Updating CSV files

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Josh Freeman
2018-02-05 15:11:16 +00:00
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int32,str,str
0,"TEXT_FESHLW301_01548_SEQ_00","An investigator for the Adventurers' Guild appears in need of assistance.
※This quest is available for a limited time only."
0,"TEXT_FESHLW301_01548_SEQ_00","An investigator for the Adventurers' Guild appears in need of assistance.
※This quest is available for a limited time only."
1,"TEXT_FESHLW301_01548_SEQ_01","An investigator from the Adventurers' Guild has asked your help in uncovering the nefarious plans of the Continental Circus─a troupe of mischievous fiends disguised as entertainers. Approach the illusionist in Mih Khetto's Amphitheatre, and learn what you can of their impending devilry.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
2,"TEXT_FESHLW301_01548_SEQ_02","Suspiciously eager to accept your offer of aid, the Continental Circus illusionist asks that you help prepare for the opening of their haunted manor. Your tasks will take you to the Goldsmiths' Guild in Ul'dah, the Culinarians' Guild in Limsa Lominsa, and the Carpenters' Guild in Gridania."
3,"TEXT_FESHLW301_01548_SEQ_03","You have collected the commissions, and spoken with the distracted circus member. Return to the illusionist in Old Gridania and deliver the requested items."
4,"TEXT_FESHLW301_01548_SEQ_04","You hand over the commissions to the waiting illusionist. She bids you wait in the area for your reward whilst she is busy organizing the final preparations. Almost immediately following this exchange however, a mysterious voice urges you to visit the place where they “work the hides of dead things” if you care for the fate of the living..."
5,"TEXT_FESHLW301_01548_SEQ_05","You linger outside the Leatherworkers' Guild, not sure what to expect, when you witness the arrival of the illusionist. She is soon joined by the Impresario, and, after checking to see that they are alone, they both revert to their true impish forms. They proceed to discuss their plans for the haunted manor, and of how the terror they induce within its walls will be used to call down a new Night of Devilry. Return to the investigator near the amphitheatre and report this vile scheme."
6,"TEXT_FESHLW301_01548_SEQ_06","Once he has digested the details of the imps' plans, the investigator is quick to proffer a solution: convince the people that the horrors within the manor are clever illusions so that their fear will be replaced with amusement. Wishing to know more of what waits inside the haunted house, the investigator then requests that you conduct a thorough investigation of its ghostly halls. Speak once more with the illusionist, and gain entrance to the manor."
7,"TEXT_FESHLW301_01548_SEQ_07","After thanking you for your assistance with the preparations, the illusionist suggests that you pay a visit to a harlequin guide if you wish to enter the haunted house. Find one of the informative circus members in either the amphitheatre or the Acorn Orchard, and learn the nature of the manor's “amusements.” Once you have explored its ghastly rooms, return to the Adventurers' Guild investigator with the evidence of your experience."
5,"TEXT_FESHLW301_01548_SEQ_05","You linger outside the Leatherworkers' Guild, not sure what to expect, when you witness the arrival of the illusionist. She is soon joined by the Impresario, and, after checking to see that they are alone, they both revert to their true impish forms. They proceed to discuss their plans for the haunted manor, and of how the terror they induce within its walls will be used to call down a new Night of Devilry. Return to the investigator near the amphitheatre and report this vile scheme."
8,"TEXT_FESHLW301_01548_SEQ_08","You explain to the investigator how the amusements inside the manor were designed to instill fear in unsuspecting visitors. He examines one of the cookies you earned from enduring the entertainment, and is grudgingly impressed by the imps' diabolical plan. Upon witnessing the jubilant reactions of a mother and her child after their return from the haunted house, however, the guild member concludes that his rumors have had their intended effect. And fortunately, it seems that the circus members are none the wiser for your interference.
Once more the mysterious voice reaches your ears, and commends you for preserving the joyful atmosphere of All Saints' Wake..."
9,"TEXT_FESHLW301_01548_SEQ_09",""
10,"TEXT_FESHLW301_01548_SEQ_10",""
11,"TEXT_FESHLW301_01548_SEQ_11",""
@@ -58,7 +62,8 @@ int32,str,str
54,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_006","Offer your services to the Auri illusionist over there in the amphitheatre, and learn exactly what these fiends are planning."
55,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_007","Should their intentions prove nefarious, then pray report back to me with all haste!"
56,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_008","Pray speak with the Auri illusionist in the amphitheatre. Pretend to cooperate with her requests, and uncover any mischief that might be afoot. I shall wait here until you return!"
53,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_005","Splendid! From what I've managed to ascertain, the circus is recruiting volunteers to help with festival preparations."
57,"TEXT_FESHLW301_01548_WITCH01548_000_010","Greetings from the Continental Circus!
We─ Have we met before!? (You mortals all look alike to me...) Ahem!"
58,"TEXT_FESHLW301_01548_WITCH01548_000_011","Greetings from the Continental Circus! We shall make mischief with our masquerades below, even as the saints feast up above!"
59,"TEXT_FESHLW301_01548_WITCH01548_000_012","Our main attraction this year is an authentically spine-chilling haunted house. This will be an All Saints' Wake to remember, I promise you!"
60,"TEXT_FESHLW301_01548_WITCH01548_000_013","...Or at least it will be once we have the mansion properly decorated. I'm afraid the preparations are taking rather longer than we anticipated."
@@ -110,7 +115,8 @@ int32,str,str
106,"TEXT_FESHLW301_01548_WITCH01548_000_094","Still mustering your courage? Speak with one of our harlequin guides when you're ready to brave the manor!"
107,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_100","You've returned from the imps' manor, then? Tell me: what awful evils lurked within?"
108,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_101","...Cookies? Well, I suppose some might be tempted to face their fears again and again for the promise of more delicious baked goods. And you say they might also be used as currency for other rewards?"
104,"TEXT_FESHLW301_01548_SYSTEM_100_094","The Haunted Manor is a light party instance (four players). There are no class, job, or level requirements for participation."
109,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_102","Diabolical...
I thank you for risking your sanity for the greater good. Oh, and pray take this treat away from me ere I succumb to its crumbling sweetness."
110,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_103","Hark, over there. It seems others have survived their foray into the haunted house. I only hope that my efforts to undermine its terrors were successful..."
111,"TEXT_FESHLW301_01548_TMARITAA_000_104","It was a little frightening at first, but the monsters were so much fun! Can we go again, Mama!?"
112,"TEXT_FESHLW301_01548_TDANAFA_000_105","Ahahaha, it all seemed so real, didn't it? The circus folk have certainly outdone themselves this year!"
@@ -122,5 +128,6 @@ int32,str,str
118,"TEXT_FESHLW301_01548_IMPHEAD_000_111","...No, they are sniveling cowards, each and every one. We must simply redouble our efforts! Their terror <Emphasis>will</Emphasis> fuel our conquest!"
119,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_112","Hah! It seems our interference has gone unnoticed by the imps!"
120,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_113","I imagine my rumors will spread themselves as more folk visit the manor, but I'll be sure to nudge them in the right direction. Thank you again for your aid!"
115,"TEXT_FESHLW301_01548_WITCH01548_000_108","...Fun? FUN!? They were supposed to be terrified!"
121,"TEXT_FESHLW301_01548_PUMPKIN_000_114","Heh heh heh...
All their scheming come to naught. One almost feels sorry for the little devils."
122,"TEXT_FESHLW301_01548_PUMPKIN_000_115","I found this garb inside the manor, and will leave it here for you, brave mortal. Best are the nights when there is happiness and joy for man and monster both..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESHLW301_01548_SEQ_00 An investigator for the Adventurers' Guild appears in need of assistance. ※This quest is available for a limited time only. An investigator for the Adventurers' Guild appears in need of assistance. ※This quest is available for a limited time only.
5 1 TEXT_FESHLW301_01548_SEQ_01 An investigator from the Adventurers' Guild has asked your help in uncovering the nefarious plans of the Continental Circus─a troupe of mischievous fiends disguised as entertainers. Approach the illusionist in Mih Khetto's Amphitheatre, and learn what you can of their impending devilry. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. An investigator from the Adventurers' Guild has asked your help in uncovering the nefarious plans of the Continental Circus─a troupe of mischievous fiends disguised as entertainers. Approach the illusionist in Mih Khetto's Amphitheatre, and learn what you can of their impending devilry. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
6 2 TEXT_FESHLW301_01548_SEQ_02 Suspiciously eager to accept your offer of aid, the Continental Circus illusionist asks that you help prepare for the opening of their haunted manor. Your tasks will take you to the Goldsmiths' Guild in Ul'dah, the Culinarians' Guild in Limsa Lominsa, and the Carpenters' Guild in Gridania.
7 3 TEXT_FESHLW301_01548_SEQ_03 You have collected the commissions, and spoken with the distracted circus member. Return to the illusionist in Old Gridania and deliver the requested items.
8 4 TEXT_FESHLW301_01548_SEQ_04 You hand over the commissions to the waiting illusionist. She bids you wait in the area for your reward whilst she is busy organizing the final preparations. Almost immediately following this exchange however, a mysterious voice urges you to visit the place where they “work the hides of dead things” if you care for the fate of the living...
9 2 5 TEXT_FESHLW301_01548_SEQ_02 TEXT_FESHLW301_01548_SEQ_05 Suspiciously eager to accept your offer of aid, the Continental Circus illusionist asks that you help prepare for the opening of their haunted manor. Your tasks will take you to the Goldsmiths' Guild in Ul'dah, the Culinarians' Guild in Limsa Lominsa, and the Carpenters' Guild in Gridania. You linger outside the Leatherworkers' Guild, not sure what to expect, when you witness the arrival of the illusionist. She is soon joined by the Impresario, and, after checking to see that they are alone, they both revert to their true impish forms. They proceed to discuss their plans for the haunted manor, and of how the terror they induce within its walls will be used to call down a new Night of Devilry. Return to the investigator near the amphitheatre and report this vile scheme.
10 3 6 TEXT_FESHLW301_01548_SEQ_03 TEXT_FESHLW301_01548_SEQ_06 You have collected the commissions, and spoken with the distracted circus member. Return to the illusionist in Old Gridania and deliver the requested items. Once he has digested the details of the imps' plans, the investigator is quick to proffer a solution: convince the people that the horrors within the manor are clever illusions so that their fear will be replaced with amusement. Wishing to know more of what waits inside the haunted house, the investigator then requests that you conduct a thorough investigation of its ghostly halls. Speak once more with the illusionist, and gain entrance to the manor.
11 4 7 TEXT_FESHLW301_01548_SEQ_04 TEXT_FESHLW301_01548_SEQ_07 You hand over the commissions to the waiting illusionist. She bids you wait in the area for your reward whilst she is busy organizing the final preparations. Almost immediately following this exchange however, a mysterious voice urges you to visit the place where they “work the hides of dead things” if you care for the fate of the living... After thanking you for your assistance with the preparations, the illusionist suggests that you pay a visit to a harlequin guide if you wish to enter the haunted house. Find one of the informative circus members in either the amphitheatre or the Acorn Orchard, and learn the nature of the manor's “amusements.” Once you have explored its ghastly rooms, return to the Adventurers' Guild investigator with the evidence of your experience.
12 5 8 TEXT_FESHLW301_01548_SEQ_05 TEXT_FESHLW301_01548_SEQ_08 You linger outside the Leatherworkers' Guild, not sure what to expect, when you witness the arrival of the illusionist. She is soon joined by the Impresario, and, after checking to see that they are alone, they both revert to their true impish forms. They proceed to discuss their plans for the haunted manor, and of how the terror they induce within its walls will be used to call down a new Night of Devilry. Return to the investigator near the amphitheatre and report this vile scheme. You explain to the investigator how the amusements inside the manor were designed to instill fear in unsuspecting visitors. He examines one of the cookies you earned from enduring the entertainment, and is grudgingly impressed by the imps' diabolical plan. Upon witnessing the jubilant reactions of a mother and her child after their return from the haunted house, however, the guild member concludes that his rumors have had their intended effect. And fortunately, it seems that the circus members are none the wiser for your interference. Once more the mysterious voice reaches your ears, and commends you for preserving the joyful atmosphere of All Saints' Wake...
13 6 9 TEXT_FESHLW301_01548_SEQ_06 TEXT_FESHLW301_01548_SEQ_09 Once he has digested the details of the imps' plans, the investigator is quick to proffer a solution: convince the people that the horrors within the manor are clever illusions so that their fear will be replaced with amusement. Wishing to know more of what waits inside the haunted house, the investigator then requests that you conduct a thorough investigation of its ghostly halls. Speak once more with the illusionist, and gain entrance to the manor.
14 7 10 TEXT_FESHLW301_01548_SEQ_07 TEXT_FESHLW301_01548_SEQ_10 After thanking you for your assistance with the preparations, the illusionist suggests that you pay a visit to a harlequin guide if you wish to enter the haunted house. Find one of the informative circus members in either the amphitheatre or the Acorn Orchard, and learn the nature of the manor's “amusements.” Once you have explored its ghastly rooms, return to the Adventurers' Guild investigator with the evidence of your experience.
15 8 11 TEXT_FESHLW301_01548_SEQ_08 TEXT_FESHLW301_01548_SEQ_11 You explain to the investigator how the amusements inside the manor were designed to instill fear in unsuspecting visitors. He examines one of the cookies you earned from enduring the entertainment, and is grudgingly impressed by the imps' diabolical plan. Upon witnessing the jubilant reactions of a mother and her child after their return from the haunted house, however, the guild member concludes that his rumors have had their intended effect. And fortunately, it seems that the circus members are none the wiser for your interference. Once more the mysterious voice reaches your ears, and commends you for preserving the joyful atmosphere of All Saints' Wake...
16 12 TEXT_FESHLW301_01548_SEQ_12
17 9 13 TEXT_FESHLW301_01548_SEQ_09 TEXT_FESHLW301_01548_SEQ_13
18 10 14 TEXT_FESHLW301_01548_SEQ_10 TEXT_FESHLW301_01548_SEQ_14
19 11 15 TEXT_FESHLW301_01548_SEQ_11 TEXT_FESHLW301_01548_SEQ_15
62 54 58 TEXT_FESHLW301_01548_INVESTIGATOR01548_000_006 TEXT_FESHLW301_01548_WITCH01548_000_011 Offer your services to the Auri illusionist over there in the amphitheatre, and learn exactly what these fiends are planning. Greetings from the Continental Circus! We shall make mischief with our masquerades below, even as the saints feast up above!
63 55 59 TEXT_FESHLW301_01548_INVESTIGATOR01548_000_007 TEXT_FESHLW301_01548_WITCH01548_000_012 Should their intentions prove nefarious, then pray report back to me with all haste! Our main attraction this year is an authentically spine-chilling haunted house. This will be an All Saints' Wake to remember, I promise you!
64 56 60 TEXT_FESHLW301_01548_INVESTIGATOR01548_000_008 TEXT_FESHLW301_01548_WITCH01548_000_013 Pray speak with the Auri illusionist in the amphitheatre. Pretend to cooperate with her requests, and uncover any mischief that might be afoot. I shall wait here until you return! ...Or at least it will be once we have the mansion properly decorated. I'm afraid the preparations are taking rather longer than we anticipated.
65 57 61 TEXT_FESHLW301_01548_WITCH01548_000_010 TEXT_FESHLW301_01548_WITCH01548_000_014 Greetings from the Continental Circus! We─ Have we met before!? (You mortals all look alike to me...) Ahem! As a matter of fact, I've been on the lookout for willing victim─ Er, volunteers!
66 62 TEXT_FESHLW301_01548_WITCH01548_000_015 Every helper will be rewarded with an open invitation to our monstrous manor. You'll be able to visit over and over, completely free of charge! An irresistible offer, yes?
67 58 63 TEXT_FESHLW301_01548_WITCH01548_000_011 TEXT_FESHLW301_01548_WITCH01548_000_016 Greetings from the Continental Circus! We shall make mischief with our masquerades below, even as the saints feast up above! Consider yourself recruited, then! As for your tasks, they are mostly a matter of collecting commissions from laboriously distant locations.
68 59 64 TEXT_FESHLW301_01548_WITCH01548_000_012 TEXT_FESHLW301_01548_WITCH01548_000_017 Our main attraction this year is an authentically spine-chilling haunted house. This will be an All Saints' Wake to remember, I promise you! Your first chore will take you to the Goldsmiths' Guild in Ul'dah. We ordered some gorgeously gruesome candelabras, but neglected to organize their delivery...
69 60 65 TEXT_FESHLW301_01548_WITCH01548_000_013 TEXT_FESHLW301_01548_WITCH01548_000_018 ...Or at least it will be once we have the mansion properly decorated. I'm afraid the preparations are taking rather longer than we anticipated. The second will involve a journey to the Bismarck in Limsa Lominsa. I sent one of our junior members to pick up a batch of seasonal cookies, and now I thoroughly regret the decision. Pray visit the Culinarians' Guild and see what is taking the flighty fool so long.
115 106 111 TEXT_FESHLW301_01548_WITCH01548_000_094 TEXT_FESHLW301_01548_TMARITAA_000_104 Still mustering your courage? Speak with one of our harlequin guides when you're ready to brave the manor! It was a little frightening at first, but the monsters were so much fun! Can we go again, Mama!?
116 107 112 TEXT_FESHLW301_01548_INVESTIGATOR01548_000_100 TEXT_FESHLW301_01548_TDANAFA_000_105 You've returned from the imps' manor, then? Tell me: what awful evils lurked within? Ahahaha, it all seemed so real, didn't it? The circus folk have certainly outdone themselves this year!
117 108 113 TEXT_FESHLW301_01548_INVESTIGATOR01548_000_101 TEXT_FESHLW301_01548_TMARITAA_000_106 ...Cookies? Well, I suppose some might be tempted to face their fears again and again for the promise of more delicious baked goods. And you say they might also be used as currency for other rewards? (-Cheerful Girl-)It was a little frightening at first, but the monsters were so much fun! Can we go again, Mama!?
118 109 114 TEXT_FESHLW301_01548_INVESTIGATOR01548_000_102 TEXT_FESHLW301_01548_TDANAFA_000_107 Diabolical... I thank you for risking your sanity for the greater good. Oh, and pray take this treat away from me ere I succumb to its crumbling sweetness. (-Motherly Miqo'te-)Ahahaha, it all seemed so real, didn't it? The circus folk have certainly outdone themselves this year!
119 115 TEXT_FESHLW301_01548_WITCH01548_000_108 ...Fun? FUN!? They were supposed to be terrified!
120 110 116 TEXT_FESHLW301_01548_INVESTIGATOR01548_000_103 TEXT_FESHLW301_01548_WITCH01548_000_109 Hark, over there. It seems others have survived their foray into the haunted house. I only hope that my efforts to undermine its terrors were successful... I don't understand it. Our members inside the manor report that the more fiendish they behaved, the more the visitors appeared to enjoy themselves...
121 111 117 TEXT_FESHLW301_01548_TMARITAA_000_104 TEXT_FESHLW301_01548_IMPHEAD_000_110 It was a little frightening at first, but the monsters were so much fun! Can we go again, Mama!? Where did we go wrong? Have these mortals grown numb to fear?
122 112 118 TEXT_FESHLW301_01548_TDANAFA_000_105 TEXT_FESHLW301_01548_IMPHEAD_000_111 Ahahaha, it all seemed so real, didn't it? The circus folk have certainly outdone themselves this year! ...No, they are sniveling cowards, each and every one. We must simply redouble our efforts! Their terror <Emphasis>will</Emphasis> fuel our conquest!
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