This commit is contained in:
xiashtra
2024-01-16 07:55:05 -05:00
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0,"TEXT_CHRHDY451_04807_SEQ_00","The House Manderville artisan stands ready to facilitate your augmentation request.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_CHRHDY451_04807_SEQ_01","You approach the House Manderville artisan to request the perfection of another Manderville weapon. The ever-enthusiastic craftsman assures you that all is in readiness─except, of course, for the three ample samples of crystallite he bids you prepare.
※You may not proceed with a class or job that is different from when you accepted this quest.
※Chunks of cosmic crystallite can be obtained from Jubrunnah at the aetheryte plaza in RadzatHan."
2,"TEXT_CHRHDY451_04807_SEQ_02","With your proffered crystallite in hand, the House Manderville artisan calls upon his High Crucible colleagues to assist with the weaponry's final stage of refinement. The result is “bloody immaculate,” as Gerolt himself puts it, and you are encouraged to return (with more crystallite) should you wish to enhance another Mandervillian masterpiece."
3,"TEXT_CHRHDY451_04807_SEQ_03",""
4,"TEXT_CHRHDY451_04807_SEQ_04",""
5,"TEXT_CHRHDY451_04807_SEQ_05",""
6,"TEXT_CHRHDY451_04807_SEQ_06",""
7,"TEXT_CHRHDY451_04807_SEQ_07",""
8,"TEXT_CHRHDY451_04807_SEQ_08",""
9,"TEXT_CHRHDY451_04807_SEQ_09",""
10,"TEXT_CHRHDY451_04807_SEQ_10",""
11,"TEXT_CHRHDY451_04807_SEQ_11",""
12,"TEXT_CHRHDY451_04807_SEQ_12",""
13,"TEXT_CHRHDY451_04807_SEQ_13",""
14,"TEXT_CHRHDY451_04807_SEQ_14",""
15,"TEXT_CHRHDY451_04807_SEQ_15",""
16,"TEXT_CHRHDY451_04807_SEQ_16",""
17,"TEXT_CHRHDY451_04807_SEQ_17",""
18,"TEXT_CHRHDY451_04807_SEQ_18",""
19,"TEXT_CHRHDY451_04807_SEQ_19",""
20,"TEXT_CHRHDY451_04807_SEQ_20",""
21,"TEXT_CHRHDY451_04807_SEQ_21",""
22,"TEXT_CHRHDY451_04807_SEQ_22",""
23,"TEXT_CHRHDY451_04807_SEQ_23",""
24,"TEXT_CHRHDY451_04807_TODO_00","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain chunks of cosmic crystallite<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,39920,1,1)/> and <SheetEn(Item,2,39939,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,39921,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,39922,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,39923,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,39924,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,39928,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,39929,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,39930,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,39931,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,39925,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,39927,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,39926,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,39932,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,39933,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,39934,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,39935,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,39937,1)/><Else/><If(Equal(IntegerParameter(4),39))><SheetEn(Item,2,39938,1,1)/><Else/><If(Equal(IntegerParameter(4),40))><SheetEn(Item,2,39937,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory or Armoury Chest, deliver the chunks of cosmic crystallite to the House Manderville artisan</If>."
25,"TEXT_CHRHDY451_04807_TODO_01",""
26,"TEXT_CHRHDY451_04807_TODO_02",""
27,"TEXT_CHRHDY451_04807_TODO_03",""
28,"TEXT_CHRHDY451_04807_TODO_04",""
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43,"TEXT_CHRHDY451_04807_TODO_19",""
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46,"TEXT_CHRHDY451_04807_TODO_22",""
47,"TEXT_CHRHDY451_04807_TODO_23",""
48,"TEXT_CHRHDY451_04807_SYSTEM_000_000","Please note that upon completing the quest “Positively Mandervillous,” you will receive a Manderville weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
49,"TEXT_CHRHDY451_04807_SYSTEM_000_001","Please ensure you have changed to your desired job before speaking with the House Manderville artisan."
50,"TEXT_CHRHDY451_04807_Q1_000_001","What will you do?"
51,"TEXT_CHRHDY451_04807_A1_000_002","Undertake this quest as another job."
52,"TEXT_CHRHDY451_04807_A1_000_003","Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>."
53,"TEXT_CHRHDY451_04807_SYSTEM_000_005","Please speak with the House Manderville artisan again when you are ready to undertake this quest."
54,"TEXT_CHRHDY451_04807_SYSTEM_000_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with the House Manderville artisan again."
55,"TEXT_CHRHDY451_04807_SYSTEM_000_007","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with the House Manderville artisan again."
56,"TEXT_CHRHDY451_04807_SYSTEM_000_008","Please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_CHRHDY451_04807_SYSTEM_100_008","Upon doing so, you will become eligible to accept the quest “Positively Mandervillous.”"
58,"TEXT_CHRHDY451_04807_SYSTEM_000_009","In order to accept the quest “Positively Mandervillous,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
59,"TEXT_CHRHDY451_04807_CRAFTER04653_000_010","Might I assume you're here to perfect another weapon? Everything is in readiness...except for the incredibly rare and difficult to acquire meteoritic material, of course."
60,"TEXT_CHRHDY451_04807_CRAFTER04653_000_011","If you would be so kind as to provide three ample samples of crystallite, then we can proceed with the augmentation of your chosen armament."
61,"TEXT_CHRHDY451_04807_SYSTEM_000_012","Chunks of cosmic crystallite can be obtained from Jubrunnah at the aetheryte plaza in RadzatHan."
62,"TEXT_CHRHDY451_04807_CRAFTER04653_000_020","Manage to obtain that crystallite yet? Not to rush you, of course─simply occupying this crafting station gives me a sense of fulfillment like no other, so please, take all the time you need!"
63,"TEXT_CHRHDY451_04807_SYSTEM_000_021","Chunks of cosmic crystallite can be obtained from Jubrunnah at the aetheryte plaza in RadzatHan."
64,"TEXT_CHRHDY451_04807_CRAFTER04653_000_030","I see you've brought the samples─the subtle glow of crystallite is unmistakable! And is that the weaponry you wish us to enhance...? Ahem. The process will be far less uncomfortable for all involved if you were to remove it first."
65,"TEXT_CHRHDY451_04807_CRAFTER04653_000_031","Are we all set to proceed, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>?"
66,"TEXT_CHRHDY451_04807_CRAFTER04653_000_040","Splendid, splendid. I shall gather our High Crucible dance troupe to extract the essence, then have Master Gerolt elevate your weaponry to the pinnacle of smithing perfection!"
67,"TEXT_CHRHDY451_04807_MANDERVILALCHEMIST_000_041","Now for the coating of Ultramanderville."
68,"TEXT_CHRHDY451_04807_MANDERVILALCHEMIST_000_042","As before, we shall finalize the oil's composition based upon your stated preferences. The weight given to each martial quality is entirely yours to decide..."
69,"TEXT_CHRHDY451_04807_Q2_000_000","What will you do?"
70,"TEXT_CHRHDY451_04807_A2_000_001","Adjust the attributes of your Manderville weaponry."
71,"TEXT_CHRHDY451_04807_A2_000_002","Learn about Manderville weaponry attributes."
72,"TEXT_CHRHDY451_04807_A2_000_003","Nothing."
73,"TEXT_CHRHDY451_04807_SYSTEM_000_043","You can choose three attributes to add to your newly augmented Manderville weaponry. One of these attributes will be set to a lower value than the other two."
74,"TEXT_CHRHDY451_04807_SYSTEM_000_044","Once you have adjusted the values to your liking, select “Confirm” to finalize your decision."
75,"TEXT_CHRHDY451_04807_SYSTEM_000_045","Resetting your weaponry's attributes will require an additional chunk of cosmic crystallite, so consider your choices carefully."
76,"TEXT_CHRHDY451_04807_MANDERVILALCHEMIST_000_046","As you wish, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>."
77,"TEXT_CHRHDY451_04807_GEROLT_000_047","And done. Bloody immaculate craftsmanship, if I do say so meself..."
78,"TEXT_CHRHDY451_04807_GEROLT_000_048","Bear yer new <SheetEn(Item,3,IntegerParameter(1),1,1)/> an' <SheetEn(Item,3,IntegerParameter(2),1,1)/> with pride!"
79,"TEXT_CHRHDY451_04807_GEROLT_000_049","Bear yer new <SheetEn(Item,3,IntegerParameter(1),1,1)/> with pride!"
80,"TEXT_CHRHDY451_04807_CRAFTER04653_000_050","Another masterpiece of Manderville weaponry taken to its highest, finest form. The sense of achievement is incomparable!"
81,"TEXT_CHRHDY451_04807_GEROLT_000_051","Aye, especially since the achievement was mostly mine. Well...I s'pose you two have shown <Emphasis>some</Emphasis> improvement."
82,"TEXT_CHRHDY451_04807_CRAFTER04653_000_052","Y-You think so, Master Gerolt? O joyous day!"
83,"TEXT_CHRHDY451_04807_GEROLT_000_053","Bloody hells, do ye have to do that now?"
84,"TEXT_CHRHDY451_04807_CRAFTER04653_000_054","While originally conceived to extract crystallite's aetherial energies, the Manderville dance has since come to serve another noble purpose: the unabashed expression of pure elation!"
85,"TEXT_CHRHDY451_04807_MANDERVILALCHEMIST_000_055","Join us, Master Gerolt! You know you want to!"
86,"TEXT_CHRHDY451_04807_GEROLT_000_056","Balls to that! Ye can bugger off with yer fancy fop-fashioned fellowship, an' all!"
87,"TEXT_CHRHDY451_04807_CRAFTER04653_000_060","Simply marvelous! Another triumph of Mandervillian proportions!"
88,"TEXT_CHRHDY451_04807_GEROLT_000_061","Aye, be it ancient arms or alien technology, I'll make 'em all into masterpieces!"
89,"TEXT_CHRHDY451_04807_CRAFTER04653_000_070","Wield your charges well, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, and do let us know if you've more pieces in your armory you wish to perfect."
90,"TEXT_CHRHDY451_04807_CRAFTER04653_000_071","We shall be waiting with open arms...to accept the necessary offering of crystallite, ahaha."
91,"TEXT_CHRHDY451_04807_MANDERVILALCHEMIST_000_072","Likewise, I shall gladly adjust your weaponry's properties should you find their aetherial balance lacking. We are your humble servants!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CHRHDY451_04807_SEQ_00 The House Manderville artisan stands ready to facilitate your augmentation request. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_CHRHDY451_04807_SEQ_01 You approach the House Manderville artisan to request the perfection of another Manderville weapon. The ever-enthusiastic craftsman assures you that all is in readiness─except, of course, for the three ample samples of crystallite he bids you prepare. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Chunks of cosmic crystallite can be obtained from Jubrunnah at the aetheryte plaza in Radz–at–Han.
6 2 TEXT_CHRHDY451_04807_SEQ_02 With your proffered crystallite in hand, the House Manderville artisan calls upon his High Crucible colleagues to assist with the weaponry's final stage of refinement. The result is “bloody immaculate,” as Gerolt himself puts it, and you are encouraged to return (with more crystallite) should you wish to enhance another Mandervillian masterpiece.
7 3 TEXT_CHRHDY451_04807_SEQ_03
8 4 TEXT_CHRHDY451_04807_SEQ_04
9 5 TEXT_CHRHDY451_04807_SEQ_05
10 6 TEXT_CHRHDY451_04807_SEQ_06
11 7 TEXT_CHRHDY451_04807_SEQ_07
12 8 TEXT_CHRHDY451_04807_SEQ_08
13 9 TEXT_CHRHDY451_04807_SEQ_09
14 10 TEXT_CHRHDY451_04807_SEQ_10
15 11 TEXT_CHRHDY451_04807_SEQ_11
16 12 TEXT_CHRHDY451_04807_SEQ_12
17 13 TEXT_CHRHDY451_04807_SEQ_13
18 14 TEXT_CHRHDY451_04807_SEQ_14
19 15 TEXT_CHRHDY451_04807_SEQ_15
20 16 TEXT_CHRHDY451_04807_SEQ_16
21 17 TEXT_CHRHDY451_04807_SEQ_17
22 18 TEXT_CHRHDY451_04807_SEQ_18
23 19 TEXT_CHRHDY451_04807_SEQ_19
24 20 TEXT_CHRHDY451_04807_SEQ_20
25 21 TEXT_CHRHDY451_04807_SEQ_21
26 22 TEXT_CHRHDY451_04807_SEQ_22
27 23 TEXT_CHRHDY451_04807_SEQ_23
28 24 TEXT_CHRHDY451_04807_TODO_00 <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain chunks of cosmic crystallite<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,39920,1,1)/> and <SheetEn(Item,2,39939,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,39921,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,39922,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,39923,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,39924,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,39928,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,39929,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,39930,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,39931,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,39925,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,39927,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,39926,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,39932,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,39933,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,39934,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,39935,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,39937,1)/><Else/><If(Equal(IntegerParameter(4),39))><SheetEn(Item,2,39938,1,1)/><Else/><If(Equal(IntegerParameter(4),40))><SheetEn(Item,2,39937,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory or Armoury Chest, deliver the chunks of cosmic crystallite to the House Manderville artisan</If>.
29 25 TEXT_CHRHDY451_04807_TODO_01
30 26 TEXT_CHRHDY451_04807_TODO_02
31 27 TEXT_CHRHDY451_04807_TODO_03
32 28 TEXT_CHRHDY451_04807_TODO_04
33 29 TEXT_CHRHDY451_04807_TODO_05
34 30 TEXT_CHRHDY451_04807_TODO_06
35 31 TEXT_CHRHDY451_04807_TODO_07
36 32 TEXT_CHRHDY451_04807_TODO_08
37 33 TEXT_CHRHDY451_04807_TODO_09
38 34 TEXT_CHRHDY451_04807_TODO_10
39 35 TEXT_CHRHDY451_04807_TODO_11
40 36 TEXT_CHRHDY451_04807_TODO_12
41 37 TEXT_CHRHDY451_04807_TODO_13
42 38 TEXT_CHRHDY451_04807_TODO_14
43 39 TEXT_CHRHDY451_04807_TODO_15
44 40 TEXT_CHRHDY451_04807_TODO_16
45 41 TEXT_CHRHDY451_04807_TODO_17
46 42 TEXT_CHRHDY451_04807_TODO_18
47 43 TEXT_CHRHDY451_04807_TODO_19
48 44 TEXT_CHRHDY451_04807_TODO_20
49 45 TEXT_CHRHDY451_04807_TODO_21
50 46 TEXT_CHRHDY451_04807_TODO_22
51 47 TEXT_CHRHDY451_04807_TODO_23
52 48 TEXT_CHRHDY451_04807_SYSTEM_000_000 Please note that upon completing the quest “Positively Mandervillous,” you will receive a Manderville weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
53 49 TEXT_CHRHDY451_04807_SYSTEM_000_001 Please ensure you have changed to your desired job before speaking with the House Manderville artisan.
54 50 TEXT_CHRHDY451_04807_Q1_000_001 What will you do?
55 51 TEXT_CHRHDY451_04807_A1_000_002 Undertake this quest as another job.
56 52 TEXT_CHRHDY451_04807_A1_000_003 Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
57 53 TEXT_CHRHDY451_04807_SYSTEM_000_005 Please speak with the House Manderville artisan again when you are ready to undertake this quest.
58 54 TEXT_CHRHDY451_04807_SYSTEM_000_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with the House Manderville artisan again.
59 55 TEXT_CHRHDY451_04807_SYSTEM_000_007 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with the House Manderville artisan again.
60 56 TEXT_CHRHDY451_04807_SYSTEM_000_008 Please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory.
61 57 TEXT_CHRHDY451_04807_SYSTEM_100_008 Upon doing so, you will become eligible to accept the quest “Positively Mandervillous.”
62 58 TEXT_CHRHDY451_04807_SYSTEM_000_009 In order to accept the quest “Positively Mandervillous,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
63 59 TEXT_CHRHDY451_04807_CRAFTER04653_000_010 Might I assume you're here to perfect another weapon? Everything is in readiness...except for the incredibly rare and difficult to acquire meteoritic material, of course.
64 60 TEXT_CHRHDY451_04807_CRAFTER04653_000_011 If you would be so kind as to provide three ample samples of crystallite, then we can proceed with the augmentation of your chosen armament.
65 61 TEXT_CHRHDY451_04807_SYSTEM_000_012 Chunks of cosmic crystallite can be obtained from Jubrunnah at the aetheryte plaza in Radz–at–Han.
66 62 TEXT_CHRHDY451_04807_CRAFTER04653_000_020 Manage to obtain that crystallite yet? Not to rush you, of course─simply occupying this crafting station gives me a sense of fulfillment like no other, so please, take all the time you need!
67 63 TEXT_CHRHDY451_04807_SYSTEM_000_021 Chunks of cosmic crystallite can be obtained from Jubrunnah at the aetheryte plaza in Radz–at–Han.
68 64 TEXT_CHRHDY451_04807_CRAFTER04653_000_030 I see you've brought the samples─the subtle glow of crystallite is unmistakable! And is that the weaponry you wish us to enhance...? Ahem. The process will be far less uncomfortable for all involved if you were to remove it first.
69 65 TEXT_CHRHDY451_04807_CRAFTER04653_000_031 Are we all set to proceed, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>?
70 66 TEXT_CHRHDY451_04807_CRAFTER04653_000_040 Splendid, splendid. I shall gather our High Crucible dance troupe to extract the essence, then have Master Gerolt elevate your weaponry to the pinnacle of smithing perfection!
71 67 TEXT_CHRHDY451_04807_MANDERVILALCHEMIST_000_041 Now for the coating of Ultramanderville.
72 68 TEXT_CHRHDY451_04807_MANDERVILALCHEMIST_000_042 As before, we shall finalize the oil's composition based upon your stated preferences. The weight given to each martial quality is entirely yours to decide...
73 69 TEXT_CHRHDY451_04807_Q2_000_000 What will you do?
74 70 TEXT_CHRHDY451_04807_A2_000_001 Adjust the attributes of your Manderville weaponry.
75 71 TEXT_CHRHDY451_04807_A2_000_002 Learn about Manderville weaponry attributes.
76 72 TEXT_CHRHDY451_04807_A2_000_003 Nothing.
77 73 TEXT_CHRHDY451_04807_SYSTEM_000_043 You can choose three attributes to add to your newly augmented Manderville weaponry. One of these attributes will be set to a lower value than the other two.
78 74 TEXT_CHRHDY451_04807_SYSTEM_000_044 Once you have adjusted the values to your liking, select “Confirm” to finalize your decision.
79 75 TEXT_CHRHDY451_04807_SYSTEM_000_045 Resetting your weaponry's attributes will require an additional chunk of cosmic crystallite, so consider your choices carefully.
80 76 TEXT_CHRHDY451_04807_MANDERVILALCHEMIST_000_046 As you wish, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>.
81 77 TEXT_CHRHDY451_04807_GEROLT_000_047 And done. Bloody immaculate craftsmanship, if I do say so meself...
82 78 TEXT_CHRHDY451_04807_GEROLT_000_048 Bear yer new <SheetEn(Item,3,IntegerParameter(1),1,1)/> an' <SheetEn(Item,3,IntegerParameter(2),1,1)/> with pride!
83 79 TEXT_CHRHDY451_04807_GEROLT_000_049 Bear yer new <SheetEn(Item,3,IntegerParameter(1),1,1)/> with pride!
84 80 TEXT_CHRHDY451_04807_CRAFTER04653_000_050 Another masterpiece of Manderville weaponry taken to its highest, finest form. The sense of achievement is incomparable!
85 81 TEXT_CHRHDY451_04807_GEROLT_000_051 Aye, especially since the achievement was mostly mine. Well...I s'pose you two have shown <Emphasis>some</Emphasis> improvement.
86 82 TEXT_CHRHDY451_04807_CRAFTER04653_000_052 Y-You think so, Master Gerolt? O joyous day!
87 83 TEXT_CHRHDY451_04807_GEROLT_000_053 Bloody hells, do ye have to do that now?
88 84 TEXT_CHRHDY451_04807_CRAFTER04653_000_054 While originally conceived to extract crystallite's aetherial energies, the Manderville dance has since come to serve another noble purpose: the unabashed expression of pure elation!
89 85 TEXT_CHRHDY451_04807_MANDERVILALCHEMIST_000_055 Join us, Master Gerolt! You know you want to!
90 86 TEXT_CHRHDY451_04807_GEROLT_000_056 Balls to that! Ye can bugger off with yer fancy fop-fashioned fellowship, an' all!
91 87 TEXT_CHRHDY451_04807_CRAFTER04653_000_060 Simply marvelous! Another triumph of Mandervillian proportions!
92 88 TEXT_CHRHDY451_04807_GEROLT_000_061 Aye, be it ancient arms or alien technology, I'll make 'em all into masterpieces!
93 89 TEXT_CHRHDY451_04807_CRAFTER04653_000_070 Wield your charges well, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, and do let us know if you've more pieces in your armory you wish to perfect.
94 90 TEXT_CHRHDY451_04807_CRAFTER04653_000_071 We shall be waiting with open arms...to accept the necessary offering of crystallite, ahaha.
95 91 TEXT_CHRHDY451_04807_MANDERVILALCHEMIST_000_072 Likewise, I shall gladly adjust your weaponry's properties should you find their aetherial balance lacking. We are your humble servants!
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