Patch 6.25

in lieu of github being stupid for the last PR attempt
This commit is contained in:
Hezkezl
2022-10-20 15:00:40 -06:00
parent 5ddbddc430
commit 871bbf3dbc
207 changed files with 9879 additions and 8782 deletions
+160 -157
View File
@@ -1,160 +1,163 @@
key,0,1
#,,
int32,str,str
0,"",""
1,"",""
2,"",""
3,"",""
4,"",""
5,"",""
6,"",""
7,"",""
8,"",""
9,"",""
10,"",""
11,"",""
12,"",""
13,"",""
14,"",""
15,"",""
16,"",""
17,"",""
18,"",""
19,"",""
20,"",""
21,"",""
22,"",""
23,"",""
24,"",""
25,"",""
26,"",""
27,"",""
28,"",""
29,"",""
30,"",""
31,"",""
32,"",""
33,"",""
34,"",""
35,"",""
36,"",""
37,"",""
38,"",""
39,"",""
40,"",""
41,"",""
42,"",""
43,"",""
44,"",""
45,"",""
46,"",""
47,"",""
48,"",""
49,"",""
50,"",""
51,"",""
52,"",""
53,"",""
54,"",""
55,"",""
56,"",""
57,"",""
58,"",""
59,"",""
60,"",""
61,"",""
62,"",""
63,"",""
64,"",""
65,"",""
66,"",""
67,"",""
68,"",""
69,"",""
70,"",""
71,"",""
72,"",""
73,"",""
74,"",""
75,"",""
76,"",""
77,"",""
78,"",""
79,"",""
80,"",""
81,"",""
82,"",""
83,"",""
84,"",""
85,"",""
86,"",""
87,"",""
88,"",""
89,"",""
90,"",""
91,"",""
92,"",""
93,"",""
94,"",""
95,"",""
96,"",""
97,"",""
98,"",""
99,"",""
100,"",""
101,"",""
102,"",""
103,"",""
104,"",""
105,"",""
106,"",""
107,"",""
108,"",""
109,"",""
110,"",""
111,"",""
112,"",""
113,"",""
114,"",""
115,"",""
116,"",""
117,"",""
118,"",""
119,"",""
120,"",""
121,"",""
122,"",""
123,"",""
124,"",""
125,"",""
126,"",""
127,"",""
128,"",""
129,"",""
130,"",""
131,"",""
132,"",""
133,"",""
134,"",""
135,"",""
136,"",""
137,"",""
138,"",""
139,"",""
140,"",""
141,"",""
142,"",""
143,"",""
144,"",""
145,"",""
146,"",""
147,"",""
148,"",""
149,"",""
150,"",""
151,"",""
152,"",""
153,"",""
154,"",""
155,"",""
156,"",""
0,"TEXT_CHRHDY101_04652_SEQ_00","The House Manderville manservant has been patiently waiting to speak with you.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_CHRHDY101_04652_SEQ_01","With no small degree of trepidation, you approach the House Manderville manservant to offer your assistance in Godbert's weaponsmithing endeavor. The servant responds with deferent appreciation, and directs you towards their base of operations in a corner of the High Crucible.
※You may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_CHRHDY101_04652_SEQ_02","Upon reaching the crafting station, the manservant departs to inform Lord Manderville of your arrival. Godbert appears in short order, and after providing you with a brief history of Manderville weaponry, introduces you to the third member of your crew: the legendary blacksmith, Gerolt. Various obstacles yet stand in the way of Godbert and the recreation of his ancestor's armaments, and your particular task will be to acquire a sufficient quantity of manderium meteorite. According to Gerolt, the sky rocks in question might be available from one of Rowena's lackeys, Jubrunnah, who has set up shop near the city aetheryte. Suspiciously convenient."
3,"TEXT_CHRHDY101_04652_SEQ_03","You approach Jubrunnah, and find that the opportunistic merchant has a large quantity of meteorite pieces in stock. Gil is the preferred currency of collectors the world over, but not for Rowena's very special customer, oh no. It seems her agent has been instructed to charge you a sizable bounty of Allagan tomestones for each chunk of fantastically rare sky rock. And Gerolt will need three of them."
4,"TEXT_CHRHDY101_04652_SEQ_04","You deliver the manderium meteorite to the waiting blacksmith, who wastes no time in beginning the oil extraction process. The inert results are disappointing, to say the least. Godbert chooses that moment to make his appearance, treating a dumbfounded Gerolt to an outrageously masculine display of alchemy which transforms the liquid into glowing Exalamanderville. With all the necessary components now in place, Gerolt takes up his hammer, and succeeds in forging what is apparently only the first iteration of your chosen Manderville weaponry. Further refinements, however, will have to wait until Godbert has deciphered the next passage of his ancestor's manual. For the moment, it seems you are free to spend your time as you see fit. Embroiled in another madcap case, perhaps...?"
5,"TEXT_CHRHDY101_04652_SEQ_05",""
6,"TEXT_CHRHDY101_04652_SEQ_06",""
7,"TEXT_CHRHDY101_04652_SEQ_07",""
8,"TEXT_CHRHDY101_04652_SEQ_08",""
9,"TEXT_CHRHDY101_04652_SEQ_09",""
10,"TEXT_CHRHDY101_04652_SEQ_10",""
11,"TEXT_CHRHDY101_04652_SEQ_11",""
12,"TEXT_CHRHDY101_04652_SEQ_12",""
13,"TEXT_CHRHDY101_04652_SEQ_13",""
14,"TEXT_CHRHDY101_04652_SEQ_14",""
15,"TEXT_CHRHDY101_04652_SEQ_15",""
16,"TEXT_CHRHDY101_04652_SEQ_16",""
17,"TEXT_CHRHDY101_04652_SEQ_17",""
18,"TEXT_CHRHDY101_04652_SEQ_18",""
19,"TEXT_CHRHDY101_04652_SEQ_19",""
20,"TEXT_CHRHDY101_04652_SEQ_20",""
21,"TEXT_CHRHDY101_04652_SEQ_21",""
22,"TEXT_CHRHDY101_04652_SEQ_22",""
23,"TEXT_CHRHDY101_04652_SEQ_23",""
24,"TEXT_CHRHDY101_04652_TODO_00","Speak with the House Manderville manservant."
25,"TEXT_CHRHDY101_04652_TODO_01","Speak with Jubrunnah."
26,"TEXT_CHRHDY101_04652_TODO_02","Deliver the chunks of manderium meteorite to Gerolt."
27,"TEXT_CHRHDY101_04652_TODO_03",""
28,"TEXT_CHRHDY101_04652_TODO_04",""
29,"TEXT_CHRHDY101_04652_TODO_05",""
30,"TEXT_CHRHDY101_04652_TODO_06",""
31,"TEXT_CHRHDY101_04652_TODO_07",""
32,"TEXT_CHRHDY101_04652_TODO_08",""
33,"TEXT_CHRHDY101_04652_TODO_09",""
34,"TEXT_CHRHDY101_04652_TODO_10",""
35,"TEXT_CHRHDY101_04652_TODO_11",""
36,"TEXT_CHRHDY101_04652_TODO_12",""
37,"TEXT_CHRHDY101_04652_TODO_13",""
38,"TEXT_CHRHDY101_04652_TODO_14",""
39,"TEXT_CHRHDY101_04652_TODO_15",""
40,"TEXT_CHRHDY101_04652_TODO_16",""
41,"TEXT_CHRHDY101_04652_TODO_17",""
42,"TEXT_CHRHDY101_04652_TODO_18",""
43,"TEXT_CHRHDY101_04652_TODO_19",""
44,"TEXT_CHRHDY101_04652_TODO_20",""
45,"TEXT_CHRHDY101_04652_TODO_21",""
46,"TEXT_CHRHDY101_04652_TODO_22",""
47,"TEXT_CHRHDY101_04652_TODO_23",""
48,"TEXT_CHRHDY101_04652_SYSTEM_100_000","Please note that upon completing the quest “Make It a Manderville,” you will receive a Manderville weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_CHRHDY101_04652_SYSTEM_110_000","Please ensure you have changed to your desired job before speaking with the House Manderville manservant."
50,"TEXT_CHRHDY101_04652_Q2_000_000","What will you do?"
51,"TEXT_CHRHDY101_04652_A2_000_000","Undertake this quest as another job."
52,"TEXT_CHRHDY101_04652_A2_000_001","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
53,"TEXT_CHRHDY101_04652_SYSTEM_120_000","Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it."
54,"TEXT_CHRHDY101_04652_SYSTEM_130_000","Please speak with the House Manderville manservant again when you are ready to undertake this quest."
55,"TEXT_CHRHDY101_04652_SERVANT04652_000_000","<If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, how wonderful to finally speak with you. Your cooperation in Lord Manderville's weaponsmithing endeavor is highly appreciated."
56,"TEXT_CHRHDY101_04652_SERVANT04652_000_001","Regarding said endeavor, we've borrowed a corner of the High Crucible in which to base our crafting station. If you would be so kind as to follow me?"
57,"TEXT_CHRHDY101_04652_SERVANT04652_000_010","Our humble base of operations."
58,"TEXT_CHRHDY101_04652_SERVANT04652_100_010","You will no doubt be coming back and forth many times in the days ahead, so I strongly suggest that you attune to the city Aethernet...if you've not done so already."
59,"TEXT_CHRHDY101_04652_SERVANT04652_000_011","Otherwise, I trust you are all set to proceed? One moment whilst I inform Lord Manderville of your arrival."
60,"TEXT_CHRHDY101_04652_GODBERT_000_020","Oho! Welcome, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, welcome! With your stalwart assistance added into the mix, I have every confidence that this adventure in forging will be a complete success!"
61,"TEXT_CHRHDY101_04652_GODBERT_000_021","And so, let us begin...with a detailed exposition on the history of Manderville weaponry!"
62,"TEXT_CHRHDY101_04652_GODBERT_000_022","First of all, when I say “Manderville weaponry,” what I refer to is the series of masterpieces crafted by the legendary artisan, Godbrand Manderville, the first lord of House Manderville."
63,"TEXT_CHRHDY101_04652_GODBERT_000_023","Made with mystical manderium, these purportedly peerless armaments are perhaps our most prized treasures...or at least they were, until someone misplaced them. Terrible housekeeping, that. Fortunately, the timeworn manual in which Godbrand penned his secrets is both intact and still within our possession."
64,"TEXT_CHRHDY101_04652_GODBERT_000_024","Thus with that precious family heirloom in hand─and a ready supply of purest ore─I intend to recreate what was lost!"
65,"TEXT_CHRHDY101_04652_GODBERT_000_025","The work, however, cannot proceed without a few more key ingredients. I should like to call upon you to procure said materials, as well as provide a seasoned adventurer's perspective on the fruits of our labor."
66,"TEXT_CHRHDY101_04652_GODBERT_000_026","Excellent! I knew I could count on you. As a goldsmith, crafting weaponry is akin to venturing into unknown territory, and I would place my trust only in the most proficient guides."
67,"TEXT_CHRHDY101_04652_GODBERT_000_027","Speaking of which, may I introduce one of the very best in the business. Come on over, my friend!"
68,"TEXT_CHRHDY101_04652_GEROLT_000_030","Ugh, bloody hells...I had a feelin' you were the “adventurer” his lordship mentioned was helpin' out. Like a fly on shite when ye catch a whiff of shiny new weapons, ain't ye? <sigh>"
69,"TEXT_CHRHDY101_04652_GEROLT_000_031","Pleased to meet ye an' all that. The name's Gerolt. I suppose we'll be workin' together on this excitin' little project of his lordship. <sigh>"
70,"TEXT_CHRHDY101_04652_Q1_000_000","What will you say?"
71,"TEXT_CHRHDY101_04652_A1_000_000","You don't seem too eager to be here..."
72,"TEXT_CHRHDY101_04652_A1_000_001","Come on, this'll be fun!"
73,"TEXT_CHRHDY101_04652_GEROLT_000_040","An' why should I be!? Look at this gil-addled dandy I'm forced to hammer fer. I'd rather drag me stones 'cross hot coals than forge yet another rich old bastard's trinkets."
74,"TEXT_CHRHDY101_04652_GEROLT_000_041","Oh, aye, like a barrelful o' plague-ridden paissas. Look at this gil-addled dandy I'm forced to hammer fer. I'd rather drag me stones 'cross hot coals than forge yet another rich old bastard's trinkets."
75,"TEXT_CHRHDY101_04652_GODBERT_000_050","Is that the way of it, then? I contacted Rowena hoping to employ the talents of Eorzea's finest smith..."
76,"TEXT_CHRHDY101_04652_GODBERT_000_051","But as you clearly have no interest in providing me with your services, I shall hire another artisan. We can put this talk of stones and coals behind us..."
77,"TEXT_CHRHDY101_04652_GEROLT_000_053","Wait, wait, wait, ye've got me all wrong, yer lordship! That was just a bit o' smitty humor to lighten the mood! I would be <Emphasis>honored</Emphasis> to work on yer trink─er, Manderville weapon!"
78,"TEXT_CHRHDY101_04652_GEROLT_000_054","Ugh, so here's the thing... I already spent the coin this job'll bring me on some right fancy bottles o' Thavnairian liquor. I can't afford <Emphasis>not</Emphasis> to do it."
79,"TEXT_CHRHDY101_04652_GODBERT_000_055","So that means we're back in business, yes? Marvelous!"
80,"TEXT_CHRHDY101_04652_GEROLT_000_056","Aye, it's bloody splendid, it is. Yer crew is all present an' accounted fer, so let's get to smithin'!"
81,"TEXT_CHRHDY101_04652_GODBERT_000_057","There is naught I'd like to do more. Presently, however, there are three conundrums which stand between us and making any Manderville armament a reality."
82,"TEXT_CHRHDY101_04652_GODBERT_000_058","The first of these is the devising of a method for working the manderium. From what I've been able to decipher from the manual, the process is quite demanding."
83,"TEXT_CHRHDY101_04652_GEROLT_000_059","Ye jus' leave that to ol' Gerolt. I've yet to meet a metal I can't beat into shape."
84,"TEXT_CHRHDY101_04652_GODBERT_000_060","Oho! Then I shall cede that chore to your artisanal ingenuity!"
85,"TEXT_CHRHDY101_04652_GODBERT_000_061","The second is the crafting of ornamentation which will amplify the weapon's aetheric intensity."
86,"TEXT_CHRHDY101_04652_GEROLT_000_062","If it's a sturdy blade ye need, then I'm yer man. But fiddly bits o' decoration are not in me smithin' wheelhouse."
87,"TEXT_CHRHDY101_04652_GODBERT_000_063","Then 'tis fortunate that fiddling with bits is most assuredly in mine! Though it shall no doubt be a challenge, creating suitably exquisite adornments is a task well suited to me and my goldsmithing hammer."
88,"TEXT_CHRHDY101_04652_GODBERT_000_064","As for the third and final problem wanting for resolution, we require a vial of Exalamanderville. If one has access to an industrial-size alchemical furnace, it should be possible to extract this superlative mineral oil from manderium-rich meteorites."
89,"TEXT_CHRHDY101_04652_GEROLT_000_065","Assumin' I've understood what I heard o' the process, this exalamandra-whatsit oil is key to maximizin' aetherial conductivity."
90,"TEXT_CHRHDY101_04652_GODBERT_000_066","And thanks to the good graces of the High Crucible, we have the extraction apparatus we require right here. All that remains is to collect three or so goodly chunks of manderium meteorite. That will be your charge, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
91,"TEXT_CHRHDY101_04652_GODBERT_000_067","Right, then I will see about preparing materials for my share of the workload."
92,"TEXT_CHRHDY101_04652_GEROLT_000_068","An' I'll start stokin' the flames. Sounds like we'll need 'em nice an' hot."
93,"TEXT_CHRHDY101_04652_GEROLT_000_069","Oh, Rowena asked me to tell ye summat. Seems like one o' her lackeys has oh-so-bloody-conveniently set up shop over by the aetheryte, an' jus' might have the meteorite chunks we need."
94,"TEXT_CHRHDY101_04652_GEROLT_000_070","Lass by the name o' Jubrunnah, I think it was. Could save ye some searchin', but she sure as shite ain't givin' out sky rocks fer free."
95,"TEXT_CHRHDY101_04652_GEROLT_000_072","Jubrunnah. In the aetheryte plaza. I expect she's got the meteorite chunks ye need, but like I said, they won't come cheap."
96,"TEXT_CHRHDY101_04652_JUBRUNNAH_000_080","You must be the famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Mistress Rowena said to expect you, and to assist with any procurement requests."
97,"TEXT_CHRHDY101_04652_JUBRUNNAH_000_081","Manderium meteorite? Why, yes, we happen to have cornered the market on that particular asset."
98,"TEXT_CHRHDY101_04652_JUBRUNNAH_000_082","Only so many of them fall from the sky, you see, and collectors offer top gil for such rarities. In your case, however, I've been instructed to request payment in an alternative currency. Say it with me now..."
99,"TEXT_CHRHDY101_04652_JUBRUNNAH_000_083","Allagan. Tome. Stones."
100,"TEXT_CHRHDY101_04652_JUBRUNNAH_000_084","The going rate is 500 <SheetEn(Item,3, 43,2,1)/> for one chunk of manderium meteorite. I'll be here whenever you're ready to make the trade."
101,"TEXT_CHRHDY101_04652_GEROLT_000_085","Do ye have them chunks of sky rock yet? ...Then why are ye wastin' time gabbin' to me?"
102,"TEXT_CHRHDY101_04652_SYSTEM_000_086","Chunks of manderium meteorite can be obtained from Jubrunnah at the aetheryte plaza in RadzatHan."
103,"TEXT_CHRHDY101_04652_GEROLT_000_090","Well? Don't jus' stand there with yer thumb up yer arse. Let's see the goods."
104,"TEXT_CHRHDY101_04652_GEROLT_000_091","Aye, these are proper sky rocks, an' no mistake. Godbert's not back yet, but I reckon we can get a head start on extractin' that special oil o' his!"
105,"TEXT_CHRHDY101_04652_GEROLT_000_100","Bugger. This might as well be cookin' grease fer all the conductivity it's got."
106,"TEXT_CHRHDY101_04652_GEROLT_000_101","I must've botched one o' the steps. But which one? Pretty sure I followed them instructions to the damn letter."
107,"TEXT_CHRHDY101_04652_GODBERT_000_102","(-Godbert-)There was no fault in your process, Master Gerolt!"
108,"TEXT_CHRHDY101_04652_GEROLT_000_103","Oh? Then how do ye explain this bottle o' weak piss sittin' on me anvil?"
109,"TEXT_CHRHDY101_04652_GODBERT_000_104","It has yet to undergo the final treatment─an advanced oil-pressing technique passed down through generations of Manderville lubricant enthusiasts."
110,"TEXT_CHRHDY101_04652_GEROLT_000_105","Hmph... It'll take more'n some enthusiastic oil pressin' to bring this liquid up to snuff."
111,"TEXT_CHRHDY101_04652_GODBERT_000_106","O ye of little faith. Observe!"
112,"TEXT_CHRHDY101_04652_GEROLT_000_107","Egads, man, what in the hells are ye strippin' down to yer smallclothes fer!? I should've known ye were jus' some degenerate fop!"
113,"TEXT_CHRHDY101_04652_GODBERT_000_108","Patience, Master Gerolt! This is merely the prelude."
114,"TEXT_CHRHDY101_04652_GODBERT_000_109","Behold the mighty squats of a Manderville man!"
115,"TEXT_CHRHDY101_04652_GODBERT_000_110","That should be enough to get the juices flowing. Now, to demonstrate the aforementioned technique!"
116,"TEXT_CHRHDY101_04652_GODBERT_000_111","A single drop...of potently empowered...Manderville perspiration!"
117,"TEXT_CHRHDY101_04652_GEROLT_000_112","Ye gods, it's full o' stars..."
118,"TEXT_CHRHDY101_04652_GEROLT_000_113","B-But that don't change anythin'! Yer still jus' an eccentric ol' bugger prancin' about an' sweatin' on things!"
119,"TEXT_CHRHDY101_04652_GODBERT_000_114","Maybe so, but look closer, Master Gerolt. Thus is the Exalamanderville made ready!"
120,"TEXT_CHRHDY101_04652_GEROLT_000_115","What d'ye mean, “ready”? All ye did was add yer drippings..."
121,"TEXT_CHRHDY101_04652_GEROLT_100_116","B-Bugger me!"
122,"TEXT_CHRHDY101_04652_GEROLT_000_117","It ain't possible... Don't s'pose yer gonna explain this, are ye?"
123,"TEXT_CHRHDY101_04652_GODBERT_000_118","One does not simply reveal the tricks of one's trade, especially long-guarded family traditions. As a fellow professional, I'm sure you understand."
124,"TEXT_CHRHDY101_04652_GEROLT_000_119","Aye, well...makes no difference to me! Wouldn't be caught dead doin' them creepy poses!"
125,"TEXT_CHRHDY101_04652_GODBERT_000_120","Bracing banter aside, I do believe this puts us in possession of all the necessary components. 'Tis your time to shine, Master Gerolt!"
126,"TEXT_CHRHDY101_04652_GEROLT_000_121","Oh, I'll shine, alright. Yer a cut above the average craftsman, I'll grant you that, but ye've still a few rungs to climb."
127,"TEXT_CHRHDY101_04652_GEROLT_000_122","Best shield yer eyes, <If(PlayerParameter(4))>ladies and gents<Else/>gents</If>, 'cause <Emphasis>my</Emphasis> work is positively blindin'!"
128,"TEXT_CHRHDY101_04652_GODBERT_000_200","Success! Just as I predicted!"
129,"TEXT_CHRHDY101_04652_GEROLT_000_201","That right there is a collaborative masterpiece..."
130,"TEXT_CHRHDY101_04652_GEROLT_000_202","<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!"
131,"TEXT_CHRHDY101_04652_GEROLT_000_203","<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/>!"
132,"TEXT_CHRHDY101_04652_GODBERT_000_204","That I would live to see my ancestor's wondrous forge work recreated... You've made me a happy Manderville man, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
133,"TEXT_CHRHDY101_04652_GEROLT_000_205","Let's not break out the bubbly booze jus' yet, yer lordship. We've got a ways to go afore we can call our work “finished.”"
134,"TEXT_CHRHDY101_04652_GODBERT_000_206","Master Gerolt is quite right. I've neglected to properly explain that this is but the first stage of a much grander creation─the bare bones of the weaponry, if you will."
135,"TEXT_CHRHDY101_04652_GEROLT_000_207","Aye, now begins the endless chore o' refinement. Which means I'll be stuck here fer gods know how long..."
136,"TEXT_CHRHDY101_04652_GODBERT_000_207","I am loath to monopolize your time, my good blacksmith, but the manual is written in a most confounding cipher. I am not even certain when I will finish decoding the next step in the process..."
137,"TEXT_CHRHDY101_04652_GEROLT_000_208","So I'm to sit idle, then? At least I've a few bottles of quality liquor to keep me company, heh heh!"
138,"TEXT_CHRHDY101_04652_GODBERT_000_209","A regrettable yet unavoidable delay. Let us reconvene when the manual has given up its secrets, shall we?"
139,"TEXT_CHRHDY101_04652_GODBERT_000_210","Meanwhile, I leave the weaponry in your battle-hardened hands. When next we meet, your report of its performance will be indispensable in guiding our improvements."
140,"TEXT_CHRHDY101_04652_GODBERT_000_211","Ah, and should you wish to experiment with a different variety of Manderville weapon..."
141,"TEXT_CHRHDY101_04652_GODBERT_000_212","...Then this highly trained House Manderville artisan is at your service. I've imparted to him the necessary techniques for facilitating this initial stage of crafting. He requires only a contribution of manderium meteorite to forge a weapon of your choosing."
142,"TEXT_CHRHDY101_04652_GEROLT_100_212","Another near-naked bastard! What do ye Manderville folk have against trousers!?"
143,"TEXT_CHRHDY101_04652_GODBERT_150_212","Ohohoho!"
144,"TEXT_CHRHDY101_04652_GEROLT_000_213","Ye know what, I don't even wanna know, jus'...leave the smithin' to me. When I do a job, I do it right."
145,"TEXT_CHRHDY101_04652_GODBERT_000_214","Very well, then I shall return anon. I am most eager to see the next stage of our masterpiece take shape!"
146,"TEXT_CHRHDY101_04652_SYSTEM_000_216","A repeatable quest is now available from the House Manderville artisan at the High Crucible of Al-Kimiya. This quest may be accepted to create Manderville weapons for other jobs."
147,"TEXT_CHRHDY101_04652_SYSTEM_000_217","Please ensure you have changed to your desired job before speaking with the House Manderville artisan."
148,"TEXT_CHRHDY101_04652_SERVANT04652_000_002",""
149,"TEXT_CHRHDY101_04652_CRAFTER04652_000_003",""
150,"TEXT_CHRHDY101_04652_GODBERT_000_052",""
151,"TEXT_CHRHDY101_04652_GEROLT_000_057",""
152,"TEXT_CHRHDY101_04652_GEROLT_000_067",""
153,"TEXT_CHRHDY101_04652_GODBERT_000_068",""
154,"TEXT_CHRHDY101_04652_CRAFTER04652_000_071",""
155,"TEXT_CHRHDY101_04652_JUBRUNNAH_000_085",""
156,"TEXT_CHRHDY101_04652_GEROLT_000_215",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CHRHDY101_04652_SEQ_00 The House Manderville manservant has been patiently waiting to speak with you. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_CHRHDY101_04652_SEQ_01 With no small degree of trepidation, you approach the House Manderville manservant to offer your assistance in Godbert's weaponsmithing endeavor. The servant responds with deferent appreciation, and directs you towards their base of operations in a corner of the High Crucible. ※You may not proceed with a class or job that is different from when you accepted this quest.
6 2 TEXT_CHRHDY101_04652_SEQ_02 Upon reaching the crafting station, the manservant departs to inform Lord Manderville of your arrival. Godbert appears in short order, and after providing you with a brief history of Manderville weaponry, introduces you to the third member of your crew: the legendary blacksmith, Gerolt. Various obstacles yet stand in the way of Godbert and the recreation of his ancestor's armaments, and your particular task will be to acquire a sufficient quantity of manderium meteorite. According to Gerolt, the sky rocks in question might be available from one of Rowena's lackeys, Jubrunnah, who has set up shop near the city aetheryte. Suspiciously convenient.
7 3 TEXT_CHRHDY101_04652_SEQ_03 You approach Jubrunnah, and find that the opportunistic merchant has a large quantity of meteorite pieces in stock. Gil is the preferred currency of collectors the world over, but not for Rowena's very special customer, oh no. It seems her agent has been instructed to charge you a sizable bounty of Allagan tomestones for each chunk of fantastically rare sky rock. And Gerolt will need three of them.
8 4 TEXT_CHRHDY101_04652_SEQ_04 You deliver the manderium meteorite to the waiting blacksmith, who wastes no time in beginning the oil extraction process. The inert results are disappointing, to say the least. Godbert chooses that moment to make his appearance, treating a dumbfounded Gerolt to an outrageously masculine display of alchemy which transforms the liquid into glowing Exalamanderville. With all the necessary components now in place, Gerolt takes up his hammer, and succeeds in forging what is apparently only the first iteration of your chosen Manderville weaponry. Further refinements, however, will have to wait until Godbert has deciphered the next passage of his ancestor's manual. For the moment, it seems you are free to spend your time as you see fit. Embroiled in another madcap case, perhaps...?
9 5 TEXT_CHRHDY101_04652_SEQ_05
10 6 TEXT_CHRHDY101_04652_SEQ_06
11 7 TEXT_CHRHDY101_04652_SEQ_07
12 8 TEXT_CHRHDY101_04652_SEQ_08
13 9 TEXT_CHRHDY101_04652_SEQ_09
14 10 TEXT_CHRHDY101_04652_SEQ_10
15 11 TEXT_CHRHDY101_04652_SEQ_11
16 12 TEXT_CHRHDY101_04652_SEQ_12
17 13 TEXT_CHRHDY101_04652_SEQ_13
18 14 TEXT_CHRHDY101_04652_SEQ_14
19 15 TEXT_CHRHDY101_04652_SEQ_15
20 16 TEXT_CHRHDY101_04652_SEQ_16
21 17 TEXT_CHRHDY101_04652_SEQ_17
22 18 TEXT_CHRHDY101_04652_SEQ_18
23 19 TEXT_CHRHDY101_04652_SEQ_19
24 20 TEXT_CHRHDY101_04652_SEQ_20
25 21 TEXT_CHRHDY101_04652_SEQ_21
26 22 TEXT_CHRHDY101_04652_SEQ_22
27 23 TEXT_CHRHDY101_04652_SEQ_23
28 24 TEXT_CHRHDY101_04652_TODO_00 Speak with the House Manderville manservant.
29 25 TEXT_CHRHDY101_04652_TODO_01 Speak with Jubrunnah.
30 26 TEXT_CHRHDY101_04652_TODO_02 Deliver the chunks of manderium meteorite to Gerolt.
31 27 TEXT_CHRHDY101_04652_TODO_03
32 28 TEXT_CHRHDY101_04652_TODO_04
33 29 TEXT_CHRHDY101_04652_TODO_05
34 30 TEXT_CHRHDY101_04652_TODO_06
35 31 TEXT_CHRHDY101_04652_TODO_07
36 32 TEXT_CHRHDY101_04652_TODO_08
37 33 TEXT_CHRHDY101_04652_TODO_09
38 34 TEXT_CHRHDY101_04652_TODO_10
39 35 TEXT_CHRHDY101_04652_TODO_11
40 36 TEXT_CHRHDY101_04652_TODO_12
41 37 TEXT_CHRHDY101_04652_TODO_13
42 38 TEXT_CHRHDY101_04652_TODO_14
43 39 TEXT_CHRHDY101_04652_TODO_15
44 40 TEXT_CHRHDY101_04652_TODO_16
45 41 TEXT_CHRHDY101_04652_TODO_17
46 42 TEXT_CHRHDY101_04652_TODO_18
47 43 TEXT_CHRHDY101_04652_TODO_19
48 44 TEXT_CHRHDY101_04652_TODO_20
49 45 TEXT_CHRHDY101_04652_TODO_21
50 46 TEXT_CHRHDY101_04652_TODO_22
51 47 TEXT_CHRHDY101_04652_TODO_23
52 48 TEXT_CHRHDY101_04652_SYSTEM_100_000 Please note that upon completing the quest “Make It a Manderville,” you will receive a Manderville weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
53 49 TEXT_CHRHDY101_04652_SYSTEM_110_000 Please ensure you have changed to your desired job before speaking with the House Manderville manservant.
54 50 TEXT_CHRHDY101_04652_Q2_000_000 What will you do?
55 51 TEXT_CHRHDY101_04652_A2_000_000 Undertake this quest as another job.
56 52 TEXT_CHRHDY101_04652_A2_000_001 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
57 53 TEXT_CHRHDY101_04652_SYSTEM_120_000 Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it.
58 54 TEXT_CHRHDY101_04652_SYSTEM_130_000 Please speak with the House Manderville manservant again when you are ready to undertake this quest.
59 55 TEXT_CHRHDY101_04652_SERVANT04652_000_000 <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, how wonderful to finally speak with you. Your cooperation in Lord Manderville's weaponsmithing endeavor is highly appreciated.
60 56 TEXT_CHRHDY101_04652_SERVANT04652_000_001 Regarding said endeavor, we've borrowed a corner of the High Crucible in which to base our crafting station. If you would be so kind as to follow me?
61 57 TEXT_CHRHDY101_04652_SERVANT04652_000_010 Our humble base of operations.
62 58 TEXT_CHRHDY101_04652_SERVANT04652_100_010 You will no doubt be coming back and forth many times in the days ahead, so I strongly suggest that you attune to the city Aethernet...if you've not done so already.
63 59 TEXT_CHRHDY101_04652_SERVANT04652_000_011 Otherwise, I trust you are all set to proceed? One moment whilst I inform Lord Manderville of your arrival.
64 60 TEXT_CHRHDY101_04652_GODBERT_000_020 Oho! Welcome, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, welcome! With your stalwart assistance added into the mix, I have every confidence that this adventure in forging will be a complete success!
65 61 TEXT_CHRHDY101_04652_GODBERT_000_021 And so, let us begin...with a detailed exposition on the history of Manderville weaponry!
66 62 TEXT_CHRHDY101_04652_GODBERT_000_022 First of all, when I say “Manderville weaponry,” what I refer to is the series of masterpieces crafted by the legendary artisan, Godbrand Manderville, the first lord of House Manderville.
67 63 TEXT_CHRHDY101_04652_GODBERT_000_023 Made with mystical manderium, these purportedly peerless armaments are perhaps our most prized treasures...or at least they were, until someone misplaced them. Terrible housekeeping, that. Fortunately, the timeworn manual in which Godbrand penned his secrets is both intact and still within our possession.
68 64 TEXT_CHRHDY101_04652_GODBERT_000_024 Thus with that precious family heirloom in hand─and a ready supply of purest ore─I intend to recreate what was lost!
69 65 TEXT_CHRHDY101_04652_GODBERT_000_025 The work, however, cannot proceed without a few more key ingredients. I should like to call upon you to procure said materials, as well as provide a seasoned adventurer's perspective on the fruits of our labor.
70 66 TEXT_CHRHDY101_04652_GODBERT_000_026 Excellent! I knew I could count on you. As a goldsmith, crafting weaponry is akin to venturing into unknown territory, and I would place my trust only in the most proficient guides.
71 67 TEXT_CHRHDY101_04652_GODBERT_000_027 Speaking of which, may I introduce one of the very best in the business. Come on over, my friend!
72 68 TEXT_CHRHDY101_04652_GEROLT_000_030 Ugh, bloody hells...I had a feelin' you were the “adventurer” his lordship mentioned was helpin' out. Like a fly on shite when ye catch a whiff of shiny new weapons, ain't ye? <sigh>
73 69 TEXT_CHRHDY101_04652_GEROLT_000_031 Pleased to meet ye an' all that. The name's Gerolt. I suppose we'll be workin' together on this excitin' little project of his lordship. <sigh>
74 70 TEXT_CHRHDY101_04652_Q1_000_000 What will you say?
75 71 TEXT_CHRHDY101_04652_A1_000_000 You don't seem too eager to be here...
76 72 TEXT_CHRHDY101_04652_A1_000_001 Come on, this'll be fun!
77 73 TEXT_CHRHDY101_04652_GEROLT_000_040 An' why should I be!? Look at this gil-addled dandy I'm forced to hammer fer. I'd rather drag me stones 'cross hot coals than forge yet another rich old bastard's trinkets.
78 74 TEXT_CHRHDY101_04652_GEROLT_000_041 Oh, aye, like a barrelful o' plague-ridden paissas. Look at this gil-addled dandy I'm forced to hammer fer. I'd rather drag me stones 'cross hot coals than forge yet another rich old bastard's trinkets.
79 75 TEXT_CHRHDY101_04652_GODBERT_000_050 Is that the way of it, then? I contacted Rowena hoping to employ the talents of Eorzea's finest smith...
80 76 TEXT_CHRHDY101_04652_GODBERT_000_051 But as you clearly have no interest in providing me with your services, I shall hire another artisan. We can put this talk of stones and coals behind us...
81 77 TEXT_CHRHDY101_04652_GEROLT_000_053 Wait, wait, wait, ye've got me all wrong, yer lordship! That was just a bit o' smitty humor to lighten the mood! I would be <Emphasis>honored</Emphasis> to work on yer trink─er, Manderville weapon!
82 78 TEXT_CHRHDY101_04652_GEROLT_000_054 Ugh, so here's the thing... I already spent the coin this job'll bring me on some right fancy bottles o' Thavnairian liquor. I can't afford <Emphasis>not</Emphasis> to do it.
83 79 TEXT_CHRHDY101_04652_GODBERT_000_055 So that means we're back in business, yes? Marvelous!
84 80 TEXT_CHRHDY101_04652_GEROLT_000_056 Aye, it's bloody splendid, it is. Yer crew is all present an' accounted fer, so let's get to smithin'!
85 81 TEXT_CHRHDY101_04652_GODBERT_000_057 There is naught I'd like to do more. Presently, however, there are three conundrums which stand between us and making any Manderville armament a reality.
86 82 TEXT_CHRHDY101_04652_GODBERT_000_058 The first of these is the devising of a method for working the manderium. From what I've been able to decipher from the manual, the process is quite demanding.
87 83 TEXT_CHRHDY101_04652_GEROLT_000_059 Ye jus' leave that to ol' Gerolt. I've yet to meet a metal I can't beat into shape.
88 84 TEXT_CHRHDY101_04652_GODBERT_000_060 Oho! Then I shall cede that chore to your artisanal ingenuity!
89 85 TEXT_CHRHDY101_04652_GODBERT_000_061 The second is the crafting of ornamentation which will amplify the weapon's aetheric intensity.
90 86 TEXT_CHRHDY101_04652_GEROLT_000_062 If it's a sturdy blade ye need, then I'm yer man. But fiddly bits o' decoration are not in me smithin' wheelhouse.
91 87 TEXT_CHRHDY101_04652_GODBERT_000_063 Then 'tis fortunate that fiddling with bits is most assuredly in mine! Though it shall no doubt be a challenge, creating suitably exquisite adornments is a task well suited to me and my goldsmithing hammer.
92 88 TEXT_CHRHDY101_04652_GODBERT_000_064 As for the third and final problem wanting for resolution, we require a vial of Exalamanderville. If one has access to an industrial-size alchemical furnace, it should be possible to extract this superlative mineral oil from manderium-rich meteorites.
93 89 TEXT_CHRHDY101_04652_GEROLT_000_065 Assumin' I've understood what I heard o' the process, this exalamandra-whatsit oil is key to maximizin' aetherial conductivity.
94 90 TEXT_CHRHDY101_04652_GODBERT_000_066 And thanks to the good graces of the High Crucible, we have the extraction apparatus we require right here. All that remains is to collect three or so goodly chunks of manderium meteorite. That will be your charge, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
95 91 TEXT_CHRHDY101_04652_GODBERT_000_067 Right, then I will see about preparing materials for my share of the workload.
96 92 TEXT_CHRHDY101_04652_GEROLT_000_068 An' I'll start stokin' the flames. Sounds like we'll need 'em nice an' hot.
97 93 TEXT_CHRHDY101_04652_GEROLT_000_069 Oh, Rowena asked me to tell ye summat. Seems like one o' her lackeys has oh-so-bloody-conveniently set up shop over by the aetheryte, an' jus' might have the meteorite chunks we need.
98 94 TEXT_CHRHDY101_04652_GEROLT_000_070 Lass by the name o' Jubrunnah, I think it was. Could save ye some searchin', but she sure as shite ain't givin' out sky rocks fer free.
99 95 TEXT_CHRHDY101_04652_GEROLT_000_072 Jubrunnah. In the aetheryte plaza. I expect she's got the meteorite chunks ye need, but like I said, they won't come cheap.
100 96 TEXT_CHRHDY101_04652_JUBRUNNAH_000_080 You must be the famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Mistress Rowena said to expect you, and to assist with any procurement requests.
101 97 TEXT_CHRHDY101_04652_JUBRUNNAH_000_081 Manderium meteorite? Why, yes, we happen to have cornered the market on that particular asset.
102 98 TEXT_CHRHDY101_04652_JUBRUNNAH_000_082 Only so many of them fall from the sky, you see, and collectors offer top gil for such rarities. In your case, however, I've been instructed to request payment in an alternative currency. Say it with me now...
103 99 TEXT_CHRHDY101_04652_JUBRUNNAH_000_083 Allagan. Tome. Stones.
104 100 TEXT_CHRHDY101_04652_JUBRUNNAH_000_084 The going rate is 500 <SheetEn(Item,3, 43,2,1)/> for one chunk of manderium meteorite. I'll be here whenever you're ready to make the trade.
105 101 TEXT_CHRHDY101_04652_GEROLT_000_085 Do ye have them chunks of sky rock yet? ...Then why are ye wastin' time gabbin' to me?
106 102 TEXT_CHRHDY101_04652_SYSTEM_000_086 Chunks of manderium meteorite can be obtained from Jubrunnah at the aetheryte plaza in Radz–at–Han.
107 103 TEXT_CHRHDY101_04652_GEROLT_000_090 Well? Don't jus' stand there with yer thumb up yer arse. Let's see the goods.
108 104 TEXT_CHRHDY101_04652_GEROLT_000_091 Aye, these are proper sky rocks, an' no mistake. Godbert's not back yet, but I reckon we can get a head start on extractin' that special oil o' his!
109 105 TEXT_CHRHDY101_04652_GEROLT_000_100 Bugger. This might as well be cookin' grease fer all the conductivity it's got.
110 106 TEXT_CHRHDY101_04652_GEROLT_000_101 I must've botched one o' the steps. But which one? Pretty sure I followed them instructions to the damn letter.
111 107 TEXT_CHRHDY101_04652_GODBERT_000_102 (-Godbert-)There was no fault in your process, Master Gerolt!
112 108 TEXT_CHRHDY101_04652_GEROLT_000_103 Oh? Then how do ye explain this bottle o' weak piss sittin' on me anvil?
113 109 TEXT_CHRHDY101_04652_GODBERT_000_104 It has yet to undergo the final treatment─an advanced oil-pressing technique passed down through generations of Manderville lubricant enthusiasts.
114 110 TEXT_CHRHDY101_04652_GEROLT_000_105 Hmph... It'll take more'n some enthusiastic oil pressin' to bring this liquid up to snuff.
115 111 TEXT_CHRHDY101_04652_GODBERT_000_106 O ye of little faith. Observe!
116 112 TEXT_CHRHDY101_04652_GEROLT_000_107 Egads, man, what in the hells are ye strippin' down to yer smallclothes fer!? I should've known ye were jus' some degenerate fop!
117 113 TEXT_CHRHDY101_04652_GODBERT_000_108 Patience, Master Gerolt! This is merely the prelude.
118 114 TEXT_CHRHDY101_04652_GODBERT_000_109 Behold the mighty squats of a Manderville man!
119 115 TEXT_CHRHDY101_04652_GODBERT_000_110 That should be enough to get the juices flowing. Now, to demonstrate the aforementioned technique!
120 116 TEXT_CHRHDY101_04652_GODBERT_000_111 A single drop...of potently empowered...Manderville perspiration!
121 117 TEXT_CHRHDY101_04652_GEROLT_000_112 Ye gods, it's full o' stars...
122 118 TEXT_CHRHDY101_04652_GEROLT_000_113 B-But that don't change anythin'! Yer still jus' an eccentric ol' bugger prancin' about an' sweatin' on things!
123 119 TEXT_CHRHDY101_04652_GODBERT_000_114 Maybe so, but look closer, Master Gerolt. Thus is the Exalamanderville made ready!
124 120 TEXT_CHRHDY101_04652_GEROLT_000_115 What d'ye mean, “ready”? All ye did was add yer drippings...
125 121 TEXT_CHRHDY101_04652_GEROLT_100_116 B-Bugger me!
126 122 TEXT_CHRHDY101_04652_GEROLT_000_117 It ain't possible... Don't s'pose yer gonna explain this, are ye?
127 123 TEXT_CHRHDY101_04652_GODBERT_000_118 One does not simply reveal the tricks of one's trade, especially long-guarded family traditions. As a fellow professional, I'm sure you understand.
128 124 TEXT_CHRHDY101_04652_GEROLT_000_119 Aye, well...makes no difference to me! Wouldn't be caught dead doin' them creepy poses!
129 125 TEXT_CHRHDY101_04652_GODBERT_000_120 Bracing banter aside, I do believe this puts us in possession of all the necessary components. 'Tis your time to shine, Master Gerolt!
130 126 TEXT_CHRHDY101_04652_GEROLT_000_121 Oh, I'll shine, alright. Yer a cut above the average craftsman, I'll grant you that, but ye've still a few rungs to climb.
131 127 TEXT_CHRHDY101_04652_GEROLT_000_122 Best shield yer eyes, <If(PlayerParameter(4))>ladies and gents<Else/>gents</If>, 'cause <Emphasis>my</Emphasis> work is positively blindin'!
132 128 TEXT_CHRHDY101_04652_GODBERT_000_200 Success! Just as I predicted!
133 129 TEXT_CHRHDY101_04652_GEROLT_000_201 That right there is a collaborative masterpiece...
134 130 TEXT_CHRHDY101_04652_GEROLT_000_202 <Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
135 131 TEXT_CHRHDY101_04652_GEROLT_000_203 <Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/>!
136 132 TEXT_CHRHDY101_04652_GODBERT_000_204 That I would live to see my ancestor's wondrous forge work recreated... You've made me a happy Manderville man, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
137 133 TEXT_CHRHDY101_04652_GEROLT_000_205 Let's not break out the bubbly booze jus' yet, yer lordship. We've got a ways to go afore we can call our work “finished.”
138 134 TEXT_CHRHDY101_04652_GODBERT_000_206 Master Gerolt is quite right. I've neglected to properly explain that this is but the first stage of a much grander creation─the bare bones of the weaponry, if you will.
139 135 TEXT_CHRHDY101_04652_GEROLT_000_207 Aye, now begins the endless chore o' refinement. Which means I'll be stuck here fer gods know how long...
140 136 TEXT_CHRHDY101_04652_GODBERT_000_207 I am loath to monopolize your time, my good blacksmith, but the manual is written in a most confounding cipher. I am not even certain when I will finish decoding the next step in the process...
141 137 TEXT_CHRHDY101_04652_GEROLT_000_208 So I'm to sit idle, then? At least I've a few bottles of quality liquor to keep me company, heh heh!
142 138 TEXT_CHRHDY101_04652_GODBERT_000_209 A regrettable yet unavoidable delay. Let us reconvene when the manual has given up its secrets, shall we?
143 139 TEXT_CHRHDY101_04652_GODBERT_000_210 Meanwhile, I leave the weaponry in your battle-hardened hands. When next we meet, your report of its performance will be indispensable in guiding our improvements.
144 140 TEXT_CHRHDY101_04652_GODBERT_000_211 Ah, and should you wish to experiment with a different variety of Manderville weapon...
145 141 TEXT_CHRHDY101_04652_GODBERT_000_212 ...Then this highly trained House Manderville artisan is at your service. I've imparted to him the necessary techniques for facilitating this initial stage of crafting. He requires only a contribution of manderium meteorite to forge a weapon of your choosing.
146 142 TEXT_CHRHDY101_04652_GEROLT_100_212 Another near-naked bastard! What do ye Manderville folk have against trousers!?
147 143 TEXT_CHRHDY101_04652_GODBERT_150_212 Ohohoho!
148 144 TEXT_CHRHDY101_04652_GEROLT_000_213 Ye know what, I don't even wanna know, jus'...leave the smithin' to me. When I do a job, I do it right.
149 145 TEXT_CHRHDY101_04652_GODBERT_000_214 Very well, then I shall return anon. I am most eager to see the next stage of our masterpiece take shape!
150 146 TEXT_CHRHDY101_04652_SYSTEM_000_216 A repeatable quest is now available from the House Manderville artisan at the High Crucible of Al-Kimiya. This quest may be accepted to create Manderville weapons for other jobs.
151 147 TEXT_CHRHDY101_04652_SYSTEM_000_217 Please ensure you have changed to your desired job before speaking with the House Manderville artisan.
152 148 TEXT_CHRHDY101_04652_SERVANT04652_000_002
153 149 TEXT_CHRHDY101_04652_CRAFTER04652_000_003
154 150 TEXT_CHRHDY101_04652_GODBERT_000_052
155 151 TEXT_CHRHDY101_04652_GEROLT_000_057
156 152 TEXT_CHRHDY101_04652_GEROLT_000_067
157 153 TEXT_CHRHDY101_04652_GODBERT_000_068
158 154 TEXT_CHRHDY101_04652_CRAFTER04652_000_071
159 155 TEXT_CHRHDY101_04652_JUBRUNNAH_000_085
160 156 TEXT_CHRHDY101_04652_GEROLT_000_215
161
162
163