Patches 5.15 and 5.18 updates

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Hezkezl
2020-02-17 08:51:42 -07:00
parent f96e158541
commit 96ed3e4030
172 changed files with 4542 additions and 2169 deletions
+33 -18
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@@ -304,7 +304,7 @@ By continually winning Rival Wings matches, players will receive achievements th
127,"■Cores
Each team has a core located at its base, and the chief objective is to destroy the enemy's core. The core is protected by a magitek field emanating from two towers, so before you can strike at the core, you must first destroy at least one of the towers."
128,"■Towers
Each team has two towers that serve to protect their core. Each tower is also enveloped in a defensive field that mitigates damage taken by team members and restores their HP, which players can take advantage of as protection when hard-pressed by the opposing team. If you succeed in destroying the enemy team's towers, the magitek fields around both teams' bases will dissipate, and your team will earn Soaring stacks."
Each team has two towers that serve to protect their core. Each tower is also enveloped in a defensive field that mitigates damage taken by team members and restores their HP, which players can take advantage of as protection when hard-pressed by the opposing team. If you succeed in destroying the enemy team's towers, the magitek field around the enemy team's base will dissipate, and your team will earn Soaring stacks."
129,"■Magitek Fields
Each team has two towers which project a magitek field to guard the core. While both towers are present, the core cannot be damaged, and the field deals severe damage over time to any enemies that enter.
If one of the towers is destroyed, the defensive effect of the magitek field is weakened, allowing damage to be dealt to the core. In addition, the magitek field will no longer deal damage to enemies.
@@ -923,11 +923,9 @@ To access unrelated duties, please suspend New Game+ and return to the standard
・Interaction with certain objects
・Conversation with certain NPCs
Certain features accessed through item use:
Certain features accessed through item use:
・Use of Tales of Adventure items
"
・Use of Tales of Adventure items"
269,"Frontline"
270,"Overview"
271,"In Frontline battles, the Maelstrom, the Twin Adders, and the Immortal Flames face each other in training exercises devised to test the participants' strategic planning and combat prowess."
@@ -939,7 +937,7 @@ A Frontline alliance consists of 24 members, divided into 3 full parties. There
A match lasts for 20 minutes.
■Retaliation
Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat after a short delay. This will not incur a weakness penalty, but the delay before you can rejoin the battle will lengthen each time you fall.
Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat after a short delay. This will not incur a weakness penalty.
Furthermore, players will be temporarily invulnerable when leaving their Grand Company's landing.
■Mounts
@@ -994,7 +992,7 @@ Allagan tomeliths will activate at one of three ranks: B, A, or S. Although tome
■Changes According to Time Remaining
As time passes, the maximum number of tomeliths that can be active simultaneously decreases. However, it becomes easier to activate higher ranked tomeliths."
295,"Fields of Glory (Shatter)"
295,"The Fields of Glory (Shatter)"
296,"Map Overview"
297,"Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.
@@ -1017,16 +1015,33 @@ Icebound tomeliths can only be destroyed once they have become active. They will
■Icebound Tomelith
Active icebound tomeliths will be either large or small, with large tomeliths containing more data."
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304,"Onsal Hakair (Danshig Naadam)"
305,"Map Overview"
306,"The Xaela of the Azim Steppe are renowned for their ferocity in battle, a traditional preoccupation that culminates once each Tsagaan Sar as they clash to earn the right to rule in the Naadam. Such infrequent conflict is insufficient to sate the Steppe's most zealous warriors, however, thus the Danshig Naadam─smaller contests to which the Grand Companies of Eorzea have now been welcomed. Join forces with the Maelstrom and the Orben people, the Adders and the Ejinn, or the Flames and the Horo in this grand demonstration of martial prowess, and may the mightiest prevail!"
307,"Victory Conditions"
308,"In Onsal Hakair (Danshig Naadam), victory goes to the first team to reach the specified tactical rating, which is accumulated by:
 1. Defeating enemy players
 2. Claiming ovoos
In the event that none of the three teams reaches the specified tactical rating within the time limit, victory will be awarded to the team with the highest tactical rating."
309,"Ovoos"
310,"Across the field of battle, there are sacred sites known as ovoos. By laying claim to these locations, players can increase their team's tactical rating over time.
■Ovoo States
In the course of battle, an ovoo will assume one of four states, in the following order:
1. Inactive
While inactive, an ovoo cannot be claimed. All ovoos are inactive at the onset of battle, but as time passes, they will randomly begin activating."
311,"2. Activating
When an ovoo begins activating, a symbol will appear above it indicating the time remaining before it becomes active. The symbol will gradually take shape until it becomes complete, rendering the ovoo active."
312,"3. Active
When an ovoo is active, players can claim it for their team. If you are attacked in the midst of laying claim, the process will be interrupted."
313,"4. Claimed
When claimed, an ovoo gradually increases a team's tactical rating. A claimed ovoo cannot be seized by the opposition; however, after a certain amount of time has elapsed, it will revert to being inactive again."
314,"■Ovoo Rank
When an ovoo begins activating, it will randomly be assigned a rank: B, A, or S. While higher-ranked ovoos are rarer, they increase a team's tactical rating at a faster rate. The closer it is to the center of the battlefield, the greater the likelihood that an ovoo's rank will be high.
■Changes During Battle
As the battle progresses, the number of ovoos that can be simultaneously active will decrease. At the same time, the likelihood that they will activate at a higher rank will increase."
315,"New Game+ Guide"
316,"The New Game+ Guide will help you along your journey through New Game+ mode by displaying the chapter you currently have in progress, the next available quest, and other important details."
1 key 0
304 300 Occupying Allagan Tomeliths
305 301 Allagan tomeliths will be either “Unoccupied” or “Occupied” depending on whether or not a Grand Company has occupied them. If a player occupies an unoccupied tomelith, its status will change from Unoccupied to Occupied. If the tomelith is already occupied by an opposing faction, accessing the tomelith will change its status to Unoccupied. Tomeliths are Unoccupied when they change from inactive to active.
306 302 Destroying Icebound Tomeliths
307 303 The data from icebound tomeliths can be collected by attacking them, and once they are destroyed, data will be rewarded to each Grand Company based on the amount of damage inflicted. ■Activating Icebound Tomeliths Icebound tomeliths can only be destroyed once they have become active. They will be inactive at the start of the campaign, and will activate at random after a fixed amount of time. Icebound tomeliths that have been destroyed will not reactivate. As time passes, more icebound tomeliths will activate, and the order in which they do so differs in every campaign. In some cases, several tomeliths may activate at the beginning of the campaign, while in others, they will activate at a steady pace. Regardless of the timing and frequency, all tomeliths on the map will be active by the end of the campaign. ■Icebound Tomelith Active icebound tomeliths will be either large or small, with large tomeliths containing more data.
308 304 Onsal Hakair (Danshig Naadam)
309 305 Map Overview
310 306 The Xaela of the Azim Steppe are renowned for their ferocity in battle, a traditional preoccupation that culminates once each Tsagaan Sar as they clash to earn the right to rule in the Naadam. Such infrequent conflict is insufficient to sate the Steppe's most zealous warriors, however, thus the Danshig Naadam─smaller contests to which the Grand Companies of Eorzea have now been welcomed. Join forces with the Maelstrom and the Orben people, the Adders and the Ejinn, or the Flames and the Horo in this grand demonstration of martial prowess, and may the mightiest prevail!
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