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5.5 update
I think this is actual 5.5 data, because the MasterpieceSupply stuff in this is removed (which SE did remove from the files in the patch)
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@@ -252,6 +252,7 @@ In the present day, she is better known as Sophia, one of the incalculably power
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193,"None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!"
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194,"0"
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195,"Deep in the heart of the Manderville Gold Saucer lies a room where Eorzea's most accomplished Triple Triad masters gather to face one another in struggles so savage and brutal that many an observer has likened the scene to the Battle of Carteneau─if the Battle of Carteneau had been fought on a three-by-three grid between armies wielding sharp-edged slips of paper. Are you brave enough to take deck in hand and charge into the fray? And remember: the first rule of the Triple Triad Battlehall is that you talk to <Emphasis>everyone</Emphasis> about the Triple Triad Battlehall.
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※Tournament registration must be completed on your Home World."
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196,"Your reputation clearly precedes you, as a mysterious client would call upon you─and you alone─for the formidable task of retrieving a particularly rare volume from the deepest, most forbidding halls of this long-abandoned storehouse of Sharlayan wisdom. Though the mind boggles to imagine what eldritch horrors and sorcerous abominations now wander its halls, one thing is certain: they are not like to take kindly to the presence of a warm-blooded would-be book burglar..."
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197,"Another day dawns, and scores of would-be minion masters stride through the doors of the Manderville Gold Saucer, their ever-loyal companions in tow, in hopes of laying claim to the coveted title of Lord of Verminion. Do you and yours have what it takes to shatter your enemies' stones and emerge victorious from the fray? Let the true test of bonds between master and minion begin!
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@@ -746,7 +747,7 @@ Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventu
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636,"Beckoned by the auracite, you arrive at the Orbonne Monastery─vestige of an ancient civilization lost beneath the twisted roots and vines of a forbidden jungle. The Durai Papers claim this holy sanctuary to be where the tale of young Ramza Beoulve began. Tonight, it is where your tale ends."
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637,"Having quelled the raging aramitama of the fearsome Byakko and the fiery Suzaku, the time has come for you and yours to confront the fourth member of this legendary band of heroes: Seiryu. Have no doubt that his trial will prove every bit as challenging as his comrades', for not only must you contend with the auspice himself, but his host of minions as well... "
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638,"The wandering minstrel has never been one to pass up an opportunity to take artistic liberties for the sake of drama. On this particular occasion, he has embellished the circumstances surrounding your battle with Seiryu of the Four Lords on a secluded isle in the Ruby Sea. Indeed, no one could have possibly predicted that a Hingan tanka would possess such power as to spirit you through time and space unto an alternate reality, but seeing as you and your (imaginary?) comrades are in this (imagined?) realm, you may as well make the most of it."
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639,"Having conquered the burning landscape of Pyros, the expedition pushes onward to a region ruled by water: Hydatos. Here rises the headquarters of the Students of Baldesion, their final destination, but aetheric anomalies and fearsome creatures conspire to ensure that entry will not be easily gained. Yet gain entry to the tower they must if they are to head off the threat of the primal Eureka and lay the isle’s mysteries to rest once and for all..."
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639,"Having conquered the burning landscape of Pyros, the expedition pushes onward to a region ruled by water: Hydatos. Here rises the headquarters of the Students of Baldesion, their final destination, but aetheric anomalies and fearsome creatures conspire to ensure that entry will not be easily gained. Yet gain entry to the tower they must if they are to head off the threat of the primal Eureka and lay the isle's mysteries to rest once and for all..."
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640,""
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641,""
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642,""
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@@ -786,14 +787,14 @@ Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventu
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658,"Since the great sundering of the Source, life on the resulting shards was free to grow and evolve independent of outside influence. And yet, perhaps as an indication of a greater plan or a higher purpose, a series of coincidences occurred over the long years and centuries and millennia, resulting in the birth of certain individuals with no particular relation who are nevertheless eerily similar in every respect.
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Indeed, the minstreling wanderer has as powerful and vivid an imagination as any soul of the Source, and after listening attentively to your tale of Titania, he has composed a ballad that would move a man with a heart of stone to weep bitterly, and a Warrior of Darkness to walk in <If(PlayerParameter(4))>her<Else/>his</If> memories of a terrible trial, albeit one somewhat enhanced and embellished. As is a minstrel's wont."
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659,"Toppled from his seat of power, Vauthry, the final Lightwarden, has fled to Mt. Gulg, whose fiery summit now hangs in the firmament, beyond his enemies’ reach. However, with the aid of the myriad peoples of Norvrandt, you succeed in building a gigantic Talos that rises to take the volcano in its grasp. Using the golem's rocky body as a bridge, you begin the arduous ascent to your quarry's newly built paradise, there to put an end to the tyranny of Light."
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659,"Toppled from his seat of power, Vauthry, the final Lightwarden, has fled to Mt. Gulg, whose fiery summit now hangs in the firmament, beyond his enemies' reach. However, with the aid of the myriad peoples of Norvrandt, you succeed in building a gigantic Talos that rises to take the volcano in its grasp. Using the golem's rocky body as a bridge, you begin the arduous ascent to your quarry's newly built paradise, there to put an end to the tyranny of Light."
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660,""
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661,"In a quiet corner of Amaurot stands an unremarkable entrance to a most remarkable institution─the Akadaemia Anyder. Within its hallowed halls, the star's ancient overseers toil to perfect the godlike art of creation magicks, their research and experiments bringing into existence myriad forms of fantastical life. Yet even if these creations be naught but reflections of reality─mere phantasms woven from aether─the techniques which engender such miracles are a source of undeniable power. Step now across the threshold, and behold the glories of a civilization lost to the ages."
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662,""
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663,""
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664,""
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665,""
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666,"Traversing the body of the giant Talos, born of the collective hopes of the realm’s peoples, you have carved a path to Vauthry’s sanctuary. There, you corner the unrepentant Vauthry, who declares his intent to expunge you and rule over creation as an immaculate being. At struggle’s end, will man live a waking dream in a false paradise, or will he live a painful existence in a harsh reality, yet be free to follow his own heart? Beneath a blazing sky, the battle for the fate of the world will unfold..."
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666,"Traversing the body of the giant Talos, born of the collective hopes of the realm's peoples, you have carved a path to Vauthry’s sanctuary. There, you corner the unrepentant Vauthry, who declares his intent to expunge you and rule over creation as an immaculate being. At struggle's end, will man live a waking dream in a false paradise, or will he live a painful existence in a harsh reality, yet be free to follow his own heart? Beneath a blazing sky, the battle for the fate of the world will unfold..."
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667,"The esteemed Lord Vauthry believed himself to be without flaw or sin─the embodiment of glorious perfection in innocence. Needless to say, he was not, but he nevertheless made for a tremendous opponent. Upon hearing of how you and your comrades claimed victory atop Mt. Gulg, the minstreling wanderer was immediately driven into a fit of inspired creativity, and the result is yet another composition that will send even the most unimaginative Warrior of Darkness hurtling into the depths of memory that they might once more do battle with Eulmore's fallen tyrant."
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668,""
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669,""
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@@ -890,7 +891,7 @@ From distant stars yet undimmed, you are joined by seven summoned champions, for
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754,""
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755,""
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756,"Deep in the heart of the Manderville Gold Saucer, a room has been set aside for Triple Triad players whose love for the game is so passionate, so pure, that they compete with no thought of reward. All that matters is the competition. If you burn to prove yourself against your rivals, friendly or otherwise, then reserve a tournament table in the Triple Triad Invitational Parlor. You choose the time. You decide the rules."
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757,"This time, the faux commander wishes to hear a tale of heart-stopping terror and victory against impossible odds, for which your climactic encounter with Titan seems the perfect candidate. You cast your mind's eye back to that fateful day, when you stood on the very precipice of certain doom..."
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757,""
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758,"The entity formed by the fusion of Mitron and Gaia seeks to create a utopia where time has no meaning. Should this plan succeed, not only will the vast quantities of aether absorbed by Eden drain the land of life, but Gaia as you know her will be lost forever. Ryne makes a desperate bid to send you in pursuit, though there is no way of knowing what manner of danger you will face. "
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759,"Following your adventures in the Empty, a crystal has been found that bears distorted memories of your recent encounters. As if facing such nightmarish foes once was not enough, you now have the opportunity to experience these struggles anew, though far more perilous than you remember..."
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760,"Misija has retreated into the heart of the Bozjan ruins─Delubrum Reginae. Once a shrine to Queen Gunnhildr, brimming with light and life, its halls now play host to creatures of the dark, warded by foul traps and snares. And it is there, with Save the Queen in hand, that Misija would see her plans to fruition. Now it falls to you to brave its depths and at last put an end to her misbegotten schemes."
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@@ -927,3 +928,10 @@ From distant stars yet undimmed, you are joined by seven summoned champions, for
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773,""
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774,""
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775,""
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776,"The faux commander will be satisfied with nothing less than a daring tale of epic proportions, and few opponents loom larger than the legendary Leviathan. Summon forth your recollections of that heaving struggle, and let the waves of memory crash over you..."
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777,"Long have the sweeping plains of Paglth'an been home to the nomadic Amalj'aa. Though the herding of livestock keeps them constantly on the move, the permanent settlement of Zolm'ak forms the seat of power and center of their society. It is there the Telophoroi would wreak destruction, dispatching a vast host comprised of both imperial soldiers and tempered dragons, with Lunar Bahamut at its head. Yet even against these heretofore unimagined foes the Amalj'aa stand strong, with Estinien, the recently freed Tiamat, and the Eorzean Alliance at their side and eager to turn the tide."
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778,""
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779,"A pale tower looms over the Duergar Mountains, an unmistakable symbol of the machine lifeforms' threat to the dwarves and their world. At Anogg's behest, you join her and your android allies in an ascent to its zenith, where the machines' enigmatic orb─and its fearsome secrets─await."
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780,""
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781,"Intelligence from Werlyt indicates that a previously unknown Weapon is laying waste to the VIIth Imperial Legion's headquarters. Though it seems improbable that the warmachina could turn against its creators, a letter left by Allie reveals her intention to commandeer the Weapon and rescue her brother Alfonse from the imperials. Together with Gaius and Cid, you formulate a strategy not to destroy, but to capture the rampaging machine before any harm can come to its pilot."
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782,"The climactic midair confrontation with the Diamond Weapon is one you will not soon forget. Nevertheless, Garlond Ironworks has provided a means by which you can relive those memories, albeit in a highly exaggerated fashion. Though nothing more than a simulation, it will demand every onze of mettle you can muster to overcome this enhanced version of an already formidable foe."
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