Patch 5.1 update

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Hezkezl
2019-10-29 00:44:43 -06:00
parent 04c614b149
commit 936303e98b
818 changed files with 111720 additions and 69173 deletions
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int32,str,str
0,"TEXT_FESHLW501_03169_SEQ_00","The Adventurers' Guild investigator is eyeing the troupe currently occupying Mih Khetto's Amphitheatre with suspicion.
※This quest is available for a limited time only."
1,"TEXT_FESHLW501_03169_SEQ_01","The Adventurers' Guild investigator speaks to you of unsettling rumors regarding the Continental Circus's All Saint's Wake masquerade. He's heard tell of revelers going missing from the manor in which the gala is held, and given the Impresario's history of mischief─and more─thinks it prudent to further investigate these claims. For reasons related to the investigator's own lack of subtlety, it falls to you to speak with the Impresario and attempt to divine whether his intentions are malicious.
1,"TEXT_FESHLW501_03169_SEQ_01","The Adventurers' Guild investigator speaks to you of unsettling rumors regarding the Continental Circus's All Saints' Wake masquerade. He's heard tell of revelers going missing from the manor in which the gala is held, and given the Impresario's history of mischief─and more─thinks it prudent to further investigate these claims. For reasons related to the investigator's own lack of subtlety, it falls to you to speak with the Impresario and attempt to divine whether his intentions are malicious.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
2,"TEXT_FESHLW501_03169_SEQ_02","You approach the Impresario, and in the course of your conversation cannot help but notice that he is indeed plotting something sinister in order to revive the legendary Night of Devilry, though you know not what. He also appears to be concerned that someone is watching him─though not concerned enough to cease uttering his thoughts aloud, it seems. When he at last stops talking, you hear another voice, no more than a whisper, from somewhere behind you."
1 key 0 1
3 int32 str str
4 0 TEXT_FESHLW501_03169_SEQ_00 The Adventurers' Guild investigator is eyeing the troupe currently occupying Mih Khetto's Amphitheatre with suspicion. ※This quest is available for a limited time only.
5 1 TEXT_FESHLW501_03169_SEQ_01 The Adventurers' Guild investigator speaks to you of unsettling rumors regarding the Continental Circus's All Saint's Wake masquerade. He's heard tell of revelers going missing from the manor in which the gala is held, and given the Impresario's history of mischief─and more─thinks it prudent to further investigate these claims. For reasons related to the investigator's own lack of subtlety, it falls to you to speak with the Impresario and attempt to divine whether his intentions are malicious. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone. The Adventurers' Guild investigator speaks to you of unsettling rumors regarding the Continental Circus's All Saints' Wake masquerade. He's heard tell of revelers going missing from the manor in which the gala is held, and given the Impresario's history of mischief─and more─thinks it prudent to further investigate these claims. For reasons related to the investigator's own lack of subtlety, it falls to you to speak with the Impresario and attempt to divine whether his intentions are malicious. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone.
6 2 TEXT_FESHLW501_03169_SEQ_02 You approach the Impresario, and in the course of your conversation cannot help but notice that he is indeed plotting something sinister in order to revive the legendary Night of Devilry, though you know not what. He also appears to be concerned that someone is watching him─though not concerned enough to cease uttering his thoughts aloud, it seems. When he at last stops talking, you hear another voice, no more than a whisper, from somewhere behind you.
7 3 TEXT_FESHLW501_03169_SEQ_03 Your search for the source of the mysterious voice leads you to the gates of the amphitheatre, where you once again hear its haunting words. It beckons to you in a way rather too overtly ghostly to be believable, but it's best to let it carry on while you seek its owner.
8 4 TEXT_FESHLW501_03169_SEQ_04 To your surprise, the source of the voice belongs to the more chipper one of two ghost-shaped All Saints' Wake decorations, which you later learn have been magicked to life. The sort-of ghosts reveal that they are privy to the Impresario's plan─to turn party guests into pumpkins, thereby generating sufficient terror to bring about the Night of Devilry─and have also witnessed a young girl being kidnapped from the masquerade by a member of the troupe for this purpose.
9 5 TEXT_FESHLW501_03169_SEQ_05 Upon hearing the tale of the kidnapped girl, the investigator immediately connects it with a report made to the Wood Wailers, and concludes that the child must be a missing girl, T'maritaa. You must work fast if you are to save her from the Impresario's clutches before she comes to harm, so the investigator encourages you to infiltrate the masquerade while he prepares a more robust rescue unit.