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Big clean up of structure and contents
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# Emote Log Messages
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Attempting to debug the emote LogMessages
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---
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100 Standard Emotes 1 0 False
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<Clickable(
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<If(Equal(ObjectParameter(1),ObjectParameter(2)))>
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you
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<Else/>
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<If(PlayerParameter(7))>
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<SheetEn(ObjStr,2,PlayerParameter(7),1,1)/>
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<Else/>
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ObjectParameter(2)
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</If>
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</If>)/>
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<If(Equal(ObjectParameter(1),ObjectParameter(2)))>
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look
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<Else/>
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looks
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</If>
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at
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<If(Equal(ObjectParameter(1),ObjectParameter(3)))>
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<If(PlayerParameter(8))>
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<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>
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<Else/>
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you
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</If>
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<Else/>
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<If(PlayerParameter(8))>
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<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>
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<Else/>
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ObjectParameter(3)
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</If>
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</If>
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in surprise.
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Un-targeted
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Solo: [You] look surprised!
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Someone else: [Siyukan Virtue] looks surprised!
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Targeted
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targeting other: [You] [look] at [the housing enthusiast] in surprise.
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player targeting you: [Siyukan Virtue] [looks] at [you] in surprise.
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player targeting other: [Siyukan Virtue] [looks] at [the housing enthusiast] in surprise.
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JSON:
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"en": [
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"?? missing character choice ",
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{
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"condition": {
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"left_operand": "target",
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"operator": "==",
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"right_operand": "not_self"
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},
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"no": "looks",
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"yes": "look"
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},
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" at ",
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{
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"condition": {
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"left_operand": "target",
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"operator": "==",
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"right_operand": "self"
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},
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"no": [
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{
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"condition": "is_player",
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"no": "self",
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"yes": "<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>"
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}
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],
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"yes": [
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{
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"condition": "is_player",
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"no": "you",
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"yes": "<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>"
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}
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]
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},
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" in surprise."
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],
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