initial Patch 5.3 update

This commit is contained in:
Hezkezl
2020-08-13 13:44:07 -06:00
parent 848e2d812a
commit 7d17810b8b
844 changed files with 155817 additions and 122685 deletions
+115 -116
View File
@@ -36,155 +36,154 @@ int32,str,str
32,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q2","Learning actions."
33,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4","Floor restrictions."
34,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5","Precautions before entering."
35,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX","Floor restrictions."
36,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Entering the Palace of the Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
35,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
36,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Entering the Palace of the Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. "
38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progressing Through the Palace of the Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progressing Through the Palace of the Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated.
Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."
39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Saving Your Progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Saving Your Progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."
40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gaining Levels<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gaining Levels<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved."
41,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gaining Levels<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gaining Levels<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
Players who enter from floor 51, however, will start at level 60."
42,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Learning Actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
41,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Learning Actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level.
Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry."
43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Precautions Before Entering<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
42,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Precautions Before Entering<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.
A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty."
44,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Floor Restrictions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Floor Restrictions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
45,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Floor Restrictions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
46,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Resetting Your Progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
44,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Resetting Your Progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. "
47,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
48,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
49,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
50,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
51,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
52,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Disbanding a Fixed Party<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
45,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
46,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
47,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
48,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
49,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
50,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Disbanding a Fixed Party<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progression After Disbanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
51,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progression After Disbanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system."
54,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progression After Disbanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
52,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progression After Disbanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
Please note that a matched party cannot be used to challenge floors beyond floor 100."
55,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Party Progression<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Party Progression<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
56,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
57,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1","What is aetherpool gear?"
58,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading aetherpool gear."
59,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3","Aetherpool gear and floor restrictions."
60,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
61,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Is Aetherpool Gear?<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
54,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
55,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1","What is aetherpool gear?"
56,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading aetherpool gear."
57,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3","Aetherpool gear and floor restrictions."
58,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
59,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Is Aetherpool Gear?<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
62,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Upgrading Aetherpool Gear.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
60,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Upgrading Aetherpool Gear.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window."
63,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Upgrading Aetherpool Gear<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
61,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Upgrading Aetherpool Gear<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window."
64,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherpool Gear and Floor Restrictions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
62,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherpool Gear and Floor Restrictions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
65,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Are Pomanders?<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
63,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Are Pomanders?<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
66,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE","Select a topic."
67,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1","What is the Accursed Hoard?"
68,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2","Finding the Accursed Hoard."
69,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3","Appraising the Accursed Hoard."
70,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK","Return."
71,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Is the Accursed Hoard?<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
64,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE","Select a topic."
65,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1","What is the Accursed Hoard?"
66,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2","Finding the Accursed Hoard."
67,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3","Appraising the Accursed Hoard."
68,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK","Return."
69,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Is the Accursed Hoard?<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer."
72,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Finding the Accursed Hoard<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
70,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Finding the Accursed Hoard<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.
Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
73,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Appraising the Accursed Hoard<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
71,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Appraising the Accursed Hoard<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised."
74,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE","Select a topic."
75,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1","Regarding scores."
76,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2","Regarding rankings."
77,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK","Return."
78,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regarding Scores<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
72,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE","Select a topic."
73,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1","Regarding scores."
74,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2","Regarding rankings."
75,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK","Return."
76,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regarding Scores<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.
Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."
79,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regarding Rankings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
77,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801","<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regarding Rankings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone."
80,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST","Return"
81,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
82,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN","Review rules for the Palace of the Dead"
83,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q","Proceed to the next floor with your current party?"
84,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT","(★未使用/削除予定★)"
85,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK","(★未使用/削除予定★)"
86,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1","(★未使用/削除予定★)"
87,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3","(★未使用/削除予定★)"
88,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q",""
89,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q",""
90,"TEXT_DEEPDUNGEONENTRANCE_A1_000_002",""
91,"TEXT_DEEPDUNGEONENTRANCE_A1_000_003",""
92,"TEXT_DEEPDUNGEONENTRANCE_A2_000_001",""
93,"TEXT_DEEPDUNGEONENTRANCE_A2_000_002",""
94,"TEXT_DEEPDUNGEONENTRANCE_A3_000_001",""
95,"TEXT_DEEPDUNGEONENTRANCE_A3_000_002",""
96,"TEXT_DEEPDUNGEONENTRANCE_A4_000_001",""
97,"TEXT_DEEPDUNGEONENTRANCE_A4_000_002",""
98,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506",""
99,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED",""
100,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK",""
101,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK",""
102,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK",""
103,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK",""
104,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK",""
105,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK",""
106,"TEXT_DEEPDUNGEONENTRANCE_TEST_YES",""
107,"TEXT_DEEPDUNGEONENTRANCE_TEST_NO",""
108,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE",""
109,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW",""
110,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE",""
111,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK",""
112,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100","If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms."
113,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_110","Understood. When next you descend into the ruin, pray keep your wits about you. There's no telling what new perils await you down there."
114,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_120","So you would stay your course, then. Very well. I look forward to hearing of your progress."
115,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_200","You wish to form a new group to explore Gelmorra? Curious that you would do so having come thus far, but it is not my place to judge. You are free to seek new allies as you see fit."
116,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_210","I see... Well, come speak with me when you have found comrades with whom you would return to the ruins."
117,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_220","I see... Well, one should never make such decisions lightly. I pray you safe passage when you return to the ruins."
118,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_300","As I mentioned to you before, we received reports of a magical gateway appearing in the ruins of IssomHar. It leads into a labyrinth warded with powerful magicks that make exploration nigh impossible through ordinary means."
119,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_301","The place feasts upon the aether of all who enter, making them easy prey for the creatures within. What's more, the path changed each time we dared venture inside."
120,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_302","Not to mention the traps and the Twelve know what else was waiting down there. It is plain to see why townsfolk have come to call it the Palace of the Dead. Still, if you would brave its depths to discover what horrors lie there in the dark, we would gladly accept your aid."
121,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_400","The garish armor and arms you're accustomed to will mean nothing once you step foot into those ruins. You must judge the strength of your enemies carefully if you mean to survive."
122,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_500","It was EUnaKotor who deduced the reason for our sudden lack of spirit when first entering the ruins."
123,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_501","As he tells it, the labyrinth is warded with powerful magicks that drain the aether from all those who enter. Thankfully, he also provided us with a solution."
124,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_502","For those who would venture into the ruins, he has prepared aetherpool arms and armor, which safeguard and channel the wielder's energies to better withstand the powerful magicks protecting the ruins."
125,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_600","We recently discovered a small cache containing pottery with peculiar engravings. Upon closer inspection, EUnaKotor determined them to be magicked urns of Gelmorran design."
126,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_601","If you should happen upon any of these urns─or pomanders as we call them─I urge you to take them with you. The effects of their magic are quite varied, and may prove useful against whatever ghastly creatures you encounter down there."
127,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_106","Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged."
128,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_107","Please note, however, that data cannot be restored once deleted."
129,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_203","Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must instead use the matching system on their own."
130,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_203","Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
131,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_204","Please note that all special items (pomanders) will be lost upon converting your data."
132,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_309","Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies."
133,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_310","After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time."
134,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_310","Players who choose to leave and return later will start on the floor following their last save point."
135,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_311","In the event all party members are incapacitated, you will be removed from the Palace of the Dead and must resume from your last save point."
136,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_400","Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40."
137,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_401","Furthermore, players currently on the free trial may only play up to floor 10."
138,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_410","You will continue to acquire these actions and traits as you normally would even should your level in the Palace of the Dead exceed that of your actual class or job level."
139,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_411","When resuming forays into the deep dungeon, players will start at the level attained at the time of their last saving."
140,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_507","In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced. This can be confirmed when viewing your items and gear in the Character Info window."
141,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_509","In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
142,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_606","They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
143,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL","How do I grow stronger in the Palace of the Dead?"
144,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_BACK","(★未使用/削除予定★)"
145,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_010","(★未使用/削除予定★)"
146,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_030","(★未使用/削除予定★)"
147,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_TITLE","What will you do?"
148,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_EXIT","Nothing."
149,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_CANCEL","(★未使用/削除予定★)"
78,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST","Return"
79,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
80,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN","Review rules for the Palace of the Dead"
81,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q","Proceed to the next floor with your current party?"
82,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT","(★未使用/削除予定★)"
83,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK","(★未使用/削除予定★)"
84,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1","(★未使用/削除予定★)"
85,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3","(★未使用/削除予定★)"
86,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q",""
87,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q",""
88,"TEXT_DEEPDUNGEONENTRANCE_A1_000_002",""
89,"TEXT_DEEPDUNGEONENTRANCE_A1_000_003",""
90,"TEXT_DEEPDUNGEONENTRANCE_A2_000_001",""
91,"TEXT_DEEPDUNGEONENTRANCE_A2_000_002",""
92,"TEXT_DEEPDUNGEONENTRANCE_A3_000_001",""
93,"TEXT_DEEPDUNGEONENTRANCE_A3_000_002",""
94,"TEXT_DEEPDUNGEONENTRANCE_A4_000_001",""
95,"TEXT_DEEPDUNGEONENTRANCE_A4_000_002",""
96,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506",""
97,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED",""
98,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK",""
99,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK",""
100,"TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK",""
101,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK",""
102,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK",""
103,"TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK",""
104,"TEXT_DEEPDUNGEONENTRANCE_TEST_YES",""
105,"TEXT_DEEPDUNGEONENTRANCE_TEST_NO",""
106,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE",""
107,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW",""
108,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE",""
109,"TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK",""
110,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100","If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms."
111,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_110","Understood. When next you descend into the ruin, pray keep your wits about you. There's no telling what new perils await you down there."
112,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_120","So you would stay your course, then. Very well. I look forward to hearing of your progress."
113,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_200","You wish to form a new group to explore Gelmorra? Curious that you would do so having come thus far, but it is not my place to judge. You are free to seek new allies as you see fit."
114,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_210","I see... Well, come speak with me when you have found comrades with whom you would return to the ruins."
115,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_220","I see... Well, one should never make such decisions lightly. I pray you safe passage when you return to the ruins."
116,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_300","As I mentioned to you before, we received reports of a magical gateway appearing in the ruins of IssomHar. It leads into a labyrinth warded with powerful magicks that make exploration nigh impossible through ordinary means."
117,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_301","The place feasts upon the aether of all who enter, making them easy prey for the creatures within. What's more, the path changed each time we dared venture inside."
118,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_302","Not to mention the traps and the Twelve know what else was waiting down there. It is plain to see why townsfolk have come to call it the Palace of the Dead. Still, if you would brave its depths to discover what horrors lie there in the dark, we would gladly accept your aid."
119,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_400","The garish armor and arms you're accustomed to will mean nothing once you step foot into those ruins. You must judge the strength of your enemies carefully if you mean to survive."
120,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_500","It was EUnaKotor who deduced the reason for our sudden lack of spirit when first entering the ruins."
121,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_501","As he tells it, the labyrinth is warded with powerful magicks that drain the aether from all those who enter. Thankfully, he also provided us with a solution."
122,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_502","For those who would venture into the ruins, he has prepared aetherpool arms and armor, which safeguard and channel the wielder's energies to better withstand the powerful magicks protecting the ruins."
123,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_600","We recently discovered a small cache containing pottery with peculiar engravings. Upon closer inspection, EUnaKotor determined them to be magicked urns of Gelmorran design."
124,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_601","If you should happen upon any of these urns─or pomanders as we call them─I urge you to take them with you. The effects of their magic are quite varied, and may prove useful against whatever ghastly creatures you encounter down there."
125,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_106","Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged."
126,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_107","Please note, however, that data cannot be restored once deleted."
127,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_203","Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must instead use the matching system on their own."
128,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_203","Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
129,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_204","Please note that all special items (pomanders) will be lost upon converting your data."
130,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_309","Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies."
131,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_310","After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time."
132,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_310","Players who choose to leave and return later will start on the floor following their last save point."
133,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_311","In the event all party members are incapacitated, you will be removed from the Palace of the Dead and must resume from your last save point."
134,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_400","Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40."
135,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_401","Furthermore, players currently on the free trial may only play up to floor 10."
136,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_410","You will continue to acquire these actions and traits as you normally would even should your level in the Palace of the Dead exceed that of your actual class or job level."
137,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_411","When resuming forays into the deep dungeon, players will start at the level attained at the time of their last saving."
138,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_507","In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced. This can be confirmed when viewing your items and gear in the Character Info window."
139,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_509","In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
140,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_606","They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
141,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL","How do I grow stronger in the Palace of the Dead?"
142,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_BACK","(★未使用/削除予定★)"
143,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_010","(★未使用/削除予定★)"
144,"TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_030","(★未使用/削除予定★)"
145,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_TITLE","What will you do?"
146,"TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_EXIT","Nothing."
147,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_CANCEL",""
148,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX","Floor restrictions."
149,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308",""
1 key 0 1
36 32 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_Q2 Learning actions.
37 33 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4 Floor restrictions.
38 34 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5 Precautions before entering.
39 35 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK Floor restrictions. Return.
40 36 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305 Return. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Entering the Palace of the Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground> You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot.
37 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Entering the Palace of the Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground> You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot.
41 38 37 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progressing Through the Palace of the Dead<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated. Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point.
42 39 38 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Saving Your Progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point.
43 40 39 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gaining Levels<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
44 41 40 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gaining Levels<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. Players who enter from floor 51, however, will start at level 60.
45 42 41 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Learning Actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level. Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry.
46 43 42 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Precautions Before Entering<UIGlow>01</UIGlow><UIForeground>01</UIForeground> It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty.
47 44 43 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Floor Restrictions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10.
48 45 44 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Floor Restrictions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Resetting Your Progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted.
49 46 45 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Resetting Your Progress<UIGlow>01</UIGlow><UIForeground>01</UIForeground> It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. Select a topic.
50 47 46 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1 Select a topic. Disbanding a fixed party.
51 48 47 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2 Disbanding a fixed party. Progression after disbanding.
52 49 48 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3 Progression after disbanding. Party progression.
53 50 49 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK Party progression. Return.
54 51 50 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201 Return. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Disbanding a Fixed Party<UIGlow>01</UIGlow><UIForeground>01</UIForeground> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state.
55 52 51 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Disbanding a Fixed Party<UIGlow>01</UIGlow><UIForeground>01</UIForeground> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progression After Disbanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
56 53 52 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progression After Disbanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progression After Disbanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 100.
57 54 53 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Progression After Disbanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 100. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Party Progression<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party.
58 55 54 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Party Progression<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party. Select a topic.
59 56 55 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1 Select a topic. What is aetherpool gear?
60 57 56 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2 What is aetherpool gear? Upgrading aetherpool gear.
61 58 57 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3 Upgrading aetherpool gear. Aetherpool gear and floor restrictions.
62 59 58 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK Aetherpool gear and floor restrictions. Return.
63 60 59 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505 Return. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Is Aetherpool Gear?<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon.
61 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Is Aetherpool Gear?<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon.
62 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Upgrading Aetherpool Gear.<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window.
64 63 60 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Upgrading Aetherpool Gear<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Upgrading Aetherpool Gear.<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window.
65 64 61 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherpool Gear and Floor Restrictions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Upgrading Aetherpool Gear<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window.
66 65 62 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Are Pomanders?<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherpool Gear and Floor Restrictions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength.
67 66 63 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605 Select a topic. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Are Pomanders?<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
68 67 64 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE What is the Accursed Hoard? Select a topic.
69 68 65 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1 Finding the Accursed Hoard. What is the Accursed Hoard?
70 69 66 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2 Appraising the Accursed Hoard. Finding the Accursed Hoard.
71 70 67 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3 Return. Appraising the Accursed Hoard.
72 71 68 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Is the Accursed Hoard?<UIGlow>01</UIGlow><UIForeground>01</UIForeground> When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer. Return.
73 72 69 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Finding the Accursed Hoard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone. Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>What Is the Accursed Hoard?<UIGlow>01</UIGlow><UIForeground>01</UIForeground> When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer.
74 73 70 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Appraising the Accursed Hoard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Finding the Accursed Hoard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone. Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard.
75 74 71 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702 Select a topic. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Appraising the Accursed Hoard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised.
76 75 72 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE Regarding scores. Select a topic.
77 76 73 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1 Regarding rankings. Regarding scores.
78 77 74 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2 Return. Regarding rankings.
79 78 75 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regarding Scores<UIGlow>01</UIGlow><UIForeground>01</UIForeground> When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance. Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible. Return.
80 79 76 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regarding Rankings<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regarding Scores<UIGlow>01</UIGlow><UIForeground>01</UIForeground> When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance. Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible.
81 80 77 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801 Return <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regarding Rankings<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone.
82 81 78 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST Proceed to the next floor Return
83 82 79 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT Review rules for the Palace of the Dead Proceed to the next floor
84 83 80 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN Proceed to the next floor with your current party? Review rules for the Palace of the Dead
85 84 81 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q (★未使用/削除予定★) Proceed to the next floor with your current party?
86 85 82 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT (★未使用/削除予定★)
87 86 83 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK (★未使用/削除予定★)
88 87 84 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1 (★未使用/削除予定★)
89 88 85 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3 (★未使用/削除予定★)
90 89 86 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q
91 90 87 TEXT_DEEPDUNGEONENTRANCE_A1_000_002 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q
92 91 88 TEXT_DEEPDUNGEONENTRANCE_A1_000_003 TEXT_DEEPDUNGEONENTRANCE_A1_000_002
93 92 89 TEXT_DEEPDUNGEONENTRANCE_A2_000_001 TEXT_DEEPDUNGEONENTRANCE_A1_000_003
94 93 90 TEXT_DEEPDUNGEONENTRANCE_A2_000_002 TEXT_DEEPDUNGEONENTRANCE_A2_000_001
95 94 91 TEXT_DEEPDUNGEONENTRANCE_A3_000_001 TEXT_DEEPDUNGEONENTRANCE_A2_000_002
96 95 92 TEXT_DEEPDUNGEONENTRANCE_A3_000_002 TEXT_DEEPDUNGEONENTRANCE_A3_000_001
97 96 93 TEXT_DEEPDUNGEONENTRANCE_A4_000_001 TEXT_DEEPDUNGEONENTRANCE_A3_000_002
98 97 94 TEXT_DEEPDUNGEONENTRANCE_A4_000_002 TEXT_DEEPDUNGEONENTRANCE_A4_000_001
99 98 95 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506 TEXT_DEEPDUNGEONENTRANCE_A4_000_002
100 99 96 TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506
101 100 97 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED
102 101 98 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK
103 102 99 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK
104 103 100 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK
105 104 101 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK
106 105 102 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK
107 106 103 TEXT_DEEPDUNGEONENTRANCE_TEST_YES TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK
108 107 104 TEXT_DEEPDUNGEONENTRANCE_TEST_NO TEXT_DEEPDUNGEONENTRANCE_TEST_YES
109 108 105 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE TEXT_DEEPDUNGEONENTRANCE_TEST_NO
110 109 106 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE
111 110 107 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW
112 111 108 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE
113 112 109 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms.
114 113 110 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_110 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100 Understood. When next you descend into the ruin, pray keep your wits about you. There's no telling what new perils await you down there. If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms.
115 114 111 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_120 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_110 So you would stay your course, then. Very well. I look forward to hearing of your progress. Understood. When next you descend into the ruin, pray keep your wits about you. There's no telling what new perils await you down there.
116 115 112 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_200 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_120 You wish to form a new group to explore Gelmorra? Curious that you would do so having come thus far, but it is not my place to judge. You are free to seek new allies as you see fit. So you would stay your course, then. Very well. I look forward to hearing of your progress.
117 116 113 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_210 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_200 I see... Well, come speak with me when you have found comrades with whom you would return to the ruins. You wish to form a new group to explore Gelmorra? Curious that you would do so having come thus far, but it is not my place to judge. You are free to seek new allies as you see fit.
118 117 114 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_220 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_210 I see... Well, one should never make such decisions lightly. I pray you safe passage when you return to the ruins. I see... Well, come speak with me when you have found comrades with whom you would return to the ruins.
119 118 115 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_300 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_220 As I mentioned to you before, we received reports of a magical gateway appearing in the ruins of Issom–Har. It leads into a labyrinth warded with powerful magicks that make exploration nigh impossible through ordinary means. I see... Well, one should never make such decisions lightly. I pray you safe passage when you return to the ruins.
120 119 116 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_301 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_300 The place feasts upon the aether of all who enter, making them easy prey for the creatures within. What's more, the path changed each time we dared venture inside. As I mentioned to you before, we received reports of a magical gateway appearing in the ruins of Issom–Har. It leads into a labyrinth warded with powerful magicks that make exploration nigh impossible through ordinary means.
121 120 117 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_302 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_301 Not to mention the traps and the Twelve know what else was waiting down there. It is plain to see why townsfolk have come to call it the Palace of the Dead. Still, if you would brave its depths to discover what horrors lie there in the dark, we would gladly accept your aid. The place feasts upon the aether of all who enter, making them easy prey for the creatures within. What's more, the path changed each time we dared venture inside.
122 121 118 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_400 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_302 The garish armor and arms you're accustomed to will mean nothing once you step foot into those ruins. You must judge the strength of your enemies carefully if you mean to survive. Not to mention the traps and the Twelve know what else was waiting down there. It is plain to see why townsfolk have come to call it the Palace of the Dead. Still, if you would brave its depths to discover what horrors lie there in the dark, we would gladly accept your aid.
123 122 119 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_500 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_400 It was E–Una–Kotor who deduced the reason for our sudden lack of spirit when first entering the ruins. The garish armor and arms you're accustomed to will mean nothing once you step foot into those ruins. You must judge the strength of your enemies carefully if you mean to survive.
124 123 120 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_501 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_500 As he tells it, the labyrinth is warded with powerful magicks that drain the aether from all those who enter. Thankfully, he also provided us with a solution. It was E–Una–Kotor who deduced the reason for our sudden lack of spirit when first entering the ruins.
125 124 121 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_502 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_501 For those who would venture into the ruins, he has prepared aetherpool arms and armor, which safeguard and channel the wielder's energies to better withstand the powerful magicks protecting the ruins. As he tells it, the labyrinth is warded with powerful magicks that drain the aether from all those who enter. Thankfully, he also provided us with a solution.
126 125 122 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_600 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_502 We recently discovered a small cache containing pottery with peculiar engravings. Upon closer inspection, E–Una–Kotor determined them to be magicked urns of Gelmorran design. For those who would venture into the ruins, he has prepared aetherpool arms and armor, which safeguard and channel the wielder's energies to better withstand the powerful magicks protecting the ruins.
127 126 123 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_601 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_600 If you should happen upon any of these urns─or pomanders as we call them─I urge you to take them with you. The effects of their magic are quite varied, and may prove useful against whatever ghastly creatures you encounter down there. We recently discovered a small cache containing pottery with peculiar engravings. Upon closer inspection, E–Una–Kotor determined them to be magicked urns of Gelmorran design.
128 127 124 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_106 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_601 Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. If you should happen upon any of these urns─or pomanders as we call them─I urge you to take them with you. The effects of their magic are quite varied, and may prove useful against whatever ghastly creatures you encounter down there.
129 128 125 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_107 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_106 Please note, however, that data cannot be restored once deleted. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged.
130 129 126 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_203 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_107 Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must instead use the matching system on their own. Please note, however, that data cannot be restored once deleted.
131 130 127 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_203 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_203 Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party. Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must instead use the matching system on their own.
132 131 128 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_204 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_203 Please note that all special items (pomanders) will be lost upon converting your data. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party.
133 132 129 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_309 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_204 Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. Please note that all special items (pomanders) will be lost upon converting your data.
134 133 130 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_310 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_309 After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies.
135 134 131 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_310 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_310 Players who choose to leave and return later will start on the floor following their last save point. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time.
136 135 132 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_311 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_310 In the event all party members are incapacitated, you will be removed from the Palace of the Dead and must resume from your last save point. Players who choose to leave and return later will start on the floor following their last save point.
137 136 133 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_400 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_311 Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. In the event all party members are incapacitated, you will be removed from the Palace of the Dead and must resume from your last save point.
138 137 134 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_401 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_400 Furthermore, players currently on the free trial may only play up to floor 10. Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40.
139 138 135 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_410 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_401 You will continue to acquire these actions and traits as you normally would even should your level in the Palace of the Dead exceed that of your actual class or job level. Furthermore, players currently on the free trial may only play up to floor 10.
140 139 136 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_411 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_410 When resuming forays into the deep dungeon, players will start at the level attained at the time of their last saving. You will continue to acquire these actions and traits as you normally would even should your level in the Palace of the Dead exceed that of your actual class or job level.
141 140 137 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_507 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_411 In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced. This can be confirmed when viewing your items and gear in the Character Info window. When resuming forays into the deep dungeon, players will start at the level attained at the time of their last saving.
142 141 138 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_509 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_101_507 In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced. This can be confirmed when viewing your items and gear in the Character Info window.
143 142 139 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_606 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_509 They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength.
144 143 140 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_606 How do I grow stronger in the Palace of the Dead? They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
145 144 141 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_BACK TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL (★未使用/削除予定★) How do I grow stronger in the Palace of the Dead?
146 145 142 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_010 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_LEVEL_BACK (★未使用/削除予定★)
147 146 143 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_030 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_010 (★未使用/削除予定★)
148 147 144 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_TITLE TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_030 What will you do? (★未使用/削除予定★)
149 148 145 TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_EXIT TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_TITLE Nothing. What will you do?
150 149 146 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_CANCEL TEXT_DEEPDUNGEONENTRANCE_TEST_START_MENU_EXIT (★未使用/削除予定★) Nothing.
151 147 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_CANCEL
152 148 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX Floor restrictions.
153 149 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308
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