Updating CSV files

This commit is contained in:
Josh Freeman
2018-02-05 15:11:16 +00:00
parent e4ef0f4400
commit aed179954e
4296 changed files with 454846 additions and 429018 deletions
+4 -1
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@@ -2,7 +2,10 @@
#,,
int32,str,str
0,"TEXT_CHRHDB401_00166_SEQ_00","Ellie has the latest information on the phantom thief's target."
1,"TEXT_CHRHDB401_00166_SEQ_01","Inspector's Log:
1,"TEXT_CHRHDB401_00166_SEQ_01","Inspector's Log:
With my plan to out the thief at Miss Arabella's wedding proving a rousing success, we were <Emphasis>this</Emphasis> close to defending the treasure from the clutches of the many-faced fiend. But even the best-laid plans of inspectors extraordinaire are wont to go awry, and our phantom quarry successfully absconded with the so-called Maiden's Virtue. With no rest for the weary agent of enquiry, I have ventured to the Coliseum to begin my preliminary search of the environs. This time, I swear on the Manderville name, the phantom thief shall meet his match!
            * * *
Ellie believes she has identified the thief's next target: a priceless treasure set to be awarded to the winner of the Mythril Cup, a tournament scheduled to be held at the Coliseum in the coming days. She informs you that her colleague Ganelon is in Ul'dah as you speak, researching for a feature on this very event. Travel to town and see what the reporter might tell you."
2,"TEXT_CHRHDB401_00166_SEQ_02","With some encouragement from Ellie, Ganelon shares his findings with you. It would seem that many of the scheduled combatants for the Mythril Cup have withdrawn due to injuries sustained under curious circumstances, leading to suspicions of foul play. Speak with the gatekeeper Yuyubaya to gain entrance to the Coliseum, that you might further question the relevant parties."
3,"TEXT_CHRHDB401_00166_SEQ_03","Upon arriving at the Coliseum and speaking with the organizer, one Dour Meadow, you soon reunite with a certain gentleman inspector and consulting detective, with the rivalry between the two as heated as ever. With a mind to keep the prizes out of the hands of the thief, you enter the tourney at Inspector Briardien's behest, submitting your application to the tentacled receptionist known by the name of Ultros. Fearing for your safety now that you have declared your intention to fight, Ellie suggests that you return to Ganelon and seek out more information on the shady attacks against potential combatants."
4,"TEXT_CHRHDB401_00166_SEQ_04","Ganelon shares with you his suspicions that the confident gladiatrix by the name of Avila might be in some way connected to the curious incidents. He encourages you to seek out one Raging Rat, a gladiator who fell to the selfsame Avila in the preliminary rounds, that you might gain the information you need to protect yourself."
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4 0 TEXT_CHRHDB401_00166_SEQ_00 Ellie has the latest information on the phantom thief's target.
5 1 TEXT_CHRHDB401_00166_SEQ_01 Inspector's Log: With my plan to out the thief at Miss Arabella's wedding proving a rousing success, we were <Emphasis>this</Emphasis> close to defending the treasure from the clutches of the many-faced fiend. But even the best-laid plans of inspectors extraordinaire are wont to go awry, and our phantom quarry successfully absconded with the so-called Maiden's Virtue. With no rest for the weary agent of enquiry, I have ventured to the Coliseum to begin my preliminary search of the environs. This time, I swear on the Manderville name, the phantom thief shall meet his match!             * * * Ellie believes she has identified the thief's next target: a priceless treasure set to be awarded to the winner of the Mythril Cup, a tournament scheduled to be held at the Coliseum in the coming days. She informs you that her colleague Ganelon is in Ul'dah as you speak, researching for a feature on this very event. Travel to town and see what the reporter might tell you. Inspector's Log: With my plan to out the thief at Miss Arabella's wedding proving a rousing success, we were <Emphasis>this</Emphasis> close to defending the treasure from the clutches of the many-faced fiend. But even the best-laid plans of inspectors extraordinaire are wont to go awry, and our phantom quarry successfully absconded with the so-called Maiden's Virtue. With no rest for the weary agent of enquiry, I have ventured to the Coliseum to begin my preliminary search of the environs. This time, I swear on the Manderville name, the phantom thief shall meet his match!             * * * Ellie believes she has identified the thief's next target: a priceless treasure set to be awarded to the winner of the Mythril Cup, a tournament scheduled to be held at the Coliseum in the coming days. She informs you that her colleague Ganelon is in Ul'dah as you speak, researching for a feature on this very event. Travel to town and see what the reporter might tell you.
6 2 TEXT_CHRHDB401_00166_SEQ_02 With some encouragement from Ellie, Ganelon shares his findings with you. It would seem that many of the scheduled combatants for the Mythril Cup have withdrawn due to injuries sustained under curious circumstances, leading to suspicions of foul play. Speak with the gatekeeper Yuyubaya to gain entrance to the Coliseum, that you might further question the relevant parties.
7 3 TEXT_CHRHDB401_00166_SEQ_03 Upon arriving at the Coliseum and speaking with the organizer, one Dour Meadow, you soon reunite with a certain gentleman inspector and consulting detective, with the rivalry between the two as heated as ever. With a mind to keep the prizes out of the hands of the thief, you enter the tourney at Inspector Briardien's behest, submitting your application to the tentacled receptionist known by the name of Ultros. Fearing for your safety now that you have declared your intention to fight, Ellie suggests that you return to Ganelon and seek out more information on the shady attacks against potential combatants.
8 4 TEXT_CHRHDB401_00166_SEQ_04 Ganelon shares with you his suspicions that the confident gladiatrix by the name of Avila might be in some way connected to the curious incidents. He encourages you to seek out one Raging Rat, a gladiator who fell to the selfsame Avila in the preliminary rounds, that you might gain the information you need to protect yourself.
9 2 5 TEXT_CHRHDB401_00166_SEQ_02 TEXT_CHRHDB401_00166_SEQ_05 With some encouragement from Ellie, Ganelon shares his findings with you. It would seem that many of the scheduled combatants for the Mythril Cup have withdrawn due to injuries sustained under curious circumstances, leading to suspicions of foul play. Speak with the gatekeeper Yuyubaya to gain entrance to the Coliseum, that you might further question the relevant parties. Raging Rat suspects that Avila's renowned “Tempest Blade” is some sort of sorcery, while Ellie wonders if the Ala Mhigan shieldmaiden might not be being aided by one of her fellow refugees. Meanwhile, Hildibrand and Nashu have taken a harmless, if seemingly unfruitful, interest in a certain eight-legged individual. Humor him by traveling to the Coliseum and seeing where his investigation might have led.
10 3 6 TEXT_CHRHDB401_00166_SEQ_03 TEXT_CHRHDB401_00166_SEQ_06 Upon arriving at the Coliseum and speaking with the organizer, one Dour Meadow, you soon reunite with a certain gentleman inspector and consulting detective, with the rivalry between the two as heated as ever. With a mind to keep the prizes out of the hands of the thief, you enter the tourney at Inspector Briardien's behest, submitting your application to the tentacled receptionist known by the name of Ultros. Fearing for your safety now that you have declared your intention to fight, Ellie suggests that you return to Ganelon and seek out more information on the shady attacks against potential combatants. Alongside Hildibrand, you pursue the shifty Ultros about and around the Coliseum. As expected, his behavior is most curious, if not particularly enlightening. Return to the Coliseum entrance and listen to Nashu's latest musings on the movements of her quarry.
11 4 7 TEXT_CHRHDB401_00166_SEQ_04 TEXT_CHRHDB401_00166_SEQ_07 Ganelon shares with you his suspicions that the confident gladiatrix by the name of Avila might be in some way connected to the curious incidents. He encourages you to seek out one Raging Rat, a gladiator who fell to the selfsame Avila in the preliminary rounds, that you might gain the information you need to protect yourself. Your pursuit of Ultros has proven to be every bit as fruitful as expected─which is to say, not very. Perhaps Inspector Hildibrand has managed to glean something from this utterly unremarkable turn of events. Inquire with him as to what may be on his mind.
+71 -71
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@@ -1,71 +1,71 @@
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48,"TEXT_CLSALC001_00190_DEITRICH_000","Ah, an adventurer, one of my favorite kinds of people! I find your unquenchable thirst for exploration neatly complements the burning hunger for sagacity that marks our dedicated members. Welcome to the Alchemists' Guild."
49,"TEXT_CLSALC001_00190_DEITRICH_001","Though I hesitate to define alchemy in such narrow terms, our main field of expertise is the concoction of various potions and elixirs. There are salves to treat all manner of afflictions, not to mention miraculous libations that enhance the imbiber beyond <If(PlayerParameter(4))>her<Else/>his</If> natural physical limits."
50,"TEXT_CLSALC001_00190_DEITRICH_002","As an adventurer, I am sure you can appreciate the eminently practical applications of our work. What say you, <If(PlayerParameter(4))>madam<Else/>sir</If>? Care to take up mortar and pestle and join our ranks?"
51,"TEXT_CLSALC001_00190_Q1_1","Do you wish to join the Alchemists' Guild?"
52,"TEXT_CLSALC001_00190_A1_1","Yes"
53,"TEXT_CLSALC001_00190_A1_2","No"
54,"TEXT_CLSALC001_00190_DEITRICH_010","No!? After hearing my most persuasive argument to the contrary, you tell me “no”!? You...you have perhaps heard stories of our guildmaster, then?"
55,"TEXT_CLSALC001_00190_DEITRICH_011","Well, n-never mind that! It benefits neither party should you attend our teachings with but half a mind to do so. A waste of both your time and ours!"
56,"TEXT_CLSALC001_00190_DEITRICH_020","Yes? Wonderful, then let us continue with the initi─ Oh dear. It seems I was somewhat premature in extending to you an invitation to join our guild."
57,"TEXT_CLSALC001_00190_DEITRICH_021","In my enthusiasm, I failed to inquire as to your status with the other guilds of the realm. My apologies, the fault lies entirely with me. Please do return once you have gained the approval of your current guildmaster."
58,"TEXT_CLSALC001_00190_SYS_022","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSALC001_00190_DEITRICH_030","Wonderful! Now then, allow me to give you a brief history of the guild before we tackle the official paperwork."
60,"TEXT_CLSALC001_00190_DEITRICH_031","Though alchemists are presently known as the quintessential brewers of potions, the profession itself arose from the desire to achieve an as-yet-unrealized ambition."
61,"TEXT_CLSALC001_00190_DEITRICH_032","The original driving purpose behind our art was─and perhaps still is─the discovery of a process that can transform base metals into gold or silver. And the mystical medium thought necessary to effect such a transformation is the Philosopher's Stone─which is itself believed to have panacean properties and be capable of bestowing eternal life."
62,"TEXT_CLSALC001_00190_DEITRICH_033","Though success yet eludes us, years of endless experimentation towards this golden goal had the initially unintentional consequence of unearthing a wealth of knowledge in the field of alchemical medicine."
63,"TEXT_CLSALC001_00190_DEITRICH_034","Regretfully, alchemy's potential to enrich the lives of the masses was first met with a wave of distrust. As if our ability to create helpful compounds was akin to dabbling in back-alley witchcraft!"
64,"TEXT_CLSALC001_00190_DEITRICH_035","The profession eventually gained credibility in Ul'dah through its integration into traditional medicine by Frondale's Phrontistery, an institution known for producing respected physicians."
65,"TEXT_CLSALC001_00190_DEITRICH_036","Once the city's shift in perception became known, budding alchemists wishing to study without fear of persecution journeyed to Ul'dah from every corner of the realm. It was not long before this gathering of inquisitive minds banded together to form the Alchemists' Guild."
66,"TEXT_CLSALC001_00190_DEITRICH_037","Thus, while our organization is intensely focused on perfecting and sharing the fruits of our research, it is also of paramount importance that we uphold the reputation of alchemy itself as a legitimate discipline."
67,"TEXT_CLSALC001_00190_DEITRICH_038","If you would revel in the secrets of our art, then you must be prepared to shoulder the responsibility I have described. Take a moment to dwell on these words before you truly enter the world of alchemy."
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48,"TEXT_CLSALC001_00190_DEITRICH_000","Ah, an adventurer, one of my favorite kinds of people! I find your unquenchable thirst for exploration neatly complements the burning hunger for sagacity that marks our dedicated members. Welcome to the Alchemists' Guild."
49,"TEXT_CLSALC001_00190_DEITRICH_001","Though I hesitate to define alchemy in such narrow terms, our main field of expertise is the concoction of various potions and elixirs. There are salves to treat all manner of afflictions, not to mention miraculous libations that enhance the imbiber beyond <If(PlayerParameter(4))>her<Else/>his</If> natural physical limits."
50,"TEXT_CLSALC001_00190_DEITRICH_002","As an adventurer, I am sure you can appreciate the eminently practical applications of our work. What say you, <If(PlayerParameter(4))>madam<Else/>sir</If>? Care to take up mortar and pestle and join our ranks?"
51,"TEXT_CLSALC001_00190_Q1_1","Do you wish to join the Alchemists' Guild?"
52,"TEXT_CLSALC001_00190_A1_1","Yes"
53,"TEXT_CLSALC001_00190_A1_2","No"
54,"TEXT_CLSALC001_00190_DEITRICH_010","No!? After hearing my most persuasive argument to the contrary, you tell me “no”!? You...you have perhaps heard stories of our guildmaster, then?"
55,"TEXT_CLSALC001_00190_DEITRICH_011","Well, n-never mind that! It benefits neither party should you attend our teachings with but half a mind to do so. A waste of both your time and ours!"
56,"TEXT_CLSALC001_00190_DEITRICH_020","Yes? Wonderful, then let us continue with the initi─ Oh dear. It seems I was somewhat premature in extending to you an invitation to join our guild."
57,"TEXT_CLSALC001_00190_DEITRICH_021","In my enthusiasm, I failed to inquire as to your status with the other guilds of the realm. My apologies, the fault lies entirely with me. Please do return once you have gained the approval of your current guildmaster."
58,"TEXT_CLSALC001_00190_SYS_022","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSALC001_00190_DEITRICH_030","Wonderful! Now then, allow me to give you a brief history of the guild before we tackle the official paperwork."
60,"TEXT_CLSALC001_00190_DEITRICH_031","Though alchemists are presently known as the quintessential brewers of potions, the profession itself arose from the desire to achieve an as-yet-unrealized ambition."
61,"TEXT_CLSALC001_00190_DEITRICH_032","The original driving purpose behind our art was─and perhaps still is─the discovery of a process that can transform base metals into gold or silver. And the mystical medium thought necessary to effect such a transformation is the Philosopher's Stone─which is itself believed to have panacean properties and be capable of bestowing eternal life."
62,"TEXT_CLSALC001_00190_DEITRICH_033","Though success yet eludes us, years of endless experimentation towards this golden goal had the initially unintentional consequence of unearthing a wealth of knowledge in the field of alchemical medicine."
63,"TEXT_CLSALC001_00190_DEITRICH_034","Regretfully, alchemy's potential to enrich the lives of the masses was first met with a wave of distrust. As if our ability to create helpful compounds was akin to dabbling in back-alley witchcraft!"
64,"TEXT_CLSALC001_00190_DEITRICH_035","The profession eventually gained credibility in Ul'dah through its integration into traditional medicine by Frondale's Phrontistery, an institution known for producing respected physicians."
65,"TEXT_CLSALC001_00190_DEITRICH_036","Once the city's shift in perception became known, budding alchemists wishing to study without fear of persecution journeyed to Ul'dah from every corner of the realm. It was not long before this gathering of inquisitive minds banded together to form the Alchemists' Guild."
66,"TEXT_CLSALC001_00190_DEITRICH_037","Thus, while our organization is intensely focused on perfecting and sharing the fruits of our research, it is also of paramount importance that we uphold the reputation of alchemy itself as a legitimate discipline."
67,"TEXT_CLSALC001_00190_DEITRICH_038","If you would revel in the secrets of our art, then you must be prepared to shoulder the responsibility I have described. Take a moment to dwell on these words before you truly enter the world of alchemy."
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52 48 TEXT_CLSALC001_00190_DEITRICH_000 Ah, an adventurer, one of my favorite kinds of people! I find your unquenchable thirst for exploration neatly complements the burning hunger for sagacity that marks our dedicated members. Welcome to the Alchemists' Guild.
53 49 TEXT_CLSALC001_00190_DEITRICH_001 Though I hesitate to define alchemy in such narrow terms, our main field of expertise is the concoction of various potions and elixirs. There are salves to treat all manner of afflictions, not to mention miraculous libations that enhance the imbiber beyond <If(PlayerParameter(4))>her<Else/>his</If> natural physical limits.
54 50 TEXT_CLSALC001_00190_DEITRICH_002 As an adventurer, I am sure you can appreciate the eminently practical applications of our work. What say you, <If(PlayerParameter(4))>madam<Else/>sir</If>? Care to take up mortar and pestle and join our ranks?
55 51 TEXT_CLSALC001_00190_Q1_1 Do you wish to join the Alchemists' Guild?
56 52 TEXT_CLSALC001_00190_A1_1 Yes
57 53 TEXT_CLSALC001_00190_A1_2 No
58 54 TEXT_CLSALC001_00190_DEITRICH_010 No!? After hearing my most persuasive argument to the contrary, you tell me “no”!? You...you have perhaps heard stories of our guildmaster, then?
59 55 TEXT_CLSALC001_00190_DEITRICH_011 Well, n-never mind that! It benefits neither party should you attend our teachings with but half a mind to do so. A waste of both your time and ours!
60 56 TEXT_CLSALC001_00190_DEITRICH_020 Yes? Wonderful, then let us continue with the initi─ Oh dear. It seems I was somewhat premature in extending to you an invitation to join our guild.
61 57 TEXT_CLSALC001_00190_DEITRICH_021 In my enthusiasm, I failed to inquire as to your status with the other guilds of the realm. My apologies, the fault lies entirely with me. Please do return once you have gained the approval of your current guildmaster.
62 58 TEXT_CLSALC001_00190_SYS_022 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSALC001_00190_DEITRICH_030 Wonderful! Now then, allow me to give you a brief history of the guild before we tackle the official paperwork.
64 60 TEXT_CLSALC001_00190_DEITRICH_031 Though alchemists are presently known as the quintessential brewers of potions, the profession itself arose from the desire to achieve an as-yet-unrealized ambition.
65 61 TEXT_CLSALC001_00190_DEITRICH_032 The original driving purpose behind our art was─and perhaps still is─the discovery of a process that can transform base metals into gold or silver. And the mystical medium thought necessary to effect such a transformation is the Philosopher's Stone─which is itself believed to have panacean properties and be capable of bestowing eternal life.
66 62 TEXT_CLSALC001_00190_DEITRICH_033 Though success yet eludes us, years of endless experimentation towards this golden goal had the initially unintentional consequence of unearthing a wealth of knowledge in the field of alchemical medicine.
67 63 TEXT_CLSALC001_00190_DEITRICH_034 Regretfully, alchemy's potential to enrich the lives of the masses was first met with a wave of distrust. As if our ability to create helpful compounds was akin to dabbling in back-alley witchcraft!
68 64 TEXT_CLSALC001_00190_DEITRICH_035 The profession eventually gained credibility in Ul'dah through its integration into traditional medicine by Frondale's Phrontistery, an institution known for producing respected physicians.
69 65 TEXT_CLSALC001_00190_DEITRICH_036 Once the city's shift in perception became known, budding alchemists wishing to study without fear of persecution journeyed to Ul'dah from every corner of the realm. It was not long before this gathering of inquisitive minds banded together to form the Alchemists' Guild.
70 66 TEXT_CLSALC001_00190_DEITRICH_037 Thus, while our organization is intensely focused on perfecting and sharing the fruits of our research, it is also of paramount importance that we uphold the reputation of alchemy itself as a legitimate discipline.
71 67 TEXT_CLSALC001_00190_DEITRICH_038 If you would revel in the secrets of our art, then you must be prepared to shoulder the responsibility I have described. Take a moment to dwell on these words before you truly enter the world of alchemy.
+3 -1
View File
@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_CLSARC997_00134_SEQ_04","Now that you have grasped the basic principle, Leih Aliapoh bids you hone your skills through combat. Journey to the Honey Yard in the East Shroud and slay eight northern vultures and eight tree slugs."
5,"TEXT_CLSARC997_00134_SEQ_05","You have succeeded in slaying the specified creatures. Report back to Leih Aliapoh at the Archers' Guild."
6,"TEXT_CLSARC997_00134_SEQ_06","Leih Aliapoh enlightens you as to the origins of archery. Apparently, the art was conceived by her ancestors, the Keepers of the Moon, who lived as hunters in former times. Her lesson concluded, it is time to return to Luciane, who will doubtless be eager to learn of your progress."
7,"TEXT_CLSARC997_00134_SEQ_07","As before, Silvairre makes no effort to hide his contempt for you. Yet in spite of this─or perhaps because of it─Luciane declares her intent to place you under his charge for your next lesson. So forewarned, you resume your training with greater purpose.
7,"TEXT_CLSARC997_00134_SEQ_07","As before, Silvairre makes no effort to hide his contempt for you. Yet in spite of this─or perhaps because of it─Luciane declares her intent to place you under his charge for your next lesson. So forewarned, you resume your training with greater purpose.
※The next archer quest will be available from Luciane upon reaching level 15."
8,"TEXT_CLSARC997_00134_SEQ_08",""
9,"TEXT_CLSARC997_00134_SEQ_09",""
10,"TEXT_CLSARC997_00134_SEQ_10",""
1 key 0 1
8 4 TEXT_CLSARC997_00134_SEQ_04 Now that you have grasped the basic principle, Leih Aliapoh bids you hone your skills through combat. Journey to the Honey Yard in the East Shroud and slay eight northern vultures and eight tree slugs.
9 5 TEXT_CLSARC997_00134_SEQ_05 You have succeeded in slaying the specified creatures. Report back to Leih Aliapoh at the Archers' Guild.
10 6 TEXT_CLSARC997_00134_SEQ_06 Leih Aliapoh enlightens you as to the origins of archery. Apparently, the art was conceived by her ancestors, the Keepers of the Moon, who lived as hunters in former times. Her lesson concluded, it is time to return to Luciane, who will doubtless be eager to learn of your progress.
11 7 TEXT_CLSARC997_00134_SEQ_07 As before, Silvairre makes no effort to hide his contempt for you. Yet in spite of this─or perhaps because of it─Luciane declares her intent to place you under his charge for your next lesson. So forewarned, you resume your training with greater purpose. ※The next archer quest will be available from Luciane upon reaching level 15. As before, Silvairre makes no effort to hide his contempt for you. Yet in spite of this─or perhaps because of it─Luciane declares her intent to place you under his charge for your next lesson. So forewarned, you resume your training with greater purpose. ※The next archer quest will be available from Luciane upon reaching level 15.
12 8 TEXT_CLSARC997_00134_SEQ_08
13 9 TEXT_CLSARC997_00134_SEQ_09
14 8 10 TEXT_CLSARC997_00134_SEQ_08 TEXT_CLSARC997_00134_SEQ_10
15 9 11 TEXT_CLSARC997_00134_SEQ_09 TEXT_CLSARC997_00134_SEQ_11
16 10 12 TEXT_CLSARC997_00134_SEQ_10 TEXT_CLSARC997_00134_SEQ_12
+78 -78
View File
@@ -1,78 +1,78 @@
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0,"TEXT_CLSARC998_00131_SEQ_00","Athelyna wishes you to reaffirm your desire to join the Archers' Guild."
1,"TEXT_CLSARC998_00131_SEQ_01","You have been referred to Luciane, the master of the Archers' Guild. Seek her out in the rear chamber."
2,"TEXT_CLSARC998_00131_SEQ_02","Luciane teaches you that an archer must be able to identify and exploit the enemy's weakness. To this end, the guild seeks to instill a discerning eye within its members. Equip the weathered shortbow Luciane has gifted you, and speak to her once more to be assigned your first trial."
3,"TEXT_CLSARC998_00131_SEQ_03",""
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11,"TEXT_CLSARC998_00131_SEQ_11",""
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23,"TEXT_CLSARC998_00131_SEQ_23",""
24,"TEXT_CLSARC998_00131_TODO_00","Speak with Luciane, the master of the Archers' Guild."
25,"TEXT_CLSARC998_00131_TODO_01",""
26,"TEXT_CLSARC998_00131_TODO_02",""
27,"TEXT_CLSARC998_00131_TODO_03",""
28,"TEXT_CLSARC998_00131_TODO_04",""
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36,"TEXT_CLSARC998_00131_TODO_12",""
37,"TEXT_CLSARC998_00131_TODO_13",""
38,"TEXT_CLSARC998_00131_TODO_14",""
39,"TEXT_CLSARC998_00131_TODO_15",""
40,"TEXT_CLSARC998_00131_TODO_16",""
41,"TEXT_CLSARC998_00131_TODO_17",""
42,"TEXT_CLSARC998_00131_TODO_18",""
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44,"TEXT_CLSARC998_00131_TODO_20",""
45,"TEXT_CLSARC998_00131_TODO_21",""
46,"TEXT_CLSARC998_00131_TODO_22",""
47,"TEXT_CLSARC998_00131_TODO_23",""
48,"TEXT_CLSARC998_00131_ATHELYNA_000_1","So, are you resolved to join the Archers' Guild?"
49,"TEXT_CLSARC998_00131_ATHELYNA_000_2","Need more time to consider, do you? Very well."
50,"TEXT_CLSARC998_00131_ATHELYNA_000_3","Our guildmaster would discern your indecision ere you had approached to within fifty paces, so keen is her eye. Best you do not go before her until such time as you know your own mind."
51,"TEXT_CLSARC998_00131_ATHELYNA_000_5","The look in your eye bespeaks your determination. It would be my pleasure to refer you to Guildmaster Luciane."
52,"TEXT_CLSARC998_00131_ATHELYNA_000_6","Lest you worry unduly, Luciane is an affable and kind-hearted woman. Even those not of the guild have been known to seek her counsel on various matters, and ever have they been given fair hearing."
53,"TEXT_CLSARC998_00131_ATHELYNA_000_7","Luciane awaits you in the training area yonder. Present yourself before her, and impress upon her your desire to join the guild."
54,"TEXT_CLSARC998_00131_LUCIANE_000_10","Greetings, adventurer. I am told you wish to join our ranks."
55,"TEXT_CLSARC998_00131_LUCIANE_000_11","I am Luciane, the master of the Archers' Guild, and I bid you welcome. Our doors are open to all who have the will to learn."
56,"TEXT_CLSARC998_00131_LUCIANE_000_12","Allow me to explain the basics of our art, and offer you a foretaste of that which we teach the members of our guild."
57,"TEXT_CLSARC998_00131_LUCIANE_000_13","The bow's greatest advantage is its range. Unlike those arms used in other disciplines of war, it allows one to strike at the enemy from afar."
58,"TEXT_CLSARC998_00131_LUCIANE_000_14","Though the bow may not boast the destructive force of a sword or spear, its myriad strategic applications more than compensate for this shortcoming. An experienced archer can immobilize an enemy by striking a leg, or sap its strength with a poisoned arrow."
59,"TEXT_CLSARC998_00131_LUCIANE_000_15","Rise to become a virtuoso of archery, and a veritable deluge of death will be yours to rain down upon your foes."
60,"TEXT_CLSARC998_00131_LUCIANE_000_16","By fighting from a distance, we can better assess the battlefield and thereby determine the most advantageous course of action."
61,"TEXT_CLSARC998_00131_LUCIANE_000_17","This is of paramount import, as our role in battle is to exploit the enemy's weakness. With the requisite placement and timing, but a single arrow may serve to turn the tide."
62,"TEXT_CLSARC998_00131_LUCIANE_000_18","To this end, the guild seeks to instill a discerning eye within its members, that they might learn to strike at vulnerabilities, swiftly and surely."
63,"TEXT_CLSARC998_00131_LUCIANE_000_19","Now, any half-wit can bend the bow, but it is no simple undertaking to become a skilled archer. You must be prepared for a long and arduous journey."
64,"TEXT_CLSARC998_00131_LUCIANE_000_20","Are you resolved to complete that journey?"
65,"TEXT_CLSARC998_00131_Q1_000_1","Will you dedicate yourself to archery?"
66,"TEXT_CLSARC998_00131_A1_000_1","Yes"
67,"TEXT_CLSARC998_00131_A1_000_2","No"
68,"TEXT_CLSARC998_00131_LUCIANE_000_25","That it regrettable. Yet it is good to see a <If(PlayerParameter(4))>woman<Else/>man</If> who knows <If(PlayerParameter(4))>her<Else/>his</If> own mind."
69,"TEXT_CLSARC998_00131_LUCIANE_000_26","You would make a fine archer─had you but the will. Should you experience a change of heart, seek me here once more."
70,"TEXT_CLSARC998_00131_LUCIANE_000_30","That is well. From this moment forth, you may consider yourself one of our number."
71,"TEXT_CLSARC998_00131_LUCIANE_000_31","Now, lend me your hunting log, if you would. I shall add to it the names of such creatures as would provide a fitting challenge to an archer."
72,"TEXT_CLSARC998_00131_LUCIANE_000_32","And to help you on your way, I bestow upon you this shortbow."
73,"TEXT_CLSARC998_00131_LUCIANE_000_33","Arm yourself with your new weapon and then speak to me again."
74,"TEXT_CLSARC998_00131_LUCIANE_000_34","I would have you undertake a trial to gauge your fitness to join the guild."
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0,"TEXT_CLSARC998_00131_SEQ_00","Athelyna wishes you to reaffirm your desire to join the Archers' Guild."
1,"TEXT_CLSARC998_00131_SEQ_01","You have been referred to Luciane, the master of the Archers' Guild. Seek her out in the rear chamber."
2,"TEXT_CLSARC998_00131_SEQ_02","Luciane teaches you that an archer must be able to identify and exploit the enemy's weakness. To this end, the guild seeks to instill a discerning eye within its members. Equip the weathered shortbow Luciane has gifted you, and speak to her once more to be assigned your first trial."
3,"TEXT_CLSARC998_00131_SEQ_03",""
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5,"TEXT_CLSARC998_00131_SEQ_05",""
6,"TEXT_CLSARC998_00131_SEQ_06",""
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23,"TEXT_CLSARC998_00131_SEQ_23",""
24,"TEXT_CLSARC998_00131_TODO_00","Speak with Luciane, the master of the Archers' Guild."
25,"TEXT_CLSARC998_00131_TODO_01",""
26,"TEXT_CLSARC998_00131_TODO_02",""
27,"TEXT_CLSARC998_00131_TODO_03",""
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39,"TEXT_CLSARC998_00131_TODO_15",""
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47,"TEXT_CLSARC998_00131_TODO_23",""
48,"TEXT_CLSARC998_00131_ATHELYNA_000_1","So, are you resolved to join the Archers' Guild?"
49,"TEXT_CLSARC998_00131_ATHELYNA_000_2","Need more time to consider, do you? Very well."
50,"TEXT_CLSARC998_00131_ATHELYNA_000_3","Our guildmaster would discern your indecision ere you had approached to within fifty paces, so keen is her eye. Best you do not go before her until such time as you know your own mind."
51,"TEXT_CLSARC998_00131_ATHELYNA_000_5","The look in your eye bespeaks your determination. It would be my pleasure to refer you to Guildmaster Luciane."
52,"TEXT_CLSARC998_00131_ATHELYNA_000_6","Lest you worry unduly, Luciane is an affable and kind-hearted woman. Even those not of the guild have been known to seek her counsel on various matters, and ever have they been given fair hearing."
53,"TEXT_CLSARC998_00131_ATHELYNA_000_7","Luciane awaits you in the training area yonder. Present yourself before her, and impress upon her your desire to join the guild."
54,"TEXT_CLSARC998_00131_LUCIANE_000_10","Greetings, adventurer. I am told you wish to join our ranks."
55,"TEXT_CLSARC998_00131_LUCIANE_000_11","I am Luciane, the master of the Archers' Guild, and I bid you welcome. Our doors are open to all who have the will to learn."
56,"TEXT_CLSARC998_00131_LUCIANE_000_12","Allow me to explain the basics of our art, and offer you a foretaste of that which we teach the members of our guild."
57,"TEXT_CLSARC998_00131_LUCIANE_000_13","The bow's greatest advantage is its range. Unlike those arms used in other disciplines of war, it allows one to strike at the enemy from afar."
58,"TEXT_CLSARC998_00131_LUCIANE_000_14","Though the bow may not boast the destructive force of a sword or spear, its myriad strategic applications more than compensate for this shortcoming. An experienced archer can immobilize an enemy by striking a leg, or sap its strength with a poisoned arrow."
59,"TEXT_CLSARC998_00131_LUCIANE_000_15","Rise to become a virtuoso of archery, and a veritable deluge of death will be yours to rain down upon your foes."
60,"TEXT_CLSARC998_00131_LUCIANE_000_16","By fighting from a distance, we can better assess the battlefield and thereby determine the most advantageous course of action."
61,"TEXT_CLSARC998_00131_LUCIANE_000_17","This is of paramount import, as our role in battle is to exploit the enemy's weakness. With the requisite placement and timing, but a single arrow may serve to turn the tide."
62,"TEXT_CLSARC998_00131_LUCIANE_000_18","To this end, the guild seeks to instill a discerning eye within its members, that they might learn to strike at vulnerabilities, swiftly and surely."
63,"TEXT_CLSARC998_00131_LUCIANE_000_19","Now, any half-wit can bend the bow, but it is no simple undertaking to become a skilled archer. You must be prepared for a long and arduous journey."
64,"TEXT_CLSARC998_00131_LUCIANE_000_20","Are you resolved to complete that journey?"
65,"TEXT_CLSARC998_00131_Q1_000_1","Will you dedicate yourself to archery?"
66,"TEXT_CLSARC998_00131_A1_000_1","Yes"
67,"TEXT_CLSARC998_00131_A1_000_2","No"
68,"TEXT_CLSARC998_00131_LUCIANE_000_25","That it regrettable. Yet it is good to see a <If(PlayerParameter(4))>woman<Else/>man</If> who knows <If(PlayerParameter(4))>her<Else/>his</If> own mind."
69,"TEXT_CLSARC998_00131_LUCIANE_000_26","You would make a fine archer─had you but the will. Should you experience a change of heart, seek me here once more."
70,"TEXT_CLSARC998_00131_LUCIANE_000_30","That is well. From this moment forth, you may consider yourself one of our number."
71,"TEXT_CLSARC998_00131_LUCIANE_000_31","Now, lend me your hunting log, if you would. I shall add to it the names of such creatures as would provide a fitting challenge to an archer."
72,"TEXT_CLSARC998_00131_LUCIANE_000_32","And to help you on your way, I bestow upon you this shortbow."
73,"TEXT_CLSARC998_00131_LUCIANE_000_33","Arm yourself with your new weapon and then speak to me again."
74,"TEXT_CLSARC998_00131_LUCIANE_000_34","I would have you undertake a trial to gauge your fitness to join the guild."
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4 0 TEXT_CLSARC998_00131_SEQ_00 Athelyna wishes you to reaffirm your desire to join the Archers' Guild.
5 1 TEXT_CLSARC998_00131_SEQ_01 You have been referred to Luciane, the master of the Archers' Guild. Seek her out in the rear chamber.
6 2 TEXT_CLSARC998_00131_SEQ_02 Luciane teaches you that an archer must be able to identify and exploit the enemy's weakness. To this end, the guild seeks to instill a discerning eye within its members. Equip the weathered shortbow Luciane has gifted you, and speak to her once more to be assigned your first trial.
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28 24 TEXT_CLSARC998_00131_TODO_00 Speak with Luciane, the master of the Archers' Guild.
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52 48 TEXT_CLSARC998_00131_ATHELYNA_000_1 So, are you resolved to join the Archers' Guild?
53 49 TEXT_CLSARC998_00131_ATHELYNA_000_2 Need more time to consider, do you? Very well.
54 50 TEXT_CLSARC998_00131_ATHELYNA_000_3 Our guildmaster would discern your indecision ere you had approached to within fifty paces, so keen is her eye. Best you do not go before her until such time as you know your own mind.
55 51 TEXT_CLSARC998_00131_ATHELYNA_000_5 The look in your eye bespeaks your determination. It would be my pleasure to refer you to Guildmaster Luciane.
56 52 TEXT_CLSARC998_00131_ATHELYNA_000_6 Lest you worry unduly, Luciane is an affable and kind-hearted woman. Even those not of the guild have been known to seek her counsel on various matters, and ever have they been given fair hearing.
57 53 TEXT_CLSARC998_00131_ATHELYNA_000_7 Luciane awaits you in the training area yonder. Present yourself before her, and impress upon her your desire to join the guild.
58 54 TEXT_CLSARC998_00131_LUCIANE_000_10 Greetings, adventurer. I am told you wish to join our ranks.
59 55 TEXT_CLSARC998_00131_LUCIANE_000_11 I am Luciane, the master of the Archers' Guild, and I bid you welcome. Our doors are open to all who have the will to learn.
60 56 TEXT_CLSARC998_00131_LUCIANE_000_12 Allow me to explain the basics of our art, and offer you a foretaste of that which we teach the members of our guild.
61 57 TEXT_CLSARC998_00131_LUCIANE_000_13 The bow's greatest advantage is its range. Unlike those arms used in other disciplines of war, it allows one to strike at the enemy from afar.
62 58 TEXT_CLSARC998_00131_LUCIANE_000_14 Though the bow may not boast the destructive force of a sword or spear, its myriad strategic applications more than compensate for this shortcoming. An experienced archer can immobilize an enemy by striking a leg, or sap its strength with a poisoned arrow.
63 59 TEXT_CLSARC998_00131_LUCIANE_000_15 Rise to become a virtuoso of archery, and a veritable deluge of death will be yours to rain down upon your foes.
64 60 TEXT_CLSARC998_00131_LUCIANE_000_16 By fighting from a distance, we can better assess the battlefield and thereby determine the most advantageous course of action.
65 61 TEXT_CLSARC998_00131_LUCIANE_000_17 This is of paramount import, as our role in battle is to exploit the enemy's weakness. With the requisite placement and timing, but a single arrow may serve to turn the tide.
66 62 TEXT_CLSARC998_00131_LUCIANE_000_18 To this end, the guild seeks to instill a discerning eye within its members, that they might learn to strike at vulnerabilities, swiftly and surely.
67 63 TEXT_CLSARC998_00131_LUCIANE_000_19 Now, any half-wit can bend the bow, but it is no simple undertaking to become a skilled archer. You must be prepared for a long and arduous journey.
68 64 TEXT_CLSARC998_00131_LUCIANE_000_20 Are you resolved to complete that journey?
69 65 TEXT_CLSARC998_00131_Q1_000_1 Will you dedicate yourself to archery?
70 66 TEXT_CLSARC998_00131_A1_000_1 Yes
71 67 TEXT_CLSARC998_00131_A1_000_2 No
72 68 TEXT_CLSARC998_00131_LUCIANE_000_25 That it regrettable. Yet it is good to see a <If(PlayerParameter(4))>woman<Else/>man</If> who knows <If(PlayerParameter(4))>her<Else/>his</If> own mind.
73 69 TEXT_CLSARC998_00131_LUCIANE_000_26 You would make a fine archer─had you but the will. Should you experience a change of heart, seek me here once more.
74 70 TEXT_CLSARC998_00131_LUCIANE_000_30 That is well. From this moment forth, you may consider yourself one of our number.
75 71 TEXT_CLSARC998_00131_LUCIANE_000_31 Now, lend me your hunting log, if you would. I shall add to it the names of such creatures as would provide a fitting challenge to an archer.
76 72 TEXT_CLSARC998_00131_LUCIANE_000_32 And to help you on your way, I bestow upon you this shortbow.
77 73 TEXT_CLSARC998_00131_LUCIANE_000_33 Arm yourself with your new weapon and then speak to me again.
78 74 TEXT_CLSARC998_00131_LUCIANE_000_34 I would have you undertake a trial to gauge your fitness to join the guild.
+74 -74
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48,"TEXT_CLSARC999_00181_ATHELYNA_000_1","Greetings, adventurer, and welcome to the Archers' Guild."
49,"TEXT_CLSARC999_00181_ATHELYNA_000_2","It is here that archers the realm over gather to master the bow. We engage the enemy from a distance, ever seeking to alter the course of battle with a single, well-placed arrow."
50,"TEXT_CLSARC999_00181_ATHELYNA_000_3","If you have a mind to become an archer, then you have come to the right place. Do you wish to join our ranks?"
51,"TEXT_CLSARC999_00181_Q1_000_1","Join the Archers' Guild?"
52,"TEXT_CLSARC999_00181_A1_000_1","Yes"
53,"TEXT_CLSARC999_00181_A1_000_2","No"
54,"TEXT_CLSARC999_00181_ATHELYNA_000_4","A pity. You might do well among us."
55,"TEXT_CLSARC999_00181_ATHELYNA_000_5","No doubt you wish to focus on your current discipline─a commendable attitude. Should you ever crave a new challenge, though, know that you are always welcome here."
56,"TEXT_CLSARC999_00181_ATHELYNA_000_6","While your enthusiasm cannot be faulted, it seems you still have much and more to learn about adventuring."
57,"TEXT_CLSARC999_00181_ATHELYNA_000_7","I suggest you focus on your current pursuit for a time. Let us speak again once you have cut your teeth as an adventurer."
58,"TEXT_CLSARC999_00181_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSARC999_00181_ATHELYNA_000_9","Marvelous! Then allow me to enlighten you on the history of both our art and the guild."
60,"TEXT_CLSARC999_00181_ATHELYNA_000_10","The bow is an ancient tool that has existed since before our fair nation came into being. As an implement of war and hunting both, it protects us from our enemies even as it keeps us fed and clothed."
61,"TEXT_CLSARC999_00181_ATHELYNA_000_11","Archery as practiced in Gridania was born of two distinct styles of bowmanship."
62,"TEXT_CLSARC999_00181_ATHELYNA_000_12","The first was devised by the longbow sentries of the Elezen who once ruled the lowlands, while the second belonged to the shortbow hunters of the formerly nomadic Miqo'te. As you will doubtless be aware, both races ultimately came to call the Twelveswood home."
63,"TEXT_CLSARC999_00181_ATHELYNA_000_13","Though the two peoples began as rivals, they gradually learned to live together in harmony."
64,"TEXT_CLSARC999_00181_ATHELYNA_000_14","During this time, they learned from one another, their two schools of archery intermingling to give birth to the art as it is known today. Ah, but this wouldn't have been possible were it not for the Trappers' League."
65,"TEXT_CLSARC999_00181_ATHELYNA_000_15","The guild was established in order to promote sustainable hunting and cooperation within the hunting fraternity at large. As a happy consequence of this union, the guild's members came to engage in friendly contests of skill."
66,"TEXT_CLSARC999_00181_ATHELYNA_000_16","Inspired by such competitions, a handful of their number began to focus on perfection as opposed to mere practicality, transforming a skill into what may be termed an art. These individuals would go on to form a guild of their own."
67,"TEXT_CLSARC999_00181_ATHELYNA_000_17","Aye, the Archers' Guild, where men and women gather to attain mastery over the bow. More than a few members of the Gods' Quiver loosed their first arrow within these very halls."
68,"TEXT_CLSARC999_00181_ATHELYNA_000_18","...And that, my friend, is a brief history of archery in Gridania. Doubtless you are more eager than ever to take up the bow."
69,"TEXT_CLSARC999_00181_ATHELYNA_000_19","It would be my pleasure to recommend you to our guildmaster─you must receive her permission if you are to join us."
70,"TEXT_CLSARC999_00181_ATHELYNA_000_20","If you would excuse me a moment, I shall see to it that the relevant lists are amended. Pray speak to me again in a short while."
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48,"TEXT_CLSARC999_00181_ATHELYNA_000_1","Greetings, adventurer, and welcome to the Archers' Guild."
49,"TEXT_CLSARC999_00181_ATHELYNA_000_2","It is here that archers the realm over gather to master the bow. We engage the enemy from a distance, ever seeking to alter the course of battle with a single, well-placed arrow."
50,"TEXT_CLSARC999_00181_ATHELYNA_000_3","If you have a mind to become an archer, then you have come to the right place. Do you wish to join our ranks?"
51,"TEXT_CLSARC999_00181_Q1_000_1","Join the Archers' Guild?"
52,"TEXT_CLSARC999_00181_A1_000_1","Yes"
53,"TEXT_CLSARC999_00181_A1_000_2","No"
54,"TEXT_CLSARC999_00181_ATHELYNA_000_4","A pity. You might do well among us."
55,"TEXT_CLSARC999_00181_ATHELYNA_000_5","No doubt you wish to focus on your current discipline─a commendable attitude. Should you ever crave a new challenge, though, know that you are always welcome here."
56,"TEXT_CLSARC999_00181_ATHELYNA_000_6","While your enthusiasm cannot be faulted, it seems you still have much and more to learn about adventuring."
57,"TEXT_CLSARC999_00181_ATHELYNA_000_7","I suggest you focus on your current pursuit for a time. Let us speak again once you have cut your teeth as an adventurer."
58,"TEXT_CLSARC999_00181_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSARC999_00181_ATHELYNA_000_9","Marvelous! Then allow me to enlighten you on the history of both our art and the guild."
60,"TEXT_CLSARC999_00181_ATHELYNA_000_10","The bow is an ancient tool that has existed since before our fair nation came into being. As an implement of war and hunting both, it protects us from our enemies even as it keeps us fed and clothed."
61,"TEXT_CLSARC999_00181_ATHELYNA_000_11","Archery as practiced in Gridania was born of two distinct styles of bowmanship."
62,"TEXT_CLSARC999_00181_ATHELYNA_000_12","The first was devised by the longbow sentries of the Elezen who once ruled the lowlands, while the second belonged to the shortbow hunters of the formerly nomadic Miqo'te. As you will doubtless be aware, both races ultimately came to call the Twelveswood home."
63,"TEXT_CLSARC999_00181_ATHELYNA_000_13","Though the two peoples began as rivals, they gradually learned to live together in harmony."
64,"TEXT_CLSARC999_00181_ATHELYNA_000_14","During this time, they learned from one another, their two schools of archery intermingling to give birth to the art as it is known today. Ah, but this wouldn't have been possible were it not for the Trappers' League."
65,"TEXT_CLSARC999_00181_ATHELYNA_000_15","The guild was established in order to promote sustainable hunting and cooperation within the hunting fraternity at large. As a happy consequence of this union, the guild's members came to engage in friendly contests of skill."
66,"TEXT_CLSARC999_00181_ATHELYNA_000_16","Inspired by such competitions, a handful of their number began to focus on perfection as opposed to mere practicality, transforming a skill into what may be termed an art. These individuals would go on to form a guild of their own."
67,"TEXT_CLSARC999_00181_ATHELYNA_000_17","Aye, the Archers' Guild, where men and women gather to attain mastery over the bow. More than a few members of the Gods' Quiver loosed their first arrow within these very halls."
68,"TEXT_CLSARC999_00181_ATHELYNA_000_18","...And that, my friend, is a brief history of archery in Gridania. Doubtless you are more eager than ever to take up the bow."
69,"TEXT_CLSARC999_00181_ATHELYNA_000_19","It would be my pleasure to recommend you to our guildmaster─you must receive her permission if you are to join us."
70,"TEXT_CLSARC999_00181_ATHELYNA_000_20","If you would excuse me a moment, I shall see to it that the relevant lists are amended. Pray speak to me again in a short while."
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52 48 TEXT_CLSARC999_00181_ATHELYNA_000_1 Greetings, adventurer, and welcome to the Archers' Guild.
53 49 TEXT_CLSARC999_00181_ATHELYNA_000_2 It is here that archers the realm over gather to master the bow. We engage the enemy from a distance, ever seeking to alter the course of battle with a single, well-placed arrow.
54 50 TEXT_CLSARC999_00181_ATHELYNA_000_3 If you have a mind to become an archer, then you have come to the right place. Do you wish to join our ranks?
55 51 TEXT_CLSARC999_00181_Q1_000_1 Join the Archers' Guild?
56 52 TEXT_CLSARC999_00181_A1_000_1 Yes
57 53 TEXT_CLSARC999_00181_A1_000_2 No
58 54 TEXT_CLSARC999_00181_ATHELYNA_000_4 A pity. You might do well among us.
59 55 TEXT_CLSARC999_00181_ATHELYNA_000_5 No doubt you wish to focus on your current discipline─a commendable attitude. Should you ever crave a new challenge, though, know that you are always welcome here.
60 56 TEXT_CLSARC999_00181_ATHELYNA_000_6 While your enthusiasm cannot be faulted, it seems you still have much and more to learn about adventuring.
61 57 TEXT_CLSARC999_00181_ATHELYNA_000_7 I suggest you focus on your current pursuit for a time. Let us speak again once you have cut your teeth as an adventurer.
62 58 TEXT_CLSARC999_00181_SYSTEM_000_8 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSARC999_00181_ATHELYNA_000_9 Marvelous! Then allow me to enlighten you on the history of both our art and the guild.
64 60 TEXT_CLSARC999_00181_ATHELYNA_000_10 The bow is an ancient tool that has existed since before our fair nation came into being. As an implement of war and hunting both, it protects us from our enemies even as it keeps us fed and clothed.
65 61 TEXT_CLSARC999_00181_ATHELYNA_000_11 Archery as practiced in Gridania was born of two distinct styles of bowmanship.
66 62 TEXT_CLSARC999_00181_ATHELYNA_000_12 The first was devised by the longbow sentries of the Elezen who once ruled the lowlands, while the second belonged to the shortbow hunters of the formerly nomadic Miqo'te. As you will doubtless be aware, both races ultimately came to call the Twelveswood home.
67 63 TEXT_CLSARC999_00181_ATHELYNA_000_13 Though the two peoples began as rivals, they gradually learned to live together in harmony.
68 64 TEXT_CLSARC999_00181_ATHELYNA_000_14 During this time, they learned from one another, their two schools of archery intermingling to give birth to the art as it is known today. Ah, but this wouldn't have been possible were it not for the Trappers' League.
69 65 TEXT_CLSARC999_00181_ATHELYNA_000_15 The guild was established in order to promote sustainable hunting and cooperation within the hunting fraternity at large. As a happy consequence of this union, the guild's members came to engage in friendly contests of skill.
70 66 TEXT_CLSARC999_00181_ATHELYNA_000_16 Inspired by such competitions, a handful of their number began to focus on perfection as opposed to mere practicality, transforming a skill into what may be termed an art. These individuals would go on to form a guild of their own.
71 67 TEXT_CLSARC999_00181_ATHELYNA_000_17 Aye, the Archers' Guild, where men and women gather to attain mastery over the bow. More than a few members of the Gods' Quiver loosed their first arrow within these very halls.
72 68 TEXT_CLSARC999_00181_ATHELYNA_000_18 ...And that, my friend, is a brief history of archery in Gridania. Doubtless you are more eager than ever to take up the bow.
73 69 TEXT_CLSARC999_00181_ATHELYNA_000_19 It would be my pleasure to recommend you to our guildmaster─you must receive her permission if you are to join us.
74 70 TEXT_CLSARC999_00181_ATHELYNA_000_20 If you would excuse me a moment, I shall see to it that the relevant lists are amended. Pray speak to me again in a short while.
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48,"TEXT_CLSARM001_00186_GWAHNAKO_000_1","Sound o' hammerin' bring you in from the street, did it, <If(PlayerParameter(4))>lass<Else/>lad</If>? It's well that you find the din invitin', for the Armorers' Guild is not the place for quiet reverie."
49,"TEXT_CLSARM001_00186_GWAHNAKO_000_2","If the clangor o' metal strikin' metal is music to your ears, mayhap you've the spirit of a shipwright."
50,"TEXT_CLSARM001_00186_GWAHNAKO_000_3","Are you of a mind to join our guild? Take it from me, <If(PlayerParameter(4))>lass<Else/>lad</If>, there's no greater joy than workin' a shapeless lump of iron into a shinin' breastplate with your own hands. What say you, then?"
51,"TEXT_CLSARM001_00186_Q1_000_1","Do you wish to join the Armorers' Guild?"
52,"TEXT_CLSARM001_00186_A1_000_1","Yes"
53,"TEXT_CLSARM001_00186_A1_000_2","No"
54,"TEXT_CLSARM001_00186_GWAHNAKO_000_11","Hmph, seems I read you wrong."
55,"TEXT_CLSARM001_00186_GWAHNAKO_000_12","Well, I'll be here if you decide you need another earful o' why our guild is the right choice for you."
56,"TEXT_CLSARM001_00186_GWAHNAKO_000_21","Hmmm... Now that I take a closer look, I don't think you're ready."
57,"TEXT_CLSARM001_00186_GWAHNAKO_000_22","We can't be takin' on initiates that lack the inner steel to stick with a discipline for more than a bell or two─not in troubled times like these. We need people with perseverance. Show me you've got some, an' we'll talk."
58,"TEXT_CLSARM001_00186_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSARM001_00186_GWAHNAKO_000_31","Well said, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now, we should cover a bit o' guild history afore forgin' ahead with the formalities."
60,"TEXT_CLSARM001_00186_GWAHNAKO_000_32","The armorer's craft is an offshoot o' blacksmithin'. Time was when armorers an' smitties were one an' the same."
61,"TEXT_CLSARM001_00186_GWAHNAKO_000_33","But as the years trickled by, the techniques for workin' sheet metal into armor plates became a specialized trade."
62,"TEXT_CLSARM001_00186_GWAHNAKO_000_34","An' the smitties who showed uncommon skill an' passion for this trade earned 'emselves the title of “armorer.”"
63,"TEXT_CLSARM001_00186_GWAHNAKO_000_35","Now, as you can probably imagine, the skills necessary for makin' armor are also needed for shipbuildin'. But buildin' ships is a bit harder than knockin' out simple helms, which led those armorers who were good enough to work on boats to claim the title o' “shipwright.” 'Course, it was one thing callin' armorers blacksmiths an' shipwrights armorers, but it was quite <Emphasis>another</Emphasis> callin' shipwrights blacksmiths, 'cause buildin' a ship an' makin' a hatchet couldn't be more different."
64,"TEXT_CLSARM001_00186_GWAHNAKO_000_36","It seemed as though a line needed drawin', an' seein' as how Limsa Lominsa was built on the strength o' her navy, you can imagine why the armorers chose to cut their ties with the smitties, an' established a guild o' their own."
65,"TEXT_CLSARM001_00186_GWAHNAKO_000_37","As for the smitties, well, the whole notion of an independent Armorers' Guild never did sit well with 'em, an' there's been a fair old rivalry between our two factions ever since. Always tryin' to outdo each other, we are."
66,"TEXT_CLSARM001_00186_GWAHNAKO_000_38","Which is why we're ever on the lookout for new talent to help us keep the smitty bastards in their place! All you need do is impress the forgemaster, an' we can start you on your trainin'."
67,"TEXT_CLSARM001_00186_GWAHNAKO_000_39","Be warned─Forgemaster H'naanza's tongue could strip the scales off a fishback at forty paces. Sayin' that, you won't find a fairer mistress this side o' the Strait o' Merlthor. Let me know when you've mustered the courage to speak with her, an' I'll see to the rest."
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48,"TEXT_CLSARM001_00186_GWAHNAKO_000_1","Sound o' hammerin' bring you in from the street, did it, <If(PlayerParameter(4))>lass<Else/>lad</If>? It's well that you find the din invitin', for the Armorers' Guild is not the place for quiet reverie."
49,"TEXT_CLSARM001_00186_GWAHNAKO_000_2","If the clangor o' metal strikin' metal is music to your ears, mayhap you've the spirit of a shipwright."
50,"TEXT_CLSARM001_00186_GWAHNAKO_000_3","Are you of a mind to join our guild? Take it from me, <If(PlayerParameter(4))>lass<Else/>lad</If>, there's no greater joy than workin' a shapeless lump of iron into a shinin' breastplate with your own hands. What say you, then?"
51,"TEXT_CLSARM001_00186_Q1_000_1","Do you wish to join the Armorers' Guild?"
52,"TEXT_CLSARM001_00186_A1_000_1","Yes"
53,"TEXT_CLSARM001_00186_A1_000_2","No"
54,"TEXT_CLSARM001_00186_GWAHNAKO_000_11","Hmph, seems I read you wrong."
55,"TEXT_CLSARM001_00186_GWAHNAKO_000_12","Well, I'll be here if you decide you need another earful o' why our guild is the right choice for you."
56,"TEXT_CLSARM001_00186_GWAHNAKO_000_21","Hmmm... Now that I take a closer look, I don't think you're ready."
57,"TEXT_CLSARM001_00186_GWAHNAKO_000_22","We can't be takin' on initiates that lack the inner steel to stick with a discipline for more than a bell or two─not in troubled times like these. We need people with perseverance. Show me you've got some, an' we'll talk."
58,"TEXT_CLSARM001_00186_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSARM001_00186_GWAHNAKO_000_31","Well said, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now, we should cover a bit o' guild history afore forgin' ahead with the formalities."
60,"TEXT_CLSARM001_00186_GWAHNAKO_000_32","The armorer's craft is an offshoot o' blacksmithin'. Time was when armorers an' smitties were one an' the same."
61,"TEXT_CLSARM001_00186_GWAHNAKO_000_33","But as the years trickled by, the techniques for workin' sheet metal into armor plates became a specialized trade."
62,"TEXT_CLSARM001_00186_GWAHNAKO_000_34","An' the smitties who showed uncommon skill an' passion for this trade earned 'emselves the title of “armorer.”"
63,"TEXT_CLSARM001_00186_GWAHNAKO_000_35","Now, as you can probably imagine, the skills necessary for makin' armor are also needed for shipbuildin'. But buildin' ships is a bit harder than knockin' out simple helms, which led those armorers who were good enough to work on boats to claim the title o' “shipwright.” 'Course, it was one thing callin' armorers blacksmiths an' shipwrights armorers, but it was quite <Emphasis>another</Emphasis> callin' shipwrights blacksmiths, 'cause buildin' a ship an' makin' a hatchet couldn't be more different."
64,"TEXT_CLSARM001_00186_GWAHNAKO_000_36","It seemed as though a line needed drawin', an' seein' as how Limsa Lominsa was built on the strength o' her navy, you can imagine why the armorers chose to cut their ties with the smitties, an' established a guild o' their own."
65,"TEXT_CLSARM001_00186_GWAHNAKO_000_37","As for the smitties, well, the whole notion of an independent Armorers' Guild never did sit well with 'em, an' there's been a fair old rivalry between our two factions ever since. Always tryin' to outdo each other, we are."
66,"TEXT_CLSARM001_00186_GWAHNAKO_000_38","Which is why we're ever on the lookout for new talent to help us keep the smitty bastards in their place! All you need do is impress the forgemaster, an' we can start you on your trainin'."
67,"TEXT_CLSARM001_00186_GWAHNAKO_000_39","Be warned─Forgemaster H'naanza's tongue could strip the scales off a fishback at forty paces. Sayin' that, you won't find a fairer mistress this side o' the Strait o' Merlthor. Let me know when you've mustered the courage to speak with her, an' I'll see to the rest."
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52 48 TEXT_CLSARM001_00186_GWAHNAKO_000_1 Sound o' hammerin' bring you in from the street, did it, <If(PlayerParameter(4))>lass<Else/>lad</If>? It's well that you find the din invitin', for the Armorers' Guild is not the place for quiet reverie.
53 49 TEXT_CLSARM001_00186_GWAHNAKO_000_2 If the clangor o' metal strikin' metal is music to your ears, mayhap you've the spirit of a shipwright.
54 50 TEXT_CLSARM001_00186_GWAHNAKO_000_3 Are you of a mind to join our guild? Take it from me, <If(PlayerParameter(4))>lass<Else/>lad</If>, there's no greater joy than workin' a shapeless lump of iron into a shinin' breastplate with your own hands. What say you, then?
55 51 TEXT_CLSARM001_00186_Q1_000_1 Do you wish to join the Armorers' Guild?
56 52 TEXT_CLSARM001_00186_A1_000_1 Yes
57 53 TEXT_CLSARM001_00186_A1_000_2 No
58 54 TEXT_CLSARM001_00186_GWAHNAKO_000_11 Hmph, seems I read you wrong.
59 55 TEXT_CLSARM001_00186_GWAHNAKO_000_12 Well, I'll be here if you decide you need another earful o' why our guild is the right choice for you.
60 56 TEXT_CLSARM001_00186_GWAHNAKO_000_21 Hmmm... Now that I take a closer look, I don't think you're ready.
61 57 TEXT_CLSARM001_00186_GWAHNAKO_000_22 We can't be takin' on initiates that lack the inner steel to stick with a discipline for more than a bell or two─not in troubled times like these. We need people with perseverance. Show me you've got some, an' we'll talk.
62 58 TEXT_CLSARM001_00186_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSARM001_00186_GWAHNAKO_000_31 Well said, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now, we should cover a bit o' guild history afore forgin' ahead with the formalities.
64 60 TEXT_CLSARM001_00186_GWAHNAKO_000_32 The armorer's craft is an offshoot o' blacksmithin'. Time was when armorers an' smitties were one an' the same.
65 61 TEXT_CLSARM001_00186_GWAHNAKO_000_33 But as the years trickled by, the techniques for workin' sheet metal into armor plates became a specialized trade.
66 62 TEXT_CLSARM001_00186_GWAHNAKO_000_34 An' the smitties who showed uncommon skill an' passion for this trade earned 'emselves the title of “armorer.”
67 63 TEXT_CLSARM001_00186_GWAHNAKO_000_35 Now, as you can probably imagine, the skills necessary for makin' armor are also needed for shipbuildin'. But buildin' ships is a bit harder than knockin' out simple helms, which led those armorers who were good enough to work on boats to claim the title o' “shipwright.” 'Course, it was one thing callin' armorers blacksmiths an' shipwrights armorers, but it was quite <Emphasis>another</Emphasis> callin' shipwrights blacksmiths, 'cause buildin' a ship an' makin' a hatchet couldn't be more different.
68 64 TEXT_CLSARM001_00186_GWAHNAKO_000_36 It seemed as though a line needed drawin', an' seein' as how Limsa Lominsa was built on the strength o' her navy, you can imagine why the armorers chose to cut their ties with the smitties, an' established a guild o' their own.
69 65 TEXT_CLSARM001_00186_GWAHNAKO_000_37 As for the smitties, well, the whole notion of an independent Armorers' Guild never did sit well with 'em, an' there's been a fair old rivalry between our two factions ever since. Always tryin' to outdo each other, we are.
70 66 TEXT_CLSARM001_00186_GWAHNAKO_000_38 Which is why we're ever on the lookout for new talent to help us keep the smitty bastards in their place! All you need do is impress the forgemaster, an' we can start you on your trainin'.
71 67 TEXT_CLSARM001_00186_GWAHNAKO_000_39 Be warned─Forgemaster H'naanza's tongue could strip the scales off a fishback at forty paces. Sayin' that, you won't find a fairer mistress this side o' the Strait o' Merlthor. Let me know when you've mustered the courage to speak with her, an' I'll see to the rest.
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48,"TEXT_CLSBSM001_00185_RANDWULF_000_1","Unless yer blind and deaf, I presume ye've wandered into our forge of yer own accord. Drawn by the siren song of our smitties' hammers, no doubt."
49,"TEXT_CLSBSM001_00185_RANDWULF_000_2","In these here hallowed halls, Limsa's finest pound metal into all manner o' tools and weapons. And when I say Limsa's, I mean the whole bloody realm's. Make no mistake─ye need more than a big arm to join our ranks."
50,"TEXT_CLSBSM001_00185_RANDWULF_000_3","But if ye've got iron in yer veins and the Builder's blessin', speak up."
51,"TEXT_CLSBSM001_00185_Q1_000_1","Join the Blacksmiths' Guild?"
52,"TEXT_CLSBSM001_00185_A1_000_1","Yes"
53,"TEXT_CLSBSM001_00185_A1_000_2","No"
54,"TEXT_CLSBSM001_00185_RANDWULF_000_11","You haven't, eh? Hmph. And there I was thinkin' ye'd got potential..."
55,"TEXT_CLSBSM001_00185_RANDWULF_000_12","Well then, bugger off. I've no time to waste on idle adventurers who've got naught better to do than run around pesterin' honest guild receptionists. Don't bother me again unless yer resolved to join."
56,"TEXT_CLSBSM001_00185_RANDWULF_000_21","Hmmm...ye've got fire in yer belly, <If(PlayerParameter(4))>lass<Else/>lad</If>, I'll give ye that. Might even make a half-decent smitty one day."
57,"TEXT_CLSBSM001_00185_RANDWULF_000_22","But that day's a way off yet. I reckon ye should see where yer current path leads before choosin' a new one."
58,"TEXT_CLSBSM001_00185_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSBSM001_00185_RANDWULF_000_31","Heh! Well yer not short on confidence!"
60,"TEXT_CLSBSM001_00185_RANDWULF_000_32","But do ye truly know what yer gettin' yerself into here, <If(PlayerParameter(4))>lass<Else/>lad</If>?"
61,"TEXT_CLSBSM001_00185_RANDWULF_000_33","Ours is a trade born o' blood and brine. Fer as long as pirates have sailed the Rhotano, smitties have forged their weapons and fitted out their ships from keel to cannon."
62,"TEXT_CLSBSM001_00185_RANDWULF_000_34","'Course, “till sea swallows all” ain't just an idle sayin'─brine'll eat through even the stoutest iron given time, and our forebears long struggled to forge more rust-resistant alloys."
63,"TEXT_CLSBSM001_00185_RANDWULF_000_35","Lucky fer us, the smitties of eld were a determined bunch, and clever too. So when they learned that the kobolds knew somethin' of advanced metallurgy, the smitties set out to make it their own."
64,"TEXT_CLSBSM001_00185_RANDWULF_000_36","Thanks to the kobolds' wisdom─which they generously gifted us with only the merest <Emphasis>hint</Emphasis> o' pirately promptin'─Lominsan smithin' came on leaps and bounds."
65,"TEXT_CLSBSM001_00185_RANDWULF_000_37","'Twasn't long before the Gridanians and Ul'dahns started eyein' our knowledge like we did the kobolds', though. And so, some hundred and fifty-odd years ago, two particularly forward-thinkin' men named Theor Naldiq and Bryce Vymelli had the bright idea of establishin' a respectable business."
66,"TEXT_CLSBSM001_00185_RANDWULF_000_38","Bein' fair-minded fellows, they'd sell their wares to anyone who had the coin─pirates and foreigners included. And when folks weren't inclined to pay, they made sure to remind 'em that we hadn't completely forsaken our pirate ways."
67,"TEXT_CLSBSM001_00185_RANDWULF_000_39","Times have changed, though, and we're a wee bit more willin' to share our wisdom these days. The company's been runnin' the Blacksmiths' and Armorers' Guilds fer years now, welcomin' any soul with the necessary talent and will to work."
68,"TEXT_CLSBSM001_00185_RANDWULF_000_40","As to whether ye've got enough of either...well, that's fer the forgemaster to decide. Speak to me when yer ready to present yerself to him."
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35,"TEXT_CLSBSM001_00185_TODO_11",""
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47,"TEXT_CLSBSM001_00185_TODO_23",""
48,"TEXT_CLSBSM001_00185_RANDWULF_000_1","Unless yer blind and deaf, I presume ye've wandered into our forge of yer own accord. Drawn by the siren song of our smitties' hammers, no doubt."
49,"TEXT_CLSBSM001_00185_RANDWULF_000_2","In these here hallowed halls, Limsa's finest pound metal into all manner o' tools and weapons. And when I say Limsa's, I mean the whole bloody realm's. Make no mistake─ye need more than a big arm to join our ranks."
50,"TEXT_CLSBSM001_00185_RANDWULF_000_3","But if ye've got iron in yer veins and the Builder's blessin', speak up."
51,"TEXT_CLSBSM001_00185_Q1_000_1","Join the Blacksmiths' Guild?"
52,"TEXT_CLSBSM001_00185_A1_000_1","Yes"
53,"TEXT_CLSBSM001_00185_A1_000_2","No"
54,"TEXT_CLSBSM001_00185_RANDWULF_000_11","You haven't, eh? Hmph. And there I was thinkin' ye'd got potential..."
55,"TEXT_CLSBSM001_00185_RANDWULF_000_12","Well then, bugger off. I've no time to waste on idle adventurers who've got naught better to do than run around pesterin' honest guild receptionists. Don't bother me again unless yer resolved to join."
56,"TEXT_CLSBSM001_00185_RANDWULF_000_21","Hmmm...ye've got fire in yer belly, <If(PlayerParameter(4))>lass<Else/>lad</If>, I'll give ye that. Might even make a half-decent smitty one day."
57,"TEXT_CLSBSM001_00185_RANDWULF_000_22","But that day's a way off yet. I reckon ye should see where yer current path leads before choosin' a new one."
58,"TEXT_CLSBSM001_00185_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSBSM001_00185_RANDWULF_000_31","Heh! Well yer not short on confidence!"
60,"TEXT_CLSBSM001_00185_RANDWULF_000_32","But do ye truly know what yer gettin' yerself into here, <If(PlayerParameter(4))>lass<Else/>lad</If>?"
61,"TEXT_CLSBSM001_00185_RANDWULF_000_33","Ours is a trade born o' blood and brine. Fer as long as pirates have sailed the Rhotano, smitties have forged their weapons and fitted out their ships from keel to cannon."
62,"TEXT_CLSBSM001_00185_RANDWULF_000_34","'Course, “till sea swallows all” ain't just an idle sayin'─brine'll eat through even the stoutest iron given time, and our forebears long struggled to forge more rust-resistant alloys."
63,"TEXT_CLSBSM001_00185_RANDWULF_000_35","Lucky fer us, the smitties of eld were a determined bunch, and clever too. So when they learned that the kobolds knew somethin' of advanced metallurgy, the smitties set out to make it their own."
64,"TEXT_CLSBSM001_00185_RANDWULF_000_36","Thanks to the kobolds' wisdom─which they generously gifted us with only the merest <Emphasis>hint</Emphasis> o' pirately promptin'─Lominsan smithin' came on leaps and bounds."
65,"TEXT_CLSBSM001_00185_RANDWULF_000_37","'Twasn't long before the Gridanians and Ul'dahns started eyein' our knowledge like we did the kobolds', though. And so, some hundred and fifty-odd years ago, two particularly forward-thinkin' men named Theor Naldiq and Bryce Vymelli had the bright idea of establishin' a respectable business."
66,"TEXT_CLSBSM001_00185_RANDWULF_000_38","Bein' fair-minded fellows, they'd sell their wares to anyone who had the coin─pirates and foreigners included. And when folks weren't inclined to pay, they made sure to remind 'em that we hadn't completely forsaken our pirate ways."
67,"TEXT_CLSBSM001_00185_RANDWULF_000_39","Times have changed, though, and we're a wee bit more willin' to share our wisdom these days. The company's been runnin' the Blacksmiths' and Armorers' Guilds fer years now, welcomin' any soul with the necessary talent and will to work."
68,"TEXT_CLSBSM001_00185_RANDWULF_000_40","As to whether ye've got enough of either...well, that's fer the forgemaster to decide. Speak to me when yer ready to present yerself to him."
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7 3 TEXT_CLSBSM001_00185_SEQ_03
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11 7 TEXT_CLSBSM001_00185_SEQ_07
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52 48 TEXT_CLSBSM001_00185_RANDWULF_000_1 Unless yer blind and deaf, I presume ye've wandered into our forge of yer own accord. Drawn by the siren song of our smitties' hammers, no doubt.
53 49 TEXT_CLSBSM001_00185_RANDWULF_000_2 In these here hallowed halls, Limsa's finest pound metal into all manner o' tools and weapons. And when I say Limsa's, I mean the whole bloody realm's. Make no mistake─ye need more than a big arm to join our ranks.
54 50 TEXT_CLSBSM001_00185_RANDWULF_000_3 But if ye've got iron in yer veins and the Builder's blessin', speak up.
55 51 TEXT_CLSBSM001_00185_Q1_000_1 Join the Blacksmiths' Guild?
56 52 TEXT_CLSBSM001_00185_A1_000_1 Yes
57 53 TEXT_CLSBSM001_00185_A1_000_2 No
58 54 TEXT_CLSBSM001_00185_RANDWULF_000_11 You haven't, eh? Hmph. And there I was thinkin' ye'd got potential...
59 55 TEXT_CLSBSM001_00185_RANDWULF_000_12 Well then, bugger off. I've no time to waste on idle adventurers who've got naught better to do than run around pesterin' honest guild receptionists. Don't bother me again unless yer resolved to join.
60 56 TEXT_CLSBSM001_00185_RANDWULF_000_21 Hmmm...ye've got fire in yer belly, <If(PlayerParameter(4))>lass<Else/>lad</If>, I'll give ye that. Might even make a half-decent smitty one day.
61 57 TEXT_CLSBSM001_00185_RANDWULF_000_22 But that day's a way off yet. I reckon ye should see where yer current path leads before choosin' a new one.
62 58 TEXT_CLSBSM001_00185_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSBSM001_00185_RANDWULF_000_31 Heh! Well yer not short on confidence!
64 60 TEXT_CLSBSM001_00185_RANDWULF_000_32 But do ye truly know what yer gettin' yerself into here, <If(PlayerParameter(4))>lass<Else/>lad</If>?
65 61 TEXT_CLSBSM001_00185_RANDWULF_000_33 Ours is a trade born o' blood and brine. Fer as long as pirates have sailed the Rhotano, smitties have forged their weapons and fitted out their ships from keel to cannon.
66 62 TEXT_CLSBSM001_00185_RANDWULF_000_34 'Course, “till sea swallows all” ain't just an idle sayin'─brine'll eat through even the stoutest iron given time, and our forebears long struggled to forge more rust-resistant alloys.
67 63 TEXT_CLSBSM001_00185_RANDWULF_000_35 Lucky fer us, the smitties of eld were a determined bunch, and clever too. So when they learned that the kobolds knew somethin' of advanced metallurgy, the smitties set out to make it their own.
68 64 TEXT_CLSBSM001_00185_RANDWULF_000_36 Thanks to the kobolds' wisdom─which they generously gifted us with only the merest <Emphasis>hint</Emphasis> o' pirately promptin'─Lominsan smithin' came on leaps and bounds.
69 65 TEXT_CLSBSM001_00185_RANDWULF_000_37 'Twasn't long before the Gridanians and Ul'dahns started eyein' our knowledge like we did the kobolds', though. And so, some hundred and fifty-odd years ago, two particularly forward-thinkin' men named Theor Naldiq and Bryce Vymelli had the bright idea of establishin' a respectable business.
70 66 TEXT_CLSBSM001_00185_RANDWULF_000_38 Bein' fair-minded fellows, they'd sell their wares to anyone who had the coin─pirates and foreigners included. And when folks weren't inclined to pay, they made sure to remind 'em that we hadn't completely forsaken our pirate ways.
71 67 TEXT_CLSBSM001_00185_RANDWULF_000_39 Times have changed, though, and we're a wee bit more willin' to share our wisdom these days. The company's been runnin' the Blacksmiths' and Armorers' Guilds fer years now, welcomin' any soul with the necessary talent and will to work.
72 68 TEXT_CLSBSM001_00185_RANDWULF_000_40 As to whether ye've got enough of either...well, that's fer the forgemaster to decide. Speak to me when yer ready to present yerself to him.
+5 -2
View File
@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_CLSCNJ997_00147_SEQ_04","Wulfiue explains that the bees' presence was the result of a disturbance in the wind's natural currents. Return to the spring near Sweetbloom Pier, locate the source of the disturbance, and cleanse it with conjury."
5,"TEXT_CLSCNJ997_00147_SEQ_05","You have dispersed the pocket of corrupted air. Return to Fullflower Comb and report to Wulfiue."
6,"TEXT_CLSCNJ997_00147_SEQ_06","Wulfiue has imparted her knowledge of the element of wind to you. Return to Stillglade Fane and inform Brother ESumiYan of your progress."
7,"TEXT_CLSCNJ997_00147_SEQ_07","Back at the Conjurers' Guild, Brother ESumiYan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury.
7,"TEXT_CLSCNJ997_00147_SEQ_07","Back at the Conjurers' Guild, Brother ESumiYan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury.
※The next conjurer quest will be available from ESumiYan upon reaching level 15."
8,"TEXT_CLSCNJ997_00147_SEQ_08",""
9,"TEXT_CLSCNJ997_00147_SEQ_09",""
10,"TEXT_CLSCNJ997_00147_SEQ_10",""
@@ -70,7 +72,8 @@ int32,str,str
66,"TEXT_CLSCNJ997_00147_WULFIUE_000_35","No land is a stranger to its power. When you stand under distant skies and feel the wind's familiar caress upon your skin, remember the lessons you have learned here this day."
67,"TEXT_CLSCNJ997_00147_WULFIUE_000_36","Hmmm... I suppose I should be grateful that this latest elemental disturbance manifested itself at such an opportune time─only the gods know what I would have taught you had it not! Yet the growing frequency of such phenomena begins to concern me..."
68,"TEXT_CLSCNJ997_00147_WULFIUE_000_37","While it is true that the Calamity wrought much harm upon the Twelveswood, I suspect some other force is at work here. I bid you remain wary, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
67,"TEXT_CLSCNJ997_00147_WULFIUE_000_36","Hmmm... I suppose I should be grateful that this latest elemental disturbance manifested itself at such an opportune time─only the gods know what I would have taught you had it not! Yet the growing frequency of such phenomena begins to concern me..."
69,"TEXT_CLSCNJ997_00147_WULFIUE_000_38","But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother ESumi of your newfound mastery.
...Oh, and be sure to thank him for sending me such a willing first student!"
70,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_51","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The elementals inform me that you have opened your ears to the voice of the wind. That is well."
71,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_52","Having made allies of two elements, you are well on your way along the path of conjury─though full comprehension of these forces will only come to you in the fullness of time."
72,"TEXT_CLSCNJ997_00147_ESUMIYAN_000_53","Be patient. As you seek to embrace nature more fully, so will nature hold you more closely."
1 key 0 1
8 4 TEXT_CLSCNJ997_00147_SEQ_04 Wulfiue explains that the bees' presence was the result of a disturbance in the wind's natural currents. Return to the spring near Sweetbloom Pier, locate the source of the disturbance, and cleanse it with conjury.
9 5 TEXT_CLSCNJ997_00147_SEQ_05 You have dispersed the pocket of corrupted air. Return to Fullflower Comb and report to Wulfiue.
10 6 TEXT_CLSCNJ997_00147_SEQ_06 Wulfiue has imparted her knowledge of the element of wind to you. Return to Stillglade Fane and inform Brother E–Sumi–Yan of your progress.
11 7 TEXT_CLSCNJ997_00147_SEQ_07 Back at the Conjurers' Guild, Brother E–Sumi–Yan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury. ※The next conjurer quest will be available from E–Sumi–Yan upon reaching level 15. Back at the Conjurers' Guild, Brother E–Sumi–Yan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury. ※The next conjurer quest will be available from E–Sumi–Yan upon reaching level 15.
12 8 TEXT_CLSCNJ997_00147_SEQ_08
13 9 TEXT_CLSCNJ997_00147_SEQ_09
14 8 10 TEXT_CLSCNJ997_00147_SEQ_08 TEXT_CLSCNJ997_00147_SEQ_10
15 9 11 TEXT_CLSCNJ997_00147_SEQ_09 TEXT_CLSCNJ997_00147_SEQ_11
16 10 12 TEXT_CLSCNJ997_00147_SEQ_10 TEXT_CLSCNJ997_00147_SEQ_12
72 66 68 TEXT_CLSCNJ997_00147_WULFIUE_000_35 TEXT_CLSCNJ997_00147_WULFIUE_000_37 No land is a stranger to its power. When you stand under distant skies and feel the wind's familiar caress upon your skin, remember the lessons you have learned here this day. While it is true that the Calamity wrought much harm upon the Twelveswood, I suspect some other force is at work here. I bid you remain wary, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
73 67 69 TEXT_CLSCNJ997_00147_WULFIUE_000_36 TEXT_CLSCNJ997_00147_WULFIUE_000_38 Hmmm... I suppose I should be grateful that this latest elemental disturbance manifested itself at such an opportune time─only the gods know what I would have taught you had it not! Yet the growing frequency of such phenomena begins to concern me... But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother E–Sumi of your newfound mastery. ...Oh, and be sure to thank him for sending me such a willing first student!
74 68 70 TEXT_CLSCNJ997_00147_WULFIUE_000_37 TEXT_CLSCNJ997_00147_ESUMIYAN_000_51 While it is true that the Calamity wrought much harm upon the Twelveswood, I suspect some other force is at work here. I bid you remain wary, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The elementals inform me that you have opened your ears to the voice of the wind. That is well.
75 69 71 TEXT_CLSCNJ997_00147_WULFIUE_000_38 TEXT_CLSCNJ997_00147_ESUMIYAN_000_52 But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother E–Sumi of your newfound mastery. ...Oh, and be sure to thank him for sending me such a willing first student! Having made allies of two elements, you are well on your way along the path of conjury─though full comprehension of these forces will only come to you in the fullness of time.
76 72 TEXT_CLSCNJ997_00147_ESUMIYAN_000_53 Be patient. As you seek to embrace nature more fully, so will nature hold you more closely.
77 70 73 TEXT_CLSCNJ997_00147_ESUMIYAN_000_51 TEXT_CLSCNJ997_00147_SYLPHIE_000_54 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The elementals inform me that you have opened your ears to the voice of the wind. That is well. They made you study <Emphasis>wind</Emphasis>? Why bother?
78 71 74 TEXT_CLSCNJ997_00147_ESUMIYAN_000_52 TEXT_CLSCNJ997_00147_SYLPHIE_000_55 Having made allies of two elements, you are well on your way along the path of conjury─though full comprehension of these forces will only come to you in the fullness of time. You don't need wind to heal things, whatever those dreary lessons tell you.
79 72 75 TEXT_CLSCNJ997_00147_ESUMIYAN_000_53 TEXT_CLSCNJ997_00147_ESUMIYAN_000_56 Be patient. As you seek to embrace nature more fully, so will nature hold you more closely. Conjury is inextricably bound with nature, Sylphie. That “dreary lesson” is one you should have learned by now.
+80 -80
View File
@@ -1,80 +1,80 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSCNJ998_00133_SEQ_00","Madelle wishes you to reaffirm your desire to join the Conjurers' Guild."
1,"TEXT_CLSCNJ998_00133_SEQ_01","You have been referred to Brother ESumiYan, the master of the Conjurers' Guild. Seek an audience with him at Stillglade Fane."
2,"TEXT_CLSCNJ998_00133_SEQ_02","Satisfied that you will dedicate yourself to conjury, Brother ESumiYan formally admits you to the Conjurers' Guild. Take up the weathered cane he has bestowed upon you, and speak to him once more to receive your first task as a conjurer of Stillglade Fane."
3,"TEXT_CLSCNJ998_00133_SEQ_03",""
4,"TEXT_CLSCNJ998_00133_SEQ_04",""
5,"TEXT_CLSCNJ998_00133_SEQ_05",""
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9,"TEXT_CLSCNJ998_00133_SEQ_09",""
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11,"TEXT_CLSCNJ998_00133_SEQ_11",""
12,"TEXT_CLSCNJ998_00133_SEQ_12",""
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14,"TEXT_CLSCNJ998_00133_SEQ_14",""
15,"TEXT_CLSCNJ998_00133_SEQ_15",""
16,"TEXT_CLSCNJ998_00133_SEQ_16",""
17,"TEXT_CLSCNJ998_00133_SEQ_17",""
18,"TEXT_CLSCNJ998_00133_SEQ_18",""
19,"TEXT_CLSCNJ998_00133_SEQ_19",""
20,"TEXT_CLSCNJ998_00133_SEQ_20",""
21,"TEXT_CLSCNJ998_00133_SEQ_21",""
22,"TEXT_CLSCNJ998_00133_SEQ_22",""
23,"TEXT_CLSCNJ998_00133_SEQ_23",""
24,"TEXT_CLSCNJ998_00133_TODO_00","Speak with Brother ESumiYan."
25,"TEXT_CLSCNJ998_00133_TODO_01",""
26,"TEXT_CLSCNJ998_00133_TODO_02",""
27,"TEXT_CLSCNJ998_00133_TODO_03",""
28,"TEXT_CLSCNJ998_00133_TODO_04",""
29,"TEXT_CLSCNJ998_00133_TODO_05",""
30,"TEXT_CLSCNJ998_00133_TODO_06",""
31,"TEXT_CLSCNJ998_00133_TODO_07",""
32,"TEXT_CLSCNJ998_00133_TODO_08",""
33,"TEXT_CLSCNJ998_00133_TODO_09",""
34,"TEXT_CLSCNJ998_00133_TODO_10",""
35,"TEXT_CLSCNJ998_00133_TODO_11",""
36,"TEXT_CLSCNJ998_00133_TODO_12",""
37,"TEXT_CLSCNJ998_00133_TODO_13",""
38,"TEXT_CLSCNJ998_00133_TODO_14",""
39,"TEXT_CLSCNJ998_00133_TODO_15",""
40,"TEXT_CLSCNJ998_00133_TODO_16",""
41,"TEXT_CLSCNJ998_00133_TODO_17",""
42,"TEXT_CLSCNJ998_00133_TODO_18",""
43,"TEXT_CLSCNJ998_00133_TODO_19",""
44,"TEXT_CLSCNJ998_00133_TODO_20",""
45,"TEXT_CLSCNJ998_00133_TODO_21",""
46,"TEXT_CLSCNJ998_00133_TODO_22",""
47,"TEXT_CLSCNJ998_00133_TODO_23",""
48,"TEXT_CLSCNJ998_00133_MADELLE_000_1","Is your mind made up? Are you ready to join the Conjurers' Guild?"
49,"TEXT_CLSCNJ998_00133_MADELLE_000_2","So you require more time to decide... Very well. Know that there is no call for haste─such a decision must not be rushed."
50,"TEXT_CLSCNJ998_00133_MADELLE_000_3","It takes unwavering conviction to become a conjurer. After all, if you are not ready to embrace nature fully, you cannot expect nature to embrace you. Ponder these words, and return here again when you are certain you wish to walk our path."
51,"TEXT_CLSCNJ998_00133_MADELLE_000_5","That is well. I shall introduce you to our guildmaster, Brother ESumiYan."
52,"TEXT_CLSCNJ998_00133_MADELLE_000_6","Brother ESumiYan presides over the Conjurers' Guild even as he serves the nation as a Hearer."
53,"TEXT_CLSCNJ998_00133_MADELLE_000_7","You will find him in the meditation area within. Go to him, and make known your desire to join the guild."
54,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_10","Greetings, adventurer. I am told you wish to become a conjurer of Stillglade Fane."
55,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_11","I am Brother ESumiYan, master of this guild."
56,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_12","Before you are formally accepted into our ranks, I would impart to you the principles of conjury. Pray attend me well."
57,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_13","Conjury is an arcane art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection."
58,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_14","Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that."
59,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_15","By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc."
60,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_16","In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming."
61,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_17","In mastering healing and purification, not only will you be able to mend wounds and purge afflictions─you will also be able to breathe life back into the fallen."
62,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_18","More than simply healers, yet not true dealers of destruction, conjurers realize their full potential when they employ their powers in support of others. This, my dear adventurer, is what it means to be one of us."
63,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_19","...Hm, mayhap that was too much to grasp upon a single hearing. But worry not, for the meaning of my words will become clear to you in due time."
64,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_20","Aye, you will come to understand that conjury is not the sole province of the conjurer."
65,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_21","Should you wish to walk our path, I must needs ask that you solemnly vow to embrace nature─to heed the will of the elementals and the Twelveswood alike. Can you make this vow?"
66,"TEXT_CLSCNJ998_00133_Q1_000_1","Do you vow to embrace nature?"
67,"TEXT_CLSCNJ998_00133_A1_000_1","Yes"
68,"TEXT_CLSCNJ998_00133_A1_000_2","No"
69,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_25","I knew your answer ere your lips had parted. The air of uncertainty yet clings to you."
70,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_26","So long as doubt clouds your heart, you will not be able to draw on the power of the elements. Search your soul, and seek me again when you have resolved to become as one with nature."
71,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_30","I knew your answer ere your lips had parted. Yet I am no less pleased to hear it."
72,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_31","By the power vested in me, I hereby name you a member of the Conjurers' Guild."
73,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_32","If you would be so kind as to lend me your hunting log, I shall add to it the names of such creatures as would pose a suitable challenge to a conjurer."
74,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_33","And to mark this momentous occasion, I present to you this cane. Though it may be old and weathered, it will serve you well as you take your first steps upon the path of the conjurer."
75,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_34","Take up your cane, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and present yourself to me once more."
76,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_35","I would assign you your first task as a conjurer of Stillglade Fane."
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2,"TEXT_CLSCNJ998_00133_SEQ_02","Satisfied that you will dedicate yourself to conjury, Brother ESumiYan formally admits you to the Conjurers' Guild. Take up the weathered cane he has bestowed upon you, and speak to him once more to receive your first task as a conjurer of Stillglade Fane."
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24,"TEXT_CLSCNJ998_00133_TODO_00","Speak with Brother ESumiYan."
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48,"TEXT_CLSCNJ998_00133_MADELLE_000_1","Is your mind made up? Are you ready to join the Conjurers' Guild?"
49,"TEXT_CLSCNJ998_00133_MADELLE_000_2","So you require more time to decide... Very well. Know that there is no call for haste─such a decision must not be rushed."
50,"TEXT_CLSCNJ998_00133_MADELLE_000_3","It takes unwavering conviction to become a conjurer. After all, if you are not ready to embrace nature fully, you cannot expect nature to embrace you. Ponder these words, and return here again when you are certain you wish to walk our path."
51,"TEXT_CLSCNJ998_00133_MADELLE_000_5","That is well. I shall introduce you to our guildmaster, Brother ESumiYan."
52,"TEXT_CLSCNJ998_00133_MADELLE_000_6","Brother ESumiYan presides over the Conjurers' Guild even as he serves the nation as a Hearer."
53,"TEXT_CLSCNJ998_00133_MADELLE_000_7","You will find him in the meditation area within. Go to him, and make known your desire to join the guild."
54,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_10","Greetings, adventurer. I am told you wish to become a conjurer of Stillglade Fane."
55,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_11","I am Brother ESumiYan, master of this guild."
56,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_12","Before you are formally accepted into our ranks, I would impart to you the principles of conjury. Pray attend me well."
57,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_13","Conjury is an arcane art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection."
58,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_14","Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that."
59,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_15","By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc."
60,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_16","In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming."
61,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_17","In mastering healing and purification, not only will you be able to mend wounds and purge afflictions─you will also be able to breathe life back into the fallen."
62,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_18","More than simply healers, yet not true dealers of destruction, conjurers realize their full potential when they employ their powers in support of others. This, my dear adventurer, is what it means to be one of us."
63,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_19","...Hm, mayhap that was too much to grasp upon a single hearing. But worry not, for the meaning of my words will become clear to you in due time."
64,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_20","Aye, you will come to understand that conjury is not the sole province of the conjurer."
65,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_21","Should you wish to walk our path, I must needs ask that you solemnly vow to embrace nature─to heed the will of the elementals and the Twelveswood alike. Can you make this vow?"
66,"TEXT_CLSCNJ998_00133_Q1_000_1","Do you vow to embrace nature?"
67,"TEXT_CLSCNJ998_00133_A1_000_1","Yes"
68,"TEXT_CLSCNJ998_00133_A1_000_2","No"
69,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_25","I knew your answer ere your lips had parted. The air of uncertainty yet clings to you."
70,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_26","So long as doubt clouds your heart, you will not be able to draw on the power of the elements. Search your soul, and seek me again when you have resolved to become as one with nature."
71,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_30","I knew your answer ere your lips had parted. Yet I am no less pleased to hear it."
72,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_31","By the power vested in me, I hereby name you a member of the Conjurers' Guild."
73,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_32","If you would be so kind as to lend me your hunting log, I shall add to it the names of such creatures as would pose a suitable challenge to a conjurer."
74,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_33","And to mark this momentous occasion, I present to you this cane. Though it may be old and weathered, it will serve you well as you take your first steps upon the path of the conjurer."
75,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_34","Take up your cane, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and present yourself to me once more."
76,"TEXT_CLSCNJ998_00133_ESUMIYAN_000_35","I would assign you your first task as a conjurer of Stillglade Fane."
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6 2 TEXT_CLSCNJ998_00133_SEQ_02 Satisfied that you will dedicate yourself to conjury, Brother E–Sumi–Yan formally admits you to the Conjurers' Guild. Take up the weathered cane he has bestowed upon you, and speak to him once more to receive your first task as a conjurer of Stillglade Fane.
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52 48 TEXT_CLSCNJ998_00133_MADELLE_000_1 Is your mind made up? Are you ready to join the Conjurers' Guild?
53 49 TEXT_CLSCNJ998_00133_MADELLE_000_2 So you require more time to decide... Very well. Know that there is no call for haste─such a decision must not be rushed.
54 50 TEXT_CLSCNJ998_00133_MADELLE_000_3 It takes unwavering conviction to become a conjurer. After all, if you are not ready to embrace nature fully, you cannot expect nature to embrace you. Ponder these words, and return here again when you are certain you wish to walk our path.
55 51 TEXT_CLSCNJ998_00133_MADELLE_000_5 That is well. I shall introduce you to our guildmaster, Brother E–Sumi–Yan.
56 52 TEXT_CLSCNJ998_00133_MADELLE_000_6 Brother E–Sumi–Yan presides over the Conjurers' Guild even as he serves the nation as a Hearer.
57 53 TEXT_CLSCNJ998_00133_MADELLE_000_7 You will find him in the meditation area within. Go to him, and make known your desire to join the guild.
58 54 TEXT_CLSCNJ998_00133_ESUMIYAN_000_10 Greetings, adventurer. I am told you wish to become a conjurer of Stillglade Fane.
59 55 TEXT_CLSCNJ998_00133_ESUMIYAN_000_11 I am Brother E–Sumi–Yan, master of this guild.
60 56 TEXT_CLSCNJ998_00133_ESUMIYAN_000_12 Before you are formally accepted into our ranks, I would impart to you the principles of conjury. Pray attend me well.
61 57 TEXT_CLSCNJ998_00133_ESUMIYAN_000_13 Conjury is an arcane art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection.
62 58 TEXT_CLSCNJ998_00133_ESUMIYAN_000_14 Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that.
63 59 TEXT_CLSCNJ998_00133_ESUMIYAN_000_15 By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc.
64 60 TEXT_CLSCNJ998_00133_ESUMIYAN_000_16 In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.
65 61 TEXT_CLSCNJ998_00133_ESUMIYAN_000_17 In mastering healing and purification, not only will you be able to mend wounds and purge afflictions─you will also be able to breathe life back into the fallen.
66 62 TEXT_CLSCNJ998_00133_ESUMIYAN_000_18 More than simply healers, yet not true dealers of destruction, conjurers realize their full potential when they employ their powers in support of others. This, my dear adventurer, is what it means to be one of us.
67 63 TEXT_CLSCNJ998_00133_ESUMIYAN_000_19 ...Hm, mayhap that was too much to grasp upon a single hearing. But worry not, for the meaning of my words will become clear to you in due time.
68 64 TEXT_CLSCNJ998_00133_ESUMIYAN_000_20 Aye, you will come to understand that conjury is not the sole province of the conjurer.
69 65 TEXT_CLSCNJ998_00133_ESUMIYAN_000_21 Should you wish to walk our path, I must needs ask that you solemnly vow to embrace nature─to heed the will of the elementals and the Twelveswood alike. Can you make this vow?
70 66 TEXT_CLSCNJ998_00133_Q1_000_1 Do you vow to embrace nature?
71 67 TEXT_CLSCNJ998_00133_A1_000_1 Yes
72 68 TEXT_CLSCNJ998_00133_A1_000_2 No
73 69 TEXT_CLSCNJ998_00133_ESUMIYAN_000_25 I knew your answer ere your lips had parted. The air of uncertainty yet clings to you.
74 70 TEXT_CLSCNJ998_00133_ESUMIYAN_000_26 So long as doubt clouds your heart, you will not be able to draw on the power of the elements. Search your soul, and seek me again when you have resolved to become as one with nature.
75 71 TEXT_CLSCNJ998_00133_ESUMIYAN_000_30 I knew your answer ere your lips had parted. Yet I am no less pleased to hear it.
76 72 TEXT_CLSCNJ998_00133_ESUMIYAN_000_31 By the power vested in me, I hereby name you a member of the Conjurers' Guild.
77 73 TEXT_CLSCNJ998_00133_ESUMIYAN_000_32 If you would be so kind as to lend me your hunting log, I shall add to it the names of such creatures as would pose a suitable challenge to a conjurer.
78 74 TEXT_CLSCNJ998_00133_ESUMIYAN_000_33 And to mark this momentous occasion, I present to you this cane. Though it may be old and weathered, it will serve you well as you take your first steps upon the path of the conjurer.
79 75 TEXT_CLSCNJ998_00133_ESUMIYAN_000_34 Take up your cane, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and present yourself to me once more.
80 76 TEXT_CLSCNJ998_00133_ESUMIYAN_000_35 I would assign you your first task as a conjurer of Stillglade Fane.
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48,"TEXT_CLSCNJ999_00182_MADELLE_000_1","Well met, adventurer. You are come to Stillglade Fane, home of the Conjurers' Guild."
49,"TEXT_CLSCNJ999_00182_MADELLE_000_2","We conjurers harness the powers of earth, wind, and water that abound in nature, and thereby weave spells of healing and protection."
50,"TEXT_CLSCNJ999_00182_MADELLE_000_3","Ever do we seek noble souls to initiate into our mysteries. Might you be such a soul, come to join the guild?"
51,"TEXT_CLSCNJ999_00182_Q1_000_1","Do you wish to join the Conjurers' Guild?"
52,"TEXT_CLSCNJ999_00182_A1_000_1","Yes"
53,"TEXT_CLSCNJ999_00182_A1_000_2","No"
54,"TEXT_CLSCNJ999_00182_MADELLE_000_4","My apologies. No doubt you wish to remain wholly dedicated to your current pursuit."
55,"TEXT_CLSCNJ999_00182_MADELLE_000_5","Yet should ever you long to become one with all creation, I invite you to return here. It is never too late to the learn about the forces that surround us."
56,"TEXT_CLSCNJ999_00182_MADELLE_000_6","While your zeal cannot be denied, you are yet wanting for experience as an adventurer."
57,"TEXT_CLSCNJ999_00182_MADELLE_000_7","I recommend that you first deepen your acquaintance with your chosen discipline. Fear not─even having done so, there will yet be time for you to learn about the forces that surround us."
58,"TEXT_CLSCNJ999_00182_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSCNJ999_00182_MADELLE_000_9","Then allow me to provide you with an overview of what it is to be a conjurer."
60,"TEXT_CLSCNJ999_00182_MADELLE_000_10","Conjury is the art of healing and purification. Its practitioners harness the power of nature, that they might bring about change in the form of spells."
61,"TEXT_CLSCNJ999_00182_MADELLE_000_11","Primitive magic such as that once wrought by individuals known as mages─meaning those with the ability to manipulate aether─has existed since the dawn of time."
62,"TEXT_CLSCNJ999_00182_MADELLE_000_12","It was not until some five centuries ago that conjury emerged from this shapeless agglomeration of spells and charms─an event which led to the founding of Gridania."
63,"TEXT_CLSCNJ999_00182_MADELLE_000_13","In those dark days, the elementals would not suffer man's presence in the Twelveswood, forcing our forebears to make their homes beneath the earth, in the great subterranean city of Gelmorra."
64,"TEXT_CLSCNJ999_00182_MADELLE_000_14","But their desire to settle in the Twelveswood continued to burn fiercely; time and again they sought to curry the elementals' favor."
65,"TEXT_CLSCNJ999_00182_MADELLE_000_15","Unlike men and other creatures bound in temples of flesh, the elementals are beings of pure aether. Recognizing this, the mages of eld reasoned that their talent for aetheric manipulation might allow them to commune with these theretofore enigmatic entities."
66,"TEXT_CLSCNJ999_00182_MADELLE_000_16","It took five long decades, but our forebears finally succeeded. Their reward: the elementals' permission to dwell in the Twelveswood. So it was that the nation of Gridania was born."
67,"TEXT_CLSCNJ999_00182_MADELLE_000_17","Since that time, the elementals have taught us to live as one with nature, speaking to all Gridanians through the Hearers─those mages who are able to commune with them."
68,"TEXT_CLSCNJ999_00182_MADELLE_000_18","And for their intimacy with the elementals, the Hearers would go on to attain greater mastery over the forces of nature. Thus did they conceive the art of conjury."
69,"TEXT_CLSCNJ999_00182_MADELLE_000_19","...And that, my most attentive listener, is a brief history of conjury."
70,"TEXT_CLSCNJ999_00182_MADELLE_000_20","If you have a mind to walk our path, I wholeheartedly recommend you join our guild."
71,"TEXT_CLSCNJ999_00182_MADELLE_000_21","It would be my pleasure to explain the initiation process to you. Pray speak with me again when you are ready."
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48,"TEXT_CLSCNJ999_00182_MADELLE_000_1","Well met, adventurer. You are come to Stillglade Fane, home of the Conjurers' Guild."
49,"TEXT_CLSCNJ999_00182_MADELLE_000_2","We conjurers harness the powers of earth, wind, and water that abound in nature, and thereby weave spells of healing and protection."
50,"TEXT_CLSCNJ999_00182_MADELLE_000_3","Ever do we seek noble souls to initiate into our mysteries. Might you be such a soul, come to join the guild?"
51,"TEXT_CLSCNJ999_00182_Q1_000_1","Do you wish to join the Conjurers' Guild?"
52,"TEXT_CLSCNJ999_00182_A1_000_1","Yes"
53,"TEXT_CLSCNJ999_00182_A1_000_2","No"
54,"TEXT_CLSCNJ999_00182_MADELLE_000_4","My apologies. No doubt you wish to remain wholly dedicated to your current pursuit."
55,"TEXT_CLSCNJ999_00182_MADELLE_000_5","Yet should ever you long to become one with all creation, I invite you to return here. It is never too late to the learn about the forces that surround us."
56,"TEXT_CLSCNJ999_00182_MADELLE_000_6","While your zeal cannot be denied, you are yet wanting for experience as an adventurer."
57,"TEXT_CLSCNJ999_00182_MADELLE_000_7","I recommend that you first deepen your acquaintance with your chosen discipline. Fear not─even having done so, there will yet be time for you to learn about the forces that surround us."
58,"TEXT_CLSCNJ999_00182_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSCNJ999_00182_MADELLE_000_9","Then allow me to provide you with an overview of what it is to be a conjurer."
60,"TEXT_CLSCNJ999_00182_MADELLE_000_10","Conjury is the art of healing and purification. Its practitioners harness the power of nature, that they might bring about change in the form of spells."
61,"TEXT_CLSCNJ999_00182_MADELLE_000_11","Primitive magic such as that once wrought by individuals known as mages─meaning those with the ability to manipulate aether─has existed since the dawn of time."
62,"TEXT_CLSCNJ999_00182_MADELLE_000_12","It was not until some five centuries ago that conjury emerged from this shapeless agglomeration of spells and charms─an event which led to the founding of Gridania."
63,"TEXT_CLSCNJ999_00182_MADELLE_000_13","In those dark days, the elementals would not suffer man's presence in the Twelveswood, forcing our forebears to make their homes beneath the earth, in the great subterranean city of Gelmorra."
64,"TEXT_CLSCNJ999_00182_MADELLE_000_14","But their desire to settle in the Twelveswood continued to burn fiercely; time and again they sought to curry the elementals' favor."
65,"TEXT_CLSCNJ999_00182_MADELLE_000_15","Unlike men and other creatures bound in temples of flesh, the elementals are beings of pure aether. Recognizing this, the mages of eld reasoned that their talent for aetheric manipulation might allow them to commune with these theretofore enigmatic entities."
66,"TEXT_CLSCNJ999_00182_MADELLE_000_16","It took five long decades, but our forebears finally succeeded. Their reward: the elementals' permission to dwell in the Twelveswood. So it was that the nation of Gridania was born."
67,"TEXT_CLSCNJ999_00182_MADELLE_000_17","Since that time, the elementals have taught us to live as one with nature, speaking to all Gridanians through the Hearers─those mages who are able to commune with them."
68,"TEXT_CLSCNJ999_00182_MADELLE_000_18","And for their intimacy with the elementals, the Hearers would go on to attain greater mastery over the forces of nature. Thus did they conceive the art of conjury."
69,"TEXT_CLSCNJ999_00182_MADELLE_000_19","...And that, my most attentive listener, is a brief history of conjury."
70,"TEXT_CLSCNJ999_00182_MADELLE_000_20","If you have a mind to walk our path, I wholeheartedly recommend you join our guild."
71,"TEXT_CLSCNJ999_00182_MADELLE_000_21","It would be my pleasure to explain the initiation process to you. Pray speak with me again when you are ready."
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52 48 TEXT_CLSCNJ999_00182_MADELLE_000_1 Well met, adventurer. You are come to Stillglade Fane, home of the Conjurers' Guild.
53 49 TEXT_CLSCNJ999_00182_MADELLE_000_2 We conjurers harness the powers of earth, wind, and water that abound in nature, and thereby weave spells of healing and protection.
54 50 TEXT_CLSCNJ999_00182_MADELLE_000_3 Ever do we seek noble souls to initiate into our mysteries. Might you be such a soul, come to join the guild?
55 51 TEXT_CLSCNJ999_00182_Q1_000_1 Do you wish to join the Conjurers' Guild?
56 52 TEXT_CLSCNJ999_00182_A1_000_1 Yes
57 53 TEXT_CLSCNJ999_00182_A1_000_2 No
58 54 TEXT_CLSCNJ999_00182_MADELLE_000_4 My apologies. No doubt you wish to remain wholly dedicated to your current pursuit.
59 55 TEXT_CLSCNJ999_00182_MADELLE_000_5 Yet should ever you long to become one with all creation, I invite you to return here. It is never too late to the learn about the forces that surround us.
60 56 TEXT_CLSCNJ999_00182_MADELLE_000_6 While your zeal cannot be denied, you are yet wanting for experience as an adventurer.
61 57 TEXT_CLSCNJ999_00182_MADELLE_000_7 I recommend that you first deepen your acquaintance with your chosen discipline. Fear not─even having done so, there will yet be time for you to learn about the forces that surround us.
62 58 TEXT_CLSCNJ999_00182_SYSTEM_000_8 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSCNJ999_00182_MADELLE_000_9 Then allow me to provide you with an overview of what it is to be a conjurer.
64 60 TEXT_CLSCNJ999_00182_MADELLE_000_10 Conjury is the art of healing and purification. Its practitioners harness the power of nature, that they might bring about change in the form of spells.
65 61 TEXT_CLSCNJ999_00182_MADELLE_000_11 Primitive magic such as that once wrought by individuals known as mages─meaning those with the ability to manipulate aether─has existed since the dawn of time.
66 62 TEXT_CLSCNJ999_00182_MADELLE_000_12 It was not until some five centuries ago that conjury emerged from this shapeless agglomeration of spells and charms─an event which led to the founding of Gridania.
67 63 TEXT_CLSCNJ999_00182_MADELLE_000_13 In those dark days, the elementals would not suffer man's presence in the Twelveswood, forcing our forebears to make their homes beneath the earth, in the great subterranean city of Gelmorra.
68 64 TEXT_CLSCNJ999_00182_MADELLE_000_14 But their desire to settle in the Twelveswood continued to burn fiercely; time and again they sought to curry the elementals' favor.
69 65 TEXT_CLSCNJ999_00182_MADELLE_000_15 Unlike men and other creatures bound in temples of flesh, the elementals are beings of pure aether. Recognizing this, the mages of eld reasoned that their talent for aetheric manipulation might allow them to commune with these theretofore enigmatic entities.
70 66 TEXT_CLSCNJ999_00182_MADELLE_000_16 It took five long decades, but our forebears finally succeeded. Their reward: the elementals' permission to dwell in the Twelveswood. So it was that the nation of Gridania was born.
71 67 TEXT_CLSCNJ999_00182_MADELLE_000_17 Since that time, the elementals have taught us to live as one with nature, speaking to all Gridanians through the Hearers─those mages who are able to commune with them.
72 68 TEXT_CLSCNJ999_00182_MADELLE_000_18 And for their intimacy with the elementals, the Hearers would go on to attain greater mastery over the forces of nature. Thus did they conceive the art of conjury.
73 69 TEXT_CLSCNJ999_00182_MADELLE_000_19 ...And that, my most attentive listener, is a brief history of conjury.
74 70 TEXT_CLSCNJ999_00182_MADELLE_000_20 If you have a mind to walk our path, I wholeheartedly recommend you join our guild.
75 71 TEXT_CLSCNJ999_00182_MADELLE_000_21 It would be my pleasure to explain the initiation process to you. Pray speak with me again when you are ready.
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48,"TEXT_CLSCUL001_00191_CHARLYS_000_1","I beg your pardons, good <If(PlayerParameter(4))>madam<Else/>sir</If>, but this is the Culinarians' Guild. If you are here to dine at the Bismarck, one of our waiters will be along shortly to show you to your─"
49,"TEXT_CLSCUL001_00191_CHARLYS_000_2","...Oh, you're <Emphasis>not</Emphasis> a patron? Might I assume, then, that you wish to become a culinarian?"
50,"TEXT_CLSCUL001_00191_CHARLYS_000_3","If so, I wholeheartedly recommend you join the Culinarians' Guild, where one may learn the culinary arts under the finest chefs in all the realm. What say you?"
51,"TEXT_CLSCUL001_00191_Q1_000_1","Do you wish to join the Culinarians' Guild?"
52,"TEXT_CLSCUL001_00191_A1_000_1","Yes"
53,"TEXT_CLSCUL001_00191_A1_000_2","No"
54,"TEXT_CLSCUL001_00191_CHARLYS_000_11","Oh... Please accept my apologies─it would seem I misread your intentions."
55,"TEXT_CLSCUL001_00191_CHARLYS_000_12","If you are here to dine after all, our waiters shall attend you at table. I hope you enjoy your meal."
56,"TEXT_CLSCUL001_00191_CHARLYS_000_15","Ah, but I sense you require more time to steep in life's piquant marinade─by which I mean you lack the worldly experience that the guild requires in its acolytes. I apologize if I have unduly raised your hopes."
57,"TEXT_CLSCUL001_00191_CHARLYS_000_16","But do not despair─judging by the glint of determination in your eyes, I suspect it shan't be long before you are ready to take up the skillet."
58,"TEXT_CLSCUL001_00191_SYSTEM_17","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSCUL001_00191_CHARLYS_000_21","Wonderful! Then without further ado, I shall acquaint you with the history of our guild."
60,"TEXT_CLSCUL001_00191_CHARLYS_000_22","As you are doubtless aware, Limsa Lominsa has long been the gastronomic capital of Eorzea. The city's rich culinary tradition is the product of a unique combination of factors. The first is our proximity to the fertile lands and plentiful seas of Vylbrand, which have ever yielded bounteous produce."
61,"TEXT_CLSCUL001_00191_CHARLYS_000_23","The second is our standing as the realm's foremost trading port, which grants us access not only to exotic ingredients from faraway shores, but also to foreign merchants versed in their use. We are, in short, the beneficiaries of culinary knowledge from every corner of the world."
62,"TEXT_CLSCUL001_00191_CHARLYS_000_24","Until recently, knowledge of this kind was passed on solely through word of mouth, and was therefore susceptible to corruption and loss. But that all changed when one man made it his mission to catalog every recipe of note. His name was Admiral Guolskyf Bhaldwaensyn, also known as Mastcleaver."
63,"TEXT_CLSCUL001_00191_CHARLYS_000_25","The man's love of fine cuisine was such that, at sea, he would regularly spend as much time preparing meals in the galley as giving commands on the bridge. It was none other than he who founded the Culinarians' Guild and codified cooking methodology."
64,"TEXT_CLSCUL001_00191_CHARLYS_000_26","Today, the guild carries on Bhaldwaensyn's legacy, though the scope of our endeavors has expanded significantly. Not content with simply preserving existing recipes, we labor tirelessly to devise wholly novel culinary creations with which to delight the senses."
65,"TEXT_CLSCUL001_00191_CHARLYS_000_27","To this end, our doors are open to folk from all walks of life, including adventurers such as your good self. One may liken our guild to a great pot of stew, and each member to an ingredient imparting a unique flavor."
66,"TEXT_CLSCUL001_00191_CHARLYS_000_28","As with every dish, however, adding ingredients willy-nilly is certain to spoil the taste. Before you may take your place in the pot, you must be deemed a worthwhile addition by Guildmaster Lyngsath, a man whose passion for cookery burns hotter than any oven."
67,"TEXT_CLSCUL001_00191_CHARLYS_000_29","Before troubling him, I must warn you that ours is a truly sweltering kitchen. As such, you would be well advised to ask yourself: can I stand the heat? If you earnestly believe that you can, speak to me once more, and I shall be glad to guide you through the enrollment process."
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48,"TEXT_CLSCUL001_00191_CHARLYS_000_1","I beg your pardons, good <If(PlayerParameter(4))>madam<Else/>sir</If>, but this is the Culinarians' Guild. If you are here to dine at the Bismarck, one of our waiters will be along shortly to show you to your─"
49,"TEXT_CLSCUL001_00191_CHARLYS_000_2","...Oh, you're <Emphasis>not</Emphasis> a patron? Might I assume, then, that you wish to become a culinarian?"
50,"TEXT_CLSCUL001_00191_CHARLYS_000_3","If so, I wholeheartedly recommend you join the Culinarians' Guild, where one may learn the culinary arts under the finest chefs in all the realm. What say you?"
51,"TEXT_CLSCUL001_00191_Q1_000_1","Do you wish to join the Culinarians' Guild?"
52,"TEXT_CLSCUL001_00191_A1_000_1","Yes"
53,"TEXT_CLSCUL001_00191_A1_000_2","No"
54,"TEXT_CLSCUL001_00191_CHARLYS_000_11","Oh... Please accept my apologies─it would seem I misread your intentions."
55,"TEXT_CLSCUL001_00191_CHARLYS_000_12","If you are here to dine after all, our waiters shall attend you at table. I hope you enjoy your meal."
56,"TEXT_CLSCUL001_00191_CHARLYS_000_15","Ah, but I sense you require more time to steep in life's piquant marinade─by which I mean you lack the worldly experience that the guild requires in its acolytes. I apologize if I have unduly raised your hopes."
57,"TEXT_CLSCUL001_00191_CHARLYS_000_16","But do not despair─judging by the glint of determination in your eyes, I suspect it shan't be long before you are ready to take up the skillet."
58,"TEXT_CLSCUL001_00191_SYSTEM_17","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSCUL001_00191_CHARLYS_000_21","Wonderful! Then without further ado, I shall acquaint you with the history of our guild."
60,"TEXT_CLSCUL001_00191_CHARLYS_000_22","As you are doubtless aware, Limsa Lominsa has long been the gastronomic capital of Eorzea. The city's rich culinary tradition is the product of a unique combination of factors. The first is our proximity to the fertile lands and plentiful seas of Vylbrand, which have ever yielded bounteous produce."
61,"TEXT_CLSCUL001_00191_CHARLYS_000_23","The second is our standing as the realm's foremost trading port, which grants us access not only to exotic ingredients from faraway shores, but also to foreign merchants versed in their use. We are, in short, the beneficiaries of culinary knowledge from every corner of the world."
62,"TEXT_CLSCUL001_00191_CHARLYS_000_24","Until recently, knowledge of this kind was passed on solely through word of mouth, and was therefore susceptible to corruption and loss. But that all changed when one man made it his mission to catalog every recipe of note. His name was Admiral Guolskyf Bhaldwaensyn, also known as Mastcleaver."
63,"TEXT_CLSCUL001_00191_CHARLYS_000_25","The man's love of fine cuisine was such that, at sea, he would regularly spend as much time preparing meals in the galley as giving commands on the bridge. It was none other than he who founded the Culinarians' Guild and codified cooking methodology."
64,"TEXT_CLSCUL001_00191_CHARLYS_000_26","Today, the guild carries on Bhaldwaensyn's legacy, though the scope of our endeavors has expanded significantly. Not content with simply preserving existing recipes, we labor tirelessly to devise wholly novel culinary creations with which to delight the senses."
65,"TEXT_CLSCUL001_00191_CHARLYS_000_27","To this end, our doors are open to folk from all walks of life, including adventurers such as your good self. One may liken our guild to a great pot of stew, and each member to an ingredient imparting a unique flavor."
66,"TEXT_CLSCUL001_00191_CHARLYS_000_28","As with every dish, however, adding ingredients willy-nilly is certain to spoil the taste. Before you may take your place in the pot, you must be deemed a worthwhile addition by Guildmaster Lyngsath, a man whose passion for cookery burns hotter than any oven."
67,"TEXT_CLSCUL001_00191_CHARLYS_000_29","Before troubling him, I must warn you that ours is a truly sweltering kitchen. As such, you would be well advised to ask yourself: can I stand the heat? If you earnestly believe that you can, speak to me once more, and I shall be glad to guide you through the enrollment process."
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52 48 TEXT_CLSCUL001_00191_CHARLYS_000_1 I beg your pardons, good <If(PlayerParameter(4))>madam<Else/>sir</If>, but this is the Culinarians' Guild. If you are here to dine at the Bismarck, one of our waiters will be along shortly to show you to your─
53 49 TEXT_CLSCUL001_00191_CHARLYS_000_2 ...Oh, you're <Emphasis>not</Emphasis> a patron? Might I assume, then, that you wish to become a culinarian?
54 50 TEXT_CLSCUL001_00191_CHARLYS_000_3 If so, I wholeheartedly recommend you join the Culinarians' Guild, where one may learn the culinary arts under the finest chefs in all the realm. What say you?
55 51 TEXT_CLSCUL001_00191_Q1_000_1 Do you wish to join the Culinarians' Guild?
56 52 TEXT_CLSCUL001_00191_A1_000_1 Yes
57 53 TEXT_CLSCUL001_00191_A1_000_2 No
58 54 TEXT_CLSCUL001_00191_CHARLYS_000_11 Oh... Please accept my apologies─it would seem I misread your intentions.
59 55 TEXT_CLSCUL001_00191_CHARLYS_000_12 If you are here to dine after all, our waiters shall attend you at table. I hope you enjoy your meal.
60 56 TEXT_CLSCUL001_00191_CHARLYS_000_15 Ah, but I sense you require more time to steep in life's piquant marinade─by which I mean you lack the worldly experience that the guild requires in its acolytes. I apologize if I have unduly raised your hopes.
61 57 TEXT_CLSCUL001_00191_CHARLYS_000_16 But do not despair─judging by the glint of determination in your eyes, I suspect it shan't be long before you are ready to take up the skillet.
62 58 TEXT_CLSCUL001_00191_SYSTEM_17 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSCUL001_00191_CHARLYS_000_21 Wonderful! Then without further ado, I shall acquaint you with the history of our guild.
64 60 TEXT_CLSCUL001_00191_CHARLYS_000_22 As you are doubtless aware, Limsa Lominsa has long been the gastronomic capital of Eorzea. The city's rich culinary tradition is the product of a unique combination of factors. The first is our proximity to the fertile lands and plentiful seas of Vylbrand, which have ever yielded bounteous produce.
65 61 TEXT_CLSCUL001_00191_CHARLYS_000_23 The second is our standing as the realm's foremost trading port, which grants us access not only to exotic ingredients from faraway shores, but also to foreign merchants versed in their use. We are, in short, the beneficiaries of culinary knowledge from every corner of the world.
66 62 TEXT_CLSCUL001_00191_CHARLYS_000_24 Until recently, knowledge of this kind was passed on solely through word of mouth, and was therefore susceptible to corruption and loss. But that all changed when one man made it his mission to catalog every recipe of note. His name was Admiral Guolskyf Bhaldwaensyn, also known as Mastcleaver.
67 63 TEXT_CLSCUL001_00191_CHARLYS_000_25 The man's love of fine cuisine was such that, at sea, he would regularly spend as much time preparing meals in the galley as giving commands on the bridge. It was none other than he who founded the Culinarians' Guild and codified cooking methodology.
68 64 TEXT_CLSCUL001_00191_CHARLYS_000_26 Today, the guild carries on Bhaldwaensyn's legacy, though the scope of our endeavors has expanded significantly. Not content with simply preserving existing recipes, we labor tirelessly to devise wholly novel culinary creations with which to delight the senses.
69 65 TEXT_CLSCUL001_00191_CHARLYS_000_27 To this end, our doors are open to folk from all walks of life, including adventurers such as your good self. One may liken our guild to a great pot of stew, and each member to an ingredient imparting a unique flavor.
70 66 TEXT_CLSCUL001_00191_CHARLYS_000_28 As with every dish, however, adding ingredients willy-nilly is certain to spoil the taste. Before you may take your place in the pot, you must be deemed a worthwhile addition by Guildmaster Lyngsath, a man whose passion for cookery burns hotter than any oven.
71 67 TEXT_CLSCUL001_00191_CHARLYS_000_29 Before troubling him, I must warn you that ours is a truly sweltering kitchen. As such, you would be well advised to ask yourself: can I stand the heat? If you earnestly believe that you can, speak to me once more, and I shall be glad to guide you through the enrollment process.
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48,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_0","Ho there, adventurer. Curious about the Marauders' Guild, are ye?"
49,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_1","Any axe worth wieldin' needs two hands on the haft an' has a blade what can chop clean through a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' brutal force."
50,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_2","If yer of a mind to make the marauder's art yer life's work, then our guild welcomes ye with open arms. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Keen to join the ranks?"
51,"TEXT_CLSEXC001_00179_Q1_000_1","Do you wish to join the Marauders' Guild?"
52,"TEXT_CLSEXC001_00179_A1_000_1","Yes"
53,"TEXT_CLSEXC001_00179_A1_000_2","No"
54,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_8","Ye've got the right kind o' fire in yer belly, I'll give ye that. But yer still a bit wet behind the ears, <If(PlayerParameter(4))>lass<Else/>lad</If>. Come back when ye've had chance to plant yer feet firmly as an adventurer, then we'll talk axes."
55,"TEXT_CLSEXC001_00179_SYSTEM_000_9","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
56,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_11","Well then, here's a bit o' guild history so ye know what yer gettin' into. It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber."
57,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_12","An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. But any tool on a ship can become a weapon─an' the axe is perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye."
58,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_13","As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world."
59,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_15","With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be."
60,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_17","After the Galadion Accord was signed, though, the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'."
61,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_18","The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society."
62,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_19","Still keen, are ye? Think it over, then let me know if ye decide to join our ranks."
63,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_5","That's yer choice, <If(PlayerParameter(4))>lass<Else/>lad</If>─the axe ain't for everyone. May the Navigator guide ye on whichever path ye decide to set yer feet on."
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48,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_0","Ho there, adventurer. Curious about the Marauders' Guild, are ye?"
49,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_1","Any axe worth wieldin' needs two hands on the haft an' has a blade what can chop clean through a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' brutal force."
50,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_2","If yer of a mind to make the marauder's art yer life's work, then our guild welcomes ye with open arms. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Keen to join the ranks?"
51,"TEXT_CLSEXC001_00179_Q1_000_1","Do you wish to join the Marauders' Guild?"
52,"TEXT_CLSEXC001_00179_A1_000_1","Yes"
53,"TEXT_CLSEXC001_00179_A1_000_2","No"
54,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_8","Ye've got the right kind o' fire in yer belly, I'll give ye that. But yer still a bit wet behind the ears, <If(PlayerParameter(4))>lass<Else/>lad</If>. Come back when ye've had chance to plant yer feet firmly as an adventurer, then we'll talk axes."
55,"TEXT_CLSEXC001_00179_SYSTEM_000_9","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
56,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_11","Well then, here's a bit o' guild history so ye know what yer gettin' into. It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber."
57,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_12","An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. But any tool on a ship can become a weapon─an' the axe is perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye."
58,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_13","As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world."
59,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_15","With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be."
60,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_17","After the Galadion Accord was signed, though, the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'."
61,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_18","The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society."
62,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_19","Still keen, are ye? Think it over, then let me know if ye decide to join our ranks."
63,"TEXT_CLSEXC001_00179_BLAUTHOTA_000_5","That's yer choice, <If(PlayerParameter(4))>lass<Else/>lad</If>─the axe ain't for everyone. May the Navigator guide ye on whichever path ye decide to set yer feet on."
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52 48 TEXT_CLSEXC001_00179_BLAUTHOTA_000_0 Ho there, adventurer. Curious about the Marauders' Guild, are ye?
53 49 TEXT_CLSEXC001_00179_BLAUTHOTA_000_1 Any axe worth wieldin' needs two hands on the haft an' has a blade what can chop clean through a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' brutal force.
54 50 TEXT_CLSEXC001_00179_BLAUTHOTA_000_2 If yer of a mind to make the marauder's art yer life's work, then our guild welcomes ye with open arms. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Keen to join the ranks?
55 51 TEXT_CLSEXC001_00179_Q1_000_1 Do you wish to join the Marauders' Guild?
56 52 TEXT_CLSEXC001_00179_A1_000_1 Yes
57 53 TEXT_CLSEXC001_00179_A1_000_2 No
58 54 TEXT_CLSEXC001_00179_BLAUTHOTA_000_8 Ye've got the right kind o' fire in yer belly, I'll give ye that. But yer still a bit wet behind the ears, <If(PlayerParameter(4))>lass<Else/>lad</If>. Come back when ye've had chance to plant yer feet firmly as an adventurer, then we'll talk axes.
59 55 TEXT_CLSEXC001_00179_SYSTEM_000_9 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
60 56 TEXT_CLSEXC001_00179_BLAUTHOTA_000_11 Well then, here's a bit o' guild history so ye know what yer gettin' into. It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.
61 57 TEXT_CLSEXC001_00179_BLAUTHOTA_000_12 An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. But any tool on a ship can become a weapon─an' the axe is perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.
62 58 TEXT_CLSEXC001_00179_BLAUTHOTA_000_13 As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.
63 59 TEXT_CLSEXC001_00179_BLAUTHOTA_000_15 With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be.
64 60 TEXT_CLSEXC001_00179_BLAUTHOTA_000_17 After the Galadion Accord was signed, though, the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.
65 61 TEXT_CLSEXC001_00179_BLAUTHOTA_000_18 The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.
66 62 TEXT_CLSEXC001_00179_BLAUTHOTA_000_19 Still keen, are ye? Think it over, then let me know if ye decide to join our ranks.
67 63 TEXT_CLSEXC001_00179_BLAUTHOTA_000_5 That's yer choice, <If(PlayerParameter(4))>lass<Else/>lad</If>─the axe ain't for everyone. May the Navigator guide ye on whichever path ye decide to set yer feet on.
+70 -70
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48,"TEXT_CLSGLA001_00177_LULUTSU_000_1","Welcome to the Gladiators' Guild, adventurer. Here, our members train tirelessly with sword and shield so that their names might one day be writ in legend!"
49,"TEXT_CLSGLA001_00177_LULUTSU_000_2","Hm? Was that a flash of interest in your eyes? If you wish to study swordplay, know that admission to the guild is free of charge!"
50,"TEXT_CLSGLA001_00177_Q1_000_1","Join the Gladiators' Guild?"
51,"TEXT_CLSGLA001_00177_A1_000_1","Yes"
52,"TEXT_CLSGLA001_00177_A1_000_2","No"
53,"TEXT_CLSGLA001_00177_LULUTSU_000_11","You say no today, but the lure of fame and fortune will bring you back! When you inevitably change your mind, you need only seek me out, and we can discuss your future as a gladiator."
54,"TEXT_CLSGLA001_00177_LULUTSU_000_21","What's this? I thought you somewhat versed in the arts of combat, but it seems you are anything but experienced."
55,"TEXT_CLSGLA001_00177_LULUTSU_000_22","Before you can learn how to wield a sword, you must become more proficient in your current pursuit. Pray return when you have achieved this."
56,"TEXT_CLSGLA001_00177_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
57,"TEXT_CLSGLA001_00177_LULUTSU_000_31","I had marked you as a <If(PlayerParameter(4))>woman<Else/>man</If> of action. I am pleased to see that I was not wrong!"
58,"TEXT_CLSGLA001_00177_LULUTSU_000_32","Now, while you may be familiar with the deadly dance of battle, you are new to us, and must begin at the beginning."
59,"TEXT_CLSGLA001_00177_LULUTSU_000_33","If you would take your place in these hallowed halls, you must be willing and ready to undergo the most rigorous training. You must endure cuts and bruises beyond counting, and like as not far worse."
60,"TEXT_CLSGLA001_00177_LULUTSU_000_34","A daunting prospect, I concede─but there is no other way if you mean to take to the bloodsands one day. And why wouldn't you? The Coliseum is only the most celebrated place of public entertainment in all of Ul'dah!"
61,"TEXT_CLSGLA001_00177_LULUTSU_000_35","Where else could a poor man amass a fortune so vast as to one day allow him to claim a seat on the Syndicate?"
62,"TEXT_CLSGLA001_00177_LULUTSU_000_36","Ahhh...there's not an Ul'dahn alive who isn't inspired by the rise of the self-made man."
63,"TEXT_CLSGLA001_00177_LULUTSU_000_37","And there is no truer embodiment of that dream than the gladiator who wins riches and fame with his sword."
64,"TEXT_CLSGLA001_00177_LULUTSU_000_38","Throughout its long and storied history, this guild has nurtured countless champions. Our training methods are second to none, and our members ever strive to develop new techniques."
65,"TEXT_CLSGLA001_00177_LULUTSU_000_39","If you desire true glory─to fight and triumph, 'midst the roar of ten thousand voices─then this is where you belong, adventurer."
66,"TEXT_CLSGLA001_00177_LULUTSU_000_40","...Think of it. Think of your legacy. And if your soul stirs...join us."
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48,"TEXT_CLSGLA001_00177_LULUTSU_000_1","Welcome to the Gladiators' Guild, adventurer. Here, our members train tirelessly with sword and shield so that their names might one day be writ in legend!"
49,"TEXT_CLSGLA001_00177_LULUTSU_000_2","Hm? Was that a flash of interest in your eyes? If you wish to study swordplay, know that admission to the guild is free of charge!"
50,"TEXT_CLSGLA001_00177_Q1_000_1","Join the Gladiators' Guild?"
51,"TEXT_CLSGLA001_00177_A1_000_1","Yes"
52,"TEXT_CLSGLA001_00177_A1_000_2","No"
53,"TEXT_CLSGLA001_00177_LULUTSU_000_11","You say no today, but the lure of fame and fortune will bring you back! When you inevitably change your mind, you need only seek me out, and we can discuss your future as a gladiator."
54,"TEXT_CLSGLA001_00177_LULUTSU_000_21","What's this? I thought you somewhat versed in the arts of combat, but it seems you are anything but experienced."
55,"TEXT_CLSGLA001_00177_LULUTSU_000_22","Before you can learn how to wield a sword, you must become more proficient in your current pursuit. Pray return when you have achieved this."
56,"TEXT_CLSGLA001_00177_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
57,"TEXT_CLSGLA001_00177_LULUTSU_000_31","I had marked you as a <If(PlayerParameter(4))>woman<Else/>man</If> of action. I am pleased to see that I was not wrong!"
58,"TEXT_CLSGLA001_00177_LULUTSU_000_32","Now, while you may be familiar with the deadly dance of battle, you are new to us, and must begin at the beginning."
59,"TEXT_CLSGLA001_00177_LULUTSU_000_33","If you would take your place in these hallowed halls, you must be willing and ready to undergo the most rigorous training. You must endure cuts and bruises beyond counting, and like as not far worse."
60,"TEXT_CLSGLA001_00177_LULUTSU_000_34","A daunting prospect, I concede─but there is no other way if you mean to take to the bloodsands one day. And why wouldn't you? The Coliseum is only the most celebrated place of public entertainment in all of Ul'dah!"
61,"TEXT_CLSGLA001_00177_LULUTSU_000_35","Where else could a poor man amass a fortune so vast as to one day allow him to claim a seat on the Syndicate?"
62,"TEXT_CLSGLA001_00177_LULUTSU_000_36","Ahhh...there's not an Ul'dahn alive who isn't inspired by the rise of the self-made man."
63,"TEXT_CLSGLA001_00177_LULUTSU_000_37","And there is no truer embodiment of that dream than the gladiator who wins riches and fame with his sword."
64,"TEXT_CLSGLA001_00177_LULUTSU_000_38","Throughout its long and storied history, this guild has nurtured countless champions. Our training methods are second to none, and our members ever strive to develop new techniques."
65,"TEXT_CLSGLA001_00177_LULUTSU_000_39","If you desire true glory─to fight and triumph, 'midst the roar of ten thousand voices─then this is where you belong, adventurer."
66,"TEXT_CLSGLA001_00177_LULUTSU_000_40","...Think of it. Think of your legacy. And if your soul stirs...join us."
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52 48 TEXT_CLSGLA001_00177_LULUTSU_000_1 Welcome to the Gladiators' Guild, adventurer. Here, our members train tirelessly with sword and shield so that their names might one day be writ in legend!
53 49 TEXT_CLSGLA001_00177_LULUTSU_000_2 Hm? Was that a flash of interest in your eyes? If you wish to study swordplay, know that admission to the guild is free of charge!
54 50 TEXT_CLSGLA001_00177_Q1_000_1 Join the Gladiators' Guild?
55 51 TEXT_CLSGLA001_00177_A1_000_1 Yes
56 52 TEXT_CLSGLA001_00177_A1_000_2 No
57 53 TEXT_CLSGLA001_00177_LULUTSU_000_11 You say no today, but the lure of fame and fortune will bring you back! When you inevitably change your mind, you need only seek me out, and we can discuss your future as a gladiator.
58 54 TEXT_CLSGLA001_00177_LULUTSU_000_21 What's this? I thought you somewhat versed in the arts of combat, but it seems you are anything but experienced.
59 55 TEXT_CLSGLA001_00177_LULUTSU_000_22 Before you can learn how to wield a sword, you must become more proficient in your current pursuit. Pray return when you have achieved this.
60 56 TEXT_CLSGLA001_00177_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
61 57 TEXT_CLSGLA001_00177_LULUTSU_000_31 I had marked you as a <If(PlayerParameter(4))>woman<Else/>man</If> of action. I am pleased to see that I was not wrong!
62 58 TEXT_CLSGLA001_00177_LULUTSU_000_32 Now, while you may be familiar with the deadly dance of battle, you are new to us, and must begin at the beginning.
63 59 TEXT_CLSGLA001_00177_LULUTSU_000_33 If you would take your place in these hallowed halls, you must be willing and ready to undergo the most rigorous training. You must endure cuts and bruises beyond counting, and like as not far worse.
64 60 TEXT_CLSGLA001_00177_LULUTSU_000_34 A daunting prospect, I concede─but there is no other way if you mean to take to the bloodsands one day. And why wouldn't you? The Coliseum is only the most celebrated place of public entertainment in all of Ul'dah!
65 61 TEXT_CLSGLA001_00177_LULUTSU_000_35 Where else could a poor man amass a fortune so vast as to one day allow him to claim a seat on the Syndicate?
66 62 TEXT_CLSGLA001_00177_LULUTSU_000_36 Ahhh...there's not an Ul'dahn alive who isn't inspired by the rise of the self-made man.
67 63 TEXT_CLSGLA001_00177_LULUTSU_000_37 And there is no truer embodiment of that dream than the gladiator who wins riches and fame with his sword.
68 64 TEXT_CLSGLA001_00177_LULUTSU_000_38 Throughout its long and storied history, this guild has nurtured countless champions. Our training methods are second to none, and our members ever strive to develop new techniques.
69 65 TEXT_CLSGLA001_00177_LULUTSU_000_39 If you desire true glory─to fight and triumph, 'midst the roar of ten thousand voices─then this is where you belong, adventurer.
70 66 TEXT_CLSGLA001_00177_LULUTSU_000_40 ...Think of it. Think of your legacy. And if your soul stirs...join us.
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46,"TEXT_CLSGLD001_00187_TODO_22",""
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48,"TEXT_CLSGLD001_00187_JEMIME_000_1","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, adventurer, and welcome to the Goldsmiths' Guild. Have you come to observe our artisans at work?"
49,"TEXT_CLSGLD001_00187_JEMIME_000_2","Indeed, it is a marvel to watch goldsmiths transform raw metals and uncut gemstones into sparkling rings, earrings, and necklaces─some of which possess magical properties, no less!"
50,"TEXT_CLSGLD001_00187_JEMIME_000_3","You know, if you'd like to try your hand at goldsmithing, the guild is open to adventurers like yourself. No prior experience is required, for we teach all you need to know about the craft. Would you be interested?"
51,"TEXT_CLSGLD001_00187_Q1_000_1","Join the Goldsmiths' Guild?"
52,"TEXT_CLSGLD001_00187_A1_000_1","Yes"
53,"TEXT_CLSGLD001_00187_A1_000_2","No"
54,"TEXT_CLSGLD001_00187_JEMIME_000_11","Forgive me, it seems I've misunderstood your intent. Forget I said anything."
55,"TEXT_CLSGLD001_00187_JEMIME_000_21","Oh dear, this part is always <Emphasis>so</Emphasis> awkward. I would love nothing more than to welcome you into the guild, but you are still somewhat rough, and in need of further refinement."
56,"TEXT_CLSGLD001_00187_JEMIME_000_22","That is to say, you are yet lacking in worldly experience. But I do not doubt that it won't be long before you are ready to take up the chaser hammer."
57,"TEXT_CLSGLD001_00187_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
58,"TEXT_CLSGLD001_00187_JEMIME_000_24","It pleases me greatly to hear you say so. As the first step, I would have you understand the purpose of our guild."
59,"TEXT_CLSGLD001_00187_JEMIME_000_25","The vast mineral resources of Thanalan have given rise to a grand goldsmithing tradition, which has been refined through the ages. Our techniques are renowned across the realm, our creations held in the highest regard."
60,"TEXT_CLSGLD001_00187_JEMIME_000_26","However, we of Eshtaime's Lapidaries, the premier source for Ul'dahn jewelry, were not content to rest on our laurels."
61,"TEXT_CLSGLD001_00187_JEMIME_000_27","Seeking to advance our craft, we turned our eyes to the East, the only place in the known world whose goldsmithing was said to rival our own."
62,"TEXT_CLSGLD001_00187_JEMIME_000_28","We built the finest facilities to beckon their masters hither, and blended their foreign techniques with ours. Our guild quickly became the center of Eorzean goldsmithing."
63,"TEXT_CLSGLD001_00187_JEMIME_000_29","Aye, here you shall benefit from the refined wisdom of countless veteran craftsmen. You will learn to see the potential in your materials and shape them to your will."
64,"TEXT_CLSGLD001_00187_JEMIME_000_30","These are essential skills, for a goldsmith must hone his eyes to identify and appraise all manner of materials, and─when needs be─recognize imitations for what they are."
65,"TEXT_CLSGLD001_00187_JEMIME_000_31","It is even said that a master goldsmith can ascertain the authenticity of a man himself."
66,"TEXT_CLSGLD001_00187_JEMIME_000_32","You may one day come to possess such vision. But even the most magnificent jewel begins life as a rough-hewn stone. It must first be cut and polished before it can delight the eyes with its brilliance."
67,"TEXT_CLSGLD001_00187_JEMIME_000_33","If you would become a goldsmith, you must needs refine yourself as you would a gemstone. It will take much time and effort, and there is no guarantee of success."
68,"TEXT_CLSGLD001_00187_JEMIME_000_34","Should you be certain that this is the life you seek, speak to me once more."
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48,"TEXT_CLSGLD001_00187_JEMIME_000_1","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, adventurer, and welcome to the Goldsmiths' Guild. Have you come to observe our artisans at work?"
49,"TEXT_CLSGLD001_00187_JEMIME_000_2","Indeed, it is a marvel to watch goldsmiths transform raw metals and uncut gemstones into sparkling rings, earrings, and necklaces─some of which possess magical properties, no less!"
50,"TEXT_CLSGLD001_00187_JEMIME_000_3","You know, if you'd like to try your hand at goldsmithing, the guild is open to adventurers like yourself. No prior experience is required, for we teach all you need to know about the craft. Would you be interested?"
51,"TEXT_CLSGLD001_00187_Q1_000_1","Join the Goldsmiths' Guild?"
52,"TEXT_CLSGLD001_00187_A1_000_1","Yes"
53,"TEXT_CLSGLD001_00187_A1_000_2","No"
54,"TEXT_CLSGLD001_00187_JEMIME_000_11","Forgive me, it seems I've misunderstood your intent. Forget I said anything."
55,"TEXT_CLSGLD001_00187_JEMIME_000_21","Oh dear, this part is always <Emphasis>so</Emphasis> awkward. I would love nothing more than to welcome you into the guild, but you are still somewhat rough, and in need of further refinement."
56,"TEXT_CLSGLD001_00187_JEMIME_000_22","That is to say, you are yet lacking in worldly experience. But I do not doubt that it won't be long before you are ready to take up the chaser hammer."
57,"TEXT_CLSGLD001_00187_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
58,"TEXT_CLSGLD001_00187_JEMIME_000_24","It pleases me greatly to hear you say so. As the first step, I would have you understand the purpose of our guild."
59,"TEXT_CLSGLD001_00187_JEMIME_000_25","The vast mineral resources of Thanalan have given rise to a grand goldsmithing tradition, which has been refined through the ages. Our techniques are renowned across the realm, our creations held in the highest regard."
60,"TEXT_CLSGLD001_00187_JEMIME_000_26","However, we of Eshtaime's Lapidaries, the premier source for Ul'dahn jewelry, were not content to rest on our laurels."
61,"TEXT_CLSGLD001_00187_JEMIME_000_27","Seeking to advance our craft, we turned our eyes to the East, the only place in the known world whose goldsmithing was said to rival our own."
62,"TEXT_CLSGLD001_00187_JEMIME_000_28","We built the finest facilities to beckon their masters hither, and blended their foreign techniques with ours. Our guild quickly became the center of Eorzean goldsmithing."
63,"TEXT_CLSGLD001_00187_JEMIME_000_29","Aye, here you shall benefit from the refined wisdom of countless veteran craftsmen. You will learn to see the potential in your materials and shape them to your will."
64,"TEXT_CLSGLD001_00187_JEMIME_000_30","These are essential skills, for a goldsmith must hone his eyes to identify and appraise all manner of materials, and─when needs be─recognize imitations for what they are."
65,"TEXT_CLSGLD001_00187_JEMIME_000_31","It is even said that a master goldsmith can ascertain the authenticity of a man himself."
66,"TEXT_CLSGLD001_00187_JEMIME_000_32","You may one day come to possess such vision. But even the most magnificent jewel begins life as a rough-hewn stone. It must first be cut and polished before it can delight the eyes with its brilliance."
67,"TEXT_CLSGLD001_00187_JEMIME_000_33","If you would become a goldsmith, you must needs refine yourself as you would a gemstone. It will take much time and effort, and there is no guarantee of success."
68,"TEXT_CLSGLD001_00187_JEMIME_000_34","Should you be certain that this is the life you seek, speak to me once more."
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52 48 TEXT_CLSGLD001_00187_JEMIME_000_1 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, adventurer, and welcome to the Goldsmiths' Guild. Have you come to observe our artisans at work?
53 49 TEXT_CLSGLD001_00187_JEMIME_000_2 Indeed, it is a marvel to watch goldsmiths transform raw metals and uncut gemstones into sparkling rings, earrings, and necklaces─some of which possess magical properties, no less!
54 50 TEXT_CLSGLD001_00187_JEMIME_000_3 You know, if you'd like to try your hand at goldsmithing, the guild is open to adventurers like yourself. No prior experience is required, for we teach all you need to know about the craft. Would you be interested?
55 51 TEXT_CLSGLD001_00187_Q1_000_1 Join the Goldsmiths' Guild?
56 52 TEXT_CLSGLD001_00187_A1_000_1 Yes
57 53 TEXT_CLSGLD001_00187_A1_000_2 No
58 54 TEXT_CLSGLD001_00187_JEMIME_000_11 Forgive me, it seems I've misunderstood your intent. Forget I said anything.
59 55 TEXT_CLSGLD001_00187_JEMIME_000_21 Oh dear, this part is always <Emphasis>so</Emphasis> awkward. I would love nothing more than to welcome you into the guild, but you are still somewhat rough, and in need of further refinement.
60 56 TEXT_CLSGLD001_00187_JEMIME_000_22 That is to say, you are yet lacking in worldly experience. But I do not doubt that it won't be long before you are ready to take up the chaser hammer.
61 57 TEXT_CLSGLD001_00187_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
62 58 TEXT_CLSGLD001_00187_JEMIME_000_24 It pleases me greatly to hear you say so. As the first step, I would have you understand the purpose of our guild.
63 59 TEXT_CLSGLD001_00187_JEMIME_000_25 The vast mineral resources of Thanalan have given rise to a grand goldsmithing tradition, which has been refined through the ages. Our techniques are renowned across the realm, our creations held in the highest regard.
64 60 TEXT_CLSGLD001_00187_JEMIME_000_26 However, we of Eshtaime's Lapidaries, the premier source for Ul'dahn jewelry, were not content to rest on our laurels.
65 61 TEXT_CLSGLD001_00187_JEMIME_000_27 Seeking to advance our craft, we turned our eyes to the East, the only place in the known world whose goldsmithing was said to rival our own.
66 62 TEXT_CLSGLD001_00187_JEMIME_000_28 We built the finest facilities to beckon their masters hither, and blended their foreign techniques with ours. Our guild quickly became the center of Eorzean goldsmithing.
67 63 TEXT_CLSGLD001_00187_JEMIME_000_29 Aye, here you shall benefit from the refined wisdom of countless veteran craftsmen. You will learn to see the potential in your materials and shape them to your will.
68 64 TEXT_CLSGLD001_00187_JEMIME_000_30 These are essential skills, for a goldsmith must hone his eyes to identify and appraise all manner of materials, and─when needs be─recognize imitations for what they are.
69 65 TEXT_CLSGLD001_00187_JEMIME_000_31 It is even said that a master goldsmith can ascertain the authenticity of a man himself.
70 66 TEXT_CLSGLD001_00187_JEMIME_000_32 You may one day come to possess such vision. But even the most magnificent jewel begins life as a rough-hewn stone. It must first be cut and polished before it can delight the eyes with its brilliance.
71 67 TEXT_CLSGLD001_00187_JEMIME_000_33 If you would become a goldsmith, you must needs refine yourself as you would a gemstone. It will take much time and effort, and there is no guarantee of success.
72 68 TEXT_CLSGLD001_00187_JEMIME_000_34 Should you be certain that this is the life you seek, speak to me once more.
+2 -1
View File
@@ -49,7 +49,8 @@ int32,str,str
45,"TEXT_CLSHRV999_00193_TODO_21",""
46,"TEXT_CLSHRV999_00193_TODO_22",""
47,"TEXT_CLSHRV999_00193_TODO_23",""
48,"TEXT_CLSHRV999_00193_LEONCEAULT_000_1","Hello there, and welcome to the Botanists' Guild. What brings you here today?
48,"TEXT_CLSHRV999_00193_LEONCEAULT_000_1","Hello there, and welcome to the Botanists' Guild. What brings you here today?
...Hm? Interested in <Emphasis>becoming</Emphasis> a botanist, are you?"
49,"TEXT_CLSHRV999_00193_LEONCEAULT_000_2","Then you've come to the right place. At our guild, you can study under some of the finest botanists in all the realm. An enticing proposition, is it not?"
50,"TEXT_CLSHRV999_00193_LEONCEAULT_000_3","So, what say you? Would you like to add your name to our roll?"
51,"TEXT_CLSHRV999_00193_Q1_000_1","Do you wish to join the Botanists' Guild?"
1 key 0 1
49 45 TEXT_CLSHRV999_00193_TODO_21
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52 48 TEXT_CLSHRV999_00193_LEONCEAULT_000_1 Hello there, and welcome to the Botanists' Guild. What brings you here today? ...Hm? Interested in <Emphasis>becoming</Emphasis> a botanist, are you? Hello there, and welcome to the Botanists' Guild. What brings you here today? ...Hm? Interested in <Emphasis>becoming</Emphasis> a botanist, are you?
53 49 TEXT_CLSHRV999_00193_LEONCEAULT_000_2 Then you've come to the right place. At our guild, you can study under some of the finest botanists in all the realm. An enticing proposition, is it not?
54 49 50 TEXT_CLSHRV999_00193_LEONCEAULT_000_2 TEXT_CLSHRV999_00193_LEONCEAULT_000_3 Then you've come to the right place. At our guild, you can study under some of the finest botanists in all the realm. An enticing proposition, is it not? So, what say you? Would you like to add your name to our roll?
55 50 51 TEXT_CLSHRV999_00193_LEONCEAULT_000_3 TEXT_CLSHRV999_00193_Q1_000_1 So, what say you? Would you like to add your name to our roll? Do you wish to join the Botanists' Guild?
56 51 52 TEXT_CLSHRV999_00193_Q1_000_1 TEXT_CLSHRV999_00193_A1_000_1 Do you wish to join the Botanists' Guild? Yes
+3 -1
View File
@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSLNC997_00143_SEQ_01","For your next trial, Ywain bids you obtain the Stone of Courage. It rests at the summit of Naked Rock, an anole-infested tor situated in the Central Shroud."
2,"TEXT_CLSLNC997_00143_SEQ_02","After a grueling climb, you reach the summit of Naked Rock and gratefully claim the Stone of Courage. However, your moment of triumph is cut short by the appearance of the rogue lancer whom you encountered back at the guild. The sneering spearman, who introduces himself as Foulques, proceeds to declare your prize a counterfeit before challenging you to find the <Emphasis>true</Emphasis> stone, which he claims to have secreted in the depths of Spirithold. It would seem a trip to the abandoned dungeon is in order..."
3,"TEXT_CLSLNC997_00143_SEQ_03","You have succeeded in obtaining the true Stone of Courage. Deliver it to Ywain, who awaits you back at the Lancers' Guild."
4,"TEXT_CLSLNC997_00143_SEQ_04","Having listened intently to the tale of your meeting with Foulques, Ywain cautions you against paying the rogue lancer's words any heed. Contradicting Foulques's claim that courage can only be forged in the midst of great danger, the guildmaster reminds you that a lancer's courage is the product of composure and resolve. It is these qualities, and not blind daring, that he would have you keep in mind as you continue your training.
4,"TEXT_CLSLNC997_00143_SEQ_04","Having listened intently to the tale of your meeting with Foulques, Ywain cautions you against paying the rogue lancer's words any heed. Contradicting Foulques's claim that courage can only be forged in the midst of great danger, the guildmaster reminds you that a lancer's courage is the product of composure and resolve. It is these qualities, and not blind daring, that he would have you keep in mind as you continue your training.
※The next lancer quest will be available from Ywain upon reaching level 15."
5,"TEXT_CLSLNC997_00143_SEQ_05",""
6,"TEXT_CLSLNC997_00143_SEQ_06",""
7,"TEXT_CLSLNC997_00143_SEQ_07",""
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5 1 TEXT_CLSLNC997_00143_SEQ_01 For your next trial, Ywain bids you obtain the Stone of Courage. It rests at the summit of Naked Rock, an anole-infested tor situated in the Central Shroud.
6 2 TEXT_CLSLNC997_00143_SEQ_02 After a grueling climb, you reach the summit of Naked Rock and gratefully claim the Stone of Courage. However, your moment of triumph is cut short by the appearance of the rogue lancer whom you encountered back at the guild. The sneering spearman, who introduces himself as Foulques, proceeds to declare your prize a counterfeit before challenging you to find the <Emphasis>true</Emphasis> stone, which he claims to have secreted in the depths of Spirithold. It would seem a trip to the abandoned dungeon is in order...
7 3 TEXT_CLSLNC997_00143_SEQ_03 You have succeeded in obtaining the true Stone of Courage. Deliver it to Ywain, who awaits you back at the Lancers' Guild.
8 4 TEXT_CLSLNC997_00143_SEQ_04 Having listened intently to the tale of your meeting with Foulques, Ywain cautions you against paying the rogue lancer's words any heed. Contradicting Foulques's claim that courage can only be forged in the midst of great danger, the guildmaster reminds you that a lancer's courage is the product of composure and resolve. It is these qualities, and not blind daring, that he would have you keep in mind as you continue your training. ※The next lancer quest will be available from Ywain upon reaching level 15. Having listened intently to the tale of your meeting with Foulques, Ywain cautions you against paying the rogue lancer's words any heed. Contradicting Foulques's claim that courage can only be forged in the midst of great danger, the guildmaster reminds you that a lancer's courage is the product of composure and resolve. It is these qualities, and not blind daring, that he would have you keep in mind as you continue your training. ※The next lancer quest will be available from Ywain upon reaching level 15.
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+79 -79
View File
@@ -1,79 +1,79 @@
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0,"TEXT_CLSLNC998_00132_SEQ_00","Jillian wishes you to reaffirm your desire to join the Lancers' Guild."
1,"TEXT_CLSLNC998_00132_SEQ_01","You have been referred to Ywain, the master of the Lancers' Guild. Seek him out in the rear chamber."
2,"TEXT_CLSLNC998_00132_SEQ_02","Having formally accepted you into the Lancers' Guild, Guildmaster Ywain presents you with a weathered spear. Arm yourself with it, and speak to him once more."
3,"TEXT_CLSLNC998_00132_SEQ_03",""
4,"TEXT_CLSLNC998_00132_SEQ_04",""
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6,"TEXT_CLSLNC998_00132_SEQ_06",""
7,"TEXT_CLSLNC998_00132_SEQ_07",""
8,"TEXT_CLSLNC998_00132_SEQ_08",""
9,"TEXT_CLSLNC998_00132_SEQ_09",""
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12,"TEXT_CLSLNC998_00132_SEQ_12",""
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15,"TEXT_CLSLNC998_00132_SEQ_15",""
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20,"TEXT_CLSLNC998_00132_SEQ_20",""
21,"TEXT_CLSLNC998_00132_SEQ_21",""
22,"TEXT_CLSLNC998_00132_SEQ_22",""
23,"TEXT_CLSLNC998_00132_SEQ_23",""
24,"TEXT_CLSLNC998_00132_TODO_00","Speak with Ywain, the master of the Lancers' Guild."
25,"TEXT_CLSLNC998_00132_TODO_01",""
26,"TEXT_CLSLNC998_00132_TODO_02",""
27,"TEXT_CLSLNC998_00132_TODO_03",""
28,"TEXT_CLSLNC998_00132_TODO_04",""
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31,"TEXT_CLSLNC998_00132_TODO_07",""
32,"TEXT_CLSLNC998_00132_TODO_08",""
33,"TEXT_CLSLNC998_00132_TODO_09",""
34,"TEXT_CLSLNC998_00132_TODO_10",""
35,"TEXT_CLSLNC998_00132_TODO_11",""
36,"TEXT_CLSLNC998_00132_TODO_12",""
37,"TEXT_CLSLNC998_00132_TODO_13",""
38,"TEXT_CLSLNC998_00132_TODO_14",""
39,"TEXT_CLSLNC998_00132_TODO_15",""
40,"TEXT_CLSLNC998_00132_TODO_16",""
41,"TEXT_CLSLNC998_00132_TODO_17",""
42,"TEXT_CLSLNC998_00132_TODO_18",""
43,"TEXT_CLSLNC998_00132_TODO_19",""
44,"TEXT_CLSLNC998_00132_TODO_20",""
45,"TEXT_CLSLNC998_00132_TODO_21",""
46,"TEXT_CLSLNC998_00132_TODO_22",""
47,"TEXT_CLSLNC998_00132_TODO_23",""
48,"TEXT_CLSLNC998_00132_JILLIAN_000_1","Well then, have you made up your mind to enlist in the Lancers' Guild?"
49,"TEXT_CLSLNC998_00132_JILLIAN_000_2","It is no small thing to join our guild, and all the more welcome are they who weigh the decision with due care."
50,"TEXT_CLSLNC998_00132_JILLIAN_000_3","Our doors are ever open should you later decide to take up the lancers' art. Till then, I wish you the best of luck."
51,"TEXT_CLSLNC998_00132_JILLIAN_000_5","Excellent! I shall let Guildmaster Ywain know to expect you."
52,"TEXT_CLSLNC998_00132_JILLIAN_000_6","All who seek admittance to our ranks must present themselves before him. He will judge if you are fit to become one of us."
53,"TEXT_CLSLNC998_00132_JILLIAN_000_7","Pray make your way to the training area within. Our guildmaster awaits you there."
54,"TEXT_CLSLNC998_00132_YWAIN_000_10","Well met, adventurer. I understand you wish to learn the lancers' art under our roof."
55,"TEXT_CLSLNC998_00132_YWAIN_000_11","I see you have some combat experience. Yet it remains to be seen if such skills as you have acquired will avail you here."
56,"TEXT_CLSLNC998_00132_YWAIN_000_12","But no matter. In my capacity as guildmaster, I shall guide your training, beginning with the very basics─the principles of our art."
57,"TEXT_CLSLNC998_00132_YWAIN_000_13","There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter who─or what─we face."
58,"TEXT_CLSLNC998_00132_YWAIN_000_14","An experienced lancer is able to wield a polearm as if it were an extension of his body. He transforms into a raging storm before his foes, delivering a barrage of devastating thrusts and slashes."
59,"TEXT_CLSLNC998_00132_YWAIN_000_15","To facilitate such a relentless assault, we lancers forgo plate, favoring armor of leather and chain─such materials as provide adequate protection without unduly hindering movement."
60,"TEXT_CLSLNC998_00132_YWAIN_000_16","A lancer's worth may be measured quite simply─in how swiftly and decisively he can pierce his enemy's defenses."
61,"TEXT_CLSLNC998_00132_YWAIN_000_17","By its nature, the polearm is a simple weapon to wield─for good or ill. Even in a farmer's hands, it is capable of wreaking considerable havoc. Thus has it been a mainstay of every great army since ancient times."
62,"TEXT_CLSLNC998_00132_YWAIN_000_18","Yet know that a lance alone does not a lancer make. Faced with unfavorable odds, an unseasoned spearman will break formation and flee without a moment's hesitation."
63,"TEXT_CLSLNC998_00132_YWAIN_000_19","A true lancer, however, flinches not before his enemies, for he knows not the meaning of fear. Ever does he press forward, disdainful of the odds, that he might pierce the enemy line and open a path to victory."
64,"TEXT_CLSLNC998_00132_YWAIN_000_20","Needless to say, doing so requires no small amount of courage. And that is why our guild has striven from the first to instill this essential quality in every soul who passes through our halls."
65,"TEXT_CLSLNC998_00132_YWAIN_100_20","Arduous trials await you should you join our ranks. Knowing this, have you the resolve to wield the lance?"
66,"TEXT_CLSLNC998_00132_Q1_000_1","Have you the resolve to wield the lance?"
67,"TEXT_CLSLNC998_00132_A1_000_1","Yes"
68,"TEXT_CLSLNC998_00132_A1_000_2","No"
69,"TEXT_CLSLNC998_00132_YWAIN_000_25","Hah hah hah! Your honesty does you credit, adventurer."
70,"TEXT_CLSLNC998_00132_YWAIN_000_26","It takes a kind of strength to admit that something is beyond you. Should you ever muster the resolve to take up the lance, I will be here."
71,"TEXT_CLSLNC998_00132_YWAIN_000_30","Well said, adventurer. I see no reason to deny you a place within our ranks."
72,"TEXT_CLSLNC998_00132_YWAIN_000_31","Ah, but I neglected to introduce myself. I am Ywain, master of this guild."
73,"TEXT_CLSLNC998_00132_YWAIN_000_32","Pleasantries duly exchanged, I shall add to your hunting log the names of the creatures against which a lancer might hone his skills."
74,"TEXT_CLSLNC998_00132_YWAIN_000_33","In celebration of the occasion, I hereby present you with your very own spear. Arm yourself with it, and speak to me once more."
75,"TEXT_CLSLNC998_00132_YWAIN_000_34","I would have you undertake your first task─a trial, to be precise."
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1,"TEXT_CLSLNC998_00132_SEQ_01","You have been referred to Ywain, the master of the Lancers' Guild. Seek him out in the rear chamber."
2,"TEXT_CLSLNC998_00132_SEQ_02","Having formally accepted you into the Lancers' Guild, Guildmaster Ywain presents you with a weathered spear. Arm yourself with it, and speak to him once more."
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48,"TEXT_CLSLNC998_00132_JILLIAN_000_1","Well then, have you made up your mind to enlist in the Lancers' Guild?"
49,"TEXT_CLSLNC998_00132_JILLIAN_000_2","It is no small thing to join our guild, and all the more welcome are they who weigh the decision with due care."
50,"TEXT_CLSLNC998_00132_JILLIAN_000_3","Our doors are ever open should you later decide to take up the lancers' art. Till then, I wish you the best of luck."
51,"TEXT_CLSLNC998_00132_JILLIAN_000_5","Excellent! I shall let Guildmaster Ywain know to expect you."
52,"TEXT_CLSLNC998_00132_JILLIAN_000_6","All who seek admittance to our ranks must present themselves before him. He will judge if you are fit to become one of us."
53,"TEXT_CLSLNC998_00132_JILLIAN_000_7","Pray make your way to the training area within. Our guildmaster awaits you there."
54,"TEXT_CLSLNC998_00132_YWAIN_000_10","Well met, adventurer. I understand you wish to learn the lancers' art under our roof."
55,"TEXT_CLSLNC998_00132_YWAIN_000_11","I see you have some combat experience. Yet it remains to be seen if such skills as you have acquired will avail you here."
56,"TEXT_CLSLNC998_00132_YWAIN_000_12","But no matter. In my capacity as guildmaster, I shall guide your training, beginning with the very basics─the principles of our art."
57,"TEXT_CLSLNC998_00132_YWAIN_000_13","There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter who─or what─we face."
58,"TEXT_CLSLNC998_00132_YWAIN_000_14","An experienced lancer is able to wield a polearm as if it were an extension of his body. He transforms into a raging storm before his foes, delivering a barrage of devastating thrusts and slashes."
59,"TEXT_CLSLNC998_00132_YWAIN_000_15","To facilitate such a relentless assault, we lancers forgo plate, favoring armor of leather and chain─such materials as provide adequate protection without unduly hindering movement."
60,"TEXT_CLSLNC998_00132_YWAIN_000_16","A lancer's worth may be measured quite simply─in how swiftly and decisively he can pierce his enemy's defenses."
61,"TEXT_CLSLNC998_00132_YWAIN_000_17","By its nature, the polearm is a simple weapon to wield─for good or ill. Even in a farmer's hands, it is capable of wreaking considerable havoc. Thus has it been a mainstay of every great army since ancient times."
62,"TEXT_CLSLNC998_00132_YWAIN_000_18","Yet know that a lance alone does not a lancer make. Faced with unfavorable odds, an unseasoned spearman will break formation and flee without a moment's hesitation."
63,"TEXT_CLSLNC998_00132_YWAIN_000_19","A true lancer, however, flinches not before his enemies, for he knows not the meaning of fear. Ever does he press forward, disdainful of the odds, that he might pierce the enemy line and open a path to victory."
64,"TEXT_CLSLNC998_00132_YWAIN_000_20","Needless to say, doing so requires no small amount of courage. And that is why our guild has striven from the first to instill this essential quality in every soul who passes through our halls."
65,"TEXT_CLSLNC998_00132_YWAIN_100_20","Arduous trials await you should you join our ranks. Knowing this, have you the resolve to wield the lance?"
66,"TEXT_CLSLNC998_00132_Q1_000_1","Have you the resolve to wield the lance?"
67,"TEXT_CLSLNC998_00132_A1_000_1","Yes"
68,"TEXT_CLSLNC998_00132_A1_000_2","No"
69,"TEXT_CLSLNC998_00132_YWAIN_000_25","Hah hah hah! Your honesty does you credit, adventurer."
70,"TEXT_CLSLNC998_00132_YWAIN_000_26","It takes a kind of strength to admit that something is beyond you. Should you ever muster the resolve to take up the lance, I will be here."
71,"TEXT_CLSLNC998_00132_YWAIN_000_30","Well said, adventurer. I see no reason to deny you a place within our ranks."
72,"TEXT_CLSLNC998_00132_YWAIN_000_31","Ah, but I neglected to introduce myself. I am Ywain, master of this guild."
73,"TEXT_CLSLNC998_00132_YWAIN_000_32","Pleasantries duly exchanged, I shall add to your hunting log the names of the creatures against which a lancer might hone his skills."
74,"TEXT_CLSLNC998_00132_YWAIN_000_33","In celebration of the occasion, I hereby present you with your very own spear. Arm yourself with it, and speak to me once more."
75,"TEXT_CLSLNC998_00132_YWAIN_000_34","I would have you undertake your first task─a trial, to be precise."
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5 1 TEXT_CLSLNC998_00132_SEQ_01 You have been referred to Ywain, the master of the Lancers' Guild. Seek him out in the rear chamber.
6 2 TEXT_CLSLNC998_00132_SEQ_02 Having formally accepted you into the Lancers' Guild, Guildmaster Ywain presents you with a weathered spear. Arm yourself with it, and speak to him once more.
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52 48 TEXT_CLSLNC998_00132_JILLIAN_000_1 Well then, have you made up your mind to enlist in the Lancers' Guild?
53 49 TEXT_CLSLNC998_00132_JILLIAN_000_2 It is no small thing to join our guild, and all the more welcome are they who weigh the decision with due care.
54 50 TEXT_CLSLNC998_00132_JILLIAN_000_3 Our doors are ever open should you later decide to take up the lancers' art. Till then, I wish you the best of luck.
55 51 TEXT_CLSLNC998_00132_JILLIAN_000_5 Excellent! I shall let Guildmaster Ywain know to expect you.
56 52 TEXT_CLSLNC998_00132_JILLIAN_000_6 All who seek admittance to our ranks must present themselves before him. He will judge if you are fit to become one of us.
57 53 TEXT_CLSLNC998_00132_JILLIAN_000_7 Pray make your way to the training area within. Our guildmaster awaits you there.
58 54 TEXT_CLSLNC998_00132_YWAIN_000_10 Well met, adventurer. I understand you wish to learn the lancers' art under our roof.
59 55 TEXT_CLSLNC998_00132_YWAIN_000_11 I see you have some combat experience. Yet it remains to be seen if such skills as you have acquired will avail you here.
60 56 TEXT_CLSLNC998_00132_YWAIN_000_12 But no matter. In my capacity as guildmaster, I shall guide your training, beginning with the very basics─the principles of our art.
61 57 TEXT_CLSLNC998_00132_YWAIN_000_13 There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter who─or what─we face.
62 58 TEXT_CLSLNC998_00132_YWAIN_000_14 An experienced lancer is able to wield a polearm as if it were an extension of his body. He transforms into a raging storm before his foes, delivering a barrage of devastating thrusts and slashes.
63 59 TEXT_CLSLNC998_00132_YWAIN_000_15 To facilitate such a relentless assault, we lancers forgo plate, favoring armor of leather and chain─such materials as provide adequate protection without unduly hindering movement.
64 60 TEXT_CLSLNC998_00132_YWAIN_000_16 A lancer's worth may be measured quite simply─in how swiftly and decisively he can pierce his enemy's defenses.
65 61 TEXT_CLSLNC998_00132_YWAIN_000_17 By its nature, the polearm is a simple weapon to wield─for good or ill. Even in a farmer's hands, it is capable of wreaking considerable havoc. Thus has it been a mainstay of every great army since ancient times.
66 62 TEXT_CLSLNC998_00132_YWAIN_000_18 Yet know that a lance alone does not a lancer make. Faced with unfavorable odds, an unseasoned spearman will break formation and flee without a moment's hesitation.
67 63 TEXT_CLSLNC998_00132_YWAIN_000_19 A true lancer, however, flinches not before his enemies, for he knows not the meaning of fear. Ever does he press forward, disdainful of the odds, that he might pierce the enemy line and open a path to victory.
68 64 TEXT_CLSLNC998_00132_YWAIN_000_20 Needless to say, doing so requires no small amount of courage. And that is why our guild has striven from the first to instill this essential quality in every soul who passes through our halls.
69 65 TEXT_CLSLNC998_00132_YWAIN_100_20 Arduous trials await you should you join our ranks. Knowing this, have you the resolve to wield the lance?
70 66 TEXT_CLSLNC998_00132_Q1_000_1 Have you the resolve to wield the lance?
71 67 TEXT_CLSLNC998_00132_A1_000_1 Yes
72 68 TEXT_CLSLNC998_00132_A1_000_2 No
73 69 TEXT_CLSLNC998_00132_YWAIN_000_25 Hah hah hah! Your honesty does you credit, adventurer.
74 70 TEXT_CLSLNC998_00132_YWAIN_000_26 It takes a kind of strength to admit that something is beyond you. Should you ever muster the resolve to take up the lance, I will be here.
75 71 TEXT_CLSLNC998_00132_YWAIN_000_30 Well said, adventurer. I see no reason to deny you a place within our ranks.
76 72 TEXT_CLSLNC998_00132_YWAIN_000_31 Ah, but I neglected to introduce myself. I am Ywain, master of this guild.
77 73 TEXT_CLSLNC998_00132_YWAIN_000_32 Pleasantries duly exchanged, I shall add to your hunting log the names of the creatures against which a lancer might hone his skills.
78 74 TEXT_CLSLNC998_00132_YWAIN_000_33 In celebration of the occasion, I hereby present you with your very own spear. Arm yourself with it, and speak to me once more.
79 75 TEXT_CLSLNC998_00132_YWAIN_000_34 I would have you undertake your first task─a trial, to be precise.
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48,"TEXT_CLSLNC999_00180_JILLIAN_000_1","Welcome to the Lancers' Guild, adventurer."
49,"TEXT_CLSLNC999_00180_JILLIAN_000_2","If you seek to refine your skills with the polearm, then you have come to the right place."
50,"TEXT_CLSLNC999_00180_JILLIAN_000_3","Here at the Lancers' Guild, spear wielders gather to train with one another, and further hone their abilities under the tutelage of our fine instructors. Do you seek membership with us?"
51,"TEXT_CLSLNC999_00180_Q1_000_1","Do you wish to join the Lancers' Guild?"
52,"TEXT_CLSLNC999_00180_A1_000_1","Yes"
53,"TEXT_CLSLNC999_00180_A1_000_2","No"
54,"TEXT_CLSLNC999_00180_JILLIAN_000_4","I see. It would seem you are already occupied with other pursuits."
55,"TEXT_CLSLNC999_00180_JILLIAN_000_5","In which case, you have no further business here. Please be on your way."
56,"TEXT_CLSLNC999_00180_JILLIAN_000_6","While your enthusiasm is commendable, you are yet a stripling among adventurers."
57,"TEXT_CLSLNC999_00180_JILLIAN_000_7","You must gain more experience before you can be considered for a place within these halls. Return here again once you have done so."
58,"TEXT_CLSLNC999_00180_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSLNC999_00180_JILLIAN_000_9","Very well. I shall provide you with an insight into the history of our guild."
60,"TEXT_CLSLNC999_00180_JILLIAN_000_10","More than just an instrument of war, the spear is also a tool for hunting, and with game ever plentiful in the Twelveswood, the weapon has been the mainstay of the locals here since before the founding of Gridania."
61,"TEXT_CLSLNC999_00180_JILLIAN_000_11","With the passing of time, our nation became a gathering place for spearmasters from across the realm─many eager to test their mettle against the famed might of our Wood Wailers."
62,"TEXT_CLSLNC999_00180_JILLIAN_000_12","And it was here in Gridania that their myriad fighting styles came into contact, eventually giving rise to the art taught here today."
63,"TEXT_CLSLNC999_00180_JILLIAN_000_13","That spear technique could be formalized at all owed much to the founding of the Lancers' Guild by Wood Wailer captain Mistalle nigh on a century past."
64,"TEXT_CLSLNC999_00180_JILLIAN_000_14","The tradition of accepting students from without as well as within Gridania's borders persists to this day, ensuring that the art of the polearm may not only survive, but also continue to evolve."
65,"TEXT_CLSLNC999_00180_JILLIAN_000_15","Well, there you have it. I hope this brief history of the guild has helped settle any doubts in your mind."
66,"TEXT_CLSLNC999_00180_JILLIAN_000_16","The Lancers' Guild is always eager to welcome new initiates."
67,"TEXT_CLSLNC999_00180_JILLIAN_000_17","If you've a will to enlist, speak with me again and we can begin the enrollment procedures."
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48,"TEXT_CLSLNC999_00180_JILLIAN_000_1","Welcome to the Lancers' Guild, adventurer."
49,"TEXT_CLSLNC999_00180_JILLIAN_000_2","If you seek to refine your skills with the polearm, then you have come to the right place."
50,"TEXT_CLSLNC999_00180_JILLIAN_000_3","Here at the Lancers' Guild, spear wielders gather to train with one another, and further hone their abilities under the tutelage of our fine instructors. Do you seek membership with us?"
51,"TEXT_CLSLNC999_00180_Q1_000_1","Do you wish to join the Lancers' Guild?"
52,"TEXT_CLSLNC999_00180_A1_000_1","Yes"
53,"TEXT_CLSLNC999_00180_A1_000_2","No"
54,"TEXT_CLSLNC999_00180_JILLIAN_000_4","I see. It would seem you are already occupied with other pursuits."
55,"TEXT_CLSLNC999_00180_JILLIAN_000_5","In which case, you have no further business here. Please be on your way."
56,"TEXT_CLSLNC999_00180_JILLIAN_000_6","While your enthusiasm is commendable, you are yet a stripling among adventurers."
57,"TEXT_CLSLNC999_00180_JILLIAN_000_7","You must gain more experience before you can be considered for a place within these halls. Return here again once you have done so."
58,"TEXT_CLSLNC999_00180_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSLNC999_00180_JILLIAN_000_9","Very well. I shall provide you with an insight into the history of our guild."
60,"TEXT_CLSLNC999_00180_JILLIAN_000_10","More than just an instrument of war, the spear is also a tool for hunting, and with game ever plentiful in the Twelveswood, the weapon has been the mainstay of the locals here since before the founding of Gridania."
61,"TEXT_CLSLNC999_00180_JILLIAN_000_11","With the passing of time, our nation became a gathering place for spearmasters from across the realm─many eager to test their mettle against the famed might of our Wood Wailers."
62,"TEXT_CLSLNC999_00180_JILLIAN_000_12","And it was here in Gridania that their myriad fighting styles came into contact, eventually giving rise to the art taught here today."
63,"TEXT_CLSLNC999_00180_JILLIAN_000_13","That spear technique could be formalized at all owed much to the founding of the Lancers' Guild by Wood Wailer captain Mistalle nigh on a century past."
64,"TEXT_CLSLNC999_00180_JILLIAN_000_14","The tradition of accepting students from without as well as within Gridania's borders persists to this day, ensuring that the art of the polearm may not only survive, but also continue to evolve."
65,"TEXT_CLSLNC999_00180_JILLIAN_000_15","Well, there you have it. I hope this brief history of the guild has helped settle any doubts in your mind."
66,"TEXT_CLSLNC999_00180_JILLIAN_000_16","The Lancers' Guild is always eager to welcome new initiates."
67,"TEXT_CLSLNC999_00180_JILLIAN_000_17","If you've a will to enlist, speak with me again and we can begin the enrollment procedures."
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52 48 TEXT_CLSLNC999_00180_JILLIAN_000_1 Welcome to the Lancers' Guild, adventurer.
53 49 TEXT_CLSLNC999_00180_JILLIAN_000_2 If you seek to refine your skills with the polearm, then you have come to the right place.
54 50 TEXT_CLSLNC999_00180_JILLIAN_000_3 Here at the Lancers' Guild, spear wielders gather to train with one another, and further hone their abilities under the tutelage of our fine instructors. Do you seek membership with us?
55 51 TEXT_CLSLNC999_00180_Q1_000_1 Do you wish to join the Lancers' Guild?
56 52 TEXT_CLSLNC999_00180_A1_000_1 Yes
57 53 TEXT_CLSLNC999_00180_A1_000_2 No
58 54 TEXT_CLSLNC999_00180_JILLIAN_000_4 I see. It would seem you are already occupied with other pursuits.
59 55 TEXT_CLSLNC999_00180_JILLIAN_000_5 In which case, you have no further business here. Please be on your way.
60 56 TEXT_CLSLNC999_00180_JILLIAN_000_6 While your enthusiasm is commendable, you are yet a stripling among adventurers.
61 57 TEXT_CLSLNC999_00180_JILLIAN_000_7 You must gain more experience before you can be considered for a place within these halls. Return here again once you have done so.
62 58 TEXT_CLSLNC999_00180_SYSTEM_000_8 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSLNC999_00180_JILLIAN_000_9 Very well. I shall provide you with an insight into the history of our guild.
64 60 TEXT_CLSLNC999_00180_JILLIAN_000_10 More than just an instrument of war, the spear is also a tool for hunting, and with game ever plentiful in the Twelveswood, the weapon has been the mainstay of the locals here since before the founding of Gridania.
65 61 TEXT_CLSLNC999_00180_JILLIAN_000_11 With the passing of time, our nation became a gathering place for spearmasters from across the realm─many eager to test their mettle against the famed might of our Wood Wailers.
66 62 TEXT_CLSLNC999_00180_JILLIAN_000_12 And it was here in Gridania that their myriad fighting styles came into contact, eventually giving rise to the art taught here today.
67 63 TEXT_CLSLNC999_00180_JILLIAN_000_13 That spear technique could be formalized at all owed much to the founding of the Lancers' Guild by Wood Wailer captain Mistalle nigh on a century past.
68 64 TEXT_CLSLNC999_00180_JILLIAN_000_14 The tradition of accepting students from without as well as within Gridania's borders persists to this day, ensuring that the art of the polearm may not only survive, but also continue to evolve.
69 65 TEXT_CLSLNC999_00180_JILLIAN_000_15 Well, there you have it. I hope this brief history of the guild has helped settle any doubts in your mind.
70 66 TEXT_CLSLNC999_00180_JILLIAN_000_16 The Lancers' Guild is always eager to welcome new initiates.
71 67 TEXT_CLSLNC999_00180_JILLIAN_000_17 If you've a will to enlist, speak with me again and we can begin the enrollment procedures.
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48,"TEXT_CLSMIN001_00192_LINETTE_000_0","Well met, adventurer. You stand within the Miners' Guild, the place where seekers of the realm's mineral wealth gather."
49,"TEXT_CLSMIN001_00192_LINETTE_000_1","With pickaxe and sledgehammer, we miners work rock and earth that they might yield us ores, fossils, precious stones, and more."
50,"TEXT_CLSMIN001_00192_LINETTE_000_2","If you have a mind to join our ranks, you will be pleased to know that we are currently recruiting. Great riches await those with strong backs and keen eyes!"
51,"TEXT_CLSMIN001_00192_Q1_000_1","Do you wish to join the Miners' Guild?"
52,"TEXT_CLSMIN001_00192_A1_000_1","Yes"
53,"TEXT_CLSMIN001_00192_A2_000_1","No"
54,"TEXT_CLSMIN001_00192_LINETTE_000_10","Oh. I take it the prospect of striking it rich does not appeal."
55,"TEXT_CLSMIN001_00192_LINETTE_000_11","Well, to each <If(PlayerParameter(4))>her<Else/>his</If> own, I suppose."
56,"TEXT_CLSMIN001_00192_LINETTE_000_12","Should you undergo a change of heart, know that I will be here."
57,"TEXT_CLSMIN001_00192_LINETTE_000_20","Excellent! Ah, wait a moment... Would I be right in thinking you're rather new to adventuring? You are, aren't you... Oh, don't ask me how I know─it's something that comes with experience. Anyway, I regret that you do not yet qualify for membership."
58,"TEXT_CLSMIN001_00192_LINETTE_000_21","To be considered for a place in the guild, you must first prove that you take your work seriously. In your case, that means devoting a little more time to your present pursuit."
59,"TEXT_CLSMIN001_00192_LINETTE_000_22","Once you have done so, I invite you to visit us again. Rest assured that there will still be minerals to mine when that day comes."
60,"TEXT_CLSMIN001_00192_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
61,"TEXT_CLSMIN001_00192_LINETTE_000_30","A decision you will not regret. You have just taken your first step toward striking it rich!"
62,"TEXT_CLSMIN001_00192_LINETTE_000_31","To look at the lands around Ul'dah, one would be forgiven for thinking the region barren of opportunity, but beneath the surface, the scene could not be more different. There lie veins of copper, silver, and gold beyond measure!"
63,"TEXT_CLSMIN001_00192_LINETTE_000_32","For as long as he has dwelt in Thanalan, man has availed himself of these vast deposits, giving rise to a thriving mining trade, which forms the foundation of our nation's prosperity."
64,"TEXT_CLSMIN001_00192_LINETTE_000_33","Of course, the mining trade as it is today owes much to an event which took place some century and a half ago─namely, the Mad Mythril Rush."
65,"TEXT_CLSMIN001_00192_LINETTE_000_34","Never before had the sultanate seen such an influx of migrants. Endless throngs came from lands near and far, spurred on by the dream of discovering the mother lode. Alas, a harsh reality awaited them."
66,"TEXT_CLSMIN001_00192_LINETTE_000_35","You see, the vast majority of these poor souls were miners in name alone, and they possessed neither the proper equipment nor the training to realize their dreams. To make matters worse, the mining concerns, who in those days held absolute power, did not scruple to exploit them."
67,"TEXT_CLSMIN001_00192_LINETTE_000_36","Presented with a glut of unskilled labor, they proceeded to fill every tunnel to bursting, and atrocious working conditions soon became the norm. Miners were paid a pittance for backbreaking labor, and saw naught of the riches they unearthed."
68,"TEXT_CLSMIN001_00192_LINETTE_000_37","Pushed to breaking point, the workers banded together to form the Miners' Guild, with the aim of improving conditions while protecting the integrity of the trade."
69,"TEXT_CLSMIN001_00192_LINETTE_000_38","Since then, we have sought to educate folk in correct mining practices, both to prevent accidents and to curb the impact that our trade has upon the environment."
70,"TEXT_CLSMIN001_00192_LINETTE_000_39","I trust you now have a better understanding of what we do. All that is left is to commit your name to our roll."
71,"TEXT_CLSMIN001_00192_LINETTE_000_40","When you are ready to do so, pray speak with me again. I shall guide you through the enrollment procedure."
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48,"TEXT_CLSMIN001_00192_LINETTE_000_0","Well met, adventurer. You stand within the Miners' Guild, the place where seekers of the realm's mineral wealth gather."
49,"TEXT_CLSMIN001_00192_LINETTE_000_1","With pickaxe and sledgehammer, we miners work rock and earth that they might yield us ores, fossils, precious stones, and more."
50,"TEXT_CLSMIN001_00192_LINETTE_000_2","If you have a mind to join our ranks, you will be pleased to know that we are currently recruiting. Great riches await those with strong backs and keen eyes!"
51,"TEXT_CLSMIN001_00192_Q1_000_1","Do you wish to join the Miners' Guild?"
52,"TEXT_CLSMIN001_00192_A1_000_1","Yes"
53,"TEXT_CLSMIN001_00192_A2_000_1","No"
54,"TEXT_CLSMIN001_00192_LINETTE_000_10","Oh. I take it the prospect of striking it rich does not appeal."
55,"TEXT_CLSMIN001_00192_LINETTE_000_11","Well, to each <If(PlayerParameter(4))>her<Else/>his</If> own, I suppose."
56,"TEXT_CLSMIN001_00192_LINETTE_000_12","Should you undergo a change of heart, know that I will be here."
57,"TEXT_CLSMIN001_00192_LINETTE_000_20","Excellent! Ah, wait a moment... Would I be right in thinking you're rather new to adventuring? You are, aren't you... Oh, don't ask me how I know─it's something that comes with experience. Anyway, I regret that you do not yet qualify for membership."
58,"TEXT_CLSMIN001_00192_LINETTE_000_21","To be considered for a place in the guild, you must first prove that you take your work seriously. In your case, that means devoting a little more time to your present pursuit."
59,"TEXT_CLSMIN001_00192_LINETTE_000_22","Once you have done so, I invite you to visit us again. Rest assured that there will still be minerals to mine when that day comes."
60,"TEXT_CLSMIN001_00192_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
61,"TEXT_CLSMIN001_00192_LINETTE_000_30","A decision you will not regret. You have just taken your first step toward striking it rich!"
62,"TEXT_CLSMIN001_00192_LINETTE_000_31","To look at the lands around Ul'dah, one would be forgiven for thinking the region barren of opportunity, but beneath the surface, the scene could not be more different. There lie veins of copper, silver, and gold beyond measure!"
63,"TEXT_CLSMIN001_00192_LINETTE_000_32","For as long as he has dwelt in Thanalan, man has availed himself of these vast deposits, giving rise to a thriving mining trade, which forms the foundation of our nation's prosperity."
64,"TEXT_CLSMIN001_00192_LINETTE_000_33","Of course, the mining trade as it is today owes much to an event which took place some century and a half ago─namely, the Mad Mythril Rush."
65,"TEXT_CLSMIN001_00192_LINETTE_000_34","Never before had the sultanate seen such an influx of migrants. Endless throngs came from lands near and far, spurred on by the dream of discovering the mother lode. Alas, a harsh reality awaited them."
66,"TEXT_CLSMIN001_00192_LINETTE_000_35","You see, the vast majority of these poor souls were miners in name alone, and they possessed neither the proper equipment nor the training to realize their dreams. To make matters worse, the mining concerns, who in those days held absolute power, did not scruple to exploit them."
67,"TEXT_CLSMIN001_00192_LINETTE_000_36","Presented with a glut of unskilled labor, they proceeded to fill every tunnel to bursting, and atrocious working conditions soon became the norm. Miners were paid a pittance for backbreaking labor, and saw naught of the riches they unearthed."
68,"TEXT_CLSMIN001_00192_LINETTE_000_37","Pushed to breaking point, the workers banded together to form the Miners' Guild, with the aim of improving conditions while protecting the integrity of the trade."
69,"TEXT_CLSMIN001_00192_LINETTE_000_38","Since then, we have sought to educate folk in correct mining practices, both to prevent accidents and to curb the impact that our trade has upon the environment."
70,"TEXT_CLSMIN001_00192_LINETTE_000_39","I trust you now have a better understanding of what we do. All that is left is to commit your name to our roll."
71,"TEXT_CLSMIN001_00192_LINETTE_000_40","When you are ready to do so, pray speak with me again. I shall guide you through the enrollment procedure."
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52 48 TEXT_CLSMIN001_00192_LINETTE_000_0 Well met, adventurer. You stand within the Miners' Guild, the place where seekers of the realm's mineral wealth gather.
53 49 TEXT_CLSMIN001_00192_LINETTE_000_1 With pickaxe and sledgehammer, we miners work rock and earth that they might yield us ores, fossils, precious stones, and more.
54 50 TEXT_CLSMIN001_00192_LINETTE_000_2 If you have a mind to join our ranks, you will be pleased to know that we are currently recruiting. Great riches await those with strong backs and keen eyes!
55 51 TEXT_CLSMIN001_00192_Q1_000_1 Do you wish to join the Miners' Guild?
56 52 TEXT_CLSMIN001_00192_A1_000_1 Yes
57 53 TEXT_CLSMIN001_00192_A2_000_1 No
58 54 TEXT_CLSMIN001_00192_LINETTE_000_10 Oh. I take it the prospect of striking it rich does not appeal.
59 55 TEXT_CLSMIN001_00192_LINETTE_000_11 Well, to each <If(PlayerParameter(4))>her<Else/>his</If> own, I suppose.
60 56 TEXT_CLSMIN001_00192_LINETTE_000_12 Should you undergo a change of heart, know that I will be here.
61 57 TEXT_CLSMIN001_00192_LINETTE_000_20 Excellent! Ah, wait a moment... Would I be right in thinking you're rather new to adventuring? You are, aren't you... Oh, don't ask me how I know─it's something that comes with experience. Anyway, I regret that you do not yet qualify for membership.
62 58 TEXT_CLSMIN001_00192_LINETTE_000_21 To be considered for a place in the guild, you must first prove that you take your work seriously. In your case, that means devoting a little more time to your present pursuit.
63 59 TEXT_CLSMIN001_00192_LINETTE_000_22 Once you have done so, I invite you to visit us again. Rest assured that there will still be minerals to mine when that day comes.
64 60 TEXT_CLSMIN001_00192_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
65 61 TEXT_CLSMIN001_00192_LINETTE_000_30 A decision you will not regret. You have just taken your first step toward striking it rich!
66 62 TEXT_CLSMIN001_00192_LINETTE_000_31 To look at the lands around Ul'dah, one would be forgiven for thinking the region barren of opportunity, but beneath the surface, the scene could not be more different. There lie veins of copper, silver, and gold beyond measure!
67 63 TEXT_CLSMIN001_00192_LINETTE_000_32 For as long as he has dwelt in Thanalan, man has availed himself of these vast deposits, giving rise to a thriving mining trade, which forms the foundation of our nation's prosperity.
68 64 TEXT_CLSMIN001_00192_LINETTE_000_33 Of course, the mining trade as it is today owes much to an event which took place some century and a half ago─namely, the Mad Mythril Rush.
69 65 TEXT_CLSMIN001_00192_LINETTE_000_34 Never before had the sultanate seen such an influx of migrants. Endless throngs came from lands near and far, spurred on by the dream of discovering the mother lode. Alas, a harsh reality awaited them.
70 66 TEXT_CLSMIN001_00192_LINETTE_000_35 You see, the vast majority of these poor souls were miners in name alone, and they possessed neither the proper equipment nor the training to realize their dreams. To make matters worse, the mining concerns, who in those days held absolute power, did not scruple to exploit them.
71 67 TEXT_CLSMIN001_00192_LINETTE_000_36 Presented with a glut of unskilled labor, they proceeded to fill every tunnel to bursting, and atrocious working conditions soon became the norm. Miners were paid a pittance for backbreaking labor, and saw naught of the riches they unearthed.
72 68 TEXT_CLSMIN001_00192_LINETTE_000_37 Pushed to breaking point, the workers banded together to form the Miners' Guild, with the aim of improving conditions while protecting the integrity of the trade.
73 69 TEXT_CLSMIN001_00192_LINETTE_000_38 Since then, we have sought to educate folk in correct mining practices, both to prevent accidents and to curb the impact that our trade has upon the environment.
74 70 TEXT_CLSMIN001_00192_LINETTE_000_39 I trust you now have a better understanding of what we do. All that is left is to commit your name to our roll.
75 71 TEXT_CLSMIN001_00192_LINETTE_000_40 When you are ready to do so, pray speak with me again. I shall guide you through the enrollment procedure.
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48,"TEXT_CLSPGL001_00178_GAGARUNA_000_1","Greetings and welcome to the Pugilists' Guild!"
49,"TEXT_CLSPGL001_00178_GAGARUNA_000_2","We pugilists are specialists in hand-to-hand combat. Through rigorous training, we forge devastating weapons of our fists and feet, which we employ to great effect in battle."
50,"TEXT_CLSPGL001_00178_GAGARUNA_000_3","There is no better place in all the realm to train in our discipline than here. If you would walk the path of the pugilist, I highly recommend you add your name to our roll. What say you, friend?"
51,"TEXT_CLSPGL001_00178_Q1_000_1","Join the Pugilists' Guild?"
52,"TEXT_CLSPGL001_00178_A1_000_1","Yes"
53,"TEXT_CLSPGL001_00178_A1_000_2","No"
54,"TEXT_CLSPGL001_00178_GAGARUNA_000_11","That is truly a shame. I could see you doing quite well among us."
55,"TEXT_CLSPGL001_00178_GAGARUNA_000_12","Should you have a change of heart, I invite you return here."
56,"TEXT_CLSPGL001_00178_GAGARUNA_000_21","Hmmm... Looking closely at your physique, it would seem you are still somewhat...<Emphasis>soft</Emphasis>."
57,"TEXT_CLSPGL001_00178_GAGARUNA_000_22","I'm afraid the guild requires a basic level of fitness in its recruits. You must condition your body further before you can join us."
58,"TEXT_CLSPGL001_00178_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSPGL001_00178_GAGARUNA_000_31","A decision you'll not regret! But before we proceed to the paperwork, it is essential that you know something of our guild's storied past."
60,"TEXT_CLSPGL001_00178_GAGARUNA_000_32","Since time immemorial, man has used whatever has been at his disposal to settle disputes. In the beginning, that meant fighting with his fists. Such hand-to-hand combat existed in various forms throughout Eorzea, each evolving independently of one another."
61,"TEXT_CLSPGL001_00178_GAGARUNA_000_33","The origins of pugilism as we know it, however, can be traced back to the staging of bare-handed bouts at the Coliseum. These contests attracted fighters from far and wide, bringing their myriad styles crashing together on the bloodsands."
62,"TEXT_CLSPGL001_00178_GAGARUNA_000_34","Amidst this chaotic intermingling of styles, there rose a pugilist of singular strength and skill. This woman made it her life's mission to master every form she encountered, that she might refine her art."
63,"TEXT_CLSPGL001_00178_GAGARUNA_000_35","Among her many song-worthy exploits, we pugilists remember her participation in a gladiator tournament most fondly. Back when bare-handed fighting was still seen as a pastime for peasants, she took on fully armed and armored gladiators, and effortlessly bested the lot of them."
64,"TEXT_CLSPGL001_00178_GAGARUNA_000_36","Word of her feat spread across the realm like wildfire, of course, and Ul'dah swiftly transformed into a center of pugilism, with people flocking from all over to train under this master among masters."
65,"TEXT_CLSPGL001_00178_GAGARUNA_000_37","The woman's name was Cornelia, and it is to her that the Pugilists' Guild owes its existence. The art practiced here is based on her all-encompassing style, and this training hall is modeled upon the one which she once built."
66,"TEXT_CLSPGL001_00178_GAGARUNA_000_38","And there it is─a brief history of our guild."
67,"TEXT_CLSPGL001_00178_GAGARUNA_000_39","I've told this tale a thousand times, but gods, it never fails to fan the flames of my fighting spirit!"
68,"TEXT_CLSPGL001_00178_GAGARUNA_000_40","Now then, before we can proceed with your enrollment, you must first obtain the guildmaster's approval. Let me know when you are ready to meet him."
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48,"TEXT_CLSPGL001_00178_GAGARUNA_000_1","Greetings and welcome to the Pugilists' Guild!"
49,"TEXT_CLSPGL001_00178_GAGARUNA_000_2","We pugilists are specialists in hand-to-hand combat. Through rigorous training, we forge devastating weapons of our fists and feet, which we employ to great effect in battle."
50,"TEXT_CLSPGL001_00178_GAGARUNA_000_3","There is no better place in all the realm to train in our discipline than here. If you would walk the path of the pugilist, I highly recommend you add your name to our roll. What say you, friend?"
51,"TEXT_CLSPGL001_00178_Q1_000_1","Join the Pugilists' Guild?"
52,"TEXT_CLSPGL001_00178_A1_000_1","Yes"
53,"TEXT_CLSPGL001_00178_A1_000_2","No"
54,"TEXT_CLSPGL001_00178_GAGARUNA_000_11","That is truly a shame. I could see you doing quite well among us."
55,"TEXT_CLSPGL001_00178_GAGARUNA_000_12","Should you have a change of heart, I invite you return here."
56,"TEXT_CLSPGL001_00178_GAGARUNA_000_21","Hmmm... Looking closely at your physique, it would seem you are still somewhat...<Emphasis>soft</Emphasis>."
57,"TEXT_CLSPGL001_00178_GAGARUNA_000_22","I'm afraid the guild requires a basic level of fitness in its recruits. You must condition your body further before you can join us."
58,"TEXT_CLSPGL001_00178_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSPGL001_00178_GAGARUNA_000_31","A decision you'll not regret! But before we proceed to the paperwork, it is essential that you know something of our guild's storied past."
60,"TEXT_CLSPGL001_00178_GAGARUNA_000_32","Since time immemorial, man has used whatever has been at his disposal to settle disputes. In the beginning, that meant fighting with his fists. Such hand-to-hand combat existed in various forms throughout Eorzea, each evolving independently of one another."
61,"TEXT_CLSPGL001_00178_GAGARUNA_000_33","The origins of pugilism as we know it, however, can be traced back to the staging of bare-handed bouts at the Coliseum. These contests attracted fighters from far and wide, bringing their myriad styles crashing together on the bloodsands."
62,"TEXT_CLSPGL001_00178_GAGARUNA_000_34","Amidst this chaotic intermingling of styles, there rose a pugilist of singular strength and skill. This woman made it her life's mission to master every form she encountered, that she might refine her art."
63,"TEXT_CLSPGL001_00178_GAGARUNA_000_35","Among her many song-worthy exploits, we pugilists remember her participation in a gladiator tournament most fondly. Back when bare-handed fighting was still seen as a pastime for peasants, she took on fully armed and armored gladiators, and effortlessly bested the lot of them."
64,"TEXT_CLSPGL001_00178_GAGARUNA_000_36","Word of her feat spread across the realm like wildfire, of course, and Ul'dah swiftly transformed into a center of pugilism, with people flocking from all over to train under this master among masters."
65,"TEXT_CLSPGL001_00178_GAGARUNA_000_37","The woman's name was Cornelia, and it is to her that the Pugilists' Guild owes its existence. The art practiced here is based on her all-encompassing style, and this training hall is modeled upon the one which she once built."
66,"TEXT_CLSPGL001_00178_GAGARUNA_000_38","And there it is─a brief history of our guild."
67,"TEXT_CLSPGL001_00178_GAGARUNA_000_39","I've told this tale a thousand times, but gods, it never fails to fan the flames of my fighting spirit!"
68,"TEXT_CLSPGL001_00178_GAGARUNA_000_40","Now then, before we can proceed with your enrollment, you must first obtain the guildmaster's approval. Let me know when you are ready to meet him."
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52 48 TEXT_CLSPGL001_00178_GAGARUNA_000_1 Greetings and welcome to the Pugilists' Guild!
53 49 TEXT_CLSPGL001_00178_GAGARUNA_000_2 We pugilists are specialists in hand-to-hand combat. Through rigorous training, we forge devastating weapons of our fists and feet, which we employ to great effect in battle.
54 50 TEXT_CLSPGL001_00178_GAGARUNA_000_3 There is no better place in all the realm to train in our discipline than here. If you would walk the path of the pugilist, I highly recommend you add your name to our roll. What say you, friend?
55 51 TEXT_CLSPGL001_00178_Q1_000_1 Join the Pugilists' Guild?
56 52 TEXT_CLSPGL001_00178_A1_000_1 Yes
57 53 TEXT_CLSPGL001_00178_A1_000_2 No
58 54 TEXT_CLSPGL001_00178_GAGARUNA_000_11 That is truly a shame. I could see you doing quite well among us.
59 55 TEXT_CLSPGL001_00178_GAGARUNA_000_12 Should you have a change of heart, I invite you return here.
60 56 TEXT_CLSPGL001_00178_GAGARUNA_000_21 Hmmm... Looking closely at your physique, it would seem you are still somewhat...<Emphasis>soft</Emphasis>.
61 57 TEXT_CLSPGL001_00178_GAGARUNA_000_22 I'm afraid the guild requires a basic level of fitness in its recruits. You must condition your body further before you can join us.
62 58 TEXT_CLSPGL001_00178_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSPGL001_00178_GAGARUNA_000_31 A decision you'll not regret! But before we proceed to the paperwork, it is essential that you know something of our guild's storied past.
64 60 TEXT_CLSPGL001_00178_GAGARUNA_000_32 Since time immemorial, man has used whatever has been at his disposal to settle disputes. In the beginning, that meant fighting with his fists. Such hand-to-hand combat existed in various forms throughout Eorzea, each evolving independently of one another.
65 61 TEXT_CLSPGL001_00178_GAGARUNA_000_33 The origins of pugilism as we know it, however, can be traced back to the staging of bare-handed bouts at the Coliseum. These contests attracted fighters from far and wide, bringing their myriad styles crashing together on the bloodsands.
66 62 TEXT_CLSPGL001_00178_GAGARUNA_000_34 Amidst this chaotic intermingling of styles, there rose a pugilist of singular strength and skill. This woman made it her life's mission to master every form she encountered, that she might refine her art.
67 63 TEXT_CLSPGL001_00178_GAGARUNA_000_35 Among her many song-worthy exploits, we pugilists remember her participation in a gladiator tournament most fondly. Back when bare-handed fighting was still seen as a pastime for peasants, she took on fully armed and armored gladiators, and effortlessly bested the lot of them.
68 64 TEXT_CLSPGL001_00178_GAGARUNA_000_36 Word of her feat spread across the realm like wildfire, of course, and Ul'dah swiftly transformed into a center of pugilism, with people flocking from all over to train under this master among masters.
69 65 TEXT_CLSPGL001_00178_GAGARUNA_000_37 The woman's name was Cornelia, and it is to her that the Pugilists' Guild owes its existence. The art practiced here is based on her all-encompassing style, and this training hall is modeled upon the one which she once built.
70 66 TEXT_CLSPGL001_00178_GAGARUNA_000_38 And there it is─a brief history of our guild.
71 67 TEXT_CLSPGL001_00178_GAGARUNA_000_39 I've told this tale a thousand times, but gods, it never fails to fan the flames of my fighting spirit!
72 68 TEXT_CLSPGL001_00178_GAGARUNA_000_40 Now then, before we can proceed with your enrollment, you must first obtain the guildmaster's approval. Let me know when you are ready to meet him.
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48,"TEXT_CLSROG001_00101_LONWOERD_000_000","There's naught behind these convent doors for a worldly type like you, <If(PlayerParameter(4))>missus<Else/>guv</If>. We're the Dutiful Sisters o' the Edelweiss─all pure an' saintly, like. Now bugger off."
49,"TEXT_CLSROG001_00101_LONWOERD_000_010","There's naught behind these convent doors for a worldly type like you, <If(PlayerParameter(4))>missus<Else/>guv</If>. We're the Dutiful Sisters o' the Edelweiss─all pure an' saintly, like. Now bugger off."
50,"TEXT_CLSROG001_00101_LONWOERD_000_011","...Hang about. Ain't ye that <If(PlayerParameter(4))>lass<Else/>cove</If> as goes by the name o' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
51,"TEXT_CLSROG001_00101_LONWOERD_100_011","...Hang about. I thought ye was just some simple errand <If(PlayerParameter(4))>lass<Else/>lad</If>, but now I've had a proper look─yer <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, ain't ye?"
52,"TEXT_CLSROG001_00101_LONWOERD_000_020","Heh, I knew it. Somethin' about millin' primals leaves its mark on a <If(PlayerParameter(4))>person<Else/>cove</If>, it does."
53,"TEXT_CLSROG001_00101_LONWOERD_000_021","Anyway, you bein' who you are, ye must have an inklin' as to what goes on here, eh? The Admiral sent ye to meet with one o' me associates after that business with Leviathan, if ye recall."
54,"TEXT_CLSROG001_00101_LONWOERD_000_022","That's right, <If(PlayerParameter(4))>lass<Else/>mate</If>─ye stand at the entrance to the Rogues' Guild. 'Course, 'twould be a poor sort of underground organization if we put a bleedin' sign up on the front door."
55,"TEXT_CLSROG001_00101_LONWOERD_000_023","Anyway...from what Lady Yugiri told me, yer pretty handy in a scrap."
56,"TEXT_CLSROG001_00101_LONWOERD_000_024","She's off seein' to some private business right now, but I reckon we might have some use for a <If(PlayerParameter(4))>prime lass<Else/>bang-up cove</If> like you."
57,"TEXT_CLSROG001_00101_LONWOERD_000_025","If ye've an interest in joinin' us, tip us yer daddles an' we'll put a hilt in each one, just like the gods intended. ...So what do ye say? Fancy learnin' a new trade?"
58,"TEXT_CLSROG001_00101_LONWOERD_000_030","Heh, I knew it. We like to snilch all the risin' talent, an' from what I hear, yer head an' shoulders above the rest."
59,"TEXT_CLSROG001_00101_LONWOERD_000_031","If ye can handle yerself half as well as they say, ye might well be of use to us."
60,"TEXT_CLSROG001_00101_LONWOERD_000_032","...Ah, forget all that “Sisters o' the Edelweiss” bollocks. That's just a bit o' fun to fob off the curious culls. We're a guild o' rogues, <If(PlayerParameter(4))>lass<Else/>mate</If>, an' it's mainly our marks as does the prayin'."
61,"TEXT_CLSROG001_00101_LONWOERD_000_033","Me an' mine work in the shadows o' Limsa, takin' a keen edge to the rooks an' cacklers what've earned 'emselves a millin'. We don't tout for members, but every now an' again, we might offer a promisin' young cove a place in the ranks."
62,"TEXT_CLSROG001_00101_LONWOERD_000_034","If ye've an interest in joinin' us, tip us yer daddles an' we'll put a hilt in each one, just like the gods intended. ...So what do ye say? Fancy learnin' a new trade?"
63,"TEXT_CLSROG001_00101_Q1_000_040","Do you wish to join the Rogues' Guild?"
64,"TEXT_CLSROG001_00101_A1_000_041","Yes"
65,"TEXT_CLSROG001_00101_A1_000_042","No"
66,"TEXT_CLSROG001_00101_LONWOERD_000_050","Good to see yer keen. But I should probably warn ye on a few points afore ye dive in."
67,"TEXT_CLSROG001_00101_LONWOERD_000_051","Where most guilds take pride in turnin' their members into the best bloody candlestick makers they can be, we only care about gettin' the job done."
68,"TEXT_CLSROG001_00101_LONWOERD_000_052","An' the job ain't pretty. Ye become one of us, an' ye'll soon be neck-deep in scum an' knife fights."
69,"TEXT_CLSROG001_00101_LONWOERD_000_053","So if yer lookin' to scamper across rooftops an' bilk dandies o' their blunt, ye'd best take up with a different crew. Think on that, an' come back if yer still keen."
70,"TEXT_CLSROG001_00101_LONWOERD_000_060","Not for you, eh? Suit yerself. Me an' me chaste sisters'll pray for yer immortal soul an' so on."
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48,"TEXT_CLSROG001_00101_LONWOERD_000_000","There's naught behind these convent doors for a worldly type like you, <If(PlayerParameter(4))>missus<Else/>guv</If>. We're the Dutiful Sisters o' the Edelweiss─all pure an' saintly, like. Now bugger off."
49,"TEXT_CLSROG001_00101_LONWOERD_000_010","There's naught behind these convent doors for a worldly type like you, <If(PlayerParameter(4))>missus<Else/>guv</If>. We're the Dutiful Sisters o' the Edelweiss─all pure an' saintly, like. Now bugger off."
50,"TEXT_CLSROG001_00101_LONWOERD_000_011","...Hang about. Ain't ye that <If(PlayerParameter(4))>lass<Else/>cove</If> as goes by the name o' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
51,"TEXT_CLSROG001_00101_LONWOERD_100_011","...Hang about. I thought ye was just some simple errand <If(PlayerParameter(4))>lass<Else/>lad</If>, but now I've had a proper look─yer <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, ain't ye?"
52,"TEXT_CLSROG001_00101_LONWOERD_000_020","Heh, I knew it. Somethin' about millin' primals leaves its mark on a <If(PlayerParameter(4))>person<Else/>cove</If>, it does."
53,"TEXT_CLSROG001_00101_LONWOERD_000_021","Anyway, you bein' who you are, ye must have an inklin' as to what goes on here, eh? The Admiral sent ye to meet with one o' me associates after that business with Leviathan, if ye recall."
54,"TEXT_CLSROG001_00101_LONWOERD_000_022","That's right, <If(PlayerParameter(4))>lass<Else/>mate</If>─ye stand at the entrance to the Rogues' Guild. 'Course, 'twould be a poor sort of underground organization if we put a bleedin' sign up on the front door."
55,"TEXT_CLSROG001_00101_LONWOERD_000_023","Anyway...from what Lady Yugiri told me, yer pretty handy in a scrap."
56,"TEXT_CLSROG001_00101_LONWOERD_000_024","She's off seein' to some private business right now, but I reckon we might have some use for a <If(PlayerParameter(4))>prime lass<Else/>bang-up cove</If> like you."
57,"TEXT_CLSROG001_00101_LONWOERD_000_025","If ye've an interest in joinin' us, tip us yer daddles an' we'll put a hilt in each one, just like the gods intended. ...So what do ye say? Fancy learnin' a new trade?"
58,"TEXT_CLSROG001_00101_LONWOERD_000_030","Heh, I knew it. We like to snilch all the risin' talent, an' from what I hear, yer head an' shoulders above the rest."
59,"TEXT_CLSROG001_00101_LONWOERD_000_031","If ye can handle yerself half as well as they say, ye might well be of use to us."
60,"TEXT_CLSROG001_00101_LONWOERD_000_032","...Ah, forget all that “Sisters o' the Edelweiss” bollocks. That's just a bit o' fun to fob off the curious culls. We're a guild o' rogues, <If(PlayerParameter(4))>lass<Else/>mate</If>, an' it's mainly our marks as does the prayin'."
61,"TEXT_CLSROG001_00101_LONWOERD_000_033","Me an' mine work in the shadows o' Limsa, takin' a keen edge to the rooks an' cacklers what've earned 'emselves a millin'. We don't tout for members, but every now an' again, we might offer a promisin' young cove a place in the ranks."
62,"TEXT_CLSROG001_00101_LONWOERD_000_034","If ye've an interest in joinin' us, tip us yer daddles an' we'll put a hilt in each one, just like the gods intended. ...So what do ye say? Fancy learnin' a new trade?"
63,"TEXT_CLSROG001_00101_Q1_000_040","Do you wish to join the Rogues' Guild?"
64,"TEXT_CLSROG001_00101_A1_000_041","Yes"
65,"TEXT_CLSROG001_00101_A1_000_042","No"
66,"TEXT_CLSROG001_00101_LONWOERD_000_050","Good to see yer keen. But I should probably warn ye on a few points afore ye dive in."
67,"TEXT_CLSROG001_00101_LONWOERD_000_051","Where most guilds take pride in turnin' their members into the best bloody candlestick makers they can be, we only care about gettin' the job done."
68,"TEXT_CLSROG001_00101_LONWOERD_000_052","An' the job ain't pretty. Ye become one of us, an' ye'll soon be neck-deep in scum an' knife fights."
69,"TEXT_CLSROG001_00101_LONWOERD_000_053","So if yer lookin' to scamper across rooftops an' bilk dandies o' their blunt, ye'd best take up with a different crew. Think on that, an' come back if yer still keen."
70,"TEXT_CLSROG001_00101_LONWOERD_000_060","Not for you, eh? Suit yerself. Me an' me chaste sisters'll pray for yer immortal soul an' so on."
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52 48 TEXT_CLSROG001_00101_LONWOERD_000_000 There's naught behind these convent doors for a worldly type like you, <If(PlayerParameter(4))>missus<Else/>guv</If>. We're the Dutiful Sisters o' the Edelweiss─all pure an' saintly, like. Now bugger off.
53 49 TEXT_CLSROG001_00101_LONWOERD_000_010 There's naught behind these convent doors for a worldly type like you, <If(PlayerParameter(4))>missus<Else/>guv</If>. We're the Dutiful Sisters o' the Edelweiss─all pure an' saintly, like. Now bugger off.
54 50 TEXT_CLSROG001_00101_LONWOERD_000_011 ...Hang about. Ain't ye that <If(PlayerParameter(4))>lass<Else/>cove</If> as goes by the name o' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
55 51 TEXT_CLSROG001_00101_LONWOERD_100_011 ...Hang about. I thought ye was just some simple errand <If(PlayerParameter(4))>lass<Else/>lad</If>, but now I've had a proper look─yer <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, ain't ye?
56 52 TEXT_CLSROG001_00101_LONWOERD_000_020 Heh, I knew it. Somethin' about millin' primals leaves its mark on a <If(PlayerParameter(4))>person<Else/>cove</If>, it does.
57 53 TEXT_CLSROG001_00101_LONWOERD_000_021 Anyway, you bein' who you are, ye must have an inklin' as to what goes on here, eh? The Admiral sent ye to meet with one o' me associates after that business with Leviathan, if ye recall.
58 54 TEXT_CLSROG001_00101_LONWOERD_000_022 That's right, <If(PlayerParameter(4))>lass<Else/>mate</If>─ye stand at the entrance to the Rogues' Guild. 'Course, 'twould be a poor sort of underground organization if we put a bleedin' sign up on the front door.
59 55 TEXT_CLSROG001_00101_LONWOERD_000_023 Anyway...from what Lady Yugiri told me, yer pretty handy in a scrap.
60 56 TEXT_CLSROG001_00101_LONWOERD_000_024 She's off seein' to some private business right now, but I reckon we might have some use for a <If(PlayerParameter(4))>prime lass<Else/>bang-up cove</If> like you.
61 57 TEXT_CLSROG001_00101_LONWOERD_000_025 If ye've an interest in joinin' us, tip us yer daddles an' we'll put a hilt in each one, just like the gods intended. ...So what do ye say? Fancy learnin' a new trade?
62 58 TEXT_CLSROG001_00101_LONWOERD_000_030 Heh, I knew it. We like to snilch all the risin' talent, an' from what I hear, yer head an' shoulders above the rest.
63 59 TEXT_CLSROG001_00101_LONWOERD_000_031 If ye can handle yerself half as well as they say, ye might well be of use to us.
64 60 TEXT_CLSROG001_00101_LONWOERD_000_032 ...Ah, forget all that “Sisters o' the Edelweiss” bollocks. That's just a bit o' fun to fob off the curious culls. We're a guild o' rogues, <If(PlayerParameter(4))>lass<Else/>mate</If>, an' it's mainly our marks as does the prayin'.
65 61 TEXT_CLSROG001_00101_LONWOERD_000_033 Me an' mine work in the shadows o' Limsa, takin' a keen edge to the rooks an' cacklers what've earned 'emselves a millin'. We don't tout for members, but every now an' again, we might offer a promisin' young cove a place in the ranks.
66 62 TEXT_CLSROG001_00101_LONWOERD_000_034 If ye've an interest in joinin' us, tip us yer daddles an' we'll put a hilt in each one, just like the gods intended. ...So what do ye say? Fancy learnin' a new trade?
67 63 TEXT_CLSROG001_00101_Q1_000_040 Do you wish to join the Rogues' Guild?
68 64 TEXT_CLSROG001_00101_A1_000_041 Yes
69 65 TEXT_CLSROG001_00101_A1_000_042 No
70 66 TEXT_CLSROG001_00101_LONWOERD_000_050 Good to see yer keen. But I should probably warn ye on a few points afore ye dive in.
71 67 TEXT_CLSROG001_00101_LONWOERD_000_051 Where most guilds take pride in turnin' their members into the best bloody candlestick makers they can be, we only care about gettin' the job done.
72 68 TEXT_CLSROG001_00101_LONWOERD_000_052 An' the job ain't pretty. Ye become one of us, an' ye'll soon be neck-deep in scum an' knife fights.
73 69 TEXT_CLSROG001_00101_LONWOERD_000_053 So if yer lookin' to scamper across rooftops an' bilk dandies o' their blunt, ye'd best take up with a different crew. Think on that, an' come back if yer still keen.
74 70 TEXT_CLSROG001_00101_LONWOERD_000_060 Not for you, eh? Suit yerself. Me an' me chaste sisters'll pray for yer immortal soul an' so on.
+81 -81
View File
@@ -1,81 +1,81 @@
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1,"TEXT_CLSROG011_00102_SEQ_01","Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke."
2,"TEXT_CLSROG011_00102_SEQ_02","After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more."
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24,"TEXT_CLSROG011_00102_TODO_00","Speak with Jacke."
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48,"TEXT_CLSROG011_00102_LONWOERD_000_000","I didn't scare you off, then? Bene. They told me ye was a mettlesome <If(PlayerParameter(4))>lass<Else/>cove</If>, an' so it's proved."
49,"TEXT_CLSROG011_00102_LONWOERD_000_001","Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild."
50,"TEXT_CLSROG011_00102_SYSTEM_000_002","You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters."
51,"TEXT_CLSROG011_00102_JACKE_000_010","Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me <Emphasis>yer</Emphasis> name...along with that o' the kindly cove as told ye mine?"
52,"TEXT_CLSROG011_00102_JACKE_000_011","Ahhh! The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ol' Lonny Left-patch let you in, did he?"
53,"TEXT_CLSROG011_00102_JACKE_000_012","Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber <If(PlayerParameter(4))>mort<Else/>colt</If> for the stallin'."
54,"TEXT_CLSROG011_00102_JACKE_000_013","Just one thing... You ain't a pirate, are ye?"
55,"TEXT_CLSROG011_00102_JACKE_000_014","Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready."
56,"TEXT_CLSROG011_00102_JACKE_000_015","Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the <Emphasis>only</Emphasis> thing─we care about is gettin' the job done."
57,"TEXT_CLSROG011_00102_JACKE_000_016","Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves."
58,"TEXT_CLSROG011_00102_JACKE_000_017","But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were."
59,"TEXT_CLSROG011_00102_JACKE_000_018","One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least."
60,"TEXT_CLSROG011_00102_JACKE_000_019","Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well."
61,"TEXT_CLSROG011_00102_JACKE_000_020","An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues."
62,"TEXT_CLSROG011_00102_JACKE_000_021","We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty <If(PlayerParameter(4))>lass<Else/>lad</If>."
63,"TEXT_CLSROG011_00102_JACKE_000_022","'Course, we don't hop the twig when bladework's called for, neither."
64,"TEXT_CLSROG011_00102_JACKE_000_023","Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done."
65,"TEXT_CLSROG011_00102_JACKE_000_024","Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What do ye say to that? Got the guts to do a rogue's job?"
66,"TEXT_CLSROG011_00102_Q1_000_030","<Emphasis>Do</Emphasis> you have the guts to do a rogue's job?"
67,"TEXT_CLSROG011_00102_A1_000_031","Yes"
68,"TEXT_CLSROG011_00102_A1_000_032","No"
69,"TEXT_CLSROG011_00102_JACKE_000_040","All right, then! First off, we'll have to get yer kit sorted out."
70,"TEXT_CLSROG011_00102_JACKE_000_041","A rogue needs to be light on <If(PlayerParameter(4))>her<Else/>his</If> dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post."
71,"TEXT_CLSROG011_00102_JACKE_000_042","That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs."
72,"TEXT_CLSROG011_00102_JACKE_000_043","Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes..."
73,"TEXT_CLSROG011_00102_JACKE_000_050","A pity, but it's your choice to make, <If(PlayerParameter(4))>lass<Else/>lad</If>. The life of a rogue ain't for the pigeon-livered."
74,"TEXT_CLSROG011_00102_LONWOERD_000_900","Ye lookin' to head inside?"
75,"TEXT_CLSROG011_00102_Q9_000_901","Enter the Rogues' Guild?"
76,"TEXT_CLSROG011_00102_A9_000_902","Yes"
77,"TEXT_CLSROG011_00102_A9_000_903","No"
key,0,1
#,,
int32,str,str
0,"TEXT_CLSROG011_00102_SEQ_00","Lonwoerd would have you reaffirm your desire to join the Rogues' Guild."
1,"TEXT_CLSROG011_00102_SEQ_01","Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke."
2,"TEXT_CLSROG011_00102_SEQ_02","After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more."
3,"TEXT_CLSROG011_00102_SEQ_03",""
4,"TEXT_CLSROG011_00102_SEQ_04",""
5,"TEXT_CLSROG011_00102_SEQ_05",""
6,"TEXT_CLSROG011_00102_SEQ_06",""
7,"TEXT_CLSROG011_00102_SEQ_07",""
8,"TEXT_CLSROG011_00102_SEQ_08",""
9,"TEXT_CLSROG011_00102_SEQ_09",""
10,"TEXT_CLSROG011_00102_SEQ_10",""
11,"TEXT_CLSROG011_00102_SEQ_11",""
12,"TEXT_CLSROG011_00102_SEQ_12",""
13,"TEXT_CLSROG011_00102_SEQ_13",""
14,"TEXT_CLSROG011_00102_SEQ_14",""
15,"TEXT_CLSROG011_00102_SEQ_15",""
16,"TEXT_CLSROG011_00102_SEQ_16",""
17,"TEXT_CLSROG011_00102_SEQ_17",""
18,"TEXT_CLSROG011_00102_SEQ_18",""
19,"TEXT_CLSROG011_00102_SEQ_19",""
20,"TEXT_CLSROG011_00102_SEQ_20",""
21,"TEXT_CLSROG011_00102_SEQ_21",""
22,"TEXT_CLSROG011_00102_SEQ_22",""
23,"TEXT_CLSROG011_00102_SEQ_23",""
24,"TEXT_CLSROG011_00102_TODO_00","Speak with Jacke."
25,"TEXT_CLSROG011_00102_TODO_01",""
26,"TEXT_CLSROG011_00102_TODO_02",""
27,"TEXT_CLSROG011_00102_TODO_03",""
28,"TEXT_CLSROG011_00102_TODO_04",""
29,"TEXT_CLSROG011_00102_TODO_05",""
30,"TEXT_CLSROG011_00102_TODO_06",""
31,"TEXT_CLSROG011_00102_TODO_07",""
32,"TEXT_CLSROG011_00102_TODO_08",""
33,"TEXT_CLSROG011_00102_TODO_09",""
34,"TEXT_CLSROG011_00102_TODO_10",""
35,"TEXT_CLSROG011_00102_TODO_11",""
36,"TEXT_CLSROG011_00102_TODO_12",""
37,"TEXT_CLSROG011_00102_TODO_13",""
38,"TEXT_CLSROG011_00102_TODO_14",""
39,"TEXT_CLSROG011_00102_TODO_15",""
40,"TEXT_CLSROG011_00102_TODO_16",""
41,"TEXT_CLSROG011_00102_TODO_17",""
42,"TEXT_CLSROG011_00102_TODO_18",""
43,"TEXT_CLSROG011_00102_TODO_19",""
44,"TEXT_CLSROG011_00102_TODO_20",""
45,"TEXT_CLSROG011_00102_TODO_21",""
46,"TEXT_CLSROG011_00102_TODO_22",""
47,"TEXT_CLSROG011_00102_TODO_23",""
48,"TEXT_CLSROG011_00102_LONWOERD_000_000","I didn't scare you off, then? Bene. They told me ye was a mettlesome <If(PlayerParameter(4))>lass<Else/>cove</If>, an' so it's proved."
49,"TEXT_CLSROG011_00102_LONWOERD_000_001","Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild."
50,"TEXT_CLSROG011_00102_SYSTEM_000_002","You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters."
51,"TEXT_CLSROG011_00102_JACKE_000_010","Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me <Emphasis>yer</Emphasis> name...along with that o' the kindly cove as told ye mine?"
52,"TEXT_CLSROG011_00102_JACKE_000_011","Ahhh! The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ol' Lonny Left-patch let you in, did he?"
53,"TEXT_CLSROG011_00102_JACKE_000_012","Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber <If(PlayerParameter(4))>mort<Else/>colt</If> for the stallin'."
54,"TEXT_CLSROG011_00102_JACKE_000_013","Just one thing... You ain't a pirate, are ye?"
55,"TEXT_CLSROG011_00102_JACKE_000_014","Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready."
56,"TEXT_CLSROG011_00102_JACKE_000_015","Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the <Emphasis>only</Emphasis> thing─we care about is gettin' the job done."
57,"TEXT_CLSROG011_00102_JACKE_000_016","Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves."
58,"TEXT_CLSROG011_00102_JACKE_000_017","But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were."
59,"TEXT_CLSROG011_00102_JACKE_000_018","One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least."
60,"TEXT_CLSROG011_00102_JACKE_000_019","Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well."
61,"TEXT_CLSROG011_00102_JACKE_000_020","An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues."
62,"TEXT_CLSROG011_00102_JACKE_000_021","We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty <If(PlayerParameter(4))>lass<Else/>lad</If>."
63,"TEXT_CLSROG011_00102_JACKE_000_022","'Course, we don't hop the twig when bladework's called for, neither."
64,"TEXT_CLSROG011_00102_JACKE_000_023","Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done."
65,"TEXT_CLSROG011_00102_JACKE_000_024","Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What do ye say to that? Got the guts to do a rogue's job?"
66,"TEXT_CLSROG011_00102_Q1_000_030","<Emphasis>Do</Emphasis> you have the guts to do a rogue's job?"
67,"TEXT_CLSROG011_00102_A1_000_031","Yes"
68,"TEXT_CLSROG011_00102_A1_000_032","No"
69,"TEXT_CLSROG011_00102_JACKE_000_040","All right, then! First off, we'll have to get yer kit sorted out."
70,"TEXT_CLSROG011_00102_JACKE_000_041","A rogue needs to be light on <If(PlayerParameter(4))>her<Else/>his</If> dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post."
71,"TEXT_CLSROG011_00102_JACKE_000_042","That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs."
72,"TEXT_CLSROG011_00102_JACKE_000_043","Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes..."
73,"TEXT_CLSROG011_00102_JACKE_000_050","A pity, but it's your choice to make, <If(PlayerParameter(4))>lass<Else/>lad</If>. The life of a rogue ain't for the pigeon-livered."
74,"TEXT_CLSROG011_00102_LONWOERD_000_900","Ye lookin' to head inside?"
75,"TEXT_CLSROG011_00102_Q9_000_901","Enter the Rogues' Guild?"
76,"TEXT_CLSROG011_00102_A9_000_902","Yes"
77,"TEXT_CLSROG011_00102_A9_000_903","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG011_00102_SEQ_00 Lonwoerd would have you reaffirm your desire to join the Rogues' Guild.
5 1 TEXT_CLSROG011_00102_SEQ_01 Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke.
6 2 TEXT_CLSROG011_00102_SEQ_02 After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more.
7 3 TEXT_CLSROG011_00102_SEQ_03
8 4 TEXT_CLSROG011_00102_SEQ_04
9 5 TEXT_CLSROG011_00102_SEQ_05
10 6 TEXT_CLSROG011_00102_SEQ_06
11 7 TEXT_CLSROG011_00102_SEQ_07
12 8 TEXT_CLSROG011_00102_SEQ_08
13 9 TEXT_CLSROG011_00102_SEQ_09
14 10 TEXT_CLSROG011_00102_SEQ_10
15 11 TEXT_CLSROG011_00102_SEQ_11
16 12 TEXT_CLSROG011_00102_SEQ_12
17 13 TEXT_CLSROG011_00102_SEQ_13
18 14 TEXT_CLSROG011_00102_SEQ_14
19 15 TEXT_CLSROG011_00102_SEQ_15
20 16 TEXT_CLSROG011_00102_SEQ_16
21 17 TEXT_CLSROG011_00102_SEQ_17
22 18 TEXT_CLSROG011_00102_SEQ_18
23 19 TEXT_CLSROG011_00102_SEQ_19
24 20 TEXT_CLSROG011_00102_SEQ_20
25 21 TEXT_CLSROG011_00102_SEQ_21
26 22 TEXT_CLSROG011_00102_SEQ_22
27 23 TEXT_CLSROG011_00102_SEQ_23
28 24 TEXT_CLSROG011_00102_TODO_00 Speak with Jacke.
29 25 TEXT_CLSROG011_00102_TODO_01
30 26 TEXT_CLSROG011_00102_TODO_02
31 27 TEXT_CLSROG011_00102_TODO_03
32 28 TEXT_CLSROG011_00102_TODO_04
33 29 TEXT_CLSROG011_00102_TODO_05
34 30 TEXT_CLSROG011_00102_TODO_06
35 31 TEXT_CLSROG011_00102_TODO_07
36 32 TEXT_CLSROG011_00102_TODO_08
37 33 TEXT_CLSROG011_00102_TODO_09
38 34 TEXT_CLSROG011_00102_TODO_10
39 35 TEXT_CLSROG011_00102_TODO_11
40 36 TEXT_CLSROG011_00102_TODO_12
41 37 TEXT_CLSROG011_00102_TODO_13
42 38 TEXT_CLSROG011_00102_TODO_14
43 39 TEXT_CLSROG011_00102_TODO_15
44 40 TEXT_CLSROG011_00102_TODO_16
45 41 TEXT_CLSROG011_00102_TODO_17
46 42 TEXT_CLSROG011_00102_TODO_18
47 43 TEXT_CLSROG011_00102_TODO_19
48 44 TEXT_CLSROG011_00102_TODO_20
49 45 TEXT_CLSROG011_00102_TODO_21
50 46 TEXT_CLSROG011_00102_TODO_22
51 47 TEXT_CLSROG011_00102_TODO_23
52 48 TEXT_CLSROG011_00102_LONWOERD_000_000 I didn't scare you off, then? Bene. They told me ye was a mettlesome <If(PlayerParameter(4))>lass<Else/>cove</If>, an' so it's proved.
53 49 TEXT_CLSROG011_00102_LONWOERD_000_001 Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild.
54 50 TEXT_CLSROG011_00102_SYSTEM_000_002 You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters.
55 51 TEXT_CLSROG011_00102_JACKE_000_010 Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me <Emphasis>yer</Emphasis> name...along with that o' the kindly cove as told ye mine?
56 52 TEXT_CLSROG011_00102_JACKE_000_011 Ahhh! The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ol' Lonny Left-patch let you in, did he?
57 53 TEXT_CLSROG011_00102_JACKE_000_012 Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber <If(PlayerParameter(4))>mort<Else/>colt</If> for the stallin'.
58 54 TEXT_CLSROG011_00102_JACKE_000_013 Just one thing... You ain't a pirate, are ye?
59 55 TEXT_CLSROG011_00102_JACKE_000_014 Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready.
60 56 TEXT_CLSROG011_00102_JACKE_000_015 Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the <Emphasis>only</Emphasis> thing─we care about is gettin' the job done.
61 57 TEXT_CLSROG011_00102_JACKE_000_016 Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves.
62 58 TEXT_CLSROG011_00102_JACKE_000_017 But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were.
63 59 TEXT_CLSROG011_00102_JACKE_000_018 One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least.
64 60 TEXT_CLSROG011_00102_JACKE_000_019 Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well.
65 61 TEXT_CLSROG011_00102_JACKE_000_020 An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues.
66 62 TEXT_CLSROG011_00102_JACKE_000_021 We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty <If(PlayerParameter(4))>lass<Else/>lad</If>.
67 63 TEXT_CLSROG011_00102_JACKE_000_022 'Course, we don't hop the twig when bladework's called for, neither.
68 64 TEXT_CLSROG011_00102_JACKE_000_023 Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done.
69 65 TEXT_CLSROG011_00102_JACKE_000_024 Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What do ye say to that? Got the guts to do a rogue's job?
70 66 TEXT_CLSROG011_00102_Q1_000_030 <Emphasis>Do</Emphasis> you have the guts to do a rogue's job?
71 67 TEXT_CLSROG011_00102_A1_000_031 Yes
72 68 TEXT_CLSROG011_00102_A1_000_032 No
73 69 TEXT_CLSROG011_00102_JACKE_000_040 All right, then! First off, we'll have to get yer kit sorted out.
74 70 TEXT_CLSROG011_00102_JACKE_000_041 A rogue needs to be light on <If(PlayerParameter(4))>her<Else/>his</If> dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post.
75 71 TEXT_CLSROG011_00102_JACKE_000_042 That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs.
76 72 TEXT_CLSROG011_00102_JACKE_000_043 Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes...
77 73 TEXT_CLSROG011_00102_JACKE_000_050 A pity, but it's your choice to make, <If(PlayerParameter(4))>lass<Else/>lad</If>. The life of a rogue ain't for the pigeon-livered.
78 74 TEXT_CLSROG011_00102_LONWOERD_000_900 Ye lookin' to head inside?
79 75 TEXT_CLSROG011_00102_Q9_000_901 Enter the Rogues' Guild?
80 76 TEXT_CLSROG011_00102_A9_000_902 Yes
81 77 TEXT_CLSROG011_00102_A9_000_903 No
+3 -1
View File
@@ -4,7 +4,9 @@ int32,str,str
0,"TEXT_CLSROG021_00104_SEQ_00","Jacke wishes to give you a few pointers on daggerplay."
1,"TEXT_CLSROG021_00104_SEQ_01","To help you get a feel for your new weapons, Jacke suggests you head to the fields outside Limsa Lominsa and slay some of the local wildlife. Travel to middle La Noscea and defeat three wharf rats, three lost lambs, and three pugils."
2,"TEXT_CLSROG021_00104_SEQ_02","You have slain the requisite creatures. Return to the Rogues' Guild and report to Jacke."
3,"TEXT_CLSROG021_00104_SEQ_03","Jacke welcomes you back from your dagger practice with another nugget of wisdom: in combat, a rogue relies more on agility than brute force. Keep the guildmaster's words in mind as you work on preparing yourself for whatever job Jacke means to give you.
3,"TEXT_CLSROG021_00104_SEQ_03","Jacke welcomes you back from your dagger practice with another nugget of wisdom: in combat, a rogue relies more on agility than brute force. Keep the guildmaster's words in mind as you work on preparing yourself for whatever job Jacke means to give you.
※The next rogue quest will be available from Jacke upon reaching level 5."
4,"TEXT_CLSROG021_00104_SEQ_04",""
5,"TEXT_CLSROG021_00104_SEQ_05",""
6,"TEXT_CLSROG021_00104_SEQ_06",""
1 key 0 1
4 0 TEXT_CLSROG021_00104_SEQ_00 Jacke wishes to give you a few pointers on daggerplay.
5 1 TEXT_CLSROG021_00104_SEQ_01 To help you get a feel for your new weapons, Jacke suggests you head to the fields outside Limsa Lominsa and slay some of the local wildlife. Travel to middle La Noscea and defeat three wharf rats, three lost lambs, and three pugils.
6 2 TEXT_CLSROG021_00104_SEQ_02 You have slain the requisite creatures. Return to the Rogues' Guild and report to Jacke.
7 3 TEXT_CLSROG021_00104_SEQ_03 Jacke welcomes you back from your dagger practice with another nugget of wisdom: in combat, a rogue relies more on agility than brute force. Keep the guildmaster's words in mind as you work on preparing yourself for whatever job Jacke means to give you. ※The next rogue quest will be available from Jacke upon reaching level 5. Jacke welcomes you back from your dagger practice with another nugget of wisdom: in combat, a rogue relies more on agility than brute force. Keep the guildmaster's words in mind as you work on preparing yourself for whatever job Jacke means to give you. ※The next rogue quest will be available from Jacke upon reaching level 5.
8 4 TEXT_CLSROG021_00104_SEQ_04
9 5 TEXT_CLSROG021_00104_SEQ_05
10 4 6 TEXT_CLSROG021_00104_SEQ_04 TEXT_CLSROG021_00104_SEQ_06
11 5 7 TEXT_CLSROG021_00104_SEQ_05 TEXT_CLSROG021_00104_SEQ_07
12 6 8 TEXT_CLSROG021_00104_SEQ_06 TEXT_CLSROG021_00104_SEQ_08
+3 -1
View File
@@ -11,7 +11,9 @@ int32,str,str
7,"TEXT_CLSROG050_00110_SEQ_07","You have slain the goblin gambler and secured the magitek device. Return to Perimu Haurimu at his vantage point and confirm that you have retrieved the correct gadget."
8,"TEXT_CLSROG050_00110_SEQ_08","Perimu Haurimu inspects the device and commends you on a job well done. Return to the Rogues' Guild and deliver the firing mechanism to Jacke."
9,"TEXT_CLSROG050_00110_SEQ_09","After delivering the device to Jacke, the “Dutiful Sisters” are suddenly paid a visit by the Dainty Demolishers. It seems the trio of dandified thugs had trailed you back to the guild with the intent of demanding restitution for your recent act of larceny. The rogues make short work of the intruders, but not before the Demolishers' leader reveals a curious fact about the guild's past. Speak with Jacke to conclude your assignment and learn more about the history of the rogues."
10,"TEXT_CLSROG050_00110_SEQ_10","Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues' Guild. No matter how its name changes, the guildmaster insists that the guild's task of upholding the code ever remains the same. Return to your training and prepare for your next assignment.
10,"TEXT_CLSROG050_00110_SEQ_10","Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues' Guild. No matter how its name changes, the guildmaster insists that the guild's task of upholding the code ever remains the same. Return to your training and prepare for your next assignment.
※The next rogue quest will be available from Jacke upon reaching level 10."
11,"TEXT_CLSROG050_00110_SEQ_11",""
12,"TEXT_CLSROG050_00110_SEQ_12",""
13,"TEXT_CLSROG050_00110_SEQ_13",""
1 key 0 1
11 7 TEXT_CLSROG050_00110_SEQ_07 You have slain the goblin gambler and secured the magitek device. Return to Perimu Haurimu at his vantage point and confirm that you have retrieved the correct gadget.
12 8 TEXT_CLSROG050_00110_SEQ_08 Perimu Haurimu inspects the device and commends you on a job well done. Return to the Rogues' Guild and deliver the firing mechanism to Jacke.
13 9 TEXT_CLSROG050_00110_SEQ_09 After delivering the device to Jacke, the “Dutiful Sisters” are suddenly paid a visit by the Dainty Demolishers. It seems the trio of dandified thugs had trailed you back to the guild with the intent of demanding restitution for your recent act of larceny. The rogues make short work of the intruders, but not before the Demolishers' leader reveals a curious fact about the guild's past. Speak with Jacke to conclude your assignment and learn more about the history of the rogues.
14 10 TEXT_CLSROG050_00110_SEQ_10 Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues' Guild. No matter how its name changes, the guildmaster insists that the guild's task of upholding the code ever remains the same. Return to your training and prepare for your next assignment. ※The next rogue quest will be available from Jacke upon reaching level 10. Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues' Guild. No matter how its name changes, the guildmaster insists that the guild's task of upholding the code ever remains the same. Return to your training and prepare for your next assignment. ※The next rogue quest will be available from Jacke upon reaching level 10.
15 11 TEXT_CLSROG050_00110_SEQ_11
16 12 TEXT_CLSROG050_00110_SEQ_12
17 11 13 TEXT_CLSROG050_00110_SEQ_11 TEXT_CLSROG050_00110_SEQ_13
18 12 14 TEXT_CLSROG050_00110_SEQ_12 TEXT_CLSROG050_00110_SEQ_14
19 13 15 TEXT_CLSROG050_00110_SEQ_13 TEXT_CLSROG050_00110_SEQ_15
+17 -8
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@@ -10,7 +10,9 @@ int32,str,str
6,"TEXT_CLSROG101_00126_SEQ_06","Based on the information you have gathered, V'kebbe deduces that the shady merchant means to depart by ship in the very near future. The Stray proposes her plan: wait for the trader to stack his goods on the pier, then sneak past the hired blades and steal back the Yellowjackets' firearms. Speak with V'kebbe once more when you are ready to begin the operation."
7,"TEXT_CLSROG101_00126_SEQ_07","You have successfully reclaimed the stolen muskets and returned them to the Yellowjackets. Report to V'kebbe in front of the Rogues' Guild."
8,"TEXT_CLSROG101_00126_SEQ_08","Jacke joins you outside the Rogues' Guild, and praises you for a job well done. While he is informing V'kebbe of the unfortunate conclusion to the missing sandwich saga, however, his deception is inadvertently revealed by the arrival of an oblivious Perimu Haurimu. V'kebbe then responds as she would to any violation of the code. Head inside the guild and see what has become of its supper-stealing guildmaster."
9,"TEXT_CLSROG101_00126_SEQ_09","Suffering from several nasty rope burns but otherwise none the worse for wear, Jacke appears sincerely contrite for his act of sandwich larceny. He explains that being strung up is one of the least of the punishments a person might suffer at the hands of the rogues. Return to disciplining your body and mind that you might properly dispense justice to those that defy the code.
9,"TEXT_CLSROG101_00126_SEQ_09","Suffering from several nasty rope burns but otherwise none the worse for wear, Jacke appears sincerely contrite for his act of sandwich larceny. He explains that being strung up is one of the least of the punishments a person might suffer at the hands of the rogues. Return to disciplining your body and mind that you might properly dispense justice to those that defy the code.
※The next rogue quest will be available from Jacke upon reaching level 15."
10,"TEXT_CLSROG101_00126_SEQ_10",""
11,"TEXT_CLSROG101_00126_SEQ_11",""
12,"TEXT_CLSROG101_00126_SEQ_12",""
@@ -156,10 +158,17 @@ int32,str,str
152,"TEXT_CLSROG101_00126_JACKE_000_161","An' just think: V'kebbe strung me up over an egg sandwich. Those coves what well an' truly stomp on the code get it far worse. Keep up yer trainin', <If(PlayerParameter(4))>lass<Else/>lad</If>, an' ye'll soon be handin' out rogue justice yerself."
153,"TEXT_CLSROG101_00126_QIB_TODO001","Use the Hide ability to retrieve the stolen firearms."
154,"TEXT_CLSROG101_00126_QIB_TODO002","Deliver the firearms to the Yellowjacket near Hawkers' Alley."
153,"TEXT_CLSROG101_00126_QIB_TODO001","Use the Hide ability to retrieve the stolen firearms."
154,"TEXT_CLSROG101_00126_QIB_TODO002","Deliver the firearms to the Yellowjacket near Hawkers' Alley."
155,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_01","I've spotted the mark at the end of the pier.
Sneak over there an' lighten his load."
156,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_02","We've no place to run...
Time to get yer stabbers out!"
157,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_03","Slink past any other swads in yer way,
155,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_01","I've spotted the mark at the end of the pier.
Sneak over there an' lighten his load."
156,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_02","We've no place to run...
Time to get yer stabbers out!"
157,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_03","Slink past any other swads in yer way,
an' get them goods to the Yellowjackets."
158,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_04","I'll lead these culls a merry chase.
Meet me in front o' the guild once all is bob!"
159,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_05","Bollocks.
This ain't how the job was meant to end..."
160,"TEXT_CLSROG101_00126_MERCHANT_BATTLETALK_01","Thieves! Scoundrels!
A bonus to the one who brings me their hides!"
161,"TEXT_CLSROG101_00126_YEL_DUMMY_BATTLETALK_01","Aye, these are our stolen muskets.
The quartermaster will be pleased."
1 key 0 1
10 6 TEXT_CLSROG101_00126_SEQ_06 Based on the information you have gathered, V'kebbe deduces that the shady merchant means to depart by ship in the very near future. The Stray proposes her plan: wait for the trader to stack his goods on the pier, then sneak past the hired blades and steal back the Yellowjackets' firearms. Speak with V'kebbe once more when you are ready to begin the operation.
11 7 TEXT_CLSROG101_00126_SEQ_07 You have successfully reclaimed the stolen muskets and returned them to the Yellowjackets. Report to V'kebbe in front of the Rogues' Guild.
12 8 TEXT_CLSROG101_00126_SEQ_08 Jacke joins you outside the Rogues' Guild, and praises you for a job well done. While he is informing V'kebbe of the unfortunate conclusion to the missing sandwich saga, however, his deception is inadvertently revealed by the arrival of an oblivious Perimu Haurimu. V'kebbe then responds as she would to any violation of the code. Head inside the guild and see what has become of its supper-stealing guildmaster.
13 9 TEXT_CLSROG101_00126_SEQ_09 Suffering from several nasty rope burns but otherwise none the worse for wear, Jacke appears sincerely contrite for his act of sandwich larceny. He explains that being strung up is one of the least of the punishments a person might suffer at the hands of the rogues. Return to disciplining your body and mind that you might properly dispense justice to those that defy the code. ※The next rogue quest will be available from Jacke upon reaching level 15. Suffering from several nasty rope burns but otherwise none the worse for wear, Jacke appears sincerely contrite for his act of sandwich larceny. He explains that being strung up is one of the least of the punishments a person might suffer at the hands of the rogues. Return to disciplining your body and mind that you might properly dispense justice to those that defy the code. ※The next rogue quest will be available from Jacke upon reaching level 15.
14 10 TEXT_CLSROG101_00126_SEQ_10
15 11 TEXT_CLSROG101_00126_SEQ_11
16 10 12 TEXT_CLSROG101_00126_SEQ_10 TEXT_CLSROG101_00126_SEQ_12
17 11 13 TEXT_CLSROG101_00126_SEQ_11 TEXT_CLSROG101_00126_SEQ_13
18 12 14 TEXT_CLSROG101_00126_SEQ_12 TEXT_CLSROG101_00126_SEQ_14
158 152 154 TEXT_CLSROG101_00126_JACKE_000_161 TEXT_CLSROG101_00126_QIB_TODO002 An' just think: V'kebbe strung me up over an egg sandwich. Those coves what well an' truly stomp on the code get it far worse. Keep up yer trainin', <If(PlayerParameter(4))>lass<Else/>lad</If>, an' ye'll soon be handin' out rogue justice yerself. Deliver the firearms to the Yellowjacket near Hawkers' Alley.
159 153 155 TEXT_CLSROG101_00126_QIB_TODO001 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_01 Use the Hide ability to retrieve the stolen firearms. I've spotted the mark at the end of the pier. Sneak over there an' lighten his load.
160 154 156 TEXT_CLSROG101_00126_QIB_TODO002 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_02 Deliver the firearms to the Yellowjacket near Hawkers' Alley. We've no place to run... Time to get yer stabbers out!
161 155 157 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_01 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_03 I've spotted the mark at the end of the pier. Sneak over there an' lighten his load. Slink past any other swads in yer way, an' get them goods to the Yellowjackets.
162 156 158 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_02 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_04 We've no place to run... Time to get yer stabbers out! I'll lead these culls a merry chase. Meet me in front o' the guild once all is bob!
163 157 159 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_03 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_05 Slink past any other swads in yer way, an' get them goods to the Yellowjackets. Bollocks. This ain't how the job was meant to end...
164 158 160 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_04 TEXT_CLSROG101_00126_MERCHANT_BATTLETALK_01 I'll lead these culls a merry chase. Meet me in front o' the guild once all is bob! Thieves! Scoundrels! A bonus to the one who brings me their hides!
165 159 161 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_05 TEXT_CLSROG101_00126_YEL_DUMMY_BATTLETALK_01 Bollocks. This ain't how the job was meant to end... Aye, these are our stolen muskets. The quartermaster will be pleased.
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@@ -146,9 +146,14 @@ int32,str,str
142,"TEXT_CLSROG150_00144_JACKE_000_157","An' I'm sure a canny <If(PlayerParameter(4))>lass<Else/>lad</If> like yerself'll figure all sorts o' uses for a well-thrown dagger. Just keep it in mind for when we hunt down the rest o' them slavers!"
143,"TEXT_CLSROG150_00144_QIB_TODO001","Defeat the Jolly Merchants and free the captives!"
144,"TEXT_CLSROG150_00144_QIB_TODO002","Free captive villagers"
145,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_01","Our marks are behind the doors up ahead.
Don't let them Yellowjackets see you!"
145,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_01","Our marks are behind the doors up ahead.
Don't let them Yellowjackets see you!"
146,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_05","That looks to be the last of 'em.
An' ye didn't even need my help!"
147,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_06","Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>..."
An' ye didn't even need my help!"
147,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_06","Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>..."
148,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_02","Gah, where'd these coves spring from!?
148,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_02","Gah, where'd these coves spring from!?
Get to stabbin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
149,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_03","Smooth, Jacke...
Yer a proper dimber-damber..."
150,"TEXT_CLSROG150_00144_TARGET_BATTLETALK_04","'Ands off the merchandise!
Ain't no one cuts into our profits!"
1 key 0 1
146 142 TEXT_CLSROG150_00144_JACKE_000_157 An' I'm sure a canny <If(PlayerParameter(4))>lass<Else/>lad</If> like yerself'll figure all sorts o' uses for a well-thrown dagger. Just keep it in mind for when we hunt down the rest o' them slavers!
147 143 TEXT_CLSROG150_00144_QIB_TODO001 Defeat the Jolly Merchants and free the captives!
148 144 TEXT_CLSROG150_00144_QIB_TODO002 Free captive villagers
149 145 TEXT_CLSROG150_00144_JACKE_BATTLETALK_01 Our marks are behind the doors up ahead. Don't let them Yellowjackets see you! Our marks are behind the doors up ahead. Don't let them Yellowjackets see you!
150 146 TEXT_CLSROG150_00144_JACKE_BATTLETALK_05 That looks to be the last of 'em. An' ye didn't even need my help! That looks to be the last of 'em. An' ye didn't even need my help!
151 147 TEXT_CLSROG150_00144_JACKE_BATTLETALK_06 Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>...
152 148 TEXT_CLSROG150_00144_JACKE_BATTLETALK_02 Gah, where'd these coves spring from!? Get to stabbin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
153 147 149 TEXT_CLSROG150_00144_JACKE_BATTLETALK_06 TEXT_CLSROG150_00144_JACKE_BATTLETALK_03 Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>... Smooth, Jacke... Yer a proper dimber-damber...
154 148 150 TEXT_CLSROG150_00144_JACKE_BATTLETALK_02 TEXT_CLSROG150_00144_TARGET_BATTLETALK_04 Gah, where'd these coves spring from!? Get to stabbin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! 'Ands off the merchandise! Ain't no one cuts into our profits!
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSROG151_00145_SEQ_01","Putting himself in his marks' shoes, Jacke hazards a guess as to where the last of the Jolly Merchants will likely be hiding. Head out to the Flock in western La Noscea and search for signs of the remaining slavers."
2,"TEXT_CLSROG151_00145_SEQ_02","After discovering a family of villagers tied up amongst the dodo nests, you are confronted by the final gang of slavers. One hectic and feather-filled battle later, the pirates are defeated and the Jolly Merchants no more. See to the well-being of the captive smallfolk."
3,"TEXT_CLSROG151_00145_SEQ_03","As you are tending to the traumatized villagers, you are approached by a trio of Yellowjackets led by one Captain Milala. The Yellowjacket captain appears fanatically opposed to anything with the slightest connection to piracy, and challenges the Rogues' Guild to a contest to justify its very existence. Return to the guild and discuss this development with Jacke."
4,"TEXT_CLSROG151_00145_SEQ_04","You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild.
4,"TEXT_CLSROG151_00145_SEQ_04","You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild.
※The next rogue quest will be available from Jacke upon reaching level 20."
5,"TEXT_CLSROG151_00145_SEQ_05",""
6,"TEXT_CLSROG151_00145_SEQ_06",""
7,"TEXT_CLSROG151_00145_SEQ_07",""
@@ -113,15 +115,24 @@ int32,str,str
109,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_01","Stow yer whids an' draw yer steel!"
110,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_02","Always more of 'em..."
111,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_03","These birds move slow, but they've a nasty peck!"
110,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_02","Always more of 'em..."
111,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_03","These birds move slow, but they've a nasty peck!"
112,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_04","Keep yer distance an' skewer 'em from afar!
Aye, throw yer bloody daggers at 'em, <If(PlayerParameter(4))>lass<Else/>lad</If>!"
113,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_05","Ugh, <Emphasis>more</Emphasis> dodos!?
Thought they was slavers, not bleedin' farmers!"
114,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_06","Stay calm now, <If(PlayerParameter(4))>lass<Else/>lad</If>!
Take 'em one at a time!"
115,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_07","An' still they come...
112,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_04","Keep yer distance an' skewer 'em from afar!
Aye, throw yer bloody daggers at 'em, <If(PlayerParameter(4))>lass<Else/>lad</If>!"
113,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_05","Ugh, <Emphasis>more</Emphasis> dodos!?
Thought they was slavers, not bleedin' farmers!"
114,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_06","Stay calm now, <If(PlayerParameter(4))>lass<Else/>lad</If>!
Take 'em one at a time!"
115,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_07","An' still they come...
Bene! Saves us the searchin'!"
116,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_10","Get out o' here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
Take the captives an' go..."
117,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_08","No scraps for latecomers!
The <If(PlayerParameter(4))>lass<Else/>colt</If> an' me had a hunger!"
118,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_09","You coves took yer sweet time!
Let's mop this up already!"
119,"TEXT_CLSROG151_00145_BOSS_BATTLETALK_02","I like me slaves with a bit o' fight!
Ye'll fetch a grand price on the block!"
120,"TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_01","This's a fine pile o' quarrons!
There's naught for us to do..."
121,"TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_02","Yer not the only ones with reinforcements!"
122,"TEXT_CLSROG151_00145_PERIMU_BATTLETALK_01","Underfoot is here to get underfoot!"
123,"TEXT_CLSROG151_00145_PERIMU_BATTLETALK_02","...Or, at least I would if any bugger was left standin'."
1 key 0 1
5 1 TEXT_CLSROG151_00145_SEQ_01 Putting himself in his marks' shoes, Jacke hazards a guess as to where the last of the Jolly Merchants will likely be hiding. Head out to the Flock in western La Noscea and search for signs of the remaining slavers.
6 2 TEXT_CLSROG151_00145_SEQ_02 After discovering a family of villagers tied up amongst the dodo nests, you are confronted by the final gang of slavers. One hectic and feather-filled battle later, the pirates are defeated and the Jolly Merchants no more. See to the well-being of the captive smallfolk.
7 3 TEXT_CLSROG151_00145_SEQ_03 As you are tending to the traumatized villagers, you are approached by a trio of Yellowjackets led by one Captain Milala. The Yellowjacket captain appears fanatically opposed to anything with the slightest connection to piracy, and challenges the Rogues' Guild to a contest to justify its very existence. Return to the guild and discuss this development with Jacke.
8 4 TEXT_CLSROG151_00145_SEQ_04 You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild. ※The next rogue quest will be available from Jacke upon reaching level 20. You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild. ※The next rogue quest will be available from Jacke upon reaching level 20.
9 5 TEXT_CLSROG151_00145_SEQ_05
10 6 TEXT_CLSROG151_00145_SEQ_06
11 5 7 TEXT_CLSROG151_00145_SEQ_05 TEXT_CLSROG151_00145_SEQ_07
12 6 8 TEXT_CLSROG151_00145_SEQ_06 TEXT_CLSROG151_00145_SEQ_08
13 7 9 TEXT_CLSROG151_00145_SEQ_07 TEXT_CLSROG151_00145_SEQ_09
115 109 111 TEXT_CLSROG151_00145_JACKE_BATTLETALK_01 TEXT_CLSROG151_00145_JACKE_BATTLETALK_03 Stow yer whids an' draw yer steel! These birds move slow, but they've a nasty peck!
116 110 112 TEXT_CLSROG151_00145_JACKE_BATTLETALK_02 TEXT_CLSROG151_00145_JACKE_BATTLETALK_04 Always more of 'em... Keep yer distance an' skewer 'em from afar! Aye, throw yer bloody daggers at 'em, <If(PlayerParameter(4))>lass<Else/>lad</If>!
117 111 113 TEXT_CLSROG151_00145_JACKE_BATTLETALK_03 TEXT_CLSROG151_00145_JACKE_BATTLETALK_05 These birds move slow, but they've a nasty peck! Ugh, <Emphasis>more</Emphasis> dodos!? Thought they was slavers, not bleedin' farmers!
118 112 114 TEXT_CLSROG151_00145_JACKE_BATTLETALK_04 TEXT_CLSROG151_00145_JACKE_BATTLETALK_06 Keep yer distance an' skewer 'em from afar! Aye, throw yer bloody daggers at 'em, <If(PlayerParameter(4))>lass<Else/>lad</If>! Stay calm now, <If(PlayerParameter(4))>lass<Else/>lad</If>! Take 'em one at a time!
119 113 115 TEXT_CLSROG151_00145_JACKE_BATTLETALK_05 TEXT_CLSROG151_00145_JACKE_BATTLETALK_07 Ugh, <Emphasis>more</Emphasis> dodos!? Thought they was slavers, not bleedin' farmers! An' still they come... Bene! Saves us the searchin'!
120 114 116 TEXT_CLSROG151_00145_JACKE_BATTLETALK_06 TEXT_CLSROG151_00145_JACKE_BATTLETALK_10 Stay calm now, <If(PlayerParameter(4))>lass<Else/>lad</If>! Take 'em one at a time! Get out o' here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Take the captives an' go...
121 115 117 TEXT_CLSROG151_00145_JACKE_BATTLETALK_07 TEXT_CLSROG151_00145_JACKE_BATTLETALK_08 An' still they come... Bene! Saves us the searchin'! No scraps for latecomers! The <If(PlayerParameter(4))>lass<Else/>colt</If> an' me had a hunger!
122 116 118 TEXT_CLSROG151_00145_JACKE_BATTLETALK_10 TEXT_CLSROG151_00145_JACKE_BATTLETALK_09 Get out o' here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Take the captives an' go... You coves took yer sweet time! Let's mop this up already!
123 117 119 TEXT_CLSROG151_00145_JACKE_BATTLETALK_08 TEXT_CLSROG151_00145_BOSS_BATTLETALK_02 No scraps for latecomers! The <If(PlayerParameter(4))>lass<Else/>colt</If> an' me had a hunger! I like me slaves with a bit o' fight! Ye'll fetch a grand price on the block!
124 118 120 TEXT_CLSROG151_00145_JACKE_BATTLETALK_09 TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_01 You coves took yer sweet time! Let's mop this up already! This's a fine pile o' quarrons! There's naught for us to do...
125 119 121 TEXT_CLSROG151_00145_BOSS_BATTLETALK_02 TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_02 I like me slaves with a bit o' fight! Ye'll fetch a grand price on the block! Yer not the only ones with reinforcements!
126 120 122 TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_01 TEXT_CLSROG151_00145_PERIMU_BATTLETALK_01 This's a fine pile o' quarrons! There's naught for us to do... Underfoot is here to get underfoot!
127 123 TEXT_CLSROG151_00145_PERIMU_BATTLETALK_02 ...Or, at least I would if any bugger was left standin'.
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@@ -11,7 +11,9 @@ int32,str,str
7,"TEXT_CLSROG200_00146_SEQ_07","Upon hearing the revelations you uncovered at Tiller's Rest, Jacke immediately organizes an expedition into the Doxy's Pull. Travel to the Moraby Drydocks in lower La Noscea and join V'kebbe and the guildmaster in the hunt for the Grinning Curs."
8,"TEXT_CLSROG200_00146_SEQ_08","You have defeated the Grinning Curs aboard their own ship, and reclaimed the extraordinary blue diamond known as the Cerulean Star. Speak with Jacke back at the Moraby Drydocks."
9,"TEXT_CLSROG200_00146_SEQ_09","Though his musings for a suitable punishment are interrupted by the arrival of Captain Milala, Jacke is nevertheless content to release the Grinning Curs into Yellowjacket custody. Return to the Rogues' Guild and speak with Jacke concerning the future of what has apparently become a far more complicated job..."
10,"TEXT_CLSROG200_00146_SEQ_10","According to the Grinning Cur captain, the remaining treasures are to be found in the hands of a mysterious group called the “Executioners.” Though not entirely certain of this new enemy's identity, Jacke appears sufficiently concerned to reiterate his desire to see you master your rogue skills. Continue with your training until your abilities have improved to the guildmaster's satisfaction.
10,"TEXT_CLSROG200_00146_SEQ_10","According to the Grinning Cur captain, the remaining treasures are to be found in the hands of a mysterious group called the “Executioners.” Though not entirely certain of this new enemy's identity, Jacke appears sufficiently concerned to reiterate his desire to see you master your rogue skills. Continue with your training until your abilities have improved to the guildmaster's satisfaction.
※The next rogue quest will be available from Jacke upon reaching level 25."
11,"TEXT_CLSROG200_00146_SEQ_11",""
12,"TEXT_CLSROG200_00146_SEQ_12",""
13,"TEXT_CLSROG200_00146_SEQ_13",""
@@ -102,7 +104,8 @@ int32,str,str
98,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_095","The thing is, this black marketeer bloke changes his haunts dependin' on how the breeze blows. Quite literally, in fact. I seem to recall the Navigator's Veil bein' shifted by a westerly this mornin', so that'd put him..."
99,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_096","...Ah, at Tiller's Rest. Nice an' close. Why don't we go ask him a few questions afore we head back to the guild?"
100,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_100","I pride myself on my memory for faces, but yours is unknown to me. Are you an earnest customer...or an inquisitive annoyance? I must be sure of your intentions."
99,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_096","...Ah, at Tiller's Rest. Nice an' close. Why don't we go ask him a few questions afore we head back to the guild?"
101,"TEXT_CLSROG200_00146_BALLOON_000_101","Masterful master cannot
abide foolish fools!"
102,"TEXT_CLSROG200_00146_BALLOON_000_102","Annoying flea should flee!"
103,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_110","Gyahahaha! <wheeze> The dance is old, but the name is new! Put away your daggers, rogue."
104,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_111","I have peddled my wares to your kind since the Upright Thieves stalked the night. Speak! What would you have of this humble merchant?"
@@ -181,14 +184,21 @@ int32,str,str
177,"TEXT_CLSROG200_00146_JACKE_000_253","...I've said it afore, <If(PlayerParameter(4))>lass<Else/>colt</If>, but I'll need ye sharp enough to carve steel for what's to come. I'm afraid this'll be more of a challenge than even what that little shrew was bargainin' for."
178,"TEXT_CLSROG200_00146_JACKE_000_254","That's assumin' the Curs wasn't lyin' about the Executioners...and the Executioners are who I bloody think they are. 'Twixt you and me, though, I'm hopin' the name is just some laughable coincidence..."
179,"TEXT_CLSROG200_00146_QIB_TODO001","Defeat the Grinning Curs!"
177,"TEXT_CLSROG200_00146_JACKE_000_253","...I've said it afore, <If(PlayerParameter(4))>lass<Else/>colt</If>, but I'll need ye sharp enough to carve steel for what's to come. I'm afraid this'll be more of a challenge than even what that little shrew was bargainin' for."
178,"TEXT_CLSROG200_00146_JACKE_000_254","That's assumin' the Curs wasn't lyin' about the Executioners...and the Executioners are who I bloody think they are. 'Twixt you and me, though, I'm hopin' the name is just some laughable coincidence..."
179,"TEXT_CLSROG200_00146_QIB_TODO001","Defeat the Grinning Curs!"
180,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_01","Right, no one's seen us so far.
Let's get to work."
181,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_02","I'll sink me stabbers in the captain.
Those two back there are yers."
182,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_03","Watch out for that coeurl!
It'll drain the fight right outta ye!"
183,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_04","Ugh... I knew it was a long shot..."
184,"TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_01","Follow me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
181,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_02","I'll sink me stabbers in the captain.
185,"TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_02","Ye holdin' up, <If(PlayerParameter(4))>dove<Else/>colt</If>?
We're the nightmares here, an' don't ye forget it!"
186,"TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_03","Me daggers...never felt so heavy..."
187,"TEXT_CLSROG200_00146_PIRATE_BATTLETALK_01","R-Rogues!? All the bloody way out 'ere!?"
It'll drain the fight right outta ye!"
183,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_04","Ugh... I knew it was a long shot..."
184,"TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_01","Follow me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
188,"TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_01","I don't know 'ow ye found us...
But they'll never find what's left o' you!"
189,"TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_02","Slippery bastards!
Let's see just 'ow quick ye are!"
190,"TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_03","Open the cage!
Let the Growler off 'is chain!"
1 key 0 1
11 7 TEXT_CLSROG200_00146_SEQ_07 Upon hearing the revelations you uncovered at Tiller's Rest, Jacke immediately organizes an expedition into the Doxy's Pull. Travel to the Moraby Drydocks in lower La Noscea and join V'kebbe and the guildmaster in the hunt for the Grinning Curs.
12 8 TEXT_CLSROG200_00146_SEQ_08 You have defeated the Grinning Curs aboard their own ship, and reclaimed the extraordinary blue diamond known as the Cerulean Star. Speak with Jacke back at the Moraby Drydocks.
13 9 TEXT_CLSROG200_00146_SEQ_09 Though his musings for a suitable punishment are interrupted by the arrival of Captain Milala, Jacke is nevertheless content to release the Grinning Curs into Yellowjacket custody. Return to the Rogues' Guild and speak with Jacke concerning the future of what has apparently become a far more complicated job...
14 10 TEXT_CLSROG200_00146_SEQ_10 According to the Grinning Cur captain, the remaining treasures are to be found in the hands of a mysterious group called the “Executioners.” Though not entirely certain of this new enemy's identity, Jacke appears sufficiently concerned to reiterate his desire to see you master your rogue skills. Continue with your training until your abilities have improved to the guildmaster's satisfaction. ※The next rogue quest will be available from Jacke upon reaching level 25. According to the Grinning Cur captain, the remaining treasures are to be found in the hands of a mysterious group called the “Executioners.” Though not entirely certain of this new enemy's identity, Jacke appears sufficiently concerned to reiterate his desire to see you master your rogue skills. Continue with your training until your abilities have improved to the guildmaster's satisfaction. ※The next rogue quest will be available from Jacke upon reaching level 25.
15 11 TEXT_CLSROG200_00146_SEQ_11
16 12 TEXT_CLSROG200_00146_SEQ_12
17 11 13 TEXT_CLSROG200_00146_SEQ_11 TEXT_CLSROG200_00146_SEQ_13
18 12 14 TEXT_CLSROG200_00146_SEQ_12 TEXT_CLSROG200_00146_SEQ_14
19 13 15 TEXT_CLSROG200_00146_SEQ_13 TEXT_CLSROG200_00146_SEQ_15
104 98 100 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_095 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_100 The thing is, this black marketeer bloke changes his haunts dependin' on how the breeze blows. Quite literally, in fact. I seem to recall the Navigator's Veil bein' shifted by a westerly this mornin', so that'd put him... I pride myself on my memory for faces, but yours is unknown to me. Are you an earnest customer...or an inquisitive annoyance? I must be sure of your intentions.
105 99 101 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_096 TEXT_CLSROG200_00146_BALLOON_000_101 ...Ah, at Tiller's Rest. Nice an' close. Why don't we go ask him a few questions afore we head back to the guild? Masterful master cannot abide foolish fools!
106 100 102 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_100 TEXT_CLSROG200_00146_BALLOON_000_102 I pride myself on my memory for faces, but yours is unknown to me. Are you an earnest customer...or an inquisitive annoyance? I must be sure of your intentions. Annoying flea should flee!
107 101 103 TEXT_CLSROG200_00146_BALLOON_000_101 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_110 Masterful master cannot abide foolish fools! Gyahahaha! <wheeze> The dance is old, but the name is new! Put away your daggers, rogue.
108 104 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_111 I have peddled my wares to your kind since the Upright Thieves stalked the night. Speak! What would you have of this humble merchant?
109 102 105 TEXT_CLSROG200_00146_BALLOON_000_102 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_112 Annoying flea should flee! Still tormentin' the colts, eh, granddad? We've come for information on a smugglin' job.
110 103 106 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_110 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_113 Gyahahaha! <wheeze> The dance is old, but the name is new! Put away your daggers, rogue. There was this peddler what was caught at the La Thagran Checkpoint movin' merchandise for the Grinnin' Curs. Pleaded innocence even when he had the screws put to him. Ye wouldn't know aught about that deal, would ye?
111 104 107 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_111 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_114 I have peddled my wares to your kind since the Upright Thieves stalked the night. Speak! What would you have of this humble merchant? Every last sordid detail. Not a single grain of stolen sand passes through the shadows without my knowledge!
184 177 180 TEXT_CLSROG200_00146_JACKE_000_253 TEXT_CLSROG200_00146_JACKE_BATTLETALK_01 ...I've said it afore, <If(PlayerParameter(4))>lass<Else/>colt</If>, but I'll need ye sharp enough to carve steel for what's to come. I'm afraid this'll be more of a challenge than even what that little shrew was bargainin' for. Right, no one's seen us so far. Let's get to work.
185 178 181 TEXT_CLSROG200_00146_JACKE_000_254 TEXT_CLSROG200_00146_JACKE_BATTLETALK_02 That's assumin' the Curs wasn't lyin' about the Executioners...and the Executioners are who I bloody think they are. 'Twixt you and me, though, I'm hopin' the name is just some laughable coincidence... I'll sink me stabbers in the captain. Those two back there are yers.
186 179 182 TEXT_CLSROG200_00146_QIB_TODO001 TEXT_CLSROG200_00146_JACKE_BATTLETALK_03 Defeat the Grinning Curs! Watch out for that coeurl! It'll drain the fight right outta ye!
187 180 183 TEXT_CLSROG200_00146_JACKE_BATTLETALK_01 TEXT_CLSROG200_00146_JACKE_BATTLETALK_04 Right, no one's seen us so far. Let's get to work. Ugh... I knew it was a long shot...
188 181 184 TEXT_CLSROG200_00146_JACKE_BATTLETALK_02 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_01 I'll sink me stabbers in the captain. Those two back there are yers. Follow me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
189 182 185 TEXT_CLSROG200_00146_JACKE_BATTLETALK_03 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_02 Watch out for that coeurl! It'll drain the fight right outta ye! Ye holdin' up, <If(PlayerParameter(4))>dove<Else/>colt</If>? We're the nightmares here, an' don't ye forget it!
190 186 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_03 Me daggers...never felt so heavy...
191 187 TEXT_CLSROG200_00146_PIRATE_BATTLETALK_01 R-Rogues!? All the bloody way out 'ere!?
192 188 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_01 I don't know 'ow ye found us... But they'll never find what's left o' you!
193 183 189 TEXT_CLSROG200_00146_JACKE_BATTLETALK_04 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_02 Ugh... I knew it was a long shot... Slippery bastards! Let's see just 'ow quick ye are!
194 184 190 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_01 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_03 Follow me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Open the cage! Let the Growler off 'is chain!
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@@ -9,7 +9,9 @@ int32,str,str
5,"TEXT_CLSROG250_00148_SEQ_05","You catch up with the Stray and learn the reason behind her unusual behavior. Speak with V'kebbe at Costa del Sol once more, then make your attempt on the Silver Sorrows."
6,"TEXT_CLSROG250_00148_SEQ_06","Jacke joins you at the site of the deal, and shares his plan for stealing the earrings. After defeating the guards and threatening the Ul'dahn merchant, however, your prize is snatched away at the last moment by a well-prepared Captain Milala. Commiserate with Jacke at Costa del Sol."
7,"TEXT_CLSROG250_00148_SEQ_07","As Jacke laments his failure, he is approached by the Yellowjacket captain, who further taunts the guildmaster with the details of her victory. After a heated exchange, it is clear that neither rogue nor soldier intend to forfeit the challenge. Return to the Rogues' Guild and speak with Jacke."
8,"TEXT_CLSROG250_00148_SEQ_08","Putting the loss of the Silver Sorrows behind him, Jacke focuses his gaze on the last remaining treasure─the Black Sarcophagus. He warns that the Reformists are not likely to part with the mysterious object without a significant struggle. Hone your bladework to perfection, and prepare for what promises to be your most challenging job yet...
8,"TEXT_CLSROG250_00148_SEQ_08","Putting the loss of the Silver Sorrows behind him, Jacke focuses his gaze on the last remaining treasure─the Black Sarcophagus. He warns that the Reformists are not likely to part with the mysterious object without a significant struggle. Hone your bladework to perfection, and prepare for what promises to be your most challenging job yet...
※The next rogue quest will be available from Jacke upon reaching level 30."
9,"TEXT_CLSROG250_00148_SEQ_09",""
10,"TEXT_CLSROG250_00148_SEQ_10",""
11,"TEXT_CLSROG250_00148_SEQ_11",""
@@ -88,7 +90,8 @@ int32,str,str
84,"TEXT_CLSROG250_00148_VKEBBE_000_064","I'll handle this one, Jacke. You an' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> can wait here for Perimu."
85,"TEXT_CLSROG250_00148_JACKE_000_064","Oi, V'kebbe! What in the hells is she playin' at? After her, <If(PlayerParameter(4))>lass<Else/>lad</If>. She knows this ain't a solo job..."
86,"TEXT_CLSROG250_00148_JACKE_000_070","Go after the Stray an' lend her a famble, will ye? Ye can board the ferry for Costa del Sol from the docks at Fisherman's Bottom."
85,"TEXT_CLSROG250_00148_JACKE_000_064","Oi, V'kebbe! What in the hells is she playin' at? After her, <If(PlayerParameter(4))>lass<Else/>lad</If>. She knows this ain't a solo job..."
87,"TEXT_CLSROG250_00148_VKEBBE_000_071","I told ye to wait at the guild. I don't need─
...Well, it might be as I could use an extra <If(PlayerParameter(4))>mort<Else/>cove</If> in the shadows, after all."
88,"TEXT_CLSROG250_00148_VKEBBE_000_072","Jacke has his mind set on punishin' the Executioners, but me? I just want to skulk in, cloy them silver bits, an' skulk out."
89,"TEXT_CLSROG250_00148_VKEBBE_000_073","I reckoned that if I could manage that with none the wiser, then they wouldn't know who to come after. Finish the job without drawin' me daggers, ye know?"
90,"TEXT_CLSROG250_00148_VKEBBE_000_074","It ain't exactly true to the code, but the shield of underworld honor won't stop them bloody killers from cuttin' me mates' throats an' settin' the Sisters a-glimmer. The guild's the only place what offered to take in a pirate stray like me, an' I'll not see it burned to the ground..."
@@ -122,7 +125,8 @@ int32,str,str
118,"TEXT_CLSROG250_00148_MERCHANT00148_000_106","If the threat of reprisal will not stay your hand, then consider the political ramifications of interfering with a foreign dignitary! The Admiral would not desire you to damage Limsa's relations with Ul'dah!"
119,"TEXT_CLSROG250_00148_RICH00148_000_107","Y-Yes, exactly! I am very highly placed in Ul'dahn society! I have powerful friends who would not be pleased were you to mistreat me in any fashion!"
120,"TEXT_CLSROG250_00148_RICH00148_000_108","And you must understand, the Silver Sorrows are a historical treasure─a gift once bestowed upon Sultana Nanasha Ul Nasha by her champion. The earrings were later stolen from the royal vault, and we'd lost hope of ever recovering them. That I might so easily purchase them thus is a <Emphasis>miracle</Emphasis>!"
118,"TEXT_CLSROG250_00148_MERCHANT00148_000_106","If the threat of reprisal will not stay your hand, then consider the political ramifications of interfering with a foreign dignitary! The Admiral would not desire you to damage Limsa's relations with Ul'dah!"
121,"TEXT_CLSROG250_00148_RICH00148_000_109","The return on these trinkets will be─
...Er, that is to say, the Sorrows must be returned to Ul'dah! Can you not look the other way for the sake of my nation's pride!?"
122,"TEXT_CLSROG250_00148_JACKE_000_110","...Ye must think me some dull-witted thug. If this deal was bein' made on behalf o' yer country, then why're ye sneakin' about an' consortin' with pirates!?"
123,"TEXT_CLSROG250_00148_MILALA_000_111","(-???-)An excellent point. One might doubt your quality of character were you to continue with these feeble fabrications."
124,"TEXT_CLSROG250_00148_MILALA_000_112","You need only entrust those earrings to me...should you truly wish to see them returned to Ul'dah, that is. After all, 'twas to fulfill that very purpose that the thalassocracy bid on the Sorrows in the first place."
@@ -156,6 +160,8 @@ int32,str,str
152,"TEXT_CLSROG250_00148_JACKE_000_151","And as far as her damn contest goes, I s'pose that makes us even. It'll be the last treasure─this “Black Sarcophagus”─that decides the victor."
153,"TEXT_CLSROG250_00148_JACKE_000_152","Whatever the Reformists are doin' to keep it bob, ye can bet yer grandmum's teeth there'll be some bladework needed afore this job is done. Get yerself ready for a proper scrap, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
154,"TEXT_CLSROG250_00148_QIB_TODO001","Defeat the bodyguards!"
151,"TEXT_CLSROG250_00148_JACKE_000_150","Well, after all that hard work, the shrew made off with the spoils."
152,"TEXT_CLSROG250_00148_JACKE_000_151","And as far as her damn contest goes, I s'pose that makes us even. It'll be the last treasure─this “Black Sarcophagus”─that decides the victor."
155,"TEXT_CLSROG250_00148_JACKE_BATTLETALK_01","Ugh, this bastard's made o' solid rock!
<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, get over here an' start chippin'!"
156,"TEXT_CLSROG250_00148_MERCHANT_BATTLETALK_02","This is a <Emphasis>private</Emphasis> meeting!
Remove these rats at once!"
157,"TEXT_CLSROG250_00148_JACKE_BATTLETALK_03","Guess me daggers...wasn't sharp enough..."
1 key 0 1
9 5 TEXT_CLSROG250_00148_SEQ_05 You catch up with the Stray and learn the reason behind her unusual behavior. Speak with V'kebbe at Costa del Sol once more, then make your attempt on the Silver Sorrows.
10 6 TEXT_CLSROG250_00148_SEQ_06 Jacke joins you at the site of the deal, and shares his plan for stealing the earrings. After defeating the guards and threatening the Ul'dahn merchant, however, your prize is snatched away at the last moment by a well-prepared Captain Milala. Commiserate with Jacke at Costa del Sol.
11 7 TEXT_CLSROG250_00148_SEQ_07 As Jacke laments his failure, he is approached by the Yellowjacket captain, who further taunts the guildmaster with the details of her victory. After a heated exchange, it is clear that neither rogue nor soldier intend to forfeit the challenge. Return to the Rogues' Guild and speak with Jacke.
12 8 TEXT_CLSROG250_00148_SEQ_08 Putting the loss of the Silver Sorrows behind him, Jacke focuses his gaze on the last remaining treasure─the Black Sarcophagus. He warns that the Reformists are not likely to part with the mysterious object without a significant struggle. Hone your bladework to perfection, and prepare for what promises to be your most challenging job yet... ※The next rogue quest will be available from Jacke upon reaching level 30. Putting the loss of the Silver Sorrows behind him, Jacke focuses his gaze on the last remaining treasure─the Black Sarcophagus. He warns that the Reformists are not likely to part with the mysterious object without a significant struggle. Hone your bladework to perfection, and prepare for what promises to be your most challenging job yet... ※The next rogue quest will be available from Jacke upon reaching level 30.
13 9 TEXT_CLSROG250_00148_SEQ_09
14 10 TEXT_CLSROG250_00148_SEQ_10
15 9 11 TEXT_CLSROG250_00148_SEQ_09 TEXT_CLSROG250_00148_SEQ_11
16 10 12 TEXT_CLSROG250_00148_SEQ_10 TEXT_CLSROG250_00148_SEQ_12
17 11 13 TEXT_CLSROG250_00148_SEQ_11 TEXT_CLSROG250_00148_SEQ_13
90 84 86 TEXT_CLSROG250_00148_VKEBBE_000_064 TEXT_CLSROG250_00148_JACKE_000_070 I'll handle this one, Jacke. You an' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> can wait here for Perimu. Go after the Stray an' lend her a famble, will ye? Ye can board the ferry for Costa del Sol from the docks at Fisherman's Bottom.
91 85 87 TEXT_CLSROG250_00148_JACKE_000_064 TEXT_CLSROG250_00148_VKEBBE_000_071 Oi, V'kebbe! What in the hells is she playin' at? After her, <If(PlayerParameter(4))>lass<Else/>lad</If>. She knows this ain't a solo job... I told ye to wait at the guild. I don't need─ ...Well, it might be as I could use an extra <If(PlayerParameter(4))>mort<Else/>cove</If> in the shadows, after all.
92 86 88 TEXT_CLSROG250_00148_JACKE_000_070 TEXT_CLSROG250_00148_VKEBBE_000_072 Go after the Stray an' lend her a famble, will ye? Ye can board the ferry for Costa del Sol from the docks at Fisherman's Bottom. Jacke has his mind set on punishin' the Executioners, but me? I just want to skulk in, cloy them silver bits, an' skulk out.
93 87 89 TEXT_CLSROG250_00148_VKEBBE_000_071 TEXT_CLSROG250_00148_VKEBBE_000_073 I told ye to wait at the guild. I don't need─ ...Well, it might be as I could use an extra <If(PlayerParameter(4))>mort<Else/>cove</If> in the shadows, after all. I reckoned that if I could manage that with none the wiser, then they wouldn't know who to come after. Finish the job without drawin' me daggers, ye know?
94 90 TEXT_CLSROG250_00148_VKEBBE_000_074 It ain't exactly true to the code, but the shield of underworld honor won't stop them bloody killers from cuttin' me mates' throats an' settin' the Sisters a-glimmer. The guild's the only place what offered to take in a pirate stray like me, an' I'll not see it burned to the ground...
95 88 91 TEXT_CLSROG250_00148_VKEBBE_000_072 TEXT_CLSROG250_00148_VKEBBE_000_075 Jacke has his mind set on punishin' the Executioners, but me? I just want to skulk in, cloy them silver bits, an' skulk out. The deal's about to start. Say the whid when yer bene to head in...
96 89 92 TEXT_CLSROG250_00148_VKEBBE_000_073 TEXT_CLSROG250_00148_VKEBBE_000_080 I reckoned that if I could manage that with none the wiser, then they wouldn't know who to come after. Finish the job without drawin' me daggers, ye know? All right, here's what we know. The rich merchant what's come over from Ul'dah is some old mate o' Master Gegeruju, the cull as owns Costa del Sol.
97 90 93 TEXT_CLSROG250_00148_VKEBBE_000_074 TEXT_CLSROG250_00148_VKEBBE_000_081 It ain't exactly true to the code, but the shield of underworld honor won't stop them bloody killers from cuttin' me mates' throats an' settin' the Sisters a-glimmer. The guild's the only place what offered to take in a pirate stray like me, an' I'll not see it burned to the ground... Gegeruju's taken his guards an' dancin' dells an' pranced off down the beach someplace, givin' over the use o' the entire resort to this friend. Seems she didn't want an audience for her bargain with the Reformists.
125 118 121 TEXT_CLSROG250_00148_MERCHANT00148_000_106 TEXT_CLSROG250_00148_RICH00148_000_109 If the threat of reprisal will not stay your hand, then consider the political ramifications of interfering with a foreign dignitary! The Admiral would not desire you to damage Limsa's relations with Ul'dah! The return on these trinkets will be─ ...Er, that is to say, the Sorrows must be returned to Ul'dah! Can you not look the other way for the sake of my nation's pride!?
126 119 122 TEXT_CLSROG250_00148_RICH00148_000_107 TEXT_CLSROG250_00148_JACKE_000_110 Y-Yes, exactly! I am very highly placed in Ul'dahn society! I have powerful friends who would not be pleased were you to mistreat me in any fashion! ...Ye must think me some dull-witted thug. If this deal was bein' made on behalf o' yer country, then why're ye sneakin' about an' consortin' with pirates!?
127 120 123 TEXT_CLSROG250_00148_RICH00148_000_108 TEXT_CLSROG250_00148_MILALA_000_111 And you must understand, the Silver Sorrows are a historical treasure─a gift once bestowed upon Sultana Nanasha Ul Nasha by her champion. The earrings were later stolen from the royal vault, and we'd lost hope of ever recovering them. That I might so easily purchase them thus is a <Emphasis>miracle</Emphasis>! (-???-)An excellent point. One might doubt your quality of character were you to continue with these feeble fabrications.
128 121 124 TEXT_CLSROG250_00148_RICH00148_000_109 TEXT_CLSROG250_00148_MILALA_000_112 The return on these trinkets will be─ ...Er, that is to say, the Sorrows must be returned to Ul'dah! Can you not look the other way for the sake of my nation's pride!? You need only entrust those earrings to me...should you truly wish to see them returned to Ul'dah, that is. After all, 'twas to fulfill that very purpose that the thalassocracy bid on the Sorrows in the first place.
129 125 TEXT_CLSROG250_00148_JACKE_000_113 Bit late there, aren't ye, Captain? I think ye'll agree this round belongs to us...
130 122 126 TEXT_CLSROG250_00148_JACKE_000_110 TEXT_CLSROG250_00148_MILALA_000_114 ...Ye must think me some dull-witted thug. If this deal was bein' made on behalf o' yer country, then why're ye sneakin' about an' consortin' with pirates!? On the contrary, my dear scoundrel. I made the winning move the moment I knew we were dealing with a merchant of Ul'dah.
131 123 127 TEXT_CLSROG250_00148_MILALA_000_111 TEXT_CLSROG250_00148_MILALA_000_115 (-???-)An excellent point. One might doubt your quality of character were you to continue with these feeble fabrications. I come bearing an official order of seizure, authorized by the Admiral herself. You will not be harmed, but I must insist that you cooperate with this reclamation of <Emphasis>unlawfully</Emphasis> obtained goods.
132 124 128 TEXT_CLSROG250_00148_MILALA_000_112 TEXT_CLSROG250_00148_MILALA_000_116 You need only entrust those earrings to me...should you truly wish to see them returned to Ul'dah, that is. After all, 'twas to fulfill that very purpose that the thalassocracy bid on the Sorrows in the first place. Though Costa del Sol is private property, it nevertheless lies within state-governed territory. Come along quietly, and we need not inconvenience Master Gegeruju any further...
160 152 156 TEXT_CLSROG250_00148_JACKE_000_151 TEXT_CLSROG250_00148_MERCHANT_BATTLETALK_02 And as far as her damn contest goes, I s'pose that makes us even. It'll be the last treasure─this “Black Sarcophagus”─that decides the victor. This is a <Emphasis>private</Emphasis> meeting! Remove these rats at once!
161 153 157 TEXT_CLSROG250_00148_JACKE_000_152 TEXT_CLSROG250_00148_JACKE_BATTLETALK_03 Whatever the Reformists are doin' to keep it bob, ye can bet yer grandmum's teeth there'll be some bladework needed afore this job is done. Get yerself ready for a proper scrap, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>... Guess me daggers...wasn't sharp enough...
162
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+3 -1
View File
@@ -65,7 +65,9 @@ int32,str,str
61,"TEXT_CLSROG300_00154_LONWOERD_000_012","A letter for ye, Jacke. Says it's urgent."
62,"TEXT_CLSROG300_00154_JACKE_000_013","A letter? Who's it from?"
63,"TEXT_CLSROG300_00154_LONWOERD_000_014","The old man. I found it while I was sortin' through our daily deliveries."
64,"TEXT_CLSROG300_00154_JACKE_000_015","Let's see now...
64,"TEXT_CLSROG300_00154_JACKE_000_015","Let's see now...
<Emphasis>Come to Thalaos. I have urgent news.</Emphasis>"
65,"TEXT_CLSROG300_00154_PERIMUHAURIMU_000_016","I've never known the old man to summon a customer! No one's seen him at his usual haunts for a while, so do ye reckon this's some rum morsel he's dug up just for us?"
66,"TEXT_CLSROG300_00154_JACKE_000_017","Aye, it could be..."
67,"TEXT_CLSROG300_00154_JACKE_000_018","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you an' me are headed to Thalaos. Underfoot, V'kebbe, yer to take another stab at pinnin' down the location o' the sarcophagus."
1 key 0 1
65 61 TEXT_CLSROG300_00154_LONWOERD_000_012 A letter for ye, Jacke. Says it's urgent.
66 62 TEXT_CLSROG300_00154_JACKE_000_013 A letter? Who's it from?
67 63 TEXT_CLSROG300_00154_LONWOERD_000_014 The old man. I found it while I was sortin' through our daily deliveries.
68 64 TEXT_CLSROG300_00154_JACKE_000_015 Let's see now... <Emphasis>Come to Thalaos. I have urgent news.</Emphasis> Let's see now... <Emphasis>Come to Thalaos. I have urgent news.</Emphasis>
69 65 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_016 I've never known the old man to summon a customer! No one's seen him at his usual haunts for a while, so do ye reckon this's some rum morsel he's dug up just for us?
70 66 TEXT_CLSROG300_00154_JACKE_000_017 Aye, it could be...
71 65 67 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_016 TEXT_CLSROG300_00154_JACKE_000_018 I've never known the old man to summon a customer! No one's seen him at his usual haunts for a while, so do ye reckon this's some rum morsel he's dug up just for us? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you an' me are headed to Thalaos. Underfoot, V'kebbe, yer to take another stab at pinnin' down the location o' the sarcophagus.
72 66 68 TEXT_CLSROG300_00154_JACKE_000_017 TEXT_CLSROG300_00154_JACKE_000_020 Aye, it could be... You an' me'll head to Thalaos to see what the old man wants. I hope it's good news...but me gut is tellin' me otherwise.
73 67 69 TEXT_CLSROG300_00154_JACKE_000_018 TEXT_CLSROG300_00154_BALLOON_000_025 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you an' me are headed to Thalaos. Underfoot, V'kebbe, yer to take another stab at pinnin' down the location o' the sarcophagus. Yer done for, rogue!
+23 -11
View File
@@ -3,7 +3,9 @@
int32,str,str
0,"TEXT_CLSROG301_00155_SEQ_00","Jacke needs you to join his rogues in the effort to reclaim the Black Sarcophagus."
1,"TEXT_CLSROG301_00155_SEQ_01","Jacke has decided that a net of rogues cast over the city is the only way to catch the Reformists before they can go through with their murderous plan. Take up your position at the Aftcastle, and stay vigilant for any signs of Aisibhir and his crew."
2,"TEXT_CLSROG301_00155_SEQ_02","Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets.
2,"TEXT_CLSROG301_00155_SEQ_02","Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets.
As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the impudent guildmaster to liberate the Silver Sorrows from the ailing and unsuspecting captain. Thus do the rogues end the contest with two of the three treasures, ensuring victory for the guild. Return to the Dutiful Sisters and speak with Jacke."
3,"TEXT_CLSROG301_00155_SEQ_03","Appearing glad to see the difficult and lengthy assignment come to an end, Jacke praises your unrelenting dedication to the code. Should you choose to leave the shadows of the underworld, however, he suggests that you devote yourself to a code of your own, and employ your deadly new skills to uphold it. Though your eyes may readjust to the light of day, the lessons learned at the Dutiful Sisters will never leave you."
4,"TEXT_CLSROG301_00155_SEQ_04",""
5,"TEXT_CLSROG301_00155_SEQ_05",""
@@ -77,9 +79,11 @@ int32,str,str
73,"TEXT_CLSROG301_00155_AISIBHIR_000_066","Then I'll raise our flag on the ruins o' the Mizzenmast, an' lead our brethren in a return to the old ways o' blood an' plunder!"
74,"TEXT_CLSROG301_00155_DRUNK00155_000_067","Should not've 'ad that lasht bottle... <hiccup> ...Bottlesh? The wife ish gonna... <hiccup> ...kill me..."
75,"TEXT_CLSROG301_00155_DRUNK00155_000_068","...Eh? What'sh that, then?"
74,"TEXT_CLSROG301_00155_DRUNK00155_000_067","Should not've 'ad that lasht bottle... <hiccup> ...Bottlesh? The wife ish gonna... <hiccup> ...kill me..."
76,"TEXT_CLSROG301_00155_MILALA_000_069","...Not after...the command room...
They mean to bring down...the entire...tower..."
77,"TEXT_CLSROG301_00155_MILALA_000_070","If the Mizzenmast falls... <gasp> The bridges...will follow... Half the city will..."
76,"TEXT_CLSROG301_00155_MILALA_000_069","...Not after...the command room...
78,"TEXT_CLSROG301_00155_MILALA_000_071","P-Please... You must help me...
The danger... Far greater than we..."
79,"TEXT_CLSROG301_00155_DRUNK00155_000_072","Bloody hells! It'sh alive! Oh no, no, no, I didn't shee nuffin'! Didn't. Shee. <Emphasis>Nuffin'</Emphasis>!"
80,"TEXT_CLSROG301_00155_MILALA_000_073","Please! You must...send word..."
81,"TEXT_CLSROG301_00155_MILALA_000_074","Someone...must be told..."
@@ -136,18 +140,26 @@ int32,str,str
132,"TEXT_CLSROG301_00155_QIB_TODO003","Find and destroy the detonators before time runs out!"
133,"TEXT_CLSROG301_00155_QIB_TODO004","Defeat the Reformists!"
134,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_01","Make for the Mizzenmast an' find Aisibhir!"
131,"TEXT_CLSROG301_00155_QIB_TODO002","Destroy detonators"
135,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_02","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, mill all them detonators!
We'll keep these coves busy!"
136,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_03","The bomb! We're too late..."
133,"TEXT_CLSROG301_00155_QIB_TODO004","Defeat the Reformists!"
137,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_04","That's the bomb taken care of, then.
Now these bastards get our full attention!"
138,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_05","The job... We was almost done..."
135,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_02","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, mill all them detonators!
We'll keep these coves busy!"
136,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_03","The bomb! We're too late..."
139,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_06","Bene!
Ye know how I hate trackin' down stragglers!"
140,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_01","So many of 'em...
I think their whole bloody crew is here!"
141,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_02","Find an' smash them detonators!
Check the ramps goin' up, an' goin' down!"
142,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_03","The light on the mine went out!"
143,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_04","Try not to trip...over me quarron..."
144,"TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_01","What!? That's it, then!?"
145,"TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_02","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s disabled the sarcophagus!"
146,"TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_03","I guess I have...gotten soft..."
140,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_01","So many of 'em...
I think their whole bloody crew is here!"
141,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_02","Find an' smash them detonators!
147,"TEXT_CLSROG301_00155_BOSS_BATTLETALK_01","Ye can't stop us now, scrags!
Only three minutes until the show begins!"
148,"TEXT_CLSROG301_00155_BOSS_BATTLETALK_02","Damn you rogues an' yer swivin' code!
I'll have yer bloody 'eads for this!"
149,"TEXT_CLSROG301_00155_BOSS_BATTLETALK_DEAD","This wasn't...part o' me plan...
I could've been a king among pirates..."
1 key 0 1
3 int32 str str
4 0 TEXT_CLSROG301_00155_SEQ_00 Jacke needs you to join his rogues in the effort to reclaim the Black Sarcophagus.
5 1 TEXT_CLSROG301_00155_SEQ_01 Jacke has decided that a net of rogues cast over the city is the only way to catch the Reformists before they can go through with their murderous plan. Take up your position at the Aftcastle, and stay vigilant for any signs of Aisibhir and his crew.
6 2 TEXT_CLSROG301_00155_SEQ_02 Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets. As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the impudent guildmaster to liberate the Silver Sorrows from the ailing and unsuspecting captain. Thus do the rogues end the contest with two of the three treasures, ensuring victory for the guild. Return to the Dutiful Sisters and speak with Jacke. Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets. As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the impudent guildmaster to liberate the Silver Sorrows from the ailing and unsuspecting captain. Thus do the rogues end the contest with two of the three treasures, ensuring victory for the guild. Return to the Dutiful Sisters and speak with Jacke.
7 3 TEXT_CLSROG301_00155_SEQ_03 Appearing glad to see the difficult and lengthy assignment come to an end, Jacke praises your unrelenting dedication to the code. Should you choose to leave the shadows of the underworld, however, he suggests that you devote yourself to a code of your own, and employ your deadly new skills to uphold it. Though your eyes may readjust to the light of day, the lessons learned at the Dutiful Sisters will never leave you.
8 4 TEXT_CLSROG301_00155_SEQ_04
9 3 5 TEXT_CLSROG301_00155_SEQ_03 TEXT_CLSROG301_00155_SEQ_05 Appearing glad to see the difficult and lengthy assignment come to an end, Jacke praises your unrelenting dedication to the code. Should you choose to leave the shadows of the underworld, however, he suggests that you devote yourself to a code of your own, and employ your deadly new skills to uphold it. Though your eyes may readjust to the light of day, the lessons learned at the Dutiful Sisters will never leave you.
10 4 6 TEXT_CLSROG301_00155_SEQ_04 TEXT_CLSROG301_00155_SEQ_06
11 5 7 TEXT_CLSROG301_00155_SEQ_05 TEXT_CLSROG301_00155_SEQ_07
79 73 75 TEXT_CLSROG301_00155_AISIBHIR_000_066 TEXT_CLSROG301_00155_DRUNK00155_000_068 Then I'll raise our flag on the ruins o' the Mizzenmast, an' lead our brethren in a return to the old ways o' blood an' plunder! ...Eh? What'sh that, then?
80 74 76 TEXT_CLSROG301_00155_DRUNK00155_000_067 TEXT_CLSROG301_00155_MILALA_000_069 Should not've 'ad that lasht bottle... <hiccup> ...Bottlesh? The wife ish gonna... <hiccup> ...kill me... ...Not after...the command room... They mean to bring down...the entire...tower...
81 75 77 TEXT_CLSROG301_00155_DRUNK00155_000_068 TEXT_CLSROG301_00155_MILALA_000_070 ...Eh? What'sh that, then? If the Mizzenmast falls... <gasp> The bridges...will follow... Half the city will...
82 76 78 TEXT_CLSROG301_00155_MILALA_000_069 TEXT_CLSROG301_00155_MILALA_000_071 ...Not after...the command room... They mean to bring down...the entire...tower... P-Please... You must help me... The danger... Far greater than we...
83 79 TEXT_CLSROG301_00155_DRUNK00155_000_072 Bloody hells! It'sh alive! Oh no, no, no, I didn't shee nuffin'! Didn't. Shee. <Emphasis>Nuffin'</Emphasis>!
84 77 80 TEXT_CLSROG301_00155_MILALA_000_070 TEXT_CLSROG301_00155_MILALA_000_073 If the Mizzenmast falls... <gasp> The bridges...will follow... Half the city will... Please! You must...send word...
85 78 81 TEXT_CLSROG301_00155_MILALA_000_071 TEXT_CLSROG301_00155_MILALA_000_074 P-Please... You must help me... The danger... Far greater than we... Someone...must be told...
86 82 TEXT_CLSROG301_00155_MILALA_000_075 You... How did you...?
87 79 83 TEXT_CLSROG301_00155_DRUNK00155_000_072 TEXT_CLSROG301_00155_JACKE_000_076 Bloody hells! It'sh alive! Oh no, no, no, I didn't shee nuffin'! Didn't. Shee. <Emphasis>Nuffin'</Emphasis>! Yer “valiant an' forthright” weapon─ye could hear that single pistol shot from malms away. Weren't hard to guess what'd happened.
88 80 84 TEXT_CLSROG301_00155_MILALA_000_073 TEXT_CLSROG301_00155_PERIMUHAURIMU_000_077 Please! You must...send word... I poked the Yellowjackets on me way over. A healer'll be along shortly.
89 81 85 TEXT_CLSROG301_00155_MILALA_000_074 TEXT_CLSROG301_00155_JACKE_000_078 Someone...must be told... Bene. That means we've only one last thing to do.
140 132 136 TEXT_CLSROG301_00155_QIB_TODO003 TEXT_CLSROG301_00155_JACKE_BATTLETALK_03 Find and destroy the detonators before time runs out! The bomb! We're too late...
141 133 137 TEXT_CLSROG301_00155_QIB_TODO004 TEXT_CLSROG301_00155_JACKE_BATTLETALK_04 Defeat the Reformists! That's the bomb taken care of, then. Now these bastards get our full attention!
142 134 138 TEXT_CLSROG301_00155_JACKE_BATTLETALK_01 TEXT_CLSROG301_00155_JACKE_BATTLETALK_05 Make for the Mizzenmast an' find Aisibhir! The job... We was almost done...
143 135 139 TEXT_CLSROG301_00155_JACKE_BATTLETALK_02 TEXT_CLSROG301_00155_JACKE_BATTLETALK_06 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, mill all them detonators! We'll keep these coves busy! Bene! Ye know how I hate trackin' down stragglers!
144 140 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_01 So many of 'em... I think their whole bloody crew is here!
145 136 141 TEXT_CLSROG301_00155_JACKE_BATTLETALK_03 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_02 The bomb! We're too late... Find an' smash them detonators! Check the ramps goin' up, an' goin' down!
146 137 142 TEXT_CLSROG301_00155_JACKE_BATTLETALK_04 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_03 That's the bomb taken care of, then. Now these bastards get our full attention! The light on the mine went out!
147 143 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_04 Try not to trip...over me quarron...
148 138 144 TEXT_CLSROG301_00155_JACKE_BATTLETALK_05 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_01 The job... We was almost done... What!? That's it, then!?
149 139 145 TEXT_CLSROG301_00155_JACKE_BATTLETALK_06 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_02 Bene! Ye know how I hate trackin' down stragglers! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s disabled the sarcophagus!
150 140 146 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_01 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_03 So many of 'em... I think their whole bloody crew is here! I guess I have...gotten soft...
151 141 147 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_02 TEXT_CLSROG301_00155_BOSS_BATTLETALK_01 Find an' smash them detonators! Check the ramps goin' up, an' goin' down! Ye can't stop us now, scrags! Only three minutes until the show begins!
152 148 TEXT_CLSROG301_00155_BOSS_BATTLETALK_02 Damn you rogues an' yer swivin' code! I'll have yer bloody 'eads for this!
153 149 TEXT_CLSROG301_00155_BOSS_BATTLETALK_DEAD This wasn't...part o' me plan... I could've been a king among pirates...
154
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+73 -73
View File
@@ -1,73 +1,73 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSTAN000_00105_SEQ_00","Randall wishes you to reaffirm your desire to join the Leatherworkers' Guild."
1,"TEXT_CLSTAN000_00105_SEQ_01","You must receive Guildmaster Geva's permission if you wish to join the Leatherworkers' Guild. Seek her out in the workshop and impress upon her your desire to learn."
2,"TEXT_CLSTAN000_00105_SEQ_02","Though you have been accepted into the Leatherworkers' Guild, you have much to prove if you are to meet their high standard of craftsmanship. To embark upon your journey as a leatherworker, equip the knife Geva gave you and speak to her again."
3,"TEXT_CLSTAN000_00105_SEQ_03",""
4,"TEXT_CLSTAN000_00105_SEQ_04",""
5,"TEXT_CLSTAN000_00105_SEQ_05",""
6,"TEXT_CLSTAN000_00105_SEQ_06",""
7,"TEXT_CLSTAN000_00105_SEQ_07",""
8,"TEXT_CLSTAN000_00105_SEQ_08",""
9,"TEXT_CLSTAN000_00105_SEQ_09",""
10,"TEXT_CLSTAN000_00105_SEQ_10",""
11,"TEXT_CLSTAN000_00105_SEQ_11",""
12,"TEXT_CLSTAN000_00105_SEQ_12",""
13,"TEXT_CLSTAN000_00105_SEQ_13",""
14,"TEXT_CLSTAN000_00105_SEQ_14",""
15,"TEXT_CLSTAN000_00105_SEQ_15",""
16,"TEXT_CLSTAN000_00105_SEQ_16",""
17,"TEXT_CLSTAN000_00105_SEQ_17",""
18,"TEXT_CLSTAN000_00105_SEQ_18",""
19,"TEXT_CLSTAN000_00105_SEQ_19",""
20,"TEXT_CLSTAN000_00105_SEQ_20",""
21,"TEXT_CLSTAN000_00105_SEQ_21",""
22,"TEXT_CLSTAN000_00105_SEQ_22",""
23,"TEXT_CLSTAN000_00105_SEQ_23",""
24,"TEXT_CLSTAN000_00105_TODO_00","Speak with Guildmaster Geva."
25,"TEXT_CLSTAN000_00105_TODO_01",""
26,"TEXT_CLSTAN000_00105_TODO_02",""
27,"TEXT_CLSTAN000_00105_TODO_03",""
28,"TEXT_CLSTAN000_00105_TODO_04",""
29,"TEXT_CLSTAN000_00105_TODO_05",""
30,"TEXT_CLSTAN000_00105_TODO_06",""
31,"TEXT_CLSTAN000_00105_TODO_07",""
32,"TEXT_CLSTAN000_00105_TODO_08",""
33,"TEXT_CLSTAN000_00105_TODO_09",""
34,"TEXT_CLSTAN000_00105_TODO_10",""
35,"TEXT_CLSTAN000_00105_TODO_11",""
36,"TEXT_CLSTAN000_00105_TODO_12",""
37,"TEXT_CLSTAN000_00105_TODO_13",""
38,"TEXT_CLSTAN000_00105_TODO_14",""
39,"TEXT_CLSTAN000_00105_TODO_15",""
40,"TEXT_CLSTAN000_00105_TODO_16",""
41,"TEXT_CLSTAN000_00105_TODO_17",""
42,"TEXT_CLSTAN000_00105_TODO_18",""
43,"TEXT_CLSTAN000_00105_TODO_19",""
44,"TEXT_CLSTAN000_00105_TODO_20",""
45,"TEXT_CLSTAN000_00105_TODO_21",""
46,"TEXT_CLSTAN000_00105_TODO_22",""
47,"TEXT_CLSTAN000_00105_TODO_23",""
48,"TEXT_CLSTAN000_00105_RANDALL_000_1","Have you decided to join the Leatherworkers' Guild?"
49,"TEXT_CLSTAN000_00105_RANDALL_000_2","Regrettable...though I am pleased to see the gravity of the decision is not lost on you."
50,"TEXT_CLSTAN000_00105_RANDALL_000_3","Few are resolute enough to work with leather, knowing full well the source."
51,"TEXT_CLSTAN000_00105_RANDALL_000_4","Very well. I invite you to speak with Guildmaster Geva."
52,"TEXT_CLSTAN000_00105_RANDALL_000_5","She is a brilliant artisan, personally responsible for the creation of countless FenYll products. You have doubtless heard her name before."
53,"TEXT_CLSTAN000_00105_RANDALL_000_6","The guildmaster's patterns are uniformly elegant, and with them even novice craftsmen can cut their materials with minimal waste."
54,"TEXT_CLSTAN000_00105_RANDALL_000_7","It is for her to decide if you are fit to join us."
55,"TEXT_CLSTAN000_00105_RANDALL_000_8","She can be found in the work area within. Present yourself to her and do not waver in your determination."
56,"TEXT_CLSTAN000_00105_GEVA_000_10","So you wish to become a leatherworker?"
57,"TEXT_CLSTAN000_00105_GEVA_000_11","If you've spoken with Randall, then you've been told what it means to work with leather─the weight you must carry, the responsibility you must bear."
58,"TEXT_CLSTAN000_00105_GEVA_000_12","Not just to the elementals, mind you, but also to the guild. Our craftsmanship is unrivaled, and each member is expected to live up to that reputation."
59,"TEXT_CLSTAN000_00105_GEVA_000_13","Once you join, there is no turning back. If you dishonor us, I shall flay you myself and make a chocobo saddle from your hide."
60,"TEXT_CLSTAN000_00105_GEVA_000_14","Will you swear to uphold our traditions and be the best leatherworker you can be?"
61,"TEXT_CLSTAN000_00105_Q1_000_1","Swear to uphold the traditions of the Leatherworkers' Guild?"
62,"TEXT_CLSTAN000_00105_A1_000_1","Yes"
63,"TEXT_CLSTAN000_00105_A1_000_2","No"
64,"TEXT_CLSTAN000_00105_GEVA_000_15","A shame. You might have made a halfway decent leatherworker─or a serviceable saddle at worst."
65,"TEXT_CLSTAN000_00105_GEVA_000_16","Very well, you may learn our craft within these walls..."
66,"TEXT_CLSTAN000_00105_GEVA_000_17","...though you seem ill equipped to do even that."
67,"TEXT_CLSTAN000_00105_GEVA_000_18","I will give you a head knife to help you on your way, but the rest is up to you."
68,"TEXT_CLSTAN000_00105_GEVA_000_19","Do not presume that your association with us means your work will bear the FenYll name. Until you prove yourself worthy, you will not be permitted to so much as <Emphasis>touch</Emphasis> a FenYll product, much less craft one."
69,"TEXT_CLSTAN000_00105_GEVA_000_20","Now then, if we're to continue with your initiation, you'll need to put that knife in your hand first. Talk to me when you're ready to begin."
key,0,1
#,,
int32,str,str
0,"TEXT_CLSTAN000_00105_SEQ_00","Randall wishes you to reaffirm your desire to join the Leatherworkers' Guild."
1,"TEXT_CLSTAN000_00105_SEQ_01","You must receive Guildmaster Geva's permission if you wish to join the Leatherworkers' Guild. Seek her out in the workshop and impress upon her your desire to learn."
2,"TEXT_CLSTAN000_00105_SEQ_02","Though you have been accepted into the Leatherworkers' Guild, you have much to prove if you are to meet their high standard of craftsmanship. To embark upon your journey as a leatherworker, equip the knife Geva gave you and speak to her again."
3,"TEXT_CLSTAN000_00105_SEQ_03",""
4,"TEXT_CLSTAN000_00105_SEQ_04",""
5,"TEXT_CLSTAN000_00105_SEQ_05",""
6,"TEXT_CLSTAN000_00105_SEQ_06",""
7,"TEXT_CLSTAN000_00105_SEQ_07",""
8,"TEXT_CLSTAN000_00105_SEQ_08",""
9,"TEXT_CLSTAN000_00105_SEQ_09",""
10,"TEXT_CLSTAN000_00105_SEQ_10",""
11,"TEXT_CLSTAN000_00105_SEQ_11",""
12,"TEXT_CLSTAN000_00105_SEQ_12",""
13,"TEXT_CLSTAN000_00105_SEQ_13",""
14,"TEXT_CLSTAN000_00105_SEQ_14",""
15,"TEXT_CLSTAN000_00105_SEQ_15",""
16,"TEXT_CLSTAN000_00105_SEQ_16",""
17,"TEXT_CLSTAN000_00105_SEQ_17",""
18,"TEXT_CLSTAN000_00105_SEQ_18",""
19,"TEXT_CLSTAN000_00105_SEQ_19",""
20,"TEXT_CLSTAN000_00105_SEQ_20",""
21,"TEXT_CLSTAN000_00105_SEQ_21",""
22,"TEXT_CLSTAN000_00105_SEQ_22",""
23,"TEXT_CLSTAN000_00105_SEQ_23",""
24,"TEXT_CLSTAN000_00105_TODO_00","Speak with Guildmaster Geva."
25,"TEXT_CLSTAN000_00105_TODO_01",""
26,"TEXT_CLSTAN000_00105_TODO_02",""
27,"TEXT_CLSTAN000_00105_TODO_03",""
28,"TEXT_CLSTAN000_00105_TODO_04",""
29,"TEXT_CLSTAN000_00105_TODO_05",""
30,"TEXT_CLSTAN000_00105_TODO_06",""
31,"TEXT_CLSTAN000_00105_TODO_07",""
32,"TEXT_CLSTAN000_00105_TODO_08",""
33,"TEXT_CLSTAN000_00105_TODO_09",""
34,"TEXT_CLSTAN000_00105_TODO_10",""
35,"TEXT_CLSTAN000_00105_TODO_11",""
36,"TEXT_CLSTAN000_00105_TODO_12",""
37,"TEXT_CLSTAN000_00105_TODO_13",""
38,"TEXT_CLSTAN000_00105_TODO_14",""
39,"TEXT_CLSTAN000_00105_TODO_15",""
40,"TEXT_CLSTAN000_00105_TODO_16",""
41,"TEXT_CLSTAN000_00105_TODO_17",""
42,"TEXT_CLSTAN000_00105_TODO_18",""
43,"TEXT_CLSTAN000_00105_TODO_19",""
44,"TEXT_CLSTAN000_00105_TODO_20",""
45,"TEXT_CLSTAN000_00105_TODO_21",""
46,"TEXT_CLSTAN000_00105_TODO_22",""
47,"TEXT_CLSTAN000_00105_TODO_23",""
48,"TEXT_CLSTAN000_00105_RANDALL_000_1","Have you decided to join the Leatherworkers' Guild?"
49,"TEXT_CLSTAN000_00105_RANDALL_000_2","Regrettable...though I am pleased to see the gravity of the decision is not lost on you."
50,"TEXT_CLSTAN000_00105_RANDALL_000_3","Few are resolute enough to work with leather, knowing full well the source."
51,"TEXT_CLSTAN000_00105_RANDALL_000_4","Very well. I invite you to speak with Guildmaster Geva."
52,"TEXT_CLSTAN000_00105_RANDALL_000_5","She is a brilliant artisan, personally responsible for the creation of countless FenYll products. You have doubtless heard her name before."
53,"TEXT_CLSTAN000_00105_RANDALL_000_6","The guildmaster's patterns are uniformly elegant, and with them even novice craftsmen can cut their materials with minimal waste."
54,"TEXT_CLSTAN000_00105_RANDALL_000_7","It is for her to decide if you are fit to join us."
55,"TEXT_CLSTAN000_00105_RANDALL_000_8","She can be found in the work area within. Present yourself to her and do not waver in your determination."
56,"TEXT_CLSTAN000_00105_GEVA_000_10","So you wish to become a leatherworker?"
57,"TEXT_CLSTAN000_00105_GEVA_000_11","If you've spoken with Randall, then you've been told what it means to work with leather─the weight you must carry, the responsibility you must bear."
58,"TEXT_CLSTAN000_00105_GEVA_000_12","Not just to the elementals, mind you, but also to the guild. Our craftsmanship is unrivaled, and each member is expected to live up to that reputation."
59,"TEXT_CLSTAN000_00105_GEVA_000_13","Once you join, there is no turning back. If you dishonor us, I shall flay you myself and make a chocobo saddle from your hide."
60,"TEXT_CLSTAN000_00105_GEVA_000_14","Will you swear to uphold our traditions and be the best leatherworker you can be?"
61,"TEXT_CLSTAN000_00105_Q1_000_1","Swear to uphold the traditions of the Leatherworkers' Guild?"
62,"TEXT_CLSTAN000_00105_A1_000_1","Yes"
63,"TEXT_CLSTAN000_00105_A1_000_2","No"
64,"TEXT_CLSTAN000_00105_GEVA_000_15","A shame. You might have made a halfway decent leatherworker─or a serviceable saddle at worst."
65,"TEXT_CLSTAN000_00105_GEVA_000_16","Very well, you may learn our craft within these walls..."
66,"TEXT_CLSTAN000_00105_GEVA_000_17","...though you seem ill equipped to do even that."
67,"TEXT_CLSTAN000_00105_GEVA_000_18","I will give you a head knife to help you on your way, but the rest is up to you."
68,"TEXT_CLSTAN000_00105_GEVA_000_19","Do not presume that your association with us means your work will bear the FenYll name. Until you prove yourself worthy, you will not be permitted to so much as <Emphasis>touch</Emphasis> a FenYll product, much less craft one."
69,"TEXT_CLSTAN000_00105_GEVA_000_20","Now then, if we're to continue with your initiation, you'll need to put that knife in your hand first. Talk to me when you're ready to begin."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSTAN000_00105_SEQ_00 Randall wishes you to reaffirm your desire to join the Leatherworkers' Guild.
5 1 TEXT_CLSTAN000_00105_SEQ_01 You must receive Guildmaster Geva's permission if you wish to join the Leatherworkers' Guild. Seek her out in the workshop and impress upon her your desire to learn.
6 2 TEXT_CLSTAN000_00105_SEQ_02 Though you have been accepted into the Leatherworkers' Guild, you have much to prove if you are to meet their high standard of craftsmanship. To embark upon your journey as a leatherworker, equip the knife Geva gave you and speak to her again.
7 3 TEXT_CLSTAN000_00105_SEQ_03
8 4 TEXT_CLSTAN000_00105_SEQ_04
9 5 TEXT_CLSTAN000_00105_SEQ_05
10 6 TEXT_CLSTAN000_00105_SEQ_06
11 7 TEXT_CLSTAN000_00105_SEQ_07
12 8 TEXT_CLSTAN000_00105_SEQ_08
13 9 TEXT_CLSTAN000_00105_SEQ_09
14 10 TEXT_CLSTAN000_00105_SEQ_10
15 11 TEXT_CLSTAN000_00105_SEQ_11
16 12 TEXT_CLSTAN000_00105_SEQ_12
17 13 TEXT_CLSTAN000_00105_SEQ_13
18 14 TEXT_CLSTAN000_00105_SEQ_14
19 15 TEXT_CLSTAN000_00105_SEQ_15
20 16 TEXT_CLSTAN000_00105_SEQ_16
21 17 TEXT_CLSTAN000_00105_SEQ_17
22 18 TEXT_CLSTAN000_00105_SEQ_18
23 19 TEXT_CLSTAN000_00105_SEQ_19
24 20 TEXT_CLSTAN000_00105_SEQ_20
25 21 TEXT_CLSTAN000_00105_SEQ_21
26 22 TEXT_CLSTAN000_00105_SEQ_22
27 23 TEXT_CLSTAN000_00105_SEQ_23
28 24 TEXT_CLSTAN000_00105_TODO_00 Speak with Guildmaster Geva.
29 25 TEXT_CLSTAN000_00105_TODO_01
30 26 TEXT_CLSTAN000_00105_TODO_02
31 27 TEXT_CLSTAN000_00105_TODO_03
32 28 TEXT_CLSTAN000_00105_TODO_04
33 29 TEXT_CLSTAN000_00105_TODO_05
34 30 TEXT_CLSTAN000_00105_TODO_06
35 31 TEXT_CLSTAN000_00105_TODO_07
36 32 TEXT_CLSTAN000_00105_TODO_08
37 33 TEXT_CLSTAN000_00105_TODO_09
38 34 TEXT_CLSTAN000_00105_TODO_10
39 35 TEXT_CLSTAN000_00105_TODO_11
40 36 TEXT_CLSTAN000_00105_TODO_12
41 37 TEXT_CLSTAN000_00105_TODO_13
42 38 TEXT_CLSTAN000_00105_TODO_14
43 39 TEXT_CLSTAN000_00105_TODO_15
44 40 TEXT_CLSTAN000_00105_TODO_16
45 41 TEXT_CLSTAN000_00105_TODO_17
46 42 TEXT_CLSTAN000_00105_TODO_18
47 43 TEXT_CLSTAN000_00105_TODO_19
48 44 TEXT_CLSTAN000_00105_TODO_20
49 45 TEXT_CLSTAN000_00105_TODO_21
50 46 TEXT_CLSTAN000_00105_TODO_22
51 47 TEXT_CLSTAN000_00105_TODO_23
52 48 TEXT_CLSTAN000_00105_RANDALL_000_1 Have you decided to join the Leatherworkers' Guild?
53 49 TEXT_CLSTAN000_00105_RANDALL_000_2 Regrettable...though I am pleased to see the gravity of the decision is not lost on you.
54 50 TEXT_CLSTAN000_00105_RANDALL_000_3 Few are resolute enough to work with leather, knowing full well the source.
55 51 TEXT_CLSTAN000_00105_RANDALL_000_4 Very well. I invite you to speak with Guildmaster Geva.
56 52 TEXT_CLSTAN000_00105_RANDALL_000_5 She is a brilliant artisan, personally responsible for the creation of countless Fen–Yll products. You have doubtless heard her name before.
57 53 TEXT_CLSTAN000_00105_RANDALL_000_6 The guildmaster's patterns are uniformly elegant, and with them even novice craftsmen can cut their materials with minimal waste.
58 54 TEXT_CLSTAN000_00105_RANDALL_000_7 It is for her to decide if you are fit to join us.
59 55 TEXT_CLSTAN000_00105_RANDALL_000_8 She can be found in the work area within. Present yourself to her and do not waver in your determination.
60 56 TEXT_CLSTAN000_00105_GEVA_000_10 So you wish to become a leatherworker?
61 57 TEXT_CLSTAN000_00105_GEVA_000_11 If you've spoken with Randall, then you've been told what it means to work with leather─the weight you must carry, the responsibility you must bear.
62 58 TEXT_CLSTAN000_00105_GEVA_000_12 Not just to the elementals, mind you, but also to the guild. Our craftsmanship is unrivaled, and each member is expected to live up to that reputation.
63 59 TEXT_CLSTAN000_00105_GEVA_000_13 Once you join, there is no turning back. If you dishonor us, I shall flay you myself and make a chocobo saddle from your hide.
64 60 TEXT_CLSTAN000_00105_GEVA_000_14 Will you swear to uphold our traditions and be the best leatherworker you can be?
65 61 TEXT_CLSTAN000_00105_Q1_000_1 Swear to uphold the traditions of the Leatherworkers' Guild?
66 62 TEXT_CLSTAN000_00105_A1_000_1 Yes
67 63 TEXT_CLSTAN000_00105_A1_000_2 No
68 64 TEXT_CLSTAN000_00105_GEVA_000_15 A shame. You might have made a halfway decent leatherworker─or a serviceable saddle at worst.
69 65 TEXT_CLSTAN000_00105_GEVA_000_16 Very well, you may learn our craft within these walls...
70 66 TEXT_CLSTAN000_00105_GEVA_000_17 ...though you seem ill equipped to do even that.
71 67 TEXT_CLSTAN000_00105_GEVA_000_18 I will give you a head knife to help you on your way, but the rest is up to you.
72 68 TEXT_CLSTAN000_00105_GEVA_000_19 Do not presume that your association with us means your work will bear the Fen–Yll name. Until you prove yourself worthy, you will not be permitted to so much as <Emphasis>touch</Emphasis> a Fen–Yll product, much less craft one.
73 69 TEXT_CLSTAN000_00105_GEVA_000_20 Now then, if we're to continue with your initiation, you'll need to put that knife in your hand first. Talk to me when you're ready to begin.
+3 -1
View File
@@ -3,7 +3,9 @@
int32,str,str
0,"TEXT_CLSTAN001_00106_SEQ_00","Guildmaster Geva wishes to evaluate your progress."
1,"TEXT_CLSTAN001_00106_SEQ_01","In order to evaluate your progress, Geva instructs you to prepare three leather chokers. Craft the items as requested and present them to her."
2,"TEXT_CLSTAN001_00106_SEQ_02","Geva declares your workmanship satisfactory─for a jobbing leatherworker. She rewards you with a amateur's awl and reminds you to work hard if you wish to rise from obscurity and become a famous <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>.
2,"TEXT_CLSTAN001_00106_SEQ_02","Geva declares your workmanship satisfactory─for a jobbing leatherworker. She rewards you with a amateur's awl and reminds you to work hard if you wish to rise from obscurity and become a famous <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>.
※The next leatherworker quest will be available from Geva upon reaching level 10."
3,"TEXT_CLSTAN001_00106_SEQ_03",""
4,"TEXT_CLSTAN001_00106_SEQ_04",""
5,"TEXT_CLSTAN001_00106_SEQ_05",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSTAN001_00106_SEQ_00 Guildmaster Geva wishes to evaluate your progress.
5 1 TEXT_CLSTAN001_00106_SEQ_01 In order to evaluate your progress, Geva instructs you to prepare three leather chokers. Craft the items as requested and present them to her.
6 2 TEXT_CLSTAN001_00106_SEQ_02 Geva declares your workmanship satisfactory─for a jobbing leatherworker. She rewards you with a amateur's awl and reminds you to work hard if you wish to rise from obscurity and become a famous <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>. ※The next leatherworker quest will be available from Geva upon reaching level 10. Geva declares your workmanship satisfactory─for a jobbing leatherworker. She rewards you with a amateur's awl and reminds you to work hard if you wish to rise from obscurity and become a famous <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>. ※The next leatherworker quest will be available from Geva upon reaching level 10.
7 3 TEXT_CLSTAN001_00106_SEQ_03
8 4 TEXT_CLSTAN001_00106_SEQ_04
9 3 5 TEXT_CLSTAN001_00106_SEQ_03 TEXT_CLSTAN001_00106_SEQ_05
10 4 6 TEXT_CLSTAN001_00106_SEQ_04 TEXT_CLSTAN001_00106_SEQ_06
11 5 7 TEXT_CLSTAN001_00106_SEQ_05 TEXT_CLSTAN001_00106_SEQ_07
+3 -1
View File
@@ -3,7 +3,9 @@
int32,str,str
0,"TEXT_CLSTAN002_00135_SEQ_00","Guildmaster Geva has a new task for you."
1,"TEXT_CLSTAN002_00135_SEQ_01","After receiving a large order from FenYll Fineries, the Leatherworkers' Guild has nearly run out of hard leather. Help replenish their stock by delivering a dozen circles of hard leather to Geva, and quickly!"
2,"TEXT_CLSTAN002_00135_SEQ_02","It seems the situation was not as dire as you were led to believe, as your hard leather was only needed to aid initiates in their training. Sensing your disappointment, Geva states that she is satisfied with your progress and that she no longer considers you a beginner. If you continue to show improvement, perhaps Geva will entrust you with more important orders.
2,"TEXT_CLSTAN002_00135_SEQ_02","It seems the situation was not as dire as you were led to believe, as your hard leather was only needed to aid initiates in their training. Sensing your disappointment, Geva states that she is satisfied with your progress and that she no longer considers you a beginner. If you continue to show improvement, perhaps Geva will entrust you with more important orders.
※The next leatherworker quest will be available from Geva upon reaching level 15."
3,"TEXT_CLSTAN002_00135_SEQ_03",""
4,"TEXT_CLSTAN002_00135_SEQ_04",""
5,"TEXT_CLSTAN002_00135_SEQ_05",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSTAN002_00135_SEQ_00 Guildmaster Geva has a new task for you.
5 1 TEXT_CLSTAN002_00135_SEQ_01 After receiving a large order from Fen–Yll Fineries, the Leatherworkers' Guild has nearly run out of hard leather. Help replenish their stock by delivering a dozen circles of hard leather to Geva, and quickly!
6 2 TEXT_CLSTAN002_00135_SEQ_02 It seems the situation was not as dire as you were led to believe, as your hard leather was only needed to aid initiates in their training. Sensing your disappointment, Geva states that she is satisfied with your progress and that she no longer considers you a beginner. If you continue to show improvement, perhaps Geva will entrust you with more important orders. ※The next leatherworker quest will be available from Geva upon reaching level 15. It seems the situation was not as dire as you were led to believe, as your hard leather was only needed to aid initiates in their training. Sensing your disappointment, Geva states that she is satisfied with your progress and that she no longer considers you a beginner. If you continue to show improvement, perhaps Geva will entrust you with more important orders. ※The next leatherworker quest will be available from Geva upon reaching level 15.
7 3 TEXT_CLSTAN002_00135_SEQ_03
8 4 TEXT_CLSTAN002_00135_SEQ_04
9 3 5 TEXT_CLSTAN002_00135_SEQ_03 TEXT_CLSTAN002_00135_SEQ_05
10 4 6 TEXT_CLSTAN002_00135_SEQ_04 TEXT_CLSTAN002_00135_SEQ_06
11 5 7 TEXT_CLSTAN002_00135_SEQ_05 TEXT_CLSTAN002_00135_SEQ_07
+3 -1
View File
@@ -4,7 +4,9 @@ int32,str,str
0,"TEXT_CLSTAN003_00136_SEQ_00","Guildmaster Geva requires your assistance due to an unanticipated setback."
1,"TEXT_CLSTAN003_00136_SEQ_01","You have been instructed to make a pair of hard leather caligae and a hard leather choker in place of a fellow guild member who has run away. Craft the two items and present them to Geva for inspection."
2,"TEXT_CLSTAN003_00136_SEQ_02","Despite your best efforts, your caligae and choker are not quite up to FenYll standards. Geva must make additional adjustments, which means the delivery will be delayed. Geva asks that you /kneel in apology before the customer, a gentleman by the name of Sosobati, who awaits in the reception area."
3,"TEXT_CLSTAN003_00136_SEQ_03","Much to your relief, Sosobati turns out to be an understanding fellow. He believes that Geva favors you highly, even if her words may not always make this wholly apparent. Taking the episode's lessons to heart, you continue to apply yourself to mastering your craft.
3,"TEXT_CLSTAN003_00136_SEQ_03","Much to your relief, Sosobati turns out to be an understanding fellow. He believes that Geva favors you highly, even if her words may not always make this wholly apparent. Taking the episode's lessons to heart, you continue to apply yourself to mastering your craft.
※The next leatherworker quest will be available from Geva upon reaching level 20."
4,"TEXT_CLSTAN003_00136_SEQ_04",""
5,"TEXT_CLSTAN003_00136_SEQ_05",""
6,"TEXT_CLSTAN003_00136_SEQ_06",""
1 key 0 1
4 0 TEXT_CLSTAN003_00136_SEQ_00 Guildmaster Geva requires your assistance due to an unanticipated setback.
5 1 TEXT_CLSTAN003_00136_SEQ_01 You have been instructed to make a pair of hard leather caligae and a hard leather choker in place of a fellow guild member who has run away. Craft the two items and present them to Geva for inspection.
6 2 TEXT_CLSTAN003_00136_SEQ_02 Despite your best efforts, your caligae and choker are not quite up to Fen–Yll standards. Geva must make additional adjustments, which means the delivery will be delayed. Geva asks that you /kneel in apology before the customer, a gentleman by the name of Sosobati, who awaits in the reception area.
7 3 TEXT_CLSTAN003_00136_SEQ_03 Much to your relief, Sosobati turns out to be an understanding fellow. He believes that Geva favors you highly, even if her words may not always make this wholly apparent. Taking the episode's lessons to heart, you continue to apply yourself to mastering your craft. ※The next leatherworker quest will be available from Geva upon reaching level 20. Much to your relief, Sosobati turns out to be an understanding fellow. He believes that Geva favors you highly, even if her words may not always make this wholly apparent. Taking the episode's lessons to heart, you continue to apply yourself to mastering your craft. ※The next leatherworker quest will be available from Geva upon reaching level 20.
8 4 TEXT_CLSTAN003_00136_SEQ_04
9 5 TEXT_CLSTAN003_00136_SEQ_05
10 4 6 TEXT_CLSTAN003_00136_SEQ_04 TEXT_CLSTAN003_00136_SEQ_06
11 5 7 TEXT_CLSTAN003_00136_SEQ_05 TEXT_CLSTAN003_00136_SEQ_07
12 6 8 TEXT_CLSTAN003_00136_SEQ_06 TEXT_CLSTAN003_00136_SEQ_08
+3 -1
View File
@@ -3,7 +3,9 @@
int32,str,str
0,"TEXT_CLSTAN004_00137_SEQ_00","Guildmaster Geva has a difficult task for you."
1,"TEXT_CLSTAN004_00137_SEQ_01","In order to gauge your aptitude for materia melding, Geva instructs you to prepare a pair of materia-enhanced goatskin leggings. Though the aldgoat leather and cotton cloth you require are common in Thanalan, you need not travel to the sultanate to procure them. However, such a trip may be warranted if you know nothing of materia, as a goblin scholar living in central Thanalan is said to be an authority on the subject. Prepare the requested item and deliver it to the guildmaster."
2,"TEXT_CLSTAN004_00137_SEQ_02","Your work elicits no complaints from the guildmaster this time. However, she still doubts your understanding of the leatherworker's craft, and demands that you redouble your efforts to hone your skills. She also mentions that, were you to improve beyond all recognition, you <Emphasis>might</Emphasis> be eligible to contribute some work to the annual exhibition─though such lofty goals are yet far off.
2,"TEXT_CLSTAN004_00137_SEQ_02","Your work elicits no complaints from the guildmaster this time. However, she still doubts your understanding of the leatherworker's craft, and demands that you redouble your efforts to hone your skills. She also mentions that, were you to improve beyond all recognition, you <Emphasis>might</Emphasis> be eligible to contribute some work to the annual exhibition─though such lofty goals are yet far off.
※The next leatherworker quest will be available from Geva upon reaching level 25."
3,"TEXT_CLSTAN004_00137_SEQ_03",""
4,"TEXT_CLSTAN004_00137_SEQ_04",""
5,"TEXT_CLSTAN004_00137_SEQ_05",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSTAN004_00137_SEQ_00 Guildmaster Geva has a difficult task for you.
5 1 TEXT_CLSTAN004_00137_SEQ_01 In order to gauge your aptitude for materia melding, Geva instructs you to prepare a pair of materia-enhanced goatskin leggings. Though the aldgoat leather and cotton cloth you require are common in Thanalan, you need not travel to the sultanate to procure them. However, such a trip may be warranted if you know nothing of materia, as a goblin scholar living in central Thanalan is said to be an authority on the subject. Prepare the requested item and deliver it to the guildmaster.
6 2 TEXT_CLSTAN004_00137_SEQ_02 Your work elicits no complaints from the guildmaster this time. However, she still doubts your understanding of the leatherworker's craft, and demands that you redouble your efforts to hone your skills. She also mentions that, were you to improve beyond all recognition, you <Emphasis>might</Emphasis> be eligible to contribute some work to the annual exhibition─though such lofty goals are yet far off. ※The next leatherworker quest will be available from Geva upon reaching level 25. Your work elicits no complaints from the guildmaster this time. However, she still doubts your understanding of the leatherworker's craft, and demands that you redouble your efforts to hone your skills. She also mentions that, were you to improve beyond all recognition, you <Emphasis>might</Emphasis> be eligible to contribute some work to the annual exhibition─though such lofty goals are yet far off. ※The next leatherworker quest will be available from Geva upon reaching level 25.
7 3 TEXT_CLSTAN004_00137_SEQ_03
8 4 TEXT_CLSTAN004_00137_SEQ_04
9 3 5 TEXT_CLSTAN004_00137_SEQ_03 TEXT_CLSTAN004_00137_SEQ_05
10 4 6 TEXT_CLSTAN004_00137_SEQ_04 TEXT_CLSTAN004_00137_SEQ_06
11 5 7 TEXT_CLSTAN004_00137_SEQ_05 TEXT_CLSTAN004_00137_SEQ_07
+75 -75
View File
@@ -1,75 +1,75 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSTAN999_00188_SEQ_00",""
1,"TEXT_CLSTAN999_00188_SEQ_01",""
2,"TEXT_CLSTAN999_00188_SEQ_02",""
3,"TEXT_CLSTAN999_00188_SEQ_03",""
4,"TEXT_CLSTAN999_00188_SEQ_04",""
5,"TEXT_CLSTAN999_00188_SEQ_05",""
6,"TEXT_CLSTAN999_00188_SEQ_06",""
7,"TEXT_CLSTAN999_00188_SEQ_07",""
8,"TEXT_CLSTAN999_00188_SEQ_08",""
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48,"TEXT_CLSTAN999_00188_RANDALL_000_1","Greetings and welcome to the Leatherworkers' Guild. Here we produce the finest leather goods, taking care to honor the lives which were sacrificed for their creation."
49,"TEXT_CLSTAN999_00188_RANDALL_000_2","Our leather armor is worn by the archers and lancers of this great nation, and favored by all who prefer that their protection does not come at a cost to mobility."
50,"TEXT_CLSTAN999_00188_RANDALL_000_3","If you wish to place an order, I bid you visit FenYll Fineries. If, on the other hand, you have a mind to join our guild, I should be happy to assist you. Might you be interested in becoming a leatherworker?"
51,"TEXT_CLSTAN999_00188_Q1_000_1","Become a leatherworker?"
52,"TEXT_CLSTAN999_00188_A1_000_1","Yes"
53,"TEXT_CLSTAN999_00188_A1_000_2","No"
54,"TEXT_CLSTAN999_00188_RANDALL_000_4","A pity─but better that than a grudging yes. Guildmaster Geva expects nothing less than complete dedication."
55,"TEXT_CLSTAN999_00188_RANDALL_000_5","Should you ever wish to learn our craft, come and speak to me again. It would be my pleasure to furnish you with the necessary information."
56,"TEXT_CLSTAN999_00188_RANDALL_000_6","I wish I could consider your application, but Guildmaster Geva would never admit such an inexperienced adventurer."
57,"TEXT_CLSTAN999_00188_RANDALL_000_7","She demands our recruits possess a certain level of worldly experience, you see, and has a decidedly <Emphasis>low</Emphasis> opinion of those who would choose a career upon a whim. When you have taken the time to acquaint yourself properly with your current profession, we can speak about your future here."
58,"TEXT_CLSTAN999_00188_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSTAN999_00188_RANDALL_000_9","Nothing would make me happier than to welcome a new initiate into our ranks. However, it is essential that you first understand the burden that every leatherworker must bear."
60,"TEXT_CLSTAN999_00188_RANDALL_000_10","As you cannot have failed to notice, the Twelveswood is blessed with an abundance of life, and we Gridanians have long hunted the forest's creatures for both nourishment and clothing."
61,"TEXT_CLSTAN999_00188_RANDALL_000_11","But Gridania is unlike any other place. The elementals that watch over the Twelveswood have never looked kindly on the taking of life, and those who flout their governance do so at their own peril."
62,"TEXT_CLSTAN999_00188_RANDALL_000_12","The elementals decreed that life not be taken without due necessity. And so the Trappers' League was formed to regulate the hunting of animals."
63,"TEXT_CLSTAN999_00188_RANDALL_000_13","The Leatherworkers' Guild was subsequently founded to manage the fair and equitable distribution of pelts."
64,"TEXT_CLSTAN999_00188_RANDALL_000_14","Nowadays, adventurers are a major supplier of pelts, and leather goods have become widespread. But in times past, they were rare and precious."
65,"TEXT_CLSTAN999_00188_RANDALL_000_15","The Leatherworkers' Guild has not forgotten those times. We treat leather with no less respect than the living creatures whence it comes, and craft goods of the highest quality. In so doing, we honor the lives lost, and minimize the need for further killing─an oft-forgotten benefit of our products' surpassing durability."
66,"TEXT_CLSTAN999_00188_RANDALL_000_16","Our guild is also the sole producer of the famous FenYll brand of leather goods─the pride of Gridania. These products represent the ultimate expression of our core tenets and the transcendent technique which shaped them."
67,"TEXT_CLSTAN999_00188_RANDALL_000_17","Know, though, that being a guild member does not automatically make you a FenYll artisan─you must <Emphasis>earn</Emphasis> the right to become one. For most of the leatherworkers here, having the fruit of their labors bear the FenYll brand is yet a distant dream."
68,"TEXT_CLSTAN999_00188_RANDALL_000_18","That is the life which awaits you, should you choose to walk our path."
69,"TEXT_CLSTAN999_00188_RANDALL_000_19","Success will not be handed to you─but I guarantee that you <Emphasis>will</Emphasis> have the opportunity to seize it."
70,"TEXT_CLSTAN999_00188_RANDALL_000_20","So, if you wish to make a name for yourself─and craft goods which are the envy of all─you have come to the right place."
71,"TEXT_CLSTAN999_00188_RANDALL_000_21","Speak to me once more if you wish to learn more about the enrollment process."
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48,"TEXT_CLSTAN999_00188_RANDALL_000_1","Greetings and welcome to the Leatherworkers' Guild. Here we produce the finest leather goods, taking care to honor the lives which were sacrificed for their creation."
49,"TEXT_CLSTAN999_00188_RANDALL_000_2","Our leather armor is worn by the archers and lancers of this great nation, and favored by all who prefer that their protection does not come at a cost to mobility."
50,"TEXT_CLSTAN999_00188_RANDALL_000_3","If you wish to place an order, I bid you visit FenYll Fineries. If, on the other hand, you have a mind to join our guild, I should be happy to assist you. Might you be interested in becoming a leatherworker?"
51,"TEXT_CLSTAN999_00188_Q1_000_1","Become a leatherworker?"
52,"TEXT_CLSTAN999_00188_A1_000_1","Yes"
53,"TEXT_CLSTAN999_00188_A1_000_2","No"
54,"TEXT_CLSTAN999_00188_RANDALL_000_4","A pity─but better that than a grudging yes. Guildmaster Geva expects nothing less than complete dedication."
55,"TEXT_CLSTAN999_00188_RANDALL_000_5","Should you ever wish to learn our craft, come and speak to me again. It would be my pleasure to furnish you with the necessary information."
56,"TEXT_CLSTAN999_00188_RANDALL_000_6","I wish I could consider your application, but Guildmaster Geva would never admit such an inexperienced adventurer."
57,"TEXT_CLSTAN999_00188_RANDALL_000_7","She demands our recruits possess a certain level of worldly experience, you see, and has a decidedly <Emphasis>low</Emphasis> opinion of those who would choose a career upon a whim. When you have taken the time to acquaint yourself properly with your current profession, we can speak about your future here."
58,"TEXT_CLSTAN999_00188_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSTAN999_00188_RANDALL_000_9","Nothing would make me happier than to welcome a new initiate into our ranks. However, it is essential that you first understand the burden that every leatherworker must bear."
60,"TEXT_CLSTAN999_00188_RANDALL_000_10","As you cannot have failed to notice, the Twelveswood is blessed with an abundance of life, and we Gridanians have long hunted the forest's creatures for both nourishment and clothing."
61,"TEXT_CLSTAN999_00188_RANDALL_000_11","But Gridania is unlike any other place. The elementals that watch over the Twelveswood have never looked kindly on the taking of life, and those who flout their governance do so at their own peril."
62,"TEXT_CLSTAN999_00188_RANDALL_000_12","The elementals decreed that life not be taken without due necessity. And so the Trappers' League was formed to regulate the hunting of animals."
63,"TEXT_CLSTAN999_00188_RANDALL_000_13","The Leatherworkers' Guild was subsequently founded to manage the fair and equitable distribution of pelts."
64,"TEXT_CLSTAN999_00188_RANDALL_000_14","Nowadays, adventurers are a major supplier of pelts, and leather goods have become widespread. But in times past, they were rare and precious."
65,"TEXT_CLSTAN999_00188_RANDALL_000_15","The Leatherworkers' Guild has not forgotten those times. We treat leather with no less respect than the living creatures whence it comes, and craft goods of the highest quality. In so doing, we honor the lives lost, and minimize the need for further killing─an oft-forgotten benefit of our products' surpassing durability."
66,"TEXT_CLSTAN999_00188_RANDALL_000_16","Our guild is also the sole producer of the famous FenYll brand of leather goods─the pride of Gridania. These products represent the ultimate expression of our core tenets and the transcendent technique which shaped them."
67,"TEXT_CLSTAN999_00188_RANDALL_000_17","Know, though, that being a guild member does not automatically make you a FenYll artisan─you must <Emphasis>earn</Emphasis> the right to become one. For most of the leatherworkers here, having the fruit of their labors bear the FenYll brand is yet a distant dream."
68,"TEXT_CLSTAN999_00188_RANDALL_000_18","That is the life which awaits you, should you choose to walk our path."
69,"TEXT_CLSTAN999_00188_RANDALL_000_19","Success will not be handed to you─but I guarantee that you <Emphasis>will</Emphasis> have the opportunity to seize it."
70,"TEXT_CLSTAN999_00188_RANDALL_000_20","So, if you wish to make a name for yourself─and craft goods which are the envy of all─you have come to the right place."
71,"TEXT_CLSTAN999_00188_RANDALL_000_21","Speak to me once more if you wish to learn more about the enrollment process."
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52 48 TEXT_CLSTAN999_00188_RANDALL_000_1 Greetings and welcome to the Leatherworkers' Guild. Here we produce the finest leather goods, taking care to honor the lives which were sacrificed for their creation.
53 49 TEXT_CLSTAN999_00188_RANDALL_000_2 Our leather armor is worn by the archers and lancers of this great nation, and favored by all who prefer that their protection does not come at a cost to mobility.
54 50 TEXT_CLSTAN999_00188_RANDALL_000_3 If you wish to place an order, I bid you visit Fen–Yll Fineries. If, on the other hand, you have a mind to join our guild, I should be happy to assist you. Might you be interested in becoming a leatherworker?
55 51 TEXT_CLSTAN999_00188_Q1_000_1 Become a leatherworker?
56 52 TEXT_CLSTAN999_00188_A1_000_1 Yes
57 53 TEXT_CLSTAN999_00188_A1_000_2 No
58 54 TEXT_CLSTAN999_00188_RANDALL_000_4 A pity─but better that than a grudging yes. Guildmaster Geva expects nothing less than complete dedication.
59 55 TEXT_CLSTAN999_00188_RANDALL_000_5 Should you ever wish to learn our craft, come and speak to me again. It would be my pleasure to furnish you with the necessary information.
60 56 TEXT_CLSTAN999_00188_RANDALL_000_6 I wish I could consider your application, but Guildmaster Geva would never admit such an inexperienced adventurer.
61 57 TEXT_CLSTAN999_00188_RANDALL_000_7 She demands our recruits possess a certain level of worldly experience, you see, and has a decidedly <Emphasis>low</Emphasis> opinion of those who would choose a career upon a whim. When you have taken the time to acquaint yourself properly with your current profession, we can speak about your future here.
62 58 TEXT_CLSTAN999_00188_SYSTEM_000_8 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSTAN999_00188_RANDALL_000_9 Nothing would make me happier than to welcome a new initiate into our ranks. However, it is essential that you first understand the burden that every leatherworker must bear.
64 60 TEXT_CLSTAN999_00188_RANDALL_000_10 As you cannot have failed to notice, the Twelveswood is blessed with an abundance of life, and we Gridanians have long hunted the forest's creatures for both nourishment and clothing.
65 61 TEXT_CLSTAN999_00188_RANDALL_000_11 But Gridania is unlike any other place. The elementals that watch over the Twelveswood have never looked kindly on the taking of life, and those who flout their governance do so at their own peril.
66 62 TEXT_CLSTAN999_00188_RANDALL_000_12 The elementals decreed that life not be taken without due necessity. And so the Trappers' League was formed to regulate the hunting of animals.
67 63 TEXT_CLSTAN999_00188_RANDALL_000_13 The Leatherworkers' Guild was subsequently founded to manage the fair and equitable distribution of pelts.
68 64 TEXT_CLSTAN999_00188_RANDALL_000_14 Nowadays, adventurers are a major supplier of pelts, and leather goods have become widespread. But in times past, they were rare and precious.
69 65 TEXT_CLSTAN999_00188_RANDALL_000_15 The Leatherworkers' Guild has not forgotten those times. We treat leather with no less respect than the living creatures whence it comes, and craft goods of the highest quality. In so doing, we honor the lives lost, and minimize the need for further killing─an oft-forgotten benefit of our products' surpassing durability.
70 66 TEXT_CLSTAN999_00188_RANDALL_000_16 Our guild is also the sole producer of the famous Fen–Yll brand of leather goods─the pride of Gridania. These products represent the ultimate expression of our core tenets and the transcendent technique which shaped them.
71 67 TEXT_CLSTAN999_00188_RANDALL_000_17 Know, though, that being a guild member does not automatically make you a Fen–Yll artisan─you must <Emphasis>earn</Emphasis> the right to become one. For most of the leatherworkers here, having the fruit of their labors bear the Fen–Yll brand is yet a distant dream.
72 68 TEXT_CLSTAN999_00188_RANDALL_000_18 That is the life which awaits you, should you choose to walk our path.
73 69 TEXT_CLSTAN999_00188_RANDALL_000_19 Success will not be handed to you─but I guarantee that you <Emphasis>will</Emphasis> have the opportunity to seize it.
74 70 TEXT_CLSTAN999_00188_RANDALL_000_20 So, if you wish to make a name for yourself─and craft goods which are the envy of all─you have come to the right place.
75 71 TEXT_CLSTAN999_00188_RANDALL_000_21 Speak to me once more if you wish to learn more about the enrollment process.
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48,"TEXT_CLSTHM001_00183_YAYAKE_000_1","Welcome to the Thaumaturges' Guild. It is fate that has guided your steps here, friend."
49,"TEXT_CLSTHM001_00183_YAYAKE_000_2","Within these hallowed halls, the arts of devastation are taught─primeval magicks with which to bring about an enemy's ruin."
50,"TEXT_CLSTHM001_00183_YAYAKE_000_3","If you would join our ranks and wield the power of thaumaturgy, I urge you to seize this moment and confide in me your arcane ambitions."
51,"TEXT_CLSTHM001_00183_Q1_000_1","Do you wish to join the Thaumaturges' Guild?"
52,"TEXT_CLSTHM001_00183_A1_000_1","Yes"
53,"TEXT_CLSTHM001_00183_A1_000_2","No"
54,"TEXT_CLSTHM001_00183_YAYAKE_000_11","Your denial is most unsettling!"
55,"TEXT_CLSTHM001_00183_YAYAKE_000_12","Ah, but I see the stars were not yet aligned. Your time will come, and I shall be waiting."
56,"TEXT_CLSTHM001_00183_YAYAKE_000_21","...I fear my words of destiny and desire were spoken in haste. Your aura bespeaks a certain...unpreparedness, as if your spirit is reluctant to abandon a path yet freshly begun."
57,"TEXT_CLSTHM001_00183_YAYAKE_000_22","Pray continue down that path until a fork presents itself. Perhaps the choice you then make shall lead you back to the gates of thaumaturgy."
58,"TEXT_CLSTHM001_00183_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSTHM001_00183_YAYAKE_000_31","Yes. There truly was no other answer, was there? Lean closer now, and I shall whisper to you of thaumaturgy's beginnings."
60,"TEXT_CLSTHM001_00183_YAYAKE_000_32","The nation of Ul'dah inherited its traditions from ancient Belah'dia, a city founded by the descendants of the first mages."
61,"TEXT_CLSTHM001_00183_YAYAKE_000_33","The secrets of these illustrious sorcerers were ultimately entrusted to the priests of the Order of Nald'thal, who have passed them down from generation to generation ever since."
62,"TEXT_CLSTHM001_00183_YAYAKE_000_34","Focused and refined over centuries of use in the Order's funereal rites, the arcane magicks of our ancestors eventually emerged as the art we now know as thaumaturgy."
63,"TEXT_CLSTHM001_00183_YAYAKE_000_35","A freezing blizzard to halt corruption; a raging fire to cleanse the corpse; a bolt of lightning to expel the sins of mortal life... The dweomers employed in the preparation of the dead are equally efficacious when applied to the living."
64,"TEXT_CLSTHM001_00183_YAYAKE_000_36","Thus does our guild thrive in the depths of Arrzaneth Ossuary─a sanctuary devoted to Thal, the divine arbiter of the afterlife."
65,"TEXT_CLSTHM001_00183_YAYAKE_000_37","What say you, then, adventurer? If you would plumb the abyssal depths of thaumaturgy, let our learned sages guide your descent!"
66,"TEXT_CLSTHM001_00183_YAYAKE_000_38","Ah, but before you leap into the darkness, you must prove to our guildmasters that you are possessed of the spiritual fortitude necessary to look upon that which waits therein."
67,"TEXT_CLSTHM001_00183_YAYAKE_000_39","When you are ready to submit to the judgment of our most eminent mages, say the word."
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48,"TEXT_CLSTHM001_00183_YAYAKE_000_1","Welcome to the Thaumaturges' Guild. It is fate that has guided your steps here, friend."
49,"TEXT_CLSTHM001_00183_YAYAKE_000_2","Within these hallowed halls, the arts of devastation are taught─primeval magicks with which to bring about an enemy's ruin."
50,"TEXT_CLSTHM001_00183_YAYAKE_000_3","If you would join our ranks and wield the power of thaumaturgy, I urge you to seize this moment and confide in me your arcane ambitions."
51,"TEXT_CLSTHM001_00183_Q1_000_1","Do you wish to join the Thaumaturges' Guild?"
52,"TEXT_CLSTHM001_00183_A1_000_1","Yes"
53,"TEXT_CLSTHM001_00183_A1_000_2","No"
54,"TEXT_CLSTHM001_00183_YAYAKE_000_11","Your denial is most unsettling!"
55,"TEXT_CLSTHM001_00183_YAYAKE_000_12","Ah, but I see the stars were not yet aligned. Your time will come, and I shall be waiting."
56,"TEXT_CLSTHM001_00183_YAYAKE_000_21","...I fear my words of destiny and desire were spoken in haste. Your aura bespeaks a certain...unpreparedness, as if your spirit is reluctant to abandon a path yet freshly begun."
57,"TEXT_CLSTHM001_00183_YAYAKE_000_22","Pray continue down that path until a fork presents itself. Perhaps the choice you then make shall lead you back to the gates of thaumaturgy."
58,"TEXT_CLSTHM001_00183_SYSTEM_000_23","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSTHM001_00183_YAYAKE_000_31","Yes. There truly was no other answer, was there? Lean closer now, and I shall whisper to you of thaumaturgy's beginnings."
60,"TEXT_CLSTHM001_00183_YAYAKE_000_32","The nation of Ul'dah inherited its traditions from ancient Belah'dia, a city founded by the descendants of the first mages."
61,"TEXT_CLSTHM001_00183_YAYAKE_000_33","The secrets of these illustrious sorcerers were ultimately entrusted to the priests of the Order of Nald'thal, who have passed them down from generation to generation ever since."
62,"TEXT_CLSTHM001_00183_YAYAKE_000_34","Focused and refined over centuries of use in the Order's funereal rites, the arcane magicks of our ancestors eventually emerged as the art we now know as thaumaturgy."
63,"TEXT_CLSTHM001_00183_YAYAKE_000_35","A freezing blizzard to halt corruption; a raging fire to cleanse the corpse; a bolt of lightning to expel the sins of mortal life... The dweomers employed in the preparation of the dead are equally efficacious when applied to the living."
64,"TEXT_CLSTHM001_00183_YAYAKE_000_36","Thus does our guild thrive in the depths of Arrzaneth Ossuary─a sanctuary devoted to Thal, the divine arbiter of the afterlife."
65,"TEXT_CLSTHM001_00183_YAYAKE_000_37","What say you, then, adventurer? If you would plumb the abyssal depths of thaumaturgy, let our learned sages guide your descent!"
66,"TEXT_CLSTHM001_00183_YAYAKE_000_38","Ah, but before you leap into the darkness, you must prove to our guildmasters that you are possessed of the spiritual fortitude necessary to look upon that which waits therein."
67,"TEXT_CLSTHM001_00183_YAYAKE_000_39","When you are ready to submit to the judgment of our most eminent mages, say the word."
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52 48 TEXT_CLSTHM001_00183_YAYAKE_000_1 Welcome to the Thaumaturges' Guild. It is fate that has guided your steps here, friend.
53 49 TEXT_CLSTHM001_00183_YAYAKE_000_2 Within these hallowed halls, the arts of devastation are taught─primeval magicks with which to bring about an enemy's ruin.
54 50 TEXT_CLSTHM001_00183_YAYAKE_000_3 If you would join our ranks and wield the power of thaumaturgy, I urge you to seize this moment and confide in me your arcane ambitions.
55 51 TEXT_CLSTHM001_00183_Q1_000_1 Do you wish to join the Thaumaturges' Guild?
56 52 TEXT_CLSTHM001_00183_A1_000_1 Yes
57 53 TEXT_CLSTHM001_00183_A1_000_2 No
58 54 TEXT_CLSTHM001_00183_YAYAKE_000_11 Your denial is most unsettling!
59 55 TEXT_CLSTHM001_00183_YAYAKE_000_12 Ah, but I see the stars were not yet aligned. Your time will come, and I shall be waiting.
60 56 TEXT_CLSTHM001_00183_YAYAKE_000_21 ...I fear my words of destiny and desire were spoken in haste. Your aura bespeaks a certain...unpreparedness, as if your spirit is reluctant to abandon a path yet freshly begun.
61 57 TEXT_CLSTHM001_00183_YAYAKE_000_22 Pray continue down that path until a fork presents itself. Perhaps the choice you then make shall lead you back to the gates of thaumaturgy.
62 58 TEXT_CLSTHM001_00183_SYSTEM_000_23 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSTHM001_00183_YAYAKE_000_31 Yes. There truly was no other answer, was there? Lean closer now, and I shall whisper to you of thaumaturgy's beginnings.
64 60 TEXT_CLSTHM001_00183_YAYAKE_000_32 The nation of Ul'dah inherited its traditions from ancient Belah'dia, a city founded by the descendants of the first mages.
65 61 TEXT_CLSTHM001_00183_YAYAKE_000_33 The secrets of these illustrious sorcerers were ultimately entrusted to the priests of the Order of Nald'thal, who have passed them down from generation to generation ever since.
66 62 TEXT_CLSTHM001_00183_YAYAKE_000_34 Focused and refined over centuries of use in the Order's funereal rites, the arcane magicks of our ancestors eventually emerged as the art we now know as thaumaturgy.
67 63 TEXT_CLSTHM001_00183_YAYAKE_000_35 A freezing blizzard to halt corruption; a raging fire to cleanse the corpse; a bolt of lightning to expel the sins of mortal life... The dweomers employed in the preparation of the dead are equally efficacious when applied to the living.
68 64 TEXT_CLSTHM001_00183_YAYAKE_000_36 Thus does our guild thrive in the depths of Arrzaneth Ossuary─a sanctuary devoted to Thal, the divine arbiter of the afterlife.
69 65 TEXT_CLSTHM001_00183_YAYAKE_000_37 What say you, then, adventurer? If you would plumb the abyssal depths of thaumaturgy, let our learned sages guide your descent!
70 66 TEXT_CLSTHM001_00183_YAYAKE_000_38 Ah, but before you leap into the darkness, you must prove to our guildmasters that you are possessed of the spiritual fortitude necessary to look upon that which waits therein.
71 67 TEXT_CLSTHM001_00183_YAYAKE_000_39 When you are ready to submit to the judgment of our most eminent mages, say the word.
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0,"TEXT_CLSWDK000_00138_SEQ_00","Corgg wishes you to reaffirm your desire to join the Carpenters' Guild."
1,"TEXT_CLSWDK000_00138_SEQ_01","Corgg bids you speak with Timbermaster Beatin. Seek him in the workroom, through the doorway and up the steps."
2,"TEXT_CLSWDK000_00138_SEQ_02","Though Timbermaster Beatin is every bit as imposing as you were given to believe, he accepts your application to the guild and even furnishes you with a beginner's saw. Equip the tool and speak to him again."
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24,"TEXT_CLSWDK000_00138_TODO_00","Speak with Timbermaster Beatin."
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48,"TEXT_CLSWDK000_00138_CORGG_000_1","Would you like to learn more about the enrollment process?"
49,"TEXT_CLSWDK000_00138_CORGG_000_2","It is no small decision to dedicate oneself wholly to carpentry."
50,"TEXT_CLSWDK000_00138_CORGG_000_3","You must follow your heart, wheresoever it may take you. Know that if it leads you here once more, we will welcome you with open arms."
51,"TEXT_CLSWDK000_00138_CORGG_000_4","Wonderful! ...I should mention at this point that Timbermaster Beatin assesses all would-be apprentices personally, so you will need to obtain his approval before you begin."
52,"TEXT_CLSWDK000_00138_CORGG_000_5","Timbermaster Beatin can be a harsh and unforgiving man, but if you love the craft and have the will to learn, you could ask for no better tutor. He is, quite simply, the finest carpenter in Gridania."
53,"TEXT_CLSWDK000_00138_CORGG_000_6","Of course, it will take you some time, and no small amount of effort, to comprehend the full extent of his teachings, but you may rest assured that he will not lead you astray."
54,"TEXT_CLSWDK000_00138_CORGG_000_7","That said...when you meet him, I would advise you to choose your words carefully and...um...resist the urge to run away."
55,"TEXT_CLSWDK000_00138_BEATINE_000_10","...Another green adventurer come to play with saws?"
56,"TEXT_CLSWDK000_00138_BEATINE_000_11","Well then, I suggest you first speak with the─"
57,"TEXT_CLSWDK000_00138_BEATINE_000_12","Oh, you've met with Corgg, have you? That is well, but know that the decision to initiate you into the guild rests with me."
58,"TEXT_CLSWDK000_00138_BEATINE_000_13","Tell me true, adventurer: have you a mind to devote yourself to the art of carpentry?"
59,"TEXT_CLSWDK000_00138_Q1_000_1","Devote yourself to carpentry?"
60,"TEXT_CLSWDK000_00138_A1_000_1","Yes"
61,"TEXT_CLSWDK000_00138_A1_000_2","No"
62,"TEXT_CLSWDK000_00138_BEATINE_000_14","Is that so? Then begone from my sight. Do not return unless you find the conviction you so sorely lack."
63,"TEXT_CLSWDK000_00138_BEATINE_000_15","The look on your face bespeaks determination...or mayhap trapped wind."
64,"TEXT_CLSWDK000_00138_BEATINE_000_16","Still...you look strong enough to hold a saw, and if your resolve is indeed genuine... I give you leave to remain─for the time being."
65,"TEXT_CLSWDK000_00138_BEATINE_000_17","However, you are useless to me in your current state. You are as a seedling─some potential, perhaps, but no more like to thrive than perish."
66,"TEXT_CLSWDK000_00138_BEATINE_000_18","Experience is what you require, <If(PlayerParameter(4))>girl<Else/>boy</If>, and I shall give you the means to acquire it. Take this saw. It is old, yes, but sharp as needs be."
67,"TEXT_CLSWDK000_00138_BEATINE_000_19","Now, prove to me that you are not completely incompetent by taking up your new tool."
68,"TEXT_CLSWDK000_00138_BEATINE_000_20","Once you have done so, present yourself to me for inspection."
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2,"TEXT_CLSWDK000_00138_SEQ_02","Though Timbermaster Beatin is every bit as imposing as you were given to believe, he accepts your application to the guild and even furnishes you with a beginner's saw. Equip the tool and speak to him again."
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24,"TEXT_CLSWDK000_00138_TODO_00","Speak with Timbermaster Beatin."
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48,"TEXT_CLSWDK000_00138_CORGG_000_1","Would you like to learn more about the enrollment process?"
49,"TEXT_CLSWDK000_00138_CORGG_000_2","It is no small decision to dedicate oneself wholly to carpentry."
50,"TEXT_CLSWDK000_00138_CORGG_000_3","You must follow your heart, wheresoever it may take you. Know that if it leads you here once more, we will welcome you with open arms."
51,"TEXT_CLSWDK000_00138_CORGG_000_4","Wonderful! ...I should mention at this point that Timbermaster Beatin assesses all would-be apprentices personally, so you will need to obtain his approval before you begin."
52,"TEXT_CLSWDK000_00138_CORGG_000_5","Timbermaster Beatin can be a harsh and unforgiving man, but if you love the craft and have the will to learn, you could ask for no better tutor. He is, quite simply, the finest carpenter in Gridania."
53,"TEXT_CLSWDK000_00138_CORGG_000_6","Of course, it will take you some time, and no small amount of effort, to comprehend the full extent of his teachings, but you may rest assured that he will not lead you astray."
54,"TEXT_CLSWDK000_00138_CORGG_000_7","That said...when you meet him, I would advise you to choose your words carefully and...um...resist the urge to run away."
55,"TEXT_CLSWDK000_00138_BEATINE_000_10","...Another green adventurer come to play with saws?"
56,"TEXT_CLSWDK000_00138_BEATINE_000_11","Well then, I suggest you first speak with the─"
57,"TEXT_CLSWDK000_00138_BEATINE_000_12","Oh, you've met with Corgg, have you? That is well, but know that the decision to initiate you into the guild rests with me."
58,"TEXT_CLSWDK000_00138_BEATINE_000_13","Tell me true, adventurer: have you a mind to devote yourself to the art of carpentry?"
59,"TEXT_CLSWDK000_00138_Q1_000_1","Devote yourself to carpentry?"
60,"TEXT_CLSWDK000_00138_A1_000_1","Yes"
61,"TEXT_CLSWDK000_00138_A1_000_2","No"
62,"TEXT_CLSWDK000_00138_BEATINE_000_14","Is that so? Then begone from my sight. Do not return unless you find the conviction you so sorely lack."
63,"TEXT_CLSWDK000_00138_BEATINE_000_15","The look on your face bespeaks determination...or mayhap trapped wind."
64,"TEXT_CLSWDK000_00138_BEATINE_000_16","Still...you look strong enough to hold a saw, and if your resolve is indeed genuine... I give you leave to remain─for the time being."
65,"TEXT_CLSWDK000_00138_BEATINE_000_17","However, you are useless to me in your current state. You are as a seedling─some potential, perhaps, but no more like to thrive than perish."
66,"TEXT_CLSWDK000_00138_BEATINE_000_18","Experience is what you require, <If(PlayerParameter(4))>girl<Else/>boy</If>, and I shall give you the means to acquire it. Take this saw. It is old, yes, but sharp as needs be."
67,"TEXT_CLSWDK000_00138_BEATINE_000_19","Now, prove to me that you are not completely incompetent by taking up your new tool."
68,"TEXT_CLSWDK000_00138_BEATINE_000_20","Once you have done so, present yourself to me for inspection."
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3 int32 str str
4 0 TEXT_CLSWDK000_00138_SEQ_00 Corgg wishes you to reaffirm your desire to join the Carpenters' Guild.
5 1 TEXT_CLSWDK000_00138_SEQ_01 Corgg bids you speak with Timbermaster Beatin. Seek him in the workroom, through the doorway and up the steps.
6 2 TEXT_CLSWDK000_00138_SEQ_02 Though Timbermaster Beatin is every bit as imposing as you were given to believe, he accepts your application to the guild and even furnishes you with a beginner's saw. Equip the tool and speak to him again.
7 3 TEXT_CLSWDK000_00138_SEQ_03
8 4 TEXT_CLSWDK000_00138_SEQ_04
9 5 TEXT_CLSWDK000_00138_SEQ_05
10 6 TEXT_CLSWDK000_00138_SEQ_06
11 7 TEXT_CLSWDK000_00138_SEQ_07
12 8 TEXT_CLSWDK000_00138_SEQ_08
13 9 TEXT_CLSWDK000_00138_SEQ_09
14 10 TEXT_CLSWDK000_00138_SEQ_10
15 11 TEXT_CLSWDK000_00138_SEQ_11
16 12 TEXT_CLSWDK000_00138_SEQ_12
17 13 TEXT_CLSWDK000_00138_SEQ_13
18 14 TEXT_CLSWDK000_00138_SEQ_14
19 15 TEXT_CLSWDK000_00138_SEQ_15
20 16 TEXT_CLSWDK000_00138_SEQ_16
21 17 TEXT_CLSWDK000_00138_SEQ_17
22 18 TEXT_CLSWDK000_00138_SEQ_18
23 19 TEXT_CLSWDK000_00138_SEQ_19
24 20 TEXT_CLSWDK000_00138_SEQ_20
25 21 TEXT_CLSWDK000_00138_SEQ_21
26 22 TEXT_CLSWDK000_00138_SEQ_22
27 23 TEXT_CLSWDK000_00138_SEQ_23
28 24 TEXT_CLSWDK000_00138_TODO_00 Speak with Timbermaster Beatin.
29 25 TEXT_CLSWDK000_00138_TODO_01
30 26 TEXT_CLSWDK000_00138_TODO_02
31 27 TEXT_CLSWDK000_00138_TODO_03
32 28 TEXT_CLSWDK000_00138_TODO_04
33 29 TEXT_CLSWDK000_00138_TODO_05
34 30 TEXT_CLSWDK000_00138_TODO_06
35 31 TEXT_CLSWDK000_00138_TODO_07
36 32 TEXT_CLSWDK000_00138_TODO_08
37 33 TEXT_CLSWDK000_00138_TODO_09
38 34 TEXT_CLSWDK000_00138_TODO_10
39 35 TEXT_CLSWDK000_00138_TODO_11
40 36 TEXT_CLSWDK000_00138_TODO_12
41 37 TEXT_CLSWDK000_00138_TODO_13
42 38 TEXT_CLSWDK000_00138_TODO_14
43 39 TEXT_CLSWDK000_00138_TODO_15
44 40 TEXT_CLSWDK000_00138_TODO_16
45 41 TEXT_CLSWDK000_00138_TODO_17
46 42 TEXT_CLSWDK000_00138_TODO_18
47 43 TEXT_CLSWDK000_00138_TODO_19
48 44 TEXT_CLSWDK000_00138_TODO_20
49 45 TEXT_CLSWDK000_00138_TODO_21
50 46 TEXT_CLSWDK000_00138_TODO_22
51 47 TEXT_CLSWDK000_00138_TODO_23
52 48 TEXT_CLSWDK000_00138_CORGG_000_1 Would you like to learn more about the enrollment process?
53 49 TEXT_CLSWDK000_00138_CORGG_000_2 It is no small decision to dedicate oneself wholly to carpentry.
54 50 TEXT_CLSWDK000_00138_CORGG_000_3 You must follow your heart, wheresoever it may take you. Know that if it leads you here once more, we will welcome you with open arms.
55 51 TEXT_CLSWDK000_00138_CORGG_000_4 Wonderful! ...I should mention at this point that Timbermaster Beatin assesses all would-be apprentices personally, so you will need to obtain his approval before you begin.
56 52 TEXT_CLSWDK000_00138_CORGG_000_5 Timbermaster Beatin can be a harsh and unforgiving man, but if you love the craft and have the will to learn, you could ask for no better tutor. He is, quite simply, the finest carpenter in Gridania.
57 53 TEXT_CLSWDK000_00138_CORGG_000_6 Of course, it will take you some time, and no small amount of effort, to comprehend the full extent of his teachings, but you may rest assured that he will not lead you astray.
58 54 TEXT_CLSWDK000_00138_CORGG_000_7 That said...when you meet him, I would advise you to choose your words carefully and...um...resist the urge to run away.
59 55 TEXT_CLSWDK000_00138_BEATINE_000_10 ...Another green adventurer come to play with saws?
60 56 TEXT_CLSWDK000_00138_BEATINE_000_11 Well then, I suggest you first speak with the─
61 57 TEXT_CLSWDK000_00138_BEATINE_000_12 Oh, you've met with Corgg, have you? That is well, but know that the decision to initiate you into the guild rests with me.
62 58 TEXT_CLSWDK000_00138_BEATINE_000_13 Tell me true, adventurer: have you a mind to devote yourself to the art of carpentry?
63 59 TEXT_CLSWDK000_00138_Q1_000_1 Devote yourself to carpentry?
64 60 TEXT_CLSWDK000_00138_A1_000_1 Yes
65 61 TEXT_CLSWDK000_00138_A1_000_2 No
66 62 TEXT_CLSWDK000_00138_BEATINE_000_14 Is that so? Then begone from my sight. Do not return unless you find the conviction you so sorely lack.
67 63 TEXT_CLSWDK000_00138_BEATINE_000_15 The look on your face bespeaks determination...or mayhap trapped wind.
68 64 TEXT_CLSWDK000_00138_BEATINE_000_16 Still...you look strong enough to hold a saw, and if your resolve is indeed genuine... I give you leave to remain─for the time being.
69 65 TEXT_CLSWDK000_00138_BEATINE_000_17 However, you are useless to me in your current state. You are as a seedling─some potential, perhaps, but no more like to thrive than perish.
70 66 TEXT_CLSWDK000_00138_BEATINE_000_18 Experience is what you require, <If(PlayerParameter(4))>girl<Else/>boy</If>, and I shall give you the means to acquire it. Take this saw. It is old, yes, but sharp as needs be.
71 67 TEXT_CLSWDK000_00138_BEATINE_000_19 Now, prove to me that you are not completely incompetent by taking up your new tool.
72 68 TEXT_CLSWDK000_00138_BEATINE_000_20 Once you have done so, present yourself to me for inspection.
+3 -1
View File
@@ -3,7 +3,9 @@
int32,str,str
0,"TEXT_CLSWDK001_00139_SEQ_00","Timbermaster Beatin wants you to craft three maple shields."
1,"TEXT_CLSWDK001_00139_SEQ_01","For your second test, Timbermaster Beatin challenges you to demonstrate your skill as a carpenter by crafting three maple shields. Fashion the requested items to the best of your ability and deliver them to him at the Oak Atrium."
2,"TEXT_CLSWDK001_00139_SEQ_02","Having expressed his satisfaction with your shields, Timbermaster Beatin stresses to you the responsibility that comes with crafting equipment for war, explaining that to embrace this duty is to become one with the wood. He rewards you with a amateur's claw hammer, and bids you return when you are ready to attempt the next test.
2,"TEXT_CLSWDK001_00139_SEQ_02","Having expressed his satisfaction with your shields, Timbermaster Beatin stresses to you the responsibility that comes with crafting equipment for war, explaining that to embrace this duty is to become one with the wood. He rewards you with a amateur's claw hammer, and bids you return when you are ready to attempt the next test.
※The next carpenter quest will be available from Beatin upon reaching level 10."
3,"TEXT_CLSWDK001_00139_SEQ_03",""
4,"TEXT_CLSWDK001_00139_SEQ_04",""
5,"TEXT_CLSWDK001_00139_SEQ_05",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSWDK001_00139_SEQ_00 Timbermaster Beatin wants you to craft three maple shields.
5 1 TEXT_CLSWDK001_00139_SEQ_01 For your second test, Timbermaster Beatin challenges you to demonstrate your skill as a carpenter by crafting three maple shields. Fashion the requested items to the best of your ability and deliver them to him at the Oak Atrium.
6 2 TEXT_CLSWDK001_00139_SEQ_02 Having expressed his satisfaction with your shields, Timbermaster Beatin stresses to you the responsibility that comes with crafting equipment for war, explaining that to embrace this duty is to become one with the wood. He rewards you with a amateur's claw hammer, and bids you return when you are ready to attempt the next test. ※The next carpenter quest will be available from Beatin upon reaching level 10. Having expressed his satisfaction with your shields, Timbermaster Beatin stresses to you the responsibility that comes with crafting equipment for war, explaining that to embrace this duty is to become one with the wood. He rewards you with a amateur's claw hammer, and bids you return when you are ready to attempt the next test. ※The next carpenter quest will be available from Beatin upon reaching level 10.
7 3 TEXT_CLSWDK001_00139_SEQ_03
8 4 TEXT_CLSWDK001_00139_SEQ_04
9 3 5 TEXT_CLSWDK001_00139_SEQ_03 TEXT_CLSWDK001_00139_SEQ_05
10 4 6 TEXT_CLSWDK001_00139_SEQ_04 TEXT_CLSWDK001_00139_SEQ_06
11 5 7 TEXT_CLSWDK001_00139_SEQ_05 TEXT_CLSWDK001_00139_SEQ_07
+3 -1
View File
@@ -3,7 +3,9 @@
int32,str,str
0,"TEXT_CLSWDK002_00140_SEQ_00","Timbermaster Beatin is looking for someone to deliver ash lumber."
1,"TEXT_CLSWDK002_00140_SEQ_01","Before you can undertake your final trial, Timbermaster Beatin asks you to help replenish the guild's stock of ash lumber. Deliver twelve lengths to him at the Oak Atrium."
2,"TEXT_CLSWDK002_00140_SEQ_02","Grateful for your delivery, Timbermaster Beatin explains that versatility is the secret of ash lumber's enduring popularity. While he still considers you unready for the final trial, he grants you leave to practice your craft independently, and directs you to Gontrant at the Carline Canopy for additional work.
2,"TEXT_CLSWDK002_00140_SEQ_02","Grateful for your delivery, Timbermaster Beatin explains that versatility is the secret of ash lumber's enduring popularity. While he still considers you unready for the final trial, he grants you leave to practice your craft independently, and directs you to Gontrant at the Carline Canopy for additional work.
※The next carpenter quest will be available from Beatin upon reaching level 15."
3,"TEXT_CLSWDK002_00140_SEQ_03",""
4,"TEXT_CLSWDK002_00140_SEQ_04",""
5,"TEXT_CLSWDK002_00140_SEQ_05",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSWDK002_00140_SEQ_00 Timbermaster Beatin is looking for someone to deliver ash lumber.
5 1 TEXT_CLSWDK002_00140_SEQ_01 Before you can undertake your final trial, Timbermaster Beatin asks you to help replenish the guild's stock of ash lumber. Deliver twelve lengths to him at the Oak Atrium.
6 2 TEXT_CLSWDK002_00140_SEQ_02 Grateful for your delivery, Timbermaster Beatin explains that versatility is the secret of ash lumber's enduring popularity. While he still considers you unready for the final trial, he grants you leave to practice your craft independently, and directs you to Gontrant at the Carline Canopy for additional work. ※The next carpenter quest will be available from Beatin upon reaching level 15. Grateful for your delivery, Timbermaster Beatin explains that versatility is the secret of ash lumber's enduring popularity. While he still considers you unready for the final trial, he grants you leave to practice your craft independently, and directs you to Gontrant at the Carline Canopy for additional work. ※The next carpenter quest will be available from Beatin upon reaching level 15.
7 3 TEXT_CLSWDK002_00140_SEQ_03
8 4 TEXT_CLSWDK002_00140_SEQ_04
9 3 5 TEXT_CLSWDK002_00140_SEQ_03 TEXT_CLSWDK002_00140_SEQ_05
10 4 6 TEXT_CLSWDK002_00140_SEQ_04 TEXT_CLSWDK002_00140_SEQ_06
11 5 7 TEXT_CLSWDK002_00140_SEQ_05 TEXT_CLSWDK002_00140_SEQ_07
+3 -1
View File
@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSWDK003_00141_SEQ_01","Postponing your final test, Timbermaster Beatin asks you to assist one of the guild's newest members, an adventurer named Mera Pamera."
2,"TEXT_CLSWDK003_00141_SEQ_02","The task of preparing a vast batch of oak lumber has overwhelmed fellow adventurer Mera Pamera. Hoping to escape Timbermaster Beatin's infamous wrath, he begs that you make an ash shortbow and a feathered harpoon in his stead, and deliver them to the Archers' and Lancers' Guilds, respectively."
3,"TEXT_CLSWDK003_00141_SEQ_03","You deliver the items as requested and spare the Lalafellin carpenter-in-training a fate worse than death. Report back to Timbermaster Beatin."
4,"TEXT_CLSWDK003_00141_SEQ_04","Timbermaster Beatin is not fooled by your efforts to give Mera Pamera the credit for your crafting, yet seems anything but displeased by your attempted deception. He subsequently reveals that the whole affair was in fact an improvised third trial intended to gauge your compassion. He congratulates you on completing your training and declares you a journeyman carpenter.
4,"TEXT_CLSWDK003_00141_SEQ_04","Timbermaster Beatin is not fooled by your efforts to give Mera Pamera the credit for your crafting, yet seems anything but displeased by your attempted deception. He subsequently reveals that the whole affair was in fact an improvised third trial intended to gauge your compassion. He congratulates you on completing your training and declares you a journeyman carpenter.
※The next carpenter quest will be available from Beatin upon reaching level 20."
5,"TEXT_CLSWDK003_00141_SEQ_05",""
6,"TEXT_CLSWDK003_00141_SEQ_06",""
7,"TEXT_CLSWDK003_00141_SEQ_07",""
1 key 0 1
5 1 TEXT_CLSWDK003_00141_SEQ_01 Postponing your final test, Timbermaster Beatin asks you to assist one of the guild's newest members, an adventurer named Mera Pamera.
6 2 TEXT_CLSWDK003_00141_SEQ_02 The task of preparing a vast batch of oak lumber has overwhelmed fellow adventurer Mera Pamera. Hoping to escape Timbermaster Beatin's infamous wrath, he begs that you make an ash shortbow and a feathered harpoon in his stead, and deliver them to the Archers' and Lancers' Guilds, respectively.
7 3 TEXT_CLSWDK003_00141_SEQ_03 You deliver the items as requested and spare the Lalafellin carpenter-in-training a fate worse than death. Report back to Timbermaster Beatin.
8 4 TEXT_CLSWDK003_00141_SEQ_04 Timbermaster Beatin is not fooled by your efforts to give Mera Pamera the credit for your crafting, yet seems anything but displeased by your attempted deception. He subsequently reveals that the whole affair was in fact an improvised third trial intended to gauge your compassion. He congratulates you on completing your training and declares you a journeyman carpenter. ※The next carpenter quest will be available from Beatin upon reaching level 20. Timbermaster Beatin is not fooled by your efforts to give Mera Pamera the credit for your crafting, yet seems anything but displeased by your attempted deception. He subsequently reveals that the whole affair was in fact an improvised third trial intended to gauge your compassion. He congratulates you on completing your training and declares you a journeyman carpenter. ※The next carpenter quest will be available from Beatin upon reaching level 20.
9 5 TEXT_CLSWDK003_00141_SEQ_05
10 6 TEXT_CLSWDK003_00141_SEQ_06
11 5 7 TEXT_CLSWDK003_00141_SEQ_05 TEXT_CLSWDK003_00141_SEQ_07
12 6 8 TEXT_CLSWDK003_00141_SEQ_06 TEXT_CLSWDK003_00141_SEQ_08
13 7 9 TEXT_CLSWDK003_00141_SEQ_07 TEXT_CLSWDK003_00141_SEQ_09
+3 -1
View File
@@ -3,7 +3,9 @@
int32,str,str
0,"TEXT_CLSWDK004_00142_SEQ_00","Timbermaster Beatin has a request for a well-traveled carpenter."
1,"TEXT_CLSWDK004_00142_SEQ_01","Beatin is curious to know how your carpentry skills are coming along, and bids you bring him a single materia-enhanced iron lance so that he may evaluate your progress. He also mentions that, should your knowledge of materia be lacking, a goblin somewhere in central Thanalan can teach you more. Craft the lance to the best of your ability and deliver it to him."
2,"TEXT_CLSWDK004_00142_SEQ_02","Reflecting on the moment you first joined the guild, Beatin explains the importance of perseverance. Like the Ishgardian knights with their lances, he implores you to remain resolute in the face of adversity.
2,"TEXT_CLSWDK004_00142_SEQ_02","Reflecting on the moment you first joined the guild, Beatin explains the importance of perseverance. Like the Ishgardian knights with their lances, he implores you to remain resolute in the face of adversity.
※The next carpenter quest will be available from Beatin upon reaching level 25."
3,"TEXT_CLSWDK004_00142_SEQ_03",""
4,"TEXT_CLSWDK004_00142_SEQ_04",""
5,"TEXT_CLSWDK004_00142_SEQ_05",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSWDK004_00142_SEQ_00 Timbermaster Beatin has a request for a well-traveled carpenter.
5 1 TEXT_CLSWDK004_00142_SEQ_01 Beatin is curious to know how your carpentry skills are coming along, and bids you bring him a single materia-enhanced iron lance so that he may evaluate your progress. He also mentions that, should your knowledge of materia be lacking, a goblin somewhere in central Thanalan can teach you more. Craft the lance to the best of your ability and deliver it to him.
6 2 TEXT_CLSWDK004_00142_SEQ_02 Reflecting on the moment you first joined the guild, Beatin explains the importance of perseverance. Like the Ishgardian knights with their lances, he implores you to remain resolute in the face of adversity. ※The next carpenter quest will be available from Beatin upon reaching level 25. Reflecting on the moment you first joined the guild, Beatin explains the importance of perseverance. Like the Ishgardian knights with their lances, he implores you to remain resolute in the face of adversity. ※The next carpenter quest will be available from Beatin upon reaching level 25.
7 3 TEXT_CLSWDK004_00142_SEQ_03
8 4 TEXT_CLSWDK004_00142_SEQ_04
9 3 5 TEXT_CLSWDK004_00142_SEQ_03 TEXT_CLSWDK004_00142_SEQ_05
10 4 6 TEXT_CLSWDK004_00142_SEQ_04 TEXT_CLSWDK004_00142_SEQ_06
11 5 7 TEXT_CLSWDK004_00142_SEQ_05 TEXT_CLSWDK004_00142_SEQ_07
+3 -1
View File
@@ -4,7 +4,9 @@ int32,str,str
0,"TEXT_CLSWDK005_00168_SEQ_00","Something appears to be troubling Timbermaster Beatin..."
1,"TEXT_CLSWDK005_00168_SEQ_01","Though he did not choose to confide in you, something is clearly troubling Beatin. For now, he has asked you to attend to the younglings in the Acorn Orchard."
2,"TEXT_CLSWDK005_00168_SEQ_02","Nicoliaux is certain that Beatin is experiencing a sudden dearth of creativity. Until the timbermaster finds a new source of inspiration, Nicoliaux fears he will remain morose and uninteresting. Craft and bring Beatin a length of high-quality walnut lumber to deliver him from his depression."
3,"TEXT_CLSWDK005_00168_SEQ_03","Just as Nicoliaux intended, Beatin is struck by the seemingly infinite uses to which he might put your high-quality walnut lumber. Recalling an old friend who once aided him in similar fashion, he thanks you for your help, before reminding you that he expects nothing less than the best from one with your undoubted talent.
3,"TEXT_CLSWDK005_00168_SEQ_03","Just as Nicoliaux intended, Beatin is struck by the seemingly infinite uses to which he might put your high-quality walnut lumber. Recalling an old friend who once aided him in similar fashion, he thanks you for your help, before reminding you that he expects nothing less than the best from one with your undoubted talent.
※The next carpenter quest will be available from Beatin upon reaching level 30."
4,"TEXT_CLSWDK005_00168_SEQ_04",""
5,"TEXT_CLSWDK005_00168_SEQ_05",""
6,"TEXT_CLSWDK005_00168_SEQ_06",""
1 key 0 1
4 0 TEXT_CLSWDK005_00168_SEQ_00 Something appears to be troubling Timbermaster Beatin...
5 1 TEXT_CLSWDK005_00168_SEQ_01 Though he did not choose to confide in you, something is clearly troubling Beatin. For now, he has asked you to attend to the younglings in the Acorn Orchard.
6 2 TEXT_CLSWDK005_00168_SEQ_02 Nicoliaux is certain that Beatin is experiencing a sudden dearth of creativity. Until the timbermaster finds a new source of inspiration, Nicoliaux fears he will remain morose and uninteresting. Craft and bring Beatin a length of high-quality walnut lumber to deliver him from his depression.
7 3 TEXT_CLSWDK005_00168_SEQ_03 Just as Nicoliaux intended, Beatin is struck by the seemingly infinite uses to which he might put your high-quality walnut lumber. Recalling an old friend who once aided him in similar fashion, he thanks you for your help, before reminding you that he expects nothing less than the best from one with your undoubted talent. ※The next carpenter quest will be available from Beatin upon reaching level 30. Just as Nicoliaux intended, Beatin is struck by the seemingly infinite uses to which he might put your high-quality walnut lumber. Recalling an old friend who once aided him in similar fashion, he thanks you for your help, before reminding you that he expects nothing less than the best from one with your undoubted talent. ※The next carpenter quest will be available from Beatin upon reaching level 30.
8 4 TEXT_CLSWDK005_00168_SEQ_04
9 5 TEXT_CLSWDK005_00168_SEQ_05
10 4 6 TEXT_CLSWDK005_00168_SEQ_04 TEXT_CLSWDK005_00168_SEQ_06
11 5 7 TEXT_CLSWDK005_00168_SEQ_05 TEXT_CLSWDK005_00168_SEQ_07
12 6 8 TEXT_CLSWDK005_00168_SEQ_06 TEXT_CLSWDK005_00168_SEQ_08
+3 -1
View File
@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSWDK006_00169_SEQ_03","The client, Gairhard, is having difficulty earning the trust of a conjurer newly assigned to his unit. In an effort to show her that some outsiders mean no harm, and wish only to help, he commissioned you to make the cane. He asks you to deliver it to Ponette at Stillglade Fane on his behalf."
4,"TEXT_CLSWDK006_00169_SEQ_04","Ponette is deeply moved by the walnut cane. She apologizes for judging outsiders so harshly and acknowledges the contribution made by individuals like Captain Gairhard and yourself to Gridania's cause. Return to the Adders' Nest and inform the captain of the conjurer's change of heart."
5,"TEXT_CLSWDK006_00169_SEQ_05","Captain Gairhard congratulates you on a job well done, noting that Beatin was right to favor you. Return to the timbermaster and inform him that the commission is complete."
6,"TEXT_CLSWDK006_00169_SEQ_06","The timbermaster's pleasure at the news of your success is matched only by his surprise at the revelation that your client was in fact an old friend of his, back from a long campaign abroad. Though puzzled by Gairhard's failure to inform him of his return, Beatin is nonetheless relieved to hear that he is in good health.
6,"TEXT_CLSWDK006_00169_SEQ_06","The timbermaster's pleasure at the news of your success is matched only by his surprise at the revelation that your client was in fact an old friend of his, back from a long campaign abroad. Though puzzled by Gairhard's failure to inform him of his return, Beatin is nonetheless relieved to hear that he is in good health.
※The next carpenter quest will be available from Beatin upon reaching level 35."
7,"TEXT_CLSWDK006_00169_SEQ_07",""
8,"TEXT_CLSWDK006_00169_SEQ_08",""
9,"TEXT_CLSWDK006_00169_SEQ_09",""
1 key 0 1
7 3 TEXT_CLSWDK006_00169_SEQ_03 The client, Gairhard, is having difficulty earning the trust of a conjurer newly assigned to his unit. In an effort to show her that some outsiders mean no harm, and wish only to help, he commissioned you to make the cane. He asks you to deliver it to Ponette at Stillglade Fane on his behalf.
8 4 TEXT_CLSWDK006_00169_SEQ_04 Ponette is deeply moved by the walnut cane. She apologizes for judging outsiders so harshly and acknowledges the contribution made by individuals like Captain Gairhard and yourself to Gridania's cause. Return to the Adders' Nest and inform the captain of the conjurer's change of heart.
9 5 TEXT_CLSWDK006_00169_SEQ_05 Captain Gairhard congratulates you on a job well done, noting that Beatin was right to favor you. Return to the timbermaster and inform him that the commission is complete.
10 6 TEXT_CLSWDK006_00169_SEQ_06 The timbermaster's pleasure at the news of your success is matched only by his surprise at the revelation that your client was in fact an old friend of his, back from a long campaign abroad. Though puzzled by Gairhard's failure to inform him of his return, Beatin is nonetheless relieved to hear that he is in good health. ※The next carpenter quest will be available from Beatin upon reaching level 35. The timbermaster's pleasure at the news of your success is matched only by his surprise at the revelation that your client was in fact an old friend of his, back from a long campaign abroad. Though puzzled by Gairhard's failure to inform him of his return, Beatin is nonetheless relieved to hear that he is in good health. ※The next carpenter quest will be available from Beatin upon reaching level 35.
11 7 TEXT_CLSWDK006_00169_SEQ_07
12 8 TEXT_CLSWDK006_00169_SEQ_08
13 7 9 TEXT_CLSWDK006_00169_SEQ_07 TEXT_CLSWDK006_00169_SEQ_09
14 8 10 TEXT_CLSWDK006_00169_SEQ_08 TEXT_CLSWDK006_00169_SEQ_10
15 9 11 TEXT_CLSWDK006_00169_SEQ_09 TEXT_CLSWDK006_00169_SEQ_11
+74 -74
View File
@@ -1,74 +1,74 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSWDK999_00184_SEQ_00",""
1,"TEXT_CLSWDK999_00184_SEQ_01",""
2,"TEXT_CLSWDK999_00184_SEQ_02",""
3,"TEXT_CLSWDK999_00184_SEQ_03",""
4,"TEXT_CLSWDK999_00184_SEQ_04",""
5,"TEXT_CLSWDK999_00184_SEQ_05",""
6,"TEXT_CLSWDK999_00184_SEQ_06",""
7,"TEXT_CLSWDK999_00184_SEQ_07",""
8,"TEXT_CLSWDK999_00184_SEQ_08",""
9,"TEXT_CLSWDK999_00184_SEQ_09",""
10,"TEXT_CLSWDK999_00184_SEQ_10",""
11,"TEXT_CLSWDK999_00184_SEQ_11",""
12,"TEXT_CLSWDK999_00184_SEQ_12",""
13,"TEXT_CLSWDK999_00184_SEQ_13",""
14,"TEXT_CLSWDK999_00184_SEQ_14",""
15,"TEXT_CLSWDK999_00184_SEQ_15",""
16,"TEXT_CLSWDK999_00184_SEQ_16",""
17,"TEXT_CLSWDK999_00184_SEQ_17",""
18,"TEXT_CLSWDK999_00184_SEQ_18",""
19,"TEXT_CLSWDK999_00184_SEQ_19",""
20,"TEXT_CLSWDK999_00184_SEQ_20",""
21,"TEXT_CLSWDK999_00184_SEQ_21",""
22,"TEXT_CLSWDK999_00184_SEQ_22",""
23,"TEXT_CLSWDK999_00184_SEQ_23",""
24,"TEXT_CLSWDK999_00184_TODO_00",""
25,"TEXT_CLSWDK999_00184_TODO_01",""
26,"TEXT_CLSWDK999_00184_TODO_02",""
27,"TEXT_CLSWDK999_00184_TODO_03",""
28,"TEXT_CLSWDK999_00184_TODO_04",""
29,"TEXT_CLSWDK999_00184_TODO_05",""
30,"TEXT_CLSWDK999_00184_TODO_06",""
31,"TEXT_CLSWDK999_00184_TODO_07",""
32,"TEXT_CLSWDK999_00184_TODO_08",""
33,"TEXT_CLSWDK999_00184_TODO_09",""
34,"TEXT_CLSWDK999_00184_TODO_10",""
35,"TEXT_CLSWDK999_00184_TODO_11",""
36,"TEXT_CLSWDK999_00184_TODO_12",""
37,"TEXT_CLSWDK999_00184_TODO_13",""
38,"TEXT_CLSWDK999_00184_TODO_14",""
39,"TEXT_CLSWDK999_00184_TODO_15",""
40,"TEXT_CLSWDK999_00184_TODO_16",""
41,"TEXT_CLSWDK999_00184_TODO_17",""
42,"TEXT_CLSWDK999_00184_TODO_18",""
43,"TEXT_CLSWDK999_00184_TODO_19",""
44,"TEXT_CLSWDK999_00184_TODO_20",""
45,"TEXT_CLSWDK999_00184_TODO_21",""
46,"TEXT_CLSWDK999_00184_TODO_22",""
47,"TEXT_CLSWDK999_00184_TODO_23",""
48,"TEXT_CLSWDK999_00184_CORGG_000_1","Greetings, adventurer, and welcome to the Carpenters' Guild."
49,"TEXT_CLSWDK999_00184_CORGG_000_2","We are the artisans who take wood and grant it new form and purpose as the archer's bow, the lancer's spear, and the novice's shield."
50,"TEXT_CLSWDK999_00184_CORGG_000_3","If carpentry holds any appeal, you should consider joining our guild. Might you be interested in learning the ways of woodworking?"
51,"TEXT_CLSWDK999_00184_Q1_000_1","Learn the ways of woodworking?"
52,"TEXT_CLSWDK999_00184_A1_000_1","Yes"
53,"TEXT_CLSWDK999_00184_A1_000_2","No"
54,"TEXT_CLSWDK999_00184_CORGG_000_4","No? So be it."
55,"TEXT_CLSWDK999_00184_CORGG_000_5","Know that our door remains open, however. Should you find that you have a mind to join us after all, I will be happy to furnish you with the necessary information."
56,"TEXT_CLSWDK999_00184_CORGG_000_6","While I appreciate your ambition, I fear you want for experience."
57,"TEXT_CLSWDK999_00184_CORGG_000_7","I think it best that you focus on your current path. One must take the time to get to know one's own trade before contemplating abandoning it for another."
58,"TEXT_CLSWDK999_00184_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSWDK999_00184_CORGG_000_9","Wonderful, wonderful! Now, before we proceed, I think it only right that I acquaint you with our guild's storied past."
60,"TEXT_CLSWDK999_00184_CORGG_000_10","Since the founding of Gridania, we have built our homes and crafted our weapons from the trees of the Twelveswood."
61,"TEXT_CLSWDK999_00184_CORGG_000_11","As our nation grew and prospered, the woodworker's repertoire expanded to encompass a greater variety of articles, and carpentry developed into an art."
62,"TEXT_CLSWDK999_00184_CORGG_000_12","At first, there was no association of carpenters; each individual worked and sold his services independently. However, the advent of watermills meant that more efficient construction methods were needed, along with formalized maintenance regimes, all of which necessitated organization."
63,"TEXT_CLSWDK999_00184_CORGG_000_13","The Carpenters' Guild was founded to oversee the operation of watermills and promote cooperation between woodworkers."
64,"TEXT_CLSWDK999_00184_CORGG_000_14","Now, I must mention at this point that we owe much and more of our prosperity to the Greatloam Growery."
65,"TEXT_CLSWDK999_00184_CORGG_000_15","Thanks to the hardworking botanists, we are blessed with the finest lumber in all Eorzea."
66,"TEXT_CLSWDK999_00184_CORGG_000_16","This confluence of ideal circumstances allows us to provide all manner of goods and services to the people of Gridania."
67,"TEXT_CLSWDK999_00184_CORGG_000_17","...My apologies, that was rather longer than I intended. Still, I trust you have gained a greater understanding of our guild."
68,"TEXT_CLSWDK999_00184_CORGG_000_18","We expect our members to drink deep of the collected wisdom that the guild has amassed over the course of its history─to actively seek an understanding of wood and the techniques required to work it, rather than simply waiting to be taught."
69,"TEXT_CLSWDK999_00184_CORGG_000_19","We expect, in short, nothing less than total commitment to the craft."
70,"TEXT_CLSWDK999_00184_CORGG_000_20","If you wish to start down this path, speak to me once more. I shall explain to you the enrollment process."
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48,"TEXT_CLSWDK999_00184_CORGG_000_1","Greetings, adventurer, and welcome to the Carpenters' Guild."
49,"TEXT_CLSWDK999_00184_CORGG_000_2","We are the artisans who take wood and grant it new form and purpose as the archer's bow, the lancer's spear, and the novice's shield."
50,"TEXT_CLSWDK999_00184_CORGG_000_3","If carpentry holds any appeal, you should consider joining our guild. Might you be interested in learning the ways of woodworking?"
51,"TEXT_CLSWDK999_00184_Q1_000_1","Learn the ways of woodworking?"
52,"TEXT_CLSWDK999_00184_A1_000_1","Yes"
53,"TEXT_CLSWDK999_00184_A1_000_2","No"
54,"TEXT_CLSWDK999_00184_CORGG_000_4","No? So be it."
55,"TEXT_CLSWDK999_00184_CORGG_000_5","Know that our door remains open, however. Should you find that you have a mind to join us after all, I will be happy to furnish you with the necessary information."
56,"TEXT_CLSWDK999_00184_CORGG_000_6","While I appreciate your ambition, I fear you want for experience."
57,"TEXT_CLSWDK999_00184_CORGG_000_7","I think it best that you focus on your current path. One must take the time to get to know one's own trade before contemplating abandoning it for another."
58,"TEXT_CLSWDK999_00184_SYSTEM_000_8","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
59,"TEXT_CLSWDK999_00184_CORGG_000_9","Wonderful, wonderful! Now, before we proceed, I think it only right that I acquaint you with our guild's storied past."
60,"TEXT_CLSWDK999_00184_CORGG_000_10","Since the founding of Gridania, we have built our homes and crafted our weapons from the trees of the Twelveswood."
61,"TEXT_CLSWDK999_00184_CORGG_000_11","As our nation grew and prospered, the woodworker's repertoire expanded to encompass a greater variety of articles, and carpentry developed into an art."
62,"TEXT_CLSWDK999_00184_CORGG_000_12","At first, there was no association of carpenters; each individual worked and sold his services independently. However, the advent of watermills meant that more efficient construction methods were needed, along with formalized maintenance regimes, all of which necessitated organization."
63,"TEXT_CLSWDK999_00184_CORGG_000_13","The Carpenters' Guild was founded to oversee the operation of watermills and promote cooperation between woodworkers."
64,"TEXT_CLSWDK999_00184_CORGG_000_14","Now, I must mention at this point that we owe much and more of our prosperity to the Greatloam Growery."
65,"TEXT_CLSWDK999_00184_CORGG_000_15","Thanks to the hardworking botanists, we are blessed with the finest lumber in all Eorzea."
66,"TEXT_CLSWDK999_00184_CORGG_000_16","This confluence of ideal circumstances allows us to provide all manner of goods and services to the people of Gridania."
67,"TEXT_CLSWDK999_00184_CORGG_000_17","...My apologies, that was rather longer than I intended. Still, I trust you have gained a greater understanding of our guild."
68,"TEXT_CLSWDK999_00184_CORGG_000_18","We expect our members to drink deep of the collected wisdom that the guild has amassed over the course of its history─to actively seek an understanding of wood and the techniques required to work it, rather than simply waiting to be taught."
69,"TEXT_CLSWDK999_00184_CORGG_000_19","We expect, in short, nothing less than total commitment to the craft."
70,"TEXT_CLSWDK999_00184_CORGG_000_20","If you wish to start down this path, speak to me once more. I shall explain to you the enrollment process."
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52 48 TEXT_CLSWDK999_00184_CORGG_000_1 Greetings, adventurer, and welcome to the Carpenters' Guild.
53 49 TEXT_CLSWDK999_00184_CORGG_000_2 We are the artisans who take wood and grant it new form and purpose as the archer's bow, the lancer's spear, and the novice's shield.
54 50 TEXT_CLSWDK999_00184_CORGG_000_3 If carpentry holds any appeal, you should consider joining our guild. Might you be interested in learning the ways of woodworking?
55 51 TEXT_CLSWDK999_00184_Q1_000_1 Learn the ways of woodworking?
56 52 TEXT_CLSWDK999_00184_A1_000_1 Yes
57 53 TEXT_CLSWDK999_00184_A1_000_2 No
58 54 TEXT_CLSWDK999_00184_CORGG_000_4 No? So be it.
59 55 TEXT_CLSWDK999_00184_CORGG_000_5 Know that our door remains open, however. Should you find that you have a mind to join us after all, I will be happy to furnish you with the necessary information.
60 56 TEXT_CLSWDK999_00184_CORGG_000_6 While I appreciate your ambition, I fear you want for experience.
61 57 TEXT_CLSWDK999_00184_CORGG_000_7 I think it best that you focus on your current path. One must take the time to get to know one's own trade before contemplating abandoning it for another.
62 58 TEXT_CLSWDK999_00184_SYSTEM_000_8 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
63 59 TEXT_CLSWDK999_00184_CORGG_000_9 Wonderful, wonderful! Now, before we proceed, I think it only right that I acquaint you with our guild's storied past.
64 60 TEXT_CLSWDK999_00184_CORGG_000_10 Since the founding of Gridania, we have built our homes and crafted our weapons from the trees of the Twelveswood.
65 61 TEXT_CLSWDK999_00184_CORGG_000_11 As our nation grew and prospered, the woodworker's repertoire expanded to encompass a greater variety of articles, and carpentry developed into an art.
66 62 TEXT_CLSWDK999_00184_CORGG_000_12 At first, there was no association of carpenters; each individual worked and sold his services independently. However, the advent of watermills meant that more efficient construction methods were needed, along with formalized maintenance regimes, all of which necessitated organization.
67 63 TEXT_CLSWDK999_00184_CORGG_000_13 The Carpenters' Guild was founded to oversee the operation of watermills and promote cooperation between woodworkers.
68 64 TEXT_CLSWDK999_00184_CORGG_000_14 Now, I must mention at this point that we owe much and more of our prosperity to the Greatloam Growery.
69 65 TEXT_CLSWDK999_00184_CORGG_000_15 Thanks to the hardworking botanists, we are blessed with the finest lumber in all Eorzea.
70 66 TEXT_CLSWDK999_00184_CORGG_000_16 This confluence of ideal circumstances allows us to provide all manner of goods and services to the people of Gridania.
71 67 TEXT_CLSWDK999_00184_CORGG_000_17 ...My apologies, that was rather longer than I intended. Still, I trust you have gained a greater understanding of our guild.
72 68 TEXT_CLSWDK999_00184_CORGG_000_18 We expect our members to drink deep of the collected wisdom that the guild has amassed over the course of its history─to actively seek an understanding of wood and the techniques required to work it, rather than simply waiting to be taught.
73 69 TEXT_CLSWDK999_00184_CORGG_000_19 We expect, in short, nothing less than total commitment to the craft.
74 70 TEXT_CLSWDK999_00184_CORGG_000_20 If you wish to start down this path, speak to me once more. I shall explain to you the enrollment process.
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48,"TEXT_CLSWVR001_00189_MARONNE_000","Greetings, adventurer, and welcome to the wellspring of Ul'dahn fashion."
49,"TEXT_CLSWVR001_00189_MARONNE_001","From humble thread, our peerless artisans weave wonders─dreams in fabric form."
50,"TEXT_CLSWVR001_00189_MARONNE_002","We are renowned as Eorzea's finest purveyors of quality textiles, and as her foremost arbiters of style."
51,"TEXT_CLSWVR001_00189_MARONNE_003","Needless to say, such renown was not won without effort. Ours is a tremendously demanding profession, you see...but also a highly rewarding one. It is little wonder that so many adventurers have set their hearts upon joining us. Might you be one of them?"
52,"TEXT_CLSWVR001_00189_Q1_000_1","Join the Weavers' Guild?"
53,"TEXT_CLSWVR001_00189_A1_000_1","Yes"
54,"TEXT_CLSWVR001_00189_A1_000_2","No"
55,"TEXT_CLSWVR001_00189_MARONNE_010","Oh. What a pity."
56,"TEXT_CLSWVR001_00189_MARONNE_011","Well, should you be seized by an urgent need to weave, I will be happy to assist you."
57,"TEXT_CLSWVR001_00189_MARONNE_020","Excellent! Then allow me to─ Wait...am I right in thinking that you...?"
58,"TEXT_CLSWVR001_00189_MARONNE_021","Oh dear, I fear we may be getting a little ahead of ourselves. Now that I look at you, you don't seem quite as...well traveled as I thought."
59,"TEXT_CLSWVR001_00189_MARONNE_022","Please try to understand─we feel that those who would pursue the creative arts require a measure of worldly experience. I suggest you learn more of your current trade before trying your hand at ours."
60,"TEXT_CLSWVR001_00189_SYSTEM_023","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
61,"TEXT_CLSWVR001_00189_MARONNE_030","Ah! I thought as much! Then I'm sure you're eager to learn all about our illustrious history."
62,"TEXT_CLSWVR001_00189_MARONNE_031","As I'm sure you know, Thanalan can be a perilous place, its vast deserts being wont to punish the unprepared. While a menagerie of ferocious beasts stalk the sands, the greatest foe is, of course, the midday sun."
63,"TEXT_CLSWVR001_00189_MARONNE_032","And so, ever since man first set foot in this region, he has favored light, flowing fabrics that shield him from the sun's rays while allowing his skin to breathe."
64,"TEXT_CLSWVR001_00189_MARONNE_033","Of course, Ul'dahns have ever been a people of taste, and demand for more extravagant designs spurred innovation, resulting in textile goods whose appeal extended far beyond our borders."
65,"TEXT_CLSWVR001_00189_MARONNE_034","Merchants had little trouble selling Ul'dahn fabrics in foreign markets, so great was their reputation for beauty and quality."
66,"TEXT_CLSWVR001_00189_MARONNE_035","And when traders from those same markets sought to peddle their lesser products in Thanalan..."
67,"TEXT_CLSWVR001_00189_MARONNE_036","Well...it gave us little cause for concern."
68,"TEXT_CLSWVR001_00189_MARONNE_037","Sunsilk Tapestries is synonymous with the textile trade in Ul'dah, you see. Those who come here hoping to peddle cheap rags swiftly learn the <Emphasis>price</Emphasis> of doing business in our territory."
69,"TEXT_CLSWVR001_00189_MARONNE_038","<Emphasis>Wiser</Emphasis> men and women with an interest in our trade choose instead to join the guild, which the company generously operates for the betterment of Ul'dahn society."
70,"TEXT_CLSWVR001_00189_MARONNE_039","We offer our members the tools and techniques needed to become successful. And should they prove themselves especially skilled, they may even be offered direct employment as Sunsilk weavers!"
71,"TEXT_CLSWVR001_00189_MARONNE_040","Just imagine, adventurer─your designs could one day dictate the course of Ul'dahn fashion!"
72,"TEXT_CLSWVR001_00189_MARONNE_041","If you desire such fame and influence, then you might be granted a place with us..."
73,"TEXT_CLSWVR001_00189_MARONNE_042","Provided that you are willing to embrace hard work."
74,"TEXT_CLSWVR001_00189_MARONNE_043","To ensure candidates can endure the rigors of our profession, our guildmaster has taken it upon himself to evaluate each one personally."
75,"TEXT_CLSWVR001_00189_MARONNE_044","When you are ready to submit yourself to his rigorous scrutiny, say the word."
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48,"TEXT_CLSWVR001_00189_MARONNE_000","Greetings, adventurer, and welcome to the wellspring of Ul'dahn fashion."
49,"TEXT_CLSWVR001_00189_MARONNE_001","From humble thread, our peerless artisans weave wonders─dreams in fabric form."
50,"TEXT_CLSWVR001_00189_MARONNE_002","We are renowned as Eorzea's finest purveyors of quality textiles, and as her foremost arbiters of style."
51,"TEXT_CLSWVR001_00189_MARONNE_003","Needless to say, such renown was not won without effort. Ours is a tremendously demanding profession, you see...but also a highly rewarding one. It is little wonder that so many adventurers have set their hearts upon joining us. Might you be one of them?"
52,"TEXT_CLSWVR001_00189_Q1_000_1","Join the Weavers' Guild?"
53,"TEXT_CLSWVR001_00189_A1_000_1","Yes"
54,"TEXT_CLSWVR001_00189_A1_000_2","No"
55,"TEXT_CLSWVR001_00189_MARONNE_010","Oh. What a pity."
56,"TEXT_CLSWVR001_00189_MARONNE_011","Well, should you be seized by an urgent need to weave, I will be happy to assist you."
57,"TEXT_CLSWVR001_00189_MARONNE_020","Excellent! Then allow me to─ Wait...am I right in thinking that you...?"
58,"TEXT_CLSWVR001_00189_MARONNE_021","Oh dear, I fear we may be getting a little ahead of ourselves. Now that I look at you, you don't seem quite as...well traveled as I thought."
59,"TEXT_CLSWVR001_00189_MARONNE_022","Please try to understand─we feel that those who would pursue the creative arts require a measure of worldly experience. I suggest you learn more of your current trade before trying your hand at ours."
60,"TEXT_CLSWVR001_00189_SYSTEM_023","Before you can take up another discipline, you must first complete the level 10 quest of your starting class."
61,"TEXT_CLSWVR001_00189_MARONNE_030","Ah! I thought as much! Then I'm sure you're eager to learn all about our illustrious history."
62,"TEXT_CLSWVR001_00189_MARONNE_031","As I'm sure you know, Thanalan can be a perilous place, its vast deserts being wont to punish the unprepared. While a menagerie of ferocious beasts stalk the sands, the greatest foe is, of course, the midday sun."
63,"TEXT_CLSWVR001_00189_MARONNE_032","And so, ever since man first set foot in this region, he has favored light, flowing fabrics that shield him from the sun's rays while allowing his skin to breathe."
64,"TEXT_CLSWVR001_00189_MARONNE_033","Of course, Ul'dahns have ever been a people of taste, and demand for more extravagant designs spurred innovation, resulting in textile goods whose appeal extended far beyond our borders."
65,"TEXT_CLSWVR001_00189_MARONNE_034","Merchants had little trouble selling Ul'dahn fabrics in foreign markets, so great was their reputation for beauty and quality."
66,"TEXT_CLSWVR001_00189_MARONNE_035","And when traders from those same markets sought to peddle their lesser products in Thanalan..."
67,"TEXT_CLSWVR001_00189_MARONNE_036","Well...it gave us little cause for concern."
68,"TEXT_CLSWVR001_00189_MARONNE_037","Sunsilk Tapestries is synonymous with the textile trade in Ul'dah, you see. Those who come here hoping to peddle cheap rags swiftly learn the <Emphasis>price</Emphasis> of doing business in our territory."
69,"TEXT_CLSWVR001_00189_MARONNE_038","<Emphasis>Wiser</Emphasis> men and women with an interest in our trade choose instead to join the guild, which the company generously operates for the betterment of Ul'dahn society."
70,"TEXT_CLSWVR001_00189_MARONNE_039","We offer our members the tools and techniques needed to become successful. And should they prove themselves especially skilled, they may even be offered direct employment as Sunsilk weavers!"
71,"TEXT_CLSWVR001_00189_MARONNE_040","Just imagine, adventurer─your designs could one day dictate the course of Ul'dahn fashion!"
72,"TEXT_CLSWVR001_00189_MARONNE_041","If you desire such fame and influence, then you might be granted a place with us..."
73,"TEXT_CLSWVR001_00189_MARONNE_042","Provided that you are willing to embrace hard work."
74,"TEXT_CLSWVR001_00189_MARONNE_043","To ensure candidates can endure the rigors of our profession, our guildmaster has taken it upon himself to evaluate each one personally."
75,"TEXT_CLSWVR001_00189_MARONNE_044","When you are ready to submit yourself to his rigorous scrutiny, say the word."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSWVR001_00189_SEQ_00
5 1 TEXT_CLSWVR001_00189_SEQ_01
6 2 TEXT_CLSWVR001_00189_SEQ_02
7 3 TEXT_CLSWVR001_00189_SEQ_03
8 4 TEXT_CLSWVR001_00189_SEQ_04
9 5 TEXT_CLSWVR001_00189_SEQ_05
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14 10 TEXT_CLSWVR001_00189_SEQ_10
15 11 TEXT_CLSWVR001_00189_SEQ_11
16 12 TEXT_CLSWVR001_00189_SEQ_12
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27 23 TEXT_CLSWVR001_00189_SEQ_23
28 24 TEXT_CLSWVR001_00189_TODO_00
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46 42 TEXT_CLSWVR001_00189_TODO_18
47 43 TEXT_CLSWVR001_00189_TODO_19
48 44 TEXT_CLSWVR001_00189_TODO_20
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50 46 TEXT_CLSWVR001_00189_TODO_22
51 47 TEXT_CLSWVR001_00189_TODO_23
52 48 TEXT_CLSWVR001_00189_MARONNE_000 Greetings, adventurer, and welcome to the wellspring of Ul'dahn fashion.
53 49 TEXT_CLSWVR001_00189_MARONNE_001 From humble thread, our peerless artisans weave wonders─dreams in fabric form.
54 50 TEXT_CLSWVR001_00189_MARONNE_002 We are renowned as Eorzea's finest purveyors of quality textiles, and as her foremost arbiters of style.
55 51 TEXT_CLSWVR001_00189_MARONNE_003 Needless to say, such renown was not won without effort. Ours is a tremendously demanding profession, you see...but also a highly rewarding one. It is little wonder that so many adventurers have set their hearts upon joining us. Might you be one of them?
56 52 TEXT_CLSWVR001_00189_Q1_000_1 Join the Weavers' Guild?
57 53 TEXT_CLSWVR001_00189_A1_000_1 Yes
58 54 TEXT_CLSWVR001_00189_A1_000_2 No
59 55 TEXT_CLSWVR001_00189_MARONNE_010 Oh. What a pity.
60 56 TEXT_CLSWVR001_00189_MARONNE_011 Well, should you be seized by an urgent need to weave, I will be happy to assist you.
61 57 TEXT_CLSWVR001_00189_MARONNE_020 Excellent! Then allow me to─ Wait...am I right in thinking that you...?
62 58 TEXT_CLSWVR001_00189_MARONNE_021 Oh dear, I fear we may be getting a little ahead of ourselves. Now that I look at you, you don't seem quite as...well traveled as I thought.
63 59 TEXT_CLSWVR001_00189_MARONNE_022 Please try to understand─we feel that those who would pursue the creative arts require a measure of worldly experience. I suggest you learn more of your current trade before trying your hand at ours.
64 60 TEXT_CLSWVR001_00189_SYSTEM_023 Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
65 61 TEXT_CLSWVR001_00189_MARONNE_030 Ah! I thought as much! Then I'm sure you're eager to learn all about our illustrious history.
66 62 TEXT_CLSWVR001_00189_MARONNE_031 As I'm sure you know, Thanalan can be a perilous place, its vast deserts being wont to punish the unprepared. While a menagerie of ferocious beasts stalk the sands, the greatest foe is, of course, the midday sun.
67 63 TEXT_CLSWVR001_00189_MARONNE_032 And so, ever since man first set foot in this region, he has favored light, flowing fabrics that shield him from the sun's rays while allowing his skin to breathe.
68 64 TEXT_CLSWVR001_00189_MARONNE_033 Of course, Ul'dahns have ever been a people of taste, and demand for more extravagant designs spurred innovation, resulting in textile goods whose appeal extended far beyond our borders.
69 65 TEXT_CLSWVR001_00189_MARONNE_034 Merchants had little trouble selling Ul'dahn fabrics in foreign markets, so great was their reputation for beauty and quality.
70 66 TEXT_CLSWVR001_00189_MARONNE_035 And when traders from those same markets sought to peddle their lesser products in Thanalan...
71 67 TEXT_CLSWVR001_00189_MARONNE_036 Well...it gave us little cause for concern.
72 68 TEXT_CLSWVR001_00189_MARONNE_037 Sunsilk Tapestries is synonymous with the textile trade in Ul'dah, you see. Those who come here hoping to peddle cheap rags swiftly learn the <Emphasis>price</Emphasis> of doing business in our territory.
73 69 TEXT_CLSWVR001_00189_MARONNE_038 <Emphasis>Wiser</Emphasis> men and women with an interest in our trade choose instead to join the guild, which the company generously operates for the betterment of Ul'dahn society.
74 70 TEXT_CLSWVR001_00189_MARONNE_039 We offer our members the tools and techniques needed to become successful. And should they prove themselves especially skilled, they may even be offered direct employment as Sunsilk weavers!
75 71 TEXT_CLSWVR001_00189_MARONNE_040 Just imagine, adventurer─your designs could one day dictate the course of Ul'dahn fashion!
76 72 TEXT_CLSWVR001_00189_MARONNE_041 If you desire such fame and influence, then you might be granted a place with us...
77 73 TEXT_CLSWVR001_00189_MARONNE_042 Provided that you are willing to embrace hard work.
78 74 TEXT_CLSWVR001_00189_MARONNE_043 To ensure candidates can endure the rigors of our profession, our guildmaster has taken it upon himself to evaluate each one personally.
79 75 TEXT_CLSWVR001_00189_MARONNE_044 When you are ready to submit yourself to his rigorous scrutiny, say the word.
+2 -1
View File
@@ -82,7 +82,8 @@ int32,str,str
78,"TEXT_MANFST003_00123_NICIA_000_45","Truly, few things in this world are so useful to an intrepid explorer."
79,"TEXT_MANFST003_00123_NICIA_000_46","But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania."
80,"TEXT_MANFST003_00123_NICIA_000_47","Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions."
81,"TEXT_MANFST003_00123_SYSTEM_000_48","You attune with the aetheryte.
81,"TEXT_MANFST003_00123_SYSTEM_000_48","You attune with the aetheryte.
You are now able to use the Return spell!"
82,"TEXT_MANFST003_00123_PARSEMONTRET_000_50","By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?"
83,"TEXT_MANFST003_00123_PARSEMONTRET_000_51","You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes."
84,"TEXT_MANFST003_00123_PARSEMONTRET_000_52","If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request."
1 key 0 1
82 78 TEXT_MANFST003_00123_NICIA_000_45 Truly, few things in this world are so useful to an intrepid explorer.
83 79 TEXT_MANFST003_00123_NICIA_000_46 But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania.
84 80 TEXT_MANFST003_00123_NICIA_000_47 Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions.
85 81 TEXT_MANFST003_00123_SYSTEM_000_48 You attune with the aetheryte. You are now able to use the Return spell! You attune with the aetheryte. You are now able to use the Return spell!
86 82 TEXT_MANFST003_00123_PARSEMONTRET_000_50 By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?
87 82 83 TEXT_MANFST003_00123_PARSEMONTRET_000_50 TEXT_MANFST003_00123_PARSEMONTRET_000_51 By what right does a fledgling adventurer presume to address Parsemontret, master of the markets? You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes.
88 83 84 TEXT_MANFST003_00123_PARSEMONTRET_000_51 TEXT_MANFST003_00123_PARSEMONTRET_000_52 You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes. If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request.
89 84 85 TEXT_MANFST003_00123_PARSEMONTRET_000_52 TEXT_MANFST003_00123_PARSEMONTRET_000_53 If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request. Come now, this whole encounter reeks of Miounne's handiwork─and more specifically her <Emphasis>baking</Emphasis>. Don't look so surprised, <If(PlayerParameter(4))>lass<Else/>son</If>─I smelled that eel pie of yours a malm away. Hand it over!
+2 -1
View File
@@ -84,7 +84,8 @@ int32,str,str
80,"TEXT_MANFST004_00124_NICIA_000_45","Truly, few things in this world are so useful to an intrepid explorer."
81,"TEXT_MANFST004_00124_NICIA_000_46","But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania."
82,"TEXT_MANFST004_00124_NICIA_000_47","Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions."
83,"TEXT_MANFST004_00124_SYSTEM_000_48","You attune with the aetheryte.
83,"TEXT_MANFST004_00124_SYSTEM_000_48","You attune with the aetheryte.
You are now able to use the Return spell!"
84,"TEXT_MANFST004_00124_PARSEMONTRET_000_50","By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?"
85,"TEXT_MANFST004_00124_PARSEMONTRET_000_51","You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes."
86,"TEXT_MANFST004_00124_PARSEMONTRET_000_52","If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request."
1 key 0 1
84 80 TEXT_MANFST004_00124_NICIA_000_45 Truly, few things in this world are so useful to an intrepid explorer.
85 81 TEXT_MANFST004_00124_NICIA_000_46 But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania.
86 82 TEXT_MANFST004_00124_NICIA_000_47 Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions.
87 83 TEXT_MANFST004_00124_SYSTEM_000_48 You attune with the aetheryte. You are now able to use the Return spell! You attune with the aetheryte. You are now able to use the Return spell!
88 84 TEXT_MANFST004_00124_PARSEMONTRET_000_50 By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?
89 84 85 TEXT_MANFST004_00124_PARSEMONTRET_000_50 TEXT_MANFST004_00124_PARSEMONTRET_000_51 By what right does a fledgling adventurer presume to address Parsemontret, master of the markets? You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes.
90 85 86 TEXT_MANFST004_00124_PARSEMONTRET_000_51 TEXT_MANFST004_00124_PARSEMONTRET_000_52 You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes. If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request.
91 86 87 TEXT_MANFST004_00124_PARSEMONTRET_000_52 TEXT_MANFST004_00124_PARSEMONTRET_000_53 If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request. Come now, this whole encounter reeks of Miounne's handiwork─and more specifically her <Emphasis>baking</Emphasis>. Don't look so surprised, <If(PlayerParameter(4))>lass<Else/>son</If>─I smelled that eel pie of yours a malm away. Hand it over!
+102 -102
View File
@@ -1,102 +1,102 @@
key,0,1
#,,
int32,str,str
0,"TEXT_MANSEA001_00107_SEQ_00","To be recognized as an adventurer in the citystate of Limsa Lominsa, you must first register yourself with the Adventurers' Guild."
1,"TEXT_MANSEA001_00107_SEQ_01","The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub."
2,"TEXT_MANSEA001_00107_SEQ_02","You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild."
3,"TEXT_MANSEA001_00107_SEQ_03","Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring."
4,"TEXT_MANSEA001_00107_SEQ_04",""
5,"TEXT_MANSEA001_00107_SEQ_05",""
6,"TEXT_MANSEA001_00107_SEQ_06",""
7,"TEXT_MANSEA001_00107_SEQ_07",""
8,"TEXT_MANSEA001_00107_SEQ_08",""
9,"TEXT_MANSEA001_00107_SEQ_09",""
10,"TEXT_MANSEA001_00107_SEQ_10",""
11,"TEXT_MANSEA001_00107_SEQ_11",""
12,"TEXT_MANSEA001_00107_SEQ_12",""
13,"TEXT_MANSEA001_00107_SEQ_13",""
14,"TEXT_MANSEA001_00107_SEQ_14",""
15,"TEXT_MANSEA001_00107_SEQ_15",""
16,"TEXT_MANSEA001_00107_SEQ_16",""
17,"TEXT_MANSEA001_00107_SEQ_17",""
18,"TEXT_MANSEA001_00107_SEQ_18",""
19,"TEXT_MANSEA001_00107_SEQ_19",""
20,"TEXT_MANSEA001_00107_SEQ_20",""
21,"TEXT_MANSEA001_00107_SEQ_21",""
22,"TEXT_MANSEA001_00107_SEQ_22",""
23,"TEXT_MANSEA001_00107_SEQ_23",""
24,"TEXT_MANSEA001_00107_TODO_00","Speak with Grehfarr at the Crow's Lift."
25,"TEXT_MANSEA001_00107_TODO_01","Speak with Baderon at the Drowning Wench."
26,"TEXT_MANSEA001_00107_TODO_02",""
27,"TEXT_MANSEA001_00107_TODO_03",""
28,"TEXT_MANSEA001_00107_TODO_04",""
29,"TEXT_MANSEA001_00107_TODO_05",""
30,"TEXT_MANSEA001_00107_TODO_06",""
31,"TEXT_MANSEA001_00107_TODO_07",""
32,"TEXT_MANSEA001_00107_TODO_08",""
33,"TEXT_MANSEA001_00107_TODO_09",""
34,"TEXT_MANSEA001_00107_TODO_10",""
35,"TEXT_MANSEA001_00107_TODO_11",""
36,"TEXT_MANSEA001_00107_TODO_12",""
37,"TEXT_MANSEA001_00107_TODO_13",""
38,"TEXT_MANSEA001_00107_TODO_14",""
39,"TEXT_MANSEA001_00107_TODO_15",""
40,"TEXT_MANSEA001_00107_TODO_16",""
41,"TEXT_MANSEA001_00107_TODO_17",""
42,"TEXT_MANSEA001_00107_TODO_18",""
43,"TEXT_MANSEA001_00107_TODO_19",""
44,"TEXT_MANSEA001_00107_TODO_20",""
45,"TEXT_MANSEA001_00107_TODO_21",""
46,"TEXT_MANSEA001_00107_TODO_22",""
47,"TEXT_MANSEA001_00107_TODO_23",""
48,"TEXT_MANSEA001_00107_RYSSFLOH_100_1","Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley."
49,"TEXT_MANSEA001_00107_RYSSFLOH_101_1","So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild."
50,"TEXT_MANSEA001_00107_RYSSFLOH_102_1","It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub."
51,"TEXT_MANSEA001_00107_RYSSFLOH_103_1","Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight."
52,"TEXT_MANSEA001_00107_RYSSFLOH_104_1","Got all that? Good. Now run along, and may the Navigator guide you on your journey."
53,"TEXT_MANSEA001_00107_SYSTEM_105_1","You have begun a quest!"
54,"TEXT_MANSEA001_00107_SYSTEM_106_1","Use the <Color(-34022)>duty list</Color> to help you complete your task."
55,"TEXT_MANSEA001_00107_GREHFARR_110_1","Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there."
56,"TEXT_MANSEA001_00107_Q1_000_1","Take the Crow's Lift?"
57,"TEXT_MANSEA001_00107_A1_000_1","Yes"
58,"TEXT_MANSEA001_00107_A1_000_2","No"
59,"TEXT_MANSEA001_00107_GREHFARR_111_1","Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts."
60,"TEXT_MANSEA001_00107_BADERON_000_1","Greetin's to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>."
61,"TEXT_MANSEA001_00107_BADERON_000_2","What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa."
62,"TEXT_MANSEA001_00107_BADERON_000_3","So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody <Emphasis>gone</Emphasis> is what it is. Bollocks."
63,"TEXT_MANSEA001_00107_BADERON_000_4","They say this forgetfulness is some lingerin' effect o' the Calamity. <Emphasis>I</Emphasis> say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?"
64,"TEXT_MANSEA001_00107_BADERON_000_5","The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench."
65,"TEXT_MANSEA001_00107_BADERON_000_6","'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars."
66,"TEXT_MANSEA001_00107_BADERON_000_7","'Venturers 'ave a knack fer findin' trouble, see."
67,"TEXT_MANSEA001_00107_BADERON_000_8","Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the <Emphasis>inside</Emphasis> will get ye instead."
68,"TEXT_MANSEA001_00107_BADERON_000_9","An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' <Emphasis>anythin'</Emphasis>, ye can be sure it's to kill the lot of us."
69,"TEXT_MANSEA001_00107_BADERON_000_10","Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring."
70,"TEXT_MANSEA001_00107_BADERON_000_11","...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon."
71,"TEXT_MANSEA001_00107_BADERON_000_12","It took our bleedin' <Emphasis>memories</Emphasis>, too. An' no one's been able to explain it in a way as makes an onze o' sense."
72,"TEXT_MANSEA001_00107_BADERON_000_13","None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past."
73,"TEXT_MANSEA001_00107_BADERON_000_14","But there is <Emphasis>one</Emphasis> thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss."
74,"TEXT_MANSEA001_00107_BADERON_000_15","Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names..."
75,"TEXT_MANSEA001_00107_BADERON_000_16","It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow <Emphasis>every</Emphasis> bugger describes it, by the way...give or take the odd gull."
76,"TEXT_MANSEA001_00107_BADERON_000_17","It's this what's got people callin' these 'eroes the “Warriors o' Light.”"
77,"TEXT_MANSEA001_00107_BADERON_000_18","If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost."
78,"TEXT_MANSEA001_00107_BADERON_000_19","Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Ye willin' to lend us yer strength?"
79,"TEXT_MANSEA001_00107_BADERON_000_20","Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason."
80,"TEXT_MANSEA001_00107_BADERON_000_21","Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book."
81,"TEXT_MANSEA001_00107_BADERON_000_22","Put yer scrawl right there."
82,"TEXT_MANSEA001_00107_BADERON_000_23","<Highlight>ObjectParameter(1)</Highlight>, is it? An' a fine name it is."
83,"TEXT_MANSEA001_00107_BADERON_000_24","Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild."
84,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25","You there─adventurer. You sailed in on the last ferry, did you not?"
85,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26","The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?"
86,"TEXT_MANSEA001_00107_BADERON_000_27","Now 'old on a just a moment there, officer. Ye've got the wrong <If(PlayerParameter(4))>lass<Else/>bloke</If>."
87,"TEXT_MANSEA001_00107_BADERON_000_28","This fine, upstandin' young <If(PlayerParameter(4))>lady<Else/>gent</If> is me dear departed grandma's sister's niece's cousin's closest companion. The <If(PlayerParameter(4))>lass<Else/>lad</If> wouldn't be caught dead fraternizin' with such unsavory elements."
88,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29","...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt."
89,"TEXT_MANSEA001_00107_BADERON_000_30","Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?"
90,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31","Not a watered-down cup of piss like last time, I should hope?"
91,"TEXT_MANSEA001_00107_BADERON_000_32","Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?"
92,"TEXT_MANSEA001_00107_BADERON_000_33","Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town."
93,"TEXT_MANSEA001_00107_BADERON_000_34","Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?"
94,"TEXT_MANSEA001_00107_BADERON_000_35","Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!"
95,"TEXT_MANSEA001_00107_BADERON_000_36","Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city."
96,"TEXT_MANSEA001_00107_SYSTEM_000_40","This concludes the introductory game tutorial."
97,"TEXT_MANSEA001_00107_SYSTEM_000_41","You have taken your first step as an adventurer in the city of Limsa Lominsa."
98,"TEXT_MANSEA001_00107_SYSTEM_000_42","Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!"
key,0,1
#,,
int32,str,str
0,"TEXT_MANSEA001_00107_SEQ_00","To be recognized as an adventurer in the citystate of Limsa Lominsa, you must first register yourself with the Adventurers' Guild."
1,"TEXT_MANSEA001_00107_SEQ_01","The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub."
2,"TEXT_MANSEA001_00107_SEQ_02","You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild."
3,"TEXT_MANSEA001_00107_SEQ_03","Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring."
4,"TEXT_MANSEA001_00107_SEQ_04",""
5,"TEXT_MANSEA001_00107_SEQ_05",""
6,"TEXT_MANSEA001_00107_SEQ_06",""
7,"TEXT_MANSEA001_00107_SEQ_07",""
8,"TEXT_MANSEA001_00107_SEQ_08",""
9,"TEXT_MANSEA001_00107_SEQ_09",""
10,"TEXT_MANSEA001_00107_SEQ_10",""
11,"TEXT_MANSEA001_00107_SEQ_11",""
12,"TEXT_MANSEA001_00107_SEQ_12",""
13,"TEXT_MANSEA001_00107_SEQ_13",""
14,"TEXT_MANSEA001_00107_SEQ_14",""
15,"TEXT_MANSEA001_00107_SEQ_15",""
16,"TEXT_MANSEA001_00107_SEQ_16",""
17,"TEXT_MANSEA001_00107_SEQ_17",""
18,"TEXT_MANSEA001_00107_SEQ_18",""
19,"TEXT_MANSEA001_00107_SEQ_19",""
20,"TEXT_MANSEA001_00107_SEQ_20",""
21,"TEXT_MANSEA001_00107_SEQ_21",""
22,"TEXT_MANSEA001_00107_SEQ_22",""
23,"TEXT_MANSEA001_00107_SEQ_23",""
24,"TEXT_MANSEA001_00107_TODO_00","Speak with Grehfarr at the Crow's Lift."
25,"TEXT_MANSEA001_00107_TODO_01","Speak with Baderon at the Drowning Wench."
26,"TEXT_MANSEA001_00107_TODO_02",""
27,"TEXT_MANSEA001_00107_TODO_03",""
28,"TEXT_MANSEA001_00107_TODO_04",""
29,"TEXT_MANSEA001_00107_TODO_05",""
30,"TEXT_MANSEA001_00107_TODO_06",""
31,"TEXT_MANSEA001_00107_TODO_07",""
32,"TEXT_MANSEA001_00107_TODO_08",""
33,"TEXT_MANSEA001_00107_TODO_09",""
34,"TEXT_MANSEA001_00107_TODO_10",""
35,"TEXT_MANSEA001_00107_TODO_11",""
36,"TEXT_MANSEA001_00107_TODO_12",""
37,"TEXT_MANSEA001_00107_TODO_13",""
38,"TEXT_MANSEA001_00107_TODO_14",""
39,"TEXT_MANSEA001_00107_TODO_15",""
40,"TEXT_MANSEA001_00107_TODO_16",""
41,"TEXT_MANSEA001_00107_TODO_17",""
42,"TEXT_MANSEA001_00107_TODO_18",""
43,"TEXT_MANSEA001_00107_TODO_19",""
44,"TEXT_MANSEA001_00107_TODO_20",""
45,"TEXT_MANSEA001_00107_TODO_21",""
46,"TEXT_MANSEA001_00107_TODO_22",""
47,"TEXT_MANSEA001_00107_TODO_23",""
48,"TEXT_MANSEA001_00107_RYSSFLOH_100_1","Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley."
49,"TEXT_MANSEA001_00107_RYSSFLOH_101_1","So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild."
50,"TEXT_MANSEA001_00107_RYSSFLOH_102_1","It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub."
51,"TEXT_MANSEA001_00107_RYSSFLOH_103_1","Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight."
52,"TEXT_MANSEA001_00107_RYSSFLOH_104_1","Got all that? Good. Now run along, and may the Navigator guide you on your journey."
53,"TEXT_MANSEA001_00107_SYSTEM_105_1","You have begun a quest!"
54,"TEXT_MANSEA001_00107_SYSTEM_106_1","Use the <Color(-34022)>duty list</Color> to help you complete your task."
55,"TEXT_MANSEA001_00107_GREHFARR_110_1","Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there."
56,"TEXT_MANSEA001_00107_Q1_000_1","Take the Crow's Lift?"
57,"TEXT_MANSEA001_00107_A1_000_1","Yes"
58,"TEXT_MANSEA001_00107_A1_000_2","No"
59,"TEXT_MANSEA001_00107_GREHFARR_111_1","Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts."
60,"TEXT_MANSEA001_00107_BADERON_000_1","Greetin's to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>."
61,"TEXT_MANSEA001_00107_BADERON_000_2","What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa."
62,"TEXT_MANSEA001_00107_BADERON_000_3","So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody <Emphasis>gone</Emphasis> is what it is. Bollocks."
63,"TEXT_MANSEA001_00107_BADERON_000_4","They say this forgetfulness is some lingerin' effect o' the Calamity. <Emphasis>I</Emphasis> say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?"
64,"TEXT_MANSEA001_00107_BADERON_000_5","The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench."
65,"TEXT_MANSEA001_00107_BADERON_000_6","'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars."
66,"TEXT_MANSEA001_00107_BADERON_000_7","'Venturers 'ave a knack fer findin' trouble, see."
67,"TEXT_MANSEA001_00107_BADERON_000_8","Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the <Emphasis>inside</Emphasis> will get ye instead."
68,"TEXT_MANSEA001_00107_BADERON_000_9","An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' <Emphasis>anythin'</Emphasis>, ye can be sure it's to kill the lot of us."
69,"TEXT_MANSEA001_00107_BADERON_000_10","Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring."
70,"TEXT_MANSEA001_00107_BADERON_000_11","...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon."
71,"TEXT_MANSEA001_00107_BADERON_000_12","It took our bleedin' <Emphasis>memories</Emphasis>, too. An' no one's been able to explain it in a way as makes an onze o' sense."
72,"TEXT_MANSEA001_00107_BADERON_000_13","None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past."
73,"TEXT_MANSEA001_00107_BADERON_000_14","But there is <Emphasis>one</Emphasis> thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss."
74,"TEXT_MANSEA001_00107_BADERON_000_15","Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names..."
75,"TEXT_MANSEA001_00107_BADERON_000_16","It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow <Emphasis>every</Emphasis> bugger describes it, by the way...give or take the odd gull."
76,"TEXT_MANSEA001_00107_BADERON_000_17","It's this what's got people callin' these 'eroes the “Warriors o' Light.”"
77,"TEXT_MANSEA001_00107_BADERON_000_18","If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost."
78,"TEXT_MANSEA001_00107_BADERON_000_19","Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Ye willin' to lend us yer strength?"
79,"TEXT_MANSEA001_00107_BADERON_000_20","Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason."
80,"TEXT_MANSEA001_00107_BADERON_000_21","Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book."
81,"TEXT_MANSEA001_00107_BADERON_000_22","Put yer scrawl right there."
82,"TEXT_MANSEA001_00107_BADERON_000_23","<Highlight>ObjectParameter(1)</Highlight>, is it? An' a fine name it is."
83,"TEXT_MANSEA001_00107_BADERON_000_24","Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild."
84,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25","You there─adventurer. You sailed in on the last ferry, did you not?"
85,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26","The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?"
86,"TEXT_MANSEA001_00107_BADERON_000_27","Now 'old on a just a moment there, officer. Ye've got the wrong <If(PlayerParameter(4))>lass<Else/>bloke</If>."
87,"TEXT_MANSEA001_00107_BADERON_000_28","This fine, upstandin' young <If(PlayerParameter(4))>lady<Else/>gent</If> is me dear departed grandma's sister's niece's cousin's closest companion. The <If(PlayerParameter(4))>lass<Else/>lad</If> wouldn't be caught dead fraternizin' with such unsavory elements."
88,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29","...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt."
89,"TEXT_MANSEA001_00107_BADERON_000_30","Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?"
90,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31","Not a watered-down cup of piss like last time, I should hope?"
91,"TEXT_MANSEA001_00107_BADERON_000_32","Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?"
92,"TEXT_MANSEA001_00107_BADERON_000_33","Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town."
93,"TEXT_MANSEA001_00107_BADERON_000_34","Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?"
94,"TEXT_MANSEA001_00107_BADERON_000_35","Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!"
95,"TEXT_MANSEA001_00107_BADERON_000_36","Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city."
96,"TEXT_MANSEA001_00107_SYSTEM_000_40","This concludes the introductory game tutorial."
97,"TEXT_MANSEA001_00107_SYSTEM_000_41","You have taken your first step as an adventurer in the city of Limsa Lominsa."
98,"TEXT_MANSEA001_00107_SYSTEM_000_42","Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_MANSEA001_00107_SEQ_00 To be recognized as an adventurer in the city–state of Limsa Lominsa, you must first register yourself with the Adventurers' Guild.
5 1 TEXT_MANSEA001_00107_SEQ_01 The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub.
6 2 TEXT_MANSEA001_00107_SEQ_02 You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild.
7 3 TEXT_MANSEA001_00107_SEQ_03 Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring.
8 4 TEXT_MANSEA001_00107_SEQ_04
9 5 TEXT_MANSEA001_00107_SEQ_05
10 6 TEXT_MANSEA001_00107_SEQ_06
11 7 TEXT_MANSEA001_00107_SEQ_07
12 8 TEXT_MANSEA001_00107_SEQ_08
13 9 TEXT_MANSEA001_00107_SEQ_09
14 10 TEXT_MANSEA001_00107_SEQ_10
15 11 TEXT_MANSEA001_00107_SEQ_11
16 12 TEXT_MANSEA001_00107_SEQ_12
17 13 TEXT_MANSEA001_00107_SEQ_13
18 14 TEXT_MANSEA001_00107_SEQ_14
19 15 TEXT_MANSEA001_00107_SEQ_15
20 16 TEXT_MANSEA001_00107_SEQ_16
21 17 TEXT_MANSEA001_00107_SEQ_17
22 18 TEXT_MANSEA001_00107_SEQ_18
23 19 TEXT_MANSEA001_00107_SEQ_19
24 20 TEXT_MANSEA001_00107_SEQ_20
25 21 TEXT_MANSEA001_00107_SEQ_21
26 22 TEXT_MANSEA001_00107_SEQ_22
27 23 TEXT_MANSEA001_00107_SEQ_23
28 24 TEXT_MANSEA001_00107_TODO_00 Speak with Grehfarr at the Crow's Lift.
29 25 TEXT_MANSEA001_00107_TODO_01 Speak with Baderon at the Drowning Wench.
30 26 TEXT_MANSEA001_00107_TODO_02
31 27 TEXT_MANSEA001_00107_TODO_03
32 28 TEXT_MANSEA001_00107_TODO_04
33 29 TEXT_MANSEA001_00107_TODO_05
34 30 TEXT_MANSEA001_00107_TODO_06
35 31 TEXT_MANSEA001_00107_TODO_07
36 32 TEXT_MANSEA001_00107_TODO_08
37 33 TEXT_MANSEA001_00107_TODO_09
38 34 TEXT_MANSEA001_00107_TODO_10
39 35 TEXT_MANSEA001_00107_TODO_11
40 36 TEXT_MANSEA001_00107_TODO_12
41 37 TEXT_MANSEA001_00107_TODO_13
42 38 TEXT_MANSEA001_00107_TODO_14
43 39 TEXT_MANSEA001_00107_TODO_15
44 40 TEXT_MANSEA001_00107_TODO_16
45 41 TEXT_MANSEA001_00107_TODO_17
46 42 TEXT_MANSEA001_00107_TODO_18
47 43 TEXT_MANSEA001_00107_TODO_19
48 44 TEXT_MANSEA001_00107_TODO_20
49 45 TEXT_MANSEA001_00107_TODO_21
50 46 TEXT_MANSEA001_00107_TODO_22
51 47 TEXT_MANSEA001_00107_TODO_23
52 48 TEXT_MANSEA001_00107_RYSSFLOH_100_1 Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley.
53 49 TEXT_MANSEA001_00107_RYSSFLOH_101_1 So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild.
54 50 TEXT_MANSEA001_00107_RYSSFLOH_102_1 It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub.
55 51 TEXT_MANSEA001_00107_RYSSFLOH_103_1 Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight.
56 52 TEXT_MANSEA001_00107_RYSSFLOH_104_1 Got all that? Good. Now run along, and may the Navigator guide you on your journey.
57 53 TEXT_MANSEA001_00107_SYSTEM_105_1 You have begun a quest!
58 54 TEXT_MANSEA001_00107_SYSTEM_106_1 Use the <Color(-34022)>duty list</Color> to help you complete your task.
59 55 TEXT_MANSEA001_00107_GREHFARR_110_1 Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there.
60 56 TEXT_MANSEA001_00107_Q1_000_1 Take the Crow's Lift?
61 57 TEXT_MANSEA001_00107_A1_000_1 Yes
62 58 TEXT_MANSEA001_00107_A1_000_2 No
63 59 TEXT_MANSEA001_00107_GREHFARR_111_1 Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts.
64 60 TEXT_MANSEA001_00107_BADERON_000_1 Greetin's to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>.
65 61 TEXT_MANSEA001_00107_BADERON_000_2 What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa.
66 62 TEXT_MANSEA001_00107_BADERON_000_3 So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody <Emphasis>gone</Emphasis> is what it is. Bollocks.
67 63 TEXT_MANSEA001_00107_BADERON_000_4 They say this forgetfulness is some lingerin' effect o' the Calamity. <Emphasis>I</Emphasis> say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?
68 64 TEXT_MANSEA001_00107_BADERON_000_5 The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench.
69 65 TEXT_MANSEA001_00107_BADERON_000_6 'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars.
70 66 TEXT_MANSEA001_00107_BADERON_000_7 'Venturers 'ave a knack fer findin' trouble, see.
71 67 TEXT_MANSEA001_00107_BADERON_000_8 Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the <Emphasis>inside</Emphasis> will get ye instead.
72 68 TEXT_MANSEA001_00107_BADERON_000_9 An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' <Emphasis>anythin'</Emphasis>, ye can be sure it's to kill the lot of us.
73 69 TEXT_MANSEA001_00107_BADERON_000_10 Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring.
74 70 TEXT_MANSEA001_00107_BADERON_000_11 ...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon.
75 71 TEXT_MANSEA001_00107_BADERON_000_12 It took our bleedin' <Emphasis>memories</Emphasis>, too. An' no one's been able to explain it in a way as makes an onze o' sense.
76 72 TEXT_MANSEA001_00107_BADERON_000_13 None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past.
77 73 TEXT_MANSEA001_00107_BADERON_000_14 But there is <Emphasis>one</Emphasis> thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss.
78 74 TEXT_MANSEA001_00107_BADERON_000_15 Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names...
79 75 TEXT_MANSEA001_00107_BADERON_000_16 It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow <Emphasis>every</Emphasis> bugger describes it, by the way...give or take the odd gull.
80 76 TEXT_MANSEA001_00107_BADERON_000_17 It's this what's got people callin' these 'eroes the “Warriors o' Light.”
81 77 TEXT_MANSEA001_00107_BADERON_000_18 If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost.
82 78 TEXT_MANSEA001_00107_BADERON_000_19 Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Ye willin' to lend us yer strength?
83 79 TEXT_MANSEA001_00107_BADERON_000_20 Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason.
84 80 TEXT_MANSEA001_00107_BADERON_000_21 Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book.
85 81 TEXT_MANSEA001_00107_BADERON_000_22 Put yer scrawl right there.
86 82 TEXT_MANSEA001_00107_BADERON_000_23 <Highlight>ObjectParameter(1)</Highlight>, is it? An' a fine name it is.
87 83 TEXT_MANSEA001_00107_BADERON_000_24 Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild.
88 84 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25 You there─adventurer. You sailed in on the last ferry, did you not?
89 85 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26 The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?
90 86 TEXT_MANSEA001_00107_BADERON_000_27 Now 'old on a just a moment there, officer. Ye've got the wrong <If(PlayerParameter(4))>lass<Else/>bloke</If>.
91 87 TEXT_MANSEA001_00107_BADERON_000_28 This fine, upstandin' young <If(PlayerParameter(4))>lady<Else/>gent</If> is me dear departed grandma's sister's niece's cousin's closest companion. The <If(PlayerParameter(4))>lass<Else/>lad</If> wouldn't be caught dead fraternizin' with such unsavory elements.
92 88 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29 ...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt.
93 89 TEXT_MANSEA001_00107_BADERON_000_30 Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?
94 90 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31 Not a watered-down cup of piss like last time, I should hope?
95 91 TEXT_MANSEA001_00107_BADERON_000_32 Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?
96 92 TEXT_MANSEA001_00107_BADERON_000_33 Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town.
97 93 TEXT_MANSEA001_00107_BADERON_000_34 Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?
98 94 TEXT_MANSEA001_00107_BADERON_000_35 Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!
99 95 TEXT_MANSEA001_00107_BADERON_000_36 Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city.
100 96 TEXT_MANSEA001_00107_SYSTEM_000_40 This concludes the introductory game tutorial.
101 97 TEXT_MANSEA001_00107_SYSTEM_000_41 You have taken your first step as an adventurer in the city of Limsa Lominsa.
102 98 TEXT_MANSEA001_00107_SYSTEM_000_42 Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!
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@@ -60,7 +60,8 @@ int32,str,str
56,"TEXT_MANSEA002_00108_BADERON_000_9","I guarantee ye'll learn a few new tricks fer swingin' that 'ead-splitter o' yours if ye join their crew. Blauthota at the front desk is the one to get ye started."
57,"TEXT_MANSEA002_00108_BADERON_000_10","Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?"
58,"TEXT_MANSEA002_00108_BADERON_000_11","Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?"
59,"TEXT_MANSEA002_00108_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
59,"TEXT_MANSEA002_00108_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous."
60,"TEXT_MANSEA002_00108_BADERON_000_13","If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers."
61,"TEXT_MANSEA002_00108_SUNDHIMAL_000_20","(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late."
62,"TEXT_MANSEA002_00108_SUNDHIMAL_000_21","I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief."
@@ -70,7 +71,8 @@ int32,str,str
66,"TEXT_MANSEA002_00108_SUNDHIMAL_000_25","Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course."
67,"TEXT_MANSEA002_00108_SUNDHIMAL_000_26","There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you."
68,"TEXT_MANSEA002_00108_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
68,"TEXT_MANSEA002_00108_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
69,"TEXT_MANSEA002_00108_SYSTEM_000_28","You attune with the aetheryte.
You are now able to use the Return spell!"
70,"TEXT_MANSEA002_00108_SWOZBLAET_000_31","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!"
71,"TEXT_MANSEA002_00108_SWOZBLAET_000_32","Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─"
72,"TEXT_MANSEA002_00108_SWOZBLAET_000_33","Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!"
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60 56 TEXT_MANSEA002_00108_BADERON_000_9 I guarantee ye'll learn a few new tricks fer swingin' that 'ead-splitter o' yours if ye join their crew. Blauthota at the front desk is the one to get ye started.
61 57 TEXT_MANSEA002_00108_BADERON_000_10 Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?
62 58 TEXT_MANSEA002_00108_BADERON_000_11 Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?
63 59 TEXT_MANSEA002_00108_BADERON_000_12 Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous. Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous.
64 60 TEXT_MANSEA002_00108_BADERON_000_13 If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers.
65 60 61 TEXT_MANSEA002_00108_BADERON_000_13 TEXT_MANSEA002_00108_SUNDHIMAL_000_20 If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers. (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
66 61 62 TEXT_MANSEA002_00108_SUNDHIMAL_000_20 TEXT_MANSEA002_00108_SUNDHIMAL_000_21 (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late. I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
67 62 63 TEXT_MANSEA002_00108_SUNDHIMAL_000_21 TEXT_MANSEA002_00108_SUNDHIMAL_000_22 I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief. Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.
71 66 67 TEXT_MANSEA002_00108_SUNDHIMAL_000_25 TEXT_MANSEA002_00108_SUNDHIMAL_000_26 Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course. There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
72 67 68 TEXT_MANSEA002_00108_SUNDHIMAL_000_26 TEXT_MANSEA002_00108_SUNDHIMAL_000_27 There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you. Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
73 68 69 TEXT_MANSEA002_00108_SUNDHIMAL_000_27 TEXT_MANSEA002_00108_SYSTEM_000_28 Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions. You attune with the aetheryte. You are now able to use the Return spell!
74 69 70 TEXT_MANSEA002_00108_SYSTEM_000_28 TEXT_MANSEA002_00108_SWOZBLAET_000_31 You attune with the aetheryte. You are now able to use the Return spell! A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
75 71 TEXT_MANSEA002_00108_SWOZBLAET_000_32 Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
76 70 72 TEXT_MANSEA002_00108_SWOZBLAET_000_31 TEXT_MANSEA002_00108_SWOZBLAET_000_33 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world! Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!
77 71 73 TEXT_MANSEA002_00108_SWOZBLAET_000_32 TEXT_MANSEA002_00108_SWOZBLAET_000_34 Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─ I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?
78 72 74 TEXT_MANSEA002_00108_SWOZBLAET_000_33 TEXT_MANSEA002_00108_SWOZBLAET_000_35 Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories! If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley.
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@@ -60,7 +60,8 @@ int32,str,str
56,"TEXT_MANSEA003_00109_BADERON_000_9","I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started."
57,"TEXT_MANSEA003_00109_BADERON_000_10","Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?"
58,"TEXT_MANSEA003_00109_BADERON_000_11","Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?"
59,"TEXT_MANSEA003_00109_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
59,"TEXT_MANSEA003_00109_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous."
60,"TEXT_MANSEA003_00109_BADERON_000_13","If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers."
61,"TEXT_MANSEA003_00109_SUNDHIMAL_000_20","(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late."
62,"TEXT_MANSEA003_00109_SUNDHIMAL_000_21","I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief."
@@ -70,7 +71,8 @@ int32,str,str
66,"TEXT_MANSEA003_00109_SUNDHIMAL_000_25","Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course."
67,"TEXT_MANSEA003_00109_SUNDHIMAL_000_26","There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you."
68,"TEXT_MANSEA003_00109_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
68,"TEXT_MANSEA003_00109_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
69,"TEXT_MANSEA003_00109_SYSTEM_000_28","You attune with the aetheryte.
You are now able to use the Return spell!"
70,"TEXT_MANSEA003_00109_SWOZBLAET_000_31","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!"
71,"TEXT_MANSEA003_00109_SWOZBLAET_000_32","Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─"
72,"TEXT_MANSEA003_00109_SWOZBLAET_000_33","Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!"
1 key 0 1
60 56 TEXT_MANSEA003_00109_BADERON_000_9 I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started.
61 57 TEXT_MANSEA003_00109_BADERON_000_10 Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?
62 58 TEXT_MANSEA003_00109_BADERON_000_11 Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?
63 59 TEXT_MANSEA003_00109_BADERON_000_12 Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous. Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous.
64 60 TEXT_MANSEA003_00109_BADERON_000_13 If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers.
65 60 61 TEXT_MANSEA003_00109_BADERON_000_13 TEXT_MANSEA003_00109_SUNDHIMAL_000_20 If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers. (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
66 61 62 TEXT_MANSEA003_00109_SUNDHIMAL_000_20 TEXT_MANSEA003_00109_SUNDHIMAL_000_21 (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late. I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
67 62 63 TEXT_MANSEA003_00109_SUNDHIMAL_000_21 TEXT_MANSEA003_00109_SUNDHIMAL_000_22 I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief. Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.
71 66 67 TEXT_MANSEA003_00109_SUNDHIMAL_000_25 TEXT_MANSEA003_00109_SUNDHIMAL_000_26 Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course. There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
72 67 68 TEXT_MANSEA003_00109_SUNDHIMAL_000_26 TEXT_MANSEA003_00109_SUNDHIMAL_000_27 There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you. Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
73 68 69 TEXT_MANSEA003_00109_SUNDHIMAL_000_27 TEXT_MANSEA003_00109_SYSTEM_000_28 Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions. You attune with the aetheryte. You are now able to use the Return spell!
74 69 70 TEXT_MANSEA003_00109_SYSTEM_000_28 TEXT_MANSEA003_00109_SWOZBLAET_000_31 You attune with the aetheryte. You are now able to use the Return spell! A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
75 71 TEXT_MANSEA003_00109_SWOZBLAET_000_32 Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
76 70 72 TEXT_MANSEA003_00109_SWOZBLAET_000_31 TEXT_MANSEA003_00109_SWOZBLAET_000_33 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world! Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!
77 71 73 TEXT_MANSEA003_00109_SWOZBLAET_000_32 TEXT_MANSEA003_00109_SWOZBLAET_000_34 Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─ I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?
78 72 74 TEXT_MANSEA003_00109_SWOZBLAET_000_33 TEXT_MANSEA003_00109_SWOZBLAET_000_35 Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories! If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley.
+68 -68
View File
@@ -1,68 +1,68 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBCTS815_00152_SEQ_00","By his vexed expression, it's safe to assume Syntgoht has a favor to ask of you."
1,"TEXT_SUBCTS815_00152_SEQ_01","You overhear Syntgoht thinking aloud, worried over a shipment of goods that has yet to arrive. It's not long before he is aware of your presence, and, after sensing the air of gallantry about you, presumes you to be an adventurer who can assist him in his time of need. Looking to receive his wares as soon as possible, Syntgoht asks that you speak with Nesting Heron at the Bonfire in central Thanalan."
2,"TEXT_SUBCTS815_00152_SEQ_02","Arriving at the Bonfire, you speak with Nesting Heron and are reassured to find that the shipping preparations for Syntgoht's goods are complete. The reason for the delay, she explains, is her preoccupation with a crafting phenomenon known as desynthesis. After explaining the basics of this process and going over the discovery of a new crafting catalyst called demimateria, she encourages you to try desynthesis for yourself, that you might discover the latent potential of previously crafted wares."
3,"TEXT_SUBCTS815_00152_SEQ_03",""
4,"TEXT_SUBCTS815_00152_SEQ_04",""
5,"TEXT_SUBCTS815_00152_SEQ_05",""
6,"TEXT_SUBCTS815_00152_SEQ_06",""
7,"TEXT_SUBCTS815_00152_SEQ_07",""
8,"TEXT_SUBCTS815_00152_SEQ_08",""
9,"TEXT_SUBCTS815_00152_SEQ_09",""
10,"TEXT_SUBCTS815_00152_SEQ_10",""
11,"TEXT_SUBCTS815_00152_SEQ_11",""
12,"TEXT_SUBCTS815_00152_SEQ_12",""
13,"TEXT_SUBCTS815_00152_SEQ_13",""
14,"TEXT_SUBCTS815_00152_SEQ_14",""
15,"TEXT_SUBCTS815_00152_SEQ_15",""
16,"TEXT_SUBCTS815_00152_SEQ_16",""
17,"TEXT_SUBCTS815_00152_SEQ_17",""
18,"TEXT_SUBCTS815_00152_SEQ_18",""
19,"TEXT_SUBCTS815_00152_SEQ_19",""
20,"TEXT_SUBCTS815_00152_SEQ_20",""
21,"TEXT_SUBCTS815_00152_SEQ_21",""
22,"TEXT_SUBCTS815_00152_SEQ_22",""
23,"TEXT_SUBCTS815_00152_SEQ_23",""
24,"TEXT_SUBCTS815_00152_TODO_00","Speak with Nesting Heron at the Bonfire."
25,"TEXT_SUBCTS815_00152_TODO_01",""
26,"TEXT_SUBCTS815_00152_TODO_02",""
27,"TEXT_SUBCTS815_00152_TODO_03",""
28,"TEXT_SUBCTS815_00152_TODO_04",""
29,"TEXT_SUBCTS815_00152_TODO_05",""
30,"TEXT_SUBCTS815_00152_TODO_06",""
31,"TEXT_SUBCTS815_00152_TODO_07",""
32,"TEXT_SUBCTS815_00152_TODO_08",""
33,"TEXT_SUBCTS815_00152_TODO_09",""
34,"TEXT_SUBCTS815_00152_TODO_10",""
35,"TEXT_SUBCTS815_00152_TODO_11",""
36,"TEXT_SUBCTS815_00152_TODO_12",""
37,"TEXT_SUBCTS815_00152_TODO_13",""
38,"TEXT_SUBCTS815_00152_TODO_14",""
39,"TEXT_SUBCTS815_00152_TODO_15",""
40,"TEXT_SUBCTS815_00152_TODO_16",""
41,"TEXT_SUBCTS815_00152_TODO_17",""
42,"TEXT_SUBCTS815_00152_TODO_18",""
43,"TEXT_SUBCTS815_00152_TODO_19",""
44,"TEXT_SUBCTS815_00152_TODO_20",""
45,"TEXT_SUBCTS815_00152_TODO_21",""
46,"TEXT_SUBCTS815_00152_TODO_22",""
47,"TEXT_SUBCTS815_00152_TODO_23",""
48,"TEXT_SUBCTS815_00152_SYNTGOHT_000_000","For Twelve's sake, what living am I to make without wares to sell? She promised the shipment would be here by now."
49,"TEXT_SUBCTS815_00152_SYNTGOHT_000_001","Ah, you there. You're an adventurer, are you not? Might I ask for your help in tracking a shipment of goods sorely behind schedule?"
50,"TEXT_SUBCTS815_00152_SYNTGOHT_000_002","I know what you're thinking, but considering the client, this request is certain to benefit you as well."
51,"TEXT_SUBCTS815_00152_SYNTGOHT_000_003","If you're up for the task, I would have you speak with Nesting Heron at the Bonfire in central Thanalan. For the shipment to be so late, I can only imagine some new innovation of that Mutamix fellow has her preoccupied."
52,"TEXT_SUBCTS815_00152_SYNTGOHT_000_004","Please make haste to the Bonfire. I need those goods delivered as soon as possible. With any luck, Mutamix will have discovered something interesting to share with you, as well."
53,"TEXT_SUBCTS815_00152_NESTINGHERON_000_010","What's this about a shipment? Oh, yes, of course. The package is prepared and ready to be shipped. I meant to handle it sooner, but I've become engrossed in the study of desynthesis."
54,"TEXT_SUBCTS815_00152_NESTINGHERON_000_011","I'll be sure to send word of your visit along with his wares."
55,"TEXT_SUBCTS815_00152_NESTINGHERON_000_012","Hm? You have not heard of desynthesis? I suppose you would have to visit the Bonfire quite often to keep pace with Mutamix's myriad findings. Allow me to explain."
56,"TEXT_SUBCTS815_00152_NESTINGHERON_000_013","Desynthesis is a new technique developed by Mutamix to break down weapons and armor into their constituent parts."
57,"TEXT_SUBCTS815_00152_NESTINGHERON_000_014","In short, it allows the <Emphasis>retrieval</Emphasis> of those materials originally used to craft an item. On occasion, the process will also yield a peculiar crystallized mass."
58,"TEXT_SUBCTS815_00152_NESTINGHERON_000_015","There is still much research to be done, but we believe the mass is formed from residual spiritbond energies infused into equipment by the hands that crafted them. Because the process is similar to the creation of materia, we've come to call these crystals “demimateria.”"
59,"TEXT_SUBCTS815_00152_NESTINGHERON_000_016","Just imagine the applications! Fortifying weapons, creating new armor─the possibilities are limitless."
60,"TEXT_SUBCTS815_00152_NESTINGHERON_000_017","It may also be worth mentioning that, while some of the demimateria by-products seemed unfit for reuse, their radiance was not unlike the rubies and sapphires one might find for sale in Ul'dah. I imagine they would fetch a fair price if you were to show them to the right buyer."
61,"TEXT_SUBCTS815_00152_NESTINGHERON_000_018","But if you are truly interested in learning more of desynthesis, I can think of no better way than trying it yourself! Perhaps the next time we meet, you can tell me of your own findings."
62,"TEXT_SUBCTS815_00152_SYSTEM_000_020","You can now use the general action <Color(-34022)>Desynthesis</Color>, and by doing so break down unwanted items into their constituent parts."
63,"TEXT_SUBCTS815_00152_SYSTEM_000_021","The Desynthesis action can only be used by a Disciple of the Hand level 30 or above."
64,"TEXT_SUBCTS815_00152_SYSTEM_000_022","The Desynthesis action can be accessed via the General tab in the Actions & Traits menu, or by selecting Desynthesis from an item's subcommand menu."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBCTS815_00152_SEQ_00","By his vexed expression, it's safe to assume Syntgoht has a favor to ask of you."
1,"TEXT_SUBCTS815_00152_SEQ_01","You overhear Syntgoht thinking aloud, worried over a shipment of goods that has yet to arrive. It's not long before he is aware of your presence, and, after sensing the air of gallantry about you, presumes you to be an adventurer who can assist him in his time of need. Looking to receive his wares as soon as possible, Syntgoht asks that you speak with Nesting Heron at the Bonfire in central Thanalan."
2,"TEXT_SUBCTS815_00152_SEQ_02","Arriving at the Bonfire, you speak with Nesting Heron and are reassured to find that the shipping preparations for Syntgoht's goods are complete. The reason for the delay, she explains, is her preoccupation with a crafting phenomenon known as desynthesis. After explaining the basics of this process and going over the discovery of a new crafting catalyst called demimateria, she encourages you to try desynthesis for yourself, that you might discover the latent potential of previously crafted wares."
3,"TEXT_SUBCTS815_00152_SEQ_03",""
4,"TEXT_SUBCTS815_00152_SEQ_04",""
5,"TEXT_SUBCTS815_00152_SEQ_05",""
6,"TEXT_SUBCTS815_00152_SEQ_06",""
7,"TEXT_SUBCTS815_00152_SEQ_07",""
8,"TEXT_SUBCTS815_00152_SEQ_08",""
9,"TEXT_SUBCTS815_00152_SEQ_09",""
10,"TEXT_SUBCTS815_00152_SEQ_10",""
11,"TEXT_SUBCTS815_00152_SEQ_11",""
12,"TEXT_SUBCTS815_00152_SEQ_12",""
13,"TEXT_SUBCTS815_00152_SEQ_13",""
14,"TEXT_SUBCTS815_00152_SEQ_14",""
15,"TEXT_SUBCTS815_00152_SEQ_15",""
16,"TEXT_SUBCTS815_00152_SEQ_16",""
17,"TEXT_SUBCTS815_00152_SEQ_17",""
18,"TEXT_SUBCTS815_00152_SEQ_18",""
19,"TEXT_SUBCTS815_00152_SEQ_19",""
20,"TEXT_SUBCTS815_00152_SEQ_20",""
21,"TEXT_SUBCTS815_00152_SEQ_21",""
22,"TEXT_SUBCTS815_00152_SEQ_22",""
23,"TEXT_SUBCTS815_00152_SEQ_23",""
24,"TEXT_SUBCTS815_00152_TODO_00","Speak with Nesting Heron at the Bonfire."
25,"TEXT_SUBCTS815_00152_TODO_01",""
26,"TEXT_SUBCTS815_00152_TODO_02",""
27,"TEXT_SUBCTS815_00152_TODO_03",""
28,"TEXT_SUBCTS815_00152_TODO_04",""
29,"TEXT_SUBCTS815_00152_TODO_05",""
30,"TEXT_SUBCTS815_00152_TODO_06",""
31,"TEXT_SUBCTS815_00152_TODO_07",""
32,"TEXT_SUBCTS815_00152_TODO_08",""
33,"TEXT_SUBCTS815_00152_TODO_09",""
34,"TEXT_SUBCTS815_00152_TODO_10",""
35,"TEXT_SUBCTS815_00152_TODO_11",""
36,"TEXT_SUBCTS815_00152_TODO_12",""
37,"TEXT_SUBCTS815_00152_TODO_13",""
38,"TEXT_SUBCTS815_00152_TODO_14",""
39,"TEXT_SUBCTS815_00152_TODO_15",""
40,"TEXT_SUBCTS815_00152_TODO_16",""
41,"TEXT_SUBCTS815_00152_TODO_17",""
42,"TEXT_SUBCTS815_00152_TODO_18",""
43,"TEXT_SUBCTS815_00152_TODO_19",""
44,"TEXT_SUBCTS815_00152_TODO_20",""
45,"TEXT_SUBCTS815_00152_TODO_21",""
46,"TEXT_SUBCTS815_00152_TODO_22",""
47,"TEXT_SUBCTS815_00152_TODO_23",""
48,"TEXT_SUBCTS815_00152_SYNTGOHT_000_000","For Twelve's sake, what living am I to make without wares to sell? She promised the shipment would be here by now."
49,"TEXT_SUBCTS815_00152_SYNTGOHT_000_001","Ah, you there. You're an adventurer, are you not? Might I ask for your help in tracking a shipment of goods sorely behind schedule?"
50,"TEXT_SUBCTS815_00152_SYNTGOHT_000_002","I know what you're thinking, but considering the client, this request is certain to benefit you as well."
51,"TEXT_SUBCTS815_00152_SYNTGOHT_000_003","If you're up for the task, I would have you speak with Nesting Heron at the Bonfire in central Thanalan. For the shipment to be so late, I can only imagine some new innovation of that Mutamix fellow has her preoccupied."
52,"TEXT_SUBCTS815_00152_SYNTGOHT_000_004","Please make haste to the Bonfire. I need those goods delivered as soon as possible. With any luck, Mutamix will have discovered something interesting to share with you, as well."
53,"TEXT_SUBCTS815_00152_NESTINGHERON_000_010","What's this about a shipment? Oh, yes, of course. The package is prepared and ready to be shipped. I meant to handle it sooner, but I've become engrossed in the study of desynthesis."
54,"TEXT_SUBCTS815_00152_NESTINGHERON_000_011","I'll be sure to send word of your visit along with his wares."
55,"TEXT_SUBCTS815_00152_NESTINGHERON_000_012","Hm? You have not heard of desynthesis? I suppose you would have to visit the Bonfire quite often to keep pace with Mutamix's myriad findings. Allow me to explain."
56,"TEXT_SUBCTS815_00152_NESTINGHERON_000_013","Desynthesis is a new technique developed by Mutamix to break down weapons and armor into their constituent parts."
57,"TEXT_SUBCTS815_00152_NESTINGHERON_000_014","In short, it allows the <Emphasis>retrieval</Emphasis> of those materials originally used to craft an item. On occasion, the process will also yield a peculiar crystallized mass."
58,"TEXT_SUBCTS815_00152_NESTINGHERON_000_015","There is still much research to be done, but we believe the mass is formed from residual spiritbond energies infused into equipment by the hands that crafted them. Because the process is similar to the creation of materia, we've come to call these crystals “demimateria.”"
59,"TEXT_SUBCTS815_00152_NESTINGHERON_000_016","Just imagine the applications! Fortifying weapons, creating new armor─the possibilities are limitless."
60,"TEXT_SUBCTS815_00152_NESTINGHERON_000_017","It may also be worth mentioning that, while some of the demimateria by-products seemed unfit for reuse, their radiance was not unlike the rubies and sapphires one might find for sale in Ul'dah. I imagine they would fetch a fair price if you were to show them to the right buyer."
61,"TEXT_SUBCTS815_00152_NESTINGHERON_000_018","But if you are truly interested in learning more of desynthesis, I can think of no better way than trying it yourself! Perhaps the next time we meet, you can tell me of your own findings."
62,"TEXT_SUBCTS815_00152_SYSTEM_000_020","You can now use the general action <Color(-34022)>Desynthesis</Color>, and by doing so break down unwanted items into their constituent parts."
63,"TEXT_SUBCTS815_00152_SYSTEM_000_021","The Desynthesis action can only be used by a Disciple of the Hand level 30 or above."
64,"TEXT_SUBCTS815_00152_SYSTEM_000_022","The Desynthesis action can be accessed via the General tab in the Actions & Traits menu, or by selecting Desynthesis from an item's subcommand menu."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBCTS815_00152_SEQ_00 By his vexed expression, it's safe to assume Syntgoht has a favor to ask of you.
5 1 TEXT_SUBCTS815_00152_SEQ_01 You overhear Syntgoht thinking aloud, worried over a shipment of goods that has yet to arrive. It's not long before he is aware of your presence, and, after sensing the air of gallantry about you, presumes you to be an adventurer who can assist him in his time of need. Looking to receive his wares as soon as possible, Syntgoht asks that you speak with Nesting Heron at the Bonfire in central Thanalan.
6 2 TEXT_SUBCTS815_00152_SEQ_02 Arriving at the Bonfire, you speak with Nesting Heron and are reassured to find that the shipping preparations for Syntgoht's goods are complete. The reason for the delay, she explains, is her preoccupation with a crafting phenomenon known as desynthesis. After explaining the basics of this process and going over the discovery of a new crafting catalyst called demimateria, she encourages you to try desynthesis for yourself, that you might discover the latent potential of previously crafted wares.
7 3 TEXT_SUBCTS815_00152_SEQ_03
8 4 TEXT_SUBCTS815_00152_SEQ_04
9 5 TEXT_SUBCTS815_00152_SEQ_05
10 6 TEXT_SUBCTS815_00152_SEQ_06
11 7 TEXT_SUBCTS815_00152_SEQ_07
12 8 TEXT_SUBCTS815_00152_SEQ_08
13 9 TEXT_SUBCTS815_00152_SEQ_09
14 10 TEXT_SUBCTS815_00152_SEQ_10
15 11 TEXT_SUBCTS815_00152_SEQ_11
16 12 TEXT_SUBCTS815_00152_SEQ_12
17 13 TEXT_SUBCTS815_00152_SEQ_13
18 14 TEXT_SUBCTS815_00152_SEQ_14
19 15 TEXT_SUBCTS815_00152_SEQ_15
20 16 TEXT_SUBCTS815_00152_SEQ_16
21 17 TEXT_SUBCTS815_00152_SEQ_17
22 18 TEXT_SUBCTS815_00152_SEQ_18
23 19 TEXT_SUBCTS815_00152_SEQ_19
24 20 TEXT_SUBCTS815_00152_SEQ_20
25 21 TEXT_SUBCTS815_00152_SEQ_21
26 22 TEXT_SUBCTS815_00152_SEQ_22
27 23 TEXT_SUBCTS815_00152_SEQ_23
28 24 TEXT_SUBCTS815_00152_TODO_00 Speak with Nesting Heron at the Bonfire.
29 25 TEXT_SUBCTS815_00152_TODO_01
30 26 TEXT_SUBCTS815_00152_TODO_02
31 27 TEXT_SUBCTS815_00152_TODO_03
32 28 TEXT_SUBCTS815_00152_TODO_04
33 29 TEXT_SUBCTS815_00152_TODO_05
34 30 TEXT_SUBCTS815_00152_TODO_06
35 31 TEXT_SUBCTS815_00152_TODO_07
36 32 TEXT_SUBCTS815_00152_TODO_08
37 33 TEXT_SUBCTS815_00152_TODO_09
38 34 TEXT_SUBCTS815_00152_TODO_10
39 35 TEXT_SUBCTS815_00152_TODO_11
40 36 TEXT_SUBCTS815_00152_TODO_12
41 37 TEXT_SUBCTS815_00152_TODO_13
42 38 TEXT_SUBCTS815_00152_TODO_14
43 39 TEXT_SUBCTS815_00152_TODO_15
44 40 TEXT_SUBCTS815_00152_TODO_16
45 41 TEXT_SUBCTS815_00152_TODO_17
46 42 TEXT_SUBCTS815_00152_TODO_18
47 43 TEXT_SUBCTS815_00152_TODO_19
48 44 TEXT_SUBCTS815_00152_TODO_20
49 45 TEXT_SUBCTS815_00152_TODO_21
50 46 TEXT_SUBCTS815_00152_TODO_22
51 47 TEXT_SUBCTS815_00152_TODO_23
52 48 TEXT_SUBCTS815_00152_SYNTGOHT_000_000 For Twelve's sake, what living am I to make without wares to sell? She promised the shipment would be here by now.
53 49 TEXT_SUBCTS815_00152_SYNTGOHT_000_001 Ah, you there. You're an adventurer, are you not? Might I ask for your help in tracking a shipment of goods sorely behind schedule?
54 50 TEXT_SUBCTS815_00152_SYNTGOHT_000_002 I know what you're thinking, but considering the client, this request is certain to benefit you as well.
55 51 TEXT_SUBCTS815_00152_SYNTGOHT_000_003 If you're up for the task, I would have you speak with Nesting Heron at the Bonfire in central Thanalan. For the shipment to be so late, I can only imagine some new innovation of that Mutamix fellow has her preoccupied.
56 52 TEXT_SUBCTS815_00152_SYNTGOHT_000_004 Please make haste to the Bonfire. I need those goods delivered as soon as possible. With any luck, Mutamix will have discovered something interesting to share with you, as well.
57 53 TEXT_SUBCTS815_00152_NESTINGHERON_000_010 What's this about a shipment? Oh, yes, of course. The package is prepared and ready to be shipped. I meant to handle it sooner, but I've become engrossed in the study of desynthesis.
58 54 TEXT_SUBCTS815_00152_NESTINGHERON_000_011 I'll be sure to send word of your visit along with his wares.
59 55 TEXT_SUBCTS815_00152_NESTINGHERON_000_012 Hm? You have not heard of desynthesis? I suppose you would have to visit the Bonfire quite often to keep pace with Mutamix's myriad findings. Allow me to explain.
60 56 TEXT_SUBCTS815_00152_NESTINGHERON_000_013 Desynthesis is a new technique developed by Mutamix to break down weapons and armor into their constituent parts.
61 57 TEXT_SUBCTS815_00152_NESTINGHERON_000_014 In short, it allows the <Emphasis>retrieval</Emphasis> of those materials originally used to craft an item. On occasion, the process will also yield a peculiar crystallized mass.
62 58 TEXT_SUBCTS815_00152_NESTINGHERON_000_015 There is still much research to be done, but we believe the mass is formed from residual spiritbond energies infused into equipment by the hands that crafted them. Because the process is similar to the creation of materia, we've come to call these crystals “demimateria.”
63 59 TEXT_SUBCTS815_00152_NESTINGHERON_000_016 Just imagine the applications! Fortifying weapons, creating new armor─the possibilities are limitless.
64 60 TEXT_SUBCTS815_00152_NESTINGHERON_000_017 It may also be worth mentioning that, while some of the demimateria by-products seemed unfit for reuse, their radiance was not unlike the rubies and sapphires one might find for sale in Ul'dah. I imagine they would fetch a fair price if you were to show them to the right buyer.
65 61 TEXT_SUBCTS815_00152_NESTINGHERON_000_018 But if you are truly interested in learning more of desynthesis, I can think of no better way than trying it yourself! Perhaps the next time we meet, you can tell me of your own findings.
66 62 TEXT_SUBCTS815_00152_SYSTEM_000_020 You can now use the general action <Color(-34022)>Desynthesis</Color>, and by doing so break down unwanted items into their constituent parts.
67 63 TEXT_SUBCTS815_00152_SYSTEM_000_021 The Desynthesis action can only be used by a Disciple of the Hand level 30 or above.
68 64 TEXT_SUBCTS815_00152_SYSTEM_000_022 The Desynthesis action can be accessed via the General tab in the Actions & Traits menu, or by selecting Desynthesis from an item's subcommand menu.
+7 -3
View File
@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_SUBCTS817_00162_SEQ_02","Amidst a goodly share of empty bluster and braggadocio, Eral offers you just enough information to track down the log's owner, a young lass whose name he has already forgotten. Head to Apkallu Falls and seek out a girl wearing a straw hat."
3,"TEXT_SUBCTS817_00162_SEQ_03","You deliver the journal to Millith Ironheart, who is delighted to be reunited with her <Emphasis>sightseeing log</Emphasis>─a personal record of the vistas of surpassing beauty that she has seen and heard of in her travels across Eorzea. Believing her words woefully ill-equipped to convey such wonders, she encourages you to visit a local spot that has struck her fancy. Seek out a place where “afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial,” and /lookout upon the scene with your own eyes."
4,"TEXT_SUBCTS817_00162_SEQ_04","You have found the place described to you by Millith. Having taken in its beauty, return to Apkallu Falls and share with her your thoughts."
5,"TEXT_SUBCTS817_00162_SEQ_05","Heartened to have found a kindred spirit, Millith furnishes you with a sightseeing log of your own, that you might see the realm as only a true aesthete can. Travel far and wide to look upon the vistas described in the log's pages, then return to Millith when your journey is complete.
5,"TEXT_SUBCTS817_00162_SEQ_05","Heartened to have found a kindred spirit, Millith furnishes you with a sightseeing log of your own, that you might see the realm as only a true aesthete can. Travel far and wide to look upon the vistas described in the log's pages, then return to Millith when your journey is complete.
※Paying heed to weather conditions and time of day, seek out the locations described. Perform the designated emote while taking in the sights, and the corresponding entry will be marked as complete."
6,"TEXT_SUBCTS817_00162_SEQ_06",""
7,"TEXT_SUBCTS817_00162_SEQ_07",""
8,"TEXT_SUBCTS817_00162_SEQ_08",""
@@ -62,8 +64,10 @@ int32,str,str
58,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_023","Its pages brim with tales of the most heart-stirring sights to be seen in our realm, as told to me by the sensitive souls I have met in my travels across Eorzea─tales that have struck me with a most incurable case of wanderlust."
59,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_024","As an adventurer, you too have seen the realm, I am sure. But I would ask you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: have you truly <Emphasis>seen</Emphasis> her? Borne witness to Eorzea in her myriads of splendor?"
60,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_025","Have you stood on the palm-fringed beaches of Costa del Sol just as the sun peeks out over the horizon, its rays kissing the sands beneath your feet? Have you lost yourself in the night sky of the Sagolii, adrift amidst a boundless sea of stars? Ah, but why do I even try to convey with words that which must be <Emphasis>seen</Emphasis> to be appreciated!"
59,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_024","As an adventurer, you too have seen the realm, I am sure. But I would ask you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: have you truly <Emphasis>seen</Emphasis> her? Borne witness to Eorzea in her myriads of splendor?"
60,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_025","Have you stood on the palm-fringed beaches of Costa del Sol just as the sun peeks out over the horizon, its rays kissing the sands beneath your feet? Have you lost yourself in the night sky of the Sagolii, adrift amidst a boundless sea of stars? Ah, but why do I even try to convey with words that which must be <Emphasis>seen</Emphasis> to be appreciated!"
61,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_026","To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.”
I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts."
62,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_029","To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.”
I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts."
63,"TEXT_SUBCTS817_00162_SYSTEM_000_030","You have looked upon one of Eorzea's stirring vistas, as identified by the explorer Millith Ironheart. Return to Apkallu Falls and report your sighting."
64,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_030","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you were as moved by the sight as I was? The great stone that adorns the entrance to Stillglade Fane is none other than the Skyserpent's Egg, cast down from the heavens by Nophica the Matron so long ago."
65,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_031","And those mammoth tree trunks─remnants, no doubt, of a primeval forest. Whence did they come? Why do the two great arbors grow as one? This, I do not know─but what I do know is that the realm is replete with such beauty, if only we know where to look."
1 key 0 1
6 2 TEXT_SUBCTS817_00162_SEQ_02 Amidst a goodly share of empty bluster and braggadocio, Eral offers you just enough information to track down the log's owner, a young lass whose name he has already forgotten. Head to Apkallu Falls and seek out a girl wearing a straw hat.
7 3 TEXT_SUBCTS817_00162_SEQ_03 You deliver the journal to Millith Ironheart, who is delighted to be reunited with her <Emphasis>sightseeing log</Emphasis>─a personal record of the vistas of surpassing beauty that she has seen and heard of in her travels across Eorzea. Believing her words woefully ill-equipped to convey such wonders, she encourages you to visit a local spot that has struck her fancy. Seek out a place where “afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial,” and /lookout upon the scene with your own eyes.
8 4 TEXT_SUBCTS817_00162_SEQ_04 You have found the place described to you by Millith. Having taken in its beauty, return to Apkallu Falls and share with her your thoughts.
9 5 TEXT_SUBCTS817_00162_SEQ_05 Heartened to have found a kindred spirit, Millith furnishes you with a sightseeing log of your own, that you might see the realm as only a true aesthete can. Travel far and wide to look upon the vistas described in the log's pages, then return to Millith when your journey is complete. ※Paying heed to weather conditions and time of day, seek out the locations described. Perform the designated emote while taking in the sights, and the corresponding entry will be marked as complete. Heartened to have found a kindred spirit, Millith furnishes you with a sightseeing log of your own, that you might see the realm as only a true aesthete can. Travel far and wide to look upon the vistas described in the log's pages, then return to Millith when your journey is complete. ※Paying heed to weather conditions and time of day, seek out the locations described. Perform the designated emote while taking in the sights, and the corresponding entry will be marked as complete.
10 6 TEXT_SUBCTS817_00162_SEQ_06
11 7 TEXT_SUBCTS817_00162_SEQ_07
12 6 8 TEXT_SUBCTS817_00162_SEQ_06 TEXT_SUBCTS817_00162_SEQ_08
13 7 9 TEXT_SUBCTS817_00162_SEQ_07 TEXT_SUBCTS817_00162_SEQ_09
14 8 10 TEXT_SUBCTS817_00162_SEQ_08 TEXT_SUBCTS817_00162_SEQ_10
64 58 60 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_023 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_025 Its pages brim with tales of the most heart-stirring sights to be seen in our realm, as told to me by the sensitive souls I have met in my travels across Eorzea─tales that have struck me with a most incurable case of wanderlust. Have you stood on the palm-fringed beaches of Costa del Sol just as the sun peeks out over the horizon, its rays kissing the sands beneath your feet? Have you lost yourself in the night sky of the Sagolii, adrift amidst a boundless sea of stars? Ah, but why do I even try to convey with words that which must be <Emphasis>seen</Emphasis> to be appreciated!
65 59 61 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_024 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_026 As an adventurer, you too have seen the realm, I am sure. But I would ask you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: have you truly <Emphasis>seen</Emphasis> her? Borne witness to Eorzea in her myriads of splendor? To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.” I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts.
66 60 62 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_025 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_029 Have you stood on the palm-fringed beaches of Costa del Sol just as the sun peeks out over the horizon, its rays kissing the sands beneath your feet? Have you lost yourself in the night sky of the Sagolii, adrift amidst a boundless sea of stars? Ah, but why do I even try to convey with words that which must be <Emphasis>seen</Emphasis> to be appreciated! To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.” I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts.
67 61 63 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_026 TEXT_SUBCTS817_00162_SYSTEM_000_030 To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.” I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts. You have looked upon one of Eorzea's stirring vistas, as identified by the explorer Millith Ironheart. Return to Apkallu Falls and report your sighting.
68 62 64 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_029 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_030 To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.” I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts. Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you were as moved by the sight as I was? The great stone that adorns the entrance to Stillglade Fane is none other than the Skyserpent's Egg, cast down from the heavens by Nophica the Matron so long ago.
69 65 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_031 And those mammoth tree trunks─remnants, no doubt, of a primeval forest. Whence did they come? Why do the two great arbors grow as one? This, I do not know─but what I do know is that the realm is replete with such beauty, if only we know where to look.
70 66 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_032 This is what compels me to wander─not the promise of power, glory, or riches, but a burning desire to bear witness to all the wonders around us, as wrought by gods and men alike.
71 63 67 TEXT_SUBCTS817_00162_SYSTEM_000_030 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_033 You have looked upon one of Eorzea's stirring vistas, as identified by the explorer Millith Ironheart. Return to Apkallu Falls and report your sighting. Though we have just met, the twinkle in your eye tells me that we share certain aesthetic sensitivities. It would be my pleasure to gift you with a sightseeing log of your own.
72 64 68 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_030 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_034 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you were as moved by the sight as I was? The great stone that adorns the entrance to Stillglade Fane is none other than the Skyserpent's Egg, cast down from the heavens by Nophica the Matron so long ago. In its pages, you will find my record of the most stirring sights in the realm, both those I have seen with my own eyes, and those I have─thus far, at least─only heard of in my travels.
73 65 69 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_031 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_035 And those mammoth tree trunks─remnants, no doubt, of a primeval forest. Whence did they come? Why do the two great arbors grow as one? This, I do not know─but what I do know is that the realm is replete with such beauty, if only we know where to look. No doubt your adventures keep you occupied, but is this not all the more reason to take in the sights as you travel, that both body and mind might enjoy a moment's respite from time to time? And who can say? Perhaps you will discover glorious new vistas that have eluded even me.
+5 -2
View File
@@ -3,7 +3,9 @@
int32,str,str
0,"TEXT_SUBCTS818_00164_SEQ_00","Slafborn has a seemingly urgent message for you."
1,"TEXT_SUBCTS818_00164_SEQ_01","Slafborn informs you an acquaintance of Cid awaits your arrival within the workshop. He warns you, however, that her disposition is anything but cordial. Speak with Slafborn once more to enter the workshop, then see what business this visitor has brought."
2,"TEXT_SUBCTS818_00164_SEQ_02","You enter the workshop to find Jessie, deputy president of Garlond Ironworks, waiting for you, though she makes it clear that her current title was thrust upon her in Cid's absence. She explains that a recent drop in productivity has left them scrambling to make ends meet, and asks to see your magitek armor in the hopes of drawing inspiration for a new product.
2,"TEXT_SUBCTS818_00164_SEQ_02","You enter the workshop to find Jessie, deputy president of Garlond Ironworks, waiting for you, though she makes it clear that her current title was thrust upon her in Cid's absence. She explains that a recent drop in productivity has left them scrambling to make ends meet, and asks to see your magitek armor in the hopes of drawing inspiration for a new product.
While at first taken aback by the sleek design of your suit, she is inevitably disappointed by the damaged weaponry. Unable to bear seeing good steel go to waste, she insists you gather parts so that she may begin repairs immediately. Make your way to Castrum Centri and retrieve a magitek converter #49, magitek oscillator #50, and magitek cannon barrel #51 from the Empire's storage crates."
3,"TEXT_SUBCTS818_00164_SEQ_03","You have collected the parts needed to restore your magitek armor. Hurry back to Cid's workshop and deliver them to Jessie."
4,"TEXT_SUBCTS818_00164_SEQ_04","Jessie is pleased to see you have located the required parts, and restores the magitek armor to the best of her abilities. Though the weapons are now functional, she warns you that they are not quite suitable for combat."
5,"TEXT_SUBCTS818_00164_SEQ_05",""
@@ -68,7 +70,8 @@ int32,str,str
64,"TEXT_SUBCTS818_00164_JESSIE_000_019","What in the Builder's name are you looking at? You need something to fix your prying eyes on, try the wall."
65,"TEXT_SUBCTS818_00164_JESSIE_000_020","Anyroad, I can't bear to see such a fine piece of work in such a sorry state. I'll patch her up as best I can, but you'll need to gather the parts needed for the job. Think of it as one of them adventures you seem so keen on."
66,"TEXT_SUBCTS818_00164_JESSIE_000_021","A make #49 magitek converter and a make #50 magitek oscillator should do the trick. Oh, and a magitek cannon barrel, make...er...#51. I can't guarantee she'll be good as new, but at the very least she'll be in better shape than she's in now...which still ain't saying much."
65,"TEXT_SUBCTS818_00164_JESSIE_000_020","Anyroad, I can't bear to see such a fine piece of work in such a sorry state. I'll patch her up as best I can, but you'll need to gather the parts needed for the job. Think of it as one of them adventures you seem so keen on."
67,"TEXT_SUBCTS818_00164_JESSIE_000_022","Eyes on me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I ain't done with you yet. That is, unless you know whereabouts one might stumble across a spare converter, oscillator, and cannon barrel. No? Didn't think so. So here's a hint─it rhymes with Castrum Centri.
You see, Garlean-made technology is what we're after, and I can't think of a better place to find some. Off with you now!"
68,"TEXT_SUBCTS818_00164_JESSIE_000_023","You lonely, or just poor with numbers? I'm assuming the latter, so listen up. We need a magitek converter #49, a magitek oscillator #50, and a magitek cannon barrel #51. You might want to write that down, unless it is you're poor with letters, to boot."
69,"TEXT_SUBCTS818_00164_JESSIE_000_024","Now off to Castrum Centri with you. And no stopping to sniff the sunflowers. It breaks my heart every second I have to think about that armor in such sorry shape."
70,"TEXT_SUBCTS818_00164_SLAFBORN_000_025","Welcome back. Still attending to business in the workshop?"
1 key 0 1
3 int32 str str
4 0 TEXT_SUBCTS818_00164_SEQ_00 Slafborn has a seemingly urgent message for you.
5 1 TEXT_SUBCTS818_00164_SEQ_01 Slafborn informs you an acquaintance of Cid awaits your arrival within the workshop. He warns you, however, that her disposition is anything but cordial. Speak with Slafborn once more to enter the workshop, then see what business this visitor has brought.
6 2 TEXT_SUBCTS818_00164_SEQ_02 You enter the workshop to find Jessie, deputy president of Garlond Ironworks, waiting for you, though she makes it clear that her current title was thrust upon her in Cid's absence. She explains that a recent drop in productivity has left them scrambling to make ends meet, and asks to see your magitek armor in the hopes of drawing inspiration for a new product. While at first taken aback by the sleek design of your suit, she is inevitably disappointed by the damaged weaponry. Unable to bear seeing good steel go to waste, she insists you gather parts so that she may begin repairs immediately. Make your way to Castrum Centri and retrieve a magitek converter #49, magitek oscillator #50, and magitek cannon barrel #51 from the Empire's storage crates. You enter the workshop to find Jessie, deputy president of Garlond Ironworks, waiting for you, though she makes it clear that her current title was thrust upon her in Cid's absence. She explains that a recent drop in productivity has left them scrambling to make ends meet, and asks to see your magitek armor in the hopes of drawing inspiration for a new product. While at first taken aback by the sleek design of your suit, she is inevitably disappointed by the damaged weaponry. Unable to bear seeing good steel go to waste, she insists you gather parts so that she may begin repairs immediately. Make your way to Castrum Centri and retrieve a magitek converter #49, magitek oscillator #50, and magitek cannon barrel #51 from the Empire's storage crates.
7 3 TEXT_SUBCTS818_00164_SEQ_03 You have collected the parts needed to restore your magitek armor. Hurry back to Cid's workshop and deliver them to Jessie.
8 4 TEXT_SUBCTS818_00164_SEQ_04 Jessie is pleased to see you have located the required parts, and restores the magitek armor to the best of her abilities. Though the weapons are now functional, she warns you that they are not quite suitable for combat.
9 3 5 TEXT_SUBCTS818_00164_SEQ_03 TEXT_SUBCTS818_00164_SEQ_05 You have collected the parts needed to restore your magitek armor. Hurry back to Cid's workshop and deliver them to Jessie.
10 4 6 TEXT_SUBCTS818_00164_SEQ_04 TEXT_SUBCTS818_00164_SEQ_06 Jessie is pleased to see you have located the required parts, and restores the magitek armor to the best of her abilities. Though the weapons are now functional, she warns you that they are not quite suitable for combat.
11 5 7 TEXT_SUBCTS818_00164_SEQ_05 TEXT_SUBCTS818_00164_SEQ_07
70 64 66 TEXT_SUBCTS818_00164_JESSIE_000_019 TEXT_SUBCTS818_00164_JESSIE_000_021 What in the Builder's name are you looking at? You need something to fix your prying eyes on, try the wall. A make #49 magitek converter and a make #50 magitek oscillator should do the trick. Oh, and a magitek cannon barrel, make...er...#51. I can't guarantee she'll be good as new, but at the very least she'll be in better shape than she's in now...which still ain't saying much.
71 65 67 TEXT_SUBCTS818_00164_JESSIE_000_020 TEXT_SUBCTS818_00164_JESSIE_000_022 Anyroad, I can't bear to see such a fine piece of work in such a sorry state. I'll patch her up as best I can, but you'll need to gather the parts needed for the job. Think of it as one of them adventures you seem so keen on. Eyes on me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I ain't done with you yet. That is, unless you know whereabouts one might stumble across a spare converter, oscillator, and cannon barrel. No? Didn't think so. So here's a hint─it rhymes with Castrum Centri. You see, Garlean-made technology is what we're after, and I can't think of a better place to find some. Off with you now!
72 66 68 TEXT_SUBCTS818_00164_JESSIE_000_021 TEXT_SUBCTS818_00164_JESSIE_000_023 A make #49 magitek converter and a make #50 magitek oscillator should do the trick. Oh, and a magitek cannon barrel, make...er...#51. I can't guarantee she'll be good as new, but at the very least she'll be in better shape than she's in now...which still ain't saying much. You lonely, or just poor with numbers? I'm assuming the latter, so listen up. We need a magitek converter #49, a magitek oscillator #50, and a magitek cannon barrel #51. You might want to write that down, unless it is you're poor with letters, to boot.
73 67 69 TEXT_SUBCTS818_00164_JESSIE_000_022 TEXT_SUBCTS818_00164_JESSIE_000_024 Eyes on me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I ain't done with you yet. That is, unless you know whereabouts one might stumble across a spare converter, oscillator, and cannon barrel. No? Didn't think so. So here's a hint─it rhymes with Castrum Centri. You see, Garlean-made technology is what we're after, and I can't think of a better place to find some. Off with you now! Now off to Castrum Centri with you. And no stopping to sniff the sunflowers. It breaks my heart every second I have to think about that armor in such sorry shape.
74 70 TEXT_SUBCTS818_00164_SLAFBORN_000_025 Welcome back. Still attending to business in the workshop?
75 68 71 TEXT_SUBCTS818_00164_JESSIE_000_023 TEXT_SUBCTS818_00164_JESSIE_100_030 You lonely, or just poor with numbers? I'm assuming the latter, so listen up. We need a magitek converter #49, a magitek oscillator #50, and a magitek cannon barrel #51. You might want to write that down, unless it is you're poor with letters, to boot. Let me guess. You've lost...no, broken...no, <Emphasis>traded for magical beans</Emphasis> the parts we need.
76 69 72 TEXT_SUBCTS818_00164_JESSIE_000_024 TEXT_SUBCTS818_00164_JESSIE_000_030 Now off to Castrum Centri with you. And no stopping to sniff the sunflowers. It breaks my heart every second I have to think about that armor in such sorry shape. Well, color me mildly impressed. I was half expecting the worst, and got...well, less than the worst.
77 70 73 TEXT_SUBCTS818_00164_SLAFBORN_000_025 TEXT_SUBCTS818_00164_JESSIE_000_031 Welcome back. Still attending to business in the workshop? Don't get all giddy on me, now. You're still not off the hook for stealing away Master Garlond. But I'll admit, I'm beginning to see why he might feel the need to latch himself onto an adventurer like he might a stray pup. Alright, let's see if I can't salvage this mess of a masterpiece.
+2 -1
View File
@@ -54,7 +54,8 @@ int32,str,str
50,"TEXT_SUBFST025_00103_QDJAWANA_000_3","Would you track down those thieving opo-opos and recover the MunTuy beans? I'm told six bags were taken, all told."
51,"TEXT_SUBFST025_00103_QDJAWANA_000_4","Dametta is well respected by all the women of Hyrstmill, so it would do you well to earn her favor. So be polite, smile, and don't interrupt if she goes off on one of her tangents..."
52,"TEXT_SUBFST025_00103_QDJAWANA_000_5","Hyrstmill lies just to the north of here. You're like to run into opo-opos on the way. With luck, you may even encounter the bean thieves themselves."
53,"TEXT_SUBFST025_00103_DAMETTA_000_10","<sigh> I suppose there's nothing to be done...
53,"TEXT_SUBFST025_00103_DAMETTA_000_10","<sigh> I suppose there's nothing to be done...
What's that, young <If(PlayerParameter(4))>lady<Else/>man</If>? You have something for me?"
54,"TEXT_SUBFST025_00103_DAMETTA_000_11","<gasp> My missing bags of MunTuy beans! But how!? You didn't track down those wretched opo-opos, did you!?"
55,"TEXT_SUBFST025_00103_DAMETTA_000_12","I had all but given up hope before you arrived, but with these beans, I can make enough MunTuy tonic for <Emphasis>everyone</Emphasis> in Hyrstmill!"
56,"TEXT_SUBFST025_00103_DAMETTA_000_13","As long as I have enough microchu leaflets to flavor it, there should be no complaints..."
1 key 0 1
54 50 TEXT_SUBFST025_00103_QDJAWANA_000_3 Would you track down those thieving opo-opos and recover the Mun–Tuy beans? I'm told six bags were taken, all told.
55 51 TEXT_SUBFST025_00103_QDJAWANA_000_4 Dametta is well respected by all the women of Hyrstmill, so it would do you well to earn her favor. So be polite, smile, and don't interrupt if she goes off on one of her tangents...
56 52 TEXT_SUBFST025_00103_QDJAWANA_000_5 Hyrstmill lies just to the north of here. You're like to run into opo-opos on the way. With luck, you may even encounter the bean thieves themselves.
57 53 TEXT_SUBFST025_00103_DAMETTA_000_10 <sigh> I suppose there's nothing to be done... What's that, young <If(PlayerParameter(4))>lady<Else/>man</If>? You have something for me? <sigh> I suppose there's nothing to be done... What's that, young <If(PlayerParameter(4))>lady<Else/>man</If>? You have something for me?
58 54 TEXT_SUBFST025_00103_DAMETTA_000_11 <gasp> My missing bags of Mun–Tuy beans! But how!? You didn't track down those wretched opo-opos, did you!?
59 54 55 TEXT_SUBFST025_00103_DAMETTA_000_11 TEXT_SUBFST025_00103_DAMETTA_000_12 <gasp> My missing bags of Mun–Tuy beans! But how!? You didn't track down those wretched opo-opos, did you!? I had all but given up hope before you arrived, but with these beans, I can make enough Mun–Tuy tonic for <Emphasis>everyone</Emphasis> in Hyrstmill!
60 55 56 TEXT_SUBFST025_00103_DAMETTA_000_12 TEXT_SUBFST025_00103_DAMETTA_000_13 I had all but given up hope before you arrived, but with these beans, I can make enough Mun–Tuy tonic for <Emphasis>everyone</Emphasis> in Hyrstmill! As long as I have enough microchu leaflets to flavor it, there should be no complaints...
61 56 57 TEXT_SUBFST025_00103_DAMETTA_000_13 TEXT_SUBFST025_00103_DAMETTA_000_14 As long as I have enough microchu leaflets to flavor it, there should be no complaints... Speaking of which, my son drank unflavored Mun–Tuy tonic the other day!
+57 -57
View File
@@ -1,57 +1,57 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST026_00170_SEQ_00","Bodwine is looking for an adventurer to help with a pest problem."
1,"TEXT_SUBFST026_00170_SEQ_01","The mitelings near Treespeak Stables are disconcerting the young chocobos, disrupting their training. Slay six of the vilekin and set the aspiring steeds at ease."
2,"TEXT_SUBFST026_00170_SEQ_02","You have purged the Twelveswood of six disruptive mitelings. Return to Treespeak Stables and inform Bodwine of your success."
3,"TEXT_SUBFST026_00170_SEQ_03","Thanks to your valiant efforts, the trainers can resume their work with the young chocobos. Perhaps one will serve as a famous adventurer's trusted companion someday..."
4,"TEXT_SUBFST026_00170_SEQ_04",""
5,"TEXT_SUBFST026_00170_SEQ_05",""
6,"TEXT_SUBFST026_00170_SEQ_06",""
7,"TEXT_SUBFST026_00170_SEQ_07",""
8,"TEXT_SUBFST026_00170_SEQ_08",""
9,"TEXT_SUBFST026_00170_SEQ_09",""
10,"TEXT_SUBFST026_00170_SEQ_10",""
11,"TEXT_SUBFST026_00170_SEQ_11",""
12,"TEXT_SUBFST026_00170_SEQ_12",""
13,"TEXT_SUBFST026_00170_SEQ_13",""
14,"TEXT_SUBFST026_00170_SEQ_14",""
15,"TEXT_SUBFST026_00170_SEQ_15",""
16,"TEXT_SUBFST026_00170_SEQ_16",""
17,"TEXT_SUBFST026_00170_SEQ_17",""
18,"TEXT_SUBFST026_00170_SEQ_18",""
19,"TEXT_SUBFST026_00170_SEQ_19",""
20,"TEXT_SUBFST026_00170_SEQ_20",""
21,"TEXT_SUBFST026_00170_SEQ_21",""
22,"TEXT_SUBFST026_00170_SEQ_22",""
23,"TEXT_SUBFST026_00170_SEQ_23",""
24,"TEXT_SUBFST026_00170_TODO_00","Slay mitelings."
25,"TEXT_SUBFST026_00170_TODO_01","Report to Bodwine."
26,"TEXT_SUBFST026_00170_TODO_02",""
27,"TEXT_SUBFST026_00170_TODO_03",""
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47,"TEXT_SUBFST026_00170_TODO_23",""
48,"TEXT_SUBFST026_00170_BODWINE_000_1","If ye got a mind to make yerself useful, why don't ye cull some mitelin's fer us?"
49,"TEXT_SUBFST026_00170_BODWINE_000_2","We train a lot o' chocobos here, see, and the young'uns go wild when they get a sniff of a mitelin'. Some even throw their bloomin' riders!"
50,"TEXT_SUBFST026_00170_BODWINE_000_3","Let me tell ye, it ain't easy trainin' a chocobo when she drops ye on yer head every time she sees a shadow. We've been gettin' nowhere with the birds, lately. If ye could rid us of a few mitelin's, we'd be in yer debt."
51,"TEXT_SUBFST026_00170_BODWINE_000_10","Thank ye fer the help! We can finally get back to trainin' the young birds."
52,"TEXT_SUBFST026_00170_BODWINE_000_11","Chocobos're skittish by nature, see, and trainin' 'em takes a deal o' patience. It don't make the task any easier that soldiers and adventurers tend to ride 'em <Emphasis>towards</Emphasis> danger rather than away from it..."
53,"TEXT_SUBFST026_00170_BODWINE_000_12","Anyroad, we're grateful fer the help. Here's a small token of our gratitude."
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0,"TEXT_SUBFST026_00170_SEQ_00","Bodwine is looking for an adventurer to help with a pest problem."
1,"TEXT_SUBFST026_00170_SEQ_01","The mitelings near Treespeak Stables are disconcerting the young chocobos, disrupting their training. Slay six of the vilekin and set the aspiring steeds at ease."
2,"TEXT_SUBFST026_00170_SEQ_02","You have purged the Twelveswood of six disruptive mitelings. Return to Treespeak Stables and inform Bodwine of your success."
3,"TEXT_SUBFST026_00170_SEQ_03","Thanks to your valiant efforts, the trainers can resume their work with the young chocobos. Perhaps one will serve as a famous adventurer's trusted companion someday..."
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22,"TEXT_SUBFST026_00170_SEQ_22",""
23,"TEXT_SUBFST026_00170_SEQ_23",""
24,"TEXT_SUBFST026_00170_TODO_00","Slay mitelings."
25,"TEXT_SUBFST026_00170_TODO_01","Report to Bodwine."
26,"TEXT_SUBFST026_00170_TODO_02",""
27,"TEXT_SUBFST026_00170_TODO_03",""
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46,"TEXT_SUBFST026_00170_TODO_22",""
47,"TEXT_SUBFST026_00170_TODO_23",""
48,"TEXT_SUBFST026_00170_BODWINE_000_1","If ye got a mind to make yerself useful, why don't ye cull some mitelin's fer us?"
49,"TEXT_SUBFST026_00170_BODWINE_000_2","We train a lot o' chocobos here, see, and the young'uns go wild when they get a sniff of a mitelin'. Some even throw their bloomin' riders!"
50,"TEXT_SUBFST026_00170_BODWINE_000_3","Let me tell ye, it ain't easy trainin' a chocobo when she drops ye on yer head every time she sees a shadow. We've been gettin' nowhere with the birds, lately. If ye could rid us of a few mitelin's, we'd be in yer debt."
51,"TEXT_SUBFST026_00170_BODWINE_000_10","Thank ye fer the help! We can finally get back to trainin' the young birds."
52,"TEXT_SUBFST026_00170_BODWINE_000_11","Chocobos're skittish by nature, see, and trainin' 'em takes a deal o' patience. It don't make the task any easier that soldiers and adventurers tend to ride 'em <Emphasis>towards</Emphasis> danger rather than away from it..."
53,"TEXT_SUBFST026_00170_BODWINE_000_12","Anyroad, we're grateful fer the help. Here's a small token of our gratitude."
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4 0 TEXT_SUBFST026_00170_SEQ_00 Bodwine is looking for an adventurer to help with a pest problem.
5 1 TEXT_SUBFST026_00170_SEQ_01 The mitelings near Treespeak Stables are disconcerting the young chocobos, disrupting their training. Slay six of the vilekin and set the aspiring steeds at ease.
6 2 TEXT_SUBFST026_00170_SEQ_02 You have purged the Twelveswood of six disruptive mitelings. Return to Treespeak Stables and inform Bodwine of your success.
7 3 TEXT_SUBFST026_00170_SEQ_03 Thanks to your valiant efforts, the trainers can resume their work with the young chocobos. Perhaps one will serve as a famous adventurer's trusted companion someday...
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28 24 TEXT_SUBFST026_00170_TODO_00 Slay mitelings.
29 25 TEXT_SUBFST026_00170_TODO_01 Report to Bodwine.
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52 48 TEXT_SUBFST026_00170_BODWINE_000_1 If ye got a mind to make yerself useful, why don't ye cull some mitelin's fer us?
53 49 TEXT_SUBFST026_00170_BODWINE_000_2 We train a lot o' chocobos here, see, and the young'uns go wild when they get a sniff of a mitelin'. Some even throw their bloomin' riders!
54 50 TEXT_SUBFST026_00170_BODWINE_000_3 Let me tell ye, it ain't easy trainin' a chocobo when she drops ye on yer head every time she sees a shadow. We've been gettin' nowhere with the birds, lately. If ye could rid us of a few mitelin's, we'd be in yer debt.
55 51 TEXT_SUBFST026_00170_BODWINE_000_10 Thank ye fer the help! We can finally get back to trainin' the young birds.
56 52 TEXT_SUBFST026_00170_BODWINE_000_11 Chocobos're skittish by nature, see, and trainin' 'em takes a deal o' patience. It don't make the task any easier that soldiers and adventurers tend to ride 'em <Emphasis>towards</Emphasis> danger rather than away from it...
57 53 TEXT_SUBFST026_00170_BODWINE_000_12 Anyroad, we're grateful fer the help. Here's a small token of our gratitude.
+65 -65
View File
@@ -1,65 +1,65 @@
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0,"TEXT_SUBFST027_00176_SEQ_00","Impressed by your progress, Miounne wishes to send you on to Bentbranch Meadows, where you will find further opportunities to learn."
1,"TEXT_SUBFST027_00176_SEQ_01","Having precious little time for anything besides the care of their chocobos, the farmhands at Bentbranch Meadows are looking for someone to help out with various chores around the ranch. Make your way to Bentbranch and speak with Keitha, the head wrangler."
2,"TEXT_SUBFST027_00176_SEQ_02","Keitha welcomes you to Bentbranch, eager for another hand to help around the ranch. Talk to her when you're ready for some work, and keep an eye out for anyone else who might need your assistance."
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24,"TEXT_SUBFST027_00176_TODO_00","Speak with Keitha at Bentbranch Meadows."
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26,"TEXT_SUBFST027_00176_TODO_02",""
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48,"TEXT_SUBFST027_00176_MIOUNNE_000_1","How is my favorite fresh-faced adventurer? Oh, do not scowl so─I speak out of habit. You've come a long way since first you walked through my door, and I'll not deny it."
49,"TEXT_SUBFST027_00176_MIOUNNE_000_2","As a matter of fact, I think it's about time you made yourself useful at Bentbranch Meadows in the Central Shroud."
50,"TEXT_SUBFST027_00176_MIOUNNE_000_3","Unlike the recruits you see at the Bannock, the men and women out at Bentbranch are fully occupied with their own work. As such, I imagine there are more than a few who would welcome the assistance of a <Emphasis>rapidly maturing</Emphasis> adventurer like yourself."
51,"TEXT_SUBFST027_00176_MIOUNNE_000_4","Bentbranch is also home to a very usefully situated aetheryte. It is, in other words, the perfect place for you to begin the next stage of your journey as an adventurer."
52,"TEXT_SUBFST027_00176_MIOUNNE_000_5","And what better time than the present!? Leave the city via the Blue Badger Gate, and continue to the southwest until you come to a bridge."
53,"TEXT_SUBFST027_00176_MIOUNNE_100_5","Cross it, and when you spy an aetheryte in the distance, you may congratulate yourself on having successfully found Bentbranch Meadows."
54,"TEXT_SUBFST027_00176_MIOUNNE_101_5","If you so fancy, you may also make use of the chocobo porter service, doubtless the safest way to get to your destination. Chocobokeep Cingur should not hesitate to lend his birds to a capable adventurer like you."
55,"TEXT_SUBFST027_00176_MIOUNNE_000_6","Oh, and be sure to introduce yourself to Keitha, the head chocobo wrangler, when you arrive."
56,"TEXT_SUBFST027_00176_KEITHA_000_10","You must be the 'venturer Miounne sent word about. I'm Keitha, head wrangler 'round these parts."
57,"TEXT_SUBFST027_00176_KEITHA_000_11","I've heard many and more things about you─good things, lest you worry."
58,"TEXT_SUBFST027_00176_KEITHA_000_12","When the Elder Seedseer bade us welcome 'venturers, 'tis fair to say we had our doubts─till hardworkin' folk like yourself set about provin' us wrong, that is. Consider me a convert!"
59,"TEXT_SUBFST027_00176_KEITHA_000_13","Anyroad, you've a mind to help out at the ranch, have you? Good. We could always do with a hand or two to keep the place runnin' smoothly."
60,"TEXT_SUBFST027_00176_KEITHA_000_14","As a matter of fact, I've a task right here that wants doin'."
61,"TEXT_SUBFST027_00176_KEITHA_000_15","Let me know when you're ready to get busy. Oh, and you come highly recommended, so don't go lettin' no one down, eh?"
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0,"TEXT_SUBFST027_00176_SEQ_00","Impressed by your progress, Miounne wishes to send you on to Bentbranch Meadows, where you will find further opportunities to learn."
1,"TEXT_SUBFST027_00176_SEQ_01","Having precious little time for anything besides the care of their chocobos, the farmhands at Bentbranch Meadows are looking for someone to help out with various chores around the ranch. Make your way to Bentbranch and speak with Keitha, the head wrangler."
2,"TEXT_SUBFST027_00176_SEQ_02","Keitha welcomes you to Bentbranch, eager for another hand to help around the ranch. Talk to her when you're ready for some work, and keep an eye out for anyone else who might need your assistance."
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24,"TEXT_SUBFST027_00176_TODO_00","Speak with Keitha at Bentbranch Meadows."
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48,"TEXT_SUBFST027_00176_MIOUNNE_000_1","How is my favorite fresh-faced adventurer? Oh, do not scowl so─I speak out of habit. You've come a long way since first you walked through my door, and I'll not deny it."
49,"TEXT_SUBFST027_00176_MIOUNNE_000_2","As a matter of fact, I think it's about time you made yourself useful at Bentbranch Meadows in the Central Shroud."
50,"TEXT_SUBFST027_00176_MIOUNNE_000_3","Unlike the recruits you see at the Bannock, the men and women out at Bentbranch are fully occupied with their own work. As such, I imagine there are more than a few who would welcome the assistance of a <Emphasis>rapidly maturing</Emphasis> adventurer like yourself."
51,"TEXT_SUBFST027_00176_MIOUNNE_000_4","Bentbranch is also home to a very usefully situated aetheryte. It is, in other words, the perfect place for you to begin the next stage of your journey as an adventurer."
52,"TEXT_SUBFST027_00176_MIOUNNE_000_5","And what better time than the present!? Leave the city via the Blue Badger Gate, and continue to the southwest until you come to a bridge."
53,"TEXT_SUBFST027_00176_MIOUNNE_100_5","Cross it, and when you spy an aetheryte in the distance, you may congratulate yourself on having successfully found Bentbranch Meadows."
54,"TEXT_SUBFST027_00176_MIOUNNE_101_5","If you so fancy, you may also make use of the chocobo porter service, doubtless the safest way to get to your destination. Chocobokeep Cingur should not hesitate to lend his birds to a capable adventurer like you."
55,"TEXT_SUBFST027_00176_MIOUNNE_000_6","Oh, and be sure to introduce yourself to Keitha, the head chocobo wrangler, when you arrive."
56,"TEXT_SUBFST027_00176_KEITHA_000_10","You must be the 'venturer Miounne sent word about. I'm Keitha, head wrangler 'round these parts."
57,"TEXT_SUBFST027_00176_KEITHA_000_11","I've heard many and more things about you─good things, lest you worry."
58,"TEXT_SUBFST027_00176_KEITHA_000_12","When the Elder Seedseer bade us welcome 'venturers, 'tis fair to say we had our doubts─till hardworkin' folk like yourself set about provin' us wrong, that is. Consider me a convert!"
59,"TEXT_SUBFST027_00176_KEITHA_000_13","Anyroad, you've a mind to help out at the ranch, have you? Good. We could always do with a hand or two to keep the place runnin' smoothly."
60,"TEXT_SUBFST027_00176_KEITHA_000_14","As a matter of fact, I've a task right here that wants doin'."
61,"TEXT_SUBFST027_00176_KEITHA_000_15","Let me know when you're ready to get busy. Oh, and you come highly recommended, so don't go lettin' no one down, eh?"
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34 30 TEXT_SUBFST027_00176_TODO_06
35 31 TEXT_SUBFST027_00176_TODO_07
36 32 TEXT_SUBFST027_00176_TODO_08
37 33 TEXT_SUBFST027_00176_TODO_09
38 34 TEXT_SUBFST027_00176_TODO_10
39 35 TEXT_SUBFST027_00176_TODO_11
40 36 TEXT_SUBFST027_00176_TODO_12
41 37 TEXT_SUBFST027_00176_TODO_13
42 38 TEXT_SUBFST027_00176_TODO_14
43 39 TEXT_SUBFST027_00176_TODO_15
44 40 TEXT_SUBFST027_00176_TODO_16
45 41 TEXT_SUBFST027_00176_TODO_17
46 42 TEXT_SUBFST027_00176_TODO_18
47 43 TEXT_SUBFST027_00176_TODO_19
48 44 TEXT_SUBFST027_00176_TODO_20
49 45 TEXT_SUBFST027_00176_TODO_21
50 46 TEXT_SUBFST027_00176_TODO_22
51 47 TEXT_SUBFST027_00176_TODO_23
52 48 TEXT_SUBFST027_00176_MIOUNNE_000_1 How is my favorite fresh-faced adventurer? Oh, do not scowl so─I speak out of habit. You've come a long way since first you walked through my door, and I'll not deny it.
53 49 TEXT_SUBFST027_00176_MIOUNNE_000_2 As a matter of fact, I think it's about time you made yourself useful at Bentbranch Meadows in the Central Shroud.
54 50 TEXT_SUBFST027_00176_MIOUNNE_000_3 Unlike the recruits you see at the Bannock, the men and women out at Bentbranch are fully occupied with their own work. As such, I imagine there are more than a few who would welcome the assistance of a <Emphasis>rapidly maturing</Emphasis> adventurer like yourself.
55 51 TEXT_SUBFST027_00176_MIOUNNE_000_4 Bentbranch is also home to a very usefully situated aetheryte. It is, in other words, the perfect place for you to begin the next stage of your journey as an adventurer.
56 52 TEXT_SUBFST027_00176_MIOUNNE_000_5 And what better time than the present!? Leave the city via the Blue Badger Gate, and continue to the southwest until you come to a bridge.
57 53 TEXT_SUBFST027_00176_MIOUNNE_100_5 Cross it, and when you spy an aetheryte in the distance, you may congratulate yourself on having successfully found Bentbranch Meadows.
58 54 TEXT_SUBFST027_00176_MIOUNNE_101_5 If you so fancy, you may also make use of the chocobo porter service, doubtless the safest way to get to your destination. Chocobokeep Cingur should not hesitate to lend his birds to a capable adventurer like you.
59 55 TEXT_SUBFST027_00176_MIOUNNE_000_6 Oh, and be sure to introduce yourself to Keitha, the head chocobo wrangler, when you arrive.
60 56 TEXT_SUBFST027_00176_KEITHA_000_10 You must be the 'venturer Miounne sent word about. I'm Keitha, head wrangler 'round these parts.
61 57 TEXT_SUBFST027_00176_KEITHA_000_11 I've heard many and more things about you─good things, lest you worry.
62 58 TEXT_SUBFST027_00176_KEITHA_000_12 When the Elder Seedseer bade us welcome 'venturers, 'tis fair to say we had our doubts─till hardworkin' folk like yourself set about provin' us wrong, that is. Consider me a convert!
63 59 TEXT_SUBFST027_00176_KEITHA_000_13 Anyroad, you've a mind to help out at the ranch, have you? Good. We could always do with a hand or two to keep the place runnin' smoothly.
64 60 TEXT_SUBFST027_00176_KEITHA_000_14 As a matter of fact, I've a task right here that wants doin'.
65 61 TEXT_SUBFST027_00176_KEITHA_000_15 Let me know when you're ready to get busy. Oh, and you come highly recommended, so don't go lettin' no one down, eh?
+59 -59
View File
@@ -1,59 +1,59 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST028_00171_SEQ_00","Bodwine is seeking an adventurer to make a delivery."
1,"TEXT_SUBFST028_00171_SEQ_01","Bodwine asks you to gather aphids from the tangled undergrowth near Blessed Bud. He warns you that ladybugs are rather fond of the tiny vilekin, and may not take kindly to your presence."
2,"TEXT_SUBFST028_00171_SEQ_02","You defeat the bloodthirsty ladybug in an epic struggle that shan't soon be forgotten. Gather your hard-earned aphids and be on your way."
3,"TEXT_SUBFST028_00171_SEQ_03","You gather the aphids without further incident. Deliver them to Guithrit outside ETatt's Spire."
4,"TEXT_SUBFST028_00171_SEQ_04","Grateful for the delivery, Guithrit explains the surprising importance of aphid oil to the Wood Wailers. Thanks to your aid, they can once again focus on protecting Gridania from her enemies."
5,"TEXT_SUBFST028_00171_SEQ_05",""
6,"TEXT_SUBFST028_00171_SEQ_06",""
7,"TEXT_SUBFST028_00171_SEQ_07",""
8,"TEXT_SUBFST028_00171_SEQ_08",""
9,"TEXT_SUBFST028_00171_SEQ_09",""
10,"TEXT_SUBFST028_00171_SEQ_10",""
11,"TEXT_SUBFST028_00171_SEQ_11",""
12,"TEXT_SUBFST028_00171_SEQ_12",""
13,"TEXT_SUBFST028_00171_SEQ_13",""
14,"TEXT_SUBFST028_00171_SEQ_14",""
15,"TEXT_SUBFST028_00171_SEQ_15",""
16,"TEXT_SUBFST028_00171_SEQ_16",""
17,"TEXT_SUBFST028_00171_SEQ_17",""
18,"TEXT_SUBFST028_00171_SEQ_18",""
19,"TEXT_SUBFST028_00171_SEQ_19",""
20,"TEXT_SUBFST028_00171_SEQ_20",""
21,"TEXT_SUBFST028_00171_SEQ_21",""
22,"TEXT_SUBFST028_00171_SEQ_22",""
23,"TEXT_SUBFST028_00171_SEQ_23",""
24,"TEXT_SUBFST028_00171_TODO_00","Search for aphids in the tangled undergrowth."
25,"TEXT_SUBFST028_00171_TODO_01","Gather aphids from the tangled undergrowth."
26,"TEXT_SUBFST028_00171_TODO_02","Deliver the aphids to Guithrit."
27,"TEXT_SUBFST028_00171_TODO_03",""
28,"TEXT_SUBFST028_00171_TODO_04",""
29,"TEXT_SUBFST028_00171_TODO_05",""
30,"TEXT_SUBFST028_00171_TODO_06",""
31,"TEXT_SUBFST028_00171_TODO_07",""
32,"TEXT_SUBFST028_00171_TODO_08",""
33,"TEXT_SUBFST028_00171_TODO_09",""
34,"TEXT_SUBFST028_00171_TODO_10",""
35,"TEXT_SUBFST028_00171_TODO_11",""
36,"TEXT_SUBFST028_00171_TODO_12",""
37,"TEXT_SUBFST028_00171_TODO_13",""
38,"TEXT_SUBFST028_00171_TODO_14",""
39,"TEXT_SUBFST028_00171_TODO_15",""
40,"TEXT_SUBFST028_00171_TODO_16",""
41,"TEXT_SUBFST028_00171_TODO_17",""
42,"TEXT_SUBFST028_00171_TODO_18",""
43,"TEXT_SUBFST028_00171_TODO_19",""
44,"TEXT_SUBFST028_00171_TODO_20",""
45,"TEXT_SUBFST028_00171_TODO_21",""
46,"TEXT_SUBFST028_00171_TODO_22",""
47,"TEXT_SUBFST028_00171_TODO_23",""
48,"TEXT_SUBFST028_00171_BODWINE_000_1","We haven't forgotten how ye helped us out with them mitelin's. Speakin' o' which, if ye've got a bit o' time to spare, could I trouble ye to gather some aphids?"
49,"TEXT_SUBFST028_00171_BODWINE_000_2","Ye can find 'em livin' in the tangled undergrowth near Blessed Bud. But don't be surprised if yer presence attracts a starvin' ladybug or two. They're rather fond o' the wee vilekin, ye see."
50,"TEXT_SUBFST028_00171_BODWINE_000_3","When ye've gathered the aphids, deliver 'em to Captain Guithrit over at ETatt's Spire. And tell him Treespeak Stables sends its regards."
51,"TEXT_SUBFST028_00171_SYSTEM_000_10","You sense a hostile presence!"
52,"TEXT_SUBFST028_00171_GUITHRIT_000_20","What's that? You have something for me?"
53,"TEXT_SUBFST028_00171_GUITHRIT_000_21","Ah, aphids from Bodwine! This is indeed a blessing."
54,"TEXT_SUBFST028_00171_GUITHRIT_000_22","What use have we for aphids, you ask? Why, their oil, of course! There is naught better for maintaining our weapons."
55,"TEXT_SUBFST028_00171_GUITHRIT_000_23","Were it not for your timely delivery, I would have been forced to send a sentry to replenish our dwindling supplies. I'll have to thank Bodwine personally. And thanks to you as well, friend."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST028_00171_SEQ_00","Bodwine is seeking an adventurer to make a delivery."
1,"TEXT_SUBFST028_00171_SEQ_01","Bodwine asks you to gather aphids from the tangled undergrowth near Blessed Bud. He warns you that ladybugs are rather fond of the tiny vilekin, and may not take kindly to your presence."
2,"TEXT_SUBFST028_00171_SEQ_02","You defeat the bloodthirsty ladybug in an epic struggle that shan't soon be forgotten. Gather your hard-earned aphids and be on your way."
3,"TEXT_SUBFST028_00171_SEQ_03","You gather the aphids without further incident. Deliver them to Guithrit outside ETatt's Spire."
4,"TEXT_SUBFST028_00171_SEQ_04","Grateful for the delivery, Guithrit explains the surprising importance of aphid oil to the Wood Wailers. Thanks to your aid, they can once again focus on protecting Gridania from her enemies."
5,"TEXT_SUBFST028_00171_SEQ_05",""
6,"TEXT_SUBFST028_00171_SEQ_06",""
7,"TEXT_SUBFST028_00171_SEQ_07",""
8,"TEXT_SUBFST028_00171_SEQ_08",""
9,"TEXT_SUBFST028_00171_SEQ_09",""
10,"TEXT_SUBFST028_00171_SEQ_10",""
11,"TEXT_SUBFST028_00171_SEQ_11",""
12,"TEXT_SUBFST028_00171_SEQ_12",""
13,"TEXT_SUBFST028_00171_SEQ_13",""
14,"TEXT_SUBFST028_00171_SEQ_14",""
15,"TEXT_SUBFST028_00171_SEQ_15",""
16,"TEXT_SUBFST028_00171_SEQ_16",""
17,"TEXT_SUBFST028_00171_SEQ_17",""
18,"TEXT_SUBFST028_00171_SEQ_18",""
19,"TEXT_SUBFST028_00171_SEQ_19",""
20,"TEXT_SUBFST028_00171_SEQ_20",""
21,"TEXT_SUBFST028_00171_SEQ_21",""
22,"TEXT_SUBFST028_00171_SEQ_22",""
23,"TEXT_SUBFST028_00171_SEQ_23",""
24,"TEXT_SUBFST028_00171_TODO_00","Search for aphids in the tangled undergrowth."
25,"TEXT_SUBFST028_00171_TODO_01","Gather aphids from the tangled undergrowth."
26,"TEXT_SUBFST028_00171_TODO_02","Deliver the aphids to Guithrit."
27,"TEXT_SUBFST028_00171_TODO_03",""
28,"TEXT_SUBFST028_00171_TODO_04",""
29,"TEXT_SUBFST028_00171_TODO_05",""
30,"TEXT_SUBFST028_00171_TODO_06",""
31,"TEXT_SUBFST028_00171_TODO_07",""
32,"TEXT_SUBFST028_00171_TODO_08",""
33,"TEXT_SUBFST028_00171_TODO_09",""
34,"TEXT_SUBFST028_00171_TODO_10",""
35,"TEXT_SUBFST028_00171_TODO_11",""
36,"TEXT_SUBFST028_00171_TODO_12",""
37,"TEXT_SUBFST028_00171_TODO_13",""
38,"TEXT_SUBFST028_00171_TODO_14",""
39,"TEXT_SUBFST028_00171_TODO_15",""
40,"TEXT_SUBFST028_00171_TODO_16",""
41,"TEXT_SUBFST028_00171_TODO_17",""
42,"TEXT_SUBFST028_00171_TODO_18",""
43,"TEXT_SUBFST028_00171_TODO_19",""
44,"TEXT_SUBFST028_00171_TODO_20",""
45,"TEXT_SUBFST028_00171_TODO_21",""
46,"TEXT_SUBFST028_00171_TODO_22",""
47,"TEXT_SUBFST028_00171_TODO_23",""
48,"TEXT_SUBFST028_00171_BODWINE_000_1","We haven't forgotten how ye helped us out with them mitelin's. Speakin' o' which, if ye've got a bit o' time to spare, could I trouble ye to gather some aphids?"
49,"TEXT_SUBFST028_00171_BODWINE_000_2","Ye can find 'em livin' in the tangled undergrowth near Blessed Bud. But don't be surprised if yer presence attracts a starvin' ladybug or two. They're rather fond o' the wee vilekin, ye see."
50,"TEXT_SUBFST028_00171_BODWINE_000_3","When ye've gathered the aphids, deliver 'em to Captain Guithrit over at ETatt's Spire. And tell him Treespeak Stables sends its regards."
51,"TEXT_SUBFST028_00171_SYSTEM_000_10","You sense a hostile presence!"
52,"TEXT_SUBFST028_00171_GUITHRIT_000_20","What's that? You have something for me?"
53,"TEXT_SUBFST028_00171_GUITHRIT_000_21","Ah, aphids from Bodwine! This is indeed a blessing."
54,"TEXT_SUBFST028_00171_GUITHRIT_000_22","What use have we for aphids, you ask? Why, their oil, of course! There is naught better for maintaining our weapons."
55,"TEXT_SUBFST028_00171_GUITHRIT_000_23","Were it not for your timely delivery, I would have been forced to send a sentry to replenish our dwindling supplies. I'll have to thank Bodwine personally. And thanks to you as well, friend."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST028_00171_SEQ_00 Bodwine is seeking an adventurer to make a delivery.
5 1 TEXT_SUBFST028_00171_SEQ_01 Bodwine asks you to gather aphids from the tangled undergrowth near Blessed Bud. He warns you that ladybugs are rather fond of the tiny vilekin, and may not take kindly to your presence.
6 2 TEXT_SUBFST028_00171_SEQ_02 You defeat the bloodthirsty ladybug in an epic struggle that shan't soon be forgotten. Gather your hard-earned aphids and be on your way.
7 3 TEXT_SUBFST028_00171_SEQ_03 You gather the aphids without further incident. Deliver them to Guithrit outside E–Tatt's Spire.
8 4 TEXT_SUBFST028_00171_SEQ_04 Grateful for the delivery, Guithrit explains the surprising importance of aphid oil to the Wood Wailers. Thanks to your aid, they can once again focus on protecting Gridania from her enemies.
9 5 TEXT_SUBFST028_00171_SEQ_05
10 6 TEXT_SUBFST028_00171_SEQ_06
11 7 TEXT_SUBFST028_00171_SEQ_07
12 8 TEXT_SUBFST028_00171_SEQ_08
13 9 TEXT_SUBFST028_00171_SEQ_09
14 10 TEXT_SUBFST028_00171_SEQ_10
15 11 TEXT_SUBFST028_00171_SEQ_11
16 12 TEXT_SUBFST028_00171_SEQ_12
17 13 TEXT_SUBFST028_00171_SEQ_13
18 14 TEXT_SUBFST028_00171_SEQ_14
19 15 TEXT_SUBFST028_00171_SEQ_15
20 16 TEXT_SUBFST028_00171_SEQ_16
21 17 TEXT_SUBFST028_00171_SEQ_17
22 18 TEXT_SUBFST028_00171_SEQ_18
23 19 TEXT_SUBFST028_00171_SEQ_19
24 20 TEXT_SUBFST028_00171_SEQ_20
25 21 TEXT_SUBFST028_00171_SEQ_21
26 22 TEXT_SUBFST028_00171_SEQ_22
27 23 TEXT_SUBFST028_00171_SEQ_23
28 24 TEXT_SUBFST028_00171_TODO_00 Search for aphids in the tangled undergrowth.
29 25 TEXT_SUBFST028_00171_TODO_01 Gather aphids from the tangled undergrowth.
30 26 TEXT_SUBFST028_00171_TODO_02 Deliver the aphids to Guithrit.
31 27 TEXT_SUBFST028_00171_TODO_03
32 28 TEXT_SUBFST028_00171_TODO_04
33 29 TEXT_SUBFST028_00171_TODO_05
34 30 TEXT_SUBFST028_00171_TODO_06
35 31 TEXT_SUBFST028_00171_TODO_07
36 32 TEXT_SUBFST028_00171_TODO_08
37 33 TEXT_SUBFST028_00171_TODO_09
38 34 TEXT_SUBFST028_00171_TODO_10
39 35 TEXT_SUBFST028_00171_TODO_11
40 36 TEXT_SUBFST028_00171_TODO_12
41 37 TEXT_SUBFST028_00171_TODO_13
42 38 TEXT_SUBFST028_00171_TODO_14
43 39 TEXT_SUBFST028_00171_TODO_15
44 40 TEXT_SUBFST028_00171_TODO_16
45 41 TEXT_SUBFST028_00171_TODO_17
46 42 TEXT_SUBFST028_00171_TODO_18
47 43 TEXT_SUBFST028_00171_TODO_19
48 44 TEXT_SUBFST028_00171_TODO_20
49 45 TEXT_SUBFST028_00171_TODO_21
50 46 TEXT_SUBFST028_00171_TODO_22
51 47 TEXT_SUBFST028_00171_TODO_23
52 48 TEXT_SUBFST028_00171_BODWINE_000_1 We haven't forgotten how ye helped us out with them mitelin's. Speakin' o' which, if ye've got a bit o' time to spare, could I trouble ye to gather some aphids?
53 49 TEXT_SUBFST028_00171_BODWINE_000_2 Ye can find 'em livin' in the tangled undergrowth near Blessed Bud. But don't be surprised if yer presence attracts a starvin' ladybug or two. They're rather fond o' the wee vilekin, ye see.
54 50 TEXT_SUBFST028_00171_BODWINE_000_3 When ye've gathered the aphids, deliver 'em to Captain Guithrit over at E–Tatt's Spire. And tell him Treespeak Stables sends its regards.
55 51 TEXT_SUBFST028_00171_SYSTEM_000_10 You sense a hostile presence!
56 52 TEXT_SUBFST028_00171_GUITHRIT_000_20 What's that? You have something for me?
57 53 TEXT_SUBFST028_00171_GUITHRIT_000_21 Ah, aphids from Bodwine! This is indeed a blessing.
58 54 TEXT_SUBFST028_00171_GUITHRIT_000_22 What use have we for aphids, you ask? Why, their oil, of course! There is naught better for maintaining our weapons.
59 55 TEXT_SUBFST028_00171_GUITHRIT_000_23 Were it not for your timely delivery, I would have been forced to send a sentry to replenish our dwindling supplies. I'll have to thank Bodwine personally. And thanks to you as well, friend.
+4 -2
View File
@@ -49,9 +49,11 @@ int32,str,str
45,"TEXT_SUBFST029_00172_TODO_21",""
46,"TEXT_SUBFST029_00172_TODO_22",""
47,"TEXT_SUBFST029_00172_TODO_23",""
48,"TEXT_SUBFST029_00172_AROLD_000_1","Oh gods, the pain...
48,"TEXT_SUBFST029_00172_AROLD_000_1","Oh gods, the pain...
I caught a scurry of squirrels gnawing on the fences earlier. I managed to drive them off, but not before they decided to gnaw on <Emphasis>me</Emphasis> instead! And now I'm the bloody mess you see before you."
49,"TEXT_SUBFST029_00172_AROLD_000_2","To make matters worse, I find myself without so much as a single hi-potion. I know, I know...foolhardy. I vaguely recall using my last one after some trifling scrape several moons past... The gods alone know why I didn't think to replace it there and then. You wouldn't happen to be carrying a spare flask?"
50,"TEXT_SUBFST029_00172_AROLD_000_3","If you don't have any on hand, the merchant at the Bannock should have some in her stock. I can't leave my post, so if you could bring me a hi-potion, I'd be tremendously grateful."
50,"TEXT_SUBFST029_00172_AROLD_000_3","If you don't have any on hand, the merchant at the Bannock should have some in her stock. I can't leave my post, so if you could bring me a hi-potion, I'd be tremendously grateful."
51,"TEXT_SUBFST029_00172_AROLD_000_10","Seven hells, did those accursed squirrels leave any part of me untouched?
Ah, you're back! Do you have that hi-potion for me?"
52,"TEXT_SUBFST029_00172_AROLD_000_11","Thank the gods! I owe you one, my friend. Here, I want you to have this."
53,"TEXT_SUBFST029_00172_AROLD_000_12","I had no idea squirrels could bite so <Emphasis>hard</Emphasis>! I thought I had seen everything, but it seems there are still surprises to be found in the Twelveswood. We both would do well to remember that."
1 key 0 1
49 45 TEXT_SUBFST029_00172_TODO_21
50 46 TEXT_SUBFST029_00172_TODO_22
51 47 TEXT_SUBFST029_00172_TODO_23
52 48 TEXT_SUBFST029_00172_AROLD_000_1 Oh gods, the pain... I caught a scurry of squirrels gnawing on the fences earlier. I managed to drive them off, but not before they decided to gnaw on <Emphasis>me</Emphasis> instead! And now I'm the bloody mess you see before you. Oh gods, the pain... I caught a scurry of squirrels gnawing on the fences earlier. I managed to drive them off, but not before they decided to gnaw on <Emphasis>me</Emphasis> instead! And now I'm the bloody mess you see before you.
53 49 TEXT_SUBFST029_00172_AROLD_000_2 To make matters worse, I find myself without so much as a single hi-potion. I know, I know...foolhardy. I vaguely recall using my last one after some trifling scrape several moons past... The gods alone know why I didn't think to replace it there and then. You wouldn't happen to be carrying a spare flask?
54 49 50 TEXT_SUBFST029_00172_AROLD_000_2 TEXT_SUBFST029_00172_AROLD_000_3 To make matters worse, I find myself without so much as a single hi-potion. I know, I know...foolhardy. I vaguely recall using my last one after some trifling scrape several moons past... The gods alone know why I didn't think to replace it there and then. You wouldn't happen to be carrying a spare flask? If you don't have any on hand, the merchant at the Bannock should have some in her stock. I can't leave my post, so if you could bring me a hi-potion, I'd be tremendously grateful.
55 50 51 TEXT_SUBFST029_00172_AROLD_000_3 TEXT_SUBFST029_00172_AROLD_000_10 If you don't have any on hand, the merchant at the Bannock should have some in her stock. I can't leave my post, so if you could bring me a hi-potion, I'd be tremendously grateful. Seven hells, did those accursed squirrels leave any part of me untouched? Ah, you're back! Do you have that hi-potion for me?
56 51 52 TEXT_SUBFST029_00172_AROLD_000_10 TEXT_SUBFST029_00172_AROLD_000_11 Seven hells, did those accursed squirrels leave any part of me untouched? Ah, you're back! Do you have that hi-potion for me? Thank the gods! I owe you one, my friend. Here, I want you to have this.
57 53 TEXT_SUBFST029_00172_AROLD_000_12 I had no idea squirrels could bite so <Emphasis>hard</Emphasis>! I thought I had seen everything, but it seems there are still surprises to be found in the Twelveswood. We both would do well to remember that.
58
59
+2 -1
View File
@@ -61,4 +61,5 @@ int32,str,str
57,"TEXT_SUBFST030_00173_NOLANEL_000_23","Please relay my sincerest thanks to Vionne upon your return to Treespeak Stables. And a word of advice─wash your hands quickly, lest the cloying stench of feces linger."
58,"TEXT_SUBFST030_00173_VIONNE_000_30","Welcome back, friend. Hmmm... I gather from that smell that the task is complete?"
59,"TEXT_SUBFST030_00173_VIONNE_000_31","Oh, my! Did I neglect to inform you of the sack's contents? I cannot apologize enough!"
60,"TEXT_SUBFST030_00173_VIONNE_000_32","That would certainly explain why you agreed to help when countless others turned their noses up at the idea, so to speak...
60,"TEXT_SUBFST030_00173_VIONNE_000_32","That would certainly explain why you agreed to help when countless others turned their noses up at the idea, so to speak...
Well, what's done is done. Please accept this for your troubles, along with my thanks."
1 key 0 1
61 57 TEXT_SUBFST030_00173_NOLANEL_000_23 Please relay my sincerest thanks to Vionne upon your return to Treespeak Stables. And a word of advice─wash your hands quickly, lest the cloying stench of feces linger.
62 58 TEXT_SUBFST030_00173_VIONNE_000_30 Welcome back, friend. Hmmm... I gather from that smell that the task is complete?
63 59 TEXT_SUBFST030_00173_VIONNE_000_31 Oh, my! Did I neglect to inform you of the sack's contents? I cannot apologize enough!
64 60 TEXT_SUBFST030_00173_VIONNE_000_32 That would certainly explain why you agreed to help when countless others turned their noses up at the idea, so to speak... Well, what's done is done. Please accept this for your troubles, along with my thanks. That would certainly explain why you agreed to help when countless others turned their noses up at the idea, so to speak... Well, what's done is done. Please accept this for your troubles, along with my thanks.
65
+61 -61
View File
@@ -1,61 +1,61 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST031_00125_SEQ_00","Pauline at Gabineaux's Bower needs an adventurer to cull the growing anole population, as well as gather some of the scalekin's eggs."
1,"TEXT_SUBFST031_00125_SEQ_01","A growing number of anoles are venturing down from the mountains and disrupting the conjurers' communion with the elementals. Head to Naked Rock, slay six anoles, and collect four of the scalekin's eggs."
2,"TEXT_SUBFST031_00125_SEQ_02","You have thinned the number of anoles and collected their eggs. Report to Pauline at Gabineaux's Bower."
3,"TEXT_SUBFST031_00125_SEQ_03","Large and rich in nutrients, anole eggs make a perfect breakfast for a soldier. Deliver them to Tsubh Khamazom at the Bannock."
4,"TEXT_SUBFST031_00125_SEQ_04","Upon taking receipt of your gift of anole eggs, Tsubh Khamazom notes with admiration that you appear not to have sustained any serious injury in the course of their collection."
5,"TEXT_SUBFST031_00125_SEQ_05",""
6,"TEXT_SUBFST031_00125_SEQ_06",""
7,"TEXT_SUBFST031_00125_SEQ_07",""
8,"TEXT_SUBFST031_00125_SEQ_08",""
9,"TEXT_SUBFST031_00125_SEQ_09",""
10,"TEXT_SUBFST031_00125_SEQ_10",""
11,"TEXT_SUBFST031_00125_SEQ_11",""
12,"TEXT_SUBFST031_00125_SEQ_12",""
13,"TEXT_SUBFST031_00125_SEQ_13",""
14,"TEXT_SUBFST031_00125_SEQ_14",""
15,"TEXT_SUBFST031_00125_SEQ_15",""
16,"TEXT_SUBFST031_00125_SEQ_16",""
17,"TEXT_SUBFST031_00125_SEQ_17",""
18,"TEXT_SUBFST031_00125_SEQ_18",""
19,"TEXT_SUBFST031_00125_SEQ_19",""
20,"TEXT_SUBFST031_00125_SEQ_20",""
21,"TEXT_SUBFST031_00125_SEQ_21",""
22,"TEXT_SUBFST031_00125_SEQ_22",""
23,"TEXT_SUBFST031_00125_SEQ_23",""
24,"TEXT_SUBFST031_00125_TODO_00","Obtain four anole eggs."
25,"TEXT_SUBFST031_00125_TODO_01","Slay six anoles."
26,"TEXT_SUBFST031_00125_TODO_02","Report to Pauline at Gabineaux's Bower."
27,"TEXT_SUBFST031_00125_TODO_03","Deliver the eggs to Tsubh Khamazom at the Bannock."
28,"TEXT_SUBFST031_00125_TODO_04",""
29,"TEXT_SUBFST031_00125_TODO_05",""
30,"TEXT_SUBFST031_00125_TODO_06",""
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33,"TEXT_SUBFST031_00125_TODO_09",""
34,"TEXT_SUBFST031_00125_TODO_10",""
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36,"TEXT_SUBFST031_00125_TODO_12",""
37,"TEXT_SUBFST031_00125_TODO_13",""
38,"TEXT_SUBFST031_00125_TODO_14",""
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44,"TEXT_SUBFST031_00125_TODO_20",""
45,"TEXT_SUBFST031_00125_TODO_21",""
46,"TEXT_SUBFST031_00125_TODO_22",""
47,"TEXT_SUBFST031_00125_TODO_23",""
48,"TEXT_SUBFST031_00125_PAULINE_000_1","A word with you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hesitate to make such a dangerous request, but might you assist us in thinning the number of anoles on Naked Rock?"
49,"TEXT_SUBFST031_00125_PAULINE_000_2","In our efforts to commune with the elementals, we conjurers often find ourselves in the area. Of late, however, our meditations have all too frequently been interrupted by unprovoked anole attacks. Truly, the beasts grow more aggressive by the day."
50,"TEXT_SUBFST031_00125_PAULINE_000_3","Their numbers have continued to grow since the advent of the Seventh Umbral Era, you see, forcing packs of the scalekin to come down from the mountains in search of food. If you could slay half a dozen or so of the beasts, that should lessen their need to hunt and also serve as a warning to the anoles to remain within their territory."
51,"TEXT_SUBFST031_00125_PAULINE_000_4","But I am afraid you must do more than thin the existing population. If we are to truly break this spiraling growth, then we must also target their future offspring. Bring me four anole eggs, and you will have played your part in returning balance to this area of the forest."
52,"TEXT_SUBFST031_00125_PAULINE_000_10","Ah, you have returned. Now might my brothers and sisters continue their meditations undisturbed. You have my thanks."
53,"TEXT_SUBFST031_00125_PAULINE_000_11","As for these eggs, may I ask you to deliver them to Tsubh Khamazom at the Bannock?"
54,"TEXT_SUBFST031_00125_PAULINE_000_12","Anole eggs are both large and filled with nutrients─the perfect meal for a soldier. She will be more than a little pleased to see you, I should imagine."
55,"TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_20","Who goes there!? Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's you. Hm? Another delivery?"
56,"TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_21","I'm not certain I should be the one to─ By Nophica, these are anole eggs! The troops will be glad indeed to see these at table! And you say Hearer Pauline sent you on this errand?"
57,"TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_22","I hear the anoles are more numerous than ever, yet you appear to have managed the task with your skin intact. Your skill and bravery continue to amaze me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
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0,"TEXT_SUBFST031_00125_SEQ_00","Pauline at Gabineaux's Bower needs an adventurer to cull the growing anole population, as well as gather some of the scalekin's eggs."
1,"TEXT_SUBFST031_00125_SEQ_01","A growing number of anoles are venturing down from the mountains and disrupting the conjurers' communion with the elementals. Head to Naked Rock, slay six anoles, and collect four of the scalekin's eggs."
2,"TEXT_SUBFST031_00125_SEQ_02","You have thinned the number of anoles and collected their eggs. Report to Pauline at Gabineaux's Bower."
3,"TEXT_SUBFST031_00125_SEQ_03","Large and rich in nutrients, anole eggs make a perfect breakfast for a soldier. Deliver them to Tsubh Khamazom at the Bannock."
4,"TEXT_SUBFST031_00125_SEQ_04","Upon taking receipt of your gift of anole eggs, Tsubh Khamazom notes with admiration that you appear not to have sustained any serious injury in the course of their collection."
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22,"TEXT_SUBFST031_00125_SEQ_22",""
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24,"TEXT_SUBFST031_00125_TODO_00","Obtain four anole eggs."
25,"TEXT_SUBFST031_00125_TODO_01","Slay six anoles."
26,"TEXT_SUBFST031_00125_TODO_02","Report to Pauline at Gabineaux's Bower."
27,"TEXT_SUBFST031_00125_TODO_03","Deliver the eggs to Tsubh Khamazom at the Bannock."
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48,"TEXT_SUBFST031_00125_PAULINE_000_1","A word with you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hesitate to make such a dangerous request, but might you assist us in thinning the number of anoles on Naked Rock?"
49,"TEXT_SUBFST031_00125_PAULINE_000_2","In our efforts to commune with the elementals, we conjurers often find ourselves in the area. Of late, however, our meditations have all too frequently been interrupted by unprovoked anole attacks. Truly, the beasts grow more aggressive by the day."
50,"TEXT_SUBFST031_00125_PAULINE_000_3","Their numbers have continued to grow since the advent of the Seventh Umbral Era, you see, forcing packs of the scalekin to come down from the mountains in search of food. If you could slay half a dozen or so of the beasts, that should lessen their need to hunt and also serve as a warning to the anoles to remain within their territory."
51,"TEXT_SUBFST031_00125_PAULINE_000_4","But I am afraid you must do more than thin the existing population. If we are to truly break this spiraling growth, then we must also target their future offspring. Bring me four anole eggs, and you will have played your part in returning balance to this area of the forest."
52,"TEXT_SUBFST031_00125_PAULINE_000_10","Ah, you have returned. Now might my brothers and sisters continue their meditations undisturbed. You have my thanks."
53,"TEXT_SUBFST031_00125_PAULINE_000_11","As for these eggs, may I ask you to deliver them to Tsubh Khamazom at the Bannock?"
54,"TEXT_SUBFST031_00125_PAULINE_000_12","Anole eggs are both large and filled with nutrients─the perfect meal for a soldier. She will be more than a little pleased to see you, I should imagine."
55,"TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_20","Who goes there!? Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's you. Hm? Another delivery?"
56,"TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_21","I'm not certain I should be the one to─ By Nophica, these are anole eggs! The troops will be glad indeed to see these at table! And you say Hearer Pauline sent you on this errand?"
57,"TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_22","I hear the anoles are more numerous than ever, yet you appear to have managed the task with your skin intact. Your skill and bravery continue to amaze me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
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4 0 TEXT_SUBFST031_00125_SEQ_00 Pauline at Gabineaux's Bower needs an adventurer to cull the growing anole population, as well as gather some of the scalekin's eggs.
5 1 TEXT_SUBFST031_00125_SEQ_01 A growing number of anoles are venturing down from the mountains and disrupting the conjurers' communion with the elementals. Head to Naked Rock, slay six anoles, and collect four of the scalekin's eggs.
6 2 TEXT_SUBFST031_00125_SEQ_02 You have thinned the number of anoles and collected their eggs. Report to Pauline at Gabineaux's Bower.
7 3 TEXT_SUBFST031_00125_SEQ_03 Large and rich in nutrients, anole eggs make a perfect breakfast for a soldier. Deliver them to Tsubh Khamazom at the Bannock.
8 4 TEXT_SUBFST031_00125_SEQ_04 Upon taking receipt of your gift of anole eggs, Tsubh Khamazom notes with admiration that you appear not to have sustained any serious injury in the course of their collection.
9 5 TEXT_SUBFST031_00125_SEQ_05
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28 24 TEXT_SUBFST031_00125_TODO_00 Obtain four anole eggs.
29 25 TEXT_SUBFST031_00125_TODO_01 Slay six anoles.
30 26 TEXT_SUBFST031_00125_TODO_02 Report to Pauline at Gabineaux's Bower.
31 27 TEXT_SUBFST031_00125_TODO_03 Deliver the eggs to Tsubh Khamazom at the Bannock.
32 28 TEXT_SUBFST031_00125_TODO_04
33 29 TEXT_SUBFST031_00125_TODO_05
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52 48 TEXT_SUBFST031_00125_PAULINE_000_1 A word with you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hesitate to make such a dangerous request, but might you assist us in thinning the number of anoles on Naked Rock?
53 49 TEXT_SUBFST031_00125_PAULINE_000_2 In our efforts to commune with the elementals, we conjurers often find ourselves in the area. Of late, however, our meditations have all too frequently been interrupted by unprovoked anole attacks. Truly, the beasts grow more aggressive by the day.
54 50 TEXT_SUBFST031_00125_PAULINE_000_3 Their numbers have continued to grow since the advent of the Seventh Umbral Era, you see, forcing packs of the scalekin to come down from the mountains in search of food. If you could slay half a dozen or so of the beasts, that should lessen their need to hunt and also serve as a warning to the anoles to remain within their territory.
55 51 TEXT_SUBFST031_00125_PAULINE_000_4 But I am afraid you must do more than thin the existing population. If we are to truly break this spiraling growth, then we must also target their future offspring. Bring me four anole eggs, and you will have played your part in returning balance to this area of the forest.
56 52 TEXT_SUBFST031_00125_PAULINE_000_10 Ah, you have returned. Now might my brothers and sisters continue their meditations undisturbed. You have my thanks.
57 53 TEXT_SUBFST031_00125_PAULINE_000_11 As for these eggs, may I ask you to deliver them to Tsubh Khamazom at the Bannock?
58 54 TEXT_SUBFST031_00125_PAULINE_000_12 Anole eggs are both large and filled with nutrients─the perfect meal for a soldier. She will be more than a little pleased to see you, I should imagine.
59 55 TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_20 Who goes there!? Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's you. Hm? Another delivery?
60 56 TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_21 I'm not certain I should be the one to─ By Nophica, these are anole eggs! The troops will be glad indeed to see these at table! And you say Hearer Pauline sent you on this errand?
61 57 TEXT_SUBFST031_00125_TSUBHKHAMAZOM_000_22 I hear the anoles are more numerous than ever, yet you appear to have managed the task with your skin intact. Your skill and bravery continue to amaze me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
+63 -63
View File
@@ -1,63 +1,63 @@
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0,"TEXT_SUBFST033_00127_SEQ_00","Gabineaux at Gabineaux's Bower is looking for an adventurer to deal with a parasite funguar infestation."
1,"TEXT_SUBFST033_00127_SEQ_01","Defeat the parasites after using the amber unguent you received from Gabineaux to peel them from the three specified trees."
2,"TEXT_SUBFST033_00127_SEQ_02","You have exterminated the parasite funguars. Report to Gabineaux at Gabineaux's Bower."
3,"TEXT_SUBFST033_00127_SEQ_03","Gabineaux is nothing short of ecstatic at the news of the funguars' demise. It seems he had been unable to sleep for worry, but your deeds have put his mind at rest."
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24,"TEXT_SUBFST033_00127_TODO_00","Apply the amber unguent to the ailing trees and slay parasite funguars."
25,"TEXT_SUBFST033_00127_TODO_01","Report to Gabineaux at Gabineaux's Bower."
26,"TEXT_SUBFST033_00127_TODO_02",""
27,"TEXT_SUBFST033_00127_TODO_03",""
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48,"TEXT_SUBFST033_00127_GABINEAUX_000_1","Gods damn you mushroom-headed, spindly-legged, spore-spewing abominations! Suck the life out of my precious trees, will you!?"
49,"TEXT_SUBFST033_00127_GABINEAUX_000_2","Damn you to the seven─ Hm? Oh! Thank the Matron! You look like just the sort to help me deal with this nightmare."
50,"TEXT_SUBFST033_00127_GABINEAUX_000_3","My poor trees─trees I have tended since they were scarcely saplings, I might add─have been infested with parasite funguars! If I let those pests have their way, my babies will be naught but deadwood before the week is out."
51,"TEXT_SUBFST033_00127_GABINEAUX_000_4","Smear a little of this amber unguent on an infested tree, though, and the horrid creatures will drop clean off─allowing you to administer adventurer-style vengeance!"
52,"TEXT_SUBFST033_00127_GABINEAUX_000_5","Mwahahahahaha! Did you hear that, you malignant toadstools!? Your end is nigh!"
53,"TEXT_SUBFST033_00127_GABINEAUX_000_6","You'll rue the day you─ Ahem! My apologies. The wrath was upon me. Fear not, I am now quite calm. So, the funguars─<Emphasis>bastards that they are</Emphasis>─have attached themselves to three trees."
54,"TEXT_SUBFST033_00127_GABINEAUX_000_7","Once you've ground those treacherous mushrooms into a pulp beneath your righteous boots, come back and tell me <Emphasis>exactly</Emphasis> how it felt!"
55,"TEXT_SUBFST033_00127_GABINEAUX_000_10","Well? Did you take care of my funguar infestation? Yes! At last, I can enjoy a restful night's sleep..."
56,"TEXT_SUBFST033_00127_GABINEAUX_000_11","I must say, I'm glad to meet an adventurer of such talents! Just look at you in all your fungus-spattered glory! You have my thanks!"
57,"TEXT_SUBFST033_00127_SYSTEM_000_20","A parasite funguar peels from the tree and falls at your feet!"
58,"TEXT_SUBFST033_00127_SYSTEM_000_21","A parasite funguar peels from the tree and falls at your feet!"
59,"TEXT_SUBFST033_00127_SYSTEM_000_22","A parasite funguar peels from the tree and falls at your feet!"
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0,"TEXT_SUBFST033_00127_SEQ_00","Gabineaux at Gabineaux's Bower is looking for an adventurer to deal with a parasite funguar infestation."
1,"TEXT_SUBFST033_00127_SEQ_01","Defeat the parasites after using the amber unguent you received from Gabineaux to peel them from the three specified trees."
2,"TEXT_SUBFST033_00127_SEQ_02","You have exterminated the parasite funguars. Report to Gabineaux at Gabineaux's Bower."
3,"TEXT_SUBFST033_00127_SEQ_03","Gabineaux is nothing short of ecstatic at the news of the funguars' demise. It seems he had been unable to sleep for worry, but your deeds have put his mind at rest."
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24,"TEXT_SUBFST033_00127_TODO_00","Apply the amber unguent to the ailing trees and slay parasite funguars."
25,"TEXT_SUBFST033_00127_TODO_01","Report to Gabineaux at Gabineaux's Bower."
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48,"TEXT_SUBFST033_00127_GABINEAUX_000_1","Gods damn you mushroom-headed, spindly-legged, spore-spewing abominations! Suck the life out of my precious trees, will you!?"
49,"TEXT_SUBFST033_00127_GABINEAUX_000_2","Damn you to the seven─ Hm? Oh! Thank the Matron! You look like just the sort to help me deal with this nightmare."
50,"TEXT_SUBFST033_00127_GABINEAUX_000_3","My poor trees─trees I have tended since they were scarcely saplings, I might add─have been infested with parasite funguars! If I let those pests have their way, my babies will be naught but deadwood before the week is out."
51,"TEXT_SUBFST033_00127_GABINEAUX_000_4","Smear a little of this amber unguent on an infested tree, though, and the horrid creatures will drop clean off─allowing you to administer adventurer-style vengeance!"
52,"TEXT_SUBFST033_00127_GABINEAUX_000_5","Mwahahahahaha! Did you hear that, you malignant toadstools!? Your end is nigh!"
53,"TEXT_SUBFST033_00127_GABINEAUX_000_6","You'll rue the day you─ Ahem! My apologies. The wrath was upon me. Fear not, I am now quite calm. So, the funguars─<Emphasis>bastards that they are</Emphasis>─have attached themselves to three trees."
54,"TEXT_SUBFST033_00127_GABINEAUX_000_7","Once you've ground those treacherous mushrooms into a pulp beneath your righteous boots, come back and tell me <Emphasis>exactly</Emphasis> how it felt!"
55,"TEXT_SUBFST033_00127_GABINEAUX_000_10","Well? Did you take care of my funguar infestation? Yes! At last, I can enjoy a restful night's sleep..."
56,"TEXT_SUBFST033_00127_GABINEAUX_000_11","I must say, I'm glad to meet an adventurer of such talents! Just look at you in all your fungus-spattered glory! You have my thanks!"
57,"TEXT_SUBFST033_00127_SYSTEM_000_20","A parasite funguar peels from the tree and falls at your feet!"
58,"TEXT_SUBFST033_00127_SYSTEM_000_21","A parasite funguar peels from the tree and falls at your feet!"
59,"TEXT_SUBFST033_00127_SYSTEM_000_22","A parasite funguar peels from the tree and falls at your feet!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST033_00127_SEQ_00 Gabineaux at Gabineaux's Bower is looking for an adventurer to deal with a parasite funguar infestation.
5 1 TEXT_SUBFST033_00127_SEQ_01 Defeat the parasites after using the amber unguent you received from Gabineaux to peel them from the three specified trees.
6 2 TEXT_SUBFST033_00127_SEQ_02 You have exterminated the parasite funguars. Report to Gabineaux at Gabineaux's Bower.
7 3 TEXT_SUBFST033_00127_SEQ_03 Gabineaux is nothing short of ecstatic at the news of the funguars' demise. It seems he had been unable to sleep for worry, but your deeds have put his mind at rest.
8 4 TEXT_SUBFST033_00127_SEQ_04
9 5 TEXT_SUBFST033_00127_SEQ_05
10 6 TEXT_SUBFST033_00127_SEQ_06
11 7 TEXT_SUBFST033_00127_SEQ_07
12 8 TEXT_SUBFST033_00127_SEQ_08
13 9 TEXT_SUBFST033_00127_SEQ_09
14 10 TEXT_SUBFST033_00127_SEQ_10
15 11 TEXT_SUBFST033_00127_SEQ_11
16 12 TEXT_SUBFST033_00127_SEQ_12
17 13 TEXT_SUBFST033_00127_SEQ_13
18 14 TEXT_SUBFST033_00127_SEQ_14
19 15 TEXT_SUBFST033_00127_SEQ_15
20 16 TEXT_SUBFST033_00127_SEQ_16
21 17 TEXT_SUBFST033_00127_SEQ_17
22 18 TEXT_SUBFST033_00127_SEQ_18
23 19 TEXT_SUBFST033_00127_SEQ_19
24 20 TEXT_SUBFST033_00127_SEQ_20
25 21 TEXT_SUBFST033_00127_SEQ_21
26 22 TEXT_SUBFST033_00127_SEQ_22
27 23 TEXT_SUBFST033_00127_SEQ_23
28 24 TEXT_SUBFST033_00127_TODO_00 Apply the amber unguent to the ailing trees and slay parasite funguars.
29 25 TEXT_SUBFST033_00127_TODO_01 Report to Gabineaux at Gabineaux's Bower.
30 26 TEXT_SUBFST033_00127_TODO_02
31 27 TEXT_SUBFST033_00127_TODO_03
32 28 TEXT_SUBFST033_00127_TODO_04
33 29 TEXT_SUBFST033_00127_TODO_05
34 30 TEXT_SUBFST033_00127_TODO_06
35 31 TEXT_SUBFST033_00127_TODO_07
36 32 TEXT_SUBFST033_00127_TODO_08
37 33 TEXT_SUBFST033_00127_TODO_09
38 34 TEXT_SUBFST033_00127_TODO_10
39 35 TEXT_SUBFST033_00127_TODO_11
40 36 TEXT_SUBFST033_00127_TODO_12
41 37 TEXT_SUBFST033_00127_TODO_13
42 38 TEXT_SUBFST033_00127_TODO_14
43 39 TEXT_SUBFST033_00127_TODO_15
44 40 TEXT_SUBFST033_00127_TODO_16
45 41 TEXT_SUBFST033_00127_TODO_17
46 42 TEXT_SUBFST033_00127_TODO_18
47 43 TEXT_SUBFST033_00127_TODO_19
48 44 TEXT_SUBFST033_00127_TODO_20
49 45 TEXT_SUBFST033_00127_TODO_21
50 46 TEXT_SUBFST033_00127_TODO_22
51 47 TEXT_SUBFST033_00127_TODO_23
52 48 TEXT_SUBFST033_00127_GABINEAUX_000_1 Gods damn you mushroom-headed, spindly-legged, spore-spewing abominations! Suck the life out of my precious trees, will you!?
53 49 TEXT_SUBFST033_00127_GABINEAUX_000_2 Damn you to the seven─ Hm? Oh! Thank the Matron! You look like just the sort to help me deal with this nightmare.
54 50 TEXT_SUBFST033_00127_GABINEAUX_000_3 My poor trees─trees I have tended since they were scarcely saplings, I might add─have been infested with parasite funguars! If I let those pests have their way, my babies will be naught but deadwood before the week is out.
55 51 TEXT_SUBFST033_00127_GABINEAUX_000_4 Smear a little of this amber unguent on an infested tree, though, and the horrid creatures will drop clean off─allowing you to administer adventurer-style vengeance!
56 52 TEXT_SUBFST033_00127_GABINEAUX_000_5 Mwahahahahaha! Did you hear that, you malignant toadstools!? Your end is nigh!
57 53 TEXT_SUBFST033_00127_GABINEAUX_000_6 You'll rue the day you─ Ahem! My apologies. The wrath was upon me. Fear not, I am now quite calm. So, the funguars─<Emphasis>bastards that they are</Emphasis>─have attached themselves to three trees.
58 54 TEXT_SUBFST033_00127_GABINEAUX_000_7 Once you've ground those treacherous mushrooms into a pulp beneath your righteous boots, come back and tell me <Emphasis>exactly</Emphasis> how it felt!
59 55 TEXT_SUBFST033_00127_GABINEAUX_000_10 Well? Did you take care of my funguar infestation? Yes! At last, I can enjoy a restful night's sleep...
60 56 TEXT_SUBFST033_00127_GABINEAUX_000_11 I must say, I'm glad to meet an adventurer of such talents! Just look at you in all your fungus-spattered glory! You have my thanks!
61 57 TEXT_SUBFST033_00127_SYSTEM_000_20 A parasite funguar peels from the tree and falls at your feet!
62 58 TEXT_SUBFST033_00127_SYSTEM_000_21 A parasite funguar peels from the tree and falls at your feet!
63 59 TEXT_SUBFST033_00127_SYSTEM_000_22 A parasite funguar peels from the tree and falls at your feet!
+60 -60
View File
@@ -1,60 +1,60 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST034_00128_SEQ_00","Galfrid, chief instructor at the Bannock, wishes you to collect chigoe egg sacs."
1,"TEXT_SUBFST034_00128_SEQ_01","Galfrid requires an extra hand after his subordinates were injured. Obtain eight chigoe egg sacs from the chigoes found in the vicinity of the Bannock."
2,"TEXT_SUBFST034_00128_SEQ_02","You have collected eight chigoe egg sacs. Deliver them to Monranguin at Gilbert's Spire."
3,"TEXT_SUBFST034_00128_SEQ_03","Chigoes are known carriers of the Creeping Death─a terrifying illness that almost invariably proved fatal to its Hyuran victims. Though a cure is now available, Gridanian researchers periodically check the chigoes for signs of the disease in order to prevent further outbreaks."
4,"TEXT_SUBFST034_00128_SEQ_04",""
5,"TEXT_SUBFST034_00128_SEQ_05",""
6,"TEXT_SUBFST034_00128_SEQ_06",""
7,"TEXT_SUBFST034_00128_SEQ_07",""
8,"TEXT_SUBFST034_00128_SEQ_08",""
9,"TEXT_SUBFST034_00128_SEQ_09",""
10,"TEXT_SUBFST034_00128_SEQ_10",""
11,"TEXT_SUBFST034_00128_SEQ_11",""
12,"TEXT_SUBFST034_00128_SEQ_12",""
13,"TEXT_SUBFST034_00128_SEQ_13",""
14,"TEXT_SUBFST034_00128_SEQ_14",""
15,"TEXT_SUBFST034_00128_SEQ_15",""
16,"TEXT_SUBFST034_00128_SEQ_16",""
17,"TEXT_SUBFST034_00128_SEQ_17",""
18,"TEXT_SUBFST034_00128_SEQ_18",""
19,"TEXT_SUBFST034_00128_SEQ_19",""
20,"TEXT_SUBFST034_00128_SEQ_20",""
21,"TEXT_SUBFST034_00128_SEQ_21",""
22,"TEXT_SUBFST034_00128_SEQ_22",""
23,"TEXT_SUBFST034_00128_SEQ_23",""
24,"TEXT_SUBFST034_00128_TODO_00","Obtain chigoe egg sacs from chigoes."
25,"TEXT_SUBFST034_00128_TODO_01","Deliver the chigoe egg sacs to Monranguin at Gilbert's Spire."
26,"TEXT_SUBFST034_00128_TODO_02",""
27,"TEXT_SUBFST034_00128_TODO_03",""
28,"TEXT_SUBFST034_00128_TODO_04",""
29,"TEXT_SUBFST034_00128_TODO_05",""
30,"TEXT_SUBFST034_00128_TODO_06",""
31,"TEXT_SUBFST034_00128_TODO_07",""
32,"TEXT_SUBFST034_00128_TODO_08",""
33,"TEXT_SUBFST034_00128_TODO_09",""
34,"TEXT_SUBFST034_00128_TODO_10",""
35,"TEXT_SUBFST034_00128_TODO_11",""
36,"TEXT_SUBFST034_00128_TODO_12",""
37,"TEXT_SUBFST034_00128_TODO_13",""
38,"TEXT_SUBFST034_00128_TODO_14",""
39,"TEXT_SUBFST034_00128_TODO_15",""
40,"TEXT_SUBFST034_00128_TODO_16",""
41,"TEXT_SUBFST034_00128_TODO_17",""
42,"TEXT_SUBFST034_00128_TODO_18",""
43,"TEXT_SUBFST034_00128_TODO_19",""
44,"TEXT_SUBFST034_00128_TODO_20",""
45,"TEXT_SUBFST034_00128_TODO_21",""
46,"TEXT_SUBFST034_00128_TODO_22",""
47,"TEXT_SUBFST034_00128_TODO_23",""
48,"TEXT_SUBFST034_00128_GALFRID_000_1","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, injuries to several of my men have left me shorthanded, and I require a capable sort to complete their unfinished duty."
49,"TEXT_SUBFST034_00128_GALFRID_000_2","The task is simple: put down as many of the local chigoe population as necessary to acquire eight of their egg sacs."
50,"TEXT_SUBFST034_00128_GALFRID_000_3","Having done so, you are to deliver them to Monranguin at Gilbert's Spire. He will answer any queries you might have. Now, I have other business to attend to."
51,"TEXT_SUBFST034_00128_MONRANGUIN_000_10","Ah, you must be the adventurer standing in for our injured companions. Terribly unfortunate business, that."
52,"TEXT_SUBFST034_00128_MONRANGUIN_000_11","It seems, however, that you had little trouble gathering the egg sacs in their stead. Excellent work. I shall have them sent over to the Trappers' League immediately."
53,"TEXT_SUBFST034_00128_MONRANGUIN_000_12","Lest you wonder, these egg sacs are not destined for the dinner table! Members of the Twin Adder and the Wood Wailers are assisting the league by collecting the samples they need to check for signs of sickness."
54,"TEXT_SUBFST034_00128_MONRANGUIN_000_13","The chigoe, you see, is one of the few creatures capable of transmitting the disease known as the Creeping Death. Until relatively recently, any Hyur who contracted this ghastly illness would almost invariably perish."
55,"TEXT_SUBFST034_00128_MONRANGUIN_000_14","Indeed, a single outbreak once claimed the lives of a third of the Hyuran population here in Gridania. That was a long time ago, of course. With the medicines available to us now, the Creeping Death is not the killer it once was."
56,"TEXT_SUBFST034_00128_MONRANGUIN_000_15","Even so, it is best to halt any new outbreaks before they occur. Thus we gather chigoe eggs on a regular basis in order to assist the Trappers' League with their ongoing research. Your timely assistance is most appreciated."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST034_00128_SEQ_00","Galfrid, chief instructor at the Bannock, wishes you to collect chigoe egg sacs."
1,"TEXT_SUBFST034_00128_SEQ_01","Galfrid requires an extra hand after his subordinates were injured. Obtain eight chigoe egg sacs from the chigoes found in the vicinity of the Bannock."
2,"TEXT_SUBFST034_00128_SEQ_02","You have collected eight chigoe egg sacs. Deliver them to Monranguin at Gilbert's Spire."
3,"TEXT_SUBFST034_00128_SEQ_03","Chigoes are known carriers of the Creeping Death─a terrifying illness that almost invariably proved fatal to its Hyuran victims. Though a cure is now available, Gridanian researchers periodically check the chigoes for signs of the disease in order to prevent further outbreaks."
4,"TEXT_SUBFST034_00128_SEQ_04",""
5,"TEXT_SUBFST034_00128_SEQ_05",""
6,"TEXT_SUBFST034_00128_SEQ_06",""
7,"TEXT_SUBFST034_00128_SEQ_07",""
8,"TEXT_SUBFST034_00128_SEQ_08",""
9,"TEXT_SUBFST034_00128_SEQ_09",""
10,"TEXT_SUBFST034_00128_SEQ_10",""
11,"TEXT_SUBFST034_00128_SEQ_11",""
12,"TEXT_SUBFST034_00128_SEQ_12",""
13,"TEXT_SUBFST034_00128_SEQ_13",""
14,"TEXT_SUBFST034_00128_SEQ_14",""
15,"TEXT_SUBFST034_00128_SEQ_15",""
16,"TEXT_SUBFST034_00128_SEQ_16",""
17,"TEXT_SUBFST034_00128_SEQ_17",""
18,"TEXT_SUBFST034_00128_SEQ_18",""
19,"TEXT_SUBFST034_00128_SEQ_19",""
20,"TEXT_SUBFST034_00128_SEQ_20",""
21,"TEXT_SUBFST034_00128_SEQ_21",""
22,"TEXT_SUBFST034_00128_SEQ_22",""
23,"TEXT_SUBFST034_00128_SEQ_23",""
24,"TEXT_SUBFST034_00128_TODO_00","Obtain chigoe egg sacs from chigoes."
25,"TEXT_SUBFST034_00128_TODO_01","Deliver the chigoe egg sacs to Monranguin at Gilbert's Spire."
26,"TEXT_SUBFST034_00128_TODO_02",""
27,"TEXT_SUBFST034_00128_TODO_03",""
28,"TEXT_SUBFST034_00128_TODO_04",""
29,"TEXT_SUBFST034_00128_TODO_05",""
30,"TEXT_SUBFST034_00128_TODO_06",""
31,"TEXT_SUBFST034_00128_TODO_07",""
32,"TEXT_SUBFST034_00128_TODO_08",""
33,"TEXT_SUBFST034_00128_TODO_09",""
34,"TEXT_SUBFST034_00128_TODO_10",""
35,"TEXT_SUBFST034_00128_TODO_11",""
36,"TEXT_SUBFST034_00128_TODO_12",""
37,"TEXT_SUBFST034_00128_TODO_13",""
38,"TEXT_SUBFST034_00128_TODO_14",""
39,"TEXT_SUBFST034_00128_TODO_15",""
40,"TEXT_SUBFST034_00128_TODO_16",""
41,"TEXT_SUBFST034_00128_TODO_17",""
42,"TEXT_SUBFST034_00128_TODO_18",""
43,"TEXT_SUBFST034_00128_TODO_19",""
44,"TEXT_SUBFST034_00128_TODO_20",""
45,"TEXT_SUBFST034_00128_TODO_21",""
46,"TEXT_SUBFST034_00128_TODO_22",""
47,"TEXT_SUBFST034_00128_TODO_23",""
48,"TEXT_SUBFST034_00128_GALFRID_000_1","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, injuries to several of my men have left me shorthanded, and I require a capable sort to complete their unfinished duty."
49,"TEXT_SUBFST034_00128_GALFRID_000_2","The task is simple: put down as many of the local chigoe population as necessary to acquire eight of their egg sacs."
50,"TEXT_SUBFST034_00128_GALFRID_000_3","Having done so, you are to deliver them to Monranguin at Gilbert's Spire. He will answer any queries you might have. Now, I have other business to attend to."
51,"TEXT_SUBFST034_00128_MONRANGUIN_000_10","Ah, you must be the adventurer standing in for our injured companions. Terribly unfortunate business, that."
52,"TEXT_SUBFST034_00128_MONRANGUIN_000_11","It seems, however, that you had little trouble gathering the egg sacs in their stead. Excellent work. I shall have them sent over to the Trappers' League immediately."
53,"TEXT_SUBFST034_00128_MONRANGUIN_000_12","Lest you wonder, these egg sacs are not destined for the dinner table! Members of the Twin Adder and the Wood Wailers are assisting the league by collecting the samples they need to check for signs of sickness."
54,"TEXT_SUBFST034_00128_MONRANGUIN_000_13","The chigoe, you see, is one of the few creatures capable of transmitting the disease known as the Creeping Death. Until relatively recently, any Hyur who contracted this ghastly illness would almost invariably perish."
55,"TEXT_SUBFST034_00128_MONRANGUIN_000_14","Indeed, a single outbreak once claimed the lives of a third of the Hyuran population here in Gridania. That was a long time ago, of course. With the medicines available to us now, the Creeping Death is not the killer it once was."
56,"TEXT_SUBFST034_00128_MONRANGUIN_000_15","Even so, it is best to halt any new outbreaks before they occur. Thus we gather chigoe eggs on a regular basis in order to assist the Trappers' League with their ongoing research. Your timely assistance is most appreciated."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST034_00128_SEQ_00 Galfrid, chief instructor at the Bannock, wishes you to collect chigoe egg sacs.
5 1 TEXT_SUBFST034_00128_SEQ_01 Galfrid requires an extra hand after his subordinates were injured. Obtain eight chigoe egg sacs from the chigoes found in the vicinity of the Bannock.
6 2 TEXT_SUBFST034_00128_SEQ_02 You have collected eight chigoe egg sacs. Deliver them to Monranguin at Gilbert's Spire.
7 3 TEXT_SUBFST034_00128_SEQ_03 Chigoes are known carriers of the Creeping Death─a terrifying illness that almost invariably proved fatal to its Hyuran victims. Though a cure is now available, Gridanian researchers periodically check the chigoes for signs of the disease in order to prevent further outbreaks.
8 4 TEXT_SUBFST034_00128_SEQ_04
9 5 TEXT_SUBFST034_00128_SEQ_05
10 6 TEXT_SUBFST034_00128_SEQ_06
11 7 TEXT_SUBFST034_00128_SEQ_07
12 8 TEXT_SUBFST034_00128_SEQ_08
13 9 TEXT_SUBFST034_00128_SEQ_09
14 10 TEXT_SUBFST034_00128_SEQ_10
15 11 TEXT_SUBFST034_00128_SEQ_11
16 12 TEXT_SUBFST034_00128_SEQ_12
17 13 TEXT_SUBFST034_00128_SEQ_13
18 14 TEXT_SUBFST034_00128_SEQ_14
19 15 TEXT_SUBFST034_00128_SEQ_15
20 16 TEXT_SUBFST034_00128_SEQ_16
21 17 TEXT_SUBFST034_00128_SEQ_17
22 18 TEXT_SUBFST034_00128_SEQ_18
23 19 TEXT_SUBFST034_00128_SEQ_19
24 20 TEXT_SUBFST034_00128_SEQ_20
25 21 TEXT_SUBFST034_00128_SEQ_21
26 22 TEXT_SUBFST034_00128_SEQ_22
27 23 TEXT_SUBFST034_00128_SEQ_23
28 24 TEXT_SUBFST034_00128_TODO_00 Obtain chigoe egg sacs from chigoes.
29 25 TEXT_SUBFST034_00128_TODO_01 Deliver the chigoe egg sacs to Monranguin at Gilbert's Spire.
30 26 TEXT_SUBFST034_00128_TODO_02
31 27 TEXT_SUBFST034_00128_TODO_03
32 28 TEXT_SUBFST034_00128_TODO_04
33 29 TEXT_SUBFST034_00128_TODO_05
34 30 TEXT_SUBFST034_00128_TODO_06
35 31 TEXT_SUBFST034_00128_TODO_07
36 32 TEXT_SUBFST034_00128_TODO_08
37 33 TEXT_SUBFST034_00128_TODO_09
38 34 TEXT_SUBFST034_00128_TODO_10
39 35 TEXT_SUBFST034_00128_TODO_11
40 36 TEXT_SUBFST034_00128_TODO_12
41 37 TEXT_SUBFST034_00128_TODO_13
42 38 TEXT_SUBFST034_00128_TODO_14
43 39 TEXT_SUBFST034_00128_TODO_15
44 40 TEXT_SUBFST034_00128_TODO_16
45 41 TEXT_SUBFST034_00128_TODO_17
46 42 TEXT_SUBFST034_00128_TODO_18
47 43 TEXT_SUBFST034_00128_TODO_19
48 44 TEXT_SUBFST034_00128_TODO_20
49 45 TEXT_SUBFST034_00128_TODO_21
50 46 TEXT_SUBFST034_00128_TODO_22
51 47 TEXT_SUBFST034_00128_TODO_23
52 48 TEXT_SUBFST034_00128_GALFRID_000_1 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, injuries to several of my men have left me shorthanded, and I require a capable sort to complete their unfinished duty.
53 49 TEXT_SUBFST034_00128_GALFRID_000_2 The task is simple: put down as many of the local chigoe population as necessary to acquire eight of their egg sacs.
54 50 TEXT_SUBFST034_00128_GALFRID_000_3 Having done so, you are to deliver them to Monranguin at Gilbert's Spire. He will answer any queries you might have. Now, I have other business to attend to.
55 51 TEXT_SUBFST034_00128_MONRANGUIN_000_10 Ah, you must be the adventurer standing in for our injured companions. Terribly unfortunate business, that.
56 52 TEXT_SUBFST034_00128_MONRANGUIN_000_11 It seems, however, that you had little trouble gathering the egg sacs in their stead. Excellent work. I shall have them sent over to the Trappers' League immediately.
57 53 TEXT_SUBFST034_00128_MONRANGUIN_000_12 Lest you wonder, these egg sacs are not destined for the dinner table! Members of the Twin Adder and the Wood Wailers are assisting the league by collecting the samples they need to check for signs of sickness.
58 54 TEXT_SUBFST034_00128_MONRANGUIN_000_13 The chigoe, you see, is one of the few creatures capable of transmitting the disease known as the Creeping Death. Until relatively recently, any Hyur who contracted this ghastly illness would almost invariably perish.
59 55 TEXT_SUBFST034_00128_MONRANGUIN_000_14 Indeed, a single outbreak once claimed the lives of a third of the Hyuran population here in Gridania. That was a long time ago, of course. With the medicines available to us now, the Creeping Death is not the killer it once was.
60 56 TEXT_SUBFST034_00128_MONRANGUIN_000_15 Even so, it is best to halt any new outbreaks before they occur. Thus we gather chigoe eggs on a regular basis in order to assist the Trappers' League with their ongoing research. Your timely assistance is most appreciated.
+8 -4
View File
@@ -69,7 +69,8 @@ int32,str,str
65,"TEXT_SUBFST035_00129_KIKOKUA_000_31","A-An adventurer!? Please, you must save the Hearer!"
66,"TEXT_SUBFST035_00129_KIKOKUB_000_32","Galfrid...sent you?"
67,"TEXT_SUBFST035_00129_KIKOKUB_000_33","I am no longer...of use here. Pray help the Hearer...in my stead."
68,"TEXT_SUBFST035_00129_KIKOKUC_000_34","Away, vile fiend! Away, I say! I defy you! <Emphasis>I defy yooouuu</Emphasis>!!!
68,"TEXT_SUBFST035_00129_KIKOKUC_000_34","Away, vile fiend! Away, I say! I defy you! <Emphasis>I defy yooouuu</Emphasis>!!!
...Uh? ...Oh! An adventurer!"
69,"TEXT_SUBFST035_00129_KIKOKUC_000_35","W-We were ambushed─ambushed in the midst of the ritual! And then... And then...I'm not sure what happened."
70,"TEXT_SUBFST035_00129_CONJURERA_000_36","...You were sent to help? I fear you are too late─the ritual has failed."
71,"TEXT_SUBFST035_00129_CONJURERA_000_37","I must needs return to Gridania. The Seedseers must know of this."
@@ -110,7 +111,8 @@ int32,str,str
106,"TEXT_SUBFST035_00129_YDA_000_97","Ah..."
107,"TEXT_SUBFST035_00129_PAPALYMO_000_98","Yda, look."
108,"TEXT_SUBFST035_00129_YDA_000_99","Hm?"
108,"TEXT_SUBFST035_00129_YDA_000_99","Hm?"
109,"TEXT_SUBFST035_00129_YDA_000_100","Golly!
...And this is what, exactly?"
110,"TEXT_SUBFST035_00129_PAPALYMO_000_101","Yet another disturbance in the aether, and freshly manifested at that."
111,"TEXT_SUBFST035_00129_PAPALYMO_000_102","It seems to be emanating from Lifemend Stump. We must hurry!"
112,"TEXT_SUBFST035_00129_YDA_000_110","Are you all right? Your eyes glazed over for a while there."
@@ -136,7 +138,8 @@ int32,str,str
132,"TEXT_SUBFST035_00129_ALESTAN_000_134","Pray return to Gridania and seek out Miounne."
133,"TEXT_SUBFST035_00129_ALESTAN_000_135","I understand she wishes to thank you for your efforts on our behalf."
134,"TEXT_SUBFST035_00129_MIOUNNE_000_140","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. A little bird tells me that the Hearer and his party owe you their lives."
133,"TEXT_SUBFST035_00129_ALESTAN_000_135","I understand she wishes to thank you for your efforts on our behalf."
135,"TEXT_SUBFST035_00129_MIOUNNE_000_141","A tale for the tavern if ever there were one!
...It is only a shame that I must ask you not to tell it─for the time being, at least. Do I make myself clear?"
136,"TEXT_SUBFST035_00129_MIOUNNE_000_142","Until the Hearers have made their will on the matter known, it would be best to avoid unsettling people with stories of walking statues."
137,"TEXT_SUBFST035_00129_MIOUNNE_000_143","Now then, you must have suitable recompense for your valiant service."
138,"TEXT_SUBFST035_00129_MIOUNNE_000_144","For the first half of your reward, I give you leave to make use of the accommodations here at the guild."
@@ -150,7 +153,8 @@ int32,str,str
146,"TEXT_SUBFST035_00129_SYSTEM_000_152","In recognition of your achievements, you are now granted access to guildleves and inn rooms."
147,"TEXT_SUBFST035_00129_SYSTEM_000_153","As you complete quests and embark on new adventures, the world will draw you ever deeper into its mysteries."
148,"TEXT_SUBFST035_00129_SYSTEM_000_154","The great realm of Eorzea yet holds myriad roads untraveled and sights unseen. Continue along the path of the adventurer and discover what wonders await you!"
146,"TEXT_SUBFST035_00129_SYSTEM_000_152","In recognition of your achievements, you are now granted access to guildleves and inn rooms."
149,"TEXT_SUBFST035_00129_Q1_000_1","Duty calls. Do you wish to proceed with
“Spirithold Broken”?"
150,"TEXT_SUBFST035_00129_A1_000_1","Yes"
151,"TEXT_SUBFST035_00129_A1_000_2","No"
152,"TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_01","You are strong. But are you strong enough to withstand <Emphasis>this</Emphasis>?"
1 key 0 1
69 65 TEXT_SUBFST035_00129_KIKOKUA_000_31 A-An adventurer!? Please, you must save the Hearer!
70 66 TEXT_SUBFST035_00129_KIKOKUB_000_32 Galfrid...sent you?
71 67 TEXT_SUBFST035_00129_KIKOKUB_000_33 I am no longer...of use here. Pray help the Hearer...in my stead.
72 68 TEXT_SUBFST035_00129_KIKOKUC_000_34 Away, vile fiend! Away, I say! I defy you! <Emphasis>I defy yooouuu</Emphasis>!!! ...Uh? ...Oh! An adventurer! Away, vile fiend! Away, I say! I defy you! <Emphasis>I defy yooouuu</Emphasis>!!! ...Uh? ...Oh! An adventurer!
73 69 TEXT_SUBFST035_00129_KIKOKUC_000_35 W-We were ambushed─ambushed in the midst of the ritual! And then... And then...I'm not sure what happened.
74 69 70 TEXT_SUBFST035_00129_KIKOKUC_000_35 TEXT_SUBFST035_00129_CONJURERA_000_36 W-We were ambushed─ambushed in the midst of the ritual! And then... And then...I'm not sure what happened. ...You were sent to help? I fear you are too late─the ritual has failed.
75 70 71 TEXT_SUBFST035_00129_CONJURERA_000_36 TEXT_SUBFST035_00129_CONJURERA_000_37 ...You were sent to help? I fear you are too late─the ritual has failed. I must needs return to Gridania. The Seedseers must know of this.
76 71 72 TEXT_SUBFST035_00129_CONJURERA_000_37 TEXT_SUBFST035_00129_CONJURERB_000_38 I must needs return to Gridania. The Seedseers must know of this. That thing was no elemental, but a being born of darkness.
111 106 107 TEXT_SUBFST035_00129_YDA_000_97 TEXT_SUBFST035_00129_PAPALYMO_000_98 Ah... Yda, look.
112 107 108 TEXT_SUBFST035_00129_PAPALYMO_000_98 TEXT_SUBFST035_00129_YDA_000_99 Yda, look. Hm?
113 108 109 TEXT_SUBFST035_00129_YDA_000_99 TEXT_SUBFST035_00129_YDA_000_100 Hm? Golly! ...And this is what, exactly?
114 109 110 TEXT_SUBFST035_00129_YDA_000_100 TEXT_SUBFST035_00129_PAPALYMO_000_101 Golly! ...And this is what, exactly? Yet another disturbance in the aether, and freshly manifested at that.
115 111 TEXT_SUBFST035_00129_PAPALYMO_000_102 It seems to be emanating from Lifemend Stump. We must hurry!
116 110 112 TEXT_SUBFST035_00129_PAPALYMO_000_101 TEXT_SUBFST035_00129_YDA_000_110 Yet another disturbance in the aether, and freshly manifested at that. Are you all right? Your eyes glazed over for a while there.
117 111 113 TEXT_SUBFST035_00129_PAPALYMO_000_102 TEXT_SUBFST035_00129_PAPALYMO_000_111 It seems to be emanating from Lifemend Stump. We must hurry! The good news is that the Hearer is unharmed. Somewhat dazed, yes, but whole of mind and body. The bad news...concerns everything else.
118 112 114 TEXT_SUBFST035_00129_YDA_000_110 TEXT_SUBFST035_00129_PAPALYMO_000_112 Are you all right? Your eyes glazed over for a while there. Lest you forget, the Twelveswood is the domain of the elementals; it is by their leave that man abides in the forest and avails himself of its bounty. The ground which the dungeon occupies is no different.
138 132 134 TEXT_SUBFST035_00129_ALESTAN_000_134 TEXT_SUBFST035_00129_MIOUNNE_000_140 Pray return to Gridania and seek out Miounne. Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. A little bird tells me that the Hearer and his party owe you their lives.
139 133 135 TEXT_SUBFST035_00129_ALESTAN_000_135 TEXT_SUBFST035_00129_MIOUNNE_000_141 I understand she wishes to thank you for your efforts on our behalf. A tale for the tavern if ever there were one! ...It is only a shame that I must ask you not to tell it─for the time being, at least. Do I make myself clear?
140 134 136 TEXT_SUBFST035_00129_MIOUNNE_000_140 TEXT_SUBFST035_00129_MIOUNNE_000_142 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. A little bird tells me that the Hearer and his party owe you their lives. Until the Hearers have made their will on the matter known, it would be best to avoid unsettling people with stories of walking statues.
141 135 137 TEXT_SUBFST035_00129_MIOUNNE_000_141 TEXT_SUBFST035_00129_MIOUNNE_000_143 A tale for the tavern if ever there were one! ...It is only a shame that I must ask you not to tell it─for the time being, at least. Do I make myself clear? Now then, you must have suitable recompense for your valiant service.
142 138 TEXT_SUBFST035_00129_MIOUNNE_000_144 For the first half of your reward, I give you leave to make use of the accommodations here at the guild.
143 136 139 TEXT_SUBFST035_00129_MIOUNNE_000_142 TEXT_SUBFST035_00129_MIOUNNE_000_145 Until the Hearers have made their will on the matter known, it would be best to avoid unsettling people with stories of walking statues. Arrangements have been made, so all you need do is speak with Antoinaut whenever you crave the comfort of a firm bed and a soft pillow.
144 137 140 TEXT_SUBFST035_00129_MIOUNNE_000_143 TEXT_SUBFST035_00129_MIOUNNE_000_146 Now then, you must have suitable recompense for your valiant service. For the second half of your reward, I offer you another path to fame and fortune: guildleves.
145 138 141 TEXT_SUBFST035_00129_MIOUNNE_000_144 TEXT_SUBFST035_00129_MIOUNNE_000_147 For the first half of your reward, I give you leave to make use of the accommodations here at the guild. Guildleves are records of the various requests we receive from the citizenry. They outline all manner of tasks which ambitious young adventurers like you can elect to undertake.
153 146 149 TEXT_SUBFST035_00129_SYSTEM_000_152 TEXT_SUBFST035_00129_Q1_000_1 In recognition of your achievements, you are now granted access to guildleves and inn rooms. Duty calls. Do you wish to proceed with “Spirithold Broken”?
154 147 150 TEXT_SUBFST035_00129_SYSTEM_000_153 TEXT_SUBFST035_00129_A1_000_1 As you complete quests and embark on new adventures, the world will draw you ever deeper into its mysteries. Yes
155 148 151 TEXT_SUBFST035_00129_SYSTEM_000_154 TEXT_SUBFST035_00129_A1_000_2 The great realm of Eorzea yet holds myriad roads untraveled and sights unseen. Continue along the path of the adventurer and discover what wonders await you! No
156 149 152 TEXT_SUBFST035_00129_Q1_000_1 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_01 Duty calls. Do you wish to proceed with “Spirithold Broken”? You are strong. But are you strong enough to withstand <Emphasis>this</Emphasis>?
157 153 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_02 Yesss...writhe! Writhe in eternal darkness!
158 150 154 TEXT_SUBFST035_00129_A1_000_1 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_03 Yes Impossible! Never has the golem been so sorely tested!
159 151 155 TEXT_SUBFST035_00129_A1_000_2 TEXT_SUBFST035_00129_SYSTEM_000_160 No You now have access to Recommendations. This feature displays a list of quests or duties currently available in your area.
160 152 156 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_01 TEXT_SUBFST035_00129_SYSTEM_000_161 You are strong. But are you strong enough to withstand <Emphasis>this</Emphasis>? The Recommendations list can be opened from under Duty in the main menu, and will also be displayed automatically when you log in. If you find yourself unsure of what to do next, this tool makes it simple to locate activities suitable for your present class and level.
+58 -58
View File
@@ -1,58 +1,58 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST036_00130_SEQ_00","Gabineaux, of Gabineaux's Bower fame, needs a reliable adventurer to cull the ever-increasing microchu population."
1,"TEXT_SUBFST036_00130_SEQ_01","Gabineaux is beside himself with rage as he expounds on the evils of the microchus. Slay eight of the nutrient-sapping pests and bring relief to both the land and to Gabineaux's troubled mind."
2,"TEXT_SUBFST036_00130_SEQ_02","You have slain eight microchus. Report to Ealdfrith outside Gabineaux's Bower."
3,"TEXT_SUBFST036_00130_SEQ_03","With fewer microchus drawing nutrients from the soil, the trees should now grow normally. It can only be hoped that this will serve to free Gabineaux from his all-consuming rage."
4,"TEXT_SUBFST036_00130_SEQ_04",""
5,"TEXT_SUBFST036_00130_SEQ_05",""
6,"TEXT_SUBFST036_00130_SEQ_06",""
7,"TEXT_SUBFST036_00130_SEQ_07",""
8,"TEXT_SUBFST036_00130_SEQ_08",""
9,"TEXT_SUBFST036_00130_SEQ_09",""
10,"TEXT_SUBFST036_00130_SEQ_10",""
11,"TEXT_SUBFST036_00130_SEQ_11",""
12,"TEXT_SUBFST036_00130_SEQ_12",""
13,"TEXT_SUBFST036_00130_SEQ_13",""
14,"TEXT_SUBFST036_00130_SEQ_14",""
15,"TEXT_SUBFST036_00130_SEQ_15",""
16,"TEXT_SUBFST036_00130_SEQ_16",""
17,"TEXT_SUBFST036_00130_SEQ_17",""
18,"TEXT_SUBFST036_00130_SEQ_18",""
19,"TEXT_SUBFST036_00130_SEQ_19",""
20,"TEXT_SUBFST036_00130_SEQ_20",""
21,"TEXT_SUBFST036_00130_SEQ_21",""
22,"TEXT_SUBFST036_00130_SEQ_22",""
23,"TEXT_SUBFST036_00130_SEQ_23",""
24,"TEXT_SUBFST036_00130_TODO_00","Slay eight microchus."
25,"TEXT_SUBFST036_00130_TODO_01","Report to Ealdfrith at Gabineaux's Bower."
26,"TEXT_SUBFST036_00130_TODO_02",""
27,"TEXT_SUBFST036_00130_TODO_03",""
28,"TEXT_SUBFST036_00130_TODO_04",""
29,"TEXT_SUBFST036_00130_TODO_05",""
30,"TEXT_SUBFST036_00130_TODO_06",""
31,"TEXT_SUBFST036_00130_TODO_07",""
32,"TEXT_SUBFST036_00130_TODO_08",""
33,"TEXT_SUBFST036_00130_TODO_09",""
34,"TEXT_SUBFST036_00130_TODO_10",""
35,"TEXT_SUBFST036_00130_TODO_11",""
36,"TEXT_SUBFST036_00130_TODO_12",""
37,"TEXT_SUBFST036_00130_TODO_13",""
38,"TEXT_SUBFST036_00130_TODO_14",""
39,"TEXT_SUBFST036_00130_TODO_15",""
40,"TEXT_SUBFST036_00130_TODO_16",""
41,"TEXT_SUBFST036_00130_TODO_17",""
42,"TEXT_SUBFST036_00130_TODO_18",""
43,"TEXT_SUBFST036_00130_TODO_19",""
44,"TEXT_SUBFST036_00130_TODO_20",""
45,"TEXT_SUBFST036_00130_TODO_21",""
46,"TEXT_SUBFST036_00130_TODO_22",""
47,"TEXT_SUBFST036_00130_TODO_23",""
48,"TEXT_SUBFST036_00130_GABINEAUX_000_1","Ah, it's you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! After the <Emphasis>thrashing</Emphasis> you gave those infernal funguars, I do believe you might be the very person to solve another problem of mine: microchus!"
49,"TEXT_SUBFST036_00130_GABINEAUX_000_2","These vile little beasts draw their sustenance directly from the soil. Ordinarily, the forest would be only too happy to provide, but these days there are just too bloody many of them!"
50,"TEXT_SUBFST036_00130_GABINEAUX_000_3","So many, in fact, that they're leeching every last nutrient from the ground! You think this soil was put here just for you and your microchu mates!? Gah! I should go over there and...and...well, I'm not rightly sure what it is I should do─but someone should certainly do something! And soon! BBefore I─"
51,"TEXT_SUBFST036_00130_GABINEAUX_000_4","I...I apologize. The rage, you see, it takes over and there is naught I can do but fume and splutter. If you could see your way to exterminating eight or so of those soil despoilers, you would have my eternal gratitude."
52,"TEXT_SUBFST036_00130_GABINEAUX_000_5","Once you've taken care of the microchus, I'd be grateful if you would report to Ealdfrith. You'll find him just outside. I hear the degradation of the soil has been as much a source of consternation to him as it has to me, and I'm sure he'd appreciate knowing the problem's been solved."
53,"TEXT_SUBFST036_00130_EALDFRITH_000_10","You say you've slain a good number of those microchus? Well, that is a welcome piece of news!"
54,"TEXT_SUBFST036_00130_EALDFRITH_000_11","I was afraid old Gabineaux would take an axe in hand and try to hack apart the pests himself! Perhaps now his troubled mind might know some peace. You have my thanks."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST036_00130_SEQ_00","Gabineaux, of Gabineaux's Bower fame, needs a reliable adventurer to cull the ever-increasing microchu population."
1,"TEXT_SUBFST036_00130_SEQ_01","Gabineaux is beside himself with rage as he expounds on the evils of the microchus. Slay eight of the nutrient-sapping pests and bring relief to both the land and to Gabineaux's troubled mind."
2,"TEXT_SUBFST036_00130_SEQ_02","You have slain eight microchus. Report to Ealdfrith outside Gabineaux's Bower."
3,"TEXT_SUBFST036_00130_SEQ_03","With fewer microchus drawing nutrients from the soil, the trees should now grow normally. It can only be hoped that this will serve to free Gabineaux from his all-consuming rage."
4,"TEXT_SUBFST036_00130_SEQ_04",""
5,"TEXT_SUBFST036_00130_SEQ_05",""
6,"TEXT_SUBFST036_00130_SEQ_06",""
7,"TEXT_SUBFST036_00130_SEQ_07",""
8,"TEXT_SUBFST036_00130_SEQ_08",""
9,"TEXT_SUBFST036_00130_SEQ_09",""
10,"TEXT_SUBFST036_00130_SEQ_10",""
11,"TEXT_SUBFST036_00130_SEQ_11",""
12,"TEXT_SUBFST036_00130_SEQ_12",""
13,"TEXT_SUBFST036_00130_SEQ_13",""
14,"TEXT_SUBFST036_00130_SEQ_14",""
15,"TEXT_SUBFST036_00130_SEQ_15",""
16,"TEXT_SUBFST036_00130_SEQ_16",""
17,"TEXT_SUBFST036_00130_SEQ_17",""
18,"TEXT_SUBFST036_00130_SEQ_18",""
19,"TEXT_SUBFST036_00130_SEQ_19",""
20,"TEXT_SUBFST036_00130_SEQ_20",""
21,"TEXT_SUBFST036_00130_SEQ_21",""
22,"TEXT_SUBFST036_00130_SEQ_22",""
23,"TEXT_SUBFST036_00130_SEQ_23",""
24,"TEXT_SUBFST036_00130_TODO_00","Slay eight microchus."
25,"TEXT_SUBFST036_00130_TODO_01","Report to Ealdfrith at Gabineaux's Bower."
26,"TEXT_SUBFST036_00130_TODO_02",""
27,"TEXT_SUBFST036_00130_TODO_03",""
28,"TEXT_SUBFST036_00130_TODO_04",""
29,"TEXT_SUBFST036_00130_TODO_05",""
30,"TEXT_SUBFST036_00130_TODO_06",""
31,"TEXT_SUBFST036_00130_TODO_07",""
32,"TEXT_SUBFST036_00130_TODO_08",""
33,"TEXT_SUBFST036_00130_TODO_09",""
34,"TEXT_SUBFST036_00130_TODO_10",""
35,"TEXT_SUBFST036_00130_TODO_11",""
36,"TEXT_SUBFST036_00130_TODO_12",""
37,"TEXT_SUBFST036_00130_TODO_13",""
38,"TEXT_SUBFST036_00130_TODO_14",""
39,"TEXT_SUBFST036_00130_TODO_15",""
40,"TEXT_SUBFST036_00130_TODO_16",""
41,"TEXT_SUBFST036_00130_TODO_17",""
42,"TEXT_SUBFST036_00130_TODO_18",""
43,"TEXT_SUBFST036_00130_TODO_19",""
44,"TEXT_SUBFST036_00130_TODO_20",""
45,"TEXT_SUBFST036_00130_TODO_21",""
46,"TEXT_SUBFST036_00130_TODO_22",""
47,"TEXT_SUBFST036_00130_TODO_23",""
48,"TEXT_SUBFST036_00130_GABINEAUX_000_1","Ah, it's you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! After the <Emphasis>thrashing</Emphasis> you gave those infernal funguars, I do believe you might be the very person to solve another problem of mine: microchus!"
49,"TEXT_SUBFST036_00130_GABINEAUX_000_2","These vile little beasts draw their sustenance directly from the soil. Ordinarily, the forest would be only too happy to provide, but these days there are just too bloody many of them!"
50,"TEXT_SUBFST036_00130_GABINEAUX_000_3","So many, in fact, that they're leeching every last nutrient from the ground! You think this soil was put here just for you and your microchu mates!? Gah! I should go over there and...and...well, I'm not rightly sure what it is I should do─but someone should certainly do something! And soon! BBefore I─"
51,"TEXT_SUBFST036_00130_GABINEAUX_000_4","I...I apologize. The rage, you see, it takes over and there is naught I can do but fume and splutter. If you could see your way to exterminating eight or so of those soil despoilers, you would have my eternal gratitude."
52,"TEXT_SUBFST036_00130_GABINEAUX_000_5","Once you've taken care of the microchus, I'd be grateful if you would report to Ealdfrith. You'll find him just outside. I hear the degradation of the soil has been as much a source of consternation to him as it has to me, and I'm sure he'd appreciate knowing the problem's been solved."
53,"TEXT_SUBFST036_00130_EALDFRITH_000_10","You say you've slain a good number of those microchus? Well, that is a welcome piece of news!"
54,"TEXT_SUBFST036_00130_EALDFRITH_000_11","I was afraid old Gabineaux would take an axe in hand and try to hack apart the pests himself! Perhaps now his troubled mind might know some peace. You have my thanks."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST036_00130_SEQ_00 Gabineaux, of Gabineaux's Bower fame, needs a reliable adventurer to cull the ever-increasing microchu population.
5 1 TEXT_SUBFST036_00130_SEQ_01 Gabineaux is beside himself with rage as he expounds on the evils of the microchus. Slay eight of the nutrient-sapping pests and bring relief to both the land and to Gabineaux's troubled mind.
6 2 TEXT_SUBFST036_00130_SEQ_02 You have slain eight microchus. Report to Ealdfrith outside Gabineaux's Bower.
7 3 TEXT_SUBFST036_00130_SEQ_03 With fewer microchus drawing nutrients from the soil, the trees should now grow normally. It can only be hoped that this will serve to free Gabineaux from his all-consuming rage.
8 4 TEXT_SUBFST036_00130_SEQ_04
9 5 TEXT_SUBFST036_00130_SEQ_05
10 6 TEXT_SUBFST036_00130_SEQ_06
11 7 TEXT_SUBFST036_00130_SEQ_07
12 8 TEXT_SUBFST036_00130_SEQ_08
13 9 TEXT_SUBFST036_00130_SEQ_09
14 10 TEXT_SUBFST036_00130_SEQ_10
15 11 TEXT_SUBFST036_00130_SEQ_11
16 12 TEXT_SUBFST036_00130_SEQ_12
17 13 TEXT_SUBFST036_00130_SEQ_13
18 14 TEXT_SUBFST036_00130_SEQ_14
19 15 TEXT_SUBFST036_00130_SEQ_15
20 16 TEXT_SUBFST036_00130_SEQ_16
21 17 TEXT_SUBFST036_00130_SEQ_17
22 18 TEXT_SUBFST036_00130_SEQ_18
23 19 TEXT_SUBFST036_00130_SEQ_19
24 20 TEXT_SUBFST036_00130_SEQ_20
25 21 TEXT_SUBFST036_00130_SEQ_21
26 22 TEXT_SUBFST036_00130_SEQ_22
27 23 TEXT_SUBFST036_00130_SEQ_23
28 24 TEXT_SUBFST036_00130_TODO_00 Slay eight microchus.
29 25 TEXT_SUBFST036_00130_TODO_01 Report to Ealdfrith at Gabineaux's Bower.
30 26 TEXT_SUBFST036_00130_TODO_02
31 27 TEXT_SUBFST036_00130_TODO_03
32 28 TEXT_SUBFST036_00130_TODO_04
33 29 TEXT_SUBFST036_00130_TODO_05
34 30 TEXT_SUBFST036_00130_TODO_06
35 31 TEXT_SUBFST036_00130_TODO_07
36 32 TEXT_SUBFST036_00130_TODO_08
37 33 TEXT_SUBFST036_00130_TODO_09
38 34 TEXT_SUBFST036_00130_TODO_10
39 35 TEXT_SUBFST036_00130_TODO_11
40 36 TEXT_SUBFST036_00130_TODO_12
41 37 TEXT_SUBFST036_00130_TODO_13
42 38 TEXT_SUBFST036_00130_TODO_14
43 39 TEXT_SUBFST036_00130_TODO_15
44 40 TEXT_SUBFST036_00130_TODO_16
45 41 TEXT_SUBFST036_00130_TODO_17
46 42 TEXT_SUBFST036_00130_TODO_18
47 43 TEXT_SUBFST036_00130_TODO_19
48 44 TEXT_SUBFST036_00130_TODO_20
49 45 TEXT_SUBFST036_00130_TODO_21
50 46 TEXT_SUBFST036_00130_TODO_22
51 47 TEXT_SUBFST036_00130_TODO_23
52 48 TEXT_SUBFST036_00130_GABINEAUX_000_1 Ah, it's you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! After the <Emphasis>thrashing</Emphasis> you gave those infernal funguars, I do believe you might be the very person to solve another problem of mine: microchus!
53 49 TEXT_SUBFST036_00130_GABINEAUX_000_2 These vile little beasts draw their sustenance directly from the soil. Ordinarily, the forest would be only too happy to provide, but these days there are just too bloody many of them!
54 50 TEXT_SUBFST036_00130_GABINEAUX_000_3 So many, in fact, that they're leeching every last nutrient from the ground! You think this soil was put here just for you and your microchu mates!? Gah! I should go over there and...and...well, I'm not rightly sure what it is I should do─but someone should certainly do something! And soon! B–Before I─
55 51 TEXT_SUBFST036_00130_GABINEAUX_000_4 I...I apologize. The rage, you see, it takes over and there is naught I can do but fume and splutter. If you could see your way to exterminating eight or so of those soil despoilers, you would have my eternal gratitude.
56 52 TEXT_SUBFST036_00130_GABINEAUX_000_5 Once you've taken care of the microchus, I'd be grateful if you would report to Ealdfrith. You'll find him just outside. I hear the degradation of the soil has been as much a source of consternation to him as it has to me, and I'm sure he'd appreciate knowing the problem's been solved.
57 53 TEXT_SUBFST036_00130_EALDFRITH_000_10 You say you've slain a good number of those microchus? Well, that is a welcome piece of news!
58 54 TEXT_SUBFST036_00130_EALDFRITH_000_11 I was afraid old Gabineaux would take an axe in hand and try to hack apart the pests himself! Perhaps now his troubled mind might know some peace. You have my thanks.
+57 -57
View File
@@ -1,57 +1,57 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST037_00174_SEQ_00","Guithrit wishes to enlist the services of an adventurer in the fight against the Ixal."
1,"TEXT_SUBFST037_00174_SEQ_01","The Wood Wailer Guithrit reveals that Ixali scouts have made an incursion into Gridanian territory. He bids you slay two Ixali dulltalons, two Ixali lostwings, and two Ixali slowbeaks, before the birdmen can advance far enough to pose a threat to civilians."
2,"TEXT_SUBFST037_00174_SEQ_02","You exact bloody vengeance on the Ixali scouts. Guithrit will want to hear of your success."
3,"TEXT_SUBFST037_00174_SEQ_03","While your actions have helped contain the Ixal menace for the time being, it will not be long before they return to threaten the people of Gridania. It seems that Guithrit and his superiors will use the brief respite you have bought them to find a more permanent solution."
4,"TEXT_SUBFST037_00174_SEQ_04",""
5,"TEXT_SUBFST037_00174_SEQ_05",""
6,"TEXT_SUBFST037_00174_SEQ_06",""
7,"TEXT_SUBFST037_00174_SEQ_07",""
8,"TEXT_SUBFST037_00174_SEQ_08",""
9,"TEXT_SUBFST037_00174_SEQ_09",""
10,"TEXT_SUBFST037_00174_SEQ_10",""
11,"TEXT_SUBFST037_00174_SEQ_11",""
12,"TEXT_SUBFST037_00174_SEQ_12",""
13,"TEXT_SUBFST037_00174_SEQ_13",""
14,"TEXT_SUBFST037_00174_SEQ_14",""
15,"TEXT_SUBFST037_00174_SEQ_15",""
16,"TEXT_SUBFST037_00174_SEQ_16",""
17,"TEXT_SUBFST037_00174_SEQ_17",""
18,"TEXT_SUBFST037_00174_SEQ_18",""
19,"TEXT_SUBFST037_00174_SEQ_19",""
20,"TEXT_SUBFST037_00174_SEQ_20",""
21,"TEXT_SUBFST037_00174_SEQ_21",""
22,"TEXT_SUBFST037_00174_SEQ_22",""
23,"TEXT_SUBFST037_00174_SEQ_23",""
24,"TEXT_SUBFST037_00174_TODO_00","Slay Ixali dulltalons."
25,"TEXT_SUBFST037_00174_TODO_01","Slay Ixali lostwings."
26,"TEXT_SUBFST037_00174_TODO_02","Slay Ixali slowbeaks."
27,"TEXT_SUBFST037_00174_TODO_03","Report to Guithrit outside ETatt's Spire."
28,"TEXT_SUBFST037_00174_TODO_04",""
29,"TEXT_SUBFST037_00174_TODO_05",""
30,"TEXT_SUBFST037_00174_TODO_06",""
31,"TEXT_SUBFST037_00174_TODO_07",""
32,"TEXT_SUBFST037_00174_TODO_08",""
33,"TEXT_SUBFST037_00174_TODO_09",""
34,"TEXT_SUBFST037_00174_TODO_10",""
35,"TEXT_SUBFST037_00174_TODO_11",""
36,"TEXT_SUBFST037_00174_TODO_12",""
37,"TEXT_SUBFST037_00174_TODO_13",""
38,"TEXT_SUBFST037_00174_TODO_14",""
39,"TEXT_SUBFST037_00174_TODO_15",""
40,"TEXT_SUBFST037_00174_TODO_16",""
41,"TEXT_SUBFST037_00174_TODO_17",""
42,"TEXT_SUBFST037_00174_TODO_18",""
43,"TEXT_SUBFST037_00174_TODO_19",""
44,"TEXT_SUBFST037_00174_TODO_20",""
45,"TEXT_SUBFST037_00174_TODO_21",""
46,"TEXT_SUBFST037_00174_TODO_22",""
47,"TEXT_SUBFST037_00174_TODO_23",""
48,"TEXT_SUBFST037_00174_GUITHRIT_000_1","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─just the <If(PlayerParameter(4))>person<Else/>fellow</If>! Your efforts on behalf of Treespeak Stables mark you out as a genuine talent. If you have confidence in your battlecraft, mayhap you would agree to help us in our fight against the Ixal."
49,"TEXT_SUBFST037_00174_GUITHRIT_000_2","According to reports, Ixali scouts have been sighted by the river, due west of here. Though that area is uninhabited, it borders Treespeak Stables and Blessed Bud."
50,"TEXT_SUBFST037_00174_GUITHRIT_000_3","We mean to drive them off before they can threaten our people. If several of their scouting parties were to be summarily dispatched, it might give their leaders cause to doubt the wisdom of their plan."
51,"TEXT_SUBFST037_00174_GUITHRIT_000_4","Slay two Ixali dulltalons, two Ixali lostwings, and two Ixali slowbeaks. Show them the price they must pay for setting foot in our territory."
52,"TEXT_SUBFST037_00174_GUITHRIT_000_10","It was bloody work, but it had to be done. Your service to Gridania will not be forgotten."
53,"TEXT_SUBFST037_00174_GUITHRIT_000_11","Thanks to you, we now have time to plot our next move. We could muster our forces and take the battle to the birdmen, or consolidate our defenses before they return. I must needs consult with the commander."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST037_00174_SEQ_00","Guithrit wishes to enlist the services of an adventurer in the fight against the Ixal."
1,"TEXT_SUBFST037_00174_SEQ_01","The Wood Wailer Guithrit reveals that Ixali scouts have made an incursion into Gridanian territory. He bids you slay two Ixali dulltalons, two Ixali lostwings, and two Ixali slowbeaks, before the birdmen can advance far enough to pose a threat to civilians."
2,"TEXT_SUBFST037_00174_SEQ_02","You exact bloody vengeance on the Ixali scouts. Guithrit will want to hear of your success."
3,"TEXT_SUBFST037_00174_SEQ_03","While your actions have helped contain the Ixal menace for the time being, it will not be long before they return to threaten the people of Gridania. It seems that Guithrit and his superiors will use the brief respite you have bought them to find a more permanent solution."
4,"TEXT_SUBFST037_00174_SEQ_04",""
5,"TEXT_SUBFST037_00174_SEQ_05",""
6,"TEXT_SUBFST037_00174_SEQ_06",""
7,"TEXT_SUBFST037_00174_SEQ_07",""
8,"TEXT_SUBFST037_00174_SEQ_08",""
9,"TEXT_SUBFST037_00174_SEQ_09",""
10,"TEXT_SUBFST037_00174_SEQ_10",""
11,"TEXT_SUBFST037_00174_SEQ_11",""
12,"TEXT_SUBFST037_00174_SEQ_12",""
13,"TEXT_SUBFST037_00174_SEQ_13",""
14,"TEXT_SUBFST037_00174_SEQ_14",""
15,"TEXT_SUBFST037_00174_SEQ_15",""
16,"TEXT_SUBFST037_00174_SEQ_16",""
17,"TEXT_SUBFST037_00174_SEQ_17",""
18,"TEXT_SUBFST037_00174_SEQ_18",""
19,"TEXT_SUBFST037_00174_SEQ_19",""
20,"TEXT_SUBFST037_00174_SEQ_20",""
21,"TEXT_SUBFST037_00174_SEQ_21",""
22,"TEXT_SUBFST037_00174_SEQ_22",""
23,"TEXT_SUBFST037_00174_SEQ_23",""
24,"TEXT_SUBFST037_00174_TODO_00","Slay Ixali dulltalons."
25,"TEXT_SUBFST037_00174_TODO_01","Slay Ixali lostwings."
26,"TEXT_SUBFST037_00174_TODO_02","Slay Ixali slowbeaks."
27,"TEXT_SUBFST037_00174_TODO_03","Report to Guithrit outside ETatt's Spire."
28,"TEXT_SUBFST037_00174_TODO_04",""
29,"TEXT_SUBFST037_00174_TODO_05",""
30,"TEXT_SUBFST037_00174_TODO_06",""
31,"TEXT_SUBFST037_00174_TODO_07",""
32,"TEXT_SUBFST037_00174_TODO_08",""
33,"TEXT_SUBFST037_00174_TODO_09",""
34,"TEXT_SUBFST037_00174_TODO_10",""
35,"TEXT_SUBFST037_00174_TODO_11",""
36,"TEXT_SUBFST037_00174_TODO_12",""
37,"TEXT_SUBFST037_00174_TODO_13",""
38,"TEXT_SUBFST037_00174_TODO_14",""
39,"TEXT_SUBFST037_00174_TODO_15",""
40,"TEXT_SUBFST037_00174_TODO_16",""
41,"TEXT_SUBFST037_00174_TODO_17",""
42,"TEXT_SUBFST037_00174_TODO_18",""
43,"TEXT_SUBFST037_00174_TODO_19",""
44,"TEXT_SUBFST037_00174_TODO_20",""
45,"TEXT_SUBFST037_00174_TODO_21",""
46,"TEXT_SUBFST037_00174_TODO_22",""
47,"TEXT_SUBFST037_00174_TODO_23",""
48,"TEXT_SUBFST037_00174_GUITHRIT_000_1","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─just the <If(PlayerParameter(4))>person<Else/>fellow</If>! Your efforts on behalf of Treespeak Stables mark you out as a genuine talent. If you have confidence in your battlecraft, mayhap you would agree to help us in our fight against the Ixal."
49,"TEXT_SUBFST037_00174_GUITHRIT_000_2","According to reports, Ixali scouts have been sighted by the river, due west of here. Though that area is uninhabited, it borders Treespeak Stables and Blessed Bud."
50,"TEXT_SUBFST037_00174_GUITHRIT_000_3","We mean to drive them off before they can threaten our people. If several of their scouting parties were to be summarily dispatched, it might give their leaders cause to doubt the wisdom of their plan."
51,"TEXT_SUBFST037_00174_GUITHRIT_000_4","Slay two Ixali dulltalons, two Ixali lostwings, and two Ixali slowbeaks. Show them the price they must pay for setting foot in our territory."
52,"TEXT_SUBFST037_00174_GUITHRIT_000_10","It was bloody work, but it had to be done. Your service to Gridania will not be forgotten."
53,"TEXT_SUBFST037_00174_GUITHRIT_000_11","Thanks to you, we now have time to plot our next move. We could muster our forces and take the battle to the birdmen, or consolidate our defenses before they return. I must needs consult with the commander."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST037_00174_SEQ_00 Guithrit wishes to enlist the services of an adventurer in the fight against the Ixal.
5 1 TEXT_SUBFST037_00174_SEQ_01 The Wood Wailer Guithrit reveals that Ixali scouts have made an incursion into Gridanian territory. He bids you slay two Ixali dulltalons, two Ixali lostwings, and two Ixali slowbeaks, before the birdmen can advance far enough to pose a threat to civilians.
6 2 TEXT_SUBFST037_00174_SEQ_02 You exact bloody vengeance on the Ixali scouts. Guithrit will want to hear of your success.
7 3 TEXT_SUBFST037_00174_SEQ_03 While your actions have helped contain the Ixal menace for the time being, it will not be long before they return to threaten the people of Gridania. It seems that Guithrit and his superiors will use the brief respite you have bought them to find a more permanent solution.
8 4 TEXT_SUBFST037_00174_SEQ_04
9 5 TEXT_SUBFST037_00174_SEQ_05
10 6 TEXT_SUBFST037_00174_SEQ_06
11 7 TEXT_SUBFST037_00174_SEQ_07
12 8 TEXT_SUBFST037_00174_SEQ_08
13 9 TEXT_SUBFST037_00174_SEQ_09
14 10 TEXT_SUBFST037_00174_SEQ_10
15 11 TEXT_SUBFST037_00174_SEQ_11
16 12 TEXT_SUBFST037_00174_SEQ_12
17 13 TEXT_SUBFST037_00174_SEQ_13
18 14 TEXT_SUBFST037_00174_SEQ_14
19 15 TEXT_SUBFST037_00174_SEQ_15
20 16 TEXT_SUBFST037_00174_SEQ_16
21 17 TEXT_SUBFST037_00174_SEQ_17
22 18 TEXT_SUBFST037_00174_SEQ_18
23 19 TEXT_SUBFST037_00174_SEQ_19
24 20 TEXT_SUBFST037_00174_SEQ_20
25 21 TEXT_SUBFST037_00174_SEQ_21
26 22 TEXT_SUBFST037_00174_SEQ_22
27 23 TEXT_SUBFST037_00174_SEQ_23
28 24 TEXT_SUBFST037_00174_TODO_00 Slay Ixali dulltalons.
29 25 TEXT_SUBFST037_00174_TODO_01 Slay Ixali lostwings.
30 26 TEXT_SUBFST037_00174_TODO_02 Slay Ixali slowbeaks.
31 27 TEXT_SUBFST037_00174_TODO_03 Report to Guithrit outside E–Tatt's Spire.
32 28 TEXT_SUBFST037_00174_TODO_04
33 29 TEXT_SUBFST037_00174_TODO_05
34 30 TEXT_SUBFST037_00174_TODO_06
35 31 TEXT_SUBFST037_00174_TODO_07
36 32 TEXT_SUBFST037_00174_TODO_08
37 33 TEXT_SUBFST037_00174_TODO_09
38 34 TEXT_SUBFST037_00174_TODO_10
39 35 TEXT_SUBFST037_00174_TODO_11
40 36 TEXT_SUBFST037_00174_TODO_12
41 37 TEXT_SUBFST037_00174_TODO_13
42 38 TEXT_SUBFST037_00174_TODO_14
43 39 TEXT_SUBFST037_00174_TODO_15
44 40 TEXT_SUBFST037_00174_TODO_16
45 41 TEXT_SUBFST037_00174_TODO_17
46 42 TEXT_SUBFST037_00174_TODO_18
47 43 TEXT_SUBFST037_00174_TODO_19
48 44 TEXT_SUBFST037_00174_TODO_20
49 45 TEXT_SUBFST037_00174_TODO_21
50 46 TEXT_SUBFST037_00174_TODO_22
51 47 TEXT_SUBFST037_00174_TODO_23
52 48 TEXT_SUBFST037_00174_GUITHRIT_000_1 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─just the <If(PlayerParameter(4))>person<Else/>fellow</If>! Your efforts on behalf of Treespeak Stables mark you out as a genuine talent. If you have confidence in your battlecraft, mayhap you would agree to help us in our fight against the Ixal.
53 49 TEXT_SUBFST037_00174_GUITHRIT_000_2 According to reports, Ixali scouts have been sighted by the river, due west of here. Though that area is uninhabited, it borders Treespeak Stables and Blessed Bud.
54 50 TEXT_SUBFST037_00174_GUITHRIT_000_3 We mean to drive them off before they can threaten our people. If several of their scouting parties were to be summarily dispatched, it might give their leaders cause to doubt the wisdom of their plan.
55 51 TEXT_SUBFST037_00174_GUITHRIT_000_4 Slay two Ixali dulltalons, two Ixali lostwings, and two Ixali slowbeaks. Show them the price they must pay for setting foot in our territory.
56 52 TEXT_SUBFST037_00174_GUITHRIT_000_10 It was bloody work, but it had to be done. Your service to Gridania will not be forgotten.
57 53 TEXT_SUBFST037_00174_GUITHRIT_000_11 Thanks to you, we now have time to plot our next move. We could muster our forces and take the battle to the birdmen, or consolidate our defenses before they return. I must needs consult with the commander.
+2 -1
View File
@@ -55,6 +55,7 @@ int32,str,str
51,"TEXT_SUBFST038_00175_MONRANGUIN_000_4","According to my recruit's tale of woe, there should be a set of survey records, a surveyor's rope, and two boxes of surveyor's instruments strewn about the interior of a cave to the south of here. <sigh> It's a wonder the damn fool didn't lose his boots... Ahem. Matron watch over you."
52,"TEXT_SUBFST038_00175_PAULINE_000_10","Yes, may I assist you with some matter?"
53,"TEXT_SUBFST038_00175_PAULINE_000_11","Oh? But this is the equipment I left with the soldiers of the Bannock..."
54,"TEXT_SUBFST038_00175_PAULINE_000_12","Fled at the first sign of danger, you say? I see...
54,"TEXT_SUBFST038_00175_PAULINE_000_12","Fled at the first sign of danger, you say? I see...
Well, all is not lost: it appears the recruit managed to complete the surveying assignment. The records are actually quite detailed."
55,"TEXT_SUBFST038_00175_PAULINE_000_13","With the changes wrought by the Calamity, I thought it wise to send the Order of the Twin Adder on a number of expeditions to map the region's topography. As fortune would have it, the officers saw these tasks as an excellent opportunity to train inexperienced soldiers."
56,"TEXT_SUBFST038_00175_PAULINE_000_14","We can no longer rely on our past knowledge of the Twelveswood. If we are to survive these troubled times, we must reacquaint ourselves with our surroundings, that we may better discern the threats we face. Stay vigilant, adventurer."
1 key 0 1
55 51 TEXT_SUBFST038_00175_MONRANGUIN_000_4 According to my recruit's tale of woe, there should be a set of survey records, a surveyor's rope, and two boxes of surveyor's instruments strewn about the interior of a cave to the south of here. <sigh> It's a wonder the damn fool didn't lose his boots... Ahem. Matron watch over you.
56 52 TEXT_SUBFST038_00175_PAULINE_000_10 Yes, may I assist you with some matter?
57 53 TEXT_SUBFST038_00175_PAULINE_000_11 Oh? But this is the equipment I left with the soldiers of the Bannock...
58 54 TEXT_SUBFST038_00175_PAULINE_000_12 Fled at the first sign of danger, you say? I see... Well, all is not lost: it appears the recruit managed to complete the surveying assignment. The records are actually quite detailed. Fled at the first sign of danger, you say? I see... Well, all is not lost: it appears the recruit managed to complete the surveying assignment. The records are actually quite detailed.
59 55 TEXT_SUBFST038_00175_PAULINE_000_13 With the changes wrought by the Calamity, I thought it wise to send the Order of the Twin Adder on a number of expeditions to map the region's topography. As fortune would have it, the officers saw these tasks as an excellent opportunity to train inexperienced soldiers.
60 55 56 TEXT_SUBFST038_00175_PAULINE_000_13 TEXT_SUBFST038_00175_PAULINE_000_14 With the changes wrought by the Calamity, I thought it wise to send the Order of the Twin Adder on a number of expeditions to map the region's topography. As fortune would have it, the officers saw these tasks as an excellent opportunity to train inexperienced soldiers. We can no longer rely on our past knowledge of the Twelveswood. If we are to survive these troubled times, we must reacquaint ourselves with our surroundings, that we may better discern the threats we face. Stay vigilant, adventurer.
61
+57 -57
View File
@@ -1,57 +1,57 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST039_00196_SEQ_00","Galfrid, chief instructor at the Bannock, wishes you to assist with the training of new recruits."
1,"TEXT_SUBFST039_00196_SEQ_01","The Bannock's latest group of recruits lacks both courage and discipline. Inspire them with a demonstration of your skill at arms by slaying four of the black efts that make their home in the nearby river."
2,"TEXT_SUBFST039_00196_SEQ_02","You have slain the black efts. Report to Galfrid at the Bannock."
3,"TEXT_SUBFST039_00196_SEQ_03","After witnessing your display of skill, the recruits resume their training with renewed enthusiasm. Continue to hone your abilities, lest the deeds of the Bannock's soldiers one day outshine your own."
4,"TEXT_SUBFST039_00196_SEQ_04",""
5,"TEXT_SUBFST039_00196_SEQ_05",""
6,"TEXT_SUBFST039_00196_SEQ_06",""
7,"TEXT_SUBFST039_00196_SEQ_07",""
8,"TEXT_SUBFST039_00196_SEQ_08",""
9,"TEXT_SUBFST039_00196_SEQ_09",""
10,"TEXT_SUBFST039_00196_SEQ_10",""
11,"TEXT_SUBFST039_00196_SEQ_11",""
12,"TEXT_SUBFST039_00196_SEQ_12",""
13,"TEXT_SUBFST039_00196_SEQ_13",""
14,"TEXT_SUBFST039_00196_SEQ_14",""
15,"TEXT_SUBFST039_00196_SEQ_15",""
16,"TEXT_SUBFST039_00196_SEQ_16",""
17,"TEXT_SUBFST039_00196_SEQ_17",""
18,"TEXT_SUBFST039_00196_SEQ_18",""
19,"TEXT_SUBFST039_00196_SEQ_19",""
20,"TEXT_SUBFST039_00196_SEQ_20",""
21,"TEXT_SUBFST039_00196_SEQ_21",""
22,"TEXT_SUBFST039_00196_SEQ_22",""
23,"TEXT_SUBFST039_00196_SEQ_23",""
24,"TEXT_SUBFST039_00196_TODO_00","Slay black efts."
25,"TEXT_SUBFST039_00196_TODO_01","Report to Galfrid at the Bannock."
26,"TEXT_SUBFST039_00196_TODO_02",""
27,"TEXT_SUBFST039_00196_TODO_03",""
28,"TEXT_SUBFST039_00196_TODO_04",""
29,"TEXT_SUBFST039_00196_TODO_05",""
30,"TEXT_SUBFST039_00196_TODO_06",""
31,"TEXT_SUBFST039_00196_TODO_07",""
32,"TEXT_SUBFST039_00196_TODO_08",""
33,"TEXT_SUBFST039_00196_TODO_09",""
34,"TEXT_SUBFST039_00196_TODO_10",""
35,"TEXT_SUBFST039_00196_TODO_11",""
36,"TEXT_SUBFST039_00196_TODO_12",""
37,"TEXT_SUBFST039_00196_TODO_13",""
38,"TEXT_SUBFST039_00196_TODO_14",""
39,"TEXT_SUBFST039_00196_TODO_15",""
40,"TEXT_SUBFST039_00196_TODO_16",""
41,"TEXT_SUBFST039_00196_TODO_17",""
42,"TEXT_SUBFST039_00196_TODO_18",""
43,"TEXT_SUBFST039_00196_TODO_19",""
44,"TEXT_SUBFST039_00196_TODO_20",""
45,"TEXT_SUBFST039_00196_TODO_21",""
46,"TEXT_SUBFST039_00196_TODO_22",""
47,"TEXT_SUBFST039_00196_TODO_23",""
48,"TEXT_SUBFST039_00196_GALFRID_000_1","A word, if I may? There is a difficult matter with which I could use your assistance."
49,"TEXT_SUBFST039_00196_GALFRID_000_2","Allow me to explain. The nearby river is home to a colony of black efts whom I sent a party of recruits to slay. Yet scarcely a bell after I had done so, the youngsters returned─hysterical yet noticeably unbloodied─and loudly bemoaned their misfortune at ever having been sent to contend with such “hells-born horrors.”"
50,"TEXT_SUBFST039_00196_GALFRID_000_3","Pitiful. My great-grandmama could dispatch an eft with her walking stick and a harsh word. That such a task should cow a whole party of able-bodied men and women is beyond belief. I would have you show these quivering milksops how it's done: make your way to the river and put down four of the creatures."
51,"TEXT_SUBFST039_00196_GALFRID_000_10","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You performed admirably."
52,"TEXT_SUBFST039_00196_GALFRID_000_11","I had my recruits watching from the banks as you dispatched the efts. It appears your skill in battle has inspired them."
53,"TEXT_SUBFST039_00196_GALFRID_000_12","Either that or they have no wish to be upstaged by an adventurer─it matters little which. What <Emphasis>does</Emphasis> matter is that they have resumed their training with renewed zeal, and that I have you to thank for it. I am in your debt."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST039_00196_SEQ_00","Galfrid, chief instructor at the Bannock, wishes you to assist with the training of new recruits."
1,"TEXT_SUBFST039_00196_SEQ_01","The Bannock's latest group of recruits lacks both courage and discipline. Inspire them with a demonstration of your skill at arms by slaying four of the black efts that make their home in the nearby river."
2,"TEXT_SUBFST039_00196_SEQ_02","You have slain the black efts. Report to Galfrid at the Bannock."
3,"TEXT_SUBFST039_00196_SEQ_03","After witnessing your display of skill, the recruits resume their training with renewed enthusiasm. Continue to hone your abilities, lest the deeds of the Bannock's soldiers one day outshine your own."
4,"TEXT_SUBFST039_00196_SEQ_04",""
5,"TEXT_SUBFST039_00196_SEQ_05",""
6,"TEXT_SUBFST039_00196_SEQ_06",""
7,"TEXT_SUBFST039_00196_SEQ_07",""
8,"TEXT_SUBFST039_00196_SEQ_08",""
9,"TEXT_SUBFST039_00196_SEQ_09",""
10,"TEXT_SUBFST039_00196_SEQ_10",""
11,"TEXT_SUBFST039_00196_SEQ_11",""
12,"TEXT_SUBFST039_00196_SEQ_12",""
13,"TEXT_SUBFST039_00196_SEQ_13",""
14,"TEXT_SUBFST039_00196_SEQ_14",""
15,"TEXT_SUBFST039_00196_SEQ_15",""
16,"TEXT_SUBFST039_00196_SEQ_16",""
17,"TEXT_SUBFST039_00196_SEQ_17",""
18,"TEXT_SUBFST039_00196_SEQ_18",""
19,"TEXT_SUBFST039_00196_SEQ_19",""
20,"TEXT_SUBFST039_00196_SEQ_20",""
21,"TEXT_SUBFST039_00196_SEQ_21",""
22,"TEXT_SUBFST039_00196_SEQ_22",""
23,"TEXT_SUBFST039_00196_SEQ_23",""
24,"TEXT_SUBFST039_00196_TODO_00","Slay black efts."
25,"TEXT_SUBFST039_00196_TODO_01","Report to Galfrid at the Bannock."
26,"TEXT_SUBFST039_00196_TODO_02",""
27,"TEXT_SUBFST039_00196_TODO_03",""
28,"TEXT_SUBFST039_00196_TODO_04",""
29,"TEXT_SUBFST039_00196_TODO_05",""
30,"TEXT_SUBFST039_00196_TODO_06",""
31,"TEXT_SUBFST039_00196_TODO_07",""
32,"TEXT_SUBFST039_00196_TODO_08",""
33,"TEXT_SUBFST039_00196_TODO_09",""
34,"TEXT_SUBFST039_00196_TODO_10",""
35,"TEXT_SUBFST039_00196_TODO_11",""
36,"TEXT_SUBFST039_00196_TODO_12",""
37,"TEXT_SUBFST039_00196_TODO_13",""
38,"TEXT_SUBFST039_00196_TODO_14",""
39,"TEXT_SUBFST039_00196_TODO_15",""
40,"TEXT_SUBFST039_00196_TODO_16",""
41,"TEXT_SUBFST039_00196_TODO_17",""
42,"TEXT_SUBFST039_00196_TODO_18",""
43,"TEXT_SUBFST039_00196_TODO_19",""
44,"TEXT_SUBFST039_00196_TODO_20",""
45,"TEXT_SUBFST039_00196_TODO_21",""
46,"TEXT_SUBFST039_00196_TODO_22",""
47,"TEXT_SUBFST039_00196_TODO_23",""
48,"TEXT_SUBFST039_00196_GALFRID_000_1","A word, if I may? There is a difficult matter with which I could use your assistance."
49,"TEXT_SUBFST039_00196_GALFRID_000_2","Allow me to explain. The nearby river is home to a colony of black efts whom I sent a party of recruits to slay. Yet scarcely a bell after I had done so, the youngsters returned─hysterical yet noticeably unbloodied─and loudly bemoaned their misfortune at ever having been sent to contend with such “hells-born horrors.”"
50,"TEXT_SUBFST039_00196_GALFRID_000_3","Pitiful. My great-grandmama could dispatch an eft with her walking stick and a harsh word. That such a task should cow a whole party of able-bodied men and women is beyond belief. I would have you show these quivering milksops how it's done: make your way to the river and put down four of the creatures."
51,"TEXT_SUBFST039_00196_GALFRID_000_10","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You performed admirably."
52,"TEXT_SUBFST039_00196_GALFRID_000_11","I had my recruits watching from the banks as you dispatched the efts. It appears your skill in battle has inspired them."
53,"TEXT_SUBFST039_00196_GALFRID_000_12","Either that or they have no wish to be upstaged by an adventurer─it matters little which. What <Emphasis>does</Emphasis> matter is that they have resumed their training with renewed zeal, and that I have you to thank for it. I am in your debt."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST039_00196_SEQ_00 Galfrid, chief instructor at the Bannock, wishes you to assist with the training of new recruits.
5 1 TEXT_SUBFST039_00196_SEQ_01 The Bannock's latest group of recruits lacks both courage and discipline. Inspire them with a demonstration of your skill at arms by slaying four of the black efts that make their home in the nearby river.
6 2 TEXT_SUBFST039_00196_SEQ_02 You have slain the black efts. Report to Galfrid at the Bannock.
7 3 TEXT_SUBFST039_00196_SEQ_03 After witnessing your display of skill, the recruits resume their training with renewed enthusiasm. Continue to hone your abilities, lest the deeds of the Bannock's soldiers one day outshine your own.
8 4 TEXT_SUBFST039_00196_SEQ_04
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27 23 TEXT_SUBFST039_00196_SEQ_23
28 24 TEXT_SUBFST039_00196_TODO_00 Slay black efts.
29 25 TEXT_SUBFST039_00196_TODO_01 Report to Galfrid at the Bannock.
30 26 TEXT_SUBFST039_00196_TODO_02
31 27 TEXT_SUBFST039_00196_TODO_03
32 28 TEXT_SUBFST039_00196_TODO_04
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51 47 TEXT_SUBFST039_00196_TODO_23
52 48 TEXT_SUBFST039_00196_GALFRID_000_1 A word, if I may? There is a difficult matter with which I could use your assistance.
53 49 TEXT_SUBFST039_00196_GALFRID_000_2 Allow me to explain. The nearby river is home to a colony of black efts whom I sent a party of recruits to slay. Yet scarcely a bell after I had done so, the youngsters returned─hysterical yet noticeably unbloodied─and loudly bemoaned their misfortune at ever having been sent to contend with such “hells-born horrors.”
54 50 TEXT_SUBFST039_00196_GALFRID_000_3 Pitiful. My great-grandmama could dispatch an eft with her walking stick and a harsh word. That such a task should cow a whole party of able-bodied men and women is beyond belief. I would have you show these quivering milksops how it's done: make your way to the river and put down four of the creatures.
55 51 TEXT_SUBFST039_00196_GALFRID_000_10 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You performed admirably.
56 52 TEXT_SUBFST039_00196_GALFRID_000_11 I had my recruits watching from the banks as you dispatched the efts. It appears your skill in battle has inspired them.
57 53 TEXT_SUBFST039_00196_GALFRID_000_12 Either that or they have no wish to be upstaged by an adventurer─it matters little which. What <Emphasis>does</Emphasis> matter is that they have resumed their training with renewed zeal, and that I have you to thank for it. I am in your debt.
+58 -58
View File
@@ -1,58 +1,58 @@
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0,"TEXT_SUBFST041_00197_SEQ_00","Maurelin, a Serpent at the Bannock, is seeking a volunteer to gather materials used in the training of recruits."
1,"TEXT_SUBFST041_00197_SEQ_01","Collect four shells from the giant, insect-like bog yarzons that dwell in the river to the south of the Bannock."
2,"TEXT_SUBFST041_00197_SEQ_02","You have collected the bog yarzon shells. Deliver them to Mariustel at the Bannock."
3,"TEXT_SUBFST041_00197_SEQ_03","Mariustel intends to use the shells you have brought him in the next round of training drills. Once the recruits have learned how best to dispatch a bog yarzon, maintaining a secure perimeter around the camp will seem a far less daunting task."
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24,"TEXT_SUBFST041_00197_TODO_00","Slay bog yarzons and obtain their shells."
25,"TEXT_SUBFST041_00197_TODO_01","Deliver the bog yarzon shells to Mariustel at the Bannock."
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48,"TEXT_SUBFST041_00197_MAURELIN_000_1","Ho there, adventurer. If it is work you seek, then look no further."
49,"TEXT_SUBFST041_00197_MAURELIN_000_2","Instructor Mariustel needs a volunteer to bring him some bog yarzon shells for the recruits to practice on."
50,"TEXT_SUBFST041_00197_MAURELIN_000_3","You'll find yarzons in the river south of here. Once you've pried the carapaces from four of the creatures, take them to the instructor."
51,"TEXT_SUBFST041_00197_MARIUSTEL_000_10","Have you come to train?"
52,"TEXT_SUBFST041_00197_MARIUSTEL_000_11","Hm? Not a new recruit? Then wh─ Ah, the yarzon shells I ordered Maurelin to requisition! I see he's learned to delegate authority if nothing else."
53,"TEXT_SUBFST041_00197_MARIUSTEL_000_12","Now that I have these carapaces, I can set my recruits some specialized drills. They are already adept at hitting a target, of course, but they need practical knowledge of exactly <Emphasis>where</Emphasis> a monster like the yarzon is most vulnerable."
54,"TEXT_SUBFST041_00197_MARIUSTEL_000_13","Thanks to your efforts, I've no doubt they will fare rather better against the creatures when called upon. You should be proud of yourself─both they and the Bannock are safer for your help."
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2,"TEXT_SUBFST041_00197_SEQ_02","You have collected the bog yarzon shells. Deliver them to Mariustel at the Bannock."
3,"TEXT_SUBFST041_00197_SEQ_03","Mariustel intends to use the shells you have brought him in the next round of training drills. Once the recruits have learned how best to dispatch a bog yarzon, maintaining a secure perimeter around the camp will seem a far less daunting task."
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24,"TEXT_SUBFST041_00197_TODO_00","Slay bog yarzons and obtain their shells."
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48,"TEXT_SUBFST041_00197_MAURELIN_000_1","Ho there, adventurer. If it is work you seek, then look no further."
49,"TEXT_SUBFST041_00197_MAURELIN_000_2","Instructor Mariustel needs a volunteer to bring him some bog yarzon shells for the recruits to practice on."
50,"TEXT_SUBFST041_00197_MAURELIN_000_3","You'll find yarzons in the river south of here. Once you've pried the carapaces from four of the creatures, take them to the instructor."
51,"TEXT_SUBFST041_00197_MARIUSTEL_000_10","Have you come to train?"
52,"TEXT_SUBFST041_00197_MARIUSTEL_000_11","Hm? Not a new recruit? Then wh─ Ah, the yarzon shells I ordered Maurelin to requisition! I see he's learned to delegate authority if nothing else."
53,"TEXT_SUBFST041_00197_MARIUSTEL_000_12","Now that I have these carapaces, I can set my recruits some specialized drills. They are already adept at hitting a target, of course, but they need practical knowledge of exactly <Emphasis>where</Emphasis> a monster like the yarzon is most vulnerable."
54,"TEXT_SUBFST041_00197_MARIUSTEL_000_13","Thanks to your efforts, I've no doubt they will fare rather better against the creatures when called upon. You should be proud of yourself─both they and the Bannock are safer for your help."
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4 0 TEXT_SUBFST041_00197_SEQ_00 Maurelin, a Serpent at the Bannock, is seeking a volunteer to gather materials used in the training of recruits.
5 1 TEXT_SUBFST041_00197_SEQ_01 Collect four shells from the giant, insect-like bog yarzons that dwell in the river to the south of the Bannock.
6 2 TEXT_SUBFST041_00197_SEQ_02 You have collected the bog yarzon shells. Deliver them to Mariustel at the Bannock.
7 3 TEXT_SUBFST041_00197_SEQ_03 Mariustel intends to use the shells you have brought him in the next round of training drills. Once the recruits have learned how best to dispatch a bog yarzon, maintaining a secure perimeter around the camp will seem a far less daunting task.
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28 24 TEXT_SUBFST041_00197_TODO_00 Slay bog yarzons and obtain their shells.
29 25 TEXT_SUBFST041_00197_TODO_01 Deliver the bog yarzon shells to Mariustel at the Bannock.
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52 48 TEXT_SUBFST041_00197_MAURELIN_000_1 Ho there, adventurer. If it is work you seek, then look no further.
53 49 TEXT_SUBFST041_00197_MAURELIN_000_2 Instructor Mariustel needs a volunteer to bring him some bog yarzon shells for the recruits to practice on.
54 50 TEXT_SUBFST041_00197_MAURELIN_000_3 You'll find yarzons in the river south of here. Once you've pried the carapaces from four of the creatures, take them to the instructor.
55 51 TEXT_SUBFST041_00197_MARIUSTEL_000_10 Have you come to train?
56 52 TEXT_SUBFST041_00197_MARIUSTEL_000_11 Hm? Not a new recruit? Then wh─ Ah, the yarzon shells I ordered Maurelin to requisition! I see he's learned to delegate authority if nothing else.
57 53 TEXT_SUBFST041_00197_MARIUSTEL_000_12 Now that I have these carapaces, I can set my recruits some specialized drills. They are already adept at hitting a target, of course, but they need practical knowledge of exactly <Emphasis>where</Emphasis> a monster like the yarzon is most vulnerable.
58 54 TEXT_SUBFST041_00197_MARIUSTEL_000_13 Thanks to your efforts, I've no doubt they will fare rather better against the creatures when called upon. You should be proud of yourself─both they and the Bannock are safer for your help.
+57 -57
View File
@@ -1,57 +1,57 @@
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0,"TEXT_SUBFST042_00198_SEQ_00","Pauline, a conjurer at Gabineaux's Bower, seeks an able adventurer to cull the local hoglet population."
1,"TEXT_SUBFST042_00198_SEQ_01","Slay six hoglets in Greentear to prevent the prolific beasts from devouring every last nut in the forest."
2,"TEXT_SUBFST042_00198_SEQ_02","You have butchered half a dozen hoglets. Report to Pauline at Gabineaux's Bower."
3,"TEXT_SUBFST042_00198_SEQ_03","Pauline senses the elementals' joy at your efforts to restore the natural balance. Each small victory brings stability to the forest's cycle of life."
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24,"TEXT_SUBFST042_00198_TODO_00","Slay hoglets."
25,"TEXT_SUBFST042_00198_TODO_01","Report to Pauline at Gabineaux's Bower."
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48,"TEXT_SUBFST042_00198_PAULINE_000_1","If you might spare the time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I would have you thin the numbers of hoglets in Greentear."
49,"TEXT_SUBFST042_00198_PAULINE_000_2","While these beasts have always called the Twelveswood home, their appetite has grown so insatiable of late that I fear they will devour every nut on the forest floor. The cycle of life cannot well sustain such gluttony."
50,"TEXT_SUBFST042_00198_PAULINE_000_3","I must ask you to slay at least six of the creatures. Their sacrifice will be to the greater good of the Twelveswood, I assure you."
51,"TEXT_SUBFST042_00198_PAULINE_000_10","Yes...the elementals rejoice at your actions."
52,"TEXT_SUBFST042_00198_PAULINE_000_11","The life of the forest relies on a delicate balance, and the unchecked proliferation of beasts would mean a slow but certain death for the Twelveswood. It is our duty to correct such imbalance, and swiftly, even if it means shedding blood..."
53,"TEXT_SUBFST042_00198_PAULINE_000_12","Though it may seem trivial, you have performed a vital service this day. May the elementals bless your future endeavors."
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2,"TEXT_SUBFST042_00198_SEQ_02","You have butchered half a dozen hoglets. Report to Pauline at Gabineaux's Bower."
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24,"TEXT_SUBFST042_00198_TODO_00","Slay hoglets."
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46,"TEXT_SUBFST042_00198_TODO_22",""
47,"TEXT_SUBFST042_00198_TODO_23",""
48,"TEXT_SUBFST042_00198_PAULINE_000_1","If you might spare the time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I would have you thin the numbers of hoglets in Greentear."
49,"TEXT_SUBFST042_00198_PAULINE_000_2","While these beasts have always called the Twelveswood home, their appetite has grown so insatiable of late that I fear they will devour every nut on the forest floor. The cycle of life cannot well sustain such gluttony."
50,"TEXT_SUBFST042_00198_PAULINE_000_3","I must ask you to slay at least six of the creatures. Their sacrifice will be to the greater good of the Twelveswood, I assure you."
51,"TEXT_SUBFST042_00198_PAULINE_000_10","Yes...the elementals rejoice at your actions."
52,"TEXT_SUBFST042_00198_PAULINE_000_11","The life of the forest relies on a delicate balance, and the unchecked proliferation of beasts would mean a slow but certain death for the Twelveswood. It is our duty to correct such imbalance, and swiftly, even if it means shedding blood..."
53,"TEXT_SUBFST042_00198_PAULINE_000_12","Though it may seem trivial, you have performed a vital service this day. May the elementals bless your future endeavors."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST042_00198_SEQ_00 Pauline, a conjurer at Gabineaux's Bower, seeks an able adventurer to cull the local hoglet population.
5 1 TEXT_SUBFST042_00198_SEQ_01 Slay six hoglets in Greentear to prevent the prolific beasts from devouring every last nut in the forest.
6 2 TEXT_SUBFST042_00198_SEQ_02 You have butchered half a dozen hoglets. Report to Pauline at Gabineaux's Bower.
7 3 TEXT_SUBFST042_00198_SEQ_03 Pauline senses the elementals' joy at your efforts to restore the natural balance. Each small victory brings stability to the forest's cycle of life.
8 4 TEXT_SUBFST042_00198_SEQ_04
9 5 TEXT_SUBFST042_00198_SEQ_05
10 6 TEXT_SUBFST042_00198_SEQ_06
11 7 TEXT_SUBFST042_00198_SEQ_07
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16 12 TEXT_SUBFST042_00198_SEQ_12
17 13 TEXT_SUBFST042_00198_SEQ_13
18 14 TEXT_SUBFST042_00198_SEQ_14
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25 21 TEXT_SUBFST042_00198_SEQ_21
26 22 TEXT_SUBFST042_00198_SEQ_22
27 23 TEXT_SUBFST042_00198_SEQ_23
28 24 TEXT_SUBFST042_00198_TODO_00 Slay hoglets.
29 25 TEXT_SUBFST042_00198_TODO_01 Report to Pauline at Gabineaux's Bower.
30 26 TEXT_SUBFST042_00198_TODO_02
31 27 TEXT_SUBFST042_00198_TODO_03
32 28 TEXT_SUBFST042_00198_TODO_04
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50 46 TEXT_SUBFST042_00198_TODO_22
51 47 TEXT_SUBFST042_00198_TODO_23
52 48 TEXT_SUBFST042_00198_PAULINE_000_1 If you might spare the time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I would have you thin the numbers of hoglets in Greentear.
53 49 TEXT_SUBFST042_00198_PAULINE_000_2 While these beasts have always called the Twelveswood home, their appetite has grown so insatiable of late that I fear they will devour every nut on the forest floor. The cycle of life cannot well sustain such gluttony.
54 50 TEXT_SUBFST042_00198_PAULINE_000_3 I must ask you to slay at least six of the creatures. Their sacrifice will be to the greater good of the Twelveswood, I assure you.
55 51 TEXT_SUBFST042_00198_PAULINE_000_10 Yes...the elementals rejoice at your actions.
56 52 TEXT_SUBFST042_00198_PAULINE_000_11 The life of the forest relies on a delicate balance, and the unchecked proliferation of beasts would mean a slow but certain death for the Twelveswood. It is our duty to correct such imbalance, and swiftly, even if it means shedding blood...
57 53 TEXT_SUBFST042_00198_PAULINE_000_12 Though it may seem trivial, you have performed a vital service this day. May the elementals bless your future endeavors.
+57 -57
View File
@@ -1,57 +1,57 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST043_00199_SEQ_00","Paulemont, a guard at E-Tatt's Spire, seeks a diligent adventurer to scrub clean a pair of begrimed road signs."
1,"TEXT_SUBFST043_00199_SEQ_01","Clean the two dusty malmstones found along the road near E-Tatt's Spire."
2,"TEXT_SUBFST043_00199_SEQ_02","You have scrubbed the grime from the dusty malmstones. Report to Q'djawana at Treespeak Stables."
3,"TEXT_SUBFST043_00199_SEQ_03","With a decline in the number of trees suitable for egg laying, monsters have taken to depositing their unhatched spawn on and around the dirt-encrusted road signs. Q'djawana is yet to settle on a method to prevent the malmstones from becoming substitute nests, but thanks to your efforts the problem has been forestalled for a short while at least."
4,"TEXT_SUBFST043_00199_SEQ_04",""
5,"TEXT_SUBFST043_00199_SEQ_05",""
6,"TEXT_SUBFST043_00199_SEQ_06",""
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11,"TEXT_SUBFST043_00199_SEQ_11",""
12,"TEXT_SUBFST043_00199_SEQ_12",""
13,"TEXT_SUBFST043_00199_SEQ_13",""
14,"TEXT_SUBFST043_00199_SEQ_14",""
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23,"TEXT_SUBFST043_00199_SEQ_23",""
24,"TEXT_SUBFST043_00199_TODO_00","Clean the dusty malmstones."
25,"TEXT_SUBFST043_00199_TODO_01","Report to Q'djawana at Treespeak Stables."
26,"TEXT_SUBFST043_00199_TODO_02",""
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48,"TEXT_SUBFST043_00199_PAULEMONT_000_1","You've come to lend a hand, have you? Well then, you're welcome to a task from my seemingly never-ending list."
49,"TEXT_SUBFST043_00199_PAULEMONT_000_2","I'll need you to head west along the road and scrub down two of the malmstones. I swear by Nophica, those signs accumulate dirt and grime with almost unnatural haste."
50,"TEXT_SUBFST043_00199_PAULEMONT_000_3","Speak with Q'djawana at Treespeak Stables once you've seen to them. She'll be glad to hear the malmstones are clean─for the next three bells, at least..."
51,"TEXT_SUBFST043_00199_QDJAWANA_000_10","What's that? You've been cleaning malmstones? Why, thank you! With all the chores that need doing around here, I was afraid they would be left to get even filthier. It's not just that they're an eyesore, by the way─in that state, the creatures around here are wont to lay their eggs on them."
52,"TEXT_SUBFST043_00199_QDJAWANA_000_11","As to why...well, I can only assume their preferred nesting trees are in short supply these days. Be that as it may, we can't have monsters hatching from roadside signs. These paths are dangerous enough as it is."
53,"TEXT_SUBFST043_00199_QDJAWANA_000_12","Hmmm, perhaps a sprinkling of stingbrew would keep the beasts away..."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST043_00199_SEQ_00","Paulemont, a guard at E-Tatt's Spire, seeks a diligent adventurer to scrub clean a pair of begrimed road signs."
1,"TEXT_SUBFST043_00199_SEQ_01","Clean the two dusty malmstones found along the road near E-Tatt's Spire."
2,"TEXT_SUBFST043_00199_SEQ_02","You have scrubbed the grime from the dusty malmstones. Report to Q'djawana at Treespeak Stables."
3,"TEXT_SUBFST043_00199_SEQ_03","With a decline in the number of trees suitable for egg laying, monsters have taken to depositing their unhatched spawn on and around the dirt-encrusted road signs. Q'djawana is yet to settle on a method to prevent the malmstones from becoming substitute nests, but thanks to your efforts the problem has been forestalled for a short while at least."
4,"TEXT_SUBFST043_00199_SEQ_04",""
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24,"TEXT_SUBFST043_00199_TODO_00","Clean the dusty malmstones."
25,"TEXT_SUBFST043_00199_TODO_01","Report to Q'djawana at Treespeak Stables."
26,"TEXT_SUBFST043_00199_TODO_02",""
27,"TEXT_SUBFST043_00199_TODO_03",""
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46,"TEXT_SUBFST043_00199_TODO_22",""
47,"TEXT_SUBFST043_00199_TODO_23",""
48,"TEXT_SUBFST043_00199_PAULEMONT_000_1","You've come to lend a hand, have you? Well then, you're welcome to a task from my seemingly never-ending list."
49,"TEXT_SUBFST043_00199_PAULEMONT_000_2","I'll need you to head west along the road and scrub down two of the malmstones. I swear by Nophica, those signs accumulate dirt and grime with almost unnatural haste."
50,"TEXT_SUBFST043_00199_PAULEMONT_000_3","Speak with Q'djawana at Treespeak Stables once you've seen to them. She'll be glad to hear the malmstones are clean─for the next three bells, at least..."
51,"TEXT_SUBFST043_00199_QDJAWANA_000_10","What's that? You've been cleaning malmstones? Why, thank you! With all the chores that need doing around here, I was afraid they would be left to get even filthier. It's not just that they're an eyesore, by the way─in that state, the creatures around here are wont to lay their eggs on them."
52,"TEXT_SUBFST043_00199_QDJAWANA_000_11","As to why...well, I can only assume their preferred nesting trees are in short supply these days. Be that as it may, we can't have monsters hatching from roadside signs. These paths are dangerous enough as it is."
53,"TEXT_SUBFST043_00199_QDJAWANA_000_12","Hmmm, perhaps a sprinkling of stingbrew would keep the beasts away..."
1 key 0 1
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3 int32 str str
4 0 TEXT_SUBFST043_00199_SEQ_00 Paulemont, a guard at E-Tatt's Spire, seeks a diligent adventurer to scrub clean a pair of begrimed road signs.
5 1 TEXT_SUBFST043_00199_SEQ_01 Clean the two dusty malmstones found along the road near E-Tatt's Spire.
6 2 TEXT_SUBFST043_00199_SEQ_02 You have scrubbed the grime from the dusty malmstones. Report to Q'djawana at Treespeak Stables.
7 3 TEXT_SUBFST043_00199_SEQ_03 With a decline in the number of trees suitable for egg laying, monsters have taken to depositing their unhatched spawn on and around the dirt-encrusted road signs. Q'djawana is yet to settle on a method to prevent the malmstones from becoming substitute nests, but thanks to your efforts the problem has been forestalled for a short while at least.
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28 24 TEXT_SUBFST043_00199_TODO_00 Clean the dusty malmstones.
29 25 TEXT_SUBFST043_00199_TODO_01 Report to Q'djawana at Treespeak Stables.
30 26 TEXT_SUBFST043_00199_TODO_02
31 27 TEXT_SUBFST043_00199_TODO_03
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51 47 TEXT_SUBFST043_00199_TODO_23
52 48 TEXT_SUBFST043_00199_PAULEMONT_000_1 You've come to lend a hand, have you? Well then, you're welcome to a task from my seemingly never-ending list.
53 49 TEXT_SUBFST043_00199_PAULEMONT_000_2 I'll need you to head west along the road and scrub down two of the malmstones. I swear by Nophica, those signs accumulate dirt and grime with almost unnatural haste.
54 50 TEXT_SUBFST043_00199_PAULEMONT_000_3 Speak with Q'djawana at Treespeak Stables once you've seen to them. She'll be glad to hear the malmstones are clean─for the next three bells, at least...
55 51 TEXT_SUBFST043_00199_QDJAWANA_000_10 What's that? You've been cleaning malmstones? Why, thank you! With all the chores that need doing around here, I was afraid they would be left to get even filthier. It's not just that they're an eyesore, by the way─in that state, the creatures around here are wont to lay their eggs on them.
56 52 TEXT_SUBFST043_00199_QDJAWANA_000_11 As to why...well, I can only assume their preferred nesting trees are in short supply these days. Be that as it may, we can't have monsters hatching from roadside signs. These paths are dangerous enough as it is.
57 53 TEXT_SUBFST043_00199_QDJAWANA_000_12 Hmmm, perhaps a sprinkling of stingbrew would keep the beasts away...
+59 -59
View File
@@ -1,59 +1,59 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST044_00195_SEQ_00","Linyeve, a quartermaster at Hyrstmill, needs an adventurer to bring her a glimshroom, a variety of brightly glowing fungus."
1,"TEXT_SUBFST044_00195_SEQ_01","Pick a glimshroom from the rock face in the southwest of Peacegarden. Linyeve insists that you harvest the fungus with the brightest glow."
2,"TEXT_SUBFST044_00195_SEQ_02","Deliver the glimshroom to Linyeve at Hyrstmill."
3,"TEXT_SUBFST044_00195_SEQ_03","Glimshrooms are an essential ingredient in the medicine used to treat the disease known as the Creeping Death. With so few conjurers present in Hyrstmill, Linyeve prefers to keep a supply of the medicine on hand to deal with possible outbreaks."
4,"TEXT_SUBFST044_00195_SEQ_04",""
5,"TEXT_SUBFST044_00195_SEQ_05",""
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8,"TEXT_SUBFST044_00195_SEQ_08",""
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10,"TEXT_SUBFST044_00195_SEQ_10",""
11,"TEXT_SUBFST044_00195_SEQ_11",""
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13,"TEXT_SUBFST044_00195_SEQ_13",""
14,"TEXT_SUBFST044_00195_SEQ_14",""
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22,"TEXT_SUBFST044_00195_SEQ_22",""
23,"TEXT_SUBFST044_00195_SEQ_23",""
24,"TEXT_SUBFST044_00195_TODO_00","Pick the brightest glimshroom."
25,"TEXT_SUBFST044_00195_TODO_01","Deliver the glimshroom to Linyeve at Hyrstmill."
26,"TEXT_SUBFST044_00195_TODO_02",""
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46,"TEXT_SUBFST044_00195_TODO_22",""
47,"TEXT_SUBFST044_00195_TODO_23",""
48,"TEXT_SUBFST044_00195_LINYEVE_000_1","You have the look of an adventurer! Adventurers love little tasks, do they not? Well, I need you to head into the forest and pick a glimshroom for me."
49,"TEXT_SUBFST044_00195_LINYEVE_000_2","You...haven't the faintest idea what a glimshroom is, do you? “Glimshroom” is the common name for a variety of fungus with a unique white phosphorescence. Hm? What did you say? “A glowing mushroom”? ...Yes, I suppose you could put it that way. There is a colony on the rock face in the southwest of Peacegarden."
50,"TEXT_SUBFST044_00195_LINYEVE_000_3","But do not simply pick the first one you come across! The brightest “glowing mushroom” you can find, if you please!"
51,"TEXT_SUBFST044_00195_LINYEVE_000_4","Hm? Well, yes, I would love to be able to harvest glimshrooms for myself, but there is the small matter of Ixali scouts. Not terribly friendly, those chaps. Off you go, then!"
52,"TEXT_SUBFST044_00195_LINYEVE_000_10","Were you able to find the glimshrooms?"
53,"TEXT_SUBFST044_00195_LINYEVE_000_11","Ah, would you look at that glow! Perfect! This will help me mix a potent remedy for the Creeping Death."
54,"TEXT_SUBFST044_00195_LINYEVE_000_12","To forestall the obvious question, the Creeping Death is a deadly plague that once ravaged the Hyuran population of Gridania. Though it can now be cured through simple conjury, it doesn't hurt to have a ready supply of the medicine."
55,"TEXT_SUBFST044_00195_LINYEVE_000_13","After all, out here in Hyrstmill, we cannot always rely on a conjurer to be on hand whenever a youngling coughs. Thank the Matron for wandering adventurers, though, hm?"
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST044_00195_SEQ_00","Linyeve, a quartermaster at Hyrstmill, needs an adventurer to bring her a glimshroom, a variety of brightly glowing fungus."
1,"TEXT_SUBFST044_00195_SEQ_01","Pick a glimshroom from the rock face in the southwest of Peacegarden. Linyeve insists that you harvest the fungus with the brightest glow."
2,"TEXT_SUBFST044_00195_SEQ_02","Deliver the glimshroom to Linyeve at Hyrstmill."
3,"TEXT_SUBFST044_00195_SEQ_03","Glimshrooms are an essential ingredient in the medicine used to treat the disease known as the Creeping Death. With so few conjurers present in Hyrstmill, Linyeve prefers to keep a supply of the medicine on hand to deal with possible outbreaks."
4,"TEXT_SUBFST044_00195_SEQ_04",""
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7,"TEXT_SUBFST044_00195_SEQ_07",""
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10,"TEXT_SUBFST044_00195_SEQ_10",""
11,"TEXT_SUBFST044_00195_SEQ_11",""
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13,"TEXT_SUBFST044_00195_SEQ_13",""
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22,"TEXT_SUBFST044_00195_SEQ_22",""
23,"TEXT_SUBFST044_00195_SEQ_23",""
24,"TEXT_SUBFST044_00195_TODO_00","Pick the brightest glimshroom."
25,"TEXT_SUBFST044_00195_TODO_01","Deliver the glimshroom to Linyeve at Hyrstmill."
26,"TEXT_SUBFST044_00195_TODO_02",""
27,"TEXT_SUBFST044_00195_TODO_03",""
28,"TEXT_SUBFST044_00195_TODO_04",""
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31,"TEXT_SUBFST044_00195_TODO_07",""
32,"TEXT_SUBFST044_00195_TODO_08",""
33,"TEXT_SUBFST044_00195_TODO_09",""
34,"TEXT_SUBFST044_00195_TODO_10",""
35,"TEXT_SUBFST044_00195_TODO_11",""
36,"TEXT_SUBFST044_00195_TODO_12",""
37,"TEXT_SUBFST044_00195_TODO_13",""
38,"TEXT_SUBFST044_00195_TODO_14",""
39,"TEXT_SUBFST044_00195_TODO_15",""
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47,"TEXT_SUBFST044_00195_TODO_23",""
48,"TEXT_SUBFST044_00195_LINYEVE_000_1","You have the look of an adventurer! Adventurers love little tasks, do they not? Well, I need you to head into the forest and pick a glimshroom for me."
49,"TEXT_SUBFST044_00195_LINYEVE_000_2","You...haven't the faintest idea what a glimshroom is, do you? “Glimshroom” is the common name for a variety of fungus with a unique white phosphorescence. Hm? What did you say? “A glowing mushroom”? ...Yes, I suppose you could put it that way. There is a colony on the rock face in the southwest of Peacegarden."
50,"TEXT_SUBFST044_00195_LINYEVE_000_3","But do not simply pick the first one you come across! The brightest “glowing mushroom” you can find, if you please!"
51,"TEXT_SUBFST044_00195_LINYEVE_000_4","Hm? Well, yes, I would love to be able to harvest glimshrooms for myself, but there is the small matter of Ixali scouts. Not terribly friendly, those chaps. Off you go, then!"
52,"TEXT_SUBFST044_00195_LINYEVE_000_10","Were you able to find the glimshrooms?"
53,"TEXT_SUBFST044_00195_LINYEVE_000_11","Ah, would you look at that glow! Perfect! This will help me mix a potent remedy for the Creeping Death."
54,"TEXT_SUBFST044_00195_LINYEVE_000_12","To forestall the obvious question, the Creeping Death is a deadly plague that once ravaged the Hyuran population of Gridania. Though it can now be cured through simple conjury, it doesn't hurt to have a ready supply of the medicine."
55,"TEXT_SUBFST044_00195_LINYEVE_000_13","After all, out here in Hyrstmill, we cannot always rely on a conjurer to be on hand whenever a youngling coughs. Thank the Matron for wandering adventurers, though, hm?"
1 key 0 1
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4 0 TEXT_SUBFST044_00195_SEQ_00 Linyeve, a quartermaster at Hyrstmill, needs an adventurer to bring her a glimshroom, a variety of brightly glowing fungus.
5 1 TEXT_SUBFST044_00195_SEQ_01 Pick a glimshroom from the rock face in the southwest of Peacegarden. Linyeve insists that you harvest the fungus with the brightest glow.
6 2 TEXT_SUBFST044_00195_SEQ_02 Deliver the glimshroom to Linyeve at Hyrstmill.
7 3 TEXT_SUBFST044_00195_SEQ_03 Glimshrooms are an essential ingredient in the medicine used to treat the disease known as the Creeping Death. With so few conjurers present in Hyrstmill, Linyeve prefers to keep a supply of the medicine on hand to deal with possible outbreaks.
8 4 TEXT_SUBFST044_00195_SEQ_04
9 5 TEXT_SUBFST044_00195_SEQ_05
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11 7 TEXT_SUBFST044_00195_SEQ_07
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14 10 TEXT_SUBFST044_00195_SEQ_10
15 11 TEXT_SUBFST044_00195_SEQ_11
16 12 TEXT_SUBFST044_00195_SEQ_12
17 13 TEXT_SUBFST044_00195_SEQ_13
18 14 TEXT_SUBFST044_00195_SEQ_14
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24 20 TEXT_SUBFST044_00195_SEQ_20
25 21 TEXT_SUBFST044_00195_SEQ_21
26 22 TEXT_SUBFST044_00195_SEQ_22
27 23 TEXT_SUBFST044_00195_SEQ_23
28 24 TEXT_SUBFST044_00195_TODO_00 Pick the brightest glimshroom.
29 25 TEXT_SUBFST044_00195_TODO_01 Deliver the glimshroom to Linyeve at Hyrstmill.
30 26 TEXT_SUBFST044_00195_TODO_02
31 27 TEXT_SUBFST044_00195_TODO_03
32 28 TEXT_SUBFST044_00195_TODO_04
33 29 TEXT_SUBFST044_00195_TODO_05
34 30 TEXT_SUBFST044_00195_TODO_06
35 31 TEXT_SUBFST044_00195_TODO_07
36 32 TEXT_SUBFST044_00195_TODO_08
37 33 TEXT_SUBFST044_00195_TODO_09
38 34 TEXT_SUBFST044_00195_TODO_10
39 35 TEXT_SUBFST044_00195_TODO_11
40 36 TEXT_SUBFST044_00195_TODO_12
41 37 TEXT_SUBFST044_00195_TODO_13
42 38 TEXT_SUBFST044_00195_TODO_14
43 39 TEXT_SUBFST044_00195_TODO_15
44 40 TEXT_SUBFST044_00195_TODO_16
45 41 TEXT_SUBFST044_00195_TODO_17
46 42 TEXT_SUBFST044_00195_TODO_18
47 43 TEXT_SUBFST044_00195_TODO_19
48 44 TEXT_SUBFST044_00195_TODO_20
49 45 TEXT_SUBFST044_00195_TODO_21
50 46 TEXT_SUBFST044_00195_TODO_22
51 47 TEXT_SUBFST044_00195_TODO_23
52 48 TEXT_SUBFST044_00195_LINYEVE_000_1 You have the look of an adventurer! Adventurers love little tasks, do they not? Well, I need you to head into the forest and pick a glimshroom for me.
53 49 TEXT_SUBFST044_00195_LINYEVE_000_2 You...haven't the faintest idea what a glimshroom is, do you? “Glimshroom” is the common name for a variety of fungus with a unique white phosphorescence. Hm? What did you say? “A glowing mushroom”? ...Yes, I suppose you could put it that way. There is a colony on the rock face in the southwest of Peacegarden.
54 50 TEXT_SUBFST044_00195_LINYEVE_000_3 But do not simply pick the first one you come across! The brightest “glowing mushroom” you can find, if you please!
55 51 TEXT_SUBFST044_00195_LINYEVE_000_4 Hm? Well, yes, I would love to be able to harvest glimshrooms for myself, but there is the small matter of Ixali scouts. Not terribly friendly, those chaps. Off you go, then!
56 52 TEXT_SUBFST044_00195_LINYEVE_000_10 Were you able to find the glimshrooms?
57 53 TEXT_SUBFST044_00195_LINYEVE_000_11 Ah, would you look at that glow! Perfect! This will help me mix a potent remedy for the Creeping Death.
58 54 TEXT_SUBFST044_00195_LINYEVE_000_12 To forestall the obvious question, the Creeping Death is a deadly plague that once ravaged the Hyuran population of Gridania. Though it can now be cured through simple conjury, it doesn't hurt to have a ready supply of the medicine.
59 55 TEXT_SUBFST044_00195_LINYEVE_000_13 After all, out here in Hyrstmill, we cannot always rely on a conjurer to be on hand whenever a youngling coughs. Thank the Matron for wandering adventurers, though, hm?
+59 -59
View File
@@ -1,59 +1,59 @@
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0,"TEXT_SUBFST050_00156_SEQ_00","Keitha, the head wrangler at Bentbranch Meadows, wishes you to gather roselet seeds from which she hopes to extract an oil known to calm agitated chocobos."
1,"TEXT_SUBFST050_00156_SEQ_01","With supplies running low, Keitha is in need of an adventurer to collect roselet seeds, which are used to create an oil that soothes agitated chocobos. Obtain six roselet seeds from the roselets that inhabit the area around Galvanth's Spire."
2,"TEXT_SUBFST050_00156_SEQ_02","You have collected six roselet seeds. Deliver them to Keitha at Bentbranch Meadows."
3,"TEXT_SUBFST050_00156_SEQ_03","Having delivered the roselet seeds to Keitha, the head wrangler admits she is none the wiser as to what might have been troubling her chocobos. She remains hopeful, nevertheless, that the oil obtained from the seeds will help to calm the distressed birds."
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24,"TEXT_SUBFST050_00156_TODO_00","Obtain roselet seeds from roselets."
25,"TEXT_SUBFST050_00156_TODO_01","Deliver the roselet seeds to Keitha at Bentbranch Meadows."
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48,"TEXT_SUBFST050_00156_KEITHA_000_1","Seein' as you're here, I've got a favor to ask: gather me six seeds from those plantlike monsters they call roselets."
49,"TEXT_SUBFST050_00156_KEITHA_000_2","The oil from them roselet seeds has a calmin' effect on skittish chocobos, see. Any wrangler worth her salt usually has a jar or two lyin' around."
50,"TEXT_SUBFST050_00156_KEITHA_000_3","I thought the stock I had would last me a good while, but lately the birds've been as restless as a summer storm."
51,"TEXT_SUBFST050_00156_KEITHA_000_4","Chocobos are sensitive creatures at the best o' times, and it ain't unusual for 'em to act a shade agitated all of a sudden... But this is somethin' else."
52,"TEXT_SUBFST050_00156_KEITHA_000_5","You'll find them roselets I mentioned up near Galvanth's Spire. Go on now, time's a-wastin'."
53,"TEXT_SUBFST050_00156_KEITHA_000_10","Did you have any trouble gettin' them seeds?"
54,"TEXT_SUBFST050_00156_KEITHA_000_11","Let's see here...one, two, three...yep, there's the full six. Nice big ones, too. We'll squeeze some good oil out o' these."
55,"TEXT_SUBFST050_00156_KEITHA_000_12","I still don't have a clue what's been unsettlin' the birds, but whatever it is, hopefully the roselet oil will help calm 'em down a bit..."
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0,"TEXT_SUBFST050_00156_SEQ_00","Keitha, the head wrangler at Bentbranch Meadows, wishes you to gather roselet seeds from which she hopes to extract an oil known to calm agitated chocobos."
1,"TEXT_SUBFST050_00156_SEQ_01","With supplies running low, Keitha is in need of an adventurer to collect roselet seeds, which are used to create an oil that soothes agitated chocobos. Obtain six roselet seeds from the roselets that inhabit the area around Galvanth's Spire."
2,"TEXT_SUBFST050_00156_SEQ_02","You have collected six roselet seeds. Deliver them to Keitha at Bentbranch Meadows."
3,"TEXT_SUBFST050_00156_SEQ_03","Having delivered the roselet seeds to Keitha, the head wrangler admits she is none the wiser as to what might have been troubling her chocobos. She remains hopeful, nevertheless, that the oil obtained from the seeds will help to calm the distressed birds."
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24,"TEXT_SUBFST050_00156_TODO_00","Obtain roselet seeds from roselets."
25,"TEXT_SUBFST050_00156_TODO_01","Deliver the roselet seeds to Keitha at Bentbranch Meadows."
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47,"TEXT_SUBFST050_00156_TODO_23",""
48,"TEXT_SUBFST050_00156_KEITHA_000_1","Seein' as you're here, I've got a favor to ask: gather me six seeds from those plantlike monsters they call roselets."
49,"TEXT_SUBFST050_00156_KEITHA_000_2","The oil from them roselet seeds has a calmin' effect on skittish chocobos, see. Any wrangler worth her salt usually has a jar or two lyin' around."
50,"TEXT_SUBFST050_00156_KEITHA_000_3","I thought the stock I had would last me a good while, but lately the birds've been as restless as a summer storm."
51,"TEXT_SUBFST050_00156_KEITHA_000_4","Chocobos are sensitive creatures at the best o' times, and it ain't unusual for 'em to act a shade agitated all of a sudden... But this is somethin' else."
52,"TEXT_SUBFST050_00156_KEITHA_000_5","You'll find them roselets I mentioned up near Galvanth's Spire. Go on now, time's a-wastin'."
53,"TEXT_SUBFST050_00156_KEITHA_000_10","Did you have any trouble gettin' them seeds?"
54,"TEXT_SUBFST050_00156_KEITHA_000_11","Let's see here...one, two, three...yep, there's the full six. Nice big ones, too. We'll squeeze some good oil out o' these."
55,"TEXT_SUBFST050_00156_KEITHA_000_12","I still don't have a clue what's been unsettlin' the birds, but whatever it is, hopefully the roselet oil will help calm 'em down a bit..."
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4 0 TEXT_SUBFST050_00156_SEQ_00 Keitha, the head wrangler at Bentbranch Meadows, wishes you to gather roselet seeds from which she hopes to extract an oil known to calm agitated chocobos.
5 1 TEXT_SUBFST050_00156_SEQ_01 With supplies running low, Keitha is in need of an adventurer to collect roselet seeds, which are used to create an oil that soothes agitated chocobos. Obtain six roselet seeds from the roselets that inhabit the area around Galvanth's Spire.
6 2 TEXT_SUBFST050_00156_SEQ_02 You have collected six roselet seeds. Deliver them to Keitha at Bentbranch Meadows.
7 3 TEXT_SUBFST050_00156_SEQ_03 Having delivered the roselet seeds to Keitha, the head wrangler admits she is none the wiser as to what might have been troubling her chocobos. She remains hopeful, nevertheless, that the oil obtained from the seeds will help to calm the distressed birds.
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26 22 TEXT_SUBFST050_00156_SEQ_22
27 23 TEXT_SUBFST050_00156_SEQ_23
28 24 TEXT_SUBFST050_00156_TODO_00 Obtain roselet seeds from roselets.
29 25 TEXT_SUBFST050_00156_TODO_01 Deliver the roselet seeds to Keitha at Bentbranch Meadows.
30 26 TEXT_SUBFST050_00156_TODO_02
31 27 TEXT_SUBFST050_00156_TODO_03
32 28 TEXT_SUBFST050_00156_TODO_04
33 29 TEXT_SUBFST050_00156_TODO_05
34 30 TEXT_SUBFST050_00156_TODO_06
35 31 TEXT_SUBFST050_00156_TODO_07
36 32 TEXT_SUBFST050_00156_TODO_08
37 33 TEXT_SUBFST050_00156_TODO_09
38 34 TEXT_SUBFST050_00156_TODO_10
39 35 TEXT_SUBFST050_00156_TODO_11
40 36 TEXT_SUBFST050_00156_TODO_12
41 37 TEXT_SUBFST050_00156_TODO_13
42 38 TEXT_SUBFST050_00156_TODO_14
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45 41 TEXT_SUBFST050_00156_TODO_17
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47 43 TEXT_SUBFST050_00156_TODO_19
48 44 TEXT_SUBFST050_00156_TODO_20
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50 46 TEXT_SUBFST050_00156_TODO_22
51 47 TEXT_SUBFST050_00156_TODO_23
52 48 TEXT_SUBFST050_00156_KEITHA_000_1 Seein' as you're here, I've got a favor to ask: gather me six seeds from those plantlike monsters they call roselets.
53 49 TEXT_SUBFST050_00156_KEITHA_000_2 The oil from them roselet seeds has a calmin' effect on skittish chocobos, see. Any wrangler worth her salt usually has a jar or two lyin' around.
54 50 TEXT_SUBFST050_00156_KEITHA_000_3 I thought the stock I had would last me a good while, but lately the birds've been as restless as a summer storm.
55 51 TEXT_SUBFST050_00156_KEITHA_000_4 Chocobos are sensitive creatures at the best o' times, and it ain't unusual for 'em to act a shade agitated all of a sudden... But this is somethin' else.
56 52 TEXT_SUBFST050_00156_KEITHA_000_5 You'll find them roselets I mentioned up near Galvanth's Spire. Go on now, time's a-wastin'.
57 53 TEXT_SUBFST050_00156_KEITHA_000_10 Did you have any trouble gettin' them seeds?
58 54 TEXT_SUBFST050_00156_KEITHA_000_11 Let's see here...one, two, three...yep, there's the full six. Nice big ones, too. We'll squeeze some good oil out o' these.
59 55 TEXT_SUBFST050_00156_KEITHA_000_12 I still don't have a clue what's been unsettlin' the birds, but whatever it is, hopefully the roselet oil will help calm 'em down a bit...
+61 -61
View File
@@ -1,61 +1,61 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST051_00157_SEQ_00","Luquelot at Bentbranch Meadows wishes you to procure fence-building materials from diremites."
1,"TEXT_SUBFST051_00157_SEQ_01","A cruel intruder has been sneaking into the ranch to frighten the chocobos. Obtain six strands of diremite web to aid in the construction of a fence."
2,"TEXT_SUBFST051_00157_SEQ_02","You have collected the strands of diremite web. Deliver them to Luquelot at Bentbranch Meadows."
3,"TEXT_SUBFST051_00157_SEQ_03","Luquelot originally hails from Ishgard, a nation renowned for chocobo husbandry. Having been brought up around the birds, the Elezen possesses a wealth of knowledge on chocobos that serves him well at the ranch. He is, however, frequently surprised by the vagaries of Gridanian life."
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8,"TEXT_SUBFST051_00157_SEQ_08",""
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10,"TEXT_SUBFST051_00157_SEQ_10",""
11,"TEXT_SUBFST051_00157_SEQ_11",""
12,"TEXT_SUBFST051_00157_SEQ_12",""
13,"TEXT_SUBFST051_00157_SEQ_13",""
14,"TEXT_SUBFST051_00157_SEQ_14",""
15,"TEXT_SUBFST051_00157_SEQ_15",""
16,"TEXT_SUBFST051_00157_SEQ_16",""
17,"TEXT_SUBFST051_00157_SEQ_17",""
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22,"TEXT_SUBFST051_00157_SEQ_22",""
23,"TEXT_SUBFST051_00157_SEQ_23",""
24,"TEXT_SUBFST051_00157_TODO_00","Obtain six strands of diremite web."
25,"TEXT_SUBFST051_00157_TODO_01","Deliver the strands of diremite web to Luquelot at Bentbranch Meadows."
26,"TEXT_SUBFST051_00157_TODO_02",""
27,"TEXT_SUBFST051_00157_TODO_03",""
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37,"TEXT_SUBFST051_00157_TODO_13",""
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39,"TEXT_SUBFST051_00157_TODO_15",""
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41,"TEXT_SUBFST051_00157_TODO_17",""
42,"TEXT_SUBFST051_00157_TODO_18",""
43,"TEXT_SUBFST051_00157_TODO_19",""
44,"TEXT_SUBFST051_00157_TODO_20",""
45,"TEXT_SUBFST051_00157_TODO_21",""
46,"TEXT_SUBFST051_00157_TODO_22",""
47,"TEXT_SUBFST051_00157_TODO_23",""
48,"TEXT_SUBFST051_00157_LUQUELOT_000_1","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. You have the distinct air of an adventurer. Might I trouble you for some assistance?"
49,"TEXT_SUBFST051_00157_LUQUELOT_000_2","In recent days, a heartless cad has been sneaking into the ranch to scare our chocobos. The poor birds are in a state of constant unease, wondering when the next fright will come."
50,"TEXT_SUBFST051_00157_LUQUELOT_000_3","It is my hope that extending the fencing will help to keep the intruder out. To that end, could I ask you to procure some strands of diremite web? They make for a surprisingly sturdy construction material."
51,"TEXT_SUBFST051_00157_LUQUELOT_000_4","You should be able to obtain the web from the diremites themselves. There are usually a few to be found roaming the lands around the ranch. Six strands should be sufficient."
52,"TEXT_SUBFST051_00157_LUQUELOT_000_10","Ah, you have returned. Tell me, were you able to procure the diremite web I requested?"
53,"TEXT_SUBFST051_00157_LUQUELOT_000_11","Yes, yes, these will do nicely. These are perfect for binding posts together."
54,"TEXT_SUBFST051_00157_LUQUELOT_000_12","Were I still in Ishgard, I would never have entertained the notion of using such a bizarre material in this manner."
55,"TEXT_SUBFST051_00157_LUQUELOT_000_13","Oh, did I not mention I was from Ishgard? Aye, well, Gridania is, in actual fact, my second home."
56,"TEXT_SUBFST051_00157_LUQUELOT_000_14","My native land was once famous for its chocobo stables. No man in Eorzea could speak of the creatures without his thoughts turning naturally to Ishgard. Sadly, however, that time has passed."
57,"TEXT_SUBFST051_00157_LUQUELOT_000_15","I left my homeland to accept employment here at the ranch, instructing others in the methods of chocobo husbandry. Yet I have found that it is often I who am the recipient of others' instruction─and on a great many matters! Truly, one can never know what life may hold in store."
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1,"TEXT_SUBFST051_00157_SEQ_01","A cruel intruder has been sneaking into the ranch to frighten the chocobos. Obtain six strands of diremite web to aid in the construction of a fence."
2,"TEXT_SUBFST051_00157_SEQ_02","You have collected the strands of diremite web. Deliver them to Luquelot at Bentbranch Meadows."
3,"TEXT_SUBFST051_00157_SEQ_03","Luquelot originally hails from Ishgard, a nation renowned for chocobo husbandry. Having been brought up around the birds, the Elezen possesses a wealth of knowledge on chocobos that serves him well at the ranch. He is, however, frequently surprised by the vagaries of Gridanian life."
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24,"TEXT_SUBFST051_00157_TODO_00","Obtain six strands of diremite web."
25,"TEXT_SUBFST051_00157_TODO_01","Deliver the strands of diremite web to Luquelot at Bentbranch Meadows."
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48,"TEXT_SUBFST051_00157_LUQUELOT_000_1","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. You have the distinct air of an adventurer. Might I trouble you for some assistance?"
49,"TEXT_SUBFST051_00157_LUQUELOT_000_2","In recent days, a heartless cad has been sneaking into the ranch to scare our chocobos. The poor birds are in a state of constant unease, wondering when the next fright will come."
50,"TEXT_SUBFST051_00157_LUQUELOT_000_3","It is my hope that extending the fencing will help to keep the intruder out. To that end, could I ask you to procure some strands of diremite web? They make for a surprisingly sturdy construction material."
51,"TEXT_SUBFST051_00157_LUQUELOT_000_4","You should be able to obtain the web from the diremites themselves. There are usually a few to be found roaming the lands around the ranch. Six strands should be sufficient."
52,"TEXT_SUBFST051_00157_LUQUELOT_000_10","Ah, you have returned. Tell me, were you able to procure the diremite web I requested?"
53,"TEXT_SUBFST051_00157_LUQUELOT_000_11","Yes, yes, these will do nicely. These are perfect for binding posts together."
54,"TEXT_SUBFST051_00157_LUQUELOT_000_12","Were I still in Ishgard, I would never have entertained the notion of using such a bizarre material in this manner."
55,"TEXT_SUBFST051_00157_LUQUELOT_000_13","Oh, did I not mention I was from Ishgard? Aye, well, Gridania is, in actual fact, my second home."
56,"TEXT_SUBFST051_00157_LUQUELOT_000_14","My native land was once famous for its chocobo stables. No man in Eorzea could speak of the creatures without his thoughts turning naturally to Ishgard. Sadly, however, that time has passed."
57,"TEXT_SUBFST051_00157_LUQUELOT_000_15","I left my homeland to accept employment here at the ranch, instructing others in the methods of chocobo husbandry. Yet I have found that it is often I who am the recipient of others' instruction─and on a great many matters! Truly, one can never know what life may hold in store."
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4 0 TEXT_SUBFST051_00157_SEQ_00 Luquelot at Bentbranch Meadows wishes you to procure fence-building materials from diremites.
5 1 TEXT_SUBFST051_00157_SEQ_01 A cruel intruder has been sneaking into the ranch to frighten the chocobos. Obtain six strands of diremite web to aid in the construction of a fence.
6 2 TEXT_SUBFST051_00157_SEQ_02 You have collected the strands of diremite web. Deliver them to Luquelot at Bentbranch Meadows.
7 3 TEXT_SUBFST051_00157_SEQ_03 Luquelot originally hails from Ishgard, a nation renowned for chocobo husbandry. Having been brought up around the birds, the Elezen possesses a wealth of knowledge on chocobos that serves him well at the ranch. He is, however, frequently surprised by the vagaries of Gridanian life.
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28 24 TEXT_SUBFST051_00157_TODO_00 Obtain six strands of diremite web.
29 25 TEXT_SUBFST051_00157_TODO_01 Deliver the strands of diremite web to Luquelot at Bentbranch Meadows.
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52 48 TEXT_SUBFST051_00157_LUQUELOT_000_1 Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. You have the distinct air of an adventurer. Might I trouble you for some assistance?
53 49 TEXT_SUBFST051_00157_LUQUELOT_000_2 In recent days, a heartless cad has been sneaking into the ranch to scare our chocobos. The poor birds are in a state of constant unease, wondering when the next fright will come.
54 50 TEXT_SUBFST051_00157_LUQUELOT_000_3 It is my hope that extending the fencing will help to keep the intruder out. To that end, could I ask you to procure some strands of diremite web? They make for a surprisingly sturdy construction material.
55 51 TEXT_SUBFST051_00157_LUQUELOT_000_4 You should be able to obtain the web from the diremites themselves. There are usually a few to be found roaming the lands around the ranch. Six strands should be sufficient.
56 52 TEXT_SUBFST051_00157_LUQUELOT_000_10 Ah, you have returned. Tell me, were you able to procure the diremite web I requested?
57 53 TEXT_SUBFST051_00157_LUQUELOT_000_11 Yes, yes, these will do nicely. These are perfect for binding posts together.
58 54 TEXT_SUBFST051_00157_LUQUELOT_000_12 Were I still in Ishgard, I would never have entertained the notion of using such a bizarre material in this manner.
59 55 TEXT_SUBFST051_00157_LUQUELOT_000_13 Oh, did I not mention I was from Ishgard? Aye, well, Gridania is, in actual fact, my second home.
60 56 TEXT_SUBFST051_00157_LUQUELOT_000_14 My native land was once famous for its chocobo stables. No man in Eorzea could speak of the creatures without his thoughts turning naturally to Ishgard. Sadly, however, that time has passed.
61 57 TEXT_SUBFST051_00157_LUQUELOT_000_15 I left my homeland to accept employment here at the ranch, instructing others in the methods of chocobo husbandry. Yet I have found that it is often I who am the recipient of others' instruction─and on a great many matters! Truly, one can never know what life may hold in store.
+62 -62
View File
@@ -1,62 +1,62 @@
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0,"TEXT_SUBFST052_00158_SEQ_00","Waltheof, a resident of the Mirror Planks, is seeking someone to assist him in his work."
1,"TEXT_SUBFST052_00158_SEQ_01","Engage the hornet swarms sighted on the road that runs beside the Mirror Planks and collect four bags of their husks."
2,"TEXT_SUBFST052_00158_SEQ_02","You have collected the bags of hornet husks. Deliver them to Waltheof at the Mirror Planks."
3,"TEXT_SUBFST052_00158_SEQ_03","Deliver the bottle of stingbrew to Margault at Bentbranch Meadows."
4,"TEXT_SUBFST052_00158_SEQ_04","You have delivered the bottle of stingbrew to Margault. The potent liquor made from fermented hornet husks is vital for protecting gysahl greens from pests. For the sake of the chocobos, you hope the leafy vegetable is thoroughly washed before feeding time..."
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24,"TEXT_SUBFST052_00158_TODO_00","Slay hornet swarms and collect their husks."
25,"TEXT_SUBFST052_00158_TODO_01","Deliver the hornet husks to Waltheof."
26,"TEXT_SUBFST052_00158_TODO_02","Deliver the bottle of stingbrew to Margault at Bentbranch Meadows."
27,"TEXT_SUBFST052_00158_TODO_03",""
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48,"TEXT_SUBFST052_00158_WALTHEOF_000_1","Can I interest you in another job? This one'll ask a little more of your skills, I promise."
49,"TEXT_SUBFST052_00158_WALTHEOF_000_2","What I need is for you to swat some of those hornet swarms you see buzzing about the place and collect their husks. About four bags' worth should be enough."
50,"TEXT_SUBFST052_00158_WALTHEOF_000_3","Hm? What am I going to do with a pile of dead vilekin? Well, the sooner you give them to me, the sooner you'll find out!"
51,"TEXT_SUBFST052_00158_WALTHEOF_000_10","You have the husks? Good, good, hand them over, then."
52,"TEXT_SUBFST052_00158_WALTHEOF_000_11","Ah, these are perfect. Hope they didn't sting you too terribly. Now all we do is take some bottles of liquor, and squeeze these beauties inside like so... And there we have it─a fresh batch of my special stingbrew!"
53,"TEXT_SUBFST052_00158_WALTHEOF_000_12","The ranchers of Bentbranch Meadows put in an order for a bottle quite some time ago, but gathering those husks is always such a chore... Ahem. Speaking of chores, would you mind taking this to them as soon as you're able?"
54,"TEXT_SUBFST052_00158_WALTHEOF_000_13","The lass you're after goes by the name of Margault. Give her the stingbrew, along with my regards. Oh, and, um...apologize for the delay, would you?"
55,"TEXT_SUBFST052_00158_MARGAULT_000_20","Yes, I am Margault. How might I...?"
56,"TEXT_SUBFST052_00158_MARGAULT_000_21","Ah, the stingbrew! At last! I am aware of what must be done to acquire this, and am most grateful to you. Few folk are willing to run <Emphasis>towards</Emphasis> a swarm of wrathful hornets."
57,"TEXT_SUBFST052_00158_MARGAULT_000_22","Ordinarily, this liquor is drunk for the unique and not altogether unpleasant stinging sensation it causes on one's tongue. It is, however, also an indispensable tool for repelling insects. We sprinkle it over the fields where the gysahl greens are planted."
58,"TEXT_SUBFST052_00158_MARGAULT_000_23","Thanks to you, the crops will be untouched by pests this year. I hope one of our well-fed chocobos can return the favor by serving you as a mount someday."
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1,"TEXT_SUBFST052_00158_SEQ_01","Engage the hornet swarms sighted on the road that runs beside the Mirror Planks and collect four bags of their husks."
2,"TEXT_SUBFST052_00158_SEQ_02","You have collected the bags of hornet husks. Deliver them to Waltheof at the Mirror Planks."
3,"TEXT_SUBFST052_00158_SEQ_03","Deliver the bottle of stingbrew to Margault at Bentbranch Meadows."
4,"TEXT_SUBFST052_00158_SEQ_04","You have delivered the bottle of stingbrew to Margault. The potent liquor made from fermented hornet husks is vital for protecting gysahl greens from pests. For the sake of the chocobos, you hope the leafy vegetable is thoroughly washed before feeding time..."
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24,"TEXT_SUBFST052_00158_TODO_00","Slay hornet swarms and collect their husks."
25,"TEXT_SUBFST052_00158_TODO_01","Deliver the hornet husks to Waltheof."
26,"TEXT_SUBFST052_00158_TODO_02","Deliver the bottle of stingbrew to Margault at Bentbranch Meadows."
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48,"TEXT_SUBFST052_00158_WALTHEOF_000_1","Can I interest you in another job? This one'll ask a little more of your skills, I promise."
49,"TEXT_SUBFST052_00158_WALTHEOF_000_2","What I need is for you to swat some of those hornet swarms you see buzzing about the place and collect their husks. About four bags' worth should be enough."
50,"TEXT_SUBFST052_00158_WALTHEOF_000_3","Hm? What am I going to do with a pile of dead vilekin? Well, the sooner you give them to me, the sooner you'll find out!"
51,"TEXT_SUBFST052_00158_WALTHEOF_000_10","You have the husks? Good, good, hand them over, then."
52,"TEXT_SUBFST052_00158_WALTHEOF_000_11","Ah, these are perfect. Hope they didn't sting you too terribly. Now all we do is take some bottles of liquor, and squeeze these beauties inside like so... And there we have it─a fresh batch of my special stingbrew!"
53,"TEXT_SUBFST052_00158_WALTHEOF_000_12","The ranchers of Bentbranch Meadows put in an order for a bottle quite some time ago, but gathering those husks is always such a chore... Ahem. Speaking of chores, would you mind taking this to them as soon as you're able?"
54,"TEXT_SUBFST052_00158_WALTHEOF_000_13","The lass you're after goes by the name of Margault. Give her the stingbrew, along with my regards. Oh, and, um...apologize for the delay, would you?"
55,"TEXT_SUBFST052_00158_MARGAULT_000_20","Yes, I am Margault. How might I...?"
56,"TEXT_SUBFST052_00158_MARGAULT_000_21","Ah, the stingbrew! At last! I am aware of what must be done to acquire this, and am most grateful to you. Few folk are willing to run <Emphasis>towards</Emphasis> a swarm of wrathful hornets."
57,"TEXT_SUBFST052_00158_MARGAULT_000_22","Ordinarily, this liquor is drunk for the unique and not altogether unpleasant stinging sensation it causes on one's tongue. It is, however, also an indispensable tool for repelling insects. We sprinkle it over the fields where the gysahl greens are planted."
58,"TEXT_SUBFST052_00158_MARGAULT_000_23","Thanks to you, the crops will be untouched by pests this year. I hope one of our well-fed chocobos can return the favor by serving you as a mount someday."
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4 0 TEXT_SUBFST052_00158_SEQ_00 Waltheof, a resident of the Mirror Planks, is seeking someone to assist him in his work.
5 1 TEXT_SUBFST052_00158_SEQ_01 Engage the hornet swarms sighted on the road that runs beside the Mirror Planks and collect four bags of their husks.
6 2 TEXT_SUBFST052_00158_SEQ_02 You have collected the bags of hornet husks. Deliver them to Waltheof at the Mirror Planks.
7 3 TEXT_SUBFST052_00158_SEQ_03 Deliver the bottle of stingbrew to Margault at Bentbranch Meadows.
8 4 TEXT_SUBFST052_00158_SEQ_04 You have delivered the bottle of stingbrew to Margault. The potent liquor made from fermented hornet husks is vital for protecting gysahl greens from pests. For the sake of the chocobos, you hope the leafy vegetable is thoroughly washed before feeding time...
9 5 TEXT_SUBFST052_00158_SEQ_05
10 6 TEXT_SUBFST052_00158_SEQ_06
11 7 TEXT_SUBFST052_00158_SEQ_07
12 8 TEXT_SUBFST052_00158_SEQ_08
13 9 TEXT_SUBFST052_00158_SEQ_09
14 10 TEXT_SUBFST052_00158_SEQ_10
15 11 TEXT_SUBFST052_00158_SEQ_11
16 12 TEXT_SUBFST052_00158_SEQ_12
17 13 TEXT_SUBFST052_00158_SEQ_13
18 14 TEXT_SUBFST052_00158_SEQ_14
19 15 TEXT_SUBFST052_00158_SEQ_15
20 16 TEXT_SUBFST052_00158_SEQ_16
21 17 TEXT_SUBFST052_00158_SEQ_17
22 18 TEXT_SUBFST052_00158_SEQ_18
23 19 TEXT_SUBFST052_00158_SEQ_19
24 20 TEXT_SUBFST052_00158_SEQ_20
25 21 TEXT_SUBFST052_00158_SEQ_21
26 22 TEXT_SUBFST052_00158_SEQ_22
27 23 TEXT_SUBFST052_00158_SEQ_23
28 24 TEXT_SUBFST052_00158_TODO_00 Slay hornet swarms and collect their husks.
29 25 TEXT_SUBFST052_00158_TODO_01 Deliver the hornet husks to Waltheof.
30 26 TEXT_SUBFST052_00158_TODO_02 Deliver the bottle of stingbrew to Margault at Bentbranch Meadows.
31 27 TEXT_SUBFST052_00158_TODO_03
32 28 TEXT_SUBFST052_00158_TODO_04
33 29 TEXT_SUBFST052_00158_TODO_05
34 30 TEXT_SUBFST052_00158_TODO_06
35 31 TEXT_SUBFST052_00158_TODO_07
36 32 TEXT_SUBFST052_00158_TODO_08
37 33 TEXT_SUBFST052_00158_TODO_09
38 34 TEXT_SUBFST052_00158_TODO_10
39 35 TEXT_SUBFST052_00158_TODO_11
40 36 TEXT_SUBFST052_00158_TODO_12
41 37 TEXT_SUBFST052_00158_TODO_13
42 38 TEXT_SUBFST052_00158_TODO_14
43 39 TEXT_SUBFST052_00158_TODO_15
44 40 TEXT_SUBFST052_00158_TODO_16
45 41 TEXT_SUBFST052_00158_TODO_17
46 42 TEXT_SUBFST052_00158_TODO_18
47 43 TEXT_SUBFST052_00158_TODO_19
48 44 TEXT_SUBFST052_00158_TODO_20
49 45 TEXT_SUBFST052_00158_TODO_21
50 46 TEXT_SUBFST052_00158_TODO_22
51 47 TEXT_SUBFST052_00158_TODO_23
52 48 TEXT_SUBFST052_00158_WALTHEOF_000_1 Can I interest you in another job? This one'll ask a little more of your skills, I promise.
53 49 TEXT_SUBFST052_00158_WALTHEOF_000_2 What I need is for you to swat some of those hornet swarms you see buzzing about the place and collect their husks. About four bags' worth should be enough.
54 50 TEXT_SUBFST052_00158_WALTHEOF_000_3 Hm? What am I going to do with a pile of dead vilekin? Well, the sooner you give them to me, the sooner you'll find out!
55 51 TEXT_SUBFST052_00158_WALTHEOF_000_10 You have the husks? Good, good, hand them over, then.
56 52 TEXT_SUBFST052_00158_WALTHEOF_000_11 Ah, these are perfect. Hope they didn't sting you too terribly. Now all we do is take some bottles of liquor, and squeeze these beauties inside like so... And there we have it─a fresh batch of my special stingbrew!
57 53 TEXT_SUBFST052_00158_WALTHEOF_000_12 The ranchers of Bentbranch Meadows put in an order for a bottle quite some time ago, but gathering those husks is always such a chore... Ahem. Speaking of chores, would you mind taking this to them as soon as you're able?
58 54 TEXT_SUBFST052_00158_WALTHEOF_000_13 The lass you're after goes by the name of Margault. Give her the stingbrew, along with my regards. Oh, and, um...apologize for the delay, would you?
59 55 TEXT_SUBFST052_00158_MARGAULT_000_20 Yes, I am Margault. How might I...?
60 56 TEXT_SUBFST052_00158_MARGAULT_000_21 Ah, the stingbrew! At last! I am aware of what must be done to acquire this, and am most grateful to you. Few folk are willing to run <Emphasis>towards</Emphasis> a swarm of wrathful hornets.
61 57 TEXT_SUBFST052_00158_MARGAULT_000_22 Ordinarily, this liquor is drunk for the unique and not altogether unpleasant stinging sensation it causes on one's tongue. It is, however, also an indispensable tool for repelling insects. We sprinkle it over the fields where the gysahl greens are planted.
62 58 TEXT_SUBFST052_00158_MARGAULT_000_23 Thanks to you, the crops will be untouched by pests this year. I hope one of our well-fed chocobos can return the favor by serving you as a mount someday.
+62 -62
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@@ -1,62 +1,62 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST053_00159_SEQ_00","Armelle at the Mirror Planks is seeking a valiant adventurer to slay marshlights."
1,"TEXT_SUBFST053_00159_SEQ_01","Using the smoldering coal, build a fire at Lilystone, and draw the flame-seeking marshlights to their doom."
2,"TEXT_SUBFST053_00159_SEQ_02","You have slain the marshlights. Return to Armelle at the Mirror Planks."
3,"TEXT_SUBFST053_00159_SEQ_03","Armelle can scarce express her gratitude for your deed. Perhaps now the people of the Mirror Planks will know peace for a time."
4,"TEXT_SUBFST053_00159_SEQ_04",""
5,"TEXT_SUBFST053_00159_SEQ_05",""
6,"TEXT_SUBFST053_00159_SEQ_06",""
7,"TEXT_SUBFST053_00159_SEQ_07",""
8,"TEXT_SUBFST053_00159_SEQ_08",""
9,"TEXT_SUBFST053_00159_SEQ_09",""
10,"TEXT_SUBFST053_00159_SEQ_10",""
11,"TEXT_SUBFST053_00159_SEQ_11",""
12,"TEXT_SUBFST053_00159_SEQ_12",""
13,"TEXT_SUBFST053_00159_SEQ_13",""
14,"TEXT_SUBFST053_00159_SEQ_14",""
15,"TEXT_SUBFST053_00159_SEQ_15",""
16,"TEXT_SUBFST053_00159_SEQ_16",""
17,"TEXT_SUBFST053_00159_SEQ_17",""
18,"TEXT_SUBFST053_00159_SEQ_18",""
19,"TEXT_SUBFST053_00159_SEQ_19",""
20,"TEXT_SUBFST053_00159_SEQ_20",""
21,"TEXT_SUBFST053_00159_SEQ_21",""
22,"TEXT_SUBFST053_00159_SEQ_22",""
23,"TEXT_SUBFST053_00159_SEQ_23",""
24,"TEXT_SUBFST053_00159_TODO_00","Use the smoldering coal at the marked site and slay marshlights."
25,"TEXT_SUBFST053_00159_TODO_01","Return to Armelle at the Mirror Planks."
26,"TEXT_SUBFST053_00159_TODO_02",""
27,"TEXT_SUBFST053_00159_TODO_03",""
28,"TEXT_SUBFST053_00159_TODO_04",""
29,"TEXT_SUBFST053_00159_TODO_05",""
30,"TEXT_SUBFST053_00159_TODO_06",""
31,"TEXT_SUBFST053_00159_TODO_07",""
32,"TEXT_SUBFST053_00159_TODO_08",""
33,"TEXT_SUBFST053_00159_TODO_09",""
34,"TEXT_SUBFST053_00159_TODO_10",""
35,"TEXT_SUBFST053_00159_TODO_11",""
36,"TEXT_SUBFST053_00159_TODO_12",""
37,"TEXT_SUBFST053_00159_TODO_13",""
38,"TEXT_SUBFST053_00159_TODO_14",""
39,"TEXT_SUBFST053_00159_TODO_15",""
40,"TEXT_SUBFST053_00159_TODO_16",""
41,"TEXT_SUBFST053_00159_TODO_17",""
42,"TEXT_SUBFST053_00159_TODO_18",""
43,"TEXT_SUBFST053_00159_TODO_19",""
44,"TEXT_SUBFST053_00159_TODO_20",""
45,"TEXT_SUBFST053_00159_TODO_21",""
46,"TEXT_SUBFST053_00159_TODO_22",""
47,"TEXT_SUBFST053_00159_TODO_23",""
48,"TEXT_SUBFST053_00159_ARMELLE_000_1","I am told that adventurers are valiant heroes who bite their thumbs at danger, and scoff in the face of death. Do such rumors hold any truth?"
49,"TEXT_SUBFST053_00159_ARMELLE_000_2","I certainly hope they do, for I would ask you to confront the creatures known as marshlights."
50,"TEXT_SUBFST053_00159_ARMELLE_000_3","They began appearing in this area not long after the Calamity. Now, night after night, the creatures assail every living thing they come across with showers of fiery sparks."
51,"TEXT_SUBFST053_00159_ARMELLE_000_4","They seem fond of flames, and I dare not build a fire for fear of drawing them upon me. I shudder to imagine how much worse it must be for the poor Hearers... Their duties require that they ofttimes travel at night, you see, and they can scarce make do without their lanterns."
52,"TEXT_SUBFST053_00159_ARMELLE_000_5","But it is the marshlights' fondness for flames that may yet prove their downfall. In this pot, I have placed a smoldering coal. Use it to start a fire at Lilystone, and lure the creatures to you, putting them down as they arrive."
53,"TEXT_SUBFST053_00159_ARMELLE_000_6","Ah, yes, and be wary of the local, uh, “wildlife” as you make your way to Lilystone."
54,"TEXT_SUBFST053_00159_ARMELLE_000_10","The marshlights are no more!"
55,"TEXT_SUBFST053_00159_ARMELLE_000_11","I witnessed you extinguishing their lights at Lilystone as I cowered here in the darkness. With so many slain, I may even muster the courage to start a cooking fire again."
56,"TEXT_SUBFST053_00159_ARMELLE_000_12","There is no reward great enough to express my gratitude, but this will have to suffice. Thank you, <If(PlayerParameter(4))>milady<Else/>kind sir</If>."
57,"TEXT_SUBFST053_00159_SYSTEM_000_20","The flames from your fire flicker and dance..."
58,"TEXT_SUBFST053_00159_SYSTEM_000_21","You sense a hostile presence!"
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST053_00159_SEQ_00","Armelle at the Mirror Planks is seeking a valiant adventurer to slay marshlights."
1,"TEXT_SUBFST053_00159_SEQ_01","Using the smoldering coal, build a fire at Lilystone, and draw the flame-seeking marshlights to their doom."
2,"TEXT_SUBFST053_00159_SEQ_02","You have slain the marshlights. Return to Armelle at the Mirror Planks."
3,"TEXT_SUBFST053_00159_SEQ_03","Armelle can scarce express her gratitude for your deed. Perhaps now the people of the Mirror Planks will know peace for a time."
4,"TEXT_SUBFST053_00159_SEQ_04",""
5,"TEXT_SUBFST053_00159_SEQ_05",""
6,"TEXT_SUBFST053_00159_SEQ_06",""
7,"TEXT_SUBFST053_00159_SEQ_07",""
8,"TEXT_SUBFST053_00159_SEQ_08",""
9,"TEXT_SUBFST053_00159_SEQ_09",""
10,"TEXT_SUBFST053_00159_SEQ_10",""
11,"TEXT_SUBFST053_00159_SEQ_11",""
12,"TEXT_SUBFST053_00159_SEQ_12",""
13,"TEXT_SUBFST053_00159_SEQ_13",""
14,"TEXT_SUBFST053_00159_SEQ_14",""
15,"TEXT_SUBFST053_00159_SEQ_15",""
16,"TEXT_SUBFST053_00159_SEQ_16",""
17,"TEXT_SUBFST053_00159_SEQ_17",""
18,"TEXT_SUBFST053_00159_SEQ_18",""
19,"TEXT_SUBFST053_00159_SEQ_19",""
20,"TEXT_SUBFST053_00159_SEQ_20",""
21,"TEXT_SUBFST053_00159_SEQ_21",""
22,"TEXT_SUBFST053_00159_SEQ_22",""
23,"TEXT_SUBFST053_00159_SEQ_23",""
24,"TEXT_SUBFST053_00159_TODO_00","Use the smoldering coal at the marked site and slay marshlights."
25,"TEXT_SUBFST053_00159_TODO_01","Return to Armelle at the Mirror Planks."
26,"TEXT_SUBFST053_00159_TODO_02",""
27,"TEXT_SUBFST053_00159_TODO_03",""
28,"TEXT_SUBFST053_00159_TODO_04",""
29,"TEXT_SUBFST053_00159_TODO_05",""
30,"TEXT_SUBFST053_00159_TODO_06",""
31,"TEXT_SUBFST053_00159_TODO_07",""
32,"TEXT_SUBFST053_00159_TODO_08",""
33,"TEXT_SUBFST053_00159_TODO_09",""
34,"TEXT_SUBFST053_00159_TODO_10",""
35,"TEXT_SUBFST053_00159_TODO_11",""
36,"TEXT_SUBFST053_00159_TODO_12",""
37,"TEXT_SUBFST053_00159_TODO_13",""
38,"TEXT_SUBFST053_00159_TODO_14",""
39,"TEXT_SUBFST053_00159_TODO_15",""
40,"TEXT_SUBFST053_00159_TODO_16",""
41,"TEXT_SUBFST053_00159_TODO_17",""
42,"TEXT_SUBFST053_00159_TODO_18",""
43,"TEXT_SUBFST053_00159_TODO_19",""
44,"TEXT_SUBFST053_00159_TODO_20",""
45,"TEXT_SUBFST053_00159_TODO_21",""
46,"TEXT_SUBFST053_00159_TODO_22",""
47,"TEXT_SUBFST053_00159_TODO_23",""
48,"TEXT_SUBFST053_00159_ARMELLE_000_1","I am told that adventurers are valiant heroes who bite their thumbs at danger, and scoff in the face of death. Do such rumors hold any truth?"
49,"TEXT_SUBFST053_00159_ARMELLE_000_2","I certainly hope they do, for I would ask you to confront the creatures known as marshlights."
50,"TEXT_SUBFST053_00159_ARMELLE_000_3","They began appearing in this area not long after the Calamity. Now, night after night, the creatures assail every living thing they come across with showers of fiery sparks."
51,"TEXT_SUBFST053_00159_ARMELLE_000_4","They seem fond of flames, and I dare not build a fire for fear of drawing them upon me. I shudder to imagine how much worse it must be for the poor Hearers... Their duties require that they ofttimes travel at night, you see, and they can scarce make do without their lanterns."
52,"TEXT_SUBFST053_00159_ARMELLE_000_5","But it is the marshlights' fondness for flames that may yet prove their downfall. In this pot, I have placed a smoldering coal. Use it to start a fire at Lilystone, and lure the creatures to you, putting them down as they arrive."
53,"TEXT_SUBFST053_00159_ARMELLE_000_6","Ah, yes, and be wary of the local, uh, “wildlife” as you make your way to Lilystone."
54,"TEXT_SUBFST053_00159_ARMELLE_000_10","The marshlights are no more!"
55,"TEXT_SUBFST053_00159_ARMELLE_000_11","I witnessed you extinguishing their lights at Lilystone as I cowered here in the darkness. With so many slain, I may even muster the courage to start a cooking fire again."
56,"TEXT_SUBFST053_00159_ARMELLE_000_12","There is no reward great enough to express my gratitude, but this will have to suffice. Thank you, <If(PlayerParameter(4))>milady<Else/>kind sir</If>."
57,"TEXT_SUBFST053_00159_SYSTEM_000_20","The flames from your fire flicker and dance..."
58,"TEXT_SUBFST053_00159_SYSTEM_000_21","You sense a hostile presence!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST053_00159_SEQ_00 Armelle at the Mirror Planks is seeking a valiant adventurer to slay marshlights.
5 1 TEXT_SUBFST053_00159_SEQ_01 Using the smoldering coal, build a fire at Lilystone, and draw the flame-seeking marshlights to their doom.
6 2 TEXT_SUBFST053_00159_SEQ_02 You have slain the marshlights. Return to Armelle at the Mirror Planks.
7 3 TEXT_SUBFST053_00159_SEQ_03 Armelle can scarce express her gratitude for your deed. Perhaps now the people of the Mirror Planks will know peace for a time.
8 4 TEXT_SUBFST053_00159_SEQ_04
9 5 TEXT_SUBFST053_00159_SEQ_05
10 6 TEXT_SUBFST053_00159_SEQ_06
11 7 TEXT_SUBFST053_00159_SEQ_07
12 8 TEXT_SUBFST053_00159_SEQ_08
13 9 TEXT_SUBFST053_00159_SEQ_09
14 10 TEXT_SUBFST053_00159_SEQ_10
15 11 TEXT_SUBFST053_00159_SEQ_11
16 12 TEXT_SUBFST053_00159_SEQ_12
17 13 TEXT_SUBFST053_00159_SEQ_13
18 14 TEXT_SUBFST053_00159_SEQ_14
19 15 TEXT_SUBFST053_00159_SEQ_15
20 16 TEXT_SUBFST053_00159_SEQ_16
21 17 TEXT_SUBFST053_00159_SEQ_17
22 18 TEXT_SUBFST053_00159_SEQ_18
23 19 TEXT_SUBFST053_00159_SEQ_19
24 20 TEXT_SUBFST053_00159_SEQ_20
25 21 TEXT_SUBFST053_00159_SEQ_21
26 22 TEXT_SUBFST053_00159_SEQ_22
27 23 TEXT_SUBFST053_00159_SEQ_23
28 24 TEXT_SUBFST053_00159_TODO_00 Use the smoldering coal at the marked site and slay marshlights.
29 25 TEXT_SUBFST053_00159_TODO_01 Return to Armelle at the Mirror Planks.
30 26 TEXT_SUBFST053_00159_TODO_02
31 27 TEXT_SUBFST053_00159_TODO_03
32 28 TEXT_SUBFST053_00159_TODO_04
33 29 TEXT_SUBFST053_00159_TODO_05
34 30 TEXT_SUBFST053_00159_TODO_06
35 31 TEXT_SUBFST053_00159_TODO_07
36 32 TEXT_SUBFST053_00159_TODO_08
37 33 TEXT_SUBFST053_00159_TODO_09
38 34 TEXT_SUBFST053_00159_TODO_10
39 35 TEXT_SUBFST053_00159_TODO_11
40 36 TEXT_SUBFST053_00159_TODO_12
41 37 TEXT_SUBFST053_00159_TODO_13
42 38 TEXT_SUBFST053_00159_TODO_14
43 39 TEXT_SUBFST053_00159_TODO_15
44 40 TEXT_SUBFST053_00159_TODO_16
45 41 TEXT_SUBFST053_00159_TODO_17
46 42 TEXT_SUBFST053_00159_TODO_18
47 43 TEXT_SUBFST053_00159_TODO_19
48 44 TEXT_SUBFST053_00159_TODO_20
49 45 TEXT_SUBFST053_00159_TODO_21
50 46 TEXT_SUBFST053_00159_TODO_22
51 47 TEXT_SUBFST053_00159_TODO_23
52 48 TEXT_SUBFST053_00159_ARMELLE_000_1 I am told that adventurers are valiant heroes who bite their thumbs at danger, and scoff in the face of death. Do such rumors hold any truth?
53 49 TEXT_SUBFST053_00159_ARMELLE_000_2 I certainly hope they do, for I would ask you to confront the creatures known as marshlights.
54 50 TEXT_SUBFST053_00159_ARMELLE_000_3 They began appearing in this area not long after the Calamity. Now, night after night, the creatures assail every living thing they come across with showers of fiery sparks.
55 51 TEXT_SUBFST053_00159_ARMELLE_000_4 They seem fond of flames, and I dare not build a fire for fear of drawing them upon me. I shudder to imagine how much worse it must be for the poor Hearers... Their duties require that they ofttimes travel at night, you see, and they can scarce make do without their lanterns.
56 52 TEXT_SUBFST053_00159_ARMELLE_000_5 But it is the marshlights' fondness for flames that may yet prove their downfall. In this pot, I have placed a smoldering coal. Use it to start a fire at Lilystone, and lure the creatures to you, putting them down as they arrive.
57 53 TEXT_SUBFST053_00159_ARMELLE_000_6 Ah, yes, and be wary of the local, uh, “wildlife” as you make your way to Lilystone.
58 54 TEXT_SUBFST053_00159_ARMELLE_000_10 The marshlights are no more!
59 55 TEXT_SUBFST053_00159_ARMELLE_000_11 I witnessed you extinguishing their lights at Lilystone as I cowered here in the darkness. With so many slain, I may even muster the courage to start a cooking fire again.
60 56 TEXT_SUBFST053_00159_ARMELLE_000_12 There is no reward great enough to express my gratitude, but this will have to suffice. Thank you, <If(PlayerParameter(4))>milady<Else/>kind sir</If>.
61 57 TEXT_SUBFST053_00159_SYSTEM_000_20 The flames from your fire flicker and dance...
62 58 TEXT_SUBFST053_00159_SYSTEM_000_21 You sense a hostile presence!
+63 -63
View File
@@ -1,63 +1,63 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST054_00160_SEQ_00","Finnea, a guard at Galvanth's Spire, seeks a willing volunteer to deal with a slug problem."
1,"TEXT_SUBFST054_00160_SEQ_01","Finnea tasks you with slaying slugs. Sprinkle flat ale around three moist depressions near the Hedgetree, and defeat the creatures that emerge."
2,"TEXT_SUBFST054_00160_SEQ_02","You have slain the saprophagous slugs. Report to Finnea at Galvanth's Spire."
3,"TEXT_SUBFST054_00160_SEQ_03","In search of a new food source, the saprophagous slugs had begun devouring the flowers left in remembrance of the lost at the Tam-Tara Deepcroft. Problems arising from the spiraling slug population notwithstanding, Finnea could not bear to see the resting place of her fallen companions defiled. Perhaps your efforts have given the grieving guard some small measure of comfort."
4,"TEXT_SUBFST054_00160_SEQ_04",""
5,"TEXT_SUBFST054_00160_SEQ_05",""
6,"TEXT_SUBFST054_00160_SEQ_06",""
7,"TEXT_SUBFST054_00160_SEQ_07",""
8,"TEXT_SUBFST054_00160_SEQ_08",""
9,"TEXT_SUBFST054_00160_SEQ_09",""
10,"TEXT_SUBFST054_00160_SEQ_10",""
11,"TEXT_SUBFST054_00160_SEQ_11",""
12,"TEXT_SUBFST054_00160_SEQ_12",""
13,"TEXT_SUBFST054_00160_SEQ_13",""
14,"TEXT_SUBFST054_00160_SEQ_14",""
15,"TEXT_SUBFST054_00160_SEQ_15",""
16,"TEXT_SUBFST054_00160_SEQ_16",""
17,"TEXT_SUBFST054_00160_SEQ_17",""
18,"TEXT_SUBFST054_00160_SEQ_18",""
19,"TEXT_SUBFST054_00160_SEQ_19",""
20,"TEXT_SUBFST054_00160_SEQ_20",""
21,"TEXT_SUBFST054_00160_SEQ_21",""
22,"TEXT_SUBFST054_00160_SEQ_22",""
23,"TEXT_SUBFST054_00160_SEQ_23",""
24,"TEXT_SUBFST054_00160_TODO_00","Sprinkle ale near the moist depressions and defeat the saprophagous slugs."
25,"TEXT_SUBFST054_00160_TODO_01","Report to Finnea at Galvanth's Spire."
26,"TEXT_SUBFST054_00160_TODO_02",""
27,"TEXT_SUBFST054_00160_TODO_03",""
28,"TEXT_SUBFST054_00160_TODO_04",""
29,"TEXT_SUBFST054_00160_TODO_05",""
30,"TEXT_SUBFST054_00160_TODO_06",""
31,"TEXT_SUBFST054_00160_TODO_07",""
32,"TEXT_SUBFST054_00160_TODO_08",""
33,"TEXT_SUBFST054_00160_TODO_09",""
34,"TEXT_SUBFST054_00160_TODO_10",""
35,"TEXT_SUBFST054_00160_TODO_11",""
36,"TEXT_SUBFST054_00160_TODO_12",""
37,"TEXT_SUBFST054_00160_TODO_13",""
38,"TEXT_SUBFST054_00160_TODO_14",""
39,"TEXT_SUBFST054_00160_TODO_15",""
40,"TEXT_SUBFST054_00160_TODO_16",""
41,"TEXT_SUBFST054_00160_TODO_17",""
42,"TEXT_SUBFST054_00160_TODO_18",""
43,"TEXT_SUBFST054_00160_TODO_19",""
44,"TEXT_SUBFST054_00160_TODO_20",""
45,"TEXT_SUBFST054_00160_TODO_21",""
46,"TEXT_SUBFST054_00160_TODO_22",""
47,"TEXT_SUBFST054_00160_TODO_23",""
48,"TEXT_SUBFST054_00160_FINNEA_000_1","Hmph. You must be desperate for work indeed if you would speak with me a second time. Either that, or you never learned to leave well enough alone."
49,"TEXT_SUBFST054_00160_FINNEA_000_2","But if you're so bloody eager, then here's another job for you. Head on over to the Hedgetree and clear out some nests of saprophagous slugs."
50,"TEXT_SUBFST054_00160_FINNEA_000_3","All you need do is sprinkle some of this flat ale on the ground where you find the moist depressions. You should soon be up to your armpits in slugs."
51,"TEXT_SUBFST054_00160_FINNEA_000_4","Don't let any of the buggers slither away─and make sure you find and clear out all three nests."
52,"TEXT_SUBFST054_00160_FINNEA_000_10","Judging by the looks of you, no slug escaped unharmed."
53,"TEXT_SUBFST054_00160_FINNEA_000_11","Hmph. I don't suppose you have the faintest notion what the Tam-Tara Deepcroft is, do you?"
54,"TEXT_SUBFST054_00160_FINNEA_000_12","It's the final resting place of those who perished during the Calamity. The slugs you so handily dispatched were feeding on the flowers we had laid there in remembrance of the fallen."
55,"TEXT_SUBFST054_00160_FINNEA_000_13","The monsters multiply, and food grows scarce. Perhaps there was naught else for them to feed on, but to see those wreaths disturbed thus was more than I could bear."
56,"TEXT_SUBFST054_00160_FINNEA_000_14","And now I've said too much. Here, take your reward and leave me be."
57,"TEXT_SUBFST054_00160_SYSTEM_000_20","A squelching sound reaches your ears..."
58,"TEXT_SUBFST054_00160_SYSTEM_000_21","A squelching sound reaches your ears..."
59,"TEXT_SUBFST054_00160_SYSTEM_000_22","A squelching sound reaches your ears..."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST054_00160_SEQ_00","Finnea, a guard at Galvanth's Spire, seeks a willing volunteer to deal with a slug problem."
1,"TEXT_SUBFST054_00160_SEQ_01","Finnea tasks you with slaying slugs. Sprinkle flat ale around three moist depressions near the Hedgetree, and defeat the creatures that emerge."
2,"TEXT_SUBFST054_00160_SEQ_02","You have slain the saprophagous slugs. Report to Finnea at Galvanth's Spire."
3,"TEXT_SUBFST054_00160_SEQ_03","In search of a new food source, the saprophagous slugs had begun devouring the flowers left in remembrance of the lost at the Tam-Tara Deepcroft. Problems arising from the spiraling slug population notwithstanding, Finnea could not bear to see the resting place of her fallen companions defiled. Perhaps your efforts have given the grieving guard some small measure of comfort."
4,"TEXT_SUBFST054_00160_SEQ_04",""
5,"TEXT_SUBFST054_00160_SEQ_05",""
6,"TEXT_SUBFST054_00160_SEQ_06",""
7,"TEXT_SUBFST054_00160_SEQ_07",""
8,"TEXT_SUBFST054_00160_SEQ_08",""
9,"TEXT_SUBFST054_00160_SEQ_09",""
10,"TEXT_SUBFST054_00160_SEQ_10",""
11,"TEXT_SUBFST054_00160_SEQ_11",""
12,"TEXT_SUBFST054_00160_SEQ_12",""
13,"TEXT_SUBFST054_00160_SEQ_13",""
14,"TEXT_SUBFST054_00160_SEQ_14",""
15,"TEXT_SUBFST054_00160_SEQ_15",""
16,"TEXT_SUBFST054_00160_SEQ_16",""
17,"TEXT_SUBFST054_00160_SEQ_17",""
18,"TEXT_SUBFST054_00160_SEQ_18",""
19,"TEXT_SUBFST054_00160_SEQ_19",""
20,"TEXT_SUBFST054_00160_SEQ_20",""
21,"TEXT_SUBFST054_00160_SEQ_21",""
22,"TEXT_SUBFST054_00160_SEQ_22",""
23,"TEXT_SUBFST054_00160_SEQ_23",""
24,"TEXT_SUBFST054_00160_TODO_00","Sprinkle ale near the moist depressions and defeat the saprophagous slugs."
25,"TEXT_SUBFST054_00160_TODO_01","Report to Finnea at Galvanth's Spire."
26,"TEXT_SUBFST054_00160_TODO_02",""
27,"TEXT_SUBFST054_00160_TODO_03",""
28,"TEXT_SUBFST054_00160_TODO_04",""
29,"TEXT_SUBFST054_00160_TODO_05",""
30,"TEXT_SUBFST054_00160_TODO_06",""
31,"TEXT_SUBFST054_00160_TODO_07",""
32,"TEXT_SUBFST054_00160_TODO_08",""
33,"TEXT_SUBFST054_00160_TODO_09",""
34,"TEXT_SUBFST054_00160_TODO_10",""
35,"TEXT_SUBFST054_00160_TODO_11",""
36,"TEXT_SUBFST054_00160_TODO_12",""
37,"TEXT_SUBFST054_00160_TODO_13",""
38,"TEXT_SUBFST054_00160_TODO_14",""
39,"TEXT_SUBFST054_00160_TODO_15",""
40,"TEXT_SUBFST054_00160_TODO_16",""
41,"TEXT_SUBFST054_00160_TODO_17",""
42,"TEXT_SUBFST054_00160_TODO_18",""
43,"TEXT_SUBFST054_00160_TODO_19",""
44,"TEXT_SUBFST054_00160_TODO_20",""
45,"TEXT_SUBFST054_00160_TODO_21",""
46,"TEXT_SUBFST054_00160_TODO_22",""
47,"TEXT_SUBFST054_00160_TODO_23",""
48,"TEXT_SUBFST054_00160_FINNEA_000_1","Hmph. You must be desperate for work indeed if you would speak with me a second time. Either that, or you never learned to leave well enough alone."
49,"TEXT_SUBFST054_00160_FINNEA_000_2","But if you're so bloody eager, then here's another job for you. Head on over to the Hedgetree and clear out some nests of saprophagous slugs."
50,"TEXT_SUBFST054_00160_FINNEA_000_3","All you need do is sprinkle some of this flat ale on the ground where you find the moist depressions. You should soon be up to your armpits in slugs."
51,"TEXT_SUBFST054_00160_FINNEA_000_4","Don't let any of the buggers slither away─and make sure you find and clear out all three nests."
52,"TEXT_SUBFST054_00160_FINNEA_000_10","Judging by the looks of you, no slug escaped unharmed."
53,"TEXT_SUBFST054_00160_FINNEA_000_11","Hmph. I don't suppose you have the faintest notion what the Tam-Tara Deepcroft is, do you?"
54,"TEXT_SUBFST054_00160_FINNEA_000_12","It's the final resting place of those who perished during the Calamity. The slugs you so handily dispatched were feeding on the flowers we had laid there in remembrance of the fallen."
55,"TEXT_SUBFST054_00160_FINNEA_000_13","The monsters multiply, and food grows scarce. Perhaps there was naught else for them to feed on, but to see those wreaths disturbed thus was more than I could bear."
56,"TEXT_SUBFST054_00160_FINNEA_000_14","And now I've said too much. Here, take your reward and leave me be."
57,"TEXT_SUBFST054_00160_SYSTEM_000_20","A squelching sound reaches your ears..."
58,"TEXT_SUBFST054_00160_SYSTEM_000_21","A squelching sound reaches your ears..."
59,"TEXT_SUBFST054_00160_SYSTEM_000_22","A squelching sound reaches your ears..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST054_00160_SEQ_00 Finnea, a guard at Galvanth's Spire, seeks a willing volunteer to deal with a slug problem.
5 1 TEXT_SUBFST054_00160_SEQ_01 Finnea tasks you with slaying slugs. Sprinkle flat ale around three moist depressions near the Hedgetree, and defeat the creatures that emerge.
6 2 TEXT_SUBFST054_00160_SEQ_02 You have slain the saprophagous slugs. Report to Finnea at Galvanth's Spire.
7 3 TEXT_SUBFST054_00160_SEQ_03 In search of a new food source, the saprophagous slugs had begun devouring the flowers left in remembrance of the lost at the Tam-Tara Deepcroft. Problems arising from the spiraling slug population notwithstanding, Finnea could not bear to see the resting place of her fallen companions defiled. Perhaps your efforts have given the grieving guard some small measure of comfort.
8 4 TEXT_SUBFST054_00160_SEQ_04
9 5 TEXT_SUBFST054_00160_SEQ_05
10 6 TEXT_SUBFST054_00160_SEQ_06
11 7 TEXT_SUBFST054_00160_SEQ_07
12 8 TEXT_SUBFST054_00160_SEQ_08
13 9 TEXT_SUBFST054_00160_SEQ_09
14 10 TEXT_SUBFST054_00160_SEQ_10
15 11 TEXT_SUBFST054_00160_SEQ_11
16 12 TEXT_SUBFST054_00160_SEQ_12
17 13 TEXT_SUBFST054_00160_SEQ_13
18 14 TEXT_SUBFST054_00160_SEQ_14
19 15 TEXT_SUBFST054_00160_SEQ_15
20 16 TEXT_SUBFST054_00160_SEQ_16
21 17 TEXT_SUBFST054_00160_SEQ_17
22 18 TEXT_SUBFST054_00160_SEQ_18
23 19 TEXT_SUBFST054_00160_SEQ_19
24 20 TEXT_SUBFST054_00160_SEQ_20
25 21 TEXT_SUBFST054_00160_SEQ_21
26 22 TEXT_SUBFST054_00160_SEQ_22
27 23 TEXT_SUBFST054_00160_SEQ_23
28 24 TEXT_SUBFST054_00160_TODO_00 Sprinkle ale near the moist depressions and defeat the saprophagous slugs.
29 25 TEXT_SUBFST054_00160_TODO_01 Report to Finnea at Galvanth's Spire.
30 26 TEXT_SUBFST054_00160_TODO_02
31 27 TEXT_SUBFST054_00160_TODO_03
32 28 TEXT_SUBFST054_00160_TODO_04
33 29 TEXT_SUBFST054_00160_TODO_05
34 30 TEXT_SUBFST054_00160_TODO_06
35 31 TEXT_SUBFST054_00160_TODO_07
36 32 TEXT_SUBFST054_00160_TODO_08
37 33 TEXT_SUBFST054_00160_TODO_09
38 34 TEXT_SUBFST054_00160_TODO_10
39 35 TEXT_SUBFST054_00160_TODO_11
40 36 TEXT_SUBFST054_00160_TODO_12
41 37 TEXT_SUBFST054_00160_TODO_13
42 38 TEXT_SUBFST054_00160_TODO_14
43 39 TEXT_SUBFST054_00160_TODO_15
44 40 TEXT_SUBFST054_00160_TODO_16
45 41 TEXT_SUBFST054_00160_TODO_17
46 42 TEXT_SUBFST054_00160_TODO_18
47 43 TEXT_SUBFST054_00160_TODO_19
48 44 TEXT_SUBFST054_00160_TODO_20
49 45 TEXT_SUBFST054_00160_TODO_21
50 46 TEXT_SUBFST054_00160_TODO_22
51 47 TEXT_SUBFST054_00160_TODO_23
52 48 TEXT_SUBFST054_00160_FINNEA_000_1 Hmph. You must be desperate for work indeed if you would speak with me a second time. Either that, or you never learned to leave well enough alone.
53 49 TEXT_SUBFST054_00160_FINNEA_000_2 But if you're so bloody eager, then here's another job for you. Head on over to the Hedgetree and clear out some nests of saprophagous slugs.
54 50 TEXT_SUBFST054_00160_FINNEA_000_3 All you need do is sprinkle some of this flat ale on the ground where you find the moist depressions. You should soon be up to your armpits in slugs.
55 51 TEXT_SUBFST054_00160_FINNEA_000_4 Don't let any of the buggers slither away─and make sure you find and clear out all three nests.
56 52 TEXT_SUBFST054_00160_FINNEA_000_10 Judging by the looks of you, no slug escaped unharmed.
57 53 TEXT_SUBFST054_00160_FINNEA_000_11 Hmph. I don't suppose you have the faintest notion what the Tam-Tara Deepcroft is, do you?
58 54 TEXT_SUBFST054_00160_FINNEA_000_12 It's the final resting place of those who perished during the Calamity. The slugs you so handily dispatched were feeding on the flowers we had laid there in remembrance of the fallen.
59 55 TEXT_SUBFST054_00160_FINNEA_000_13 The monsters multiply, and food grows scarce. Perhaps there was naught else for them to feed on, but to see those wreaths disturbed thus was more than I could bear.
60 56 TEXT_SUBFST054_00160_FINNEA_000_14 And now I've said too much. Here, take your reward and leave me be.
61 57 TEXT_SUBFST054_00160_SYSTEM_000_20 A squelching sound reaches your ears...
62 58 TEXT_SUBFST054_00160_SYSTEM_000_21 A squelching sound reaches your ears...
63 59 TEXT_SUBFST054_00160_SYSTEM_000_22 A squelching sound reaches your ears...
+2 -1
View File
@@ -97,7 +97,8 @@ int32,str,str
93,"TEXT_SUBFST055_00161_KEITHA_000_093","Ha! We'd better get back to work, then. Wouldn't want to go lettin' our guardian angel down, would we? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you have our thanks. Oh, and I believe Luquelot wants to give you a little somethin' for your troubles."
94,"TEXT_SUBFST055_00161_LUQUELOT_000_111","Leia's egg is irreplaceable. I cannot well express to you the depth of my gratitude."
95,"TEXT_SUBFST055_00161_LUQUELOT_000_112","And yet, I find that I am still troubled... While this whole regrettable episode unfolded, I bore witness to a sight that greatly concerned me..."
96,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_TITLE","Duty calls. Do you wish to proceed with
96,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_TITLE","Duty calls. Do you wish to proceed with
“Leia's Legacy”?"
97,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_YES","Yes"
98,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_NO","No"
99,"TEXT_SUBFST055_00161_QIB_TODO_001","Defeat Janremi Blackheart and his band!"
1 key 0 1
97 93 TEXT_SUBFST055_00161_KEITHA_000_093 Ha! We'd better get back to work, then. Wouldn't want to go lettin' our guardian angel down, would we? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you have our thanks. Oh, and I believe Luquelot wants to give you a little somethin' for your troubles.
98 94 TEXT_SUBFST055_00161_LUQUELOT_000_111 Leia's egg is irreplaceable. I cannot well express to you the depth of my gratitude.
99 95 TEXT_SUBFST055_00161_LUQUELOT_000_112 And yet, I find that I am still troubled... While this whole regrettable episode unfolded, I bore witness to a sight that greatly concerned me...
100 96 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_TITLE Duty calls. Do you wish to proceed with “Leia's Legacy”? Duty calls. Do you wish to proceed with “Leia's Legacy”?
101 97 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_YES Yes
102 97 98 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_YES TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_NO Yes No
103 98 99 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_NO TEXT_SUBFST055_00161_QIB_TODO_001 No Defeat Janremi Blackheart and his band!
104 99 100 TEXT_SUBFST055_00161_QIB_TODO_001 TEXT_SUBFST055_00161_JANREMI_BATTLETALK_01 Defeat Janremi Blackheart and his band! Meddlesome wretches... Prepare to die!
+60 -60
View File
@@ -1,60 +1,60 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST910_00194_SEQ_00","Braya has need of a benevolent adventurer to tend a wounded beast."
1,"TEXT_SUBFST910_00194_SEQ_01","An unusual beast has appeared near Fallgourd Float in the North Shroud, and witnesses report that it is wounded. Braya bids you find the creature and tend its wounds."
2,"TEXT_SUBFST910_00194_SEQ_02","You have tended the mare's wounds. Return to the Conjurers' Guild and report your success to Braya."
3,"TEXT_SUBFST910_00194_SEQ_03","It appears the creature you healed is a unicorn. Braya is impressed that you were able to win the trust of so wary a beast, and suggests that there is a deeper connection between the two of you."
4,"TEXT_SUBFST910_00194_SEQ_04",""
5,"TEXT_SUBFST910_00194_SEQ_05",""
6,"TEXT_SUBFST910_00194_SEQ_06",""
7,"TEXT_SUBFST910_00194_SEQ_07",""
8,"TEXT_SUBFST910_00194_SEQ_08",""
9,"TEXT_SUBFST910_00194_SEQ_09",""
10,"TEXT_SUBFST910_00194_SEQ_10",""
11,"TEXT_SUBFST910_00194_SEQ_11",""
12,"TEXT_SUBFST910_00194_SEQ_12",""
13,"TEXT_SUBFST910_00194_SEQ_13",""
14,"TEXT_SUBFST910_00194_SEQ_14",""
15,"TEXT_SUBFST910_00194_SEQ_15",""
16,"TEXT_SUBFST910_00194_SEQ_16",""
17,"TEXT_SUBFST910_00194_SEQ_17",""
18,"TEXT_SUBFST910_00194_SEQ_18",""
19,"TEXT_SUBFST910_00194_SEQ_19",""
20,"TEXT_SUBFST910_00194_SEQ_20",""
21,"TEXT_SUBFST910_00194_SEQ_21",""
22,"TEXT_SUBFST910_00194_SEQ_22",""
23,"TEXT_SUBFST910_00194_SEQ_23",""
24,"TEXT_SUBFST910_00194_TODO_00","Use Cure to heal the injured beast at Alder Springs."
25,"TEXT_SUBFST910_00194_TODO_01","Report to Braya."
26,"TEXT_SUBFST910_00194_TODO_02",""
27,"TEXT_SUBFST910_00194_TODO_03",""
28,"TEXT_SUBFST910_00194_TODO_04",""
29,"TEXT_SUBFST910_00194_TODO_05",""
30,"TEXT_SUBFST910_00194_TODO_06",""
31,"TEXT_SUBFST910_00194_TODO_07",""
32,"TEXT_SUBFST910_00194_TODO_08",""
33,"TEXT_SUBFST910_00194_TODO_09",""
34,"TEXT_SUBFST910_00194_TODO_10",""
35,"TEXT_SUBFST910_00194_TODO_11",""
36,"TEXT_SUBFST910_00194_TODO_12",""
37,"TEXT_SUBFST910_00194_TODO_13",""
38,"TEXT_SUBFST910_00194_TODO_14",""
39,"TEXT_SUBFST910_00194_TODO_15",""
40,"TEXT_SUBFST910_00194_TODO_16",""
41,"TEXT_SUBFST910_00194_TODO_17",""
42,"TEXT_SUBFST910_00194_TODO_18",""
43,"TEXT_SUBFST910_00194_TODO_19",""
44,"TEXT_SUBFST910_00194_TODO_20",""
45,"TEXT_SUBFST910_00194_TODO_21",""
46,"TEXT_SUBFST910_00194_TODO_22",""
47,"TEXT_SUBFST910_00194_TODO_23",""
48,"TEXT_SUBFST910_00194_BRAYA_000_000","Your deeds of late have earned you the respect of all at Stillglade Fane. People say you are a breath of fresh air within these still caverns. Truly, you are an inspiration to us all."
49,"TEXT_SUBFST910_00194_BRAYA_000_001","...Having plied you with praise, I would make a request of you. An unusual creature has appeared near Fallgourd Float in the North Shroud. Witnesses report that it is badly wounded."
50,"TEXT_SUBFST910_00194_BRAYA_000_002","While it hasn't proven itself a danger to the locals, a wounded beast is unpredictable at the best of times. Please find it and provide it with such succor as you are able."
51,"TEXT_SUBFST910_00194_SYSTEM_000_003","The creature appears to be in great pain."
52,"TEXT_SUBFST910_00194_SYSTEM_000_004","The creature seems grateful to you."
53,"TEXT_SUBFST910_00194_BRAYA_000_010","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Were you able to find the creature? And what did it look like, if I might ask?"
54,"TEXT_SUBFST910_00194_BRAYA_000_011","...Four-legged and tall, with a pristine white coat...and a single horn protruding from its brow! There is no mistake─that was a unicorn you healed."
55,"TEXT_SUBFST910_00194_BRAYA_000_012","Unicorns are rare and majestic beasts native to the inner region of Coerthas. They are extremely shy, and are wont to avoid all contact with man. The notion that you were able to gain its trust is most thrilling."
56,"TEXT_SUBFST910_00194_BRAYA_000_013","I've seen enough wild creatures to know that its behavior toward you means more than simple gratitude. Nay, the unicorn must have sensed kinship in you. Should you doubt my words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, pray take this whistle and prepare yourself. A truly uplifting experience awaits!"
key,0,1
#,,
int32,str,str
0,"TEXT_SUBFST910_00194_SEQ_00","Braya has need of a benevolent adventurer to tend a wounded beast."
1,"TEXT_SUBFST910_00194_SEQ_01","An unusual beast has appeared near Fallgourd Float in the North Shroud, and witnesses report that it is wounded. Braya bids you find the creature and tend its wounds."
2,"TEXT_SUBFST910_00194_SEQ_02","You have tended the mare's wounds. Return to the Conjurers' Guild and report your success to Braya."
3,"TEXT_SUBFST910_00194_SEQ_03","It appears the creature you healed is a unicorn. Braya is impressed that you were able to win the trust of so wary a beast, and suggests that there is a deeper connection between the two of you."
4,"TEXT_SUBFST910_00194_SEQ_04",""
5,"TEXT_SUBFST910_00194_SEQ_05",""
6,"TEXT_SUBFST910_00194_SEQ_06",""
7,"TEXT_SUBFST910_00194_SEQ_07",""
8,"TEXT_SUBFST910_00194_SEQ_08",""
9,"TEXT_SUBFST910_00194_SEQ_09",""
10,"TEXT_SUBFST910_00194_SEQ_10",""
11,"TEXT_SUBFST910_00194_SEQ_11",""
12,"TEXT_SUBFST910_00194_SEQ_12",""
13,"TEXT_SUBFST910_00194_SEQ_13",""
14,"TEXT_SUBFST910_00194_SEQ_14",""
15,"TEXT_SUBFST910_00194_SEQ_15",""
16,"TEXT_SUBFST910_00194_SEQ_16",""
17,"TEXT_SUBFST910_00194_SEQ_17",""
18,"TEXT_SUBFST910_00194_SEQ_18",""
19,"TEXT_SUBFST910_00194_SEQ_19",""
20,"TEXT_SUBFST910_00194_SEQ_20",""
21,"TEXT_SUBFST910_00194_SEQ_21",""
22,"TEXT_SUBFST910_00194_SEQ_22",""
23,"TEXT_SUBFST910_00194_SEQ_23",""
24,"TEXT_SUBFST910_00194_TODO_00","Use Cure to heal the injured beast at Alder Springs."
25,"TEXT_SUBFST910_00194_TODO_01","Report to Braya."
26,"TEXT_SUBFST910_00194_TODO_02",""
27,"TEXT_SUBFST910_00194_TODO_03",""
28,"TEXT_SUBFST910_00194_TODO_04",""
29,"TEXT_SUBFST910_00194_TODO_05",""
30,"TEXT_SUBFST910_00194_TODO_06",""
31,"TEXT_SUBFST910_00194_TODO_07",""
32,"TEXT_SUBFST910_00194_TODO_08",""
33,"TEXT_SUBFST910_00194_TODO_09",""
34,"TEXT_SUBFST910_00194_TODO_10",""
35,"TEXT_SUBFST910_00194_TODO_11",""
36,"TEXT_SUBFST910_00194_TODO_12",""
37,"TEXT_SUBFST910_00194_TODO_13",""
38,"TEXT_SUBFST910_00194_TODO_14",""
39,"TEXT_SUBFST910_00194_TODO_15",""
40,"TEXT_SUBFST910_00194_TODO_16",""
41,"TEXT_SUBFST910_00194_TODO_17",""
42,"TEXT_SUBFST910_00194_TODO_18",""
43,"TEXT_SUBFST910_00194_TODO_19",""
44,"TEXT_SUBFST910_00194_TODO_20",""
45,"TEXT_SUBFST910_00194_TODO_21",""
46,"TEXT_SUBFST910_00194_TODO_22",""
47,"TEXT_SUBFST910_00194_TODO_23",""
48,"TEXT_SUBFST910_00194_BRAYA_000_000","Your deeds of late have earned you the respect of all at Stillglade Fane. People say you are a breath of fresh air within these still caverns. Truly, you are an inspiration to us all."
49,"TEXT_SUBFST910_00194_BRAYA_000_001","...Having plied you with praise, I would make a request of you. An unusual creature has appeared near Fallgourd Float in the North Shroud. Witnesses report that it is badly wounded."
50,"TEXT_SUBFST910_00194_BRAYA_000_002","While it hasn't proven itself a danger to the locals, a wounded beast is unpredictable at the best of times. Please find it and provide it with such succor as you are able."
51,"TEXT_SUBFST910_00194_SYSTEM_000_003","The creature appears to be in great pain."
52,"TEXT_SUBFST910_00194_SYSTEM_000_004","The creature seems grateful to you."
53,"TEXT_SUBFST910_00194_BRAYA_000_010","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Were you able to find the creature? And what did it look like, if I might ask?"
54,"TEXT_SUBFST910_00194_BRAYA_000_011","...Four-legged and tall, with a pristine white coat...and a single horn protruding from its brow! There is no mistake─that was a unicorn you healed."
55,"TEXT_SUBFST910_00194_BRAYA_000_012","Unicorns are rare and majestic beasts native to the inner region of Coerthas. They are extremely shy, and are wont to avoid all contact with man. The notion that you were able to gain its trust is most thrilling."
56,"TEXT_SUBFST910_00194_BRAYA_000_013","I've seen enough wild creatures to know that its behavior toward you means more than simple gratitude. Nay, the unicorn must have sensed kinship in you. Should you doubt my words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, pray take this whistle and prepare yourself. A truly uplifting experience awaits!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBFST910_00194_SEQ_00 Braya has need of a benevolent adventurer to tend a wounded beast.
5 1 TEXT_SUBFST910_00194_SEQ_01 An unusual beast has appeared near Fallgourd Float in the North Shroud, and witnesses report that it is wounded. Braya bids you find the creature and tend its wounds.
6 2 TEXT_SUBFST910_00194_SEQ_02 You have tended the mare's wounds. Return to the Conjurers' Guild and report your success to Braya.
7 3 TEXT_SUBFST910_00194_SEQ_03 It appears the creature you healed is a unicorn. Braya is impressed that you were able to win the trust of so wary a beast, and suggests that there is a deeper connection between the two of you.
8 4 TEXT_SUBFST910_00194_SEQ_04
9 5 TEXT_SUBFST910_00194_SEQ_05
10 6 TEXT_SUBFST910_00194_SEQ_06
11 7 TEXT_SUBFST910_00194_SEQ_07
12 8 TEXT_SUBFST910_00194_SEQ_08
13 9 TEXT_SUBFST910_00194_SEQ_09
14 10 TEXT_SUBFST910_00194_SEQ_10
15 11 TEXT_SUBFST910_00194_SEQ_11
16 12 TEXT_SUBFST910_00194_SEQ_12
17 13 TEXT_SUBFST910_00194_SEQ_13
18 14 TEXT_SUBFST910_00194_SEQ_14
19 15 TEXT_SUBFST910_00194_SEQ_15
20 16 TEXT_SUBFST910_00194_SEQ_16
21 17 TEXT_SUBFST910_00194_SEQ_17
22 18 TEXT_SUBFST910_00194_SEQ_18
23 19 TEXT_SUBFST910_00194_SEQ_19
24 20 TEXT_SUBFST910_00194_SEQ_20
25 21 TEXT_SUBFST910_00194_SEQ_21
26 22 TEXT_SUBFST910_00194_SEQ_22
27 23 TEXT_SUBFST910_00194_SEQ_23
28 24 TEXT_SUBFST910_00194_TODO_00 Use Cure to heal the injured beast at Alder Springs.
29 25 TEXT_SUBFST910_00194_TODO_01 Report to Braya.
30 26 TEXT_SUBFST910_00194_TODO_02
31 27 TEXT_SUBFST910_00194_TODO_03
32 28 TEXT_SUBFST910_00194_TODO_04
33 29 TEXT_SUBFST910_00194_TODO_05
34 30 TEXT_SUBFST910_00194_TODO_06
35 31 TEXT_SUBFST910_00194_TODO_07
36 32 TEXT_SUBFST910_00194_TODO_08
37 33 TEXT_SUBFST910_00194_TODO_09
38 34 TEXT_SUBFST910_00194_TODO_10
39 35 TEXT_SUBFST910_00194_TODO_11
40 36 TEXT_SUBFST910_00194_TODO_12
41 37 TEXT_SUBFST910_00194_TODO_13
42 38 TEXT_SUBFST910_00194_TODO_14
43 39 TEXT_SUBFST910_00194_TODO_15
44 40 TEXT_SUBFST910_00194_TODO_16
45 41 TEXT_SUBFST910_00194_TODO_17
46 42 TEXT_SUBFST910_00194_TODO_18
47 43 TEXT_SUBFST910_00194_TODO_19
48 44 TEXT_SUBFST910_00194_TODO_20
49 45 TEXT_SUBFST910_00194_TODO_21
50 46 TEXT_SUBFST910_00194_TODO_22
51 47 TEXT_SUBFST910_00194_TODO_23
52 48 TEXT_SUBFST910_00194_BRAYA_000_000 Your deeds of late have earned you the respect of all at Stillglade Fane. People say you are a breath of fresh air within these still caverns. Truly, you are an inspiration to us all.
53 49 TEXT_SUBFST910_00194_BRAYA_000_001 ...Having plied you with praise, I would make a request of you. An unusual creature has appeared near Fallgourd Float in the North Shroud. Witnesses report that it is badly wounded.
54 50 TEXT_SUBFST910_00194_BRAYA_000_002 While it hasn't proven itself a danger to the locals, a wounded beast is unpredictable at the best of times. Please find it and provide it with such succor as you are able.
55 51 TEXT_SUBFST910_00194_SYSTEM_000_003 The creature appears to be in great pain.
56 52 TEXT_SUBFST910_00194_SYSTEM_000_004 The creature seems grateful to you.
57 53 TEXT_SUBFST910_00194_BRAYA_000_010 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Were you able to find the creature? And what did it look like, if I might ask?
58 54 TEXT_SUBFST910_00194_BRAYA_000_011 ...Four-legged and tall, with a pristine white coat...and a single horn protruding from its brow! There is no mistake─that was a unicorn you healed.
59 55 TEXT_SUBFST910_00194_BRAYA_000_012 Unicorns are rare and majestic beasts native to the inner region of Coerthas. They are extremely shy, and are wont to avoid all contact with man. The notion that you were able to gain its trust is most thrilling.
60 56 TEXT_SUBFST910_00194_BRAYA_000_013 I've seen enough wild creatures to know that its behavior toward you means more than simple gratitude. Nay, the unicorn must have sensed kinship in you. Should you doubt my words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, pray take this whistle and prepare yourself. A truly uplifting experience awaits!
+4 -2
View File
@@ -83,7 +83,8 @@ int32,str,str
79,"TEXT_SUBLAK003_00100_WAWATON_000_075","Er... That is a good question! I'll be sure to tell you just as soon as I learn the answer!"
80,"TEXT_SUBLAK003_00100_GAGARUA_000_076","WHAT!? You buffoon! Why did you not think to find out!?"
81,"TEXT_SUBLAK003_00100_WAWATON_000_077","Erp! I...I'm sorry, Gagarua, it just didn't seem important at the time!"
82,"TEXT_SUBLAK003_00100_GAGARUA_000_078","(-Gagarua-)Why you─ Hm? What are they doing...?
82,"TEXT_SUBLAK003_00100_GAGARUA_000_078","(-Gagarua-)Why you─ Hm? What are they doing...?
Go play elsewhere. Adults are working here, children."
83,"TEXT_SUBLAK003_00100_YOUZAN_000_079","We're not children─we're the Doman Adventurers' Guild! We're here to arrest you for stealing the grimoire from Rowena's!"
84,"TEXT_SUBLAK003_00100_WAWATON_000_080","Oh, oh! Gagarua, those are the children who talked about the treasure! <Emphasis>They'll</Emphasis> know how to read the grimoire for sure."
85,"TEXT_SUBLAK003_00100_GAGARUA_000_081","(-Gagarua-)..."
@@ -140,4 +141,5 @@ int32,str,str
136,"TEXT_SUBLAK003_00100_BALLOON_000_050","<pant> Bloody tiring, this..."
137,"TEXT_SUBLAK003_00100_BALLOON_000_060","Hm? What're we─ Oh, right!"
138,"TEXT_SUBLAK003_00100_BALLOON_000_070","Ow! That'll leave a bump..."
138,"TEXT_SUBLAK003_00100_BALLOON_000_070","Ow! That'll leave a bump..."
139,"TEXT_SUBLAK003_00100_BALLOON_000_080","Hrnnnggg!
...Oooh, I'm going down, I'm going down..."
1 key 0 1
83 79 TEXT_SUBLAK003_00100_WAWATON_000_075 Er... That is a good question! I'll be sure to tell you just as soon as I learn the answer!
84 80 TEXT_SUBLAK003_00100_GAGARUA_000_076 WHAT!? You buffoon! Why did you not think to find out!?
85 81 TEXT_SUBLAK003_00100_WAWATON_000_077 Erp! I...I'm sorry, Gagarua, it just didn't seem important at the time!
86 82 TEXT_SUBLAK003_00100_GAGARUA_000_078 (-Gagarua-)Why you─ Hm? What are they doing...? Go play elsewhere. Adults are working here, children. (-Gagarua-)Why you─ Hm? What are they doing...? Go play elsewhere. Adults are working here, children.
87 83 TEXT_SUBLAK003_00100_YOUZAN_000_079 We're not children─we're the Doman Adventurers' Guild! We're here to arrest you for stealing the grimoire from Rowena's!
88 83 84 TEXT_SUBLAK003_00100_YOUZAN_000_079 TEXT_SUBLAK003_00100_WAWATON_000_080 We're not children─we're the Doman Adventurers' Guild! We're here to arrest you for stealing the grimoire from Rowena's! Oh, oh! Gagarua, those are the children who talked about the treasure! <Emphasis>They'll</Emphasis> know how to read the grimoire for sure.
89 84 85 TEXT_SUBLAK003_00100_WAWATON_000_080 TEXT_SUBLAK003_00100_GAGARUA_000_081 Oh, oh! Gagarua, those are the children who talked about the treasure! <Emphasis>They'll</Emphasis> know how to read the grimoire for sure. (-Gagarua-)...
90 85 86 TEXT_SUBLAK003_00100_GAGARUA_000_081 TEXT_SUBLAK003_00100_BABARA_000_082 (-Gagarua-)... You two have been had. I <Emphasis>knew</Emphasis> something smelled fishy about this.
141 136 137 TEXT_SUBLAK003_00100_BALLOON_000_050 TEXT_SUBLAK003_00100_BALLOON_000_060 <pant> Bloody tiring, this... Hm? What're we─ Oh, right!
142 137 138 TEXT_SUBLAK003_00100_BALLOON_000_060 TEXT_SUBLAK003_00100_BALLOON_000_070 Hm? What're we─ Oh, right! Ow! That'll leave a bump...
143 138 139 TEXT_SUBLAK003_00100_BALLOON_000_070 TEXT_SUBLAK003_00100_BALLOON_000_080 Ow! That'll leave a bump... Hrnnnggg! ...Oooh, I'm going down, I'm going down...
144
145
+65 -65
View File
@@ -1,65 +1,65 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA001_00111_SEQ_00","Niniya, a veteran adventurer, has some information that might be of interest to you."
1,"TEXT_SUBSEA001_00111_SEQ_01","According to Niniya, a number of plants usually found only on black market shelves are scattered about the first floor of the Mizzenmast. Speak with Skaenrael to travel below."
2,"TEXT_SUBSEA001_00111_SEQ_02","You have arrived in Bulwark Hall, on the first floor of the Mizzenmast. Collect the peculiar herbs scattered across the ground."
3,"TEXT_SUBSEA001_00111_SEQ_03","You have gathered all the peculiar herbs. Take them to Ahldskyf at the Octant, and have him examine the plants."
4,"TEXT_SUBSEA001_00111_SEQ_04","The peculiar herbs have been revealed to be Althyk lavender, a plant well known by the inhabitants of Limsa Lominsa. Though it appears Niniya was having a laugh at your expense, you have nevertheless made the acquaintance of Ahldskyf, the captain of the <Emphasis>Orion</Emphasis>. Such an encounter may prove mutually beneficial..."
5,"TEXT_SUBSEA001_00111_SEQ_05",""
6,"TEXT_SUBSEA001_00111_SEQ_06",""
7,"TEXT_SUBSEA001_00111_SEQ_07",""
8,"TEXT_SUBSEA001_00111_SEQ_08",""
9,"TEXT_SUBSEA001_00111_SEQ_09",""
10,"TEXT_SUBSEA001_00111_SEQ_10",""
11,"TEXT_SUBSEA001_00111_SEQ_11",""
12,"TEXT_SUBSEA001_00111_SEQ_12",""
13,"TEXT_SUBSEA001_00111_SEQ_13",""
14,"TEXT_SUBSEA001_00111_SEQ_14",""
15,"TEXT_SUBSEA001_00111_SEQ_15",""
16,"TEXT_SUBSEA001_00111_SEQ_16",""
17,"TEXT_SUBSEA001_00111_SEQ_17",""
18,"TEXT_SUBSEA001_00111_SEQ_18",""
19,"TEXT_SUBSEA001_00111_SEQ_19",""
20,"TEXT_SUBSEA001_00111_SEQ_20",""
21,"TEXT_SUBSEA001_00111_SEQ_21",""
22,"TEXT_SUBSEA001_00111_SEQ_22",""
23,"TEXT_SUBSEA001_00111_SEQ_23",""
24,"TEXT_SUBSEA001_00111_TODO_00","Speak with Skaenrael."
25,"TEXT_SUBSEA001_00111_TODO_01","Gather the peculiar herbs."
26,"TEXT_SUBSEA001_00111_TODO_02","Deliver the peculiar herbs to Ahldskyf."
27,"TEXT_SUBSEA001_00111_TODO_03",""
28,"TEXT_SUBSEA001_00111_TODO_04",""
29,"TEXT_SUBSEA001_00111_TODO_05",""
30,"TEXT_SUBSEA001_00111_TODO_06",""
31,"TEXT_SUBSEA001_00111_TODO_07",""
32,"TEXT_SUBSEA001_00111_TODO_08",""
33,"TEXT_SUBSEA001_00111_TODO_09",""
34,"TEXT_SUBSEA001_00111_TODO_10",""
35,"TEXT_SUBSEA001_00111_TODO_11",""
36,"TEXT_SUBSEA001_00111_TODO_12",""
37,"TEXT_SUBSEA001_00111_TODO_13",""
38,"TEXT_SUBSEA001_00111_TODO_14",""
39,"TEXT_SUBSEA001_00111_TODO_15",""
40,"TEXT_SUBSEA001_00111_TODO_16",""
41,"TEXT_SUBSEA001_00111_TODO_17",""
42,"TEXT_SUBSEA001_00111_TODO_18",""
43,"TEXT_SUBSEA001_00111_TODO_19",""
44,"TEXT_SUBSEA001_00111_TODO_20",""
45,"TEXT_SUBSEA001_00111_TODO_21",""
46,"TEXT_SUBSEA001_00111_TODO_22",""
47,"TEXT_SUBSEA001_00111_TODO_23",""
48,"TEXT_SUBSEA001_00111_NINIYA_000_0","Well, would you look at this─a shiny, new adventurer. Listen close, <If(PlayerParameter(4))>lass<Else/>lad</If>, I've some information that might just help put you on the map here in Limsa."
49,"TEXT_SUBSEA001_00111_NINIYA_000_1","I was passing through Bulwark Hall below not long ago, and saw a bunch of herbs just scattered about on the ground. Now, I'm not entirely certain, but I think they might've been the black market wares known as “dream flowers.”"
50,"TEXT_SUBSEA001_00111_NINIYA_000_2","Limsa Lominsa is a busy port, and not all the merchants that blow in across the Strait are above board, if you know what I mean. How'd the plants end up in the Mizzenmast? Who knows─might've been a deal gone bad. The important thing is you make a name for yourself by handing them in."
51,"TEXT_SUBSEA001_00111_NINIYA_000_3","Speak to Skaenrael, and she'll get you down to the first floor. Then all you have to do is pick up the herbs, and take them to Ahldskyf at the Octant. Being a worldly captain, he knows a thing or two about such shady goods."
52,"TEXT_SUBSEA001_00111_SKAENRAEL_000_20","You wish to visit Bulwark Hall below? The Crow's Lift is ready when you are."
53,"TEXT_SUBSEA001_00111_Q1_000_1","Take the Crow's Lift?"
54,"TEXT_SUBSEA001_00111_A1_000_1","Yes"
55,"TEXT_SUBSEA001_00111_A1_000_2","No"
56,"TEXT_SUBSEA001_00111_SKAENRAEL_000_21","If you mean to make Limsa Lominsa your home, then I'd suggest you take the lift down to the lower decks and attune yourself to the aetheryte."
57,"TEXT_SUBSEA001_00111_SKAENRAEL_000_22","Hm? You forget to do something? Well, it never hurts to take a moment and think about where you're going."
58,"TEXT_SUBSEA001_00111_AHLDSKYF_000_10","Yes, I am Ahldskyf. You have some herbs you wish me to examine?"
59,"TEXT_SUBSEA001_00111_AHLDSKYF_000_11","...Yes. As you suspected, these are the highly illegal blooms known as dream flowers. They are the prime ingredient in the creation of “somnus”─a substance whose fragrance is said to lull the sniffer's mind into the sleep of death."
60,"TEXT_SUBSEA001_00111_AHLDSKYF_000_12","...Forgive me, I could not resist the jest! These herbs are naught more than Althyk lavender, a common enough export from Limsa Lominsa. In fact, these probably spilled from crates that were loaded onto my very own ship."
61,"TEXT_SUBSEA001_00111_AHLDSKYF_000_13","I think someone has been having a bit of fun with you, <If(PlayerParameter(4))>miss<Else/>son</If>. But not to worry! You've learned a few things, and made a new acquaintance. Well met!"
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA001_00111_SEQ_00","Niniya, a veteran adventurer, has some information that might be of interest to you."
1,"TEXT_SUBSEA001_00111_SEQ_01","According to Niniya, a number of plants usually found only on black market shelves are scattered about the first floor of the Mizzenmast. Speak with Skaenrael to travel below."
2,"TEXT_SUBSEA001_00111_SEQ_02","You have arrived in Bulwark Hall, on the first floor of the Mizzenmast. Collect the peculiar herbs scattered across the ground."
3,"TEXT_SUBSEA001_00111_SEQ_03","You have gathered all the peculiar herbs. Take them to Ahldskyf at the Octant, and have him examine the plants."
4,"TEXT_SUBSEA001_00111_SEQ_04","The peculiar herbs have been revealed to be Althyk lavender, a plant well known by the inhabitants of Limsa Lominsa. Though it appears Niniya was having a laugh at your expense, you have nevertheless made the acquaintance of Ahldskyf, the captain of the <Emphasis>Orion</Emphasis>. Such an encounter may prove mutually beneficial..."
5,"TEXT_SUBSEA001_00111_SEQ_05",""
6,"TEXT_SUBSEA001_00111_SEQ_06",""
7,"TEXT_SUBSEA001_00111_SEQ_07",""
8,"TEXT_SUBSEA001_00111_SEQ_08",""
9,"TEXT_SUBSEA001_00111_SEQ_09",""
10,"TEXT_SUBSEA001_00111_SEQ_10",""
11,"TEXT_SUBSEA001_00111_SEQ_11",""
12,"TEXT_SUBSEA001_00111_SEQ_12",""
13,"TEXT_SUBSEA001_00111_SEQ_13",""
14,"TEXT_SUBSEA001_00111_SEQ_14",""
15,"TEXT_SUBSEA001_00111_SEQ_15",""
16,"TEXT_SUBSEA001_00111_SEQ_16",""
17,"TEXT_SUBSEA001_00111_SEQ_17",""
18,"TEXT_SUBSEA001_00111_SEQ_18",""
19,"TEXT_SUBSEA001_00111_SEQ_19",""
20,"TEXT_SUBSEA001_00111_SEQ_20",""
21,"TEXT_SUBSEA001_00111_SEQ_21",""
22,"TEXT_SUBSEA001_00111_SEQ_22",""
23,"TEXT_SUBSEA001_00111_SEQ_23",""
24,"TEXT_SUBSEA001_00111_TODO_00","Speak with Skaenrael."
25,"TEXT_SUBSEA001_00111_TODO_01","Gather the peculiar herbs."
26,"TEXT_SUBSEA001_00111_TODO_02","Deliver the peculiar herbs to Ahldskyf."
27,"TEXT_SUBSEA001_00111_TODO_03",""
28,"TEXT_SUBSEA001_00111_TODO_04",""
29,"TEXT_SUBSEA001_00111_TODO_05",""
30,"TEXT_SUBSEA001_00111_TODO_06",""
31,"TEXT_SUBSEA001_00111_TODO_07",""
32,"TEXT_SUBSEA001_00111_TODO_08",""
33,"TEXT_SUBSEA001_00111_TODO_09",""
34,"TEXT_SUBSEA001_00111_TODO_10",""
35,"TEXT_SUBSEA001_00111_TODO_11",""
36,"TEXT_SUBSEA001_00111_TODO_12",""
37,"TEXT_SUBSEA001_00111_TODO_13",""
38,"TEXT_SUBSEA001_00111_TODO_14",""
39,"TEXT_SUBSEA001_00111_TODO_15",""
40,"TEXT_SUBSEA001_00111_TODO_16",""
41,"TEXT_SUBSEA001_00111_TODO_17",""
42,"TEXT_SUBSEA001_00111_TODO_18",""
43,"TEXT_SUBSEA001_00111_TODO_19",""
44,"TEXT_SUBSEA001_00111_TODO_20",""
45,"TEXT_SUBSEA001_00111_TODO_21",""
46,"TEXT_SUBSEA001_00111_TODO_22",""
47,"TEXT_SUBSEA001_00111_TODO_23",""
48,"TEXT_SUBSEA001_00111_NINIYA_000_0","Well, would you look at this─a shiny, new adventurer. Listen close, <If(PlayerParameter(4))>lass<Else/>lad</If>, I've some information that might just help put you on the map here in Limsa."
49,"TEXT_SUBSEA001_00111_NINIYA_000_1","I was passing through Bulwark Hall below not long ago, and saw a bunch of herbs just scattered about on the ground. Now, I'm not entirely certain, but I think they might've been the black market wares known as “dream flowers.”"
50,"TEXT_SUBSEA001_00111_NINIYA_000_2","Limsa Lominsa is a busy port, and not all the merchants that blow in across the Strait are above board, if you know what I mean. How'd the plants end up in the Mizzenmast? Who knows─might've been a deal gone bad. The important thing is you make a name for yourself by handing them in."
51,"TEXT_SUBSEA001_00111_NINIYA_000_3","Speak to Skaenrael, and she'll get you down to the first floor. Then all you have to do is pick up the herbs, and take them to Ahldskyf at the Octant. Being a worldly captain, he knows a thing or two about such shady goods."
52,"TEXT_SUBSEA001_00111_SKAENRAEL_000_20","You wish to visit Bulwark Hall below? The Crow's Lift is ready when you are."
53,"TEXT_SUBSEA001_00111_Q1_000_1","Take the Crow's Lift?"
54,"TEXT_SUBSEA001_00111_A1_000_1","Yes"
55,"TEXT_SUBSEA001_00111_A1_000_2","No"
56,"TEXT_SUBSEA001_00111_SKAENRAEL_000_21","If you mean to make Limsa Lominsa your home, then I'd suggest you take the lift down to the lower decks and attune yourself to the aetheryte."
57,"TEXT_SUBSEA001_00111_SKAENRAEL_000_22","Hm? You forget to do something? Well, it never hurts to take a moment and think about where you're going."
58,"TEXT_SUBSEA001_00111_AHLDSKYF_000_10","Yes, I am Ahldskyf. You have some herbs you wish me to examine?"
59,"TEXT_SUBSEA001_00111_AHLDSKYF_000_11","...Yes. As you suspected, these are the highly illegal blooms known as dream flowers. They are the prime ingredient in the creation of “somnus”─a substance whose fragrance is said to lull the sniffer's mind into the sleep of death."
60,"TEXT_SUBSEA001_00111_AHLDSKYF_000_12","...Forgive me, I could not resist the jest! These herbs are naught more than Althyk lavender, a common enough export from Limsa Lominsa. In fact, these probably spilled from crates that were loaded onto my very own ship."
61,"TEXT_SUBSEA001_00111_AHLDSKYF_000_13","I think someone has been having a bit of fun with you, <If(PlayerParameter(4))>miss<Else/>son</If>. But not to worry! You've learned a few things, and made a new acquaintance. Well met!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA001_00111_SEQ_00 Niniya, a veteran adventurer, has some information that might be of interest to you.
5 1 TEXT_SUBSEA001_00111_SEQ_01 According to Niniya, a number of plants usually found only on black market shelves are scattered about the first floor of the Mizzenmast. Speak with Skaenrael to travel below.
6 2 TEXT_SUBSEA001_00111_SEQ_02 You have arrived in Bulwark Hall, on the first floor of the Mizzenmast. Collect the peculiar herbs scattered across the ground.
7 3 TEXT_SUBSEA001_00111_SEQ_03 You have gathered all the peculiar herbs. Take them to Ahldskyf at the Octant, and have him examine the plants.
8 4 TEXT_SUBSEA001_00111_SEQ_04 The peculiar herbs have been revealed to be Althyk lavender, a plant well known by the inhabitants of Limsa Lominsa. Though it appears Niniya was having a laugh at your expense, you have nevertheless made the acquaintance of Ahldskyf, the captain of the <Emphasis>Orion</Emphasis>. Such an encounter may prove mutually beneficial...
9 5 TEXT_SUBSEA001_00111_SEQ_05
10 6 TEXT_SUBSEA001_00111_SEQ_06
11 7 TEXT_SUBSEA001_00111_SEQ_07
12 8 TEXT_SUBSEA001_00111_SEQ_08
13 9 TEXT_SUBSEA001_00111_SEQ_09
14 10 TEXT_SUBSEA001_00111_SEQ_10
15 11 TEXT_SUBSEA001_00111_SEQ_11
16 12 TEXT_SUBSEA001_00111_SEQ_12
17 13 TEXT_SUBSEA001_00111_SEQ_13
18 14 TEXT_SUBSEA001_00111_SEQ_14
19 15 TEXT_SUBSEA001_00111_SEQ_15
20 16 TEXT_SUBSEA001_00111_SEQ_16
21 17 TEXT_SUBSEA001_00111_SEQ_17
22 18 TEXT_SUBSEA001_00111_SEQ_18
23 19 TEXT_SUBSEA001_00111_SEQ_19
24 20 TEXT_SUBSEA001_00111_SEQ_20
25 21 TEXT_SUBSEA001_00111_SEQ_21
26 22 TEXT_SUBSEA001_00111_SEQ_22
27 23 TEXT_SUBSEA001_00111_SEQ_23
28 24 TEXT_SUBSEA001_00111_TODO_00 Speak with Skaenrael.
29 25 TEXT_SUBSEA001_00111_TODO_01 Gather the peculiar herbs.
30 26 TEXT_SUBSEA001_00111_TODO_02 Deliver the peculiar herbs to Ahldskyf.
31 27 TEXT_SUBSEA001_00111_TODO_03
32 28 TEXT_SUBSEA001_00111_TODO_04
33 29 TEXT_SUBSEA001_00111_TODO_05
34 30 TEXT_SUBSEA001_00111_TODO_06
35 31 TEXT_SUBSEA001_00111_TODO_07
36 32 TEXT_SUBSEA001_00111_TODO_08
37 33 TEXT_SUBSEA001_00111_TODO_09
38 34 TEXT_SUBSEA001_00111_TODO_10
39 35 TEXT_SUBSEA001_00111_TODO_11
40 36 TEXT_SUBSEA001_00111_TODO_12
41 37 TEXT_SUBSEA001_00111_TODO_13
42 38 TEXT_SUBSEA001_00111_TODO_14
43 39 TEXT_SUBSEA001_00111_TODO_15
44 40 TEXT_SUBSEA001_00111_TODO_16
45 41 TEXT_SUBSEA001_00111_TODO_17
46 42 TEXT_SUBSEA001_00111_TODO_18
47 43 TEXT_SUBSEA001_00111_TODO_19
48 44 TEXT_SUBSEA001_00111_TODO_20
49 45 TEXT_SUBSEA001_00111_TODO_21
50 46 TEXT_SUBSEA001_00111_TODO_22
51 47 TEXT_SUBSEA001_00111_TODO_23
52 48 TEXT_SUBSEA001_00111_NINIYA_000_0 Well, would you look at this─a shiny, new adventurer. Listen close, <If(PlayerParameter(4))>lass<Else/>lad</If>, I've some information that might just help put you on the map here in Limsa.
53 49 TEXT_SUBSEA001_00111_NINIYA_000_1 I was passing through Bulwark Hall below not long ago, and saw a bunch of herbs just scattered about on the ground. Now, I'm not entirely certain, but I think they might've been the black market wares known as “dream flowers.”
54 50 TEXT_SUBSEA001_00111_NINIYA_000_2 Limsa Lominsa is a busy port, and not all the merchants that blow in across the Strait are above board, if you know what I mean. How'd the plants end up in the Mizzenmast? Who knows─might've been a deal gone bad. The important thing is you make a name for yourself by handing them in.
55 51 TEXT_SUBSEA001_00111_NINIYA_000_3 Speak to Skaenrael, and she'll get you down to the first floor. Then all you have to do is pick up the herbs, and take them to Ahldskyf at the Octant. Being a worldly captain, he knows a thing or two about such shady goods.
56 52 TEXT_SUBSEA001_00111_SKAENRAEL_000_20 You wish to visit Bulwark Hall below? The Crow's Lift is ready when you are.
57 53 TEXT_SUBSEA001_00111_Q1_000_1 Take the Crow's Lift?
58 54 TEXT_SUBSEA001_00111_A1_000_1 Yes
59 55 TEXT_SUBSEA001_00111_A1_000_2 No
60 56 TEXT_SUBSEA001_00111_SKAENRAEL_000_21 If you mean to make Limsa Lominsa your home, then I'd suggest you take the lift down to the lower decks and attune yourself to the aetheryte.
61 57 TEXT_SUBSEA001_00111_SKAENRAEL_000_22 Hm? You forget to do something? Well, it never hurts to take a moment and think about where you're going.
62 58 TEXT_SUBSEA001_00111_AHLDSKYF_000_10 Yes, I am Ahldskyf. You have some herbs you wish me to examine?
63 59 TEXT_SUBSEA001_00111_AHLDSKYF_000_11 ...Yes. As you suspected, these are the highly illegal blooms known as dream flowers. They are the prime ingredient in the creation of “somnus”─a substance whose fragrance is said to lull the sniffer's mind into the sleep of death.
64 60 TEXT_SUBSEA001_00111_AHLDSKYF_000_12 ...Forgive me, I could not resist the jest! These herbs are naught more than Althyk lavender, a common enough export from Limsa Lominsa. In fact, these probably spilled from crates that were loaded onto my very own ship.
65 61 TEXT_SUBSEA001_00111_AHLDSKYF_000_13 I think someone has been having a bit of fun with you, <If(PlayerParameter(4))>miss<Else/>son</If>. But not to worry! You've learned a few things, and made a new acquaintance. Well met!
+65 -65
View File
@@ -1,65 +1,65 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA002_00112_SEQ_00","Ahldskyf, captain of the trading ship <Emphasis>Orion</Emphasis>, has some information that might benefit your standing as an adventurer."
1,"TEXT_SUBSEA002_00112_SEQ_01","Captain Ahldskyf has told you of a suspicious encounter he had with an unkempt seafarer at the Octant. Head to the entrance of East Hawkers' Alley and warn the guard, Glazrael."
2,"TEXT_SUBSEA002_00112_SEQ_02","Upon hearing your concerns, Glazrael swears to see security tightened in the area and also asks you to inform Frydwyb of the possible danger. Seek her out on East Hawkers' Alley and pass on the warning."
3,"TEXT_SUBSEA002_00112_SEQ_03","Mindful of the concealing crowds that pass through Hawkers' Alley every day, Frydwyb promises to keep a sharp eye out for any unusual activity."
4,"TEXT_SUBSEA002_00112_SEQ_04",""
5,"TEXT_SUBSEA002_00112_SEQ_05",""
6,"TEXT_SUBSEA002_00112_SEQ_06",""
7,"TEXT_SUBSEA002_00112_SEQ_07",""
8,"TEXT_SUBSEA002_00112_SEQ_08",""
9,"TEXT_SUBSEA002_00112_SEQ_09",""
10,"TEXT_SUBSEA002_00112_SEQ_10",""
11,"TEXT_SUBSEA002_00112_SEQ_11",""
12,"TEXT_SUBSEA002_00112_SEQ_12",""
13,"TEXT_SUBSEA002_00112_SEQ_13",""
14,"TEXT_SUBSEA002_00112_SEQ_14",""
15,"TEXT_SUBSEA002_00112_SEQ_15",""
16,"TEXT_SUBSEA002_00112_SEQ_16",""
17,"TEXT_SUBSEA002_00112_SEQ_17",""
18,"TEXT_SUBSEA002_00112_SEQ_18",""
19,"TEXT_SUBSEA002_00112_SEQ_19",""
20,"TEXT_SUBSEA002_00112_SEQ_20",""
21,"TEXT_SUBSEA002_00112_SEQ_21",""
22,"TEXT_SUBSEA002_00112_SEQ_22",""
23,"TEXT_SUBSEA002_00112_SEQ_23",""
24,"TEXT_SUBSEA002_00112_TODO_00","Speak with Glazrael."
25,"TEXT_SUBSEA002_00112_TODO_01","Speak with Frydwyb."
26,"TEXT_SUBSEA002_00112_TODO_02",""
27,"TEXT_SUBSEA002_00112_TODO_03",""
28,"TEXT_SUBSEA002_00112_TODO_04",""
29,"TEXT_SUBSEA002_00112_TODO_05",""
30,"TEXT_SUBSEA002_00112_TODO_06",""
31,"TEXT_SUBSEA002_00112_TODO_07",""
32,"TEXT_SUBSEA002_00112_TODO_08",""
33,"TEXT_SUBSEA002_00112_TODO_09",""
34,"TEXT_SUBSEA002_00112_TODO_10",""
35,"TEXT_SUBSEA002_00112_TODO_11",""
36,"TEXT_SUBSEA002_00112_TODO_12",""
37,"TEXT_SUBSEA002_00112_TODO_13",""
38,"TEXT_SUBSEA002_00112_TODO_14",""
39,"TEXT_SUBSEA002_00112_TODO_15",""
40,"TEXT_SUBSEA002_00112_TODO_16",""
41,"TEXT_SUBSEA002_00112_TODO_17",""
42,"TEXT_SUBSEA002_00112_TODO_18",""
43,"TEXT_SUBSEA002_00112_TODO_19",""
44,"TEXT_SUBSEA002_00112_TODO_20",""
45,"TEXT_SUBSEA002_00112_TODO_21",""
46,"TEXT_SUBSEA002_00112_TODO_22",""
47,"TEXT_SUBSEA002_00112_TODO_23",""
48,"TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_0","blank"
49,"TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_1","blank"
50,"TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_2","blank"
51,"TEXT_SUBSEA002_00112_AHLDSKYF_000_0","By way of thanks for delivering my scattered lavender, I have a nugget of information that may prove useful to you. You see, I was recently approached by an unkempt seafarer─which is not, I admit, particularly unusual for a man in my profession."
52,"TEXT_SUBSEA002_00112_AHLDSKYF_000_1","What <Emphasis>was</Emphasis> unusual was that he offered a generous sum of gil to be introduced to any adventurers I might know. In my experience, sailors are not known to carry such a wealth of coin about their person, especially with the alehouses of Limsa Lominsa so close at hand. Kidnappings have not been uncommon these past moons..."
53,"TEXT_SUBSEA002_00112_AHLDSKYF_000_2","I suggest you take this information and speak with Glazrael, the guard who stands at the entrance to East Hawkers' Alley. It never hurts to show a spirit of cooperation to the authorities, <If(PlayerParameter(4))>lass<Else/>lad</If>."
54,"TEXT_SUBSEA002_00112_GLAZRAEL_000_10","...That is disturbing news. Your initiative is appreciated, adventurer. I'll have the captain place the Yellowjackets on high alert."
55,"TEXT_SUBSEA002_00112_GLAZRAEL_000_11","Ah, and while I have your ear, I need you to visit Frydwyb and tell her the same thing you told me. You'll find her a bit further down East Hawkers' Alley."
56,"TEXT_SUBSEA002_00112_GLAZRAEL_000_12","Frydwyb has frequent dealings with adventurers, so any warning you give her should soon spread through the city."
57,"TEXT_SUBSEA002_00112_SKAENRAEL_000_20","If you wish to visit Bulwark Hall, the Crow's Lift is the swiftest way down."
58,"TEXT_SUBSEA002_00112_FRYDWYB_000_30","Greetings, <If(PlayerParameter(4))>miss<Else/>sir</If>. Might I interest you in the services of a retainer?"
59,"TEXT_SUBSEA002_00112_FRYDWYB_000_31","What's this? Some suspicious seafarer is on the prowl for gullible adventurers? A possible suspect in the recent kidnappings, you think? Well, I'll be sure to pass on that warning to my customers."
60,"TEXT_SUBSEA002_00112_FRYDWYB_000_32","What with all the merchants and travelers milling through Hawkers' Alley, these kinds of unsavory activities can often go unnoticed."
61,"TEXT_SUBSEA002_00112_FRYDWYB_000_33","In any case, I promise to keep a sharp lookout for anyone being accosted by strange-looking sailors."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA002_00112_SEQ_00","Ahldskyf, captain of the trading ship <Emphasis>Orion</Emphasis>, has some information that might benefit your standing as an adventurer."
1,"TEXT_SUBSEA002_00112_SEQ_01","Captain Ahldskyf has told you of a suspicious encounter he had with an unkempt seafarer at the Octant. Head to the entrance of East Hawkers' Alley and warn the guard, Glazrael."
2,"TEXT_SUBSEA002_00112_SEQ_02","Upon hearing your concerns, Glazrael swears to see security tightened in the area and also asks you to inform Frydwyb of the possible danger. Seek her out on East Hawkers' Alley and pass on the warning."
3,"TEXT_SUBSEA002_00112_SEQ_03","Mindful of the concealing crowds that pass through Hawkers' Alley every day, Frydwyb promises to keep a sharp eye out for any unusual activity."
4,"TEXT_SUBSEA002_00112_SEQ_04",""
5,"TEXT_SUBSEA002_00112_SEQ_05",""
6,"TEXT_SUBSEA002_00112_SEQ_06",""
7,"TEXT_SUBSEA002_00112_SEQ_07",""
8,"TEXT_SUBSEA002_00112_SEQ_08",""
9,"TEXT_SUBSEA002_00112_SEQ_09",""
10,"TEXT_SUBSEA002_00112_SEQ_10",""
11,"TEXT_SUBSEA002_00112_SEQ_11",""
12,"TEXT_SUBSEA002_00112_SEQ_12",""
13,"TEXT_SUBSEA002_00112_SEQ_13",""
14,"TEXT_SUBSEA002_00112_SEQ_14",""
15,"TEXT_SUBSEA002_00112_SEQ_15",""
16,"TEXT_SUBSEA002_00112_SEQ_16",""
17,"TEXT_SUBSEA002_00112_SEQ_17",""
18,"TEXT_SUBSEA002_00112_SEQ_18",""
19,"TEXT_SUBSEA002_00112_SEQ_19",""
20,"TEXT_SUBSEA002_00112_SEQ_20",""
21,"TEXT_SUBSEA002_00112_SEQ_21",""
22,"TEXT_SUBSEA002_00112_SEQ_22",""
23,"TEXT_SUBSEA002_00112_SEQ_23",""
24,"TEXT_SUBSEA002_00112_TODO_00","Speak with Glazrael."
25,"TEXT_SUBSEA002_00112_TODO_01","Speak with Frydwyb."
26,"TEXT_SUBSEA002_00112_TODO_02",""
27,"TEXT_SUBSEA002_00112_TODO_03",""
28,"TEXT_SUBSEA002_00112_TODO_04",""
29,"TEXT_SUBSEA002_00112_TODO_05",""
30,"TEXT_SUBSEA002_00112_TODO_06",""
31,"TEXT_SUBSEA002_00112_TODO_07",""
32,"TEXT_SUBSEA002_00112_TODO_08",""
33,"TEXT_SUBSEA002_00112_TODO_09",""
34,"TEXT_SUBSEA002_00112_TODO_10",""
35,"TEXT_SUBSEA002_00112_TODO_11",""
36,"TEXT_SUBSEA002_00112_TODO_12",""
37,"TEXT_SUBSEA002_00112_TODO_13",""
38,"TEXT_SUBSEA002_00112_TODO_14",""
39,"TEXT_SUBSEA002_00112_TODO_15",""
40,"TEXT_SUBSEA002_00112_TODO_16",""
41,"TEXT_SUBSEA002_00112_TODO_17",""
42,"TEXT_SUBSEA002_00112_TODO_18",""
43,"TEXT_SUBSEA002_00112_TODO_19",""
44,"TEXT_SUBSEA002_00112_TODO_20",""
45,"TEXT_SUBSEA002_00112_TODO_21",""
46,"TEXT_SUBSEA002_00112_TODO_22",""
47,"TEXT_SUBSEA002_00112_TODO_23",""
48,"TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_0","blank"
49,"TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_1","blank"
50,"TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_2","blank"
51,"TEXT_SUBSEA002_00112_AHLDSKYF_000_0","By way of thanks for delivering my scattered lavender, I have a nugget of information that may prove useful to you. You see, I was recently approached by an unkempt seafarer─which is not, I admit, particularly unusual for a man in my profession."
52,"TEXT_SUBSEA002_00112_AHLDSKYF_000_1","What <Emphasis>was</Emphasis> unusual was that he offered a generous sum of gil to be introduced to any adventurers I might know. In my experience, sailors are not known to carry such a wealth of coin about their person, especially with the alehouses of Limsa Lominsa so close at hand. Kidnappings have not been uncommon these past moons..."
53,"TEXT_SUBSEA002_00112_AHLDSKYF_000_2","I suggest you take this information and speak with Glazrael, the guard who stands at the entrance to East Hawkers' Alley. It never hurts to show a spirit of cooperation to the authorities, <If(PlayerParameter(4))>lass<Else/>lad</If>."
54,"TEXT_SUBSEA002_00112_GLAZRAEL_000_10","...That is disturbing news. Your initiative is appreciated, adventurer. I'll have the captain place the Yellowjackets on high alert."
55,"TEXT_SUBSEA002_00112_GLAZRAEL_000_11","Ah, and while I have your ear, I need you to visit Frydwyb and tell her the same thing you told me. You'll find her a bit further down East Hawkers' Alley."
56,"TEXT_SUBSEA002_00112_GLAZRAEL_000_12","Frydwyb has frequent dealings with adventurers, so any warning you give her should soon spread through the city."
57,"TEXT_SUBSEA002_00112_SKAENRAEL_000_20","If you wish to visit Bulwark Hall, the Crow's Lift is the swiftest way down."
58,"TEXT_SUBSEA002_00112_FRYDWYB_000_30","Greetings, <If(PlayerParameter(4))>miss<Else/>sir</If>. Might I interest you in the services of a retainer?"
59,"TEXT_SUBSEA002_00112_FRYDWYB_000_31","What's this? Some suspicious seafarer is on the prowl for gullible adventurers? A possible suspect in the recent kidnappings, you think? Well, I'll be sure to pass on that warning to my customers."
60,"TEXT_SUBSEA002_00112_FRYDWYB_000_32","What with all the merchants and travelers milling through Hawkers' Alley, these kinds of unsavory activities can often go unnoticed."
61,"TEXT_SUBSEA002_00112_FRYDWYB_000_33","In any case, I promise to keep a sharp lookout for anyone being accosted by strange-looking sailors."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA002_00112_SEQ_00 Ahldskyf, captain of the trading ship <Emphasis>Orion</Emphasis>, has some information that might benefit your standing as an adventurer.
5 1 TEXT_SUBSEA002_00112_SEQ_01 Captain Ahldskyf has told you of a suspicious encounter he had with an unkempt seafarer at the Octant. Head to the entrance of East Hawkers' Alley and warn the guard, Glazrael.
6 2 TEXT_SUBSEA002_00112_SEQ_02 Upon hearing your concerns, Glazrael swears to see security tightened in the area and also asks you to inform Frydwyb of the possible danger. Seek her out on East Hawkers' Alley and pass on the warning.
7 3 TEXT_SUBSEA002_00112_SEQ_03 Mindful of the concealing crowds that pass through Hawkers' Alley every day, Frydwyb promises to keep a sharp eye out for any unusual activity.
8 4 TEXT_SUBSEA002_00112_SEQ_04
9 5 TEXT_SUBSEA002_00112_SEQ_05
10 6 TEXT_SUBSEA002_00112_SEQ_06
11 7 TEXT_SUBSEA002_00112_SEQ_07
12 8 TEXT_SUBSEA002_00112_SEQ_08
13 9 TEXT_SUBSEA002_00112_SEQ_09
14 10 TEXT_SUBSEA002_00112_SEQ_10
15 11 TEXT_SUBSEA002_00112_SEQ_11
16 12 TEXT_SUBSEA002_00112_SEQ_12
17 13 TEXT_SUBSEA002_00112_SEQ_13
18 14 TEXT_SUBSEA002_00112_SEQ_14
19 15 TEXT_SUBSEA002_00112_SEQ_15
20 16 TEXT_SUBSEA002_00112_SEQ_16
21 17 TEXT_SUBSEA002_00112_SEQ_17
22 18 TEXT_SUBSEA002_00112_SEQ_18
23 19 TEXT_SUBSEA002_00112_SEQ_19
24 20 TEXT_SUBSEA002_00112_SEQ_20
25 21 TEXT_SUBSEA002_00112_SEQ_21
26 22 TEXT_SUBSEA002_00112_SEQ_22
27 23 TEXT_SUBSEA002_00112_SEQ_23
28 24 TEXT_SUBSEA002_00112_TODO_00 Speak with Glazrael.
29 25 TEXT_SUBSEA002_00112_TODO_01 Speak with Frydwyb.
30 26 TEXT_SUBSEA002_00112_TODO_02
31 27 TEXT_SUBSEA002_00112_TODO_03
32 28 TEXT_SUBSEA002_00112_TODO_04
33 29 TEXT_SUBSEA002_00112_TODO_05
34 30 TEXT_SUBSEA002_00112_TODO_06
35 31 TEXT_SUBSEA002_00112_TODO_07
36 32 TEXT_SUBSEA002_00112_TODO_08
37 33 TEXT_SUBSEA002_00112_TODO_09
38 34 TEXT_SUBSEA002_00112_TODO_10
39 35 TEXT_SUBSEA002_00112_TODO_11
40 36 TEXT_SUBSEA002_00112_TODO_12
41 37 TEXT_SUBSEA002_00112_TODO_13
42 38 TEXT_SUBSEA002_00112_TODO_14
43 39 TEXT_SUBSEA002_00112_TODO_15
44 40 TEXT_SUBSEA002_00112_TODO_16
45 41 TEXT_SUBSEA002_00112_TODO_17
46 42 TEXT_SUBSEA002_00112_TODO_18
47 43 TEXT_SUBSEA002_00112_TODO_19
48 44 TEXT_SUBSEA002_00112_TODO_20
49 45 TEXT_SUBSEA002_00112_TODO_21
50 46 TEXT_SUBSEA002_00112_TODO_22
51 47 TEXT_SUBSEA002_00112_TODO_23
52 48 TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_0 blank
53 49 TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_1 blank
54 50 TEXT_SUBSEA002_00112_SINGINGSTORMCLOUD000_2 blank
55 51 TEXT_SUBSEA002_00112_AHLDSKYF_000_0 By way of thanks for delivering my scattered lavender, I have a nugget of information that may prove useful to you. You see, I was recently approached by an unkempt seafarer─which is not, I admit, particularly unusual for a man in my profession.
56 52 TEXT_SUBSEA002_00112_AHLDSKYF_000_1 What <Emphasis>was</Emphasis> unusual was that he offered a generous sum of gil to be introduced to any adventurers I might know. In my experience, sailors are not known to carry such a wealth of coin about their person, especially with the alehouses of Limsa Lominsa so close at hand. Kidnappings have not been uncommon these past moons...
57 53 TEXT_SUBSEA002_00112_AHLDSKYF_000_2 I suggest you take this information and speak with Glazrael, the guard who stands at the entrance to East Hawkers' Alley. It never hurts to show a spirit of cooperation to the authorities, <If(PlayerParameter(4))>lass<Else/>lad</If>.
58 54 TEXT_SUBSEA002_00112_GLAZRAEL_000_10 ...That is disturbing news. Your initiative is appreciated, adventurer. I'll have the captain place the Yellowjackets on high alert.
59 55 TEXT_SUBSEA002_00112_GLAZRAEL_000_11 Ah, and while I have your ear, I need you to visit Frydwyb and tell her the same thing you told me. You'll find her a bit further down East Hawkers' Alley.
60 56 TEXT_SUBSEA002_00112_GLAZRAEL_000_12 Frydwyb has frequent dealings with adventurers, so any warning you give her should soon spread through the city.
61 57 TEXT_SUBSEA002_00112_SKAENRAEL_000_20 If you wish to visit Bulwark Hall, the Crow's Lift is the swiftest way down.
62 58 TEXT_SUBSEA002_00112_FRYDWYB_000_30 Greetings, <If(PlayerParameter(4))>miss<Else/>sir</If>. Might I interest you in the services of a retainer?
63 59 TEXT_SUBSEA002_00112_FRYDWYB_000_31 What's this? Some suspicious seafarer is on the prowl for gullible adventurers? A possible suspect in the recent kidnappings, you think? Well, I'll be sure to pass on that warning to my customers.
64 60 TEXT_SUBSEA002_00112_FRYDWYB_000_32 What with all the merchants and travelers milling through Hawkers' Alley, these kinds of unsavory activities can often go unnoticed.
65 61 TEXT_SUBSEA002_00112_FRYDWYB_000_33 In any case, I promise to keep a sharp lookout for anyone being accosted by strange-looking sailors.
+2 -1
View File
@@ -49,7 +49,8 @@ int32,str,str
45,"TEXT_SUBSEA003_00113_TODO_21",""
46,"TEXT_SUBSEA003_00113_TODO_22",""
47,"TEXT_SUBSEA003_00113_TODO_23",""
48,"TEXT_SUBSEA003_00113_SWEETNIX_000_0","Pshhh... Shkohhh...
48,"TEXT_SUBSEA003_00113_SWEETNIX_000_0","Pshhh... Shkohhh...
Sweetnix is beauteous gobbie and craftysmart trademaker!"
49,"TEXT_SUBSEA003_00113_SWEETNIX_000_1","Sweetnix makes busydeal with uplanders! Need deliver letter to Gate of Mealvaan, but Sweetnix has shivershakes."
50,"TEXT_SUBSEA003_00113_SWEETNIX_000_2","Uplander walks to Gate of Mealvaan for Sweetnix? Uplander delivers letter to taxlady P'tahjha?"
51,"TEXT_SUBSEA003_00113_PTAHJHA_000_10","Where is Sweetnix with those import records? Without the proper documentation, I am afraid we shall have to expel him from the city..."
1 key 0 1
49 45 TEXT_SUBSEA003_00113_TODO_21
50 46 TEXT_SUBSEA003_00113_TODO_22
51 47 TEXT_SUBSEA003_00113_TODO_23
52 48 TEXT_SUBSEA003_00113_SWEETNIX_000_0 Pshhh... Shkohhh... Sweetnix is beauteous gobbie and craftysmart trademaker! Pshhh... Shkohhh... Sweetnix is beauteous gobbie and craftysmart trademaker!
53 49 TEXT_SUBSEA003_00113_SWEETNIX_000_1 Sweetnix makes busydeal with uplanders! Need deliver letter to Gate of Mealvaan, but Sweetnix has shivershakes.
54 49 50 TEXT_SUBSEA003_00113_SWEETNIX_000_1 TEXT_SUBSEA003_00113_SWEETNIX_000_2 Sweetnix makes busydeal with uplanders! Need deliver letter to Gate of Mealvaan, but Sweetnix has shivershakes. Uplander walks to Gate of Mealvaan for Sweetnix? Uplander delivers letter to taxlady P'tahjha?
55 50 51 TEXT_SUBSEA003_00113_SWEETNIX_000_2 TEXT_SUBSEA003_00113_PTAHJHA_000_10 Uplander walks to Gate of Mealvaan for Sweetnix? Uplander delivers letter to taxlady P'tahjha? Where is Sweetnix with those import records? Without the proper documentation, I am afraid we shall have to expel him from the city...
56 51 52 TEXT_SUBSEA003_00113_PTAHJHA_000_10 TEXT_SUBSEA003_00113_PTAHJHA_000_11 Where is Sweetnix with those import records? Without the proper documentation, I am afraid we shall have to expel him from the city... Why, these are Sweetnix's records! Glad I am to see they were submitted in time.
+62 -62
View File
@@ -1,62 +1,62 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA004_00114_SEQ_00","Swozblaet, the master merchant of Hawkers' Alley, wants you to look into current market prices."
1,"TEXT_SUBSEA004_00114_SEQ_01","Swozblaet has bid you pose as a customer and glance over the wares being sold by Iron Thunder, Kyokyoroon, and Syneyhil. Strike up a conversation with the three merchants, and surreptitiously record the prices of their goods."
2,"TEXT_SUBSEA004_00114_SEQ_02","You have completed your survey of market prices. Deliver the price list to Baensyng on West Hawkers' Alley."
3,"TEXT_SUBSEA004_00114_SEQ_03","You have delivered your report to Baensyng. According to the prices you recorded, the markets seem free of any shady dealings for another day."
4,"TEXT_SUBSEA004_00114_SEQ_04",""
5,"TEXT_SUBSEA004_00114_SEQ_05",""
6,"TEXT_SUBSEA004_00114_SEQ_06",""
7,"TEXT_SUBSEA004_00114_SEQ_07",""
8,"TEXT_SUBSEA004_00114_SEQ_08",""
9,"TEXT_SUBSEA004_00114_SEQ_09",""
10,"TEXT_SUBSEA004_00114_SEQ_10",""
11,"TEXT_SUBSEA004_00114_SEQ_11",""
12,"TEXT_SUBSEA004_00114_SEQ_12",""
13,"TEXT_SUBSEA004_00114_SEQ_13",""
14,"TEXT_SUBSEA004_00114_SEQ_14",""
15,"TEXT_SUBSEA004_00114_SEQ_15",""
16,"TEXT_SUBSEA004_00114_SEQ_16",""
17,"TEXT_SUBSEA004_00114_SEQ_17",""
18,"TEXT_SUBSEA004_00114_SEQ_18",""
19,"TEXT_SUBSEA004_00114_SEQ_19",""
20,"TEXT_SUBSEA004_00114_SEQ_20",""
21,"TEXT_SUBSEA004_00114_SEQ_21",""
22,"TEXT_SUBSEA004_00114_SEQ_22",""
23,"TEXT_SUBSEA004_00114_SEQ_23",""
24,"TEXT_SUBSEA004_00114_TODO_00","Speak with Iron Thunder."
25,"TEXT_SUBSEA004_00114_TODO_01","Speak with Kyokyoroon."
26,"TEXT_SUBSEA004_00114_TODO_02","Speak with Syneyhil."
27,"TEXT_SUBSEA004_00114_TODO_03","Deliver the price list to Baensyng."
28,"TEXT_SUBSEA004_00114_TODO_04",""
29,"TEXT_SUBSEA004_00114_TODO_05",""
30,"TEXT_SUBSEA004_00114_TODO_06",""
31,"TEXT_SUBSEA004_00114_TODO_07",""
32,"TEXT_SUBSEA004_00114_TODO_08",""
33,"TEXT_SUBSEA004_00114_TODO_09",""
34,"TEXT_SUBSEA004_00114_TODO_10",""
35,"TEXT_SUBSEA004_00114_TODO_11",""
36,"TEXT_SUBSEA004_00114_TODO_12",""
37,"TEXT_SUBSEA004_00114_TODO_13",""
38,"TEXT_SUBSEA004_00114_TODO_14",""
39,"TEXT_SUBSEA004_00114_TODO_15",""
40,"TEXT_SUBSEA004_00114_TODO_16",""
41,"TEXT_SUBSEA004_00114_TODO_17",""
42,"TEXT_SUBSEA004_00114_TODO_18",""
43,"TEXT_SUBSEA004_00114_TODO_19",""
44,"TEXT_SUBSEA004_00114_TODO_20",""
45,"TEXT_SUBSEA004_00114_TODO_21",""
46,"TEXT_SUBSEA004_00114_TODO_22",""
47,"TEXT_SUBSEA004_00114_TODO_23",""
48,"TEXT_SUBSEA004_00114_SWOZBLAET_000_0","You, <If(PlayerParameter(4))>miss<Else/>sir</If>─adventurer. I have work for you. I would have you pose as a customer and survey the market's current prices."
49,"TEXT_SUBSEA004_00114_SWOZBLAET_000_1","Surely I did not see you balk at so simple a task? All you need do is strike up a conversation with the shop owners, and glance over their wares."
50,"TEXT_SUBSEA004_00114_SWOZBLAET_000_2","There are three merchants that interest me: Iron Thunder, Kyokyoroon, and Syneyhil."
51,"TEXT_SUBSEA004_00114_SWOZBLAET_000_3","Write down all you see on this price list, and hand it to Baensyng on West Hawkers' Alley. He shall reward you for your service."
52,"TEXT_SUBSEA004_00114_ENGERRAND_000_10",""
53,"TEXT_SUBSEA004_00114_IRONTHUNDER_000_10","Well met, <If(PlayerParameter(4))>lass<Else/>lad</If>! Cast your peepers over these beauties! Not a spot of rust to be found! Every piece fresh from the forges of Naldiq & Vymelli's!"
54,"TEXT_SUBSEA004_00114_KYOKYOROON_000_20","Kyokyoroon welcomes well-come customer! Kyokyoroon loves his lovely trade! Kyokyoroon's goods are goodly made!"
55,"TEXT_SUBSEA004_00114_SYNEYHIL_000_30","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. What can I interest you in t─ Why, you seem interested in most everything, don't you? Is this another one of those investigations!? Well, I have nothing to hide!"
56,"TEXT_SUBSEA004_00114_BAENSYNG_000_40","Yer the one what made a list for Swozblaet? Let's 'ave it, then."
57,"TEXT_SUBSEA004_00114_BAENSYNG_000_41","Mmm, nothin' wrong with the markets, far as I can tell."
58,"TEXT_SUBSEA004_00114_BAENSYNG_000_42","Ye ofttimes get pirates sellin' stolen goods at cutthroat prices, an' that drives the numbers down right across 'Awkers' Alley. Thanks to these reports, though, we can tell at a glance when shady dealin's are takin' place. Good work, <If(PlayerParameter(4))>lass<Else/>lad</If>."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA004_00114_SEQ_00","Swozblaet, the master merchant of Hawkers' Alley, wants you to look into current market prices."
1,"TEXT_SUBSEA004_00114_SEQ_01","Swozblaet has bid you pose as a customer and glance over the wares being sold by Iron Thunder, Kyokyoroon, and Syneyhil. Strike up a conversation with the three merchants, and surreptitiously record the prices of their goods."
2,"TEXT_SUBSEA004_00114_SEQ_02","You have completed your survey of market prices. Deliver the price list to Baensyng on West Hawkers' Alley."
3,"TEXT_SUBSEA004_00114_SEQ_03","You have delivered your report to Baensyng. According to the prices you recorded, the markets seem free of any shady dealings for another day."
4,"TEXT_SUBSEA004_00114_SEQ_04",""
5,"TEXT_SUBSEA004_00114_SEQ_05",""
6,"TEXT_SUBSEA004_00114_SEQ_06",""
7,"TEXT_SUBSEA004_00114_SEQ_07",""
8,"TEXT_SUBSEA004_00114_SEQ_08",""
9,"TEXT_SUBSEA004_00114_SEQ_09",""
10,"TEXT_SUBSEA004_00114_SEQ_10",""
11,"TEXT_SUBSEA004_00114_SEQ_11",""
12,"TEXT_SUBSEA004_00114_SEQ_12",""
13,"TEXT_SUBSEA004_00114_SEQ_13",""
14,"TEXT_SUBSEA004_00114_SEQ_14",""
15,"TEXT_SUBSEA004_00114_SEQ_15",""
16,"TEXT_SUBSEA004_00114_SEQ_16",""
17,"TEXT_SUBSEA004_00114_SEQ_17",""
18,"TEXT_SUBSEA004_00114_SEQ_18",""
19,"TEXT_SUBSEA004_00114_SEQ_19",""
20,"TEXT_SUBSEA004_00114_SEQ_20",""
21,"TEXT_SUBSEA004_00114_SEQ_21",""
22,"TEXT_SUBSEA004_00114_SEQ_22",""
23,"TEXT_SUBSEA004_00114_SEQ_23",""
24,"TEXT_SUBSEA004_00114_TODO_00","Speak with Iron Thunder."
25,"TEXT_SUBSEA004_00114_TODO_01","Speak with Kyokyoroon."
26,"TEXT_SUBSEA004_00114_TODO_02","Speak with Syneyhil."
27,"TEXT_SUBSEA004_00114_TODO_03","Deliver the price list to Baensyng."
28,"TEXT_SUBSEA004_00114_TODO_04",""
29,"TEXT_SUBSEA004_00114_TODO_05",""
30,"TEXT_SUBSEA004_00114_TODO_06",""
31,"TEXT_SUBSEA004_00114_TODO_07",""
32,"TEXT_SUBSEA004_00114_TODO_08",""
33,"TEXT_SUBSEA004_00114_TODO_09",""
34,"TEXT_SUBSEA004_00114_TODO_10",""
35,"TEXT_SUBSEA004_00114_TODO_11",""
36,"TEXT_SUBSEA004_00114_TODO_12",""
37,"TEXT_SUBSEA004_00114_TODO_13",""
38,"TEXT_SUBSEA004_00114_TODO_14",""
39,"TEXT_SUBSEA004_00114_TODO_15",""
40,"TEXT_SUBSEA004_00114_TODO_16",""
41,"TEXT_SUBSEA004_00114_TODO_17",""
42,"TEXT_SUBSEA004_00114_TODO_18",""
43,"TEXT_SUBSEA004_00114_TODO_19",""
44,"TEXT_SUBSEA004_00114_TODO_20",""
45,"TEXT_SUBSEA004_00114_TODO_21",""
46,"TEXT_SUBSEA004_00114_TODO_22",""
47,"TEXT_SUBSEA004_00114_TODO_23",""
48,"TEXT_SUBSEA004_00114_SWOZBLAET_000_0","You, <If(PlayerParameter(4))>miss<Else/>sir</If>─adventurer. I have work for you. I would have you pose as a customer and survey the market's current prices."
49,"TEXT_SUBSEA004_00114_SWOZBLAET_000_1","Surely I did not see you balk at so simple a task? All you need do is strike up a conversation with the shop owners, and glance over their wares."
50,"TEXT_SUBSEA004_00114_SWOZBLAET_000_2","There are three merchants that interest me: Iron Thunder, Kyokyoroon, and Syneyhil."
51,"TEXT_SUBSEA004_00114_SWOZBLAET_000_3","Write down all you see on this price list, and hand it to Baensyng on West Hawkers' Alley. He shall reward you for your service."
52,"TEXT_SUBSEA004_00114_ENGERRAND_000_10",""
53,"TEXT_SUBSEA004_00114_IRONTHUNDER_000_10","Well met, <If(PlayerParameter(4))>lass<Else/>lad</If>! Cast your peepers over these beauties! Not a spot of rust to be found! Every piece fresh from the forges of Naldiq & Vymelli's!"
54,"TEXT_SUBSEA004_00114_KYOKYOROON_000_20","Kyokyoroon welcomes well-come customer! Kyokyoroon loves his lovely trade! Kyokyoroon's goods are goodly made!"
55,"TEXT_SUBSEA004_00114_SYNEYHIL_000_30","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. What can I interest you in t─ Why, you seem interested in most everything, don't you? Is this another one of those investigations!? Well, I have nothing to hide!"
56,"TEXT_SUBSEA004_00114_BAENSYNG_000_40","Yer the one what made a list for Swozblaet? Let's 'ave it, then."
57,"TEXT_SUBSEA004_00114_BAENSYNG_000_41","Mmm, nothin' wrong with the markets, far as I can tell."
58,"TEXT_SUBSEA004_00114_BAENSYNG_000_42","Ye ofttimes get pirates sellin' stolen goods at cutthroat prices, an' that drives the numbers down right across 'Awkers' Alley. Thanks to these reports, though, we can tell at a glance when shady dealin's are takin' place. Good work, <If(PlayerParameter(4))>lass<Else/>lad</If>."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA004_00114_SEQ_00 Swozblaet, the master merchant of Hawkers' Alley, wants you to look into current market prices.
5 1 TEXT_SUBSEA004_00114_SEQ_01 Swozblaet has bid you pose as a customer and glance over the wares being sold by Iron Thunder, Kyokyoroon, and Syneyhil. Strike up a conversation with the three merchants, and surreptitiously record the prices of their goods.
6 2 TEXT_SUBSEA004_00114_SEQ_02 You have completed your survey of market prices. Deliver the price list to Baensyng on West Hawkers' Alley.
7 3 TEXT_SUBSEA004_00114_SEQ_03 You have delivered your report to Baensyng. According to the prices you recorded, the markets seem free of any shady dealings for another day.
8 4 TEXT_SUBSEA004_00114_SEQ_04
9 5 TEXT_SUBSEA004_00114_SEQ_05
10 6 TEXT_SUBSEA004_00114_SEQ_06
11 7 TEXT_SUBSEA004_00114_SEQ_07
12 8 TEXT_SUBSEA004_00114_SEQ_08
13 9 TEXT_SUBSEA004_00114_SEQ_09
14 10 TEXT_SUBSEA004_00114_SEQ_10
15 11 TEXT_SUBSEA004_00114_SEQ_11
16 12 TEXT_SUBSEA004_00114_SEQ_12
17 13 TEXT_SUBSEA004_00114_SEQ_13
18 14 TEXT_SUBSEA004_00114_SEQ_14
19 15 TEXT_SUBSEA004_00114_SEQ_15
20 16 TEXT_SUBSEA004_00114_SEQ_16
21 17 TEXT_SUBSEA004_00114_SEQ_17
22 18 TEXT_SUBSEA004_00114_SEQ_18
23 19 TEXT_SUBSEA004_00114_SEQ_19
24 20 TEXT_SUBSEA004_00114_SEQ_20
25 21 TEXT_SUBSEA004_00114_SEQ_21
26 22 TEXT_SUBSEA004_00114_SEQ_22
27 23 TEXT_SUBSEA004_00114_SEQ_23
28 24 TEXT_SUBSEA004_00114_TODO_00 Speak with Iron Thunder.
29 25 TEXT_SUBSEA004_00114_TODO_01 Speak with Kyokyoroon.
30 26 TEXT_SUBSEA004_00114_TODO_02 Speak with Syneyhil.
31 27 TEXT_SUBSEA004_00114_TODO_03 Deliver the price list to Baensyng.
32 28 TEXT_SUBSEA004_00114_TODO_04
33 29 TEXT_SUBSEA004_00114_TODO_05
34 30 TEXT_SUBSEA004_00114_TODO_06
35 31 TEXT_SUBSEA004_00114_TODO_07
36 32 TEXT_SUBSEA004_00114_TODO_08
37 33 TEXT_SUBSEA004_00114_TODO_09
38 34 TEXT_SUBSEA004_00114_TODO_10
39 35 TEXT_SUBSEA004_00114_TODO_11
40 36 TEXT_SUBSEA004_00114_TODO_12
41 37 TEXT_SUBSEA004_00114_TODO_13
42 38 TEXT_SUBSEA004_00114_TODO_14
43 39 TEXT_SUBSEA004_00114_TODO_15
44 40 TEXT_SUBSEA004_00114_TODO_16
45 41 TEXT_SUBSEA004_00114_TODO_17
46 42 TEXT_SUBSEA004_00114_TODO_18
47 43 TEXT_SUBSEA004_00114_TODO_19
48 44 TEXT_SUBSEA004_00114_TODO_20
49 45 TEXT_SUBSEA004_00114_TODO_21
50 46 TEXT_SUBSEA004_00114_TODO_22
51 47 TEXT_SUBSEA004_00114_TODO_23
52 48 TEXT_SUBSEA004_00114_SWOZBLAET_000_0 You, <If(PlayerParameter(4))>miss<Else/>sir</If>─adventurer. I have work for you. I would have you pose as a customer and survey the market's current prices.
53 49 TEXT_SUBSEA004_00114_SWOZBLAET_000_1 Surely I did not see you balk at so simple a task? All you need do is strike up a conversation with the shop owners, and glance over their wares.
54 50 TEXT_SUBSEA004_00114_SWOZBLAET_000_2 There are three merchants that interest me: Iron Thunder, Kyokyoroon, and Syneyhil.
55 51 TEXT_SUBSEA004_00114_SWOZBLAET_000_3 Write down all you see on this price list, and hand it to Baensyng on West Hawkers' Alley. He shall reward you for your service.
56 52 TEXT_SUBSEA004_00114_ENGERRAND_000_10
57 53 TEXT_SUBSEA004_00114_IRONTHUNDER_000_10 Well met, <If(PlayerParameter(4))>lass<Else/>lad</If>! Cast your peepers over these beauties! Not a spot of rust to be found! Every piece fresh from the forges of Naldiq & Vymelli's!
58 54 TEXT_SUBSEA004_00114_KYOKYOROON_000_20 Kyokyoroon welcomes well-come customer! Kyokyoroon loves his lovely trade! Kyokyoroon's goods are goodly made!
59 55 TEXT_SUBSEA004_00114_SYNEYHIL_000_30 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. What can I interest you in t─ Why, you seem interested in most everything, don't you? Is this another one of those investigations!? Well, I have nothing to hide!
60 56 TEXT_SUBSEA004_00114_BAENSYNG_000_40 Yer the one what made a list for Swozblaet? Let's 'ave it, then.
61 57 TEXT_SUBSEA004_00114_BAENSYNG_000_41 Mmm, nothin' wrong with the markets, far as I can tell.
62 58 TEXT_SUBSEA004_00114_BAENSYNG_000_42 Ye ofttimes get pirates sellin' stolen goods at cutthroat prices, an' that drives the numbers down right across 'Awkers' Alley. Thanks to these reports, though, we can tell at a glance when shady dealin's are takin' place. Good work, <If(PlayerParameter(4))>lass<Else/>lad</If>.
+60 -60
View File
@@ -1,60 +1,60 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA005_00115_SEQ_00","P'tahjha of Mealvaan's Gate needs help collecting duty on imported goods."
1,"TEXT_SUBSEA005_00115_SEQ_01","P'tahjha bids you deliver two log assessor's ledgers. The recipient of the first is Sundhimal, who stands post at the Octant."
2,"TEXT_SUBSEA005_00115_SEQ_02","You have delivered a ledger to Sundhimal. Next make your way to the Bismarck, and seek out Latisha."
3,"TEXT_SUBSEA005_00115_SEQ_03","It appears the ledgers were bound for places where merchants are like to gather. In the course of your errand, you have learned something of customs enforcement in Limsa Lominsa. "
4,"TEXT_SUBSEA005_00115_SEQ_04",""
5,"TEXT_SUBSEA005_00115_SEQ_05",""
6,"TEXT_SUBSEA005_00115_SEQ_06",""
7,"TEXT_SUBSEA005_00115_SEQ_07",""
8,"TEXT_SUBSEA005_00115_SEQ_08",""
9,"TEXT_SUBSEA005_00115_SEQ_09",""
10,"TEXT_SUBSEA005_00115_SEQ_10",""
11,"TEXT_SUBSEA005_00115_SEQ_11",""
12,"TEXT_SUBSEA005_00115_SEQ_12",""
13,"TEXT_SUBSEA005_00115_SEQ_13",""
14,"TEXT_SUBSEA005_00115_SEQ_14",""
15,"TEXT_SUBSEA005_00115_SEQ_15",""
16,"TEXT_SUBSEA005_00115_SEQ_16",""
17,"TEXT_SUBSEA005_00115_SEQ_17",""
18,"TEXT_SUBSEA005_00115_SEQ_18",""
19,"TEXT_SUBSEA005_00115_SEQ_19",""
20,"TEXT_SUBSEA005_00115_SEQ_20",""
21,"TEXT_SUBSEA005_00115_SEQ_21",""
22,"TEXT_SUBSEA005_00115_SEQ_22",""
23,"TEXT_SUBSEA005_00115_SEQ_23",""
24,"TEXT_SUBSEA005_00115_TODO_00","Deliver a log assessor's ledger to Sundhimal."
25,"TEXT_SUBSEA005_00115_TODO_01","Deliver a log assessor's ledger to Latisha."
26,"TEXT_SUBSEA005_00115_TODO_02",""
27,"TEXT_SUBSEA005_00115_TODO_03",""
28,"TEXT_SUBSEA005_00115_TODO_04",""
29,"TEXT_SUBSEA005_00115_TODO_05",""
30,"TEXT_SUBSEA005_00115_TODO_06",""
31,"TEXT_SUBSEA005_00115_TODO_07",""
32,"TEXT_SUBSEA005_00115_TODO_08",""
33,"TEXT_SUBSEA005_00115_TODO_09",""
34,"TEXT_SUBSEA005_00115_TODO_10",""
35,"TEXT_SUBSEA005_00115_TODO_11",""
36,"TEXT_SUBSEA005_00115_TODO_12",""
37,"TEXT_SUBSEA005_00115_TODO_13",""
38,"TEXT_SUBSEA005_00115_TODO_14",""
39,"TEXT_SUBSEA005_00115_TODO_15",""
40,"TEXT_SUBSEA005_00115_TODO_16",""
41,"TEXT_SUBSEA005_00115_TODO_17",""
42,"TEXT_SUBSEA005_00115_TODO_18",""
43,"TEXT_SUBSEA005_00115_TODO_19",""
44,"TEXT_SUBSEA005_00115_TODO_20",""
45,"TEXT_SUBSEA005_00115_TODO_21",""
46,"TEXT_SUBSEA005_00115_TODO_22",""
47,"TEXT_SUBSEA005_00115_TODO_23",""
48,"TEXT_SUBSEA005_00115_PTAHJHA_000_0","Here at Mealvaan's Gate, we inspect all the goods that are imported into Limsa Lominsa, and collect duty as the law requires. Some merchants, however, seek to evade this obligation, and we must chase them down."
49,"TEXT_SUBSEA005_00115_PTAHJHA_000_1","I would be grateful if you could deliver these two ledgers─one to a man named Sundhimal, whom you will find at the Octant, and the other to a woman named Latisha, who works at the Bismarck."
50,"TEXT_SUBSEA005_00115_PTAHJHA_000_2","If you are uncertain as to the whereabouts of the Bismarck, ask Sundhimal when you meet him, and he will point you in the right direction."
51,"TEXT_SUBSEA005_00115_SUNDHIMAL_000_10","A ledger from Mealvaan's Gate, you say?"
52,"TEXT_SUBSEA005_00115_SUNDHIMAL_000_11","Yet more outstanding duty payments... When will those merchants ever learn? Very well, if I catch sight of any offenders, I shall drag them to the Gate, kicking and screaming if needs be."
53,"TEXT_SUBSEA005_00115_SUNDHIMAL_000_12","One more ledger bound for the Bismarck, you say? Follow this path to the upper decks, and you'll find the place."
54,"TEXT_SUBSEA005_00115_LATISHA_000_20","Tax evaders among our patrons, you say? Goodness me..."
55,"TEXT_SUBSEA005_00115_LATISHA_000_21","I daresay this may well put an end to their appetite, but this is in the best interests of the citystate."
56,"TEXT_SUBSEA005_00115_LATISHA_000_22","If any of the merchants named in this ledger come to dine with us, I shall see that Mealvaan's Gate is notified without delay."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA005_00115_SEQ_00","P'tahjha of Mealvaan's Gate needs help collecting duty on imported goods."
1,"TEXT_SUBSEA005_00115_SEQ_01","P'tahjha bids you deliver two log assessor's ledgers. The recipient of the first is Sundhimal, who stands post at the Octant."
2,"TEXT_SUBSEA005_00115_SEQ_02","You have delivered a ledger to Sundhimal. Next make your way to the Bismarck, and seek out Latisha."
3,"TEXT_SUBSEA005_00115_SEQ_03","It appears the ledgers were bound for places where merchants are like to gather. In the course of your errand, you have learned something of customs enforcement in Limsa Lominsa. "
4,"TEXT_SUBSEA005_00115_SEQ_04",""
5,"TEXT_SUBSEA005_00115_SEQ_05",""
6,"TEXT_SUBSEA005_00115_SEQ_06",""
7,"TEXT_SUBSEA005_00115_SEQ_07",""
8,"TEXT_SUBSEA005_00115_SEQ_08",""
9,"TEXT_SUBSEA005_00115_SEQ_09",""
10,"TEXT_SUBSEA005_00115_SEQ_10",""
11,"TEXT_SUBSEA005_00115_SEQ_11",""
12,"TEXT_SUBSEA005_00115_SEQ_12",""
13,"TEXT_SUBSEA005_00115_SEQ_13",""
14,"TEXT_SUBSEA005_00115_SEQ_14",""
15,"TEXT_SUBSEA005_00115_SEQ_15",""
16,"TEXT_SUBSEA005_00115_SEQ_16",""
17,"TEXT_SUBSEA005_00115_SEQ_17",""
18,"TEXT_SUBSEA005_00115_SEQ_18",""
19,"TEXT_SUBSEA005_00115_SEQ_19",""
20,"TEXT_SUBSEA005_00115_SEQ_20",""
21,"TEXT_SUBSEA005_00115_SEQ_21",""
22,"TEXT_SUBSEA005_00115_SEQ_22",""
23,"TEXT_SUBSEA005_00115_SEQ_23",""
24,"TEXT_SUBSEA005_00115_TODO_00","Deliver a log assessor's ledger to Sundhimal."
25,"TEXT_SUBSEA005_00115_TODO_01","Deliver a log assessor's ledger to Latisha."
26,"TEXT_SUBSEA005_00115_TODO_02",""
27,"TEXT_SUBSEA005_00115_TODO_03",""
28,"TEXT_SUBSEA005_00115_TODO_04",""
29,"TEXT_SUBSEA005_00115_TODO_05",""
30,"TEXT_SUBSEA005_00115_TODO_06",""
31,"TEXT_SUBSEA005_00115_TODO_07",""
32,"TEXT_SUBSEA005_00115_TODO_08",""
33,"TEXT_SUBSEA005_00115_TODO_09",""
34,"TEXT_SUBSEA005_00115_TODO_10",""
35,"TEXT_SUBSEA005_00115_TODO_11",""
36,"TEXT_SUBSEA005_00115_TODO_12",""
37,"TEXT_SUBSEA005_00115_TODO_13",""
38,"TEXT_SUBSEA005_00115_TODO_14",""
39,"TEXT_SUBSEA005_00115_TODO_15",""
40,"TEXT_SUBSEA005_00115_TODO_16",""
41,"TEXT_SUBSEA005_00115_TODO_17",""
42,"TEXT_SUBSEA005_00115_TODO_18",""
43,"TEXT_SUBSEA005_00115_TODO_19",""
44,"TEXT_SUBSEA005_00115_TODO_20",""
45,"TEXT_SUBSEA005_00115_TODO_21",""
46,"TEXT_SUBSEA005_00115_TODO_22",""
47,"TEXT_SUBSEA005_00115_TODO_23",""
48,"TEXT_SUBSEA005_00115_PTAHJHA_000_0","Here at Mealvaan's Gate, we inspect all the goods that are imported into Limsa Lominsa, and collect duty as the law requires. Some merchants, however, seek to evade this obligation, and we must chase them down."
49,"TEXT_SUBSEA005_00115_PTAHJHA_000_1","I would be grateful if you could deliver these two ledgers─one to a man named Sundhimal, whom you will find at the Octant, and the other to a woman named Latisha, who works at the Bismarck."
50,"TEXT_SUBSEA005_00115_PTAHJHA_000_2","If you are uncertain as to the whereabouts of the Bismarck, ask Sundhimal when you meet him, and he will point you in the right direction."
51,"TEXT_SUBSEA005_00115_SUNDHIMAL_000_10","A ledger from Mealvaan's Gate, you say?"
52,"TEXT_SUBSEA005_00115_SUNDHIMAL_000_11","Yet more outstanding duty payments... When will those merchants ever learn? Very well, if I catch sight of any offenders, I shall drag them to the Gate, kicking and screaming if needs be."
53,"TEXT_SUBSEA005_00115_SUNDHIMAL_000_12","One more ledger bound for the Bismarck, you say? Follow this path to the upper decks, and you'll find the place."
54,"TEXT_SUBSEA005_00115_LATISHA_000_20","Tax evaders among our patrons, you say? Goodness me..."
55,"TEXT_SUBSEA005_00115_LATISHA_000_21","I daresay this may well put an end to their appetite, but this is in the best interests of the citystate."
56,"TEXT_SUBSEA005_00115_LATISHA_000_22","If any of the merchants named in this ledger come to dine with us, I shall see that Mealvaan's Gate is notified without delay."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA005_00115_SEQ_00 P'tahjha of Mealvaan's Gate needs help collecting duty on imported goods.
5 1 TEXT_SUBSEA005_00115_SEQ_01 P'tahjha bids you deliver two log assessor's ledgers. The recipient of the first is Sundhimal, who stands post at the Octant.
6 2 TEXT_SUBSEA005_00115_SEQ_02 You have delivered a ledger to Sundhimal. Next make your way to the Bismarck, and seek out Latisha.
7 3 TEXT_SUBSEA005_00115_SEQ_03 It appears the ledgers were bound for places where merchants are like to gather. In the course of your errand, you have learned something of customs enforcement in Limsa Lominsa.
8 4 TEXT_SUBSEA005_00115_SEQ_04
9 5 TEXT_SUBSEA005_00115_SEQ_05
10 6 TEXT_SUBSEA005_00115_SEQ_06
11 7 TEXT_SUBSEA005_00115_SEQ_07
12 8 TEXT_SUBSEA005_00115_SEQ_08
13 9 TEXT_SUBSEA005_00115_SEQ_09
14 10 TEXT_SUBSEA005_00115_SEQ_10
15 11 TEXT_SUBSEA005_00115_SEQ_11
16 12 TEXT_SUBSEA005_00115_SEQ_12
17 13 TEXT_SUBSEA005_00115_SEQ_13
18 14 TEXT_SUBSEA005_00115_SEQ_14
19 15 TEXT_SUBSEA005_00115_SEQ_15
20 16 TEXT_SUBSEA005_00115_SEQ_16
21 17 TEXT_SUBSEA005_00115_SEQ_17
22 18 TEXT_SUBSEA005_00115_SEQ_18
23 19 TEXT_SUBSEA005_00115_SEQ_19
24 20 TEXT_SUBSEA005_00115_SEQ_20
25 21 TEXT_SUBSEA005_00115_SEQ_21
26 22 TEXT_SUBSEA005_00115_SEQ_22
27 23 TEXT_SUBSEA005_00115_SEQ_23
28 24 TEXT_SUBSEA005_00115_TODO_00 Deliver a log assessor's ledger to Sundhimal.
29 25 TEXT_SUBSEA005_00115_TODO_01 Deliver a log assessor's ledger to Latisha.
30 26 TEXT_SUBSEA005_00115_TODO_02
31 27 TEXT_SUBSEA005_00115_TODO_03
32 28 TEXT_SUBSEA005_00115_TODO_04
33 29 TEXT_SUBSEA005_00115_TODO_05
34 30 TEXT_SUBSEA005_00115_TODO_06
35 31 TEXT_SUBSEA005_00115_TODO_07
36 32 TEXT_SUBSEA005_00115_TODO_08
37 33 TEXT_SUBSEA005_00115_TODO_09
38 34 TEXT_SUBSEA005_00115_TODO_10
39 35 TEXT_SUBSEA005_00115_TODO_11
40 36 TEXT_SUBSEA005_00115_TODO_12
41 37 TEXT_SUBSEA005_00115_TODO_13
42 38 TEXT_SUBSEA005_00115_TODO_14
43 39 TEXT_SUBSEA005_00115_TODO_15
44 40 TEXT_SUBSEA005_00115_TODO_16
45 41 TEXT_SUBSEA005_00115_TODO_17
46 42 TEXT_SUBSEA005_00115_TODO_18
47 43 TEXT_SUBSEA005_00115_TODO_19
48 44 TEXT_SUBSEA005_00115_TODO_20
49 45 TEXT_SUBSEA005_00115_TODO_21
50 46 TEXT_SUBSEA005_00115_TODO_22
51 47 TEXT_SUBSEA005_00115_TODO_23
52 48 TEXT_SUBSEA005_00115_PTAHJHA_000_0 Here at Mealvaan's Gate, we inspect all the goods that are imported into Limsa Lominsa, and collect duty as the law requires. Some merchants, however, seek to evade this obligation, and we must chase them down.
53 49 TEXT_SUBSEA005_00115_PTAHJHA_000_1 I would be grateful if you could deliver these two ledgers─one to a man named Sundhimal, whom you will find at the Octant, and the other to a woman named Latisha, who works at the Bismarck.
54 50 TEXT_SUBSEA005_00115_PTAHJHA_000_2 If you are uncertain as to the whereabouts of the Bismarck, ask Sundhimal when you meet him, and he will point you in the right direction.
55 51 TEXT_SUBSEA005_00115_SUNDHIMAL_000_10 A ledger from Mealvaan's Gate, you say?
56 52 TEXT_SUBSEA005_00115_SUNDHIMAL_000_11 Yet more outstanding duty payments... When will those merchants ever learn? Very well, if I catch sight of any offenders, I shall drag them to the Gate, kicking and screaming if needs be.
57 53 TEXT_SUBSEA005_00115_SUNDHIMAL_000_12 One more ledger bound for the Bismarck, you say? Follow this path to the upper decks, and you'll find the place.
58 54 TEXT_SUBSEA005_00115_LATISHA_000_20 Tax evaders among our patrons, you say? Goodness me...
59 55 TEXT_SUBSEA005_00115_LATISHA_000_21 I daresay this may well put an end to their appetite, but this is in the best interests of the city–state.
60 56 TEXT_SUBSEA005_00115_LATISHA_000_22 If any of the merchants named in this ledger come to dine with us, I shall see that Mealvaan's Gate is notified without delay.
+61 -61
View File
@@ -1,61 +1,61 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA006_00116_SEQ_00","H'lahono needs help replenishing the Bismarck's larders."
1,"TEXT_SUBSEA006_00116_SEQ_01","H'lahono has urgent need of four slices of fresh lamb. Abylfarr, a sentry stationed in Bulwark Hall, will know where you might find the lambs that yield the meat."
2,"TEXT_SUBSEA006_00116_SEQ_02","You learn from Abylfarr that wild lambs graze southeast of the Zephyr Gate. Make your way there, and cull enough of the critters to procure the four slices of fresh lamb required."
3,"TEXT_SUBSEA006_00116_SEQ_03","You have obtained four slices of fresh lamb. See them delivered to H'lahono at the Bismarck."
4,"TEXT_SUBSEA006_00116_SEQ_04","Thanking you for your assistance, H'lahono proceeds to tell you about herself. Though her career as a chef did not work out, she still finds great satisfaction in her role as the Bismarck's provisioner."
5,"TEXT_SUBSEA006_00116_SEQ_05",""
6,"TEXT_SUBSEA006_00116_SEQ_06",""
7,"TEXT_SUBSEA006_00116_SEQ_07",""
8,"TEXT_SUBSEA006_00116_SEQ_08",""
9,"TEXT_SUBSEA006_00116_SEQ_09",""
10,"TEXT_SUBSEA006_00116_SEQ_10",""
11,"TEXT_SUBSEA006_00116_SEQ_11",""
12,"TEXT_SUBSEA006_00116_SEQ_12",""
13,"TEXT_SUBSEA006_00116_SEQ_13",""
14,"TEXT_SUBSEA006_00116_SEQ_14",""
15,"TEXT_SUBSEA006_00116_SEQ_15",""
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17,"TEXT_SUBSEA006_00116_SEQ_17",""
18,"TEXT_SUBSEA006_00116_SEQ_18",""
19,"TEXT_SUBSEA006_00116_SEQ_19",""
20,"TEXT_SUBSEA006_00116_SEQ_20",""
21,"TEXT_SUBSEA006_00116_SEQ_21",""
22,"TEXT_SUBSEA006_00116_SEQ_22",""
23,"TEXT_SUBSEA006_00116_SEQ_23",""
24,"TEXT_SUBSEA006_00116_TODO_00","Speak with Abylfarr."
25,"TEXT_SUBSEA006_00116_TODO_01","Obtain slices of fresh lamb from lost lambs."
26,"TEXT_SUBSEA006_00116_TODO_02","Deliver the slices of fresh lamb to H'lahono."
27,"TEXT_SUBSEA006_00116_TODO_03",""
28,"TEXT_SUBSEA006_00116_TODO_04",""
29,"TEXT_SUBSEA006_00116_TODO_05",""
30,"TEXT_SUBSEA006_00116_TODO_06",""
31,"TEXT_SUBSEA006_00116_TODO_07",""
32,"TEXT_SUBSEA006_00116_TODO_08",""
33,"TEXT_SUBSEA006_00116_TODO_09",""
34,"TEXT_SUBSEA006_00116_TODO_10",""
35,"TEXT_SUBSEA006_00116_TODO_11",""
36,"TEXT_SUBSEA006_00116_TODO_12",""
37,"TEXT_SUBSEA006_00116_TODO_13",""
38,"TEXT_SUBSEA006_00116_TODO_14",""
39,"TEXT_SUBSEA006_00116_TODO_15",""
40,"TEXT_SUBSEA006_00116_TODO_16",""
41,"TEXT_SUBSEA006_00116_TODO_17",""
42,"TEXT_SUBSEA006_00116_TODO_18",""
43,"TEXT_SUBSEA006_00116_TODO_19",""
44,"TEXT_SUBSEA006_00116_TODO_20",""
45,"TEXT_SUBSEA006_00116_TODO_21",""
46,"TEXT_SUBSEA006_00116_TODO_22",""
47,"TEXT_SUBSEA006_00116_TODO_23",""
48,"TEXT_SUBSEA006_00116_HLAHONO_000_0","Beg your pardons, good <If(PlayerParameter(4))>madam<Else/>sir</If>, but you are an adventurer, are you not?"
49,"TEXT_SUBSEA006_00116_HLAHONO_000_1","I realize this is sudden, but we urgently need help restocking our larders. We are in the midst of preparing a full-course meal for soon-arriving guests, but I fear we are short on fresh lamb for the main course."
50,"TEXT_SUBSEA006_00116_HLAHONO_000_2","I would be grateful if you could procure four slices for us. I daresay it would be quickest to obtain these directly from the source─wild lambs."
51,"TEXT_SUBSEA006_00116_HLAHONO_000_3","In case you are unfamiliar with the creatures, I suggest you speak with Abylfarr, a sentry stationed in Bulwark Hall, just below the Drowning Wench."
52,"TEXT_SUBSEA006_00116_ABYLFARR_000_10","The Bismarck wants fresh lamb, does it? Gods, I could do with a slice myself, fresh off the grill and dripping in its own juices..."
53,"TEXT_SUBSEA006_00116_ABYLFARR_000_11","<slurp> Sorry, friend. I haven't had a single bite to eat since my shift began. Anyroad, you can get lamb easily enough by hunting the lambs that graze outside the city. Go through the Zephyr Gate and follow the path east and south for a bit. You'll run into the fluffy─and tasty─critters before long."
54,"TEXT_SUBSEA006_00116_TALK_SCENE00003_000","Textless"
55,"TEXT_SUBSEA006_00116_HLAHONO_000_20","Have you had any luck obtaining the fresh lamb? Please hurry─the guests are arriving any moment now..."
56,"TEXT_SUBSEA006_00116_HLAHONO_000_21","Four slices of fresh lamb, and right in the nick of time! Thank you ever so much!"
57,"TEXT_SUBSEA006_00116_HLAHONO_000_22","'Tis times like this I feel fulfilled in my role. I used to be a chef myself, you see, but my skills weren't quite up to par. So when the Bismarck expanded operations, I asked to be made its provisioner instead. This way, I can still be part of the business in spite of my shortcomings."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA006_00116_SEQ_00","H'lahono needs help replenishing the Bismarck's larders."
1,"TEXT_SUBSEA006_00116_SEQ_01","H'lahono has urgent need of four slices of fresh lamb. Abylfarr, a sentry stationed in Bulwark Hall, will know where you might find the lambs that yield the meat."
2,"TEXT_SUBSEA006_00116_SEQ_02","You learn from Abylfarr that wild lambs graze southeast of the Zephyr Gate. Make your way there, and cull enough of the critters to procure the four slices of fresh lamb required."
3,"TEXT_SUBSEA006_00116_SEQ_03","You have obtained four slices of fresh lamb. See them delivered to H'lahono at the Bismarck."
4,"TEXT_SUBSEA006_00116_SEQ_04","Thanking you for your assistance, H'lahono proceeds to tell you about herself. Though her career as a chef did not work out, she still finds great satisfaction in her role as the Bismarck's provisioner."
5,"TEXT_SUBSEA006_00116_SEQ_05",""
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24,"TEXT_SUBSEA006_00116_TODO_00","Speak with Abylfarr."
25,"TEXT_SUBSEA006_00116_TODO_01","Obtain slices of fresh lamb from lost lambs."
26,"TEXT_SUBSEA006_00116_TODO_02","Deliver the slices of fresh lamb to H'lahono."
27,"TEXT_SUBSEA006_00116_TODO_03",""
28,"TEXT_SUBSEA006_00116_TODO_04",""
29,"TEXT_SUBSEA006_00116_TODO_05",""
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35,"TEXT_SUBSEA006_00116_TODO_11",""
36,"TEXT_SUBSEA006_00116_TODO_12",""
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39,"TEXT_SUBSEA006_00116_TODO_15",""
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41,"TEXT_SUBSEA006_00116_TODO_17",""
42,"TEXT_SUBSEA006_00116_TODO_18",""
43,"TEXT_SUBSEA006_00116_TODO_19",""
44,"TEXT_SUBSEA006_00116_TODO_20",""
45,"TEXT_SUBSEA006_00116_TODO_21",""
46,"TEXT_SUBSEA006_00116_TODO_22",""
47,"TEXT_SUBSEA006_00116_TODO_23",""
48,"TEXT_SUBSEA006_00116_HLAHONO_000_0","Beg your pardons, good <If(PlayerParameter(4))>madam<Else/>sir</If>, but you are an adventurer, are you not?"
49,"TEXT_SUBSEA006_00116_HLAHONO_000_1","I realize this is sudden, but we urgently need help restocking our larders. We are in the midst of preparing a full-course meal for soon-arriving guests, but I fear we are short on fresh lamb for the main course."
50,"TEXT_SUBSEA006_00116_HLAHONO_000_2","I would be grateful if you could procure four slices for us. I daresay it would be quickest to obtain these directly from the source─wild lambs."
51,"TEXT_SUBSEA006_00116_HLAHONO_000_3","In case you are unfamiliar with the creatures, I suggest you speak with Abylfarr, a sentry stationed in Bulwark Hall, just below the Drowning Wench."
52,"TEXT_SUBSEA006_00116_ABYLFARR_000_10","The Bismarck wants fresh lamb, does it? Gods, I could do with a slice myself, fresh off the grill and dripping in its own juices..."
53,"TEXT_SUBSEA006_00116_ABYLFARR_000_11","<slurp> Sorry, friend. I haven't had a single bite to eat since my shift began. Anyroad, you can get lamb easily enough by hunting the lambs that graze outside the city. Go through the Zephyr Gate and follow the path east and south for a bit. You'll run into the fluffy─and tasty─critters before long."
54,"TEXT_SUBSEA006_00116_TALK_SCENE00003_000","Textless"
55,"TEXT_SUBSEA006_00116_HLAHONO_000_20","Have you had any luck obtaining the fresh lamb? Please hurry─the guests are arriving any moment now..."
56,"TEXT_SUBSEA006_00116_HLAHONO_000_21","Four slices of fresh lamb, and right in the nick of time! Thank you ever so much!"
57,"TEXT_SUBSEA006_00116_HLAHONO_000_22","'Tis times like this I feel fulfilled in my role. I used to be a chef myself, you see, but my skills weren't quite up to par. So when the Bismarck expanded operations, I asked to be made its provisioner instead. This way, I can still be part of the business in spite of my shortcomings."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA006_00116_SEQ_00 H'lahono needs help replenishing the Bismarck's larders.
5 1 TEXT_SUBSEA006_00116_SEQ_01 H'lahono has urgent need of four slices of fresh lamb. Abylfarr, a sentry stationed in Bulwark Hall, will know where you might find the lambs that yield the meat.
6 2 TEXT_SUBSEA006_00116_SEQ_02 You learn from Abylfarr that wild lambs graze southeast of the Zephyr Gate. Make your way there, and cull enough of the critters to procure the four slices of fresh lamb required.
7 3 TEXT_SUBSEA006_00116_SEQ_03 You have obtained four slices of fresh lamb. See them delivered to H'lahono at the Bismarck.
8 4 TEXT_SUBSEA006_00116_SEQ_04 Thanking you for your assistance, H'lahono proceeds to tell you about herself. Though her career as a chef did not work out, she still finds great satisfaction in her role as the Bismarck's provisioner.
9 5 TEXT_SUBSEA006_00116_SEQ_05
10 6 TEXT_SUBSEA006_00116_SEQ_06
11 7 TEXT_SUBSEA006_00116_SEQ_07
12 8 TEXT_SUBSEA006_00116_SEQ_08
13 9 TEXT_SUBSEA006_00116_SEQ_09
14 10 TEXT_SUBSEA006_00116_SEQ_10
15 11 TEXT_SUBSEA006_00116_SEQ_11
16 12 TEXT_SUBSEA006_00116_SEQ_12
17 13 TEXT_SUBSEA006_00116_SEQ_13
18 14 TEXT_SUBSEA006_00116_SEQ_14
19 15 TEXT_SUBSEA006_00116_SEQ_15
20 16 TEXT_SUBSEA006_00116_SEQ_16
21 17 TEXT_SUBSEA006_00116_SEQ_17
22 18 TEXT_SUBSEA006_00116_SEQ_18
23 19 TEXT_SUBSEA006_00116_SEQ_19
24 20 TEXT_SUBSEA006_00116_SEQ_20
25 21 TEXT_SUBSEA006_00116_SEQ_21
26 22 TEXT_SUBSEA006_00116_SEQ_22
27 23 TEXT_SUBSEA006_00116_SEQ_23
28 24 TEXT_SUBSEA006_00116_TODO_00 Speak with Abylfarr.
29 25 TEXT_SUBSEA006_00116_TODO_01 Obtain slices of fresh lamb from lost lambs.
30 26 TEXT_SUBSEA006_00116_TODO_02 Deliver the slices of fresh lamb to H'lahono.
31 27 TEXT_SUBSEA006_00116_TODO_03
32 28 TEXT_SUBSEA006_00116_TODO_04
33 29 TEXT_SUBSEA006_00116_TODO_05
34 30 TEXT_SUBSEA006_00116_TODO_06
35 31 TEXT_SUBSEA006_00116_TODO_07
36 32 TEXT_SUBSEA006_00116_TODO_08
37 33 TEXT_SUBSEA006_00116_TODO_09
38 34 TEXT_SUBSEA006_00116_TODO_10
39 35 TEXT_SUBSEA006_00116_TODO_11
40 36 TEXT_SUBSEA006_00116_TODO_12
41 37 TEXT_SUBSEA006_00116_TODO_13
42 38 TEXT_SUBSEA006_00116_TODO_14
43 39 TEXT_SUBSEA006_00116_TODO_15
44 40 TEXT_SUBSEA006_00116_TODO_16
45 41 TEXT_SUBSEA006_00116_TODO_17
46 42 TEXT_SUBSEA006_00116_TODO_18
47 43 TEXT_SUBSEA006_00116_TODO_19
48 44 TEXT_SUBSEA006_00116_TODO_20
49 45 TEXT_SUBSEA006_00116_TODO_21
50 46 TEXT_SUBSEA006_00116_TODO_22
51 47 TEXT_SUBSEA006_00116_TODO_23
52 48 TEXT_SUBSEA006_00116_HLAHONO_000_0 Beg your pardons, good <If(PlayerParameter(4))>madam<Else/>sir</If>, but you are an adventurer, are you not?
53 49 TEXT_SUBSEA006_00116_HLAHONO_000_1 I realize this is sudden, but we urgently need help restocking our larders. We are in the midst of preparing a full-course meal for soon-arriving guests, but I fear we are short on fresh lamb for the main course.
54 50 TEXT_SUBSEA006_00116_HLAHONO_000_2 I would be grateful if you could procure four slices for us. I daresay it would be quickest to obtain these directly from the source─wild lambs.
55 51 TEXT_SUBSEA006_00116_HLAHONO_000_3 In case you are unfamiliar with the creatures, I suggest you speak with Abylfarr, a sentry stationed in Bulwark Hall, just below the Drowning Wench.
56 52 TEXT_SUBSEA006_00116_ABYLFARR_000_10 The Bismarck wants fresh lamb, does it? Gods, I could do with a slice myself, fresh off the grill and dripping in its own juices...
57 53 TEXT_SUBSEA006_00116_ABYLFARR_000_11 <slurp> Sorry, friend. I haven't had a single bite to eat since my shift began. Anyroad, you can get lamb easily enough by hunting the lambs that graze outside the city. Go through the Zephyr Gate and follow the path east and south for a bit. You'll run into the fluffy─and tasty─critters before long.
58 54 TEXT_SUBSEA006_00116_TALK_SCENE00003_000 Textless
59 55 TEXT_SUBSEA006_00116_HLAHONO_000_20 Have you had any luck obtaining the fresh lamb? Please hurry─the guests are arriving any moment now...
60 56 TEXT_SUBSEA006_00116_HLAHONO_000_21 Four slices of fresh lamb, and right in the nick of time! Thank you ever so much!
61 57 TEXT_SUBSEA006_00116_HLAHONO_000_22 'Tis times like this I feel fulfilled in my role. I used to be a chef myself, you see, but my skills weren't quite up to par. So when the Bismarck expanded operations, I asked to be made its provisioner instead. This way, I can still be part of the business in spite of my shortcomings.
+64 -64
View File
@@ -1,64 +1,64 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA007_00117_SEQ_00","Latisha needs someone to report a bilking patron."
1,"TEXT_SUBSEA007_00117_SEQ_01","A first-time patron has left without settling his bill, and Latisha wants you to report the incident to the Yellowjackets. First, speak with R'sushmo and receive her sketch of the criminal."
2,"TEXT_SUBSEA007_00117_SEQ_02","A visibly shaken R'sushmo entrusts you with her rendition of the offender. Deliver it to Godebert at the Coral Tower."
3,"TEXT_SUBSEA007_00117_SEQ_03","Unfortunately, the artist's rendition alone will not suffice to identify the offender. Instead, Godebert bids you tell R'sushmo to present herself at the Coral Tower for questioning."
4,"TEXT_SUBSEA007_00117_SEQ_04","R'sushmo cannot comprehend what the problem is with her handiwork. You do not have the heart to tell her the truth."
5,"TEXT_SUBSEA007_00117_SEQ_05",""
6,"TEXT_SUBSEA007_00117_SEQ_06",""
7,"TEXT_SUBSEA007_00117_SEQ_07",""
8,"TEXT_SUBSEA007_00117_SEQ_08",""
9,"TEXT_SUBSEA007_00117_SEQ_09",""
10,"TEXT_SUBSEA007_00117_SEQ_10",""
11,"TEXT_SUBSEA007_00117_SEQ_11",""
12,"TEXT_SUBSEA007_00117_SEQ_12",""
13,"TEXT_SUBSEA007_00117_SEQ_13",""
14,"TEXT_SUBSEA007_00117_SEQ_14",""
15,"TEXT_SUBSEA007_00117_SEQ_15",""
16,"TEXT_SUBSEA007_00117_SEQ_16",""
17,"TEXT_SUBSEA007_00117_SEQ_17",""
18,"TEXT_SUBSEA007_00117_SEQ_18",""
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21,"TEXT_SUBSEA007_00117_SEQ_21",""
22,"TEXT_SUBSEA007_00117_SEQ_22",""
23,"TEXT_SUBSEA007_00117_SEQ_23",""
24,"TEXT_SUBSEA007_00117_TODO_00","Receive R'sushmo's artist's rendition."
25,"TEXT_SUBSEA007_00117_TODO_01","Deliver the artist's rendition to Godebert at the Coral Tower."
26,"TEXT_SUBSEA007_00117_TODO_02","Speak with R'sushmo."
27,"TEXT_SUBSEA007_00117_TODO_03",""
28,"TEXT_SUBSEA007_00117_TODO_04",""
29,"TEXT_SUBSEA007_00117_TODO_05",""
30,"TEXT_SUBSEA007_00117_TODO_06",""
31,"TEXT_SUBSEA007_00117_TODO_07",""
32,"TEXT_SUBSEA007_00117_TODO_08",""
33,"TEXT_SUBSEA007_00117_TODO_09",""
34,"TEXT_SUBSEA007_00117_TODO_10",""
35,"TEXT_SUBSEA007_00117_TODO_11",""
36,"TEXT_SUBSEA007_00117_TODO_12",""
37,"TEXT_SUBSEA007_00117_TODO_13",""
38,"TEXT_SUBSEA007_00117_TODO_14",""
39,"TEXT_SUBSEA007_00117_TODO_15",""
40,"TEXT_SUBSEA007_00117_TODO_16",""
41,"TEXT_SUBSEA007_00117_TODO_17",""
42,"TEXT_SUBSEA007_00117_TODO_18",""
43,"TEXT_SUBSEA007_00117_TODO_19",""
44,"TEXT_SUBSEA007_00117_TODO_20",""
45,"TEXT_SUBSEA007_00117_TODO_21",""
46,"TEXT_SUBSEA007_00117_TODO_22",""
47,"TEXT_SUBSEA007_00117_TODO_23",""
48,"TEXT_SUBSEA007_00117_LATISHA_000_0","We spare no effort to ensure that all our patrons enjoy the finest food and hospitality. And so it is doubly hurtful when someone decides to leave without settling the bill. Nary a bell ago, a first-time patron did just that."
49,"TEXT_SUBSEA007_00117_LATISHA_000_1","R'sushmo is the one who lovingly prepared the man's meal. She is quite upset by the whole affair, and has taken it upon herself to draw an illustration of the offender. Might I trouble you to deliver it to the Yellowjackets on our behalf? R'sushmo should be done adding the finishing touches by now."
50,"TEXT_SUBSEA007_00117_RSUSHMO_000_10","Grrr... I poured my heart and soul into that grilled dodo... If I ever get my hands on that scoundrel, I'll grind his bones to make my bread!"
51,"TEXT_SUBSEA007_00117_RSUSHMO_000_11","Here it is, my rendition of the criminal! Please deliver it to Godebert at the Coral Tower─he will know what to do!"
52,"TEXT_SUBSEA007_00117_TALK_SCENE00003_000","Textless"
53,"TEXT_SUBSEA007_00117_GODEBERT_000_20","A bilker at the Bismarck, and you have an artist's rendition of the man?"
54,"TEXT_SUBSEA007_00117_GODEBERT_000_21","Er...what in the seven hells is this supposed to be? It looks more like the prow of a ship than a man's face!"
55,"TEXT_SUBSEA007_00117_GODEBERT_000_22","Look, we would like nothing more than to bring the offender to justice─'tis our duty, after all. However, we will need a little bit more to go on than this piece of...art."
56,"TEXT_SUBSEA007_00117_GODEBERT_000_23","It would be easiest for all involved if R'sushmo were to come here and answer some questions. Please relay to her as much."
57,"TEXT_SUBSEA007_00117_TALK_SCENE00005_000","Textless"
58,"TEXT_SUBSEA007_00117_RSUSHMO_000_30","Ah, so you've spoken with Godebert? Bwahahaha! Within the bell, the Yellowjackets will have that swindling scoundrel locked in a dungeon cell, and then I'll take my filleting knife and─"
59,"TEXT_SUBSEA007_00117_RSUSHMO_000_31","Huh? Godebert wants me to go to the Coral Tower for <Emphasis>questioning</Emphasis>!?"
60,"TEXT_SUBSEA007_00117_RSUSHMO_000_32","But what more information does he want that my drawing doesn't already provide!? Isn't a picture supposed to paint a thousand words!?"
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA007_00117_SEQ_00","Latisha needs someone to report a bilking patron."
1,"TEXT_SUBSEA007_00117_SEQ_01","A first-time patron has left without settling his bill, and Latisha wants you to report the incident to the Yellowjackets. First, speak with R'sushmo and receive her sketch of the criminal."
2,"TEXT_SUBSEA007_00117_SEQ_02","A visibly shaken R'sushmo entrusts you with her rendition of the offender. Deliver it to Godebert at the Coral Tower."
3,"TEXT_SUBSEA007_00117_SEQ_03","Unfortunately, the artist's rendition alone will not suffice to identify the offender. Instead, Godebert bids you tell R'sushmo to present herself at the Coral Tower for questioning."
4,"TEXT_SUBSEA007_00117_SEQ_04","R'sushmo cannot comprehend what the problem is with her handiwork. You do not have the heart to tell her the truth."
5,"TEXT_SUBSEA007_00117_SEQ_05",""
6,"TEXT_SUBSEA007_00117_SEQ_06",""
7,"TEXT_SUBSEA007_00117_SEQ_07",""
8,"TEXT_SUBSEA007_00117_SEQ_08",""
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22,"TEXT_SUBSEA007_00117_SEQ_22",""
23,"TEXT_SUBSEA007_00117_SEQ_23",""
24,"TEXT_SUBSEA007_00117_TODO_00","Receive R'sushmo's artist's rendition."
25,"TEXT_SUBSEA007_00117_TODO_01","Deliver the artist's rendition to Godebert at the Coral Tower."
26,"TEXT_SUBSEA007_00117_TODO_02","Speak with R'sushmo."
27,"TEXT_SUBSEA007_00117_TODO_03",""
28,"TEXT_SUBSEA007_00117_TODO_04",""
29,"TEXT_SUBSEA007_00117_TODO_05",""
30,"TEXT_SUBSEA007_00117_TODO_06",""
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32,"TEXT_SUBSEA007_00117_TODO_08",""
33,"TEXT_SUBSEA007_00117_TODO_09",""
34,"TEXT_SUBSEA007_00117_TODO_10",""
35,"TEXT_SUBSEA007_00117_TODO_11",""
36,"TEXT_SUBSEA007_00117_TODO_12",""
37,"TEXT_SUBSEA007_00117_TODO_13",""
38,"TEXT_SUBSEA007_00117_TODO_14",""
39,"TEXT_SUBSEA007_00117_TODO_15",""
40,"TEXT_SUBSEA007_00117_TODO_16",""
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42,"TEXT_SUBSEA007_00117_TODO_18",""
43,"TEXT_SUBSEA007_00117_TODO_19",""
44,"TEXT_SUBSEA007_00117_TODO_20",""
45,"TEXT_SUBSEA007_00117_TODO_21",""
46,"TEXT_SUBSEA007_00117_TODO_22",""
47,"TEXT_SUBSEA007_00117_TODO_23",""
48,"TEXT_SUBSEA007_00117_LATISHA_000_0","We spare no effort to ensure that all our patrons enjoy the finest food and hospitality. And so it is doubly hurtful when someone decides to leave without settling the bill. Nary a bell ago, a first-time patron did just that."
49,"TEXT_SUBSEA007_00117_LATISHA_000_1","R'sushmo is the one who lovingly prepared the man's meal. She is quite upset by the whole affair, and has taken it upon herself to draw an illustration of the offender. Might I trouble you to deliver it to the Yellowjackets on our behalf? R'sushmo should be done adding the finishing touches by now."
50,"TEXT_SUBSEA007_00117_RSUSHMO_000_10","Grrr... I poured my heart and soul into that grilled dodo... If I ever get my hands on that scoundrel, I'll grind his bones to make my bread!"
51,"TEXT_SUBSEA007_00117_RSUSHMO_000_11","Here it is, my rendition of the criminal! Please deliver it to Godebert at the Coral Tower─he will know what to do!"
52,"TEXT_SUBSEA007_00117_TALK_SCENE00003_000","Textless"
53,"TEXT_SUBSEA007_00117_GODEBERT_000_20","A bilker at the Bismarck, and you have an artist's rendition of the man?"
54,"TEXT_SUBSEA007_00117_GODEBERT_000_21","Er...what in the seven hells is this supposed to be? It looks more like the prow of a ship than a man's face!"
55,"TEXT_SUBSEA007_00117_GODEBERT_000_22","Look, we would like nothing more than to bring the offender to justice─'tis our duty, after all. However, we will need a little bit more to go on than this piece of...art."
56,"TEXT_SUBSEA007_00117_GODEBERT_000_23","It would be easiest for all involved if R'sushmo were to come here and answer some questions. Please relay to her as much."
57,"TEXT_SUBSEA007_00117_TALK_SCENE00005_000","Textless"
58,"TEXT_SUBSEA007_00117_RSUSHMO_000_30","Ah, so you've spoken with Godebert? Bwahahaha! Within the bell, the Yellowjackets will have that swindling scoundrel locked in a dungeon cell, and then I'll take my filleting knife and─"
59,"TEXT_SUBSEA007_00117_RSUSHMO_000_31","Huh? Godebert wants me to go to the Coral Tower for <Emphasis>questioning</Emphasis>!?"
60,"TEXT_SUBSEA007_00117_RSUSHMO_000_32","But what more information does he want that my drawing doesn't already provide!? Isn't a picture supposed to paint a thousand words!?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA007_00117_SEQ_00 Latisha needs someone to report a bilking patron.
5 1 TEXT_SUBSEA007_00117_SEQ_01 A first-time patron has left without settling his bill, and Latisha wants you to report the incident to the Yellowjackets. First, speak with R'sushmo and receive her sketch of the criminal.
6 2 TEXT_SUBSEA007_00117_SEQ_02 A visibly shaken R'sushmo entrusts you with her rendition of the offender. Deliver it to Godebert at the Coral Tower.
7 3 TEXT_SUBSEA007_00117_SEQ_03 Unfortunately, the artist's rendition alone will not suffice to identify the offender. Instead, Godebert bids you tell R'sushmo to present herself at the Coral Tower for questioning.
8 4 TEXT_SUBSEA007_00117_SEQ_04 R'sushmo cannot comprehend what the problem is with her handiwork. You do not have the heart to tell her the truth.
9 5 TEXT_SUBSEA007_00117_SEQ_05
10 6 TEXT_SUBSEA007_00117_SEQ_06
11 7 TEXT_SUBSEA007_00117_SEQ_07
12 8 TEXT_SUBSEA007_00117_SEQ_08
13 9 TEXT_SUBSEA007_00117_SEQ_09
14 10 TEXT_SUBSEA007_00117_SEQ_10
15 11 TEXT_SUBSEA007_00117_SEQ_11
16 12 TEXT_SUBSEA007_00117_SEQ_12
17 13 TEXT_SUBSEA007_00117_SEQ_13
18 14 TEXT_SUBSEA007_00117_SEQ_14
19 15 TEXT_SUBSEA007_00117_SEQ_15
20 16 TEXT_SUBSEA007_00117_SEQ_16
21 17 TEXT_SUBSEA007_00117_SEQ_17
22 18 TEXT_SUBSEA007_00117_SEQ_18
23 19 TEXT_SUBSEA007_00117_SEQ_19
24 20 TEXT_SUBSEA007_00117_SEQ_20
25 21 TEXT_SUBSEA007_00117_SEQ_21
26 22 TEXT_SUBSEA007_00117_SEQ_22
27 23 TEXT_SUBSEA007_00117_SEQ_23
28 24 TEXT_SUBSEA007_00117_TODO_00 Receive R'sushmo's artist's rendition.
29 25 TEXT_SUBSEA007_00117_TODO_01 Deliver the artist's rendition to Godebert at the Coral Tower.
30 26 TEXT_SUBSEA007_00117_TODO_02 Speak with R'sushmo.
31 27 TEXT_SUBSEA007_00117_TODO_03
32 28 TEXT_SUBSEA007_00117_TODO_04
33 29 TEXT_SUBSEA007_00117_TODO_05
34 30 TEXT_SUBSEA007_00117_TODO_06
35 31 TEXT_SUBSEA007_00117_TODO_07
36 32 TEXT_SUBSEA007_00117_TODO_08
37 33 TEXT_SUBSEA007_00117_TODO_09
38 34 TEXT_SUBSEA007_00117_TODO_10
39 35 TEXT_SUBSEA007_00117_TODO_11
40 36 TEXT_SUBSEA007_00117_TODO_12
41 37 TEXT_SUBSEA007_00117_TODO_13
42 38 TEXT_SUBSEA007_00117_TODO_14
43 39 TEXT_SUBSEA007_00117_TODO_15
44 40 TEXT_SUBSEA007_00117_TODO_16
45 41 TEXT_SUBSEA007_00117_TODO_17
46 42 TEXT_SUBSEA007_00117_TODO_18
47 43 TEXT_SUBSEA007_00117_TODO_19
48 44 TEXT_SUBSEA007_00117_TODO_20
49 45 TEXT_SUBSEA007_00117_TODO_21
50 46 TEXT_SUBSEA007_00117_TODO_22
51 47 TEXT_SUBSEA007_00117_TODO_23
52 48 TEXT_SUBSEA007_00117_LATISHA_000_0 We spare no effort to ensure that all our patrons enjoy the finest food and hospitality. And so it is doubly hurtful when someone decides to leave without settling the bill. Nary a bell ago, a first-time patron did just that.
53 49 TEXT_SUBSEA007_00117_LATISHA_000_1 R'sushmo is the one who lovingly prepared the man's meal. She is quite upset by the whole affair, and has taken it upon herself to draw an illustration of the offender. Might I trouble you to deliver it to the Yellowjackets on our behalf? R'sushmo should be done adding the finishing touches by now.
54 50 TEXT_SUBSEA007_00117_RSUSHMO_000_10 Grrr... I poured my heart and soul into that grilled dodo... If I ever get my hands on that scoundrel, I'll grind his bones to make my bread!
55 51 TEXT_SUBSEA007_00117_RSUSHMO_000_11 Here it is, my rendition of the criminal! Please deliver it to Godebert at the Coral Tower─he will know what to do!
56 52 TEXT_SUBSEA007_00117_TALK_SCENE00003_000 Textless
57 53 TEXT_SUBSEA007_00117_GODEBERT_000_20 A bilker at the Bismarck, and you have an artist's rendition of the man?
58 54 TEXT_SUBSEA007_00117_GODEBERT_000_21 Er...what in the seven hells is this supposed to be? It looks more like the prow of a ship than a man's face!
59 55 TEXT_SUBSEA007_00117_GODEBERT_000_22 Look, we would like nothing more than to bring the offender to justice─'tis our duty, after all. However, we will need a little bit more to go on than this piece of...art.
60 56 TEXT_SUBSEA007_00117_GODEBERT_000_23 It would be easiest for all involved if R'sushmo were to come here and answer some questions. Please relay to her as much.
61 57 TEXT_SUBSEA007_00117_TALK_SCENE00005_000 Textless
62 58 TEXT_SUBSEA007_00117_RSUSHMO_000_30 Ah, so you've spoken with Godebert? Bwahahaha! Within the bell, the Yellowjackets will have that swindling scoundrel locked in a dungeon cell, and then I'll take my filleting knife and─
63 59 TEXT_SUBSEA007_00117_RSUSHMO_000_31 Huh? Godebert wants me to go to the Coral Tower for <Emphasis>questioning</Emphasis>!?
64 60 TEXT_SUBSEA007_00117_RSUSHMO_000_32 But what more information does he want that my drawing doesn't already provide!? Isn't a picture supposed to paint a thousand words!?
+2 -1
View File
@@ -57,7 +57,8 @@ int32,str,str
53,"TEXT_SUBSEA008_00118_CARVALLAIN_000_12","Our <Emphasis>Misery</Emphasis> returned from her latest voyage bearing exotic <Emphasis>spices</Emphasis> never before seen in Eorzea. I have prepared two samplers, each of which I would have you deliver to certain individuals."
54,"TEXT_SUBSEA008_00118_CARVALLAIN_000_13","The first is for Ginnade, whom you will find at the Coral Tower. The second is for Master Lyngsath, the head chef of the Bismarck. And <Emphasis>do</Emphasis> make certain the right person gets the right set. Go now, and return here once you have accomplished the task."
55,"TEXT_SUBSEA008_00118_GINNADE_000_20","Welcome to the headquarters of the Yellowjackets, the keepers of the peace in Limsa Lominsa. Is there aught I can assist you with?"
56,"TEXT_SUBSEA008_00118_GINNADE_000_21","A sample of spice courtesy of the Seventh Sage, you say?
56,"TEXT_SUBSEA008_00118_GINNADE_000_21","A sample of spice courtesy of the Seventh Sage, you say?
Hmmm... There is no mistake─this is firesand, and the kind used by the Garleans besides. Quite intriguing. Very well, we will consider placing an order."
57,"TEXT_SUBSEA008_00118_GINNADE_000_22","Oh? You thought that you had brought me spice? I see you are not familiar with <Emphasis>Carvallainisms</Emphasis>. For the sake of convenience, he uses the word “spice” to refer to literally anything he has procured on the high seas."
58,"TEXT_SUBSEA008_00118_GINNADE_000_23","Lest you worry, the man isn't engaged in any activity that is considered piracy. Far from it. Think of him as a trader─a heavily armed one─who represents Lominsan interests in eastern lands."
59,"TEXT_SUBSEA008_00118_LYNGSATH_000_25","A new sample from the Seventh Sage? Alright, let's 'ave a whiff of it, then."
1 key 0 1
57 53 TEXT_SUBSEA008_00118_CARVALLAIN_000_12 Our <Emphasis>Misery</Emphasis> returned from her latest voyage bearing exotic <Emphasis>spices</Emphasis> never before seen in Eorzea. I have prepared two samplers, each of which I would have you deliver to certain individuals.
58 54 TEXT_SUBSEA008_00118_CARVALLAIN_000_13 The first is for Ginnade, whom you will find at the Coral Tower. The second is for Master Lyngsath, the head chef of the Bismarck. And <Emphasis>do</Emphasis> make certain the right person gets the right set. Go now, and return here once you have accomplished the task.
59 55 TEXT_SUBSEA008_00118_GINNADE_000_20 Welcome to the headquarters of the Yellowjackets, the keepers of the peace in Limsa Lominsa. Is there aught I can assist you with?
60 56 TEXT_SUBSEA008_00118_GINNADE_000_21 A sample of spice courtesy of the Seventh Sage, you say? Hmmm... There is no mistake─this is firesand, and the kind used by the Garleans besides. Quite intriguing. Very well, we will consider placing an order. A sample of spice courtesy of the Seventh Sage, you say? Hmmm... There is no mistake─this is firesand, and the kind used by the Garleans besides. Quite intriguing. Very well, we will consider placing an order.
61 57 TEXT_SUBSEA008_00118_GINNADE_000_22 Oh? You thought that you had brought me spice? I see you are not familiar with <Emphasis>Carvallainisms</Emphasis>. For the sake of convenience, he uses the word “spice” to refer to literally anything he has procured on the high seas.
62 57 58 TEXT_SUBSEA008_00118_GINNADE_000_22 TEXT_SUBSEA008_00118_GINNADE_000_23 Oh? You thought that you had brought me spice? I see you are not familiar with <Emphasis>Carvallainisms</Emphasis>. For the sake of convenience, he uses the word “spice” to refer to literally anything he has procured on the high seas. Lest you worry, the man isn't engaged in any activity that is considered piracy. Far from it. Think of him as a trader─a heavily armed one─who represents Lominsan interests in eastern lands.
63 58 59 TEXT_SUBSEA008_00118_GINNADE_000_23 TEXT_SUBSEA008_00118_LYNGSATH_000_25 Lest you worry, the man isn't engaged in any activity that is considered piracy. Far from it. Think of him as a trader─a heavily armed one─who represents Lominsan interests in eastern lands. A new sample from the Seventh Sage? Alright, let's 'ave a whiff of it, then.
64 59 60 TEXT_SUBSEA008_00118_LYNGSATH_000_25 TEXT_SUBSEA008_00118_LYNGSATH_000_26 A new sample from the Seventh Sage? Alright, let's 'ave a whiff of it, then. Hmmm... Ain't smelled nothin' like it afore. The note as came with it says it's a root what grows on Othard.
+2 -1
View File
@@ -51,7 +51,8 @@ int32,str,str
47,"TEXT_SUBSEA009_00119_TODO_23",""
48,"TEXT_SUBSEA009_00119_GINNADE_000_0","An alarming number of citizens have gone missing of late, though I suspect you've already heard the rumors."
49,"TEXT_SUBSEA009_00119_GINNADE_000_1","It is essential that we ascertain their safety. To this end, I have prepared a list based on reports from our citizens. Would you be so kind as to deliver it to my colleague in Bulwark Hall? N'delika is her name. My thanks in advance, friend."
50,"TEXT_SUBSEA009_00119_NDELIKA_000_10","Welcome to Limsa Lominsa! If there's aught you would like to know, feel free to─
50,"TEXT_SUBSEA009_00119_NDELIKA_000_10","Welcome to Limsa Lominsa! If there's aught you would like to know, feel free to─
...Hm? You've got something for me, you say? A missing persons list? I'm not sure I follow..."
51,"TEXT_SUBSEA009_00119_NDELIKA_000_11","(Thanks for bringing the list─I'll be sure to memorize these names. If any of the missing persons reappear, you can count on me to spot them.)"
52,"TEXT_SUBSEA009_00119_NDELIKA_000_12","(Most folk enter the city via the Zephyr Drift, which means they must pass through Bulwark Hall. That's why I'm on constant watch here, and undercover so as to keep an eye out for suspicious activity.)"
53,"TEXT_SUBSEA009_00119_NDELIKA_000_13","(I've been doing this for so long, I've become a pretty good judge of character. If there're shady characters skulking about, you can rest assured I can pick them out. Heh heh heh.)"
1 key 0 1
51 47 TEXT_SUBSEA009_00119_TODO_23
52 48 TEXT_SUBSEA009_00119_GINNADE_000_0 An alarming number of citizens have gone missing of late, though I suspect you've already heard the rumors.
53 49 TEXT_SUBSEA009_00119_GINNADE_000_1 It is essential that we ascertain their safety. To this end, I have prepared a list based on reports from our citizens. Would you be so kind as to deliver it to my colleague in Bulwark Hall? N'delika is her name. My thanks in advance, friend.
54 50 TEXT_SUBSEA009_00119_NDELIKA_000_10 Welcome to Limsa Lominsa! If there's aught you would like to know, feel free to─ ...Hm? You've got something for me, you say? A missing persons list? I'm not sure I follow... Welcome to Limsa Lominsa! If there's aught you would like to know, feel free to─ ...Hm? You've got something for me, you say? A missing persons list? I'm not sure I follow...
55 51 TEXT_SUBSEA009_00119_NDELIKA_000_11 (Thanks for bringing the list─I'll be sure to memorize these names. If any of the missing persons reappear, you can count on me to spot them.)
56 51 52 TEXT_SUBSEA009_00119_NDELIKA_000_11 TEXT_SUBSEA009_00119_NDELIKA_000_12 (Thanks for bringing the list─I'll be sure to memorize these names. If any of the missing persons reappear, you can count on me to spot them.) (Most folk enter the city via the Zephyr Drift, which means they must pass through Bulwark Hall. That's why I'm on constant watch here, and undercover so as to keep an eye out for suspicious activity.)
57 52 53 TEXT_SUBSEA009_00119_NDELIKA_000_12 TEXT_SUBSEA009_00119_NDELIKA_000_13 (Most folk enter the city via the Zephyr Drift, which means they must pass through Bulwark Hall. That's why I'm on constant watch here, and undercover so as to keep an eye out for suspicious activity.) (I've been doing this for so long, I've become a pretty good judge of character. If there're shady characters skulking about, you can rest assured I can pick them out. Heh heh heh.)
58
+2 -1
View File
@@ -49,7 +49,8 @@ int32,str,str
45,"TEXT_SUBSEA010_00120_TODO_21",""
46,"TEXT_SUBSEA010_00120_TODO_22",""
47,"TEXT_SUBSEA010_00120_TODO_23",""
48,"TEXT_SUBSEA010_00120_NTANMO_000_0","Sounds like you're already in the Yellowjackets' good graces. You truly are a model adventurer─a paragon among your fellows!
48,"TEXT_SUBSEA010_00120_NTANMO_000_0","Sounds like you're already in the Yellowjackets' good graces. You truly are a model adventurer─a paragon among your fellows!
...Um, do you think you could do me a favor?"
49,"TEXT_SUBSEA010_00120_NTANMO_000_1","You see, I'm supposed to go and fill up all the streetlamps with oil so that they'll stay lit through the night. But thanks to this business of missing people, I can't simply up and leave my post."
50,"TEXT_SUBSEA010_00120_NTANMO_000_2","If you could tend to the streetlamps in my stead, I'd be <Emphasis>eternally</Emphasis> grateful."
51,"TEXT_SUBSEA010_00120_NTANMO_000_3","Oh, and when you're finished, please fetch more oil from Sisipu in the Fishermen's Guild. We're running low here, and she has care of our stores."
1 key 0 1
49 45 TEXT_SUBSEA010_00120_TODO_21
50 46 TEXT_SUBSEA010_00120_TODO_22
51 47 TEXT_SUBSEA010_00120_TODO_23
52 48 TEXT_SUBSEA010_00120_NTANMO_000_0 Sounds like you're already in the Yellowjackets' good graces. You truly are a model adventurer─a paragon among your fellows! ...Um, do you think you could do me a favor? Sounds like you're already in the Yellowjackets' good graces. You truly are a model adventurer─a paragon among your fellows! ...Um, do you think you could do me a favor?
53 49 TEXT_SUBSEA010_00120_NTANMO_000_1 You see, I'm supposed to go and fill up all the streetlamps with oil so that they'll stay lit through the night. But thanks to this business of missing people, I can't simply up and leave my post.
54 49 50 TEXT_SUBSEA010_00120_NTANMO_000_1 TEXT_SUBSEA010_00120_NTANMO_000_2 You see, I'm supposed to go and fill up all the streetlamps with oil so that they'll stay lit through the night. But thanks to this business of missing people, I can't simply up and leave my post. If you could tend to the streetlamps in my stead, I'd be <Emphasis>eternally</Emphasis> grateful.
55 50 51 TEXT_SUBSEA010_00120_NTANMO_000_2 TEXT_SUBSEA010_00120_NTANMO_000_3 If you could tend to the streetlamps in my stead, I'd be <Emphasis>eternally</Emphasis> grateful. Oh, and when you're finished, please fetch more oil from Sisipu in the Fishermen's Guild. We're running low here, and she has care of our stores.
56 51 52 TEXT_SUBSEA010_00120_NTANMO_000_3 TEXT_SUBSEA010_00120_SISIPU_000_10 Oh, and when you're finished, please fetch more oil from Sisipu in the Fishermen's Guild. We're running low here, and she has care of our stores. ...You're doing <Emphasis>what</Emphasis>!? <sigh> What am I to do with that girl?
+58 -58
View File
@@ -1,58 +1,58 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA011_00121_SEQ_00","Sisipu of the Fishermen's Guild wants to order a new fishing boat."
1,"TEXT_SUBSEA011_00121_SEQ_01","Keen to take to the seas once more, Sisipu expresses her desire to have a new fishing boat built. She bids you consult with Forgemaster H'naanza of the Armorers' Guild in her stead regarding how long the commission might take."
2,"TEXT_SUBSEA011_00121_SEQ_02","H'naanza regretfully informs you that Naldiq & Vymelli's is presently occupied with a large commission. Nonetheless, the forgemaster promises to do what she can in honor of the long-standing relationship between their two guilds."
3,"TEXT_SUBSEA011_00121_SEQ_03",""
4,"TEXT_SUBSEA011_00121_SEQ_04",""
5,"TEXT_SUBSEA011_00121_SEQ_05",""
6,"TEXT_SUBSEA011_00121_SEQ_06",""
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8,"TEXT_SUBSEA011_00121_SEQ_08",""
9,"TEXT_SUBSEA011_00121_SEQ_09",""
10,"TEXT_SUBSEA011_00121_SEQ_10",""
11,"TEXT_SUBSEA011_00121_SEQ_11",""
12,"TEXT_SUBSEA011_00121_SEQ_12",""
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18,"TEXT_SUBSEA011_00121_SEQ_18",""
19,"TEXT_SUBSEA011_00121_SEQ_19",""
20,"TEXT_SUBSEA011_00121_SEQ_20",""
21,"TEXT_SUBSEA011_00121_SEQ_21",""
22,"TEXT_SUBSEA011_00121_SEQ_22",""
23,"TEXT_SUBSEA011_00121_SEQ_23",""
24,"TEXT_SUBSEA011_00121_TODO_00","Speak with H'naanza at the Armorers' Guild."
25,"TEXT_SUBSEA011_00121_TODO_01",""
26,"TEXT_SUBSEA011_00121_TODO_02",""
27,"TEXT_SUBSEA011_00121_TODO_03",""
28,"TEXT_SUBSEA011_00121_TODO_04",""
29,"TEXT_SUBSEA011_00121_TODO_05",""
30,"TEXT_SUBSEA011_00121_TODO_06",""
31,"TEXT_SUBSEA011_00121_TODO_07",""
32,"TEXT_SUBSEA011_00121_TODO_08",""
33,"TEXT_SUBSEA011_00121_TODO_09",""
34,"TEXT_SUBSEA011_00121_TODO_10",""
35,"TEXT_SUBSEA011_00121_TODO_11",""
36,"TEXT_SUBSEA011_00121_TODO_12",""
37,"TEXT_SUBSEA011_00121_TODO_13",""
38,"TEXT_SUBSEA011_00121_TODO_14",""
39,"TEXT_SUBSEA011_00121_TODO_15",""
40,"TEXT_SUBSEA011_00121_TODO_16",""
41,"TEXT_SUBSEA011_00121_TODO_17",""
42,"TEXT_SUBSEA011_00121_TODO_18",""
43,"TEXT_SUBSEA011_00121_TODO_19",""
44,"TEXT_SUBSEA011_00121_TODO_20",""
45,"TEXT_SUBSEA011_00121_TODO_21",""
46,"TEXT_SUBSEA011_00121_TODO_22",""
47,"TEXT_SUBSEA011_00121_TODO_23",""
48,"TEXT_SUBSEA011_00121_SISIPU_000_0","The Calamity really knocked the wind out the fishing industry's sails, but fisherfolk are starting to return to the seas once more. It's past time I did the same."
49,"TEXT_SUBSEA011_00121_SISIPU_000_1","But before I can put out to sea again, I need to have a new boat built. Our guild has always commissioned Naldiq & Vymelli's for its crafts, but they are beastly busy these days."
50,"TEXT_SUBSEA011_00121_SISIPU_000_2","If you want for something to do, mayhap you could run over to the Armorers' Guild and consult with Forgemaster H'naanza in my stead. I would know how long we might expect to have to wait."
51,"TEXT_SUBSEA011_00121_SISIPU_000_3","Textless"
52,"TEXT_SUBSEA011_00121_HNAANZA_000_10","A new boat for the Fishermen's Guild? I'm afraid now isn't the best time..."
53,"TEXT_SUBSEA011_00121_HNAANZA_000_11","You see, we have recently taken on a commission for a galleon. This task alone has all our hands full."
54,"TEXT_SUBSEA011_00121_HNAANZA_000_12","But look, I will see what I can do. The Fishermen's Guild has long been one of our best clients, and I would be loath to disappoint Sisipu. It may yet take a while, but I shall endeavor to have her boat ready in a timely fashion."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA011_00121_SEQ_00","Sisipu of the Fishermen's Guild wants to order a new fishing boat."
1,"TEXT_SUBSEA011_00121_SEQ_01","Keen to take to the seas once more, Sisipu expresses her desire to have a new fishing boat built. She bids you consult with Forgemaster H'naanza of the Armorers' Guild in her stead regarding how long the commission might take."
2,"TEXT_SUBSEA011_00121_SEQ_02","H'naanza regretfully informs you that Naldiq & Vymelli's is presently occupied with a large commission. Nonetheless, the forgemaster promises to do what she can in honor of the long-standing relationship between their two guilds."
3,"TEXT_SUBSEA011_00121_SEQ_03",""
4,"TEXT_SUBSEA011_00121_SEQ_04",""
5,"TEXT_SUBSEA011_00121_SEQ_05",""
6,"TEXT_SUBSEA011_00121_SEQ_06",""
7,"TEXT_SUBSEA011_00121_SEQ_07",""
8,"TEXT_SUBSEA011_00121_SEQ_08",""
9,"TEXT_SUBSEA011_00121_SEQ_09",""
10,"TEXT_SUBSEA011_00121_SEQ_10",""
11,"TEXT_SUBSEA011_00121_SEQ_11",""
12,"TEXT_SUBSEA011_00121_SEQ_12",""
13,"TEXT_SUBSEA011_00121_SEQ_13",""
14,"TEXT_SUBSEA011_00121_SEQ_14",""
15,"TEXT_SUBSEA011_00121_SEQ_15",""
16,"TEXT_SUBSEA011_00121_SEQ_16",""
17,"TEXT_SUBSEA011_00121_SEQ_17",""
18,"TEXT_SUBSEA011_00121_SEQ_18",""
19,"TEXT_SUBSEA011_00121_SEQ_19",""
20,"TEXT_SUBSEA011_00121_SEQ_20",""
21,"TEXT_SUBSEA011_00121_SEQ_21",""
22,"TEXT_SUBSEA011_00121_SEQ_22",""
23,"TEXT_SUBSEA011_00121_SEQ_23",""
24,"TEXT_SUBSEA011_00121_TODO_00","Speak with H'naanza at the Armorers' Guild."
25,"TEXT_SUBSEA011_00121_TODO_01",""
26,"TEXT_SUBSEA011_00121_TODO_02",""
27,"TEXT_SUBSEA011_00121_TODO_03",""
28,"TEXT_SUBSEA011_00121_TODO_04",""
29,"TEXT_SUBSEA011_00121_TODO_05",""
30,"TEXT_SUBSEA011_00121_TODO_06",""
31,"TEXT_SUBSEA011_00121_TODO_07",""
32,"TEXT_SUBSEA011_00121_TODO_08",""
33,"TEXT_SUBSEA011_00121_TODO_09",""
34,"TEXT_SUBSEA011_00121_TODO_10",""
35,"TEXT_SUBSEA011_00121_TODO_11",""
36,"TEXT_SUBSEA011_00121_TODO_12",""
37,"TEXT_SUBSEA011_00121_TODO_13",""
38,"TEXT_SUBSEA011_00121_TODO_14",""
39,"TEXT_SUBSEA011_00121_TODO_15",""
40,"TEXT_SUBSEA011_00121_TODO_16",""
41,"TEXT_SUBSEA011_00121_TODO_17",""
42,"TEXT_SUBSEA011_00121_TODO_18",""
43,"TEXT_SUBSEA011_00121_TODO_19",""
44,"TEXT_SUBSEA011_00121_TODO_20",""
45,"TEXT_SUBSEA011_00121_TODO_21",""
46,"TEXT_SUBSEA011_00121_TODO_22",""
47,"TEXT_SUBSEA011_00121_TODO_23",""
48,"TEXT_SUBSEA011_00121_SISIPU_000_0","The Calamity really knocked the wind out the fishing industry's sails, but fisherfolk are starting to return to the seas once more. It's past time I did the same."
49,"TEXT_SUBSEA011_00121_SISIPU_000_1","But before I can put out to sea again, I need to have a new boat built. Our guild has always commissioned Naldiq & Vymelli's for its crafts, but they are beastly busy these days."
50,"TEXT_SUBSEA011_00121_SISIPU_000_2","If you want for something to do, mayhap you could run over to the Armorers' Guild and consult with Forgemaster H'naanza in my stead. I would know how long we might expect to have to wait."
51,"TEXT_SUBSEA011_00121_SISIPU_000_3","Textless"
52,"TEXT_SUBSEA011_00121_HNAANZA_000_10","A new boat for the Fishermen's Guild? I'm afraid now isn't the best time..."
53,"TEXT_SUBSEA011_00121_HNAANZA_000_11","You see, we have recently taken on a commission for a galleon. This task alone has all our hands full."
54,"TEXT_SUBSEA011_00121_HNAANZA_000_12","But look, I will see what I can do. The Fishermen's Guild has long been one of our best clients, and I would be loath to disappoint Sisipu. It may yet take a while, but I shall endeavor to have her boat ready in a timely fashion."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA011_00121_SEQ_00 Sisipu of the Fishermen's Guild wants to order a new fishing boat.
5 1 TEXT_SUBSEA011_00121_SEQ_01 Keen to take to the seas once more, Sisipu expresses her desire to have a new fishing boat built. She bids you consult with Forgemaster H'naanza of the Armorers' Guild in her stead regarding how long the commission might take.
6 2 TEXT_SUBSEA011_00121_SEQ_02 H'naanza regretfully informs you that Naldiq & Vymelli's is presently occupied with a large commission. Nonetheless, the forgemaster promises to do what she can in honor of the long-standing relationship between their two guilds.
7 3 TEXT_SUBSEA011_00121_SEQ_03
8 4 TEXT_SUBSEA011_00121_SEQ_04
9 5 TEXT_SUBSEA011_00121_SEQ_05
10 6 TEXT_SUBSEA011_00121_SEQ_06
11 7 TEXT_SUBSEA011_00121_SEQ_07
12 8 TEXT_SUBSEA011_00121_SEQ_08
13 9 TEXT_SUBSEA011_00121_SEQ_09
14 10 TEXT_SUBSEA011_00121_SEQ_10
15 11 TEXT_SUBSEA011_00121_SEQ_11
16 12 TEXT_SUBSEA011_00121_SEQ_12
17 13 TEXT_SUBSEA011_00121_SEQ_13
18 14 TEXT_SUBSEA011_00121_SEQ_14
19 15 TEXT_SUBSEA011_00121_SEQ_15
20 16 TEXT_SUBSEA011_00121_SEQ_16
21 17 TEXT_SUBSEA011_00121_SEQ_17
22 18 TEXT_SUBSEA011_00121_SEQ_18
23 19 TEXT_SUBSEA011_00121_SEQ_19
24 20 TEXT_SUBSEA011_00121_SEQ_20
25 21 TEXT_SUBSEA011_00121_SEQ_21
26 22 TEXT_SUBSEA011_00121_SEQ_22
27 23 TEXT_SUBSEA011_00121_SEQ_23
28 24 TEXT_SUBSEA011_00121_TODO_00 Speak with H'naanza at the Armorers' Guild.
29 25 TEXT_SUBSEA011_00121_TODO_01
30 26 TEXT_SUBSEA011_00121_TODO_02
31 27 TEXT_SUBSEA011_00121_TODO_03
32 28 TEXT_SUBSEA011_00121_TODO_04
33 29 TEXT_SUBSEA011_00121_TODO_05
34 30 TEXT_SUBSEA011_00121_TODO_06
35 31 TEXT_SUBSEA011_00121_TODO_07
36 32 TEXT_SUBSEA011_00121_TODO_08
37 33 TEXT_SUBSEA011_00121_TODO_09
38 34 TEXT_SUBSEA011_00121_TODO_10
39 35 TEXT_SUBSEA011_00121_TODO_11
40 36 TEXT_SUBSEA011_00121_TODO_12
41 37 TEXT_SUBSEA011_00121_TODO_13
42 38 TEXT_SUBSEA011_00121_TODO_14
43 39 TEXT_SUBSEA011_00121_TODO_15
44 40 TEXT_SUBSEA011_00121_TODO_16
45 41 TEXT_SUBSEA011_00121_TODO_17
46 42 TEXT_SUBSEA011_00121_TODO_18
47 43 TEXT_SUBSEA011_00121_TODO_19
48 44 TEXT_SUBSEA011_00121_TODO_20
49 45 TEXT_SUBSEA011_00121_TODO_21
50 46 TEXT_SUBSEA011_00121_TODO_22
51 47 TEXT_SUBSEA011_00121_TODO_23
52 48 TEXT_SUBSEA011_00121_SISIPU_000_0 The Calamity really knocked the wind out the fishing industry's sails, but fisherfolk are starting to return to the seas once more. It's past time I did the same.
53 49 TEXT_SUBSEA011_00121_SISIPU_000_1 But before I can put out to sea again, I need to have a new boat built. Our guild has always commissioned Naldiq & Vymelli's for its crafts, but they are beastly busy these days.
54 50 TEXT_SUBSEA011_00121_SISIPU_000_2 If you want for something to do, mayhap you could run over to the Armorers' Guild and consult with Forgemaster H'naanza in my stead. I would know how long we might expect to have to wait.
55 51 TEXT_SUBSEA011_00121_SISIPU_000_3 Textless
56 52 TEXT_SUBSEA011_00121_HNAANZA_000_10 A new boat for the Fishermen's Guild? I'm afraid now isn't the best time...
57 53 TEXT_SUBSEA011_00121_HNAANZA_000_11 You see, we have recently taken on a commission for a galleon. This task alone has all our hands full.
58 54 TEXT_SUBSEA011_00121_HNAANZA_000_12 But look, I will see what I can do. The Fishermen's Guild has long been one of our best clients, and I would be loath to disappoint Sisipu. It may yet take a while, but I shall endeavor to have her boat ready in a timely fashion.
+61 -61
View File
@@ -1,61 +1,61 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA012_00122_SEQ_00","S'dhodjbi needs your help to prepare a treat for Baderon."
1,"TEXT_SUBSEA012_00122_SEQ_01","S'dhodjbi wants to present several aurelia umbrellas to Baderon as a gesture of appreciation for all his hard work. Speak with Klindrael for more information about where to find the creatures."
2,"TEXT_SUBSEA012_00122_SEQ_02","Though repulsed by the thought of eating aureliae, Klindrael directs you to the river past the Tempest Gate and to the east. Slay the creatures and obtain four of their umbrellas."
3,"TEXT_SUBSEA012_00122_SEQ_03","You remove four slimy umbrellas from the carcasses of the foul beasts. Present them to Baderon on behalf of S'dhodjbi."
4,"TEXT_SUBSEA012_00122_SEQ_04","It seems S'dhodjbi misinterpreted her employer's drunken ramblings, as Baderon states that aurelia umbrellas are the most vile, disgusting food he has ever tasted. Even so, the former sellsword cannot help but laugh as he reflects on his glory days."
5,"TEXT_SUBSEA012_00122_SEQ_05",""
6,"TEXT_SUBSEA012_00122_SEQ_06",""
7,"TEXT_SUBSEA012_00122_SEQ_07",""
8,"TEXT_SUBSEA012_00122_SEQ_08",""
9,"TEXT_SUBSEA012_00122_SEQ_09",""
10,"TEXT_SUBSEA012_00122_SEQ_10",""
11,"TEXT_SUBSEA012_00122_SEQ_11",""
12,"TEXT_SUBSEA012_00122_SEQ_12",""
13,"TEXT_SUBSEA012_00122_SEQ_13",""
14,"TEXT_SUBSEA012_00122_SEQ_14",""
15,"TEXT_SUBSEA012_00122_SEQ_15",""
16,"TEXT_SUBSEA012_00122_SEQ_16",""
17,"TEXT_SUBSEA012_00122_SEQ_17",""
18,"TEXT_SUBSEA012_00122_SEQ_18",""
19,"TEXT_SUBSEA012_00122_SEQ_19",""
20,"TEXT_SUBSEA012_00122_SEQ_20",""
21,"TEXT_SUBSEA012_00122_SEQ_21",""
22,"TEXT_SUBSEA012_00122_SEQ_22",""
23,"TEXT_SUBSEA012_00122_SEQ_23",""
24,"TEXT_SUBSEA012_00122_TODO_00","Speak with Klindrael."
25,"TEXT_SUBSEA012_00122_TODO_01","Slay aureliae."
26,"TEXT_SUBSEA012_00122_TODO_02","Deliver the aurelia umbrellas to Baderon."
27,"TEXT_SUBSEA012_00122_TODO_03",""
28,"TEXT_SUBSEA012_00122_TODO_04",""
29,"TEXT_SUBSEA012_00122_TODO_05",""
30,"TEXT_SUBSEA012_00122_TODO_06",""
31,"TEXT_SUBSEA012_00122_TODO_07",""
32,"TEXT_SUBSEA012_00122_TODO_08",""
33,"TEXT_SUBSEA012_00122_TODO_09",""
34,"TEXT_SUBSEA012_00122_TODO_10",""
35,"TEXT_SUBSEA012_00122_TODO_11",""
36,"TEXT_SUBSEA012_00122_TODO_12",""
37,"TEXT_SUBSEA012_00122_TODO_13",""
38,"TEXT_SUBSEA012_00122_TODO_14",""
39,"TEXT_SUBSEA012_00122_TODO_15",""
40,"TEXT_SUBSEA012_00122_TODO_16",""
41,"TEXT_SUBSEA012_00122_TODO_17",""
42,"TEXT_SUBSEA012_00122_TODO_18",""
43,"TEXT_SUBSEA012_00122_TODO_19",""
44,"TEXT_SUBSEA012_00122_TODO_20",""
45,"TEXT_SUBSEA012_00122_TODO_21",""
46,"TEXT_SUBSEA012_00122_TODO_22",""
47,"TEXT_SUBSEA012_00122_TODO_23",""
48,"TEXT_SUBSEA012_00122_SDHODJBI_000_0","These days, poor Baderon's so busy looking after others, he hasn't been able to look after himself. He deserves something for his efforts."
49,"TEXT_SUBSEA012_00122_SDHODJBI_000_1","Whenever he's in his cups and starts speaking of the old days, he never fails to mention aureliae. Seems he and his mates used to eat the creatures on occasion."
50,"TEXT_SUBSEA012_00122_SDHODJBI_000_2","It's obvious he still has fond memories of that life, so I'm thinking a few aurelia umbrellas might be something he'd appreciate. Could you help me by procuring four of them?"
51,"TEXT_SUBSEA012_00122_SDHODJBI_000_3","If you're willing to help, speak with Klindrael, by the Aftcastle. She knows where various wild beasts congregate."
52,"TEXT_SUBSEA012_00122_KLINDRAEL_000_10","Baderon actually <Emphasis>likes</Emphasis> aurelia umbrellas!? Gods, I'd never even considered <Emphasis>trying</Emphasis> to eat one of those foul things!"
53,"TEXT_SUBSEA012_00122_KLINDRAEL_000_11","Nevertheless, if it's aureliae you seek, you ought to find plenty by the river just past the Tempest Gate and to the east."
54,"TEXT_SUBSEA012_00122_BADERON_000_20","S'dhodjbi said an adventurer might be droppin' by to deliver somethin' special. That you, <If(PlayerParameter(4))>lass<Else/>lad</If>?"
55,"TEXT_SUBSEA012_00122_BADERON_000_21","Ah, 'ells, <If(PlayerParameter(4))>lass<Else/>lad</If>, ye didn't 'ave to go to all this trouble!"
56,"TEXT_SUBSEA012_00122_BADERON_000_22","Ahahaha! This <Emphasis>godsdamned</Emphasis> smell! I've 'ated aurelia umbrellas since I was a sellsword. 'Tis only the nastiest shite I ever put in me mouth!"
57,"TEXT_SUBSEA012_00122_BADERON_000_23","We tried sprinklin' it with salt and cookin' it o'er a campfire, but 'twas still little better than chewin' on driftwood. Try it fer yerself, <If(PlayerParameter(4))>lass<Else/>lad</If>─ye'll see what I mean!"
key,0,1
#,,
int32,str,str
0,"TEXT_SUBSEA012_00122_SEQ_00","S'dhodjbi needs your help to prepare a treat for Baderon."
1,"TEXT_SUBSEA012_00122_SEQ_01","S'dhodjbi wants to present several aurelia umbrellas to Baderon as a gesture of appreciation for all his hard work. Speak with Klindrael for more information about where to find the creatures."
2,"TEXT_SUBSEA012_00122_SEQ_02","Though repulsed by the thought of eating aureliae, Klindrael directs you to the river past the Tempest Gate and to the east. Slay the creatures and obtain four of their umbrellas."
3,"TEXT_SUBSEA012_00122_SEQ_03","You remove four slimy umbrellas from the carcasses of the foul beasts. Present them to Baderon on behalf of S'dhodjbi."
4,"TEXT_SUBSEA012_00122_SEQ_04","It seems S'dhodjbi misinterpreted her employer's drunken ramblings, as Baderon states that aurelia umbrellas are the most vile, disgusting food he has ever tasted. Even so, the former sellsword cannot help but laugh as he reflects on his glory days."
5,"TEXT_SUBSEA012_00122_SEQ_05",""
6,"TEXT_SUBSEA012_00122_SEQ_06",""
7,"TEXT_SUBSEA012_00122_SEQ_07",""
8,"TEXT_SUBSEA012_00122_SEQ_08",""
9,"TEXT_SUBSEA012_00122_SEQ_09",""
10,"TEXT_SUBSEA012_00122_SEQ_10",""
11,"TEXT_SUBSEA012_00122_SEQ_11",""
12,"TEXT_SUBSEA012_00122_SEQ_12",""
13,"TEXT_SUBSEA012_00122_SEQ_13",""
14,"TEXT_SUBSEA012_00122_SEQ_14",""
15,"TEXT_SUBSEA012_00122_SEQ_15",""
16,"TEXT_SUBSEA012_00122_SEQ_16",""
17,"TEXT_SUBSEA012_00122_SEQ_17",""
18,"TEXT_SUBSEA012_00122_SEQ_18",""
19,"TEXT_SUBSEA012_00122_SEQ_19",""
20,"TEXT_SUBSEA012_00122_SEQ_20",""
21,"TEXT_SUBSEA012_00122_SEQ_21",""
22,"TEXT_SUBSEA012_00122_SEQ_22",""
23,"TEXT_SUBSEA012_00122_SEQ_23",""
24,"TEXT_SUBSEA012_00122_TODO_00","Speak with Klindrael."
25,"TEXT_SUBSEA012_00122_TODO_01","Slay aureliae."
26,"TEXT_SUBSEA012_00122_TODO_02","Deliver the aurelia umbrellas to Baderon."
27,"TEXT_SUBSEA012_00122_TODO_03",""
28,"TEXT_SUBSEA012_00122_TODO_04",""
29,"TEXT_SUBSEA012_00122_TODO_05",""
30,"TEXT_SUBSEA012_00122_TODO_06",""
31,"TEXT_SUBSEA012_00122_TODO_07",""
32,"TEXT_SUBSEA012_00122_TODO_08",""
33,"TEXT_SUBSEA012_00122_TODO_09",""
34,"TEXT_SUBSEA012_00122_TODO_10",""
35,"TEXT_SUBSEA012_00122_TODO_11",""
36,"TEXT_SUBSEA012_00122_TODO_12",""
37,"TEXT_SUBSEA012_00122_TODO_13",""
38,"TEXT_SUBSEA012_00122_TODO_14",""
39,"TEXT_SUBSEA012_00122_TODO_15",""
40,"TEXT_SUBSEA012_00122_TODO_16",""
41,"TEXT_SUBSEA012_00122_TODO_17",""
42,"TEXT_SUBSEA012_00122_TODO_18",""
43,"TEXT_SUBSEA012_00122_TODO_19",""
44,"TEXT_SUBSEA012_00122_TODO_20",""
45,"TEXT_SUBSEA012_00122_TODO_21",""
46,"TEXT_SUBSEA012_00122_TODO_22",""
47,"TEXT_SUBSEA012_00122_TODO_23",""
48,"TEXT_SUBSEA012_00122_SDHODJBI_000_0","These days, poor Baderon's so busy looking after others, he hasn't been able to look after himself. He deserves something for his efforts."
49,"TEXT_SUBSEA012_00122_SDHODJBI_000_1","Whenever he's in his cups and starts speaking of the old days, he never fails to mention aureliae. Seems he and his mates used to eat the creatures on occasion."
50,"TEXT_SUBSEA012_00122_SDHODJBI_000_2","It's obvious he still has fond memories of that life, so I'm thinking a few aurelia umbrellas might be something he'd appreciate. Could you help me by procuring four of them?"
51,"TEXT_SUBSEA012_00122_SDHODJBI_000_3","If you're willing to help, speak with Klindrael, by the Aftcastle. She knows where various wild beasts congregate."
52,"TEXT_SUBSEA012_00122_KLINDRAEL_000_10","Baderon actually <Emphasis>likes</Emphasis> aurelia umbrellas!? Gods, I'd never even considered <Emphasis>trying</Emphasis> to eat one of those foul things!"
53,"TEXT_SUBSEA012_00122_KLINDRAEL_000_11","Nevertheless, if it's aureliae you seek, you ought to find plenty by the river just past the Tempest Gate and to the east."
54,"TEXT_SUBSEA012_00122_BADERON_000_20","S'dhodjbi said an adventurer might be droppin' by to deliver somethin' special. That you, <If(PlayerParameter(4))>lass<Else/>lad</If>?"
55,"TEXT_SUBSEA012_00122_BADERON_000_21","Ah, 'ells, <If(PlayerParameter(4))>lass<Else/>lad</If>, ye didn't 'ave to go to all this trouble!"
56,"TEXT_SUBSEA012_00122_BADERON_000_22","Ahahaha! This <Emphasis>godsdamned</Emphasis> smell! I've 'ated aurelia umbrellas since I was a sellsword. 'Tis only the nastiest shite I ever put in me mouth!"
57,"TEXT_SUBSEA012_00122_BADERON_000_23","We tried sprinklin' it with salt and cookin' it o'er a campfire, but 'twas still little better than chewin' on driftwood. Try it fer yerself, <If(PlayerParameter(4))>lass<Else/>lad</If>─ye'll see what I mean!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBSEA012_00122_SEQ_00 S'dhodjbi needs your help to prepare a treat for Baderon.
5 1 TEXT_SUBSEA012_00122_SEQ_01 S'dhodjbi wants to present several aurelia umbrellas to Baderon as a gesture of appreciation for all his hard work. Speak with Klindrael for more information about where to find the creatures.
6 2 TEXT_SUBSEA012_00122_SEQ_02 Though repulsed by the thought of eating aureliae, Klindrael directs you to the river past the Tempest Gate and to the east. Slay the creatures and obtain four of their umbrellas.
7 3 TEXT_SUBSEA012_00122_SEQ_03 You remove four slimy umbrellas from the carcasses of the foul beasts. Present them to Baderon on behalf of S'dhodjbi.
8 4 TEXT_SUBSEA012_00122_SEQ_04 It seems S'dhodjbi misinterpreted her employer's drunken ramblings, as Baderon states that aurelia umbrellas are the most vile, disgusting food he has ever tasted. Even so, the former sellsword cannot help but laugh as he reflects on his glory days.
9 5 TEXT_SUBSEA012_00122_SEQ_05
10 6 TEXT_SUBSEA012_00122_SEQ_06
11 7 TEXT_SUBSEA012_00122_SEQ_07
12 8 TEXT_SUBSEA012_00122_SEQ_08
13 9 TEXT_SUBSEA012_00122_SEQ_09
14 10 TEXT_SUBSEA012_00122_SEQ_10
15 11 TEXT_SUBSEA012_00122_SEQ_11
16 12 TEXT_SUBSEA012_00122_SEQ_12
17 13 TEXT_SUBSEA012_00122_SEQ_13
18 14 TEXT_SUBSEA012_00122_SEQ_14
19 15 TEXT_SUBSEA012_00122_SEQ_15
20 16 TEXT_SUBSEA012_00122_SEQ_16
21 17 TEXT_SUBSEA012_00122_SEQ_17
22 18 TEXT_SUBSEA012_00122_SEQ_18
23 19 TEXT_SUBSEA012_00122_SEQ_19
24 20 TEXT_SUBSEA012_00122_SEQ_20
25 21 TEXT_SUBSEA012_00122_SEQ_21
26 22 TEXT_SUBSEA012_00122_SEQ_22
27 23 TEXT_SUBSEA012_00122_SEQ_23
28 24 TEXT_SUBSEA012_00122_TODO_00 Speak with Klindrael.
29 25 TEXT_SUBSEA012_00122_TODO_01 Slay aureliae.
30 26 TEXT_SUBSEA012_00122_TODO_02 Deliver the aurelia umbrellas to Baderon.
31 27 TEXT_SUBSEA012_00122_TODO_03
32 28 TEXT_SUBSEA012_00122_TODO_04
33 29 TEXT_SUBSEA012_00122_TODO_05
34 30 TEXT_SUBSEA012_00122_TODO_06
35 31 TEXT_SUBSEA012_00122_TODO_07
36 32 TEXT_SUBSEA012_00122_TODO_08
37 33 TEXT_SUBSEA012_00122_TODO_09
38 34 TEXT_SUBSEA012_00122_TODO_10
39 35 TEXT_SUBSEA012_00122_TODO_11
40 36 TEXT_SUBSEA012_00122_TODO_12
41 37 TEXT_SUBSEA012_00122_TODO_13
42 38 TEXT_SUBSEA012_00122_TODO_14
43 39 TEXT_SUBSEA012_00122_TODO_15
44 40 TEXT_SUBSEA012_00122_TODO_16
45 41 TEXT_SUBSEA012_00122_TODO_17
46 42 TEXT_SUBSEA012_00122_TODO_18
47 43 TEXT_SUBSEA012_00122_TODO_19
48 44 TEXT_SUBSEA012_00122_TODO_20
49 45 TEXT_SUBSEA012_00122_TODO_21
50 46 TEXT_SUBSEA012_00122_TODO_22
51 47 TEXT_SUBSEA012_00122_TODO_23
52 48 TEXT_SUBSEA012_00122_SDHODJBI_000_0 These days, poor Baderon's so busy looking after others, he hasn't been able to look after himself. He deserves something for his efforts.
53 49 TEXT_SUBSEA012_00122_SDHODJBI_000_1 Whenever he's in his cups and starts speaking of the old days, he never fails to mention aureliae. Seems he and his mates used to eat the creatures on occasion.
54 50 TEXT_SUBSEA012_00122_SDHODJBI_000_2 It's obvious he still has fond memories of that life, so I'm thinking a few aurelia umbrellas might be something he'd appreciate. Could you help me by procuring four of them?
55 51 TEXT_SUBSEA012_00122_SDHODJBI_000_3 If you're willing to help, speak with Klindrael, by the Aftcastle. She knows where various wild beasts congregate.
56 52 TEXT_SUBSEA012_00122_KLINDRAEL_000_10 Baderon actually <Emphasis>likes</Emphasis> aurelia umbrellas!? Gods, I'd never even considered <Emphasis>trying</Emphasis> to eat one of those foul things!
57 53 TEXT_SUBSEA012_00122_KLINDRAEL_000_11 Nevertheless, if it's aureliae you seek, you ought to find plenty by the river just past the Tempest Gate and to the east.
58 54 TEXT_SUBSEA012_00122_BADERON_000_20 S'dhodjbi said an adventurer might be droppin' by to deliver somethin' special. That you, <If(PlayerParameter(4))>lass<Else/>lad</If>?
59 55 TEXT_SUBSEA012_00122_BADERON_000_21 Ah, 'ells, <If(PlayerParameter(4))>lass<Else/>lad</If>, ye didn't 'ave to go to all this trouble!
60 56 TEXT_SUBSEA012_00122_BADERON_000_22 Ahahaha! This <Emphasis>godsdamned</Emphasis> smell! I've 'ated aurelia umbrellas since I was a sellsword. 'Tis only the nastiest shite I ever put in me mouth!
61 57 TEXT_SUBSEA012_00122_BADERON_000_23 We tried sprinklin' it with salt and cookin' it o'er a campfire, but 'twas still little better than chewin' on driftwood. Try it fer yerself, <If(PlayerParameter(4))>lass<Else/>lad</If>─ye'll see what I mean!
+59 -59
View File
@@ -1,59 +1,59 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL000_00149_SEQ_00","Wymond would like to know what you think of Ul'dah."
1,"TEXT_SUBWIL000_00149_SEQ_01","Ever the consummate professional, Wymond has taken the opportunity to task you with a delivery. Do as bade and take his message to Josias at the Pugilists' Guild inside the Platinum Mirage."
2,"TEXT_SUBWIL000_00149_SEQ_02","The Pugilists' Guild offers protective services, but only to those who can afford it. The unsigned envelope contained the assessment of a petitioner whose finances were found lacking. Alas, the Platinum Mirage is not a charity."
3,"TEXT_SUBWIL000_00149_SEQ_03",""
4,"TEXT_SUBWIL000_00149_SEQ_04",""
5,"TEXT_SUBWIL000_00149_SEQ_05",""
6,"TEXT_SUBWIL000_00149_SEQ_06",""
7,"TEXT_SUBWIL000_00149_SEQ_07",""
8,"TEXT_SUBWIL000_00149_SEQ_08",""
9,"TEXT_SUBWIL000_00149_SEQ_09",""
10,"TEXT_SUBWIL000_00149_SEQ_10",""
11,"TEXT_SUBWIL000_00149_SEQ_11",""
12,"TEXT_SUBWIL000_00149_SEQ_12",""
13,"TEXT_SUBWIL000_00149_SEQ_13",""
14,"TEXT_SUBWIL000_00149_SEQ_14",""
15,"TEXT_SUBWIL000_00149_SEQ_15",""
16,"TEXT_SUBWIL000_00149_SEQ_16",""
17,"TEXT_SUBWIL000_00149_SEQ_17",""
18,"TEXT_SUBWIL000_00149_SEQ_18",""
19,"TEXT_SUBWIL000_00149_SEQ_19",""
20,"TEXT_SUBWIL000_00149_SEQ_20",""
21,"TEXT_SUBWIL000_00149_SEQ_21",""
22,"TEXT_SUBWIL000_00149_SEQ_22",""
23,"TEXT_SUBWIL000_00149_SEQ_23",""
24,"TEXT_SUBWIL000_00149_TODO_00","Deliver the unsigned envelope to Josias."
25,"TEXT_SUBWIL000_00149_TODO_01",""
26,"TEXT_SUBWIL000_00149_TODO_02",""
27,"TEXT_SUBWIL000_00149_TODO_03",""
28,"TEXT_SUBWIL000_00149_TODO_04",""
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30,"TEXT_SUBWIL000_00149_TODO_06",""
31,"TEXT_SUBWIL000_00149_TODO_07",""
32,"TEXT_SUBWIL000_00149_TODO_08",""
33,"TEXT_SUBWIL000_00149_TODO_09",""
34,"TEXT_SUBWIL000_00149_TODO_10",""
35,"TEXT_SUBWIL000_00149_TODO_11",""
36,"TEXT_SUBWIL000_00149_TODO_12",""
37,"TEXT_SUBWIL000_00149_TODO_13",""
38,"TEXT_SUBWIL000_00149_TODO_14",""
39,"TEXT_SUBWIL000_00149_TODO_15",""
40,"TEXT_SUBWIL000_00149_TODO_16",""
41,"TEXT_SUBWIL000_00149_TODO_17",""
42,"TEXT_SUBWIL000_00149_TODO_18",""
43,"TEXT_SUBWIL000_00149_TODO_19",""
44,"TEXT_SUBWIL000_00149_TODO_20",""
45,"TEXT_SUBWIL000_00149_TODO_21",""
46,"TEXT_SUBWIL000_00149_TODO_22",""
47,"TEXT_SUBWIL000_00149_TODO_23",""
48,"TEXT_SUBWIL000_00149_WYMOND_000_1","So, how're you takin' to Ul'dah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <If(Equal(PlayerParameter(70),1))>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.<Else/><If(Equal(PlayerParameter(70),2))>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.<Else/><If(Equal(PlayerParameter(70),3))>Make any new friends in high places yet? Hah! Well, when you have the sultana's ear one day, I hope you won't have forgotten about ol' Wymond!<Else/>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.</If></If></If>"
49,"TEXT_SUBWIL000_00149_WYMOND_000_2","Long as you're here, mayhap you can do me a favor an' take this missive to Josias at the Platinum Mirage."
50,"TEXT_SUBWIL000_00149_WYMOND_000_3","It's just over yonder, an' the man'll even give you some gil for your trouble. If only all work in the city was this easy, eh?"
51,"TEXT_SUBWIL000_00149_GAGARUNA_000_5","Do you have business with the Platinum Mirage <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>this evening<Else/>this morning</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>this evening</If></If>?"
52,"TEXT_SUBWIL000_00149_GAGARUNA_000_6","A missive from Wymond? Alright then, let's have a look..."
53,"TEXT_SUBWIL000_00149_GAGARUNA_000_7","""Bird is barren. Let the hounds feast.“ <sigh> So it goes."
54,"TEXT_SUBWIL000_00149_GAGARUNA_000_8","Oh, this? Well you see, the guild is often contracted to provide protective services. Unfortunately for this particular petitioner, Wymond's investigation has revealed his finances to be...wanting."
55,"TEXT_SUBWIL000_00149_GAGARUNA_000_9","Maybe adventurers like you don't mind working for free, but we have a business to run. I myself have four mouths to feed, so this <Emphasis>bird</Emphasis> will have to fend for himself, I'm afraid."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL000_00149_SEQ_00","Wymond would like to know what you think of Ul'dah."
1,"TEXT_SUBWIL000_00149_SEQ_01","Ever the consummate professional, Wymond has taken the opportunity to task you with a delivery. Do as bade and take his message to Josias at the Pugilists' Guild inside the Platinum Mirage."
2,"TEXT_SUBWIL000_00149_SEQ_02","The Pugilists' Guild offers protective services, but only to those who can afford it. The unsigned envelope contained the assessment of a petitioner whose finances were found lacking. Alas, the Platinum Mirage is not a charity."
3,"TEXT_SUBWIL000_00149_SEQ_03",""
4,"TEXT_SUBWIL000_00149_SEQ_04",""
5,"TEXT_SUBWIL000_00149_SEQ_05",""
6,"TEXT_SUBWIL000_00149_SEQ_06",""
7,"TEXT_SUBWIL000_00149_SEQ_07",""
8,"TEXT_SUBWIL000_00149_SEQ_08",""
9,"TEXT_SUBWIL000_00149_SEQ_09",""
10,"TEXT_SUBWIL000_00149_SEQ_10",""
11,"TEXT_SUBWIL000_00149_SEQ_11",""
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14,"TEXT_SUBWIL000_00149_SEQ_14",""
15,"TEXT_SUBWIL000_00149_SEQ_15",""
16,"TEXT_SUBWIL000_00149_SEQ_16",""
17,"TEXT_SUBWIL000_00149_SEQ_17",""
18,"TEXT_SUBWIL000_00149_SEQ_18",""
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22,"TEXT_SUBWIL000_00149_SEQ_22",""
23,"TEXT_SUBWIL000_00149_SEQ_23",""
24,"TEXT_SUBWIL000_00149_TODO_00","Deliver the unsigned envelope to Josias."
25,"TEXT_SUBWIL000_00149_TODO_01",""
26,"TEXT_SUBWIL000_00149_TODO_02",""
27,"TEXT_SUBWIL000_00149_TODO_03",""
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34,"TEXT_SUBWIL000_00149_TODO_10",""
35,"TEXT_SUBWIL000_00149_TODO_11",""
36,"TEXT_SUBWIL000_00149_TODO_12",""
37,"TEXT_SUBWIL000_00149_TODO_13",""
38,"TEXT_SUBWIL000_00149_TODO_14",""
39,"TEXT_SUBWIL000_00149_TODO_15",""
40,"TEXT_SUBWIL000_00149_TODO_16",""
41,"TEXT_SUBWIL000_00149_TODO_17",""
42,"TEXT_SUBWIL000_00149_TODO_18",""
43,"TEXT_SUBWIL000_00149_TODO_19",""
44,"TEXT_SUBWIL000_00149_TODO_20",""
45,"TEXT_SUBWIL000_00149_TODO_21",""
46,"TEXT_SUBWIL000_00149_TODO_22",""
47,"TEXT_SUBWIL000_00149_TODO_23",""
48,"TEXT_SUBWIL000_00149_WYMOND_000_1","So, how're you takin' to Ul'dah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <If(Equal(PlayerParameter(70),1))>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.<Else/><If(Equal(PlayerParameter(70),2))>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.<Else/><If(Equal(PlayerParameter(70),3))>Make any new friends in high places yet? Hah! Well, when you have the sultana's ear one day, I hope you won't have forgotten about ol' Wymond!<Else/>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.</If></If></If>"
49,"TEXT_SUBWIL000_00149_WYMOND_000_2","Long as you're here, mayhap you can do me a favor an' take this missive to Josias at the Platinum Mirage."
50,"TEXT_SUBWIL000_00149_WYMOND_000_3","It's just over yonder, an' the man'll even give you some gil for your trouble. If only all work in the city was this easy, eh?"
51,"TEXT_SUBWIL000_00149_GAGARUNA_000_5","Do you have business with the Platinum Mirage <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>this evening<Else/>this morning</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>this evening</If></If>?"
52,"TEXT_SUBWIL000_00149_GAGARUNA_000_6","A missive from Wymond? Alright then, let's have a look..."
53,"TEXT_SUBWIL000_00149_GAGARUNA_000_7","""Bird is barren. Let the hounds feast.“ <sigh> So it goes."
54,"TEXT_SUBWIL000_00149_GAGARUNA_000_8","Oh, this? Well you see, the guild is often contracted to provide protective services. Unfortunately for this particular petitioner, Wymond's investigation has revealed his finances to be...wanting."
55,"TEXT_SUBWIL000_00149_GAGARUNA_000_9","Maybe adventurers like you don't mind working for free, but we have a business to run. I myself have four mouths to feed, so this <Emphasis>bird</Emphasis> will have to fend for himself, I'm afraid."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBWIL000_00149_SEQ_00 Wymond would like to know what you think of Ul'dah.
5 1 TEXT_SUBWIL000_00149_SEQ_01 Ever the consummate professional, Wymond has taken the opportunity to task you with a delivery. Do as bade and take his message to Josias at the Pugilists' Guild inside the Platinum Mirage.
6 2 TEXT_SUBWIL000_00149_SEQ_02 The Pugilists' Guild offers protective services, but only to those who can afford it. The unsigned envelope contained the assessment of a petitioner whose finances were found lacking. Alas, the Platinum Mirage is not a charity.
7 3 TEXT_SUBWIL000_00149_SEQ_03
8 4 TEXT_SUBWIL000_00149_SEQ_04
9 5 TEXT_SUBWIL000_00149_SEQ_05
10 6 TEXT_SUBWIL000_00149_SEQ_06
11 7 TEXT_SUBWIL000_00149_SEQ_07
12 8 TEXT_SUBWIL000_00149_SEQ_08
13 9 TEXT_SUBWIL000_00149_SEQ_09
14 10 TEXT_SUBWIL000_00149_SEQ_10
15 11 TEXT_SUBWIL000_00149_SEQ_11
16 12 TEXT_SUBWIL000_00149_SEQ_12
17 13 TEXT_SUBWIL000_00149_SEQ_13
18 14 TEXT_SUBWIL000_00149_SEQ_14
19 15 TEXT_SUBWIL000_00149_SEQ_15
20 16 TEXT_SUBWIL000_00149_SEQ_16
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22 18 TEXT_SUBWIL000_00149_SEQ_18
23 19 TEXT_SUBWIL000_00149_SEQ_19
24 20 TEXT_SUBWIL000_00149_SEQ_20
25 21 TEXT_SUBWIL000_00149_SEQ_21
26 22 TEXT_SUBWIL000_00149_SEQ_22
27 23 TEXT_SUBWIL000_00149_SEQ_23
28 24 TEXT_SUBWIL000_00149_TODO_00 Deliver the unsigned envelope to Josias.
29 25 TEXT_SUBWIL000_00149_TODO_01
30 26 TEXT_SUBWIL000_00149_TODO_02
31 27 TEXT_SUBWIL000_00149_TODO_03
32 28 TEXT_SUBWIL000_00149_TODO_04
33 29 TEXT_SUBWIL000_00149_TODO_05
34 30 TEXT_SUBWIL000_00149_TODO_06
35 31 TEXT_SUBWIL000_00149_TODO_07
36 32 TEXT_SUBWIL000_00149_TODO_08
37 33 TEXT_SUBWIL000_00149_TODO_09
38 34 TEXT_SUBWIL000_00149_TODO_10
39 35 TEXT_SUBWIL000_00149_TODO_11
40 36 TEXT_SUBWIL000_00149_TODO_12
41 37 TEXT_SUBWIL000_00149_TODO_13
42 38 TEXT_SUBWIL000_00149_TODO_14
43 39 TEXT_SUBWIL000_00149_TODO_15
44 40 TEXT_SUBWIL000_00149_TODO_16
45 41 TEXT_SUBWIL000_00149_TODO_17
46 42 TEXT_SUBWIL000_00149_TODO_18
47 43 TEXT_SUBWIL000_00149_TODO_19
48 44 TEXT_SUBWIL000_00149_TODO_20
49 45 TEXT_SUBWIL000_00149_TODO_21
50 46 TEXT_SUBWIL000_00149_TODO_22
51 47 TEXT_SUBWIL000_00149_TODO_23
52 48 TEXT_SUBWIL000_00149_WYMOND_000_1 So, how're you takin' to Ul'dah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <If(Equal(PlayerParameter(70),1))>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.<Else/><If(Equal(PlayerParameter(70),2))>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.<Else/><If(Equal(PlayerParameter(70),3))>Make any new friends in high places yet? Hah! Well, when you have the sultana's ear one day, I hope you won't have forgotten about ol' Wymond!<Else/>Eh? How do I know your name? Heh! Information is my stock and trade, 'venturer. You'd be amazed by what I know.</If></If></If>
53 49 TEXT_SUBWIL000_00149_WYMOND_000_2 Long as you're here, mayhap you can do me a favor an' take this missive to Josias at the Platinum Mirage.
54 50 TEXT_SUBWIL000_00149_WYMOND_000_3 It's just over yonder, an' the man'll even give you some gil for your trouble. If only all work in the city was this easy, eh?
55 51 TEXT_SUBWIL000_00149_GAGARUNA_000_5 Do you have business with the Platinum Mirage <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>this evening<Else/>this morning</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>this evening</If></If>?
56 52 TEXT_SUBWIL000_00149_GAGARUNA_000_6 A missive from Wymond? Alright then, let's have a look...
57 53 TEXT_SUBWIL000_00149_GAGARUNA_000_7 "Bird is barren. Let the hounds feast.“ <sigh> So it goes.
58 54 TEXT_SUBWIL000_00149_GAGARUNA_000_8 Oh, this? Well you see, the guild is often contracted to provide protective services. Unfortunately for this particular petitioner, Wymond's investigation has revealed his finances to be...wanting.
59 55 TEXT_SUBWIL000_00149_GAGARUNA_000_9 Maybe adventurers like you don't mind working for free, but we have a business to run. I myself have four mouths to feed, so this <Emphasis>bird</Emphasis> will have to fend for himself, I'm afraid.
+2 -1
View File
@@ -53,4 +53,5 @@ int32,str,str
49,"TEXT_SUBWIL001_00150_GELTHER_000_2","No? Well, <Emphasis>I</Emphasis> do! You know Didilata? Short, broke, never pays what he owes? Yeah, that bleedin' whoreson! Tell him to pay up, or I swear by the Twelve I'll beat him so hard it'll feel like the second comin' of Dalamud!"
50,"TEXT_SUBWIL001_00150_GELTHER_000_3","If I see that little shite's face, I'll end up poundin' him into a bloody pulp, like as not. So you go and tell him!"
51,"TEXT_SUBWIL001_00150_DIDILATA_000_5","Oh, g-g-gods be good─Gelther's g-g-goon!"
52,"TEXT_SUBWIL001_00150_DIDILATA_000_6","A-Alright, alright! I'll give back every gil I owe! I swear it!
52,"TEXT_SUBWIL001_00150_DIDILATA_000_6","A-Alright, alright! I'll give back every gil I owe! I swear it!
B-But no more beatings, I b-b-beg you!"
1 key 0 1
53 49 TEXT_SUBWIL001_00150_GELTHER_000_2 No? Well, <Emphasis>I</Emphasis> do! You know Didilata? Short, broke, never pays what he owes? Yeah, that bleedin' whoreson! Tell him to pay up, or I swear by the Twelve I'll beat him so hard it'll feel like the second comin' of Dalamud!
54 50 TEXT_SUBWIL001_00150_GELTHER_000_3 If I see that little shite's face, I'll end up poundin' him into a bloody pulp, like as not. So you go and tell him!
55 51 TEXT_SUBWIL001_00150_DIDILATA_000_5 Oh, g-g-gods be good─Gelther's g-g-goon!
56 52 TEXT_SUBWIL001_00150_DIDILATA_000_6 A-Alright, alright! I'll give back every gil I owe! I swear it! B-But no more beatings, I b-b-beg you! A-Alright, alright! I'll give back every gil I owe! I swear it! B-But no more beatings, I b-b-beg you!
57
+58 -58
View File
@@ -1,58 +1,58 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL002_00151_SEQ_00","Didilata needs help to repay a long overdue debt."
1,"TEXT_SUBWIL002_00151_SEQ_01","In order to repay his debt, Didilata is willing to sell his deceased mother's wedding ring, despite its tremendous sentimental value. Take the ring to Arrzaneth Ossuary and have Mamane appraise it."
2,"TEXT_SUBWIL002_00151_SEQ_02","Mamane coolly declares the ring a fake, and proceeds to demand a fee for her appraisal services. However, she is willing to waive the fee this one time, and even “dispose” of the ring free of charge─which absolves you of your debt to the Ossuary, but does nothing for Didilata."
3,"TEXT_SUBWIL002_00151_SEQ_03",""
4,"TEXT_SUBWIL002_00151_SEQ_04",""
5,"TEXT_SUBWIL002_00151_SEQ_05",""
6,"TEXT_SUBWIL002_00151_SEQ_06",""
7,"TEXT_SUBWIL002_00151_SEQ_07",""
8,"TEXT_SUBWIL002_00151_SEQ_08",""
9,"TEXT_SUBWIL002_00151_SEQ_09",""
10,"TEXT_SUBWIL002_00151_SEQ_10",""
11,"TEXT_SUBWIL002_00151_SEQ_11",""
12,"TEXT_SUBWIL002_00151_SEQ_12",""
13,"TEXT_SUBWIL002_00151_SEQ_13",""
14,"TEXT_SUBWIL002_00151_SEQ_14",""
15,"TEXT_SUBWIL002_00151_SEQ_15",""
16,"TEXT_SUBWIL002_00151_SEQ_16",""
17,"TEXT_SUBWIL002_00151_SEQ_17",""
18,"TEXT_SUBWIL002_00151_SEQ_18",""
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21,"TEXT_SUBWIL002_00151_SEQ_21",""
22,"TEXT_SUBWIL002_00151_SEQ_22",""
23,"TEXT_SUBWIL002_00151_SEQ_23",""
24,"TEXT_SUBWIL002_00151_TODO_00","Take the ring to Mamane for appraisal."
25,"TEXT_SUBWIL002_00151_TODO_01",""
26,"TEXT_SUBWIL002_00151_TODO_02",""
27,"TEXT_SUBWIL002_00151_TODO_03",""
28,"TEXT_SUBWIL002_00151_TODO_04",""
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30,"TEXT_SUBWIL002_00151_TODO_06",""
31,"TEXT_SUBWIL002_00151_TODO_07",""
32,"TEXT_SUBWIL002_00151_TODO_08",""
33,"TEXT_SUBWIL002_00151_TODO_09",""
34,"TEXT_SUBWIL002_00151_TODO_10",""
35,"TEXT_SUBWIL002_00151_TODO_11",""
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37,"TEXT_SUBWIL002_00151_TODO_13",""
38,"TEXT_SUBWIL002_00151_TODO_14",""
39,"TEXT_SUBWIL002_00151_TODO_15",""
40,"TEXT_SUBWIL002_00151_TODO_16",""
41,"TEXT_SUBWIL002_00151_TODO_17",""
42,"TEXT_SUBWIL002_00151_TODO_18",""
43,"TEXT_SUBWIL002_00151_TODO_19",""
44,"TEXT_SUBWIL002_00151_TODO_20",""
45,"TEXT_SUBWIL002_00151_TODO_21",""
46,"TEXT_SUBWIL002_00151_TODO_22",""
47,"TEXT_SUBWIL002_00151_TODO_23",""
48,"TEXT_SUBWIL002_00151_DIDILATA_000_1","Look, I haven't g-g-got the gil on hand, but I do have this ring!"
49,"TEXT_SUBWIL002_00151_DIDILATA_000_2","Ain't m-m-much to look at, but it'll surely fetch a high price. Was me dear departed mum's wedding ring, g-g-gods rest her soul. But she'll understand!"
50,"TEXT_SUBWIL002_00151_DIDILATA_000_3","Show it to Mamane, over at the Ossuary, and you'll g-g-get your coin!"
51,"TEXT_SUBWIL002_00151_MAMANE_000_5","Greetings, adventurer. What brings you to Arrzaneth Ossuary?"
52,"TEXT_SUBWIL002_00151_MAMANE_000_6","You wish to sell this heirloom on behalf of a Didilata? Very well. It is most unfortunate when such drastic measures must be taken..."
53,"TEXT_SUBWIL002_00151_MAMANE_000_7","...and doubly so when the item in question is a <Emphasis>fake</Emphasis>. And such a gaudy, poorly wrought one! Also, you <Emphasis>do</Emphasis> know that our appraisals are not free? Normally, this fee is subtracted from the agreed value."
54,"TEXT_SUBWIL002_00151_MAMANE_000_8","Alas, considering the negligible value of this ring, I'm afraid you would still owe us. However, since this is a rather unusual circumstance, we shall waive the fee this once. No need to concern yourself with the bauble─I will personally see to its disposal."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL002_00151_SEQ_00","Didilata needs help to repay a long overdue debt."
1,"TEXT_SUBWIL002_00151_SEQ_01","In order to repay his debt, Didilata is willing to sell his deceased mother's wedding ring, despite its tremendous sentimental value. Take the ring to Arrzaneth Ossuary and have Mamane appraise it."
2,"TEXT_SUBWIL002_00151_SEQ_02","Mamane coolly declares the ring a fake, and proceeds to demand a fee for her appraisal services. However, she is willing to waive the fee this one time, and even “dispose” of the ring free of charge─which absolves you of your debt to the Ossuary, but does nothing for Didilata."
3,"TEXT_SUBWIL002_00151_SEQ_03",""
4,"TEXT_SUBWIL002_00151_SEQ_04",""
5,"TEXT_SUBWIL002_00151_SEQ_05",""
6,"TEXT_SUBWIL002_00151_SEQ_06",""
7,"TEXT_SUBWIL002_00151_SEQ_07",""
8,"TEXT_SUBWIL002_00151_SEQ_08",""
9,"TEXT_SUBWIL002_00151_SEQ_09",""
10,"TEXT_SUBWIL002_00151_SEQ_10",""
11,"TEXT_SUBWIL002_00151_SEQ_11",""
12,"TEXT_SUBWIL002_00151_SEQ_12",""
13,"TEXT_SUBWIL002_00151_SEQ_13",""
14,"TEXT_SUBWIL002_00151_SEQ_14",""
15,"TEXT_SUBWIL002_00151_SEQ_15",""
16,"TEXT_SUBWIL002_00151_SEQ_16",""
17,"TEXT_SUBWIL002_00151_SEQ_17",""
18,"TEXT_SUBWIL002_00151_SEQ_18",""
19,"TEXT_SUBWIL002_00151_SEQ_19",""
20,"TEXT_SUBWIL002_00151_SEQ_20",""
21,"TEXT_SUBWIL002_00151_SEQ_21",""
22,"TEXT_SUBWIL002_00151_SEQ_22",""
23,"TEXT_SUBWIL002_00151_SEQ_23",""
24,"TEXT_SUBWIL002_00151_TODO_00","Take the ring to Mamane for appraisal."
25,"TEXT_SUBWIL002_00151_TODO_01",""
26,"TEXT_SUBWIL002_00151_TODO_02",""
27,"TEXT_SUBWIL002_00151_TODO_03",""
28,"TEXT_SUBWIL002_00151_TODO_04",""
29,"TEXT_SUBWIL002_00151_TODO_05",""
30,"TEXT_SUBWIL002_00151_TODO_06",""
31,"TEXT_SUBWIL002_00151_TODO_07",""
32,"TEXT_SUBWIL002_00151_TODO_08",""
33,"TEXT_SUBWIL002_00151_TODO_09",""
34,"TEXT_SUBWIL002_00151_TODO_10",""
35,"TEXT_SUBWIL002_00151_TODO_11",""
36,"TEXT_SUBWIL002_00151_TODO_12",""
37,"TEXT_SUBWIL002_00151_TODO_13",""
38,"TEXT_SUBWIL002_00151_TODO_14",""
39,"TEXT_SUBWIL002_00151_TODO_15",""
40,"TEXT_SUBWIL002_00151_TODO_16",""
41,"TEXT_SUBWIL002_00151_TODO_17",""
42,"TEXT_SUBWIL002_00151_TODO_18",""
43,"TEXT_SUBWIL002_00151_TODO_19",""
44,"TEXT_SUBWIL002_00151_TODO_20",""
45,"TEXT_SUBWIL002_00151_TODO_21",""
46,"TEXT_SUBWIL002_00151_TODO_22",""
47,"TEXT_SUBWIL002_00151_TODO_23",""
48,"TEXT_SUBWIL002_00151_DIDILATA_000_1","Look, I haven't g-g-got the gil on hand, but I do have this ring!"
49,"TEXT_SUBWIL002_00151_DIDILATA_000_2","Ain't m-m-much to look at, but it'll surely fetch a high price. Was me dear departed mum's wedding ring, g-g-gods rest her soul. But she'll understand!"
50,"TEXT_SUBWIL002_00151_DIDILATA_000_3","Show it to Mamane, over at the Ossuary, and you'll g-g-get your coin!"
51,"TEXT_SUBWIL002_00151_MAMANE_000_5","Greetings, adventurer. What brings you to Arrzaneth Ossuary?"
52,"TEXT_SUBWIL002_00151_MAMANE_000_6","You wish to sell this heirloom on behalf of a Didilata? Very well. It is most unfortunate when such drastic measures must be taken..."
53,"TEXT_SUBWIL002_00151_MAMANE_000_7","...and doubly so when the item in question is a <Emphasis>fake</Emphasis>. And such a gaudy, poorly wrought one! Also, you <Emphasis>do</Emphasis> know that our appraisals are not free? Normally, this fee is subtracted from the agreed value."
54,"TEXT_SUBWIL002_00151_MAMANE_000_8","Alas, considering the negligible value of this ring, I'm afraid you would still owe us. However, since this is a rather unusual circumstance, we shall waive the fee this once. No need to concern yourself with the bauble─I will personally see to its disposal."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBWIL002_00151_SEQ_00 Didilata needs help to repay a long overdue debt.
5 1 TEXT_SUBWIL002_00151_SEQ_01 In order to repay his debt, Didilata is willing to sell his deceased mother's wedding ring, despite its tremendous sentimental value. Take the ring to Arrzaneth Ossuary and have Mamane appraise it.
6 2 TEXT_SUBWIL002_00151_SEQ_02 Mamane coolly declares the ring a fake, and proceeds to demand a fee for her appraisal services. However, she is willing to waive the fee this one time, and even “dispose” of the ring free of charge─which absolves you of your debt to the Ossuary, but does nothing for Didilata.
7 3 TEXT_SUBWIL002_00151_SEQ_03
8 4 TEXT_SUBWIL002_00151_SEQ_04
9 5 TEXT_SUBWIL002_00151_SEQ_05
10 6 TEXT_SUBWIL002_00151_SEQ_06
11 7 TEXT_SUBWIL002_00151_SEQ_07
12 8 TEXT_SUBWIL002_00151_SEQ_08
13 9 TEXT_SUBWIL002_00151_SEQ_09
14 10 TEXT_SUBWIL002_00151_SEQ_10
15 11 TEXT_SUBWIL002_00151_SEQ_11
16 12 TEXT_SUBWIL002_00151_SEQ_12
17 13 TEXT_SUBWIL002_00151_SEQ_13
18 14 TEXT_SUBWIL002_00151_SEQ_14
19 15 TEXT_SUBWIL002_00151_SEQ_15
20 16 TEXT_SUBWIL002_00151_SEQ_16
21 17 TEXT_SUBWIL002_00151_SEQ_17
22 18 TEXT_SUBWIL002_00151_SEQ_18
23 19 TEXT_SUBWIL002_00151_SEQ_19
24 20 TEXT_SUBWIL002_00151_SEQ_20
25 21 TEXT_SUBWIL002_00151_SEQ_21
26 22 TEXT_SUBWIL002_00151_SEQ_22
27 23 TEXT_SUBWIL002_00151_SEQ_23
28 24 TEXT_SUBWIL002_00151_TODO_00 Take the ring to Mamane for appraisal.
29 25 TEXT_SUBWIL002_00151_TODO_01
30 26 TEXT_SUBWIL002_00151_TODO_02
31 27 TEXT_SUBWIL002_00151_TODO_03
32 28 TEXT_SUBWIL002_00151_TODO_04
33 29 TEXT_SUBWIL002_00151_TODO_05
34 30 TEXT_SUBWIL002_00151_TODO_06
35 31 TEXT_SUBWIL002_00151_TODO_07
36 32 TEXT_SUBWIL002_00151_TODO_08
37 33 TEXT_SUBWIL002_00151_TODO_09
38 34 TEXT_SUBWIL002_00151_TODO_10
39 35 TEXT_SUBWIL002_00151_TODO_11
40 36 TEXT_SUBWIL002_00151_TODO_12
41 37 TEXT_SUBWIL002_00151_TODO_13
42 38 TEXT_SUBWIL002_00151_TODO_14
43 39 TEXT_SUBWIL002_00151_TODO_15
44 40 TEXT_SUBWIL002_00151_TODO_16
45 41 TEXT_SUBWIL002_00151_TODO_17
46 42 TEXT_SUBWIL002_00151_TODO_18
47 43 TEXT_SUBWIL002_00151_TODO_19
48 44 TEXT_SUBWIL002_00151_TODO_20
49 45 TEXT_SUBWIL002_00151_TODO_21
50 46 TEXT_SUBWIL002_00151_TODO_22
51 47 TEXT_SUBWIL002_00151_TODO_23
52 48 TEXT_SUBWIL002_00151_DIDILATA_000_1 Look, I haven't g-g-got the gil on hand, but I do have this ring!
53 49 TEXT_SUBWIL002_00151_DIDILATA_000_2 Ain't m-m-much to look at, but it'll surely fetch a high price. Was me dear departed mum's wedding ring, g-g-gods rest her soul. But she'll understand!
54 50 TEXT_SUBWIL002_00151_DIDILATA_000_3 Show it to Mamane, over at the Ossuary, and you'll g-g-get your coin!
55 51 TEXT_SUBWIL002_00151_MAMANE_000_5 Greetings, adventurer. What brings you to Arrzaneth Ossuary?
56 52 TEXT_SUBWIL002_00151_MAMANE_000_6 You wish to sell this heirloom on behalf of a Didilata? Very well. It is most unfortunate when such drastic measures must be taken...
57 53 TEXT_SUBWIL002_00151_MAMANE_000_7 ...and doubly so when the item in question is a <Emphasis>fake</Emphasis>. And such a gaudy, poorly wrought one! Also, you <Emphasis>do</Emphasis> know that our appraisals are not free? Normally, this fee is subtracted from the agreed value.
58 54 TEXT_SUBWIL002_00151_MAMANE_000_8 Alas, considering the negligible value of this ring, I'm afraid you would still owe us. However, since this is a rather unusual circumstance, we shall waive the fee this once. No need to concern yourself with the bauble─I will personally see to its disposal.
+63 -63
View File
@@ -1,63 +1,63 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL004_00153_SEQ_00","Hihito has had enough of her husband's poor work ethic, and needs someone to whip him into shape."
1,"TEXT_SUBWIL004_00153_SEQ_01","Hihito is frustrated with her husband, whose lack of ambition is leading them to financial ruin. Speak with Bobonima outside the Coliseum and find some way to motivate him."
2,"TEXT_SUBWIL004_00153_SEQ_02","Bobonima is clearly annoyed with your meddling in his personal affairs. Nonetheless, he takes your presence to his advantage, and bids you help him by putting up Franz the Fair flyers inside the Coliseum."
3,"TEXT_SUBWIL004_00153_SEQ_03","You find suitable spots for all the flyers. Seek out Wolkan at the Gladiators' Guild and tell him how you helped Bobonima."
4,"TEXT_SUBWIL004_00153_SEQ_04","Your tale elicits Wolkan's gratitude as well as his sympathies, as the rocky relationship between Bobonima and his wife is anything but secret."
5,"TEXT_SUBWIL004_00153_SEQ_05",""
6,"TEXT_SUBWIL004_00153_SEQ_06",""
7,"TEXT_SUBWIL004_00153_SEQ_07",""
8,"TEXT_SUBWIL004_00153_SEQ_08",""
9,"TEXT_SUBWIL004_00153_SEQ_09",""
10,"TEXT_SUBWIL004_00153_SEQ_10",""
11,"TEXT_SUBWIL004_00153_SEQ_11",""
12,"TEXT_SUBWIL004_00153_SEQ_12",""
13,"TEXT_SUBWIL004_00153_SEQ_13",""
14,"TEXT_SUBWIL004_00153_SEQ_14",""
15,"TEXT_SUBWIL004_00153_SEQ_15",""
16,"TEXT_SUBWIL004_00153_SEQ_16",""
17,"TEXT_SUBWIL004_00153_SEQ_17",""
18,"TEXT_SUBWIL004_00153_SEQ_18",""
19,"TEXT_SUBWIL004_00153_SEQ_19",""
20,"TEXT_SUBWIL004_00153_SEQ_20",""
21,"TEXT_SUBWIL004_00153_SEQ_21",""
22,"TEXT_SUBWIL004_00153_SEQ_22",""
23,"TEXT_SUBWIL004_00153_SEQ_23",""
24,"TEXT_SUBWIL004_00153_TODO_00","Speak with Bobonima."
25,"TEXT_SUBWIL004_00153_TODO_01","Post the flyers inside the Coliseum."
26,"TEXT_SUBWIL004_00153_TODO_02","Speak with Wolkan."
27,"TEXT_SUBWIL004_00153_TODO_03",""
28,"TEXT_SUBWIL004_00153_TODO_04",""
29,"TEXT_SUBWIL004_00153_TODO_05",""
30,"TEXT_SUBWIL004_00153_TODO_06",""
31,"TEXT_SUBWIL004_00153_TODO_07",""
32,"TEXT_SUBWIL004_00153_TODO_08",""
33,"TEXT_SUBWIL004_00153_TODO_09",""
34,"TEXT_SUBWIL004_00153_TODO_10",""
35,"TEXT_SUBWIL004_00153_TODO_11",""
36,"TEXT_SUBWIL004_00153_TODO_12",""
37,"TEXT_SUBWIL004_00153_TODO_13",""
38,"TEXT_SUBWIL004_00153_TODO_14",""
39,"TEXT_SUBWIL004_00153_TODO_15",""
40,"TEXT_SUBWIL004_00153_TODO_16",""
41,"TEXT_SUBWIL004_00153_TODO_17",""
42,"TEXT_SUBWIL004_00153_TODO_18",""
43,"TEXT_SUBWIL004_00153_TODO_19",""
44,"TEXT_SUBWIL004_00153_TODO_20",""
45,"TEXT_SUBWIL004_00153_TODO_21",""
46,"TEXT_SUBWIL004_00153_TODO_22",""
47,"TEXT_SUBWIL004_00153_TODO_23",""
48,"TEXT_SUBWIL004_00153_HIHITO_000_1","How can the Ossuary demand such exorbitant contributions every single moon!? It's outrageous, I tell you!"
49,"TEXT_SUBWIL004_00153_HIHITO_000_2","Don't they understand that a woman has <Emphasis>needs</Emphasis>? How do they expect me to pay for rouge and Sunsilk dresses, <Emphasis>and</Emphasis> feed my marmot?"
50,"TEXT_SUBWIL004_00153_HIHITO_000_3","Oh, if only I'd had the foresight to marry a more ambitious man! This is all <Emphasis>his</Emphasis> fault! "
51,"TEXT_SUBWIL004_00153_HIHITO_000_4","If he just worked harder and showed some initiative, surely he would be rewarded─maybe even promoted!"
52,"TEXT_SUBWIL004_00153_HIHITO_000_5","If things don't improve, it won't be long before I join the beggars in Pearl Lane. Save me from this cruel fate, I beg of you! Speak with my husband, Bobonima, and find some way to motivate him! You should find him at the Coliseum entrance, wearing one of those ridiculous outfits."
53,"TEXT_SUBWIL004_00153_BOBONIMA_000_10","...Aye, I'm Bobonima. Congratulations, you've found the world's worst husband."
54,"TEXT_SUBWIL004_00153_BOBONIMA_000_11","That is, if you believe that harpy I have for a wife. She never cooks, she never cleans, she just gallivants around spending my hard-earned money. And now I see she's speaking ill of me to bloody strangers!"
55,"TEXT_SUBWIL004_00153_BOBONIMA_000_12","Well, if you're hells-bent on meddling in my affairs, you can assist me by taking some of these Franz the Fair flyers and posting them on the walls inside the Coliseum."
56,"TEXT_SUBWIL004_00153_BOBONIMA_000_13","I've <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>got a long night<Else/>got a long day</If><Else/><If(LessThan(PlayerParameter(11),17))>still got a long shift<Else/>got a long night</If></If> ahead of me standing out here, so I won't be getting to it any time soon. When you've finished, go and tell Wolkan at the Gladiators' Guild. He should give you something for your trouble."
57,"TEXT_SUBWIL004_00153_WOLKAN_000_20","Ye helpin' Bobonima? Well, ain't that charitable of ye! Franz's gotten pretty popular of late, and his fans keep stealin' these flyers and takin' them home as souvenirs."
58,"TEXT_SUBWIL004_00153_WOLKAN_000_21","...Ahhh, so ye've met Bobonima's wife. <Emphasis>Now</Emphasis> I understand. Sorry to hear ye got caught up in all that."
59,"TEXT_SUBWIL004_00153_WOLKAN_000_22","If ye ask me, they're made for one another. Not that it's my place to judge, mind. Anyroad, we appreciate yer help."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL004_00153_SEQ_00","Hihito has had enough of her husband's poor work ethic, and needs someone to whip him into shape."
1,"TEXT_SUBWIL004_00153_SEQ_01","Hihito is frustrated with her husband, whose lack of ambition is leading them to financial ruin. Speak with Bobonima outside the Coliseum and find some way to motivate him."
2,"TEXT_SUBWIL004_00153_SEQ_02","Bobonima is clearly annoyed with your meddling in his personal affairs. Nonetheless, he takes your presence to his advantage, and bids you help him by putting up Franz the Fair flyers inside the Coliseum."
3,"TEXT_SUBWIL004_00153_SEQ_03","You find suitable spots for all the flyers. Seek out Wolkan at the Gladiators' Guild and tell him how you helped Bobonima."
4,"TEXT_SUBWIL004_00153_SEQ_04","Your tale elicits Wolkan's gratitude as well as his sympathies, as the rocky relationship between Bobonima and his wife is anything but secret."
5,"TEXT_SUBWIL004_00153_SEQ_05",""
6,"TEXT_SUBWIL004_00153_SEQ_06",""
7,"TEXT_SUBWIL004_00153_SEQ_07",""
8,"TEXT_SUBWIL004_00153_SEQ_08",""
9,"TEXT_SUBWIL004_00153_SEQ_09",""
10,"TEXT_SUBWIL004_00153_SEQ_10",""
11,"TEXT_SUBWIL004_00153_SEQ_11",""
12,"TEXT_SUBWIL004_00153_SEQ_12",""
13,"TEXT_SUBWIL004_00153_SEQ_13",""
14,"TEXT_SUBWIL004_00153_SEQ_14",""
15,"TEXT_SUBWIL004_00153_SEQ_15",""
16,"TEXT_SUBWIL004_00153_SEQ_16",""
17,"TEXT_SUBWIL004_00153_SEQ_17",""
18,"TEXT_SUBWIL004_00153_SEQ_18",""
19,"TEXT_SUBWIL004_00153_SEQ_19",""
20,"TEXT_SUBWIL004_00153_SEQ_20",""
21,"TEXT_SUBWIL004_00153_SEQ_21",""
22,"TEXT_SUBWIL004_00153_SEQ_22",""
23,"TEXT_SUBWIL004_00153_SEQ_23",""
24,"TEXT_SUBWIL004_00153_TODO_00","Speak with Bobonima."
25,"TEXT_SUBWIL004_00153_TODO_01","Post the flyers inside the Coliseum."
26,"TEXT_SUBWIL004_00153_TODO_02","Speak with Wolkan."
27,"TEXT_SUBWIL004_00153_TODO_03",""
28,"TEXT_SUBWIL004_00153_TODO_04",""
29,"TEXT_SUBWIL004_00153_TODO_05",""
30,"TEXT_SUBWIL004_00153_TODO_06",""
31,"TEXT_SUBWIL004_00153_TODO_07",""
32,"TEXT_SUBWIL004_00153_TODO_08",""
33,"TEXT_SUBWIL004_00153_TODO_09",""
34,"TEXT_SUBWIL004_00153_TODO_10",""
35,"TEXT_SUBWIL004_00153_TODO_11",""
36,"TEXT_SUBWIL004_00153_TODO_12",""
37,"TEXT_SUBWIL004_00153_TODO_13",""
38,"TEXT_SUBWIL004_00153_TODO_14",""
39,"TEXT_SUBWIL004_00153_TODO_15",""
40,"TEXT_SUBWIL004_00153_TODO_16",""
41,"TEXT_SUBWIL004_00153_TODO_17",""
42,"TEXT_SUBWIL004_00153_TODO_18",""
43,"TEXT_SUBWIL004_00153_TODO_19",""
44,"TEXT_SUBWIL004_00153_TODO_20",""
45,"TEXT_SUBWIL004_00153_TODO_21",""
46,"TEXT_SUBWIL004_00153_TODO_22",""
47,"TEXT_SUBWIL004_00153_TODO_23",""
48,"TEXT_SUBWIL004_00153_HIHITO_000_1","How can the Ossuary demand such exorbitant contributions every single moon!? It's outrageous, I tell you!"
49,"TEXT_SUBWIL004_00153_HIHITO_000_2","Don't they understand that a woman has <Emphasis>needs</Emphasis>? How do they expect me to pay for rouge and Sunsilk dresses, <Emphasis>and</Emphasis> feed my marmot?"
50,"TEXT_SUBWIL004_00153_HIHITO_000_3","Oh, if only I'd had the foresight to marry a more ambitious man! This is all <Emphasis>his</Emphasis> fault! "
51,"TEXT_SUBWIL004_00153_HIHITO_000_4","If he just worked harder and showed some initiative, surely he would be rewarded─maybe even promoted!"
52,"TEXT_SUBWIL004_00153_HIHITO_000_5","If things don't improve, it won't be long before I join the beggars in Pearl Lane. Save me from this cruel fate, I beg of you! Speak with my husband, Bobonima, and find some way to motivate him! You should find him at the Coliseum entrance, wearing one of those ridiculous outfits."
53,"TEXT_SUBWIL004_00153_BOBONIMA_000_10","...Aye, I'm Bobonima. Congratulations, you've found the world's worst husband."
54,"TEXT_SUBWIL004_00153_BOBONIMA_000_11","That is, if you believe that harpy I have for a wife. She never cooks, she never cleans, she just gallivants around spending my hard-earned money. And now I see she's speaking ill of me to bloody strangers!"
55,"TEXT_SUBWIL004_00153_BOBONIMA_000_12","Well, if you're hells-bent on meddling in my affairs, you can assist me by taking some of these Franz the Fair flyers and posting them on the walls inside the Coliseum."
56,"TEXT_SUBWIL004_00153_BOBONIMA_000_13","I've <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>got a long night<Else/>got a long day</If><Else/><If(LessThan(PlayerParameter(11),17))>still got a long shift<Else/>got a long night</If></If> ahead of me standing out here, so I won't be getting to it any time soon. When you've finished, go and tell Wolkan at the Gladiators' Guild. He should give you something for your trouble."
57,"TEXT_SUBWIL004_00153_WOLKAN_000_20","Ye helpin' Bobonima? Well, ain't that charitable of ye! Franz's gotten pretty popular of late, and his fans keep stealin' these flyers and takin' them home as souvenirs."
58,"TEXT_SUBWIL004_00153_WOLKAN_000_21","...Ahhh, so ye've met Bobonima's wife. <Emphasis>Now</Emphasis> I understand. Sorry to hear ye got caught up in all that."
59,"TEXT_SUBWIL004_00153_WOLKAN_000_22","If ye ask me, they're made for one another. Not that it's my place to judge, mind. Anyroad, we appreciate yer help."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBWIL004_00153_SEQ_00 Hihito has had enough of her husband's poor work ethic, and needs someone to whip him into shape.
5 1 TEXT_SUBWIL004_00153_SEQ_01 Hihito is frustrated with her husband, whose lack of ambition is leading them to financial ruin. Speak with Bobonima outside the Coliseum and find some way to motivate him.
6 2 TEXT_SUBWIL004_00153_SEQ_02 Bobonima is clearly annoyed with your meddling in his personal affairs. Nonetheless, he takes your presence to his advantage, and bids you help him by putting up Franz the Fair flyers inside the Coliseum.
7 3 TEXT_SUBWIL004_00153_SEQ_03 You find suitable spots for all the flyers. Seek out Wolkan at the Gladiators' Guild and tell him how you helped Bobonima.
8 4 TEXT_SUBWIL004_00153_SEQ_04 Your tale elicits Wolkan's gratitude as well as his sympathies, as the rocky relationship between Bobonima and his wife is anything but secret.
9 5 TEXT_SUBWIL004_00153_SEQ_05
10 6 TEXT_SUBWIL004_00153_SEQ_06
11 7 TEXT_SUBWIL004_00153_SEQ_07
12 8 TEXT_SUBWIL004_00153_SEQ_08
13 9 TEXT_SUBWIL004_00153_SEQ_09
14 10 TEXT_SUBWIL004_00153_SEQ_10
15 11 TEXT_SUBWIL004_00153_SEQ_11
16 12 TEXT_SUBWIL004_00153_SEQ_12
17 13 TEXT_SUBWIL004_00153_SEQ_13
18 14 TEXT_SUBWIL004_00153_SEQ_14
19 15 TEXT_SUBWIL004_00153_SEQ_15
20 16 TEXT_SUBWIL004_00153_SEQ_16
21 17 TEXT_SUBWIL004_00153_SEQ_17
22 18 TEXT_SUBWIL004_00153_SEQ_18
23 19 TEXT_SUBWIL004_00153_SEQ_19
24 20 TEXT_SUBWIL004_00153_SEQ_20
25 21 TEXT_SUBWIL004_00153_SEQ_21
26 22 TEXT_SUBWIL004_00153_SEQ_22
27 23 TEXT_SUBWIL004_00153_SEQ_23
28 24 TEXT_SUBWIL004_00153_TODO_00 Speak with Bobonima.
29 25 TEXT_SUBWIL004_00153_TODO_01 Post the flyers inside the Coliseum.
30 26 TEXT_SUBWIL004_00153_TODO_02 Speak with Wolkan.
31 27 TEXT_SUBWIL004_00153_TODO_03
32 28 TEXT_SUBWIL004_00153_TODO_04
33 29 TEXT_SUBWIL004_00153_TODO_05
34 30 TEXT_SUBWIL004_00153_TODO_06
35 31 TEXT_SUBWIL004_00153_TODO_07
36 32 TEXT_SUBWIL004_00153_TODO_08
37 33 TEXT_SUBWIL004_00153_TODO_09
38 34 TEXT_SUBWIL004_00153_TODO_10
39 35 TEXT_SUBWIL004_00153_TODO_11
40 36 TEXT_SUBWIL004_00153_TODO_12
41 37 TEXT_SUBWIL004_00153_TODO_13
42 38 TEXT_SUBWIL004_00153_TODO_14
43 39 TEXT_SUBWIL004_00153_TODO_15
44 40 TEXT_SUBWIL004_00153_TODO_16
45 41 TEXT_SUBWIL004_00153_TODO_17
46 42 TEXT_SUBWIL004_00153_TODO_18
47 43 TEXT_SUBWIL004_00153_TODO_19
48 44 TEXT_SUBWIL004_00153_TODO_20
49 45 TEXT_SUBWIL004_00153_TODO_21
50 46 TEXT_SUBWIL004_00153_TODO_22
51 47 TEXT_SUBWIL004_00153_TODO_23
52 48 TEXT_SUBWIL004_00153_HIHITO_000_1 How can the Ossuary demand such exorbitant contributions every single moon!? It's outrageous, I tell you!
53 49 TEXT_SUBWIL004_00153_HIHITO_000_2 Don't they understand that a woman has <Emphasis>needs</Emphasis>? How do they expect me to pay for rouge and Sunsilk dresses, <Emphasis>and</Emphasis> feed my marmot?
54 50 TEXT_SUBWIL004_00153_HIHITO_000_3 Oh, if only I'd had the foresight to marry a more ambitious man! This is all <Emphasis>his</Emphasis> fault!
55 51 TEXT_SUBWIL004_00153_HIHITO_000_4 If he just worked harder and showed some initiative, surely he would be rewarded─maybe even promoted!
56 52 TEXT_SUBWIL004_00153_HIHITO_000_5 If things don't improve, it won't be long before I join the beggars in Pearl Lane. Save me from this cruel fate, I beg of you! Speak with my husband, Bobonima, and find some way to motivate him! You should find him at the Coliseum entrance, wearing one of those ridiculous outfits.
57 53 TEXT_SUBWIL004_00153_BOBONIMA_000_10 ...Aye, I'm Bobonima. Congratulations, you've found the world's worst husband.
58 54 TEXT_SUBWIL004_00153_BOBONIMA_000_11 That is, if you believe that harpy I have for a wife. She never cooks, she never cleans, she just gallivants around spending my hard-earned money. And now I see she's speaking ill of me to bloody strangers!
59 55 TEXT_SUBWIL004_00153_BOBONIMA_000_12 Well, if you're hells-bent on meddling in my affairs, you can assist me by taking some of these Franz the Fair flyers and posting them on the walls inside the Coliseum.
60 56 TEXT_SUBWIL004_00153_BOBONIMA_000_13 I've <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>got a long night<Else/>got a long day</If><Else/><If(LessThan(PlayerParameter(11),17))>still got a long shift<Else/>got a long night</If></If> ahead of me standing out here, so I won't be getting to it any time soon. When you've finished, go and tell Wolkan at the Gladiators' Guild. He should give you something for your trouble.
61 57 TEXT_SUBWIL004_00153_WOLKAN_000_20 Ye helpin' Bobonima? Well, ain't that charitable of ye! Franz's gotten pretty popular of late, and his fans keep stealin' these flyers and takin' them home as souvenirs.
62 58 TEXT_SUBWIL004_00153_WOLKAN_000_21 ...Ahhh, so ye've met Bobonima's wife. <Emphasis>Now</Emphasis> I understand. Sorry to hear ye got caught up in all that.
63 59 TEXT_SUBWIL004_00153_WOLKAN_000_22 If ye ask me, they're made for one another. Not that it's my place to judge, mind. Anyroad, we appreciate yer help.
+64 -64
View File
@@ -1,64 +1,64 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL006_00165_SEQ_00","Zazarikku needs an adventurer to pick up an order from the Goldsmiths' Guild."
1,"TEXT_SUBWIL006_00165_SEQ_01","In order to make a dazzling Coliseum debut, Zazarikku needs to look his best. Present his receipt of purchase to Jemime at the Goldsmiths' Guild and collect his circlet."
2,"TEXT_SUBWIL006_00165_SEQ_02","Jemime explains that the circlet is not yet ready because the guild ran out of garnets. She asks you to explain the situation to Crooked Haft at the Miners' Guild so that he may expedite his next shipment of garnets."
3,"TEXT_SUBWIL006_00165_SEQ_03","Crooked Haft scoffs at the gladiator's obsession with style, but agrees to do his best to ensure the Goldsmiths' Guild receives the necessary garnets."
4,"TEXT_SUBWIL006_00165_SEQ_04",""
5,"TEXT_SUBWIL006_00165_SEQ_05",""
6,"TEXT_SUBWIL006_00165_SEQ_06",""
7,"TEXT_SUBWIL006_00165_SEQ_07",""
8,"TEXT_SUBWIL006_00165_SEQ_08",""
9,"TEXT_SUBWIL006_00165_SEQ_09",""
10,"TEXT_SUBWIL006_00165_SEQ_10",""
11,"TEXT_SUBWIL006_00165_SEQ_11",""
12,"TEXT_SUBWIL006_00165_SEQ_12",""
13,"TEXT_SUBWIL006_00165_SEQ_13",""
14,"TEXT_SUBWIL006_00165_SEQ_14",""
15,"TEXT_SUBWIL006_00165_SEQ_15",""
16,"TEXT_SUBWIL006_00165_SEQ_16",""
17,"TEXT_SUBWIL006_00165_SEQ_17",""
18,"TEXT_SUBWIL006_00165_SEQ_18",""
19,"TEXT_SUBWIL006_00165_SEQ_19",""
20,"TEXT_SUBWIL006_00165_SEQ_20",""
21,"TEXT_SUBWIL006_00165_SEQ_21",""
22,"TEXT_SUBWIL006_00165_SEQ_22",""
23,"TEXT_SUBWIL006_00165_SEQ_23",""
24,"TEXT_SUBWIL006_00165_TODO_00","Present the receipt of purchase to Jemime."
25,"TEXT_SUBWIL006_00165_TODO_01","Speak with Crooked Haft."
26,"TEXT_SUBWIL006_00165_TODO_02",""
27,"TEXT_SUBWIL006_00165_TODO_03",""
28,"TEXT_SUBWIL006_00165_TODO_04",""
29,"TEXT_SUBWIL006_00165_TODO_05",""
30,"TEXT_SUBWIL006_00165_TODO_06",""
31,"TEXT_SUBWIL006_00165_TODO_07",""
32,"TEXT_SUBWIL006_00165_TODO_08",""
33,"TEXT_SUBWIL006_00165_TODO_09",""
34,"TEXT_SUBWIL006_00165_TODO_10",""
35,"TEXT_SUBWIL006_00165_TODO_11",""
36,"TEXT_SUBWIL006_00165_TODO_12",""
37,"TEXT_SUBWIL006_00165_TODO_13",""
38,"TEXT_SUBWIL006_00165_TODO_14",""
39,"TEXT_SUBWIL006_00165_TODO_15",""
40,"TEXT_SUBWIL006_00165_TODO_16",""
41,"TEXT_SUBWIL006_00165_TODO_17",""
42,"TEXT_SUBWIL006_00165_TODO_18",""
43,"TEXT_SUBWIL006_00165_TODO_19",""
44,"TEXT_SUBWIL006_00165_TODO_20",""
45,"TEXT_SUBWIL006_00165_TODO_21",""
46,"TEXT_SUBWIL006_00165_TODO_22",""
47,"TEXT_SUBWIL006_00165_TODO_23",""
48,"TEXT_SUBWIL006_00165_ZAZARIKKU_000","Have you come to wish me luck? I appreciate the thought, but there's no need to worry."
49,"TEXT_SUBWIL006_00165_ZAZARIKKU_001","What!? You don't know who I am!? The next biggest thing that's coming to the Coliseum!?"
50,"TEXT_SUBWIL006_00165_ZAZARIKKU_002","Zazarikku is my name, and you'll be hearing all about my exploits in the coming days. I've even thought of a title for myself: the Garnet Gladiator!"
51,"TEXT_SUBWIL006_00165_ZAZARIKKU_003","Ah, which reminds me─I have yet to collect the circlet I commissioned from the Goldsmiths' Guild. You wouldn't mind picking it up for me, would you?"
52,"TEXT_SUBWIL006_00165_CROOKEDHAFT_000","I've a mind to drain a pint, so hurry up an' speak yer business."
53,"TEXT_SUBWIL006_00165_CROOKEDHAFT_001","...She wants <Emphasis>how</Emphasis> many bloody garnets!? Seven hells, <If(PlayerParameter(4))>lass<Else/>man</If>, they don't grow on trees!"
54,"TEXT_SUBWIL006_00165_CROOKEDHAFT_002","But more than that, this lad what fancies himself the next Franz the Fair ought to worry less about style an' more about swordplay!"
55,"TEXT_SUBWIL006_00165_CROOKEDHAFT_003","Anyroad, I'll do my part to ensure the little bastard gets bedecked in all the godsdamned garnets he can afford. And if he dies in his first fight, well, at least he'll leave a pretty corpse."
56,"TEXT_SUBWIL006_00165_TALK_JEMIME_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, adventurer. How may I be of service?"
57,"TEXT_SUBWIL006_00165_TALK_JEMIME_001","Zazarikku's circlet? Just a moment, <If(PlayerParameter(4))>miss<Else/>sir</If>."
58,"TEXT_SUBWIL006_00165_TALK_JEMIME_002","Oh dear, this is <Emphasis>so</Emphasis> embarrassing. I am afraid crafting the circlet to Zazarikku's exact specifications has proven somewhat difficult."
59,"TEXT_SUBWIL006_00165_TALK_JEMIME_003","We ran out of garnets halfway through our work, and we are still waiting on the next shipment."
60,"TEXT_SUBWIL006_00165_TALK_JEMIME_004","I hate to impose, but would you explain the situation to Crooked Haft at the Miners' Guild? My records indicate that he was supposed to deliver the gemstones yesterday. Mayhap it slipped his mind?"
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL006_00165_SEQ_00","Zazarikku needs an adventurer to pick up an order from the Goldsmiths' Guild."
1,"TEXT_SUBWIL006_00165_SEQ_01","In order to make a dazzling Coliseum debut, Zazarikku needs to look his best. Present his receipt of purchase to Jemime at the Goldsmiths' Guild and collect his circlet."
2,"TEXT_SUBWIL006_00165_SEQ_02","Jemime explains that the circlet is not yet ready because the guild ran out of garnets. She asks you to explain the situation to Crooked Haft at the Miners' Guild so that he may expedite his next shipment of garnets."
3,"TEXT_SUBWIL006_00165_SEQ_03","Crooked Haft scoffs at the gladiator's obsession with style, but agrees to do his best to ensure the Goldsmiths' Guild receives the necessary garnets."
4,"TEXT_SUBWIL006_00165_SEQ_04",""
5,"TEXT_SUBWIL006_00165_SEQ_05",""
6,"TEXT_SUBWIL006_00165_SEQ_06",""
7,"TEXT_SUBWIL006_00165_SEQ_07",""
8,"TEXT_SUBWIL006_00165_SEQ_08",""
9,"TEXT_SUBWIL006_00165_SEQ_09",""
10,"TEXT_SUBWIL006_00165_SEQ_10",""
11,"TEXT_SUBWIL006_00165_SEQ_11",""
12,"TEXT_SUBWIL006_00165_SEQ_12",""
13,"TEXT_SUBWIL006_00165_SEQ_13",""
14,"TEXT_SUBWIL006_00165_SEQ_14",""
15,"TEXT_SUBWIL006_00165_SEQ_15",""
16,"TEXT_SUBWIL006_00165_SEQ_16",""
17,"TEXT_SUBWIL006_00165_SEQ_17",""
18,"TEXT_SUBWIL006_00165_SEQ_18",""
19,"TEXT_SUBWIL006_00165_SEQ_19",""
20,"TEXT_SUBWIL006_00165_SEQ_20",""
21,"TEXT_SUBWIL006_00165_SEQ_21",""
22,"TEXT_SUBWIL006_00165_SEQ_22",""
23,"TEXT_SUBWIL006_00165_SEQ_23",""
24,"TEXT_SUBWIL006_00165_TODO_00","Present the receipt of purchase to Jemime."
25,"TEXT_SUBWIL006_00165_TODO_01","Speak with Crooked Haft."
26,"TEXT_SUBWIL006_00165_TODO_02",""
27,"TEXT_SUBWIL006_00165_TODO_03",""
28,"TEXT_SUBWIL006_00165_TODO_04",""
29,"TEXT_SUBWIL006_00165_TODO_05",""
30,"TEXT_SUBWIL006_00165_TODO_06",""
31,"TEXT_SUBWIL006_00165_TODO_07",""
32,"TEXT_SUBWIL006_00165_TODO_08",""
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37,"TEXT_SUBWIL006_00165_TODO_13",""
38,"TEXT_SUBWIL006_00165_TODO_14",""
39,"TEXT_SUBWIL006_00165_TODO_15",""
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41,"TEXT_SUBWIL006_00165_TODO_17",""
42,"TEXT_SUBWIL006_00165_TODO_18",""
43,"TEXT_SUBWIL006_00165_TODO_19",""
44,"TEXT_SUBWIL006_00165_TODO_20",""
45,"TEXT_SUBWIL006_00165_TODO_21",""
46,"TEXT_SUBWIL006_00165_TODO_22",""
47,"TEXT_SUBWIL006_00165_TODO_23",""
48,"TEXT_SUBWIL006_00165_ZAZARIKKU_000","Have you come to wish me luck? I appreciate the thought, but there's no need to worry."
49,"TEXT_SUBWIL006_00165_ZAZARIKKU_001","What!? You don't know who I am!? The next biggest thing that's coming to the Coliseum!?"
50,"TEXT_SUBWIL006_00165_ZAZARIKKU_002","Zazarikku is my name, and you'll be hearing all about my exploits in the coming days. I've even thought of a title for myself: the Garnet Gladiator!"
51,"TEXT_SUBWIL006_00165_ZAZARIKKU_003","Ah, which reminds me─I have yet to collect the circlet I commissioned from the Goldsmiths' Guild. You wouldn't mind picking it up for me, would you?"
52,"TEXT_SUBWIL006_00165_CROOKEDHAFT_000","I've a mind to drain a pint, so hurry up an' speak yer business."
53,"TEXT_SUBWIL006_00165_CROOKEDHAFT_001","...She wants <Emphasis>how</Emphasis> many bloody garnets!? Seven hells, <If(PlayerParameter(4))>lass<Else/>man</If>, they don't grow on trees!"
54,"TEXT_SUBWIL006_00165_CROOKEDHAFT_002","But more than that, this lad what fancies himself the next Franz the Fair ought to worry less about style an' more about swordplay!"
55,"TEXT_SUBWIL006_00165_CROOKEDHAFT_003","Anyroad, I'll do my part to ensure the little bastard gets bedecked in all the godsdamned garnets he can afford. And if he dies in his first fight, well, at least he'll leave a pretty corpse."
56,"TEXT_SUBWIL006_00165_TALK_JEMIME_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, adventurer. How may I be of service?"
57,"TEXT_SUBWIL006_00165_TALK_JEMIME_001","Zazarikku's circlet? Just a moment, <If(PlayerParameter(4))>miss<Else/>sir</If>."
58,"TEXT_SUBWIL006_00165_TALK_JEMIME_002","Oh dear, this is <Emphasis>so</Emphasis> embarrassing. I am afraid crafting the circlet to Zazarikku's exact specifications has proven somewhat difficult."
59,"TEXT_SUBWIL006_00165_TALK_JEMIME_003","We ran out of garnets halfway through our work, and we are still waiting on the next shipment."
60,"TEXT_SUBWIL006_00165_TALK_JEMIME_004","I hate to impose, but would you explain the situation to Crooked Haft at the Miners' Guild? My records indicate that he was supposed to deliver the gemstones yesterday. Mayhap it slipped his mind?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBWIL006_00165_SEQ_00 Zazarikku needs an adventurer to pick up an order from the Goldsmiths' Guild.
5 1 TEXT_SUBWIL006_00165_SEQ_01 In order to make a dazzling Coliseum debut, Zazarikku needs to look his best. Present his receipt of purchase to Jemime at the Goldsmiths' Guild and collect his circlet.
6 2 TEXT_SUBWIL006_00165_SEQ_02 Jemime explains that the circlet is not yet ready because the guild ran out of garnets. She asks you to explain the situation to Crooked Haft at the Miners' Guild so that he may expedite his next shipment of garnets.
7 3 TEXT_SUBWIL006_00165_SEQ_03 Crooked Haft scoffs at the gladiator's obsession with style, but agrees to do his best to ensure the Goldsmiths' Guild receives the necessary garnets.
8 4 TEXT_SUBWIL006_00165_SEQ_04
9 5 TEXT_SUBWIL006_00165_SEQ_05
10 6 TEXT_SUBWIL006_00165_SEQ_06
11 7 TEXT_SUBWIL006_00165_SEQ_07
12 8 TEXT_SUBWIL006_00165_SEQ_08
13 9 TEXT_SUBWIL006_00165_SEQ_09
14 10 TEXT_SUBWIL006_00165_SEQ_10
15 11 TEXT_SUBWIL006_00165_SEQ_11
16 12 TEXT_SUBWIL006_00165_SEQ_12
17 13 TEXT_SUBWIL006_00165_SEQ_13
18 14 TEXT_SUBWIL006_00165_SEQ_14
19 15 TEXT_SUBWIL006_00165_SEQ_15
20 16 TEXT_SUBWIL006_00165_SEQ_16
21 17 TEXT_SUBWIL006_00165_SEQ_17
22 18 TEXT_SUBWIL006_00165_SEQ_18
23 19 TEXT_SUBWIL006_00165_SEQ_19
24 20 TEXT_SUBWIL006_00165_SEQ_20
25 21 TEXT_SUBWIL006_00165_SEQ_21
26 22 TEXT_SUBWIL006_00165_SEQ_22
27 23 TEXT_SUBWIL006_00165_SEQ_23
28 24 TEXT_SUBWIL006_00165_TODO_00 Present the receipt of purchase to Jemime.
29 25 TEXT_SUBWIL006_00165_TODO_01 Speak with Crooked Haft.
30 26 TEXT_SUBWIL006_00165_TODO_02
31 27 TEXT_SUBWIL006_00165_TODO_03
32 28 TEXT_SUBWIL006_00165_TODO_04
33 29 TEXT_SUBWIL006_00165_TODO_05
34 30 TEXT_SUBWIL006_00165_TODO_06
35 31 TEXT_SUBWIL006_00165_TODO_07
36 32 TEXT_SUBWIL006_00165_TODO_08
37 33 TEXT_SUBWIL006_00165_TODO_09
38 34 TEXT_SUBWIL006_00165_TODO_10
39 35 TEXT_SUBWIL006_00165_TODO_11
40 36 TEXT_SUBWIL006_00165_TODO_12
41 37 TEXT_SUBWIL006_00165_TODO_13
42 38 TEXT_SUBWIL006_00165_TODO_14
43 39 TEXT_SUBWIL006_00165_TODO_15
44 40 TEXT_SUBWIL006_00165_TODO_16
45 41 TEXT_SUBWIL006_00165_TODO_17
46 42 TEXT_SUBWIL006_00165_TODO_18
47 43 TEXT_SUBWIL006_00165_TODO_19
48 44 TEXT_SUBWIL006_00165_TODO_20
49 45 TEXT_SUBWIL006_00165_TODO_21
50 46 TEXT_SUBWIL006_00165_TODO_22
51 47 TEXT_SUBWIL006_00165_TODO_23
52 48 TEXT_SUBWIL006_00165_ZAZARIKKU_000 Have you come to wish me luck? I appreciate the thought, but there's no need to worry.
53 49 TEXT_SUBWIL006_00165_ZAZARIKKU_001 What!? You don't know who I am!? The next biggest thing that's coming to the Coliseum!?
54 50 TEXT_SUBWIL006_00165_ZAZARIKKU_002 Zazarikku is my name, and you'll be hearing all about my exploits in the coming days. I've even thought of a title for myself: the Garnet Gladiator!
55 51 TEXT_SUBWIL006_00165_ZAZARIKKU_003 Ah, which reminds me─I have yet to collect the circlet I commissioned from the Goldsmiths' Guild. You wouldn't mind picking it up for me, would you?
56 52 TEXT_SUBWIL006_00165_CROOKEDHAFT_000 I've a mind to drain a pint, so hurry up an' speak yer business.
57 53 TEXT_SUBWIL006_00165_CROOKEDHAFT_001 ...She wants <Emphasis>how</Emphasis> many bloody garnets!? Seven hells, <If(PlayerParameter(4))>lass<Else/>man</If>, they don't grow on trees!
58 54 TEXT_SUBWIL006_00165_CROOKEDHAFT_002 But more than that, this lad what fancies himself the next Franz the Fair ought to worry less about style an' more about swordplay!
59 55 TEXT_SUBWIL006_00165_CROOKEDHAFT_003 Anyroad, I'll do my part to ensure the little bastard gets bedecked in all the godsdamned garnets he can afford. And if he dies in his first fight, well, at least he'll leave a pretty corpse.
60 56 TEXT_SUBWIL006_00165_TALK_JEMIME_000 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, adventurer. How may I be of service?
61 57 TEXT_SUBWIL006_00165_TALK_JEMIME_001 Zazarikku's circlet? Just a moment, <If(PlayerParameter(4))>miss<Else/>sir</If>.
62 58 TEXT_SUBWIL006_00165_TALK_JEMIME_002 Oh dear, this is <Emphasis>so</Emphasis> embarrassing. I am afraid crafting the circlet to Zazarikku's exact specifications has proven somewhat difficult.
63 59 TEXT_SUBWIL006_00165_TALK_JEMIME_003 We ran out of garnets halfway through our work, and we are still waiting on the next shipment.
64 60 TEXT_SUBWIL006_00165_TALK_JEMIME_004 I hate to impose, but would you explain the situation to Crooked Haft at the Miners' Guild? My records indicate that he was supposed to deliver the gemstones yesterday. Mayhap it slipped his mind?
+2 -1
View File
@@ -67,5 +67,6 @@ int32,str,str
63,"TEXT_SUBWIL007_00167_SOSOTTA_001","Are you looking for a model? Oh, you naughty <If(PlayerParameter(4))>girl<Else/>boy</If>! Flattery will get you <Emphasis>everywhere</Emphasis>, hee hee."
64,"TEXT_SUBWIL007_00167_LURKINGREECH_000","Weavin' work? Take a look at me, friend. I'm a bloody guard, and on duty, no less! Move along, now."
65,"TEXT_SUBWIL007_00167_LURKINGREECH_001","What? What do you want? I've no time for your shenanigans. You're gettin' in my bloody way. Now, piss off!"
66,"TEXT_SUBWIL007_00167_JULIANA_020","You've returned! Well, how did you fare?
66,"TEXT_SUBWIL007_00167_JULIANA_020","You've returned! Well, how did you fare?
...Two potential recruits, you say? Welcome news! I only hope their zeal for fashion will show in their efforts for the guild."
67,"TEXT_SUBWIL007_00167_JULIANA_021","What we do here may seem all silk and satin, to be sure, but the work within these walls is far from easy. In that, I suppose our trade is not unlike any other."
1 key 0 1
67 63 TEXT_SUBWIL007_00167_SOSOTTA_001 Are you looking for a model? Oh, you naughty <If(PlayerParameter(4))>girl<Else/>boy</If>! Flattery will get you <Emphasis>everywhere</Emphasis>, hee hee.
68 64 TEXT_SUBWIL007_00167_LURKINGREECH_000 Weavin' work? Take a look at me, friend. I'm a bloody guard, and on duty, no less! Move along, now.
69 65 TEXT_SUBWIL007_00167_LURKINGREECH_001 What? What do you want? I've no time for your shenanigans. You're gettin' in my bloody way. Now, piss off!
70 66 TEXT_SUBWIL007_00167_JULIANA_020 You've returned! Well, how did you fare? ...Two potential recruits, you say? Welcome news! I only hope their zeal for fashion will show in their efforts for the guild. You've returned! Well, how did you fare? ...Two potential recruits, you say? Welcome news! I only hope their zeal for fashion will show in their efforts for the guild.
71 67 TEXT_SUBWIL007_00167_JULIANA_021 What we do here may seem all silk and satin, to be sure, but the work within these walls is far from easy. In that, I suppose our trade is not unlike any other.
72
+59 -59
View File
@@ -1,59 +1,59 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBWIL015_00163_SEQ_00","Jajakuta the merchant is visibly perturbed and in need of some assistance."
1,"TEXT_SUBWIL015_00163_SEQ_01","Jajakuta has received an order from the Pugilists' Guild for several gloves and harnesses, but he lacks the materials needed to craft them. Gather the pelts he requires by heading to central Thanalan and culling snapping shrews."
2,"TEXT_SUBWIL015_00163_SEQ_02","You have gathered the five shrew pelts Jajakuta requested. Deliver them to him outside the Pugilists' Guild."
3,"TEXT_SUBWIL015_00163_SEQ_03","Having delivered the pelts, you can now sleep soundly in the knowledge that those hapless shrews will live on forever in the instruments of war their hides are destined to become."
4,"TEXT_SUBWIL015_00163_SEQ_04",""
5,"TEXT_SUBWIL015_00163_SEQ_05",""
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14,"TEXT_SUBWIL015_00163_SEQ_14",""
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22,"TEXT_SUBWIL015_00163_SEQ_22",""
23,"TEXT_SUBWIL015_00163_SEQ_23",""
24,"TEXT_SUBWIL015_00163_TODO_00","Collect shrew pelts from snapping shrews in central Thanalan."
25,"TEXT_SUBWIL015_00163_TODO_01","Report to Jajakuta outside the Pugilists' Guild."
26,"TEXT_SUBWIL015_00163_TODO_02",""
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46,"TEXT_SUBWIL015_00163_TODO_22",""
47,"TEXT_SUBWIL015_00163_TODO_23",""
48,"TEXT_SUBWIL015_00163_JAJAKUTA_000","Tell me, what brings you here, friend? Hm? Looking for a bit of work, perhaps? Some small job to add a little weight to that coinpurse of yours, hm?"
49,"TEXT_SUBWIL015_00163_JAJAKUTA_001","Well, you're in luck! The pugilists have just placed an order with me for several of the leather gloves and harnesses they use for sparring."
50,"TEXT_SUBWIL015_00163_JAJAKUTA_002","But the Traders are cruel, for I find myself lacking the hides required. Would that I had the pelts of a few snapping shrews..."
51,"TEXT_SUBWIL015_00163_JAJAKUTA_003","What say you, friend, hm? Care to help a merchant down on his luck, hm? Bring me five snapping shrew pelts and I promise to make it worth your while. You can find the creatures roaming central Thanalan."
52,"TEXT_SUBWIL015_00163_JAJAKUTA_013","Back already, are you? Come, let us see what you've brought."
53,"TEXT_SUBWIL015_00163_JAJAKUTA_010","Exceptional! These are fine shrew pelts indeed! Well done, my friend."
54,"TEXT_SUBWIL015_00163_JAJAKUTA_011","The Pugilists' Guild is among my largest clients. I fear what would have come to pass had this order been delayed any longer."
55,"TEXT_SUBWIL015_00163_JAJAKUTA_012","Take this, hm? You've more than earned it."
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#,,
int32,str,str
0,"TEXT_SUBWIL015_00163_SEQ_00","Jajakuta the merchant is visibly perturbed and in need of some assistance."
1,"TEXT_SUBWIL015_00163_SEQ_01","Jajakuta has received an order from the Pugilists' Guild for several gloves and harnesses, but he lacks the materials needed to craft them. Gather the pelts he requires by heading to central Thanalan and culling snapping shrews."
2,"TEXT_SUBWIL015_00163_SEQ_02","You have gathered the five shrew pelts Jajakuta requested. Deliver them to him outside the Pugilists' Guild."
3,"TEXT_SUBWIL015_00163_SEQ_03","Having delivered the pelts, you can now sleep soundly in the knowledge that those hapless shrews will live on forever in the instruments of war their hides are destined to become."
4,"TEXT_SUBWIL015_00163_SEQ_04",""
5,"TEXT_SUBWIL015_00163_SEQ_05",""
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22,"TEXT_SUBWIL015_00163_SEQ_22",""
23,"TEXT_SUBWIL015_00163_SEQ_23",""
24,"TEXT_SUBWIL015_00163_TODO_00","Collect shrew pelts from snapping shrews in central Thanalan."
25,"TEXT_SUBWIL015_00163_TODO_01","Report to Jajakuta outside the Pugilists' Guild."
26,"TEXT_SUBWIL015_00163_TODO_02",""
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46,"TEXT_SUBWIL015_00163_TODO_22",""
47,"TEXT_SUBWIL015_00163_TODO_23",""
48,"TEXT_SUBWIL015_00163_JAJAKUTA_000","Tell me, what brings you here, friend? Hm? Looking for a bit of work, perhaps? Some small job to add a little weight to that coinpurse of yours, hm?"
49,"TEXT_SUBWIL015_00163_JAJAKUTA_001","Well, you're in luck! The pugilists have just placed an order with me for several of the leather gloves and harnesses they use for sparring."
50,"TEXT_SUBWIL015_00163_JAJAKUTA_002","But the Traders are cruel, for I find myself lacking the hides required. Would that I had the pelts of a few snapping shrews..."
51,"TEXT_SUBWIL015_00163_JAJAKUTA_003","What say you, friend, hm? Care to help a merchant down on his luck, hm? Bring me five snapping shrew pelts and I promise to make it worth your while. You can find the creatures roaming central Thanalan."
52,"TEXT_SUBWIL015_00163_JAJAKUTA_013","Back already, are you? Come, let us see what you've brought."
53,"TEXT_SUBWIL015_00163_JAJAKUTA_010","Exceptional! These are fine shrew pelts indeed! Well done, my friend."
54,"TEXT_SUBWIL015_00163_JAJAKUTA_011","The Pugilists' Guild is among my largest clients. I fear what would have come to pass had this order been delayed any longer."
55,"TEXT_SUBWIL015_00163_JAJAKUTA_012","Take this, hm? You've more than earned it."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBWIL015_00163_SEQ_00 Jajakuta the merchant is visibly perturbed and in need of some assistance.
5 1 TEXT_SUBWIL015_00163_SEQ_01 Jajakuta has received an order from the Pugilists' Guild for several gloves and harnesses, but he lacks the materials needed to craft them. Gather the pelts he requires by heading to central Thanalan and culling snapping shrews.
6 2 TEXT_SUBWIL015_00163_SEQ_02 You have gathered the five shrew pelts Jajakuta requested. Deliver them to him outside the Pugilists' Guild.
7 3 TEXT_SUBWIL015_00163_SEQ_03 Having delivered the pelts, you can now sleep soundly in the knowledge that those hapless shrews will live on forever in the instruments of war their hides are destined to become.
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28 24 TEXT_SUBWIL015_00163_TODO_00 Collect shrew pelts from snapping shrews in central Thanalan.
29 25 TEXT_SUBWIL015_00163_TODO_01 Report to Jajakuta outside the Pugilists' Guild.
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52 48 TEXT_SUBWIL015_00163_JAJAKUTA_000 Tell me, what brings you here, friend? Hm? Looking for a bit of work, perhaps? Some small job to add a little weight to that coinpurse of yours, hm?
53 49 TEXT_SUBWIL015_00163_JAJAKUTA_001 Well, you're in luck! The pugilists have just placed an order with me for several of the leather gloves and harnesses they use for sparring.
54 50 TEXT_SUBWIL015_00163_JAJAKUTA_002 But the Traders are cruel, for I find myself lacking the hides required. Would that I had the pelts of a few snapping shrews...
55 51 TEXT_SUBWIL015_00163_JAJAKUTA_003 What say you, friend, hm? Care to help a merchant down on his luck, hm? Bring me five snapping shrew pelts and I promise to make it worth your while. You can find the creatures roaming central Thanalan.
56 52 TEXT_SUBWIL015_00163_JAJAKUTA_013 Back already, are you? Come, let us see what you've brought.
57 53 TEXT_SUBWIL015_00163_JAJAKUTA_010 Exceptional! These are fine shrew pelts indeed! Well done, my friend.
58 54 TEXT_SUBWIL015_00163_JAJAKUTA_011 The Pugilists' Guild is among my largest clients. I fear what would have come to pass had this order been delayed any longer.
59 55 TEXT_SUBWIL015_00163_JAJAKUTA_012 Take this, hm? You've more than earned it.