This commit is contained in:
Jessica Kay
2021-02-03 22:01:22 +00:00
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0,"TEXT_LUCKSA253_04040_SEQ_00","Zlatan is ready to see you on your way once more.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_LUCKSA253_04040_SEQ_01","While relieved to know the Bozjan ruins are not the only place where antiquities made of aetherial siltstone may be found, Zlatan is no less discomfited knowing the arduous task of procuring them must fall to you. Gerolt is confident that fifteen relics should suffice for your plans, and so you set out in search of dark, perilous ruins, hoping his guess is on the mark.
※You may not proceed with a class or job that is different from when you accepted this quest.
※Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead."
2,"TEXT_LUCKSA253_04040_SEQ_02","You return to Gangos with a hard-earned assortment of artifacts. Loaded into the Allagan node, along with the Resistance weapon, the refinement process thereafter is surprisingly painless. Almost suspiciously so. Zlatan and Gerolt then discuss the feasibility of repeating the refinement process, prompting an equally suspicious recording from the Allagan node, extolling wares from the House of Splendors that would save you the trouble of finding more artifacts, albeit at a price. Zlatan would not forbid you from purchasing from the House of Splendors, but he is understandably keen to avoid any unnecessary dealings with the notoriously unscrupulous Rowena."
3,"TEXT_LUCKSA253_04040_SEQ_03",""
4,"TEXT_LUCKSA253_04040_SEQ_04",""
5,"TEXT_LUCKSA253_04040_SEQ_05",""
6,"TEXT_LUCKSA253_04040_SEQ_06",""
7,"TEXT_LUCKSA253_04040_SEQ_07",""
8,"TEXT_LUCKSA253_04040_SEQ_08",""
9,"TEXT_LUCKSA253_04040_SEQ_09",""
10,"TEXT_LUCKSA253_04040_SEQ_10",""
11,"TEXT_LUCKSA253_04040_SEQ_11",""
12,"TEXT_LUCKSA253_04040_SEQ_12",""
13,"TEXT_LUCKSA253_04040_SEQ_13",""
14,"TEXT_LUCKSA253_04040_SEQ_14",""
15,"TEXT_LUCKSA253_04040_SEQ_15",""
16,"TEXT_LUCKSA253_04040_SEQ_16",""
17,"TEXT_LUCKSA253_04040_SEQ_17",""
18,"TEXT_LUCKSA253_04040_SEQ_18",""
19,"TEXT_LUCKSA253_04040_SEQ_19",""
20,"TEXT_LUCKSA253_04040_SEQ_20",""
21,"TEXT_LUCKSA253_04040_SEQ_21",""
22,"TEXT_LUCKSA253_04040_SEQ_22",""
23,"TEXT_LUCKSA253_04040_SEQ_23",""
24,"TEXT_LUCKSA253_04040_TODO_00","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain timeworn artifacts<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,32651,1,1)/> and <SheetEn(Item,2,32668,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,32652,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,32653,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,32654,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,32655,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,32659,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,32660,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,32661,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,32662,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,32656,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,32658,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,32657,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,32663,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,32664,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,32665,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,32666,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,32667,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the timeworn artifacts to the Allagan node at Gangos</If>."
25,"TEXT_LUCKSA253_04040_TODO_01",""
26,"TEXT_LUCKSA253_04040_TODO_02",""
27,"TEXT_LUCKSA253_04040_TODO_03",""
28,"TEXT_LUCKSA253_04040_TODO_04",""
29,"TEXT_LUCKSA253_04040_TODO_05",""
30,"TEXT_LUCKSA253_04040_TODO_06",""
31,"TEXT_LUCKSA253_04040_TODO_07",""
32,"TEXT_LUCKSA253_04040_TODO_08",""
33,"TEXT_LUCKSA253_04040_TODO_09",""
34,"TEXT_LUCKSA253_04040_TODO_10",""
35,"TEXT_LUCKSA253_04040_TODO_11",""
36,"TEXT_LUCKSA253_04040_TODO_12",""
37,"TEXT_LUCKSA253_04040_TODO_13",""
38,"TEXT_LUCKSA253_04040_TODO_14",""
39,"TEXT_LUCKSA253_04040_TODO_15",""
40,"TEXT_LUCKSA253_04040_TODO_16",""
41,"TEXT_LUCKSA253_04040_TODO_17",""
42,"TEXT_LUCKSA253_04040_TODO_18",""
43,"TEXT_LUCKSA253_04040_TODO_19",""
44,"TEXT_LUCKSA253_04040_TODO_20",""
45,"TEXT_LUCKSA253_04040_TODO_21",""
46,"TEXT_LUCKSA253_04040_TODO_22",""
47,"TEXT_LUCKSA253_04040_TODO_23",""
48,"TEXT_LUCKSA253_04040_SYSTEM_800_000","Please note that upon completing the quest “A New Path of Resistance,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_LUCKSA253_04040_SYSTEM_801_000","Please ensure you have changed to your desired job before speaking with Zlatan."
50,"TEXT_LUCKSA253_04040_Q1_800_000","What will you do?"
51,"TEXT_LUCKSA253_04040_A1_800_000","Undertake this quest as another job."
52,"TEXT_LUCKSA253_04040_A2_800_000","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
53,"TEXT_LUCKSA253_04040_SYSTEM_800_001","Please speak with Zlatan again when you are ready to undertake this quest."
54,"TEXT_LUCKSA253_04040_SYSTEM_800_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again."
55,"TEXT_LUCKSA253_04040_SYSTEM_800_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again."
56,"TEXT_LUCKSA253_04040_SYSTEM_800_008","In order to advance the quest “A New Path of Resistance,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA253_04040_SYSTEM_800_009","In order to advance the quest “A New Path of Resistance,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
58,"TEXT_LUCKSA253_04040_ZLATAN_000_000","Who would have thought that the answer to our prayers would be found in ancient pottery of all places?"
59,"TEXT_LUCKSA253_04040_ZLATAN_000_001","And thanks to the efforts of merchants countless years ago, such relics may be found far beyond the region in which they originated. Considering the present state of Bozja, being able to search for them in other locations may prove beneficial to us."
60,"TEXT_LUCKSA253_04040_ZLATAN_000_002","I say “us,” but I am afraid the task of procuring them must fall unto you, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Though I dare not ask why, Master Gerolt is quite confident that fifteen artifacts made from aetherial siltstone are likely to contain the requisite amount to coat your Resistance weapon. I trust you know better than I what ruins are worthy of exploration, so I will leave the rest to you. Safe travels."
61,"TEXT_LUCKSA253_04040_ZLATAN_000_010","Come to refine another Resistance weapon? Then we will have need of more aetherial siltstone."
62,"TEXT_LUCKSA253_04040_ZLATAN_000_011","After your last foray, I trust you know where best to search out the antiquities required, so I will say no more. The node will be ready and waiting for your return."
63,"TEXT_LUCKSA253_04040_SYSTEM_000_020","Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead."
64,"TEXT_LUCKSA253_04040_ZLATAN_000_025",""
65,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_028","<blip> <blip> Unable to initiate aetherial siltstone extraction. Please insert artifacts."
66,"TEXT_LUCKSA253_04040_SYSTEM_000_026","Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead."
67,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_050","<blip> Weapon not found. <blip> Please relinquish weapon to proceed with enhancement."
68,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_055","<blip> <blip> Please insert raw materials to begin aetherial siltstone extraction."
69,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_060","<blip> Scanning...
<blip> <blip> Aetherial siltstone detected. Please insert weapon."
70,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_061","<blip> Weapon detected. Preparing aetheroinsulation coating."
71,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_062","Weapon aether stabilized. <blip> Please select memories for desired attribute adjustment."
72,"TEXT_LUCKSA253_04040_Q1_000_100","What will you do?"
73,"TEXT_LUCKSA253_04040_A1_000_100","Adjust Resistance weapon attributes."
74,"TEXT_LUCKSA253_04040_A2_000_100","Inquire about the refinement process."
75,"TEXT_LUCKSA253_04040_A3_000_100","Nothing."
76,"TEXT_LUCKSA253_04040_SYSTEM_000_301","By supplying the Allagan node with timeworn artifacts, you may raise the four available attributes of your Resistance weapon as you see fit."
77,"TEXT_LUCKSA253_04040_SYSTEM_000_302","When you are satisfied with the allotment of attributes, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allocate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to complete the process."
78,"TEXT_LUCKSA253_04040_SYSTEM_000_303","Choose carefully, as redistribution of attributes will require the procurement of additional materials."
79,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_070","<blip> <blip> Scanning registry... Readying memories for extraction..."
80,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_071","<blip> Applying aetheroinsulation coating...
<blip> <blip> Initiating aetheric memory infusion..."
81,"TEXT_LUCKSA253_04040_GEROLT_000_072","Well, I'll be damned. It worked!"
82,"TEXT_LUCKSA253_04040_GEROLT_000_080","I'll give the Allagan ball o' bolts credit─any smith worth their hammer'd be proud of a weapon as fine as this. I'll call <If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>'er</If></If></If> <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
83,"TEXT_LUCKSA253_04040_GEROLT_000_081","I'll give the Allagan ball o' bolts credit─any smith worth their hammer'd be proud of a weapon as fine as this. I'll call 'er <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
84,"TEXT_LUCKSA253_04040_GEROLT_000_082","And what better to partner 'er with than <SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
85,"TEXT_LUCKSA253_04040_GEROLT_000_100","'Course if somethin' ain't right with <If(Equal(PlayerParameter(68),19))>'em<Else/><If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>it</If></If></If></If>, tell it to the node, not me."
86,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_101","<blip> Warning. <blip> Warning.
Subsequent memory infusions require reapplication of aetheroinsulation coating."
87,"TEXT_LUCKSA253_04040_ZLATAN_000_102","Meaning Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> would need to acquire more siltstone."
88,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_103","And there is no better place to procure said siltstone than Rowena's House of Splendors!"
89,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_104","Our stalls are stocked with the finest relics, containing high concentrations of aetherial siltstone, which are certain to meet all your weapon forging needs. Visit your nearest House of Splendors representative today, and receive a discount on your first purchase!
If quality is what you seek, then come to Mor Dhona and let Mistress Rowena add a touch of splendor to your life."
90,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_105","This advertisement was brought to you by Rowena's House of Splendors.
<Emphasis>The House of Splendors is not responsible for damages, injury, or painful
death incurred through the use, misuse, or inability to use their products.
Offer is void in the void where prohibited or not prohibited.</Emphasis>"
91,"TEXT_LUCKSA253_04040_GEROLT_000_106","Bloody hell... Is nothing safe from that money-grubbin' witch?"
92,"TEXT_LUCKSA253_04040_GEROLT_000_107","Guess I should count meself fortunate. 'Least I got to keep me name, unlike the rest o' her bloody underlings. <sigh> Though I reckon she'll come fer that too afore long..."
93,"TEXT_LUCKSA253_04040_GEROLT_000_120","Remember, <If(PlayerParameter(4))>lass<Else/>lad</If>─if somethin' ain't right with <If(Equal(PlayerParameter(68),19))>'em<Else/><If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>it</If></If></If></If>, tell it to the node, not me."
94,"TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_121","<blip> Additional aetherial siltstone required for reapplication of aetheroinsulation coating. Artifacts from Rowena's House of Splendors recommended for maximum efficiency. <blip> House of Splendors representatives are standing by!"
95,"TEXT_LUCKSA253_04040_ZLATAN_000_122","Hmm... That would certainly save you from the undue burden of traveling the world over in search of the requisite antiquities. Of course, that is to say nothing of the payment expected in return..."
96,"TEXT_LUCKSA253_04040_ZLATAN_000_123","From what I gather, placing ourselves in their debt, financial or otherwise, would be ill-advised."
97,"TEXT_LUCKSA253_04040_SYSTEM_000_124","Aetherial sealant can be obtained from Auriana at Revenant's Toll or Hismena at Idyllshire."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_LUCKSA253_04040_SEQ_00 Zlatan is ready to see you on your way once more. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_LUCKSA253_04040_SEQ_01 While relieved to know the Bozjan ruins are not the only place where antiquities made of aetherial siltstone may be found, Zlatan is no less discomfited knowing the arduous task of procuring them must fall to you. Gerolt is confident that fifteen relics should suffice for your plans, and so you set out in search of dark, perilous ruins, hoping his guess is on the mark. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead.
6 2 TEXT_LUCKSA253_04040_SEQ_02 You return to Gangos with a hard-earned assortment of artifacts. Loaded into the Allagan node, along with the Resistance weapon, the refinement process thereafter is surprisingly painless. Almost suspiciously so. Zlatan and Gerolt then discuss the feasibility of repeating the refinement process, prompting an equally suspicious recording from the Allagan node, extolling wares from the House of Splendors that would save you the trouble of finding more artifacts, albeit at a price. Zlatan would not forbid you from purchasing from the House of Splendors, but he is understandably keen to avoid any unnecessary dealings with the notoriously unscrupulous Rowena.
7 3 TEXT_LUCKSA253_04040_SEQ_03
8 4 TEXT_LUCKSA253_04040_SEQ_04
9 5 TEXT_LUCKSA253_04040_SEQ_05
10 6 TEXT_LUCKSA253_04040_SEQ_06
11 7 TEXT_LUCKSA253_04040_SEQ_07
12 8 TEXT_LUCKSA253_04040_SEQ_08
13 9 TEXT_LUCKSA253_04040_SEQ_09
14 10 TEXT_LUCKSA253_04040_SEQ_10
15 11 TEXT_LUCKSA253_04040_SEQ_11
16 12 TEXT_LUCKSA253_04040_SEQ_12
17 13 TEXT_LUCKSA253_04040_SEQ_13
18 14 TEXT_LUCKSA253_04040_SEQ_14
19 15 TEXT_LUCKSA253_04040_SEQ_15
20 16 TEXT_LUCKSA253_04040_SEQ_16
21 17 TEXT_LUCKSA253_04040_SEQ_17
22 18 TEXT_LUCKSA253_04040_SEQ_18
23 19 TEXT_LUCKSA253_04040_SEQ_19
24 20 TEXT_LUCKSA253_04040_SEQ_20
25 21 TEXT_LUCKSA253_04040_SEQ_21
26 22 TEXT_LUCKSA253_04040_SEQ_22
27 23 TEXT_LUCKSA253_04040_SEQ_23
28 24 TEXT_LUCKSA253_04040_TODO_00 <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain timeworn artifacts<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,32651,1,1)/> and <SheetEn(Item,2,32668,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,32652,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,32653,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,32654,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,32655,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,32659,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,32660,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,32661,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,32662,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,32656,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,32658,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,32657,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,32663,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,32664,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,32665,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,32666,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,32667,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the timeworn artifacts to the Allagan node at Gangos</If>.
29 25 TEXT_LUCKSA253_04040_TODO_01
30 26 TEXT_LUCKSA253_04040_TODO_02
31 27 TEXT_LUCKSA253_04040_TODO_03
32 28 TEXT_LUCKSA253_04040_TODO_04
33 29 TEXT_LUCKSA253_04040_TODO_05
34 30 TEXT_LUCKSA253_04040_TODO_06
35 31 TEXT_LUCKSA253_04040_TODO_07
36 32 TEXT_LUCKSA253_04040_TODO_08
37 33 TEXT_LUCKSA253_04040_TODO_09
38 34 TEXT_LUCKSA253_04040_TODO_10
39 35 TEXT_LUCKSA253_04040_TODO_11
40 36 TEXT_LUCKSA253_04040_TODO_12
41 37 TEXT_LUCKSA253_04040_TODO_13
42 38 TEXT_LUCKSA253_04040_TODO_14
43 39 TEXT_LUCKSA253_04040_TODO_15
44 40 TEXT_LUCKSA253_04040_TODO_16
45 41 TEXT_LUCKSA253_04040_TODO_17
46 42 TEXT_LUCKSA253_04040_TODO_18
47 43 TEXT_LUCKSA253_04040_TODO_19
48 44 TEXT_LUCKSA253_04040_TODO_20
49 45 TEXT_LUCKSA253_04040_TODO_21
50 46 TEXT_LUCKSA253_04040_TODO_22
51 47 TEXT_LUCKSA253_04040_TODO_23
52 48 TEXT_LUCKSA253_04040_SYSTEM_800_000 Please note that upon completing the quest “A New Path of Resistance,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
53 49 TEXT_LUCKSA253_04040_SYSTEM_801_000 Please ensure you have changed to your desired job before speaking with Zlatan.
54 50 TEXT_LUCKSA253_04040_Q1_800_000 What will you do?
55 51 TEXT_LUCKSA253_04040_A1_800_000 Undertake this quest as another job.
56 52 TEXT_LUCKSA253_04040_A2_800_000 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
57 53 TEXT_LUCKSA253_04040_SYSTEM_800_001 Please speak with Zlatan again when you are ready to undertake this quest.
58 54 TEXT_LUCKSA253_04040_SYSTEM_800_005 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again.
59 55 TEXT_LUCKSA253_04040_SYSTEM_800_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again.
60 56 TEXT_LUCKSA253_04040_SYSTEM_800_008 In order to advance the quest “A New Path of Resistance,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory.
61 57 TEXT_LUCKSA253_04040_SYSTEM_800_009 In order to advance the quest “A New Path of Resistance,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
62 58 TEXT_LUCKSA253_04040_ZLATAN_000_000 Who would have thought that the answer to our prayers would be found in ancient pottery of all places?
63 59 TEXT_LUCKSA253_04040_ZLATAN_000_001 And thanks to the efforts of merchants countless years ago, such relics may be found far beyond the region in which they originated. Considering the present state of Bozja, being able to search for them in other locations may prove beneficial to us.
64 60 TEXT_LUCKSA253_04040_ZLATAN_000_002 I say “us,” but I am afraid the task of procuring them must fall unto you, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Though I dare not ask why, Master Gerolt is quite confident that fifteen artifacts made from aetherial siltstone are likely to contain the requisite amount to coat your Resistance weapon. I trust you know better than I what ruins are worthy of exploration, so I will leave the rest to you. Safe travels.
65 61 TEXT_LUCKSA253_04040_ZLATAN_000_010 Come to refine another Resistance weapon? Then we will have need of more aetherial siltstone.
66 62 TEXT_LUCKSA253_04040_ZLATAN_000_011 After your last foray, I trust you know where best to search out the antiquities required, so I will say no more. The node will be ready and waiting for your return.
67 63 TEXT_LUCKSA253_04040_SYSTEM_000_020 Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead.
68 64 TEXT_LUCKSA253_04040_ZLATAN_000_025
69 65 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_028 <blip> <blip> Unable to initiate aetherial siltstone extraction. Please insert artifacts.
70 66 TEXT_LUCKSA253_04040_SYSTEM_000_026 Timeworn artifacts can be obtained by completing the raid Delubrum Reginae, or the deep dungeon Palace of the Dead.
71 67 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_050 <blip> Weapon not found. <blip> Please relinquish weapon to proceed with enhancement.
72 68 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_055 <blip> <blip> Please insert raw materials to begin aetherial siltstone extraction.
73 69 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_060 <blip> Scanning... <blip> <blip> Aetherial siltstone detected. Please insert weapon.
74 70 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_061 <blip> Weapon detected. Preparing aetheroinsulation coating.
75 71 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_062 Weapon aether stabilized. <blip> Please select memories for desired attribute adjustment.
76 72 TEXT_LUCKSA253_04040_Q1_000_100 What will you do?
77 73 TEXT_LUCKSA253_04040_A1_000_100 Adjust Resistance weapon attributes.
78 74 TEXT_LUCKSA253_04040_A2_000_100 Inquire about the refinement process.
79 75 TEXT_LUCKSA253_04040_A3_000_100 Nothing.
80 76 TEXT_LUCKSA253_04040_SYSTEM_000_301 By supplying the Allagan node with timeworn artifacts, you may raise the four available attributes of your Resistance weapon as you see fit.
81 77 TEXT_LUCKSA253_04040_SYSTEM_000_302 When you are satisfied with the allotment of attributes, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allocate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to complete the process.
82 78 TEXT_LUCKSA253_04040_SYSTEM_000_303 Choose carefully, as redistribution of attributes will require the procurement of additional materials.
83 79 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_070 <blip> <blip> Scanning registry... Readying memories for extraction...
84 80 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_071 <blip> Applying aetheroinsulation coating... <blip> <blip> Initiating aetheric memory infusion...
85 81 TEXT_LUCKSA253_04040_GEROLT_000_072 Well, I'll be damned. It worked!
86 82 TEXT_LUCKSA253_04040_GEROLT_000_080 I'll give the Allagan ball o' bolts credit─any smith worth their hammer'd be proud of a weapon as fine as this. I'll call <If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>'er</If></If></If> <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
87 83 TEXT_LUCKSA253_04040_GEROLT_000_081 I'll give the Allagan ball o' bolts credit─any smith worth their hammer'd be proud of a weapon as fine as this. I'll call 'er <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
88 84 TEXT_LUCKSA253_04040_GEROLT_000_082 And what better to partner 'er with than <SheetEn(Item,2,IntegerParameter(1),1,1)/>!
89 85 TEXT_LUCKSA253_04040_GEROLT_000_100 'Course if somethin' ain't right with <If(Equal(PlayerParameter(68),19))>'em<Else/><If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>it</If></If></If></If>, tell it to the node, not me.
90 86 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_101 <blip> Warning. <blip> Warning. Subsequent memory infusions require reapplication of aetheroinsulation coating.
91 87 TEXT_LUCKSA253_04040_ZLATAN_000_102 Meaning Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> would need to acquire more siltstone.
92 88 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_103 And there is no better place to procure said siltstone than Rowena's House of Splendors!
93 89 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_104 Our stalls are stocked with the finest relics, containing high concentrations of aetherial siltstone, which are certain to meet all your weapon forging needs. Visit your nearest House of Splendors representative today, and receive a discount on your first purchase! If quality is what you seek, then come to Mor Dhona and let Mistress Rowena add a touch of splendor to your life.
94 90 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_105 This advertisement was brought to you by Rowena's House of Splendors. <Emphasis>The House of Splendors is not responsible for damages, injury, or painful death incurred through the use, misuse, or inability to use their products. Offer is void in the void where prohibited or not prohibited.</Emphasis>
95 91 TEXT_LUCKSA253_04040_GEROLT_000_106 Bloody hell... Is nothing safe from that money-grubbin' witch?
96 92 TEXT_LUCKSA253_04040_GEROLT_000_107 Guess I should count meself fortunate. 'Least I got to keep me name, unlike the rest o' her bloody underlings. <sigh> Though I reckon she'll come fer that too afore long...
97 93 TEXT_LUCKSA253_04040_GEROLT_000_120 Remember, <If(PlayerParameter(4))>lass<Else/>lad</If>─if somethin' ain't right with <If(Equal(PlayerParameter(68),19))>'em<Else/><If(Equal(PlayerParameter(68),20))>'em<Else/><If(Equal(PlayerParameter(68),30))>'em<Else/><If(Equal(PlayerParameter(68),38))>'em<Else/>it</If></If></If></If>, tell it to the node, not me.
98 94 TEXT_LUCKSA253_04040_MEMORIZESYSTEM_000_121 <blip> Additional aetherial siltstone required for reapplication of aetheroinsulation coating. Artifacts from Rowena's House of Splendors recommended for maximum efficiency. <blip> House of Splendors representatives are standing by!
99 95 TEXT_LUCKSA253_04040_ZLATAN_000_122 Hmm... That would certainly save you from the undue burden of traveling the world over in search of the requisite antiquities. Of course, that is to say nothing of the payment expected in return...
100 96 TEXT_LUCKSA253_04040_ZLATAN_000_123 From what I gather, placing ourselves in their debt, financial or otherwise, would be ill-advised.
101 97 TEXT_LUCKSA253_04040_SYSTEM_000_124 Aetherial sealant can be obtained from Auriana at Revenant's Toll or Hismena at Idyllshire.
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