Updating CSV files

This commit is contained in:
Josh Freeman
2018-02-05 15:11:16 +00:00
parent e4ef0f4400
commit aed179954e
4296 changed files with 454846 additions and 429018 deletions
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key,0,1
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int32,str,str
0,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_010","Hello, <If(PlayerParameter(4))>lady<Else/>mister</If>! Welcome to my shop! Well, actually, it's not like a selling-things shop. If you want one of those, you'll have to go see Aunt Rowena! Did you know I'm her favoritest helper? Thanks for coming, though! I like meeting new people, and you seem really nice!"
1,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_020","Hi there, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Did you come to help Khloe? Or can Khloe help you? Either way, I'm glad you're here!"
2,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_030","Hi there, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Seeing you always puts a smile on Khloe's face. So, do you have a new story for Khloe? I'd really like to hear it! Pretty, pretty please?"
3,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_040","Oh, look! <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s back! Khloe just had a feeling you'd be showing up, and here you are! Isn't that amazing? Do you have any new stories? Khloe likes your stories a whole lot!"
4,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_050","Yay, it's <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Can Khloe tell you something? Khloe's been waiting for you for such a long, long, long time─almost forever! Khloe thinks your stories are the bestest stories in the whole wide world!"
5,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_Q1_000_000","What will you do?"
6,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_000_001","Hand over a journal."
7,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_000_002","Receive a new journal from Khloe."
8,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_100_002","Ask about Wondrous Tails."
9,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_000_003","Nothing."
10,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_SHOP_0","Exchange Khloe's gold certificates of commendation."
11,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_SHOP_1","Exchange Khloe's silver certificates of commendation."
12,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_060","Oh no! This journal is all old and dusty-smelly! Khloe is really sorry, but Khloe wants to hear <Emphasis>new</Emphasis> stories! So I'll just give these old stories back to you, okay? But don't feel bad. Lots of people like to read old stories, too! Like my Aunt Rowena! I think you and her would get along great!"
13,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_070","Hmmmmmm... So, I'm sure you had some really great adventures, you know? But there's just not enough in here for Khloe to make new stories of her own. Khloe needs maybe nine stories, or stories that like, go along or line up all pretty with each other, okay? So I'm sorry, but I can't give you anything yet. But please don't feel bad! We're still friends, right?"
14,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_080","Oh, wow! Wow, wow, wow, wow, <Emphasis>WOW</Emphasis>! Khloe can't believe her eyes! Did you really do all of this? This will make, like, Khloe's bestest story ever! Here, Khloe will give you some of her bestest stuff <Emphasis>ever</Emphasis>!"
15,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_090","These are a lot of stories, but, hmm... They just seem so...not, like, connected with each other or anything? But Khloe knows you tried your bestest for her, so here! Take this. Khloe still likes you a lot, you know?"
16,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_100","Wow, you really brought Khloe some great stories, didn't you? Khloe can't wait to tell everyone about these! After I make a few changes myself, of course. I don't want to be a copycoeurl, right?"
17,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_101","Oh my! These are some great stories? But, hmm... This is just Khloe guessing, but I bet you could find even more and more better stories if you tried. Is Khloe right? You can try more if you want to!"
18,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_110","Thank you so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! This will make Khloe's best friend so happy! Khloe thanks you from the very bottom of her heart!"
19,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_120","Thank you so, so much for all the stories, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe knows you have more stories in you, so please come back and tell me more, okay?"
20,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_130","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're always helping Khloe so much. Khloe just loves you to death! Oh, not really to death, of course! Khloe would never kill one of her bestest storytelling friends!"
21,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_140","Oh, sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My new journal isn't ready yet. You know, I can't give them out until they're <Emphasis>just right</Emphasis>. I still need to add all the stars and the cute little drawings of goobbues and goblins and, and...and I'm still learning my Eorzean alphabet, too! But they're really pretty, don't you think?"
22,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_141","A new Wondrous Tails journal will become available each week from <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
23,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_150","You want a new journal? Can you say pretty, pretty please with a rolanberry on top? All right! Well, heeeeeeeeere you go! I think this is my bestest one yet! Look at my Eorzean letters! I'm sure I got them all right this time...I think."
24,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_151","What were we talking about? Oh, that's right! This new journal is just waiting to be filled with all sorts of wonderful stories! You'll do that for Khloe, right? If you do, you'll be my bestest friend for ever and ever!"
25,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_150","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe was just at Aunt Rowena's place, and she was telling Khloe that you're one of the bestest and strongest adventurers she's ever met! Is this true? Oh, say it is, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
26,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_151","Why, I bet you've been on adventures that Khloe and her friends could never even dream of! That means you must have even more and more stories to tell, right?"
27,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_152","So let's make a deal─Aunt Rowena taught Khloe all about making deals, you know. Anyway, you tell Khloe all your newest and bestest stories, and Khloe will give you her newest and bestest goodies! Then we're both happy, right? Of course we are! Oh my, Khloe can hardly wait!"
28,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_160","Hey! Didn't Khloe just give you a journal? Khloe likes you, but if Khloe gives you another one now, there won't be enough journals for everyone else! Didn't your mommy tell you to share? Khloe's big sister Zhloe always says sharing is best."
29,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_170","Wait a minute... You already have a journal. Does it have stories in it? If it does, you should give it to me! I want to read your stories, and you want my presents right? Or maybe not? Khloe is so confused..."
30,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_Q2_000_000","Trade in your existing journal for a blank one?"
31,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A2_000_001","Yes."
32,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A2_000_002","No."
33,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_180","If you say so, here you go! Fill it up with lots and lots of stories and bring it back to Khloe, okay?"
34,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_180","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe was just at Aunt Rowena's place, and she was telling Khloe that you're one of the bestest and strongest adventurers she's ever met! Is this true? Oh, say it is, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
35,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_181","Why, I bet you've been on adventures that Khloe and her friends could never even dream of! That means you must have even more and more stories to tell, right?"
36,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_182","So let's make a deal─Aunt Rowena taught Khloe all about making deals, you know. Anyway, you tell Khloe all your newest and bestest stories, and Khloe will give you her newest and bestest goodies! Then we're both happy, right? Of course we are! Oh my, Khloe can hardly wait!"
37,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_190","What's that? You want to hear more about Khloe and her stories? Khloe <Emphasis>loves</Emphasis> talking about her stories. I'll tell you everything you want to know, and more!"
38,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_Q3_000_000","What will you ask about?"
39,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_001","All about Wondrous Tails."
40,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_002","Receiving journals."
41,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_003","Claiming rewards."
42,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_004","Time limitations."
43,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_005","Nothing."
44,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_200","Wondrous Tails is what I call my journals full of stories! It's a great name, don't you think so? Because I like tales, and I have a tail, you know? Anyway, I want you to think back on all your greatest stories, and fill these pages up with all kinds of stories!"
45,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_201","You bring the stories back to me, and I use <Emphasis>your</Emphasis> stories to make new stories of my own! I tell them to my friends, and they get so happy. I love to make people happy. Do you like to make people happy, too? Then you should bring Khloe lots of stories!"
46,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_202","With Wondrous Tails, you can share tales of heroism and derring-do for the chance to earn valuable rewards. Complete a series of duties of your choice from the sixteen listed, and return the completed journal to Khloe Aliapoh to claim a gift handpicked by the story-loving child."
47,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_210","If you want a new journal, all you have to do is ask Khloe─just don't forget to say please! Oh, and I can only give you one journal at a time. Mommy always told me to leave enough for everyone!"
48,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_211","Oh, and I'm really, really sorry, but it takes Khloe a long time to make a journal. I have to draw all the pretty pictures of goblins and goobbues...and I'm still learning my Eorzean letters, you know? But I'm trying really, really hard! You understand, don't you <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
49,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_212","A new journal will be available from Khloe Aliapoh every week on <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Happy adventuring!"
50,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_220","Aunt Rowena gives Khloe all sorts of special things 'cause I'm her bestest helper, you know? And Khloe is happy to give these things to you! As long as you give Khloe stories. That's fair, don't you think? Daddy always tells me I should be fair."
51,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_221","Khloe likes all stories, of course! But Khloe <Emphasis>really</Emphasis> likes it when stories go just right together, because that helps me think of new stories of my own! So if you give me <Emphasis>those</Emphasis> kind of stories, I'll be really, really, happy! You understand, don't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
52,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_222","But...but! Mommy always said Khloe has a good memory, right? But still Khloe can still only remember nine stories at once! I tried to remember ten once, but...poof! It just disappeared! Khloe felt so bad... So promise me you won't bring <Emphasis>too</Emphasis> many stories at once, okay?"
53,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_223","Each Wondrous Tails journal contains a four-by-four grid, in which you can record stories by completing duties of your choice from a total set of sixteen. In each journal, a maximum of nine stories can be recorded."
54,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_224","Complete the conditions described within─for example, marking off nine squares, marking off four squares in a row, and so forth─and deliver your marked journal to Khloe Aliapoh, and the story-loving Miqo'te child will reward you accordingly."
55,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_225","You can review the stories you have recorded at any time by using the Wondrous Tails journal from the Key Items menu."
56,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_230","So, I'm collecting stories because I want to make my <Emphasis>own</Emphasis> stories, right? Then I want to tell these stories to my best friend. So it's really hard! It takes time to make stories, but I hate to keep my friend waiting..."
57,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_231","So, Khloe knows that adventurers like you are really, really busy, right? But Khloe has to give you a do-date. Rowena always tells Khloe that all important work has a do-date! So, if you <Emphasis>do</Emphasis> the job before the <Emphasis>date</Emphasis> in the journal, it'll make Khloe so happy. You want to make me happy, right?"
58,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_232","Each Wondrous Tails journal has a deadline, by which time you must submit it to Khloe Aliapoh to be eligible to receive a reward. You may review deadlines at any time by using the Wondrous Tails journal from the Key Items menu."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_010","Hello, <If(PlayerParameter(4))>lady<Else/>mister</If>! Welcome to my shop! Well, actually, it's not like a selling-things shop. If you want one of those, you'll have to go see Aunt Rowena! Did you know I'm her favoritest helper? Thanks for coming, though! I like meeting new people, and you seem really nice!"
1,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_020","Hi there, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Did you come to help Khloe? Or can Khloe help you? Either way, I'm glad you're here!"
2,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_030","Hi there, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Seeing you always puts a smile on Khloe's face. So, do you have a new story for Khloe? I'd really like to hear it! Pretty, pretty please?"
3,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_040","Oh, look! <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s back! Khloe just had a feeling you'd be showing up, and here you are! Isn't that amazing? Do you have any new stories? Khloe likes your stories a whole lot!"
4,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_050","Yay, it's <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Can Khloe tell you something? Khloe's been waiting for you for such a long, long, long time─almost forever! Khloe thinks your stories are the bestest stories in the whole wide world!"
5,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_Q1_000_000","What will you do?"
6,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_000_001","Hand over a journal."
7,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_000_002","Receive a new journal from Khloe."
8,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_100_002","Ask about Wondrous Tails."
9,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_000_003","Nothing."
10,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_SHOP_0","Exchange Khloe's gold certificates of commendation."
11,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_SHOP_1","Exchange Khloe's silver certificates of commendation."
12,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_060","Oh no! This journal is all old and dusty-smelly! Khloe is really sorry, but Khloe wants to hear <Emphasis>new</Emphasis> stories! So I'll just give these old stories back to you, okay? But don't feel bad. Lots of people like to read old stories, too! Like my Aunt Rowena! I think you and her would get along great!"
13,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_070","Hmmmmmm... So, I'm sure you had some really great adventures, you know? But there's just not enough in here for Khloe to make new stories of her own. Khloe needs maybe nine stories, or stories that like, go along or line up all pretty with each other, okay? So I'm sorry, but I can't give you anything yet. But please don't feel bad! We're still friends, right?"
14,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_080","Oh, wow! Wow, wow, wow, wow, <Emphasis>WOW</Emphasis>! Khloe can't believe her eyes! Did you really do all of this? This will make, like, Khloe's bestest story ever! Here, Khloe will give you some of her bestest stuff <Emphasis>ever</Emphasis>!"
15,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_090","These are a lot of stories, but, hmm... They just seem so...not, like, connected with each other or anything? But Khloe knows you tried your bestest for her, so here! Take this. Khloe still likes you a lot, you know?"
16,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_100","Wow, you really brought Khloe some great stories, didn't you? Khloe can't wait to tell everyone about these! After I make a few changes myself, of course. I don't want to be a copycoeurl, right?"
17,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_101","Oh my! These are some great stories? But, hmm... This is just Khloe guessing, but I bet you could find even more and more better stories if you tried. Is Khloe right? You can try more if you want to!"
18,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_110","Thank you so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! This will make Khloe's best friend so happy! Khloe thanks you from the very bottom of her heart!"
19,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_120","Thank you so, so much for all the stories, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe knows you have more stories in you, so please come back and tell me more, okay?"
20,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_130","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're always helping Khloe so much. Khloe just loves you to death! Oh, not really to death, of course! Khloe would never kill one of her bestest storytelling friends!"
21,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_140","Oh, sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My new journal isn't ready yet. You know, I can't give them out until they're <Emphasis>just right</Emphasis>. I still need to add all the stars and the cute little drawings of goobbues and goblins and, and...and I'm still learning my Eorzean alphabet, too! But they're really pretty, don't you think?"
22,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_141","A new Wondrous Tails journal will become available each week from <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
23,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_150","You want a new journal? Can you say pretty, pretty please with a rolanberry on top? All right! Well, heeeeeeeeere you go! I think this is my bestest one yet! Look at my Eorzean letters! I'm sure I got them all right this time...I think."
24,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_151","What were we talking about? Oh, that's right! This new journal is just waiting to be filled with all sorts of wonderful stories! You'll do that for Khloe, right? If you do, you'll be my bestest friend for ever and ever!"
25,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_150","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe was just at Aunt Rowena's place, and she was telling Khloe that you're one of the bestest and strongest adventurers she's ever met! Is this true? Oh, say it is, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
26,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_151","Why, I bet you've been on adventures that Khloe and her friends could never even dream of! That means you must have even more and more stories to tell, right?"
27,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_152","So let's make a deal─Aunt Rowena taught Khloe all about making deals, you know. Anyway, you tell Khloe all your newest and bestest stories, and Khloe will give you her newest and bestest goodies! Then we're both happy, right? Of course we are! Oh my, Khloe can hardly wait!"
28,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_160","Hey! Didn't Khloe just give you a journal? Khloe likes you, but if Khloe gives you another one now, there won't be enough journals for everyone else! Didn't your mommy tell you to share? Khloe's big sister Zhloe always says sharing is best."
29,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_170","Wait a minute... You already have a journal. Does it have stories in it? If it does, you should give it to me! I want to read your stories, and you want my presents right? Or maybe not? Khloe is so confused..."
30,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_Q2_000_000","Trade in your existing journal for a blank one?"
31,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A2_000_001","Yes."
32,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A2_000_002","No."
33,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_180","If you say so, here you go! Fill it up with lots and lots of stories and bring it back to Khloe, okay?"
34,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_180","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe was just at Aunt Rowena's place, and she was telling Khloe that you're one of the bestest and strongest adventurers she's ever met! Is this true? Oh, say it is, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
35,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_181","Why, I bet you've been on adventures that Khloe and her friends could never even dream of! That means you must have even more and more stories to tell, right?"
36,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_182","So let's make a deal─Aunt Rowena taught Khloe all about making deals, you know. Anyway, you tell Khloe all your newest and bestest stories, and Khloe will give you her newest and bestest goodies! Then we're both happy, right? Of course we are! Oh my, Khloe can hardly wait!"
37,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_190","What's that? You want to hear more about Khloe and her stories? Khloe <Emphasis>loves</Emphasis> talking about her stories. I'll tell you everything you want to know, and more!"
38,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_Q3_000_000","What will you ask about?"
39,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_001","All about Wondrous Tails."
40,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_002","Receiving journals."
41,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_003","Claiming rewards."
42,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_004","Time limitations."
43,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_005","Nothing."
44,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_200","Wondrous Tails is what I call my journals full of stories! It's a great name, don't you think so? Because I like tales, and I have a tail, you know? Anyway, I want you to think back on all your greatest stories, and fill these pages up with all kinds of stories!"
45,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_201","You bring the stories back to me, and I use <Emphasis>your</Emphasis> stories to make new stories of my own! I tell them to my friends, and they get so happy. I love to make people happy. Do you like to make people happy, too? Then you should bring Khloe lots of stories!"
46,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_202","With Wondrous Tails, you can share tales of heroism and derring-do for the chance to earn valuable rewards. Complete a series of duties of your choice from the sixteen listed, and return the completed journal to Khloe Aliapoh to claim a gift handpicked by the story-loving child."
47,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_210","If you want a new journal, all you have to do is ask Khloe─just don't forget to say please! Oh, and I can only give you one journal at a time. Mommy always told me to leave enough for everyone!"
48,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_211","Oh, and I'm really, really sorry, but it takes Khloe a long time to make a journal. I have to draw all the pretty pictures of goblins and goobbues...and I'm still learning my Eorzean letters, you know? But I'm trying really, really hard! You understand, don't you <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
49,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_212","A new journal will be available from Khloe Aliapoh every week on <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Happy adventuring!"
50,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_220","Aunt Rowena gives Khloe all sorts of special things 'cause I'm her bestest helper, you know? And Khloe is happy to give these things to you! As long as you give Khloe stories. That's fair, don't you think? Daddy always tells me I should be fair."
51,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_221","Khloe likes all stories, of course! But Khloe <Emphasis>really</Emphasis> likes it when stories go just right together, because that helps me think of new stories of my own! So if you give me <Emphasis>those</Emphasis> kind of stories, I'll be really, really, happy! You understand, don't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
52,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_222","But...but! Mommy always said Khloe has a good memory, right? But still Khloe can still only remember nine stories at once! I tried to remember ten once, but...poof! It just disappeared! Khloe felt so bad... So promise me you won't bring <Emphasis>too</Emphasis> many stories at once, okay?"
53,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_223","Each Wondrous Tails journal contains a four-by-four grid, in which you can record stories by completing duties of your choice from a total set of sixteen. In each journal, a maximum of nine stories can be recorded."
54,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_224","Complete the conditions described within─for example, marking off nine squares, marking off four squares in a row, and so forth─and deliver your marked journal to Khloe Aliapoh, and the story-loving Miqo'te child will reward you accordingly."
55,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_225","You can review the stories you have recorded at any time by using the Wondrous Tails journal from the Key Items menu."
56,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_230","So, I'm collecting stories because I want to make my <Emphasis>own</Emphasis> stories, right? Then I want to tell these stories to my best friend. So it's really hard! It takes time to make stories, but I hate to keep my friend waiting..."
57,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_231","So, Khloe knows that adventurers like you are really, really busy, right? But Khloe has to give you a do-date. Rowena always tells Khloe that all important work has a do-date! So, if you <Emphasis>do</Emphasis> the job before the <Emphasis>date</Emphasis> in the journal, it'll make Khloe so happy. You want to make me happy, right?"
58,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_232","Each Wondrous Tails journal has a deadline, by which time you must submit it to Khloe Aliapoh to be eligible to receive a reward. You may review deadlines at any time by using the Wondrous Tails journal from the Key Items menu."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_010 Hello, <If(PlayerParameter(4))>lady<Else/>mister</If>! Welcome to my shop! Well, actually, it's not like a selling-things shop. If you want one of those, you'll have to go see Aunt Rowena! Did you know I'm her favoritest helper? Thanks for coming, though! I like meeting new people, and you seem really nice!
5 1 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_020 Hi there, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Did you come to help Khloe? Or can Khloe help you? Either way, I'm glad you're here!
6 2 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_030 Hi there, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Seeing you always puts a smile on Khloe's face. So, do you have a new story for Khloe? I'd really like to hear it! Pretty, pretty please?
7 3 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_040 Oh, look! <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s back! Khloe just had a feeling you'd be showing up, and here you are! Isn't that amazing? Do you have any new stories? Khloe likes your stories a whole lot!
8 4 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_050 Yay, it's <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Can Khloe tell you something? Khloe's been waiting for you for such a long, long, long time─almost forever! Khloe thinks your stories are the bestest stories in the whole wide world!
9 5 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_Q1_000_000 What will you do?
10 6 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_000_001 Hand over a journal.
11 7 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_000_002 Receive a new journal from Khloe.
12 8 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_100_002 Ask about Wondrous Tails.
13 9 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A1_000_003 Nothing.
14 10 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_SHOP_0 Exchange Khloe's gold certificates of commendation.
15 11 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_SHOP_1 Exchange Khloe's silver certificates of commendation.
16 12 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_060 Oh no! This journal is all old and dusty-smelly! Khloe is really sorry, but Khloe wants to hear <Emphasis>new</Emphasis> stories! So I'll just give these old stories back to you, okay? But don't feel bad. Lots of people like to read old stories, too! Like my Aunt Rowena! I think you and her would get along great!
17 13 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_070 Hmmmmmm... So, I'm sure you had some really great adventures, you know? But there's just not enough in here for Khloe to make new stories of her own. Khloe needs maybe nine stories, or stories that like, go along or line up all pretty with each other, okay? So I'm sorry, but I can't give you anything yet. But please don't feel bad! We're still friends, right?
18 14 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_080 Oh, wow! Wow, wow, wow, wow, <Emphasis>WOW</Emphasis>! Khloe can't believe her eyes! Did you really do all of this? This will make, like, Khloe's bestest story ever! Here, Khloe will give you some of her bestest stuff <Emphasis>ever</Emphasis>!
19 15 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_090 These are a lot of stories, but, hmm... They just seem so...not, like, connected with each other or anything? But Khloe knows you tried your bestest for her, so here! Take this. Khloe still likes you a lot, you know?
20 16 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_100 Wow, you really brought Khloe some great stories, didn't you? Khloe can't wait to tell everyone about these! After I make a few changes myself, of course. I don't want to be a copycoeurl, right?
21 17 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_101 Oh my! These are some great stories? But, hmm... This is just Khloe guessing, but I bet you could find even more and more better stories if you tried. Is Khloe right? You can try more if you want to!
22 18 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_110 Thank you so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! This will make Khloe's best friend so happy! Khloe thanks you from the very bottom of her heart!
23 19 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_120 Thank you so, so much for all the stories, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe knows you have more stories in you, so please come back and tell me more, okay?
24 20 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_130 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're always helping Khloe so much. Khloe just loves you to death! Oh, not really to death, of course! Khloe would never kill one of her bestest storytelling friends!
25 21 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_140 Oh, sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My new journal isn't ready yet. You know, I can't give them out until they're <Emphasis>just right</Emphasis>. I still need to add all the stars and the cute little drawings of goobbues and goblins and, and...and I'm still learning my Eorzean alphabet, too! But they're really pretty, don't you think?
26 22 TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_141 A new Wondrous Tails journal will become available each week from <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
27 23 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_150 You want a new journal? Can you say pretty, pretty please with a rolanberry on top? All right! Well, heeeeeeeeere you go! I think this is my bestest one yet! Look at my Eorzean letters! I'm sure I got them all right this time...I think.
28 24 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_151 What were we talking about? Oh, that's right! This new journal is just waiting to be filled with all sorts of wonderful stories! You'll do that for Khloe, right? If you do, you'll be my bestest friend for ever and ever!
29 25 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_150 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe was just at Aunt Rowena's place, and she was telling Khloe that you're one of the bestest and strongest adventurers she's ever met! Is this true? Oh, say it is, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
30 26 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_151 Why, I bet you've been on adventures that Khloe and her friends could never even dream of! That means you must have even more and more stories to tell, right?
31 27 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_152 So let's make a deal─Aunt Rowena taught Khloe all about making deals, you know. Anyway, you tell Khloe all your newest and bestest stories, and Khloe will give you her newest and bestest goodies! Then we're both happy, right? Of course we are! Oh my, Khloe can hardly wait!
32 28 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_160 Hey! Didn't Khloe just give you a journal? Khloe likes you, but if Khloe gives you another one now, there won't be enough journals for everyone else! Didn't your mommy tell you to share? Khloe's big sister Zhloe always says sharing is best.
33 29 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_170 Wait a minute... You already have a journal. Does it have stories in it? If it does, you should give it to me! I want to read your stories, and you want my presents right? Or maybe not? Khloe is so confused...
34 30 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_Q2_000_000 Trade in your existing journal for a blank one?
35 31 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A2_000_001 Yes.
36 32 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A2_000_002 No.
37 33 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_180 If you say so, here you go! Fill it up with lots and lots of stories and bring it back to Khloe, okay?
38 34 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_180 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe was just at Aunt Rowena's place, and she was telling Khloe that you're one of the bestest and strongest adventurers she's ever met! Is this true? Oh, say it is, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
39 35 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_181 Why, I bet you've been on adventures that Khloe and her friends could never even dream of! That means you must have even more and more stories to tell, right?
40 36 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_182 So let's make a deal─Aunt Rowena taught Khloe all about making deals, you know. Anyway, you tell Khloe all your newest and bestest stories, and Khloe will give you her newest and bestest goodies! Then we're both happy, right? Of course we are! Oh my, Khloe can hardly wait!
41 37 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_190 What's that? You want to hear more about Khloe and her stories? Khloe <Emphasis>loves</Emphasis> talking about her stories. I'll tell you everything you want to know, and more!
42 38 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_Q3_000_000 What will you ask about?
43 39 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_001 All about Wondrous Tails.
44 40 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_002 Receiving journals.
45 41 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_003 Claiming rewards.
46 42 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_004 Time limitations.
47 43 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_A3_000_005 Nothing.
48 44 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_200 Wondrous Tails is what I call my journals full of stories! It's a great name, don't you think so? Because I like tales, and I have a tail, you know? Anyway, I want you to think back on all your greatest stories, and fill these pages up with all kinds of stories!
49 45 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_201 You bring the stories back to me, and I use <Emphasis>your</Emphasis> stories to make new stories of my own! I tell them to my friends, and they get so happy. I love to make people happy. Do you like to make people happy, too? Then you should bring Khloe lots of stories!
50 46 TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_202 With Wondrous Tails, you can share tales of heroism and derring-do for the chance to earn valuable rewards. Complete a series of duties of your choice from the sixteen listed, and return the completed journal to Khloe Aliapoh to claim a gift handpicked by the story-loving child.
51 47 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_210 If you want a new journal, all you have to do is ask Khloe─just don't forget to say please! Oh, and I can only give you one journal at a time. Mommy always told me to leave enough for everyone!
52 48 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_211 Oh, and I'm really, really sorry, but it takes Khloe a long time to make a journal. I have to draw all the pretty pictures of goblins and goobbues...and I'm still learning my Eorzean letters, you know? But I'm trying really, really hard! You understand, don't you <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
53 49 TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_212 A new journal will be available from Khloe Aliapoh every week on <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Happy adventuring!
54 50 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_220 Aunt Rowena gives Khloe all sorts of special things 'cause I'm her bestest helper, you know? And Khloe is happy to give these things to you! As long as you give Khloe stories. That's fair, don't you think? Daddy always tells me I should be fair.
55 51 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_221 Khloe likes all stories, of course! But Khloe <Emphasis>really</Emphasis> likes it when stories go just right together, because that helps me think of new stories of my own! So if you give me <Emphasis>those</Emphasis> kind of stories, I'll be really, really, happy! You understand, don't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
56 52 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_222 But...but! Mommy always said Khloe has a good memory, right? But still Khloe can still only remember nine stories at once! I tried to remember ten once, but...poof! It just disappeared! Khloe felt so bad... So promise me you won't bring <Emphasis>too</Emphasis> many stories at once, okay?
57 53 TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_223 Each Wondrous Tails journal contains a four-by-four grid, in which you can record stories by completing duties of your choice from a total set of sixteen. In each journal, a maximum of nine stories can be recorded.
58 54 TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_224 Complete the conditions described within─for example, marking off nine squares, marking off four squares in a row, and so forth─and deliver your marked journal to Khloe Aliapoh, and the story-loving Miqo'te child will reward you accordingly.
59 55 TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_225 You can review the stories you have recorded at any time by using the Wondrous Tails journal from the Key Items menu.
60 56 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_230 So, I'm collecting stories because I want to make my <Emphasis>own</Emphasis> stories, right? Then I want to tell these stories to my best friend. So it's really hard! It takes time to make stories, but I hate to keep my friend waiting...
61 57 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_231 So, Khloe knows that adventurers like you are really, really busy, right? But Khloe has to give you a do-date. Rowena always tells Khloe that all important work has a do-date! So, if you <Emphasis>do</Emphasis> the job before the <Emphasis>date</Emphasis> in the journal, it'll make Khloe so happy. You want to make me happy, right?
62 58 TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_232 Each Wondrous Tails journal has a deadline, by which time you must submit it to Khloe Aliapoh to be eligible to receive a reward. You may review deadlines at any time by using the Wondrous Tails journal from the Key Items menu.
@@ -19,8 +19,10 @@ int32,str,str
15,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020","Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules."
16,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021","Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules."
17,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022","Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony."
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
20,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002","Yes"
21,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003","No"
22,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001","Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?"
@@ -40,6 +42,10 @@ int32,str,str
36,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051","As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule."
37,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052","The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work."
38,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053","You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas."
37,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052","The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work."
38,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053","You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas."
39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
Luminous fire crystals may be obtained from FATEs in Azys Lla.
Luminous lightning crystals may be obtained from FATEs in the Churning Mists."
40,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055","Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands.
Luminous earth crystals may be obtained from FATEs in the Dravanian forelands.
Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands."
41,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_056","Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level."
1 key 0 1
19 15 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020 Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules.
20 16 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021 Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules.
21 17 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022 Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony.
22 18 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000 Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color> Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>
23 19 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001 Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color> Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>
24 20 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002 Yes
25 21 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003 No
26 20 22 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001 Yes Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?
27 21 23 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_002 No Yes
28 22 24 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_003 Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed? No
42 36 38 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053 As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule. You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas.
43 37 39 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054 The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work. Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists.
44 38 40 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055 You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas. Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands. Luminous earth crystals may be obtained from FATEs in the Dravanian forelands. Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands.
45 39 41 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_056 Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists. Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level.
46
47
48
49
50
51
@@ -1,7 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GIBRILLONT_000_000","An aether compass? Aye, one of those turned up the other day. Can't rightly say where it came from, but if you want it, it's yours."
1,"TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GIBRILLONT_000_050","Eh? Aether compass? Don't think I've seen anything like that lying around. Sorry I couldn't be of more help."
2,"TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GAUFRID_000_000","Misplaced an aether compas, did you? Well, you're in luck. Got one right here that someone was kind enough to hand over instead of selling to the sutlers. Try not to lose it again, eh?"
3,"TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GAUFRID_000_050","Looking for an aether compass? 'Fraid you'll find none here. I'll keep an eye out in case one turns up, though."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GIBRILLONT_000_000","An aether compass? Aye, one of those turned up the other day. Can't rightly say where it came from, but if you want it, it's yours."
1,"TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GIBRILLONT_000_050","Eh? Aether compass? Don't think I've seen anything like that lying around. Sorry I couldn't be of more help."
2,"TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GAUFRID_000_000","Misplaced an aether compas, did you? Well, you're in luck. Got one right here that someone was kind enough to hand over instead of selling to the sutlers. Try not to lose it again, eh?"
3,"TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GAUFRID_000_050","Looking for an aether compass? 'Fraid you'll find none here. I'll keep an eye out in case one turns up, though."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GIBRILLONT_000_000 An aether compass? Aye, one of those turned up the other day. Can't rightly say where it came from, but if you want it, it's yours.
5 1 TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GIBRILLONT_000_050 Eh? Aether compass? Don't think I've seen anything like that lying around. Sorry I couldn't be of more help.
6 2 TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GAUFRID_000_000 Misplaced an aether compas, did you? Well, you're in luck. Got one right here that someone was kind enough to hand over instead of selling to the sutlers. Try not to lose it again, eh?
7 3 TEXT_CMNDEFAETHERCURRENTSONARREPOSSESS_00303_GAUFRID_000_050 Looking for an aether compass? 'Fraid you'll find none here. I'll keep an eye out in case one turns up, though.
@@ -1,14 +1,14 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_TITLE","What will you ask?"
1,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_001","Tell me about Gordian gear."
2,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_002","Tell me about Midan gear."
3,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_003","Tell me about Alexandrian gear."
4,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_CANCEL","Nothing."
5,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_010","Well you see, we've got a contract with a group of goblins that're just itching to analyze any Illuminati technology they can get their hands on. They like to call the fruits of their efforts “Gordian.” "
6,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_011","Even the simplest piece is enough to make them giddy, so all you'd need to do for your very own equipment is bring us some bits of Illuminati machinery, or even pages of their so-called manifesto. Our goblins get to tinker, and you get a shiny new piece of gear. Not a bad trade if you ask me!"
7,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_020","Ever since the left arm of that primal lifted itself out of the Thaliak, our goblin friends' demand for even the tiniest bolts or scraps of knowledge has been insatiable. Say they need it to make their “Midan” gear."
8,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_021","We've barely been able to provide them with enough to keep up with their research. Can't deny their skill at what they do, though. Bring us anything you think would be of use and you can test out their equipment yourself."
9,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_030","Our goblin artisans have been tripping over themselves with excitement ever since they got their hands on the Illuminati technology that's been leaked from the inner chambers of the steel colossus. Been using it to piece together their latest work─they've taken to calling it “Alexandrian”─which they insist is their most impressive ever."
10,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_031","I suppose you know the routine by now, but if you manage to find any─and I quote─“bittybobs, whirlycogs, or tatterpages” that might help them further their efforts, we'd be happy to exchange it for a sampling of their wares."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_TITLE","What will you ask?"
1,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_001","Tell me about Gordian gear."
2,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_002","Tell me about Midan gear."
3,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_003","Tell me about Alexandrian gear."
4,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_CANCEL","Nothing."
5,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_010","Well you see, we've got a contract with a group of goblins that're just itching to analyze any Illuminati technology they can get their hands on. They like to call the fruits of their efforts “Gordian.” "
6,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_011","Even the simplest piece is enough to make them giddy, so all you'd need to do for your very own equipment is bring us some bits of Illuminati machinery, or even pages of their so-called manifesto. Our goblins get to tinker, and you get a shiny new piece of gear. Not a bad trade if you ask me!"
7,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_020","Ever since the left arm of that primal lifted itself out of the Thaliak, our goblin friends' demand for even the tiniest bolts or scraps of knowledge has been insatiable. Say they need it to make their “Midan” gear."
8,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_021","We've barely been able to provide them with enough to keep up with their research. Can't deny their skill at what they do, though. Bring us anything you think would be of use and you can test out their equipment yourself."
9,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_030","Our goblin artisans have been tripping over themselves with excitement ever since they got their hands on the Illuminati technology that's been leaked from the inner chambers of the steel colossus. Been using it to piece together their latest work─they've taken to calling it “Alexandrian”─which they insist is their most impressive ever."
10,"TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_031","I suppose you know the routine by now, but if you manage to find any─and I quote─“bittybobs, whirlycogs, or tatterpages” that might help them further their efforts, we'd be happy to exchange it for a sampling of their wares."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_TITLE What will you ask?
5 1 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_001 Tell me about Gordian gear.
6 2 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_002 Tell me about Midan gear.
7 3 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_003 Tell me about Alexandrian gear.
8 4 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_MENU_CANCEL Nothing.
9 5 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_010 Well you see, we've got a contract with a group of goblins that're just itching to analyze any Illuminati technology they can get their hands on. They like to call the fruits of their efforts “Gordian.”
10 6 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_011 Even the simplest piece is enough to make them giddy, so all you'd need to do for your very own equipment is bring us some bits of Illuminati machinery, or even pages of their so-called manifesto. Our goblins get to tinker, and you get a shiny new piece of gear. Not a bad trade if you ask me!
11 7 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_020 Ever since the left arm of that primal lifted itself out of the Thaliak, our goblin friends' demand for even the tiniest bolts or scraps of knowledge has been insatiable. Say they need it to make their “Midan” gear.
12 8 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_021 We've barely been able to provide them with enough to keep up with their research. Can't deny their skill at what they do, though. Bring us anything you think would be of use and you can test out their equipment yourself.
13 9 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_030 Our goblin artisans have been tripping over themselves with excitement ever since they got their hands on the Illuminati technology that's been leaked from the inner chambers of the steel colossus. Been using it to piece together their latest work─they've taken to calling it “Alexandrian”─which they insist is their most impressive ever.
14 10 TEXT_CMNDEFALEXANDERTOKENEXCHANGEEXPLAIN_00332_TALK_000_031 I suppose you know the routine by now, but if you manage to find any─and I quote─“bittybobs, whirlycogs, or tatterpages” that might help them further their efforts, we'd be happy to exchange it for a sampling of their wares.
+21 -7
View File
@@ -25,7 +25,8 @@ int32,str,str
21,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060","There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
22,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070","...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?"
23,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071","The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!"
24,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080","By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day?
24,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080","By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day?
...Or mayhap it is aid you have come to offer?"
25,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081","We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”"
26,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082","The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?"
27,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090","It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?"
@@ -55,7 +56,10 @@ int32,str,str
51,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110","The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”"
52,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
53,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112","Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise."
53,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112","Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise."
54,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113","Mentor symbols are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
55,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114","Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours!"
56,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120","No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience!"
57,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120","No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!"
@@ -76,10 +80,17 @@ int32,str,str
72,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151","Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!"
73,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152","To qualify to become a mentor, a player must have earned certain achievements."
74,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153","There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements."
71,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150","To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers."
72,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151","Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!"
73,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152","To qualify to become a mentor, a player must have earned certain achievements."
74,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153","There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements."
75,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Disciple of War/Magic Achievement Set
1: Complete 1,000 dungeons, raids, or trials.
2: Receive 300 player commendations."
76,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 60 tank job quest.
4: Complete any level 60 healer job quest.
5: Complete any level 60 DPS job quest."
77,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Disciple of the Hand/Land Achievement Set
1: Gather or catch 300 collectables.
2: Synthesize 100 collectables."
78,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 60 in any Disciple of the Hand class.
4: Reach level 60 in any Disciple of the Land class."
79,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158","Completing either of these achievement sets will qualify you to become a mentor."
80,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159","Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors."
81,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160","There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!"
@@ -88,7 +99,10 @@ int32,str,str
84,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170","Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!"
85,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171","After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.”"
86,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172","When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name."
2: Synthesize 100 collectables."
87,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172","The fields of expertise are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
88,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172","Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields."
89,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173","Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers."
90,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174","Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor."
1 key 0 1
25 21 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060 There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!
26 22 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070 ...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?
27 23 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071 The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!
28 24 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080 By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day? ...Or mayhap it is aid you have come to offer? By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day? ...Or mayhap it is aid you have come to offer?
29 25 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081 We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”
30 25 26 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082 We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.” The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?
31 26 27 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090 The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you? It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?
32 27 28 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_TITLE It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>? What will you do?
56 51 52 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111 The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.” Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
57 52 53 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers. Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise.
58 53 54 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113 Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise. Mentor symbols are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat
59 54 55 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114 Mentor symbols are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours!
60 56 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120 No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience!
61 57 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120 No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!
62 58 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_121 All new adventurers, returners, and mentors can gain access to an exclusive chat channel known as the “Novice Network.”
63 55 59 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_122 Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours! Mentors can join or leave this channel any time they wish. New adventurers and returners, however, must be invited to join the Novice Network by a mentor.
64 56 60 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123 No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience! Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <Color(-34022)>Invite to Novice Network</Color> subcommand.
65 57 61 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123 No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role! The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List.
80 72 76 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155 Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood! 3: Complete any level 60 tank job quest. 4: Complete any level 60 healer job quest. 5: Complete any level 60 DPS job quest.
81 73 77 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156 To qualify to become a mentor, a player must have earned certain achievements. Disciple of the Hand/Land Achievement Set 1: Gather or catch 300 collectables. 2: Synthesize 100 collectables.
82 74 78 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157 There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements. 3: Reach level 60 in any Disciple of the Hand class. 4: Reach level 60 in any Disciple of the Land class.
83 75 79 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158 Disciple of War/Magic Achievement Set 1: Complete 1,000 dungeons, raids, or trials. 2: Receive 300 player commendations. Completing either of these achievement sets will qualify you to become a mentor.
84 76 80 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159 3: Complete any level 60 tank job quest. 4: Complete any level 60 healer job quest. 5: Complete any level 60 DPS job quest. Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors.
85 77 81 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160 Disciple of the Hand/Land Achievement Set 1: Gather or catch 300 collectables. 2: Synthesize 100 collectables. There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!
86 78 82 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_161 3: Reach level 60 in any Disciple of the Hand class. 4: Reach level 60 in any Disciple of the Land class. Mentors that register for Duty Roulette: Mentor will be funneled into duties that are struggling to fill party member slots.
87 83 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_162 Completing Duty Roulette: Mentor a set number of times will earn you an exclusive achievement reward.
88 84 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170 Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!
89 85 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171 After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.”
90 86 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172 When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name.
91 87 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172 The fields of expertise are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat
92 88 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172 Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields.
93 89 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173 Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers.
94 79 90 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174 Completing either of these achievement sets will qualify you to become a mentor. Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor.
95 80 91 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175 Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors. The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command.
96 81 92 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_176 There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community! Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window.
99 84 95 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_186 Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention! The Adventurers' Guild has certified you as an official mentor! You now have access to the Novice Network, Duty Roulette: Mentor, and are eligible to receive the experience point bonus from grouping with new adventurers.
100 85 96 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_187 After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.” When interacting on the Novice Network chat channel, we ask that you do your best to offer advice and encouragement to beginning players, and answer their questions with patience and clarity.
101 86 97 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_190 When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name. ...The choice is yours, of course. Should you happen to change your mind, however, we are always accepting applicants!
102 87 98 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_200 The fields of expertise are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat You wish to renounce your mentor status? Your reasons are your own, of course, but are you certain this is what you wish to do?
103 99 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_205 ...Very well, your certification has been rescinded. Should you ever wish to regain your mentor status, however, do not hesitate to approach me or one of my colleagues!
104 100 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_210 Had a change of heart, have we? Wonderful! I believe I heard a collective sigh of relief from confused neophytes everywhere!
105 101 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_300 There are those in this world who put aside the trappings of adventure, only to find themselves drawn back to the life of a hero. Resuming old endeavors after a prolonged absence can be trying in this ever-changing realm, and returning champions may need your aid to reacclimate.
106 88 102 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_301 Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields. Returner status is available to players who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.
107 89 103 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_302 Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers. Returners can be identified by the symbol (<Gui(95)/>) displayed next to their name.
108 90 104 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_303 Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor. Returners receive the same benefits as new adventurers, and are eligible for invites to the Novice Network chat channel, as well as an experience point bonus when forming a party with a mentor.
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0,"TEXT_CMNDEFSCRIPCONVERT_00390_TALK_GREETING_00000","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. If you have any <SheetEn(Item,3,IntegerParameter(1),2,1)/> or <SheetEn(Item,3,IntegerParameter(2),2,1)/>, I should be glad to offer you <SheetEn(Item,3,IntegerParameter(3),2,1)/> and <SheetEn(Item,3,IntegerParameter(4),2,1)/> respectively in exchange."
1,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_Q000","Select the scrip you wish to exchange."
2,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_A001","<Unknown2D>FF1002310CFF054974656D04E802030203</Unknown2D>."
3,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_A002","<Unknown2D>FF1002310CFF054974656D04E802030203</Unknown2D>."
4,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_A003","Cancel."
5,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_EXCHANGE_Q000","Exchange <If(Equal(IntegerParameter(2),1))><Value>IntegerParameter(2)</Value> <SheetEn(Item,3,IntegerParameter(1),1,1)/><Else/><Value>IntegerParameter(2)</Value> <SheetEn(Item,3,IntegerParameter(1),IntegerParameter(2),1)/></If> for <If(Equal(IntegerParameter(4),1))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),1,1)/><Else/><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/></If>?"
6,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_LIMIT_Q000","Warning: You will not be able to receive all <SheetEn(Item,2,IntegerParameter(1),2,1)/>. Do you still wish to proceed?"
7,"TEXT_CMNDEFSCRIPCONVERT_00390_SYSTEM_EXCHANGE_00000","Exchange complete."
8,"TEXT_CMNDEFSCRIPCONVERT_00390_TALK_NOTOBTAINABLE_00000","Oh? You don't appear to have any <SheetEn(Item,3,IntegerParameter(1),2,1)/>..."
9,"TEXT_CMNDEFSCRIPCONVERT_00390_TALK_MAXIMUM_00000","Oh? It seems you already possess the maximum number of <SheetEn(Item,3,IntegerParameter(1),2,1)/> permitted..."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFSCRIPCONVERT_00390_TALK_GREETING_00000","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. If you have any <SheetEn(Item,3,IntegerParameter(1),2,1)/> or <SheetEn(Item,3,IntegerParameter(2),2,1)/>, I should be glad to offer you <SheetEn(Item,3,IntegerParameter(3),2,1)/> and <SheetEn(Item,3,IntegerParameter(4),2,1)/> respectively in exchange."
1,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_Q000","Select the scrip you wish to exchange."
2,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_A001","<Unknown2D>FF1002310CFF054974656D04E802030203</Unknown2D>."
3,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_A002","<Unknown2D>FF1002310CFF054974656D04E802030203</Unknown2D>."
4,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_A003","Cancel."
5,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_EXCHANGE_Q000","Exchange <If(Equal(IntegerParameter(2),1))><Value>IntegerParameter(2)</Value> <SheetEn(Item,3,IntegerParameter(1),1,1)/><Else/><Value>IntegerParameter(2)</Value> <SheetEn(Item,3,IntegerParameter(1),IntegerParameter(2),1)/></If> for <If(Equal(IntegerParameter(4),1))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),1,1)/><Else/><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/></If>?"
6,"TEXT_CMNDEFSCRIPCONVERT_00390_ASK_LIMIT_Q000","Warning: You will not be able to receive all <SheetEn(Item,2,IntegerParameter(1),2,1)/>. Do you still wish to proceed?"
7,"TEXT_CMNDEFSCRIPCONVERT_00390_SYSTEM_EXCHANGE_00000","Exchange complete."
8,"TEXT_CMNDEFSCRIPCONVERT_00390_TALK_NOTOBTAINABLE_00000","Oh? You don't appear to have any <SheetEn(Item,3,IntegerParameter(1),2,1)/>..."
9,"TEXT_CMNDEFSCRIPCONVERT_00390_TALK_MAXIMUM_00000","Oh? It seems you already possess the maximum number of <SheetEn(Item,3,IntegerParameter(1),2,1)/> permitted..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFSCRIPCONVERT_00390_TALK_GREETING_00000 Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. If you have any <SheetEn(Item,3,IntegerParameter(1),2,1)/> or <SheetEn(Item,3,IntegerParameter(2),2,1)/>, I should be glad to offer you <SheetEn(Item,3,IntegerParameter(3),2,1)/> and <SheetEn(Item,3,IntegerParameter(4),2,1)/> respectively in exchange.
5 1 TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_Q000 Select the scrip you wish to exchange.
6 2 TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_A001 <Unknown2D>FF1002310CFF054974656D04E802030203</Unknown2D>.
7 3 TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_A002 <Unknown2D>FF1002310CFF054974656D04E802030203</Unknown2D>.
8 4 TEXT_CMNDEFSCRIPCONVERT_00390_ASK_SCRIP_A003 Cancel.
9 5 TEXT_CMNDEFSCRIPCONVERT_00390_ASK_EXCHANGE_Q000 Exchange <If(Equal(IntegerParameter(2),1))><Value>IntegerParameter(2)</Value> <SheetEn(Item,3,IntegerParameter(1),1,1)/><Else/><Value>IntegerParameter(2)</Value> <SheetEn(Item,3,IntegerParameter(1),IntegerParameter(2),1)/></If> for <If(Equal(IntegerParameter(4),1))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),1,1)/><Else/><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/></If>?
10 6 TEXT_CMNDEFSCRIPCONVERT_00390_ASK_LIMIT_Q000 Warning: You will not be able to receive all <SheetEn(Item,2,IntegerParameter(1),2,1)/>. Do you still wish to proceed?
11 7 TEXT_CMNDEFSCRIPCONVERT_00390_SYSTEM_EXCHANGE_00000 Exchange complete.
12 8 TEXT_CMNDEFSCRIPCONVERT_00390_TALK_NOTOBTAINABLE_00000 Oh? You don't appear to have any <SheetEn(Item,3,IntegerParameter(1),2,1)/>...
13 9 TEXT_CMNDEFSCRIPCONVERT_00390_TALK_MAXIMUM_00000 Oh? It seems you already possess the maximum number of <SheetEn(Item,3,IntegerParameter(1),2,1)/> permitted...
@@ -1,16 +1,16 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A1","Diadem Gear of Fending"
1,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A2","Diadem Gear of Maiming"
2,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A3","Diadem Gear of Striking"
3,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A4","Diadem Gear of Aiming"
4,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A5","Diadem Gear of Scouting"
5,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A6","Diadem Gear of Casting"
6,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A7","Diadem Gear of Healing"
7,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A8","Cancel"
8,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_001","Pray pay me no mind, <If(PlayerParameter(4))>miss<Else/>sir</If>. I am but a humble trader charged with purchasing unwanted gear procured by adventurers in the Diadem."
9,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_011","I beg your pardon, <If(PlayerParameter(4))>miss<Else/>sir</If>, but do you perchance have any equipment from the Diadem? No? Well, should any come into your possession, know that I will gladly purchase them."
10,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_021","I don't suppose you've got any trinkets from the Diadem on you, do you? Didn't think so. If you know anyone who's got some, let them know I'm buying, would you?"
11,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_031","You strike me as an adventurous sort. On the off chance your adventures lead you to the Diadem, you might stumble upon a certain variety of gear─you'll know it when you see it, believe you me. Bring it here and I'll see you properly compensated."
12,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_041","Hail to you, good <If(PlayerParameter(4))>madam<Else/>sir</If>. I am a collector of rare equipment, specifically those found in the Diadem. If you bring me such articles, I will furnish you with suitable recompense."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A1","Diadem Gear of Fending"
1,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A2","Diadem Gear of Maiming"
2,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A3","Diadem Gear of Striking"
3,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A4","Diadem Gear of Aiming"
4,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A5","Diadem Gear of Scouting"
5,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A6","Diadem Gear of Casting"
6,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A7","Diadem Gear of Healing"
7,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A8","Cancel"
8,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_001","Pray pay me no mind, <If(PlayerParameter(4))>miss<Else/>sir</If>. I am but a humble trader charged with purchasing unwanted gear procured by adventurers in the Diadem."
9,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_011","I beg your pardon, <If(PlayerParameter(4))>miss<Else/>sir</If>, but do you perchance have any equipment from the Diadem? No? Well, should any come into your possession, know that I will gladly purchase them."
10,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_021","I don't suppose you've got any trinkets from the Diadem on you, do you? Didn't think so. If you know anyone who's got some, let them know I'm buying, would you?"
11,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_031","You strike me as an adventurous sort. On the off chance your adventures lead you to the Diadem, you might stumble upon a certain variety of gear─you'll know it when you see it, believe you me. Bring it here and I'll see you properly compensated."
12,"TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_041","Hail to you, good <If(PlayerParameter(4))>madam<Else/>sir</If>. I am a collector of rare equipment, specifically those found in the Diadem. If you bring me such articles, I will furnish you with suitable recompense."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A1 Diadem Gear of Fending
5 1 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A2 Diadem Gear of Maiming
6 2 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A3 Diadem Gear of Striking
7 3 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A4 Diadem Gear of Aiming
8 4 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A5 Diadem Gear of Scouting
9 5 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A6 Diadem Gear of Casting
10 6 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A7 Diadem Gear of Healing
11 7 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_A8 Cancel
12 8 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_001 Pray pay me no mind, <If(PlayerParameter(4))>miss<Else/>sir</If>. I am but a humble trader charged with purchasing unwanted gear procured by adventurers in the Diadem.
13 9 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_011 I beg your pardon, <If(PlayerParameter(4))>miss<Else/>sir</If>, but do you perchance have any equipment from the Diadem? No? Well, should any come into your possession, know that I will gladly purchase them.
14 10 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_021 I don't suppose you've got any trinkets from the Diadem on you, do you? Didn't think so. If you know anyone who's got some, let them know I'm buying, would you?
15 11 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_031 You strike me as an adventurous sort. On the off chance your adventures lead you to the Diadem, you might stumble upon a certain variety of gear─you'll know it when you see it, believe you me. Bring it here and I'll see you properly compensated.
16 12 TEXT_CMNDEFSKYISLANDAETHERIALEXCHANGESHOP_00320_041 Hail to you, good <If(PlayerParameter(4))>madam<Else/>sir</If>. I am a collector of rare equipment, specifically those found in the Diadem. If you bring me such articles, I will furnish you with suitable recompense.
@@ -1,4 +1,4 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFSKYISLANDLOTTERYEXCHANGESHOP_00382_TALK_ACTOR","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! I am a locksmith by trade, and decided to set up shop here when I heard folk were bringing back locked boxes from the Diadem. I'd be happy to put my skills to work for you...should you happen to need them."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFSKYISLANDLOTTERYEXCHANGESHOP_00382_TALK_ACTOR","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! I am a locksmith by trade, and decided to set up shop here when I heard folk were bringing back locked boxes from the Diadem. I'd be happy to put my skills to work for you...should you happen to need them."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFSKYISLANDLOTTERYEXCHANGESHOP_00382_TALK_ACTOR Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! I am a locksmith by trade, and decided to set up shop here when I heard folk were bringing back locked boxes from the Diadem. I'd be happy to put my skills to work for you...should you happen to need them.
@@ -1,16 +1,16 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_Q1",""
1,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A1","Brass Spoils Exchange (DoW/M)"
2,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A2","Brass Spoils Exchange (Materials/Gear)"
3,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A3","Steel Spoils Exchange (DoL) I"
4,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A4","Steel Spoils Exchange (DoL) II"
5,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A5","Spoils Exchange (Other)"
6,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A6","Spoils Exchange (Exploratory Voyage)"
7,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A7","Cancel"
8,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_001","Forgive me, <If(PlayerParameter(4))>miss<Else/>sir</If>, but I deal only in sky pirate spoils, and you haven't got any."
9,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_011","Terribly sorry, but unless you have sky pirate spoils, I'm afraid we cannot do business."
10,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_021","Got spoils? 'Fraid I can't help you then, <If(PlayerParameter(4))>miss<Else/>mate</If>."
11,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_031","We only accept a particular currency here, and that's sky pirate spoils. I gather you have none? Right, then."
12,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_041","If you come into possession of sky pirate spoils, I should be glad to trade with you."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_Q1",""
1,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A1","Brass Spoils Exchange (DoW/M)"
2,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A2","Brass Spoils Exchange (Materials/Gear)"
3,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A3","Steel Spoils Exchange (DoL) I"
4,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A4","Steel Spoils Exchange (DoL) II"
5,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A5","Spoils Exchange (Other)"
6,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A6","Spoils Exchange (Exploratory Voyage)"
7,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A7","Cancel"
8,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_001","Forgive me, <If(PlayerParameter(4))>miss<Else/>sir</If>, but I deal only in sky pirate spoils, and you haven't got any."
9,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_011","Terribly sorry, but unless you have sky pirate spoils, I'm afraid we cannot do business."
10,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_021","Got spoils? 'Fraid I can't help you then, <If(PlayerParameter(4))>miss<Else/>mate</If>."
11,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_031","We only accept a particular currency here, and that's sky pirate spoils. I gather you have none? Right, then."
12,"TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_041","If you come into possession of sky pirate spoils, I should be glad to trade with you."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_Q1
5 1 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A1 Brass Spoils Exchange (DoW/M)
6 2 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A2 Brass Spoils Exchange (Materials/Gear)
7 3 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A3 Steel Spoils Exchange (DoL) I
8 4 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A4 Steel Spoils Exchange (DoL) II
9 5 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A5 Spoils Exchange (Other)
10 6 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A6 Spoils Exchange (Exploratory Voyage)
11 7 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_A7 Cancel
12 8 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_001 Forgive me, <If(PlayerParameter(4))>miss<Else/>sir</If>, but I deal only in sky pirate spoils, and you haven't got any.
13 9 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_011 Terribly sorry, but unless you have sky pirate spoils, I'm afraid we cannot do business.
14 10 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_021 Got spoils? 'Fraid I can't help you then, <If(PlayerParameter(4))>miss<Else/>mate</If>.
15 11 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_031 We only accept a particular currency here, and that's sky pirate spoils. I gather you have none? Right, then.
16 12 TEXT_CMNDEFSKYISLANDTOKENEXCHANGESHOP_00321_041 If you come into possession of sky pirate spoils, I should be glad to trade with you.
+13 -13
View File
@@ -1,13 +1,13 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFTOMESTONECONVERT_00391_WHICH_Q","What would you like to do?"
1,"TEXT_CMNDEFTOMESTONECONVERT_00391_WHICH_CANCEL","Nothing."
2,"TEXT_CMNDEFTOMESTONECONVERT_00391_HELP","Seems every other day we stop dealing in this or that type of tomestone. Inevitably, there comes a point when Rowena says that they're not worth the hassle anymore."
3,"TEXT_CMNDEFTOMESTONECONVERT_00391_TALK_NOT_HAVE","Might be as I still have use for them, though. If you have any you don't need, bring them here and I'll give you something more desirable in exchange."
4,"TEXT_CMNDEFTOMESTONECONVERT_00391_TALK_Q","Might be as I still have use for them, though. If you have any you don't need, I'll give you something more desirable in exchange."
5,"TEXT_CMNDEFTOMESTONECONVERT_00391_EXCHANGE_Q","Exchange <Format(IntegerParameter(2),FF022C)/> <SheetEn(Item,3,IntegerParameter(1),2,1)/> for <Format(IntegerParameter(4),FF022C)/> <SheetEn(Item,3,IntegerParameter(3),2,1)/>?"
6,"TEXT_CMNDEFTOMESTONECONVERT_00391_EXCHANGE_YES","Yes"
7,"TEXT_CMNDEFTOMESTONECONVERT_00391_EXCHANGE_NO","No"
8,"TEXT_CMNDEFTOMESTONECONVERT_00391_TALK_NOT_GET","Oh? Looks like your hands are pretty full already."
9,"TEXT_CMNDEFTOMESTONECONVERT_00391_OVERMAX_Q","Warning: You will not be able to receive all <SheetEn(Item,2,IntegerParameter(1),2,1)/>. Do you still wish to proceed?"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFTOMESTONECONVERT_00391_WHICH_Q","What would you like to do?"
1,"TEXT_CMNDEFTOMESTONECONVERT_00391_WHICH_CANCEL","Nothing."
2,"TEXT_CMNDEFTOMESTONECONVERT_00391_HELP","Seems every other day we stop dealing in this or that type of tomestone. Inevitably, there comes a point when Rowena says that they're not worth the hassle anymore."
3,"TEXT_CMNDEFTOMESTONECONVERT_00391_TALK_NOT_HAVE","Might be as I still have use for them, though. If you have any you don't need, bring them here and I'll give you something more desirable in exchange."
4,"TEXT_CMNDEFTOMESTONECONVERT_00391_TALK_Q","Might be as I still have use for them, though. If you have any you don't need, I'll give you something more desirable in exchange."
5,"TEXT_CMNDEFTOMESTONECONVERT_00391_EXCHANGE_Q","Exchange <Format(IntegerParameter(2),FF022C)/> <SheetEn(Item,3,IntegerParameter(1),2,1)/> for <Format(IntegerParameter(4),FF022C)/> <SheetEn(Item,3,IntegerParameter(3),2,1)/>?"
6,"TEXT_CMNDEFTOMESTONECONVERT_00391_EXCHANGE_YES","Yes"
7,"TEXT_CMNDEFTOMESTONECONVERT_00391_EXCHANGE_NO","No"
8,"TEXT_CMNDEFTOMESTONECONVERT_00391_TALK_NOT_GET","Oh? Looks like your hands are pretty full already."
9,"TEXT_CMNDEFTOMESTONECONVERT_00391_OVERMAX_Q","Warning: You will not be able to receive all <SheetEn(Item,2,IntegerParameter(1),2,1)/>. Do you still wish to proceed?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFTOMESTONECONVERT_00391_WHICH_Q What would you like to do?
5 1 TEXT_CMNDEFTOMESTONECONVERT_00391_WHICH_CANCEL Nothing.
6 2 TEXT_CMNDEFTOMESTONECONVERT_00391_HELP Seems every other day we stop dealing in this or that type of tomestone. Inevitably, there comes a point when Rowena says that they're not worth the hassle anymore.
7 3 TEXT_CMNDEFTOMESTONECONVERT_00391_TALK_NOT_HAVE Might be as I still have use for them, though. If you have any you don't need, bring them here and I'll give you something more desirable in exchange.
8 4 TEXT_CMNDEFTOMESTONECONVERT_00391_TALK_Q Might be as I still have use for them, though. If you have any you don't need, I'll give you something more desirable in exchange.
9 5 TEXT_CMNDEFTOMESTONECONVERT_00391_EXCHANGE_Q Exchange <Format(IntegerParameter(2),FF022C)/> <SheetEn(Item,3,IntegerParameter(1),2,1)/> for <Format(IntegerParameter(4),FF022C)/> <SheetEn(Item,3,IntegerParameter(3),2,1)/>?
10 6 TEXT_CMNDEFTOMESTONECONVERT_00391_EXCHANGE_YES Yes
11 7 TEXT_CMNDEFTOMESTONECONVERT_00391_EXCHANGE_NO No
12 8 TEXT_CMNDEFTOMESTONECONVERT_00391_TALK_NOT_GET Oh? Looks like your hands are pretty full already.
13 9 TEXT_CMNDEFTOMESTONECONVERT_00391_OVERMAX_Q Warning: You will not be able to receive all <SheetEn(Item,2,IntegerParameter(1),2,1)/>. Do you still wish to proceed?
@@ -4,7 +4,10 @@ int32,str,str
0,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_000","Not that it isn't always wise to keep an eye on the skies, but in the Diadem it could be the difference between life and death, considering how it affects the behavior of beasts. Care to know what the fates have in store for us?"
1,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010","As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>."
2,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020","<If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>."
3,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030","「エウレカ」では特定の天候時のみ、
活動が確認されている魔物もおります。
3,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030","「エウレカ」では特定の天候時のみ、
活動が確認されている魔物もおります。
冒険に出る際には、私の予報をご活用ください!"
4,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040","さて、今は「<Sheet(Weather,IntegerParameter(2),1)/>」ですが……
<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>しばらくは、この状態が続くでしょう。<Else/>しばらく続いたのち「<Sheet(Weather,IntegerParameter(4),1)/>」になるでしょう。</If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>この先、しばらく「<Sheet(Weather,IntegerParameter(3),1)/>」が続くでしょう。<Else/>この先、「<Sheet(Weather,IntegerParameter(3),1)/>」から「<Sheet(Weather,IntegerParameter(4),1)/>」に続くでしょう。</If></If>"
5,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_000",""
6,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_010",""
1 key 0 1
4 0 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_000 Not that it isn't always wise to keep an eye on the skies, but in the Diadem it could be the difference between life and death, considering how it affects the behavior of beasts. Care to know what the fates have in store for us?
5 1 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010 As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>.
6 2 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020 <If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>.
7 3 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030 「エウレカ」では特定の天候時のみ、 活動が確認されている魔物もおります。 冒険に出る際には、私の予報をご活用ください! 「エウレカ」では特定の天候時のみ、 活動が確認されている魔物もおります。 冒険に出る際には、私の予報をご活用ください!
8 4 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040 さて、今は「<Sheet(Weather,IntegerParameter(2),1)/>」ですが…… <If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>しばらくは、この状態が続くでしょう。<Else/>しばらく続いたのち「<Sheet(Weather,IntegerParameter(4),1)/>」になるでしょう。</If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>この先、しばらく「<Sheet(Weather,IntegerParameter(3),1)/>」が続くでしょう。<Else/>この先、「<Sheet(Weather,IntegerParameter(3),1)/>」から「<Sheet(Weather,IntegerParameter(4),1)/>」に続くでしょう。</If></If> さて、今は「<Sheet(Weather,IntegerParameter(2),1)/>」ですが…… <If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>しばらくは、この状態が続くでしょう。<Else/>しばらく続いたのち「<Sheet(Weather,IntegerParameter(4),1)/>」になるでしょう。</If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>この先、しばらく「<Sheet(Weather,IntegerParameter(3),1)/>」が続くでしょう。<Else/>この先、「<Sheet(Weather,IntegerParameter(3),1)/>」から「<Sheet(Weather,IntegerParameter(4),1)/>」に続くでしょう。</If></If>
9 5 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_000
10 6 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_010
11
12
13
@@ -11,7 +11,13 @@ int32,str,str
7,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000","Sign up for standard battle matching?"
8,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001","Yes"
9,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002","No"
10,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000","Sign up for tournament matching?
10,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000","Sign up for tournament matching?
Current points: <Value>IntegerParameter(1)</Value>
Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If>
Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If>
Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
"
11,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001","Yes"
12,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002","No"
13,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003","And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can!"
1 key 0 1
11 7 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000 Sign up for standard battle matching?
12 8 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001 Yes
13 9 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002 No
14 10 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000 Sign up for tournament matching? Current points: <Value>IntegerParameter(1)</Value> Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If> Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If> Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If> Sign up for tournament matching? Current points: <Value>IntegerParameter(1)</Value> Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If> Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If> Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
15 11 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001 Yes
16 12 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002 No
17 13 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003 And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can!
18 14 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_003 And...done! We've recorded your name on the tournament matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable tourney as soon as we can!
19 15 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q3_000_000 Withdraw from matching?
20 16 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_001 Yes
21 11 17 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_002 Yes No
22 12 18 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_003 No Had enough for the day? Very well. We've removed your name from the matching list. Next time the urge to do battle strikes, you know where to find us!
23 13 19 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q4_000_000 And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can! What will you ask about?
@@ -1,6 +1,6 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCTRIPLETRIADROOMGUIDE_00369_TTGUIDE_100_001","Welcome to the Triple Triad Battlehall, where Triple Triad enthusiasts from all corners of Eorzea gather day and night to square off against one another in some of the most rousing card battles our realm has ever seen!"
1,"TEXT_CMNGSCTRIPLETRIADROOMGUIDE_00369_TTGUIDE_100_002","You are of course welcome to challenge your fellow adventurers directly, or─if you would prefer not to be so forward─you can avail yourself of our convenient matching service free of charge!"
2,"TEXT_CMNGSCTRIPLETRIADROOMGUIDE_00369_TTGUIDE_100_003","If you wish to learn more, one of our hall assistants would be happy to tell you everything you need to know. May your battles be fierce and fruitful!"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCTRIPLETRIADROOMGUIDE_00369_TTGUIDE_100_001","Welcome to the Triple Triad Battlehall, where Triple Triad enthusiasts from all corners of Eorzea gather day and night to square off against one another in some of the most rousing card battles our realm has ever seen!"
1,"TEXT_CMNGSCTRIPLETRIADROOMGUIDE_00369_TTGUIDE_100_002","You are of course welcome to challenge your fellow adventurers directly, or─if you would prefer not to be so forward─you can avail yourself of our convenient matching service free of charge!"
2,"TEXT_CMNGSCTRIPLETRIADROOMGUIDE_00369_TTGUIDE_100_003","If you wish to learn more, one of our hall assistants would be happy to tell you everything you need to know. May your battles be fierce and fruitful!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNGSCTRIPLETRIADROOMGUIDE_00369_TTGUIDE_100_001 Welcome to the Triple Triad Battlehall, where Triple Triad enthusiasts from all corners of Eorzea gather day and night to square off against one another in some of the most rousing card battles our realm has ever seen!
5 1 TEXT_CMNGSCTRIPLETRIADROOMGUIDE_00369_TTGUIDE_100_002 You are of course welcome to challenge your fellow adventurers directly, or─if you would prefer not to be so forward─you can avail yourself of our convenient matching service free of charge!
6 2 TEXT_CMNGSCTRIPLETRIADROOMGUIDE_00369_TTGUIDE_100_003 If you wish to learn more, one of our hall assistants would be happy to tell you everything you need to know. May your battles be fierce and fruitful!
@@ -1,3 +1,3 @@
key,0,1
#,,
int32,str,str
key,0,1
#,,
int32,str,str
1 key 0 1
2 #
3 int32 str str
@@ -1,4 +1,4 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCVIRMINIONRANKINGBOARD_00306_TALK_ACTOR","(★未使用/削除予定★)"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCVIRMINIONRANKINGBOARD_00306_TALK_ACTOR","(★未使用/削除予定★)"
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3 int32 str str
4 0 TEXT_CMNGSCVIRMINIONRANKINGBOARD_00306_TALK_ACTOR (★未使用/削除予定★)
@@ -1,6 +1,6 @@
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYENTERLOBBY_00325_YESNO_Q","Enter the barracks?"
1,"TEXT_COMARMGCARMYENTERLOBBY_00325_YESNO_YES","Yes"
2,"TEXT_COMARMGCARMYENTERLOBBY_00325_YESNO_NO","No"
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYENTERLOBBY_00325_YESNO_Q","Enter the barracks?"
1,"TEXT_COMARMGCARMYENTERLOBBY_00325_YESNO_YES","Yes"
2,"TEXT_COMARMGCARMYENTERLOBBY_00325_YESNO_NO","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_COMARMGCARMYENTERLOBBY_00325_YESNO_Q Enter the barracks?
5 1 TEXT_COMARMGCARMYENTERLOBBY_00325_YESNO_YES Yes
6 2 TEXT_COMARMGCARMYENTERLOBBY_00325_YESNO_NO No
+43 -43
View File
@@ -1,43 +1,43 @@
key,0,1
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int32,str,str
0,"TEXT_COMARMGCARMYINTERVIEW_00345_001_GRD","(★未使用/削除予定★)"
1,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_000","Good news, Commander! We've received new enlistment papers!"
2,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_001","I've left them on your desk for review when you have a free moment."
3,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_002","If you'd prefer, however, I can arrange for you to meet any potential new recruits face-to-face. I always like to look a soldier in the eye, myself..."
4,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_010","The squadron is now four strong, which means we're ready for deployment, sir!"
5,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_011","The barracks has room for eight soldiers. If you wish to enlist any promising new recruits beyond that, I'm afraid you'll need to discharge one of the existing squadron members. Never a pleasant task, but an elite unit is no place for underperformers."
6,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_012","Right, then. They say experience is the best teacher, so how about we jump straight into a simple mission?"
7,"TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_013","To deploy your squadron on a mission, speak with the squadron sergeant and select “Squadron missions.”"
8,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_013","(★未使用/削除予定★)"
9,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_014","(★未使用/削除予定★)"
10,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_015","(★未使用/削除予定★)"
11,"TEXT_COMARMGCARMYINTERVIEW_00345_001_LIM","(★未使用/削除予定★)"
12,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_000","Good news, Commander! We've received new enlistment papers!"
13,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_001","I've left them on your desk for review when you have a free moment."
14,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_002","If you'd prefer, however, I can arrange for you to meet any potential new recruits face-to-face. I always like to look a soldier in the eye, myself..."
15,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_010","The squadron is now four strong, which means we're ready for deployment, sir!"
16,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_011","The barracks has room for eight soldiers. If you wish to enlist any promising new recruits beyond that, I'm afraid you'll need to discharge one of the existing squadron members. Never a pleasant task, but an elite unit is no place for underperformers."
17,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_012","Right, then. They say experience is the best teacher, so how about we jump straight into a simple mission?"
18,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_013","(★未使用/削除予定★)"
19,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_014","(★未使用/削除予定★)"
20,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_015","(★未使用/削除予定★)"
21,"TEXT_COMARMGCARMYINTERVIEW_00345_001_URD","(★未使用/削除予定★)"
22,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_000","Good news, Commander! We've received new enlistment papers!"
23,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_001","I've left them on your desk for review when you have a free moment."
24,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_002","If you'd prefer, however, I can arrange for you to meet any potential new recruits face-to-face. I always like to look a soldier in the eye, myself..."
25,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_010","The squadron is now four strong, which means we're ready for deployment, sir!"
26,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_011","The barracks has room for eight soldiers. If you wish to enlist any promising new recruits beyond that, I'm afraid you'll need to discharge one of the existing squadron members. Never a pleasant task, but an elite unit is no place for underperformers."
27,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_012","Right, then. They say experience is the best teacher, so how about we jump straight into a simple mission?"
28,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_013","(★未使用/削除予定★)"
29,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_014","(★未使用/削除予定★)"
30,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_015","(★未使用/削除予定★)"
31,"TEXT_COMARMGCARMYINTERVIEW_00345_NO_CANDIDATE","(★未使用/削除予定★)"
32,"TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_020","No new enlistment papers are currently available."
33,"TEXT_COMARMGCARMYINTERVIEW_00345_TBD","(★未使用/削除予定★)"
34,"TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_021","You have enlistment papers pending review."
35,"TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_022","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYINTERVIEW_00345_CONTINUE","(★未使用/削除予定★)"
37,"TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_023","Do you wish to review the remaining enlistment papers?"
38,"TEXT_COMARMGCARMYINTERVIEW_00345_YES","Yes"
39,"TEXT_COMARMGCARMYINTERVIEW_00345_NO","No"
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYINTERVIEW_00345_001_GRD","(★未使用/削除予定★)"
1,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_000","Good news, Commander! We've received new enlistment papers!"
2,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_001","I've left them on your desk for review when you have a free moment."
3,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_002","If you'd prefer, however, I can arrange for you to meet any potential new recruits face-to-face. I always like to look a soldier in the eye, myself..."
4,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_010","The squadron is now four strong, which means we're ready for deployment, sir!"
5,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_011","The barracks has room for eight soldiers. If you wish to enlist any promising new recruits beyond that, I'm afraid you'll need to discharge one of the existing squadron members. Never a pleasant task, but an elite unit is no place for underperformers."
6,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_012","Right, then. They say experience is the best teacher, so how about we jump straight into a simple mission?"
7,"TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_013","To deploy your squadron on a mission, speak with the squadron sergeant and select “Squadron missions.”"
8,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_013","(★未使用/削除予定★)"
9,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_014","(★未使用/削除予定★)"
10,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_015","(★未使用/削除予定★)"
11,"TEXT_COMARMGCARMYINTERVIEW_00345_001_LIM","(★未使用/削除予定★)"
12,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_000","Good news, Commander! We've received new enlistment papers!"
13,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_001","I've left them on your desk for review when you have a free moment."
14,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_002","If you'd prefer, however, I can arrange for you to meet any potential new recruits face-to-face. I always like to look a soldier in the eye, myself..."
15,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_010","The squadron is now four strong, which means we're ready for deployment, sir!"
16,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_011","The barracks has room for eight soldiers. If you wish to enlist any promising new recruits beyond that, I'm afraid you'll need to discharge one of the existing squadron members. Never a pleasant task, but an elite unit is no place for underperformers."
17,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_012","Right, then. They say experience is the best teacher, so how about we jump straight into a simple mission?"
18,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_013","(★未使用/削除予定★)"
19,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_014","(★未使用/削除予定★)"
20,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_015","(★未使用/削除予定★)"
21,"TEXT_COMARMGCARMYINTERVIEW_00345_001_URD","(★未使用/削除予定★)"
22,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_000","Good news, Commander! We've received new enlistment papers!"
23,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_001","I've left them on your desk for review when you have a free moment."
24,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_002","If you'd prefer, however, I can arrange for you to meet any potential new recruits face-to-face. I always like to look a soldier in the eye, myself..."
25,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_010","The squadron is now four strong, which means we're ready for deployment, sir!"
26,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_011","The barracks has room for eight soldiers. If you wish to enlist any promising new recruits beyond that, I'm afraid you'll need to discharge one of the existing squadron members. Never a pleasant task, but an elite unit is no place for underperformers."
27,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_012","Right, then. They say experience is the best teacher, so how about we jump straight into a simple mission?"
28,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_013","(★未使用/削除予定★)"
29,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_014","(★未使用/削除予定★)"
30,"TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_015","(★未使用/削除予定★)"
31,"TEXT_COMARMGCARMYINTERVIEW_00345_NO_CANDIDATE","(★未使用/削除予定★)"
32,"TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_020","No new enlistment papers are currently available."
33,"TEXT_COMARMGCARMYINTERVIEW_00345_TBD","(★未使用/削除予定★)"
34,"TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_021","You have enlistment papers pending review."
35,"TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_022","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYINTERVIEW_00345_CONTINUE","(★未使用/削除予定★)"
37,"TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_023","Do you wish to review the remaining enlistment papers?"
38,"TEXT_COMARMGCARMYINTERVIEW_00345_YES","Yes"
39,"TEXT_COMARMGCARMYINTERVIEW_00345_NO","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_COMARMGCARMYINTERVIEW_00345_001_GRD (★未使用/削除予定★)
5 1 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_000 Good news, Commander! We've received new enlistment papers!
6 2 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_001 I've left them on your desk for review when you have a free moment.
7 3 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_002 If you'd prefer, however, I can arrange for you to meet any potential new recruits face-to-face. I always like to look a soldier in the eye, myself...
8 4 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_010 The squadron is now four strong, which means we're ready for deployment, sir!
9 5 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_011 The barracks has room for eight soldiers. If you wish to enlist any promising new recruits beyond that, I'm afraid you'll need to discharge one of the existing squadron members. Never a pleasant task, but an elite unit is no place for underperformers.
10 6 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_012 Right, then. They say experience is the best teacher, so how about we jump straight into a simple mission?
11 7 TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_013 To deploy your squadron on a mission, speak with the squadron sergeant and select “Squadron missions.”
12 8 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_013 (★未使用/削除予定★)
13 9 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_014 (★未使用/削除予定★)
14 10 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_000_015 (★未使用/削除予定★)
15 11 TEXT_COMARMGCARMYINTERVIEW_00345_001_LIM (★未使用/削除予定★)
16 12 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_000 Good news, Commander! We've received new enlistment papers!
17 13 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_001 I've left them on your desk for review when you have a free moment.
18 14 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_002 If you'd prefer, however, I can arrange for you to meet any potential new recruits face-to-face. I always like to look a soldier in the eye, myself...
19 15 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_010 The squadron is now four strong, which means we're ready for deployment, sir!
20 16 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_011 The barracks has room for eight soldiers. If you wish to enlist any promising new recruits beyond that, I'm afraid you'll need to discharge one of the existing squadron members. Never a pleasant task, but an elite unit is no place for underperformers.
21 17 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_012 Right, then. They say experience is the best teacher, so how about we jump straight into a simple mission?
22 18 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_013 (★未使用/削除予定★)
23 19 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_014 (★未使用/削除予定★)
24 20 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_100_015 (★未使用/削除予定★)
25 21 TEXT_COMARMGCARMYINTERVIEW_00345_001_URD (★未使用/削除予定★)
26 22 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_000 Good news, Commander! We've received new enlistment papers!
27 23 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_001 I've left them on your desk for review when you have a free moment.
28 24 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_002 If you'd prefer, however, I can arrange for you to meet any potential new recruits face-to-face. I always like to look a soldier in the eye, myself...
29 25 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_010 The squadron is now four strong, which means we're ready for deployment, sir!
30 26 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_011 The barracks has room for eight soldiers. If you wish to enlist any promising new recruits beyond that, I'm afraid you'll need to discharge one of the existing squadron members. Never a pleasant task, but an elite unit is no place for underperformers.
31 27 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_012 Right, then. They say experience is the best teacher, so how about we jump straight into a simple mission?
32 28 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_013 (★未使用/削除予定★)
33 29 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_014 (★未使用/削除予定★)
34 30 TEXT_COMARMGCARMYINTERVIEW_00345_PLATOONINSTRUCTOR_200_015 (★未使用/削除予定★)
35 31 TEXT_COMARMGCARMYINTERVIEW_00345_NO_CANDIDATE (★未使用/削除予定★)
36 32 TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_020 No new enlistment papers are currently available.
37 33 TEXT_COMARMGCARMYINTERVIEW_00345_TBD (★未使用/削除予定★)
38 34 TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_021 You have enlistment papers pending review.
39 35 TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_022 (★未使用/削除予定★)
40 36 TEXT_COMARMGCARMYINTERVIEW_00345_CONTINUE (★未使用/削除予定★)
41 37 TEXT_COMARMGCARMYINTERVIEW_00345_SYSTEM_000_023 Do you wish to review the remaining enlistment papers?
42 38 TEXT_COMARMGCARMYINTERVIEW_00345_YES Yes
43 39 TEXT_COMARMGCARMYINTERVIEW_00345_NO No
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@@ -1,3 +1,3 @@
key,0,1
#,,
int32,str,str
key,0,1
#,,
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1 key 0 1
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+43 -18
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@@ -6,8 +6,10 @@ int32,str,str
2,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel"
4,"TEXT_COMARMGCARMYOFFICER_00342_RANK_UP","Squadron Rank <Value>IntegerParameter(1)</Value>"
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None
"
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None
"
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
7,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING","(★未使用/削除予定★)"
8,"TEXT_COMARMGCARMYOFFICER_00342_MENU_001","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions"
9,"TEXT_COMARMGCARMYOFFICER_00342_MENU_002","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment"
@@ -17,8 +19,17 @@ int32,str,str
13,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000","Your squadron is not currently deployed."
14,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010","Your squadron has already completed its current deployment."
15,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020","Unable to accept mission report. Insufficient inventory or crystal space."
14,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010","Your squadron has already completed its current deployment."
15,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020","Unable to accept mission report. Insufficient inventory or crystal space."
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
<If(GreaterThan(IntegerParameter(1),0))>
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))>
<Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))>
<Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If>
Do you still wish to proceed?"
17,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO","<Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort mission?"
18,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING","(★未使用/削除予定★)"
19,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE","Which section will you read?"
20,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001","Squadron missions."
@@ -136,14 +147,16 @@ int32,str,str
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
134,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
135,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
140,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
131,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
142,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
@@ -151,13 +164,15 @@ int32,str,str
147,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135","Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
148,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
149,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
151,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
153,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
155,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
156,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
158,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
159,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
@@ -170,7 +185,8 @@ int32,str,str
166,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181","One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
167,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182","Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
168,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
155,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
169,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
You now have access to the higher difficulty “priority missions.”"
170,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192","Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties."
171,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193","Be aware, however, that a successful completion will lock access to other priority missions until the timer resets."
172,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194","Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
@@ -198,7 +214,8 @@ int32,str,str
194,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
195,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
181,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
@@ -212,18 +229,21 @@ int32,str,str
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
209,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
210,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112","All you need to do is confirm the squadron members and give the signal to deploy."
195,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
212,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
213,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
214,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124","(★未使用/削除予定★)"
215,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125","(★未使用/削除予定★)"
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
217,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
218,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132","(★未使用/削除予定★)"
219,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133","(★未使用/削除予定★)"
220,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
221,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
223,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
224,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
225,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
@@ -250,7 +270,8 @@ int32,str,str
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
@@ -263,18 +284,21 @@ int32,str,str
259,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110","Ah, our fledgling squadron's first deployment!"
260,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
261,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112","All you need to do is confirm the squadron members and give the signal to deploy."
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
263,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
264,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
265,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124","(★未使用/削除予定★)"
266,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125","(★未使用/削除予定★)"
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
268,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
269,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132","(★未使用/削除予定★)"
270,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133","(★未使用/削除予定★)"
271,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
272,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
@@ -301,7 +325,8 @@ int32,str,str
297,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
298,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
299,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
300,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
301,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
302,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
303,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
1 key 0 1
6 2 TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL Cancel
7 3 TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel
8 4 TEXT_COMARMGCARMYOFFICER_00342_RANK_UP Squadron Rank <Value>IntegerParameter(1)</Value>
9 5 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING Current deployment: None Current deployment: None
10 6 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
11 7 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING (★未使用/削除予定★)
12 8 TEXT_COMARMGCARMYOFFICER_00342_MENU_001 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions
13 7 9 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING TEXT_COMARMGCARMYOFFICER_00342_MENU_002 (★未使用/削除予定★) <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment
14 8 10 TEXT_COMARMGCARMYOFFICER_00342_MENU_001 TEXT_COMARMGCARMYOFFICER_00342_MENU_003 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide
15 9 11 TEXT_COMARMGCARMYOFFICER_00342_MENU_002 TEXT_COMARMGCARMYOFFICER_00342_MENU_004 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment <If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions
19 13 15 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020 Your squadron is not currently deployed. Unable to accept mission report. Insufficient inventory or crystal space.
20 14 16 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010 TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE Your squadron has already completed its current deployment. Warning: You will not be able to receive all the following: <If(GreaterThan(IntegerParameter(1),0))> Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))> MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))> <Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))> <Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If> Do you still wish to proceed?
21 15 17 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO Unable to accept mission report. Insufficient inventory or crystal space. <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort mission?
22 16 18 TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING Warning: You will not be able to receive all the following: <If(GreaterThan(IntegerParameter(1),0))> Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))> MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))> <Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))> <Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If> Do you still wish to proceed? (★未使用/削除予定★)
23 17 19 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort mission? Which section will you read?
24 20 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001 Squadron missions.
25 21 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002 Training.
26 22 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003 Finding new recruits.
27 23 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004 Enlisting new recruits.
28 24 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005 Squadron attributes.
29 25 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006 Changing squadron classes.
30 26 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007 Squadron chemistry.
31 27 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008 Mission affinity.
32 28 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009 Command missions.
33 18 29 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010 (★未使用/削除予定★) Battle tactics.
34 19 30 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011 Which section will you read? Glamours.
35 20 31 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270 Squadron missions. (★未使用/削除予定★)
147 132 143 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles. In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
148 133 144 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132 All you need to do is confirm the squadron members and give the signal to deploy. (★未使用/削除予定★)
149 134 145 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133 Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button. (★未使用/削除予定★)
150 135 146 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. Speak directly with the squadron sergeant to begin mission deployments or check mission reports.
151 147 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135 Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
152 136 148 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander. Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
153 137 149 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report. When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
154 138 150 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138 (★未使用/削除予定★) Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
155 139 151 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139 (★未使用/削除予定★) If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
156 140 152 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150 Speak to the squadron sergeant to confirm the results of a mission. Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
157 141 153 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151 Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu. One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
158 142 154 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
159 155 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
160 143 156 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills. Your squadron has attained Rank Two! As well as trainee missions, you will now have access to the higher difficulty “routine missions.”
161 144 157 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162 (★未使用/削除予定★) You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class.
162 145 158 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163 (★未使用/削除予定★) Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class.
164 147 160 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171 Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
165 148 161 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole. Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition.
166 149 162 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses. This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races.
167 150 163 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member.
168 164 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175 Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect.
169 151 165 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education! I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
170 152 166 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits. One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
171 153 167 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182 One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank. Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
172 154 168 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190 Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment. A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
173 155 169 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see! Your squadron has attained Rank Three! You now have access to the higher difficulty “priority missions.”
174 156 170 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192 Your squadron has attained Rank Two! As well as trainee missions, you will now have access to the higher difficulty “routine missions.” Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties.
175 171 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193 Be aware, however, that a successful completion will lock access to other priority missions until the timer resets.
176 157 172 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194 You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class. Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
177 158 173 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195 Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class. ...Ah, and before I forget: there was one other matter to which we must attend.
178 159 174 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them. We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
185 166 181 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334 One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank. You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon.
186 167 182 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335 Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment. Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards.
187 168 183 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander! If you wish to know more, please refer to the squadron guide.
188 169 184 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191 TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK Your squadron has attained Rank Three! You now have access to the higher difficulty “priority missions.”
189 185 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210 The squadron has returned from their deployment. Pray look over the report, Commander.
190 170 186 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220 Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties. ...Ah, and before I forget: there was one other matter to which we must attend.
191 171 187 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221 Be aware, however, that a successful completion will lock access to other priority missions until the timer resets. We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
192 172 188 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222 Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
214 194 210 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112 By completing categories in your challenge log you will occasionally attract new recruits to your squadron. All you need to do is confirm the squadron members and give the signal to deploy.
215 195 211 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole. The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
216 196 212 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses. I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
217 197 213 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
218 214 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124 (★未使用/削除予定★)
219 198 215 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education! (★未使用/削除予定★)
220 199 216 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>. Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
221 200 217 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities. In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
229 208 225 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160 Ah, our fledgling squadron's first deployment! Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
230 209 226 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles. Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
231 210 227 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171 All you need to do is confirm the squadron members and give the signal to deploy. Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
232 211 228 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
233 229 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
234 212 230 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander. ...Ah, and before I forget: there was one other matter to which we must attend.
235 213 231 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report. We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
236 214 232 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197 (★未使用/削除予定★) <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
237 215 233 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198 (★未使用/削除予定★) A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
238 216 234 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me...
239 235 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
240 217 236 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills. Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
241 218 237 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333 (★未使用/削除予定★) Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
242 219 238 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210 (★未使用/削除予定★) The squadron has returned from their deployment. Pray look over the report, Commander.
243 220 239 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole. ...Ah, and before I forget: there was one other matter to which we must attend.
244 221 240 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses. We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
245 222 241 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
246 242 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
247 223 243 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education! Greetings, Commander. The squadron is eager to receive your next orders!
248 224 244 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits. Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
249 225 245 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see! We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
270 246 266 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers. (★未使用/削除予定★)
271 247 267 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole. Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
272 248 268 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses. In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
273 249 269 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... (★未使用/削除予定★)
274 270 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133 (★未使用/削除予定★)
275 250 271 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education! Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
276 251 272 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>. When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
277 252 273 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities. Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
284 259 280 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190 Ah, our fledgling squadron's first deployment! A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
285 260 281 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles. ...Ah, and before I forget: there was one other matter to which we must attend.
286 261 282 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196 All you need to do is confirm the squadron members and give the signal to deploy. We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
287 262 283 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
288 284 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
289 263 285 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander. We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
290 264 286 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report. <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
291 265 287 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332 (★未使用/削除予定★) Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
292 266 288 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333 (★未使用/削除予定★) Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
293 267 289 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... The squadron has returned from their deployment. Pray look over the report, Commander.
294 290 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220 ...Ah, and before I forget: there was one other matter to which we must attend.
295 268 291 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills. We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
296 269 292 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222 (★未使用/削除予定★) <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
297 270 293 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223 (★未使用/削除予定★) A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
298 271 294 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole. Greetings, Commander. The squadron is eager to receive your next orders!
299 272 295 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses. Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
300 273 296 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
301 297 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
302 274 298 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education! Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
303 275 299 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits. When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
304 276 300 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see! Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
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@@ -4,15 +4,19 @@ int32,str,str
0,"TEXT_COMARMGCARMYTRAINING_00344_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYTRAINING_00344_MENU_NO","No"
2,"TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING","Current training course: None
"
3,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING","Current training course: None
"
4,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING","Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
5,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION","(★未使用/削除予定★)"
6,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001","Training Courses"
7,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002","Abort Current Training Course"
8,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003","View Squadron Roster"
9,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000","Your squadron is not currently training."
10,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010","Your squadron has already completed its current training course."
9,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000","Your squadron is not currently training."
11,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT","<Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort training?"
12,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION","(★未使用/削除予定★)"
13,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000","(★未使用/削除予定★)"
14,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010","(★未使用/削除予定★)"
1 key 0 1
4 0 TEXT_COMARMGCARMYTRAINING_00344_MENU_YES Yes
5 1 TEXT_COMARMGCARMYTRAINING_00344_MENU_NO No
6 2 TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL Cancel
7 3 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING Current training course: None Current training course: None
8 4 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
9 5 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION (★未使用/削除予定★)
10 6 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001 Training Courses
11 5 7 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002 (★未使用/削除予定★) Abort Current Training Course
12 6 8 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003 Training Courses View Squadron Roster
13 7 9 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002 TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000 Abort Current Training Course Your squadron is not currently training.
14 8 10 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003 TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010 View Squadron Roster Your squadron has already completed its current training course.
15 9 11 TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT Your squadron is not currently training. <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort training?
16 10 12 TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION Your squadron has already completed its current training course. (★未使用/削除予定★)
17 11 13 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000 <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort training? (★未使用/削除予定★)
18 14 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010 (★未使用/削除予定★)
19 15 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_020 (★未使用/削除予定★)
20 12 16 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_000 (★未使用/削除予定★) Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory.
21 13 17 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_001 (★未使用/削除予定★) Training courses will improve squadron attributes, providing increases to the unit's overall physical, mental, and tactical strength.
22 14 18 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_002 (★未使用/削除予定★) The focus on which attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits.
+24 -24
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@@ -1,24 +1,24 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly attain level <Value>IntegerParameter(3)</Value> as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>!"
1,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_999_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/>."
2,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_002","To accompany your new knowledge, you have been automatically equipped with gear suitable for your job and level."
3,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_003","Don't forget to also equip the accessories received via the delivery moogle!"
4,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_004","Gear alone, however, will not guarantee your survival in the challenging conflicts which lie ahead."
5,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_005","By undertaking the lessons offered in the Hall of the Novice, you can learn the fundamentals of party combat such as job roles and movement skills. These Hall of the Novice training exercises can be accessed at any time from the main menu."
6,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_006","Your level has increased, but your adventures have only just begun. Practice your abilities at the Hall of the Novice or on monsters out in the wild, then try your hand at dungeons and other more advanced content!"
7,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_999_006","Your adventures have only just begun. Practice your abilities at the Hall of the Novice or on monsters out in the wild, then try your hand at dungeons and other more advanced content!"
8,"TEXT_CTSETCBOOSTERLOGIN_00392_Q1JOB_000_001","(★未使用/削除予定★)"
9,"TEXT_CTSETCBOOSTERLOGIN_00392_A1JOB_000_002","(★未使用/削除予定★)"
10,"TEXT_CTSETCBOOSTERLOGIN_00392_A1JOB_000_003","(★未使用/削除予定★)"
11,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_255_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete the main scenario quests up through “Before the Dawn”!"
12,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_356_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Far Edge of Fate”!"
13,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002","Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys."
14,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003","Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story!"
15,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100","Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels!"
16,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004","Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead."
17,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005","The world of Hydaelyn awaits. May you walk in the light of the Crystal!"
18,"TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001","(★未使用/削除予定★)"
19,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002","(★未使用/削除予定★)"
20,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003","(★未使用/削除予定★)"
key,0,1
#,,
int32,str,str
0,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly attain level <Value>IntegerParameter(3)</Value> as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>!"
1,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_999_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/>."
2,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_002","To accompany your new knowledge, you have been automatically equipped with gear suitable for your job and level."
3,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_003","Don't forget to also equip the accessories received via the delivery moogle!"
4,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_004","Gear alone, however, will not guarantee your survival in the challenging conflicts which lie ahead."
5,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_005","By undertaking the lessons offered in the Hall of the Novice, you can learn the fundamentals of party combat such as job roles and movement skills. These Hall of the Novice training exercises can be accessed at any time from the main menu."
6,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_006","Your level has increased, but your adventures have only just begun. Practice your abilities at the Hall of the Novice or on monsters out in the wild, then try your hand at dungeons and other more advanced content!"
7,"TEXT_CTSETCBOOSTERLOGIN_00392_JOB_999_006","Your adventures have only just begun. Practice your abilities at the Hall of the Novice or on monsters out in the wild, then try your hand at dungeons and other more advanced content!"
8,"TEXT_CTSETCBOOSTERLOGIN_00392_Q1JOB_000_001","(★未使用/削除予定★)"
9,"TEXT_CTSETCBOOSTERLOGIN_00392_A1JOB_000_002","(★未使用/削除予定★)"
10,"TEXT_CTSETCBOOSTERLOGIN_00392_A1JOB_000_003","(★未使用/削除予定★)"
11,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_255_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete the main scenario quests up through “Before the Dawn”!"
12,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_356_001","You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Far Edge of Fate”!"
13,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002","Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys."
14,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003","Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story!"
15,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100","Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels!"
16,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004","Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead."
17,"TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005","The world of Hydaelyn awaits. May you walk in the light of the Crystal!"
18,"TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001","(★未使用/削除予定★)"
19,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002","(★未使用/削除予定★)"
20,"TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_001 You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly attain level <Value>IntegerParameter(3)</Value> as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>!
5 1 TEXT_CTSETCBOOSTERLOGIN_00392_JOB_999_001 You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/>.
6 2 TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_002 To accompany your new knowledge, you have been automatically equipped with gear suitable for your job and level.
7 3 TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_003 Don't forget to also equip the accessories received via the delivery moogle!
8 4 TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_004 Gear alone, however, will not guarantee your survival in the challenging conflicts which lie ahead.
9 5 TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_005 By undertaking the lessons offered in the Hall of the Novice, you can learn the fundamentals of party combat such as job roles and movement skills. These Hall of the Novice training exercises can be accessed at any time from the main menu.
10 6 TEXT_CTSETCBOOSTERLOGIN_00392_JOB_000_006 Your level has increased, but your adventures have only just begun. Practice your abilities at the Hall of the Novice or on monsters out in the wild, then try your hand at dungeons and other more advanced content!
11 7 TEXT_CTSETCBOOSTERLOGIN_00392_JOB_999_006 Your adventures have only just begun. Practice your abilities at the Hall of the Novice or on monsters out in the wild, then try your hand at dungeons and other more advanced content!
12 8 TEXT_CTSETCBOOSTERLOGIN_00392_Q1JOB_000_001 (★未使用/削除予定★)
13 9 TEXT_CTSETCBOOSTERLOGIN_00392_A1JOB_000_002 (★未使用/削除予定★)
14 10 TEXT_CTSETCBOOSTERLOGIN_00392_A1JOB_000_003 (★未使用/削除予定★)
15 11 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_255_001 You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete the main scenario quests up through “Before the Dawn”!
16 12 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_356_001 You read a <SheetEn(Item,3,IntegerParameter(1),1,1)/> and instantly complete all main scenario quests up through “The Far Edge of Fate”!
17 13 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_002 Before departing on your new adventures, you may wish to consult <Emphasis>The Unending Journey</Emphasis> in one of the main city inn rooms and reflect on past journeys.
18 14 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_003 Knowing what has come to pass will allow you to more fully understand─and enjoy─the unfolding story!
19 15 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_100 Your level also appears to be too low to progress in the main scenario. Activities such as dungeons or FATEs are a great way to earn experience and gain levels!
20 16 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_004 Remember: the items you received via the delivery moogle are designed to help you on your way, so be sure to make use of them as you brave the challenges ahead.
21 17 TEXT_CTSETCBOOSTERLOGIN_00392_MAIN_000_005 The world of Hydaelyn awaits. May you walk in the light of the Crystal!
22 18 TEXT_CTSETCBOOSTERLOGIN_00392_Q1MAIN_000_001 (★未使用/削除予定★)
23 19 TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_002 (★未使用/削除予定★)
24 20 TEXT_CTSETCBOOSTERLOGIN_00392_A1MAIN_000_003 (★未使用/削除予定★)
+208 -208
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@@ -1,208 +1,208 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CTSSFSCHARACTER1_00386_DEFAULT_ZHLOEALIAPOH_000_000","Oh, why does nobody want to buy my lovely treasures? And why is my tummy rumbling so? Running a shop of your own sure is tough! However does Rowena manage?"
1,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_000_000","Welcome, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Here to help me do Menphina's work, I take it? Let's see how many smiles we can put on the children's faces today!"
2,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_001_000","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'm happy to say that the children are smiling more and more with each passing day!"
3,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_002_000","Oh, it's <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe's on the verge of making the biggest deal of her life! I <Emphasis>will</Emphasis> succeed. I <Emphasis>must</Emphasis>! For the children!"
4,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_003_000","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thanks to you, the children are as happy as Zhloe's ever seen them! If only you could see their beaming faces!"
5,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_004_000","Welcome home, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I know this isn't <Emphasis>really</Emphasis> your home, but we've been working together so much lately, you feel like family!"
6,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_010_000","Hello there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe has to say, working with you has been one delightful discovery after the next! What wonders await us today?"
7,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_020_000","Welcome, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Working together like this, I feel like I'm getting to know you more and more each day. I hope you're enjoying getting to know me, too!"
8,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_030_000","So good to see you again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! With the two of us working together, it won't be long until there's a smile on the face of every child in the realm!"
9,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_000","What would you like to do?"
10,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_001","Make a delivery (<Value>IntegerParameter(2)</Value> remaining)."
11,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_002","Learn about custom deliveries."
12,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_003","Nothing."
13,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_000_000","What would you learn more about?"
14,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_001_000","Satisfaction level."
15,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_007_000","Delivery requirements and rewards."
16,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_002_000","Procuring collectables."
17,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_003_000","Acquiring materials."
18,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_004_000","Increasing the value of crafted collectables."
19,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_005_000","Increasing the value of gathered collectables."
20,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_006_000","Increasing the value of fish."
21,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_CANCEL","Nothing."
22,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_000","With each successful delivery, Zhloe will come to trust you more and more, leading her to task you with assignments of greater importance. "
23,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <Color(-34022)>satisfaction level</Color>─as represented by little golden hearts─will increase."
24,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002","Upon reaching a new <Color(-34022)>satisfaction level</Color>, you will have the opportunity to learn more about Zhloe and the children in her charge."
25,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 55 or above."
26,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
27,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
28,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001","For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
29,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log."
30,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_003","For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected."
31,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_004","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <Color(-34022)>collectables</Color>."
32,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_003_000","Materials necessary to craft the collectables Zhloe seeks may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
33,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_000","The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly."
34,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_001","Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions."
35,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_002","The <Color(-34022)>Inner Quiet</Color> action will serve you particularly well in synthesizing items of the utmost quality."
36,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_003","Begin by executing <Color(-34022)>Inner Quiet</Color>, while taking care that your CP and item durability are sufficient to finish the job."
37,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <Color(-34022)>Byregot's Brow</Color> or <Color(-34022)>Byregot's Blessing</Color>."
38,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
39,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <Color(-34022)>Collect</Color> prior to gathering."
40,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_001","Another effective technique is to use <Color(-34022)>Discerning Eye</Color> followed by <Color(-34022)>Methodical Appraisal</Color>. Try executing this combination three times, while taking care not to inflict too much <Color(-34022)>wear</Color> on the item."
41,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_002","<Color(-34022)>Utmost Caution</Color> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <Color(-34022)>Impulsive Appraisal</Color> and <Color(-34022)>Single Mind</Color> may prove useful."
42,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <Color(-34022)>perception</Color> and <Color(-34022)>GP</Color>."
43,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_000","The collectability value of fish follows a simple rule─the bigger, the better."
44,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <Color(-34022)>Collect</Color> action, then begin fishing."
45,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_002","From there, using <Color(-34022)>Patience II</Color> followed by effective hooking actions will increase your chances of reeling in a big one."
46,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <Color(-34022)>perception</Color>."
47,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <Color(-34022)>collectables</Color>."
48,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 55 or above."
49,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
50,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner."
51,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the relevant recipes."
52,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003","Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
53,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_004","For Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log and the recipes in question."
54,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_005","For information on fish and fishing holes, refer to the item descriptions displayed within the list itself."
55,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_006","The higher an item's collectability, the greater the reward you will earn from Zhloe upon successful delivery."
56,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with Zhloe Aliapoh and select <Color(-34022)>Learn about custom deliveries</Color>."
57,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn Zhloe's trust."
58,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001","With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner."
59,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!"
60,"TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <Time(68803200)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
61,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000","With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!"
62,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001","The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing!"
63,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002","Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely!"
64,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_003","A present for the children? How kind of you! The mere sight of the box is sure to fill their hearts with joy and wonder. Why, I suppose it will have the same effect on me!"
65,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_004","More supplies for the orphanage? Zhloe can't thank you enough. Anything you can offer for us is truly, deeply appreciated─by me and the children both!"
66,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_000","This is a form of ancient currency once minted in RadzatHan, said to be a remnant of ancient trade routes long since abandoned. It's sure to strike the fancy of any connoisseur of Near Eastern history."
67,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_001","Ice stalagmites, formed by the dripping of pure cavern waters over long periods of time, are known for their crystal-clear purity. Speaking of which, what's the difference between a stalagmite and a stalactite again? Either way, this is sure to fetch a good price!"
68,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_002","This moss is an indispensable ingredient in the brewing of dusken draught, which, as we all know, is <Emphasis>itself</Emphasis> indispensable in...actually, I'm not quite sure. What I <Emphasis>am</Emphasis> sure about is that the Maelstrom's supplier is willing to pay a premium for it!"
69,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_003","If it's one thing the children love, it's playing with these little glass balls! When I was struggling to put food on their plates, sometimes they would try to swallow them─that wasn't good. But I'm certain that's a thing of the past now!"
70,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_004","With these seven striking colors, the children will be able to paint anything their little heart's desire! Wouldn't it be sweet if one of them decided to paint a portrait of you or me?"
71,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_000","Isn't this one so beautiful? It's said they were originally bred by the Sharlayans for research purposes, then released into the sea─by accident or design, none can say. I must say, it looks quite tasty as well!"
72,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_001","So elegant and limpid, you'd think it was fashioned from solid ice. This is sure to fetch a princely sum from Master Gegeruju!"
73,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_002","Another key ingredient of dusken draught, red coral is said to be in short supply around La Noscea of late. Fortunately for us, there's plenty to be found high in the skies!"
74,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_003","T'kebbe and her friends love these little beauties. By putting two of them together, look─you can even make a little heart!"
75,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_004","Fried river shrimp are the children's favorite supper treat! Raw, boiled and buttered...but especially fried! I'm quite partial to them myself─it's all I can do to keep myself from eating their share!"
76,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_000","Now, let's take a closer look! Oh, well...this is certainly, um, nice. Yes, I'm sure that someone...somewhere...would take a liking to this. Sometimes, it's the imperfections that give something extra charm. Like how Zhloe's one crooked tooth makes her that much cuter, you know? Just like that!"
77,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_001","Now, let's take a closer look... Why, this is lovely! My customers will be overjoyed to see something so beautiful! I can't thank you enough, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
78,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_002","Now, let's take a closer look... Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's absolutely stunning! So stunning that it's a shame I have to sell it! But I will make the ultimate sacrifice─for the children!"
79,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_003","Let's take a look, now... A present for the children? How terribly thoughtful of you! Thanks to you, this will be one of the happiest days of their lives. I'm sure of it!"
80,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_004","Let's see what we have here... More supplies for the orphanage? Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe promises she'll put it to good use!"
81,"TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_000","Unable to obtain your reward. Your inventory is full."
82,"TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_001","To collect your reward, make room in your inventory and speak with Zhloe Aliapoh once more."
83,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_000_000","Thanks to you, I've got so many Near Eastern treasures that I barely have space for them all! Fortunately, Zhloe knows some very wealthy individuals who can hardly wait to take them off her hands. Tee hee!"
84,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_001_000","Thanks to your hard work, Zhloe's practically swimming in souvenirs from the highlands! Why, I can just see the smile on Master Gegeruju's face...and the gil flowing freely from his coffers. Tee hee!"
85,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_002_000","Zhloe is ever, ever so grateful to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thanks to you, the Maelstrom will have enough materiel to wage a thousand wars! I can just hear the sound of the cannons a-firing and hulls a-cracking! Did I mention that I wanted to be a pirate when I was small?"
86,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_003_000","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, how can Zhloe ever thank you? So many gifts, and every last one of them straight from the heart! The children will know joy and happiness beyond their wildest dreams!"
87,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_000","I'm happy to say that your Near Eastern treasures have found no end of fans among the Ishgardian aristocracy!"
88,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_001","Why, with only the funds that have poured in thus far, I can safely say that Menphina's Arms will stay welcomingly wide open for...well, at least the next couple of days or so!"
89,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_002","But is Zhloe going to rest on her laurels? Perish the thought! Not when there are countless children still yearning for warmth and love! I can count on you...can't I, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
90,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_003","Oh, thank you! This calls for a celebration! Why, yes, I think I'll treat myself to that last bite of pineapple pudding I've been saving since last week!"
91,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_004","If anyone deserves it, it's you, Miss Zhloe! You're always working so hard to put food on our plates."
92,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_005","Hello, <If(PlayerParameter(4))>lady<Else/>mister</If>. Who are you?"
93,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_006","This is <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, a famous adventurer. <If(PlayerParameter(4))>She's<Else/>He's</If> the one who's helping Miss Zhloe turn her trading business around!"
94,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_007","You're an adventurer, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? My mummy and daddy are adventurers, too! I wish you could meet them..."
95,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_008","Mummy and Daddy are the strongest adventurers I've ever seen! They're always keeping the people of Idyllshire safe from nasty monsters...or at least they were."
96,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_009","The other day, they went off to hunt something called a “leet mark.” They said they'd be home by sundown, but I haven't seen them since. Miss Zhloe says they probably just got lost. Anyway, I was so scared and lonely all by myself...but then I met Miss Zhloe!"
97,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_010","She's been so nice to me, just like a big sister! Sometimes she forgets to unlock the door, or feed us, but I know that's just because she's busy. Right, Miss Zhloe? I just met you, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I like you, too!"
98,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_011","Anyway, I'm going to go now. My best friend promised she'd tell me a story about dragons, and I just <Emphasis>love</Emphasis> dragons! See you later, Miss Zhloe, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
99,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_012","That's T'kebbe. Just between the two of us, search parties have been scouring the land for any sign of her parents, but...nothing. I know I shouldn't get the poor girl's hopes up, but I simply haven't the heart to tell her the truth. Besides, Menphina may still work a miracle yet..."
100,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_013","The day after her parents disappeared, poor little T'kebbe rushed out from her home to the city gates. She waited there day and night, in the beating rain and blustery wind, just so she could greet her dear mother and father with a smile the very moment they returned home."
101,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_014","When I found her, she was sniffling and shivering in the cold...and that was when my inspiration struck. I would start an orphanage, right here in Idyllshire, and take in all the poor children like T'kebbe who were crying out for a gentle helping hand."
102,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_015","And that's why I must keep to the task! Menphina's Arms must spread wider and wider, that no child need know such pain and loneliness ever again! <rumble> <rumble> Is it supper time yet?"
103,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_000","The souvenirs you brought back from Coerthas have been selling like...er, something that sells a whole lot! Master Gegeruju and his friends at Costa del Sol say that just gazing at them is as refreshing as a cool breeze on a hot summer's day!"
104,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_001","Why, the gil's been pouring in day and night, left and right! But that's not all! Now that our finances are under control, I can finally buy the books and writing implements I've had my eyes on for so long!"
105,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_002","After all, Zhloe can't very well watch over them forever, can she now? I must help them cultivate their minds, that one day they can strike out and earn their keep on their own. Zhloe was never cut out to be more than a humble merchant, but their future is just full of possibilities. I can't let them down!"
106,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_003","And to think that not long ago, I was worried that I wouldn't be able to pay next month's rent. Just look at how far we've come! And it's all thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe thanks you from the very bottom of her heart!"
107,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_004","Today, I think I'll treat myself to a fresh bowl of pineapple pudding! Freshly made three days ago, that is─have to make it last, you know. Anyhow, I know you're doing the hard work, but even I deserve that much, wouldn't you say?"
108,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_005","Oh, thank you! The last bowl I had was left over from last month's batch, and it was somewhat lacking in the smoothness one generally associates with pudding. Why, I almost thought I'd crack a tooth!"
109,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_006","Not that I <Emphasis>actually</Emphasis> cracked one, of course. See for yourself─Zhloe's smile is as cute as ever! That one tooth that's slightly out of place only adds to the charm! At least, that's what Rowena always told me. Don't you think so, too?"
110,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_007","Oh, you're really too sweet! I'll let you in on a secret. From leftover pudding to stale flatbread─no matter how hard a piece of food gets, you can always soften it up by soaking it in hot water!"
111,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_008","Of course, it doesn't taste as good then, but at least it's easy on the jaw. And we all have to make sacrifices, right? At least, that's what I tell the children when all I have for their supper is day-old porridge."
112,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_000","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You'll be happy to know that Zhloe's instincts were right on the mark once more!"
113,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_001","My contact in Limsa tells me that the materiel you collected for the Maelstrom was─and I quote─“a bloody godssend.” Those were the Admiral's own words! Can you believe it? Zhloe still can't believe it! Every piece has been sold off, and at prices that have our coffers overflowing like never before!"
114,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_002","Now I can finally provide the children with the life they deserve. One square meal a day to accompany their usual porridge! Blankets and bedding free of mold and moth holes! Shoes with...<gasp>...actual soles!"
115,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_003","And finally─finally!─Zhloe can treat herself to a fresh bowl of pineapple pudding every other day!"
116,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_Q1_000_000","What will you say?"
117,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_001","Not <Emphasis>every</Emphasis> day?"
118,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_002","What will you eat the other day?"
119,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_010","Perish the thought, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How could I even <Emphasis>think</Emphasis> of treating myself to such luxuries when there are children starving in the streets as we speak!? Menphina would never forgive me!"
120,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_020","Why...nothing, of course. But don't worry! I just close my eyes, savor the smells wafting in from Adkiragh's kitchen, and chomp my teeth together. If I try <Emphasis>really</Emphasis> hard, I can almost convince myself that I'm dining on a full-course meal!"
121,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_000","<If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Miss Zhloe! Thank you so, so, <Emphasis>so</Emphasis> much for the presents! This is my best nameday since the time Mummy and Daddy got me a wind-up moogle!"
122,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_001","My best friend was so happy, too! She said it's the second happiest day of her life, after the day she saw a real, live dragon! Did I tell you how much I love dragons?"
123,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_002","You certainly did, T'kebbe! And guess what? Zhloe loves dragons, too! But I'm glad your nameday was a happy one. Just wait and see what I have planned for you next year!"
124,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_003","Hi Zhloe! I just came to say hi─which I guess I just did! Are you working hard? Khloe's working hard, too! "
125,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_004","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What are you─wait, I know! You're working with Zhloe! Zhloe told me she had a new partner, but I didn't know it was you! Until now, I mean!"
126,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_005","Who's this nice-looking <If(PlayerParameter(4))>woman<Else/>man</If>? Is <If(PlayerParameter(4))>she<Else/>he</If> the one helping you with your business? Khloe wishes she had an adventurer helping her, too!"
127,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_006","<If(PlayerParameter(4))>She<Else/>He</If> sure is! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here has been a godssend─ever since <If(PlayerParameter(4))>she<Else/>he</If> showed up, the gil's been flowing in virtually nonstop!"
128,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_007","That's wonderful, Zhloe! Oh, oh...! Khloe almost forgot! T'kebbe, guess what? Khloe has a new story for you! I think it might be my best ever! You want to hear it, don't you?"
129,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_008","Yay! I sure do! Does it have dragons in it? Please say it does!"
130,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_009","Anyway, we'll be going now. See you around, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! And I know you're really, really busy, Miss Zhloe...but please try not to forget our supper tonight, okay?"
131,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_020","So <Emphasis>you're</Emphasis> one of the adventurers who's been sharing your tales with my little sister. No wonder her stories have been so exciting of late!"
132,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_030","That was my little sister, Khloe. She just loves telling stories!"
133,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_050","She's still just a child, but no matter how hard things get, that smile never leaves her face. Even though I know she's lonely, what with her sister always working."
134,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_051","Now that we're turning a profit and Menphina's Arms is going strong, I can finally spend more time with her. I'm sure she can't wait to tell me her latest stories, and I can't wait to hear them!"
135,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_052","But that doesn't mean Zhloe's closing up shop─not for a second! We may be better off than ever before, but there's always more to be done─for the children, of course. You'll still lend me a helping hand from time to time, won't you?"
136,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_053","Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Wherever would Zhloe be if it weren't for you? Probably out on the streets, shivering, with nary a bowl of pineapple pudding to be had! Mmm, pineapples..."
137,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_100","Thanks to you, we're doing better than we were─at least Zhloe's paying the rent, now!─but I'm afraid to say Menphina's Arms is still a long way from achieving true financial stability."
138,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_101","So Zhloe got to thinking: perhaps we've been doing ourselves a disservice by limiting our dealings to the Ishgardian nobility─no matter how wealthy and generous they might be."
139,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_102","That's why Zhloe's decided to look the realm over, and look <Emphasis>big</Emphasis>! I'm talking about consortiums, cooperatives, and...conspiracies? Commiserations? That doesn't sound right... Anyway! What I'm trying to say is, I've found a promising new client: Master Gegeruju of Gegeruju Shipping!"
140,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_103","Have you been to his resort at Costa del Sol, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? They say the sun shines bright on waters clear, every day of every year! Tee hee! That rhymed, didn't it?"
141,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_104","Anyway, I had an idea! What sort of rare trinkets and treasures do you think might tickle the fancy of those who live in a world of endless summer?"
142,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_105","If you're thinking “cool and refreshing relics from the bleak, blustery highlands of Coerthas,” then I guess great minds think alike! Yes, this is the perfect opportunity to build upon the foundation we've laid! What do you say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Are you with me?"
143,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_100","Oh, but how far Menphina's Arms has come! From “teetering on the brink of bankruptcy” to “clinging oh-so-desperately to life,” we now find ourselves <Emphasis>this</Emphasis> close to achieving our dream of actual stability! And it's all thanks to you! And me. And our clients, of course. And the children, too! What were we talking about, again?"
144,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_101","Oh, that's right! Zhloe's set her sights higher and higher in search of her biggest client yet! You'll never guess who it is!"
145,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_102","I'll give you a hint: what begins with a “mmm” sound and rhymes with “aelstrom?” Give up? I'll tell you: the Maelstrom!"
146,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_103","A kind regular here at the Hard Place told me that the Admiral's planning to hold a massive war game of sorts. Doesn't that sound fun? And kind of scary. But fun! Anyhow, the word is they're looking for all the equipment they can get their hands on! Cannons, cannonballs...er, more cannons? I have the list around here somewhere..."
147,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_104","Anyhow, I'm sure you can see where this is going. If you could procure for me a healthy stock of top-of-the-line naval materiel, I can guarantee you we'll be positively swimming in gil! But hopefully not drowning. Did Zhloe mention that she can't swim?"
148,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_105","But where were we? Oh, of course! I've written up a brand new register of items for you to procure. You'll take a look, won't you? Remember, it's not just Zhloe who's counting on you─we must think of the children!"
149,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_100","To think Zhloe would live to see the day when Menphina's Arms was finally free of debt! Not that I thought I'd actually <Emphasis>die</Emphasis>, of course. At least, not for a while. I mean, we're all going to die one day, right?"
150,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_101","Oh, dear! That conversation took a depressing turn. What I meant to say is, thank you oh so much for all you've done! Thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, business is thriving, and Zhloe can finally keep Menphina's Arms running on her own!"
151,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_102","Oh, T'kebbe! What brings you out here? Is something the matter? Oh, no! Did Zhloe forget your <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?"
152,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_103","<sniffle> N-No, Miss Zhloe. It's...<sniffle>...it's my friend. I told her my nameday was coming, and...she started crying. She said...<sniffle>...she doesn't know when her nameday is. Then I started crying, too."
153,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_104","When I first came to Menphina's Arms, I cried in my bed every night. I tried to smile in front of you, Miss Zhloe, but...but...but deep down, I knew that Mummy and Daddy were never coming back."
154,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_105","But Miss Zhloe was so nice to me, and...and...Khloe would always cheer me up with stories about dragons, and...<sniffle>...before I knew it, I wasn't crying anymore."
155,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_106","And so...so...I want to do for her what Khloe and Miss Zhloe did for me. But what can I do, Miss Zhloe? If only I could give her <Emphasis>my</Emphasis> nameday, I would, but..."
156,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_107","Yes, if only...wait! T'kebbe, you're a genius! Don't you see? We'll just declare your nameday the day of <Emphasis>all</Emphasis> your friends who don't have a nameday of their own! We can all celebrate together, and none of you will have to feel alone! That's such a great idea, I wish I'd thought of it! Or wait...did I?"
157,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_108","Oh, Miss Zhloe! Can we really? It would make her so, so, happy!"
158,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_109","Of course we can! But we're going to need presents! And not just any presents! Presents so delightful that these poor boys and girls will be able to forget...<sniffle>...if only for a day...<sniffle>...all the pain and...<sniffle>...suffering they've endured in their... I'm sorry, I seem to have something in my...<sniffle>...eye..."
159,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_110","Get yourself together, Zhloe! Standing around here sniffling isn't going to get anything done! Well now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I think you know what we have to do. Are you ready to get collecting?"
160,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_100","...Ahem! And with that, I would like to announce our latest client. But before I do, I must warn you─she's quite a demanding one!"
161,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_101","Our latest client is none other than...me! Tee hee! Weren't expecting that, were you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Why, I think I even surprised myself!"
162,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_102","Thanks to all you've done, Menphina's Arms have spread wider than I ever dreamed! But there are just a few more things I need to <Emphasis>truly</Emphasis> make my orphanage all I've ever dreamed. I can count on you, can't I?"
163,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_000","Zhloe Aliapoh is pleased with your efforts. She now considers you a <Color(-34022)>Friend to the Orphanage</Color>!"
164,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_001","Zhloe Aliapoh is delighted with your efforts. She now considers you a <Color(-34022)>Patron of the Orphanage</Color>!"
165,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_002","Zhloe Aliapoh is overjoyed with your efforts. She now considers you a <Color(-34022)>Savior of the Orphanage</Color>!"
166,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_003","Zhloe Aliapoh could not be happier with your efforts. She now considers you a <Color(-34022)>Part of the Family</Color>!"
167,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_001","And yet there is still much work to be done before the finances of Menphina's Arms are stable. To that end, Zhloe Aliapoh has a new favor to ask of you..."
168,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_002","Through your efforts, the finances of Menphina's Arms are now stable. It seems, however, that Zhloe has a different sort of favor to ask of you..."
169,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_000_001","The Custom Deliveries list for Zhloe Aliapoh has been updated. To view the new list, speak with Zhloe and select <Color(-34022)>Make a delivery</Color>."
170,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_001","Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time)."
171,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_002","You may review the items currently in demand at any time by speaking with Zhloe and selecting <Color(-34022)>Make a delivery</Color>."
172,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_003","Note that orphanage donations, rainbow pigment, and river shrimp will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while."
173,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_000","Why, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You've been working your tail off this week, haven't you? Speaking of tails, I really wish the orphan boys would stop pulling mine. Don't they realize how much that hurts?"
174,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_001","Anyway, I think you've earned yourself a much-needed rest. Don't go too far, though─Zhloe's counting on you to help keep Menphina's Arms going strong!"
175,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_000","Working as hard as ever, I see! Wherever would Zhloe be without you? Out on the street eating stale flatbread and month-old pineapple pudding, that's where!"
176,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_001","Still, don't forget to give yourself a rest from time to time! Can I interest you in a bowl of pineapple pudding? <sniff> <sniff> I don't <Emphasis>think</Emphasis> it's rotten yet."
177,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_000","Phew! We outdid ourselves this week, didn't we, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
178,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_001","I can't wait to get back to Menphina's Arms and take a nice, long bath. Oh! And I mustn't forget the children's mealtime. Got that, Zhloe? Don't forget to feed the children... Don't forget to feed the children..."
179,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_002","Oh dear! Was I talking to myself again? Sorry about that. You take care of yourself, too! And don't forget to feed your children...er, if you have children. You don't have children, do you?"
180,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_000","Perfect! This should make a lovely addition to Zhloe's inventory."
181,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_001","I must say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've never seen treasures quite so exquisite as those you've procured for me. Why, you might be the most crafter, gatherer, and fisherer that I've met since...well, ever! Wait, did I just say “fisherer?” That's not a word...is it?"
182,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_002","Compared to that, my own skills as a trader leave something to be desired. But is Zhloe going to give up? Not on your life! The children are depending on me! Wait...did I forget to feed them <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?"
183,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_000","Thank you for another batch of lovely treasures, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
184,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_001","It's strange. Even though I'm doing the selling and you're doing the crafting, gathering, and, uh, fisherering, I feel like I've learned so much from you!"
185,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_002","But there's still so, so much more to learn if I want to be half the trader that Rowena is. That's why I'm so happy that you've promised to keep helping me!"
186,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_003","Wait, that wasn't just me talking to myself, right? This may come as a surprise, but I have a tendency to do that from time to time. You <Emphasis>did</Emphasis> promise, didn't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
187,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q1_000_000","What will you say?"
188,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_001","But of course!"
189,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_002","Actually, about that..."
190,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_010","Oh, thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're such a wonderful role model for me. I'll be watching you closer than ever to see just how I should carry and conduct myself!"
191,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_011","Wait! Don't move yet! I'm watching...watching...watching...still watching! Okay, that should do for now. Carry on!"
192,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_020","Wh-What!? Y-You're quitting? But why!? Could it be that Zhloe isn't as charming as she thought she was? Impossible! But how, then, to explain your completely inexplicable reaction?"
193,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_021","...But of <Emphasis>course</Emphasis>! You must be joking with me! Tee hee! That's the best joke I heard since Adkiragh told me I talk funny. How sweet you all are, always doing whatever you can to keep Zhloe's spirits high!"
194,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_000","Thank you oh so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Just when I thought you'd done it all, you still manage to amaze me!"
195,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_001","But to be honest, sometimes I worry. You've done so much for Zhloe, but what has Zhloe really done for you? I like working with you, but I wouldn't want you to waste your time unless <Emphasis>you</Emphasis> like working with me, too."
196,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_002","You can be honest with Zhloe. She's strong. She can take it. Has our little partnership been as fun and fruitful for you as it has for me?"
197,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_003","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You have no idea how happy that makes me! I feel like I could soar high into the heavens on the wings of your words!"
198,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_004","Why, I'm so happy I just might treat myself to a fresh bowl of pineapple pudding! Even better, a fresh pineapple! With the skin, leaves, and all!"
199,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q2_000_000","What will you say?"
200,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_001","I don't think that's a good idea..."
201,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002","Um...enjoy?"
202,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010","Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time."
203,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011","That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come!"
204,"TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <Time(68803200)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
key,0,1
#,,
int32,str,str
0,"TEXT_CTSSFSCHARACTER1_00386_DEFAULT_ZHLOEALIAPOH_000_000","Oh, why does nobody want to buy my lovely treasures? And why is my tummy rumbling so? Running a shop of your own sure is tough! However does Rowena manage?"
1,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_000_000","Welcome, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Here to help me do Menphina's work, I take it? Let's see how many smiles we can put on the children's faces today!"
2,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_001_000","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'm happy to say that the children are smiling more and more with each passing day!"
3,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_002_000","Oh, it's <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe's on the verge of making the biggest deal of her life! I <Emphasis>will</Emphasis> succeed. I <Emphasis>must</Emphasis>! For the children!"
4,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_003_000","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thanks to you, the children are as happy as Zhloe's ever seen them! If only you could see their beaming faces!"
5,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_004_000","Welcome home, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I know this isn't <Emphasis>really</Emphasis> your home, but we've been working together so much lately, you feel like family!"
6,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_010_000","Hello there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe has to say, working with you has been one delightful discovery after the next! What wonders await us today?"
7,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_020_000","Welcome, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Working together like this, I feel like I'm getting to know you more and more each day. I hope you're enjoying getting to know me, too!"
8,"TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_030_000","So good to see you again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! With the two of us working together, it won't be long until there's a smile on the face of every child in the realm!"
9,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_000","What would you like to do?"
10,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_001","Make a delivery (<Value>IntegerParameter(2)</Value> remaining)."
11,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_002","Learn about custom deliveries."
12,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_003","Nothing."
13,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_000_000","What would you learn more about?"
14,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_001_000","Satisfaction level."
15,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_007_000","Delivery requirements and rewards."
16,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_002_000","Procuring collectables."
17,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_003_000","Acquiring materials."
18,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_004_000","Increasing the value of crafted collectables."
19,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_005_000","Increasing the value of gathered collectables."
20,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_006_000","Increasing the value of fish."
21,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_CANCEL","Nothing."
22,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_000","With each successful delivery, Zhloe will come to trust you more and more, leading her to task you with assignments of greater importance. "
23,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <Color(-34022)>satisfaction level</Color>─as represented by little golden hearts─will increase."
24,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002","Upon reaching a new <Color(-34022)>satisfaction level</Color>, you will have the opportunity to learn more about Zhloe and the children in her charge."
25,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 55 or above."
26,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
27,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
28,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001","For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
29,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log."
30,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_003","For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected."
31,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_004","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <Color(-34022)>collectables</Color>."
32,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_003_000","Materials necessary to craft the collectables Zhloe seeks may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
33,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_000","The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly."
34,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_001","Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions."
35,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_002","The <Color(-34022)>Inner Quiet</Color> action will serve you particularly well in synthesizing items of the utmost quality."
36,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_003","Begin by executing <Color(-34022)>Inner Quiet</Color>, while taking care that your CP and item durability are sufficient to finish the job."
37,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <Color(-34022)>Byregot's Brow</Color> or <Color(-34022)>Byregot's Blessing</Color>."
38,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
39,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <Color(-34022)>Collect</Color> prior to gathering."
40,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_001","Another effective technique is to use <Color(-34022)>Discerning Eye</Color> followed by <Color(-34022)>Methodical Appraisal</Color>. Try executing this combination three times, while taking care not to inflict too much <Color(-34022)>wear</Color> on the item."
41,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_002","<Color(-34022)>Utmost Caution</Color> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <Color(-34022)>Impulsive Appraisal</Color> and <Color(-34022)>Single Mind</Color> may prove useful."
42,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <Color(-34022)>perception</Color> and <Color(-34022)>GP</Color>."
43,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_000","The collectability value of fish follows a simple rule─the bigger, the better."
44,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <Color(-34022)>Collect</Color> action, then begin fishing."
45,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_002","From there, using <Color(-34022)>Patience II</Color> followed by effective hooking actions will increase your chances of reeling in a big one."
46,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <Color(-34022)>perception</Color>."
47,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <Color(-34022)>collectables</Color>."
48,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 55 or above."
49,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
50,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner."
51,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the relevant recipes."
52,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003","Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
53,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_004","For Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log and the recipes in question."
54,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_005","For information on fish and fishing holes, refer to the item descriptions displayed within the list itself."
55,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_006","The higher an item's collectability, the greater the reward you will earn from Zhloe upon successful delivery."
56,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with Zhloe Aliapoh and select <Color(-34022)>Learn about custom deliveries</Color>."
57,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn Zhloe's trust."
58,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001","With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner."
59,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!"
60,"TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <Time(68803200)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
61,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000","With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!"
62,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001","The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing!"
63,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002","Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely!"
64,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_003","A present for the children? How kind of you! The mere sight of the box is sure to fill their hearts with joy and wonder. Why, I suppose it will have the same effect on me!"
65,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_004","More supplies for the orphanage? Zhloe can't thank you enough. Anything you can offer for us is truly, deeply appreciated─by me and the children both!"
66,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_000","This is a form of ancient currency once minted in RadzatHan, said to be a remnant of ancient trade routes long since abandoned. It's sure to strike the fancy of any connoisseur of Near Eastern history."
67,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_001","Ice stalagmites, formed by the dripping of pure cavern waters over long periods of time, are known for their crystal-clear purity. Speaking of which, what's the difference between a stalagmite and a stalactite again? Either way, this is sure to fetch a good price!"
68,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_002","This moss is an indispensable ingredient in the brewing of dusken draught, which, as we all know, is <Emphasis>itself</Emphasis> indispensable in...actually, I'm not quite sure. What I <Emphasis>am</Emphasis> sure about is that the Maelstrom's supplier is willing to pay a premium for it!"
69,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_003","If it's one thing the children love, it's playing with these little glass balls! When I was struggling to put food on their plates, sometimes they would try to swallow them─that wasn't good. But I'm certain that's a thing of the past now!"
70,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_004","With these seven striking colors, the children will be able to paint anything their little heart's desire! Wouldn't it be sweet if one of them decided to paint a portrait of you or me?"
71,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_000","Isn't this one so beautiful? It's said they were originally bred by the Sharlayans for research purposes, then released into the sea─by accident or design, none can say. I must say, it looks quite tasty as well!"
72,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_001","So elegant and limpid, you'd think it was fashioned from solid ice. This is sure to fetch a princely sum from Master Gegeruju!"
73,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_002","Another key ingredient of dusken draught, red coral is said to be in short supply around La Noscea of late. Fortunately for us, there's plenty to be found high in the skies!"
74,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_003","T'kebbe and her friends love these little beauties. By putting two of them together, look─you can even make a little heart!"
75,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_004","Fried river shrimp are the children's favorite supper treat! Raw, boiled and buttered...but especially fried! I'm quite partial to them myself─it's all I can do to keep myself from eating their share!"
76,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_000","Now, let's take a closer look! Oh, well...this is certainly, um, nice. Yes, I'm sure that someone...somewhere...would take a liking to this. Sometimes, it's the imperfections that give something extra charm. Like how Zhloe's one crooked tooth makes her that much cuter, you know? Just like that!"
77,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_001","Now, let's take a closer look... Why, this is lovely! My customers will be overjoyed to see something so beautiful! I can't thank you enough, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
78,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_002","Now, let's take a closer look... Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's absolutely stunning! So stunning that it's a shame I have to sell it! But I will make the ultimate sacrifice─for the children!"
79,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_003","Let's take a look, now... A present for the children? How terribly thoughtful of you! Thanks to you, this will be one of the happiest days of their lives. I'm sure of it!"
80,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_004","Let's see what we have here... More supplies for the orphanage? Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe promises she'll put it to good use!"
81,"TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_000","Unable to obtain your reward. Your inventory is full."
82,"TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_001","To collect your reward, make room in your inventory and speak with Zhloe Aliapoh once more."
83,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_000_000","Thanks to you, I've got so many Near Eastern treasures that I barely have space for them all! Fortunately, Zhloe knows some very wealthy individuals who can hardly wait to take them off her hands. Tee hee!"
84,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_001_000","Thanks to your hard work, Zhloe's practically swimming in souvenirs from the highlands! Why, I can just see the smile on Master Gegeruju's face...and the gil flowing freely from his coffers. Tee hee!"
85,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_002_000","Zhloe is ever, ever so grateful to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thanks to you, the Maelstrom will have enough materiel to wage a thousand wars! I can just hear the sound of the cannons a-firing and hulls a-cracking! Did I mention that I wanted to be a pirate when I was small?"
86,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_003_000","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, how can Zhloe ever thank you? So many gifts, and every last one of them straight from the heart! The children will know joy and happiness beyond their wildest dreams!"
87,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_000","I'm happy to say that your Near Eastern treasures have found no end of fans among the Ishgardian aristocracy!"
88,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_001","Why, with only the funds that have poured in thus far, I can safely say that Menphina's Arms will stay welcomingly wide open for...well, at least the next couple of days or so!"
89,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_002","But is Zhloe going to rest on her laurels? Perish the thought! Not when there are countless children still yearning for warmth and love! I can count on you...can't I, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
90,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_003","Oh, thank you! This calls for a celebration! Why, yes, I think I'll treat myself to that last bite of pineapple pudding I've been saving since last week!"
91,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_004","If anyone deserves it, it's you, Miss Zhloe! You're always working so hard to put food on our plates."
92,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_005","Hello, <If(PlayerParameter(4))>lady<Else/>mister</If>. Who are you?"
93,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_006","This is <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, a famous adventurer. <If(PlayerParameter(4))>She's<Else/>He's</If> the one who's helping Miss Zhloe turn her trading business around!"
94,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_007","You're an adventurer, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? My mummy and daddy are adventurers, too! I wish you could meet them..."
95,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_008","Mummy and Daddy are the strongest adventurers I've ever seen! They're always keeping the people of Idyllshire safe from nasty monsters...or at least they were."
96,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_009","The other day, they went off to hunt something called a “leet mark.” They said they'd be home by sundown, but I haven't seen them since. Miss Zhloe says they probably just got lost. Anyway, I was so scared and lonely all by myself...but then I met Miss Zhloe!"
97,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_010","She's been so nice to me, just like a big sister! Sometimes she forgets to unlock the door, or feed us, but I know that's just because she's busy. Right, Miss Zhloe? I just met you, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I like you, too!"
98,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_011","Anyway, I'm going to go now. My best friend promised she'd tell me a story about dragons, and I just <Emphasis>love</Emphasis> dragons! See you later, Miss Zhloe, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
99,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_012","That's T'kebbe. Just between the two of us, search parties have been scouring the land for any sign of her parents, but...nothing. I know I shouldn't get the poor girl's hopes up, but I simply haven't the heart to tell her the truth. Besides, Menphina may still work a miracle yet..."
100,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_013","The day after her parents disappeared, poor little T'kebbe rushed out from her home to the city gates. She waited there day and night, in the beating rain and blustery wind, just so she could greet her dear mother and father with a smile the very moment they returned home."
101,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_014","When I found her, she was sniffling and shivering in the cold...and that was when my inspiration struck. I would start an orphanage, right here in Idyllshire, and take in all the poor children like T'kebbe who were crying out for a gentle helping hand."
102,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_015","And that's why I must keep to the task! Menphina's Arms must spread wider and wider, that no child need know such pain and loneliness ever again! <rumble> <rumble> Is it supper time yet?"
103,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_000","The souvenirs you brought back from Coerthas have been selling like...er, something that sells a whole lot! Master Gegeruju and his friends at Costa del Sol say that just gazing at them is as refreshing as a cool breeze on a hot summer's day!"
104,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_001","Why, the gil's been pouring in day and night, left and right! But that's not all! Now that our finances are under control, I can finally buy the books and writing implements I've had my eyes on for so long!"
105,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_002","After all, Zhloe can't very well watch over them forever, can she now? I must help them cultivate their minds, that one day they can strike out and earn their keep on their own. Zhloe was never cut out to be more than a humble merchant, but their future is just full of possibilities. I can't let them down!"
106,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_003","And to think that not long ago, I was worried that I wouldn't be able to pay next month's rent. Just look at how far we've come! And it's all thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe thanks you from the very bottom of her heart!"
107,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_004","Today, I think I'll treat myself to a fresh bowl of pineapple pudding! Freshly made three days ago, that is─have to make it last, you know. Anyhow, I know you're doing the hard work, but even I deserve that much, wouldn't you say?"
108,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_005","Oh, thank you! The last bowl I had was left over from last month's batch, and it was somewhat lacking in the smoothness one generally associates with pudding. Why, I almost thought I'd crack a tooth!"
109,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_006","Not that I <Emphasis>actually</Emphasis> cracked one, of course. See for yourself─Zhloe's smile is as cute as ever! That one tooth that's slightly out of place only adds to the charm! At least, that's what Rowena always told me. Don't you think so, too?"
110,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_007","Oh, you're really too sweet! I'll let you in on a secret. From leftover pudding to stale flatbread─no matter how hard a piece of food gets, you can always soften it up by soaking it in hot water!"
111,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_008","Of course, it doesn't taste as good then, but at least it's easy on the jaw. And we all have to make sacrifices, right? At least, that's what I tell the children when all I have for their supper is day-old porridge."
112,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_000","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You'll be happy to know that Zhloe's instincts were right on the mark once more!"
113,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_001","My contact in Limsa tells me that the materiel you collected for the Maelstrom was─and I quote─“a bloody godssend.” Those were the Admiral's own words! Can you believe it? Zhloe still can't believe it! Every piece has been sold off, and at prices that have our coffers overflowing like never before!"
114,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_002","Now I can finally provide the children with the life they deserve. One square meal a day to accompany their usual porridge! Blankets and bedding free of mold and moth holes! Shoes with...<gasp>...actual soles!"
115,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_003","And finally─finally!─Zhloe can treat herself to a fresh bowl of pineapple pudding every other day!"
116,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_Q1_000_000","What will you say?"
117,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_001","Not <Emphasis>every</Emphasis> day?"
118,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_002","What will you eat the other day?"
119,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_010","Perish the thought, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How could I even <Emphasis>think</Emphasis> of treating myself to such luxuries when there are children starving in the streets as we speak!? Menphina would never forgive me!"
120,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_020","Why...nothing, of course. But don't worry! I just close my eyes, savor the smells wafting in from Adkiragh's kitchen, and chomp my teeth together. If I try <Emphasis>really</Emphasis> hard, I can almost convince myself that I'm dining on a full-course meal!"
121,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_000","<If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Miss Zhloe! Thank you so, so, <Emphasis>so</Emphasis> much for the presents! This is my best nameday since the time Mummy and Daddy got me a wind-up moogle!"
122,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_001","My best friend was so happy, too! She said it's the second happiest day of her life, after the day she saw a real, live dragon! Did I tell you how much I love dragons?"
123,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_002","You certainly did, T'kebbe! And guess what? Zhloe loves dragons, too! But I'm glad your nameday was a happy one. Just wait and see what I have planned for you next year!"
124,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_003","Hi Zhloe! I just came to say hi─which I guess I just did! Are you working hard? Khloe's working hard, too! "
125,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_004","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What are you─wait, I know! You're working with Zhloe! Zhloe told me she had a new partner, but I didn't know it was you! Until now, I mean!"
126,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_005","Who's this nice-looking <If(PlayerParameter(4))>woman<Else/>man</If>? Is <If(PlayerParameter(4))>she<Else/>he</If> the one helping you with your business? Khloe wishes she had an adventurer helping her, too!"
127,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_006","<If(PlayerParameter(4))>She<Else/>He</If> sure is! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here has been a godssend─ever since <If(PlayerParameter(4))>she<Else/>he</If> showed up, the gil's been flowing in virtually nonstop!"
128,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_007","That's wonderful, Zhloe! Oh, oh...! Khloe almost forgot! T'kebbe, guess what? Khloe has a new story for you! I think it might be my best ever! You want to hear it, don't you?"
129,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_008","Yay! I sure do! Does it have dragons in it? Please say it does!"
130,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_009","Anyway, we'll be going now. See you around, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! And I know you're really, really busy, Miss Zhloe...but please try not to forget our supper tonight, okay?"
131,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_020","So <Emphasis>you're</Emphasis> one of the adventurers who's been sharing your tales with my little sister. No wonder her stories have been so exciting of late!"
132,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_030","That was my little sister, Khloe. She just loves telling stories!"
133,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_050","She's still just a child, but no matter how hard things get, that smile never leaves her face. Even though I know she's lonely, what with her sister always working."
134,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_051","Now that we're turning a profit and Menphina's Arms is going strong, I can finally spend more time with her. I'm sure she can't wait to tell me her latest stories, and I can't wait to hear them!"
135,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_052","But that doesn't mean Zhloe's closing up shop─not for a second! We may be better off than ever before, but there's always more to be done─for the children, of course. You'll still lend me a helping hand from time to time, won't you?"
136,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_053","Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Wherever would Zhloe be if it weren't for you? Probably out on the streets, shivering, with nary a bowl of pineapple pudding to be had! Mmm, pineapples..."
137,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_100","Thanks to you, we're doing better than we were─at least Zhloe's paying the rent, now!─but I'm afraid to say Menphina's Arms is still a long way from achieving true financial stability."
138,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_101","So Zhloe got to thinking: perhaps we've been doing ourselves a disservice by limiting our dealings to the Ishgardian nobility─no matter how wealthy and generous they might be."
139,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_102","That's why Zhloe's decided to look the realm over, and look <Emphasis>big</Emphasis>! I'm talking about consortiums, cooperatives, and...conspiracies? Commiserations? That doesn't sound right... Anyway! What I'm trying to say is, I've found a promising new client: Master Gegeruju of Gegeruju Shipping!"
140,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_103","Have you been to his resort at Costa del Sol, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? They say the sun shines bright on waters clear, every day of every year! Tee hee! That rhymed, didn't it?"
141,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_104","Anyway, I had an idea! What sort of rare trinkets and treasures do you think might tickle the fancy of those who live in a world of endless summer?"
142,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_105","If you're thinking “cool and refreshing relics from the bleak, blustery highlands of Coerthas,” then I guess great minds think alike! Yes, this is the perfect opportunity to build upon the foundation we've laid! What do you say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Are you with me?"
143,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_100","Oh, but how far Menphina's Arms has come! From “teetering on the brink of bankruptcy” to “clinging oh-so-desperately to life,” we now find ourselves <Emphasis>this</Emphasis> close to achieving our dream of actual stability! And it's all thanks to you! And me. And our clients, of course. And the children, too! What were we talking about, again?"
144,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_101","Oh, that's right! Zhloe's set her sights higher and higher in search of her biggest client yet! You'll never guess who it is!"
145,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_102","I'll give you a hint: what begins with a “mmm” sound and rhymes with “aelstrom?” Give up? I'll tell you: the Maelstrom!"
146,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_103","A kind regular here at the Hard Place told me that the Admiral's planning to hold a massive war game of sorts. Doesn't that sound fun? And kind of scary. But fun! Anyhow, the word is they're looking for all the equipment they can get their hands on! Cannons, cannonballs...er, more cannons? I have the list around here somewhere..."
147,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_104","Anyhow, I'm sure you can see where this is going. If you could procure for me a healthy stock of top-of-the-line naval materiel, I can guarantee you we'll be positively swimming in gil! But hopefully not drowning. Did Zhloe mention that she can't swim?"
148,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_105","But where were we? Oh, of course! I've written up a brand new register of items for you to procure. You'll take a look, won't you? Remember, it's not just Zhloe who's counting on you─we must think of the children!"
149,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_100","To think Zhloe would live to see the day when Menphina's Arms was finally free of debt! Not that I thought I'd actually <Emphasis>die</Emphasis>, of course. At least, not for a while. I mean, we're all going to die one day, right?"
150,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_101","Oh, dear! That conversation took a depressing turn. What I meant to say is, thank you oh so much for all you've done! Thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, business is thriving, and Zhloe can finally keep Menphina's Arms running on her own!"
151,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_102","Oh, T'kebbe! What brings you out here? Is something the matter? Oh, no! Did Zhloe forget your <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?"
152,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_103","<sniffle> N-No, Miss Zhloe. It's...<sniffle>...it's my friend. I told her my nameday was coming, and...she started crying. She said...<sniffle>...she doesn't know when her nameday is. Then I started crying, too."
153,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_104","When I first came to Menphina's Arms, I cried in my bed every night. I tried to smile in front of you, Miss Zhloe, but...but...but deep down, I knew that Mummy and Daddy were never coming back."
154,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_105","But Miss Zhloe was so nice to me, and...and...Khloe would always cheer me up with stories about dragons, and...<sniffle>...before I knew it, I wasn't crying anymore."
155,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_106","And so...so...I want to do for her what Khloe and Miss Zhloe did for me. But what can I do, Miss Zhloe? If only I could give her <Emphasis>my</Emphasis> nameday, I would, but..."
156,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_107","Yes, if only...wait! T'kebbe, you're a genius! Don't you see? We'll just declare your nameday the day of <Emphasis>all</Emphasis> your friends who don't have a nameday of their own! We can all celebrate together, and none of you will have to feel alone! That's such a great idea, I wish I'd thought of it! Or wait...did I?"
157,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_108","Oh, Miss Zhloe! Can we really? It would make her so, so, happy!"
158,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_109","Of course we can! But we're going to need presents! And not just any presents! Presents so delightful that these poor boys and girls will be able to forget...<sniffle>...if only for a day...<sniffle>...all the pain and...<sniffle>...suffering they've endured in their... I'm sorry, I seem to have something in my...<sniffle>...eye..."
159,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_110","Get yourself together, Zhloe! Standing around here sniffling isn't going to get anything done! Well now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I think you know what we have to do. Are you ready to get collecting?"
160,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_100","...Ahem! And with that, I would like to announce our latest client. But before I do, I must warn you─she's quite a demanding one!"
161,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_101","Our latest client is none other than...me! Tee hee! Weren't expecting that, were you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Why, I think I even surprised myself!"
162,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_102","Thanks to all you've done, Menphina's Arms have spread wider than I ever dreamed! But there are just a few more things I need to <Emphasis>truly</Emphasis> make my orphanage all I've ever dreamed. I can count on you, can't I?"
163,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_000","Zhloe Aliapoh is pleased with your efforts. She now considers you a <Color(-34022)>Friend to the Orphanage</Color>!"
164,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_001","Zhloe Aliapoh is delighted with your efforts. She now considers you a <Color(-34022)>Patron of the Orphanage</Color>!"
165,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_002","Zhloe Aliapoh is overjoyed with your efforts. She now considers you a <Color(-34022)>Savior of the Orphanage</Color>!"
166,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_003","Zhloe Aliapoh could not be happier with your efforts. She now considers you a <Color(-34022)>Part of the Family</Color>!"
167,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_001","And yet there is still much work to be done before the finances of Menphina's Arms are stable. To that end, Zhloe Aliapoh has a new favor to ask of you..."
168,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_002","Through your efforts, the finances of Menphina's Arms are now stable. It seems, however, that Zhloe has a different sort of favor to ask of you..."
169,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_000_001","The Custom Deliveries list for Zhloe Aliapoh has been updated. To view the new list, speak with Zhloe and select <Color(-34022)>Make a delivery</Color>."
170,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_001","Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time)."
171,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_002","You may review the items currently in demand at any time by speaking with Zhloe and selecting <Color(-34022)>Make a delivery</Color>."
172,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_003","Note that orphanage donations, rainbow pigment, and river shrimp will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while."
173,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_000","Why, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You've been working your tail off this week, haven't you? Speaking of tails, I really wish the orphan boys would stop pulling mine. Don't they realize how much that hurts?"
174,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_001","Anyway, I think you've earned yourself a much-needed rest. Don't go too far, though─Zhloe's counting on you to help keep Menphina's Arms going strong!"
175,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_000","Working as hard as ever, I see! Wherever would Zhloe be without you? Out on the street eating stale flatbread and month-old pineapple pudding, that's where!"
176,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_001","Still, don't forget to give yourself a rest from time to time! Can I interest you in a bowl of pineapple pudding? <sniff> <sniff> I don't <Emphasis>think</Emphasis> it's rotten yet."
177,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_000","Phew! We outdid ourselves this week, didn't we, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
178,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_001","I can't wait to get back to Menphina's Arms and take a nice, long bath. Oh! And I mustn't forget the children's mealtime. Got that, Zhloe? Don't forget to feed the children... Don't forget to feed the children..."
179,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_002","Oh dear! Was I talking to myself again? Sorry about that. You take care of yourself, too! And don't forget to feed your children...er, if you have children. You don't have children, do you?"
180,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_000","Perfect! This should make a lovely addition to Zhloe's inventory."
181,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_001","I must say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've never seen treasures quite so exquisite as those you've procured for me. Why, you might be the most crafter, gatherer, and fisherer that I've met since...well, ever! Wait, did I just say “fisherer?” That's not a word...is it?"
182,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_002","Compared to that, my own skills as a trader leave something to be desired. But is Zhloe going to give up? Not on your life! The children are depending on me! Wait...did I forget to feed them <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?"
183,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_000","Thank you for another batch of lovely treasures, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
184,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_001","It's strange. Even though I'm doing the selling and you're doing the crafting, gathering, and, uh, fisherering, I feel like I've learned so much from you!"
185,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_002","But there's still so, so much more to learn if I want to be half the trader that Rowena is. That's why I'm so happy that you've promised to keep helping me!"
186,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_003","Wait, that wasn't just me talking to myself, right? This may come as a surprise, but I have a tendency to do that from time to time. You <Emphasis>did</Emphasis> promise, didn't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
187,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q1_000_000","What will you say?"
188,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_001","But of course!"
189,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_002","Actually, about that..."
190,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_010","Oh, thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're such a wonderful role model for me. I'll be watching you closer than ever to see just how I should carry and conduct myself!"
191,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_011","Wait! Don't move yet! I'm watching...watching...watching...still watching! Okay, that should do for now. Carry on!"
192,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_020","Wh-What!? Y-You're quitting? But why!? Could it be that Zhloe isn't as charming as she thought she was? Impossible! But how, then, to explain your completely inexplicable reaction?"
193,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_021","...But of <Emphasis>course</Emphasis>! You must be joking with me! Tee hee! That's the best joke I heard since Adkiragh told me I talk funny. How sweet you all are, always doing whatever you can to keep Zhloe's spirits high!"
194,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_000","Thank you oh so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Just when I thought you'd done it all, you still manage to amaze me!"
195,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_001","But to be honest, sometimes I worry. You've done so much for Zhloe, but what has Zhloe really done for you? I like working with you, but I wouldn't want you to waste your time unless <Emphasis>you</Emphasis> like working with me, too."
196,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_002","You can be honest with Zhloe. She's strong. She can take it. Has our little partnership been as fun and fruitful for you as it has for me?"
197,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_003","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You have no idea how happy that makes me! I feel like I could soar high into the heavens on the wings of your words!"
198,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_004","Why, I'm so happy I just might treat myself to a fresh bowl of pineapple pudding! Even better, a fresh pineapple! With the skin, leaves, and all!"
199,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q2_000_000","What will you say?"
200,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_001","I don't think that's a good idea..."
201,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002","Um...enjoy?"
202,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010","Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time."
203,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011","That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come!"
204,"TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <Time(68803200)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSSFSCHARACTER1_00386_DEFAULT_ZHLOEALIAPOH_000_000 Oh, why does nobody want to buy my lovely treasures? And why is my tummy rumbling so? Running a shop of your own sure is tough! However does Rowena manage?
5 1 TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_000_000 Welcome, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Here to help me do Menphina's work, I take it? Let's see how many smiles we can put on the children's faces today!
6 2 TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_001_000 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'm happy to say that the children are smiling more and more with each passing day!
7 3 TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_002_000 Oh, it's <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe's on the verge of making the biggest deal of her life! I <Emphasis>will</Emphasis> succeed. I <Emphasis>must</Emphasis>! For the children!
8 4 TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_003_000 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thanks to you, the children are as happy as Zhloe's ever seen them! If only you could see their beaming faces!
9 5 TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_004_000 Welcome home, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I know this isn't <Emphasis>really</Emphasis> your home, but we've been working together so much lately, you feel like family!
10 6 TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_010_000 Hello there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe has to say, working with you has been one delightful discovery after the next! What wonders await us today?
11 7 TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_020_000 Welcome, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Working together like this, I feel like I'm getting to know you more and more each day. I hope you're enjoying getting to know me, too!
12 8 TEXT_CTSSFSCHARACTER1_00386_GREETING_ZHLOEALIAPOH_030_000 So good to see you again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! With the two of us working together, it won't be long until there's a smile on the face of every child in the realm!
13 9 TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_000 What would you like to do?
14 10 TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_001 Make a delivery (<Value>IntegerParameter(2)</Value> remaining).
15 11 TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_002 Learn about custom deliveries.
16 12 TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_003 Nothing.
17 13 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_000_000 What would you learn more about?
18 14 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_001_000 Satisfaction level.
19 15 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_007_000 Delivery requirements and rewards.
20 16 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_002_000 Procuring collectables.
21 17 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_003_000 Acquiring materials.
22 18 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_004_000 Increasing the value of crafted collectables.
23 19 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_005_000 Increasing the value of gathered collectables.
24 20 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_006_000 Increasing the value of fish.
25 21 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_CANCEL Nothing.
26 22 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_000 With each successful delivery, Zhloe will come to trust you more and more, leading her to task you with assignments of greater importance.
27 23 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <Color(-34022)>satisfaction level</Color>─as represented by little golden hearts─will increase.
28 24 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002 Upon reaching a new <Color(-34022)>satisfaction level</Color>, you will have the opportunity to learn more about Zhloe and the children in her charge.
29 25 TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 55 or above.
30 26 TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001 If you are level 69 or below, you will be awarded experience points instead of yellow scrips.
31 27 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
32 28 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001 For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
33 29 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log.
34 30 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_003 For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected.
35 31 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_004 The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <Color(-34022)>collectables</Color>.
36 32 TEXT_CTSSFSCHARACTER1_00386_GUIDE_003_000 Materials necessary to craft the collectables Zhloe seeks may be purchased from the material supplier in Idyllshire's Freewalks Roundspot.
37 33 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_000 The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly.
38 34 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_001 Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions.
39 35 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_002 The <Color(-34022)>Inner Quiet</Color> action will serve you particularly well in synthesizing items of the utmost quality.
40 36 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_003 Begin by executing <Color(-34022)>Inner Quiet</Color>, while taking care that your CP and item durability are sufficient to finish the job.
41 37 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_004 From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <Color(-34022)>Byregot's Brow</Color> or <Color(-34022)>Byregot's Blessing</Color>.
42 38 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_005 There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach.
43 39 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_000 The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <Color(-34022)>Collect</Color> prior to gathering.
44 40 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_001 Another effective technique is to use <Color(-34022)>Discerning Eye</Color> followed by <Color(-34022)>Methodical Appraisal</Color>. Try executing this combination three times, while taking care not to inflict too much <Color(-34022)>wear</Color> on the item.
45 41 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_002 <Color(-34022)>Utmost Caution</Color> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <Color(-34022)>Impulsive Appraisal</Color> and <Color(-34022)>Single Mind</Color> may prove useful.
46 42 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_003 Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <Color(-34022)>perception</Color> and <Color(-34022)>GP</Color>.
47 43 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_000 The collectability value of fish follows a simple rule─the bigger, the better.
48 44 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_001 Upon arriving at the fishing hole where your desired quarry resides, use the <Color(-34022)>Collect</Color> action, then begin fishing.
49 45 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_002 From there, using <Color(-34022)>Patience II</Color> followed by effective hooking actions will increase your chances of reeling in a big one.
50 46 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <Color(-34022)>perception</Color>.
51 47 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000 The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <Color(-34022)>collectables</Color>.
52 48 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 55 or above.
53 49 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009 If you are level 69 or below, you will be awarded experience points instead of yellow scrips.
54 50 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner.
55 51 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the relevant recipes.
56 52 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003 Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot.
57 53 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_004 For Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log and the recipes in question.
58 54 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_005 For information on fish and fishing holes, refer to the item descriptions displayed within the list itself.
59 55 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_006 The higher an item's collectability, the greater the reward you will earn from Zhloe upon successful delivery.
60 56 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_007 To learn more about collectables and how to increase collectability, speak with Zhloe Aliapoh and select <Color(-34022)>Learn about custom deliveries</Color>.
61 57 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000 In making your first successful delivery, you have begun to earn Zhloe's trust.
62 58 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001 With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner.
63 59 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002 You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!
64 60 TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000 You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <Time(68803200)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
65 61 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000 With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!
66 62 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001 The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing!
67 63 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002 Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely!
68 64 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_003 A present for the children? How kind of you! The mere sight of the box is sure to fill their hearts with joy and wonder. Why, I suppose it will have the same effect on me!
69 65 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_004 More supplies for the orphanage? Zhloe can't thank you enough. Anything you can offer for us is truly, deeply appreciated─by me and the children both!
70 66 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_000 This is a form of ancient currency once minted in Radz–at–Han, said to be a remnant of ancient trade routes long since abandoned. It's sure to strike the fancy of any connoisseur of Near Eastern history.
71 67 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_001 Ice stalagmites, formed by the dripping of pure cavern waters over long periods of time, are known for their crystal-clear purity. Speaking of which, what's the difference between a stalagmite and a stalactite again? Either way, this is sure to fetch a good price!
72 68 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_002 This moss is an indispensable ingredient in the brewing of dusken draught, which, as we all know, is <Emphasis>itself</Emphasis> indispensable in...actually, I'm not quite sure. What I <Emphasis>am</Emphasis> sure about is that the Maelstrom's supplier is willing to pay a premium for it!
73 69 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_003 If it's one thing the children love, it's playing with these little glass balls! When I was struggling to put food on their plates, sometimes they would try to swallow them─that wasn't good. But I'm certain that's a thing of the past now!
74 70 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_004 With these seven striking colors, the children will be able to paint anything their little heart's desire! Wouldn't it be sweet if one of them decided to paint a portrait of you or me?
75 71 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_000 Isn't this one so beautiful? It's said they were originally bred by the Sharlayans for research purposes, then released into the sea─by accident or design, none can say. I must say, it looks quite tasty as well!
76 72 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_001 So elegant and limpid, you'd think it was fashioned from solid ice. This is sure to fetch a princely sum from Master Gegeruju!
77 73 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_002 Another key ingredient of dusken draught, red coral is said to be in short supply around La Noscea of late. Fortunately for us, there's plenty to be found high in the skies!
78 74 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_003 T'kebbe and her friends love these little beauties. By putting two of them together, look─you can even make a little heart!
79 75 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_004 Fried river shrimp are the children's favorite supper treat! Raw, boiled and buttered...but especially fried! I'm quite partial to them myself─it's all I can do to keep myself from eating their share!
80 76 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_000 Now, let's take a closer look! Oh, well...this is certainly, um, nice. Yes, I'm sure that someone...somewhere...would take a liking to this. Sometimes, it's the imperfections that give something extra charm. Like how Zhloe's one crooked tooth makes her that much cuter, you know? Just like that!
81 77 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_001 Now, let's take a closer look... Why, this is lovely! My customers will be overjoyed to see something so beautiful! I can't thank you enough, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
82 78 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_002 Now, let's take a closer look... Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's absolutely stunning! So stunning that it's a shame I have to sell it! But I will make the ultimate sacrifice─for the children!
83 79 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_003 Let's take a look, now... A present for the children? How terribly thoughtful of you! Thanks to you, this will be one of the happiest days of their lives. I'm sure of it!
84 80 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_004 Let's see what we have here... More supplies for the orphanage? Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe promises she'll put it to good use!
85 81 TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_000 Unable to obtain your reward. Your inventory is full.
86 82 TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_001 To collect your reward, make room in your inventory and speak with Zhloe Aliapoh once more.
87 83 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_000_000 Thanks to you, I've got so many Near Eastern treasures that I barely have space for them all! Fortunately, Zhloe knows some very wealthy individuals who can hardly wait to take them off her hands. Tee hee!
88 84 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_001_000 Thanks to your hard work, Zhloe's practically swimming in souvenirs from the highlands! Why, I can just see the smile on Master Gegeruju's face...and the gil flowing freely from his coffers. Tee hee!
89 85 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_002_000 Zhloe is ever, ever so grateful to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thanks to you, the Maelstrom will have enough materiel to wage a thousand wars! I can just hear the sound of the cannons a-firing and hulls a-cracking! Did I mention that I wanted to be a pirate when I was small?
90 86 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_003_000 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, how can Zhloe ever thank you? So many gifts, and every last one of them straight from the heart! The children will know joy and happiness beyond their wildest dreams!
91 87 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_000 I'm happy to say that your Near Eastern treasures have found no end of fans among the Ishgardian aristocracy!
92 88 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_001 Why, with only the funds that have poured in thus far, I can safely say that Menphina's Arms will stay welcomingly wide open for...well, at least the next couple of days or so!
93 89 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_002 But is Zhloe going to rest on her laurels? Perish the thought! Not when there are countless children still yearning for warmth and love! I can count on you...can't I, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
94 90 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_003 Oh, thank you! This calls for a celebration! Why, yes, I think I'll treat myself to that last bite of pineapple pudding I've been saving since last week!
95 91 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_004 If anyone deserves it, it's you, Miss Zhloe! You're always working so hard to put food on our plates.
96 92 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_005 Hello, <If(PlayerParameter(4))>lady<Else/>mister</If>. Who are you?
97 93 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_006 This is <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, a famous adventurer. <If(PlayerParameter(4))>She's<Else/>He's</If> the one who's helping Miss Zhloe turn her trading business around!
98 94 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_007 You're an adventurer, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? My mummy and daddy are adventurers, too! I wish you could meet them...
99 95 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_008 Mummy and Daddy are the strongest adventurers I've ever seen! They're always keeping the people of Idyllshire safe from nasty monsters...or at least they were.
100 96 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_009 The other day, they went off to hunt something called a “leet mark.” They said they'd be home by sundown, but I haven't seen them since. Miss Zhloe says they probably just got lost. Anyway, I was so scared and lonely all by myself...but then I met Miss Zhloe!
101 97 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_010 She's been so nice to me, just like a big sister! Sometimes she forgets to unlock the door, or feed us, but I know that's just because she's busy. Right, Miss Zhloe? I just met you, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I like you, too!
102 98 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_011 Anyway, I'm going to go now. My best friend promised she'd tell me a story about dragons, and I just <Emphasis>love</Emphasis> dragons! See you later, Miss Zhloe, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
103 99 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_012 That's T'kebbe. Just between the two of us, search parties have been scouring the land for any sign of her parents, but...nothing. I know I shouldn't get the poor girl's hopes up, but I simply haven't the heart to tell her the truth. Besides, Menphina may still work a miracle yet...
104 100 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_013 The day after her parents disappeared, poor little T'kebbe rushed out from her home to the city gates. She waited there day and night, in the beating rain and blustery wind, just so she could greet her dear mother and father with a smile the very moment they returned home.
105 101 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_014 When I found her, she was sniffling and shivering in the cold...and that was when my inspiration struck. I would start an orphanage, right here in Idyllshire, and take in all the poor children like T'kebbe who were crying out for a gentle helping hand.
106 102 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_015 And that's why I must keep to the task! Menphina's Arms must spread wider and wider, that no child need know such pain and loneliness ever again! <rumble> <rumble> Is it supper time yet?
107 103 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_000 The souvenirs you brought back from Coerthas have been selling like...er, something that sells a whole lot! Master Gegeruju and his friends at Costa del Sol say that just gazing at them is as refreshing as a cool breeze on a hot summer's day!
108 104 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_001 Why, the gil's been pouring in day and night, left and right! But that's not all! Now that our finances are under control, I can finally buy the books and writing implements I've had my eyes on for so long!
109 105 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_002 After all, Zhloe can't very well watch over them forever, can she now? I must help them cultivate their minds, that one day they can strike out and earn their keep on their own. Zhloe was never cut out to be more than a humble merchant, but their future is just full of possibilities. I can't let them down!
110 106 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_003 And to think that not long ago, I was worried that I wouldn't be able to pay next month's rent. Just look at how far we've come! And it's all thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe thanks you from the very bottom of her heart!
111 107 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_004 Today, I think I'll treat myself to a fresh bowl of pineapple pudding! Freshly made three days ago, that is─have to make it last, you know. Anyhow, I know you're doing the hard work, but even I deserve that much, wouldn't you say?
112 108 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_005 Oh, thank you! The last bowl I had was left over from last month's batch, and it was somewhat lacking in the smoothness one generally associates with pudding. Why, I almost thought I'd crack a tooth!
113 109 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_006 Not that I <Emphasis>actually</Emphasis> cracked one, of course. See for yourself─Zhloe's smile is as cute as ever! That one tooth that's slightly out of place only adds to the charm! At least, that's what Rowena always told me. Don't you think so, too?
114 110 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_007 Oh, you're really too sweet! I'll let you in on a secret. From leftover pudding to stale flatbread─no matter how hard a piece of food gets, you can always soften it up by soaking it in hot water!
115 111 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_008 Of course, it doesn't taste as good then, but at least it's easy on the jaw. And we all have to make sacrifices, right? At least, that's what I tell the children when all I have for their supper is day-old porridge.
116 112 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_000 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You'll be happy to know that Zhloe's instincts were right on the mark once more!
117 113 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_001 My contact in Limsa tells me that the materiel you collected for the Maelstrom was─and I quote─“a bloody godssend.” Those were the Admiral's own words! Can you believe it? Zhloe still can't believe it! Every piece has been sold off, and at prices that have our coffers overflowing like never before!
118 114 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_002 Now I can finally provide the children with the life they deserve. One square meal a day to accompany their usual porridge! Blankets and bedding free of mold and moth holes! Shoes with...<gasp>...actual soles!
119 115 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_003 And finally─finally!─Zhloe can treat herself to a fresh bowl of pineapple pudding every other day!
120 116 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_Q1_000_000 What will you say?
121 117 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_001 Not <Emphasis>every</Emphasis> day?
122 118 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_002 What will you eat the other day?
123 119 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_010 Perish the thought, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How could I even <Emphasis>think</Emphasis> of treating myself to such luxuries when there are children starving in the streets as we speak!? Menphina would never forgive me!
124 120 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_020 Why...nothing, of course. But don't worry! I just close my eyes, savor the smells wafting in from Adkiragh's kitchen, and chomp my teeth together. If I try <Emphasis>really</Emphasis> hard, I can almost convince myself that I'm dining on a full-course meal!
125 121 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_000 <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Miss Zhloe! Thank you so, so, <Emphasis>so</Emphasis> much for the presents! This is my best nameday since the time Mummy and Daddy got me a wind-up moogle!
126 122 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_001 My best friend was so happy, too! She said it's the second happiest day of her life, after the day she saw a real, live dragon! Did I tell you how much I love dragons?
127 123 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_002 You certainly did, T'kebbe! And guess what? Zhloe loves dragons, too! But I'm glad your nameday was a happy one. Just wait and see what I have planned for you next year!
128 124 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_003 Hi Zhloe! I just came to say hi─which I guess I just did! Are you working hard? Khloe's working hard, too!
129 125 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_004 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What are you─wait, I know! You're working with Zhloe! Zhloe told me she had a new partner, but I didn't know it was you! Until now, I mean!
130 126 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_005 Who's this nice-looking <If(PlayerParameter(4))>woman<Else/>man</If>? Is <If(PlayerParameter(4))>she<Else/>he</If> the one helping you with your business? Khloe wishes she had an adventurer helping her, too!
131 127 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_006 <If(PlayerParameter(4))>She<Else/>He</If> sure is! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here has been a godssend─ever since <If(PlayerParameter(4))>she<Else/>he</If> showed up, the gil's been flowing in virtually nonstop!
132 128 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_007 That's wonderful, Zhloe! Oh, oh...! Khloe almost forgot! T'kebbe, guess what? Khloe has a new story for you! I think it might be my best ever! You want to hear it, don't you?
133 129 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_008 Yay! I sure do! Does it have dragons in it? Please say it does!
134 130 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_009 Anyway, we'll be going now. See you around, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! And I know you're really, really busy, Miss Zhloe...but please try not to forget our supper tonight, okay?
135 131 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_020 So <Emphasis>you're</Emphasis> one of the adventurers who's been sharing your tales with my little sister. No wonder her stories have been so exciting of late!
136 132 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_030 That was my little sister, Khloe. She just loves telling stories!
137 133 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_050 She's still just a child, but no matter how hard things get, that smile never leaves her face. Even though I know she's lonely, what with her sister always working.
138 134 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_051 Now that we're turning a profit and Menphina's Arms is going strong, I can finally spend more time with her. I'm sure she can't wait to tell me her latest stories, and I can't wait to hear them!
139 135 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_052 But that doesn't mean Zhloe's closing up shop─not for a second! We may be better off than ever before, but there's always more to be done─for the children, of course. You'll still lend me a helping hand from time to time, won't you?
140 136 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_053 Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Wherever would Zhloe be if it weren't for you? Probably out on the streets, shivering, with nary a bowl of pineapple pudding to be had! Mmm, pineapples...
141 137 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_100 Thanks to you, we're doing better than we were─at least Zhloe's paying the rent, now!─but I'm afraid to say Menphina's Arms is still a long way from achieving true financial stability.
142 138 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_101 So Zhloe got to thinking: perhaps we've been doing ourselves a disservice by limiting our dealings to the Ishgardian nobility─no matter how wealthy and generous they might be.
143 139 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_102 That's why Zhloe's decided to look the realm over, and look <Emphasis>big</Emphasis>! I'm talking about consortiums, cooperatives, and...conspiracies? Commiserations? That doesn't sound right... Anyway! What I'm trying to say is, I've found a promising new client: Master Gegeruju of Gegeruju Shipping!
144 140 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_103 Have you been to his resort at Costa del Sol, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? They say the sun shines bright on waters clear, every day of every year! Tee hee! That rhymed, didn't it?
145 141 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_104 Anyway, I had an idea! What sort of rare trinkets and treasures do you think might tickle the fancy of those who live in a world of endless summer?
146 142 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_105 If you're thinking “cool and refreshing relics from the bleak, blustery highlands of Coerthas,” then I guess great minds think alike! Yes, this is the perfect opportunity to build upon the foundation we've laid! What do you say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Are you with me?
147 143 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_100 Oh, but how far Menphina's Arms has come! From “teetering on the brink of bankruptcy” to “clinging oh-so-desperately to life,” we now find ourselves <Emphasis>this</Emphasis> close to achieving our dream of actual stability! And it's all thanks to you! And me. And our clients, of course. And the children, too! What were we talking about, again?
148 144 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_101 Oh, that's right! Zhloe's set her sights higher and higher in search of her biggest client yet! You'll never guess who it is!
149 145 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_102 I'll give you a hint: what begins with a “mmm” sound and rhymes with “aelstrom?” Give up? I'll tell you: the Maelstrom!
150 146 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_103 A kind regular here at the Hard Place told me that the Admiral's planning to hold a massive war game of sorts. Doesn't that sound fun? And kind of scary. But fun! Anyhow, the word is they're looking for all the equipment they can get their hands on! Cannons, cannonballs...er, more cannons? I have the list around here somewhere...
151 147 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_104 Anyhow, I'm sure you can see where this is going. If you could procure for me a healthy stock of top-of-the-line naval materiel, I can guarantee you we'll be positively swimming in gil! But hopefully not drowning. Did Zhloe mention that she can't swim?
152 148 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_105 But where were we? Oh, of course! I've written up a brand new register of items for you to procure. You'll take a look, won't you? Remember, it's not just Zhloe who's counting on you─we must think of the children!
153 149 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_100 To think Zhloe would live to see the day when Menphina's Arms was finally free of debt! Not that I thought I'd actually <Emphasis>die</Emphasis>, of course. At least, not for a while. I mean, we're all going to die one day, right?
154 150 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_101 Oh, dear! That conversation took a depressing turn. What I meant to say is, thank you oh so much for all you've done! Thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, business is thriving, and Zhloe can finally keep Menphina's Arms running on her own!
155 151 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_102 Oh, T'kebbe! What brings you out here? Is something the matter? Oh, no! Did Zhloe forget your <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?
156 152 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_103 <sniffle> N-No, Miss Zhloe. It's...<sniffle>...it's my friend. I told her my nameday was coming, and...she started crying. She said...<sniffle>...she doesn't know when her nameday is. Then I started crying, too.
157 153 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_104 When I first came to Menphina's Arms, I cried in my bed every night. I tried to smile in front of you, Miss Zhloe, but...but...but deep down, I knew that Mummy and Daddy were never coming back.
158 154 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_105 But Miss Zhloe was so nice to me, and...and...Khloe would always cheer me up with stories about dragons, and...<sniffle>...before I knew it, I wasn't crying anymore.
159 155 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_106 And so...so...I want to do for her what Khloe and Miss Zhloe did for me. But what can I do, Miss Zhloe? If only I could give her <Emphasis>my</Emphasis> nameday, I would, but...
160 156 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_107 Yes, if only...wait! T'kebbe, you're a genius! Don't you see? We'll just declare your nameday the day of <Emphasis>all</Emphasis> your friends who don't have a nameday of their own! We can all celebrate together, and none of you will have to feel alone! That's such a great idea, I wish I'd thought of it! Or wait...did I?
161 157 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_108 Oh, Miss Zhloe! Can we really? It would make her so, so, happy!
162 158 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_109 Of course we can! But we're going to need presents! And not just any presents! Presents so delightful that these poor boys and girls will be able to forget...<sniffle>...if only for a day...<sniffle>...all the pain and...<sniffle>...suffering they've endured in their... I'm sorry, I seem to have something in my...<sniffle>...eye...
163 159 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_110 Get yourself together, Zhloe! Standing around here sniffling isn't going to get anything done! Well now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I think you know what we have to do. Are you ready to get collecting?
164 160 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_100 ...Ahem! And with that, I would like to announce our latest client. But before I do, I must warn you─she's quite a demanding one!
165 161 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_101 Our latest client is none other than...me! Tee hee! Weren't expecting that, were you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Why, I think I even surprised myself!
166 162 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_102 Thanks to all you've done, Menphina's Arms have spread wider than I ever dreamed! But there are just a few more things I need to <Emphasis>truly</Emphasis> make my orphanage all I've ever dreamed. I can count on you, can't I?
167 163 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_000 Zhloe Aliapoh is pleased with your efforts. She now considers you a <Color(-34022)>Friend to the Orphanage</Color>!
168 164 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_001 Zhloe Aliapoh is delighted with your efforts. She now considers you a <Color(-34022)>Patron of the Orphanage</Color>!
169 165 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_002 Zhloe Aliapoh is overjoyed with your efforts. She now considers you a <Color(-34022)>Savior of the Orphanage</Color>!
170 166 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_003 Zhloe Aliapoh could not be happier with your efforts. She now considers you a <Color(-34022)>Part of the Family</Color>!
171 167 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_001 And yet there is still much work to be done before the finances of Menphina's Arms are stable. To that end, Zhloe Aliapoh has a new favor to ask of you...
172 168 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_002 Through your efforts, the finances of Menphina's Arms are now stable. It seems, however, that Zhloe has a different sort of favor to ask of you...
173 169 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_000_001 The Custom Deliveries list for Zhloe Aliapoh has been updated. To view the new list, speak with Zhloe and select <Color(-34022)>Make a delivery</Color>.
174 170 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_001 Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time).
175 171 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_002 You may review the items currently in demand at any time by speaking with Zhloe and selecting <Color(-34022)>Make a delivery</Color>.
176 172 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_003 Note that orphanage donations, rainbow pigment, and river shrimp will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while.
177 173 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_000 Why, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You've been working your tail off this week, haven't you? Speaking of tails, I really wish the orphan boys would stop pulling mine. Don't they realize how much that hurts?
178 174 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_001 Anyway, I think you've earned yourself a much-needed rest. Don't go too far, though─Zhloe's counting on you to help keep Menphina's Arms going strong!
179 175 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_000 Working as hard as ever, I see! Wherever would Zhloe be without you? Out on the street eating stale flatbread and month-old pineapple pudding, that's where!
180 176 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_001 Still, don't forget to give yourself a rest from time to time! Can I interest you in a bowl of pineapple pudding? <sniff> <sniff> I don't <Emphasis>think</Emphasis> it's rotten yet.
181 177 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_000 Phew! We outdid ourselves this week, didn't we, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
182 178 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_001 I can't wait to get back to Menphina's Arms and take a nice, long bath. Oh! And I mustn't forget the children's mealtime. Got that, Zhloe? Don't forget to feed the children... Don't forget to feed the children...
183 179 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_002 Oh dear! Was I talking to myself again? Sorry about that. You take care of yourself, too! And don't forget to feed your children...er, if you have children. You don't have children, do you?
184 180 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_000 Perfect! This should make a lovely addition to Zhloe's inventory.
185 181 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_001 I must say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've never seen treasures quite so exquisite as those you've procured for me. Why, you might be the most crafter, gatherer, and fisherer that I've met since...well, ever! Wait, did I just say “fisherer?” That's not a word...is it?
186 182 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_002 Compared to that, my own skills as a trader leave something to be desired. But is Zhloe going to give up? Not on your life! The children are depending on me! Wait...did I forget to feed them <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?
187 183 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_000 Thank you for another batch of lovely treasures, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
188 184 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_001 It's strange. Even though I'm doing the selling and you're doing the crafting, gathering, and, uh, fisherering, I feel like I've learned so much from you!
189 185 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_002 But there's still so, so much more to learn if I want to be half the trader that Rowena is. That's why I'm so happy that you've promised to keep helping me!
190 186 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_003 Wait, that wasn't just me talking to myself, right? This may come as a surprise, but I have a tendency to do that from time to time. You <Emphasis>did</Emphasis> promise, didn't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
191 187 TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q1_000_000 What will you say?
192 188 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_001 But of course!
193 189 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_002 Actually, about that...
194 190 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_010 Oh, thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're such a wonderful role model for me. I'll be watching you closer than ever to see just how I should carry and conduct myself!
195 191 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_011 Wait! Don't move yet! I'm watching...watching...watching...still watching! Okay, that should do for now. Carry on!
196 192 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_020 Wh-What!? Y-You're quitting? But why!? Could it be that Zhloe isn't as charming as she thought she was? Impossible! But how, then, to explain your completely inexplicable reaction?
197 193 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_021 ...But of <Emphasis>course</Emphasis>! You must be joking with me! Tee hee! That's the best joke I heard since Adkiragh told me I talk funny. How sweet you all are, always doing whatever you can to keep Zhloe's spirits high!
198 194 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_000 Thank you oh so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Just when I thought you'd done it all, you still manage to amaze me!
199 195 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_001 But to be honest, sometimes I worry. You've done so much for Zhloe, but what has Zhloe really done for you? I like working with you, but I wouldn't want you to waste your time unless <Emphasis>you</Emphasis> like working with me, too.
200 196 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_002 You can be honest with Zhloe. She's strong. She can take it. Has our little partnership been as fun and fruitful for you as it has for me?
201 197 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_003 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You have no idea how happy that makes me! I feel like I could soar high into the heavens on the wings of your words!
202 198 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_004 Why, I'm so happy I just might treat myself to a fresh bowl of pineapple pudding! Even better, a fresh pineapple! With the skin, leaves, and all!
203 199 TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q2_000_000 What will you say?
204 200 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_001 I don't think that's a good idea...
205 201 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002 Um...enjoy?
206 202 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010 Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time.
207 203 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011 That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come!
208 204 TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000 You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <Time(68803200)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
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0,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_000","In looking to the past, we take solace in the present, and think of what the future may hold. That is the very essence of the Rising! This year, we have prepared a play, to be performed by my fellow thespians in the Crystal Caravan. It is sure to enthrall everyone in attendance!"
1,"TEXT_FESANV2016_00354_Q1_000_001","What will you ask?"
2,"TEXT_FESANV2016_00354_A1_000_001","What is the Rising?"
3,"TEXT_FESANV2016_00354_A1_000_002","What kind of play?"
4,"TEXT_FESANV2016_00354_A1_000_003","What is the Crystal Caravan?"
5,"TEXT_FESANV2016_00354_A1_000_004","Nothing."
6,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_010","Why, the anniversary of the realm's rebirth! Together we have overcome the tragedy of five years past, and we are here to keep spirits high during trying times!"
7,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_011","We would also tell tales of the brave sacrifices of the many heroes who fought during the Calamity. Brave heroes, the memory of whom has been robbed from us by forces unknown."
8,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_012","Though we cannot remember their faces, we can show respect to their deeds. Thus was the Rising started─to ensure that none forget that day."
9,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_013","And so the streets are decorated with somber trappings, and the night skies filled with vibrant fireworks."
10,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_014","The solemn atmosphere and bright lights above may spur others to reflect on the doom portended by Dalamud. By doing so they might give thanks for the present, and muster hope for a brighter tomorrow."
11,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_020","It is a story of selfless sacrifice and brave deeds, but it is also a story of terrible tragedy and harrowing loss. It is the story of none other than the Calamity."
12,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_021","On a stage worthy of the realm's most prestigious theater troupe, we─and by we I mean the Crystal Caravan─shall reenact the hellish Battle of Carteneau."
13,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_022","Countless other troupes put their names forward at the opportunity to perform during this special occasion, but after a stringent review process the Crystal Caravan outshone them all! Our popularity, talent, and passion are second to none!"
14,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_030","What <Emphasis>kind</Emphasis> of play? You, of all people, should know! The Calamity, of course! I must say, thanks to your virtuoso performance, people will be talking about this show for moons to come. To think that we were on the brink of abandoning it altogether."
15,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_031","But then you appeared─our savior! I hear even the playwright was impressed! The audience was engrossed with your every movement, and they cry out for more. More <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, they all say!"
16,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_032","I have been busy spreading word of our success, and of your talent. As such, I have not been able to actually attend the play."
17,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_033","Please, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, for my sake, take the stage once more! Doubtless your next performance will be even more breathtaking than the last!"
18,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_040","What is the Crystal Caravan? Why, none other than Eorzea's foremost puppet troupe! We are led by a retired actress, renowned for her grace and skill. After retiring from the stage, she created her own troupe, that she might bring the joy of theater to all across the realm."
19,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_041","Our chief demands absolute perfection in all aspects of the performance. From the script, to the costumes─why, even the wood used for the stage. Her unrelenting standards have given us some of the most memorable plays of recent times!"
20,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_042","She takes great interest in each member's development, and under her tutelage the troupe has risen to heights thought unattainable. Our chief selects her lead actors very carefully─she says the current one is the most skilled she's seen in ten years!"
21,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_043","One day I hope for a lead role! Every day I rehearse my scenes, and pour my heart into my delivery. I daresay I work harder than any of my rivals!"
22,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_044","Although I wasn't chosen for this performance, its success can only mean more commissions in the future. And so I shall continue to spread the word about our troupe, that one day it will be my time to shine!"
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0,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_000","In looking to the past, we take solace in the present, and think of what the future may hold. That is the very essence of the Rising! This year, we have prepared a play, to be performed by my fellow thespians in the Crystal Caravan. It is sure to enthrall everyone in attendance!"
1,"TEXT_FESANV2016_00354_Q1_000_001","What will you ask?"
2,"TEXT_FESANV2016_00354_A1_000_001","What is the Rising?"
3,"TEXT_FESANV2016_00354_A1_000_002","What kind of play?"
4,"TEXT_FESANV2016_00354_A1_000_003","What is the Crystal Caravan?"
5,"TEXT_FESANV2016_00354_A1_000_004","Nothing."
6,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_010","Why, the anniversary of the realm's rebirth! Together we have overcome the tragedy of five years past, and we are here to keep spirits high during trying times!"
7,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_011","We would also tell tales of the brave sacrifices of the many heroes who fought during the Calamity. Brave heroes, the memory of whom has been robbed from us by forces unknown."
8,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_012","Though we cannot remember their faces, we can show respect to their deeds. Thus was the Rising started─to ensure that none forget that day."
9,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_013","And so the streets are decorated with somber trappings, and the night skies filled with vibrant fireworks."
10,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_014","The solemn atmosphere and bright lights above may spur others to reflect on the doom portended by Dalamud. By doing so they might give thanks for the present, and muster hope for a brighter tomorrow."
11,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_020","It is a story of selfless sacrifice and brave deeds, but it is also a story of terrible tragedy and harrowing loss. It is the story of none other than the Calamity."
12,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_021","On a stage worthy of the realm's most prestigious theater troupe, we─and by we I mean the Crystal Caravan─shall reenact the hellish Battle of Carteneau."
13,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_022","Countless other troupes put their names forward at the opportunity to perform during this special occasion, but after a stringent review process the Crystal Caravan outshone them all! Our popularity, talent, and passion are second to none!"
14,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_030","What <Emphasis>kind</Emphasis> of play? You, of all people, should know! The Calamity, of course! I must say, thanks to your virtuoso performance, people will be talking about this show for moons to come. To think that we were on the brink of abandoning it altogether."
15,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_031","But then you appeared─our savior! I hear even the playwright was impressed! The audience was engrossed with your every movement, and they cry out for more. More <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, they all say!"
16,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_032","I have been busy spreading word of our success, and of your talent. As such, I have not been able to actually attend the play."
17,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_033","Please, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, for my sake, take the stage once more! Doubtless your next performance will be even more breathtaking than the last!"
18,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_040","What is the Crystal Caravan? Why, none other than Eorzea's foremost puppet troupe! We are led by a retired actress, renowned for her grace and skill. After retiring from the stage, she created her own troupe, that she might bring the joy of theater to all across the realm."
19,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_041","Our chief demands absolute perfection in all aspects of the performance. From the script, to the costumes─why, even the wood used for the stage. Her unrelenting standards have given us some of the most memorable plays of recent times!"
20,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_042","She takes great interest in each member's development, and under her tutelage the troupe has risen to heights thought unattainable. Our chief selects her lead actors very carefully─she says the current one is the most skilled she's seen in ten years!"
21,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_043","One day I hope for a lead role! Every day I rehearse my scenes, and pour my heart into my delivery. I daresay I work harder than any of my rivals!"
22,"TEXT_FESANV2016_00354_NEWBORNINTERN_000_044","Although I wasn't chosen for this performance, its success can only mean more commissions in the future. And so I shall continue to spread the word about our troupe, that one day it will be my time to shine!"
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4 0 TEXT_FESANV2016_00354_NEWBORNINTERN_000_000 In looking to the past, we take solace in the present, and think of what the future may hold. That is the very essence of the Rising! This year, we have prepared a play, to be performed by my fellow thespians in the Crystal Caravan. It is sure to enthrall everyone in attendance!
5 1 TEXT_FESANV2016_00354_Q1_000_001 What will you ask?
6 2 TEXT_FESANV2016_00354_A1_000_001 What is the Rising?
7 3 TEXT_FESANV2016_00354_A1_000_002 What kind of play?
8 4 TEXT_FESANV2016_00354_A1_000_003 What is the Crystal Caravan?
9 5 TEXT_FESANV2016_00354_A1_000_004 Nothing.
10 6 TEXT_FESANV2016_00354_NEWBORNINTERN_000_010 Why, the anniversary of the realm's rebirth! Together we have overcome the tragedy of five years past, and we are here to keep spirits high during trying times!
11 7 TEXT_FESANV2016_00354_NEWBORNINTERN_000_011 We would also tell tales of the brave sacrifices of the many heroes who fought during the Calamity. Brave heroes, the memory of whom has been robbed from us by forces unknown.
12 8 TEXT_FESANV2016_00354_NEWBORNINTERN_000_012 Though we cannot remember their faces, we can show respect to their deeds. Thus was the Rising started─to ensure that none forget that day.
13 9 TEXT_FESANV2016_00354_NEWBORNINTERN_000_013 And so the streets are decorated with somber trappings, and the night skies filled with vibrant fireworks.
14 10 TEXT_FESANV2016_00354_NEWBORNINTERN_000_014 The solemn atmosphere and bright lights above may spur others to reflect on the doom portended by Dalamud. By doing so they might give thanks for the present, and muster hope for a brighter tomorrow.
15 11 TEXT_FESANV2016_00354_NEWBORNINTERN_000_020 It is a story of selfless sacrifice and brave deeds, but it is also a story of terrible tragedy and harrowing loss. It is the story of none other than the Calamity.
16 12 TEXT_FESANV2016_00354_NEWBORNINTERN_000_021 On a stage worthy of the realm's most prestigious theater troupe, we─and by we I mean the Crystal Caravan─shall reenact the hellish Battle of Carteneau.
17 13 TEXT_FESANV2016_00354_NEWBORNINTERN_000_022 Countless other troupes put their names forward at the opportunity to perform during this special occasion, but after a stringent review process the Crystal Caravan outshone them all! Our popularity, talent, and passion are second to none!
18 14 TEXT_FESANV2016_00354_NEWBORNINTERN_000_030 What <Emphasis>kind</Emphasis> of play? You, of all people, should know! The Calamity, of course! I must say, thanks to your virtuoso performance, people will be talking about this show for moons to come. To think that we were on the brink of abandoning it altogether.
19 15 TEXT_FESANV2016_00354_NEWBORNINTERN_000_031 But then you appeared─our savior! I hear even the playwright was impressed! The audience was engrossed with your every movement, and they cry out for more. More <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, they all say!
20 16 TEXT_FESANV2016_00354_NEWBORNINTERN_000_032 I have been busy spreading word of our success, and of your talent. As such, I have not been able to actually attend the play.
21 17 TEXT_FESANV2016_00354_NEWBORNINTERN_000_033 Please, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, for my sake, take the stage once more! Doubtless your next performance will be even more breathtaking than the last!
22 18 TEXT_FESANV2016_00354_NEWBORNINTERN_000_040 What is the Crystal Caravan? Why, none other than Eorzea's foremost puppet troupe! We are led by a retired actress, renowned for her grace and skill. After retiring from the stage, she created her own troupe, that she might bring the joy of theater to all across the realm.
23 19 TEXT_FESANV2016_00354_NEWBORNINTERN_000_041 Our chief demands absolute perfection in all aspects of the performance. From the script, to the costumes─why, even the wood used for the stage. Her unrelenting standards have given us some of the most memorable plays of recent times!
24 20 TEXT_FESANV2016_00354_NEWBORNINTERN_000_042 She takes great interest in each member's development, and under her tutelage the troupe has risen to heights thought unattainable. Our chief selects her lead actors very carefully─she says the current one is the most skilled she's seen in ten years!
25 21 TEXT_FESANV2016_00354_NEWBORNINTERN_000_043 One day I hope for a lead role! Every day I rehearse my scenes, and pour my heart into my delivery. I daresay I work harder than any of my rivals!
26 22 TEXT_FESANV2016_00354_NEWBORNINTERN_000_044 Although I wasn't chosen for this performance, its success can only mean more commissions in the future. And so I shall continue to spread the word about our troupe, that one day it will be my time to shine!
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0,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day to you<Else/>evening</If></If>, friend. Care to know more about this year's Hatchingtide festivities? I never tire of enlightening the curious passerby."
1,"TEXT_FESEST2016_00326_Q1_000_000","What would you like to know?"
2,"TEXT_FESEST2016_00326_A1_000_001","What is Hatchingtide?"
3,"TEXT_FESEST2016_00326_A1_000_002","Tell me about the egg hunt."
4,"TEXT_FESEST2016_00326_A1_000_003","Tell me about fortune eggs."
5,"TEXT_FESEST2016_00326_A1_000_004","Nothing."
6,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_010","Miss Jihli Aliapoh is the founder of our festival and the chosen herald of the Twelve Archons, legendary saviors from the time of the Sixth Umbral Calamity. She has great cause to believe that the Archons desire to walk amongst us once more, for they appeared to her in a grand vision a number of years ago."
7,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_011","She described the heroes of yore as triumphantly parting the clouds, riding atop beautifully decorated eggs and delivering a message: “Arise, young Dreamer, and make ready the vessels for our return!” In hearing their words, Miss Aliapoh has gathered others to her cause, known as the Dreamers, and together we aspire to bring about the Archons' divine descent, one decorated egg at a time."
8,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_012","While our festivities have attracted townsfolk and adventurers alike, mostly for the famous egg hunts and prizes, we remind all that the reason we continue to live to this day is in part due to our twelve saviors' selfless actions during the Calamity. You could say Hatchingtide is our way of paying respect to those heroes of ages past, and preparing for their return in the future."
9,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_013","Hear ye, hear all! The miracle of Hatchingtide is upon us! Should you wish to join in the celebration, seek out the Dreamers at Mih Khetto's Amphitheatre in Old Gridania."
10,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_020","Egg hunts are a tried and true Hatchingtide tradition. Our founder has had multiple visions of adventurers bustling to find brilliant colored eggs. However, as is the case with dreams, no two hunts are quite alike."
11,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_021","Miss Aliapoh described the hunt in her most recent vision as “abrupt,” and sometimes “frantic,” ending no sooner than it appeared before blending into her next lucid vision. To recreate that feeling, our founder has hidden white Archon eggs amongst the vibrantly colored decorations you see around Old Gridania, and employed her most fidgety spriggan to oversee the frivolities for as long as it can stand still. Should you spot this spriggan sauntering about, follow him, and the hunt will soon begin."
12,"TEXT_FESEST2016_00326_SYSTEM_000_022","During this event, the FATE “Eggstract and Eggspedite” will appear throughout Old Gridania. The fortune eggs received as rewards for participating in these FATEs can be exchanged for seasonal goods."
13,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_030","Every year, we Dreamers prepare a multitude of prizes for all who join in the celebration of Hatchingtide. How do you obtain these prizes, you ask? Why, gathering fortune eggs, of course! This year, we have an array of games for you to play and upon completion, each which will reward you with an egg."
14,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_031",""
15,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_032","After you have gathered a basketful, you can exchange them with the lass standing here next to me for a variety of decorations to spread the spirit of the season."
16,"TEXT_FESEST2016_00326_SYSTEM_000_033",""
17,"TEXT_FESEST2016_00326_SYSTEM_000_034","Alternatively, you can exchange fortune eggs for exclusive seasonal goods by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
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0,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day to you<Else/>evening</If></If>, friend. Care to know more about this year's Hatchingtide festivities? I never tire of enlightening the curious passerby."
1,"TEXT_FESEST2016_00326_Q1_000_000","What would you like to know?"
2,"TEXT_FESEST2016_00326_A1_000_001","What is Hatchingtide?"
3,"TEXT_FESEST2016_00326_A1_000_002","Tell me about the egg hunt."
4,"TEXT_FESEST2016_00326_A1_000_003","Tell me about fortune eggs."
5,"TEXT_FESEST2016_00326_A1_000_004","Nothing."
6,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_010","Miss Jihli Aliapoh is the founder of our festival and the chosen herald of the Twelve Archons, legendary saviors from the time of the Sixth Umbral Calamity. She has great cause to believe that the Archons desire to walk amongst us once more, for they appeared to her in a grand vision a number of years ago."
7,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_011","She described the heroes of yore as triumphantly parting the clouds, riding atop beautifully decorated eggs and delivering a message: “Arise, young Dreamer, and make ready the vessels for our return!” In hearing their words, Miss Aliapoh has gathered others to her cause, known as the Dreamers, and together we aspire to bring about the Archons' divine descent, one decorated egg at a time."
8,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_012","While our festivities have attracted townsfolk and adventurers alike, mostly for the famous egg hunts and prizes, we remind all that the reason we continue to live to this day is in part due to our twelve saviors' selfless actions during the Calamity. You could say Hatchingtide is our way of paying respect to those heroes of ages past, and preparing for their return in the future."
9,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_013","Hear ye, hear all! The miracle of Hatchingtide is upon us! Should you wish to join in the celebration, seek out the Dreamers at Mih Khetto's Amphitheatre in Old Gridania."
10,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_020","Egg hunts are a tried and true Hatchingtide tradition. Our founder has had multiple visions of adventurers bustling to find brilliant colored eggs. However, as is the case with dreams, no two hunts are quite alike."
11,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_021","Miss Aliapoh described the hunt in her most recent vision as “abrupt,” and sometimes “frantic,” ending no sooner than it appeared before blending into her next lucid vision. To recreate that feeling, our founder has hidden white Archon eggs amongst the vibrantly colored decorations you see around Old Gridania, and employed her most fidgety spriggan to oversee the frivolities for as long as it can stand still. Should you spot this spriggan sauntering about, follow him, and the hunt will soon begin."
12,"TEXT_FESEST2016_00326_SYSTEM_000_022","During this event, the FATE “Eggstract and Eggspedite” will appear throughout Old Gridania. The fortune eggs received as rewards for participating in these FATEs can be exchanged for seasonal goods."
13,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_030","Every year, we Dreamers prepare a multitude of prizes for all who join in the celebration of Hatchingtide. How do you obtain these prizes, you ask? Why, gathering fortune eggs, of course! This year, we have an array of games for you to play and upon completion, each which will reward you with an egg."
14,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_031",""
15,"TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_032","After you have gathered a basketful, you can exchange them with the lass standing here next to me for a variety of decorations to spread the spirit of the season."
16,"TEXT_FESEST2016_00326_SYSTEM_000_033",""
17,"TEXT_FESEST2016_00326_SYSTEM_000_034","Alternatively, you can exchange fortune eggs for exclusive seasonal goods by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
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4 0 TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_000 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day to you<Else/>evening</If></If>, friend. Care to know more about this year's Hatching–tide festivities? I never tire of enlightening the curious passerby.
5 1 TEXT_FESEST2016_00326_Q1_000_000 What would you like to know?
6 2 TEXT_FESEST2016_00326_A1_000_001 What is Hatching–tide?
7 3 TEXT_FESEST2016_00326_A1_000_002 Tell me about the egg hunt.
8 4 TEXT_FESEST2016_00326_A1_000_003 Tell me about fortune eggs.
9 5 TEXT_FESEST2016_00326_A1_000_004 Nothing.
10 6 TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_010 Miss Jihli Aliapoh is the founder of our festival and the chosen herald of the Twelve Archons, legendary saviors from the time of the Sixth Umbral Calamity. She has great cause to believe that the Archons desire to walk amongst us once more, for they appeared to her in a grand vision a number of years ago.
11 7 TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_011 She described the heroes of yore as triumphantly parting the clouds, riding atop beautifully decorated eggs and delivering a message: “Arise, young Dreamer, and make ready the vessels for our return!” In hearing their words, Miss Aliapoh has gathered others to her cause, known as the Dreamers, and together we aspire to bring about the Archons' divine descent, one decorated egg at a time.
12 8 TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_012 While our festivities have attracted townsfolk and adventurers alike, mostly for the famous egg hunts and prizes, we remind all that the reason we continue to live to this day is in part due to our twelve saviors' selfless actions during the Calamity. You could say Hatching–tide is our way of paying respect to those heroes of ages past, and preparing for their return in the future.
13 9 TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_013 Hear ye, hear all! The miracle of Hatching–tide is upon us! Should you wish to join in the celebration, seek out the Dreamers at Mih Khetto's Amphitheatre in Old Gridania.
14 10 TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_020 Egg hunts are a tried and true Hatching–tide tradition. Our founder has had multiple visions of adventurers bustling to find brilliant colored eggs. However, as is the case with dreams, no two hunts are quite alike.
15 11 TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_021 Miss Aliapoh described the hunt in her most recent vision as “abrupt,” and sometimes “frantic,” ending no sooner than it appeared before blending into her next lucid vision. To recreate that feeling, our founder has hidden white Archon eggs amongst the vibrantly colored decorations you see around Old Gridania, and employed her most fidgety spriggan to oversee the frivolities for as long as it can stand still. Should you spot this spriggan sauntering about, follow him, and the hunt will soon begin.
16 12 TEXT_FESEST2016_00326_SYSTEM_000_022 During this event, the FATE “Eggstract and Eggspedite” will appear throughout Old Gridania. The fortune eggs received as rewards for participating in these FATEs can be exchanged for seasonal goods.
17 13 TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_030 Every year, we Dreamers prepare a multitude of prizes for all who join in the celebration of Hatching–tide. How do you obtain these prizes, you ask? Why, gathering fortune eggs, of course! This year, we have an array of games for you to play and upon completion, each which will reward you with an egg.
18 14 TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_031
19 15 TEXT_FESEST2016_00326_EGGHUNTINGSTAFFA_000_032 After you have gathered a basketful, you can exchange them with the lass standing here next to me for a variety of decorations to spread the spirit of the season.
20 16 TEXT_FESEST2016_00326_SYSTEM_000_033
21 17 TEXT_FESEST2016_00326_SYSTEM_000_034 Alternatively, you can exchange fortune eggs for exclusive seasonal goods by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states.
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0,"TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_000","<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day to you<Else/>Good evening</If></If>, friend. Might you be interested in learning about the Hatchingtide festivities?"
1,"TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_010","A fledgling festival, Hatchingtide was born of a prophetic dream visited upon a Gridanian maiden named Jihli Aliapoh. In her dream, the Twelve Archons of old appeared, those heroes who saved the realm from the destruction of the Sixth Umbral Calamity."
2,"TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_011","Descending from the heavens atop beautifully decorated eggs, they said to Jihli, “Arise, young Dreamer, and make ready the vessels for our return.” And so she did─painstakingly painting and gilding eggs to match those from her vision."
3,"TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_012","Word of the prophecy spread, and Jihli attracted helpers to assist in her toils. After the Calamity, the festival grew further, as townsfolk and adventurers flocked to celebrate the Archons of yore, who many believe had some hand in delivering the realm once again."
4,"TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_013","Now that you've learned about Hatchingtide, perhaps you would like to participate in it. Should you be so inclined, we invite you to Gridania, where the festivities are being held. We look forward to seeing you there!"
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0,"TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_000","<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day to you<Else/>Good evening</If></If>, friend. Might you be interested in learning about the Hatchingtide festivities?"
1,"TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_010","A fledgling festival, Hatchingtide was born of a prophetic dream visited upon a Gridanian maiden named Jihli Aliapoh. In her dream, the Twelve Archons of old appeared, those heroes who saved the realm from the destruction of the Sixth Umbral Calamity."
2,"TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_011","Descending from the heavens atop beautifully decorated eggs, they said to Jihli, “Arise, young Dreamer, and make ready the vessels for our return.” And so she did─painstakingly painting and gilding eggs to match those from her vision."
3,"TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_012","Word of the prophecy spread, and Jihli attracted helpers to assist in her toils. After the Calamity, the festival grew further, as townsfolk and adventurers flocked to celebrate the Archons of yore, who many believe had some hand in delivering the realm once again."
4,"TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_013","Now that you've learned about Hatchingtide, perhaps you would like to participate in it. Should you be so inclined, we invite you to Gridania, where the festivities are being held. We look forward to seeing you there!"
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4 0 TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_000 <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day to you<Else/>Good evening</If></If>, friend. Might you be interested in learning about the Hatching–tide festivities?
5 1 TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_010 A fledgling festival, Hatching–tide was born of a prophetic dream visited upon a Gridanian maiden named Jihli Aliapoh. In her dream, the Twelve Archons of old appeared, those heroes who saved the realm from the destruction of the Sixth Umbral Calamity.
6 2 TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_011 Descending from the heavens atop beautifully decorated eggs, they said to Jihli, “Arise, young Dreamer, and make ready the vessels for our return.” And so she did─painstakingly painting and gilding eggs to match those from her vision.
7 3 TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_012 Word of the prophecy spread, and Jihli attracted helpers to assist in her toils. After the Calamity, the festival grew further, as townsfolk and adventurers flocked to celebrate the Archons of yore, who many believe had some hand in delivering the realm once again.
8 4 TEXT_FESEST2017_00380_EGGHUNTINGSTAFFA_000_013 Now that you've learned about Hatching–tide, perhaps you would like to participate in it. Should you be so inclined, we invite you to Gridania, where the festivities are being held. We look forward to seeing you there!
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0,"TEXT_FESGSC2016SHARE_00329_STAFF00329_000_000","The Gold Saucer would be nothing without its many loyal patrons, and we are showing our undying appreciation with a special limited-time event!"
1,"TEXT_FESGSC2016SHARE_00329_STAFF00329_000_001","All attractions will yield 50% more MGP, so fill your coinpurse to the brim and avail yourself all the Gold Saucer has to offer!"
2,"TEXT_FESGSC2016SHARE_00329_STAFF00329_000_002","What do you think could've happened!?"
3,"TEXT_FESGSC2016SHARE_00329_Q1_000_000",""
4,"TEXT_FESGSC2016SHARE_00329_A1_000_001",""
5,"TEXT_FESGSC2016SHARE_00329_A1_000_002",""
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0,"TEXT_FESGSC2016SHARE_00329_STAFF00329_000_000","The Gold Saucer would be nothing without its many loyal patrons, and we are showing our undying appreciation with a special limited-time event!"
1,"TEXT_FESGSC2016SHARE_00329_STAFF00329_000_001","All attractions will yield 50% more MGP, so fill your coinpurse to the brim and avail yourself all the Gold Saucer has to offer!"
2,"TEXT_FESGSC2016SHARE_00329_STAFF00329_000_002","What do you think could've happened!?"
3,"TEXT_FESGSC2016SHARE_00329_Q1_000_000",""
4,"TEXT_FESGSC2016SHARE_00329_A1_000_001",""
5,"TEXT_FESGSC2016SHARE_00329_A1_000_002",""
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4 0 TEXT_FESGSC2016SHARE_00329_STAFF00329_000_000 The Gold Saucer would be nothing without its many loyal patrons, and we are showing our undying appreciation with a special limited-time event!
5 1 TEXT_FESGSC2016SHARE_00329_STAFF00329_000_001 All attractions will yield 50% more MGP, so fill your coinpurse to the brim and avail yourself all the Gold Saucer has to offer!
6 2 TEXT_FESGSC2016SHARE_00329_STAFF00329_000_002 What do you think could've happened!?
7 3 TEXT_FESGSC2016SHARE_00329_Q1_000_000
8 4 TEXT_FESGSC2016SHARE_00329_A1_000_001
9 5 TEXT_FESGSC2016SHARE_00329_A1_000_002
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0,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_000","Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!"
1,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_100","I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!"
2,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_200","I must say, that was quite something...
2,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_200","I must say, that was quite something...
What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around!"
1 key 0 1
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4 0 TEXT_FESGSC2017_00383_ADVENTURE00383_000_000 Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!
5 1 TEXT_FESGSC2017_00383_ADVENTURE00383_000_100 I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!
6 2 TEXT_FESGSC2017_00383_ADVENTURE00383_000_200 I must say, that was quite something... What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around! I must say, that was quite something... What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around!
7
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0,"TEXT_FESHLW2015_00307_TALK_ACTOR","Hello there, pumpkin! Enjoying the festivities, I hope? If there's anything you'd like to know, just ask away!"
1,"TEXT_FESHLW2015_00307_Q1_000_000","What will you ask about?"
2,"TEXT_FESHLW2015_00307_A1_000_001","The Continental Circus."
3,"TEXT_FESHLW2015_00307_A1_000_002","All Saints' Wake."
4,"TEXT_FESHLW2015_00307_A1_000_003","Nothing."
5,"TEXT_FESHLW2015_00307_HLW2015_000_010","As our name suggests, we're a troupe of entertainers who travel the length and breadth of the land. Our mission: turning frowns upside down!"
6,"TEXT_FESHLW2015_00307_HLW2015_000_011","This time of the year typically finds us in the three city-states to help the people celebrate All Saints' Wake."
7,"TEXT_FESHLW2015_00307_HLW2015_000_012","We've prepared all manner of exciting events that will delight even as they affright you! Why not cast aside the daily grind of adventuring awhile and join in the festivities?"
8,"TEXT_FESHLW2015_00307_HLW2015_000_020","Legend has it that, once a year, the Twelve honor the saints by hosting a lavish feast in the heavens. While the saints are away, however, the realm is bereft of their divine protection, and creatures of darkness come out in droves."
9,"TEXT_FESHLW2015_00307_HLW2015_000_021","Fearing for their lives, the people took to shutting themselves inside their homes. Those who had no choice but to venture outside disguised themselves as fiends, in hopes that they would go unnoticed by the real ones."
10,"TEXT_FESHLW2015_00307_HLW2015_000_022","Frightening business, isn't it? But that's all in the past now, for these days we have valorous adventurers like you to keep our cities safe when the saints are away!"
11,"TEXT_FESHLW2015_00307_HLW2015_000_023","Having no more reason to be afraid, the people went and turned All Saints' Wake into a fun celebration. A truly detestable─er...<Emphasis>delightful</Emphasis> state of affairs!"
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0,"TEXT_FESHLW2015_00307_TALK_ACTOR","Hello there, pumpkin! Enjoying the festivities, I hope? If there's anything you'd like to know, just ask away!"
1,"TEXT_FESHLW2015_00307_Q1_000_000","What will you ask about?"
2,"TEXT_FESHLW2015_00307_A1_000_001","The Continental Circus."
3,"TEXT_FESHLW2015_00307_A1_000_002","All Saints' Wake."
4,"TEXT_FESHLW2015_00307_A1_000_003","Nothing."
5,"TEXT_FESHLW2015_00307_HLW2015_000_010","As our name suggests, we're a troupe of entertainers who travel the length and breadth of the land. Our mission: turning frowns upside down!"
6,"TEXT_FESHLW2015_00307_HLW2015_000_011","This time of the year typically finds us in the three city-states to help the people celebrate All Saints' Wake."
7,"TEXT_FESHLW2015_00307_HLW2015_000_012","We've prepared all manner of exciting events that will delight even as they affright you! Why not cast aside the daily grind of adventuring awhile and join in the festivities?"
8,"TEXT_FESHLW2015_00307_HLW2015_000_020","Legend has it that, once a year, the Twelve honor the saints by hosting a lavish feast in the heavens. While the saints are away, however, the realm is bereft of their divine protection, and creatures of darkness come out in droves."
9,"TEXT_FESHLW2015_00307_HLW2015_000_021","Fearing for their lives, the people took to shutting themselves inside their homes. Those who had no choice but to venture outside disguised themselves as fiends, in hopes that they would go unnoticed by the real ones."
10,"TEXT_FESHLW2015_00307_HLW2015_000_022","Frightening business, isn't it? But that's all in the past now, for these days we have valorous adventurers like you to keep our cities safe when the saints are away!"
11,"TEXT_FESHLW2015_00307_HLW2015_000_023","Having no more reason to be afraid, the people went and turned All Saints' Wake into a fun celebration. A truly detestable─er...<Emphasis>delightful</Emphasis> state of affairs!"
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4 0 TEXT_FESHLW2015_00307_TALK_ACTOR Hello there, pumpkin! Enjoying the festivities, I hope? If there's anything you'd like to know, just ask away!
5 1 TEXT_FESHLW2015_00307_Q1_000_000 What will you ask about?
6 2 TEXT_FESHLW2015_00307_A1_000_001 The Continental Circus.
7 3 TEXT_FESHLW2015_00307_A1_000_002 All Saints' Wake.
8 4 TEXT_FESHLW2015_00307_A1_000_003 Nothing.
9 5 TEXT_FESHLW2015_00307_HLW2015_000_010 As our name suggests, we're a troupe of entertainers who travel the length and breadth of the land. Our mission: turning frowns upside down!
10 6 TEXT_FESHLW2015_00307_HLW2015_000_011 This time of the year typically finds us in the three city-states to help the people celebrate All Saints' Wake.
11 7 TEXT_FESHLW2015_00307_HLW2015_000_012 We've prepared all manner of exciting events that will delight even as they affright you! Why not cast aside the daily grind of adventuring awhile and join in the festivities?
12 8 TEXT_FESHLW2015_00307_HLW2015_000_020 Legend has it that, once a year, the Twelve honor the saints by hosting a lavish feast in the heavens. While the saints are away, however, the realm is bereft of their divine protection, and creatures of darkness come out in droves.
13 9 TEXT_FESHLW2015_00307_HLW2015_000_021 Fearing for their lives, the people took to shutting themselves inside their homes. Those who had no choice but to venture outside disguised themselves as fiends, in hopes that they would go unnoticed by the real ones.
14 10 TEXT_FESHLW2015_00307_HLW2015_000_022 Frightening business, isn't it? But that's all in the past now, for these days we have valorous adventurers like you to keep our cities safe when the saints are away!
15 11 TEXT_FESHLW2015_00307_HLW2015_000_023 Having no more reason to be afraid, the people went and turned All Saints' Wake into a fun celebration. A truly detestable─er...<Emphasis>delightful</Emphasis> state of affairs!
+15 -15
View File
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0,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_000","Hello there, pumpkin! Enjoying the festivities, I hope? If there's anything you'd like to know, just ask away!"
1,"TEXT_FESHLW2016GUIDE_00364_Q1_000_000","What will you ask about?"
2,"TEXT_FESHLW2016GUIDE_00364_A1_000_001","The Continental Circus."
3,"TEXT_FESHLW2016GUIDE_00364_A1_000_002","All Saints' Wake."
4,"TEXT_FESHLW2016GUIDE_00364_A1_000_003","Nothing."
5,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_010","As our name suggests, we're a troupe of entertainers who travel the length and breadth of the land. Our mission: turning frowns upside down!"
6,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_011","This time of the year typically finds us in the three city-states to help the people celebrate All Saints' Wake."
7,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_012","We've prepared all manner of exciting events that will delight even as they affright you! Why not cast aside the daily grind of adventuring awhile and join in the festivities?"
8,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_020","Legend has it that, once a year, the Twelve honor the saints by hosting a lavish feast in the heavens. While the saints are away, however, the realm is bereft of their divine protection, and creatures of darkness come out in droves."
9,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_021","Fearing for their lives, the people took to shutting themselves inside their homes. Those who had no choice but to venture outside disguised themselves as fiends, in hopes that they would go unnoticed by the real ones."
10,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_022","Frightening business, isn't it? But that's all in the past now, for these days we have valorous adventurers like you to keep our cities safe when the saints are away!"
11,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_023","Having no more reason to be afraid, the people went and turned All Saints' Wake into a fun celebration. A truly detestable─er...<Emphasis>delightful</Emphasis> state of affairs!"
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0,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_000","Hello there, pumpkin! Enjoying the festivities, I hope? If there's anything you'd like to know, just ask away!"
1,"TEXT_FESHLW2016GUIDE_00364_Q1_000_000","What will you ask about?"
2,"TEXT_FESHLW2016GUIDE_00364_A1_000_001","The Continental Circus."
3,"TEXT_FESHLW2016GUIDE_00364_A1_000_002","All Saints' Wake."
4,"TEXT_FESHLW2016GUIDE_00364_A1_000_003","Nothing."
5,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_010","As our name suggests, we're a troupe of entertainers who travel the length and breadth of the land. Our mission: turning frowns upside down!"
6,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_011","This time of the year typically finds us in the three city-states to help the people celebrate All Saints' Wake."
7,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_012","We've prepared all manner of exciting events that will delight even as they affright you! Why not cast aside the daily grind of adventuring awhile and join in the festivities?"
8,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_020","Legend has it that, once a year, the Twelve honor the saints by hosting a lavish feast in the heavens. While the saints are away, however, the realm is bereft of their divine protection, and creatures of darkness come out in droves."
9,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_021","Fearing for their lives, the people took to shutting themselves inside their homes. Those who had no choice but to venture outside disguised themselves as fiends, in hopes that they would go unnoticed by the real ones."
10,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_022","Frightening business, isn't it? But that's all in the past now, for these days we have valorous adventurers like you to keep our cities safe when the saints are away!"
11,"TEXT_FESHLW2016GUIDE_00364_HLW2016_000_023","Having no more reason to be afraid, the people went and turned All Saints' Wake into a fun celebration. A truly detestable─er...<Emphasis>delightful</Emphasis> state of affairs!"
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4 0 TEXT_FESHLW2016GUIDE_00364_HLW2016_000_000 Hello there, pumpkin! Enjoying the festivities, I hope? If there's anything you'd like to know, just ask away!
5 1 TEXT_FESHLW2016GUIDE_00364_Q1_000_000 What will you ask about?
6 2 TEXT_FESHLW2016GUIDE_00364_A1_000_001 The Continental Circus.
7 3 TEXT_FESHLW2016GUIDE_00364_A1_000_002 All Saints' Wake.
8 4 TEXT_FESHLW2016GUIDE_00364_A1_000_003 Nothing.
9 5 TEXT_FESHLW2016GUIDE_00364_HLW2016_000_010 As our name suggests, we're a troupe of entertainers who travel the length and breadth of the land. Our mission: turning frowns upside down!
10 6 TEXT_FESHLW2016GUIDE_00364_HLW2016_000_011 This time of the year typically finds us in the three city-states to help the people celebrate All Saints' Wake.
11 7 TEXT_FESHLW2016GUIDE_00364_HLW2016_000_012 We've prepared all manner of exciting events that will delight even as they affright you! Why not cast aside the daily grind of adventuring awhile and join in the festivities?
12 8 TEXT_FESHLW2016GUIDE_00364_HLW2016_000_020 Legend has it that, once a year, the Twelve honor the saints by hosting a lavish feast in the heavens. While the saints are away, however, the realm is bereft of their divine protection, and creatures of darkness come out in droves.
13 9 TEXT_FESHLW2016GUIDE_00364_HLW2016_000_021 Fearing for their lives, the people took to shutting themselves inside their homes. Those who had no choice but to venture outside disguised themselves as fiends, in hopes that they would go unnoticed by the real ones.
14 10 TEXT_FESHLW2016GUIDE_00364_HLW2016_000_022 Frightening business, isn't it? But that's all in the past now, for these days we have valorous adventurers like you to keep our cities safe when the saints are away!
15 11 TEXT_FESHLW2016GUIDE_00364_HLW2016_000_023 Having no more reason to be afraid, the people went and turned All Saints' Wake into a fun celebration. A truly detestable─er...<Emphasis>delightful</Emphasis> state of affairs!
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0,"TEXT_FESNYR2016_00314_HOSAKANN_000_100","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. I am the saru doshin. It is my honor to be here in Eorzea, to welcome another Heavensturn to these shores. Is there aught I might assist you with?"
1,"TEXT_FESNYR2016_00314_000_1","What will you ask?"
2,"TEXT_FESNYR2016_00314_A1_000_1","What do you do here?"
3,"TEXT_FESNYR2016_00314_A1_000_2","What is Heavensturn?"
4,"TEXT_FESNYR2016_00314_A1_000_3","What is that overfed opo-opo doing here?"
5,"TEXT_FESNYR2016_00314_A1_000_4","Nothing."
6,"TEXT_FESNYR2016_00314_HOSAKANN_000_110","At the turning of the year, a delegation of our people set sail for these shores to herald the coming of Heavensturn, and to forge new bonds of friendship between Eorzea and the Far East. It is my small role─yet my great honor─to acquaint the people of this realm with our customs."
7,"TEXT_FESNYR2016_00314_HOSAKANN_000_111","Presently, I am assisting the saru bugyo with some <Emphasis>unorthodox</Emphasis> festivity preparations, but I am afraid the situation has grown beyond our control..."
8,"TEXT_FESNYR2016_00314_HOSAKANN_000_112","Presently, I am assisting the saru bugyo with overseeing the ongoing festivities. Thanks in no small part to your courageous efforts in the face of cyclopean difficulties, our plans for Jiromaru to win over the hearts of the Eorzean people are now well underway!"
9,"TEXT_FESNYR2016_00314_HOSAKANN_000_113","Despite a turbulent beginning to events, it seems this year shall belong to the monkey after all! We will be preparing rice cakes for the duration of the festival, and your continued assistance with retrieving the advent mochi would be most appreciated!"
10,"TEXT_FESNYR2016_00314_HOSAKANN_000_120","You are not familiar with the festival? It holds different meaning for different people, but I shall endeavor to explain its customs nonetheless..."
11,"TEXT_FESNYR2016_00314_HOSAKANN_000_121","In the Far East, the changing of the year is marked by the appointment of an animal totem, whilst in Eorzea, it is the captaincy of the heavens that changes hands. A deity is chosen from the ranks of the Twelve to guide the realm in the year to come."
12,"TEXT_FESNYR2016_00314_HOSAKANN_000_122","This Heavensturn sees the monkey take its place in Far Eastern hearts, while Eorzea is to be ruled over by Thaliak, ruler of rivers and wisdom and god of knowledge. Such a fascinating pairing, do you not agree?"
13,"TEXT_FESNYR2016_00314_HOSAKANN_000_130","Within Eorzea, it would seem that the monkey is held in low esteem─an unwelcome pest, if you will. In the Far East, however, such creatures are thought to be living symbols of prosperity and good fortune."
14,"TEXT_FESNYR2016_00314_HOSAKANN_000_131","When the season of Heavensturn comes upon us, it is tradition for our festival entertainers to recruit monkeys into their performances. The animals' playful antics are believed to serve as a beacon for harmonious and positive energies!"
15,"TEXT_FESNYR2016_00314_HOSAKANN_100_100","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. I am the saru doshin. It is my honor to be here in Eorzea, to welcome another Heavensturn to these shores. Is there aught I might assist you with?"
16,"TEXT_FESNYR2016_00314_HOSAKANN_100_110","At the turning of the year, a delegation of our people set sail for these shores to herald the coming of Heavensturn, and to forge new bonds of friendship between Eorzea and the Far East. It is my small role─yet my great honor─to acquaint the people of this realm with our customs."
17,"TEXT_FESNYR2016_00314_HOSAKANN_100_111","Presently, I am assisting the saru bugyo with some <Emphasis>unorthodox</Emphasis> festivity preparations, but I am afraid the situation has grown beyond our control..."
18,"TEXT_FESNYR2016_00314_HOSAKANN_110_111","Are you not one of Eorzea's famous adventurers? Perhaps you might head to Gridania, and deliver unto the saru bugyo the succor that he so desperately seeks..."
19,"TEXT_FESNYR2016_00314_HOSAKANN_100_112","Presently, I am assisting the saru bugyo with overseeing the ongoing festivities. Thanks in no small part to your courageous efforts in the face of cyclopean difficulties, our plans for Jiromaru to win over the hearts of the Eorzean people are now well underway!"
20,"TEXT_FESNYR2016_00314_HOSAKANN_100_113","Despite a turbulent beginning to events, it seems this year shall belong to the monkey after all! We will be preparing rice cakes for the duration of the festival, and your continued assistance with retrieving the advent mochi would be most appreciated!"
21,"TEXT_FESNYR2016_00314_HOSAKANN_100_120","You are not familiar with the festival? It holds different meaning for different people, but I shall endeavor to explain its customs nonetheless..."
22,"TEXT_FESNYR2016_00314_HOSAKANN_100_121","In the Far East, the changing of the year is marked by the appointment of an animal totem, whilst in Eorzea, it is the captaincy of the heavens that changes hands. A deity is chosen from the ranks of the Twelve to guide the realm in the year to come."
23,"TEXT_FESNYR2016_00314_HOSAKANN_100_122","This Heavensturn sees the monkey take its place in Far Eastern hearts, while Eorzea is to be ruled over by Thaliak, ruler of rivers and wisdom and god of knowledge. Such a fascinating pairing, do you not agree?"
24,"TEXT_FESNYR2016_00314_HOSAKANN_100_130","Within Eorzea, it would seem that the monkey is held in low esteem─an unwelcome pest, if you will. In the Far East, however, such creatures are thought to be living symbols of prosperity and good fortune."
25,"TEXT_FESNYR2016_00314_HOSAKANN_100_131","When the season of Heavensturn comes upon us, it is tradition for our festival entertainers to recruit monkeys into their performances. The animals' playful antics are believed to serve as a beacon for harmonious and positive energies!"
26,"TEXT_FESNYR2016_00314_HOSAKANN_200_100","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. I am the saru doshin. It is my honor to be here in Eorzea, to welcome another Heavensturn to these shores. Is there aught I might assist you with?"
27,"TEXT_FESNYR2016_00314_HOSAKANN_200_110","At the turning of the year, a delegation of our people set sail for these shores to herald the coming of Heavensturn, and to forge new bonds of friendship between Eorzea and the Far East. It is my small role─yet my great honor─to acquaint the people of this realm with our customs."
28,"TEXT_FESNYR2016_00314_HOSAKANN_200_111","Presently, I am assisting the saru bugyo with some <Emphasis>unorthodox</Emphasis> festivity preparations, but I am afraid the situation has grown beyond our control."
29,"TEXT_FESNYR2016_00314_HOSAKANN_210_111","Are you not one of Eorzea's famous adventurers? Perhaps you might head to Gridania, and deliver unto the saru bugyo the succor that he so desperately seeks..."
30,"TEXT_FESNYR2016_00314_HOSAKANN_200_112","Presently, I am assisting the saru bugyo with overseeing the ongoing festivities. Thanks in no small part to your courageous efforts in the face of cyclopean difficulties, our plans for Jiromaru to win over the hearts of the Eorzean people are now well underway!"
31,"TEXT_FESNYR2016_00314_HOSAKANN_200_113","Despite a turbulent beginning to events, it seems this year shall belong to the monkey after all! We will be preparing rice cakes for the duration of the festival, and your continued assistance with retrieving the advent mochi would be most appreciated!"
32,"TEXT_FESNYR2016_00314_HOSAKANN_200_120","You are not familiar with the festival? It holds different meaning for different people, but I shall endeavor to explain its customs nonetheless..."
33,"TEXT_FESNYR2016_00314_HOSAKANN_200_121","In the Far East, the changing of the year is marked by the appointment of an animal totem, whilst in Eorzea, it is the captaincy of the heavens that changes hands. A deity is chosen from the ranks of the Twelve to guide the realm in the year to come."
34,"TEXT_FESNYR2016_00314_HOSAKANN_200_122","This Heavensturn sees the monkey take its place in Far Eastern hearts, while Eorzea is to be ruled over by Thaliak, ruler of rivers and wisdom and god of knowledge. Such a fascinating pairing, do you not agree?"
35,"TEXT_FESNYR2016_00314_HOSAKANN_200_130","Within Eorzea, it would seem that the monkey is held in low esteem─an unwelcome pest, if you will. In the Far East, however, such creatures are thought to be living symbols of prosperity and good fortune."
36,"TEXT_FESNYR2016_00314_HOSAKANN_200_131","When the season of Heavensturn comes upon us, it is tradition for our festival entertainers to recruit monkeys into their performances. The animals' playful antics are believed to serve as a beacon for harmonious and positive energies!"
key,0,1
#,,
int32,str,str
0,"TEXT_FESNYR2016_00314_HOSAKANN_000_100","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. I am the saru doshin. It is my honor to be here in Eorzea, to welcome another Heavensturn to these shores. Is there aught I might assist you with?"
1,"TEXT_FESNYR2016_00314_000_1","What will you ask?"
2,"TEXT_FESNYR2016_00314_A1_000_1","What do you do here?"
3,"TEXT_FESNYR2016_00314_A1_000_2","What is Heavensturn?"
4,"TEXT_FESNYR2016_00314_A1_000_3","What is that overfed opo-opo doing here?"
5,"TEXT_FESNYR2016_00314_A1_000_4","Nothing."
6,"TEXT_FESNYR2016_00314_HOSAKANN_000_110","At the turning of the year, a delegation of our people set sail for these shores to herald the coming of Heavensturn, and to forge new bonds of friendship between Eorzea and the Far East. It is my small role─yet my great honor─to acquaint the people of this realm with our customs."
7,"TEXT_FESNYR2016_00314_HOSAKANN_000_111","Presently, I am assisting the saru bugyo with some <Emphasis>unorthodox</Emphasis> festivity preparations, but I am afraid the situation has grown beyond our control..."
8,"TEXT_FESNYR2016_00314_HOSAKANN_000_112","Presently, I am assisting the saru bugyo with overseeing the ongoing festivities. Thanks in no small part to your courageous efforts in the face of cyclopean difficulties, our plans for Jiromaru to win over the hearts of the Eorzean people are now well underway!"
9,"TEXT_FESNYR2016_00314_HOSAKANN_000_113","Despite a turbulent beginning to events, it seems this year shall belong to the monkey after all! We will be preparing rice cakes for the duration of the festival, and your continued assistance with retrieving the advent mochi would be most appreciated!"
10,"TEXT_FESNYR2016_00314_HOSAKANN_000_120","You are not familiar with the festival? It holds different meaning for different people, but I shall endeavor to explain its customs nonetheless..."
11,"TEXT_FESNYR2016_00314_HOSAKANN_000_121","In the Far East, the changing of the year is marked by the appointment of an animal totem, whilst in Eorzea, it is the captaincy of the heavens that changes hands. A deity is chosen from the ranks of the Twelve to guide the realm in the year to come."
12,"TEXT_FESNYR2016_00314_HOSAKANN_000_122","This Heavensturn sees the monkey take its place in Far Eastern hearts, while Eorzea is to be ruled over by Thaliak, ruler of rivers and wisdom and god of knowledge. Such a fascinating pairing, do you not agree?"
13,"TEXT_FESNYR2016_00314_HOSAKANN_000_130","Within Eorzea, it would seem that the monkey is held in low esteem─an unwelcome pest, if you will. In the Far East, however, such creatures are thought to be living symbols of prosperity and good fortune."
14,"TEXT_FESNYR2016_00314_HOSAKANN_000_131","When the season of Heavensturn comes upon us, it is tradition for our festival entertainers to recruit monkeys into their performances. The animals' playful antics are believed to serve as a beacon for harmonious and positive energies!"
15,"TEXT_FESNYR2016_00314_HOSAKANN_100_100","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. I am the saru doshin. It is my honor to be here in Eorzea, to welcome another Heavensturn to these shores. Is there aught I might assist you with?"
16,"TEXT_FESNYR2016_00314_HOSAKANN_100_110","At the turning of the year, a delegation of our people set sail for these shores to herald the coming of Heavensturn, and to forge new bonds of friendship between Eorzea and the Far East. It is my small role─yet my great honor─to acquaint the people of this realm with our customs."
17,"TEXT_FESNYR2016_00314_HOSAKANN_100_111","Presently, I am assisting the saru bugyo with some <Emphasis>unorthodox</Emphasis> festivity preparations, but I am afraid the situation has grown beyond our control..."
18,"TEXT_FESNYR2016_00314_HOSAKANN_110_111","Are you not one of Eorzea's famous adventurers? Perhaps you might head to Gridania, and deliver unto the saru bugyo the succor that he so desperately seeks..."
19,"TEXT_FESNYR2016_00314_HOSAKANN_100_112","Presently, I am assisting the saru bugyo with overseeing the ongoing festivities. Thanks in no small part to your courageous efforts in the face of cyclopean difficulties, our plans for Jiromaru to win over the hearts of the Eorzean people are now well underway!"
20,"TEXT_FESNYR2016_00314_HOSAKANN_100_113","Despite a turbulent beginning to events, it seems this year shall belong to the monkey after all! We will be preparing rice cakes for the duration of the festival, and your continued assistance with retrieving the advent mochi would be most appreciated!"
21,"TEXT_FESNYR2016_00314_HOSAKANN_100_120","You are not familiar with the festival? It holds different meaning for different people, but I shall endeavor to explain its customs nonetheless..."
22,"TEXT_FESNYR2016_00314_HOSAKANN_100_121","In the Far East, the changing of the year is marked by the appointment of an animal totem, whilst in Eorzea, it is the captaincy of the heavens that changes hands. A deity is chosen from the ranks of the Twelve to guide the realm in the year to come."
23,"TEXT_FESNYR2016_00314_HOSAKANN_100_122","This Heavensturn sees the monkey take its place in Far Eastern hearts, while Eorzea is to be ruled over by Thaliak, ruler of rivers and wisdom and god of knowledge. Such a fascinating pairing, do you not agree?"
24,"TEXT_FESNYR2016_00314_HOSAKANN_100_130","Within Eorzea, it would seem that the monkey is held in low esteem─an unwelcome pest, if you will. In the Far East, however, such creatures are thought to be living symbols of prosperity and good fortune."
25,"TEXT_FESNYR2016_00314_HOSAKANN_100_131","When the season of Heavensturn comes upon us, it is tradition for our festival entertainers to recruit monkeys into their performances. The animals' playful antics are believed to serve as a beacon for harmonious and positive energies!"
26,"TEXT_FESNYR2016_00314_HOSAKANN_200_100","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. I am the saru doshin. It is my honor to be here in Eorzea, to welcome another Heavensturn to these shores. Is there aught I might assist you with?"
27,"TEXT_FESNYR2016_00314_HOSAKANN_200_110","At the turning of the year, a delegation of our people set sail for these shores to herald the coming of Heavensturn, and to forge new bonds of friendship between Eorzea and the Far East. It is my small role─yet my great honor─to acquaint the people of this realm with our customs."
28,"TEXT_FESNYR2016_00314_HOSAKANN_200_111","Presently, I am assisting the saru bugyo with some <Emphasis>unorthodox</Emphasis> festivity preparations, but I am afraid the situation has grown beyond our control."
29,"TEXT_FESNYR2016_00314_HOSAKANN_210_111","Are you not one of Eorzea's famous adventurers? Perhaps you might head to Gridania, and deliver unto the saru bugyo the succor that he so desperately seeks..."
30,"TEXT_FESNYR2016_00314_HOSAKANN_200_112","Presently, I am assisting the saru bugyo with overseeing the ongoing festivities. Thanks in no small part to your courageous efforts in the face of cyclopean difficulties, our plans for Jiromaru to win over the hearts of the Eorzean people are now well underway!"
31,"TEXT_FESNYR2016_00314_HOSAKANN_200_113","Despite a turbulent beginning to events, it seems this year shall belong to the monkey after all! We will be preparing rice cakes for the duration of the festival, and your continued assistance with retrieving the advent mochi would be most appreciated!"
32,"TEXT_FESNYR2016_00314_HOSAKANN_200_120","You are not familiar with the festival? It holds different meaning for different people, but I shall endeavor to explain its customs nonetheless..."
33,"TEXT_FESNYR2016_00314_HOSAKANN_200_121","In the Far East, the changing of the year is marked by the appointment of an animal totem, whilst in Eorzea, it is the captaincy of the heavens that changes hands. A deity is chosen from the ranks of the Twelve to guide the realm in the year to come."
34,"TEXT_FESNYR2016_00314_HOSAKANN_200_122","This Heavensturn sees the monkey take its place in Far Eastern hearts, while Eorzea is to be ruled over by Thaliak, ruler of rivers and wisdom and god of knowledge. Such a fascinating pairing, do you not agree?"
35,"TEXT_FESNYR2016_00314_HOSAKANN_200_130","Within Eorzea, it would seem that the monkey is held in low esteem─an unwelcome pest, if you will. In the Far East, however, such creatures are thought to be living symbols of prosperity and good fortune."
36,"TEXT_FESNYR2016_00314_HOSAKANN_200_131","When the season of Heavensturn comes upon us, it is tradition for our festival entertainers to recruit monkeys into their performances. The animals' playful antics are believed to serve as a beacon for harmonious and positive energies!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESNYR2016_00314_HOSAKANN_000_100 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. I am the saru doshin. It is my honor to be here in Eorzea, to welcome another Heavensturn to these shores. Is there aught I might assist you with?
5 1 TEXT_FESNYR2016_00314_000_1 What will you ask?
6 2 TEXT_FESNYR2016_00314_A1_000_1 What do you do here?
7 3 TEXT_FESNYR2016_00314_A1_000_2 What is Heavensturn?
8 4 TEXT_FESNYR2016_00314_A1_000_3 What is that overfed opo-opo doing here?
9 5 TEXT_FESNYR2016_00314_A1_000_4 Nothing.
10 6 TEXT_FESNYR2016_00314_HOSAKANN_000_110 At the turning of the year, a delegation of our people set sail for these shores to herald the coming of Heavensturn, and to forge new bonds of friendship between Eorzea and the Far East. It is my small role─yet my great honor─to acquaint the people of this realm with our customs.
11 7 TEXT_FESNYR2016_00314_HOSAKANN_000_111 Presently, I am assisting the saru bugyo with some <Emphasis>unorthodox</Emphasis> festivity preparations, but I am afraid the situation has grown beyond our control...
12 8 TEXT_FESNYR2016_00314_HOSAKANN_000_112 Presently, I am assisting the saru bugyo with overseeing the ongoing festivities. Thanks in no small part to your courageous efforts in the face of cyclopean difficulties, our plans for Jiromaru to win over the hearts of the Eorzean people are now well underway!
13 9 TEXT_FESNYR2016_00314_HOSAKANN_000_113 Despite a turbulent beginning to events, it seems this year shall belong to the monkey after all! We will be preparing rice cakes for the duration of the festival, and your continued assistance with retrieving the advent mochi would be most appreciated!
14 10 TEXT_FESNYR2016_00314_HOSAKANN_000_120 You are not familiar with the festival? It holds different meaning for different people, but I shall endeavor to explain its customs nonetheless...
15 11 TEXT_FESNYR2016_00314_HOSAKANN_000_121 In the Far East, the changing of the year is marked by the appointment of an animal totem, whilst in Eorzea, it is the captaincy of the heavens that changes hands. A deity is chosen from the ranks of the Twelve to guide the realm in the year to come.
16 12 TEXT_FESNYR2016_00314_HOSAKANN_000_122 This Heavensturn sees the monkey take its place in Far Eastern hearts, while Eorzea is to be ruled over by Thaliak, ruler of rivers and wisdom and god of knowledge. Such a fascinating pairing, do you not agree?
17 13 TEXT_FESNYR2016_00314_HOSAKANN_000_130 Within Eorzea, it would seem that the monkey is held in low esteem─an unwelcome pest, if you will. In the Far East, however, such creatures are thought to be living symbols of prosperity and good fortune.
18 14 TEXT_FESNYR2016_00314_HOSAKANN_000_131 When the season of Heavensturn comes upon us, it is tradition for our festival entertainers to recruit monkeys into their performances. The animals' playful antics are believed to serve as a beacon for harmonious and positive energies!
19 15 TEXT_FESNYR2016_00314_HOSAKANN_100_100 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. I am the saru doshin. It is my honor to be here in Eorzea, to welcome another Heavensturn to these shores. Is there aught I might assist you with?
20 16 TEXT_FESNYR2016_00314_HOSAKANN_100_110 At the turning of the year, a delegation of our people set sail for these shores to herald the coming of Heavensturn, and to forge new bonds of friendship between Eorzea and the Far East. It is my small role─yet my great honor─to acquaint the people of this realm with our customs.
21 17 TEXT_FESNYR2016_00314_HOSAKANN_100_111 Presently, I am assisting the saru bugyo with some <Emphasis>unorthodox</Emphasis> festivity preparations, but I am afraid the situation has grown beyond our control...
22 18 TEXT_FESNYR2016_00314_HOSAKANN_110_111 Are you not one of Eorzea's famous adventurers? Perhaps you might head to Gridania, and deliver unto the saru bugyo the succor that he so desperately seeks...
23 19 TEXT_FESNYR2016_00314_HOSAKANN_100_112 Presently, I am assisting the saru bugyo with overseeing the ongoing festivities. Thanks in no small part to your courageous efforts in the face of cyclopean difficulties, our plans for Jiromaru to win over the hearts of the Eorzean people are now well underway!
24 20 TEXT_FESNYR2016_00314_HOSAKANN_100_113 Despite a turbulent beginning to events, it seems this year shall belong to the monkey after all! We will be preparing rice cakes for the duration of the festival, and your continued assistance with retrieving the advent mochi would be most appreciated!
25 21 TEXT_FESNYR2016_00314_HOSAKANN_100_120 You are not familiar with the festival? It holds different meaning for different people, but I shall endeavor to explain its customs nonetheless...
26 22 TEXT_FESNYR2016_00314_HOSAKANN_100_121 In the Far East, the changing of the year is marked by the appointment of an animal totem, whilst in Eorzea, it is the captaincy of the heavens that changes hands. A deity is chosen from the ranks of the Twelve to guide the realm in the year to come.
27 23 TEXT_FESNYR2016_00314_HOSAKANN_100_122 This Heavensturn sees the monkey take its place in Far Eastern hearts, while Eorzea is to be ruled over by Thaliak, ruler of rivers and wisdom and god of knowledge. Such a fascinating pairing, do you not agree?
28 24 TEXT_FESNYR2016_00314_HOSAKANN_100_130 Within Eorzea, it would seem that the monkey is held in low esteem─an unwelcome pest, if you will. In the Far East, however, such creatures are thought to be living symbols of prosperity and good fortune.
29 25 TEXT_FESNYR2016_00314_HOSAKANN_100_131 When the season of Heavensturn comes upon us, it is tradition for our festival entertainers to recruit monkeys into their performances. The animals' playful antics are believed to serve as a beacon for harmonious and positive energies!
30 26 TEXT_FESNYR2016_00314_HOSAKANN_200_100 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. I am the saru doshin. It is my honor to be here in Eorzea, to welcome another Heavensturn to these shores. Is there aught I might assist you with?
31 27 TEXT_FESNYR2016_00314_HOSAKANN_200_110 At the turning of the year, a delegation of our people set sail for these shores to herald the coming of Heavensturn, and to forge new bonds of friendship between Eorzea and the Far East. It is my small role─yet my great honor─to acquaint the people of this realm with our customs.
32 28 TEXT_FESNYR2016_00314_HOSAKANN_200_111 Presently, I am assisting the saru bugyo with some <Emphasis>unorthodox</Emphasis> festivity preparations, but I am afraid the situation has grown beyond our control.
33 29 TEXT_FESNYR2016_00314_HOSAKANN_210_111 Are you not one of Eorzea's famous adventurers? Perhaps you might head to Gridania, and deliver unto the saru bugyo the succor that he so desperately seeks...
34 30 TEXT_FESNYR2016_00314_HOSAKANN_200_112 Presently, I am assisting the saru bugyo with overseeing the ongoing festivities. Thanks in no small part to your courageous efforts in the face of cyclopean difficulties, our plans for Jiromaru to win over the hearts of the Eorzean people are now well underway!
35 31 TEXT_FESNYR2016_00314_HOSAKANN_200_113 Despite a turbulent beginning to events, it seems this year shall belong to the monkey after all! We will be preparing rice cakes for the duration of the festival, and your continued assistance with retrieving the advent mochi would be most appreciated!
36 32 TEXT_FESNYR2016_00314_HOSAKANN_200_120 You are not familiar with the festival? It holds different meaning for different people, but I shall endeavor to explain its customs nonetheless...
37 33 TEXT_FESNYR2016_00314_HOSAKANN_200_121 In the Far East, the changing of the year is marked by the appointment of an animal totem, whilst in Eorzea, it is the captaincy of the heavens that changes hands. A deity is chosen from the ranks of the Twelve to guide the realm in the year to come.
38 34 TEXT_FESNYR2016_00314_HOSAKANN_200_122 This Heavensturn sees the monkey take its place in Far Eastern hearts, while Eorzea is to be ruled over by Thaliak, ruler of rivers and wisdom and god of knowledge. Such a fascinating pairing, do you not agree?
39 35 TEXT_FESNYR2016_00314_HOSAKANN_200_130 Within Eorzea, it would seem that the monkey is held in low esteem─an unwelcome pest, if you will. In the Far East, however, such creatures are thought to be living symbols of prosperity and good fortune.
40 36 TEXT_FESNYR2016_00314_HOSAKANN_200_131 When the season of Heavensturn comes upon us, it is tradition for our festival entertainers to recruit monkeys into their performances. The animals' playful antics are believed to serve as a beacon for harmonious and positive energies!
+38 -38
View File
@@ -1,38 +1,38 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESNYR2017_00365_BIRDSERVER_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. What a great honor it is to have you here with us as we usher in the new year. If there is aught I might assist you with, please do not hesitate to ask."
1,"TEXT_FESNYR2017_00365_Q1_000_1","What will you ask?"
2,"TEXT_FESNYR2017_00365_A1_000_1","What do you do here?"
3,"TEXT_FESNYR2017_00365_A1_000_2","What is Heavensturn?"
4,"TEXT_FESNYR2017_00365_A1_000_3","What is mochi pounding?"
5,"TEXT_FESNYR2017_00365_A1_000_4","Nothing."
6,"TEXT_FESNYR2017_00365_BIRDSERVER_000_001","At the turning of each year, a small delegation of us will set course for your shores that we might welcome the coming of Heavensturn together with your people."
7,"TEXT_FESNYR2017_00365_BIRDSERVER_000_002","Unfortunately, this year our celebrations have been received with far less enthusiasm than we'd hoped. But no matter! While the tori bugyo's initial efforts to raise their interest were to little avail, I suspect that our free mochi will soon have the citizens of Eorzea lining up by the dozen!"
8,"TEXT_FESNYR2017_00365_BIRDSERVER_000_003","Aha! You're the daring adventurer that offered to lend us a hand! Thanks to you the celebrations are off to a rousing start!"
9,"TEXT_FESNYR2017_00365_BIRDSERVER_000_004","Words simply are not enough to express our gratitude, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>! Without you, we likely would have had to pack our things and return to our homeland with heavy shoulders and even heavier hearts."
10,"TEXT_FESNYR2017_00365_BIRDSERVER_000_010","In the lands from which I hail, the turning of the year is marked by the appointment of a totem animal. This year we see the cock rise to this position."
11,"TEXT_FESNYR2017_00365_BIRDSERVER_000_011","Unlike in the Far East, however, the coming of the new year in Eorzea is usually signaled by a change in captaincy of the heavens."
12,"TEXT_FESNYR2017_00365_BIRDSERVER_000_012","This Heavensturn will see the reins transferred from Thaliak, ruler of rivers and wisdom, to Rhalgr, the Destroyer. The gentle cock, alongside the god of destruction─a most fascinating pairing, wouldn't you say?"
13,"TEXT_FESNYR2017_00365_BIRDSERVER_000_020","Mochi─or rice cakes as they are better known in Eorzea─are made by pouring steaming bowls of rice into a mortar, near full to the brim, and then pounding the whole until it forms a thick white dough."
14,"TEXT_FESNYR2017_00365_BIRDSERVER_000_021","While our practitioners make the process look deceptively simple, to achieve the perfect balance of soft and sticky this dessert is renowned for requires great stamina and a good sense of rhythm to ensure the mochi becomes nice and supple."
15,"TEXT_FESNYR2017_00365_BIRDSERVER_100_100","Welcome one and all to our annual Heavensturn celebration where we introduce to you the Far Eastern delights of this season and─ Ah, yes, <If(PlayerParameter(4))>milady<Else/>milord</If>? How might I be of assistance to you today?"
16,"TEXT_FESNYR2017_00365_BIRDSERVER_100_001","Every year as the heavens turn, we traverse the seas that we might share with your people our customs and strengthen the bonds between Eorzea and the Far East."
17,"TEXT_FESNYR2017_00365_BIRDSERVER_100_002","While our tori bugyo has been doing his utmost to garner the citizens' interest, sadly his efforts have gone largely unnoticed. <sigh> Perhaps the people have, for whatever reason, taken offense to the fact this is the year of the cock─a beast which symbolizes luck and virility but has, thus far, only brought us misfortune and fatigue."
18,"TEXT_FESNYR2017_00365_BIRDSERVER_100_003","Thanks to you, our mission has been a great success! Those that would once turn up their nose and look the other way whenever we approached are now clamoring for second and third helpings of our rice cakes!"
19,"TEXT_FESNYR2017_00365_BIRDSERVER_100_004","Truly, 'tis nothing short of a miracle, my friend! Haha! I can only hope next year's celebrations live up to the expectations this one has set!"
20,"TEXT_FESNYR2017_00365_BIRDSERVER_100_010","Truly, you don't know? Why, <If(PlayerParameter(4))>milady<Else/>milord</If> we can't have you not knowing about this most incredible of seasons! You see, Heavensturn is a way of welcoming the new year, though its practice varies greatly from place to place and person to person."
21,"TEXT_FESNYR2017_00365_BIRDSERVER_100_011","For example, here in your lands the new year is marked by the reins changing hands in the heavens. In the Far East, however, we celebrate the advent of the new year by selecting a totem animal to oversee our festivities. "
22,"TEXT_FESNYR2017_00365_BIRDSERVER_100_012","In our lands, the cock will rear its head once again, whereas, in Eorzea, Rhalgr, breaker of worlds, will begin His rule in the heavens."
23,"TEXT_FESNYR2017_00365_BIRDSERVER_100_020","Mochi? Why, yes of course─it is a dessert made by pouring freshly steamed rice into a large mortar. This is then pounded down into a thick, sticky paste with a mallet. Simple enough, yes?"
24,"TEXT_FESNYR2017_00365_BIRDSERVER_100_021","But that's not all! The secret to good mochi is ensuring that both the mallet and the mortar are well lubricated before the pounding begins! Ah, I see the skepticism in your eyes, my friend. While it might sound trivial, I assure you this is the most crucial step in the whole process."
25,"TEXT_FESNYR2017_00365_BIRDSERVER_200_100","Ah, <If(PlayerParameter(4))>my lady<Else/>my lord</If> are you here to partake in the Heavensturn festivities? As you will no doubt soon experience for yourself, there is simply no end to the amusement to be had! Please enjoy your stay and if there is anything you are unsure of, do not hesitate to ask!"
26,"TEXT_FESNYR2017_00365_BIRDSERVER_200_001","With the advent of each new year, a small delegation of us from the Far East will set course for your shores, that together we might celebrate the Heavensturn holiday with the people of Eorzea."
27,"TEXT_FESNYR2017_00365_BIRDSERVER_200_002","Unfortunately, our bid to introduce the Far Eastern delights of this most wonderful of holidays to the men and women on this side of the sea has fallen short. <sigh> I dread having to relay the disappointing news to friends and family upon our return..."
28,"TEXT_FESNYR2017_00365_BIRDSERVER_200_003","You─You're the <If(PlayerParameter(4))>woman<Else/>man</If> we have to thank for saving this disaster of a holiday! Thank you. Thank you, <If(PlayerParameter(4))>my good lady<Else/>kind sir</If>."
29,"TEXT_FESNYR2017_00365_BIRDSERVER_200_004","The festivities are still far from over, so I certainly hope you will continue to lend us your support. After all, there are still plenty of rice cakes to be collected from the mortars and delivered to the hungry citizens. They just can't seem to get enough!"
30,"TEXT_FESNYR2017_00365_BIRDSERVER_200_010","You're asking <Emphasis>me</Emphasis> about Heavensturn? While I can hardly claim to be an expert on the subject, I shall nevertheless endeavor to explain its significance to you."
31,"TEXT_FESNYR2017_00365_BIRDSERVER_200_011","It is my understanding that in the West, each year the rule of the heavens is passed down from the current commanding god or goddess to the next in the line of succession. This year Eorzea sees Rhalgr, the Destroyer ascend the throne."
32,"TEXT_FESNYR2017_00365_BIRDSERVER_200_012","...But of course─how silly of me! You are here to ask about the customs of the Far East. In the lands where I am from, we herald the coming of the new season by assigning a token animal to oversee the year, with the cock being the beast of choice this Heavensturn."
33,"TEXT_FESNYR2017_00365_BIRDSERVER_200_020","Mochi? Indeed, <If(PlayerParameter(4))>my fair lady<Else/>my good fellow</If>, allow me to share with you the process. Traditionally, rice is steeped in water overnight and steamed before being transferred to a mortar, where it is pounded down into a sticky dough with a wooden mallet."
34,"TEXT_FESNYR2017_00365_BIRDSERVER_200_021","While many people mistakenly concern themselves with the size and make of the mallet, they must realize that neither of these things is nearly as important as <Emphasis>how</Emphasis> the weapon is wielded."
key,0,1
#,,
int32,str,str
0,"TEXT_FESNYR2017_00365_BIRDSERVER_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. What a great honor it is to have you here with us as we usher in the new year. If there is aught I might assist you with, please do not hesitate to ask."
1,"TEXT_FESNYR2017_00365_Q1_000_1","What will you ask?"
2,"TEXT_FESNYR2017_00365_A1_000_1","What do you do here?"
3,"TEXT_FESNYR2017_00365_A1_000_2","What is Heavensturn?"
4,"TEXT_FESNYR2017_00365_A1_000_3","What is mochi pounding?"
5,"TEXT_FESNYR2017_00365_A1_000_4","Nothing."
6,"TEXT_FESNYR2017_00365_BIRDSERVER_000_001","At the turning of each year, a small delegation of us will set course for your shores that we might welcome the coming of Heavensturn together with your people."
7,"TEXT_FESNYR2017_00365_BIRDSERVER_000_002","Unfortunately, this year our celebrations have been received with far less enthusiasm than we'd hoped. But no matter! While the tori bugyo's initial efforts to raise their interest were to little avail, I suspect that our free mochi will soon have the citizens of Eorzea lining up by the dozen!"
8,"TEXT_FESNYR2017_00365_BIRDSERVER_000_003","Aha! You're the daring adventurer that offered to lend us a hand! Thanks to you the celebrations are off to a rousing start!"
9,"TEXT_FESNYR2017_00365_BIRDSERVER_000_004","Words simply are not enough to express our gratitude, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>! Without you, we likely would have had to pack our things and return to our homeland with heavy shoulders and even heavier hearts."
10,"TEXT_FESNYR2017_00365_BIRDSERVER_000_010","In the lands from which I hail, the turning of the year is marked by the appointment of a totem animal. This year we see the cock rise to this position."
11,"TEXT_FESNYR2017_00365_BIRDSERVER_000_011","Unlike in the Far East, however, the coming of the new year in Eorzea is usually signaled by a change in captaincy of the heavens."
12,"TEXT_FESNYR2017_00365_BIRDSERVER_000_012","This Heavensturn will see the reins transferred from Thaliak, ruler of rivers and wisdom, to Rhalgr, the Destroyer. The gentle cock, alongside the god of destruction─a most fascinating pairing, wouldn't you say?"
13,"TEXT_FESNYR2017_00365_BIRDSERVER_000_020","Mochi─or rice cakes as they are better known in Eorzea─are made by pouring steaming bowls of rice into a mortar, near full to the brim, and then pounding the whole until it forms a thick white dough."
14,"TEXT_FESNYR2017_00365_BIRDSERVER_000_021","While our practitioners make the process look deceptively simple, to achieve the perfect balance of soft and sticky this dessert is renowned for requires great stamina and a good sense of rhythm to ensure the mochi becomes nice and supple."
15,"TEXT_FESNYR2017_00365_BIRDSERVER_100_100","Welcome one and all to our annual Heavensturn celebration where we introduce to you the Far Eastern delights of this season and─ Ah, yes, <If(PlayerParameter(4))>milady<Else/>milord</If>? How might I be of assistance to you today?"
16,"TEXT_FESNYR2017_00365_BIRDSERVER_100_001","Every year as the heavens turn, we traverse the seas that we might share with your people our customs and strengthen the bonds between Eorzea and the Far East."
17,"TEXT_FESNYR2017_00365_BIRDSERVER_100_002","While our tori bugyo has been doing his utmost to garner the citizens' interest, sadly his efforts have gone largely unnoticed. <sigh> Perhaps the people have, for whatever reason, taken offense to the fact this is the year of the cock─a beast which symbolizes luck and virility but has, thus far, only brought us misfortune and fatigue."
18,"TEXT_FESNYR2017_00365_BIRDSERVER_100_003","Thanks to you, our mission has been a great success! Those that would once turn up their nose and look the other way whenever we approached are now clamoring for second and third helpings of our rice cakes!"
19,"TEXT_FESNYR2017_00365_BIRDSERVER_100_004","Truly, 'tis nothing short of a miracle, my friend! Haha! I can only hope next year's celebrations live up to the expectations this one has set!"
20,"TEXT_FESNYR2017_00365_BIRDSERVER_100_010","Truly, you don't know? Why, <If(PlayerParameter(4))>milady<Else/>milord</If> we can't have you not knowing about this most incredible of seasons! You see, Heavensturn is a way of welcoming the new year, though its practice varies greatly from place to place and person to person."
21,"TEXT_FESNYR2017_00365_BIRDSERVER_100_011","For example, here in your lands the new year is marked by the reins changing hands in the heavens. In the Far East, however, we celebrate the advent of the new year by selecting a totem animal to oversee our festivities. "
22,"TEXT_FESNYR2017_00365_BIRDSERVER_100_012","In our lands, the cock will rear its head once again, whereas, in Eorzea, Rhalgr, breaker of worlds, will begin His rule in the heavens."
23,"TEXT_FESNYR2017_00365_BIRDSERVER_100_020","Mochi? Why, yes of course─it is a dessert made by pouring freshly steamed rice into a large mortar. This is then pounded down into a thick, sticky paste with a mallet. Simple enough, yes?"
24,"TEXT_FESNYR2017_00365_BIRDSERVER_100_021","But that's not all! The secret to good mochi is ensuring that both the mallet and the mortar are well lubricated before the pounding begins! Ah, I see the skepticism in your eyes, my friend. While it might sound trivial, I assure you this is the most crucial step in the whole process."
25,"TEXT_FESNYR2017_00365_BIRDSERVER_200_100","Ah, <If(PlayerParameter(4))>my lady<Else/>my lord</If> are you here to partake in the Heavensturn festivities? As you will no doubt soon experience for yourself, there is simply no end to the amusement to be had! Please enjoy your stay and if there is anything you are unsure of, do not hesitate to ask!"
26,"TEXT_FESNYR2017_00365_BIRDSERVER_200_001","With the advent of each new year, a small delegation of us from the Far East will set course for your shores, that together we might celebrate the Heavensturn holiday with the people of Eorzea."
27,"TEXT_FESNYR2017_00365_BIRDSERVER_200_002","Unfortunately, our bid to introduce the Far Eastern delights of this most wonderful of holidays to the men and women on this side of the sea has fallen short. <sigh> I dread having to relay the disappointing news to friends and family upon our return..."
28,"TEXT_FESNYR2017_00365_BIRDSERVER_200_003","You─You're the <If(PlayerParameter(4))>woman<Else/>man</If> we have to thank for saving this disaster of a holiday! Thank you. Thank you, <If(PlayerParameter(4))>my good lady<Else/>kind sir</If>."
29,"TEXT_FESNYR2017_00365_BIRDSERVER_200_004","The festivities are still far from over, so I certainly hope you will continue to lend us your support. After all, there are still plenty of rice cakes to be collected from the mortars and delivered to the hungry citizens. They just can't seem to get enough!"
30,"TEXT_FESNYR2017_00365_BIRDSERVER_200_010","You're asking <Emphasis>me</Emphasis> about Heavensturn? While I can hardly claim to be an expert on the subject, I shall nevertheless endeavor to explain its significance to you."
31,"TEXT_FESNYR2017_00365_BIRDSERVER_200_011","It is my understanding that in the West, each year the rule of the heavens is passed down from the current commanding god or goddess to the next in the line of succession. This year Eorzea sees Rhalgr, the Destroyer ascend the throne."
32,"TEXT_FESNYR2017_00365_BIRDSERVER_200_012","...But of course─how silly of me! You are here to ask about the customs of the Far East. In the lands where I am from, we herald the coming of the new season by assigning a token animal to oversee the year, with the cock being the beast of choice this Heavensturn."
33,"TEXT_FESNYR2017_00365_BIRDSERVER_200_020","Mochi? Indeed, <If(PlayerParameter(4))>my fair lady<Else/>my good fellow</If>, allow me to share with you the process. Traditionally, rice is steeped in water overnight and steamed before being transferred to a mortar, where it is pounded down into a sticky dough with a wooden mallet."
34,"TEXT_FESNYR2017_00365_BIRDSERVER_200_021","While many people mistakenly concern themselves with the size and make of the mallet, they must realize that neither of these things is nearly as important as <Emphasis>how</Emphasis> the weapon is wielded."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESNYR2017_00365_BIRDSERVER_000_000 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>. What a great honor it is to have you here with us as we usher in the new year. If there is aught I might assist you with, please do not hesitate to ask.
5 1 TEXT_FESNYR2017_00365_Q1_000_1 What will you ask?
6 2 TEXT_FESNYR2017_00365_A1_000_1 What do you do here?
7 3 TEXT_FESNYR2017_00365_A1_000_2 What is Heavensturn?
8 4 TEXT_FESNYR2017_00365_A1_000_3 What is mochi pounding?
9 5 TEXT_FESNYR2017_00365_A1_000_4 Nothing.
10 6 TEXT_FESNYR2017_00365_BIRDSERVER_000_001 At the turning of each year, a small delegation of us will set course for your shores that we might welcome the coming of Heavensturn together with your people.
11 7 TEXT_FESNYR2017_00365_BIRDSERVER_000_002 Unfortunately, this year our celebrations have been received with far less enthusiasm than we'd hoped. But no matter! While the tori bugyo's initial efforts to raise their interest were to little avail, I suspect that our free mochi will soon have the citizens of Eorzea lining up by the dozen!
12 8 TEXT_FESNYR2017_00365_BIRDSERVER_000_003 Aha! You're the daring adventurer that offered to lend us a hand! Thanks to you the celebrations are off to a rousing start!
13 9 TEXT_FESNYR2017_00365_BIRDSERVER_000_004 Words simply are not enough to express our gratitude, <If(PlayerParameter(4))>m'lady<Else/>m'lord</If>! Without you, we likely would have had to pack our things and return to our homeland with heavy shoulders and even heavier hearts.
14 10 TEXT_FESNYR2017_00365_BIRDSERVER_000_010 In the lands from which I hail, the turning of the year is marked by the appointment of a totem animal. This year we see the cock rise to this position.
15 11 TEXT_FESNYR2017_00365_BIRDSERVER_000_011 Unlike in the Far East, however, the coming of the new year in Eorzea is usually signaled by a change in captaincy of the heavens.
16 12 TEXT_FESNYR2017_00365_BIRDSERVER_000_012 This Heavensturn will see the reins transferred from Thaliak, ruler of rivers and wisdom, to Rhalgr, the Destroyer. The gentle cock, alongside the god of destruction─a most fascinating pairing, wouldn't you say?
17 13 TEXT_FESNYR2017_00365_BIRDSERVER_000_020 Mochi─or rice cakes as they are better known in Eorzea─are made by pouring steaming bowls of rice into a mortar, near full to the brim, and then pounding the whole until it forms a thick white dough.
18 14 TEXT_FESNYR2017_00365_BIRDSERVER_000_021 While our practitioners make the process look deceptively simple, to achieve the perfect balance of soft and sticky this dessert is renowned for requires great stamina and a good sense of rhythm to ensure the mochi becomes nice and supple.
19 15 TEXT_FESNYR2017_00365_BIRDSERVER_100_100 Welcome one and all to our annual Heavensturn celebration where we introduce to you the Far Eastern delights of this season and─ Ah, yes, <If(PlayerParameter(4))>milady<Else/>milord</If>? How might I be of assistance to you today?
20 16 TEXT_FESNYR2017_00365_BIRDSERVER_100_001 Every year as the heavens turn, we traverse the seas that we might share with your people our customs and strengthen the bonds between Eorzea and the Far East.
21 17 TEXT_FESNYR2017_00365_BIRDSERVER_100_002 While our tori bugyo has been doing his utmost to garner the citizens' interest, sadly his efforts have gone largely unnoticed. <sigh> Perhaps the people have, for whatever reason, taken offense to the fact this is the year of the cock─a beast which symbolizes luck and virility but has, thus far, only brought us misfortune and fatigue.
22 18 TEXT_FESNYR2017_00365_BIRDSERVER_100_003 Thanks to you, our mission has been a great success! Those that would once turn up their nose and look the other way whenever we approached are now clamoring for second and third helpings of our rice cakes!
23 19 TEXT_FESNYR2017_00365_BIRDSERVER_100_004 Truly, 'tis nothing short of a miracle, my friend! Haha! I can only hope next year's celebrations live up to the expectations this one has set!
24 20 TEXT_FESNYR2017_00365_BIRDSERVER_100_010 Truly, you don't know? Why, <If(PlayerParameter(4))>milady<Else/>milord</If> we can't have you not knowing about this most incredible of seasons! You see, Heavensturn is a way of welcoming the new year, though its practice varies greatly from place to place and person to person.
25 21 TEXT_FESNYR2017_00365_BIRDSERVER_100_011 For example, here in your lands the new year is marked by the reins changing hands in the heavens. In the Far East, however, we celebrate the advent of the new year by selecting a totem animal to oversee our festivities.
26 22 TEXT_FESNYR2017_00365_BIRDSERVER_100_012 In our lands, the cock will rear its head once again, whereas, in Eorzea, Rhalgr, breaker of worlds, will begin His rule in the heavens.
27 23 TEXT_FESNYR2017_00365_BIRDSERVER_100_020 Mochi? Why, yes of course─it is a dessert made by pouring freshly steamed rice into a large mortar. This is then pounded down into a thick, sticky paste with a mallet. Simple enough, yes?
28 24 TEXT_FESNYR2017_00365_BIRDSERVER_100_021 But that's not all! The secret to good mochi is ensuring that both the mallet and the mortar are well lubricated before the pounding begins! Ah, I see the skepticism in your eyes, my friend. While it might sound trivial, I assure you this is the most crucial step in the whole process.
29 25 TEXT_FESNYR2017_00365_BIRDSERVER_200_100 Ah, <If(PlayerParameter(4))>my lady<Else/>my lord</If> are you here to partake in the Heavensturn festivities? As you will no doubt soon experience for yourself, there is simply no end to the amusement to be had! Please enjoy your stay and if there is anything you are unsure of, do not hesitate to ask!
30 26 TEXT_FESNYR2017_00365_BIRDSERVER_200_001 With the advent of each new year, a small delegation of us from the Far East will set course for your shores, that together we might celebrate the Heavensturn holiday with the people of Eorzea.
31 27 TEXT_FESNYR2017_00365_BIRDSERVER_200_002 Unfortunately, our bid to introduce the Far Eastern delights of this most wonderful of holidays to the men and women on this side of the sea has fallen short. <sigh> I dread having to relay the disappointing news to friends and family upon our return...
32 28 TEXT_FESNYR2017_00365_BIRDSERVER_200_003 You─You're the <If(PlayerParameter(4))>woman<Else/>man</If> we have to thank for saving this disaster of a holiday! Thank you. Thank you, <If(PlayerParameter(4))>my good lady<Else/>kind sir</If>.
33 29 TEXT_FESNYR2017_00365_BIRDSERVER_200_004 The festivities are still far from over, so I certainly hope you will continue to lend us your support. After all, there are still plenty of rice cakes to be collected from the mortars and delivered to the hungry citizens. They just can't seem to get enough!
34 30 TEXT_FESNYR2017_00365_BIRDSERVER_200_010 You're asking <Emphasis>me</Emphasis> about Heavensturn? While I can hardly claim to be an expert on the subject, I shall nevertheless endeavor to explain its significance to you.
35 31 TEXT_FESNYR2017_00365_BIRDSERVER_200_011 It is my understanding that in the West, each year the rule of the heavens is passed down from the current commanding god or goddess to the next in the line of succession. This year Eorzea sees Rhalgr, the Destroyer ascend the throne.
36 32 TEXT_FESNYR2017_00365_BIRDSERVER_200_012 ...But of course─how silly of me! You are here to ask about the customs of the Far East. In the lands where I am from, we herald the coming of the new season by assigning a token animal to oversee the year, with the cock being the beast of choice this Heavensturn.
37 33 TEXT_FESNYR2017_00365_BIRDSERVER_200_020 Mochi? Indeed, <If(PlayerParameter(4))>my fair lady<Else/>my good fellow</If>, allow me to share with you the process. Traditionally, rice is steeped in water overnight and steamed before being transferred to a mortar, where it is pounded down into a sticky dough with a wooden mallet.
38 34 TEXT_FESNYR2017_00365_BIRDSERVER_200_021 While many people mistakenly concern themselves with the size and make of the mallet, they must realize that neither of these things is nearly as important as <Emphasis>how</Emphasis> the weapon is wielded.
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0,"TEXT_FESNYR2018_00381_DOGSERVER_000_000","Greetings, <If(PlayerParameter(4))>my lady<Else/>my lord</If>, and may I wish you an auspicious year of the dog. I am the inu doshin, a member of a Far Eastern delegation come to share the joys of our Heavensturn tradition upon these shores. Is there aught you wish to know?"
1,"TEXT_FESNYR2018_00381_DOGSERVER_000_001","Ah, if it isn't our paragon of all dogly virtues. If there is aught you wish to know, I am ever at your humble service."
2,"TEXT_FESNYR2018_00381_Q1_000_001","What will you ask?"
3,"TEXT_FESNYR2018_00381_A1_000_001","What do you do here?"
4,"TEXT_FESNYR2018_00381_A1_000_002","What is Heavensturn?"
5,"TEXT_FESNYR2018_00381_A1_000_003","What is mochi pounding?"
6,"TEXT_FESNYR2018_00381_A1_000_004","Nothing."
7,"TEXT_FESNYR2018_00381_DOGSERVER_000_002","Our people have journeyed to Eorzea to host a Heavensturn celebration in the Far Eastern fashion, that we might foster the bonds of friendship between our lands. Under the leadership of the inu bugyo, we are preparing for the event even as we speak."
8,"TEXT_FESNYR2018_00381_DOGSERVER_000_003","This time, in addition to handing out the ever-popular advent cakes, we will be holding a special performance themed upon the year's animal─the faithful and noble dog. This promises to be a spectacle the likes of which the people of Eorzea have never seen."
9,"TEXT_FESNYR2018_00381_DOGSERVER_000_005","There is a saying in the Far East: “The dog that goes never wants blows,” or so it may be translated. And true to these words, our event has been plagued with problems. But owing to your kind assistance, it has proven to be a resounding success!"
10,"TEXT_FESNYR2018_00381_DOGSERVER_000_006","Of course, the revelry will continue for some time yet. Should the villainous Rabid Wives seek to disrupt the proceedings again, I pray that you will be near on hand, ready to lend us your heavenly mochi-retrieving skills."
11,"TEXT_FESNYR2018_00381_DOGSERVER_000_010","Heavensturn is a celebration to usher in a new turn of the seasons. While observed in both Eorzea and the Far East, there are some notable differences between our traditions. Here in Eorzea, a deity is chosen from among the Twelve to preside over the heavens for the year. And this year the honor is given to the goddess Nymeia."
12,"TEXT_FESNYR2018_00381_DOGSERVER_000_011","In contrast, the custom of the Far East is to choose not from among gods, but animals. And this year belongs to the dog, a noble creature symbolizing loyalty and devotion, and which is known and loved by all."
13,"TEXT_FESNYR2018_00381_DOGSERVER_000_012","In such a year, we hope to help people embrace their inner dogs, that they might come together in a bond of truest friendship between our lands."
14,"TEXT_FESNYR2018_00381_DOGSERVER_000_020","Mochi pounding is the process by which we make advent cakes, the staple treat of Heavensturn in the Far East. We take freshly steamed rice and pound it in a mortar, over and over, until it becomes a soft and doughy mass."
15,"TEXT_FESNYR2018_00381_DOGSERVER_000_021","I could go on endlessly about the finer points of mochi pounding, but no amount of words could substitute seeing it for oneself. And so I invite you to witness the mochi daikan, our expert on all things pertaining to mochi, in his demonstration."
16,"TEXT_FESNYR2018_00381_DOGSERVER_000_022","The pounding is taking place in middle La Noscea, southeast of the Zephyr Gate, and in lower La Noscea, east of the Salt Strand. No matter which venue you choose, it shall be a feast for eyes and mouth both!"
17,"TEXT_FESNYR2018_00381_DOGSERVER_100_000","Greetings, <If(PlayerParameter(4))>my lady<Else/>my lord</If>, and may I wish you an auspicious year of the dog. I am the inu doshin, a member of a Far Eastern delegation come to share the joys of our Heavensturn tradition upon these shores. Is there aught you wish to know?"
18,"TEXT_FESNYR2018_00381_DOGSERVER_100_001","Why, you're the courageous adventurer who plucked our celebration from the jaws of failure! 'Tis an absolute honor, <If(PlayerParameter(4))>my lady<Else/>my lord</If>! How might this humble inu doshin serve you?"
19,"TEXT_FESNYR2018_00381_DOGSERVER_100_002","Our people have journeyed to Eorzea to host a Heavensturn celebration in the Far Eastern fashion, that we might foster the bonds of friendship between our lands. Under the leadership of the inu bugyo, we are preparing for the event even as we speak."
20,"TEXT_FESNYR2018_00381_DOGSERVER_100_003","The main festivities will take place in Limsa Lominsa, and in addition to handing out the ever-popular advent cakes, we'll be holding a special performance themed upon the year's animal─the faithful and noble dog. This will be a spectacle the likes of which the people of Eorzea have never seen."
21,"TEXT_FESNYR2018_00381_DOGSERVER_100_005","There is a saying in the Far East: “The dog that goes never wants blows,” or so it may be translated. And true to these words, our event has been plagued with problems. But owing to your kind assistance, it has proven to be a resounding success!"
22,"TEXT_FESNYR2018_00381_DOGSERVER_100_006","Of course, the revelry will continue for some time yet. Should the villainous Rabid Wives seek to disrupt the proceedings again, I pray that you will be near on hand, ready to lend us your heavenly mochi-retrieving skills."
23,"TEXT_FESNYR2018_00381_DOGSERVER_100_010","Heavensturn is a celebration to usher in a new turn of the seasons. While observed in both Eorzea and the Far East, there are some notable differences between our traditions. Here in Eorzea, a deity is chosen from among the Twelve to preside over the heavens for the year. And this year the honor is given to the goddess Nymeia."
24,"TEXT_FESNYR2018_00381_DOGSERVER_100_011","In contrast, the custom of the Far East is to choose not from among gods, but animals. And this year belongs to the dog, a noble creature symbolizing loyalty and devotion, and which is known and loved by all."
25,"TEXT_FESNYR2018_00381_DOGSERVER_100_012","In such a year, we hope to help people embrace their inner dogs, that they might come together in a bond of truest friendship between our lands."
26,"TEXT_FESNYR2018_00381_DOGSERVER_100_020","Mochi pounding is the process by which we make advent cakes, the staple treat of Heavensturn in the Far East. We take freshly steamed rice and pound it in a mortar, over and over, until it becomes a soft and doughy mass."
27,"TEXT_FESNYR2018_00381_DOGSERVER_100_021","I could go on endlessly about the finer points of mochi pounding, but no amount of words could substitute seeing it for oneself. And so I invite you to witness the mochi daikan, our expert on all things pertaining to mochi, in his demonstration."
28,"TEXT_FESNYR2018_00381_DOGSERVER_100_022","The pounding is taking place in middle La Noscea, southeast of the Zephyr Gate, and in lower La Noscea, east of the Salt Strand. No matter which venue you choose, it shall be a feast for eyes and mouth both!"
29,"TEXT_FESNYR2018_00381_DOGSERVER_200_000","Greetings, <If(PlayerParameter(4))>my lady<Else/>my lord</If>, and may I wish you an auspicious year of the dog. I am the inu doshin, a member of a Far Eastern delegation come to share the joys of our Heavensturn tradition upon these shores. Is there aught you wish to know?"
30,"TEXT_FESNYR2018_00381_DOGSERVER_200_001","Why, you're the courageous adventurer who plucked our celebration from the jaws of failure! 'Tis an absolute honor, <If(PlayerParameter(4))>my lady<Else/>my lord</If>! How might this humble inu doshin serve you?"
31,"TEXT_FESNYR2018_00381_DOGSERVER_200_002","Our people have journeyed to Eorzea to host a Heavensturn celebration in the Far Eastern fashion, that we might foster the bonds of friendship between our lands. Under the leadership of the inu bugyo, we are preparing for the event even as we speak."
32,"TEXT_FESNYR2018_00381_DOGSERVER_200_003","The main festivities will take place in Limsa Lominsa, and in addition to handing out the ever-popular advent cakes, we'll be holding a special performance themed upon the year's animal─the faithful and noble dog. This will be a spectacle the likes of which the people of Eorzea have never seen."
33,"TEXT_FESNYR2018_00381_DOGSERVER_200_005","There is a saying in the Far East: “The dog that goes never wants blows,” or so it may be translated. And true to these words, our event has been plagued with problems. But owing to your kind assistance, it has proven to be a resounding success!"
34,"TEXT_FESNYR2018_00381_DOGSERVER_200_006","Of course, the revelry will continue for some time yet. Should the Rabid Wives seek to disrupt the proceedings again, I pray that you will be near on hand, ready to lend us your heavenly mochi-retrieving skills."
35,"TEXT_FESNYR2018_00381_DOGSERVER_200_010","Heavensturn is a celebration to usher in a new turn of the seasons. While observed in both Eorzea and the Far East, there are some notable differences between our traditions. Here in Eorzea, a deity is chosen from among the Twelve to preside over the heavens for the year. And this year the honor is given to the goddess Nymeia."
36,"TEXT_FESNYR2018_00381_DOGSERVER_200_011","In contrast, the custom of the Far East is to choose not from among gods, but animals. And this year belongs to the dog, a noble creature symbolizing loyalty and devotion, and which is known and loved by all."
37,"TEXT_FESNYR2018_00381_DOGSERVER_200_012","In such a year, we hope to help people embrace their inner dogs, that they might come together in a bond of truest friendship between our lands."
38,"TEXT_FESNYR2018_00381_DOGSERVER_200_020","Mochi pounding is the process by which we make advent cakes, the staple treat of Heavensturn in the Far East. We take freshly steamed rice and pound it in a mortar, over and over, until it becomes a soft and doughy mass."
39,"TEXT_FESNYR2018_00381_DOGSERVER_200_021","I could go on endlessly about the finer points of mochi pounding, but no amount of words could substitute seeing it for oneself. And so I invite you to witness the mochi daikan, our expert on all things pertaining to mochi, in his demonstration."
40,"TEXT_FESNYR2018_00381_DOGSERVER_200_022","The pounding is taking place in middle La Noscea, southeast of the Zephyr Gate, and in lower La Noscea, east of the Salt Strand. No matter which venue you choose, it shall be a feast for eyes and mouth both!"
key,0,1
#,,
int32,str,str
0,"TEXT_FESNYR2018_00381_DOGSERVER_000_000","Greetings, <If(PlayerParameter(4))>my lady<Else/>my lord</If>, and may I wish you an auspicious year of the dog. I am the inu doshin, a member of a Far Eastern delegation come to share the joys of our Heavensturn tradition upon these shores. Is there aught you wish to know?"
1,"TEXT_FESNYR2018_00381_DOGSERVER_000_001","Ah, if it isn't our paragon of all dogly virtues. If there is aught you wish to know, I am ever at your humble service."
2,"TEXT_FESNYR2018_00381_Q1_000_001","What will you ask?"
3,"TEXT_FESNYR2018_00381_A1_000_001","What do you do here?"
4,"TEXT_FESNYR2018_00381_A1_000_002","What is Heavensturn?"
5,"TEXT_FESNYR2018_00381_A1_000_003","What is mochi pounding?"
6,"TEXT_FESNYR2018_00381_A1_000_004","Nothing."
7,"TEXT_FESNYR2018_00381_DOGSERVER_000_002","Our people have journeyed to Eorzea to host a Heavensturn celebration in the Far Eastern fashion, that we might foster the bonds of friendship between our lands. Under the leadership of the inu bugyo, we are preparing for the event even as we speak."
8,"TEXT_FESNYR2018_00381_DOGSERVER_000_003","This time, in addition to handing out the ever-popular advent cakes, we will be holding a special performance themed upon the year's animal─the faithful and noble dog. This promises to be a spectacle the likes of which the people of Eorzea have never seen."
9,"TEXT_FESNYR2018_00381_DOGSERVER_000_005","There is a saying in the Far East: “The dog that goes never wants blows,” or so it may be translated. And true to these words, our event has been plagued with problems. But owing to your kind assistance, it has proven to be a resounding success!"
10,"TEXT_FESNYR2018_00381_DOGSERVER_000_006","Of course, the revelry will continue for some time yet. Should the villainous Rabid Wives seek to disrupt the proceedings again, I pray that you will be near on hand, ready to lend us your heavenly mochi-retrieving skills."
11,"TEXT_FESNYR2018_00381_DOGSERVER_000_010","Heavensturn is a celebration to usher in a new turn of the seasons. While observed in both Eorzea and the Far East, there are some notable differences between our traditions. Here in Eorzea, a deity is chosen from among the Twelve to preside over the heavens for the year. And this year the honor is given to the goddess Nymeia."
12,"TEXT_FESNYR2018_00381_DOGSERVER_000_011","In contrast, the custom of the Far East is to choose not from among gods, but animals. And this year belongs to the dog, a noble creature symbolizing loyalty and devotion, and which is known and loved by all."
13,"TEXT_FESNYR2018_00381_DOGSERVER_000_012","In such a year, we hope to help people embrace their inner dogs, that they might come together in a bond of truest friendship between our lands."
14,"TEXT_FESNYR2018_00381_DOGSERVER_000_020","Mochi pounding is the process by which we make advent cakes, the staple treat of Heavensturn in the Far East. We take freshly steamed rice and pound it in a mortar, over and over, until it becomes a soft and doughy mass."
15,"TEXT_FESNYR2018_00381_DOGSERVER_000_021","I could go on endlessly about the finer points of mochi pounding, but no amount of words could substitute seeing it for oneself. And so I invite you to witness the mochi daikan, our expert on all things pertaining to mochi, in his demonstration."
16,"TEXT_FESNYR2018_00381_DOGSERVER_000_022","The pounding is taking place in middle La Noscea, southeast of the Zephyr Gate, and in lower La Noscea, east of the Salt Strand. No matter which venue you choose, it shall be a feast for eyes and mouth both!"
17,"TEXT_FESNYR2018_00381_DOGSERVER_100_000","Greetings, <If(PlayerParameter(4))>my lady<Else/>my lord</If>, and may I wish you an auspicious year of the dog. I am the inu doshin, a member of a Far Eastern delegation come to share the joys of our Heavensturn tradition upon these shores. Is there aught you wish to know?"
18,"TEXT_FESNYR2018_00381_DOGSERVER_100_001","Why, you're the courageous adventurer who plucked our celebration from the jaws of failure! 'Tis an absolute honor, <If(PlayerParameter(4))>my lady<Else/>my lord</If>! How might this humble inu doshin serve you?"
19,"TEXT_FESNYR2018_00381_DOGSERVER_100_002","Our people have journeyed to Eorzea to host a Heavensturn celebration in the Far Eastern fashion, that we might foster the bonds of friendship between our lands. Under the leadership of the inu bugyo, we are preparing for the event even as we speak."
20,"TEXT_FESNYR2018_00381_DOGSERVER_100_003","The main festivities will take place in Limsa Lominsa, and in addition to handing out the ever-popular advent cakes, we'll be holding a special performance themed upon the year's animal─the faithful and noble dog. This will be a spectacle the likes of which the people of Eorzea have never seen."
21,"TEXT_FESNYR2018_00381_DOGSERVER_100_005","There is a saying in the Far East: “The dog that goes never wants blows,” or so it may be translated. And true to these words, our event has been plagued with problems. But owing to your kind assistance, it has proven to be a resounding success!"
22,"TEXT_FESNYR2018_00381_DOGSERVER_100_006","Of course, the revelry will continue for some time yet. Should the villainous Rabid Wives seek to disrupt the proceedings again, I pray that you will be near on hand, ready to lend us your heavenly mochi-retrieving skills."
23,"TEXT_FESNYR2018_00381_DOGSERVER_100_010","Heavensturn is a celebration to usher in a new turn of the seasons. While observed in both Eorzea and the Far East, there are some notable differences between our traditions. Here in Eorzea, a deity is chosen from among the Twelve to preside over the heavens for the year. And this year the honor is given to the goddess Nymeia."
24,"TEXT_FESNYR2018_00381_DOGSERVER_100_011","In contrast, the custom of the Far East is to choose not from among gods, but animals. And this year belongs to the dog, a noble creature symbolizing loyalty and devotion, and which is known and loved by all."
25,"TEXT_FESNYR2018_00381_DOGSERVER_100_012","In such a year, we hope to help people embrace their inner dogs, that they might come together in a bond of truest friendship between our lands."
26,"TEXT_FESNYR2018_00381_DOGSERVER_100_020","Mochi pounding is the process by which we make advent cakes, the staple treat of Heavensturn in the Far East. We take freshly steamed rice and pound it in a mortar, over and over, until it becomes a soft and doughy mass."
27,"TEXT_FESNYR2018_00381_DOGSERVER_100_021","I could go on endlessly about the finer points of mochi pounding, but no amount of words could substitute seeing it for oneself. And so I invite you to witness the mochi daikan, our expert on all things pertaining to mochi, in his demonstration."
28,"TEXT_FESNYR2018_00381_DOGSERVER_100_022","The pounding is taking place in middle La Noscea, southeast of the Zephyr Gate, and in lower La Noscea, east of the Salt Strand. No matter which venue you choose, it shall be a feast for eyes and mouth both!"
29,"TEXT_FESNYR2018_00381_DOGSERVER_200_000","Greetings, <If(PlayerParameter(4))>my lady<Else/>my lord</If>, and may I wish you an auspicious year of the dog. I am the inu doshin, a member of a Far Eastern delegation come to share the joys of our Heavensturn tradition upon these shores. Is there aught you wish to know?"
30,"TEXT_FESNYR2018_00381_DOGSERVER_200_001","Why, you're the courageous adventurer who plucked our celebration from the jaws of failure! 'Tis an absolute honor, <If(PlayerParameter(4))>my lady<Else/>my lord</If>! How might this humble inu doshin serve you?"
31,"TEXT_FESNYR2018_00381_DOGSERVER_200_002","Our people have journeyed to Eorzea to host a Heavensturn celebration in the Far Eastern fashion, that we might foster the bonds of friendship between our lands. Under the leadership of the inu bugyo, we are preparing for the event even as we speak."
32,"TEXT_FESNYR2018_00381_DOGSERVER_200_003","The main festivities will take place in Limsa Lominsa, and in addition to handing out the ever-popular advent cakes, we'll be holding a special performance themed upon the year's animal─the faithful and noble dog. This will be a spectacle the likes of which the people of Eorzea have never seen."
33,"TEXT_FESNYR2018_00381_DOGSERVER_200_005","There is a saying in the Far East: “The dog that goes never wants blows,” or so it may be translated. And true to these words, our event has been plagued with problems. But owing to your kind assistance, it has proven to be a resounding success!"
34,"TEXT_FESNYR2018_00381_DOGSERVER_200_006","Of course, the revelry will continue for some time yet. Should the Rabid Wives seek to disrupt the proceedings again, I pray that you will be near on hand, ready to lend us your heavenly mochi-retrieving skills."
35,"TEXT_FESNYR2018_00381_DOGSERVER_200_010","Heavensturn is a celebration to usher in a new turn of the seasons. While observed in both Eorzea and the Far East, there are some notable differences between our traditions. Here in Eorzea, a deity is chosen from among the Twelve to preside over the heavens for the year. And this year the honor is given to the goddess Nymeia."
36,"TEXT_FESNYR2018_00381_DOGSERVER_200_011","In contrast, the custom of the Far East is to choose not from among gods, but animals. And this year belongs to the dog, a noble creature symbolizing loyalty and devotion, and which is known and loved by all."
37,"TEXT_FESNYR2018_00381_DOGSERVER_200_012","In such a year, we hope to help people embrace their inner dogs, that they might come together in a bond of truest friendship between our lands."
38,"TEXT_FESNYR2018_00381_DOGSERVER_200_020","Mochi pounding is the process by which we make advent cakes, the staple treat of Heavensturn in the Far East. We take freshly steamed rice and pound it in a mortar, over and over, until it becomes a soft and doughy mass."
39,"TEXT_FESNYR2018_00381_DOGSERVER_200_021","I could go on endlessly about the finer points of mochi pounding, but no amount of words could substitute seeing it for oneself. And so I invite you to witness the mochi daikan, our expert on all things pertaining to mochi, in his demonstration."
40,"TEXT_FESNYR2018_00381_DOGSERVER_200_022","The pounding is taking place in middle La Noscea, southeast of the Zephyr Gate, and in lower La Noscea, east of the Salt Strand. No matter which venue you choose, it shall be a feast for eyes and mouth both!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESNYR2018_00381_DOGSERVER_000_000 Greetings, <If(PlayerParameter(4))>my lady<Else/>my lord</If>, and may I wish you an auspicious year of the dog. I am the inu doshin, a member of a Far Eastern delegation come to share the joys of our Heavensturn tradition upon these shores. Is there aught you wish to know?
5 1 TEXT_FESNYR2018_00381_DOGSERVER_000_001 Ah, if it isn't our paragon of all dogly virtues. If there is aught you wish to know, I am ever at your humble service.
6 2 TEXT_FESNYR2018_00381_Q1_000_001 What will you ask?
7 3 TEXT_FESNYR2018_00381_A1_000_001 What do you do here?
8 4 TEXT_FESNYR2018_00381_A1_000_002 What is Heavensturn?
9 5 TEXT_FESNYR2018_00381_A1_000_003 What is mochi pounding?
10 6 TEXT_FESNYR2018_00381_A1_000_004 Nothing.
11 7 TEXT_FESNYR2018_00381_DOGSERVER_000_002 Our people have journeyed to Eorzea to host a Heavensturn celebration in the Far Eastern fashion, that we might foster the bonds of friendship between our lands. Under the leadership of the inu bugyo, we are preparing for the event even as we speak.
12 8 TEXT_FESNYR2018_00381_DOGSERVER_000_003 This time, in addition to handing out the ever-popular advent cakes, we will be holding a special performance themed upon the year's animal─the faithful and noble dog. This promises to be a spectacle the likes of which the people of Eorzea have never seen.
13 9 TEXT_FESNYR2018_00381_DOGSERVER_000_005 There is a saying in the Far East: “The dog that goes never wants blows,” or so it may be translated. And true to these words, our event has been plagued with problems. But owing to your kind assistance, it has proven to be a resounding success!
14 10 TEXT_FESNYR2018_00381_DOGSERVER_000_006 Of course, the revelry will continue for some time yet. Should the villainous Rabid Wives seek to disrupt the proceedings again, I pray that you will be near on hand, ready to lend us your heavenly mochi-retrieving skills.
15 11 TEXT_FESNYR2018_00381_DOGSERVER_000_010 Heavensturn is a celebration to usher in a new turn of the seasons. While observed in both Eorzea and the Far East, there are some notable differences between our traditions. Here in Eorzea, a deity is chosen from among the Twelve to preside over the heavens for the year. And this year the honor is given to the goddess Nymeia.
16 12 TEXT_FESNYR2018_00381_DOGSERVER_000_011 In contrast, the custom of the Far East is to choose not from among gods, but animals. And this year belongs to the dog, a noble creature symbolizing loyalty and devotion, and which is known and loved by all.
17 13 TEXT_FESNYR2018_00381_DOGSERVER_000_012 In such a year, we hope to help people embrace their inner dogs, that they might come together in a bond of truest friendship between our lands.
18 14 TEXT_FESNYR2018_00381_DOGSERVER_000_020 Mochi pounding is the process by which we make advent cakes, the staple treat of Heavensturn in the Far East. We take freshly steamed rice and pound it in a mortar, over and over, until it becomes a soft and doughy mass.
19 15 TEXT_FESNYR2018_00381_DOGSERVER_000_021 I could go on endlessly about the finer points of mochi pounding, but no amount of words could substitute seeing it for oneself. And so I invite you to witness the mochi daikan, our expert on all things pertaining to mochi, in his demonstration.
20 16 TEXT_FESNYR2018_00381_DOGSERVER_000_022 The pounding is taking place in middle La Noscea, southeast of the Zephyr Gate, and in lower La Noscea, east of the Salt Strand. No matter which venue you choose, it shall be a feast for eyes and mouth both!
21 17 TEXT_FESNYR2018_00381_DOGSERVER_100_000 Greetings, <If(PlayerParameter(4))>my lady<Else/>my lord</If>, and may I wish you an auspicious year of the dog. I am the inu doshin, a member of a Far Eastern delegation come to share the joys of our Heavensturn tradition upon these shores. Is there aught you wish to know?
22 18 TEXT_FESNYR2018_00381_DOGSERVER_100_001 Why, you're the courageous adventurer who plucked our celebration from the jaws of failure! 'Tis an absolute honor, <If(PlayerParameter(4))>my lady<Else/>my lord</If>! How might this humble inu doshin serve you?
23 19 TEXT_FESNYR2018_00381_DOGSERVER_100_002 Our people have journeyed to Eorzea to host a Heavensturn celebration in the Far Eastern fashion, that we might foster the bonds of friendship between our lands. Under the leadership of the inu bugyo, we are preparing for the event even as we speak.
24 20 TEXT_FESNYR2018_00381_DOGSERVER_100_003 The main festivities will take place in Limsa Lominsa, and in addition to handing out the ever-popular advent cakes, we'll be holding a special performance themed upon the year's animal─the faithful and noble dog. This will be a spectacle the likes of which the people of Eorzea have never seen.
25 21 TEXT_FESNYR2018_00381_DOGSERVER_100_005 There is a saying in the Far East: “The dog that goes never wants blows,” or so it may be translated. And true to these words, our event has been plagued with problems. But owing to your kind assistance, it has proven to be a resounding success!
26 22 TEXT_FESNYR2018_00381_DOGSERVER_100_006 Of course, the revelry will continue for some time yet. Should the villainous Rabid Wives seek to disrupt the proceedings again, I pray that you will be near on hand, ready to lend us your heavenly mochi-retrieving skills.
27 23 TEXT_FESNYR2018_00381_DOGSERVER_100_010 Heavensturn is a celebration to usher in a new turn of the seasons. While observed in both Eorzea and the Far East, there are some notable differences between our traditions. Here in Eorzea, a deity is chosen from among the Twelve to preside over the heavens for the year. And this year the honor is given to the goddess Nymeia.
28 24 TEXT_FESNYR2018_00381_DOGSERVER_100_011 In contrast, the custom of the Far East is to choose not from among gods, but animals. And this year belongs to the dog, a noble creature symbolizing loyalty and devotion, and which is known and loved by all.
29 25 TEXT_FESNYR2018_00381_DOGSERVER_100_012 In such a year, we hope to help people embrace their inner dogs, that they might come together in a bond of truest friendship between our lands.
30 26 TEXT_FESNYR2018_00381_DOGSERVER_100_020 Mochi pounding is the process by which we make advent cakes, the staple treat of Heavensturn in the Far East. We take freshly steamed rice and pound it in a mortar, over and over, until it becomes a soft and doughy mass.
31 27 TEXT_FESNYR2018_00381_DOGSERVER_100_021 I could go on endlessly about the finer points of mochi pounding, but no amount of words could substitute seeing it for oneself. And so I invite you to witness the mochi daikan, our expert on all things pertaining to mochi, in his demonstration.
32 28 TEXT_FESNYR2018_00381_DOGSERVER_100_022 The pounding is taking place in middle La Noscea, southeast of the Zephyr Gate, and in lower La Noscea, east of the Salt Strand. No matter which venue you choose, it shall be a feast for eyes and mouth both!
33 29 TEXT_FESNYR2018_00381_DOGSERVER_200_000 Greetings, <If(PlayerParameter(4))>my lady<Else/>my lord</If>, and may I wish you an auspicious year of the dog. I am the inu doshin, a member of a Far Eastern delegation come to share the joys of our Heavensturn tradition upon these shores. Is there aught you wish to know?
34 30 TEXT_FESNYR2018_00381_DOGSERVER_200_001 Why, you're the courageous adventurer who plucked our celebration from the jaws of failure! 'Tis an absolute honor, <If(PlayerParameter(4))>my lady<Else/>my lord</If>! How might this humble inu doshin serve you?
35 31 TEXT_FESNYR2018_00381_DOGSERVER_200_002 Our people have journeyed to Eorzea to host a Heavensturn celebration in the Far Eastern fashion, that we might foster the bonds of friendship between our lands. Under the leadership of the inu bugyo, we are preparing for the event even as we speak.
36 32 TEXT_FESNYR2018_00381_DOGSERVER_200_003 The main festivities will take place in Limsa Lominsa, and in addition to handing out the ever-popular advent cakes, we'll be holding a special performance themed upon the year's animal─the faithful and noble dog. This will be a spectacle the likes of which the people of Eorzea have never seen.
37 33 TEXT_FESNYR2018_00381_DOGSERVER_200_005 There is a saying in the Far East: “The dog that goes never wants blows,” or so it may be translated. And true to these words, our event has been plagued with problems. But owing to your kind assistance, it has proven to be a resounding success!
38 34 TEXT_FESNYR2018_00381_DOGSERVER_200_006 Of course, the revelry will continue for some time yet. Should the Rabid Wives seek to disrupt the proceedings again, I pray that you will be near on hand, ready to lend us your heavenly mochi-retrieving skills.
39 35 TEXT_FESNYR2018_00381_DOGSERVER_200_010 Heavensturn is a celebration to usher in a new turn of the seasons. While observed in both Eorzea and the Far East, there are some notable differences between our traditions. Here in Eorzea, a deity is chosen from among the Twelve to preside over the heavens for the year. And this year the honor is given to the goddess Nymeia.
40 36 TEXT_FESNYR2018_00381_DOGSERVER_200_011 In contrast, the custom of the Far East is to choose not from among gods, but animals. And this year belongs to the dog, a noble creature symbolizing loyalty and devotion, and which is known and loved by all.
41 37 TEXT_FESNYR2018_00381_DOGSERVER_200_012 In such a year, we hope to help people embrace their inner dogs, that they might come together in a bond of truest friendship between our lands.
42 38 TEXT_FESNYR2018_00381_DOGSERVER_200_020 Mochi pounding is the process by which we make advent cakes, the staple treat of Heavensturn in the Far East. We take freshly steamed rice and pound it in a mortar, over and over, until it becomes a soft and doughy mass.
43 39 TEXT_FESNYR2018_00381_DOGSERVER_200_021 I could go on endlessly about the finer points of mochi pounding, but no amount of words could substitute seeing it for oneself. And so I invite you to witness the mochi daikan, our expert on all things pertaining to mochi, in his demonstration.
44 40 TEXT_FESNYR2018_00381_DOGSERVER_200_022 The pounding is taking place in middle La Noscea, southeast of the Zephyr Gate, and in lower La Noscea, east of the Salt Strand. No matter which venue you choose, it shall be a feast for eyes and mouth both!
+64 -64
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@@ -1,64 +1,64 @@
key,0,1
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0,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_000","I know a fellow fan when I see one! Don't you just love, love, <Emphasis>love</Emphasis> the Songbirds?"
1,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_001","Seeing as we're birds of a feather, I'll let you in on a secret. So devoted to them am I, that I've made it a point to memorize their every word and gesture. I can even imitate their voices! Hehe! You don't think I have the talent!? You underestimate me, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
2,"TEXT_FESPDY2016RECOLLECTION_00323_Q1_100_000","What conversation would you like to have again?"
3,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_001","In which the Songbirds feel invisible."
4,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_002","In which the Songbirds realize flyers and sweets won't be enough."
5,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_003","In which Ulala's charm disappoints."
6,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_004","In which Masha is certain the Songbirds' audience has begun to grow."
7,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_005","In which the Birdwatchers appear."
8,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_006","In which Narumi's dancing improves."
9,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_007","In which the Songbirds gain nicknames."
10,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_008","In which the Songbirds commit to becoming the best group in Eorzea."
11,"TEXT_FESPDY2016RECOLLECTION_00323_A1_200_008","What is Little Ladies' Day?"
12,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_009","Cancel."
13,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_051","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we were also handing out flyers, but it was <Emphasis>miserable</Emphasis>! Most passersby would brush straight past us without so much as a glance!"
14,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_052","We may be invisible now, Narumi, but give it a bit more time. Soon the crowds will be chanting “Ooh la la, Ulala.” After that, we'll be able to forget we ever even had need for flyers!"
15,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_053","Ulala's got it <Emphasis>mostly</Emphasis> right. We cannot allow a few dismissive shrugs and smiles to deter us. Fear not, Narumi. We shall conquer Ul'dah, one fan at a time, if that's what it takes!"
16,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_054","Oh, girls, I'm sorry for complaining! You're completely right─I can't allow myself to be so easily discouraged."
17,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_055","There's no need to apologize. You know we're always here for you if you ever need us. Now, let's make our way back onto the streets and win ourselves some new fans!"
18,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_060","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, your hard work is always appreciated. Sadly, while people seem to be a lot more willing to accept and even read through our flyers, we've found that they still hesitate to come to our shows."
19,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_061","Maybe handing out flyers and sweets alone is not enough to attract a crowd. We've been focusing so hard on making people take our handouts that we've neglected to practice our singing and dancing."
20,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_062","Oooh, don't tell me you want to do that <Emphasis>now</Emphasis>. My bones creak with exhaustion even as we speak. Can't we do that after I've taken a nice long rest?"
21,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_063","Giving up already, Ulala? What happened to wanting to become Eorzea's number one songstress?"
22,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_064","PPfft! I...I was only joking about taking a break, of course. Why, I'm so full of energy I feel as though I could dance and sing all day."
23,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_070","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How was it? Things could certainly have gone better for us. <sniff> It would seem even my charm has its limits."
24,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_071","Yes, it was quite disappointing. Despite managing to gather together a small crowd, not a single person remained for longer than a few moments. I fear that mayhap even the average street performers of Ul'dah surpass us in skill."
25,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_072","IIt's true, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. II'm so afraid we'll end up naught but failures, left to wither away on the streets with the peach blossoms at festival's end."
26,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_073","Well, all this whining certainly isn't going to accomplish anything! If you two have time to mope, then you should also have the time to pick yourselves back up, look to the skies, and reach for the stars!"
27,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_074","<sigh> While Ulala should be the last person to accuse anyone of whining, she is once again, correct. So long as we practice, practice, and practice some more, there is no obstacle too great!"
28,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_080","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we finally have some good news! People have started passing by our stage in droves, more often than not with flyers in hand! It's hard to say for certain, but I think our audience may be growing, as well! ...Don't you two think so?"
29,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_081","Oh, yes! I've seen it too! Our flyers appear to be doing the trick!"
30,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_082","Ha ha ha! And no doubt the song-starved masses, captivated by my boundless charm, will keep coming back for more!"
31,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_083","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, our newfound success has even convinced the royal seneschal to buy us new costumes! We're finally starting to look like the top-tier songstresses that we strive to become and we owe it all to the many people who have and continue to support us from behind the scenes."
32,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_084","Which is why we would like to properly thank you once again for your tireless efforts!"
33,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_090","You're here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! There's something we want to tell you before anyone else has the chance. Some of our followers have banded together to form the Birdwatchers. Can you believe it?"
34,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_091","Indeed. We've come to recognize certain faces─people in the crowd who attend every one of our shows. Some even come bearing gifts or signs!"
35,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_092","You should have seen the wild look in the eyes of some of the girls that came to our last few performances. Like spriggans transfixed by the most exquisite of gems, they simply couldn't tear their gaze away from me!"
36,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_093","...As I recall, those were the selfsame people holding “We Love You, Narumi!” banners, were they not?"
37,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_094","LLies, Masha! People are attracted to the flaming passion that burns within me and maybe one day─just like those girls─you'll come to see it, too!"
38,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_100","Tee hee hee, you're here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Tell me, is it a crime to be this happy? Our dancing and singing has improved so much that soon F'lhaminn will be but a memory to the people of Ul'dah!"
39,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_101","While I wouldn't go so far as to say <Emphasis>that</Emphasis>, I feel very confident in the steady progress we have been making. Narumi's dancing especially has become so natural I might have need to redouble my efforts for fear of falling behind."
40,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_102","<Emphasis>You</Emphasis> need to? I can barely keep up as it is!"
41,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_103","There are times I still struggle to hit the high notes for some of our songs, but so long as we're willing to work to improve, our shortcomings are nothing to be ashamed of, Narumi."
42,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_104","You both have my sympathies, but as I've already mastered singing and dancing, the only thing left for me to do is learn to better channel my natural charm!"
43,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_110","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, listen to this! I'm so happy I can't stop shaking."
44,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_111","What's gotten into you? I don't think I've ever seen you this excited before."
45,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_112","A nickname, Masha! The fans─they gave me a nickname! It just goes to show how much they love me. Now there's no denying it. I'm truly a star!"
46,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_113","Congratulations, Ulala. Though, I believe Narumi's been referred to by fans as Goldengale for quite some time now."
47,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_115","II'm so sorry, Ulala! I think the name the fans gave you is just as pretty. Redcap, was it?"
48,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_120","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, thanks to you, today's show was a success! I never thought I'd perform in front of so many people! How can we ever repay you?"
49,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_121","Indeed...it's almost comical to think much of that success can be attributed to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, helping us hand out sweetcakes. Our current level of popularity is something that could never have been attained without people like you."
50,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_122","More than that, it is my fans we must thank for coming to our performances! Though, I'm far from satisfied. This is only the beginning! We're not stopping until we're the best in Eorzea."
51,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_123","ThThe best in Eorzea!? Wow, Ulala, do you truly think it can happen?"
52,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_124","Think it can happen? I <Emphasis>know</Emphasis> it will happen. You've heard the lecture before. As <Emphasis>someone</Emphasis> never fails to remind us, the key to success is practice, practice, and more practice!"
53,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_100","You know not of Little Ladies' Day and yet you claim yourself a fan of the Songbirds!? For shame, <If(PlayerParameter(4))>madam<Else/>sir</If>! This just won't do."
54,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_101","Ahem. Little Ladies' Day is the one day a year we celebrate the young maidens that bring such joy to our lands in a tradition that can be traced back to the events of some three centuries past, when the Thorne Dynasty still reigned in Ul'dah."
55,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_102","The plucky Princess Edvya, disenchanted with palace life, decided it time to see what the other side of the castle walls had to offer. One day seeing her opportunity to do so, she exchanged garb with a miller girl and slipped off into town in search of adventure."
56,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_103","It didn't take long for the palace to realize something was amiss and upon learning of her disappearance, her father─Sultan Baldric Thorne─was stricken with panic. He summoned his entire standing army, ordering they tear the city apart and find her before any harm befell his precious daughter."
57,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_104","...And tear apart the city they did, starting with the miller's house. The poor man whose daughter aided the princess's escape could do naught but watch as his house was ripped to pieces and his family was pelted with threats of imprisonment and worse."
58,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_105","To the good fortune of all, Princess Edvya was soon found just outside the palace walls. Only once she was safely returned to him did the sultan realize he had gone too far. He had the miller's house rebuilt by his finest craftsmen and, in an attempt to atone for his actions, offered to personally serve as seneschal to the miller girl for a day."
59,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_106","In seeing how deeply moved the smallfolk were by this unforeseen display of humility, Sultan Baldric─in a vow to never forget the lessons he learned that day─declared that each year he would serve as seneschal to a common girl who was to be chosen by the townsfolk by lot."
60,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_107","This tradition continued long after Sultan Baldric's death, living on even as the Thorne Dynasty gave way to the Ul. In time, it spread to other nations, where it took on new forms, eventually evolving into the Little Ladies' Day celebration that we know and love today."
key,0,1
#,,
int32,str,str
0,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_000","I know a fellow fan when I see one! Don't you just love, love, <Emphasis>love</Emphasis> the Songbirds?"
1,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_001","Seeing as we're birds of a feather, I'll let you in on a secret. So devoted to them am I, that I've made it a point to memorize their every word and gesture. I can even imitate their voices! Hehe! You don't think I have the talent!? You underestimate me, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
2,"TEXT_FESPDY2016RECOLLECTION_00323_Q1_100_000","What conversation would you like to have again?"
3,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_001","In which the Songbirds feel invisible."
4,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_002","In which the Songbirds realize flyers and sweets won't be enough."
5,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_003","In which Ulala's charm disappoints."
6,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_004","In which Masha is certain the Songbirds' audience has begun to grow."
7,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_005","In which the Birdwatchers appear."
8,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_006","In which Narumi's dancing improves."
9,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_007","In which the Songbirds gain nicknames."
10,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_008","In which the Songbirds commit to becoming the best group in Eorzea."
11,"TEXT_FESPDY2016RECOLLECTION_00323_A1_200_008","What is Little Ladies' Day?"
12,"TEXT_FESPDY2016RECOLLECTION_00323_A1_100_009","Cancel."
13,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_051","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we were also handing out flyers, but it was <Emphasis>miserable</Emphasis>! Most passersby would brush straight past us without so much as a glance!"
14,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_052","We may be invisible now, Narumi, but give it a bit more time. Soon the crowds will be chanting “Ooh la la, Ulala.” After that, we'll be able to forget we ever even had need for flyers!"
15,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_053","Ulala's got it <Emphasis>mostly</Emphasis> right. We cannot allow a few dismissive shrugs and smiles to deter us. Fear not, Narumi. We shall conquer Ul'dah, one fan at a time, if that's what it takes!"
16,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_054","Oh, girls, I'm sorry for complaining! You're completely right─I can't allow myself to be so easily discouraged."
17,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_055","There's no need to apologize. You know we're always here for you if you ever need us. Now, let's make our way back onto the streets and win ourselves some new fans!"
18,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_060","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, your hard work is always appreciated. Sadly, while people seem to be a lot more willing to accept and even read through our flyers, we've found that they still hesitate to come to our shows."
19,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_061","Maybe handing out flyers and sweets alone is not enough to attract a crowd. We've been focusing so hard on making people take our handouts that we've neglected to practice our singing and dancing."
20,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_062","Oooh, don't tell me you want to do that <Emphasis>now</Emphasis>. My bones creak with exhaustion even as we speak. Can't we do that after I've taken a nice long rest?"
21,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_063","Giving up already, Ulala? What happened to wanting to become Eorzea's number one songstress?"
22,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_064","PPfft! I...I was only joking about taking a break, of course. Why, I'm so full of energy I feel as though I could dance and sing all day."
23,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_070","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How was it? Things could certainly have gone better for us. <sniff> It would seem even my charm has its limits."
24,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_071","Yes, it was quite disappointing. Despite managing to gather together a small crowd, not a single person remained for longer than a few moments. I fear that mayhap even the average street performers of Ul'dah surpass us in skill."
25,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_072","IIt's true, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. II'm so afraid we'll end up naught but failures, left to wither away on the streets with the peach blossoms at festival's end."
26,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_073","Well, all this whining certainly isn't going to accomplish anything! If you two have time to mope, then you should also have the time to pick yourselves back up, look to the skies, and reach for the stars!"
27,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_074","<sigh> While Ulala should be the last person to accuse anyone of whining, she is once again, correct. So long as we practice, practice, and practice some more, there is no obstacle too great!"
28,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_080","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we finally have some good news! People have started passing by our stage in droves, more often than not with flyers in hand! It's hard to say for certain, but I think our audience may be growing, as well! ...Don't you two think so?"
29,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_081","Oh, yes! I've seen it too! Our flyers appear to be doing the trick!"
30,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_082","Ha ha ha! And no doubt the song-starved masses, captivated by my boundless charm, will keep coming back for more!"
31,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_083","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, our newfound success has even convinced the royal seneschal to buy us new costumes! We're finally starting to look like the top-tier songstresses that we strive to become and we owe it all to the many people who have and continue to support us from behind the scenes."
32,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_084","Which is why we would like to properly thank you once again for your tireless efforts!"
33,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_090","You're here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! There's something we want to tell you before anyone else has the chance. Some of our followers have banded together to form the Birdwatchers. Can you believe it?"
34,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_091","Indeed. We've come to recognize certain faces─people in the crowd who attend every one of our shows. Some even come bearing gifts or signs!"
35,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_092","You should have seen the wild look in the eyes of some of the girls that came to our last few performances. Like spriggans transfixed by the most exquisite of gems, they simply couldn't tear their gaze away from me!"
36,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_093","...As I recall, those were the selfsame people holding “We Love You, Narumi!” banners, were they not?"
37,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_094","LLies, Masha! People are attracted to the flaming passion that burns within me and maybe one day─just like those girls─you'll come to see it, too!"
38,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_100","Tee hee hee, you're here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Tell me, is it a crime to be this happy? Our dancing and singing has improved so much that soon F'lhaminn will be but a memory to the people of Ul'dah!"
39,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_101","While I wouldn't go so far as to say <Emphasis>that</Emphasis>, I feel very confident in the steady progress we have been making. Narumi's dancing especially has become so natural I might have need to redouble my efforts for fear of falling behind."
40,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_102","<Emphasis>You</Emphasis> need to? I can barely keep up as it is!"
41,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_103","There are times I still struggle to hit the high notes for some of our songs, but so long as we're willing to work to improve, our shortcomings are nothing to be ashamed of, Narumi."
42,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_104","You both have my sympathies, but as I've already mastered singing and dancing, the only thing left for me to do is learn to better channel my natural charm!"
43,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_110","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, listen to this! I'm so happy I can't stop shaking."
44,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_111","What's gotten into you? I don't think I've ever seen you this excited before."
45,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_112","A nickname, Masha! The fans─they gave me a nickname! It just goes to show how much they love me. Now there's no denying it. I'm truly a star!"
46,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_113","Congratulations, Ulala. Though, I believe Narumi's been referred to by fans as Goldengale for quite some time now."
47,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_115","II'm so sorry, Ulala! I think the name the fans gave you is just as pretty. Redcap, was it?"
48,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_120","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, thanks to you, today's show was a success! I never thought I'd perform in front of so many people! How can we ever repay you?"
49,"TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_121","Indeed...it's almost comical to think much of that success can be attributed to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, helping us hand out sweetcakes. Our current level of popularity is something that could never have been attained without people like you."
50,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_122","More than that, it is my fans we must thank for coming to our performances! Though, I'm far from satisfied. This is only the beginning! We're not stopping until we're the best in Eorzea."
51,"TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_123","ThThe best in Eorzea!? Wow, Ulala, do you truly think it can happen?"
52,"TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_124","Think it can happen? I <Emphasis>know</Emphasis> it will happen. You've heard the lecture before. As <Emphasis>someone</Emphasis> never fails to remind us, the key to success is practice, practice, and more practice!"
53,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_100","You know not of Little Ladies' Day and yet you claim yourself a fan of the Songbirds!? For shame, <If(PlayerParameter(4))>madam<Else/>sir</If>! This just won't do."
54,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_101","Ahem. Little Ladies' Day is the one day a year we celebrate the young maidens that bring such joy to our lands in a tradition that can be traced back to the events of some three centuries past, when the Thorne Dynasty still reigned in Ul'dah."
55,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_102","The plucky Princess Edvya, disenchanted with palace life, decided it time to see what the other side of the castle walls had to offer. One day seeing her opportunity to do so, she exchanged garb with a miller girl and slipped off into town in search of adventure."
56,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_103","It didn't take long for the palace to realize something was amiss and upon learning of her disappearance, her father─Sultan Baldric Thorne─was stricken with panic. He summoned his entire standing army, ordering they tear the city apart and find her before any harm befell his precious daughter."
57,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_104","...And tear apart the city they did, starting with the miller's house. The poor man whose daughter aided the princess's escape could do naught but watch as his house was ripped to pieces and his family was pelted with threats of imprisonment and worse."
58,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_105","To the good fortune of all, Princess Edvya was soon found just outside the palace walls. Only once she was safely returned to him did the sultan realize he had gone too far. He had the miller's house rebuilt by his finest craftsmen and, in an attempt to atone for his actions, offered to personally serve as seneschal to the miller girl for a day."
59,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_106","In seeing how deeply moved the smallfolk were by this unforeseen display of humility, Sultan Baldric─in a vow to never forget the lessons he learned that day─declared that each year he would serve as seneschal to a common girl who was to be chosen by the townsfolk by lot."
60,"TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_107","This tradition continued long after Sultan Baldric's death, living on even as the Thorne Dynasty gave way to the Ul. In time, it spread to other nations, where it took on new forms, eventually evolving into the Little Ladies' Day celebration that we know and love today."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_000 I know a fellow fan when I see one! Don't you just love, love, <Emphasis>love</Emphasis> the Songbirds?
5 1 TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_001 Seeing as we're birds of a feather, I'll let you in on a secret. So devoted to them am I, that I've made it a point to memorize their every word and gesture. I can even imitate their voices! Hehe! You don't think I have the talent!? You underestimate me, <If(PlayerParameter(4))>madam<Else/>sir</If>!
6 2 TEXT_FESPDY2016RECOLLECTION_00323_Q1_100_000 What conversation would you like to have again?
7 3 TEXT_FESPDY2016RECOLLECTION_00323_A1_100_001 In which the Songbirds feel invisible.
8 4 TEXT_FESPDY2016RECOLLECTION_00323_A1_100_002 In which the Songbirds realize flyers and sweets won't be enough.
9 5 TEXT_FESPDY2016RECOLLECTION_00323_A1_100_003 In which Ulala's charm disappoints.
10 6 TEXT_FESPDY2016RECOLLECTION_00323_A1_100_004 In which Masha is certain the Songbirds' audience has begun to grow.
11 7 TEXT_FESPDY2016RECOLLECTION_00323_A1_100_005 In which the Birdwatchers appear.
12 8 TEXT_FESPDY2016RECOLLECTION_00323_A1_100_006 In which Narumi's dancing improves.
13 9 TEXT_FESPDY2016RECOLLECTION_00323_A1_100_007 In which the Songbirds gain nicknames.
14 10 TEXT_FESPDY2016RECOLLECTION_00323_A1_100_008 In which the Songbirds commit to becoming the best group in Eorzea.
15 11 TEXT_FESPDY2016RECOLLECTION_00323_A1_200_008 What is Little Ladies' Day?
16 12 TEXT_FESPDY2016RECOLLECTION_00323_A1_100_009 Cancel.
17 13 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_051 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we were also handing out flyers, but it was <Emphasis>miserable</Emphasis>! Most passersby would brush straight past us without so much as a glance!
18 14 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_052 We may be invisible now, Narumi, but give it a bit more time. Soon the crowds will be chanting “Ooh la la, Ulala.” After that, we'll be able to forget we ever even had need for flyers!
19 15 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_053 Ulala's got it <Emphasis>mostly</Emphasis> right. We cannot allow a few dismissive shrugs and smiles to deter us. Fear not, Narumi. We shall conquer Ul'dah, one fan at a time, if that's what it takes!
20 16 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_054 Oh, girls, I'm sorry for complaining! You're completely right─I can't allow myself to be so easily discouraged.
21 17 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_055 There's no need to apologize. You know we're always here for you if you ever need us. Now, let's make our way back onto the streets and win ourselves some new fans!
22 18 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_060 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, your hard work is always appreciated. Sadly, while people seem to be a lot more willing to accept and even read through our flyers, we've found that they still hesitate to come to our shows.
23 19 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_061 Maybe handing out flyers and sweets alone is not enough to attract a crowd. We've been focusing so hard on making people take our handouts that we've neglected to practice our singing and dancing.
24 20 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_062 Oooh, don't tell me you want to do that <Emphasis>now</Emphasis>. My bones creak with exhaustion even as we speak. Can't we do that after I've taken a nice long rest?
25 21 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_063 Giving up already, Ulala? What happened to wanting to become Eorzea's number one songstress?
26 22 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_064 P–Pfft! I...I was only joking about taking a break, of course. Why, I'm so full of energy I feel as though I could dance and sing all day.
27 23 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_070 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How was it? Things could certainly have gone better for us. <sniff> It would seem even my charm has its limits.
28 24 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_071 Yes, it was quite disappointing. Despite managing to gather together a small crowd, not a single person remained for longer than a few moments. I fear that mayhap even the average street performers of Ul'dah surpass us in skill.
29 25 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_072 I–It's true, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I–I'm so afraid we'll end up naught but failures, left to wither away on the streets with the peach blossoms at festival's end.
30 26 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_073 Well, all this whining certainly isn't going to accomplish anything! If you two have time to mope, then you should also have the time to pick yourselves back up, look to the skies, and reach for the stars!
31 27 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_074 <sigh> While Ulala should be the last person to accuse anyone of whining, she is once again, correct. So long as we practice, practice, and practice some more, there is no obstacle too great!
32 28 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_080 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we finally have some good news! People have started passing by our stage in droves, more often than not with flyers in hand! It's hard to say for certain, but I think our audience may be growing, as well! ...Don't you two think so?
33 29 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_081 Oh, yes! I've seen it too! Our flyers appear to be doing the trick!
34 30 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_082 Ha ha ha! And no doubt the song-starved masses, captivated by my boundless charm, will keep coming back for more!
35 31 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_083 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, our newfound success has even convinced the royal seneschal to buy us new costumes! We're finally starting to look like the top-tier songstresses that we strive to become and we owe it all to the many people who have and continue to support us from behind the scenes.
36 32 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_084 Which is why we would like to properly thank you once again for your tireless efforts!
37 33 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_090 You're here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! There's something we want to tell you before anyone else has the chance. Some of our followers have banded together to form the Birdwatchers. Can you believe it?
38 34 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_091 Indeed. We've come to recognize certain faces─people in the crowd who attend every one of our shows. Some even come bearing gifts or signs!
39 35 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_092 You should have seen the wild look in the eyes of some of the girls that came to our last few performances. Like spriggans transfixed by the most exquisite of gems, they simply couldn't tear their gaze away from me!
40 36 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_093 ...As I recall, those were the selfsame people holding “We Love You, Narumi!” banners, were they not?
41 37 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_094 L–Lies, Masha! People are attracted to the flaming passion that burns within me and maybe one day─just like those girls─you'll come to see it, too!
42 38 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_100 Tee hee hee, you're here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Tell me, is it a crime to be this happy? Our dancing and singing has improved so much that soon F'lhaminn will be but a memory to the people of Ul'dah!
43 39 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_101 While I wouldn't go so far as to say <Emphasis>that</Emphasis>, I feel very confident in the steady progress we have been making. Narumi's dancing especially has become so natural I might have need to redouble my efforts for fear of falling behind.
44 40 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_102 <Emphasis>You</Emphasis> need to? I can barely keep up as it is!
45 41 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_103 There are times I still struggle to hit the high notes for some of our songs, but so long as we're willing to work to improve, our shortcomings are nothing to be ashamed of, Narumi.
46 42 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_104 You both have my sympathies, but as I've already mastered singing and dancing, the only thing left for me to do is learn to better channel my natural charm!
47 43 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_110 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, listen to this! I'm so happy I can't stop shaking.
48 44 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_111 What's gotten into you? I don't think I've ever seen you this excited before.
49 45 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_112 A nickname, Masha! The fans─they gave me a nickname! It just goes to show how much they love me. Now there's no denying it. I'm truly a star!
50 46 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_113 Congratulations, Ulala. Though, I believe Narumi's been referred to by fans as Goldengale for quite some time now.
51 47 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_115 I–I'm so sorry, Ulala! I think the name the fans gave you is just as pretty. Redcap, was it?
52 48 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_120 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, thanks to you, today's show was a success! I never thought I'd perform in front of so many people! How can we ever repay you?
53 49 TEXT_FESPDY2016RECOLLECTION_00323_MASHAMHAKARACCA_000_121 Indeed...it's almost comical to think much of that success can be attributed to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, helping us hand out sweetcakes. Our current level of popularity is something that could never have been attained without people like you.
54 50 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_122 More than that, it is my fans we must thank for coming to our performances! Though, I'm far from satisfied. This is only the beginning! We're not stopping until we're the best in Eorzea.
55 51 TEXT_FESPDY2016RECOLLECTION_00323_NARUMI_000_123 Th–The best in Eorzea!? Wow, Ulala, do you truly think it can happen?
56 52 TEXT_FESPDY2016RECOLLECTION_00323_ULALA_000_124 Think it can happen? I <Emphasis>know</Emphasis> it will happen. You've heard the lecture before. As <Emphasis>someone</Emphasis> never fails to remind us, the key to success is practice, practice, and more practice!
57 53 TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_100 You know not of Little Ladies' Day and yet you claim yourself a fan of the Songbirds!? For shame, <If(PlayerParameter(4))>madam<Else/>sir</If>! This just won't do.
58 54 TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_101 Ahem. Little Ladies' Day is the one day a year we celebrate the young maidens that bring such joy to our lands in a tradition that can be traced back to the events of some three centuries past, when the Thorne Dynasty still reigned in Ul'dah.
59 55 TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_102 The plucky Princess Edvya, disenchanted with palace life, decided it time to see what the other side of the castle walls had to offer. One day seeing her opportunity to do so, she exchanged garb with a miller girl and slipped off into town in search of adventure.
60 56 TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_103 It didn't take long for the palace to realize something was amiss and upon learning of her disappearance, her father─Sultan Baldric Thorne─was stricken with panic. He summoned his entire standing army, ordering they tear the city apart and find her before any harm befell his precious daughter.
61 57 TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_104 ...And tear apart the city they did, starting with the miller's house. The poor man whose daughter aided the princess's escape could do naught but watch as his house was ripped to pieces and his family was pelted with threats of imprisonment and worse.
62 58 TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_105 To the good fortune of all, Princess Edvya was soon found just outside the palace walls. Only once she was safely returned to him did the sultan realize he had gone too far. He had the miller's house rebuilt by his finest craftsmen and, in an attempt to atone for his actions, offered to personally serve as seneschal to the miller girl for a day.
63 59 TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_106 In seeing how deeply moved the smallfolk were by this unforeseen display of humility, Sultan Baldric─in a vow to never forget the lessons he learned that day─declared that each year he would serve as seneschal to a common girl who was to be chosen by the townsfolk by lot.
64 60 TEXT_FESPDY2016RECOLLECTION_00323_ADORINGFAN_000_107 This tradition continued long after Sultan Baldric's death, living on even as the Thorne Dynasty gave way to the Ul. In time, it spread to other nations, where it took on new forms, eventually evolving into the Little Ladies' Day celebration that we know and love today.
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0,"TEXT_FESPDY2016SHARE_00319_BUTLER_000_000","Today is the day, my friend─Little Ladies' Day is finally upon us! Have you had the chance to enjoy everything it has to offer?"
1,"TEXT_FESPDY2016SHARE_00319_BUTLER_000_001","All the best things require a little extra help! If you're still willing to pitch in, please speak with one of my staff to see what you can do."
2,"TEXT_FESPDY2016SHARE_00319_BUTLER_000_002","The Songbirds have added a great deal to the holiday cheer, haven't they? With everything going so splendidly, it makes me wonder what it was I ever had to be anxious about. You should be proud, my friend."
3,"TEXT_FESPDY2016SHARE_00319_ULALA_100_010","Come to see me dance? In that case, prepare yourself for an experience you'll never forget!"
4,"TEXT_FESPDY2016SHARE_00319_NARUMI_100_011","I've gone through it again and again. May every note I sing be in perfect harmony!"
5,"TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_100_012","Every step I take on this stage has been choreographed to near perfection! If I do say so myself, it'll be something you'll regret missing."
6,"TEXT_FESPDY2016SHARE_00319_ULALA_000_010","Here for an autograph, I take it? Say no more! The twinkle in your eye tells me all that I need to know!"
7,"TEXT_FESPDY2016SHARE_00319_NARUMI_000_011","Oh, I can't believe no one wants our flyers. It's so frustrating, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! If only there was a strategy we could employ to get passersby to take them by the handful."
8,"TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_000_012","How are things faring on the streets, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? You look nearly as exhausted as I feel!"
9,"TEXT_FESPDY2016SHARE_00319_ULALA_000_020","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, what do you think of these new outfits? I didn't believe it possible but I continue getting prettier by the day!"
10,"TEXT_FESPDY2016SHARE_00319_NARUMI_000_021","Do you see them, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─all those people coming to see us? Magnificent, isn't it?"
11,"TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_000_022","If it isn't our flyer-distributing hero back from duty! Have you taken a look at all the new additions they've made to our stage?"
12,"TEXT_FESPDY2016SHARE_00319_ULALA_000_030","Do you see all those people clamoring for my attention in the audience? My magical performance has attracted more onlookers than I can count!"
13,"TEXT_FESPDY2016SHARE_00319_NARUMI_000_031","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, have you seen the decorations that have been strung up around our stage? They're nearly as pretty as our new costumes!"
14,"TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_000_032","There's been such a massive turnout and I couldn't be happier. I just wish that they would stop chanting my name! It makes me so nervous I sometimes forget how to breathe!"
key,0,1
#,,
int32,str,str
0,"TEXT_FESPDY2016SHARE_00319_BUTLER_000_000","Today is the day, my friend─Little Ladies' Day is finally upon us! Have you had the chance to enjoy everything it has to offer?"
1,"TEXT_FESPDY2016SHARE_00319_BUTLER_000_001","All the best things require a little extra help! If you're still willing to pitch in, please speak with one of my staff to see what you can do."
2,"TEXT_FESPDY2016SHARE_00319_BUTLER_000_002","The Songbirds have added a great deal to the holiday cheer, haven't they? With everything going so splendidly, it makes me wonder what it was I ever had to be anxious about. You should be proud, my friend."
3,"TEXT_FESPDY2016SHARE_00319_ULALA_100_010","Come to see me dance? In that case, prepare yourself for an experience you'll never forget!"
4,"TEXT_FESPDY2016SHARE_00319_NARUMI_100_011","I've gone through it again and again. May every note I sing be in perfect harmony!"
5,"TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_100_012","Every step I take on this stage has been choreographed to near perfection! If I do say so myself, it'll be something you'll regret missing."
6,"TEXT_FESPDY2016SHARE_00319_ULALA_000_010","Here for an autograph, I take it? Say no more! The twinkle in your eye tells me all that I need to know!"
7,"TEXT_FESPDY2016SHARE_00319_NARUMI_000_011","Oh, I can't believe no one wants our flyers. It's so frustrating, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! If only there was a strategy we could employ to get passersby to take them by the handful."
8,"TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_000_012","How are things faring on the streets, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? You look nearly as exhausted as I feel!"
9,"TEXT_FESPDY2016SHARE_00319_ULALA_000_020","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, what do you think of these new outfits? I didn't believe it possible but I continue getting prettier by the day!"
10,"TEXT_FESPDY2016SHARE_00319_NARUMI_000_021","Do you see them, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─all those people coming to see us? Magnificent, isn't it?"
11,"TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_000_022","If it isn't our flyer-distributing hero back from duty! Have you taken a look at all the new additions they've made to our stage?"
12,"TEXT_FESPDY2016SHARE_00319_ULALA_000_030","Do you see all those people clamoring for my attention in the audience? My magical performance has attracted more onlookers than I can count!"
13,"TEXT_FESPDY2016SHARE_00319_NARUMI_000_031","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, have you seen the decorations that have been strung up around our stage? They're nearly as pretty as our new costumes!"
14,"TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_000_032","There's been such a massive turnout and I couldn't be happier. I just wish that they would stop chanting my name! It makes me so nervous I sometimes forget how to breathe!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESPDY2016SHARE_00319_BUTLER_000_000 Today is the day, my friend─Little Ladies' Day is finally upon us! Have you had the chance to enjoy everything it has to offer?
5 1 TEXT_FESPDY2016SHARE_00319_BUTLER_000_001 All the best things require a little extra help! If you're still willing to pitch in, please speak with one of my staff to see what you can do.
6 2 TEXT_FESPDY2016SHARE_00319_BUTLER_000_002 The Songbirds have added a great deal to the holiday cheer, haven't they? With everything going so splendidly, it makes me wonder what it was I ever had to be anxious about. You should be proud, my friend.
7 3 TEXT_FESPDY2016SHARE_00319_ULALA_100_010 Come to see me dance? In that case, prepare yourself for an experience you'll never forget!
8 4 TEXT_FESPDY2016SHARE_00319_NARUMI_100_011 I've gone through it again and again. May every note I sing be in perfect harmony!
9 5 TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_100_012 Every step I take on this stage has been choreographed to near perfection! If I do say so myself, it'll be something you'll regret missing.
10 6 TEXT_FESPDY2016SHARE_00319_ULALA_000_010 Here for an autograph, I take it? Say no more! The twinkle in your eye tells me all that I need to know!
11 7 TEXT_FESPDY2016SHARE_00319_NARUMI_000_011 Oh, I can't believe no one wants our flyers. It's so frustrating, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! If only there was a strategy we could employ to get passersby to take them by the handful.
12 8 TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_000_012 How are things faring on the streets, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? You look nearly as exhausted as I feel!
13 9 TEXT_FESPDY2016SHARE_00319_ULALA_000_020 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, what do you think of these new outfits? I didn't believe it possible but I continue getting prettier by the day!
14 10 TEXT_FESPDY2016SHARE_00319_NARUMI_000_021 Do you see them, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─all those people coming to see us? Magnificent, isn't it?
15 11 TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_000_022 If it isn't our flyer-distributing hero back from duty! Have you taken a look at all the new additions they've made to our stage?
16 12 TEXT_FESPDY2016SHARE_00319_ULALA_000_030 Do you see all those people clamoring for my attention in the audience? My magical performance has attracted more onlookers than I can count!
17 13 TEXT_FESPDY2016SHARE_00319_NARUMI_000_031 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, have you seen the decorations that have been strung up around our stage? They're nearly as pretty as our new costumes!
18 14 TEXT_FESPDY2016SHARE_00319_MASHAMHAKARACCA_000_032 There's been such a massive turnout and I couldn't be happier. I just wish that they would stop chanting my name! It makes me so nervous I sometimes forget how to breathe!
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0,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_000","We would like for you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, to do the honors and choose who would be best suited to take center stage at the performance!"
1,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_001","As a world-renowned adventurer, you no doubt have an eye for talent and would know which of the girls the audience desires most to see take the lead!"
2,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_002","I already pulled the Songbirds aside and explained to each of them that you would be the one making this most difficult decision. As such, I ask that you inform the girl of your choice directly. They would be much more thrilled to hear the news from you than me."
3,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_003","With things drawing to a close, I can say with confidence that all the hurdles we encountered along the way have made this moment that much more special. This Little Ladies' Day will certainly be one to remember!"
4,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_004","That said, the festival is not quite yet over, so please, my friend, go forth and enjoy what the remainder of this most delightful of seasons has to offer. Oh, and don't forget the Songbirds will continue to put on performances, so should the fancy strike you, be sure to pay their stage a visit!"
5,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_005","Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Even in my weakest moments, knowing that we can count on your continued support fills me with strength!"
6,"TEXT_FESPDY2017SHARE_00377_ULALA_000_010","Did you see them, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─all the people entranced by my magical performance? Haha! I'll make fans of all Eorzea yet!"
7,"TEXT_FESPDY2017SHARE_00377_NARUMI_000_011","H-How do you think we did? The moment I stepped out on that stage, I was struck by such a terrible bout of nerves that my mind went completely blank! I hope I didn't make any mistakes!"
8,"TEXT_FESPDY2017SHARE_00377_MASHAMHAKARACCA_000_012","I couldn't be happier with these gorgeous costumes or the massive turnout! I can only hope the audience was just as pleased by our performance!"
9,"TEXT_FESPDY2017SHARE_00377_ULALA_000_020","No need for words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─I can already tell what you're thinking! You simply couldn't tear your eyes away from the stage, could you? Not that I can't blame you, of course! With me dancing center stage, not a single person could!"
10,"TEXT_FESPDY2017SHARE_00377_ULALA_000_021","This, however, is just the beginning! Soon people from all corners of the realm will flock to our stages to gaze upon their favorite new star!"
11,"TEXT_FESPDY2017SHARE_00377_NARUMI_000_022","What did you think of our performance, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Did it live up to your expectations?"
12,"TEXT_FESPDY2017SHARE_00377_NARUMI_000_023","What a relief! I promise you we will continue doing our best and bring smiles to the people's faces─one Eorzean at a time, if that's what it takes!"
13,"TEXT_FESPDY2017SHARE_00377_MASHAMHAKARACCA_000_024","In the days and nights leading up to our big performance, I had been running all the steps and notes through my mind and, based upon the crowd's reaction, I daresay it paid off!"
14,"TEXT_FESPDY2017SHARE_00377_MASHAMHAKARACCA_000_025","Haha! I don't know what I was so worried for. They loved us, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─and it's all thanks to you!"
15,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_030","Aha! Don't think I can't recognize a fellow fan when I see one! Tell me, don't you just love, love, <Emphasis>love</Emphasis> the Songbirds?"
16,"TEXT_FESPDY2017SHARE_00377_Q1_100_000","What will you ask?"
17,"TEXT_FESPDY2017SHARE_00377_A1_100_001","What do you do here?"
18,"TEXT_FESPDY2017SHARE_00377_A1_200_008","What is Little Ladies' Day?"
19,"TEXT_FESPDY2017SHARE_00377_A1_100_009","Nothing."
20,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_040","Haha! I know you─you're a fellow fan. No need to be shy about it! I've seen you following the girls, going so far as to traverse the three city-states even to meet them. Tee hee hee! How do I know? Truth be told, I've been keeping an eye on them too!"
21,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_041","Seeing as you're a kindred soul, I'll let you in on a little secret. While we're all fans here, I'm their most devoted follower and, as such, have made it a point to go wherever they may go and note down their every word and gesture. Hehe!"
22,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_042","I've been a fan from before the Songbirds grew their wings and took to the skies! While most of their other followers love them for their success, I'm different. I love them for their courage and passion! They do everything they can to make the realm a more joyous place. Why, they even performed at the Starlight celebration last year for the orphans!"
23,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_050","You claim to be a fan of the Songbirds and yet you don't know the first thing about Little Ladies' Day!? For shame, <If(PlayerParameter(4))>madam<Else/>sir</If>! This simply won't do!"
24,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_051","Ahem. Little Ladies' Day is the one day a year we celebrate the young maidens that bring such joy to all reaches of the realm. This most wondrous of celebrations can be traced back three centuries past, to a time when the Thorne Dynasty still reigned in Ul'dah."
25,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_052","Princess Edvya, being the plucky young girl she was, grew disenchanted with palace life and decided one day to see what the other side of the castle walls had to offer. Finding the opportunity to do so by exchanging garb with a miller girl, she slipped off into the town in search of an adventure."
26,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_053","It didn't take long for the inhabitants of the palace to realize she had gone missing and upon learning of her disappearance, her father─Sultan Baldric Thorne─was stricken with panic. Summoning his entire guard, he ordered they find and return his precious daughter before any harm befell her─even if it meant tearing the city apart."
27,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_054","...And thus the city was torn apart, with the miller's house bearing the brunt of this terrible assault. The poor man whose daughter aided the princess's flight could do naught more than watch as they ripped his house to pieces and pelted his family with threats of imprisonment and worse."
28,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_055","To the good fortune of all, the princess was soon found just outside the palace walls and once she was safely returned to him did the sultan realize the grave mistake he had made. Ashamed and wishing to make amends, not only did he order that his finest craftsmen rebuild the miller's house from the ground up; he offered to make recompense by personally serving as seneschal to the miller girl for a day."
29,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_056","The smallfolk were deeply moved by this unforeseen display of humility and seeing that, Sultan Baldric─in a vow to never forget the lesson he learned that day─declared that each year he would serve as seneschal to a common girl who was to be chosen by the townsfolk by lot."
30,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_057","Even in his death, the tradition continued, living on as the Thorne Dynasty gave way to the House of Ul. In time, it spread to the other nations, where it grew in popularity and came to be the Little Ladies' Day festival that we all know and love today."
key,0,1
#,,
int32,str,str
0,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_000","We would like for you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, to do the honors and choose who would be best suited to take center stage at the performance!"
1,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_001","As a world-renowned adventurer, you no doubt have an eye for talent and would know which of the girls the audience desires most to see take the lead!"
2,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_002","I already pulled the Songbirds aside and explained to each of them that you would be the one making this most difficult decision. As such, I ask that you inform the girl of your choice directly. They would be much more thrilled to hear the news from you than me."
3,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_003","With things drawing to a close, I can say with confidence that all the hurdles we encountered along the way have made this moment that much more special. This Little Ladies' Day will certainly be one to remember!"
4,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_004","That said, the festival is not quite yet over, so please, my friend, go forth and enjoy what the remainder of this most delightful of seasons has to offer. Oh, and don't forget the Songbirds will continue to put on performances, so should the fancy strike you, be sure to pay their stage a visit!"
5,"TEXT_FESPDY2017SHARE_00377_BUTLER_000_005","Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Even in my weakest moments, knowing that we can count on your continued support fills me with strength!"
6,"TEXT_FESPDY2017SHARE_00377_ULALA_000_010","Did you see them, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─all the people entranced by my magical performance? Haha! I'll make fans of all Eorzea yet!"
7,"TEXT_FESPDY2017SHARE_00377_NARUMI_000_011","H-How do you think we did? The moment I stepped out on that stage, I was struck by such a terrible bout of nerves that my mind went completely blank! I hope I didn't make any mistakes!"
8,"TEXT_FESPDY2017SHARE_00377_MASHAMHAKARACCA_000_012","I couldn't be happier with these gorgeous costumes or the massive turnout! I can only hope the audience was just as pleased by our performance!"
9,"TEXT_FESPDY2017SHARE_00377_ULALA_000_020","No need for words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─I can already tell what you're thinking! You simply couldn't tear your eyes away from the stage, could you? Not that I can't blame you, of course! With me dancing center stage, not a single person could!"
10,"TEXT_FESPDY2017SHARE_00377_ULALA_000_021","This, however, is just the beginning! Soon people from all corners of the realm will flock to our stages to gaze upon their favorite new star!"
11,"TEXT_FESPDY2017SHARE_00377_NARUMI_000_022","What did you think of our performance, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Did it live up to your expectations?"
12,"TEXT_FESPDY2017SHARE_00377_NARUMI_000_023","What a relief! I promise you we will continue doing our best and bring smiles to the people's faces─one Eorzean at a time, if that's what it takes!"
13,"TEXT_FESPDY2017SHARE_00377_MASHAMHAKARACCA_000_024","In the days and nights leading up to our big performance, I had been running all the steps and notes through my mind and, based upon the crowd's reaction, I daresay it paid off!"
14,"TEXT_FESPDY2017SHARE_00377_MASHAMHAKARACCA_000_025","Haha! I don't know what I was so worried for. They loved us, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─and it's all thanks to you!"
15,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_030","Aha! Don't think I can't recognize a fellow fan when I see one! Tell me, don't you just love, love, <Emphasis>love</Emphasis> the Songbirds?"
16,"TEXT_FESPDY2017SHARE_00377_Q1_100_000","What will you ask?"
17,"TEXT_FESPDY2017SHARE_00377_A1_100_001","What do you do here?"
18,"TEXT_FESPDY2017SHARE_00377_A1_200_008","What is Little Ladies' Day?"
19,"TEXT_FESPDY2017SHARE_00377_A1_100_009","Nothing."
20,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_040","Haha! I know you─you're a fellow fan. No need to be shy about it! I've seen you following the girls, going so far as to traverse the three city-states even to meet them. Tee hee hee! How do I know? Truth be told, I've been keeping an eye on them too!"
21,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_041","Seeing as you're a kindred soul, I'll let you in on a little secret. While we're all fans here, I'm their most devoted follower and, as such, have made it a point to go wherever they may go and note down their every word and gesture. Hehe!"
22,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_042","I've been a fan from before the Songbirds grew their wings and took to the skies! While most of their other followers love them for their success, I'm different. I love them for their courage and passion! They do everything they can to make the realm a more joyous place. Why, they even performed at the Starlight celebration last year for the orphans!"
23,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_050","You claim to be a fan of the Songbirds and yet you don't know the first thing about Little Ladies' Day!? For shame, <If(PlayerParameter(4))>madam<Else/>sir</If>! This simply won't do!"
24,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_051","Ahem. Little Ladies' Day is the one day a year we celebrate the young maidens that bring such joy to all reaches of the realm. This most wondrous of celebrations can be traced back three centuries past, to a time when the Thorne Dynasty still reigned in Ul'dah."
25,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_052","Princess Edvya, being the plucky young girl she was, grew disenchanted with palace life and decided one day to see what the other side of the castle walls had to offer. Finding the opportunity to do so by exchanging garb with a miller girl, she slipped off into the town in search of an adventure."
26,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_053","It didn't take long for the inhabitants of the palace to realize she had gone missing and upon learning of her disappearance, her father─Sultan Baldric Thorne─was stricken with panic. Summoning his entire guard, he ordered they find and return his precious daughter before any harm befell her─even if it meant tearing the city apart."
27,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_054","...And thus the city was torn apart, with the miller's house bearing the brunt of this terrible assault. The poor man whose daughter aided the princess's flight could do naught more than watch as they ripped his house to pieces and pelted his family with threats of imprisonment and worse."
28,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_055","To the good fortune of all, the princess was soon found just outside the palace walls and once she was safely returned to him did the sultan realize the grave mistake he had made. Ashamed and wishing to make amends, not only did he order that his finest craftsmen rebuild the miller's house from the ground up; he offered to make recompense by personally serving as seneschal to the miller girl for a day."
29,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_056","The smallfolk were deeply moved by this unforeseen display of humility and seeing that, Sultan Baldric─in a vow to never forget the lesson he learned that day─declared that each year he would serve as seneschal to a common girl who was to be chosen by the townsfolk by lot."
30,"TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_057","Even in his death, the tradition continued, living on as the Thorne Dynasty gave way to the House of Ul. In time, it spread to the other nations, where it grew in popularity and came to be the Little Ladies' Day festival that we all know and love today."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESPDY2017SHARE_00377_BUTLER_000_000 We would like for you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, to do the honors and choose who would be best suited to take center stage at the performance!
5 1 TEXT_FESPDY2017SHARE_00377_BUTLER_000_001 As a world-renowned adventurer, you no doubt have an eye for talent and would know which of the girls the audience desires most to see take the lead!
6 2 TEXT_FESPDY2017SHARE_00377_BUTLER_000_002 I already pulled the Songbirds aside and explained to each of them that you would be the one making this most difficult decision. As such, I ask that you inform the girl of your choice directly. They would be much more thrilled to hear the news from you than me.
7 3 TEXT_FESPDY2017SHARE_00377_BUTLER_000_003 With things drawing to a close, I can say with confidence that all the hurdles we encountered along the way have made this moment that much more special. This Little Ladies' Day will certainly be one to remember!
8 4 TEXT_FESPDY2017SHARE_00377_BUTLER_000_004 That said, the festival is not quite yet over, so please, my friend, go forth and enjoy what the remainder of this most delightful of seasons has to offer. Oh, and don't forget the Songbirds will continue to put on performances, so should the fancy strike you, be sure to pay their stage a visit!
9 5 TEXT_FESPDY2017SHARE_00377_BUTLER_000_005 Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Even in my weakest moments, knowing that we can count on your continued support fills me with strength!
10 6 TEXT_FESPDY2017SHARE_00377_ULALA_000_010 Did you see them, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─all the people entranced by my magical performance? Haha! I'll make fans of all Eorzea yet!
11 7 TEXT_FESPDY2017SHARE_00377_NARUMI_000_011 H-How do you think we did? The moment I stepped out on that stage, I was struck by such a terrible bout of nerves that my mind went completely blank! I hope I didn't make any mistakes!
12 8 TEXT_FESPDY2017SHARE_00377_MASHAMHAKARACCA_000_012 I couldn't be happier with these gorgeous costumes or the massive turnout! I can only hope the audience was just as pleased by our performance!
13 9 TEXT_FESPDY2017SHARE_00377_ULALA_000_020 No need for words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─I can already tell what you're thinking! You simply couldn't tear your eyes away from the stage, could you? Not that I can't blame you, of course! With me dancing center stage, not a single person could!
14 10 TEXT_FESPDY2017SHARE_00377_ULALA_000_021 This, however, is just the beginning! Soon people from all corners of the realm will flock to our stages to gaze upon their favorite new star!
15 11 TEXT_FESPDY2017SHARE_00377_NARUMI_000_022 What did you think of our performance, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Did it live up to your expectations?
16 12 TEXT_FESPDY2017SHARE_00377_NARUMI_000_023 What a relief! I promise you we will continue doing our best and bring smiles to the people's faces─one Eorzean at a time, if that's what it takes!
17 13 TEXT_FESPDY2017SHARE_00377_MASHAMHAKARACCA_000_024 In the days and nights leading up to our big performance, I had been running all the steps and notes through my mind and, based upon the crowd's reaction, I daresay it paid off!
18 14 TEXT_FESPDY2017SHARE_00377_MASHAMHAKARACCA_000_025 Haha! I don't know what I was so worried for. They loved us, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─and it's all thanks to you!
19 15 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_030 Aha! Don't think I can't recognize a fellow fan when I see one! Tell me, don't you just love, love, <Emphasis>love</Emphasis> the Songbirds?
20 16 TEXT_FESPDY2017SHARE_00377_Q1_100_000 What will you ask?
21 17 TEXT_FESPDY2017SHARE_00377_A1_100_001 What do you do here?
22 18 TEXT_FESPDY2017SHARE_00377_A1_200_008 What is Little Ladies' Day?
23 19 TEXT_FESPDY2017SHARE_00377_A1_100_009 Nothing.
24 20 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_040 Haha! I know you─you're a fellow fan. No need to be shy about it! I've seen you following the girls, going so far as to traverse the three city-states even to meet them. Tee hee hee! How do I know? Truth be told, I've been keeping an eye on them too!
25 21 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_041 Seeing as you're a kindred soul, I'll let you in on a little secret. While we're all fans here, I'm their most devoted follower and, as such, have made it a point to go wherever they may go and note down their every word and gesture. Hehe!
26 22 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_042 I've been a fan from before the Songbirds grew their wings and took to the skies! While most of their other followers love them for their success, I'm different. I love them for their courage and passion! They do everything they can to make the realm a more joyous place. Why, they even performed at the Starlight celebration last year for the orphans!
27 23 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_050 You claim to be a fan of the Songbirds and yet you don't know the first thing about Little Ladies' Day!? For shame, <If(PlayerParameter(4))>madam<Else/>sir</If>! This simply won't do!
28 24 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_051 Ahem. Little Ladies' Day is the one day a year we celebrate the young maidens that bring such joy to all reaches of the realm. This most wondrous of celebrations can be traced back three centuries past, to a time when the Thorne Dynasty still reigned in Ul'dah.
29 25 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_052 Princess Edvya, being the plucky young girl she was, grew disenchanted with palace life and decided one day to see what the other side of the castle walls had to offer. Finding the opportunity to do so by exchanging garb with a miller girl, she slipped off into the town in search of an adventure.
30 26 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_053 It didn't take long for the inhabitants of the palace to realize she had gone missing and upon learning of her disappearance, her father─Sultan Baldric Thorne─was stricken with panic. Summoning his entire guard, he ordered they find and return his precious daughter before any harm befell her─even if it meant tearing the city apart.
31 27 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_054 ...And thus the city was torn apart, with the miller's house bearing the brunt of this terrible assault. The poor man whose daughter aided the princess's flight could do naught more than watch as they ripped his house to pieces and pelted his family with threats of imprisonment and worse.
32 28 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_055 To the good fortune of all, the princess was soon found just outside the palace walls and once she was safely returned to him did the sultan realize the grave mistake he had made. Ashamed and wishing to make amends, not only did he order that his finest craftsmen rebuild the miller's house from the ground up; he offered to make recompense by personally serving as seneschal to the miller girl for a day.
33 29 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_056 The smallfolk were deeply moved by this unforeseen display of humility and seeing that, Sultan Baldric─in a vow to never forget the lesson he learned that day─declared that each year he would serve as seneschal to a common girl who was to be chosen by the townsfolk by lot.
34 30 TEXT_FESPDY2017SHARE_00377_ADORINGFAN_000_057 Even in his death, the tradition continued, living on as the Thorne Dynasty gave way to the House of Ul. In time, it spread to the other nations, where it grew in popularity and came to be the Little Ladies' Day festival that we all know and love today.
+22 -22
View File
@@ -1,22 +1,22 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_000","Ahoy there! I'm one of the Moonfire Faire's many chaperones, here to answer any questions you may have. Go ahead, ask away!"
1,"TEXT_FESSUM2015_00305_Q1_000_000","What will you ask?"
2,"TEXT_FESSUM2015_00305_A1_000_001","What is the Moonfire Faire?"
3,"TEXT_FESSUM2015_00305_A1_000_002","What are Faire tokens?"
4,"TEXT_FESSUM2015_00305_A1_000_003","How do I obtain Faire tokens?"
5,"TEXT_FESSUM2015_00305_A1_000_004","Nothing."
6,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_010","It was nigh on five years ago when the Bombards first appeared and threatened to reduce the realm to ashes. In the face of this crisis, the Adventurers' Guild established the Cascadiers to beat them back."
7,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_011","Those brave adventurers held the first Moonfire Faire to invite others to help against the Bombards, and that we're standing here now means it was a great success."
8,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_012","We prepared for their possible return, but the Bombards never appeared again. The Moonfire Faire was about to become but a distant memory... That is, until Grand Chaperone Haermaga and the others came along!"
9,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_013","If the Bombards showed the realm anything, it was the importance of adventurers in times of crisis. To remind the realm of this fact, Haermaga and others in the Adventurers' Guild decided to keep the tradition of the Moonfire Faire burning bright."
10,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_014","Although the Moonfire Faire of today might bear little resemblance to that of five years ago, you can see balloons in the shape of Bombards, and some of our chaperones were once members of the Cascadiers."
11,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_020","The chaperones of the Moonfire Faire distribute Faire tokens to any who would help, and they can be exchanged at Costa del Sol for a variety of goods."
12,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_030","There are two main ways you can get your hands on Faire tokens. Firstly, there's a variety of tasks around the beach that must be done, ranging from scaring off pirates and beasts to keeping the beaches clean."
13,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_031","Simply patrol along the coastline and keep your eyes peeled for anything out of the ordinary─you'll find something to keep you busy before you know it!"
14,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_032","If you prefer not to get your hands dirty that way, you could always help with catching and making the fish we're selling at the stall. If that piques your interest, you'd best talk to Haermaga and P'obyano."
15,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_033","The battered fish that C'zibho Tia and Espan make is selling fast, so they'll always have need of your aid."
16,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_034","There's enough work to go around for adventurers of all persuasions, so find the right job and get to gathering Faire tokens!"
17,"TEXT_FESSUM2015_00305_SYSTEM_000_035","Faire tokens can be obtained from participating in FATEs occurring around Costa del Sol."
18,"TEXT_FESSUM2015_00305_SYSTEM_000_036","Faire tokens can also be obtained by completing quests from C'zibho Tia and Espan."
key,0,1
#,,
int32,str,str
0,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_000","Ahoy there! I'm one of the Moonfire Faire's many chaperones, here to answer any questions you may have. Go ahead, ask away!"
1,"TEXT_FESSUM2015_00305_Q1_000_000","What will you ask?"
2,"TEXT_FESSUM2015_00305_A1_000_001","What is the Moonfire Faire?"
3,"TEXT_FESSUM2015_00305_A1_000_002","What are Faire tokens?"
4,"TEXT_FESSUM2015_00305_A1_000_003","How do I obtain Faire tokens?"
5,"TEXT_FESSUM2015_00305_A1_000_004","Nothing."
6,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_010","It was nigh on five years ago when the Bombards first appeared and threatened to reduce the realm to ashes. In the face of this crisis, the Adventurers' Guild established the Cascadiers to beat them back."
7,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_011","Those brave adventurers held the first Moonfire Faire to invite others to help against the Bombards, and that we're standing here now means it was a great success."
8,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_012","We prepared for their possible return, but the Bombards never appeared again. The Moonfire Faire was about to become but a distant memory... That is, until Grand Chaperone Haermaga and the others came along!"
9,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_013","If the Bombards showed the realm anything, it was the importance of adventurers in times of crisis. To remind the realm of this fact, Haermaga and others in the Adventurers' Guild decided to keep the tradition of the Moonfire Faire burning bright."
10,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_014","Although the Moonfire Faire of today might bear little resemblance to that of five years ago, you can see balloons in the shape of Bombards, and some of our chaperones were once members of the Cascadiers."
11,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_020","The chaperones of the Moonfire Faire distribute Faire tokens to any who would help, and they can be exchanged at Costa del Sol for a variety of goods."
12,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_030","There are two main ways you can get your hands on Faire tokens. Firstly, there's a variety of tasks around the beach that must be done, ranging from scaring off pirates and beasts to keeping the beaches clean."
13,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_031","Simply patrol along the coastline and keep your eyes peeled for anything out of the ordinary─you'll find something to keep you busy before you know it!"
14,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_032","If you prefer not to get your hands dirty that way, you could always help with catching and making the fish we're selling at the stall. If that piques your interest, you'd best talk to Haermaga and P'obyano."
15,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_033","The battered fish that C'zibho Tia and Espan make is selling fast, so they'll always have need of your aid."
16,"TEXT_FESSUM2015_00305_GURENSTAFFA_000_034","There's enough work to go around for adventurers of all persuasions, so find the right job and get to gathering Faire tokens!"
17,"TEXT_FESSUM2015_00305_SYSTEM_000_035","Faire tokens can be obtained from participating in FATEs occurring around Costa del Sol."
18,"TEXT_FESSUM2015_00305_SYSTEM_000_036","Faire tokens can also be obtained by completing quests from C'zibho Tia and Espan."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM2015_00305_GURENSTAFFA_000_000 Ahoy there! I'm one of the Moonfire Faire's many chaperones, here to answer any questions you may have. Go ahead, ask away!
5 1 TEXT_FESSUM2015_00305_Q1_000_000 What will you ask?
6 2 TEXT_FESSUM2015_00305_A1_000_001 What is the Moonfire Faire?
7 3 TEXT_FESSUM2015_00305_A1_000_002 What are Faire tokens?
8 4 TEXT_FESSUM2015_00305_A1_000_003 How do I obtain Faire tokens?
9 5 TEXT_FESSUM2015_00305_A1_000_004 Nothing.
10 6 TEXT_FESSUM2015_00305_GURENSTAFFA_000_010 It was nigh on five years ago when the Bombards first appeared and threatened to reduce the realm to ashes. In the face of this crisis, the Adventurers' Guild established the Cascadiers to beat them back.
11 7 TEXT_FESSUM2015_00305_GURENSTAFFA_000_011 Those brave adventurers held the first Moonfire Faire to invite others to help against the Bombards, and that we're standing here now means it was a great success.
12 8 TEXT_FESSUM2015_00305_GURENSTAFFA_000_012 We prepared for their possible return, but the Bombards never appeared again. The Moonfire Faire was about to become but a distant memory... That is, until Grand Chaperone Haermaga and the others came along!
13 9 TEXT_FESSUM2015_00305_GURENSTAFFA_000_013 If the Bombards showed the realm anything, it was the importance of adventurers in times of crisis. To remind the realm of this fact, Haermaga and others in the Adventurers' Guild decided to keep the tradition of the Moonfire Faire burning bright.
14 10 TEXT_FESSUM2015_00305_GURENSTAFFA_000_014 Although the Moonfire Faire of today might bear little resemblance to that of five years ago, you can see balloons in the shape of Bombards, and some of our chaperones were once members of the Cascadiers.
15 11 TEXT_FESSUM2015_00305_GURENSTAFFA_000_020 The chaperones of the Moonfire Faire distribute Faire tokens to any who would help, and they can be exchanged at Costa del Sol for a variety of goods.
16 12 TEXT_FESSUM2015_00305_GURENSTAFFA_000_030 There are two main ways you can get your hands on Faire tokens. Firstly, there's a variety of tasks around the beach that must be done, ranging from scaring off pirates and beasts to keeping the beaches clean.
17 13 TEXT_FESSUM2015_00305_GURENSTAFFA_000_031 Simply patrol along the coastline and keep your eyes peeled for anything out of the ordinary─you'll find something to keep you busy before you know it!
18 14 TEXT_FESSUM2015_00305_GURENSTAFFA_000_032 If you prefer not to get your hands dirty that way, you could always help with catching and making the fish we're selling at the stall. If that piques your interest, you'd best talk to Haermaga and P'obyano.
19 15 TEXT_FESSUM2015_00305_GURENSTAFFA_000_033 The battered fish that C'zibho Tia and Espan make is selling fast, so they'll always have need of your aid.
20 16 TEXT_FESSUM2015_00305_GURENSTAFFA_000_034 There's enough work to go around for adventurers of all persuasions, so find the right job and get to gathering Faire tokens!
21 17 TEXT_FESSUM2015_00305_SYSTEM_000_035 Faire tokens can be obtained from participating in FATEs occurring around Costa del Sol.
22 18 TEXT_FESSUM2015_00305_SYSTEM_000_036 Faire tokens can also be obtained by completing quests from C'zibho Tia and Espan.
+16 -4
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@@ -25,10 +25,22 @@ int32,str,str
21,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026","Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions."
22,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030","A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames."
23,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031","In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends..."
24,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032","They've got a power and a force that you've never seen before.♪
They've got the ability to thwart and to even up the score.♪
No one will ever take them down.♪
The power lies on their side!♪"
24,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032","They've got a power and a force that you've never seen before.♪
They've got the ability to thwart and to even up the score.♪
No one will ever take them down.♪
The power lies on their side!♪"
25,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Mighty Thwartin' Posing Rangers!♪"
26,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034","They know the fate of the realm is lying in their hands.♪
They know to only use their weapons for defense.♪
No one will ever take them down.♪
The power lies on their side!♪"
27,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_035","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Mighty Thwartin' Posing Rangers!♪"
28,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_040","This year we are distributing vouchers to any who aid in the extermination of Bombards along the coastlines or assist the Go Go Posing Rangers in preparing for battle."
29,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_041","J'nangho has been charged with distributing tasks to participants befitting their talents, and she will reward those who have completed their assignments with said vouchers."
30,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_042","They can be exchanged in various quantities for unique goods by speaking with our vendor, P'obyano, so the harder you work, the greater your options are!"
1 key 0 1
25 21 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026 Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions.
26 22 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030 A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames.
27 23 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031 In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends...
28 24 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032 They've got a power and a force that you've never seen before.♪ They've got the ability to thwart and to even up the score.♪ No one will ever take them down.♪ The power lies on their side!♪ They've got a power and a force that you've never seen before.♪ They've got the ability to thwart and to even up the score.♪ No one will ever take them down.♪ The power lies on their side!♪
29 25 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033 Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪
30 26 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034 They know the fate of the realm is lying in their hands.♪ They know to only use their weapons for defense.♪ No one will ever take them down.♪ The power lies on their side!♪ They know the fate of the realm is lying in their hands.♪ They know to only use their weapons for defense.♪ No one will ever take them down.♪ The power lies on their side!♪
31 27 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_035 Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪
32 28 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_040 This year we are distributing vouchers to any who aid in the extermination of Bombards along the coastlines or assist the Go Go Posing Rangers in preparing for battle.
33 29 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_041 J'nangho has been charged with distributing tasks to participants befitting their talents, and she will reward those who have completed their assignments with said vouchers.
34 30 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_042 They can be exchanged in various quantities for unique goods by speaking with our vendor, P'obyano, so the harder you work, the greater your options are!
35 31 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_043
36 32 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_044 Faire vouchers can be obtained by completing repeatable tasks and participating in FATEs occurring in Costa del Sol.
37 33 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_045 They can then be exchanged for seasonal goods by speaking with P'obyano.
38
39
40
41
42
43
44
45
46
+9 -9
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@@ -1,9 +1,9 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESSUM2016_00347_WUNTHYLL_000_000","Well, if it ain't <Highlight>ObjectParameter(1)</Highlight>! You probably don't remember me, but suffice it to say, I remember you! Aye, I'll never forget the face of the <If(PlayerParameter(4))>woman<Else/>man</If> who helped me turn my life around! But enough of that!"
1,"TEXT_FESSUM2016_00347_WUNTHYLL_000_010","It's around this area that people have been spottin' 'em Bombard buggers, so I brought my elbsts down here to assist adventurers and guild members lookin' to aid in the extermination of the fiery fiends. Lucky for you, eh?"
2,"TEXT_FESSUM2016_00347_Q1_000_000","Mount an elbst?"
3,"TEXT_FESSUM2016_00347_A1_000_001","Yes"
4,"TEXT_FESSUM2016_00347_A1_000_002","No"
5,"TEXT_FESSUM2016_00347_WUNTHYLL_000_020","She ain't to yer likin'? A right shame that is. Lemme see if I can't find you a better fit!"
key,0,1
#,,
int32,str,str
0,"TEXT_FESSUM2016_00347_WUNTHYLL_000_000","Well, if it ain't <Highlight>ObjectParameter(1)</Highlight>! You probably don't remember me, but suffice it to say, I remember you! Aye, I'll never forget the face of the <If(PlayerParameter(4))>woman<Else/>man</If> who helped me turn my life around! But enough of that!"
1,"TEXT_FESSUM2016_00347_WUNTHYLL_000_010","It's around this area that people have been spottin' 'em Bombard buggers, so I brought my elbsts down here to assist adventurers and guild members lookin' to aid in the extermination of the fiery fiends. Lucky for you, eh?"
2,"TEXT_FESSUM2016_00347_Q1_000_000","Mount an elbst?"
3,"TEXT_FESSUM2016_00347_A1_000_001","Yes"
4,"TEXT_FESSUM2016_00347_A1_000_002","No"
5,"TEXT_FESSUM2016_00347_WUNTHYLL_000_020","She ain't to yer likin'? A right shame that is. Lemme see if I can't find you a better fit!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM2016_00347_WUNTHYLL_000_000 Well, if it ain't <Highlight>ObjectParameter(1)</Highlight>! You probably don't remember me, but suffice it to say, I remember you! Aye, I'll never forget the face of the <If(PlayerParameter(4))>woman<Else/>man</If> who helped me turn my life around! But enough of that!
5 1 TEXT_FESSUM2016_00347_WUNTHYLL_000_010 It's around this area that people have been spottin' 'em Bombard buggers, so I brought my elbsts down here to assist adventurers and guild members lookin' to aid in the extermination of the fiery fiends. Lucky for you, eh?
6 2 TEXT_FESSUM2016_00347_Q1_000_000 Mount an elbst?
7 3 TEXT_FESSUM2016_00347_A1_000_001 Yes
8 4 TEXT_FESSUM2016_00347_A1_000_002 No
9 5 TEXT_FESSUM2016_00347_WUNTHYLL_000_020 She ain't to yer likin'? A right shame that is. Lemme see if I can't find you a better fit!
+18 -18
View File
@@ -1,18 +1,18 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If> to you, adventurer, and may the flowers of love ever blossom in your heart! If you should desire to learn more of the Valentione's Day festivities, please do not hesitate to ask. I shall be only too eager to share with you everything I know."
1,"TEXT_FESVLT2016_00315_Q1_000_001","What will you ask?"
2,"TEXT_FESVLT2016_00315_A1_000_001","What's with all the hearts?"
3,"TEXT_FESVLT2016_00315_A1_000_002","What is Valentione's Day?"
4,"TEXT_FESVLT2016_00315_A1_000_003","Who is Lisette de Valentione?"
5,"TEXT_FESVLT2016_00315_A1_000_004","Nothing."
6,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_010","The very question we seek to address! For why do so many hearts across this fair realm torment themselves with unspoken ardors? Do they fear the pain that might come with rejection? It is a pity indeed, to think that fear might cause some to miss the unbridled joy that comes with reciprocation. "
7,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_011","Thus do we of the proud Ishgardian house of Valentione come to Eorzea this day, bringing with us several masterful fortune-tellers, to make plain the potential for love to blossom between two would-be sweethearts. We hope these revelations will help those in doubt gain the confidence to confess their true feelings to the ones they hold dear."
8,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_012","Alas, it seems that many are scared, or perhaps skeptical, of the truths we offer them. And so we seek the aid of adventurers who wish to have their fates known, so that their example may draw the bashful out from hiding."
9,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_013","Our fortune-tellers are awaiting in Limsa Lominsa. If you would assist us in our amorous quest, go there and speak with Lisette de Valentione. "
10,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_020","It is a time of celebration, when we honor the life of Countess Arabelle de Valentione: a high lady of Ishgard, who struck out against her life of cosseted detachment, and risked all in pursuit of a pure and all-consuming love."
11,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_021","In the years after the countess's passing, a tradition became established among the Ishgardian populace: every year at this time would they strive to emulate her passion and her bravery, by plucking up their own courage and bestowing a token of love upon the object of their affections."
12,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_030","Lady Lisette is a direct descendant of Countess Arabelle de Valentione, and her very image, both in beauty and in spirit. Whether it is by her tireless exhortations or simply by her captivating presence, there is none who stokes the fires of passion in Eorzean hearts more than she."
13,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_031","Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray speak with her yourself. She is ever eager to meet new faces...provided they are willing to submit to her command."
14,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_032","Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray speak with her at Limsa Lominsa. She is ever eager to meet new faces...provided they are willing to submit to her command."
key,0,1
#,,
int32,str,str
0,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If> to you, adventurer, and may the flowers of love ever blossom in your heart! If you should desire to learn more of the Valentione's Day festivities, please do not hesitate to ask. I shall be only too eager to share with you everything I know."
1,"TEXT_FESVLT2016_00315_Q1_000_001","What will you ask?"
2,"TEXT_FESVLT2016_00315_A1_000_001","What's with all the hearts?"
3,"TEXT_FESVLT2016_00315_A1_000_002","What is Valentione's Day?"
4,"TEXT_FESVLT2016_00315_A1_000_003","Who is Lisette de Valentione?"
5,"TEXT_FESVLT2016_00315_A1_000_004","Nothing."
6,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_010","The very question we seek to address! For why do so many hearts across this fair realm torment themselves with unspoken ardors? Do they fear the pain that might come with rejection? It is a pity indeed, to think that fear might cause some to miss the unbridled joy that comes with reciprocation. "
7,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_011","Thus do we of the proud Ishgardian house of Valentione come to Eorzea this day, bringing with us several masterful fortune-tellers, to make plain the potential for love to blossom between two would-be sweethearts. We hope these revelations will help those in doubt gain the confidence to confess their true feelings to the ones they hold dear."
8,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_012","Alas, it seems that many are scared, or perhaps skeptical, of the truths we offer them. And so we seek the aid of adventurers who wish to have their fates known, so that their example may draw the bashful out from hiding."
9,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_013","Our fortune-tellers are awaiting in Limsa Lominsa. If you would assist us in our amorous quest, go there and speak with Lisette de Valentione. "
10,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_020","It is a time of celebration, when we honor the life of Countess Arabelle de Valentione: a high lady of Ishgard, who struck out against her life of cosseted detachment, and risked all in pursuit of a pure and all-consuming love."
11,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_021","In the years after the countess's passing, a tradition became established among the Ishgardian populace: every year at this time would they strive to emulate her passion and her bravery, by plucking up their own courage and bestowing a token of love upon the object of their affections."
12,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_030","Lady Lisette is a direct descendant of Countess Arabelle de Valentione, and her very image, both in beauty and in spirit. Whether it is by her tireless exhortations or simply by her captivating presence, there is none who stokes the fires of passion in Eorzean hearts more than she."
13,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_031","Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray speak with her yourself. She is ever eager to meet new faces...provided they are willing to submit to her command."
14,"TEXT_FESVLT2016_00315_MAIDVLT00315_000_032","Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray speak with her at Limsa Lominsa. She is ever eager to meet new faces...provided they are willing to submit to her command."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESVLT2016_00315_MAIDVLT00315_000_000 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If> to you, adventurer, and may the flowers of love ever blossom in your heart! If you should desire to learn more of the Valentione's Day festivities, please do not hesitate to ask. I shall be only too eager to share with you everything I know.
5 1 TEXT_FESVLT2016_00315_Q1_000_001 What will you ask?
6 2 TEXT_FESVLT2016_00315_A1_000_001 What's with all the hearts?
7 3 TEXT_FESVLT2016_00315_A1_000_002 What is Valentione's Day?
8 4 TEXT_FESVLT2016_00315_A1_000_003 Who is Lisette de Valentione?
9 5 TEXT_FESVLT2016_00315_A1_000_004 Nothing.
10 6 TEXT_FESVLT2016_00315_MAIDVLT00315_000_010 The very question we seek to address! For why do so many hearts across this fair realm torment themselves with unspoken ardors? Do they fear the pain that might come with rejection? It is a pity indeed, to think that fear might cause some to miss the unbridled joy that comes with reciprocation.
11 7 TEXT_FESVLT2016_00315_MAIDVLT00315_000_011 Thus do we of the proud Ishgardian house of Valentione come to Eorzea this day, bringing with us several masterful fortune-tellers, to make plain the potential for love to blossom between two would-be sweethearts. We hope these revelations will help those in doubt gain the confidence to confess their true feelings to the ones they hold dear.
12 8 TEXT_FESVLT2016_00315_MAIDVLT00315_000_012 Alas, it seems that many are scared, or perhaps skeptical, of the truths we offer them. And so we seek the aid of adventurers who wish to have their fates known, so that their example may draw the bashful out from hiding.
13 9 TEXT_FESVLT2016_00315_MAIDVLT00315_000_013 Our fortune-tellers are awaiting in Limsa Lominsa. If you would assist us in our amorous quest, go there and speak with Lisette de Valentione.
14 10 TEXT_FESVLT2016_00315_MAIDVLT00315_000_020 It is a time of celebration, when we honor the life of Countess Arabelle de Valentione: a high lady of Ishgard, who struck out against her life of cosseted detachment, and risked all in pursuit of a pure and all-consuming love.
15 11 TEXT_FESVLT2016_00315_MAIDVLT00315_000_021 In the years after the countess's passing, a tradition became established among the Ishgardian populace: every year at this time would they strive to emulate her passion and her bravery, by plucking up their own courage and bestowing a token of love upon the object of their affections.
16 12 TEXT_FESVLT2016_00315_MAIDVLT00315_000_030 Lady Lisette is a direct descendant of Countess Arabelle de Valentione, and her very image, both in beauty and in spirit. Whether it is by her tireless exhortations or simply by her captivating presence, there is none who stokes the fires of passion in Eorzean hearts more than she.
17 13 TEXT_FESVLT2016_00315_MAIDVLT00315_000_031 Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray speak with her yourself. She is ever eager to meet new faces...provided they are willing to submit to her command.
18 14 TEXT_FESVLT2016_00315_MAIDVLT00315_000_032 Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray speak with her at Limsa Lominsa. She is ever eager to meet new faces...provided they are willing to submit to her command.
+18 -18
View File
@@ -1,18 +1,18 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If> to you, adventurer, and may the flowers of love ever blossom in your heart! If you should desire to learn more of the Valentione's Day festivities, please do not hesitate to ask. I shall be only too eager to share with you everything I know."
1,"TEXT_FESVLT2017_00379_Q1_000_001","What will you ask?"
2,"TEXT_FESVLT2017_00379_A1_000_001","What's with all the hearts?"
3,"TEXT_FESVLT2017_00379_A1_000_002","What is Valentione's Day?"
4,"TEXT_FESVLT2017_00379_A1_000_003","Who is Lisette de Valentione?"
5,"TEXT_FESVLT2017_00379_A1_000_004","Nothing."
6,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_010","The very question we seek to address! For why do so many hearts across this fair realm torment themselves with unspoken ardors? Do they fear the pain that might come with rejection? It is a pity indeed, to think that fear might cause some to miss the unbridled joy that comes with reciprocation."
7,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_011","Thus do we of the proud Ishgardian house of Valentione come to Eorzea this day, in the hope that we may give courage─a slight push forwards, if you will─to those who find themselves too shy to approach the object of their affection."
8,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_020","During our time here, we hope to pass on a timeless house tradition to the denizens of Eorzea. If you wish to learn more, pray seek out our Lady Lisette and Ser Hortefense."
9,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_030","And so it is that we have journeyed here, in the hope of passing on a timeless house tradition to the denizens of Eorzea. If you wish to learn more, our Lady Lisette and Ser Hortefense can be found in Gridania."
10,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_040","It is a time of celebration, when we honor the life of Countess Arabelle de Valentione: a high lady of Ishgard, who struck out against her life of cosseted detachment, and risked all in pursuit of a pure and all-consuming love."
11,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_041","In the years after the countess's passing, a tradition became established among the Ishgardian populace: every year at this time would they strive to emulate her passion and her bravery, by plucking up their own courage and bestowing a token of love upon the object of their affections."
12,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_050","Lady Lisette is a direct descendant of Countess Arabelle de Valentione, and her very image, both in beauty and in spirit. Whether it is by her tireless exhortations or simply by her captivating presence, there is none who stokes the fires of passion in Eorzean hearts more than she."
13,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_060","Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray speak with her yourself. She is ever eager to meet new faces...provided they are willing to submit to her command."
14,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_070","Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray seek her out in Gridania, where she is overseeing the festivities. She is ever eager to meet new faces...provided they are willing to submit to her command."
key,0,1
#,,
int32,str,str
0,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If> to you, adventurer, and may the flowers of love ever blossom in your heart! If you should desire to learn more of the Valentione's Day festivities, please do not hesitate to ask. I shall be only too eager to share with you everything I know."
1,"TEXT_FESVLT2017_00379_Q1_000_001","What will you ask?"
2,"TEXT_FESVLT2017_00379_A1_000_001","What's with all the hearts?"
3,"TEXT_FESVLT2017_00379_A1_000_002","What is Valentione's Day?"
4,"TEXT_FESVLT2017_00379_A1_000_003","Who is Lisette de Valentione?"
5,"TEXT_FESVLT2017_00379_A1_000_004","Nothing."
6,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_010","The very question we seek to address! For why do so many hearts across this fair realm torment themselves with unspoken ardors? Do they fear the pain that might come with rejection? It is a pity indeed, to think that fear might cause some to miss the unbridled joy that comes with reciprocation."
7,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_011","Thus do we of the proud Ishgardian house of Valentione come to Eorzea this day, in the hope that we may give courage─a slight push forwards, if you will─to those who find themselves too shy to approach the object of their affection."
8,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_020","During our time here, we hope to pass on a timeless house tradition to the denizens of Eorzea. If you wish to learn more, pray seek out our Lady Lisette and Ser Hortefense."
9,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_030","And so it is that we have journeyed here, in the hope of passing on a timeless house tradition to the denizens of Eorzea. If you wish to learn more, our Lady Lisette and Ser Hortefense can be found in Gridania."
10,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_040","It is a time of celebration, when we honor the life of Countess Arabelle de Valentione: a high lady of Ishgard, who struck out against her life of cosseted detachment, and risked all in pursuit of a pure and all-consuming love."
11,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_041","In the years after the countess's passing, a tradition became established among the Ishgardian populace: every year at this time would they strive to emulate her passion and her bravery, by plucking up their own courage and bestowing a token of love upon the object of their affections."
12,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_050","Lady Lisette is a direct descendant of Countess Arabelle de Valentione, and her very image, both in beauty and in spirit. Whether it is by her tireless exhortations or simply by her captivating presence, there is none who stokes the fires of passion in Eorzean hearts more than she."
13,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_060","Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray speak with her yourself. She is ever eager to meet new faces...provided they are willing to submit to her command."
14,"TEXT_FESVLT2017_00379_MAIDVLT00379_000_070","Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray seek her out in Gridania, where she is overseeing the festivities. She is ever eager to meet new faces...provided they are willing to submit to her command."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESVLT2017_00379_MAIDVLT00379_000_000 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If> to you, adventurer, and may the flowers of love ever blossom in your heart! If you should desire to learn more of the Valentione's Day festivities, please do not hesitate to ask. I shall be only too eager to share with you everything I know.
5 1 TEXT_FESVLT2017_00379_Q1_000_001 What will you ask?
6 2 TEXT_FESVLT2017_00379_A1_000_001 What's with all the hearts?
7 3 TEXT_FESVLT2017_00379_A1_000_002 What is Valentione's Day?
8 4 TEXT_FESVLT2017_00379_A1_000_003 Who is Lisette de Valentione?
9 5 TEXT_FESVLT2017_00379_A1_000_004 Nothing.
10 6 TEXT_FESVLT2017_00379_MAIDVLT00379_000_010 The very question we seek to address! For why do so many hearts across this fair realm torment themselves with unspoken ardors? Do they fear the pain that might come with rejection? It is a pity indeed, to think that fear might cause some to miss the unbridled joy that comes with reciprocation.
11 7 TEXT_FESVLT2017_00379_MAIDVLT00379_000_011 Thus do we of the proud Ishgardian house of Valentione come to Eorzea this day, in the hope that we may give courage─a slight push forwards, if you will─to those who find themselves too shy to approach the object of their affection.
12 8 TEXT_FESVLT2017_00379_MAIDVLT00379_000_020 During our time here, we hope to pass on a timeless house tradition to the denizens of Eorzea. If you wish to learn more, pray seek out our Lady Lisette and Ser Hortefense.
13 9 TEXT_FESVLT2017_00379_MAIDVLT00379_000_030 And so it is that we have journeyed here, in the hope of passing on a timeless house tradition to the denizens of Eorzea. If you wish to learn more, our Lady Lisette and Ser Hortefense can be found in Gridania.
14 10 TEXT_FESVLT2017_00379_MAIDVLT00379_000_040 It is a time of celebration, when we honor the life of Countess Arabelle de Valentione: a high lady of Ishgard, who struck out against her life of cosseted detachment, and risked all in pursuit of a pure and all-consuming love.
15 11 TEXT_FESVLT2017_00379_MAIDVLT00379_000_041 In the years after the countess's passing, a tradition became established among the Ishgardian populace: every year at this time would they strive to emulate her passion and her bravery, by plucking up their own courage and bestowing a token of love upon the object of their affections.
16 12 TEXT_FESVLT2017_00379_MAIDVLT00379_000_050 Lady Lisette is a direct descendant of Countess Arabelle de Valentione, and her very image, both in beauty and in spirit. Whether it is by her tireless exhortations or simply by her captivating presence, there is none who stokes the fires of passion in Eorzean hearts more than she.
17 13 TEXT_FESVLT2017_00379_MAIDVLT00379_000_060 Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray speak with her yourself. She is ever eager to meet new faces...provided they are willing to submit to her command.
18 14 TEXT_FESVLT2017_00379_MAIDVLT00379_000_070 Men want her, and women want to <Emphasis>be</Emphasis> her. And many the other way around. But how can my words do justice to such a light as hers? If you wish to learn more of my lady, pray seek her out in Gridania, where she is overseeing the festivities. She is ever eager to meet new faces...provided they are willing to submit to her command.
+20 -20
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@@ -1,20 +1,20 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_000","Hello! Enjoying the festivities, are you? If you have any questions regarding the Starlight Celebration, please don't hesitate to ask!"
1,"TEXT_FESXMS2015_00313_GUIDEXMS2015_Q1_000_001","What will you ask?"
2,"TEXT_FESXMS2015_00313_GUIDEXMS2015_A1_000_001","What is the Starlight Celebration?"
3,"TEXT_FESXMS2015_00313_GUIDEXMS2015_A1_000_002","What's your task in all this?"
4,"TEXT_FESXMS2015_00313_GUIDEXMS2015_A1_000_003","Nothing."
5,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_010","The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas."
6,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_011","Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms."
7,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_012","Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born."
8,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_013","Over the years, the celebration has undergone gradual changes. The snowy-bearded captain of the kind-hearted knights has become known as the “Saint of Nymeia,” and children believe that he delivers their hopes and prayers directly to the goddess Herself."
9,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_014","Similarly, his red-jacketed knights have become the “saint's little helpers.” They are particularly beloved by the younglings, for it is their role to bring gifts to every child who sends a prayer to the Spinner."
10,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_020","My scarlet-clad colleagues and I have been charged by the Adventurers' Guild with running the Starlight Celebration. The festival spans the entire realm of Eorzea, and we have little helpers stationed in the cities of Gridania, Limsa Lominsa, and Ul'dah."
11,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_021","This year, we aim to bring attention to a lesser-known aspect of the original story behind the celebration."
12,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_022","Before the soldiers would depart their barracks to offer shelter to the younglings, they would always play a special melody on their signal bells."
13,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_023","The sound of the bells echoing through the frigid night air was said to bring radiant smiles to the faces of both orphans and hard-bitten veterans alike."
14,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_024","Unfortunately, however, this particular tradition was not adopted into the celebrations along with the crimson coats."
15,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_025","It is our hope that by resurrecting such a heartwarming custom, the joy of the Starlight Celebration will ring ever louder throughout the realm!"
16,"TEXT_FESXMS2015_00313_GUIDEXMS2015_500_050","Celebrant Baenfaeld? He mentioned needing to purchase more supplies for the festival. The last I saw, he was headed towards Hawkers' Alley..."
key,0,1
#,,
int32,str,str
0,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_000","Hello! Enjoying the festivities, are you? If you have any questions regarding the Starlight Celebration, please don't hesitate to ask!"
1,"TEXT_FESXMS2015_00313_GUIDEXMS2015_Q1_000_001","What will you ask?"
2,"TEXT_FESXMS2015_00313_GUIDEXMS2015_A1_000_001","What is the Starlight Celebration?"
3,"TEXT_FESXMS2015_00313_GUIDEXMS2015_A1_000_002","What's your task in all this?"
4,"TEXT_FESXMS2015_00313_GUIDEXMS2015_A1_000_003","Nothing."
5,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_010","The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas."
6,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_011","Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms."
7,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_012","Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born."
8,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_013","Over the years, the celebration has undergone gradual changes. The snowy-bearded captain of the kind-hearted knights has become known as the “Saint of Nymeia,” and children believe that he delivers their hopes and prayers directly to the goddess Herself."
9,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_014","Similarly, his red-jacketed knights have become the “saint's little helpers.” They are particularly beloved by the younglings, for it is their role to bring gifts to every child who sends a prayer to the Spinner."
10,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_020","My scarlet-clad colleagues and I have been charged by the Adventurers' Guild with running the Starlight Celebration. The festival spans the entire realm of Eorzea, and we have little helpers stationed in the cities of Gridania, Limsa Lominsa, and Ul'dah."
11,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_021","This year, we aim to bring attention to a lesser-known aspect of the original story behind the celebration."
12,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_022","Before the soldiers would depart their barracks to offer shelter to the younglings, they would always play a special melody on their signal bells."
13,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_023","The sound of the bells echoing through the frigid night air was said to bring radiant smiles to the faces of both orphans and hard-bitten veterans alike."
14,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_024","Unfortunately, however, this particular tradition was not adopted into the celebrations along with the crimson coats."
15,"TEXT_FESXMS2015_00313_GUIDEXMS2015_000_025","It is our hope that by resurrecting such a heartwarming custom, the joy of the Starlight Celebration will ring ever louder throughout the realm!"
16,"TEXT_FESXMS2015_00313_GUIDEXMS2015_500_050","Celebrant Baenfaeld? He mentioned needing to purchase more supplies for the festival. The last I saw, he was headed towards Hawkers' Alley..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_000 Hello! Enjoying the festivities, are you? If you have any questions regarding the Starlight Celebration, please don't hesitate to ask!
5 1 TEXT_FESXMS2015_00313_GUIDEXMS2015_Q1_000_001 What will you ask?
6 2 TEXT_FESXMS2015_00313_GUIDEXMS2015_A1_000_001 What is the Starlight Celebration?
7 3 TEXT_FESXMS2015_00313_GUIDEXMS2015_A1_000_002 What's your task in all this?
8 4 TEXT_FESXMS2015_00313_GUIDEXMS2015_A1_000_003 Nothing.
9 5 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_010 The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas.
10 6 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_011 Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms.
11 7 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_012 Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born.
12 8 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_013 Over the years, the celebration has undergone gradual changes. The snowy-bearded captain of the kind-hearted knights has become known as the “Saint of Nymeia,” and children believe that he delivers their hopes and prayers directly to the goddess Herself.
13 9 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_014 Similarly, his red-jacketed knights have become the “saint's little helpers.” They are particularly beloved by the younglings, for it is their role to bring gifts to every child who sends a prayer to the Spinner.
14 10 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_020 My scarlet-clad colleagues and I have been charged by the Adventurers' Guild with running the Starlight Celebration. The festival spans the entire realm of Eorzea, and we have little helpers stationed in the cities of Gridania, Limsa Lominsa, and Ul'dah.
15 11 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_021 This year, we aim to bring attention to a lesser-known aspect of the original story behind the celebration.
16 12 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_022 Before the soldiers would depart their barracks to offer shelter to the younglings, they would always play a special melody on their signal bells.
17 13 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_023 The sound of the bells echoing through the frigid night air was said to bring radiant smiles to the faces of both orphans and hard-bitten veterans alike.
18 14 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_024 Unfortunately, however, this particular tradition was not adopted into the celebrations along with the crimson coats.
19 15 TEXT_FESXMS2015_00313_GUIDEXMS2015_000_025 It is our hope that by resurrecting such a heartwarming custom, the joy of the Starlight Celebration will ring ever louder throughout the realm!
20 16 TEXT_FESXMS2015_00313_GUIDEXMS2015_500_050 Celebrant Baenfaeld? He mentioned needing to purchase more supplies for the festival. The last I saw, he was headed towards Hawkers' Alley...
+31 -31
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@@ -1,31 +1,31 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_000","............"
1,"TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_010","F-Father... <sniff> Father, please..."
2,"TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_020","Thank you for delivering my father's present, friend! You truly are one of the saint's little helpers! Just watch me─by next Starlight, I'll be all better and living with my father again!"
3,"TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_030","That was one of the best stories I've ever heard! When I grow up, I want to be an adventurer like you...or a merchant like my father. I haven't decided yet, but I still have time!"
4,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_040","Everyone says the city's full of little helpers, but none of them come here. Do you think it's because they don't want to get sick like us?"
5,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_050","I got a present! I truly got a present! I knew the Spinner'd hear my prayers─I've been a good boy this year!"
6,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_060","I wonder what Reauverre was so happy about the other day? Speaking of Reauverre─is he not feeling well? He's been sleeping for a terribly long time..."
7,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_070","Reauverre's finally on his feet again! I was afraid he'd never wake up. That happens here sometimes, you know..."
8,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_080","I want to go on adventures! Do you think I can be an adventurer too someday?"
9,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_090","Just between you and me, the only gift I want for Starlight is to see Mother and Father once more..."
10,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_100","For this Starlight, this gift shall suffice. But by this time next year, I must triumph over my illness and return to Mother and Father. May the Spinner hear my prayer..."
11,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_110","Of course I am curious as to what Reauverre keeps hidden under his bed, but it simply would not be...<Emphasis>proper</Emphasis> to peek."
12,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_120","They say Reauverre has awakened. The boy gave the physicians a dreadful fright."
13,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_130","An intriguing tale, to say the least. Would that I, too, could become an adventurer one day! But first, I must triumph over this illness that afflicts me."
14,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_140","<cough> <cough> ...F-Forgive me. I do not mean to be rude. I just want to go outside and play with my friends, but the grown-ups tell me my body is still─<cough>─too weak..."
15,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_150","<cough> <cough> I...I never thought a little helper would bring a gift to me. I'm so...<cough>...happy..."
16,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_160","Reauverre seemed so sad of late... Now he's sleeping and won't─<cough>─wake up. I hope I didn't give him what I have... <cough> <cough>"
17,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_170","<cough> They say Reauverre finally opened his eyes. I'm so happy to hear he's feeling...<cough>...better again."
18,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_180","<cough> <cough> Thank you for the lovely story, adventurer. You will come back and tell us more, yes? They tell me it will be a while before I can...<cough>...go outside again..."
19,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_190","You're not a little helper, now are you? Not that I mind, of course! For I am no child, but a big girl with no need for little toys and trinkets!"
20,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_200","A present! A little helper truly brought me a present! I knew that I'd been a good little─er, a responsible big girl!"
21,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_210","I do hope Reauverre will get better soon... Do you think if I ask nicely, the Spinner will answer another prayer? I mean, even though She already sent me a present..."
22,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_220","Reauverre has opened his eyes again, and he seems to be happier and healthier than ever! Truly, the Spinner has answered my prayers!"
23,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_230","What a remarkable tale! I simply must travel the realm one day and see such sights with my own eyes!"
24,"TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_240","You are the kind adventurer who has come to assist us in our Starlight festivities, yes? Thank you for giving our poor children a reason to smile."
25,"TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_250","Reauverre? The worst of his symptoms had subsided. Why, I cannot fathom how this could have happened..."
26,"TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_260","We are at a loss as for what to do with the boy, friend. Pray lend us your aid."
27,"TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_270","The wonders you have worked for our precious Reauverre can only be described as miracles. You are no less than a hero to the children now, friend─and to all of us."
key,0,1
#,,
int32,str,str
0,"TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_000","............"
1,"TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_010","F-Father... <sniff> Father, please..."
2,"TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_020","Thank you for delivering my father's present, friend! You truly are one of the saint's little helpers! Just watch me─by next Starlight, I'll be all better and living with my father again!"
3,"TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_030","That was one of the best stories I've ever heard! When I grow up, I want to be an adventurer like you...or a merchant like my father. I haven't decided yet, but I still have time!"
4,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_040","Everyone says the city's full of little helpers, but none of them come here. Do you think it's because they don't want to get sick like us?"
5,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_050","I got a present! I truly got a present! I knew the Spinner'd hear my prayers─I've been a good boy this year!"
6,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_060","I wonder what Reauverre was so happy about the other day? Speaking of Reauverre─is he not feeling well? He's been sleeping for a terribly long time..."
7,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_070","Reauverre's finally on his feet again! I was afraid he'd never wake up. That happens here sometimes, you know..."
8,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_080","I want to go on adventures! Do you think I can be an adventurer too someday?"
9,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_090","Just between you and me, the only gift I want for Starlight is to see Mother and Father once more..."
10,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_100","For this Starlight, this gift shall suffice. But by this time next year, I must triumph over my illness and return to Mother and Father. May the Spinner hear my prayer..."
11,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_110","Of course I am curious as to what Reauverre keeps hidden under his bed, but it simply would not be...<Emphasis>proper</Emphasis> to peek."
12,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_120","They say Reauverre has awakened. The boy gave the physicians a dreadful fright."
13,"TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_130","An intriguing tale, to say the least. Would that I, too, could become an adventurer one day! But first, I must triumph over this illness that afflicts me."
14,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_140","<cough> <cough> ...F-Forgive me. I do not mean to be rude. I just want to go outside and play with my friends, but the grown-ups tell me my body is still─<cough>─too weak..."
15,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_150","<cough> <cough> I...I never thought a little helper would bring a gift to me. I'm so...<cough>...happy..."
16,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_160","Reauverre seemed so sad of late... Now he's sleeping and won't─<cough>─wake up. I hope I didn't give him what I have... <cough> <cough>"
17,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_170","<cough> They say Reauverre finally opened his eyes. I'm so happy to hear he's feeling...<cough>...better again."
18,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_180","<cough> <cough> Thank you for the lovely story, adventurer. You will come back and tell us more, yes? They tell me it will be a while before I can...<cough>...go outside again..."
19,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_190","You're not a little helper, now are you? Not that I mind, of course! For I am no child, but a big girl with no need for little toys and trinkets!"
20,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_200","A present! A little helper truly brought me a present! I knew that I'd been a good little─er, a responsible big girl!"
21,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_210","I do hope Reauverre will get better soon... Do you think if I ask nicely, the Spinner will answer another prayer? I mean, even though She already sent me a present..."
22,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_220","Reauverre has opened his eyes again, and he seems to be happier and healthier than ever! Truly, the Spinner has answered my prayers!"
23,"TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_230","What a remarkable tale! I simply must travel the realm one day and see such sights with my own eyes!"
24,"TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_240","You are the kind adventurer who has come to assist us in our Starlight festivities, yes? Thank you for giving our poor children a reason to smile."
25,"TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_250","Reauverre? The worst of his symptoms had subsided. Why, I cannot fathom how this could have happened..."
26,"TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_260","We are at a loss as for what to do with the boy, friend. Pray lend us your aid."
27,"TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_270","The wonders you have worked for our precious Reauverre can only be described as miracles. You are no less than a hero to the children now, friend─and to all of us."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_000 ............
5 1 TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_010 F-Father... <sniff> Father, please...
6 2 TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_020 Thank you for delivering my father's present, friend! You truly are one of the saint's little helpers! Just watch me─by next Starlight, I'll be all better and living with my father again!
7 3 TEXT_FESXMS2016ACADEMY_00367_REAUVERRE_000_030 That was one of the best stories I've ever heard! When I grow up, I want to be an adventurer like you...or a merchant like my father. I haven't decided yet, but I still have time!
8 4 TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_040 Everyone says the city's full of little helpers, but none of them come here. Do you think it's because they don't want to get sick like us?
9 5 TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_050 I got a present! I truly got a present! I knew the Spinner'd hear my prayers─I've been a good boy this year!
10 6 TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_060 I wonder what Reauverre was so happy about the other day? Speaking of Reauverre─is he not feeling well? He's been sleeping for a terribly long time...
11 7 TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_070 Reauverre's finally on his feet again! I was afraid he'd never wake up. That happens here sometimes, you know...
12 8 TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYA00367_000_080 I want to go on adventures! Do you think I can be an adventurer too someday?
13 9 TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_090 Just between you and me, the only gift I want for Starlight is to see Mother and Father once more...
14 10 TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_100 For this Starlight, this gift shall suffice. But by this time next year, I must triumph over my illness and return to Mother and Father. May the Spinner hear my prayer...
15 11 TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_110 Of course I am curious as to what Reauverre keeps hidden under his bed, but it simply would not be...<Emphasis>proper</Emphasis> to peek.
16 12 TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_120 They say Reauverre has awakened. The boy gave the physicians a dreadful fright.
17 13 TEXT_FESXMS2016ACADEMY_00367_PATIENTBOYB00367_000_130 An intriguing tale, to say the least. Would that I, too, could become an adventurer one day! But first, I must triumph over this illness that afflicts me.
18 14 TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_140 <cough> <cough> ...F-Forgive me. I do not mean to be rude. I just want to go outside and play with my friends, but the grown-ups tell me my body is still─<cough>─too weak...
19 15 TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_150 <cough> <cough> I...I never thought a little helper would bring a gift to me. I'm so...<cough>...happy...
20 16 TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_160 Reauverre seemed so sad of late... Now he's sleeping and won't─<cough>─wake up. I hope I didn't give him what I have... <cough> <cough>
21 17 TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_170 <cough> They say Reauverre finally opened his eyes. I'm so happy to hear he's feeling...<cough>...better again.
22 18 TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLA00367_000_180 <cough> <cough> Thank you for the lovely story, adventurer. You will come back and tell us more, yes? They tell me it will be a while before I can...<cough>...go outside again...
23 19 TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_190 You're not a little helper, now are you? Not that I mind, of course! For I am no child, but a big girl with no need for little toys and trinkets!
24 20 TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_200 A present! A little helper truly brought me a present! I knew that I'd been a good little─er, a responsible big girl!
25 21 TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_210 I do hope Reauverre will get better soon... Do you think if I ask nicely, the Spinner will answer another prayer? I mean, even though She already sent me a present...
26 22 TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_220 Reauverre has opened his eyes again, and he seems to be happier and healthier than ever! Truly, the Spinner has answered my prayers!
27 23 TEXT_FESXMS2016ACADEMY_00367_PATIENTGIRLB00367_000_230 What a remarkable tale! I simply must travel the realm one day and see such sights with my own eyes!
28 24 TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_240 You are the kind adventurer who has come to assist us in our Starlight festivities, yes? Thank you for giving our poor children a reason to smile.
29 25 TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_250 Reauverre? The worst of his symptoms had subsided. Why, I cannot fathom how this could have happened...
30 26 TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_260 We are at a loss as for what to do with the boy, friend. Pray lend us your aid.
31 27 TEXT_FESXMS2016ACADEMY_00367_SLYHHIA_000_270 The wonders you have worked for our precious Reauverre can only be described as miracles. You are no less than a hero to the children now, friend─and to all of us.
+20 -20
View File
@@ -1,20 +1,20 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_000","Greetings, friend! Are you enjoying the festivities? Should you have any questions regarding the Starlight Celebration, you need only say the word!"
1,"TEXT_FESXMS2016GUIDE_00366_Q1_000_001","What will you ask?"
2,"TEXT_FESXMS2016GUIDE_00366_A1_000_001","What is the Starlight Celebration?"
3,"TEXT_FESXMS2016GUIDE_00366_A1_000_002","What's your task in all this?"
4,"TEXT_FESXMS2016GUIDE_00366_A1_000_003","Nothing."
5,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_010","The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas."
6,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_011","Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms."
7,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_012","Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born."
8,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_013","Over the years, the celebration has undergone gradual changes. The snowy-bearded captain of the kind-hearted knights has become known as the “Saint of Nymeia,” and children believe that he delivers their hopes and prayers directly to the goddess Herself."
9,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_014","Similarly, his red-jacketed knights have become the “saint's little helpers.” They are particularly beloved by the younglings, for it is their role to bring gifts to every child who sends a prayer to the Spinner."
10,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_020","My scarlet-clad colleagues and I have been charged by the Adventurers' Guild with running the Starlight Celebration. The festival spans the entire realm of Eorzea, and we have little helpers stationed in the cities of Gridania, Limsa Lominsa, and Ul'dah."
11,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_021","This year, in cooperation with Frondale's Phrontistery, we have arranged for a special Starlight surprise for the brave young boys and girls battling illness and malaise in the children's ward."
12,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_022","Should you have the time and inclination to lend us your aid, I can promise you your efforts would go far in bringing smiles to their faces."
13,"TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_030","Happy Starlight, friend! I trust you are enjoying the festivities? I'd love to chat, but I'm preparing a very special delivery for the children's ward at Frondale's Phrontistery."
14,"TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_040","Have you had any luck finding our missing goods, friend? I simply could not bear to see the faces of the children if the Spinner were to forsake them in this season of joy..."
15,"TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_050","You've found the missing presents? Praise the Twelve! Why, the mere thought of seeing tears well in the eyes of those poor children nigh rent my heart in two. Might I trouble you to make the delivery to Frondale's Phrontistery? I would do it myself, but my duties demand I remain at my post..."
16,"TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_060","You have our gratitude, friend. Thanks to your kindness, the boys and girls at the ward may forget their suffering for a day. If you are seeking a respite from your adventures, I encourage you to visit the Phrontistery and take part in the festivities. The children would be ever grateful, I am certain."
key,0,1
#,,
int32,str,str
0,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_000","Greetings, friend! Are you enjoying the festivities? Should you have any questions regarding the Starlight Celebration, you need only say the word!"
1,"TEXT_FESXMS2016GUIDE_00366_Q1_000_001","What will you ask?"
2,"TEXT_FESXMS2016GUIDE_00366_A1_000_001","What is the Starlight Celebration?"
3,"TEXT_FESXMS2016GUIDE_00366_A1_000_002","What's your task in all this?"
4,"TEXT_FESXMS2016GUIDE_00366_A1_000_003","Nothing."
5,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_010","The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas."
6,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_011","Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms."
7,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_012","Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born."
8,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_013","Over the years, the celebration has undergone gradual changes. The snowy-bearded captain of the kind-hearted knights has become known as the “Saint of Nymeia,” and children believe that he delivers their hopes and prayers directly to the goddess Herself."
9,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_014","Similarly, his red-jacketed knights have become the “saint's little helpers.” They are particularly beloved by the younglings, for it is their role to bring gifts to every child who sends a prayer to the Spinner."
10,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_020","My scarlet-clad colleagues and I have been charged by the Adventurers' Guild with running the Starlight Celebration. The festival spans the entire realm of Eorzea, and we have little helpers stationed in the cities of Gridania, Limsa Lominsa, and Ul'dah."
11,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_021","This year, in cooperation with Frondale's Phrontistery, we have arranged for a special Starlight surprise for the brave young boys and girls battling illness and malaise in the children's ward."
12,"TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_022","Should you have the time and inclination to lend us your aid, I can promise you your efforts would go far in bringing smiles to their faces."
13,"TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_030","Happy Starlight, friend! I trust you are enjoying the festivities? I'd love to chat, but I'm preparing a very special delivery for the children's ward at Frondale's Phrontistery."
14,"TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_040","Have you had any luck finding our missing goods, friend? I simply could not bear to see the faces of the children if the Spinner were to forsake them in this season of joy..."
15,"TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_050","You've found the missing presents? Praise the Twelve! Why, the mere thought of seeing tears well in the eyes of those poor children nigh rent my heart in two. Might I trouble you to make the delivery to Frondale's Phrontistery? I would do it myself, but my duties demand I remain at my post..."
16,"TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_060","You have our gratitude, friend. Thanks to your kindness, the boys and girls at the ward may forget their suffering for a day. If you are seeking a respite from your adventures, I encourage you to visit the Phrontistery and take part in the festivities. The children would be ever grateful, I am certain."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_000 Greetings, friend! Are you enjoying the festivities? Should you have any questions regarding the Starlight Celebration, you need only say the word!
5 1 TEXT_FESXMS2016GUIDE_00366_Q1_000_001 What will you ask?
6 2 TEXT_FESXMS2016GUIDE_00366_A1_000_001 What is the Starlight Celebration?
7 3 TEXT_FESXMS2016GUIDE_00366_A1_000_002 What's your task in all this?
8 4 TEXT_FESXMS2016GUIDE_00366_A1_000_003 Nothing.
9 5 TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_010 The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas.
10 6 TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_011 Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms.
11 7 TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_012 Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born.
12 8 TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_013 Over the years, the celebration has undergone gradual changes. The snowy-bearded captain of the kind-hearted knights has become known as the “Saint of Nymeia,” and children believe that he delivers their hopes and prayers directly to the goddess Herself.
13 9 TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_014 Similarly, his red-jacketed knights have become the “saint's little helpers.” They are particularly beloved by the younglings, for it is their role to bring gifts to every child who sends a prayer to the Spinner.
14 10 TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_020 My scarlet-clad colleagues and I have been charged by the Adventurers' Guild with running the Starlight Celebration. The festival spans the entire realm of Eorzea, and we have little helpers stationed in the cities of Gridania, Limsa Lominsa, and Ul'dah.
15 11 TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_021 This year, in cooperation with Frondale's Phrontistery, we have arranged for a special Starlight surprise for the brave young boys and girls battling illness and malaise in the children's ward.
16 12 TEXT_FESXMS2016GUIDE_00366_GUIDEXMS2016_000_022 Should you have the time and inclination to lend us your aid, I can promise you your efforts would go far in bringing smiles to their faces.
17 13 TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_030 Happy Starlight, friend! I trust you are enjoying the festivities? I'd love to chat, but I'm preparing a very special delivery for the children's ward at Frondale's Phrontistery.
18 14 TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_040 Have you had any luck finding our missing goods, friend? I simply could not bear to see the faces of the children if the Spinner were to forsake them in this season of joy...
19 15 TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_050 You've found the missing presents? Praise the Twelve! Why, the mere thought of seeing tears well in the eyes of those poor children nigh rent my heart in two. Might I trouble you to make the delivery to Frondale's Phrontistery? I would do it myself, but my duties demand I remain at my post...
20 16 TEXT_FESXMS2016GUIDE_00366_AMHGARANJY_000_060 You have our gratitude, friend. Thanks to your kindness, the boys and girls at the ward may forget their suffering for a day. If you are seeking a respite from your adventures, I encourage you to visit the Phrontistery and take part in the festivities. The children would be ever grateful, I am certain.
+8 -3
View File
@@ -14,7 +14,8 @@ int32,str,str
10,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002","Purchase Weapons."
11,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003","Small Talk."
12,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004","Cancel."
13,"TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001","Which minion will you choose?
13,"TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001","Which minion will you choose?
(Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)"
14,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001","<Sheet(Companion,IntegerParameter(1),0)/>."
15,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002","Cancel."
16,"TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001","Choose this minion?"
@@ -26,7 +27,9 @@ int32,str,str
22,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003","Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more."
23,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
24,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003","Yo-kai Medals can be found at FATEs in the following 13 areas:"
24,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003","Yo-kai Medals can be found at FATEs in the following 13 areas:"
25,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
26,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004",""
27,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004","Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item."
28,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004",""
@@ -53,7 +56,9 @@ int32,str,str
49,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032","Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper."
50,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
51,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033","Yo-kai Medals can be found at FATEs in the following 13 areas:"
49,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032","Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper."
52,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
53,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034","Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
54,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034","The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>."
55,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035","Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident."
1 key 0 1
14 10 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002 Purchase Weapons.
15 11 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003 Small Talk.
16 12 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004 Cancel.
17 13 TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001 Which minion will you choose? (Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>) Which minion will you choose? (Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)
18 14 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001 <Sheet(Companion,IntegerParameter(1),0)/>.
19 14 15 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002 <Sheet(Companion,IntegerParameter(1),0)/>. Cancel.
20 15 16 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002 TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001 Cancel. Choose this minion?
21 16 17 TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001 TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_001 Choose this minion? Yes
27 22 23 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003 Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more. Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch.
28 23 24 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003 Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch. Yo-kai Medals can be found at FATEs in the following 13 areas:
29 24 25 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003 Yo-kai Medals can be found at FATEs in the following 13 areas: The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern
30 25 26 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004 The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern
31 27 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004 Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item.
32 28 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004
33 26 29 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_004 Let's get you acquainted, then. Meet your new friend, <Sheet(Companion,IntegerParameter(1),0)/>! I hope you two will get along!
34 27 30 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004 TEXT_FESYKWMEDALEXCHANGE_00348_Q3_000_001 Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item. Which weapon will you purchase?
35 28 31 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004 TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_001 <If(Equal(IntegerParameter(1),15208))>Paladin's Sword<Else/><If(Equal(IntegerParameter(1),15209))>Monk's Fists.<Else/><If(Equal(IntegerParameter(1),15210))>Warrior's Axe.<Else/><If(Equal(IntegerParameter(1),15211))>Dragoon's Spear.<Else/><If(Equal(IntegerParameter(1),15212))>Bard's Bow.<Else/><If(Equal(IntegerParameter(1),15213))>Ninja's Knives.<Else/><If(Equal(IntegerParameter(1),15214))>Dark Knight's Claymore.<Else/><If(Equal(IntegerParameter(1),15215))>Machinist's Musketoon.<Else/><If(Equal(IntegerParameter(1),15216))>White Mage's Cane.<Else/><If(Equal(IntegerParameter(1),15217))>Black Mage's Rod.<Else/><If(Equal(IntegerParameter(1),15218))>Summoner's Grimoire.<Else/><If(Equal(IntegerParameter(1),15219))>Scholar's Codex.<Else/><If(Equal(IntegerParameter(1),15220))>Astrologian's Globe.<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If><If(Equal(IntegerParameter(2),0))><Else/> and Shield.</If> (<Sheet(Item,IntegerParameter(3),0)/>: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>)
56 49 52 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033 Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper. The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern
57 50 53 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034 Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch. Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal.
58 51 54 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034 Yo-kai Medals can be found at FATEs in the following 13 areas: The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>.
59 52 55 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035 The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident.
60 56 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040 My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!
61 57 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041 Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!
62 53 58 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_042 Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal. My apologies, Nohi. I did not want to intrude on what looked like a lively conversation between the two of you.
63 54 59 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_043 The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>. I'll say. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> just finished acquiring all thirteen of my finest weapons! Built <If(PlayerParameter(4))>herself<Else/>himself</If> quite an arsenal, <If(PlayerParameter(4))>she<Else/>he</If> did!
64 55 60 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_044 Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident. All thirteen!? Well then, allow me to extend my congratulations to you as well.
+10 -10
View File
@@ -1,10 +1,10 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_ENTER_MYROOM","Go to your apartment"
1,"TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_ENTER_LOBBY","Go to the lobby"
2,"TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_ENTER_ROOM","Go to specified apartment"
3,"TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_EXIT","Cancel"
4,"TEXT_HOUFIXMANSIONENTRANCE_00359_LOBBY_MENU_ENTER_MYROOM","Go to your apartment"
5,"TEXT_HOUFIXMANSIONENTRANCE_00359_LOBBY_MENU_ENTER_ROOM","Go to specified apartment"
6,"TEXT_HOUFIXMANSIONENTRANCE_00359_LOBBY_MENU_EXIT","Cancel"
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_ENTER_MYROOM","Go to your apartment"
1,"TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_ENTER_LOBBY","Go to the lobby"
2,"TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_ENTER_ROOM","Go to specified apartment"
3,"TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_EXIT","Cancel"
4,"TEXT_HOUFIXMANSIONENTRANCE_00359_LOBBY_MENU_ENTER_MYROOM","Go to your apartment"
5,"TEXT_HOUFIXMANSIONENTRANCE_00359_LOBBY_MENU_ENTER_ROOM","Go to specified apartment"
6,"TEXT_HOUFIXMANSIONENTRANCE_00359_LOBBY_MENU_EXIT","Cancel"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_ENTER_MYROOM Go to your apartment
5 1 TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_ENTER_LOBBY Go to the lobby
6 2 TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_ENTER_ROOM Go to specified apartment
7 3 TEXT_HOUFIXMANSIONENTRANCE_00359_HOUSINGAREA_MENU_EXIT Cancel
8 4 TEXT_HOUFIXMANSIONENTRANCE_00359_LOBBY_MENU_ENTER_MYROOM Go to your apartment
9 5 TEXT_HOUFIXMANSIONENTRANCE_00359_LOBBY_MENU_ENTER_ROOM Go to specified apartment
10 6 TEXT_HOUFIXMANSIONENTRANCE_00359_LOBBY_MENU_EXIT Cancel
+11 -11
View File
@@ -1,11 +1,11 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFIXMANSIONEXIT_00362_ASK_EXIT","Leave the apartment?"
1,"TEXT_HOUFIXMANSIONEXIT_00362_ASK_EXIT_YES","Yes"
2,"TEXT_HOUFIXMANSIONEXIT_00362_ASK_EXIT_NO","No"
3,"TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_HOUSINGAREA","Go outside the building"
4,"TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_LOBBY","Go to the lobby"
5,"TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_MYROOM","Go to your apartment"
6,"TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_ROOM","Go to specified apartment"
7,"TEXT_HOUFIXMANSIONEXIT_00362_MENU_EXIT","Cancel"
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFIXMANSIONEXIT_00362_ASK_EXIT","Leave the apartment?"
1,"TEXT_HOUFIXMANSIONEXIT_00362_ASK_EXIT_YES","Yes"
2,"TEXT_HOUFIXMANSIONEXIT_00362_ASK_EXIT_NO","No"
3,"TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_HOUSINGAREA","Go outside the building"
4,"TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_LOBBY","Go to the lobby"
5,"TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_MYROOM","Go to your apartment"
6,"TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_ROOM","Go to specified apartment"
7,"TEXT_HOUFIXMANSIONEXIT_00362_MENU_EXIT","Cancel"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HOUFIXMANSIONEXIT_00362_ASK_EXIT Leave the apartment?
5 1 TEXT_HOUFIXMANSIONEXIT_00362_ASK_EXIT_YES Yes
6 2 TEXT_HOUFIXMANSIONEXIT_00362_ASK_EXIT_NO No
7 3 TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_HOUSINGAREA Go outside the building
8 4 TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_LOBBY Go to the lobby
9 5 TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_MYROOM Go to your apartment
10 6 TEXT_HOUFIXMANSIONEXIT_00362_MENU_GO_ROOM Go to specified apartment
11 7 TEXT_HOUFIXMANSIONEXIT_00362_MENU_EXIT Cancel
+57 -57
View File
@@ -1,57 +1,57 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_000_000","Welcome to <Switch(IntegerParameter(1))><Case(1)>Topmast</Case><Case(2)>Lily Hills</Case><Case(3)>the Sultana's Breath</Case><Case(4)>Kobai Goten</Case></Switch> Apartments! Whether you've come with an eye to buy or simply a question to ask, my services are at your disposal."
1,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_001_000","Ask about apartments."
2,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_001_001","Cancel."
3,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_000","What will you ask about?"
4,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_001","Apartment features."
5,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_002","Purchasing an apartment."
6,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_003","Vacating an apartment."
7,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_004","Interior customization."
8,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_005","Placing furnishings."
9,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_006","Apartment lighting."
10,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_007","Restrictions on the sale of used furnishings."
11,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_008","Chocobo stables."
12,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_009","Nothing."
13,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_001_001","These apartments are designed to cater for individual adventurers with Grand Company affiliation."
14,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_001_002","When you buy one of our rooms, you are purchasing a sanctuary─your own private space that you are free to decorate as you please!"
15,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_001_003","In addition to furnishings, the following features can be placed inside an apartment: flowerpots, orchestrions, summoning bells, crystal bells, armoires, and specialist NPCs."
16,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_001_004","Upon purchasing an apartment, you will gain access to the building's chocobo stable. As well as raising your own chocobo and coloring its plumage, you will also be able to care for the mounts of other residents."
17,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_001_005","Furthermore, you will gain the option to teleport directly to the entrance of your apartment building."
18,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_001","Apartments are available for 500,000 gil. Before you can purchase an apartment, however, you must first attain level 50 in a single class."
19,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_002","Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies."
20,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_003","In order to purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”"
21,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_003_001","In order to vacate your apartment, you must first remove all furnishings."
22,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_002","Once your apartment is completely empty, open the <Color(-34022)>Housing</Color> menu while in the apartment lobby, select <Color(-34022)>Estate Settings</Color>, and then select <Color(-34022)>Vacate Apartment</Color>."
23,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_003","Please be warned that you will not be refunded the purchase price of the apartment."
24,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_004_001","We like our residents to feel at home─should you be unhappy with the room's appearance, the walls and floors are yours to change as you will!"
25,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_002","You can customize the interior walls, flooring, and ceiling lights of your apartment."
26,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_003","To change any of these elements, open the <Color(-34022)>Housing</Color> menu while inside your apartment, and select <Color(-34022)>Remodel Interior</Color>."
27,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_004","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
28,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_005_001","New apartments are unfurnished─a blank canvas, if you will. You might fill the space with joyous clutter, or maintain a sparse minimalism. The choice is yours!"
29,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_002","To place furnishings, open the <Color(-34022)>Housing</Color> menu while inside your apartment, and select <Color(-34022)>Indoor Furnishings</Color>."
30,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_003","Please note that the locations where you may place a furnishing are dictated by its type."
31,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_006_001","The lighting within an apartment can be adjusted to suit your mood, whether you prefer bright and cheery, or dim and subdued."
32,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_006_002","To adjust the brightness of your apartment's lighting, open the <Color(-34022)>Housing</Color> menu while inside and select <Color(-34022)>Adjust Lighting</Color>."
33,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_001","Placing a furnishing will <Color(-34022)>bind</Color> it to you, preventing future trade or sale to other players."
34,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_002","Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal."
35,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_003","You will be prompted to confirm your decision before placing or removing these furnishings."
36,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_008_001","When you purchase one of our apartments, you also gain access to our exclusive chocobo stable! You'll find it just outside the entrance to the building."
37,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_008_002","Access the chocobo stable after buying an apartment, and select “Learn about Chocobo Raising” to begin caring for your steed."
38,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_000","What will you do?"
39,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_001","Purchase an apartment."
40,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_002","Ask about apartments."
41,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_003","Nothing."
42,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_003_000","In order to purchase an apartment, you must first attain level 50 in a single class."
43,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_003_001","Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies."
44,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_004_000","Ah. I'm afraid we haven't any vacancies at this time."
45,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_004_001","Your only options are to wait until an owner relinquishes a room, or try your luck at another apartment building. My apologies."
46,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_005_000","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
47,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_005_001","Provide me the sum of 500,000 gil, and we shall make you the proud owner of a new apartment!"
48,"TEXT_HOUFIXMANSIONOFFICER_00363_ASK_005_002","Purchase an apartment for 500,000 gil?"
49,"TEXT_HOUFIXMANSIONOFFICER_00363_ASK_005_003","Yes"
50,"TEXT_HOUFIXMANSIONOFFICER_00363_ASK_005_004","No"
51,"TEXT_HOUFIXMANSIONOFFICER_00363_KUGANE_NOT_OPENED_1","Welcome to Kobai Goten Apartments! Our rooms are currently undergoing finishing touches, and will soon be available for purchase. We thank you for your patience."
52,"TEXT_HOUFIXMANSIONOFFICER_00363_KUGANE_NOT_OPENED_2","At present, Kobai Goten is open for display only. Apartment sales will commence at a later time."
53,"TEXT_HOUFIXMANSIONOFFICER_00363_KUGANE_NOT_ARROWED_TO_BUY","In order to purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”"
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_000_000","Welcome to <Switch(IntegerParameter(1))><Case(1)>Topmast</Case><Case(2)>Lily Hills</Case><Case(3)>the Sultana's Breath</Case><Case(4)>Kobai Goten</Case></Switch> Apartments! Whether you've come with an eye to buy or simply a question to ask, my services are at your disposal."
1,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_001_000","Ask about apartments."
2,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_001_001","Cancel."
3,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_000","What will you ask about?"
4,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_001","Apartment features."
5,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_002","Purchasing an apartment."
6,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_003","Vacating an apartment."
7,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_004","Interior customization."
8,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_005","Placing furnishings."
9,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_006","Apartment lighting."
10,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_007","Restrictions on the sale of used furnishings."
11,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_008","Chocobo stables."
12,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_009","Nothing."
13,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_001_001","These apartments are designed to cater for individual adventurers with Grand Company affiliation."
14,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_001_002","When you buy one of our rooms, you are purchasing a sanctuary─your own private space that you are free to decorate as you please!"
15,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_001_003","In addition to furnishings, the following features can be placed inside an apartment: flowerpots, orchestrions, summoning bells, crystal bells, armoires, and specialist NPCs."
16,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_001_004","Upon purchasing an apartment, you will gain access to the building's chocobo stable. As well as raising your own chocobo and coloring its plumage, you will also be able to care for the mounts of other residents."
17,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_001_005","Furthermore, you will gain the option to teleport directly to the entrance of your apartment building."
18,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_001","Apartments are available for 500,000 gil. Before you can purchase an apartment, however, you must first attain level 50 in a single class."
19,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_002","Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies."
20,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_003","In order to purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”"
21,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_003_001","In order to vacate your apartment, you must first remove all furnishings."
22,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_002","Once your apartment is completely empty, open the <Color(-34022)>Housing</Color> menu while in the apartment lobby, select <Color(-34022)>Estate Settings</Color>, and then select <Color(-34022)>Vacate Apartment</Color>."
23,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_003","Please be warned that you will not be refunded the purchase price of the apartment."
24,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_004_001","We like our residents to feel at home─should you be unhappy with the room's appearance, the walls and floors are yours to change as you will!"
25,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_002","You can customize the interior walls, flooring, and ceiling lights of your apartment."
26,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_003","To change any of these elements, open the <Color(-34022)>Housing</Color> menu while inside your apartment, and select <Color(-34022)>Remodel Interior</Color>."
27,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_004","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
28,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_005_001","New apartments are unfurnished─a blank canvas, if you will. You might fill the space with joyous clutter, or maintain a sparse minimalism. The choice is yours!"
29,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_002","To place furnishings, open the <Color(-34022)>Housing</Color> menu while inside your apartment, and select <Color(-34022)>Indoor Furnishings</Color>."
30,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_003","Please note that the locations where you may place a furnishing are dictated by its type."
31,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_006_001","The lighting within an apartment can be adjusted to suit your mood, whether you prefer bright and cheery, or dim and subdued."
32,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_006_002","To adjust the brightness of your apartment's lighting, open the <Color(-34022)>Housing</Color> menu while inside and select <Color(-34022)>Adjust Lighting</Color>."
33,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_001","Placing a furnishing will <Color(-34022)>bind</Color> it to you, preventing future trade or sale to other players."
34,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_002","Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal."
35,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_003","You will be prompted to confirm your decision before placing or removing these furnishings."
36,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_008_001","When you purchase one of our apartments, you also gain access to our exclusive chocobo stable! You'll find it just outside the entrance to the building."
37,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_008_002","Access the chocobo stable after buying an apartment, and select “Learn about Chocobo Raising” to begin caring for your steed."
38,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_000","What will you do?"
39,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_001","Purchase an apartment."
40,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_002","Ask about apartments."
41,"TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_003","Nothing."
42,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_003_000","In order to purchase an apartment, you must first attain level 50 in a single class."
43,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_003_001","Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies."
44,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_004_000","Ah. I'm afraid we haven't any vacancies at this time."
45,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_004_001","Your only options are to wait until an owner relinquishes a room, or try your luck at another apartment building. My apologies."
46,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_005_000","Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
47,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_005_001","Provide me the sum of 500,000 gil, and we shall make you the proud owner of a new apartment!"
48,"TEXT_HOUFIXMANSIONOFFICER_00363_ASK_005_002","Purchase an apartment for 500,000 gil?"
49,"TEXT_HOUFIXMANSIONOFFICER_00363_ASK_005_003","Yes"
50,"TEXT_HOUFIXMANSIONOFFICER_00363_ASK_005_004","No"
51,"TEXT_HOUFIXMANSIONOFFICER_00363_KUGANE_NOT_OPENED_1","Welcome to Kobai Goten Apartments! Our rooms are currently undergoing finishing touches, and will soon be available for purchase. We thank you for your patience."
52,"TEXT_HOUFIXMANSIONOFFICER_00363_KUGANE_NOT_OPENED_2","At present, Kobai Goten is open for display only. Apartment sales will commence at a later time."
53,"TEXT_HOUFIXMANSIONOFFICER_00363_KUGANE_NOT_ARROWED_TO_BUY","In order to purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_000_000 Welcome to <Switch(IntegerParameter(1))><Case(1)>Topmast</Case><Case(2)>Lily Hills</Case><Case(3)>the Sultana's Breath</Case><Case(4)>Kobai Goten</Case></Switch> Apartments! Whether you've come with an eye to buy or simply a question to ask, my services are at your disposal.
5 1 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_001_000 Ask about apartments.
6 2 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_001_001 Cancel.
7 3 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_000 What will you ask about?
8 4 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_001 Apartment features.
9 5 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_002 Purchasing an apartment.
10 6 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_003 Vacating an apartment.
11 7 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_004 Interior customization.
12 8 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_005 Placing furnishings.
13 9 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_006 Apartment lighting.
14 10 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_007 Restrictions on the sale of used furnishings.
15 11 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_008 Chocobo stables.
16 12 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_006_009 Nothing.
17 13 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_001_001 These apartments are designed to cater for individual adventurers with Grand Company affiliation.
18 14 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_001_002 When you buy one of our rooms, you are purchasing a sanctuary─your own private space that you are free to decorate as you please!
19 15 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_001_003 In addition to furnishings, the following features can be placed inside an apartment: flowerpots, orchestrions, summoning bells, crystal bells, armoires, and specialist NPCs.
20 16 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_001_004 Upon purchasing an apartment, you will gain access to the building's chocobo stable. As well as raising your own chocobo and coloring its plumage, you will also be able to care for the mounts of other residents.
21 17 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_001_005 Furthermore, you will gain the option to teleport directly to the entrance of your apartment building.
22 18 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_001 Apartments are available for 500,000 gil. Before you can purchase an apartment, however, you must first attain level 50 in a single class.
23 19 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_002 Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies.
24 20 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_003 In order to purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”
25 21 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_003_001 In order to vacate your apartment, you must first remove all furnishings.
26 22 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_002 Once your apartment is completely empty, open the <Color(-34022)>Housing</Color> menu while in the apartment lobby, select <Color(-34022)>Estate Settings</Color>, and then select <Color(-34022)>Vacate Apartment</Color>.
27 23 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_003 Please be warned that you will not be refunded the purchase price of the apartment.
28 24 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_004_001 We like our residents to feel at home─should you be unhappy with the room's appearance, the walls and floors are yours to change as you will!
29 25 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_002 You can customize the interior walls, flooring, and ceiling lights of your apartment.
30 26 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_003 To change any of these elements, open the <Color(-34022)>Housing</Color> menu while inside your apartment, and select <Color(-34022)>Remodel Interior</Color>.
31 27 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_004 Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded.
32 28 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_005_001 New apartments are unfurnished─a blank canvas, if you will. You might fill the space with joyous clutter, or maintain a sparse minimalism. The choice is yours!
33 29 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_002 To place furnishings, open the <Color(-34022)>Housing</Color> menu while inside your apartment, and select <Color(-34022)>Indoor Furnishings</Color>.
34 30 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_003 Please note that the locations where you may place a furnishing are dictated by its type.
35 31 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_006_001 The lighting within an apartment can be adjusted to suit your mood, whether you prefer bright and cheery, or dim and subdued.
36 32 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_006_002 To adjust the brightness of your apartment's lighting, open the <Color(-34022)>Housing</Color> menu while inside and select <Color(-34022)>Adjust Lighting</Color>.
37 33 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_001 Placing a furnishing will <Color(-34022)>bind</Color> it to you, preventing future trade or sale to other players.
38 34 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_002 Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal.
39 35 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_003 You will be prompted to confirm your decision before placing or removing these furnishings.
40 36 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_008_001 When you purchase one of our apartments, you also gain access to our exclusive chocobo stable! You'll find it just outside the entrance to the building.
41 37 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_008_002 Access the chocobo stable after buying an apartment, and select “Learn about Chocobo Raising” to begin caring for your steed.
42 38 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_000 What will you do?
43 39 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_001 Purchase an apartment.
44 40 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_002 Ask about apartments.
45 41 TEXT_HOUFIXMANSIONOFFICER_00363_SELECT_002_003 Nothing.
46 42 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_003_000 In order to purchase an apartment, you must first attain level 50 in a single class.
47 43 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_003_001 Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies.
48 44 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_004_000 Ah. I'm afraid we haven't any vacancies at this time.
49 45 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_004_001 Your only options are to wait until an owner relinquishes a room, or try your luck at another apartment building. My apologies.
50 46 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_005_000 Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>!
51 47 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_005_001 Provide me the sum of 500,000 gil, and we shall make you the proud owner of a new apartment!
52 48 TEXT_HOUFIXMANSIONOFFICER_00363_ASK_005_002 Purchase an apartment for 500,000 gil?
53 49 TEXT_HOUFIXMANSIONOFFICER_00363_ASK_005_003 Yes
54 50 TEXT_HOUFIXMANSIONOFFICER_00363_ASK_005_004 No
55 51 TEXT_HOUFIXMANSIONOFFICER_00363_KUGANE_NOT_OPENED_1 Welcome to Kobai Goten Apartments! Our rooms are currently undergoing finishing touches, and will soon be available for purchase. We thank you for your patience.
56 52 TEXT_HOUFIXMANSIONOFFICER_00363_KUGANE_NOT_OPENED_2 At present, Kobai Goten is open for display only. Apartment sales will commence at a later time.
57 53 TEXT_HOUFIXMANSIONOFFICER_00363_KUGANE_NOT_ARROWED_TO_BUY In order to purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”
+3 -3
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@@ -1,3 +1,3 @@
key,0,1
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int32,str,str
key,0,1
#,,
int32,str,str
1 key 0 1
2 #
3 int32 str str
+9 -9
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@@ -1,9 +1,9 @@
key,0,1
#,,
int32,str,str
0,"",""
1,"",""
2,"",""
3,"",""
4,"",""
5,"",""
key,0,1
#,,
int32,str,str
0,"",""
1,"",""
2,"",""
3,"",""
4,"",""
5,"",""
1 key 0 1
2 #
3 int32 str str
4 0
5 1
6 2
7 3
8 4
9 5
+10 -10
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@@ -1,10 +1,10 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFURORCHESTRION_00330_MENU_TITLE","●プレイリスト [<Highlight>StringParameter(1)</Highlight>]"
1,"TEXT_HOUFURORCHESTRION_00330_MENU_MODE_SEQUENCIAL","●曲順再生モード"
2,"TEXT_HOUFURORCHESTRION_00330_MENU_MODE_SHUFFLE","●シャッフル再生モード"
3,"TEXT_HOUFURORCHESTRION_00330_MENU_MODE_ONE","●1曲再生モード"
4,"TEXT_HOUFURORCHESTRION_00330_MENU_1","●プレイリストから再生"
5,"TEXT_HOUFURORCHESTRION_00330_MENU_2","●オーケストリオン譜面帳から再生"
6,"TEXT_HOUFURORCHESTRION_00330_MENU_CANCEL","●やめる"
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFURORCHESTRION_00330_MENU_TITLE","●プレイリスト [<Highlight>StringParameter(1)</Highlight>]"
1,"TEXT_HOUFURORCHESTRION_00330_MENU_MODE_SEQUENCIAL","●曲順再生モード"
2,"TEXT_HOUFURORCHESTRION_00330_MENU_MODE_SHUFFLE","●シャッフル再生モード"
3,"TEXT_HOUFURORCHESTRION_00330_MENU_MODE_ONE","●1曲再生モード"
4,"TEXT_HOUFURORCHESTRION_00330_MENU_1","●プレイリストから再生"
5,"TEXT_HOUFURORCHESTRION_00330_MENU_2","●オーケストリオン譜面帳から再生"
6,"TEXT_HOUFURORCHESTRION_00330_MENU_CANCEL","●やめる"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HOUFURORCHESTRION_00330_MENU_TITLE ●プレイリスト [<Highlight>StringParameter(1)</Highlight>]
5 1 TEXT_HOUFURORCHESTRION_00330_MENU_MODE_SEQUENCIAL ●曲順再生モード
6 2 TEXT_HOUFURORCHESTRION_00330_MENU_MODE_SHUFFLE ●シャッフル再生モード
7 3 TEXT_HOUFURORCHESTRION_00330_MENU_MODE_ONE ●1曲再生モード
8 4 TEXT_HOUFURORCHESTRION_00330_MENU_1 ●プレイリストから再生
9 5 TEXT_HOUFURORCHESTRION_00330_MENU_2 ●オーケストリオン譜面帳から再生
10 6 TEXT_HOUFURORCHESTRION_00330_MENU_CANCEL ●やめる
+9 -9
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@@ -1,9 +1,9 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFURPICTURE_00376_Q1_000_000","On display: <Sheet(Item,IntegerParameter(1),9)/>"
1,"TEXT_HOUFURPICTURE_00376_Q1_000_001","On display: Nothing"
2,"TEXT_HOUFURPICTURE_00376_A1_000_002","Display Painting"
3,"TEXT_HOUFURPICTURE_00376_A1_000_003","Remove Painting"
4,"TEXT_HOUFURPICTURE_00376_A1_000_004","Quit"
5,"TEXT_HOUFURPICTURE_00376_Q2_000_000","<Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/> will be discarded if removed from the frame. Are you certain you wish to proceed?"
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFURPICTURE_00376_Q1_000_000","On display: <Sheet(Item,IntegerParameter(1),9)/>"
1,"TEXT_HOUFURPICTURE_00376_Q1_000_001","On display: Nothing"
2,"TEXT_HOUFURPICTURE_00376_A1_000_002","Display Painting"
3,"TEXT_HOUFURPICTURE_00376_A1_000_003","Remove Painting"
4,"TEXT_HOUFURPICTURE_00376_A1_000_004","Quit"
5,"TEXT_HOUFURPICTURE_00376_Q2_000_000","<Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/> will be discarded if removed from the frame. Are you certain you wish to proceed?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HOUFURPICTURE_00376_Q1_000_000 On display: <Sheet(Item,IntegerParameter(1),9)/>
5 1 TEXT_HOUFURPICTURE_00376_Q1_000_001 On display: Nothing
6 2 TEXT_HOUFURPICTURE_00376_A1_000_002 Display Painting
7 3 TEXT_HOUFURPICTURE_00376_A1_000_003 Remove Painting
8 4 TEXT_HOUFURPICTURE_00376_A1_000_004 Quit
9 5 TEXT_HOUFURPICTURE_00376_Q2_000_000 <Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/> will be discarded if removed from the frame. Are you certain you wish to proceed?
+10 -5
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@@ -8,10 +8,14 @@ int32,str,str
4,"TEXT_HOUFURPLANTPOT_00331_CARE","Tend Crop"
5,"TEXT_HOUFURPLANTPOT_00331_DISPOSE","Remove Crop"
6,"TEXT_HOUFURPLANTPOT_00331_HARVEST","Harvest Crop"
7,"TEXT_HOUFURPLANTPOT_00331_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
7,"TEXT_HOUFURPLANTPOT_00331_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_HOUFURPLANTPOT_00331_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
This crop is ready to be harvested."
11,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE","Are you certain you wish to remove this crop?"
12,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES","Yes"
13,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO","No"
@@ -19,4 +23,5 @@ int32,str,str
15,"TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_DEPRESSED","The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, but the crop has seen better days..."
16,"TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT","Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red flowers</Case><Case(2)>blue flowers</Case><Case(3)>yellow flowers</Case><Case(4)>green flowers</Case><Case(5)>orange flowers</Case><Case(6)>purple flowers</Case><Case(7)>flowers, but who can say what color they might be</Case></Switch>..."
17,"TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT_UNKNOWN","Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red</Case><Case(2)>blue</Case><Case(3)>yellow</Case><Case(4)>green</Case><Case(5)>orange</Case><Case(6)>purple</Case></Switch> flowers, or perhaps flowers of a more unusual shade..."
14,"TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS","The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well."
18,"TEXT_HOUFURPLANTPOT_00331_FLOWERED","<Sheet(Item,IntegerParameter(1),9)/>
These flowers are in bloom."
1 key 0 1
8 4 TEXT_HOUFURPLANTPOT_00331_CARE Tend Crop
9 5 TEXT_HOUFURPLANTPOT_00331_DISPOSE Remove Crop
10 6 TEXT_HOUFURPLANTPOT_00331_HARVEST Harvest Crop
11 7 TEXT_HOUFURPLANTPOT_00331_TALK_DEAD <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope. <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope.
12 8 TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well. <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well.
13 9 TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days... <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days...
14 10 TEXT_HOUFURPLANTPOT_00331_TALK_RIPE <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested. <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested.
15 11 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE Are you certain you wish to remove this crop?
16 12 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES Yes
17 13 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO No
18 14 TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well.
19 11 15 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_DEPRESSED Are you certain you wish to remove this crop? The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, but the crop has seen better days...
20 12 16 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT Yes Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red flowers</Case><Case(2)>blue flowers</Case><Case(3)>yellow flowers</Case><Case(4)>green flowers</Case><Case(5)>orange flowers</Case><Case(6)>purple flowers</Case><Case(7)>flowers, but who can say what color they might be</Case></Switch>...
21 13 17 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT_UNKNOWN No Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red</Case><Case(2)>blue</Case><Case(3)>yellow</Case><Case(4)>green</Case><Case(5)>orange</Case><Case(6)>purple</Case></Switch> flowers, or perhaps flowers of a more unusual shade...
23
24
25
26
27
+11 -11
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@@ -1,11 +1,11 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFURVASE_00336_Q1_000_000","On display: <Sheet(Item,IntegerParameter(1),9)/>"
1,"TEXT_HOUFURVASE_00336_Q1_000_001","On display: Nothing"
2,"TEXT_HOUFURVASE_00336_A1_000_002","Display Flowers"
3,"TEXT_HOUFURVASE_00336_A1_000_003","Remove Flowers"
4,"TEXT_HOUFURVASE_00336_A1_000_004","Quit"
5,"TEXT_HOUFURVASE_00336_Q2_000_000","<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be discarded if removed from the vase. Are you certain you wish to proceed?"
6,"TEXT_HOUFURVASE_00336_Q2_000_001","Yes"
7,"TEXT_HOUFURVASE_00336_Q2_000_002","No"
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFURVASE_00336_Q1_000_000","On display: <Sheet(Item,IntegerParameter(1),9)/>"
1,"TEXT_HOUFURVASE_00336_Q1_000_001","On display: Nothing"
2,"TEXT_HOUFURVASE_00336_A1_000_002","Display Flowers"
3,"TEXT_HOUFURVASE_00336_A1_000_003","Remove Flowers"
4,"TEXT_HOUFURVASE_00336_A1_000_004","Quit"
5,"TEXT_HOUFURVASE_00336_Q2_000_000","<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be discarded if removed from the vase. Are you certain you wish to proceed?"
6,"TEXT_HOUFURVASE_00336_Q2_000_001","Yes"
7,"TEXT_HOUFURVASE_00336_Q2_000_002","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HOUFURVASE_00336_Q1_000_000 On display: <Sheet(Item,IntegerParameter(1),9)/>
5 1 TEXT_HOUFURVASE_00336_Q1_000_001 On display: Nothing
6 2 TEXT_HOUFURVASE_00336_A1_000_002 Display Flowers
7 3 TEXT_HOUFURVASE_00336_A1_000_003 Remove Flowers
8 4 TEXT_HOUFURVASE_00336_A1_000_004 Quit
9 5 TEXT_HOUFURVASE_00336_Q2_000_000 <Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be discarded if removed from the vase. Are you certain you wish to proceed?
10 6 TEXT_HOUFURVASE_00336_Q2_000_001 Yes
11 7 TEXT_HOUFURVASE_00336_Q2_000_002 No
+2 -1
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@@ -22,7 +22,8 @@ int32,str,str
18,"TEXT_JOBDEFDRK_00300_SIDURGU_000_075","He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all."
19,"TEXT_JOBDEFDRK_00300_SIDURGU_000_076","A darkness which can grant us great strength...at a price."
20,"TEXT_JOBDEFDRK_00300_SIDURGU_000_100","You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?"
21,"TEXT_JOBDEFDRK_00300_SIDURGU_000_101","Oh, don't you worry about me. I'll be right as rain soon enough. Ugh...
21,"TEXT_JOBDEFDRK_00300_SIDURGU_000_101","Oh, don't you worry about me. I'll be right as rain soon enough. Ugh...
Was there something you wanted to discuss?"
22,"TEXT_JOBDEFDRK_00300_SIDURGU_000_102","Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?"
23,"TEXT_JOBDEFDRK_00300_Q2_000_150","What will you ask?"
24,"TEXT_JOBDEFDRK_00300_A2_000_151","How fare you and Rielle?"
1 key 0 1
22 18 TEXT_JOBDEFDRK_00300_SIDURGU_000_075 He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all.
23 19 TEXT_JOBDEFDRK_00300_SIDURGU_000_076 A darkness which can grant us great strength...at a price.
24 20 TEXT_JOBDEFDRK_00300_SIDURGU_000_100 You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?
25 21 TEXT_JOBDEFDRK_00300_SIDURGU_000_101 Oh, don't you worry about me. I'll be right as rain soon enough. Ugh... Was there something you wanted to discuss? Oh, don't you worry about me. I'll be right as rain soon enough. Ugh... Was there something you wanted to discuss?
26 22 TEXT_JOBDEFDRK_00300_SIDURGU_000_102 Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?
27 22 23 TEXT_JOBDEFDRK_00300_SIDURGU_000_102 TEXT_JOBDEFDRK_00300_Q2_000_150 Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it? What will you ask?
28 23 24 TEXT_JOBDEFDRK_00300_Q2_000_150 TEXT_JOBDEFDRK_00300_A2_000_151 What will you ask? How fare you and Rielle?
29 24 25 TEXT_JOBDEFDRK_00300_A2_000_151 TEXT_JOBDEFDRK_00300_A2_000_152 How fare you and Rielle? What is a dark knight?
+4 -4
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@@ -1,4 +1,4 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFMNK2_00301_TALK_ACTOR","せーりーふー"
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFMNK2_00301_TALK_ACTOR","せーりーふー"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFMNK2_00301_TALK_ACTOR せーりーふー
+11 -11
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@@ -1,11 +1,11 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_000","You require another anima glass? Surely you jest, <If(PlayerParameter(4))>miss<Else/>sir</If>. I can see it right there in your hand."
1,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_001","I would gladly furnish you with another, but only if you are truly in need."
2,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_010","You misplaced the anima glass, you say?"
3,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_011","That will not do at all. Thankfully, I have prepared several more at Lady Ulan's behest for just such an occasion."
4,"TEXT_JOBREL300GETGLASSAGAIN_00351_Q1_000_000","Take the anima glass?"
5,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_020","Please do take care not to lose this one. I would rather not waste valuable time for research on fashioning more glass."
6,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_030","If you are certain you no longer require the glass, I will not question your decision."
7,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_031","Should you change your mind, however, you are always welcome to take one. As Lady Ulan is wont to misplace our supplies, I make a point to always keep a surplus on hand."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_000","You require another anima glass? Surely you jest, <If(PlayerParameter(4))>miss<Else/>sir</If>. I can see it right there in your hand."
1,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_001","I would gladly furnish you with another, but only if you are truly in need."
2,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_010","You misplaced the anima glass, you say?"
3,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_011","That will not do at all. Thankfully, I have prepared several more at Lady Ulan's behest for just such an occasion."
4,"TEXT_JOBREL300GETGLASSAGAIN_00351_Q1_000_000","Take the anima glass?"
5,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_020","Please do take care not to lose this one. I would rather not waste valuable time for research on fashioning more glass."
6,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_030","If you are certain you no longer require the glass, I will not question your decision."
7,"TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_031","Should you change your mind, however, you are always welcome to take one. As Lady Ulan is wont to misplace our supplies, I make a point to always keep a surplus on hand."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_000 You require another anima glass? Surely you jest, <If(PlayerParameter(4))>miss<Else/>sir</If>. I can see it right there in your hand.
5 1 TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_001 I would gladly furnish you with another, but only if you are truly in need.
6 2 TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_010 You misplaced the anima glass, you say?
7 3 TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_011 That will not do at all. Thankfully, I have prepared several more at Lady Ulan's behest for just such an occasion.
8 4 TEXT_JOBREL300GETGLASSAGAIN_00351_Q1_000_000 Take the anima glass?
9 5 TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_020 Please do take care not to lose this one. I would rather not waste valuable time for research on fashioning more glass.
10 6 TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_030 If you are certain you no longer require the glass, I will not question your decision.
11 7 TEXT_JOBREL300GETGLASSAGAIN_00351_ARNOTT_000_031 Should you change your mind, however, you are always welcome to take one. As Lady Ulan is wont to misplace our supplies, I make a point to always keep a surplus on hand.
@@ -1,6 +1,6 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL300GETRECIPEAGAIN_00352_Q1_000_000","Take another copy of Ulan's note?"
1,"TEXT_JOBREL300GETRECIPEAGAIN_00352_RECIPEPAPER_000_000","You already possess a copy of Ulan's note."
2,"TEXT_JOBREL300GETRECIPEAGAIN_00352_RECIPEPAPER_000_010","You take a copy of Ulan's note from her stall."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL300GETRECIPEAGAIN_00352_Q1_000_000","Take another copy of Ulan's note?"
1,"TEXT_JOBREL300GETRECIPEAGAIN_00352_RECIPEPAPER_000_000","You already possess a copy of Ulan's note."
2,"TEXT_JOBREL300GETRECIPEAGAIN_00352_RECIPEPAPER_000_010","You take a copy of Ulan's note from her stall."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL300GETRECIPEAGAIN_00352_Q1_000_000 Take another copy of Ulan's note?
5 1 TEXT_JOBREL300GETRECIPEAGAIN_00352_RECIPEPAPER_000_000 You already possess a copy of Ulan's note.
6 2 TEXT_JOBREL300GETRECIPEAGAIN_00352_RECIPEPAPER_000_010 You take a copy of Ulan's note from her stall.
+17 -17
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@@ -1,17 +1,17 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_000","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I was not expecting you to return so soon. Is...is something wrong?"
1,"TEXT_JOBREL300QUESTLEAVE_00350_Q1_000_000","Tell him you wish to abandon your work on the anima?"
2,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_010","Of course, how silly of me! Though, for a moment, I was all but certain you wished to...to..."
3,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_011","Ahem. But should the time come that you decide you can no longer continue, I would understand."
4,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_020","If it is rest you require, then it is rest you shall have. I should not have you overexert yourself for my sake. If and when you are willing to resume our research, I shall be here, ready and waiting."
5,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_030","Very well, then I shall contact Ulan and Arnott at once. If you want for respite, then our work will have to wait."
6,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_031","If and when you are willing to resume our research, I shall be here, ready and waiting."
7,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_001","Should you choose to abandon the quest “A Dream Fulfilled,” the attributes of your anima weapon will be reset to their original values."
8,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_002","Moreover, your progress will not be restored in the event you decide to undertake this quest again with the same job."
9,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_003","Furthermore, any crystal sand or umbrite used during the course of this quest will be permanently lost."
10,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_004","Please be advised that this process cannot be reversed."
11,"TEXT_JOBREL300QUESTLEAVE_00350_Q1_000_010","Are you certain you wish to abandon the quest “A Dream Fulfilled” and reset your progress?"
12,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_010","You may speak with Ardashir at any time should you decide to abandon this quest in the future."
13,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_020","You may speak with Ardashir at any time should you decide to undertake this quest in the future."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_000","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I was not expecting you to return so soon. Is...is something wrong?"
1,"TEXT_JOBREL300QUESTLEAVE_00350_Q1_000_000","Tell him you wish to abandon your work on the anima?"
2,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_010","Of course, how silly of me! Though, for a moment, I was all but certain you wished to...to..."
3,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_011","Ahem. But should the time come that you decide you can no longer continue, I would understand."
4,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_020","If it is rest you require, then it is rest you shall have. I should not have you overexert yourself for my sake. If and when you are willing to resume our research, I shall be here, ready and waiting."
5,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_030","Very well, then I shall contact Ulan and Arnott at once. If you want for respite, then our work will have to wait."
6,"TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_031","If and when you are willing to resume our research, I shall be here, ready and waiting."
7,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_001","Should you choose to abandon the quest “A Dream Fulfilled,” the attributes of your anima weapon will be reset to their original values."
8,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_002","Moreover, your progress will not be restored in the event you decide to undertake this quest again with the same job."
9,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_003","Furthermore, any crystal sand or umbrite used during the course of this quest will be permanently lost."
10,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_004","Please be advised that this process cannot be reversed."
11,"TEXT_JOBREL300QUESTLEAVE_00350_Q1_000_010","Are you certain you wish to abandon the quest “A Dream Fulfilled” and reset your progress?"
12,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_010","You may speak with Ardashir at any time should you decide to abandon this quest in the future."
13,"TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_020","You may speak with Ardashir at any time should you decide to undertake this quest in the future."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_000 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I was not expecting you to return so soon. Is...is something wrong?
5 1 TEXT_JOBREL300QUESTLEAVE_00350_Q1_000_000 Tell him you wish to abandon your work on the anima?
6 2 TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_010 Of course, how silly of me! Though, for a moment, I was all but certain you wished to...to...
7 3 TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_011 Ahem. But should the time come that you decide you can no longer continue, I would understand.
8 4 TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_020 If it is rest you require, then it is rest you shall have. I should not have you overexert yourself for my sake. If and when you are willing to resume our research, I shall be here, ready and waiting.
9 5 TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_030 Very well, then I shall contact Ulan and Arnott at once. If you want for respite, then our work will have to wait.
10 6 TEXT_JOBREL300QUESTLEAVE_00350_ARDASHIR_000_031 If and when you are willing to resume our research, I shall be here, ready and waiting.
11 7 TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_001 Should you choose to abandon the quest “A Dream Fulfilled,” the attributes of your anima weapon will be reset to their original values.
12 8 TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_002 Moreover, your progress will not be restored in the event you decide to undertake this quest again with the same job.
13 9 TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_003 Furthermore, any crystal sand or umbrite used during the course of this quest will be permanently lost.
14 10 TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_004 Please be advised that this process cannot be reversed.
15 11 TEXT_JOBREL300QUESTLEAVE_00350_Q1_000_010 Are you certain you wish to abandon the quest “A Dream Fulfilled” and reset your progress?
16 12 TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_010 You may speak with Ardashir at any time should you decide to abandon this quest in the future.
17 13 TEXT_JOBREL300QUESTLEAVE_00350_SYSTEM_000_020 You may speak with Ardashir at any time should you decide to undertake this quest in the future.
+11 -11
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@@ -1,11 +1,11 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_000","Another anima glass? I could swear I saw you using the one I gave you not long ago."
1,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_001","If they were more easily crafted I would gladly offer you another, but sadly that is not the case. That said, you are more than welcome to a replacement when you are truly in need. "
2,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_010","You've lost your anima glass?"
3,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_011","No need to fret. I have prepared another as a safety precaution. With so much at stake, one can never be too careful."
4,"TEXT_JOBREL500GETGLASSAGAIN_00374_Q1_000_000","Take the anima glass?"
5,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_020","If anything should happen to it, pray come and speak with me. I shall see to having another prepared for you."
6,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_030","Are you certain? I imagine tracking the anima's progress will be difficult without it."
7,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_031","Well, let me know should you change your mind."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_000","Another anima glass? I could swear I saw you using the one I gave you not long ago."
1,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_001","If they were more easily crafted I would gladly offer you another, but sadly that is not the case. That said, you are more than welcome to a replacement when you are truly in need. "
2,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_010","You've lost your anima glass?"
3,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_011","No need to fret. I have prepared another as a safety precaution. With so much at stake, one can never be too careful."
4,"TEXT_JOBREL500GETGLASSAGAIN_00374_Q1_000_000","Take the anima glass?"
5,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_020","If anything should happen to it, pray come and speak with me. I shall see to having another prepared for you."
6,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_030","Are you certain? I imagine tracking the anima's progress will be difficult without it."
7,"TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_031","Well, let me know should you change your mind."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_000 Another anima glass? I could swear I saw you using the one I gave you not long ago.
5 1 TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_001 If they were more easily crafted I would gladly offer you another, but sadly that is not the case. That said, you are more than welcome to a replacement when you are truly in need.
6 2 TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_010 You've lost your anima glass?
7 3 TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_011 No need to fret. I have prepared another as a safety precaution. With so much at stake, one can never be too careful.
8 4 TEXT_JOBREL500GETGLASSAGAIN_00374_Q1_000_000 Take the anima glass?
9 5 TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_020 If anything should happen to it, pray come and speak with me. I shall see to having another prepared for you.
10 6 TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_030 Are you certain? I imagine tracking the anima's progress will be difficult without it.
11 7 TEXT_JOBREL500GETGLASSAGAIN_00374_ARDASHIR_000_031 Well, let me know should you change your mind.
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@@ -1,16 +1,16 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_000","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I was not expecting you to return so soon. Is...is something wrong?"
1,"TEXT_JOBREL500QUESTLEAVE_00373_Q1_000_000","Tell him you wish to abandon your work on the anima?"
2,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_010","Of course, how silly of me! Though, for a moment, I was all but certain you wished to...to..."
3,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_011","Ahem. But should the time come that you decide you can no longer continue, I would understand."
4,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_020","You need say no more. Far be it from me to deny you a well-earned respite. If and when you are willing to resume our research, I shall be here, ready and waiting."
5,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_030","Very well, then I shall take the anima glass for safekeeping."
6,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_031","If and when you are willing to resume our research, I shall be here, ready and waiting."
7,"TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_001","Should you choose to abandon the quest “Born Again Anima,” the aetheric condensation of your anima weapon will be reset."
8,"TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_002","Moreover, your progress will not be restored in the event you decide to undertake this quest again with the same job."
9,"TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_003","Please be advised that this process cannot be reversed."
10,"TEXT_JOBREL500QUESTLEAVE_00373_Q1_000_010","Are you certain you wish to abandon the quest “Born Again Anima” and reset your progress?"
11,"TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_010","You may speak with Ardashir at any time should you decide to abandon this quest in the future."
12,"TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_020","You may speak with Ardashir at any time should you decide to undertake this quest in the future."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_000","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I was not expecting you to return so soon. Is...is something wrong?"
1,"TEXT_JOBREL500QUESTLEAVE_00373_Q1_000_000","Tell him you wish to abandon your work on the anima?"
2,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_010","Of course, how silly of me! Though, for a moment, I was all but certain you wished to...to..."
3,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_011","Ahem. But should the time come that you decide you can no longer continue, I would understand."
4,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_020","You need say no more. Far be it from me to deny you a well-earned respite. If and when you are willing to resume our research, I shall be here, ready and waiting."
5,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_030","Very well, then I shall take the anima glass for safekeeping."
6,"TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_031","If and when you are willing to resume our research, I shall be here, ready and waiting."
7,"TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_001","Should you choose to abandon the quest “Born Again Anima,” the aetheric condensation of your anima weapon will be reset."
8,"TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_002","Moreover, your progress will not be restored in the event you decide to undertake this quest again with the same job."
9,"TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_003","Please be advised that this process cannot be reversed."
10,"TEXT_JOBREL500QUESTLEAVE_00373_Q1_000_010","Are you certain you wish to abandon the quest “Born Again Anima” and reset your progress?"
11,"TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_010","You may speak with Ardashir at any time should you decide to abandon this quest in the future."
12,"TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_020","You may speak with Ardashir at any time should you decide to undertake this quest in the future."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_000 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I was not expecting you to return so soon. Is...is something wrong?
5 1 TEXT_JOBREL500QUESTLEAVE_00373_Q1_000_000 Tell him you wish to abandon your work on the anima?
6 2 TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_010 Of course, how silly of me! Though, for a moment, I was all but certain you wished to...to...
7 3 TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_011 Ahem. But should the time come that you decide you can no longer continue, I would understand.
8 4 TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_020 You need say no more. Far be it from me to deny you a well-earned respite. If and when you are willing to resume our research, I shall be here, ready and waiting.
9 5 TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_030 Very well, then I shall take the anima glass for safekeeping.
10 6 TEXT_JOBREL500QUESTLEAVE_00373_ARDASHIR_000_031 If and when you are willing to resume our research, I shall be here, ready and waiting.
11 7 TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_001 Should you choose to abandon the quest “Born Again Anima,” the aetheric condensation of your anima weapon will be reset.
12 8 TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_002 Moreover, your progress will not be restored in the event you decide to undertake this quest again with the same job.
13 9 TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_003 Please be advised that this process cannot be reversed.
14 10 TEXT_JOBREL500QUESTLEAVE_00373_Q1_000_010 Are you certain you wish to abandon the quest “Born Again Anima” and reset your progress?
15 11 TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_010 You may speak with Ardashir at any time should you decide to abandon this quest in the future.
16 12 TEXT_JOBREL500QUESTLEAVE_00373_SYSTEM_000_020 You may speak with Ardashir at any time should you decide to undertake this quest in the future.
@@ -1,3 +1,3 @@
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key,0,1
#,,
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1 key 0 1
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3 int32 str str
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0,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_000","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, may zephyr winds always blow at your back. What brings <If(PlayerParameter(4))>her<Else/>him</If> to Ok' Gundu Nakki? "
1,"TEXT_REGABR2OKGUNDUNAKKI_00316_Q1_000_000","What will you ask?"
2,"TEXT_REGABR2OKGUNDUNAKKI_00316_A1_000_001","Tell me about yourself."
3,"TEXT_REGABR2OKGUNDUNAKKI_00316_A1_000_002","What kind of place is this?"
4,"TEXT_REGABR2OKGUNDUNAKKI_00316_A1_000_003","Nothing."
5,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_010","Do all netherlings have such short memories? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> speaks with Linu Vali of the Gundu tribe."
6,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_011","Vundu demand mindless obedience from all Gundu, but chase us out when Brother shares wishes for independence. If not for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, we would be hanging from skycages over cloud sea. The Zundu kindly let us take safe haven on this island."
7,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_012","Linu now tries to lead tribe as best she can, but without Brother to lead us, road ahead is fraught with uncertainty."
8,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_013","But as long as <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> stands with us, Linu Vali is certain we will weather this storm safely."
9,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_020","Ok' Gundu Nakki is new home to Gundu tribe, after Linu and her companions flee from cruel Vundu rule."
10,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_021","Chief Sonu kindly lets us take refuge on this island, that the Gundu may make new village."
11,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_022","And Linu cannot forget <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, either! But there is still much work to be done, and many Gundu remain under cruel Vundu rule. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Linu hopes you offer your aid again when we require it."
12,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_030","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it brings Linu joy to see you in Ok' Gundu Nakki. Please, ask anything!"
13,"TEXT_REGABR2OKGUNDUNAKKI_00316_Q2_000_000","What will you ask?"
14,"TEXT_REGABR2OKGUNDUNAKKI_00316_A2_000_001","Tell me about yourself."
15,"TEXT_REGABR2OKGUNDUNAKKI_00316_A2_000_002","What kind of place is this?"
16,"TEXT_REGABR2OKGUNDUNAKKI_00316_A2_000_003","Nothing."
17,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_040","Vanu Vanu names are difficult for netherlings to remember, I see. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> speaks to Linu Vali."
18,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_041","Vundu demand mindless obedience from all Gundu, but chase us out when Brother shares wishes for independence. If not for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, we would be hanging from skycages over cloud sea. The Zundu kindly let us take safe haven on this island."
19,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_042","Now that Brother is here to guide us, the weight of responsibility lifts from Linu Vali's shoulders. But the Vundu threat is ever present."
20,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_043","And we must also consider our relations with the Zundu. Like boundless sky, work never ends."
21,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_050","Ok' Gundu Nakki is new home to Gundu tribe, after Linu and her companions flee from cruel Vundu rule."
22,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_051","Chief Sonu kindly lets us take refuge on this island, that the Gundu may make new village."
23,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_052","And Linu cannot forget <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, either! But there is still much work to be done, and many Gundu remain under cruel Vundu rule. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Linu hopes you offer your aid again when we require it."
24,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_060","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, sit and speak with Linu Vali."
25,"TEXT_REGABR2OKGUNDUNAKKI_00316_Q3_000_000","What will you ask?"
26,"TEXT_REGABR2OKGUNDUNAKKI_00316_A3_000_001","How fares the tribe?"
27,"TEXT_REGABR2OKGUNDUNAKKI_00316_A3_000_002","What kind of place is this?"
28,"TEXT_REGABR2OKGUNDUNAKKI_00316_A3_000_003","Nothing."
29,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_070","Vundu hide in their huts, still cowering in fear of our sundrop dance. Both Gundu and Zundu stand together against Vundu oppressors."
30,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_071","But Brother and I still have much work ahead to finish building Ok' Gundu Nakki. One day, we rest and watch sun rise over great village!"
31,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_080","Ok' Gundu Nakki is new home to Gundu tribe, after Linu and her companions flee from cruel Vundu rule."
32,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_081","Chief Sonu kindly lets us take refuge on this island, that the Gundu may make new village."
33,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_082","This once lonely island grows into lively new home, thanks to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! More Gundu escape from the Vundu every moon, to take up residence here. One day netherling looks over Ok' Gundu Nakki in awe!"
34,"TEXT_REGABR2OKGUNDUNAKKI_00316_TALK_ACTOR",""
35,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_090","Linu Vali wishes she could accompany you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. And yet Vanu Vanu tradition forbids me from setting foot in that forbidden land. Pray go in safety, my friend."
36,"TEXT_REGABR2OKGUNDUNAKKI_00316_Q5_000_000","What will you ask?"
37,"TEXT_REGABR2OKGUNDUNAKKI_00316_A5_000_001","How do the Gundu fare?"
38,"TEXT_REGABR2OKGUNDUNAKKI_00316_A5_000_002","What manner of place is this?"
39,"TEXT_REGABR2OKGUNDUNAKKI_00316_A5_000_003","Nothing."
40,"TEXT_REGABR2OKGUNDUNAKKI_00316_Q4_000_000","What will you ask?"
41,"TEXT_REGABR2OKGUNDUNAKKI_00316_A4_000_001","How do the Gundu fare?"
42,"TEXT_REGABR2OKGUNDUNAKKI_00316_A4_000_002","What manner of place is this?"
43,"TEXT_REGABR2OKGUNDUNAKKI_00316_A4_000_003","Nothing."
44,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_100","The Gundu dance night and day, day and night, uniting our hearts and ushering in prosperity as never before. We could not have done this without you, friend, and our gratitude to you is as boundless as the Sea of Clouds itself."
45,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_101","Furthermore, thanks to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we have found new friends who share our ideals and our dreams─not to mention our love for dance. Linu Vali and Linu Vanu promise to work with our new allies to lead the Gundu to a future brighter than the brightest of suns."
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0,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_000","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, may zephyr winds always blow at your back. What brings <If(PlayerParameter(4))>her<Else/>him</If> to Ok' Gundu Nakki? "
1,"TEXT_REGABR2OKGUNDUNAKKI_00316_Q1_000_000","What will you ask?"
2,"TEXT_REGABR2OKGUNDUNAKKI_00316_A1_000_001","Tell me about yourself."
3,"TEXT_REGABR2OKGUNDUNAKKI_00316_A1_000_002","What kind of place is this?"
4,"TEXT_REGABR2OKGUNDUNAKKI_00316_A1_000_003","Nothing."
5,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_010","Do all netherlings have such short memories? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> speaks with Linu Vali of the Gundu tribe."
6,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_011","Vundu demand mindless obedience from all Gundu, but chase us out when Brother shares wishes for independence. If not for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, we would be hanging from skycages over cloud sea. The Zundu kindly let us take safe haven on this island."
7,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_012","Linu now tries to lead tribe as best she can, but without Brother to lead us, road ahead is fraught with uncertainty."
8,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_013","But as long as <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> stands with us, Linu Vali is certain we will weather this storm safely."
9,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_020","Ok' Gundu Nakki is new home to Gundu tribe, after Linu and her companions flee from cruel Vundu rule."
10,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_021","Chief Sonu kindly lets us take refuge on this island, that the Gundu may make new village."
11,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_022","And Linu cannot forget <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, either! But there is still much work to be done, and many Gundu remain under cruel Vundu rule. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Linu hopes you offer your aid again when we require it."
12,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_030","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it brings Linu joy to see you in Ok' Gundu Nakki. Please, ask anything!"
13,"TEXT_REGABR2OKGUNDUNAKKI_00316_Q2_000_000","What will you ask?"
14,"TEXT_REGABR2OKGUNDUNAKKI_00316_A2_000_001","Tell me about yourself."
15,"TEXT_REGABR2OKGUNDUNAKKI_00316_A2_000_002","What kind of place is this?"
16,"TEXT_REGABR2OKGUNDUNAKKI_00316_A2_000_003","Nothing."
17,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_040","Vanu Vanu names are difficult for netherlings to remember, I see. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> speaks to Linu Vali."
18,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_041","Vundu demand mindless obedience from all Gundu, but chase us out when Brother shares wishes for independence. If not for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, we would be hanging from skycages over cloud sea. The Zundu kindly let us take safe haven on this island."
19,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_042","Now that Brother is here to guide us, the weight of responsibility lifts from Linu Vali's shoulders. But the Vundu threat is ever present."
20,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_043","And we must also consider our relations with the Zundu. Like boundless sky, work never ends."
21,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_050","Ok' Gundu Nakki is new home to Gundu tribe, after Linu and her companions flee from cruel Vundu rule."
22,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_051","Chief Sonu kindly lets us take refuge on this island, that the Gundu may make new village."
23,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_052","And Linu cannot forget <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, either! But there is still much work to be done, and many Gundu remain under cruel Vundu rule. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Linu hopes you offer your aid again when we require it."
24,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_060","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, sit and speak with Linu Vali."
25,"TEXT_REGABR2OKGUNDUNAKKI_00316_Q3_000_000","What will you ask?"
26,"TEXT_REGABR2OKGUNDUNAKKI_00316_A3_000_001","How fares the tribe?"
27,"TEXT_REGABR2OKGUNDUNAKKI_00316_A3_000_002","What kind of place is this?"
28,"TEXT_REGABR2OKGUNDUNAKKI_00316_A3_000_003","Nothing."
29,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_070","Vundu hide in their huts, still cowering in fear of our sundrop dance. Both Gundu and Zundu stand together against Vundu oppressors."
30,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_071","But Brother and I still have much work ahead to finish building Ok' Gundu Nakki. One day, we rest and watch sun rise over great village!"
31,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_080","Ok' Gundu Nakki is new home to Gundu tribe, after Linu and her companions flee from cruel Vundu rule."
32,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_081","Chief Sonu kindly lets us take refuge on this island, that the Gundu may make new village."
33,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_082","This once lonely island grows into lively new home, thanks to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! More Gundu escape from the Vundu every moon, to take up residence here. One day netherling looks over Ok' Gundu Nakki in awe!"
34,"TEXT_REGABR2OKGUNDUNAKKI_00316_TALK_ACTOR",""
35,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_090","Linu Vali wishes she could accompany you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. And yet Vanu Vanu tradition forbids me from setting foot in that forbidden land. Pray go in safety, my friend."
36,"TEXT_REGABR2OKGUNDUNAKKI_00316_Q5_000_000","What will you ask?"
37,"TEXT_REGABR2OKGUNDUNAKKI_00316_A5_000_001","How do the Gundu fare?"
38,"TEXT_REGABR2OKGUNDUNAKKI_00316_A5_000_002","What manner of place is this?"
39,"TEXT_REGABR2OKGUNDUNAKKI_00316_A5_000_003","Nothing."
40,"TEXT_REGABR2OKGUNDUNAKKI_00316_Q4_000_000","What will you ask?"
41,"TEXT_REGABR2OKGUNDUNAKKI_00316_A4_000_001","How do the Gundu fare?"
42,"TEXT_REGABR2OKGUNDUNAKKI_00316_A4_000_002","What manner of place is this?"
43,"TEXT_REGABR2OKGUNDUNAKKI_00316_A4_000_003","Nothing."
44,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_100","The Gundu dance night and day, day and night, uniting our hearts and ushering in prosperity as never before. We could not have done this without you, friend, and our gratitude to you is as boundless as the Sea of Clouds itself."
45,"TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_101","Furthermore, thanks to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we have found new friends who share our ideals and our dreams─not to mention our love for dance. Linu Vali and Linu Vanu promise to work with our new allies to lead the Gundu to a future brighter than the brightest of suns."
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3 int32 str str
4 0 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_000 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, may zephyr winds always blow at your back. What brings <If(PlayerParameter(4))>her<Else/>him</If> to Ok' Gundu Nakki?
5 1 TEXT_REGABR2OKGUNDUNAKKI_00316_Q1_000_000 What will you ask?
6 2 TEXT_REGABR2OKGUNDUNAKKI_00316_A1_000_001 Tell me about yourself.
7 3 TEXT_REGABR2OKGUNDUNAKKI_00316_A1_000_002 What kind of place is this?
8 4 TEXT_REGABR2OKGUNDUNAKKI_00316_A1_000_003 Nothing.
9 5 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_010 Do all netherlings have such short memories? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> speaks with Linu Vali of the Gundu tribe.
10 6 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_011 Vundu demand mindless obedience from all Gundu, but chase us out when Brother shares wishes for independence. If not for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, we would be hanging from skycages over cloud sea. The Zundu kindly let us take safe haven on this island.
11 7 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_012 Linu now tries to lead tribe as best she can, but without Brother to lead us, road ahead is fraught with uncertainty.
12 8 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_013 But as long as <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> stands with us, Linu Vali is certain we will weather this storm safely.
13 9 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_020 Ok' Gundu Nakki is new home to Gundu tribe, after Linu and her companions flee from cruel Vundu rule.
14 10 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_021 Chief Sonu kindly lets us take refuge on this island, that the Gundu may make new village.
15 11 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_022 And Linu cannot forget <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, either! But there is still much work to be done, and many Gundu remain under cruel Vundu rule. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Linu hopes you offer your aid again when we require it.
16 12 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_030 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it brings Linu joy to see you in Ok' Gundu Nakki. Please, ask anything!
17 13 TEXT_REGABR2OKGUNDUNAKKI_00316_Q2_000_000 What will you ask?
18 14 TEXT_REGABR2OKGUNDUNAKKI_00316_A2_000_001 Tell me about yourself.
19 15 TEXT_REGABR2OKGUNDUNAKKI_00316_A2_000_002 What kind of place is this?
20 16 TEXT_REGABR2OKGUNDUNAKKI_00316_A2_000_003 Nothing.
21 17 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_040 Vanu Vanu names are difficult for netherlings to remember, I see. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> speaks to Linu Vali.
22 18 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_041 Vundu demand mindless obedience from all Gundu, but chase us out when Brother shares wishes for independence. If not for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, we would be hanging from skycages over cloud sea. The Zundu kindly let us take safe haven on this island.
23 19 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_042 Now that Brother is here to guide us, the weight of responsibility lifts from Linu Vali's shoulders. But the Vundu threat is ever present.
24 20 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_043 And we must also consider our relations with the Zundu. Like boundless sky, work never ends.
25 21 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_050 Ok' Gundu Nakki is new home to Gundu tribe, after Linu and her companions flee from cruel Vundu rule.
26 22 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_051 Chief Sonu kindly lets us take refuge on this island, that the Gundu may make new village.
27 23 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_052 And Linu cannot forget <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help, either! But there is still much work to be done, and many Gundu remain under cruel Vundu rule. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Linu hopes you offer your aid again when we require it.
28 24 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_060 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, sit and speak with Linu Vali.
29 25 TEXT_REGABR2OKGUNDUNAKKI_00316_Q3_000_000 What will you ask?
30 26 TEXT_REGABR2OKGUNDUNAKKI_00316_A3_000_001 How fares the tribe?
31 27 TEXT_REGABR2OKGUNDUNAKKI_00316_A3_000_002 What kind of place is this?
32 28 TEXT_REGABR2OKGUNDUNAKKI_00316_A3_000_003 Nothing.
33 29 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_070 Vundu hide in their huts, still cowering in fear of our sundrop dance. Both Gundu and Zundu stand together against Vundu oppressors.
34 30 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_071 But Brother and I still have much work ahead to finish building Ok' Gundu Nakki. One day, we rest and watch sun rise over great village!
35 31 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_080 Ok' Gundu Nakki is new home to Gundu tribe, after Linu and her companions flee from cruel Vundu rule.
36 32 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_081 Chief Sonu kindly lets us take refuge on this island, that the Gundu may make new village.
37 33 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_082 This once lonely island grows into lively new home, thanks to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! More Gundu escape from the Vundu every moon, to take up residence here. One day netherling looks over Ok' Gundu Nakki in awe!
38 34 TEXT_REGABR2OKGUNDUNAKKI_00316_TALK_ACTOR
39 35 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_090 Linu Vali wishes she could accompany you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. And yet Vanu Vanu tradition forbids me from setting foot in that forbidden land. Pray go in safety, my friend.
40 36 TEXT_REGABR2OKGUNDUNAKKI_00316_Q5_000_000 What will you ask?
41 37 TEXT_REGABR2OKGUNDUNAKKI_00316_A5_000_001 How do the Gundu fare?
42 38 TEXT_REGABR2OKGUNDUNAKKI_00316_A5_000_002 What manner of place is this?
43 39 TEXT_REGABR2OKGUNDUNAKKI_00316_A5_000_003 Nothing.
44 40 TEXT_REGABR2OKGUNDUNAKKI_00316_Q4_000_000 What will you ask?
45 41 TEXT_REGABR2OKGUNDUNAKKI_00316_A4_000_001 How do the Gundu fare?
46 42 TEXT_REGABR2OKGUNDUNAKKI_00316_A4_000_002 What manner of place is this?
47 43 TEXT_REGABR2OKGUNDUNAKKI_00316_A4_000_003 Nothing.
48 44 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_100 The Gundu dance night and day, day and night, uniting our hearts and ushering in prosperity as never before. We could not have done this without you, friend, and our gratitude to you is as boundless as the Sea of Clouds itself.
49 45 TEXT_REGABR2OKGUNDUNAKKI_00316_LINUVALI_000_101 Furthermore, thanks to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we have found new friends who share our ideals and our dreams─not to mention our love for dance. Linu Vali and Linu Vanu promise to work with our new allies to lead the Gundu to a future brighter than the brightest of suns.
@@ -1,15 +1,15 @@
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0,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_000","We were among the first to come to the Diadem. In those early days, one of the foraging parties was swarmed by the vile beasts of these isles. Therefore, to honor their memory, we would reclaim their belongings and lay them to rest."
1,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_001","Our efforts have met with little success, though. We know not precisely where they fell, and so we must conduct a thorough search."
2,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_002","What is worse, every day brings us more visitors, many of whom fall victim to the same dangers which claimed our comrades' lives."
3,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_003","As a result, the isles are littered with the gear of the fallen, including items that could easily be mistaken for the gear we seek, as these days damn near every sellsword is wont to glamour his arms and armor."
4,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_004","A proposal for you, then. Should you come across any gear during your expedition, bring it to us. We will take it off your hands, even should we determine that the gear did not belong to our comrades."
5,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_005","We cannot pay you in gil, but we can offer you spoils─a currency commonly used by sky pirates and their associates."
6,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_006","Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils."
7,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_007","...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make."
8,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_008","Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?"
9,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
10,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem."
11,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
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0,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_000","We were among the first to come to the Diadem. In those early days, one of the foraging parties was swarmed by the vile beasts of these isles. Therefore, to honor their memory, we would reclaim their belongings and lay them to rest."
1,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_001","Our efforts have met with little success, though. We know not precisely where they fell, and so we must conduct a thorough search."
2,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_002","What is worse, every day brings us more visitors, many of whom fall victim to the same dangers which claimed our comrades' lives."
3,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_003","As a result, the isles are littered with the gear of the fallen, including items that could easily be mistaken for the gear we seek, as these days damn near every sellsword is wont to glamour his arms and armor."
4,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_004","A proposal for you, then. Should you come across any gear during your expedition, bring it to us. We will take it off your hands, even should we determine that the gear did not belong to our comrades."
5,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_005","We cannot pay you in gil, but we can offer you spoils─a currency commonly used by sky pirates and their associates."
6,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_006","Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils."
7,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_007","...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make."
8,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_008","Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?"
9,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
10,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem."
11,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
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3 int32 str str
4 0 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_000 We were among the first to come to the Diadem. In those early days, one of the foraging parties was swarmed by the vile beasts of these isles. Therefore, to honor their memory, we would reclaim their belongings and lay them to rest.
5 1 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_001 Our efforts have met with little success, though. We know not precisely where they fell, and so we must conduct a thorough search.
6 2 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_002 What is worse, every day brings us more visitors, many of whom fall victim to the same dangers which claimed our comrades' lives.
7 3 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_003 As a result, the isles are littered with the gear of the fallen, including items that could easily be mistaken for the gear we seek, as these days damn near every sellsword is wont to glamour his arms and armor.
8 4 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_004 A proposal for you, then. Should you come across any gear during your expedition, bring it to us. We will take it off your hands, even should we determine that the gear did not belong to our comrades.
9 5 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_005 We cannot pay you in gil, but we can offer you spoils─a currency commonly used by sky pirates and their associates.
10 6 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_006 Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils.
11 7 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_007 ...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make.
12 8 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_008 Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?
13 9 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_000 Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
14 10 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_001 Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem.
15 11 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_002 These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders.
+22 -22
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@@ -1,22 +1,22 @@
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#,,
int32,str,str
0,"TEXT_REGABR2SKYISLAND2INFO_00389_MAUNIE_000_000","Some ill-omened landmasses have drifted into the Diadem's ring of isles, and ever since then it's been as if the elements went to war. And all that energy clashin' and collidin' seems to have created a barrier of sorts─a near-solid wall of ragin' winds."
1,"TEXT_REGABR2SKYISLAND2INFO_00389_MAUNIE_000_001","We've taken to callin' it the Groundin' Gale, 'cause even if you do find a hole to squeeze through, you'll not be flyin' anywhere once you're on the other side. The damn currents are just too unpredictable..."
2,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_110_000","Our ship, the <Emphasis>Bounty</Emphasis>, was torn apart by the winds of the Diadem. Though we survived the crash, others were not so fortunate...and in the days that followed, still others fell victim to the beasts which roam these isles."
3,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_110_001","At the time, we thought we might have to spend the rest of our lives here, which is why we set about constructing this camp from the wreckage."
4,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_110_002","These days, there's no shortage of travelers, be they adventurers or sky pirates. With their help, we've managed to transform this place into a proper outpost, where expeditions can rest and resupply─and retreat, should they find themselves overmatched."
5,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_120_000","(★未使用/削除予定★)"
6,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_120_001","(★未使用/削除予定★)"
7,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_120_002","(★未使用/削除予定★)"
8,"TEXT_REGABR2SKYISLAND2INFO_00389_DENNIA_210_000","The thick clouds and swirling winds have kept these isles isolated from the outside world for ages. As a result, there are creatures here like none other."
9,"TEXT_REGABR2SKYISLAND2INFO_00389_DENNIA_210_001","And it's not just the isolation that makes for some startling encounters─the aetherial balance in the Diadem has now been knocked entirely askew, and we've had sightings of beasts whose exposure to such warped energies has altered them in unique and terrifying ways."
10,"TEXT_REGABR2SKYISLAND2INFO_00389_DENNIA_210_002","Ware these notorious monsters, for if you face them unprepared, then you will surely die."
11,"TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_000","The beasts of the Diadem are a rather curious breed. Sometimes they hoard the possessions of the fallen, providing an unexpected boon after you slay them."
12,"TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_001","But even then, you may find your treasures shut tight inside a sturdy lockbox and the key nowhere to be found. Rather than take an axe to the lid and risk ruining your spoils, however, I would suggest employing the services of a talented lockpicker."
13,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_010","Gold, silver, or bronze treasure coffers may appear upon the defeat of certain enemies or the completion of mission objectives."
14,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_011","These coffers will occasionally contain items known as <Color(-34022)>lockboxes</Color>."
15,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_012","To open a lockbox and obtain the treasures hidden within, you will need to employ the services of a picker of locks. These specialists can be found in Ishgard, the residential districts, and the Diadem itself."
16,"TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_000","Have you heard talk of the Grounding Gale? It is the name given to the barrier of wildly unstable aether which now cuts the Diadem into halves."
17,"TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_001","While the upper half is dangerous enough, the lower half is where the true nightmares dwell. Venture there if you will, but I urge you to exhaust your explorations above whilst your body adjusts to the isles' unique energies."
18,"TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_002","Fail to do so and you risk the fate of the denizens below, whose very nature has been twisted by the ravages of untamed aether..."
key,0,1
#,,
int32,str,str
0,"TEXT_REGABR2SKYISLAND2INFO_00389_MAUNIE_000_000","Some ill-omened landmasses have drifted into the Diadem's ring of isles, and ever since then it's been as if the elements went to war. And all that energy clashin' and collidin' seems to have created a barrier of sorts─a near-solid wall of ragin' winds."
1,"TEXT_REGABR2SKYISLAND2INFO_00389_MAUNIE_000_001","We've taken to callin' it the Groundin' Gale, 'cause even if you do find a hole to squeeze through, you'll not be flyin' anywhere once you're on the other side. The damn currents are just too unpredictable..."
2,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_110_000","Our ship, the <Emphasis>Bounty</Emphasis>, was torn apart by the winds of the Diadem. Though we survived the crash, others were not so fortunate...and in the days that followed, still others fell victim to the beasts which roam these isles."
3,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_110_001","At the time, we thought we might have to spend the rest of our lives here, which is why we set about constructing this camp from the wreckage."
4,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_110_002","These days, there's no shortage of travelers, be they adventurers or sky pirates. With their help, we've managed to transform this place into a proper outpost, where expeditions can rest and resupply─and retreat, should they find themselves overmatched."
5,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_120_000","(★未使用/削除予定★)"
6,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_120_001","(★未使用/削除予定★)"
7,"TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_120_002","(★未使用/削除予定★)"
8,"TEXT_REGABR2SKYISLAND2INFO_00389_DENNIA_210_000","The thick clouds and swirling winds have kept these isles isolated from the outside world for ages. As a result, there are creatures here like none other."
9,"TEXT_REGABR2SKYISLAND2INFO_00389_DENNIA_210_001","And it's not just the isolation that makes for some startling encounters─the aetherial balance in the Diadem has now been knocked entirely askew, and we've had sightings of beasts whose exposure to such warped energies has altered them in unique and terrifying ways."
10,"TEXT_REGABR2SKYISLAND2INFO_00389_DENNIA_210_002","Ware these notorious monsters, for if you face them unprepared, then you will surely die."
11,"TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_000","The beasts of the Diadem are a rather curious breed. Sometimes they hoard the possessions of the fallen, providing an unexpected boon after you slay them."
12,"TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_001","But even then, you may find your treasures shut tight inside a sturdy lockbox and the key nowhere to be found. Rather than take an axe to the lid and risk ruining your spoils, however, I would suggest employing the services of a talented lockpicker."
13,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_010","Gold, silver, or bronze treasure coffers may appear upon the defeat of certain enemies or the completion of mission objectives."
14,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_011","These coffers will occasionally contain items known as <Color(-34022)>lockboxes</Color>."
15,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_012","To open a lockbox and obtain the treasures hidden within, you will need to employ the services of a picker of locks. These specialists can be found in Ishgard, the residential districts, and the Diadem itself."
16,"TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_000","Have you heard talk of the Grounding Gale? It is the name given to the barrier of wildly unstable aether which now cuts the Diadem into halves."
17,"TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_001","While the upper half is dangerous enough, the lower half is where the true nightmares dwell. Venture there if you will, but I urge you to exhaust your explorations above whilst your body adjusts to the isles' unique energies."
18,"TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_002","Fail to do so and you risk the fate of the denizens below, whose very nature has been twisted by the ravages of untamed aether..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGABR2SKYISLAND2INFO_00389_MAUNIE_000_000 Some ill-omened landmasses have drifted into the Diadem's ring of isles, and ever since then it's been as if the elements went to war. And all that energy clashin' and collidin' seems to have created a barrier of sorts─a near-solid wall of ragin' winds.
5 1 TEXT_REGABR2SKYISLAND2INFO_00389_MAUNIE_000_001 We've taken to callin' it the Groundin' Gale, 'cause even if you do find a hole to squeeze through, you'll not be flyin' anywhere once you're on the other side. The damn currents are just too unpredictable...
6 2 TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_110_000 Our ship, the <Emphasis>Bounty</Emphasis>, was torn apart by the winds of the Diadem. Though we survived the crash, others were not so fortunate...and in the days that followed, still others fell victim to the beasts which roam these isles.
7 3 TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_110_001 At the time, we thought we might have to spend the rest of our lives here, which is why we set about constructing this camp from the wreckage.
8 4 TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_110_002 These days, there's no shortage of travelers, be they adventurers or sky pirates. With their help, we've managed to transform this place into a proper outpost, where expeditions can rest and resupply─and retreat, should they find themselves overmatched.
9 5 TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_120_000 (★未使用/削除予定★)
10 6 TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_120_001 (★未使用/削除予定★)
11 7 TEXT_REGABR2SKYISLAND2INFO_00389_BARNABAIX_120_002 (★未使用/削除予定★)
12 8 TEXT_REGABR2SKYISLAND2INFO_00389_DENNIA_210_000 The thick clouds and swirling winds have kept these isles isolated from the outside world for ages. As a result, there are creatures here like none other.
13 9 TEXT_REGABR2SKYISLAND2INFO_00389_DENNIA_210_001 And it's not just the isolation that makes for some startling encounters─the aetherial balance in the Diadem has now been knocked entirely askew, and we've had sightings of beasts whose exposure to such warped energies has altered them in unique and terrifying ways.
14 10 TEXT_REGABR2SKYISLAND2INFO_00389_DENNIA_210_002 Ware these notorious monsters, for if you face them unprepared, then you will surely die.
15 11 TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_000 The beasts of the Diadem are a rather curious breed. Sometimes they hoard the possessions of the fallen, providing an unexpected boon after you slay them.
16 12 TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_001 But even then, you may find your treasures shut tight inside a sturdy lockbox and the key nowhere to be found. Rather than take an axe to the lid and risk ruining your spoils, however, I would suggest employing the services of a talented lockpicker.
17 13 TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_010 Gold, silver, or bronze treasure coffers may appear upon the defeat of certain enemies or the completion of mission objectives.
18 14 TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_011 These coffers will occasionally contain items known as <Color(-34022)>lockboxes</Color>.
19 15 TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_012 To open a lockbox and obtain the treasures hidden within, you will need to employ the services of a picker of locks. These specialists can be found in Ishgard, the residential districts, and the Diadem itself.
20 16 TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_000 Have you heard talk of the Grounding Gale? It is the name given to the barrier of wildly unstable aether which now cuts the Diadem into halves.
21 17 TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_001 While the upper half is dangerous enough, the lower half is where the true nightmares dwell. Venture there if you will, but I urge you to exhaust your explorations above whilst your body adjusts to the isles' unique energies.
22 18 TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_002 Fail to do so and you risk the fate of the denizens below, whose very nature has been twisted by the ravages of untamed aether...
@@ -1,15 +1,15 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_000","We were among the first to come to the Diadem. In those early days, one of the foraging parties was swarmed by the vile beasts of these isles. Therefore, to honor their memory, we would reclaim their belongings and lay them to rest."
1,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_001","Our efforts have met with little success, though. We know not precisely where they fell, and so we must conduct a thorough search."
2,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_002","What is worse, every day brings us more visitors, many of whom fall victim to the same dangers which claimed our comrades' lives."
3,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_003","As a result, the isles are littered with the gear of the fallen, including items that could easily be mistaken for the gear we seek, as these days damn near every sellsword is wont to glamour his arms and armor."
4,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_004","A proposal for you, then. Should you come across any gear during your expedition, bring it to us. We will take it off your hands, even should we determine that the gear did not belong to our comrades."
5,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_005","We cannot pay you in gil, but we can offer you spoils─a currency commonly used by sky pirates and their associates."
6,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_006","Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils."
7,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_007","...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make."
8,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_008","Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?"
9,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
10,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem."
11,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
key,0,1
#,,
int32,str,str
0,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_000","We were among the first to come to the Diadem. In those early days, one of the foraging parties was swarmed by the vile beasts of these isles. Therefore, to honor their memory, we would reclaim their belongings and lay them to rest."
1,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_001","Our efforts have met with little success, though. We know not precisely where they fell, and so we must conduct a thorough search."
2,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_002","What is worse, every day brings us more visitors, many of whom fall victim to the same dangers which claimed our comrades' lives."
3,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_003","As a result, the isles are littered with the gear of the fallen, including items that could easily be mistaken for the gear we seek, as these days damn near every sellsword is wont to glamour his arms and armor."
4,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_004","A proposal for you, then. Should you come across any gear during your expedition, bring it to us. We will take it off your hands, even should we determine that the gear did not belong to our comrades."
5,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_005","We cannot pay you in gil, but we can offer you spoils─a currency commonly used by sky pirates and their associates."
6,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_006","Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils."
7,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_007","...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make."
8,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_008","Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?"
9,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
10,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem."
11,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
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3 int32 str str
4 0 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_000 We were among the first to come to the Diadem. In those early days, one of the foraging parties was swarmed by the vile beasts of these isles. Therefore, to honor their memory, we would reclaim their belongings and lay them to rest.
5 1 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_001 Our efforts have met with little success, though. We know not precisely where they fell, and so we must conduct a thorough search.
6 2 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_002 What is worse, every day brings us more visitors, many of whom fall victim to the same dangers which claimed our comrades' lives.
7 3 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_003 As a result, the isles are littered with the gear of the fallen, including items that could easily be mistaken for the gear we seek, as these days damn near every sellsword is wont to glamour his arms and armor.
8 4 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_004 A proposal for you, then. Should you come across any gear during your expedition, bring it to us. We will take it off your hands, even should we determine that the gear did not belong to our comrades.
9 5 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_005 We cannot pay you in gil, but we can offer you spoils─a currency commonly used by sky pirates and their associates.
10 6 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_006 Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils.
11 7 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_007 ...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make.
12 8 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_008 Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?
13 9 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_000 Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
14 10 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_001 Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem.
15 11 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_002 These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders.
+39 -39
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@@ -1,39 +1,39 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGABR2SKYISLANDINFO_00318_MAUNIE_000_000","It's a right pain gettin' about the Diadem, what with all this turbulence renderin' the aether currents unstable."
1,"TEXT_REGABR2SKYISLANDINFO_00318_MAUNIE_000_001","Hate havin' to attune again and again, but if you don't, well, best prepare for a hard landin'."
2,"TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_000_010","Aether currents in the Diadem are unstable and likely to change, making attunement necessary each time you visit the area."
3,"TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_000_011","Moreover, due to this turbulence, your aether compass will not function in the Diadem."
4,"TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_000_012","You can track your attunement progress with the duty list."
5,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_110_000","Our ship, the <Emphasis>Bounty</Emphasis>, was torn apart by the winds of the Diadem. Though we survived the crash, others were not so fortunate...and in the days that followed, still others fell victim to the beasts which roam these isles."
6,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_110_001","At the time, we thought we might have to spend the rest of our lives here, which is why we set about constructing this camp from the wreckage."
7,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_110_002","These days, there's no shortage of travelers, be they adventurers or sky pirates. With their help, we've managed to transform this place into a proper outpost, where expeditions can rest and resupply─and retreat, should they find themselves overmatched."
8,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_120_000","Out here, it's not how much you can pay, but how much you can contribute."
9,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_120_001","...Least, that's how it used to be. As our outpost has grown, so too have our needs. Traders demand gil for their wares, and so we've got to find ways to raise funds, be it by selling scrap or what have you."
10,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_120_002","It's gotten harder, and there's talk of heading back, but I won't. This is as much my home now, and I'm not about to abandon it...or the friends I buried here."
11,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_130_000","We've lost more friends that I can count out here. To the beasts, to sickness, to starvation, to the bloody winds even."
12,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_130_001","But we're still here. Through it all, we're still here."
13,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_130_002","I tell you, there's nowhere else I'd rather be. And when I fall, they can bury me beside them."
14,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_210_000","The thick clouds and swirling winds have kept these isles isolated from the outside world for ages. As a result, there are creatures here like none other."
15,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_210_001","Some would have perished had they lived elsewhere, whereas others would have thrived─and slaughtered the competition."
16,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_210_002","Ware these notorious monsters, for if you face them unprepared, then you will surely die."
17,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_220_000","Many of the more fearsome beasts which inhabit these isles are nocturnal. As darkness falls, they begin to stir."
18,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_220_001","Take care when exploring during these twilight hours. And, should you sense a foul presence, be warned─a notorious monster may be lurking nearby."
19,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_230_000","Nights in the Diadem belong to the beasts. Do not think to wander as you can in the day."
20,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_230_001","You would do well to watch the skies as well, for when the weather turns foul, unspeakable things emerge from their lairs."
21,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_310_000","The beasts of the Diadem are a rather curious breed. Sometimes they hoard the possessions of the fallen, providing an unexpected boon after you slay them."
22,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_310_001","You needn't go hunting to discover treasure, though. Some sky pirates have taken to burying their valuables, though I haven't the foggiest why anyone would go to the trouble."
23,"TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_310_010","Gold, silver, or bronze treasure coffers may appear upon the defeat of certain enemies or the completion of mission objectives."
24,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_320_000","I nearly tripped over a buried coffer the other day. Whoever tried to hide it did a piss-poor job, 'cause the exposed metal caught the light of the sun and nearly blinded me."
25,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_320_001","Seriously, though─why would anyone in their right mind bury their treasure? Why not use it to buy things? You know, things you like?"
26,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_330_000","So I heard some sky pirates go so far as to booby-trap their coffers. Imagine that!"
27,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_330_001","After a hard-fought battle, you settle down to reap the spoils, only to have the damn thing release a musk that'll draw every beast from malms around. Ruthless bastards. I swear, some folk will do anything to eliminate the competition."
28,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_410_000","The Diadem is quite rich in wind-aspected aether, which likely contributes to the instability of the aether currents, as well as other natural phenomena, such as the persistent whirlwinds you may discover."
29,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_410_001","I have observed whirlwinds so powerful that they can propel a man in full plate more than a hundred yalms, in fact."
30,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_410_002","Some adventurers have taken to using them as a means of transportation from isle to isle, from what I hear. Of course, I could never endorse such reckless behavior, for there is no way to know if a whirlwind will deliver you to another isle or naught at all."
31,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_420_000","If you happen to discover a pure white crystal in the Diadem, I advise you to attune with it. Such crystals are infused with aether that strengthens and invigorates the body."
32,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_420_001","Conversely, if the reports are accurate, you would do well to avoid pure black crystals. It seems such crystals have a detrimental effect on those who linger nearby, though you may be able to prevent this─or at least prevent others from being affected by it─should you attune with the crystal."
33,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_420_002","Both types of crystals appear to manifest all throughout the Diadem, so there is no telling where you might find them. Mayhap with more research I will be able to discern a pattern..."
34,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_430_000","Mayhap you have observed an atmospheric phenomena unique to the Diadem where the air practically crackles with lightning-aspected aether? We have dubbed this “hyperelectricity.”"
35,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_430_001","There appears to be a correlation between these conditions and the emergence of certain...extremely belligerent beasts. Proceed with the utmost caution if you choose to explore during such weather."
key,0,1
#,,
int32,str,str
0,"TEXT_REGABR2SKYISLANDINFO_00318_MAUNIE_000_000","It's a right pain gettin' about the Diadem, what with all this turbulence renderin' the aether currents unstable."
1,"TEXT_REGABR2SKYISLANDINFO_00318_MAUNIE_000_001","Hate havin' to attune again and again, but if you don't, well, best prepare for a hard landin'."
2,"TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_000_010","Aether currents in the Diadem are unstable and likely to change, making attunement necessary each time you visit the area."
3,"TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_000_011","Moreover, due to this turbulence, your aether compass will not function in the Diadem."
4,"TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_000_012","You can track your attunement progress with the duty list."
5,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_110_000","Our ship, the <Emphasis>Bounty</Emphasis>, was torn apart by the winds of the Diadem. Though we survived the crash, others were not so fortunate...and in the days that followed, still others fell victim to the beasts which roam these isles."
6,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_110_001","At the time, we thought we might have to spend the rest of our lives here, which is why we set about constructing this camp from the wreckage."
7,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_110_002","These days, there's no shortage of travelers, be they adventurers or sky pirates. With their help, we've managed to transform this place into a proper outpost, where expeditions can rest and resupply─and retreat, should they find themselves overmatched."
8,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_120_000","Out here, it's not how much you can pay, but how much you can contribute."
9,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_120_001","...Least, that's how it used to be. As our outpost has grown, so too have our needs. Traders demand gil for their wares, and so we've got to find ways to raise funds, be it by selling scrap or what have you."
10,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_120_002","It's gotten harder, and there's talk of heading back, but I won't. This is as much my home now, and I'm not about to abandon it...or the friends I buried here."
11,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_130_000","We've lost more friends that I can count out here. To the beasts, to sickness, to starvation, to the bloody winds even."
12,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_130_001","But we're still here. Through it all, we're still here."
13,"TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_130_002","I tell you, there's nowhere else I'd rather be. And when I fall, they can bury me beside them."
14,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_210_000","The thick clouds and swirling winds have kept these isles isolated from the outside world for ages. As a result, there are creatures here like none other."
15,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_210_001","Some would have perished had they lived elsewhere, whereas others would have thrived─and slaughtered the competition."
16,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_210_002","Ware these notorious monsters, for if you face them unprepared, then you will surely die."
17,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_220_000","Many of the more fearsome beasts which inhabit these isles are nocturnal. As darkness falls, they begin to stir."
18,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_220_001","Take care when exploring during these twilight hours. And, should you sense a foul presence, be warned─a notorious monster may be lurking nearby."
19,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_230_000","Nights in the Diadem belong to the beasts. Do not think to wander as you can in the day."
20,"TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_230_001","You would do well to watch the skies as well, for when the weather turns foul, unspeakable things emerge from their lairs."
21,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_310_000","The beasts of the Diadem are a rather curious breed. Sometimes they hoard the possessions of the fallen, providing an unexpected boon after you slay them."
22,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_310_001","You needn't go hunting to discover treasure, though. Some sky pirates have taken to burying their valuables, though I haven't the foggiest why anyone would go to the trouble."
23,"TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_310_010","Gold, silver, or bronze treasure coffers may appear upon the defeat of certain enemies or the completion of mission objectives."
24,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_320_000","I nearly tripped over a buried coffer the other day. Whoever tried to hide it did a piss-poor job, 'cause the exposed metal caught the light of the sun and nearly blinded me."
25,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_320_001","Seriously, though─why would anyone in their right mind bury their treasure? Why not use it to buy things? You know, things you like?"
26,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_330_000","So I heard some sky pirates go so far as to booby-trap their coffers. Imagine that!"
27,"TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_330_001","After a hard-fought battle, you settle down to reap the spoils, only to have the damn thing release a musk that'll draw every beast from malms around. Ruthless bastards. I swear, some folk will do anything to eliminate the competition."
28,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_410_000","The Diadem is quite rich in wind-aspected aether, which likely contributes to the instability of the aether currents, as well as other natural phenomena, such as the persistent whirlwinds you may discover."
29,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_410_001","I have observed whirlwinds so powerful that they can propel a man in full plate more than a hundred yalms, in fact."
30,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_410_002","Some adventurers have taken to using them as a means of transportation from isle to isle, from what I hear. Of course, I could never endorse such reckless behavior, for there is no way to know if a whirlwind will deliver you to another isle or naught at all."
31,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_420_000","If you happen to discover a pure white crystal in the Diadem, I advise you to attune with it. Such crystals are infused with aether that strengthens and invigorates the body."
32,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_420_001","Conversely, if the reports are accurate, you would do well to avoid pure black crystals. It seems such crystals have a detrimental effect on those who linger nearby, though you may be able to prevent this─or at least prevent others from being affected by it─should you attune with the crystal."
33,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_420_002","Both types of crystals appear to manifest all throughout the Diadem, so there is no telling where you might find them. Mayhap with more research I will be able to discern a pattern..."
34,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_430_000","Mayhap you have observed an atmospheric phenomena unique to the Diadem where the air practically crackles with lightning-aspected aether? We have dubbed this “hyperelectricity.”"
35,"TEXT_REGABR2SKYISLANDINFO_00318_IOFA_430_001","There appears to be a correlation between these conditions and the emergence of certain...extremely belligerent beasts. Proceed with the utmost caution if you choose to explore during such weather."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGABR2SKYISLANDINFO_00318_MAUNIE_000_000 It's a right pain gettin' about the Diadem, what with all this turbulence renderin' the aether currents unstable.
5 1 TEXT_REGABR2SKYISLANDINFO_00318_MAUNIE_000_001 Hate havin' to attune again and again, but if you don't, well, best prepare for a hard landin'.
6 2 TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_000_010 Aether currents in the Diadem are unstable and likely to change, making attunement necessary each time you visit the area.
7 3 TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_000_011 Moreover, due to this turbulence, your aether compass will not function in the Diadem.
8 4 TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_000_012 You can track your attunement progress with the duty list.
9 5 TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_110_000 Our ship, the <Emphasis>Bounty</Emphasis>, was torn apart by the winds of the Diadem. Though we survived the crash, others were not so fortunate...and in the days that followed, still others fell victim to the beasts which roam these isles.
10 6 TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_110_001 At the time, we thought we might have to spend the rest of our lives here, which is why we set about constructing this camp from the wreckage.
11 7 TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_110_002 These days, there's no shortage of travelers, be they adventurers or sky pirates. With their help, we've managed to transform this place into a proper outpost, where expeditions can rest and resupply─and retreat, should they find themselves overmatched.
12 8 TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_120_000 Out here, it's not how much you can pay, but how much you can contribute.
13 9 TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_120_001 ...Least, that's how it used to be. As our outpost has grown, so too have our needs. Traders demand gil for their wares, and so we've got to find ways to raise funds, be it by selling scrap or what have you.
14 10 TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_120_002 It's gotten harder, and there's talk of heading back, but I won't. This is as much my home now, and I'm not about to abandon it...or the friends I buried here.
15 11 TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_130_000 We've lost more friends that I can count out here. To the beasts, to sickness, to starvation, to the bloody winds even.
16 12 TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_130_001 But we're still here. Through it all, we're still here.
17 13 TEXT_REGABR2SKYISLANDINFO_00318_BARNABAIX_130_002 I tell you, there's nowhere else I'd rather be. And when I fall, they can bury me beside them.
18 14 TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_210_000 The thick clouds and swirling winds have kept these isles isolated from the outside world for ages. As a result, there are creatures here like none other.
19 15 TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_210_001 Some would have perished had they lived elsewhere, whereas others would have thrived─and slaughtered the competition.
20 16 TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_210_002 Ware these notorious monsters, for if you face them unprepared, then you will surely die.
21 17 TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_220_000 Many of the more fearsome beasts which inhabit these isles are nocturnal. As darkness falls, they begin to stir.
22 18 TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_220_001 Take care when exploring during these twilight hours. And, should you sense a foul presence, be warned─a notorious monster may be lurking nearby.
23 19 TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_230_000 Nights in the Diadem belong to the beasts. Do not think to wander as you can in the day.
24 20 TEXT_REGABR2SKYISLANDINFO_00318_DENNIA_230_001 You would do well to watch the skies as well, for when the weather turns foul, unspeakable things emerge from their lairs.
25 21 TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_310_000 The beasts of the Diadem are a rather curious breed. Sometimes they hoard the possessions of the fallen, providing an unexpected boon after you slay them.
26 22 TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_310_001 You needn't go hunting to discover treasure, though. Some sky pirates have taken to burying their valuables, though I haven't the foggiest why anyone would go to the trouble.
27 23 TEXT_REGABR2SKYISLANDINFO_00318_SYSTEM_310_010 Gold, silver, or bronze treasure coffers may appear upon the defeat of certain enemies or the completion of mission objectives.
28 24 TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_320_000 I nearly tripped over a buried coffer the other day. Whoever tried to hide it did a piss-poor job, 'cause the exposed metal caught the light of the sun and nearly blinded me.
29 25 TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_320_001 Seriously, though─why would anyone in their right mind bury their treasure? Why not use it to buy things? You know, things you like?
30 26 TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_330_000 So I heard some sky pirates go so far as to booby-trap their coffers. Imagine that!
31 27 TEXT_REGABR2SKYISLANDINFO_00318_LYOLF_330_001 After a hard-fought battle, you settle down to reap the spoils, only to have the damn thing release a musk that'll draw every beast from malms around. Ruthless bastards. I swear, some folk will do anything to eliminate the competition.
32 28 TEXT_REGABR2SKYISLANDINFO_00318_IOFA_410_000 The Diadem is quite rich in wind-aspected aether, which likely contributes to the instability of the aether currents, as well as other natural phenomena, such as the persistent whirlwinds you may discover.
33 29 TEXT_REGABR2SKYISLANDINFO_00318_IOFA_410_001 I have observed whirlwinds so powerful that they can propel a man in full plate more than a hundred yalms, in fact.
34 30 TEXT_REGABR2SKYISLANDINFO_00318_IOFA_410_002 Some adventurers have taken to using them as a means of transportation from isle to isle, from what I hear. Of course, I could never endorse such reckless behavior, for there is no way to know if a whirlwind will deliver you to another isle or naught at all.
35 31 TEXT_REGABR2SKYISLANDINFO_00318_IOFA_420_000 If you happen to discover a pure white crystal in the Diadem, I advise you to attune with it. Such crystals are infused with aether that strengthens and invigorates the body.
36 32 TEXT_REGABR2SKYISLANDINFO_00318_IOFA_420_001 Conversely, if the reports are accurate, you would do well to avoid pure black crystals. It seems such crystals have a detrimental effect on those who linger nearby, though you may be able to prevent this─or at least prevent others from being affected by it─should you attune with the crystal.
37 33 TEXT_REGABR2SKYISLANDINFO_00318_IOFA_420_002 Both types of crystals appear to manifest all throughout the Diadem, so there is no telling where you might find them. Mayhap with more research I will be able to discern a pattern...
38 34 TEXT_REGABR2SKYISLANDINFO_00318_IOFA_430_000 Mayhap you have observed an atmospheric phenomena unique to the Diadem where the air practically crackles with lightning-aspected aether? We have dubbed this “hyperelectricity.”
39 35 TEXT_REGABR2SKYISLANDINFO_00318_IOFA_430_001 There appears to be a correlation between these conditions and the emergence of certain...extremely belligerent beasts. Proceed with the utmost caution if you choose to explore during such weather.
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0,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000Q","Ardashir's Journal"
1,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A1","The Study of Anima"
2,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A2","The Anima Weapon"
3,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A3","Awakening the Anima"
4,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A4","Reforging the Anima Weapon"
5,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A5","The Anima and Aetherial Conductivity"
6,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A6","Fostering Growth of the Anima"
7,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A7","Fortifying the Anima Weapon"
8,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A8","Rebirth of the Anima"
9,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A9","The Anima's Identity"
10,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A10","Cancel"
11,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_010","(-The Study of Anima-)The creation of artificial life, such as that seen in arcane golems, has always been a fascinating subject. Yet there is something missing from these crude automata─a soul. While the soul is perhaps inimitable, my master and I were working on a way to improve these mindless drones."
12,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_011","(-The Study of Anima-)The soul houses the psyche and makes us who we are. Practitioners of the arcane are able to channel aether from within themselves into soulstones, creating a quasi-soul that can animate golems. The residual imprint of the channeler's psyche, however, robs these beings of individuality."
13,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_012","(-The Study of Anima-)Unable to manipulate our own bodily aether, an infusion of pure aether was the logical choice. The ramifications of this could, in fact, revolutionize automata. Without a residual psyche to hinder their self-awareness, they could think, they could learn─the possibilities are endless!"
14,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_013","(-The Study of Anima-)Our goal was to harness the power of anima─the force used to traverse the Lifestream via aetherytes. Yet try as we might, our experiments bore no fruit. Master deemed the project a failure, and turned to other endeavors. But we were so close, I could not simply give up."
15,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_014","(-The Study of Anima-)My last hope lay with the Sharlayans and their knowledge of arcane sentries, which led me to Eorzea. I came to speak with Mistress Rowena, but also encountered both the realm's most surly drunk and its finest blacksmith. Sadly, they were one and the same."
16,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_015","(-The Study of Anima-)After needlessly berating my plan to base new trials on Sharlayan theory, this Gerolt fellow proposed an ingenious idea: binding the aether-infused soulstone with a weapon in order to preserve the anima. This could not only stop the anima from deteriorating, but give it practical applications as well."
17,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_016","(-The Study of Anima-)This assumes his idea works, of course, but it is too intriguing to dismiss. In a stroke of good fortune, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, a reputable adventurer of this land, has agreed to assist with testing."
18,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_017","(-The Study of Anima-)Enthused by the prospects of this anima weapon, Rowena has arranged to have us work in Azys Lla, the fabled seat of Allagan technology. I wonder how one wields such clout as to make these plans on a whim, but I suppose it does not matter. At long last my master's dream will be a reality."
19,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_020","(-The Anima Weapon-)Gerolt's plan actually worked! The anima now resides in the weapon and its aetheric energies remain stable. It is almost baffling that such a drunkard of a blacksmith achieved what my master and I together could not."
20,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_021","(-The Anima Weapon-)Now it is up to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> to foster its development. Gerolt believes the best way is through battle, and considering the anima's current form, I am inclined to agree. "
21,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_022","(-The Anima Weapon-)Guided by <If(PlayerParameter(4))>her<Else/>his</If> courage and resolve, I imagine it will absorb a great deal of aether from <If(PlayerParameter(4))>her<Else/>him</If> in combat. The key to its growth, however, will be the lack of an initial imprint from another psyche. With no such overbearing influence, the anima's growth should be more organic. "
22,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_023","(-The Anima Weapon-)The anima is free to interpret its wielder's will much like a child would its parent's. In the end, it will be a reflection of <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s soul, and yet still unique unto itself. I look forward to seeing the results of our testing."
23,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_030","(-Awakening the Anima-)<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> set out to journey across Eorzea, revisiting the battlefields of <If(PlayerParameter(4))>her<Else/>his</If> past to show the anima what it means to be an adventurer. "
24,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_031","(-Awakening the Anima-)Of course it was only natural that I would accompany <If(PlayerParameter(4))>her<Else/>him</If>. Having finally succeeded after so many failed attempts, what sort of researcher would I be to let this test go unsupervised?"
25,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_032","(-Awakening the Anima-)The scenery of each location was more breathtaking than the last. If not for my pens and papers, I would have forgotten the purpose of this journey was research. But the lack of activity in the anima was disheartening. I was beginning to think we would need to create another and start anew."
26,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_033","(-Awakening the Anima-)That is, however, until we returned to Ishgard and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> relayed to me startling news: the anima had taken on a physical form!"
27,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_034","(-Awakening the Anima-)To put it simply, the anima drew on aether in the surrounding environment to create a body separate from the weapon housing the soulstone."
28,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_035","(-Awakening the Anima-)It even went so far as to emit sounds, as if trying to communicate, according to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s recounting."
29,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_036","(-Awakening the Anima-)The noises were unintelligible, but I believe it is safe to assume the anima has quickened and is gaining a sense of self-awareness."
30,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_037","(-Awakening the Anima-)The rate of growth is much faster than I anticipated. There is no telling what the anima will be capable of next."
31,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_040","(-Reforging the Anima Weapon-)The anima has developed quite nicely thus far, exuding an aura that practically bursts from within the weapon. However, I feared at its current pace this would be more than a mere manner of expression."
32,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_041","(-Reforging the Anima Weapon-)The soulstone serving as its vessel, and the weapon in which it was encased, were not without their limits. Something had to be done to ensure the anima's longevity."
33,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_042","(-Reforging the Anima Weapon-)Bolstering the soulstone's capacity for aether was not difficult, but the weapon <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> wielded then would not bide the strain."
34,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_043","(-Reforging the Anima Weapon-)This is why I asked Gerolt to forge a new weapon. Though I sometimes loathe the company of this ale-washed jolthead, his prowess with a blacksmith's hammer is undeniable."
35,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_044","(-Reforging the Anima Weapon-)His brusqueness was made slightly more tolerable by the look of exasperation that swept across his face upon my request. I took some pleasure in the fact that he could not deny me even if he had wanted. My only regret was the burden this placed on <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
36,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_045","(-Reforging the Anima Weapon-)Gerolt insisted <If(PlayerParameter(4))>she<Else/>he</If> set out and gather several unusual materials for his work. I know not how <If(PlayerParameter(4))>she<Else/>he</If> obtained them, but the look of utter exhaustion on <If(PlayerParameter(4))>her<Else/>his</If> face upon returning spoke volumes. "
37,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_046","(-Reforging the Anima Weapon-)I was tempted to ask, but soon thought better of it. It did not seem fitting to have <If(PlayerParameter(4))>her<Else/>him</If> recount such an obviously taxing journey so soon after returning."
38,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_047","(-Reforging the Anima Weapon-)Thankfully <If(PlayerParameter(4))>her<Else/>his</If> efforts were not wasted in the slightest. Gerolt's new work was a true masterpiece. Even from a glance it exuded a certain air of majesty you would not expect of something made for battle."
39,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_048","(-Reforging the Anima Weapon-)I suspect even the anima, with its newly found self-awareness, could appreciate such an elegant form."
40,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_049","(-Reforging the Anima Weapon-)In the end the anima's rapid growth, and the precautions taken to preserve it were for the best. And if not for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and Gerolt, I would likely still be in a dreary, dusty study poring over Sharlayan tomes."
41,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_050","(-The Anima and Aetherial Conductivity-)Though still unintelligible, it would appear the anima has been attempting to communicate with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Yet the answer to why only <If(PlayerParameter(4))>she<Else/>he</If> could speak with it still eluded me."
42,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_051","(-The Anima and Aetherial Conductivity-)As an analysis of the anima had yielded no answers thus far, I decided to focus my efforts on investigating <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and <If(PlayerParameter(4))>her<Else/>his</If> past exploits."
43,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_052","(-The Anima and Aetherial Conductivity-)It was then I discovered that <If(PlayerParameter(4))>she<Else/>he</If> possesses a power known as the Echo. Without this unique ability, none save <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─and perhaps a few others like <If(PlayerParameter(4))>her<Else/>him</If>─could see or speak with the anima."
44,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_053","(-The Anima and Aetherial Conductivity-)<If(PlayerParameter(4))>She<Else/>He</If> and <If(PlayerParameter(4))>her<Else/>his</If> aetherial companion are not unlike a mage and <If(PlayerParameter(4))>her<Else/>his</If> arcane sentry, and that is precisely how I realized the solution to our problem. We had to increase the conductivity of the anima weapon, thereby amplifying the transmission of aether from <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> to the anima."
45,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_054","(-The Anima and Aetherial Conductivity-)Though Gerolt was confident in his ability to enhance the anima weapon, it was not without risk. Increased conductivity would render the weapon highly sensitive to nearby sources of aetherial energy. As a result, Gerolt could have inadvertently gained some level of attunement with it before completing his work. Unless, of course, his tools could be insulated to prevent said attunement. Much to my surprise, he had a solution."
46,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_055","(-The Anima and Aetherial Conductivity-)Apparently he developed a technique called <Emphasis>soulglazing</Emphasis> while working on an older weapon commissioned by <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Though he lacked the materials required, he was certain that aether oil, a substance of Allagan creation, would make for a suitable substitute."
47,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_056","(-The Anima and Aetherial Conductivity-)As to be expected, however, he failed to research where exactly this aether oil could be found. Thankfully, no task is too great for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Through what I can only assume is an advanced network of merchants and brokers, <If(PlayerParameter(4))>she<Else/>he</If> procured five bottles of oil."
48,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_057","(-The Anima and Aetherial Conductivity-)Gerolt's soulglazing worked flawlessly, and the hyperconductive anima weapon pulsed with newfound strength. The moment was perfect. That is, until Gerolt brought out that unsightly Allagan contraption. Exploiting Allagan technology to slake his insatiable thirst for alcohol is a new low even for him."
49,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_058","(-The Anima and Aetherial Conductivity-)Gerolt's self-indulgence aside, today was a success. As the anima grows in strength, perhaps the day when I too can look upon it will soon be at hand."
50,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_060","(-Fostering Growth of the Anima-)As I write these words, it is all I can do to keep my hand steady. After all these years I have done it. Together with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help I have created life through anima, and I have witnessed it with mine own eyes!"
51,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_061","(-Fostering Growth of the Anima-)It all started with a visit to Idyllshire to seek the aid of a fellow researcher, Ulan."
52,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_062","(-Fostering Growth of the Anima-)An authority on the study of arcane entities, the focus of her current work is the augmentation of Carbuncles. In fact, she has developed a technique utilizing ground crystals to facilitate their growth. I hypothesized─nay, I <Emphasis>hoped</Emphasis> this technique could be applied to our anima."
53,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_063","(-Fostering Growth of the Anima-)My hopes were nearly dashed, however, when she spoke of the delicate balance of elements required for the procedure. The slightest misstep would have meant the loss of all we had worked for."
54,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_064","(-Fostering Growth of the Anima-)Her methods were well refined, but would take weeks, even months for me to comprehend, let alone master. But then she proposed an arrangement: in exchange for literature and supplies to supplement her research, she would personally help augment the anima."
55,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_065","(-Fostering Growth of the Anima-)Our plan was more successful than I could have hoped. So much so, that the anima could no longer subsist in its current vessel. Thankfully, I suspected that may be the case and commissioned a new weapon from Gerolt."
56,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_066","(-Fostering Growth of the Anima-)With the soulstone stable in its new vessel, our work appeared to be finished. That is, until the anima appeared before us. A moment I shall never forget. 'Twas like an angel sent from on high, radiant as starlight. Never in my life have I felt so much joy."
57,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_067","(-Fostering Growth of the Anima-)What was once theory is now reality, and I could not have done it without Gerolt and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now that the anima has taken shape for all the world to see, I feel my research is nearly complete."
58,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_070","(-Fortifying the Anima Weapon-)For all my knowledge, I could not recognize my own incompetence. And in my haste to return to RadzatHan, I had nearly made a blunder of the research for which I have labored so tirelessly these past many moons."
59,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_071","(-Fortifying the Anima Weapon-)With every step, the anima made incredible progress. It is even capable of communication with those who lack <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s unique abilities. “At last,” I thought, “after all these years, I have finally achieved what my master could not.”"
60,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_072","(-Fortifying the Anima Weapon-)What bitter irony, then, that Gerolt─the realm's foremost blacksmith and drunkard─would be the one to admonish me with the sobering truth that the anima's current vessel would prove its undoing. It would only be a matter of time before the weapon presently housing the anima breaks, and it cannot survive without a body."
61,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_073","(-Fortifying the Anima Weapon-)I was a fool to place my ambitions before all else. The anima is not a specimen in a laboratory to be poked and prodded for my benefit. It is a life we created. A life for which we must take responsibility."
62,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_074","(-Fortifying the Anima Weapon-)Though my pride was wounded, 'twas a small price to pay knowing my work shall not go to ruin. There is still much to be done, and I shall not leave this place until the anima dwells within a vessel that will stand the test of time."
63,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_075","(-Fortifying the Anima Weapon-)For that, we must look to the heart of the matter. Or more precisely, the heart of the anima─the soulstone in which it resides. Time and again I have tasked Gerolt with forging new weapons, but I fear in the end this has only served to compensate for the imperfect design of this self-sustaining core."
64,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_076","(-Fortifying the Anima Weapon-)Our goal is nearly within reach, and none of this would have been possible without <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, who has given so much to help me come so far. I cannot fail <If(PlayerParameter(4))>her<Else/>him</If>. Not now."
65,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_077","(-Fortifying the Anima Weapon-)And I suppose Gerolt had his part to play in all this as well... Which reminds me, I must deliver the ledger for this month's expenditures to Rowena. No doubt she will have a few choice words regarding our recent activities."
66,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_080","(-Rebirth of the Anima-)Today marks yet another breakthrough in our work with the anima. The consequences of failure have never been greater, making success all the more gratifying. Indeed, it is safe to say our plans proved a resounding success."
67,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_081","(-Rebirth of the Anima-)Moving the anima from one soulstone to another was a delicate procedure, to say the least. The slightest misstep would have resulted in complete and utter failure. More importantly, it would have meant the end of an innocent life─a life <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I created."
68,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_082","(-Rebirth of the Anima-)When the anima failed to answer <If(PlayerParameter(4))>her<Else/>his</If> call, I felt the light drain from my world. But it was soon restored when the anima appeared with a blinding flash."
69,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_083","(-Rebirth of the Anima-)No longer encumbered by a vessel that may give way to its burgeoning strength, it is free to grow and reach its full potential as both a weapon and partner to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It is all I had hoped for and more."
70,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_084","(-Rebirth of the Anima-)As a token of gratitude, I was able to create a body of sorts for the anima using its original soulstone. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and the anima seemed quite pleased with this new physical form."
71,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_085","(-Rebirth of the Anima-)I only wish there was more I could do to thank them. What began as a dream has been made reality due in no small part to their aid. Now I would dare aim for even greater heights. Alas, it appears I may be forced to call upon Gerolt's services once more. Mayhap he will at least abstain from drink, for what small solace that would be..."
72,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_090","(-The Anima's Identity-)I thought it only fitting that Mistress Matoya be the first to pore over my dissertation. After all, she practically penned the book on the subject of arcane entities. But never in my wildest dreams did I imagine she would deem our work fit to respond."
73,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_091","(-The Anima's Identity-)What's more, she offered a rather thorough analysis of my findings. Her praise of my ingenuity was humbling, to be sure, but her scrutiny of the faults in my work were of far more interest to me. More specifically, the refinement of the anima's character."
74,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_092","(-The Anima's Identity-)She was gracious enough to offer a means to correct this flaw. The first step was enlightening the anima on the subject of primals. Their origins, their motivations, their savagery─the anima would need to be intimately familiar with all these things, and for that I turned to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Rather than pit <If(PlayerParameter(4))>her<Else/>him</If> against these deities, however, I asked only that <If(PlayerParameter(4))>she<Else/>he</If> recall <If(PlayerParameter(4))>her<Else/>his</If> fiercest encounters with them, to share these memories with the anima. "
75,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_093","(-The Anima's Identity-)With this newly gained knowledge fresh in the anima's mind, we then employed an enchantment of Mistress Matoya's making that would ingrain this knowledge into its very being. It is the selfsame magick used to create her amphibian servants, the poroggo."
76,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_094","(-The Anima's Identity-)The results were more than I could have hoped for. The anima is completely confident in its own abilities now, and the weapon housing its soulstone is nothing short of breathtaking."
77,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_095","(-The Anima's Identity-)Thanks to Mistress Matoya's instruction, and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s tireless efforts, I daresay the anima is now without faults. But if I am to prepare more of these aetherial creatures for the greater populace, I must find a simpler means of development. One that does not necessitate a confrontation with primals."
78,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_096","(-The Anima's Identity-)My research on anima is far from over. Indeed, I would say it has only just begun."
key,0,1
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0,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000Q","Ardashir's Journal"
1,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A1","The Study of Anima"
2,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A2","The Anima Weapon"
3,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A3","Awakening the Anima"
4,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A4","Reforging the Anima Weapon"
5,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A5","The Anima and Aetherial Conductivity"
6,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A6","Fostering Growth of the Anima"
7,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A7","Fortifying the Anima Weapon"
8,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A8","Rebirth of the Anima"
9,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A9","The Anima's Identity"
10,"TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A10","Cancel"
11,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_010","(-The Study of Anima-)The creation of artificial life, such as that seen in arcane golems, has always been a fascinating subject. Yet there is something missing from these crude automata─a soul. While the soul is perhaps inimitable, my master and I were working on a way to improve these mindless drones."
12,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_011","(-The Study of Anima-)The soul houses the psyche and makes us who we are. Practitioners of the arcane are able to channel aether from within themselves into soulstones, creating a quasi-soul that can animate golems. The residual imprint of the channeler's psyche, however, robs these beings of individuality."
13,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_012","(-The Study of Anima-)Unable to manipulate our own bodily aether, an infusion of pure aether was the logical choice. The ramifications of this could, in fact, revolutionize automata. Without a residual psyche to hinder their self-awareness, they could think, they could learn─the possibilities are endless!"
14,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_013","(-The Study of Anima-)Our goal was to harness the power of anima─the force used to traverse the Lifestream via aetherytes. Yet try as we might, our experiments bore no fruit. Master deemed the project a failure, and turned to other endeavors. But we were so close, I could not simply give up."
15,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_014","(-The Study of Anima-)My last hope lay with the Sharlayans and their knowledge of arcane sentries, which led me to Eorzea. I came to speak with Mistress Rowena, but also encountered both the realm's most surly drunk and its finest blacksmith. Sadly, they were one and the same."
16,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_015","(-The Study of Anima-)After needlessly berating my plan to base new trials on Sharlayan theory, this Gerolt fellow proposed an ingenious idea: binding the aether-infused soulstone with a weapon in order to preserve the anima. This could not only stop the anima from deteriorating, but give it practical applications as well."
17,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_016","(-The Study of Anima-)This assumes his idea works, of course, but it is too intriguing to dismiss. In a stroke of good fortune, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, a reputable adventurer of this land, has agreed to assist with testing."
18,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_017","(-The Study of Anima-)Enthused by the prospects of this anima weapon, Rowena has arranged to have us work in Azys Lla, the fabled seat of Allagan technology. I wonder how one wields such clout as to make these plans on a whim, but I suppose it does not matter. At long last my master's dream will be a reality."
19,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_020","(-The Anima Weapon-)Gerolt's plan actually worked! The anima now resides in the weapon and its aetheric energies remain stable. It is almost baffling that such a drunkard of a blacksmith achieved what my master and I together could not."
20,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_021","(-The Anima Weapon-)Now it is up to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> to foster its development. Gerolt believes the best way is through battle, and considering the anima's current form, I am inclined to agree. "
21,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_022","(-The Anima Weapon-)Guided by <If(PlayerParameter(4))>her<Else/>his</If> courage and resolve, I imagine it will absorb a great deal of aether from <If(PlayerParameter(4))>her<Else/>him</If> in combat. The key to its growth, however, will be the lack of an initial imprint from another psyche. With no such overbearing influence, the anima's growth should be more organic. "
22,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_023","(-The Anima Weapon-)The anima is free to interpret its wielder's will much like a child would its parent's. In the end, it will be a reflection of <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s soul, and yet still unique unto itself. I look forward to seeing the results of our testing."
23,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_030","(-Awakening the Anima-)<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> set out to journey across Eorzea, revisiting the battlefields of <If(PlayerParameter(4))>her<Else/>his</If> past to show the anima what it means to be an adventurer. "
24,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_031","(-Awakening the Anima-)Of course it was only natural that I would accompany <If(PlayerParameter(4))>her<Else/>him</If>. Having finally succeeded after so many failed attempts, what sort of researcher would I be to let this test go unsupervised?"
25,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_032","(-Awakening the Anima-)The scenery of each location was more breathtaking than the last. If not for my pens and papers, I would have forgotten the purpose of this journey was research. But the lack of activity in the anima was disheartening. I was beginning to think we would need to create another and start anew."
26,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_033","(-Awakening the Anima-)That is, however, until we returned to Ishgard and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> relayed to me startling news: the anima had taken on a physical form!"
27,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_034","(-Awakening the Anima-)To put it simply, the anima drew on aether in the surrounding environment to create a body separate from the weapon housing the soulstone."
28,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_035","(-Awakening the Anima-)It even went so far as to emit sounds, as if trying to communicate, according to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s recounting."
29,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_036","(-Awakening the Anima-)The noises were unintelligible, but I believe it is safe to assume the anima has quickened and is gaining a sense of self-awareness."
30,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_037","(-Awakening the Anima-)The rate of growth is much faster than I anticipated. There is no telling what the anima will be capable of next."
31,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_040","(-Reforging the Anima Weapon-)The anima has developed quite nicely thus far, exuding an aura that practically bursts from within the weapon. However, I feared at its current pace this would be more than a mere manner of expression."
32,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_041","(-Reforging the Anima Weapon-)The soulstone serving as its vessel, and the weapon in which it was encased, were not without their limits. Something had to be done to ensure the anima's longevity."
33,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_042","(-Reforging the Anima Weapon-)Bolstering the soulstone's capacity for aether was not difficult, but the weapon <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> wielded then would not bide the strain."
34,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_043","(-Reforging the Anima Weapon-)This is why I asked Gerolt to forge a new weapon. Though I sometimes loathe the company of this ale-washed jolthead, his prowess with a blacksmith's hammer is undeniable."
35,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_044","(-Reforging the Anima Weapon-)His brusqueness was made slightly more tolerable by the look of exasperation that swept across his face upon my request. I took some pleasure in the fact that he could not deny me even if he had wanted. My only regret was the burden this placed on <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
36,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_045","(-Reforging the Anima Weapon-)Gerolt insisted <If(PlayerParameter(4))>she<Else/>he</If> set out and gather several unusual materials for his work. I know not how <If(PlayerParameter(4))>she<Else/>he</If> obtained them, but the look of utter exhaustion on <If(PlayerParameter(4))>her<Else/>his</If> face upon returning spoke volumes. "
37,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_046","(-Reforging the Anima Weapon-)I was tempted to ask, but soon thought better of it. It did not seem fitting to have <If(PlayerParameter(4))>her<Else/>him</If> recount such an obviously taxing journey so soon after returning."
38,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_047","(-Reforging the Anima Weapon-)Thankfully <If(PlayerParameter(4))>her<Else/>his</If> efforts were not wasted in the slightest. Gerolt's new work was a true masterpiece. Even from a glance it exuded a certain air of majesty you would not expect of something made for battle."
39,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_048","(-Reforging the Anima Weapon-)I suspect even the anima, with its newly found self-awareness, could appreciate such an elegant form."
40,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_049","(-Reforging the Anima Weapon-)In the end the anima's rapid growth, and the precautions taken to preserve it were for the best. And if not for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and Gerolt, I would likely still be in a dreary, dusty study poring over Sharlayan tomes."
41,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_050","(-The Anima and Aetherial Conductivity-)Though still unintelligible, it would appear the anima has been attempting to communicate with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Yet the answer to why only <If(PlayerParameter(4))>she<Else/>he</If> could speak with it still eluded me."
42,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_051","(-The Anima and Aetherial Conductivity-)As an analysis of the anima had yielded no answers thus far, I decided to focus my efforts on investigating <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and <If(PlayerParameter(4))>her<Else/>his</If> past exploits."
43,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_052","(-The Anima and Aetherial Conductivity-)It was then I discovered that <If(PlayerParameter(4))>she<Else/>he</If> possesses a power known as the Echo. Without this unique ability, none save <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─and perhaps a few others like <If(PlayerParameter(4))>her<Else/>him</If>─could see or speak with the anima."
44,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_053","(-The Anima and Aetherial Conductivity-)<If(PlayerParameter(4))>She<Else/>He</If> and <If(PlayerParameter(4))>her<Else/>his</If> aetherial companion are not unlike a mage and <If(PlayerParameter(4))>her<Else/>his</If> arcane sentry, and that is precisely how I realized the solution to our problem. We had to increase the conductivity of the anima weapon, thereby amplifying the transmission of aether from <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> to the anima."
45,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_054","(-The Anima and Aetherial Conductivity-)Though Gerolt was confident in his ability to enhance the anima weapon, it was not without risk. Increased conductivity would render the weapon highly sensitive to nearby sources of aetherial energy. As a result, Gerolt could have inadvertently gained some level of attunement with it before completing his work. Unless, of course, his tools could be insulated to prevent said attunement. Much to my surprise, he had a solution."
46,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_055","(-The Anima and Aetherial Conductivity-)Apparently he developed a technique called <Emphasis>soulglazing</Emphasis> while working on an older weapon commissioned by <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Though he lacked the materials required, he was certain that aether oil, a substance of Allagan creation, would make for a suitable substitute."
47,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_056","(-The Anima and Aetherial Conductivity-)As to be expected, however, he failed to research where exactly this aether oil could be found. Thankfully, no task is too great for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Through what I can only assume is an advanced network of merchants and brokers, <If(PlayerParameter(4))>she<Else/>he</If> procured five bottles of oil."
48,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_057","(-The Anima and Aetherial Conductivity-)Gerolt's soulglazing worked flawlessly, and the hyperconductive anima weapon pulsed with newfound strength. The moment was perfect. That is, until Gerolt brought out that unsightly Allagan contraption. Exploiting Allagan technology to slake his insatiable thirst for alcohol is a new low even for him."
49,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_058","(-The Anima and Aetherial Conductivity-)Gerolt's self-indulgence aside, today was a success. As the anima grows in strength, perhaps the day when I too can look upon it will soon be at hand."
50,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_060","(-Fostering Growth of the Anima-)As I write these words, it is all I can do to keep my hand steady. After all these years I have done it. Together with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help I have created life through anima, and I have witnessed it with mine own eyes!"
51,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_061","(-Fostering Growth of the Anima-)It all started with a visit to Idyllshire to seek the aid of a fellow researcher, Ulan."
52,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_062","(-Fostering Growth of the Anima-)An authority on the study of arcane entities, the focus of her current work is the augmentation of Carbuncles. In fact, she has developed a technique utilizing ground crystals to facilitate their growth. I hypothesized─nay, I <Emphasis>hoped</Emphasis> this technique could be applied to our anima."
53,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_063","(-Fostering Growth of the Anima-)My hopes were nearly dashed, however, when she spoke of the delicate balance of elements required for the procedure. The slightest misstep would have meant the loss of all we had worked for."
54,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_064","(-Fostering Growth of the Anima-)Her methods were well refined, but would take weeks, even months for me to comprehend, let alone master. But then she proposed an arrangement: in exchange for literature and supplies to supplement her research, she would personally help augment the anima."
55,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_065","(-Fostering Growth of the Anima-)Our plan was more successful than I could have hoped. So much so, that the anima could no longer subsist in its current vessel. Thankfully, I suspected that may be the case and commissioned a new weapon from Gerolt."
56,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_066","(-Fostering Growth of the Anima-)With the soulstone stable in its new vessel, our work appeared to be finished. That is, until the anima appeared before us. A moment I shall never forget. 'Twas like an angel sent from on high, radiant as starlight. Never in my life have I felt so much joy."
57,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_067","(-Fostering Growth of the Anima-)What was once theory is now reality, and I could not have done it without Gerolt and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now that the anima has taken shape for all the world to see, I feel my research is nearly complete."
58,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_070","(-Fortifying the Anima Weapon-)For all my knowledge, I could not recognize my own incompetence. And in my haste to return to RadzatHan, I had nearly made a blunder of the research for which I have labored so tirelessly these past many moons."
59,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_071","(-Fortifying the Anima Weapon-)With every step, the anima made incredible progress. It is even capable of communication with those who lack <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s unique abilities. “At last,” I thought, “after all these years, I have finally achieved what my master could not.”"
60,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_072","(-Fortifying the Anima Weapon-)What bitter irony, then, that Gerolt─the realm's foremost blacksmith and drunkard─would be the one to admonish me with the sobering truth that the anima's current vessel would prove its undoing. It would only be a matter of time before the weapon presently housing the anima breaks, and it cannot survive without a body."
61,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_073","(-Fortifying the Anima Weapon-)I was a fool to place my ambitions before all else. The anima is not a specimen in a laboratory to be poked and prodded for my benefit. It is a life we created. A life for which we must take responsibility."
62,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_074","(-Fortifying the Anima Weapon-)Though my pride was wounded, 'twas a small price to pay knowing my work shall not go to ruin. There is still much to be done, and I shall not leave this place until the anima dwells within a vessel that will stand the test of time."
63,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_075","(-Fortifying the Anima Weapon-)For that, we must look to the heart of the matter. Or more precisely, the heart of the anima─the soulstone in which it resides. Time and again I have tasked Gerolt with forging new weapons, but I fear in the end this has only served to compensate for the imperfect design of this self-sustaining core."
64,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_076","(-Fortifying the Anima Weapon-)Our goal is nearly within reach, and none of this would have been possible without <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, who has given so much to help me come so far. I cannot fail <If(PlayerParameter(4))>her<Else/>him</If>. Not now."
65,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_077","(-Fortifying the Anima Weapon-)And I suppose Gerolt had his part to play in all this as well... Which reminds me, I must deliver the ledger for this month's expenditures to Rowena. No doubt she will have a few choice words regarding our recent activities."
66,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_080","(-Rebirth of the Anima-)Today marks yet another breakthrough in our work with the anima. The consequences of failure have never been greater, making success all the more gratifying. Indeed, it is safe to say our plans proved a resounding success."
67,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_081","(-Rebirth of the Anima-)Moving the anima from one soulstone to another was a delicate procedure, to say the least. The slightest misstep would have resulted in complete and utter failure. More importantly, it would have meant the end of an innocent life─a life <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I created."
68,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_082","(-Rebirth of the Anima-)When the anima failed to answer <If(PlayerParameter(4))>her<Else/>his</If> call, I felt the light drain from my world. But it was soon restored when the anima appeared with a blinding flash."
69,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_083","(-Rebirth of the Anima-)No longer encumbered by a vessel that may give way to its burgeoning strength, it is free to grow and reach its full potential as both a weapon and partner to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It is all I had hoped for and more."
70,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_084","(-Rebirth of the Anima-)As a token of gratitude, I was able to create a body of sorts for the anima using its original soulstone. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and the anima seemed quite pleased with this new physical form."
71,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_085","(-Rebirth of the Anima-)I only wish there was more I could do to thank them. What began as a dream has been made reality due in no small part to their aid. Now I would dare aim for even greater heights. Alas, it appears I may be forced to call upon Gerolt's services once more. Mayhap he will at least abstain from drink, for what small solace that would be..."
72,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_090","(-The Anima's Identity-)I thought it only fitting that Mistress Matoya be the first to pore over my dissertation. After all, she practically penned the book on the subject of arcane entities. But never in my wildest dreams did I imagine she would deem our work fit to respond."
73,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_091","(-The Anima's Identity-)What's more, she offered a rather thorough analysis of my findings. Her praise of my ingenuity was humbling, to be sure, but her scrutiny of the faults in my work were of far more interest to me. More specifically, the refinement of the anima's character."
74,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_092","(-The Anima's Identity-)She was gracious enough to offer a means to correct this flaw. The first step was enlightening the anima on the subject of primals. Their origins, their motivations, their savagery─the anima would need to be intimately familiar with all these things, and for that I turned to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Rather than pit <If(PlayerParameter(4))>her<Else/>him</If> against these deities, however, I asked only that <If(PlayerParameter(4))>she<Else/>he</If> recall <If(PlayerParameter(4))>her<Else/>his</If> fiercest encounters with them, to share these memories with the anima. "
75,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_093","(-The Anima's Identity-)With this newly gained knowledge fresh in the anima's mind, we then employed an enchantment of Mistress Matoya's making that would ingrain this knowledge into its very being. It is the selfsame magick used to create her amphibian servants, the poroggo."
76,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_094","(-The Anima's Identity-)The results were more than I could have hoped for. The anima is completely confident in its own abilities now, and the weapon housing its soulstone is nothing short of breathtaking."
77,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_095","(-The Anima's Identity-)Thanks to Mistress Matoya's instruction, and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s tireless efforts, I daresay the anima is now without faults. But if I am to prepare more of these aetherial creatures for the greater populace, I must find a simpler means of development. One that does not necessitate a confrontation with primals."
78,"TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_096","(-The Anima's Identity-)My research on anima is far from over. Indeed, I would say it has only just begun."
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4 0 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000Q Ardashir's Journal
5 1 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A1 The Study of Anima
6 2 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A2 The Anima Weapon
7 3 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A3 Awakening the Anima
8 4 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A4 Reforging the Anima Weapon
9 5 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A5 The Anima and Aetherial Conductivity
10 6 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A6 Fostering Growth of the Anima
11 7 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A7 Fortifying the Anima Weapon
12 8 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A8 Rebirth of the Anima
13 9 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A9 The Anima's Identity
14 10 TEXT_REGABRARDASHIRNOTE_00322_SCENE00000A10 Cancel
15 11 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_010 (-The Study of Anima-)The creation of artificial life, such as that seen in arcane golems, has always been a fascinating subject. Yet there is something missing from these crude automata─a soul. While the soul is perhaps inimitable, my master and I were working on a way to improve these mindless drones.
16 12 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_011 (-The Study of Anima-)The soul houses the psyche and makes us who we are. Practitioners of the arcane are able to channel aether from within themselves into soulstones, creating a quasi-soul that can animate golems. The residual imprint of the channeler's psyche, however, robs these beings of individuality.
17 13 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_012 (-The Study of Anima-)Unable to manipulate our own bodily aether, an infusion of pure aether was the logical choice. The ramifications of this could, in fact, revolutionize automata. Without a residual psyche to hinder their self-awareness, they could think, they could learn─the possibilities are endless!
18 14 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_013 (-The Study of Anima-)Our goal was to harness the power of anima─the force used to traverse the Lifestream via aetherytes. Yet try as we might, our experiments bore no fruit. Master deemed the project a failure, and turned to other endeavors. But we were so close, I could not simply give up.
19 15 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_014 (-The Study of Anima-)My last hope lay with the Sharlayans and their knowledge of arcane sentries, which led me to Eorzea. I came to speak with Mistress Rowena, but also encountered both the realm's most surly drunk and its finest blacksmith. Sadly, they were one and the same.
20 16 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_015 (-The Study of Anima-)After needlessly berating my plan to base new trials on Sharlayan theory, this Gerolt fellow proposed an ingenious idea: binding the aether-infused soulstone with a weapon in order to preserve the anima. This could not only stop the anima from deteriorating, but give it practical applications as well.
21 17 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_016 (-The Study of Anima-)This assumes his idea works, of course, but it is too intriguing to dismiss. In a stroke of good fortune, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, a reputable adventurer of this land, has agreed to assist with testing.
22 18 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_017 (-The Study of Anima-)Enthused by the prospects of this anima weapon, Rowena has arranged to have us work in Azys Lla, the fabled seat of Allagan technology. I wonder how one wields such clout as to make these plans on a whim, but I suppose it does not matter. At long last my master's dream will be a reality.
23 19 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_020 (-The Anima Weapon-)Gerolt's plan actually worked! The anima now resides in the weapon and its aetheric energies remain stable. It is almost baffling that such a drunkard of a blacksmith achieved what my master and I together could not.
24 20 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_021 (-The Anima Weapon-)Now it is up to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> to foster its development. Gerolt believes the best way is through battle, and considering the anima's current form, I am inclined to agree.
25 21 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_022 (-The Anima Weapon-)Guided by <If(PlayerParameter(4))>her<Else/>his</If> courage and resolve, I imagine it will absorb a great deal of aether from <If(PlayerParameter(4))>her<Else/>him</If> in combat. The key to its growth, however, will be the lack of an initial imprint from another psyche. With no such overbearing influence, the anima's growth should be more organic.
26 22 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_023 (-The Anima Weapon-)The anima is free to interpret its wielder's will much like a child would its parent's. In the end, it will be a reflection of <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s soul, and yet still unique unto itself. I look forward to seeing the results of our testing.
27 23 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_030 (-Awakening the Anima-)<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> set out to journey across Eorzea, revisiting the battlefields of <If(PlayerParameter(4))>her<Else/>his</If> past to show the anima what it means to be an adventurer.
28 24 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_031 (-Awakening the Anima-)Of course it was only natural that I would accompany <If(PlayerParameter(4))>her<Else/>him</If>. Having finally succeeded after so many failed attempts, what sort of researcher would I be to let this test go unsupervised?
29 25 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_032 (-Awakening the Anima-)The scenery of each location was more breathtaking than the last. If not for my pens and papers, I would have forgotten the purpose of this journey was research. But the lack of activity in the anima was disheartening. I was beginning to think we would need to create another and start anew.
30 26 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_033 (-Awakening the Anima-)That is, however, until we returned to Ishgard and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> relayed to me startling news: the anima had taken on a physical form!
31 27 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_034 (-Awakening the Anima-)To put it simply, the anima drew on aether in the surrounding environment to create a body separate from the weapon housing the soulstone.
32 28 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_035 (-Awakening the Anima-)It even went so far as to emit sounds, as if trying to communicate, according to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s recounting.
33 29 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_036 (-Awakening the Anima-)The noises were unintelligible, but I believe it is safe to assume the anima has quickened and is gaining a sense of self-awareness.
34 30 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_037 (-Awakening the Anima-)The rate of growth is much faster than I anticipated. There is no telling what the anima will be capable of next.
35 31 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_040 (-Reforging the Anima Weapon-)The anima has developed quite nicely thus far, exuding an aura that practically bursts from within the weapon. However, I feared at its current pace this would be more than a mere manner of expression.
36 32 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_041 (-Reforging the Anima Weapon-)The soulstone serving as its vessel, and the weapon in which it was encased, were not without their limits. Something had to be done to ensure the anima's longevity.
37 33 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_042 (-Reforging the Anima Weapon-)Bolstering the soulstone's capacity for aether was not difficult, but the weapon <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> wielded then would not bide the strain.
38 34 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_043 (-Reforging the Anima Weapon-)This is why I asked Gerolt to forge a new weapon. Though I sometimes loathe the company of this ale-washed jolthead, his prowess with a blacksmith's hammer is undeniable.
39 35 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_044 (-Reforging the Anima Weapon-)His brusqueness was made slightly more tolerable by the look of exasperation that swept across his face upon my request. I took some pleasure in the fact that he could not deny me even if he had wanted. My only regret was the burden this placed on <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
40 36 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_045 (-Reforging the Anima Weapon-)Gerolt insisted <If(PlayerParameter(4))>she<Else/>he</If> set out and gather several unusual materials for his work. I know not how <If(PlayerParameter(4))>she<Else/>he</If> obtained them, but the look of utter exhaustion on <If(PlayerParameter(4))>her<Else/>his</If> face upon returning spoke volumes.
41 37 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_046 (-Reforging the Anima Weapon-)I was tempted to ask, but soon thought better of it. It did not seem fitting to have <If(PlayerParameter(4))>her<Else/>him</If> recount such an obviously taxing journey so soon after returning.
42 38 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_047 (-Reforging the Anima Weapon-)Thankfully <If(PlayerParameter(4))>her<Else/>his</If> efforts were not wasted in the slightest. Gerolt's new work was a true masterpiece. Even from a glance it exuded a certain air of majesty you would not expect of something made for battle.
43 39 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_048 (-Reforging the Anima Weapon-)I suspect even the anima, with its newly found self-awareness, could appreciate such an elegant form.
44 40 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_049 (-Reforging the Anima Weapon-)In the end the anima's rapid growth, and the precautions taken to preserve it were for the best. And if not for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and Gerolt, I would likely still be in a dreary, dusty study poring over Sharlayan tomes.
45 41 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_050 (-The Anima and Aetherial Conductivity-)Though still unintelligible, it would appear the anima has been attempting to communicate with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Yet the answer to why only <If(PlayerParameter(4))>she<Else/>he</If> could speak with it still eluded me.
46 42 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_051 (-The Anima and Aetherial Conductivity-)As an analysis of the anima had yielded no answers thus far, I decided to focus my efforts on investigating <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and <If(PlayerParameter(4))>her<Else/>his</If> past exploits.
47 43 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_052 (-The Anima and Aetherial Conductivity-)It was then I discovered that <If(PlayerParameter(4))>she<Else/>he</If> possesses a power known as the Echo. Without this unique ability, none save <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─and perhaps a few others like <If(PlayerParameter(4))>her<Else/>him</If>─could see or speak with the anima.
48 44 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_053 (-The Anima and Aetherial Conductivity-)<If(PlayerParameter(4))>She<Else/>He</If> and <If(PlayerParameter(4))>her<Else/>his</If> aetherial companion are not unlike a mage and <If(PlayerParameter(4))>her<Else/>his</If> arcane sentry, and that is precisely how I realized the solution to our problem. We had to increase the conductivity of the anima weapon, thereby amplifying the transmission of aether from <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> to the anima.
49 45 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_054 (-The Anima and Aetherial Conductivity-)Though Gerolt was confident in his ability to enhance the anima weapon, it was not without risk. Increased conductivity would render the weapon highly sensitive to nearby sources of aetherial energy. As a result, Gerolt could have inadvertently gained some level of attunement with it before completing his work. Unless, of course, his tools could be insulated to prevent said attunement. Much to my surprise, he had a solution.
50 46 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_055 (-The Anima and Aetherial Conductivity-)Apparently he developed a technique called <Emphasis>soulglazing</Emphasis> while working on an older weapon commissioned by <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Though he lacked the materials required, he was certain that aether oil, a substance of Allagan creation, would make for a suitable substitute.
51 47 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_056 (-The Anima and Aetherial Conductivity-)As to be expected, however, he failed to research where exactly this aether oil could be found. Thankfully, no task is too great for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Through what I can only assume is an advanced network of merchants and brokers, <If(PlayerParameter(4))>she<Else/>he</If> procured five bottles of oil.
52 48 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_057 (-The Anima and Aetherial Conductivity-)Gerolt's soulglazing worked flawlessly, and the hyperconductive anima weapon pulsed with newfound strength. The moment was perfect. That is, until Gerolt brought out that unsightly Allagan contraption. Exploiting Allagan technology to slake his insatiable thirst for alcohol is a new low even for him.
53 49 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_058 (-The Anima and Aetherial Conductivity-)Gerolt's self-indulgence aside, today was a success. As the anima grows in strength, perhaps the day when I too can look upon it will soon be at hand.
54 50 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_060 (-Fostering Growth of the Anima-)As I write these words, it is all I can do to keep my hand steady. After all these years I have done it. Together with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s help I have created life through anima, and I have witnessed it with mine own eyes!
55 51 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_061 (-Fostering Growth of the Anima-)It all started with a visit to Idyllshire to seek the aid of a fellow researcher, Ulan.
56 52 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_062 (-Fostering Growth of the Anima-)An authority on the study of arcane entities, the focus of her current work is the augmentation of Carbuncles. In fact, she has developed a technique utilizing ground crystals to facilitate their growth. I hypothesized─nay, I <Emphasis>hoped</Emphasis> this technique could be applied to our anima.
57 53 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_063 (-Fostering Growth of the Anima-)My hopes were nearly dashed, however, when she spoke of the delicate balance of elements required for the procedure. The slightest misstep would have meant the loss of all we had worked for.
58 54 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_064 (-Fostering Growth of the Anima-)Her methods were well refined, but would take weeks, even months for me to comprehend, let alone master. But then she proposed an arrangement: in exchange for literature and supplies to supplement her research, she would personally help augment the anima.
59 55 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_065 (-Fostering Growth of the Anima-)Our plan was more successful than I could have hoped. So much so, that the anima could no longer subsist in its current vessel. Thankfully, I suspected that may be the case and commissioned a new weapon from Gerolt.
60 56 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_066 (-Fostering Growth of the Anima-)With the soulstone stable in its new vessel, our work appeared to be finished. That is, until the anima appeared before us. A moment I shall never forget. 'Twas like an angel sent from on high, radiant as starlight. Never in my life have I felt so much joy.
61 57 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_067 (-Fostering Growth of the Anima-)What was once theory is now reality, and I could not have done it without Gerolt and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now that the anima has taken shape for all the world to see, I feel my research is nearly complete.
62 58 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_070 (-Fortifying the Anima Weapon-)For all my knowledge, I could not recognize my own incompetence. And in my haste to return to Radz–at–Han, I had nearly made a blunder of the research for which I have labored so tirelessly these past many moons.
63 59 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_071 (-Fortifying the Anima Weapon-)With every step, the anima made incredible progress. It is even capable of communication with those who lack <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s unique abilities. “At last,” I thought, “after all these years, I have finally achieved what my master could not.”
64 60 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_072 (-Fortifying the Anima Weapon-)What bitter irony, then, that Gerolt─the realm's foremost blacksmith and drunkard─would be the one to admonish me with the sobering truth that the anima's current vessel would prove its undoing. It would only be a matter of time before the weapon presently housing the anima breaks, and it cannot survive without a body.
65 61 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_073 (-Fortifying the Anima Weapon-)I was a fool to place my ambitions before all else. The anima is not a specimen in a laboratory to be poked and prodded for my benefit. It is a life we created. A life for which we must take responsibility.
66 62 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_074 (-Fortifying the Anima Weapon-)Though my pride was wounded, 'twas a small price to pay knowing my work shall not go to ruin. There is still much to be done, and I shall not leave this place until the anima dwells within a vessel that will stand the test of time.
67 63 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_075 (-Fortifying the Anima Weapon-)For that, we must look to the heart of the matter. Or more precisely, the heart of the anima─the soulstone in which it resides. Time and again I have tasked Gerolt with forging new weapons, but I fear in the end this has only served to compensate for the imperfect design of this self-sustaining core.
68 64 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_076 (-Fortifying the Anima Weapon-)Our goal is nearly within reach, and none of this would have been possible without <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, who has given so much to help me come so far. I cannot fail <If(PlayerParameter(4))>her<Else/>him</If>. Not now.
69 65 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_077 (-Fortifying the Anima Weapon-)And I suppose Gerolt had his part to play in all this as well... Which reminds me, I must deliver the ledger for this month's expenditures to Rowena. No doubt she will have a few choice words regarding our recent activities.
70 66 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_080 (-Rebirth of the Anima-)Today marks yet another breakthrough in our work with the anima. The consequences of failure have never been greater, making success all the more gratifying. Indeed, it is safe to say our plans proved a resounding success.
71 67 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_081 (-Rebirth of the Anima-)Moving the anima from one soulstone to another was a delicate procedure, to say the least. The slightest misstep would have resulted in complete and utter failure. More importantly, it would have meant the end of an innocent life─a life <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I created.
72 68 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_082 (-Rebirth of the Anima-)When the anima failed to answer <If(PlayerParameter(4))>her<Else/>his</If> call, I felt the light drain from my world. But it was soon restored when the anima appeared with a blinding flash.
73 69 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_083 (-Rebirth of the Anima-)No longer encumbered by a vessel that may give way to its burgeoning strength, it is free to grow and reach its full potential as both a weapon and partner to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It is all I had hoped for and more.
74 70 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_084 (-Rebirth of the Anima-)As a token of gratitude, I was able to create a body of sorts for the anima using its original soulstone. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and the anima seemed quite pleased with this new physical form.
75 71 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_085 (-Rebirth of the Anima-)I only wish there was more I could do to thank them. What began as a dream has been made reality due in no small part to their aid. Now I would dare aim for even greater heights. Alas, it appears I may be forced to call upon Gerolt's services once more. Mayhap he will at least abstain from drink, for what small solace that would be...
76 72 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_090 (-The Anima's Identity-)I thought it only fitting that Mistress Matoya be the first to pore over my dissertation. After all, she practically penned the book on the subject of arcane entities. But never in my wildest dreams did I imagine she would deem our work fit to respond.
77 73 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_091 (-The Anima's Identity-)What's more, she offered a rather thorough analysis of my findings. Her praise of my ingenuity was humbling, to be sure, but her scrutiny of the faults in my work were of far more interest to me. More specifically, the refinement of the anima's character.
78 74 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_092 (-The Anima's Identity-)She was gracious enough to offer a means to correct this flaw. The first step was enlightening the anima on the subject of primals. Their origins, their motivations, their savagery─the anima would need to be intimately familiar with all these things, and for that I turned to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Rather than pit <If(PlayerParameter(4))>her<Else/>him</If> against these deities, however, I asked only that <If(PlayerParameter(4))>she<Else/>he</If> recall <If(PlayerParameter(4))>her<Else/>his</If> fiercest encounters with them, to share these memories with the anima.
79 75 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_093 (-The Anima's Identity-)With this newly gained knowledge fresh in the anima's mind, we then employed an enchantment of Mistress Matoya's making that would ingrain this knowledge into its very being. It is the selfsame magick used to create her amphibian servants, the poroggo.
80 76 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_094 (-The Anima's Identity-)The results were more than I could have hoped for. The anima is completely confident in its own abilities now, and the weapon housing its soulstone is nothing short of breathtaking.
81 77 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_095 (-The Anima's Identity-)Thanks to Mistress Matoya's instruction, and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s tireless efforts, I daresay the anima is now without faults. But if I am to prepare more of these aetherial creatures for the greater populace, I must find a simpler means of development. One that does not necessitate a confrontation with primals.
82 78 TEXT_REGABRARDASHIRNOTE_00322_ARDASHIRNOTE_096 (-The Anima's Identity-)My research on anima is far from over. Indeed, I would say it has only just begun.
@@ -20,7 +20,8 @@ int32,str,str
16,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300","There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle..."
17,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400","Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that."
18,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400","I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!"
19,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500","The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent.
19,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500","The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent.
...And neither will you, I should think."
20,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500","Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!"
21,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600","There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!"
22,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605","I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone!"
1 key 0 1
20 16 TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300 There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle...
21 17 TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400 Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that.
22 18 TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400 I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!
23 19 TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500 The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent. ...And neither will you, I should think. The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent. ...And neither will you, I should think.
24 20 TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500 Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!
25 20 21 TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600 Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value! There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!
26 21 22 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605 There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate! I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone!
27 22 23 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_600 I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone! I'm glad Cait Sith decided to join the Redbills. It's always wonderful to make new allies─especially ones so eager to share ideas about engineering!
+3 -1
View File
@@ -5,4 +5,6 @@ int32,str,str
1,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000","Yes."
2,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001","No."
3,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000","(-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>"
4,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
4,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
Tarresson de Dzemael, Ohl Deeh
Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>"
1 key 0 1
5 1 TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000 Yes.
6 2 TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001 No.
7 3 TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000 (-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>
8 4 TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000 (-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight> Tarresson de Dzemael, Ohl Deeh Marinche de Faurechort, Moggon, Gullinbursti</Emphasis> (-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight> Tarresson de Dzemael, Ohl Deeh Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>
9
10
@@ -1,36 +1,36 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_010","What did I tell you, girl? It all works out in the end!"
1,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_011","Questions!? I, uh...I thought I explained everything to you rather well, but..."
2,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_Q1_000_000","What will you ask?"
3,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_001","What is Stone, Sky, Sea?"
4,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_002","What sort of trials do you offer?"
5,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_003","How do I start a trial?"
6,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_004","How do I end a trial?"
7,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_100_004","What if I seek trials more challenging than these?"
8,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_005","Haven't I seen you somewhere?"
9,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_006","Nothing."
10,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_030","Well, simply put, it's a training ground managed by the Adventurers' Guild. Here, members are free to hone their technique and see if it's up to snuff."
11,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_031","You tell us what sort of trial you'd like to take, and we prepare a striking dummy for you."
12,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_032","Destroy the dummy in the time allotted, and you pass. Don't, and you fail. It's not the most involved assessment, but it works."
13,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_040","That depends on what you want to kill, I suppose?"
14,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_041","Stone, Sky, Sea offers trials tailored to various high-level duties, in which you will be tasked with destroying a striking dummy."
15,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_042","While the strength of the striking dummy may vary significantly depending on the difficulty selected, please note that all trials have a time limit of 3 minutes (Earth time)."
16,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_043","The strength of the striking dummy will also be adjusted depending on your class/job when registering for a trial."
17,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_050","Ah, so you're interested! Why didn't you say so? You need only tell me the trial, and I'll see to the arrangements!"
18,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_051","To undertake a trial in Stone, Sky, Sea, you must not be in a party."
19,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_052","Furthermore, as space within Stone, Sky, Sea is limited, if all training grounds are occupied, you will need to wait and try registering later."
20,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_053","Once summoned to your training ground, you will have a brief period in which to prepare for your trial. However, you may engage the striking dummy and commence your trial early should you choose to do so."
21,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_054","Please note that all recast timers will reset upon commencement of the trial, and that upon completion, recast timer cooldown will be initiated for all actions."
22,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_060","Well, errr... My part ends when I deliver you to the training grounds. I need to come back here in case others come along, you know?"
23,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_061","Trials in Stone, Sky, Sea are concluded when the striking dummy is destroyed or time runs out."
24,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_062","Moreover, should you stray too far from the striking dummy for more than ten seconds, or use teleportation magicks to leave the area, the trial will end."
25,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_063","Please note that once the trial is concluded, you are free to leave via any means at your disposal. However, should you wish to return to the goodly adventurer, you may speak with a pathfinder, who will guide you back to his side."
26,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_070","Oh, do you remember me? I used to have another job in Idyllshire, ferrying folks to the gates. It didn't pay all that much, but it was good, honest work. And then the Aethernet came..."
27,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_071","I won't lie─they were desperate times. I even went so far as to try and join the House...I knew Rowena'd made some unconscionable demands of her girls, but when <Emphasis>I</Emphasis> came calling, ye gods..."
28,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_072","Still, if it weren't for the training grounds, I might've considered it. Fortunately, I didn't have to. You won't believe this, but the esteemed gentleman from the guild who thought it up asked for me by name!"
29,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_073","Turns out, he was a traveler I ferried to the gates some time ago. Must've done an awfully good job, cause he says he wants me to do the same for every adventurer bound for Stone, Sky, Sea. And here I am, hah!"
30,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_080","Ah, I thought you might ask me that one of these days... You've gotten quite strong, haven't you? Unfortunately, there are limits to what we can offer..."
31,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_081","To undertake trials with the assistance of the goodly adventurer, you must be a level 60 Disciple of War or Magic."
32,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_082","To unlock more advanced trials, you must complete the main scenario quest “Stormblood” and seek out the starry-eyed Ala Mhigan in Rhalgr's Reach. You may then undertake them by speaking with the battle-scarred veteran in the Fringes."
key,0,1
#,,
int32,str,str
0,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_010","What did I tell you, girl? It all works out in the end!"
1,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_011","Questions!? I, uh...I thought I explained everything to you rather well, but..."
2,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_Q1_000_000","What will you ask?"
3,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_001","What is Stone, Sky, Sea?"
4,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_002","What sort of trials do you offer?"
5,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_003","How do I start a trial?"
6,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_004","How do I end a trial?"
7,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_100_004","What if I seek trials more challenging than these?"
8,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_005","Haven't I seen you somewhere?"
9,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_006","Nothing."
10,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_030","Well, simply put, it's a training ground managed by the Adventurers' Guild. Here, members are free to hone their technique and see if it's up to snuff."
11,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_031","You tell us what sort of trial you'd like to take, and we prepare a striking dummy for you."
12,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_032","Destroy the dummy in the time allotted, and you pass. Don't, and you fail. It's not the most involved assessment, but it works."
13,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_040","That depends on what you want to kill, I suppose?"
14,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_041","Stone, Sky, Sea offers trials tailored to various high-level duties, in which you will be tasked with destroying a striking dummy."
15,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_042","While the strength of the striking dummy may vary significantly depending on the difficulty selected, please note that all trials have a time limit of 3 minutes (Earth time)."
16,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_043","The strength of the striking dummy will also be adjusted depending on your class/job when registering for a trial."
17,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_050","Ah, so you're interested! Why didn't you say so? You need only tell me the trial, and I'll see to the arrangements!"
18,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_051","To undertake a trial in Stone, Sky, Sea, you must not be in a party."
19,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_052","Furthermore, as space within Stone, Sky, Sea is limited, if all training grounds are occupied, you will need to wait and try registering later."
20,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_053","Once summoned to your training ground, you will have a brief period in which to prepare for your trial. However, you may engage the striking dummy and commence your trial early should you choose to do so."
21,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_054","Please note that all recast timers will reset upon commencement of the trial, and that upon completion, recast timer cooldown will be initiated for all actions."
22,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_060","Well, errr... My part ends when I deliver you to the training grounds. I need to come back here in case others come along, you know?"
23,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_061","Trials in Stone, Sky, Sea are concluded when the striking dummy is destroyed or time runs out."
24,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_062","Moreover, should you stray too far from the striking dummy for more than ten seconds, or use teleportation magicks to leave the area, the trial will end."
25,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_063","Please note that once the trial is concluded, you are free to leave via any means at your disposal. However, should you wish to return to the goodly adventurer, you may speak with a pathfinder, who will guide you back to his side."
26,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_070","Oh, do you remember me? I used to have another job in Idyllshire, ferrying folks to the gates. It didn't pay all that much, but it was good, honest work. And then the Aethernet came..."
27,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_071","I won't lie─they were desperate times. I even went so far as to try and join the House...I knew Rowena'd made some unconscionable demands of her girls, but when <Emphasis>I</Emphasis> came calling, ye gods..."
28,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_072","Still, if it weren't for the training grounds, I might've considered it. Fortunately, I didn't have to. You won't believe this, but the esteemed gentleman from the guild who thought it up asked for me by name!"
29,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_073","Turns out, he was a traveler I ferried to the gates some time ago. Must've done an awfully good job, cause he says he wants me to do the same for every adventurer bound for Stone, Sky, Sea. And here I am, hah!"
30,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_080","Ah, I thought you might ask me that one of these days... You've gotten quite strong, haven't you? Unfortunately, there are limits to what we can offer..."
31,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_081","To undertake trials with the assistance of the goodly adventurer, you must be a level 60 Disciple of War or Magic."
32,"TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_082","To unlock more advanced trials, you must complete the main scenario quest “Stormblood” and seek out the starry-eyed Ala Mhigan in Rhalgr's Reach. You may then undertake them by speaking with the battle-scarred veteran in the Fringes."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_010 What did I tell you, girl? It all works out in the end!
5 1 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_011 Questions!? I, uh...I thought I explained everything to you rather well, but...
6 2 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_Q1_000_000 What will you ask?
7 3 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_001 What is Stone, Sky, Sea?
8 4 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_002 What sort of trials do you offer?
9 5 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_003 How do I start a trial?
10 6 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_004 How do I end a trial?
11 7 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_100_004 What if I seek trials more challenging than these?
12 8 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_005 Haven't I seen you somewhere?
13 9 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_A1_000_006 Nothing.
14 10 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_030 Well, simply put, it's a training ground managed by the Adventurers' Guild. Here, members are free to hone their technique and see if it's up to snuff.
15 11 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_031 You tell us what sort of trial you'd like to take, and we prepare a striking dummy for you.
16 12 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_032 Destroy the dummy in the time allotted, and you pass. Don't, and you fail. It's not the most involved assessment, but it works.
17 13 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_040 That depends on what you want to kill, I suppose?
18 14 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_041 Stone, Sky, Sea offers trials tailored to various high-level duties, in which you will be tasked with destroying a striking dummy.
19 15 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_042 While the strength of the striking dummy may vary significantly depending on the difficulty selected, please note that all trials have a time limit of 3 minutes (Earth time).
20 16 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_043 The strength of the striking dummy will also be adjusted depending on your class/job when registering for a trial.
21 17 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_050 Ah, so you're interested! Why didn't you say so? You need only tell me the trial, and I'll see to the arrangements!
22 18 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_051 To undertake a trial in Stone, Sky, Sea, you must not be in a party.
23 19 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_052 Furthermore, as space within Stone, Sky, Sea is limited, if all training grounds are occupied, you will need to wait and try registering later.
24 20 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_053 Once summoned to your training ground, you will have a brief period in which to prepare for your trial. However, you may engage the striking dummy and commence your trial early should you choose to do so.
25 21 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_054 Please note that all recast timers will reset upon commencement of the trial, and that upon completion, recast timer cooldown will be initiated for all actions.
26 22 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_060 Well, errr... My part ends when I deliver you to the training grounds. I need to come back here in case others come along, you know?
27 23 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_061 Trials in Stone, Sky, Sea are concluded when the striking dummy is destroyed or time runs out.
28 24 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_062 Moreover, should you stray too far from the striking dummy for more than ten seconds, or use teleportation magicks to leave the area, the trial will end.
29 25 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_063 Please note that once the trial is concluded, you are free to leave via any means at your disposal. However, should you wish to return to the goodly adventurer, you may speak with a pathfinder, who will guide you back to his side.
30 26 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_070 Oh, do you remember me? I used to have another job in Idyllshire, ferrying folks to the gates. It didn't pay all that much, but it was good, honest work. And then the Aethernet came...
31 27 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_071 I won't lie─they were desperate times. I even went so far as to try and join the House...I knew Rowena'd made some unconscionable demands of her girls, but when <Emphasis>I</Emphasis> came calling, ye gods...
32 28 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_072 Still, if it weren't for the training grounds, I might've considered it. Fortunately, I didn't have to. You won't believe this, but the esteemed gentleman from the guild who thought it up asked for me by name!
33 29 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_073 Turns out, he was a traveler I ferried to the gates some time ago. Must've done an awfully good job, cause he says he wants me to do the same for every adventurer bound for Stone, Sky, Sea. And here I am, hah!
34 30 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_ONETIMEGUIDE_000_080 Ah, I thought you might ask me that one of these days... You've gotten quite strong, haven't you? Unfortunately, there are limits to what we can offer...
35 31 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_081 To undertake trials with the assistance of the goodly adventurer, you must be a level 60 Disciple of War or Magic.
36 32 TEXT_REGDRA2DPSCHALLENGEENTRANCE_00335_SYSTEM_000_082 To unlock more advanced trials, you must complete the main scenario quest “Stormblood” and seek out the starry-eyed Ala Mhigan in Rhalgr's Reach. You may then undertake them by speaking with the battle-scarred veteran in the Fringes.
+56 -56
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@@ -1,56 +1,56 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_000","Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Rest assured, we're working until our muscles can take no more, kupo! Is there anything else you wanted?"
1,"TEXT_REGDRA2MOGZIN_00360_Q1_000_000","What will you ask?"
2,"TEXT_REGDRA2MOGZIN_00360_A1_000_001","Tell me about yourself."
3,"TEXT_REGDRA2MOGZIN_00360_A1_000_002","What kind of place is this?"
4,"TEXT_REGDRA2MOGZIN_00360_A1_000_003","Nothing."
5,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_010","Why, you know me! I'm Mogzin, master of the Mogmenders, who are in charge of restoring splendor to Zenith!"
6,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_011","We have a long road ahead of us, but there's no harder working group of crafters in all of Moghome, kupo!"
7,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_012","We obviously still have much to learn, but I'm sure with your help even Chieftain Moglin will be impressed with our skills!"
8,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_020","Bahrr Lehs is a ruin from over a thousand years ago, when landlords and skylords lived in harmony. Its restoration is the Mogmenders' first duty!"
9,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_021","Not long ago, the plaza was buried under a mountain of earth. But one day, a perceptive moogle noticed a piece of the wall jutting out from the soil. After many grueling days of digging, we finally uncovered what you see before you!"
10,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_022","Although repair of the plaza is sure to be a massive undertaking, the lessons we learn along the way will certainly help us in the future. And so we will work day and night to restore Bahrr Lehs to its former glory!"
11,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_100","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we are here and ready to serve! No task is too grand, and no question too difficult to answer, kupo!"
12,"TEXT_REGDRA2MOGZIN_00360_Q2_000_000","What will you ask?"
13,"TEXT_REGDRA2MOGZIN_00360_A2_000_001","Tell me about yourself."
14,"TEXT_REGDRA2MOGZIN_00360_A2_000_002","What kind of place is this?"
15,"TEXT_REGDRA2MOGZIN_00360_A2_000_003","Nothing."
16,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_110","Why, I'm Mogzin, master of the Mogmenders, and possessed of great will, perseverance, and determination!"
17,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_111","Everyone has their part to play in rebuilding the statue demanded by Gullinbursti─even you! We can't waste any time with idle chatter!"
18,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_120","Bahrr Lehs is a ruin from over a thousand years ago, when landlords and skylords lived in harmony. Its restoration is the Mogmenders' first duty!"
19,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_121","Not long ago, the plaza was buried under a mountain of earth. But one day, a perceptive moogle noticed a piece of the wall jutting out from the soil. After many grueling days of digging, we finally uncovered what you see before you!"
20,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_122","To think the plaza has changed so much since then. Of course, we wouldn't have been able to do it without your support! I have a feeling we're nearing the end of our work here, and after that we'll move to Zenith proper!"
21,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_150","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, these new tools are amazing, kupo! It's hard to imagine how we got along without them! Do you need anything? Make it quick─I can't wait to get back to building!"
22,"TEXT_REGDRA2MOGZIN_00360_Q5_000_000","What will you ask?"
23,"TEXT_REGDRA2MOGZIN_00360_A5_000_001","Tell me about yourself."
24,"TEXT_REGDRA2MOGZIN_00360_A5_000_002","What kind of place is this?"
25,"TEXT_REGDRA2MOGZIN_00360_A5_000_003","Nothing."
26,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_160","Mogzin, master of the Mogmenders, at your service! But you already knew that, didn't you? Well, I suppose another round of introductions is in order, because with these tools I feel like a whole new crafter, kupo!"
27,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_161","To think all of our worries were solved so easily. We would have never thought it was our tools that were the cause. Perhaps in time, we'll be able to make even better ones!"
28,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_162","For now, we must focus our efforts on the task at hand─Gullinbursti's statue! Come on, we all have our work to do!"
29,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_200","...Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My apologies, I was lost in thought. What brings you here today?"
30,"TEXT_REGDRA2MOGZIN_00360_Q3_000_000","What will you ask?"
31,"TEXT_REGDRA2MOGZIN_00360_A3_000_001","Tell me about yourself."
32,"TEXT_REGDRA2MOGZIN_00360_A3_000_002","What kind of place is this?"
33,"TEXT_REGDRA2MOGZIN_00360_A3_000_003","Nothing."
34,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_210","Is this some kind of test, kupo? I'm Mogzin, master of the Mogmenders. We've just completed our first official commission: Gullinbursti's statue."
35,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_211","Of course, everyone is taking a well-deserved rest. But I can't stop thinking that something was off about Gullinbursti's reaction. Perhaps I'm just imagining things..."
36,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_220","Bahrr Lehs is a ruin from over a thousand years ago, when landlords and skylords lived in harmony. Its restoration was the Mogmenders' first duty."
37,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_221","As you can see, we've more or less completed our task. All that's left is to keep the plaza neat and tidy. Still, something feels off..."
38,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_300","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you're back! I am overjoyed to see you again! What brings you to Bahrr Lehs?"
39,"TEXT_REGDRA2MOGZIN_00360_Q4_000_000","What will you ask?"
40,"TEXT_REGDRA2MOGZIN_00360_A4_000_001","How fare you of late?"
41,"TEXT_REGDRA2MOGZIN_00360_A4_000_002","What kind of place is this?"
42,"TEXT_REGDRA2MOGZIN_00360_A4_000_003","Nothing."
43,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_310","Gullinbursti not only approves of our work─he has pledged to keep Bahrr Lehs safe for us! I believe it goes without saying our first project was a success!"
44,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_311","But the work of the Mogmenders shall continue! From here we move on to Zenith, and from there... Well, who knows how far we'll go!"
45,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_320","Bahrr Lehs is a ruin from a thousand years past, when landlords and skylords lived in harmony. Its restoration has finally been completed!"
46,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_321","From here, we'll start our work on Zenith. Oh, I can't wait to see what challenges we encounter! Of course, if you ever want to help us again, simply offer and we will gladly accept!"
47,"TEXT_REGDRA2MOGZIN_00360_Q6_000_000","What will you ask?"
48,"TEXT_REGDRA2MOGZIN_00360_A6_000_001","How fare you of late?"
49,"TEXT_REGDRA2MOGZIN_00360_A6_000_002","What manner of place is this?"
50,"TEXT_REGDRA2MOGZIN_00360_A6_000_003","Nothing."
51,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_410","How kind of you to ask, kupo! Ever since Gullinbursti came back to us as his gentle and helpful self, everything's been right as rain. My only complaint is that Ohl Deeh's constant roaring has left me with a terrible headache. You don't think you could talk to him about that, could you?"
52,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_411","More importantly, the restoration of Zenith is well-nigh complete, kupo! And needless to say, we couldn't have done it without the knowledge and aid of our new friends, the Vath and the Gundu. Just you wait for it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─we'll show our thanks by building something that will have the whole realm standing in awe and astonishment!"
key,0,1
#,,
int32,str,str
0,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_000","Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Rest assured, we're working until our muscles can take no more, kupo! Is there anything else you wanted?"
1,"TEXT_REGDRA2MOGZIN_00360_Q1_000_000","What will you ask?"
2,"TEXT_REGDRA2MOGZIN_00360_A1_000_001","Tell me about yourself."
3,"TEXT_REGDRA2MOGZIN_00360_A1_000_002","What kind of place is this?"
4,"TEXT_REGDRA2MOGZIN_00360_A1_000_003","Nothing."
5,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_010","Why, you know me! I'm Mogzin, master of the Mogmenders, who are in charge of restoring splendor to Zenith!"
6,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_011","We have a long road ahead of us, but there's no harder working group of crafters in all of Moghome, kupo!"
7,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_012","We obviously still have much to learn, but I'm sure with your help even Chieftain Moglin will be impressed with our skills!"
8,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_020","Bahrr Lehs is a ruin from over a thousand years ago, when landlords and skylords lived in harmony. Its restoration is the Mogmenders' first duty!"
9,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_021","Not long ago, the plaza was buried under a mountain of earth. But one day, a perceptive moogle noticed a piece of the wall jutting out from the soil. After many grueling days of digging, we finally uncovered what you see before you!"
10,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_022","Although repair of the plaza is sure to be a massive undertaking, the lessons we learn along the way will certainly help us in the future. And so we will work day and night to restore Bahrr Lehs to its former glory!"
11,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_100","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we are here and ready to serve! No task is too grand, and no question too difficult to answer, kupo!"
12,"TEXT_REGDRA2MOGZIN_00360_Q2_000_000","What will you ask?"
13,"TEXT_REGDRA2MOGZIN_00360_A2_000_001","Tell me about yourself."
14,"TEXT_REGDRA2MOGZIN_00360_A2_000_002","What kind of place is this?"
15,"TEXT_REGDRA2MOGZIN_00360_A2_000_003","Nothing."
16,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_110","Why, I'm Mogzin, master of the Mogmenders, and possessed of great will, perseverance, and determination!"
17,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_111","Everyone has their part to play in rebuilding the statue demanded by Gullinbursti─even you! We can't waste any time with idle chatter!"
18,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_120","Bahrr Lehs is a ruin from over a thousand years ago, when landlords and skylords lived in harmony. Its restoration is the Mogmenders' first duty!"
19,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_121","Not long ago, the plaza was buried under a mountain of earth. But one day, a perceptive moogle noticed a piece of the wall jutting out from the soil. After many grueling days of digging, we finally uncovered what you see before you!"
20,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_122","To think the plaza has changed so much since then. Of course, we wouldn't have been able to do it without your support! I have a feeling we're nearing the end of our work here, and after that we'll move to Zenith proper!"
21,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_150","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, these new tools are amazing, kupo! It's hard to imagine how we got along without them! Do you need anything? Make it quick─I can't wait to get back to building!"
22,"TEXT_REGDRA2MOGZIN_00360_Q5_000_000","What will you ask?"
23,"TEXT_REGDRA2MOGZIN_00360_A5_000_001","Tell me about yourself."
24,"TEXT_REGDRA2MOGZIN_00360_A5_000_002","What kind of place is this?"
25,"TEXT_REGDRA2MOGZIN_00360_A5_000_003","Nothing."
26,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_160","Mogzin, master of the Mogmenders, at your service! But you already knew that, didn't you? Well, I suppose another round of introductions is in order, because with these tools I feel like a whole new crafter, kupo!"
27,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_161","To think all of our worries were solved so easily. We would have never thought it was our tools that were the cause. Perhaps in time, we'll be able to make even better ones!"
28,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_162","For now, we must focus our efforts on the task at hand─Gullinbursti's statue! Come on, we all have our work to do!"
29,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_200","...Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My apologies, I was lost in thought. What brings you here today?"
30,"TEXT_REGDRA2MOGZIN_00360_Q3_000_000","What will you ask?"
31,"TEXT_REGDRA2MOGZIN_00360_A3_000_001","Tell me about yourself."
32,"TEXT_REGDRA2MOGZIN_00360_A3_000_002","What kind of place is this?"
33,"TEXT_REGDRA2MOGZIN_00360_A3_000_003","Nothing."
34,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_210","Is this some kind of test, kupo? I'm Mogzin, master of the Mogmenders. We've just completed our first official commission: Gullinbursti's statue."
35,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_211","Of course, everyone is taking a well-deserved rest. But I can't stop thinking that something was off about Gullinbursti's reaction. Perhaps I'm just imagining things..."
36,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_220","Bahrr Lehs is a ruin from over a thousand years ago, when landlords and skylords lived in harmony. Its restoration was the Mogmenders' first duty."
37,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_221","As you can see, we've more or less completed our task. All that's left is to keep the plaza neat and tidy. Still, something feels off..."
38,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_300","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you're back! I am overjoyed to see you again! What brings you to Bahrr Lehs?"
39,"TEXT_REGDRA2MOGZIN_00360_Q4_000_000","What will you ask?"
40,"TEXT_REGDRA2MOGZIN_00360_A4_000_001","How fare you of late?"
41,"TEXT_REGDRA2MOGZIN_00360_A4_000_002","What kind of place is this?"
42,"TEXT_REGDRA2MOGZIN_00360_A4_000_003","Nothing."
43,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_310","Gullinbursti not only approves of our work─he has pledged to keep Bahrr Lehs safe for us! I believe it goes without saying our first project was a success!"
44,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_311","But the work of the Mogmenders shall continue! From here we move on to Zenith, and from there... Well, who knows how far we'll go!"
45,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_320","Bahrr Lehs is a ruin from a thousand years past, when landlords and skylords lived in harmony. Its restoration has finally been completed!"
46,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_321","From here, we'll start our work on Zenith. Oh, I can't wait to see what challenges we encounter! Of course, if you ever want to help us again, simply offer and we will gladly accept!"
47,"TEXT_REGDRA2MOGZIN_00360_Q6_000_000","What will you ask?"
48,"TEXT_REGDRA2MOGZIN_00360_A6_000_001","How fare you of late?"
49,"TEXT_REGDRA2MOGZIN_00360_A6_000_002","What manner of place is this?"
50,"TEXT_REGDRA2MOGZIN_00360_A6_000_003","Nothing."
51,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_410","How kind of you to ask, kupo! Ever since Gullinbursti came back to us as his gentle and helpful self, everything's been right as rain. My only complaint is that Ohl Deeh's constant roaring has left me with a terrible headache. You don't think you could talk to him about that, could you?"
52,"TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_411","More importantly, the restoration of Zenith is well-nigh complete, kupo! And needless to say, we couldn't have done it without the knowledge and aid of our new friends, the Vath and the Gundu. Just you wait for it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─we'll show our thanks by building something that will have the whole realm standing in awe and astonishment!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_000 Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Rest assured, we're working until our muscles can take no more, kupo! Is there anything else you wanted?
5 1 TEXT_REGDRA2MOGZIN_00360_Q1_000_000 What will you ask?
6 2 TEXT_REGDRA2MOGZIN_00360_A1_000_001 Tell me about yourself.
7 3 TEXT_REGDRA2MOGZIN_00360_A1_000_002 What kind of place is this?
8 4 TEXT_REGDRA2MOGZIN_00360_A1_000_003 Nothing.
9 5 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_010 Why, you know me! I'm Mogzin, master of the Mogmenders, who are in charge of restoring splendor to Zenith!
10 6 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_011 We have a long road ahead of us, but there's no harder working group of crafters in all of Moghome, kupo!
11 7 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_012 We obviously still have much to learn, but I'm sure with your help even Chieftain Moglin will be impressed with our skills!
12 8 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_020 Bahrr Lehs is a ruin from over a thousand years ago, when landlords and skylords lived in harmony. Its restoration is the Mogmenders' first duty!
13 9 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_021 Not long ago, the plaza was buried under a mountain of earth. But one day, a perceptive moogle noticed a piece of the wall jutting out from the soil. After many grueling days of digging, we finally uncovered what you see before you!
14 10 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_022 Although repair of the plaza is sure to be a massive undertaking, the lessons we learn along the way will certainly help us in the future. And so we will work day and night to restore Bahrr Lehs to its former glory!
15 11 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_100 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we are here and ready to serve! No task is too grand, and no question too difficult to answer, kupo!
16 12 TEXT_REGDRA2MOGZIN_00360_Q2_000_000 What will you ask?
17 13 TEXT_REGDRA2MOGZIN_00360_A2_000_001 Tell me about yourself.
18 14 TEXT_REGDRA2MOGZIN_00360_A2_000_002 What kind of place is this?
19 15 TEXT_REGDRA2MOGZIN_00360_A2_000_003 Nothing.
20 16 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_110 Why, I'm Mogzin, master of the Mogmenders, and possessed of great will, perseverance, and determination!
21 17 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_111 Everyone has their part to play in rebuilding the statue demanded by Gullinbursti─even you! We can't waste any time with idle chatter!
22 18 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_120 Bahrr Lehs is a ruin from over a thousand years ago, when landlords and skylords lived in harmony. Its restoration is the Mogmenders' first duty!
23 19 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_121 Not long ago, the plaza was buried under a mountain of earth. But one day, a perceptive moogle noticed a piece of the wall jutting out from the soil. After many grueling days of digging, we finally uncovered what you see before you!
24 20 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_122 To think the plaza has changed so much since then. Of course, we wouldn't have been able to do it without your support! I have a feeling we're nearing the end of our work here, and after that we'll move to Zenith proper!
25 21 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_150 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, these new tools are amazing, kupo! It's hard to imagine how we got along without them! Do you need anything? Make it quick─I can't wait to get back to building!
26 22 TEXT_REGDRA2MOGZIN_00360_Q5_000_000 What will you ask?
27 23 TEXT_REGDRA2MOGZIN_00360_A5_000_001 Tell me about yourself.
28 24 TEXT_REGDRA2MOGZIN_00360_A5_000_002 What kind of place is this?
29 25 TEXT_REGDRA2MOGZIN_00360_A5_000_003 Nothing.
30 26 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_160 Mogzin, master of the Mogmenders, at your service! But you already knew that, didn't you? Well, I suppose another round of introductions is in order, because with these tools I feel like a whole new crafter, kupo!
31 27 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_161 To think all of our worries were solved so easily. We would have never thought it was our tools that were the cause. Perhaps in time, we'll be able to make even better ones!
32 28 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_162 For now, we must focus our efforts on the task at hand─Gullinbursti's statue! Come on, we all have our work to do!
33 29 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_200 ...Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My apologies, I was lost in thought. What brings you here today?
34 30 TEXT_REGDRA2MOGZIN_00360_Q3_000_000 What will you ask?
35 31 TEXT_REGDRA2MOGZIN_00360_A3_000_001 Tell me about yourself.
36 32 TEXT_REGDRA2MOGZIN_00360_A3_000_002 What kind of place is this?
37 33 TEXT_REGDRA2MOGZIN_00360_A3_000_003 Nothing.
38 34 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_210 Is this some kind of test, kupo? I'm Mogzin, master of the Mogmenders. We've just completed our first official commission: Gullinbursti's statue.
39 35 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_211 Of course, everyone is taking a well-deserved rest. But I can't stop thinking that something was off about Gullinbursti's reaction. Perhaps I'm just imagining things...
40 36 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_220 Bahrr Lehs is a ruin from over a thousand years ago, when landlords and skylords lived in harmony. Its restoration was the Mogmenders' first duty.
41 37 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_221 As you can see, we've more or less completed our task. All that's left is to keep the plaza neat and tidy. Still, something feels off...
42 38 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_300 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you're back! I am overjoyed to see you again! What brings you to Bahrr Lehs?
43 39 TEXT_REGDRA2MOGZIN_00360_Q4_000_000 What will you ask?
44 40 TEXT_REGDRA2MOGZIN_00360_A4_000_001 How fare you of late?
45 41 TEXT_REGDRA2MOGZIN_00360_A4_000_002 What kind of place is this?
46 42 TEXT_REGDRA2MOGZIN_00360_A4_000_003 Nothing.
47 43 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_310 Gullinbursti not only approves of our work─he has pledged to keep Bahrr Lehs safe for us! I believe it goes without saying our first project was a success!
48 44 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_311 But the work of the Mogmenders shall continue! From here we move on to Zenith, and from there... Well, who knows how far we'll go!
49 45 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_320 Bahrr Lehs is a ruin from a thousand years past, when landlords and skylords lived in harmony. Its restoration has finally been completed!
50 46 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_321 From here, we'll start our work on Zenith. Oh, I can't wait to see what challenges we encounter! Of course, if you ever want to help us again, simply offer and we will gladly accept!
51 47 TEXT_REGDRA2MOGZIN_00360_Q6_000_000 What will you ask?
52 48 TEXT_REGDRA2MOGZIN_00360_A6_000_001 How fare you of late?
53 49 TEXT_REGDRA2MOGZIN_00360_A6_000_002 What manner of place is this?
54 50 TEXT_REGDRA2MOGZIN_00360_A6_000_003 Nothing.
55 51 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_410 How kind of you to ask, kupo! Ever since Gullinbursti came back to us as his gentle and helpful self, everything's been right as rain. My only complaint is that Ohl Deeh's constant roaring has left me with a terrible headache. You don't think you could talk to him about that, could you?
56 52 TEXT_REGDRA2MOGZIN_00360_MOGZIN_000_411 More importantly, the restoration of Zenith is well-nigh complete, kupo! And needless to say, we couldn't have done it without the knowledge and aid of our new friends, the Vath and the Gundu. Just you wait for it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─we'll show our thanks by building something that will have the whole realm standing in awe and astonishment!
@@ -1,3 +1,3 @@
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0,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_Q1_000_000","What will you ask?"
1,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_001","What do you do here?"
2,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_002","Tell me about Doman gear reoutfitting."
3,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_003","Tell me about artifact gear repair."
4,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_004","Tell me about Eikonic gear reoutfitting."
5,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_006","Tell me about shire gear augmentation."
6,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_005","Nothing."
7,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_101_000","Oh, I'm something of a traveling tinkerer, you might say."
8,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_101_001","Came through a while back, saw what the people from the House were up to, reckoned I'd be a part of it. Same with you, ain't it?"
9,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_102_000","Some of the Domans down in the Toll used to be successful craftsmen back in the old country. Naturally, they've a mind to preserve the old traditions. As do I."
10,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_102_001","Unfortunately, there's only so much you can do without the proper materials. If you can get your hands on them, however, it'd be my pleasure to improve upon their work."
11,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_103_000","Lots of folk that're fond of the ancient combat arts have taken to wearing traditional equipment, right? Thing is, it's not always in the best condition. I can help with that."
12,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_103_001","The materials I'll need to do so aren't easy to come by, though, as they're all made by the Illuminati. Then again, you do seem the resourceful sort..."
13,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_104_000","I presume you're familiar with the House's latest line of arms and armament? “Eikonic,” they call it. Fashioned in the image of those legendary items supposedly imbued with the essence of primals themselves, et cetera."
14,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_104_001","Simply put, they're reproductions. Damn fine ones, to be sure. All credit to the House's artisans. Nevertheless, with the right materials─courtesy of the Illuminati─I can improve upon their work."
15,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_105_000","See the Bangpots over yonder? That's where our community's best and brightest have come together to develop and produce the finest wares you'll find this side of the Spine."
16,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_105_001","Least, that's what they'd have you believe. Me, I've got different opinions. Bring me the right materials and you'll soon understand why."
key,0,1
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int32,str,str
0,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_Q1_000_000","What will you ask?"
1,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_001","What do you do here?"
2,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_002","Tell me about Doman gear reoutfitting."
3,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_003","Tell me about artifact gear repair."
4,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_004","Tell me about Eikonic gear reoutfitting."
5,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_006","Tell me about shire gear augmentation."
6,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_005","Nothing."
7,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_101_000","Oh, I'm something of a traveling tinkerer, you might say."
8,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_101_001","Came through a while back, saw what the people from the House were up to, reckoned I'd be a part of it. Same with you, ain't it?"
9,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_102_000","Some of the Domans down in the Toll used to be successful craftsmen back in the old country. Naturally, they've a mind to preserve the old traditions. As do I."
10,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_102_001","Unfortunately, there's only so much you can do without the proper materials. If you can get your hands on them, however, it'd be my pleasure to improve upon their work."
11,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_103_000","Lots of folk that're fond of the ancient combat arts have taken to wearing traditional equipment, right? Thing is, it's not always in the best condition. I can help with that."
12,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_103_001","The materials I'll need to do so aren't easy to come by, though, as they're all made by the Illuminati. Then again, you do seem the resourceful sort..."
13,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_104_000","I presume you're familiar with the House's latest line of arms and armament? “Eikonic,” they call it. Fashioned in the image of those legendary items supposedly imbued with the essence of primals themselves, et cetera."
14,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_104_001","Simply put, they're reproductions. Damn fine ones, to be sure. All credit to the House's artisans. Nevertheless, with the right materials─courtesy of the Illuminati─I can improve upon their work."
15,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_105_000","See the Bangpots over yonder? That's where our community's best and brightest have come together to develop and produce the finest wares you'll find this side of the Spine."
16,"TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_105_001","Least, that's what they'd have you believe. Me, I've got different opinions. Bring me the right materials and you'll soon understand why."
1 key 0 1
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3 int32 str str
4 0 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_Q1_000_000 What will you ask?
5 1 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_001 What do you do here?
6 2 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_002 Tell me about Doman gear reoutfitting.
7 3 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_003 Tell me about artifact gear repair.
8 4 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_004 Tell me about Eikonic gear reoutfitting.
9 5 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_006 Tell me about shire gear augmentation.
10 6 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_A1_000_005 Nothing.
11 7 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_101_000 Oh, I'm something of a traveling tinkerer, you might say.
12 8 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_101_001 Came through a while back, saw what the people from the House were up to, reckoned I'd be a part of it. Same with you, ain't it?
13 9 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_102_000 Some of the Domans down in the Toll used to be successful craftsmen back in the old country. Naturally, they've a mind to preserve the old traditions. As do I.
14 10 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_102_001 Unfortunately, there's only so much you can do without the proper materials. If you can get your hands on them, however, it'd be my pleasure to improve upon their work.
15 11 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_103_000 Lots of folk that're fond of the ancient combat arts have taken to wearing traditional equipment, right? Thing is, it's not always in the best condition. I can help with that.
16 12 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_103_001 The materials I'll need to do so aren't easy to come by, though, as they're all made by the Illuminati. Then again, you do seem the resourceful sort...
17 13 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_104_000 I presume you're familiar with the House's latest line of arms and armament? “Eikonic,” they call it. Fashioned in the image of those legendary items supposedly imbued with the essence of primals themselves, et cetera.
18 14 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_104_001 Simply put, they're reproductions. Damn fine ones, to be sure. All credit to the House's artisans. Nevertheless, with the right materials─courtesy of the Illuminati─I can improve upon their work.
19 15 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_105_000 See the Bangpots over yonder? That's where our community's best and brightest have come together to develop and produce the finest wares you'll find this side of the Spine.
20 16 TEXT_REGDRA2TOMESTONEWEAPONTRADEEXPLAIN_00302_SEIKA_105_001 Least, that's what they'd have you believe. Me, I've got different opinions. Bring me the right materials and you'll soon understand why.
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0,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_000","Not very often we have visitors, but you're more than welcome, <If(PlayerParameter(4))>lass<Else/>lad</If>! Come to buy some stone, perhaps?"
1,"TEXT_REGGYR3ALAGANNHA_00397_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3ALAGANNHA_00397_A1_000_001","What do you do here?"
3,"TEXT_REGGYR3ALAGANNHA_00397_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3ALAGANNHA_00397_A1_000_003","Nothing."
5,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_010","Me? Not a great deal, honestly. I'm just a regular Ala Mhigan, Ala Gannha born and bred."
6,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_011","I've been here through thick and thin. I was here when the town prospered thanks to the quarry, I was here when we suffered under the mad king, and you can bet I was here when the empire took our town for their own."
7,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_012","My dear husband did in his lungs working at the quarry and passed away along with the industry he once belonged to. I've no more tears to shed."
8,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_020","Ala Gannha used to be a thriving quarrying town. We had the finest stone and the finest quarriers─the village even supplied the stone used to build the royal palace."
9,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_021","Plenty came from far and wide to make their fortune here."
10,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_022","But once the empire invaded, stone went out of fashion and cold, harsh buildings made of metal sprung up everywhere."
11,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_023","Nowadays we struggle just to stay alive. Most of the houses here were cobbled together with stone taken from the remnants of the quarry, and some days there's not even enough food for one meal, never mind three."
key,0,1
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int32,str,str
0,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_000","Not very often we have visitors, but you're more than welcome, <If(PlayerParameter(4))>lass<Else/>lad</If>! Come to buy some stone, perhaps?"
1,"TEXT_REGGYR3ALAGANNHA_00397_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3ALAGANNHA_00397_A1_000_001","What do you do here?"
3,"TEXT_REGGYR3ALAGANNHA_00397_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3ALAGANNHA_00397_A1_000_003","Nothing."
5,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_010","Me? Not a great deal, honestly. I'm just a regular Ala Mhigan, Ala Gannha born and bred."
6,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_011","I've been here through thick and thin. I was here when the town prospered thanks to the quarry, I was here when we suffered under the mad king, and you can bet I was here when the empire took our town for their own."
7,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_012","My dear husband did in his lungs working at the quarry and passed away along with the industry he once belonged to. I've no more tears to shed."
8,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_020","Ala Gannha used to be a thriving quarrying town. We had the finest stone and the finest quarriers─the village even supplied the stone used to build the royal palace."
9,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_021","Plenty came from far and wide to make their fortune here."
10,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_022","But once the empire invaded, stone went out of fashion and cold, harsh buildings made of metal sprung up everywhere."
11,"TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_023","Nowadays we struggle just to stay alive. Most of the houses here were cobbled together with stone taken from the remnants of the quarry, and some days there's not even enough food for one meal, never mind three."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_000 Not very often we have visitors, but you're more than welcome, <If(PlayerParameter(4))>lass<Else/>lad</If>! Come to buy some stone, perhaps?
5 1 TEXT_REGGYR3ALAGANNHA_00397_Q1_000_000 What will you ask?
6 2 TEXT_REGGYR3ALAGANNHA_00397_A1_000_001 What do you do here?
7 3 TEXT_REGGYR3ALAGANNHA_00397_A1_000_002 What kind of place is this?
8 4 TEXT_REGGYR3ALAGANNHA_00397_A1_000_003 Nothing.
9 5 TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_010 Me? Not a great deal, honestly. I'm just a regular Ala Mhigan, Ala Gannha born and bred.
10 6 TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_011 I've been here through thick and thin. I was here when the town prospered thanks to the quarry, I was here when we suffered under the mad king, and you can bet I was here when the empire took our town for their own.
11 7 TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_012 My dear husband did in his lungs working at the quarry and passed away along with the industry he once belonged to. I've no more tears to shed.
12 8 TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_020 Ala Gannha used to be a thriving quarrying town. We had the finest stone and the finest quarriers─the village even supplied the stone used to build the royal palace.
13 9 TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_021 Plenty came from far and wide to make their fortune here.
14 10 TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_022 But once the empire invaded, stone went out of fashion and cold, harsh buildings made of metal sprung up everywhere.
15 11 TEXT_REGGYR3ALAGANNHA_00397_BERGARD_000_023 Nowadays we struggle just to stay alive. Most of the houses here were cobbled together with stone taken from the remnants of the quarry, and some days there's not even enough food for one meal, never mind three.
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0,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_000","If you have something to ask me, make it quick. I'm on patrol."
1,"TEXT_REGGYR3ALAGHIRI_00399_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3ALAGHIRI_00399_A1_000_001","What do you do here?"
3,"TEXT_REGGYR3ALAGHIRI_00399_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3ALAGHIRI_00399_A1_000_003","Nothing."
5,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_010","My name is Diggin. I'm one of the Ala Mhigan Resistance tasked with keeping this town safe."
6,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_011","That being said, I do not plan on merely protecting it. Ala Ghiri's suffered under the empire for twenty years; I'd like to do my part to help them rebuild."
7,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_020","This is Ala Ghiri. It was a popular stop on the trade route to the Far East before the empire took the village for their own."
8,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_021","The trade route went the same way as Ala Ghiri's freedom. The village has only managed to survive the past few decades by trading with imperial troops."
9,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_022","No one will be trading by land with the Far East as long as the empire draws breath; however, there is hope yet for Ala Ghiri if they increase trade with Ul'dah and Gridania."
10,"TEXT_REGGYR3ALAGHIRI_00399_TALK_ACTOR",""
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int32,str,str
0,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_000","If you have something to ask me, make it quick. I'm on patrol."
1,"TEXT_REGGYR3ALAGHIRI_00399_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3ALAGHIRI_00399_A1_000_001","What do you do here?"
3,"TEXT_REGGYR3ALAGHIRI_00399_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3ALAGHIRI_00399_A1_000_003","Nothing."
5,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_010","My name is Diggin. I'm one of the Ala Mhigan Resistance tasked with keeping this town safe."
6,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_011","That being said, I do not plan on merely protecting it. Ala Ghiri's suffered under the empire for twenty years; I'd like to do my part to help them rebuild."
7,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_020","This is Ala Ghiri. It was a popular stop on the trade route to the Far East before the empire took the village for their own."
8,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_021","The trade route went the same way as Ala Ghiri's freedom. The village has only managed to survive the past few decades by trading with imperial troops."
9,"TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_022","No one will be trading by land with the Far East as long as the empire draws breath; however, there is hope yet for Ala Ghiri if they increase trade with Ul'dah and Gridania."
10,"TEXT_REGGYR3ALAGHIRI_00399_TALK_ACTOR",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_000 If you have something to ask me, make it quick. I'm on patrol.
5 1 TEXT_REGGYR3ALAGHIRI_00399_Q1_000_000 What will you ask?
6 2 TEXT_REGGYR3ALAGHIRI_00399_A1_000_001 What do you do here?
7 3 TEXT_REGGYR3ALAGHIRI_00399_A1_000_002 What kind of place is this?
8 4 TEXT_REGGYR3ALAGHIRI_00399_A1_000_003 Nothing.
9 5 TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_010 My name is Diggin. I'm one of the Ala Mhigan Resistance tasked with keeping this town safe.
10 6 TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_011 That being said, I do not plan on merely protecting it. Ala Ghiri's suffered under the empire for twenty years; I'd like to do my part to help them rebuild.
11 7 TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_020 This is Ala Ghiri. It was a popular stop on the trade route to the Far East before the empire took the village for their own.
12 8 TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_021 The trade route went the same way as Ala Ghiri's freedom. The village has only managed to survive the past few decades by trading with imperial troops.
13 9 TEXT_REGGYR3ALAGHIRI_00399_DIGGIN_000_022 No one will be trading by land with the Far East as long as the empire draws breath; however, there is hope yet for Ala Ghiri if they increase trade with Ul'dah and Gridania.
14 10 TEXT_REGGYR3ALAGHIRI_00399_TALK_ACTOR
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0,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_000","Welcome to Byron's Bread. Come to buy some of our produce, have you?"
1,"TEXT_REGGYR3BYRONSBREAD_00398_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3BYRONSBREAD_00398_A1_000_001","What do you do here?"
3,"TEXT_REGGYR3BYRONSBREAD_00398_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3BYRONSBREAD_00398_A1_000_003","Nothing."
5,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_010","I keep myself busy farming these lands. Although, it's hardly the most fertile of soil, and every year the harvest worsens... Some days I just want to give up."
6,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_011","That being said, it's not as if we can all float on working at the quarry like the old days."
7,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_012","No, we'd all be better served looking towards the future. Our children would not thank us for clinging to the past."
8,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_020","It's a farm created by my grandfather, Byron. When the quarrying industry began to decline, he chose to become a farmer, so he could keep providing for his family."
9,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_021","The name “Byron's Bread” came to be after the villagers developed a saying: every mother in Ala Gannha knows their bread is buttered by Byron."
10,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_022","Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and I, and we did our best to make it a success."
11,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_023","I'll never forget what grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it."
key,0,1
#,,
int32,str,str
0,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_000","Welcome to Byron's Bread. Come to buy some of our produce, have you?"
1,"TEXT_REGGYR3BYRONSBREAD_00398_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3BYRONSBREAD_00398_A1_000_001","What do you do here?"
3,"TEXT_REGGYR3BYRONSBREAD_00398_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3BYRONSBREAD_00398_A1_000_003","Nothing."
5,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_010","I keep myself busy farming these lands. Although, it's hardly the most fertile of soil, and every year the harvest worsens... Some days I just want to give up."
6,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_011","That being said, it's not as if we can all float on working at the quarry like the old days."
7,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_012","No, we'd all be better served looking towards the future. Our children would not thank us for clinging to the past."
8,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_020","It's a farm created by my grandfather, Byron. When the quarrying industry began to decline, he chose to become a farmer, so he could keep providing for his family."
9,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_021","The name “Byron's Bread” came to be after the villagers developed a saying: every mother in Ala Gannha knows their bread is buttered by Byron."
10,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_022","Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and I, and we did our best to make it a success."
11,"TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_023","I'll never forget what grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_000 Welcome to Byron's Bread. Come to buy some of our produce, have you?
5 1 TEXT_REGGYR3BYRONSBREAD_00398_Q1_000_000 What will you ask?
6 2 TEXT_REGGYR3BYRONSBREAD_00398_A1_000_001 What do you do here?
7 3 TEXT_REGGYR3BYRONSBREAD_00398_A1_000_002 What kind of place is this?
8 4 TEXT_REGGYR3BYRONSBREAD_00398_A1_000_003 Nothing.
9 5 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_010 I keep myself busy farming these lands. Although, it's hardly the most fertile of soil, and every year the harvest worsens... Some days I just want to give up.
10 6 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_011 That being said, it's not as if we can all float on working at the quarry like the old days.
11 7 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_012 No, we'd all be better served looking towards the future. Our children would not thank us for clinging to the past.
12 8 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_020 It's a farm created by my grandfather, Byron. When the quarrying industry began to decline, he chose to become a farmer, so he could keep providing for his family.
13 9 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_021 The name “Byron's Bread” came to be after the villagers developed a saying: every mother in Ala Gannha knows their bread is buttered by Byron.
14 10 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_022 Grandpa actually passed away before he managed to reap his first harvest. He left the farm to Father and I, and we did our best to make it a success.
15 11 TEXT_REGGYR3BYRONSBREAD_00398_IMMODESTMOUSE_000_023 I'll never forget what grandpa did for us. His blood and sweat cultivated this land; I would disgrace his memory were I to abandon it.
+16 -16
View File
@@ -1,16 +1,16 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_000","Well, if it isn't <If(GreaterThan(PlayerParameter(52),0))><Highlight>ObjectParameter(1)</Highlight> of the Maelstrom<Else/><If(GreaterThan(PlayerParameter(53),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><Highlight>ObjectParameter(1)</Highlight> of the Immortal Flames</If></If>. What can I do for you?"
1,"TEXT_REGGYR3CASTRUMORIENS_00394_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3CASTRUMORIENS_00394_A1_000_001","What do you do here?"
3,"TEXT_REGGYR3CASTRUMORIENS_00394_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3CASTRUMORIENS_00394_A1_000_003","Nothing."
5,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_010","After securing the wall, a number of soldiers from the Alliance were posted here in the event of retaliation by the imperials."
6,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_011","Each of the nations, including Ishgard, has sent in troops to support our efforts here."
7,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_012","As one might expect, military procedures and protocol differ from one army to the next, which has admittedly caused problems from time to time. Still, the Garleans have yet to prove a match for our combined forces."
8,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_020","Castrum Oriens was originally built by the Garleans as a garrison for their troops to maintain Baelsar's Wall."
9,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_021","When they first arrived, the people who once occupied the nearby hamlets were forced to flee, most seeking sanctuary in Gridania."
10,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_022","Sadly this isn't the first time these lands have borne witness to such bloodshed. Nearly 100 years ago, the king of Ala Mhigo attempted to expand the nation's territory. His attempts to encroach on Gridanian land escalated into what came to be known as the Autumn War."
11,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_023","In the end, with aid from Limsa Lominsa, Ul'dah, and even Ishgard, Gridania dealt Ala Mhigo a crushing defeat."
12,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_024","It's almost hard to believe the Alliance now works to save Ala Mhigo rather than fight against them as they did so long ago."
key,0,1
#,,
int32,str,str
0,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_000","Well, if it isn't <If(GreaterThan(PlayerParameter(52),0))><Highlight>ObjectParameter(1)</Highlight> of the Maelstrom<Else/><If(GreaterThan(PlayerParameter(53),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><Highlight>ObjectParameter(1)</Highlight> of the Immortal Flames</If></If>. What can I do for you?"
1,"TEXT_REGGYR3CASTRUMORIENS_00394_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3CASTRUMORIENS_00394_A1_000_001","What do you do here?"
3,"TEXT_REGGYR3CASTRUMORIENS_00394_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3CASTRUMORIENS_00394_A1_000_003","Nothing."
5,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_010","After securing the wall, a number of soldiers from the Alliance were posted here in the event of retaliation by the imperials."
6,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_011","Each of the nations, including Ishgard, has sent in troops to support our efforts here."
7,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_012","As one might expect, military procedures and protocol differ from one army to the next, which has admittedly caused problems from time to time. Still, the Garleans have yet to prove a match for our combined forces."
8,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_020","Castrum Oriens was originally built by the Garleans as a garrison for their troops to maintain Baelsar's Wall."
9,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_021","When they first arrived, the people who once occupied the nearby hamlets were forced to flee, most seeking sanctuary in Gridania."
10,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_022","Sadly this isn't the first time these lands have borne witness to such bloodshed. Nearly 100 years ago, the king of Ala Mhigo attempted to expand the nation's territory. His attempts to encroach on Gridanian land escalated into what came to be known as the Autumn War."
11,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_023","In the end, with aid from Limsa Lominsa, Ul'dah, and even Ishgard, Gridania dealt Ala Mhigo a crushing defeat."
12,"TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_024","It's almost hard to believe the Alliance now works to save Ala Mhigo rather than fight against them as they did so long ago."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_000 Well, if it isn't <If(GreaterThan(PlayerParameter(52),0))><Highlight>ObjectParameter(1)</Highlight> of the Maelstrom<Else/><If(GreaterThan(PlayerParameter(53),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><Highlight>ObjectParameter(1)</Highlight> of the Immortal Flames</If></If>. What can I do for you?
5 1 TEXT_REGGYR3CASTRUMORIENS_00394_Q1_000_000 What will you ask?
6 2 TEXT_REGGYR3CASTRUMORIENS_00394_A1_000_001 What do you do here?
7 3 TEXT_REGGYR3CASTRUMORIENS_00394_A1_000_002 What kind of place is this?
8 4 TEXT_REGGYR3CASTRUMORIENS_00394_A1_000_003 Nothing.
9 5 TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_010 After securing the wall, a number of soldiers from the Alliance were posted here in the event of retaliation by the imperials.
10 6 TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_011 Each of the nations, including Ishgard, has sent in troops to support our efforts here.
11 7 TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_012 As one might expect, military procedures and protocol differ from one army to the next, which has admittedly caused problems from time to time. Still, the Garleans have yet to prove a match for our combined forces.
12 8 TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_020 Castrum Oriens was originally built by the Garleans as a garrison for their troops to maintain Baelsar's Wall.
13 9 TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_021 When they first arrived, the people who once occupied the nearby hamlets were forced to flee, most seeking sanctuary in Gridania.
14 10 TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_022 Sadly this isn't the first time these lands have borne witness to such bloodshed. Nearly 100 years ago, the king of Ala Mhigo attempted to expand the nation's territory. His attempts to encroach on Gridanian land escalated into what came to be known as the Autumn War.
15 11 TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_023 In the end, with aid from Limsa Lominsa, Ul'dah, and even Ishgard, Gridania dealt Ala Mhigo a crushing defeat.
16 12 TEXT_REGGYR3CASTRUMORIENS_00394_SONSTELOT_000_024 It's almost hard to believe the Alliance now works to save Ala Mhigo rather than fight against them as they did so long ago.
+18 -18
View File
@@ -1,18 +1,18 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_000","Welcome to Rhalgr's Reach. I shall answer any questions you have to the best of my ability."
1,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_001","If it isn't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, hero of the revolution! I shall answer any questions you have to the best of my ability."
2,"TEXT_REGGYR3RHALGRSREACH_00393_Q1_000_000","What will you ask?"
3,"TEXT_REGGYR3RHALGRSREACH_00393_A1_000_001","What do you do here?"
4,"TEXT_REGGYR3RHALGRSREACH_00393_A1_000_002","What kind of place is this?"
5,"TEXT_REGGYR3RHALGRSREACH_00393_A1_000_003","Nothing."
6,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_010","I am Houdin, a loyal member of the Resistance fighting against the Empire."
7,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_011","It is a hard fight, but nothing compared to what my defenseless countrymen are currently dealing with. We shall not rest until the day we taste victory!"
8,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_020","I am Houdin, a loyal member of the Resistance that fought to free Ala Mhigo from the Empire."
9,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_021","We could not have done it without the help of Eorzea, Doma, and you of course, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Now the fight is over I plan to dedicate myself to helping my homeland get back on its feet."
10,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_030","Rhalgr's Reach is our base of operations. We are protected by the watchful gaze of the Temple of the Fist."
11,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_031","It was set ablaze long ago by the mad king Theodoric, the majority of the monks there massacred. The ruins now serve as a place of refuge for those who need it."
12,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_040","Rhalgr's Reach is our base of operations. We are protected by the watchful gaze of the Temple of the Fist."
13,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_041","It was set ablaze long ago by the mad king Theodoric, the majority of the monks there massacred. The ruins served as a place of refuge for those who needed it."
14,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_042","However, now Ala Mhigo has been liberated, the temple has been transformed into another base of ours."
key,0,1
#,,
int32,str,str
0,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_000","Welcome to Rhalgr's Reach. I shall answer any questions you have to the best of my ability."
1,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_001","If it isn't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, hero of the revolution! I shall answer any questions you have to the best of my ability."
2,"TEXT_REGGYR3RHALGRSREACH_00393_Q1_000_000","What will you ask?"
3,"TEXT_REGGYR3RHALGRSREACH_00393_A1_000_001","What do you do here?"
4,"TEXT_REGGYR3RHALGRSREACH_00393_A1_000_002","What kind of place is this?"
5,"TEXT_REGGYR3RHALGRSREACH_00393_A1_000_003","Nothing."
6,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_010","I am Houdin, a loyal member of the Resistance fighting against the Empire."
7,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_011","It is a hard fight, but nothing compared to what my defenseless countrymen are currently dealing with. We shall not rest until the day we taste victory!"
8,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_020","I am Houdin, a loyal member of the Resistance that fought to free Ala Mhigo from the Empire."
9,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_021","We could not have done it without the help of Eorzea, Doma, and you of course, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Now the fight is over I plan to dedicate myself to helping my homeland get back on its feet."
10,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_030","Rhalgr's Reach is our base of operations. We are protected by the watchful gaze of the Temple of the Fist."
11,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_031","It was set ablaze long ago by the mad king Theodoric, the majority of the monks there massacred. The ruins now serve as a place of refuge for those who need it."
12,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_040","Rhalgr's Reach is our base of operations. We are protected by the watchful gaze of the Temple of the Fist."
13,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_041","It was set ablaze long ago by the mad king Theodoric, the majority of the monks there massacred. The ruins served as a place of refuge for those who needed it."
14,"TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_042","However, now Ala Mhigo has been liberated, the temple has been transformed into another base of ours."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_000 Welcome to Rhalgr's Reach. I shall answer any questions you have to the best of my ability.
5 1 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_001 If it isn't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, hero of the revolution! I shall answer any questions you have to the best of my ability.
6 2 TEXT_REGGYR3RHALGRSREACH_00393_Q1_000_000 What will you ask?
7 3 TEXT_REGGYR3RHALGRSREACH_00393_A1_000_001 What do you do here?
8 4 TEXT_REGGYR3RHALGRSREACH_00393_A1_000_002 What kind of place is this?
9 5 TEXT_REGGYR3RHALGRSREACH_00393_A1_000_003 Nothing.
10 6 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_010 I am Houdin, a loyal member of the Resistance fighting against the Empire.
11 7 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_011 It is a hard fight, but nothing compared to what my defenseless countrymen are currently dealing with. We shall not rest until the day we taste victory!
12 8 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_020 I am Houdin, a loyal member of the Resistance that fought to free Ala Mhigo from the Empire.
13 9 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_021 We could not have done it without the help of Eorzea, Doma, and you of course, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Now the fight is over I plan to dedicate myself to helping my homeland get back on its feet.
14 10 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_030 Rhalgr's Reach is our base of operations. We are protected by the watchful gaze of the Temple of the Fist.
15 11 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_031 It was set ablaze long ago by the mad king Theodoric, the majority of the monks there massacred. The ruins now serve as a place of refuge for those who need it.
16 12 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_040 Rhalgr's Reach is our base of operations. We are protected by the watchful gaze of the Temple of the Fist.
17 13 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_041 It was set ablaze long ago by the mad king Theodoric, the majority of the monks there massacred. The ruins served as a place of refuge for those who needed it.
18 14 TEXT_REGGYR3RHALGRSREACH_00393_HOUDIN_000_042 However, now Ala Mhigo has been liberated, the temple has been transformed into another base of ours.
@@ -1,16 +1,16 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_000","You're that adventurer everyone's talking about, aren't you? The one working with the Allied forces? If there's anything you need, don't hesitate to ask."
1,"TEXT_REGGYR3THEPEERINGSTONES_00395_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3THEPEERINGSTONES_00395_A1_000_001","Tell me about yourself."
3,"TEXT_REGGYR3THEPEERINGSTONES_00395_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3THEPEERINGSTONES_00395_A1_000_003","Nothing."
5,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_010","You can call me M'zalikko. If I'm not mistaken you've already met my older sister, Naago."
6,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_013","Our father, M'rahz Nunh, is leader of the M tribe. He's likely one of the few males you'll ever see among us."
7,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_014","They stay only to challenge him in a bid to claim his title of nunh. Those who fail remain as tia, or leave and attempt to create tribes of their own."
8,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_015","Under normal circumstances, there can be only one nunh in our tribe, you see. Although there was a time when our lands were vast, and two nunhs led our people."
9,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_020","Thanks to you and yours driving the Garleans out of Castellum Velodyna, we can finally start getting things back to the way they were."
10,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_021","In the darker days of their occupation, it was M'rahz Nunh who inspired us, who gave us the strength to live."
11,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_022","We owe him our lives, and we'll gladly give them to defend him and our home."
12,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_023","I doubt there has ever been nunh before him so loved by his people."
key,0,1
#,,
int32,str,str
0,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_000","You're that adventurer everyone's talking about, aren't you? The one working with the Allied forces? If there's anything you need, don't hesitate to ask."
1,"TEXT_REGGYR3THEPEERINGSTONES_00395_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3THEPEERINGSTONES_00395_A1_000_001","Tell me about yourself."
3,"TEXT_REGGYR3THEPEERINGSTONES_00395_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3THEPEERINGSTONES_00395_A1_000_003","Nothing."
5,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_010","You can call me M'zalikko. If I'm not mistaken you've already met my older sister, Naago."
6,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_013","Our father, M'rahz Nunh, is leader of the M tribe. He's likely one of the few males you'll ever see among us."
7,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_014","They stay only to challenge him in a bid to claim his title of nunh. Those who fail remain as tia, or leave and attempt to create tribes of their own."
8,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_015","Under normal circumstances, there can be only one nunh in our tribe, you see. Although there was a time when our lands were vast, and two nunhs led our people."
9,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_020","Thanks to you and yours driving the Garleans out of Castellum Velodyna, we can finally start getting things back to the way they were."
10,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_021","In the darker days of their occupation, it was M'rahz Nunh who inspired us, who gave us the strength to live."
11,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_022","We owe him our lives, and we'll gladly give them to defend him and our home."
12,"TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_023","I doubt there has ever been nunh before him so loved by his people."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_000 You're that adventurer everyone's talking about, aren't you? The one working with the Allied forces? If there's anything you need, don't hesitate to ask.
5 1 TEXT_REGGYR3THEPEERINGSTONES_00395_Q1_000_000 What will you ask?
6 2 TEXT_REGGYR3THEPEERINGSTONES_00395_A1_000_001 Tell me about yourself.
7 3 TEXT_REGGYR3THEPEERINGSTONES_00395_A1_000_002 What kind of place is this?
8 4 TEXT_REGGYR3THEPEERINGSTONES_00395_A1_000_003 Nothing.
9 5 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_010 You can call me M'zalikko. If I'm not mistaken you've already met my older sister, Naago.
10 6 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_013 Our father, M'rahz Nunh, is leader of the M tribe. He's likely one of the few males you'll ever see among us.
11 7 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_014 They stay only to challenge him in a bid to claim his title of nunh. Those who fail remain as tia, or leave and attempt to create tribes of their own.
12 8 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_015 Under normal circumstances, there can be only one nunh in our tribe, you see. Although there was a time when our lands were vast, and two nunhs led our people.
13 9 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_020 Thanks to you and yours driving the Garleans out of Castellum Velodyna, we can finally start getting things back to the way they were.
14 10 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_021 In the darker days of their occupation, it was M'rahz Nunh who inspired us, who gave us the strength to live.
15 11 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_022 We owe him our lives, and we'll gladly give them to defend him and our home.
16 12 TEXT_REGGYR3THEPEERINGSTONES_00395_MZALIKKO_000_023 I doubt there has ever been nunh before him so loved by his people.
+18 -18
View File
@@ -1,18 +1,18 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_000","Welcome, adventurer. What brings you to Vira Nilya?"
1,"TEXT_REGGYR3VIRANILYA_00396_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3VIRANILYA_00396_A1_000_001","Tell me about yourself."
3,"TEXT_REGGYR3VIRANILYA_00396_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3VIRANILYA_00396_A1_000_003","Nothing."
5,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_010","I am Nisha of the Vira, the great warrior tribe of the Ananta."
6,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_011","We are born of Sri Lakshmi, the lady of Blisss. She created us in her image, and in the doing imparted to us great giftsss."
7,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_012","We are blesssed with her beauty, and so we have ssscales. We are blesssed with her prolificacy, bearing many children, all of which are female. And we are blessed with her vitality, as we age quite ssslowly."
8,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_013","Ananta are born from eggs, and as we shed our ssskin, our scales only grow more lustrousss and brilliant. It is one of the sssecrets to our everlasssting beauty."
9,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_014","deleted"
10,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_020","Thisss is Vira Nilya, sssanctuary of the Vira tribe."
11,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_021","We cherish the freedom of our people, as does our great mother Sri Lakshmi. It is why we fight with the Resissstance against the imperials."
12,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_022","Unfortunately, our sssisters of the Qalyana do not share this vision."
13,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_023","They are obsesssed with gemcraft, and have grown content to ignore our plight in pursssuit of preternatural beauty. What was once a temple in tribute to our mother is now a fortresss they covet as theirs and theirs alone."
14,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_024","By all rightsss it is we who should sssafeguard the temple. The Vira could easily take control of it, but our leader, Sarisha, insssists we can resolve matters peacefully. <sigh> I pray she is right."
key,0,1
#,,
int32,str,str
0,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_000","Welcome, adventurer. What brings you to Vira Nilya?"
1,"TEXT_REGGYR3VIRANILYA_00396_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3VIRANILYA_00396_A1_000_001","Tell me about yourself."
3,"TEXT_REGGYR3VIRANILYA_00396_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3VIRANILYA_00396_A1_000_003","Nothing."
5,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_010","I am Nisha of the Vira, the great warrior tribe of the Ananta."
6,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_011","We are born of Sri Lakshmi, the lady of Blisss. She created us in her image, and in the doing imparted to us great giftsss."
7,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_012","We are blesssed with her beauty, and so we have ssscales. We are blesssed with her prolificacy, bearing many children, all of which are female. And we are blessed with her vitality, as we age quite ssslowly."
8,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_013","Ananta are born from eggs, and as we shed our ssskin, our scales only grow more lustrousss and brilliant. It is one of the sssecrets to our everlasssting beauty."
9,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_014","deleted"
10,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_020","Thisss is Vira Nilya, sssanctuary of the Vira tribe."
11,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_021","We cherish the freedom of our people, as does our great mother Sri Lakshmi. It is why we fight with the Resissstance against the imperials."
12,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_022","Unfortunately, our sssisters of the Qalyana do not share this vision."
13,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_023","They are obsesssed with gemcraft, and have grown content to ignore our plight in pursssuit of preternatural beauty. What was once a temple in tribute to our mother is now a fortresss they covet as theirs and theirs alone."
14,"TEXT_REGGYR3VIRANILYA_00396_NISHA_000_024","By all rightsss it is we who should sssafeguard the temple. The Vira could easily take control of it, but our leader, Sarisha, insssists we can resolve matters peacefully. <sigh> I pray she is right."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_000 Welcome, adventurer. What brings you to Vira Nilya?
5 1 TEXT_REGGYR3VIRANILYA_00396_Q1_000_000 What will you ask?
6 2 TEXT_REGGYR3VIRANILYA_00396_A1_000_001 Tell me about yourself.
7 3 TEXT_REGGYR3VIRANILYA_00396_A1_000_002 What kind of place is this?
8 4 TEXT_REGGYR3VIRANILYA_00396_A1_000_003 Nothing.
9 5 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_010 I am Nisha of the Vira, the great warrior tribe of the Ananta.
10 6 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_011 We are born of Sri Lakshmi, the lady of Blisss. She created us in her image, and in the doing imparted to us great giftsss.
11 7 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_012 We are blesssed with her beauty, and so we have ssscales. We are blesssed with her prolificacy, bearing many children, all of which are female. And we are blessed with her vitality, as we age quite ssslowly.
12 8 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_013 Ananta are born from eggs, and as we shed our ssskin, our scales only grow more lustrousss and brilliant. It is one of the sssecrets to our everlasssting beauty.
13 9 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_014 deleted
14 10 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_020 Thisss is Vira Nilya, sssanctuary of the Vira tribe.
15 11 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_021 We cherish the freedom of our people, as does our great mother Sri Lakshmi. It is why we fight with the Resissstance against the imperials.
16 12 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_022 Unfortunately, our sssisters of the Qalyana do not share this vision.
17 13 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_023 They are obsesssed with gemcraft, and have grown content to ignore our plight in pursssuit of preternatural beauty. What was once a temple in tribute to our mother is now a fortresss they covet as theirs and theirs alone.
18 14 TEXT_REGGYR3VIRANILYA_00396_NISHA_000_024 By all rightsss it is we who should sssafeguard the temple. The Vira could easily take control of it, but our leader, Sarisha, insssists we can resolve matters peacefully. <sigh> I pray she is right.
@@ -13,8 +13,10 @@ int32,str,str
9,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012","(-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>"
10,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013","(-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>"
11,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014","(-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he could realize his tyrannical ambitions─but the victory was not without consequence.</Emphasis>"
12,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015","(-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness.
These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>"
12,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015","(-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness.
These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>"
13,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020","(-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad.
We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>"
14,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021","(-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>"
15,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022","(-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis>"
16,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023","(-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis>"
1 key 0 1
13 9 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012 (-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>
14 10 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013 (-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>
15 11 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014 (-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he could realize his tyrannical ambitions─but the victory was not without consequence.</Emphasis>
16 12 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015 (-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness. These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis> (-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness. These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>
17 13 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020 (-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad. We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis> (-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad. We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>
18 14 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021 (-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>
19 15 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022 (-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis>
20 14 16 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023 (-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis> (-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis>
21 15 17 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_024 (-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis> (-Chapter 1: Sephirot-)<Emphasis>When one believes one's control unbreakable however, a single, overlooked flaw inevitably leads to catastrophe. I know of at least one civilization that collapsed under the weight of such hubris...</Emphasis>
22 16 18 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_030 (-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis> (-Chapter 2: A Persistent Foe-)<Emphasis>The Garlean Empire's VIth Legion has breached the core laboratories of Azys Lla's research facility. Seeking to prevent the imperials from extracting the Genesis Expression, the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> allies pursued the legatus and his soldiers, and succeeded in denying him the vital formula.</Emphasis>
@@ -1,41 +1,41 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_000","Adventure! Excitement! Glory! All that and more awaits you in the Diadem. Should you crave such delights in the depth of your soul, pray return to me when you have honed your skills."
1,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_001","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
2,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_002","You must have completed the main scenario quest “Heavensward.”"
3,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_003","You must be a level 60 Disciple of War or Magic."
4,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_004","To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>."
5,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_010","Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?"
6,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_Q1_000_000","What would you like to do?"
7,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_001","Register for an Ishgardian exploratory mission."
8,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_002","Ask about Ishgardian exploratory missions."
9,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_003","Ask about rewards obtained during exploratory missions."
10,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_004","Nothing."
11,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_100","You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!"
12,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_101","But know that you will face many difficulties. Why, I hear there is a great barrier of tempestuous aether dividing the upper and lower reaches, and you shall be hard-pressed indeed to scour every corner of the isles..."
13,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_100","In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic."
14,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_101","Furthermore, you must be in possession of a <Color(-34022)>mission ceruleum voucher</Color>, which may be purchased from Jaquoinie, the mission quartermaster."
15,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_102","Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS."
16,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_102","Parties formed for Trials of the Matron missions, however, are unrestricted with regards to numbers and composition."
17,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_103","Moreover, please note that the loot rules for matched parties prohibit the selection of Need."
18,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_104","Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given."
19,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_101_104","Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale."
20,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_104","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission."
21,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_102_104","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
22,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_105","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
23,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_106","Items unable to be obtained will be lost."
24,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_107","Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time)."
25,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_200","Oh, you never know what you might find out there, especially considering the number of expeditions being mounted by free companies and sky pirates─many of which fail miserably and are forced to withdraw."
26,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_201","Aye, people are dying out there. Greenhorns and seasoned veterans alike. And while that is a tragedy, it may be another's boon, for if they have forged a strong spiritbond with their gear, it may become infused with the wearer's aether upon his death, rendering it that much more powerful."
27,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_202","What I find fascinating though is the tremendous variety to be found. Ah, but I suppose it is the inevitable result of glamour prisms becoming so popular with adventurers."
28,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_100_202","A tempting venture, is it not? I should note, however, that ofttimes the most valuable of treasures are shut inside sturdy lockboxes."
29,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_110_202","But rather than turn to the ungentle solution of hammer or axe to break them open, I would suggest employing the services of a lockpicker. You would not wish to risk damaging the riches inside, would you?"
30,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_203","In any case, should you have no need of the items you recover, House Haillenarte would be most grateful for the contribution."
31,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_204","Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?"
32,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_205","They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>"
33,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_206","And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors."
34,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
35,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
36,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
37,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_200","You cannot register for an exploratory mission while using the Duty Finder."
key,0,1
#,,
int32,str,str
0,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_000","Adventure! Excitement! Glory! All that and more awaits you in the Diadem. Should you crave such delights in the depth of your soul, pray return to me when you have honed your skills."
1,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_001","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
2,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_002","You must have completed the main scenario quest “Heavensward.”"
3,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_003","You must be a level 60 Disciple of War or Magic."
4,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_004","To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>."
5,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_010","Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?"
6,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_Q1_000_000","What would you like to do?"
7,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_001","Register for an Ishgardian exploratory mission."
8,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_002","Ask about Ishgardian exploratory missions."
9,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_003","Ask about rewards obtained during exploratory missions."
10,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_004","Nothing."
11,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_100","You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!"
12,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_101","But know that you will face many difficulties. Why, I hear there is a great barrier of tempestuous aether dividing the upper and lower reaches, and you shall be hard-pressed indeed to scour every corner of the isles..."
13,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_100","In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic."
14,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_101","Furthermore, you must be in possession of a <Color(-34022)>mission ceruleum voucher</Color>, which may be purchased from Jaquoinie, the mission quartermaster."
15,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_102","Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS."
16,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_102","Parties formed for Trials of the Matron missions, however, are unrestricted with regards to numbers and composition."
17,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_103","Moreover, please note that the loot rules for matched parties prohibit the selection of Need."
18,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_104","Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given."
19,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_101_104","Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale."
20,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_104","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission."
21,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_102_104","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
22,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_105","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
23,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_106","Items unable to be obtained will be lost."
24,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_107","Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time)."
25,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_200","Oh, you never know what you might find out there, especially considering the number of expeditions being mounted by free companies and sky pirates─many of which fail miserably and are forced to withdraw."
26,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_201","Aye, people are dying out there. Greenhorns and seasoned veterans alike. And while that is a tragedy, it may be another's boon, for if they have forged a strong spiritbond with their gear, it may become infused with the wearer's aether upon his death, rendering it that much more powerful."
27,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_202","What I find fascinating though is the tremendous variety to be found. Ah, but I suppose it is the inevitable result of glamour prisms becoming so popular with adventurers."
28,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_100_202","A tempting venture, is it not? I should note, however, that ofttimes the most valuable of treasures are shut inside sturdy lockboxes."
29,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_110_202","But rather than turn to the ungentle solution of hammer or axe to break them open, I would suggest employing the services of a lockpicker. You would not wish to risk damaging the riches inside, would you?"
30,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_203","In any case, should you have no need of the items you recover, House Haillenarte would be most grateful for the contribution."
31,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_204","Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?"
32,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_205","They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>"
33,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_206","And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors."
34,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
35,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
36,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
37,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_200","You cannot register for an exploratory mission while using the Duty Finder."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_000 Adventure! Excitement! Glory! All that and more awaits you in the Diadem. Should you crave such delights in the depth of your soul, pray return to me when you have honed your skills.
5 1 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_001 In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:
6 2 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_002 You must have completed the main scenario quest “Heavensward.”
7 3 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_003 You must be a level 60 Disciple of War or Magic.
8 4 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_004 To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>.
9 5 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_010 Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?
10 6 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_Q1_000_000 What would you like to do?
11 7 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_001 Register for an Ishgardian exploratory mission.
12 8 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_002 Ask about Ishgardian exploratory missions.
13 9 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_003 Ask about rewards obtained during exploratory missions.
14 10 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_004 Nothing.
15 11 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_100 You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!
16 12 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_101 But know that you will face many difficulties. Why, I hear there is a great barrier of tempestuous aether dividing the upper and lower reaches, and you shall be hard-pressed indeed to scour every corner of the isles...
17 13 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_100 In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic.
18 14 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_101 Furthermore, you must be in possession of a <Color(-34022)>mission ceruleum voucher</Color>, which may be purchased from Jaquoinie, the mission quartermaster.
19 15 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_102 Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS.
20 16 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_102 Parties formed for Trials of the Matron missions, however, are unrestricted with regards to numbers and composition.
21 17 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_103 Moreover, please note that the loot rules for matched parties prohibit the selection of Need.
22 18 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_104 Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given.
23 19 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_101_104 Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale.
24 20 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_104 Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission.
25 21 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_102_104 Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry.
26 22 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_105 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
27 23 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_106 Items unable to be obtained will be lost.
28 24 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_107 Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time).
29 25 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_200 Oh, you never know what you might find out there, especially considering the number of expeditions being mounted by free companies and sky pirates─many of which fail miserably and are forced to withdraw.
30 26 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_201 Aye, people are dying out there. Greenhorns and seasoned veterans alike. And while that is a tragedy, it may be another's boon, for if they have forged a strong spiritbond with their gear, it may become infused with the wearer's aether upon his death, rendering it that much more powerful.
31 27 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_202 What I find fascinating though is the tremendous variety to be found. Ah, but I suppose it is the inevitable result of glamour prisms becoming so popular with adventurers.
32 28 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_100_202 A tempting venture, is it not? I should note, however, that ofttimes the most valuable of treasures are shut inside sturdy lockboxes.
33 29 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_110_202 But rather than turn to the ungentle solution of hammer or axe to break them open, I would suggest employing the services of a lockpicker. You would not wish to risk damaging the riches inside, would you?
34 30 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_203 In any case, should you have no need of the items you recover, House Haillenarte would be most grateful for the contribution.
35 31 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_204 Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?
36 32 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_205 They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>
37 33 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_206 And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors.
38 34 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_000 Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
39 35 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_001 Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission.
40 36 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_002 These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders.
41 37 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_200 You cannot register for an exploratory mission while using the Duty Finder.
@@ -1,12 +1,12 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_000_000","(★未使用/削除予定★)"
1,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_000_001","(★未使用/削除予定★)"
2,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_000","Pray do proceed with caution. The energies of the Diadem have become ever more volatile, and the cause is said to lie in the drifting arrival of a curious floating ruin..."
3,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_001","This isle, this...missing gem, has anchored itself near the Crown Jewel. 'Twould seem that the ruins themselves are impenetrable until a path is forced upon by a storm of hyperelectricity."
4,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_002","Such weather is rare, but I shall be certain to alert you via linkpearl should a window of opportunity present itself. We must not waste any chance we have at divining the isle's secrets...not to mention claiming its treasures!"
5,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_003","Pray do proceed with caution. The energies of the Diadem have become ever more volatile, and the cause is said to lie in the drifting arrival of that Mhachi ruin..."
6,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_210_000","Well met, adventurer! I hear you set foot inside the ruins of the Missing Gem, and met with its terrifying inhabitants!"
7,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_210_001","Glad I am to see you emerge from the place unscathed. Whilst its origins yet elude us, you have proven that a determined explorer can at least secure a foothold upon that isle's forbidding shore!"
8,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_210_002","I suppose we should have expected naught less from a remnant of Mhachi civilization. How staggering to think that such ancient magicks are yet potent enough to upset the very balance of the elements..."
key,0,1
#,,
int32,str,str
0,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_000_000","(★未使用/削除予定★)"
1,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_000_001","(★未使用/削除予定★)"
2,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_000","Pray do proceed with caution. The energies of the Diadem have become ever more volatile, and the cause is said to lie in the drifting arrival of a curious floating ruin..."
3,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_001","This isle, this...missing gem, has anchored itself near the Crown Jewel. 'Twould seem that the ruins themselves are impenetrable until a path is forced upon by a storm of hyperelectricity."
4,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_002","Such weather is rare, but I shall be certain to alert you via linkpearl should a window of opportunity present itself. We must not waste any chance we have at divining the isle's secrets...not to mention claiming its treasures!"
5,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_003","Pray do proceed with caution. The energies of the Diadem have become ever more volatile, and the cause is said to lie in the drifting arrival of that Mhachi ruin..."
6,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_210_000","Well met, adventurer! I hear you set foot inside the ruins of the Missing Gem, and met with its terrifying inhabitants!"
7,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_210_001","Glad I am to see you emerge from the place unscathed. Whilst its origins yet elude us, you have proven that a determined explorer can at least secure a foothold upon that isle's forbidding shore!"
8,"TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_210_002","I suppose we should have expected naught less from a remnant of Mhachi civilization. How staggering to think that such ancient magicks are yet potent enough to upset the very balance of the elements..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_000_000 (★未使用/削除予定★)
5 1 TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_000_001 (★未使用/削除予定★)
6 2 TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_000 Pray do proceed with caution. The energies of the Diadem have become ever more volatile, and the cause is said to lie in the drifting arrival of a curious floating ruin...
7 3 TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_001 This isle, this...missing gem, has anchored itself near the Crown Jewel. 'Twould seem that the ruins themselves are impenetrable until a path is forced upon by a storm of hyperelectricity.
8 4 TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_002 Such weather is rare, but I shall be certain to alert you via linkpearl should a window of opportunity present itself. We must not waste any chance we have at divining the isle's secrets...not to mention claiming its treasures!
9 5 TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_110_003 Pray do proceed with caution. The energies of the Diadem have become ever more volatile, and the cause is said to lie in the drifting arrival of that Mhachi ruin...
10 6 TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_210_000 Well met, adventurer! I hear you set foot inside the ruins of the Missing Gem, and met with its terrifying inhabitants!
11 7 TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_210_001 Glad I am to see you emerge from the place unscathed. Whilst its origins yet elude us, you have proven that a determined explorer can at least secure a foothold upon that isle's forbidding shore!
12 8 TEXT_REGROC2SKYISLAND2FEVERTIME_00387_PILOT_210_002 I suppose we should have expected naught less from a remnant of Mhachi civilization. How staggering to think that such ancient magicks are yet potent enough to upset the very balance of the elements...
@@ -1,57 +1,57 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_000","Adventure! Excitement! Glory! All that and more awaits you in the Diadem. Should you crave such delights in the depth of your soul, pray return to me when you have honed your skills."
1,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_001","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
2,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002","You must have completed the main scenario quest “Heavensward.”"
3,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_003","You must be a level 60 Disciple of War or Magic."
4,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004","To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>."
5,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_010","Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?"
6,"TEXT_REGROC2SKYISLANDENTRANCE_00311_Q1_000_000","What would you like to do?"
7,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_001","Register for an Ishgardian exploratory mission."
8,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_002","Ask about Ishgardian exploratory missions."
9,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_003","Ask about rewards obtained during exploratory missions."
10,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_004","Nothing."
11,"TEXT_REGROC2SKYISLANDENTRANCE_00311_Q2_000_000",""
12,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A2_000_001",""
13,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A2_000_002",""
14,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_050",""
15,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_100","You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!"
16,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_101","But know that you will face many difficulties. Why, the damn aether currents are so unstable that you have to attune to them every time..."
17,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_100","In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic."
18,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_101","Furthermore, you must be in possession of a <Color(-34022)>mission ceruleum voucher</Color>, which may be purchased from Jaquoinie, the mission quartermaster."
19,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_102","Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS."
20,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_102","However, please note that these role requirements may only be enforced for exploratory missions to the Diadem Hunting Grounds."
21,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_103","Moreover, please note that the loot rules for matched parties prohibit the selection of Need."
22,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_104","Exploratory missions are limited to 30, 45, or 60 minutes (Earth time), depending on the difficulty selected."
23,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_104","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on an exploratory mission to the Diadem Hunting Grounds."
24,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_105","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
25,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_106","Items unable to be obtained will be lost."
26,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_107","Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time)."
27,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_200","Oh, you never know what you might find out there, especially considering the number of expeditions being mounted by free companies and sky pirates─many of which fail miserably and are forced to withdraw."
28,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_201","Aye, people are dying out there. Greenhorns and seasoned veterans alike. And while that is a tragedy, it may be another's boon, for if they have forged a strong spiritbond with their gear, it may become infused with the wearer's aether upon his death, rendering it that much more powerful."
29,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_202","What I find fascinating though is the tremendous variety to be found. Ah, but I suppose it is the inevitable result of glamour prisms becoming so popular with adventurers."
30,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_203","In any case, should you have no need of these items, House Haillenarte would be most grateful for the contribution."
31,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_204","Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?"
32,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_205","They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>"
33,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_206","And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors."
34,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
35,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem."
36,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
37,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_200","You cannot register for an exploratory mission while using the Duty Finder."
38,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_001",""
39,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_010",""
40,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_011",""
41,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_012",""
42,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_013",""
43,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_014",""
44,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_015",""
45,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_016",""
46,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_017",""
47,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_018",""
48,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_019",""
49,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_020",""
50,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_021",""
51,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_022",""
52,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_023",""
53,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_024",""
key,0,1
#,,
int32,str,str
0,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_000","Adventure! Excitement! Glory! All that and more awaits you in the Diadem. Should you crave such delights in the depth of your soul, pray return to me when you have honed your skills."
1,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_001","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
2,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002","You must have completed the main scenario quest “Heavensward.”"
3,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_003","You must be a level 60 Disciple of War or Magic."
4,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004","To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>."
5,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_010","Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?"
6,"TEXT_REGROC2SKYISLANDENTRANCE_00311_Q1_000_000","What would you like to do?"
7,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_001","Register for an Ishgardian exploratory mission."
8,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_002","Ask about Ishgardian exploratory missions."
9,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_003","Ask about rewards obtained during exploratory missions."
10,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_004","Nothing."
11,"TEXT_REGROC2SKYISLANDENTRANCE_00311_Q2_000_000",""
12,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A2_000_001",""
13,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A2_000_002",""
14,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_050",""
15,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_100","You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!"
16,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_101","But know that you will face many difficulties. Why, the damn aether currents are so unstable that you have to attune to them every time..."
17,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_100","In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic."
18,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_101","Furthermore, you must be in possession of a <Color(-34022)>mission ceruleum voucher</Color>, which may be purchased from Jaquoinie, the mission quartermaster."
19,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_102","Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS."
20,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_102","However, please note that these role requirements may only be enforced for exploratory missions to the Diadem Hunting Grounds."
21,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_103","Moreover, please note that the loot rules for matched parties prohibit the selection of Need."
22,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_104","Exploratory missions are limited to 30, 45, or 60 minutes (Earth time), depending on the difficulty selected."
23,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_104","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on an exploratory mission to the Diadem Hunting Grounds."
24,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_105","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
25,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_106","Items unable to be obtained will be lost."
26,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_107","Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time)."
27,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_200","Oh, you never know what you might find out there, especially considering the number of expeditions being mounted by free companies and sky pirates─many of which fail miserably and are forced to withdraw."
28,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_201","Aye, people are dying out there. Greenhorns and seasoned veterans alike. And while that is a tragedy, it may be another's boon, for if they have forged a strong spiritbond with their gear, it may become infused with the wearer's aether upon his death, rendering it that much more powerful."
29,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_202","What I find fascinating though is the tremendous variety to be found. Ah, but I suppose it is the inevitable result of glamour prisms becoming so popular with adventurers."
30,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_203","In any case, should you have no need of these items, House Haillenarte would be most grateful for the contribution."
31,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_204","Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?"
32,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_205","They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>"
33,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_206","And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors."
34,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
35,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem."
36,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
37,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_200","You cannot register for an exploratory mission while using the Duty Finder."
38,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_001",""
39,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_010",""
40,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_011",""
41,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_012",""
42,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_013",""
43,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_014",""
44,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_015",""
45,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_016",""
46,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_017",""
47,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_018",""
48,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_019",""
49,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_020",""
50,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_021",""
51,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_022",""
52,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_023",""
53,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_024",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_000 Adventure! Excitement! Glory! All that and more awaits you in the Diadem. Should you crave such delights in the depth of your soul, pray return to me when you have honed your skills.
5 1 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_001 In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:
6 2 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002 You must have completed the main scenario quest “Heavensward.”
7 3 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_003 You must be a level 60 Disciple of War or Magic.
8 4 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004 To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>.
9 5 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_010 Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?
10 6 TEXT_REGROC2SKYISLANDENTRANCE_00311_Q1_000_000 What would you like to do?
11 7 TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_001 Register for an Ishgardian exploratory mission.
12 8 TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_002 Ask about Ishgardian exploratory missions.
13 9 TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_003 Ask about rewards obtained during exploratory missions.
14 10 TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_004 Nothing.
15 11 TEXT_REGROC2SKYISLANDENTRANCE_00311_Q2_000_000
16 12 TEXT_REGROC2SKYISLANDENTRANCE_00311_A2_000_001
17 13 TEXT_REGROC2SKYISLANDENTRANCE_00311_A2_000_002
18 14 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_050
19 15 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_100 You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!
20 16 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_101 But know that you will face many difficulties. Why, the damn aether currents are so unstable that you have to attune to them every time...
21 17 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_100 In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic.
22 18 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_101 Furthermore, you must be in possession of a <Color(-34022)>mission ceruleum voucher</Color>, which may be purchased from Jaquoinie, the mission quartermaster.
23 19 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_102 Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS.
24 20 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_102 However, please note that these role requirements may only be enforced for exploratory missions to the Diadem Hunting Grounds.
25 21 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_103 Moreover, please note that the loot rules for matched parties prohibit the selection of Need.
26 22 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_104 Exploratory missions are limited to 30, 45, or 60 minutes (Earth time), depending on the difficulty selected.
27 23 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_104 Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on an exploratory mission to the Diadem Hunting Grounds.
28 24 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_105 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
29 25 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_106 Items unable to be obtained will be lost.
30 26 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_107 Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time).
31 27 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_200 Oh, you never know what you might find out there, especially considering the number of expeditions being mounted by free companies and sky pirates─many of which fail miserably and are forced to withdraw.
32 28 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_201 Aye, people are dying out there. Greenhorns and seasoned veterans alike. And while that is a tragedy, it may be another's boon, for if they have forged a strong spiritbond with their gear, it may become infused with the wearer's aether upon his death, rendering it that much more powerful.
33 29 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_202 What I find fascinating though is the tremendous variety to be found. Ah, but I suppose it is the inevitable result of glamour prisms becoming so popular with adventurers.
34 30 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_203 In any case, should you have no need of these items, House Haillenarte would be most grateful for the contribution.
35 31 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_204 Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?
36 32 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_205 They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>
37 33 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_206 And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors.
38 34 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_000 Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
39 35 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_001 Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem.
40 36 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_002 These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders.
41 37 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_200 You cannot register for an exploratory mission while using the Duty Finder.
42 38 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_001
43 39 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_010
44 40 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_011
45 41 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_012
46 42 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_013
47 43 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_014
48 44 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_015
49 45 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_016
50 46 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_017
51 47 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_018
52 48 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_019
53 49 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_020
54 50 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_021
55 51 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_022
56 52 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_023
57 53 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_024
+24 -24
View File
@@ -1,24 +1,24 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_000","Will you be registering for the next mission? If so, you will need to submit proof of purchase for a tank of ceruleum."
1,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_010","...Ah, a thousand pardons, <If(PlayerParameter(4))>miss<Else/>sir</If>. Due to the dangers our parties often face on these expeditions, we can accept only the most experienced individuals."
2,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_011","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
3,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012","You must have completed the main scenario quest “Heavensward.”"
4,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_013","You must be a level 60 Disciple of War or Magic."
5,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014","To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>."
6,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_020","Wait─have you spoken with Lord Aurvael yet? I thought not. It would be best if you did so first."
7,"TEXT_REGROC2SKYISLANDSHOP_00312_Q1_000_000","What would you like to do?"
8,"TEXT_REGROC2SKYISLANDSHOP_00312_A1_000_001","Purchase <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,IntegerParameter(1),IntegerParameter(2),1)/> for <Format(IntegerParameter(3),FF022C)/> gil."
9,"TEXT_REGROC2SKYISLANDSHOP_00312_A1_000_002","Nothing."
10,"TEXT_REGROC2SKYISLANDSHOP_00312_Q2_000_000","Purchase <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> of the following for <Format(IntegerParameter(3),FF022C)/> gil?"
11,"TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_001","Yes"
12,"TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_002","No"
13,"TEXT_REGROC2SKYISLANDSHOP_00312_SHOP_000_000",""
14,"TEXT_REGROC2SKYISLANDSHOP_00312_SHOP_000_001",""
15,"TEXT_REGROC2SKYISLANDSHOP_00312_SHOP_000_002",""
16,"TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_YES",""
17,"TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_NO",""
18,"TEXT_REGROC2SKYISLANDSHOP_00312_MILLIE_000_000",""
19,"TEXT_REGROC2SKYISLANDSHOP_00312_MILLIE_000_010",""
20,"TEXT_REGROC2SKYISLANDSHOP_00312_MILLIE_000_020",""
key,0,1
#,,
int32,str,str
0,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_000","Will you be registering for the next mission? If so, you will need to submit proof of purchase for a tank of ceruleum."
1,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_010","...Ah, a thousand pardons, <If(PlayerParameter(4))>miss<Else/>sir</If>. Due to the dangers our parties often face on these expeditions, we can accept only the most experienced individuals."
2,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_011","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
3,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012","You must have completed the main scenario quest “Heavensward.”"
4,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_013","You must be a level 60 Disciple of War or Magic."
5,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014","To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>."
6,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_020","Wait─have you spoken with Lord Aurvael yet? I thought not. It would be best if you did so first."
7,"TEXT_REGROC2SKYISLANDSHOP_00312_Q1_000_000","What would you like to do?"
8,"TEXT_REGROC2SKYISLANDSHOP_00312_A1_000_001","Purchase <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,IntegerParameter(1),IntegerParameter(2),1)/> for <Format(IntegerParameter(3),FF022C)/> gil."
9,"TEXT_REGROC2SKYISLANDSHOP_00312_A1_000_002","Nothing."
10,"TEXT_REGROC2SKYISLANDSHOP_00312_Q2_000_000","Purchase <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> of the following for <Format(IntegerParameter(3),FF022C)/> gil?"
11,"TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_001","Yes"
12,"TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_002","No"
13,"TEXT_REGROC2SKYISLANDSHOP_00312_SHOP_000_000",""
14,"TEXT_REGROC2SKYISLANDSHOP_00312_SHOP_000_001",""
15,"TEXT_REGROC2SKYISLANDSHOP_00312_SHOP_000_002",""
16,"TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_YES",""
17,"TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_NO",""
18,"TEXT_REGROC2SKYISLANDSHOP_00312_MILLIE_000_000",""
19,"TEXT_REGROC2SKYISLANDSHOP_00312_MILLIE_000_010",""
20,"TEXT_REGROC2SKYISLANDSHOP_00312_MILLIE_000_020",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_000 Will you be registering for the next mission? If so, you will need to submit proof of purchase for a tank of ceruleum.
5 1 TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_010 ...Ah, a thousand pardons, <If(PlayerParameter(4))>miss<Else/>sir</If>. Due to the dangers our parties often face on these expeditions, we can accept only the most experienced individuals.
6 2 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_011 In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:
7 3 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012 You must have completed the main scenario quest “Heavensward.”
8 4 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_013 You must be a level 60 Disciple of War or Magic.
9 5 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014 To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>.
10 6 TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_020 Wait─have you spoken with Lord Aurvael yet? I thought not. It would be best if you did so first.
11 7 TEXT_REGROC2SKYISLANDSHOP_00312_Q1_000_000 What would you like to do?
12 8 TEXT_REGROC2SKYISLANDSHOP_00312_A1_000_001 Purchase <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,IntegerParameter(1),IntegerParameter(2),1)/> for <Format(IntegerParameter(3),FF022C)/> gil.
13 9 TEXT_REGROC2SKYISLANDSHOP_00312_A1_000_002 Nothing.
14 10 TEXT_REGROC2SKYISLANDSHOP_00312_Q2_000_000 Purchase <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> of the following for <Format(IntegerParameter(3),FF022C)/> gil?
15 11 TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_001 Yes
16 12 TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_002 No
17 13 TEXT_REGROC2SKYISLANDSHOP_00312_SHOP_000_000
18 14 TEXT_REGROC2SKYISLANDSHOP_00312_SHOP_000_001
19 15 TEXT_REGROC2SKYISLANDSHOP_00312_SHOP_000_002
20 16 TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_YES
21 17 TEXT_REGROC2SKYISLANDSHOP_00312_A2_000_NO
22 18 TEXT_REGROC2SKYISLANDSHOP_00312_MILLIE_000_000
23 19 TEXT_REGROC2SKYISLANDSHOP_00312_MILLIE_000_010
24 20 TEXT_REGROC2SKYISLANDSHOP_00312_MILLIE_000_020
+17 -17
View File
@@ -1,17 +1,17 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_000","I am the Master of Arms, and it is my duty to instruct fledgling adventurers in the fundamentals of party combat. Hmmm. You, my friend, are mayhap a touch fresh from the egg. Return to me once your feathers have grown in a little fuller!"
1,"TEXT_REGSEABEGINNERDPSGUIDE_00338_SYSTEM_000_000","To undertake Hall of the Novice training, you must be a Disciple of War or Magic of level 15 or higher."
2,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_010","I am the Master of Arms, and it is my duty to instruct fledgling adventurers in the fundamentals of party combat. And you, my friend, are exactly the kind of strapping young hero for whom I have been waiting. Convey your interest to the Smith over yonder, and we can begin your training immediately!"
3,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_020","My field is focused strictly upon damage, and the judicious infliction thereof. Should you be more concerned with preventing or mending said damage, mayhap one of my colleagues would be better equipped to meet your needs."
4,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_030","Come for training, have you? Speak with the Smith to arrange a lesson, and I shall meet you on the practice field!"
5,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_040","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! One of our prize students! I have no doubt that you shall put our lessons to good use on the battlefield. Should you ever wish any further instruction, you need only say the word!"
6,"TEXT_REGSEABEGINNERDPSGUIDE_00338_Q1_000_000","What will you ask?"
7,"TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_001","What should I remember when fighting alongside allies?"
8,"TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_002","How should I handle enemy reinforcements?"
9,"TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_003","What should I do with levers and the like?"
10,"TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_004","Nothing."
11,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_100","When fighting alongside allies, pray consider well your choice of opponent. Rather than spreading attacks amongst several enemies, it is often far more efficient for the whole party to focus upon defeating one foe at a time!"
12,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_110","New enemies appearing in the midst of a battle can sow chaos and confusion! Should you be fighting an opponent of considerable strength, I would suggest breaking away to eliminate any pesky reinforcements!"
13,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_120","You would be wise to explore the nature of any levers or devices you discover on the battlefield. Prudent use of such mechanisms may provide just the advantage you require to seize victory."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_000","I am the Master of Arms, and it is my duty to instruct fledgling adventurers in the fundamentals of party combat. Hmmm. You, my friend, are mayhap a touch fresh from the egg. Return to me once your feathers have grown in a little fuller!"
1,"TEXT_REGSEABEGINNERDPSGUIDE_00338_SYSTEM_000_000","To undertake Hall of the Novice training, you must be a Disciple of War or Magic of level 15 or higher."
2,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_010","I am the Master of Arms, and it is my duty to instruct fledgling adventurers in the fundamentals of party combat. And you, my friend, are exactly the kind of strapping young hero for whom I have been waiting. Convey your interest to the Smith over yonder, and we can begin your training immediately!"
3,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_020","My field is focused strictly upon damage, and the judicious infliction thereof. Should you be more concerned with preventing or mending said damage, mayhap one of my colleagues would be better equipped to meet your needs."
4,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_030","Come for training, have you? Speak with the Smith to arrange a lesson, and I shall meet you on the practice field!"
5,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_040","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! One of our prize students! I have no doubt that you shall put our lessons to good use on the battlefield. Should you ever wish any further instruction, you need only say the word!"
6,"TEXT_REGSEABEGINNERDPSGUIDE_00338_Q1_000_000","What will you ask?"
7,"TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_001","What should I remember when fighting alongside allies?"
8,"TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_002","How should I handle enemy reinforcements?"
9,"TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_003","What should I do with levers and the like?"
10,"TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_004","Nothing."
11,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_100","When fighting alongside allies, pray consider well your choice of opponent. Rather than spreading attacks amongst several enemies, it is often far more efficient for the whole party to focus upon defeating one foe at a time!"
12,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_110","New enemies appearing in the midst of a battle can sow chaos and confusion! Should you be fighting an opponent of considerable strength, I would suggest breaking away to eliminate any pesky reinforcements!"
13,"TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_120","You would be wise to explore the nature of any levers or devices you discover on the battlefield. Prudent use of such mechanisms may provide just the advantage you require to seize victory."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_000 I am the Master of Arms, and it is my duty to instruct fledgling adventurers in the fundamentals of party combat. Hmmm. You, my friend, are mayhap a touch fresh from the egg. Return to me once your feathers have grown in a little fuller!
5 1 TEXT_REGSEABEGINNERDPSGUIDE_00338_SYSTEM_000_000 To undertake Hall of the Novice training, you must be a Disciple of War or Magic of level 15 or higher.
6 2 TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_010 I am the Master of Arms, and it is my duty to instruct fledgling adventurers in the fundamentals of party combat. And you, my friend, are exactly the kind of strapping young hero for whom I have been waiting. Convey your interest to the Smith over yonder, and we can begin your training immediately!
7 3 TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_020 My field is focused strictly upon damage, and the judicious infliction thereof. Should you be more concerned with preventing or mending said damage, mayhap one of my colleagues would be better equipped to meet your needs.
8 4 TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_030 Come for training, have you? Speak with the Smith to arrange a lesson, and I shall meet you on the practice field!
9 5 TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_040 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! One of our prize students! I have no doubt that you shall put our lessons to good use on the battlefield. Should you ever wish any further instruction, you need only say the word!
10 6 TEXT_REGSEABEGINNERDPSGUIDE_00338_Q1_000_000 What will you ask?
11 7 TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_001 What should I remember when fighting alongside allies?
12 8 TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_002 How should I handle enemy reinforcements?
13 9 TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_003 What should I do with levers and the like?
14 10 TEXT_REGSEABEGINNERDPSGUIDE_00338_A1_000_004 Nothing.
15 11 TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_100 When fighting alongside allies, pray consider well your choice of opponent. Rather than spreading attacks amongst several enemies, it is often far more efficient for the whole party to focus upon defeating one foe at a time!
16 12 TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_110 New enemies appearing in the midst of a battle can sow chaos and confusion! Should you be fighting an opponent of considerable strength, I would suggest breaking away to eliminate any pesky reinforcements!
17 13 TEXT_REGSEABEGINNERDPSGUIDE_00338_DPSCOACH00338_000_120 You would be wise to explore the nature of any levers or devices you discover on the battlefield. Prudent use of such mechanisms may provide just the advantage you require to seize victory.
@@ -16,9 +16,15 @@ int32,str,str
12,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020","(-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>"
13,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021","Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession."
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros."
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
<Color(-10438406)>/marking attack1 <t>
/action “Shield Lob” <t></Color>"
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
<Color(-10438406)>/marking attack1 <t>
/action “Shield Lob” <t></Color>"
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
<Color(-10438406)>/tenemy
/ft</Color>"
17,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025","Declare action being executed in party chat:
<Color(-10438406)>/p Raising <t>!
/action Raise <t></Color>"
18,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026","Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs."
19,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030","(-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>"
20,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031","Signs and waymarks are communication tools that are visible to your entire party."
@@ -28,15 +34,23 @@ int32,str,str
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu."
25,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040","(-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>"
26,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041","Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS."
21,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032","Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol."
22,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033","Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies."
23,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034","Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather."
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks."
28,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043","The Healer (Conjurer)
Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison."
29,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044","The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist)
DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank."
30,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_045","DPS classes are often further divided into two categories: melee DPS (close combat specialists) and ranged DPS (damage from a distance)."
31,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_046","Once you understand your role, it becomes clear what actions are expected of you in a group situation. When everyone plays their part, you truly become a “party”─a band of companions capable of defeating foes far more powerful than could any adventurer fighting alone."
32,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_050","(-Entry for “Rustic Roegadyn”-)<Emphasis>Sometimes me mates would use words that made no bloody sense...an' I'd just nod along. But ye can be sure I began askin' what they meant after me fear o' lookin' foolish almost got me skewered...</Emphasis>"
33,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_051","When players discuss certain aspects of the game, they often use specialized terms and abbreviations. Here are some common examples."
Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks."
28,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043","The Healer (Conjurer)
Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison."
34,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_052","Spawn: Verb or noun used when a monster (re)appears in the world.
Add: Used to describe sudden enemy reinforcements.
Pull: The act of bringing a distant foe to the party's location."
35,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_053","Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.”
Buff: Positive effects that improve attributes.
Debuff: Negative effects that weaken attributes."
36,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_054","DoT: Abbreviation for “Damage over Time.”
AE/AoE: Abbreviation for “Area (of) Effect.”"
37,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_055","There are many more terms that may be unfamiliar to players new to the game, so don't be afraid to ask a mentor or party member for an explanation!"
38,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_TALK_ACTOR","(★未使用/削除予定★)"
1 key 0 1
16 12 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020 (-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>
17 13 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021 Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession.
18 14 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022 To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros.
19 15 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023 Use Shield Lob on target and mark with sign: <Color(-10438406)>/marking attack1 <t> /action “Shield Lob” <t></Color> Use Shield Lob on target and mark with sign: <Color(-10438406)>/marking attack1 <t> /action “Shield Lob” <t></Color>
20 16 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024 Target nearest enemy and face target: <Color(-10438406)>/tenemy /ft</Color> Target nearest enemy and face target: <Color(-10438406)>/tenemy /ft</Color>
21 17 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025 Declare action being executed in party chat: <Color(-10438406)>/p Raising <t>! /action Raise <t></Color> Declare action being executed in party chat: <Color(-10438406)>/p Raising <t>! /action Raise <t></Color>
22 18 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026 Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs.
23 19 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030 (-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>
24 20 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031 Signs and waymarks are communication tools that are visible to your entire party.
25 21 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032 Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol.
26 22 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033 Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies.
27 23 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034 Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather.
28 18 24 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035 Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs. The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu.
29 19 25 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040 (-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis> (-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>
30 20 26 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041 Signs and waymarks are communication tools that are visible to your entire party. Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS.
34 24 30 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_045 The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu. DPS classes are often further divided into two categories: melee DPS (close combat specialists) and ranged DPS (damage from a distance).
35 25 31 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_046 (-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis> Once you understand your role, it becomes clear what actions are expected of you in a group situation. When everyone plays their part, you truly become a “party”─a band of companions capable of defeating foes far more powerful than could any adventurer fighting alone.
36 26 32 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_050 Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS. (-Entry for “Rustic Roegadyn”-)<Emphasis>Sometimes me mates would use words that made no bloody sense...an' I'd just nod along. But ye can be sure I began askin' what they meant after me fear o' lookin' foolish almost got me skewered...</Emphasis>
37 27 33 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_051 The Tank (Gladiator, Marauder) Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks. When players discuss certain aspects of the game, they often use specialized terms and abbreviations. Here are some common examples.
38 28 34 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_052 The Healer (Conjurer) Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison. Spawn: Verb or noun used when a monster (re)appears in the world. Add: Used to describe sudden enemy reinforcements. Pull: The act of bringing a distant foe to the party's location.
39 29 35 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_053 The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist) DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank. Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.” Buff: Positive effects that improve attributes. Debuff: Negative effects that weaken attributes.
40 36 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_054 DoT: Abbreviation for “Damage over Time.” AE/AoE: Abbreviation for “Area (of) Effect.”
41 37 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_055 There are many more terms that may be unfamiliar to players new to the game, so don't be afraid to ask a mentor or party member for an explanation!
42 38 TEXT_REGSEABEGINNERGUIDEBOOK_00340_TALK_ACTOR (★未使用/削除予定★)
43
44
45
46
47
48
49
50
51
52
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@@ -1,15 +1,15 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_000","Greetings, and welcome to the Hall of the Novice. I should very much like to begin your training in party combat, but I'm afraid you seem just the tiniest bit...green. You must go forth, my young sprout, and mature into a sapling before we can put some bark on that trunk!"
1,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_SYSTEM_000_001","To undertake Hall of the Novice training, you must be a Disciple of War or Magic of level 15 or higher."
2,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_010","Greetings, and welcome to the Hall of the Novice. As the Master of Magicks, I will help you learn the rudimentary skills that every party healer needs to succeed. Have a word with the Smith over there, and you can register for my training exercises!"
3,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_020","My apologies, but I specialize in the mending of bones rather than the breaking of them. Pray speak with my colleagues, and you may find an instructor more suited to your particular set of skills..."
4,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_030","Ready to learn, are you? Wonderful, because we are ready to instruct! Speak with the Smith and we can expand upon your education immediately!"
5,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_040","A pleasure to see you again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You must be eager to put your training to the test, yes? I am, of course, always happy to impart my wisdom should the need arise!"
6,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_Q1_000_000","What will you ask?"
7,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_A1_000_001","How can I best support my allies in battle?"
8,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_A1_000_002","What do I do with my hands when no healing is needed?"
9,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_A1_000_003","Nothing."
10,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_100","As the healer, your attention should be focused upon keeping your party as hale and healthy as possible. Try to mend any wounds as soon as the situation allows!"
11,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_110","When you've healed all there is to heal, there may be time to weave in some offensive magicks. But keep an eye on your companions! You should not be blasting if someone is bleeding!"
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_000","Greetings, and welcome to the Hall of the Novice. I should very much like to begin your training in party combat, but I'm afraid you seem just the tiniest bit...green. You must go forth, my young sprout, and mature into a sapling before we can put some bark on that trunk!"
1,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_SYSTEM_000_001","To undertake Hall of the Novice training, you must be a Disciple of War or Magic of level 15 or higher."
2,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_010","Greetings, and welcome to the Hall of the Novice. As the Master of Magicks, I will help you learn the rudimentary skills that every party healer needs to succeed. Have a word with the Smith over there, and you can register for my training exercises!"
3,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_020","My apologies, but I specialize in the mending of bones rather than the breaking of them. Pray speak with my colleagues, and you may find an instructor more suited to your particular set of skills..."
4,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_030","Ready to learn, are you? Wonderful, because we are ready to instruct! Speak with the Smith and we can expand upon your education immediately!"
5,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_040","A pleasure to see you again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You must be eager to put your training to the test, yes? I am, of course, always happy to impart my wisdom should the need arise!"
6,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_Q1_000_000","What will you ask?"
7,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_A1_000_001","How can I best support my allies in battle?"
8,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_A1_000_002","What do I do with my hands when no healing is needed?"
9,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_A1_000_003","Nothing."
10,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_100","As the healer, your attention should be focused upon keeping your party as hale and healthy as possible. Try to mend any wounds as soon as the situation allows!"
11,"TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_110","When you've healed all there is to heal, there may be time to weave in some offensive magicks. But keep an eye on your companions! You should not be blasting if someone is bleeding!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_000 Greetings, and welcome to the Hall of the Novice. I should very much like to begin your training in party combat, but I'm afraid you seem just the tiniest bit...green. You must go forth, my young sprout, and mature into a sapling before we can put some bark on that trunk!
5 1 TEXT_REGSEABEGINNERHEALERGUIDE_00339_SYSTEM_000_001 To undertake Hall of the Novice training, you must be a Disciple of War or Magic of level 15 or higher.
6 2 TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_010 Greetings, and welcome to the Hall of the Novice. As the Master of Magicks, I will help you learn the rudimentary skills that every party healer needs to succeed. Have a word with the Smith over there, and you can register for my training exercises!
7 3 TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_020 My apologies, but I specialize in the mending of bones rather than the breaking of them. Pray speak with my colleagues, and you may find an instructor more suited to your particular set of skills...
8 4 TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_030 Ready to learn, are you? Wonderful, because we are ready to instruct! Speak with the Smith and we can expand upon your education immediately!
9 5 TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_040 A pleasure to see you again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You must be eager to put your training to the test, yes? I am, of course, always happy to impart my wisdom should the need arise!
10 6 TEXT_REGSEABEGINNERHEALERGUIDE_00339_Q1_000_000 What will you ask?
11 7 TEXT_REGSEABEGINNERHEALERGUIDE_00339_A1_000_001 How can I best support my allies in battle?
12 8 TEXT_REGSEABEGINNERHEALERGUIDE_00339_A1_000_002 What do I do with my hands when no healing is needed?
13 9 TEXT_REGSEABEGINNERHEALERGUIDE_00339_A1_000_003 Nothing.
14 10 TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_100 As the healer, your attention should be focused upon keeping your party as hale and healthy as possible. Try to mend any wounds as soon as the situation allows!
15 11 TEXT_REGSEABEGINNERHEALERGUIDE_00339_HEALERCOACH00339_000_110 When you've healed all there is to heal, there may be time to weave in some offensive magicks. But keep an eye on your companions! You should not be blasting if someone is bleeding!
@@ -1,30 +1,30 @@
key,0,1
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int32,str,str
0,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_000","Ye've strolled into the Hall of the Novice, <If(PlayerParameter(4))>lass<Else/>lad</If>! I'm the Master of Shields, an' I'll teach ye how to play nice in a group! ...Or at least I would, if I reckoned ye knew which end o' the sword went in the Sahagin."
1,"TEXT_REGSEABEGINNERTANKGUIDE_00337_SYSTEM_000_001","To undertake Hall of the Novice training, you must be a Disciple of War or Magic of level 15 or higher."
2,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_010","Welcome to the Hall of the Novice, <If(PlayerParameter(4))>lass<Else/>lad</If>! I'm the Master of Shields, an' I'll teach ye how to play nice in a group! Ye want me lessons, though, ye'll have to make it official with the Smith over there."
3,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_020","Summat I can do for ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? If yer aimin' to learn under this master, ye'll need to find yerself some thicker armor..."
4,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_030","Ho there, <If(PlayerParameter(4))>lass<Else/>lad</If>! It's about bloody time we got on with yer trainin'! Sign up for an exercise with the Smith, an' report to the practice field!"
5,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_040","Ah, now there stands a proud <If(PlayerParameter(4))>lass<Else/>lad</If> what's finished the final exercise! I look forward to hearin' tales o' yer exploits, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Now, was there summat else ye needed afore ye put the Hall behind ye?"
6,"TEXT_REGSEABEGINNERTANKGUIDE_00337_Q1_000_000","What will you ask?"
7,"TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_001","Can you tell me about enmity?"
8,"TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_002","How do I build enmity from a distance?"
9,"TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_003","How do I build enmity with multiple opponents?"
10,"TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_004","How should I handle enemy reinforcements?"
11,"TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_005","Nothing."
12,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_100","Simply put, “enmity” is a fancy word what describes how much an opponent wants to kill ye. It's what ye want directed against “you” and not yer comrades."
13,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_101","An' the best way to make that happen is a nasty combination o' hits! For yer style o' fightin', I'd suggest openin' with a Fast Blade, followed by a Savage Blade."
14,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_105","Simply put, “enmity” is a fancy word what describes how much an opponent wants to kill ye. It's what ye want directed against “you” and not yer comrades."
15,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_106","An' the best way to make that happen is a nasty combination o' hits! For yer style o' fightin', I'd suggest openin' with a Heavy Swing, followed by a Skull Sunder."
16,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_110","Simply put, “enmity” is a fancy word what describes how much an opponent wants to kill ye. It's what ye want directed against “you” and not yer comrades."
17,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_111","An' the best way to make that happen is a nasty combination o' hits! For yer style o' fightin', I'd suggest openin' with a Hard Slash, followed by a Spinning Slash."
18,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_120","Ye want to grab some bugger's attention when he's out of arm's reach? Then Shield Lob is yer best friend! Near or far, every bastard on the battlefield needs to know yer a threat."
19,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_125","Ye want to grab some bugger's attention when he's out of arm's reach? Then Tomahawk is yer best friend! Near or far, every bastard on the battlefield needs to know yer a threat."
20,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_130","Ye want to grab some bugger's attention when he's out of arm's reach? Then Unmend is yer best friend! Near or far, every bastard on the battlefield needs to know yer a threat."
21,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_140","When there's a whole mob of enemies ye need to impress, it's time to put Flash to work. In fact, ye'd best use it a few times, just to be sure!"
22,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_145","When there's a whole mob of enemies ye need to impress, it's time to put Overpower to work. In fact, ye'd best use it a few times, just to be sure!"
23,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_150","When there's a whole mob of enemies ye need to impress, it's time to put Unleash to work. In fact, ye'd best use it a few times, just to be sure!"
24,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_160","Let any new arrivals to the battle know ye care! Smack 'em with a Fast Blade-Savage Blade combination if they're close, or blow 'em a Shield Lob kiss if they ain't!"
25,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_165","Let any new arrivals to the battle know ye care! Smack 'em with a Heavy Swing-Skull Sunder combination if they're close, or blow 'em a Tomahawk kiss if they ain't!"
26,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_170","Let any new arrivals to the battle know ye care! Smack 'em with a Hard Slash-Spinning Slash combination if they're close, or blow 'em an Unmend kiss if they ain't!"
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_000","Ye've strolled into the Hall of the Novice, <If(PlayerParameter(4))>lass<Else/>lad</If>! I'm the Master of Shields, an' I'll teach ye how to play nice in a group! ...Or at least I would, if I reckoned ye knew which end o' the sword went in the Sahagin."
1,"TEXT_REGSEABEGINNERTANKGUIDE_00337_SYSTEM_000_001","To undertake Hall of the Novice training, you must be a Disciple of War or Magic of level 15 or higher."
2,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_010","Welcome to the Hall of the Novice, <If(PlayerParameter(4))>lass<Else/>lad</If>! I'm the Master of Shields, an' I'll teach ye how to play nice in a group! Ye want me lessons, though, ye'll have to make it official with the Smith over there."
3,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_020","Summat I can do for ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? If yer aimin' to learn under this master, ye'll need to find yerself some thicker armor..."
4,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_030","Ho there, <If(PlayerParameter(4))>lass<Else/>lad</If>! It's about bloody time we got on with yer trainin'! Sign up for an exercise with the Smith, an' report to the practice field!"
5,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_040","Ah, now there stands a proud <If(PlayerParameter(4))>lass<Else/>lad</If> what's finished the final exercise! I look forward to hearin' tales o' yer exploits, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Now, was there summat else ye needed afore ye put the Hall behind ye?"
6,"TEXT_REGSEABEGINNERTANKGUIDE_00337_Q1_000_000","What will you ask?"
7,"TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_001","Can you tell me about enmity?"
8,"TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_002","How do I build enmity from a distance?"
9,"TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_003","How do I build enmity with multiple opponents?"
10,"TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_004","How should I handle enemy reinforcements?"
11,"TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_005","Nothing."
12,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_100","Simply put, “enmity” is a fancy word what describes how much an opponent wants to kill ye. It's what ye want directed against “you” and not yer comrades."
13,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_101","An' the best way to make that happen is a nasty combination o' hits! For yer style o' fightin', I'd suggest openin' with a Fast Blade, followed by a Savage Blade."
14,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_105","Simply put, “enmity” is a fancy word what describes how much an opponent wants to kill ye. It's what ye want directed against “you” and not yer comrades."
15,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_106","An' the best way to make that happen is a nasty combination o' hits! For yer style o' fightin', I'd suggest openin' with a Heavy Swing, followed by a Skull Sunder."
16,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_110","Simply put, “enmity” is a fancy word what describes how much an opponent wants to kill ye. It's what ye want directed against “you” and not yer comrades."
17,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_111","An' the best way to make that happen is a nasty combination o' hits! For yer style o' fightin', I'd suggest openin' with a Hard Slash, followed by a Spinning Slash."
18,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_120","Ye want to grab some bugger's attention when he's out of arm's reach? Then Shield Lob is yer best friend! Near or far, every bastard on the battlefield needs to know yer a threat."
19,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_125","Ye want to grab some bugger's attention when he's out of arm's reach? Then Tomahawk is yer best friend! Near or far, every bastard on the battlefield needs to know yer a threat."
20,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_130","Ye want to grab some bugger's attention when he's out of arm's reach? Then Unmend is yer best friend! Near or far, every bastard on the battlefield needs to know yer a threat."
21,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_140","When there's a whole mob of enemies ye need to impress, it's time to put Flash to work. In fact, ye'd best use it a few times, just to be sure!"
22,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_145","When there's a whole mob of enemies ye need to impress, it's time to put Overpower to work. In fact, ye'd best use it a few times, just to be sure!"
23,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_150","When there's a whole mob of enemies ye need to impress, it's time to put Unleash to work. In fact, ye'd best use it a few times, just to be sure!"
24,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_160","Let any new arrivals to the battle know ye care! Smack 'em with a Fast Blade-Savage Blade combination if they're close, or blow 'em a Shield Lob kiss if they ain't!"
25,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_165","Let any new arrivals to the battle know ye care! Smack 'em with a Heavy Swing-Skull Sunder combination if they're close, or blow 'em a Tomahawk kiss if they ain't!"
26,"TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_170","Let any new arrivals to the battle know ye care! Smack 'em with a Hard Slash-Spinning Slash combination if they're close, or blow 'em an Unmend kiss if they ain't!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_000 Ye've strolled into the Hall of the Novice, <If(PlayerParameter(4))>lass<Else/>lad</If>! I'm the Master of Shields, an' I'll teach ye how to play nice in a group! ...Or at least I would, if I reckoned ye knew which end o' the sword went in the Sahagin.
5 1 TEXT_REGSEABEGINNERTANKGUIDE_00337_SYSTEM_000_001 To undertake Hall of the Novice training, you must be a Disciple of War or Magic of level 15 or higher.
6 2 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_010 Welcome to the Hall of the Novice, <If(PlayerParameter(4))>lass<Else/>lad</If>! I'm the Master of Shields, an' I'll teach ye how to play nice in a group! Ye want me lessons, though, ye'll have to make it official with the Smith over there.
7 3 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_020 Summat I can do for ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? If yer aimin' to learn under this master, ye'll need to find yerself some thicker armor...
8 4 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_030 Ho there, <If(PlayerParameter(4))>lass<Else/>lad</If>! It's about bloody time we got on with yer trainin'! Sign up for an exercise with the Smith, an' report to the practice field!
9 5 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_040 Ah, now there stands a proud <If(PlayerParameter(4))>lass<Else/>lad</If> what's finished the final exercise! I look forward to hearin' tales o' yer exploits, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Now, was there summat else ye needed afore ye put the Hall behind ye?
10 6 TEXT_REGSEABEGINNERTANKGUIDE_00337_Q1_000_000 What will you ask?
11 7 TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_001 Can you tell me about enmity?
12 8 TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_002 How do I build enmity from a distance?
13 9 TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_003 How do I build enmity with multiple opponents?
14 10 TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_004 How should I handle enemy reinforcements?
15 11 TEXT_REGSEABEGINNERTANKGUIDE_00337_A1_000_005 Nothing.
16 12 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_100 Simply put, “enmity” is a fancy word what describes how much an opponent wants to kill ye. It's what ye want directed against “you” and not yer comrades.
17 13 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_101 An' the best way to make that happen is a nasty combination o' hits! For yer style o' fightin', I'd suggest openin' with a Fast Blade, followed by a Savage Blade.
18 14 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_105 Simply put, “enmity” is a fancy word what describes how much an opponent wants to kill ye. It's what ye want directed against “you” and not yer comrades.
19 15 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_106 An' the best way to make that happen is a nasty combination o' hits! For yer style o' fightin', I'd suggest openin' with a Heavy Swing, followed by a Skull Sunder.
20 16 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_110 Simply put, “enmity” is a fancy word what describes how much an opponent wants to kill ye. It's what ye want directed against “you” and not yer comrades.
21 17 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_111 An' the best way to make that happen is a nasty combination o' hits! For yer style o' fightin', I'd suggest openin' with a Hard Slash, followed by a Spinning Slash.
22 18 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_120 Ye want to grab some bugger's attention when he's out of arm's reach? Then Shield Lob is yer best friend! Near or far, every bastard on the battlefield needs to know yer a threat.
23 19 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_125 Ye want to grab some bugger's attention when he's out of arm's reach? Then Tomahawk is yer best friend! Near or far, every bastard on the battlefield needs to know yer a threat.
24 20 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_130 Ye want to grab some bugger's attention when he's out of arm's reach? Then Unmend is yer best friend! Near or far, every bastard on the battlefield needs to know yer a threat.
25 21 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_140 When there's a whole mob of enemies ye need to impress, it's time to put Flash to work. In fact, ye'd best use it a few times, just to be sure!
26 22 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_145 When there's a whole mob of enemies ye need to impress, it's time to put Overpower to work. In fact, ye'd best use it a few times, just to be sure!
27 23 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_150 When there's a whole mob of enemies ye need to impress, it's time to put Unleash to work. In fact, ye'd best use it a few times, just to be sure!
28 24 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_160 Let any new arrivals to the battle know ye care! Smack 'em with a Fast Blade-Savage Blade combination if they're close, or blow 'em a Shield Lob kiss if they ain't!
29 25 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_165 Let any new arrivals to the battle know ye care! Smack 'em with a Heavy Swing-Skull Sunder combination if they're close, or blow 'em a Tomahawk kiss if they ain't!
30 26 TEXT_REGSEABEGINNERTANKGUIDE_00337_TANKCOACH00337_000_170 Let any new arrivals to the battle know ye care! Smack 'em with a Hard Slash-Spinning Slash combination if they're close, or blow 'em an Unmend kiss if they ain't!
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@@ -1,31 +1,31 @@
key,0,1
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int32,str,str
0,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_000","Lookin' to dirty yer hands in this here ring, are we? I like yer spirit, <If(PlayerParameter(4))>lass<Else/>lad</If>, but there's rules to be followed, a certain protocol what serves to maintain order when fists are flyin' an' blades are slashin'. If ye have any questions, I suggest ye speak up."
1,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_005","Ye can come here to the arena an' clout yer mates any time ye please, so long as ye stick to the rules."
2,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_006","I'll pound 'em into that skull o' yers if I have to, and that's assumin' yer opponents don't bash yer head in first. Either way, sufferin' builds character, I always say."
3,"TEXT_REGSEAPVPDUELGUIDE_00368_Q1_000_000","What will you ask?"
4,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_001","What is the arena?"
5,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_002","Are there any restrictions when fighting here?"
6,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_003","How can I challenge others to a duel?"
7,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_004","What does it take to win?"
8,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_005","What are the rules of engagement?"
9,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_006","Nothing."
10,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_010","This here arena was built so pups like yerself can sharpen yer claws without havin' to climb down into the Pit."
11,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_011","'Course it won't do ye any good to stand around fightin' yer shadow. Ye'll need a mate what'll agree to crossin' blades. Whether yer warmin' up for yer next big bout or practicin' some fancy new technique, yer not like to find a better spot."
12,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_012","When standing within the dueling arena, you may challenge another player to a duel. Please note that both you and your desired opponent must meet certain requirements to participate."
13,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_013","Furthermore, be aware that certain actions are restricted when fighting within the dueling arena."
14,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_020","The arena's for practice, but we still expect ye to give it yer all. That said, we've put a few checks in place to prevent things from gettin' out o' hand."
15,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_021","Class or equipment changes are not permitted inside the arena. Furthermore, materia melding requests and trade requests are also prohibited."
16,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_022","It is not necessary to leave your party to participate in a duel. However, combat actions such as attacks and healing cannot be used on party members who are engaged in a duel with another player."
17,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_030","What do ye mean <Emphasis>how</Emphasis>? Just go and bloody ask someone to fight. So long as they've earned the right to fight here in the den, and they agree to yer terms, that's all ye need."
18,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_031","To challenge another player to a duel, both you and your desired opponent must be inside the dueling arena. Once inside, target them and select <Color(-34022)>Request a Duel</Color> from the subcommand menu."
19,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_100_031","When requesting a duel, you will also have the option to sync item levels."
20,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_032","When receiving a duel request from another player, accept the request within the allotted time, and the battle will commence."
21,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_033","Should you choose to decline, or in the event that the allotted time expires, the duel will be called off."
22,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_034","It is also possible to duel players currently in your party. However, you cannot challenge a player to duel if they have a pending challenge or if they are currently engaged in a duel with another player."
23,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_040","Sharp eyes and a sure hand... I suppose them fancy relics ye adventurers are always diggin' up couldn't hurt either. Just know that once the fightin' starts, ye can expect to keep goin' till someone keels over."
24,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_041","The duel will end when either you or your opponent is incapacitated. In the event a player steps outside the arena while their duel is in progress, the player remaining in the arena will be declared the winner."
25,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_042","Using the Duty Finder or Raid Finder to enter an instance will also result in the forfeiture of any duel in progress."
26,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_050","Duels here are a test o' strength, a match o' skills to see who's got bite an' who's naught but bark. Simple as that. If yer feelin' adventurous, as ye adventurers are wont to be, I'd suggest seekin' out opponents tougher than yerself. Just don't be surprised if I put me gil on the other guy."
27,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_051","Materia and morale bonuses will not be applied during duels. Any beneficial effects activated prior to starting a duel, however, will remain in effect."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_000","Lookin' to dirty yer hands in this here ring, are we? I like yer spirit, <If(PlayerParameter(4))>lass<Else/>lad</If>, but there's rules to be followed, a certain protocol what serves to maintain order when fists are flyin' an' blades are slashin'. If ye have any questions, I suggest ye speak up."
1,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_005","Ye can come here to the arena an' clout yer mates any time ye please, so long as ye stick to the rules."
2,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_006","I'll pound 'em into that skull o' yers if I have to, and that's assumin' yer opponents don't bash yer head in first. Either way, sufferin' builds character, I always say."
3,"TEXT_REGSEAPVPDUELGUIDE_00368_Q1_000_000","What will you ask?"
4,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_001","What is the arena?"
5,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_002","Are there any restrictions when fighting here?"
6,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_003","How can I challenge others to a duel?"
7,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_004","What does it take to win?"
8,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_005","What are the rules of engagement?"
9,"TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_006","Nothing."
10,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_010","This here arena was built so pups like yerself can sharpen yer claws without havin' to climb down into the Pit."
11,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_011","'Course it won't do ye any good to stand around fightin' yer shadow. Ye'll need a mate what'll agree to crossin' blades. Whether yer warmin' up for yer next big bout or practicin' some fancy new technique, yer not like to find a better spot."
12,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_012","When standing within the dueling arena, you may challenge another player to a duel. Please note that both you and your desired opponent must meet certain requirements to participate."
13,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_013","Furthermore, be aware that certain actions are restricted when fighting within the dueling arena."
14,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_020","The arena's for practice, but we still expect ye to give it yer all. That said, we've put a few checks in place to prevent things from gettin' out o' hand."
15,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_021","Class or equipment changes are not permitted inside the arena. Furthermore, materia melding requests and trade requests are also prohibited."
16,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_022","It is not necessary to leave your party to participate in a duel. However, combat actions such as attacks and healing cannot be used on party members who are engaged in a duel with another player."
17,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_030","What do ye mean <Emphasis>how</Emphasis>? Just go and bloody ask someone to fight. So long as they've earned the right to fight here in the den, and they agree to yer terms, that's all ye need."
18,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_031","To challenge another player to a duel, both you and your desired opponent must be inside the dueling arena. Once inside, target them and select <Color(-34022)>Request a Duel</Color> from the subcommand menu."
19,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_100_031","When requesting a duel, you will also have the option to sync item levels."
20,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_032","When receiving a duel request from another player, accept the request within the allotted time, and the battle will commence."
21,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_033","Should you choose to decline, or in the event that the allotted time expires, the duel will be called off."
22,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_034","It is also possible to duel players currently in your party. However, you cannot challenge a player to duel if they have a pending challenge or if they are currently engaged in a duel with another player."
23,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_040","Sharp eyes and a sure hand... I suppose them fancy relics ye adventurers are always diggin' up couldn't hurt either. Just know that once the fightin' starts, ye can expect to keep goin' till someone keels over."
24,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_041","The duel will end when either you or your opponent is incapacitated. In the event a player steps outside the arena while their duel is in progress, the player remaining in the arena will be declared the winner."
25,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_042","Using the Duty Finder or Raid Finder to enter an instance will also result in the forfeiture of any duel in progress."
26,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_050","Duels here are a test o' strength, a match o' skills to see who's got bite an' who's naught but bark. Simple as that. If yer feelin' adventurous, as ye adventurers are wont to be, I'd suggest seekin' out opponents tougher than yerself. Just don't be surprised if I put me gil on the other guy."
27,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_051","Materia and morale bonuses will not be applied during duels. Any beneficial effects activated prior to starting a duel, however, will remain in effect."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_000 Lookin' to dirty yer hands in this here ring, are we? I like yer spirit, <If(PlayerParameter(4))>lass<Else/>lad</If>, but there's rules to be followed, a certain protocol what serves to maintain order when fists are flyin' an' blades are slashin'. If ye have any questions, I suggest ye speak up.
5 1 TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_005 Ye can come here to the arena an' clout yer mates any time ye please, so long as ye stick to the rules.
6 2 TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_006 I'll pound 'em into that skull o' yers if I have to, and that's assumin' yer opponents don't bash yer head in first. Either way, sufferin' builds character, I always say.
7 3 TEXT_REGSEAPVPDUELGUIDE_00368_Q1_000_000 What will you ask?
8 4 TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_001 What is the arena?
9 5 TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_002 Are there any restrictions when fighting here?
10 6 TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_003 How can I challenge others to a duel?
11 7 TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_004 What does it take to win?
12 8 TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_005 What are the rules of engagement?
13 9 TEXT_REGSEAPVPDUELGUIDE_00368_A1_000_006 Nothing.
14 10 TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_010 This here arena was built so pups like yerself can sharpen yer claws without havin' to climb down into the Pit.
15 11 TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_011 'Course it won't do ye any good to stand around fightin' yer shadow. Ye'll need a mate what'll agree to crossin' blades. Whether yer warmin' up for yer next big bout or practicin' some fancy new technique, yer not like to find a better spot.
16 12 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_012 When standing within the dueling arena, you may challenge another player to a duel. Please note that both you and your desired opponent must meet certain requirements to participate.
17 13 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_013 Furthermore, be aware that certain actions are restricted when fighting within the dueling arena.
18 14 TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_020 The arena's for practice, but we still expect ye to give it yer all. That said, we've put a few checks in place to prevent things from gettin' out o' hand.
19 15 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_021 Class or equipment changes are not permitted inside the arena. Furthermore, materia melding requests and trade requests are also prohibited.
20 16 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_022 It is not necessary to leave your party to participate in a duel. However, combat actions such as attacks and healing cannot be used on party members who are engaged in a duel with another player.
21 17 TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_030 What do ye mean <Emphasis>how</Emphasis>? Just go and bloody ask someone to fight. So long as they've earned the right to fight here in the den, and they agree to yer terms, that's all ye need.
22 18 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_031 To challenge another player to a duel, both you and your desired opponent must be inside the dueling arena. Once inside, target them and select <Color(-34022)>Request a Duel</Color> from the subcommand menu.
23 19 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_100_031 When requesting a duel, you will also have the option to sync item levels.
24 20 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_032 When receiving a duel request from another player, accept the request within the allotted time, and the battle will commence.
25 21 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_033 Should you choose to decline, or in the event that the allotted time expires, the duel will be called off.
26 22 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_034 It is also possible to duel players currently in your party. However, you cannot challenge a player to duel if they have a pending challenge or if they are currently engaged in a duel with another player.
27 23 TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_040 Sharp eyes and a sure hand... I suppose them fancy relics ye adventurers are always diggin' up couldn't hurt either. Just know that once the fightin' starts, ye can expect to keep goin' till someone keels over.
28 24 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_041 The duel will end when either you or your opponent is incapacitated. In the event a player steps outside the arena while their duel is in progress, the player remaining in the arena will be declared the winner.
29 25 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_042 Using the Duty Finder or Raid Finder to enter an instance will also result in the forfeiture of any duel in progress.
30 26 TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_050 Duels here are a test o' strength, a match o' skills to see who's got bite an' who's naught but bark. Simple as that. If yer feelin' adventurous, as ye adventurers are wont to be, I'd suggest seekin' out opponents tougher than yerself. Just don't be surprised if I put me gil on the other guy.
31 27 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_051 Materia and morale bonuses will not be applied during duels. Any beneficial effects activated prior to starting a duel, however, will remain in effect.
+24 -24
View File
@@ -1,24 +1,24 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPGARO_00384_Q1_000_000","What will you do?"
1,"TEXT_REGSEAPVPGARO_00384_A1_000_001","Exchange Wolf Marks. (Melee)"
2,"TEXT_REGSEAPVPGARO_00384_A1_000_002","Exchange Wolf Marks. (Ranged)"
3,"TEXT_REGSEAPVPGARO_00384_A1_000_003","Receive a new title."
4,"TEXT_REGSEAPVPGARO_00384_A1_000_004","Ask about titles."
5,"TEXT_REGSEAPVPGARO_00384_A1_000_005","Ask about the priest."
6,"TEXT_REGSEAPVPGARO_00384_A1_000_006","Nothing."
7,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_001","Ah, so you wish to stand amongst the favored, do you? Hmmm. Well, let me take a look at you..."
8,"TEXT_REGSEAPVPGARO_00384_SYSTEM_003_002","The disreputable priest will award you a new title if your currently equipped arms and armor meet with her approval."
9,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_003","What need have you of more titles? You are become the very embodiment of warrior spirit! The shining pinnacle of martial perfection! Go! Fall upon your foes like an avenging god!"
10,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_004","...Again, favored of the <If(Equal(IntegerParameter(1),19))>Golden Wolf<Else/><If(Equal(IntegerParameter(1),20))>Makai Fist<Else/><If(Equal(IntegerParameter(1),21))>Undying Twilight<Else/><If(Equal(IntegerParameter(1),22))>White Night<Else/><If(Equal(IntegerParameter(1),23))>Makai Bow<Else/><If(Equal(IntegerParameter(1),24))>Makai Sun<Else/><If(Equal(IntegerParameter(1),25))>Makai Moon<Else/><If(Equal(IntegerParameter(1),27))>Makai Vessel<Else/><If(Equal(IntegerParameter(1),28))>Makai Lore<Else/><If(Equal(IntegerParameter(1),30))>Silver Wolf<Else/><If(Equal(IntegerParameter(1),31))>Makai Arm<Else/><If(Equal(IntegerParameter(1),32))>Darkness<Else/><If(Equal(IntegerParameter(1),33))>Makai Star<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>? I have already bestowed upon you a title befitting your resplendence. Go! Shower yourself in glory, and prove I was not wrong in my appraisal of your worth."
11,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_005","...Yes, you wear it well. Henceforth, you shall be known as the favored of the <If(Equal(IntegerParameter(1),19))>Golden Wolf<Else/><If(Equal(IntegerParameter(1),20))>Makai Fist<Else/><If(Equal(IntegerParameter(1),21))>Undying Twilight<Else/><If(Equal(IntegerParameter(1),22))>White Night<Else/><If(Equal(IntegerParameter(1),23))>Makai Bow<Else/><If(Equal(IntegerParameter(1),24))>Makai Sun<Else/><If(Equal(IntegerParameter(1),25))>Makai Moon<Else/><If(Equal(IntegerParameter(1),27))>Makai Vessel<Else/><If(Equal(IntegerParameter(1),28))>Makai Lore<Else/><If(Equal(IntegerParameter(1),30))>Silver Wolf<Else/><If(Equal(IntegerParameter(1),31))>Makai Arm<Else/><If(Equal(IntegerParameter(1),32))>Darkness<Else/><If(Equal(IntegerParameter(1),33))>Makai Star<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, and have a new title to bear into battle! Go! Earn the accolades of the gods of war!"
12,"TEXT_REGSEAPVPGARO_00384_SYSTEM_003_006","Set your newly obtained appellation to your current title, then win victories in PvP to earn new achievements."
13,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_007","...Yes, you wear it well. Henceforth, you shall be known as the favored of the <If(Equal(IntegerParameter(1),19))>Golden Wolf<Else/><If(Equal(IntegerParameter(1),20))>Makai Fist<Else/><If(Equal(IntegerParameter(1),21))>Undying Twilight<Else/><If(Equal(IntegerParameter(1),22))>White Night<Else/><If(Equal(IntegerParameter(1),23))>Makai Bow<Else/><If(Equal(IntegerParameter(1),24))>Makai Sun<Else/><If(Equal(IntegerParameter(1),25))>Makai Moon<Else/><If(Equal(IntegerParameter(1),27))>Makai Vessel<Else/><If(Equal(IntegerParameter(1),28))>Makai Lore<Else/><If(Equal(IntegerParameter(1),30))>Silver Wolf<Else/><If(Equal(IntegerParameter(1),31))>Makai Arm<Else/><If(Equal(IntegerParameter(1),32))>Darkness<Else/><If(Equal(IntegerParameter(1),33))>Makai Star<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, and have a new title to bear into battle!"
14,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_008","...But could it be? Have you stood before me clad in the armors of every combat art? You are the one. The master of makai. Your name shall echo across the battlefield, and how your foes shall tremble!"
15,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_009","...Ah. That is not <Emphasis>quite</Emphasis> what I was looking for. Those who would bear the titles of the favored must personify perfection─I cannot settle for aught less."
16,"TEXT_REGSEAPVPGARO_00384_HOUSHI_004_001","Have you browsed my precious stock, and earned from me the arms and armor of proven champions? Stand before me clad in these trophies, and mayhap I shall name you one of the favored."
17,"TEXT_REGSEAPVPGARO_00384_SYSTEM_004_002","Equip a full set of armor (head, body, hands, legs, feet) and matching class weapon purchased from the disreputable priest, and present yourself to her to receive a special title."
18,"TEXT_REGSEAPVPGARO_00384_HOUSHI_001_001","My name is not important...only my faith. I have journeyed from afar to discover the ultimate combatant─the favored child of all the gods of war."
19,"TEXT_REGSEAPVPGARO_00384_HOUSHI_001_002","But I will not judge paupers draped in unsightly rags. This champion must draw the eye and inspire the heart! Come to me with the currency of battle, and I shall gift unto you arms and armor of suitable magnificence."
20,"TEXT_REGSEAPVPGARO_00384_SYSTEM_001_002","Trade <Color(-34022)>Wolf Marks</Color> to the disreputable priest to purchase powerful weapons and gear for use in PvP."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPGARO_00384_Q1_000_000","What will you do?"
1,"TEXT_REGSEAPVPGARO_00384_A1_000_001","Exchange Wolf Marks. (Melee)"
2,"TEXT_REGSEAPVPGARO_00384_A1_000_002","Exchange Wolf Marks. (Ranged)"
3,"TEXT_REGSEAPVPGARO_00384_A1_000_003","Receive a new title."
4,"TEXT_REGSEAPVPGARO_00384_A1_000_004","Ask about titles."
5,"TEXT_REGSEAPVPGARO_00384_A1_000_005","Ask about the priest."
6,"TEXT_REGSEAPVPGARO_00384_A1_000_006","Nothing."
7,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_001","Ah, so you wish to stand amongst the favored, do you? Hmmm. Well, let me take a look at you..."
8,"TEXT_REGSEAPVPGARO_00384_SYSTEM_003_002","The disreputable priest will award you a new title if your currently equipped arms and armor meet with her approval."
9,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_003","What need have you of more titles? You are become the very embodiment of warrior spirit! The shining pinnacle of martial perfection! Go! Fall upon your foes like an avenging god!"
10,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_004","...Again, favored of the <If(Equal(IntegerParameter(1),19))>Golden Wolf<Else/><If(Equal(IntegerParameter(1),20))>Makai Fist<Else/><If(Equal(IntegerParameter(1),21))>Undying Twilight<Else/><If(Equal(IntegerParameter(1),22))>White Night<Else/><If(Equal(IntegerParameter(1),23))>Makai Bow<Else/><If(Equal(IntegerParameter(1),24))>Makai Sun<Else/><If(Equal(IntegerParameter(1),25))>Makai Moon<Else/><If(Equal(IntegerParameter(1),27))>Makai Vessel<Else/><If(Equal(IntegerParameter(1),28))>Makai Lore<Else/><If(Equal(IntegerParameter(1),30))>Silver Wolf<Else/><If(Equal(IntegerParameter(1),31))>Makai Arm<Else/><If(Equal(IntegerParameter(1),32))>Darkness<Else/><If(Equal(IntegerParameter(1),33))>Makai Star<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>? I have already bestowed upon you a title befitting your resplendence. Go! Shower yourself in glory, and prove I was not wrong in my appraisal of your worth."
11,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_005","...Yes, you wear it well. Henceforth, you shall be known as the favored of the <If(Equal(IntegerParameter(1),19))>Golden Wolf<Else/><If(Equal(IntegerParameter(1),20))>Makai Fist<Else/><If(Equal(IntegerParameter(1),21))>Undying Twilight<Else/><If(Equal(IntegerParameter(1),22))>White Night<Else/><If(Equal(IntegerParameter(1),23))>Makai Bow<Else/><If(Equal(IntegerParameter(1),24))>Makai Sun<Else/><If(Equal(IntegerParameter(1),25))>Makai Moon<Else/><If(Equal(IntegerParameter(1),27))>Makai Vessel<Else/><If(Equal(IntegerParameter(1),28))>Makai Lore<Else/><If(Equal(IntegerParameter(1),30))>Silver Wolf<Else/><If(Equal(IntegerParameter(1),31))>Makai Arm<Else/><If(Equal(IntegerParameter(1),32))>Darkness<Else/><If(Equal(IntegerParameter(1),33))>Makai Star<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, and have a new title to bear into battle! Go! Earn the accolades of the gods of war!"
12,"TEXT_REGSEAPVPGARO_00384_SYSTEM_003_006","Set your newly obtained appellation to your current title, then win victories in PvP to earn new achievements."
13,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_007","...Yes, you wear it well. Henceforth, you shall be known as the favored of the <If(Equal(IntegerParameter(1),19))>Golden Wolf<Else/><If(Equal(IntegerParameter(1),20))>Makai Fist<Else/><If(Equal(IntegerParameter(1),21))>Undying Twilight<Else/><If(Equal(IntegerParameter(1),22))>White Night<Else/><If(Equal(IntegerParameter(1),23))>Makai Bow<Else/><If(Equal(IntegerParameter(1),24))>Makai Sun<Else/><If(Equal(IntegerParameter(1),25))>Makai Moon<Else/><If(Equal(IntegerParameter(1),27))>Makai Vessel<Else/><If(Equal(IntegerParameter(1),28))>Makai Lore<Else/><If(Equal(IntegerParameter(1),30))>Silver Wolf<Else/><If(Equal(IntegerParameter(1),31))>Makai Arm<Else/><If(Equal(IntegerParameter(1),32))>Darkness<Else/><If(Equal(IntegerParameter(1),33))>Makai Star<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, and have a new title to bear into battle!"
14,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_008","...But could it be? Have you stood before me clad in the armors of every combat art? You are the one. The master of makai. Your name shall echo across the battlefield, and how your foes shall tremble!"
15,"TEXT_REGSEAPVPGARO_00384_HOUSHI_003_009","...Ah. That is not <Emphasis>quite</Emphasis> what I was looking for. Those who would bear the titles of the favored must personify perfection─I cannot settle for aught less."
16,"TEXT_REGSEAPVPGARO_00384_HOUSHI_004_001","Have you browsed my precious stock, and earned from me the arms and armor of proven champions? Stand before me clad in these trophies, and mayhap I shall name you one of the favored."
17,"TEXT_REGSEAPVPGARO_00384_SYSTEM_004_002","Equip a full set of armor (head, body, hands, legs, feet) and matching class weapon purchased from the disreputable priest, and present yourself to her to receive a special title."
18,"TEXT_REGSEAPVPGARO_00384_HOUSHI_001_001","My name is not important...only my faith. I have journeyed from afar to discover the ultimate combatant─the favored child of all the gods of war."
19,"TEXT_REGSEAPVPGARO_00384_HOUSHI_001_002","But I will not judge paupers draped in unsightly rags. This champion must draw the eye and inspire the heart! Come to me with the currency of battle, and I shall gift unto you arms and armor of suitable magnificence."
20,"TEXT_REGSEAPVPGARO_00384_SYSTEM_001_002","Trade <Color(-34022)>Wolf Marks</Color> to the disreputable priest to purchase powerful weapons and gear for use in PvP."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAPVPGARO_00384_Q1_000_000 What will you do?
5 1 TEXT_REGSEAPVPGARO_00384_A1_000_001 Exchange Wolf Marks. (Melee)
6 2 TEXT_REGSEAPVPGARO_00384_A1_000_002 Exchange Wolf Marks. (Ranged)
7 3 TEXT_REGSEAPVPGARO_00384_A1_000_003 Receive a new title.
8 4 TEXT_REGSEAPVPGARO_00384_A1_000_004 Ask about titles.
9 5 TEXT_REGSEAPVPGARO_00384_A1_000_005 Ask about the priest.
10 6 TEXT_REGSEAPVPGARO_00384_A1_000_006 Nothing.
11 7 TEXT_REGSEAPVPGARO_00384_HOUSHI_003_001 Ah, so you wish to stand amongst the favored, do you? Hmmm. Well, let me take a look at you...
12 8 TEXT_REGSEAPVPGARO_00384_SYSTEM_003_002 The disreputable priest will award you a new title if your currently equipped arms and armor meet with her approval.
13 9 TEXT_REGSEAPVPGARO_00384_HOUSHI_003_003 What need have you of more titles? You are become the very embodiment of warrior spirit! The shining pinnacle of martial perfection! Go! Fall upon your foes like an avenging god!
14 10 TEXT_REGSEAPVPGARO_00384_HOUSHI_003_004 ...Again, favored of the <If(Equal(IntegerParameter(1),19))>Golden Wolf<Else/><If(Equal(IntegerParameter(1),20))>Makai Fist<Else/><If(Equal(IntegerParameter(1),21))>Undying Twilight<Else/><If(Equal(IntegerParameter(1),22))>White Night<Else/><If(Equal(IntegerParameter(1),23))>Makai Bow<Else/><If(Equal(IntegerParameter(1),24))>Makai Sun<Else/><If(Equal(IntegerParameter(1),25))>Makai Moon<Else/><If(Equal(IntegerParameter(1),27))>Makai Vessel<Else/><If(Equal(IntegerParameter(1),28))>Makai Lore<Else/><If(Equal(IntegerParameter(1),30))>Silver Wolf<Else/><If(Equal(IntegerParameter(1),31))>Makai Arm<Else/><If(Equal(IntegerParameter(1),32))>Darkness<Else/><If(Equal(IntegerParameter(1),33))>Makai Star<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>? I have already bestowed upon you a title befitting your resplendence. Go! Shower yourself in glory, and prove I was not wrong in my appraisal of your worth.
15 11 TEXT_REGSEAPVPGARO_00384_HOUSHI_003_005 ...Yes, you wear it well. Henceforth, you shall be known as the favored of the <If(Equal(IntegerParameter(1),19))>Golden Wolf<Else/><If(Equal(IntegerParameter(1),20))>Makai Fist<Else/><If(Equal(IntegerParameter(1),21))>Undying Twilight<Else/><If(Equal(IntegerParameter(1),22))>White Night<Else/><If(Equal(IntegerParameter(1),23))>Makai Bow<Else/><If(Equal(IntegerParameter(1),24))>Makai Sun<Else/><If(Equal(IntegerParameter(1),25))>Makai Moon<Else/><If(Equal(IntegerParameter(1),27))>Makai Vessel<Else/><If(Equal(IntegerParameter(1),28))>Makai Lore<Else/><If(Equal(IntegerParameter(1),30))>Silver Wolf<Else/><If(Equal(IntegerParameter(1),31))>Makai Arm<Else/><If(Equal(IntegerParameter(1),32))>Darkness<Else/><If(Equal(IntegerParameter(1),33))>Makai Star<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, and have a new title to bear into battle! Go! Earn the accolades of the gods of war!
16 12 TEXT_REGSEAPVPGARO_00384_SYSTEM_003_006 Set your newly obtained appellation to your current title, then win victories in PvP to earn new achievements.
17 13 TEXT_REGSEAPVPGARO_00384_HOUSHI_003_007 ...Yes, you wear it well. Henceforth, you shall be known as the favored of the <If(Equal(IntegerParameter(1),19))>Golden Wolf<Else/><If(Equal(IntegerParameter(1),20))>Makai Fist<Else/><If(Equal(IntegerParameter(1),21))>Undying Twilight<Else/><If(Equal(IntegerParameter(1),22))>White Night<Else/><If(Equal(IntegerParameter(1),23))>Makai Bow<Else/><If(Equal(IntegerParameter(1),24))>Makai Sun<Else/><If(Equal(IntegerParameter(1),25))>Makai Moon<Else/><If(Equal(IntegerParameter(1),27))>Makai Vessel<Else/><If(Equal(IntegerParameter(1),28))>Makai Lore<Else/><If(Equal(IntegerParameter(1),30))>Silver Wolf<Else/><If(Equal(IntegerParameter(1),31))>Makai Arm<Else/><If(Equal(IntegerParameter(1),32))>Darkness<Else/><If(Equal(IntegerParameter(1),33))>Makai Star<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, and have a new title to bear into battle!
18 14 TEXT_REGSEAPVPGARO_00384_HOUSHI_003_008 ...But could it be? Have you stood before me clad in the armors of every combat art? You are the one. The master of makai. Your name shall echo across the battlefield, and how your foes shall tremble!
19 15 TEXT_REGSEAPVPGARO_00384_HOUSHI_003_009 ...Ah. That is not <Emphasis>quite</Emphasis> what I was looking for. Those who would bear the titles of the favored must personify perfection─I cannot settle for aught less.
20 16 TEXT_REGSEAPVPGARO_00384_HOUSHI_004_001 Have you browsed my precious stock, and earned from me the arms and armor of proven champions? Stand before me clad in these trophies, and mayhap I shall name you one of the favored.
21 17 TEXT_REGSEAPVPGARO_00384_SYSTEM_004_002 Equip a full set of armor (head, body, hands, legs, feet) and matching class weapon purchased from the disreputable priest, and present yourself to her to receive a special title.
22 18 TEXT_REGSEAPVPGARO_00384_HOUSHI_001_001 My name is not important...only my faith. I have journeyed from afar to discover the ultimate combatant─the favored child of all the gods of war.
23 19 TEXT_REGSEAPVPGARO_00384_HOUSHI_001_002 But I will not judge paupers draped in unsightly rags. This champion must draw the eye and inspire the heart! Come to me with the currency of battle, and I shall gift unto you arms and armor of suitable magnificence.
24 20 TEXT_REGSEAPVPGARO_00384_SYSTEM_001_002 Trade <Color(-34022)>Wolf Marks</Color> to the disreputable priest to purchase powerful weapons and gear for use in PvP.
@@ -2,7 +2,8 @@
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0,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000","Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?"
1,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001","<If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If>
1,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001","<If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If>
As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion."
2,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1","What will you do?"
3,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1","Claim ranking reward."
4,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2","Claim tier reward."
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4 0 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000 Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?
5 1 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001 <If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If> As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion. <If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If> As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion.
6 2 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1 What will you do?
7 2 3 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1 What will you do? Claim ranking reward.
8 3 4 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2 Claim ranking reward. Claim tier reward.
9 4 5 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_3 Claim tier reward. Claim tier reward (party).
@@ -6,5 +6,6 @@ int32,str,str
2,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005","Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season."
3,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006","Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle."
4,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007","Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!"
5,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008","Season One is now underway!
5,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008","Season One is now underway!
Rewards will become available once the season has ended."
6,"TEXT_REGSEAPVPSEASONREWARD_00341_SYSTEM_000_009","Season One rankings can be checked on the Lodestone."
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6 2 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005 Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season.
7 3 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006 Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle.
8 4 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007 Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!
9 5 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008 Season One is now underway! Rewards will become available once the season has ended. Season One is now underway! Rewards will become available once the season has ended.
10 6 TEXT_REGSEAPVPSEASONREWARD_00341_SYSTEM_000_009 Season One rankings can be checked on the Lodestone.
11
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