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xiashtra
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0,TEXT_JOBXBM101_05491_SEQ_00,J'yhuh Tia awaits the preparation of his newest pupil.
1,TEXT_JOBXBM101_05491_SEQ_01,"After outfitting yourself and forging your first pact as a beastmaster, you are ready to begin training. As J'yhuh Tia muses on a suitable location, Loosefrox mentions a viable space maintained by the Wood Wailers. J'yhuh Tia surmises she is referring to the Bannock, and so the three of you venture forth to petition the woodland sentries."
2,TEXT_JOBXBM101_05491_SEQ_02,"The Wood Wailer you speak to is wary at first, but upon recognizing you as the savior of the realm, immediately and contritely revokes his skepticism. You are given full run of the Bannock, a turn of events that both bemuses and pleases J'yhuh Tia. "
3,TEXT_JOBXBM101_05491_SEQ_03,Your lessons in beastmastery begin with J'yhuh Tia teaching you how to call a familiar to your side using a battlehorn. He expects to see your Cu Sith summoned before speaking with him again.
4,TEXT_JOBXBM101_05491_SEQ_04,"Your Cu Sith seems in good spirits, so after explaining how to forge pacts with wild beasts, J'yhuh Tia sends you on your first errand as a duo. You are to return to the Bannock after capturing the favor of at least two additional familiars, equaling a total of three entries in your largely blank bestiary."
5,TEXT_JOBXBM101_05491_SEQ_05,"Your teacher welcomes you back with a smile and praises you for a job well done. Much of your progress as a beastmaster will be the result of patience and hard work, and J'yhuh Tia reminds you to keep these principles in mind as you continue to hone your skills.
※The next beastmaster quest will be available from J'yhuh Tia upon reaching level 8."
6,TEXT_JOBXBM101_05491_SEQ_06,
7,TEXT_JOBXBM101_05491_SEQ_07,
8,TEXT_JOBXBM101_05491_SEQ_08,
9,TEXT_JOBXBM101_05491_SEQ_09,
10,TEXT_JOBXBM101_05491_SEQ_10,
11,TEXT_JOBXBM101_05491_SEQ_11,
12,TEXT_JOBXBM101_05491_SEQ_12,
13,TEXT_JOBXBM101_05491_SEQ_13,
14,TEXT_JOBXBM101_05491_SEQ_14,
15,TEXT_JOBXBM101_05491_SEQ_15,
16,TEXT_JOBXBM101_05491_SEQ_16,
17,TEXT_JOBXBM101_05491_SEQ_17,
18,TEXT_JOBXBM101_05491_SEQ_18,
19,TEXT_JOBXBM101_05491_SEQ_19,
20,TEXT_JOBXBM101_05491_SEQ_20,
21,TEXT_JOBXBM101_05491_SEQ_21,
22,TEXT_JOBXBM101_05491_SEQ_22,
23,TEXT_JOBXBM101_05491_SEQ_23,
24,TEXT_JOBXBM101_05491_TODO_00,Speak with the wary Wailer.
25,TEXT_JOBXBM101_05491_TODO_01,Speak with J'yhuh Tia.
26,TEXT_JOBXBM101_05491_TODO_02,Summon your Cu Sith and speak with J'yhuh Tia.
27,TEXT_JOBXBM101_05491_TODO_03,Befriend three unique beasts and then speak with J'yhuh Tia.
28,TEXT_JOBXBM101_05491_TODO_04,
29,TEXT_JOBXBM101_05491_TODO_05,
30,TEXT_JOBXBM101_05491_TODO_06,
31,TEXT_JOBXBM101_05491_TODO_07,
32,TEXT_JOBXBM101_05491_TODO_08,
33,TEXT_JOBXBM101_05491_TODO_09,
34,TEXT_JOBXBM101_05491_TODO_10,
35,TEXT_JOBXBM101_05491_TODO_11,
36,TEXT_JOBXBM101_05491_TODO_12,
37,TEXT_JOBXBM101_05491_TODO_13,
38,TEXT_JOBXBM101_05491_TODO_14,
39,TEXT_JOBXBM101_05491_TODO_15,
40,TEXT_JOBXBM101_05491_TODO_16,
41,TEXT_JOBXBM101_05491_TODO_17,
42,TEXT_JOBXBM101_05491_TODO_18,
43,TEXT_JOBXBM101_05491_TODO_19,
44,TEXT_JOBXBM101_05491_TODO_20,
45,TEXT_JOBXBM101_05491_TODO_21,
46,TEXT_JOBXBM101_05491_TODO_22,
47,TEXT_JOBXBM101_05491_TODO_23,
48,TEXT_JOBXBM101_05491_LOOSEFROX_000_001,Shkohhh... I suppose I should welcome you. Since I'm your *senior* and all.
49,TEXT_JOBXBM101_05491_JYHUHTIA_000_005,"Well, you cut a striking figure. But you'll need to fulfill your promise to gain my tutelage."
50,TEXT_JOBXBM101_05491_SYSTEM_000_006,Use the Cu Sith gourd to finalize the pact with your first familiar.
51,TEXT_JOBXBM101_05491_JYHUHTIA_000_010,"Heh. Kornago confidence in your stance already. Welcome to the fold, young beastmaster."
52,TEXT_JOBXBM101_05491_JYHUHTIA_000_011,"Allow me to explain your kit. Most beastmasters, regardless of tradition, wield axes."
53,TEXT_JOBXBM101_05491_JYHUHTIA_000_012,"Less for reasons of bloodlust than for brambles. When waist-deep in wilds halfway up a mountain, axes will cut your path surer than any sword."
54,TEXT_JOBXBM101_05491_LOOSEFROX_000_013,"Pshhh... That shield is to protect yourself, in case you couldn't mindguess. Going head to horn with beastfriends is dangerous business!"
55,TEXT_JOBXBM101_05491_JYHUHTIA_000_014,"Practice speaks louder than words, of course. So let's start you on something practical. "
56,TEXT_JOBXBM101_05491_JYHUHTIA_000_015,"Given people's unfortunate penchant for encroaching on the wilderness, I'd wager there's somewhere to train outside the city..."
57,TEXT_JOBXBM101_05491_LOOSEFROX_000_016,"When I came to find you, Wiseteach, I spied some safegrounds with those soldiers─what are they called? “Wailwooders”?"
58,TEXT_JOBXBM101_05491_JYHUHTIA_000_017,"“Wood Wailers,” I believe. And according to my map...that should be the Bannock. Let's see if a bit of wailing can't avail us some borrowed space."
59,TEXT_JOBXBM101_05491_LOOSEFROX_000_020,Pshhh... Shkohhh... “Wood Wailers”? ...Why does wood make them madcry?
60,TEXT_JOBXBM101_05491_JYHUHTIA_000_025,This seems an ideal spot to train. If we can get permission...
61,TEXT_JOBXBM101_05491_WOODWAILER05491_000_030,Beastmasters? On our grounds?
62,TEXT_JOBXBM101_05491_WOODWAILER05491_000_031,"...As impressive as your work with griffins may be, I suggest you Ala Mhigans practice elsewhere. We have our hands full with new recruits, and can't have strangers underfoot."
63,TEXT_JOBXBM101_05491_JYHUHTIA_000_032,"You misunderstand us, sir. We are not beastmasters of Ala Mhigo, but of the Kornago tradition. If you would but lend us a corner of your space..."
64,TEXT_JOBXBM101_05491_WOODWAILER05491_000_033,...Wait a moment. I recognize you! You're Player Player!
65,TEXT_JOBXBM101_05491_WOODWAILER05491_000_034,"F-Forgive my ignorance! Any friends of Mistress are, of course, free to use the Bannock. We are honored!"
66,TEXT_JOBXBM101_05491_JYHUHTIA_000_035,...Er?
67,TEXT_JOBXBM101_05491_WOODWAILER05491_000_036,I will report to the Elder Seedseer directly and inform her of your presence here. Please...make yourselves comfortable!
68,TEXT_JOBXBM101_05491_JYHUHTIA_000_037,"Well, that was...enlightening. I didn't know you had such celebrity."
69,TEXT_JOBXBM101_05491_JYHUHTIA_000_038,"Regardless, it seems we have the run of the Bannock. Cheers!"
70,TEXT_JOBXBM101_05491_LOOSEFROX_000_040,Shkohhh... This place is nice enough. At least we won't be shockstopped.
71,TEXT_JOBXBM101_05491_JYHUHTIA_000_050,"Let's get started, shall we?"
72,TEXT_JOBXBM101_05491_JYHUHTIA_000_051,We begin with the most basic of basics─calling a familiar to your side.
73,TEXT_JOBXBM101_05491_JYHUHTIA_000_052,Any familiar may be summoned by means of a battlehorn. The magicks of each pact are unique and resonate upon your call.
74,TEXT_JOBXBM101_05491_LOOSEFROX_000_053,"You have to attune your horn first, or your signal will get jumblestuck. Referencing your bestiary should help. Shkohhh... Consider it advice from an *actual* master."
75,TEXT_JOBXBM101_05491_JYHUHTIA_000_054,"Best to learn by doing. Ready your battlehorn, and call your Cu Sith."
76,TEXT_JOBXBM101_05491_SYSTEM_000_055,"Open the Master's Bestiary from the main menu, and assign the Cu Sith to your battlehorn via the subcommand."
77,TEXT_JOBXBM101_05491_SYSTEM_000_056,Beasts may be summoned by executing the **Battlehorn** ability they are assigned to.
78,TEXT_JOBXBM101_05491_LOOSEFROX_000_060,"The more beastfriends you make, the more satisfying a bestiary is to pageflip. Shkohhh... Not that *you'll* ever know."
79,TEXT_JOBXBM101_05491_JYHUHTIA_000_070,"Use your battlehorn to call your Cu Sith. Your pact with each familiar is different, so refer to your bestiary when in doubt."
80,TEXT_JOBXBM101_05491_SYSTEM_000_071,"Open the Master's Bestiary from the main menu, and assign the Cu Sith to your battlehorn via the subcommand."
81,TEXT_JOBXBM101_05491_JYHUHTIA_100_071,
82,TEXT_JOBXBM101_05491_SYSTEM_100_072,
83,TEXT_JOBXBM101_05491_SYSTEM_000_072,Beasts may be summoned by executing the **Battlehorn** ability they are assigned to.
84,TEXT_JOBXBM101_05491_CUSITH_000_073,Ghhhrrrlll!
85,TEXT_JOBXBM101_05491_JYHUHTIA_000_074,"Good, good. Your Cu Sith seems to be in fine spirits."
86,TEXT_JOBXBM101_05491_JYHUHTIA_000_075,A beastmaster's first familiar is an ally like no other. Nurture this bond.
87,TEXT_JOBXBM101_05491_JYHUHTIA_000_076,"Beasts differ in their abilities, strengths, and weaknesses. You would do well to take stock of your partner's every proclivity."
88,TEXT_JOBXBM101_05491_JYHUHTIA_000_077,"Not only for your own survival, but for the familiars who entrust their lives to you."
89,TEXT_JOBXBM101_05491_LOOSEFROX_000_078,"That's why we keep bestiaries. Braincases can only hold so much, but what you notejot about your beastfriends will always serve as a mindjog."
90,TEXT_JOBXBM101_05491_JYHUHTIA_000_079,"With that in mind, it's time for your first assignment. I want you and your Cu Sith to wander these woods and return with two new friends. That's three entries in your bestiary."
91,TEXT_JOBXBM101_05491_JYHUHTIA_000_080,"Take some time getting used to that axe, and keep in mind that some creatures will never accept a pact─no matter how strong you think you are."
92,TEXT_JOBXBM101_05491_JYHUHTIA_000_081,
93,TEXT_JOBXBM101_05491_LOOSEFROX_000_082,"Wiseteach, this one hasn't got enough thinkgut to keep out of a morbol's maw! Her soul crystal will do a better job of gauging her chances, surely."
94,TEXT_JOBXBM101_05491_JYHUHTIA_100_082,"Once you find a beast you feel ready to befriend, make your intentions clear. Prove yourself worthy of the pact you offer, and capture the heart of your would-be familiar."
95,TEXT_JOBXBM101_05491_LOOSEFROX_000_083,"Pshhh... Try challenging too strong a beastfriend, and I have one word for you: peoplepulp."
96,TEXT_JOBXBM101_05491_JYHUHTIA_000_084,"...Know your limits, in other words. But learning to handle all measure of beasts is the foundation of our craft, so venture forth with curiosity, caution, and courage."
97,TEXT_JOBXBM101_05491_JYHUHTIA_000_085,"Now, off you go!"
98,TEXT_JOBXBM101_05491_CUSITH_000_086,Grauh!
99,TEXT_JOBXBM101_05491_SYSTEM_000_087,Use **Gauge** to confirm your chances of forging a pact with a given target.
100,TEXT_JOBXBM101_05491_SYSTEM_000_088,"To forge a pact, you must use **Capture** on the targeted beast before defeating it. Using **Capture** on a weakened target may increase its chance of success."
101,TEXT_JOBXBM101_05491_SYSTEM_100_088,"Upon befriending a beast, it will be added to your bestiary. Please note that some attempts may not succeed, and you cannot befriend beasts of a higher level than yourself."
102,TEXT_JOBXBM101_05491_SYSTEM_000_089,Natural habitats of all approachable beasts are noted in the Master's Bestiary. Squirrels in the Central Shroud and sheep in middle La Noscea are recommended for beginners.
103,TEXT_JOBXBM101_05491_SYSTEM_100_089,You may discover that certain beasts have different names and appearances in the wild than their categorization within the bestiary.
104,TEXT_JOBXBM101_05491_SYSTEM_110_089,"For example, the entry for sabotender may include eponymous beasts as well as cactuars."
105,TEXT_JOBXBM101_05491_SYSTEM_120_089,"Furthermore, subspecies such as the flowering sabotender may boast particularly unusual coloring or appearance."
106,TEXT_JOBXBM101_05491_SYSTEM_130_089,"If you discover an interesting specimen, use **Gauge** to reveal the potential of befriending it."
107,TEXT_JOBXBM101_05491_SYSTEM_140_089,"Bestiary entries are recorded according to basic species, regardless of the specimen's name or coloring in the field. After fulfilling certain requirements, you will be able to glamour your familiars to take on the appearance of subspecies."
108,TEXT_JOBXBM101_05491_LOOSEFROX_000_090,Pshhh... Shkohhh... Have you looked at your bestiary recently? Check there before asking me!
109,TEXT_JOBXBM101_05491_JYHUHTIA_000_100,"No need to rush. Take some time to get a handle on your axe, and report back once you've secured the loyalty of three different kinds of beasts, your Cu Sith included."
110,TEXT_JOBXBM101_05491_SYSTEM_100_100,Natural habitats of all approachable beasts are noted in the Master's Bestiary. Squirrels in the Central Shroud and sheep in middle La Noscea are recommended for beginners.
111,TEXT_JOBXBM101_05491_JYHUHTIA_000_101,"That's the spirit, Player! Well done."
112,TEXT_JOBXBM101_05491_JYHUHTIA_000_102,"You've officially taken your first steps upon the Kornago path. Not too trying, I hope?"
113,TEXT_JOBXBM101_05491_JYHUHTIA_000_103,"As for how you choose to walk it...that, I am genuinely eager to see."
114,TEXT_JOBXBM101_05491_JYHUHTIA_000_104,Keep your eyes keen and chin up. We'll make a true beastmaster of you yet.
115,TEXT_JOBXBM101_05491_SYSTEM_000_105,Leveling up as a beastmaster will allow your familiars to use stronger abilities in battle. Hone your skills to better your teamwork!
1 0 TEXT_JOBXBM101_05491_SEQ_00 J'yhuh Tia awaits the preparation of his newest pupil.
2 1 TEXT_JOBXBM101_05491_SEQ_01 After outfitting yourself and forging your first pact as a beastmaster, you are ready to begin training. As J'yhuh Tia muses on a suitable location, Loosefrox mentions a viable space maintained by the Wood Wailers. J'yhuh Tia surmises she is referring to the Bannock, and so the three of you venture forth to petition the woodland sentries.
3 2 TEXT_JOBXBM101_05491_SEQ_02 The Wood Wailer you speak to is wary at first, but upon recognizing you as the savior of the realm, immediately and contritely revokes his skepticism. You are given full run of the Bannock, a turn of events that both bemuses and pleases J'yhuh Tia.
4 3 TEXT_JOBXBM101_05491_SEQ_03 Your lessons in beastmastery begin with J'yhuh Tia teaching you how to call a familiar to your side using a battlehorn. He expects to see your Cu Sith summoned before speaking with him again.
5 4 TEXT_JOBXBM101_05491_SEQ_04 Your Cu Sith seems in good spirits, so after explaining how to forge pacts with wild beasts, J'yhuh Tia sends you on your first errand as a duo. You are to return to the Bannock after capturing the favor of at least two additional familiars, equaling a total of three entries in your largely blank bestiary.
6 5 TEXT_JOBXBM101_05491_SEQ_05 Your teacher welcomes you back with a smile and praises you for a job well done. Much of your progress as a beastmaster will be the result of patience and hard work, and J'yhuh Tia reminds you to keep these principles in mind as you continue to hone your skills. ※The next beastmaster quest will be available from J'yhuh Tia upon reaching level 8.
7 6 TEXT_JOBXBM101_05491_SEQ_06
8 7 TEXT_JOBXBM101_05491_SEQ_07
9 8 TEXT_JOBXBM101_05491_SEQ_08
10 9 TEXT_JOBXBM101_05491_SEQ_09
11 10 TEXT_JOBXBM101_05491_SEQ_10
12 11 TEXT_JOBXBM101_05491_SEQ_11
13 12 TEXT_JOBXBM101_05491_SEQ_12
14 13 TEXT_JOBXBM101_05491_SEQ_13
15 14 TEXT_JOBXBM101_05491_SEQ_14
16 15 TEXT_JOBXBM101_05491_SEQ_15
17 16 TEXT_JOBXBM101_05491_SEQ_16
18 17 TEXT_JOBXBM101_05491_SEQ_17
19 18 TEXT_JOBXBM101_05491_SEQ_18
20 19 TEXT_JOBXBM101_05491_SEQ_19
21 20 TEXT_JOBXBM101_05491_SEQ_20
22 21 TEXT_JOBXBM101_05491_SEQ_21
23 22 TEXT_JOBXBM101_05491_SEQ_22
24 23 TEXT_JOBXBM101_05491_SEQ_23
25 24 TEXT_JOBXBM101_05491_TODO_00 Speak with the wary Wailer.
26 25 TEXT_JOBXBM101_05491_TODO_01 Speak with J'yhuh Tia.
27 26 TEXT_JOBXBM101_05491_TODO_02 Summon your Cu Sith and speak with J'yhuh Tia.
28 27 TEXT_JOBXBM101_05491_TODO_03 Befriend three unique beasts and then speak with J'yhuh Tia.
29 28 TEXT_JOBXBM101_05491_TODO_04
30 29 TEXT_JOBXBM101_05491_TODO_05
31 30 TEXT_JOBXBM101_05491_TODO_06
32 31 TEXT_JOBXBM101_05491_TODO_07
33 32 TEXT_JOBXBM101_05491_TODO_08
34 33 TEXT_JOBXBM101_05491_TODO_09
35 34 TEXT_JOBXBM101_05491_TODO_10
36 35 TEXT_JOBXBM101_05491_TODO_11
37 36 TEXT_JOBXBM101_05491_TODO_12
38 37 TEXT_JOBXBM101_05491_TODO_13
39 38 TEXT_JOBXBM101_05491_TODO_14
40 39 TEXT_JOBXBM101_05491_TODO_15
41 40 TEXT_JOBXBM101_05491_TODO_16
42 41 TEXT_JOBXBM101_05491_TODO_17
43 42 TEXT_JOBXBM101_05491_TODO_18
44 43 TEXT_JOBXBM101_05491_TODO_19
45 44 TEXT_JOBXBM101_05491_TODO_20
46 45 TEXT_JOBXBM101_05491_TODO_21
47 46 TEXT_JOBXBM101_05491_TODO_22
48 47 TEXT_JOBXBM101_05491_TODO_23
49 48 TEXT_JOBXBM101_05491_LOOSEFROX_000_001 Shkohhh... I suppose I should welcome you. Since I'm your *senior* and all.
50 49 TEXT_JOBXBM101_05491_JYHUHTIA_000_005 Well, you cut a striking figure. But you'll need to fulfill your promise to gain my tutelage.
51 50 TEXT_JOBXBM101_05491_SYSTEM_000_006 Use the Cu Sith gourd to finalize the pact with your first familiar.
52 51 TEXT_JOBXBM101_05491_JYHUHTIA_000_010 Heh. Kornago confidence in your stance already. Welcome to the fold, young beastmaster.
53 52 TEXT_JOBXBM101_05491_JYHUHTIA_000_011 Allow me to explain your kit. Most beastmasters, regardless of tradition, wield axes.
54 53 TEXT_JOBXBM101_05491_JYHUHTIA_000_012 Less for reasons of bloodlust than for brambles. When waist-deep in wilds halfway up a mountain, axes will cut your path surer than any sword.
55 54 TEXT_JOBXBM101_05491_LOOSEFROX_000_013 Pshhh... That shield is to protect yourself, in case you couldn't mindguess. Going head to horn with beastfriends is dangerous business!
56 55 TEXT_JOBXBM101_05491_JYHUHTIA_000_014 Practice speaks louder than words, of course. So let's start you on something practical.
57 56 TEXT_JOBXBM101_05491_JYHUHTIA_000_015 Given people's unfortunate penchant for encroaching on the wilderness, I'd wager there's somewhere to train outside the city...
58 57 TEXT_JOBXBM101_05491_LOOSEFROX_000_016 When I came to find you, Wiseteach, I spied some safegrounds with those soldiers─what are they called? “Wailwooders”?
59 58 TEXT_JOBXBM101_05491_JYHUHTIA_000_017 “Wood Wailers,” I believe. And according to my map...that should be the Bannock. Let's see if a bit of wailing can't avail us some borrowed space.
60 59 TEXT_JOBXBM101_05491_LOOSEFROX_000_020 Pshhh... Shkohhh... “Wood Wailers”? ...Why does wood make them madcry?
61 60 TEXT_JOBXBM101_05491_JYHUHTIA_000_025 This seems an ideal spot to train. If we can get permission...
62 61 TEXT_JOBXBM101_05491_WOODWAILER05491_000_030 Beastmasters? On our grounds?
63 62 TEXT_JOBXBM101_05491_WOODWAILER05491_000_031 ...As impressive as your work with griffins may be, I suggest you Ala Mhigans practice elsewhere. We have our hands full with new recruits, and can't have strangers underfoot.
64 63 TEXT_JOBXBM101_05491_JYHUHTIA_000_032 You misunderstand us, sir. We are not beastmasters of Ala Mhigo, but of the Kornago tradition. If you would but lend us a corner of your space...
65 64 TEXT_JOBXBM101_05491_WOODWAILER05491_000_033 ...Wait a moment. I recognize you! You're Player Player!
66 65 TEXT_JOBXBM101_05491_WOODWAILER05491_000_034 F-Forgive my ignorance! Any friends of Mistress are, of course, free to use the Bannock. We are honored!
67 66 TEXT_JOBXBM101_05491_JYHUHTIA_000_035 ...Er?
68 67 TEXT_JOBXBM101_05491_WOODWAILER05491_000_036 I will report to the Elder Seedseer directly and inform her of your presence here. Please...make yourselves comfortable!
69 68 TEXT_JOBXBM101_05491_JYHUHTIA_000_037 Well, that was...enlightening. I didn't know you had such celebrity.
70 69 TEXT_JOBXBM101_05491_JYHUHTIA_000_038 Regardless, it seems we have the run of the Bannock. Cheers!
71 70 TEXT_JOBXBM101_05491_LOOSEFROX_000_040 Shkohhh... This place is nice enough. At least we won't be shockstopped.
72 71 TEXT_JOBXBM101_05491_JYHUHTIA_000_050 Let's get started, shall we?
73 72 TEXT_JOBXBM101_05491_JYHUHTIA_000_051 We begin with the most basic of basics─calling a familiar to your side.
74 73 TEXT_JOBXBM101_05491_JYHUHTIA_000_052 Any familiar may be summoned by means of a battlehorn. The magicks of each pact are unique and resonate upon your call.
75 74 TEXT_JOBXBM101_05491_LOOSEFROX_000_053 You have to attune your horn first, or your signal will get jumblestuck. Referencing your bestiary should help. Shkohhh... Consider it advice from an *actual* master.
76 75 TEXT_JOBXBM101_05491_JYHUHTIA_000_054 Best to learn by doing. Ready your battlehorn, and call your Cu Sith.
77 76 TEXT_JOBXBM101_05491_SYSTEM_000_055 Open the Master's Bestiary from the main menu, and assign the Cu Sith to your battlehorn via the subcommand.
78 77 TEXT_JOBXBM101_05491_SYSTEM_000_056 Beasts may be summoned by executing the **Battlehorn** ability they are assigned to.
79 78 TEXT_JOBXBM101_05491_LOOSEFROX_000_060 The more beastfriends you make, the more satisfying a bestiary is to pageflip. Shkohhh... Not that *you'll* ever know.
80 79 TEXT_JOBXBM101_05491_JYHUHTIA_000_070 Use your battlehorn to call your Cu Sith. Your pact with each familiar is different, so refer to your bestiary when in doubt.
81 80 TEXT_JOBXBM101_05491_SYSTEM_000_071 Open the Master's Bestiary from the main menu, and assign the Cu Sith to your battlehorn via the subcommand.
82 81 TEXT_JOBXBM101_05491_JYHUHTIA_100_071
83 82 TEXT_JOBXBM101_05491_SYSTEM_100_072
84 83 TEXT_JOBXBM101_05491_SYSTEM_000_072 Beasts may be summoned by executing the **Battlehorn** ability they are assigned to.
85 84 TEXT_JOBXBM101_05491_CUSITH_000_073 Ghhhrrrlll!
86 85 TEXT_JOBXBM101_05491_JYHUHTIA_000_074 Good, good. Your Cu Sith seems to be in fine spirits.
87 86 TEXT_JOBXBM101_05491_JYHUHTIA_000_075 A beastmaster's first familiar is an ally like no other. Nurture this bond.
88 87 TEXT_JOBXBM101_05491_JYHUHTIA_000_076 Beasts differ in their abilities, strengths, and weaknesses. You would do well to take stock of your partner's every proclivity.
89 88 TEXT_JOBXBM101_05491_JYHUHTIA_000_077 Not only for your own survival, but for the familiars who entrust their lives to you.
90 89 TEXT_JOBXBM101_05491_LOOSEFROX_000_078 That's why we keep bestiaries. Braincases can only hold so much, but what you notejot about your beastfriends will always serve as a mindjog.
91 90 TEXT_JOBXBM101_05491_JYHUHTIA_000_079 With that in mind, it's time for your first assignment. I want you and your Cu Sith to wander these woods and return with two new friends. That's three entries in your bestiary.
92 91 TEXT_JOBXBM101_05491_JYHUHTIA_000_080 Take some time getting used to that axe, and keep in mind that some creatures will never accept a pact─no matter how strong you think you are.
93 92 TEXT_JOBXBM101_05491_JYHUHTIA_000_081
94 93 TEXT_JOBXBM101_05491_LOOSEFROX_000_082 Wiseteach, this one hasn't got enough thinkgut to keep out of a morbol's maw! Her soul crystal will do a better job of gauging her chances, surely.
95 94 TEXT_JOBXBM101_05491_JYHUHTIA_100_082 Once you find a beast you feel ready to befriend, make your intentions clear. Prove yourself worthy of the pact you offer, and capture the heart of your would-be familiar.
96 95 TEXT_JOBXBM101_05491_LOOSEFROX_000_083 Pshhh... Try challenging too strong a beastfriend, and I have one word for you: peoplepulp.
97 96 TEXT_JOBXBM101_05491_JYHUHTIA_000_084 ...Know your limits, in other words. But learning to handle all measure of beasts is the foundation of our craft, so venture forth with curiosity, caution, and courage.
98 97 TEXT_JOBXBM101_05491_JYHUHTIA_000_085 Now, off you go!
99 98 TEXT_JOBXBM101_05491_CUSITH_000_086 Grauh!
100 99 TEXT_JOBXBM101_05491_SYSTEM_000_087 Use **Gauge** to confirm your chances of forging a pact with a given target.
101 100 TEXT_JOBXBM101_05491_SYSTEM_000_088 To forge a pact, you must use **Capture** on the targeted beast before defeating it. Using **Capture** on a weakened target may increase its chance of success.
102 101 TEXT_JOBXBM101_05491_SYSTEM_100_088 Upon befriending a beast, it will be added to your bestiary. Please note that some attempts may not succeed, and you cannot befriend beasts of a higher level than yourself.
103 102 TEXT_JOBXBM101_05491_SYSTEM_000_089 Natural habitats of all approachable beasts are noted in the Master's Bestiary. Squirrels in the Central Shroud and sheep in middle La Noscea are recommended for beginners.
104 103 TEXT_JOBXBM101_05491_SYSTEM_100_089 You may discover that certain beasts have different names and appearances in the wild than their categorization within the bestiary.
105 104 TEXT_JOBXBM101_05491_SYSTEM_110_089 For example, the entry for sabotender may include eponymous beasts as well as cactuars.
106 105 TEXT_JOBXBM101_05491_SYSTEM_120_089 Furthermore, subspecies such as the flowering sabotender may boast particularly unusual coloring or appearance.
107 106 TEXT_JOBXBM101_05491_SYSTEM_130_089 If you discover an interesting specimen, use **Gauge** to reveal the potential of befriending it.
108 107 TEXT_JOBXBM101_05491_SYSTEM_140_089 Bestiary entries are recorded according to basic species, regardless of the specimen's name or coloring in the field. After fulfilling certain requirements, you will be able to glamour your familiars to take on the appearance of subspecies.
109 108 TEXT_JOBXBM101_05491_LOOSEFROX_000_090 Pshhh... Shkohhh... Have you looked at your bestiary recently? Check there before asking me!
110 109 TEXT_JOBXBM101_05491_JYHUHTIA_000_100 No need to rush. Take some time to get a handle on your axe, and report back once you've secured the loyalty of three different kinds of beasts, your Cu Sith included.
111 110 TEXT_JOBXBM101_05491_SYSTEM_100_100 Natural habitats of all approachable beasts are noted in the Master's Bestiary. Squirrels in the Central Shroud and sheep in middle La Noscea are recommended for beginners.
112 111 TEXT_JOBXBM101_05491_JYHUHTIA_000_101 That's the spirit, Player! Well done.
113 112 TEXT_JOBXBM101_05491_JYHUHTIA_000_102 You've officially taken your first steps upon the Kornago path. Not too trying, I hope?
114 113 TEXT_JOBXBM101_05491_JYHUHTIA_000_103 As for how you choose to walk it...that, I am genuinely eager to see.
115 114 TEXT_JOBXBM101_05491_JYHUHTIA_000_104 Keep your eyes keen and chin up. We'll make a true beastmaster of you yet.
116 115 TEXT_JOBXBM101_05491_SYSTEM_000_105 Leveling up as a beastmaster will allow your familiars to use stronger abilities in battle. Hone your skills to better your teamwork!
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