* submodules

* 7.45 p1

* 7.45 p2
This commit is contained in:
xiashtra
2026-03-02 23:57:13 -06:00
committed by GitHub
parent 0f8a1d3fc3
commit ac666f0f6d
20466 changed files with 2114776 additions and 13938 deletions
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key,0,1
#,,
int32,str,str
0,"TEXT_HEAVNZ828_01958_SEQ_00","Boomshox a encore besoin de vous."
1,"TEXT_HEAVNZ828_01958_SEQ_01","Après les chenilles, Boomshox a besoin que vous éliminiez <SheetFr(BNpcName,2,3605,2,1)/> qui rôdent à l'Arboretum Sainte-Mocianne. Abattez trois de ces créatures."
2,"TEXT_HEAVNZ828_01958_SEQ_02","Vous avez tenu parole et avez temporairement réduit la population de grands morbols. Retournez voir Boomshox et dites-lui qu'elle doit agir vite avant que ces plantes monstrueuses ne repoussent."
3,"TEXT_HEAVNZ828_01958_SEQ_03","Boomshox vous a chaudement remercié<If(PlayerParameter(4))>e<Else/></If> pour votre aide. Elle va pouvoir inspecter les environs de l'Arboretum dans l'espoir d'y trouver des matériaux qui permettront aux siens d'établir leur colonie."
4,"TEXT_HEAVNZ828_01958_SEQ_04",""
5,"TEXT_HEAVNZ828_01958_SEQ_05",""
6,"TEXT_HEAVNZ828_01958_SEQ_06",""
7,"TEXT_HEAVNZ828_01958_SEQ_07",""
8,"TEXT_HEAVNZ828_01958_SEQ_08",""
9,"TEXT_HEAVNZ828_01958_SEQ_09",""
10,"TEXT_HEAVNZ828_01958_SEQ_10",""
11,"TEXT_HEAVNZ828_01958_SEQ_11",""
12,"TEXT_HEAVNZ828_01958_SEQ_12",""
13,"TEXT_HEAVNZ828_01958_SEQ_13",""
14,"TEXT_HEAVNZ828_01958_SEQ_14",""
15,"TEXT_HEAVNZ828_01958_SEQ_15",""
16,"TEXT_HEAVNZ828_01958_SEQ_16",""
17,"TEXT_HEAVNZ828_01958_SEQ_17",""
18,"TEXT_HEAVNZ828_01958_SEQ_18",""
19,"TEXT_HEAVNZ828_01958_SEQ_19",""
20,"TEXT_HEAVNZ828_01958_SEQ_20",""
21,"TEXT_HEAVNZ828_01958_SEQ_21",""
22,"TEXT_HEAVNZ828_01958_SEQ_22",""
23,"TEXT_HEAVNZ828_01958_SEQ_23",""
24,"TEXT_HEAVNZ828_01958_TODO_00","Abattre <SheetFr(BNpcName,1,3605,2,1)/>"
25,"TEXT_HEAVNZ828_01958_TODO_01","Parler à Boomshox"
26,"TEXT_HEAVNZ828_01958_TODO_02",""
27,"TEXT_HEAVNZ828_01958_TODO_03",""
28,"TEXT_HEAVNZ828_01958_TODO_04",""
29,"TEXT_HEAVNZ828_01958_TODO_05",""
30,"TEXT_HEAVNZ828_01958_TODO_06",""
31,"TEXT_HEAVNZ828_01958_TODO_07",""
32,"TEXT_HEAVNZ828_01958_TODO_08",""
33,"TEXT_HEAVNZ828_01958_TODO_09",""
34,"TEXT_HEAVNZ828_01958_TODO_10",""
35,"TEXT_HEAVNZ828_01958_TODO_11",""
36,"TEXT_HEAVNZ828_01958_TODO_12",""
37,"TEXT_HEAVNZ828_01958_TODO_13",""
38,"TEXT_HEAVNZ828_01958_TODO_14",""
39,"TEXT_HEAVNZ828_01958_TODO_15",""
40,"TEXT_HEAVNZ828_01958_TODO_16",""
41,"TEXT_HEAVNZ828_01958_TODO_17",""
42,"TEXT_HEAVNZ828_01958_TODO_18",""
43,"TEXT_HEAVNZ828_01958_TODO_19",""
44,"TEXT_HEAVNZ828_01958_TODO_20",""
45,"TEXT_HEAVNZ828_01958_TODO_21",""
46,"TEXT_HEAVNZ828_01958_TODO_22",""
47,"TEXT_HEAVNZ828_01958_TODO_23",""
48,"TEXT_HEAVNZ828_01958_BOOMSHOX_000_000","Boomshox a encore besoin de l'aventuri<If(PlayerParameter(4))>ère<Else/>er</If><Indent/>! <If(PlayerParameter(4))>Elle<Else/>Il</If> doit chasser <SheetFr(BNpcName,2,3605,2,1)/> qui infestent l'Arboretum Sainte-Mocianne, sinon Boomshox ne pourra jamais inspecter cet endroit<Indent/>!"
49,"TEXT_HEAVNZ828_01958_BOOMSHOX_000_010","L'aventuri<If(PlayerParameter(4))>ère<Else/>er</If> doit aider Boomshox<Indent/>! <If(PlayerParameter(4))>Elle<Else/>Il</If> doit chasser <SheetFr(BNpcName,2,3605,2,1)/> qui infestent l'Arboretum Sainte-Mocianne, sinon Boomshox ne pourra jamais inspecter cet endroit<Indent/>!"
50,"TEXT_HEAVNZ828_01958_BOOMSHOX_000_020","Pssshhhh... L'aventuri<If(PlayerParameter(4))>ère<Else/>er</If> est déjà de retour<Indent/>!? Quel courage<Indent/>! Quelle intrépidité<Indent/>! Quelle force<Indent/>! Et quelle générosité<Indent/>! Boomshox est béate d'admiration, oui, oui<Indent/>!"
51,"TEXT_HEAVNZ828_01958_BOOMSHOX_000_021","Grâce à l'aventuri<If(PlayerParameter(4))>ère<Else/>er</If>, Boomshox va pouvoir aller inspecter les environs de l'Arboretum. Elle espère y trouver des matériaux qui aideront les gentils Gobelins à s'établir dans la région."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNZ828_01958_SEQ_00 Boomshox a encore besoin de vous.
5 1 TEXT_HEAVNZ828_01958_SEQ_01 Après les chenilles, Boomshox a besoin que vous éliminiez <SheetFr(BNpcName,2,3605,2,1)/> qui rôdent à l'Arboretum Sainte-Mocianne. Abattez trois de ces créatures.
6 2 TEXT_HEAVNZ828_01958_SEQ_02 Vous avez tenu parole et avez temporairement réduit la population de grands morbols. Retournez voir Boomshox et dites-lui qu'elle doit agir vite avant que ces plantes monstrueuses ne repoussent.
7 3 TEXT_HEAVNZ828_01958_SEQ_03 Boomshox vous a chaudement remercié<If(PlayerParameter(4))>e<Else/></If> pour votre aide. Elle va pouvoir inspecter les environs de l'Arboretum dans l'espoir d'y trouver des matériaux qui permettront aux siens d'établir leur colonie.
8 4 TEXT_HEAVNZ828_01958_SEQ_04
9 5 TEXT_HEAVNZ828_01958_SEQ_05
10 6 TEXT_HEAVNZ828_01958_SEQ_06
11 7 TEXT_HEAVNZ828_01958_SEQ_07
12 8 TEXT_HEAVNZ828_01958_SEQ_08
13 9 TEXT_HEAVNZ828_01958_SEQ_09
14 10 TEXT_HEAVNZ828_01958_SEQ_10
15 11 TEXT_HEAVNZ828_01958_SEQ_11
16 12 TEXT_HEAVNZ828_01958_SEQ_12
17 13 TEXT_HEAVNZ828_01958_SEQ_13
18 14 TEXT_HEAVNZ828_01958_SEQ_14
19 15 TEXT_HEAVNZ828_01958_SEQ_15
20 16 TEXT_HEAVNZ828_01958_SEQ_16
21 17 TEXT_HEAVNZ828_01958_SEQ_17
22 18 TEXT_HEAVNZ828_01958_SEQ_18
23 19 TEXT_HEAVNZ828_01958_SEQ_19
24 20 TEXT_HEAVNZ828_01958_SEQ_20
25 21 TEXT_HEAVNZ828_01958_SEQ_21
26 22 TEXT_HEAVNZ828_01958_SEQ_22
27 23 TEXT_HEAVNZ828_01958_SEQ_23
28 24 TEXT_HEAVNZ828_01958_TODO_00 Abattre <SheetFr(BNpcName,1,3605,2,1)/>
29 25 TEXT_HEAVNZ828_01958_TODO_01 Parler à Boomshox
30 26 TEXT_HEAVNZ828_01958_TODO_02
31 27 TEXT_HEAVNZ828_01958_TODO_03
32 28 TEXT_HEAVNZ828_01958_TODO_04
33 29 TEXT_HEAVNZ828_01958_TODO_05
34 30 TEXT_HEAVNZ828_01958_TODO_06
35 31 TEXT_HEAVNZ828_01958_TODO_07
36 32 TEXT_HEAVNZ828_01958_TODO_08
37 33 TEXT_HEAVNZ828_01958_TODO_09
38 34 TEXT_HEAVNZ828_01958_TODO_10
39 35 TEXT_HEAVNZ828_01958_TODO_11
40 36 TEXT_HEAVNZ828_01958_TODO_12
41 37 TEXT_HEAVNZ828_01958_TODO_13
42 38 TEXT_HEAVNZ828_01958_TODO_14
43 39 TEXT_HEAVNZ828_01958_TODO_15
44 40 TEXT_HEAVNZ828_01958_TODO_16
45 41 TEXT_HEAVNZ828_01958_TODO_17
46 42 TEXT_HEAVNZ828_01958_TODO_18
47 43 TEXT_HEAVNZ828_01958_TODO_19
48 44 TEXT_HEAVNZ828_01958_TODO_20
49 45 TEXT_HEAVNZ828_01958_TODO_21
50 46 TEXT_HEAVNZ828_01958_TODO_22
51 47 TEXT_HEAVNZ828_01958_TODO_23
52 48 TEXT_HEAVNZ828_01958_BOOMSHOX_000_000 Boomshox a encore besoin de l'aventuri<If(PlayerParameter(4))>ère<Else/>er</If><Indent/>! <If(PlayerParameter(4))>Elle<Else/>Il</If> doit chasser <SheetFr(BNpcName,2,3605,2,1)/> qui infestent l'Arboretum Sainte-Mocianne, sinon Boomshox ne pourra jamais inspecter cet endroit<Indent/>!
53 49 TEXT_HEAVNZ828_01958_BOOMSHOX_000_010 L'aventuri<If(PlayerParameter(4))>ère<Else/>er</If> doit aider Boomshox<Indent/>! <If(PlayerParameter(4))>Elle<Else/>Il</If> doit chasser <SheetFr(BNpcName,2,3605,2,1)/> qui infestent l'Arboretum Sainte-Mocianne, sinon Boomshox ne pourra jamais inspecter cet endroit<Indent/>!
54 50 TEXT_HEAVNZ828_01958_BOOMSHOX_000_020 Pssshhhh... L'aventuri<If(PlayerParameter(4))>ère<Else/>er</If> est déjà de retour<Indent/>!? Quel courage<Indent/>! Quelle intrépidité<Indent/>! Quelle force<Indent/>! Et quelle générosité<Indent/>! Boomshox est béate d'admiration, oui, oui<Indent/>!
55 51 TEXT_HEAVNZ828_01958_BOOMSHOX_000_021 Grâce à l'aventuri<If(PlayerParameter(4))>ère<Else/>er</If>, Boomshox va pouvoir aller inspecter les environs de l'Arboretum. Elle espère y trouver des matériaux qui aideront les gentils Gobelins à s'établir dans la région.