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Update quest_exp_reward.md
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Quest experience points are generated using a small equation. Why this is done I am not sure as the values always seem static.
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Quest experience points are generated using a small equation. Why this is done I am not sure as the values always seem static.
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```js
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```js
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(base * paramgrow * (50 + 5 * level)) / 100;
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(base * paramgrow * (45 + 5 * level)) / 100;
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```
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```
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The `base` value can be found in the quest itself, offset: `reward_exp_bonus` [https://github.com/viion/XIV-Datamining/blob/master/exd-xivdb-offsets/Quest/quest_csv_xivdb.txt#L3](found here)
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The `base` value can be found in the quest itself, offset: `reward_exp_bonus` [https://github.com/viion/XIV-Datamining/blob/master/exd-xivdb-offsets/Quest/quest_csv_xivdb.txt](found here)
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The `paramgrow` value is found in the ParamGrow file! offset: `exp_mod` [https://github.com/viion/XIV-Datamining/blob/master/exd-xivdb-offsets/ParamGrow/param_grow_csv_xivdb.txt#L4](found here)
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The `paramgrow` value is found in the ParamGrow file! offset: `exp_mod` [https://github.com/viion/XIV-Datamining/blob/master/exd-xivdb-offsets/ParamGrow/param_grow_csv_xivdb.txt](found here)
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The `level` is the level of the quest, offset `class_level` [https://github.com/viion/XIV-Datamining/blob/master/exd-xivdb-offsets/Quest/quest_csv_xivdb.txt#L10](found here)
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The `level` is the level of the quest, offset `class_level_1` (main class) [https://github.com/viion/XIV-Datamining/blob/master/exd-xivdb-offsets/Quest/quest_csv_xivdb.txt#L10](found here)
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I am unsure how the values `50` and `5` matter so much. The `50` was `45` before the expansion **HeavenSward**.
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If a quest is a bove 50, it has an additional 10k exp per 100th base param.
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So after the question, you would do:
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```js
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exp + (base / 100) * 10000;
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```
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Not fully confirmed this, but it has worked for a few 50+ quests I tested against.
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