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update patch 6.0 changes
This commit is contained in:
@@ -54,7 +54,7 @@ int32,str,str
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48,"TEXT_BANPIX105_03693_UINNEE_000_000","Well, if it isn't my favorite mortal! And do you know <Emphasis>why</Emphasis> you're my favorite? Why, it's because you have a knack for showing up <Emphasis>precisely</Emphasis> when I need something done. Like now, for example!"
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49,"TEXT_BANPIX105_03693_UINNEE_000_001","You see, I've asked a Nu Mou crafter to craft me a delightful new toy to bring to the children in their dreams, and I promised I'd repay them with something very, very special─an echevore tail, to be precise!"
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50,"TEXT_BANPIX105_03693_UINNEE_000_002","Have you ever seen an echevore tail? You can smell them or sip from them, and they have the taste and aroma of sweet, sweet honey! A bit <Emphasis>too</Emphasis> sweet for my liking, to tell the truth, but the Nu Mou just can't seem to get enough of them."
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51,"TEXT_BANPIX105_03693_UINNEE_000_003","But there's a bit of a rub. The sweetest of the sweet echevores can only be found distressingly close to the stomping grounds of those oh-so-nasty Fuath. Just imagining being gripped in those slimy, slippery, slobbery hands makes me─ick! Why did you make me think such unpleasant thoughts!?"
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51,"TEXT_BANPIX105_03693_UINNEE_000_003","But there's a bit of a rub. The sweetest of the sweet echevores can only be found distressingly close to the stamping grounds of those oh-so-nasty Fuath. Just imagining being gripped in those slimy, slippery, slobbery hands makes me─ick! Why did you make me think such unpleasant thoughts!?"
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52,"TEXT_BANPIX105_03693_UINNEE_000_004","Hmph! As penance, I demand that you go forth and fetch the echevore tail that I seek! And if you see any Fuath along the way, feel free to smack them in their smarmy faces with those stupid little hats of theirs!"
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53,"TEXT_BANPIX105_03693_UINNEE_000_010","<sniff> Is that sweet, sweet honey I smell? I knew you wouldn't come back empty-handed! Well, hand it over then, already!"
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54,"TEXT_BANPIX105_03693_UINNEE_000_011","Why, I say, this is the sweetest aroma I've ever had the pleasure of smelling! Perhaps those Nu Mou <Emphasis>do</Emphasis> know what they're talking about. Perhaps they won't mind if I take just a teeny-tiny smidgen..."
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@@ -54,7 +54,7 @@ int32,str,str
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47,"TEXT_FESHLW602_03669_TODO_23",""
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48,"TEXT_FESHLW602_03669_IMPHEAD_000_000","Ah, my bone-chilling friend! You were so dreadfully helpful with our ahriman, I feel that I simply must repay you in kind."
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49,"TEXT_FESHLW602_03669_IMPHEAD_000_001","Thus do I extend to you an invitation to our grand event─a sumptuous masquerade where you may revel to your heart's content! We have prepared a thrilling manor for our guests to explore, and all are encouraged to attend in the guise of their choice."
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50,"TEXT_FESHLW602_03669_IMPHEAD_000_002","To you, however, I would offer something rather more...<Emphasis>extraordinary.</Emphasis> Within the manor, you will find an associate of the troupe who is frightfully well-versed in the art of glamours─you will undoubtedly note his <Emphasis>terribly</Emphasis> convincing guise."
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50,"TEXT_FESHLW602_03669_IMPHEAD_000_002","To you, however, I would offer something rather more...<Emphasis>extraordinary.</Emphasis> Within the manor, you will find an associate of the troupe who is frightfully well versed in the art of glamours─you will undoubtedly note his <Emphasis>terribly</Emphasis> convincing guise."
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51,"TEXT_FESHLW602_03669_IMPHEAD_000_003","I shan't say a word more, lest I spoil the delights that await. If you would sate your curiosity, you must speak with him. Go on, now─don't delay! The genial guiser will show you to the masquerade."
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52,"TEXT_FESHLW602_03669_IMPHEAD_000_010","Do speak to our associate at the masquerade─you'll feel like a whole new <If(PlayerParameter(4))>woman<Else/>man</If>! Or perhaps <If(PlayerParameter(4))>man<Else/>woman</If>!"
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53,"TEXT_FESHLW602_03669_CLOWNGATEKEEPER_000_020","The Impresario's guest, correct? Come, I will escort you to the manor. Oh, and you will find our...associate...in room 108."
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@@ -8,7 +8,7 @@ int32,str,str
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4,"TEXT_LUCKBA401_03623_SEQ_04","Cerigg is duly impressed with your abilities, and officially extends to you an offer to join him in hunting down the formidable Phronesis. He invites you to come to Mord Souq, where he promises to brief you further on the nature of the threat the sin eater poses."
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5,"TEXT_LUCKBA401_03623_SEQ_05","Cerigg shares with you the specifics of the sin eater Phronesis and its preferred method of attack. As he tells it, the sin eater does not confront its foes directly, but rather wreaks havoc via something people call “the hollows”─compact dimensional portals conjured out of thin air that swallow up everything around them. With your arcane knowledge, he hopes to devise a means to counteract this phenomenon, thus opening up a line of attack to the sin eater itself. Exercising due caution, he promises to do the necessary research before attempting to approach the fiend itself. You resolve to continue to hone your command of the magical arts until such time as Cerigg is ready to proceed to the next phase of his plan.
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※The next role quest will be available from Cerigg upon reaching level 72 in any magical DPS class."
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※The next role quest will be available from Cerigg upon reaching level 72 in any magical ranged DPS class."
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6,"TEXT_LUCKBA401_03623_SEQ_06",""
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7,"TEXT_LUCKBA401_03623_SEQ_07",""
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8,"TEXT_LUCKBA401_03623_SEQ_08",""
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@@ -8,7 +8,7 @@ int32,str,str
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4,"TEXT_LUCKBA411_03624_SEQ_04","Sighting your sin eater quarry, Cerigg sends the manikin to trail it, where it is promptly swallowed up into oblivion. The unfortunate automaton's sacrifice having gleaned you useful knowledge, you draw within a safe distance of the hollow to investigate further. Things take a turn for the unexpected when you hear a voice coming from beyond the hollow. At Cerigg's suggestion, you channel your aether into the gaping void to serve as a beacon, and are astonished to see a boy emerge from the other side. Unsure what to make of the situation, you decide to return to Mord Souq with Cerigg to tend to the frightened, ailing child."
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5,"TEXT_LUCKBA411_03624_SEQ_05","Though somewhat lacking in experience with small children, Cerigg nevertheless vows to take care of the boy until a more suitable guardian may be found. There are numerous questions he would ask, but for now intends to see that the child is healthy and nourished. You resolve to continue to hone your skills and hope that the child soon wakes, and is able to provide you with the answers you seek.
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※The next role quest will be available from Cerigg upon reaching level 74 in any magical DPS class."
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※The next role quest will be available from Cerigg upon reaching level 74 in any magical ranged DPS class."
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6,"TEXT_LUCKBA411_03624_SEQ_06",""
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7,"TEXT_LUCKBA411_03624_SEQ_07",""
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8,"TEXT_LUCKBA411_03624_SEQ_08",""
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@@ -12,7 +12,7 @@ int32,str,str
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8,"TEXT_LUCKBA421_03625_SEQ_08","Back at the Inn, Taynor and the other boy apologize to each other and make their peace, and the latter departs for his new home at the Crystarium. The remaining three of you make plans to return to Mord Souq, where you might think over the knowledge you have recently gleaned and unravel the mysteries behind the enigmatic child's past."
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9,"TEXT_LUCKBA421_03625_SEQ_09","Back at Mord Souq, Cerigg explains to Taynor that, as bizarre as it may sound, the events of his memory must have taken place over one hundred years ago. Convinced now that your young companion is the key to vanquishing the dread Phronesis, Cerigg has a change of heart and proposes that the two of you officially take him in. Taynor welcomes the offer, thanking the two of you profusely for your kindness and promising that he will lend you whatever aid he can. For your part, you resolve to further hone your command of the magical arts while waiting for the lad's memories to recover further.
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※The next role quest will be available from Cerigg upon reaching level 76 in any magical DPS class."
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※The next role quest will be available from Cerigg upon reaching level 76 in any magical ranged DPS class."
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10,"TEXT_LUCKBA421_03625_SEQ_10",""
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11,"TEXT_LUCKBA421_03625_SEQ_11",""
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12,"TEXT_LUCKBA421_03625_SEQ_12",""
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@@ -7,7 +7,7 @@ int32,str,str
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3,"TEXT_LUCKBA431_03626_SEQ_03","The companions having triumphed over the great beast, Nyelbert confesses that he wished to claim the sorcerous stone in the fiend's possession and harness its energies to save his friend Taynor, but ends up tearfully destroying the stone when it is revealed that failing to do so would destroy the mountain and put countless lives in danger. In the end, he joins up with the party of adventurers in earnest, with Ardbert promising to stay by Nyelbert's side until they can together find a way to return Taynor to this world─a happy ending that, sadly, was not to be. You regain consciousness back in the present with Phronesis nowhere to be found, and Cerigg and Taynor clearly concerned for your well-being. Together, you decide to return to Mord Souq, so that you might recuperate and share with your friends all you have learned."
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4,"TEXT_LUCKBA431_03626_SEQ_04","Hearing your tale of the visions you saw, and recalling his own experience locking gazes with Phronesis on the battlefield, Taynor is at long last able to accept and make peace with the knowledge that the sin eater and Nyelbert are indeed one and the same. He resolves to join you and Cerigg in your quest to bring Phronesis down, that his old friend might finally know peace. Together, the three of you vow to redouble your training efforts, that you will be fully prepared for the confrontation that lies ahead.
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※The next role quest will be available from Cerigg upon reaching level 78 in any magical DPS class."
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※The next role quest will be available from Cerigg upon reaching level 78 in any magical ranged DPS class."
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5,"TEXT_LUCKBA431_03626_SEQ_05",""
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6,"TEXT_LUCKBA431_03626_SEQ_06",""
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7,"TEXT_LUCKBA431_03626_SEQ_07",""
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@@ -10,7 +10,7 @@ int32,str,str
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6,"TEXT_LUCKBA441_03627_SEQ_06","You speak with an elated Taynor, who clearly has gained a newfound confidence from his triumphs on the battlefield. Cerigg, too, is duly impressed, commenting that the boy has more than proved himself today. The three of you agree to return to Mord Souq, where you will plot out your next course of action."
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7,"TEXT_LUCKBA441_03627_SEQ_07","Upon your return to Mord Souq, Taynor─who has taken to his training like a fish to water─rushes off to review all that he has learned. Cerigg observes that the boy has come far in a short time, and that it is only a matter of time before he will be ready for the ultimate confrontation with the sin eater Phronesis─a battle which will also be a confrontation with Taynor's own past. The bounty hunter and you, as well, will endeavor to train as best you can, that your entire band will be fully prepared to face your formidable quarry.
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※The next role quest will be available from Cerigg upon reaching level 80 in any magical DPS class."
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※The next role quest will be available from Cerigg upon reaching level 80 in any magical ranged DPS class."
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8,"TEXT_LUCKBA441_03627_SEQ_08",""
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9,"TEXT_LUCKBA441_03627_SEQ_09",""
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10,"TEXT_LUCKBA441_03627_SEQ_10",""
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@@ -78,7 +78,7 @@ int32,str,str
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74,"TEXT_LUCKMD108_03613_JERYK_000_062","In this case, hmm... Well, this bolt is loose, for one matter. We can't have that. I'll need to tighten it."
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75,"TEXT_LUCKMD108_03613_Q1_000_000","Which tool will you provide?"
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76,"TEXT_LUCKMD108_03613_A1_000_001","A vicious-looking saw."
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77,"TEXT_LUCKMD108_03613_A1_000_002","A mid-sized wrench."
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77,"TEXT_LUCKMD108_03613_A1_000_002","A midsized wrench."
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78,"TEXT_LUCKMD108_03613_A1_000_003","A ragged cloth."
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79,"TEXT_LUCKMD108_03613_JERYK_000_063","That's...not how this works. That's not how any of this works."
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80,"TEXT_LUCKMD108_03613_JERYK_000_064","I need something to tighten the bolt, please."
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@@ -105,7 +105,7 @@ int32,str,str
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101,"TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_100","Apologies, friends...but you've reached a dead end. And on <Emphasis>this</Emphasis> sorry track, there's no turning back."
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102,"TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_110","We've a good life here, see, and we're not about to lose it. But fair's fair─we'll give you a good death."
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103,"TEXT_LUCKME102_03631_ALPHINAUD_BATTLETALK_000_111","If you would fight us of your own volition, then we will not hold back!"
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104,"TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_120","This one's a real side-splitter!"
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104,"TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_120","This one's a real sidesplitter!"
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105,"TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_130","But at least you'll die laughing!"
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106,"TEXT_LUCKME102_03631_CLOWNOFRED_BATTLETALK_000_121",""
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107,"TEXT_LUCKME102_03631_CLOWNOFBLUE_BATTLETALK_000_131",""
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@@ -63,7 +63,7 @@ int32,str,str
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59,"TEXT_LUCKME111_03640_XAMOTT_000_033","Given that you're buildin' a Talos, we reckoned you'd be needin' some minin' tools. So we went and modified our spare pickaxes for use by bigger folk."
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60,"TEXT_LUCKME111_03640_XAMOTT_000_034","Here, take these with you. Should be plenty to go 'round."
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61,"TEXT_LUCKME111_03640_XAMOTT_000_035","From what our scouts tell me, there's a crowd gathered at Top Rung already. Go and see that everyone has a pickaxe to swing, eh?"
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62,"TEXT_LUCKME111_03640_XAMOTT_000_040","We did the folk of Amity a kind turn in case we needed a kind turn ourselves one day. Can't say as I expected things to pan out like they have, but I don't regret makin' friends!"
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62,"TEXT_LUCKME111_03640_XAMOTT_000_040","We did the folk of Amity a kind turn in case we needed a kind turn ourselves one day. Can't say as I expected things to turn out like they have, but I don't regret makin' friends!"
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63,"TEXT_LUCKME111_03640_KORUTT_000_045","This is just the start! I'm going to go and see what else I can do!"
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64,"TEXT_LUCKME111_03640_ALPHINAUD_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you are come at a good time."
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65,"TEXT_LUCKME111_03640_KAISHIRR_000_055","Alphinaud came and rounded all of us up. It's funny, I used to be afraid of Eulmorans, and yet here we all are..."
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@@ -98,7 +98,7 @@ int32,str,str
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...Hm? What are you still doing here, Thaffe? I thought you'd brought your own tools."
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94,"TEXT_LUCKME111_03640_THAFFE_000_134","I did. And I was just about to head off, when I saw Jeryk..."
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95,"TEXT_LUCKME111_03640_JERYK_000_135","Oh gods, oh gods... If this plan works and the giant Talos comes to life..."
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96,"TEXT_LUCKME111_03640_JERYK_000_136","Just imagine the size of the trolley it could push! <Emphasis>Imagine it!</Emphasis>"
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96,"TEXT_LUCKME111_03640_JERYK_000_136","Just imagine the size of the trolley it could push! <Emphasis>Imagine it</Emphasis>!"
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97,"TEXT_LUCKME111_03640_THAFFE_000_137","<sigh> Are you <Emphasis>still</Emphasis> raving on about that? How many times do I have to tell you, that's not what the Talos is for! Where the hells would the tracks even go?"
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98,"TEXT_LUCKME111_03640_JERYK_000_138","There's bound to be somewhere! You just need a little imagination! Seeing as the Stoneworks is involved, maybe we could have a trolley added to the design..."
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99,"TEXT_LUCKME111_03640_MAGNUS_000_139","Enough! We're going to work! And if I hear any more about trolleys from you, I'll have you pushing one yourself!"
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@@ -7,7 +7,7 @@ Quinfort is enamored with his new companion."
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※Please note that the difficulty of this quest has been synced to your current level."
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2,"TEXT_LUCKZE202_03657_SEQ_02","With the burlap sack firmly─but not too firmly, lest you upset Quinfort─in hand, you wend your way through the woods to Slitherbough."
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3,"TEXT_LUCKZE202_03657_SEQ_03","After a frightful journey, tiptoeing past treants and overgrown beetles, you arrive safely at Slitherbough with the burlap sack. You find Valan in the corner of a cave where the shadows will hopefully offer a modicum of privacy. He suggests taking the snake-like creature out of the sack to ensure it is still in one piece."
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3,"TEXT_LUCKZE202_03657_SEQ_03","After a frightful journey, tiptoeing past treants and overgrown beetles, you arrive safely at Slitherbough with the burlap sack. You find Valan in the corner of a cave where the shadows will hopefully offer a modicum of privacy. He suggests taking the snakelike creature out of the sack to ensure it is still in one piece."
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4,"TEXT_LUCKZE202_03657_SEQ_04","Quinfort arrives not long after you, enthralled by what he believes to be a divine beast of the Greatwood. Valan continues to make light of the situation, but Quinfort assures him that he will save Slitherbough with the aid of the great serpent. "
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5,"TEXT_LUCKZE202_03657_SEQ_05",""
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6,"TEXT_LUCKZE202_03657_SEQ_06",""
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@@ -10,7 +10,7 @@ Quinfort seeks further enlightenment from the great serpent."
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3,"TEXT_LUCKZE204_03659_SEQ_03","The two mages panic and flee into the woods at the sight of your victory. You give chase in the hopes of uncovering their scheme."
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4,"TEXT_LUCKZE204_03659_SEQ_04","You finally corner them after an arduous trek through the woods. The air is electric as the mages sling spell after spell at you, but their attempts to stave you off are futile. "
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5,"TEXT_LUCKZE204_03659_SEQ_05","Among the mages' belongings, you find a scroll outlining a plan that spans the breadth of Rak'tika. You rush back to Slitherbough to inform Valan and Quinfort of what you found."
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6,"TEXT_LUCKZE204_03659_SEQ_06","Valan and Quinfort look over the scroll and are horrified at what they see. A plan to sever all flows of aether to Slitherbough, which would not only cripple the village but irreparably upset the balance of the forest. Despite the difficulty involved in explaining where they learned of this plan, the two have every intention of informing their betters. Quinfort once more offers praise to the great serpent, but he turns to find it vanished. Though the mystery of this snake-like being remains, they are content in the knowledge that the Greatwood is safe."
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6,"TEXT_LUCKZE204_03659_SEQ_06","Valan and Quinfort look over the scroll and are horrified at what they see. A plan to sever all flows of aether to Slitherbough, which would not only cripple the village but irreparably upset the balance of the forest. Despite the difficulty involved in explaining where they learned of this plan, the two have every intention of informing their betters. Quinfort once more offers praise to the great serpent, but he turns to find it vanished. Though the mystery of this snakelike being remains, they are content in the knowledge that the Greatwood is safe."
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7,"TEXT_LUCKZE204_03659_SEQ_07",""
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8,"TEXT_LUCKZE204_03659_SEQ_08",""
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9,"TEXT_LUCKZE204_03659_SEQ_09",""
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