update patch 6.0 changes

This commit is contained in:
Maiko Tan
2021-12-04 16:57:52 +08:00
parent a2961f8293
commit ac53f70bf9
1289 changed files with 294917 additions and 163146 deletions
+7 -5
View File
@@ -4,17 +4,17 @@ int32,str
0,""
1," Gathering Rate +<Value>IntegerParameter(1)</Value>%"
2," Gathering Rate x <Value>IntegerParameter(1)</Value>"
3,"<If(IntegerParameter(2))> NQ/HQ Available<Else/>Gathering Rate <Value>IntegerParameter(1)</Value>%</If>"
3,"<If(IntegerParameter(2))> Available<Else/>Gathering Rate <Value>IntegerParameter(1)</Value>%</If>"
4," High-level Item Gathering Rate +<Value>IntegerParameter(1)</Value>%"
5," High-level Item Gathering Rate x <Value>IntegerParameter(1)</Value>"
6," High-level Item Gathering Rate <Value>IntegerParameter(1)</Value>%"
7," Low-level Item Gathering Rate +<Value>IntegerParameter(1)</Value>%"
8," Low-level Item Gathering Rate x <Value>IntegerParameter(1)</Value>"
9," Low-level Item Gathering Rate <Value>IntegerParameter(1)</Value>%"
10," Gathering Fortune +<Value>IntegerParameter(1)</Value>%"
11," Gathering Fortune x <Value>IntegerParameter(1)</Value>"
12,"<If(IntegerParameter(2))> HQ Available<Else/>Gathering Fortune <Value>IntegerParameter(1)</Value>%</If>"
13," Gathering Fortune +<Value>IntegerParameter(1)</Value>%"
10,""
11,""
12,""
13,""
14," Gathering Yield +<Value>IntegerParameter(1)</Value>"
15," Gathering Yield x <Value>IntegerParameter(1)</Value>"
16," Gathering Yield = <Value>IntegerParameter(1)</Value>"
@@ -23,3 +23,5 @@ int32,str
19," Gathering Attempts/Integrity +<Value>IntegerParameter(1)</Value>"
20," Hidden Item Discovery x<Value>IntegerParameter(1)</Value>%"
21,"<If(IntegerParameter(2))> Collectable Available<Else/> Collectable Unavailable</If>"
22," Gatherer's Boon Chance +<Value>IntegerParameter(1)</Value>%"
23," Gatherer's Boon Chance +<Value>IntegerParameter(1)</Value>%"
1 key 0
4 0
5 1 Gathering Rate +<Value>IntegerParameter(1)</Value>%
6 2 Gathering Rate x <Value>IntegerParameter(1)</Value>
7 3 <If(IntegerParameter(2))> NQ/HQ Available<Else/>Gathering Rate <Value>IntegerParameter(1)</Value>%</If> <If(IntegerParameter(2))> Available<Else/>Gathering Rate <Value>IntegerParameter(1)</Value>%</If>
8 4 High-level Item Gathering Rate +<Value>IntegerParameter(1)</Value>%
9 5 High-level Item Gathering Rate x <Value>IntegerParameter(1)</Value>
10 6 High-level Item Gathering Rate <Value>IntegerParameter(1)</Value>%
11 7 Low-level Item Gathering Rate +<Value>IntegerParameter(1)</Value>%
12 8 Low-level Item Gathering Rate x <Value>IntegerParameter(1)</Value>
13 9 Low-level Item Gathering Rate <Value>IntegerParameter(1)</Value>%
14 10 Gathering Fortune +<Value>IntegerParameter(1)</Value>%
15 11 Gathering Fortune x <Value>IntegerParameter(1)</Value>
16 12 <If(IntegerParameter(2))> HQ Available<Else/>Gathering Fortune <Value>IntegerParameter(1)</Value>%</If>
17 13 Gathering Fortune +<Value>IntegerParameter(1)</Value>%~
18 14 Gathering Yield +<Value>IntegerParameter(1)</Value>
19 15 Gathering Yield x <Value>IntegerParameter(1)</Value>
20 16 Gathering Yield = <Value>IntegerParameter(1)</Value>
23 19 Gathering Attempts/Integrity +<Value>IntegerParameter(1)</Value>~
24 20 Hidden Item Discovery x<Value>IntegerParameter(1)</Value>%
25 21 <If(IntegerParameter(2))> Collectable Available<Else/> Collectable Unavailable</If>
26 22 Gatherer's Boon Chance +<Value>IntegerParameter(1)</Value>%
27 23 Gatherer's Boon Chance +<Value>IntegerParameter(1)</Value>%~