Updating CSV files

This commit is contained in:
Josh Freeman
2018-02-05 15:11:16 +00:00
parent e4ef0f4400
commit aed179954e
4296 changed files with 454846 additions and 429018 deletions
+56 -56
View File
@@ -1,56 +1,56 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HEAVNZ636_01904_SEQ_00","Gildon is up to his neck in problems."
1,"TEXT_HEAVNZ636_01904_SEQ_01","Gildon is troubled by the dhalmels that have wandered close to the camp in recent days. Moreover, he claims they are breeding at an alarming rate. He asks that you slay four of them to reduce them to more manageable numbers."
2,"TEXT_HEAVNZ636_01904_SEQ_02","You have slain the dhalmels. Return to Camp Cloudtop and report to Gildon."
3,"TEXT_HEAVNZ636_01904_SEQ_03","Gildon is relieved to hear your report. He suspects the dhalmels have come closer to Camp Cloudtop to satisfy their curiosity. While they mean no harm, they are also blissfully unaware of the damage inflicted upon Gildon and his fellow knights. Though it pains him to do so, he has resolved to putting them down should their numbers grow too large."
4,"TEXT_HEAVNZ636_01904_SEQ_04",""
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6,"TEXT_HEAVNZ636_01904_SEQ_06",""
7,"TEXT_HEAVNZ636_01904_SEQ_07",""
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22,"TEXT_HEAVNZ636_01904_SEQ_22",""
23,"TEXT_HEAVNZ636_01904_SEQ_23",""
24,"TEXT_HEAVNZ636_01904_TODO_00","Slay dhalmels."
25,"TEXT_HEAVNZ636_01904_TODO_01","Report to Gildon."
26,"TEXT_HEAVNZ636_01904_TODO_02",""
27,"TEXT_HEAVNZ636_01904_TODO_03",""
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46,"TEXT_HEAVNZ636_01904_TODO_22",""
47,"TEXT_HEAVNZ636_01904_TODO_23",""
48,"TEXT_HEAVNZ636_01904_GILDON_000_000","Good to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'm sure this comes as no surprise, but there is yet more work to be done."
49,"TEXT_HEAVNZ636_01904_GILDON_000_001","The dhalmels inhabiting Ok' Gundu have been wandering dangerously close to the outpost of late. As they continue to grow in number, they have become a hindrance to our work in the area. It would be a boon to the camp if you could slay four of them to thin their ranks."
50,"TEXT_HEAVNZ636_01904_GILDON_000_010","You'll find the dhalmels grazing in the fields northeast of here, though I cannot say it's a short trek. Felling four should prove sufficient to thin their ranks."
51,"TEXT_HEAVNZ636_01904_GILDON_000_020","Welcome back, friend. I take it you've dealt with the dhalmels, then? I can only hope now our men will have an easier time patrolling the area."
52,"TEXT_HEAVNZ636_01904_GILDON_000_021","Their coming near the outpost is but a recent phenomenon, no doubt stemming from curiosity. The dhalmels are docile in nature, but it's quite easy for such large animals to injure our men unintentionally. It pains me that we cull them so, but we do what we must for the good of the camp."
key,0,1
#,,
int32,str,str
0,"TEXT_HEAVNZ636_01904_SEQ_00","Gildon is up to his neck in problems."
1,"TEXT_HEAVNZ636_01904_SEQ_01","Gildon is troubled by the dhalmels that have wandered close to the camp in recent days. Moreover, he claims they are breeding at an alarming rate. He asks that you slay four of them to reduce them to more manageable numbers."
2,"TEXT_HEAVNZ636_01904_SEQ_02","You have slain the dhalmels. Return to Camp Cloudtop and report to Gildon."
3,"TEXT_HEAVNZ636_01904_SEQ_03","Gildon is relieved to hear your report. He suspects the dhalmels have come closer to Camp Cloudtop to satisfy their curiosity. While they mean no harm, they are also blissfully unaware of the damage inflicted upon Gildon and his fellow knights. Though it pains him to do so, he has resolved to putting them down should their numbers grow too large."
4,"TEXT_HEAVNZ636_01904_SEQ_04",""
5,"TEXT_HEAVNZ636_01904_SEQ_05",""
6,"TEXT_HEAVNZ636_01904_SEQ_06",""
7,"TEXT_HEAVNZ636_01904_SEQ_07",""
8,"TEXT_HEAVNZ636_01904_SEQ_08",""
9,"TEXT_HEAVNZ636_01904_SEQ_09",""
10,"TEXT_HEAVNZ636_01904_SEQ_10",""
11,"TEXT_HEAVNZ636_01904_SEQ_11",""
12,"TEXT_HEAVNZ636_01904_SEQ_12",""
13,"TEXT_HEAVNZ636_01904_SEQ_13",""
14,"TEXT_HEAVNZ636_01904_SEQ_14",""
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20,"TEXT_HEAVNZ636_01904_SEQ_20",""
21,"TEXT_HEAVNZ636_01904_SEQ_21",""
22,"TEXT_HEAVNZ636_01904_SEQ_22",""
23,"TEXT_HEAVNZ636_01904_SEQ_23",""
24,"TEXT_HEAVNZ636_01904_TODO_00","Slay dhalmels."
25,"TEXT_HEAVNZ636_01904_TODO_01","Report to Gildon."
26,"TEXT_HEAVNZ636_01904_TODO_02",""
27,"TEXT_HEAVNZ636_01904_TODO_03",""
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43,"TEXT_HEAVNZ636_01904_TODO_19",""
44,"TEXT_HEAVNZ636_01904_TODO_20",""
45,"TEXT_HEAVNZ636_01904_TODO_21",""
46,"TEXT_HEAVNZ636_01904_TODO_22",""
47,"TEXT_HEAVNZ636_01904_TODO_23",""
48,"TEXT_HEAVNZ636_01904_GILDON_000_000","Good to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'm sure this comes as no surprise, but there is yet more work to be done."
49,"TEXT_HEAVNZ636_01904_GILDON_000_001","The dhalmels inhabiting Ok' Gundu have been wandering dangerously close to the outpost of late. As they continue to grow in number, they have become a hindrance to our work in the area. It would be a boon to the camp if you could slay four of them to thin their ranks."
50,"TEXT_HEAVNZ636_01904_GILDON_000_010","You'll find the dhalmels grazing in the fields northeast of here, though I cannot say it's a short trek. Felling four should prove sufficient to thin their ranks."
51,"TEXT_HEAVNZ636_01904_GILDON_000_020","Welcome back, friend. I take it you've dealt with the dhalmels, then? I can only hope now our men will have an easier time patrolling the area."
52,"TEXT_HEAVNZ636_01904_GILDON_000_021","Their coming near the outpost is but a recent phenomenon, no doubt stemming from curiosity. The dhalmels are docile in nature, but it's quite easy for such large animals to injure our men unintentionally. It pains me that we cull them so, but we do what we must for the good of the camp."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNZ636_01904_SEQ_00 Gildon is up to his neck in problems.
5 1 TEXT_HEAVNZ636_01904_SEQ_01 Gildon is troubled by the dhalmels that have wandered close to the camp in recent days. Moreover, he claims they are breeding at an alarming rate. He asks that you slay four of them to reduce them to more manageable numbers.
6 2 TEXT_HEAVNZ636_01904_SEQ_02 You have slain the dhalmels. Return to Camp Cloudtop and report to Gildon.
7 3 TEXT_HEAVNZ636_01904_SEQ_03 Gildon is relieved to hear your report. He suspects the dhalmels have come closer to Camp Cloudtop to satisfy their curiosity. While they mean no harm, they are also blissfully unaware of the damage inflicted upon Gildon and his fellow knights. Though it pains him to do so, he has resolved to putting them down should their numbers grow too large.
8 4 TEXT_HEAVNZ636_01904_SEQ_04
9 5 TEXT_HEAVNZ636_01904_SEQ_05
10 6 TEXT_HEAVNZ636_01904_SEQ_06
11 7 TEXT_HEAVNZ636_01904_SEQ_07
12 8 TEXT_HEAVNZ636_01904_SEQ_08
13 9 TEXT_HEAVNZ636_01904_SEQ_09
14 10 TEXT_HEAVNZ636_01904_SEQ_10
15 11 TEXT_HEAVNZ636_01904_SEQ_11
16 12 TEXT_HEAVNZ636_01904_SEQ_12
17 13 TEXT_HEAVNZ636_01904_SEQ_13
18 14 TEXT_HEAVNZ636_01904_SEQ_14
19 15 TEXT_HEAVNZ636_01904_SEQ_15
20 16 TEXT_HEAVNZ636_01904_SEQ_16
21 17 TEXT_HEAVNZ636_01904_SEQ_17
22 18 TEXT_HEAVNZ636_01904_SEQ_18
23 19 TEXT_HEAVNZ636_01904_SEQ_19
24 20 TEXT_HEAVNZ636_01904_SEQ_20
25 21 TEXT_HEAVNZ636_01904_SEQ_21
26 22 TEXT_HEAVNZ636_01904_SEQ_22
27 23 TEXT_HEAVNZ636_01904_SEQ_23
28 24 TEXT_HEAVNZ636_01904_TODO_00 Slay dhalmels.
29 25 TEXT_HEAVNZ636_01904_TODO_01 Report to Gildon.
30 26 TEXT_HEAVNZ636_01904_TODO_02
31 27 TEXT_HEAVNZ636_01904_TODO_03
32 28 TEXT_HEAVNZ636_01904_TODO_04
33 29 TEXT_HEAVNZ636_01904_TODO_05
34 30 TEXT_HEAVNZ636_01904_TODO_06
35 31 TEXT_HEAVNZ636_01904_TODO_07
36 32 TEXT_HEAVNZ636_01904_TODO_08
37 33 TEXT_HEAVNZ636_01904_TODO_09
38 34 TEXT_HEAVNZ636_01904_TODO_10
39 35 TEXT_HEAVNZ636_01904_TODO_11
40 36 TEXT_HEAVNZ636_01904_TODO_12
41 37 TEXT_HEAVNZ636_01904_TODO_13
42 38 TEXT_HEAVNZ636_01904_TODO_14
43 39 TEXT_HEAVNZ636_01904_TODO_15
44 40 TEXT_HEAVNZ636_01904_TODO_16
45 41 TEXT_HEAVNZ636_01904_TODO_17
46 42 TEXT_HEAVNZ636_01904_TODO_18
47 43 TEXT_HEAVNZ636_01904_TODO_19
48 44 TEXT_HEAVNZ636_01904_TODO_20
49 45 TEXT_HEAVNZ636_01904_TODO_21
50 46 TEXT_HEAVNZ636_01904_TODO_22
51 47 TEXT_HEAVNZ636_01904_TODO_23
52 48 TEXT_HEAVNZ636_01904_GILDON_000_000 Good to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'm sure this comes as no surprise, but there is yet more work to be done.
53 49 TEXT_HEAVNZ636_01904_GILDON_000_001 The dhalmels inhabiting Ok' Gundu have been wandering dangerously close to the outpost of late. As they continue to grow in number, they have become a hindrance to our work in the area. It would be a boon to the camp if you could slay four of them to thin their ranks.
54 50 TEXT_HEAVNZ636_01904_GILDON_000_010 You'll find the dhalmels grazing in the fields northeast of here, though I cannot say it's a short trek. Felling four should prove sufficient to thin their ranks.
55 51 TEXT_HEAVNZ636_01904_GILDON_000_020 Welcome back, friend. I take it you've dealt with the dhalmels, then? I can only hope now our men will have an easier time patrolling the area.
56 52 TEXT_HEAVNZ636_01904_GILDON_000_021 Their coming near the outpost is but a recent phenomenon, no doubt stemming from curiosity. The dhalmels are docile in nature, but it's quite easy for such large animals to injure our men unintentionally. It pains me that we cull them so, but we do what we must for the good of the camp.