initial Patch 5.3 update

This commit is contained in:
Hezkezl
2020-08-13 13:44:07 -06:00
parent 848e2d812a
commit 7d17810b8b
844 changed files with 155817 additions and 122685 deletions
+38 -37
View File
@@ -63,41 +63,42 @@ int32,str,str
59,"TEXT_MANSEA002_00108_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous."
60,"TEXT_MANSEA002_00108_BADERON_000_13","If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers."
61,"TEXT_MANSEA002_00108_SUNDHIMAL_000_20","(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late."
62,"TEXT_MANSEA002_00108_SUNDHIMAL_000_21","I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief."
63,"TEXT_MANSEA002_00108_SUNDHIMAL_000_22","Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another."
64,"TEXT_MANSEA002_00108_SUNDHIMAL_000_23","Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether."
65,"TEXT_MANSEA002_00108_SUNDHIMAL_000_24","And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one."
66,"TEXT_MANSEA002_00108_SUNDHIMAL_000_25","Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course."
67,"TEXT_MANSEA002_00108_SUNDHIMAL_000_26","There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you."
68,"TEXT_MANSEA002_00108_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
69,"TEXT_MANSEA002_00108_SYSTEM_000_28","You attune with the aetheryte.
61,"TEXT_MANSEA002_00108_SYSTEM_000_14","To leave the Drowning Wench, you must accept the quest “Making a Name” by speaking with Niniya."
62,"TEXT_MANSEA002_00108_SUNDHIMAL_000_20","(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late."
63,"TEXT_MANSEA002_00108_SUNDHIMAL_000_21","I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief."
64,"TEXT_MANSEA002_00108_SUNDHIMAL_000_22","Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another."
65,"TEXT_MANSEA002_00108_SUNDHIMAL_000_23","Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether."
66,"TEXT_MANSEA002_00108_SUNDHIMAL_000_24","And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one."
67,"TEXT_MANSEA002_00108_SUNDHIMAL_000_25","Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course."
68,"TEXT_MANSEA002_00108_SUNDHIMAL_000_26","There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you."
69,"TEXT_MANSEA002_00108_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
70,"TEXT_MANSEA002_00108_SYSTEM_000_28","You attune with the aetheryte.
You are now able to use the Return spell!"
70,"TEXT_MANSEA002_00108_SWOZBLAET_000_31","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!"
71,"TEXT_MANSEA002_00108_SWOZBLAET_000_32","Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─"
72,"TEXT_MANSEA002_00108_SWOZBLAET_000_33","Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!"
73,"TEXT_MANSEA002_00108_SWOZBLAET_000_34","I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?"
74,"TEXT_MANSEA002_00108_SWOZBLAET_000_35","If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley."
75,"TEXT_MANSEA002_00108_SWOZBLAET_000_36","Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature."
76,"TEXT_MANSEA002_00108_SWOZBLAET_000_37","It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable."
77,"TEXT_MANSEA002_00108_SWOZBLAET_000_38","And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs."
78,"TEXT_MANSEA002_00108_SWOZBLAET_000_39","Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall."
79,"TEXT_MANSEA002_00108_SWOZBLAET_000_40","Such knowledge will serve you well if your purse is light or your time is short."
80,"TEXT_MANSEA002_00108_SWOZBLAET_000_41","Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself."
81,"TEXT_MANSEA002_00108_BLAUTHOTA_000_50","Ho there, adventurer. Curious about the Marauders' Guild, are ye?"
82,"TEXT_MANSEA002_00108_BLAUTHOTA_000_51","Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force."
83,"TEXT_MANSEA002_00108_BLAUTHOTA_000_52","Are ye interested in hearin' more, <If(PlayerParameter(4))>lass<Else/>lad</If>? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there."
84,"TEXT_MANSEA002_00108_BLAUTHOTA_000_53","It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber."
85,"TEXT_MANSEA002_00108_BLAUTHOTA_000_54","An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?"
86,"TEXT_MANSEA002_00108_BLAUTHOTA_000_55","Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye."
87,"TEXT_MANSEA002_00108_BLAUTHOTA_000_56","As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world."
88,"TEXT_MANSEA002_00108_BLAUTHOTA_000_57","With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be."
89,"TEXT_MANSEA002_00108_BLAUTHOTA_000_58","But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed."
90,"TEXT_MANSEA002_00108_BLAUTHOTA_000_59","The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'."
91,"TEXT_MANSEA002_00108_BLAUTHOTA_000_60","The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society."
92,"TEXT_MANSEA002_00108_BLAUTHOTA_000_61","If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings."
93,"TEXT_MANSEA002_00108_BLAUTHOTA_000_62","Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, <If(PlayerParameter(4))>lass<Else/>lad</If>."
94,"TEXT_MANSEA002_00108_BADERON_000_70","Ah, there ye are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Enjoy yer jaunt 'round the city, did ye?"
95,"TEXT_MANSEA002_00108_BADERON_000_71","If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places."
96,"TEXT_MANSEA002_00108_BADERON_000_72","An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town."
97,"TEXT_MANSEA002_00108_BADERON_000_73","Ye've shown a good ear fer listenin', <If(PlayerParameter(4))>lass<Else/>lad</If>. Stick with ol' Baderon, an' ye'll go far."
71,"TEXT_MANSEA002_00108_SWOZBLAET_000_31","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!"
72,"TEXT_MANSEA002_00108_SWOZBLAET_000_32","Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─"
73,"TEXT_MANSEA002_00108_SWOZBLAET_000_33","Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!"
74,"TEXT_MANSEA002_00108_SWOZBLAET_000_34","I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?"
75,"TEXT_MANSEA002_00108_SWOZBLAET_000_35","If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley."
76,"TEXT_MANSEA002_00108_SWOZBLAET_000_36","Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature."
77,"TEXT_MANSEA002_00108_SWOZBLAET_000_37","It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable."
78,"TEXT_MANSEA002_00108_SWOZBLAET_000_38","And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs."
79,"TEXT_MANSEA002_00108_SWOZBLAET_000_39","Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall."
80,"TEXT_MANSEA002_00108_SWOZBLAET_000_40","Such knowledge will serve you well if your purse is light or your time is short."
81,"TEXT_MANSEA002_00108_SWOZBLAET_000_41","Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself."
82,"TEXT_MANSEA002_00108_BLAUTHOTA_000_50","Ho there, adventurer. Curious about the Marauders' Guild, are ye?"
83,"TEXT_MANSEA002_00108_BLAUTHOTA_000_51","Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force."
84,"TEXT_MANSEA002_00108_BLAUTHOTA_000_52","Are ye interested in hearin' more, <If(PlayerParameter(4))>lass<Else/>lad</If>? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there."
85,"TEXT_MANSEA002_00108_BLAUTHOTA_000_53","It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber."
86,"TEXT_MANSEA002_00108_BLAUTHOTA_000_54","An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?"
87,"TEXT_MANSEA002_00108_BLAUTHOTA_000_55","Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye."
88,"TEXT_MANSEA002_00108_BLAUTHOTA_000_56","As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world."
89,"TEXT_MANSEA002_00108_BLAUTHOTA_000_57","With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be."
90,"TEXT_MANSEA002_00108_BLAUTHOTA_000_58","But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed."
91,"TEXT_MANSEA002_00108_BLAUTHOTA_000_59","The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'."
92,"TEXT_MANSEA002_00108_BLAUTHOTA_000_60","The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society."
93,"TEXT_MANSEA002_00108_BLAUTHOTA_000_61","If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings."
94,"TEXT_MANSEA002_00108_BLAUTHOTA_000_62","Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, <If(PlayerParameter(4))>lass<Else/>lad</If>."
95,"TEXT_MANSEA002_00108_BADERON_000_70","Ah, there ye are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Enjoy yer jaunt 'round the city, did ye?"
96,"TEXT_MANSEA002_00108_BADERON_000_71","If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places."
97,"TEXT_MANSEA002_00108_BADERON_000_72","An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town."
98,"TEXT_MANSEA002_00108_BADERON_000_73","Ye've shown a good ear fer listenin', <If(PlayerParameter(4))>lass<Else/>lad</If>. Stick with ol' Baderon, an' ye'll go far."
1 key 0 1
63 59 TEXT_MANSEA002_00108_BADERON_000_12 Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous.
64 60 TEXT_MANSEA002_00108_BADERON_000_13 If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers.
65 61 TEXT_MANSEA002_00108_SUNDHIMAL_000_20 TEXT_MANSEA002_00108_SYSTEM_000_14 (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late. To leave the Drowning Wench, you must accept the quest “Making a Name” by speaking with Niniya.
66 62 TEXT_MANSEA002_00108_SUNDHIMAL_000_21 TEXT_MANSEA002_00108_SUNDHIMAL_000_20 I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief. (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
67 63 TEXT_MANSEA002_00108_SUNDHIMAL_000_22 TEXT_MANSEA002_00108_SUNDHIMAL_000_21 Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another. I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
68 64 TEXT_MANSEA002_00108_SUNDHIMAL_000_23 TEXT_MANSEA002_00108_SUNDHIMAL_000_22 Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether. Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.
69 65 TEXT_MANSEA002_00108_SUNDHIMAL_000_24 TEXT_MANSEA002_00108_SUNDHIMAL_000_23 And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one. Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.
70 66 TEXT_MANSEA002_00108_SUNDHIMAL_000_25 TEXT_MANSEA002_00108_SUNDHIMAL_000_24 Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course. And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one.
71 67 TEXT_MANSEA002_00108_SUNDHIMAL_000_26 TEXT_MANSEA002_00108_SUNDHIMAL_000_25 There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you. Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course.
72 68 TEXT_MANSEA002_00108_SUNDHIMAL_000_27 TEXT_MANSEA002_00108_SUNDHIMAL_000_26 Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions. There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
73 69 TEXT_MANSEA002_00108_SYSTEM_000_28 TEXT_MANSEA002_00108_SUNDHIMAL_000_27 You attune with the aetheryte. You are now able to use the Return spell! Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
74 70 TEXT_MANSEA002_00108_SWOZBLAET_000_31 TEXT_MANSEA002_00108_SYSTEM_000_28 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world! You attune with the aetheryte. You are now able to use the Return spell!
75 71 TEXT_MANSEA002_00108_SWOZBLAET_000_31 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
76 71 72 TEXT_MANSEA002_00108_SWOZBLAET_000_32 Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
77 72 73 TEXT_MANSEA002_00108_SWOZBLAET_000_33 Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!
78 73 74 TEXT_MANSEA002_00108_SWOZBLAET_000_34 I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?
79 74 75 TEXT_MANSEA002_00108_SWOZBLAET_000_35 If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley.
80 75 76 TEXT_MANSEA002_00108_SWOZBLAET_000_36 Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature.
81 76 77 TEXT_MANSEA002_00108_SWOZBLAET_000_37 It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable.
82 77 78 TEXT_MANSEA002_00108_SWOZBLAET_000_38 And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs.
83 78 79 TEXT_MANSEA002_00108_SWOZBLAET_000_39 Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall.
84 79 80 TEXT_MANSEA002_00108_SWOZBLAET_000_40 Such knowledge will serve you well if your purse is light or your time is short.
85 80 81 TEXT_MANSEA002_00108_SWOZBLAET_000_41 Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself.
86 81 82 TEXT_MANSEA002_00108_BLAUTHOTA_000_50 Ho there, adventurer. Curious about the Marauders' Guild, are ye?
87 82 83 TEXT_MANSEA002_00108_BLAUTHOTA_000_51 Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force.
88 83 84 TEXT_MANSEA002_00108_BLAUTHOTA_000_52 Are ye interested in hearin' more, <If(PlayerParameter(4))>lass<Else/>lad</If>? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there.
89 84 85 TEXT_MANSEA002_00108_BLAUTHOTA_000_53 It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.
90 85 86 TEXT_MANSEA002_00108_BLAUTHOTA_000_54 An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?
91 86 87 TEXT_MANSEA002_00108_BLAUTHOTA_000_55 Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.
92 87 88 TEXT_MANSEA002_00108_BLAUTHOTA_000_56 As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.
93 88 89 TEXT_MANSEA002_00108_BLAUTHOTA_000_57 With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be.
94 89 90 TEXT_MANSEA002_00108_BLAUTHOTA_000_58 But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed.
95 90 91 TEXT_MANSEA002_00108_BLAUTHOTA_000_59 The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.
96 91 92 TEXT_MANSEA002_00108_BLAUTHOTA_000_60 The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.
97 92 93 TEXT_MANSEA002_00108_BLAUTHOTA_000_61 If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings.
98 93 94 TEXT_MANSEA002_00108_BLAUTHOTA_000_62 Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, <If(PlayerParameter(4))>lass<Else/>lad</If>.
99 94 95 TEXT_MANSEA002_00108_BADERON_000_70 Ah, there ye are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Enjoy yer jaunt 'round the city, did ye?
100 95 96 TEXT_MANSEA002_00108_BADERON_000_71 If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places.
101 96 97 TEXT_MANSEA002_00108_BADERON_000_72 An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town.
102 97 98 TEXT_MANSEA002_00108_BADERON_000_73 Ye've shown a good ear fer listenin', <If(PlayerParameter(4))>lass<Else/>lad</If>. Stick with ol' Baderon, an' ye'll go far.
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