Updating CSV files

This commit is contained in:
Josh Freeman
2018-02-05 15:11:16 +00:00
parent e4ef0f4400
commit aed179954e
4296 changed files with 454846 additions and 429018 deletions
+81 -81
View File
@@ -1,81 +1,81 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSROG011_00102_SEQ_00","Lonwoerd would have you reaffirm your desire to join the Rogues' Guild."
1,"TEXT_CLSROG011_00102_SEQ_01","Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke."
2,"TEXT_CLSROG011_00102_SEQ_02","After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more."
3,"TEXT_CLSROG011_00102_SEQ_03",""
4,"TEXT_CLSROG011_00102_SEQ_04",""
5,"TEXT_CLSROG011_00102_SEQ_05",""
6,"TEXT_CLSROG011_00102_SEQ_06",""
7,"TEXT_CLSROG011_00102_SEQ_07",""
8,"TEXT_CLSROG011_00102_SEQ_08",""
9,"TEXT_CLSROG011_00102_SEQ_09",""
10,"TEXT_CLSROG011_00102_SEQ_10",""
11,"TEXT_CLSROG011_00102_SEQ_11",""
12,"TEXT_CLSROG011_00102_SEQ_12",""
13,"TEXT_CLSROG011_00102_SEQ_13",""
14,"TEXT_CLSROG011_00102_SEQ_14",""
15,"TEXT_CLSROG011_00102_SEQ_15",""
16,"TEXT_CLSROG011_00102_SEQ_16",""
17,"TEXT_CLSROG011_00102_SEQ_17",""
18,"TEXT_CLSROG011_00102_SEQ_18",""
19,"TEXT_CLSROG011_00102_SEQ_19",""
20,"TEXT_CLSROG011_00102_SEQ_20",""
21,"TEXT_CLSROG011_00102_SEQ_21",""
22,"TEXT_CLSROG011_00102_SEQ_22",""
23,"TEXT_CLSROG011_00102_SEQ_23",""
24,"TEXT_CLSROG011_00102_TODO_00","Speak with Jacke."
25,"TEXT_CLSROG011_00102_TODO_01",""
26,"TEXT_CLSROG011_00102_TODO_02",""
27,"TEXT_CLSROG011_00102_TODO_03",""
28,"TEXT_CLSROG011_00102_TODO_04",""
29,"TEXT_CLSROG011_00102_TODO_05",""
30,"TEXT_CLSROG011_00102_TODO_06",""
31,"TEXT_CLSROG011_00102_TODO_07",""
32,"TEXT_CLSROG011_00102_TODO_08",""
33,"TEXT_CLSROG011_00102_TODO_09",""
34,"TEXT_CLSROG011_00102_TODO_10",""
35,"TEXT_CLSROG011_00102_TODO_11",""
36,"TEXT_CLSROG011_00102_TODO_12",""
37,"TEXT_CLSROG011_00102_TODO_13",""
38,"TEXT_CLSROG011_00102_TODO_14",""
39,"TEXT_CLSROG011_00102_TODO_15",""
40,"TEXT_CLSROG011_00102_TODO_16",""
41,"TEXT_CLSROG011_00102_TODO_17",""
42,"TEXT_CLSROG011_00102_TODO_18",""
43,"TEXT_CLSROG011_00102_TODO_19",""
44,"TEXT_CLSROG011_00102_TODO_20",""
45,"TEXT_CLSROG011_00102_TODO_21",""
46,"TEXT_CLSROG011_00102_TODO_22",""
47,"TEXT_CLSROG011_00102_TODO_23",""
48,"TEXT_CLSROG011_00102_LONWOERD_000_000","I didn't scare you off, then? Bene. They told me ye was a mettlesome <If(PlayerParameter(4))>lass<Else/>cove</If>, an' so it's proved."
49,"TEXT_CLSROG011_00102_LONWOERD_000_001","Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild."
50,"TEXT_CLSROG011_00102_SYSTEM_000_002","You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters."
51,"TEXT_CLSROG011_00102_JACKE_000_010","Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me <Emphasis>yer</Emphasis> name...along with that o' the kindly cove as told ye mine?"
52,"TEXT_CLSROG011_00102_JACKE_000_011","Ahhh! The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ol' Lonny Left-patch let you in, did he?"
53,"TEXT_CLSROG011_00102_JACKE_000_012","Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber <If(PlayerParameter(4))>mort<Else/>colt</If> for the stallin'."
54,"TEXT_CLSROG011_00102_JACKE_000_013","Just one thing... You ain't a pirate, are ye?"
55,"TEXT_CLSROG011_00102_JACKE_000_014","Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready."
56,"TEXT_CLSROG011_00102_JACKE_000_015","Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the <Emphasis>only</Emphasis> thing─we care about is gettin' the job done."
57,"TEXT_CLSROG011_00102_JACKE_000_016","Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves."
58,"TEXT_CLSROG011_00102_JACKE_000_017","But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were."
59,"TEXT_CLSROG011_00102_JACKE_000_018","One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least."
60,"TEXT_CLSROG011_00102_JACKE_000_019","Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well."
61,"TEXT_CLSROG011_00102_JACKE_000_020","An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues."
62,"TEXT_CLSROG011_00102_JACKE_000_021","We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty <If(PlayerParameter(4))>lass<Else/>lad</If>."
63,"TEXT_CLSROG011_00102_JACKE_000_022","'Course, we don't hop the twig when bladework's called for, neither."
64,"TEXT_CLSROG011_00102_JACKE_000_023","Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done."
65,"TEXT_CLSROG011_00102_JACKE_000_024","Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What do ye say to that? Got the guts to do a rogue's job?"
66,"TEXT_CLSROG011_00102_Q1_000_030","<Emphasis>Do</Emphasis> you have the guts to do a rogue's job?"
67,"TEXT_CLSROG011_00102_A1_000_031","Yes"
68,"TEXT_CLSROG011_00102_A1_000_032","No"
69,"TEXT_CLSROG011_00102_JACKE_000_040","All right, then! First off, we'll have to get yer kit sorted out."
70,"TEXT_CLSROG011_00102_JACKE_000_041","A rogue needs to be light on <If(PlayerParameter(4))>her<Else/>his</If> dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post."
71,"TEXT_CLSROG011_00102_JACKE_000_042","That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs."
72,"TEXT_CLSROG011_00102_JACKE_000_043","Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes..."
73,"TEXT_CLSROG011_00102_JACKE_000_050","A pity, but it's your choice to make, <If(PlayerParameter(4))>lass<Else/>lad</If>. The life of a rogue ain't for the pigeon-livered."
74,"TEXT_CLSROG011_00102_LONWOERD_000_900","Ye lookin' to head inside?"
75,"TEXT_CLSROG011_00102_Q9_000_901","Enter the Rogues' Guild?"
76,"TEXT_CLSROG011_00102_A9_000_902","Yes"
77,"TEXT_CLSROG011_00102_A9_000_903","No"
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#,,
int32,str,str
0,"TEXT_CLSROG011_00102_SEQ_00","Lonwoerd would have you reaffirm your desire to join the Rogues' Guild."
1,"TEXT_CLSROG011_00102_SEQ_01","Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke."
2,"TEXT_CLSROG011_00102_SEQ_02","After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more."
3,"TEXT_CLSROG011_00102_SEQ_03",""
4,"TEXT_CLSROG011_00102_SEQ_04",""
5,"TEXT_CLSROG011_00102_SEQ_05",""
6,"TEXT_CLSROG011_00102_SEQ_06",""
7,"TEXT_CLSROG011_00102_SEQ_07",""
8,"TEXT_CLSROG011_00102_SEQ_08",""
9,"TEXT_CLSROG011_00102_SEQ_09",""
10,"TEXT_CLSROG011_00102_SEQ_10",""
11,"TEXT_CLSROG011_00102_SEQ_11",""
12,"TEXT_CLSROG011_00102_SEQ_12",""
13,"TEXT_CLSROG011_00102_SEQ_13",""
14,"TEXT_CLSROG011_00102_SEQ_14",""
15,"TEXT_CLSROG011_00102_SEQ_15",""
16,"TEXT_CLSROG011_00102_SEQ_16",""
17,"TEXT_CLSROG011_00102_SEQ_17",""
18,"TEXT_CLSROG011_00102_SEQ_18",""
19,"TEXT_CLSROG011_00102_SEQ_19",""
20,"TEXT_CLSROG011_00102_SEQ_20",""
21,"TEXT_CLSROG011_00102_SEQ_21",""
22,"TEXT_CLSROG011_00102_SEQ_22",""
23,"TEXT_CLSROG011_00102_SEQ_23",""
24,"TEXT_CLSROG011_00102_TODO_00","Speak with Jacke."
25,"TEXT_CLSROG011_00102_TODO_01",""
26,"TEXT_CLSROG011_00102_TODO_02",""
27,"TEXT_CLSROG011_00102_TODO_03",""
28,"TEXT_CLSROG011_00102_TODO_04",""
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30,"TEXT_CLSROG011_00102_TODO_06",""
31,"TEXT_CLSROG011_00102_TODO_07",""
32,"TEXT_CLSROG011_00102_TODO_08",""
33,"TEXT_CLSROG011_00102_TODO_09",""
34,"TEXT_CLSROG011_00102_TODO_10",""
35,"TEXT_CLSROG011_00102_TODO_11",""
36,"TEXT_CLSROG011_00102_TODO_12",""
37,"TEXT_CLSROG011_00102_TODO_13",""
38,"TEXT_CLSROG011_00102_TODO_14",""
39,"TEXT_CLSROG011_00102_TODO_15",""
40,"TEXT_CLSROG011_00102_TODO_16",""
41,"TEXT_CLSROG011_00102_TODO_17",""
42,"TEXT_CLSROG011_00102_TODO_18",""
43,"TEXT_CLSROG011_00102_TODO_19",""
44,"TEXT_CLSROG011_00102_TODO_20",""
45,"TEXT_CLSROG011_00102_TODO_21",""
46,"TEXT_CLSROG011_00102_TODO_22",""
47,"TEXT_CLSROG011_00102_TODO_23",""
48,"TEXT_CLSROG011_00102_LONWOERD_000_000","I didn't scare you off, then? Bene. They told me ye was a mettlesome <If(PlayerParameter(4))>lass<Else/>cove</If>, an' so it's proved."
49,"TEXT_CLSROG011_00102_LONWOERD_000_001","Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild."
50,"TEXT_CLSROG011_00102_SYSTEM_000_002","You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters."
51,"TEXT_CLSROG011_00102_JACKE_000_010","Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me <Emphasis>yer</Emphasis> name...along with that o' the kindly cove as told ye mine?"
52,"TEXT_CLSROG011_00102_JACKE_000_011","Ahhh! The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ol' Lonny Left-patch let you in, did he?"
53,"TEXT_CLSROG011_00102_JACKE_000_012","Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber <If(PlayerParameter(4))>mort<Else/>colt</If> for the stallin'."
54,"TEXT_CLSROG011_00102_JACKE_000_013","Just one thing... You ain't a pirate, are ye?"
55,"TEXT_CLSROG011_00102_JACKE_000_014","Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready."
56,"TEXT_CLSROG011_00102_JACKE_000_015","Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the <Emphasis>only</Emphasis> thing─we care about is gettin' the job done."
57,"TEXT_CLSROG011_00102_JACKE_000_016","Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves."
58,"TEXT_CLSROG011_00102_JACKE_000_017","But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were."
59,"TEXT_CLSROG011_00102_JACKE_000_018","One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least."
60,"TEXT_CLSROG011_00102_JACKE_000_019","Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well."
61,"TEXT_CLSROG011_00102_JACKE_000_020","An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues."
62,"TEXT_CLSROG011_00102_JACKE_000_021","We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty <If(PlayerParameter(4))>lass<Else/>lad</If>."
63,"TEXT_CLSROG011_00102_JACKE_000_022","'Course, we don't hop the twig when bladework's called for, neither."
64,"TEXT_CLSROG011_00102_JACKE_000_023","Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done."
65,"TEXT_CLSROG011_00102_JACKE_000_024","Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What do ye say to that? Got the guts to do a rogue's job?"
66,"TEXT_CLSROG011_00102_Q1_000_030","<Emphasis>Do</Emphasis> you have the guts to do a rogue's job?"
67,"TEXT_CLSROG011_00102_A1_000_031","Yes"
68,"TEXT_CLSROG011_00102_A1_000_032","No"
69,"TEXT_CLSROG011_00102_JACKE_000_040","All right, then! First off, we'll have to get yer kit sorted out."
70,"TEXT_CLSROG011_00102_JACKE_000_041","A rogue needs to be light on <If(PlayerParameter(4))>her<Else/>his</If> dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post."
71,"TEXT_CLSROG011_00102_JACKE_000_042","That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs."
72,"TEXT_CLSROG011_00102_JACKE_000_043","Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes..."
73,"TEXT_CLSROG011_00102_JACKE_000_050","A pity, but it's your choice to make, <If(PlayerParameter(4))>lass<Else/>lad</If>. The life of a rogue ain't for the pigeon-livered."
74,"TEXT_CLSROG011_00102_LONWOERD_000_900","Ye lookin' to head inside?"
75,"TEXT_CLSROG011_00102_Q9_000_901","Enter the Rogues' Guild?"
76,"TEXT_CLSROG011_00102_A9_000_902","Yes"
77,"TEXT_CLSROG011_00102_A9_000_903","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG011_00102_SEQ_00 Lonwoerd would have you reaffirm your desire to join the Rogues' Guild.
5 1 TEXT_CLSROG011_00102_SEQ_01 Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke.
6 2 TEXT_CLSROG011_00102_SEQ_02 After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more.
7 3 TEXT_CLSROG011_00102_SEQ_03
8 4 TEXT_CLSROG011_00102_SEQ_04
9 5 TEXT_CLSROG011_00102_SEQ_05
10 6 TEXT_CLSROG011_00102_SEQ_06
11 7 TEXT_CLSROG011_00102_SEQ_07
12 8 TEXT_CLSROG011_00102_SEQ_08
13 9 TEXT_CLSROG011_00102_SEQ_09
14 10 TEXT_CLSROG011_00102_SEQ_10
15 11 TEXT_CLSROG011_00102_SEQ_11
16 12 TEXT_CLSROG011_00102_SEQ_12
17 13 TEXT_CLSROG011_00102_SEQ_13
18 14 TEXT_CLSROG011_00102_SEQ_14
19 15 TEXT_CLSROG011_00102_SEQ_15
20 16 TEXT_CLSROG011_00102_SEQ_16
21 17 TEXT_CLSROG011_00102_SEQ_17
22 18 TEXT_CLSROG011_00102_SEQ_18
23 19 TEXT_CLSROG011_00102_SEQ_19
24 20 TEXT_CLSROG011_00102_SEQ_20
25 21 TEXT_CLSROG011_00102_SEQ_21
26 22 TEXT_CLSROG011_00102_SEQ_22
27 23 TEXT_CLSROG011_00102_SEQ_23
28 24 TEXT_CLSROG011_00102_TODO_00 Speak with Jacke.
29 25 TEXT_CLSROG011_00102_TODO_01
30 26 TEXT_CLSROG011_00102_TODO_02
31 27 TEXT_CLSROG011_00102_TODO_03
32 28 TEXT_CLSROG011_00102_TODO_04
33 29 TEXT_CLSROG011_00102_TODO_05
34 30 TEXT_CLSROG011_00102_TODO_06
35 31 TEXT_CLSROG011_00102_TODO_07
36 32 TEXT_CLSROG011_00102_TODO_08
37 33 TEXT_CLSROG011_00102_TODO_09
38 34 TEXT_CLSROG011_00102_TODO_10
39 35 TEXT_CLSROG011_00102_TODO_11
40 36 TEXT_CLSROG011_00102_TODO_12
41 37 TEXT_CLSROG011_00102_TODO_13
42 38 TEXT_CLSROG011_00102_TODO_14
43 39 TEXT_CLSROG011_00102_TODO_15
44 40 TEXT_CLSROG011_00102_TODO_16
45 41 TEXT_CLSROG011_00102_TODO_17
46 42 TEXT_CLSROG011_00102_TODO_18
47 43 TEXT_CLSROG011_00102_TODO_19
48 44 TEXT_CLSROG011_00102_TODO_20
49 45 TEXT_CLSROG011_00102_TODO_21
50 46 TEXT_CLSROG011_00102_TODO_22
51 47 TEXT_CLSROG011_00102_TODO_23
52 48 TEXT_CLSROG011_00102_LONWOERD_000_000 I didn't scare you off, then? Bene. They told me ye was a mettlesome <If(PlayerParameter(4))>lass<Else/>cove</If>, an' so it's proved.
53 49 TEXT_CLSROG011_00102_LONWOERD_000_001 Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild.
54 50 TEXT_CLSROG011_00102_SYSTEM_000_002 You may now freely enter the Rogues' Guild. Speak with Lonwoerd whenever you wish to gain admittance to the guild's headquarters.
55 51 TEXT_CLSROG011_00102_JACKE_000_010 Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me <Emphasis>yer</Emphasis> name...along with that o' the kindly cove as told ye mine?
56 52 TEXT_CLSROG011_00102_JACKE_000_011 Ahhh! The famous <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ol' Lonny Left-patch let you in, did he?
57 53 TEXT_CLSROG011_00102_JACKE_000_012 Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber <If(PlayerParameter(4))>mort<Else/>colt</If> for the stallin'.
58 54 TEXT_CLSROG011_00102_JACKE_000_013 Just one thing... You ain't a pirate, are ye?
59 55 TEXT_CLSROG011_00102_JACKE_000_014 Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready.
60 56 TEXT_CLSROG011_00102_JACKE_000_015 Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the <Emphasis>only</Emphasis> thing─we care about is gettin' the job done.
61 57 TEXT_CLSROG011_00102_JACKE_000_016 Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves.
62 58 TEXT_CLSROG011_00102_JACKE_000_017 But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were.
63 59 TEXT_CLSROG011_00102_JACKE_000_018 One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least.
64 60 TEXT_CLSROG011_00102_JACKE_000_019 Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well.
65 61 TEXT_CLSROG011_00102_JACKE_000_020 An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues.
66 62 TEXT_CLSROG011_00102_JACKE_000_021 We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty <If(PlayerParameter(4))>lass<Else/>lad</If>.
67 63 TEXT_CLSROG011_00102_JACKE_000_022 'Course, we don't hop the twig when bladework's called for, neither.
68 64 TEXT_CLSROG011_00102_JACKE_000_023 Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done.
69 65 TEXT_CLSROG011_00102_JACKE_000_024 Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What do ye say to that? Got the guts to do a rogue's job?
70 66 TEXT_CLSROG011_00102_Q1_000_030 <Emphasis>Do</Emphasis> you have the guts to do a rogue's job?
71 67 TEXT_CLSROG011_00102_A1_000_031 Yes
72 68 TEXT_CLSROG011_00102_A1_000_032 No
73 69 TEXT_CLSROG011_00102_JACKE_000_040 All right, then! First off, we'll have to get yer kit sorted out.
74 70 TEXT_CLSROG011_00102_JACKE_000_041 A rogue needs to be light on <If(PlayerParameter(4))>her<Else/>his</If> dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post.
75 71 TEXT_CLSROG011_00102_JACKE_000_042 That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs.
76 72 TEXT_CLSROG011_00102_JACKE_000_043 Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes...
77 73 TEXT_CLSROG011_00102_JACKE_000_050 A pity, but it's your choice to make, <If(PlayerParameter(4))>lass<Else/>lad</If>. The life of a rogue ain't for the pigeon-livered.
78 74 TEXT_CLSROG011_00102_LONWOERD_000_900 Ye lookin' to head inside?
79 75 TEXT_CLSROG011_00102_Q9_000_901 Enter the Rogues' Guild?
80 76 TEXT_CLSROG011_00102_A9_000_902 Yes
81 77 TEXT_CLSROG011_00102_A9_000_903 No