5.35 update

This commit is contained in:
Hezkezl
2020-10-17 20:07:01 -06:00
parent d3fca8a923
commit 9e36f904ec
172 changed files with 9998 additions and 6529 deletions
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0,"TEXT_LUCKSA152_03971_SEQ_00","Zlatan has a hopeful look in his eyes, as he understands your return can mean only one thing.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_LUCKSA152_03971_SEQ_01","Eager to further strengthen your Resistance weapon, you consult Zlatan, who suggests you find another assortment of memories. Zlatan warns you, however, that the weapon will require much more potent memories if you expect to see any notable improvements. He then sends you on your way, certain the threat of imminent death will not deter you from seeing the job done.
※Bitter memories can be obtained in the field fighting at the southern front, by clearing any level 60 dungeon, or completing Duty Roulette: Leveling. The Undersized Party option cannot be enabled when clearing the aforementioned dungeons."
2,"TEXT_LUCKSA152_03971_SEQ_02","You return to Gangos to find Gerolt surprisingly sober and ready to work. With his customary flourish and flair, Gerolt readies his forge, and before long you are the proud owner of a powerful new Resistance weapon. There is no time to celebrate, however, as an employee of Rowena soon arrives offering a means to pay for Gerolt's previous dealings with the House of Splendors. Matters of money aside, Zlatan prays for your continued success in the fight against the Empire. "
3,"TEXT_LUCKSA152_03971_SEQ_03",""
4,"TEXT_LUCKSA152_03971_SEQ_04",""
5,"TEXT_LUCKSA152_03971_SEQ_05",""
6,"TEXT_LUCKSA152_03971_SEQ_06",""
7,"TEXT_LUCKSA152_03971_SEQ_07",""
8,"TEXT_LUCKSA152_03971_SEQ_08",""
9,"TEXT_LUCKSA152_03971_SEQ_09",""
10,"TEXT_LUCKSA152_03971_SEQ_10",""
11,"TEXT_LUCKSA152_03971_SEQ_11",""
12,"TEXT_LUCKSA152_03971_SEQ_12",""
13,"TEXT_LUCKSA152_03971_SEQ_13",""
14,"TEXT_LUCKSA152_03971_SEQ_14",""
15,"TEXT_LUCKSA152_03971_SEQ_15",""
16,"TEXT_LUCKSA152_03971_SEQ_16",""
17,"TEXT_LUCKSA152_03971_SEQ_17",""
18,"TEXT_LUCKSA152_03971_SEQ_18",""
19,"TEXT_LUCKSA152_03971_SEQ_19",""
20,"TEXT_LUCKSA152_03971_SEQ_20",""
21,"TEXT_LUCKSA152_03971_SEQ_21",""
22,"TEXT_LUCKSA152_03971_SEQ_22",""
23,"TEXT_LUCKSA152_03971_SEQ_23",""
24,"TEXT_LUCKSA152_03971_TODO_00","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain bitter memories<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30767,1,1)/> and <SheetEn(Item,2,30784,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30768,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30769,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30770,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30771,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30775,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30776,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30777,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30778,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30772,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30774,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30773,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30779,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30780,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30781,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30782,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30783,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the bitter memories to Zlatan at Gangos</If>."
25,"TEXT_LUCKSA152_03971_TODO_01",""
26,"TEXT_LUCKSA152_03971_TODO_02",""
27,"TEXT_LUCKSA152_03971_TODO_03",""
28,"TEXT_LUCKSA152_03971_TODO_04",""
29,"TEXT_LUCKSA152_03971_TODO_05",""
30,"TEXT_LUCKSA152_03971_TODO_06",""
31,"TEXT_LUCKSA152_03971_TODO_07",""
32,"TEXT_LUCKSA152_03971_TODO_08",""
33,"TEXT_LUCKSA152_03971_TODO_09",""
34,"TEXT_LUCKSA152_03971_TODO_10",""
35,"TEXT_LUCKSA152_03971_TODO_11",""
36,"TEXT_LUCKSA152_03971_TODO_12",""
37,"TEXT_LUCKSA152_03971_TODO_13",""
38,"TEXT_LUCKSA152_03971_TODO_14",""
39,"TEXT_LUCKSA152_03971_TODO_15",""
40,"TEXT_LUCKSA152_03971_TODO_16",""
41,"TEXT_LUCKSA152_03971_TODO_17",""
42,"TEXT_LUCKSA152_03971_TODO_18",""
43,"TEXT_LUCKSA152_03971_TODO_19",""
44,"TEXT_LUCKSA152_03971_TODO_20",""
45,"TEXT_LUCKSA152_03971_TODO_21",""
46,"TEXT_LUCKSA152_03971_TODO_22",""
47,"TEXT_LUCKSA152_03971_TODO_23",""
48,"TEXT_LUCKSA152_03971_SYSTEM_800_000","Please note that upon completing the quest “The Will to Resist,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_LUCKSA152_03971_SYSTEM_801_000","Please ensure you have changed to your desired job before speaking with Zlatan."
50,"TEXT_LUCKSA152_03971_Q1_800_000","What will you do?"
51,"TEXT_LUCKSA152_03971_A1_800_000","Undertake this quest as another job."
52,"TEXT_LUCKSA152_03971_A2_800_000","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
53,"TEXT_LUCKSA152_03971_SYSTEM_800_001","Please speak with Zlatan again when you are ready to undertake this quest."
54,"TEXT_LUCKSA152_03971_SYSTEM_800_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again."
55,"TEXT_LUCKSA152_03971_SYSTEM_800_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again."
56,"TEXT_LUCKSA152_03971_SYSTEM_800_008","In order to advance the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA152_03971_SYSTEM_800_009","In order to advance the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
58,"TEXT_LUCKSA152_03971_ZLATAN_000_000","Come to further strengthen your weapon, I see. Then we shall have need of more memories."
59,"TEXT_LUCKSA152_03971_ZLATAN_000_001","Of course, if we wish to see any significant improvement, they will need to come from much fiercer battles."
60,"TEXT_LUCKSA152_03971_ZLATAN_000_002","But where to find them? I have no doubt the fighting on the southern front has grown more perilous, but what more is there to do? Journey in search of some dark, dreary dungeon teeming with unspeakable horrors?"
61,"TEXT_LUCKSA152_03971_ZLATAN_000_003","Well... I suppose you have already come this far. Surely you understand your limits better than I. If you can procure six crystals of these grizzly, bitter memories, I believe that should suffice."
62,"TEXT_LUCKSA152_03971_ZLATAN_000_010","Eager to refine another of your weapons, I take it? Then you know what must be done."
63,"TEXT_LUCKSA152_03971_ZLATAN_000_011","Another six of your grizzliest bitter memories from the southern front or perhaps some other perilous place you may recall from your adventures."
64,"TEXT_LUCKSA152_03971_SYSTEM_000_020","Bitter memories can be obtained in the field fighting at the southern front, or from certain dungeons."
65,"TEXT_LUCKSA152_03971_SYSTEM_000_021","Bitter memories can be obtained by clearing any level 60 dungeon or Duty Roulette: Leveling. Moreover, the Undersized Party option cannot be enabled when clearing the aforementioned dungeons."
66,"TEXT_LUCKSA152_03971_SYSTEM_100_021","Only one bitter memory can be obtained via Duty Roulette: Leveling per day."
67,"TEXT_LUCKSA152_03971_ZLATAN_000_030","I can only imagine what horrors you will face to acquire the memories we need, but I wish you luck. Stay safe out there, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>."
68,"TEXT_LUCKSA152_03971_SYSTEM_000_031","Bitter memories can be obtained in the field fighting at the southern front, or from certain dungeons."
69,"TEXT_LUCKSA152_03971_SYSTEM_000_032","Bitter memories can be obtained by clearing any level 60 dungeon or Duty Roulette: Leveling. Moreover, the Undersized Party option cannot be enabled when clearing the aforementioned dungeons."
70,"TEXT_LUCKSA152_03971_SYSTEM_100_032","Only one bitter memory can be obtained via Duty Roulette: Leveling per day."
71,"TEXT_LUCKSA152_03971_ZLATAN_000_050","I take it your search for memories went well? If you are ready to begin, I would ask you unequip your weapon."
72,"TEXT_LUCKSA152_03971_ZLATAN_000_060","Lest you worry, I've kept my eye on Master Gerolt, and made sure he saw to preparations. I trust you have everything we need?"
73,"TEXT_LUCKSA152_03971_ZLATAN_000_065","Excellent! And the weapon, please."
74,"TEXT_LUCKSA152_03971_ZLATAN_000_066","All right, I pray Master Gerolt is ready to get to work."
75,"TEXT_LUCKSA152_03971_GEROLT_000_070","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Your timin' couldn't be better! I've just <hic> sobered up!"
76,"TEXT_LUCKSA152_03971_ZLATAN_000_071","Hiding ale <Emphasis>again</Emphasis>!? But where could you have... <sigh> Never mind. Might we set to work, please?"
77,"TEXT_LUCKSA152_03971_GEROLT_000_080","Ye ever see anythin' so beautiful? The spirit of battle made manifest, <Sheet(Item,IntegerParameter(1),9)/>!"
78,"TEXT_LUCKSA152_03971_GEROLT_000_081","Ain't she a beaut? The spirit of battle made manifest, <Sheet(Item,IntegerParameter(1),9)/>!"
79,"TEXT_LUCKSA152_03971_GEROLT_000_082","'Course, we can't forget her dazzlin' companion, <SheetEn(Item,3,IntegerParameter(1),1,1)/>!"
80,"TEXT_LUCKSA152_03971_GEROLT_000_090","Now if you'll excuse me, there's a mug of ale around here somewhere with me name on it."
81,"TEXT_LUCKSA152_03971_REGANA_000_091","(-???-)Slack-jawed, bald pate, and a thirst for spirits. I presume you are Gerolt, the famed blacksmith and squanderer of fortune?"
82,"TEXT_LUCKSA152_03971_GEROLT_000_092","Who in the bloody hell are you? And what've me money problems to do with anythin'?"
83,"TEXT_LUCKSA152_03971_GEROLT_000_093","Don't look like yer part o' the Resistance."
84,"TEXT_LUCKSA152_03971_REGANA_000_094","My name is Regana, and I am here on behalf of my employer, Rowena. I believe she spoke with you before of a means to alleviate the financial burden of the Resistance?"
85,"TEXT_LUCKSA152_03971_REGANA_000_095","Come now, don't tell me you've forgotten already. Or did you believe she intended to supply you with that memory cloth free of charge?"
86,"TEXT_LUCKSA152_03971_REGANA_000_096","Rowena wishes to compile records of the various techniques used to reproduce the blades of Gunnhildr. Everything from the materials required down to the inscriptions granting them their power, she would have cataloged for our research."
87,"TEXT_LUCKSA152_03971_REGANA_000_097","With these documents in hand, we would then fashion duplicates of any weapons you have made thus far, in addition to any forged henceforth."
88,"TEXT_LUCKSA152_03971_ZLATAN_000_098","The Resistance weapons are incredibly valuable, and key to the Resistance's victory in the war against the Empire. Bajsaljen would never allow it."
89,"TEXT_LUCKSA152_03971_REGANA_000_099","Then I will collect the gil owed for Rowena's cloth, if that is your wont."
90,"TEXT_LUCKSA152_03971_REGANA_000_100","If it puts your mind at ease, the duplicates are meant to resemble the originals in appearance only. We have no need to recreate the intricacies of the inscriptions or their aetherial properties."
91,"TEXT_LUCKSA152_03971_GEROLT_000_101","I can't imagine the Resistance would be too happy about─"
92,"TEXT_LUCKSA152_03971_ZLATAN_000_102","We will accept their offer. This may be the only way for us to keep Gunnhildr's Blades and our friend here armed to combat the Empire."
93,"TEXT_LUCKSA152_03971_REGANA_000_103","A wise choice. Though it's not as if you could refuse, Gerolt. Of course, you'd know that if you'd actually read your contract."
94,"TEXT_LUCKSA152_03971_ZLATAN_000_104","And to be clear, these replicas are strictly for purposes of research, yes? They will not be auctioned off to the lords and ladies of the realm for profit?"
95,"TEXT_LUCKSA152_03971_REGANA_000_105","You have our word we will not misuse the knowledge gained from this venture, and I will remain here in Gangos should you need to consult me regarding my work."
96,"TEXT_LUCKSA152_03971_REGANA_000_106","Ah, one last thing. If <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> should have need of these replicas for any reason, I have been instructed to oblige as necessary. Now, if you will excuse me."
97,"TEXT_LUCKSA152_03971_ZLATAN_000_107","I...don't believe she answered my question."
98,"TEXT_LUCKSA152_03971_GEROLT_000_108","Well, whatever she's schemin', at least we won't see the worst of it till after we're done. Otherwise, I have a feelin' me work'd be tarnished with <Emphasis>me own</Emphasis> memories o' battle with gil-pinchin' harridans."
99,"TEXT_LUCKSA152_03971_SYSTEM_000_109","Replica Resistance weapons can now be purchased from Regana."
100,"TEXT_LUCKSA152_03971_GEROLT_000_120","I think we're done here. Now, where did I put that flagon of ale?"
101,"TEXT_LUCKSA152_03971_GEROLT_000_121","Now that I think about it... Hidin' me drinks is gonna be tricky, what with Zlatan <Emphasis>and</Emphasis> Regana both breathin' down me neck."
102,"TEXT_LUCKSA152_03971_ZLATAN_000_122","Honestly, would it kill you to wait until after your obligations to Rowena are fulfilled to drink? If I catch you drinking around the forge again, it will be for the last time."
103,"TEXT_LUCKSA152_03971_ZLATAN_000_123","Until next time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Rest assured we will keep eyes on him for as long as it takes to keep work proceeding apace."
104,"TEXT_LUCKSA152_03971_GEROLT_000_001",""
105,"TEXT_LUCKSA152_03971_GEROLT_000_003",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_LUCKSA152_03971_SEQ_00 Zlatan has a hopeful look in his eyes, as he understands your return can mean only one thing. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_LUCKSA152_03971_SEQ_01 Eager to further strengthen your Resistance weapon, you consult Zlatan, who suggests you find another assortment of memories. Zlatan warns you, however, that the weapon will require much more potent memories if you expect to see any notable improvements. He then sends you on your way, certain the threat of imminent death will not deter you from seeing the job done. ※Bitter memories can be obtained in the field fighting at the southern front, by clearing any level 60 dungeon, or completing Duty Roulette: Leveling. The Undersized Party option cannot be enabled when clearing the aforementioned dungeons.
6 2 TEXT_LUCKSA152_03971_SEQ_02 You return to Gangos to find Gerolt surprisingly sober and ready to work. With his customary flourish and flair, Gerolt readies his forge, and before long you are the proud owner of a powerful new Resistance weapon. There is no time to celebrate, however, as an employee of Rowena soon arrives offering a means to pay for Gerolt's previous dealings with the House of Splendors. Matters of money aside, Zlatan prays for your continued success in the fight against the Empire.
7 3 TEXT_LUCKSA152_03971_SEQ_03
8 4 TEXT_LUCKSA152_03971_SEQ_04
9 5 TEXT_LUCKSA152_03971_SEQ_05
10 6 TEXT_LUCKSA152_03971_SEQ_06
11 7 TEXT_LUCKSA152_03971_SEQ_07
12 8 TEXT_LUCKSA152_03971_SEQ_08
13 9 TEXT_LUCKSA152_03971_SEQ_09
14 10 TEXT_LUCKSA152_03971_SEQ_10
15 11 TEXT_LUCKSA152_03971_SEQ_11
16 12 TEXT_LUCKSA152_03971_SEQ_12
17 13 TEXT_LUCKSA152_03971_SEQ_13
18 14 TEXT_LUCKSA152_03971_SEQ_14
19 15 TEXT_LUCKSA152_03971_SEQ_15
20 16 TEXT_LUCKSA152_03971_SEQ_16
21 17 TEXT_LUCKSA152_03971_SEQ_17
22 18 TEXT_LUCKSA152_03971_SEQ_18
23 19 TEXT_LUCKSA152_03971_SEQ_19
24 20 TEXT_LUCKSA152_03971_SEQ_20
25 21 TEXT_LUCKSA152_03971_SEQ_21
26 22 TEXT_LUCKSA152_03971_SEQ_22
27 23 TEXT_LUCKSA152_03971_SEQ_23
28 24 TEXT_LUCKSA152_03971_TODO_00 <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain bitter memories<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30767,1,1)/> and <SheetEn(Item,2,30784,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30768,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30769,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30770,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30771,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30775,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30776,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30777,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30778,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30772,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30774,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30773,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30779,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30780,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30781,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30782,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30783,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the bitter memories to Zlatan at Gangos</If>.
29 25 TEXT_LUCKSA152_03971_TODO_01
30 26 TEXT_LUCKSA152_03971_TODO_02
31 27 TEXT_LUCKSA152_03971_TODO_03
32 28 TEXT_LUCKSA152_03971_TODO_04
33 29 TEXT_LUCKSA152_03971_TODO_05
34 30 TEXT_LUCKSA152_03971_TODO_06
35 31 TEXT_LUCKSA152_03971_TODO_07
36 32 TEXT_LUCKSA152_03971_TODO_08
37 33 TEXT_LUCKSA152_03971_TODO_09
38 34 TEXT_LUCKSA152_03971_TODO_10
39 35 TEXT_LUCKSA152_03971_TODO_11
40 36 TEXT_LUCKSA152_03971_TODO_12
41 37 TEXT_LUCKSA152_03971_TODO_13
42 38 TEXT_LUCKSA152_03971_TODO_14
43 39 TEXT_LUCKSA152_03971_TODO_15
44 40 TEXT_LUCKSA152_03971_TODO_16
45 41 TEXT_LUCKSA152_03971_TODO_17
46 42 TEXT_LUCKSA152_03971_TODO_18
47 43 TEXT_LUCKSA152_03971_TODO_19
48 44 TEXT_LUCKSA152_03971_TODO_20
49 45 TEXT_LUCKSA152_03971_TODO_21
50 46 TEXT_LUCKSA152_03971_TODO_22
51 47 TEXT_LUCKSA152_03971_TODO_23
52 48 TEXT_LUCKSA152_03971_SYSTEM_800_000 Please note that upon completing the quest “The Will to Resist,” you will receive a Resistance weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
53 49 TEXT_LUCKSA152_03971_SYSTEM_801_000 Please ensure you have changed to your desired job before speaking with Zlatan.
54 50 TEXT_LUCKSA152_03971_Q1_800_000 What will you do?
55 51 TEXT_LUCKSA152_03971_A1_800_000 Undertake this quest as another job.
56 52 TEXT_LUCKSA152_03971_A2_800_000 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
57 53 TEXT_LUCKSA152_03971_SYSTEM_800_001 Please speak with Zlatan again when you are ready to undertake this quest.
58 54 TEXT_LUCKSA152_03971_SYSTEM_800_005 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again.
59 55 TEXT_LUCKSA152_03971_SYSTEM_800_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again.
60 56 TEXT_LUCKSA152_03971_SYSTEM_800_008 In order to advance the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory.
61 57 TEXT_LUCKSA152_03971_SYSTEM_800_009 In order to advance the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
62 58 TEXT_LUCKSA152_03971_ZLATAN_000_000 Come to further strengthen your weapon, I see. Then we shall have need of more memories.
63 59 TEXT_LUCKSA152_03971_ZLATAN_000_001 Of course, if we wish to see any significant improvement, they will need to come from much fiercer battles.
64 60 TEXT_LUCKSA152_03971_ZLATAN_000_002 But where to find them? I have no doubt the fighting on the southern front has grown more perilous, but what more is there to do? Journey in search of some dark, dreary dungeon teeming with unspeakable horrors?
65 61 TEXT_LUCKSA152_03971_ZLATAN_000_003 Well... I suppose you have already come this far. Surely you understand your limits better than I. If you can procure six crystals of these grizzly, bitter memories, I believe that should suffice.
66 62 TEXT_LUCKSA152_03971_ZLATAN_000_010 Eager to refine another of your weapons, I take it? Then you know what must be done.
67 63 TEXT_LUCKSA152_03971_ZLATAN_000_011 Another six of your grizzliest bitter memories from the southern front or perhaps some other perilous place you may recall from your adventures.
68 64 TEXT_LUCKSA152_03971_SYSTEM_000_020 Bitter memories can be obtained in the field fighting at the southern front, or from certain dungeons.
69 65 TEXT_LUCKSA152_03971_SYSTEM_000_021 Bitter memories can be obtained by clearing any level 60 dungeon or Duty Roulette: Leveling. Moreover, the Undersized Party option cannot be enabled when clearing the aforementioned dungeons.
70 66 TEXT_LUCKSA152_03971_SYSTEM_100_021 Only one bitter memory can be obtained via Duty Roulette: Leveling per day.
71 67 TEXT_LUCKSA152_03971_ZLATAN_000_030 I can only imagine what horrors you will face to acquire the memories we need, but I wish you luck. Stay safe out there, Blade <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>.
72 68 TEXT_LUCKSA152_03971_SYSTEM_000_031 Bitter memories can be obtained in the field fighting at the southern front, or from certain dungeons.
73 69 TEXT_LUCKSA152_03971_SYSTEM_000_032 Bitter memories can be obtained by clearing any level 60 dungeon or Duty Roulette: Leveling. Moreover, the Undersized Party option cannot be enabled when clearing the aforementioned dungeons.
74 70 TEXT_LUCKSA152_03971_SYSTEM_100_032 Only one bitter memory can be obtained via Duty Roulette: Leveling per day.
75 71 TEXT_LUCKSA152_03971_ZLATAN_000_050 I take it your search for memories went well? If you are ready to begin, I would ask you unequip your weapon.
76 72 TEXT_LUCKSA152_03971_ZLATAN_000_060 Lest you worry, I've kept my eye on Master Gerolt, and made sure he saw to preparations. I trust you have everything we need?
77 73 TEXT_LUCKSA152_03971_ZLATAN_000_065 Excellent! And the weapon, please.
78 74 TEXT_LUCKSA152_03971_ZLATAN_000_066 All right, I pray Master Gerolt is ready to get to work.
79 75 TEXT_LUCKSA152_03971_GEROLT_000_070 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Your timin' couldn't be better! I've just <hic> sobered up!
80 76 TEXT_LUCKSA152_03971_ZLATAN_000_071 Hiding ale <Emphasis>again</Emphasis>!? But where could you have... <sigh> Never mind. Might we set to work, please?
81 77 TEXT_LUCKSA152_03971_GEROLT_000_080 Ye ever see anythin' so beautiful? The spirit of battle made manifest, <Sheet(Item,IntegerParameter(1),9)/>!
82 78 TEXT_LUCKSA152_03971_GEROLT_000_081 Ain't she a beaut? The spirit of battle made manifest, <Sheet(Item,IntegerParameter(1),9)/>!
83 79 TEXT_LUCKSA152_03971_GEROLT_000_082 'Course, we can't forget her dazzlin' companion, <SheetEn(Item,3,IntegerParameter(1),1,1)/>!
84 80 TEXT_LUCKSA152_03971_GEROLT_000_090 Now if you'll excuse me, there's a mug of ale around here somewhere with me name on it.
85 81 TEXT_LUCKSA152_03971_REGANA_000_091 (-???-)Slack-jawed, bald pate, and a thirst for spirits. I presume you are Gerolt, the famed blacksmith and squanderer of fortune?
86 82 TEXT_LUCKSA152_03971_GEROLT_000_092 Who in the bloody hell are you? And what've me money problems to do with anythin'?
87 83 TEXT_LUCKSA152_03971_GEROLT_000_093 Don't look like yer part o' the Resistance.
88 84 TEXT_LUCKSA152_03971_REGANA_000_094 My name is Regana, and I am here on behalf of my employer, Rowena. I believe she spoke with you before of a means to alleviate the financial burden of the Resistance?
89 85 TEXT_LUCKSA152_03971_REGANA_000_095 Come now, don't tell me you've forgotten already. Or did you believe she intended to supply you with that memory cloth free of charge?
90 86 TEXT_LUCKSA152_03971_REGANA_000_096 Rowena wishes to compile records of the various techniques used to reproduce the blades of Gunnhildr. Everything from the materials required down to the inscriptions granting them their power, she would have cataloged for our research.
91 87 TEXT_LUCKSA152_03971_REGANA_000_097 With these documents in hand, we would then fashion duplicates of any weapons you have made thus far, in addition to any forged henceforth.
92 88 TEXT_LUCKSA152_03971_ZLATAN_000_098 The Resistance weapons are incredibly valuable, and key to the Resistance's victory in the war against the Empire. Bajsaljen would never allow it.
93 89 TEXT_LUCKSA152_03971_REGANA_000_099 Then I will collect the gil owed for Rowena's cloth, if that is your wont.
94 90 TEXT_LUCKSA152_03971_REGANA_000_100 If it puts your mind at ease, the duplicates are meant to resemble the originals in appearance only. We have no need to recreate the intricacies of the inscriptions or their aetherial properties.
95 91 TEXT_LUCKSA152_03971_GEROLT_000_101 I can't imagine the Resistance would be too happy about─
96 92 TEXT_LUCKSA152_03971_ZLATAN_000_102 We will accept their offer. This may be the only way for us to keep Gunnhildr's Blades and our friend here armed to combat the Empire.
97 93 TEXT_LUCKSA152_03971_REGANA_000_103 A wise choice. Though it's not as if you could refuse, Gerolt. Of course, you'd know that if you'd actually read your contract.
98 94 TEXT_LUCKSA152_03971_ZLATAN_000_104 And to be clear, these replicas are strictly for purposes of research, yes? They will not be auctioned off to the lords and ladies of the realm for profit?
99 95 TEXT_LUCKSA152_03971_REGANA_000_105 You have our word we will not misuse the knowledge gained from this venture, and I will remain here in Gangos should you need to consult me regarding my work.
100 96 TEXT_LUCKSA152_03971_REGANA_000_106 Ah, one last thing. If <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> should have need of these replicas for any reason, I have been instructed to oblige as necessary. Now, if you will excuse me.
101 97 TEXT_LUCKSA152_03971_ZLATAN_000_107 I...don't believe she answered my question.
102 98 TEXT_LUCKSA152_03971_GEROLT_000_108 Well, whatever she's schemin', at least we won't see the worst of it till after we're done. Otherwise, I have a feelin' me work'd be tarnished with <Emphasis>me own</Emphasis> memories o' battle with gil-pinchin' harridans.
103 99 TEXT_LUCKSA152_03971_SYSTEM_000_109 Replica Resistance weapons can now be purchased from Regana.
104 100 TEXT_LUCKSA152_03971_GEROLT_000_120 I think we're done here. Now, where did I put that flagon of ale?
105 101 TEXT_LUCKSA152_03971_GEROLT_000_121 Now that I think about it... Hidin' me drinks is gonna be tricky, what with Zlatan <Emphasis>and</Emphasis> Regana both breathin' down me neck.
106 102 TEXT_LUCKSA152_03971_ZLATAN_000_122 Honestly, would it kill you to wait until after your obligations to Rowena are fulfilled to drink? If I catch you drinking around the forge again, it will be for the last time.
107 103 TEXT_LUCKSA152_03971_ZLATAN_000_123 Until next time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Rest assured we will keep eyes on him for as long as it takes to keep work proceeding apace.
108 104 TEXT_LUCKSA152_03971_GEROLT_000_001
109 105 TEXT_LUCKSA152_03971_GEROLT_000_003
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