Patch 5.1 update

This commit is contained in:
Hezkezl
2019-10-29 00:44:43 -06:00
parent 04c614b149
commit 936303e98b
818 changed files with 111720 additions and 69173 deletions
+236 -5
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@@ -138,10 +138,10 @@ When a player is one tile away from a winning hand, riichi may be declared."
71,"When the hand is ready for declaring riichi, the player will have the option to do so before discarding a tile. In the case shown in the diagram, if the declaring player receives a 3 or a 6 of Dots, whether the tile is drawn by the player or discarded by another player, a winning hand can be called.
After declaring riichi, that player can no longer put drawn tiles into their hand. Any tiles drawn will automatically be discarded until a tile that completes the winning hand is obtained. However, a winning hand achieved through riichi is a yaku in itself. Therefore, the player does not need to have formed any other yaku to complete a winning hand."
72,"■ Properties of Riichi
 1. The player's hand automatically becomes a yaku, regardless of whether it contains any other yaku.
 2. The other players know that the one declaring riichi is one tile away from a winning hand.
 3. The declaring player cannot replace any of the tiles in their hand.
 4. The declaring player must pay 1,000 points─indicated with a point stick placed in the center of the table─which go to the winner of the hand.
 1. The player's hand automatically becomes a yaku, regardless of whether it contains any other yaku.
 2. The other players know that the one declaring riichi is one tile away from a winning hand.
 3. The declaring player cannot replace any of the tiles in their hand.
 4. The declaring player must pay 1,000 points─indicated with a point stick placed in the center of the table─which go to the winner of the hand.
"
73,"10. Yaku Tiles"
@@ -240,7 +240,7 @@ You must form a party of four players to begin the match. Ratings and ranks are
・Your mahjong rating and rank can be viewed in the Gold Saucer menu, under Mahjong.
"
105,"■ Abandoning a Match
・If players log out during a mahjong match, tiles will be discarded automatically when their turn comes around. When players log back in, they will regain control from the next hand onwards.
・If players log out during a mahjong match, tiles will be discarded automatically when their turn comes around. When players log back in, they will regain control from the next turn onwards.
・If players abandon a match, it will continue without them and their tiles will be discarded automatically. They will also incur the standard penalties for abandoning a duty and will be unable to register for another mahjong match until the previous match ends.
・If players do not enter any commands for a certain amount of time, they will be automatically removed from the match.
@@ -799,3 +799,234 @@ You may also display items on a mannequin without listing the gear for sale. It
However, gear that is displayed also occupies slots in the retainer's list of items for sale on the market, despite not being available for purchase.
"
225,"The Copied Factory"
226,"Unidentified Expedition Log 1"
227,"Survey of local terrain continues. Ecosystem in this area appears to have adapted to extended drought─dry climate conditions must have been present for some time. Investigation of a murky spring did reveal aquatic life, though of an unusual sort."
228,"Unidentified Expedition Log 2"
229,"Survey of local terrain continues. Current location is particularly verdant, likely owing to the plethora of freshwater springs. Peculiar that two so markedly distinct biomes should exist in such proximity."
230,"Unidentified Expedition Log 3"
231,"Survey of local terrain still continues, though with no discoveries of particular note. Or perhaps I've grown tired of searching. Still, it's better to be stuck in the middle of nowhere than on the front lines."
232,"Memory of a Damaged Machine"
233,"Oh brother, where art thou? It's dark. I'm alone. All alone and lonely. I want friends. Don't stop me. I'll kill you. I need friends..."
234,"Machine Research Report 1"
235,"The machines' primary objective seems to be nothing more than “kill enemy.” What's troubling, though, is that their auto-evolution systems have begun to build a private network."
236,"Machine Research Report 2"
237,"The machines' network has evolved to the point where paradoxes no longer present an obstacle, allowing for diversity among individuals. They may continue to incorporate whatever data is within reach─someday, the world in its entirety."
238,"Weapon Fragment Data 1"
239,"The blade is in motion, once-gleaming white drenched red. A blow to halt the twin gears life and death, its impetus long forgotten."
240,"Weapon Fragment Data 2"
241,"Our world never doubted. Only closed its eyes, the better to turn unburdened."
242,"Weapon Fragment Data 3"
243,"In that world we once knew, sharp and shattered, a single spark of memory grows to a flame. It shines upon the lost, and at last we understand."
244,"Weapon Fragment Data 4"
245,"Rue not what has come to be, nor lay down your arms while life still rises amidst ruin. The blade demands this vow, this virtue."
246,"Tattered Flyer"
247,"Thanks for [...] by! [...]'s is a thriving chain of [... ...]cluding swords that match the regional features and squads of [...]"
248,"New Game+"
249,"Overview"
250,"New Game+ is a system that makes it possible to relive adventures past with your current character data.
Commence New Game+ mode, and a specialized HUD will appear indicating the next quest that may be undertaken. From here, simply accept the quest as you normally would to proceed."
251,"Chapters"
252,"In New Game+ mode, the story is divided into various chapters.
As you progress through the game and complete certain quests, new chapters will automatically be unlocked.
To view a list of chapters currently available through New Game+, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>New Game+<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
253,"Using New Game+"
254,"Commencing a Chapter"
255,"First, ensure that you are in town or outdoors and currently in a state where you are able to move about freely. From here, you may open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>New Game+<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to display a list of chapters currently replayable in New Game+ mode.
To begin, select the chapter you wish to replay from the list. If you wish to resume a chapter already in progress, select the corresponding suspended data.
Note that to enter New Game+ mode, you must have an opening to accept a new quest. You may review your current quest acceptance status at any time from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
256,"Rules and Restrictions"
257,"The following rules and restrictions apply to New Game+ mode.
■ Commencing/Suspending New Game+ Mode
You may not commence or suspend a New Game+ chapter if you are currently:
・Engaged in battle.
・Bound by duty.
・Watching a cutscene or scenario event.
・Mounted.
・Undertaking a leve.
・In the midst of an escort mission.
■ Quest Progression
・You may only undertake a single New Game+ quest at once. If multiple quests are displayed, you must complete them one by one.
・With occasional exceptions, you may only replay quests you have previously completed.
・While in New Game+ mode, only objectives for New Game+ quests will be displayed. Objectives for all quests accepted prior to entering New Game+ mode will be hidden.
・In the event that a quest has undergone adjustments, you will only be able to replay the adjusted version of the quest.
・You will be allowed to select the difficulty of quest battles from your first time undertaking the quest.
・If you have enabled “Skip playback of previously viewed scenario cutscenes” under General in the Character Configuration menu, some cutscenes may not be displayed.
■ Quest Completion
・You will not receive rewards for completing quests in New Game+ mode.
・Unlock announcements for features, actions, and so on already unlocked will display as normal, but there will be no effect on your game or character data.
■ Other Notes and Warnings
・You will be unable to progress in any quests undertaken prior to entering New Game+ mode until you exit New Game+.
・While in New Game+ mode, events in the world around you will change to reflect your current chapter, but this will not actually revert your overall progress to the time of completion.
"
258,"Saving Your Progress"
259,"Your quest progression status in New Game+ mode will be saved automatically. Other data will be saved to your character data as usual.
Only one quest slot is available for New Game+. Please be advised that commencing a new chapter will result in the deletion of any data currently in progress."
260,"Suspending New Game+"
261,"You may choose to suspend your progress and return to the main game at any time by selecting the appropriate option in the New Game+ interface.
Please be advised that certain options and game features are unavailable while in New Game+ mode. To access these features, please suspend your New Game+ progress. For more details, refer to the list below.
New Game+ mode will be automatically suspended in the following cases:
・You exit or log out of the game.
・You commence a duty that you had registered for prior to entering New Game+.
・You commence certain dungeons, trials, and so forth."
262,"Exiting New Game+"
263,"You will automatically exit New Game+ mode upon completion of the final quest in a given chapter.
Upon exiting New Game+ mode, all in-progress data will be wiped clean."
264,"Precautions"
265,"Registering for and Commencing Duties"
266,"While in New Game+ mode, you may register for and commence previously completed duties as you like via the Duty and Raid Finders.
However, please be advised of the following two conditions:
1. Commencing a duty you registered for prior to entering New Game+ will result in New Game+ mode being suspended automatically. Please resume New Game+ from your suspended data after completing the duty.
2. While in New Game+ mode, you may still register for duties you have yet to complete provided they are related to the quest currently in progress. Unrelated duties will be inaccessible.
To access unrelated duties, please suspend New Game+ and return to the standard game mode."
267,"Unavailable Features"
268,"The features below are not available in New Game+. To use them, please suspend your progress and return to standard game mode.
■Certain features accessed through NPCs and objects:
・Market boards
・Hunt boards
・Clan Hunt boards
・Summoning bells
・Inn room features
・Weather forecasts
・Unattuned aetherytes and Aethernet shards
・Duties accessible from NPCs
・All leves
・Triple Triad
・Gold Saucer games
・Housing-related features
・Grand Company features
・Free Company features
・The Hall of the Novice
・Eternal Bonding ceremonies
・Certain delivery moogles
・Certain vendors
・Certain menders
・Interaction with certain objects
・Conversation with certain NPCs
Certain features accessed through item use:
・Use of Tales of Adventure items
"
269,"Frontline"
270,"Overview"
271,"In Frontline battles, the Maelstrom, the Twin Adders, and the Immortal Flames face each other in training exercises devised to test the participants' strategic planning and combat prowess."
272,"The Basics"
273,"Frontline is a PvP challenge which engages three teams of adventurers, each team representing one of the three Grand Companies. Teams consist of up to 24 players in an alliance, allowing for a grand total of 72 players in a single battle.
Success on the front line will depend heavily not only on individual skill, but on your ability to work as a team."
274,"■Rules
A Frontline alliance consists of 24 members, divided into 3 full parties. There are 3 alliances, which combine for a total of 72 participants.
A match lasts for 20 minutes.
■Retaliation
Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat after a short delay. This will not incur a weakness penalty, but the delay before you can rejoin the battle will lengthen each time you fall.
Furthermore, players will be temporarily invulnerable when leaving their Grand Company's landing.
■Mounts
Players are free to use mounts during Frontline campaigns. However, players taking damage while mounted will be inflicted with the Limp status effect.
■Return
Using Return will teleport players back to their landing point. Moreover, this action has no recast time during Frontline campaigns. Please note, however, casting will be interrupted by attacks.
■KDA
Each time a player incapacitates an enemy player, they are awarded a knockout (K). When a player is incapacitated, they are classed as “down” (D). If a player deals damage to an enemy that is then incapacitated by a teammate, they are awarded an assist (A). The final K, D, and A for each player is displayed on the results screen at the end of the battle.
■Rewards
When a match has ended, players will receive PvP EXP, PvE EXP, Wolf Marks, and Allagan tomestones.
By continually winning Frontline matches, players will receive achievements that reward special mounts and gear."
275,"Battle High"
276,"Battle High is a status that increases damage dealt and HP restored by healing actions according to a player's knockouts and assists. The maximum Battle High value is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the Battle High value by half."
277,"The Borderland Ruins (Secure)"
278,"Map Overview"
279,"While many will remember the Calamity for the destruction it wrought upon the realm of Eorzea, that destruction was not without its blessings─one of those being the uncovering of ancient Allagan ruins hidden underneath the war-scarred Carteneau Flats and heretofore unseen for several Astral Eras. When an attempt by the Grand Companies of Eorzea to determine the control of these ruins, and more importantly the secrets they contain, through peaceful negotiations ended in failure, the citystates instead elected to solve the issue of dominion using a form of civilized warfare dubbed Frontline."
280,"Victory Conditions"
281,"In the Borderland Ruins (Secure), victory goes to the first alliance to reach the specified tactical rating, which is accumulated by:
 1. Defeating enemy players
 2. Occupying key locations
 3. Slaying monsters
In the event that none of the three alliances reaches the specified tactical rating within the time limit, victory will be awarded to the alliance with the highest tactical rating."
282,"Key Locations"
283,"Key locations such as outposts and Allagan ruins can be identified by flags, indicating the Grand Company that currently controls them. At the start of each match, all locations will be unoccupied. By remaining in close proximity to the flags at these locations, players can occupy them to improve their team's tactical rating. The location will become occupied more quickly when you have a higher number of team members near the flag than the opposing alliances. The greater the difference in players, the quicker it will be occupied. However, these areas may turn neutral should enemies come within proximity of a flag controlled by your team, or vice versa."
284,"Defeating Drones"
285,"During the match, drones will appear from the Heliodrome. They are not allied with any of the three teams, and defeating them will increase the tactical rating. Dealing damage to them will also increase the tactical rating, with the amount awarded to each alliance according to the proportion of damage dealt."
286,"The small interceptor drones will reappear a certain amount of time after they are defeated. The larger interceptor nodes will only appear once during the match, but will give greater increases in tactical rating when defeated."
287,"Seal Rock (Seize)"
288,"Map Overview"
289,"Legend has it that Llymlaen sealed a giant serpent She Herself created within Swallowtail Roam, an island said to drift about the sea so that those with evil intentions might never find it. When Seal Rock was first discovered, many believed it to be the selfsame island─but its true nature remained unknown until the Calamity laid her secrets bare. Upon their return to the island following the fall of Dalamud, Allied forces discovered Allagan tomeliths containing a wealth of knowledge. They concluded that the entire island was in fact an Allagan construct─a proving ground for Omega and other technology they developed to combat the primal threat. As was the case in Carteneau, control of the island and its resources remain disputed, and peaceful negotiations have failed to achieve a resolution. And so, once more, they would settle the matter on the battlefield."
290,"Victory Conditions"
291,"The first team to accumulate the required amount of data will be declared the winner, and the remaining teams will be ranked according to their respective ratings. Data is accumulated by:
 1. Defeating enemy players
 2. Occupying Allagan tomeliths
In the event that none of the three alliances accumulates the required amount of data within the time limit, victory will be awarded to the alliance with the most data."
292,"Occupying Allagan Tomeliths"
293,"Seal Rock island is home to ancient relics known as Allagan tomeliths, structures containing data coveted by the three Grand Companies. Players must locate and occupy tomeliths to activate them and extract their data."
294,"■Active and Inactive Allagan Tomeliths
All Allagan tomeliths are inactive at the start of the campaign, and will activate randomly at set intervals. Each tomelith has a limited quantity of data that can be retrieved, and will become inactive once that limit is reached. As the campaign progresses, the maximum number of simultaneously active Allagan tomeliths will change.
■Occupying Allagan Tomeliths
Active Allagan tomeliths will be either “Unoccupied” or “Occupied” depending on whether or not a Grand Company has occupied them. If a player occupies an unoccupied tomelith, its status will change from Unoccupied to Occupied. If the tomelith is already occupied by an opposing faction, accessing the tomelith will change its status to Unoccupied. Tomeliths are Unoccupied when they change from inactive to active. Attempts to occupy a tomelith will be interrupted if the player is attacked.
■Allagan Tomelith Ranks
Allagan tomeliths will activate at one of three ranks: B, A, or S. Although tomeliths have a lower chance to activate at higher ranks, they hold a larger quantity of data that can be retrieved while they are occupied. As the match progresses, tomeliths will have an increased chance to activate at higher ranks.
■Changes According to Time Remaining
As time passes, the maximum number of tomeliths that can be active simultaneously decreases. However, it becomes easier to activate higher ranked tomeliths."
295,"Fields of Glory (Shatter)"
296,"Map Overview"
297,"Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.
The remnants of that mad plan still litter the frozen lowlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael's data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak."
298,"Victory Conditions"
299,"Similarly to Seal Rock (Seize), the first team to accumulate the required amount of data will be declared the winner, and the remaining teams will be ranked according to their respective ratings. Data is accumulated by:
 1. Defeating enemy players
 2. Occupying Allagan tomeliths
 3. Destroying icebound tomeliths
In the event that none of the three alliances accumulates the required amount of data within the time limit, victory will be awarded to the alliance with the most data."
300,"Occupying Allagan Tomeliths"
301,"Allagan tomeliths will be either “Unoccupied” or “Occupied” depending on whether or not a Grand Company has occupied them. If a player occupies an unoccupied tomelith, its status will change from Unoccupied to Occupied. If the tomelith is already occupied by an opposing faction, accessing the tomelith will change its status to Unoccupied. Tomeliths are Unoccupied when they change from inactive to active."
302,"Destroying Icebound Tomeliths"
303,"The data from icebound tomeliths can be collected by attacking them, and once they are destroyed, data will be rewarded to each Grand Company based on the amount of damage inflicted.
■Activating Icebound Tomeliths
Icebound tomeliths can only be destroyed once they have become active. They will be inactive at the start of the campaign, and will activate at random after a fixed amount of time. Icebound tomeliths that have been destroyed will not reactivate. As time passes, more icebound tomeliths will activate, and the order in which they do so differs in every campaign. In some cases, several tomeliths may activate at the beginning of the campaign, while in others, they will activate at a steady pace. Regardless of the timing and frequency, all tomeliths on the map will be active by the end of the campaign.
■Icebound Tomelith
Active icebound tomeliths will be either large or small, with large tomeliths containing more data."
304,""
305,""
306,""
307,""
308,""
309,""
310,""
311,""
312,""
313,""
314,""
315,"New Game+ Guide"
316,"The New Game+ Guide will help you along your journey through New Game+ mode by displaying the chapter you currently have in progress, the next available quest, and other important details."
1 key 0
138 134 ■Brute Justice Boasting unrivaled power, Brute Justice dominates opposing players and machina on the battlefield, while also laying waste to structures with its lethal armaments. Although it can easily turn the tide of battle, there are strict conditions governing its deployment.
139 135 ■Machina Restrictions Only one machina may be operated per party at any given time, regardless of type. In the case of the Oppressor, however, the limit is two per team. Two Brute Justices can be deployed by each team per match, one becoming available for each tower you lose. ■Riding Machina When deploying a machina, its HP will be displayed in place of the player. Its HP cannot be restored by curative actions of teammates, nor will it restore automatically when out of combat. Machina actions will expend EP, a resource that can only be restored by using the Ceruleum Refill action. Be advised that use of this action will deplete your party's ceruleum stores. ■Ceruleum Ceruleum is required to operate machina. A maximum of 100 units of ceruleum can be stored by each party. You can build up your ceruleum stores by collecting tanks in the field, controlling the power generator, or defeating enemy team members and mammets. As ceruleum is a party resource, it is recommended that you confer with your comrades prior to activating a machina.
140 136 ■Hangar Terminals Once your team has sufficient ceruleum, you can choose a machina to deploy at the hangar terminal, located near the starting area. You may also view information relating to the various types of machina.
141 137 Mammets
142 138 Mammets are clockwork soldiers programmed to seek out and destroy towers and cores. They emerge from their own core at regular intervals before striking out on a set route, and will remain in battle for a set duration. Upon detecting an enemy mammet, they will engage and attack until either side is destroyed. Mammets that arrive at an enemy tower or core will perform a powerful self-sacrificing attack. That is the extent of their programming; mammets will not harm adventurers.
143 139 ■Wind-up Viking These mammets specialize in fighting at close quarters.
144 140 ■Wind-up Magus These mammets specialize in magic-based attacks.
145 141 ■Fighting Alongside Mammets Mammets are governed by the Clockwork status which counts down to zero, after which they are removed from battle. Although it is possible to use healing actions on mammets, the amount of HP restored is reduced. ■Gaining Ceruleum from Mammets Parties gain units of ceruleum upon defeating an enemy mammet. These units will be distributed to all parties that engage with the mammet based on the amount of damage inflicted. Ceruleum cannot be gained from damage inflicted by other mammets.
146 142 Steam Cannons
147 143 Two steam cannons have been erected near each team's core. While they cannot be moved, they are powerful weapons which may prove useful in deterring enemy forces.
240 236 Machine Research Report 2
241 237 The machines' network has evolved to the point where paradoxes no longer present an obstacle, allowing for diversity among individuals. They may continue to incorporate whatever data is within reach─someday, the world in its entirety.
242 238 Weapon Fragment Data 1
243 239 The blade is in motion, once-gleaming white drenched red. A blow to halt the twin gears life and death, its impetus long forgotten.
244 240 Weapon Fragment Data 2
245 241 Our world never doubted. Only closed its eyes, the better to turn unburdened.
246 242 Weapon Fragment Data 3
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