Updating CSV files

This commit is contained in:
Josh Freeman
2018-02-05 15:11:16 +00:00
parent e4ef0f4400
commit aed179954e
4296 changed files with 454846 additions and 429018 deletions
+80 -80
View File
@@ -1,80 +1,80 @@
key,0,1
#,,
int32,str,str
0,"TEXT_SUBCTS701_01556_SEQ_00","Nojiro Marujiro has a glut of gossip he has been dying to share with someone."
1,"TEXT_SUBCTS701_01556_SEQ_01","Nojiro tells you of a portal in the South Shroud that has set Gridania's rumor mill to spinning. While it sounds like nothing more than a fanciful fabrication, he explains his tale comes straight from the Wood Wailers who dared to enter. As he heard it, the portal leads to a labyrinth that changes its design every time scouts enter its long-abandoned halls. Though the potential for spoils intrigues him, he finds the risk is not worth the reward. If you should be bold enough to enter, however, he bids you speak with the Wood Wailers at the mouth of Issom-Har to learn more."
2,"TEXT_SUBCTS701_01556_SEQ_02","You find a dutiful Wood Wailer keeping watch over the entrance to Issom-Har. He directs you to Quarrymill, where their reconnaissance team is recruiting adventurers willing to brave the depths of the ruins."
3,"TEXT_SUBCTS701_01556_SEQ_03","The head of the Wood Wailers' reconnaissance team explains to you their dire situation. Though they have had little success in navigating the ruins, a Padjali mage in their company has devised weaponry to aid those willing to enter. With a plan of action and equipment in hand, the Wood Wailers bid you venture into the depths of the ruins to discover what secrets lie within."
4,"TEXT_SUBCTS701_01556_SEQ_04",""
5,"TEXT_SUBCTS701_01556_SEQ_05",""
6,"TEXT_SUBCTS701_01556_SEQ_06",""
7,"TEXT_SUBCTS701_01556_SEQ_07",""
8,"TEXT_SUBCTS701_01556_SEQ_08",""
9,"TEXT_SUBCTS701_01556_SEQ_09",""
10,"TEXT_SUBCTS701_01556_SEQ_10",""
11,"TEXT_SUBCTS701_01556_SEQ_11",""
12,"TEXT_SUBCTS701_01556_SEQ_12",""
13,"TEXT_SUBCTS701_01556_SEQ_13",""
14,"TEXT_SUBCTS701_01556_SEQ_14",""
15,"TEXT_SUBCTS701_01556_SEQ_15",""
16,"TEXT_SUBCTS701_01556_SEQ_16",""
17,"TEXT_SUBCTS701_01556_SEQ_17",""
18,"TEXT_SUBCTS701_01556_SEQ_18",""
19,"TEXT_SUBCTS701_01556_SEQ_19",""
20,"TEXT_SUBCTS701_01556_SEQ_20",""
21,"TEXT_SUBCTS701_01556_SEQ_21",""
22,"TEXT_SUBCTS701_01556_SEQ_22",""
23,"TEXT_SUBCTS701_01556_SEQ_23",""
24,"TEXT_SUBCTS701_01556_TODO_00","Speak with the Wood Wailer expeditionary at Issom-Har in the South Shroud."
25,"TEXT_SUBCTS701_01556_TODO_01","Speak with the Wood Wailer expeditionary captain at Quarrymill."
26,"TEXT_SUBCTS701_01556_TODO_02",""
27,"TEXT_SUBCTS701_01556_TODO_03",""
28,"TEXT_SUBCTS701_01556_TODO_04",""
29,"TEXT_SUBCTS701_01556_TODO_05",""
30,"TEXT_SUBCTS701_01556_TODO_06",""
31,"TEXT_SUBCTS701_01556_TODO_07",""
32,"TEXT_SUBCTS701_01556_TODO_08",""
33,"TEXT_SUBCTS701_01556_TODO_09",""
34,"TEXT_SUBCTS701_01556_TODO_10",""
35,"TEXT_SUBCTS701_01556_TODO_11",""
36,"TEXT_SUBCTS701_01556_TODO_12",""
37,"TEXT_SUBCTS701_01556_TODO_13",""
38,"TEXT_SUBCTS701_01556_TODO_14",""
39,"TEXT_SUBCTS701_01556_TODO_15",""
40,"TEXT_SUBCTS701_01556_TODO_16",""
41,"TEXT_SUBCTS701_01556_TODO_17",""
42,"TEXT_SUBCTS701_01556_TODO_18",""
43,"TEXT_SUBCTS701_01556_TODO_19",""
44,"TEXT_SUBCTS701_01556_TODO_20",""
45,"TEXT_SUBCTS701_01556_TODO_21",""
46,"TEXT_SUBCTS701_01556_TODO_22",""
47,"TEXT_SUBCTS701_01556_TODO_23",""
48,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_000","As I live and breathe! You're that adventurer everyone's been talking about, aren't you!? I take it you've heard about that nasty business down near IssomHar."
49,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_010","If you're poking around looking for work, you must be an adventurer too, am I right? You won't find much here, I'm afraid. Seems the only thing people talk about these days is that nasty bit of business down near IssomHar."
50,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_020","Surely you've heard the stories. Of a strange portal suddenly appearing in the ruins down there."
51,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_021","Hey, don't give me that look. I'm only telling you what I overheard from the Wailers. They say on the other end of it is some sort of labyrinth. The thing is, every time they go down there to map the place out, nothing is the same. A mystery if I've ever heard one."
52,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_022","Frankly, I'm more than happy to let it <Emphasis>stay</Emphasis> a mystery. Strange apparitions, booby-trapped corridors─going down there is nothing short of suicide."
53,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_023","Still, the prospect of treasure is awful tempting... Ahem. Don't take my word for it, though. Head down to IssomHar and you can hear it straight from the chocobo's mouth."
54,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_030","If you're planning to go, I'm afraid you're on your own, <If(PlayerParameter(4))>miss<Else/>mister</If>. What good is treasure if I never make it out of there to enjoy it?"
55,"TEXT_SUBCTS701_01556_ERAL_000_035","I bid you safe travels, friend. If you should make it back in one piece, mayhaps Nojiro and I will accompany you on your next foray into the ruins."
56,"TEXT_SUBCTS701_01556_IRIELLE_000_040","Our excavation of the ruins has been at a standstill ever since that accursed gateway appeared. Not long after, the Wood Wailers swooped in, who then proceeded to force us out. I do not care how dangerous they say it is─our work must continue!"
57,"TEXT_SUBCTS701_01556_ROLANDAIX_000_045","We were removed from the ruins with barely any explanation. My life's work is down there, and they are likely stamping it into the dirt even as we speak! What in the seven hells is going on? "
58,"TEXT_SUBCTS701_01556_WOODWAILER00000_000_050","I'm sorry, but I must insist that you─ Oh, an adventurer, and a rather seasoned-looking one besides. On the off chance you're not simply here to gawp, perhaps you can lend us a hand?"
59,"TEXT_SUBCTS701_01556_WOODWAILER00000_000_051","You see, despite the fervent protestations of those Duskwights over there, we cannot permit civilians within the ruins at this time."
60,"TEXT_SUBCTS701_01556_WOODWAILER01556_000_052","Capable men and women like you, on the other hand, are more than welcome! That is, if you've got the stones for it."
61,"TEXT_SUBCTS701_01556_WOODWAILER01556_000_053","Pray seek out the others stationed at Quarrymill. They can apprise you of the details."
62,"TEXT_SUBCTS701_01556_WOODWAILER01556_000_055","If you've a mind to poke around in the ruins, you'd best speak with the others in Quarrymill first. It's not my place to grant you leave to enter."
63,"TEXT_SUBCTS701_01556_WOODWAILER01556_000_060","Well met, adventurer. I take it you have come to learn more of the recent happenings at IssomHar."
64,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_061","The site is of interest owing to the Gelmorran ruins─Gelmorra being an underground city which predates Gridania, in case you were unaware."
65,"TEXT_SUBCTS701_01556_WOODWAILER00000_000_062","Anyroad, a few days past, we received reports from several anthropogeographers that a magical gateway of some sort had appeared in the ruins, and that all manner of creatures were coming and going through it."
66,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_063","My men and I were among the first to examine it, and well... It's hard to explain. We crossed the threshold into a set of corridors we'd never seen before, and then suddenly, each and every one of us was filled with an inexplicable sense of dread. It was all I could do to take even a single step."
67,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_064","According to EUnaKotor, who accompanied us, the ruins are warded with powerful magicks that sap the spirits─and aether─of all who enter, rendering them easy prey for the creatures within."
68,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_065","Thankfully, he managed to devise a solution: aetherpool arms and armor, which safeguard and channel the wielder's energies, that they might withstand the ruin's magicks."
69,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_066","Unfortunately, it does little to prevent us from losing our way. Though it beggars belief, every time we have dared to venture into the ruins, we have found the path to be changed. We suspect this too may be the work of an unfathomably powerful mage..."
70,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_067","Needless to say, something strange is afoot, and traditional tactics are not like to suffice. Even experienced adventurers will need to proceed with caution."
71,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_068","In any event, if you believe you have what it takes to brave the ruins and discover what secrets lie in its deepest depths, you need but say the word."
72,"TEXT_SUBCTS701_01556_SYSTEM_000_100","You now have access to the Palace of the Dead. You may enter solo or in a party of up to four players."
73,"TEXT_SUBCTS701_01556_SYSTEM_000_101","When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with either a fixed party or a matched party via the matching system."
74,"TEXT_SUBCTS701_01556_SYSTEM_000_102","Players will start at level 1 regardless of their current class or job level. Furthermore, only aetherpool arms and aetherpool armor may be used when inside the Palace of the Dead."
75,"TEXT_SUBCTS701_01556_SYSTEM_000_103","Each floor of the Palace of the Dead is randomly generated, including the placement of enemies, treasure coffers, and traps."
76,"TEXT_SUBCTS701_01556_SYSTEM_000_104","Further details can be had by speaking with the Wood Wailer expeditionary captain."
key,0,1
#,,
int32,str,str
0,"TEXT_SUBCTS701_01556_SEQ_00","Nojiro Marujiro has a glut of gossip he has been dying to share with someone."
1,"TEXT_SUBCTS701_01556_SEQ_01","Nojiro tells you of a portal in the South Shroud that has set Gridania's rumor mill to spinning. While it sounds like nothing more than a fanciful fabrication, he explains his tale comes straight from the Wood Wailers who dared to enter. As he heard it, the portal leads to a labyrinth that changes its design every time scouts enter its long-abandoned halls. Though the potential for spoils intrigues him, he finds the risk is not worth the reward. If you should be bold enough to enter, however, he bids you speak with the Wood Wailers at the mouth of Issom-Har to learn more."
2,"TEXT_SUBCTS701_01556_SEQ_02","You find a dutiful Wood Wailer keeping watch over the entrance to Issom-Har. He directs you to Quarrymill, where their reconnaissance team is recruiting adventurers willing to brave the depths of the ruins."
3,"TEXT_SUBCTS701_01556_SEQ_03","The head of the Wood Wailers' reconnaissance team explains to you their dire situation. Though they have had little success in navigating the ruins, a Padjali mage in their company has devised weaponry to aid those willing to enter. With a plan of action and equipment in hand, the Wood Wailers bid you venture into the depths of the ruins to discover what secrets lie within."
4,"TEXT_SUBCTS701_01556_SEQ_04",""
5,"TEXT_SUBCTS701_01556_SEQ_05",""
6,"TEXT_SUBCTS701_01556_SEQ_06",""
7,"TEXT_SUBCTS701_01556_SEQ_07",""
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9,"TEXT_SUBCTS701_01556_SEQ_09",""
10,"TEXT_SUBCTS701_01556_SEQ_10",""
11,"TEXT_SUBCTS701_01556_SEQ_11",""
12,"TEXT_SUBCTS701_01556_SEQ_12",""
13,"TEXT_SUBCTS701_01556_SEQ_13",""
14,"TEXT_SUBCTS701_01556_SEQ_14",""
15,"TEXT_SUBCTS701_01556_SEQ_15",""
16,"TEXT_SUBCTS701_01556_SEQ_16",""
17,"TEXT_SUBCTS701_01556_SEQ_17",""
18,"TEXT_SUBCTS701_01556_SEQ_18",""
19,"TEXT_SUBCTS701_01556_SEQ_19",""
20,"TEXT_SUBCTS701_01556_SEQ_20",""
21,"TEXT_SUBCTS701_01556_SEQ_21",""
22,"TEXT_SUBCTS701_01556_SEQ_22",""
23,"TEXT_SUBCTS701_01556_SEQ_23",""
24,"TEXT_SUBCTS701_01556_TODO_00","Speak with the Wood Wailer expeditionary at Issom-Har in the South Shroud."
25,"TEXT_SUBCTS701_01556_TODO_01","Speak with the Wood Wailer expeditionary captain at Quarrymill."
26,"TEXT_SUBCTS701_01556_TODO_02",""
27,"TEXT_SUBCTS701_01556_TODO_03",""
28,"TEXT_SUBCTS701_01556_TODO_04",""
29,"TEXT_SUBCTS701_01556_TODO_05",""
30,"TEXT_SUBCTS701_01556_TODO_06",""
31,"TEXT_SUBCTS701_01556_TODO_07",""
32,"TEXT_SUBCTS701_01556_TODO_08",""
33,"TEXT_SUBCTS701_01556_TODO_09",""
34,"TEXT_SUBCTS701_01556_TODO_10",""
35,"TEXT_SUBCTS701_01556_TODO_11",""
36,"TEXT_SUBCTS701_01556_TODO_12",""
37,"TEXT_SUBCTS701_01556_TODO_13",""
38,"TEXT_SUBCTS701_01556_TODO_14",""
39,"TEXT_SUBCTS701_01556_TODO_15",""
40,"TEXT_SUBCTS701_01556_TODO_16",""
41,"TEXT_SUBCTS701_01556_TODO_17",""
42,"TEXT_SUBCTS701_01556_TODO_18",""
43,"TEXT_SUBCTS701_01556_TODO_19",""
44,"TEXT_SUBCTS701_01556_TODO_20",""
45,"TEXT_SUBCTS701_01556_TODO_21",""
46,"TEXT_SUBCTS701_01556_TODO_22",""
47,"TEXT_SUBCTS701_01556_TODO_23",""
48,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_000","As I live and breathe! You're that adventurer everyone's been talking about, aren't you!? I take it you've heard about that nasty business down near IssomHar."
49,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_010","If you're poking around looking for work, you must be an adventurer too, am I right? You won't find much here, I'm afraid. Seems the only thing people talk about these days is that nasty bit of business down near IssomHar."
50,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_020","Surely you've heard the stories. Of a strange portal suddenly appearing in the ruins down there."
51,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_021","Hey, don't give me that look. I'm only telling you what I overheard from the Wailers. They say on the other end of it is some sort of labyrinth. The thing is, every time they go down there to map the place out, nothing is the same. A mystery if I've ever heard one."
52,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_022","Frankly, I'm more than happy to let it <Emphasis>stay</Emphasis> a mystery. Strange apparitions, booby-trapped corridors─going down there is nothing short of suicide."
53,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_023","Still, the prospect of treasure is awful tempting... Ahem. Don't take my word for it, though. Head down to IssomHar and you can hear it straight from the chocobo's mouth."
54,"TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_030","If you're planning to go, I'm afraid you're on your own, <If(PlayerParameter(4))>miss<Else/>mister</If>. What good is treasure if I never make it out of there to enjoy it?"
55,"TEXT_SUBCTS701_01556_ERAL_000_035","I bid you safe travels, friend. If you should make it back in one piece, mayhaps Nojiro and I will accompany you on your next foray into the ruins."
56,"TEXT_SUBCTS701_01556_IRIELLE_000_040","Our excavation of the ruins has been at a standstill ever since that accursed gateway appeared. Not long after, the Wood Wailers swooped in, who then proceeded to force us out. I do not care how dangerous they say it is─our work must continue!"
57,"TEXT_SUBCTS701_01556_ROLANDAIX_000_045","We were removed from the ruins with barely any explanation. My life's work is down there, and they are likely stamping it into the dirt even as we speak! What in the seven hells is going on? "
58,"TEXT_SUBCTS701_01556_WOODWAILER00000_000_050","I'm sorry, but I must insist that you─ Oh, an adventurer, and a rather seasoned-looking one besides. On the off chance you're not simply here to gawp, perhaps you can lend us a hand?"
59,"TEXT_SUBCTS701_01556_WOODWAILER00000_000_051","You see, despite the fervent protestations of those Duskwights over there, we cannot permit civilians within the ruins at this time."
60,"TEXT_SUBCTS701_01556_WOODWAILER01556_000_052","Capable men and women like you, on the other hand, are more than welcome! That is, if you've got the stones for it."
61,"TEXT_SUBCTS701_01556_WOODWAILER01556_000_053","Pray seek out the others stationed at Quarrymill. They can apprise you of the details."
62,"TEXT_SUBCTS701_01556_WOODWAILER01556_000_055","If you've a mind to poke around in the ruins, you'd best speak with the others in Quarrymill first. It's not my place to grant you leave to enter."
63,"TEXT_SUBCTS701_01556_WOODWAILER01556_000_060","Well met, adventurer. I take it you have come to learn more of the recent happenings at IssomHar."
64,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_061","The site is of interest owing to the Gelmorran ruins─Gelmorra being an underground city which predates Gridania, in case you were unaware."
65,"TEXT_SUBCTS701_01556_WOODWAILER00000_000_062","Anyroad, a few days past, we received reports from several anthropogeographers that a magical gateway of some sort had appeared in the ruins, and that all manner of creatures were coming and going through it."
66,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_063","My men and I were among the first to examine it, and well... It's hard to explain. We crossed the threshold into a set of corridors we'd never seen before, and then suddenly, each and every one of us was filled with an inexplicable sense of dread. It was all I could do to take even a single step."
67,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_064","According to EUnaKotor, who accompanied us, the ruins are warded with powerful magicks that sap the spirits─and aether─of all who enter, rendering them easy prey for the creatures within."
68,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_065","Thankfully, he managed to devise a solution: aetherpool arms and armor, which safeguard and channel the wielder's energies, that they might withstand the ruin's magicks."
69,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_066","Unfortunately, it does little to prevent us from losing our way. Though it beggars belief, every time we have dared to venture into the ruins, we have found the path to be changed. We suspect this too may be the work of an unfathomably powerful mage..."
70,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_067","Needless to say, something strange is afoot, and traditional tactics are not like to suffice. Even experienced adventurers will need to proceed with caution."
71,"TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_068","In any event, if you believe you have what it takes to brave the ruins and discover what secrets lie in its deepest depths, you need but say the word."
72,"TEXT_SUBCTS701_01556_SYSTEM_000_100","You now have access to the Palace of the Dead. You may enter solo or in a party of up to four players."
73,"TEXT_SUBCTS701_01556_SYSTEM_000_101","When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with either a fixed party or a matched party via the matching system."
74,"TEXT_SUBCTS701_01556_SYSTEM_000_102","Players will start at level 1 regardless of their current class or job level. Furthermore, only aetherpool arms and aetherpool armor may be used when inside the Palace of the Dead."
75,"TEXT_SUBCTS701_01556_SYSTEM_000_103","Each floor of the Palace of the Dead is randomly generated, including the placement of enemies, treasure coffers, and traps."
76,"TEXT_SUBCTS701_01556_SYSTEM_000_104","Further details can be had by speaking with the Wood Wailer expeditionary captain."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_SUBCTS701_01556_SEQ_00 Nojiro Marujiro has a glut of gossip he has been dying to share with someone.
5 1 TEXT_SUBCTS701_01556_SEQ_01 Nojiro tells you of a portal in the South Shroud that has set Gridania's rumor mill to spinning. While it sounds like nothing more than a fanciful fabrication, he explains his tale comes straight from the Wood Wailers who dared to enter. As he heard it, the portal leads to a labyrinth that changes its design every time scouts enter its long-abandoned halls. Though the potential for spoils intrigues him, he finds the risk is not worth the reward. If you should be bold enough to enter, however, he bids you speak with the Wood Wailers at the mouth of Issom-Har to learn more.
6 2 TEXT_SUBCTS701_01556_SEQ_02 You find a dutiful Wood Wailer keeping watch over the entrance to Issom-Har. He directs you to Quarrymill, where their reconnaissance team is recruiting adventurers willing to brave the depths of the ruins.
7 3 TEXT_SUBCTS701_01556_SEQ_03 The head of the Wood Wailers' reconnaissance team explains to you their dire situation. Though they have had little success in navigating the ruins, a Padjali mage in their company has devised weaponry to aid those willing to enter. With a plan of action and equipment in hand, the Wood Wailers bid you venture into the depths of the ruins to discover what secrets lie within.
8 4 TEXT_SUBCTS701_01556_SEQ_04
9 5 TEXT_SUBCTS701_01556_SEQ_05
10 6 TEXT_SUBCTS701_01556_SEQ_06
11 7 TEXT_SUBCTS701_01556_SEQ_07
12 8 TEXT_SUBCTS701_01556_SEQ_08
13 9 TEXT_SUBCTS701_01556_SEQ_09
14 10 TEXT_SUBCTS701_01556_SEQ_10
15 11 TEXT_SUBCTS701_01556_SEQ_11
16 12 TEXT_SUBCTS701_01556_SEQ_12
17 13 TEXT_SUBCTS701_01556_SEQ_13
18 14 TEXT_SUBCTS701_01556_SEQ_14
19 15 TEXT_SUBCTS701_01556_SEQ_15
20 16 TEXT_SUBCTS701_01556_SEQ_16
21 17 TEXT_SUBCTS701_01556_SEQ_17
22 18 TEXT_SUBCTS701_01556_SEQ_18
23 19 TEXT_SUBCTS701_01556_SEQ_19
24 20 TEXT_SUBCTS701_01556_SEQ_20
25 21 TEXT_SUBCTS701_01556_SEQ_21
26 22 TEXT_SUBCTS701_01556_SEQ_22
27 23 TEXT_SUBCTS701_01556_SEQ_23
28 24 TEXT_SUBCTS701_01556_TODO_00 Speak with the Wood Wailer expeditionary at Issom-Har in the South Shroud.
29 25 TEXT_SUBCTS701_01556_TODO_01 Speak with the Wood Wailer expeditionary captain at Quarrymill.
30 26 TEXT_SUBCTS701_01556_TODO_02
31 27 TEXT_SUBCTS701_01556_TODO_03
32 28 TEXT_SUBCTS701_01556_TODO_04
33 29 TEXT_SUBCTS701_01556_TODO_05
34 30 TEXT_SUBCTS701_01556_TODO_06
35 31 TEXT_SUBCTS701_01556_TODO_07
36 32 TEXT_SUBCTS701_01556_TODO_08
37 33 TEXT_SUBCTS701_01556_TODO_09
38 34 TEXT_SUBCTS701_01556_TODO_10
39 35 TEXT_SUBCTS701_01556_TODO_11
40 36 TEXT_SUBCTS701_01556_TODO_12
41 37 TEXT_SUBCTS701_01556_TODO_13
42 38 TEXT_SUBCTS701_01556_TODO_14
43 39 TEXT_SUBCTS701_01556_TODO_15
44 40 TEXT_SUBCTS701_01556_TODO_16
45 41 TEXT_SUBCTS701_01556_TODO_17
46 42 TEXT_SUBCTS701_01556_TODO_18
47 43 TEXT_SUBCTS701_01556_TODO_19
48 44 TEXT_SUBCTS701_01556_TODO_20
49 45 TEXT_SUBCTS701_01556_TODO_21
50 46 TEXT_SUBCTS701_01556_TODO_22
51 47 TEXT_SUBCTS701_01556_TODO_23
52 48 TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_000 As I live and breathe! You're that adventurer everyone's been talking about, aren't you!? I take it you've heard about that nasty business down near Issom–Har.
53 49 TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_010 If you're poking around looking for work, you must be an adventurer too, am I right? You won't find much here, I'm afraid. Seems the only thing people talk about these days is that nasty bit of business down near Issom–Har.
54 50 TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_020 Surely you've heard the stories. Of a strange portal suddenly appearing in the ruins down there.
55 51 TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_021 Hey, don't give me that look. I'm only telling you what I overheard from the Wailers. They say on the other end of it is some sort of labyrinth. The thing is, every time they go down there to map the place out, nothing is the same. A mystery if I've ever heard one.
56 52 TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_022 Frankly, I'm more than happy to let it <Emphasis>stay</Emphasis> a mystery. Strange apparitions, booby-trapped corridors─going down there is nothing short of suicide.
57 53 TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_023 Still, the prospect of treasure is awful tempting... Ahem. Don't take my word for it, though. Head down to Issom–Har and you can hear it straight from the chocobo's mouth.
58 54 TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_030 If you're planning to go, I'm afraid you're on your own, <If(PlayerParameter(4))>miss<Else/>mister</If>. What good is treasure if I never make it out of there to enjoy it?
59 55 TEXT_SUBCTS701_01556_ERAL_000_035 I bid you safe travels, friend. If you should make it back in one piece, mayhaps Nojiro and I will accompany you on your next foray into the ruins.
60 56 TEXT_SUBCTS701_01556_IRIELLE_000_040 Our excavation of the ruins has been at a standstill ever since that accursed gateway appeared. Not long after, the Wood Wailers swooped in, who then proceeded to force us out. I do not care how dangerous they say it is─our work must continue!
61 57 TEXT_SUBCTS701_01556_ROLANDAIX_000_045 We were removed from the ruins with barely any explanation. My life's work is down there, and they are likely stamping it into the dirt even as we speak! What in the seven hells is going on?
62 58 TEXT_SUBCTS701_01556_WOODWAILER00000_000_050 I'm sorry, but I must insist that you─ Oh, an adventurer, and a rather seasoned-looking one besides. On the off chance you're not simply here to gawp, perhaps you can lend us a hand?
63 59 TEXT_SUBCTS701_01556_WOODWAILER00000_000_051 You see, despite the fervent protestations of those Duskwights over there, we cannot permit civilians within the ruins at this time.
64 60 TEXT_SUBCTS701_01556_WOODWAILER01556_000_052 Capable men and women like you, on the other hand, are more than welcome! That is, if you've got the stones for it.
65 61 TEXT_SUBCTS701_01556_WOODWAILER01556_000_053 Pray seek out the others stationed at Quarrymill. They can apprise you of the details.
66 62 TEXT_SUBCTS701_01556_WOODWAILER01556_000_055 If you've a mind to poke around in the ruins, you'd best speak with the others in Quarrymill first. It's not my place to grant you leave to enter.
67 63 TEXT_SUBCTS701_01556_WOODWAILER01556_000_060 Well met, adventurer. I take it you have come to learn more of the recent happenings at Issom–Har.
68 64 TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_061 The site is of interest owing to the Gelmorran ruins─Gelmorra being an underground city which predates Gridania, in case you were unaware.
69 65 TEXT_SUBCTS701_01556_WOODWAILER00000_000_062 Anyroad, a few days past, we received reports from several anthropogeographers that a magical gateway of some sort had appeared in the ruins, and that all manner of creatures were coming and going through it.
70 66 TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_063 My men and I were among the first to examine it, and well... It's hard to explain. We crossed the threshold into a set of corridors we'd never seen before, and then suddenly, each and every one of us was filled with an inexplicable sense of dread. It was all I could do to take even a single step.
71 67 TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_064 According to E–Una–Kotor, who accompanied us, the ruins are warded with powerful magicks that sap the spirits─and aether─of all who enter, rendering them easy prey for the creatures within.
72 68 TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_065 Thankfully, he managed to devise a solution: aetherpool arms and armor, which safeguard and channel the wielder's energies, that they might withstand the ruin's magicks.
73 69 TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_066 Unfortunately, it does little to prevent us from losing our way. Though it beggars belief, every time we have dared to venture into the ruins, we have found the path to be changed. We suspect this too may be the work of an unfathomably powerful mage...
74 70 TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_067 Needless to say, something strange is afoot, and traditional tactics are not like to suffice. Even experienced adventurers will need to proceed with caution.
75 71 TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_068 In any event, if you believe you have what it takes to brave the ruins and discover what secrets lie in its deepest depths, you need but say the word.
76 72 TEXT_SUBCTS701_01556_SYSTEM_000_100 You now have access to the Palace of the Dead. You may enter solo or in a party of up to four players.
77 73 TEXT_SUBCTS701_01556_SYSTEM_000_101 When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with either a fixed party or a matched party via the matching system.
78 74 TEXT_SUBCTS701_01556_SYSTEM_000_102 Players will start at level 1 regardless of their current class or job level. Furthermore, only aetherpool arms and aetherpool armor may be used when inside the Palace of the Dead.
79 75 TEXT_SUBCTS701_01556_SYSTEM_000_103 Each floor of the Palace of the Dead is randomly generated, including the placement of enemies, treasure coffers, and traps.
80 76 TEXT_SUBCTS701_01556_SYSTEM_000_104 Further details can be had by speaking with the Wood Wailer expeditionary captain.