5.35 update

This commit is contained in:
Hezkezl
2020-10-17 20:07:01 -06:00
parent d3fca8a923
commit 9e36f904ec
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0,"TEXT_LUCKSA151_03970_SEQ_00","Zlatan is ready to test the power of memories.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_LUCKSA151_03970_SEQ_01","You consult Zlatan about the types of memories that would be ideal for strengthening your weapon's inscription. Considering the blades of Gunnhildr were originally forged in Bozja, he believes memories of battle from the southern front are a matter of course. Then, to add a personal touch, he suggests memories of battle from a memorable location from your past would be ideal. As for how many memories, he believes the task at hand calls for three varieties of memory, and twenty of each.
※You may not proceed with a class or job that is different from when you accepted this quest.
※Memories of the dying can be obtained in the field fighting at the southern front, or from specific FATEs in the following locations:
Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands, the Churning Mists, the Sea of Clouds, or Azys Lla."
2,"TEXT_LUCKSA151_03970_SEQ_02","With the requisite memories in hand, you return to Gangos and hand them over to Gerolt, who wastes no time setting to work filling the encampment with the clangor of his hammer. The ringing soon halts, and he presents you with a newly forged weapon. As you take it into hand, the newfound power surging through it is unmistakable. Zlatan can only look on in wonder at Gerolt's work, but their revelry comes to an end when Rowena appears. She explains that the idea to use memories to enhance the Resistance weapons was hers. What's more, one of the materials needed to accomplish this─a rather expensive one, she claims─was purchased from her stores on the behalf of the Resistance. It remains to be seen what she will ask for in return for her wares, but for now you take satisfaction in knowing you are better armed for the fight against the Empire."
3,"TEXT_LUCKSA151_03970_SEQ_03",""
4,"TEXT_LUCKSA151_03970_SEQ_04",""
5,"TEXT_LUCKSA151_03970_SEQ_05",""
6,"TEXT_LUCKSA151_03970_SEQ_06",""
7,"TEXT_LUCKSA151_03970_SEQ_07",""
8,"TEXT_LUCKSA151_03970_SEQ_08",""
9,"TEXT_LUCKSA151_03970_SEQ_09",""
10,"TEXT_LUCKSA151_03970_SEQ_10",""
11,"TEXT_LUCKSA151_03970_SEQ_11",""
12,"TEXT_LUCKSA151_03970_SEQ_12",""
13,"TEXT_LUCKSA151_03970_SEQ_13",""
14,"TEXT_LUCKSA151_03970_SEQ_14",""
15,"TEXT_LUCKSA151_03970_SEQ_15",""
16,"TEXT_LUCKSA151_03970_SEQ_16",""
17,"TEXT_LUCKSA151_03970_SEQ_17",""
18,"TEXT_LUCKSA151_03970_SEQ_18",""
19,"TEXT_LUCKSA151_03970_SEQ_19",""
20,"TEXT_LUCKSA151_03970_SEQ_20",""
21,"TEXT_LUCKSA151_03970_SEQ_21",""
22,"TEXT_LUCKSA151_03970_SEQ_22",""
23,"TEXT_LUCKSA151_03970_SEQ_23",""
24,"TEXT_LUCKSA151_03970_TODO_00","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30228,1,1)/> and <SheetEn(Item,2,30245,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30229,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30230,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30231,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30232,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30236,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30237,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30238,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30239,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30233,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30235,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30234,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30240,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30241,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30242,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30243,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30244,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the memories of the dying to Zlatan at Gangos."
25,"TEXT_LUCKSA151_03970_TODO_01",""
26,"TEXT_LUCKSA151_03970_TODO_02",""
27,"TEXT_LUCKSA151_03970_TODO_03",""
28,"TEXT_LUCKSA151_03970_TODO_04",""
29,"TEXT_LUCKSA151_03970_TODO_05",""
30,"TEXT_LUCKSA151_03970_TODO_06",""
31,"TEXT_LUCKSA151_03970_TODO_07",""
32,"TEXT_LUCKSA151_03970_TODO_08",""
33,"TEXT_LUCKSA151_03970_TODO_09",""
34,"TEXT_LUCKSA151_03970_TODO_10",""
35,"TEXT_LUCKSA151_03970_TODO_11",""
36,"TEXT_LUCKSA151_03970_TODO_12",""
37,"TEXT_LUCKSA151_03970_TODO_13",""
38,"TEXT_LUCKSA151_03970_TODO_14",""
39,"TEXT_LUCKSA151_03970_TODO_15",""
40,"TEXT_LUCKSA151_03970_TODO_16",""
41,"TEXT_LUCKSA151_03970_TODO_17",""
42,"TEXT_LUCKSA151_03970_TODO_18",""
43,"TEXT_LUCKSA151_03970_TODO_19",""
44,"TEXT_LUCKSA151_03970_TODO_20",""
45,"TEXT_LUCKSA151_03970_TODO_21",""
46,"TEXT_LUCKSA151_03970_TODO_22",""
47,"TEXT_LUCKSA151_03970_TODO_23",""
48,"TEXT_LUCKSA151_03970_SYSTEM_800_000","Please note that upon completing the quest “For Want of a Memory,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_LUCKSA151_03970_SYSTEM_801_000","Please ensure you have changed to your desired job before speaking with Zlatan."
50,"TEXT_LUCKSA151_03970_Q1_800_000","What will you do?"
51,"TEXT_LUCKSA151_03970_A1_800_000","Undertake this quest as another job."
52,"TEXT_LUCKSA151_03970_A2_800_000","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
53,"TEXT_LUCKSA151_03970_SYSTEM_800_001","Please speak with Zlatan again when you are ready to undertake this quest."
54,"TEXT_LUCKSA151_03970_SYSTEM_800_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again."
55,"TEXT_LUCKSA151_03970_SYSTEM_800_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again."
56,"TEXT_LUCKSA151_03970_SYSTEM_800_008","In order to advance the quest “For Want of a Memory,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA151_03970_SYSTEM_800_009","In order to advance the quest “For Want of a Memory,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
58,"TEXT_LUCKSA151_03970_ZLATAN_000_000","Right then. As we discussed with Master Gerolt, I would ask that you procure memories for your weapon."
59,"TEXT_LUCKSA151_03970_ZLATAN_000_001","If I may be frank, it is quite a relief to know we needn't rely on Mistress Rowena for this endeavor. Fashioning weapons for the new Gunnhildr's Blades was taxing enough on our coffers."
60,"TEXT_LUCKSA151_03970_ZLATAN_000_002","Gods, I shudder to think what more she could demand as payment..."
61,"TEXT_LUCKSA151_03970_ZLATAN_000_003","Ahem, but I digress. Perhaps first we should consider what manner of memory would be suitable for our purposes."
62,"TEXT_LUCKSA151_03970_ZLATAN_000_004","They should be memories of battle of course, but... Hmmm. The weapons' lineage can be traced to Bozja, so perhaps memories of battle on the southern front would be ideal."
63,"TEXT_LUCKSA151_03970_ZLATAN_000_005","And to add a personal touch, I should think a memorable battle from places in your past would do nicely."
64,"TEXT_LUCKSA151_03970_ZLATAN_000_006","By my estimates, we will need three varieties of memory, and twenty of each. When you've gathered what we need, we can consult Master Gerolt on how best to proceed."
65,"TEXT_LUCKSA151_03970_ZLATAN_000_010","<Emphasis>Another</Emphasis> Resistance weapon? Then I hope you are prepared to procure more memories."
66,"TEXT_LUCKSA151_03970_ZLATAN_000_011","As before, we will need three varieties of memory, and twenty of each. Whether you gather them from the southern front or another more memorable locale, I leave to your judgment."
67,"TEXT_LUCKSA151_03970_SYSTEM_000_020","Memories of the dying can be obtained in the field fighting at the southern front, or from specific FATEs in specified locations."
68,"TEXT_LUCKSA151_03970_SYSTEM_000_021","Memories of the dying can be found at FATEs in the following six locations:
Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands, the Churning Mists, the Sea of Clouds, or Azys Lla."
69,"TEXT_LUCKSA151_03970_ZLATAN_000_030","Three varieties of memory should be more than enough, though we will require twenty of each to ensure our success."
70,"TEXT_LUCKSA151_03970_SYSTEM_000_031","Memories of the dying can be obtained in the field fighting at the southern front, or from specific FATEs in specified locations."
71,"TEXT_LUCKSA151_03970_SYSTEM_000_032","Memories of the dying can be found at FATEs in the following six locations:
Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands, the Churning Mists, the Sea of Clouds, or Azys Lla."
72,"TEXT_LUCKSA151_03970_ZLATAN_000_050","Were you able to acquire the necessary memories? Before we can do anything, I'll need you to unequip your weapon."
73,"TEXT_LUCKSA151_03970_ZLATAN_000_060","Master Gerolt is ready to begin. If you have the necessary memories, that is."
74,"TEXT_LUCKSA151_03970_ZLATAN_000_065","Excellent. And the weapon, if you please."
75,"TEXT_LUCKSA151_03970_ZLATAN_000_066","Now, let us see what Master Gerolt has planned."
76,"TEXT_LUCKSA151_03970_GEROLT_000_070","Aye, this looks to be everythin'. Have to hand it to those soldiers, they had a lot to say about all those crystals and whatnot."
77,"TEXT_LUCKSA151_03970_GEROLT_000_071","Now if this works as it should─and it will, seein' as I planned it─once the memories are extracted, their energies can be absorbed into the inscriptions and stabilized. At the very least, it should double the strength of the user's bond with the weapon."
78,"TEXT_LUCKSA151_03970_ZLATAN_000_072","My word! To think memories of battle could lend one such strength... Ahem. Shall we begin then, Master Gerolt?"
79,"TEXT_LUCKSA151_03970_GEROLT_000_080","Another weapon for the ol' forge, eh? All right, let's see what tricks I've left up me sleeves."
80,"TEXT_LUCKSA151_03970_ZLATAN_000_081","But say the word, Master Gerolt, and I shall assist you."
81,"TEXT_LUCKSA151_03970_GEROLT_000_082","Sit tight, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. This shouldn't take long."
82,"TEXT_LUCKSA151_03970_GEROLT_000_090","Fine work, if I do say so meself. Fit to rekindle hope in the Resistance: <Sheet(Item,IntegerParameter(1),9)/>!"
83,"TEXT_LUCKSA151_03970_GEROLT_000_095","A right fine blade if I do say so meself. Fit to rekindle hope in the Resistance: <SheetEn(Item,3,IntegerParameter(1),1,1)/>!"
84,"TEXT_LUCKSA151_03970_GEROLT_000_096","'Course we can't forget her twin, <SheetEn(Item,3,IntegerParameter(1),1,1)/>!"
85,"TEXT_LUCKSA151_03970_GEROLT_000_100","Turned out better than I expected. To be honest, I was stumped at first, then it hit me like a keg of ale. Had to pull a few strings to get all the ingredients together, but it was worth it in the end, eh?"
86,"TEXT_LUCKSA151_03970_GEROLT_000_101","I reckon if I had to do it again, the inscriptions could be infused with even more memories if we wanted."
87,"TEXT_LUCKSA151_03970_ZLATAN_000_102","Your genius never ceases to amaze me, Master Gerolt. But if I may ask, what exactly did you mean by “pulling strings”?"
88,"TEXT_LUCKSA151_03970_ROWENA_000_103","(-???-)For a lazy drunkard like him? Naturally, it can only mean one thing."
89,"TEXT_LUCKSA151_03970_ROWENA_000_104","And the idea didn't hit him like a keg of ale so much as my hand to the back of his slack-jawed head. He was supposed to be reportin' his progress, but he was practically in tears beggin' me for help."
90,"TEXT_LUCKSA151_03970_ZLATAN_000_105","Then the materials for the weapon were...from your stores?"
91,"TEXT_LUCKSA151_03970_ROWENA_000_106","Not all of them, no. Just one. After he stopped snivelin' and explained yer predicament, it called to mind a young lady in Idyllshire whose work required a special memory cloth, though I'd rather not go into the details o' why. As you can imagine, the stuff doesn't come cheap."
92,"TEXT_LUCKSA151_03970_ZLATAN_000_108","By the gods... More debt?"
93,"TEXT_LUCKSA151_03970_GEROLT_000_109","I'm sure Bajsaljen won't mind!"
94,"TEXT_LUCKSA151_03970_ROWENA_000_110","So Gerolt came to me without consultin' the Resistance first? No surprises there."
95,"TEXT_LUCKSA151_03970_ROWENA_000_111","As much as I'd like to squeeze him for every gil he's worth, if the Resistance were to crumble at a time like this, it'd be bad for business. How about we make another deal?"
96,"TEXT_LUCKSA151_03970_ZLATAN_000_112","<sigh> Ever the businesswoman, I see. What did you have in mind?"
97,"TEXT_LUCKSA151_03970_ROWENA_000_113","Nothin' that'll place any further strain on your coffers, if that's what you were thinking. You'll see..."
98,"TEXT_LUCKSA151_03970_GEROLT_000_114","Would you look at that. Our luck's turnin' for the better. What do you suppose's got her in such a good mood?"
99,"TEXT_LUCKSA151_03970_ZLATAN_000_115","I dare not ask, for I suspect this yet bodes ill for the future of the Resistance..."
100,"TEXT_LUCKSA151_03970_ZLATAN_000_116","But, I suppose it does us little good to bemoan troubles yet to come. Work on Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s weapon is complete. In the end, that is what matters."
101,"TEXT_LUCKSA151_03970_ZLATAN_000_117","For the sake of the Resistance, we must concentrate our efforts on further strengthening the Resistance weapons. Rowena will reveal her plans to us soon enough, I'm sure."
102,"TEXT_LUCKSA151_03970_GEROLT_000_120","The power of the memories seems to have taken to the weapon, and the enchantment of the cloth is holdin'. I reckon it can stand to be refined further if need be."
103,"TEXT_LUCKSA151_03970_ZLATAN_000_121","With every forging Master Gerolt leaves me in awe of his work. Sadly, that feeling is supplanted by confusion and frustration at his appalling work ethic."
104,"TEXT_LUCKSA151_03970_ZLATAN_000_122","But that is neither here nor there. When you believe you are ready to see your weapon strengthened further, pray do not hesitate to call on us. Take care, and stay safe on the battlefield."
105,"TEXT_LUCKSA151_03970_GEROLT_000_006",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_LUCKSA151_03970_SEQ_00 Zlatan is ready to test the power of memories. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_LUCKSA151_03970_SEQ_01 You consult Zlatan about the types of memories that would be ideal for strengthening your weapon's inscription. Considering the blades of Gunnhildr were originally forged in Bozja, he believes memories of battle from the southern front are a matter of course. Then, to add a personal touch, he suggests memories of battle from a memorable location from your past would be ideal. As for how many memories, he believes the task at hand calls for three varieties of memory, and twenty of each. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Memories of the dying can be obtained in the field fighting at the southern front, or from specific FATEs in the following locations: Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands, the Churning Mists, the Sea of Clouds, or Azys Lla.
6 2 TEXT_LUCKSA151_03970_SEQ_02 With the requisite memories in hand, you return to Gangos and hand them over to Gerolt, who wastes no time setting to work filling the encampment with the clangor of his hammer. The ringing soon halts, and he presents you with a newly forged weapon. As you take it into hand, the newfound power surging through it is unmistakable. Zlatan can only look on in wonder at Gerolt's work, but their revelry comes to an end when Rowena appears. She explains that the idea to use memories to enhance the Resistance weapons was hers. What's more, one of the materials needed to accomplish this─a rather expensive one, she claims─was purchased from her stores on the behalf of the Resistance. It remains to be seen what she will ask for in return for her wares, but for now you take satisfaction in knowing you are better armed for the fight against the Empire.
7 3 TEXT_LUCKSA151_03970_SEQ_03
8 4 TEXT_LUCKSA151_03970_SEQ_04
9 5 TEXT_LUCKSA151_03970_SEQ_05
10 6 TEXT_LUCKSA151_03970_SEQ_06
11 7 TEXT_LUCKSA151_03970_SEQ_07
12 8 TEXT_LUCKSA151_03970_SEQ_08
13 9 TEXT_LUCKSA151_03970_SEQ_09
14 10 TEXT_LUCKSA151_03970_SEQ_10
15 11 TEXT_LUCKSA151_03970_SEQ_11
16 12 TEXT_LUCKSA151_03970_SEQ_12
17 13 TEXT_LUCKSA151_03970_SEQ_13
18 14 TEXT_LUCKSA151_03970_SEQ_14
19 15 TEXT_LUCKSA151_03970_SEQ_15
20 16 TEXT_LUCKSA151_03970_SEQ_16
21 17 TEXT_LUCKSA151_03970_SEQ_17
22 18 TEXT_LUCKSA151_03970_SEQ_18
23 19 TEXT_LUCKSA151_03970_SEQ_19
24 20 TEXT_LUCKSA151_03970_SEQ_20
25 21 TEXT_LUCKSA151_03970_SEQ_21
26 22 TEXT_LUCKSA151_03970_SEQ_22
27 23 TEXT_LUCKSA151_03970_SEQ_23
28 24 TEXT_LUCKSA151_03970_TODO_00 With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30228,1,1)/> and <SheetEn(Item,2,30245,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30229,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30230,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30231,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30232,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30236,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30237,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30238,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30239,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30233,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30235,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30234,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30240,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30241,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30242,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30243,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30244,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the memories of the dying to Zlatan at Gangos.
29 25 TEXT_LUCKSA151_03970_TODO_01
30 26 TEXT_LUCKSA151_03970_TODO_02
31 27 TEXT_LUCKSA151_03970_TODO_03
32 28 TEXT_LUCKSA151_03970_TODO_04
33 29 TEXT_LUCKSA151_03970_TODO_05
34 30 TEXT_LUCKSA151_03970_TODO_06
35 31 TEXT_LUCKSA151_03970_TODO_07
36 32 TEXT_LUCKSA151_03970_TODO_08
37 33 TEXT_LUCKSA151_03970_TODO_09
38 34 TEXT_LUCKSA151_03970_TODO_10
39 35 TEXT_LUCKSA151_03970_TODO_11
40 36 TEXT_LUCKSA151_03970_TODO_12
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42 38 TEXT_LUCKSA151_03970_TODO_14
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47 43 TEXT_LUCKSA151_03970_TODO_19
48 44 TEXT_LUCKSA151_03970_TODO_20
49 45 TEXT_LUCKSA151_03970_TODO_21
50 46 TEXT_LUCKSA151_03970_TODO_22
51 47 TEXT_LUCKSA151_03970_TODO_23
52 48 TEXT_LUCKSA151_03970_SYSTEM_800_000 Please note that upon completing the quest “For Want of a Memory,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
53 49 TEXT_LUCKSA151_03970_SYSTEM_801_000 Please ensure you have changed to your desired job before speaking with Zlatan.
54 50 TEXT_LUCKSA151_03970_Q1_800_000 What will you do?
55 51 TEXT_LUCKSA151_03970_A1_800_000 Undertake this quest as another job.
56 52 TEXT_LUCKSA151_03970_A2_800_000 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
57 53 TEXT_LUCKSA151_03970_SYSTEM_800_001 Please speak with Zlatan again when you are ready to undertake this quest.
58 54 TEXT_LUCKSA151_03970_SYSTEM_800_005 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again.
59 55 TEXT_LUCKSA151_03970_SYSTEM_800_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again.
60 56 TEXT_LUCKSA151_03970_SYSTEM_800_008 In order to advance the quest “For Want of a Memory,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory.
61 57 TEXT_LUCKSA151_03970_SYSTEM_800_009 In order to advance the quest “For Want of a Memory,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
62 58 TEXT_LUCKSA151_03970_ZLATAN_000_000 Right then. As we discussed with Master Gerolt, I would ask that you procure memories for your weapon.
63 59 TEXT_LUCKSA151_03970_ZLATAN_000_001 If I may be frank, it is quite a relief to know we needn't rely on Mistress Rowena for this endeavor. Fashioning weapons for the new Gunnhildr's Blades was taxing enough on our coffers.
64 60 TEXT_LUCKSA151_03970_ZLATAN_000_002 Gods, I shudder to think what more she could demand as payment...
65 61 TEXT_LUCKSA151_03970_ZLATAN_000_003 Ahem, but I digress. Perhaps first we should consider what manner of memory would be suitable for our purposes.
66 62 TEXT_LUCKSA151_03970_ZLATAN_000_004 They should be memories of battle of course, but... Hmmm. The weapons' lineage can be traced to Bozja, so perhaps memories of battle on the southern front would be ideal.
67 63 TEXT_LUCKSA151_03970_ZLATAN_000_005 And to add a personal touch, I should think a memorable battle from places in your past would do nicely.
68 64 TEXT_LUCKSA151_03970_ZLATAN_000_006 By my estimates, we will need three varieties of memory, and twenty of each. When you've gathered what we need, we can consult Master Gerolt on how best to proceed.
69 65 TEXT_LUCKSA151_03970_ZLATAN_000_010 <Emphasis>Another</Emphasis> Resistance weapon? Then I hope you are prepared to procure more memories.
70 66 TEXT_LUCKSA151_03970_ZLATAN_000_011 As before, we will need three varieties of memory, and twenty of each. Whether you gather them from the southern front or another more memorable locale, I leave to your judgment.
71 67 TEXT_LUCKSA151_03970_SYSTEM_000_020 Memories of the dying can be obtained in the field fighting at the southern front, or from specific FATEs in specified locations.
72 68 TEXT_LUCKSA151_03970_SYSTEM_000_021 Memories of the dying can be found at FATEs in the following six locations: Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands, the Churning Mists, the Sea of Clouds, or Azys Lla.
73 69 TEXT_LUCKSA151_03970_ZLATAN_000_030 Three varieties of memory should be more than enough, though we will require twenty of each to ensure our success.
74 70 TEXT_LUCKSA151_03970_SYSTEM_000_031 Memories of the dying can be obtained in the field fighting at the southern front, or from specific FATEs in specified locations.
75 71 TEXT_LUCKSA151_03970_SYSTEM_000_032 Memories of the dying can be found at FATEs in the following six locations: Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands, the Churning Mists, the Sea of Clouds, or Azys Lla.
76 72 TEXT_LUCKSA151_03970_ZLATAN_000_050 Were you able to acquire the necessary memories? Before we can do anything, I'll need you to unequip your weapon.
77 73 TEXT_LUCKSA151_03970_ZLATAN_000_060 Master Gerolt is ready to begin. If you have the necessary memories, that is.
78 74 TEXT_LUCKSA151_03970_ZLATAN_000_065 Excellent. And the weapon, if you please.
79 75 TEXT_LUCKSA151_03970_ZLATAN_000_066 Now, let us see what Master Gerolt has planned.
80 76 TEXT_LUCKSA151_03970_GEROLT_000_070 Aye, this looks to be everythin'. Have to hand it to those soldiers, they had a lot to say about all those crystals and whatnot.
81 77 TEXT_LUCKSA151_03970_GEROLT_000_071 Now if this works as it should─and it will, seein' as I planned it─once the memories are extracted, their energies can be absorbed into the inscriptions and stabilized. At the very least, it should double the strength of the user's bond with the weapon.
82 78 TEXT_LUCKSA151_03970_ZLATAN_000_072 My word! To think memories of battle could lend one such strength... Ahem. Shall we begin then, Master Gerolt?
83 79 TEXT_LUCKSA151_03970_GEROLT_000_080 Another weapon for the ol' forge, eh? All right, let's see what tricks I've left up me sleeves.
84 80 TEXT_LUCKSA151_03970_ZLATAN_000_081 But say the word, Master Gerolt, and I shall assist you.
85 81 TEXT_LUCKSA151_03970_GEROLT_000_082 Sit tight, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. This shouldn't take long.
86 82 TEXT_LUCKSA151_03970_GEROLT_000_090 Fine work, if I do say so meself. Fit to rekindle hope in the Resistance: <Sheet(Item,IntegerParameter(1),9)/>!
87 83 TEXT_LUCKSA151_03970_GEROLT_000_095 A right fine blade if I do say so meself. Fit to rekindle hope in the Resistance: <SheetEn(Item,3,IntegerParameter(1),1,1)/>!
88 84 TEXT_LUCKSA151_03970_GEROLT_000_096 'Course we can't forget her twin, <SheetEn(Item,3,IntegerParameter(1),1,1)/>!
89 85 TEXT_LUCKSA151_03970_GEROLT_000_100 Turned out better than I expected. To be honest, I was stumped at first, then it hit me like a keg of ale. Had to pull a few strings to get all the ingredients together, but it was worth it in the end, eh?
90 86 TEXT_LUCKSA151_03970_GEROLT_000_101 I reckon if I had to do it again, the inscriptions could be infused with even more memories if we wanted.
91 87 TEXT_LUCKSA151_03970_ZLATAN_000_102 Your genius never ceases to amaze me, Master Gerolt. But if I may ask, what exactly did you mean by “pulling strings”?
92 88 TEXT_LUCKSA151_03970_ROWENA_000_103 (-???-)For a lazy drunkard like him? Naturally, it can only mean one thing.
93 89 TEXT_LUCKSA151_03970_ROWENA_000_104 And the idea didn't hit him like a keg of ale so much as my hand to the back of his slack-jawed head. He was supposed to be reportin' his progress, but he was practically in tears beggin' me for help.
94 90 TEXT_LUCKSA151_03970_ZLATAN_000_105 Then the materials for the weapon were...from your stores?
95 91 TEXT_LUCKSA151_03970_ROWENA_000_106 Not all of them, no. Just one. After he stopped snivelin' and explained yer predicament, it called to mind a young lady in Idyllshire whose work required a special memory cloth, though I'd rather not go into the details o' why. As you can imagine, the stuff doesn't come cheap.
96 92 TEXT_LUCKSA151_03970_ZLATAN_000_108 By the gods... More debt?
97 93 TEXT_LUCKSA151_03970_GEROLT_000_109 I'm sure Bajsaljen won't mind!
98 94 TEXT_LUCKSA151_03970_ROWENA_000_110 So Gerolt came to me without consultin' the Resistance first? No surprises there.
99 95 TEXT_LUCKSA151_03970_ROWENA_000_111 As much as I'd like to squeeze him for every gil he's worth, if the Resistance were to crumble at a time like this, it'd be bad for business. How about we make another deal?
100 96 TEXT_LUCKSA151_03970_ZLATAN_000_112 <sigh> Ever the businesswoman, I see. What did you have in mind?
101 97 TEXT_LUCKSA151_03970_ROWENA_000_113 Nothin' that'll place any further strain on your coffers, if that's what you were thinking. You'll see...
102 98 TEXT_LUCKSA151_03970_GEROLT_000_114 Would you look at that. Our luck's turnin' for the better. What do you suppose's got her in such a good mood?
103 99 TEXT_LUCKSA151_03970_ZLATAN_000_115 I dare not ask, for I suspect this yet bodes ill for the future of the Resistance...
104 100 TEXT_LUCKSA151_03970_ZLATAN_000_116 But, I suppose it does us little good to bemoan troubles yet to come. Work on Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s weapon is complete. In the end, that is what matters.
105 101 TEXT_LUCKSA151_03970_ZLATAN_000_117 For the sake of the Resistance, we must concentrate our efforts on further strengthening the Resistance weapons. Rowena will reveal her plans to us soon enough, I'm sure.
106 102 TEXT_LUCKSA151_03970_GEROLT_000_120 The power of the memories seems to have taken to the weapon, and the enchantment of the cloth is holdin'. I reckon it can stand to be refined further if need be.
107 103 TEXT_LUCKSA151_03970_ZLATAN_000_121 With every forging Master Gerolt leaves me in awe of his work. Sadly, that feeling is supplanted by confusion and frustration at his appalling work ethic.
108 104 TEXT_LUCKSA151_03970_ZLATAN_000_122 But that is neither here nor there. When you believe you are ready to see your weapon strengthened further, pray do not hesitate to call on us. Take care, and stay safe on the battlefield.
109 105 TEXT_LUCKSA151_03970_GEROLT_000_006
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