless husks.
26 22 Ultros & Typhon 0 0 0 1 1 0 0 A queer duo of heretofore unseen creatures believed, but not yet confirmed, to be voidsent summoned to this realm via an arcane spell discovered by a student of the Thaumaturges' Guild. Upon their arrival in the corporeal plane, both were quick to acclimate to life in Eorzea─Ultros earning a position as headliner for Coliseum-run venationes, and Typhon entering the employ of Godbert Manderville at his high-end gaming establishment, the Gold Saucer.
27 23 Demon Wall 0 0 0 0 1 0 0 These frightful guardians are the creations of ancient spellcraft, given life when a chosen wall was inscribed with an arcane pattern of blood. Though their masters have long since perished, these sentinels of demonic visage continue to protect the crumbling ruins to which they are bound─to the surprise and horror of many an unsuspecting adventurer.
28 24 Succubus 0 0 0 0 1 0 0 Succubi manifest on the physical plane by forcing their souls into the bodies of deceased women. Once the transition is complete, the resultant creature is said to be both fair and fey to look upon. Still more disconcerting, researchers claim that these voidsent occasionally exhibit the personality traits of their deceased hosts. Succubi occupy the third and fourth rungs of the voidsent hierarchy.
29 25 Chimera 0 0 0 0 1 0 0 A nightmarish combination of lion, goat, and dragon, the fell chimera has three heads, a pair of mighty wings, and a cruelly barbed tail. Its origins have been furiously debated, with some insisting the creature a cruel jest of the gods, while others believe it the twisted creation of forbidden sorcery.
30 26 Blue Dragon 0 0 0 0 1 0 0 Sharing the blood of Midgardsormr and his progeny, the great wyrms, a blue dragon can live upwards of a thousand summers─a period during which the creature will undergo divers changes to its physical and mental capacities. This independent “evolution” of sorts renders each member of the species unique, making it all the more difficult for enemies of the dragons to conceive and establish any manner of standardized battle strategy.
31 27 Scarface Bugaal Ja 0 0 0 0 1 0 0 “Mamool Ja wants <Emphasis>freedom</Emphasis>─freedom to dance! Why does no one understand!?”
32 28 Momodi Modi 0 0 0 0 1 0 0 “'Course, I <Emphasis>do</Emphasis> enjoy hearin' a lady muse on the many manhoods of her acquaintance from time to time...”
33 29 Baderon Tenfingers 0 0 0 0 1 0 0 “Me da once said, if me ma 'erself was ever t' stand 'twixt 'im and a life o' 'venturin', 'e'd straightways up an' drown th' wench.”
34 30 Mother Miounne 0 0 0 0 1 0 0 “Great or small, every contribution counts. I trust you will play your part.”
35 31 Livia sas Junius 0 0 0 0 1 0 0 “Fail to do as my lord commands...and I will spare him the trouble of punishing you.”
36 32 Rhitahtyn sas Arvina 0 0 0 0 1 0 0 “In the name of Lord van Baelsar, I, Rhitahtyn sas Arvina, do swear to strike you down!”
37 33 Biggs & Wedge 0 0 0 0 1 0 0 “Biggs─I'm going in! See everyone to safety!” “No! Wedge─don't do it!” “Biggs─I'm going in! See everyone to safety!” “No! Wedge─don't do it!”
38 34 Gerolt 0 0 0 0 1 0 0 “Jus' let me make one thing clear: it might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith. Ye'll get no less than the finest out of me forge.”
39 35 Frixio 0 0 0 0 1 0 0 “Mayhap not so fresh...but better than before.”
40 36 Mutamix Bubblypots 0 0 0 0 1 0 0 “Pshhh... Shkohhh... Uplander seeks knowings of shifty-making, yes? Then uplander should make openears to tongueflaps of Mutamix.”
41 37 Memeroon 0 0 0 0 1 0 0 “Stop, stop, stop! Memeroon give you shinies! Many, many shinies to repay repayments!”
42 38 Behemoth 0 0 0 0 1 0 0 The first sightings of these heavily muscled beasts in the mountains of Coerthas coincided with the advent of the Seventh Umbral Era. Scholars believe them to be the spawn of the elder primal Bahamut, and have dubbed the creatures “behemoths.”Aside from their obvious physical traits, much about behemoth behavior and physiology remains shrouded in mystery.
43 39 Gilgamesh & Enkidu 0 0 0 0 1 0 0 “At long last, we meet again on the battlefield! I daresay Enkidu shall come to enjoy our tussles as much as I.”
44 40 Ifrit 0 0 0 1 1 0 0 Summoned by the Amalj'aa of sunbaked Paglth'an, the Lord of the Inferno─with molten claws that render metal into bubbling pools of molten ooze, and terrible horns that stretch skyward, ever threatening to brand the heavens above─is feared across the realm for a blazing fury almost as unquenchable as his desire to swell the ranks of his tempered armies.
45 41 Titan 0 0 0 0 1 0 0 Summoned by the kobolds of O'Ghomoro, the Lord of Crags maintains an air of forbearance rarely seen in the realm's other primals. However, should he sense the lives of his loyal acolytes are in peril, he will not hesitate to call upon the very mountains themselves to crush the life from those who would bring them harm.
46 42 Garuda 0 0 0 0 1 0 0 Summoned by the Ixal tribes of Xelphatol, Garuda harbors the uncanny ability to manipulate the very air which surrounds her. The winds she wields, however, have twisted her heart and broken her mind, rendering the Lady of the Vortex a merciless tyrant with an appetite for destruction that is nigh insatiable.
47 43 Good King Moggle Mog XII 0 0 0 0 1 0 0 Summoned by a rogue sect of Twelveswood moogles believing the regent to be the very figure who led their peoples from their home in the starry welkin down to the realm of Eorzea, Good King Moggle Mog XII is only actually “good” to his handful of subjects, doling out healthy dollops of royal justice to all others who would dare stand in his way.
48 44 Raya-O-Senna & A-Ruhn-Senna 0 0 0 0 1 0 0 “My name may be unfamiliar to you, but doubtless you know of my sister. That would be Kan–E–Senna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder. Together, we are known as the three Seedseers─my sister, myself, and our younger brother, A–Ruhn–Senna.”
49 45 Godbert Manderville 0 0 0 0 1 0 0 “But you were not drawn here by some coincidence, were you? No, you came in search of me, Godbert! Why else would you gyrate your hips in such a gentlemanly fashion, if not that?”
50 46 Thancred 0 0 0 0 1 0 0 “I've been something of a liability of late, I know. 'Tis high time I set about making amends.”
51 47 Nero tol Scaeva 0 0 0 0 1 0 0 “Garlond... Soon you will be made to know the true power of magitek.”
52 48 Papalymo & Yda 0 0 0 0 1 0 0 “The great beyond! I do believe we're dead, Papalymo!” “Oh, Rhalgr take you and your great beyond!” “The great beyond! I do believe we're dead, Papalymo!” “Oh, Rhalgr take you and your great beyond!”
53 49 Y'shtola 0 0 0 0 1 0 0 “The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself.”
54 50 Urianger 0 0 0 1 1 0 0 “Truth interpreted is truth transformed. Today's heroes may yet become tomorrow's gods...or something else.”
55 51 Ultima Weapon 0 0 0 1 1 0 0 A relic of the Third Astral Era, the Ultima Weapon is a feat of Allagan technology─the same technology which saw the reach of the Allagan Empire extend to the four corners of Hydaelyn. Upon rediscovery of the mechanical juggernaut buried deep beneath the lands just beyond Ala Mhigo, the XIVth Legion of the Imperial Garlean Army refitted it to serve as a countermeasure against the ever-growing primal threat.
56 52 Odin 0 0 0 1 1 0 0 While no one knows exactly when or by whom the Dark Divinity was summoned, the elder primal roams the Twelveswood astride his loyal warhorse Sleipnir seeking a bloody reckoning for misdeeds lost but unforgotten.
57 53 Ramuh 0 0 0 0 1 0 0 Worshipped by the sylphs of the Twelveswood, the Lord of Levin is a thunderous entity with boundless knowledge of ages past. He is stern yet just, but his judgment is final, and those found guilty of mortal sin will be met with mighty bolts of white-hot lightning.
58 54 Leviathan 0 0 0 0 1 0 0 Summoned by the Sahagin tribes of the Indigo Deep, the Lord of the Whorl ever lurks beneath the sea's surface, seeking ships to swallow and sailors to join his ranks of drowned minions. Fishers and saltwives throughout history have believed the tidal waves which oft flood their coastal villages are created by the thrashing tail of an angered Leviathan, and have for centuries offered sacrifices to the sea in hopes of soothing the serpent.
59 55 Shiva 0 0 0 0 1 0 0 The <Emphasis>Enchiridion</Emphasis>, holy scripture for the Ishgardian faith, brands Shiva the Original Heretic─the first to succumb to the temptation of the dragons. Her followers, however, venerate her as a saint who tried, yet failed, to bring together man and dragon through selfless sacrifice.
60 56 Minfilia 0 0 0 0 1 0 0 “No doubt you're ripe to burst with questions, but have patience─all will be revealed in time.”
61 57 Lahabrea 0 0 0 0 1 0 0 “For the end of your tale is but the beginning of another... The tale of the Crystal's demise!”
62 58 Cid Garlond 0 0 0 0 1 0 0 “Just how long have I worn these damn goggles?”
63 59 Alphinaud & Alisaie 0 0 0 1 1 0 0 “Our paths may differ, but our destination is the same. In time, I daresay we will see eye to eye.”
64 60 Louisoix Leveilleur 0 0 0 0 1 0 0 “Silence, chattering raven. Your wretched wings are broken, and you shall soar no more.”
65 61 Bahamut 0 0 0 0 1 0 0 Forgotten for millennia, the elder primal Bahamut was finally freed from his celestial prison Dalamud in the 1572nd year of the Sixth Astral Era through the machinations of the Garlean legatus Nael van Darnus. Unfettered at last, the dreadwyrm unleashed an endless rain of fire on the land, the destruction he wrought ushering in a dark age of death and suffering.
66 62 Hildibrand & Nashu Mhakaracca 0 0 0 0 1 0 0 “I swear to you, here and now: I, Hildibrand, agent of enquiry, inspector extraordinaire, shall scour all creation─from the deepest pit of the seven hells to the very pinnacle of the heavens─for your Pure Heart!”
67 63 Nanamo Ul Namo 0 0 0 0 1 0 0 “The true wealth of Ul'dah lies in the health, happiness, and hopes of her people.”
68 64 Gaius van Baelsar 0 0 0 0 1 0 0 “Unworthy is the ruler whose subjects seek the solace of false gods.”
69 65 Merlwyb Bloefhiswyn 0 0 0 0 1 0 0 “Victory is a far-flung shore. Mark the skies, abide the tides, trust to your crew—and she will be yours.”
70 66 Kan-E-Senna 0 0 0 0 1 0 0 “Eorzea's children are as trees in a grove—bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow.”
71 67 Raubahn Aldynn 0 0 0 0 1 0 0 “Bwahaha! The battlefield is the best and worst of places. Where else can a man's enemy become his mentor, or an ally his enemy?”
72 68 Warrior of Light 0 0 0 0 1 0 0 “The light shall never fade!”
73 69 Firion 0 0 0 0 1 0 0 “My dream...is a world filled with wild roses.”
74 70 Onion Knight 0 0 0 1 1 0 0 “Being small has its advantages.”
75 71 Cecil Harvey 0 0 0 0 1 0 0 “I told you before, you've drawn us into nothing. This fight is as much ours as yours.”
76 72 Bartz Klauser 0 0 0 0 1 0 0 “It was my dad's last request, you know, to go out and travel the world... And this time, it feels like– like the wind is calling me.”
77 73 Terra Branford 0 0 0 0 1 0 0 “Don't worry. I'm sure a peaceful future is right around the corner!”
78 74 Cloud Strife 0 0 0 0 1 0 0 “I can't remain trapped in an illusion anymore.”
79 75 Squall Leonhart 0 0 0 0 1 0 0 “Don't talk about me in the past tense!”
80 76 Zidane Tribal 0 0 0 0 1 0 0 “Do I need a reason to help someone?”
81 77 Tidus 0 0 0 0 1 0 0 “This is our story! Now let's see this thing through together!”
82 78 Shantotto 0 0 0 0 1 0 0 “That's quite enough! Time to play rough.”
83 79 Vaan 0 0 0 0 1 0 0 “Who said anything about strong? You'll make it. You got good friends.”
84 80 Lightning 0 0 0 0 1 0 0 “It's not a question of can or can't. There are some things in life you just do.”
85 81 Gaelicat 0 0 0 0 1 0 0 A curious, charming creature with a feline body and the wings of a bat. Some scholars posit that it is a type of beastkin, while others insist that it is a lesser voidsent belonging to the eleventh rung of the hierarchy of twelve. One thing that cannot be denied is that it clearly possesses a keen, mischievous intelligence.
86 82 Vanu Vanu 0 0 0 0 1 0 0 An avian beast tribe that makes their home on the floating islands of the Sea of Clouds. Isolated from the world in the years prior to the advent of airship technology, in recent years they have grown wary of those who would encroach upon their homeland.
87 83 Gnath 0 0 0 0 1 0 0 A tribe of insect-like beastmen known to inhabit the southern reaches of the Dravanian forelands. Hunters first and foremost, they burn a sort of incense to defend their homeland from the dragon threat. At the center of Gnath society sits the king-like “Overmind,” its presence allowing its subjects to communicate without need of word or gesture.
88 84 Yugiri Mistwalker 0 0 0 0 1 0 0 “To whom much is given, much is expected...”
89 85 Fat Chocobo 0 0 0 0 1 0 0 A chocobo whose insatiable appetite and utter lack of willpower have resulted in a body more fit for a behemoth than a bird. Goblin legend has it this oversized avian is worshipped as a god in the world below, but no compelling evidence has been found to support this myth.
90 86 Griffin 0 0 0 0 1 0 0 The majestic winged creatures inhabit the untamed wilds of Abalathia's Spine. Possessed of unmatched sharpness of vision, a griffin swooping down from the heights to seize its prey in its mighty talons is truly a sight to behold. A symbol of courage and ferocity, the griffin adorns the crest of the fallen nation of Ala Mhigo.
91 87 Tioman 0 0 0 0 1 0 0 A mighty and vengeful dragon who makes her lair in the ghostly peak of Sohm Al. Consort of Nidhogg, one of the seven great wyrms, Tioman is known as the dark dragon among the Ishgardian people by virtue of her scales, which are said to be darker than a starless night.
92 88 Estinien 0 0 0 1 1 0 0 “...But I yearn to spill the blood of a great wyrm, Nidhogg, and only your death will sate my lance.”
93 89 Lucia goe Junius 0 0 0 0 1 0 0 “Those who dwell in the past risk losing sight of their future.”
94 90 Ysayle 0 0 0 0 1 0 0 “We whom gods and men have forsaken shall be the instruments of our own deliverance!”
95 91 Hilda 0 0 0 0 1 0 0 “...And what makes you think I have friends in high places?”
96 92 Matoya 0 0 0 0 1 0 0 “Spare me the hollow pleasantries, boy. I'll wager my remaining good teeth you didn't come to a forgotten corner of Eorzea to flirt with a wrinkly old woman.”
97 93 Count Edmont de Fortemps 0 0 0 0 1 0 0 “As wards of House Fortemps, you shall be afforded every courtesy. My home is your home.”
98 94 Byblos 0 0 0 0 1 0 0 A forbidding presence that guards the door to the forbidden halls of the Great Gubal Library. Presumed to be a voidsent summoned from the dark realm by Sharlayan magi, it dutifully guards its post as if bound there by some dark covenant.
99 95 Haurchefant 0 0 0 0 1 0 0 “The docility to accept well-nigh impossible commands, the physical talents to carry them out─to a warrior born such as I there are no virtues greater in a steed! I say, be my personal steed!”
100 96 Aymeric 0 0 0 1 1 0 0 “Upon the souls of they who have sacrificed themselves to pave the way for peace, we will never abandon our cause.”
101 97 Ravana 0 0 0 0 1 0 0 Wrath of the Colony and the god and savior of the Gnath tribe. A proud warrior and conqueror, Lord Ravana exalts strength and abhors weakness in any form. Believing the rite of combat to be sacred, he revels in battle with worthy opponents while wielding the Chandrahas─legendary blades of moonlight that obey his every command.
102 98 Bismarck 0 0 0 0 1 0 0 Long thought to be little more than myth, the Lord of the Mists was summoned forth and given form by the fervent prayers of the Vanu Vanu, who worship him as the god that led their ancestors to their island home. With a flood-blast of water from his great blowhole, the great white whale purges the skies of those who would do his followers harm.
103 99 Nidhogg 0 0 0 0 1 0 0 One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Leader of the Dravanian Horde, Nidhogg and his minions have tormented the Holy See for a thousand years in the bloody conflict that has come to be known as the Dragonsong War. The sound of his cry piercing the heavens can strike fear into the heart of the bravest of knights.
104 100 Midgardsormr 0 0 0 0 1 0 0 “Thou hast forgotten the face of thy lord. Remember, mortal, and fear me.”
105 101 Deepeye 0 0 0 0 1 0 0 Possessed of one grotesquely huge eye, the otherwise diminutive deepeye is thought to manifest upon the physical plane by investing its essence exclusively in the ocular organs of beings that perished with their eyes wide open. Though scholars agree that it belongs on the lower rungs of the hierarchy of twelve, this voidsent's acute vision and arcane prowess constitute a respectable threat.
106 102 Archaeornis 0 0 0 1 1 0 0 These large, feathered beasts are primarily found in the northern reaches of Aldenard, and are often seen under the sway of the more powerful dragons. Long thought to belong to the cloudkin family, recent studies claim that the archaeornis are, in fact, descended from an ancient species of scalekin.
107 103 Paissa 0 0 0 0 1 0 0 Discovered on the floating islands of the Sea of Clouds, paissas are mischievous, fur-covered beastkin with barrel-like bodies and saucer-sized eyes. There is a theory gaining popularity among naturalists that the paissa is closely related to the opo-opo; the Vanu, however, are content to simply classify these creatures as incarnations of pure idiocy.
108 104 Dhalmel 0 0 0 0 1 0 0 Dhalmels are herbivorous beastkin that inhabit the Sea of Clouds. It is thought that their characteristically long necks developed from a need to reach the leaves of trees growing on neighboring islands. Perhaps due to the scarcity of foliage found on the floating landmasses, dhalmels exhibit excessive aggression towards any creature that intrudes upon their territory.
109 105 Bandersnatch 0 0 0 0 1 0 0 A forest-dwelling beastkin, the bandersnatch is a vicious hunter that employs long, curved fangs to rend the flesh of its prey. Though it feeds predominantly on chocobos and other forest creatures, this frenzied carnivore has been known to launch itself at dragons when lost in the throes of uncontrollable bloodlust.
110 106 Crawler 0 0 0 0 1 0 0 This corpulent vilekin infests the Dravanian hinterlands, its distinctive black and yellow coloring warning potential predators of its toxic nature. Curious gourmands beware: consuming a crawler's flesh without the proper preparation invariably results in excruciating abdominal pain.
111 107 Poroggo 0 0 0 0 1 0 0 Poroggos were once lowly toads, transformed into creatures of speech and reason through the magicks of Sharlayan mages. Their intelligence is such that they can even be taught to cast spells. Should poroggos be isolated from other sentient beings, however, their minds gradually regress into a feral state.
112 108 Vedrfolnir 0 0 0 0 1 0 0 Sired by the great wyrm Hraesvelgr, Vedrfolnir's fiercely aggressive demeanor sets him apart from his tranquil broodmates. This mighty dragon revels in the glory of combat, and has fostered a deadly rivalry with Darkscale, a general in Nidhogg's Horde.
113 109 Coeurlregina 0 0 0 0 1 0 0 A legend amongst the hunters of Tailfeather, this aged matriarch of the coeurls has attained immense size and magical potency. By conducting vast arcane energies through her massive elk-like horns and dispersing it into the surrounding air, Coeurlregina is said to be capable of altering the weather itself.
114 110 Progenitrix 0 0 0 0 1 0 0 The Progenitrix is a prototype bomb developed by ambitious kobold alchemists. Creating a bomb of this size requires a heat-shielded cobalt furnace, as well as a willingness to accept the possibility of lethal explosions during the compression process. For the kobolds, however, the exponential gain in potency appears to be worth risking a horrible, fiery death.
115 111 Belladonna 0 0 0 0 1 0 0 A carnivorous plant native to the Orn Wild, this voracious specimen of flora lures in potential victims by contorting its petals into the form of various beasts. Research conducted at Saint Mocianne's Arboretum concluded that the murderous Belladonna is as likely to prey upon two-legged victims as four.
116 112 Echidna 0 0 0 0 1 0 0 Echidna is the name of an alluring voidsent bound within the enigmatic Void Ark. The voidmages of Mhach, a city that thrived during the Fifth Astral Era, were said to have employed the fiendish entity as a strategic weapon in their endless conflicts. Scholars conjecture that as a member of voidsent nobility, Echidna likely occupies one of the higher rungs of the hierarchy.
117 113 Pipin Tarupin 0 0 0 0 1 0 1 “There will be ample time for soul-searching later. For now, we must put some malms between us and Ul'dah.”
118 114 Julyan Manderville 0 0 0 0 1 0 1 “Bloody brilliant! Aye, I'd take you over my muscle-headed half-wit of a husband any day!”
119 115 Moglin 0 0 0 0 1 0 1 “And what better way to help you pass the time than by having you perform all the tiresome tasks that no one ever wants to do, kupo!”
120 116 Charibert 0 0 0 0 1 0 1 “Sickness is wont to fester and spread. It must be burned out ere the infection takes hold.”
121 117 Roundrox 0 0 0 0 1 0 1 “Pssshkoh... Someday, Roundrox wants to live in place like giant, together with whirlycog things aplenty.”
122 118 Senor Sabotender 0 0 0 0 1 0 1 “Oh-ho-ho! Keep our secrets and we'll keep yours! Apply today to start your career here at the Manderville Gold Saucer─make money, friends, and so much more!”
123 119 Regula van Hydrus 0 0 0 0 1 0 1 “Come! Show me your power, champions of Eorzea!”
124 120 Archbishop Thordan VII 0 0 0 1 1 0 1 “We seek to excise the root of an evil that has blighted us for a thousand years. The risk is worth the reward.”
125 121 Honoroit 0 0 0 0 1 0 1 “Oh dear, oh dear...and just when everything was going so well...”
126 122 Hoary Boulder & Coultenet 0 0 0 0 1 0 1 “On your feet, Hoary!” “Can't...disappoint...the younglings... Raaargh!” “On your feet, Hoary!” “Can't...disappoint...the younglings... Raaargh!”
127 123 Brachiosaur 0 0 0 0 1 0 0 The discovery of this colossal creature on the isolated isles of the Diadem has perplexed naturalists, who had thought the ancient species long extinct. Possessed of an innate arcane might proportionate to its size, the brachiosaur defends itself with a meteoric rain of conjured boulders.
128 124 Darkscale 0 0 0 0 1 0 1 A descendant of Nidhogg, this powerful dragon boasts command over a significant army of underlings within the Horde. Darkscale is highly contemptuous of Hraesvelgr and his brood's refusal to join the Dragonsong War─an animosity that has festered into bitter rivalry with the white dragon, Vedrfolnir.
129 125 Fenrir 0 0 0 0 1 0 1 A massive hoarhound beholden to Lady Iceheart. With its shimmering hide reminiscent of pale moonlight and a demeanor just as cold, this imposing beast was named after the legendary spirit-hound Fenrir.
130 126 Kraken 0 0 0 0 1 0 0 The terror that sank a thousand ships, this legendary sea monster once guarded the secret cove of Mistbeard, the pirate king. Following its defeat at the hands of treasure-seeking adventurers, however, the kraken fled into the open sea, where it encountered a kindred spirit in Captain Madison.
131 127 Vicegerent to the Warden 0 0 0 0 1 0 0 The vicegerent to the Warden was inadvertently roused by careless excavations in the Sunken Temple of Qarn. Wielding an executioner's blade in each hand, this servant of Azeyma sentences to death all looters who would profane Her sacred halls.
132 128 Manxome Molaa Ja Ja 0 0 0 0 1 0 1 Manxome Molaa Ja Ja is both leader and second-in-command of the Silverscales mercenary band. Two-headed Mamool Ja are born, albeit rarely, to the tribes of the west, and are known for their superior intellect and brawn. Such specimens invariably rise to positions of prominence and power.
133 129 Ferdiad 0 0 0 0 1 0 1 Summoned in ages past by the sorcerers of Mhach to join the assault on Amdapor, this scythe-wielding voidsent was defeated by the city's defenders and consigned to languish behind potent seals. As a lesser noble, Ferdiad occupies the third rung of the hierarchy of twelve.
134 130 Calcabrina 0 0 0 0 1 0 1 This doll-like construct was created by the Sharlayans to protect the sanctity of the Antitower. Steeped in the energies of generations of mages, the powerful magicks instilled in this guardian have worked eerie transmutations upon its form.
135 131 Kuribu 0 0 0 0 1 0 1 Created by the magi of Amdapor using an advanced form of golem construction, this statue is animated by the gems embedded in its chest and hands. Kuribu commands formidable white magicks to aid in its battle against invading voidsent.
136 132 Phlegethon 0 0 0 0 1 0 1 Phlegethon was a hero of the rebellion that sought to oppose the rule of Allag in the twilight of the Third Astral Era. After his capture by the technologist Amon, the valiant general was subjected to hideous experiments, his body altered and mind broken, fated to become an eternal guardian of the Crystal Tower.
137 133 Artoirel de Fortemps 0 0 0 1 1 0 1 “I am no stranger to the battlefield, Ser Aymeric! My arm will not falter; my shield will not break! Halone as my witness, we will bring these fanatics to justice!”
138 134 Emmanellain de Fortemps 0 0 0 1 1 0 1 “'Tis a pleasure to see you again, my lady Laniaitte! You cut an elegant figure as always─a steel-clad rose, equally at home on a battlefield or in a ballroom.”
139 135 Xande 0 0 0 0 1 0 1 Xande, the first emperor of Allag, was resurrected from the sleep of death by the technologist Amon. Exhuming the ruler's body from his tomb, Amon cultivated the inert vessel for immortality, enlarging and strengthening Xande's form. After the emperor's successful rebirth, clones were made to serve as doubles.
140 136 Brute Justice 0 0 0 0 1 0 1 Charged with the protection of Alexander, Brute Justice is a remarkable amalgamation of five separate guardians. With Onslaughter as its core, Vortexer, Swindler, Blaster, and Brawler complete the union. Brute Justice's lack of autonomy is balanced by its incorruptible loyalty to Quickthinx Allthoughts.
141 137 Sephirot 0 0 0 0 1 0 1 Sephirot was revered as the world's first sacred tree, elevated to godhood by the belief of its devoted worshipers. This towering pillar of the Warring Triad is capable of inducing spontaneous growth, allowing the eikon to enlarge its own form to enormous proportions.
142 138 F'lhaminn 0 0 0 0 1 0 1 “Have I become an open book, or has she acquired still greater powers of insight? I shall choose to believe the latter.”
143 139 Vidofnir 0 0 0 0 1 0 1 Vidofnir was sired by the great wyrm Hraesvelgr. A creature of great age, she has memories of the era when man and dragon lived together in peace, and is revered as an elder by others of her brood.
144 140 Cloud of Darkness 0 0 0 0 1 0 0 One of the undisputed rulers of the void and an entity of immeasurable strength, the Cloud of Darkness occupies the highest rung of the hierarchy of twelve. This terrifying voidsent entered into a dark covenant with Emperor Xande of Allag in a bid to invade the physical realm.
145 141 Lolorito Nanarito 0 0 0 0 1 0 1 “Precious or not, they were never yet so reliable. And unlike those who frequent your establishment, I have no desire to gamble with my future.”
146 142 Gibrillont 0 0 0 0 1 0 1 “You know, people long for a sympathetic ear, but they need to know that it comes with tight lips.”
147 143 Laniaitte de Haillenarte 0 0 0 0 1 0 1 “Ye gods! I knew you were clever, but I never realized you were capable of this!”
148 144 Rhoswen 0 0 0 0 1 0 1 “Ye won't find no mollycoddles or ministers in my crew─just real buccaneers what know how to stand up for 'emselves!”
149 145 Carvallain de Gorgagne 0 0 0 0 1 0 1 “Limsa Lominsa is a place where a man's work and wits determine his worth, where an orphan can pull himself up by his bootstraps to one day lead the Kraken's Arms!”
150 146 Kal Myhk 0 0 0 0 1 0 1 “Am I really any different from other creatures that have fallen at your hands?”
151 147 Waukkeon 0 0 0 0 1 0 1 This giant sanuwa nests in Neverreap, an island sacred to the Vanu Vanu. The scales of the waukkeon glisten with liquid vibrancy, as if the life-giving rains that fall upon the floating isles were trapped within. If such a treasure could be pried from its hide, one might fashion a mask that granted the authority of a furious storm cloud.
152 148 Curator 0 0 0 0 1 0 0 An autonomous machine housed within the Fractal Continuum. Primarily a tool for education, the Curator is equipped with a reality augmentation system that allows museum visitors to experience a plethora of technological marvels. When unauthorized personnel are detected, however, the machine also functions as a lethally effective counter-intrusion measure.
153 149 Mistbeard 0 0 0 0 1 0 1 “Steel yourself for the wrath of Mistbeard! King of the five seas!”
154 150 Unei & Doga 0 0 0 0 1 0 1 “'Tis for no other purpose but to put an end to Xande's madness that we exist. This is the mantle we have inherited from our namesakes.”
155 151 Tiamat 0 0 0 0 1 0 1 One of the seven great wyrms sired by Midgardsormr, Father of Dragons. Following in the wake of her sibling Bahamut, Tiamat crossed to the southern continent of Meracydia where she became mother to her own expansive brood. Until this very day, she is tormented by the decision to resurrect her fallen brother as a primal in their failed resistance against the invading Allagan Empire.
156 152 Calofisteri 0 0 0 0 1 0 1 Head crowned with animate tresses and mind caressed by madness, Calofisteri haunts the Tomb of the Nullstone as the relic's self-appointed guardian. This mighty sorceress of Mhach achieved a twisted form of immortality by combining the power of aether-infused crystal with the ritual consumption of voidsent blood.
157 153 Hraesvelgr 0 0 0 0 1 0 1 One of the seven great wyrms sired by Midgardsormr, Hraesvelgr shared a love with Saint Shiva that transcended race and reason. Their pure bond quelled the hostility between dragon and man, until one fateful day when mortal treachery shattered the peace and soured the wyrm's heart with grief.
158 154 Apkallu 0 0 0 1 1 0 0 These large, flightless seabirds dwell on the coastlines of Vylbrand. Though apkallu move on land with an awkward waddle, they use their flipper-like wings to glide through the water at impressive speeds. Able to adjust their stomach acids at will, the green-feathered cloudkin store fish in their bellies for feeding their young, but have also been known to spit caustic fluids at predators.
159 155 Colibri 0 0 0 0 1 0 0 The distinctive beak of the colorful colibri is said to have evolved from its preference to feed on the nectar of tropical blooms, though its obsession with shiny objects also leads the bird to occasionally swallow shellfish whole. With sufficient time and effort, it is possible to train this native of the south seas to mimic words from the common tongue.
160 156 Magitek Death Claw 0 0 0 0 1 0 0 A redesign of the Allagan “iron claw,” the magitek death claw is kept aloft by the twin rotors housed within its main trunk. While the claw's curved talons are often employed to transport military cargo, it is also deployed on the battlefield to immobilize enemy soldiers.
161 157 Liquid Flame 0 0 0 0 1 0 0 During a bid to duplicate the success of the kobolds and their cultivation of voidsent bombs, Sharlayan alchemists developed the creation of liquid flame almost by accident. Following this serendipitous event, the amorphous entity was bound to serve as an arcane guardian.
162 158 Lost Lamb 0 0 0 0 1 0 0 Highlanders first domesticated sheep in the Age of Endless Frost. Seeking to increase wool yield, they began a program of selective breeding that resulted in the cloud-like appearance of the modern species. Over the years, a goodly number of sheep have been separated from their shepherds, and it is not uncommon to see wild flocks grazing the fields of La Noscea or the plains of Coerthas.
163 159 Delivery Moogle 0 0 0 0 1 0 0 “Once we saw how much we were appreciated, we knew we'd found our new calling!”
164 160 Magitek Colossus 0 0 0 0 1 0 0 The colossus is an autonomous suit of magitek armor that fuses the design of the Allagan iron giant with the mechanical mobility of the Garlean vanguard. Able to switch weapons as easily as a regular soldier, the colossus is valued for its versatility on the battlefield.
165 161 Strix 0 0 0 0 1 0 1 A guardian bound to the Rare Tomes Room, the highest floor of the Great Gubal Library. Similar to skatenes, Strix is an owl which has been enchanted with heightened intelligence. Strix's comparatively vast intellect, however, grants the creature command over spells of formidable potency.
166 162 Tozol Huatotl 0 0 0 0 1 0 1 Tozol is of the Huatotl bloodline─one of the four great Ixali families said to be descended from the “Skysent.” Numbered among the few ritualists capable of performing the rites of primal summoning, Tozol attempted to call forth the capricious Garuda in the stronghold of Xelphatol.
167 163 Alexander Prime 0 0 0 1 1 0 1 Alexander Prime served as the last line of defense for the mechanical primal's innermost core. As an integral element of the core's central control system, Alexander Prime exhibited a limited ability to manipulate temporal reality, and sought to smite intruders with its divine judgment.
168 164 Brendt, Brennan, & Bremondt 0 0 0 0 1 0 1 “Become the sort of storied personage I can brag about havin' met, an' I'll consider us square.”
169 165 Heavensward Thancred 0 0 0 0 1 0 1 “If nothing else, you might have warned me that I would emerge from the Lifestream in the altogether.”
170 166 Heavensward Y'shtola 0 0 0 0 1 0 1 “If the Ascians will go to any lengths to resurrect their god, then we must needs be as committed to our cause─to unmask them and their schemes, and to crush them both utterly.”
171 167 Nael van Darnus 0 0 0 0 1 0 1 “The hour of cleansing is at hand—by my searing light shall the world be purged of its taint.”
172 168 Sophia 0 0 0 0 1 0 1 One of the three eikons who comprise the Warring Triad. Summoned by the diverse peoples of an ancient Meracydian nation, the “Goddess,” as she was simply known, was revered as an entity of enlightenment. Legends tell that Sophia brought together tribes of disparate form by imbuing their souls with a transcendent understanding of balance and harmony.
173 169 Opo-opo 0 0 0 1 1 0 0 These monkey-like beastkin are found inhabiting densely forested regions, with each colony consisting of several dozen individuals led by a single alpha. Possessed of long tails and opposable thumbs, opo-opos are often seen leaping nimbly from tree branch to tree branch in search of fruit─their favored food. In recent years, however, several colonies have discovered a taste for beans, leaving many a farmer cursing over their plundered fields.
174 170 Adamantoise 0 0 0 1 1 0 0 Native to the Near Eastern island of Thavnair, adamantoises were introduced to Eorzea towards the end of the Sixth Astral Era. Dodo eggs were commonly imported for feast days, and it was to one of these shipments that a batch of adamantoise eggs was mistakenly added. A number of the creatures hatched and fled into the wild, where they established themselves in the local ecosystems. In Gridania, the question of the adamantoise's place in the natural order is yet debated with some fervor.
175 171 Magitek Vanguard 0 0 0 0 1 0 0 The main duty of the autonomous vanguard is to put its cermet drills to work boring through castle gates and defensive bulwarks. True to its name, the vanguard is also employed as an advance troop unit, as well as fulfilling the role of base sentinel by destroying enemy siege weaponry. Heavy infantry variations with enhanced armor and shock troop units with increased mobility are also known to exist.
176 172 Magitek Gunship 0 0 0 0 1 0 0 This compact airship was developed by the imperial army for ground suppression initiatives, as well as non-combat tasks which utilize its auxiliary limbs. Also capable of transporting small squads, magitek gunships are assigned to a wide range of units, from engineering corps to troop deployment details.
177 173 Gold Saucer Attendant 0 0 0 0 1 0 0 “You look lost, honey. Why don't I show you around?”
178 174 Lava Scorpion 0 0 0 0 1 0 0 A creature of living lava, this hulking nightmare lurked in the pools of magma hidden within the heart of Sohm Al. When the dragons were no longer present to keep the scorpion in check, the ancient menace resurfaced and began agitating the mountain's volcanic core with its wild thrashing.
179 175 Magitek Predator 0 0 0 0 1 0 0 The most recent model in the Empire's line of piloted magitek armor. Though based on the reaper design, the predator has been outfitted with bladed arms to improve its close-quarter combat capabilities and also features simplified armor plating for enhanced mobility.
180 176 Magitek Sky Armor 0 0 0 0 1 0 0 An airborne unit constructed to accommodate a single pilot, sky armor is designed for maximum maneuverability. Previous flying models such as the juggernaut have, by necessity, been built on an enormous scale, but by implementing the advances made in the invention of the reaper, imperial engineers have succeeded in creating significantly smaller vessels.
181 177 The Griffin 0 0 0 0 1 0 1 “You say no mortal should wield these eyes? Then I shall gladly become a demon! I will suckle on the souls of the hopeless, and liberate the homeland they no longer deserve!”
182 178 Roland 0 0 0 0 1 0 1 “Something tells me you understand that which I have told you─that you, perchance, share a similar dream.”
183 179 Diabolos Hollow 0 0 0 0 1 0 1 By absorbing the power of Scathach, Diabolos's own might was enhanced by an order of magnitude. Encased in armor of hardened shadow, and commanding ruinous new magicks, the master of nightmare boasted a strength to rival the greatest entities of the voidsent hierarchy.
184 180 Armored Weapon 0 0 0 1 1 0 0 Heavily armored and heavily armed, this magitek weapon maintains stability by shifting weight over its multiple mechanical legs. The pilot sits ensconced within a sealed cockpit, protected from the weapon's explosive firepower─a notable improvement over previous designs.
185 181 Gigi 0 0 0 0 1 0 1 “BuT hOw CaN i EvEr Be AcCePtEd As YoUr SoN iF i ReMaIn A mAmMeT?”
186 182 Zurvan 0 0 0 0 1 0 1 One of the three eikons who comprise the Warring Triad. Worshipped by a centaur-like race on Meracydia, Zurvan was known as the deity of eternity, or “He who standeth above all other gods.” Brought into being by his followers as a symbol of overwhelming victory, this entity's frightful appearance and merciless appetite for justice earned him the title of the “Demon.”
187 183 Namazu 0 0 0 0 1 0 0 A beast tribe native to the Far East. Short and squat, the Namazu are nevertheless excellent swimmers, and subsist mainly on a diet of harpooned fish. Though proximity to the settlements of other races has done much to civilize these sociable creatures, a significant number of their clans yet remain wild and savage.
188 184 Kojin 0 0 0 0 1 0 0 This marine race of beastmen has lived in the Ruby Sea for generations. As at home underwater as they are on land, they have flourished on the bounty of the ocean. The Kojin revere the kami─a legion of gods found within the great and the small─and strive ceaselessly to collect those objects in which they believe their deities reside.
189 185 Ananta 0 0 0 1 1 0 0 The Ananta are a people native to the Fringes of Gyr Abania. A race consisting entirely of females, they resemble women from the waist up, but take the form of undulating serpents from the waist down. They are known for their elegant metallic jewelry, which they shape with the caress of magic rather than by the blow of a hammer.
190 186 M'naago 0 0 0 0 1 0 1 “I won't let you down, sir!”
191 187 Kotokaze 0 0 0 0 1 0 1 “We would welcome your custom, miss.”
192 188 Mammoth 0 0 0 0 1 0 0 These lumbering, herbivorous beastkin inhabit chilly plains and snowy mountainsides, protected from the elements by thick matted hides. Ordinarily placid in temperament, mammoths are known to become aggressive if startled, thrashing about with their long, curved tusks. Even the largest of predators will give these creatures a wide berth, preferring to avoid the risk of injury or death.
193 189 Phoebad 0 0 0 0 1 0 0 Phoebads are a type of golem that occur naturally in areas rich in salt crystals, such as Loch Seld and other similar bodies of water. In folklore, phoebads are said to have once been people who defied the revelations of Rhalgr, and were transformed as punishment for their disobedience.
194 190 Susano 0 0 0 0 1 0 1 A deity summoned forth by the Kojin, Susano resided in three sacred receptacles. As well as being one of the greatest kami, this entity is also revered as the god of the sea. The Lord of the Revel rejoices in both battle and banquet, meeting all challengers with jubilant and unrestrained ferocity.
195 191 Lakshmi 0 0 0 0 1 0 1 The Lady of Bliss, worshipped by the Ananta. Venerated for her dominion over fertility and beauty, Ananta mythology holds that she bestowed a sliver of her gifts upon her serpentine children. Envisioned as a kind and benevolent deity, she enfolds her believers in an embrace of dream-like comfort.
196 192 Grynewaht 0 0 0 0 1 0 1 “It's like all my namedays have come at once!”
197 193 Rasho 0 0 0 0 1 0 1 “Men who revere manners and tradition can be found the world over. But not here.”
198 194 Cirina 0 0 0 0 1 0 1 “The Mol hearken to the whispers of the elder gods, which guide us in our daily lives.”
199 195 Magnai 0 0 0 0 1 0 1 “We shall not speak as equals. Born of the Sun are Oronir, and born of the earth are you.”
200 196 Sadu 0 0 0 0 1 0 1 “None are braver than the Dotharl, for we do not fear death.”
201 197 Shinryu 0 0 0 0 1 0 1 A deity of destruction, born not of faith, but of a desire for vengeance. Drawing on the power of his brethren's sacrifice and the eyes of a great wyrm, Ilberd summoned Shinryu to annihilate the forces of the Garlean Empire. This entity is surmised to have taken the form of a dragon as part of its purpose in emulating─and ultimately overshadowing─the devastation wrought by the elder primal Bahamut.
202 198 Yotsuyu 0 0 0 0 1 0 1 “My appetite for your agony is as an abyss─bottomless. Insatiable.”
203 199 Krile 0 0 0 0 1 0 1 “Would you care to attempt a more dextrous deflection?”
204 200 Lyse 0 0 0 0 1 0 1 “I'm sorry for lying to you. My real name is Lyse.”
205 201 Zenos yae Galvus 0 0 0 0 1 0 1 “Do not disappoint me, girl. Or I will kill you.”
206 202 Hien 0 0 0 0 1 0 1 “My blade or my head. Which would you have of me?”
207 203 mossling 0 0 0 0 1 0 0 Appearing as little more than mossy spheres with legs, these seedkin are fond of wetlands and humid climes. Mosslings are highly active when moisture is abundant, but exhibit a tendency to huddle together in damp clumps when dry weather threatens, presumably in an effort to prevent unwanted evaporation.
208 204 chapuli 0 0 0 0 1 0 0 A common sight in the wilds of Gyr Abania, chapuli use the blade-like horn on their heads to strip plants bare before settling down to feast on the fallen foliage. Though primarily herbivores, they display surprising savagery when agitated, and have been known to attack both men and beasts. Powerful hind legs enable the chapuli to leap impressive distances, much to the dismay of their fleeing victims.
209 205 Qiqirn Meateater 0 0 0 0 1 0 0 The Qiqirn tribes of Gyr Abania are an unusually bloodthirsty breed who consume the flesh of animal and man alike. Classified as wild beasts by the Garlean Empire and thus unworthy of contact, these carnivorous savages have been largely ignored even as they continue to terrorize local settlements.
210 206 Hrodric Poisontongue 0 0 0 0 1 0 1 Cousin to Theodoric, the last king of Ala Mhigo, the noble-born Hrodric was fifth in line to the throne. Compelled by an unwavering sense of justice, he made frequent attempts to counsel and calm the volatile monarch, but such efforts were construed an act of treason. Sentenced for his crime, Hrodric suffered a terrible punishment: cursed to forever inhabit the form of a monstrous beast.
211 207 Fordola rem Lupis 0 0 0 0 1 0 1 “You're no kin of mine!”
212 208 Rofocale 0 0 0 0 1 0 1 Chariot, speech, and attire all suggest this twisted denizen of Rabanastre was once a high-ranking general in the city's standing army, transformed by the power of the Duma.
213 209 Argath Thadalfus 0 0 0 0 1 0 1 A minor noble long deceased, Argath is resurrected and granted unimaginable power by the Duma─a rare crystal thought to be naught more than legend. Drunk on this newfound strength, Argath takes on the form of a two-faced god, terrorizing all those who would seek an audience deep within the sealed ruins of the Royal City of Lesalia.
214 210 Raubahn & Pipin 0 0 0 0 1 0 1 “Ho! You've improved, lad!” “Come now, Father. You lured the fool onto my blade, and do not try to deny it!” “Ho! You've improved, lad!” “Come now, Father. You lured the fool onto my blade, and do not try to deny it!”
215 211 Koja 0 0 0 0 1 0 0 A golem mainly constructed for the purpose of serving onmyoji and geomancers, the bulbous form of a koja is fashioned from sticky mud and imbued with the spirit of a shikigami. The features common to all koja are believed to be modeled after the original creator─a eunuch from ancient times─but no portrait has ever been found to substantiate this claim.
216 212 Ango 0 0 0 1 1 0 0 This Far Eastern relative to the orobon owes its name to its slack-jawed and slow-witted appearance. Originally called “angu uo” in the local tongue, the word for this “imbecilic fish” was eventually shortened to the present “ango.”
217 213 Guidance Node 0 0 0 0 1 0 0 An automated machina designed to serve as a guide to Azys Lla's myriad facilities. Its operating system, an amalgamation of both military and civilian protocols, was the first of its kind, but the attempt to fuse contradictory rule sets resulted in a general purpose protocol containing 2 to the power of 16 system glitches.
218 214 Tansui 0 0 0 0 1 0 1 “I realize you do not look kindly on the Confederacy and her ways. But if you refuse to pay the Ruby Tithe, your safety in these waters cannot be assured.”
219 215 Genbu 0 0 0 0 1 0 1 “Ohoho! A marvelous performance, truly marvelous─but then you did best the Lord of the Revel...”
220 216 Byakko 0 0 0 0 1 0 1 “It begins. Receive of me my fury, children of man, and quell it!”
221 217 Arenvald Lentinus 0 0 0 1 1 0 1 “For a long time, I struggled to make sense of that day at the Waking Sands. Why I survived when A'aba and Aulie didn't. Not anymore.”
222 218 Lupin 0 0 0 0 1 0 0 This wolf-headed beast tribe has its origins on the continent of Othard. Known for their martial traditions, the Lupin became an integral part of Doman warfare after several of their clans pledged fealty to the region's warlords during their endless clash for supremacy. When the Empire seized control, however, many Lupin were conscripted into the imperial army and forced to fight abroad.
223 219 Hancock 0 0 0 0 1 0 1 “Once again, I must apologize. Too much time in the Far East, you see. One is compelled to talk in circles around everything here, and one finds oneself longing for the invigoratingly candid speech of the Ul'dahn markets.”
224 220 Hisui & Kurenai 0 0 0 0 1 0 1 “To prove my point, here is a quick test for you─look very closely and tell me: Am I Kurenai...or am I Hisui?”
225 221 Wanyudo & Katasharin 0 0 0 0 1 0 1 A mammet-type construction prevalent in the Far East. The cartwheels, adorned with the unsettling faces of a man and woman, are said to resemble mythical apparitions known for stealing the souls of any who look upon them─a design deliberately intended to frighten away cowardly interlopers.
226 222 Hatamoto 0 0 0 0 1 0 0 The spirit of an armored warrior who died in battle. The hatamoto are a class of soldier in Hingashi who often fought as personal guards for the nobility during the Age of Blood. Great numbers of these loyal vassals perished on the battlefield, and their battered, armor-clad forms are sometimes still spotted wandering the land in search of elusive victory.
227 223 0 0 0 0 0 0
228 224 Qitian Dasheng 0 0 0 0 1 0 1 As with others of its ilk, this simian auspice gained divine might after enduring a millennium of life. Qitian Dasheng, whose name means “Great Sage, Heaven's Equal,” dwelled in the Swallow's Compass to prevent his master's creation─the tamate-bako of geomancy─from falling into unscrupulous hands.
229 225 Hiruko 0 0 0 0 1 0 1 An adversary faced on the thirtieth floor of Heaven-on-High. Standing as a challenge for those heroes who would battle against threats of cataclysmic proportions, Hiruko was created through forbidden arts now lost to the world.
230 226 0 0 0 0 0 0
231 227 0 0 0 0 0 0
232 228 Tsukuyomi 0 0 0 0 1 0 1 This primal manifested in Doma, the result of a summoning fueled by a Red Kojin relic and a trove of Empire-supplied crystals. In certain legends, Tsukuyomi is revered as the Lady of the Moon─the most common tales surrounding this figure, however, depict the entity as male.
233 229 Yiazmat 0 0 0 0 1 0 1 Little remains of former Dalmascan fusilier captain Ba'Gamnan, now twisted by the Duma into a soulless Lucavi who survives solely by drinking deep of the fallen Bangaa's deepest desires.
234 230 Gosetsu 0 0 0 0 1 0 1 “I am Gosetsu, samurai of Doma! You will rue your choice of opponent this day!”
235
236
237
238
239
240
241
242
+2 -2
View File
@@ -1,6 +1,6 @@
key,0,1,2,3,4,5
#,,Data,,Text,Icon,
int32,uint32,uint32,byte,WeeklyBingoText,Image,byte
#,Type,Data,,Text,Icon,
int32,uint32,Row,byte,WeeklyBingoText,Image,byte
0,0,0,0,0,0,0
1,2,50,0,1,113001,3
2,1,50,0,2,113002,3
1 key 0 1 2 3 4 5
2 # Type Data Text Icon
3 int32 uint32 uint32 Row byte WeeklyBingoText Image byte
4 0 0 0 0 0 0 0
5 1 2 50 0 1 113001 3
6 2 1 50 0 2 113002 3
+2 -2
View File
@@ -1,6 +1,6 @@
key,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95
#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
int32,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte
#,WeeklyLotBonusThreshold[0],WeeklyLotBonusThreshold[1],WeeklyLotBonusThreshold[2],WeeklyLotBonusThreshold[3],WeeklyLotBonusThreshold[4],WeeklyLotBonusThreshold[5],WeeklyLotBonusThreshold[6],WeeklyLotBonusThreshold[7],WeeklyLotBonusThreshold[8],WeeklyLotBonusThreshold[9],WeeklyLotBonusThreshold[10],WeeklyLotBonusThreshold[11],WeeklyLotBonusThreshold[12],WeeklyLotBonusThreshold[13],WeeklyLotBonusThreshold[14],WeeklyLotBonusThreshold[15],WeeklyLotBonusThreshold[16],WeeklyLotBonusThreshold[17],WeeklyLotBonusThreshold[18],WeeklyLotBonusThreshold[19],WeeklyLotBonusThreshold[20],WeeklyLotBonusThreshold[21],WeeklyLotBonusThreshold[22],WeeklyLotBonusThreshold[23],WeeklyLotBonusThreshold[24],WeeklyLotBonusThreshold[25],WeeklyLotBonusThreshold[26],WeeklyLotBonusThreshold[27],WeeklyLotBonusThreshold[28],WeeklyLotBonusThreshold[29],WeeklyLotBonusThreshold[30],,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
int32,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,WeeklyLotBonusThreshold,byte,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,uint16,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte,byte
0,1,2,2,2,4,4,4,8,8,8,8,16,16,16,16,16,16,16,16,3,6,6,12,12,12,24,24,24,24,31,31,31,0,0,0,10000,0,0,1000,0,0,150,100,0,0,0,0,20,15,10,5,0,0,0,0,0,0,0,0,0,0,0,0,25,5,10,5,0,10,5,0,10,5,0,0,15,10,7,5,0,0,0,0,5,7,5,10,7,5,10,8,6,4,10,5,0
1,1,2,2,2,4,4,4,8,8,8,8,16,16,16,16,16,16,16,16,3,6,6,12,12,12,24,24,24,24,31,31,31,0,0,0,10000,0,0,1000,0,0,150,100,0,0,0,0,20,15,10,5,0,0,0,0,0,0,0,0,0,0,0,0,25,5,10,5,0,10,5,0,10,5,0,0,15,10,7,5,0,0,0,0,5,7,5,10,7,5,10,8,6,4,10,5,0
2,1,2,2,2,4,4,4,8,8,8,8,16,16,16,16,16,16,16,16,3,6,6,12,12,12,24,24,24,24,31,31,31,0,0,0,10000,0,0,1000,0,0,150,100,0,0,0,0,20,15,10,5,0,0,0,0,0,0,0,0,0,0,0,0,25,5,10,5,0,10,5,0,10,5,0,0,15,10,7,5,0,0,0,0,5,7,5,10,7,5,10,8,6,4,10,5,0
1 key 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95
2 # WeeklyLotBonusThreshold[0] WeeklyLotBonusThreshold[1] WeeklyLotBonusThreshold[2] WeeklyLotBonusThreshold[3] WeeklyLotBonusThreshold[4] WeeklyLotBonusThreshold[5] WeeklyLotBonusThreshold[6] WeeklyLotBonusThreshold[7] WeeklyLotBonusThreshold[8] WeeklyLotBonusThreshold[9] WeeklyLotBonusThreshold[10] WeeklyLotBonusThreshold[11] WeeklyLotBonusThreshold[12] WeeklyLotBonusThreshold[13] WeeklyLotBonusThreshold[14] WeeklyLotBonusThreshold[15] WeeklyLotBonusThreshold[16] WeeklyLotBonusThreshold[17] WeeklyLotBonusThreshold[18] WeeklyLotBonusThreshold[19] WeeklyLotBonusThreshold[20] WeeklyLotBonusThreshold[21] WeeklyLotBonusThreshold[22] WeeklyLotBonusThreshold[23] WeeklyLotBonusThreshold[24] WeeklyLotBonusThreshold[25] WeeklyLotBonusThreshold[26] WeeklyLotBonusThreshold[27] WeeklyLotBonusThreshold[28] WeeklyLotBonusThreshold[29] WeeklyLotBonusThreshold[30]
3 int32 byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte WeeklyLotBonusThreshold byte uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 uint16 byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte byte
4 0 1 2 2 2 4 4 4 8 8 8 8 16 16 16 16 16 16 16 16 3 6 6 12 12 12 24 24 24 24 31 31 31 0 0 0 10000 0 0 1000 0 0 150 100 0 0 0 0 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 25 5 10 5 0 10 5 0 10 5 0 0 15 10 7 5 0 0 0 0 5 7 5 10 7 5 10 8 6 4 10 5 0
5 1 1 2 2 2 4 4 4 8 8 8 8 16 16 16 16 16 16 16 16 3 6 6 12 12 12 24 24 24 24 31 31 31 0 0 0 10000 0 0 1000 0 0 150 100 0 0 0 0 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 25 5 10 5 0 10 5 0 10 5 0 0 15 10 7 5 0 0 0 0 5 7 5 10 7 5 10 8 6 4 10 5 0
6 2 1 2 2 2 4 4 4 8 8 8 8 16 16 16 16 16 16 16 16 3 6 6 12 12 12 24 24 24 24 31 31 31 0 0 0 10000 0 0 1000 0 0 150 100 0 0 0 0 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 25 5 10 5 0 10 5 0 10 5 0 0 15 10 7 5 0 0 0 0 5 7 5 10 7 5 10 8 6 4 10 5 0
+1 -1
View File
@@ -1,5 +1,5 @@
key,0,1,2,3
#,,,DataCenter,
#,Name,,DataCenter,
int32,str,byte,WorldDCGroupType,bit&01
0,"crossworld",0,0,False
1,"c-funereus",0,2,False
1 key 0 1 2 3
2 # Name DataCenter
3 int32 str byte WorldDCGroupType bit&01
4 0 crossworld 0 0 False
5 1 c-funereus 0 2 False
+114 -94
View File
@@ -1,94 +1,114 @@
key,0,1
#,,
int32,str,str
0,"TEXT_DEEPDUNGEON2ENTRANCE_KYUSEI_000_000","I do not mean to be rude, but I prefer to be left undisturbed while on guard duty. Move along, please."
1,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_ENTER","Enter HeavenonHigh"
2,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_RESET","Reset your progress"
3,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_BREAKUP","Disband your fixed party"
4,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_SCORE","View your scores"
5,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_ABOUT","Learn about HeavenonHigh"
6,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_TITLE","What will you do?"
7,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_FIXED","Enter with a fixed party."
8,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_MATCHING","Enter with a matched party."
9,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_BACK","Return."
10,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_FIXED_Q","Are you sure you wish to enter with a fixed party?"
11,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MATCHING_Q","Are you sure you wish to enter with a matched party?"
12,"TEXT_DEEPDUNGEON2ENTRANCE_KYUSEI_000_010","You intend to enter HeavenonHigh alone? While I have heard tales of your strength from Rasho, I fear that even a warrior of your caliber may be hard-pressed. Will you not reconsider?"
13,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_SOLO","Are you sure you wish to enter alone?"
14,"TEXT_DEEPDUNGEON2ENTRANCE_ENTER_WHICH_Q","From which floor will you enter?"
15,"TEXT_DEEPDUNGEON2ENTRANCE_ENTER_A1","Floor one."
16,"TEXT_DEEPDUNGEON2ENTRANCE_ENTER_A2","Floor twenty-one."
17,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TITLE","Select a topic."
18,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT","What is HeavenonHigh?"
19,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_RESET","Resetting your progress."
20,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE","Regarding fixed parties."
21,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP","Regarding empyrean aetherpool gear."
22,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_ITEM","Regarding HeavenonHigh items."
23,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_BACK","Return."
24,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_TITLE","Select a topic."
25,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q1","Entering HeavenonHigh."
26,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_LEVEL_Q1","Gaining levels."
27,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q5","Precautions before entering."
28,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
29,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_305","<Color(-154)>Entering HeavenonHigh</Color> You may enter HeavenonHigh solo or in a party of up to four players. When speaking with Kyusei, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with Kyusei after forming a party of up to four players. Please note that all party members must have at least one unused save slot. You must be a Disciple of War or Magic of level 61 or above to participate."
30,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_405","<Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 61 regardless of their current class or job level. When resuming forays into the tower, players will start at the level attained when their progress was last saved. Players who enter from floor 21, however, will start at level 70."
31,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in HeavenonHigh. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty."
32,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in HeavenonHigh, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 61 if resetting to floor 1 and level 70 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."
33,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
34,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
35,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
36,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
37,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
38,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_201","<Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
39,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_202","<Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering HeavenonHigh. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 30."
40,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_203","<Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter HeavenonHigh together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
41,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
42,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q1","What is empyrean aetherpool gear?"
43,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading empyrean aetherpool gear."
44,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q3","Empyrean aetherpool gear and floor restrictions."
45,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
46,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_505","<Color(-154)>What Is Empyrean Aetherpool Gear?</Color> Players must use empyrean aetherpool armor and arms in place of normal gear when inside HeavenonHigh. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
47,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_507","<Color(-154)>Upgrading Empyrean Aetherpool Gear</Color> Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of empyrean aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window."
48,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_508","<Color(-154)>Empyrean Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of HeavenonHigh from floor 1 to ensure your empyrean aetherpool gear is of sufficient strength."
49,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_TITLE","Select a topic."
50,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_Q1","What are pomanders?"
51,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_Q2","What is magicite?"
52,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_BACK","Return."
53,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_600","<Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure coffers in HeavenonHigh. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
54,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_601","<Color(-154)>What Is Magicite?</Color> Players may find magicite in treasure coffers in HeavenonHigh. These items are shared between all party members and, when used, affect all enemies on the current floor in a variety of ways."
55,"TEXT_DEEPDUNGEON2ENTRANCE_DESCRIPTION_LAST","Return."
56,"TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
57,"TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_TOP_MENU_EXPLAIN","Review rules for HeavenonHigh"
58,"TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_Q","Proceed to the next floor with your current party?"
59,"TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_000",""
60,"TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_020",""
61,"TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_050",""
62,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE",""
63,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE",""
64,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q2",""
65,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q3",""
66,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_LEVEL_Q2",""
67,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q4",""
68,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q4EX",""
69,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_306",""
70,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_307",""
71,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_405",""
72,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_410",""
73,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_308",""
74,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_308",""
75,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_202",""
76,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_507",""
77,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_TITLE",""
78,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_Q1",""
79,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_Q2",""
80,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_Q3",""
81,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_BACK",""
82,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_700",""
83,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_701",""
84,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_702",""
85,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_TITLE",""
86,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_Q1",""
87,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_Q2",""
88,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_BACK",""
89,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_800",""
90,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_801",""
key,0,1
#,,
int32,str,str
0,"TEXT_DEEPDUNGEON2ENTRANCE_KYUSEI_000_000","I do not mean to be rude, but I prefer to be left undisturbed while on guard duty. Move along, please."
1,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_ENTER","Enter HeavenonHigh"
2,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_RESET","Reset your progress"
3,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_BREAKUP","Disband your fixed party"
4,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_SCORE","View your scores"
5,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_ABOUT","Learn about HeavenonHigh"
6,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_TITLE","What will you do?"
7,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_FIXED","Enter with a fixed party."
8,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_MATCHING","Enter with a matched party."
9,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_BACK","Return."
10,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_FIXED_Q","Are you sure you wish to enter with a fixed party?"
11,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MATCHING_Q","Are you sure you wish to enter with a matched party?"
12,"TEXT_DEEPDUNGEON2ENTRANCE_KYUSEI_000_010","You intend to enter HeavenonHigh alone? While I have heard tales of your strength from Rasho, I fear that even a warrior of your caliber may be hard-pressed. Will you not reconsider?"
13,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_SOLO","Are you sure you wish to enter alone?"
14,"TEXT_DEEPDUNGEON2ENTRANCE_ENTER_WHICH_Q","From which floor will you enter?"
15,"TEXT_DEEPDUNGEON2ENTRANCE_ENTER_A1","Floor one."
16,"TEXT_DEEPDUNGEON2ENTRANCE_ENTER_A2","Floor twenty-one."
17,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TITLE","Select a topic."
18,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT","What is HeavenonHigh?"
19,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_RESET","Resetting your progress."
20,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE","Regarding fixed parties."
21,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP","Regarding empyrean aetherpool gear."
22,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_ITEM","Regarding HeavenonHigh items."
23,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_BACK","Return."
24,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_TITLE","Select a topic."
25,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q1","Entering HeavenonHigh."
26,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_LEVEL_Q1","Gaining levels."
27,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q5","Precautions before entering."
28,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
29,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_305","<Color(-154)>Entering HeavenonHigh</Color>
You may enter HeavenonHigh solo or in a party of up to four players. When speaking with Kyusei, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with Kyusei after forming a party of up to four players. Please note that all party members must have at least one unused save slot.
You must be a Disciple of War or Magic of level 61 or above to participate."
30,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_405","<Color(-154)>Gaining Levels</Color>
Players who enter from floor 1 will start at level 61 regardless of their current class or job level. When resuming forays into the tower, players will start at the level attained when their progress was last saved.
Players who enter from floor 21, however, will start at level 70."
31,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color>
It is possible to receive a score for your performance in HeavenonHigh. In order to do so, you must enter with a fixed party.
A fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty."
32,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color>
It is possible to reset your progression in HeavenonHigh, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 61 if resetting to floor 1 and level 70 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."
33,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
34,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
35,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
36,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
37,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
38,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_201","<Color(-154)>Disbanding a Fixed Party</Color>
It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
39,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_202","<Color(-154)>Progression After Disbanding</Color>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering HeavenonHigh. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
Please note that a matched party cannot be used to challenge floors beyond floor 30."
40,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_203","<Color(-154)>Party Progression</Color>
Players who have not progressed to the same floor cannot enter HeavenonHigh together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
41,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
42,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q1","What is empyrean aetherpool gear?"
43,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading empyrean aetherpool gear."
44,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q3","Empyrean aetherpool gear and floor restrictions."
45,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
46,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_505","<Color(-154)>What Is Empyrean Aetherpool Gear?</Color>
Players must use empyrean aetherpool armor and arms in place of normal gear when inside HeavenonHigh. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
47,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_507","<Color(-154)>Upgrading Empyrean Aetherpool Gear</Color>
Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of empyrean aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window."
48,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_508","<Color(-154)>Empyrean Aetherpool Gear and Floor Restrictions</Color>
Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of HeavenonHigh from floor 1 to ensure your empyrean aetherpool gear is of sufficient strength."
49,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_TITLE","Select a topic."
50,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_Q1","What are pomanders?"
51,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_Q2","What is magicite?"
52,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_BACK","Return."
53,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_600","<Color(-154)>What Are Pomanders?</Color>
Players will, on occasion, obtain pomanders from treasure coffers in HeavenonHigh. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
54,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_601","<Color(-154)>What Is Magicite?</Color>
Players may find magicite in treasure coffers in HeavenonHigh. These items are shared between all party members and, when used, affect all enemies on the current floor in a variety of ways."
55,"TEXT_DEEPDUNGEON2ENTRANCE_DESCRIPTION_LAST","Return."
56,"TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
57,"TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_TOP_MENU_EXPLAIN","Review rules for HeavenonHigh"
58,"TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_Q","Proceed to the next floor with your current party?"
59,"TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_000",""
60,"TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_020",""
61,"TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_050",""
62,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE",""
63,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE",""
64,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q2",""
65,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q3",""
66,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_LEVEL_Q2",""
67,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q4",""
68,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q4EX",""
69,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_306",""
70,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_307",""
71,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_405",""
72,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_410",""
73,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_308",""
74,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_308",""
75,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_202",""
76,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_507",""
77,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_TITLE",""
78,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_Q1",""
79,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_Q2",""
80,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_Q3",""
81,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_BACK",""
82,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_700",""
83,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_701",""
84,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_702",""
85,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_TITLE",""
86,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_Q1",""
87,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_Q2",""
88,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_BACK",""
89,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_800",""
90,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_801",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_DEEPDUNGEON2ENTRANCE_KYUSEI_000_000 I do not mean to be rude, but I prefer to be left undisturbed while on guard duty. Move along, please.
5 1 TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_ENTER Enter Heaven–on–High
6 2 TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_RESET Reset your progress
7 3 TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_BREAKUP Disband your fixed party
8 4 TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_SCORE View your scores
9 5 TEXT_DEEPDUNGEON2ENTRANCE_TEST_START_MENU_ABOUT Learn about Heaven–on–High
10 6 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_TITLE What will you do?
11 7 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_FIXED Enter with a fixed party.
12 8 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_MATCHING Enter with a matched party.
13 9 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MENU_BACK Return.
14 10 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_FIXED_Q Are you sure you wish to enter with a fixed party?
15 11 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_MATCHING_Q Are you sure you wish to enter with a matched party?
16 12 TEXT_DEEPDUNGEON2ENTRANCE_KYUSEI_000_010 You intend to enter Heaven–on–High alone? While I have heard tales of your strength from Rasho, I fear that even a warrior of your caliber may be hard-pressed. Will you not reconsider?
17 13 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ENTER_SOLO Are you sure you wish to enter alone?
18 14 TEXT_DEEPDUNGEON2ENTRANCE_ENTER_WHICH_Q From which floor will you enter?
19 15 TEXT_DEEPDUNGEON2ENTRANCE_ENTER_A1 Floor one.
20 16 TEXT_DEEPDUNGEON2ENTRANCE_ENTER_A2 Floor twenty-one.
21 17 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TITLE Select a topic.
22 18 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT What is Heaven–on–High?
23 19 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_RESET Resetting your progress.
24 20 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE Regarding fixed parties.
25 21 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP Regarding empyrean aetherpool gear.
26 22 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_ITEM Regarding Heaven–on–High items.
27 23 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_BACK Return.
28 24 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_TITLE Select a topic.
29 25 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q1 Entering Heaven–on–High.
30 26 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_LEVEL_Q1 Gaining levels.
31 27 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q5 Precautions before entering.
32 28 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_BACK Return.
33 29 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_305 <Color(-154)>Entering Heaven–on–High</Color> You may enter Heaven–on–High solo or in a party of up to four players. When speaking with Kyusei, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with Kyusei after forming a party of up to four players. Please note that all party members must have at least one unused save slot. You must be a Disciple of War or Magic of level 61 or above to participate. <Color(-154)>Entering Heaven–on–High</Color> You may enter Heaven–on–High solo or in a party of up to four players. When speaking with Kyusei, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with Kyusei after forming a party of up to four players. Please note that all party members must have at least one unused save slot. You must be a Disciple of War or Magic of level 61 or above to participate.
34 30 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_405 <Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 61 regardless of their current class or job level. When resuming forays into the tower, players will start at the level attained when their progress was last saved. Players who enter from floor 21, however, will start at level 70. <Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 61 regardless of their current class or job level. When resuming forays into the tower, players will start at the level attained when their progress was last saved. Players who enter from floor 21, however, will start at level 70.
35 31 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_415 <Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in Heaven–on–High. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty. <Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in Heaven–on–High. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty.
36 32 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_105 <Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in Heaven–on–High, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 61 if resetting to floor 1 and level 70 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. <Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in Heaven–on–High, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 61 if resetting to floor 1 and level 70 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted.
37 33 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_TITLE Select a topic.
38 34 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q1 Disbanding a fixed party.
39 35 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q2 Progression after disbanding.
40 36 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q3 Party progression.
41 37 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_BACK Return.
42 38 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_201 <Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state. <Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state.
43 39 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_202 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering Heaven–on–High. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 30. <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering Heaven–on–High. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 30.
44 40 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_203 <Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter Heaven–on–High together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party. <Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter Heaven–on–High together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party.
45 41 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_TITLE Select a topic.
46 42 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q1 What is empyrean aetherpool gear?
47 43 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q2 Upgrading empyrean aetherpool gear.
48 44 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q3 Empyrean aetherpool gear and floor restrictions.
49 45 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_BACK Return.
50 46 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_505 <Color(-154)>What Is Empyrean Aetherpool Gear?</Color> Players must use empyrean aetherpool armor and arms in place of normal gear when inside Heaven–on–High. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon. <Color(-154)>What Is Empyrean Aetherpool Gear?</Color> Players must use empyrean aetherpool armor and arms in place of normal gear when inside Heaven–on–High. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon.
51 47 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_507 <Color(-154)>Upgrading Empyrean Aetherpool Gear</Color> Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of empyrean aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window. <Color(-154)>Upgrading Empyrean Aetherpool Gear</Color> Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of empyrean aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window.
52 48 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_508 <Color(-154)>Empyrean Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of Heaven–on–High from floor 1 to ensure your empyrean aetherpool gear is of sufficient strength. <Color(-154)>Empyrean Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of Heaven–on–High from floor 1 to ensure your empyrean aetherpool gear is of sufficient strength.
53 49 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_TITLE Select a topic.
54 50 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_Q1 What are pomanders?
55 51 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_Q2 What is magicite?
56 52 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_BACK Return.
57 53 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_600 <Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure coffers in Heaven–on–High. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage. <Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure coffers in Heaven–on–High. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
58 54 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_601 <Color(-154)>What Is Magicite?</Color> Players may find magicite in treasure coffers in Heaven–on–High. These items are shared between all party members and, when used, affect all enemies on the current floor in a variety of ways. <Color(-154)>What Is Magicite?</Color> Players may find magicite in treasure coffers in Heaven–on–High. These items are shared between all party members and, when used, affect all enemies on the current floor in a variety of ways.
59 55 TEXT_DEEPDUNGEON2ENTRANCE_DESCRIPTION_LAST Return.
60 56 TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_TOP_MENU_NEXT Proceed to the next floor
61 57 TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_TOP_MENU_EXPLAIN Review rules for Heaven–on–High
62 58 TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_Q Proceed to the next floor with your current party?
63 59 TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_000
64 60 TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_020
65 61 TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_050
66 62 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE
67 63 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE
68 64 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q2
69 65 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q3
70 66 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_LEVEL_Q2
71 67 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q4
72 68 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q4EX
73 69 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_306
74 70 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_307
75 71 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_405
76 72 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_410
77 73 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_308
78 74 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_308
79 75 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_202
80 76 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_507
81 77 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_TITLE
82 78 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_Q1
83 79 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_Q2
84 80 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_Q3
85 81 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE_BACK
86 82 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_700
87 83 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_701
88 84 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_702
89 85 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_TITLE
90 86 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_Q1
91 87 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_Q2
92 88 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE_BACK
93 89 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_800
94 90 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_801
95
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key,0,1
#,,
int32,str,str
0,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_000","Staring out at the Ruby Sea is all well and good, but being forced to stand here on guard duty is a whole different kettle of fish."
1,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_010","Bring something back from the tower, did you?"
2,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_020","So, have you got anything we might be interested in?"
3,"TEXT_DEEPDUNGEON2REWARD_START_MENU_TITLE","What will you do?"
4,"TEXT_DEEPDUNGEON2REWARD_START_SHOP","Exchange artifacts."
5,"TEXT_DEEPDUNGEON2REWARD_START_SHOP2","Request to keep your empyrean aetherpool gear."
6,"TEXT_DEEPDUNGEON2REWARD_START_EXCHANGE","Forge an empyrean aetherpool grip."
7,"TEXT_DEEPDUNGEON2REWARD_START_EXPLAIN","Ask about HeavenonHigh."
8,"TEXT_DEEPDUNGEON2REWARD_START_EXIT","Nothing."
9,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_100","The weapon you've been wielding in the tower has grown to be rather powerful. I can siphon off some of that aether and make an empyrean aetherpool grip if you like."
10,"TEXT_DEEPDUNGEON2REWARD_TEST_EXCHANGE_MENU_TITLE","Forge an empyrean aetherpool grip? <Color(-34022)>※The strength of your empyrean aetherpool arm and armor will be reduced by 10.</Color>"
11,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_110","You want to forge grips so you can take your empyrean aetherpool gear out of HeavenonHigh? Not to piss on your bonfire, but it sounds like you've still got some unfinished business in there. You'd better concentrate on that before we start drawing the aether out of your equipment."
12,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_100_111","You must first clear floor 30 of HeavenonHigh and complete the quest “Knocking on Heaven's Door” in order to forge empyrean aetherpool grips."
13,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_110","I'm afraid you haven't accumulated enough aether for that. You'll need to get back into the tower and let it build up a bit more. Mind you, standing around twiddling your thumbs won't do much! Open as many coffers as you can, especially the silver ones."
14,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_111","In order to forge an empyrean aetherpool grip, both your empyrean aetherpool weapon and armor must have attained a minimum strength of +10."
15,"TEXT_DEEPDUNGEON2REWARD_ABOUT_MENU_TITLE","What will you ask?"
16,"TEXT_DEEPDUNGEON2REWARD_START_ABOUT_TOKEN","What is there to be found in the tower?"
17,"TEXT_DEEPDUNGEON2REWARD_START_ABOUT","Can empyrean aetherpool arms be used outside of the tower?"
18,"TEXT_DEEPDUNGEON2REWARD_ABOUT_BACK","Nothing."
19,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_150","If you find any empyrean potsherds, bring them to me. They might not look like much, but I'd be willing to trade for them."
20,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_151","I've got quite a fine selection of wares to choose from, materia mostly, so take your pick. And let me tell you─I'm the only one around who understands the true value of those magick-imbued shards. You'll struggle to even give them away elsewhere!"
21,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_160","While HeavenonHigh might be crawling with fiends, it's not all bad news. You know about the empyrean aetherpool gear, and I expect you've seen pomanders and magicite. Well, it's not actually magicite as such, but some dunderhead decided to call it that and the name stuck."
22,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_161","Anyway, where was I? Ah, empyrean potsherds! Although they won't help you while you're in the tower, I'll take them off of your hands in exchange for some of my wares. How does that sound?"
23,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_200","Taking your empyrean aetherpool weapon outside the tower? Hmmm... I'll need more time to perfect the process, I'm afraid."
24,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_201","Why don't you come back once you've finished exploring floor thirty? Hopefully I'll be in more of a position to help you by then."
25,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_200","Now that you know our true identities, I can show you the secret techniques of the Onishishu. First, I'll need to extract some of the aether from your empyrean aetherpool gear to make the necessary grips."
26,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_201","When you have enough grips, give them to me and I'll work my magicks, so to speak, to allow you to use the weapon outside of the tower."
27,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_203","To use your empyrean aetherpool weapon outside of HeavenonHigh, you must first forge empyrean aetherpool grips."
28,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_204","Forging one grip will reduce the strength of your empyrean aetherpool arm and armor by 10."
29,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_205","You must first clear floor 30 of HeavenonHigh and complete the quest “Knocking on Heaven's Door” in order to forge an empyrean aetherpool grip."
30,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_001",""
31,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_010",""
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34,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_100",""
35,"TEXT_DEEPDUNGEON2REWARD_START_EVOLUTION",""
36,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_102",""
37,"TEXT_DEEPDUNGEON2REWARD_EXCHANGE_MENU_TITLE",""
38,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_110",""
39,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_130",""
40,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_131",""
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47,"TEXT_DEEPDUNGEON2REWARD_POWERUP_EVOLUTION_MENU",""
48,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_405",""
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55,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_445",""
56,"TEXT_DEEPDUNGEON2REWARD_START_YOURSELF",""
57,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_180",""
58,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_181",""
59,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_200",""
60,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_201",""
61,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_300",""
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66,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_310",""
67,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_311",""
68,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_312",""
69,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_313",""
key,0,1
#,,
int32,str,str
0,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_000","Staring out at the Ruby Sea is all well and good, but being forced to stand here on guard duty is a whole different kettle of fish."
1,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_010","Bring something back from the tower, did you?"
2,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_020","So, have you got anything we might be interested in?"
3,"TEXT_DEEPDUNGEON2REWARD_START_MENU_TITLE","What will you do?"
4,"TEXT_DEEPDUNGEON2REWARD_START_SHOP","Exchange artifacts."
5,"TEXT_DEEPDUNGEON2REWARD_START_SHOP2","Request to keep your empyrean aetherpool gear."
6,"TEXT_DEEPDUNGEON2REWARD_START_EXCHANGE","Forge an empyrean aetherpool grip."
7,"TEXT_DEEPDUNGEON2REWARD_START_EXPLAIN","Ask about HeavenonHigh."
8,"TEXT_DEEPDUNGEON2REWARD_START_EXIT","Nothing."
9,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_100","The weapon you've been wielding in the tower has grown to be rather powerful. I can siphon off some of that aether and make an empyrean aetherpool grip if you like."
10,"TEXT_DEEPDUNGEON2REWARD_TEST_EXCHANGE_MENU_TITLE","Forge an empyrean aetherpool grip?
<Color(-34022)>※The strength of your empyrean aetherpool arm and armor will be reduced by 10.</Color>"
11,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_110","You want to forge grips so you can take your empyrean aetherpool gear out of HeavenonHigh? Not to piss on your bonfire, but it sounds like you've still got some unfinished business in there. You'd better concentrate on that before we start drawing the aether out of your equipment."
12,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_100_111","You must first clear floor 30 of HeavenonHigh and complete the quest “Knocking on Heaven's Door” in order to forge empyrean aetherpool grips."
13,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_110","I'm afraid you haven't accumulated enough aether for that. You'll need to get back into the tower and let it build up a bit more. Mind you, standing around twiddling your thumbs won't do much! Open as many coffers as you can, especially the silver ones."
14,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_111","In order to forge an empyrean aetherpool grip, both your empyrean aetherpool weapon and armor must have attained a minimum strength of +10."
15,"TEXT_DEEPDUNGEON2REWARD_ABOUT_MENU_TITLE","What will you ask?"
16,"TEXT_DEEPDUNGEON2REWARD_START_ABOUT_TOKEN","What is there to be found in the tower?"
17,"TEXT_DEEPDUNGEON2REWARD_START_ABOUT","Can empyrean aetherpool arms be used outside of the tower?"
18,"TEXT_DEEPDUNGEON2REWARD_ABOUT_BACK","Nothing."
19,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_150","If you find any empyrean potsherds, bring them to me. They might not look like much, but I'd be willing to trade for them."
20,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_151","I've got quite a fine selection of wares to choose from, materia mostly, so take your pick. And let me tell you─I'm the only one around who understands the true value of those magick-imbued shards. You'll struggle to even give them away elsewhere!"
21,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_160","While HeavenonHigh might be crawling with fiends, it's not all bad news. You know about the empyrean aetherpool gear, and I expect you've seen pomanders and magicite. Well, it's not actually magicite as such, but some dunderhead decided to call it that and the name stuck."
22,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_161","Anyway, where was I? Ah, empyrean potsherds! Although they won't help you while you're in the tower, I'll take them off of your hands in exchange for some of my wares. How does that sound?"
23,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_200","Taking your empyrean aetherpool weapon outside the tower? Hmmm... I'll need more time to perfect the process, I'm afraid."
24,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_201","Why don't you come back once you've finished exploring floor thirty? Hopefully I'll be in more of a position to help you by then."
25,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_200","Now that you know our true identities, I can show you the secret techniques of the Onishishu. First, I'll need to extract some of the aether from your empyrean aetherpool gear to make the necessary grips."
26,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_201","When you have enough grips, give them to me and I'll work my magicks, so to speak, to allow you to use the weapon outside of the tower."
27,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_203","To use your empyrean aetherpool weapon outside of HeavenonHigh, you must first forge empyrean aetherpool grips."
28,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_204","Forging one grip will reduce the strength of your empyrean aetherpool arm and armor by 10."
29,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_205","You must first clear floor 30 of HeavenonHigh and complete the quest “Knocking on Heaven's Door” in order to forge an empyrean aetherpool grip."
30,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_001",""
31,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_010",""
32,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_020",""
33,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_030",""
34,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_100",""
35,"TEXT_DEEPDUNGEON2REWARD_START_EVOLUTION",""
36,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_102",""
37,"TEXT_DEEPDUNGEON2REWARD_EXCHANGE_MENU_TITLE",""
38,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_110",""
39,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_130",""
40,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_131",""
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47,"TEXT_DEEPDUNGEON2REWARD_POWERUP_EVOLUTION_MENU",""
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56,"TEXT_DEEPDUNGEON2REWARD_START_YOURSELF",""
57,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_180",""
58,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_181",""
59,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_200",""
60,"TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_201",""
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1 key 0 1
2 #
3 int32 str str
4 0 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_000 Staring out at the Ruby Sea is all well and good, but being forced to stand here on guard duty is a whole different kettle of fish.
5 1 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_010 Bring something back from the tower, did you?
6 2 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_020 So, have you got anything we might be interested in?
7 3 TEXT_DEEPDUNGEON2REWARD_START_MENU_TITLE What will you do?
8 4 TEXT_DEEPDUNGEON2REWARD_START_SHOP Exchange artifacts.
9 5 TEXT_DEEPDUNGEON2REWARD_START_SHOP2 Request to keep your empyrean aetherpool gear.
10 6 TEXT_DEEPDUNGEON2REWARD_START_EXCHANGE Forge an empyrean aetherpool grip.
11 7 TEXT_DEEPDUNGEON2REWARD_START_EXPLAIN Ask about Heaven–on–High.
12 8 TEXT_DEEPDUNGEON2REWARD_START_EXIT Nothing.
13 9 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_100 The weapon you've been wielding in the tower has grown to be rather powerful. I can siphon off some of that aether and make an empyrean aetherpool grip if you like.
14 10 TEXT_DEEPDUNGEON2REWARD_TEST_EXCHANGE_MENU_TITLE Forge an empyrean aetherpool grip? <Color(-34022)>※The strength of your empyrean aetherpool arm and armor will be reduced by 10.</Color> Forge an empyrean aetherpool grip? <Color(-34022)>※The strength of your empyrean aetherpool arm and armor will be reduced by 10.</Color>
15 11 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_110 You want to forge grips so you can take your empyrean aetherpool gear out of Heaven–on–High? Not to piss on your bonfire, but it sounds like you've still got some unfinished business in there. You'd better concentrate on that before we start drawing the aether out of your equipment.
16 12 TEXT_DEEPDUNGEON2REWARD_SYSTEM_100_111 You must first clear floor 30 of Heaven–on–High and complete the quest “Knocking on Heaven's Door” in order to forge empyrean aetherpool grips.
17 13 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_110 I'm afraid you haven't accumulated enough aether for that. You'll need to get back into the tower and let it build up a bit more. Mind you, standing around twiddling your thumbs won't do much! Open as many coffers as you can, especially the silver ones.
18 14 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_111 In order to forge an empyrean aetherpool grip, both your empyrean aetherpool weapon and armor must have attained a minimum strength of +10.
19 15 TEXT_DEEPDUNGEON2REWARD_ABOUT_MENU_TITLE What will you ask?
20 16 TEXT_DEEPDUNGEON2REWARD_START_ABOUT_TOKEN What is there to be found in the tower?
21 17 TEXT_DEEPDUNGEON2REWARD_START_ABOUT Can empyrean aetherpool arms be used outside of the tower?
22 18 TEXT_DEEPDUNGEON2REWARD_ABOUT_BACK Nothing.
23 19 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_150 If you find any empyrean potsherds, bring them to me. They might not look like much, but I'd be willing to trade for them.
24 20 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_151 I've got quite a fine selection of wares to choose from, materia mostly, so take your pick. And let me tell you─I'm the only one around who understands the true value of those magick-imbued shards. You'll struggle to even give them away elsewhere!
25 21 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_160 While Heaven–on–High might be crawling with fiends, it's not all bad news. You know about the empyrean aetherpool gear, and I expect you've seen pomanders and magicite. Well, it's not actually magicite as such, but some dunderhead decided to call it that and the name stuck.
26 22 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_161 Anyway, where was I? Ah, empyrean potsherds! Although they won't help you while you're in the tower, I'll take them off of your hands in exchange for some of my wares. How does that sound?
27 23 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_200 Taking your empyrean aetherpool weapon outside the tower? Hmmm... I'll need more time to perfect the process, I'm afraid.
28 24 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_201 Why don't you come back once you've finished exploring floor thirty? Hopefully I'll be in more of a position to help you by then.
29 25 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_200 Now that you know our true identities, I can show you the secret techniques of the Onishishu. First, I'll need to extract some of the aether from your empyrean aetherpool gear to make the necessary grips.
30 26 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_201 When you have enough grips, give them to me and I'll work my magicks, so to speak, to allow you to use the weapon outside of the tower.
31 27 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_203 To use your empyrean aetherpool weapon outside of Heaven–on–High, you must first forge empyrean aetherpool grips.
32 28 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_204 Forging one grip will reduce the strength of your empyrean aetherpool arm and armor by 10.
33 29 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_205 You must first clear floor 30 of Heaven–on–High and complete the quest “Knocking on Heaven's Door” in order to forge an empyrean aetherpool grip.
34 30 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_001
35 31 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_010
36 32 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_020
37 33 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_030
38 34 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_100
39 35 TEXT_DEEPDUNGEON2REWARD_START_EVOLUTION
40 36 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_102
41 37 TEXT_DEEPDUNGEON2REWARD_EXCHANGE_MENU_TITLE
42 38 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_110
43 39 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_130
44 40 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_131
45 41 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_140
46 42 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_141
47 43 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_145
48 44 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_400
49 45 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_402
50 46 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_403
51 47 TEXT_DEEPDUNGEON2REWARD_POWERUP_EVOLUTION_MENU
52 48 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_405
53 49 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_410
54 50 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_430
55 51 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_431
56 52 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_432
57 53 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_440
58 54 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_441
59 55 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_445
60 56 TEXT_DEEPDUNGEON2REWARD_START_YOURSELF
61 57 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_180
62 58 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_181
63 59 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_200
64 60 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_201
65 61 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_300
66 62 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_301
67 63 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_302
68 64 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_303
69 65 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_304
70 66 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_310
71 67 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_311
72 68 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_312
73 69 TEXT_DEEPDUNGEON2REWARD_EUNAKOTOR_000_313
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0,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_000","A great threat to the peace here in the Shroud has made itself known, and I have been sent to help drive it out. Adventurer or no, I will not suffer anyone interfering with my work. Now please, move along."
1,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_020","We were fortunate the curator of that damnable place was careless enough to leave his notes where we might find them. Perhaps now we can discover his true motives."
2,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_ENTER","Enter the Palace of the Dead"
3,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_RESET","Reset your progress"
4,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_BREAKUP","Disband your fixed party"
5,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_SCORE","View your scores"
6,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_ABOUT","Learn about the Palace of the Dead"
7,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_TITLE","What will you do?"
8,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_FIXED","Enter with a fixed party."
9,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_MATCHING","Enter with a matched party."
10,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_BACK","Return."
11,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_FIXED_Q","Are you sure you wish to enter with a fixed party?"
12,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MATCHING_Q","Are you sure you wish to enter with a matched party?"
13,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_050","You would enter the ruins alone!? Weakened by the ruin's magicks, you will have naught but the aetherpool arms of the Padjal to aid you. Even they may not prove enough without enhancement."
14,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SOLO","Are you sure you wish to enter alone?"
15,"TEXT_DEEPDUNGEONENTRANCE_ENTER_WHICH_Q","From which floor will you enter?"
16,"TEXT_DEEPDUNGEONENTRANCE_ENTER_A1","Floor one."
17,"TEXT_DEEPDUNGEONENTRANCE_ENTER_A2","Floor fifty-one."
18,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TITLE","Select a topic."
19,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT","What is the Palace of the Dead?"
20,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_RESET","Resetting your progress."
21,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE","Regarding fixed parties."
22,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP","Regarding aetherpool gear."
23,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_ITEM","What are pomanders?"
24,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE","Regarding the Accursed Hoard."
25,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE","Regarding scores."
26,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_BACK","Return."
27,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_TITLE","Select a topic."
28,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q1","Entering the Palace of the Dead."
29,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q2","Progressing through the Palace of the Dead."
30,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q3","Saving your progress."
31,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q1","Gaining levels."
32,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q2","Learning actions."
33,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4","Floor restrictions."
34,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5","Precautions before entering."
35,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX","Floor restrictions."
36,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<Color(-154)>Entering the Palace of the Dead</Color> You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. "
38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<Color(-154)>Progressing Through the Palace of the Dead</Color> Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated. Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."
39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<Color(-154)>Saving Your Progress</Color> Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."
40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<Color(-154)>Gaining Levels</Color> Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved."
41,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405","<Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. Players who enter from floor 51, however, will start at level 60."
42,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410","<Color(-154)>Learning Actions</Color> As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level. Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry."
43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty."
44,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308","<Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
45,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308","<Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
46,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. "
47,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
48,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
49,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
50,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
51,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
52,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201","<Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system."
54,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202","<Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 100."
55,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203","<Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
56,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
57,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1","What is aetherpool gear?"
58,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading aetherpool gear."
59,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3","Aetherpool gear and floor restrictions."
60,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
61,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505","<Color(-154)>What Is Aetherpool Gear?</Color> Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
62,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507","<Color(-154)>Upgrading Aetherpool Gear.</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window."
63,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507","<Color(-154)>Upgrading Aetherpool Gear</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window."
64,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508","<Color(-154)>Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
65,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605","<Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
66,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE","Select a topic."
67,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1","What is the Accursed Hoard?"
68,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2","Finding the Accursed Hoard."
69,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3","Appraising the Accursed Hoard."
70,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK","Return."
71,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700","<Color(-154)>What Is the Accursed Hoard?</Color> When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer."
72,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701","<Color(-154)>Finding the Accursed Hoard</Color> Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone. Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
73,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702","<Color(-154)>Appraising the Accursed Hoard</Color> Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised."
74,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE","Select a topic."
75,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1","Regarding scores."
76,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2","Regarding rankings."
77,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK","Return."
78,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800","<Color(-154)>Regarding Scores</Color> When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance. Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."
79,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801","<Color(-154)>Regarding Rankings</Color> Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone."
80,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST","Return"
81,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
82,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN","Review rules for the Palace of the Dead"
83,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q","Proceed to the next floor with your current party?"
84,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT","(★未使用/削除予定★)"
85,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK","(★未使用/削除予定★)"
86,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1","(★未使用/削除予定★)"
87,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3","(★未使用/削除予定★)"
88,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q",""
89,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q",""
90,"TEXT_DEEPDUNGEONENTRANCE_A1_000_002",""
91,"TEXT_DEEPDUNGEONENTRANCE_A1_000_003",""
92,"TEXT_DEEPDUNGEONENTRANCE_A2_000_001",""
93,"TEXT_DEEPDUNGEONENTRANCE_A2_000_002",""
94,"TEXT_DEEPDUNGEONENTRANCE_A3_000_001",""
95,"TEXT_DEEPDUNGEONENTRANCE_A3_000_002",""
96,"TEXT_DEEPDUNGEONENTRANCE_A4_000_001",""
97,"TEXT_DEEPDUNGEONENTRANCE_A4_000_002",""
98,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506",""
99,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED",""
100,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK",""
101,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK",""
102,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK",""
103,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK",""
104,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK",""
105,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK",""
106,"TEXT_DEEPDUNGEONENTRANCE_TEST_YES",""
107,"TEXT_DEEPDUNGEONENTRANCE_TEST_NO",""
108,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE",""
109,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW",""
110,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE",""
111,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK",""
112,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100","If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms."
113,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_110","Understood. When next you descend into the ruin, pray keep your wits about you. There's no telling what new perils await you down there."
114,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_120","So you would stay your course, then. Very well. I look forward to hearing of your progress."
115,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_200","You wish to form a new group to explore Gelmorra? Curious that you would do so having come thus far, but it is not my place to judge. You are free to seek new allies as you see fit."
116,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_210","I see... Well, come speak with me when you have found comrades with whom you would return to the ruins."
117,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_220","I see... Well, one should never make such decisions lightly. I pray you safe passage when you return to the ruins."
118,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_300","As I mentioned to you before, we received reports of a magical gateway appearing in the ruins of IssomHar. It leads into a labyrinth warded with powerful magicks that make exploration nigh impossible through ordinary means."
119,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_301","The place feasts upon the aether of all who enter, making them easy prey for the creatures within. What's more, the path changed each time we dared venture inside."
120,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_302","Not to mention the traps and the Twelve know what else was waiting down there. It is plain to see why townsfolk have come to call it the Palace of the Dead. Still, if you would brave its depths to discover what horrors lie there in the dark, we would gladly accept your aid."
121,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_400","The garish armor and arms you're accustomed to will mean nothing once you step foot into those ruins. You must judge the strength of your enemies carefully if you mean to survive."
122,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_500","It was EUnaKotor who deduced the reason for our sudden lack of spirit when first entering the ruins."
123,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_501","As he tells it, the labyrinth is warded with powerful magicks that drain the aether from all those who enter. Thankfully, he also provided us with a solution."
124,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_502","For those who would venture into the ruins, he has prepared aetherpool arms and armor, which safeguard and channel the wielder's energies to better withstand the powerful magicks protecting the ruins."
125,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_600","We recently discovered a small cache containing pottery with peculiar engravings. Upon closer inspection, EUnaKotor determined them to be magicked urns of Gelmorran design."
126,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_601","If you should happen upon any of these urns─or pomanders as we call them─I urge you to take them with you. The effects of their magic are quite varied, and may prove useful against whatever ghastly creatures you encounter down there."
127,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_106","Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged."
128,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_107","Please note, however, that data cannot be restored once deleted."
129,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_203","Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must instead use the matching system on their own."
130,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_203","Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
131,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_204","Please note that all special items (pomanders) will be lost upon converting your data."
132,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_309","Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies."
133,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_310","After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time."
134,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_310","Players who choose to leave and return later will start on the floor following their last save point."
135,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_311","In the event all party members are incapacitated, you will be removed from the Palace of the Dead and must resume from your last save point."
136,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_400","Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40."
137,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_401","Furthermore, players currently on the free trial may only play up to floor 10."
138,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_410","You will continue to acquire these actions and traits as you normally would even should your level in the Palace of the Dead exceed that of your actual class or job level."
139,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_411","When resuming forays into the deep dungeon, players will start at the level attained at the time of their last saving."
140,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_507","In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced. This can be confirmed when viewing your items and gear in the Character Info window."
141,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_509","In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
142,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_606","They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
143,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL","How do I grow stronger in the Palace of the Dead?"
144,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_BACK","(★未使用/削除予定★)"
145,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_010","(★未使用/削除予定★)"
146,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_030","(★未使用/削除予定★)"
147,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_TITLE","What will you do?"
148,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_EXIT","Nothing."
149,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_CANCEL","(★未使用/削除予定★)"
key,0,1
#,,
int32,str,str
0,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_000","A great threat to the peace here in the Shroud has made itself known, and I have been sent to help drive it out. Adventurer or no, I will not suffer anyone interfering with my work. Now please, move along."
1,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_020","We were fortunate the curator of that damnable place was careless enough to leave his notes where we might find them. Perhaps now we can discover his true motives."
2,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_ENTER","Enter the Palace of the Dead"
3,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_RESET","Reset your progress"
4,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_BREAKUP","Disband your fixed party"
5,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_SCORE","View your scores"
6,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_ABOUT","Learn about the Palace of the Dead"
7,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_TITLE","What will you do?"
8,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_FIXED","Enter with a fixed party."
9,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_MATCHING","Enter with a matched party."
10,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_BACK","Return."
11,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_FIXED_Q","Are you sure you wish to enter with a fixed party?"
12,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MATCHING_Q","Are you sure you wish to enter with a matched party?"
13,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_050","You would enter the ruins alone!? Weakened by the ruin's magicks, you will have naught but the aetherpool arms of the Padjal to aid you. Even they may not prove enough without enhancement."
14,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SOLO","Are you sure you wish to enter alone?"
15,"TEXT_DEEPDUNGEONENTRANCE_ENTER_WHICH_Q","From which floor will you enter?"
16,"TEXT_DEEPDUNGEONENTRANCE_ENTER_A1","Floor one."
17,"TEXT_DEEPDUNGEONENTRANCE_ENTER_A2","Floor fifty-one."
18,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TITLE","Select a topic."
19,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT","What is the Palace of the Dead?"
20,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_RESET","Resetting your progress."
21,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE","Regarding fixed parties."
22,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP","Regarding aetherpool gear."
23,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_ITEM","What are pomanders?"
24,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE","Regarding the Accursed Hoard."
25,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE","Regarding scores."
26,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_BACK","Return."
27,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_TITLE","Select a topic."
28,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q1","Entering the Palace of the Dead."
29,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q2","Progressing through the Palace of the Dead."
30,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q3","Saving your progress."
31,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q1","Gaining levels."
32,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q2","Learning actions."
33,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4","Floor restrictions."
34,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5","Precautions before entering."
35,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX","Floor restrictions."
36,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<Color(-154)>Entering the Palace of the Dead</Color>
You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. "
38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<Color(-154)>Progressing Through the Palace of the Dead</Color>
Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated.
Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."
39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<Color(-154)>Saving Your Progress</Color>
Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."
40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<Color(-154)>Gaining Levels</Color>
Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved."
41,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405","<Color(-154)>Gaining Levels</Color>
Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
Players who enter from floor 51, however, will start at level 60."
42,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410","<Color(-154)>Learning Actions</Color>
As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level.
Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry."
43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color>
It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.
A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty."
44,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308","<Color(-154)>Floor Restrictions</Color>
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
45,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308","<Color(-154)>Floor Restrictions</Color>
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
46,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color>
It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. "
47,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
48,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
49,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
50,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
51,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
52,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201","<Color(-154)>Disbanding a Fixed Party</Color>
It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<Color(-154)>Progression After Disbanding</Color>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system."
54,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202","<Color(-154)>Progression After Disbanding</Color>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
Please note that a matched party cannot be used to challenge floors beyond floor 100."
55,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203","<Color(-154)>Party Progression</Color>
Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
56,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
57,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1","What is aetherpool gear?"
58,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading aetherpool gear."
59,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3","Aetherpool gear and floor restrictions."
60,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
61,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505","<Color(-154)>What Is Aetherpool Gear?</Color>
Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
62,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507","<Color(-154)>Upgrading Aetherpool Gear.</Color>
Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window."
63,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507","<Color(-154)>Upgrading Aetherpool Gear</Color>
Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window."
64,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508","<Color(-154)>Aetherpool Gear and Floor Restrictions</Color>
Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
65,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605","<Color(-154)>What Are Pomanders?</Color>
Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
66,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE","Select a topic."
67,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1","What is the Accursed Hoard?"
68,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2","Finding the Accursed Hoard."
69,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3","Appraising the Accursed Hoard."
70,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK","Return."
71,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700","<Color(-154)>What Is the Accursed Hoard?</Color>
When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer."
72,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701","<Color(-154)>Finding the Accursed Hoard</Color>
Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.
Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
73,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702","<Color(-154)>Appraising the Accursed Hoard</Color>
Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised."
74,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE","Select a topic."
75,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1","Regarding scores."
76,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2","Regarding rankings."
77,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK","Return."
78,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800","<Color(-154)>Regarding Scores</Color>
When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.
Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."
79,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801","<Color(-154)>Regarding Rankings</Color>
Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone."
80,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST","Return"
81,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
82,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN","Review rules for the Palace of the Dead"
83,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q","Proceed to the next floor with your current party?"
84,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT","(★未使用/削除予定★)"
85,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK","(★未使用/削除予定★)"
86,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1","(★未使用/削除予定★)"
87,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3","(★未使用/削除予定★)"
88,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q",""
89,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q",""
90,"TEXT_DEEPDUNGEONENTRANCE_A1_000_002",""
91,"TEXT_DEEPDUNGEONENTRANCE_A1_000_003",""
92,"TEXT_DEEPDUNGEONENTRANCE_A2_000_001",""
93,"TEXT_DEEPDUNGEONENTRANCE_A2_000_002",""
94,"TEXT_DEEPDUNGEONENTRANCE_A3_000_001",""
95,"TEXT_DEEPDUNGEONENTRANCE_A3_000_002",""
96,"TEXT_DEEPDUNGEONENTRANCE_A4_000_001",""
97,"TEXT_DEEPDUNGEONENTRANCE_A4_000_002",""
98,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506",""
99,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED",""
100,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK",""
101,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK",""
102,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK",""
103,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK",""
104,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK",""
105,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK",""
106,"TEXT_DEEPDUNGEONENTRANCE_TEST_YES",""
107,"TEXT_DEEPDUNGEONENTRANCE_TEST_NO",""
108,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE",""
109,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW",""
110,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE",""
111,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK",""
112,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100","If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms."
113,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_110","Understood. When next you descend into the ruin, pray keep your wits about you. There's no telling what new perils await you down there."
114,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_120","So you would stay your course, then. Very well. I look forward to hearing of your progress."
115,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_200","You wish to form a new group to explore Gelmorra? Curious that you would do so having come thus far, but it is not my place to judge. You are free to seek new allies as you see fit."
116,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_210","I see... Well, come speak with me when you have found comrades with whom you would return to the ruins."
117,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_220","I see... Well, one should never make such decisions lightly. I pray you safe passage when you return to the ruins."
118,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_300","As I mentioned to you before, we received reports of a magical gateway appearing in the ruins of IssomHar. It leads into a labyrinth warded with powerful magicks that make exploration nigh impossible through ordinary means."
119,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_301","The place feasts upon the aether of all who enter, making them easy prey for the creatures within. What's more, the path changed each time we dared venture inside."
120,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_302","Not to mention the traps and the Twelve know what else was waiting down there. It is plain to see why townsfolk have come to call it the Palace of the Dead. Still, if you would brave its depths to discover what horrors lie there in the dark, we would gladly accept your aid."
121,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_400","The garish armor and arms you're accustomed to will mean nothing once you step foot into those ruins. You must judge the strength of your enemies carefully if you mean to survive."
122,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_500","It was EUnaKotor who deduced the reason for our sudden lack of spirit when first entering the ruins."
123,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_501","As he tells it, the labyrinth is warded with powerful magicks that drain the aether from all those who enter. Thankfully, he also provided us with a solution."
124,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_502","For those who would venture into the ruins, he has prepared aetherpool arms and armor, which safeguard and channel the wielder's energies to better withstand the powerful magicks protecting the ruins."
125,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_600","We recently discovered a small cache containing pottery with peculiar engravings. Upon closer inspection, EUnaKotor determined them to be magicked urns of Gelmorran design."
126,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_601","If you should happen upon any of these urns─or pomanders as we call them─I urge you to take them with you. The effects of their magic are quite varied, and may prove useful against whatever ghastly creatures you encounter down there."
127,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_106","Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged."
128,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_107","Please note, however, that data cannot be restored once deleted."
129,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_203","Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must instead use the matching system on their own."
130,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_203","Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
131,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_204","Please note that all special items (pomanders) will be lost upon converting your data."
132,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_309","Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies."
133,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_310","After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time."
134,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_310","Players who choose to leave and return later will start on the floor following their last save point."
135,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_311","In the event all party members are incapacitated, you will be removed from the Palace of the Dead and must resume from your last save point."
136,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_400","Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40."
137,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_401","Furthermore, players currently on the free trial may only play up to floor 10."
138,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_410","You will continue to acquire these actions and traits as you normally would even should your level in the Palace of the Dead exceed that of your actual class or job level."
139,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_411","When resuming forays into the deep dungeon, players will start at the level attained at the time of their last saving."
140,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_507","In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced. This can be confirmed when viewing your items and gear in the Character Info window."
141,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_509","In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
142,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_606","They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
143,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL","How do I grow stronger in the Palace of the Dead?"
144,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_BACK","(★未使用/削除予定★)"
145,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_010","(★未使用/削除予定★)"
146,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_030","(★未使用/削除予定★)"
147,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_TITLE","What will you do?"
148,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_EXIT","Nothing."
149,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_CANCEL","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_000 A great threat to the peace here in the Shroud has made itself known, and I have been sent to help drive it out. Adventurer or no, I will not suffer anyone interfering with my work. Now please, move along.
5 1 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_020 We were fortunate the curator of that damnable place was careless enough to leave his notes where we might find them. Perhaps now we can discover his true motives.
6 2 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_ENTER Enter the Palace of the Dead
7 3 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_RESET Reset your progress
8 4 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_BREAKUP Disband your fixed party
9 5 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_SCORE View your scores
10 6 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_ABOUT Learn about the Palace of the Dead
11 7 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_TITLE What will you do?
12 8 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_FIXED Enter with a fixed party.
13 9 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_MATCHING Enter with a matched party.
14 10 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MENU_BACK Return.
15 11 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_FIXED_Q Are you sure you wish to enter with a fixed party?
16 12 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_MATCHING_Q Are you sure you wish to enter with a matched party?
17 13 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_050 You would enter the ruins alone!? Weakened by the ruin's magicks, you will have naught but the aetherpool arms of the Padjal to aid you. Even they may not prove enough without enhancement.
18 14 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SOLO Are you sure you wish to enter alone?
19 15 TEXT_DEEPDUNGEONENTRANCE_ENTER_WHICH_Q From which floor will you enter?
20 16 TEXT_DEEPDUNGEONENTRANCE_ENTER_A1 Floor one.
21 17 TEXT_DEEPDUNGEONENTRANCE_ENTER_A2 Floor fifty-one.
22 18 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TITLE Select a topic.
23 19 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT What is the Palace of the Dead?
24 20 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_RESET Resetting your progress.
25 21 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE Regarding fixed parties.
26 22 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP Regarding aetherpool gear.
27 23 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_ITEM What are pomanders?
28 24 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE Regarding the Accursed Hoard.
29 25 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE Regarding scores.
30 26 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_BACK Return.
31 27 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_TITLE Select a topic.
32 28 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q1 Entering the Palace of the Dead.
33 29 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q2 Progressing through the Palace of the Dead.
34 30 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q3 Saving your progress.
35 31 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q1 Gaining levels.
36 32 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q2 Learning actions.
37 33 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4 Floor restrictions.
38 34 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5 Precautions before entering.
39 35 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX Floor restrictions.
40 36 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK Return.
41 37 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305 <Color(-154)>Entering the Palace of the Dead</Color> You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. <Color(-154)>Entering the Palace of the Dead</Color> You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot.
42 38 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306 <Color(-154)>Progressing Through the Palace of the Dead</Color> Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated. Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point. <Color(-154)>Progressing Through the Palace of the Dead</Color> Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated. Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point.
43 39 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307 <Color(-154)>Saving Your Progress</Color> Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point. <Color(-154)>Saving Your Progress</Color> Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point.
44 40 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405 <Color(-154)>Gaining Levels</Color> Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. <Color(-154)>Gaining Levels</Color> Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
45 41 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405 <Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. Players who enter from floor 51, however, will start at level 60. <Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. Players who enter from floor 51, however, will start at level 60.
46 42 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410 <Color(-154)>Learning Actions</Color> As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level. Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry. <Color(-154)>Learning Actions</Color> As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level. Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry.
47 43 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415 <Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty. <Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty.
48 44 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308 <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10. <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10.
49 45 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308 <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10. <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10.
50 46 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105 <Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. <Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted.
51 47 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE Select a topic.
52 48 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1 Disbanding a fixed party.
53 49 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2 Progression after disbanding.
54 50 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3 Party progression.
55 51 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK Return.
56 52 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201 <Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state. <Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state.
57 53 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
58 54 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 100. <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 100.
59 55 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203 <Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party. <Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party.
60 56 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE Select a topic.
61 57 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1 What is aetherpool gear?
62 58 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2 Upgrading aetherpool gear.
63 59 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3 Aetherpool gear and floor restrictions.
64 60 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK Return.
65 61 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505 <Color(-154)>What Is Aetherpool Gear?</Color> Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon. <Color(-154)>What Is Aetherpool Gear?</Color> Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon.
66 62 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507 <Color(-154)>Upgrading Aetherpool Gear.</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window. <Color(-154)>Upgrading Aetherpool Gear.</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window.
67 63 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507 <Color(-154)>Upgrading Aetherpool Gear</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window. <Color(-154)>Upgrading Aetherpool Gear</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window.
68 64 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508 <Color(-154)>Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength. <Color(-154)>Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength.
69 65 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605 <Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage. <Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
70 66 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE Select a topic.
71 67 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1 What is the Accursed Hoard?
72 68 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2 Finding the Accursed Hoard.
73 69 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3 Appraising the Accursed Hoard.
74 70 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK Return.
75 71 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700 <Color(-154)>What Is the Accursed Hoard?</Color> When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer. <Color(-154)>What Is the Accursed Hoard?</Color> When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer.
76 72 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701 <Color(-154)>Finding the Accursed Hoard</Color> Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone. Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard. <Color(-154)>Finding the Accursed Hoard</Color> Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone. Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard.
77 73 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702 <Color(-154)>Appraising the Accursed Hoard</Color> Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised. <Color(-154)>Appraising the Accursed Hoard</Color> Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised.
78 74 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE Select a topic.
79 75 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1 Regarding scores.
80 76 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2 Regarding rankings.
81 77 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK Return.
82 78 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800 <Color(-154)>Regarding Scores</Color> When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance. Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible. <Color(-154)>Regarding Scores</Color> When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance. Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible.
83 79 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801 <Color(-154)>Regarding Rankings</Color> Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone. <Color(-154)>Regarding Rankings</Color> Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone.
84 80 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST Return
85 81 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT Proceed to the next floor
86 82 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN Review rules for the Palace of the Dead
87 83 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q Proceed to the next floor with your current party?
88 84 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT (★未使用/削除予定★)
89 85 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK (★未使用/削除予定★)
90 86 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1 (★未使用/削除予定★)
91 87 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3 (★未使用/削除予定★)
92 88 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q
93 89 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q
94 90 TEXT_DEEPDUNGEONENTRANCE_A1_000_002
95 91 TEXT_DEEPDUNGEONENTRANCE_A1_000_003
96 92 TEXT_DEEPDUNGEONENTRANCE_A2_000_001
97 93 TEXT_DEEPDUNGEONENTRANCE_A2_000_002
98 94 TEXT_DEEPDUNGEONENTRANCE_A3_000_001
99 95 TEXT_DEEPDUNGEONENTRANCE_A3_000_002
100 96 TEXT_DEEPDUNGEONENTRANCE_A4_000_001
101 97 TEXT_DEEPDUNGEONENTRANCE_A4_000_002
102 98 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506
103 99 TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED
104 100 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK
105 101 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK
106 102 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK
107 103 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK
108 104 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK
109 105 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK
110 106 TEXT_DEEPDUNGEONENTRANCE_TEST_YES
111 107 TEXT_DEEPDUNGEONENTRANCE_TEST_NO
112 108 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE
113 109 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW
114 110 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE
115 111 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK
116 112 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100 If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms.
117 113 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_110 Understood. When next you descend into the ruin, pray keep your wits about you. There's no telling what new perils await you down there.
118 114 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_120 So you would stay your course, then. Very well. I look forward to hearing of your progress.
119 115 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_200 You wish to form a new group to explore Gelmorra? Curious that you would do so having come thus far, but it is not my place to judge. You are free to seek new allies as you see fit.
120 116 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_210 I see... Well, come speak with me when you have found comrades with whom you would return to the ruins.
121 117 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_220 I see... Well, one should never make such decisions lightly. I pray you safe passage when you return to the ruins.
122 118 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_300 As I mentioned to you before, we received reports of a magical gateway appearing in the ruins of Issom–Har. It leads into a labyrinth warded with powerful magicks that make exploration nigh impossible through ordinary means.
123 119 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_301 The place feasts upon the aether of all who enter, making them easy prey for the creatures within. What's more, the path changed each time we dared venture inside.
124 120 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_302 Not to mention the traps and the Twelve know what else was waiting down there. It is plain to see why townsfolk have come to call it the Palace of the Dead. Still, if you would brave its depths to discover what horrors lie there in the dark, we would gladly accept your aid.
125 121 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_400 The garish armor and arms you're accustomed to will mean nothing once you step foot into those ruins. You must judge the strength of your enemies carefully if you mean to survive.
126 122 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_500 It was E–Una–Kotor who deduced the reason for our sudden lack of spirit when first entering the ruins.
127 123 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_501 As he tells it, the labyrinth is warded with powerful magicks that drain the aether from all those who enter. Thankfully, he also provided us with a solution.
128 124 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_502 For those who would venture into the ruins, he has prepared aetherpool arms and armor, which safeguard and channel the wielder's energies to better withstand the powerful magicks protecting the ruins.
129 125 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_600 We recently discovered a small cache containing pottery with peculiar engravings. Upon closer inspection, E–Una–Kotor determined them to be magicked urns of Gelmorran design.
130 126 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_601 If you should happen upon any of these urns─or pomanders as we call them─I urge you to take them with you. The effects of their magic are quite varied, and may prove useful against whatever ghastly creatures you encounter down there.
131 127 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_106 Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged.
132 128 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_107 Please note, however, that data cannot be restored once deleted.
133 129 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_203 Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must instead use the matching system on their own.
134 130 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_203 Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party.
135 131 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_204 Please note that all special items (pomanders) will be lost upon converting your data.
136 132 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_309 Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies.
137 133 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_310 After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time.
138 134 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_310 Players who choose to leave and return later will start on the floor following their last save point.
139 135 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_311 In the event all party members are incapacitated, you will be removed from the Palace of the Dead and must resume from your last save point.
140 136 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_400 Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40.
141 137 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_401 Furthermore, players currently on the free trial may only play up to floor 10.
142 138 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_410 You will continue to acquire these actions and traits as you normally would even should your level in the Palace of the Dead exceed that of your actual class or job level.
143 139 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_411 When resuming forays into the deep dungeon, players will start at the level attained at the time of their last saving.
144 140 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_507 In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced. This can be confirmed when viewing your items and gear in the Character Info window.
145 141 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_509 In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength.
146 142 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_606 They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
147 143 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL How do I grow stronger in the Palace of the Dead?
148 144 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_BACK (★未使用/削除予定★)
149 145 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_010 (★未使用/削除予定★)
150 146 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_030 (★未使用/削除予定★)
151 147 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_TITLE What will you do?
152 148 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_EXIT Nothing.
153 149 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_CANCEL (★未使用/削除予定★)
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0,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_001","Greetings, friend. I am EUnaKotor. A Padjal of Gridania, as you might have discerned from the horns on my head. An unnatural presence has made itself known here in the Twelveswood, and I have been summoned to investigate. Tread carefully, and may the elementals watch over you."
1,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_010","Greetings, friend. I am EUnaKotor, a Padjal of Gridania. As you may have noticed, the Wood Wailers have begun an exploratory survey of the strange labyrinth recently discovered in the ruins of Gelmorra. Strange forces are at work here, and I have come to see the Wood Wailers are safe from harm."
2,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_020","Pray go on ahead to Issom-Har. I would first see what insight the elementals might grant me now that the architect of the palace is no more."
3,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_030","Though the sorcerer is vanquished, there is still much of the Palace of the Dead we have yet to uncover. I should hope you will continue your exploration of its depths."
4,"TEXT_DEEPDUNGEONREWARD_TEST_START_MENU_TITLE","What will you do?"
5,"TEXT_DEEPDUNGEONREWARD_TEST_START_SHOP","Exchange artifacts."
6,"TEXT_DEEPDUNGEONREWARD_TEST_START_SHOP2","Request to keep your aetherpool gear."
7,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXCHANGE","Forge an aetherpool grip."
8,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXPLAIN","Ask about the Palace of the Dead."
9,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXIT","Nothing."
10,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_130","You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience deprive you of the means to defend yourself in the ruins. I sense there is yet much to be discovered."
11,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131","You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead."
12,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_100_020","You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps a portion of its energies can be siphoned off and stabilized to be used outside of the ruins. "
13,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE","Forge an aetherpool grip? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 10.</Color>"
14,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_110_020","You wish to siphon strength from your aetherpool arm for use <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience allow you to leave yourself vulnerable in the ruins. I sense there is yet much to be discovered."
15,"TEXT_DEEPDUNGEONREWARD_SYSTEM_110_021","You must first clear floor 50 in order to forge an aetherpool grip."
16,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_120_020","You wish to siphon strength from your aetherpool arm for use <Emphasis>outside</Emphasis> the Palace of the Dead? I am afraid such an endeavor would prove folly. Anything drawn from your arm now would lack the strength to maintain a physical form outside of the ruins."
17,"TEXT_DEEPDUNGEONREWARD_SYSTEM_120_021","In order to forge an aetherpool grip, both your aetherpool weapon and armor must have attained a minimum strength of +10."
18,"TEXT_DEEPDUNGEONREWARD_TEST_ABOUT_MENU_TITLE","What will you ask?"
19,"TEXT_DEEPDUNGEONREWARD_TEST_START_ABOUT_TOKEN","What is there to be found in the ruins?"
20,"TEXT_DEEPDUNGEONREWARD_TEST_START_ABOUT","Can aetherpool arms be used outside of the ruins?"
21,"TEXT_DEEPDUNGEONREWARD_TEST_START_YOURSELF","What do you do here?"
22,"TEXT_DEEPDUNGEONREWARD_TEST_ABOUT_BACK","Nothing."
23,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_180","Though they are but fragments, many of the artifacts discovered in the Palace of the Dead appear to have absorbed traces of dark and ancient magicks. I daresay they may be key in discerning the true nature of the labyrinth."
24,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_181","If you should happen upon anything when you are down there, pray bring it to me. I will see you duly compensated for your efforts."
25,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_200","Aetherpool arms were crafted specifically to function within the labyrinth, and they only retain their form due to incantations I must apply daily. Without them, they will inevitably dissipate."
26,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_201","Hmmm... If I were to siphon a sufficient quantity of aether from one, perhaps it could be stabilized and fashioned into a weapon for use outside of the ruins."
27,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_203","Upon clearing floor 50 of the Palace of the Dead, you will be allowed to forge an aetherpool grip, which can be used to exchange for aetherpool weapons to be used outside of the ruins."
28,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_204","Upon clearing floor 100, aetherpool grips can be exchanged for more powerful weapons."
29,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_205","Please note that creating an aetherpool grip will reduce the strength of your aetherpool arm and armor used inside the ruins by 10."
30,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_206","Furthermore, this process can only be used to acquire weapons and shields. Aetherpool armor cannot be used outside the Palace of the Dead."
31,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_300","As a Padjal of Gridania it is my duty to commune with the elementals, and so I have chosen to live here in the Shroud, that I might better interpret their will. In recent days, however, the winds whisper of an unnatural presence stirring here in the South Shroud."
32,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_301","The source being a strange labyrinth recently discovered in the ruins. Townsfolk have taken to calling it the Palace of the Dead. The Wood Wailers mean to explore its depths, and I would offer them what aid I can."
33,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_302","When first surveying the labyrinth, I found it was protected by powerful magicks that would sap one's life energies the moment they step inside. Indeed, the mage who could erect such a warding spell unnoticed by the elementals must be possessed of terrible power."
34,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_303","Thankfully, I was able to devise a means to protect against the foul power of that place─aetherpool arms and armor."
35,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_304","By channeling the wielder's energies into the weapon, rather than allowing them to be drained, one can brave those tenebrous halls and dispatch the fiends within. Should you wish to do so, I will gladly furnish you with these arms, for we would welcome any assistance you can offer."
36,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_310","As you are well aware, the Wood Wailers have been tasked with investigating the unnatural presence that has taken to IssomHar. I was summoned that we might better understand the magicks now permeating the ruins, and how to ward against them."
37,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_311","Though the sorcerer behind the foul magicks of the labyrinth is vanquished, there is much to be done so long as the labyrinth remains. Nevertheless, we take solace in the knowledge that the greatest hindrance to our work is no more."
38,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_312","Even the elementals grow quiet in the wake of his passing. Indeed, I imagine it will not be long before I can at last return home. "
39,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_313","All this is possible thanks to your selfless actions. We should be glad of your continued assistance, and I, for my part, shall offer what aid I can through my aetherial armaments."
40,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_1","Deleted"
41,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_2","Deleted"
42,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_3","Deleted"
43,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_4","Deleted"
44,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_5","Deleted"
45,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_6","Deleted"
46,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_7","Deleted"
47,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_8","Deleted"
48,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_9","Deleted"
49,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_120","You seem to be carrying rather a lot as it is. Might I suggest you see to your belongings first?"
50,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_150","Have you not already acquired an arm suitable for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? I fail to see the value in seeking another."
51,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_GO",""
52,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_EXIT",""
53,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_101",""
54,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_111",""
55,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_202",""
56,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_TALK",""
57,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_OK",""
58,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_FULL",""
59,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_NOT_CLEARED",""
60,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_NOT_ENOGH",""
61,"TEXT_DEEPDUNGEONREWARD_TEST_START_IS_NOT_OPENED",""
62,"TEXT_DEEPDUNGEONREWARD_TEST_YES",""
63,"TEXT_DEEPDUNGEONREWARD_TEST_NO",""
64,"TEXT_DEEPDUNGEONREWARD_TEST_START_EVOLUTION","Request to enhance your Padjali weapon."
65,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_100","You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps its energies can be stabilized, thus no longer needing the aid of my magicks. "
66,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_102","Only aetherpool weapons and shields can be converted for use outside of the Palace of the Dead. First select your desired class or job, then speak with EUnaKotor to receive a level 60 aetherpool weapon. Please note that paladins and gladiators will receive both a sword and shield. "
67,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_110","'Tis done! The aether has settled quite nicely. I pray it will serve you well in your travels."
68,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_140","You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I'm afraid that is not possible. It was crafted specifically for combat within the ruins. Should you try to take it with you, it would likely dissipate."
69,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_141","If you were to strengthen it further, perhaps in time it may be possible to stabilize the aetherial energies within it."
70,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_145","In order to use an aetherpool weapon outside the Palace of the Dead, both the aetherpool weapon and armor must have attained a strength of +30. However, please note that aetherpool armor cannot be used in this fashion."
71,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_400","Having explored the darkest depths of the Palace of the Dead, no doubt your aetherpool arms are now brimming with aetherial energy. It should be possible to harness that power to strengthen the arms we stabilized once before."
72,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402","Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>."
73,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403","Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest."
74,"TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU","Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color>"
75,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405","When you are ready, bring me your weapon and I shall bolster its strength."
76,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410","'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors."
77,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430","It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request."
78,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_431","To do so would deprive your aetherpool arms of strength, and you can ill afford to lose what little protection they offer. I sense a great many dangers yet await you, my friend. You must be prepared to face them."
79,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_432","You must first clear floor 100 before you can enhance a Padjali weapon."
80,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_440","You wish to enhance the aetherpool weapon I stabilized once before? Hmmm... By siphoning sufficient energy from another aetherpool weapon, it should be possible. However, I fear the arms you presently use in the labyrinth would not supply the power I require."
81,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_441","Pray continue your surveys of the Palace of the Dead and strengthen your aetherpool arms. Given time, they should take on energy suitable to our needs."
82,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_445","In order to enhance a Padjali weapon, both your aetherpool weapon and armor must have attained a strength of +60."
key,0,1
#,,
int32,str,str
0,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_001","Greetings, friend. I am EUnaKotor. A Padjal of Gridania, as you might have discerned from the horns on my head. An unnatural presence has made itself known here in the Twelveswood, and I have been summoned to investigate. Tread carefully, and may the elementals watch over you."
1,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_010","Greetings, friend. I am EUnaKotor, a Padjal of Gridania. As you may have noticed, the Wood Wailers have begun an exploratory survey of the strange labyrinth recently discovered in the ruins of Gelmorra. Strange forces are at work here, and I have come to see the Wood Wailers are safe from harm."
2,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_020","Pray go on ahead to Issom-Har. I would first see what insight the elementals might grant me now that the architect of the palace is no more."
3,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_030","Though the sorcerer is vanquished, there is still much of the Palace of the Dead we have yet to uncover. I should hope you will continue your exploration of its depths."
4,"TEXT_DEEPDUNGEONREWARD_TEST_START_MENU_TITLE","What will you do?"
5,"TEXT_DEEPDUNGEONREWARD_TEST_START_SHOP","Exchange artifacts."
6,"TEXT_DEEPDUNGEONREWARD_TEST_START_SHOP2","Request to keep your aetherpool gear."
7,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXCHANGE","Forge an aetherpool grip."
8,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXPLAIN","Ask about the Palace of the Dead."
9,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXIT","Nothing."
10,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_130","You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience deprive you of the means to defend yourself in the ruins. I sense there is yet much to be discovered."
11,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131","You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead."
12,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_100_020","You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps a portion of its energies can be siphoned off and stabilized to be used outside of the ruins. "
13,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE","Forge an aetherpool grip?
<Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 10.</Color>"
14,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_110_020","You wish to siphon strength from your aetherpool arm for use <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience allow you to leave yourself vulnerable in the ruins. I sense there is yet much to be discovered."
15,"TEXT_DEEPDUNGEONREWARD_SYSTEM_110_021","You must first clear floor 50 in order to forge an aetherpool grip."
16,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_120_020","You wish to siphon strength from your aetherpool arm for use <Emphasis>outside</Emphasis> the Palace of the Dead? I am afraid such an endeavor would prove folly. Anything drawn from your arm now would lack the strength to maintain a physical form outside of the ruins."
17,"TEXT_DEEPDUNGEONREWARD_SYSTEM_120_021","In order to forge an aetherpool grip, both your aetherpool weapon and armor must have attained a minimum strength of +10."
18,"TEXT_DEEPDUNGEONREWARD_TEST_ABOUT_MENU_TITLE","What will you ask?"
19,"TEXT_DEEPDUNGEONREWARD_TEST_START_ABOUT_TOKEN","What is there to be found in the ruins?"
20,"TEXT_DEEPDUNGEONREWARD_TEST_START_ABOUT","Can aetherpool arms be used outside of the ruins?"
21,"TEXT_DEEPDUNGEONREWARD_TEST_START_YOURSELF","What do you do here?"
22,"TEXT_DEEPDUNGEONREWARD_TEST_ABOUT_BACK","Nothing."
23,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_180","Though they are but fragments, many of the artifacts discovered in the Palace of the Dead appear to have absorbed traces of dark and ancient magicks. I daresay they may be key in discerning the true nature of the labyrinth."
24,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_181","If you should happen upon anything when you are down there, pray bring it to me. I will see you duly compensated for your efforts."
25,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_200","Aetherpool arms were crafted specifically to function within the labyrinth, and they only retain their form due to incantations I must apply daily. Without them, they will inevitably dissipate."
26,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_201","Hmmm... If I were to siphon a sufficient quantity of aether from one, perhaps it could be stabilized and fashioned into a weapon for use outside of the ruins."
27,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_203","Upon clearing floor 50 of the Palace of the Dead, you will be allowed to forge an aetherpool grip, which can be used to exchange for aetherpool weapons to be used outside of the ruins."
28,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_204","Upon clearing floor 100, aetherpool grips can be exchanged for more powerful weapons."
29,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_205","Please note that creating an aetherpool grip will reduce the strength of your aetherpool arm and armor used inside the ruins by 10."
30,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_206","Furthermore, this process can only be used to acquire weapons and shields. Aetherpool armor cannot be used outside the Palace of the Dead."
31,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_300","As a Padjal of Gridania it is my duty to commune with the elementals, and so I have chosen to live here in the Shroud, that I might better interpret their will. In recent days, however, the winds whisper of an unnatural presence stirring here in the South Shroud."
32,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_301","The source being a strange labyrinth recently discovered in the ruins. Townsfolk have taken to calling it the Palace of the Dead. The Wood Wailers mean to explore its depths, and I would offer them what aid I can."
33,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_302","When first surveying the labyrinth, I found it was protected by powerful magicks that would sap one's life energies the moment they step inside. Indeed, the mage who could erect such a warding spell unnoticed by the elementals must be possessed of terrible power."
34,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_303","Thankfully, I was able to devise a means to protect against the foul power of that place─aetherpool arms and armor."
35,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_304","By channeling the wielder's energies into the weapon, rather than allowing them to be drained, one can brave those tenebrous halls and dispatch the fiends within. Should you wish to do so, I will gladly furnish you with these arms, for we would welcome any assistance you can offer."
36,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_310","As you are well aware, the Wood Wailers have been tasked with investigating the unnatural presence that has taken to IssomHar. I was summoned that we might better understand the magicks now permeating the ruins, and how to ward against them."
37,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_311","Though the sorcerer behind the foul magicks of the labyrinth is vanquished, there is much to be done so long as the labyrinth remains. Nevertheless, we take solace in the knowledge that the greatest hindrance to our work is no more."
38,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_312","Even the elementals grow quiet in the wake of his passing. Indeed, I imagine it will not be long before I can at last return home. "
39,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_313","All this is possible thanks to your selfless actions. We should be glad of your continued assistance, and I, for my part, shall offer what aid I can through my aetherial armaments."
40,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_1","Deleted"
41,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_2","Deleted"
42,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_3","Deleted"
43,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_4","Deleted"
44,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_5","Deleted"
45,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_6","Deleted"
46,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_7","Deleted"
47,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_8","Deleted"
48,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_9","Deleted"
49,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_120","You seem to be carrying rather a lot as it is. Might I suggest you see to your belongings first?"
50,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_150","Have you not already acquired an arm suitable for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? I fail to see the value in seeking another."
51,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_GO",""
52,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_EXIT",""
53,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_101",""
54,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_111",""
55,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_202",""
56,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_TALK",""
57,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_OK",""
58,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_FULL",""
59,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_NOT_CLEARED",""
60,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_NOT_ENOGH",""
61,"TEXT_DEEPDUNGEONREWARD_TEST_START_IS_NOT_OPENED",""
62,"TEXT_DEEPDUNGEONREWARD_TEST_YES",""
63,"TEXT_DEEPDUNGEONREWARD_TEST_NO",""
64,"TEXT_DEEPDUNGEONREWARD_TEST_START_EVOLUTION","Request to enhance your Padjali weapon."
65,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_100","You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps its energies can be stabilized, thus no longer needing the aid of my magicks. "
66,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_102","Only aetherpool weapons and shields can be converted for use outside of the Palace of the Dead. First select your desired class or job, then speak with EUnaKotor to receive a level 60 aetherpool weapon. Please note that paladins and gladiators will receive both a sword and shield. "
67,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_110","'Tis done! The aether has settled quite nicely. I pray it will serve you well in your travels."
68,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_140","You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I'm afraid that is not possible. It was crafted specifically for combat within the ruins. Should you try to take it with you, it would likely dissipate."
69,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_141","If you were to strengthen it further, perhaps in time it may be possible to stabilize the aetherial energies within it."
70,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_145","In order to use an aetherpool weapon outside the Palace of the Dead, both the aetherpool weapon and armor must have attained a strength of +30. However, please note that aetherpool armor cannot be used in this fashion."
71,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_400","Having explored the darkest depths of the Palace of the Dead, no doubt your aetherpool arms are now brimming with aetherial energy. It should be possible to harness that power to strengthen the arms we stabilized once before."
72,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402","Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>."
73,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403","Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest."
74,"TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU","Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>?
<Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color>"
75,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405","When you are ready, bring me your weapon and I shall bolster its strength."
76,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410","'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors."
77,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430","It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request."
78,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_431","To do so would deprive your aetherpool arms of strength, and you can ill afford to lose what little protection they offer. I sense a great many dangers yet await you, my friend. You must be prepared to face them."
79,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_432","You must first clear floor 100 before you can enhance a Padjali weapon."
80,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_440","You wish to enhance the aetherpool weapon I stabilized once before? Hmmm... By siphoning sufficient energy from another aetherpool weapon, it should be possible. However, I fear the arms you presently use in the labyrinth would not supply the power I require."
81,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_441","Pray continue your surveys of the Palace of the Dead and strengthen your aetherpool arms. Given time, they should take on energy suitable to our needs."
82,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_445","In order to enhance a Padjali weapon, both your aetherpool weapon and armor must have attained a strength of +60."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_001 Greetings, friend. I am E–Una–Kotor. A Padjal of Gridania, as you might have discerned from the horns on my head. An unnatural presence has made itself known here in the Twelveswood, and I have been summoned to investigate. Tread carefully, and may the elementals watch over you.
5 1 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_010 Greetings, friend. I am E–Una–Kotor, a Padjal of Gridania. As you may have noticed, the Wood Wailers have begun an exploratory survey of the strange labyrinth recently discovered in the ruins of Gelmorra. Strange forces are at work here, and I have come to see the Wood Wailers are safe from harm.
6 2 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_020 Pray go on ahead to Issom-Har. I would first see what insight the elementals might grant me now that the architect of the palace is no more.
7 3 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_030 Though the sorcerer is vanquished, there is still much of the Palace of the Dead we have yet to uncover. I should hope you will continue your exploration of its depths.
8 4 TEXT_DEEPDUNGEONREWARD_TEST_START_MENU_TITLE What will you do?
9 5 TEXT_DEEPDUNGEONREWARD_TEST_START_SHOP Exchange artifacts.
10 6 TEXT_DEEPDUNGEONREWARD_TEST_START_SHOP2 Request to keep your aetherpool gear.
11 7 TEXT_DEEPDUNGEONREWARD_TEST_START_EXCHANGE Forge an aetherpool grip.
12 8 TEXT_DEEPDUNGEONREWARD_TEST_START_EXPLAIN Ask about the Palace of the Dead.
13 9 TEXT_DEEPDUNGEONREWARD_TEST_START_EXIT Nothing.
14 10 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_130 You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience deprive you of the means to defend yourself in the ruins. I sense there is yet much to be discovered.
15 11 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131 You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead.
16 12 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_100_020 You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps a portion of its energies can be siphoned off and stabilized to be used outside of the ruins.
17 13 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE Forge an aetherpool grip? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 10.</Color> Forge an aetherpool grip? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 10.</Color>
18 14 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_110_020 You wish to siphon strength from your aetherpool arm for use <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience allow you to leave yourself vulnerable in the ruins. I sense there is yet much to be discovered.
19 15 TEXT_DEEPDUNGEONREWARD_SYSTEM_110_021 You must first clear floor 50 in order to forge an aetherpool grip.
20 16 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_120_020 You wish to siphon strength from your aetherpool arm for use <Emphasis>outside</Emphasis> the Palace of the Dead? I am afraid such an endeavor would prove folly. Anything drawn from your arm now would lack the strength to maintain a physical form outside of the ruins.
21 17 TEXT_DEEPDUNGEONREWARD_SYSTEM_120_021 In order to forge an aetherpool grip, both your aetherpool weapon and armor must have attained a minimum strength of +10.
22 18 TEXT_DEEPDUNGEONREWARD_TEST_ABOUT_MENU_TITLE What will you ask?
23 19 TEXT_DEEPDUNGEONREWARD_TEST_START_ABOUT_TOKEN What is there to be found in the ruins?
24 20 TEXT_DEEPDUNGEONREWARD_TEST_START_ABOUT Can aetherpool arms be used outside of the ruins?
25 21 TEXT_DEEPDUNGEONREWARD_TEST_START_YOURSELF What do you do here?
26 22 TEXT_DEEPDUNGEONREWARD_TEST_ABOUT_BACK Nothing.
27 23 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_180 Though they are but fragments, many of the artifacts discovered in the Palace of the Dead appear to have absorbed traces of dark and ancient magicks. I daresay they may be key in discerning the true nature of the labyrinth.
28 24 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_181 If you should happen upon anything when you are down there, pray bring it to me. I will see you duly compensated for your efforts.
29 25 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_200 Aetherpool arms were crafted specifically to function within the labyrinth, and they only retain their form due to incantations I must apply daily. Without them, they will inevitably dissipate.
30 26 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_201 Hmmm... If I were to siphon a sufficient quantity of aether from one, perhaps it could be stabilized and fashioned into a weapon for use outside of the ruins.
31 27 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_203 Upon clearing floor 50 of the Palace of the Dead, you will be allowed to forge an aetherpool grip, which can be used to exchange for aetherpool weapons to be used outside of the ruins.
32 28 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_204 Upon clearing floor 100, aetherpool grips can be exchanged for more powerful weapons.
33 29 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_205 Please note that creating an aetherpool grip will reduce the strength of your aetherpool arm and armor used inside the ruins by 10.
34 30 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_206 Furthermore, this process can only be used to acquire weapons and shields. Aetherpool armor cannot be used outside the Palace of the Dead.
35 31 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_300 As a Padjal of Gridania it is my duty to commune with the elementals, and so I have chosen to live here in the Shroud, that I might better interpret their will. In recent days, however, the winds whisper of an unnatural presence stirring here in the South Shroud.
36 32 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_301 The source being a strange labyrinth recently discovered in the ruins. Townsfolk have taken to calling it the Palace of the Dead. The Wood Wailers mean to explore its depths, and I would offer them what aid I can.
37 33 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_302 When first surveying the labyrinth, I found it was protected by powerful magicks that would sap one's life energies the moment they step inside. Indeed, the mage who could erect such a warding spell unnoticed by the elementals must be possessed of terrible power.
38 34 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_303 Thankfully, I was able to devise a means to protect against the foul power of that place─aetherpool arms and armor.
39 35 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_304 By channeling the wielder's energies into the weapon, rather than allowing them to be drained, one can brave those tenebrous halls and dispatch the fiends within. Should you wish to do so, I will gladly furnish you with these arms, for we would welcome any assistance you can offer.
40 36 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_310 As you are well aware, the Wood Wailers have been tasked with investigating the unnatural presence that has taken to Issom–Har. I was summoned that we might better understand the magicks now permeating the ruins, and how to ward against them.
41 37 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_311 Though the sorcerer behind the foul magicks of the labyrinth is vanquished, there is much to be done so long as the labyrinth remains. Nevertheless, we take solace in the knowledge that the greatest hindrance to our work is no more.
42 38 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_312 Even the elementals grow quiet in the wake of his passing. Indeed, I imagine it will not be long before I can at last return home.
43 39 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_313 All this is possible thanks to your selfless actions. We should be glad of your continued assistance, and I, for my part, shall offer what aid I can through my aetherial armaments.
44 40 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_1 Deleted
45 41 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_2 Deleted
46 42 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_3 Deleted
47 43 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_4 Deleted
48 44 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_5 Deleted
49 45 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_6 Deleted
50 46 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_7 Deleted
51 47 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_8 Deleted
52 48 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_TEST_9 Deleted
53 49 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_120 You seem to be carrying rather a lot as it is. Might I suggest you see to your belongings first?
54 50 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_150 Have you not already acquired an arm suitable for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? I fail to see the value in seeking another.
55 51 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_GO
56 52 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_EXIT
57 53 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_101
58 54 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_111
59 55 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_202
60 56 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_TALK
61 57 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_OK
62 58 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_FULL
63 59 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_NOT_CLEARED
64 60 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_NOT_ENOGH
65 61 TEXT_DEEPDUNGEONREWARD_TEST_START_IS_NOT_OPENED
66 62 TEXT_DEEPDUNGEONREWARD_TEST_YES
67 63 TEXT_DEEPDUNGEONREWARD_TEST_NO
68 64 TEXT_DEEPDUNGEONREWARD_TEST_START_EVOLUTION Request to enhance your Padjali weapon.
69 65 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_100 You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps its energies can be stabilized, thus no longer needing the aid of my magicks.
70 66 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_102 Only aetherpool weapons and shields can be converted for use outside of the Palace of the Dead. First select your desired class or job, then speak with E–Una–Kotor to receive a level 60 aetherpool weapon. Please note that paladins and gladiators will receive both a sword and shield.
71 67 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_110 'Tis done! The aether has settled quite nicely. I pray it will serve you well in your travels.
72 68 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_140 You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I'm afraid that is not possible. It was crafted specifically for combat within the ruins. Should you try to take it with you, it would likely dissipate.
73 69 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_141 If you were to strengthen it further, perhaps in time it may be possible to stabilize the aetherial energies within it.
74 70 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_145 In order to use an aetherpool weapon outside the Palace of the Dead, both the aetherpool weapon and armor must have attained a strength of +30. However, please note that aetherpool armor cannot be used in this fashion.
75 71 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_400 Having explored the darkest depths of the Palace of the Dead, no doubt your aetherpool arms are now brimming with aetherial energy. It should be possible to harness that power to strengthen the arms we stabilized once before.
76 72 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402 Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>.
77 73 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403 Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest.
78 74 TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color> Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color>
79 75 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405 When you are ready, bring me your weapon and I shall bolster its strength.
80 76 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410 'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors.
81 77 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430 It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request.
82 78 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_431 To do so would deprive your aetherpool arms of strength, and you can ill afford to lose what little protection they offer. I sense a great many dangers yet await you, my friend. You must be prepared to face them.
83 79 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_432 You must first clear floor 100 before you can enhance a Padjali weapon.
84 80 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_440 You wish to enhance the aetherpool weapon I stabilized once before? Hmmm... By siphoning sufficient energy from another aetherpool weapon, it should be possible. However, I fear the arms you presently use in the labyrinth would not supply the power I require.
85 81 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_441 Pray continue your surveys of the Palace of the Dead and strengthen your aetherpool arms. Given time, they should take on energy suitable to our needs.
86 82 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_445 In order to enhance a Padjali weapon, both your aetherpool weapon and armor must have attained a strength of +60.
87
88
+102 -100
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@@ -1,100 +1,102 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFLINKSHELL_00006_TALK",""
1,"TEXT_CMNDEFLINKSHELL_00006_MENU_TITLE",""
2,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_0",""
3,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_1",""
4,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_2",""
5,"TEXT_CMNDEFLINKSHELL_00006_MENU_DESCRIPTION",""
6,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_TITLE",""
7,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE0",""
8,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE1",""
9,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_HEAD",""
10,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_MESSAGE",""
11,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_YES",""
12,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_NO",""
13,"TEXT_CMNDEFLINKSHELL_00006_FINISH",""
14,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_001","I represent the interests of the nations in educating adventurers on the technologies available for strengthening the bonds between them."
15,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_002","To that end, I would like to introduce to you the “linkshell.”"
16,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_003","A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!"
17,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_004","You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people. The only time your physical presence is required is...well, never!"
18,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_005","Would you care to give it a try? I can create a personal linkshell for you now, if you like."
19,"TEXT_CMNDEFLINKSHELL_00006_MAIN_TALK_001","Would you like to learn more about linkshells? Or are you perhaps interested in creating your own?"
20,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_Q1_000_1","What would you like to do?"
21,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A1_000_1","Hear a basic explanation of linkshells."
22,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A2_000_1","Learn more about using linkshells."
23,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A3_000_1","Create, rename, or disband a linkshell."
24,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A4_000_1","Nothing."
25,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_TALK_001","What would you like to learn more about?"
26,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_Q1_000_1","What will you ask?"
27,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A1_000_1","How do I create a linkshell?"
28,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A2_000_1","How do I invite others to join my linkshell?"
29,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A3_000_1","How do I join a linkshell?"
30,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A4_000_1","How do I communicate using a linkshell?"
31,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A5_000_1","Who are linkshell leaders and masters?"
32,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A6_000_1","How do I quit a linkshell? "
33,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A7_000_1","How do I disband a linkshell?"
34,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A8_000_1","Nothing."
35,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_TALK_001","Excellent! Shall I create a new linkshell for you? Or do you wish to make changes to an existing one?"
36,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_Q1_000_1","What would you like to do?"
37,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A1_000_1","Create a linkshell."
38,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A2_000_1","Rename a linkshell."
39,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A3_000_1","Promote a member to linkshell master."
40,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A4_000_1","Disband a linkshell."
41,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A5_000_1","Nothing."
42,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_001","A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!"
43,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_002","You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people."
44,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_003","The only time your physical presence is required is...well, never!"
45,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004","Would you care to give it a try? I can create a personal linkshell for you now, if you like."
46,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004_SYS","Textless."
47,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_005_SYS","Textless."
48,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_001","If you wish to create a linkshell, you need only speak with a linkshell distributor like myself and register the name you desire."
49,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_002","Should your registration be approved, your linkshell will be created and you will be designated its master."
50,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_003","As linkshell master, you can invite and remove other adventurers from your linkshell at will."
51,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_004_SYS","Textless"
52,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_005_SYS","Textless"
53,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001","If you are a master or a leader, you can invite other adventurers to join your linkshell at will."
54,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS","Only linkshell leaders and masters have the authority to invite other players."
55,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS","To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu."
56,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS","You can also invite players by selecting their names in the <Color(-34022)>social</Color> interface and choosing a linkshell from the subcommand menu."
57,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005","If he accepts your invitation, he will immediately become a member of your linkshell!"
58,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001","In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders."
59,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002","If you choose to accept the invitation, you will become a member of the linkshell."
60,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS","When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members."
61,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS","However, until you select <Color(-34022)>Accept Linkshell Invite</Color>, you will not be able to send or receive messages through that linkshell."
62,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001","Conversing with others over linkshell is as easy as speaking with them in person."
63,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS","To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode."
64,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS","You can also change the default chat mode by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Open Communication</Color> from the subcommand menu."
65,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001","The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell."
66,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002","The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members."
67,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003","While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master."
68,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001","If you wish to withdraw from a linkshell, you may do so at any time."
69,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS","You can quit a linkshell by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Quit Linkshell</Color> from the subcommand menu."
70,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS","Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member."
71,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS","You can transfer authority by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, selecting a player, and choosing <Color(-34022)>Promote to Linkshell Master</Color> from the subcommand menu."
72,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS","In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <Color(-34022)>linkshell distributor</Color>."
73,"TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001","If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion."
74,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1","One personal linkshell, coming right up! What name would you like to register?"
75,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1","It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties."
76,"TEXT_CMNDEFLINKSHELL_00006_MAKE_SUCCESS_001","Congratulations! You are now the proud owner of your very own linkshell."
77,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_OK_000_1","I see. Which linkshell do you wish to rename?"
78,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_NG_000_1","I'm afraid that a linkshell can only be renamed by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>."
79,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_SUCCESS_001","It is done. I have altered your linkshell as per your request."
80,"TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_OK_000_1","These things happen. Which linkshell would you like to do away with?"
81,"TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_NG_000_1","I'm afraid that a linkshell can only be disbanded by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>."
82,"TEXT_CMNDEFLINKSHELL_00006_BREAK_SUCCESS_001","Very well. I confess, I die a little inside every time I disband one of these."
83,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE0","Select a name for your linkshell."
84,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE1","Names must be between 3 and 20 letters or numbers. The following punctuation marks are also allowed:"
85,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE2","'<Indent/>. , : ; ! ? & - _"
86,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3","• Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited."
87,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_HEAD","Name"
88,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_MESSAGE","Set name as “<Highlight>StringParameter(1)</Highlight>”?"
89,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_YES","Yes"
90,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_NO","No"
91,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_WARNING","You are about to disband <Highlight>StringParameter(1)</Highlight>. All members will be notified. You will not be able to restore this linkshell once it has been disbanded. Are you certain you wish to proceed?"
92,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_CONFIRM","Disband linkshell."
93,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_YES","Yes"
94,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_NO","No"
95,"TEXT_CMNDEFLINKSHELL_00006_00005_MENU_SELECT","Select a linkshell."
96,"TEXT_CMNDEFLINKSHELL_00006_00005_MENU_RETURN","Return."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFLINKSHELL_00006_TALK",""
1,"TEXT_CMNDEFLINKSHELL_00006_MENU_TITLE",""
2,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_0",""
3,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_1",""
4,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_2",""
5,"TEXT_CMNDEFLINKSHELL_00006_MENU_DESCRIPTION",""
6,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_TITLE",""
7,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE0",""
8,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE1",""
9,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_HEAD",""
10,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_MESSAGE",""
11,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_YES",""
12,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_NO",""
13,"TEXT_CMNDEFLINKSHELL_00006_FINISH",""
14,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_001","I represent the interests of the nations in educating adventurers on the technologies available for strengthening the bonds between them."
15,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_002","To that end, I would like to introduce to you the “linkshell.”"
16,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_003","A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!"
17,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_004","You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people. The only time your physical presence is required is...well, never!"
18,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_005","Would you care to give it a try? I can create a personal linkshell for you now, if you like."
19,"TEXT_CMNDEFLINKSHELL_00006_MAIN_TALK_001","Would you like to learn more about linkshells? Or are you perhaps interested in creating your own?"
20,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_Q1_000_1","What would you like to do?"
21,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A1_000_1","Hear a basic explanation of linkshells."
22,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A2_000_1","Learn more about using linkshells."
23,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A3_000_1","Create, rename, or disband a linkshell."
24,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A4_000_1","Nothing."
25,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_TALK_001","What would you like to learn more about?"
26,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_Q1_000_1","What will you ask?"
27,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A1_000_1","How do I create a linkshell?"
28,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A2_000_1","How do I invite others to join my linkshell?"
29,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A3_000_1","How do I join a linkshell?"
30,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A4_000_1","How do I communicate using a linkshell?"
31,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A5_000_1","Who are linkshell leaders and masters?"
32,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A6_000_1","How do I quit a linkshell? "
33,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A7_000_1","How do I disband a linkshell?"
34,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A8_000_1","Nothing."
35,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_TALK_001","Excellent! Shall I create a new linkshell for you? Or do you wish to make changes to an existing one?"
36,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_Q1_000_1","What would you like to do?"
37,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A1_000_1","Create a linkshell."
38,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A2_000_1","Rename a linkshell."
39,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A3_000_1","Promote a member to linkshell master."
40,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A4_000_1","Disband a linkshell."
41,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A5_000_1","Nothing."
42,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_001","A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!"
43,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_002","You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people."
44,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_003","The only time your physical presence is required is...well, never!"
45,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004","Would you care to give it a try? I can create a personal linkshell for you now, if you like."
46,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004_SYS","Textless."
47,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_005_SYS","Textless."
48,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_001","If you wish to create a linkshell, you need only speak with a linkshell distributor like myself and register the name you desire."
49,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_002","Should your registration be approved, your linkshell will be created and you will be designated its master."
50,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_003","As linkshell master, you can invite and remove other adventurers from your linkshell at will."
51,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_004_SYS","Textless"
52,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_005_SYS","Textless"
53,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001","If you are a master or a leader, you can invite other adventurers to join your linkshell at will."
54,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS","Only linkshell leaders and masters have the authority to invite other players."
55,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS","To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu."
56,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS","You can also invite players by selecting their names in the <Color(-34022)>social</Color> interface and choosing a linkshell from the subcommand menu."
57,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005","If he accepts your invitation, he will immediately become a member of your linkshell!"
58,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001","In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders."
59,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002","If you choose to accept the invitation, you will become a member of the linkshell."
60,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS","When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members."
61,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS","However, until you select <Color(-34022)>Accept Linkshell Invite</Color>, you will not be able to send or receive messages through that linkshell."
62,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001","Conversing with others over linkshell is as easy as speaking with them in person."
63,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS","To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode."
64,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS","You can also change the default chat mode by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Open Communication</Color> from the subcommand menu."
65,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001","The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell."
66,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002","The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members."
67,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003","While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master."
68,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001","If you wish to withdraw from a linkshell, you may do so at any time."
69,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS","You can quit a linkshell by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Quit Linkshell</Color> from the subcommand menu."
70,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS","Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member."
71,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS","You can transfer authority by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, selecting a player, and choosing <Color(-34022)>Promote to Linkshell Master</Color> from the subcommand menu."
72,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS","In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <Color(-34022)>linkshell distributor</Color>."
73,"TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001","If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion."
74,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1","One personal linkshell, coming right up! What name would you like to register?"
75,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1","It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties."
76,"TEXT_CMNDEFLINKSHELL_00006_MAKE_SUCCESS_001","Congratulations! You are now the proud owner of your very own linkshell."
77,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_OK_000_1","I see. Which linkshell do you wish to rename?"
78,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_NG_000_1","I'm afraid that a linkshell can only be renamed by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>."
79,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_SUCCESS_001","It is done. I have altered your linkshell as per your request."
80,"TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_OK_000_1","These things happen. Which linkshell would you like to do away with?"
81,"TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_NG_000_1","I'm afraid that a linkshell can only be disbanded by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>."
82,"TEXT_CMNDEFLINKSHELL_00006_BREAK_SUCCESS_001","Very well. I confess, I die a little inside every time I disband one of these."
83,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE0","Select a name for your linkshell."
84,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE1","Names must be between 3 and 20 letters or numbers. The following punctuation marks are also allowed:"
85,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE2","'<Indent/>. , : ; ! ? & - _"
86,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
87,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_HEAD","Name"
88,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_MESSAGE","Set name as “<Highlight>StringParameter(1)</Highlight>”?"
89,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_YES","Yes"
90,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_NO","No"
91,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_WARNING","You are about to disband <Highlight>StringParameter(1)</Highlight>. All members will be notified. You will not be able to restore this linkshell once it has been disbanded. Are you certain you wish to proceed?"
92,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_CONFIRM","Disband linkshell."
93,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_YES","Yes"
94,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_NO","No"
95,"TEXT_CMNDEFLINKSHELL_00006_00005_MENU_SELECT","Select a linkshell."
96,"TEXT_CMNDEFLINKSHELL_00006_00005_MENU_RETURN","Return."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFLINKSHELL_00006_TALK
5 1 TEXT_CMNDEFLINKSHELL_00006_MENU_TITLE
6 2 TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_0
7 3 TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_1
8 4 TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_2
9 5 TEXT_CMNDEFLINKSHELL_00006_MENU_DESCRIPTION
10 6 TEXT_CMNDEFLINKSHELL_00006_PROMPT_TITLE
11 7 TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE0
12 8 TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE1
13 9 TEXT_CMNDEFLINKSHELL_00006_PROMPT_HEAD
14 10 TEXT_CMNDEFLINKSHELL_00006_CONFIRM_MESSAGE
15 11 TEXT_CMNDEFLINKSHELL_00006_CONFIRM_YES
16 12 TEXT_CMNDEFLINKSHELL_00006_CONFIRM_NO
17 13 TEXT_CMNDEFLINKSHELL_00006_FINISH
18 14 TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_001 I represent the interests of the nations in educating adventurers on the technologies available for strengthening the bonds between them.
19 15 TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_002 To that end, I would like to introduce to you the “linkshell.”
20 16 TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_003 A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!
21 17 TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_004 You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people. The only time your physical presence is required is...well, never!
22 18 TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_005 Would you care to give it a try? I can create a personal linkshell for you now, if you like.
23 19 TEXT_CMNDEFLINKSHELL_00006_MAIN_TALK_001 Would you like to learn more about linkshells? Or are you perhaps interested in creating your own?
24 20 TEXT_CMNDEFLINKSHELL_00006_MAINMENU_Q1_000_1 What would you like to do?
25 21 TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A1_000_1 Hear a basic explanation of linkshells.
26 22 TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A2_000_1 Learn more about using linkshells.
27 23 TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A3_000_1 Create, rename, or disband a linkshell.
28 24 TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A4_000_1 Nothing.
29 25 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_TALK_001 What would you like to learn more about?
30 26 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_Q1_000_1 What will you ask?
31 27 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A1_000_1 How do I create a linkshell?
32 28 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A2_000_1 How do I invite others to join my linkshell?
33 29 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A3_000_1 How do I join a linkshell?
34 30 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A4_000_1 How do I communicate using a linkshell?
35 31 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A5_000_1 Who are linkshell leaders and masters?
36 32 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A6_000_1 How do I quit a linkshell?
37 33 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A7_000_1 How do I disband a linkshell?
38 34 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A8_000_1 Nothing.
39 35 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_TALK_001 Excellent! Shall I create a new linkshell for you? Or do you wish to make changes to an existing one?
40 36 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_Q1_000_1 What would you like to do?
41 37 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A1_000_1 Create a linkshell.
42 38 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A2_000_1 Rename a linkshell.
43 39 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A3_000_1 Promote a member to linkshell master.
44 40 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A4_000_1 Disband a linkshell.
45 41 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A5_000_1 Nothing.
46 42 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_001 A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!
47 43 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_002 You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people.
48 44 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_003 The only time your physical presence is required is...well, never!
49 45 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004 Would you care to give it a try? I can create a personal linkshell for you now, if you like.
50 46 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004_SYS Textless.
51 47 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_005_SYS Textless.
52 48 TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_001 If you wish to create a linkshell, you need only speak with a linkshell distributor like myself and register the name you desire.
53 49 TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_002 Should your registration be approved, your linkshell will be created and you will be designated its master.
54 50 TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_003 As linkshell master, you can invite and remove other adventurers from your linkshell at will.
55 51 TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_004_SYS Textless
56 52 TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_005_SYS Textless
57 53 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001 If you are a master or a leader, you can invite other adventurers to join your linkshell at will.
58 54 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS Only linkshell leaders and masters have the authority to invite other players.
59 55 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu.
60 56 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS You can also invite players by selecting their names in the <Color(-34022)>social</Color> interface and choosing a linkshell from the subcommand menu.
61 57 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005 If he accepts your invitation, he will immediately become a member of your linkshell!
62 58 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001 In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders.
63 59 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002 If you choose to accept the invitation, you will become a member of the linkshell.
64 60 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members.
65 61 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS However, until you select <Color(-34022)>Accept Linkshell Invite</Color>, you will not be able to send or receive messages through that linkshell.
66 62 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001 Conversing with others over linkshell is as easy as speaking with them in person.
67 63 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode.
68 64 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS You can also change the default chat mode by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Open Communication</Color> from the subcommand menu.
69 65 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001 The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell.
70 66 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002 The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members.
71 67 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003 While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master.
72 68 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001 If you wish to withdraw from a linkshell, you may do so at any time.
73 69 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS You can quit a linkshell by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Quit Linkshell</Color> from the subcommand menu.
74 70 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member.
75 71 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS You can transfer authority by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, selecting a player, and choosing <Color(-34022)>Promote to Linkshell Master</Color> from the subcommand menu.
76 72 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <Color(-34022)>linkshell distributor</Color>.
77 73 TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001 If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion.
78 74 TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1 One personal linkshell, coming right up! What name would you like to register?
79 75 TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1 It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties.
80 76 TEXT_CMNDEFLINKSHELL_00006_MAKE_SUCCESS_001 Congratulations! You are now the proud owner of your very own linkshell.
81 77 TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_OK_000_1 I see. Which linkshell do you wish to rename?
82 78 TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_NG_000_1 I'm afraid that a linkshell can only be renamed by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>.
83 79 TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_SUCCESS_001 It is done. I have altered your linkshell as per your request.
84 80 TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_OK_000_1 These things happen. Which linkshell would you like to do away with?
85 81 TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_NG_000_1 I'm afraid that a linkshell can only be disbanded by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>.
86 82 TEXT_CMNDEFLINKSHELL_00006_BREAK_SUCCESS_001 Very well. I confess, I die a little inside every time I disband one of these.
87 83 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE0 Select a name for your linkshell.
88 84 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE1 Names must be between 3 and 20 letters or numbers. The following punctuation marks are also allowed:
89 85 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE2 '<Indent/>. , : ; ! ? & - _
90 86 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3 • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
91 87 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_HEAD Name
92 88 TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_MESSAGE Set name as “<Highlight>StringParameter(1)</Highlight>”?
93 89 TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_YES Yes
94 90 TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_NO No
95 91 TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_WARNING You are about to disband <Highlight>StringParameter(1)</Highlight>. All members will be notified. You will not be able to restore this linkshell once it has been disbanded. Are you certain you wish to proceed?
96 92 TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_CONFIRM Disband linkshell.
97 93 TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_YES Yes
98 94 TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_NO No
99 95 TEXT_CMNDEFLINKSHELL_00006_00005_MENU_SELECT Select a linkshell.
100 96 TEXT_CMNDEFLINKSHELL_00006_00005_MENU_RETURN Return.
101
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0,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_1","Greetings! I take it you have come to see me about a retainer."
1,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_2","Retainers are hardworking lads and lasses who will help you to manage those spoils earned while off slaying dragons or whatever it is you adventurers do."
2,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_3","Unfortunately, you do not appear you could even slay an eft, let alone a dragon, therefore I must decline any petition you may have to take a retainer into your employ."
3,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_4","Build yourself a reputation in this city, however, and I shall provide you with whatever it is you need. Might I suggest you start by heading back to the Adventurers' Guild and seeing if someone there has work for you?"
4,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TITLE","What would you like to do?"
5,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TALK","Small Talk."
6,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CREATE","Hire a retainer."
7,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMOVE","Release a retainer."
8,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMAKE","Change a retainer's appearance and nickname."
9,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION","Ask about retainers."
10,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_JOBCHANGE","Inquire about retainer jobs."
11,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CHECK_CASHBACK","View market tax rates."
12,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CANCEL","Nothing."
13,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_LIMSA","Dispatch a retainer to Limsa Lominsa."
14,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_GRIDANIA","Dispatch a retainer to Gridania."
15,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ULDAH","Dispatch a retainer to Ul'dah."
16,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ISHGARD","Dispatch a retainer to Ishgard."
17,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_TOWN40","Dispatch a retainer to Kugane."
18,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_TITLE","What will you ask?"
19,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_WHAT_IS","Who are retainers?"
20,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_ABOUT","What services can retainers provide?"
21,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_CALL","How do I summon a retainer?"
22,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_BACK","Nothing."
23,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_01","Retainers are men and women who offer their services in exchange for coin. Though they're seldom as sharp as adventurers like yourself, they're no strangers to life's more menial tasks─tasks which your lot might not think worth your time."
24,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_02","Retainers can provide a host of different services, from tending your items to protecting your gil. Oh, and you need not worry about providing recompense for a retainer's services, for the Adventurers' Guild will not only cover his salary, but also replace anything that goes missing, should you wake up to find your belongings gone and your retainer nowhere to be found."
25,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_01","Another job retainers are often asked to perform is the tending of items placed up for sale in the markets─something many adventurers cannot be bothered to do themselves."
26,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_02","If you wish to experience the market for yourself, I ask that you seek out one of the nearby boards."
27,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_01","Retainers in your employ can be summoned at any time using special bells like the one nearby."
28,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_02","Summoning bells can also be found around the realm in oft-visited locations such as city markets and inns."
29,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TITLE","Current Market Tax Rates:"
30,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA","Limsa Lominsa: Reduced."
31,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA_NONE","Limsa Lominsa: Normal."
32,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA","Gridania: Reduced."
33,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA_NONE","Gridania: Normal."
34,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH","Ul'dah: Reduced."
35,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH_NONE","Ul'dah: Normal."
36,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD","Ishgard: Reduced."
37,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD_NONE","Ishgard: Normal."
38,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40","Kugane: Reduced."
39,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40_NONE","Kugane: Normal."
40,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
41,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
42,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
43,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
44,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
45,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
46,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
47,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
48,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
49,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
50,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ABOUT","Learn about Market Tax."
51,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_EXPLANATION","To make their markets more attractive to prospective sellers, citystates will often lower the percentage of tax that is collected from each sale."
52,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_CAUTION","Reduced tax rate periods can end earlier than indicated if areas require maintenance."
53,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_TALK_01","According to our records, you may hire up to <Value>IntegerParameter(1)</Value> retainers."
54,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_TALK","Currently, you have no retainers in your employ."
55,"TEXT_CMNDEFRETAINERDESK_00009_HAVE_RETAINERS_TALK","Currently, you have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>retainer<Else/>retainers</If> in your employ."
56,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_WARNING","While customizing your retainer, you will be unable to communicate with players and engage in other activities."
57,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_TALK","Excellent. We have quite a few men and women on our lists, so I invite you to describe the retainer you desire, down to the most minute detail."
58,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_WARNING","Beginning the retainer customization process will automatically cancel your Duty Finder registration."
59,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM","Withdraw duty registration and hire a retainer?"
60,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK","I can think of several retainers that are exactly as you describe. Oddly enough, they have strikingly different personalities. If you would be so kind as to state a preference, it would be most helpful."
61,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TITLE","Select your retainer's personality."
62,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CHEERFUL","Polite."
63,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_WILD","Rough."
64,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_COOLHEADED","Serious."
65,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CAREFREE","Carefree."
66,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PROBLEMATIC","Independent."
67,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PLAYFUL","Lively."
68,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_ENTER","Very well, I have just the individual in mind. When summoned, this retainer will greet you just so:"
69,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_LEAVE","And when dismissed, this retainer will bid you farewell just so:"
70,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM","Hire this retainer?"
71,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK","Excellent. It is also customary to give a retainer an appellation of one's own making─a nickname, as it were. We find this deepens the bond between our clients and their retainers."
72,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_TITLE","Retainer Nickname"
73,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE0","Give your retainer a nickname."
74,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE1","Names must be at least 3 characters long and can contain letters, apostrophes, and hyphens. Please note, however, that hyphens cannot be used in succession or placed immediately before or after apostrophes."
75,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_HEAD"," "
76,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM","Are you certain you wish to cancel the hiring process?"
77,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_CONFIRM","Hire the services of <Highlight>StringParameter(1)</Highlight>?"
78,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE","Hire a retainer?"
79,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_YES","Yes"
80,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_NO","No"
81,"TEXT_CMNDEFRETAINERDESK_00009_CREATING_RETAINER","One moment, please, while I draft the proper documentation."
82,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_01","Congratulations! <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is now in your employ."
83,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_02","You can summon your new retainer using the nearby bell."
84,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_03","If you have any further questions or requests, please do not hesitate to ask."
85,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED_NAME","The name you have chosen is not available. Please select another."
86,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FULL","I am sorry, but you cannot hire any more retainers."
87,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_CANCEL","Understood. If you change your mind, speak with me again."
88,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_LIMSA_01","Select the retainer you wish to send to the markets in Limsa Lominsa."
89,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_LIMSA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Limsa Lominsa?"
90,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_LIMSA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Limsa Lominsa."
91,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_LIMSA","That retainer is already in Limsa Lominsa."
92,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_GRIDANIA_01","Select the retainer you wish to send to the markets in Gridania."
93,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_GRIDANIA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Gridania?"
94,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_GRIDANIA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Gridania."
95,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_GRIDANIA","That retainer is already in Gridania."
96,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ULDAH_01","Select the retainer you wish to send to the markets in Ul'dah."
97,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ULDAH","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ul'dah?"
98,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ULDAH","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ul'dah."
99,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ULDAH","That retainer is already in Ul'dah."
100,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ISHGARD_01","Select the retainer you wish to send to the markets in Ishgard."
101,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ISHGARD","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ishgard?"
102,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ISHGARD","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ishgard."
103,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ISHGARD","That retainer is already in Ishgard."
104,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_TOWN40_01","Select the retainer you wish to send to the markets in Kugane."
105,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_TOWN40","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Kugane?"
106,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_TOWN40","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Kugane."
107,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_TOWN40","That retainer is already in Kugane."
108,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_YES","Yes"
109,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_NO","No"
110,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_EXPLANATION","You...are dissatisfied with one of your retainers? Very well. If you would be so kind as to inform me which retainer is lacking, we can begin the review process."
111,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_TALK","You may change your retainers' nicknames or instruct them to visit the aesthetician at any time. If you desire more drastic changes to a retainer's appearance or personality, the retainer vocate will assist you in finding a replacement of comparable skill and experience."
112,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE","Review your specifications for <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
113,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_YES","Yes"
114,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_NO","No"
115,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_CANCEL","Then you <Emphasis>are</Emphasis> completely satisfied with your retainer? Understood. Pray speak with me again should your preferences change."
116,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM_REMAKE","Withdraw duty registration and review your retainer?"
117,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_TALK","Very well. First, let us review your retainer's current appearance. I must ask that you describe in detail which aspects you find unappealing, and what you would prefer."
118,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK_REMAKE","I see... Next, I would have you confirm your preference with regards to personality. “The right retainer for the right person,” as we are wont to say."
119,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_REMAKE_ENTER","To ensure there is no misunderstanding, know that your retainer will address you just so:"
120,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM_REMAKE","Are you satisfied with this personality?"
121,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK_REMAKE","Understood. Finally, I must needs verify the nickname you would give your retainer. You may register the same nickname if you like."
122,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM_REMAKE","Are you certain you wish to cancel the review process?"
123,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_CONFIRM","Complete your review of <Highlight>StringParameter(1)</Highlight>?"
124,"TEXT_CMNDEFRETAINERDESK_00009_REMEKE_RETAINER","One moment, please, while I draft the proper documentation."
125,"TEXT_CMNDEFRETAINERDESK_00009_EQUIP_HAVE_RETAINER","Forgive me, but you must first instruct your retainer to remove all equipment. A necessary precaution, in light of past incidents."
126,"TEXT_CMNDEFRETAINERDESK_00009_VENTURE_RETAINER","Our records indicate that your retainer is currently undertaking a venture. Until that is no longer the case, I fear we cannot begin the review process."
127,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_FAILED","Due to unforeseen circumstances, we cannot review your retainer at this time."
128,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_01","I am pleased to inform you that your review has been processed, and <Highlight>StringParameter(1)</Highlight> is now ready to serve you."
129,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_02","You can summon your retainer using the nearby bell."
130,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_EXPLANATION","Very well. Allow me a moment to locate your documentation."
131,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE","It does not appear you have any retainers in your employ at this time."
132,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK","Confirm the retainer you wish to release."
133,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
134,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? Please be advised that retainers placed in estates will not be automatically removed."
135,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES","Yes"
136,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO","No"
137,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service."
138,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED_INVENTORY","Our records show that the retainer you wish to release is still in possession of several of your belongings. You must retrieve those belongings before I can approve the dismissal."
139,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_CANCEL","Understood. The retainer shall remain in your employ. Speak with me again if you change your mind."
140,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_TITLE","What would you like to do?"
141,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_HOWTO","Ask about assigning your retainer a job."
142,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_RELATION","Ask about job requirements."
143,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN","Purchase a copy of <Emphasis>Modern Vocation</Emphasis>."
144,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL","Nothing."
145,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01","By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions."
146,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <Color(-34022)>job</Color>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
147,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03","Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class."
148,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04","If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class."
149,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01","As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition."
150,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE","Select a class."
151,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
152,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CANCEL","Return."
153,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_01","A retainer who has been assigned the <Sheet(ClassJob,IntegerParameter(1),0)/> class may be eligible to train in the following traditions:"
154,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_TITLE","Select a job."
155,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
156,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CANCEL","Return."
157,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_10","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 30 as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>."
158,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_20","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 50 as a Disciple of War or Magic."
159,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_HAS_ALREADY","Ahem. If I am not mistaken, do you not already have a copy of that publication in your possession?"
160,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_01","You already possess a copy of <Emphasis>Modern Vocation</Emphasis>. You may summon a retainer and assign them a job, if they meet the necessary requirements."
161,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_02",""
162,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_03",""
163,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_TRADE","Exchange 40 ventures for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?"
164,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_YES","Yes"
165,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_NO","No"
166,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_FULL_BAG","Unable to obtain <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Your inventory is full."
167,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_COIN","Unable to purchase <SheetEn(Item,2,IntegerParameter(1),1,1)/>. You do not have enough ventures."
168,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_EXCHANGE_GUIDE","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer."
169,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_01","You exchange 40 ventures for <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
170,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_02","You may now summon a retainer and assign them a job, if they meet the necessary requirements."
171,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)I have come, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
172,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Nothin' fer ye to worry about."
173,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)You summoned?"
174,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Yes? <sigh> I hope this doesn't take long..."
175,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)You wish to see how a master handles a bazaar?"
176,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)Hello, hello! You called?"
177,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)At your service, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
178,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)What's it to be this time, love?"
179,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)What would you ask?"
180,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)I'm so sorry to keep you waiting, <If(PlayerParameter(4))>madam<Else/>sir</If>. So very, very sorry."
181,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Quickly now, I've places to be."
182,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Well, if it ain't my favorite client! Always a pleasure, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
183,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)Yes, <If(PlayerParameter(4))>madam<Else/>sir</If>? What is your bidding?"
184,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)What's on the agenda, chief? Deprivin' saps o' their hard-earned gil?"
185,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)I have come. You may proceed."
186,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)Oh, hello there. To what do I owe the pleasure?"
187,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)I am come to conduct business, and only business."
188,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)You look to be in good health, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I assist you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?"
189,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)What is it you would have me do, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
190,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Usually, it's me doin' the summons and others doin' the waitin'."
191,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Is there something that I can help you with?"
192,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)Oh, why must you summon me at a time like this...?"
193,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I'm sure there is a perfectly good explanation for this summons."
194,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)You know, I thought you might be along to summon me. You may rest assured that I am ready and eager to serve."
195,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Hail to thee, <If(PlayerParameter(4))>madam<Else/>sir</If>. Your humble servant has heard your summons."
196,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Greetin's and salutations, <If(PlayerParameter(4))>milady<Else/>milord</If>. Pray speak yer desires, an' I'll do me damndest to see 'em done."
197,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I was wondering when you'd get around to calling me."
198,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Mind if we keep this brief? I've got a pretty little thing that's waitin' for me."
199,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)What?"
200,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm here, I'm here!"
201,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Here I am, <If(PlayerParameter(4))>Mistress<Else/>Master</If>, as per your request."
202,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)'Ello, dearie. What's on the docket?"
203,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)I never miss a chance to line these pockets."
204,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Well, this is unexpected! What'll it be?"
205,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)What is it now?"
206,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Here I aaaaaam!"
207,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)How may I be of serrrvice, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
208,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)It's a war out there, <If(PlayerParameter(4))>miss<Else/>sir</If>. You have no idea."
209,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
210,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Business or pleasure?"
211,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I presume you did not summon me solely for the pleasure of my company."
212,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Just the <If(PlayerParameter(4))>fair maiden<Else/>handsome fellow</If> I was hoping to see! Tell me your heart's desire."
213,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)I hope your catcall is not one of disapproval."
214,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Ye rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
215,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)A cat's ears do not miss much―least of all a summons."
216,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)Curiosity called the cat. What do you have for me today?"
217,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Ready when you are."
218,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)I was just thinking of you!"
219,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)What need have you of me today, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
220,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! Ye got work needs gettin' done? Just point me in the right bloody direction."
221,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I've come. What is it?"
222,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Hey there─hic─<If(PlayerParameter(4))>missy<Else/>mate</If>! Care to join me fer a pint?"
223,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)Couldn't come no quicker. Where's the work?"
224,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)I came runnin' soon as I heard the bell! Ye need somethin', chief?"
225,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)I am at your disposal, <If(PlayerParameter(4))>milady<Else/>milord</If>."
226,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Ye got somethin' fer me, cap'n?"
227,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Go ahead, <If(PlayerParameter(4))>madam<Else/>sir</If>."
228,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Let's keep this short and sweet, shall we?"
229,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)This wouldn't be necessary if you entrusted your financial affairs to me."
230,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)So─sellin', buyin', drinkin', whorin'? What's it to be today?"
231,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE1","(-Polite Auri Male-)Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I be of service?"
232,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2","(-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?"
233,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3","(-Serious Auri Male-)State your business."
234,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4","(-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?"
235,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5","(-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>."
236,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6","(-Lively Auri Male-)We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪"
237,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1","(-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?"
238,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2","(-Rough Auri Female-)So. We doing this?"
239,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Yes?"
240,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Hey, it's...it's you! Hello again, you!"
241,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE5","(-Independent Auri Female-)I-It's not like I want to sell your items or anything."
242,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE6","(-Lively Auri Female-)What do you have for me? Come on, come on! Don't be shy!"
243,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
244,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Take care o' yerself, hear?"
245,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)Until we next meet."
246,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Well, it's about time. Good-bye."
247,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)I believe thanks are in order."
248,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)I'm off, then!"
249,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
250,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)Don't you worry 'bout a thing. I got this."
251,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)Farewell, then."
252,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
253,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Is that all? Very well, until next time."
254,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon!"
255,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
256,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)You can count on me, chief─I know how to get things done in this town."
257,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)Don't be a stranger."
258,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)I swear it shall be done. Eventually."
259,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)As you wish."
260,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)Capital! I shall carry out your orders forthwith."
261,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
262,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Don't leave me alone for too long, hear?"
263,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Always a pleasure."
264,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)That will be all, yes? Then if you would excuse me..."
265,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I believe that concludes our dealings for now."
266,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
267,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Your every whim shall be swiftly carried out with due care and consideration."
268,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
269,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I'll be going, then."
270,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
271,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)Be well."
272,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm off, I'm off!"
273,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Until we meet again!"
274,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)Blessin's o' the Twelve upon ye."
275,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)May Nald'thal see fit to fatten our pockets!"
276,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
277,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)You know how to reach me."
278,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Is it time for good-byes already? I'm going to miss you..."
279,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)Thy will be done."
280,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
281,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
282,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes."
283,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done."
284,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
285,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)Good-bye for now, adventurerrr."
286,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Right then, let's get on with it!"
287,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)There is no call for concerrrn."
288,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)When the master's away, the cat will play."
289,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Gods, this is tiring..."
290,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>"
291,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
292,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
293,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I will go now."
294,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work..."
295,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)I don't do good-byes."
296,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible!"
297,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
298,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Aye, aye, cap'n!"
299,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Duly noted."
300,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
301,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die."
302,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then."
303,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1","(-Polite Auri Male-)If there is nothing else, then I shall take my leave."
304,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2","(-Rough Auri Male-)Is that all? Guess I'll be on my way, then."
305,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3","(-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem."
306,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4","(-Carefree Auri Male-)Ah, yes, of course. Duty calls!"
307,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5","(-Independent Auri Male-)You are finished with me, then?"
308,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6","(-Lively Auri Male-)Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪"
309,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1","(-Polite Auri Female-)If ever you have need of me, just ring."
310,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2","(-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
311,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Right, then."
312,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Finished already? Guess that's that, then."
313,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE5","(-Independent Auri Female-)You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
314,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE6","(-Lively Auri Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
315,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE","You cannot perform this action until you have purchased the services of an additional retainer."
316,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION","You cannot release retainers while they are in possession of any items or gil."
317,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01","What would you like to know?"
318,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED","You were unable to release that retainer."
319,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED","Your application for a retainer was denied."
320,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CALL_FAILED","Your retainer could not be summoned."
321,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_MARKET_FAILED","The retainer was unable to make the trip."
322,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_NAME_TOO_SHORT","Nicknames must be between 3 and 20 characters."
323,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CONTRACT_ENDED","This retainer's contract has been suspended."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_1","Greetings! I take it you have come to see me about a retainer."
1,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_2","Retainers are hardworking lads and lasses who will help you to manage those spoils earned while off slaying dragons or whatever it is you adventurers do."
2,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_3","Unfortunately, you do not appear you could even slay an eft, let alone a dragon, therefore I must decline any petition you may have to take a retainer into your employ."
3,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_4","Build yourself a reputation in this city, however, and I shall provide you with whatever it is you need. Might I suggest you start by heading back to the Adventurers' Guild and seeing if someone there has work for you?"
4,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TITLE","What would you like to do?"
5,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TALK","Small Talk."
6,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CREATE","Hire a retainer."
7,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMOVE","Release a retainer."
8,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMAKE","Change a retainer's appearance and nickname."
9,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION","Ask about retainers."
10,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_JOBCHANGE","Inquire about retainer jobs."
11,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CHECK_CASHBACK","View market tax rates."
12,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CANCEL","Nothing."
13,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_LIMSA","Dispatch a retainer to Limsa Lominsa."
14,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_GRIDANIA","Dispatch a retainer to Gridania."
15,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ULDAH","Dispatch a retainer to Ul'dah."
16,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ISHGARD","Dispatch a retainer to Ishgard."
17,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_TOWN40","Dispatch a retainer to Kugane."
18,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_TITLE","What will you ask?"
19,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_WHAT_IS","Who are retainers?"
20,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_ABOUT","What services can retainers provide?"
21,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_CALL","How do I summon a retainer?"
22,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_BACK","Nothing."
23,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_01","Retainers are men and women who offer their services in exchange for coin. Though they're seldom as sharp as adventurers like yourself, they're no strangers to life's more menial tasks─tasks which your lot might not think worth your time."
24,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_02","Retainers can provide a host of different services, from tending your items to protecting your gil. Oh, and you need not worry about providing recompense for a retainer's services, for the Adventurers' Guild will not only cover his salary, but also replace anything that goes missing, should you wake up to find your belongings gone and your retainer nowhere to be found."
25,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_01","Another job retainers are often asked to perform is the tending of items placed up for sale in the markets─something many adventurers cannot be bothered to do themselves."
26,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_02","If you wish to experience the market for yourself, I ask that you seek out one of the nearby boards."
27,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_01","Retainers in your employ can be summoned at any time using special bells like the one nearby."
28,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_02","Summoning bells can also be found around the realm in oft-visited locations such as city markets and inns."
29,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TITLE","Current Market Tax Rates:"
30,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA","Limsa Lominsa: Reduced."
31,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA_NONE","Limsa Lominsa: Normal."
32,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA","Gridania: Reduced."
33,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA_NONE","Gridania: Normal."
34,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH","Ul'dah: Reduced."
35,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH_NONE","Ul'dah: Normal."
36,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD","Ishgard: Reduced."
37,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD_NONE","Ishgard: Normal."
38,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40","Kugane: Reduced."
39,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40_NONE","Kugane: Normal."
40,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
41,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
42,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
43,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
44,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
45,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
46,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
47,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
48,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
49,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
50,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ABOUT","Learn about Market Tax."
51,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_EXPLANATION","To make their markets more attractive to prospective sellers, citystates will often lower the percentage of tax that is collected from each sale."
52,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_CAUTION","Reduced tax rate periods can end earlier than indicated if areas require maintenance."
53,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_TALK_01","According to our records, you may hire up to <Value>IntegerParameter(1)</Value> retainers."
54,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_TALK","Currently, you have no retainers in your employ."
55,"TEXT_CMNDEFRETAINERDESK_00009_HAVE_RETAINERS_TALK","Currently, you have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>retainer<Else/>retainers</If> in your employ."
56,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_WARNING","While customizing your retainer, you will be unable to communicate with players and engage in other activities."
57,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_TALK","Excellent. We have quite a few men and women on our lists, so I invite you to describe the retainer you desire, down to the most minute detail."
58,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_WARNING","Beginning the retainer customization process will automatically cancel your Duty Finder registration."
59,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM","Withdraw duty registration and hire a retainer?"
60,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK","I can think of several retainers that are exactly as you describe. Oddly enough, they have strikingly different personalities. If you would be so kind as to state a preference, it would be most helpful."
61,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TITLE","Select your retainer's personality."
62,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CHEERFUL","Polite."
63,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_WILD","Rough."
64,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_COOLHEADED","Serious."
65,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CAREFREE","Carefree."
66,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PROBLEMATIC","Independent."
67,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PLAYFUL","Lively."
68,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_ENTER","Very well, I have just the individual in mind. When summoned, this retainer will greet you just so:"
69,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_LEAVE","And when dismissed, this retainer will bid you farewell just so:"
70,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM","Hire this retainer?"
71,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK","Excellent. It is also customary to give a retainer an appellation of one's own making─a nickname, as it were. We find this deepens the bond between our clients and their retainers."
72,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_TITLE","Retainer Nickname"
73,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE0","Give your retainer a nickname."
74,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE1","Names must be at least 3 characters long and can contain letters, apostrophes, and hyphens. Please note, however, that hyphens cannot be used in succession or placed immediately before or after apostrophes."
75,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_HEAD"," "
76,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM","Are you certain you wish to cancel the hiring process?"
77,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_CONFIRM","Hire the services of <Highlight>StringParameter(1)</Highlight>?"
78,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE","Hire a retainer?"
79,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_YES","Yes"
80,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_NO","No"
81,"TEXT_CMNDEFRETAINERDESK_00009_CREATING_RETAINER","One moment, please, while I draft the proper documentation."
82,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_01","Congratulations! <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is now in your employ."
83,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_02","You can summon your new retainer using the nearby bell."
84,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_03","If you have any further questions or requests, please do not hesitate to ask."
85,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED_NAME","The name you have chosen is not available. Please select another."
86,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FULL","I am sorry, but you cannot hire any more retainers."
87,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_CANCEL","Understood. If you change your mind, speak with me again."
88,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_LIMSA_01","Select the retainer you wish to send to the markets in Limsa Lominsa."
89,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_LIMSA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Limsa Lominsa?"
90,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_LIMSA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Limsa Lominsa."
91,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_LIMSA","That retainer is already in Limsa Lominsa."
92,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_GRIDANIA_01","Select the retainer you wish to send to the markets in Gridania."
93,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_GRIDANIA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Gridania?"
94,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_GRIDANIA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Gridania."
95,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_GRIDANIA","That retainer is already in Gridania."
96,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ULDAH_01","Select the retainer you wish to send to the markets in Ul'dah."
97,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ULDAH","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ul'dah?"
98,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ULDAH","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ul'dah."
99,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ULDAH","That retainer is already in Ul'dah."
100,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ISHGARD_01","Select the retainer you wish to send to the markets in Ishgard."
101,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ISHGARD","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ishgard?"
102,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ISHGARD","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ishgard."
103,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ISHGARD","That retainer is already in Ishgard."
104,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_TOWN40_01","Select the retainer you wish to send to the markets in Kugane."
105,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_TOWN40","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Kugane?"
106,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_TOWN40","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Kugane."
107,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_TOWN40","That retainer is already in Kugane."
108,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_YES","Yes"
109,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_NO","No"
110,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_EXPLANATION","You...are dissatisfied with one of your retainers? Very well. If you would be so kind as to inform me which retainer is lacking, we can begin the review process."
111,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_TALK","You may change your retainers' nicknames or instruct them to visit the aesthetician at any time. If you desire more drastic changes to a retainer's appearance or personality, the retainer vocate will assist you in finding a replacement of comparable skill and experience."
112,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE","Review your specifications for <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
113,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_YES","Yes"
114,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_NO","No"
115,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_CANCEL","Then you <Emphasis>are</Emphasis> completely satisfied with your retainer? Understood. Pray speak with me again should your preferences change."
116,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM_REMAKE","Withdraw duty registration and review your retainer?"
117,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_TALK","Very well. First, let us review your retainer's current appearance. I must ask that you describe in detail which aspects you find unappealing, and what you would prefer."
118,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK_REMAKE","I see... Next, I would have you confirm your preference with regards to personality. “The right retainer for the right person,” as we are wont to say."
119,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_REMAKE_ENTER","To ensure there is no misunderstanding, know that your retainer will address you just so:"
120,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM_REMAKE","Are you satisfied with this personality?"
121,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK_REMAKE","Understood. Finally, I must needs verify the nickname you would give your retainer. You may register the same nickname if you like."
122,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM_REMAKE","Are you certain you wish to cancel the review process?"
123,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_CONFIRM","Complete your review of <Highlight>StringParameter(1)</Highlight>?"
124,"TEXT_CMNDEFRETAINERDESK_00009_REMEKE_RETAINER","One moment, please, while I draft the proper documentation."
125,"TEXT_CMNDEFRETAINERDESK_00009_EQUIP_HAVE_RETAINER","Forgive me, but you must first instruct your retainer to remove all equipment. A necessary precaution, in light of past incidents."
126,"TEXT_CMNDEFRETAINERDESK_00009_VENTURE_RETAINER","Our records indicate that your retainer is currently undertaking a venture. Until that is no longer the case, I fear we cannot begin the review process."
127,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_FAILED","Due to unforeseen circumstances, we cannot review your retainer at this time."
128,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_01","I am pleased to inform you that your review has been processed, and <Highlight>StringParameter(1)</Highlight> is now ready to serve you."
129,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_02","You can summon your retainer using the nearby bell."
130,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_EXPLANATION","Very well. Allow me a moment to locate your documentation."
131,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE","It does not appear you have any retainers in your employ at this time."
132,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK","Confirm the retainer you wish to release."
133,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
134,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
Please be advised that retainers placed in estates will not be automatically removed."
135,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES","Yes"
136,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO","No"
137,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service."
138,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED_INVENTORY","Our records show that the retainer you wish to release is still in possession of several of your belongings. You must retrieve those belongings before I can approve the dismissal."
139,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_CANCEL","Understood. The retainer shall remain in your employ. Speak with me again if you change your mind."
140,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_TITLE","What would you like to do?"
141,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_HOWTO","Ask about assigning your retainer a job."
142,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_RELATION","Ask about job requirements."
143,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN","Purchase a copy of <Emphasis>Modern Vocation</Emphasis>."
144,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL","Nothing."
145,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01","By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions."
146,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <Color(-34022)>job</Color>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
147,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03","Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class."
148,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04","If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class."
149,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01","As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition."
150,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE","Select a class."
151,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
152,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CANCEL","Return."
153,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_01","A retainer who has been assigned the <Sheet(ClassJob,IntegerParameter(1),0)/> class may be eligible to train in the following traditions:"
154,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_TITLE","Select a job."
155,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
156,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CANCEL","Return."
157,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_10","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 30 as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>."
158,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_20","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 50 as a Disciple of War or Magic."
159,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_HAS_ALREADY","Ahem. If I am not mistaken, do you not already have a copy of that publication in your possession?"
160,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_01","You already possess a copy of <Emphasis>Modern Vocation</Emphasis>. You may summon a retainer and assign them a job, if they meet the necessary requirements."
161,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_02",""
162,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_03",""
163,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_TRADE","Exchange 40 ventures for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?"
164,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_YES","Yes"
165,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_NO","No"
166,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_FULL_BAG","Unable to obtain <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Your inventory is full."
167,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_COIN","Unable to purchase <SheetEn(Item,2,IntegerParameter(1),1,1)/>. You do not have enough ventures."
168,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_EXCHANGE_GUIDE","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer."
169,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_01","You exchange 40 ventures for <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
170,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_02","You may now summon a retainer and assign them a job, if they meet the necessary requirements."
171,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)I have come, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
172,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Nothin' fer ye to worry about."
173,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)You summoned?"
174,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Yes? <sigh> I hope this doesn't take long..."
175,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)You wish to see how a master handles a bazaar?"
176,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)Hello, hello! You called?"
177,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)At your service, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
178,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)What's it to be this time, love?"
179,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)What would you ask?"
180,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)I'm so sorry to keep you waiting, <If(PlayerParameter(4))>madam<Else/>sir</If>. So very, very sorry."
181,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Quickly now, I've places to be."
182,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Well, if it ain't my favorite client! Always a pleasure, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
183,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)Yes, <If(PlayerParameter(4))>madam<Else/>sir</If>? What is your bidding?"
184,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)What's on the agenda, chief? Deprivin' saps o' their hard-earned gil?"
185,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)I have come. You may proceed."
186,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)Oh, hello there. To what do I owe the pleasure?"
187,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)I am come to conduct business, and only business."
188,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)You look to be in good health, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I assist you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?"
189,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)What is it you would have me do, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
190,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Usually, it's me doin' the summons and others doin' the waitin'."
191,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Is there something that I can help you with?"
192,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)Oh, why must you summon me at a time like this...?"
193,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I'm sure there is a perfectly good explanation for this summons."
194,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)You know, I thought you might be along to summon me. You may rest assured that I am ready and eager to serve."
195,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Hail to thee, <If(PlayerParameter(4))>madam<Else/>sir</If>. Your humble servant has heard your summons."
196,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Greetin's and salutations, <If(PlayerParameter(4))>milady<Else/>milord</If>. Pray speak yer desires, an' I'll do me damndest to see 'em done."
197,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I was wondering when you'd get around to calling me."
198,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Mind if we keep this brief? I've got a pretty little thing that's waitin' for me."
199,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)What?"
200,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm here, I'm here!"
201,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Here I am, <If(PlayerParameter(4))>Mistress<Else/>Master</If>, as per your request."
202,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)'Ello, dearie. What's on the docket?"
203,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)I never miss a chance to line these pockets."
204,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Well, this is unexpected! What'll it be?"
205,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)What is it now?"
206,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Here I aaaaaam!"
207,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)How may I be of serrrvice, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
208,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)It's a war out there, <If(PlayerParameter(4))>miss<Else/>sir</If>. You have no idea."
209,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
210,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Business or pleasure?"
211,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I presume you did not summon me solely for the pleasure of my company."
212,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Just the <If(PlayerParameter(4))>fair maiden<Else/>handsome fellow</If> I was hoping to see! Tell me your heart's desire."
213,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)I hope your catcall is not one of disapproval."
214,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Ye rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
215,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)A cat's ears do not miss much―least of all a summons."
216,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)Curiosity called the cat. What do you have for me today?"
217,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Ready when you are."
218,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)I was just thinking of you!"
219,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)What need have you of me today, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
220,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! Ye got work needs gettin' done? Just point me in the right bloody direction."
221,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I've come. What is it?"
222,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Hey there─hic─<If(PlayerParameter(4))>missy<Else/>mate</If>! Care to join me fer a pint?"
223,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)Couldn't come no quicker. Where's the work?"
224,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)I came runnin' soon as I heard the bell! Ye need somethin', chief?"
225,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)I am at your disposal, <If(PlayerParameter(4))>milady<Else/>milord</If>."
226,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Ye got somethin' fer me, cap'n?"
227,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Go ahead, <If(PlayerParameter(4))>madam<Else/>sir</If>."
228,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Let's keep this short and sweet, shall we?"
229,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)This wouldn't be necessary if you entrusted your financial affairs to me."
230,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)So─sellin', buyin', drinkin', whorin'? What's it to be today?"
231,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE1","(-Polite Auri Male-)Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I be of service?"
232,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2","(-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?"
233,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3","(-Serious Auri Male-)State your business."
234,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4","(-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?"
235,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5","(-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>."
236,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6","(-Lively Auri Male-)We work the market stalls,♪
And our uniforms are pretty;♪
We are sober men and true,
And attentive to our duties!♪"
237,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1","(-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?"
238,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2","(-Rough Auri Female-)So. We doing this?"
239,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Yes?"
240,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Hey, it's...it's you! Hello again, you!"
241,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE5","(-Independent Auri Female-)I-It's not like I want to sell your items or anything."
242,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE6","(-Lively Auri Female-)What do you have for me? Come on, come on! Don't be shy!"
243,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
244,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Take care o' yerself, hear?"
245,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)Until we next meet."
246,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Well, it's about time. Good-bye."
247,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)I believe thanks are in order."
248,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)I'm off, then!"
249,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
250,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)Don't you worry 'bout a thing. I got this."
251,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)Farewell, then."
252,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
253,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Is that all? Very well, until next time."
254,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon!"
255,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
256,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)You can count on me, chief─I know how to get things done in this town."
257,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)Don't be a stranger."
258,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)I swear it shall be done. Eventually."
259,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)As you wish."
260,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)Capital! I shall carry out your orders forthwith."
261,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
262,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Don't leave me alone for too long, hear?"
263,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Always a pleasure."
264,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)That will be all, yes? Then if you would excuse me..."
265,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I believe that concludes our dealings for now."
266,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
267,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Your every whim shall be swiftly carried out with due care and consideration."
268,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
269,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I'll be going, then."
270,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
271,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)Be well."
272,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm off, I'm off!"
273,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Until we meet again!"
274,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)Blessin's o' the Twelve upon ye."
275,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)May Nald'thal see fit to fatten our pockets!"
276,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
277,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)You know how to reach me."
278,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Is it time for good-byes already? I'm going to miss you..."
279,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)Thy will be done."
280,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
281,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
282,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes."
283,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done."
284,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
285,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)Good-bye for now, adventurerrr."
286,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Right then, let's get on with it!"
287,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)There is no call for concerrrn."
288,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)When the master's away, the cat will play."
289,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Gods, this is tiring..."
290,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>"
291,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
292,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
293,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I will go now."
294,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work..."
295,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)I don't do good-byes."
296,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible!"
297,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
298,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Aye, aye, cap'n!"
299,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Duly noted."
300,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
301,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die."
302,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then."
303,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1","(-Polite Auri Male-)If there is nothing else, then I shall take my leave."
304,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2","(-Rough Auri Male-)Is that all? Guess I'll be on my way, then."
305,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3","(-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem."
306,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4","(-Carefree Auri Male-)Ah, yes, of course. Duty calls!"
307,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5","(-Independent Auri Male-)You are finished with me, then?"
308,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6","(-Lively Auri Male-)Here today and gone tomorrow;♪
Yes, I know─♪
That is so!♪"
309,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1","(-Polite Auri Female-)If ever you have need of me, just ring."
310,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2","(-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
311,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Right, then."
312,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Finished already? Guess that's that, then."
313,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE5","(-Independent Auri Female-)You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
314,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE6","(-Lively Auri Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
315,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE","You cannot perform this action until you have purchased the services of an additional retainer."
316,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION","You cannot release retainers while they are in possession of any items or gil."
317,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01","What would you like to know?"
318,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED","You were unable to release that retainer."
319,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED","Your application for a retainer was denied."
320,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CALL_FAILED","Your retainer could not be summoned."
321,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_MARKET_FAILED","The retainer was unable to make the trip."
322,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_NAME_TOO_SHORT","Nicknames must be between 3 and 20 characters."
323,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CONTRACT_ENDED","This retainer's contract has been suspended."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_1 Greetings! I take it you have come to see me about a retainer.
5 1 TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_2 Retainers are hardworking lads and lasses who will help you to manage those spoils earned while off slaying dragons or whatever it is you adventurers do.
6 2 TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_3 Unfortunately, you do not appear you could even slay an eft, let alone a dragon, therefore I must decline any petition you may have to take a retainer into your employ.
7 3 TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_4 Build yourself a reputation in this city, however, and I shall provide you with whatever it is you need. Might I suggest you start by heading back to the Adventurers' Guild and seeing if someone there has work for you?
8 4 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TITLE What would you like to do?
9 5 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TALK Small Talk.
10 6 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CREATE Hire a retainer.
11 7 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMOVE Release a retainer.
12 8 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMAKE Change a retainer's appearance and nickname.
13 9 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION Ask about retainers.
14 10 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_JOBCHANGE Inquire about retainer jobs.
15 11 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CHECK_CASHBACK View market tax rates.
16 12 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CANCEL Nothing.
17 13 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_LIMSA Dispatch a retainer to Limsa Lominsa.
18 14 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_GRIDANIA Dispatch a retainer to Gridania.
19 15 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ULDAH Dispatch a retainer to Ul'dah.
20 16 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ISHGARD Dispatch a retainer to Ishgard.
21 17 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_TOWN40 Dispatch a retainer to Kugane.
22 18 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_TITLE What will you ask?
23 19 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_WHAT_IS Who are retainers?
24 20 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_ABOUT What services can retainers provide?
25 21 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_CALL How do I summon a retainer?
26 22 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_BACK Nothing.
27 23 TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_01 Retainers are men and women who offer their services in exchange for coin. Though they're seldom as sharp as adventurers like yourself, they're no strangers to life's more menial tasks─tasks which your lot might not think worth your time.
28 24 TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_02 Retainers can provide a host of different services, from tending your items to protecting your gil. Oh, and you need not worry about providing recompense for a retainer's services, for the Adventurers' Guild will not only cover his salary, but also replace anything that goes missing, should you wake up to find your belongings gone and your retainer nowhere to be found.
29 25 TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_01 Another job retainers are often asked to perform is the tending of items placed up for sale in the markets─something many adventurers cannot be bothered to do themselves.
30 26 TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_02 If you wish to experience the market for yourself, I ask that you seek out one of the nearby boards.
31 27 TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_01 Retainers in your employ can be summoned at any time using special bells like the one nearby.
32 28 TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_02 Summoning bells can also be found around the realm in oft-visited locations such as city markets and inns.
33 29 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TITLE Current Market Tax Rates:
34 30 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA Limsa Lominsa: Reduced.
35 31 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA_NONE Limsa Lominsa: Normal.
36 32 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA Gridania: Reduced.
37 33 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA_NONE Gridania: Normal.
38 34 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH Ul'dah: Reduced.
39 35 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH_NONE Ul'dah: Normal.
40 36 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD Ishgard: Reduced.
41 37 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD_NONE Ishgard: Normal.
42 38 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40 Kugane: Reduced.
43 39 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40_NONE Kugane: Normal.
44 40 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_LIMSA Tax on items sold in the Limsa Lominsa markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
45 41 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_GRIDANIA Tax on items sold in the Gridania markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
46 42 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ULDAH Tax on items sold in the Ul'dah markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
47 43 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ISHGARD Tax on items sold in the Ishgard markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
48 44 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_TOWN40 Tax on items sold in the Kugane markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
49 45 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_LIMSA Tax on items sold in the Limsa Lominsa markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
50 46 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_GRIDANIA Tax on items sold in the Gridania markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
51 47 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ULDAH Tax on items sold in the Ul'dah markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
52 48 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ISHGARD Tax on items sold in the Ishgard markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
53 49 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_TOWN40 Tax on items sold in the Kugane markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
54 50 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ABOUT Learn about Market Tax.
55 51 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_EXPLANATION To make their markets more attractive to prospective sellers, city–states will often lower the percentage of tax that is collected from each sale.
56 52 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_CAUTION Reduced tax rate periods can end earlier than indicated if areas require maintenance.
57 53 TEXT_CMNDEFRETAINERDESK_00009_CREATE_TALK_01 According to our records, you may hire up to <Value>IntegerParameter(1)</Value> retainers.
58 54 TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_TALK Currently, you have no retainers in your employ.
59 55 TEXT_CMNDEFRETAINERDESK_00009_HAVE_RETAINERS_TALK Currently, you have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>retainer<Else/>retainers</If> in your employ.
60 56 TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_WARNING While customizing your retainer, you will be unable to communicate with players and engage in other activities.
61 57 TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_TALK Excellent. We have quite a few men and women on our lists, so I invite you to describe the retainer you desire, down to the most minute detail.
62 58 TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_WARNING Beginning the retainer customization process will automatically cancel your Duty Finder registration.
63 59 TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM Withdraw duty registration and hire a retainer?
64 60 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK I can think of several retainers that are exactly as you describe. Oddly enough, they have strikingly different personalities. If you would be so kind as to state a preference, it would be most helpful.
65 61 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TITLE Select your retainer's personality.
66 62 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CHEERFUL Polite.
67 63 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_WILD Rough.
68 64 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_COOLHEADED Serious.
69 65 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CAREFREE Carefree.
70 66 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PROBLEMATIC Independent.
71 67 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PLAYFUL Lively.
72 68 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_ENTER Very well, I have just the individual in mind. When summoned, this retainer will greet you just so:
73 69 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_LEAVE And when dismissed, this retainer will bid you farewell just so:
74 70 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM Hire this retainer?
75 71 TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK Excellent. It is also customary to give a retainer an appellation of one's own making─a nickname, as it were. We find this deepens the bond between our clients and their retainers.
76 72 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_TITLE Retainer Nickname
77 73 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE0 Give your retainer a nickname.
78 74 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE1 Names must be at least 3 characters long and can contain letters, apostrophes, and hyphens. Please note, however, that hyphens cannot be used in succession or placed immediately before or after apostrophes.
79 75 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_HEAD
80 76 TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM Are you certain you wish to cancel the hiring process?
81 77 TEXT_CMNDEFRETAINERDESK_00009_CREATE_CONFIRM Hire the services of <Highlight>StringParameter(1)</Highlight>?
82 78 TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE Hire a retainer?
83 79 TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_YES Yes
84 80 TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_NO No
85 81 TEXT_CMNDEFRETAINERDESK_00009_CREATING_RETAINER One moment, please, while I draft the proper documentation.
86 82 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_01 Congratulations! <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is now in your employ.
87 83 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_02 You can summon your new retainer using the nearby bell.
88 84 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_03 If you have any further questions or requests, please do not hesitate to ask.
89 85 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED_NAME The name you have chosen is not available. Please select another.
90 86 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FULL I am sorry, but you cannot hire any more retainers.
91 87 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_CANCEL Understood. If you change your mind, speak with me again.
92 88 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_LIMSA_01 Select the retainer you wish to send to the markets in Limsa Lominsa.
93 89 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_LIMSA Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Limsa Lominsa?
94 90 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_LIMSA <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Limsa Lominsa.
95 91 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_LIMSA That retainer is already in Limsa Lominsa.
96 92 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_GRIDANIA_01 Select the retainer you wish to send to the markets in Gridania.
97 93 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_GRIDANIA Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Gridania?
98 94 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_GRIDANIA <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Gridania.
99 95 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_GRIDANIA That retainer is already in Gridania.
100 96 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ULDAH_01 Select the retainer you wish to send to the markets in Ul'dah.
101 97 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ULDAH Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ul'dah?
102 98 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ULDAH <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ul'dah.
103 99 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ULDAH That retainer is already in Ul'dah.
104 100 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ISHGARD_01 Select the retainer you wish to send to the markets in Ishgard.
105 101 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ISHGARD Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ishgard?
106 102 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ISHGARD <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ishgard.
107 103 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ISHGARD That retainer is already in Ishgard.
108 104 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_TOWN40_01 Select the retainer you wish to send to the markets in Kugane.
109 105 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_TOWN40 Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Kugane?
110 106 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_TOWN40 <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Kugane.
111 107 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_TOWN40 That retainer is already in Kugane.
112 108 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_YES Yes
113 109 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_NO No
114 110 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_EXPLANATION You...are dissatisfied with one of your retainers? Very well. If you would be so kind as to inform me which retainer is lacking, we can begin the review process.
115 111 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_TALK You may change your retainers' nicknames or instruct them to visit the aesthetician at any time. If you desire more drastic changes to a retainer's appearance or personality, the retainer vocate will assist you in finding a replacement of comparable skill and experience.
116 112 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE Review your specifications for <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
117 113 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_YES Yes
118 114 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_NO No
119 115 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_CANCEL Then you <Emphasis>are</Emphasis> completely satisfied with your retainer? Understood. Pray speak with me again should your preferences change.
120 116 TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM_REMAKE Withdraw duty registration and review your retainer?
121 117 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_TALK Very well. First, let us review your retainer's current appearance. I must ask that you describe in detail which aspects you find unappealing, and what you would prefer.
122 118 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK_REMAKE I see... Next, I would have you confirm your preference with regards to personality. “The right retainer for the right person,” as we are wont to say.
123 119 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_REMAKE_ENTER To ensure there is no misunderstanding, know that your retainer will address you just so:
124 120 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM_REMAKE Are you satisfied with this personality?
125 121 TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK_REMAKE Understood. Finally, I must needs verify the nickname you would give your retainer. You may register the same nickname if you like.
126 122 TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM_REMAKE Are you certain you wish to cancel the review process?
127 123 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_CONFIRM Complete your review of <Highlight>StringParameter(1)</Highlight>?
128 124 TEXT_CMNDEFRETAINERDESK_00009_REMEKE_RETAINER One moment, please, while I draft the proper documentation.
129 125 TEXT_CMNDEFRETAINERDESK_00009_EQUIP_HAVE_RETAINER Forgive me, but you must first instruct your retainer to remove all equipment. A necessary precaution, in light of past incidents.
130 126 TEXT_CMNDEFRETAINERDESK_00009_VENTURE_RETAINER Our records indicate that your retainer is currently undertaking a venture. Until that is no longer the case, I fear we cannot begin the review process.
131 127 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_FAILED Due to unforeseen circumstances, we cannot review your retainer at this time.
132 128 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_01 I am pleased to inform you that your review has been processed, and <Highlight>StringParameter(1)</Highlight> is now ready to serve you.
133 129 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_02 You can summon your retainer using the nearby bell.
134 130 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_EXPLANATION Very well. Allow me a moment to locate your documentation.
135 131 TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE It does not appear you have any retainers in your employ at this time.
136 132 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK Confirm the retainer you wish to release.
137 133 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
138 134 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? Please be advised that retainers placed in estates will not be automatically removed. Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? Please be advised that retainers placed in estates will not be automatically removed.
139 135 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES Yes
140 136 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO No
141 137 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service.
142 138 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED_INVENTORY Our records show that the retainer you wish to release is still in possession of several of your belongings. You must retrieve those belongings before I can approve the dismissal.
143 139 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_CANCEL Understood. The retainer shall remain in your employ. Speak with me again if you change your mind.
144 140 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_TITLE What would you like to do?
145 141 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_HOWTO Ask about assigning your retainer a job.
146 142 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_RELATION Ask about job requirements.
147 143 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN Purchase a copy of <Emphasis>Modern Vocation</Emphasis>.
148 144 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL Nothing.
149 145 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01 By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions.
150 146 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02 To assign your retainer a <Color(-34022)>job</Color>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures.
151 147 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03 Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class.
152 148 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04 If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class.
153 149 TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01 As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition.
154 150 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE Select a class.
155 151 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CLASS <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
156 152 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CANCEL Return.
157 153 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_01 A retainer who has been assigned the <Sheet(ClassJob,IntegerParameter(1),0)/> class may be eligible to train in the following traditions:
158 154 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_TITLE Select a job.
159 155 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CLASS <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
160 156 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CANCEL Return.
161 157 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_10 To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 30 as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>.
162 158 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_20 To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 50 as a Disciple of War or Magic.
163 159 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_HAS_ALREADY Ahem. If I am not mistaken, do you not already have a copy of that publication in your possession?
164 160 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_01 You already possess a copy of <Emphasis>Modern Vocation</Emphasis>. You may summon a retainer and assign them a job, if they meet the necessary requirements.
165 161 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_02
166 162 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_03
167 163 TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_TRADE Exchange 40 ventures for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?
168 164 TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_YES Yes
169 165 TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_NO No
170 166 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_FULL_BAG Unable to obtain <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Your inventory is full.
171 167 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_COIN Unable to purchase <SheetEn(Item,2,IntegerParameter(1),1,1)/>. You do not have enough ventures.
172 168 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_EXCHANGE_GUIDE If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer.
173 169 TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_01 You exchange 40 ventures for <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
174 170 TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_02 You may now summon a retainer and assign them a job, if they meet the necessary requirements.
175 171 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE1 (-Polite Hyuran Male-)I have come, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
176 172 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE2 (-Rough Hyuran Male-)Nothin' fer ye to worry about.
177 173 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE3 (-Serious Hyuran Male-)You summoned?
178 174 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE4 (-Carefree Hyuran Male-)Yes? <sigh> I hope this doesn't take long...
179 175 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE5 (-Independent Hyuran Male-)You wish to see how a master handles a bazaar?
180 176 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE6 (-Lively Hyuran Male-)Hello, hello! You called?
181 177 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE1 (-Polite Hyuran Female-)At your service, my <If(PlayerParameter(4))>lady<Else/>lord</If>.
182 178 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE2 (-Rough Hyuran Female-)What's it to be this time, love?
183 179 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE3 (-Serious Hyuran Female-)What would you ask?
184 180 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE4 (-Carefree Hyuran Female-)I'm so sorry to keep you waiting, <If(PlayerParameter(4))>madam<Else/>sir</If>. So very, very sorry.
185 181 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE5 (-Independent Hyuran Female-)Quickly now, I've places to be.
186 182 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE6 (-Lively Hyuran Female-)Well, if it ain't my favorite client! Always a pleasure, <If(PlayerParameter(4))>madam<Else/>sir</If>!
187 183 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE1 (-Polite Elezen Male-)Yes, <If(PlayerParameter(4))>madam<Else/>sir</If>? What is your bidding?
188 184 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE2 (-Rough Elezen Male-)What's on the agenda, chief? Deprivin' saps o' their hard-earned gil?
189 185 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE3 (-Serious Elezen Male-)I have come. You may proceed.
190 186 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE4 (-Carefree Elezen Male-)Oh, hello there. To what do I owe the pleasure?
191 187 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE5 (-Independent Elezen Male-)I am come to conduct business, and only business.
192 188 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE6 (-Lively Elezen Male-)You look to be in good health, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I assist you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?
193 189 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE1 (-Polite Elezen Female-)What is it you would have me do, <If(PlayerParameter(4))>milady<Else/>milord</If>?
194 190 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE2 (-Rough Elezen Female-)Usually, it's me doin' the summons and others doin' the waitin'.
195 191 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE3 (-Serious Elezen Female-)Is there something that I can help you with?
196 192 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE4 (-Carefree Elezen Female-)Oh, why must you summon me at a time like this...?
197 193 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE5 (-Independent Elezen Female-)I'm sure there is a perfectly good explanation for this summons.
198 194 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE6 (-Lively Elezen Female-)You know, I thought you might be along to summon me. You may rest assured that I am ready and eager to serve.
199 195 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE1 (-Polite Lalafellin Male-)Hail to thee, <If(PlayerParameter(4))>madam<Else/>sir</If>. Your humble servant has heard your summons.
200 196 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE2 (-Rough Lalafellin Male-)Greetin's and salutations, <If(PlayerParameter(4))>milady<Else/>milord</If>. Pray speak yer desires, an' I'll do me damndest to see 'em done.
201 197 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE3 (-Serious Lalafellin Male-)I was wondering when you'd get around to calling me.
202 198 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE4 (-Carefree Lalafellin Male-)Mind if we keep this brief? I've got a pretty little thing that's waitin' for me.
203 199 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE5 (-Independent Lalafellin Male-)What?
204 200 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE6 (-Lively Lalafellin Male-)I'm here, I'm here!
205 201 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE1 (-Polite Lalafellin Female-)Here I am, <If(PlayerParameter(4))>Mistress<Else/>Master</If>, as per your request.
206 202 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE2 (-Rough Lalafellin Female-)'Ello, dearie. What's on the docket?
207 203 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE3 (-Serious Lalafellin Female-)I never miss a chance to line these pockets.
208 204 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE4 (-Carefree Lalafellin Female-)Well, this is unexpected! What'll it be?
209 205 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE5 (-Independent Lalafellin Female-)What is it now?
210 206 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE6 (-Lively Lalafellin Female-)Here I aaaaaam!
211 207 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE1 (-Polite Miqo'te Male-)How may I be of serrrvice, <If(PlayerParameter(4))>madam<Else/>sir</If>?
212 208 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE2 (-Rough Miqo'te Male-)It's a war out there, <If(PlayerParameter(4))>miss<Else/>sir</If>. You have no idea.
213 209 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE3 (-Serious Miqo'te Male-)...
214 210 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE4 (-Carefree Miqo'te Male-)Business or pleasure?
215 211 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE5 (-Independent Miqo'te Male-)I presume you did not summon me solely for the pleasure of my company.
216 212 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE6 (-Lively Miqo'te Male-)Just the <If(PlayerParameter(4))>fair maiden<Else/>handsome fellow</If> I was hoping to see! Tell me your heart's desire.
217 213 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE1 (-Polite Miqo'te Female-)I hope your catcall is not one of disapproval.
218 214 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE2 (-Rough Miqo'te Female-)Ye rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?
219 215 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE3 (-Serious Miqo'te Female-)A cat's ears do not miss much―least of all a summons.
220 216 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE4 (-Carefree Miqo'te Female-)Curiosity called the cat. What do you have for me today?
221 217 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE5 (-Independent Miqo'te Female-)Ready when you are.
222 218 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE6 (-Lively Miqo'te Female-)I was just thinking of you!
223 219 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE1 (-Polite Roegadyn Male-)What need have you of me today, <If(PlayerParameter(4))>madam<Else/>sir</If>?
224 220 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE2 (-Rough Roegadyn Male-)Bwahahaha! Ye got work needs gettin' done? Just point me in the right bloody direction.
225 221 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE3 (-Serious Roegadyn Male-)I've come. What is it?
226 222 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE4 (-Carefree Roegadyn Male-)Hey there─hic─<If(PlayerParameter(4))>missy<Else/>mate</If>! Care to join me fer a pint?
227 223 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE5 (-Independent Roegadyn Male-)Couldn't come no quicker. Where's the work?
228 224 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE6 (-Lively Roegadyn Male-)I came runnin' soon as I heard the bell! Ye need somethin', chief?
229 225 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE1 (-Polite Roegadyn Female-)I am at your disposal, <If(PlayerParameter(4))>milady<Else/>milord</If>.
230 226 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE2 (-Rough Roegadyn Female-)Ye got somethin' fer me, cap'n?
231 227 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE3 (-Serious Roegadyn Female-)Go ahead, <If(PlayerParameter(4))>madam<Else/>sir</If>.
232 228 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE4 (-Carefree Roegadyn Female-)Let's keep this short and sweet, shall we?
233 229 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE5 (-Independent Roegadyn Female-)This wouldn't be necessary if you entrusted your financial affairs to me.
234 230 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE6 (-Lively Roegadyn Female-)So─sellin', buyin', drinkin', whorin'? What's it to be today?
235 231 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE1 (-Polite Auri Male-)Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I be of service?
236 232 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2 (-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?
237 233 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3 (-Serious Auri Male-)State your business.
238 234 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4 (-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?
239 235 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5 (-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>.
240 236 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6 (-Lively Auri Male-)We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪ (-Lively Auri Male-)We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪
241 237 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1 (-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?
242 238 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2 (-Rough Auri Female-)So. We doing this?
243 239 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3 (-Serious Auri Female-)Yes?
244 240 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE4 (-Carefree Auri Female-)Hey, it's...it's you! Hello again, you!
245 241 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE5 (-Independent Auri Female-)I-It's not like I want to sell your items or anything.
246 242 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE6 (-Lively Auri Female-)What do you have for me? Come on, come on! Don't be shy!
247 243 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1 (-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
248 244 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE2 (-Rough Hyuran Male-)Take care o' yerself, hear?
249 245 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE3 (-Serious Hyuran Male-)Until we next meet.
250 246 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE4 (-Carefree Hyuran Male-)Well, it's about time. Good-bye.
251 247 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE5 (-Independent Hyuran Male-)I believe thanks are in order.
252 248 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE6 (-Lively Hyuran Male-)I'm off, then!
253 249 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE1 (-Polite Hyuran Female-)With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>.
254 250 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE2 (-Rough Hyuran Female-)Don't you worry 'bout a thing. I got this.
255 251 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE3 (-Serious Hyuran Female-)Farewell, then.
256 252 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE4 (-Carefree Hyuran Female-)If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now.
257 253 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5 (-Independent Hyuran Female-)Is that all? Very well, until next time.
258 254 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6 (-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon!
259 255 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1 (-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege.
260 256 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2 (-Rough Elezen Male-)You can count on me, chief─I know how to get things done in this town.
261 257 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3 (-Serious Elezen Male-)Don't be a stranger.
262 258 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4 (-Carefree Elezen Male-)I swear it shall be done. Eventually.
263 259 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5 (-Independent Elezen Male-)As you wish.
264 260 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6 (-Lively Elezen Male-)Capital! I shall carry out your orders forthwith.
265 261 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1 (-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>.
266 262 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2 (-Rough Elezen Female-)Don't leave me alone for too long, hear?
267 263 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3 (-Serious Elezen Female-)Always a pleasure.
268 264 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE4 (-Carefree Elezen Female-)That will be all, yes? Then if you would excuse me...
269 265 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE5 (-Independent Elezen Female-)I believe that concludes our dealings for now.
270 266 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE6 (-Lively Elezen Female-)Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave.
271 267 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE1 (-Polite Lalafellin Male-)Your every whim shall be swiftly carried out with due care and consideration.
272 268 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE2 (-Rough Lalafellin Male-)Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>.
273 269 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE3 (-Serious Lalafellin Male-)I'll be going, then.
274 270 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE4 (-Carefree Lalafellin Male-)Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean.
275 271 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE5 (-Independent Lalafellin Male-)Be well.
276 272 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE6 (-Lively Lalafellin Male-)I'm off, I'm off!
277 273 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE1 (-Polite Lalafellin Female-)Until we meet again!
278 274 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE2 (-Rough Lalafellin Female-)Blessin's o' the Twelve upon ye.
279 275 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE3 (-Serious Lalafellin Female-)May Nald'thal see fit to fatten our pockets!
280 276 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE4 (-Carefree Lalafellin Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth.
281 277 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE5 (-Independent Lalafellin Female-)You know how to reach me.
282 278 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE6 (-Lively Lalafellin Female-)Is it time for good-byes already? I'm going to miss you...
283 279 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE1 (-Polite Miqo'te Male-)Thy will be done.
284 280 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE2 (-Rough Miqo'te Male-)The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>.
285 281 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE3 (-Serious Miqo'te Male-)...
286 282 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4 (-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes.
287 283 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5 (-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done.
288 284 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6 (-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients.
289 285 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1 (-Polite Miqo'te Female-)Good-bye for now, adventurerrr.
290 286 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2 (-Rough Miqo'te Female-)Right then, let's get on with it!
291 287 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3 (-Serious Miqo'te Female-)There is no call for concerrrn.
292 288 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4 (-Carefree Miqo'te Female-)When the master's away, the cat will play.
293 289 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5 (-Independent Miqo'te Female-)Gods, this is tiring...
294 290 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6 (-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>
295 291 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1 (-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>.
296 292 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2 (-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!
297 293 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3 (-Serious Roegadyn Male-)I will go now.
298 294 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4 (-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work...
299 295 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5 (-Independent Roegadyn Male-)I don't do good-byes.
300 296 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6 (-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible!
301 297 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE1 (-Polite Roegadyn Female-)Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood.
302 298 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE2 (-Rough Roegadyn Female-)Aye, aye, cap'n!
303 299 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE3 (-Serious Roegadyn Female-)Duly noted.
304 300 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE4 (-Carefree Roegadyn Female-)Not exactly how I was hopin' to spend my day, but I suppose it can't be helped.
305 301 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5 (-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die.
306 302 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6 (-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then.
307 303 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1 (-Polite Auri Male-)If there is nothing else, then I shall take my leave.
308 304 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2 (-Rough Auri Male-)Is that all? Guess I'll be on my way, then.
309 305 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3 (-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem.
310 306 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4 (-Carefree Auri Male-)Ah, yes, of course. Duty calls!
311 307 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5 (-Independent Auri Male-)You are finished with me, then?
312 308 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6 (-Lively Auri Male-)Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪ (-Lively Auri Male-)Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪
313 309 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1 (-Polite Auri Female-)If ever you have need of me, just ring.
314 310 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2 (-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
315 311 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3 (-Serious Auri Female-)Right, then.
316 312 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4 (-Carefree Auri Female-)Finished already? Guess that's that, then.
317 313 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE5 (-Independent Auri Female-)You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything.
318 314 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE6 (-Lively Auri Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!
319 315 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE You cannot perform this action until you have purchased the services of an additional retainer.
320 316 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION You cannot release retainers while they are in possession of any items or gil.
321 317 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01 What would you like to know?
322 318 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED You were unable to release that retainer.
323 319 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED Your application for a retainer was denied.
324 320 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CALL_FAILED Your retainer could not be summoned.
325 321 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_MARKET_FAILED The retainer was unable to make the trip.
326 322 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_NAME_TOO_SHORT Nicknames must be between 3 and 20 characters.
327 323 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CONTRACT_ENDED This retainer's contract has been suspended.
328
329
330
331
332
333
+24 -21
View File
@@ -1,21 +1,24 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_QUESTION","Travel the aether?"
1,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_YES","Yes"
2,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_NO","No"
3,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE","Select a destination."
4,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE"," There are no other Aethernet shards available to you in this citystate. "
5,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_01","Aetheryte Plaza."
6,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_02","Archers' Guild."
7,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_03","Leatherworkers' Guild."
8,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_04","Lancers' Guild."
9,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_05","Conjurers' Guild."
10,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_06","Botanists' Guild."
11,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_07","Mih Khetto's Amphitheatre."
12,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_08","Blue Badger Gate."
13,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_09","Yellow Serpent Gate."
14,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_CANCEL","Quit."
15,"TEXT_CMNDEFTOWNWARPNODE_00028_FIRST_OPEN_01","You now have access to the Aethernet."
16,"TEXT_CMNDEFTOWNWARPNODE_00028_FIRST_OPEN_02","Quick travel throughout the city can be achieved by simply placing your hand upon Aethernet shards."
17,"TEXT_CMNDEFTOWNWARPNODE_00028_FULL_OPEN_01","You have attuned yourself to all the Aethernet shards in Gridania. The Blue Badger Gate and the Yellow Serpent Gate are now accessible as Aethernet destinations."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_QUESTION","Travel the aether?"
1,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_YES","Yes"
2,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_NO","No"
3,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE","Select a destination."
4,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE","
There are no other Aethernet shards available to you in this citystate.
"
5,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_01","Aetheryte Plaza."
6,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_02","Archers' Guild."
7,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_03","Leatherworkers' Guild."
8,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_04","Lancers' Guild."
9,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_05","Conjurers' Guild."
10,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_06","Botanists' Guild."
11,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_07","Mih Khetto's Amphitheatre."
12,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_08","Blue Badger Gate."
13,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_09","Yellow Serpent Gate."
14,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_CANCEL","Quit."
15,"TEXT_CMNDEFTOWNWARPNODE_00028_FIRST_OPEN_01","You now have access to the Aethernet."
16,"TEXT_CMNDEFTOWNWARPNODE_00028_FIRST_OPEN_02","Quick travel throughout the city can be achieved by simply placing your hand upon Aethernet shards."
17,"TEXT_CMNDEFTOWNWARPNODE_00028_FULL_OPEN_01","You have attuned yourself to all the Aethernet shards in Gridania. The Blue Badger Gate and the Yellow Serpent Gate are now accessible as Aethernet destinations."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_QUESTION Travel the aether?
5 1 TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_YES Yes
6 2 TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_NO No
7 3 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE Select a destination.
8 4 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE There are no other Aethernet shards available to you in this city–state. There are no other Aethernet shards available to you in this city–state.
9 5 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_01 Aetheryte Plaza.
10 6 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_02 Archers' Guild.
11 7 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_03 Leatherworkers' Guild.
12 8 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_04 Lancers' Guild.
13 9 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_05 Conjurers' Guild.
14 10 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_06 Botanists' Guild.
15 11 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_07 Mih Khetto's Amphitheatre.
16 12 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_08 Blue Badger Gate.
17 13 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_09 Yellow Serpent Gate.
18 14 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_CANCEL Quit.
19 15 TEXT_CMNDEFTOWNWARPNODE_00028_FIRST_OPEN_01 You now have access to the Aethernet.
20 16 TEXT_CMNDEFTOWNWARPNODE_00028_FIRST_OPEN_02 Quick travel throughout the city can be achieved by simply placing your hand upon Aethernet shards.
21 17 TEXT_CMNDEFTOWNWARPNODE_00028_FULL_OPEN_01 You have attuned yourself to all the Aethernet shards in Gridania. The Blue Badger Gate and the Yellow Serpent Gate are now accessible as Aethernet destinations.
22
23
24
+141 -133
View File
@@ -1,133 +1,141 @@
key,0,1
#,,
int32,str,str
0,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_01","Greetings, adventurer. I am the Maelstrom officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
1,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_000_02","Greetings, adventurer. I am the Twin Adder officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
2,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_000_03","Greetings, adventurer. I am the Immortal Flames officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
3,"TEXT_COMDEFFREECOMPANY_00076_Q1_01","What would you like to do?"
4,"TEXT_COMDEFFREECOMPANY_00076_A1_01","Learn about free companies."
5,"TEXT_COMDEFFREECOMPANY_00076_A1_02","Disband free company."
6,"TEXT_COMDEFFREECOMPANY_00076_A1_03","Change free company allegiance."
7,"TEXT_COMDEFFREECOMPANY_00076_A1_04","Submit free company petition."
8,"TEXT_COMDEFFREECOMPANY_00076_A1_05","Found a free company."
9,"TEXT_COMDEFFREECOMPANY_00076_A1_06","Nothing."
10,"TEXT_COMDEFFREECOMPANY_00076_A1_07","Change company tag."
11,"TEXT_COMDEFFREECOMPANY_00076_A1_08","Change company name."
12,"TEXT_COMDEFFREECOMPANY_00076_Q2_01","What would you like to ask about?"
13,"TEXT_COMDEFFREECOMPANY_00076_A2_01","Defining a free company."
14,"TEXT_COMDEFFREECOMPANY_00076_A2_02","Founding a free company."
15,"TEXT_COMDEFFREECOMPANY_00076_A2_03","Managing company members."
16,"TEXT_COMDEFFREECOMPANY_00076_A2_04","Hierarchy and authority."
17,"TEXT_COMDEFFREECOMPANY_00076_A2_05","Disbanding a free company."
18,"TEXT_COMDEFFREECOMPANY_00076_A2_06","Nothing."
19,"TEXT_COMDEFFREECOMPANY_00076_A2_07","Automatic transfer of the master rank."
20,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_05","Free companies can be described as mercenary groups formed of adventurers."
21,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_06","They are unique in that they operate under the aegis of the Grand Companies of Eorzea."
22,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_07","The system of free companies was established some five years ago, in the wake of the Calamity."
23,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_08","Having suffered tremendous casualties, the Grand Companies sought to consolidate their strength through the sanctioning of mercenary groups."
24,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_08","Unlike individual adventurers and freelancers, such groups guarantee that the Grand Companies have access to sufficient manpower when it is needed."
25,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_09","As the system falls within the provisions of the Eorzean Alliance, free companies transcend political boundaries."
26,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_09","To wit, adventurers enlisted with different Grand Companies may come together to found a free company. Likewise, tasks which are contracted out by a Grand Company can be undertaken by all members of a free company regardless of individual allegiance."
27,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_10","In order to found a free company, you must submit a free company petition. Blank petitions are issued here upon request."
28,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_10","Next, you must have the petition signed by the three individuals who will form the company's core membership."
29,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
30,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
31,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
32,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12","In order to be issued a free company petition, you must have at least one class at level 25 or above."
33,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13","Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
34,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14","To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu."
35,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15","To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>."
36,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16","Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved."
37,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20","Once your free company has been founded, you may <Color(-34022)>invite</Color> more adventurers to join your company as well as <Color(-34022)>discharge</Color> existing members."
38,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20","Individual members are also at liberty to <Color(-34022)>leave</Color> the company if they so desire."
39,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21","Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company."
40,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22","To invite a player to join your company, target a player and select <Color(-34022)>Invite to Company</Color> from the subcommand menu. If your invitation is accepted, the player will become a member of your company."
41,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23","To discharge a member from your company, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Discharge</Color> from the subcommand menu."
42,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24","Special authority is required to invite players and/or discharge members."
43,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25","To leave a company, access the member list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Leave</Color>."
44,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26","Please be warned: once you leave a company, you will no longer have access to company-related features and content."
45,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30","In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities."
46,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31","Each company is at liberty to determine its own titles and the authority associated with them."
47,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32","To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Hierarchy Settings</Color>."
48,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33","To assign rank to a member, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Promote/Demote</Color> from the subcommand menu."
49,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34","Special authority is required to adjust hierarchy settings."
50,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35","If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master."
51,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36","A company can only be disbanded under the following conditions:"
52,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_37","The company chest must be completely empty. All items and gil must be removed."
53,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_37","The company must own no land. Any deeds held by the company must be relinquished."
54,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_37","In the event that a company estate was demolished, all items stored for safekeeping by the resident caretaker must be claimed."
55,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_37","The company master must be the sole member remaining. All other members must leave or be discharged."
56,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_37","Once these conditions have been met, the company master may disband the company."
57,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_999_37","To initiate the process, speak with an OIC administrator."
58,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_38","Please be warned: once a company is disbanded, all records pertaining to it will be lost."
59,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_40","So you wish to disband your company? Very well, but I must give you fair warning that all records pertaining to its activities will be destroyed. It is simply a matter of good housekeeping."
60,"TEXT_COMDEFFREECOMPANY_00076_Q3_01","Are you certain you wish to disband your free company?"
61,"TEXT_COMDEFFREECOMPANY_00076_A3_01","Yes"
62,"TEXT_COMDEFFREECOMPANY_00076_A3_02","No"
63,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_45","A company can only be disbanded by its master, and only when he or she is the sole member remaining."
64,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_46","Please discharge all your members or request that they leave the company, then speak with an OIC administrator."
65,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_47","A company cannot be disbanded while there are still items or gil remaining in the company chest."
66,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_48","Empty the chest and then speak with an OIC administrator."
67,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_48","A company cannot be disbanded while it still retains ownership of land."
68,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_48","Relinquish all deeds held by the company and then speak with an OIC administrator."
69,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_48","A company cannot be disbanded while its property is still being held by a resident caretaker."
70,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_48","Retrieve all property being held by resident caretakers and then speak with an OIC administrator."
71,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_50","Your petition was not issued by the Maelstrom. I'm afraid I cannot assist you."
72,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_50","Your petition was not issued by the Order of the Twin Adder. I'm afraid I cannot assist you."
73,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_50","Your petition was not issued by the Immortal Flames. I'm afraid I cannot assist you."
74,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_51","The paperwork appears in order. This leaves only the registration fee of 15,000 gil."
75,"TEXT_COMDEFFREECOMPANY_00076_Q4_01","Pay 15,000 gil and found a free company?"
76,"TEXT_COMDEFFREECOMPANY_00076_A4_01","Yes"
77,"TEXT_COMDEFFREECOMPANY_00076_A4_02","No"
78,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_55","It is my pleasure to declare you master of your own fully sanctioned free company!"
79,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_55","May it swell with members and be ever bursting with activity!"
80,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_150_55","Please accept this chest as a gift from the Order of Independent Companies."
81,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_56","How you or your company members use it is entirely up to you!"
82,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_60","Alas, it appears you do not have enough signatories. Please gather the three required signatures, and submit your petition again."
83,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_61","Alas, it appears you did not bring enough gil for the registration fee. Please return here again once you have sufficient funds."
84,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_65","Textless"
85,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_70","Our records indicate that you already belong to a free company. I'm afraid you do not qualify to found one of your own."
86,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_71","In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
87,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_75","Our records indicate that you have only recently left a free company. I must ask that you wait a while longer."
88,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_76","In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
89,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_80","Then I shall issue you a blank petition. So as to avoid complications later on, we ask that you now nominate a name and tag for your company. Please choose well, as while tags can be adjusted, names cannot be changed under any circumstances."
90,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_81","Very good. Now then, you must have the petition signed by the three individuals who will form the company's core membership."
91,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
92,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
93,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
94,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83","To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu."
95,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84","To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>."
96,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85","In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard."
97,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86","In order to be issued a free company petition, you must have at least one class at level 25 or above."
98,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90","Please decide on a company tag."
99,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_95","Your company has already pledged its allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>. If you wish to change your company's allegiance, speak with that Grand Company's OIC administrator."
100,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_96","Your company only but recently changed allegiances. Perhaps you should wait and see if this is truly a decision worth making at this juncture."
101,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_97","Seven days (Earth time) must pass before you will be allowed to change Grand Company allegiance."
102,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_98","By revoking your allegiance to a Grand Company, your standing with that company will drop, but you will retain all items, actions, and authorizations earned."
103,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_99","Please note that once you have switched allegiances, you may not do so again for seven days (Earth time)."
104,"TEXT_COMDEFFREECOMPANY_00076_Q5_01","Pay the 15,000-gil fee to switch your company's allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>?"
105,"TEXT_COMDEFFREECOMPANY_00076_A5_01","Yes"
106,"TEXT_COMDEFFREECOMPANY_00076_A5_02","No"
107,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_100","You are well within your rights to change your free company's name─provided you have not done so recently."
108,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_98","Please note that once you have changed your free company's name, you may not do so again for thirty days (Earth time)."
109,"TEXT_COMDEFFREECOMPANY_00076_UI_01","Free Company Name"
110,"TEXT_COMDEFFREECOMPANY_00076_UI_02","Enter free company name and tag."
111,"TEXT_COMDEFFREECOMPANY_00076_UI_03","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
112,"TEXT_COMDEFFREECOMPANY_00076_UI_04","'<Indent/>. , : ; ! ? & - _"
113,"TEXT_COMDEFFREECOMPANY_00076_UI_05","• Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited."
114,"TEXT_COMDEFFREECOMPANY_00076_UI_06","Company Name"
115,"TEXT_COMDEFFREECOMPANY_00076_UI_08","Company Tag"
116,"TEXT_COMDEFFREECOMPANY_00076_UI_50","Enter free company tag."
117,"TEXT_COMDEFFREECOMPANY_00076_UI_51","Company Tag"
118,"TEXT_COMDEFFREECOMPANY_00076_UI_52","Tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
119,"TEXT_COMDEFFREECOMPANY_00076_UI_53","'<Indent/>. , : ; ! ? & - _"
120,"TEXT_COMDEFFREECOMPANY_00076_UI_54","• Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited."
121,"TEXT_COMDEFFREECOMPANY_00076_UI_70","Rename your free company."
122,"TEXT_COMDEFFREECOMPANY_00076_UI_71","Free Company Name"
123,"TEXT_COMDEFFREECOMPANY_00076_UI_72","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
124,"TEXT_COMDEFFREECOMPANY_00076_UI_73","'<Indent/>. , : ; ! ? & - _"
125,"TEXT_COMDEFFREECOMPANY_00076_UI_74","• Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited."
126,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_105","Under certain circumstances, the rank of master may be automatically transferred to another free company member."
127,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_106","This occurs when a master character is deleted or has not been logged in for 35 days (Earth time)."
128,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_107","The new master is chosen based on the following criteria:"
129,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_108","1. Activity: Has logged in within the past seven days (Earth time). 2. Rank: Holds the highest rank in the free company hierarchy. 3. Service: Has been a member of the free company longest."
key,0,1
#,,
int32,str,str
0,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_01","Greetings, adventurer. I am the Maelstrom officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
1,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_000_02","Greetings, adventurer. I am the Twin Adder officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
2,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_000_03","Greetings, adventurer. I am the Immortal Flames officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
3,"TEXT_COMDEFFREECOMPANY_00076_Q1_01","What would you like to do?"
4,"TEXT_COMDEFFREECOMPANY_00076_A1_01","Learn about free companies."
5,"TEXT_COMDEFFREECOMPANY_00076_A1_02","Disband free company."
6,"TEXT_COMDEFFREECOMPANY_00076_A1_03","Change free company allegiance."
7,"TEXT_COMDEFFREECOMPANY_00076_A1_04","Submit free company petition."
8,"TEXT_COMDEFFREECOMPANY_00076_A1_05","Found a free company."
9,"TEXT_COMDEFFREECOMPANY_00076_A1_06","Nothing."
10,"TEXT_COMDEFFREECOMPANY_00076_A1_07","Change company tag."
11,"TEXT_COMDEFFREECOMPANY_00076_A1_08","Change company name."
12,"TEXT_COMDEFFREECOMPANY_00076_Q2_01","What would you like to ask about?"
13,"TEXT_COMDEFFREECOMPANY_00076_A2_01","Defining a free company."
14,"TEXT_COMDEFFREECOMPANY_00076_A2_02","Founding a free company."
15,"TEXT_COMDEFFREECOMPANY_00076_A2_03","Managing company members."
16,"TEXT_COMDEFFREECOMPANY_00076_A2_04","Hierarchy and authority."
17,"TEXT_COMDEFFREECOMPANY_00076_A2_05","Disbanding a free company."
18,"TEXT_COMDEFFREECOMPANY_00076_A2_06","Nothing."
19,"TEXT_COMDEFFREECOMPANY_00076_A2_07","Automatic transfer of the master rank."
20,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_05","Free companies can be described as mercenary groups formed of adventurers."
21,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_06","They are unique in that they operate under the aegis of the Grand Companies of Eorzea."
22,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_07","The system of free companies was established some five years ago, in the wake of the Calamity."
23,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_08","Having suffered tremendous casualties, the Grand Companies sought to consolidate their strength through the sanctioning of mercenary groups."
24,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_08","Unlike individual adventurers and freelancers, such groups guarantee that the Grand Companies have access to sufficient manpower when it is needed."
25,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_09","As the system falls within the provisions of the Eorzean Alliance, free companies transcend political boundaries."
26,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_09","To wit, adventurers enlisted with different Grand Companies may come together to found a free company. Likewise, tasks which are contracted out by a Grand Company can be undertaken by all members of a free company regardless of individual allegiance."
27,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_10","In order to found a free company, you must submit a free company petition. Blank petitions are issued here upon request."
28,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_10","Next, you must have the petition signed by the three individuals who will form the company's core membership."
29,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
30,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
31,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
32,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12","In order to be issued a free company petition, you must have at least one class at level 25 or above."
33,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13","Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
34,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14","To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu."
35,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15","To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>."
36,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16","Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved."
37,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20","Once your free company has been founded, you may <Color(-34022)>invite</Color> more adventurers to join your company as well as <Color(-34022)>discharge</Color> existing members."
38,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20","Individual members are also at liberty to <Color(-34022)>leave</Color> the company if they so desire."
39,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21","Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company."
40,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22","To invite a player to join your company, target a player and select <Color(-34022)>Invite to Company</Color> from the subcommand menu. If your invitation is accepted, the player will become a member of your company."
41,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23","To discharge a member from your company, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Discharge</Color> from the subcommand menu."
42,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24","Special authority is required to invite players and/or discharge members."
43,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25","To leave a company, access the member list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Leave</Color>."
44,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26","Please be warned: once you leave a company, you will no longer have access to company-related features and content."
45,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30","In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities."
46,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31","Each company is at liberty to determine its own titles and the authority associated with them."
47,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32","To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Hierarchy Settings</Color>."
48,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33","To assign rank to a member, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Promote/Demote</Color> from the subcommand menu."
49,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34","Special authority is required to adjust hierarchy settings."
50,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35","If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master."
51,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36","A company can only be disbanded under the following conditions:"
52,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_37","The company chest must be completely empty. All items and gil must be removed."
53,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_37","The company must own no land. Any deeds held by the company must be relinquished."
54,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_37","In the event that a company estate was demolished, all items stored for safekeeping by the resident caretaker must be claimed."
55,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_37","The company master must be the sole member remaining. All other members must leave or be discharged."
56,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_37","Once these conditions have been met, the company master may disband the company."
57,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_999_37","To initiate the process, speak with an OIC administrator."
58,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_38","Please be warned: once a company is disbanded, all records pertaining to it will be lost."
59,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_40","So you wish to disband your company? Very well, but I must give you fair warning that all records pertaining to its activities will be destroyed. It is simply a matter of good housekeeping."
60,"TEXT_COMDEFFREECOMPANY_00076_Q3_01","Are you certain you wish to disband your free company?"
61,"TEXT_COMDEFFREECOMPANY_00076_A3_01","Yes"
62,"TEXT_COMDEFFREECOMPANY_00076_A3_02","No"
63,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_45","A company can only be disbanded by its master, and only when he or she is the sole member remaining."
64,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_46","Please discharge all your members or request that they leave the company, then speak with an OIC administrator."
65,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_47","A company cannot be disbanded while there are still items or gil remaining in the company chest."
66,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_48","Empty the chest and then speak with an OIC administrator."
67,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_48","A company cannot be disbanded while it still retains ownership of land."
68,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_48","Relinquish all deeds held by the company and then speak with an OIC administrator."
69,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_48","A company cannot be disbanded while its property is still being held by a resident caretaker."
70,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_48","Retrieve all property being held by resident caretakers and then speak with an OIC administrator."
71,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_50","Your petition was not issued by the Maelstrom. I'm afraid I cannot assist you."
72,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_50","Your petition was not issued by the Order of the Twin Adder. I'm afraid I cannot assist you."
73,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_50","Your petition was not issued by the Immortal Flames. I'm afraid I cannot assist you."
74,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_51","The paperwork appears in order. This leaves only the registration fee of 15,000 gil."
75,"TEXT_COMDEFFREECOMPANY_00076_Q4_01","Pay 15,000 gil and found a free company?"
76,"TEXT_COMDEFFREECOMPANY_00076_A4_01","Yes"
77,"TEXT_COMDEFFREECOMPANY_00076_A4_02","No"
78,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_55","It is my pleasure to declare you master of your own fully sanctioned free company!"
79,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_55","May it swell with members and be ever bursting with activity!"
80,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_150_55","Please accept this chest as a gift from the Order of Independent Companies."
81,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_56","How you or your company members use it is entirely up to you!"
82,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_60","Alas, it appears you do not have enough signatories. Please gather the three required signatures, and submit your petition again."
83,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_61","Alas, it appears you did not bring enough gil for the registration fee. Please return here again once you have sufficient funds."
84,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_65","Textless"
85,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_70","Our records indicate that you already belong to a free company. I'm afraid you do not qualify to found one of your own."
86,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_71","In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
87,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_75","Our records indicate that you have only recently left a free company. I must ask that you wait a while longer."
88,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_76","In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
89,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_80","Then I shall issue you a blank petition. So as to avoid complications later on, we ask that you now nominate a name and tag for your company. Please choose well, as while tags can be adjusted, names cannot be changed under any circumstances."
90,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_81","Very good. Now then, you must have the petition signed by the three individuals who will form the company's core membership."
91,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
92,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
93,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
94,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83","To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu."
95,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84","To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>."
96,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85","In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard."
97,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86","In order to be issued a free company petition, you must have at least one class at level 25 or above."
98,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90","Please decide on a company tag."
99,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_95","Your company has already pledged its allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>. If you wish to change your company's allegiance, speak with that Grand Company's OIC administrator."
100,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_96","Your company only but recently changed allegiances. Perhaps you should wait and see if this is truly a decision worth making at this juncture."
101,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_97","Seven days (Earth time) must pass before you will be allowed to change Grand Company allegiance."
102,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_98","By revoking your allegiance to a Grand Company, your standing with that company will drop, but you will retain all items, actions, and authorizations earned."
103,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_99","Please note that once you have switched allegiances, you may not do so again for seven days (Earth time)."
104,"TEXT_COMDEFFREECOMPANY_00076_Q5_01","Pay the 15,000-gil fee to switch your company's allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>?"
105,"TEXT_COMDEFFREECOMPANY_00076_A5_01","Yes"
106,"TEXT_COMDEFFREECOMPANY_00076_A5_02","No"
107,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_100","You are well within your rights to change your free company's name─provided you have not done so recently."
108,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_98","Please note that once you have changed your free company's name, you may not do so again for thirty days (Earth time)."
109,"TEXT_COMDEFFREECOMPANY_00076_UI_01","Free Company Name"
110,"TEXT_COMDEFFREECOMPANY_00076_UI_02","Enter free company name and tag."
111,"TEXT_COMDEFFREECOMPANY_00076_UI_03","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
112,"TEXT_COMDEFFREECOMPANY_00076_UI_04","'<Indent/>. , : ; ! ? & - _"
113,"TEXT_COMDEFFREECOMPANY_00076_UI_05","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
114,"TEXT_COMDEFFREECOMPANY_00076_UI_06","Company Name"
115,"TEXT_COMDEFFREECOMPANY_00076_UI_08","Company Tag"
116,"TEXT_COMDEFFREECOMPANY_00076_UI_50","Enter free company tag."
117,"TEXT_COMDEFFREECOMPANY_00076_UI_51","Company Tag"
118,"TEXT_COMDEFFREECOMPANY_00076_UI_52","Tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
119,"TEXT_COMDEFFREECOMPANY_00076_UI_53","'<Indent/>. , : ; ! ? & - _"
120,"TEXT_COMDEFFREECOMPANY_00076_UI_54","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
121,"TEXT_COMDEFFREECOMPANY_00076_UI_70","Rename your free company."
122,"TEXT_COMDEFFREECOMPANY_00076_UI_71","Free Company Name"
123,"TEXT_COMDEFFREECOMPANY_00076_UI_72","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
124,"TEXT_COMDEFFREECOMPANY_00076_UI_73","'<Indent/>. , : ; ! ? & - _"
125,"TEXT_COMDEFFREECOMPANY_00076_UI_74","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
126,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_105","Under certain circumstances, the rank of master may be automatically transferred to another free company member."
127,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_106","This occurs when a master character is deleted or has not been logged in for 35 days (Earth time)."
128,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_107","The new master is chosen based on the following criteria:"
129,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_108","1. Activity: Has logged in within the past seven days (Earth time).
2. Rank: Holds the highest rank in the free company hierarchy.
3. Service: Has been a member of the free company longest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_01 Greetings, adventurer. I am the Maelstrom officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?
5 1 TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_000_02 Greetings, adventurer. I am the Twin Adder officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?
6 2 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_000_03 Greetings, adventurer. I am the Immortal Flames officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?
7 3 TEXT_COMDEFFREECOMPANY_00076_Q1_01 What would you like to do?
8 4 TEXT_COMDEFFREECOMPANY_00076_A1_01 Learn about free companies.
9 5 TEXT_COMDEFFREECOMPANY_00076_A1_02 Disband free company.
10 6 TEXT_COMDEFFREECOMPANY_00076_A1_03 Change free company allegiance.
11 7 TEXT_COMDEFFREECOMPANY_00076_A1_04 Submit free company petition.
12 8 TEXT_COMDEFFREECOMPANY_00076_A1_05 Found a free company.
13 9 TEXT_COMDEFFREECOMPANY_00076_A1_06 Nothing.
14 10 TEXT_COMDEFFREECOMPANY_00076_A1_07 Change company tag.
15 11 TEXT_COMDEFFREECOMPANY_00076_A1_08 Change company name.
16 12 TEXT_COMDEFFREECOMPANY_00076_Q2_01 What would you like to ask about?
17 13 TEXT_COMDEFFREECOMPANY_00076_A2_01 Defining a free company.
18 14 TEXT_COMDEFFREECOMPANY_00076_A2_02 Founding a free company.
19 15 TEXT_COMDEFFREECOMPANY_00076_A2_03 Managing company members.
20 16 TEXT_COMDEFFREECOMPANY_00076_A2_04 Hierarchy and authority.
21 17 TEXT_COMDEFFREECOMPANY_00076_A2_05 Disbanding a free company.
22 18 TEXT_COMDEFFREECOMPANY_00076_A2_06 Nothing.
23 19 TEXT_COMDEFFREECOMPANY_00076_A2_07 Automatic transfer of the master rank.
24 20 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_05 Free companies can be described as mercenary groups formed of adventurers.
25 21 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_06 They are unique in that they operate under the aegis of the Grand Companies of Eorzea.
26 22 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_07 The system of free companies was established some five years ago, in the wake of the Calamity.
27 23 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_08 Having suffered tremendous casualties, the Grand Companies sought to consolidate their strength through the sanctioning of mercenary groups.
28 24 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_08 Unlike individual adventurers and freelancers, such groups guarantee that the Grand Companies have access to sufficient manpower when it is needed.
29 25 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_09 As the system falls within the provisions of the Eorzean Alliance, free companies transcend political boundaries.
30 26 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_09 To wit, adventurers enlisted with different Grand Companies may come together to found a free company. Likewise, tasks which are contracted out by a Grand Company can be undertaken by all members of a free company regardless of individual allegiance.
31 27 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_10 In order to found a free company, you must submit a free company petition. Blank petitions are issued here upon request.
32 28 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_10 Next, you must have the petition signed by the three individuals who will form the company's core membership.
33 29 TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_11 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom.
34 30 TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_11 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder.
35 31 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames.
36 32 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12 In order to be issued a free company petition, you must have at least one class at level 25 or above.
37 33 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13 Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time).
38 34 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14 To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu.
39 35 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15 To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>.
40 36 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16 Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved.
41 37 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20 Once your free company has been founded, you may <Color(-34022)>invite</Color> more adventurers to join your company as well as <Color(-34022)>discharge</Color> existing members.
42 38 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20 Individual members are also at liberty to <Color(-34022)>leave</Color> the company if they so desire.
43 39 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21 Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company.
44 40 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22 To invite a player to join your company, target a player and select <Color(-34022)>Invite to Company</Color> from the subcommand menu. If your invitation is accepted, the player will become a member of your company.
45 41 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23 To discharge a member from your company, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Discharge</Color> from the subcommand menu.
46 42 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24 Special authority is required to invite players and/or discharge members.
47 43 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25 To leave a company, access the member list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Leave</Color>.
48 44 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26 Please be warned: once you leave a company, you will no longer have access to company-related features and content.
49 45 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30 In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities.
50 46 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31 Each company is at liberty to determine its own titles and the authority associated with them.
51 47 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32 To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Hierarchy Settings</Color>.
52 48 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33 To assign rank to a member, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Promote/Demote</Color> from the subcommand menu.
53 49 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34 Special authority is required to adjust hierarchy settings.
54 50 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35 If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master.
55 51 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36 A company can only be disbanded under the following conditions:
56 52 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_37 The company chest must be completely empty. All items and gil must be removed.
57 53 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_37 The company must own no land. Any deeds held by the company must be relinquished.
58 54 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_37 In the event that a company estate was demolished, all items stored for safekeeping by the resident caretaker must be claimed.
59 55 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_37 The company master must be the sole member remaining. All other members must leave or be discharged.
60 56 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_37 Once these conditions have been met, the company master may disband the company.
61 57 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_999_37 To initiate the process, speak with an OIC administrator.
62 58 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_38 Please be warned: once a company is disbanded, all records pertaining to it will be lost.
63 59 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_40 So you wish to disband your company? Very well, but I must give you fair warning that all records pertaining to its activities will be destroyed. It is simply a matter of good housekeeping.
64 60 TEXT_COMDEFFREECOMPANY_00076_Q3_01 Are you certain you wish to disband your free company?
65 61 TEXT_COMDEFFREECOMPANY_00076_A3_01 Yes
66 62 TEXT_COMDEFFREECOMPANY_00076_A3_02 No
67 63 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_45 A company can only be disbanded by its master, and only when he or she is the sole member remaining.
68 64 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_46 Please discharge all your members or request that they leave the company, then speak with an OIC administrator.
69 65 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_47 A company cannot be disbanded while there are still items or gil remaining in the company chest.
70 66 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_48 Empty the chest and then speak with an OIC administrator.
71 67 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_48 A company cannot be disbanded while it still retains ownership of land.
72 68 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_48 Relinquish all deeds held by the company and then speak with an OIC administrator.
73 69 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_48 A company cannot be disbanded while its property is still being held by a resident caretaker.
74 70 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_48 Retrieve all property being held by resident caretakers and then speak with an OIC administrator.
75 71 TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_50 Your petition was not issued by the Maelstrom. I'm afraid I cannot assist you.
76 72 TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_50 Your petition was not issued by the Order of the Twin Adder. I'm afraid I cannot assist you.
77 73 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_50 Your petition was not issued by the Immortal Flames. I'm afraid I cannot assist you.
78 74 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_51 The paperwork appears in order. This leaves only the registration fee of 15,000 gil.
79 75 TEXT_COMDEFFREECOMPANY_00076_Q4_01 Pay 15,000 gil and found a free company?
80 76 TEXT_COMDEFFREECOMPANY_00076_A4_01 Yes
81 77 TEXT_COMDEFFREECOMPANY_00076_A4_02 No
82 78 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_55 It is my pleasure to declare you master of your own fully sanctioned free company!
83 79 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_55 May it swell with members and be ever bursting with activity!
84 80 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_150_55 Please accept this chest as a gift from the Order of Independent Companies.
85 81 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_56 How you or your company members use it is entirely up to you!
86 82 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_60 Alas, it appears you do not have enough signatories. Please gather the three required signatures, and submit your petition again.
87 83 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_61 Alas, it appears you did not bring enough gil for the registration fee. Please return here again once you have sufficient funds.
88 84 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_65 Textless
89 85 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_70 Our records indicate that you already belong to a free company. I'm afraid you do not qualify to found one of your own.
90 86 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_71 In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time).
91 87 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_75 Our records indicate that you have only recently left a free company. I must ask that you wait a while longer.
92 88 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_76 In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time).
93 89 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_80 Then I shall issue you a blank petition. So as to avoid complications later on, we ask that you now nominate a name and tag for your company. Please choose well, as while tags can be adjusted, names cannot be changed under any circumstances.
94 90 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_81 Very good. Now then, you must have the petition signed by the three individuals who will form the company's core membership.
95 91 TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom.
96 92 TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder.
97 93 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames.
98 94 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83 To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu.
99 95 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84 To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>.
100 96 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85 In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard.
101 97 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86 In order to be issued a free company petition, you must have at least one class at level 25 or above.
102 98 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90 Please decide on a company tag.
103 99 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_95 Your company has already pledged its allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>. If you wish to change your company's allegiance, speak with that Grand Company's OIC administrator.
104 100 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_96 Your company only but recently changed allegiances. Perhaps you should wait and see if this is truly a decision worth making at this juncture.
105 101 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_97 Seven days (Earth time) must pass before you will be allowed to change Grand Company allegiance.
106 102 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_98 By revoking your allegiance to a Grand Company, your standing with that company will drop, but you will retain all items, actions, and authorizations earned.
107 103 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_99 Please note that once you have switched allegiances, you may not do so again for seven days (Earth time).
108 104 TEXT_COMDEFFREECOMPANY_00076_Q5_01 Pay the 15,000-gil fee to switch your company's allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>?
109 105 TEXT_COMDEFFREECOMPANY_00076_A5_01 Yes
110 106 TEXT_COMDEFFREECOMPANY_00076_A5_02 No
111 107 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_100 You are well within your rights to change your free company's name─provided you have not done so recently.
112 108 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_98 Please note that once you have changed your free company's name, you may not do so again for thirty days (Earth time).
113 109 TEXT_COMDEFFREECOMPANY_00076_UI_01 Free Company Name
114 110 TEXT_COMDEFFREECOMPANY_00076_UI_02 Enter free company name and tag.
115 111 TEXT_COMDEFFREECOMPANY_00076_UI_03 Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:
116 112 TEXT_COMDEFFREECOMPANY_00076_UI_04 '<Indent/>. , : ; ! ? & - _
117 113 TEXT_COMDEFFREECOMPANY_00076_UI_05 • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
118 114 TEXT_COMDEFFREECOMPANY_00076_UI_06 Company Name
119 115 TEXT_COMDEFFREECOMPANY_00076_UI_08 Company Tag
120 116 TEXT_COMDEFFREECOMPANY_00076_UI_50 Enter free company tag.
121 117 TEXT_COMDEFFREECOMPANY_00076_UI_51 Company Tag
122 118 TEXT_COMDEFFREECOMPANY_00076_UI_52 Tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:
123 119 TEXT_COMDEFFREECOMPANY_00076_UI_53 '<Indent/>. , : ; ! ? & - _
124 120 TEXT_COMDEFFREECOMPANY_00076_UI_54 • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
125 121 TEXT_COMDEFFREECOMPANY_00076_UI_70 Rename your free company.
126 122 TEXT_COMDEFFREECOMPANY_00076_UI_71 Free Company Name
127 123 TEXT_COMDEFFREECOMPANY_00076_UI_72 Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:
128 124 TEXT_COMDEFFREECOMPANY_00076_UI_73 '<Indent/>. , : ; ! ? & - _
129 125 TEXT_COMDEFFREECOMPANY_00076_UI_74 • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
130 126 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_105 Under certain circumstances, the rank of master may be automatically transferred to another free company member.
131 127 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_106 This occurs when a master character is deleted or has not been logged in for 35 days (Earth time).
132 128 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_107 The new master is chosen based on the following criteria:
133 129 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_108 1. Activity: Has logged in within the past seven days (Earth time). 2. Rank: Holds the highest rank in the free company hierarchy. 3. Service: Has been a member of the free company longest. 1. Activity: Has logged in within the past seven days (Earth time). 2. Rank: Holds the highest rank in the free company hierarchy. 3. Service: Has been a member of the free company longest.
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0,"TEXT_JOBDEFPLD_00091_JENLYNS_000_2","Of all those sworn to protect the sultanate─the soldiers, the mounted guards, and the knights─the Sultansworn are the elite of the elite. Our conviction unwavering, our hearts true, our sword skills without peer."
1,"TEXT_JOBDEFPLD_00091_JENLYNS_000_3","We are bound to defend Sultana Nanamo Ul Namo, even to the death. Such is the solemn oath that we have taken."
2,"TEXT_JOBDEFPLD_00091_JENLYNS_000_1","It is a pleasure to see you, paladin. I trust you have been honing your skills."
3,"TEXT_JOBDEFPLD_00091_Q1_000_1","What will you ask?"
4,"TEXT_JOBDEFPLD_00091_A1_000_1","Who are the Sultansworn?"
5,"TEXT_JOBDEFPLD_00091_A1_000_2","What is a paladin?"
6,"TEXT_JOBDEFPLD_00091_A1_000_3","Who are the Monetarists?"
7,"TEXT_JOBDEFPLD_00091_A1_000_4","Nothing."
8,"TEXT_JOBDEFPLD_00091_JENLYNS_000_5","A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
9,"TEXT_JOBDEFPLD_00091_JENLYNS_000_6","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
10,"TEXT_JOBDEFPLD_00091_JENLYNS_000_7","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
11,"TEXT_JOBDEFPLD_00091_JENLYNS_000_10","Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists."
12,"TEXT_JOBDEFPLD_00091_JENLYNS_000_11","Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy."
13,"TEXT_JOBDEFPLD_00091_JENLYNS_000_12","“Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt."
14,"TEXT_JOBDEFPLD_00091_JENLYNS_000_030","Yours is ever a welcome face, paladin. To what do I owe the pleasure?"
15,"TEXT_JOBDEFPLD_00091_JENLYNS_300_011","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Thank you again for visiting our recruits the other day. They were all quite effusive in their praise."
16,"TEXT_JOBDEFPLD_00091_JENLYNS_300_012","To hear them speak of it, you would think they had watched a performance by the Songstress of Ul'dah! Anyway, what brings you here today?"
17,"TEXT_JOBDEFPLD_00091_JENLYNS_300_021","Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I still want for answers regarding the curious behavior of our souls..."
18,"TEXT_JOBDEFPLD_00091_JENLYNS_300_022","You are still looking after the boy, are you not? I suspect there is yet a part for him to play in this."
19,"TEXT_JOBDEFPLD_00091_JENLYNS_300_031","It fills my heart with joy to see the sultana in good health once more! Doubtless the people of Ul'dah feel the same."
20,"TEXT_JOBDEFPLD_00091_JENLYNS_300_041","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I cannot tell you how wonderful it is to see the sultana up and about. For a time, I was not certain that she would ever─"
21,"TEXT_JOBDEFPLD_00091_JENLYNS_300_042","Ah, forgive me. You are here to discuss the strange phenomenon we witnessed before, I am sure. Alas, I have yet to learn anything which might shed light on our mystery. For now, I think it best you attend to the boy."
22,"TEXT_JOBDEFPLD_00091_JENLYNS_300_051","I should thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The way you made Oathkeeper shine was truly breathtaking."
23,"TEXT_JOBDEFPLD_00091_JENLYNS_300_052","A pity that Solkzagyl found it necessary to subject you and Constaint to such trials. Not that I can question the results, I suppose, but I cannot help but wonder if there was a far simpler way..."
24,"TEXT_JOBDEFPLD_00091_JENLYNS_300_061","And so Ishgard rejoins the Eorzean Alliance..."
25,"TEXT_JOBDEFPLD_00091_JENLYNS_300_062","Her Grace will be very busy in the days ahead─as will we, I expect. Have no doubt that the Sultansworn stand ready to serve as her sword and shield."
26,"TEXT_JOBDEFPLD_00091_JENLYNS_300_071","To think that a humble free paladin can change the world so. Truly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you are something else."
27,"TEXT_JOBDEFPLD_00091_JENLYNS_300_072","Aye, I needn't be told of your part in returning Ishgard to the Alliance. Frankly, it would have been more surprising if you <Emphasis>hadn't</Emphasis> been involved!"
28,"TEXT_JOBDEFPLD_00091_JENLYNS_300_073","Small wonder Oathkeeper shined so brightly for you..."
29,"TEXT_JOBDEFPLD_00091_JENLYNS_400_000","So you have registered your participation in the tournament? That is well."
30,"TEXT_JOBDEFPLD_00091_JENLYNS_400_001","I shall do my utmost to triumph in my matches, that I might have the opportunity to cross swords with you."
31,"TEXT_JOBDEFPLD_00091_JENLYNS_400_010","Though I am wholly unsurprised, full glad am I to see you win through to the final."
32,"TEXT_JOBDEFPLD_00091_JENLYNS_400_011","I have every intent of meeting you there, and your rousing display against the realm's finest shall serve to inspire mine own campaign."
33,"TEXT_JOBDEFPLD_00091_JENLYNS_400_020","Forgive me, my friend. For all my talk of meeting you in the final, it shames me to say I was bested by Black Lotus."
34,"TEXT_JOBDEFPLD_00091_JENLYNS_400_021","Nonetheless, I look forward to seeing you take to the arena against him, myself and all the Sultansworn. "
35,"TEXT_JOBDEFPLD_00091_JENLYNS_400_030","The news of Black Lotus's withdrawal came as a shock, but if the whispers are true, Guildmaster Mylla is working to see that the final is held."
36,"TEXT_JOBDEFPLD_00091_JENLYNS_400_031","I should very much like to see it take place, and I am far from alone in this sentiment."
37,"TEXT_JOBDEFPLD_00091_JENLYNS_400_040","My joyous congratulations for your Ul Cup triumph, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Truly, your match against Aldis was one for the songs."
38,"TEXT_JOBDEFPLD_00091_JENLYNS_400_041","As was the hidden intent behind the tournament, let us together strive to raise our art to newfound heights. And perhaps one day, Oathkeeper will shine for me as it did for you."
39,"TEXT_JOBDEFPLD_00091_Q2_000_1","What will you ask?"
40,"TEXT_JOBDEFPLD_00091_A2_000_1","How fare the Sultansworn?"
41,"TEXT_JOBDEFPLD_00091_A2_000_2","What is a paladin?"
42,"TEXT_JOBDEFPLD_00091_A2_000_3","Who are the Monetarists?"
43,"TEXT_JOBDEFPLD_00091_A2_000_4","Nothing."
44,"TEXT_JOBDEFPLD_00091_JENLYNS_000_100","Better, it pleases me to say. Our ranks have grown since last we spoke, and the quality of our recruits is much improved."
45,"TEXT_JOBDEFPLD_00091_JENLYNS_000_101","I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many─and I pray they will continue to do so."
46,"TEXT_JOBDEFPLD_00091_JENLYNS_000_102","Our ranks have grown since last we spoke, and the quality of our recruits is much improved."
47,"TEXT_JOBDEFPLD_00091_JENLYNS_000_103","I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many."
48,"TEXT_JOBDEFPLD_00091_JENLYNS_000_104","There have been <Emphasis>other</Emphasis> tales told in recent days, of course, but no one with an onze of common sense pays them any heed."
49,"TEXT_JOBDEFPLD_00091_JENLYNS_000_105","If Her Grace were not convalescing from illness, she would surely put an end to this madness. Alas, in her absence, the Monetarists are firmly in control..."
50,"TEXT_JOBDEFPLD_00091_JENLYNS_300_101","Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential."
51,"TEXT_JOBDEFPLD_00091_JENLYNS_300_102","...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange."
52,"TEXT_JOBDEFPLD_00091_JENLYNS_300_111","Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential."
53,"TEXT_JOBDEFPLD_00091_JENLYNS_300_112","...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange."
54,"TEXT_JOBDEFPLD_00091_JENLYNS_300_113","That being said, I can at least imagine several possible reasons for that. The way in which your soul crystal reacted to mine, on the other hand─now <Emphasis>that</Emphasis> is something which continues to defy all logical explanation."
55,"TEXT_JOBDEFPLD_00091_JENLYNS_300_121","Much, much better, now that Her Grace has regained strength enough to leave her bedchamber."
56,"TEXT_JOBDEFPLD_00091_JENLYNS_300_122","You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess."
57,"TEXT_JOBDEFPLD_00091_JENLYNS_300_131","Much, much better, now that Her Grace has regained strength enough to leave her bedchamber."
58,"TEXT_JOBDEFPLD_00091_JENLYNS_300_132","You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess."
59,"TEXT_JOBDEFPLD_00091_JENLYNS_300_133","It has motivated me to delve into our records with a renewed fervor. I know not if they hold the answers we seek, but I can think of nowhere else to look."
60,"TEXT_JOBDEFPLD_00091_JENLYNS_300_141","I hardly need explain how the return of Oathkeeper has lifted everyone's spirits."
61,"TEXT_JOBDEFPLD_00091_JENLYNS_300_142","Though it has yet to shine for me as it did for you, it still serves as a potent symbol of our values and beliefs."
62,"TEXT_JOBDEFPLD_00091_JENLYNS_300_143","...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment."
63,"TEXT_JOBDEFPLD_00091_JENLYNS_300_151","Escorting Her Grace to the Holy See was an unexpected challenge, though we were glad of it."
64,"TEXT_JOBDEFPLD_00091_JENLYNS_300_152","I should think that there will be other political visits to be made in future, if recent events are any indication..."
65,"TEXT_JOBDEFPLD_00091_JENLYNS_300_161","Quite well, though we are rather busy of late."
66,"TEXT_JOBDEFPLD_00091_JENLYNS_300_162","Doubtless you are aware that Her Grace attended the ceremony in Ishgard. A necessary─if unexpected─visit, to say the least. The Sultansworn were glad to rise to the challenge, of course."
67,"TEXT_JOBDEFPLD_00091_JENLYNS_300_163","In fact, it would seem that every sworn brother and sister has been attending to their duties with a renewed pride ever since Oathkeeper was returned to us."
68,"TEXT_JOBDEFPLD_00091_JENLYNS_300_164","...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment."
69,"TEXT_JOBDEFPLD_00091_JENLYNS_400_100","I am pleased to say that our ranks have grown since the Ul Cup. The fruit of our participation in the tournament, 'twould seem."
70,"TEXT_JOBDEFPLD_00091_JENLYNS_400_101","Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence."
71,"TEXT_JOBDEFPLD_00091_JENLYNS_400_102","Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all."
72,"TEXT_JOBDEFPLD_00091_JENLYNS_400_110","'Twas with great joy that we received the tidings of Ala Mhigo's liberation."
73,"TEXT_JOBDEFPLD_00091_JENLYNS_400_111","With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge."
74,"TEXT_JOBDEFPLD_00091_JENLYNS_400_120","'Twas with great joy that we received the tidings of Ala Mhigo's liberation."
75,"TEXT_JOBDEFPLD_00091_JENLYNS_400_121","With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge."
76,"TEXT_JOBDEFPLD_00091_JENLYNS_400_122","Our cause has only been bolstered by those who came to join our ranks following the Ul Cup. The fruit of our participation in the tournament, 'twould seem."
77,"TEXT_JOBDEFPLD_00091_JENLYNS_400_123","Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence."
78,"TEXT_JOBDEFPLD_00091_JENLYNS_400_124","Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all."
79,"TEXT_JOBDEFPLD_00091_JENLYNS_000_110","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
80,"TEXT_JOBDEFPLD_00091_JENLYNS_000_111","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
81,"TEXT_JOBDEFPLD_00091_JENLYNS_000_112","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
82,"TEXT_JOBDEFPLD_00091_JENLYNS_300_201","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
83,"TEXT_JOBDEFPLD_00091_JENLYNS_300_202","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
84,"TEXT_JOBDEFPLD_00091_JENLYNS_300_203","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
85,"TEXT_JOBDEFPLD_00091_JENLYNS_300_204","Really, though, I cannot imagine why you would feel the need to ask me that. Unless this is some sort of test? If so, I say, you are spending entirely too much time with Solkzagyl..."
86,"TEXT_JOBDEFPLD_00091_JENLYNS_000_120","Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists."
87,"TEXT_JOBDEFPLD_00091_JENLYNS_000_121","Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy."
88,"TEXT_JOBDEFPLD_00091_JENLYNS_000_122","“Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt."
89,"TEXT_JOBDEFPLD_00091_JENLYNS_000_130","After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
90,"TEXT_JOBDEFPLD_00091_JENLYNS_000_131","Their grip on power has never been stronger, now that General Raubahn has been confined to the Marasaja Pit for his crimes at the royal banquet."
91,"TEXT_JOBDEFPLD_00091_JENLYNS_000_132","I fear that until the sultana recovers from her illness, Lord Lolorito and his minions will face little opposition. Yet it may be some time before that comes to pass. Her condition is so serious that even I have been denied an audience..."
92,"TEXT_JOBDEFPLD_00091_JENLYNS_300_301","After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicatethe organization which wields greater influence than the sultana herself."
93,"TEXT_JOBDEFPLD_00091_JENLYNS_300_302","I knew they were relentless in their pursuit of power, but I had no idea of the lengths to which they would go..."
94,"TEXT_JOBDEFPLD_00091_JENLYNS_300_303","Would that Her Grace were not still bedridden! She would have never allowed the Crystal Braves to detain General Raubahn. Thank the gods you dealt with that dishonorable lot."
95,"TEXT_JOBDEFPLD_00091_JENLYNS_300_311","Sometimes I wonder if you remember anything at all... <sigh> You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
96,"TEXT_JOBDEFPLD_00091_JENLYNS_300_312","Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though."
97,"TEXT_JOBDEFPLD_00091_JENLYNS_300_321","...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
98,"TEXT_JOBDEFPLD_00091_JENLYNS_300_322","Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though."
99,"TEXT_JOBDEFPLD_00091_JENLYNS_300_323","...I suppose it bears repeating that the Monetarists were also the ones who once employed Death's Embrace, the assassins who stole Oathkeeper years ago, which Solkzagyl later recovered. You ought to know this, seeing as you were there when he returned it to us. Then again, there was rather a lot going on at the time, so I shouldn't wonder if you were confused. I know I was."
100,"TEXT_JOBDEFPLD_00091_JENLYNS_400_400","...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
101,"TEXT_JOBDEFPLD_00091_JENLYNS_400_401","Under most circumstances, they would move in opposition to Her Grace and Marshal Tarupin. These whispers of an agreement between them and Lord Lolorito would seem to contradict that, though."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFPLD_00091_JENLYNS_000_2","Of all those sworn to protect the sultanate─the soldiers, the mounted guards, and the knights─the Sultansworn are the elite of the elite. Our conviction unwavering, our hearts true, our sword skills without peer."
1,"TEXT_JOBDEFPLD_00091_JENLYNS_000_3","We are bound to defend Sultana Nanamo Ul Namo, even to the death. Such is the solemn oath that we have taken."
2,"TEXT_JOBDEFPLD_00091_JENLYNS_000_1","It is a pleasure to see you, paladin. I trust you have been honing your skills."
3,"TEXT_JOBDEFPLD_00091_Q1_000_1","What will you ask?"
4,"TEXT_JOBDEFPLD_00091_A1_000_1","Who are the Sultansworn?"
5,"TEXT_JOBDEFPLD_00091_A1_000_2","What is a paladin?"
6,"TEXT_JOBDEFPLD_00091_A1_000_3","Who are the Monetarists?"
7,"TEXT_JOBDEFPLD_00091_A1_000_4","Nothing."
8,"TEXT_JOBDEFPLD_00091_JENLYNS_000_5","A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
9,"TEXT_JOBDEFPLD_00091_JENLYNS_000_6","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
10,"TEXT_JOBDEFPLD_00091_JENLYNS_000_7","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
11,"TEXT_JOBDEFPLD_00091_JENLYNS_000_10","Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists."
12,"TEXT_JOBDEFPLD_00091_JENLYNS_000_11","Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy."
13,"TEXT_JOBDEFPLD_00091_JENLYNS_000_12","“Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt."
14,"TEXT_JOBDEFPLD_00091_JENLYNS_000_030","Yours is ever a welcome face, paladin. To what do I owe the pleasure?"
15,"TEXT_JOBDEFPLD_00091_JENLYNS_300_011","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Thank you again for visiting our recruits the other day. They were all quite effusive in their praise."
16,"TEXT_JOBDEFPLD_00091_JENLYNS_300_012","To hear them speak of it, you would think they had watched a performance by the Songstress of Ul'dah! Anyway, what brings you here today?"
17,"TEXT_JOBDEFPLD_00091_JENLYNS_300_021","Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I still want for answers regarding the curious behavior of our souls..."
18,"TEXT_JOBDEFPLD_00091_JENLYNS_300_022","You are still looking after the boy, are you not? I suspect there is yet a part for him to play in this."
19,"TEXT_JOBDEFPLD_00091_JENLYNS_300_031","It fills my heart with joy to see the sultana in good health once more! Doubtless the people of Ul'dah feel the same."
20,"TEXT_JOBDEFPLD_00091_JENLYNS_300_041","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I cannot tell you how wonderful it is to see the sultana up and about. For a time, I was not certain that she would ever─"
21,"TEXT_JOBDEFPLD_00091_JENLYNS_300_042","Ah, forgive me. You are here to discuss the strange phenomenon we witnessed before, I am sure. Alas, I have yet to learn anything which might shed light on our mystery. For now, I think it best you attend to the boy."
22,"TEXT_JOBDEFPLD_00091_JENLYNS_300_051","I should thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The way you made Oathkeeper shine was truly breathtaking."
23,"TEXT_JOBDEFPLD_00091_JENLYNS_300_052","A pity that Solkzagyl found it necessary to subject you and Constaint to such trials. Not that I can question the results, I suppose, but I cannot help but wonder if there was a far simpler way..."
24,"TEXT_JOBDEFPLD_00091_JENLYNS_300_061","And so Ishgard rejoins the Eorzean Alliance..."
25,"TEXT_JOBDEFPLD_00091_JENLYNS_300_062","Her Grace will be very busy in the days ahead─as will we, I expect. Have no doubt that the Sultansworn stand ready to serve as her sword and shield."
26,"TEXT_JOBDEFPLD_00091_JENLYNS_300_071","To think that a humble free paladin can change the world so. Truly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you are something else."
27,"TEXT_JOBDEFPLD_00091_JENLYNS_300_072","Aye, I needn't be told of your part in returning Ishgard to the Alliance. Frankly, it would have been more surprising if you <Emphasis>hadn't</Emphasis> been involved!"
28,"TEXT_JOBDEFPLD_00091_JENLYNS_300_073","Small wonder Oathkeeper shined so brightly for you..."
29,"TEXT_JOBDEFPLD_00091_JENLYNS_400_000","So you have registered your participation in the tournament? That is well."
30,"TEXT_JOBDEFPLD_00091_JENLYNS_400_001","I shall do my utmost to triumph in my matches, that I might have the opportunity to cross swords with you."
31,"TEXT_JOBDEFPLD_00091_JENLYNS_400_010","Though I am wholly unsurprised, full glad am I to see you win through to the final."
32,"TEXT_JOBDEFPLD_00091_JENLYNS_400_011","I have every intent of meeting you there, and your rousing display against the realm's finest shall serve to inspire mine own campaign."
33,"TEXT_JOBDEFPLD_00091_JENLYNS_400_020","Forgive me, my friend. For all my talk of meeting you in the final, it shames me to say I was bested by Black Lotus."
34,"TEXT_JOBDEFPLD_00091_JENLYNS_400_021","Nonetheless, I look forward to seeing you take to the arena against him, myself and all the Sultansworn. "
35,"TEXT_JOBDEFPLD_00091_JENLYNS_400_030","The news of Black Lotus's withdrawal came as a shock, but if the whispers are true, Guildmaster Mylla is working to see that the final is held."
36,"TEXT_JOBDEFPLD_00091_JENLYNS_400_031","I should very much like to see it take place, and I am far from alone in this sentiment."
37,"TEXT_JOBDEFPLD_00091_JENLYNS_400_040","My joyous congratulations for your Ul Cup triumph, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Truly, your match against Aldis was one for the songs."
38,"TEXT_JOBDEFPLD_00091_JENLYNS_400_041","As was the hidden intent behind the tournament, let us together strive to raise our art to newfound heights. And perhaps one day, Oathkeeper will shine for me as it did for you."
39,"TEXT_JOBDEFPLD_00091_Q2_000_1","What will you ask?"
40,"TEXT_JOBDEFPLD_00091_A2_000_1","How fare the Sultansworn?"
41,"TEXT_JOBDEFPLD_00091_A2_000_2","What is a paladin?"
42,"TEXT_JOBDEFPLD_00091_A2_000_3","Who are the Monetarists?"
43,"TEXT_JOBDEFPLD_00091_A2_000_4","Nothing."
44,"TEXT_JOBDEFPLD_00091_JENLYNS_000_100","Better, it pleases me to say. Our ranks have grown since last we spoke, and the quality of our recruits is much improved."
45,"TEXT_JOBDEFPLD_00091_JENLYNS_000_101","I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many─and I pray they will continue to do so."
46,"TEXT_JOBDEFPLD_00091_JENLYNS_000_102","Our ranks have grown since last we spoke, and the quality of our recruits is much improved."
47,"TEXT_JOBDEFPLD_00091_JENLYNS_000_103","I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many."
48,"TEXT_JOBDEFPLD_00091_JENLYNS_000_104","There have been <Emphasis>other</Emphasis> tales told in recent days, of course, but no one with an onze of common sense pays them any heed."
49,"TEXT_JOBDEFPLD_00091_JENLYNS_000_105","If Her Grace were not convalescing from illness, she would surely put an end to this madness. Alas, in her absence, the Monetarists are firmly in control..."
50,"TEXT_JOBDEFPLD_00091_JENLYNS_300_101","Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential."
51,"TEXT_JOBDEFPLD_00091_JENLYNS_300_102","...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange."
52,"TEXT_JOBDEFPLD_00091_JENLYNS_300_111","Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential."
53,"TEXT_JOBDEFPLD_00091_JENLYNS_300_112","...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange."
54,"TEXT_JOBDEFPLD_00091_JENLYNS_300_113","That being said, I can at least imagine several possible reasons for that. The way in which your soul crystal reacted to mine, on the other hand─now <Emphasis>that</Emphasis> is something which continues to defy all logical explanation."
55,"TEXT_JOBDEFPLD_00091_JENLYNS_300_121","Much, much better, now that Her Grace has regained strength enough to leave her bedchamber."
56,"TEXT_JOBDEFPLD_00091_JENLYNS_300_122","You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess."
57,"TEXT_JOBDEFPLD_00091_JENLYNS_300_131","Much, much better, now that Her Grace has regained strength enough to leave her bedchamber."
58,"TEXT_JOBDEFPLD_00091_JENLYNS_300_132","You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess."
59,"TEXT_JOBDEFPLD_00091_JENLYNS_300_133","It has motivated me to delve into our records with a renewed fervor. I know not if they hold the answers we seek, but I can think of nowhere else to look."
60,"TEXT_JOBDEFPLD_00091_JENLYNS_300_141","I hardly need explain how the return of Oathkeeper has lifted everyone's spirits."
61,"TEXT_JOBDEFPLD_00091_JENLYNS_300_142","Though it has yet to shine for me as it did for you, it still serves as a potent symbol of our values and beliefs."
62,"TEXT_JOBDEFPLD_00091_JENLYNS_300_143","...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment."
63,"TEXT_JOBDEFPLD_00091_JENLYNS_300_151","Escorting Her Grace to the Holy See was an unexpected challenge, though we were glad of it."
64,"TEXT_JOBDEFPLD_00091_JENLYNS_300_152","I should think that there will be other political visits to be made in future, if recent events are any indication..."
65,"TEXT_JOBDEFPLD_00091_JENLYNS_300_161","Quite well, though we are rather busy of late."
66,"TEXT_JOBDEFPLD_00091_JENLYNS_300_162","Doubtless you are aware that Her Grace attended the ceremony in Ishgard. A necessary─if unexpected─visit, to say the least. The Sultansworn were glad to rise to the challenge, of course."
67,"TEXT_JOBDEFPLD_00091_JENLYNS_300_163","In fact, it would seem that every sworn brother and sister has been attending to their duties with a renewed pride ever since Oathkeeper was returned to us."
68,"TEXT_JOBDEFPLD_00091_JENLYNS_300_164","...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment."
69,"TEXT_JOBDEFPLD_00091_JENLYNS_400_100","I am pleased to say that our ranks have grown since the Ul Cup. The fruit of our participation in the tournament, 'twould seem."
70,"TEXT_JOBDEFPLD_00091_JENLYNS_400_101","Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence."
71,"TEXT_JOBDEFPLD_00091_JENLYNS_400_102","Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all."
72,"TEXT_JOBDEFPLD_00091_JENLYNS_400_110","'Twas with great joy that we received the tidings of Ala Mhigo's liberation."
73,"TEXT_JOBDEFPLD_00091_JENLYNS_400_111","With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge."
74,"TEXT_JOBDEFPLD_00091_JENLYNS_400_120","'Twas with great joy that we received the tidings of Ala Mhigo's liberation."
75,"TEXT_JOBDEFPLD_00091_JENLYNS_400_121","With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge."
76,"TEXT_JOBDEFPLD_00091_JENLYNS_400_122","Our cause has only been bolstered by those who came to join our ranks following the Ul Cup. The fruit of our participation in the tournament, 'twould seem."
77,"TEXT_JOBDEFPLD_00091_JENLYNS_400_123","Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence."
78,"TEXT_JOBDEFPLD_00091_JENLYNS_400_124","Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all."
79,"TEXT_JOBDEFPLD_00091_JENLYNS_000_110","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
80,"TEXT_JOBDEFPLD_00091_JENLYNS_000_111","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
81,"TEXT_JOBDEFPLD_00091_JENLYNS_000_112","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
82,"TEXT_JOBDEFPLD_00091_JENLYNS_300_201","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
83,"TEXT_JOBDEFPLD_00091_JENLYNS_300_202","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
84,"TEXT_JOBDEFPLD_00091_JENLYNS_300_203","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
85,"TEXT_JOBDEFPLD_00091_JENLYNS_300_204","Really, though, I cannot imagine why you would feel the need to ask me that. Unless this is some sort of test? If so, I say, you are spending entirely too much time with Solkzagyl..."
86,"TEXT_JOBDEFPLD_00091_JENLYNS_000_120","Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists."
87,"TEXT_JOBDEFPLD_00091_JENLYNS_000_121","Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy."
88,"TEXT_JOBDEFPLD_00091_JENLYNS_000_122","“Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt."
89,"TEXT_JOBDEFPLD_00091_JENLYNS_000_130","After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
90,"TEXT_JOBDEFPLD_00091_JENLYNS_000_131","Their grip on power has never been stronger, now that General Raubahn has been confined to the Marasaja Pit for his crimes at the royal banquet."
91,"TEXT_JOBDEFPLD_00091_JENLYNS_000_132","I fear that until the sultana recovers from her illness, Lord Lolorito and his minions will face little opposition. Yet it may be some time before that comes to pass. Her condition is so serious that even I have been denied an audience..."
92,"TEXT_JOBDEFPLD_00091_JENLYNS_300_301","After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
93,"TEXT_JOBDEFPLD_00091_JENLYNS_300_302","I knew they were relentless in their pursuit of power, but I had no idea of the lengths to which they would go..."
94,"TEXT_JOBDEFPLD_00091_JENLYNS_300_303","Would that Her Grace were not still bedridden! She would have never allowed the Crystal Braves to detain General Raubahn. Thank the gods you dealt with that dishonorable lot."
95,"TEXT_JOBDEFPLD_00091_JENLYNS_300_311","Sometimes I wonder if you remember anything at all... <sigh> You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
96,"TEXT_JOBDEFPLD_00091_JENLYNS_300_312","Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though."
97,"TEXT_JOBDEFPLD_00091_JENLYNS_300_321","...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
98,"TEXT_JOBDEFPLD_00091_JENLYNS_300_322","Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though."
99,"TEXT_JOBDEFPLD_00091_JENLYNS_300_323","...I suppose it bears repeating that the Monetarists were also the ones who once employed Death's Embrace, the assassins who stole Oathkeeper years ago, which Solkzagyl later recovered. You ought to know this, seeing as you were there when he returned it to us.
Then again, there was rather a lot going on at the time, so I shouldn't wonder if you were confused. I know I was."
100,"TEXT_JOBDEFPLD_00091_JENLYNS_400_400","...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
101,"TEXT_JOBDEFPLD_00091_JENLYNS_400_401","Under most circumstances, they would move in opposition to Her Grace and Marshal Tarupin. These whispers of an agreement between them and Lord Lolorito would seem to contradict that, though."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFPLD_00091_JENLYNS_000_2 Of all those sworn to protect the sultanate─the soldiers, the mounted guards, and the knights─the Sultansworn are the elite of the elite. Our conviction unwavering, our hearts true, our sword skills without peer.
5 1 TEXT_JOBDEFPLD_00091_JENLYNS_000_3 We are bound to defend Sultana Nanamo Ul Namo, even to the death. Such is the solemn oath that we have taken.
6 2 TEXT_JOBDEFPLD_00091_JENLYNS_000_1 It is a pleasure to see you, paladin. I trust you have been honing your skills.
7 3 TEXT_JOBDEFPLD_00091_Q1_000_1 What will you ask?
8 4 TEXT_JOBDEFPLD_00091_A1_000_1 Who are the Sultansworn?
9 5 TEXT_JOBDEFPLD_00091_A1_000_2 What is a paladin?
10 6 TEXT_JOBDEFPLD_00091_A1_000_3 Who are the Monetarists?
11 7 TEXT_JOBDEFPLD_00091_A1_000_4 Nothing.
12 8 TEXT_JOBDEFPLD_00091_JENLYNS_000_5 A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward.
13 9 TEXT_JOBDEFPLD_00091_JENLYNS_000_6 The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years.
14 10 TEXT_JOBDEFPLD_00091_JENLYNS_000_7 But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue.
15 11 TEXT_JOBDEFPLD_00091_JENLYNS_000_10 Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists.
16 12 TEXT_JOBDEFPLD_00091_JENLYNS_000_11 Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy.
17 13 TEXT_JOBDEFPLD_00091_JENLYNS_000_12 “Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt.
18 14 TEXT_JOBDEFPLD_00091_JENLYNS_000_030 Yours is ever a welcome face, paladin. To what do I owe the pleasure?
19 15 TEXT_JOBDEFPLD_00091_JENLYNS_300_011 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Thank you again for visiting our recruits the other day. They were all quite effusive in their praise.
20 16 TEXT_JOBDEFPLD_00091_JENLYNS_300_012 To hear them speak of it, you would think they had watched a performance by the Songstress of Ul'dah! Anyway, what brings you here today?
21 17 TEXT_JOBDEFPLD_00091_JENLYNS_300_021 Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I still want for answers regarding the curious behavior of our souls...
22 18 TEXT_JOBDEFPLD_00091_JENLYNS_300_022 You are still looking after the boy, are you not? I suspect there is yet a part for him to play in this.
23 19 TEXT_JOBDEFPLD_00091_JENLYNS_300_031 It fills my heart with joy to see the sultana in good health once more! Doubtless the people of Ul'dah feel the same.
24 20 TEXT_JOBDEFPLD_00091_JENLYNS_300_041 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I cannot tell you how wonderful it is to see the sultana up and about. For a time, I was not certain that she would ever─
25 21 TEXT_JOBDEFPLD_00091_JENLYNS_300_042 Ah, forgive me. You are here to discuss the strange phenomenon we witnessed before, I am sure. Alas, I have yet to learn anything which might shed light on our mystery. For now, I think it best you attend to the boy.
26 22 TEXT_JOBDEFPLD_00091_JENLYNS_300_051 I should thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The way you made Oathkeeper shine was truly breathtaking.
27 23 TEXT_JOBDEFPLD_00091_JENLYNS_300_052 A pity that Solkzagyl found it necessary to subject you and Constaint to such trials. Not that I can question the results, I suppose, but I cannot help but wonder if there was a far simpler way...
28 24 TEXT_JOBDEFPLD_00091_JENLYNS_300_061 And so Ishgard rejoins the Eorzean Alliance...
29 25 TEXT_JOBDEFPLD_00091_JENLYNS_300_062 Her Grace will be very busy in the days ahead─as will we, I expect. Have no doubt that the Sultansworn stand ready to serve as her sword and shield.
30 26 TEXT_JOBDEFPLD_00091_JENLYNS_300_071 To think that a humble free paladin can change the world so. Truly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you are something else.
31 27 TEXT_JOBDEFPLD_00091_JENLYNS_300_072 Aye, I needn't be told of your part in returning Ishgard to the Alliance. Frankly, it would have been more surprising if you <Emphasis>hadn't</Emphasis> been involved!
32 28 TEXT_JOBDEFPLD_00091_JENLYNS_300_073 Small wonder Oathkeeper shined so brightly for you...
33 29 TEXT_JOBDEFPLD_00091_JENLYNS_400_000 So you have registered your participation in the tournament? That is well.
34 30 TEXT_JOBDEFPLD_00091_JENLYNS_400_001 I shall do my utmost to triumph in my matches, that I might have the opportunity to cross swords with you.
35 31 TEXT_JOBDEFPLD_00091_JENLYNS_400_010 Though I am wholly unsurprised, full glad am I to see you win through to the final.
36 32 TEXT_JOBDEFPLD_00091_JENLYNS_400_011 I have every intent of meeting you there, and your rousing display against the realm's finest shall serve to inspire mine own campaign.
37 33 TEXT_JOBDEFPLD_00091_JENLYNS_400_020 Forgive me, my friend. For all my talk of meeting you in the final, it shames me to say I was bested by Black Lotus.
38 34 TEXT_JOBDEFPLD_00091_JENLYNS_400_021 Nonetheless, I look forward to seeing you take to the arena against him, myself and all the Sultansworn.
39 35 TEXT_JOBDEFPLD_00091_JENLYNS_400_030 The news of Black Lotus's withdrawal came as a shock, but if the whispers are true, Guildmaster Mylla is working to see that the final is held.
40 36 TEXT_JOBDEFPLD_00091_JENLYNS_400_031 I should very much like to see it take place, and I am far from alone in this sentiment.
41 37 TEXT_JOBDEFPLD_00091_JENLYNS_400_040 My joyous congratulations for your Ul Cup triumph, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Truly, your match against Aldis was one for the songs.
42 38 TEXT_JOBDEFPLD_00091_JENLYNS_400_041 As was the hidden intent behind the tournament, let us together strive to raise our art to newfound heights. And perhaps one day, Oathkeeper will shine for me as it did for you.
43 39 TEXT_JOBDEFPLD_00091_Q2_000_1 What will you ask?
44 40 TEXT_JOBDEFPLD_00091_A2_000_1 How fare the Sultansworn?
45 41 TEXT_JOBDEFPLD_00091_A2_000_2 What is a paladin?
46 42 TEXT_JOBDEFPLD_00091_A2_000_3 Who are the Monetarists?
47 43 TEXT_JOBDEFPLD_00091_A2_000_4 Nothing.
48 44 TEXT_JOBDEFPLD_00091_JENLYNS_000_100 Better, it pleases me to say. Our ranks have grown since last we spoke, and the quality of our recruits is much improved.
49 45 TEXT_JOBDEFPLD_00091_JENLYNS_000_101 I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many─and I pray they will continue to do so.
50 46 TEXT_JOBDEFPLD_00091_JENLYNS_000_102 Our ranks have grown since last we spoke, and the quality of our recruits is much improved.
51 47 TEXT_JOBDEFPLD_00091_JENLYNS_000_103 I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many.
52 48 TEXT_JOBDEFPLD_00091_JENLYNS_000_104 There have been <Emphasis>other</Emphasis> tales told in recent days, of course, but no one with an onze of common sense pays them any heed.
53 49 TEXT_JOBDEFPLD_00091_JENLYNS_000_105 If Her Grace were not convalescing from illness, she would surely put an end to this madness. Alas, in her absence, the Monetarists are firmly in control...
54 50 TEXT_JOBDEFPLD_00091_JENLYNS_300_101 Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential.
55 51 TEXT_JOBDEFPLD_00091_JENLYNS_300_102 ...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange.
56 52 TEXT_JOBDEFPLD_00091_JENLYNS_300_111 Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential.
57 53 TEXT_JOBDEFPLD_00091_JENLYNS_300_112 ...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange.
58 54 TEXT_JOBDEFPLD_00091_JENLYNS_300_113 That being said, I can at least imagine several possible reasons for that. The way in which your soul crystal reacted to mine, on the other hand─now <Emphasis>that</Emphasis> is something which continues to defy all logical explanation.
59 55 TEXT_JOBDEFPLD_00091_JENLYNS_300_121 Much, much better, now that Her Grace has regained strength enough to leave her bedchamber.
60 56 TEXT_JOBDEFPLD_00091_JENLYNS_300_122 You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess.
61 57 TEXT_JOBDEFPLD_00091_JENLYNS_300_131 Much, much better, now that Her Grace has regained strength enough to leave her bedchamber.
62 58 TEXT_JOBDEFPLD_00091_JENLYNS_300_132 You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess.
63 59 TEXT_JOBDEFPLD_00091_JENLYNS_300_133 It has motivated me to delve into our records with a renewed fervor. I know not if they hold the answers we seek, but I can think of nowhere else to look.
64 60 TEXT_JOBDEFPLD_00091_JENLYNS_300_141 I hardly need explain how the return of Oathkeeper has lifted everyone's spirits.
65 61 TEXT_JOBDEFPLD_00091_JENLYNS_300_142 Though it has yet to shine for me as it did for you, it still serves as a potent symbol of our values and beliefs.
66 62 TEXT_JOBDEFPLD_00091_JENLYNS_300_143 ...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment.
67 63 TEXT_JOBDEFPLD_00091_JENLYNS_300_151 Escorting Her Grace to the Holy See was an unexpected challenge, though we were glad of it.
68 64 TEXT_JOBDEFPLD_00091_JENLYNS_300_152 I should think that there will be other political visits to be made in future, if recent events are any indication...
69 65 TEXT_JOBDEFPLD_00091_JENLYNS_300_161 Quite well, though we are rather busy of late.
70 66 TEXT_JOBDEFPLD_00091_JENLYNS_300_162 Doubtless you are aware that Her Grace attended the ceremony in Ishgard. A necessary─if unexpected─visit, to say the least. The Sultansworn were glad to rise to the challenge, of course.
71 67 TEXT_JOBDEFPLD_00091_JENLYNS_300_163 In fact, it would seem that every sworn brother and sister has been attending to their duties with a renewed pride ever since Oathkeeper was returned to us.
72 68 TEXT_JOBDEFPLD_00091_JENLYNS_300_164 ...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment.
73 69 TEXT_JOBDEFPLD_00091_JENLYNS_400_100 I am pleased to say that our ranks have grown since the Ul Cup. The fruit of our participation in the tournament, 'twould seem.
74 70 TEXT_JOBDEFPLD_00091_JENLYNS_400_101 Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence.
75 71 TEXT_JOBDEFPLD_00091_JENLYNS_400_102 Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all.
76 72 TEXT_JOBDEFPLD_00091_JENLYNS_400_110 'Twas with great joy that we received the tidings of Ala Mhigo's liberation.
77 73 TEXT_JOBDEFPLD_00091_JENLYNS_400_111 With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge.
78 74 TEXT_JOBDEFPLD_00091_JENLYNS_400_120 'Twas with great joy that we received the tidings of Ala Mhigo's liberation.
79 75 TEXT_JOBDEFPLD_00091_JENLYNS_400_121 With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge.
80 76 TEXT_JOBDEFPLD_00091_JENLYNS_400_122 Our cause has only been bolstered by those who came to join our ranks following the Ul Cup. The fruit of our participation in the tournament, 'twould seem.
81 77 TEXT_JOBDEFPLD_00091_JENLYNS_400_123 Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence.
82 78 TEXT_JOBDEFPLD_00091_JENLYNS_400_124 Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all.
83 79 TEXT_JOBDEFPLD_00091_JENLYNS_000_110 An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward. An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward.
84 80 TEXT_JOBDEFPLD_00091_JENLYNS_000_111 The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years.
85 81 TEXT_JOBDEFPLD_00091_JENLYNS_000_112 But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue.
86 82 TEXT_JOBDEFPLD_00091_JENLYNS_300_201 An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward. An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward.
87 83 TEXT_JOBDEFPLD_00091_JENLYNS_300_202 The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years.
88 84 TEXT_JOBDEFPLD_00091_JENLYNS_300_203 But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue.
89 85 TEXT_JOBDEFPLD_00091_JENLYNS_300_204 Really, though, I cannot imagine why you would feel the need to ask me that. Unless this is some sort of test? If so, I say, you are spending entirely too much time with Solkzagyl...
90 86 TEXT_JOBDEFPLD_00091_JENLYNS_000_120 Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists.
91 87 TEXT_JOBDEFPLD_00091_JENLYNS_000_121 Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy.
92 88 TEXT_JOBDEFPLD_00091_JENLYNS_000_122 “Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt.
93 89 TEXT_JOBDEFPLD_00091_JENLYNS_000_130 After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
94 90 TEXT_JOBDEFPLD_00091_JENLYNS_000_131 Their grip on power has never been stronger, now that General Raubahn has been confined to the Marasaja Pit for his crimes at the royal banquet.
95 91 TEXT_JOBDEFPLD_00091_JENLYNS_000_132 I fear that until the sultana recovers from her illness, Lord Lolorito and his minions will face little opposition. Yet it may be some time before that comes to pass. Her condition is so serious that even I have been denied an audience...
96 92 TEXT_JOBDEFPLD_00091_JENLYNS_300_301 After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
97 93 TEXT_JOBDEFPLD_00091_JENLYNS_300_302 I knew they were relentless in their pursuit of power, but I had no idea of the lengths to which they would go...
98 94 TEXT_JOBDEFPLD_00091_JENLYNS_300_303 Would that Her Grace were not still bedridden! She would have never allowed the Crystal Braves to detain General Raubahn. Thank the gods you dealt with that dishonorable lot.
99 95 TEXT_JOBDEFPLD_00091_JENLYNS_300_311 Sometimes I wonder if you remember anything at all... <sigh> You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
100 96 TEXT_JOBDEFPLD_00091_JENLYNS_300_312 Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though.
101 97 TEXT_JOBDEFPLD_00091_JENLYNS_300_321 ...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
102 98 TEXT_JOBDEFPLD_00091_JENLYNS_300_322 Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though.
103 99 TEXT_JOBDEFPLD_00091_JENLYNS_300_323 ...I suppose it bears repeating that the Monetarists were also the ones who once employed Death's Embrace, the assassins who stole Oathkeeper years ago, which Solkzagyl later recovered. You ought to know this, seeing as you were there when he returned it to us. Then again, there was rather a lot going on at the time, so I shouldn't wonder if you were confused. I know I was. ...I suppose it bears repeating that the Monetarists were also the ones who once employed Death's Embrace, the assassins who stole Oathkeeper years ago, which Solkzagyl later recovered. You ought to know this, seeing as you were there when he returned it to us. Then again, there was rather a lot going on at the time, so I shouldn't wonder if you were confused. I know I was.
104 100 TEXT_JOBDEFPLD_00091_JENLYNS_400_400 ...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
105 101 TEXT_JOBDEFPLD_00091_JENLYNS_400_401 Under most circumstances, they would move in opposition to Her Grace and Marshal Tarupin. These whispers of an agreement between them and Lord Lolorito would seem to contradict that, though.
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0,"TEXT_JOBDEFSMN_00097_YMHITRA_000_010","My name is Y'mhitra. I am affiliated with the Sons of Saint Coinach, a research organization comprised of Sharlayan scholars and Eorzean sages."
1,"TEXT_JOBDEFSMN_00097_YMHITRA_000_011","I suppose you might say our focus is on ancient history─my colleagues and I seek to piece together the lost knowledge and technology of the long-buried Allagan Empire."
2,"TEXT_JOBDEFSMN_00097_YMHITRA_000_012","Due to a number of fascinating finds, it is the ruins of Mor Dhona that presently command the bulk of our attention. I am here, however, to conduct some...preliminary research."
3,"TEXT_JOBDEFSMN_00097_YMHITRA_000_013","The tales my sister wove of the wild realm of Eorzea were what first encouraged me to visit. But beyond that initial curiosity, there is much in this land to interest an avid scholar."
4,"TEXT_JOBDEFSMN_00097_YMHITRA_000_000","It is so tranquil here, don't you agree? 'Twas my sister that first told me about this place. Ah, I see you come with questions."
5,"TEXT_JOBDEFSMN_00097_Q1_000_001","What will you ask?"
6,"TEXT_JOBDEFSMN_00097_A1_000_001","Tell me about yourself."
7,"TEXT_JOBDEFSMN_00097_A1_000_002","What is a summoner?"
8,"TEXT_JOBDEFSMN_00097_A1_000_003","Nothing."
9,"TEXT_JOBDEFSMN_00097_YMHITRA_000_020","A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar."
10,"TEXT_JOBDEFSMN_00097_YMHITRA_000_021","In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin."
11,"TEXT_JOBDEFSMN_00097_YMHITRA_000_022","The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands."
12,"TEXT_JOBDEFSMN_00097_YMHITRA_000_023","Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces."
13,"TEXT_JOBDEFSMN_00097_YMHITRA_000_024","Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born."
14,"TEXT_JOBDEFSMN_00097_YMHITRA_000_025","The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect."
15,"TEXT_JOBDEFSMN_00097_YMHITRA_000_030","I don't believe I'll ever grow weary of this spot. The sound of the falls, the dance of the fireflies... They put my mind at ease whenever I am visited by thoughts of despair."
16,"TEXT_JOBDEFSMN_00097_YMHITRA_000_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
17,"TEXT_JOBDEFSMN_00097_YMHITRA_100_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
18,"TEXT_JOBDEFSMN_00097_YMHITRA_100_041","...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere..."
19,"TEXT_JOBDEFSMN_00097_YMHITRA_101_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
20,"TEXT_JOBDEFSMN_00097_YMHITRA_101_041","But I must also spend some time with my sister at the Roost. My conjury skills should be of some use in caring for her."
21,"TEXT_JOBDEFSMN_00097_YMHITRA_102_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
22,"TEXT_JOBDEFSMN_00097_YMHITRA_102_041","As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
23,"TEXT_JOBDEFSMN_00097_YMHITRA_000_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
24,"TEXT_JOBDEFSMN_00097_YMHITRA_100_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
25,"TEXT_JOBDEFSMN_00097_YMHITRA_100_051","...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere..."
26,"TEXT_JOBDEFSMN_00097_YMHITRA_101_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
27,"TEXT_JOBDEFSMN_00097_YMHITRA_101_051","But it is past time I visited the Roost, and spent some time with my sister. My conjury skills should be of some use in caring for her."
28,"TEXT_JOBDEFSMN_00097_YMHITRA_102_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
29,"TEXT_JOBDEFSMN_00097_YMHITRA_102_051","As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
30,"TEXT_JOBDEFSMN_00097_YMHITRA_110_050","Ah, to have a sentient relic of Allag to answer all my questions─'tis almost like living in a dream..."
31,"TEXT_JOBDEFSMN_00097_YMHITRA_110_051","Deciphering the records of the old empire has ever been a challenge, but Principia spoils me with immediate wisdom. And the familiar shares details of life in that age that I would never even think to ask about!"
32,"TEXT_JOBDEFSMN_00097_YMHITRA_111_050","It has been quiet since Prin returned to slumber. Though we spent but a short time together, I'd grown accustomed to the familiar's chatter..."
33,"TEXT_JOBDEFSMN_00097_YMHITRA_111_051","Even the stoic Wood Wailers eventually overcame their caution, and began to offer the talkative tome their morning greetings!"
34,"TEXT_JOBDEFSMN_00097_Q2_000_1","What will you ask?"
35,"TEXT_JOBDEFSMN_00097_A2_000_1","What news of the Ascians?"
36,"TEXT_JOBDEFSMN_00097_A2_000_2","What does it mean to be a summoner?"
37,"TEXT_JOBDEFSMN_00097_A2_000_3","Nothing."
38,"TEXT_JOBDEFSMN_00097_YMHITRA_000_100","My order's attempts to locate the Paragon who warped poor Tristan's mind have come to naught."
39,"TEXT_JOBDEFSMN_00097_YMHITRA_000_101","'Tis as if the Ascian simply vanished. I wonder, does he seek to evade our pursuit, or has he moved on to enact some other foul deed?"
40,"TEXT_JOBDEFSMN_00097_YMHITRA_000_102","Whichever the case, I suspect we have not seen the last of that villain..."
41,"TEXT_JOBDEFSMN_00097_YMHITRA_000_150","For the present, I am concentrating all my efforts on drawing new wisdom from the tomestones."
42,"TEXT_JOBDEFSMN_00097_YMHITRA_000_151","If we are to have any chance of matching an Ascian in battle, then we must seek ever more powerful secrets of summoning."
43,"TEXT_JOBDEFSMN_00097_YMHITRA_000_152","Without you to put this knowledge into practice, however, my research is purely academic. I am full glad, then, that I have your hands into which I can entrust these formidable incantations..."
44,"TEXT_JOBDEFSMN_00097_YMHITRA_000_160","The Ascian of the Twelfth Chalice is no more, but we must remain vigilant for the appearance of others that seek to abuse the summoner's art."
45,"TEXT_JOBDEFSMN_00097_YMHITRA_000_161","My fellows in the Sons of Saint Coinach have joined me in carefully cataloging and monitoring every scrap of summoning knowledge─it would not do to have such power fall into the wrong hands again."
46,"TEXT_JOBDEFSMN_00097_YMHITRA_000_162","That is not to say I have abandoned my research, you understand! Despite the incredible advances we have made, I sense there is yet some unknown element of summoning that lies just beyond our grasp..."
47,"TEXT_JOBDEFSMN_00097_YMHITRA_000_170","If we'd never found Prin, would we have ever learned so much about one of Allag's greatest summoners...or encountered his misguided machine?"
48,"TEXT_JOBDEFSMN_00097_YMHITRA_000_171","The art of summoning holds great potential for saving lives, but taken too far in the wrong direction and it can just as easily become a tool of destruction."
49,"TEXT_JOBDEFSMN_00097_YMHITRA_000_172","The Sons of Saint Coinach have taken it upon themselves to record our experiences with Sari in great detail─a cautionary tale for future generations."
50,"TEXT_JOBDEFSMN_00097_YMHITRA_000_173","And yet there are those who worry that such records would be misused. They argue that all details of the technology should be expunged. What is the correct choice, I wonder...?"
51,"TEXT_JOBDEFSMN_00097_YMHITRA_000_110","Let us review the history and role of the summoner, that we might never forget the tragedy that befell the unfortunate Tristan."
52,"TEXT_JOBDEFSMN_00097_YMHITRA_000_200","Let us review the historical role of the summoner, that we might better consider how this power can best be wielded in the present."
53,"TEXT_JOBDEFSMN_00097_YMHITRA_000_111","A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar."
54,"TEXT_JOBDEFSMN_00097_YMHITRA_000_112","In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin."
55,"TEXT_JOBDEFSMN_00097_YMHITRA_000_113","The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands."
56,"TEXT_JOBDEFSMN_00097_YMHITRA_000_114","Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces."
57,"TEXT_JOBDEFSMN_00097_YMHITRA_000_115","Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born."
58,"TEXT_JOBDEFSMN_00097_YMHITRA_000_116","The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect."
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0,"TEXT_JOBDEFSMN_00097_YMHITRA_000_010","My name is Y'mhitra. I am affiliated with the Sons of Saint Coinach, a research organization comprised of Sharlayan scholars and Eorzean sages."
1,"TEXT_JOBDEFSMN_00097_YMHITRA_000_011","I suppose you might say our focus is on ancient history─my colleagues and I seek to piece together the lost knowledge and technology of the long-buried Allagan Empire."
2,"TEXT_JOBDEFSMN_00097_YMHITRA_000_012","Due to a number of fascinating finds, it is the ruins of Mor Dhona that presently command the bulk of our attention. I am here, however, to conduct some...preliminary research."
3,"TEXT_JOBDEFSMN_00097_YMHITRA_000_013","The tales my sister wove of the wild realm of Eorzea were what first encouraged me to visit. But beyond that initial curiosity, there is much in this land to interest an avid scholar."
4,"TEXT_JOBDEFSMN_00097_YMHITRA_000_000","It is so tranquil here, don't you agree? 'Twas my sister that first told me about this place. Ah, I see you come with questions."
5,"TEXT_JOBDEFSMN_00097_Q1_000_001","What will you ask?"
6,"TEXT_JOBDEFSMN_00097_A1_000_001","Tell me about yourself."
7,"TEXT_JOBDEFSMN_00097_A1_000_002","What is a summoner?"
8,"TEXT_JOBDEFSMN_00097_A1_000_003","Nothing."
9,"TEXT_JOBDEFSMN_00097_YMHITRA_000_020","A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar."
10,"TEXT_JOBDEFSMN_00097_YMHITRA_000_021","In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin."
11,"TEXT_JOBDEFSMN_00097_YMHITRA_000_022","The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands."
12,"TEXT_JOBDEFSMN_00097_YMHITRA_000_023","Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces."
13,"TEXT_JOBDEFSMN_00097_YMHITRA_000_024","Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born."
14,"TEXT_JOBDEFSMN_00097_YMHITRA_000_025","The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect."
15,"TEXT_JOBDEFSMN_00097_YMHITRA_000_030","I don't believe I'll ever grow weary of this spot. The sound of the falls, the dance of the fireflies... They put my mind at ease whenever I am visited by thoughts of despair."
16,"TEXT_JOBDEFSMN_00097_YMHITRA_000_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
17,"TEXT_JOBDEFSMN_00097_YMHITRA_100_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
18,"TEXT_JOBDEFSMN_00097_YMHITRA_100_041","...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere..."
19,"TEXT_JOBDEFSMN_00097_YMHITRA_101_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
20,"TEXT_JOBDEFSMN_00097_YMHITRA_101_041","But I must also spend some time with my sister at the Roost. My conjury skills should be of some use in caring for her."
21,"TEXT_JOBDEFSMN_00097_YMHITRA_102_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
22,"TEXT_JOBDEFSMN_00097_YMHITRA_102_041","As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
23,"TEXT_JOBDEFSMN_00097_YMHITRA_000_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
24,"TEXT_JOBDEFSMN_00097_YMHITRA_100_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
25,"TEXT_JOBDEFSMN_00097_YMHITRA_100_051","...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere..."
26,"TEXT_JOBDEFSMN_00097_YMHITRA_101_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
27,"TEXT_JOBDEFSMN_00097_YMHITRA_101_051","But it is past time I visited the Roost, and spent some time with my sister. My conjury skills should be of some use in caring for her."
28,"TEXT_JOBDEFSMN_00097_YMHITRA_102_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
29,"TEXT_JOBDEFSMN_00097_YMHITRA_102_051","As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
30,"TEXT_JOBDEFSMN_00097_YMHITRA_110_050","Ah, to have a sentient relic of Allag to answer all my questions─'tis almost like living in a dream..."
31,"TEXT_JOBDEFSMN_00097_YMHITRA_110_051","Deciphering the records of the old empire has ever been a challenge, but Principia spoils me with immediate wisdom. And the familiar shares details of life in that age that I would never even think to ask about!"
32,"TEXT_JOBDEFSMN_00097_YMHITRA_111_050","It has been quiet since Prin returned to slumber. Though we spent but a short time together, I'd grown accustomed to the familiar's chatter..."
33,"TEXT_JOBDEFSMN_00097_YMHITRA_111_051","Even the stoic Wood Wailers eventually overcame their caution, and began to offer the talkative tome their morning greetings!"
34,"TEXT_JOBDEFSMN_00097_Q2_000_1","What will you ask?"
35,"TEXT_JOBDEFSMN_00097_A2_000_1","What news of the Ascians?"
36,"TEXT_JOBDEFSMN_00097_A2_000_2","What does it mean to be a summoner?"
37,"TEXT_JOBDEFSMN_00097_A2_000_3","Nothing."
38,"TEXT_JOBDEFSMN_00097_YMHITRA_000_100","My order's attempts to locate the Paragon who warped poor Tristan's mind have come to naught."
39,"TEXT_JOBDEFSMN_00097_YMHITRA_000_101","'Tis as if the Ascian simply vanished. I wonder, does he seek to evade our pursuit, or has he moved on to enact some other foul deed?"
40,"TEXT_JOBDEFSMN_00097_YMHITRA_000_102","Whichever the case, I suspect we have not seen the last of that villain..."
41,"TEXT_JOBDEFSMN_00097_YMHITRA_000_150","For the present, I am concentrating all my efforts on drawing new wisdom from the tomestones."
42,"TEXT_JOBDEFSMN_00097_YMHITRA_000_151","If we are to have any chance of matching an Ascian in battle, then we must seek ever more powerful secrets of summoning."
43,"TEXT_JOBDEFSMN_00097_YMHITRA_000_152","Without you to put this knowledge into practice, however, my research is purely academic. I am full glad, then, that I have your hands into which I can entrust these formidable incantations..."
44,"TEXT_JOBDEFSMN_00097_YMHITRA_000_160","The Ascian of the Twelfth Chalice is no more, but we must remain vigilant for the appearance of others that seek to abuse the summoner's art."
45,"TEXT_JOBDEFSMN_00097_YMHITRA_000_161","My fellows in the Sons of Saint Coinach have joined me in carefully cataloging and monitoring every scrap of summoning knowledge─it would not do to have such power fall into the wrong hands again."
46,"TEXT_JOBDEFSMN_00097_YMHITRA_000_162","That is not to say I have abandoned my research, you understand! Despite the incredible advances we have made, I sense there is yet some unknown element of summoning that lies just beyond our grasp..."
47,"TEXT_JOBDEFSMN_00097_YMHITRA_000_170","If we'd never found Prin, would we have ever learned so much about one of Allag's greatest summoners...or encountered his misguided machine?"
48,"TEXT_JOBDEFSMN_00097_YMHITRA_000_171","The art of summoning holds great potential for saving lives, but taken too far in the wrong direction and it can just as easily become a tool of destruction."
49,"TEXT_JOBDEFSMN_00097_YMHITRA_000_172","The Sons of Saint Coinach have taken it upon themselves to record our experiences with Sari in great detail─a cautionary tale for future generations."
50,"TEXT_JOBDEFSMN_00097_YMHITRA_000_173","And yet there are those who worry that such records would be misused. They argue that all details of the technology should be expunged. What is the correct choice, I wonder...?"
51,"TEXT_JOBDEFSMN_00097_YMHITRA_000_110","Let us review the history and role of the summoner, that we might never forget the tragedy that befell the unfortunate Tristan."
52,"TEXT_JOBDEFSMN_00097_YMHITRA_000_200","Let us review the historical role of the summoner, that we might better consider how this power can best be wielded in the present."
53,"TEXT_JOBDEFSMN_00097_YMHITRA_000_111","A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar."
54,"TEXT_JOBDEFSMN_00097_YMHITRA_000_112","In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin."
55,"TEXT_JOBDEFSMN_00097_YMHITRA_000_113","The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands."
56,"TEXT_JOBDEFSMN_00097_YMHITRA_000_114","Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces."
57,"TEXT_JOBDEFSMN_00097_YMHITRA_000_115","Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born."
58,"TEXT_JOBDEFSMN_00097_YMHITRA_000_116","The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFSMN_00097_YMHITRA_000_010 My name is Y'mhitra. I am affiliated with the Sons of Saint Coinach, a research organization comprised of Sharlayan scholars and Eorzean sages.
5 1 TEXT_JOBDEFSMN_00097_YMHITRA_000_011 I suppose you might say our focus is on ancient history─my colleagues and I seek to piece together the lost knowledge and technology of the long-buried Allagan Empire.
6 2 TEXT_JOBDEFSMN_00097_YMHITRA_000_012 Due to a number of fascinating finds, it is the ruins of Mor Dhona that presently command the bulk of our attention. I am here, however, to conduct some...preliminary research.
7 3 TEXT_JOBDEFSMN_00097_YMHITRA_000_013 The tales my sister wove of the wild realm of Eorzea were what first encouraged me to visit. But beyond that initial curiosity, there is much in this land to interest an avid scholar.
8 4 TEXT_JOBDEFSMN_00097_YMHITRA_000_000 It is so tranquil here, don't you agree? 'Twas my sister that first told me about this place. Ah, I see you come with questions.
9 5 TEXT_JOBDEFSMN_00097_Q1_000_001 What will you ask?
10 6 TEXT_JOBDEFSMN_00097_A1_000_001 Tell me about yourself.
11 7 TEXT_JOBDEFSMN_00097_A1_000_002 What is a summoner?
12 8 TEXT_JOBDEFSMN_00097_A1_000_003 Nothing.
13 9 TEXT_JOBDEFSMN_00097_YMHITRA_000_020 A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar.
14 10 TEXT_JOBDEFSMN_00097_YMHITRA_000_021 In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin.
15 11 TEXT_JOBDEFSMN_00097_YMHITRA_000_022 The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands.
16 12 TEXT_JOBDEFSMN_00097_YMHITRA_000_023 Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces.
17 13 TEXT_JOBDEFSMN_00097_YMHITRA_000_024 Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born.
18 14 TEXT_JOBDEFSMN_00097_YMHITRA_000_025 The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect.
19 15 TEXT_JOBDEFSMN_00097_YMHITRA_000_030 I don't believe I'll ever grow weary of this spot. The sound of the falls, the dance of the fireflies... They put my mind at ease whenever I am visited by thoughts of despair.
20 16 TEXT_JOBDEFSMN_00097_YMHITRA_000_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
21 17 TEXT_JOBDEFSMN_00097_YMHITRA_100_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
22 18 TEXT_JOBDEFSMN_00097_YMHITRA_100_041 ...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere...
23 19 TEXT_JOBDEFSMN_00097_YMHITRA_101_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
24 20 TEXT_JOBDEFSMN_00097_YMHITRA_101_041 But I must also spend some time with my sister at the Roost. My conjury skills should be of some use in caring for her.
25 21 TEXT_JOBDEFSMN_00097_YMHITRA_102_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
26 22 TEXT_JOBDEFSMN_00097_YMHITRA_102_041 As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
27 23 TEXT_JOBDEFSMN_00097_YMHITRA_000_050 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare...
28 24 TEXT_JOBDEFSMN_00097_YMHITRA_100_050 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare...
29 25 TEXT_JOBDEFSMN_00097_YMHITRA_100_051 ...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere...
30 26 TEXT_JOBDEFSMN_00097_YMHITRA_101_050 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare...
31 27 TEXT_JOBDEFSMN_00097_YMHITRA_101_051 But it is past time I visited the Roost, and spent some time with my sister. My conjury skills should be of some use in caring for her.
32 28 TEXT_JOBDEFSMN_00097_YMHITRA_102_050 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare...
33 29 TEXT_JOBDEFSMN_00097_YMHITRA_102_051 As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
34 30 TEXT_JOBDEFSMN_00097_YMHITRA_110_050 Ah, to have a sentient relic of Allag to answer all my questions─'tis almost like living in a dream...
35 31 TEXT_JOBDEFSMN_00097_YMHITRA_110_051 Deciphering the records of the old empire has ever been a challenge, but Principia spoils me with immediate wisdom. And the familiar shares details of life in that age that I would never even think to ask about!
36 32 TEXT_JOBDEFSMN_00097_YMHITRA_111_050 It has been quiet since Prin returned to slumber. Though we spent but a short time together, I'd grown accustomed to the familiar's chatter...
37 33 TEXT_JOBDEFSMN_00097_YMHITRA_111_051 Even the stoic Wood Wailers eventually overcame their caution, and began to offer the talkative tome their morning greetings!
38 34 TEXT_JOBDEFSMN_00097_Q2_000_1 What will you ask?
39 35 TEXT_JOBDEFSMN_00097_A2_000_1 What news of the Ascians?
40 36 TEXT_JOBDEFSMN_00097_A2_000_2 What does it mean to be a summoner?
41 37 TEXT_JOBDEFSMN_00097_A2_000_3 Nothing.
42 38 TEXT_JOBDEFSMN_00097_YMHITRA_000_100 My order's attempts to locate the Paragon who warped poor Tristan's mind have come to naught.
43 39 TEXT_JOBDEFSMN_00097_YMHITRA_000_101 'Tis as if the Ascian simply vanished. I wonder, does he seek to evade our pursuit, or has he moved on to enact some other foul deed?
44 40 TEXT_JOBDEFSMN_00097_YMHITRA_000_102 Whichever the case, I suspect we have not seen the last of that villain...
45 41 TEXT_JOBDEFSMN_00097_YMHITRA_000_150 For the present, I am concentrating all my efforts on drawing new wisdom from the tomestones.
46 42 TEXT_JOBDEFSMN_00097_YMHITRA_000_151 If we are to have any chance of matching an Ascian in battle, then we must seek ever more powerful secrets of summoning.
47 43 TEXT_JOBDEFSMN_00097_YMHITRA_000_152 Without you to put this knowledge into practice, however, my research is purely academic. I am full glad, then, that I have your hands into which I can entrust these formidable incantations...
48 44 TEXT_JOBDEFSMN_00097_YMHITRA_000_160 The Ascian of the Twelfth Chalice is no more, but we must remain vigilant for the appearance of others that seek to abuse the summoner's art.
49 45 TEXT_JOBDEFSMN_00097_YMHITRA_000_161 My fellows in the Sons of Saint Coinach have joined me in carefully cataloging and monitoring every scrap of summoning knowledge─it would not do to have such power fall into the wrong hands again.
50 46 TEXT_JOBDEFSMN_00097_YMHITRA_000_162 That is not to say I have abandoned my research, you understand! Despite the incredible advances we have made, I sense there is yet some unknown element of summoning that lies just beyond our grasp...
51 47 TEXT_JOBDEFSMN_00097_YMHITRA_000_170 If we'd never found Prin, would we have ever learned so much about one of Allag's greatest summoners...or encountered his misguided machine?
52 48 TEXT_JOBDEFSMN_00097_YMHITRA_000_171 The art of summoning holds great potential for saving lives, but taken too far in the wrong direction and it can just as easily become a tool of destruction.
53 49 TEXT_JOBDEFSMN_00097_YMHITRA_000_172 The Sons of Saint Coinach have taken it upon themselves to record our experiences with Sari in great detail─a cautionary tale for future generations.
54 50 TEXT_JOBDEFSMN_00097_YMHITRA_000_173 And yet there are those who worry that such records would be misused. They argue that all details of the technology should be expunged. What is the correct choice, I wonder...?
55 51 TEXT_JOBDEFSMN_00097_YMHITRA_000_110 Let us review the history and role of the summoner, that we might never forget the tragedy that befell the unfortunate Tristan.
56 52 TEXT_JOBDEFSMN_00097_YMHITRA_000_200 Let us review the historical role of the summoner, that we might better consider how this power can best be wielded in the present.
57 53 TEXT_JOBDEFSMN_00097_YMHITRA_000_111 A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar.
58 54 TEXT_JOBDEFSMN_00097_YMHITRA_000_112 In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin.
59 55 TEXT_JOBDEFSMN_00097_YMHITRA_000_113 The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands.
60 56 TEXT_JOBDEFSMN_00097_YMHITRA_000_114 Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces.
61 57 TEXT_JOBDEFSMN_00097_YMHITRA_000_115 Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born.
62 58 TEXT_JOBDEFSMN_00097_YMHITRA_000_116 The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect.
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0,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_2","You can call me Curious Gorge─well, you can call me whatever you damn please if you don't value your neck. I hail from the far north, beyond the highlands of Coerthas, where the mountains stand tall and the flames burn hotter than the pits of hell."
1,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_3","My reasons for coming to this land are twofold. One, to pay a debt to an old comrade from the days before the Calamity by protecting the villages here. Two, to spread the battle techniques perfected by my ancestors, that our proud line of warriors does not end with me."
2,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_1","What is it? I've got no words to mince with whelps...unless, that is, you're here to become a wolf."
3,"TEXT_JOBDEFWAR_00090_Q1_000_1","What will you ask?"
4,"TEXT_JOBDEFWAR_00090_A1_000_1","Tell me about yourself."
5,"TEXT_JOBDEFWAR_00090_A1_000_2","What is a warrior?"
6,"TEXT_JOBDEFWAR_00090_A1_000_3","Nothing."
7,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_5","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War."
8,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_6","Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services."
9,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_7","In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is."
10,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_8","And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read."
11,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_010","Ah, the wolf returns! Back to sharpen your teeth, or does other business bring you here?"
12,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_120","Ah, you're looking fierce as ever! How fares your training? Surely with the techniques of eld at your disposal you're challenging all manner of beasts. I'm still reacquainting myself with my axe, but fear not─before long I'll be swinging it as powerfully as you!"
13,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_150","Don't forget my promise! When we spar, I'll test the limits of even <Emphasis>your</Emphasis> strength. I won't rest my axe until we can meet again as equals."
14,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_180","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust all is well with my brother and Dorgono? Wish that I could say my training is going well, but it seems my path to recovery has been slow and laden with setbacks."
15,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_210","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What brings you here? I thought you would be traveling the realm, testing your axe on any beast foolish enough to cross your path. If you've been neglecting your training, I suggest you get back to it, lest I steal your title as realm's greatest warrior!"
16,"TEXT_JOBDEFWAR_00090_Q2000_1","What will you ask?"
17,"TEXT_JOBDEFWAR_00090_A2_000_1","How fare you of late?"
18,"TEXT_JOBDEFWAR_00090_A2_000_2","What is a warrior?"
19,"TEXT_JOBDEFWAR_00090_A2_000_3","Nothing."
20,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_100","Well enough, thank you, though the specter of my inner beast is ever present, as is the fear of losing myself to its savage call."
21,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_101","As such, I devote the better part of my days to my training, mind as well as body. And when Wineport calls for aid, I answer. These humble efforts alone cannot begin to atone for the suffering caused by the beast, but I must do what I can."
22,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_130","I've been lending my strength to the Maelstrom at Wheiskaet's behest. Those kobolds make for better training than a dummy!"
23,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_131","My brother, however, has chosen to retire from his journey along the path of the warrior, instead focusing his efforts on the ancient tomes."
24,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_132","He scours them night after night in search of anything that might aid us in our dream to bring our ancestor's teachings to people across Eorzea. One day, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I'll be able to show the realm a warrior's true strength, as you have."
25,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_160","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, are you that eager to cross axes with me? Haha! Anyroad, the training of the Maelstrom's troops is going better than I could've hoped."
26,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_161","Broken Mountain's knowledge of the ancient tomes is vast, and teaching is like second nature to him. We've received nothing but praise from those under our tutelage."
27,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_162","Before long you'll be hearing of our fury on the battlefield!"
28,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_163","However, I've little time to train myself, now that I'm training others. But make no mistake, I've not given up on my dream of one day meeting you as an equal. Be ready─we'll be sparring before long!"
29,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_190","As I said, my progress is slow, but nothing you or my brother need concern yourselves with. Though I cannot deny my inner beast, or lack thereof, concerns me."
30,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_191","Ever since Dorgono bested me at Wolves' Den Pier it has fallen utterly silent."
31,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_192","I can only assume the cause is some weakness within myself I have overlooked."
32,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_193","At any rate, a warrior without his inner beast is unfit to lead, which is why I left the Maelstrom's forces to Brother and rejoined the Marauder's Guild."
33,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_194","After a thorough reevaluation of my axework I'm sure to be in peak condition, and ready for a rematch with Dorgono."
34,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_220","Since returning here, I have focused my complete and undivided attention on training. I owe that much to the warrior's recruits for being unfit to train them."
35,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_221","That being said, I'm confident my brother's vast knowledge of combat arts is more than sufficient to guide them along the path of the warrior."
36,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_222","Though I walk that path alone, I have you to inspire me. Mark my words: when next I leave the shores of Costa del Sol, it will be to show you <Emphasis>and</Emphasis> Dorgono the true strength of a warrior."
37,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_110","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
38,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_111","Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services."
39,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_112","In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is."
40,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_113","And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read."
41,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_140","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I've enough troubles to deal with without you mocking me with such questions. Very well, if you must hear me repeat what you surely already know, I'll tell you the words my brother has made me remember."
42,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_141","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
43,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_142","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden."
44,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_143","If my brother and I are to achieve our dream of reviving our ancestor's teachings, we must needs find a way to tame the inner beast. To this end, Broken Mountain is scouring the ancient tomes for any knowledge that might help. "
45,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_170","Curious about my teaching ability, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Haha, very well. Even a master needs to refresh his basics!"
46,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_171","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War."
47,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast."
48,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_173","Of course, controlling the fury of the beast within always came naturally to you. If not for your courage, I fear we would still be clueless as how to tame it. "
49,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_200","...If not for that stern look in your eyes, I would swear this was a joke. I suppose even a warrior as mighty as you needs to review the basics from time to time."
50,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_201","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
51,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we?"
52,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_203","<sigh> If only we knew how to reawaken it from slumber... But this is not your problem, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Do what you can for Dorgono, and I will see to rousing my inner beast."
53,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_230","I haven't the foggiest idea why you of all people would ask such a question, but for my own benefit, I will recite to you what I recall from my brother's teachings."
54,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_231","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
55,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_232","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we?"
56,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_233","And yet somehow my inner beast still manages to enthrall me. It is sometimes infuriating to have such an insatiable thing within me. Never let your guard down, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, not even for a instant. Heavens help us if your inner beast should ever consume you."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_2","You can call me Curious Gorge─well, you can call me whatever you damn please if you don't value your neck. I hail from the far north, beyond the highlands of Coerthas, where the mountains stand tall and the flames burn hotter than the pits of hell."
1,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_3","My reasons for coming to this land are twofold. One, to pay a debt to an old comrade from the days before the Calamity by protecting the villages here. Two, to spread the battle techniques perfected by my ancestors, that our proud line of warriors does not end with me."
2,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_1","What is it? I've got no words to mince with whelps...unless, that is, you're here to become a wolf."
3,"TEXT_JOBDEFWAR_00090_Q1_000_1","What will you ask?"
4,"TEXT_JOBDEFWAR_00090_A1_000_1","Tell me about yourself."
5,"TEXT_JOBDEFWAR_00090_A1_000_2","What is a warrior?"
6,"TEXT_JOBDEFWAR_00090_A1_000_3","Nothing."
7,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_5","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War."
8,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_6","Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services."
9,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_7","In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is."
10,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_8","And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read."
11,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_010","Ah, the wolf returns! Back to sharpen your teeth, or does other business bring you here?"
12,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_120","Ah, you're looking fierce as ever! How fares your training? Surely with the techniques of eld at your disposal you're challenging all manner of beasts. I'm still reacquainting myself with my axe, but fear not─before long I'll be swinging it as powerfully as you!"
13,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_150","Don't forget my promise! When we spar, I'll test the limits of even <Emphasis>your</Emphasis> strength. I won't rest my axe until we can meet again as equals."
14,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_180","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust all is well with my brother and Dorgono? Wish that I could say my training is going well, but it seems my path to recovery has been slow and laden with setbacks."
15,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_210","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What brings you here? I thought you would be traveling the realm, testing your axe on any beast foolish enough to cross your path. If you've been neglecting your training, I suggest you get back to it, lest I steal your title as realm's greatest warrior!"
16,"TEXT_JOBDEFWAR_00090_Q2000_1","What will you ask?"
17,"TEXT_JOBDEFWAR_00090_A2_000_1","How fare you of late?"
18,"TEXT_JOBDEFWAR_00090_A2_000_2","What is a warrior?"
19,"TEXT_JOBDEFWAR_00090_A2_000_3","Nothing."
20,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_100","Well enough, thank you, though the specter of my inner beast is ever present, as is the fear of losing myself to its savage call."
21,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_101","As such, I devote the better part of my days to my training, mind as well as body. And when Wineport calls for aid, I answer. These humble efforts alone cannot begin to atone for the suffering caused by the beast, but I must do what I can."
22,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_130","I've been lending my strength to the Maelstrom at Wheiskaet's behest. Those kobolds make for better training than a dummy!"
23,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_131","My brother, however, has chosen to retire from his journey along the path of the warrior, instead focusing his efforts on the ancient tomes."
24,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_132","He scours them night after night in search of anything that might aid us in our dream to bring our ancestor's teachings to people across Eorzea. One day, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I'll be able to show the realm a warrior's true strength, as you have."
25,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_160","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, are you that eager to cross axes with me? Haha! Anyroad, the training of the Maelstrom's troops is going better than I could've hoped."
26,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_161","Broken Mountain's knowledge of the ancient tomes is vast, and teaching is like second nature to him. We've received nothing but praise from those under our tutelage."
27,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_162","Before long you'll be hearing of our fury on the battlefield!"
28,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_163","However, I've little time to train myself, now that I'm training others. But make no mistake, I've not given up on my dream of one day meeting you as an equal. Be ready─we'll be sparring before long!"
29,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_190","As I said, my progress is slow, but nothing you or my brother need concern yourselves with. Though I cannot deny my inner beast, or lack thereof, concerns me."
30,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_191","Ever since Dorgono bested me at Wolves' Den Pier it has fallen utterly silent."
31,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_192","I can only assume the cause is some weakness within myself I have overlooked."
32,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_193","At any rate, a warrior without his inner beast is unfit to lead, which is why I left the Maelstrom's forces to Brother and rejoined the Marauder's Guild."
33,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_194","After a thorough reevaluation of my axework I'm sure to be in peak condition, and ready for a rematch with Dorgono."
34,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_220","Since returning here, I have focused my complete and undivided attention on training. I owe that much to the warrior's recruits for being unfit to train them."
35,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_221","That being said, I'm confident my brother's vast knowledge of combat arts is more than sufficient to guide them along the path of the warrior."
36,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_222","Though I walk that path alone, I have you to inspire me. Mark my words: when next I leave the shores of Costa del Sol, it will be to show you <Emphasis>and</Emphasis> Dorgono the true strength of a warrior."
37,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_110","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
38,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_111","Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services."
39,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_112","In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is."
40,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_113","And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read."
41,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_140","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I've enough troubles to deal with without you mocking me with such questions. Very well, if you must hear me repeat what you surely already know, I'll tell you the words my brother has made me remember."
42,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_141","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
43,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_142","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden."
44,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_143","If my brother and I are to achieve our dream of reviving our ancestor's teachings, we must needs find a way to tame the inner beast. To this end, Broken Mountain is scouring the ancient tomes for any knowledge that might help. "
45,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_170","Curious about my teaching ability, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Haha, very well. Even a master needs to refresh his basics!"
46,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_171","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War."
47,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast."
48,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_173","Of course, controlling the fury of the beast within always came naturally to you. If not for your courage, I fear we would still be clueless as how to tame it. "
49,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_200","...If not for that stern look in your eyes, I would swear this was a joke. I suppose even a warrior as mighty as you needs to review the basics from time to time."
50,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_201","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
51,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
Of course, we've long since learned how to tame one's inner beast, haven't we?"
52,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_203","<sigh> If only we knew how to reawaken it from slumber... But this is not your problem, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Do what you can for Dorgono, and I will see to rousing my inner beast."
53,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_230","I haven't the foggiest idea why you of all people would ask such a question, but for my own benefit, I will recite to you what I recall from my brother's teachings."
54,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_231","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
55,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_232","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
Of course, we've long since learned how to tame one's inner beast, haven't we?"
56,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_233","And yet somehow my inner beast still manages to enthrall me. It is sometimes infuriating to have such an insatiable thing within me. Never let your guard down, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, not even for a instant. Heavens help us if your inner beast should ever consume you."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_2 You can call me Curious Gorge─well, you can call me whatever you damn please if you don't value your neck. I hail from the far north, beyond the highlands of Coerthas, where the mountains stand tall and the flames burn hotter than the pits of hell.
5 1 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_3 My reasons for coming to this land are twofold. One, to pay a debt to an old comrade from the days before the Calamity by protecting the villages here. Two, to spread the battle techniques perfected by my ancestors, that our proud line of warriors does not end with me.
6 2 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_1 What is it? I've got no words to mince with whelps...unless, that is, you're here to become a wolf.
7 3 TEXT_JOBDEFWAR_00090_Q1_000_1 What will you ask?
8 4 TEXT_JOBDEFWAR_00090_A1_000_1 Tell me about yourself.
9 5 TEXT_JOBDEFWAR_00090_A1_000_2 What is a warrior?
10 6 TEXT_JOBDEFWAR_00090_A1_000_3 Nothing.
11 7 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_5 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War.
12 8 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_6 Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services.
13 9 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_7 In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is.
14 10 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_8 And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read.
15 11 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_010 Ah, the wolf returns! Back to sharpen your teeth, or does other business bring you here?
16 12 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_120 Ah, you're looking fierce as ever! How fares your training? Surely with the techniques of eld at your disposal you're challenging all manner of beasts. I'm still reacquainting myself with my axe, but fear not─before long I'll be swinging it as powerfully as you!
17 13 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_150 Don't forget my promise! When we spar, I'll test the limits of even <Emphasis>your</Emphasis> strength. I won't rest my axe until we can meet again as equals.
18 14 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_180 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust all is well with my brother and Dorgono? Wish that I could say my training is going well, but it seems my path to recovery has been slow and laden with setbacks.
19 15 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_210 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What brings you here? I thought you would be traveling the realm, testing your axe on any beast foolish enough to cross your path. If you've been neglecting your training, I suggest you get back to it, lest I steal your title as realm's greatest warrior!
20 16 TEXT_JOBDEFWAR_00090_Q2000_1 What will you ask?
21 17 TEXT_JOBDEFWAR_00090_A2_000_1 How fare you of late?
22 18 TEXT_JOBDEFWAR_00090_A2_000_2 What is a warrior?
23 19 TEXT_JOBDEFWAR_00090_A2_000_3 Nothing.
24 20 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_100 Well enough, thank you, though the specter of my inner beast is ever present, as is the fear of losing myself to its savage call.
25 21 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_101 As such, I devote the better part of my days to my training, mind as well as body. And when Wineport calls for aid, I answer. These humble efforts alone cannot begin to atone for the suffering caused by the beast, but I must do what I can.
26 22 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_130 I've been lending my strength to the Maelstrom at Wheiskaet's behest. Those kobolds make for better training than a dummy!
27 23 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_131 My brother, however, has chosen to retire from his journey along the path of the warrior, instead focusing his efforts on the ancient tomes.
28 24 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_132 He scours them night after night in search of anything that might aid us in our dream to bring our ancestor's teachings to people across Eorzea. One day, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I'll be able to show the realm a warrior's true strength, as you have.
29 25 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_160 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, are you that eager to cross axes with me? Haha! Anyroad, the training of the Maelstrom's troops is going better than I could've hoped.
30 26 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_161 Broken Mountain's knowledge of the ancient tomes is vast, and teaching is like second nature to him. We've received nothing but praise from those under our tutelage.
31 27 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_162 Before long you'll be hearing of our fury on the battlefield!
32 28 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_163 However, I've little time to train myself, now that I'm training others. But make no mistake, I've not given up on my dream of one day meeting you as an equal. Be ready─we'll be sparring before long!
33 29 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_190 As I said, my progress is slow, but nothing you or my brother need concern yourselves with. Though I cannot deny my inner beast, or lack thereof, concerns me.
34 30 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_191 Ever since Dorgono bested me at Wolves' Den Pier it has fallen utterly silent.
35 31 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_192 I can only assume the cause is some weakness within myself I have overlooked.
36 32 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_193 At any rate, a warrior without his inner beast is unfit to lead, which is why I left the Maelstrom's forces to Brother and rejoined the Marauder's Guild.
37 33 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_194 After a thorough reevaluation of my axework I'm sure to be in peak condition, and ready for a rematch with Dorgono.
38 34 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_220 Since returning here, I have focused my complete and undivided attention on training. I owe that much to the warrior's recruits for being unfit to train them.
39 35 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_221 That being said, I'm confident my brother's vast knowledge of combat arts is more than sufficient to guide them along the path of the warrior.
40 36 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_222 Though I walk that path alone, I have you to inspire me. Mark my words: when next I leave the shores of Costa del Sol, it will be to show you <Emphasis>and</Emphasis> Dorgono the true strength of a warrior.
41 37 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_110 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right.
42 38 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_111 Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services.
43 39 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_112 In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is.
44 40 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_113 And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read.
45 41 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_140 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I've enough troubles to deal with without you mocking me with such questions. Very well, if you must hear me repeat what you surely already know, I'll tell you the words my brother has made me remember.
46 42 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_141 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right.
47 43 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_142 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
48 44 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_143 If my brother and I are to achieve our dream of reviving our ancestor's teachings, we must needs find a way to tame the inner beast. To this end, Broken Mountain is scouring the ancient tomes for any knowledge that might help.
49 45 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_170 Curious about my teaching ability, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Haha, very well. Even a master needs to refresh his basics!
50 46 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_171 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War.
51 47 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast. However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast.
52 48 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_173 Of course, controlling the fury of the beast within always came naturally to you. If not for your courage, I fear we would still be clueless as how to tame it.
53 49 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_200 ...If not for that stern look in your eyes, I would swear this was a joke. I suppose even a warrior as mighty as you needs to review the basics from time to time.
54 50 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_201 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right.
55 51 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we? However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we?
56 52 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_203 <sigh> If only we knew how to reawaken it from slumber... But this is not your problem, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Do what you can for Dorgono, and I will see to rousing my inner beast.
57 53 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_230 I haven't the foggiest idea why you of all people would ask such a question, but for my own benefit, I will recite to you what I recall from my brother's teachings.
58 54 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_231 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right.
59 55 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_232 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we? However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we?
60 56 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_233 And yet somehow my inner beast still manages to enthrall me. It is sometimes infuriating to have such an insatiable thing within me. Never let your guard down, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, not even for a instant. Heavens help us if your inner beast should ever consume you.
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0,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_010","I am RayaOSenna. A Padjal of Gridania, as you might discern from the horns on my head."
1,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_011","My name may be unfamiliar to you, but doubtless you know of my sister. That would be KanESenna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder."
2,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_012","Together, we are known as the three Seedseers─my sister, myself, and our younger brother, ARuhnSenna."
3,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_013","Among my myriad titles, I am proud to call myself a practitioner of white magic, which is the art of healing."
4,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_014","This is an art for which we have no small need. The Twelveswood has been made to suffer unspeakable pains: from the Calamity, to unending conflicts with the beast tribes, to exploitation at the hands of our own people... It is my duty─my calling─to provide succor, and I do it gladly."
5,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_000","You wear an inquisitive expression, friend. Surely, this is not your first time seeing a Padjal?"
6,"TEXT_JOBDEFWHM_00095_Q1_000_001","What will you ask?"
7,"TEXT_JOBDEFWHM_00095_A1_000_001","Tell me about yourself."
8,"TEXT_JOBDEFWHM_00095_A1_000_002","What is white magic?"
9,"TEXT_JOBDEFWHM_00095_A1_000_003","Nothing."
10,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_020","What is white magic, indeed? I often ask myself the selfsame question. I will tell you what I know, that you might come to an answer of your own."
11,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_021","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
12,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_022","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
13,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_023","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
14,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_024","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
15,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_025","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
16,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_026","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
17,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_027","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
18,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic."
19,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_090","Well met, old friend. How goes the letter carrying?"
20,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_100","Well, if it isn't the realm's most accomplished letter carrier without a pom! You'll be pleased to know that the delivery moogle ranks have swelled with young ones eager to follow in your footsteps."
21,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_030","The Twelveswood welcomes you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you remain true in your pursuit of our art?"
22,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, welcome. Would you speak to me of some matter?"
23,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_070","Ever does it hearten me to see your face, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What brings you to the Twelveswood today?"
24,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_075","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
25,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_150","The preservation of the Twelveswood hinges upon your successful purging of the taint. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn."
26,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_160","So, ARuhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
27,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_165","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
28,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_166","Which leaves the matter of the taint. The preservation of the Twelveswood hinges upon your successful purging of it. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn."
29,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_167","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
30,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_168","And thanks to you and Eschiva, the taint threatens the Twelveswood no more, and ARuhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
31,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_170","I had not known the whispers of the elementals would lead you to lands so rarely visited."
32,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_171","East End is no place for a casual stroll, and I am glad that Brother ESumiYan chose to enlist your aid in his investigations."
33,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_180","You are curious as to Gatty's well-being? Ordinarily, it is our custom that Padjal remain cloistered away from the world until they reach maturity."
34,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_181","But Gatty is, as you know, an extraordinary case. We have allowed Sylphie to make regular visits, and the elementals, too, seem content with the arrangement."
35,"TEXT_JOBDEFWHM_00095_Q2_000_001","What will you ask?"
36,"TEXT_JOBDEFWHM_00095_A2_000_001","How do you fare of late?"
37,"TEXT_JOBDEFWHM_00095_A2_000_002","What is white magic?"
38,"TEXT_JOBDEFWHM_00095_A2_000_003","Nothing."
39,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_091","I remain hearty and hale, thank you for asking, but I fear the deputy postmoogle suffers still. <sigh> The sweet, poor wretch... Naught has come of ARuhn's search for physick as yet, though he has uncovered many a cure for boils, and a remarkable worm unknown to science."
40,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_092","As for moogles to follow in your footsteps as assistant letter carriers, we have a goodly crop to serve within the Twelveswood. They are not adventurous creatures by nature, however, and...selective in their participation. Thus far, none will venture outside the forest."
41,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_101","I'm pleased to say that your exploits have proven to be quite an inspiration to delivery moogles everywhere. They are showing more confidence and passion for the art of letter carrying than ever before."
42,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_102","The deputy postmoogle, as well, has returned to duty in a limited capacity, though I fear it will be some time still before his wounds are fully healed. We may indeed have to call upon your aid once more."
43,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_031","The great one's rage has subsided, and peace returns to the forest. This is the Twelveswood as it was so long ago, and as it ever should be."
44,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_032","And yet, for as long as we live here under the elementals' auspices, we must keep our ears and hearts open to the whisperings of the trees. Incur their ire, and our lives are as good as forfeit."
45,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_051","Kuplo Kopp has found a measure of peace since you deposed Good King Moggle Mog XII─may His Royal Furballness never again rise from the aether."
46,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_052","My sister continues to search for the Ascians that made possible the Good King's summoning, but to no avail. No, the secrets of the forest are not so easily solved..."
47,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_071","Considering the Amdapori horrors that were but recently in our midst, I would say that we fare rather well. The forest once again knows serenity, and we have <Emphasis>you</Emphasis> to thank for this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
48,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_072","Brother ESumiYan continues his research of the ruins, and the scars of the War of the Magi. We must not shrink from the horrors of history, lest we be doomed to repeat them."
49,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_250","ARuhn continues communing with the great one, but there has been no change. As before, he keeps warning us of the taint."
50,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_251","You mustn't delay, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Pray seek out the source of the taint, and purge it. My brother and I both believe in you."
51,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_260","As you know, Eschiva is journeying with ARuhn. For the present, all is at peace, and they are keeping to the Twelveswood."
52,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_261","But if a threat should arise outside the forest, they will not hesitate to go and confront it. I have the highest of hopes for the two of them."
53,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_262","As for myself, I have gone to meet Alaqa. Though she still has a ways to go ere she is ready to face the world again, she is beginning to open up to me. For my part, I shall continue reaching out to her."
54,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_265","To have a new Padjal come to Stillglade Fane after so long is cause for celebration. Sylphie has all but made herself responsible for Gatty, and their bond has blossomed into one of true sisterhood."
55,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_266","As for Gatty herself, she knows of a world beyond the Twelveswood─I am curious to witness how one not steeped in the ways of Gridania will change and grow as the years pass."
56,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_267","But even my own brother, ARuhn, has begun venturing beyond the borders of the forest. The mightiest of rivers shifts its course over centuries, and I sense this is a time of change for all Padjal..."
57,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_040","A curious question from one as accomplished in our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
58,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_041","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
59,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_042","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
60,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_043","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
61,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_044","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
62,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_045","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
63,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_046","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
64,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_047","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
65,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_048","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
66,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic."
67,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_060","A curious question from one as familiar with our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
68,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_061","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
69,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_062","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
70,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_063","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
71,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_064","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
72,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_065","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
73,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_066","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
74,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_067","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
75,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_068","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
76,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic."
77,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_080","A curious question from one who has borne witness to the tragedy of Amdapor with <If(PlayerParameter(4))>her<Else/>his</If> own eyes."
78,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_081","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
79,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_082","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
80,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_083","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
81,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_084","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
82,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_085","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
83,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_086","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
84,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_087","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
85,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_088","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
86,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_089","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_010","I am RayaOSenna. A Padjal of Gridania, as you might discern from the horns on my head."
1,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_011","My name may be unfamiliar to you, but doubtless you know of my sister. That would be KanESenna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder."
2,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_012","Together, we are known as the three Seedseers─my sister, myself, and our younger brother, ARuhnSenna."
3,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_013","Among my myriad titles, I am proud to call myself a practitioner of white magic, which is the art of healing."
4,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_014","This is an art for which we have no small need. The Twelveswood has been made to suffer unspeakable pains: from the Calamity, to unending conflicts with the beast tribes, to exploitation at the hands of our own people... It is my duty─my calling─to provide succor, and I do it gladly."
5,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_000","You wear an inquisitive expression, friend. Surely, this is not your first time seeing a Padjal?"
6,"TEXT_JOBDEFWHM_00095_Q1_000_001","What will you ask?"
7,"TEXT_JOBDEFWHM_00095_A1_000_001","Tell me about yourself."
8,"TEXT_JOBDEFWHM_00095_A1_000_002","What is white magic?"
9,"TEXT_JOBDEFWHM_00095_A1_000_003","Nothing."
10,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_020","What is white magic, indeed? I often ask myself the selfsame question. I will tell you what I know, that you might come to an answer of your own."
11,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_021","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
12,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_022","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
13,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_023","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
14,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_024","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
15,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_025","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
16,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_026","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
17,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_027","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
18,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
19,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_090","Well met, old friend. How goes the letter carrying?"
20,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_100","Well, if it isn't the realm's most accomplished letter carrier without a pom! You'll be pleased to know that the delivery moogle ranks have swelled with young ones eager to follow in your footsteps."
21,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_030","The Twelveswood welcomes you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you remain true in your pursuit of our art?"
22,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, welcome. Would you speak to me of some matter?"
23,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_070","Ever does it hearten me to see your face, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What brings you to the Twelveswood today?"
24,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_075","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
25,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_150","The preservation of the Twelveswood hinges upon your successful purging of the taint. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn."
26,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_160","So, ARuhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
27,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_165","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
28,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_166","Which leaves the matter of the taint. The preservation of the Twelveswood hinges upon your successful purging of it. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn."
29,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_167","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
30,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_168","And thanks to you and Eschiva, the taint threatens the Twelveswood no more, and ARuhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
31,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_170","I had not known the whispers of the elementals would lead you to lands so rarely visited."
32,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_171","East End is no place for a casual stroll, and I am glad that Brother ESumiYan chose to enlist your aid in his investigations."
33,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_180","You are curious as to Gatty's well-being? Ordinarily, it is our custom that Padjal remain cloistered away from the world until they reach maturity."
34,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_181","But Gatty is, as you know, an extraordinary case. We have allowed Sylphie to make regular visits, and the elementals, too, seem content with the arrangement."
35,"TEXT_JOBDEFWHM_00095_Q2_000_001","What will you ask?"
36,"TEXT_JOBDEFWHM_00095_A2_000_001","How do you fare of late?"
37,"TEXT_JOBDEFWHM_00095_A2_000_002","What is white magic?"
38,"TEXT_JOBDEFWHM_00095_A2_000_003","Nothing."
39,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_091","I remain hearty and hale, thank you for asking, but I fear the deputy postmoogle suffers still. <sigh> The sweet, poor wretch... Naught has come of ARuhn's search for physick as yet, though he has uncovered many a cure for boils, and a remarkable worm unknown to science."
40,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_092","As for moogles to follow in your footsteps as assistant letter carriers, we have a goodly crop to serve within the Twelveswood. They are not adventurous creatures by nature, however, and...selective in their participation. Thus far, none will venture outside the forest."
41,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_101","I'm pleased to say that your exploits have proven to be quite an inspiration to delivery moogles everywhere. They are showing more confidence and passion for the art of letter carrying than ever before."
42,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_102","The deputy postmoogle, as well, has returned to duty in a limited capacity, though I fear it will be some time still before his wounds are fully healed. We may indeed have to call upon your aid once more."
43,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_031","The great one's rage has subsided, and peace returns to the forest. This is the Twelveswood as it was so long ago, and as it ever should be."
44,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_032","And yet, for as long as we live here under the elementals' auspices, we must keep our ears and hearts open to the whisperings of the trees. Incur their ire, and our lives are as good as forfeit."
45,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_051","Kuplo Kopp has found a measure of peace since you deposed Good King Moggle Mog XII─may His Royal Furballness never again rise from the aether."
46,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_052","My sister continues to search for the Ascians that made possible the Good King's summoning, but to no avail. No, the secrets of the forest are not so easily solved..."
47,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_071","Considering the Amdapori horrors that were but recently in our midst, I would say that we fare rather well. The forest once again knows serenity, and we have <Emphasis>you</Emphasis> to thank for this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
48,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_072","Brother ESumiYan continues his research of the ruins, and the scars of the War of the Magi. We must not shrink from the horrors of history, lest we be doomed to repeat them."
49,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_250","ARuhn continues communing with the great one, but there has been no change. As before, he keeps warning us of the taint."
50,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_251","You mustn't delay, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Pray seek out the source of the taint, and purge it. My brother and I both believe in you."
51,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_260","As you know, Eschiva is journeying with ARuhn. For the present, all is at peace, and they are keeping to the Twelveswood."
52,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_261","But if a threat should arise outside the forest, they will not hesitate to go and confront it. I have the highest of hopes for the two of them."
53,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_262","As for myself, I have gone to meet Alaqa. Though she still has a ways to go ere she is ready to face the world again, she is beginning to open up to me. For my part, I shall continue reaching out to her."
54,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_265","To have a new Padjal come to Stillglade Fane after so long is cause for celebration. Sylphie has all but made herself responsible for Gatty, and their bond has blossomed into one of true sisterhood."
55,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_266","As for Gatty herself, she knows of a world beyond the Twelveswood─I am curious to witness how one not steeped in the ways of Gridania will change and grow as the years pass."
56,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_267","But even my own brother, ARuhn, has begun venturing beyond the borders of the forest. The mightiest of rivers shifts its course over centuries, and I sense this is a time of change for all Padjal..."
57,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_040","A curious question from one as accomplished in our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
58,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_041","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
59,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_042","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
60,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_043","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
61,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_044","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
62,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_045","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
63,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_046","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
64,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_047","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
65,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_048","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
66,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
67,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_060","A curious question from one as familiar with our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
68,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_061","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
69,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_062","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
70,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_063","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
71,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_064","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
72,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_065","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
73,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_066","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
74,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_067","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
75,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_068","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
76,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
77,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_080","A curious question from one who has borne witness to the tragedy of Amdapor with <If(PlayerParameter(4))>her<Else/>his</If> own eyes."
78,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_081","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
79,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_082","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
80,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_083","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
81,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_084","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
82,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_085","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
83,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_086","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
84,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_087","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
85,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_088","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
86,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_089","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_010 I am Raya–O–Senna. A Padjal of Gridania, as you might discern from the horns on my head.
5 1 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_011 My name may be unfamiliar to you, but doubtless you know of my sister. That would be Kan–E–Senna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder.
6 2 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_012 Together, we are known as the three Seedseers─my sister, myself, and our younger brother, A–Ruhn–Senna.
7 3 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_013 Among my myriad titles, I am proud to call myself a practitioner of white magic, which is the art of healing.
8 4 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_014 This is an art for which we have no small need. The Twelveswood has been made to suffer unspeakable pains: from the Calamity, to unending conflicts with the beast tribes, to exploitation at the hands of our own people... It is my duty─my calling─to provide succor, and I do it gladly.
9 5 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_000 You wear an inquisitive expression, friend. Surely, this is not your first time seeing a Padjal?
10 6 TEXT_JOBDEFWHM_00095_Q1_000_001 What will you ask?
11 7 TEXT_JOBDEFWHM_00095_A1_000_001 Tell me about yourself.
12 8 TEXT_JOBDEFWHM_00095_A1_000_002 What is white magic?
13 9 TEXT_JOBDEFWHM_00095_A1_000_003 Nothing.
14 10 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_020 What is white magic, indeed? I often ask myself the selfsame question. I will tell you what I know, that you might come to an answer of your own.
15 11 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_021 The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
16 12 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_022 Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born.
17 13 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_023 So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos.
18 14 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_024 The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer.
19 15 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_025 So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
20 16 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_026 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
21 17 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_027 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
22 18 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
23 19 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_090 Well met, old friend. How goes the letter carrying?
24 20 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_100 Well, if it isn't the realm's most accomplished letter carrier without a pom! You'll be pleased to know that the delivery moogle ranks have swelled with young ones eager to follow in your footsteps.
25 21 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_030 The Twelveswood welcomes you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you remain true in your pursuit of our art?
26 22 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_050 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, welcome. Would you speak to me of some matter?
27 23 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_070 Ever does it hearten me to see your face, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What brings you to the Twelveswood today?
28 24 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_075 I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long.
29 25 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_150 The preservation of the Twelveswood hinges upon your successful purging of the taint. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn.
30 26 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_160 So, A–Ruhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
31 27 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_165 I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long.
32 28 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_166 Which leaves the matter of the taint. The preservation of the Twelveswood hinges upon your successful purging of it. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn.
33 29 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_167 I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long.
34 30 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_168 And thanks to you and Eschiva, the taint threatens the Twelveswood no more, and A–Ruhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
35 31 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_170 I had not known the whispers of the elementals would lead you to lands so rarely visited.
36 32 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_171 East End is no place for a casual stroll, and I am glad that Brother E–Sumi–Yan chose to enlist your aid in his investigations.
37 33 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_180 You are curious as to Gatty's well-being? Ordinarily, it is our custom that Padjal remain cloistered away from the world until they reach maturity.
38 34 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_181 But Gatty is, as you know, an extraordinary case. We have allowed Sylphie to make regular visits, and the elementals, too, seem content with the arrangement.
39 35 TEXT_JOBDEFWHM_00095_Q2_000_001 What will you ask?
40 36 TEXT_JOBDEFWHM_00095_A2_000_001 How do you fare of late?
41 37 TEXT_JOBDEFWHM_00095_A2_000_002 What is white magic?
42 38 TEXT_JOBDEFWHM_00095_A2_000_003 Nothing.
43 39 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_091 I remain hearty and hale, thank you for asking, but I fear the deputy postmoogle suffers still. <sigh> The sweet, poor wretch... Naught has come of A–Ruhn's search for physick as yet, though he has uncovered many a cure for boils, and a remarkable worm unknown to science.
44 40 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_092 As for moogles to follow in your footsteps as assistant letter carriers, we have a goodly crop to serve within the Twelveswood. They are not adventurous creatures by nature, however, and...selective in their participation. Thus far, none will venture outside the forest.
45 41 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_101 I'm pleased to say that your exploits have proven to be quite an inspiration to delivery moogles everywhere. They are showing more confidence and passion for the art of letter carrying than ever before.
46 42 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_102 The deputy postmoogle, as well, has returned to duty in a limited capacity, though I fear it will be some time still before his wounds are fully healed. We may indeed have to call upon your aid once more.
47 43 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_031 The great one's rage has subsided, and peace returns to the forest. This is the Twelveswood as it was so long ago, and as it ever should be.
48 44 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_032 And yet, for as long as we live here under the elementals' auspices, we must keep our ears and hearts open to the whisperings of the trees. Incur their ire, and our lives are as good as forfeit.
49 45 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_051 Kuplo Kopp has found a measure of peace since you deposed Good King Moggle Mog XII─may His Royal Furballness never again rise from the aether.
50 46 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_052 My sister continues to search for the Ascians that made possible the Good King's summoning, but to no avail. No, the secrets of the forest are not so easily solved...
51 47 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_071 Considering the Amdapori horrors that were but recently in our midst, I would say that we fare rather well. The forest once again knows serenity, and we have <Emphasis>you</Emphasis> to thank for this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
52 48 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_072 Brother E–Sumi–Yan continues his research of the ruins, and the scars of the War of the Magi. We must not shrink from the horrors of history, lest we be doomed to repeat them.
53 49 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_250 A–Ruhn continues communing with the great one, but there has been no change. As before, he keeps warning us of the taint.
54 50 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_251 You mustn't delay, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Pray seek out the source of the taint, and purge it. My brother and I both believe in you.
55 51 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_260 As you know, Eschiva is journeying with A–Ruhn. For the present, all is at peace, and they are keeping to the Twelveswood.
56 52 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_261 But if a threat should arise outside the forest, they will not hesitate to go and confront it. I have the highest of hopes for the two of them.
57 53 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_262 As for myself, I have gone to meet Alaqa. Though she still has a ways to go ere she is ready to face the world again, she is beginning to open up to me. For my part, I shall continue reaching out to her.
58 54 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_265 To have a new Padjal come to Stillglade Fane after so long is cause for celebration. Sylphie has all but made herself responsible for Gatty, and their bond has blossomed into one of true sisterhood.
59 55 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_266 As for Gatty herself, she knows of a world beyond the Twelveswood─I am curious to witness how one not steeped in the ways of Gridania will change and grow as the years pass.
60 56 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_267 But even my own brother, A–Ruhn, has begun venturing beyond the borders of the forest. The mightiest of rivers shifts its course over centuries, and I sense this is a time of change for all Padjal...
61 57 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_040 A curious question from one as accomplished in our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
62 58 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_041 What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own.
63 59 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_042 The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
64 60 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_043 Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born.
65 61 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_044 So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos.
66 62 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_045 The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer.
67 63 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_046 So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
68 64 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_047 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
69 65 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_048 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
70 66 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
71 67 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_060 A curious question from one as familiar with our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
72 68 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_061 What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own.
73 69 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_062 The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
74 70 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_063 Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born.
75 71 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_064 So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos.
76 72 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_065 The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer.
77 73 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_066 So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
78 74 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_067 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
79 75 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_068 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
80 76 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
81 77 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_080 A curious question from one who has borne witness to the tragedy of Amdapor with <If(PlayerParameter(4))>her<Else/>his</If> own eyes.
82 78 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_081 What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own.
83 79 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_082 The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
84 80 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_083 Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born.
85 81 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_084 So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos.
86 82 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_085 The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer.
87 83 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_086 So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
88 84 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_087 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
89 85 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_088 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
90 86 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_089 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
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0,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000","カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。"
1,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00001","「通常」タイプです。"
2,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00002","威圧」タイプです。"
3,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00003","強調」タイプです。"
4,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00004","碑文・本」タイプです。"
5,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00005","モンスター・不気味」タイプです。"
6,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00006","以上、ウィジェットタイプテストです。"
7,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007Q","確認したいウィジェットタイプを選んでください"
8,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A1","「通常」"
9,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A2","威圧"
10,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A3","強調"
11,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A4","碑文・本"
12,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A5","モンスター・不気味"
13,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A6","全ウィジェットタイプを確認する"
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int32,str,str
0,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000","カスタムトークテストです。
このページ以降、ウィジェットの可変テストになります。"
1,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00001","通常」タイプです。"
2,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00002","威圧」タイプです。"
3,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00003","強調」タイプです。"
4,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00004","碑文・本」タイプです。"
5,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00005","「モンスター・不気味」タイプです。"
6,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00006","以上、ウィジェットタイプテストです"
7,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007Q","確認したいウィジェットタイプを選んでください。"
8,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A1","通常"
9,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A2","威圧"
10,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A3","強調"
11,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A4","碑文・本"
12,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A5","「モンスター・不気味」"
13,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A6","全ウィジェットタイプを確認する"
1 key 0 1
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3 int32 str str
4 0 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000 カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。 カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。
5 1 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00001 「通常」タイプです。
6 2 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00002 「威圧」タイプです。
7 3 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00003 「強調」タイプです。
8 4 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00004 「碑文・本」タイプです。
9 5 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00005 「モンスター・不気味」タイプです。
10 6 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00006 以上、ウィジェットタイプテストです。
11 7 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007Q 確認したいウィジェットタイプを選んでください。
12 8 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A1 「通常」
13 9 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A2 「威圧」
14 10 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A3 「強調」
15 11 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A4 「碑文・本」
16 12 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A5 「モンスター・不気味」
17 13 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A6 全ウィジェットタイプを確認する
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0,"TEXT_REGFSTTANGUILD_00030_GEVA_000_1","Do you have something to say, or are you just here to gawp? Well? Speak up!"
1,"TEXT_REGFSTTANGUILD_00030_Q1_000_1","What will you ask?"
2,"TEXT_REGFSTTANGUILD_00030_A1_000_1","What do you do here?"
3,"TEXT_REGFSTTANGUILD_00030_A1_000_2","What is leatherworking?"
4,"TEXT_REGFSTTANGUILD_00030_A1_000_3","Nothing."
5,"TEXT_REGFSTTANGUILD_00030_GEVA_000_2","I'm in charge around here. I'm the chief, or the guildmaster, or whatever you prefer to call it."
6,"TEXT_REGFSTTANGUILD_00030_GEVA_000_3","The Leatherworkers' Guild was moderately famous before I took over, but it was under my direction that it became Eorzea's premier source of leather goods."
7,"TEXT_REGFSTTANGUILD_00030_GEVA_000_4","Mayhap you imagine that I toiled tirelessly to achieve this, that I endured innumerable trials and tribulations, and that the story of my personal journey would move an amphitheatre audience to tears."
8,"TEXT_REGFSTTANGUILD_00030_GEVA_000_5","Well, I'm sorry to disappoint you, but it was actually quite easy. The secret to our success is simple: we craft superior goods that exceed expectations, and we do so by paying due respect to both our materials and our customers."
9,"TEXT_REGFSTTANGUILD_00030_GEVA_000_6","As to how we go about this, I would say it is by focusing on the fundamentals. It's common sense, really. If you strive for perfection and always give of your best, fame and fortune will naturally follow."
10,"TEXT_REGFSTTANGUILD_00030_GEVA_000_10","Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time."
11,"TEXT_REGFSTTANGUILD_00030_GEVA_000_11","As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker."
12,"TEXT_REGFSTTANGUILD_00030_GEVA_000_12","It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due."
13,"TEXT_REGFSTTANGUILD_00030_GEVA_000_13","Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting."
14,"TEXT_REGFSTTANGUILD_00030_GEVA_000_14","It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan."
15,"TEXT_REGFSTTANGUILD_00030_GEVA_000_020","Well, if it isn't my favorite apprentice. <If(Equal(PlayerParameter(68),12))>I certainly hope you haven't been resting on your laurels, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now that you've made a name for yourself, I'm expecting only the best from you, and you wouldn't want to see me disappointed.<Else/>I almost didn't recognize you in that ridiculous getup, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You'd best have a good excuse for showing up without your leatherworker's gear.</If>"
16,"TEXT_REGFSTTANGUILD_00030_GEVA_000_030","Hm? You must have terribly urgent business to risk showing your face in public."
17,"TEXT_REGFSTTANGUILD_00030_GEVA_000_031","Well, so long as you remain within these walls, you needn't fear reprisals. If any here attempt to lay so much as a finger on my favorite apprentice, I'll flay the offending digits."
18,"TEXT_REGFSTTANGUILD_00030_GEVA_000_040","I hadn't imagined that when I turned down this Elde person, I would lose you to her. But, so long as I don't get any more ill-conceived orders, you are free to do as you see fit."
19,"TEXT_REGFSTTANGUILD_00030_GEVA_000_041","...You were worried about telling me, weren't you? Well, you needn't have been. Unlike some of these so-called “workers,” you are not a mere tool for the guild's use. Go, explore, <Emphasis>learn</Emphasis>!"
20,"TEXT_REGFSTTANGUILD_00030_GEVA_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've heard that you and Elde managed to receive a goodly commission from the Temple Knights."
21,"TEXT_REGFSTTANGUILD_00030_GEVA_000_051","I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of FenYll. ...Mayhap."
22,"TEXT_REGFSTTANGUILD_00030_GEVA_000_060","If you're having second thoughts about working with Atelloune, I'd suggest you keep them to yourself. I won't have it said anyone from the Leatherworkers' Guild failed to honor their obligatons to a customer."
23,"TEXT_REGFSTTANGUILD_00030_GEVA_000_061","As I told you before, there is no one else I would entrust with a job like this. It requires a great deal of skill, but there is also much to be learned that would be wasted on a leatherworker lacking your understanding of the craft."
24,"TEXT_REGFSTTANGUILD_00030_GEVA_000_070","If you're looking for Enion, he's outside admiring the work the two of you did on that gagana mount."
25,"TEXT_REGFSTTANGUILD_00030_GEVA_000_071","Honestly it's a wonder he can peel the skin off a fruit let alone an animal. It won't be easy working the bad habits out of him, but he has promise. Unless you want me to put you through the mill as well, I expect you to set a good example for him and the others."
26,"TEXT_REGFSTTANGUILD_00030_Q2_000_1","What will you ask?"
27,"TEXT_REGFSTTANGUILD_00030_A2_000_1","How fares the guild?"
28,"TEXT_REGFSTTANGUILD_00030_A2_000_2","What is leatherworking?"
29,"TEXT_REGFSTTANGUILD_00030_A2_000_3","Nothing."
30,"TEXT_REGFSTTANGUILD_00030_GEVA_000_100","If you're looking for another round of accolades for your showing at the exhibition, you've come to the wrong place─but you knew that already."
31,"TEXT_REGFSTTANGUILD_00030_GEVA_000_101","That said, just between the two of us, the whole Angrbotha ordeal taught me a valuable lesson. For all my talk about respect, there are those out there who lack even the most fundamental understanding of what we stand for."
32,"TEXT_REGFSTTANGUILD_00030_GEVA_000_102","I may pride myself on being a stern taskmaster, but all my screaming and shouting will go for naught if my own work doesn't embody the virtues I preach. You'd do well to remember this, too, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, if you've a mind to represent us in your travels across the realm."
33,"TEXT_REGFSTTANGUILD_00030_GEVA_100_100","With Hearer Marmaduke's consent, we placed the gagana mount outside the guild."
34,"TEXT_REGFSTTANGUILD_00030_GEVA_100_101","It doesn't draw crowds like at the amphitheatre, but it's clear people are quite taken with it. They're constantly turning up on our doorstep asking how they can learn to accomplish such a feat."
35,"TEXT_REGFSTTANGUILD_00030_GEVA_100_102","The care and respect that went into its making convey a truth to our work that words fail to express. Of course, this means naught if our work fails to live up to said truth. But you already knew that, I hope."
36,"TEXT_REGFSTTANGUILD_00030_GEVA_100_103","You've brought much needed attention to the threat posed to animals by both hunters and the aftereffects of the Calamity. However, it now falls to the work of our leather goods to convey our message to the masses."
37,"TEXT_REGFSTTANGUILD_00030_GEVA_000_110","Leatherworking is what I do, and what you <Emphasis>did</Emphasis> before I revoked your membership and threw you out for asking such a ridiculous question. <sigh> Very well. If you're going to waste my time, you could at least pass my words to the loungers and laggards around here and spare my voice some."
38,"TEXT_REGFSTTANGUILD_00030_GEVA_000_111","Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time."
39,"TEXT_REGFSTTANGUILD_00030_GEVA_000_112","As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker."
40,"TEXT_REGFSTTANGUILD_00030_GEVA_000_113","It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due."
41,"TEXT_REGFSTTANGUILD_00030_GEVA_000_114","Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting."
42,"TEXT_REGFSTTANGUILD_00030_GEVA_000_115","It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan. I hope you took notes, because the next time you ask I'll tan your arse and carve the words where you'll not forget them."
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0,"TEXT_REGFSTTANGUILD_00030_GEVA_000_1","Do you have something to say, or are you just here to gawp? Well? Speak up!"
1,"TEXT_REGFSTTANGUILD_00030_Q1_000_1","What will you ask?"
2,"TEXT_REGFSTTANGUILD_00030_A1_000_1","What do you do here?"
3,"TEXT_REGFSTTANGUILD_00030_A1_000_2","What is leatherworking?"
4,"TEXT_REGFSTTANGUILD_00030_A1_000_3","Nothing."
5,"TEXT_REGFSTTANGUILD_00030_GEVA_000_2","I'm in charge around here. I'm the chief, or the guildmaster, or whatever you prefer to call it."
6,"TEXT_REGFSTTANGUILD_00030_GEVA_000_3","The Leatherworkers' Guild was moderately famous before I took over, but it was under my direction that it became Eorzea's premier source of leather goods."
7,"TEXT_REGFSTTANGUILD_00030_GEVA_000_4","Mayhap you imagine that I toiled tirelessly to achieve this, that I endured innumerable trials and tribulations, and that the story of my personal journey would move an amphitheatre audience to tears."
8,"TEXT_REGFSTTANGUILD_00030_GEVA_000_5","Well, I'm sorry to disappoint you, but it was actually quite easy. The secret to our success is simple: we craft superior goods that exceed expectations, and we do so by paying due respect to both our materials and our customers."
9,"TEXT_REGFSTTANGUILD_00030_GEVA_000_6","As to how we go about this, I would say it is by focusing on the fundamentals. It's common sense, really. If you strive for perfection and always give of your best, fame and fortune will naturally follow."
10,"TEXT_REGFSTTANGUILD_00030_GEVA_000_10","Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time."
11,"TEXT_REGFSTTANGUILD_00030_GEVA_000_11","As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker."
12,"TEXT_REGFSTTANGUILD_00030_GEVA_000_12","It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due."
13,"TEXT_REGFSTTANGUILD_00030_GEVA_000_13","Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting."
14,"TEXT_REGFSTTANGUILD_00030_GEVA_000_14","It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan."
15,"TEXT_REGFSTTANGUILD_00030_GEVA_000_020","Well, if it isn't my favorite apprentice. <If(Equal(PlayerParameter(68),12))>I certainly hope you haven't been resting on your laurels, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now that you've made a name for yourself, I'm expecting only the best from you, and you wouldn't want to see me disappointed.<Else/>I almost didn't recognize you in that ridiculous getup, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You'd best have a good excuse for showing up without your leatherworker's gear.</If>"
16,"TEXT_REGFSTTANGUILD_00030_GEVA_000_030","Hm? You must have terribly urgent business to risk showing your face in public."
17,"TEXT_REGFSTTANGUILD_00030_GEVA_000_031","Well, so long as you remain within these walls, you needn't fear reprisals. If any here attempt to lay so much as a finger on my favorite apprentice, I'll flay the offending digits."
18,"TEXT_REGFSTTANGUILD_00030_GEVA_000_040","I hadn't imagined that when I turned down this Elde person, I would lose you to her. But, so long as I don't get any more ill-conceived orders, you are free to do as you see fit."
19,"TEXT_REGFSTTANGUILD_00030_GEVA_000_041","...You were worried about telling me, weren't you? Well, you needn't have been. Unlike some of these so-called “workers,” you are not a mere tool for the guild's use. Go, explore, <Emphasis>learn</Emphasis>!"
20,"TEXT_REGFSTTANGUILD_00030_GEVA_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've heard that you and Elde managed to receive a goodly commission from the Temple Knights."
21,"TEXT_REGFSTTANGUILD_00030_GEVA_000_051","I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of FenYll.
...Mayhap."
22,"TEXT_REGFSTTANGUILD_00030_GEVA_000_060","If you're having second thoughts about working with Atelloune, I'd suggest you keep them to yourself. I won't have it said anyone from the Leatherworkers' Guild failed to honor their obligatons to a customer."
23,"TEXT_REGFSTTANGUILD_00030_GEVA_000_061","As I told you before, there is no one else I would entrust with a job like this. It requires a great deal of skill, but there is also much to be learned that would be wasted on a leatherworker lacking your understanding of the craft."
24,"TEXT_REGFSTTANGUILD_00030_GEVA_000_070","If you're looking for Enion, he's outside admiring the work the two of you did on that gagana mount."
25,"TEXT_REGFSTTANGUILD_00030_GEVA_000_071","Honestly it's a wonder he can peel the skin off a fruit let alone an animal. It won't be easy working the bad habits out of him, but he has promise. Unless you want me to put you through the mill as well, I expect you to set a good example for him and the others."
26,"TEXT_REGFSTTANGUILD_00030_Q2_000_1","What will you ask?"
27,"TEXT_REGFSTTANGUILD_00030_A2_000_1","How fares the guild?"
28,"TEXT_REGFSTTANGUILD_00030_A2_000_2","What is leatherworking?"
29,"TEXT_REGFSTTANGUILD_00030_A2_000_3","Nothing."
30,"TEXT_REGFSTTANGUILD_00030_GEVA_000_100","If you're looking for another round of accolades for your showing at the exhibition, you've come to the wrong place─but you knew that already."
31,"TEXT_REGFSTTANGUILD_00030_GEVA_000_101","That said, just between the two of us, the whole Angrbotha ordeal taught me a valuable lesson. For all my talk about respect, there are those out there who lack even the most fundamental understanding of what we stand for."
32,"TEXT_REGFSTTANGUILD_00030_GEVA_000_102","I may pride myself on being a stern taskmaster, but all my screaming and shouting will go for naught if my own work doesn't embody the virtues I preach. You'd do well to remember this, too, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, if you've a mind to represent us in your travels across the realm."
33,"TEXT_REGFSTTANGUILD_00030_GEVA_100_100","With Hearer Marmaduke's consent, we placed the gagana mount outside the guild."
34,"TEXT_REGFSTTANGUILD_00030_GEVA_100_101","It doesn't draw crowds like at the amphitheatre, but it's clear people are quite taken with it. They're constantly turning up on our doorstep asking how they can learn to accomplish such a feat."
35,"TEXT_REGFSTTANGUILD_00030_GEVA_100_102","The care and respect that went into its making convey a truth to our work that words fail to express. Of course, this means naught if our work fails to live up to said truth. But you already knew that, I hope."
36,"TEXT_REGFSTTANGUILD_00030_GEVA_100_103","You've brought much needed attention to the threat posed to animals by both hunters and the aftereffects of the Calamity. However, it now falls to the work of our leather goods to convey our message to the masses."
37,"TEXT_REGFSTTANGUILD_00030_GEVA_000_110","Leatherworking is what I do, and what you <Emphasis>did</Emphasis> before I revoked your membership and threw you out for asking such a ridiculous question. <sigh> Very well. If you're going to waste my time, you could at least pass my words to the loungers and laggards around here and spare my voice some."
38,"TEXT_REGFSTTANGUILD_00030_GEVA_000_111","Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time."
39,"TEXT_REGFSTTANGUILD_00030_GEVA_000_112","As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker."
40,"TEXT_REGFSTTANGUILD_00030_GEVA_000_113","It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due."
41,"TEXT_REGFSTTANGUILD_00030_GEVA_000_114","Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting."
42,"TEXT_REGFSTTANGUILD_00030_GEVA_000_115","It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan. I hope you took notes, because the next time you ask I'll tan your arse and carve the words where you'll not forget them."
1 key 0 1
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4 0 TEXT_REGFSTTANGUILD_00030_GEVA_000_1 Do you have something to say, or are you just here to gawp? Well? Speak up!
5 1 TEXT_REGFSTTANGUILD_00030_Q1_000_1 What will you ask?
6 2 TEXT_REGFSTTANGUILD_00030_A1_000_1 What do you do here?
7 3 TEXT_REGFSTTANGUILD_00030_A1_000_2 What is leatherworking?
8 4 TEXT_REGFSTTANGUILD_00030_A1_000_3 Nothing.
9 5 TEXT_REGFSTTANGUILD_00030_GEVA_000_2 I'm in charge around here. I'm the chief, or the guildmaster, or whatever you prefer to call it.
10 6 TEXT_REGFSTTANGUILD_00030_GEVA_000_3 The Leatherworkers' Guild was moderately famous before I took over, but it was under my direction that it became Eorzea's premier source of leather goods.
11 7 TEXT_REGFSTTANGUILD_00030_GEVA_000_4 Mayhap you imagine that I toiled tirelessly to achieve this, that I endured innumerable trials and tribulations, and that the story of my personal journey would move an amphitheatre audience to tears.
12 8 TEXT_REGFSTTANGUILD_00030_GEVA_000_5 Well, I'm sorry to disappoint you, but it was actually quite easy. The secret to our success is simple: we craft superior goods that exceed expectations, and we do so by paying due respect to both our materials and our customers.
13 9 TEXT_REGFSTTANGUILD_00030_GEVA_000_6 As to how we go about this, I would say it is by focusing on the fundamentals. It's common sense, really. If you strive for perfection and always give of your best, fame and fortune will naturally follow.
14 10 TEXT_REGFSTTANGUILD_00030_GEVA_000_10 Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time.
15 11 TEXT_REGFSTTANGUILD_00030_GEVA_000_11 As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker.
16 12 TEXT_REGFSTTANGUILD_00030_GEVA_000_12 It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due.
17 13 TEXT_REGFSTTANGUILD_00030_GEVA_000_13 Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting.
18 14 TEXT_REGFSTTANGUILD_00030_GEVA_000_14 It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan.
19 15 TEXT_REGFSTTANGUILD_00030_GEVA_000_020 Well, if it isn't my favorite apprentice. <If(Equal(PlayerParameter(68),12))>I certainly hope you haven't been resting on your laurels, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now that you've made a name for yourself, I'm expecting only the best from you, and you wouldn't want to see me disappointed.<Else/>I almost didn't recognize you in that ridiculous getup, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You'd best have a good excuse for showing up without your leatherworker's gear.</If>
20 16 TEXT_REGFSTTANGUILD_00030_GEVA_000_030 Hm? You must have terribly urgent business to risk showing your face in public.
21 17 TEXT_REGFSTTANGUILD_00030_GEVA_000_031 Well, so long as you remain within these walls, you needn't fear reprisals. If any here attempt to lay so much as a finger on my favorite apprentice, I'll flay the offending digits.
22 18 TEXT_REGFSTTANGUILD_00030_GEVA_000_040 I hadn't imagined that when I turned down this Elde person, I would lose you to her. But, so long as I don't get any more ill-conceived orders, you are free to do as you see fit.
23 19 TEXT_REGFSTTANGUILD_00030_GEVA_000_041 ...You were worried about telling me, weren't you? Well, you needn't have been. Unlike some of these so-called “workers,” you are not a mere tool for the guild's use. Go, explore, <Emphasis>learn</Emphasis>!
24 20 TEXT_REGFSTTANGUILD_00030_GEVA_000_050 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've heard that you and Elde managed to receive a goodly commission from the Temple Knights.
25 21 TEXT_REGFSTTANGUILD_00030_GEVA_000_051 I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of Fen–Yll. ...Mayhap. I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of Fen–Yll. ...Mayhap.
26 22 TEXT_REGFSTTANGUILD_00030_GEVA_000_060 If you're having second thoughts about working with Atelloune, I'd suggest you keep them to yourself. I won't have it said anyone from the Leatherworkers' Guild failed to honor their obligatons to a customer.
27 23 TEXT_REGFSTTANGUILD_00030_GEVA_000_061 As I told you before, there is no one else I would entrust with a job like this. It requires a great deal of skill, but there is also much to be learned that would be wasted on a leatherworker lacking your understanding of the craft.
28 24 TEXT_REGFSTTANGUILD_00030_GEVA_000_070 If you're looking for Enion, he's outside admiring the work the two of you did on that gagana mount.
29 25 TEXT_REGFSTTANGUILD_00030_GEVA_000_071 Honestly it's a wonder he can peel the skin off a fruit let alone an animal. It won't be easy working the bad habits out of him, but he has promise. Unless you want me to put you through the mill as well, I expect you to set a good example for him and the others.
30 26 TEXT_REGFSTTANGUILD_00030_Q2_000_1 What will you ask?
31 27 TEXT_REGFSTTANGUILD_00030_A2_000_1 How fares the guild?
32 28 TEXT_REGFSTTANGUILD_00030_A2_000_2 What is leatherworking?
33 29 TEXT_REGFSTTANGUILD_00030_A2_000_3 Nothing.
34 30 TEXT_REGFSTTANGUILD_00030_GEVA_000_100 If you're looking for another round of accolades for your showing at the exhibition, you've come to the wrong place─but you knew that already.
35 31 TEXT_REGFSTTANGUILD_00030_GEVA_000_101 That said, just between the two of us, the whole Angrbotha ordeal taught me a valuable lesson. For all my talk about respect, there are those out there who lack even the most fundamental understanding of what we stand for.
36 32 TEXT_REGFSTTANGUILD_00030_GEVA_000_102 I may pride myself on being a stern taskmaster, but all my screaming and shouting will go for naught if my own work doesn't embody the virtues I preach. You'd do well to remember this, too, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, if you've a mind to represent us in your travels across the realm.
37 33 TEXT_REGFSTTANGUILD_00030_GEVA_100_100 With Hearer Marmaduke's consent, we placed the gagana mount outside the guild.
38 34 TEXT_REGFSTTANGUILD_00030_GEVA_100_101 It doesn't draw crowds like at the amphitheatre, but it's clear people are quite taken with it. They're constantly turning up on our doorstep asking how they can learn to accomplish such a feat.
39 35 TEXT_REGFSTTANGUILD_00030_GEVA_100_102 The care and respect that went into its making convey a truth to our work that words fail to express. Of course, this means naught if our work fails to live up to said truth. But you already knew that, I hope.
40 36 TEXT_REGFSTTANGUILD_00030_GEVA_100_103 You've brought much needed attention to the threat posed to animals by both hunters and the aftereffects of the Calamity. However, it now falls to the work of our leather goods to convey our message to the masses.
41 37 TEXT_REGFSTTANGUILD_00030_GEVA_000_110 Leatherworking is what I do, and what you <Emphasis>did</Emphasis> before I revoked your membership and threw you out for asking such a ridiculous question. <sigh> Very well. If you're going to waste my time, you could at least pass my words to the loungers and laggards around here and spare my voice some.
42 38 TEXT_REGFSTTANGUILD_00030_GEVA_000_111 Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time.
43 39 TEXT_REGFSTTANGUILD_00030_GEVA_000_112 As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker.
44 40 TEXT_REGFSTTANGUILD_00030_GEVA_000_113 It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due.
45 41 TEXT_REGFSTTANGUILD_00030_GEVA_000_114 Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting.
46 42 TEXT_REGFSTTANGUILD_00030_GEVA_000_115 It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan. I hope you took notes, because the next time you ask I'll tan your arse and carve the words where you'll not forget them.
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0,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_1","What brings ye to our kitchen, 'venturer? Fancy learnin' about the culinary arts, maybe?"
1,"TEXT_REGSEACULGUILD_00054_Q1_000_1","What will you ask?"
2,"TEXT_REGSEACULGUILD_00054_A1_000_1","What do you do here?"
3,"TEXT_REGSEACULGUILD_00054_A1_000_2","What are the culinary arts?"
4,"TEXT_REGSEACULGUILD_00054_A1_000_3","Nothing."
5,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_2","Lyngsath's me name, an' I'm 'ead chef 'ere at the Bismarck, the finest restaurant in all Eorzea."
6,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_3","'Tis my charge to make sure everyone as dines in our 'alls leaves with a smile on their face. The job's mostly supervisin' journeyman chefs at their work, but I try to fit in as much cookin' as I can."
7,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_4","That ain't all I do, though. I also 'appen to be master o' the Culinarians' Guild, which lives under this same roof."
8,"TEXT_REGSEACULGUILD_00054_LYNGSATH_100_4","That role has me trainin' aspirin' culinarians─which is without a doubt me most rewardin' endeavor. Don't matter if ye can't tell one end of a skillet from the other─if yer willin' to learn, I'm more than willin' to teach ye."
9,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_5","There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world."
10,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_6","Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>."
11,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_7","Our trade's as tough as old mutton, <If(PlayerParameter(4))>lass<Else/>son</If>, an' passion's the only thing what gets us through the gristly bits."
12,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_8","When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?"
13,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_9","Words cut deeper'n knives, 'venturer. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove."
14,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_010","Well, if it ain't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, the Bismarck's celebrity chef! Come to whip us all up some tasty treat, 'ave ye? "
15,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_020","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Keepin' yer nose to the skillet, I 'ope? Ye ought to know that some mean-lookin' bastards was sniffin' about fer ye earlier. Rest assured, I sent 'em all on their way. “If ye ain't 'ere to dine, then bugger off,” I said."
16,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_021","Aye, them nasty rumors about ye 'ave made their rounds in Limsa, but no one puts any stock in 'em─yers truly least of all. So ye jus' keep on doin' what ye do best, an' try not to worry, eh? It'll all blow over soon, see if it don't."
17,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_030","'Ello there, <If(PlayerParameter(4))>lass<Else/>son</If>. Trainin' 'ard fer the Dellemont d'Or, I trust? Yer the guild's very best, an' I don't doubt ye'll put on a good show. But whatever the result, yer bound to come out o' the contest a better culinarian than when ye went in, an' that's the most important thing."
18,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_040","Well, if it ain't the distinguished champion o' the Dellemont d'Or! If yer not too busy winnin' yerself more glory, why don't ye stay awhile, 'elp yer fellows in the kitchen?"
19,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_050","Ah, if it ain't the guild's shinin' star. Yer foray into Far Eastern cuisine goin' well, I trust? I look forward to seein' ye return with yer repertoire much expanded."
20,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_060","Ah, if it ain't the guild's shinin' star. Travelin' all the way to the Far East fer yer craft─now that's dedication! When we get the chance, I'd love to sample some o' them dishes as ye learned 'ow to make."
21,"TEXT_REGSEACULGUILD_00054_Q2_000_001","What will you ask?"
22,"TEXT_REGSEACULGUILD_00054_A2_000_001","How are things?"
23,"TEXT_REGSEACULGUILD_00054_A2_000_002","What are the culinary arts?"
24,"TEXT_REGSEACULGUILD_00054_A2_000_003","Nothing."
25,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_100","Our reputation's never been shinier, thanks to the mouthwaterin' dishes ye served the sultana."
26,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_101","Folk are bookin' tables <Emphasis>moons</Emphasis> ahead o' time to taste the 'eaven as spoken o' by 'Er Majesty, while aspirin' chefs're flockin' to learn the skills what silenced the Chefsbane."
27,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_102","So, as ye can see, things couldn't be better, but rest assured we ain't allowin' ourselves to grow lax. The fires o' passion burn as 'otly in these kitchens as they ever did."
28,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_120","Not to worry ye, <If(PlayerParameter(4))>lass<Else/>son</If>, but things've slowed down a bit fer us. It seems safe to say we're losin' customers to the Missin' Member."
29,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_121","The place is more popular than ever since its new 'ead chef came on board. H'mhasi Tia's the bloke's name, an' 'e clearly knows 'is craft."
30,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_122","At a glance, 'e may look a fool, but fools don't win the Dellemont d'Or."
31,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_130","I expected this to 'appen, but after ye won the Dellemont d'Or, there's been no end to the customers what come askin' after yer cookin'."
32,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_131","I've fair lost count o' the times I've 'ad to apologize to folk, explainin' that, as an adventurer, ye ain't bound to the Bismarck. But loath as I am to disappoint 'em, yer more'n doin' yer part fer our good name by bringin' our quality to all corners o' the realm."
33,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132","But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'. An' most important of all, never forget yer passion."
34,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_140","Seein' ye go off to explore new cuisines, well, it's lit a fire in me belly."
35,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_141","If truth be told, I'm considerin' addin' Far Eastern dishes to the Bismarck menu as well."
36,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_142","Ain't me intent to compete with ye, o' course. If we both was to grow from the experience, I'd take it as a win."
37,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_150","Ye might've 'eard, but we'd begun servin' Far Eastern cuisine 'ere as well. Was sellin' pretty well fer a while, too, but then word got out some restaurant in Revenant's Toll was servin' better stuff than us, an' that was the end o' that."
38,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_151","I can see yer hands all over this, <If(PlayerParameter(4))>lass<Else/>lad</If>. If it was Raulf alone, I doubt it would've been this successful."
39,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_152","I'm proud o' ye, but I'd be lyin' if I said wasn't a wee bit irked as well. That's what ye get fer trainin' the realm's best bloody culinarian, eh!?"
40,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_110","...Eh? Ye wants me to tell ye that old tale <Emphasis>again</Emphasis>? So ye can share its inspirin' message with other chefs, ye say. Well, in that case..."
41,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_111","There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world."
42,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_112","Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>."
43,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_113","Our trade's as tough as old mutton, an' passion's the only thing what gets us through the gristly bits."
44,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_114","When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?"
45,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_115","Words cut deeper'n knives, <If(PlayerParameter(4))>lass<Else/>son</If>. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_1","What brings ye to our kitchen, 'venturer? Fancy learnin' about the culinary arts, maybe?"
1,"TEXT_REGSEACULGUILD_00054_Q1_000_1","What will you ask?"
2,"TEXT_REGSEACULGUILD_00054_A1_000_1","What do you do here?"
3,"TEXT_REGSEACULGUILD_00054_A1_000_2","What are the culinary arts?"
4,"TEXT_REGSEACULGUILD_00054_A1_000_3","Nothing."
5,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_2","Lyngsath's me name, an' I'm 'ead chef 'ere at the Bismarck, the finest restaurant in all Eorzea."
6,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_3","'Tis my charge to make sure everyone as dines in our 'alls leaves with a smile on their face. The job's mostly supervisin' journeyman chefs at their work, but I try to fit in as much cookin' as I can."
7,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_4","That ain't all I do, though. I also 'appen to be master o' the Culinarians' Guild, which lives under this same roof."
8,"TEXT_REGSEACULGUILD_00054_LYNGSATH_100_4","That role has me trainin' aspirin' culinarians─which is without a doubt me most rewardin' endeavor. Don't matter if ye can't tell one end of a skillet from the other─if yer willin' to learn, I'm more than willin' to teach ye."
9,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_5","There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world."
10,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_6","Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>."
11,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_7","Our trade's as tough as old mutton, <If(PlayerParameter(4))>lass<Else/>son</If>, an' passion's the only thing what gets us through the gristly bits."
12,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_8","When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?"
13,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_9","Words cut deeper'n knives, 'venturer. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove."
14,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_010","Well, if it ain't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, the Bismarck's celebrity chef! Come to whip us all up some tasty treat, 'ave ye? "
15,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_020","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Keepin' yer nose to the skillet, I 'ope? Ye ought to know that some mean-lookin' bastards was sniffin' about fer ye earlier. Rest assured, I sent 'em all on their way. “If ye ain't 'ere to dine, then bugger off,” I said."
16,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_021","Aye, them nasty rumors about ye 'ave made their rounds in Limsa, but no one puts any stock in 'em─yers truly least of all. So ye jus' keep on doin' what ye do best, an' try not to worry, eh? It'll all blow over soon, see if it don't."
17,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_030","'Ello there, <If(PlayerParameter(4))>lass<Else/>son</If>. Trainin' 'ard fer the Dellemont d'Or, I trust? Yer the guild's very best, an' I don't doubt ye'll put on a good show. But whatever the result, yer bound to come out o' the contest a better culinarian than when ye went in, an' that's the most important thing."
18,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_040","Well, if it ain't the distinguished champion o' the Dellemont d'Or! If yer not too busy winnin' yerself more glory, why don't ye stay awhile, 'elp yer fellows in the kitchen?"
19,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_050","Ah, if it ain't the guild's shinin' star. Yer foray into Far Eastern cuisine goin' well, I trust? I look forward to seein' ye return with yer repertoire much expanded."
20,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_060","Ah, if it ain't the guild's shinin' star. Travelin' all the way to the Far East fer yer craft─now that's dedication! When we get the chance, I'd love to sample some o' them dishes as ye learned 'ow to make."
21,"TEXT_REGSEACULGUILD_00054_Q2_000_001","What will you ask?"
22,"TEXT_REGSEACULGUILD_00054_A2_000_001","How are things?"
23,"TEXT_REGSEACULGUILD_00054_A2_000_002","What are the culinary arts?"
24,"TEXT_REGSEACULGUILD_00054_A2_000_003","Nothing."
25,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_100","Our reputation's never been shinier, thanks to the mouthwaterin' dishes ye served the sultana."
26,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_101","Folk are bookin' tables <Emphasis>moons</Emphasis> ahead o' time to taste the 'eaven as spoken o' by 'Er Majesty, while aspirin' chefs're flockin' to learn the skills what silenced the Chefsbane."
27,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_102","So, as ye can see, things couldn't be better, but rest assured we ain't allowin' ourselves to grow lax. The fires o' passion burn as 'otly in these kitchens as they ever did."
28,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_120","Not to worry ye, <If(PlayerParameter(4))>lass<Else/>son</If>, but things've slowed down a bit fer us. It seems safe to say we're losin' customers to the Missin' Member."
29,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_121","The place is more popular than ever since its new 'ead chef came on board. H'mhasi Tia's the bloke's name, an' 'e clearly knows 'is craft."
30,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_122","At a glance, 'e may look a fool, but fools don't win the Dellemont d'Or."
31,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_130","I expected this to 'appen, but after ye won the Dellemont d'Or, there's been no end to the customers what come askin' after yer cookin'."
32,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_131","I've fair lost count o' the times I've 'ad to apologize to folk, explainin' that, as an adventurer, ye ain't bound to the Bismarck. But loath as I am to disappoint 'em, yer more'n doin' yer part fer our good name by bringin' our quality to all corners o' the realm."
33,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132","But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'.
An' most important of all, never forget yer passion."
34,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_140","Seein' ye go off to explore new cuisines, well, it's lit a fire in me belly."
35,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_141","If truth be told, I'm considerin' addin' Far Eastern dishes to the Bismarck menu as well."
36,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_142","Ain't me intent to compete with ye, o' course. If we both was to grow from the experience, I'd take it as a win."
37,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_150","Ye might've 'eard, but we'd begun servin' Far Eastern cuisine 'ere as well. Was sellin' pretty well fer a while, too, but then word got out some restaurant in Revenant's Toll was servin' better stuff than us, an' that was the end o' that."
38,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_151","I can see yer hands all over this, <If(PlayerParameter(4))>lass<Else/>lad</If>. If it was Raulf alone, I doubt it would've been this successful."
39,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_152","I'm proud o' ye, but I'd be lyin' if I said wasn't a wee bit irked as well. That's what ye get fer trainin' the realm's best bloody culinarian, eh!?"
40,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_110","...Eh? Ye wants me to tell ye that old tale <Emphasis>again</Emphasis>? So ye can share its inspirin' message with other chefs, ye say. Well, in that case..."
41,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_111","There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world."
42,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_112","Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>."
43,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_113","Our trade's as tough as old mutton, an' passion's the only thing what gets us through the gristly bits."
44,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_114","When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?"
45,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_115","Words cut deeper'n knives, <If(PlayerParameter(4))>lass<Else/>son</If>. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_1 What brings ye to our kitchen, 'venturer? Fancy learnin' about the culinary arts, maybe?
5 1 TEXT_REGSEACULGUILD_00054_Q1_000_1 What will you ask?
6 2 TEXT_REGSEACULGUILD_00054_A1_000_1 What do you do here?
7 3 TEXT_REGSEACULGUILD_00054_A1_000_2 What are the culinary arts?
8 4 TEXT_REGSEACULGUILD_00054_A1_000_3 Nothing.
9 5 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_2 Lyngsath's me name, an' I'm 'ead chef 'ere at the Bismarck, the finest restaurant in all Eorzea.
10 6 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_3 'Tis my charge to make sure everyone as dines in our 'alls leaves with a smile on their face. The job's mostly supervisin' journeyman chefs at their work, but I try to fit in as much cookin' as I can.
11 7 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_4 That ain't all I do, though. I also 'appen to be master o' the Culinarians' Guild, which lives under this same roof.
12 8 TEXT_REGSEACULGUILD_00054_LYNGSATH_100_4 That role has me trainin' aspirin' culinarians─which is without a doubt me most rewardin' endeavor. Don't matter if ye can't tell one end of a skillet from the other─if yer willin' to learn, I'm more than willin' to teach ye.
13 9 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_5 There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world.
14 10 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_6 Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>.
15 11 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_7 Our trade's as tough as old mutton, <If(PlayerParameter(4))>lass<Else/>son</If>, an' passion's the only thing what gets us through the gristly bits.
16 12 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_8 When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?
17 13 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_9 Words cut deeper'n knives, 'venturer. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove.
18 14 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_010 Well, if it ain't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, the Bismarck's celebrity chef! Come to whip us all up some tasty treat, 'ave ye?
19 15 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_020 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Keepin' yer nose to the skillet, I 'ope? Ye ought to know that some mean-lookin' bastards was sniffin' about fer ye earlier. Rest assured, I sent 'em all on their way. “If ye ain't 'ere to dine, then bugger off,” I said.
20 16 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_021 Aye, them nasty rumors about ye 'ave made their rounds in Limsa, but no one puts any stock in 'em─yers truly least of all. So ye jus' keep on doin' what ye do best, an' try not to worry, eh? It'll all blow over soon, see if it don't.
21 17 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_030 'Ello there, <If(PlayerParameter(4))>lass<Else/>son</If>. Trainin' 'ard fer the Dellemont d'Or, I trust? Yer the guild's very best, an' I don't doubt ye'll put on a good show. But whatever the result, yer bound to come out o' the contest a better culinarian than when ye went in, an' that's the most important thing.
22 18 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_040 Well, if it ain't the distinguished champion o' the Dellemont d'Or! If yer not too busy winnin' yerself more glory, why don't ye stay awhile, 'elp yer fellows in the kitchen?
23 19 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_050 Ah, if it ain't the guild's shinin' star. Yer foray into Far Eastern cuisine goin' well, I trust? I look forward to seein' ye return with yer repertoire much expanded.
24 20 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_060 Ah, if it ain't the guild's shinin' star. Travelin' all the way to the Far East fer yer craft─now that's dedication! When we get the chance, I'd love to sample some o' them dishes as ye learned 'ow to make.
25 21 TEXT_REGSEACULGUILD_00054_Q2_000_001 What will you ask?
26 22 TEXT_REGSEACULGUILD_00054_A2_000_001 How are things?
27 23 TEXT_REGSEACULGUILD_00054_A2_000_002 What are the culinary arts?
28 24 TEXT_REGSEACULGUILD_00054_A2_000_003 Nothing.
29 25 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_100 Our reputation's never been shinier, thanks to the mouthwaterin' dishes ye served the sultana.
30 26 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_101 Folk are bookin' tables <Emphasis>moons</Emphasis> ahead o' time to taste the 'eaven as spoken o' by 'Er Majesty, while aspirin' chefs're flockin' to learn the skills what silenced the Chefsbane.
31 27 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_102 So, as ye can see, things couldn't be better, but rest assured we ain't allowin' ourselves to grow lax. The fires o' passion burn as 'otly in these kitchens as they ever did.
32 28 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_120 Not to worry ye, <If(PlayerParameter(4))>lass<Else/>son</If>, but things've slowed down a bit fer us. It seems safe to say we're losin' customers to the Missin' Member.
33 29 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_121 The place is more popular than ever since its new 'ead chef came on board. H'mhasi Tia's the bloke's name, an' 'e clearly knows 'is craft.
34 30 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_122 At a glance, 'e may look a fool, but fools don't win the Dellemont d'Or.
35 31 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_130 I expected this to 'appen, but after ye won the Dellemont d'Or, there's been no end to the customers what come askin' after yer cookin'.
36 32 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_131 I've fair lost count o' the times I've 'ad to apologize to folk, explainin' that, as an adventurer, ye ain't bound to the Bismarck. But loath as I am to disappoint 'em, yer more'n doin' yer part fer our good name by bringin' our quality to all corners o' the realm.
37 33 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132 But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'. An' most important of all, never forget yer passion. But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'. An' most important of all, never forget yer passion.
38 34 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_140 Seein' ye go off to explore new cuisines, well, it's lit a fire in me belly.
39 35 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_141 If truth be told, I'm considerin' addin' Far Eastern dishes to the Bismarck menu as well.
40 36 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_142 Ain't me intent to compete with ye, o' course. If we both was to grow from the experience, I'd take it as a win.
41 37 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_150 Ye might've 'eard, but we'd begun servin' Far Eastern cuisine 'ere as well. Was sellin' pretty well fer a while, too, but then word got out some restaurant in Revenant's Toll was servin' better stuff than us, an' that was the end o' that.
42 38 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_151 I can see yer hands all over this, <If(PlayerParameter(4))>lass<Else/>lad</If>. If it was Raulf alone, I doubt it would've been this successful.
43 39 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_152 I'm proud o' ye, but I'd be lyin' if I said wasn't a wee bit irked as well. That's what ye get fer trainin' the realm's best bloody culinarian, eh!?
44 40 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_110 ...Eh? Ye wants me to tell ye that old tale <Emphasis>again</Emphasis>? So ye can share its inspirin' message with other chefs, ye say. Well, in that case...
45 41 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_111 There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world.
46 42 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_112 Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>.
47 43 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_113 Our trade's as tough as old mutton, an' passion's the only thing what gets us through the gristly bits.
48 44 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_114 When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?
49 45 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_115 Words cut deeper'n knives, <If(PlayerParameter(4))>lass<Else/>son</If>. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove.
50
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@@ -1,31 +1,55 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAINN_00052_MYTESYN_000_1","よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。 ……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。"
1,"TEXT_REGSEAINN_00052_MYTESYN_000_2","あんたが活躍して、人々の信頼を得りゃ、 バデロンから利用許可が下りるだろうさ。 それまで諦めずに、頑張ってくれよ"
2,"TEXT_REGSEAINN_00052_Q1_000_1","何を聞く?"
3,"TEXT_REGSEAINN_00052_A1_000_1","宿屋「ミズンマスト」とは?"
4,"TEXT_REGSEAINN_00052_A1_000_2","キャンセル"
5,"TEXT_REGSEAINN_00052_MYTESYN_000_3","宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿さ。"
6,"TEXT_REGSEAINN_00052_MYTESYN_000_4","狭苦しい船室とは大違いの 「揺れることのないベッド」を提供してるんだ。"
7,"TEXT_REGSEAINN_00052_MYTESYN_000_5","とはいえ、客室には限りがあるからな。 冒険者ギルドのお墨付けがある客だけに貸してんのさ。"
8,"TEXT_REGSEAINN_00052_MYTESYN_000_6","あんたが、この国でコツコツと人助けをして、 頼れる立派な冒険者になったら、また来てくれよ。 がっはっは。"
9,"TEXT_REGSEAINN_00052_MYTESYN_000_10","ここは宿屋「ミズンマスト」の受付だ。 用があるなら、話を聞くよ。"
10,"TEXT_REGSEAINN_00052_Q2_000_1","何をする?"
11,"TEXT_REGSEAINN_00052_A2_000_1","客室に移動する"
12,"TEXT_REGSEAINN_00052_A2_000_2","客室での休息効果について聞く"
13,"TEXT_REGSEAINN_00052_A2_000_3","客室での禁止事項について聞く"
14,"TEXT_REGSEAINN_00052_A2_000_4","宿屋「ミズンマスト」について聞く"
15,"TEXT_REGSEAINN_00052_A2_000_5","キャンセル"
16,"TEXT_REGSEAINN_00052_MYTESYN_000_11","ゆっくり、休めよ。がっはっは。"
17,"TEXT_REGSEAINN_00052_MYTESYN_000_12","宿屋「ミズンマスト」で休めば、疲れが取れる。 近場での冒険を終えたら、ここに戻ってくるといい。 がっはっは。"
18,"TEXT_REGSEAINN_00052_SYSTEM_000_13","宿屋の客室では、「レストボーナス」が貯まります。 「レストボーナス」は、宿屋からログアウトした場合も 、貯まり続けます。"
19,"TEXT_REGSEAINN_00052_SYSTEM_000_14","「レストボーナス」が貯まっている状態で 「戦闘」・「製作」・「採集」を行うと、 取得できる経験値が1.5倍になります。"
20,"TEXT_REGSEAINN_00052_SYSTEM_000_15","「レストボーナス」によって経験値を獲得すると、 その分「レストボーナス」は消費されていきます。"
21,"TEXT_REGSEAINN_00052_SYSTEM_000_16","貯まった「レストボーナス」が無くなると、 「レストボーナス」の効果は終了します。"
22,"TEXT_REGSEAINN_00052_MYTESYN_000_17","悪いが、客室での「製作」は禁止だぜ。 騒音は、周囲の宿泊客の迷惑になっちまうからな。"
23,"TEXT_REGSEAINN_00052_SYSTEM_000_18","宿屋の客室では、 「製作」「修理」を行うことができません。"
24,"TEXT_REGSEAINN_00052_MYTESYN_000_19","宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿だ。"
25,"TEXT_REGSEAINN_00052_MYTESYN_000_20","狭苦しい船室とは大違いの 「揺れることのないベッド」を提供する場所さ"
26,"TEXT_REGSEAINN_00052_MYTESYN_000_21","ひとりで思い出にふけるもよし、 船酔いの心配がない客室で、ぐっすり眠るもよし。"
27,"TEXT_REGSEAINN_00052_MYTESYN_000_22","いつも、せわしなく動き回ってるあんたも、 たまには静かに休めるところが必要だろう? がっはっは。"
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAINN_00052_MYTESYN_000_1","よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。
……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。"
1,"TEXT_REGSEAINN_00052_MYTESYN_000_2","あんたが活躍して、人々の信頼を得りゃ、
バデロンから利用許可が下りるだろうさ。
それまで諦めずに、頑張ってくれよ"
2,"TEXT_REGSEAINN_00052_Q1_000_1","何を聞く?"
3,"TEXT_REGSEAINN_00052_A1_000_1","宿屋「ミズンマスト」とは?"
4,"TEXT_REGSEAINN_00052_A1_000_2","キャンセル"
5,"TEXT_REGSEAINN_00052_MYTESYN_000_3","宿屋「ミズンマスト」は、
リムサ・ロミンサを訪れる旅人のための宿さ。"
6,"TEXT_REGSEAINN_00052_MYTESYN_000_4","狭苦しい船室とは大違いの
「揺れることのないベッド」を提供してるんだ。"
7,"TEXT_REGSEAINN_00052_MYTESYN_000_5","とはいえ、客室には限りがあるからな。
冒険者ギルドのお墨付けがある客だけに貸してんのさ。"
8,"TEXT_REGSEAINN_00052_MYTESYN_000_6","あんたが、この国でコツコツと人助けをして、
頼れる立派な冒険者になったら、また来てくれよ。
がっはっは。"
9,"TEXT_REGSEAINN_00052_MYTESYN_000_10","ここは宿屋「ミズンマスト」の受付だ。
用があるなら、話を聞くよ。"
10,"TEXT_REGSEAINN_00052_Q2_000_1","何をする?"
11,"TEXT_REGSEAINN_00052_A2_000_1","客室に移動する"
12,"TEXT_REGSEAINN_00052_A2_000_2","客室での休息効果について聞く"
13,"TEXT_REGSEAINN_00052_A2_000_3","客室での禁止事項について聞く"
14,"TEXT_REGSEAINN_00052_A2_000_4","宿屋「ミズンマスト」について聞く"
15,"TEXT_REGSEAINN_00052_A2_000_5","キャンセル"
16,"TEXT_REGSEAINN_00052_MYTESYN_000_11","ゆっくり、休めよ。がっはっは"
17,"TEXT_REGSEAINN_00052_MYTESYN_000_12","宿屋「ミズンマスト」で休めば、疲れが取れる。
近場での冒険を終えたら、ここに戻ってくるといい。
がっはっは。"
18,"TEXT_REGSEAINN_00052_SYSTEM_000_13","宿屋の客室では、「レストボーナス」が貯まります。
「レストボーナス」は、宿屋からログアウトした場合も
、貯まり続けます。"
19,"TEXT_REGSEAINN_00052_SYSTEM_000_14","「レストボーナス」が貯まっている状態で
「戦闘」・「製作」・「採集」を行うと、
取得できる経験値が1.5倍になります。"
20,"TEXT_REGSEAINN_00052_SYSTEM_000_15","「レストボーナス」によって経験値を獲得すると、
その分「レストボーナス」は消費されていきます。"
21,"TEXT_REGSEAINN_00052_SYSTEM_000_16","貯まった「レストボーナス」が無くなると、
「レストボーナス」の効果は終了します。"
22,"TEXT_REGSEAINN_00052_MYTESYN_000_17","悪いが、客室での「製作」は禁止だぜ。
騒音は、周囲の宿泊客の迷惑になっちまうからな。"
23,"TEXT_REGSEAINN_00052_SYSTEM_000_18","宿屋の客室では、
「製作」「修理」を行うことができません。"
24,"TEXT_REGSEAINN_00052_MYTESYN_000_19","宿屋「ミズンマスト」は、
リムサ・ロミンサを訪れる旅人のための宿だ。"
25,"TEXT_REGSEAINN_00052_MYTESYN_000_20","狭苦しい船室とは大違いの
「揺れることのないベッド」を提供する場所さ。"
26,"TEXT_REGSEAINN_00052_MYTESYN_000_21","ひとりで思い出にふけるもよし、
船酔いの心配がない客室で、ぐっすり眠るもよし。"
27,"TEXT_REGSEAINN_00052_MYTESYN_000_22","いつも、せわしなく動き回ってるあんたも、
たまには静かに休めるところが必要だろう?
がっはっは。"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAINN_00052_MYTESYN_000_1 よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。 ……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。 よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。 ……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。
5 1 TEXT_REGSEAINN_00052_MYTESYN_000_2 あんたが活躍して、人々の信頼を得りゃ、 バデロンから利用許可が下りるだろうさ。 それまで諦めずに、頑張ってくれよ あんたが活躍して、人々の信頼を得りゃ、 バデロンから利用許可が下りるだろうさ。 それまで諦めずに、頑張ってくれよ
6 2 TEXT_REGSEAINN_00052_Q1_000_1 何を聞く?
7 3 TEXT_REGSEAINN_00052_A1_000_1 宿屋「ミズンマスト」とは?
8 4 TEXT_REGSEAINN_00052_A1_000_2 キャンセル
9 5 TEXT_REGSEAINN_00052_MYTESYN_000_3 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿さ。 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿さ。
10 6 TEXT_REGSEAINN_00052_MYTESYN_000_4 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供してるんだ。 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供してるんだ。
11 7 TEXT_REGSEAINN_00052_MYTESYN_000_5 とはいえ、客室には限りがあるからな。 冒険者ギルドのお墨付けがある客だけに貸してんのさ。 とはいえ、客室には限りがあるからな。 冒険者ギルドのお墨付けがある客だけに貸してんのさ。
12 8 TEXT_REGSEAINN_00052_MYTESYN_000_6 あんたが、この国でコツコツと人助けをして、 頼れる立派な冒険者になったら、また来てくれよ。 がっはっは。 あんたが、この国でコツコツと人助けをして、 頼れる立派な冒険者になったら、また来てくれよ。 がっはっは。
13 9 TEXT_REGSEAINN_00052_MYTESYN_000_10 ここは宿屋「ミズンマスト」の受付だ。 用があるなら、話を聞くよ。 ここは宿屋「ミズンマスト」の受付だ。 用があるなら、話を聞くよ。
14 10 TEXT_REGSEAINN_00052_Q2_000_1 何をする?
15 11 TEXT_REGSEAINN_00052_A2_000_1 客室に移動する
16 12 TEXT_REGSEAINN_00052_A2_000_2 客室での休息効果について聞く
17 13 TEXT_REGSEAINN_00052_A2_000_3 客室での禁止事項について聞く
18 14 TEXT_REGSEAINN_00052_A2_000_4 宿屋「ミズンマスト」について聞く
19 15 TEXT_REGSEAINN_00052_A2_000_5 キャンセル
20 16 TEXT_REGSEAINN_00052_MYTESYN_000_11 ゆっくり、休めよ。がっはっは。
21 17 TEXT_REGSEAINN_00052_MYTESYN_000_12 宿屋「ミズンマスト」で休めば、疲れが取れる。 近場での冒険を終えたら、ここに戻ってくるといい。 がっはっは。 宿屋「ミズンマスト」で休めば、疲れが取れる。 近場での冒険を終えたら、ここに戻ってくるといい。 がっはっは。
22 18 TEXT_REGSEAINN_00052_SYSTEM_000_13 宿屋の客室では、「レストボーナス」が貯まります。 「レストボーナス」は、宿屋からログアウトした場合も 、貯まり続けます。 宿屋の客室では、「レストボーナス」が貯まります。 「レストボーナス」は、宿屋からログアウトした場合も 、貯まり続けます。
23 19 TEXT_REGSEAINN_00052_SYSTEM_000_14 「レストボーナス」が貯まっている状態で 「戦闘」・「製作」・「採集」を行うと、 取得できる経験値が1.5倍になります。 「レストボーナス」が貯まっている状態で 「戦闘」・「製作」・「採集」を行うと、 取得できる経験値が1.5倍になります。
24 20 TEXT_REGSEAINN_00052_SYSTEM_000_15 「レストボーナス」によって経験値を獲得すると、 その分「レストボーナス」は消費されていきます。 「レストボーナス」によって経験値を獲得すると、 その分「レストボーナス」は消費されていきます。
25 21 TEXT_REGSEAINN_00052_SYSTEM_000_16 貯まった「レストボーナス」が無くなると、 「レストボーナス」の効果は終了します。 貯まった「レストボーナス」が無くなると、 「レストボーナス」の効果は終了します。
26 22 TEXT_REGSEAINN_00052_MYTESYN_000_17 悪いが、客室での「製作」は禁止だぜ。 騒音は、周囲の宿泊客の迷惑になっちまうからな。 悪いが、客室での「製作」は禁止だぜ。 騒音は、周囲の宿泊客の迷惑になっちまうからな。
27 23 TEXT_REGSEAINN_00052_SYSTEM_000_18 宿屋の客室では、 「製作」「修理」を行うことができません。 宿屋の客室では、 「製作」「修理」を行うことができません。
28 24 TEXT_REGSEAINN_00052_MYTESYN_000_19 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿だ。 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿だ。
29 25 TEXT_REGSEAINN_00052_MYTESYN_000_20 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供する場所さ。 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供する場所さ。
30 26 TEXT_REGSEAINN_00052_MYTESYN_000_21 ひとりで思い出にふけるもよし、 船酔いの心配がない客室で、ぐっすり眠るもよし。 ひとりで思い出にふけるもよし、 船酔いの心配がない客室で、ぐっすり眠るもよし。
31 27 TEXT_REGSEAINN_00052_MYTESYN_000_22 いつも、せわしなく動き回ってるあんたも、 たまには静かに休めるところが必要だろう? がっはっは。 いつも、せわしなく動き回ってるあんたも、 たまには静かに休めるところが必要だろう? がっはっは。
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