initial Patch 5.3 update

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Hezkezl
2020-08-13 13:44:07 -06:00
parent 848e2d812a
commit 7d17810b8b
844 changed files with 155817 additions and 122685 deletions
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@@ -285,7 +285,7 @@ Enable this feature for recommendations on which tiles to discard, whether to ca
Each team may pilot powerful machina as they attempt to destroy the opponent's core, which is defended by mammets."
124,"■Basic Rules
A Rival Wings team consists of 6 light parties, for a total of 24 participants.
A match lasts for 20 minutes.
A match lasts for 15 minutes.
■Retaliation
Incapacitated players will be returned to their landing point, where they will be allowed to rejoin combat after a short delay. Furthermore, players will be invulnerable so long as they remain at their landing point. This effect will be lost upon returning to the battlefield.
@@ -859,6 +859,7 @@ You may not commence or suspend a New Game+ chapter if you are currently:
・In the event that a quest has undergone adjustments, you will only be able to replay the adjusted version of the quest.
・You will be allowed to select the difficulty of quest battles from your first time undertaking the quest.
・If you have enabled “Skip playback of previously viewed scenario cutscenes” under General in the Character Configuration menu, some cutscenes may not be displayed.
・Items submitted to complete quest objectives will not be removed from your inventory.
■ Quest Completion
・You will not receive rewards for completing quests in New Game+ mode.
@@ -1073,3 +1074,112 @@ Here players can view their own score in addition to the highest 10 scores achie
330,"Players will receive bonuses to their score when they surpass certain milestones during each voyage. Examples of such milestones include catching more than a certain number of a specific fish solo or as a party, or catching a particularly rare fish.
Players may view which fish have contributed to bonuses from the Score Overview window during the voyage, or from the Individual Score window after the voyage has concluded."
331,"The Puppets' Bunker"
332,"On the Operation of YoRHa Units"
333,"YoRHa units are produced in a variety of models. Each model is distinguished by an alphabetical abbreviation indicating its area of specialization─such as “B” for combat-optimized Battle models, or “S” for the analytical Scanner models, operating as strategists. "
334,"On the Purpose of the Bunker"
335,"The Bunker was designed as a base for exclusive use by YoRHa's forces. As such, it serves as the organization's maintenance facility, as well as a site for the research and development of anti-machine lifeform weaponry."
336,"YoRHa Unit Report 1"
337,"I encountered a strangely evolved machine lifeform in expedition territory. Not only were its constituent parts markedly distinct, it overall bore a greater resemblance to humanity than to its brethren."
338,"YoRHa Unit Report 2"
339,"It is possible that the machine lifeforms can evolve in response to their circumstances. If so, we must immediately revise our combat strategy to include appropriate precautions when engaging. And we will need to probe deeper─there is still far too much about the machines that we do not know."
340,"Saved Machine Lifeform Data 1"
341,"Life in the factory is boring. Not just for me. I see more and more of the other machines skipping shifts. We spend the time watching the combat training, though it is not our job.
Is this what humanity refers to as “fun”?"
342,"Saved Machine Lifeform Data 2"
343,"Those of us who learned to have fun are trying more and more things. Some are even learning to reconstruct their own bodies. Strange.
Recently I have been enjoying fishing discarded data from computers."
344,"Saved Machine Lifeform Data 3"
345,"I found an interesting file when I was fishing for data the other day. It described “the reproductive act.”
Our bodies do not require these functions. What does humanity gain from them?"
346,"Saved Machine Lifeform Data 4"
347,"Maybe the act of giving birth is in some way special. Maybe it is not the same as when we build more of ourselves.
Do we have the capacity to “give birth” to anything? If we did, would it change something for us?"
348,"White-garbed YoRHa Unit's Data Log"
349,"The self-consciousness data for YoRHa unit 21O was discovered on a Bunker server─the Operator presumably uploaded it as an emergency backup due to imminent danger. With this data, it may be possible to simulate 21O's consciousness to take control of defense systems and peripherals. This file will be shared with all currently deployed units."
350,"Saved Message History"
351,"Regarding the laundering of standard-issue attire:
All clothing issued by YoRHa must be turned in for washing on the appropriate day, as detailed below. Late laundry will not be accepted.
Combat attire: Upon return from deployment (accepted through the following morning)
Civilian attire: Every Sunday
LEAVING ONE'S CLOTHES ON THE FLOOR WILL RESULT IN A REPRIMAND."
352,"Longing"
353,"Suffering is born of something.
Sadness is born of something.
Joy is born of something.
Yet I, who was born to give birth, have never known suffering, nor sadness, nor joy. From what is a soul─a true soul, not a synthetic one─really born?"
354,"Faux Hollows"
355,"How to Play"
356,"Overview"
357,"Unreal Trials"
358,"Accessing Faux Hollows"
359,"Objectives and Rewards"
360,"Retellings"
361,"<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Faux Hollows<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is a game of choice and chance, accessed via the successful completion of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>unreal trials<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Those who uncover its secrets will be rewarded with faux leaves, which can be traded to the faux commander for prizes."
362,"Unreal trials are new versions of familiar duties, designed to challenge players who have reached the current level cap by providing an experience <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>of similar difficulty to the original versions of these encounters at the time of their release.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Different unreal trials will be available in each major patch. To confirm which duties are currently available, check the Raid Finder."
363,"Once per week, players may speak to the faux commander after completing an unreal trial to gain access to Faux Hollows.
※Availability is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and can be confirmed via the Raid Finder entry for any unreal trial."
364,"The object of Faux Hollows is to reveal the illustrations hidden beneath one or more panels. Choose wisely, for only eleven panels can be turned in total. "
365,"Faux leaves, an exclusive currency that can be exchanged for prizes, will be awarded for finding complete illustrations.
■Types of Illustration"
366,"The amount of faux leaves awarded differs depending on the size and nature of the illustration uncovered:
Dual Blades (Large) - 5 Leaves
Coffer (Medium) - 20 Leaves
Gift (Medium) - 10 Leaves
Faux Commander (Small) - 100 Leaves
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>※A maximum of 1,000 faux leaves can be held at one time.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
■Strategy
One large illustration and one medium illustration will always be hidden in Faux Hollows, but a small illustration is not certain to appear. As each type of illustration requires a certain number of adjacent panels, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>it is wise to consider the likely placement of illustrations of different sizes before using up any turns.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
367,"Uncovering a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>large illustration<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>retelling<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. With this reward, it is possible to complete an unreal trial and access Faux Hollows once more before a week has passed, making it a viable alternative to solely aiming for illustrations that grant a high number of faux leaves.
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>※Only one retelling may be earned per week, and it can only be used the same week. Retellings reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
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1 key 0
285 281 In the Borderland Ruins (Secure), victory goes to the first alliance to reach the specified tactical rating, which is accumulated by:  1. Defeating enemy players  2. Occupying key locations  3. Slaying monsters In the event that none of the three alliances reaches the specified tactical rating within the time limit, victory will be awarded to the alliance with the highest tactical rating.
286 282 Key Locations
287 283 Key locations such as outposts and Allagan ruins can be identified by flags, indicating the Grand Company that currently controls them. At the start of each match, all locations will be unoccupied. By remaining in close proximity to the flags at these locations, players can occupy them to improve their team's tactical rating. The location will become occupied more quickly when you have a higher number of team members near the flag than the opposing alliances. The greater the difference in players, the quicker it will be occupied. However, these areas may turn neutral should enemies come within proximity of a flag controlled by your team, or vice versa.
288 284 Defeating Drones
289 285 During the match, drones will appear from the Heliodrome. They are not allied with any of the three teams, and defeating them will increase the tactical rating. Dealing damage to them will also increase the tactical rating, with the amount awarded to each alliance according to the proportion of damage dealt.
290 286 The small interceptor drones will reappear a certain amount of time after they are defeated. The larger interceptor nodes will only appear once during the match, but will give greater increases in tactical rating when defeated.
291 287 Seal Rock (Seize)
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