From 9f86b97b40bfcebb7e558dcb79409a8dcd9a70bc Mon Sep 17 00:00:00 2001 From: Josh Freeman Date: Tue, 26 Sep 2017 17:16:08 +0100 Subject: [PATCH] Update quest_exp_reward.md --- research/quest_exp_reward.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/research/quest_exp_reward.md b/research/quest_exp_reward.md index 1786a78dd..dcd200ecf 100644 --- a/research/quest_exp_reward.md +++ b/research/quest_exp_reward.md @@ -1,7 +1,17 @@ Quest experience points are generated using a small equation. Why this is done I am not sure as the values always seem static. +### Note: + +For Quests level 50 or above, an additional formula is done, findings: + +https://docs.google.com/spreadsheets/d/15h13UbfqhxkD9BoQJkLvR66fnZRq6Wn6YxEMRXO9VE4/edit#gid=0 + ```js +// pre level 50 (exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100; + +// If quest is 50 or above +(exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100 + (additive * (base / 100)) ``` - The `exp_factor` value can be found in the **Quest** itself, offset: [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L756)