This commit is contained in:
Cristian Lopez Hidalgo
2021-04-18 18:54:26 +02:00
parent f99788fd25
commit 8623e3a8d1
521 changed files with 114744 additions and 77344 deletions
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@@ -7,7 +7,7 @@ int32,str,str
※Speak with your companion NPCs outside the instance entrance if you wish to enlist them for this duty.
※Use the Duty Finder if you wish to complete the instance alongside fellow players."
3,"TEXT_LUCKMH109_03769_SEQ_03","Fighting your way past a horde of hostile benthos, you cannot help but notice the astonishing number of forms stored within Anamnesis Anyder. Perhaps still more secrets of the ancients lie within the central chamber of Noesis─and with Rukshs Deem vanquished, they are yours for the taking."
3,"TEXT_LUCKMH109_03769_SEQ_03","Fighting your way past a horde of hostile benthos, you cannot help but notice the astonishing number of forms stored within Anamnesis Anyder. Perhaps still more secrets of the ancients lie within the central chamber of Noesis─and with Rukshs Dheem vanquished, they are yours for the taking."
4,"TEXT_LUCKMH109_03769_SEQ_04","As you explore Noesis with your fellow Scions, an odd device activates of its own accord, conjuring the lifelike echoes of several ancient beings. This marvelous record of long-forgotten affairs shows them deep in conversation regarding the summoning of Hydaelyn, of all things, which was apparently spearheaded by a personage named “Venat.” Further prodding causes the device to divulge a single additional memory that reveals this Venat became Hydaelyn's heart─and Elidibus, Zodiark's."
5,"TEXT_LUCKMH109_03769_SEQ_05","An astonished Y'shtola attempts to reactivate the device that you might view further records, but unfortunately meets with no success. For want of further revelations, you are left confounded as to the true identity of Elidibus, who by rights should have long since ceased to be. The group trusts to Y'shtola to remain in Anamnesis Anyder and coax out more from the facility, while the rest of you return to keeping an eye on the wider world─or worlds, in your case."
6,"TEXT_LUCKMH109_03769_SEQ_06",""
@@ -29,8 +29,8 @@ int32,str,str
22,"TEXT_LUCKMH109_03769_SEQ_22",""
23,"TEXT_LUCKMH109_03769_SEQ_23",""
24,"TEXT_LUCKMH109_03769_TODO_00","Speak with Urianger at the Split Hull."
25,"TEXT_LUCKMH109_03769_TODO_01","Enter Anamnesis Anyder."
26,"TEXT_LUCKMH109_03769_TODO_02","Clear Anamnesis Anyder."
25,"TEXT_LUCKMH109_03769_TODO_01","Use the Duty Finder or Trust to enter Anamnesis Anyder."
26,"TEXT_LUCKMH109_03769_TODO_02","Use the Duty Finder or Trust to enter Anamnesis Anyder."
27,"TEXT_LUCKMH109_03769_TODO_03","Speak with Y'shtola."
28,"TEXT_LUCKMH109_03769_TODO_04",""
29,"TEXT_LUCKMH109_03769_TODO_05",""
1 key 0 1
7 3 TEXT_LUCKMH109_03769_SEQ_03 Fighting your way past a horde of hostile benthos, you cannot help but notice the astonishing number of forms stored within Anamnesis Anyder. Perhaps still more secrets of the ancients lie within the central chamber of Noesis─and with Rukshs Deem vanquished, they are yours for the taking. Fighting your way past a horde of hostile benthos, you cannot help but notice the astonishing number of forms stored within Anamnesis Anyder. Perhaps still more secrets of the ancients lie within the central chamber of Noesis─and with Rukshs Dheem vanquished, they are yours for the taking.
8 4 TEXT_LUCKMH109_03769_SEQ_04 As you explore Noesis with your fellow Scions, an odd device activates of its own accord, conjuring the lifelike echoes of several ancient beings. This marvelous record of long-forgotten affairs shows them deep in conversation regarding the summoning of Hydaelyn, of all things, which was apparently spearheaded by a personage named “Venat.” Further prodding causes the device to divulge a single additional memory that reveals this Venat became Hydaelyn's heart─and Elidibus, Zodiark's.
9 5 TEXT_LUCKMH109_03769_SEQ_05 An astonished Y'shtola attempts to reactivate the device that you might view further records, but unfortunately meets with no success. For want of further revelations, you are left confounded as to the true identity of Elidibus, who by rights should have long since ceased to be. The group trusts to Y'shtola to remain in Anamnesis Anyder and coax out more from the facility, while the rest of you return to keeping an eye on the wider world─or worlds, in your case.
10 6 TEXT_LUCKMH109_03769_SEQ_06
11 7 TEXT_LUCKMH109_03769_SEQ_07
12 8 TEXT_LUCKMH109_03769_SEQ_08
13 9 TEXT_LUCKMH109_03769_SEQ_09
29 25 TEXT_LUCKMH109_03769_TODO_01 Enter Anamnesis Anyder. Use the Duty Finder or Trust to enter Anamnesis Anyder.
30 26 TEXT_LUCKMH109_03769_TODO_02 Clear Anamnesis Anyder. Use the Duty Finder or Trust to enter Anamnesis Anyder.
31 27 TEXT_LUCKMH109_03769_TODO_03 Speak with Y'shtola.
32 28 TEXT_LUCKMH109_03769_TODO_04
33 29 TEXT_LUCKMH109_03769_TODO_05
34 30 TEXT_LUCKMH109_03769_TODO_06
35 31 TEXT_LUCKMH109_03769_TODO_07
36 32 TEXT_LUCKMH109_03769_TODO_08
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@@ -5,7 +5,7 @@ int32,str,str
1,"TEXT_LUCKMI105_03775_SEQ_01","While he and the others tend to the black-masked Ascians, Thancred bids you join Y'shtola at Anamnesis Anyder as a precautionary measure. To get there, you will need to secure a boat at Venmont Yards─just as soon as you've doled out Tataru's bread, that is."
2,"TEXT_LUCKMI105_03775_SEQ_02","At Venmont Yards, a shipwright recognizes you at once and happily agrees to ready a boat for you.
※In the event that you leave the instance, you may reenter by speaking with the idle shipwright."
※In the event that you leave the instance, you may re-enter by speaking with the idle shipwright."
3,"TEXT_LUCKMI105_03775_SEQ_03","To your dismay, you arrive at Anyder to find Y'shtola unconscious. Before you can go to her aid, however, Elidibus appears and spirits her away. If you want your comrade back, it seems you must treat the Ascian to a demonstration of your strength. With no other recourse, you grit your teeth and prepare to enter the aetherial stream."
4,"TEXT_LUCKMI105_03775_SEQ_04","You ride the aether to emerge in Emet-Selch's phantom Amaurot, where Elidibus instructs you to fight your way to the Capitol. The trial pits you against recreations of myriad faces from your past, and at the last the Ascian himself enters the fray in the guise of Ardbert─yet it soon becomes plain that even he is overmatched."
5,"TEXT_LUCKMI105_03775_SEQ_05","No sooner does your trial conclude than Y'shtola arrives at your side, having apparently freed herself. Gazing upon Elidibus with a mixture of pity and scorn, she proceeds to expose him for what he truly is: a primal, granted strength by the desire for salvation. Thus has he sought to inspire the masses to rise up as Warriors of Light. Unmoved, the Ascian coolly confirms Y'shtola's theories, but when she subsequently questions whether the many voices that sustain him have irrevocably changed his own, his expression hardens. No matter how much he should forget, he declares, he will always remember his duty. With that, he vanishes, but not before serving notice of his intent to gain the power to defeat you."
1 key 0 1
5 1 TEXT_LUCKMI105_03775_SEQ_01 While he and the others tend to the black-masked Ascians, Thancred bids you join Y'shtola at Anamnesis Anyder as a precautionary measure. To get there, you will need to secure a boat at Venmont Yards─just as soon as you've doled out Tataru's bread, that is.
6 2 TEXT_LUCKMI105_03775_SEQ_02 At Venmont Yards, a shipwright recognizes you at once and happily agrees to ready a boat for you. ※In the event that you leave the instance, you may reenter by speaking with the idle shipwright. At Venmont Yards, a shipwright recognizes you at once and happily agrees to ready a boat for you. ※In the event that you leave the instance, you may re-enter by speaking with the idle shipwright.
7 3 TEXT_LUCKMI105_03775_SEQ_03 To your dismay, you arrive at Anyder to find Y'shtola unconscious. Before you can go to her aid, however, Elidibus appears and spirits her away. If you want your comrade back, it seems you must treat the Ascian to a demonstration of your strength. With no other recourse, you grit your teeth and prepare to enter the aetherial stream.
8 4 TEXT_LUCKMI105_03775_SEQ_04 You ride the aether to emerge in Emet-Selch's phantom Amaurot, where Elidibus instructs you to fight your way to the Capitol. The trial pits you against recreations of myriad faces from your past, and at the last the Ascian himself enters the fray in the guise of Ardbert─yet it soon becomes plain that even he is overmatched.
9 5 TEXT_LUCKMI105_03775_SEQ_05 No sooner does your trial conclude than Y'shtola arrives at your side, having apparently freed herself. Gazing upon Elidibus with a mixture of pity and scorn, she proceeds to expose him for what he truly is: a primal, granted strength by the desire for salvation. Thus has he sought to inspire the masses to rise up as Warriors of Light. Unmoved, the Ascian coolly confirms Y'shtola's theories, but when she subsequently questions whether the many voices that sustain him have irrevocably changed his own, his expression hardens. No matter how much he should forget, he declares, he will always remember his duty. With that, he vanishes, but not before serving notice of his intent to gain the power to defeat you.
10 6 TEXT_LUCKMI105_03775_SEQ_06 The danger now passed, you finally have the chance to apprise Y'shtola of recent events. Having listened to your tale, she goes to collect her possessions from Anyder in preparation for your journey to Eulmore.
11 7 TEXT_LUCKMI105_03775_SEQ_07
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@@ -30,8 +30,8 @@ int32,str,str
23,"TEXT_LUCKMI107_03777_SEQ_23",""
24,"TEXT_LUCKMI107_03777_TODO_00","Speak with Y'shtola in Eulmore."
25,"TEXT_LUCKMI107_03777_TODO_01","Speak with Chai-Nuzz."
26,"TEXT_LUCKMI107_03777_TODO_02","Use the Duty Finder to enter the Heroes' Gauntlet."
27,"TEXT_LUCKMI107_03777_TODO_03","Use the Duty Finder to enter the Heroes' Gauntlet."
26,"TEXT_LUCKMI107_03777_TODO_02","Use the Duty Finder or Trust to enter the Heroes' Gauntlet."
27,"TEXT_LUCKMI107_03777_TODO_03","Use the Duty Finder or Trust to enter the Heroes' Gauntlet."
28,"TEXT_LUCKMI107_03777_TODO_04","Speak with the Crystal Exarch."
29,"TEXT_LUCKMI107_03777_TODO_05","Speak with the nervous guard."
30,"TEXT_LUCKMI107_03777_TODO_06","Speak with the Crystal Exarch."
@@ -123,7 +123,7 @@ int32,str,str
116,"TEXT_LUCKMI107_03777_MYSTERYVOICE_000_171","Indeed. Time must be made."
117,"TEXT_LUCKMI107_03777_MYSTERYVOICE_000_172","I know, my friend. I know. Just...grant me a moment. Please."
118,"TEXT_LUCKMI107_03777_MYSTERYVOICE_000_173","...Lyna. Do you remember the time you got lost in the tower when you were little, and I searched for you for hours on end?"
119,"TEXT_LUCKMI107_03777_MYSTERYVOICE_000_174","And the cake I baked for your tenth birthday. That hideous lump the good people of the Mean covered up with beautiful candles..."
119,"TEXT_LUCKMI107_03777_MYSTERYVOICE_000_174","And the cake I baked for your tenth nameday. That hideous lump the good people of the Mean covered up with beautiful candles..."
120,"TEXT_LUCKMI107_03777_MYSTERYVOICE_000_175","And your hapless first encounter with the sin eaters as a guard. Afterwards, you threw yourself into your training, pretending nothing was wrong, though I could see the tears in your eyes..."
121,"TEXT_LUCKMI107_03777_MYSTERYVOICE_000_176","All these moments that we shared, all the feelings that accompanied them...they are as real as aught that came before, and nothing will ever change that─will ever change what we mean to one another."
122,"TEXT_LUCKMI107_03777_MYSTERYVOICE_000_177","If I have made you worry, then I beg your forgiveness. Heavens know you deserve better."
1 key 0 1
30 26 TEXT_LUCKMI107_03777_TODO_02 Use the Duty Finder to enter the Heroes' Gauntlet. Use the Duty Finder or Trust to enter the Heroes' Gauntlet.
31 27 TEXT_LUCKMI107_03777_TODO_03 Use the Duty Finder to enter the Heroes' Gauntlet. Use the Duty Finder or Trust to enter the Heroes' Gauntlet.
32 28 TEXT_LUCKMI107_03777_TODO_04 Speak with the Crystal Exarch.
33 29 TEXT_LUCKMI107_03777_TODO_05 Speak with the nervous guard.
34 30 TEXT_LUCKMI107_03777_TODO_06 Speak with the Crystal Exarch.
35 31 TEXT_LUCKMI107_03777_TODO_07
36 32 TEXT_LUCKMI107_03777_TODO_08
37 33 TEXT_LUCKMI107_03777_TODO_09
123 119 TEXT_LUCKMI107_03777_MYSTERYVOICE_000_174 And the cake I baked for your tenth birthday. That hideous lump the good people of the Mean covered up with beautiful candles... And the cake I baked for your tenth nameday. That hideous lump the good people of the Mean covered up with beautiful candles...
124 120 TEXT_LUCKMI107_03777_MYSTERYVOICE_000_175 And your hapless first encounter with the sin eaters as a guard. Afterwards, you threw yourself into your training, pretending nothing was wrong, though I could see the tears in your eyes...
125 121 TEXT_LUCKMI107_03777_MYSTERYVOICE_000_176 All these moments that we shared, all the feelings that accompanied them...they are as real as aught that came before, and nothing will ever change that─will ever change what we mean to one another.
126 122 TEXT_LUCKMI107_03777_MYSTERYVOICE_000_177 If I have made you worry, then I beg your forgiveness. Heavens know you deserve better.
127 123 TEXT_LUCKMI107_03777_MYSTERYVOICE_000_178 Through the darkest of times, you have kept faith with me, standing tall as a proud daughter of the Crystarium─as an example to us all. I count myself blessed to have had you in my life, and I want you to know that.
128 124 TEXT_LUCKMI107_03777_LYNA_000_179 Why do you speak so? As if this were our last meeting? Truly, you have a knack for making people worry.
129 125 TEXT_LUCKMI107_03777_LYNA_000_180 Besides, it is <Emphasis>you</Emphasis> who are an example to us all. You who have led us through countless trials. And you who will lead us through countless trials to come.
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@@ -4,7 +4,7 @@ int32,str,str
0,"TEXT_LUCKMI108_03778_SEQ_00","The Crystal Exarch is the very picture of resolve."
1,"TEXT_LUCKMI108_03778_SEQ_01","On your signal, the Exarch lifts the ward, and together you stride into the Crystal Tower to meet with Elidibus.
※In the event that you leave the instance, you may reenter by speaking with the Crystarium sentry."
※In the event that you leave the instance, you may re-enter by speaking with the Crystarium sentry."
2,"TEXT_LUCKMI108_03778_SEQ_02","As you wind your way up through the tower, your adversary's incessant summonings take an ever-heavier toll on your companion, eventually bringing him to his knees. His rapidly crystallizing body no longer able to keep up, the Exarch vows to hold the spectral warriors at bay while you go on alone─and so you do, hoping all the while that you will see him again.
Some time later, you gain the tower's uppermost level, where you come face-to-face with Elidibus at last. In defiance of his fading memories, the Ascian clings to his name and duty, and takes unto himself the power of yet more heroes to arise as the Warrior of Light incarnate. In this puissant form, he unleashes a burst of all-consuming radiance at you, only to look on agog as you emerge unscathed. In your hand shines the constellation crystal you received from Hythlodaeus, while around you an array of arcane rings stand ready to summon champions from beyond the rift to your aid. The odds thus evened, you steel yourself for the decisive battle with your oldest foe.
1 key 0 1
4 0 TEXT_LUCKMI108_03778_SEQ_00 The Crystal Exarch is the very picture of resolve.
5 1 TEXT_LUCKMI108_03778_SEQ_01 On your signal, the Exarch lifts the ward, and together you stride into the Crystal Tower to meet with Elidibus. ※In the event that you leave the instance, you may reenter by speaking with the Crystarium sentry. On your signal, the Exarch lifts the ward, and together you stride into the Crystal Tower to meet with Elidibus. ※In the event that you leave the instance, you may re-enter by speaking with the Crystarium sentry.
6 2 TEXT_LUCKMI108_03778_SEQ_02 As you wind your way up through the tower, your adversary's incessant summonings take an ever-heavier toll on your companion, eventually bringing him to his knees. His rapidly crystallizing body no longer able to keep up, the Exarch vows to hold the spectral warriors at bay while you go on alone─and so you do, hoping all the while that you will see him again. Some time later, you gain the tower's uppermost level, where you come face-to-face with Elidibus at last. In defiance of his fading memories, the Ascian clings to his name and duty, and takes unto himself the power of yet more heroes to arise as the Warrior of Light incarnate. In this puissant form, he unleashes a burst of all-consuming radiance at you, only to look on agog as you emerge unscathed. In your hand shines the constellation crystal you received from Hythlodaeus, while around you an array of arcane rings stand ready to summon champions from beyond the rift to your aid. The odds thus evened, you steel yourself for the decisive battle with your oldest foe. ※The Seat of Sacrifice can be accessed via the Duty Finder.
7 3 TEXT_LUCKMI108_03778_SEQ_03 The battle unfolds with neither side willing to yield an ilm, but it is ultimately you who delivers the final blow, bringing Elidibus to his knees.
8 4 TEXT_LUCKMI108_03778_SEQ_04 Defiant even in defeat, Elidibus proclaims his own immortality, only for the Exarch to arrive and play his promised trump card. Harnessing the Crystal Tower's vast reservoir of energy, he strips the primal of his power and entraps his scattered essence. Before the Ascian fades into oblivion, however, you choose to restore his lost memories to him, granting him a semblance of peace at the last. It is, by any measure, a historic victory, but one not without cost, for it soon becomes clear that the Exarch's exertions have taken a fatal toll. As what remains of his flesh turns into crystal, he begs one last favor of you: a journey together. Comforted by your answer, he entrusts to you his mind and memories before commencing his silent vigil...
9 5 TEXT_LUCKMI108_03778_SEQ_05 Rejoining your other comrades in the Exedra, you learn from Ryne that all has returned to normal in Norvrandt. Yet something clearly weighs upon her mind...
10 6 TEXT_LUCKMI108_03778_SEQ_06
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@@ -5,7 +5,7 @@ int32,str,str
1,"TEXT_LUCKRA205_03791_SEQ_01","The emergence of the dark force within Gaia has provided few answers to the questions that remain concerning its origin and true purpose. With the mysterious entity nowhere to be seen and its host having regained her senses, the rest of the group resume the plan to revitalize the element of ice, this time using Shiva as a basis for the summoning. Upon hearing of the manner in which Ysayle made herself a vessel for the primal's power, Ryne states her desire to use a similar approach. As ice naturally tends towards stasis and stillness, it is the element most closely aligned with Light, and would require far more effort to draw forth and rebalance. She claims this difficulty could be greatly alleviated by directly influencing the flow of aether by using her own body as a conduit, rather than relying solely on Eden. Your role, as ever, is to defeat the primal, although considerable care must be taken to disperse the aether without harming Ryne. As one might expect, Thancred vehemently opposes the plan at first, though he is forced to concede when met with the steely determination in her eyes. You and Ryne focus your thoughts on Shiva, and commence the summoning. With an even greater sense of trepidation than usual, you prepare for a climactic battle with the goddess of ice.
※Eden's Verse: Refulgence can be accessed via the Duty Finder."
2,"TEXT_LUCKRA205_03791_SEQ_02","Despite Ryne's not-so-carefully laid plans going awry almost immediately, the battle reaches a largely satisfactory conclusion, thanks in no small part to the unexpected intervention of Gaia. Her much improved control of her dark powers is instrumental in freeing Ryne from Shiva's possession, and after the ice-aspected aether dissipates, Gaia rushes to aid the Oracle of Light. As Ryne returns to her senses, she and her unlikely savior engage in some lighthearted banter and make various plans for when they return to civilization, including making necklaces from a shard of ice left by Shiva."
2,"TEXT_LUCKRA205_03791_SEQ_02","Despite Ryne's not-so-carefully laid plans going awry almost immediately, the battle reaches a largely satisfactory conclusion, thanks in no small part to the unexpected intervention of Gaia. Her much improved control of her dark powers is instrumental in freeing Ryne from Shiva's possession, and after the ice-aspected aether dissipates, Gaia rushes to aid the Oracle of Light. As Ryne returns to her senses, she and her unlikely savior engage in some light-hearted banter and make various plans for when they return to civilization, including making necklaces from a shard of ice left by Shiva."
3,"TEXT_LUCKRA205_03791_SEQ_03","Having overcome various obstacles and hardships, you and your companions return to Eden's core. Ryne, in particular, is somewhat worse for wear, although she is also the most eager to see what change has come as a result of the extraordinary events that have unfolded."
4,"TEXT_LUCKRA205_03791_SEQ_04","With balance restored to the last of the six elements, you return to the camp. For the first time since the Flood of Light, verdant green has returned to the Empty, with tufts of foliage peeking through the now fertile soil. It remains to be seen, however, if the work of rebalancing the ambient aether is truly complete, or if further challenges lie ahead."
5,"TEXT_LUCKRA205_03791_SEQ_05",""
1 key 0 1
5 1 TEXT_LUCKRA205_03791_SEQ_01 The emergence of the dark force within Gaia has provided few answers to the questions that remain concerning its origin and true purpose. With the mysterious entity nowhere to be seen and its host having regained her senses, the rest of the group resume the plan to revitalize the element of ice, this time using Shiva as a basis for the summoning. Upon hearing of the manner in which Ysayle made herself a vessel for the primal's power, Ryne states her desire to use a similar approach. As ice naturally tends towards stasis and stillness, it is the element most closely aligned with Light, and would require far more effort to draw forth and rebalance. She claims this difficulty could be greatly alleviated by directly influencing the flow of aether by using her own body as a conduit, rather than relying solely on Eden. Your role, as ever, is to defeat the primal, although considerable care must be taken to disperse the aether without harming Ryne. As one might expect, Thancred vehemently opposes the plan at first, though he is forced to concede when met with the steely determination in her eyes. You and Ryne focus your thoughts on Shiva, and commence the summoning. With an even greater sense of trepidation than usual, you prepare for a climactic battle with the goddess of ice. ※Eden's Verse: Refulgence can be accessed via the Duty Finder.
6 2 TEXT_LUCKRA205_03791_SEQ_02 Despite Ryne's not-so-carefully laid plans going awry almost immediately, the battle reaches a largely satisfactory conclusion, thanks in no small part to the unexpected intervention of Gaia. Her much improved control of her dark powers is instrumental in freeing Ryne from Shiva's possession, and after the ice-aspected aether dissipates, Gaia rushes to aid the Oracle of Light. As Ryne returns to her senses, she and her unlikely savior engage in some lighthearted banter and make various plans for when they return to civilization, including making necklaces from a shard of ice left by Shiva. Despite Ryne's not-so-carefully laid plans going awry almost immediately, the battle reaches a largely satisfactory conclusion, thanks in no small part to the unexpected intervention of Gaia. Her much improved control of her dark powers is instrumental in freeing Ryne from Shiva's possession, and after the ice-aspected aether dissipates, Gaia rushes to aid the Oracle of Light. As Ryne returns to her senses, she and her unlikely savior engage in some light-hearted banter and make various plans for when they return to civilization, including making necklaces from a shard of ice left by Shiva.
7 3 TEXT_LUCKRA205_03791_SEQ_03 Having overcome various obstacles and hardships, you and your companions return to Eden's core. Ryne, in particular, is somewhat worse for wear, although she is also the most eager to see what change has come as a result of the extraordinary events that have unfolded.
8 4 TEXT_LUCKRA205_03791_SEQ_04 With balance restored to the last of the six elements, you return to the camp. For the first time since the Flood of Light, verdant green has returned to the Empty, with tufts of foliage peeking through the now fertile soil. It remains to be seen, however, if the work of rebalancing the ambient aether is truly complete, or if further challenges lie ahead.
9 5 TEXT_LUCKRA205_03791_SEQ_05
10 6 TEXT_LUCKRA205_03791_SEQ_06
11 7 TEXT_LUCKRA205_03791_SEQ_07
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@@ -32,8 +32,8 @@ int32,str,str
24,"TEXT_LUCKTA002_03718_TODO_00","Speak with Anogg."
25,"TEXT_LUCKTA002_03718_TODO_01","Enter the excavation tunnels."
26,"TEXT_LUCKTA002_03718_TODO_02","Speak with Anogg."
27,"TEXT_LUCKTA002_03718_TODO_03","Clear the Copied Factory."
28,"TEXT_LUCKTA002_03718_TODO_04","Clear the Copied Factory."
27,"TEXT_LUCKTA002_03718_TODO_03","Use the Duty Finder to enter the Copied Factory."
28,"TEXT_LUCKTA002_03718_TODO_04","Use the Duty Finder to enter the Copied Factory."
29,"TEXT_LUCKTA002_03718_TODO_05","Speak with Konogg."
30,"TEXT_LUCKTA002_03718_TODO_06","Speak with Anogg."
31,"TEXT_LUCKTA002_03718_TODO_07",""
1 key 0 1
32 28 TEXT_LUCKTA002_03718_TODO_04 Clear the Copied Factory. Use the Duty Finder to enter the Copied Factory.
33 29 TEXT_LUCKTA002_03718_TODO_05 Speak with Konogg.
34 30 TEXT_LUCKTA002_03718_TODO_06 Speak with Anogg.
35 31 TEXT_LUCKTA002_03718_TODO_07
36 32 TEXT_LUCKTA002_03718_TODO_08
37 33 TEXT_LUCKTA002_03718_TODO_09
38 34 TEXT_LUCKTA002_03718_TODO_10
39 35 TEXT_LUCKTA002_03718_TODO_11
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115,"",""
116,"",""
117,"",""
118,"",""
119,"",""
120,"",""
121,"",""
122,"",""
123,"",""
124,"",""
125,"",""
1 key 0 1
2 #
3 int32 str str
4 0
5 1
6 2
7 3
8 4
9 5
10 6
11 7
12 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
21 17
22 18
23 19
24 20
25 21
26 22
27 23
28 24
29 25
30 26
31 27
32 28
33 29
34 30
35 31
36 32
37 33
38 34
39 35
40 36
41 37
42 38
43 39
44 40
45 41
46 42
47 43
48 44
49 45
50 46
51 47
52 48
53 49
54 50
55 51
56 52
57 53
58 54
59 55
60 56
61 57
62 58
63 59
64 60
65 61
66 62
67 63
68 64
69 65
70 66
71 67
72 68
73 69
74 70
75 71
76 72
77 73
78 74
79 75
80 76
81 77
82 78
83 79
84 80
85 81
86 82
87 83
88 84
89 85
90 86
91 87
92 88
93 89
94 90
95 91
96 92
97 93
98 94
99 95
100 96
101 97
102 98
103 99
104 100
105 101
106 102
107 103
108 104
109 105
110 106
111 107
112 108
113 109
114 110
115 111
116 112
117 113
118 114
119 115
120 116
121 117
122 118
123 119
124 120
125 121
126 122
127 123
128 124
129 125