update patch 6.0 changes

This commit is contained in:
Maiko Tan
2021-12-04 16:57:52 +08:00
parent a2961f8293
commit ac53f70bf9
1289 changed files with 294917 additions and 163146 deletions
File diff suppressed because it is too large Load Diff
+4 -4
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@@ -11,7 +11,7 @@ int32,str,str
7,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_021",""
8,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_022","Deliver the items Frithrik needs, and deliver them often to improve your standing with the Facet of Fishing!"
9,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_030","Many fishers avoid waters known to contain eighteyes eels, like the Rift of Sighs, but the nutritional benefits they offer are worth the risk. And by that, I mean “the risk of them cutting holes in your flesh and drinking your blood.”"
10,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_050","Oh yes, very nice! Not the biggest or plumpest I've seen, but I'm sure this'll work wonders for our shadow-blind patrons all the same!"
10,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_050",""
11,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_055","I say! This one must have been quite the bloodthirsty glutton─in a very literal sense─before you managed to reel it in!"
12,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_100","Thank you for your hard work. I believe we have a sufficient number of eighteyes eels for the time being."
13,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_101","I don't think I mentioned this, but the people I used to test the treatment for shadow-blindness are acquaintances of mine who work in the Cabinet of Curiosity."
@@ -35,7 +35,7 @@ int32,str,str
31,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_171","The Crystarium Deliveries list for Frithrik has been updated."
32,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_180","It sounds like the chirurgeons can't get those oysters soon enough─the patients have taken to eating parts of Spagyrics itself. If we delay any longer, there'll be nothing left of the place!"
33,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_181","While skin rashes and strange eating habits are far from life-threatening, I imagine the sufferers are at their wits' end. We must do all we can to help them!"
34,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_200","Not bad! I expect you'll be able to find some even better ones if you keep trying."
34,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_200",""
35,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_205","You certainly don't see creamy oysters like this every day! By all means, keep them coming!"
36,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_230","Well, that makes another shipment's worth. What say we deliver these to Spagyrics?"
37,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_231","Hullo! We come bearing oysters!"
@@ -69,7 +69,7 @@ int32,str,str
65,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_299","Unfortunately, I won't be able to join you on this occasion as I have...things to take care of. And no, it's not because I'm terrified of pixies! Perish the thought!"
66,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_311","The Crystarium Deliveries list for Frithrik has been updated."
67,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_330","I do apologize for asking you to travel into the heart of Il Mheg. If only there were a more convenient location for harvesting brightmirror clams..."
68,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_350","Hmm... I'm sure this will be perfectly adequate. Well, it's certainly fresh, if nothing else!"
68,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_350",""
69,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_355","Well, well! It seems like your hard work has been rewarded!"
70,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_380","Your brightmirror clams are being distributed to the patients as we speak."
71,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_381","Oh, that's right─the chirurgeons mentioned they might be paying us a visit at some point, presumably to shower you with praise."
@@ -101,7 +101,7 @@ int32,str,str
97,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_456","If the illustrations in the books are anything to go by, they're ugly little blighters. We should probably try to catch as many as possible, though. Oh, and watch your fingers!"
98,"TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_461","The Crystarium Deliveries list for Frithrik has been updated."
99,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_480","I think it would be best to have Lobb give the fish to his friend in person, since it was his idea to help her. If you bring them to me, I'll make sure he gets them."
100,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_500","Oh...it's even more hideous than in the tomes. Is it my imagination, or does it seem a little underfed? No matter, I'm sure it will be nutritious enough."
100,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_500",""
101,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_505","Argh! It's a monster! I do hope that Lobb does something to make it look a little more appetizing before presenting it to his friend. For what it's worth, I don't think they come much bigger or uglier than this!"
102,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_530","I think that should be enough, we don't want her being overnourished!"
103,"TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_531","Come to think of it, I don't believe I've ever met our patient, which is not so surprising, given her condition. I take it the treatment is going well?"
1 key 0 1
11 7 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_021
12 8 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_022 Deliver the items Frithrik needs, and deliver them often to improve your standing with the Facet of Fishing!
13 9 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_030 Many fishers avoid waters known to contain eighteyes eels, like the Rift of Sighs, but the nutritional benefits they offer are worth the risk. And by that, I mean “the risk of them cutting holes in your flesh and drinking your blood.”
14 10 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_050 Oh yes, very nice! Not the biggest or plumpest I've seen, but I'm sure this'll work wonders for our shadow-blind patrons all the same!
15 11 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_055 I say! This one must have been quite the bloodthirsty glutton─in a very literal sense─before you managed to reel it in!
16 12 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_100 Thank you for your hard work. I believe we have a sufficient number of eighteyes eels for the time being.
17 13 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_101 I don't think I mentioned this, but the people I used to test the treatment for shadow-blindness are acquaintances of mine who work in the Cabinet of Curiosity.
35 31 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_171 The Crystarium Deliveries list for Frithrik has been updated.
36 32 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_180 It sounds like the chirurgeons can't get those oysters soon enough─the patients have taken to eating parts of Spagyrics itself. If we delay any longer, there'll be nothing left of the place!
37 33 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_181 While skin rashes and strange eating habits are far from life-threatening, I imagine the sufferers are at their wits' end. We must do all we can to help them!
38 34 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_200 Not bad! I expect you'll be able to find some even better ones if you keep trying.
39 35 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_205 You certainly don't see creamy oysters like this every day! By all means, keep them coming!
40 36 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_230 Well, that makes another shipment's worth. What say we deliver these to Spagyrics?
41 37 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_231 Hullo! We come bearing oysters!
69 65 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_299 Unfortunately, I won't be able to join you on this occasion as I have...things to take care of. And no, it's not because I'm terrified of pixies! Perish the thought!
70 66 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_311 The Crystarium Deliveries list for Frithrik has been updated.
71 67 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_330 I do apologize for asking you to travel into the heart of Il Mheg. If only there were a more convenient location for harvesting brightmirror clams...
72 68 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_350 Hmm... I'm sure this will be perfectly adequate. Well, it's certainly fresh, if nothing else!
73 69 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_355 Well, well! It seems like your hard work has been rewarded!
74 70 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_380 Your brightmirror clams are being distributed to the patients as we speak.
75 71 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_381 Oh, that's right─the chirurgeons mentioned they might be paying us a visit at some point, presumably to shower you with praise.
101 97 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_456 If the illustrations in the books are anything to go by, they're ugly little blighters. We should probably try to catch as many as possible, though. Oh, and watch your fingers!
102 98 TEXT_CTSDKBCHARACTER5_00571_SYSTEM_000_461 The Crystarium Deliveries list for Frithrik has been updated.
103 99 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_480 I think it would be best to have Lobb give the fish to his friend in person, since it was his idea to help her. If you bring them to me, I'll make sure he gets them.
104 100 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_500 Oh...it's even more hideous than in the tomes. Is it my imagination, or does it seem a little underfed? No matter, I'm sure it will be nutritious enough.
105 101 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_505 Argh! It's a monster! I do hope that Lobb does something to make it look a little more appetizing before presenting it to his friend. For what it's worth, I don't think they come much bigger or uglier than this!
106 102 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_530 I think that should be enough, we don't want her being overnourished!
107 103 TEXT_CTSDKBCHARACTER5_00571_FRITHRIK_000_531 Come to think of it, I don't believe I've ever met our patient, which is not so surprising, given her condition. I take it the treatment is going well?
@@ -35,7 +35,7 @@ int32,str,str
31,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
32,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
33,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
34,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain logograms."
34,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain logograms."
35,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
36,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
37,"TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
1 key 0 1
35 31 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_501 By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions.
36 32 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_510 Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream.
37 33 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_511 Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake.
38 34 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_100_511 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain logograms. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain logograms.
39 35 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_DRAKE_000_520 I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all.
40 36 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_521 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions.
41 37 TEXT_CTSERKCTSERKEUREKA4MAGIAARCAGUIDE_00560_SYSTEM_000_522 Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board.
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
21,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032","This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>."
22,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>, and that crystal forges located elsewhere will not yield this material."
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>, and that crystal forges located elsewhere will not yield this material."
24,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR",""
25,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023",""
26,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002",""
1 key 0 1
24 20 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
25 21 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032 This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>.
26 22 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
27 23 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034 Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>, and that crystal forges located elsewhere will not yield this material. Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>, and that crystal forges located elsewhere will not yield this material.
28 24 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR
29 25 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023
30 26 TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002
+1 -1
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@@ -87,7 +87,7 @@ int32,str,str
83,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317","Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do."
84,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318","Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all..."
85,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319","But never mind all that. Ye know what ye need to do, so go out there an' do it!"
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>, your Eurekan kettle will gradually accumulate vitiated aether."
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>, your Eurekan kettle will gradually accumulate vitiated aether."
87,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
88,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
89,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323","Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties."
1 key 0 1
87 83 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317 Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do.
88 84 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318 Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all...
89 85 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319 But never mind all that. Ye know what ye need to do, so go out there an' do it!
90 86 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320 As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>, your Eurekan kettle will gradually accumulate vitiated aether. As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>, your Eurekan kettle will gradually accumulate vitiated aether.
91 87 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
92 88 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
93 89 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323 Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties.
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@@ -166,12 +166,12 @@ I will wait for you within the tower, at its prison. But be warned─I will not
160,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_664","Bah. I'll refrain from grim predictions and the like, especially when I should like to think it will not come to that. We're coming for you, Ejika!"
161,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_665","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
162,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_100_665","You have reached the conclusion of this chapter of the Eureka expedition."
163,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>."
163,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>."
164,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666","You may now ride mounts within Eureka Pyros!"
165,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670","Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition."
166,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
167,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_680","You have reached the conclusion of this chapter of the Eureka expedition."
168,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>."
168,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>."
169,"TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR",""
170,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600",""
171,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601",""
1 key 0 1
166 162 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_100_665 You have reached the conclusion of this chapter of the Eureka expedition.
167 163 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_150_665 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>.
168 164 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666 You may now ride mounts within Eureka Pyros!
169 165 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670 Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition.
170 166 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
171 167 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_680 You have reached the conclusion of this chapter of the Eureka expedition.
172 168 TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_681 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>.
173 169 TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR
174 170 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600
175 171 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601
176 172 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_602
177 173 TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_603
@@ -16,7 +16,7 @@ int32,str,str
12,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031","However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal."
13,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032","Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator."
14,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033","Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances."
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
16,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within."
17,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034","Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
18,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034","Up to three logos actions may be set at any time."
@@ -88,7 +88,7 @@ int32,str,str
84,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
85,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
86,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain logograms."
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain logograms."
88,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
89,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
90,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
1 key 0 1
16 12 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031 However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal.
17 13 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032 Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator.
18 14 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033 Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances.
19 15 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
20 16 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within.
21 17 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034 Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
22 18 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034 Up to three logos actions may be set at any time.
88 84 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501 By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions.
89 85 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510 Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream.
90 86 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511 Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake.
91 87 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511 During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> and subsequent regions, you may obtain logograms. During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> and subsequent regions, you may obtain logograms.
92 88 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520 I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all.
93 89 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521 Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions.
94 90 TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522 Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board.
@@ -61,7 +61,7 @@ int32,str,str
57,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_221","Accessible only via special means, the Baldesion Arsenal is an open dungeon that can be occupied by up to 56 players."
58,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_222","The dungeon is rife with fearsome foes and deadly traps, and it is recommended that you cooperate with other participants if you wish to stand a chance of success."
59,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_230","The Baldesion Arsenal is sealed behind an arcane ward. The only way to gain entry is to exploit an anomaly in the Lifestream which occurs under certain weather conditions to teleport inside."
60,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231","The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>."
60,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231","The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>."
61,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_232","In order to use these nodes, you must be elemental level 60 or above, and have been granted a special status enhancement."
62,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_240","Master Ejika wrote in detail concerning the use of the anomaly in the Lifestream to teleport to the Baldesion Arsenal. Please peruse his notes at your leisure."
63,"TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_241","There exist two kinds of aetherial nodes: blue and red."
1 key 0 1
61 57 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_221 Accessible only via special means, the Baldesion Arsenal is an open dungeon that can be occupied by up to 56 players.
62 58 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_222 The dungeon is rife with fearsome foes and deadly traps, and it is recommended that you cooperate with other participants if you wish to stand a chance of success.
63 59 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_230 The Baldesion Arsenal is sealed behind an arcane ward. The only way to gain entry is to exploit an anomaly in the Lifestream which occurs under certain weather conditions to teleport inside.
64 60 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_231 The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>. The Baldesion Arsenal is accessible via aetherial nodes that manifest in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>.
65 61 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_232 In order to use these nodes, you must be elemental level 60 or above, and have been granted a special status enhancement.
66 62 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_INV00463_000_240 Master Ejika wrote in detail concerning the use of the anomaly in the Lifestream to teleport to the Baldesion Arsenal. Please peruse his notes at your leisure.
67 63 TEXT_CTSERKEUREKA4EXPSCHOLAR_00551_SYSTEM_000_241 There exist two kinds of aetherial nodes: blue and red.
@@ -20,7 +20,7 @@ int32,str,str
16,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_A2_000_004","Nothing."
17,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_040","We've devised a simple method by which an additional seventh magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!"
18,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_041","Through further magia board augmentation, you can increase the maximum number of magicite which can be affixed to it."
19,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041","Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> is not a prerequisite."
19,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041","Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> is not a prerequisite."
20,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_050","The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself."
21,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_051","In order to further augment your magia board, you must possess <SheetEn(Item,1,24817,1,1)/>, <SheetEn(Item,1,24818,1,1)/>, and <SheetEn(Item,1,24819,1,1)/>."
22,"TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_060","I have an extra magicite I can give to you once I've finished augmenting your magia board. Similarly to the previous stone I supplied, it has been specially treated and is no different from the others you use in conjunction with your board."
1 key 0 1
20 16 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_A2_000_004 Nothing.
21 17 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_040 We've devised a simple method by which an additional seventh magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!
22 18 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_041 Through further magia board augmentation, you can increase the maximum number of magicite which can be affixed to it.
23 19 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_100_041 Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/> is not a prerequisite. Having your magia board first augmented in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/> is not a prerequisite.
24 20 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_050 The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself.
25 21 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_SYSTEM_000_051 In order to further augment your magia board, you must possess <SheetEn(Item,1,24817,1,1)/>, <SheetEn(Item,1,24818,1,1)/>, and <SheetEn(Item,1,24819,1,1)/>.
26 22 TEXT_CTSERKEUREKA4SUBSPHEREGUIDE_00561_ENG00465_000_060 I have an extra magicite I can give to you once I've finished augmenting your magia board. Similarly to the previous stone I supplied, it has been specially treated and is no different from the others you use in conjunction with your board.
@@ -69,7 +69,7 @@ int32,str,str
64,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_343","Now, we were talkin' about yer weapon. As I said, she's complete. Ain't nothin' more I can do for her."
65,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345","All that's left is for ye to wield her like she's meant to be wielded."
66,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346","If ye understand this, what're ye waitin' for? Get back out there an' raise hells!"
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>."
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>."
68,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350","An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter..."
69,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351","At any rate, yer weapon's complete. Get out there an' put her to good use!"
70,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370","Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off."
1 key 0 1
69 65 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345 All that's left is for ye to wield her like she's meant to be wielded.
70 66 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346 If ye understand this, what're ye waitin' for? Get back out there an' raise hells!
71 67 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349 You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),37)/>. You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>.
72 68 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350 An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter...
73 69 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351 At any rate, yer weapon's complete. Get out there an' put her to good use!
74 70 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370 Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off.
75 71 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_055_370 In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>.
+5 -5
View File
@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Adkiragh's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
21,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Adkiragh and his past."
22,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 66 or above."
23,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_001","If you are level 79 or below, you will be awarded experience points instead of white scrips."
23,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_001","If you are level 89 or below, you will be awarded experience points instead of white scrips."
24,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
25,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
26,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
@@ -32,9 +32,9 @@ int32,str,str
28,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_004","The items sought by Adkiragh fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Adkiragh deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
29,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_003_000","Materials necessary to craft the collectables Adkiragh seeks may be purchased from the scrap salvager in Idyllshire's Freewalks Roundspot."
30,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_000","The collectability of crafted items is directly related to their quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly."
31,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_002","The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action will serve you particularly well in synthesizing items of the utmost quality."
32,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_003","Begin by executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, while taking care that your CP and item durability are sufficient to finish the job."
33,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Blessing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
31,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_002","The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, granted each time you successfully increase quality, will serve you particularly well."
32,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_003","To be deleted."
33,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_004","Stack as many of the status as you can, then put the final flourish on your masterpiece with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Blessing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
34,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
35,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_000","Before gathering a collectable item, you must increase its collectability."
36,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_001","One technique miners and botanists may employ to raise collectability is the use of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scrutiny<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scour<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Try executing this combination a few times before gathering the item."
@@ -46,7 +46,7 @@ int32,str,str
42,"TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
43,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_000","The items sought by Adkiragh fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Adkiragh deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 66 or above."
45,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_009","If you are level 79 or below, you will be awarded experience points instead of white scrips."
45,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_009","If you are level 89 or below, you will be awarded experience points instead of white scrips."
46,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner."
47,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
48,"TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_003","Materials necessary to craft the collectables Adkiragh seeks may be purchased from the scrap salvager in Idyllshire's Freewalks Roundspot."
1 key 0 1
24 20 TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Adkiragh's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase.
25 21 TEXT_CTSSFSCHARACTER4_00541_GUIDE_001_002 Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Adkiragh and his past.
26 22 TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 66 or above.
27 23 TEXT_CTSSFSCHARACTER4_00541_GUIDE_007_001 If you are level 79 or below, you will be awarded experience points instead of white scrips. If you are level 89 or below, you will be awarded experience points instead of white scrips.
28 24 TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
29 25 TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_001 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
30 26 TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log.
32 28 TEXT_CTSSFSCHARACTER4_00541_GUIDE_002_004 The items sought by Adkiragh fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Adkiragh deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
33 29 TEXT_CTSSFSCHARACTER4_00541_GUIDE_003_000 Materials necessary to craft the collectables Adkiragh seeks may be purchased from the scrap salvager in Idyllshire's Freewalks Roundspot.
34 30 TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_000 The collectability of crafted items is directly related to their quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly.
35 31 TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_002 The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action will serve you particularly well in synthesizing items of the utmost quality. The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, granted each time you successfully increase quality, will serve you particularly well.
36 32 TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_003 Begin by executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, while taking care that your CP and item durability are sufficient to finish the job. To be deleted.
37 33 TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_004 From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Blessing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Stack as many of the status as you can, then put the final flourish on your masterpiece with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Blessing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
38 34 TEXT_CTSSFSCHARACTER4_00541_GUIDE_004_005 There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach.
39 35 TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_000 Before gathering a collectable item, you must increase its collectability.
40 36 TEXT_CTSSFSCHARACTER4_00541_GUIDE_005_001 One technique miners and botanists may employ to raise collectability is the use of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scrutiny<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scour<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Try executing this combination a few times before gathering the item.
46 42 TEXT_CTSSFSCHARACTER4_00541_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
47 43 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_000 The items sought by Adkiragh fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Adkiragh deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 66 or above.
49 45 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_009 If you are level 79 or below, you will be awarded experience points instead of white scrips. If you are level 89 or below, you will be awarded experience points instead of white scrips.
50 46 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner.
51 47 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes.
52 48 TEXT_CTSSFSCHARACTER4_00541_TUTORIAL_000_003 Materials necessary to craft the collectables Adkiragh seeks may be purchased from the scrap salvager in Idyllshire's Freewalks Roundspot.
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@@ -128,89 +128,101 @@ And attentive to our duties!♪"
121,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_FEMALE_TYPE4","Yes...? Is there something you─<yawn>─need?"
122,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_FEMALE_TYPE5","A task for me? I hope it's something fun!"
123,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_FEMALE_TYPE6","I am here to do your every bidding, <If(PlayerParameter(4))>Mistress<Else/>Master</If>! Ask of me anything at all!"
124,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1","If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
125,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2","Take care o' yerself, hear?"
126,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3","Until we next meet."
127,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4","Well, it's about time. Good-bye."
128,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5","I believe thanks are in order."
129,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6","I'm off, then!"
130,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1","With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
131,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2","Don't you worry 'bout a thing. I got this."
132,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3","Farewell, then."
133,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4","If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
134,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5","Is that all? Very well, until next time."
135,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6","Oh, will that be all today? Very well, but promise me you'll come back soon!"
136,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1","As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
137,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2","You can count on me, chief─I know how to get things done."
138,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3","Don't be a stranger."
139,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4","I swear it shall be done. Eventually."
140,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5","As you wish."
141,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6","Capital! I shall carry out your orders forthwith."
142,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1","I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
143,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2","Don't leave me alone for too long, hear?"
144,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3","Always a pleasure."
145,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4","That will be all, yes? Then if you would excuse me..."
146,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5","I believe that concludes our dealings for now."
147,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6","Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
148,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1","Your every whim shall be swiftly carried out with due care and consideration."
149,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2","Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
150,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3","I'll be going, then."
151,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4","Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
152,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5","Be well."
153,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6","I'm off, I'm off!"
154,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1","Until we meet again!"
155,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2","Blessin's o' the Twelve upon ye."
156,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3","May Nald'thal see fit to fatten our pockets!"
157,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
158,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5","You know how to reach me."
159,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6","Is it time for good-byes already? I'm going to miss you..."
160,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1","Thy will be done."
161,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2","The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
162,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3","..."
163,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4","Why so serrrious? <sigh> So it goes."
164,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5","I hardly think that warranted my personal appearance, but what is done is done."
165,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6","Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
166,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1","Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>."
167,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2","Right then, let's get on with it!"
168,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3","There is no call for concerrrn."
169,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4","When the master's away, the cat will play."
170,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5","Gods, this is tirin'..."
171,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6","You don't want to be with me anymore? <sniffle>"
172,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1","I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
173,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2","Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
174,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3","I will go now."
175,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4","Awww, bugger. Reckon I best get to work..."
176,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5","I don't do good-byes."
177,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6","Go and grab yourself some shut-eye, chief. You look terrible!"
178,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1","Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
179,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2","Aye, aye, cap'n!"
180,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3","Duly noted."
181,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4","Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
182,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5","Ours is not to reason why. Ours is but to do and die."
183,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6","Ever the consummate professional, I see. Another time, then."
184,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1","If there is nothing else, then I shall take my leave."
185,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2","Is that all? Guess I'll be on my way, then."
186,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3","Any last requests? Very well. Heh heh heh... Ahem."
187,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4","Ah, yes, of course. Duty calls!"
188,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5","You are finished with me, then?"
189,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6","Here today and gone tomorrow;♪
124,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE1","I have been awaiting your summons, <If(PlayerParameter(4))>madam<Else/>sir</If>. What would you have of me this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?"
125,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE2","What can I do for ye, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>?"
126,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE3","You called, <If(PlayerParameter(4))>madam<Else/>sir</If>...?"
127,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE4","You─hic─rang?"
128,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE5","Need my assistance, do you? Let's make this quick, then."
129,"TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE6","You have my ear, <If(PlayerParameter(4))>milady<Else/>milord</If>. Both of them, in fact!"
130,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1","If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
131,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2","Take care o' yerself, hear?"
132,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3","Until we next meet."
133,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4","Well, it's about time. Good-bye."
134,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5","I believe thanks are in order."
135,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6","I'm off, then!"
136,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1","With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
137,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2","Don't you worry 'bout a thing. I got this."
138,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3","Farewell, then."
139,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4","If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
140,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5","Is that all? Very well, until next time."
141,"TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6","Oh, will that be all today? Very well, but promise me you'll come back soon!"
142,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1","As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
143,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2","You can count on me, chief─I know how to get things done."
144,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3","Don't be a stranger."
145,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4","I swear it shall be done. Eventually."
146,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5","As you wish."
147,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6","Capital! I shall carry out your orders forthwith."
148,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1","I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
149,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2","Don't leave me alone for too long, hear?"
150,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3","Always a pleasure."
151,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4","That will be all, yes? Then if you would excuse me..."
152,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5","I believe that concludes our dealings for now."
153,"TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6","Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
154,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1","Your every whim shall be swiftly carried out with due care and consideration."
155,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2","Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
156,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3","I'll be going, then."
157,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4","Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
158,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5","Be well."
159,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6","I'm off, I'm off!"
160,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1","Until we meet again!"
161,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2","Blessin's o' the Twelve upon ye."
162,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3","May Nald'thal see fit to fatten our pockets!"
163,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
164,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5","You know how to reach me."
165,"TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6","Is it time for good-byes already? I'm going to miss you..."
166,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1","Thy will be done."
167,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2","The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
168,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3","..."
169,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4","Why so serrrious? <sigh> So it goes."
170,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5","I hardly think that warranted my personal appearance, but what is done is done."
171,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6","Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
172,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1","Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>."
173,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2","Right then, let's get on with it!"
174,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3","There is no call for concerrrn."
175,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4","When the master's away, the cat will play."
176,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5","Gods, this is tirin'..."
177,"TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6","You don't want to be with me anymore? <sniffle>"
178,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1","I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
179,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2","Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
180,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3","I will go now."
181,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4","Awww, bugger. Reckon I best get to work..."
182,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5","I don't do good-byes."
183,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6","Go and grab yourself some shut-eye, chief. You look terrible!"
184,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1","Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
185,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2","Aye, aye, cap'n!"
186,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3","Duly noted."
187,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4","Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
188,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5","Ours is not to reason why. Ours is but to do and die."
189,"TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6","Ever the consummate professional, I see. Another time, then."
190,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1","If there is nothing else, then I shall take my leave."
191,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2","Is that all? Guess I'll be on my way, then."
192,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3","Any last requests? Very well. Heh heh heh... Ahem."
193,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4","Ah, yes, of course. Duty calls!"
194,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5","You are finished with me, then?"
195,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6","Here today and gone tomorrow;♪
Yes, I know─♪
That is so!♪"
190,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1","If ever you have need of me, just ring."
191,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2","Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
192,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3","Right, then."
193,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE4","Finished already? Guess that's that, then."
194,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE5","You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
195,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE6","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
196,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE1","Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>."
197,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE2","Hmph. I hope that next time you will have a more meaningful task for me."
198,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE3","<Emphasis>Good-bye</Emphasis>."
199,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE4","And with that, I shall be off. Places to go, people to see."
200,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE5","Bahahaha! Till next time, my friend!"
201,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE6","Ring for me whenever you please! You know that I will never let you down!"
202,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE1","Must we part so soon?"
203,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE2","And I am off!"
204,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE3","Call on me as you please. If I am so inclined, I will answer."
205,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE4","That is all, I suppose...? <yawn> Very well..."
206,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE5","That is all? Oh, I was hoping there'd be more..."
207,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE6","Is that all you need of me? But I could yet serve you in so many ways!"
196,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1","If ever you have need of me, just ring."
197,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2","Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
198,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3","Right, then."
199,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE4","Finished already? Guess that's that, then."
200,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE5","You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
201,"TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE6","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
202,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE1","Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>."
203,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE2","Hmph. I hope that next time you will have a more meaningful task for me."
204,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE3","<Emphasis>Good-bye</Emphasis>."
205,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE4","And with that, I shall be off. Places to go, people to see."
206,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE5","Bahahaha! Till next time, my friend!"
207,"TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE6","Ring for me whenever you please! You know that I will never let you down!"
208,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE1","Must we part so soon?"
209,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE2","And I am off!"
210,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE3","Call on me as you please. If I am so inclined, I will answer."
211,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE4","That is all, I suppose...? <yawn> Very well..."
212,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE5","That is all? Oh, I was hoping there'd be more..."
213,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE6","Is that all you need of me? But I could yet serve you in so many ways!"
214,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE1","Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>."
215,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE2","Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on."
216,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE3","If you have no further need of my services..."
217,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE4","I'm off for another glass, then. You know where to find me!"
218,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE5","What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?"
219,"TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE6","Nothing else? Then I shall be hopping along."
1 key 0 1
128 124 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE1 If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. I have been awaiting your summons, <If(PlayerParameter(4))>madam<Else/>sir</If>. What would you have of me this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?
129 125 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE2 Take care o' yerself, hear? What can I do for ye, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>?
130 126 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE3 Until we next meet. You called, <If(PlayerParameter(4))>madam<Else/>sir</If>...?
131 127 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE4 Well, it's about time. Good-bye. You─hic─rang?
132 128 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE5 I believe thanks are in order. Need my assistance, do you? Let's make this quick, then.
133 129 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_ENTER_VIERA_MALE_TYPE6 I'm off, then! You have my ear, <If(PlayerParameter(4))>milady<Else/>milord</If>. Both of them, in fact!
134 130 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE1 With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>. If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
135 131 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE2 Don't you worry 'bout a thing. I got this. Take care o' yerself, hear?
136 132 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE3 Farewell, then. Until we next meet.
137 133 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE4 If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now. Well, it's about time. Good-bye.
138 134 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE5 Is that all? Very well, until next time. I believe thanks are in order.
139 135 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_MALE_TYPE6 Oh, will that be all today? Very well, but promise me you'll come back soon! I'm off, then!
140 136 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE1 As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege. With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>.
141 137 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE2 You can count on me, chief─I know how to get things done. Don't you worry 'bout a thing. I got this.
142 138 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE3 Don't be a stranger. Farewell, then.
143 139 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE4 I swear it shall be done. Eventually. If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now.
144 140 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE5 As you wish. Is that all? Very well, until next time.
145 141 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_HYURAN_FEMALE_TYPE6 Capital! I shall carry out your orders forthwith. Oh, will that be all today? Very well, but promise me you'll come back soon!
146 142 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE1 I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>. As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege.
147 143 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE2 Don't leave me alone for too long, hear? You can count on me, chief─I know how to get things done.
148 144 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE3 Always a pleasure. Don't be a stranger.
149 145 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE4 That will be all, yes? Then if you would excuse me... I swear it shall be done. Eventually.
150 146 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE5 I believe that concludes our dealings for now. As you wish.
151 147 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_MALE_TYPE6 Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave. Capital! I shall carry out your orders forthwith.
152 148 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE1 Your every whim shall be swiftly carried out with due care and consideration. I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>.
153 149 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE2 Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>. Don't leave me alone for too long, hear?
154 150 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE3 I'll be going, then. Always a pleasure.
155 151 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE4 Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean. That will be all, yes? Then if you would excuse me...
156 152 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE5 Be well. I believe that concludes our dealings for now.
157 153 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ELEZEN_FEMALE_TYPE6 I'm off, I'm off! Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave.
158 154 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE1 Until we meet again! Your every whim shall be swiftly carried out with due care and consideration.
159 155 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE2 Blessin's o' the Twelve upon ye. Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>.
160 156 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE3 May Nald'thal see fit to fatten our pockets! I'll be going, then.
161 157 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE4 Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth. Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean.
162 158 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE5 You know how to reach me. Be well.
163 159 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_MALE_TYPE6 Is it time for good-byes already? I'm going to miss you... I'm off, I'm off!
164 160 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE1 Thy will be done. Until we meet again!
165 161 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE2 The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>. Blessin's o' the Twelve upon ye.
166 162 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE3 ... May Nald'thal see fit to fatten our pockets!
167 163 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE4 Why so serrrious? <sigh> So it goes. Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth.
168 164 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE5 I hardly think that warranted my personal appearance, but what is done is done. You know how to reach me.
169 165 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_LALAFELL_FEMALE_TYPE6 Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients. Is it time for good-byes already? I'm going to miss you...
170 166 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE1 Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>. Thy will be done.
171 167 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE2 Right then, let's get on with it! The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>.
172 168 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE3 There is no call for concerrrn. ...
173 169 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE4 When the master's away, the cat will play. Why so serrrious? <sigh> So it goes.
174 170 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE5 Gods, this is tirin'... I hardly think that warranted my personal appearance, but what is done is done.
175 171 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_MALE_TYPE6 You don't want to be with me anymore? <sniffle> Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients.
176 172 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE1 I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>. Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>.
177 173 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE2 Bwahahaha! I'm in yer bazaar, sellin' yer wares! Right then, let's get on with it!
178 174 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE3 I will go now. There is no call for concerrrn.
179 175 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE4 Awww, bugger. Reckon I best get to work... When the master's away, the cat will play.
180 176 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE5 I don't do good-byes. Gods, this is tirin'...
181 177 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_MIQOTE_FEMALE_TYPE6 Go and grab yourself some shut-eye, chief. You look terrible! You don't want to be with me anymore? <sniffle>
182 178 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE1 Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood. I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>.
183 179 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE2 Aye, aye, cap'n! Bwahahaha! I'm in yer bazaar, sellin' yer wares!
184 180 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE3 Duly noted. I will go now.
185 181 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE4 Not exactly how I was hopin' to spend my day, but I suppose it can't be helped. Awww, bugger. Reckon I best get to work...
186 182 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE5 Ours is not to reason why. Ours is but to do and die. I don't do good-byes.
187 183 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_MALE_TYPE6 Ever the consummate professional, I see. Another time, then. Go and grab yourself some shut-eye, chief. You look terrible!
188 184 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE1 If there is nothing else, then I shall take my leave. Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood.
189 185 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE2 Is that all? Guess I'll be on my way, then. Aye, aye, cap'n!
190 186 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE3 Any last requests? Very well. Heh heh heh... Ahem. Duly noted.
191 187 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE4 Ah, yes, of course. Duty calls! Not exactly how I was hopin' to spend my day, but I suppose it can't be helped.
192 188 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE5 You are finished with me, then? Ours is not to reason why. Ours is but to do and die.
193 189 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6 TEXT_HOUFURMERCHANT_00511_LEAVE_ROEGADYN_FEMALE_TYPE6 Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪ Ever the consummate professional, I see. Another time, then.
194 190 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE1 If ever you have need of me, just ring. If there is nothing else, then I shall take my leave.
195 191 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE2 Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. Is that all? Guess I'll be on my way, then.
196 192 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE3 Right, then. Any last requests? Very well. Heh heh heh... Ahem.
197 193 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE4 Ah, yes, of course. Duty calls!
198 194 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE5 You are finished with me, then?
199 195 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_MALE_TYPE6 Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪
200 196 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE1 If ever you have need of me, just ring.
201 197 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE2 Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
202 198 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE3 Right, then.
203 193 199 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE4 Finished already? Guess that's that, then.
204 194 200 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE5 You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything.
205 195 201 TEXT_HOUFURMERCHANT_00511_LEAVE_AURA_FEMALE_TYPE6 Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!
206 196 202 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE1 Always a pleasure to serve, <If(PlayerParameter(4))>milady<Else/>milord</If>.
207 197 203 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE2 Hmph. I hope that next time you will have a more meaningful task for me.
208 198 204 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE3 <Emphasis>Good-bye</Emphasis>.
209 199 205 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE4 And with that, I shall be off. Places to go, people to see.
210 200 206 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE5 Bahahaha! Till next time, my friend!
211 201 207 TEXT_HOUFURMERCHANT_00511_LEAVE_HROTHGAR_MALE_TYPE6 Ring for me whenever you please! You know that I will never let you down!
212 202 208 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE1 Must we part so soon?
213 203 209 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE2 And I am off!
214 204 210 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE3 Call on me as you please. If I am so inclined, I will answer.
215 205 211 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE4 That is all, I suppose...? <yawn> Very well...
216 206 212 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE5 That is all? Oh, I was hoping there'd be more...
217 207 213 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_FEMALE_TYPE6 Is that all you need of me? But I could yet serve you in so many ways!
218 214 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE1 Do not hesitate to call upon me again. Fare you well in your endeavors, <If(PlayerParameter(4))>madam<Else/>sir</If>.
219 215 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE2 Just say the word, yer <If(PlayerParameter(4))>ladyship<Else/>lordship</If>, and I'll be here with bells on.
220 216 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE3 If you have no further need of my services...
221 217 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE4 I'm off for another glass, then. You know where to find me!
222 218 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE5 What─is that it? Are you <Emphasis>sure</Emphasis> you need a retainer?
223 219 TEXT_HOUFURMERCHANT_00511_LEAVE_VIERA_MALE_TYPE6 Nothing else? Then I shall be hopping along.
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@@ -26,7 +26,7 @@ int32,str,str
22,"TEXT_REGHINCOMPANYMENMBERS3V45_00542_GARLEANSMEMBER_000_052","Not that you would care. Your mission has ever been to see my people underfoot. Leave me be."
23,"TEXT_REGHINCOMPANYMENMBERS3V45_00542_GARLEANSMEMBER_000_080","That...That was all the auracite's doing? Such power..."
24,"TEXT_REGHINCOMPANYMENMBERS3V45_00542_GARLEANSMEMBER_000_090","It has been made obvious that the auracite is beyond our control─beyond <Emphasis>your</Emphasis> control, even. Its power must be contained, researched, and managed...and there is only one who might accomplish such a task..."
25,"TEXT_REGHINCOMPANYMENMBERS3V45_00542_GARLEANSMEMBER_000_100","Ramza exhibits talent as both an actor and a playwright, yet he lacked the sense to realize that aligning himself with a foreign barbarian would end in naught but failure. If only he had petitioned the emperor..."
25,"TEXT_REGHINCOMPANYMENMBERS3V45_00542_GARLEANSMEMBER_000_100","Ramza exhibits talent as both an actor and a playwright, yet he lacked the sense to realize that aligning himself with a foreign barbarian would end in naught but failure. If only he had petitioned the Emperor..."
26,"TEXT_REGHINCOMPANYMENMBERS3V45_00542_PRETTYMEMBER_000_000","At first, we thought Alma was merely a tad under the weather. The winds up here can prove quite chilly. But now..."
27,"TEXT_REGHINCOMPANYMENMBERS3V45_00542_PRETTYMEMBER_000_050","Of course I've heard of the Viera! Where did you think I got the ideas for half the company's wardrobe?"
28,"TEXT_REGHINCOMPANYMENMBERS3V45_00542_PRETTYMEMBER_000_080","K-K-Keep away! I'm not about to be whisked away into the void by some strange portal you've gone and dragged onto the ship! Shoo!"
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26 22 TEXT_REGHINCOMPANYMENMBERS3V45_00542_GARLEANSMEMBER_000_052 Not that you would care. Your mission has ever been to see my people underfoot. Leave me be.
27 23 TEXT_REGHINCOMPANYMENMBERS3V45_00542_GARLEANSMEMBER_000_080 That...That was all the auracite's doing? Such power...
28 24 TEXT_REGHINCOMPANYMENMBERS3V45_00542_GARLEANSMEMBER_000_090 It has been made obvious that the auracite is beyond our control─beyond <Emphasis>your</Emphasis> control, even. Its power must be contained, researched, and managed...and there is only one who might accomplish such a task...
29 25 TEXT_REGHINCOMPANYMENMBERS3V45_00542_GARLEANSMEMBER_000_100 Ramza exhibits talent as both an actor and a playwright, yet he lacked the sense to realize that aligning himself with a foreign barbarian would end in naught but failure. If only he had petitioned the emperor... Ramza exhibits talent as both an actor and a playwright, yet he lacked the sense to realize that aligning himself with a foreign barbarian would end in naught but failure. If only he had petitioned the Emperor...
30 26 TEXT_REGHINCOMPANYMENMBERS3V45_00542_PRETTYMEMBER_000_000 At first, we thought Alma was merely a tad under the weather. The winds up here can prove quite chilly. But now...
31 27 TEXT_REGHINCOMPANYMENMBERS3V45_00542_PRETTYMEMBER_000_050 Of course I've heard of the Viera! Where did you think I got the ideas for half the company's wardrobe?
32 28 TEXT_REGHINCOMPANYMENMBERS3V45_00542_PRETTYMEMBER_000_080 K-K-Keep away! I'm not about to be whisked away into the void by some strange portal you've gone and dragged onto the ship! Shoo!