Patch 6.2

This commit is contained in:
Matt Antonelli
2022-08-23 20:54:54 -04:00
parent 4ed042615c
commit 6709e54e59
690 changed files with 91356 additions and 56313 deletions
+2 -2
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@@ -60,7 +60,7 @@ int32,str,str
52,"TEXT_CMNDEFRETAINERBELL_00544_ASK_RETURN_WITH_BUYBACK","Your retainer will be unable to process item buyback requests once recalled. Are you sure you wish to proceed?"
53,"TEXT_CMNDEFRETAINERBELL_00544_CURRENCY_CHANGE1","A venture promissory note cannot be used as is; you must first redeem it for ventures. The amount of ventures you possess is shown in the Currency window."
54,"TEXT_CMNDEFRETAINERBELL_00544_ABOUT_RETAINER_TIP_1","You do not have any ventures in your inventory and therefore cannot assign your retainer a venture."
55,"TEXT_CMNDEFRETAINERBELL_00544_ABOUT_RETAINER_TIP_2","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing beast tribe quests."
55,"TEXT_CMNDEFRETAINERBELL_00544_ABOUT_RETAINER_TIP_2","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing tribal quests."
56,"TEXT_CMNDEFRETAINERBELL_00544_ABOUT_RETAINER_TIP_3","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager."
57,"TEXT_CMNDEFRETAINERBELL_00544_TASK_CATEGORY_FORTUNE","Quick Exploration."
58,"TEXT_CMNDEFRETAINERBELL_00544_FORTUNE_TASK_UNLOCK_1","Your retainer is now experienced enough to undertake <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quick exploration ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
@@ -90,7 +90,7 @@ int32,str,str
82,"TEXT_CMNDEFRETAINERBELL_00544_ABOUT_VENTURES_3","Exploration ventures constitute the second type, in which your retainer will scour the terrain of your choosing for (hopefully) precious items."
83,"TEXT_CMNDEFRETAINERBELL_00544_ABOUT_VENTURES_4","However, your retainer will not undertake a venture without first receiving due compensation."
84,"TEXT_CMNDEFRETAINERBELL_00544_ABOUT_VENTURES_5","Assigning a venture requires a payment in a unique currency of the same name─<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
85,"TEXT_CMNDEFRETAINERBELL_00544_ABOUT_VENTURES_6","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing beast tribe quests."
85,"TEXT_CMNDEFRETAINERBELL_00544_ABOUT_VENTURES_6","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing tribal quests."
86,"TEXT_CMNDEFRETAINERBELL_00544_FIRST_VENTURE_1","You have assigned <Highlight>StringParameter(1)</Highlight> a venture!"
87,"TEXT_CMNDEFRETAINERBELL_00544_FIRST_VENTURE_2","To confirm the time remaining until a venture is complete, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under Duty from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
88,"TEXT_CMNDEFRETAINERBELL_00544_FIRST_VENTURE_3","You can also confirm the time remaining by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view venture report<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu."
1 key 0 1
60 56 TEXT_CMNDEFRETAINERBELL_00544_ABOUT_RETAINER_TIP_3 If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager.
61 57 TEXT_CMNDEFRETAINERBELL_00544_TASK_CATEGORY_FORTUNE Quick Exploration.
62 58 TEXT_CMNDEFRETAINERBELL_00544_FORTUNE_TASK_UNLOCK_1 Your retainer is now experienced enough to undertake <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quick exploration ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
63 59 TEXT_CMNDEFRETAINERBELL_00544_FORTUNE_TASK_UNLOCK_2 Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign venture<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed.
64 60 TEXT_CMNDEFRETAINERBELL_00544_TUTORIAL_INTRO_1 You can now send your retainers afield on procurement expeditions known as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
65 61 TEXT_CMNDEFRETAINERBELL_00544_TUTORIAL_INTRO_2 Before you can do so, however, you must first assign them a class.
66 62 TEXT_CMNDEFRETAINERBELL_00544_TUTORIAL_INTRO_3 After summoning a retainer, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign retainer class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to begin.
90 86 TEXT_CMNDEFRETAINERBELL_00544_FIRST_VENTURE_1 You have assigned <Highlight>StringParameter(1)</Highlight> a venture!
91 87 TEXT_CMNDEFRETAINERBELL_00544_FIRST_VENTURE_2 To confirm the time remaining until a venture is complete, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under Duty from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
92 88 TEXT_CMNDEFRETAINERBELL_00544_FIRST_VENTURE_3 You can also confirm the time remaining by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view venture report<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu.
93 89 TEXT_CMNDEFRETAINERBELL_00544_FIRST_VENTURE_4 Should you wish to cancel the venture and recall your retainer, you may do so when viewing the venture report.
94 90 TEXT_CMNDEFRETAINERBELL_00544_FIRST_VENTURE_5 However, please be advised that this is not necessary unless you wish to assign a different venture to your retainer.
95 91 TEXT_CMNDEFRETAINERBELL_00544_FIRST_VENTURE_6 Even with a venture in progress, you can still entrust or withdraw items and gil, or sell items on the market.
96 92 TEXT_CMNDEFRETAINERBELL_00544_FIRST_COMPLETED_1 <Highlight>StringParameter(1)</Highlight> has completed a venture!
@@ -35,7 +35,7 @@ int32,str,str
31,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
32,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
33,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
34,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain logograms."
34,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),39)/> and subsequent regions, you may obtain logograms."
35,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
36,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
37,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
1 key 0 1
35 31 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_501 By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions.
36 32 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_510 Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream.
37 33 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_511 Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake.
38 34 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain logograms. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),39)/> and subsequent regions, you may obtain logograms.
39 35 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_520 I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all.
40 36 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_521 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions.
41 37 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_522 Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board.
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
21,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032","This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>."
22,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>, and that crystal forges located elsewhere will not yield this material."
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>, and that crystal forges located elsewhere will not yield this material."
24,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR",""
25,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023",""
26,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002",""
1 key 0 1
24 20 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
25 21 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032 This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>.
26 22 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
27 23 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034 Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>, and that crystal forges located elsewhere will not yield this material. Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>, and that crystal forges located elsewhere will not yield this material.
28 24 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR
29 25 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023
30 26 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002
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@@ -87,7 +87,7 @@ int32,str,str
83,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317","Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do."
84,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318","Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all..."
85,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319","But never mind all that. Ye know what ye need to do, so go out there an' do it!"
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>, your Eurekan kettle will gradually accumulate vitiated aether."
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>, your Eurekan kettle will gradually accumulate vitiated aether."
87,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
88,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
89,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323","Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties."
1 key 0 1
87 83 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317 Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do.
88 84 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318 Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all...
89 85 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319 But never mind all that. Ye know what ye need to do, so go out there an' do it!
90 86 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320 As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>, your Eurekan kettle will gradually accumulate vitiated aether. As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>, your Eurekan kettle will gradually accumulate vitiated aether.
91 87 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
92 88 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
93 89 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323 Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties.
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@@ -166,12 +166,12 @@ I will wait for you within the tower, at its prison. But be warned─I will not
160,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_664","Bah. I'll refrain from grim predictions and the like, especially when I should like to think it will not come to that. We're coming for you, Ejika!"
161,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_665","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
162,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_100_665","You have reached the conclusion of this chapter of the Eureka expedition."
163,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>."
163,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>."
164,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666","You may now ride mounts within Eureka Pyros!"
165,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670","Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition."
166,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
167,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_680","You have reached the conclusion of this chapter of the Eureka expedition."
168,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>."
168,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>."
169,"TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR",""
170,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600",""
171,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601",""
1 key 0 1
166 162 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_100_665 You have reached the conclusion of this chapter of the Eureka expedition.
167 163 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>.
168 164 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666 You may now ride mounts within Eureka Pyros!
169 165 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670 Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition.
170 166 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
171 167 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_680 You have reached the conclusion of this chapter of the Eureka expedition.
172 168 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>.
173 169 TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR
174 170 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600
175 171 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601
176 172 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_602
177 173 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_603
@@ -16,7 +16,7 @@ int32,str,str
12,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031","However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal."
13,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032","Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator."
14,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033","Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances."
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),39)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
16,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within."
17,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034","Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
18,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034","Up to three logos actions may be set at any time."
@@ -88,7 +88,7 @@ int32,str,str
84,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
85,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
86,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain logograms."
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),39)/> and subsequent regions, you may obtain logograms."
88,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
89,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
90,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
1 key 0 1
16 12 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031 However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal.
17 13 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032 Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator.
18 14 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033 Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances.
19 15 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),39)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
20 16 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within.
21 17 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034 Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
22 18 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034 Up to three logos actions may be set at any time.
88 84 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501 By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions.
89 85 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510 Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream.
90 86 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511 Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake.
91 87 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain logograms. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),39)/> and subsequent regions, you may obtain logograms.
92 88 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520 I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all.
93 89 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions.
94 90 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522 Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board.
@@ -61,7 +61,7 @@ int32,str,str
57,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_221","Accessible only via special means, the Baldesion Arsenal is an open dungeon that can be occupied by up to 56 players."
58,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_222","The dungeon is rife with fearsome foes and deadly traps, and it is recommended that you cooperate with other participants if you wish to stand a chance of success."
59,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_230","The Baldesion Arsenal is sealed behind an arcane ward. The only way to gain entry is to exploit an anomaly in the Lifestream which occurs under certain weather conditions to teleport inside."
60,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231","The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>."
60,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231","The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>."
61,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_232","In order to use these nodes, you must be elemental level 60 or above, and have been granted a special status enhancement."
62,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_240","Master Ejika wrote in detail concerning the use of the anomaly in the Lifestream to teleport to the Baldesion Arsenal. Please peruse his notes at your leisure."
63,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_241","There exist two kinds of aetherial nodes: blue and red."
1 key 0 1
61 57 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_221 Accessible only via special means, the Baldesion Arsenal is an open dungeon that can be occupied by up to 56 players.
62 58 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_222 The dungeon is rife with fearsome foes and deadly traps, and it is recommended that you cooperate with other participants if you wish to stand a chance of success.
63 59 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_230 The Baldesion Arsenal is sealed behind an arcane ward. The only way to gain entry is to exploit an anomaly in the Lifestream which occurs under certain weather conditions to teleport inside.
64 60 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231 The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>. The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>.
65 61 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_232 In order to use these nodes, you must be elemental level 60 or above, and have been granted a special status enhancement.
66 62 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_240 Master Ejika wrote in detail concerning the use of the anomaly in the Lifestream to teleport to the Baldesion Arsenal. Please peruse his notes at your leisure.
67 63 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_241 There exist two kinds of aetherial nodes: blue and red.
@@ -20,7 +20,7 @@ int32,str,str
16,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_A2_000_004","Nothing."
17,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_040","We've devised a simple method by which an additional seventh magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!"
18,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_041","Through further magia board augmentation, you can increase the maximum number of magicite which can be affixed to it."
19,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041","Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> is not a prerequisite."
19,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041","Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),39)/> is not a prerequisite."
20,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_050","The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself."
21,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_051","In order to further augment your magia board, you must possess <SheetEn(Item,1,24817,1,1)/>, <SheetEn(Item,1,24818,1,1)/>, and <SheetEn(Item,1,24819,1,1)/>."
22,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_060","I have an extra magicite I can give to you once I've finished augmenting your magia board. Similarly to the previous stone I supplied, it has been specially treated and is no different from the others you use in conjunction with your board."
1 key 0 1
20 16 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_A2_000_004 Nothing.
21 17 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_040 We've devised a simple method by which an additional seventh magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!
22 18 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_041 Through further magia board augmentation, you can increase the maximum number of magicite which can be affixed to it.
23 19 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041 Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> is not a prerequisite. Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),39)/> is not a prerequisite.
24 20 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_050 The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself.
25 21 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_051 In order to further augment your magia board, you must possess <SheetEn(Item,1,24817,1,1)/>, <SheetEn(Item,1,24818,1,1)/>, and <SheetEn(Item,1,24819,1,1)/>.
26 22 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_060 I have an extra magicite I can give to you once I've finished augmenting your magia board. Similarly to the previous stone I supplied, it has been specially treated and is no different from the others you use in conjunction with your board.
@@ -69,7 +69,7 @@ int32,str,str
64,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_343","Now, we were talkin' about yer weapon. As I said, she's complete. Ain't nothin' more I can do for her."
65,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345","All that's left is for ye to wield her like she's meant to be wielded."
66,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346","If ye understand this, what're ye waitin' for? Get back out there an' raise hells!"
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>."
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>."
68,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350","An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter..."
69,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351","At any rate, yer weapon's complete. Get out there an' put her to good use!"
70,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370","Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off."
1 key 0 1
69 65 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345 All that's left is for ye to wield her like she's meant to be wielded.
70 66 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346 If ye understand this, what're ye waitin' for? Get back out there an' raise hells!
71 67 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349 You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>. You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),39)/>.
72 68 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350 An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter...
73 69 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351 At any rate, yer weapon's complete. Get out there an' put her to good use!
74 70 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370 Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off.
75 71 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_055_370 In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>.