initial Patch 5.3 update

This commit is contained in:
Hezkezl
2020-08-13 13:44:07 -06:00
parent 848e2d812a
commit 7d17810b8b
844 changed files with 155817 additions and 122685 deletions
+74 -72
View File
@@ -1,75 +1,77 @@
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0,"TEXT_XXAUSE304_03884_SEQ_00","The terrified refugee would have you find the shady figure who is trying to stir dissent among his brethren."
1,"TEXT_XXAUSE304_03884_SEQ_01","The visibly trembling man is concerned that the merchant will attempt to recruit more desperate refugees, perpetuating the bloodshed. Recalling that the merchant wished to approach the people of Stonesthrow, the survivor bids you continue your search there."
2,"TEXT_XXAUSE304_03884_SEQ_02","You find yourself drawn to a sobbing child, who tells you of a man who visited Stonesthrow and persuaded a number of people, including her parents, to leave with him. No sooner is your interest piqued than the man returns. You confront him, only to watch as he runs off like a coward in the direction of the Ul'dah Dispatch Yard. Chase him down and see that he answers for his actions."
3,"TEXT_XXAUSE304_03884_SEQ_03","In the Dispatch Yard, you come upon your quarry. Little to your surprise, the shifty merchant is quick to deny your accusations, and equally quick to confess when pressed. No sooner does he offer to divulge all he knows than he falls at your feet, an arrow having pierced his chest with uncanny timing. The commotion draws the attention of two Stone Torches, one of whom would like to know why you are standing next to a dead man."
4,"TEXT_XXAUSE304_03884_SEQ_04","You explain to the Stone Torch that the merchant was felled by an arrow from afar, and that he was the subject of your investigation into the refugee uprisings. Satisfied with your statement, the Stone Torch bids you carry on with your work. Return to the Hall of Flames and report your findings to Commander Swift."
5,"TEXT_XXAUSE304_03884_SEQ_05","Swift concludes that the merchant was murdered to protect the identity of his employer. Despite this setback, he seems confident that the identity of the uprising's true orchestrator will soon be revealed."
6,"TEXT_XXAUSE304_03884_SEQ_06",""
7,"TEXT_XXAUSE304_03884_SEQ_07",""
8,"TEXT_XXAUSE304_03884_SEQ_08",""
9,"TEXT_XXAUSE304_03884_SEQ_09",""
10,"TEXT_XXAUSE304_03884_SEQ_10",""
11,"TEXT_XXAUSE304_03884_SEQ_11",""
12,"TEXT_XXAUSE304_03884_SEQ_12",""
13,"TEXT_XXAUSE304_03884_SEQ_13",""
14,"TEXT_XXAUSE304_03884_SEQ_14",""
15,"TEXT_XXAUSE304_03884_SEQ_15",""
16,"TEXT_XXAUSE304_03884_SEQ_16",""
17,"TEXT_XXAUSE304_03884_SEQ_17",""
18,"TEXT_XXAUSE304_03884_SEQ_18",""
19,"TEXT_XXAUSE304_03884_SEQ_19",""
20,"TEXT_XXAUSE304_03884_SEQ_20",""
21,"TEXT_XXAUSE304_03884_SEQ_21",""
22,"TEXT_XXAUSE304_03884_SEQ_22",""
23,"TEXT_XXAUSE304_03884_SEQ_23",""
24,"TEXT_XXAUSE304_03884_TODO_00","Search Stonesthrow for the merchant."
25,"TEXT_XXAUSE304_03884_TODO_01","Search for the merchant in the Ul'dah Dispatch Yard."
26,"TEXT_XXAUSE304_03884_TODO_02","Speak with the Stone Torch."
27,"TEXT_XXAUSE304_03884_TODO_03","Report to Swift at the Hall of Flames."
28,"TEXT_XXAUSE304_03884_TODO_04",""
29,"TEXT_XXAUSE304_03884_TODO_05",""
30,"TEXT_XXAUSE304_03884_TODO_06",""
31,"TEXT_XXAUSE304_03884_TODO_07",""
32,"TEXT_XXAUSE304_03884_TODO_08",""
33,"TEXT_XXAUSE304_03884_TODO_09",""
34,"TEXT_XXAUSE304_03884_TODO_10",""
35,"TEXT_XXAUSE304_03884_TODO_11",""
36,"TEXT_XXAUSE304_03884_TODO_12",""
37,"TEXT_XXAUSE304_03884_TODO_13",""
38,"TEXT_XXAUSE304_03884_TODO_14",""
39,"TEXT_XXAUSE304_03884_TODO_15",""
40,"TEXT_XXAUSE304_03884_TODO_16",""
41,"TEXT_XXAUSE304_03884_TODO_17",""
42,"TEXT_XXAUSE304_03884_TODO_18",""
43,"TEXT_XXAUSE304_03884_TODO_19",""
44,"TEXT_XXAUSE304_03884_TODO_20",""
45,"TEXT_XXAUSE304_03884_TODO_21",""
46,"TEXT_XXAUSE304_03884_TODO_22",""
47,"TEXT_XXAUSE304_03884_TODO_23",""
48,"TEXT_XXAUSE304_03884_SYSTEM_100_000","To accept this quest, you must abandon the current main scenario quest. Open the corresponding entry in the journal or duty list and select “Abandon.”"
49,"TEXT_XXAUSE304_03884_TREMBLEMAN01443_100_000","The merchant wished to approach the refugees in Stonesthrow, but was waiting until the Flames withdrew their forces from the vicinity. Now that they have, there's nothing to stop him from continuing his work."
50,"TEXT_XXAUSE304_03884_TREMBLEMAN01443_100_001","How many more must perish in pursuit of this futile cause? How much more suffering must we endure before it ends?"
51,"TEXT_XXAUSE304_03884_TREMBLEMAN01443_100_002","Find him. Convince him to cease his mad quest. It will surely lead us to ruin."
52,"TEXT_XXAUSE304_03884_ELE_100_010","<sniffle> Have... Have you seen my parents?"
53,"TEXT_XXAUSE304_03884_ELE_100_011","They told me to stay here with the others. <sniffle> They said they'd be back soon, but it's been days..."
54,"TEXT_XXAUSE304_03884_ELE_100_012","They left with the man from Ul'dah. The man said they were gonna change everything─make it so we could live inside the walls with everyone else. I liked it when he said that."
55,"TEXT_XXAUSE304_03884_ELE_100_013","I didn't like it when he talked about making the rich people pay. Everyone looked so angry, and I got scared..."
56,"TEXT_XXAUSE304_03884_ELE_000_000","Say, <If(PlayerParameter(4))>miss<Else/>mister</If>...are you looking for someone?"
57,"TEXT_XXAUSE304_03884_Q1_000_000","What will you say?"
58,"TEXT_XXAUSE304_03884_A1_000_001","I'm looking for a merchant."
59,"TEXT_XXAUSE304_03884_A1_000_002","I'm looking for someone stirring up trouble."
60,"TEXT_XXAUSE304_03884_ELE_000_001","You mean...the man who left with my parents? But I don't know where he─"
61,"TEXT_XXAUSE304_03884_ELE_100_001","Wait...look! Over there! I think that's him!"
62,"TEXT_XXAUSE304_03884_MERCHANT01445_000_002","Well, now. Which of these gullible fools shall be my next victim?"
63,"TEXT_XXAUSE304_03884_MERCHANT01445_000_003","<Emphasis>You</Emphasis>! I... I..."
64,"TEXT_XXAUSE304_03884_ELE_000_004","He's getting away! Go get him, <If(PlayerParameter(4))>miss<Else/>mister</If>!"
65,"TEXT_XXAUSE304_03884_ELE_000_010","The man who left with my parents ran off that way! You can't let him get away!"
66,"TEXT_XXAUSE304_03884_GUARDLEADER01445_000_070","Hold, adventurer. I would know more about your relationship with the victim, as well as the events leading up to his death."
67,"TEXT_XXAUSE304_03884_GUARDLEADER01445_000_071","This man was responsible for the recent riots? Mayhap we owe his murderer a debt of gratitude."
68,"TEXT_XXAUSE304_03884_GUARDLEADER01445_000_072","In any case, it is obvious you are not the one whom we seek. You may carry on with your investigation, Scion."
69,"TEXT_XXAUSE304_03884_GUARDLEADER01445_000_080","If that arrow was shot from where you indicated, the archer must have a good eye...and a better arm."
70,"TEXT_XXAUSE304_03884_SWIFT_000_090","What news, <If(GreaterThan(PlayerParameter(54),0))><If(LessThan(PlayerParameter(54),127))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If>? Where is the merchant?"
71,"TEXT_XXAUSE304_03884_SWIFT_000_091","<Emphasis>Murdered</Emphasis>!? Damn it all to the seventh hell!"
72,"TEXT_XXAUSE304_03884_SWIFT_000_092","He was not simply murdered, <If(GreaterThan(PlayerParameter(54),0))><If(LessThan(PlayerParameter(54),127))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If>─he was <Emphasis>silenced</Emphasis>. Too many knew his face, and he was ready to divulge his secrets."
73,"TEXT_XXAUSE304_03884_SWIFT_000_093","Do not despair, though. We may be closer to identifying the true orchestrator of these riots than you realize."
1 key 0 1
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4 0 TEXT_XXAUSE304_03884_SEQ_00 The terrified refugee would have you find the shady figure who is trying to stir dissent among his brethren.
5 1 TEXT_XXAUSE304_03884_SEQ_01 The visibly trembling man is concerned that the merchant will attempt to recruit more desperate refugees, perpetuating the bloodshed. Recalling that the merchant wished to approach the people of Stonesthrow, the survivor bids you continue your search there.
6 2 TEXT_XXAUSE304_03884_SEQ_02 You find yourself drawn to a sobbing child, who tells you of a man who visited Stonesthrow and persuaded a number of people, including her parents, to leave with him. No sooner is your interest piqued than the man returns. You confront him, only to watch as he runs off like a coward in the direction of the Ul'dah Dispatch Yard. Chase him down and see that he answers for his actions.
7 3 TEXT_XXAUSE304_03884_SEQ_03 In the Dispatch Yard, you come upon your quarry. Little to your surprise, the shifty merchant is quick to deny your accusations, and equally quick to confess when pressed. No sooner does he offer to divulge all he knows than he falls at your feet, an arrow having pierced his chest with uncanny timing. The commotion draws the attention of two Stone Torches, one of whom would like to know why you are standing next to a dead man.
8 4 TEXT_XXAUSE304_03884_SEQ_04 You explain to the Stone Torch that the merchant was felled by an arrow from afar, and that he was the subject of your investigation into the refugee uprisings. Satisfied with your statement, the Stone Torch bids you carry on with your work. Return to the Hall of Flames and report your findings to Commander Swift.
9 5 TEXT_XXAUSE304_03884_SEQ_05 Swift concludes that the merchant was murdered to protect the identity of his employer. Despite this setback, he seems confident that the identity of the uprising's true orchestrator will soon be revealed.
10 6 TEXT_XXAUSE304_03884_SEQ_06
11 7 TEXT_XXAUSE304_03884_SEQ_07
12 8 TEXT_XXAUSE304_03884_SEQ_08
13 9 TEXT_XXAUSE304_03884_SEQ_09
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24 20 TEXT_XXAUSE304_03884_SEQ_20
25 21 TEXT_XXAUSE304_03884_SEQ_21
26 22 TEXT_XXAUSE304_03884_SEQ_22
27 23 TEXT_XXAUSE304_03884_SEQ_23
28 24 TEXT_XXAUSE304_03884_TODO_00 Search Stonesthrow for the merchant.
29 25 TEXT_XXAUSE304_03884_TODO_01 Search for the merchant in the Ul'dah Dispatch Yard.
30 26 TEXT_XXAUSE304_03884_TODO_02 Speak with the Stone Torch.
31 27 TEXT_XXAUSE304_03884_TODO_03 Report to Swift at the Hall of Flames.
32 28 TEXT_XXAUSE304_03884_TODO_04
33 29 TEXT_XXAUSE304_03884_TODO_05
34 30 TEXT_XXAUSE304_03884_TODO_06
35 31 TEXT_XXAUSE304_03884_TODO_07
36 32 TEXT_XXAUSE304_03884_TODO_08
37 33 TEXT_XXAUSE304_03884_TODO_09
38 34 TEXT_XXAUSE304_03884_TODO_10
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40 36 TEXT_XXAUSE304_03884_TODO_12
41 37 TEXT_XXAUSE304_03884_TODO_13
42 38 TEXT_XXAUSE304_03884_TODO_14
43 39 TEXT_XXAUSE304_03884_TODO_15
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48 44 TEXT_XXAUSE304_03884_TODO_20
49 45 TEXT_XXAUSE304_03884_TODO_21
50 46 TEXT_XXAUSE304_03884_TODO_22
51 47 TEXT_XXAUSE304_03884_TODO_23
52 48 TEXT_XXAUSE304_03884_SYSTEM_100_000 To accept this quest, you must abandon the current main scenario quest. Open the corresponding entry in the journal or duty list and select “Abandon.”
53 49 TEXT_XXAUSE304_03884_TREMBLEMAN01443_100_000 The merchant wished to approach the refugees in Stonesthrow, but was waiting until the Flames withdrew their forces from the vicinity. Now that they have, there's nothing to stop him from continuing his work.
54 50 TEXT_XXAUSE304_03884_TREMBLEMAN01443_100_001 How many more must perish in pursuit of this futile cause? How much more suffering must we endure before it ends?
55 51 TEXT_XXAUSE304_03884_TREMBLEMAN01443_100_002 Find him. Convince him to cease his mad quest. It will surely lead us to ruin.
56 52 TEXT_XXAUSE304_03884_ELE_100_010 <sniffle> Have... Have you seen my parents?
57 53 TEXT_XXAUSE304_03884_ELE_100_011 They told me to stay here with the others. <sniffle> They said they'd be back soon, but it's been days...
58 54 TEXT_XXAUSE304_03884_ELE_100_012 They left with the man from Ul'dah. The man said they were gonna change everything─make it so we could live inside the walls with everyone else. I liked it when he said that.
59 55 TEXT_XXAUSE304_03884_ELE_100_013 I didn't like it when he talked about making the rich people pay. Everyone looked so angry, and I got scared...
60 56 TEXT_XXAUSE304_03884_ELE_000_000 Say, <If(PlayerParameter(4))>miss<Else/>mister</If>...are you looking for someone?
61 57 TEXT_XXAUSE304_03884_Q1_000_000 What will you say?
62 58 TEXT_XXAUSE304_03884_A1_000_001 I'm looking for a merchant.
63 59 TEXT_XXAUSE304_03884_A1_000_002 I'm looking for someone stirring up trouble.
64 60 TEXT_XXAUSE304_03884_ELE_000_001 You mean...the man who left with my parents? But I don't know where he─
65 61 TEXT_XXAUSE304_03884_ELE_100_001 Wait...look! Over there! I think that's him!
66 62 TEXT_XXAUSE304_03884_MERCHANT01445_000_002 Well, now. Which of these gullible fools shall be my next victim?
67 63 TEXT_XXAUSE304_03884_MERCHANT01445_000_003 <Emphasis>You</Emphasis>! I... I...
68 64 TEXT_XXAUSE304_03884_ELE_000_004 He's getting away! Go get him, <If(PlayerParameter(4))>miss<Else/>mister</If>!
69 65 TEXT_XXAUSE304_03884_ELE_000_010 The man who left with my parents ran off that way! You can't let him get away!
70 66 TEXT_XXAUSE304_03884_GUARDLEADER01445_000_070 Hold, adventurer. I would know more about your relationship with the victim, as well as the events leading up to his death.
71 67 TEXT_XXAUSE304_03884_GUARDLEADER01445_000_071 This man was responsible for the recent riots? Mayhap we owe his murderer a debt of gratitude.
72 68 TEXT_XXAUSE304_03884_GUARDLEADER01445_000_072 In any case, it is obvious you are not the one whom we seek. You may carry on with your investigation, Scion.
73 69 TEXT_XXAUSE304_03884_GUARDLEADER01445_000_080 If that arrow was shot from where you indicated, the archer must have a good eye...and a better arm.
74 70 TEXT_XXAUSE304_03884_SWIFT_000_090 What news, <If(GreaterThan(PlayerParameter(54),0))><If(LessThan(PlayerParameter(54),127))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If>? Where is the merchant?
75 71 TEXT_XXAUSE304_03884_SWIFT_000_091 <Emphasis>Murdered</Emphasis>!? Damn it all to the seventh hell!
76 72 TEXT_XXAUSE304_03884_SWIFT_000_092 He was not simply murdered, <If(GreaterThan(PlayerParameter(54),0))><If(LessThan(PlayerParameter(54),127))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If>─he was <Emphasis>silenced</Emphasis>. Too many knew his face, and he was ready to divulge his secrets.
77 73 TEXT_XXAUSE304_03884_SWIFT_000_093 Do not despair, though. We may be closer to identifying the true orchestrator of these riots than you realize.