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xiashtra
2026-09-08 02:36:56 -05:00
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@@ -1860,7 +1860,7 @@ Each type of content awards unique achievements, which unlock a variety of mount
Losing or winning a casual match has no effect on riser or tier.
**■Ranked Matches■**
Loss or victory in these competitive matches affects participants' risers and tiers. Thus, when playing a ranked match, you will be matched with players of similar tier and riser to your own. Furthermore, a match can only take place on selected data centers, which alternate each season.
Loss or victory in these competitive matches affects participants' risers and tiers. Thus, when playing a ranked match, you will be matched with players of similar tier and riser to your own.
**■Custom Matches■**
Custom matches allow participants to customize their group, arena, and other match settings. Members may be recruited via the Party Finder. The results of a custom match will not be reflected on Player PvP profiles, count toward achievements, or affect risers or tiers. Additionally, PvP EXP, Series EXP, Wolf Marks, and similar rewards cannot be earned during custom matches.
@@ -4693,69 +4693,93 @@ You can view the number of credits in your possession by speaking with the MGC t
**■Spending Your MGC■**
Speak with the MGC trader at Keybound Square to exchange your MGC for a variety of prizes."
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1693,Crucible of the Unbroken
1694,Challenging the Crucible
1695,Ephemeral Items
1696,Scores
1697,Rewards
1698,Suspending and Resuming Progress
1699,Familiar Growth
1700,Degrees
1701,Artifact Armor
1702,Overview
1703,Basic Rules
1704,Building Your Team
1705,HP and Regeneration
1706,Duty Actions
1707,Enemy Spaces
1708,Campsite Spaces
1709,Shop Spaces
1710,Treasure Spaces
1711,Random Spaces
1712,Types
1713,Beast Gear
1714,Crucible Items
1715,Feed
1716,Calculation
1717,Bonuses
1718,Rankings
1719,Scoring and Rewards
1720,Remnants of Resilience
1721,Forfeiting
1722,Suspending Progress
1723,Beast Rank
1724,Familiar Attributes
1725,Overview
1726,Difficulty Levels
1727,Bonuses and Rewards
1728,Crucible Effect
1729,"The Crucible of the Unbroken is a magicked tool originally designed to train beastmasters. The challenger is transported to a board across which they must traverse, defeating the shades of dangerous beasts along the way.
You may challenge the Crucible of the Unbroken at any time by speaking with Lauda in Bentbranch Meadows."
1730,"Boards are comprised of seven types of spaces, each represented by a different icon: enemy, elite enemy, boss, campsite, shop, treasure, and random.
Beastmasters must clear a path forward and ultimately defeat the boss on the innermost space."
1731,"Boards have different rules regarding team size, the highest allowance set at fifteen familiars. Study the weaknesses of opponents on any given board to strategically build your team."
1732,"Within the Crucible, familiars have individual HP and can draw enmity. Once a familiar's HP reaches zero, they will become incapacitated and therefore unable to be summoned during combat. Neither players nor familiars naturally regenerate HP, so items and spaces must be used wisely to facilitate recovery."
1733,"Two duty actions are available within the Crucible: **Snarl** and **Challenge**.
**Snarl** orders your familiar to draw enmity and take damage on your behalf via the effects of **Cover**. **Challenge** draws enmity to yourself and removes **Cover** from your familiar. Use these duty actions to distribute damage taken and manage HP accordingly."
1734,"Spaces marked with enemy, elite enemy, or boss icons host battles against the shades of beasts. After assigning familiars to your battlehorns via the team composition list, select “Commence Battle” to access Crucible battlegrounds. Defeat opponents to clear the space.
Note that while victory will earn you spoils such as ephemeral items and territory tokens, defeat will expel you from the Crucible of the Unbroken."
1735,"Players and familiars may rest on spaces marked with a campsite icon, thereby recovering HP. While the tent will always house a beastmaster, campsites differ regarding the number of familiars they can accommodate. Resting fewer familiars than the maximum allowance will restore more HP to those who do rest. Furthermore, familiars will lose all effects of feed upon resting."
1736,"Players may trade territory tokens for a variety of items on spaces marked with a shop icon. Occasionally, items will be discounted, so be sure to carefully examine the wares on offer."
1737,"Coffers rich with spoils are marked with a treasure icon. Players may select one ephemeral item from any given coffer, and two when in possession of a thief's knife. Please note that ephemeral items can only be used within the Crucible of the Unbroken."
1738,"A random icon indicates that the space blindly hosts an enemy, elite enemy, campsite, shop, or treasure coffer."
1739,"There are three types of ephemeral items: beast gear, crucible items, and feed. These duty-specific items will help you successfully clear the Crucible of the Unbroken.
You will be granted one piece of beast gear and one crucible item upon entering the Crucible. Inventories cannot be transferred between boards. Furthermore, as ephemeral items are temporary in nature, they will be lost upon clearing the board or defeat."
1740,"Players need only acquire beast gear to benefit from their effects. Players may carry up to ten pieces, but cannot possess duplicates. Beast gear may be won by defeating enemies, purchased on shop spaces, or obtained from treasure spaces."
1741,"Crucible items must be expended to benefit from their effects. Players may carry up to ten, stored in slots, and duplicates are permitted. These items can be added to the hotbar by dragging and dropping or via the subcommand.
Crucible items may be won by defeating enemies, purchased on shop spaces, or obtained from treasure spaces."
1742,"Feeding your familiars will grant them beneficial effects. Satiety determines how much feed a familiar can consume, and familiars will not eat more than one of any given type of feed. Effects of feed will be lost upon resting at a campsite or incapacitation."
1743,"A score will be calculated for performance within the Crucible of the Unbroken, regardless of success or failure. The number and type of enemies defeated, a player's remaining HP, and numerous other factors contribute to this aggregate score."
1744,"Players seeking the highest score possible should pay special attention to the Crucible's bonuses, which may be viewed when challenging any given board. Playing with certain strategies in mind will fulfill bonus requirements and boost your score accordingly. Note that different boards may offer different bonuses."
1745,"Players may participate in rankings by checking the appropriate box when entering the Crucible. **Please note that scores will not be applicable to rankings unless this box is checked.**
Rankings are aggregated from the three latest attempts on each board. In other words, you must challenge all five boards at least three times each to record fifteen separate scores, the total of which will be reflected upon your ranking. Should any board already have three recorded scores, the oldest score will be replaced by the latest one.
The highest ranked players will be featured on the Lodestone's Standings page and will receive special rewards for maintaining their ranking after a certain period has passed."
1746,"Upon achieving a certain score or higher, players may earn rewards. Higher scores result in greater returns, both in experience points and items. Particularly high scores will increase the rate of rare item drops."
1747,"In the course of combating the Crucible's denizens, you may discover remnants of their resilience. These curious objects can be traded for Kornago gourds, which forge pacts with new familiars, or used to augment artifact armor, obtained at level 50."
1748,"You may leave the Crucible of the Unbroken by selecting “Forfeit” via the duty-specific window, or “Leave” via the Duty Menu. Forfeiting will be treated as a failed attempt."
1749,"Select “Suspend Progress” from the duty-specific window to save your data and temporarily withdraw from the Crucible of the Unbroken. You cannot suspend progress on a space that has yet to be cleared.
Speak with Lauda and select “Resume progress” to pick up where you left off. Should you select “Challenge the Crucible of the Unbroken” with suspended data on file, the suspended data will be erased upon entering the Crucible anew."
1750,"Familiars in your team will gain experience points proportionate to your earned score. Beast rank increases for every 100 EXP, and once familiars reach beast rank 25, they may be glamoured via the Master's Bestiary."
1751,"Familiar attributes are enhanced as beast rank increases. These parameters are only active while challenging the Crucible of the Unbroken:
**Strength**: Affects physical damage dealt.
**Intelligence**: Affects magic damage dealt.
**Physical Resistance**: Affects physical vulnerability.
**Magic Resistance**: Affects magic vulnerability.
**Constitution**: Affects maximum HP."
1752,"Degrees are difficulty levels designed strictly as a challenge for players. Upon entry, players may choose to challenge the Crucible under the first, second, or third degree."
1753,"The higher the degree, the harder the challenge. The strength and maximum HP of opponents on enemy spaces will be enhanced accordingly. Only beastmasters with a discerning eye for ephemeral items and unparalleled knowledge of their familiars will be able to overcome the Crucible at its hottest."
1754,"Clearing boards under degrees satisfies a corresponding bonus requirement, thus boosting a player's final score and subsequent rewards. Furthermore, some achievements may only be obtained by clearing boards under a certain degree."
1755,"Artifact armor obtained at level 50 will benefit from enhancements within the Crucible of the Unbroken. This Crucible effect will remain active regardless of level syncs or item level syncs, so it is recommended that players augment artifact armor before challenging increasingly difficult boards."
1756,"Reaching an objective will result in the following kinds of changes:
・Time limit: 2:00 → 3:20
・GP: 350/900 → 850/900 **
@@ -4831,10 +4855,18 @@ While playing, you will be unable to use the following:
**■Abandoning the Game■**
You may exit Keybound Brawler at any time by pressing the esc key. Be warned that you will not receive any rewards and may incur a Duty Finder penalty. Furthermore, you will be removed from the duty and subject to a Duty Finder penalty if no inputs are detected for a prolonged period of time."
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1762,Crucible Rankings
1763,How to Participate
1764,Crucible Ranking Score
1765,"Players must set the Crucible Mode to “Third Degree” and check the box next to “Participate in rankings.”
**Scores will not be applied to rankings unless these conditions are met.**"
1766,"Your Crucible Ranking Score is aggregated from the last three attempts of each board. In other words, by challenging all five boards at least three times, you will record fifteen separate scores that are totaled to determine your Crucible Ranking Score. Once three scores are recorded for a board, the oldest score will be erased upon recording a new one.
**Scores will not be recorded if the box next to “Participate in rankings” remains unchecked.**
Players with the highest scores will be featured on the Lodestone's Crucible Rankings page and will receive special rewards for maintaining their place after a certain period has passed."
1767,"
Elite enemies are stronger than their normal counterparts, but defeating them may yield greater and rarer rewards."
1768,"
Bosses reside upon the innermost space and are the ultimate challenge of any given board. Triumph over these enemies to successfully clear the duty."
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