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Updating CSV files
This commit is contained in:
@@ -38,49 +38,86 @@ int32,str,str
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34,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5","Precautions before entering."
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35,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX","Floor restrictions."
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36,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
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37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<Color(-154)>Entering the Palace of the Dead</Color>
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You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system.
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To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. "
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38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<Color(-154)>Progressing Through the Palace of the Dead</Color>
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Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated.
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Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."
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39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<Color(-154)>Saving Your Progress</Color>
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Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."
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40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<Color(-154)>Gaining Levels</Color>
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Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved."
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37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<Color(-154)>Entering the Palace of the Dead</Color>
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You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system.
|
||||
To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. "
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38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<Color(-154)>Progressing Through the Palace of the Dead</Color>
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Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated.
|
||||
Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."
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39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<Color(-154)>Saving Your Progress</Color>
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Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."
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40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<Color(-154)>Gaining Levels</Color>
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Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved."
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41,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405","<Color(-154)>Gaining Levels</Color>
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Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
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Players who enter from floor 51, however, will start at level 60."
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42,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410","<Color(-154)>Learning Actions</Color>
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As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level.
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Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry."
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43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color>
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It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.
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A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty."
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44,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308","<Color(-154)>Floor Restrictions</Color>
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Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
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45,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308","<Color(-154)>Floor Restrictions</Color>
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Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
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46,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color>
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It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. "
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47,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
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48,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
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49,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
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50,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
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51,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
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Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry."
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43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color>
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It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.
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52,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201","<Color(-154)>Disbanding a Fixed Party</Color>
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It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
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Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
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53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<Color(-154)>Progression After Disbanding</Color>
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Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system."
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54,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202","<Color(-154)>Progression After Disbanding</Color>
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Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
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Please note that a matched party cannot be used to challenge floors beyond floor 100."
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55,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203","<Color(-154)>Party Progression</Color>
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Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
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56,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
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57,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1","What is aetherpool gear?"
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58,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading aetherpool gear."
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59,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3","Aetherpool gear and floor restrictions."
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60,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
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Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
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46,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color>
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It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. "
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47,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
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48,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
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61,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505","<Color(-154)>What Is Aetherpool Gear?</Color>
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Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
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62,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507","<Color(-154)>Upgrading Aetherpool Gear.</Color>
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Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
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The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window."
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63,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507","<Color(-154)>Upgrading Aetherpool Gear</Color>
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Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
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The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window."
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64,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508","<Color(-154)>Aetherpool Gear and Floor Restrictions</Color>
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Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
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65,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605","<Color(-154)>What Are Pomanders?</Color>
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Players will, on occasion, obtain pomanders from treasure chests in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure chests on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
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66,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE","Select a topic."
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67,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1","What is the Accursed Hoard?"
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68,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2","Finding the Accursed Hoard."
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69,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3","Appraising the Accursed Hoard."
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70,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK","Return."
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Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
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53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<Color(-154)>Progression After Disbanding</Color>
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Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system."
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71,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700","<Color(-154)>What Is the Accursed Hoard?</Color>
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When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer."
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72,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701","<Color(-154)>Finding the Accursed Hoard</Color>
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Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.
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Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
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73,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702","<Color(-154)>Appraising the Accursed Hoard</Color>
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Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised."
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74,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE","Select a topic."
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75,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1","Regarding scores."
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76,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2","Regarding rankings."
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77,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK","Return."
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Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
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56,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
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78,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800","<Color(-154)>Regarding Scores</Color>
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When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.
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Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."
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79,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801","<Color(-154)>Regarding Rankings</Color>
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Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone."
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80,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST","Return"
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81,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
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82,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN","Review rules for the Palace of the Dead"
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@@ -1,23 +1,23 @@
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key,0,1
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#,,
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int32,str,str
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0,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_000","Though the matter of monsters in the ruins is of grave import, I shall leave such matters to you adventurers. I am more concerned with the yet-discovered artifacts buried within."
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1,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_010","You have ventured into the ruins, yes? Have you happened upon any peculiar bags, shut tight by the magicks of the palace? If you would know the value of these treasures, bring them to me, and I shall break the seal that binds them closed."
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2,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_020","Have you heard? The Wood Wailers have discovered documents written by the palace's architect! Oh, what I would not give to read them."
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3,"TEXT_DEEPDUNGEONGACHA_STARTMENU_TITLE","What will you do?"
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4,"TEXT_DEEPDUNGEONGACHA_STARTMENU_GACHA","Appraise a piece of the Accursed Hoard."
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5,"TEXT_DEEPDUNGEONGACHA_STARTMENU_ABOUT","Ask about the Accursed Hoard."
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6,"TEXT_DEEPDUNGEONGACHA_STARTMENU_EXIT","Nothing."
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7,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_050","The Wood Wailers have been returning with peculiar artifacts as of late. Wrapped in strange bags, buried in even stranger places. They are sealed by magicks not unlike those which ward the Palace of the Dead, which makes even opening them quite dangerous."
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8,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_051","My duty is to dispel the warding spells on any such peculiar containers brought from the ruins. If you should find one, pray bring it to me, and I shall see it safely opened for you. "
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9,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_060","When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead."
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10,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_061","You can ascertain the value of these pieces by presenting them to the expedition bishop for appraisal."
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11,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_062","Be warned, however, that the location of such treasures cannot be discerned with the naked eye alone."
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12,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_063","Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
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13,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_064","Once the location of a piece is determined, players must remain stationary there for a fixed period of time to unearth the coffer."
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14,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_065","Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon."
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15,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_066","Furthermore, the pieces of the Accursed Hoard found on deeper floors of the Palace of the Dead will yield greater rewards when appraised."
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16,"TEXT_DEEPDUNGEONGACHA_STARTMENU_WHO",""
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17,"TEXT_DEEPDUNGEONGACHA_ABOUT",""
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18,"TEXT_DEEPDUNGEONGACHA_WHO",""
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19,"TEXT_DEEPDUNGEONGACHA_REJECT",""
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key,0,1
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#,,
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int32,str,str
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0,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_000","Though the matter of monsters in the ruins is of grave import, I shall leave such matters to you adventurers. I am more concerned with the yet-discovered artifacts buried within."
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1,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_010","You have ventured into the ruins, yes? Have you happened upon any peculiar bags, shut tight by the magicks of the palace? If you would know the value of these treasures, bring them to me, and I shall break the seal that binds them closed."
|
||||
2,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_020","Have you heard? The Wood Wailers have discovered documents written by the palace's architect! Oh, what I would not give to read them."
|
||||
3,"TEXT_DEEPDUNGEONGACHA_STARTMENU_TITLE","What will you do?"
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4,"TEXT_DEEPDUNGEONGACHA_STARTMENU_GACHA","Appraise a piece of the Accursed Hoard."
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||||
5,"TEXT_DEEPDUNGEONGACHA_STARTMENU_ABOUT","Ask about the Accursed Hoard."
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6,"TEXT_DEEPDUNGEONGACHA_STARTMENU_EXIT","Nothing."
|
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7,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_050","The Wood Wailers have been returning with peculiar artifacts as of late. Wrapped in strange bags, buried in even stranger places. They are sealed by magicks not unlike those which ward the Palace of the Dead, which makes even opening them quite dangerous."
|
||||
8,"TEXT_DEEPDUNGEONGACHA_ABOUT_WOODWAILERAPPRAISERS_000_051","My duty is to dispel the warding spells on any such peculiar containers brought from the ruins. If you should find one, pray bring it to me, and I shall see it safely opened for you. "
|
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9,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_060","When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead."
|
||||
10,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_061","You can ascertain the value of these pieces by presenting them to the expedition bishop for appraisal."
|
||||
11,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_062","Be warned, however, that the location of such treasures cannot be discerned with the naked eye alone."
|
||||
12,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_063","Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
|
||||
13,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_064","Once the location of a piece is determined, players must remain stationary there for a fixed period of time to unearth the coffer."
|
||||
14,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_065","Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon."
|
||||
15,"TEXT_DEEPDUNGEONGACHA_ABOUT_SYSTEM_000_066","Furthermore, the pieces of the Accursed Hoard found on deeper floors of the Palace of the Dead will yield greater rewards when appraised."
|
||||
16,"TEXT_DEEPDUNGEONGACHA_STARTMENU_WHO",""
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17,"TEXT_DEEPDUNGEONGACHA_ABOUT",""
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18,"TEXT_DEEPDUNGEONGACHA_WHO",""
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19,"TEXT_DEEPDUNGEONGACHA_REJECT",""
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@@ -1,8 +1,8 @@
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key,0,1
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#,,
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int32,str,str
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0,"TEXT_DEEPDUNGEONMIDDLE_TEST_Q","Proceed to the next floor with your current party?"
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1,"TEXT_DEEPDUNGEONMIDDLE_TEST_YES","Yes"
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2,"TEXT_DEEPDUNGEONMIDDLE_TEST_NO","No"
|
||||
3,"TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_NEXT","Deleted"
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4,"TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_CANCEL","Deleted"
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key,0,1
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#,,
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int32,str,str
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0,"TEXT_DEEPDUNGEONMIDDLE_TEST_Q","Proceed to the next floor with your current party?"
|
||||
1,"TEXT_DEEPDUNGEONMIDDLE_TEST_YES","Yes"
|
||||
2,"TEXT_DEEPDUNGEONMIDDLE_TEST_NO","No"
|
||||
3,"TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_NEXT","Deleted"
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4,"TEXT_DEEPDUNGEONMIDDLE_TOP_MENU_CANCEL","Deleted"
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|
@@ -13,7 +13,8 @@ int32,str,str
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9,"TEXT_DEEPDUNGEONREWARD_TEST_START_EXIT","Nothing."
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10,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_100","You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps its energies can be stabilized, thus no longer needing the aid of my magicks. "
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11,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_102","Only aetherpool weapons and shields can be converted for use outside of the Palace of the Dead. First select your desired class or job, then speak with E–Una–Kotor to receive a level 60 aetherpool weapon. Please note that paladins and gladiators will receive both a sword and shield. "
|
||||
12,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE","Obtain an aetherpool weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>?
|
||||
12,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE","Obtain an aetherpool weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>?
|
||||
<Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 30.</Color>"
|
||||
13,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_110","'Tis done! The aether has settled quite nicely. I pray it will serve you well in your travels."
|
||||
14,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_130","You wish to use your aetherpool arm <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience deprive you of the means to defend yourself in the ruins. I sense there is yet much to be discovered."
|
||||
15,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131","You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead."
|
||||
@@ -23,7 +24,8 @@ int32,str,str
|
||||
19,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_400","Having explored the darkest depths of the Palace of the Dead, no doubt your aetherpool arms are now brimming with aetherial energy. It should be possible to harness that power to strengthen the arms we stabilized once before."
|
||||
20,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402","Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>."
|
||||
21,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403","Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest."
|
||||
21,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403","Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest."
|
||||
22,"TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU","Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>?
|
||||
<Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color>"
|
||||
23,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405","When you are ready, bring me your weapon and I shall bolster its strength."
|
||||
24,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410","'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors."
|
||||
25,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430","It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request."
|
||||
|
||||
|
@@ -1,78 +1,78 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_000","Are you enjoying All Saints' Wake? We're still preparing our main attraction, but all should be in readiness very soon!"
|
||||
1,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_010","Greetings! Our haunted manor is now ready for visitors! Shall I tell you more about what waits within, or show you directly to the front door?"
|
||||
2,"TEXT_HALLOWEENENTRANCE_MAINMENU_TITLE","What will you do?"
|
||||
3,"TEXT_HALLOWEENENTRANCE_MAINMENU_1","Visit the Haunted Manor."
|
||||
4,"TEXT_HALLOWEENENTRANCE_MAINMENU_2","Ask about the Haunted Manor."
|
||||
5,"TEXT_HALLOWEENENTRANCE_MAINMENU_3","Nothing."
|
||||
6,"TEXT_HALLOWEENENTRANCE_ENTERMENU_TITLE","(★未使用/削除予定★)"
|
||||
7,"TEXT_HALLOWEENENTRANCE_ENTERMENU_FIXED","(★未使用/削除予定★)"
|
||||
8,"TEXT_HALLOWEENENTRANCE_ENTERMENU_BACK","(★未使用/削除予定★)"
|
||||
9,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_CONFIRM","Enter the Haunted Manor?"
|
||||
10,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_YES","Yes"
|
||||
11,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_NO","No"
|
||||
12,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_TITLE","What will you ask?"
|
||||
13,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAGE","How scary is it?"
|
||||
14,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_MONSTERS","Are there ghosts and ghouls?"
|
||||
15,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAMERULE","What is there to do inside?"
|
||||
16,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_ITEM","Will I be fighting?"
|
||||
17,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_HOWMANY","Can I go alone?"
|
||||
18,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_COOKIE","Do you have cookies?"
|
||||
19,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_WHAT","What is the Haunted Manor?"
|
||||
20,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_BACK","Back."
|
||||
21,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_120","Well, it <Emphasis>is</Emphasis> a haunted house! The amusements we have planned will leave you white-knuckled and trembling!"
|
||||
22,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_121","From the moment you enter the manor, you will have thirty minutes to complete three games chosen at random. Should you prove successful, you will earn yourself a special treat!"
|
||||
23,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_122","Oh, did I mention that the rooms and hallways are wandered by blood-curdling apparitions?"
|
||||
24,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_123","Should these ghastly residents discover your presence, they will transform you into a pumpkin! Not permanently, of course. How else would they enjoy hunting you down over and over again!?"
|
||||
25,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_124","Repeated transformations will take their toll on your sanity, reducing you to a gibbering mess. Once this happens, I'm afraid we'll be forced to evict you in favor of fresh vict─ Er, visitors!"
|
||||
26,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_125","Haunted Manor participants will be given a sanity meter. Once this value reaches zero, you will be ejected from the instance."
|
||||
27,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_140","Why, of course! We have an entire troupe of circus members, er, “disguised” as horrifying ahriman and ephemeral wisps. They will be roaming the halls, and casting enchantments on clumsy intruders!"
|
||||
28,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_141","Unless you wish to spend much of your visit as a pumpkin, you would do well to avoid the ahriman's one-eyed gaze."
|
||||
29,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_142","As for the wisps, they see little but hear all! Creep slowly and quietly lest your footfalls betray your presence!"
|
||||
30,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_1","Which game will you ask about?"
|
||||
31,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_2","Pumpkin Hunt."
|
||||
32,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_3","Coffercracker."
|
||||
33,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_4","Arcane Circles."
|
||||
34,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_5","Light the Lanterns."
|
||||
35,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_6","Cookie Hunt."
|
||||
36,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_7","Jack-in-the-Box."
|
||||
37,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_8","Skinchanger."
|
||||
38,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_BACK","Back."
|
||||
39,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_200","Pumpkin Hunt will have you searching for pumpkin-shaped treasure chests inside the manor."
|
||||
40,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_201","Will you be able to find all six chests before time runs out!?"
|
||||
41,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_210","Coffercracker is an amusement in which you must locate the titular coffer and crack open its lid!"
|
||||
42,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_211","Sound simple? And so it would be were it not for the locking enchantment! To dispel this arcane safeguard, one must stand before the coffer and intone the correct combination of five numbers."
|
||||
43,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_212","But do not despair! There are hints conveniently penned on pieces of parchment...which are scattered inconveniently around the manor."
|
||||
44,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_213","If you have not the stomach for searching, you might simply guess the numbers. But be prepared for a shock should you utter the wrong combination!"
|
||||
45,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_214","With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer."
|
||||
46,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_215","Entering the correct combination will open the coffer. Entering the wrong sequence, however, will reduce your reserve of sanity points."
|
||||
47,"TEXT_HALLOWEENENTRANCE_SYSTEM_100_214","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
|
||||
48,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_220","Arcane Circles will have you and your companions scouring the manor for four mysterious patterns laid out on its floors."
|
||||
49,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_221","Once they are found, each of you must choose a circle to stand in to complete the task."
|
||||
50,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_222","You need not step inside the patterns at the exact same moment, but as long as one of the circles is left unoccupied the game will not end!"
|
||||
51,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_230","In this game, you must use smoldering coals to light the jack-o'-lanterns scattered around the manor."
|
||||
52,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_231","But be swift! Find and ignite all four lanterns before time runs out!"
|
||||
53,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_240","Cookie Hunt will have you creeping about the manor in search of treat-filled baskets."
|
||||
54,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_241","The color of the basket determines the number of cookies it holds, so spend your time wisely! You will need to collect fifteen cookies in total to win the game!"
|
||||
55,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_250","Jack-in-the-Box is not for the faint of heart! You'll encounter a multitude of chests during this game, but only two of them should be opened."
|
||||
56,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_251","Should you choose to flip the lids at random, you might be in for a fright!"
|
||||
57,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_252","Your sanity would be better served by seeking out the hints hidden throughout the manor─they'll point you towards the right floor and the right room!"
|
||||
58,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_253","(★未使用/削除予定★)"
|
||||
59,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_254","Opening the wrong chest during the Jack-in-the-Box game will cause a loss of sanity points. Find the hints to piece together the locations of the untrapped containers."
|
||||
60,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_255","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
|
||||
61,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_260","In the game of Skinchanger, a mischievous imp has transformed itself into a pumpkin-shaped treasure chest which exactly resembles the others hidden around the manor."
|
||||
62,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_261","The only way to find the imp is by collecting and using the truesight smoke bombs! A normal pumpkin will emit red smoke...but the voidsent trickster will be betrayed with blue!"
|
||||
63,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_262","When you discover the right pumpkin, investigate the chest to force the impostor to reveal itself. Make sure to use the smoke bomb first, or the creature will continue to ignore you!"
|
||||
64,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_263","A truesight smoke bomb must be used on the pumpkin impostor before it can be revealed."
|
||||
65,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_130","Oh, no! No fighting! But there will be plenty of sneaking and hiding! In fact, you might even find a magical charm or two to help you avoid detection by the manor's relentless denizens!"
|
||||
66,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_131","Such charms are fleeting, however, so be sure to make the most of their brief effects!"
|
||||
67,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_110","Alone? Oh, dear me, no! We <Emphasis>insist</Emphasis> that you bring friends to share the experience. Our activities have been designed to set a quartet of companions to quivering, you see!"
|
||||
68,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_111","The Haunted Manor is a light party instance (four players). There are no class, job, or level requirements for participation."
|
||||
69,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_112","Parties that register for the instance with less than four members will be filled out automatically via the matching system."
|
||||
70,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_113","To register as a party, all party members must be within the same area."
|
||||
71,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_150","Yes, actually, we do! We reward everyone who visits our Haunted Manor with creepy treats!"
|
||||
72,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_151","Even better, these cookies serve as currency at our seasonal vendors. If there's some festival finery you can't yet afford, you can always return to the manor to add to your batch!"
|
||||
73,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_100","Ah, 'tis a grand old house we borrowed from a grand old family to help celebrate the season of All Saints' Wake."
|
||||
74,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_101","We've added some suitably eerie decorations, and organized a number of...“games,” shall we say? I would be happy to explain the rules to you, of course!"
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_000","Are you enjoying All Saints' Wake? We're still preparing our main attraction, but all should be in readiness very soon!"
|
||||
1,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_010","Greetings! Our haunted manor is now ready for visitors! Shall I tell you more about what waits within, or show you directly to the front door?"
|
||||
2,"TEXT_HALLOWEENENTRANCE_MAINMENU_TITLE","What will you do?"
|
||||
3,"TEXT_HALLOWEENENTRANCE_MAINMENU_1","Visit the Haunted Manor."
|
||||
4,"TEXT_HALLOWEENENTRANCE_MAINMENU_2","Ask about the Haunted Manor."
|
||||
5,"TEXT_HALLOWEENENTRANCE_MAINMENU_3","Nothing."
|
||||
6,"TEXT_HALLOWEENENTRANCE_ENTERMENU_TITLE","(★未使用/削除予定★)"
|
||||
7,"TEXT_HALLOWEENENTRANCE_ENTERMENU_FIXED","(★未使用/削除予定★)"
|
||||
8,"TEXT_HALLOWEENENTRANCE_ENTERMENU_BACK","(★未使用/削除予定★)"
|
||||
9,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_CONFIRM","Enter the Haunted Manor?"
|
||||
10,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_YES","Yes"
|
||||
11,"TEXT_HALLOWEENENTRANCE_CHALLENGEMENU_NO","No"
|
||||
12,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_TITLE","What will you ask?"
|
||||
13,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAGE","How scary is it?"
|
||||
14,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_MONSTERS","Are there ghosts and ghouls?"
|
||||
15,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_GAMERULE","What is there to do inside?"
|
||||
16,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_ITEM","Will I be fighting?"
|
||||
17,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_HOWMANY","Can I go alone?"
|
||||
18,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_COOKIE","Do you have cookies?"
|
||||
19,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_WHAT","What is the Haunted Manor?"
|
||||
20,"TEXT_HALLOWEENENTRANCE_ABOUTMENU_BACK","Back."
|
||||
21,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_120","Well, it <Emphasis>is</Emphasis> a haunted house! The amusements we have planned will leave you white-knuckled and trembling!"
|
||||
22,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_121","From the moment you enter the manor, you will have thirty minutes to complete three games chosen at random. Should you prove successful, you will earn yourself a special treat!"
|
||||
23,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_122","Oh, did I mention that the rooms and hallways are wandered by blood-curdling apparitions?"
|
||||
24,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_123","Should these ghastly residents discover your presence, they will transform you into a pumpkin! Not permanently, of course. How else would they enjoy hunting you down over and over again!?"
|
||||
25,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_124","Repeated transformations will take their toll on your sanity, reducing you to a gibbering mess. Once this happens, I'm afraid we'll be forced to evict you in favor of fresh vict─ Er, visitors!"
|
||||
26,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_125","Haunted Manor participants will be given a sanity meter. Once this value reaches zero, you will be ejected from the instance."
|
||||
27,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_140","Why, of course! We have an entire troupe of circus members, er, “disguised” as horrifying ahriman and ephemeral wisps. They will be roaming the halls, and casting enchantments on clumsy intruders!"
|
||||
28,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_141","Unless you wish to spend much of your visit as a pumpkin, you would do well to avoid the ahriman's one-eyed gaze."
|
||||
29,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_142","As for the wisps, they see little but hear all! Creep slowly and quietly lest your footfalls betray your presence!"
|
||||
30,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_1","Which game will you ask about?"
|
||||
31,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_2","Pumpkin Hunt."
|
||||
32,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_3","Coffercracker."
|
||||
33,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_4","Arcane Circles."
|
||||
34,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_5","Light the Lanterns."
|
||||
35,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_6","Cookie Hunt."
|
||||
36,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_7","Jack-in-the-Box."
|
||||
37,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_8","Skinchanger."
|
||||
38,"TEXT_HALLOWEENENTRANCE_RULEMENU_EVENTRULE_BACK","Back."
|
||||
39,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_200","Pumpkin Hunt will have you searching for pumpkin-shaped treasure chests inside the manor."
|
||||
40,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_201","Will you be able to find all six chests before time runs out!?"
|
||||
41,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_210","Coffercracker is an amusement in which you must locate the titular coffer and crack open its lid!"
|
||||
42,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_211","Sound simple? And so it would be were it not for the locking enchantment! To dispel this arcane safeguard, one must stand before the coffer and intone the correct combination of five numbers."
|
||||
43,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_212","But do not despair! There are hints conveniently penned on pieces of parchment...which are scattered inconveniently around the manor."
|
||||
44,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_213","If you have not the stomach for searching, you might simply guess the numbers. But be prepared for a shock should you utter the wrong combination!"
|
||||
45,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_214","With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer."
|
||||
46,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_215","Entering the correct combination will open the coffer. Entering the wrong sequence, however, will reduce your reserve of sanity points."
|
||||
47,"TEXT_HALLOWEENENTRANCE_SYSTEM_100_214","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
|
||||
48,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_220","Arcane Circles will have you and your companions scouring the manor for four mysterious patterns laid out on its floors."
|
||||
49,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_221","Once they are found, each of you must choose a circle to stand in to complete the task."
|
||||
50,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_222","You need not step inside the patterns at the exact same moment, but as long as one of the circles is left unoccupied the game will not end!"
|
||||
51,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_230","In this game, you must use smoldering coals to light the jack-o'-lanterns scattered around the manor."
|
||||
52,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_231","But be swift! Find and ignite all four lanterns before time runs out!"
|
||||
53,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_240","Cookie Hunt will have you creeping about the manor in search of treat-filled baskets."
|
||||
54,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_241","The color of the basket determines the number of cookies it holds, so spend your time wisely! You will need to collect fifteen cookies in total to win the game!"
|
||||
55,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_250","Jack-in-the-Box is not for the faint of heart! You'll encounter a multitude of chests during this game, but only two of them should be opened."
|
||||
56,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_251","Should you choose to flip the lids at random, you might be in for a fright!"
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57,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_252","Your sanity would be better served by seeking out the hints hidden throughout the manor─they'll point you towards the right floor and the right room!"
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58,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_253","(★未使用/削除予定★)"
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59,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_254","Opening the wrong chest during the Jack-in-the-Box game will cause a loss of sanity points. Find the hints to piece together the locations of the untrapped containers."
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60,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_255","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
|
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61,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_260","In the game of Skinchanger, a mischievous imp has transformed itself into a pumpkin-shaped treasure chest which exactly resembles the others hidden around the manor."
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62,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_261","The only way to find the imp is by collecting and using the truesight smoke bombs! A normal pumpkin will emit red smoke...but the voidsent trickster will be betrayed with blue!"
|
||||
63,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_262","When you discover the right pumpkin, investigate the chest to force the impostor to reveal itself. Make sure to use the smoke bomb first, or the creature will continue to ignore you!"
|
||||
64,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_263","A truesight smoke bomb must be used on the pumpkin impostor before it can be revealed."
|
||||
65,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_130","Oh, no! No fighting! But there will be plenty of sneaking and hiding! In fact, you might even find a magical charm or two to help you avoid detection by the manor's relentless denizens!"
|
||||
66,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_131","Such charms are fleeting, however, so be sure to make the most of their brief effects!"
|
||||
67,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_110","Alone? Oh, dear me, no! We <Emphasis>insist</Emphasis> that you bring friends to share the experience. Our activities have been designed to set a quartet of companions to quivering, you see!"
|
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68,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_111","The Haunted Manor is a light party instance (four players). There are no class, job, or level requirements for participation."
|
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69,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_112","Parties that register for the instance with less than four members will be filled out automatically via the matching system."
|
||||
70,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_113","To register as a party, all party members must be within the same area."
|
||||
71,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_150","Yes, actually, we do! We reward everyone who visits our Haunted Manor with creepy treats!"
|
||||
72,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_151","Even better, these cookies serve as currency at our seasonal vendors. If there's some festival finery you can't yet afford, you can always return to the manor to add to your batch!"
|
||||
73,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_100","Ah, 'tis a grand old house we borrowed from a grand old family to help celebrate the season of All Saints' Wake."
|
||||
74,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_101","We've added some suitably eerie decorations, and organized a number of...“games,” shall we say? I would be happy to explain the rules to you, of course!"
|
||||
|
||||
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Reference in New Issue
Block a user