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Final 6.01 (post hotfixes, pre 6.05)
This commit is contained in:
+14
-9
@@ -352,7 +352,7 @@ Cannot be executed while bound."
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Mage's Ballad<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and all party members within 30 yalms, increasing damage dealt by 1%
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>45s
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>80% chance to grant <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Repertoire Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces the recast time of both <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodletter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rain of Death<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 7.5s<If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Repertoire Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces the recast time of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodletter<UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(GreaterThanOrEqualTo(PlayerParameter(72),45))><If(Equal(PlayerParameter(68),23))> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rain of Death<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If> by 7.5s<If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Mage's Coda<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If>"
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115,"Increases damage taken by nearby enemies by 3%. MP is drained while singing. Effect is lost if targets move out of hearing distance, and ends upon reuse."
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116,"Deals unaspected damage with a potency of 100.
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@@ -456,10 +456,10 @@ Cancels auto-attack upon execution."
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s"
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147,"Deals fire damage with a potency of 100 to target and all enemies nearby it.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(GreaterThanOrEqualTo(PlayerParameter(72),35))><If(Equal(PlayerParameter(68),7))>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><If(Equal(PlayerParameter(68),25))>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If></If><Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If> or removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(GreaterThanOrEqualTo(PlayerParameter(72),35))><If(Equal(PlayerParameter(68),7))>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><If(Equal(PlayerParameter(68),25))>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If></If><Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),56))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Astral Fire Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends.<Else/></If><Else/></If> "
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Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends.<Else/></If><Else/></If>"
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148,"Deals lightning damage with a potency of 50.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40
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@@ -8738,7 +8738,7 @@ Dispels <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thrill of Batt
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Surging Tempest<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 10s to a maximum of 60s<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Primal Rend Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/></If><Else/></If>"
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7390,"Grants 3 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Delirium<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, each stack allowing the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Quietus<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodspiller<UIGlow>01</UIGlow><UIForeground>01</UIForeground> without Blackblood cost, restoring MP when landing either weaponskill.
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7390,"Grants 3 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Delirium<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, each stack allowing the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Quietus<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodspiller<UIGlow>01</UIGlow><UIForeground>01</UIForeground> without <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blackblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> cost, restoring MP when landing either weaponskill.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s"
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7391,"Delivers an attack with a potency of 200 to all nearby enemies.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Blood Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50"
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@@ -9022,7 +9022,7 @@ Can only be executed while Demi-Bahamut is summoned.
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7483,"Delivers an attack with a potency of 90 to all enemies in a cone before you.<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
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7484,"Delivers an attack with a potency of 100 to all nearby enemies.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fuga<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))>Fuko<Else/>Fuga</If><Else/>Fuga</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 110
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fugetsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Fugetsu Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>13<Else/>10</If><Else/>10</If>%
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@@ -9032,7 +9032,7 @@ Can only be executed while Demi-Bahamut is summoned.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Getsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Getsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>"
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7485,"Delivers an attack with a potency of 100 to all nearby enemies.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fuga<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))>Fuko<Else/>Fuga</If><Else/>Fuga</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 110
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fuka<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Fuka Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>13<Else/>10</If><Else/>10</If>%
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@@ -28966,7 +28966,8 @@ This action does not share a recast timer with any other actions."
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24290,"Augments certain offensive and healing magic actions.
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<If(Equal(PlayerParameter(68),40))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dosis III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Dosis III<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><If(Equal(PlayerParameter(68),40))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dosis II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Dosis II<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Dosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Dosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If></If><Else/><If(Equal(PlayerParameter(68),40))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dosis II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Dosis II<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Dosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Dosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If></If>.
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Diagnosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Diagnosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Prognosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Prognosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Prognosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Prognosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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Recast timer cannot be affected by status effects or gear attributes."
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24291,"Restores target's HP.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Erects a magicked barrier which nullifies damage equaling <If(Equal(PlayerParameter(68),40))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>180<Else/>125</If><Else/>125</If>% of the amount of HP restored. When critical HP is restored, also grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Differential Diagnosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, nullifying damage equaling <If(Equal(PlayerParameter(68),40))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>180<Else/>125</If><Else/>125</If>% the amount of HP restored.
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@@ -33299,7 +33300,8 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Soul Reaver<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>10s
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Stack count will be reduced to 1 when already under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Soul Reaver<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Soul Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50<If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Soul Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50
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Shares a recast timer with all avatar attacks except <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gluttony<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))>
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※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Lemure's Slice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enshrouded<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
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27811,"Summons your avatar to deliver an attack with a potency of 1,600.
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@@ -33308,6 +33310,7 @@ Stack count will be reduced to 1 when already under the effect of <UIForeground>
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Stack count will be reduced to 1 when already under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Soul Reaver<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Soul Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50
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Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Gibbet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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Shares a recast timer with all avatar attacks except <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gluttony<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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※This action cannot be assigned to a hotbar."
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27812,"Summons your avatar to deliver an attack with a potency of 1,600.
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@@ -33316,13 +33319,15 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
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Stack count will be reduced to 1 when already under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Soul Reaver<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Soul Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50
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Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Gallows<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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||||
Shares a recast timer with all avatar attacks except <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gluttony<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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||||
|
||||
※This action cannot be assigned to a hotbar."
|
||||
27813,"Summons your avatar to deliver an attack with a potency of 1,000 to all enemies in a cone before you.
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||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Soul Reaver<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>10s
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||||
Stack count will be reduced to 1 when already under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Soul Reaver<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Soul Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50<If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))>
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||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Soul Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50
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||||
Shares a recast timer with all avatar attacks except <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gluttony<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))>
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||||
|
||||
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Lemure's Scythe<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enshrouded<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
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27814,"Summons your avatar to deal unaspected damage with a potency of 2,000 to target and all enemies nearby it.
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||||
|
||||
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Can't render this file because it is too large.
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Reference in New Issue
Block a user