Updating CSV files

This commit is contained in:
Josh Freeman
2018-02-05 15:11:16 +00:00
parent e4ef0f4400
commit aed179954e
4296 changed files with 454846 additions and 429018 deletions
+61 -24
View File
@@ -38,49 +38,86 @@ int32,str,str
34,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5","Precautions before entering."
35,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX","Floor restrictions."
36,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<Color(-154)>Entering the Palace of the Dead</Color>
You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. "
38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<Color(-154)>Progressing Through the Palace of the Dead</Color>
Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated.
Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."
39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<Color(-154)>Saving Your Progress</Color>
Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."
40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<Color(-154)>Gaining Levels</Color>
Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved."
37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<Color(-154)>Entering the Palace of the Dead</Color>
You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. "
38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<Color(-154)>Progressing Through the Palace of the Dead</Color>
Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated.
Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."
39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<Color(-154)>Saving Your Progress</Color>
Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."
40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<Color(-154)>Gaining Levels</Color>
Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved."
41,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405","<Color(-154)>Gaining Levels</Color>
Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
Players who enter from floor 51, however, will start at level 60."
42,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410","<Color(-154)>Learning Actions</Color>
As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level.
Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry."
43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color>
It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.
A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty."
44,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308","<Color(-154)>Floor Restrictions</Color>
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
45,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308","<Color(-154)>Floor Restrictions</Color>
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
46,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color>
It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. "
47,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
48,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
49,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
50,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
51,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry."
43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color>
It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.
52,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201","<Color(-154)>Disbanding a Fixed Party</Color>
It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<Color(-154)>Progression After Disbanding</Color>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system."
54,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202","<Color(-154)>Progression After Disbanding</Color>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
Please note that a matched party cannot be used to challenge floors beyond floor 100."
55,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203","<Color(-154)>Party Progression</Color>
Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
56,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
57,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1","What is aetherpool gear?"
58,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading aetherpool gear."
59,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3","Aetherpool gear and floor restrictions."
60,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
46,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color>
It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. "
47,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
48,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
61,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505","<Color(-154)>What Is Aetherpool Gear?</Color>
Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
62,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507","<Color(-154)>Upgrading Aetherpool Gear.</Color>
Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window."
63,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507","<Color(-154)>Upgrading Aetherpool Gear</Color>
Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window."
64,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508","<Color(-154)>Aetherpool Gear and Floor Restrictions</Color>
Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
65,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605","<Color(-154)>What Are Pomanders?</Color>
Players will, on occasion, obtain pomanders from treasure chests in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure chests on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
66,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE","Select a topic."
67,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1","What is the Accursed Hoard?"
68,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2","Finding the Accursed Hoard."
69,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3","Appraising the Accursed Hoard."
70,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK","Return."
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<Color(-154)>Progression After Disbanding</Color>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system."
71,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700","<Color(-154)>What Is the Accursed Hoard?</Color>
When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer."
72,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701","<Color(-154)>Finding the Accursed Hoard</Color>
Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.
Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
73,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702","<Color(-154)>Appraising the Accursed Hoard</Color>
Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised."
74,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE","Select a topic."
75,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1","Regarding scores."
76,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2","Regarding rankings."
77,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK","Return."
Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
56,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
78,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800","<Color(-154)>Regarding Scores</Color>
When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.
Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."
79,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801","<Color(-154)>Regarding Rankings</Color>
Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone."
80,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST","Return"
81,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
82,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN","Review rules for the Palace of the Dead"
1 key 0 1
38 34 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5 Precautions before entering.
39 35 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX Floor restrictions.
40 36 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK Return.
41 37 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305 <Color(-154)>Entering the Palace of the Dead</Color> You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. <Color(-154)>Entering the Palace of the Dead</Color> You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot.
42 38 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306 <Color(-154)>Progressing Through the Palace of the Dead</Color> Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated. Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point. <Color(-154)>Progressing Through the Palace of the Dead</Color> Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated. Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point.
43 39 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307 <Color(-154)>Saving Your Progress</Color> Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point. <Color(-154)>Saving Your Progress</Color> Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point.
44 40 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405 <Color(-154)>Gaining Levels</Color> Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. <Color(-154)>Gaining Levels</Color> Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
45 41 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405 <Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. Players who enter from floor 51, however, will start at level 60. <Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. Players who enter from floor 51, however, will start at level 60.
46 42 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410 <Color(-154)>Learning Actions</Color> As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level. Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry. <Color(-154)>Learning Actions</Color> As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level. Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry.
47 43 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415 <Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty. <Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty.
48 44 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308 <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10. <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10.
49 45 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308 <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10. <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10.
50 46 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105 <Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. <Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted.
51 47 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE Select a topic.
52 48 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1 Disbanding a fixed party.
53 49 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2 Progression after disbanding.
54 50 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3 Party progression.
55 51 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK Return.
56 52 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201 <Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state.
57 53 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
58 54 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 100.
59 55 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203 <Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party.
60 56 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE Select a topic.
61 57 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1 What is aetherpool gear?
62 58 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2 Upgrading aetherpool gear.
63 59 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3 Aetherpool gear and floor restrictions.
64 60 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK Return.
65 61 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505 <Color(-154)>What Is Aetherpool Gear?</Color> Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon.
66 62 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507 <Color(-154)>Upgrading Aetherpool Gear.</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window.
67 63 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507 <Color(-154)>Upgrading Aetherpool Gear</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window.
68 47 64 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508 Select a topic. <Color(-154)>Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength.
69 48 65 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605 Disbanding a fixed party. <Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure chests in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure chests on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
70 49 66 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE Progression after disbanding. Select a topic.
71 50 67 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1 Party progression. What is the Accursed Hoard?
72 51 68 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2 Return. Finding the Accursed Hoard.
73 52 69 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3 <Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state. Appraising the Accursed Hoard.
74 53 70 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Return.
75 54 71 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 100. <Color(-154)>What Is the Accursed Hoard?</Color> When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer.
76 55 72 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701 <Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party. <Color(-154)>Finding the Accursed Hoard</Color> Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone. Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard.
77 73 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702 <Color(-154)>Appraising the Accursed Hoard</Color> Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised.
78 74 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE Select a topic.
79 75 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1 Regarding scores.
80 76 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2 Regarding rankings.
81 77 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK Return.
82 78 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800 <Color(-154)>Regarding Scores</Color> When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance. Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible.
83 56 79 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801 Select a topic. <Color(-154)>Regarding Rankings</Color> Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone.
84 57 80 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST What is aetherpool gear? Return
85 58 81 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT Upgrading aetherpool gear. Proceed to the next floor
86 59 82 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN Aetherpool gear and floor restrictions. Review rules for the Palace of the Dead
87 60 83 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q Return. Proceed to the next floor with your current party?
88 61 84 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT <Color(-154)>What Is Aetherpool Gear?</Color> Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon. (★未使用/削除予定★)
89 62 85 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK <Color(-154)>Upgrading Aetherpool Gear.</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window. (★未使用/削除予定★)
90 63 86 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1 <Color(-154)>Upgrading Aetherpool Gear</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window. (★未使用/削除予定★)
91 64 87 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3 <Color(-154)>Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength. (★未使用/削除予定★)
92 65 88 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q <Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure chests in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure chests on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
93 89 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q
94 90 TEXT_DEEPDUNGEONENTRANCE_A1_000_002
95 91 TEXT_DEEPDUNGEONENTRANCE_A1_000_003
96 92 TEXT_DEEPDUNGEONENTRANCE_A2_000_001
97 93 TEXT_DEEPDUNGEONENTRANCE_A2_000_002
98 94 TEXT_DEEPDUNGEONENTRANCE_A3_000_001
99 95 TEXT_DEEPDUNGEONENTRANCE_A3_000_002
100 66 96 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE TEXT_DEEPDUNGEONENTRANCE_A4_000_001 Select a topic.
101 67 97 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1 TEXT_DEEPDUNGEONENTRANCE_A4_000_002 What is the Accursed Hoard?
102 68 98 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506 Finding the Accursed Hoard.
103 69 99 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3 TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED Appraising the Accursed Hoard.
104 70 100 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK Return.
105 71 101 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK <Color(-154)>What Is the Accursed Hoard?</Color> When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer.
106 72 102 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK <Color(-154)>Finding the Accursed Hoard</Color> Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone. Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard.
107 73 103 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK <Color(-154)>Appraising the Accursed Hoard</Color> Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised.
108 104 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK
109 105 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK
110 106 TEXT_DEEPDUNGEONENTRANCE_TEST_YES
111 107 TEXT_DEEPDUNGEONENTRANCE_TEST_NO
112 74 108 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE Select a topic.
113 75 109 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW Regarding scores.
114 76 110 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE Regarding rankings.
115 77 111 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK Return.
116 78 112 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100 <Color(-154)>Regarding Scores</Color> When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance. Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible. If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms.
117 79 113 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_110 <Color(-154)>Regarding Rankings</Color> Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone. Understood. When next you descend into the ruin, pray keep your wits about you. There's no telling what new perils await you down there.
118 114 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_120 So you would stay your course, then. Very well. I look forward to hearing of your progress.
119 115 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_200 You wish to form a new group to explore Gelmorra? Curious that you would do so having come thus far, but it is not my place to judge. You are free to seek new allies as you see fit.
120 116 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_210 I see... Well, come speak with me when you have found comrades with whom you would return to the ruins.
121 80 117 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_220 Return I see... Well, one should never make such decisions lightly. I pray you safe passage when you return to the ruins.
122 81 118 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_300 Proceed to the next floor As I mentioned to you before, we received reports of a magical gateway appearing in the ruins of Issom–Har. It leads into a labyrinth warded with powerful magicks that make exploration nigh impossible through ordinary means.
123 82 119 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_301 Review rules for the Palace of the Dead The place feasts upon the aether of all who enter, making them easy prey for the creatures within. What's more, the path changed each time we dared venture inside.
+23 -23
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@@ -1,23 +1,23 @@
key,0,1
#,,
int32,str,str
0,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_000","Though the matter of monsters in the ruins is of grave import, I shall leave such matters to you adventurers. I am more concerned with the yet-discovered artifacts buried within."
1,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_010","You have ventured into the ruins, yes? Have you happened upon any peculiar bags, shut tight by the magicks of the palace? If you would know the value of these treasures, bring them to me, and I shall break the seal that binds them closed."
2,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_020","Have you heard? The Wood Wailers have discovered documents written by the palace's architect! Oh, what I would not give to read them."
3,"TEXT_DEEPDUNGEONGACHA_STARTMENU_TITLE","What will you do?"
4,"TEXT_DEEPDUNGEONGACHA_STARTMENU_GACHA","Appraise a piece of the Accursed Hoard."
5,"TEXT_DEEPDUNGEONGACHA_STARTMENU_ABOUT","Ask about the Accursed Hoard."
6,"TEXT_DEEPDUNGEONGACHA_STARTMENU_EXIT","Nothing."
7,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_050","The Wood Wailers have been returning with peculiar artifacts as of late. Wrapped in strange bags, buried in even stranger places. They are sealed by magicks not unlike those which ward the Palace of the Dead, which makes even opening them quite dangerous."
8,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_051","My duty is to dispel the warding spells on any such peculiar containers brought from the ruins. If you should find one, pray bring it to me, and I shall see it safely opened for you. "
9,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_060","When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead."
10,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_061","You can ascertain the value of these pieces by presenting them to the expedition bishop for appraisal."
11,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_062","Be warned, however, that the location of such treasures cannot be discerned with the naked eye alone."
12,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_063","Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
13,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_064","Once the location of a piece is determined, players must remain stationary there for a fixed period of time to unearth the coffer."
14,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_065","Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon."
15,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_066","Furthermore, the pieces of the Accursed Hoard found on deeper floors of the Palace of the Dead will yield greater rewards when appraised."
16,"TEXT_DEEPDUNGEONGACHA_STARTMENU_WHO",""
17,"TEXT_DEEPDUNGEONGACHA_ABOUT",""
18,"TEXT_DEEPDUNGEONGACHA_WHO",""
19,"TEXT_DEEPDUNGEONGACHA_REJECT",""
key,0,1
#,,
int32,str,str
0,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_000","Though the matter of monsters in the ruins is of grave import, I shall leave such matters to you adventurers. I am more concerned with the yet-discovered artifacts buried within."
1,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_010","You have ventured into the ruins, yes? Have you happened upon any peculiar bags, shut tight by the magicks of the palace? If you would know the value of these treasures, bring them to me, and I shall break the seal that binds them closed."
2,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_020","Have you heard? The Wood Wailers have discovered documents written by the palace's architect! Oh, what I would not give to read them."
3,"TEXT_DEEPDUNGEONGACHA_STARTMENU_TITLE","What will you do?"
4,"TEXT_DEEPDUNGEONGACHA_STARTMENU_GACHA","Appraise a piece of the Accursed Hoard."
5,"TEXT_DEEPDUNGEONGACHA_STARTMENU_ABOUT","Ask about the Accursed Hoard."
6,"TEXT_DEEPDUNGEONGACHA_STARTMENU_EXIT","Nothing."
7,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_050","The Wood Wailers have been returning with peculiar artifacts as of late. Wrapped in strange bags, buried in even stranger places. They are sealed by magicks not unlike those which ward the Palace of the Dead, which makes even opening them quite dangerous."
8,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_051","My duty is to dispel the warding spells on any such peculiar containers brought from the ruins. If you should find one, pray bring it to me, and I shall see it safely opened for you. "
9,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_060","When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead."
10,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_061","You can ascertain the value of these pieces by presenting them to the expedition bishop for appraisal."
11,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_062","Be warned, however, that the location of such treasures cannot be discerned with the naked eye alone."
12,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_063","Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
13,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_064","Once the location of a piece is determined, players must remain stationary there for a fixed period of time to unearth the coffer."
14,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_065","Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon."
15,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_066","Furthermore, the pieces of the Accursed Hoard found on deeper floors of the Palace of the Dead will yield greater rewards when appraised."
16,"TEXT_DEEPDUNGEONGACHA_STARTMENU_WHO",""
17,"TEXT_DEEPDUNGEONGACHA_ABOUT",""
18,"TEXT_DEEPDUNGEONGACHA_WHO",""
19,"TEXT_DEEPDUNGEONGACHA_REJECT",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_000 Though the matter of monsters in the ruins is of grave import, I shall leave such matters to you adventurers. I am more concerned with the yet-discovered artifacts buried within.
5 1 TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_010 You have ventured into the ruins, yes? Have you happened upon any peculiar bags, shut tight by the magicks of the palace? If you would know the value of these treasures, bring them to me, and I shall break the seal that binds them closed.
6 2 TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_020 Have you heard? The Wood Wailers have discovered documents written by the palace's architect! Oh, what I would not give to read them.
7 3 TEXT_DEEPDUNGEONGACHA_STARTMENU_TITLE What will you do?
8 4 TEXT_DEEPDUNGEONGACHA_STARTMENU_GACHA Appraise a piece of the Accursed Hoard.
9 5 TEXT_DEEPDUNGEONGACHA_STARTMENU_ABOUT Ask about the Accursed Hoard.
10 6 TEXT_DEEPDUNGEONGACHA_STARTMENU_EXIT Nothing.
11 7 TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_050 The Wood Wailers have been returning with peculiar artifacts as of late. Wrapped in strange bags, buried in even stranger places. They are sealed by magicks not unlike those which ward the Palace of the Dead, which makes even opening them quite dangerous.
12 8 TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_051 My duty is to dispel the warding spells on any such peculiar containers brought from the ruins. If you should find one, pray bring it to me, and I shall see it safely opened for you.
13 9 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_060 When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead.
14 10 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_061 You can ascertain the value of these pieces by presenting them to the expedition bishop for appraisal.
15 11 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_062 Be warned, however, that the location of such treasures cannot be discerned with the naked eye alone.
16 12 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_063 Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard.
17 13 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_064 Once the location of a piece is determined, players must remain stationary there for a fixed period of time to unearth the coffer.
18 14 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_065 Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon.
19 15 TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_066 Furthermore, the pieces of the Accursed Hoard found on deeper floors of the Palace of the Dead will yield greater rewards when appraised.
20 16 TEXT_DEEPDUNGEONGACHA_STARTMENU_WHO
21 17 TEXT_DEEPDUNGEONGACHA_ABOUT
22 18 TEXT_DEEPDUNGEONGACHA_WHO
23 19 TEXT_DEEPDUNGEONGACHA_REJECT
+8 -8
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@@ -1,8 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_DEEPDUNGEONMIDDLE_TEST_Q","Proceed to the next floor with your current party?"
1,"TEXT_DEEPDUNGEONMIDDLE_TEST_YES","Yes"
2,"TEXT_DEEPDUNGEONMIDDLE_TEST_NO","No"
3,"TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_NEXT","Deleted"
4,"TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_CANCEL","Deleted"
key,0,1
#,,
int32,str,str
0,"TEXT_DEEPDUNGEONMIDDLE_TEST_Q","Proceed to the next floor with your current party?"
1,"TEXT_DEEPDUNGEONMIDDLE_TEST_YES","Yes"
2,"TEXT_DEEPDUNGEONMIDDLE_TEST_NO","No"
3,"TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_NEXT","Deleted"
4,"TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_CANCEL","Deleted"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_DEEPDUNGEONMIDDLE_TEST_Q Proceed to the next floor with your current party?
5 1 TEXT_DEEPDUNGEONMIDDLE_TEST_YES Yes
6 2 TEXT_DEEPDUNGEONMIDDLE_TEST_NO No
7 3 TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_NEXT Deleted
8 4 TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_CANCEL Deleted
+4 -2
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@@ -13,7 +13,8 @@ int32,str,str
9,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXIT","Nothing."
10,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_100","You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps its energies can be stabilized, thus no longer needing the aid of my magicks. "
11,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_102","Only aetherpool weapons and shields can be converted for use outside of the Palace of the Dead. First select your desired class or job, then speak with EUnaKotor to receive a level 60 aetherpool weapon. Please note that paladins and gladiators will receive both a sword and shield. "
12,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE","Obtain an aetherpool weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>?
12,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE","Obtain an aetherpool weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>?
<Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 30.</Color>"
13,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_110","'Tis done! The aether has settled quite nicely. I pray it will serve you well in your travels."
14,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_130","You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience deprive you of the means to defend yourself in the ruins. I sense there is yet much to be discovered."
15,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131","You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead."
@@ -23,7 +24,8 @@ int32,str,str
19,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_400","Having explored the darkest depths of the Palace of the Dead, no doubt your aetherpool arms are now brimming with aetherial energy. It should be possible to harness that power to strengthen the arms we stabilized once before."
20,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402","Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>."
21,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403","Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest."
21,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403","Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest."
22,"TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU","Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>?
<Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color>"
23,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405","When you are ready, bring me your weapon and I shall bolster its strength."
24,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410","'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors."
25,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430","It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request."
1 key 0 1
13 9 TEXT_DEEPDUNGEONREWARD_TEST_START_EXIT Nothing.
14 10 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_100 You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps its energies can be stabilized, thus no longer needing the aid of my magicks.
15 11 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_102 Only aetherpool weapons and shields can be converted for use outside of the Palace of the Dead. First select your desired class or job, then speak with E–Una–Kotor to receive a level 60 aetherpool weapon. Please note that paladins and gladiators will receive both a sword and shield.
16 12 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE Obtain an aetherpool weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 30.</Color> Obtain an aetherpool weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 30.</Color>
17 13 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_110 'Tis done! The aether has settled quite nicely. I pray it will serve you well in your travels.
18 13 14 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_110 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_130 'Tis done! The aether has settled quite nicely. I pray it will serve you well in your travels. You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience deprive you of the means to defend yourself in the ruins. I sense there is yet much to be discovered.
19 14 15 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_130 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131 You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience deprive you of the means to defend yourself in the ruins. I sense there is yet much to be discovered. You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead.
20 15 16 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_140 You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead. You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I'm afraid that is not possible. It was crafted specifically for combat within the ruins. Should you try to take it with you, it would likely dissipate.
24 19 20 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_400 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402 Having explored the darkest depths of the Palace of the Dead, no doubt your aetherpool arms are now brimming with aetherial energy. It should be possible to harness that power to strengthen the arms we stabilized once before. Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>.
25 20 21 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403 Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>. Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest.
26 21 22 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403 TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest. Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color>
27 22 23 TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405 Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color> When you are ready, bring me your weapon and I shall bolster its strength.
28 24 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410 'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors.
29 23 25 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430 When you are ready, bring me your weapon and I shall bolster its strength. It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request.
30 24 26 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_431 'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors. To do so would deprive your aetherpool arms of strength, and you can ill afford to lose what little protection they offer. I sense a great many dangers yet await you, my friend. You must be prepared to face them.
31 25 27 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_432 It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request. You must first clear floor 100 before you can enhance a Padjali weapon.
+78 -78
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@@ -1,78 +1,78 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_000","Are you enjoying All Saints' Wake? We're still preparing our main attraction, but all should be in readiness very soon!"
1,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_010","Greetings! Our haunted manor is now ready for visitors! Shall I tell you more about what waits within, or show you directly to the front door?"
2,"TEXT_HALLOWEENENTRANCE_MAINMENU_TITLE","What will you do?"
3,"TEXT_HALLOWEENENTRANCE_MAINMENU_1","Visit the Haunted Manor."
4,"TEXT_HALLOWEENENTRANCE_MAINMENU_2","Ask about the Haunted Manor."
5,"TEXT_HALLOWEENENTRANCE_MAINMENU_3","Nothing."
6,"TEXT_HALLOWEENENTRANCE_ENTERMENU_TITLE","(★未使用/削除予定★)"
7,"TEXT_HALLOWEENENTRANCE_ENTERMENU_FIXED","(★未使用/削除予定★)"
8,"TEXT_HALLOWEENENTRANCE_ENTERMENU_BACK","(★未使用/削除予定★)"
9,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_CONFIRM","Enter the Haunted Manor?"
10,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_YES","Yes"
11,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_NO","No"
12,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_TITLE","What will you ask?"
13,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAGE","How scary is it?"
14,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_MONSTERS","Are there ghosts and ghouls?"
15,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAMERULE","What is there to do inside?"
16,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_ITEM","Will I be fighting?"
17,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_HOWMANY","Can I go alone?"
18,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_COOKIE","Do you have cookies?"
19,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_WHAT","What is the Haunted Manor?"
20,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_BACK","Back."
21,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_120","Well, it <Emphasis>is</Emphasis> a haunted house! The amusements we have planned will leave you white-knuckled and trembling!"
22,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_121","From the moment you enter the manor, you will have thirty minutes to complete three games chosen at random. Should you prove successful, you will earn yourself a special treat!"
23,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_122","Oh, did I mention that the rooms and hallways are wandered by blood-curdling apparitions?"
24,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_123","Should these ghastly residents discover your presence, they will transform you into a pumpkin! Not permanently, of course. How else would they enjoy hunting you down over and over again!?"
25,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_124","Repeated transformations will take their toll on your sanity, reducing you to a gibbering mess. Once this happens, I'm afraid we'll be forced to evict you in favor of fresh vict─ Er, visitors!"
26,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_125","Haunted Manor participants will be given a sanity meter. Once this value reaches zero, you will be ejected from the instance."
27,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_140","Why, of course! We have an entire troupe of circus members, er, “disguised” as horrifying ahriman and ephemeral wisps. They will be roaming the halls, and casting enchantments on clumsy intruders!"
28,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_141","Unless you wish to spend much of your visit as a pumpkin, you would do well to avoid the ahriman's one-eyed gaze."
29,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_142","As for the wisps, they see little but hear all! Creep slowly and quietly lest your footfalls betray your presence!"
30,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_1","Which game will you ask about?"
31,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_2","Pumpkin Hunt."
32,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_3","Coffercracker."
33,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_4","Arcane Circles."
34,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_5","Light the Lanterns."
35,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_6","Cookie Hunt."
36,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_7","Jack-in-the-Box."
37,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_8","Skinchanger."
38,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_BACK","Back."
39,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_200","Pumpkin Hunt will have you searching for pumpkin-shaped treasure chests inside the manor."
40,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_201","Will you be able to find all six chests before time runs out!?"
41,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_210","Coffercracker is an amusement in which you must locate the titular coffer and crack open its lid!"
42,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_211","Sound simple? And so it would be were it not for the locking enchantment! To dispel this arcane safeguard, one must stand before the coffer and intone the correct combination of five numbers."
43,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_212","But do not despair! There are hints conveniently penned on pieces of parchment...which are scattered inconveniently around the manor."
44,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_213","If you have not the stomach for searching, you might simply guess the numbers. But be prepared for a shock should you utter the wrong combination!"
45,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_214","With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer."
46,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_215","Entering the correct combination will open the coffer. Entering the wrong sequence, however, will reduce your reserve of sanity points."
47,"TEXT_HALLOWEENENTRANCE_SYSTEM_100_214","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
48,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_220","Arcane Circles will have you and your companions scouring the manor for four mysterious patterns laid out on its floors."
49,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_221","Once they are found, each of you must choose a circle to stand in to complete the task."
50,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_222","You need not step inside the patterns at the exact same moment, but as long as one of the circles is left unoccupied the game will not end!"
51,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_230","In this game, you must use smoldering coals to light the jack-o'-lanterns scattered around the manor."
52,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_231","But be swift! Find and ignite all four lanterns before time runs out!"
53,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_240","Cookie Hunt will have you creeping about the manor in search of treat-filled baskets."
54,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_241","The color of the basket determines the number of cookies it holds, so spend your time wisely! You will need to collect fifteen cookies in total to win the game!"
55,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_250","Jack-in-the-Box is not for the faint of heart! You'll encounter a multitude of chests during this game, but only two of them should be opened."
56,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_251","Should you choose to flip the lids at random, you might be in for a fright!"
57,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_252","Your sanity would be better served by seeking out the hints hidden throughout the manor─they'll point you towards the right floor and the right room!"
58,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_253","(★未使用/削除予定★)"
59,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_254","Opening the wrong chest during the Jack-in-the-Box game will cause a loss of sanity points. Find the hints to piece together the locations of the untrapped containers."
60,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_255","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
61,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_260","In the game of Skinchanger, a mischievous imp has transformed itself into a pumpkin-shaped treasure chest which exactly resembles the others hidden around the manor."
62,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_261","The only way to find the imp is by collecting and using the truesight smoke bombs! A normal pumpkin will emit red smoke...but the voidsent trickster will be betrayed with blue!"
63,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_262","When you discover the right pumpkin, investigate the chest to force the impostor to reveal itself. Make sure to use the smoke bomb first, or the creature will continue to ignore you!"
64,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_263","A truesight smoke bomb must be used on the pumpkin impostor before it can be revealed."
65,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_130","Oh, no! No fighting! But there will be plenty of sneaking and hiding! In fact, you might even find a magical charm or two to help you avoid detection by the manor's relentless denizens!"
66,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_131","Such charms are fleeting, however, so be sure to make the most of their brief effects!"
67,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_110","Alone? Oh, dear me, no! We <Emphasis>insist</Emphasis> that you bring friends to share the experience. Our activities have been designed to set a quartet of companions to quivering, you see!"
68,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_111","The Haunted Manor is a light party instance (four players). There are no class, job, or level requirements for participation."
69,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_112","Parties that register for the instance with less than four members will be filled out automatically via the matching system."
70,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_113","To register as a party, all party members must be within the same area."
71,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_150","Yes, actually, we do! We reward everyone who visits our Haunted Manor with creepy treats!"
72,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_151","Even better, these cookies serve as currency at our seasonal vendors. If there's some festival finery you can't yet afford, you can always return to the manor to add to your batch!"
73,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_100","Ah, 'tis a grand old house we borrowed from a grand old family to help celebrate the season of All Saints' Wake."
74,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_101","We've added some suitably eerie decorations, and organized a number of...“games,” shall we say? I would be happy to explain the rules to you, of course!"
key,0,1
#,,
int32,str,str
0,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_000","Are you enjoying All Saints' Wake? We're still preparing our main attraction, but all should be in readiness very soon!"
1,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_010","Greetings! Our haunted manor is now ready for visitors! Shall I tell you more about what waits within, or show you directly to the front door?"
2,"TEXT_HALLOWEENENTRANCE_MAINMENU_TITLE","What will you do?"
3,"TEXT_HALLOWEENENTRANCE_MAINMENU_1","Visit the Haunted Manor."
4,"TEXT_HALLOWEENENTRANCE_MAINMENU_2","Ask about the Haunted Manor."
5,"TEXT_HALLOWEENENTRANCE_MAINMENU_3","Nothing."
6,"TEXT_HALLOWEENENTRANCE_ENTERMENU_TITLE","(★未使用/削除予定★)"
7,"TEXT_HALLOWEENENTRANCE_ENTERMENU_FIXED","(★未使用/削除予定★)"
8,"TEXT_HALLOWEENENTRANCE_ENTERMENU_BACK","(★未使用/削除予定★)"
9,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_CONFIRM","Enter the Haunted Manor?"
10,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_YES","Yes"
11,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_NO","No"
12,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_TITLE","What will you ask?"
13,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAGE","How scary is it?"
14,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_MONSTERS","Are there ghosts and ghouls?"
15,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAMERULE","What is there to do inside?"
16,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_ITEM","Will I be fighting?"
17,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_HOWMANY","Can I go alone?"
18,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_COOKIE","Do you have cookies?"
19,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_WHAT","What is the Haunted Manor?"
20,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_BACK","Back."
21,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_120","Well, it <Emphasis>is</Emphasis> a haunted house! The amusements we have planned will leave you white-knuckled and trembling!"
22,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_121","From the moment you enter the manor, you will have thirty minutes to complete three games chosen at random. Should you prove successful, you will earn yourself a special treat!"
23,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_122","Oh, did I mention that the rooms and hallways are wandered by blood-curdling apparitions?"
24,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_123","Should these ghastly residents discover your presence, they will transform you into a pumpkin! Not permanently, of course. How else would they enjoy hunting you down over and over again!?"
25,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_124","Repeated transformations will take their toll on your sanity, reducing you to a gibbering mess. Once this happens, I'm afraid we'll be forced to evict you in favor of fresh vict─ Er, visitors!"
26,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_125","Haunted Manor participants will be given a sanity meter. Once this value reaches zero, you will be ejected from the instance."
27,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_140","Why, of course! We have an entire troupe of circus members, er, “disguised” as horrifying ahriman and ephemeral wisps. They will be roaming the halls, and casting enchantments on clumsy intruders!"
28,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_141","Unless you wish to spend much of your visit as a pumpkin, you would do well to avoid the ahriman's one-eyed gaze."
29,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_142","As for the wisps, they see little but hear all! Creep slowly and quietly lest your footfalls betray your presence!"
30,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_1","Which game will you ask about?"
31,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_2","Pumpkin Hunt."
32,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_3","Coffercracker."
33,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_4","Arcane Circles."
34,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_5","Light the Lanterns."
35,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_6","Cookie Hunt."
36,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_7","Jack-in-the-Box."
37,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_8","Skinchanger."
38,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_BACK","Back."
39,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_200","Pumpkin Hunt will have you searching for pumpkin-shaped treasure chests inside the manor."
40,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_201","Will you be able to find all six chests before time runs out!?"
41,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_210","Coffercracker is an amusement in which you must locate the titular coffer and crack open its lid!"
42,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_211","Sound simple? And so it would be were it not for the locking enchantment! To dispel this arcane safeguard, one must stand before the coffer and intone the correct combination of five numbers."
43,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_212","But do not despair! There are hints conveniently penned on pieces of parchment...which are scattered inconveniently around the manor."
44,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_213","If you have not the stomach for searching, you might simply guess the numbers. But be prepared for a shock should you utter the wrong combination!"
45,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_214","With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer."
46,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_215","Entering the correct combination will open the coffer. Entering the wrong sequence, however, will reduce your reserve of sanity points."
47,"TEXT_HALLOWEENENTRANCE_SYSTEM_100_214","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
48,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_220","Arcane Circles will have you and your companions scouring the manor for four mysterious patterns laid out on its floors."
49,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_221","Once they are found, each of you must choose a circle to stand in to complete the task."
50,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_222","You need not step inside the patterns at the exact same moment, but as long as one of the circles is left unoccupied the game will not end!"
51,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_230","In this game, you must use smoldering coals to light the jack-o'-lanterns scattered around the manor."
52,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_231","But be swift! Find and ignite all four lanterns before time runs out!"
53,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_240","Cookie Hunt will have you creeping about the manor in search of treat-filled baskets."
54,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_241","The color of the basket determines the number of cookies it holds, so spend your time wisely! You will need to collect fifteen cookies in total to win the game!"
55,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_250","Jack-in-the-Box is not for the faint of heart! You'll encounter a multitude of chests during this game, but only two of them should be opened."
56,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_251","Should you choose to flip the lids at random, you might be in for a fright!"
57,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_252","Your sanity would be better served by seeking out the hints hidden throughout the manor─they'll point you towards the right floor and the right room!"
58,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_253","(★未使用/削除予定★)"
59,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_254","Opening the wrong chest during the Jack-in-the-Box game will cause a loss of sanity points. Find the hints to piece together the locations of the untrapped containers."
60,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_255","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
61,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_260","In the game of Skinchanger, a mischievous imp has transformed itself into a pumpkin-shaped treasure chest which exactly resembles the others hidden around the manor."
62,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_261","The only way to find the imp is by collecting and using the truesight smoke bombs! A normal pumpkin will emit red smoke...but the voidsent trickster will be betrayed with blue!"
63,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_262","When you discover the right pumpkin, investigate the chest to force the impostor to reveal itself. Make sure to use the smoke bomb first, or the creature will continue to ignore you!"
64,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_263","A truesight smoke bomb must be used on the pumpkin impostor before it can be revealed."
65,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_130","Oh, no! No fighting! But there will be plenty of sneaking and hiding! In fact, you might even find a magical charm or two to help you avoid detection by the manor's relentless denizens!"
66,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_131","Such charms are fleeting, however, so be sure to make the most of their brief effects!"
67,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_110","Alone? Oh, dear me, no! We <Emphasis>insist</Emphasis> that you bring friends to share the experience. Our activities have been designed to set a quartet of companions to quivering, you see!"
68,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_111","The Haunted Manor is a light party instance (four players). There are no class, job, or level requirements for participation."
69,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_112","Parties that register for the instance with less than four members will be filled out automatically via the matching system."
70,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_113","To register as a party, all party members must be within the same area."
71,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_150","Yes, actually, we do! We reward everyone who visits our Haunted Manor with creepy treats!"
72,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_151","Even better, these cookies serve as currency at our seasonal vendors. If there's some festival finery you can't yet afford, you can always return to the manor to add to your batch!"
73,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_100","Ah, 'tis a grand old house we borrowed from a grand old family to help celebrate the season of All Saints' Wake."
74,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_101","We've added some suitably eerie decorations, and organized a number of...“games,” shall we say? I would be happy to explain the rules to you, of course!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_000 Are you enjoying All Saints' Wake? We're still preparing our main attraction, but all should be in readiness very soon!
5 1 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_010 Greetings! Our haunted manor is now ready for visitors! Shall I tell you more about what waits within, or show you directly to the front door?
6 2 TEXT_HALLOWEENENTRANCE_MAINMENU_TITLE What will you do?
7 3 TEXT_HALLOWEENENTRANCE_MAINMENU_1 Visit the Haunted Manor.
8 4 TEXT_HALLOWEENENTRANCE_MAINMENU_2 Ask about the Haunted Manor.
9 5 TEXT_HALLOWEENENTRANCE_MAINMENU_3 Nothing.
10 6 TEXT_HALLOWEENENTRANCE_ENTERMENU_TITLE (★未使用/削除予定★)
11 7 TEXT_HALLOWEENENTRANCE_ENTERMENU_FIXED (★未使用/削除予定★)
12 8 TEXT_HALLOWEENENTRANCE_ENTERMENU_BACK (★未使用/削除予定★)
13 9 TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_CONFIRM Enter the Haunted Manor?
14 10 TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_YES Yes
15 11 TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_NO No
16 12 TEXT_HALLOWEENENTRANCE_ABOUTMENU_TITLE What will you ask?
17 13 TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAGE How scary is it?
18 14 TEXT_HALLOWEENENTRANCE_ABOUTMENU_MONSTERS Are there ghosts and ghouls?
19 15 TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAMERULE What is there to do inside?
20 16 TEXT_HALLOWEENENTRANCE_ABOUTMENU_ITEM Will I be fighting?
21 17 TEXT_HALLOWEENENTRANCE_ABOUTMENU_HOWMANY Can I go alone?
22 18 TEXT_HALLOWEENENTRANCE_ABOUTMENU_COOKIE Do you have cookies?
23 19 TEXT_HALLOWEENENTRANCE_ABOUTMENU_WHAT What is the Haunted Manor?
24 20 TEXT_HALLOWEENENTRANCE_ABOUTMENU_BACK Back.
25 21 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_120 Well, it <Emphasis>is</Emphasis> a haunted house! The amusements we have planned will leave you white-knuckled and trembling!
26 22 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_121 From the moment you enter the manor, you will have thirty minutes to complete three games chosen at random. Should you prove successful, you will earn yourself a special treat!
27 23 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_122 Oh, did I mention that the rooms and hallways are wandered by blood-curdling apparitions?
28 24 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_123 Should these ghastly residents discover your presence, they will transform you into a pumpkin! Not permanently, of course. How else would they enjoy hunting you down over and over again!?
29 25 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_124 Repeated transformations will take their toll on your sanity, reducing you to a gibbering mess. Once this happens, I'm afraid we'll be forced to evict you in favor of fresh vict─ Er, visitors!
30 26 TEXT_HALLOWEENENTRANCE_SYSTEM_000_125 Haunted Manor participants will be given a sanity meter. Once this value reaches zero, you will be ejected from the instance.
31 27 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_140 Why, of course! We have an entire troupe of circus members, er, “disguised” as horrifying ahriman and ephemeral wisps. They will be roaming the halls, and casting enchantments on clumsy intruders!
32 28 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_141 Unless you wish to spend much of your visit as a pumpkin, you would do well to avoid the ahriman's one-eyed gaze.
33 29 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_142 As for the wisps, they see little but hear all! Creep slowly and quietly lest your footfalls betray your presence!
34 30 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_1 Which game will you ask about?
35 31 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_2 Pumpkin Hunt.
36 32 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_3 Coffercracker.
37 33 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_4 Arcane Circles.
38 34 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_5 Light the Lanterns.
39 35 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_6 Cookie Hunt.
40 36 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_7 Jack-in-the-Box.
41 37 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_8 Skinchanger.
42 38 TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_BACK Back.
43 39 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_200 Pumpkin Hunt will have you searching for pumpkin-shaped treasure chests inside the manor.
44 40 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_201 Will you be able to find all six chests before time runs out!?
45 41 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_210 Coffercracker is an amusement in which you must locate the titular coffer and crack open its lid!
46 42 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_211 Sound simple? And so it would be were it not for the locking enchantment! To dispel this arcane safeguard, one must stand before the coffer and intone the correct combination of five numbers.
47 43 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_212 But do not despair! There are hints conveniently penned on pieces of parchment...which are scattered inconveniently around the manor.
48 44 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_213 If you have not the stomach for searching, you might simply guess the numbers. But be prepared for a shock should you utter the wrong combination!
49 45 TEXT_HALLOWEENENTRANCE_SYSTEM_000_214 With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer.
50 46 TEXT_HALLOWEENENTRANCE_SYSTEM_000_215 Entering the correct combination will open the coffer. Entering the wrong sequence, however, will reduce your reserve of sanity points.
51 47 TEXT_HALLOWEENENTRANCE_SYSTEM_100_214 Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party.
52 48 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_220 Arcane Circles will have you and your companions scouring the manor for four mysterious patterns laid out on its floors.
53 49 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_221 Once they are found, each of you must choose a circle to stand in to complete the task.
54 50 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_222 You need not step inside the patterns at the exact same moment, but as long as one of the circles is left unoccupied the game will not end!
55 51 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_230 In this game, you must use smoldering coals to light the jack-o'-lanterns scattered around the manor.
56 52 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_231 But be swift! Find and ignite all four lanterns before time runs out!
57 53 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_240 Cookie Hunt will have you creeping about the manor in search of treat-filled baskets.
58 54 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_241 The color of the basket determines the number of cookies it holds, so spend your time wisely! You will need to collect fifteen cookies in total to win the game!
59 55 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_250 Jack-in-the-Box is not for the faint of heart! You'll encounter a multitude of chests during this game, but only two of them should be opened.
60 56 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_251 Should you choose to flip the lids at random, you might be in for a fright!
61 57 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_252 Your sanity would be better served by seeking out the hints hidden throughout the manor─they'll point you towards the right floor and the right room!
62 58 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_253 (★未使用/削除予定★)
63 59 TEXT_HALLOWEENENTRANCE_SYSTEM_000_254 Opening the wrong chest during the Jack-in-the-Box game will cause a loss of sanity points. Find the hints to piece together the locations of the untrapped containers.
64 60 TEXT_HALLOWEENENTRANCE_SYSTEM_000_255 Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party.
65 61 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_260 In the game of Skinchanger, a mischievous imp has transformed itself into a pumpkin-shaped treasure chest which exactly resembles the others hidden around the manor.
66 62 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_261 The only way to find the imp is by collecting and using the truesight smoke bombs! A normal pumpkin will emit red smoke...but the voidsent trickster will be betrayed with blue!
67 63 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_262 When you discover the right pumpkin, investigate the chest to force the impostor to reveal itself. Make sure to use the smoke bomb first, or the creature will continue to ignore you!
68 64 TEXT_HALLOWEENENTRANCE_SYSTEM_000_263 A truesight smoke bomb must be used on the pumpkin impostor before it can be revealed.
69 65 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_130 Oh, no! No fighting! But there will be plenty of sneaking and hiding! In fact, you might even find a magical charm or two to help you avoid detection by the manor's relentless denizens!
70 66 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_131 Such charms are fleeting, however, so be sure to make the most of their brief effects!
71 67 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_110 Alone? Oh, dear me, no! We <Emphasis>insist</Emphasis> that you bring friends to share the experience. Our activities have been designed to set a quartet of companions to quivering, you see!
72 68 TEXT_HALLOWEENENTRANCE_SYSTEM_000_111 The Haunted Manor is a light party instance (four players). There are no class, job, or level requirements for participation.
73 69 TEXT_HALLOWEENENTRANCE_SYSTEM_000_112 Parties that register for the instance with less than four members will be filled out automatically via the matching system.
74 70 TEXT_HALLOWEENENTRANCE_SYSTEM_000_113 To register as a party, all party members must be within the same area.
75 71 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_150 Yes, actually, we do! We reward everyone who visits our Haunted Manor with creepy treats!
76 72 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_151 Even better, these cookies serve as currency at our seasonal vendors. If there's some festival finery you can't yet afford, you can always return to the manor to add to your batch!
77 73 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_100 Ah, 'tis a grand old house we borrowed from a grand old family to help celebrate the season of All Saints' Wake.
78 74 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_101 We've added some suitably eerie decorations, and organized a number of...“games,” shall we say? I would be happy to explain the rules to you, of course!