Updating CSV files

This commit is contained in:
Josh Freeman
2018-02-05 15:11:16 +00:00
parent e4ef0f4400
commit aed179954e
4296 changed files with 454846 additions and 429018 deletions
+102 -102
View File
@@ -1,102 +1,102 @@
key,0,1
#,,
int32,str,str
0,"TEXT_MANSEA001_00107_SEQ_00","To be recognized as an adventurer in the citystate of Limsa Lominsa, you must first register yourself with the Adventurers' Guild."
1,"TEXT_MANSEA001_00107_SEQ_01","The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub."
2,"TEXT_MANSEA001_00107_SEQ_02","You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild."
3,"TEXT_MANSEA001_00107_SEQ_03","Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring."
4,"TEXT_MANSEA001_00107_SEQ_04",""
5,"TEXT_MANSEA001_00107_SEQ_05",""
6,"TEXT_MANSEA001_00107_SEQ_06",""
7,"TEXT_MANSEA001_00107_SEQ_07",""
8,"TEXT_MANSEA001_00107_SEQ_08",""
9,"TEXT_MANSEA001_00107_SEQ_09",""
10,"TEXT_MANSEA001_00107_SEQ_10",""
11,"TEXT_MANSEA001_00107_SEQ_11",""
12,"TEXT_MANSEA001_00107_SEQ_12",""
13,"TEXT_MANSEA001_00107_SEQ_13",""
14,"TEXT_MANSEA001_00107_SEQ_14",""
15,"TEXT_MANSEA001_00107_SEQ_15",""
16,"TEXT_MANSEA001_00107_SEQ_16",""
17,"TEXT_MANSEA001_00107_SEQ_17",""
18,"TEXT_MANSEA001_00107_SEQ_18",""
19,"TEXT_MANSEA001_00107_SEQ_19",""
20,"TEXT_MANSEA001_00107_SEQ_20",""
21,"TEXT_MANSEA001_00107_SEQ_21",""
22,"TEXT_MANSEA001_00107_SEQ_22",""
23,"TEXT_MANSEA001_00107_SEQ_23",""
24,"TEXT_MANSEA001_00107_TODO_00","Speak with Grehfarr at the Crow's Lift."
25,"TEXT_MANSEA001_00107_TODO_01","Speak with Baderon at the Drowning Wench."
26,"TEXT_MANSEA001_00107_TODO_02",""
27,"TEXT_MANSEA001_00107_TODO_03",""
28,"TEXT_MANSEA001_00107_TODO_04",""
29,"TEXT_MANSEA001_00107_TODO_05",""
30,"TEXT_MANSEA001_00107_TODO_06",""
31,"TEXT_MANSEA001_00107_TODO_07",""
32,"TEXT_MANSEA001_00107_TODO_08",""
33,"TEXT_MANSEA001_00107_TODO_09",""
34,"TEXT_MANSEA001_00107_TODO_10",""
35,"TEXT_MANSEA001_00107_TODO_11",""
36,"TEXT_MANSEA001_00107_TODO_12",""
37,"TEXT_MANSEA001_00107_TODO_13",""
38,"TEXT_MANSEA001_00107_TODO_14",""
39,"TEXT_MANSEA001_00107_TODO_15",""
40,"TEXT_MANSEA001_00107_TODO_16",""
41,"TEXT_MANSEA001_00107_TODO_17",""
42,"TEXT_MANSEA001_00107_TODO_18",""
43,"TEXT_MANSEA001_00107_TODO_19",""
44,"TEXT_MANSEA001_00107_TODO_20",""
45,"TEXT_MANSEA001_00107_TODO_21",""
46,"TEXT_MANSEA001_00107_TODO_22",""
47,"TEXT_MANSEA001_00107_TODO_23",""
48,"TEXT_MANSEA001_00107_RYSSFLOH_100_1","Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley."
49,"TEXT_MANSEA001_00107_RYSSFLOH_101_1","So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild."
50,"TEXT_MANSEA001_00107_RYSSFLOH_102_1","It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub."
51,"TEXT_MANSEA001_00107_RYSSFLOH_103_1","Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight."
52,"TEXT_MANSEA001_00107_RYSSFLOH_104_1","Got all that? Good. Now run along, and may the Navigator guide you on your journey."
53,"TEXT_MANSEA001_00107_SYSTEM_105_1","You have begun a quest!"
54,"TEXT_MANSEA001_00107_SYSTEM_106_1","Use the <Color(-34022)>duty list</Color> to help you complete your task."
55,"TEXT_MANSEA001_00107_GREHFARR_110_1","Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there."
56,"TEXT_MANSEA001_00107_Q1_000_1","Take the Crow's Lift?"
57,"TEXT_MANSEA001_00107_A1_000_1","Yes"
58,"TEXT_MANSEA001_00107_A1_000_2","No"
59,"TEXT_MANSEA001_00107_GREHFARR_111_1","Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts."
60,"TEXT_MANSEA001_00107_BADERON_000_1","Greetin's to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>."
61,"TEXT_MANSEA001_00107_BADERON_000_2","What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa."
62,"TEXT_MANSEA001_00107_BADERON_000_3","So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody <Emphasis>gone</Emphasis> is what it is. Bollocks."
63,"TEXT_MANSEA001_00107_BADERON_000_4","They say this forgetfulness is some lingerin' effect o' the Calamity. <Emphasis>I</Emphasis> say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?"
64,"TEXT_MANSEA001_00107_BADERON_000_5","The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench."
65,"TEXT_MANSEA001_00107_BADERON_000_6","'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars."
66,"TEXT_MANSEA001_00107_BADERON_000_7","'Venturers 'ave a knack fer findin' trouble, see."
67,"TEXT_MANSEA001_00107_BADERON_000_8","Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the <Emphasis>inside</Emphasis> will get ye instead."
68,"TEXT_MANSEA001_00107_BADERON_000_9","An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' <Emphasis>anythin'</Emphasis>, ye can be sure it's to kill the lot of us."
69,"TEXT_MANSEA001_00107_BADERON_000_10","Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring."
70,"TEXT_MANSEA001_00107_BADERON_000_11","...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon."
71,"TEXT_MANSEA001_00107_BADERON_000_12","It took our bleedin' <Emphasis>memories</Emphasis>, too. An' no one's been able to explain it in a way as makes an onze o' sense."
72,"TEXT_MANSEA001_00107_BADERON_000_13","None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past."
73,"TEXT_MANSEA001_00107_BADERON_000_14","But there is <Emphasis>one</Emphasis> thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss."
74,"TEXT_MANSEA001_00107_BADERON_000_15","Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names..."
75,"TEXT_MANSEA001_00107_BADERON_000_16","It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow <Emphasis>every</Emphasis> bugger describes it, by the way...give or take the odd gull."
76,"TEXT_MANSEA001_00107_BADERON_000_17","It's this what's got people callin' these 'eroes the “Warriors o' Light.”"
77,"TEXT_MANSEA001_00107_BADERON_000_18","If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost."
78,"TEXT_MANSEA001_00107_BADERON_000_19","Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Ye willin' to lend us yer strength?"
79,"TEXT_MANSEA001_00107_BADERON_000_20","Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason."
80,"TEXT_MANSEA001_00107_BADERON_000_21","Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book."
81,"TEXT_MANSEA001_00107_BADERON_000_22","Put yer scrawl right there."
82,"TEXT_MANSEA001_00107_BADERON_000_23","<Highlight>ObjectParameter(1)</Highlight>, is it? An' a fine name it is."
83,"TEXT_MANSEA001_00107_BADERON_000_24","Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild."
84,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25","You there─adventurer. You sailed in on the last ferry, did you not?"
85,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26","The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?"
86,"TEXT_MANSEA001_00107_BADERON_000_27","Now 'old on a just a moment there, officer. Ye've got the wrong <If(PlayerParameter(4))>lass<Else/>bloke</If>."
87,"TEXT_MANSEA001_00107_BADERON_000_28","This fine, upstandin' young <If(PlayerParameter(4))>lady<Else/>gent</If> is me dear departed grandma's sister's niece's cousin's closest companion. The <If(PlayerParameter(4))>lass<Else/>lad</If> wouldn't be caught dead fraternizin' with such unsavory elements."
88,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29","...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt."
89,"TEXT_MANSEA001_00107_BADERON_000_30","Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?"
90,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31","Not a watered-down cup of piss like last time, I should hope?"
91,"TEXT_MANSEA001_00107_BADERON_000_32","Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?"
92,"TEXT_MANSEA001_00107_BADERON_000_33","Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town."
93,"TEXT_MANSEA001_00107_BADERON_000_34","Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?"
94,"TEXT_MANSEA001_00107_BADERON_000_35","Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!"
95,"TEXT_MANSEA001_00107_BADERON_000_36","Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city."
96,"TEXT_MANSEA001_00107_SYSTEM_000_40","This concludes the introductory game tutorial."
97,"TEXT_MANSEA001_00107_SYSTEM_000_41","You have taken your first step as an adventurer in the city of Limsa Lominsa."
98,"TEXT_MANSEA001_00107_SYSTEM_000_42","Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!"
key,0,1
#,,
int32,str,str
0,"TEXT_MANSEA001_00107_SEQ_00","To be recognized as an adventurer in the citystate of Limsa Lominsa, you must first register yourself with the Adventurers' Guild."
1,"TEXT_MANSEA001_00107_SEQ_01","The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub."
2,"TEXT_MANSEA001_00107_SEQ_02","You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild."
3,"TEXT_MANSEA001_00107_SEQ_03","Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring."
4,"TEXT_MANSEA001_00107_SEQ_04",""
5,"TEXT_MANSEA001_00107_SEQ_05",""
6,"TEXT_MANSEA001_00107_SEQ_06",""
7,"TEXT_MANSEA001_00107_SEQ_07",""
8,"TEXT_MANSEA001_00107_SEQ_08",""
9,"TEXT_MANSEA001_00107_SEQ_09",""
10,"TEXT_MANSEA001_00107_SEQ_10",""
11,"TEXT_MANSEA001_00107_SEQ_11",""
12,"TEXT_MANSEA001_00107_SEQ_12",""
13,"TEXT_MANSEA001_00107_SEQ_13",""
14,"TEXT_MANSEA001_00107_SEQ_14",""
15,"TEXT_MANSEA001_00107_SEQ_15",""
16,"TEXT_MANSEA001_00107_SEQ_16",""
17,"TEXT_MANSEA001_00107_SEQ_17",""
18,"TEXT_MANSEA001_00107_SEQ_18",""
19,"TEXT_MANSEA001_00107_SEQ_19",""
20,"TEXT_MANSEA001_00107_SEQ_20",""
21,"TEXT_MANSEA001_00107_SEQ_21",""
22,"TEXT_MANSEA001_00107_SEQ_22",""
23,"TEXT_MANSEA001_00107_SEQ_23",""
24,"TEXT_MANSEA001_00107_TODO_00","Speak with Grehfarr at the Crow's Lift."
25,"TEXT_MANSEA001_00107_TODO_01","Speak with Baderon at the Drowning Wench."
26,"TEXT_MANSEA001_00107_TODO_02",""
27,"TEXT_MANSEA001_00107_TODO_03",""
28,"TEXT_MANSEA001_00107_TODO_04",""
29,"TEXT_MANSEA001_00107_TODO_05",""
30,"TEXT_MANSEA001_00107_TODO_06",""
31,"TEXT_MANSEA001_00107_TODO_07",""
32,"TEXT_MANSEA001_00107_TODO_08",""
33,"TEXT_MANSEA001_00107_TODO_09",""
34,"TEXT_MANSEA001_00107_TODO_10",""
35,"TEXT_MANSEA001_00107_TODO_11",""
36,"TEXT_MANSEA001_00107_TODO_12",""
37,"TEXT_MANSEA001_00107_TODO_13",""
38,"TEXT_MANSEA001_00107_TODO_14",""
39,"TEXT_MANSEA001_00107_TODO_15",""
40,"TEXT_MANSEA001_00107_TODO_16",""
41,"TEXT_MANSEA001_00107_TODO_17",""
42,"TEXT_MANSEA001_00107_TODO_18",""
43,"TEXT_MANSEA001_00107_TODO_19",""
44,"TEXT_MANSEA001_00107_TODO_20",""
45,"TEXT_MANSEA001_00107_TODO_21",""
46,"TEXT_MANSEA001_00107_TODO_22",""
47,"TEXT_MANSEA001_00107_TODO_23",""
48,"TEXT_MANSEA001_00107_RYSSFLOH_100_1","Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley."
49,"TEXT_MANSEA001_00107_RYSSFLOH_101_1","So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild."
50,"TEXT_MANSEA001_00107_RYSSFLOH_102_1","It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub."
51,"TEXT_MANSEA001_00107_RYSSFLOH_103_1","Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight."
52,"TEXT_MANSEA001_00107_RYSSFLOH_104_1","Got all that? Good. Now run along, and may the Navigator guide you on your journey."
53,"TEXT_MANSEA001_00107_SYSTEM_105_1","You have begun a quest!"
54,"TEXT_MANSEA001_00107_SYSTEM_106_1","Use the <Color(-34022)>duty list</Color> to help you complete your task."
55,"TEXT_MANSEA001_00107_GREHFARR_110_1","Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there."
56,"TEXT_MANSEA001_00107_Q1_000_1","Take the Crow's Lift?"
57,"TEXT_MANSEA001_00107_A1_000_1","Yes"
58,"TEXT_MANSEA001_00107_A1_000_2","No"
59,"TEXT_MANSEA001_00107_GREHFARR_111_1","Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts."
60,"TEXT_MANSEA001_00107_BADERON_000_1","Greetin's to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>."
61,"TEXT_MANSEA001_00107_BADERON_000_2","What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa."
62,"TEXT_MANSEA001_00107_BADERON_000_3","So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody <Emphasis>gone</Emphasis> is what it is. Bollocks."
63,"TEXT_MANSEA001_00107_BADERON_000_4","They say this forgetfulness is some lingerin' effect o' the Calamity. <Emphasis>I</Emphasis> say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?"
64,"TEXT_MANSEA001_00107_BADERON_000_5","The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench."
65,"TEXT_MANSEA001_00107_BADERON_000_6","'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars."
66,"TEXT_MANSEA001_00107_BADERON_000_7","'Venturers 'ave a knack fer findin' trouble, see."
67,"TEXT_MANSEA001_00107_BADERON_000_8","Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the <Emphasis>inside</Emphasis> will get ye instead."
68,"TEXT_MANSEA001_00107_BADERON_000_9","An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' <Emphasis>anythin'</Emphasis>, ye can be sure it's to kill the lot of us."
69,"TEXT_MANSEA001_00107_BADERON_000_10","Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring."
70,"TEXT_MANSEA001_00107_BADERON_000_11","...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon."
71,"TEXT_MANSEA001_00107_BADERON_000_12","It took our bleedin' <Emphasis>memories</Emphasis>, too. An' no one's been able to explain it in a way as makes an onze o' sense."
72,"TEXT_MANSEA001_00107_BADERON_000_13","None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past."
73,"TEXT_MANSEA001_00107_BADERON_000_14","But there is <Emphasis>one</Emphasis> thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss."
74,"TEXT_MANSEA001_00107_BADERON_000_15","Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names..."
75,"TEXT_MANSEA001_00107_BADERON_000_16","It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow <Emphasis>every</Emphasis> bugger describes it, by the way...give or take the odd gull."
76,"TEXT_MANSEA001_00107_BADERON_000_17","It's this what's got people callin' these 'eroes the “Warriors o' Light.”"
77,"TEXT_MANSEA001_00107_BADERON_000_18","If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost."
78,"TEXT_MANSEA001_00107_BADERON_000_19","Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Ye willin' to lend us yer strength?"
79,"TEXT_MANSEA001_00107_BADERON_000_20","Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason."
80,"TEXT_MANSEA001_00107_BADERON_000_21","Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book."
81,"TEXT_MANSEA001_00107_BADERON_000_22","Put yer scrawl right there."
82,"TEXT_MANSEA001_00107_BADERON_000_23","<Highlight>ObjectParameter(1)</Highlight>, is it? An' a fine name it is."
83,"TEXT_MANSEA001_00107_BADERON_000_24","Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild."
84,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25","You there─adventurer. You sailed in on the last ferry, did you not?"
85,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26","The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?"
86,"TEXT_MANSEA001_00107_BADERON_000_27","Now 'old on a just a moment there, officer. Ye've got the wrong <If(PlayerParameter(4))>lass<Else/>bloke</If>."
87,"TEXT_MANSEA001_00107_BADERON_000_28","This fine, upstandin' young <If(PlayerParameter(4))>lady<Else/>gent</If> is me dear departed grandma's sister's niece's cousin's closest companion. The <If(PlayerParameter(4))>lass<Else/>lad</If> wouldn't be caught dead fraternizin' with such unsavory elements."
88,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29","...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt."
89,"TEXT_MANSEA001_00107_BADERON_000_30","Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?"
90,"TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31","Not a watered-down cup of piss like last time, I should hope?"
91,"TEXT_MANSEA001_00107_BADERON_000_32","Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?"
92,"TEXT_MANSEA001_00107_BADERON_000_33","Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town."
93,"TEXT_MANSEA001_00107_BADERON_000_34","Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?"
94,"TEXT_MANSEA001_00107_BADERON_000_35","Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!"
95,"TEXT_MANSEA001_00107_BADERON_000_36","Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city."
96,"TEXT_MANSEA001_00107_SYSTEM_000_40","This concludes the introductory game tutorial."
97,"TEXT_MANSEA001_00107_SYSTEM_000_41","You have taken your first step as an adventurer in the city of Limsa Lominsa."
98,"TEXT_MANSEA001_00107_SYSTEM_000_42","Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_MANSEA001_00107_SEQ_00 To be recognized as an adventurer in the city–state of Limsa Lominsa, you must first register yourself with the Adventurers' Guild.
5 1 TEXT_MANSEA001_00107_SEQ_01 The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub.
6 2 TEXT_MANSEA001_00107_SEQ_02 You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild.
7 3 TEXT_MANSEA001_00107_SEQ_03 Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring.
8 4 TEXT_MANSEA001_00107_SEQ_04
9 5 TEXT_MANSEA001_00107_SEQ_05
10 6 TEXT_MANSEA001_00107_SEQ_06
11 7 TEXT_MANSEA001_00107_SEQ_07
12 8 TEXT_MANSEA001_00107_SEQ_08
13 9 TEXT_MANSEA001_00107_SEQ_09
14 10 TEXT_MANSEA001_00107_SEQ_10
15 11 TEXT_MANSEA001_00107_SEQ_11
16 12 TEXT_MANSEA001_00107_SEQ_12
17 13 TEXT_MANSEA001_00107_SEQ_13
18 14 TEXT_MANSEA001_00107_SEQ_14
19 15 TEXT_MANSEA001_00107_SEQ_15
20 16 TEXT_MANSEA001_00107_SEQ_16
21 17 TEXT_MANSEA001_00107_SEQ_17
22 18 TEXT_MANSEA001_00107_SEQ_18
23 19 TEXT_MANSEA001_00107_SEQ_19
24 20 TEXT_MANSEA001_00107_SEQ_20
25 21 TEXT_MANSEA001_00107_SEQ_21
26 22 TEXT_MANSEA001_00107_SEQ_22
27 23 TEXT_MANSEA001_00107_SEQ_23
28 24 TEXT_MANSEA001_00107_TODO_00 Speak with Grehfarr at the Crow's Lift.
29 25 TEXT_MANSEA001_00107_TODO_01 Speak with Baderon at the Drowning Wench.
30 26 TEXT_MANSEA001_00107_TODO_02
31 27 TEXT_MANSEA001_00107_TODO_03
32 28 TEXT_MANSEA001_00107_TODO_04
33 29 TEXT_MANSEA001_00107_TODO_05
34 30 TEXT_MANSEA001_00107_TODO_06
35 31 TEXT_MANSEA001_00107_TODO_07
36 32 TEXT_MANSEA001_00107_TODO_08
37 33 TEXT_MANSEA001_00107_TODO_09
38 34 TEXT_MANSEA001_00107_TODO_10
39 35 TEXT_MANSEA001_00107_TODO_11
40 36 TEXT_MANSEA001_00107_TODO_12
41 37 TEXT_MANSEA001_00107_TODO_13
42 38 TEXT_MANSEA001_00107_TODO_14
43 39 TEXT_MANSEA001_00107_TODO_15
44 40 TEXT_MANSEA001_00107_TODO_16
45 41 TEXT_MANSEA001_00107_TODO_17
46 42 TEXT_MANSEA001_00107_TODO_18
47 43 TEXT_MANSEA001_00107_TODO_19
48 44 TEXT_MANSEA001_00107_TODO_20
49 45 TEXT_MANSEA001_00107_TODO_21
50 46 TEXT_MANSEA001_00107_TODO_22
51 47 TEXT_MANSEA001_00107_TODO_23
52 48 TEXT_MANSEA001_00107_RYSSFLOH_100_1 Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley.
53 49 TEXT_MANSEA001_00107_RYSSFLOH_101_1 So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild.
54 50 TEXT_MANSEA001_00107_RYSSFLOH_102_1 It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub.
55 51 TEXT_MANSEA001_00107_RYSSFLOH_103_1 Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight.
56 52 TEXT_MANSEA001_00107_RYSSFLOH_104_1 Got all that? Good. Now run along, and may the Navigator guide you on your journey.
57 53 TEXT_MANSEA001_00107_SYSTEM_105_1 You have begun a quest!
58 54 TEXT_MANSEA001_00107_SYSTEM_106_1 Use the <Color(-34022)>duty list</Color> to help you complete your task.
59 55 TEXT_MANSEA001_00107_GREHFARR_110_1 Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there.
60 56 TEXT_MANSEA001_00107_Q1_000_1 Take the Crow's Lift?
61 57 TEXT_MANSEA001_00107_A1_000_1 Yes
62 58 TEXT_MANSEA001_00107_A1_000_2 No
63 59 TEXT_MANSEA001_00107_GREHFARR_111_1 Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts.
64 60 TEXT_MANSEA001_00107_BADERON_000_1 Greetin's to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>.
65 61 TEXT_MANSEA001_00107_BADERON_000_2 What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa.
66 62 TEXT_MANSEA001_00107_BADERON_000_3 So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody <Emphasis>gone</Emphasis> is what it is. Bollocks.
67 63 TEXT_MANSEA001_00107_BADERON_000_4 They say this forgetfulness is some lingerin' effect o' the Calamity. <Emphasis>I</Emphasis> say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?
68 64 TEXT_MANSEA001_00107_BADERON_000_5 The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench.
69 65 TEXT_MANSEA001_00107_BADERON_000_6 'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars.
70 66 TEXT_MANSEA001_00107_BADERON_000_7 'Venturers 'ave a knack fer findin' trouble, see.
71 67 TEXT_MANSEA001_00107_BADERON_000_8 Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the <Emphasis>inside</Emphasis> will get ye instead.
72 68 TEXT_MANSEA001_00107_BADERON_000_9 An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' <Emphasis>anythin'</Emphasis>, ye can be sure it's to kill the lot of us.
73 69 TEXT_MANSEA001_00107_BADERON_000_10 Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring.
74 70 TEXT_MANSEA001_00107_BADERON_000_11 ...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon.
75 71 TEXT_MANSEA001_00107_BADERON_000_12 It took our bleedin' <Emphasis>memories</Emphasis>, too. An' no one's been able to explain it in a way as makes an onze o' sense.
76 72 TEXT_MANSEA001_00107_BADERON_000_13 None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past.
77 73 TEXT_MANSEA001_00107_BADERON_000_14 But there is <Emphasis>one</Emphasis> thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss.
78 74 TEXT_MANSEA001_00107_BADERON_000_15 Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names...
79 75 TEXT_MANSEA001_00107_BADERON_000_16 It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow <Emphasis>every</Emphasis> bugger describes it, by the way...give or take the odd gull.
80 76 TEXT_MANSEA001_00107_BADERON_000_17 It's this what's got people callin' these 'eroes the “Warriors o' Light.”
81 77 TEXT_MANSEA001_00107_BADERON_000_18 If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost.
82 78 TEXT_MANSEA001_00107_BADERON_000_19 Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Ye willin' to lend us yer strength?
83 79 TEXT_MANSEA001_00107_BADERON_000_20 Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason.
84 80 TEXT_MANSEA001_00107_BADERON_000_21 Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book.
85 81 TEXT_MANSEA001_00107_BADERON_000_22 Put yer scrawl right there.
86 82 TEXT_MANSEA001_00107_BADERON_000_23 <Highlight>ObjectParameter(1)</Highlight>, is it? An' a fine name it is.
87 83 TEXT_MANSEA001_00107_BADERON_000_24 Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild.
88 84 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_25 You there─adventurer. You sailed in on the last ferry, did you not?
89 85 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_26 The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?
90 86 TEXT_MANSEA001_00107_BADERON_000_27 Now 'old on a just a moment there, officer. Ye've got the wrong <If(PlayerParameter(4))>lass<Else/>bloke</If>.
91 87 TEXT_MANSEA001_00107_BADERON_000_28 This fine, upstandin' young <If(PlayerParameter(4))>lady<Else/>gent</If> is me dear departed grandma's sister's niece's cousin's closest companion. The <If(PlayerParameter(4))>lass<Else/>lad</If> wouldn't be caught dead fraternizin' with such unsavory elements.
92 88 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_29 ...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt.
93 89 TEXT_MANSEA001_00107_BADERON_000_30 Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?
94 90 TEXT_MANSEA001_00107_YELLOWJACKETARMY_000_31 Not a watered-down cup of piss like last time, I should hope?
95 91 TEXT_MANSEA001_00107_BADERON_000_32 Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?
96 92 TEXT_MANSEA001_00107_BADERON_000_33 Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town.
97 93 TEXT_MANSEA001_00107_BADERON_000_34 Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?
98 94 TEXT_MANSEA001_00107_BADERON_000_35 Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!
99 95 TEXT_MANSEA001_00107_BADERON_000_36 Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city.
100 96 TEXT_MANSEA001_00107_SYSTEM_000_40 This concludes the introductory game tutorial.
101 97 TEXT_MANSEA001_00107_SYSTEM_000_41 You have taken your first step as an adventurer in the city of Limsa Lominsa.
102 98 TEXT_MANSEA001_00107_SYSTEM_000_42 Listen well to the wisdom of Baderon Tenfingers, then go forth and discover the incredible adventures that await you!