initial Patch 5.3 update

This commit is contained in:
Hezkezl
2020-08-13 13:44:07 -06:00
parent 848e2d812a
commit 7d17810b8b
844 changed files with 155817 additions and 122685 deletions
@@ -21,12 +21,12 @@ int32,str,str
17,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_020","If you wish to submit a collectable, pray present it to one of our representatives for appraisal."
18,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_021","Please be advised that we may be forced to decline your submission should it not be of sufficient collectability."
19,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_022","On the other hand, should your submission's collectability far exceed our requirements, we should be glad to give you greater compensation."
20,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023","Our clients can be rather changeable, so I strongly recommend that you speak with our appraisers regularly to see which items are in demand."
20,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023","Please bear in mind, however, that our clients have become rather...particular with regard to the wares they seek. If you have prepared submissions for which our stocks are already full, we are still willing to compensate you for your time, but I must ask that you deliver them as soon as possible."
21,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024","Please be advised that the list of currently sought items will be updated each day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted."
22,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025","Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> command will grant you the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status."
24,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027","While under the effect of this status, you will have the option to “finish” an item as a collectable after the final step of successful synthesis."
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028","Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> command will grant you the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. While under the effect of this status, an item will become a collectable after the final step of successful synthesis."
24,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027","Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028",""
26,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030","Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
27,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031","While under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, you will be given the option to gather items as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
28,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032","Before gathering the item, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> actions to increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and in turn, its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
1 key 0 1
21 17 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_020 If you wish to submit a collectable, pray present it to one of our representatives for appraisal.
22 18 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_021 Please be advised that we may be forced to decline your submission should it not be of sufficient collectability.
23 19 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_022 On the other hand, should your submission's collectability far exceed our requirements, we should be glad to give you greater compensation.
24 20 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023 Our clients can be rather changeable, so I strongly recommend that you speak with our appraisers regularly to see which items are in demand. Please bear in mind, however, that our clients have become rather...particular with regard to the wares they seek. If you have prepared submissions for which our stocks are already full, we are still willing to compensate you for your time, but I must ask that you deliver them as soon as possible.
25 21 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024 Please be advised that the list of currently sought items will be updated each day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted.
26 22 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025 Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent...
27 23 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026 Using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> command will grant you the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. Using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> command will grant you the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. While under the effect of this status, an item will become a collectable after the final step of successful synthesis.
28 24 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027 While under the effect of this status, you will have the option to “finish” an item as a collectable after the final step of successful synthesis. Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
29 25 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028 Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
30 26 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030 Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent...
31 27 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031 While under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, you will be given the option to gather items as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
32 28 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032 Before gathering the item, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> actions to increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and in turn, its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.