Updating CSV files

This commit is contained in:
Josh Freeman
2018-02-05 15:11:16 +00:00
parent e4ef0f4400
commit aed179954e
4296 changed files with 454846 additions and 429018 deletions
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0,"TEXT_CLSALC502_02065_SEQ_00","There is a devilish glint in Guildmaster Severian's eye."
1,"TEXT_CLSALC502_02065_SEQ_01","The guildmaster has a task of the utmost importance for you, his favorite assistant─delivering a report of some kind to someone in Revenant's Toll. As Severian has been rather light on details, speak with Deitrich to ascertain the who, what, and why."
2,"TEXT_CLSALC502_02065_SEQ_02","Deitrich─unsurprised that the guildmaster has foisted the delivery onto you─explains that the intended recipient is one Wiltwaek. A member of the Adventurers' Guild charged with keeping the peace, Wiltwaek is currently investigating a crime in Mor Dhona. Some evidence left behind at the scene demanded Guildmaster Severian's expert eye, and the results of his analysis are what you must take to Revenant's Toll. Make your way there now with the certificate of appraisement."
3,"TEXT_CLSALC502_02065_SEQ_03","You meet with Wiltwaek and his trusty companion Chanene. They inform you that a string of mysterious disappearances has plagued Revenant's Toll of late. Wiltwaek opens the certificate of appraisement and exclaims that alchemy is involved in these crimes. He further pronounces that you are to be his consultant on the case. Mystified, you listen as he reads aloud a note from Guildmaster Severian, praising you to the high heavens. As your expertise may not be needed at present, Wiltwaek bids you wait for further developments.
3,"TEXT_CLSALC502_02065_SEQ_03","You meet with Wiltwaek and his trusty companion Chanene. They inform you that a string of mysterious disappearances has plagued Revenant's Toll of late. Wiltwaek opens the certificate of appraisement and exclaims that alchemy is involved in these crimes. He further pronounces that you are to be his consultant on the case. Mystified, you listen as he reads aloud a note from Guildmaster Severian, praising you to the high heavens. As your expertise may not be needed at present, Wiltwaek bids you wait for further developments.
※The next alchemist quest will be available from Wiltwaek upon reaching level 53."
4,"TEXT_CLSALC502_02065_SEQ_04",""
5,"TEXT_CLSALC502_02065_SEQ_05",""
6,"TEXT_CLSALC502_02065_SEQ_06",""
1 key 0 1
4 0 TEXT_CLSALC502_02065_SEQ_00 There is a devilish glint in Guildmaster Severian's eye.
5 1 TEXT_CLSALC502_02065_SEQ_01 The guildmaster has a task of the utmost importance for you, his favorite assistant─delivering a report of some kind to someone in Revenant's Toll. As Severian has been rather light on details, speak with Deitrich to ascertain the who, what, and why.
6 2 TEXT_CLSALC502_02065_SEQ_02 Deitrich─unsurprised that the guildmaster has foisted the delivery onto you─explains that the intended recipient is one Wiltwaek. A member of the Adventurers' Guild charged with keeping the peace, Wiltwaek is currently investigating a crime in Mor Dhona. Some evidence left behind at the scene demanded Guildmaster Severian's expert eye, and the results of his analysis are what you must take to Revenant's Toll. Make your way there now with the certificate of appraisement.
7 3 TEXT_CLSALC502_02065_SEQ_03 You meet with Wiltwaek and his trusty companion Chanene. They inform you that a string of mysterious disappearances has plagued Revenant's Toll of late. Wiltwaek opens the certificate of appraisement and exclaims that alchemy is involved in these crimes. He further pronounces that you are to be his consultant on the case. Mystified, you listen as he reads aloud a note from Guildmaster Severian, praising you to the high heavens. As your expertise may not be needed at present, Wiltwaek bids you wait for further developments. ※The next alchemist quest will be available from Wiltwaek upon reaching level 53. You meet with Wiltwaek and his trusty companion Chanene. They inform you that a string of mysterious disappearances has plagued Revenant's Toll of late. Wiltwaek opens the certificate of appraisement and exclaims that alchemy is involved in these crimes. He further pronounces that you are to be his consultant on the case. Mystified, you listen as he reads aloud a note from Guildmaster Severian, praising you to the high heavens. As your expertise may not be needed at present, Wiltwaek bids you wait for further developments. ※The next alchemist quest will be available from Wiltwaek upon reaching level 53.
8 4 TEXT_CLSALC502_02065_SEQ_04
9 5 TEXT_CLSALC502_02065_SEQ_05
10 4 6 TEXT_CLSALC502_02065_SEQ_04 TEXT_CLSALC502_02065_SEQ_06
11 5 7 TEXT_CLSALC502_02065_SEQ_05 TEXT_CLSALC502_02065_SEQ_07
12 6 8 TEXT_CLSALC502_02065_SEQ_06 TEXT_CLSALC502_02065_SEQ_08
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@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_CLSALC530_02066_SEQ_02","After casting an eye over the enciphered map, Baderon announces that it is not, in fact, enciphered at all. The symbols have no meaning, but serve to distract from the actual message on the paper. This is likely written in an invisible ink of some sort, the barkeep says. Return with this surprising interpretation to Wiltwaek in Revenant's Toll."
3,"TEXT_CLSALC530_02066_SEQ_03","Wiltwaek is impressed by Baderon's keen deduction, and asks Chanene to report that they too have learned something about the map. The paper is of no interest, but the symbols are penned in enchanted ink. After asking your expert opinion and learning that enchanted ink is used for arcanima, Chanene attempts to activate the arcane geometry. However, all she does is sense a strange stoppage on the map's face. Wiltwaek realizes this is precisely the point of the map─to direct the criminals to their target. Quick on her feet, Chanene proposes that you three create fake maps to lure the culprits out into the open. Wiltwaek agrees, and asks that you concoct three bottles of high-quality enchanted mythrite ink for the forgeries."
4,"TEXT_CLSALC530_02066_SEQ_04","Wiltwaek gratefully accepts the enchanted mythrite ink, and says he will set Chanene to work on the maps forthwith. He plans to draw the crooks to Saint Coinach's Find, where they will be easily visible amongst the researchers. Join him there, for you never know when an alchemist will come in handy."
5,"TEXT_CLSALC530_02066_SEQ_05","You find Wiltwaek and Chanene with a suspect already in custody─a young man who appears to have come from the Near East. However, upon closer inspection, Wiltwaek realizes his silence is not stubbornness, but rather forced. He suspects some foul potion or another is at play, and wonders aloud if the Near Eastern youth is a victim and not a criminal. As Chanene turns to leave, she suddenly notices a strange man watching you from the shadows. Wiltwaek calls to him, but the fellow simply wanders away. Perplexed, Wiltwaek says that the criminals are toying with dangerous powers, and asks that you lend your aid again when the need arises.
5,"TEXT_CLSALC530_02066_SEQ_05","You find Wiltwaek and Chanene with a suspect already in custody─a young man who appears to have come from the Near East. However, upon closer inspection, Wiltwaek realizes his silence is not stubbornness, but rather forced. He suspects some foul potion or another is at play, and wonders aloud if the Near Eastern youth is a victim and not a criminal. As Chanene turns to leave, she suddenly notices a strange man watching you from the shadows. Wiltwaek calls to him, but the fellow simply wanders away. Perplexed, Wiltwaek says that the criminals are toying with dangerous powers, and asks that you lend your aid again when the need arises.
※The next alchemist quest will be available from Wiltwaek upon reaching level 55."
6,"TEXT_CLSALC530_02066_SEQ_06",""
7,"TEXT_CLSALC530_02066_SEQ_07",""
8,"TEXT_CLSALC530_02066_SEQ_08",""
1 key 0 1
6 2 TEXT_CLSALC530_02066_SEQ_02 After casting an eye over the enciphered map, Baderon announces that it is not, in fact, enciphered at all. The symbols have no meaning, but serve to distract from the actual message on the paper. This is likely written in an invisible ink of some sort, the barkeep says. Return with this surprising interpretation to Wiltwaek in Revenant's Toll.
7 3 TEXT_CLSALC530_02066_SEQ_03 Wiltwaek is impressed by Baderon's keen deduction, and asks Chanene to report that they too have learned something about the map. The paper is of no interest, but the symbols are penned in enchanted ink. After asking your expert opinion and learning that enchanted ink is used for arcanima, Chanene attempts to activate the arcane geometry. However, all she does is sense a strange stoppage on the map's face. Wiltwaek realizes this is precisely the point of the map─to direct the criminals to their target. Quick on her feet, Chanene proposes that you three create fake maps to lure the culprits out into the open. Wiltwaek agrees, and asks that you concoct three bottles of high-quality enchanted mythrite ink for the forgeries.
8 4 TEXT_CLSALC530_02066_SEQ_04 Wiltwaek gratefully accepts the enchanted mythrite ink, and says he will set Chanene to work on the maps forthwith. He plans to draw the crooks to Saint Coinach's Find, where they will be easily visible amongst the researchers. Join him there, for you never know when an alchemist will come in handy.
9 5 TEXT_CLSALC530_02066_SEQ_05 You find Wiltwaek and Chanene with a suspect already in custody─a young man who appears to have come from the Near East. However, upon closer inspection, Wiltwaek realizes his silence is not stubbornness, but rather forced. He suspects some foul potion or another is at play, and wonders aloud if the Near Eastern youth is a victim and not a criminal. As Chanene turns to leave, she suddenly notices a strange man watching you from the shadows. Wiltwaek calls to him, but the fellow simply wanders away. Perplexed, Wiltwaek says that the criminals are toying with dangerous powers, and asks that you lend your aid again when the need arises. ※The next alchemist quest will be available from Wiltwaek upon reaching level 55. You find Wiltwaek and Chanene with a suspect already in custody─a young man who appears to have come from the Near East. However, upon closer inspection, Wiltwaek realizes his silence is not stubbornness, but rather forced. He suspects some foul potion or another is at play, and wonders aloud if the Near Eastern youth is a victim and not a criminal. As Chanene turns to leave, she suddenly notices a strange man watching you from the shadows. Wiltwaek calls to him, but the fellow simply wanders away. Perplexed, Wiltwaek says that the criminals are toying with dangerous powers, and asks that you lend your aid again when the need arises. ※The next alchemist quest will be available from Wiltwaek upon reaching level 55.
10 6 TEXT_CLSALC530_02066_SEQ_06
11 7 TEXT_CLSALC530_02066_SEQ_07
12 6 8 TEXT_CLSALC530_02066_SEQ_06 TEXT_CLSALC530_02066_SEQ_08
13 7 9 TEXT_CLSALC530_02066_SEQ_07 TEXT_CLSALC530_02066_SEQ_09
14 8 10 TEXT_CLSALC530_02066_SEQ_08 TEXT_CLSALC530_02066_SEQ_10
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSALC550_02067_SEQ_03","Happy with your exchange, Rowena hands you an Allagan crozier, and gives her description of its seller. Chanene believes this is a thief of local infamy, but cannot help but wonder whether such a burglar would have any knowledge of alchemy. Before she can go on, a suspicious man appears to inquire into the crozier. After he leaves, an excited Chanene tells you she means to tail him, and asks that you relay the same to Wiltwaek."
4,"TEXT_CLSALC550_02067_SEQ_04","You hurry to Wiltwaek, and tell him where Chanene has gone. However, he receives word from her directly that the suspect gave her the slip. Wiltwaek decides it is better to ascertain why this odd fellow wanted to purchase the crozier than pursue him blindly. Make your way to the Alchemists' Guild in Ul'dah, and ask Guildmaster Severian why an alchemist would want an Allagan crozier."
5,"TEXT_CLSALC550_02067_SEQ_05","Guildmaster Severian's usual impatience melts away once he sees what you have brought. He tells you of a legend in which Allag could grow men from nothing, and that the key component of this process was the crystal that lies at the heart of the crozier. Though he himself thinks this nonsense, he understands why certain alchemists would covet this power. Return to Wiltwaek, and tell him what you have discovered."
6,"TEXT_CLSALC550_02067_SEQ_06","You return to find both Wiltwaek and Chanene subdued. The reason, you soon learn, is that they have found your suspects' lair─a dark cave used to perform terrible experiments upon living people. Thanks to your description of the crozier, Wiltwaek creates a profile of a criminal mastermind, a mad alchemist ironically willing to murder in pursuit of the power to create life. Worried, Chanene asks that you continue to lend your aid, lest more innocent townsfolk die.
6,"TEXT_CLSALC550_02067_SEQ_06","You return to find both Wiltwaek and Chanene subdued. The reason, you soon learn, is that they have found your suspects' lair─a dark cave used to perform terrible experiments upon living people. Thanks to your description of the crozier, Wiltwaek creates a profile of a criminal mastermind, a mad alchemist ironically willing to murder in pursuit of the power to create life. Worried, Chanene asks that you continue to lend your aid, lest more innocent townsfolk die.
※The next alchemist quest will be available from Wiltwaek upon reaching level 58."
7,"TEXT_CLSALC550_02067_SEQ_07",""
8,"TEXT_CLSALC550_02067_SEQ_08",""
9,"TEXT_CLSALC550_02067_SEQ_09",""
1 key 0 1
7 3 TEXT_CLSALC550_02067_SEQ_03 Happy with your exchange, Rowena hands you an Allagan crozier, and gives her description of its seller. Chanene believes this is a thief of local infamy, but cannot help but wonder whether such a burglar would have any knowledge of alchemy. Before she can go on, a suspicious man appears to inquire into the crozier. After he leaves, an excited Chanene tells you she means to tail him, and asks that you relay the same to Wiltwaek.
8 4 TEXT_CLSALC550_02067_SEQ_04 You hurry to Wiltwaek, and tell him where Chanene has gone. However, he receives word from her directly that the suspect gave her the slip. Wiltwaek decides it is better to ascertain why this odd fellow wanted to purchase the crozier than pursue him blindly. Make your way to the Alchemists' Guild in Ul'dah, and ask Guildmaster Severian why an alchemist would want an Allagan crozier.
9 5 TEXT_CLSALC550_02067_SEQ_05 Guildmaster Severian's usual impatience melts away once he sees what you have brought. He tells you of a legend in which Allag could grow men from nothing, and that the key component of this process was the crystal that lies at the heart of the crozier. Though he himself thinks this nonsense, he understands why certain alchemists would covet this power. Return to Wiltwaek, and tell him what you have discovered.
10 6 TEXT_CLSALC550_02067_SEQ_06 You return to find both Wiltwaek and Chanene subdued. The reason, you soon learn, is that they have found your suspects' lair─a dark cave used to perform terrible experiments upon living people. Thanks to your description of the crozier, Wiltwaek creates a profile of a criminal mastermind, a mad alchemist ironically willing to murder in pursuit of the power to create life. Worried, Chanene asks that you continue to lend your aid, lest more innocent townsfolk die. ※The next alchemist quest will be available from Wiltwaek upon reaching level 58. You return to find both Wiltwaek and Chanene subdued. The reason, you soon learn, is that they have found your suspects' lair─a dark cave used to perform terrible experiments upon living people. Thanks to your description of the crozier, Wiltwaek creates a profile of a criminal mastermind, a mad alchemist ironically willing to murder in pursuit of the power to create life. Worried, Chanene asks that you continue to lend your aid, lest more innocent townsfolk die. ※The next alchemist quest will be available from Wiltwaek upon reaching level 58.
11 7 TEXT_CLSALC550_02067_SEQ_07
12 8 TEXT_CLSALC550_02067_SEQ_08
13 7 9 TEXT_CLSALC550_02067_SEQ_07 TEXT_CLSALC550_02067_SEQ_09
14 8 10 TEXT_CLSALC550_02067_SEQ_08 TEXT_CLSALC550_02067_SEQ_10
15 9 11 TEXT_CLSALC550_02067_SEQ_09 TEXT_CLSALC550_02067_SEQ_11
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0,"TEXT_CLSALC580_02068_SEQ_00","Wiltwaek seems to be awaiting word from Chanene.
0,"TEXT_CLSALC580_02068_SEQ_00","Wiltwaek seems to be awaiting word from Chanene.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>"
1,"TEXT_CLSALC580_02068_SEQ_01","Chanene has apparently found one of the missing people on the road south from Camp Revenant's Toll. Make your way there now."
2,"TEXT_CLSALC580_02068_SEQ_02","You arrive to find a strange scene before you─one that Chanene's explanation does little to clarify. A single Lalafellin fellow was driving a carriage, and in the back were two barrels─of which the suspect claims no prior knowledge. Within these were two identical Hyuran men, one alive and one dead. The living one is silent, presumably in the same state as the Near Eastern youth you found earlier. Chanene is at wit's end but for a single lead: a cracked leather journal found on the dead man. In it, he speaks of a sister working in Tailfeather. Venture there now, and find out if the corpse had a twin."
3,"TEXT_CLSALC580_02068_SEQ_03","The dead man's sister informs you somewhat coldly that her brother─a brute by all report─had neither a twin nor identical friends. Return to Wiltwaek in Revenant's Toll with this puzzling piece of information."
2,"TEXT_CLSALC580_02068_SEQ_02","You arrive to find a strange scene before you─one that Chanene's explanation does little to clarify. A single Lalafellin fellow was driving a carriage, and in the back were two barrels─of which the suspect claims no prior knowledge. Within these were two identical Hyuran men, one alive and one dead. The living one is silent, presumably in the same state as the Near Eastern youth you found earlier. Chanene is at wit's end but for a single lead: a cracked leather journal found on the dead man. In it, he speaks of a sister working in Tailfeather. Venture there now, and find out if the corpse had a twin."
3,"TEXT_CLSALC580_02068_SEQ_03","The dead man's sister informs you somewhat coldly that her brother─a brute by all report─had neither a twin nor identical friends. Return to Wiltwaek in Revenant's Toll with this puzzling piece of information."
4,"TEXT_CLSALC580_02068_SEQ_04","In your absence, Wiltwaek has found a witness who testifies that he saw the Lalafellin suspect lift both barrels─bodies and all─into the back of the carriage. The culprit himself, however, denies this, saying he could not possibly perform such feats of strength. Neither Wiltwaek nor Chanene believe him innocent, and so ask that you brew a high-quality draconian potion of strength. Do so, that Chanene may drink it and test if a Lalafell aided by alchemy can lift so great a weight.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>"
5,"TEXT_CLSALC580_02068_SEQ_05","Chanene tosses down the potion and proceeds to carry the heavy barrels up the steps with ease. With his alibi disproved, the suspect tells you everything─how an aging alchemist hired him to move the bodies, and how the twin is in fact a “clone,” a living, breathing copy of the original. This mastermind has been stealing people from their beds to practice this process, apparently born of ancient Allag's ingenuity. The culprit also tells you that this man has no problem whatsoever with killing, and begs Wiltwaek for protection. With these new facts at your feet, Wiltwaek states with furrowed brow that you must capture this mastermind soon, or there will be further bloodshed.
※The next alchemist quest will be available from Wiltwaek upon reaching level 60."
6,"TEXT_CLSALC580_02068_SEQ_06",""
7,"TEXT_CLSALC580_02068_SEQ_07",""
8,"TEXT_CLSALC580_02068_SEQ_08",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSALC580_02068_SEQ_00 Wiltwaek seems to be awaiting word from Chanene. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color> Wiltwaek seems to be awaiting word from Chanene. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>
5 1 TEXT_CLSALC580_02068_SEQ_01 Chanene has apparently found one of the missing people on the road south from Camp Revenant's Toll. Make your way there now.
6 2 TEXT_CLSALC580_02068_SEQ_02 You arrive to find a strange scene before you─one that Chanene's explanation does little to clarify. A single Lalafellin fellow was driving a carriage, and in the back were two barrels─of which the suspect claims no prior knowledge. Within these were two identical Hyuran men, one alive and one dead. The living one is silent, presumably in the same state as the Near Eastern youth you found earlier. Chanene is at wit's end but for a single lead: a cracked leather journal found on the dead man. In it, he speaks of a sister working in Tailfeather. Venture there now, and find out if the corpse had a twin.
7 1 3 TEXT_CLSALC580_02068_SEQ_01 TEXT_CLSALC580_02068_SEQ_03 Chanene has apparently found one of the missing people on the road south from Camp Revenant's Toll. Make your way there now. The dead man's sister informs you somewhat coldly that her brother─a brute by all report─had neither a twin nor identical friends. Return to Wiltwaek in Revenant's Toll with this puzzling piece of information.
8 2 4 TEXT_CLSALC580_02068_SEQ_02 TEXT_CLSALC580_02068_SEQ_04 You arrive to find a strange scene before you─one that Chanene's explanation does little to clarify. A single Lalafellin fellow was driving a carriage, and in the back were two barrels─of which the suspect claims no prior knowledge. Within these were two identical Hyuran men, one alive and one dead. The living one is silent, presumably in the same state as the Near Eastern youth you found earlier. Chanene is at wit's end but for a single lead: a cracked leather journal found on the dead man. In it, he speaks of a sister working in Tailfeather. Venture there now, and find out if the corpse had a twin. In your absence, Wiltwaek has found a witness who testifies that he saw the Lalafellin suspect lift both barrels─bodies and all─into the back of the carriage. The culprit himself, however, denies this, saying he could not possibly perform such feats of strength. Neither Wiltwaek nor Chanene believe him innocent, and so ask that you brew a high-quality draconian potion of strength. Do so, that Chanene may drink it and test if a Lalafell aided by alchemy can lift so great a weight. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>
9 3 5 TEXT_CLSALC580_02068_SEQ_03 TEXT_CLSALC580_02068_SEQ_05 The dead man's sister informs you somewhat coldly that her brother─a brute by all report─had neither a twin nor identical friends. Return to Wiltwaek in Revenant's Toll with this puzzling piece of information. Chanene tosses down the potion and proceeds to carry the heavy barrels up the steps with ease. With his alibi disproved, the suspect tells you everything─how an aging alchemist hired him to move the bodies, and how the twin is in fact a “clone,” a living, breathing copy of the original. This mastermind has been stealing people from their beds to practice this process, apparently born of ancient Allag's ingenuity. The culprit also tells you that this man has no problem whatsoever with killing, and begs Wiltwaek for protection. With these new facts at your feet, Wiltwaek states with furrowed brow that you must capture this mastermind soon, or there will be further bloodshed. ※The next alchemist quest will be available from Wiltwaek upon reaching level 60.
10 4 6 TEXT_CLSALC580_02068_SEQ_04 TEXT_CLSALC580_02068_SEQ_06 In your absence, Wiltwaek has found a witness who testifies that he saw the Lalafellin suspect lift both barrels─bodies and all─into the back of the carriage. The culprit himself, however, denies this, saying he could not possibly perform such feats of strength. Neither Wiltwaek nor Chanene believe him innocent, and so ask that you brew a high-quality draconian potion of strength. Do so, that Chanene may drink it and test if a Lalafell aided by alchemy can lift so great a weight. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>
11 5 7 TEXT_CLSALC580_02068_SEQ_05 TEXT_CLSALC580_02068_SEQ_07 Chanene tosses down the potion and proceeds to carry the heavy barrels up the steps with ease. With his alibi disproved, the suspect tells you everything─how an aging alchemist hired him to move the bodies, and how the twin is in fact a “clone,” a living, breathing copy of the original. This mastermind has been stealing people from their beds to practice this process, apparently born of ancient Allag's ingenuity. The culprit also tells you that this man has no problem whatsoever with killing, and begs Wiltwaek for protection. With these new facts at your feet, Wiltwaek states with furrowed brow that you must capture this mastermind soon, or there will be further bloodshed. ※The next alchemist quest will be available from Wiltwaek upon reaching level 60.
12 8 TEXT_CLSALC580_02068_SEQ_08
13 9 TEXT_CLSALC580_02068_SEQ_09
14 10 TEXT_CLSALC580_02068_SEQ_10
15 11 TEXT_CLSALC580_02068_SEQ_11
16 6 12 TEXT_CLSALC580_02068_SEQ_06 TEXT_CLSALC580_02068_SEQ_12
17 7 13 TEXT_CLSALC580_02068_SEQ_07 TEXT_CLSALC580_02068_SEQ_13
18 8 14 TEXT_CLSALC580_02068_SEQ_08 TEXT_CLSALC580_02068_SEQ_14
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key,0,1
#,,
int32,str,str
0,"TEXT_CLSALC600_02069_SEQ_00","Wiltwaek has a look of victory to him.
0,"TEXT_CLSALC600_02069_SEQ_00","Wiltwaek has a look of victory to him.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>"
1,"TEXT_CLSALC600_02069_SEQ_01","It seems your suspect has provided the name of the mastermind: Waoud, an alchemist from the Near East. Chanene has gone to ascertain more about these so-called clones from the Sons of Saint Coinach. Venture to their headquarters at Saint Coinach's Find to find out what she has learned."
2,"TEXT_CLSALC600_02069_SEQ_02","Chanene has learned much about the clones from Rammbroes. They are empty vessels, without souls, and from this Chanene hypothesizes that Waoud means to transfer his own spirit into younger copies of himself, and gain eternal life in the process. She breathlessly tells you that Waoud has established a new base to the southeast of Revenant's Toll. Meet her there to capture this criminal mastermind."
3,"TEXT_CLSALC600_02069_SEQ_03","You capture Waoud without a struggle. Wiltwaek finds this perplexing, and asks you await him at your usual spot in Revenant's Toll so he may question the suspect."
4,"TEXT_CLSALC600_02069_SEQ_04","You find Wiltwaek frustrated. It seems that Waoud is now denying that he is Waoud, and that he is an alchemist. Given that the evidence against him is circumstantial, Wiltwaek bids you take the one thing found on your suspect─a copy of <Emphasis>Noble Gold</Emphasis>─to Guildmaster Severian, and ask him for proof that Waoud is your master criminal."
5,"TEXT_CLSALC600_02069_SEQ_05","Severian gives you two important pieces of information. Firstly, only the very best of alchemists can create a copy of <Emphasis>Noble Gold</Emphasis>. Secondly, each alchemist's aether has a unique color to it, which is transferred to any grimoires created through the enchanted ink inscribed within. While normally invisible to the naked eye, the guildmaster has invented a powder to render it visible─spectrolium. With this, you can prove that Waoud created the copy of <Emphasis>Noble Gold</Emphasis>, and that he is a master alchemist. Return now to Wiltwaek with the good news."
4,"TEXT_CLSALC600_02069_SEQ_04","You find Wiltwaek frustrated. It seems that Waoud is now denying that he is Waoud, and that he is an alchemist. Given that the evidence against him is circumstantial, Wiltwaek bids you take the one thing found on your suspect─a copy of <Emphasis>Noble Gold</Emphasis>to Guildmaster Severian, and ask him for proof that Waoud is your master criminal."
6,"TEXT_CLSALC600_02069_SEQ_06","You hand the spectrolium to a grateful Wiltwaek and explain its purpose. Now, your friend informs you, all that is left to do is to create another high-quality copy of <Emphasis>Noble Gold</Emphasis> to prove that Severian's concoction is sound. Craft one now to use at Waoud's trial.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>"
7,"TEXT_CLSALC600_02069_SEQ_07","You watch as Wiltwaek painstakingly crafts his argument from each and every piece of evidence you obtained. With Chanene's help, he also effectively demonstrates that Waoud is indeed a master alchemist, and therefore the architect of these foul murders. However, even when accused point blank, Waoud is strangely silent. You look across the floor, and see the Near Eastern youth─whose eyes suddenly stare back at you. The clone makes a bolt for the door, and Chanene realizes that Waoud must have already transferred his soul into this once-empty vessel. Though Wiltwaek is slow on the uptake, he nevertheless charges and subdues the new Waoud. Speak with him now to wrap up this case once and for all."
6,"TEXT_CLSALC600_02069_SEQ_06","You hand the spectrolium to a grateful Wiltwaek and explain its purpose. Now, your friend informs you, all that is left to do is to create another high-quality copy of <Emphasis>Noble Gold</Emphasis> to prove that Severian's concoction is sound. Craft one now to use at Waoud's trial.
8,"TEXT_CLSALC600_02069_SEQ_08","Wiltwaek and Chanene both thank you for your aid as a consulting alchemist, and hope that you will have happier reason to work together in the future.
※The next alchemist quest will be available from Severian once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
9,"TEXT_CLSALC600_02069_SEQ_09",""
10,"TEXT_CLSALC600_02069_SEQ_10",""
11,"TEXT_CLSALC600_02069_SEQ_11",""
@@ -121,5 +129,6 @@ int32,str,str
117,"TEXT_CLSALC600_02069_WILTWAEK_000_613","But justice was served! We couldn't have done it without you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope we meet again─though I'd be pleased to give another grisly murder a miss!"
118,"TEXT_CLSALC600_02069_CHANENE_000_614","But the thrill of solving it <Emphasis>was</Emphasis> something, eh? Let's hope we meet next under happier circumstances. Until then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
119,"TEXT_CLSALC600_02069_SYSTEM_000_500","This concludes the alchemist quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
112,"TEXT_CLSALC600_02069_CHANENE_000_600","Whew... That was too exciting for my blood. But at least the case is over!"
120,"TEXT_CLSALC600_02069_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
121,"TEXT_CLSALC600_02069_SYSTEM_000_502","Once you have done so, the next alchemist quest will be available from Severian."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSALC600_02069_SEQ_00 Wiltwaek has a look of victory to him. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color> Wiltwaek has a look of victory to him. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>
5 1 TEXT_CLSALC600_02069_SEQ_01 It seems your suspect has provided the name of the mastermind: Waoud, an alchemist from the Near East. Chanene has gone to ascertain more about these so-called clones from the Sons of Saint Coinach. Venture to their headquarters at Saint Coinach's Find to find out what she has learned.
6 2 TEXT_CLSALC600_02069_SEQ_02 Chanene has learned much about the clones from Rammbroes. They are empty vessels, without souls, and from this Chanene hypothesizes that Waoud means to transfer his own spirit into younger copies of himself, and gain eternal life in the process. She breathlessly tells you that Waoud has established a new base to the southeast of Revenant's Toll. Meet her there to capture this criminal mastermind.
7 1 3 TEXT_CLSALC600_02069_SEQ_01 TEXT_CLSALC600_02069_SEQ_03 It seems your suspect has provided the name of the mastermind: Waoud, an alchemist from the Near East. Chanene has gone to ascertain more about these so-called clones from the Sons of Saint Coinach. Venture to their headquarters at Saint Coinach's Find to find out what she has learned. You capture Waoud without a struggle. Wiltwaek finds this perplexing, and asks you await him at your usual spot in Revenant's Toll so he may question the suspect.
8 2 4 TEXT_CLSALC600_02069_SEQ_02 TEXT_CLSALC600_02069_SEQ_04 Chanene has learned much about the clones from Rammbroes. They are empty vessels, without souls, and from this Chanene hypothesizes that Waoud means to transfer his own spirit into younger copies of himself, and gain eternal life in the process. She breathlessly tells you that Waoud has established a new base to the southeast of Revenant's Toll. Meet her there to capture this criminal mastermind. You find Wiltwaek frustrated. It seems that Waoud is now denying that he is Waoud, and that he is an alchemist. Given that the evidence against him is circumstantial, Wiltwaek bids you take the one thing found on your suspect─a copy of <Emphasis>Noble Gold</Emphasis>─to Guildmaster Severian, and ask him for proof that Waoud is your master criminal.
9 3 5 TEXT_CLSALC600_02069_SEQ_03 TEXT_CLSALC600_02069_SEQ_05 You capture Waoud without a struggle. Wiltwaek finds this perplexing, and asks you await him at your usual spot in Revenant's Toll so he may question the suspect. Severian gives you two important pieces of information. Firstly, only the very best of alchemists can create a copy of <Emphasis>Noble Gold</Emphasis>. Secondly, each alchemist's aether has a unique color to it, which is transferred to any grimoires created through the enchanted ink inscribed within. While normally invisible to the naked eye, the guildmaster has invented a powder to render it visible─spectrolium. With this, you can prove that Waoud created the copy of <Emphasis>Noble Gold</Emphasis>, and that he is a master alchemist. Return now to Wiltwaek with the good news.
10 4 6 TEXT_CLSALC600_02069_SEQ_04 TEXT_CLSALC600_02069_SEQ_06 You find Wiltwaek frustrated. It seems that Waoud is now denying that he is Waoud, and that he is an alchemist. Given that the evidence against him is circumstantial, Wiltwaek bids you take the one thing found on your suspect─a copy of <Emphasis>Noble Gold</Emphasis>─to Guildmaster Severian, and ask him for proof that Waoud is your master criminal. You hand the spectrolium to a grateful Wiltwaek and explain its purpose. Now, your friend informs you, all that is left to do is to create another high-quality copy of <Emphasis>Noble Gold</Emphasis> to prove that Severian's concoction is sound. Craft one now to use at Waoud's trial. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>
11 5 7 TEXT_CLSALC600_02069_SEQ_05 TEXT_CLSALC600_02069_SEQ_07 Severian gives you two important pieces of information. Firstly, only the very best of alchemists can create a copy of <Emphasis>Noble Gold</Emphasis>. Secondly, each alchemist's aether has a unique color to it, which is transferred to any grimoires created through the enchanted ink inscribed within. While normally invisible to the naked eye, the guildmaster has invented a powder to render it visible─spectrolium. With this, you can prove that Waoud created the copy of <Emphasis>Noble Gold</Emphasis>, and that he is a master alchemist. Return now to Wiltwaek with the good news. You watch as Wiltwaek painstakingly crafts his argument from each and every piece of evidence you obtained. With Chanene's help, he also effectively demonstrates that Waoud is indeed a master alchemist, and therefore the architect of these foul murders. However, even when accused point blank, Waoud is strangely silent. You look across the floor, and see the Near Eastern youth─whose eyes suddenly stare back at you. The clone makes a bolt for the door, and Chanene realizes that Waoud must have already transferred his soul into this once-empty vessel. Though Wiltwaek is slow on the uptake, he nevertheless charges and subdues the new Waoud. Speak with him now to wrap up this case once and for all.
12 6 8 TEXT_CLSALC600_02069_SEQ_06 TEXT_CLSALC600_02069_SEQ_08 You hand the spectrolium to a grateful Wiltwaek and explain its purpose. Now, your friend informs you, all that is left to do is to create another high-quality copy of <Emphasis>Noble Gold</Emphasis> to prove that Severian's concoction is sound. Craft one now to use at Waoud's trial. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color> Wiltwaek and Chanene both thank you for your aid as a consulting alchemist, and hope that you will have happier reason to work together in the future. ※The next alchemist quest will be available from Severian once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
13 9 TEXT_CLSALC600_02069_SEQ_09
14 10 TEXT_CLSALC600_02069_SEQ_10
15 7 11 TEXT_CLSALC600_02069_SEQ_07 TEXT_CLSALC600_02069_SEQ_11 You watch as Wiltwaek painstakingly crafts his argument from each and every piece of evidence you obtained. With Chanene's help, he also effectively demonstrates that Waoud is indeed a master alchemist, and therefore the architect of these foul murders. However, even when accused point blank, Waoud is strangely silent. You look across the floor, and see the Near Eastern youth─whose eyes suddenly stare back at you. The clone makes a bolt for the door, and Chanene realizes that Waoud must have already transferred his soul into this once-empty vessel. Though Wiltwaek is slow on the uptake, he nevertheless charges and subdues the new Waoud. Speak with him now to wrap up this case once and for all.
16 8 12 TEXT_CLSALC600_02069_SEQ_08 TEXT_CLSALC600_02069_SEQ_12 Wiltwaek and Chanene both thank you for your aid as a consulting alchemist, and hope that you will have happier reason to work together in the future. ※The next alchemist quest will be available from Severian once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
17 13 TEXT_CLSALC600_02069_SEQ_13
18 14 TEXT_CLSALC600_02069_SEQ_14
19 15 TEXT_CLSALC600_02069_SEQ_15
20 16 TEXT_CLSALC600_02069_SEQ_16
21 9 17 TEXT_CLSALC600_02069_SEQ_09 TEXT_CLSALC600_02069_SEQ_17
22 10 18 TEXT_CLSALC600_02069_SEQ_10 TEXT_CLSALC600_02069_SEQ_18
23 11 19 TEXT_CLSALC600_02069_SEQ_11 TEXT_CLSALC600_02069_SEQ_19
129
130
131
132
133
134
+3 -1
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSARM502_02038_SEQ_03","Disappointed─but not entirely unsurprised─by your report, the forgemaster next bids you follow the old craftsman into lower La Noscea and protect him from undue harm. Look for Blanstyr in the vicinity of the Eyes."
4,"TEXT_CLSARM502_02038_SEQ_04","You catch up to Blanstyr, only to find that he has been rescued from certain death by a passing party of adventurers. Still in a state of shock, the armorer seems dumbfounded by the weight and discomfort of his protective equipment. Return to the Armorers' Guild and report events to H'naanza."
5,"TEXT_CLSARM502_02038_SEQ_05","The forgemaster is relieved to hear of Blanstyr's rescue, but fears that the single-minded old man is far from done with his foolishness. She bids you aid him with his work in the hopes that the example of your craft will prove more persuasive than mere words. Speak with Blanstyr, and offer him the assistance of your hammer."
6,"TEXT_CLSARM502_02038_SEQ_06","You approach Blanstyr, and the determined armorer describes to you the depths of his revelations. From this point forward, he vows to craft with the needs of his customers forefront in his mind. Aid Blanstyr in his quest for greatness, and use this opportunity to improve your own techniques.
6,"TEXT_CLSARM502_02038_SEQ_06","You approach Blanstyr, and the determined armorer describes to you the depths of his revelations. From this point forward, he vows to craft with the needs of his customers forefront in his mind. Aid Blanstyr in his quest for greatness, and use this opportunity to improve your own techniques.
※The next armorer quest will be available from Blanstyr upon reaching level 53."
7,"TEXT_CLSARM502_02038_SEQ_07",""
8,"TEXT_CLSARM502_02038_SEQ_08",""
9,"TEXT_CLSARM502_02038_SEQ_09",""
1 key 0 1
7 3 TEXT_CLSARM502_02038_SEQ_03 Disappointed─but not entirely unsurprised─by your report, the forgemaster next bids you follow the old craftsman into lower La Noscea and protect him from undue harm. Look for Blanstyr in the vicinity of the Eyes.
8 4 TEXT_CLSARM502_02038_SEQ_04 You catch up to Blanstyr, only to find that he has been rescued from certain death by a passing party of adventurers. Still in a state of shock, the armorer seems dumbfounded by the weight and discomfort of his protective equipment. Return to the Armorers' Guild and report events to H'naanza.
9 5 TEXT_CLSARM502_02038_SEQ_05 The forgemaster is relieved to hear of Blanstyr's rescue, but fears that the single-minded old man is far from done with his foolishness. She bids you aid him with his work in the hopes that the example of your craft will prove more persuasive than mere words. Speak with Blanstyr, and offer him the assistance of your hammer.
10 6 TEXT_CLSARM502_02038_SEQ_06 You approach Blanstyr, and the determined armorer describes to you the depths of his revelations. From this point forward, he vows to craft with the needs of his customers forefront in his mind. Aid Blanstyr in his quest for greatness, and use this opportunity to improve your own techniques. ※The next armorer quest will be available from Blanstyr upon reaching level 53. You approach Blanstyr, and the determined armorer describes to you the depths of his revelations. From this point forward, he vows to craft with the needs of his customers forefront in his mind. Aid Blanstyr in his quest for greatness, and use this opportunity to improve your own techniques. ※The next armorer quest will be available from Blanstyr upon reaching level 53.
11 7 TEXT_CLSARM502_02038_SEQ_07
12 8 TEXT_CLSARM502_02038_SEQ_08
13 7 9 TEXT_CLSARM502_02038_SEQ_07 TEXT_CLSARM502_02038_SEQ_09
14 8 10 TEXT_CLSARM502_02038_SEQ_08 TEXT_CLSARM502_02038_SEQ_10
15 9 11 TEXT_CLSARM502_02038_SEQ_09 TEXT_CLSARM502_02038_SEQ_11
+3 -1
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@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_CLSARM530_02039_SEQ_02","You approach Benathaire, and the soft-spoken conjurer explains that he and his party plan to engage a monster of some ferocity. To prepare for the battle, he wishes to have a special light helm made for the party's monk, as Sasapiku refuses to wear any heavy protective gear that would slow him down. Blanstyr claims that no such piece can be crafted of metal, but H'naanza disagrees. Head to Gridania to seek the advice of Geva and Beatin, found in the Leatherworkers' Guild and Carpenters' Guild, respectively."
3,"TEXT_CLSARM530_02039_SEQ_03","Both Geva and Beatin, while somewhat surprised by your visit, willingly offer advice on how best to craft a light, sturdy head piece. Return to the Armorers' Guild and report to H'naanza."
4,"TEXT_CLSARM530_02039_SEQ_04","You return to the forgemaster with the advice of the Gridanian artisans. Reasoning that a mask would use the least material, and that titanium is one of the lightest and strongest metals, H'naanza concludes that your client may be satisfied with a titanium mask of striking. Craft the suggested item, and deliver it to Benathaire at the Drowning Wench."
5,"TEXT_CLSARM530_02039_SEQ_05","You bring the titanium mask to the waiting adventurers, and Sasapiku seems overjoyed with the result. A dubious Blanstyr inspects your work, and is amazed that the principles of another discipline could be so effectively applied to armorcraft. Continue to improve at your trade that you might provide a less life-threatening example for the old armorer to follow.
5,"TEXT_CLSARM530_02039_SEQ_05","You bring the titanium mask to the waiting adventurers, and Sasapiku seems overjoyed with the result. A dubious Blanstyr inspects your work, and is amazed that the principles of another discipline could be so effectively applied to armorcraft. Continue to improve at your trade that you might provide a less life-threatening example for the old armorer to follow.
※The next armorer quest will be available from Blanstyr upon reaching level 55."
6,"TEXT_CLSARM530_02039_SEQ_06",""
7,"TEXT_CLSARM530_02039_SEQ_07",""
8,"TEXT_CLSARM530_02039_SEQ_08",""
1 key 0 1
6 2 TEXT_CLSARM530_02039_SEQ_02 You approach Benathaire, and the soft-spoken conjurer explains that he and his party plan to engage a monster of some ferocity. To prepare for the battle, he wishes to have a special light helm made for the party's monk, as Sasapiku refuses to wear any heavy protective gear that would slow him down. Blanstyr claims that no such piece can be crafted of metal, but H'naanza disagrees. Head to Gridania to seek the advice of Geva and Beatin, found in the Leatherworkers' Guild and Carpenters' Guild, respectively.
7 3 TEXT_CLSARM530_02039_SEQ_03 Both Geva and Beatin, while somewhat surprised by your visit, willingly offer advice on how best to craft a light, sturdy head piece. Return to the Armorers' Guild and report to H'naanza.
8 4 TEXT_CLSARM530_02039_SEQ_04 You return to the forgemaster with the advice of the Gridanian artisans. Reasoning that a mask would use the least material, and that titanium is one of the lightest and strongest metals, H'naanza concludes that your client may be satisfied with a titanium mask of striking. Craft the suggested item, and deliver it to Benathaire at the Drowning Wench.
9 5 TEXT_CLSARM530_02039_SEQ_05 You bring the titanium mask to the waiting adventurers, and Sasapiku seems overjoyed with the result. A dubious Blanstyr inspects your work, and is amazed that the principles of another discipline could be so effectively applied to armorcraft. Continue to improve at your trade that you might provide a less life-threatening example for the old armorer to follow. ※The next armorer quest will be available from Blanstyr upon reaching level 55. You bring the titanium mask to the waiting adventurers, and Sasapiku seems overjoyed with the result. A dubious Blanstyr inspects your work, and is amazed that the principles of another discipline could be so effectively applied to armorcraft. Continue to improve at your trade that you might provide a less life-threatening example for the old armorer to follow. ※The next armorer quest will be available from Blanstyr upon reaching level 55.
10 6 TEXT_CLSARM530_02039_SEQ_06
11 7 TEXT_CLSARM530_02039_SEQ_07
12 6 8 TEXT_CLSARM530_02039_SEQ_06 TEXT_CLSARM530_02039_SEQ_08
13 7 9 TEXT_CLSARM530_02039_SEQ_07 TEXT_CLSARM530_02039_SEQ_09
14 8 10 TEXT_CLSARM530_02039_SEQ_08 TEXT_CLSARM530_02039_SEQ_10
+3 -1
View File
@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSARM550_02040_SEQ_03","Upon hearing the aesthetic nature of the commission, H'naanza suggests that you seek the advice of experts in the field of fashion. Head to Ul'dah, and consult with Serendipity of the Goldsmiths' Guild, and Redolent Rose of the Weavers' Guild."
4,"TEXT_CLSARM550_02040_SEQ_04","Serendipity and Redolent Rose gladly offer you suggestions on how you might elevate the beauty of your craft while still maintaining its durability. Return to the Armorers' Guild and report to H'naanza."
5,"TEXT_CLSARM550_02040_SEQ_05","You return to the forgemaster with the advice of the Ul'dahn artisans. H'naanza muses over their ideas for a moment before outlining the design of a piece that fulfills the requirements of your client's request. Forge a high-quality titanium cuirass of maiming, and deliver the finished item to Benathaire at the Drowning Wench."
6,"TEXT_CLSARM550_02040_SEQ_06","You bring the cuirass to the expectant Benathaire, and Barberella wastes no time in donning your creation. Blanstyr arrives to inspect the exuberant lancer's new armor, and seems astonished at your accomplishment. Swallowing his pride for the sake of his craft, the old armorer vows to visit H'naanza, and beg for the wisdom of her experience. Continue to work at Blanstyr's side as you both seek to improve in your chosen trade.
6,"TEXT_CLSARM550_02040_SEQ_06","You bring the cuirass to the expectant Benathaire, and Barberella wastes no time in donning your creation. Blanstyr arrives to inspect the exuberant lancer's new armor, and seems astonished at your accomplishment. Swallowing his pride for the sake of his craft, the old armorer vows to visit H'naanza, and beg for the wisdom of her experience. Continue to work at Blanstyr's side as you both seek to improve in your chosen trade.
※The next armorer quest will be available from Blanstyr upon reaching level 58."
7,"TEXT_CLSARM550_02040_SEQ_07",""
8,"TEXT_CLSARM550_02040_SEQ_08",""
9,"TEXT_CLSARM550_02040_SEQ_09",""
1 key 0 1
7 3 TEXT_CLSARM550_02040_SEQ_03 Upon hearing the aesthetic nature of the commission, H'naanza suggests that you seek the advice of experts in the field of fashion. Head to Ul'dah, and consult with Serendipity of the Goldsmiths' Guild, and Redolent Rose of the Weavers' Guild.
8 4 TEXT_CLSARM550_02040_SEQ_04 Serendipity and Redolent Rose gladly offer you suggestions on how you might elevate the beauty of your craft while still maintaining its durability. Return to the Armorers' Guild and report to H'naanza.
9 5 TEXT_CLSARM550_02040_SEQ_05 You return to the forgemaster with the advice of the Ul'dahn artisans. H'naanza muses over their ideas for a moment before outlining the design of a piece that fulfills the requirements of your client's request. Forge a high-quality titanium cuirass of maiming, and deliver the finished item to Benathaire at the Drowning Wench.
10 6 TEXT_CLSARM550_02040_SEQ_06 You bring the cuirass to the expectant Benathaire, and Barberella wastes no time in donning your creation. Blanstyr arrives to inspect the exuberant lancer's new armor, and seems astonished at your accomplishment. Swallowing his pride for the sake of his craft, the old armorer vows to visit H'naanza, and beg for the wisdom of her experience. Continue to work at Blanstyr's side as you both seek to improve in your chosen trade. ※The next armorer quest will be available from Blanstyr upon reaching level 58. You bring the cuirass to the expectant Benathaire, and Barberella wastes no time in donning your creation. Blanstyr arrives to inspect the exuberant lancer's new armor, and seems astonished at your accomplishment. Swallowing his pride for the sake of his craft, the old armorer vows to visit H'naanza, and beg for the wisdom of her experience. Continue to work at Blanstyr's side as you both seek to improve in your chosen trade. ※The next armorer quest will be available from Blanstyr upon reaching level 58.
11 7 TEXT_CLSARM550_02040_SEQ_07
12 8 TEXT_CLSARM550_02040_SEQ_08
13 7 9 TEXT_CLSARM550_02040_SEQ_07 TEXT_CLSARM550_02040_SEQ_09
14 8 10 TEXT_CLSARM550_02040_SEQ_08 TEXT_CLSARM550_02040_SEQ_10
15 9 11 TEXT_CLSARM550_02040_SEQ_09 TEXT_CLSARM550_02040_SEQ_11
+5 -2
View File
@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSARM580_02041_SEQ_03","You find Wannmaga pacing before the Gates of Judgement, complaining that he has been denied entry to the city. The Fury-smitten gladiator promises to answer any and all shield-related queries on the condition that you complete his planned devotions. Enter Ishgard, and /pray before the statue of Halone in Saint Reymanaud's Cathedral."
4,"TEXT_CLSARM580_02041_SEQ_04","You make your way to the back of the vast cathedral and perform the required devotions before the towering statue of the Fury. Return to the Gates of Judgement and report to Wannmaga."
5,"TEXT_CLSARM580_02041_SEQ_05","You return to Wannmaga, and assure him that Halone has heard his prayers. The gladiator then shares with you his idea of the perfect shield─light, sturdy, and preferably made of titanium. Forge a high-quality hoplon based on Wannmaga's preferences, and deliver the item to Benathaire at the Drowning Wench."
6,"TEXT_CLSARM580_02041_SEQ_06","You deliver the shield to Benathaire, and he leaves to post a recruitment notice. A short while later, Wannmaga appears, lured by the promise of a titanium hoplon. He and the conjurer immediately begin arguing, but eventually resolve their conflict. Touched by their reunion, a much-changed Blanstyr then arranges to equip the companions with brand-new armor, as part of his new “customer first” philosophy. Continue working alongside the reformed armorer, and take your craft to new heights.
6,"TEXT_CLSARM580_02041_SEQ_06","You deliver the shield to Benathaire, and he leaves to post a recruitment notice. A short while later, Wannmaga appears, lured by the promise of a titanium hoplon. He and the conjurer immediately begin arguing, but eventually resolve their conflict. Touched by their reunion, a much-changed Blanstyr then arranges to equip the companions with brand-new armor, as part of his new “customer first” philosophy. Continue working alongside the reformed armorer, and take your craft to new heights.
※The next armorer quest will be available from Blanstyr upon reaching level 60."
7,"TEXT_CLSARM580_02041_SEQ_07",""
8,"TEXT_CLSARM580_02041_SEQ_08",""
9,"TEXT_CLSARM580_02041_SEQ_09",""
@@ -56,7 +58,8 @@ int32,str,str
52,"TEXT_CLSARM580_02041_BENATHAIRE_000_011","I have thus decided to have a shield made to offer as a bonus to potential applicants, and was hoping to have you forge it."
53,"TEXT_CLSARM580_02041_BENATHAIRE_000_012","(★未使用/削除予定★)"
54,"TEXT_CLSARM580_02041_BENATHAIRE_000_013","I am, however, entirely unsure as to what manner of shield would be suitable. And considering the heated words we exchanged, I cannot very well ask the advice of the only gladiator with whom I am acquainted. Would you be willing to speak with Wannmaga, and research the matter of the shield in my stead?"
53,"TEXT_CLSARM580_02041_BENATHAIRE_000_012","(★未使用/削除予定★)"
55,"TEXT_CLSARM580_02041_BENATHAIRE_000_014","'Twould seem he left on a journey to Ishgard, ostensibly to rendezvous with some secret lover. Knowing Wannmaga, however, this “lover” was naught but an excuse to put some distance between us, and he's likely forgotten that outsiders require permission to even set foot inside the city.
I imagine you'll find him pacing before the Gates of Judgement, freezing in his decrepit, old armor..."
56,"TEXT_CLSARM580_02041_BENATHAIRE_000_015","You'll likely find Wannmaga pacing before the Gates of Judgement, freezing in his decrepit, old armor..."
57,"TEXT_CLSARM580_02041_BLANSTYR_000_030","I'm too busy learnin' H'naanza's lessons to handle this latest commission. It's all yers, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
58,"TEXT_CLSARM580_02041_BALLOON_000_020","(★未使用/削除予定★)"
1 key 0 1
7 3 TEXT_CLSARM580_02041_SEQ_03 You find Wannmaga pacing before the Gates of Judgement, complaining that he has been denied entry to the city. The Fury-smitten gladiator promises to answer any and all shield-related queries on the condition that you complete his planned devotions. Enter Ishgard, and /pray before the statue of Halone in Saint Reymanaud's Cathedral.
8 4 TEXT_CLSARM580_02041_SEQ_04 You make your way to the back of the vast cathedral and perform the required devotions before the towering statue of the Fury. Return to the Gates of Judgement and report to Wannmaga.
9 5 TEXT_CLSARM580_02041_SEQ_05 You return to Wannmaga, and assure him that Halone has heard his prayers. The gladiator then shares with you his idea of the perfect shield─light, sturdy, and preferably made of titanium. Forge a high-quality hoplon based on Wannmaga's preferences, and deliver the item to Benathaire at the Drowning Wench.
10 6 TEXT_CLSARM580_02041_SEQ_06 You deliver the shield to Benathaire, and he leaves to post a recruitment notice. A short while later, Wannmaga appears, lured by the promise of a titanium hoplon. He and the conjurer immediately begin arguing, but eventually resolve their conflict. Touched by their reunion, a much-changed Blanstyr then arranges to equip the companions with brand-new armor, as part of his new “customer first” philosophy. Continue working alongside the reformed armorer, and take your craft to new heights. ※The next armorer quest will be available from Blanstyr upon reaching level 60. You deliver the shield to Benathaire, and he leaves to post a recruitment notice. A short while later, Wannmaga appears, lured by the promise of a titanium hoplon. He and the conjurer immediately begin arguing, but eventually resolve their conflict. Touched by their reunion, a much-changed Blanstyr then arranges to equip the companions with brand-new armor, as part of his new “customer first” philosophy. Continue working alongside the reformed armorer, and take your craft to new heights. ※The next armorer quest will be available from Blanstyr upon reaching level 60.
11 7 TEXT_CLSARM580_02041_SEQ_07
12 8 TEXT_CLSARM580_02041_SEQ_08
13 7 9 TEXT_CLSARM580_02041_SEQ_07 TEXT_CLSARM580_02041_SEQ_09
14 8 10 TEXT_CLSARM580_02041_SEQ_08 TEXT_CLSARM580_02041_SEQ_10
15 9 11 TEXT_CLSARM580_02041_SEQ_09 TEXT_CLSARM580_02041_SEQ_11
58 52 54 TEXT_CLSARM580_02041_BENATHAIRE_000_011 TEXT_CLSARM580_02041_BENATHAIRE_000_013 I have thus decided to have a shield made to offer as a bonus to potential applicants, and was hoping to have you forge it. I am, however, entirely unsure as to what manner of shield would be suitable. And considering the heated words we exchanged, I cannot very well ask the advice of the only gladiator with whom I am acquainted. Would you be willing to speak with Wannmaga, and research the matter of the shield in my stead?
59 53 55 TEXT_CLSARM580_02041_BENATHAIRE_000_012 TEXT_CLSARM580_02041_BENATHAIRE_000_014 (★未使用/削除予定★) 'Twould seem he left on a journey to Ishgard, ostensibly to rendezvous with some secret lover. Knowing Wannmaga, however, this “lover” was naught but an excuse to put some distance between us, and he's likely forgotten that outsiders require permission to even set foot inside the city. I imagine you'll find him pacing before the Gates of Judgement, freezing in his decrepit, old armor...
60 54 56 TEXT_CLSARM580_02041_BENATHAIRE_000_013 TEXT_CLSARM580_02041_BENATHAIRE_000_015 I am, however, entirely unsure as to what manner of shield would be suitable. And considering the heated words we exchanged, I cannot very well ask the advice of the only gladiator with whom I am acquainted. Would you be willing to speak with Wannmaga, and research the matter of the shield in my stead? You'll likely find Wannmaga pacing before the Gates of Judgement, freezing in his decrepit, old armor...
61 55 57 TEXT_CLSARM580_02041_BENATHAIRE_000_014 TEXT_CLSARM580_02041_BLANSTYR_000_030 'Twould seem he left on a journey to Ishgard, ostensibly to rendezvous with some secret lover. Knowing Wannmaga, however, this “lover” was naught but an excuse to put some distance between us, and he's likely forgotten that outsiders require permission to even set foot inside the city. I imagine you'll find him pacing before the Gates of Judgement, freezing in his decrepit, old armor... I'm too busy learnin' H'naanza's lessons to handle this latest commission. It's all yers, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
62 58 TEXT_CLSARM580_02041_BALLOON_000_020 (★未使用/削除予定★)
63 56 59 TEXT_CLSARM580_02041_BENATHAIRE_000_015 TEXT_CLSARM580_02041_BALLOON_000_025 You'll likely find Wannmaga pacing before the Gates of Judgement, freezing in his decrepit, old armor... (★未使用/削除予定★)
64 57 60 TEXT_CLSARM580_02041_BLANSTYR_000_030 TEXT_CLSARM580_02041_WANNMAGA_000_040 I'm too busy learnin' H'naanza's lessons to handle this latest commission. It's all yers, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I cannot believe they would deny me passage! This is a matter of holy adoration! I must be allowed to meet my goddess Halone!
65 58 61 TEXT_CLSARM580_02041_BALLOON_000_020 TEXT_CLSARM580_02041_WANNMAGA_000_041 (★未使用/削除予定★) Ah...the armorer from Limsa. What is this talk of shields? Forget your trade for a moment, and answer me this: are you able to enter Ishgard?
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0,"TEXT_CLSARM600_02042_SEQ_00","Blanstyr seems unusually excited.
0,"TEXT_CLSARM600_02042_SEQ_00","Blanstyr seems unusually excited.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.</Color>"
1,"TEXT_CLSARM600_02042_SEQ_01","Blanstyr informs you that Benathaire's party has returned from their monster slaying. Eager to hear how his armor withstood the test of battle, he suggests that you join him and H'naanza in welcoming the adventurers back to Limsa Lominsa. Head to the Drowning Wench and speak with Benathaire."
2,"TEXT_CLSARM600_02042_SEQ_02","You find the adventurers in their usual haunt, but the air of defeat surrounding them is almost palpable. Blanstyr demands to know if his armor was to blame, and Wannmaga confesses that his movements were restricted by the veteran armorer's chest piece. Seeking to fulfill his client's needs, Blanstyr then turns to you to forge a suit of armor more suited to Wannmaga's fighting style. Make your way to the Gladiators' Guild in Ul'dah, and join Blanstyr in his efforts to research an appropriate design."
3,"TEXT_CLSARM600_02042_SEQ_03","You meet Blanstyr in Ul'dah, and together you question the members of the Gladiators' Guild. After considering the responses, you settle upon a design for Wannmaga's armor: a lorica. Head next to the Miners' Guild and discover what H'naanza has learned about recent developments in the mining industry."
2,"TEXT_CLSARM600_02042_SEQ_02","You find the adventurers in their usual haunt, but the air of defeat surrounding them is almost palpable. Blanstyr demands to know if his armor was to blame, and Wannmaga confesses that his movements were restricted by the veteran armorer's chest piece. Seeking to fulfill his client's needs, Blanstyr then turns to you to forge a suit of armor more suited to Wannmaga's fighting style. Make your way to the Gladiators' Guild in Ul'dah, and join Blanstyr in his efforts to research an appropriate design."
4,"TEXT_CLSARM600_02042_SEQ_04","You speak with H'naanza, and it would seem that new deposits of adamantite ore have recently been unearthed. The forgemaster explains that this development allows for the production of adamantite, a metal known for its incredible resilience and tremendous elasticity. With the perfect design and the perfect material now decided, it is time now for you to forge the perfect armor. Craft an exceptional adamantite lorica of fending, and deliver it to Blanstyr at the Armorers' Guild.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.</Color>"
5,"TEXT_CLSARM600_02042_SEQ_05","You hand over the lorica to a suitably impressed Blanstyr. He then takes the armor you have forged, and adds it to the protective gear he, H'naanza, and his “weaver mate” have crafted for the other party members. Find Benathaire in Bulwark Hall, and deliver the Pride of Vymelli to the conjurer and his companions."
4,"TEXT_CLSARM600_02042_SEQ_04","You speak with H'naanza, and it would seem that new deposits of adamantite ore have recently been unearthed. The forgemaster explains that this development allows for the production of adamantite, a metal known for its incredible resilience and tremendous elasticity. With the perfect design and the perfect material now decided, it is time now for you to forge the perfect armor. Craft an exceptional adamantite lorica of fending, and deliver it to Blanstyr at the Armorers' Guild.
6,"TEXT_CLSARM600_02042_SEQ_06","You present your gifts to the adventurers, and they don their new armor with appreciative glee. After watching Benathaire and his companions once more set forth to do battle, Blanstyr is overwhelmed with a feeling of achievement. He thanks both you and H'naanza for rescuing him from his slump, and vows to never again alienate himself from his colleagues. In a surge of sudden confidence, however, he challenges the forgemaster to another armorcrafting contest. H'naanza shakes her head in disbelief, but welcomes the test to her abilities, stating that even a forgemaster must guard against the dangers of stagnation. Take the lessons you have learned to heart, and continue striving to perfect the skills of your trade.
※The next armorer quest will be available from H'naanza once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
7,"TEXT_CLSARM600_02042_SEQ_07",""
8,"TEXT_CLSARM600_02042_SEQ_08",""
9,"TEXT_CLSARM600_02042_SEQ_09",""
@@ -53,7 +61,8 @@ int32,str,str
49,"TEXT_CLSARM600_02042_BLANSTYR_000_001","H'naanza should come along, too, so she can see how well me armor held up. I'll fetch the forgemaster─go on ahead to the Wench, if ye like."
50,"TEXT_CLSARM600_02042_BLANSTYR_000_005","I want H'naanza to be there as well. Head to the Drownin' Wench, an' I'll be along with the forgemaster in a bit."
51,"TEXT_CLSARM600_02042_BLANSTYR_000_010","What in the seven hells happened to you lot!?"
44,"TEXT_CLSARM600_02042_TODO_20",""
52,"TEXT_CLSARM600_02042_BENATHAIRE_000_011","The creature, it─
We barely escaped with our lives. ...I was too slow with my spells."
53,"TEXT_CLSARM600_02042_WANNMAGA_000_012","No, I positioned myself poorly."
54,"TEXT_CLSARM600_02042_BENATHAIRE_000_013","(★未使用/削除予定★)"
55,"TEXT_CLSARM600_02042_WANNMAGA_000_014","(★未使用/削除予定★)"
@@ -123,12 +132,14 @@ int32,str,str
119,"TEXT_CLSARM600_02042_BLANSTYR_000_164","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Forgemaster... Ye could've given up on this bitter ol' aurochs, but ye didn't. An' for that, ye have me deepest thanks..."
120,"TEXT_CLSARM600_02042_HNAANZA_000_165","Hah! You pushed everyone away, from the greenest novice to the oldest veteran, and the last thing I expected was to have <Emphasis>you</Emphasis> ask <Emphasis>me</Emphasis> for help. Mayhap now we can work together to raise our craft to new heights."
121,"TEXT_CLSARM600_02042_BLANSTYR_000_166","Aye, after learnin' yer lessons, I reckon me work is better than it's ever been... I reckon I might even be good enough to challenge ye to another contest!"
113,"TEXT_CLSARM600_02042_BENATHAIRE_000_158","No more excuses, my fine companions! We certainly look the part of heroes─so let us prove that we are such in truth! Onwards!"
122,"TEXT_CLSARM600_02042_HNAANZA_000_167","Aye, you've certainly come a long w─
...Wait, what was that about a contest?"
123,"TEXT_CLSARM600_02042_BLANSTYR_000_168","Three rounds! Winner takes all! ...I've got to get back to me forge an' start craftin' me some ingots! We'll see who's the best now, Forgemaster! Gahahahahaha!"
124,"TEXT_CLSARM600_02042_HNAANZA_000_169","...Did we not <Emphasis>just</Emphasis> talk about this rival business?"
125,"TEXT_CLSARM600_02042_HNAANZA_000_170","Hmmm. Well, a little friendly rivalry is good for the guild, and even a forgemaster should be kept on her toes. Do your worst, you old buzzard─I'll be ready for you!"
126,"TEXT_CLSARM600_02042_SYSTEM_000_500","This concludes the armorer quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
118,"TEXT_CLSARM600_02042_BLANSTYR_000_163","I see me mistake, now; I see how I stunted me growth by shunnin' the knowledge an' support o' me fellow artisans."
127,"TEXT_CLSARM600_02042_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
128,"TEXT_CLSARM600_02042_SYSTEM_000_502","Once you have done so, the next armorer quest will be available from H'naanza."
129,"TEXT_CLSARM600_02042_SYSTEM_100_001","(★未使用/削除予定★)"
130,"TEXT_CLSARM600_02042_SYSTEM_100_002","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSARM600_02042_SEQ_00 Blanstyr seems unusually excited. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.</Color> Blanstyr seems unusually excited. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.</Color>
5 1 TEXT_CLSARM600_02042_SEQ_01 Blanstyr informs you that Benathaire's party has returned from their monster slaying. Eager to hear how his armor withstood the test of battle, he suggests that you join him and H'naanza in welcoming the adventurers back to Limsa Lominsa. Head to the Drowning Wench and speak with Benathaire.
6 2 TEXT_CLSARM600_02042_SEQ_02 You find the adventurers in their usual haunt, but the air of defeat surrounding them is almost palpable. Blanstyr demands to know if his armor was to blame, and Wannmaga confesses that his movements were restricted by the veteran armorer's chest piece. Seeking to fulfill his client's needs, Blanstyr then turns to you to forge a suit of armor more suited to Wannmaga's fighting style. Make your way to the Gladiators' Guild in Ul'dah, and join Blanstyr in his efforts to research an appropriate design.
7 1 3 TEXT_CLSARM600_02042_SEQ_01 TEXT_CLSARM600_02042_SEQ_03 Blanstyr informs you that Benathaire's party has returned from their monster slaying. Eager to hear how his armor withstood the test of battle, he suggests that you join him and H'naanza in welcoming the adventurers back to Limsa Lominsa. Head to the Drowning Wench and speak with Benathaire. You meet Blanstyr in Ul'dah, and together you question the members of the Gladiators' Guild. After considering the responses, you settle upon a design for Wannmaga's armor: a lorica. Head next to the Miners' Guild and discover what H'naanza has learned about recent developments in the mining industry.
8 2 4 TEXT_CLSARM600_02042_SEQ_02 TEXT_CLSARM600_02042_SEQ_04 You find the adventurers in their usual haunt, but the air of defeat surrounding them is almost palpable. Blanstyr demands to know if his armor was to blame, and Wannmaga confesses that his movements were restricted by the veteran armorer's chest piece. Seeking to fulfill his client's needs, Blanstyr then turns to you to forge a suit of armor more suited to Wannmaga's fighting style. Make your way to the Gladiators' Guild in Ul'dah, and join Blanstyr in his efforts to research an appropriate design. You speak with H'naanza, and it would seem that new deposits of adamantite ore have recently been unearthed. The forgemaster explains that this development allows for the production of adamantite, a metal known for its incredible resilience and tremendous elasticity. With the perfect design and the perfect material now decided, it is time now for you to forge the perfect armor. Craft an exceptional adamantite lorica of fending, and deliver it to Blanstyr at the Armorers' Guild. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.</Color>
9 3 5 TEXT_CLSARM600_02042_SEQ_03 TEXT_CLSARM600_02042_SEQ_05 You meet Blanstyr in Ul'dah, and together you question the members of the Gladiators' Guild. After considering the responses, you settle upon a design for Wannmaga's armor: a lorica. Head next to the Miners' Guild and discover what H'naanza has learned about recent developments in the mining industry. You hand over the lorica to a suitably impressed Blanstyr. He then takes the armor you have forged, and adds it to the protective gear he, H'naanza, and his “weaver mate” have crafted for the other party members. Find Benathaire in Bulwark Hall, and deliver the Pride of Vymelli to the conjurer and his companions.
10 4 6 TEXT_CLSARM600_02042_SEQ_04 TEXT_CLSARM600_02042_SEQ_06 You speak with H'naanza, and it would seem that new deposits of adamantite ore have recently been unearthed. The forgemaster explains that this development allows for the production of adamantite, a metal known for its incredible resilience and tremendous elasticity. With the perfect design and the perfect material now decided, it is time now for you to forge the perfect armor. Craft an exceptional adamantite lorica of fending, and deliver it to Blanstyr at the Armorers' Guild. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.</Color> You present your gifts to the adventurers, and they don their new armor with appreciative glee. After watching Benathaire and his companions once more set forth to do battle, Blanstyr is overwhelmed with a feeling of achievement. He thanks both you and H'naanza for rescuing him from his slump, and vows to never again alienate himself from his colleagues. In a surge of sudden confidence, however, he challenges the forgemaster to another armorcrafting contest. H'naanza shakes her head in disbelief, but welcomes the test to her abilities, stating that even a forgemaster must guard against the dangers of stagnation. Take the lessons you have learned to heart, and continue striving to perfect the skills of your trade. ※The next armorer quest will be available from H'naanza once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
11 7 TEXT_CLSARM600_02042_SEQ_07
12 8 TEXT_CLSARM600_02042_SEQ_08
13 5 9 TEXT_CLSARM600_02042_SEQ_05 TEXT_CLSARM600_02042_SEQ_09 You hand over the lorica to a suitably impressed Blanstyr. He then takes the armor you have forged, and adds it to the protective gear he, H'naanza, and his “weaver mate” have crafted for the other party members. Find Benathaire in Bulwark Hall, and deliver the Pride of Vymelli to the conjurer and his companions.
14 6 10 TEXT_CLSARM600_02042_SEQ_06 TEXT_CLSARM600_02042_SEQ_10 You present your gifts to the adventurers, and they don their new armor with appreciative glee. After watching Benathaire and his companions once more set forth to do battle, Blanstyr is overwhelmed with a feeling of achievement. He thanks both you and H'naanza for rescuing him from his slump, and vows to never again alienate himself from his colleagues. In a surge of sudden confidence, however, he challenges the forgemaster to another armorcrafting contest. H'naanza shakes her head in disbelief, but welcomes the test to her abilities, stating that even a forgemaster must guard against the dangers of stagnation. Take the lessons you have learned to heart, and continue striving to perfect the skills of your trade. ※The next armorer quest will be available from H'naanza once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
15 11 TEXT_CLSARM600_02042_SEQ_11
16 12 TEXT_CLSARM600_02042_SEQ_12
17 13 TEXT_CLSARM600_02042_SEQ_13
18 14 TEXT_CLSARM600_02042_SEQ_14
19 7 15 TEXT_CLSARM600_02042_SEQ_07 TEXT_CLSARM600_02042_SEQ_15
20 8 16 TEXT_CLSARM600_02042_SEQ_08 TEXT_CLSARM600_02042_SEQ_16
21 9 17 TEXT_CLSARM600_02042_SEQ_09 TEXT_CLSARM600_02042_SEQ_17
61 49 57 TEXT_CLSARM600_02042_BLANSTYR_000_001 TEXT_CLSARM600_02042_BLANSTYR_000_016 H'naanza should come along, too, so she can see how well me armor held up. I'll fetch the forgemaster─go on ahead to the Wench, if ye like. Don't lie to me, lad! I need to know if me work's not up to scratch─ye'll not hurt me precious feelin's, I promise ye.
62 50 58 TEXT_CLSARM600_02042_BLANSTYR_000_005 TEXT_CLSARM600_02042_WANNMAGA_000_017 I want H'naanza to be there as well. Head to the Drownin' Wench, an' I'll be along with the forgemaster in a bit. ...Aye, it was the armor. It's as light and strong as I could've wished for, but too tight around the shoulders. I couldn't swing my sword the way I wanted...
63 51 59 TEXT_CLSARM600_02042_BLANSTYR_000_010 TEXT_CLSARM600_02042_BLANSTYR_000_018 What in the seven hells happened to you lot!? I didn't think to adjust the plates for a gladiator's range o' movement... So much for understandin' me client's needs, eh?
64 52 60 TEXT_CLSARM600_02042_BENATHAIRE_000_011 TEXT_CLSARM600_02042_BLANSTYR_000_019 The creature, it─ We barely escaped with our lives. ...I was too slow with my spells. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I've got a new commission for ye. Right now, me craft ain't good enough to forge the kind of equipment Wannmaga needs─but yers is. I'm askin' ye─as a colleague an' a customer─to make him the finest armor yer hammer can manage!
65 61 TEXT_CLSARM600_02042_BENATHAIRE_000_020 What have we done to deserve such kindness...?
66 53 62 TEXT_CLSARM600_02042_WANNMAGA_000_012 TEXT_CLSARM600_02042_BLANSTYR_000_021 No, I positioned myself poorly. Ye saved me life, remember? An' maybe, with the right armor, I can help save yers in return.
67 54 63 TEXT_CLSARM600_02042_BENATHAIRE_000_013 TEXT_CLSARM600_02042_BENATHAIRE_000_022 (★未使用/削除予定★)
68 55 64 TEXT_CLSARM600_02042_WANNMAGA_000_014 TEXT_CLSARM600_02042_BLANSTYR_000_023 (★未使用/削除予定★)
132 119 128 TEXT_CLSARM600_02042_BLANSTYR_000_164 TEXT_CLSARM600_02042_SYSTEM_000_502 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Forgemaster... Ye could've given up on this bitter ol' aurochs, but ye didn't. An' for that, ye have me deepest thanks... Once you have done so, the next armorer quest will be available from H'naanza.
133 120 129 TEXT_CLSARM600_02042_HNAANZA_000_165 TEXT_CLSARM600_02042_SYSTEM_100_001 Hah! You pushed everyone away, from the greenest novice to the oldest veteran, and the last thing I expected was to have <Emphasis>you</Emphasis> ask <Emphasis>me</Emphasis> for help. Mayhap now we can work together to raise our craft to new heights. (★未使用/削除予定★)
134 121 130 TEXT_CLSARM600_02042_BLANSTYR_000_166 TEXT_CLSARM600_02042_SYSTEM_100_002 Aye, after learnin' yer lessons, I reckon me work is better than it's ever been... I reckon I might even be good enough to challenge ye to another contest! (★未使用/削除予定★)
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@@ -4,7 +4,9 @@ int32,str,str
0,"TEXT_CLSBSM502_02007_SEQ_00","Forgemaster Brithael's eyes seem to shine with pride."
1,"TEXT_CLSBSM502_02007_SEQ_01","Forgemaster Brithael thinks it is high time that a smith of your caliber earned realm-wide renown. He has even found you a potential employer: a noble house of Ishgard. Their representative, one Fremondain, awaits you at the Drowning Wench. Make your way there, and hear the man out."
2,"TEXT_CLSBSM502_02007_SEQ_02","Fremondain, you learn, is a steward in the service of Baroness Laurisse de Jervaint. She is the lone daughter of House Jervaint, a family that has fallen from its once-lofty position within Ishgardian society. Thus, while the need for a blacksmith is great, the most that Fremondain can offer for your services is a healthy dose of “honor.” If this meager offer has not dissuaded you, seek out the steward in the Jeweled Crozier in Ishgard."
3,"TEXT_CLSBSM502_02007_SEQ_03","After arriving in Ishgard, you speak with Fremondain. He introduces Baroness Laurisse to you, and explains the cause of House Jervaint's destitution─Ser Jervaint, the lady's father, lost his knighthood. Now, however, Ishgard's upcoming grand tournament may afford the baroness an opportunity to restore the family's good name─the champion of this event will be offered the knighthood her father lost. Before explaining how you fit into all of this, however, Fremondain notices that you are tired from your journey, and bids you seek him out again after you have recovered.
3,"TEXT_CLSBSM502_02007_SEQ_03","After arriving in Ishgard, you speak with Fremondain. He introduces Baroness Laurisse to you, and explains the cause of House Jervaint's destitution─Ser Jervaint, the lady's father, lost his knighthood. Now, however, Ishgard's upcoming grand tournament may afford the baroness an opportunity to restore the family's good name─the champion of this event will be offered the knighthood her father lost. Before explaining how you fit into all of this, however, Fremondain notices that you are tired from your journey, and bids you seek him out again after you have recovered.
※The next blacksmith quest will be available from Fremondain upon reaching level 53."
4,"TEXT_CLSBSM502_02007_SEQ_04",""
5,"TEXT_CLSBSM502_02007_SEQ_05",""
6,"TEXT_CLSBSM502_02007_SEQ_06",""
1 key 0 1
4 0 TEXT_CLSBSM502_02007_SEQ_00 Forgemaster Brithael's eyes seem to shine with pride.
5 1 TEXT_CLSBSM502_02007_SEQ_01 Forgemaster Brithael thinks it is high time that a smith of your caliber earned realm-wide renown. He has even found you a potential employer: a noble house of Ishgard. Their representative, one Fremondain, awaits you at the Drowning Wench. Make your way there, and hear the man out.
6 2 TEXT_CLSBSM502_02007_SEQ_02 Fremondain, you learn, is a steward in the service of Baroness Laurisse de Jervaint. She is the lone daughter of House Jervaint, a family that has fallen from its once-lofty position within Ishgardian society. Thus, while the need for a blacksmith is great, the most that Fremondain can offer for your services is a healthy dose of “honor.” If this meager offer has not dissuaded you, seek out the steward in the Jeweled Crozier in Ishgard.
7 3 TEXT_CLSBSM502_02007_SEQ_03 After arriving in Ishgard, you speak with Fremondain. He introduces Baroness Laurisse to you, and explains the cause of House Jervaint's destitution─Ser Jervaint, the lady's father, lost his knighthood. Now, however, Ishgard's upcoming grand tournament may afford the baroness an opportunity to restore the family's good name─the champion of this event will be offered the knighthood her father lost. Before explaining how you fit into all of this, however, Fremondain notices that you are tired from your journey, and bids you seek him out again after you have recovered. ※The next blacksmith quest will be available from Fremondain upon reaching level 53. After arriving in Ishgard, you speak with Fremondain. He introduces Baroness Laurisse to you, and explains the cause of House Jervaint's destitution─Ser Jervaint, the lady's father, lost his knighthood. Now, however, Ishgard's upcoming grand tournament may afford the baroness an opportunity to restore the family's good name─the champion of this event will be offered the knighthood her father lost. Before explaining how you fit into all of this, however, Fremondain notices that you are tired from your journey, and bids you seek him out again after you have recovered. ※The next blacksmith quest will be available from Fremondain upon reaching level 53.
8 4 TEXT_CLSBSM502_02007_SEQ_04
9 5 TEXT_CLSBSM502_02007_SEQ_05
10 4 6 TEXT_CLSBSM502_02007_SEQ_04 TEXT_CLSBSM502_02007_SEQ_06
11 5 7 TEXT_CLSBSM502_02007_SEQ_05 TEXT_CLSBSM502_02007_SEQ_07
12 6 8 TEXT_CLSBSM502_02007_SEQ_06 TEXT_CLSBSM502_02007_SEQ_08
+3 -1
View File
@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSBSM530_02008_SEQ_01","Fremondain tells you that the armory of House Jervaint has fallen out of repair. He has enlisted your services to restore the family's finery. Of immediate concern is Baroness Laurisse's cuirass, which is rusted, dented, and falling apart. However, Fremondain realizes suddenly that his mistress may be wearing it on some ill-conceived adventure to the north of Falcon's Nest even as you speak. Fremondain may be worried for nothing, but he nevertheless asks you to ensure no harm befalls his mistress."
2,"TEXT_CLSBSM530_02008_SEQ_02","You find the baroness healthy. The same cannot be said for the cutpurses tied up nearby. After a bit of conversation, you learn that the daughter of House Jervaint was patrolling the area in search of the wanted men in order to earn a bit of coin. However, during the scuffle, the rivets holding Baroness Laurisse's cuirass together broke, rendering the armor useless. Inform Fremondain of his mistress's safety─and her cuirass's demise─at the Jeweled Crozier."
3,"TEXT_CLSBSM530_02008_SEQ_03","Fremondain is dismayed to learn of Baroness Laurisse's cuirass. It is his mistress's only suit of armor─how can she enter the grand tournament without it? He bids you repair it by fashioning three high-quality mythrite rivets to reattach the otherwise sound plates together."
4,"TEXT_CLSBSM530_02008_SEQ_04","Fremondain gladly accepts the mythrite rivets, and praises the craftsmanship. Alas, his compliments will have to serve as payment until the fortunes of House Jervaint change─as they may very well do in the grand tournament.
4,"TEXT_CLSBSM530_02008_SEQ_04","Fremondain gladly accepts the mythrite rivets, and praises the craftsmanship. Alas, his compliments will have to serve as payment until the fortunes of House Jervaint change─as they may very well do in the grand tournament.
※The next blacksmith quest will be available from Fremondain upon reaching level 55."
5,"TEXT_CLSBSM530_02008_SEQ_05",""
6,"TEXT_CLSBSM530_02008_SEQ_06",""
7,"TEXT_CLSBSM530_02008_SEQ_07",""
1 key 0 1
5 1 TEXT_CLSBSM530_02008_SEQ_01 Fremondain tells you that the armory of House Jervaint has fallen out of repair. He has enlisted your services to restore the family's finery. Of immediate concern is Baroness Laurisse's cuirass, which is rusted, dented, and falling apart. However, Fremondain realizes suddenly that his mistress may be wearing it on some ill-conceived adventure to the north of Falcon's Nest even as you speak. Fremondain may be worried for nothing, but he nevertheless asks you to ensure no harm befalls his mistress.
6 2 TEXT_CLSBSM530_02008_SEQ_02 You find the baroness healthy. The same cannot be said for the cutpurses tied up nearby. After a bit of conversation, you learn that the daughter of House Jervaint was patrolling the area in search of the wanted men in order to earn a bit of coin. However, during the scuffle, the rivets holding Baroness Laurisse's cuirass together broke, rendering the armor useless. Inform Fremondain of his mistress's safety─and her cuirass's demise─at the Jeweled Crozier.
7 3 TEXT_CLSBSM530_02008_SEQ_03 Fremondain is dismayed to learn of Baroness Laurisse's cuirass. It is his mistress's only suit of armor─how can she enter the grand tournament without it? He bids you repair it by fashioning three high-quality mythrite rivets to reattach the otherwise sound plates together.
8 4 TEXT_CLSBSM530_02008_SEQ_04 Fremondain gladly accepts the mythrite rivets, and praises the craftsmanship. Alas, his compliments will have to serve as payment until the fortunes of House Jervaint change─as they may very well do in the grand tournament. ※The next blacksmith quest will be available from Fremondain upon reaching level 55. Fremondain gladly accepts the mythrite rivets, and praises the craftsmanship. Alas, his compliments will have to serve as payment until the fortunes of House Jervaint change─as they may very well do in the grand tournament. ※The next blacksmith quest will be available from Fremondain upon reaching level 55.
9 5 TEXT_CLSBSM530_02008_SEQ_05
10 6 TEXT_CLSBSM530_02008_SEQ_06
11 5 7 TEXT_CLSBSM530_02008_SEQ_05 TEXT_CLSBSM530_02008_SEQ_07
12 6 8 TEXT_CLSBSM530_02008_SEQ_06 TEXT_CLSBSM530_02008_SEQ_08
13 7 9 TEXT_CLSBSM530_02008_SEQ_07 TEXT_CLSBSM530_02008_SEQ_09
+3 -1
View File
@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSBSM550_02009_SEQ_01","Baroness Laurisse has sent Fremondain a note to the effect that she means to hone her skills further in the Dravanian forelands. Her loyal steward is shocked, for that way lie dragons in great number. However, he cannot believe she would be so rash as to charge alone into the Horde, and reasons that she will stop once in Tailfeather. He pleads that you intercept her there, and dissuade her from this risky plan."
2,"TEXT_CLSBSM550_02009_SEQ_02","You find Baroness Laurisse together with a wounded chocobo hunter. As it happens, the man was attacked, and the daughter of House Jervaint defended him. However, this was not without cost─her beloved sword has snapped in two, either due to the ferocity of her attack, or the age of the blade. Upon arriving and learning the news, a distraught Fremondain asks that you forge a weapon worthy of the grand tournament─a high-quality titanium bastard sword. Deliver it to him at the Jeweled Crozier when it is complete."
3,"TEXT_CLSBSM550_02009_SEQ_03","You hand over the titanium bastard sword to a most gratified Fremondain just in time for the trial round of the tournament. Knowing you will wish to know the outcome, the steward asks that you wait in front of the Lightfeather Proving Grounds."
4,"TEXT_CLSBSM550_02009_SEQ_04","Baroness Laurisse appears shortly after you, leading Fremondain to fear for the worst. However, in fact, her early release signifies a stunning victory. With two bouts won, one tie, and five forfeits, she will move on to the next round of the tournament. The baroness reveals that it is not for her own sake that she seeks knighthood. Her father believed that the nobility should lead the people with actions, not words─a conviction that cost him his position. Now, the daughter of House Jervaint wishes to join the Temple Knights so that she may serve the people of Ishgard.
4,"TEXT_CLSBSM550_02009_SEQ_04","Baroness Laurisse appears shortly after you, leading Fremondain to fear for the worst. However, in fact, her early release signifies a stunning victory. With two bouts won, one tie, and five forfeits, she will move on to the next round of the tournament. The baroness reveals that it is not for her own sake that she seeks knighthood. Her father believed that the nobility should lead the people with actions, not words─a conviction that cost him his position. Now, the daughter of House Jervaint wishes to join the Temple Knights so that she may serve the people of Ishgard.
※The next blacksmith quest will be available from Fremondain upon reaching level 58."
5,"TEXT_CLSBSM550_02009_SEQ_05",""
6,"TEXT_CLSBSM550_02009_SEQ_06",""
7,"TEXT_CLSBSM550_02009_SEQ_07",""
1 key 0 1
5 1 TEXT_CLSBSM550_02009_SEQ_01 Baroness Laurisse has sent Fremondain a note to the effect that she means to hone her skills further in the Dravanian forelands. Her loyal steward is shocked, for that way lie dragons in great number. However, he cannot believe she would be so rash as to charge alone into the Horde, and reasons that she will stop once in Tailfeather. He pleads that you intercept her there, and dissuade her from this risky plan.
6 2 TEXT_CLSBSM550_02009_SEQ_02 You find Baroness Laurisse together with a wounded chocobo hunter. As it happens, the man was attacked, and the daughter of House Jervaint defended him. However, this was not without cost─her beloved sword has snapped in two, either due to the ferocity of her attack, or the age of the blade. Upon arriving and learning the news, a distraught Fremondain asks that you forge a weapon worthy of the grand tournament─a high-quality titanium bastard sword. Deliver it to him at the Jeweled Crozier when it is complete.
7 3 TEXT_CLSBSM550_02009_SEQ_03 You hand over the titanium bastard sword to a most gratified Fremondain just in time for the trial round of the tournament. Knowing you will wish to know the outcome, the steward asks that you wait in front of the Lightfeather Proving Grounds.
8 4 TEXT_CLSBSM550_02009_SEQ_04 Baroness Laurisse appears shortly after you, leading Fremondain to fear for the worst. However, in fact, her early release signifies a stunning victory. With two bouts won, one tie, and five forfeits, she will move on to the next round of the tournament. The baroness reveals that it is not for her own sake that she seeks knighthood. Her father believed that the nobility should lead the people with actions, not words─a conviction that cost him his position. Now, the daughter of House Jervaint wishes to join the Temple Knights so that she may serve the people of Ishgard. ※The next blacksmith quest will be available from Fremondain upon reaching level 58. Baroness Laurisse appears shortly after you, leading Fremondain to fear for the worst. However, in fact, her early release signifies a stunning victory. With two bouts won, one tie, and five forfeits, she will move on to the next round of the tournament. The baroness reveals that it is not for her own sake that she seeks knighthood. Her father believed that the nobility should lead the people with actions, not words─a conviction that cost him his position. Now, the daughter of House Jervaint wishes to join the Temple Knights so that she may serve the people of Ishgard. ※The next blacksmith quest will be available from Fremondain upon reaching level 58.
9 5 TEXT_CLSBSM550_02009_SEQ_05
10 6 TEXT_CLSBSM550_02009_SEQ_06
11 5 7 TEXT_CLSBSM550_02009_SEQ_05 TEXT_CLSBSM550_02009_SEQ_07
12 6 8 TEXT_CLSBSM550_02009_SEQ_06 TEXT_CLSBSM550_02009_SEQ_08
13 7 9 TEXT_CLSBSM550_02009_SEQ_07 TEXT_CLSBSM550_02009_SEQ_09
+3 -1
View File
@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSBSM580_02010_SEQ_03","You attempt to show Integrity to Gerolt, who yells at you to either go away or take it up with Drake. The apprentice himself is eager to help, but lacks the skill. He believes he can yet persuade his master, but Gerolt's services will come at a cost─a high-quality titanium lump hammer. Apparently, the legendary smith's displeasure stems from the loss of his own tool to moneylenders. Aid the apprentice."
4,"TEXT_CLSBSM580_02010_SEQ_04","After admiring your handiwork, and offering praise for the hammer, Drake bids you speak again with Gerolt. His master ought to be more welcoming, he says."
5,"TEXT_CLSBSM580_02010_SEQ_05","While “welcoming” might be a stretch, Gerolt nevertheless looks at Integrity. Though he is quick to praise its construction─it being of fine adamantite, made pure by some ancient technique─he also says it is impossible to repair. However, there is a ray of hope; the sword's hilt holds the remains of some Ishgardian saint, and from this hallowed bone does the blade's power stem. It could be remade if you forge an adamantite winglet of the same shape, size, and quality as the original, and then transfer the reliquary to your creation. Return now to Fremondain at the Jeweled Crozier, and tell him of this interesting development."
6,"TEXT_CLSBSM580_02010_SEQ_06","You return Integrity to Fremondain, and reveal all you have learned. Although surprised, the steward nevertheless takes it in stride, and wonders aloud if the bone inside the original sword is that of Saint Finnea. He leaves you with a single thought: now that the final round of the grand tournament nears, perhaps a new blade will give Baroness Laurisse the edge she needs.
6,"TEXT_CLSBSM580_02010_SEQ_06","You return Integrity to Fremondain, and reveal all you have learned. Although surprised, the steward nevertheless takes it in stride, and wonders aloud if the bone inside the original sword is that of Saint Finnea. He leaves you with a single thought: now that the final round of the grand tournament nears, perhaps a new blade will give Baroness Laurisse the edge she needs.
※The next blacksmith quest will be available from Fremondain upon reaching level 60."
7,"TEXT_CLSBSM580_02010_SEQ_07",""
8,"TEXT_CLSBSM580_02010_SEQ_08",""
9,"TEXT_CLSBSM580_02010_SEQ_09",""
1 key 0 1
7 3 TEXT_CLSBSM580_02010_SEQ_03 You attempt to show Integrity to Gerolt, who yells at you to either go away or take it up with Drake. The apprentice himself is eager to help, but lacks the skill. He believes he can yet persuade his master, but Gerolt's services will come at a cost─a high-quality titanium lump hammer. Apparently, the legendary smith's displeasure stems from the loss of his own tool to moneylenders. Aid the apprentice.
8 4 TEXT_CLSBSM580_02010_SEQ_04 After admiring your handiwork, and offering praise for the hammer, Drake bids you speak again with Gerolt. His master ought to be more welcoming, he says.
9 5 TEXT_CLSBSM580_02010_SEQ_05 While “welcoming” might be a stretch, Gerolt nevertheless looks at Integrity. Though he is quick to praise its construction─it being of fine adamantite, made pure by some ancient technique─he also says it is impossible to repair. However, there is a ray of hope; the sword's hilt holds the remains of some Ishgardian saint, and from this hallowed bone does the blade's power stem. It could be remade if you forge an adamantite winglet of the same shape, size, and quality as the original, and then transfer the reliquary to your creation. Return now to Fremondain at the Jeweled Crozier, and tell him of this interesting development.
10 6 TEXT_CLSBSM580_02010_SEQ_06 You return Integrity to Fremondain, and reveal all you have learned. Although surprised, the steward nevertheless takes it in stride, and wonders aloud if the bone inside the original sword is that of Saint Finnea. He leaves you with a single thought: now that the final round of the grand tournament nears, perhaps a new blade will give Baroness Laurisse the edge she needs. ※The next blacksmith quest will be available from Fremondain upon reaching level 60. You return Integrity to Fremondain, and reveal all you have learned. Although surprised, the steward nevertheless takes it in stride, and wonders aloud if the bone inside the original sword is that of Saint Finnea. He leaves you with a single thought: now that the final round of the grand tournament nears, perhaps a new blade will give Baroness Laurisse the edge she needs. ※The next blacksmith quest will be available from Fremondain upon reaching level 60.
11 7 TEXT_CLSBSM580_02010_SEQ_07
12 8 TEXT_CLSBSM580_02010_SEQ_08
13 7 9 TEXT_CLSBSM580_02010_SEQ_07 TEXT_CLSBSM580_02010_SEQ_09
14 8 10 TEXT_CLSBSM580_02010_SEQ_08 TEXT_CLSBSM580_02010_SEQ_10
15 9 11 TEXT_CLSBSM580_02010_SEQ_09 TEXT_CLSBSM580_02010_SEQ_11
+15 -5
View File
@@ -1,11 +1,19 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSBSM600_02011_SEQ_00","Fremondain's eyes are alight with hope.
0,"TEXT_CLSBSM600_02011_SEQ_00","Fremondain's eyes are alight with hope.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.</Color>"
1,"TEXT_CLSBSM600_02011_SEQ_01","The final round of the grand tournament has come, and Fremondain informs you that Baroness Laurisse is off to a flying start. She has proven herself in the eyes of many spectators, and become a crowd favorite. However, now that she will face the final eight challengers, he fears his mistress needs every advantage. He bids you forge a high-quality adamantite winglet, of the same size and shape as the original Integrity. Do so, that the steward might present a truly fearsome weapon to the baroness.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.</Color>"
2,"TEXT_CLSBSM600_02011_SEQ_02","Fremondain gratefully accepts the adamantite winglet, and transfers the sacred bone to the new weapon. Baroness Laurisse joins you, and Fremondain makes to present her the sword. However, in so doing, he reveals that he has not paid you so much as one gil. Taken aback, the baroness refuses the gift─until a few heartfelt words from her loyal steward cause her to change her mind. Yet she will not simply have it for free, and gives you the last remaining valuable of House Jervaint, the cygnine rosary, with the understanding that you will return it in exchange for her winnings in the tournament. Suddenly nervous, Baroness Laurisse leaves to find either great glory or abject failure in the final round. Fremondain bids you follow her to the Lightfeather Proving Grounds, and encourage her if necessary."
3,"TEXT_CLSBSM600_02011_SEQ_03","You find the baroness standing outside of the proving grounds. She is nervous, though she does not admit it in quite so many words. However, your presence allows her to find some measure of confidence, and the splendor of Integrity gives her even more. Thanking you, she turns and goes through the gates, and to whatever fate awaits therein. Join Fremondain in the Jeweled Crozier, and wait for tidings of the daughter of House Jervaint."
4,"TEXT_CLSBSM600_02011_SEQ_04","Baroness Laurisse returns with sad news: she lost in the first bout to an opponent far greater in stature and girth. However, such was her ferocity and bravery that the Temple Knights took notice. Via a messenger, they offer Baroness Laurisse the position of apprentice squire, and praise her valor. The man also inquires into the origin of Integrity, and Baroness Laurisse proudly proclaims it the work of Master <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You return the cygnine rosary, and take your payment for all the work you have done...finally. The daughter of House Jervaint says that you are doubtless meant for greater things yet, and gives her thanks. You have raised a hero with your creations, and now, the hero will carry your name to new heights.
※The next blacksmith quest will be available from Brithael once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
5,"TEXT_CLSBSM600_02011_SEQ_05",""
6,"TEXT_CLSBSM600_02011_SEQ_06",""
7,"TEXT_CLSBSM600_02011_SEQ_07",""
@@ -82,7 +90,8 @@ int32,str,str
78,"TEXT_CLSBSM600_02011_LAURISSE_000_503","He was a good leader, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I can be, too. A voice for the voiceless."
79,"TEXT_CLSBSM600_02011_LAURISSE_000_504","...I <Emphasis>will</Emphasis> win."
80,"TEXT_CLSBSM600_02011_LAURISSE_000_505","I feel as if I am holding my father's hand."
73,"TEXT_CLSBSM600_02011_FREMONDAIN_000_046","I have never seen her so unsure... She needs our support. Your support. My fretting will only cause her greater worry."
81,"TEXT_CLSBSM600_02011_LAURISSE_000_506","Courage, Laurisse, courage.
Thank you...my friend. I will return with good tidings."
82,"TEXT_CLSBSM600_02011_JUDGE02011_000_510","Forward!"
83,"TEXT_CLSBSM600_02011_LAURISSE_000_511","...Watch over me, Father."
84,"TEXT_CLSBSM600_02011_FREMONDAIN_000_530","<If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>!"
@@ -107,6 +116,7 @@ int32,str,str
103,"TEXT_CLSBSM600_02011_LAURISSE_000_616","I called you a master, for a master you are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. And I could have done none of this without your aid. We will..."
104,"TEXT_CLSBSM600_02011_LAURISSE_000_617","I need not continue. It is our exploits, our <Emphasis>victories</Emphasis>, that history will remember, not our words, and I have no doubt you will be mighty in deed. May you ever reach new heights, my friend."
105,"TEXT_CLSBSM600_02011_SYSTEM_000_500","This concludes the blacksmith quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
97,"TEXT_CLSBSM600_02011_ESQUIRE02011_000_610","Just so. Ser Handeloup has also asked that you be elevated to apprentice squire forthwith. It is a humble title, but one once held by many of the Temple Knights' finest."
106,"TEXT_CLSBSM600_02011_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
107,"TEXT_CLSBSM600_02011_SYSTEM_000_502","Once you have done so, the next blacksmith quest will be available from Brithael."
108,"TEXT_CLSBSM600_02011_DRAKE_000_050","deleted"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSBSM600_02011_SEQ_00 Fremondain's eyes are alight with hope. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.</Color> Fremondain's eyes are alight with hope. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.</Color>
5 1 TEXT_CLSBSM600_02011_SEQ_01 The final round of the grand tournament has come, and Fremondain informs you that Baroness Laurisse is off to a flying start. She has proven herself in the eyes of many spectators, and become a crowd favorite. However, now that she will face the final eight challengers, he fears his mistress needs every advantage. He bids you forge a high-quality adamantite winglet, of the same size and shape as the original Integrity. Do so, that the steward might present a truly fearsome weapon to the baroness. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.</Color> The final round of the grand tournament has come, and Fremondain informs you that Baroness Laurisse is off to a flying start. She has proven herself in the eyes of many spectators, and become a crowd favorite. However, now that she will face the final eight challengers, he fears his mistress needs every advantage. He bids you forge a high-quality adamantite winglet, of the same size and shape as the original Integrity. Do so, that the steward might present a truly fearsome weapon to the baroness. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.</Color>
6 2 TEXT_CLSBSM600_02011_SEQ_02 Fremondain gratefully accepts the adamantite winglet, and transfers the sacred bone to the new weapon. Baroness Laurisse joins you, and Fremondain makes to present her the sword. However, in so doing, he reveals that he has not paid you so much as one gil. Taken aback, the baroness refuses the gift─until a few heartfelt words from her loyal steward cause her to change her mind. Yet she will not simply have it for free, and gives you the last remaining valuable of House Jervaint, the cygnine rosary, with the understanding that you will return it in exchange for her winnings in the tournament. Suddenly nervous, Baroness Laurisse leaves to find either great glory or abject failure in the final round. Fremondain bids you follow her to the Lightfeather Proving Grounds, and encourage her if necessary.
7 3 TEXT_CLSBSM600_02011_SEQ_03 You find the baroness standing outside of the proving grounds. She is nervous, though she does not admit it in quite so many words. However, your presence allows her to find some measure of confidence, and the splendor of Integrity gives her even more. Thanking you, she turns and goes through the gates, and to whatever fate awaits therein. Join Fremondain in the Jeweled Crozier, and wait for tidings of the daughter of House Jervaint.
8 4 TEXT_CLSBSM600_02011_SEQ_04 Baroness Laurisse returns with sad news: she lost in the first bout to an opponent far greater in stature and girth. However, such was her ferocity and bravery that the Temple Knights took notice. Via a messenger, they offer Baroness Laurisse the position of apprentice squire, and praise her valor. The man also inquires into the origin of Integrity, and Baroness Laurisse proudly proclaims it the work of Master <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You return the cygnine rosary, and take your payment for all the work you have done...finally. The daughter of House Jervaint says that you are doubtless meant for greater things yet, and gives her thanks. You have raised a hero with your creations, and now, the hero will carry your name to new heights. ※The next blacksmith quest will be available from Brithael once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
9 5 TEXT_CLSBSM600_02011_SEQ_05
10 2 6 TEXT_CLSBSM600_02011_SEQ_02 TEXT_CLSBSM600_02011_SEQ_06 Fremondain gratefully accepts the adamantite winglet, and transfers the sacred bone to the new weapon. Baroness Laurisse joins you, and Fremondain makes to present her the sword. However, in so doing, he reveals that he has not paid you so much as one gil. Taken aback, the baroness refuses the gift─until a few heartfelt words from her loyal steward cause her to change her mind. Yet she will not simply have it for free, and gives you the last remaining valuable of House Jervaint, the cygnine rosary, with the understanding that you will return it in exchange for her winnings in the tournament. Suddenly nervous, Baroness Laurisse leaves to find either great glory or abject failure in the final round. Fremondain bids you follow her to the Lightfeather Proving Grounds, and encourage her if necessary.
11 3 7 TEXT_CLSBSM600_02011_SEQ_03 TEXT_CLSBSM600_02011_SEQ_07 You find the baroness standing outside of the proving grounds. She is nervous, though she does not admit it in quite so many words. However, your presence allows her to find some measure of confidence, and the splendor of Integrity gives her even more. Thanking you, she turns and goes through the gates, and to whatever fate awaits therein. Join Fremondain in the Jeweled Crozier, and wait for tidings of the daughter of House Jervaint.
12 4 8 TEXT_CLSBSM600_02011_SEQ_04 TEXT_CLSBSM600_02011_SEQ_08 Baroness Laurisse returns with sad news: she lost in the first bout to an opponent far greater in stature and girth. However, such was her ferocity and bravery that the Temple Knights took notice. Via a messenger, they offer Baroness Laurisse the position of apprentice squire, and praise her valor. The man also inquires into the origin of Integrity, and Baroness Laurisse proudly proclaims it the work of Master <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You return the cygnine rosary, and take your payment for all the work you have done...finally. The daughter of House Jervaint says that you are doubtless meant for greater things yet, and gives her thanks. You have raised a hero with your creations, and now, the hero will carry your name to new heights. ※The next blacksmith quest will be available from Brithael once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
13 9 TEXT_CLSBSM600_02011_SEQ_09
14 10 TEXT_CLSBSM600_02011_SEQ_10
15 11 TEXT_CLSBSM600_02011_SEQ_11
16 12 TEXT_CLSBSM600_02011_SEQ_12
17 5 13 TEXT_CLSBSM600_02011_SEQ_05 TEXT_CLSBSM600_02011_SEQ_13
18 6 14 TEXT_CLSBSM600_02011_SEQ_06 TEXT_CLSBSM600_02011_SEQ_14
19 7 15 TEXT_CLSBSM600_02011_SEQ_07 TEXT_CLSBSM600_02011_SEQ_15
90 78 86 TEXT_CLSBSM600_02011_LAURISSE_000_503 TEXT_CLSBSM600_02011_FREMONDAIN_000_532 He was a good leader, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I can be, too. A voice for the voiceless. Thank you. She needed encouragement. I am glad you were here to give it. Well...shall we wait for tidings?
91 79 87 TEXT_CLSBSM600_02011_LAURISSE_000_504 TEXT_CLSBSM600_02011_FREMONDAIN_000_600 ...I <Emphasis>will</Emphasis> win. The tourney ought to have ended by now. Where is─
92 80 88 TEXT_CLSBSM600_02011_LAURISSE_000_505 TEXT_CLSBSM600_02011_FREMONDAIN_000_601 I feel as if I am holding my father's hand. Milady! Dare I hope that...?
93 81 89 TEXT_CLSBSM600_02011_LAURISSE_000_506 TEXT_CLSBSM600_02011_LAURISSE_000_602 Courage, Laurisse, courage. Thank you...my friend. I will return with good tidings. ...But the sword was <Emphasis>wonderful</Emphasis>, truly. It was <Emphasis>my</Emphasis> strength that...
94 90 TEXT_CLSBSM600_02011_FREMONDAIN_000_603 No...
95 82 91 TEXT_CLSBSM600_02011_JUDGE02011_000_510 TEXT_CLSBSM600_02011_ESQUIRE02011_000_604 Forward! Pardon me, Baroness. The Temple Knights have sent me to find you, as you left the arena before the awarding of honors.
96 83 92 TEXT_CLSBSM600_02011_LAURISSE_000_511 TEXT_CLSBSM600_02011_LAURISSE_000_605 ...Watch over me, Father. Should I have stayed, ser? I lost in the first bout.
97 84 93 TEXT_CLSBSM600_02011_FREMONDAIN_000_530 TEXT_CLSBSM600_02011_ESQUIRE02011_000_606 <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! The champion's laurels were not yours, my lady, but you <Emphasis>have</Emphasis> won an honor─that of the most valiant.
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSCUL502_02043_SEQ_01","An acquaintance of Lyngsath's requires the services of a consummate culinarian, and the guildmaster believes that you are the <If(PlayerParameter(4))>woman<Else/>man</If> for the job. If the prospect of a new challenge piques your interest, head over to the Missing Member and present yourself to the head waitress, one Melkoko."
2,"TEXT_CLSCUL502_02043_SEQ_02","In the same breath, Melkoko introduces herself and informs you of the task she would have you undertake: participating in the Dellemont d'Or, the most prestigious of all cooking contests. The winner of the previous edition, she reveals, is none other than the Missing Member's head chef, a man named H'mhasi Tia, of whom she is none too fond. She bids you speak with the fellow inside the tavern, that you might understand her aversion towards him."
3,"TEXT_CLSCUL502_02043_SEQ_03","A moment with H'mhasi Tia is all it takes for you to appreciate Melkoko's sentiments. But whatever else the man may be, he is supremely confident of winning the Dellemont d'Or for a second consecutive time. Return to Melkoko and report the details of the encounter to her."
4,"TEXT_CLSCUL502_02043_SEQ_04","With H'mhasi Tia's detestable personality thus established, Melkoko reveals to you her motive for having you enter the Dellemont d'Or: she wants you to beat the arrogant culinarian and put him in his place. Whether or not you share her enthusiasm for poetic justice, you are bound to gain something by pitting your skills against other culinarians.
4,"TEXT_CLSCUL502_02043_SEQ_04","With H'mhasi Tia's detestable personality thus established, Melkoko reveals to you her motive for having you enter the Dellemont d'Or: she wants you to beat the arrogant culinarian and put him in his place. Whether or not you share her enthusiasm for poetic justice, you are bound to gain something by pitting your skills against other culinarians.
※The next culinarian quest will be available from Melkoko upon reaching level 53."
5,"TEXT_CLSCUL502_02043_SEQ_05",""
6,"TEXT_CLSCUL502_02043_SEQ_06",""
7,"TEXT_CLSCUL502_02043_SEQ_07",""
1 key 0 1
5 1 TEXT_CLSCUL502_02043_SEQ_01 An acquaintance of Lyngsath's requires the services of a consummate culinarian, and the guildmaster believes that you are the <If(PlayerParameter(4))>woman<Else/>man</If> for the job. If the prospect of a new challenge piques your interest, head over to the Missing Member and present yourself to the head waitress, one Melkoko.
6 2 TEXT_CLSCUL502_02043_SEQ_02 In the same breath, Melkoko introduces herself and informs you of the task she would have you undertake: participating in the Dellemont d'Or, the most prestigious of all cooking contests. The winner of the previous edition, she reveals, is none other than the Missing Member's head chef, a man named H'mhasi Tia, of whom she is none too fond. She bids you speak with the fellow inside the tavern, that you might understand her aversion towards him.
7 3 TEXT_CLSCUL502_02043_SEQ_03 A moment with H'mhasi Tia is all it takes for you to appreciate Melkoko's sentiments. But whatever else the man may be, he is supremely confident of winning the Dellemont d'Or for a second consecutive time. Return to Melkoko and report the details of the encounter to her.
8 4 TEXT_CLSCUL502_02043_SEQ_04 With H'mhasi Tia's detestable personality thus established, Melkoko reveals to you her motive for having you enter the Dellemont d'Or: she wants you to beat the arrogant culinarian and put him in his place. Whether or not you share her enthusiasm for poetic justice, you are bound to gain something by pitting your skills against other culinarians. ※The next culinarian quest will be available from Melkoko upon reaching level 53. With H'mhasi Tia's detestable personality thus established, Melkoko reveals to you her motive for having you enter the Dellemont d'Or: she wants you to beat the arrogant culinarian and put him in his place. Whether or not you share her enthusiasm for poetic justice, you are bound to gain something by pitting your skills against other culinarians. ※The next culinarian quest will be available from Melkoko upon reaching level 53.
9 5 TEXT_CLSCUL502_02043_SEQ_05
10 6 TEXT_CLSCUL502_02043_SEQ_06
11 5 7 TEXT_CLSCUL502_02043_SEQ_05 TEXT_CLSCUL502_02043_SEQ_07
12 6 8 TEXT_CLSCUL502_02043_SEQ_06 TEXT_CLSCUL502_02043_SEQ_08
13 7 9 TEXT_CLSCUL502_02043_SEQ_07 TEXT_CLSCUL502_02043_SEQ_09
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSCUL530_02044_SEQ_03","Melkoko receives the report of your successful registration with approval. All that remains is to prepare for the contest, and Melkoko immediately has a challenge to help you get into form. A diner is struggling to decide upon a dessert, and your task is to prepare something to suit her palate. Seek out the diner, a steerswoman of the Sanguine Sirens, and inquire after her preferences."
4,"TEXT_CLSCUL530_02044_SEQ_04","The steerswoman explains to you her dilemma: she cannot stand sweet things, but she must learn to eat them for the sake of preserving her relationship. Bear word of the diner's unusual requirements back to Melkoko."
5,"TEXT_CLSCUL530_02044_SEQ_05","Upon hearing your report, Melkoko swiftly concludes that the steerswoman simply has an aversion to the unfamiliar. As such, rather than abiding by the customer's wishes, she suggests that you make something that is unapologetically sweet. Prepare a Sohm Al tart and a cup of Ishgardian tea, and present them to Melkoko."
6,"TEXT_CLSCUL530_02044_SEQ_06","Caving in to Melkoko's unrelenting insistence, the steerswoman gingerly samples your Sohm Al tart and Ishgardian tea. To her astonishment and delight, she finds both to be delectable. Having thus conquered her fear of sweets, she leaves in high spirits, hopeful that things will work out between her and her beau. Having now seen you in action, Melkoko looks forward to the Dellemont d'Or with even greater relish.
6,"TEXT_CLSCUL530_02044_SEQ_06","Caving in to Melkoko's unrelenting insistence, the steerswoman gingerly samples your Sohm Al tart and Ishgardian tea. To her astonishment and delight, she finds both to be delectable. Having thus conquered her fear of sweets, she leaves in high spirits, hopeful that things will work out between her and her beau. Having now seen you in action, Melkoko looks forward to the Dellemont d'Or with even greater relish.
※The next culinarian quest will be available from Melkoko upon reaching level 55."
7,"TEXT_CLSCUL530_02044_SEQ_07",""
8,"TEXT_CLSCUL530_02044_SEQ_08",""
9,"TEXT_CLSCUL530_02044_SEQ_09",""
@@ -59,7 +61,8 @@ int32,str,str
55,"TEXT_CLSCUL530_02044_MELKOKO_000_021","One of our diners wishes to have dessert, but there's nothing to her liking on the menu. She's been sitting there for a whole hour, unable to make up her mind."
56,"TEXT_CLSCUL530_02044_MELKOKO_000_022","As the guild's foremost culinarian, I believe you'll be able to whip up something to suit her palate. To begin with, you'll want to inquire after her preferences. It's the steerswoman at the table on the right, in case I haven't already mentioned it."
57,"TEXT_CLSCUL530_02044_MELKOKO_000_025","I would be grateful if you could whip up a dessert to suit the steerswoman's palate. To begin with, you'll want to inquire after her preferences."
56,"TEXT_CLSCUL530_02044_MELKOKO_000_022","As the guild's foremost culinarian, I believe you'll be able to whip up something to suit her palate. To begin with, you'll want to inquire after her preferences. It's the steerswoman at the table on the right, in case I haven't already mentioned it."
58,"TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_030","Ugh, all these sweets look too damn...<Emphasis>sweet</Emphasis>!
...Oi, don't rush me! I can't make decisions under pressure!"
59,"TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_031","Eh? Ye'll make me a dessert what ain't on the menu? Yer a godssend<If(PlayerParameter(4))>, sister<Else/></If>!"
60,"TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_032","So, 'ere's the deal: I can't stand sweet things. Stuff makes me want to retch. Thing is, I've met a man who's perfect in all ways but one─bloke's got the sweetest bleedin' tooth this side o' Vylbrand."
61,"TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_033","If we're to work out, I've got to learn to eat sweets. Or suppress the urge to gag, at least. That's why I'm 'ere─to train meself. This is me first time an' all, so be gentle with me, eh? Make me somethin' what ain't so sweet."
1 key 0 1
7 3 TEXT_CLSCUL530_02044_SEQ_03 Melkoko receives the report of your successful registration with approval. All that remains is to prepare for the contest, and Melkoko immediately has a challenge to help you get into form. A diner is struggling to decide upon a dessert, and your task is to prepare something to suit her palate. Seek out the diner, a steerswoman of the Sanguine Sirens, and inquire after her preferences.
8 4 TEXT_CLSCUL530_02044_SEQ_04 The steerswoman explains to you her dilemma: she cannot stand sweet things, but she must learn to eat them for the sake of preserving her relationship. Bear word of the diner's unusual requirements back to Melkoko.
9 5 TEXT_CLSCUL530_02044_SEQ_05 Upon hearing your report, Melkoko swiftly concludes that the steerswoman simply has an aversion to the unfamiliar. As such, rather than abiding by the customer's wishes, she suggests that you make something that is unapologetically sweet. Prepare a Sohm Al tart and a cup of Ishgardian tea, and present them to Melkoko.
10 6 TEXT_CLSCUL530_02044_SEQ_06 Caving in to Melkoko's unrelenting insistence, the steerswoman gingerly samples your Sohm Al tart and Ishgardian tea. To her astonishment and delight, she finds both to be delectable. Having thus conquered her fear of sweets, she leaves in high spirits, hopeful that things will work out between her and her beau. Having now seen you in action, Melkoko looks forward to the Dellemont d'Or with even greater relish. ※The next culinarian quest will be available from Melkoko upon reaching level 55. Caving in to Melkoko's unrelenting insistence, the steerswoman gingerly samples your Sohm Al tart and Ishgardian tea. To her astonishment and delight, she finds both to be delectable. Having thus conquered her fear of sweets, she leaves in high spirits, hopeful that things will work out between her and her beau. Having now seen you in action, Melkoko looks forward to the Dellemont d'Or with even greater relish. ※The next culinarian quest will be available from Melkoko upon reaching level 55.
11 7 TEXT_CLSCUL530_02044_SEQ_07
12 8 TEXT_CLSCUL530_02044_SEQ_08
13 7 9 TEXT_CLSCUL530_02044_SEQ_07 TEXT_CLSCUL530_02044_SEQ_09
14 8 10 TEXT_CLSCUL530_02044_SEQ_08 TEXT_CLSCUL530_02044_SEQ_10
15 9 11 TEXT_CLSCUL530_02044_SEQ_09 TEXT_CLSCUL530_02044_SEQ_11
61 55 57 TEXT_CLSCUL530_02044_MELKOKO_000_021 TEXT_CLSCUL530_02044_MELKOKO_000_025 One of our diners wishes to have dessert, but there's nothing to her liking on the menu. She's been sitting there for a whole hour, unable to make up her mind. I would be grateful if you could whip up a dessert to suit the steerswoman's palate. To begin with, you'll want to inquire after her preferences.
62 56 58 TEXT_CLSCUL530_02044_MELKOKO_000_022 TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_030 As the guild's foremost culinarian, I believe you'll be able to whip up something to suit her palate. To begin with, you'll want to inquire after her preferences. It's the steerswoman at the table on the right, in case I haven't already mentioned it. Ugh, all these sweets look too damn...<Emphasis>sweet</Emphasis>! ...Oi, don't rush me! I can't make decisions under pressure!
63 57 59 TEXT_CLSCUL530_02044_MELKOKO_000_025 TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_031 I would be grateful if you could whip up a dessert to suit the steerswoman's palate. To begin with, you'll want to inquire after her preferences. Eh? Ye'll make me a dessert what ain't on the menu? Yer a godssend<If(PlayerParameter(4))>, sister<Else/></If>!
64 58 60 TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_030 TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_032 Ugh, all these sweets look too damn...<Emphasis>sweet</Emphasis>! ...Oi, don't rush me! I can't make decisions under pressure! So, 'ere's the deal: I can't stand sweet things. Stuff makes me want to retch. Thing is, I've met a man who's perfect in all ways but one─bloke's got the sweetest bleedin' tooth this side o' Vylbrand.
65 61 TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_033 If we're to work out, I've got to learn to eat sweets. Or suppress the urge to gag, at least. That's why I'm 'ere─to train meself. This is me first time an' all, so be gentle with me, eh? Make me somethin' what ain't so sweet.
66 59 62 TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_031 TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_035 Eh? Ye'll make me a dessert what ain't on the menu? Yer a godssend<If(PlayerParameter(4))>, sister<Else/></If>! This is me first time an' all, so be gentle with me, eh? Make me somethin' what ain't so sweet.
67 60 63 TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_032 TEXT_CLSCUL530_02044_MELKOKO_000_040 So, 'ere's the deal: I can't stand sweet things. Stuff makes me want to retch. Thing is, I've met a man who's perfect in all ways but one─bloke's got the sweetest bleedin' tooth this side o' Vylbrand. ...Did I hear you rightly? She says she doesn't like sweets? Oh, that's bollocks! I'd wager she's just afraid o' what she don't know!
68 61 64 TEXT_CLSCUL530_02044_KAIZOKUJOSHI2044_000_033 TEXT_CLSCUL530_02044_MELKOKO_000_041 If we're to work out, I've got to learn to eat sweets. Or suppress the urge to gag, at least. That's why I'm 'ere─to train meself. This is me first time an' all, so be gentle with me, eh? Make me somethin' what ain't so sweet. Be gentle? Sod that! Let's feed 'er somethin' so brazenly sweet that it'll blow the skeptic clean out of 'er!
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSCUL550_02045_SEQ_03","Rhoswen reveals to you her plot to entrap and do away with her rival, Carvallain, and for this she needs to know the man's favorite cuisine. To this end, she bids you go to the Seventh Sage and ask him the name of the best Ishgardian chef. The coinpurse she gave you should serve to loosen the man's tongue."
4,"TEXT_CLSCUL550_02045_SEQ_04","The coinpurse does the trick, and Carvallain tells you that the head chef of House Durendaire is the foremost authority in Ishgardian cuisine. Though he withholds the man's name, Carvallain provides you with a bottle of Lohmani red to help facilitate your meeting. Make your way to Ishgard and search for the chef in the vicinity of Durendaire Manor."
5,"TEXT_CLSCUL550_02045_SEQ_05","Delighted for the gift of Lohmani red, the House Durendaire chef is pleased to teach you all about the humble but ubiquitous beet soup. He goes on to impress upon you his belief that love is an essential ingredient in every dish, and in closing gives you the names of popular accompaniments to the soup. Prepare a bowl of beet soup, a kaiser roll, and a serving of grilled sweetfish, and present them to Melkoko."
6,"TEXT_CLSCUL550_02045_SEQ_06","Rhoswen is deeply impressed with your beet soup, and declares that she will have H'mhasi Tia master the recipe. After Melkoko takes her leave, Rhoswen reveals to you a shocking revelation: Melkoko is actually infatuated with H'mhasi Tia. Though you struggle to reconcile this fact with her plan to humble him at the Dellemont d'Or, for now you must remain focused on preparing for the contest, all the while keeping close to heart the secret ingredient: love.
6,"TEXT_CLSCUL550_02045_SEQ_06","Rhoswen is deeply impressed with your beet soup, and declares that she will have H'mhasi Tia master the recipe. After Melkoko takes her leave, Rhoswen reveals to you a shocking revelation: Melkoko is actually infatuated with H'mhasi Tia. Though you struggle to reconcile this fact with her plan to humble him at the Dellemont d'Or, for now you must remain focused on preparing for the contest, all the while keeping close to heart the secret ingredient: love.
※The next culinarian quest will be available from Melkoko upon reaching level 58."
7,"TEXT_CLSCUL550_02045_SEQ_07",""
8,"TEXT_CLSCUL550_02045_SEQ_08",""
9,"TEXT_CLSCUL550_02045_SEQ_09",""
@@ -75,7 +77,8 @@ int32,str,str
71,"TEXT_CLSCUL550_02045_CARVALLAIN_000_070","You wish to know the name of the best Ishgardian chef in the land? I struggle to comprehend why you would ask me this, of all questions."
72,"TEXT_CLSCUL550_02045_CARVALLAIN_000_071","Hm, I find my interest in your motive suddenly waning. It seems unlikely that this knowledge can be used to make mischief, so very well."
73,"TEXT_CLSCUL550_02045_CARVALLAIN_000_072","As a well-traveled adventurer, you will doubtless be familiar with House Durendaire of Ishgard. Its head chef is said to be the foremost authority in the cuisine of his native land."
72,"TEXT_CLSCUL550_02045_CARVALLAIN_000_071","Hm, I find my interest in your motive suddenly waning. It seems unlikely that this knowledge can be used to make mischief, so very well."
74,"TEXT_CLSCUL550_02045_CARVALLAIN_000_073","In seeking him out, aside from the obvious signs such as garb, look for a golden bell upon his breast. It is the sigil of the house he serves.
...Hm? You wish to know his name? Ah, but where would the fun be in that?"
75,"TEXT_CLSCUL550_02045_CARVALLAIN_000_074","Now, as an accomplished culinarian, he will most certainly have a taste for fine wines. When you meet the man, make him a gift of this bottle of Lohmani red. Say that it comes from an admirer from across the seas."
76,"TEXT_CLSCUL550_02045_CARVALLAIN_000_080","When you meet the head chef of House Durendaire, make him a gift of the bottle of Lohmani red. Say that it comes from an admirer across the seas."
77,"TEXT_CLSCUL550_02045_RHOSWEN_000_085","Do this fer me, an' I'll consider Melkoko's task fulfilled."
@@ -83,7 +86,8 @@ int32,str,str
79,"TEXT_CLSCUL550_02045_DRYOURININ02045_000_091","By the Fury! Seldom do we enjoy fine vintages such as this! I was not aware that I had admirers, let alone that they are so widespread as to be found in Limsa Lominsa!"
80,"TEXT_CLSCUL550_02045_DRYOURININ02045_000_092","You wish to learn a recipe for a traditional Ishgardian soup? You will find none more ubiquitous than beet soup. It graces the tables of all Ishgardians, warming the hearts and stomachs of lowborn and highborn alike."
81,"TEXT_CLSCUL550_02045_DRYOURININ02045_000_093","The ingredients, chief among which is the magma beet, are sliced and sautéed, after which the broth is added along with the seasoning. The concoction is then allowed to simmer until everything is stewed together and the broth takes on a rich crimson hue."
79,"TEXT_CLSCUL550_02045_DRYOURININ02045_000_091","By the Fury! Seldom do we enjoy fine vintages such as this! I was not aware that I had admirers, let alone that they are so widespread as to be found in Limsa Lominsa!"
82,"TEXT_CLSCUL550_02045_DRYOURININ02045_000_094","Now, there are as many variations of the soup as there are people who make it, but the one nearest to my heart is that which my dear mother used to make. I was sickly as a child, you see, and she would add copious amounts of vegetables in the hopes that I would grow strong.
Through her cooking, I felt her love, and everything tasted all the better for it. Call me a sentimental fool, but it is my belief that love is an essential ingredient in every dish."
83,"TEXT_CLSCUL550_02045_DRYOURININ02045_000_095","A final note: for those Ishgardians of means, beet soup is typically served alongside a kaiser roll and grilled sweetfish. I hope this information serves you well. My thanks again for the wine."
84,"TEXT_CLSCUL550_02045_DRYOURININ_000_100","Beet soup is typically served alongside a kaiser roll and grilled sweetfish. I hope this information serves you well. My thanks again for the wine."
85,"TEXT_CLSCUL550_02045_CARVALLAIN_000_105","I trust your meeting with House Durendaire's head chef was educational. Your asking after him reminded me of the time I first tasted his cuisine. I should like the chance to do so again."
@@ -93,7 +97,8 @@ int32,str,str
89,"TEXT_CLSCUL550_02045_MELKOKO_000_113","<sigh> To think that she's still at it─going after Carvallain, that is. When will she own up to her feelings? Stubborn as she is, probably never. At any rate, we shouldn't keep her waiting. Let's have her sample your handiwork, shall we?"
90,"TEXT_CLSCUL550_02045_MELKOKO_000_114",""
91,"TEXT_CLSCUL550_02045_RHOSWEN_000_115","This soup's bleedin' amazin'! It tastes like...like <Emphasis>'ome</Emphasis>, even though I'd never tasted it till now. 'Ow the 'ells do ye make it?"
88,"TEXT_CLSCUL550_02045_MELKOKO_000_112","Aye, I know all about her plan. It's hard not to hear the captain's impassioned rants when you're standing right outside the door. I won't mention this to her, though."
92,"TEXT_CLSCUL550_02045_RHOSWEN_000_116","Let me get this straight: the secret ingredient's love? Sort o' makes sense, the way ye puts it.
...Melkoko! Go an' let H'mhasi Tia know I wants 'im to master this soup!"
93,"TEXT_CLSCUL550_02045_MELKOKO_000_117","Aye, aye, Captain!"
94,"TEXT_CLSCUL550_02045_RHOSWEN_000_118","...When will that girl own up to 'er feelin's? She's right moony fer H'mhasi Tia, yet 'ere she is tryin' to bring 'im down."
95,"TEXT_CLSCUL550_02045_RHOSWEN_000_119","Aye, I know all about 'er plan. I mean, 'ow couldn't I, when she rants about 'im right outside the door with a voice what'll wake the dead?"
1 key 0 1
7 3 TEXT_CLSCUL550_02045_SEQ_03 Rhoswen reveals to you her plot to entrap and do away with her rival, Carvallain, and for this she needs to know the man's favorite cuisine. To this end, she bids you go to the Seventh Sage and ask him the name of the best Ishgardian chef. The coinpurse she gave you should serve to loosen the man's tongue.
8 4 TEXT_CLSCUL550_02045_SEQ_04 The coinpurse does the trick, and Carvallain tells you that the head chef of House Durendaire is the foremost authority in Ishgardian cuisine. Though he withholds the man's name, Carvallain provides you with a bottle of Lohmani red to help facilitate your meeting. Make your way to Ishgard and search for the chef in the vicinity of Durendaire Manor.
9 5 TEXT_CLSCUL550_02045_SEQ_05 Delighted for the gift of Lohmani red, the House Durendaire chef is pleased to teach you all about the humble but ubiquitous beet soup. He goes on to impress upon you his belief that love is an essential ingredient in every dish, and in closing gives you the names of popular accompaniments to the soup. Prepare a bowl of beet soup, a kaiser roll, and a serving of grilled sweetfish, and present them to Melkoko.
10 6 TEXT_CLSCUL550_02045_SEQ_06 Rhoswen is deeply impressed with your beet soup, and declares that she will have H'mhasi Tia master the recipe. After Melkoko takes her leave, Rhoswen reveals to you a shocking revelation: Melkoko is actually infatuated with H'mhasi Tia. Though you struggle to reconcile this fact with her plan to humble him at the Dellemont d'Or, for now you must remain focused on preparing for the contest, all the while keeping close to heart the secret ingredient: love. ※The next culinarian quest will be available from Melkoko upon reaching level 58. Rhoswen is deeply impressed with your beet soup, and declares that she will have H'mhasi Tia master the recipe. After Melkoko takes her leave, Rhoswen reveals to you a shocking revelation: Melkoko is actually infatuated with H'mhasi Tia. Though you struggle to reconcile this fact with her plan to humble him at the Dellemont d'Or, for now you must remain focused on preparing for the contest, all the while keeping close to heart the secret ingredient: love. ※The next culinarian quest will be available from Melkoko upon reaching level 58.
11 7 TEXT_CLSCUL550_02045_SEQ_07
12 8 TEXT_CLSCUL550_02045_SEQ_08
13 7 9 TEXT_CLSCUL550_02045_SEQ_07 TEXT_CLSCUL550_02045_SEQ_09
14 8 10 TEXT_CLSCUL550_02045_SEQ_08 TEXT_CLSCUL550_02045_SEQ_10
15 9 11 TEXT_CLSCUL550_02045_SEQ_09 TEXT_CLSCUL550_02045_SEQ_11
77 71 73 TEXT_CLSCUL550_02045_CARVALLAIN_000_070 TEXT_CLSCUL550_02045_CARVALLAIN_000_072 You wish to know the name of the best Ishgardian chef in the land? I struggle to comprehend why you would ask me this, of all questions. As a well-traveled adventurer, you will doubtless be familiar with House Durendaire of Ishgard. Its head chef is said to be the foremost authority in the cuisine of his native land.
78 72 74 TEXT_CLSCUL550_02045_CARVALLAIN_000_071 TEXT_CLSCUL550_02045_CARVALLAIN_000_073 Hm, I find my interest in your motive suddenly waning. It seems unlikely that this knowledge can be used to make mischief, so very well. In seeking him out, aside from the obvious signs such as garb, look for a golden bell upon his breast. It is the sigil of the house he serves. ...Hm? You wish to know his name? Ah, but where would the fun be in that?
79 73 75 TEXT_CLSCUL550_02045_CARVALLAIN_000_072 TEXT_CLSCUL550_02045_CARVALLAIN_000_074 As a well-traveled adventurer, you will doubtless be familiar with House Durendaire of Ishgard. Its head chef is said to be the foremost authority in the cuisine of his native land. Now, as an accomplished culinarian, he will most certainly have a taste for fine wines. When you meet the man, make him a gift of this bottle of Lohmani red. Say that it comes from an admirer from across the seas.
80 74 76 TEXT_CLSCUL550_02045_CARVALLAIN_000_073 TEXT_CLSCUL550_02045_CARVALLAIN_000_080 In seeking him out, aside from the obvious signs such as garb, look for a golden bell upon his breast. It is the sigil of the house he serves. ...Hm? You wish to know his name? Ah, but where would the fun be in that? When you meet the head chef of House Durendaire, make him a gift of the bottle of Lohmani red. Say that it comes from an admirer across the seas.
81 77 TEXT_CLSCUL550_02045_RHOSWEN_000_085 Do this fer me, an' I'll consider Melkoko's task fulfilled.
82 75 78 TEXT_CLSCUL550_02045_CARVALLAIN_000_074 TEXT_CLSCUL550_02045_DRYOURININ02045_000_090 Now, as an accomplished culinarian, he will most certainly have a taste for fine wines. When you meet the man, make him a gift of this bottle of Lohmani red. Say that it comes from an admirer from across the seas. Indeed I am the head chef of House Durendaire. What is it you require of me?
83 76 79 TEXT_CLSCUL550_02045_CARVALLAIN_000_080 TEXT_CLSCUL550_02045_DRYOURININ02045_000_091 When you meet the head chef of House Durendaire, make him a gift of the bottle of Lohmani red. Say that it comes from an admirer across the seas. By the Fury! Seldom do we enjoy fine vintages such as this! I was not aware that I had admirers, let alone that they are so widespread as to be found in Limsa Lominsa!
84 77 80 TEXT_CLSCUL550_02045_RHOSWEN_000_085 TEXT_CLSCUL550_02045_DRYOURININ02045_000_092 Do this fer me, an' I'll consider Melkoko's task fulfilled. You wish to learn a recipe for a traditional Ishgardian soup? You will find none more ubiquitous than beet soup. It graces the tables of all Ishgardians, warming the hearts and stomachs of lowborn and highborn alike.
86 79 82 TEXT_CLSCUL550_02045_DRYOURININ02045_000_091 TEXT_CLSCUL550_02045_DRYOURININ02045_000_094 By the Fury! Seldom do we enjoy fine vintages such as this! I was not aware that I had admirers, let alone that they are so widespread as to be found in Limsa Lominsa! Now, there are as many variations of the soup as there are people who make it, but the one nearest to my heart is that which my dear mother used to make. I was sickly as a child, you see, and she would add copious amounts of vegetables in the hopes that I would grow strong. Through her cooking, I felt her love, and everything tasted all the better for it. Call me a sentimental fool, but it is my belief that love is an essential ingredient in every dish.
87 80 83 TEXT_CLSCUL550_02045_DRYOURININ02045_000_092 TEXT_CLSCUL550_02045_DRYOURININ02045_000_095 You wish to learn a recipe for a traditional Ishgardian soup? You will find none more ubiquitous than beet soup. It graces the tables of all Ishgardians, warming the hearts and stomachs of lowborn and highborn alike. A final note: for those Ishgardians of means, beet soup is typically served alongside a kaiser roll and grilled sweetfish. I hope this information serves you well. My thanks again for the wine.
88 81 84 TEXT_CLSCUL550_02045_DRYOURININ02045_000_093 TEXT_CLSCUL550_02045_DRYOURININ_000_100 The ingredients, chief among which is the magma beet, are sliced and sautéed, after which the broth is added along with the seasoning. The concoction is then allowed to simmer until everything is stewed together and the broth takes on a rich crimson hue. Beet soup is typically served alongside a kaiser roll and grilled sweetfish. I hope this information serves you well. My thanks again for the wine.
89 82 85 TEXT_CLSCUL550_02045_DRYOURININ02045_000_094 TEXT_CLSCUL550_02045_CARVALLAIN_000_105 Now, there are as many variations of the soup as there are people who make it, but the one nearest to my heart is that which my dear mother used to make. I was sickly as a child, you see, and she would add copious amounts of vegetables in the hopes that I would grow strong. Through her cooking, I felt her love, and everything tasted all the better for it. Call me a sentimental fool, but it is my belief that love is an essential ingredient in every dish. I trust your meeting with House Durendaire's head chef was educational. Your asking after him reminded me of the time I first tasted his cuisine. I should like the chance to do so again.
90 86 TEXT_CLSCUL550_02045_MELKOKO_000_110 Ah, there you are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You were gone for so long, I was beginning to worry. Tell me, were you able to find a soup to please Captain Rhoswen?
91 83 87 TEXT_CLSCUL550_02045_DRYOURININ02045_000_095 TEXT_CLSCUL550_02045_MELKOKO_000_111 A final note: for those Ishgardians of means, beet soup is typically served alongside a kaiser roll and grilled sweetfish. I hope this information serves you well. My thanks again for the wine. Thank you so much! So, this is the dish that she'll use to lure Carvallain over with...
92 84 88 TEXT_CLSCUL550_02045_DRYOURININ_000_100 TEXT_CLSCUL550_02045_MELKOKO_000_112 Beet soup is typically served alongside a kaiser roll and grilled sweetfish. I hope this information serves you well. My thanks again for the wine. Aye, I know all about her plan. It's hard not to hear the captain's impassioned rants when you're standing right outside the door. I won't mention this to her, though.
93 85 89 TEXT_CLSCUL550_02045_CARVALLAIN_000_105 TEXT_CLSCUL550_02045_MELKOKO_000_113 I trust your meeting with House Durendaire's head chef was educational. Your asking after him reminded me of the time I first tasted his cuisine. I should like the chance to do so again. <sigh> To think that she's still at it─going after Carvallain, that is. When will she own up to her feelings? Stubborn as she is, probably never. At any rate, we shouldn't keep her waiting. Let's have her sample your handiwork, shall we?
97 89 93 TEXT_CLSCUL550_02045_MELKOKO_000_113 TEXT_CLSCUL550_02045_MELKOKO_000_117 <sigh> To think that she's still at it─going after Carvallain, that is. When will she own up to her feelings? Stubborn as she is, probably never. At any rate, we shouldn't keep her waiting. Let's have her sample your handiwork, shall we? Aye, aye, Captain!
98 90 94 TEXT_CLSCUL550_02045_MELKOKO_000_114 TEXT_CLSCUL550_02045_RHOSWEN_000_118 ...When will that girl own up to 'er feelin's? She's right moony fer H'mhasi Tia, yet 'ere she is tryin' to bring 'im down.
99 91 95 TEXT_CLSCUL550_02045_RHOSWEN_000_115 TEXT_CLSCUL550_02045_RHOSWEN_000_119 This soup's bleedin' amazin'! It tastes like...like <Emphasis>'ome</Emphasis>, even though I'd never tasted it till now. 'Ow the 'ells do ye make it? Aye, I know all about 'er plan. I mean, 'ow couldn't I, when she rants about 'im right outside the door with a voice what'll wake the dead?
100 92 96 TEXT_CLSCUL550_02045_RHOSWEN_000_116 TEXT_CLSCUL550_02045_RHOSWEN_000_120 Let me get this straight: the secret ingredient's love? Sort o' makes sense, the way ye puts it. ...Melkoko! Go an' let H'mhasi Tia know I wants 'im to master this soup! Me, I don't give two shites about the contest, but I can't 'elp but worry fer Melkoko. Seems to me she 'asn't thought things through.
101 97 TEXT_CLSCUL550_02045_SYSTEM_000_130
102
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@@ -4,7 +4,9 @@ int32,str,str
0,"TEXT_CLSCUL580_02046_SEQ_00","Melkoko would like to share with you the outcome of Rhoswen's plot."
1,"TEXT_CLSCUL580_02046_SEQ_01","Having informed you of Rhoswen's failed attempt to entrap Carvallain, Melkoko remembers that Lyngsath has been looking for you. Hurry over to the Bismarck and ask the guildmaster what he requires of you."
2,"TEXT_CLSCUL580_02046_SEQ_02","Lyngsath informs you that Master Dellemont, founder and judge of the contest of his namesake, is due at the Bismarck to inspect the venue. With his hands full preparing for the visit, Lyngsath needs you to cook for an old friend in his stead. The friend, an elderly retired pirate, is fond of meat, but no longer has the teeth with which to masticate it. To this end, Lyngsath bids you prepare for him a dish that is at once meaty and tender─cockatrice meatballs."
3,"TEXT_CLSCUL580_02046_SEQ_03","No sooner do you present the cockatrice meatballs to Lyngsath than Master Dellemont arrives at the Bismarck. He waits patiently as the guildmaster serves his old friend, who devours his meal with relish and leaves with a smile on his face. Shortly thereafter, H'mhasi Tia and Melkoko come to pay their respects to Master Dellemont, but an argument breaks out between them which culminates in an unexpected wager. Though she has absolutely no business doing so, Melkoko agrees to relinquish ownership of the Bismarck to H'mhasi Tia should he emerge triumphant in the Dellemont d'Or. Should he lose to you, however, he must give up his calling. The stakes have become exceedingly high; see to it that you are fully prepared for the contest─for Lyngsath's sake, if no one else's.
3,"TEXT_CLSCUL580_02046_SEQ_03","No sooner do you present the cockatrice meatballs to Lyngsath than Master Dellemont arrives at the Bismarck. He waits patiently as the guildmaster serves his old friend, who devours his meal with relish and leaves with a smile on his face. Shortly thereafter, H'mhasi Tia and Melkoko come to pay their respects to Master Dellemont, but an argument breaks out between them which culminates in an unexpected wager. Though she has absolutely no business doing so, Melkoko agrees to relinquish ownership of the Bismarck to H'mhasi Tia should he emerge triumphant in the Dellemont d'Or. Should he lose to you, however, he must give up his calling. The stakes have become exceedingly high; see to it that you are fully prepared for the contest─for Lyngsath's sake, if no one else's.
※The next culinarian quest will be available from Melkoko upon reaching level 60."
4,"TEXT_CLSCUL580_02046_SEQ_04",""
5,"TEXT_CLSCUL580_02046_SEQ_05",""
6,"TEXT_CLSCUL580_02046_SEQ_06",""
@@ -51,7 +53,8 @@ int32,str,str
47,"TEXT_CLSCUL580_02046_TODO_23",""
48,"TEXT_CLSCUL580_02046_MELKOKO_000_000","Doubtless you're wondering what became of Captain Rhoswen's plot. Well, shortly after you left, she invited Carvallain to her ship for dinner. Alas, he was suspicious of her intent from the first, and refused to put anything in his mouth. He just sat there, poking and prodding his meal..."
49,"TEXT_CLSCUL580_02046_MELKOKO_000_001","Gah, what a bloody waste! Fer all 'er talk of offin' 'im, it wasn't a trap at all! <sigh> If only she weren't so godsdamned proud an' stubborn..."
48,"TEXT_CLSCUL580_02046_MELKOKO_000_000","Doubtless you're wondering what became of Captain Rhoswen's plot. Well, shortly after you left, she invited Carvallain to her ship for dinner. Alas, he was suspicious of her intent from the first, and refused to put anything in his mouth. He just sat there, poking and prodding his meal..."
50,"TEXT_CLSCUL580_02046_MELKOKO_000_002","And that's the only news I have to share.
...Ah, right! Lyngsath was looking for you. He seemed to be in a spot of bother, so you had best go and see what's afoot."
51,"TEXT_CLSCUL580_02046_MELKOKO_000_005","Lyngsath was looking for you. He seemed to be in a spot of bother, so you had best go and see what's afoot."
52,"TEXT_CLSCUL580_02046_LYNGSATH_000_010","Thanks fer comin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I realize yer busy preparin' fer the contest an' all, but I needs yer 'elp with somethin'."
53,"TEXT_CLSCUL580_02046_LYNGSATH_000_011","Ye see, Master Dellemont's due to come an' inspect the Bismarck. I don't doubt ye see the connection, but 'e's the founder o' the contest an' a livin' legend o' cookin'. But most importantly fer you, 'e's also the judge."
1 key 0 1
4 0 TEXT_CLSCUL580_02046_SEQ_00 Melkoko would like to share with you the outcome of Rhoswen's plot.
5 1 TEXT_CLSCUL580_02046_SEQ_01 Having informed you of Rhoswen's failed attempt to entrap Carvallain, Melkoko remembers that Lyngsath has been looking for you. Hurry over to the Bismarck and ask the guildmaster what he requires of you.
6 2 TEXT_CLSCUL580_02046_SEQ_02 Lyngsath informs you that Master Dellemont, founder and judge of the contest of his namesake, is due at the Bismarck to inspect the venue. With his hands full preparing for the visit, Lyngsath needs you to cook for an old friend in his stead. The friend, an elderly retired pirate, is fond of meat, but no longer has the teeth with which to masticate it. To this end, Lyngsath bids you prepare for him a dish that is at once meaty and tender─cockatrice meatballs.
7 3 TEXT_CLSCUL580_02046_SEQ_03 No sooner do you present the cockatrice meatballs to Lyngsath than Master Dellemont arrives at the Bismarck. He waits patiently as the guildmaster serves his old friend, who devours his meal with relish and leaves with a smile on his face. Shortly thereafter, H'mhasi Tia and Melkoko come to pay their respects to Master Dellemont, but an argument breaks out between them which culminates in an unexpected wager. Though she has absolutely no business doing so, Melkoko agrees to relinquish ownership of the Bismarck to H'mhasi Tia should he emerge triumphant in the Dellemont d'Or. Should he lose to you, however, he must give up his calling. The stakes have become exceedingly high; see to it that you are fully prepared for the contest─for Lyngsath's sake, if no one else's. ※The next culinarian quest will be available from Melkoko upon reaching level 60. No sooner do you present the cockatrice meatballs to Lyngsath than Master Dellemont arrives at the Bismarck. He waits patiently as the guildmaster serves his old friend, who devours his meal with relish and leaves with a smile on his face. Shortly thereafter, H'mhasi Tia and Melkoko come to pay their respects to Master Dellemont, but an argument breaks out between them which culminates in an unexpected wager. Though she has absolutely no business doing so, Melkoko agrees to relinquish ownership of the Bismarck to H'mhasi Tia should he emerge triumphant in the Dellemont d'Or. Should he lose to you, however, he must give up his calling. The stakes have become exceedingly high; see to it that you are fully prepared for the contest─for Lyngsath's sake, if no one else's. ※The next culinarian quest will be available from Melkoko upon reaching level 60.
8 4 TEXT_CLSCUL580_02046_SEQ_04
9 5 TEXT_CLSCUL580_02046_SEQ_05
10 4 6 TEXT_CLSCUL580_02046_SEQ_04 TEXT_CLSCUL580_02046_SEQ_06
11 5 7 TEXT_CLSCUL580_02046_SEQ_05 TEXT_CLSCUL580_02046_SEQ_07
12 6 8 TEXT_CLSCUL580_02046_SEQ_06 TEXT_CLSCUL580_02046_SEQ_08
53 47 49 TEXT_CLSCUL580_02046_TODO_23 TEXT_CLSCUL580_02046_MELKOKO_000_001 Gah, what a bloody waste! Fer all 'er talk of offin' 'im, it wasn't a trap at all! <sigh> If only she weren't so godsdamned proud an' stubborn...
54 48 50 TEXT_CLSCUL580_02046_MELKOKO_000_000 TEXT_CLSCUL580_02046_MELKOKO_000_002 Doubtless you're wondering what became of Captain Rhoswen's plot. Well, shortly after you left, she invited Carvallain to her ship for dinner. Alas, he was suspicious of her intent from the first, and refused to put anything in his mouth. He just sat there, poking and prodding his meal... And that's the only news I have to share. ...Ah, right! Lyngsath was looking for you. He seemed to be in a spot of bother, so you had best go and see what's afoot.
55 49 51 TEXT_CLSCUL580_02046_MELKOKO_000_001 TEXT_CLSCUL580_02046_MELKOKO_000_005 Gah, what a bloody waste! Fer all 'er talk of offin' 'im, it wasn't a trap at all! <sigh> If only she weren't so godsdamned proud an' stubborn... Lyngsath was looking for you. He seemed to be in a spot of bother, so you had best go and see what's afoot.
56 50 52 TEXT_CLSCUL580_02046_MELKOKO_000_002 TEXT_CLSCUL580_02046_LYNGSATH_000_010 And that's the only news I have to share. ...Ah, right! Lyngsath was looking for you. He seemed to be in a spot of bother, so you had best go and see what's afoot. Thanks fer comin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I realize yer busy preparin' fer the contest an' all, but I needs yer 'elp with somethin'.
57 53 TEXT_CLSCUL580_02046_LYNGSATH_000_011 Ye see, Master Dellemont's due to come an' inspect the Bismarck. I don't doubt ye see the connection, but 'e's the founder o' the contest an' a livin' legend o' cookin'. But most importantly fer you, 'e's also the judge.
58 51 54 TEXT_CLSCUL580_02046_MELKOKO_000_005 TEXT_CLSCUL580_02046_LYNGSATH_000_012 Lyngsath was looking for you. He seemed to be in a spot of bother, so you had best go and see what's afoot. Anyroad, I've got me 'ands full tryin' to sort the place out afore Master Dellemont arrives. Thing is, an old friend o' mine's comin' to dine any moment now, but I can't peel meself away from me work long enough to look after 'im. I'd be obliged if ye could prepare 'is meal in me stead.
59 52 55 TEXT_CLSCUL580_02046_LYNGSATH_000_010 TEXT_CLSCUL580_02046_LYNGSATH_000_013 Thanks fer comin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I realize yer busy preparin' fer the contest an' all, but I needs yer 'elp with somethin'. The man's loved meat since 'e was a young pirate, but age 'as taken its toll, an' 'e's got 'ardly any teeth left.
60 53 56 TEXT_CLSCUL580_02046_LYNGSATH_000_011 TEXT_CLSCUL580_02046_LYNGSATH_000_014 Ye see, Master Dellemont's due to come an' inspect the Bismarck. I don't doubt ye see the connection, but 'e's the founder o' the contest an' a livin' legend o' cookin'. But most importantly fer you, 'e's also the judge. That bein' the case, I wants ye to cook 'im something what's meaty but tender. A nice servin' o' cockatrice meatballs, say. Thanks in advance, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
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@@ -6,7 +6,11 @@ int32,str,str
2,"TEXT_CLSCUL600_02047_SEQ_02","Having informed you that you are the final contestant, Dellemont furnishes you with the particulars of the contest. Of a three-course meal, the main course is to be a meat dish, while the overall theme is hospitality. Bear word of this back to Melkoko at the Missing Member."
3,"TEXT_CLSCUL600_02047_SEQ_03","As the final contestant, you are at a disadvantage, for Dellemont will be hard-pressed to keep his appetite whetted by the time he tastes your cooking. Bearing this fact in mind, and with Melkoko's guidance, you decide upon a course consisting of morel salad, deep-fried okeanis, and marron glace. Draw upon all your culinary skills to create the finest samples of these dishes, and present them to the contest council member at the Bismarck."
4,"TEXT_CLSCUL600_02047_SEQ_04","You present your dishes to the contest council member, who lays them out for judging. After a tense few heartbeats, Dellemont awards you a perfect ten─the first in the entire history of the contest, and a point above H'mhasi Tia's nine. So it is that you are crowned champion. Dellemont takes a moment to explain what it was that divided you and your rival. While H'mhasi Tia's creations were magnificent in their own right, they lacked the spirit of hospitality that defined your dishes. H'mhasi admits defeat and runs off distraught, with Melkoko hot on his heels. Follow the couple back to the Missing Member and ensure that all is well between them."
5,"TEXT_CLSCUL600_02047_SEQ_05","You bear witness as Melkoko and H'mhasi Tia make their peace with one another. It is revealed that H'mhasi Tia's apparent laziness was simply an act of posturing, and he had been training hard for the contest in secret. With Rhoswen's permission, he decides to journey the realm in order to become as great a culinarian as you, and Melkoko promises that she will wait for him. After the others leave, Melkoko thanks you for being an inspiration to her and H'mhasi Tia. In turn inspired by her praise, you are determined to be the best culinarian you can be, and a worthy champion of the Dellemont d'Or.
5,"TEXT_CLSCUL600_02047_SEQ_05","You bear witness as Melkoko and H'mhasi Tia make their peace with one another. It is revealed that H'mhasi Tia's apparent laziness was simply an act of posturing, and he had been training hard for the contest in secret. With Rhoswen's permission, he decides to journey the realm in order to become as great a culinarian as you, and Melkoko promises that she will wait for him. After the others leave, Melkoko thanks you for being an inspiration to her and H'mhasi Tia. In turn inspired by her praise, you are determined to be the best culinarian you can be, and a worthy champion of the Dellemont d'Or.
※The next culinarian quest will be available from Lyngsath once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
6,"TEXT_CLSCUL600_02047_SEQ_06",""
7,"TEXT_CLSCUL600_02047_SEQ_07",""
8,"TEXT_CLSCUL600_02047_SEQ_08",""
@@ -136,6 +140,7 @@ int32,str,str
132,"TEXT_CLSCUL600_02047_MELKOKO_101_191","All of this was made possible through your cooking. You've taken a humble thing and given it the power to change lives."
133,"TEXT_CLSCUL600_02047_MELKOKO_102_191","Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─for being an inspiration to us all! And a belated congratulations for winning the Dellemont d'Or! A more worthy champion there has never been!"
134,"TEXT_CLSCUL600_02047_SYSTEM_000_500","This concludes the culinarian quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
131,"TEXT_CLSCUL600_02047_MELKOKO_100_191","Thanks to you, he was reminded what it means to be a culinarian, and I've come to love my job even more than I already did."
135,"TEXT_CLSCUL600_02047_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
136,"TEXT_CLSCUL600_02047_SYSTEM_000_502","Once you have done so, the next culinarian quest will be available from Lyngsath."
137,"TEXT_CLSCUL600_02047_SYSTEM_000_200",""
1 key 0 1
6 2 TEXT_CLSCUL600_02047_SEQ_02 Having informed you that you are the final contestant, Dellemont furnishes you with the particulars of the contest. Of a three-course meal, the main course is to be a meat dish, while the overall theme is hospitality. Bear word of this back to Melkoko at the Missing Member.
7 3 TEXT_CLSCUL600_02047_SEQ_03 As the final contestant, you are at a disadvantage, for Dellemont will be hard-pressed to keep his appetite whetted by the time he tastes your cooking. Bearing this fact in mind, and with Melkoko's guidance, you decide upon a course consisting of morel salad, deep-fried okeanis, and marron glace. Draw upon all your culinary skills to create the finest samples of these dishes, and present them to the contest council member at the Bismarck.
8 4 TEXT_CLSCUL600_02047_SEQ_04 You present your dishes to the contest council member, who lays them out for judging. After a tense few heartbeats, Dellemont awards you a perfect ten─the first in the entire history of the contest, and a point above H'mhasi Tia's nine. So it is that you are crowned champion. Dellemont takes a moment to explain what it was that divided you and your rival. While H'mhasi Tia's creations were magnificent in their own right, they lacked the spirit of hospitality that defined your dishes. H'mhasi admits defeat and runs off distraught, with Melkoko hot on his heels. Follow the couple back to the Missing Member and ensure that all is well between them.
9 5 TEXT_CLSCUL600_02047_SEQ_05 You bear witness as Melkoko and H'mhasi Tia make their peace with one another. It is revealed that H'mhasi Tia's apparent laziness was simply an act of posturing, and he had been training hard for the contest in secret. With Rhoswen's permission, he decides to journey the realm in order to become as great a culinarian as you, and Melkoko promises that she will wait for him. After the others leave, Melkoko thanks you for being an inspiration to her and H'mhasi Tia. In turn inspired by her praise, you are determined to be the best culinarian you can be, and a worthy champion of the Dellemont d'Or. ※The next culinarian quest will be available from Lyngsath once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.” You bear witness as Melkoko and H'mhasi Tia make their peace with one another. It is revealed that H'mhasi Tia's apparent laziness was simply an act of posturing, and he had been training hard for the contest in secret. With Rhoswen's permission, he decides to journey the realm in order to become as great a culinarian as you, and Melkoko promises that she will wait for him. After the others leave, Melkoko thanks you for being an inspiration to her and H'mhasi Tia. In turn inspired by her praise, you are determined to be the best culinarian you can be, and a worthy champion of the Dellemont d'Or. ※The next culinarian quest will be available from Lyngsath once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
10 6 TEXT_CLSCUL600_02047_SEQ_06
11 7 TEXT_CLSCUL600_02047_SEQ_07
12 8 TEXT_CLSCUL600_02047_SEQ_08
13 9 TEXT_CLSCUL600_02047_SEQ_09
14 6 10 TEXT_CLSCUL600_02047_SEQ_06 TEXT_CLSCUL600_02047_SEQ_10
15 7 11 TEXT_CLSCUL600_02047_SEQ_07 TEXT_CLSCUL600_02047_SEQ_11
16 8 12 TEXT_CLSCUL600_02047_SEQ_08 TEXT_CLSCUL600_02047_SEQ_12
140 132 136 TEXT_CLSCUL600_02047_MELKOKO_101_191 TEXT_CLSCUL600_02047_SYSTEM_000_502 All of this was made possible through your cooking. You've taken a humble thing and given it the power to change lives. Once you have done so, the next culinarian quest will be available from Lyngsath.
141 133 137 TEXT_CLSCUL600_02047_MELKOKO_102_191 TEXT_CLSCUL600_02047_SYSTEM_000_200 Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─for being an inspiration to us all! And a belated congratulations for winning the Dellemont d'Or! A more worthy champion there has never been!
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0,"TEXT_CLSFSH502_02085_SEQ_00","Sisipu has a rod in her hand and a cloud on her brow."
1,"TEXT_CLSFSH502_02085_SEQ_01","Sisipu entrusts you with an important mission─to return a forgotten fishing rod to its absent-minded owner. Ansaulme, the rodless rover in question, is an authority on far-flung fishing holes. Hurry to the Drowning Wench to return the rod to Ansaulme before he journeys on."
2,"TEXT_CLSFSH502_02085_SEQ_02","Ansaulme is delighted to be reunited with his most faithful companion, and is fascinated to hear of your achievements in the field of fishing. He is eager to discuss the subject in more depth, but as he cannot linger in Limsa Lominsa as long as he would like, he invites you to his hometown to continue the conversation. Journey to Ishgard and meet with Ansaulme in the Forgotten Knight to learn more of the fishing holes of his homeland."
3,"TEXT_CLSFSH502_02085_SEQ_03","Ansaulme welcomes you to Ishgard and promises to give you a guided tour of his homeland's best fishing holes─weather permitting, of course. Speak with Ansaulme again when the storms have settled in Coerthas, and he will show you the sights.
3,"TEXT_CLSFSH502_02085_SEQ_03","Ansaulme welcomes you to Ishgard and promises to give you a guided tour of his homeland's best fishing holes─weather permitting, of course. Speak with Ansaulme again when the storms have settled in Coerthas, and he will show you the sights.
※The next fisher quest will be available from Ansaulme upon reaching level 53."
4,"TEXT_CLSFSH502_02085_SEQ_04",""
5,"TEXT_CLSFSH502_02085_SEQ_05",""
6,"TEXT_CLSFSH502_02085_SEQ_06",""
1 key 0 1
4 0 TEXT_CLSFSH502_02085_SEQ_00 Sisipu has a rod in her hand and a cloud on her brow.
5 1 TEXT_CLSFSH502_02085_SEQ_01 Sisipu entrusts you with an important mission─to return a forgotten fishing rod to its absent-minded owner. Ansaulme, the rodless rover in question, is an authority on far-flung fishing holes. Hurry to the Drowning Wench to return the rod to Ansaulme before he journeys on.
6 2 TEXT_CLSFSH502_02085_SEQ_02 Ansaulme is delighted to be reunited with his most faithful companion, and is fascinated to hear of your achievements in the field of fishing. He is eager to discuss the subject in more depth, but as he cannot linger in Limsa Lominsa as long as he would like, he invites you to his hometown to continue the conversation. Journey to Ishgard and meet with Ansaulme in the Forgotten Knight to learn more of the fishing holes of his homeland.
7 3 TEXT_CLSFSH502_02085_SEQ_03 Ansaulme welcomes you to Ishgard and promises to give you a guided tour of his homeland's best fishing holes─weather permitting, of course. Speak with Ansaulme again when the storms have settled in Coerthas, and he will show you the sights. ※The next fisher quest will be available from Ansaulme upon reaching level 53. Ansaulme welcomes you to Ishgard and promises to give you a guided tour of his homeland's best fishing holes─weather permitting, of course. Speak with Ansaulme again when the storms have settled in Coerthas, and he will show you the sights. ※The next fisher quest will be available from Ansaulme upon reaching level 53.
8 4 TEXT_CLSFSH502_02085_SEQ_04
9 5 TEXT_CLSFSH502_02085_SEQ_05
10 4 6 TEXT_CLSFSH502_02085_SEQ_04 TEXT_CLSFSH502_02085_SEQ_06
11 5 7 TEXT_CLSFSH502_02085_SEQ_05 TEXT_CLSFSH502_02085_SEQ_07
12 6 8 TEXT_CLSFSH502_02085_SEQ_06 TEXT_CLSFSH502_02085_SEQ_08
+7 -3
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@@ -4,7 +4,9 @@ int32,str,str
0,"TEXT_CLSFSH530_02086_SEQ_00","Ansaulme is eager to share some exciting information with a fellow fisher."
1,"TEXT_CLSFSH530_02086_SEQ_01","News has reached Ansaulme that a school of icepicks, fish as defiant as they are delicious, has been sighted in a secluded fishing hole in the Coerthas western highlands. Eager to show you the sights of his homeland, as well as pit his wits against such a fractious fish, he bids you meet with him by the north entrance of Falcon's Nest, whence he will guide you to the fishing hole in question."
2,"TEXT_CLSFSH530_02086_SEQ_02","You make the appointed rendezvous with Ansaulme, only to learn that he has already been to the fishing hole and back. While awaiting your arrival, a fellow fisher named Reyna engaged him in a fish-off─a competition that he duly lost, catching only a single high-quality icepick to Reyna's two. Eager to silence the fisherwoman's taunts, he asks you to catch three high-quality icepicks to steal Reyna's thunder. The fish can be found in an unfrozen pond in the Gorgagne Holding, to the north of Falcon's Nest."
3,"TEXT_CLSFSH530_02086_SEQ_03","You dutifully deliver the trio of icepicks to Ansaulme, beating Reyna's record and confirming your place at the top table of the fishing fraternity. As a reward for your efforts, Reyna tells you a tale of a chocobo hunter who angled from a floating island, opening your eyes to a new way of fishing. The bait Ansaulme gave you as his own reward may serve you well should you wish to try your hand at cloudfishing, and pluck fish from the skies themselves.
3,"TEXT_CLSFSH530_02086_SEQ_03","You dutifully deliver the trio of icepicks to Ansaulme, beating Reyna's record and confirming your place at the top table of the fishing fraternity. As a reward for your efforts, Reyna tells you a tale of a chocobo hunter who angled from a floating island, opening your eyes to a new way of fishing. The bait Ansaulme gave you as his own reward may serve you well should you wish to try your hand at cloudfishing, and pluck fish from the skies themselves.
※The next fisher quest will be available from Ansaulme upon reaching level 55."
4,"TEXT_CLSFSH530_02086_SEQ_04",""
5,"TEXT_CLSFSH530_02086_SEQ_05",""
6,"TEXT_CLSFSH530_02086_SEQ_06",""
@@ -56,7 +58,8 @@ int32,str,str
52,"TEXT_CLSFSH530_02086_REYNA_000_006","Hmmm...there's something awfully fishy about you... Could it be!? Are you a fellow fishing fanatic? An angling apostle? An afishionado!?"
53,"TEXT_CLSFSH530_02086_ANSAULME_000_010","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you're finally here! I was afraid I'd missed you─to tell the truth, this young lady and I have just returned from the fishing hole."
54,"TEXT_CLSFSH530_02086_ANSAULME_000_011","I'll explain in a second, but first, allow me to introduce you: <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, meet Reyna, a fellow fishing enthusiast."
53,"TEXT_CLSFSH530_02086_ANSAULME_000_010","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you're finally here! I was afraid I'd missed you─to tell the truth, this young lady and I have just returned from the fishing hole."
55,"TEXT_CLSFSH530_02086_ANSAULME_100_011","We only just met ourselves─she was just passing by when I spotted the rod strapped to her back and introduced myself. Reyna had heard about the icepick sighting too and, well, after a bit of mutual rod-rattling, we decided to have a little competition.
I'm sorry we didn't wait for you, but you know how hot-headed we fishers can be."
56,"TEXT_CLSFSH530_02086_ANSAULME_000_012","Of course, I wish I <Emphasis>had</Emphasis> waited, now... By the time I'd managed to catch my first decent-sized icepick, she already had a brace in the net!"
57,"TEXT_CLSFSH530_02086_REYNA_000_013","Ha ha ha! How embarrassing for you─and in your own stamping grounds, too! Why, I'd never been to that fishing hole before in all my life, yet the fish were practically throwing themselves out of the water for me!"
58,"TEXT_CLSFSH530_02086_ANSAULME_000_014","Agh! Kick me while I'm down, why don't you?"
@@ -75,7 +78,8 @@ int32,str,str
71,"TEXT_CLSFSH530_02086_REYNA_000_051","Oh, of course─it's the least I can do! The winner of the competition should have a reward, after all. Now, I don't know if there's any truth in this tale, but there's a certain story doing the rounds in Dravania that you might find interesting..."
72,"TEXT_CLSFSH530_02086_REYNA_000_052","Not so very long ago, there was a chocobo hunter who found a wounded fish on the shore of the Sea of Clouds. It was a moogle spirit─known to fishermen the realm over as the manta of the skies. A hook was through its lip, an unattended rod lying at its side."
73,"TEXT_CLSFSH530_02086_REYNA_000_053","The hunter took up the rod and freed the fish, but as soon as he did so, the spirit scooped him in its fins and swept him away to an island above the clouds! Not knowing where he was, or how to get home, he dropped a line into the clouds while he awaited rescue."
71,"TEXT_CLSFSH530_02086_REYNA_000_051","Oh, of course─it's the least I can do! The winner of the competition should have a reward, after all. Now, I don't know if there's any truth in this tale, but there's a certain story doing the rounds in Dravania that you might find interesting..."
74,"TEXT_CLSFSH530_02086_REYNA_000_054","Within moments there was jerk on the line, and he pulled up a strange fish covered in spines. A few more minutes of fishing, and he had enough of the things to spell out “help” in cloudkin. His message was spotted by a passing airship, and the fellow was saved!
...Well, what do you think? The chocobo hunters tell it to their children as a bedtime story, but I've got a funny feeling there might be more to it than that."
75,"TEXT_CLSFSH530_02086_REYNA_100_054","But anyway, I can't stand around chatting while there's work to be done. If that story tickled you, why don't you go and have a look around the Sea of Clouds? If you're lucky, you might catch a few of these helpful fish yourselves!"
76,"TEXT_CLSFSH530_02086_ANSAULME_000_056","Hmmm...these strange fish the chocobo hunter pulled from the clouds─I think I might have an idea what they were. The Ishgardian nobility used to harvest them for their poison─so much so that they drove them to extinction. Or so I thought, until now..."
77,"TEXT_CLSFSH530_02086_ANSAULME_000_057","Here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take some of these. The noblemen used to bait their hooks with these red balloons to catch those fish─if the creatures really are still around, chances are their tastes haven't changed."
1 key 0 1
4 0 TEXT_CLSFSH530_02086_SEQ_00 Ansaulme is eager to share some exciting information with a fellow fisher.
5 1 TEXT_CLSFSH530_02086_SEQ_01 News has reached Ansaulme that a school of icepicks, fish as defiant as they are delicious, has been sighted in a secluded fishing hole in the Coerthas western highlands. Eager to show you the sights of his homeland, as well as pit his wits against such a fractious fish, he bids you meet with him by the north entrance of Falcon's Nest, whence he will guide you to the fishing hole in question.
6 2 TEXT_CLSFSH530_02086_SEQ_02 You make the appointed rendezvous with Ansaulme, only to learn that he has already been to the fishing hole and back. While awaiting your arrival, a fellow fisher named Reyna engaged him in a fish-off─a competition that he duly lost, catching only a single high-quality icepick to Reyna's two. Eager to silence the fisherwoman's taunts, he asks you to catch three high-quality icepicks to steal Reyna's thunder. The fish can be found in an unfrozen pond in the Gorgagne Holding, to the north of Falcon's Nest.
7 3 TEXT_CLSFSH530_02086_SEQ_03 You dutifully deliver the trio of icepicks to Ansaulme, beating Reyna's record and confirming your place at the top table of the fishing fraternity. As a reward for your efforts, Reyna tells you a tale of a chocobo hunter who angled from a floating island, opening your eyes to a new way of fishing. The bait Ansaulme gave you as his own reward may serve you well should you wish to try your hand at cloudfishing, and pluck fish from the skies themselves. ※The next fisher quest will be available from Ansaulme upon reaching level 55. You dutifully deliver the trio of icepicks to Ansaulme, beating Reyna's record and confirming your place at the top table of the fishing fraternity. As a reward for your efforts, Reyna tells you a tale of a chocobo hunter who angled from a floating island, opening your eyes to a new way of fishing. The bait Ansaulme gave you as his own reward may serve you well should you wish to try your hand at cloudfishing, and pluck fish from the skies themselves. ※The next fisher quest will be available from Ansaulme upon reaching level 55.
8 4 TEXT_CLSFSH530_02086_SEQ_04
9 5 TEXT_CLSFSH530_02086_SEQ_05
10 4 6 TEXT_CLSFSH530_02086_SEQ_04 TEXT_CLSFSH530_02086_SEQ_06
11 5 7 TEXT_CLSFSH530_02086_SEQ_05 TEXT_CLSFSH530_02086_SEQ_07
12 6 8 TEXT_CLSFSH530_02086_SEQ_06 TEXT_CLSFSH530_02086_SEQ_08
58 52 54 TEXT_CLSFSH530_02086_REYNA_000_006 TEXT_CLSFSH530_02086_ANSAULME_000_011 Hmmm...there's something awfully fishy about you... Could it be!? Are you a fellow fishing fanatic? An angling apostle? An afishionado!? I'll explain in a second, but first, allow me to introduce you: <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, meet Reyna, a fellow fishing enthusiast.
59 53 55 TEXT_CLSFSH530_02086_ANSAULME_000_010 TEXT_CLSFSH530_02086_ANSAULME_100_011 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you're finally here! I was afraid I'd missed you─to tell the truth, this young lady and I have just returned from the fishing hole. We only just met ourselves─she was just passing by when I spotted the rod strapped to her back and introduced myself. Reyna had heard about the icepick sighting too and, well, after a bit of mutual rod-rattling, we decided to have a little competition. I'm sorry we didn't wait for you, but you know how hot-headed we fishers can be.
60 54 56 TEXT_CLSFSH530_02086_ANSAULME_000_011 TEXT_CLSFSH530_02086_ANSAULME_000_012 I'll explain in a second, but first, allow me to introduce you: <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, meet Reyna, a fellow fishing enthusiast. Of course, I wish I <Emphasis>had</Emphasis> waited, now... By the time I'd managed to catch my first decent-sized icepick, she already had a brace in the net!
61 55 57 TEXT_CLSFSH530_02086_ANSAULME_100_011 TEXT_CLSFSH530_02086_REYNA_000_013 We only just met ourselves─she was just passing by when I spotted the rod strapped to her back and introduced myself. Reyna had heard about the icepick sighting too and, well, after a bit of mutual rod-rattling, we decided to have a little competition. I'm sorry we didn't wait for you, but you know how hot-headed we fishers can be. Ha ha ha! How embarrassing for you─and in your own stamping grounds, too! Why, I'd never been to that fishing hole before in all my life, yet the fish were practically throwing themselves out of the water for me!
62 58 TEXT_CLSFSH530_02086_ANSAULME_000_014 Agh! Kick me while I'm down, why don't you?
63 56 59 TEXT_CLSFSH530_02086_ANSAULME_000_012 TEXT_CLSFSH530_02086_ANSAULME_000_015 Of course, I wish I <Emphasis>had</Emphasis> waited, now... By the time I'd managed to catch my first decent-sized icepick, she already had a brace in the net! I demand vengeance, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! And who better to deliver it than the <If(PlayerParameter(4))>lady<Else/>gentleman</If> Master Wawalago called the absolute apex of the angling art!
64 57 60 TEXT_CLSFSH530_02086_REYNA_000_013 TEXT_CLSFSH530_02086_Q1_000_000 Ha ha ha! How embarrassing for you─and in your own stamping grounds, too! Why, I'd never been to that fishing hole before in all my life, yet the fish were practically throwing themselves out of the water for me! How will you respond?
65 58 61 TEXT_CLSFSH530_02086_ANSAULME_000_014 TEXT_CLSFSH530_02086_A1_000_001 Agh! Kick me while I'm down, why don't you? ...The absolute apex of the what now?
78 71 74 TEXT_CLSFSH530_02086_REYNA_000_051 TEXT_CLSFSH530_02086_REYNA_000_054 Oh, of course─it's the least I can do! The winner of the competition should have a reward, after all. Now, I don't know if there's any truth in this tale, but there's a certain story doing the rounds in Dravania that you might find interesting... Within moments there was jerk on the line, and he pulled up a strange fish covered in spines. A few more minutes of fishing, and he had enough of the things to spell out “help” in cloudkin. His message was spotted by a passing airship, and the fellow was saved! ...Well, what do you think? The chocobo hunters tell it to their children as a bedtime story, but I've got a funny feeling there might be more to it than that.
79 72 75 TEXT_CLSFSH530_02086_REYNA_000_052 TEXT_CLSFSH530_02086_REYNA_100_054 Not so very long ago, there was a chocobo hunter who found a wounded fish on the shore of the Sea of Clouds. It was a moogle spirit─known to fishermen the realm over as the manta of the skies. A hook was through its lip, an unattended rod lying at its side. But anyway, I can't stand around chatting while there's work to be done. If that story tickled you, why don't you go and have a look around the Sea of Clouds? If you're lucky, you might catch a few of these helpful fish yourselves!
80 73 76 TEXT_CLSFSH530_02086_REYNA_000_053 TEXT_CLSFSH530_02086_ANSAULME_000_056 The hunter took up the rod and freed the fish, but as soon as he did so, the spirit scooped him in its fins and swept him away to an island above the clouds! Not knowing where he was, or how to get home, he dropped a line into the clouds while he awaited rescue. Hmmm...these strange fish the chocobo hunter pulled from the clouds─I think I might have an idea what they were. The Ishgardian nobility used to harvest them for their poison─so much so that they drove them to extinction. Or so I thought, until now...
81 74 77 TEXT_CLSFSH530_02086_REYNA_000_054 TEXT_CLSFSH530_02086_ANSAULME_000_057 Within moments there was jerk on the line, and he pulled up a strange fish covered in spines. A few more minutes of fishing, and he had enough of the things to spell out “help” in cloudkin. His message was spotted by a passing airship, and the fellow was saved! ...Well, what do you think? The chocobo hunters tell it to their children as a bedtime story, but I've got a funny feeling there might be more to it than that. Here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take some of these. The noblemen used to bait their hooks with these red balloons to catch those fish─if the creatures really are still around, chances are their tastes haven't changed.
82 78 TEXT_CLSFSH530_02086_ANSAULME_000_058 Balloon bugs spend their lives in the skies but they make their nests in the earth. If you should need any more of them, a friendly botanist or miner should be able to dig some out for you.
83 75 79 TEXT_CLSFSH530_02086_REYNA_100_054 TEXT_CLSFSH530_02086_ANSAULME_000_059 But anyway, I can't stand around chatting while there's work to be done. If that story tickled you, why don't you go and have a look around the Sea of Clouds? If you're lucky, you might catch a few of these helpful fish yourselves! But anyway, thanks for today─you really saved my skin. If Reyna had won that contest, I don't think I ever would have lived it down. I'm heading back to the Knight to celebrate. See you again soon, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
84 76 80 TEXT_CLSFSH530_02086_ANSAULME_000_056 TEXT_CLSFSH530_02086_SYSTEM_000_070 Hmmm...these strange fish the chocobo hunter pulled from the clouds─I think I might have an idea what they were. The Ishgardian nobility used to harvest them for their poison─so much so that they drove them to extinction. Or so I thought, until now... You have now acquired the skill of cloudfishing. Cast a line into the clouds and see if anything bites!
85
+3 -1
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@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_CLSFSH550_02087_SEQ_02","Reyna tells you of the crisis affecting the camp: a school of carnivorous catfish has made its way into the local river system and is fast devouring the fish the colony relies on for its evening meals. Despite their best efforts to catch the invasive wavekin, the chocobo hunters are better archers than anglers, and could benefit from the tuition of a practiced fisher<If(PlayerParameter(4))>woman<Else/>man</If>. Reyna bids you follow the Whilom River to the north and rendezvous with the Tailfeather hunter leading the extermination effort. He will brief you as to where the elusive shadowhiskers can be found."
3,"TEXT_CLSFSH550_02087_SEQ_03","The Tailfeather hunter informs you that the shadowhiskers have made their lair in the basin of the Hundred Throes. He asks you to catch three high-quality specimens to show the increasingly exasperated hunters how it is done. Once you have caught the creatures, return your haul to Reyna to make proof of your success."
4,"TEXT_CLSFSH550_02087_SEQ_04","Reyna is overjoyed to see what an excellent example you have set the chocobo hunters─now that they are armed with your advice, the shadowhiskers' days are surely numbered. She is eager to reward you in the same manner as before, but despite racking her brains for a suitably fascinating fishing story, she draws a blank. In her desperation, she turns to Sten, a chocobo hunter of notorious taciturnity. To Reyna's great surprise, he recounts a tale of Far Eastern hellfishing the likes of which she has never heard. Keen to try the sport for herself, she asks you to return to Ansaulme to see if he has any knowledge of the magma worms Sten mentioned in his story."
5,"TEXT_CLSFSH550_02087_SEQ_05","Ansaulme has not only heard of the worms in question, but he has a few of the creatures in his possession. He gives them to you as a reward for responding to Reyna's request on his behalf. Should you wish to try your hand at hellfishing, Ansaulme advises you to travel to the far reaches of the Dravanian forelands, to the fiery lands where the dragons dwell.
5,"TEXT_CLSFSH550_02087_SEQ_05","Ansaulme has not only heard of the worms in question, but he has a few of the creatures in his possession. He gives them to you as a reward for responding to Reyna's request on his behalf. Should you wish to try your hand at hellfishing, Ansaulme advises you to travel to the far reaches of the Dravanian forelands, to the fiery lands where the dragons dwell.
※The next fisher quest will be available from Ansaulme upon reaching level 58."
6,"TEXT_CLSFSH550_02087_SEQ_06",""
7,"TEXT_CLSFSH550_02087_SEQ_07",""
8,"TEXT_CLSFSH550_02087_SEQ_08",""
1 key 0 1
6 2 TEXT_CLSFSH550_02087_SEQ_02 Reyna tells you of the crisis affecting the camp: a school of carnivorous catfish has made its way into the local river system and is fast devouring the fish the colony relies on for its evening meals. Despite their best efforts to catch the invasive wavekin, the chocobo hunters are better archers than anglers, and could benefit from the tuition of a practiced fisher<If(PlayerParameter(4))>woman<Else/>man</If>. Reyna bids you follow the Whilom River to the north and rendezvous with the Tailfeather hunter leading the extermination effort. He will brief you as to where the elusive shadowhiskers can be found.
7 3 TEXT_CLSFSH550_02087_SEQ_03 The Tailfeather hunter informs you that the shadowhiskers have made their lair in the basin of the Hundred Throes. He asks you to catch three high-quality specimens to show the increasingly exasperated hunters how it is done. Once you have caught the creatures, return your haul to Reyna to make proof of your success.
8 4 TEXT_CLSFSH550_02087_SEQ_04 Reyna is overjoyed to see what an excellent example you have set the chocobo hunters─now that they are armed with your advice, the shadowhiskers' days are surely numbered. She is eager to reward you in the same manner as before, but despite racking her brains for a suitably fascinating fishing story, she draws a blank. In her desperation, she turns to Sten, a chocobo hunter of notorious taciturnity. To Reyna's great surprise, he recounts a tale of Far Eastern hellfishing the likes of which she has never heard. Keen to try the sport for herself, she asks you to return to Ansaulme to see if he has any knowledge of the magma worms Sten mentioned in his story.
9 5 TEXT_CLSFSH550_02087_SEQ_05 Ansaulme has not only heard of the worms in question, but he has a few of the creatures in his possession. He gives them to you as a reward for responding to Reyna's request on his behalf. Should you wish to try your hand at hellfishing, Ansaulme advises you to travel to the far reaches of the Dravanian forelands, to the fiery lands where the dragons dwell. ※The next fisher quest will be available from Ansaulme upon reaching level 58. Ansaulme has not only heard of the worms in question, but he has a few of the creatures in his possession. He gives them to you as a reward for responding to Reyna's request on his behalf. Should you wish to try your hand at hellfishing, Ansaulme advises you to travel to the far reaches of the Dravanian forelands, to the fiery lands where the dragons dwell. ※The next fisher quest will be available from Ansaulme upon reaching level 58.
10 6 TEXT_CLSFSH550_02087_SEQ_06
11 7 TEXT_CLSFSH550_02087_SEQ_07
12 6 8 TEXT_CLSFSH550_02087_SEQ_06 TEXT_CLSFSH550_02087_SEQ_08
13 7 9 TEXT_CLSFSH550_02087_SEQ_07 TEXT_CLSFSH550_02087_SEQ_09
14 8 10 TEXT_CLSFSH550_02087_SEQ_08 TEXT_CLSFSH550_02087_SEQ_10
+3 -1
View File
@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSFSH580_02088_SEQ_03","You meet with Mogtoe, who suggests that you speak with Mogukk, the most avid angler in Moghome. He has recently been seen flying north on yet another fishing expedition. Search for Mogukk north of Moghome, and ask if he knows aught of the letter puffers' whereabouts."
4,"TEXT_CLSFSH580_02088_SEQ_04","Mogukk informs you that letter puffers are indeed indigenous to the Churning Mists. A few moons prior, he had the misfortune of catching one of the elusive creatures in the clouds around the Landlord Colony. If you should manage to reel in a high-quality specimen, he would be interested to see it for himself."
5,"TEXT_CLSFSH580_02088_SEQ_05","You show the letter puffer to Mogukk, who is delighted to see such a splendid specimen. As a reward for your efforts, he tells you a tale of a magical floating island, where strange fish swim in pools of aetherochemical effluent, sustaining themselves on a diet of fiend worms. If the tale is true, perhaps these worms could be used to hook the creatures from their peculiar pools? But now is not the time to be thinking of aetherfishing─deliver the letter puffer to Ansaulme before his friend meets an untimely end."
6,"TEXT_CLSFSH580_02088_SEQ_06","Ansaulme gratefully accepts the letter puffer and hands it to his old friend, warning him of its poisonous entrails. However, to the chef's shock, Ansaulme goes on to suggest that he use the fish's venom sac to poison the lord regent. In the ensuing exchange, Ansaulme confesses that the tyrannical regent is in fact his younger brother, making him the rightful heir to House Rougecarpe. He pledges to bring an end to his brother's reign of terror by finally accepting his inheritance. After satisfying his old friend that his travails are nearly over, Ansaulme turns the conversation back to his favorite subject─fish. You tell him how you caught the letter puffer, and the story Mogukk told you in return. To your great surprise, Ansaulme produces a sample of the fiend worms Mogukk spoke of, lending credence to the moogle's outlandish tale. If you should ever find your way to the floating continent, the vilekin would surely make the perfect bait for a spot of aetherfishing.
6,"TEXT_CLSFSH580_02088_SEQ_06","Ansaulme gratefully accepts the letter puffer and hands it to his old friend, warning him of its poisonous entrails. However, to the chef's shock, Ansaulme goes on to suggest that he use the fish's venom sac to poison the lord regent. In the ensuing exchange, Ansaulme confesses that the tyrannical regent is in fact his younger brother, making him the rightful heir to House Rougecarpe. He pledges to bring an end to his brother's reign of terror by finally accepting his inheritance. After satisfying his old friend that his travails are nearly over, Ansaulme turns the conversation back to his favorite subject─fish. You tell him how you caught the letter puffer, and the story Mogukk told you in return. To your great surprise, Ansaulme produces a sample of the fiend worms Mogukk spoke of, lending credence to the moogle's outlandish tale. If you should ever find your way to the floating continent, the vilekin would surely make the perfect bait for a spot of aetherfishing.
※The next fisher quest will be available from Ansaulme upon reaching level 60."
7,"TEXT_CLSFSH580_02088_SEQ_07",""
8,"TEXT_CLSFSH580_02088_SEQ_08",""
9,"TEXT_CLSFSH580_02088_SEQ_09",""
1 key 0 1
7 3 TEXT_CLSFSH580_02088_SEQ_03 You meet with Mogtoe, who suggests that you speak with Mogukk, the most avid angler in Moghome. He has recently been seen flying north on yet another fishing expedition. Search for Mogukk north of Moghome, and ask if he knows aught of the letter puffers' whereabouts.
8 4 TEXT_CLSFSH580_02088_SEQ_04 Mogukk informs you that letter puffers are indeed indigenous to the Churning Mists. A few moons prior, he had the misfortune of catching one of the elusive creatures in the clouds around the Landlord Colony. If you should manage to reel in a high-quality specimen, he would be interested to see it for himself.
9 5 TEXT_CLSFSH580_02088_SEQ_05 You show the letter puffer to Mogukk, who is delighted to see such a splendid specimen. As a reward for your efforts, he tells you a tale of a magical floating island, where strange fish swim in pools of aetherochemical effluent, sustaining themselves on a diet of fiend worms. If the tale is true, perhaps these worms could be used to hook the creatures from their peculiar pools? But now is not the time to be thinking of aetherfishing─deliver the letter puffer to Ansaulme before his friend meets an untimely end.
10 6 TEXT_CLSFSH580_02088_SEQ_06 Ansaulme gratefully accepts the letter puffer and hands it to his old friend, warning him of its poisonous entrails. However, to the chef's shock, Ansaulme goes on to suggest that he use the fish's venom sac to poison the lord regent. In the ensuing exchange, Ansaulme confesses that the tyrannical regent is in fact his younger brother, making him the rightful heir to House Rougecarpe. He pledges to bring an end to his brother's reign of terror by finally accepting his inheritance. After satisfying his old friend that his travails are nearly over, Ansaulme turns the conversation back to his favorite subject─fish. You tell him how you caught the letter puffer, and the story Mogukk told you in return. To your great surprise, Ansaulme produces a sample of the fiend worms Mogukk spoke of, lending credence to the moogle's outlandish tale. If you should ever find your way to the floating continent, the vilekin would surely make the perfect bait for a spot of aetherfishing. ※The next fisher quest will be available from Ansaulme upon reaching level 60. Ansaulme gratefully accepts the letter puffer and hands it to his old friend, warning him of its poisonous entrails. However, to the chef's shock, Ansaulme goes on to suggest that he use the fish's venom sac to poison the lord regent. In the ensuing exchange, Ansaulme confesses that the tyrannical regent is in fact his younger brother, making him the rightful heir to House Rougecarpe. He pledges to bring an end to his brother's reign of terror by finally accepting his inheritance. After satisfying his old friend that his travails are nearly over, Ansaulme turns the conversation back to his favorite subject─fish. You tell him how you caught the letter puffer, and the story Mogukk told you in return. To your great surprise, Ansaulme produces a sample of the fiend worms Mogukk spoke of, lending credence to the moogle's outlandish tale. If you should ever find your way to the floating continent, the vilekin would surely make the perfect bait for a spot of aetherfishing. ※The next fisher quest will be available from Ansaulme upon reaching level 60.
11 7 TEXT_CLSFSH580_02088_SEQ_07
12 8 TEXT_CLSFSH580_02088_SEQ_08
13 7 9 TEXT_CLSFSH580_02088_SEQ_07 TEXT_CLSFSH580_02088_SEQ_09
14 8 10 TEXT_CLSFSH580_02088_SEQ_08 TEXT_CLSFSH580_02088_SEQ_10
15 9 11 TEXT_CLSFSH580_02088_SEQ_09 TEXT_CLSFSH580_02088_SEQ_11
+10 -3
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@@ -2,12 +2,18 @@
#,,
int32,str,str
0,"TEXT_CLSFSH600_02089_SEQ_00","Ansaulme is agonizing over how to reclaim his birthright."
1,"TEXT_CLSFSH600_02089_SEQ_01","Just as you engage Ansaulme in conversation, Reyna enters with uncharacteristic solemnity and reveals that Ansaulme's brother has asked her to assassinate him. Ansaulme is surprisingly pleased by this development, reasoning that his smallfolk will be safer if his brother's ire is directed at him. However, on learning that the lord regent also plans to lay waste to House Rougecarpe's ancestral fishing holes, his resolve to oust his brother hardens.
1,"TEXT_CLSFSH600_02089_SEQ_01","Just as you engage Ansaulme in conversation, Reyna enters with uncharacteristic solemnity and reveals that Ansaulme's brother has asked her to assassinate him. Ansaulme is surprisingly pleased by this development, reasoning that his smallfolk will be safer if his brother's ire is directed at him. However, on learning that the lord regent also plans to lay waste to House Rougecarpe's ancestral fishing holes, his resolve to oust his brother hardens.
In order to assume his lordship, he would need to prove his identity beyond doubt, and the only way to do so is to present the Rougecarpe Ring─the ancient treasure of his house passed down from father to son since time immemorial. Unfortunately, Ansaulme accidentally gifted this ring to the Sea of Clouds, where it was swallowed by a passing cloudfish. Trusting in the proclivity of fishermen to boast about any unusual catch, he bids you return to Dravania and ask your moogle friend Mogukk if he has heard any word of a ring being found in a fish."
2,"TEXT_CLSFSH600_02089_SEQ_02","You speak with Mogukk, who knows the story all too well, for it was he who caught the fish that swallowed Ansaulme's ring. Unfortunately, he lost the ring in a wager with a large, beaked beastman. He bids you return to Ansaulme and apologize for the loss of the ring on his behalf."
3,"TEXT_CLSFSH600_02089_SEQ_03","Ansaulme recognizes the beaked beastman from Mogukk's tale as a Vanu Vanu, a race of birdmen native to the Abalathian Sea of Clouds. He bids you join him in Camp Cloudtop to track down the feathered fisherman."
4,"TEXT_CLSFSH600_02089_SEQ_04","You meet with Ansaulme in the Sea of Clouds, who informs you that a Vanu fisherman has been sighted on a floating island to the east. Knowing that the Vanu Vanu are wary of outsiders, he has brought a highly polished rod to give to the beastman by way of breaking the ice. Track down the Vanu fisherman and present him with Ansaulme's gift."
5,"TEXT_CLSFSH600_02089_SEQ_05","You give the rod to Tona Vanu and convince him to part with the Rougecarpe Ring. Unfortunately, he has already done so─the ring has again been swallowed by a ferocious fish. The only way to retrieve it is to catch the catkiller in question. Catch a bullfrog in the Eddies, then mooch with it to catch the catkiller. Ansaulme anxiously awaits your return in Voor Sian Siran."
4,"TEXT_CLSFSH600_02089_SEQ_04","You meet with Ansaulme in the Sea of Clouds, who informs you that a Vanu fisherman has been sighted on a floating island to the east. Knowing that the Vanu Vanu are wary of outsiders, he has brought a highly polished rod to give to the beastman by way of breaking the ice. Track down the Vanu fisherman and present him with Ansaulme's gift."
6,"TEXT_CLSFSH600_02089_SEQ_06","You present the catkiller to Ansaulme, and after a quick incision from Tona Vanu's knife, the Rougecarpe Ring is reclaimed. In recognition of your commitment to the angling art, Tona Vanu grants you the use of his floating fishing hole. As Ansaulme prepares to reclaim his rightful seat and secure the safety of his people, the party gazes over the peaceful pool─an angler's paradise, cut off from the worries of the world, where fishing fanatics can practice their pastime in peace.
※The next fisher quest will be available from Sisipu once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
7,"TEXT_CLSFSH600_02089_SEQ_07",""
8,"TEXT_CLSFSH600_02089_SEQ_08",""
9,"TEXT_CLSFSH600_02089_SEQ_09",""
@@ -121,5 +127,6 @@ int32,str,str
117,"TEXT_CLSFSH600_02089_TONAVANU_000_119","Indeed! Just as a balmy breeze blows the storm clouds from the skies, so the Eddies clear the sorrows from your soul. It is truly a fisherman's paradise!"
118,"TEXT_CLSFSH600_02089_SYSTEM_000_120","In testing new waters as a fisher, you have learned “Patience II”!"
119,"TEXT_CLSFSH600_02089_SYSTEM_000_500","This concludes the fisher quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
114,"TEXT_CLSFSH600_02089_ANSAULME_000_116","...You're right. If being granted the use of a fishing hole of such outstanding beauty will not give me the strength to oust my brother, nothing will."
120,"TEXT_CLSFSH600_02089_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
121,"TEXT_CLSFSH600_02089_SYSTEM_000_502","Once you have done so, the next fisher quest will be available from Sisipu."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSFSH600_02089_SEQ_00 Ansaulme is agonizing over how to reclaim his birthright.
5 1 TEXT_CLSFSH600_02089_SEQ_01 Just as you engage Ansaulme in conversation, Reyna enters with uncharacteristic solemnity and reveals that Ansaulme's brother has asked her to assassinate him. Ansaulme is surprisingly pleased by this development, reasoning that his smallfolk will be safer if his brother's ire is directed at him. However, on learning that the lord regent also plans to lay waste to House Rougecarpe's ancestral fishing holes, his resolve to oust his brother hardens. In order to assume his lordship, he would need to prove his identity beyond doubt, and the only way to do so is to present the Rougecarpe Ring─the ancient treasure of his house passed down from father to son since time immemorial. Unfortunately, Ansaulme accidentally gifted this ring to the Sea of Clouds, where it was swallowed by a passing cloudfish. Trusting in the proclivity of fishermen to boast about any unusual catch, he bids you return to Dravania and ask your moogle friend Mogukk if he has heard any word of a ring being found in a fish. Just as you engage Ansaulme in conversation, Reyna enters with uncharacteristic solemnity and reveals that Ansaulme's brother has asked her to assassinate him. Ansaulme is surprisingly pleased by this development, reasoning that his smallfolk will be safer if his brother's ire is directed at him. However, on learning that the lord regent also plans to lay waste to House Rougecarpe's ancestral fishing holes, his resolve to oust his brother hardens. In order to assume his lordship, he would need to prove his identity beyond doubt, and the only way to do so is to present the Rougecarpe Ring─the ancient treasure of his house passed down from father to son since time immemorial. Unfortunately, Ansaulme accidentally gifted this ring to the Sea of Clouds, where it was swallowed by a passing cloudfish. Trusting in the proclivity of fishermen to boast about any unusual catch, he bids you return to Dravania and ask your moogle friend Mogukk if he has heard any word of a ring being found in a fish.
6 2 TEXT_CLSFSH600_02089_SEQ_02 You speak with Mogukk, who knows the story all too well, for it was he who caught the fish that swallowed Ansaulme's ring. Unfortunately, he lost the ring in a wager with a large, beaked beastman. He bids you return to Ansaulme and apologize for the loss of the ring on his behalf.
7 3 TEXT_CLSFSH600_02089_SEQ_03 Ansaulme recognizes the beaked beastman from Mogukk's tale as a Vanu Vanu, a race of birdmen native to the Abalathian Sea of Clouds. He bids you join him in Camp Cloudtop to track down the feathered fisherman.
8 2 4 TEXT_CLSFSH600_02089_SEQ_02 TEXT_CLSFSH600_02089_SEQ_04 You speak with Mogukk, who knows the story all too well, for it was he who caught the fish that swallowed Ansaulme's ring. Unfortunately, he lost the ring in a wager with a large, beaked beastman. He bids you return to Ansaulme and apologize for the loss of the ring on his behalf. You meet with Ansaulme in the Sea of Clouds, who informs you that a Vanu fisherman has been sighted on a floating island to the east. Knowing that the Vanu Vanu are wary of outsiders, he has brought a highly polished rod to give to the beastman by way of breaking the ice. Track down the Vanu fisherman and present him with Ansaulme's gift.
9 3 5 TEXT_CLSFSH600_02089_SEQ_03 TEXT_CLSFSH600_02089_SEQ_05 Ansaulme recognizes the beaked beastman from Mogukk's tale as a Vanu Vanu, a race of birdmen native to the Abalathian Sea of Clouds. He bids you join him in Camp Cloudtop to track down the feathered fisherman. You give the rod to Tona Vanu and convince him to part with the Rougecarpe Ring. Unfortunately, he has already done so─the ring has again been swallowed by a ferocious fish. The only way to retrieve it is to catch the catkiller in question. Catch a bullfrog in the Eddies, then mooch with it to catch the catkiller. Ansaulme anxiously awaits your return in Voor Sian Siran.
10 4 6 TEXT_CLSFSH600_02089_SEQ_04 TEXT_CLSFSH600_02089_SEQ_06 You meet with Ansaulme in the Sea of Clouds, who informs you that a Vanu fisherman has been sighted on a floating island to the east. Knowing that the Vanu Vanu are wary of outsiders, he has brought a highly polished rod to give to the beastman by way of breaking the ice. Track down the Vanu fisherman and present him with Ansaulme's gift. You present the catkiller to Ansaulme, and after a quick incision from Tona Vanu's knife, the Rougecarpe Ring is reclaimed. In recognition of your commitment to the angling art, Tona Vanu grants you the use of his floating fishing hole. As Ansaulme prepares to reclaim his rightful seat and secure the safety of his people, the party gazes over the peaceful pool─an angler's paradise, cut off from the worries of the world, where fishing fanatics can practice their pastime in peace. ※The next fisher quest will be available from Sisipu once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
11 5 7 TEXT_CLSFSH600_02089_SEQ_05 TEXT_CLSFSH600_02089_SEQ_07 You give the rod to Tona Vanu and convince him to part with the Rougecarpe Ring. Unfortunately, he has already done so─the ring has again been swallowed by a ferocious fish. The only way to retrieve it is to catch the catkiller in question. Catch a bullfrog in the Eddies, then mooch with it to catch the catkiller. Ansaulme anxiously awaits your return in Voor Sian Siran.
12 6 8 TEXT_CLSFSH600_02089_SEQ_06 TEXT_CLSFSH600_02089_SEQ_08 You present the catkiller to Ansaulme, and after a quick incision from Tona Vanu's knife, the Rougecarpe Ring is reclaimed. In recognition of your commitment to the angling art, Tona Vanu grants you the use of his floating fishing hole. As Ansaulme prepares to reclaim his rightful seat and secure the safety of his people, the party gazes over the peaceful pool─an angler's paradise, cut off from the worries of the world, where fishing fanatics can practice their pastime in peace. ※The next fisher quest will be available from Sisipu once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
13 9 TEXT_CLSFSH600_02089_SEQ_09
14 10 TEXT_CLSFSH600_02089_SEQ_10
15 11 TEXT_CLSFSH600_02089_SEQ_11
16 12 TEXT_CLSFSH600_02089_SEQ_12
17 7 13 TEXT_CLSFSH600_02089_SEQ_07 TEXT_CLSFSH600_02089_SEQ_13
18 8 14 TEXT_CLSFSH600_02089_SEQ_08 TEXT_CLSFSH600_02089_SEQ_14
19 9 15 TEXT_CLSFSH600_02089_SEQ_09 TEXT_CLSFSH600_02089_SEQ_15
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+7 -3
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSGLD502_02070_SEQ_01","Serendipity gleefully informs you that your work has caught the eye of one Marcel, an influential agent who oversees commissions from Eshtaime's most influential clients. As the guildmaster tells it, the man has decided to recruit your services for a work of particular importance. Make for Eshtaime's Aesthetics where Marcel awaits, and see what it is he would have you create."
2,"TEXT_CLSGLD502_02070_SEQ_02","Marcel shares with you the details of the commission─a bonding anniversary gift from the wife of a high-ranking officer in the Immortal Flames to her beloved husband─and explains that the specific nature of the item has been left to your discretion. He recalls the words of a great goldsmith─“To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal”─and suggests that you use them as a starting point in your search for inspiration. Seek out Serendipity at the Goldsmiths' Guild and Momodi at the Quicksand and see if they have any insight into the matter."
3,"TEXT_CLSGLD502_02070_SEQ_03","Serendipity recognizes the words as those of her erstwhile master, while Momodi muses on the true meaning of gifts and memories. Convey their words to Marcel at Eshtaime's, that the two of you together might hit upon the inspiration you seek."
4,"TEXT_CLSGLD502_02070_SEQ_04","No sooner do you return to Marcel than does your customer, one Jeweled Peak, pay a visit to inquire on the progress of her commission. When she mentions her and her husband's shared love for the famed Songstress of Ul'dah, Marcel hits upon the idea of crafting a music box that would play a melody and memory from their youth, thus giving form to the formless and breathing a beating heart into metal. Your goal now clear, you must determine how best to approach the task at hand.
4,"TEXT_CLSGLD502_02070_SEQ_04","No sooner do you return to Marcel than does your customer, one Jeweled Peak, pay a visit to inquire on the progress of her commission. When she mentions her and her husband's shared love for the famed Songstress of Ul'dah, Marcel hits upon the idea of crafting a music box that would play a melody and memory from their youth, thus giving form to the formless and breathing a beating heart into metal. Your goal now clear, you must determine how best to approach the task at hand.
※The next goldsmith quest will be available from Marcel upon reaching level 53."
5,"TEXT_CLSGLD502_02070_SEQ_05",""
6,"TEXT_CLSGLD502_02070_SEQ_06",""
7,"TEXT_CLSGLD502_02070_SEQ_07",""
@@ -76,11 +78,13 @@ int32,str,str
72,"TEXT_CLSGLD502_02070_MOMODI_000_0076","A keepsake of sorts that would call to mind the day when the Spinner first brought them together. Seems to me that'd be as good a startin' point as any, wouldn't you say?"
73,"TEXT_CLSGLD502_02070_MOMODI_000_0090","This customer of yours and her husband are gettin' on in their years, no? Strikes me the ideal gift would be one that serves to reaffirm the bond they already share."
74,"TEXT_CLSGLD502_02070_MOMODI_000_0091","A keepsake of sorts that would call to mind the day when the Spinner first brought them together. Seems to me that'd be as good a startin' point as any, wouldn't you say?"
73,"TEXT_CLSGLD502_02070_MOMODI_000_0090","This customer of yours and her husband are gettin' on in their years, no? Strikes me the ideal gift would be one that serves to reaffirm the bond they already share."
75,"TEXT_CLSGLD502_02070_GIGI_000_110","NE※GIGIGI★※...
GaRbAgE! i HaVe SeEn GoObBuEs WiTh BeTtEr AeStHeTiC sEnSiBiLiTiEs ThAn YoU!"
76,"TEXT_CLSGLD502_02070_SERENDIPITY_000_100","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Back so soon? I trust you've met with Marcel, yes? Is he still wearing that silly monocle? He says it's to make him look more refined, that he might better impress his customers. Just between you and me, I find it oh-so-slightly pretentious, but─oh yes, do tell me about your assignment!"
77,"TEXT_CLSGLD502_02070_SERENDIPITY_000_101","“To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal”...? Why, that was the very challenge my master posed to me when I set off on my own as a goldsmith."
78,"TEXT_CLSGLD502_02070_SERENDIPITY_000_102","It would seem his words resonated deeply with Marcel, as well. To realize that ideal in one's own work is the sign of a truly first-rate goldsmith─or so my master always said. That said, it is quite the riddle, is it not? That which is formless..."
76,"TEXT_CLSGLD502_02070_SERENDIPITY_000_100","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Back so soon? I trust you've met with Marcel, yes? Is he still wearing that silly monocle? He says it's to make him look more refined, that he might better impress his customers. Just between you and me, I find it oh-so-slightly pretentious, but─oh yes, do tell me about your assignment!"
79,"TEXT_CLSGLD502_02070_GIGI_000_103","NE※GIGIGI★※...
RiDdLe, ScHmIdDlE! cOlOrS, sCeNtS, sOnGs─WhY, i CoUlD nAmE a ThOuSaNd FoRmLeSs ThInGs In ThE tImE iT wOuLd TaKe FoR yOu To GeT yOuR hAmMeR oUt Of YoUr─"
80,"TEXT_CLSGLD502_02070_SERENDIPITY_000_104","You can stop right there, Gigi! That said, there's at least a smidgen of truth in what he says. There are all sorts of formless things that could be given form─which means that there's no single right answer."
81,"TEXT_CLSGLD502_02070_SERENDIPITY_000_105","Form to the formless─it's up to you to find an answer to this riddle that will use your talents to the fullest and please your customer, to boot. But if anyone can do it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you can. Why, I can scarcely wait to see what you come up with!"
82,"TEXT_CLSGLD502_02070_SERENDIPITY_000_120","There's some truth in what Gigi says. Why, there are all sorts of formless things that could be given form─which means that there's no single right answer."
1 key 0 1
5 1 TEXT_CLSGLD502_02070_SEQ_01 Serendipity gleefully informs you that your work has caught the eye of one Marcel, an influential agent who oversees commissions from Eshtaime's most influential clients. As the guildmaster tells it, the man has decided to recruit your services for a work of particular importance. Make for Eshtaime's Aesthetics where Marcel awaits, and see what it is he would have you create.
6 2 TEXT_CLSGLD502_02070_SEQ_02 Marcel shares with you the details of the commission─a bonding anniversary gift from the wife of a high-ranking officer in the Immortal Flames to her beloved husband─and explains that the specific nature of the item has been left to your discretion. He recalls the words of a great goldsmith─“To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal”─and suggests that you use them as a starting point in your search for inspiration. Seek out Serendipity at the Goldsmiths' Guild and Momodi at the Quicksand and see if they have any insight into the matter.
7 3 TEXT_CLSGLD502_02070_SEQ_03 Serendipity recognizes the words as those of her erstwhile master, while Momodi muses on the true meaning of gifts and memories. Convey their words to Marcel at Eshtaime's, that the two of you together might hit upon the inspiration you seek.
8 4 TEXT_CLSGLD502_02070_SEQ_04 No sooner do you return to Marcel than does your customer, one Jeweled Peak, pay a visit to inquire on the progress of her commission. When she mentions her and her husband's shared love for the famed Songstress of Ul'dah, Marcel hits upon the idea of crafting a music box that would play a melody and memory from their youth, thus giving form to the formless and breathing a beating heart into metal. Your goal now clear, you must determine how best to approach the task at hand. ※The next goldsmith quest will be available from Marcel upon reaching level 53. No sooner do you return to Marcel than does your customer, one Jeweled Peak, pay a visit to inquire on the progress of her commission. When she mentions her and her husband's shared love for the famed Songstress of Ul'dah, Marcel hits upon the idea of crafting a music box that would play a melody and memory from their youth, thus giving form to the formless and breathing a beating heart into metal. Your goal now clear, you must determine how best to approach the task at hand. ※The next goldsmith quest will be available from Marcel upon reaching level 53.
9 5 TEXT_CLSGLD502_02070_SEQ_05
10 6 TEXT_CLSGLD502_02070_SEQ_06
11 5 7 TEXT_CLSGLD502_02070_SEQ_05 TEXT_CLSGLD502_02070_SEQ_07
12 6 8 TEXT_CLSGLD502_02070_SEQ_06 TEXT_CLSGLD502_02070_SEQ_08
13 7 9 TEXT_CLSGLD502_02070_SEQ_07 TEXT_CLSGLD502_02070_SEQ_09
78 72 74 TEXT_CLSGLD502_02070_MOMODI_000_0076 TEXT_CLSGLD502_02070_MOMODI_000_0091 A keepsake of sorts that would call to mind the day when the Spinner first brought them together. Seems to me that'd be as good a startin' point as any, wouldn't you say?
79 73 75 TEXT_CLSGLD502_02070_MOMODI_000_0090 TEXT_CLSGLD502_02070_GIGI_000_110 This customer of yours and her husband are gettin' on in their years, no? Strikes me the ideal gift would be one that serves to reaffirm the bond they already share. NE※GIGIGI★※... GaRbAgE! i HaVe SeEn GoObBuEs WiTh BeTtEr AeStHeTiC sEnSiBiLiTiEs ThAn YoU!
80 74 76 TEXT_CLSGLD502_02070_MOMODI_000_0091 TEXT_CLSGLD502_02070_SERENDIPITY_000_100 A keepsake of sorts that would call to mind the day when the Spinner first brought them together. Seems to me that'd be as good a startin' point as any, wouldn't you say? Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Back so soon? I trust you've met with Marcel, yes? Is he still wearing that silly monocle? He says it's to make him look more refined, that he might better impress his customers. Just between you and me, I find it oh-so-slightly pretentious, but─oh yes, do tell me about your assignment!
81 75 77 TEXT_CLSGLD502_02070_GIGI_000_110 TEXT_CLSGLD502_02070_SERENDIPITY_000_101 NE※GIGIGI★※... GaRbAgE! i HaVe SeEn GoObBuEs WiTh BeTtEr AeStHeTiC sEnSiBiLiTiEs ThAn YoU! “To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal”...? Why, that was the very challenge my master posed to me when I set off on my own as a goldsmith.
82 78 TEXT_CLSGLD502_02070_SERENDIPITY_000_102 It would seem his words resonated deeply with Marcel, as well. To realize that ideal in one's own work is the sign of a truly first-rate goldsmith─or so my master always said. That said, it is quite the riddle, is it not? That which is formless...
83 76 79 TEXT_CLSGLD502_02070_SERENDIPITY_000_100 TEXT_CLSGLD502_02070_GIGI_000_103 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Back so soon? I trust you've met with Marcel, yes? Is he still wearing that silly monocle? He says it's to make him look more refined, that he might better impress his customers. Just between you and me, I find it oh-so-slightly pretentious, but─oh yes, do tell me about your assignment! NE※GIGIGI★※... RiDdLe, ScHmIdDlE! cOlOrS, sCeNtS, sOnGs─WhY, i CoUlD nAmE a ThOuSaNd FoRmLeSs ThInGs In ThE tImE iT wOuLd TaKe FoR yOu To GeT yOuR hAmMeR oUt Of YoUr─
84 77 80 TEXT_CLSGLD502_02070_SERENDIPITY_000_101 TEXT_CLSGLD502_02070_SERENDIPITY_000_104 “To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal”...? Why, that was the very challenge my master posed to me when I set off on my own as a goldsmith. You can stop right there, Gigi! That said, there's at least a smidgen of truth in what he says. There are all sorts of formless things that could be given form─which means that there's no single right answer.
85 78 81 TEXT_CLSGLD502_02070_SERENDIPITY_000_102 TEXT_CLSGLD502_02070_SERENDIPITY_000_105 It would seem his words resonated deeply with Marcel, as well. To realize that ideal in one's own work is the sign of a truly first-rate goldsmith─or so my master always said. That said, it is quite the riddle, is it not? That which is formless... Form to the formless─it's up to you to find an answer to this riddle that will use your talents to the fullest and please your customer, to boot. But if anyone can do it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you can. Why, I can scarcely wait to see what you come up with!
86 79 82 TEXT_CLSGLD502_02070_GIGI_000_103 TEXT_CLSGLD502_02070_SERENDIPITY_000_120 NE※GIGIGI★※... RiDdLe, ScHmIdDlE! cOlOrS, sCeNtS, sOnGs─WhY, i CoUlD nAmE a ThOuSaNd FoRmLeSs ThInGs In ThE tImE iT wOuLd TaKe FoR yOu To GeT yOuR hAmMeR oUt Of YoUr─ There's some truth in what Gigi says. Why, there are all sorts of formless things that could be given form─which means that there's no single right answer.
87 83 TEXT_CLSGLD502_02070_SERENDIPITY_000_121 Form to the formless─it's up to you to find an answer to this riddle that will use your talents to the fullest and please your customer, to boot. But if anyone can do it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you can. Why, I can scarcely wait to see what you come up with!
88 80 84 TEXT_CLSGLD502_02070_SERENDIPITY_000_104 TEXT_CLSGLD502_02070_MARCEL_000_130 You can stop right there, Gigi! That said, there's at least a smidgen of truth in what he says. There are all sorts of formless things that could be given form─which means that there's no single right answer. “To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal.” ...Well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>? I trust you have given these words due thought since last we spoke.
89 81 85 TEXT_CLSGLD502_02070_SERENDIPITY_000_105 TEXT_CLSGLD502_02070_MARCEL_000_131 Form to the formless─it's up to you to find an answer to this riddle that will use your talents to the fullest and please your customer, to boot. But if anyone can do it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you can. Why, I can scarcely wait to see what you come up with! So you have spoken with Mistress Serendipity and Miss Momodi? Excellent. I would have your thoughts on─ah, but that can wait. Our client honors us with her presence.
90 82 86 TEXT_CLSGLD502_02070_SERENDIPITY_000_120 TEXT_CLSGLD502_02070_JEWELEDPEAK_000_132 There's some truth in what Gigi says. Why, there are all sorts of formless things that could be given form─which means that there's no single right answer. Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, Marcel. I had business nearby, and I thought I would pay a visit.
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSGLD530_02071_SEQ_01","Marcel informs you that he has chosen a song for the music box, and would have you consult with your client directly to determine the physical appearance she would like the masterpiece-to-be to take. Seek out Jeweled Peak at the Sapphire Avenue Exchange."
2,"TEXT_CLSGLD530_02071_SEQ_02","Jeweled Peak shares with you her requests for the music box she has ordered. She seeks a piece of surpassing elegance and grace that is sturdy enough to stand up to daily use, and would like it adorned with gemstones─a ruby, a sapphire, or both. Share your findings with Marcel at Eshtaime's Aesthetics."
3,"TEXT_CLSGLD530_02071_SEQ_03","You relay the client's wishes to Marcel, who reacts with great interest. He requests that you try your hand at crafting an item requiring similar techniques─to wit, a hardsilver bangle of casting─that he might gauge whether you have the ability to meet Jeweled Peak's high expectations."
4,"TEXT_CLSGLD530_02071_SEQ_04","Marcel is quite taken with the bangle you fashioned, declaring that you indeed possess both the skill and aesthetic sensitivity to realize the ideals of his mentor. Knowing just how demanding his client is, however, he encourages you to hone your skills yet more before commencing work on this most important commission.
4,"TEXT_CLSGLD530_02071_SEQ_04","Marcel is quite taken with the bangle you fashioned, declaring that you indeed possess both the skill and aesthetic sensitivity to realize the ideals of his mentor. Knowing just how demanding his client is, however, he encourages you to hone your skills yet more before commencing work on this most important commission.
※The next goldsmith quest will be available from Marcel upon reaching level 55."
5,"TEXT_CLSGLD530_02071_SEQ_05",""
6,"TEXT_CLSGLD530_02071_SEQ_06",""
7,"TEXT_CLSGLD530_02071_SEQ_07",""
1 key 0 1
5 1 TEXT_CLSGLD530_02071_SEQ_01 Marcel informs you that he has chosen a song for the music box, and would have you consult with your client directly to determine the physical appearance she would like the masterpiece-to-be to take. Seek out Jeweled Peak at the Sapphire Avenue Exchange.
6 2 TEXT_CLSGLD530_02071_SEQ_02 Jeweled Peak shares with you her requests for the music box she has ordered. She seeks a piece of surpassing elegance and grace that is sturdy enough to stand up to daily use, and would like it adorned with gemstones─a ruby, a sapphire, or both. Share your findings with Marcel at Eshtaime's Aesthetics.
7 3 TEXT_CLSGLD530_02071_SEQ_03 You relay the client's wishes to Marcel, who reacts with great interest. He requests that you try your hand at crafting an item requiring similar techniques─to wit, a hardsilver bangle of casting─that he might gauge whether you have the ability to meet Jeweled Peak's high expectations.
8 4 TEXT_CLSGLD530_02071_SEQ_04 Marcel is quite taken with the bangle you fashioned, declaring that you indeed possess both the skill and aesthetic sensitivity to realize the ideals of his mentor. Knowing just how demanding his client is, however, he encourages you to hone your skills yet more before commencing work on this most important commission. ※The next goldsmith quest will be available from Marcel upon reaching level 55. Marcel is quite taken with the bangle you fashioned, declaring that you indeed possess both the skill and aesthetic sensitivity to realize the ideals of his mentor. Knowing just how demanding his client is, however, he encourages you to hone your skills yet more before commencing work on this most important commission. ※The next goldsmith quest will be available from Marcel upon reaching level 55.
9 5 TEXT_CLSGLD530_02071_SEQ_05
10 6 TEXT_CLSGLD530_02071_SEQ_06
11 5 7 TEXT_CLSGLD530_02071_SEQ_05 TEXT_CLSGLD530_02071_SEQ_07
12 6 8 TEXT_CLSGLD530_02071_SEQ_06 TEXT_CLSGLD530_02071_SEQ_08
13 7 9 TEXT_CLSGLD530_02071_SEQ_07 TEXT_CLSGLD530_02071_SEQ_09
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSGLD550_02072_SEQ_03","Bartelot informs you that Master Pierryvain has departed for the Sea of Clouds with his lord in search of inspiration for his latest and greatest masterpiece. Make for Camp Cloudtop and seek out the celebrated composer."
4,"TEXT_CLSGLD550_02072_SEQ_04","True to his reputation as a musical genius, Pierryvain has no sooner heard your plight than does he offer a solution─he will create two arrangements of his timeless melody that both husband and wife might have music boxes that are separate, and yet one. In turn, he demands that your creation be crafted to produce clear tones worthy of his work. Fashion a hardsilver ingot to impress upon the artiste your ability to do his piece justice."
5,"TEXT_CLSGLD550_02072_SEQ_05","Pierryvain is taken with the sterling quality of your ingot, and agrees to grant you permission to use his work, entrusting you with sheet music to the two arrangements he has penned for the occasion. Return to Ul'dah and deliver them to Marcel, along with the news that your dilemma has been solved."
6,"TEXT_CLSGLD550_02072_SEQ_06","Marcel eyes the sheet music with wonder, deeply impressed at the lengths to which you went to fulfill the wishes of his clients. Declaring your devotion to your art first-rate, he eagerly presses forward with preparations, encouraging you to continue to hone your skills in the meanwhile.
6,"TEXT_CLSGLD550_02072_SEQ_06","Marcel eyes the sheet music with wonder, deeply impressed at the lengths to which you went to fulfill the wishes of his clients. Declaring your devotion to your art first-rate, he eagerly presses forward with preparations, encouraging you to continue to hone your skills in the meanwhile.
※The next goldsmith quest will be available from Marcel upon reaching level 58."
7,"TEXT_CLSGLD550_02072_SEQ_07",""
8,"TEXT_CLSGLD550_02072_SEQ_08",""
9,"TEXT_CLSGLD550_02072_SEQ_09",""
1 key 0 1
7 3 TEXT_CLSGLD550_02072_SEQ_03 Bartelot informs you that Master Pierryvain has departed for the Sea of Clouds with his lord in search of inspiration for his latest and greatest masterpiece. Make for Camp Cloudtop and seek out the celebrated composer.
8 4 TEXT_CLSGLD550_02072_SEQ_04 True to his reputation as a musical genius, Pierryvain has no sooner heard your plight than does he offer a solution─he will create two arrangements of his timeless melody that both husband and wife might have music boxes that are separate, and yet one. In turn, he demands that your creation be crafted to produce clear tones worthy of his work. Fashion a hardsilver ingot to impress upon the artiste your ability to do his piece justice.
9 5 TEXT_CLSGLD550_02072_SEQ_05 Pierryvain is taken with the sterling quality of your ingot, and agrees to grant you permission to use his work, entrusting you with sheet music to the two arrangements he has penned for the occasion. Return to Ul'dah and deliver them to Marcel, along with the news that your dilemma has been solved.
10 6 TEXT_CLSGLD550_02072_SEQ_06 Marcel eyes the sheet music with wonder, deeply impressed at the lengths to which you went to fulfill the wishes of his clients. Declaring your devotion to your art first-rate, he eagerly presses forward with preparations, encouraging you to continue to hone your skills in the meanwhile. ※The next goldsmith quest will be available from Marcel upon reaching level 58. Marcel eyes the sheet music with wonder, deeply impressed at the lengths to which you went to fulfill the wishes of his clients. Declaring your devotion to your art first-rate, he eagerly presses forward with preparations, encouraging you to continue to hone your skills in the meanwhile. ※The next goldsmith quest will be available from Marcel upon reaching level 58.
11 7 TEXT_CLSGLD550_02072_SEQ_07
12 8 TEXT_CLSGLD550_02072_SEQ_08
13 7 9 TEXT_CLSGLD550_02072_SEQ_07 TEXT_CLSGLD550_02072_SEQ_09
14 8 10 TEXT_CLSGLD550_02072_SEQ_08 TEXT_CLSGLD550_02072_SEQ_10
15 9 11 TEXT_CLSGLD550_02072_SEQ_09 TEXT_CLSGLD550_02072_SEQ_11
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@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_CLSGLD580_02073_SEQ_02","The traveler Serendipity would introduce you to is none other than her own master, the legendary goldsmith Colbernoux. At the guildmaster's behest, he has agreed to share with you his wisdom regarding the music boxes you have been commissioned to create. Speak with the master and soak in the knowledge he would bequeath to you."
3,"TEXT_CLSGLD580_02073_SEQ_03","Speaking to Master Colbernoux, you learn that the material─hardsilver─from which you intend to fashion the teeth of your music box is the same that he used to create his greatest masterpiece so many years ago. He shares with you the knowledge that peerless clarity of sound can be achieved by pairing the hardsilver with an aurum regis cylinder─an item that, coincidentally, Serendipity requires for the upkeep of her favorite mammet. Kill two birds with one stone by fashioning a cylinder for practice and delivering it to the guildmaster."
4,"TEXT_CLSGLD580_02073_SEQ_04","The aurum regis cylinder you fashioned was of such impeccable quality that it has the ever-irascible Gigi singing a new tune. Looking on in amusement, Master Colbernoux judges you more than worthy of carrying on the legacy of his forebears and crafting music boxes worthy of his muse. Report back to Marcel and tell him that your preparations are complete."
5,"TEXT_CLSGLD580_02073_SEQ_05","Marcel is overjoyed to hear of all that has transpired, if somewhat jealous that he missed out on meeting Master Colbernoux. With this, your preparations are all but complete, and all that remains is to continue to hone your skills as your clients' anniversary day draws near.
5,"TEXT_CLSGLD580_02073_SEQ_05","Marcel is overjoyed to hear of all that has transpired, if somewhat jealous that he missed out on meeting Master Colbernoux. With this, your preparations are all but complete, and all that remains is to continue to hone your skills as your clients' anniversary day draws near.
※The next goldsmith quest will be available from Marcel upon reaching level 60."
6,"TEXT_CLSGLD580_02073_SEQ_06",""
7,"TEXT_CLSGLD580_02073_SEQ_07",""
8,"TEXT_CLSGLD580_02073_SEQ_08",""
@@ -66,7 +68,8 @@ int32,str,str
62,"TEXT_CLSGLD580_02073_COLBERNOUX_000_070","Have you managed to fashion an aurum regis cylinder? Why, I just overheard Sera mentioning that she could use one for Gigi. When you are finished, why not pass it along to her?"
63,"TEXT_CLSGLD580_02073_SERENDIPITY_000_090","Master Colbernoux says you have an aurum regis cylinder for me? Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─you really didn't have to!"
64,"TEXT_CLSGLD580_02073_SERENDIPITY_000_100","...And that does it! A new cylinder, just as promised! How are you feeling, Gigi?"
63,"TEXT_CLSGLD580_02073_SERENDIPITY_000_090","Master Colbernoux says you have an aurum regis cylinder for me? Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─you really didn't have to!"
65,"TEXT_CLSGLD580_02073_GIGI_000_101","NE※GIGIGI★※...GIGIGIGIGIGI★※!!!...
GeT yOuR gRuBbY hAnDs─GiGi? WhAt Is ThIs FeElInG!? tHe EnErGy CoUrSiNg ThRoUgH mY lImBs! I aM rEbOrN! yOu ArE bRiLlIaNt! YeS, bRiLlIaNt, AlL oF yOu!"
66,"TEXT_CLSGLD580_02073_SERENDIPITY_000_102","Good heavens...whatever is the matter with poor Gigi? Perhaps the new cylinder doesn't quite agree with him..."
67,"TEXT_CLSGLD580_02073_COLBERNOUX_000_103","Worry not, Sera. Once the cylinder's broken in, he'll be back to the Gigi we know and love...to hate."
68,"TEXT_CLSGLD580_02073_COLBERNOUX_000_104","“To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal.” These were the words of one I greatly admired─an ideal that I ever aspired to, and one that would guide every stroke of my hammer."
@@ -75,7 +78,8 @@ int32,str,str
71,"TEXT_CLSGLD580_02073_COLBERNOUX_000_107","In you, friend, I feel the sensitivity to aspire to the same ideal, and the skill to achieve it. Promise me that you will spare no effort in creating a piece worthy of two who were brought together by the music of my muse."
72,"TEXT_CLSGLD580_02073_SERENDIPITY_000_120","Master Colbernoux made me promise to keep quiet about his return─he's not the type to want to make a great commotion, you know. I do feel bad about not telling Marcel, though. Would you be kind enough to relay the news?"
73,"TEXT_CLSGLD580_02073_COLBERNOUX_000_125","In you, friend, I feel the sensitivity to aspire to the same ideal, and the skill to achieve it. Promise me that you will spare no effort in creating a piece worthy of two who were brought together by the music of my muse."
71,"TEXT_CLSGLD580_02073_COLBERNOUX_000_107","In you, friend, I feel the sensitivity to aspire to the same ideal, and the skill to achieve it. Promise me that you will spare no effort in creating a piece worthy of two who were brought together by the music of my muse."
74,"TEXT_CLSGLD580_02073_GIGI_000_130","NE※GIGIGI★※...
WhAtEvEr I sAiD bEfOrE, i aSsUrE yOu I dIdN't MeAn A wOrD... nOw BuGgEr OfF."
75,"TEXT_CLSGLD580_02073_MARCEL_000_150","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! Could it be true? The artisan Mistress Serendipity introduced to you was none other than Master Colbernoux himself? Why, what I would not have given to be there with you!"
76,"TEXT_CLSGLD580_02073_MARCEL_000_151","“To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal”─these words have guided Eshtaime's goldsmiths through the years as they gave birth to work after work of surpassing artistry."
77,"TEXT_CLSGLD580_02073_MARCEL_000_152","If you have truly received Master Colbernoux's blessing, then I have no doubt that you and your music box will stand proudly among them. I will be awaiting the finished product with the greatest of interest."
1 key 0 1
6 2 TEXT_CLSGLD580_02073_SEQ_02 The traveler Serendipity would introduce you to is none other than her own master, the legendary goldsmith Colbernoux. At the guildmaster's behest, he has agreed to share with you his wisdom regarding the music boxes you have been commissioned to create. Speak with the master and soak in the knowledge he would bequeath to you.
7 3 TEXT_CLSGLD580_02073_SEQ_03 Speaking to Master Colbernoux, you learn that the material─hardsilver─from which you intend to fashion the teeth of your music box is the same that he used to create his greatest masterpiece so many years ago. He shares with you the knowledge that peerless clarity of sound can be achieved by pairing the hardsilver with an aurum regis cylinder─an item that, coincidentally, Serendipity requires for the upkeep of her favorite mammet. Kill two birds with one stone by fashioning a cylinder for practice and delivering it to the guildmaster.
8 4 TEXT_CLSGLD580_02073_SEQ_04 The aurum regis cylinder you fashioned was of such impeccable quality that it has the ever-irascible Gigi singing a new tune. Looking on in amusement, Master Colbernoux judges you more than worthy of carrying on the legacy of his forebears and crafting music boxes worthy of his muse. Report back to Marcel and tell him that your preparations are complete.
9 5 TEXT_CLSGLD580_02073_SEQ_05 Marcel is overjoyed to hear of all that has transpired, if somewhat jealous that he missed out on meeting Master Colbernoux. With this, your preparations are all but complete, and all that remains is to continue to hone your skills as your clients' anniversary day draws near. ※The next goldsmith quest will be available from Marcel upon reaching level 60. Marcel is overjoyed to hear of all that has transpired, if somewhat jealous that he missed out on meeting Master Colbernoux. With this, your preparations are all but complete, and all that remains is to continue to hone your skills as your clients' anniversary day draws near. ※The next goldsmith quest will be available from Marcel upon reaching level 60.
10 6 TEXT_CLSGLD580_02073_SEQ_06
11 7 TEXT_CLSGLD580_02073_SEQ_07
12 6 8 TEXT_CLSGLD580_02073_SEQ_06 TEXT_CLSGLD580_02073_SEQ_08
13 7 9 TEXT_CLSGLD580_02073_SEQ_07 TEXT_CLSGLD580_02073_SEQ_09
14 8 10 TEXT_CLSGLD580_02073_SEQ_08 TEXT_CLSGLD580_02073_SEQ_10
68 62 64 TEXT_CLSGLD580_02073_COLBERNOUX_000_070 TEXT_CLSGLD580_02073_SERENDIPITY_000_100 Have you managed to fashion an aurum regis cylinder? Why, I just overheard Sera mentioning that she could use one for Gigi. When you are finished, why not pass it along to her? ...And that does it! A new cylinder, just as promised! How are you feeling, Gigi?
69 63 65 TEXT_CLSGLD580_02073_SERENDIPITY_000_090 TEXT_CLSGLD580_02073_GIGI_000_101 Master Colbernoux says you have an aurum regis cylinder for me? Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─you really didn't have to! NE※GIGIGI★※...GIGIGIGIGIGI★※!!!... GeT yOuR gRuBbY hAnDs─GiGi? WhAt Is ThIs FeElInG!? tHe EnErGy CoUrSiNg ThRoUgH mY lImBs! I aM rEbOrN! yOu ArE bRiLlIaNt! YeS, bRiLlIaNt, AlL oF yOu!
70 64 66 TEXT_CLSGLD580_02073_SERENDIPITY_000_100 TEXT_CLSGLD580_02073_SERENDIPITY_000_102 ...And that does it! A new cylinder, just as promised! How are you feeling, Gigi? Good heavens...whatever is the matter with poor Gigi? Perhaps the new cylinder doesn't quite agree with him...
71 65 67 TEXT_CLSGLD580_02073_GIGI_000_101 TEXT_CLSGLD580_02073_COLBERNOUX_000_103 NE※GIGIGI★※...GIGIGIGIGIGI★※!!!... GeT yOuR gRuBbY hAnDs─GiGi? WhAt Is ThIs FeElInG!? tHe EnErGy CoUrSiNg ThRoUgH mY lImBs! I aM rEbOrN! yOu ArE bRiLlIaNt! YeS, bRiLlIaNt, AlL oF yOu! Worry not, Sera. Once the cylinder's broken in, he'll be back to the Gigi we know and love...to hate.
72 68 TEXT_CLSGLD580_02073_COLBERNOUX_000_104 “To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal.” These were the words of one I greatly admired─an ideal that I ever aspired to, and one that would guide every stroke of my hammer.
73 66 69 TEXT_CLSGLD580_02073_SERENDIPITY_000_102 TEXT_CLSGLD580_02073_SERENDIPITY_000_105 Good heavens...whatever is the matter with poor Gigi? Perhaps the new cylinder doesn't quite agree with him... Guided by these words, a great goldsmith forged a ring that would seal a bond of eternity between two soulmates. Yet another birthed the hearts that would give life to many a mammet.
74 67 70 TEXT_CLSGLD580_02073_COLBERNOUX_000_103 TEXT_CLSGLD580_02073_COLBERNOUX_000_106 Worry not, Sera. Once the cylinder's broken in, he'll be back to the Gigi we know and love...to hate. As for me, the selfsame words guided my hand, allowing me to give form to the ethereal melodies of the Songstress, and the emotions deep in my heart...
75 68 71 TEXT_CLSGLD580_02073_COLBERNOUX_000_104 TEXT_CLSGLD580_02073_COLBERNOUX_000_107 “To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal.” These were the words of one I greatly admired─an ideal that I ever aspired to, and one that would guide every stroke of my hammer. In you, friend, I feel the sensitivity to aspire to the same ideal, and the skill to achieve it. Promise me that you will spare no effort in creating a piece worthy of two who were brought together by the music of my muse.
78 71 74 TEXT_CLSGLD580_02073_COLBERNOUX_000_107 TEXT_CLSGLD580_02073_GIGI_000_130 In you, friend, I feel the sensitivity to aspire to the same ideal, and the skill to achieve it. Promise me that you will spare no effort in creating a piece worthy of two who were brought together by the music of my muse. NE※GIGIGI★※... WhAtEvEr I sAiD bEfOrE, i aSsUrE yOu I dIdN't MeAn A wOrD... nOw BuGgEr OfF.
79 72 75 TEXT_CLSGLD580_02073_SERENDIPITY_000_120 TEXT_CLSGLD580_02073_MARCEL_000_150 Master Colbernoux made me promise to keep quiet about his return─he's not the type to want to make a great commotion, you know. I do feel bad about not telling Marcel, though. Would you be kind enough to relay the news? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! Could it be true? The artisan Mistress Serendipity introduced to you was none other than Master Colbernoux himself? Why, what I would not have given to be there with you!
80 73 76 TEXT_CLSGLD580_02073_COLBERNOUX_000_125 TEXT_CLSGLD580_02073_MARCEL_000_151 In you, friend, I feel the sensitivity to aspire to the same ideal, and the skill to achieve it. Promise me that you will spare no effort in creating a piece worthy of two who were brought together by the music of my muse. “To give form to that which is formless, and breathe a warm, beating heart into the coldest of metal”─these words have guided Eshtaime's goldsmiths through the years as they gave birth to work after work of surpassing artistry.
81 74 77 TEXT_CLSGLD580_02073_GIGI_000_130 TEXT_CLSGLD580_02073_MARCEL_000_152 NE※GIGIGI★※... WhAtEvEr I sAiD bEfOrE, i aSsUrE yOu I dIdN't MeAn A wOrD... nOw BuGgEr OfF. If you have truly received Master Colbernoux's blessing, then I have no doubt that you and your music box will stand proudly among them. I will be awaiting the finished product with the greatest of interest.
82 78 TEXT_CLSGLD580_02073_MARCEL_000_153 And with that, it would seem that our preparations are complete. Neglect not your training, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Our clients' special day draws nigh, and your skills are soon to be put to their greatest test.
83
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85
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@@ -1,12 +1,20 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSGLD600_02074_SEQ_00","Marcel would make his final request of you.
0,"TEXT_CLSGLD600_02074_SEQ_00","Marcel would make his final request of you.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color>"
1,"TEXT_CLSGLD600_02074_SEQ_01","With Jeweled Peak and Still River's anniversary day drawing near, Marcel would have you apply the knowledge you have gained and the skills you have honed to craft the twin music boxes commissioned by his two clients. Fashion both pieces─a star sapphire music box and a star ruby music box─and present them to Marcel for inspection.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color>"
2,"TEXT_CLSGLD600_02074_SEQ_02","Marcel is profoundly moved by the genius of your work, and believes it is time to make the delivery. Make your way to the Quicksand, where husband and wife await, and present the star ruby music box to Still River."
3,"TEXT_CLSGLD600_02074_SEQ_03","Still River gushes over the beauty of the music box you have fashioned, eagerly anticipating the look on his wife's face when he presents her with her anniversary gift. Seek out Jeweled Peak, who awaits nearby, and deliver to her the star sapphire music box."
4,"TEXT_CLSGLD600_02074_SEQ_04","You safely deliver the twin music boxes to husband and wife, who─while impressed with their beauty─are concerned that they have, unbeknownst to each other, prepared identical anniversary gifts. Their worries are soon allayed, however, when Marcel explains the ingenious twist that you have worked into the two pieces. As Serendipity and Master Colbernoux look on, the loving couple is near moved to tears as they place the two music boxes side by side to hear the two arrangements come together to produce a variation on their favorite melody like none they have heard before. Truly, you have given form to the formless and breathed a beating heart into metal. Marcel expresses his admiration for your work, and asks you to visit him at Eshtaime's."
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color>"
5,"TEXT_CLSGLD600_02074_SEQ_05","Marcel commends you on your efforts, declaring your twin music boxes a masterpiece that will go down as one of the greatest goldsmithing achievements of your time. Rest not on your laurels, that one day your name might be engraved in the annals of history alongside the greatest masters the realm has ever known.
※The next goldsmith quest will be available from Serendipity once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
6,"TEXT_CLSGLD600_02074_SEQ_06",""
7,"TEXT_CLSGLD600_02074_SEQ_07",""
8,"TEXT_CLSGLD600_02074_SEQ_08",""
@@ -89,5 +97,6 @@ int32,str,str
85,"TEXT_CLSGLD600_02074_MARCEL_000_602","The annals of history are filled with the names of master goldsmiths, and today you have engraved your name among them. As they speak of Niellefresne, perhaps one day they will speak of the golden era of <Highlight>ObjectParameter(1)</Highlight>. But that is a story for another day..."
86,"TEXT_CLSGLD600_02074_MARCEL_000_603","It has been a true honor to be able to share this moment in history with you. I shall wear it as a badge of pride, as I await the day when I have the privilege of working with you again. May you continue to bring joy and beauty to the realm with your works, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>."
87,"TEXT_CLSGLD600_02074_SYSTEM_000_500","This concludes the goldsmith quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
80,"TEXT_CLSGLD600_02074_STILLRIVER_000_550","Gwahaha! You could've just told me that I'd placed the same order as my wife─'course, seein' the genius that came of it, I'm glad you didn't. Thank you, friend─we'll treasure these twin music boxes for the rest of our days."
88,"TEXT_CLSGLD600_02074_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
89,"TEXT_CLSGLD600_02074_SYSTEM_000_502","Once you have done so, the next goldsmith quest will be available from Serendipity."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSGLD600_02074_SEQ_00 Marcel would make his final request of you. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color> Marcel would make his final request of you. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color>
5 1 TEXT_CLSGLD600_02074_SEQ_01 With Jeweled Peak and Still River's anniversary day drawing near, Marcel would have you apply the knowledge you have gained and the skills you have honed to craft the twin music boxes commissioned by his two clients. Fashion both pieces─a star sapphire music box and a star ruby music box─and present them to Marcel for inspection. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color> With Jeweled Peak and Still River's anniversary day drawing near, Marcel would have you apply the knowledge you have gained and the skills you have honed to craft the twin music boxes commissioned by his two clients. Fashion both pieces─a star sapphire music box and a star ruby music box─and present them to Marcel for inspection. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color>
6 2 TEXT_CLSGLD600_02074_SEQ_02 Marcel is profoundly moved by the genius of your work, and believes it is time to make the delivery. Make your way to the Quicksand, where husband and wife await, and present the star ruby music box to Still River.
7 3 TEXT_CLSGLD600_02074_SEQ_03 Still River gushes over the beauty of the music box you have fashioned, eagerly anticipating the look on his wife's face when he presents her with her anniversary gift. Seek out Jeweled Peak, who awaits nearby, and deliver to her the star sapphire music box.
8 4 TEXT_CLSGLD600_02074_SEQ_04 You safely deliver the twin music boxes to husband and wife, who─while impressed with their beauty─are concerned that they have, unbeknownst to each other, prepared identical anniversary gifts. Their worries are soon allayed, however, when Marcel explains the ingenious twist that you have worked into the two pieces. As Serendipity and Master Colbernoux look on, the loving couple is near moved to tears as they place the two music boxes side by side to hear the two arrangements come together to produce a variation on their favorite melody like none they have heard before. Truly, you have given form to the formless and breathed a beating heart into metal. Marcel expresses his admiration for your work, and asks you to visit him at Eshtaime's.
9 5 TEXT_CLSGLD600_02074_SEQ_05 Marcel commends you on your efforts, declaring your twin music boxes a masterpiece that will go down as one of the greatest goldsmithing achievements of your time. Rest not on your laurels, that one day your name might be engraved in the annals of history alongside the greatest masters the realm has ever known. ※The next goldsmith quest will be available from Serendipity once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
10 2 6 TEXT_CLSGLD600_02074_SEQ_02 TEXT_CLSGLD600_02074_SEQ_06 Marcel is profoundly moved by the genius of your work, and believes it is time to make the delivery. Make your way to the Quicksand, where husband and wife await, and present the star ruby music box to Still River.
11 3 7 TEXT_CLSGLD600_02074_SEQ_03 TEXT_CLSGLD600_02074_SEQ_07 Still River gushes over the beauty of the music box you have fashioned, eagerly anticipating the look on his wife's face when he presents her with her anniversary gift. Seek out Jeweled Peak, who awaits nearby, and deliver to her the star sapphire music box.
12 4 8 TEXT_CLSGLD600_02074_SEQ_04 TEXT_CLSGLD600_02074_SEQ_08 You safely deliver the twin music boxes to husband and wife, who─while impressed with their beauty─are concerned that they have, unbeknownst to each other, prepared identical anniversary gifts. Their worries are soon allayed, however, when Marcel explains the ingenious twist that you have worked into the two pieces. As Serendipity and Master Colbernoux look on, the loving couple is near moved to tears as they place the two music boxes side by side to hear the two arrangements come together to produce a variation on their favorite melody like none they have heard before. Truly, you have given form to the formless and breathed a beating heart into metal. Marcel expresses his admiration for your work, and asks you to visit him at Eshtaime's.
13 5 9 TEXT_CLSGLD600_02074_SEQ_05 TEXT_CLSGLD600_02074_SEQ_09 Marcel commends you on your efforts, declaring your twin music boxes a masterpiece that will go down as one of the greatest goldsmithing achievements of your time. Rest not on your laurels, that one day your name might be engraved in the annals of history alongside the greatest masters the realm has ever known. ※The next goldsmith quest will be available from Serendipity once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
14 10 TEXT_CLSGLD600_02074_SEQ_10
15 11 TEXT_CLSGLD600_02074_SEQ_11
16 12 TEXT_CLSGLD600_02074_SEQ_12
17 13 TEXT_CLSGLD600_02074_SEQ_13
18 6 14 TEXT_CLSGLD600_02074_SEQ_06 TEXT_CLSGLD600_02074_SEQ_14
19 7 15 TEXT_CLSGLD600_02074_SEQ_07 TEXT_CLSGLD600_02074_SEQ_15
20 8 16 TEXT_CLSGLD600_02074_SEQ_08 TEXT_CLSGLD600_02074_SEQ_16
97
98
99
100
101
102
+3 -1
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@@ -4,7 +4,9 @@ int32,str,str
0,"TEXT_CLSHRV502_02048_SEQ_00","Fufucha is beaming at your visit."
1,"TEXT_CLSHRV502_02048_SEQ_01","No sooner do you begin conversing with Fufucha than you are interrupted by one Mujih Mewrilah, a reporter from <Emphasis>The Raven</Emphasis>. Apparently, Mujih is planning a series of articles, for which she seeks the guild's permission to follow the doings of a first-rate botanist. With none of your peers available who fit the bill, Fufucha recommends you as the subject for Mujih's story. At the same time, she bids you answer a call for aid from faraway Ishgard, which comes through your friend and colleague Roiteloin. Take the letter of introduction Fufucha has given you, and deliver it to Roiteloin at Skyfire Locks."
2,"TEXT_CLSHRV502_02048_SEQ_02","Roiteloin assures you that a letter of introduction is unnecessary to vouch for your ability, and goes on to share with you the particulars of the call for aid. The petitioner is a botanist named Basyle, who is stationed at Camp Cloudtop in the Sea of Clouds. Roiteloin will arrange for you to meet him at the aetheryte plaza in Foundation; make your way there and join Mujih Mewrilah ahead of time."
3,"TEXT_CLSHRV502_02048_SEQ_03","You speak with Basyle, who informs you of his work at Camp Cloudtop. He labors to alleviate the outpost's reliance on supplies being shipped in, but his attempts to raise crops thus far have met with little success. It is his hope that your abundant knowledge and skilled hands will serve to aid his cause. Before taking his leave, Basyle promises to send requests to you by way of Mujih.
3,"TEXT_CLSHRV502_02048_SEQ_03","You speak with Basyle, who informs you of his work at Camp Cloudtop. He labors to alleviate the outpost's reliance on supplies being shipped in, but his attempts to raise crops thus far have met with little success. It is his hope that your abundant knowledge and skilled hands will serve to aid his cause. Before taking his leave, Basyle promises to send requests to you by way of Mujih.
※The next botanist quest will be available from Mujih Mewrilah upon reaching level 53."
4,"TEXT_CLSHRV502_02048_SEQ_04",""
5,"TEXT_CLSHRV502_02048_SEQ_05",""
6,"TEXT_CLSHRV502_02048_SEQ_06",""
1 key 0 1
4 0 TEXT_CLSHRV502_02048_SEQ_00 Fufucha is beaming at your visit.
5 1 TEXT_CLSHRV502_02048_SEQ_01 No sooner do you begin conversing with Fufucha than you are interrupted by one Mujih Mewrilah, a reporter from <Emphasis>The Raven</Emphasis>. Apparently, Mujih is planning a series of articles, for which she seeks the guild's permission to follow the doings of a first-rate botanist. With none of your peers available who fit the bill, Fufucha recommends you as the subject for Mujih's story. At the same time, she bids you answer a call for aid from faraway Ishgard, which comes through your friend and colleague Roiteloin. Take the letter of introduction Fufucha has given you, and deliver it to Roiteloin at Skyfire Locks.
6 2 TEXT_CLSHRV502_02048_SEQ_02 Roiteloin assures you that a letter of introduction is unnecessary to vouch for your ability, and goes on to share with you the particulars of the call for aid. The petitioner is a botanist named Basyle, who is stationed at Camp Cloudtop in the Sea of Clouds. Roiteloin will arrange for you to meet him at the aetheryte plaza in Foundation; make your way there and join Mujih Mewrilah ahead of time.
7 3 TEXT_CLSHRV502_02048_SEQ_03 You speak with Basyle, who informs you of his work at Camp Cloudtop. He labors to alleviate the outpost's reliance on supplies being shipped in, but his attempts to raise crops thus far have met with little success. It is his hope that your abundant knowledge and skilled hands will serve to aid his cause. Before taking his leave, Basyle promises to send requests to you by way of Mujih. ※The next botanist quest will be available from Mujih Mewrilah upon reaching level 53. You speak with Basyle, who informs you of his work at Camp Cloudtop. He labors to alleviate the outpost's reliance on supplies being shipped in, but his attempts to raise crops thus far have met with little success. It is his hope that your abundant knowledge and skilled hands will serve to aid his cause. Before taking his leave, Basyle promises to send requests to you by way of Mujih. ※The next botanist quest will be available from Mujih Mewrilah upon reaching level 53.
8 4 TEXT_CLSHRV502_02048_SEQ_04
9 5 TEXT_CLSHRV502_02048_SEQ_05
10 4 6 TEXT_CLSHRV502_02048_SEQ_04 TEXT_CLSHRV502_02048_SEQ_06
11 5 7 TEXT_CLSHRV502_02048_SEQ_05 TEXT_CLSHRV502_02048_SEQ_07
12 6 8 TEXT_CLSHRV502_02048_SEQ_06 TEXT_CLSHRV502_02048_SEQ_08
+5 -2
View File
@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSHRV530_02049_SEQ_01","In excited tones, Mujih informs you that Basyle has sent word of your very first task. Make your way to Camp Cloudtop in the Sea of Clouds, and ask the botanist what he requires of you."
2,"TEXT_CLSHRV530_02049_SEQ_02","The supply situation is grim at Camp Cloudtop, and Basyle begs your advice on a suitable crop to cultivate. Based on your response, he decides to try his luck on cyclops onions, which grow wild in the Dravanian forelands. Gather ten bulbs of the onion and bring them to Basyle."
3,"TEXT_CLSHRV530_02049_SEQ_03","You have delivered ten cyclops onions to Basyle, who declares that he will try growing them in the test plot. Satisfied that she has sufficient material for her first article, Mujih returns to Ishgard. Make your own way back and join her at the aetheryte plaza."
4,"TEXT_CLSHRV530_02049_SEQ_04","With evident pleasure, Mujih informs you that the first installment of her story will soon grace an edition of <Emphasis>The Raven</Emphasis>. As before, she will remain in Ishgard to await further instructions from Basyle.
4,"TEXT_CLSHRV530_02049_SEQ_04","With evident pleasure, Mujih informs you that the first installment of her story will soon grace an edition of <Emphasis>The Raven</Emphasis>. As before, she will remain in Ishgard to await further instructions from Basyle.
※The next botanist quest will be available from Mujih Mewrilah upon reaching level 55."
5,"TEXT_CLSHRV530_02049_SEQ_05",""
6,"TEXT_CLSHRV530_02049_SEQ_06",""
7,"TEXT_CLSHRV530_02049_SEQ_07",""
@@ -77,7 +79,8 @@ int32,str,str
73,"TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_090","Glad tidings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The chief editor was utterly taken by my draft, and the first installment of my series will soon grace <Emphasis>The Raven</Emphasis>!"
74,"TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_091","Oh, and lest you worry, I'll make sure to withhold names and locations. It's an Ishgardian outpost, after all, and we can't well have such details known to all and sundry. Ah, but have a listen to this:"
75,"TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_092","“So it was that the dilemma of a suitable crop was solved, thanks to the ingenuity of one humble botanist."
74,"TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_091","Oh, and lest you worry, I'll make sure to withhold names and locations. It's an Ishgardian outpost, after all, and we can't well have such details known to all and sundry. Ah, but have a listen to this:"
76,"TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_093","“It shall not be long ere this azure frontier is blanketed in life-giving cyclops onions.”
...That's how I'm planning to close the article!"
77,"TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_094","I see you're not entirely convinced that the dilemma is “solved.” Well, it practically is! Only I can't write “practically”─the statement would lose something for it."
78,"TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_095","As before, I'll remain in Ishgard to await word from Basyle. I look forward to the next task!"
79,"TEXT_CLSHRV530_02049_SYSTEM_000_096","In blazing new trails as a botanist, you have learned “Tree Whisperer V”!"
1 key 0 1
5 1 TEXT_CLSHRV530_02049_SEQ_01 In excited tones, Mujih informs you that Basyle has sent word of your very first task. Make your way to Camp Cloudtop in the Sea of Clouds, and ask the botanist what he requires of you.
6 2 TEXT_CLSHRV530_02049_SEQ_02 The supply situation is grim at Camp Cloudtop, and Basyle begs your advice on a suitable crop to cultivate. Based on your response, he decides to try his luck on cyclops onions, which grow wild in the Dravanian forelands. Gather ten bulbs of the onion and bring them to Basyle.
7 3 TEXT_CLSHRV530_02049_SEQ_03 You have delivered ten cyclops onions to Basyle, who declares that he will try growing them in the test plot. Satisfied that she has sufficient material for her first article, Mujih returns to Ishgard. Make your own way back and join her at the aetheryte plaza.
8 4 TEXT_CLSHRV530_02049_SEQ_04 With evident pleasure, Mujih informs you that the first installment of her story will soon grace an edition of <Emphasis>The Raven</Emphasis>. As before, she will remain in Ishgard to await further instructions from Basyle. ※The next botanist quest will be available from Mujih Mewrilah upon reaching level 55. With evident pleasure, Mujih informs you that the first installment of her story will soon grace an edition of <Emphasis>The Raven</Emphasis>. As before, she will remain in Ishgard to await further instructions from Basyle. ※The next botanist quest will be available from Mujih Mewrilah upon reaching level 55.
9 5 TEXT_CLSHRV530_02049_SEQ_05
10 6 TEXT_CLSHRV530_02049_SEQ_06
11 5 7 TEXT_CLSHRV530_02049_SEQ_05 TEXT_CLSHRV530_02049_SEQ_07
12 6 8 TEXT_CLSHRV530_02049_SEQ_06 TEXT_CLSHRV530_02049_SEQ_08
13 7 9 TEXT_CLSHRV530_02049_SEQ_07 TEXT_CLSHRV530_02049_SEQ_09
79 73 75 TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_090 TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_092 Glad tidings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The chief editor was utterly taken by my draft, and the first installment of my series will soon grace <Emphasis>The Raven</Emphasis>! “So it was that the dilemma of a suitable crop was solved, thanks to the ingenuity of one humble botanist.
80 74 76 TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_091 TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_093 Oh, and lest you worry, I'll make sure to withhold names and locations. It's an Ishgardian outpost, after all, and we can't well have such details known to all and sundry. Ah, but have a listen to this: “It shall not be long ere this azure frontier is blanketed in life-giving cyclops onions.” ...That's how I'm planning to close the article!
81 75 77 TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_092 TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_094 “So it was that the dilemma of a suitable crop was solved, thanks to the ingenuity of one humble botanist. I see you're not entirely convinced that the dilemma is “solved.” Well, it practically is! Only I can't write “practically”─the statement would lose something for it.
82 76 78 TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_093 TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_095 “It shall not be long ere this azure frontier is blanketed in life-giving cyclops onions.” ...That's how I'm planning to close the article! As before, I'll remain in Ishgard to await word from Basyle. I look forward to the next task!
83 79 TEXT_CLSHRV530_02049_SYSTEM_000_096 In blazing new trails as a botanist, you have learned “Tree Whisperer V”!
84 77 80 TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_094 TEXT_CLSHRV530_02049_BASYLE_000_052 I see you're not entirely convinced that the dilemma is “solved.” Well, it practically is! Only I can't write “practically”─the statement would lose something for it.
85 78 81 TEXT_CLSHRV530_02049_MUJIHMEWRILAH_000_095 TEXT_CLSHRV530_02049_SYSTEM_000_097 As before, I'll remain in Ishgard to await word from Basyle. I look forward to the next task!
86
+3 -1
View File
@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_CLSHRV550_02050_SEQ_04","Most fortuitously, Mujih knows just the person you are looking for─the foremost herbalist in Ishgard, a man named Martineau. She offers to arrange a meeting with him, and instructs you to go to Saint Reymanaud's Cathedral, where he will supposedly be."
5,"TEXT_CLSHRV550_02050_SEQ_05","Having marveled at the fine specimens of Shroud vetch, Martineau gives you his recommendation for a crossing match: emerald beans, which can be harvested from lush vegetation in the Churning Mists. Procure ten handfuls of these beans and deliver them to Basyle."
6,"TEXT_CLSHRV550_02050_SEQ_06","Basyle receives the Shroud vetch and emerald beans with thanks. Though it will require time and effort to cross them, he believes that it will be worthwhile in the end. In parting, he informs you that Mujih has left a message asking you to meet her at the aetheryte plaza in Ishgard."
7,"TEXT_CLSHRV550_02050_SEQ_07","With great satisfaction, Mujih informs you that the second installment in her series is on its way to <Emphasis>The Raven</Emphasis>. She praises you for your part in Basyle's recent successes, and bids you keep up your efforts.
7,"TEXT_CLSHRV550_02050_SEQ_07","With great satisfaction, Mujih informs you that the second installment in her series is on its way to <Emphasis>The Raven</Emphasis>. She praises you for your part in Basyle's recent successes, and bids you keep up your efforts.
※The next botanist quest will be available from Mujih Mewrilah upon reaching level 58."
8,"TEXT_CLSHRV550_02050_SEQ_08",""
9,"TEXT_CLSHRV550_02050_SEQ_09",""
10,"TEXT_CLSHRV550_02050_SEQ_10",""
1 key 0 1
8 4 TEXT_CLSHRV550_02050_SEQ_04 Most fortuitously, Mujih knows just the person you are looking for─the foremost herbalist in Ishgard, a man named Martineau. She offers to arrange a meeting with him, and instructs you to go to Saint Reymanaud's Cathedral, where he will supposedly be.
9 5 TEXT_CLSHRV550_02050_SEQ_05 Having marveled at the fine specimens of Shroud vetch, Martineau gives you his recommendation for a crossing match: emerald beans, which can be harvested from lush vegetation in the Churning Mists. Procure ten handfuls of these beans and deliver them to Basyle.
10 6 TEXT_CLSHRV550_02050_SEQ_06 Basyle receives the Shroud vetch and emerald beans with thanks. Though it will require time and effort to cross them, he believes that it will be worthwhile in the end. In parting, he informs you that Mujih has left a message asking you to meet her at the aetheryte plaza in Ishgard.
11 7 TEXT_CLSHRV550_02050_SEQ_07 With great satisfaction, Mujih informs you that the second installment in her series is on its way to <Emphasis>The Raven</Emphasis>. She praises you for your part in Basyle's recent successes, and bids you keep up your efforts. ※The next botanist quest will be available from Mujih Mewrilah upon reaching level 58. With great satisfaction, Mujih informs you that the second installment in her series is on its way to <Emphasis>The Raven</Emphasis>. She praises you for your part in Basyle's recent successes, and bids you keep up your efforts. ※The next botanist quest will be available from Mujih Mewrilah upon reaching level 58.
12 8 TEXT_CLSHRV550_02050_SEQ_08
13 9 TEXT_CLSHRV550_02050_SEQ_09
14 8 10 TEXT_CLSHRV550_02050_SEQ_08 TEXT_CLSHRV550_02050_SEQ_10
15 9 11 TEXT_CLSHRV550_02050_SEQ_09 TEXT_CLSHRV550_02050_SEQ_11
16 10 12 TEXT_CLSHRV550_02050_SEQ_10 TEXT_CLSHRV550_02050_SEQ_12
+8 -3
View File
@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_CLSHRV580_02051_SEQ_02","Though an alchemical concoction would deal with the pests in short order, Basyle is loath to employ such an extreme measure for fear of its impact on the environment. To that end, he begs you to consult Martineau once more, in hopes that he will know of a nature-friendly solution. Seek out the herbalist in Saint Reymanaud's Cathedral."
3,"TEXT_CLSHRV580_02051_SEQ_03","Martineau is impressed by your determination to place nature first, and advises you that birch tar has vermin-repelling properties. The substance will have the greatest effect if extracted from logs gathered in the selfsame region that the pests inhabit. Gather ten birch logs in the Sea of Clouds and deliver them to Basyle."
4,"TEXT_CLSHRV580_02051_SEQ_04","Basyle thanks you for the birch logs, and expresses his frustration at being powerless to uphold his own beliefs and serve nature's best interests. In closing, he bids you pass along his thanks to Mujih for her concern. Join the reporter at the aetheryte plaza in Ishgard."
5,"TEXT_CLSHRV580_02051_SEQ_05","In spite of her claims to the contrary, you are convinced that Mujih's interest in Basyle's efforts has become personal. Her added expectation serves to stoke the fires of your desire to succeed.
5,"TEXT_CLSHRV580_02051_SEQ_05","In spite of her claims to the contrary, you are convinced that Mujih's interest in Basyle's efforts has become personal. Her added expectation serves to stoke the fires of your desire to succeed.
※The next botanist quest will be available from Mujih Mewrilah upon reaching level 60."
6,"TEXT_CLSHRV580_02051_SEQ_06",""
7,"TEXT_CLSHRV580_02051_SEQ_07",""
8,"TEXT_CLSHRV580_02051_SEQ_08",""
@@ -73,10 +75,13 @@ int32,str,str
69,"TEXT_CLSHRV580_02051_BASYLE_000_032","Once again, I'm in your debt. I don't know what I would've done without you, and the thought of it shames me. Here I am, professing to put nature first, yet I was powerless in the face of this trial."
70,"TEXT_CLSHRV580_02051_BASYLE_000_033","When I mentioned my plight to Mistress Mujih, she was very worried for me. She even offered to help in any way she could. Please pass along my thanks to her as well."
71,"TEXT_CLSHRV580_02051_BASYLE_000_034","When I mentioned my plight to Mistress Mujih, she was very worried for me. She even offered to help in any way she could. Please pass along my thanks to her as well."
70,"TEXT_CLSHRV580_02051_BASYLE_000_033","When I mentioned my plight to Mistress Mujih, she was very worried for me. She even offered to help in any way she could. Please pass along my thanks to her as well."
72,"TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_040","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Another day, another job well done, I shouldn't doubt.
...Oh? Basyle sends his thanks, you say?"
73,"TEXT_CLSHRV580_02051_MUJIHMEWRILAH_100_040","Well, his passion is downright infectious, as is yours. You can't help but <Emphasis>want</Emphasis> to help!"
74,"TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_041","And lest you worry, I don't allow sentiment to color my articles. Nay, I tell it as it is, and this time, it's about respecting nature. Here's a choice passage from my draft:"
...Oh? Basyle sends his thanks, you say?"
75,"TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_042","“In that moment, a warm sensation swept over me, and I knew it for pride─the pride that, in this faraway land, the Gridanian love for harmony has taken root.”
...That sounds sentimental, you say? Ah, but see, I'm simply giving voice to what all forestborn will be feeling─a small but distinct difference!"
76,"TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_043","At any rate, I've got another promising addition to my series, and it's all thanks to you! Keep up the good work!"
77,"TEXT_CLSHRV580_02051_SYSTEM_000_044","In blazing new trails as a botanist, you have learned “Prune”!"
78,"TEXT_CLSHRV580_02051_SYSTEM_000_045",""
1 key 0 1
6 2 TEXT_CLSHRV580_02051_SEQ_02 Though an alchemical concoction would deal with the pests in short order, Basyle is loath to employ such an extreme measure for fear of its impact on the environment. To that end, he begs you to consult Martineau once more, in hopes that he will know of a nature-friendly solution. Seek out the herbalist in Saint Reymanaud's Cathedral.
7 3 TEXT_CLSHRV580_02051_SEQ_03 Martineau is impressed by your determination to place nature first, and advises you that birch tar has vermin-repelling properties. The substance will have the greatest effect if extracted from logs gathered in the selfsame region that the pests inhabit. Gather ten birch logs in the Sea of Clouds and deliver them to Basyle.
8 4 TEXT_CLSHRV580_02051_SEQ_04 Basyle thanks you for the birch logs, and expresses his frustration at being powerless to uphold his own beliefs and serve nature's best interests. In closing, he bids you pass along his thanks to Mujih for her concern. Join the reporter at the aetheryte plaza in Ishgard.
9 5 TEXT_CLSHRV580_02051_SEQ_05 In spite of her claims to the contrary, you are convinced that Mujih's interest in Basyle's efforts has become personal. Her added expectation serves to stoke the fires of your desire to succeed. ※The next botanist quest will be available from Mujih Mewrilah upon reaching level 60. In spite of her claims to the contrary, you are convinced that Mujih's interest in Basyle's efforts has become personal. Her added expectation serves to stoke the fires of your desire to succeed. ※The next botanist quest will be available from Mujih Mewrilah upon reaching level 60.
10 6 TEXT_CLSHRV580_02051_SEQ_06
11 7 TEXT_CLSHRV580_02051_SEQ_07
12 6 8 TEXT_CLSHRV580_02051_SEQ_06 TEXT_CLSHRV580_02051_SEQ_08
13 7 9 TEXT_CLSHRV580_02051_SEQ_07 TEXT_CLSHRV580_02051_SEQ_09
14 8 10 TEXT_CLSHRV580_02051_SEQ_08 TEXT_CLSHRV580_02051_SEQ_10
75 69 71 TEXT_CLSHRV580_02051_BASYLE_000_032 TEXT_CLSHRV580_02051_BASYLE_000_034 Once again, I'm in your debt. I don't know what I would've done without you, and the thought of it shames me. Here I am, professing to put nature first, yet I was powerless in the face of this trial. When I mentioned my plight to Mistress Mujih, she was very worried for me. She even offered to help in any way she could. Please pass along my thanks to her as well.
76 70 72 TEXT_CLSHRV580_02051_BASYLE_000_033 TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_040 When I mentioned my plight to Mistress Mujih, she was very worried for me. She even offered to help in any way she could. Please pass along my thanks to her as well. Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Another day, another job well done, I shouldn't doubt. ...Oh? Basyle sends his thanks, you say?
77 71 73 TEXT_CLSHRV580_02051_BASYLE_000_034 TEXT_CLSHRV580_02051_MUJIHMEWRILAH_100_040 When I mentioned my plight to Mistress Mujih, she was very worried for me. She even offered to help in any way she could. Please pass along my thanks to her as well. Well, his passion is downright infectious, as is yours. You can't help but <Emphasis>want</Emphasis> to help!
78 72 74 TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_040 TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_041 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Another day, another job well done, I shouldn't doubt. ...Oh? Basyle sends his thanks, you say? And lest you worry, I don't allow sentiment to color my articles. Nay, I tell it as it is, and this time, it's about respecting nature. Here's a choice passage from my draft:
79 75 TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_042 “In that moment, a warm sensation swept over me, and I knew it for pride─the pride that, in this faraway land, the Gridanian love for harmony has taken root.” ...That sounds sentimental, you say? Ah, but see, I'm simply giving voice to what all forestborn will be feeling─a small but distinct difference!
80 73 76 TEXT_CLSHRV580_02051_MUJIHMEWRILAH_100_040 TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_043 Well, his passion is downright infectious, as is yours. You can't help but <Emphasis>want</Emphasis> to help! At any rate, I've got another promising addition to my series, and it's all thanks to you! Keep up the good work!
81 74 77 TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_041 TEXT_CLSHRV580_02051_SYSTEM_000_044 And lest you worry, I don't allow sentiment to color my articles. Nay, I tell it as it is, and this time, it's about respecting nature. Here's a choice passage from my draft: In blazing new trails as a botanist, you have learned “Prune”!
82 75 78 TEXT_CLSHRV580_02051_MUJIHMEWRILAH_000_042 TEXT_CLSHRV580_02051_SYSTEM_000_045 “In that moment, a warm sensation swept over me, and I knew it for pride─the pride that, in this faraway land, the Gridanian love for harmony has taken root.” ...That sounds sentimental, you say? Ah, but see, I'm simply giving voice to what all forestborn will be feeling─a small but distinct difference!
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@@ -10,7 +10,11 @@ int32,str,str
6,"TEXT_CLSHRV600_02052_SEQ_06","Much to your relief, the evidence you have gathered suffices to exonerate Basyle of all wrongdoing. In an unexpected turn, Father Aubierault reveals to you that he had earlier received a package from the Botanists' Guild bearing a donation of seeds. Touched by this gesture, he promises that Basyle will no longer be hindered in his work. Speak with Basyle and share in his joy."
7,"TEXT_CLSHRV600_02052_SEQ_07","Basyle is tremendously grateful for your invaluable aid, and bids you share with Mujih the happy outcome. Find the reporter at the aetheryte plaza in Ishgard."
8,"TEXT_CLSHRV600_02052_SEQ_08","Mujih lets it slip that it was she who sent the seeds, out of the desire to make amends for the trouble she had caused. She thanks you for helping her to write the most fulfilling story of her life, and bids you collect your reward from Fufucha."
9,"TEXT_CLSHRV600_02052_SEQ_09","At the Botanists' Guild, Fufucha happily informs you that Mujih's latest article has inspired many souls to aspire to botany. In parting, she marks your continued growth as a botanist with pride, and bids you continue employing your knowledge and skills in service to man and nature both.
9,"TEXT_CLSHRV600_02052_SEQ_09","At the Botanists' Guild, Fufucha happily informs you that Mujih's latest article has inspired many souls to aspire to botany. In parting, she marks your continued growth as a botanist with pride, and bids you continue employing your knowledge and skills in service to man and nature both.
※The next botanist quest will be available from Fufucha once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
10,"TEXT_CLSHRV600_02052_SEQ_10",""
11,"TEXT_CLSHRV600_02052_SEQ_11",""
12,"TEXT_CLSHRV600_02052_SEQ_12",""
@@ -108,7 +112,8 @@ int32,str,str
104,"TEXT_CLSHRV600_02052_BASYLE_000_110","Over a century ago, Near Eastern gysahl greens were brought over to Eorzea. Thanks to its hardiness, it thrived in our realm, becoming so ubiquitous that it displaced many indigenous species."
105,"TEXT_CLSHRV600_02052_BASYLE_000_111","Species such as the Coerthan gysahl, which fairly disappeared. And indeed it would've, had the Botanists' Guild not continued cultivating it as a strain suited to cooler lands."
106,"TEXT_CLSHRV600_02052_BASYLE_000_112","These chysahl greens found a new home in faraway Gridania. And now they have found their way back home, to Ishgard."
103,"TEXT_CLSHRV600_02052_BASYLE_000_109","I wouldn't dream of it, Ser Vainctoroix. I only wished to draw your attention to a time in the past, before Ishgard closed her gates to the outside world."
107,"TEXT_CLSHRV600_02052_BASYLE_000_113","“Seeds know no borders; they will sprout wheresoever the earth embraces them.”
...In this manner, Master Martineau ends his missive."
108,"TEXT_CLSHRV600_02052_AUBIERAULT_000_114","As the matter was still undecided, I thought it best to withhold this fact, but I had received a package from Mistress Fufucha of the Botanists' Guild."
109,"TEXT_CLSHRV600_02052_AUBIERAULT_000_115","Contained within were seeds beyond counting, along with this message: “May they provide for your children and theirs after them for a thousand years to come.”"
110,"TEXT_CLSHRV600_02052_AUBIERAULT_000_116","Never in all my years have I felt so humbled. Our own people would do well to learn from this magnanimous gesture."
@@ -138,5 +143,6 @@ int32,str,str
134,"TEXT_CLSHRV600_02052_FUFUCHA_000_180","Your reward from Mujih, doubtless hard earned. And 'tis plain from your bearing that you have grown much for your experience. Promise me that you will continue employing your knowledge and skills in service to man and nature both."
135,"TEXT_CLSHRV600_02052_SYSTEM_000_044","In blazing new trails as a botanist, you have learned “Prune II”!"
136,"TEXT_CLSHRV600_02052_SYSTEM_000_500","This concludes the botanist quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
132,"TEXT_CLSHRV600_02052_FUFUCHA_000_160","'Tis a bashful philanthropist indeed who does good deeds in someone else's name. I hope to one day get the chance to thank this person. And speaking of thanks, I have something for you."
137,"TEXT_CLSHRV600_02052_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
138,"TEXT_CLSHRV600_02052_SYSTEM_000_502","Once you have done so, the next botanist quest will be available from Fufucha."
1 key 0 1
10 6 TEXT_CLSHRV600_02052_SEQ_06 Much to your relief, the evidence you have gathered suffices to exonerate Basyle of all wrongdoing. In an unexpected turn, Father Aubierault reveals to you that he had earlier received a package from the Botanists' Guild bearing a donation of seeds. Touched by this gesture, he promises that Basyle will no longer be hindered in his work. Speak with Basyle and share in his joy.
11 7 TEXT_CLSHRV600_02052_SEQ_07 Basyle is tremendously grateful for your invaluable aid, and bids you share with Mujih the happy outcome. Find the reporter at the aetheryte plaza in Ishgard.
12 8 TEXT_CLSHRV600_02052_SEQ_08 Mujih lets it slip that it was she who sent the seeds, out of the desire to make amends for the trouble she had caused. She thanks you for helping her to write the most fulfilling story of her life, and bids you collect your reward from Fufucha.
13 9 TEXT_CLSHRV600_02052_SEQ_09 At the Botanists' Guild, Fufucha happily informs you that Mujih's latest article has inspired many souls to aspire to botany. In parting, she marks your continued growth as a botanist with pride, and bids you continue employing your knowledge and skills in service to man and nature both. ※The next botanist quest will be available from Fufucha once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.” At the Botanists' Guild, Fufucha happily informs you that Mujih's latest article has inspired many souls to aspire to botany. In parting, she marks your continued growth as a botanist with pride, and bids you continue employing your knowledge and skills in service to man and nature both. ※The next botanist quest will be available from Fufucha once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
14 10 TEXT_CLSHRV600_02052_SEQ_10
15 11 TEXT_CLSHRV600_02052_SEQ_11
16 12 TEXT_CLSHRV600_02052_SEQ_12
17 13 TEXT_CLSHRV600_02052_SEQ_13
18 10 14 TEXT_CLSHRV600_02052_SEQ_10 TEXT_CLSHRV600_02052_SEQ_14
19 11 15 TEXT_CLSHRV600_02052_SEQ_11 TEXT_CLSHRV600_02052_SEQ_15
20 12 16 TEXT_CLSHRV600_02052_SEQ_12 TEXT_CLSHRV600_02052_SEQ_16
112 104 108 TEXT_CLSHRV600_02052_BASYLE_000_110 TEXT_CLSHRV600_02052_AUBIERAULT_000_114 Over a century ago, Near Eastern gysahl greens were brought over to Eorzea. Thanks to its hardiness, it thrived in our realm, becoming so ubiquitous that it displaced many indigenous species. As the matter was still undecided, I thought it best to withhold this fact, but I had received a package from Mistress Fufucha of the Botanists' Guild.
113 105 109 TEXT_CLSHRV600_02052_BASYLE_000_111 TEXT_CLSHRV600_02052_AUBIERAULT_000_115 Species such as the Coerthan gysahl, which fairly disappeared. And indeed it would've, had the Botanists' Guild not continued cultivating it as a strain suited to cooler lands. Contained within were seeds beyond counting, along with this message: “May they provide for your children and theirs after them for a thousand years to come.”
114 106 110 TEXT_CLSHRV600_02052_BASYLE_000_112 TEXT_CLSHRV600_02052_AUBIERAULT_000_116 These chysahl greens found a new home in faraway Gridania. And now they have found their way back home, to Ishgard. Never in all my years have I felt so humbled. Our own people would do well to learn from this magnanimous gesture.
115 107 111 TEXT_CLSHRV600_02052_BASYLE_000_113 TEXT_CLSHRV600_02052_VAINCTOROIX_000_117 “Seeds know no borders; they will sprout wheresoever the earth embraces them.” ...In this manner, Master Martineau ends his missive. F-Father! Surely you cannot mean to withdraw the accusations!?
116 112 TEXT_CLSHRV600_02052_AUBIERAULT_000_118 The gysahl greens in question were of Coerthan stock all along. Our accusations were unfounded from the first. The matter is settled.
117 108 113 TEXT_CLSHRV600_02052_AUBIERAULT_000_114 TEXT_CLSHRV600_02052_AUBIERAULT_000_119 As the matter was still undecided, I thought it best to withhold this fact, but I had received a package from Mistress Fufucha of the Botanists' Guild. Botanist Basyle. It seems we have been less tolerant than was warranted. Upon my word, none shall question your deeds or motives again. Pray carry on as you have, in the name of our nation.
118 109 114 TEXT_CLSHRV600_02052_AUBIERAULT_000_115 TEXT_CLSHRV600_02052_BASYLE_000_130 Contained within were seeds beyond counting, along with this message: “May they provide for your children and theirs after them for a thousand years to come.” Without your help, I'd most certainly be a dead man. Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Thank you a thousand times over.
119 110 115 TEXT_CLSHRV600_02052_AUBIERAULT_000_116 TEXT_CLSHRV600_02052_BASYLE_100_130 Never in all my years have I felt so humbled. Our own people would do well to learn from this magnanimous gesture. You've done so much for us already, I couldn't ask any more of you. From here on, we'll endeavor to get by on our own. And who knows? If we work hard enough, one day we may even win over Ser Vainctoroix!
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSMIN502_02080_SEQ_01","Adalberta has received a request for an expert miner from a company of sellswords currently in Ishgard. The guildmaster strongly urges you to pursue the opportunity. If the thought of prospecting in the north calls to you, speak with Linette to obtain the necessary proof of your affiliation."
2,"TEXT_CLSMIN502_02080_SEQ_02","Linette hands over the papers, along with her best wishes for your venture. Take the sooty envelope to a knight stationed in front of Fortemps Manor."
3,"TEXT_CLSMIN502_02080_SEQ_03","Upon realizing who you are, the knight welcomes you to House Fortemps. He informs you that his lord has seen fit to hire foreign sellswords to explore more of Ishgard's territory. You are to join Oschon's Raiders─one such company. Make your way to the Forgotten Knight and speak with Haimirich, the company's captain."
4,"TEXT_CLSMIN502_02080_SEQ_04","Haimirich welcomes you warmly to Oschon's Raiders, and introduces Hatchling, after a fashion. This youngest member of the company clues you in on a tradition of sorts, and gives you the nickname “Professor.” Haimirich bids you wait for the present, as there is no work to be had. However, he asks that you make yourself ready for when it comes.
4,"TEXT_CLSMIN502_02080_SEQ_04","Haimirich welcomes you warmly to Oschon's Raiders, and introduces Hatchling, after a fashion. This youngest member of the company clues you in on a tradition of sorts, and gives you the nickname “Professor.” Haimirich bids you wait for the present, as there is no work to be had. However, he asks that you make yourself ready for when it comes.
※The next miner quest will be available from Haimirich upon reaching level 53."
5,"TEXT_CLSMIN502_02080_SEQ_05",""
6,"TEXT_CLSMIN502_02080_SEQ_06",""
7,"TEXT_CLSMIN502_02080_SEQ_07",""
@@ -28,7 +30,8 @@ int32,str,str
24,"TEXT_CLSMIN502_02080_TODO_00","Speak with Linette."
25,"TEXT_CLSMIN502_02080_TODO_01","Deliver the sooty envelope to a knight outside Fortemps Manor."
26,"TEXT_CLSMIN502_02080_TODO_02","Speak with Haimirich at the Forgotten Knight."
25,"TEXT_CLSMIN502_02080_TODO_01","Deliver the sooty envelope to a knight outside Fortemps Manor."
27,"TEXT_CLSMIN502_02080_TODO_03","#SourceRevision[19242]Aye, these are our stolen muskets.
The quartermaster will be pleased."
28,"TEXT_CLSMIN502_02080_TODO_04",""
29,"TEXT_CLSMIN502_02080_TODO_05",""
30,"TEXT_CLSMIN502_02080_TODO_06",""
1 key 0 1
5 1 TEXT_CLSMIN502_02080_SEQ_01 Adalberta has received a request for an expert miner from a company of sellswords currently in Ishgard. The guildmaster strongly urges you to pursue the opportunity. If the thought of prospecting in the north calls to you, speak with Linette to obtain the necessary proof of your affiliation.
6 2 TEXT_CLSMIN502_02080_SEQ_02 Linette hands over the papers, along with her best wishes for your venture. Take the sooty envelope to a knight stationed in front of Fortemps Manor.
7 3 TEXT_CLSMIN502_02080_SEQ_03 Upon realizing who you are, the knight welcomes you to House Fortemps. He informs you that his lord has seen fit to hire foreign sellswords to explore more of Ishgard's territory. You are to join Oschon's Raiders─one such company. Make your way to the Forgotten Knight and speak with Haimirich, the company's captain.
8 4 TEXT_CLSMIN502_02080_SEQ_04 Haimirich welcomes you warmly to Oschon's Raiders, and introduces Hatchling, after a fashion. This youngest member of the company clues you in on a tradition of sorts, and gives you the nickname “Professor.” Haimirich bids you wait for the present, as there is no work to be had. However, he asks that you make yourself ready for when it comes. ※The next miner quest will be available from Haimirich upon reaching level 53. Haimirich welcomes you warmly to Oschon's Raiders, and introduces Hatchling, after a fashion. This youngest member of the company clues you in on a tradition of sorts, and gives you the nickname “Professor.” Haimirich bids you wait for the present, as there is no work to be had. However, he asks that you make yourself ready for when it comes. ※The next miner quest will be available from Haimirich upon reaching level 53.
9 5 TEXT_CLSMIN502_02080_SEQ_05
10 6 TEXT_CLSMIN502_02080_SEQ_06
11 5 7 TEXT_CLSMIN502_02080_SEQ_05 TEXT_CLSMIN502_02080_SEQ_07
12 6 8 TEXT_CLSMIN502_02080_SEQ_06 TEXT_CLSMIN502_02080_SEQ_08
13 7 9 TEXT_CLSMIN502_02080_SEQ_07 TEXT_CLSMIN502_02080_SEQ_09
30 24 26 TEXT_CLSMIN502_02080_TODO_00 TEXT_CLSMIN502_02080_TODO_02 Speak with Linette. Speak with Haimirich at the Forgotten Knight.
31 25 27 TEXT_CLSMIN502_02080_TODO_01 TEXT_CLSMIN502_02080_TODO_03 Deliver the sooty envelope to a knight outside Fortemps Manor. #SourceRevision[19242]Aye, these are our stolen muskets. The quartermaster will be pleased.
32 26 28 TEXT_CLSMIN502_02080_TODO_02 TEXT_CLSMIN502_02080_TODO_04 Speak with Haimirich at the Forgotten Knight.
33 27 29 TEXT_CLSMIN502_02080_TODO_03 TEXT_CLSMIN502_02080_TODO_05 #SourceRevision[19242]Aye, these are our stolen muskets. The quartermaster will be pleased.
34 30 TEXT_CLSMIN502_02080_TODO_06
35 28 31 TEXT_CLSMIN502_02080_TODO_04 TEXT_CLSMIN502_02080_TODO_07
36 29 32 TEXT_CLSMIN502_02080_TODO_05 TEXT_CLSMIN502_02080_TODO_08
37 30 33 TEXT_CLSMIN502_02080_TODO_06 TEXT_CLSMIN502_02080_TODO_09
+3 -1
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSMIN530_02081_SEQ_01","House Fortemps has asked that Oschon's Raiders survey the Coerthas western highlands. They are interested in the mythrite that may lie beneath the region. Haimirich therefore tasks you with discovering whether or not a sufficient quantity of pure ore can be pulled from underground. With your marching orders now set, Haimirich bids you join him and his men to the south end of the Black Iron Bridge."
2,"TEXT_CLSMIN530_02081_SEQ_02","You find Oschon's Raiders idling near the south end of the bridge. However, all jump to attention when Haimirich calls, and they listen attentively as he gives them their individual orders. Finally, he comes to you, and tells you to find ten chunks of high-quality mythrite ore in the area. Begin your search at the mineral deposits near the Gorgagne Holding, and return to Haimirich with your findings when finished."
3,"TEXT_CLSMIN530_02081_SEQ_03","Haimirich gladly accepts the mythrite ore just before Hatchling comes running with ill tidings─one of the Raiders has been injured. The Raider captain wastes no time in sending the man to Falcon's Nest for treatment, and then treats you and Hatchling to his thoughts on being a sellsword before returning to the Forgotten Knight. Meet with him there when you head back to Ishgard."
4,"TEXT_CLSMIN530_02081_SEQ_04","According to Haimirich, the wounded Raider will make a full recovery. He thanks you again, and bids you make yourself ready for when the next job comes down from House Fortemps.
4,"TEXT_CLSMIN530_02081_SEQ_04","According to Haimirich, the wounded Raider will make a full recovery. He thanks you again, and bids you make yourself ready for when the next job comes down from House Fortemps.
※The next miner quest will be available from Haimirich upon reaching level 55."
5,"TEXT_CLSMIN530_02081_SEQ_05",""
6,"TEXT_CLSMIN530_02081_SEQ_06",""
7,"TEXT_CLSMIN530_02081_SEQ_07",""
1 key 0 1
5 1 TEXT_CLSMIN530_02081_SEQ_01 House Fortemps has asked that Oschon's Raiders survey the Coerthas western highlands. They are interested in the mythrite that may lie beneath the region. Haimirich therefore tasks you with discovering whether or not a sufficient quantity of pure ore can be pulled from underground. With your marching orders now set, Haimirich bids you join him and his men to the south end of the Black Iron Bridge.
6 2 TEXT_CLSMIN530_02081_SEQ_02 You find Oschon's Raiders idling near the south end of the bridge. However, all jump to attention when Haimirich calls, and they listen attentively as he gives them their individual orders. Finally, he comes to you, and tells you to find ten chunks of high-quality mythrite ore in the area. Begin your search at the mineral deposits near the Gorgagne Holding, and return to Haimirich with your findings when finished.
7 3 TEXT_CLSMIN530_02081_SEQ_03 Haimirich gladly accepts the mythrite ore just before Hatchling comes running with ill tidings─one of the Raiders has been injured. The Raider captain wastes no time in sending the man to Falcon's Nest for treatment, and then treats you and Hatchling to his thoughts on being a sellsword before returning to the Forgotten Knight. Meet with him there when you head back to Ishgard.
8 4 TEXT_CLSMIN530_02081_SEQ_04 According to Haimirich, the wounded Raider will make a full recovery. He thanks you again, and bids you make yourself ready for when the next job comes down from House Fortemps. ※The next miner quest will be available from Haimirich upon reaching level 55. According to Haimirich, the wounded Raider will make a full recovery. He thanks you again, and bids you make yourself ready for when the next job comes down from House Fortemps. ※The next miner quest will be available from Haimirich upon reaching level 55.
9 5 TEXT_CLSMIN530_02081_SEQ_05
10 6 TEXT_CLSMIN530_02081_SEQ_06
11 5 7 TEXT_CLSMIN530_02081_SEQ_05 TEXT_CLSMIN530_02081_SEQ_07
12 6 8 TEXT_CLSMIN530_02081_SEQ_06 TEXT_CLSMIN530_02081_SEQ_08
13 7 9 TEXT_CLSMIN530_02081_SEQ_07 TEXT_CLSMIN530_02081_SEQ_09
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSMIN550_02082_SEQ_03","Upon hearing it was a hunter who found the first sample of titanium, Haimirich exclaims that the vein of ore you seek must be somewhere near the Chocobo Forest. Though this is hardly definitive, Haimirich is willing to mobilize Oschon's Raiders on this hunch. Rendezvous with them in the Dravanian forelands."
4,"TEXT_CLSMIN550_02082_SEQ_04","Haimirich dispatches his men to mind the perimeter while you search for the presence of a rich lode beneath the trees. Mine ten chunks of high-quality titanium ore from nearby mineral deposits, and deliver them to the captain when you are done."
5,"TEXT_CLSMIN550_02082_SEQ_05","Haimirich happily takes the ore, and, after Muscles returns from clearing the path homewards, bids you all return to Ishgard. Make your way back to the Holy See and speak with Haimirich there."
6,"TEXT_CLSMIN550_02082_SEQ_06","You find Haimirich both happy and worried. The cause is Hatchling. The captain tells you that the lad has a bright future, but only if he can overcome his own pride. Failing that, he may very well find himself in a situation he cannot outlive. Though you feel there is more to this story, Haimirich suddenly changes subjects, and you sense that now is not the time to ask further.
6,"TEXT_CLSMIN550_02082_SEQ_06","You find Haimirich both happy and worried. The cause is Hatchling. The captain tells you that the lad has a bright future, but only if he can overcome his own pride. Failing that, he may very well find himself in a situation he cannot outlive. Though you feel there is more to this story, Haimirich suddenly changes subjects, and you sense that now is not the time to ask further.
※The next miner quest will be available from Haimirich upon reaching level 58."
7,"TEXT_CLSMIN550_02082_SEQ_07",""
8,"TEXT_CLSMIN550_02082_SEQ_08",""
9,"TEXT_CLSMIN550_02082_SEQ_09",""
1 key 0 1
7 3 TEXT_CLSMIN550_02082_SEQ_03 Upon hearing it was a hunter who found the first sample of titanium, Haimirich exclaims that the vein of ore you seek must be somewhere near the Chocobo Forest. Though this is hardly definitive, Haimirich is willing to mobilize Oschon's Raiders on this hunch. Rendezvous with them in the Dravanian forelands.
8 4 TEXT_CLSMIN550_02082_SEQ_04 Haimirich dispatches his men to mind the perimeter while you search for the presence of a rich lode beneath the trees. Mine ten chunks of high-quality titanium ore from nearby mineral deposits, and deliver them to the captain when you are done.
9 5 TEXT_CLSMIN550_02082_SEQ_05 Haimirich happily takes the ore, and, after Muscles returns from clearing the path homewards, bids you all return to Ishgard. Make your way back to the Holy See and speak with Haimirich there.
10 6 TEXT_CLSMIN550_02082_SEQ_06 You find Haimirich both happy and worried. The cause is Hatchling. The captain tells you that the lad has a bright future, but only if he can overcome his own pride. Failing that, he may very well find himself in a situation he cannot outlive. Though you feel there is more to this story, Haimirich suddenly changes subjects, and you sense that now is not the time to ask further. ※The next miner quest will be available from Haimirich upon reaching level 58. You find Haimirich both happy and worried. The cause is Hatchling. The captain tells you that the lad has a bright future, but only if he can overcome his own pride. Failing that, he may very well find himself in a situation he cannot outlive. Though you feel there is more to this story, Haimirich suddenly changes subjects, and you sense that now is not the time to ask further. ※The next miner quest will be available from Haimirich upon reaching level 58.
11 7 TEXT_CLSMIN550_02082_SEQ_07
12 8 TEXT_CLSMIN550_02082_SEQ_08
13 7 9 TEXT_CLSMIN550_02082_SEQ_07 TEXT_CLSMIN550_02082_SEQ_09
14 8 10 TEXT_CLSMIN550_02082_SEQ_08 TEXT_CLSMIN550_02082_SEQ_10
15 9 11 TEXT_CLSMIN550_02082_SEQ_09 TEXT_CLSMIN550_02082_SEQ_11
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSMIN580_02083_SEQ_03","You have found three samples of some metal unknown to you. Deliver them to Haimirich."
4,"TEXT_CLSMIN580_02083_SEQ_04","Upon examining the samples, the naturalist lets out an astounded cry─all three contain traces of pure hardsilver. The metal is rare and extremely valuable, he tells you. Haimirich is greatly pleased to hear this, and bids you mine ten chunks of high-quality ore. As before, dig at nearby mineral deposits and return to Haimirich with the fruit of your quarrying."
5,"TEXT_CLSMIN580_02083_SEQ_05","While Haimirich is thankful for the hardsilver, he has grown worried about the Dravanians in the surrounding area. However, just before he can sound the retreat, Muscles tells him that Hatchling has chased down some monsters by himself. The boy returns to a furious captain, who berates him for his irresponsibility. With the mood grown somber, Haimirich tells you brusquely to find your own way back to Ishgard. Return to the Holy See, and speak with Haimirich at the Forgotten Knight in hopes that he will be in better spirits."
6,"TEXT_CLSMIN580_02083_SEQ_06","Haimirich regrets his earlier outburst. He admits that he is hard on Hatchling because he sees potential in the boy. Moreover, the captain does not wish him to die as his own brother did. In any case, he bids you await the next job.
6,"TEXT_CLSMIN580_02083_SEQ_06","Haimirich regrets his earlier outburst. He admits that he is hard on Hatchling because he sees potential in the boy. Moreover, the captain does not wish him to die as his own brother did. In any case, he bids you await the next job.
※The next miner quest will be available from Haimirich upon reaching level 60."
7,"TEXT_CLSMIN580_02083_SEQ_07",""
8,"TEXT_CLSMIN580_02083_SEQ_08",""
9,"TEXT_CLSMIN580_02083_SEQ_09",""
1 key 0 1
7 3 TEXT_CLSMIN580_02083_SEQ_03 You have found three samples of some metal unknown to you. Deliver them to Haimirich.
8 4 TEXT_CLSMIN580_02083_SEQ_04 Upon examining the samples, the naturalist lets out an astounded cry─all three contain traces of pure hardsilver. The metal is rare and extremely valuable, he tells you. Haimirich is greatly pleased to hear this, and bids you mine ten chunks of high-quality ore. As before, dig at nearby mineral deposits and return to Haimirich with the fruit of your quarrying.
9 5 TEXT_CLSMIN580_02083_SEQ_05 While Haimirich is thankful for the hardsilver, he has grown worried about the Dravanians in the surrounding area. However, just before he can sound the retreat, Muscles tells him that Hatchling has chased down some monsters by himself. The boy returns to a furious captain, who berates him for his irresponsibility. With the mood grown somber, Haimirich tells you brusquely to find your own way back to Ishgard. Return to the Holy See, and speak with Haimirich at the Forgotten Knight in hopes that he will be in better spirits.
10 6 TEXT_CLSMIN580_02083_SEQ_06 Haimirich regrets his earlier outburst. He admits that he is hard on Hatchling because he sees potential in the boy. Moreover, the captain does not wish him to die as his own brother did. In any case, he bids you await the next job. ※The next miner quest will be available from Haimirich upon reaching level 60. Haimirich regrets his earlier outburst. He admits that he is hard on Hatchling because he sees potential in the boy. Moreover, the captain does not wish him to die as his own brother did. In any case, he bids you await the next job. ※The next miner quest will be available from Haimirich upon reaching level 60.
11 7 TEXT_CLSMIN580_02083_SEQ_07
12 8 TEXT_CLSMIN580_02083_SEQ_08
13 7 9 TEXT_CLSMIN580_02083_SEQ_07 TEXT_CLSMIN580_02083_SEQ_09
14 8 10 TEXT_CLSMIN580_02083_SEQ_08 TEXT_CLSMIN580_02083_SEQ_10
15 9 11 TEXT_CLSMIN580_02083_SEQ_09 TEXT_CLSMIN580_02083_SEQ_11
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@@ -9,7 +9,11 @@ int32,str,str
5,"TEXT_CLSMIN600_02084_SEQ_05","Haimirich thanks you for dealing with the goblin trader, and races off to find Hatchling in the Ruling Quarter. Follow him and help find the boy."
6,"TEXT_CLSMIN600_02084_SEQ_06","You find Hatchling at the bottom of a cliff. Thankfully, the boy is none the worse for the tumble, save a potentially broken leg. Having rescued him, Haimirich finally explains in full why he has been so tough on Hatchling. His own brother, Gevehard, put Oschon's Raiders in a terrible position through his rashness years before. Unable to save both his company and his brother, Haimirich chose the former, and left his brother to die. The decision has haunted him since, though he believes it was the right one. He is glad that he was able to save Hatchling. As you all turn to leave, the captain gives you a heavy sack of loot to give to Midnight Dew for her help. Return to Idyllshire, and deliver it to her in person."
7,"TEXT_CLSMIN600_02084_SEQ_07","Midnight Dew accepts the heavy sack with thanks, and listens as you tell her what has transpired. However, she is shocked to learn Gevehard's name, for it seems he lived after Haimirich left him to die. Indeed, the younger brother was given succor by the goblins, and valiantly served Idyllshire until dying a hero's death. Return now to Ishgard's Forgotten Knight, and tell Haimirich what really happened to his brother."
8,"TEXT_CLSMIN600_02084_SEQ_08","Haimirich is understandably amazed to learn his brother survived being left in the wilderness. Though the captain must forever live with the terrible decision he made that day, he is glad to learn that Gevehard became a man in his own right. He informs you that Oschon's Raiders will move on from Ishgard before long to spread their name and fame throughout the realm. But they will always remember you, the miner who did so much good for them.
8,"TEXT_CLSMIN600_02084_SEQ_08","Haimirich is understandably amazed to learn his brother survived being left in the wilderness. Though the captain must forever live with the terrible decision he made that day, he is glad to learn that Gevehard became a man in his own right. He informs you that Oschon's Raiders will move on from Ishgard before long to spread their name and fame throughout the realm. But they will always remember you, the miner who did so much good for them.
※The next miner quest will be available from Adalberta once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
9,"TEXT_CLSMIN600_02084_SEQ_09",""
10,"TEXT_CLSMIN600_02084_SEQ_10",""
11,"TEXT_CLSMIN600_02084_SEQ_11",""
@@ -134,5 +138,6 @@ int32,str,str
130,"TEXT_CLSMIN600_02084_HEIMIRICH_100_654","But no matter where we go, we'll never forget you, Professor─the miner of Oschon's Raiders!"
131,"TEXT_CLSMIN600_02084_SYSTEM_000_900","In breaking new ground as a miner, you have learned “Dredge II”!"
132,"TEXT_CLSMIN600_02084_SYSTEM_000_500","This concludes the miner quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
129,"TEXT_CLSMIN600_02084_HEIMIRICH_000_654","The lads an' I can't stay here forever, neither. The world is wide, an' sellswords are needed everywhere. We'll be the most famous company in all Eorzea, jus' you wait an' see!"
133,"TEXT_CLSMIN600_02084_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
134,"TEXT_CLSMIN600_02084_SYSTEM_000_502","Once you have done so, the next miner quest will be available from Adalberta."
1 key 0 1
9 5 TEXT_CLSMIN600_02084_SEQ_05 Haimirich thanks you for dealing with the goblin trader, and races off to find Hatchling in the Ruling Quarter. Follow him and help find the boy.
10 6 TEXT_CLSMIN600_02084_SEQ_06 You find Hatchling at the bottom of a cliff. Thankfully, the boy is none the worse for the tumble, save a potentially broken leg. Having rescued him, Haimirich finally explains in full why he has been so tough on Hatchling. His own brother, Gevehard, put Oschon's Raiders in a terrible position through his rashness years before. Unable to save both his company and his brother, Haimirich chose the former, and left his brother to die. The decision has haunted him since, though he believes it was the right one. He is glad that he was able to save Hatchling. As you all turn to leave, the captain gives you a heavy sack of loot to give to Midnight Dew for her help. Return to Idyllshire, and deliver it to her in person.
11 7 TEXT_CLSMIN600_02084_SEQ_07 Midnight Dew accepts the heavy sack with thanks, and listens as you tell her what has transpired. However, she is shocked to learn Gevehard's name, for it seems he lived after Haimirich left him to die. Indeed, the younger brother was given succor by the goblins, and valiantly served Idyllshire until dying a hero's death. Return now to Ishgard's Forgotten Knight, and tell Haimirich what really happened to his brother.
12 8 TEXT_CLSMIN600_02084_SEQ_08 Haimirich is understandably amazed to learn his brother survived being left in the wilderness. Though the captain must forever live with the terrible decision he made that day, he is glad to learn that Gevehard became a man in his own right. He informs you that Oschon's Raiders will move on from Ishgard before long to spread their name and fame throughout the realm. But they will always remember you, the miner who did so much good for them. ※The next miner quest will be available from Adalberta once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.” Haimirich is understandably amazed to learn his brother survived being left in the wilderness. Though the captain must forever live with the terrible decision he made that day, he is glad to learn that Gevehard became a man in his own right. He informs you that Oschon's Raiders will move on from Ishgard before long to spread their name and fame throughout the realm. But they will always remember you, the miner who did so much good for them. ※The next miner quest will be available from Adalberta once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
13 9 TEXT_CLSMIN600_02084_SEQ_09
14 10 TEXT_CLSMIN600_02084_SEQ_10
15 11 TEXT_CLSMIN600_02084_SEQ_11
16 12 TEXT_CLSMIN600_02084_SEQ_12
17 9 13 TEXT_CLSMIN600_02084_SEQ_09 TEXT_CLSMIN600_02084_SEQ_13
18 10 14 TEXT_CLSMIN600_02084_SEQ_10 TEXT_CLSMIN600_02084_SEQ_14
19 11 15 TEXT_CLSMIN600_02084_SEQ_11 TEXT_CLSMIN600_02084_SEQ_15
138 130 134 TEXT_CLSMIN600_02084_HEIMIRICH_100_654 TEXT_CLSMIN600_02084_SYSTEM_000_502 But no matter where we go, we'll never forget you, Professor─the miner of Oschon's Raiders! Once you have done so, the next miner quest will be available from Adalberta.
139
140
141
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143
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSTAN502_02075_SEQ_01","Geva has received a rare request from Ishgard for a sample of FenYll's finest work. The guildmaster needs you to take it to a merchant named Elde. However, she also wishes you to turn Elde down in no uncertain terms should she wish to make a substantial order. The toll of large-scale trade with Ishgard would simply be too costly for the life in the Black Shroud. Make your way to the Jeweled Crozier, and speak with the merchant."
2,"TEXT_CLSTAN502_02075_SEQ_02","You meet with Elde, and deliver Geva's message. Nevertheless, the merchant sees a new opportunity in you, Geva's disciple. As her shop is newly opened, she asks that you serve as an advisor, and consult with her about leatherwork. Your first task, so to speak, is speaking with the shopkeeps along the Jeweled Crozier, for something is not right in the markets of Ishgard."
3,"TEXT_CLSTAN502_02075_SEQ_03","After speaking to a number of merchants, you are left with the impression that the Jeweled Crozier has goods for either the very rich, or the very poor─but nothing in between. Return to Elde, and report your findings."
4,"TEXT_CLSTAN502_02075_SEQ_04","Elde confirms your assessment of the Jeweled Crozier, and lays before you her mission. She means to provide high-quality products to everyone at reasonable prices, regardless of their station. She bids you to join her crusade if it speaks to you.
4,"TEXT_CLSTAN502_02075_SEQ_04","Elde confirms your assessment of the Jeweled Crozier, and lays before you her mission. She means to provide high-quality products to everyone at reasonable prices, regardless of their station. She bids you to join her crusade if it speaks to you.
※The next leatherworker quest will be available from Elde upon reaching level 53."
5,"TEXT_CLSTAN502_02075_SEQ_05",""
6,"TEXT_CLSTAN502_02075_SEQ_06",""
7,"TEXT_CLSTAN502_02075_SEQ_07",""
1 key 0 1
5 1 TEXT_CLSTAN502_02075_SEQ_01 Geva has received a rare request from Ishgard for a sample of Fen–Yll's finest work. The guildmaster needs you to take it to a merchant named Elde. However, she also wishes you to turn Elde down in no uncertain terms should she wish to make a substantial order. The toll of large-scale trade with Ishgard would simply be too costly for the life in the Black Shroud. Make your way to the Jeweled Crozier, and speak with the merchant.
6 2 TEXT_CLSTAN502_02075_SEQ_02 You meet with Elde, and deliver Geva's message. Nevertheless, the merchant sees a new opportunity in you, Geva's disciple. As her shop is newly opened, she asks that you serve as an advisor, and consult with her about leatherwork. Your first task, so to speak, is speaking with the shopkeeps along the Jeweled Crozier, for something is not right in the markets of Ishgard.
7 3 TEXT_CLSTAN502_02075_SEQ_03 After speaking to a number of merchants, you are left with the impression that the Jeweled Crozier has goods for either the very rich, or the very poor─but nothing in between. Return to Elde, and report your findings.
8 4 TEXT_CLSTAN502_02075_SEQ_04 Elde confirms your assessment of the Jeweled Crozier, and lays before you her mission. She means to provide high-quality products to everyone at reasonable prices, regardless of their station. She bids you to join her crusade if it speaks to you. ※The next leatherworker quest will be available from Elde upon reaching level 53. Elde confirms your assessment of the Jeweled Crozier, and lays before you her mission. She means to provide high-quality products to everyone at reasonable prices, regardless of their station. She bids you to join her crusade if it speaks to you. ※The next leatherworker quest will be available from Elde upon reaching level 53.
9 5 TEXT_CLSTAN502_02075_SEQ_05
10 6 TEXT_CLSTAN502_02075_SEQ_06
11 5 7 TEXT_CLSTAN502_02075_SEQ_05 TEXT_CLSTAN502_02075_SEQ_07
12 6 8 TEXT_CLSTAN502_02075_SEQ_06 TEXT_CLSTAN502_02075_SEQ_08
13 7 9 TEXT_CLSTAN502_02075_SEQ_07 TEXT_CLSTAN502_02075_SEQ_09
+3 -1
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSTAN530_02076_SEQ_01","Though you have gone to speak with Elde about joining her store as an advisor, the first thing she asks you to do is deliver a donation of coin to a nearby merchant. While you are unsure as to why this falls to you, make your way up the Jeweled Crozier to Mistress Elaisse regardless."
2,"TEXT_CLSTAN530_02076_SEQ_02","Elaisse accepts the donation, noting that these are funds to support the fledgling Ishgardian Mercantile Guild. As way of thanks, she bids you tell Elde to beware of Gerhardt. Return now with this ominous message."
3,"TEXT_CLSTAN530_02076_SEQ_03","Elde appreciates Elaisse's concern, but she disregards the warning. Now, she finally asks for your help with her plan. Since the climate changes in Coerthas, it appears that warm footwear is in great demand amongst Ishgard's commoners. Ortefauchel, who seems quite taken with Elde's shop, seconds this opinion. Subsequently, Elde asks that you fashion a pair of high-quality wyvernskin workboots─not to sell, but rather to use as a pattern for her own craftsmen."
4,"TEXT_CLSTAN530_02076_SEQ_04","Elde is pleased with your boots, as is Ortefauchel, who orders a pair immediately. A passing fellow also takes a fancy to the footwear, going so far as to dub you a “Gridanian master.” Much encouraged, Elde prepares to put her plan into motion.
4,"TEXT_CLSTAN530_02076_SEQ_04","Elde is pleased with your boots, as is Ortefauchel, who orders a pair immediately. A passing fellow also takes a fancy to the footwear, going so far as to dub you a “Gridanian master.” Much encouraged, Elde prepares to put her plan into motion.
※The next leatherworker quest will be available from Elde upon reaching level 55."
5,"TEXT_CLSTAN530_02076_SEQ_05",""
6,"TEXT_CLSTAN530_02076_SEQ_06",""
7,"TEXT_CLSTAN530_02076_SEQ_07",""
1 key 0 1
5 1 TEXT_CLSTAN530_02076_SEQ_01 Though you have gone to speak with Elde about joining her store as an advisor, the first thing she asks you to do is deliver a donation of coin to a nearby merchant. While you are unsure as to why this falls to you, make your way up the Jeweled Crozier to Mistress Elaisse regardless.
6 2 TEXT_CLSTAN530_02076_SEQ_02 Elaisse accepts the donation, noting that these are funds to support the fledgling Ishgardian Mercantile Guild. As way of thanks, she bids you tell Elde to beware of Gerhardt. Return now with this ominous message.
7 3 TEXT_CLSTAN530_02076_SEQ_03 Elde appreciates Elaisse's concern, but she disregards the warning. Now, she finally asks for your help with her plan. Since the climate changes in Coerthas, it appears that warm footwear is in great demand amongst Ishgard's commoners. Ortefauchel, who seems quite taken with Elde's shop, seconds this opinion. Subsequently, Elde asks that you fashion a pair of high-quality wyvernskin workboots─not to sell, but rather to use as a pattern for her own craftsmen.
8 4 TEXT_CLSTAN530_02076_SEQ_04 Elde is pleased with your boots, as is Ortefauchel, who orders a pair immediately. A passing fellow also takes a fancy to the footwear, going so far as to dub you a “Gridanian master.” Much encouraged, Elde prepares to put her plan into motion. ※The next leatherworker quest will be available from Elde upon reaching level 55. Elde is pleased with your boots, as is Ortefauchel, who orders a pair immediately. A passing fellow also takes a fancy to the footwear, going so far as to dub you a “Gridanian master.” Much encouraged, Elde prepares to put her plan into motion. ※The next leatherworker quest will be available from Elde upon reaching level 55.
9 5 TEXT_CLSTAN530_02076_SEQ_05
10 6 TEXT_CLSTAN530_02076_SEQ_06
11 5 7 TEXT_CLSTAN530_02076_SEQ_05 TEXT_CLSTAN530_02076_SEQ_07
12 6 8 TEXT_CLSTAN530_02076_SEQ_06 TEXT_CLSTAN530_02076_SEQ_08
13 7 9 TEXT_CLSTAN530_02076_SEQ_07 TEXT_CLSTAN530_02076_SEQ_09
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_CLSTAN550_02077_SEQ_03","Elde receives the news with some shock, but stands strong and vows to simply move on to her next product─fashionable, functional leggings. Such footwear is rare in the Holy See, and she believes it will sell very well. She bids you fashion high-quality dhalmelskin leggings of scouting to become another template for her own craftsmen."
4,"TEXT_CLSTAN550_02077_SEQ_04","Greatly pleased with your dhalmelskin leggings, Elde immediately sets her own craftsmen to work fashioning a like design. With these in hand, she then lays out her plans for once again garnering attention, and beating Gerhardt─enlisting Aubrenard to speak to the footwear's finer points. Make your way to the Forgotten Knight, and see if you cannot sway the bard with the complimentary pair of boots."
5,"TEXT_CLSTAN550_02077_SEQ_05","Aubrenard is quite taken with the boots, and agrees to act as your spokesman. Strumming his lyre, he draws a great crowd and gives a speech about the quality and designer of his new footwear that would put a salesman to shame. His fans go wild, and, with a cocksure smile upon his lips, the bard bids you tell Elde she will not want for customers."
6,"TEXT_CLSTAN550_02077_SEQ_06","Elde is heartened by the news, and goes on to tell you her vision: an Ishgard wherein even the lowborn are given the chance to dress as well as the lords and ladies. However, she cannot see her vision become reality without working long and hard, and asks that you continue to aid in her enterprise.
6,"TEXT_CLSTAN550_02077_SEQ_06","Elde is heartened by the news, and goes on to tell you her vision: an Ishgard wherein even the lowborn are given the chance to dress as well as the lords and ladies. However, she cannot see her vision become reality without working long and hard, and asks that you continue to aid in her enterprise.
※The next leatherworker quest will be available from Elde upon reaching level 58."
7,"TEXT_CLSTAN550_02077_SEQ_07",""
8,"TEXT_CLSTAN550_02077_SEQ_08",""
9,"TEXT_CLSTAN550_02077_SEQ_09",""
1 key 0 1
7 3 TEXT_CLSTAN550_02077_SEQ_03 Elde receives the news with some shock, but stands strong and vows to simply move on to her next product─fashionable, functional leggings. Such footwear is rare in the Holy See, and she believes it will sell very well. She bids you fashion high-quality dhalmelskin leggings of scouting to become another template for her own craftsmen.
8 4 TEXT_CLSTAN550_02077_SEQ_04 Greatly pleased with your dhalmelskin leggings, Elde immediately sets her own craftsmen to work fashioning a like design. With these in hand, she then lays out her plans for once again garnering attention, and beating Gerhardt─enlisting Aubrenard to speak to the footwear's finer points. Make your way to the Forgotten Knight, and see if you cannot sway the bard with the complimentary pair of boots.
9 5 TEXT_CLSTAN550_02077_SEQ_05 Aubrenard is quite taken with the boots, and agrees to act as your spokesman. Strumming his lyre, he draws a great crowd and gives a speech about the quality and designer of his new footwear that would put a salesman to shame. His fans go wild, and, with a cocksure smile upon his lips, the bard bids you tell Elde she will not want for customers.
10 6 TEXT_CLSTAN550_02077_SEQ_06 Elde is heartened by the news, and goes on to tell you her vision: an Ishgard wherein even the lowborn are given the chance to dress as well as the lords and ladies. However, she cannot see her vision become reality without working long and hard, and asks that you continue to aid in her enterprise. ※The next leatherworker quest will be available from Elde upon reaching level 58. Elde is heartened by the news, and goes on to tell you her vision: an Ishgard wherein even the lowborn are given the chance to dress as well as the lords and ladies. However, she cannot see her vision become reality without working long and hard, and asks that you continue to aid in her enterprise. ※The next leatherworker quest will be available from Elde upon reaching level 58.
11 7 TEXT_CLSTAN550_02077_SEQ_07
12 8 TEXT_CLSTAN550_02077_SEQ_08
13 7 9 TEXT_CLSTAN550_02077_SEQ_07 TEXT_CLSTAN550_02077_SEQ_09
14 8 10 TEXT_CLSTAN550_02077_SEQ_08 TEXT_CLSTAN550_02077_SEQ_10
15 9 11 TEXT_CLSTAN550_02077_SEQ_09 TEXT_CLSTAN550_02077_SEQ_11
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@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_CLSTAN580_02078_SEQ_04","Elde believes Gerhardt's change of heart is an opportunity to turn a bitter rival into a staunch ally. And, in a stroke of luck, she has yet to give Aubrenard his payment for his prior services. Thus, she bids you take a coin-stuffed pouch to the bard in the Brume, and there ask for him to pen an ode for Gerhardt."
5,"TEXT_CLSTAN580_02078_SEQ_05","You find Aubrenard playing to his smallest fans. However, he is confused when you hand him the coin-stuffed pouch, for he had already received payment. He soon realizes that Elde is in fact giving him a donation for the poor of the Brume, and, touched by her kindness, agrees to write the poem for Gerhardt. Return to Elde with the resulting work, <Emphasis>The Merchant of Ishgard</Emphasis>."
6,"TEXT_CLSTAN580_02078_SEQ_06","Elde accepts the poem, and says she will take it to Gerhardt herself. However, she has yet another request to make of you─a sample of your finest leatherwork, to impress the noble that Gerhardt introduces. As such, Elde asks you to fashion a high-quality dragonskin choker."
7,"TEXT_CLSTAN580_02078_SEQ_07","Elde is once again very complimentary of your work. Gerhardt arrives, and pledges both his support and storehouses for her enterprise. With two such generous benefactors, Elde vows to continue expanding her business.
7,"TEXT_CLSTAN580_02078_SEQ_07","Elde is once again very complimentary of your work. Gerhardt arrives, and pledges both his support and storehouses for her enterprise. With two such generous benefactors, Elde vows to continue expanding her business.
※The next leatherworker quest will be available from Elde upon reaching level 60."
8,"TEXT_CLSTAN580_02078_SEQ_08",""
9,"TEXT_CLSTAN580_02078_SEQ_09",""
10,"TEXT_CLSTAN580_02078_SEQ_10",""
1 key 0 1
8 4 TEXT_CLSTAN580_02078_SEQ_04 Elde believes Gerhardt's change of heart is an opportunity to turn a bitter rival into a staunch ally. And, in a stroke of luck, she has yet to give Aubrenard his payment for his prior services. Thus, she bids you take a coin-stuffed pouch to the bard in the Brume, and there ask for him to pen an ode for Gerhardt.
9 5 TEXT_CLSTAN580_02078_SEQ_05 You find Aubrenard playing to his smallest fans. However, he is confused when you hand him the coin-stuffed pouch, for he had already received payment. He soon realizes that Elde is in fact giving him a donation for the poor of the Brume, and, touched by her kindness, agrees to write the poem for Gerhardt. Return to Elde with the resulting work, <Emphasis>The Merchant of Ishgard</Emphasis>.
10 6 TEXT_CLSTAN580_02078_SEQ_06 Elde accepts the poem, and says she will take it to Gerhardt herself. However, she has yet another request to make of you─a sample of your finest leatherwork, to impress the noble that Gerhardt introduces. As such, Elde asks you to fashion a high-quality dragonskin choker.
11 7 TEXT_CLSTAN580_02078_SEQ_07 Elde is once again very complimentary of your work. Gerhardt arrives, and pledges both his support and storehouses for her enterprise. With two such generous benefactors, Elde vows to continue expanding her business. ※The next leatherworker quest will be available from Elde upon reaching level 60. Elde is once again very complimentary of your work. Gerhardt arrives, and pledges both his support and storehouses for her enterprise. With two such generous benefactors, Elde vows to continue expanding her business. ※The next leatherworker quest will be available from Elde upon reaching level 60.
12 8 TEXT_CLSTAN580_02078_SEQ_08
13 9 TEXT_CLSTAN580_02078_SEQ_09
14 8 10 TEXT_CLSTAN580_02078_SEQ_08 TEXT_CLSTAN580_02078_SEQ_10
15 9 11 TEXT_CLSTAN580_02078_SEQ_09 TEXT_CLSTAN580_02078_SEQ_11
16 10 12 TEXT_CLSTAN580_02078_SEQ_10 TEXT_CLSTAN580_02078_SEQ_12
+15 -5
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@@ -1,13 +1,21 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSTAN600_02079_SEQ_00","Elde's eyes are shining with ambition.
0,"TEXT_CLSTAN600_02079_SEQ_00","Elde's eyes are shining with ambition.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.</Color>"
1,"TEXT_CLSTAN600_02079_SEQ_01","Elde has her sights set upon a great commission─leather armor for the Temple Knights. You learn that Ortefauchel is in fact a member of the order, and has himself petitioned for lighter, more flexible armor. However, the tradition of using plate mail is deeply rooted, and no one man can overcome it. Unsure of how to proceed, Elde bids you return to the Leatherworkers' Guild with a letter, and pick Geva's brain over how to sell her idea."
2,"TEXT_CLSTAN600_02079_SEQ_02","Geva's general feeling about your current conundrum is that you ought to know how to market leather armor by this point. Nevertheless, she tells you the tale of one Ciceroix Pondefout. This Ishgardian craftsman worked with the guildmaster several generations back to create the leather-hardening process still used in Wood Wailer and Gods' Quiver armor. Armed with this hopefully useful story, return to Elde along the Jeweled Crozier."
1,"TEXT_CLSTAN600_02079_SEQ_01","Elde has her sights set upon a great commission─leather armor for the Temple Knights. You learn that Ortefauchel is in fact a member of the order, and has himself petitioned for lighter, more flexible armor. However, the tradition of using plate mail is deeply rooted, and no one man can overcome it. Unsure of how to proceed, Elde bids you return to the Leatherworkers' Guild with a letter, and pick Geva's brain over how to sell her idea."
3,"TEXT_CLSTAN600_02079_SEQ_03","You find Elde about to discuss raising the issue of leather armor with the Temple Knights. When your turn comes to chime in, you mention Ciceroix Pondefout, and learn this was none other than Elde's grandfather. The artisan had once tried to sell leather armor to the order, but failed and left for Gridania. Elde remembers that she has one old design of his─a chivalric battledress of aiming─and asks that you fashion this hardy armor now.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.</Color>"
4,"TEXT_CLSTAN600_02079_SEQ_04","As always, your work is met with rave reviews. With this armor, Elde says, she cannot fail to see her grandfather's dreams realized. Go to the Lightfeather Proving Grounds, and speak with Ser Ortefauchel."
5,"TEXT_CLSTAN600_02079_SEQ_05","Ser Handeloup himself comes to evaluate the leather armor. After watching Ser Ortefauchel dodge a beast's attack and survive one savage blow, he gladly vows to buy more of the same for the Temple Knights. Elde is overjoyed to hear the news, both for herself and for her grandfather, and summons you back to her shop for one last meeting."
6,"TEXT_CLSTAN600_02079_SEQ_06","Elde offers her heartfelt thanks to you again, and promises that she will continue expanding her business. However, she will never forget the leatherworker who so selflessly aided her, and thus promises to name her brand after you as a new standard by which to measure excellence.
※The next leatherworker quest will be available from Geva once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
7,"TEXT_CLSTAN600_02079_SEQ_07",""
8,"TEXT_CLSTAN600_02079_SEQ_08",""
9,"TEXT_CLSTAN600_02079_SEQ_09",""
@@ -53,7 +61,8 @@ int32,str,str
49,"TEXT_CLSTAN600_02079_ORTEFAUCHEL_000_001","Elde, your business is threefold larger than when we met. How could you possibly expand it more than you already have?"
50,"TEXT_CLSTAN600_02079_ELDE_000_002","With a commission of great size: armor for the Temple Knights! Until now, the Holy See's own craftsmen made all of it. But not any longer!"
51,"TEXT_CLSTAN600_02079_ORTEFAUCHEL_000_003","Strange you should mention that, actually. There are calls within the order to create a more mobile band of knights. They ought to be discussing what armor will let them move swiftly and silently."
44,"TEXT_CLSTAN600_02079_TODO_20",""
52,"TEXT_CLSTAN600_02079_ELDE_000_004","Aha! If they choose leather, just <Emphasis>think</Emphasis> of the rewards we shall reap!
...But how did you come to know the inner workings of the order?"
53,"TEXT_CLSTAN600_02079_ELDE_100_004","For that matter, why do you spend your every free moment here? Who...who are you, Master Ortefauchel?"
54,"TEXT_CLSTAN600_02079_ORTEFAUCHEL_000_005","<Emphasis>Ser</Emphasis> Ortefauchel, if you must know. I'm a Temple Knight. A currently homeless Temple Knight."
55,"TEXT_CLSTAN600_02079_ORTEFAUCHEL_100_005","My wife─kindly soul that she is─threw me out. Even that leather bag did not soothe her savage temper. So I've taken a cheap room at Cloud Nine, and wander the town by day."
@@ -124,5 +133,6 @@ int32,str,str
120,"TEXT_CLSTAN600_02079_ELDE_000_106","I'm going to build new workshops, and I'm planning to put your name on the signs outside. Just as FenYll is known in Gridania, so too shall your name become a brand, and a new standard of excellence, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
121,"TEXT_CLSTAN600_02079_GERHARDT_100_110","Hah! We're unstoppable! And all thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
122,"TEXT_CLSTAN600_02079_SYSTEM_000_500","This concludes the leatherworker quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
114,"TEXT_CLSTAN600_02079_GERHARDT_000_100","But what a strange chain of events... Elde, your grandsire ventured to Gridania, where he planted the seeds of his technique. And the flowers that bloomed from them returned to Ishgard in <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s hands. We were fantastically lucky."
123,"TEXT_CLSTAN600_02079_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
124,"TEXT_CLSTAN600_02079_SYSTEM_000_502","Once you have done so, the next leatherworker quest will be available from Geva."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSTAN600_02079_SEQ_00 Elde's eyes are shining with ambition. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.</Color> Elde's eyes are shining with ambition. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.</Color>
5 1 TEXT_CLSTAN600_02079_SEQ_01 Elde has her sights set upon a great commission─leather armor for the Temple Knights. You learn that Ortefauchel is in fact a member of the order, and has himself petitioned for lighter, more flexible armor. However, the tradition of using plate mail is deeply rooted, and no one man can overcome it. Unsure of how to proceed, Elde bids you return to the Leatherworkers' Guild with a letter, and pick Geva's brain over how to sell her idea.
6 2 TEXT_CLSTAN600_02079_SEQ_02 Geva's general feeling about your current conundrum is that you ought to know how to market leather armor by this point. Nevertheless, she tells you the tale of one Ciceroix Pondefout. This Ishgardian craftsman worked with the guildmaster several generations back to create the leather-hardening process still used in Wood Wailer and Gods' Quiver armor. Armed with this hopefully useful story, return to Elde along the Jeweled Crozier.
7 1 3 TEXT_CLSTAN600_02079_SEQ_01 TEXT_CLSTAN600_02079_SEQ_03 Elde has her sights set upon a great commission─leather armor for the Temple Knights. You learn that Ortefauchel is in fact a member of the order, and has himself petitioned for lighter, more flexible armor. However, the tradition of using plate mail is deeply rooted, and no one man can overcome it. Unsure of how to proceed, Elde bids you return to the Leatherworkers' Guild with a letter, and pick Geva's brain over how to sell her idea. You find Elde about to discuss raising the issue of leather armor with the Temple Knights. When your turn comes to chime in, you mention Ciceroix Pondefout, and learn this was none other than Elde's grandfather. The artisan had once tried to sell leather armor to the order, but failed and left for Gridania. Elde remembers that she has one old design of his─a chivalric battledress of aiming─and asks that you fashion this hardy armor now. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.</Color>
8 2 4 TEXT_CLSTAN600_02079_SEQ_02 TEXT_CLSTAN600_02079_SEQ_04 Geva's general feeling about your current conundrum is that you ought to know how to market leather armor by this point. Nevertheless, she tells you the tale of one Ciceroix Pondefout. This Ishgardian craftsman worked with the guildmaster several generations back to create the leather-hardening process still used in Wood Wailer and Gods' Quiver armor. Armed with this hopefully useful story, return to Elde along the Jeweled Crozier. As always, your work is met with rave reviews. With this armor, Elde says, she cannot fail to see her grandfather's dreams realized. Go to the Lightfeather Proving Grounds, and speak with Ser Ortefauchel.
9 3 5 TEXT_CLSTAN600_02079_SEQ_03 TEXT_CLSTAN600_02079_SEQ_05 You find Elde about to discuss raising the issue of leather armor with the Temple Knights. When your turn comes to chime in, you mention Ciceroix Pondefout, and learn this was none other than Elde's grandfather. The artisan had once tried to sell leather armor to the order, but failed and left for Gridania. Elde remembers that she has one old design of his─a chivalric battledress of aiming─and asks that you fashion this hardy armor now. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.</Color> Ser Handeloup himself comes to evaluate the leather armor. After watching Ser Ortefauchel dodge a beast's attack and survive one savage blow, he gladly vows to buy more of the same for the Temple Knights. Elde is overjoyed to hear the news, both for herself and for her grandfather, and summons you back to her shop for one last meeting.
10 6 TEXT_CLSTAN600_02079_SEQ_06 Elde offers her heartfelt thanks to you again, and promises that she will continue expanding her business. However, she will never forget the leatherworker who so selflessly aided her, and thus promises to name her brand after you as a new standard by which to measure excellence. ※The next leatherworker quest will be available from Geva once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
11 7 TEXT_CLSTAN600_02079_SEQ_07
12 4 8 TEXT_CLSTAN600_02079_SEQ_04 TEXT_CLSTAN600_02079_SEQ_08 As always, your work is met with rave reviews. With this armor, Elde says, she cannot fail to see her grandfather's dreams realized. Go to the Lightfeather Proving Grounds, and speak with Ser Ortefauchel.
13 5 9 TEXT_CLSTAN600_02079_SEQ_05 TEXT_CLSTAN600_02079_SEQ_09 Ser Handeloup himself comes to evaluate the leather armor. After watching Ser Ortefauchel dodge a beast's attack and survive one savage blow, he gladly vows to buy more of the same for the Temple Knights. Elde is overjoyed to hear the news, both for herself and for her grandfather, and summons you back to her shop for one last meeting.
14 6 10 TEXT_CLSTAN600_02079_SEQ_06 TEXT_CLSTAN600_02079_SEQ_10 Elde offers her heartfelt thanks to you again, and promises that she will continue expanding her business. However, she will never forget the leatherworker who so selflessly aided her, and thus promises to name her brand after you as a new standard by which to measure excellence. ※The next leatherworker quest will be available from Geva once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
15 11 TEXT_CLSTAN600_02079_SEQ_11
16 12 TEXT_CLSTAN600_02079_SEQ_12
17 13 TEXT_CLSTAN600_02079_SEQ_13
18 14 TEXT_CLSTAN600_02079_SEQ_14
19 7 15 TEXT_CLSTAN600_02079_SEQ_07 TEXT_CLSTAN600_02079_SEQ_15
20 8 16 TEXT_CLSTAN600_02079_SEQ_08 TEXT_CLSTAN600_02079_SEQ_16
21 9 17 TEXT_CLSTAN600_02079_SEQ_09 TEXT_CLSTAN600_02079_SEQ_17
61 49 57 TEXT_CLSTAN600_02079_ORTEFAUCHEL_000_001 TEXT_CLSTAN600_02079_ORTEFAUCHEL_100_006 Elde, your business is threefold larger than when we met. How could you possibly expand it more than you already have? It's customary for the order to armor itself in plate and chainmail. Simply put, no one will give that up in favor of leather.
62 50 58 TEXT_CLSTAN600_02079_ELDE_000_002 TEXT_CLSTAN600_02079_ELDE_000_007 With a commission of great size: armor for the Temple Knights! Until now, the Holy See's own craftsmen made all of it. But not any longer! But the Wood Wailers and the Gods' Quiver have long used leather armor─surely that is proof enough of its worth!
63 51 59 TEXT_CLSTAN600_02079_ORTEFAUCHEL_000_003 TEXT_CLSTAN600_02079_ELDE_000_008 Strange you should mention that, actually. There are calls within the order to create a more mobile band of knights. They ought to be discussing what armor will let them move swiftly and silently. ...Well, I'd anticipated some opposition. I drew up a letter to ask Guildmaster Geva's advice on selling leather armor. Could you take it to her and explain the situation, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
64 52 60 TEXT_CLSTAN600_02079_ELDE_000_004 TEXT_CLSTAN600_02079_ELDE_000_009 Aha! If they choose leather, just <Emphasis>think</Emphasis> of the rewards we shall reap! ...But how did you come to know the inner workings of the order? In the meantime, Ortefauchel and I─ Pardon me, <Emphasis>Ser</Emphasis> Ortefauchel and I will discuss how best to approach the order.
65 61 TEXT_CLSTAN600_02079_ELDE_000_010 I wonder what Guildmaster Geva will have to say? The Wood Wailers and the Gods' Quiver traditionally use leather armor... Perhaps she's never run into this problem before.
66 53 62 TEXT_CLSTAN600_02079_ELDE_100_004 TEXT_CLSTAN600_02079_GEVA_000_020 For that matter, why do you spend your every free moment here? Who...who are you, Master Ortefauchel? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I haven't heard a peep from Elde or you. I take it the two of you have worked out a deal?
67 54 63 TEXT_CLSTAN600_02079_ORTEFAUCHEL_000_005 TEXT_CLSTAN600_02079_GEVA_000_021 <Emphasis>Ser</Emphasis> Ortefauchel, if you must know. I'm a Temple Knight. A currently homeless Temple Knight. Well, it sounds as if you've used your time well enough. And getting a commission from the Temple Knights would be a feather in Elde's cap.
68 55 64 TEXT_CLSTAN600_02079_ORTEFAUCHEL_100_005 TEXT_CLSTAN600_02079_GEVA_000_022 My wife─kindly soul that she is─threw me out. Even that leather bag did not soothe her savage temper. So I've taken a cheap room at Cloud Nine, and wander the town by day. However, I don't see why you need my help selling this idea. You know leather armor is light and flexible. The knights likewise know plate mail is heavy and stiff. That should be enough.
133
134
135
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+3 -1
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@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_CLSWDK580_02000_SEQ_02","You find Philipallais with his father's bow. Barthovieu arrives just in time to stop his son from throwing the weapon away, and demands an explanation. The child tearfully begs his father to stop chasing the dragon. If Barthovieu really must continue, Philipallais asks, why not use a trap to snare Nguruvilu? This way, his father would be able to slay the dragon from relative safety, and attain knighthood as well. Touched by his son's concern and impressed by the plan, Barthovieu enlists your aid in finding the perfect lumber. Since you cannot seem to think of anything, return to Timbermaster Beatin and ask him."
3,"TEXT_CLSWDK580_02000_SEQ_03","After listening to your conundrum, Beatin recommends lumber that is flexible as a greenwood, and resistant to cold. The trap will splinter under the wrath of a greater dragon without these qualities, he reasons. However, the timbermaster is unsure what specific kind of wood would be best, and directs you to Roiteloin in the central highlands of Coerthas. Speak with this learned botanist in Skyfire Locks, and see what he has to say."
4,"TEXT_CLSWDK580_02000_SEQ_04","Roiteloin thinks for but a moment before suggesting the perfect wood for your project: birch. Cut, plane, and deliver three lengths of high-quality lumber to Barthovieu."
5,"TEXT_CLSWDK580_02000_SEQ_05","Barthovieu accepts the lengths of birch, and thanks you for your time and trouble. He promises to build his trap together with Philipallais, and bids you await the good tidings of Nguruvilu's demise.
5,"TEXT_CLSWDK580_02000_SEQ_05","Barthovieu accepts the lengths of birch, and thanks you for your time and trouble. He promises to build his trap together with Philipallais, and bids you await the good tidings of Nguruvilu's demise.
※The next carpenter quest will be available from Barthovieu upon reaching level 60."
6,"TEXT_CLSWDK580_02000_SEQ_06",""
7,"TEXT_CLSWDK580_02000_SEQ_07",""
8,"TEXT_CLSWDK580_02000_SEQ_08",""
1 key 0 1
6 2 TEXT_CLSWDK580_02000_SEQ_02 You find Philipallais with his father's bow. Barthovieu arrives just in time to stop his son from throwing the weapon away, and demands an explanation. The child tearfully begs his father to stop chasing the dragon. If Barthovieu really must continue, Philipallais asks, why not use a trap to snare Nguruvilu? This way, his father would be able to slay the dragon from relative safety, and attain knighthood as well. Touched by his son's concern and impressed by the plan, Barthovieu enlists your aid in finding the perfect lumber. Since you cannot seem to think of anything, return to Timbermaster Beatin and ask him.
7 3 TEXT_CLSWDK580_02000_SEQ_03 After listening to your conundrum, Beatin recommends lumber that is flexible as a greenwood, and resistant to cold. The trap will splinter under the wrath of a greater dragon without these qualities, he reasons. However, the timbermaster is unsure what specific kind of wood would be best, and directs you to Roiteloin in the central highlands of Coerthas. Speak with this learned botanist in Skyfire Locks, and see what he has to say.
8 4 TEXT_CLSWDK580_02000_SEQ_04 Roiteloin thinks for but a moment before suggesting the perfect wood for your project: birch. Cut, plane, and deliver three lengths of high-quality lumber to Barthovieu.
9 5 TEXT_CLSWDK580_02000_SEQ_05 Barthovieu accepts the lengths of birch, and thanks you for your time and trouble. He promises to build his trap together with Philipallais, and bids you await the good tidings of Nguruvilu's demise. ※The next carpenter quest will be available from Barthovieu upon reaching level 60. Barthovieu accepts the lengths of birch, and thanks you for your time and trouble. He promises to build his trap together with Philipallais, and bids you await the good tidings of Nguruvilu's demise. ※The next carpenter quest will be available from Barthovieu upon reaching level 60.
10 6 TEXT_CLSWDK580_02000_SEQ_06
11 7 TEXT_CLSWDK580_02000_SEQ_07
12 6 8 TEXT_CLSWDK580_02000_SEQ_06 TEXT_CLSWDK580_02000_SEQ_08
13 7 9 TEXT_CLSWDK580_02000_SEQ_07 TEXT_CLSWDK580_02000_SEQ_09
14 8 10 TEXT_CLSWDK580_02000_SEQ_08 TEXT_CLSWDK580_02000_SEQ_10
+13 -4
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@@ -1,15 +1,23 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSWDK600_02001_SEQ_00","Barthovieu's furrowed brow does not look promising.
0,"TEXT_CLSWDK600_02001_SEQ_00","Barthovieu's furrowed brow does not look promising.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.</Color>"
1,"TEXT_CLSWDK600_02001_SEQ_01","Through no fault of the wood you provided, Nguruvilu escaped the trap. Barthovieu has learned from this experience that his knowledge of the dragon is far from complete, and now wishes to examine one of its scales. He believes at least one may have fallen from the Dravanian inside the snare. Make your way now to the Convictory, and speak with one of the soldiers there to examine the now-burned trap."
2,"TEXT_CLSWDK600_02001_SEQ_02","Upon speaking with the shivering soldier, you learn that he has chopped up what remained of the trap for firewood. However, in so doing, he found a spearhead, and reasons that the weapon was buried within Nguruvilu's body. Insofar as this cannot be burned to provide warmth, he gives it to you. Return with it to Barthovieu in the Brume, and see if it has any significance."
1,"TEXT_CLSWDK600_02001_SEQ_01","Through no fault of the wood you provided, Nguruvilu escaped the trap. Barthovieu has learned from this experience that his knowledge of the dragon is far from complete, and now wishes to examine one of its scales. He believes at least one may have fallen from the Dravanian inside the snare. Make your way now to the Convictory, and speak with one of the soldiers there to examine the now-burned trap."
3,"TEXT_CLSWDK600_02001_SEQ_03","Barthovieu is astounded─the spearhead is his father's, and once adorned the selfsame lance that began this adventure. He realizes that his sire was not killed by beastkin, but rather died fighting Nguruvilu, as a knight. The lance remained in the dragon's body until it flew over the Black Shroud. The spearhead came loose but recently. Barthovieu exclaims he can now kill the dragon by driving a lance through the wound in Nguruvilu's scales. Philipallais is upset by this development and rushes off, but Barthovieu is not dissuaded. He bids you make him a spear able to finally put paid to the fiend─a high-quality adamantite trident.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.</Color>"
4,"TEXT_CLSWDK600_02001_SEQ_04","Barthovieu's eyes are alight with excitement when you hand him his adamantite trident. He vows to take Nguruvilu's life. However, before he leaves, he asks that you speak with Philipallais. Find the child near the Holy Stables, and try to make him see why Barthovieu must fight this fight."
5,"TEXT_CLSWDK600_02001_SEQ_05","Philipallais is amazed to hear that his father is going to battle for the sake of his long-dead sire. After a moment's thought, he resolves to believe in Barthovieu. He asks that you accompany him to watch the battle. Head to the north of the Convictory, and rendezvous with Barthovieu."
6,"TEXT_CLSWDK600_02001_SEQ_06","Barthovieu's battle with Nguruvilu is pitched, and your friend appears to be losing. Just as Philipallais looks away, Barthovieu manages to strike the killing blow, driving the lance you made him deep into Nguruvilu's breast. Speak now with Barthovieu to the north of the Convictory, and congratulate him on his victory."
7,"TEXT_CLSWDK600_02001_SEQ_07","Barthovieu is elated, both by his triumph and that his son was there to see it. However, he acknowledges that he has done wrong by his own father, and wishes now to visit his grave. Join him in saying thank you in the lichyard in Gorgagne Mills."
4,"TEXT_CLSWDK600_02001_SEQ_04","Barthovieu's eyes are alight with excitement when you hand him his adamantite trident. He vows to take Nguruvilu's life. However, before he leaves, he asks that you speak with Philipallais. Find the child near the Holy Stables, and try to make him see why Barthovieu must fight this fight."
8,"TEXT_CLSWDK600_02001_SEQ_08","You stand and watch as Barthovieu offers apologies over his father's grave, and introduces his own son. Now that he is a true dragonslayer, Barthovieu vows to clear his father's name. Last but not least, he thanks you, his steadfast companion, for helping him along during his journey toward redemption.
※The next carpenter quest will be available from Beatin once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
9,"TEXT_CLSWDK600_02001_SEQ_09",""
10,"TEXT_CLSWDK600_02001_SEQ_10",""
11,"TEXT_CLSWDK600_02001_SEQ_11",""
@@ -112,5 +120,6 @@ int32,str,str
108,"TEXT_CLSWDK600_02001_SYSTEM_100_002","deleted"
109,"TEXT_CLSWDK600_02001_PHILIPALLAIS_100_040","Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Father never would've come this far without you."
110,"TEXT_CLSWDK600_02001_SYSTEM_000_500","This concludes the carpenter quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
103,"TEXT_CLSWDK600_02001_BARTHOVIEU_000_101","And this, this is Philipallais. He's my son...and your grandson. I should've brought him sooner."
111,"TEXT_CLSWDK600_02001_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
112,"TEXT_CLSWDK600_02001_SYSTEM_000_502","Once you have done so, the next carpenter quest will be available from Beatin."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSWDK600_02001_SEQ_00 Barthovieu's furrowed brow does not look promising. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.</Color> Barthovieu's furrowed brow does not look promising. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.</Color>
5 1 TEXT_CLSWDK600_02001_SEQ_01 Through no fault of the wood you provided, Nguruvilu escaped the trap. Barthovieu has learned from this experience that his knowledge of the dragon is far from complete, and now wishes to examine one of its scales. He believes at least one may have fallen from the Dravanian inside the snare. Make your way now to the Convictory, and speak with one of the soldiers there to examine the now-burned trap.
6 2 TEXT_CLSWDK600_02001_SEQ_02 Upon speaking with the shivering soldier, you learn that he has chopped up what remained of the trap for firewood. However, in so doing, he found a spearhead, and reasons that the weapon was buried within Nguruvilu's body. Insofar as this cannot be burned to provide warmth, he gives it to you. Return with it to Barthovieu in the Brume, and see if it has any significance.
7 1 3 TEXT_CLSWDK600_02001_SEQ_01 TEXT_CLSWDK600_02001_SEQ_03 Through no fault of the wood you provided, Nguruvilu escaped the trap. Barthovieu has learned from this experience that his knowledge of the dragon is far from complete, and now wishes to examine one of its scales. He believes at least one may have fallen from the Dravanian inside the snare. Make your way now to the Convictory, and speak with one of the soldiers there to examine the now-burned trap. Barthovieu is astounded─the spearhead is his father's, and once adorned the selfsame lance that began this adventure. He realizes that his sire was not killed by beastkin, but rather died fighting Nguruvilu, as a knight. The lance remained in the dragon's body until it flew over the Black Shroud. The spearhead came loose but recently. Barthovieu exclaims he can now kill the dragon by driving a lance through the wound in Nguruvilu's scales. Philipallais is upset by this development and rushes off, but Barthovieu is not dissuaded. He bids you make him a spear able to finally put paid to the fiend─a high-quality adamantite trident. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.</Color>
8 2 4 TEXT_CLSWDK600_02001_SEQ_02 TEXT_CLSWDK600_02001_SEQ_04 Upon speaking with the shivering soldier, you learn that he has chopped up what remained of the trap for firewood. However, in so doing, he found a spearhead, and reasons that the weapon was buried within Nguruvilu's body. Insofar as this cannot be burned to provide warmth, he gives it to you. Return with it to Barthovieu in the Brume, and see if it has any significance. Barthovieu's eyes are alight with excitement when you hand him his adamantite trident. He vows to take Nguruvilu's life. However, before he leaves, he asks that you speak with Philipallais. Find the child near the Holy Stables, and try to make him see why Barthovieu must fight this fight.
9 3 5 TEXT_CLSWDK600_02001_SEQ_03 TEXT_CLSWDK600_02001_SEQ_05 Barthovieu is astounded─the spearhead is his father's, and once adorned the selfsame lance that began this adventure. He realizes that his sire was not killed by beastkin, but rather died fighting Nguruvilu, as a knight. The lance remained in the dragon's body until it flew over the Black Shroud. The spearhead came loose but recently. Barthovieu exclaims he can now kill the dragon by driving a lance through the wound in Nguruvilu's scales. Philipallais is upset by this development and rushes off, but Barthovieu is not dissuaded. He bids you make him a spear able to finally put paid to the fiend─a high-quality adamantite trident. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.</Color> Philipallais is amazed to hear that his father is going to battle for the sake of his long-dead sire. After a moment's thought, he resolves to believe in Barthovieu. He asks that you accompany him to watch the battle. Head to the north of the Convictory, and rendezvous with Barthovieu.
10 6 TEXT_CLSWDK600_02001_SEQ_06 Barthovieu's battle with Nguruvilu is pitched, and your friend appears to be losing. Just as Philipallais looks away, Barthovieu manages to strike the killing blow, driving the lance you made him deep into Nguruvilu's breast. Speak now with Barthovieu to the north of the Convictory, and congratulate him on his victory.
11 7 TEXT_CLSWDK600_02001_SEQ_07 Barthovieu is elated, both by his triumph and that his son was there to see it. However, he acknowledges that he has done wrong by his own father, and wishes now to visit his grave. Join him in saying thank you in the lichyard in Gorgagne Mills.
12 4 8 TEXT_CLSWDK600_02001_SEQ_04 TEXT_CLSWDK600_02001_SEQ_08 Barthovieu's eyes are alight with excitement when you hand him his adamantite trident. He vows to take Nguruvilu's life. However, before he leaves, he asks that you speak with Philipallais. Find the child near the Holy Stables, and try to make him see why Barthovieu must fight this fight. You stand and watch as Barthovieu offers apologies over his father's grave, and introduces his own son. Now that he is a true dragonslayer, Barthovieu vows to clear his father's name. Last but not least, he thanks you, his steadfast companion, for helping him along during his journey toward redemption. ※The next carpenter quest will be available from Beatin once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
13 5 9 TEXT_CLSWDK600_02001_SEQ_05 TEXT_CLSWDK600_02001_SEQ_09 Philipallais is amazed to hear that his father is going to battle for the sake of his long-dead sire. After a moment's thought, he resolves to believe in Barthovieu. He asks that you accompany him to watch the battle. Head to the north of the Convictory, and rendezvous with Barthovieu.
14 6 10 TEXT_CLSWDK600_02001_SEQ_06 TEXT_CLSWDK600_02001_SEQ_10 Barthovieu's battle with Nguruvilu is pitched, and your friend appears to be losing. Just as Philipallais looks away, Barthovieu manages to strike the killing blow, driving the lance you made him deep into Nguruvilu's breast. Speak now with Barthovieu to the north of the Convictory, and congratulate him on his victory.
15 7 11 TEXT_CLSWDK600_02001_SEQ_07 TEXT_CLSWDK600_02001_SEQ_11 Barthovieu is elated, both by his triumph and that his son was there to see it. However, he acknowledges that he has done wrong by his own father, and wishes now to visit his grave. Join him in saying thank you in the lichyard in Gorgagne Mills.
16 8 12 TEXT_CLSWDK600_02001_SEQ_08 TEXT_CLSWDK600_02001_SEQ_12 You stand and watch as Barthovieu offers apologies over his father's grave, and introduces his own son. Now that he is a true dragonslayer, Barthovieu vows to clear his father's name. Last but not least, he thanks you, his steadfast companion, for helping him along during his journey toward redemption. ※The next carpenter quest will be available from Beatin once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
17 13 TEXT_CLSWDK600_02001_SEQ_13
18 14 TEXT_CLSWDK600_02001_SEQ_14
19 15 TEXT_CLSWDK600_02001_SEQ_15
20 16 TEXT_CLSWDK600_02001_SEQ_16
21 9 17 TEXT_CLSWDK600_02001_SEQ_09 TEXT_CLSWDK600_02001_SEQ_17
22 10 18 TEXT_CLSWDK600_02001_SEQ_10 TEXT_CLSWDK600_02001_SEQ_18
23 11 19 TEXT_CLSWDK600_02001_SEQ_11 TEXT_CLSWDK600_02001_SEQ_19
120
121
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125
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@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_CLSWVR502_02002_SEQ_02","In spite of your airtight reason for being there, the guard politely informs you that House Haillenarte cannot afford your services. However, Bartelot continues, House Durendaire may be able to. Speak with the guard in front of Durendaire Manor."
3,"TEXT_CLSWVR502_02002_SEQ_03","Though you are once again turned away from the noble house's door, the House Durendaire guard suggests you speak with Glenda, a pious soul recently in need of a weaver. Find out why by speaking with her in Saint Reymanaud's Cathedral."
4,"TEXT_CLSWVR502_02002_SEQ_04","Glenda happily exclaims that you are the weaver to answer her prayers. It appears the widow has a daughter named Averil, who cannot─or will not─learn weaving. Glenda asks that you act as tutor to her willful child, and asks that you speak directly with Averil near the Arc of the Venerable."
5,"TEXT_CLSWVR502_02002_SEQ_05","You find Averil sitting near a fountain. Upon introducing yourself, you are treated to a tirade─the girl is sick and tired of living at home, prisoner of her mother's every whim. She had wanted to become a chirurgeon, but Glenda put paid to the very notion, and saddled her with weaving, a pursuit Averil has no love or patience for. However, Averil could use some new clothes, and since her mother is paying you, tells you to wait for her order.
5,"TEXT_CLSWVR502_02002_SEQ_05","You find Averil sitting near a fountain. Upon introducing yourself, you are treated to a tirade─the girl is sick and tired of living at home, prisoner of her mother's every whim. She had wanted to become a chirurgeon, but Glenda put paid to the very notion, and saddled her with weaving, a pursuit Averil has no love or patience for. However, Averil could use some new clothes, and since her mother is paying you, tells you to wait for her order.
※The next weaver quest will be available from Averil upon reaching level 53."
6,"TEXT_CLSWVR502_02002_SEQ_06",""
7,"TEXT_CLSWVR502_02002_SEQ_07",""
8,"TEXT_CLSWVR502_02002_SEQ_08",""
1 key 0 1
6 2 TEXT_CLSWVR502_02002_SEQ_02 In spite of your airtight reason for being there, the guard politely informs you that House Haillenarte cannot afford your services. However, Bartelot continues, House Durendaire may be able to. Speak with the guard in front of Durendaire Manor.
7 3 TEXT_CLSWVR502_02002_SEQ_03 Though you are once again turned away from the noble house's door, the House Durendaire guard suggests you speak with Glenda, a pious soul recently in need of a weaver. Find out why by speaking with her in Saint Reymanaud's Cathedral.
8 4 TEXT_CLSWVR502_02002_SEQ_04 Glenda happily exclaims that you are the weaver to answer her prayers. It appears the widow has a daughter named Averil, who cannot─or will not─learn weaving. Glenda asks that you act as tutor to her willful child, and asks that you speak directly with Averil near the Arc of the Venerable.
9 5 TEXT_CLSWVR502_02002_SEQ_05 You find Averil sitting near a fountain. Upon introducing yourself, you are treated to a tirade─the girl is sick and tired of living at home, prisoner of her mother's every whim. She had wanted to become a chirurgeon, but Glenda put paid to the very notion, and saddled her with weaving, a pursuit Averil has no love or patience for. However, Averil could use some new clothes, and since her mother is paying you, tells you to wait for her order. ※The next weaver quest will be available from Averil upon reaching level 53. You find Averil sitting near a fountain. Upon introducing yourself, you are treated to a tirade─the girl is sick and tired of living at home, prisoner of her mother's every whim. She had wanted to become a chirurgeon, but Glenda put paid to the very notion, and saddled her with weaving, a pursuit Averil has no love or patience for. However, Averil could use some new clothes, and since her mother is paying you, tells you to wait for her order. ※The next weaver quest will be available from Averil upon reaching level 53.
10 6 TEXT_CLSWVR502_02002_SEQ_06
11 7 TEXT_CLSWVR502_02002_SEQ_07
12 6 8 TEXT_CLSWVR502_02002_SEQ_06 TEXT_CLSWVR502_02002_SEQ_08
13 7 9 TEXT_CLSWVR502_02002_SEQ_07 TEXT_CLSWVR502_02002_SEQ_09
14 8 10 TEXT_CLSWVR502_02002_SEQ_08 TEXT_CLSWVR502_02002_SEQ_10
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSWVR530_02003_SEQ_01","Averil asks you to distract her mother for a spell, as she wishes to go to tea with her friends. Glenda does not approve of this clique, and so has hidden Averil's favorite dress to prevent her from going. Allow Averil the time she needs to search her own house by visiting with Glenda in Saint Reymanaud's Cathedral."
2,"TEXT_CLSWVR530_02003_SEQ_02","Glenda is disheartened to learn Averil has not yet called upon your skills as a weaver, but is more than happy to detail her many thoughts on Ishgard's youth. You listen politely at first, but after the second bell you can feel your eyes glazing over, and by the third you are sleeping on your feet. Just when you think you can take no more, Glenda announces it is time for her to head home. Return now to Averil near the Arc of the Venerable, and pray that this ordeal has not been for naught."
3,"TEXT_CLSWVR530_02003_SEQ_03","Thankfully, Averil has found her dress. Her outfit is complete but for a pair of gloves, which she wore until they were unusable. Now, she bids you craft her a pair of high-quality holy rainbow gloves to match her favorite dress."
4,"TEXT_CLSWVR530_02003_SEQ_04","Averil is overjoyed to try on the holy rainbow gloves, and praises them to the high heavens. Impressed by your skills, she promises that she will have many and more things for you to make in the future─but only after tea and seeing her sweetheart.
4,"TEXT_CLSWVR530_02003_SEQ_04","Averil is overjoyed to try on the holy rainbow gloves, and praises them to the high heavens. Impressed by your skills, she promises that she will have many and more things for you to make in the future─but only after tea and seeing her sweetheart.
※The next weaver quest will be available from Averil upon reaching level 55."
5,"TEXT_CLSWVR530_02003_SEQ_05",""
6,"TEXT_CLSWVR530_02003_SEQ_06",""
7,"TEXT_CLSWVR530_02003_SEQ_07",""
1 key 0 1
5 1 TEXT_CLSWVR530_02003_SEQ_01 Averil asks you to distract her mother for a spell, as she wishes to go to tea with her friends. Glenda does not approve of this clique, and so has hidden Averil's favorite dress to prevent her from going. Allow Averil the time she needs to search her own house by visiting with Glenda in Saint Reymanaud's Cathedral.
6 2 TEXT_CLSWVR530_02003_SEQ_02 Glenda is disheartened to learn Averil has not yet called upon your skills as a weaver, but is more than happy to detail her many thoughts on Ishgard's youth. You listen politely at first, but after the second bell you can feel your eyes glazing over, and by the third you are sleeping on your feet. Just when you think you can take no more, Glenda announces it is time for her to head home. Return now to Averil near the Arc of the Venerable, and pray that this ordeal has not been for naught.
7 3 TEXT_CLSWVR530_02003_SEQ_03 Thankfully, Averil has found her dress. Her outfit is complete but for a pair of gloves, which she wore until they were unusable. Now, she bids you craft her a pair of high-quality holy rainbow gloves to match her favorite dress.
8 4 TEXT_CLSWVR530_02003_SEQ_04 Averil is overjoyed to try on the holy rainbow gloves, and praises them to the high heavens. Impressed by your skills, she promises that she will have many and more things for you to make in the future─but only after tea and seeing her sweetheart. ※The next weaver quest will be available from Averil upon reaching level 55. Averil is overjoyed to try on the holy rainbow gloves, and praises them to the high heavens. Impressed by your skills, she promises that she will have many and more things for you to make in the future─but only after tea and seeing her sweetheart. ※The next weaver quest will be available from Averil upon reaching level 55.
9 5 TEXT_CLSWVR530_02003_SEQ_05
10 6 TEXT_CLSWVR530_02003_SEQ_06
11 5 7 TEXT_CLSWVR530_02003_SEQ_05 TEXT_CLSWVR530_02003_SEQ_07
12 6 8 TEXT_CLSWVR530_02003_SEQ_06 TEXT_CLSWVR530_02003_SEQ_08
13 7 9 TEXT_CLSWVR530_02003_SEQ_07 TEXT_CLSWVR530_02003_SEQ_09
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@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_CLSWVR550_02004_SEQ_02","The natty townsfolk have informed you in no uncertain terms that cavalier's hats are in. Return to Averil and tell her of this interesting development."
3,"TEXT_CLSWVR550_02004_SEQ_03","Having heard your report, Averil requests that you fashion a cavalier's hat for her. However, she is unsure how to make it worthy of a conjurer, and so bids you speak with Redolent Rose in Ul'dah."
4,"TEXT_CLSWVR550_02004_SEQ_04","Though Redolent Rose is a bit taken aback by your request, he nevertheless rises to the challenge. He recommends holy rainbow cloth as perfect for your current project. Now, fashion a high-quality holy rainbow hat of healing and deliver it to Averil near the Arc of the Venerable."
5,"TEXT_CLSWVR550_02004_SEQ_05","Averil is thrilled with her new hat, and is in the middle of extolling its virtues when a young soldier stumbles up, wounded. Averil uses her magicks to heal him, then introduces him as Freskin, her “special” friend. Before the conversation can go anywhere, however, Averil realizes it would not do for her mother to see her together with Freskin, and shoos him away. After he has gone, she tells you she means to practice her conjury, but will likely have more to ask of you soon.
5,"TEXT_CLSWVR550_02004_SEQ_05","Averil is thrilled with her new hat, and is in the middle of extolling its virtues when a young soldier stumbles up, wounded. Averil uses her magicks to heal him, then introduces him as Freskin, her “special” friend. Before the conversation can go anywhere, however, Averil realizes it would not do for her mother to see her together with Freskin, and shoos him away. After he has gone, she tells you she means to practice her conjury, but will likely have more to ask of you soon.
※The next weaver quest will be available from Averil upon reaching level 58."
6,"TEXT_CLSWVR550_02004_SEQ_06",""
7,"TEXT_CLSWVR550_02004_SEQ_07",""
8,"TEXT_CLSWVR550_02004_SEQ_08",""
1 key 0 1
6 2 TEXT_CLSWVR550_02004_SEQ_02 The natty townsfolk have informed you in no uncertain terms that cavalier's hats are in. Return to Averil and tell her of this interesting development.
7 3 TEXT_CLSWVR550_02004_SEQ_03 Having heard your report, Averil requests that you fashion a cavalier's hat for her. However, she is unsure how to make it worthy of a conjurer, and so bids you speak with Redolent Rose in Ul'dah.
8 4 TEXT_CLSWVR550_02004_SEQ_04 Though Redolent Rose is a bit taken aback by your request, he nevertheless rises to the challenge. He recommends holy rainbow cloth as perfect for your current project. Now, fashion a high-quality holy rainbow hat of healing and deliver it to Averil near the Arc of the Venerable.
9 5 TEXT_CLSWVR550_02004_SEQ_05 Averil is thrilled with her new hat, and is in the middle of extolling its virtues when a young soldier stumbles up, wounded. Averil uses her magicks to heal him, then introduces him as Freskin, her “special” friend. Before the conversation can go anywhere, however, Averil realizes it would not do for her mother to see her together with Freskin, and shoos him away. After he has gone, she tells you she means to practice her conjury, but will likely have more to ask of you soon. ※The next weaver quest will be available from Averil upon reaching level 58. Averil is thrilled with her new hat, and is in the middle of extolling its virtues when a young soldier stumbles up, wounded. Averil uses her magicks to heal him, then introduces him as Freskin, her “special” friend. Before the conversation can go anywhere, however, Averil realizes it would not do for her mother to see her together with Freskin, and shoos him away. After he has gone, she tells you she means to practice her conjury, but will likely have more to ask of you soon. ※The next weaver quest will be available from Averil upon reaching level 58.
10 6 TEXT_CLSWVR550_02004_SEQ_06
11 7 TEXT_CLSWVR550_02004_SEQ_07
12 6 8 TEXT_CLSWVR550_02004_SEQ_06 TEXT_CLSWVR550_02004_SEQ_08
13 7 9 TEXT_CLSWVR550_02004_SEQ_07 TEXT_CLSWVR550_02004_SEQ_09
14 8 10 TEXT_CLSWVR550_02004_SEQ_08 TEXT_CLSWVR550_02004_SEQ_10
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_CLSWVR580_02005_SEQ_01","Averil reveals that she is now officially a chirurgeon, and can join Freskin in battle. Glenda may suspect something is up, however, for she has recently demanded that Averil spin a wool donation. Averil has done so, and asks that you take it to her mother in Saint Reymanaud's Cathedral."
2,"TEXT_CLSWVR580_02005_SEQ_02","You hand over the wool donation to a nonplussed Glenda, who demands in return that you tell Averil to fashion monastic robes. Return to the Arc of the Venerable, and inform Averil now."
3,"TEXT_CLSWVR580_02005_SEQ_03","Averil is shocked to hear her mother's request. Much as she would like you to make the monastic robes in her place, she understands that she must do it by herself. However, Averil continues, her mother never forbade you from making the <Emphasis>materials</Emphasis> for the robes. To that end, she asks that you spin her three spindles of high-quality crawler silk."
4,"TEXT_CLSWVR580_02005_SEQ_04","Using the crawler silk you painstakingly spun, Averil weaves and sews a fine set of monastic robes that pass even Glenda's stern inspection. With a hint of devilish glee, Averil announces that she will be staying out longer and later, and Glenda walks off in a huff. Averil says she will continue practicing, and will call upon you one last time when the day of battle draws near.
4,"TEXT_CLSWVR580_02005_SEQ_04","Using the crawler silk you painstakingly spun, Averil weaves and sews a fine set of monastic robes that pass even Glenda's stern inspection. With a hint of devilish glee, Averil announces that she will be staying out longer and later, and Glenda walks off in a huff. Averil says she will continue practicing, and will call upon you one last time when the day of battle draws near.
※The next weaver quest will be available from Averil upon reaching level 60."
5,"TEXT_CLSWVR580_02005_SEQ_05",""
6,"TEXT_CLSWVR580_02005_SEQ_06",""
7,"TEXT_CLSWVR580_02005_SEQ_07",""
1 key 0 1
5 1 TEXT_CLSWVR580_02005_SEQ_01 Averil reveals that she is now officially a chirurgeon, and can join Freskin in battle. Glenda may suspect something is up, however, for she has recently demanded that Averil spin a wool donation. Averil has done so, and asks that you take it to her mother in Saint Reymanaud's Cathedral.
6 2 TEXT_CLSWVR580_02005_SEQ_02 You hand over the wool donation to a nonplussed Glenda, who demands in return that you tell Averil to fashion monastic robes. Return to the Arc of the Venerable, and inform Averil now.
7 3 TEXT_CLSWVR580_02005_SEQ_03 Averil is shocked to hear her mother's request. Much as she would like you to make the monastic robes in her place, she understands that she must do it by herself. However, Averil continues, her mother never forbade you from making the <Emphasis>materials</Emphasis> for the robes. To that end, she asks that you spin her three spindles of high-quality crawler silk.
8 4 TEXT_CLSWVR580_02005_SEQ_04 Using the crawler silk you painstakingly spun, Averil weaves and sews a fine set of monastic robes that pass even Glenda's stern inspection. With a hint of devilish glee, Averil announces that she will be staying out longer and later, and Glenda walks off in a huff. Averil says she will continue practicing, and will call upon you one last time when the day of battle draws near. ※The next weaver quest will be available from Averil upon reaching level 60. Using the crawler silk you painstakingly spun, Averil weaves and sews a fine set of monastic robes that pass even Glenda's stern inspection. With a hint of devilish glee, Averil announces that she will be staying out longer and later, and Glenda walks off in a huff. Averil says she will continue practicing, and will call upon you one last time when the day of battle draws near. ※The next weaver quest will be available from Averil upon reaching level 60.
9 5 TEXT_CLSWVR580_02005_SEQ_05
10 6 TEXT_CLSWVR580_02005_SEQ_06
11 5 7 TEXT_CLSWVR580_02005_SEQ_05 TEXT_CLSWVR580_02005_SEQ_07
12 6 8 TEXT_CLSWVR580_02005_SEQ_06 TEXT_CLSWVR580_02005_SEQ_08
13 7 9 TEXT_CLSWVR580_02005_SEQ_07 TEXT_CLSWVR580_02005_SEQ_09
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@@ -1,13 +1,21 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CLSWVR600_02006_SEQ_00","Averil's face has the grim resolution of one bound for war.
0,"TEXT_CLSWVR600_02006_SEQ_00","Averil's face has the grim resolution of one bound for war.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color>"
1,"TEXT_CLSWVR600_02006_SEQ_01","The time is almost come for Averil to leave for the front lines of battle, and, unsurprisingly, she has decided not to tell her mother. Subsequently, she asks you for raiments suited for conjury in a style that will raise no suspicion. She bids you once again question the best-dressed townsfolk to learn what garments are in style this season."
2,"TEXT_CLSWVR600_02006_SEQ_02","Opinion amongst Ishgard's socialites seems split between doublets and bliauds. Return to Averil, and offer her a choice between the two."
3,"TEXT_CLSWVR600_02006_SEQ_03","After a moment's thought, Averil decides she would prefer the doublet. The reason is simply that there is an old doublet in her house, one that Glenda may have worn in times long past. Yet there remains the question of fabrics: what could best be tailored to fit a conjurer's needs? Consult Redolent Rose in Ul'dah to find out."
2,"TEXT_CLSWVR600_02006_SEQ_02","Opinion amongst Ishgard's socialites seems split between doublets and bliauds. Return to Averil, and offer her a choice between the two."
4,"TEXT_CLSWVR600_02006_SEQ_04","Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color>"
5,"TEXT_CLSWVR600_02006_SEQ_05","Averil gratefully accepts the doublet. She briefly laments that she cannot tell her mother she is leaving, and bids you to see her and Freskin off from the Arc of the Worthy. Await them there, that they have someone to say good-bye to."
4,"TEXT_CLSWVR600_02006_SEQ_04","Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable.
6,"TEXT_CLSWVR600_02006_SEQ_06","Dusk has fallen over the Holy See as Averil and Freskin arrive. Both thank you for seeing them off, and are just turning to leave when Glenda appears. The widow has seen through her daughter's charade, and reveals her own tale of loss: she went to war as a young woman, to protect Averil's father. She failed, and found herself with child but without her lover. When Glenda learned Averil meant to follow the selfsame path of conjury, she panicked and did all she could to stop her daughter─and so inadvertently pushed Averil towards the battlefield. Glenda does not agree with Averil's decision, but she has chosen to support it. You watch as Averil walks away with Freskin, mayhap to return, mayhap not.
※The next weaver quest will be available from Redolent Rose once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
7,"TEXT_CLSWVR600_02006_SEQ_07",""
8,"TEXT_CLSWVR600_02006_SEQ_08",""
9,"TEXT_CLSWVR600_02006_SEQ_09",""
@@ -93,9 +101,11 @@ int32,str,str
89,"TEXT_CLSWVR600_02006_GLENDA_000_016","I panicked. Everything I could do to stop you, I tried─and my actions only drove you further towards the battlefield."
90,"TEXT_CLSWVR600_02006_GLENDA_000_017","But...the doublet suits you. Back when I was young and sincere and passionate, I'm sure it suited me too. I do remember that desire to do good, to protect the ones I love..."
91,"TEXT_CLSWVR600_02006_GLENDA_000_018","Go, Averil. Go with my blessing. But keep him safe, and <Emphasis>promise</Emphasis> me you'll come back!"
84,"TEXT_CLSWVR600_02006_GLENDA_000_011","Your raiments gave you away, dear. I know a chirurgeon's doublet when I see it. I wore one myself. I just hoped you never would."
92,"TEXT_CLSWVR600_02006_AVERIL_000_019","I promise, Mother. On everything I hold dear! Thank you.
And thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
93,"TEXT_CLSWVR600_02006_SYSTEM_000_500","This concludes the weaver quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
86,"TEXT_CLSWVR600_02006_GLENDA_000_013","But I never told him I was with child. He died not knowing, because I was slow when I needed to be fast. He died...he died because of me."
94,"TEXT_CLSWVR600_02006_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
95,"TEXT_CLSWVR600_02006_SYSTEM_000_502","Once you have done so, the next weaver quest will be available from Redolent Rose."
96,"TEXT_CLSWVR600_02006_SYSTEM_100_001","deleted"
97,"TEXT_CLSWVR600_02006_SYSTEM_100_002","deleted"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSWVR600_02006_SEQ_00 Averil's face has the grim resolution of one bound for war. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color> Averil's face has the grim resolution of one bound for war. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color>
5 1 TEXT_CLSWVR600_02006_SEQ_01 The time is almost come for Averil to leave for the front lines of battle, and, unsurprisingly, she has decided not to tell her mother. Subsequently, she asks you for raiments suited for conjury in a style that will raise no suspicion. She bids you once again question the best-dressed townsfolk to learn what garments are in style this season.
6 2 TEXT_CLSWVR600_02006_SEQ_02 Opinion amongst Ishgard's socialites seems split between doublets and bliauds. Return to Averil, and offer her a choice between the two.
7 1 3 TEXT_CLSWVR600_02006_SEQ_01 TEXT_CLSWVR600_02006_SEQ_03 The time is almost come for Averil to leave for the front lines of battle, and, unsurprisingly, she has decided not to tell her mother. Subsequently, she asks you for raiments suited for conjury in a style that will raise no suspicion. She bids you once again question the best-dressed townsfolk to learn what garments are in style this season. After a moment's thought, Averil decides she would prefer the doublet. The reason is simply that there is an old doublet in her house, one that Glenda may have worn in times long past. Yet there remains the question of fabrics: what could best be tailored to fit a conjurer's needs? Consult Redolent Rose in Ul'dah to find out.
8 2 4 TEXT_CLSWVR600_02006_SEQ_02 TEXT_CLSWVR600_02006_SEQ_04 Opinion amongst Ishgard's socialites seems split between doublets and bliauds. Return to Averil, and offer her a choice between the two. Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color>
9 3 5 TEXT_CLSWVR600_02006_SEQ_03 TEXT_CLSWVR600_02006_SEQ_05 After a moment's thought, Averil decides she would prefer the doublet. The reason is simply that there is an old doublet in her house, one that Glenda may have worn in times long past. Yet there remains the question of fabrics: what could best be tailored to fit a conjurer's needs? Consult Redolent Rose in Ul'dah to find out. Averil gratefully accepts the doublet. She briefly laments that she cannot tell her mother she is leaving, and bids you to see her and Freskin off from the Arc of the Worthy. Await them there, that they have someone to say good-bye to.
10 4 6 TEXT_CLSWVR600_02006_SEQ_04 TEXT_CLSWVR600_02006_SEQ_06 Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color> Dusk has fallen over the Holy See as Averil and Freskin arrive. Both thank you for seeing them off, and are just turning to leave when Glenda appears. The widow has seen through her daughter's charade, and reveals her own tale of loss: she went to war as a young woman, to protect Averil's father. She failed, and found herself with child but without her lover. When Glenda learned Averil meant to follow the selfsame path of conjury, she panicked and did all she could to stop her daughter─and so inadvertently pushed Averil towards the battlefield. Glenda does not agree with Averil's decision, but she has chosen to support it. You watch as Averil walks away with Freskin, mayhap to return, mayhap not. ※The next weaver quest will be available from Redolent Rose once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
11 7 TEXT_CLSWVR600_02006_SEQ_07
12 8 TEXT_CLSWVR600_02006_SEQ_08
13 5 9 TEXT_CLSWVR600_02006_SEQ_05 TEXT_CLSWVR600_02006_SEQ_09 Averil gratefully accepts the doublet. She briefly laments that she cannot tell her mother she is leaving, and bids you to see her and Freskin off from the Arc of the Worthy. Await them there, that they have someone to say good-bye to.
14 6 10 TEXT_CLSWVR600_02006_SEQ_06 TEXT_CLSWVR600_02006_SEQ_10 Dusk has fallen over the Holy See as Averil and Freskin arrive. Both thank you for seeing them off, and are just turning to leave when Glenda appears. The widow has seen through her daughter's charade, and reveals her own tale of loss: she went to war as a young woman, to protect Averil's father. She failed, and found herself with child but without her lover. When Glenda learned Averil meant to follow the selfsame path of conjury, she panicked and did all she could to stop her daughter─and so inadvertently pushed Averil towards the battlefield. Glenda does not agree with Averil's decision, but she has chosen to support it. You watch as Averil walks away with Freskin, mayhap to return, mayhap not. ※The next weaver quest will be available from Redolent Rose once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
15 11 TEXT_CLSWVR600_02006_SEQ_11
16 12 TEXT_CLSWVR600_02006_SEQ_12
17 13 TEXT_CLSWVR600_02006_SEQ_13
18 14 TEXT_CLSWVR600_02006_SEQ_14
19 7 15 TEXT_CLSWVR600_02006_SEQ_07 TEXT_CLSWVR600_02006_SEQ_15
20 8 16 TEXT_CLSWVR600_02006_SEQ_08 TEXT_CLSWVR600_02006_SEQ_16
21 9 17 TEXT_CLSWVR600_02006_SEQ_09 TEXT_CLSWVR600_02006_SEQ_17
101 89 97 TEXT_CLSWVR600_02006_GLENDA_000_016 TEXT_CLSWVR600_02006_SYSTEM_100_002 I panicked. Everything I could do to stop you, I tried─and my actions only drove you further towards the battlefield. deleted
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_HEAVNR101_02090_SEQ_03","It would seem that Biggs and Wedge have discovered a hatch in the colossus's hand which is not protected by the barrier. Unfortunately, it is locked by some unknown mechanism. All is not lost, however, as Wedge has intercepted a coded Illuminati communication on his linkpearl, and believes that deciphering the strange message may hold the key to entering the giant. Redbrix, the goblin watchman, tells you Roundrox may have the type of crystal the Illuminati use to encode their communications. Make your way to Bigwest Shortstop, and sprinkle 3G7-001B on Roundrox's pile of treasure to find out for sure."
4,"TEXT_HEAVNR101_02090_SEQ_04","You sprinkle the 3G7-001B over the pile of trinkets, and notice something glimmering near the top. Hopefully, Roundrox won't mind you borrowing it..."
5,"TEXT_HEAVNR101_02090_SEQ_05","Somewhat predictably, Roundrox <Emphasis>does</Emphasis> mind you taking her things without permission, and demands that you explain yourself. It would seem that you chose her most prized possession, and she allows you to take it only after you swear to return it. Deliver it─and Roundrox's warning─to Wedge."
6,"TEXT_HEAVNR101_02090_SEQ_06","Using Roundrox's glowstone and an Ironworks decoder, Wedge reveals that the Illuminati are sending out...gibberish. Luck appears to be on your side, however, as a treasure hunter by the name of Mide appears soon after, and offers you her aid. Thanks to her, Biggs succeeds in opening the hatch just as Cid arrives. Though he was able to glean little of use from Brayflox concerning the primal or the Illuminati, he speculates that the metal giant is akin to an exceedingly large mammet─meaning that you need only locate and destroy its core to end the threat it poses. Gird your loins for whatever awaits you within the colossal machine, and set about exploring its interior.
6,"TEXT_HEAVNR101_02090_SEQ_06","Using Roundrox's glowstone and an Ironworks decoder, Wedge reveals that the Illuminati are sending out...gibberish. Luck appears to be on your side, however, as a treasure hunter by the name of Mide appears soon after, and offers you her aid. Thanks to her, Biggs succeeds in opening the hatch just as Cid arrives. Though he was able to glean little of use from Brayflox concerning the primal or the Illuminati, he speculates that the metal giant is akin to an exceedingly large mammet─meaning that you need only locate and destroy its core to end the threat it poses. Gird your loins for whatever awaits you within the colossal machine, and set about exploring its interior.
※The Fist of the Father can be accessed via the Duty Finder."
7,"TEXT_HEAVNR101_02090_SEQ_07","You have successfully explored the colossus's hand. Make your way back outside."
8,"TEXT_HEAVNR101_02090_SEQ_08","As you make your way out of the hand of the colossus with Mide and Roundrox, you find your path blocked by a host of goblins. At their head stands Quickthinx Allthoughts, Grand Master of the Illuminati. He informs Mide that the thing she seeks lies elsewhere, prompting a laughing machinist at his side to mention something called the “Alexander Initiative.” Before Quickthinx can censure his loose-lipped underling, Mide opens fire, causing the bombs on the goblins' backs to detonate, and enabling you to make your escape. Now safely out of harm's way, speak with Biggs at Bigwest Shortstop, and tell him of all that has occurred."
9,"TEXT_HEAVNR101_02090_SEQ_09","Biggs is intrigued by this Alexander Initiative, and wonders aloud if the primal itself is named Alexander. Whether it be so or no, one thing is clear: much of the machine remains to be explored."
@@ -68,7 +70,8 @@ int32,str,str
64,"TEXT_HEAVNR101_02090_YSHTOLA_000_017","Rest assured, I do not mean to linger with Master Matoya any longer than necessary. The moment we find a solution, I shall make haste to rejoin you here. Well then, let us be about our duties. I will leave you to discuss strategies with Cid."
65,"TEXT_HEAVNR101_02090_SLOWFIX_000_018","Pssshkoh... Backrix is keeper of knowings for Idyllshire, can say where Cid has gone. Uplander should start with Backrix."
66,"TEXT_HEAVNR101_02090_SLOWFIX_000_030","Pssshkoh... Backrix stays at Bigwest Shortstop, keeps eyes on doings of Illuminati."
65,"TEXT_HEAVNR101_02090_SLOWFIX_000_018","Pssshkoh... Backrix is keeper of knowings for Idyllshire, can say where Cid has gone. Uplander should start with Backrix."
67,"TEXT_HEAVNR101_02090_ROUNDROX_000_035","Pssshkoh... Shiny junk and sparkly rocks,♪
Bittybobs and whirlycogs.♪"
68,"TEXT_HEAVNR101_02090_BACKRIX_000_050","Backrix is keeper of knowings and data! What does uplander wish to learn about? Ah, uplander comes in search of Cid, yes?"
69,"TEXT_HEAVNR101_02090_CID_000_051","My thanks for sharing your knowings, Backrix. These Illuminati are indeed most hostile."
70,"TEXT_HEAVNR101_02090_CID_100_051","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> old friend! You haven't seen Y'shtola, have you?"
@@ -80,18 +83,22 @@ int32,str,str
76,"TEXT_HEAVNR101_02090_BACKRIX_000_057","Pssshkoh... Barrier is not new, rose up three years ago after ground made shiveryshakes. Ruin was freed from riverbed then. Roundrox was there, saw with own two eyes."
77,"TEXT_HEAVNR101_02090_CID_000_058","Roundrox? Sorry, who is...?"
78,"TEXT_HEAVNR101_02090_BACKRIX_000_059","Daughter of Slowfix. Roundrox loves junk more than all other gobbies, was collecting then, and is playing now. Look."
76,"TEXT_HEAVNR101_02090_BACKRIX_000_057","Pssshkoh... Barrier is not new, rose up three years ago after ground made shiveryshakes. Ruin was freed from riverbed then. Roundrox was there, saw with own two eyes."
79,"TEXT_HEAVNR101_02090_ROUNDROX_000_060","Pssshkoh... Shiny junk and sparkly rocks,♪
Bittybobs and whirlycogs.♪"
80,"TEXT_HEAVNR101_02090_CID_000_061","I'm sorry for interrupting, Roundrox, but I need to ask you a question. When the ground shook three years ago, did something come bobbing up to the river's surface?"
81,"TEXT_HEAVNR101_02090_ROUNDROX_000_062","“Bobbing”? Nothing <Emphasis>bobbed</Emphasis>, silly uplander. Ground made shiveryshakes when giant of whirlycogs <Emphasis>stood</Emphasis>. And then magic walls came up too!"
82,"TEXT_HEAVNR101_02090_CID_000_063","So it wasn't the tremor that freed the colossus─it was the colossus which caused the tremor. And you are absolutely <Emphasis>certain</Emphasis> you saw it rise from the waters, young one?"
83,"TEXT_HEAVNR101_02090_CID_000_064","Seven hells─I think someone tried and failed to summon it three years ago. But was it the Illuminati, or...?"
80,"TEXT_HEAVNR101_02090_CID_000_061","I'm sorry for interrupting, Roundrox, but I need to ask you a question. When the ground shook three years ago, did something come bobbing up to the river's surface?"
84,"TEXT_HEAVNR101_02090_PSEUDOBRAYFLOX_000_065","Pshhh... Shkohhh...
Brayflox comes to trade tongueflaps, uplander."
85,"TEXT_HEAVNR101_02090_CID_000_066","Ah, just the goblin! Slowfix tells me you're his resident expert on the Illuminati. Pardon me a moment while I consult with my fellow uplander."
86,"TEXT_HEAVNR101_02090_CID_100_066","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─if I may make a suggestion, I'll speak with Brayflox, and learn what I can of our opponents."
87,"TEXT_HEAVNR101_02090_CID_000_067","In the meantime, could you investigate the colossus itself? Biggs and Wedge are near where its hand landed on the shore of the Thaliak. Join them, and see if you can't find a way inside the machine. Oh, and good luck with that barrier!"
88,"TEXT_HEAVNR101_02090_ROUNDROX_000_070","Pssshkoh... Here is treasure trove of Roundrox! But shhh─is secret from big gobbies!"
89,"TEXT_HEAVNR101_02090_BACKRIX_000_075","Pssshkoh... Backrix makes record of uplanders' lipflaps. Cid says...go to Biggs near river shore."
85,"TEXT_HEAVNR101_02090_CID_000_066","Ah, just the goblin! Slowfix tells me you're his resident expert on the Illuminati. Pardon me a moment while I consult with my fellow uplander."
90,"TEXT_HEAVNR101_02090_WEDGE_000_080","“Di dah, di dah di di...
Di, dah di di dah...”
What in the blazes...?"
91,"TEXT_HEAVNR101_02090_BIGGS_000_100","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Come to see the colossus, eh? The chief has us looking for a way in. 'Course, there's a bleedin' barrier around the thing─aye, <Emphasis>another</Emphasis> one..."
92,"TEXT_HEAVNR101_02090_BIGGS_000_101","Luckily for us, when the big feller came down, its hand clamped onto the shore here, punching a hole in its defenses, and leaving that round portal there unprotected."
93,"TEXT_HEAVNR101_02090_BIGGS_000_102","Only trouble is, it's locked and doesn't seem to have a key. For want of a better idea, Wedge is listening in to Illuminati linkpearl communications, in hopes they'll mention the trick to opening it."
@@ -102,7 +109,8 @@ int32,str,str
98,"TEXT_HEAVNR101_02090_WEDGE_000_106","Wouldn't that be a stroke of luck!"
99,"TEXT_HEAVNR101_02090_WEDGE_100_106","And it just so happens I've been working on a means of identifying the crystal in question! Here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─take this 3G7-001B!"
100,"TEXT_HEAVNR101_02090_WEDGE_000_107","Sprinkle that powder over this so-called collection, and look for anything that glimmers. It should contain the material we need. You may have to borrow one of Roundrox's treasures, but I'm sure she won't mind if you tell her it's for a good cause."
94,"TEXT_HEAVNR101_02090_WEDGE_000_103","“Di dah, di dah di di...” Hrm. There's only one signal coming from inside the giant, and it's always the same pattern."
101,"TEXT_HEAVNR101_02090_WEDGE_000_110","I designed 3G7-001B precisely for a moment like this! I do hope it works!
...Ah! I almost neglected to mention: if you sprinkle it on something and it starts to smoke─run away. I-I don't expect it will, though! Just, uh...keep that in mind, all right?"
102,"TEXT_HEAVNR101_02090_BIGGS_000_115","If you don't find anything, we could always try blowing the hatch open. That armor looks pretty thick, though..."
103,"TEXT_HEAVNR101_02090_SYSTEM_000_130","Amongst the jumble of bits and bobs, you spy a faintly glimmering stone."
104,"TEXT_HEAVNR101_02090_ROUNDROX_000_150","Pssshkoh... Wh-What is uplander doing!? Sneakytaker! Treasure belongs to <Emphasis>Roundrox</Emphasis>!"
@@ -144,13 +152,16 @@ int32,str,str
140,"TEXT_HEAVNR101_02090_MIDE_000_506","Damn it. I was so sure..."
141,"TEXT_HEAVNR101_02090_QUICKTHINXALLTHOUGHTS_000_507","(-???-)Pshhhkohhh... Uplanders are unwise to come. But most of all is treasure hunter─what she seeks is not here, not in all of Gordias."
142,"TEXT_HEAVNR101_02090_MIDE_000_508","As I live and breathe─Quickthinx Allthoughts, master of the Illuminati."
135,"TEXT_HEAVNR101_02090_MIDE_000_501","Hm? Well, what have we here?"
143,"TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARD2090_100_508","Pshhh... Shkohhh...
Gobbies are backstrapped with boomdust! Uplander shoots, everybody kabooms!"
144,"TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARD2090_000_509","Uplander ear-catches tongueflaps of master? <Emphasis>Enigma Codex</Emphasis> for plansmaking is gone! Illuminati are already undertaking Alexander Initiative!"
145,"TEXT_HEAVNR101_02090_QUICKTHINXALLTHOUGHTS_000_510","Pshhhkohhh... FOOLISH GOBBIE! Secrets are kept <Emphasis>silent</Emphasis>. Tongueflaps <Emphasis>never</Emphasis> traded with outsiders. Has Quickthinx not ordered so, <Emphasis>many times</Emphasis>?"
146,"TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARD2090_000_511","M-Master, forgive noisemaking of emptyhead! Gobbie did not think! Please, gobbie will take any punishment─just not worst one!"
147,"TEXT_HEAVNR101_02090_MIDE_000_512","Now!"
140,"TEXT_HEAVNR101_02090_MIDE_000_506","Damn it. I was so sure..."
141,"TEXT_HEAVNR101_02090_QUICKTHINXALLTHOUGHTS_000_507","(-???-)Pshhhkohhh... Uplanders are unwise to come. But most of all is treasure hunter─what she seeks is not here, not in all of Gordias."
148,"TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARD02090_000_513","Pshhh... Shkohhh...
Wh-What? Uplander is shooting gobbies!?"
149,"TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARDB02090_100_513","And boomdust does not harm uplanders!
Blood! Uplander blood for fallen gobbiekin!"
150,"TEXT_HEAVNR101_02090_MIDE_000_514","I think now would be a good time to leave."
151,"TEXT_HEAVNR101_02090_ROUNDROX_000_515","Pshkohhh... Uplander, what is <Emphasis>Enigma Codex</Emphasis>? Treasure?"
152,"TEXT_HEAVNR101_02090_MIDE_000_516","Yes, young one─<Emphasis>my</Emphasis> treasure."
@@ -158,7 +169,8 @@ int32,str,str
154,"TEXT_HEAVNR101_02090_MIDE_000_601","She also said that Quickthinx has a face like a machina─cold and calculating. I can only assume she means his mask."
155,"TEXT_HEAVNR101_02090_ROUNDROX_000_610","Pshkohhh... Mide is amazing! She can tell pretty junk from ugly almost as well as Roundrox!"
156,"TEXT_HEAVNR101_02090_ROUNDROX_000_611","This whirlycog Roundrox finds seventy-two yalms north and west. And this one, this one is twenty-four yalms south and east of Arkhitekton!"
148,"TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARD02090_000_513","Pshhh... Shkohhh...
157,"TEXT_HEAVNR101_02090_ROUNDROX_000_612","Pshkohhh... Shiny junk and sparkly rocks,♪
Bittybobs and whirlycogs.♪"
158,"TEXT_HEAVNR101_02090_WEDGE_000_620","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'm working with Backrix to intercept Illuminati communications."
159,"TEXT_HEAVNR101_02090_WEDGE_000_621","He's got a wonderful memory for details, and a great mind for codes! I must say, the goblins' grasp of technology is something to behold. I'm impressed!"
160,"TEXT_HEAVNR101_02090_BIGGS_000_650","Bleedin' hells! Face-to-face with the head of the Illuminati, eh? Sounds like you had quite an adventure! And this “Alexander Initiative” has got me wondering... Do you reckon it might be the giant's name?"
1 key 0 1
7 3 TEXT_HEAVNR101_02090_SEQ_03 It would seem that Biggs and Wedge have discovered a hatch in the colossus's hand which is not protected by the barrier. Unfortunately, it is locked by some unknown mechanism. All is not lost, however, as Wedge has intercepted a coded Illuminati communication on his linkpearl, and believes that deciphering the strange message may hold the key to entering the giant. Redbrix, the goblin watchman, tells you Roundrox may have the type of crystal the Illuminati use to encode their communications. Make your way to Bigwest Shortstop, and sprinkle 3G7-001B on Roundrox's pile of treasure to find out for sure.
8 4 TEXT_HEAVNR101_02090_SEQ_04 You sprinkle the 3G7-001B over the pile of trinkets, and notice something glimmering near the top. Hopefully, Roundrox won't mind you borrowing it...
9 5 TEXT_HEAVNR101_02090_SEQ_05 Somewhat predictably, Roundrox <Emphasis>does</Emphasis> mind you taking her things without permission, and demands that you explain yourself. It would seem that you chose her most prized possession, and she allows you to take it only after you swear to return it. Deliver it─and Roundrox's warning─to Wedge.
10 6 TEXT_HEAVNR101_02090_SEQ_06 Using Roundrox's glowstone and an Ironworks decoder, Wedge reveals that the Illuminati are sending out...gibberish. Luck appears to be on your side, however, as a treasure hunter by the name of Mide appears soon after, and offers you her aid. Thanks to her, Biggs succeeds in opening the hatch just as Cid arrives. Though he was able to glean little of use from Brayflox concerning the primal or the Illuminati, he speculates that the metal giant is akin to an exceedingly large mammet─meaning that you need only locate and destroy its core to end the threat it poses. Gird your loins for whatever awaits you within the colossal machine, and set about exploring its interior. ※The Fist of the Father can be accessed via the Duty Finder. Using Roundrox's glowstone and an Ironworks decoder, Wedge reveals that the Illuminati are sending out...gibberish. Luck appears to be on your side, however, as a treasure hunter by the name of Mide appears soon after, and offers you her aid. Thanks to her, Biggs succeeds in opening the hatch just as Cid arrives. Though he was able to glean little of use from Brayflox concerning the primal or the Illuminati, he speculates that the metal giant is akin to an exceedingly large mammet─meaning that you need only locate and destroy its core to end the threat it poses. Gird your loins for whatever awaits you within the colossal machine, and set about exploring its interior. ※The Fist of the Father can be accessed via the Duty Finder.
11 7 TEXT_HEAVNR101_02090_SEQ_07 You have successfully explored the colossus's hand. Make your way back outside.
12 8 TEXT_HEAVNR101_02090_SEQ_08 As you make your way out of the hand of the colossus with Mide and Roundrox, you find your path blocked by a host of goblins. At their head stands Quickthinx Allthoughts, Grand Master of the Illuminati. He informs Mide that the thing she seeks lies elsewhere, prompting a laughing machinist at his side to mention something called the “Alexander Initiative.” Before Quickthinx can censure his loose-lipped underling, Mide opens fire, causing the bombs on the goblins' backs to detonate, and enabling you to make your escape. Now safely out of harm's way, speak with Biggs at Bigwest Shortstop, and tell him of all that has occurred.
13 7 9 TEXT_HEAVNR101_02090_SEQ_07 TEXT_HEAVNR101_02090_SEQ_09 You have successfully explored the colossus's hand. Make your way back outside. Biggs is intrigued by this Alexander Initiative, and wonders aloud if the primal itself is named Alexander. Whether it be so or no, one thing is clear: much of the machine remains to be explored.
14 8 10 TEXT_HEAVNR101_02090_SEQ_08 TEXT_HEAVNR101_02090_SEQ_10 As you make your way out of the hand of the colossus with Mide and Roundrox, you find your path blocked by a host of goblins. At their head stands Quickthinx Allthoughts, Grand Master of the Illuminati. He informs Mide that the thing she seeks lies elsewhere, prompting a laughing machinist at his side to mention something called the “Alexander Initiative.” Before Quickthinx can censure his loose-lipped underling, Mide opens fire, causing the bombs on the goblins' backs to detonate, and enabling you to make your escape. Now safely out of harm's way, speak with Biggs at Bigwest Shortstop, and tell him of all that has occurred.
15 9 11 TEXT_HEAVNR101_02090_SEQ_09 TEXT_HEAVNR101_02090_SEQ_11 Biggs is intrigued by this Alexander Initiative, and wonders aloud if the primal itself is named Alexander. Whether it be so or no, one thing is clear: much of the machine remains to be explored.
70 64 66 TEXT_HEAVNR101_02090_YSHTOLA_000_017 TEXT_HEAVNR101_02090_SLOWFIX_000_030 Rest assured, I do not mean to linger with Master Matoya any longer than necessary. The moment we find a solution, I shall make haste to rejoin you here. Well then, let us be about our duties. I will leave you to discuss strategies with Cid. Pssshkoh... Backrix stays at Bigwest Shortstop, keeps eyes on doings of Illuminati.
71 65 67 TEXT_HEAVNR101_02090_SLOWFIX_000_018 TEXT_HEAVNR101_02090_ROUNDROX_000_035 Pssshkoh... Backrix is keeper of knowings for Idyllshire, can say where Cid has gone. Uplander should start with Backrix. Pssshkoh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪
72 66 68 TEXT_HEAVNR101_02090_SLOWFIX_000_030 TEXT_HEAVNR101_02090_BACKRIX_000_050 Pssshkoh... Backrix stays at Bigwest Shortstop, keeps eyes on doings of Illuminati. Backrix is keeper of knowings and data! What does uplander wish to learn about? Ah, uplander comes in search of Cid, yes?
73 67 69 TEXT_HEAVNR101_02090_ROUNDROX_000_035 TEXT_HEAVNR101_02090_CID_000_051 Pssshkoh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪ My thanks for sharing your knowings, Backrix. These Illuminati are indeed most hostile.
74 70 TEXT_HEAVNR101_02090_CID_100_051 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> old friend! You haven't seen Y'shtola, have you?
75 68 71 TEXT_HEAVNR101_02090_BACKRIX_000_050 TEXT_HEAVNR101_02090_CID_000_052 Backrix is keeper of knowings and data! What does uplander wish to learn about? Ah, uplander comes in search of Cid, yes? ...Drained of all aether in a matter of mere <Emphasis>moons</Emphasis>? Seven hells! How much power does that thing need? <Emphasis>Too much</Emphasis>, plainly. Well, it sounds as if we have an urgent dismantling job on our hands.
76 69 72 TEXT_HEAVNR101_02090_CID_000_051 TEXT_HEAVNR101_02090_CID_000_053 My thanks for sharing your knowings, Backrix. These Illuminati are indeed most hostile. From what Backrix has been telling me, the Illuminati are the most likely culprits. They have the knowledge to summon a primal, and the requisite shortsightedness not to think better of it.
77 70 73 TEXT_HEAVNR101_02090_CID_100_051 TEXT_HEAVNR101_02090_CID_000_054 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> old friend! You haven't seen Y'shtola, have you? “Fanatical” captures their philosophy nicely, I think─their goal being nothing less than sole ownership of all the world's technology. Needless to say, they're more than willing to kill anyone who stands between them and what they want.
83 76 79 TEXT_HEAVNR101_02090_BACKRIX_000_057 TEXT_HEAVNR101_02090_ROUNDROX_000_060 Pssshkoh... Barrier is not new, rose up three years ago after ground made shiveryshakes. Ruin was freed from riverbed then. Roundrox was there, saw with own two eyes. Pssshkoh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪
84 77 80 TEXT_HEAVNR101_02090_CID_000_058 TEXT_HEAVNR101_02090_CID_000_061 Roundrox? Sorry, who is...? I'm sorry for interrupting, Roundrox, but I need to ask you a question. When the ground shook three years ago, did something come bobbing up to the river's surface?
85 78 81 TEXT_HEAVNR101_02090_BACKRIX_000_059 TEXT_HEAVNR101_02090_ROUNDROX_000_062 Daughter of Slowfix. Roundrox loves junk more than all other gobbies, was collecting then, and is playing now. Look. “Bobbing”? Nothing <Emphasis>bobbed</Emphasis>, silly uplander. Ground made shiveryshakes when giant of whirlycogs <Emphasis>stood</Emphasis>. And then magic walls came up too!
86 79 82 TEXT_HEAVNR101_02090_ROUNDROX_000_060 TEXT_HEAVNR101_02090_CID_000_063 Pssshkoh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪ So it wasn't the tremor that freed the colossus─it was the colossus which caused the tremor. And you are absolutely <Emphasis>certain</Emphasis> you saw it rise from the waters, young one?
87 83 TEXT_HEAVNR101_02090_CID_000_064 Seven hells─I think someone tried and failed to summon it three years ago. But was it the Illuminati, or...?
88 80 84 TEXT_HEAVNR101_02090_CID_000_061 TEXT_HEAVNR101_02090_PSEUDOBRAYFLOX_000_065 I'm sorry for interrupting, Roundrox, but I need to ask you a question. When the ground shook three years ago, did something come bobbing up to the river's surface? Pshhh... Shkohhh... Brayflox comes to trade tongueflaps, uplander.
89 81 85 TEXT_HEAVNR101_02090_ROUNDROX_000_062 TEXT_HEAVNR101_02090_CID_000_066 “Bobbing”? Nothing <Emphasis>bobbed</Emphasis>, silly uplander. Ground made shiveryshakes when giant of whirlycogs <Emphasis>stood</Emphasis>. And then magic walls came up too! Ah, just the goblin! Slowfix tells me you're his resident expert on the Illuminati. Pardon me a moment while I consult with my fellow uplander.
90 82 86 TEXT_HEAVNR101_02090_CID_000_063 TEXT_HEAVNR101_02090_CID_100_066 So it wasn't the tremor that freed the colossus─it was the colossus which caused the tremor. And you are absolutely <Emphasis>certain</Emphasis> you saw it rise from the waters, young one? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─if I may make a suggestion, I'll speak with Brayflox, and learn what I can of our opponents.
91 83 87 TEXT_HEAVNR101_02090_CID_000_064 TEXT_HEAVNR101_02090_CID_000_067 Seven hells─I think someone tried and failed to summon it three years ago. But was it the Illuminati, or...? In the meantime, could you investigate the colossus itself? Biggs and Wedge are near where its hand landed on the shore of the Thaliak. Join them, and see if you can't find a way inside the machine. Oh, and good luck with that barrier!
92 84 88 TEXT_HEAVNR101_02090_PSEUDOBRAYFLOX_000_065 TEXT_HEAVNR101_02090_ROUNDROX_000_070 Pshhh... Shkohhh... Brayflox comes to trade tongueflaps, uplander. Pssshkoh... Here is treasure trove of Roundrox! But shhh─is secret from big gobbies!
93 89 TEXT_HEAVNR101_02090_BACKRIX_000_075 Pssshkoh... Backrix makes record of uplanders' lipflaps. Cid says...go to Biggs near river shore.
94 85 90 TEXT_HEAVNR101_02090_CID_000_066 TEXT_HEAVNR101_02090_WEDGE_000_080 Ah, just the goblin! Slowfix tells me you're his resident expert on the Illuminati. Pardon me a moment while I consult with my fellow uplander. “Di dah, di dah di di... Di, dah di di dah...” What in the blazes...?
95 86 91 TEXT_HEAVNR101_02090_CID_100_066 TEXT_HEAVNR101_02090_BIGGS_000_100 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─if I may make a suggestion, I'll speak with Brayflox, and learn what I can of our opponents. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Come to see the colossus, eh? The chief has us looking for a way in. 'Course, there's a bleedin' barrier around the thing─aye, <Emphasis>another</Emphasis> one...
96 87 92 TEXT_HEAVNR101_02090_CID_000_067 TEXT_HEAVNR101_02090_BIGGS_000_101 In the meantime, could you investigate the colossus itself? Biggs and Wedge are near where its hand landed on the shore of the Thaliak. Join them, and see if you can't find a way inside the machine. Oh, and good luck with that barrier! Luckily for us, when the big feller came down, its hand clamped onto the shore here, punching a hole in its defenses, and leaving that round portal there unprotected.
97 88 93 TEXT_HEAVNR101_02090_ROUNDROX_000_070 TEXT_HEAVNR101_02090_BIGGS_000_102 Pssshkoh... Here is treasure trove of Roundrox! But shhh─is secret from big gobbies! Only trouble is, it's locked and doesn't seem to have a key. For want of a better idea, Wedge is listening in to Illuminati linkpearl communications, in hopes they'll mention the trick to opening it.
98 89 94 TEXT_HEAVNR101_02090_BACKRIX_000_075 TEXT_HEAVNR101_02090_WEDGE_000_103 Pssshkoh... Backrix makes record of uplanders' lipflaps. Cid says...go to Biggs near river shore. “Di dah, di dah di di...” Hrm. There's only one signal coming from inside the giant, and it's always the same pattern.
99 90 95 TEXT_HEAVNR101_02090_WEDGE_000_080 TEXT_HEAVNR101_02090_WEDGE_000_104 “Di dah, di dah di di... Di, dah di di dah...” What in the blazes...? I'm certain it's a code─the Illuminati always use coded messages. From what I hear, they've developed a special kind of crystal specifically for transmuting linkpearl waveforms.
100 96 TEXT_HEAVNR101_02090_WEDGE_100_104 If we could get our hands on one, the chief's decoding machine here should theoretically be able to use it to untangle the meaning. Quite where we'd find such a crystal is another matter...
101 97 TEXT_HEAVNR101_02090_REDBRIX_000_105 Pshkohhh... Does uplander know Roundrox? She makes great collection of junk and things. Maybe is keeping crystal at Shortstop?
102 91 98 TEXT_HEAVNR101_02090_BIGGS_000_100 TEXT_HEAVNR101_02090_WEDGE_000_106 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Come to see the colossus, eh? The chief has us looking for a way in. 'Course, there's a bleedin' barrier around the thing─aye, <Emphasis>another</Emphasis> one... Wouldn't that be a stroke of luck!
103 92 99 TEXT_HEAVNR101_02090_BIGGS_000_101 TEXT_HEAVNR101_02090_WEDGE_100_106 Luckily for us, when the big feller came down, its hand clamped onto the shore here, punching a hole in its defenses, and leaving that round portal there unprotected. And it just so happens I've been working on a means of identifying the crystal in question! Here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─take this 3G7-001B!
104 93 100 TEXT_HEAVNR101_02090_BIGGS_000_102 TEXT_HEAVNR101_02090_WEDGE_000_107 Only trouble is, it's locked and doesn't seem to have a key. For want of a better idea, Wedge is listening in to Illuminati linkpearl communications, in hopes they'll mention the trick to opening it. Sprinkle that powder over this so-called collection, and look for anything that glimmers. It should contain the material we need. You may have to borrow one of Roundrox's treasures, but I'm sure she won't mind if you tell her it's for a good cause.
109 98 105 TEXT_HEAVNR101_02090_WEDGE_000_106 TEXT_HEAVNR101_02090_ROUNDROX_000_151 Wouldn't that be a stroke of luck! Uplander needs it? For giant of whirlycogs? But...but glowstone is most favoritest treasure of Roundrox... Mmm... All right. But uplander must <Emphasis>promise</Emphasis> to bring it back, or Roundrox is getting <Emphasis>very</Emphasis> angry.
110 99 106 TEXT_HEAVNR101_02090_WEDGE_100_106 TEXT_HEAVNR101_02090_ROUNDROX_000_160 And it just so happens I've been working on a means of identifying the crystal in question! Here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─take this 3G7-001B! Pssshkoh... Be careful with glowstone of Roundrox!
111 100 107 TEXT_HEAVNR101_02090_WEDGE_000_107 TEXT_HEAVNR101_02090_WEDGE_000_180 Sprinkle that powder over this so-called collection, and look for anything that glimmers. It should contain the material we need. You may have to borrow one of Roundrox's treasures, but I'm sure she won't mind if you tell her it's for a good cause. Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! No burns, I see! ...Hm? Oh, no reason. Tell me, did the 3G7-001B reveal anything?
112 101 108 TEXT_HEAVNR101_02090_WEDGE_000_110 TEXT_HEAVNR101_02090_WEDGE_000_190 I designed 3G7-001B precisely for a moment like this! I do hope it works! ...Ah! I almost neglected to mention: if you sprinkle it on something and it starts to smoke─run away. I-I don't expect it will, though! Just, uh...keep that in mind, all right? Thank you! And you have my word that I'll give this back to Roundrox when I've finished with it. Now, let's take a listen to what the Illuminati are <Emphasis>really</Emphasis> saying.
113 109 TEXT_HEAVNR101_02090_WEDGE_000_191 Goodness, all that infernal beeping is gone! Now it's a message, clear as day! Let's see...
114 102 110 TEXT_HEAVNR101_02090_BIGGS_000_115 TEXT_HEAVNR101_02090_WEDGE_000_192 If you don't find anything, we could always try blowing the hatch open. That armor looks pretty thick, though... “Today's schedule for Gordias. Registration at seventh bell. Stop. Louse the coeurl cubs at third bell. Stop. Rest and recuperation at second bell. Repeat. Today's schedule for Gordias...”
115 103 111 TEXT_HEAVNR101_02090_SYSTEM_000_130 TEXT_HEAVNR101_02090_WEDGE_000_193 Amongst the jumble of bits and bobs, you spy a faintly glimmering stone. <Emphasis>Coeurl lousing</Emphasis>!? B-But I'm <Emphasis>sure</Emphasis> that was the only message! This has to be some sort of jest!
116 104 112 TEXT_HEAVNR101_02090_ROUNDROX_000_150 TEXT_HEAVNR101_02090_BIGGS_000_194 Pssshkoh... Wh-What is uplander doing!? Sneakytaker! Treasure belongs to <Emphasis>Roundrox</Emphasis>! Don't be daft, Wedge. It's just another code. You need the proper crystal <Emphasis>and</Emphasis> the proper knowledge to understand it. <sigh> Bleedin' Illuminati... Should've known it wouldn't be so easy.
152 140 148 TEXT_HEAVNR101_02090_MIDE_000_506 TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARD02090_000_513 Damn it. I was so sure... Pshhh... Shkohhh... Wh-What? Uplander is shooting gobbies!?
153 141 149 TEXT_HEAVNR101_02090_QUICKTHINXALLTHOUGHTS_000_507 TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARDB02090_100_513 (-???-)Pshhhkohhh... Uplanders are unwise to come. But most of all is treasure hunter─what she seeks is not here, not in all of Gordias. And boomdust does not harm uplanders! Blood! Uplander blood for fallen gobbiekin!
154 142 150 TEXT_HEAVNR101_02090_MIDE_000_508 TEXT_HEAVNR101_02090_MIDE_000_514 As I live and breathe─Quickthinx Allthoughts, master of the Illuminati. I think now would be a good time to leave.
155 143 151 TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARD2090_100_508 TEXT_HEAVNR101_02090_ROUNDROX_000_515 Pshhh... Shkohhh... Gobbies are backstrapped with boomdust! Uplander shoots, everybody kabooms! Pshkohhh... Uplander, what is <Emphasis>Enigma Codex</Emphasis>? Treasure?
156 152 TEXT_HEAVNR101_02090_MIDE_000_516 Yes, young one─<Emphasis>my</Emphasis> treasure.
157 144 153 TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARD2090_000_509 TEXT_HEAVNR101_02090_MIDE_000_600 Uplander ear-catches tongueflaps of master? <Emphasis>Enigma Codex</Emphasis> for plansmaking is gone! Illuminati are already undertaking Alexander Initiative! Roundrox has been showing me her treasures─and they're aptly named. Only a fool would call them junk. Just because something has been discarded, it doesn't mean it can't be beautiful.
158 145 154 TEXT_HEAVNR101_02090_QUICKTHINXALLTHOUGHTS_000_510 TEXT_HEAVNR101_02090_MIDE_000_601 Pshhhkohhh... FOOLISH GOBBIE! Secrets are kept <Emphasis>silent</Emphasis>. Tongueflaps <Emphasis>never</Emphasis> traded with outsiders. Has Quickthinx not ordered so, <Emphasis>many times</Emphasis>? She also said that Quickthinx has a face like a machina─cold and calculating. I can only assume she means his mask.
159 146 155 TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARD2090_000_511 TEXT_HEAVNR101_02090_ROUNDROX_000_610 M-Master, forgive noisemaking of emptyhead! Gobbie did not think! Please, gobbie will take any punishment─just not worst one! Pshkohhh... Mide is amazing! She can tell pretty junk from ugly almost as well as Roundrox!
160 147 156 TEXT_HEAVNR101_02090_MIDE_000_512 TEXT_HEAVNR101_02090_ROUNDROX_000_611 Now! This whirlycog Roundrox finds seventy-two yalms north and west. And this one, this one is twenty-four yalms south and east of Arkhitekton!
161 148 157 TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARD02090_000_513 TEXT_HEAVNR101_02090_ROUNDROX_000_612 Pshhh... Shkohhh... Wh-What? Uplander is shooting gobbies!? Pshkohhh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪
162 149 158 TEXT_HEAVNR101_02090_ILLUMINATIELITEGUARDB02090_100_513 TEXT_HEAVNR101_02090_WEDGE_000_620 And boomdust does not harm uplanders! Blood! Uplander blood for fallen gobbiekin! Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'm working with Backrix to intercept Illuminati communications.
163 159 TEXT_HEAVNR101_02090_WEDGE_000_621 He's got a wonderful memory for details, and a great mind for codes! I must say, the goblins' grasp of technology is something to behold. I'm impressed!
164 160 TEXT_HEAVNR101_02090_BIGGS_000_650 Bleedin' hells! Face-to-face with the head of the Illuminati, eh? Sounds like you had quite an adventure! And this “Alexander Initiative” has got me wondering... Do you reckon it might be the giant's name?
165 150 161 TEXT_HEAVNR101_02090_MIDE_000_514 TEXT_HEAVNR101_02090_BIGGS_000_651 I think now would be a good time to leave. No sign of the core though, eh? Well, we'll just have to look further in. I'll let the chief know, anyway.
166 151 162 TEXT_HEAVNR101_02090_ROUNDROX_000_515 TEXT_HEAVNR101_02090_BIGGS_000_652 Pshkohhh... Uplander, what is <Emphasis>Enigma Codex</Emphasis>? Treasure? He'll be happy to hear Mide and Roundrox are safe, too. Those two haven't stopped talking about machines since they got back. I can't say I've ever thought of junk as pretty, but each to their own.
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0,"TEXT_HEAVNR102_02091_SEQ_00","Biggs seems eager to forge further into the machine."
1,"TEXT_HEAVNR102_02091_SEQ_01","On speaking with Biggs and Wedge, you learn that the Illuminati have taken exception to your previous incursion into their territory, going so far as to call for your death. Unfortunately, you have no choice but to invade their fortress again for the good of the realm. Steel yourself to enter the colossus.
1,"TEXT_HEAVNR102_02091_SEQ_01","On speaking with Biggs and Wedge, you learn that the Illuminati have taken exception to your previous incursion into their territory, going so far as to call for your death. Unfortunately, you have no choice but to invade their fortress again for the good of the realm. Steel yourself to enter the colossus.
※The Cuff of the Father can be accessed via the Duty Finder."
2,"TEXT_HEAVNR102_02091_SEQ_02","You have felled the Illuminati forces that sought to block your path. Leave them and the area behind you."
3,"TEXT_HEAVNR102_02091_SEQ_03","On your way out of the colossus, you encounter Cid, Mide, and Roundrox, who have taken the opportunity to survey the interior. As you look on, the treasure hunter searches through the belongings of a fallen goblin, seemingly in vain. When Cid subsequently asks what she is looking for, she tells him that her prize is the <Emphasis>Enigma Codex</Emphasis>...just as the goblin machinist suggested during your encounter with Quickthinx Allthoughts. The tome, written some hundred years past, apparently holds the plans for a variety of technological wonders. Chief among them is the invention known as “Alexander”─a walking citadel designed to serve as a bastion of reason and logic. Plainly, it is this ideal that gave form to the Illuminati's primal. Return to Biggs, and relate all that you have learned."
4,"TEXT_HEAVNR102_02091_SEQ_04","Biggs listens intently as you recount your tale. Though plainly impressed by the idea of a walking fortress, he bemoans the Illuminati's reckless approach to realizing the design. Bastion of reason and logic or not, it is a primal, and must be destroyed."
@@ -57,7 +59,8 @@ int32,str,str
53,"TEXT_HEAVNR102_02091_MIDE_000_021","She has a fine eye... Speaking of which, do you recall me mentioning that she had described Quickthinx's face, and how I assumed she must mean his mask? Well, the more I think about what she said, the more I think she really <Emphasis>did</Emphasis> mean his face. But how could she possibly tell?"
54,"TEXT_HEAVNR102_02091_ROUNDROX_000_030","Pshkohhh... Roundrox likes Mide. Trading tongueflaps is much fun!"
55,"TEXT_HEAVNR102_02091_ROUNDROX_000_031","Look, look─this whirlycog Roundrox finds sixty-three yalms north and west! And that one was only ten yalms from Arkhitekton!"
54,"TEXT_HEAVNR102_02091_ROUNDROX_000_030","Pshkohhh... Roundrox likes Mide. Trading tongueflaps is much fun!"
56,"TEXT_HEAVNR102_02091_ROUNDROX_000_032","Pshkohhh... Shiny junk and sparkly rocks,♪
Bittybobs and whirlycogs.♪"
57,"TEXT_HEAVNR102_02091_WEDGE_000_040","Backrix is still helping me to intercept Illuminati communications."
58,"TEXT_HEAVNR102_02091_WEDGE_000_041","He really is a natural when it comes to codes! Truly, these goblins never cease to amaze me!"
59,"TEXT_HEAVNR102_02091_BIGGS_000_050","If the Illuminati want a war, it seems only fair that we bring their base to its knees. We need to find the giant's core and quick!"
@@ -76,14 +79,18 @@ int32,str,str
72,"TEXT_HEAVNR102_02091_MIDE_000_513","They would use it to take control, most likely. Create a world ruled by a few chosen scholars. Unless I'm mistaken, that's why the Illuminati exist."
73,"TEXT_HEAVNR102_02091_CID_000_514","Bloody fanatics. Take a perfectly good idea and make it into an object of faith. What could possibly go wrong...?"
74,"TEXT_HEAVNR102_02091_CID_000_515","I can well imagine how a people who have spent decades carrying their homes on their backs might crave a home that could carry them─how such a place could seem like a utopia."
72,"TEXT_HEAVNR102_02091_MIDE_000_513","They would use it to take control, most likely. Create a world ruled by a few chosen scholars. Unless I'm mistaken, that's why the Illuminati exist."
75,"TEXT_HEAVNR102_02091_CID_000_516","But we're not talking about a machine here─we're talking about a <Emphasis>primal</Emphasis>. And primals will be the death of us all.
I trust you'll be ready when things come to a head, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
76,"TEXT_HEAVNR102_02091_ROUNDROX_000_517","Pshkohhh... Utopia is happyplace? Hmmm... Where there is junk aplenty, Roundrox is happy. Where is very happyplace of Mide?"
77,"TEXT_HEAVNR102_02091_MIDE_000_518","...Wherever he is."
78,"TEXT_HEAVNR102_02091_MIDE_000_600","I think Roundrox's pile of treasures may have grown a touch. Not that that's any surprise─she goes hunting whenever she has a spare moment. Heh. A girl after my own heart."
I trust you'll be ready when things come to a head, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
79,"TEXT_HEAVNR102_02091_ROUNDROX_000_610","Pssshkoh... Shiny junk and sparkly rocks,♪
Bittybobs and whirlycogs.♪"
80,"TEXT_HEAVNR102_02091_ROUNDROX_000_611","Sometimes Backrix is coming with Roundrox for junk hunting."
81,"TEXT_HEAVNR102_02091_ROUNDROX_000_612","Uplander will come next time, too?"
78,"TEXT_HEAVNR102_02091_MIDE_000_600","I think Roundrox's pile of treasures may have grown a touch. Not that that's any surprise─she goes hunting whenever she has a spare moment. Heh. A girl after my own heart."
82,"TEXT_HEAVNR102_02091_WEDGE_000_620","If my ears seem red, it's because Y'shtola just called. Dear me...I didn't think she knew such language! I gather Matoya may not be the easiest of taskmasters.
...Not that I don't sympathize, of course. I wonder what she'd say if she had to work under the chief...?"
83,"TEXT_HEAVNR102_02091_BIGGS_000_650","This <Emphasis>Enigma Codex</Emphasis> sounds amazing. A walking citadel's one thing, but a <Emphasis>self-sustaining</Emphasis>, walking citadel...? Genius! It's just a pity the Illuminati had to go and make a bleedin' primal out of it."
84,"TEXT_HEAVNR102_02091_BIGGS_000_651","From what I understand, this “Alexander” was active for no more than a few seconds─that's <Emphasis>seconds</Emphasis>─and it nigh drained the hinterlands of aether. Imagine what it'd do if it wandered the whole bleedin' <Emphasis>world</Emphasis>..."
85,"TEXT_HEAVNR102_02091_BIGGS_000_652","I don't think Roundrox realizes how much danger we're in here. Too busy hunting for new treasures. Probably for the best, though, eh?"
1 key 0 1
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3 int32 str str
4 0 TEXT_HEAVNR102_02091_SEQ_00 Biggs seems eager to forge further into the machine.
5 1 TEXT_HEAVNR102_02091_SEQ_01 On speaking with Biggs and Wedge, you learn that the Illuminati have taken exception to your previous incursion into their territory, going so far as to call for your death. Unfortunately, you have no choice but to invade their fortress again for the good of the realm. Steel yourself to enter the colossus. ※The Cuff of the Father can be accessed via the Duty Finder. On speaking with Biggs and Wedge, you learn that the Illuminati have taken exception to your previous incursion into their territory, going so far as to call for your death. Unfortunately, you have no choice but to invade their fortress again for the good of the realm. Steel yourself to enter the colossus. ※The Cuff of the Father can be accessed via the Duty Finder.
6 2 TEXT_HEAVNR102_02091_SEQ_02 You have felled the Illuminati forces that sought to block your path. Leave them and the area behind you.
7 3 TEXT_HEAVNR102_02091_SEQ_03 On your way out of the colossus, you encounter Cid, Mide, and Roundrox, who have taken the opportunity to survey the interior. As you look on, the treasure hunter searches through the belongings of a fallen goblin, seemingly in vain. When Cid subsequently asks what she is looking for, she tells him that her prize is the <Emphasis>Enigma Codex</Emphasis>...just as the goblin machinist suggested during your encounter with Quickthinx Allthoughts. The tome, written some hundred years past, apparently holds the plans for a variety of technological wonders. Chief among them is the invention known as “Alexander”─a walking citadel designed to serve as a bastion of reason and logic. Plainly, it is this ideal that gave form to the Illuminati's primal. Return to Biggs, and relate all that you have learned.
8 2 4 TEXT_HEAVNR102_02091_SEQ_02 TEXT_HEAVNR102_02091_SEQ_04 You have felled the Illuminati forces that sought to block your path. Leave them and the area behind you. Biggs listens intently as you recount your tale. Though plainly impressed by the idea of a walking fortress, he bemoans the Illuminati's reckless approach to realizing the design. Bastion of reason and logic or not, it is a primal, and must be destroyed.
9 3 5 TEXT_HEAVNR102_02091_SEQ_03 TEXT_HEAVNR102_02091_SEQ_05 On your way out of the colossus, you encounter Cid, Mide, and Roundrox, who have taken the opportunity to survey the interior. As you look on, the treasure hunter searches through the belongings of a fallen goblin, seemingly in vain. When Cid subsequently asks what she is looking for, she tells him that her prize is the <Emphasis>Enigma Codex</Emphasis>...just as the goblin machinist suggested during your encounter with Quickthinx Allthoughts. The tome, written some hundred years past, apparently holds the plans for a variety of technological wonders. Chief among them is the invention known as “Alexander”─a walking citadel designed to serve as a bastion of reason and logic. Plainly, it is this ideal that gave form to the Illuminati's primal. Return to Biggs, and relate all that you have learned.
10 4 6 TEXT_HEAVNR102_02091_SEQ_04 TEXT_HEAVNR102_02091_SEQ_06 Biggs listens intently as you recount your tale. Though plainly impressed by the idea of a walking fortress, he bemoans the Illuminati's reckless approach to realizing the design. Bastion of reason and logic or not, it is a primal, and must be destroyed.
59 53 55 TEXT_HEAVNR102_02091_MIDE_000_021 TEXT_HEAVNR102_02091_ROUNDROX_000_031 She has a fine eye... Speaking of which, do you recall me mentioning that she had described Quickthinx's face, and how I assumed she must mean his mask? Well, the more I think about what she said, the more I think she really <Emphasis>did</Emphasis> mean his face. But how could she possibly tell? Look, look─this whirlycog Roundrox finds sixty-three yalms north and west! And that one was only ten yalms from Arkhitekton!
60 54 56 TEXT_HEAVNR102_02091_ROUNDROX_000_030 TEXT_HEAVNR102_02091_ROUNDROX_000_032 Pshkohhh... Roundrox likes Mide. Trading tongueflaps is much fun! Pshkohhh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪
61 55 57 TEXT_HEAVNR102_02091_ROUNDROX_000_031 TEXT_HEAVNR102_02091_WEDGE_000_040 Look, look─this whirlycog Roundrox finds sixty-three yalms north and west! And that one was only ten yalms from Arkhitekton! Backrix is still helping me to intercept Illuminati communications.
62 56 58 TEXT_HEAVNR102_02091_ROUNDROX_000_032 TEXT_HEAVNR102_02091_WEDGE_000_041 Pshkohhh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪ He really is a natural when it comes to codes! Truly, these goblins never cease to amaze me!
63 59 TEXT_HEAVNR102_02091_BIGGS_000_050 If the Illuminati want a war, it seems only fair that we bring their base to its knees. We need to find the giant's core and quick!
64 57 60 TEXT_HEAVNR102_02091_WEDGE_000_040 TEXT_HEAVNR102_02091_ROUNDROX_000_500 Backrix is still helping me to intercept Illuminati communications. Pshkohhh... Uplander is amazing! Uplander is stronger than...than ten gobbies!
65 58 61 TEXT_HEAVNR102_02091_WEDGE_000_041 TEXT_HEAVNR102_02091_CID_000_501 He really is a natural when it comes to codes! Truly, these goblins never cease to amaze me! Ah! There you are, old friend. I was beginning to wonder if I'd ever find you. Biggs's account left something to be desired, so I thought it best to see the interior with my own eyes.
66 59 62 TEXT_HEAVNR102_02091_BIGGS_000_050 TEXT_HEAVNR102_02091_CID_000_503 If the Illuminati want a war, it seems only fair that we bring their base to its knees. We need to find the giant's core and quick! Hm! A treasure hunter, through and through. Tell me, what exactly do you hope to find here?
79 72 75 TEXT_HEAVNR102_02091_MIDE_000_513 TEXT_HEAVNR102_02091_CID_000_516 They would use it to take control, most likely. Create a world ruled by a few chosen scholars. Unless I'm mistaken, that's why the Illuminati exist. But we're not talking about a machine here─we're talking about a <Emphasis>primal</Emphasis>. And primals will be the death of us all. I trust you'll be ready when things come to a head, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
80 73 76 TEXT_HEAVNR102_02091_CID_000_514 TEXT_HEAVNR102_02091_ROUNDROX_000_517 Bloody fanatics. Take a perfectly good idea and make it into an object of faith. What could possibly go wrong...? Pshkohhh... Utopia is happyplace? Hmmm... Where there is junk aplenty, Roundrox is happy. Where is very happyplace of Mide?
81 74 77 TEXT_HEAVNR102_02091_CID_000_515 TEXT_HEAVNR102_02091_MIDE_000_518 I can well imagine how a people who have spent decades carrying their homes on their backs might crave a home that could carry them─how such a place could seem like a utopia. ...Wherever he is.
82 75 78 TEXT_HEAVNR102_02091_CID_000_516 TEXT_HEAVNR102_02091_MIDE_000_600 But we're not talking about a machine here─we're talking about a <Emphasis>primal</Emphasis>. And primals will be the death of us all. I trust you'll be ready when things come to a head, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I think Roundrox's pile of treasures may have grown a touch. Not that that's any surprise─she goes hunting whenever she has a spare moment. Heh. A girl after my own heart.
83 79 TEXT_HEAVNR102_02091_ROUNDROX_000_610 Pssshkoh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪
84 76 80 TEXT_HEAVNR102_02091_ROUNDROX_000_517 TEXT_HEAVNR102_02091_ROUNDROX_000_611 Pshkohhh... Utopia is happyplace? Hmmm... Where there is junk aplenty, Roundrox is happy. Where is very happyplace of Mide? Sometimes Backrix is coming with Roundrox for junk hunting.
85 77 81 TEXT_HEAVNR102_02091_MIDE_000_518 TEXT_HEAVNR102_02091_ROUNDROX_000_612 ...Wherever he is. Uplander will come next time, too?
86 78 82 TEXT_HEAVNR102_02091_MIDE_000_600 TEXT_HEAVNR102_02091_WEDGE_000_620 I think Roundrox's pile of treasures may have grown a touch. Not that that's any surprise─she goes hunting whenever she has a spare moment. Heh. A girl after my own heart. If my ears seem red, it's because Y'shtola just called. Dear me...I didn't think she knew such language! I gather Matoya may not be the easiest of taskmasters. ...Not that I don't sympathize, of course. I wonder what she'd say if she had to work under the chief...?
87 79 83 TEXT_HEAVNR102_02091_ROUNDROX_000_610 TEXT_HEAVNR102_02091_BIGGS_000_650 Pssshkoh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪ This <Emphasis>Enigma Codex</Emphasis> sounds amazing. A walking citadel's one thing, but a <Emphasis>self-sustaining</Emphasis>, walking citadel...? Genius! It's just a pity the Illuminati had to go and make a bleedin' primal out of it.
88 84 TEXT_HEAVNR102_02091_BIGGS_000_651 From what I understand, this “Alexander” was active for no more than a few seconds─that's <Emphasis>seconds</Emphasis>─and it nigh drained the hinterlands of aether. Imagine what it'd do if it wandered the whole bleedin' <Emphasis>world</Emphasis>...
89 80 85 TEXT_HEAVNR102_02091_ROUNDROX_000_611 TEXT_HEAVNR102_02091_BIGGS_000_652 Sometimes Backrix is coming with Roundrox for junk hunting. I don't think Roundrox realizes how much danger we're in here. Too busy hunting for new treasures. Probably for the best, though, eh?
90
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#,,
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0,"TEXT_HEAVNR103_02092_SEQ_00","Judging by the twinkle in Biggs's eye, Cid has a plan."
1,"TEXT_HEAVNR103_02092_SEQ_01","Cid reveals that something about the Illuminati's scheme has been puzzling him, namely their decision to send coded communications disclosing the secret to entering Gordias. For whom were these messages intended? The answer, he concludes, is a spy─an agent who needs a way to re-enter the stronghold. Accordingly, he continues, he has ordered that the area around the primal's hand be cleared, hoping to entice Illuminati operatives into revealing themselves. Scant moments later, Wedge receives word that Brayflox has been seen entering the colossus. You can only conclude that she is not who she seems. Join Cid and Mide in pursuing the impostor into the giant.
1,"TEXT_HEAVNR103_02092_SEQ_01","Cid reveals that something about the Illuminati's scheme has been puzzling him, namely their decision to send coded communications disclosing the secret to entering Gordias. For whom were these messages intended? The answer, he concludes, is a spy─an agent who needs a way to re-enter the stronghold. Accordingly, he continues, he has ordered that the area around the primal's hand be cleared, hoping to entice Illuminati operatives into revealing themselves. Scant moments later, Wedge receives word that Brayflox has been seen entering the colossus. You can only conclude that she is not who she seems. Join Cid and Mide in pursuing the impostor into the giant.
※The Arm of the Father can be accessed via the Duty Finder."
2,"TEXT_HEAVNR103_02092_SEQ_02","You have pursued the spy through Gordias. Now follow her to the next area."
※The Arm of the Father can be accessed via the Duty Finder."
3,"TEXT_HEAVNR103_02092_SEQ_03","Before you can apprehend the spy, Quickthinx Allthoughts and his guards emerge from a nearby corridor and gun her down. Betraying no hint of remorse, the Illuminati Grand Master then announces that he has been searching for the “missing piece” required to make the world perfect, prompting Cid to fire back that his perfect world will be nothing more than a dead star. Alas, no words will dissuade the Illuminati from their course, and the goblins soon depart to enact their plan...
Sensing Cid's frustration, Mide reveals that she knows how to shut down the primal's core, and Roundrox adds that she can assist you in identifying its location. Accordingly, Cid bids you make your way outside and prepare for what promises to be an eventful mission. Meet with Mide at Bigwest Shortstop and discuss how best to proceed."
4,"TEXT_HEAVNR103_02092_SEQ_04","Mide reaffirms that which you already know: that the Illuminati and their primal must be stopped at all costs. Steel yourself for the coming battle, and press on into Gordias when you are ready."
5,"TEXT_HEAVNR103_02092_SEQ_05",""
6,"TEXT_HEAVNR103_02092_SEQ_06",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNR103_02092_SEQ_00 Judging by the twinkle in Biggs's eye, Cid has a plan.
5 1 TEXT_HEAVNR103_02092_SEQ_01 Cid reveals that something about the Illuminati's scheme has been puzzling him, namely their decision to send coded communications disclosing the secret to entering Gordias. For whom were these messages intended? The answer, he concludes, is a spy─an agent who needs a way to re-enter the stronghold. Accordingly, he continues, he has ordered that the area around the primal's hand be cleared, hoping to entice Illuminati operatives into revealing themselves. Scant moments later, Wedge receives word that Brayflox has been seen entering the colossus. You can only conclude that she is not who she seems. Join Cid and Mide in pursuing the impostor into the giant. ※The Arm of the Father can be accessed via the Duty Finder. Cid reveals that something about the Illuminati's scheme has been puzzling him, namely their decision to send coded communications disclosing the secret to entering Gordias. For whom were these messages intended? The answer, he concludes, is a spy─an agent who needs a way to re-enter the stronghold. Accordingly, he continues, he has ordered that the area around the primal's hand be cleared, hoping to entice Illuminati operatives into revealing themselves. Scant moments later, Wedge receives word that Brayflox has been seen entering the colossus. You can only conclude that she is not who she seems. Join Cid and Mide in pursuing the impostor into the giant. ※The Arm of the Father can be accessed via the Duty Finder.
6 2 TEXT_HEAVNR103_02092_SEQ_02 You have pursued the spy through Gordias. Now follow her to the next area.
7 3 TEXT_HEAVNR103_02092_SEQ_03 Before you can apprehend the spy, Quickthinx Allthoughts and his guards emerge from a nearby corridor and gun her down. Betraying no hint of remorse, the Illuminati Grand Master then announces that he has been searching for the “missing piece” required to make the world perfect, prompting Cid to fire back that his perfect world will be nothing more than a dead star. Alas, no words will dissuade the Illuminati from their course, and the goblins soon depart to enact their plan... Sensing Cid's frustration, Mide reveals that she knows how to shut down the primal's core, and Roundrox adds that she can assist you in identifying its location. Accordingly, Cid bids you make your way outside and prepare for what promises to be an eventful mission. Meet with Mide at Bigwest Shortstop and discuss how best to proceed.
8 2 4 TEXT_HEAVNR103_02092_SEQ_02 TEXT_HEAVNR103_02092_SEQ_04 You have pursued the spy through Gordias. Now follow her to the next area. Mide reaffirms that which you already know: that the Illuminati and their primal must be stopped at all costs. Steel yourself for the coming battle, and press on into Gordias when you are ready.
9 3 5 TEXT_HEAVNR103_02092_SEQ_03 TEXT_HEAVNR103_02092_SEQ_05 Before you can apprehend the spy, Quickthinx Allthoughts and his guards emerge from a nearby corridor and gun her down. Betraying no hint of remorse, the Illuminati Grand Master then announces that he has been searching for the “missing piece” required to make the world perfect, prompting Cid to fire back that his perfect world will be nothing more than a dead star. Alas, no words will dissuade the Illuminati from their course, and the goblins soon depart to enact their plan... Sensing Cid's frustration, Mide reveals that she knows how to shut down the primal's core, and Roundrox adds that she can assist you in identifying its location. Accordingly, Cid bids you make your way outside and prepare for what promises to be an eventful mission. Meet with Mide at Bigwest Shortstop and discuss how best to proceed.
10 6 TEXT_HEAVNR103_02092_SEQ_06
11 7 TEXT_HEAVNR103_02092_SEQ_07
12 4 8 TEXT_HEAVNR103_02092_SEQ_04 TEXT_HEAVNR103_02092_SEQ_08 Mide reaffirms that which you already know: that the Illuminati and their primal must be stopped at all costs. Steel yourself for the coming battle, and press on into Gordias when you are ready.
13 5 9 TEXT_HEAVNR103_02092_SEQ_05 TEXT_HEAVNR103_02092_SEQ_09
14 6 10 TEXT_HEAVNR103_02092_SEQ_06 TEXT_HEAVNR103_02092_SEQ_10
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@@ -2,7 +2,9 @@
#,,
int32,str,str
0,"TEXT_HEAVNR104_02093_SEQ_00","Mide has a slightly impatient air about her."
1,"TEXT_HEAVNR104_02093_SEQ_01","Mide knows how to shut down the colossus's engine, but needs your help to reach it. Escort her to the core, fending off any foes, be they goblins or machines, that seek to block your path.
1,"TEXT_HEAVNR104_02093_SEQ_01","Mide knows how to shut down the colossus's engine, but needs your help to reach it. Escort her to the core, fending off any foes, be they goblins or machines, that seek to block your path.
※The Burden of the Father can be accessed via the Duty Finder."
2,"TEXT_HEAVNR104_02093_SEQ_02","You have felled the mechanical sentinel guarding the lift to the core. Now, you need but board it to reach your objective."
3,"TEXT_HEAVNR104_02093_SEQ_03","As Quickthinx Allthoughts looks on, Mide clambers atop the heart of the machine, and brings it to a shuddering halt. Success! Strangely, however, the Illuminati Grand Master seems wholly unconcerned, prompting Biggs and Wedge to wonder aloud if he had reckoned on you succeeding. They recall with a start that Quickthinx was pursuing a mysterious “missing piece,” and that goblin troops might be rushing towards Idyllshire in search of it now. Follow the pair of engineers outside of Gordias, and find out what the watchman has spied emerging from the hatch."
4,"TEXT_HEAVNR104_02093_SEQ_04","Your fears are confirmed when Redbrix reveals that a contingent of Illuminati stormed into Idyllshire during your absence. Fortunately, the soldiers vanished as suddenly as they appeared, and took with them nothing more than trinkets. To your dismay, the goblin watchman then informs you that the enemy was last seen near the Shortstop─where Roundrox was playing. Wedge and Mide dash off to make certain she is safe, leaving you to wonder what the “missing piece” could possibly be..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNR104_02093_SEQ_00 Mide has a slightly impatient air about her.
5 1 TEXT_HEAVNR104_02093_SEQ_01 Mide knows how to shut down the colossus's engine, but needs your help to reach it. Escort her to the core, fending off any foes, be they goblins or machines, that seek to block your path. ※The Burden of the Father can be accessed via the Duty Finder. Mide knows how to shut down the colossus's engine, but needs your help to reach it. Escort her to the core, fending off any foes, be they goblins or machines, that seek to block your path. ※The Burden of the Father can be accessed via the Duty Finder.
6 2 TEXT_HEAVNR104_02093_SEQ_02 You have felled the mechanical sentinel guarding the lift to the core. Now, you need but board it to reach your objective.
7 3 TEXT_HEAVNR104_02093_SEQ_03 As Quickthinx Allthoughts looks on, Mide clambers atop the heart of the machine, and brings it to a shuddering halt. Success! Strangely, however, the Illuminati Grand Master seems wholly unconcerned, prompting Biggs and Wedge to wonder aloud if he had reckoned on you succeeding. They recall with a start that Quickthinx was pursuing a mysterious “missing piece,” and that goblin troops might be rushing towards Idyllshire in search of it now. Follow the pair of engineers outside of Gordias, and find out what the watchman has spied emerging from the hatch.
8 2 4 TEXT_HEAVNR104_02093_SEQ_02 TEXT_HEAVNR104_02093_SEQ_04 You have felled the mechanical sentinel guarding the lift to the core. Now, you need but board it to reach your objective. Your fears are confirmed when Redbrix reveals that a contingent of Illuminati stormed into Idyllshire during your absence. Fortunately, the soldiers vanished as suddenly as they appeared, and took with them nothing more than trinkets. To your dismay, the goblin watchman then informs you that the enemy was last seen near the Shortstop─where Roundrox was playing. Wedge and Mide dash off to make certain she is safe, leaving you to wonder what the “missing piece” could possibly be...
9 3 5 TEXT_HEAVNR104_02093_SEQ_03 TEXT_HEAVNR104_02093_SEQ_05 As Quickthinx Allthoughts looks on, Mide clambers atop the heart of the machine, and brings it to a shuddering halt. Success! Strangely, however, the Illuminati Grand Master seems wholly unconcerned, prompting Biggs and Wedge to wonder aloud if he had reckoned on you succeeding. They recall with a start that Quickthinx was pursuing a mysterious “missing piece,” and that goblin troops might be rushing towards Idyllshire in search of it now. Follow the pair of engineers outside of Gordias, and find out what the watchman has spied emerging from the hatch.
10 4 6 TEXT_HEAVNR104_02093_SEQ_04 TEXT_HEAVNR104_02093_SEQ_06 Your fears are confirmed when Redbrix reveals that a contingent of Illuminati stormed into Idyllshire during your absence. Fortunately, the soldiers vanished as suddenly as they appeared, and took with them nothing more than trinkets. To your dismay, the goblin watchman then informs you that the enemy was last seen near the Shortstop─where Roundrox was playing. Wedge and Mide dash off to make certain she is safe, leaving you to wonder what the “missing piece” could possibly be...
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@@ -4,7 +4,9 @@ int32,str,str
0,"TEXT_HEAVNR105_02094_SEQ_00","Redbrix grows anxious for lack of tidings."
1,"TEXT_HEAVNR105_02094_SEQ_01","Though the primal has been stopped, the Illuminati have not. Moreover, neither you nor Redbrix has heard from your comrades. Thus, the watchman bids you seek out Mide, and discover what has taken place at Bigwest Shortstop."
2,"TEXT_HEAVNR105_02094_SEQ_02","You arrive to find Roundrox distraught over the inexplicable theft of her pile of treasures. Mercifully, it would seem the Illuminati who stole them did not get far, as Cid and Biggs soon return with an unconscious thief, along with two crates loaded with the young goblin's missing items. Roundrox subsequently deduces that the Illuminati were actually looking for her glowstone─little suspecting that it was sitting at the heart of the Ironworks' decoding device all along. To everyone's surprise, the strange crystal lights up at the child's touch, revealing itself to be a fragment of the <Emphasis>Enigma Codex</Emphasis>...and the missing piece of Quickthinx's plan. Though it is safe for the time being, Cid is certain that the Illuminati will not stop until they have claimed their prize, and counsels you to be ready. After a brief celebration, you make to leave, but sense that Roundrox has something more to say. Speak with the child, and find out what it could be."
3,"TEXT_HEAVNR105_02094_SEQ_03","Roundrox wishes to thank you for your help, and Mide adds her voice to the chorus. As you discuss recent events, a chance observation by the child prompts the treasure hunter to speak of her past, when she and her allies sought to piece the broken world together through logic and science. What happened to these dreamers is unclear, but Mide abruptly changes the subject and asks that you watch over Roundrox until your next meeting.
3,"TEXT_HEAVNR105_02094_SEQ_03","Roundrox wishes to thank you for your help, and Mide adds her voice to the chorus. As you discuss recent events, a chance observation by the child prompts the treasure hunter to speak of her past, when she and her allies sought to piece the broken world together through logic and science. What happened to these dreamers is unclear, but Mide abruptly changes the subject and asks that you watch over Roundrox until your next meeting.
Take pride in what you have done, and steel yourself for the next battle."
4,"TEXT_HEAVNR105_02094_SEQ_04",""
5,"TEXT_HEAVNR105_02094_SEQ_05",""
6,"TEXT_HEAVNR105_02094_SEQ_06",""
1 key 0 1
4 0 TEXT_HEAVNR105_02094_SEQ_00 Redbrix grows anxious for lack of tidings.
5 1 TEXT_HEAVNR105_02094_SEQ_01 Though the primal has been stopped, the Illuminati have not. Moreover, neither you nor Redbrix has heard from your comrades. Thus, the watchman bids you seek out Mide, and discover what has taken place at Bigwest Shortstop.
6 2 TEXT_HEAVNR105_02094_SEQ_02 You arrive to find Roundrox distraught over the inexplicable theft of her pile of treasures. Mercifully, it would seem the Illuminati who stole them did not get far, as Cid and Biggs soon return with an unconscious thief, along with two crates loaded with the young goblin's missing items. Roundrox subsequently deduces that the Illuminati were actually looking for her glowstone─little suspecting that it was sitting at the heart of the Ironworks' decoding device all along. To everyone's surprise, the strange crystal lights up at the child's touch, revealing itself to be a fragment of the <Emphasis>Enigma Codex</Emphasis>...and the missing piece of Quickthinx's plan. Though it is safe for the time being, Cid is certain that the Illuminati will not stop until they have claimed their prize, and counsels you to be ready. After a brief celebration, you make to leave, but sense that Roundrox has something more to say. Speak with the child, and find out what it could be.
7 3 TEXT_HEAVNR105_02094_SEQ_03 Roundrox wishes to thank you for your help, and Mide adds her voice to the chorus. As you discuss recent events, a chance observation by the child prompts the treasure hunter to speak of her past, when she and her allies sought to piece the broken world together through logic and science. What happened to these dreamers is unclear, but Mide abruptly changes the subject and asks that you watch over Roundrox until your next meeting. Take pride in what you have done, and steel yourself for the next battle. Roundrox wishes to thank you for your help, and Mide adds her voice to the chorus. As you discuss recent events, a chance observation by the child prompts the treasure hunter to speak of her past, when she and her allies sought to piece the broken world together through logic and science. What happened to these dreamers is unclear, but Mide abruptly changes the subject and asks that you watch over Roundrox until your next meeting. Take pride in what you have done, and steel yourself for the next battle.
8 4 TEXT_HEAVNR105_02094_SEQ_04
9 5 TEXT_HEAVNR105_02094_SEQ_05
10 4 6 TEXT_HEAVNR105_02094_SEQ_04 TEXT_HEAVNR105_02094_SEQ_06
11 5 7 TEXT_HEAVNR105_02094_SEQ_05 TEXT_HEAVNR105_02094_SEQ_07
12 6 8 TEXT_HEAVNR105_02094_SEQ_06 TEXT_HEAVNR105_02094_SEQ_08
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key,0,1
#,,
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0,"TEXT_HEAVNY801_02095_SEQ_00","Morgayne is curious whether a talented individual like yourself is familiar with the latest fad."
1,"TEXT_HEAVNY801_02095_SEQ_01","Apparently, there is a new “collectables” fad, which a <If(PlayerParameter(4))>woman<Else/>man</If> with your talent stands to benefit from, should you choose to do so. Journey to Revenant's Toll and speak with Lydirlona to learn more."
2,"TEXT_HEAVNY801_02095_SEQ_02","The realm is filled with wealthy individuals who covet a great many things, yet have no intention of obtaining them themselves. They turn to Rowena's House of Splendors to supply them with the objects of their desire, and the consortium employs various tradesmen to procure the collectables in question. Such an opportunity is now available to you, should you be so inclined...and willing to receive payment in the form of scrips redeemable only with the House of Splendors."
3,"TEXT_HEAVNY801_02095_SEQ_03",""
4,"TEXT_HEAVNY801_02095_SEQ_04",""
5,"TEXT_HEAVNY801_02095_SEQ_05",""
6,"TEXT_HEAVNY801_02095_SEQ_06",""
7,"TEXT_HEAVNY801_02095_SEQ_07",""
8,"TEXT_HEAVNY801_02095_SEQ_08",""
9,"TEXT_HEAVNY801_02095_SEQ_09",""
10,"TEXT_HEAVNY801_02095_SEQ_10",""
11,"TEXT_HEAVNY801_02095_SEQ_11",""
12,"TEXT_HEAVNY801_02095_SEQ_12",""
13,"TEXT_HEAVNY801_02095_SEQ_13",""
14,"TEXT_HEAVNY801_02095_SEQ_14",""
15,"TEXT_HEAVNY801_02095_SEQ_15",""
16,"TEXT_HEAVNY801_02095_SEQ_16",""
17,"TEXT_HEAVNY801_02095_SEQ_17",""
18,"TEXT_HEAVNY801_02095_SEQ_18",""
19,"TEXT_HEAVNY801_02095_SEQ_19",""
20,"TEXT_HEAVNY801_02095_SEQ_20",""
21,"TEXT_HEAVNY801_02095_SEQ_21",""
22,"TEXT_HEAVNY801_02095_SEQ_22",""
23,"TEXT_HEAVNY801_02095_SEQ_23",""
24,"TEXT_HEAVNY801_02095_TODO_00","Deliver the letter to Lydirlona in Revenant's Toll."
25,"TEXT_HEAVNY801_02095_TODO_01",""
26,"TEXT_HEAVNY801_02095_TODO_02",""
27,"TEXT_HEAVNY801_02095_TODO_03",""
28,"TEXT_HEAVNY801_02095_TODO_04",""
29,"TEXT_HEAVNY801_02095_TODO_05",""
30,"TEXT_HEAVNY801_02095_TODO_06",""
31,"TEXT_HEAVNY801_02095_TODO_07",""
32,"TEXT_HEAVNY801_02095_TODO_08",""
33,"TEXT_HEAVNY801_02095_TODO_09",""
34,"TEXT_HEAVNY801_02095_TODO_10",""
35,"TEXT_HEAVNY801_02095_TODO_11",""
36,"TEXT_HEAVNY801_02095_TODO_12",""
37,"TEXT_HEAVNY801_02095_TODO_13",""
38,"TEXT_HEAVNY801_02095_TODO_14",""
39,"TEXT_HEAVNY801_02095_TODO_15",""
40,"TEXT_HEAVNY801_02095_TODO_16",""
41,"TEXT_HEAVNY801_02095_TODO_17",""
42,"TEXT_HEAVNY801_02095_TODO_18",""
43,"TEXT_HEAVNY801_02095_TODO_19",""
44,"TEXT_HEAVNY801_02095_TODO_20",""
45,"TEXT_HEAVNY801_02095_TODO_21",""
46,"TEXT_HEAVNY801_02095_TODO_22",""
47,"TEXT_HEAVNY801_02095_TODO_23",""
48,"TEXT_HEAVNY801_02095_MORGAYNE_000_000","You're <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>, yes? Aye, I thought so. I pride myself on having an eye for talent and you, <If(PlayerParameter(4))>miss<Else/>sir</If>, have it in abundance."
49,"TEXT_HEAVNY801_02095_MORGAYNE_000_001","Why, if it isn't <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Chosen a specialty yet? Ah, but leaving that aside for the moment..."
50,"TEXT_HEAVNY801_02095_MORGAYNE_000_002","Don't suppose you've heard of this new “collectables” fad, have you? No? Oh, we've got to do something about that, then. Here, take this letter to Lydirlona in Revenant's Toll. She'll take care of the rest."
51,"TEXT_HEAVNY801_02095_MORGAYNE_000_003","Really now, someone with your talent ought to have learned about collectables by now! You should head to Revenant's Toll right this instant!"
52,"TEXT_HEAVNY801_02095_LYDIRLONA_000_010","Greetings, <If(PlayerParameter(4))>miss<Else/>sir</If>. How may I assist you this <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?"
53,"TEXT_HEAVNY801_02095_LYDIRLONA_000_011","Very well. It would be my pleasure to enlighten you."
54,"TEXT_HEAVNY801_02095_LYDIRLONA_000_012","As you are doubtless aware, there are wealthy individuals who covet certain items, but who would rather pay others to procure them."
55,"TEXT_HEAVNY801_02095_LYDIRLONA_000_013","Rowena's House of Splendors is glad to receive the custom of such individuals."
56,"TEXT_HEAVNY801_02095_LYDIRLONA_000_014","To supply these collectables, we turn to men and women such as you who possess the talents to craft or procure them."
57,"TEXT_HEAVNY801_02095_LYDIRLONA_100_014","Compensation will be commensurate to the collectability of items provided and paid in scrips, which can be exchanged for all manner of fine wares."
58,"TEXT_HEAVNY801_02095_LYDIRLONA_000_015","You may sell these items to the House at any of our branch offices, including those in Limsa Lominsa, Gridania, and Ul'dah."
59,"TEXT_HEAVNY801_02095_LYDIRLONA_000_016","Please be advised that these terms are not negotiable, <If(PlayerParameter(4))>miss<Else/>sir</If>. We appreciate your understanding."
60,"TEXT_HEAVNY801_02095_SYSTEM_000_017","You can now craft and gather collectables!"
61,"TEXT_HEAVNY801_02095_SYSTEM_000_018","Collectables can be traded for crafter and gatherer scrips by speaking with appraisers employed by Rowena's House of Splendors."
62,"TEXT_HEAVNY801_02095_SYSTEM_100_018","These scrips can be exchanged for items usable by Disciples of the Land or Hand."
63,"TEXT_HEAVNY801_02095_SYSTEM_000_019","To learn more about collectables, speak with Lydirlona."
64,"TEXT_HEAVNY801_02095_DICKON_000_010",""
65,"TEXT_HEAVNY801_02095_DICKON_000_011",""
66,"TEXT_HEAVNY801_02095_DICKON_000_012",""
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68,"TEXT_HEAVNY801_02095_DICKON_000_014",""
69,"TEXT_HEAVNY801_02095_DICKON_000_015",""
70,"TEXT_HEAVNY801_02095_DICKON_000_016",""
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0,"TEXT_HEAVNY801_02095_SEQ_00","Morgayne is curious whether a talented individual like yourself is familiar with the latest fad."
1,"TEXT_HEAVNY801_02095_SEQ_01","Apparently, there is a new “collectables” fad, which a <If(PlayerParameter(4))>woman<Else/>man</If> with your talent stands to benefit from, should you choose to do so. Journey to Revenant's Toll and speak with Lydirlona to learn more."
2,"TEXT_HEAVNY801_02095_SEQ_02","The realm is filled with wealthy individuals who covet a great many things, yet have no intention of obtaining them themselves. They turn to Rowena's House of Splendors to supply them with the objects of their desire, and the consortium employs various tradesmen to procure the collectables in question. Such an opportunity is now available to you, should you be so inclined...and willing to receive payment in the form of scrips redeemable only with the House of Splendors."
3,"TEXT_HEAVNY801_02095_SEQ_03",""
4,"TEXT_HEAVNY801_02095_SEQ_04",""
5,"TEXT_HEAVNY801_02095_SEQ_05",""
6,"TEXT_HEAVNY801_02095_SEQ_06",""
7,"TEXT_HEAVNY801_02095_SEQ_07",""
8,"TEXT_HEAVNY801_02095_SEQ_08",""
9,"TEXT_HEAVNY801_02095_SEQ_09",""
10,"TEXT_HEAVNY801_02095_SEQ_10",""
11,"TEXT_HEAVNY801_02095_SEQ_11",""
12,"TEXT_HEAVNY801_02095_SEQ_12",""
13,"TEXT_HEAVNY801_02095_SEQ_13",""
14,"TEXT_HEAVNY801_02095_SEQ_14",""
15,"TEXT_HEAVNY801_02095_SEQ_15",""
16,"TEXT_HEAVNY801_02095_SEQ_16",""
17,"TEXT_HEAVNY801_02095_SEQ_17",""
18,"TEXT_HEAVNY801_02095_SEQ_18",""
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21,"TEXT_HEAVNY801_02095_SEQ_21",""
22,"TEXT_HEAVNY801_02095_SEQ_22",""
23,"TEXT_HEAVNY801_02095_SEQ_23",""
24,"TEXT_HEAVNY801_02095_TODO_00","Deliver the letter to Lydirlona in Revenant's Toll."
25,"TEXT_HEAVNY801_02095_TODO_01",""
26,"TEXT_HEAVNY801_02095_TODO_02",""
27,"TEXT_HEAVNY801_02095_TODO_03",""
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33,"TEXT_HEAVNY801_02095_TODO_09",""
34,"TEXT_HEAVNY801_02095_TODO_10",""
35,"TEXT_HEAVNY801_02095_TODO_11",""
36,"TEXT_HEAVNY801_02095_TODO_12",""
37,"TEXT_HEAVNY801_02095_TODO_13",""
38,"TEXT_HEAVNY801_02095_TODO_14",""
39,"TEXT_HEAVNY801_02095_TODO_15",""
40,"TEXT_HEAVNY801_02095_TODO_16",""
41,"TEXT_HEAVNY801_02095_TODO_17",""
42,"TEXT_HEAVNY801_02095_TODO_18",""
43,"TEXT_HEAVNY801_02095_TODO_19",""
44,"TEXT_HEAVNY801_02095_TODO_20",""
45,"TEXT_HEAVNY801_02095_TODO_21",""
46,"TEXT_HEAVNY801_02095_TODO_22",""
47,"TEXT_HEAVNY801_02095_TODO_23",""
48,"TEXT_HEAVNY801_02095_MORGAYNE_000_000","You're <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>, yes? Aye, I thought so. I pride myself on having an eye for talent and you, <If(PlayerParameter(4))>miss<Else/>sir</If>, have it in abundance."
49,"TEXT_HEAVNY801_02095_MORGAYNE_000_001","Why, if it isn't <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Chosen a specialty yet? Ah, but leaving that aside for the moment..."
50,"TEXT_HEAVNY801_02095_MORGAYNE_000_002","Don't suppose you've heard of this new “collectables” fad, have you? No? Oh, we've got to do something about that, then. Here, take this letter to Lydirlona in Revenant's Toll. She'll take care of the rest."
51,"TEXT_HEAVNY801_02095_MORGAYNE_000_003","Really now, someone with your talent ought to have learned about collectables by now! You should head to Revenant's Toll right this instant!"
52,"TEXT_HEAVNY801_02095_LYDIRLONA_000_010","Greetings, <If(PlayerParameter(4))>miss<Else/>sir</If>. How may I assist you this <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?"
53,"TEXT_HEAVNY801_02095_LYDIRLONA_000_011","Very well. It would be my pleasure to enlighten you."
54,"TEXT_HEAVNY801_02095_LYDIRLONA_000_012","As you are doubtless aware, there are wealthy individuals who covet certain items, but who would rather pay others to procure them."
55,"TEXT_HEAVNY801_02095_LYDIRLONA_000_013","Rowena's House of Splendors is glad to receive the custom of such individuals."
56,"TEXT_HEAVNY801_02095_LYDIRLONA_000_014","To supply these collectables, we turn to men and women such as you who possess the talents to craft or procure them."
57,"TEXT_HEAVNY801_02095_LYDIRLONA_100_014","Compensation will be commensurate to the collectability of items provided and paid in scrips, which can be exchanged for all manner of fine wares."
58,"TEXT_HEAVNY801_02095_LYDIRLONA_000_015","You may sell these items to the House at any of our branch offices, including those in Limsa Lominsa, Gridania, and Ul'dah."
59,"TEXT_HEAVNY801_02095_LYDIRLONA_000_016","Please be advised that these terms are not negotiable, <If(PlayerParameter(4))>miss<Else/>sir</If>. We appreciate your understanding."
60,"TEXT_HEAVNY801_02095_SYSTEM_000_017","You can now craft and gather collectables!"
61,"TEXT_HEAVNY801_02095_SYSTEM_000_018","Collectables can be traded for crafter and gatherer scrips by speaking with appraisers employed by Rowena's House of Splendors."
62,"TEXT_HEAVNY801_02095_SYSTEM_100_018","These scrips can be exchanged for items usable by Disciples of the Land or Hand."
63,"TEXT_HEAVNY801_02095_SYSTEM_000_019","To learn more about collectables, speak with Lydirlona."
64,"TEXT_HEAVNY801_02095_DICKON_000_010",""
65,"TEXT_HEAVNY801_02095_DICKON_000_011",""
66,"TEXT_HEAVNY801_02095_DICKON_000_012",""
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70,"TEXT_HEAVNY801_02095_DICKON_000_016",""
1 key 0 1
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3 int32 str str
4 0 TEXT_HEAVNY801_02095_SEQ_00 Morgayne is curious whether a talented individual like yourself is familiar with the latest fad.
5 1 TEXT_HEAVNY801_02095_SEQ_01 Apparently, there is a new “collectables” fad, which a <If(PlayerParameter(4))>woman<Else/>man</If> with your talent stands to benefit from, should you choose to do so. Journey to Revenant's Toll and speak with Lydirlona to learn more.
6 2 TEXT_HEAVNY801_02095_SEQ_02 The realm is filled with wealthy individuals who covet a great many things, yet have no intention of obtaining them themselves. They turn to Rowena's House of Splendors to supply them with the objects of their desire, and the consortium employs various tradesmen to procure the collectables in question. Such an opportunity is now available to you, should you be so inclined...and willing to receive payment in the form of scrips redeemable only with the House of Splendors.
7 3 TEXT_HEAVNY801_02095_SEQ_03
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9 5 TEXT_HEAVNY801_02095_SEQ_05
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25 21 TEXT_HEAVNY801_02095_SEQ_21
26 22 TEXT_HEAVNY801_02095_SEQ_22
27 23 TEXT_HEAVNY801_02095_SEQ_23
28 24 TEXT_HEAVNY801_02095_TODO_00 Deliver the letter to Lydirlona in Revenant's Toll.
29 25 TEXT_HEAVNY801_02095_TODO_01
30 26 TEXT_HEAVNY801_02095_TODO_02
31 27 TEXT_HEAVNY801_02095_TODO_03
32 28 TEXT_HEAVNY801_02095_TODO_04
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47 43 TEXT_HEAVNY801_02095_TODO_19
48 44 TEXT_HEAVNY801_02095_TODO_20
49 45 TEXT_HEAVNY801_02095_TODO_21
50 46 TEXT_HEAVNY801_02095_TODO_22
51 47 TEXT_HEAVNY801_02095_TODO_23
52 48 TEXT_HEAVNY801_02095_MORGAYNE_000_000 You're <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>, yes? Aye, I thought so. I pride myself on having an eye for talent and you, <If(PlayerParameter(4))>miss<Else/>sir</If>, have it in abundance.
53 49 TEXT_HEAVNY801_02095_MORGAYNE_000_001 Why, if it isn't <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Chosen a specialty yet? Ah, but leaving that aside for the moment...
54 50 TEXT_HEAVNY801_02095_MORGAYNE_000_002 Don't suppose you've heard of this new “collectables” fad, have you? No? Oh, we've got to do something about that, then. Here, take this letter to Lydirlona in Revenant's Toll. She'll take care of the rest.
55 51 TEXT_HEAVNY801_02095_MORGAYNE_000_003 Really now, someone with your talent ought to have learned about collectables by now! You should head to Revenant's Toll right this instant!
56 52 TEXT_HEAVNY801_02095_LYDIRLONA_000_010 Greetings, <If(PlayerParameter(4))>miss<Else/>sir</If>. How may I assist you this <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?
57 53 TEXT_HEAVNY801_02095_LYDIRLONA_000_011 Very well. It would be my pleasure to enlighten you.
58 54 TEXT_HEAVNY801_02095_LYDIRLONA_000_012 As you are doubtless aware, there are wealthy individuals who covet certain items, but who would rather pay others to procure them.
59 55 TEXT_HEAVNY801_02095_LYDIRLONA_000_013 Rowena's House of Splendors is glad to receive the custom of such individuals.
60 56 TEXT_HEAVNY801_02095_LYDIRLONA_000_014 To supply these collectables, we turn to men and women such as you who possess the talents to craft or procure them.
61 57 TEXT_HEAVNY801_02095_LYDIRLONA_100_014 Compensation will be commensurate to the collectability of items provided and paid in scrips, which can be exchanged for all manner of fine wares.
62 58 TEXT_HEAVNY801_02095_LYDIRLONA_000_015 You may sell these items to the House at any of our branch offices, including those in Limsa Lominsa, Gridania, and Ul'dah.
63 59 TEXT_HEAVNY801_02095_LYDIRLONA_000_016 Please be advised that these terms are not negotiable, <If(PlayerParameter(4))>miss<Else/>sir</If>. We appreciate your understanding.
64 60 TEXT_HEAVNY801_02095_SYSTEM_000_017 You can now craft and gather collectables!
65 61 TEXT_HEAVNY801_02095_SYSTEM_000_018 Collectables can be traded for crafter and gatherer scrips by speaking with appraisers employed by Rowena's House of Splendors.
66 62 TEXT_HEAVNY801_02095_SYSTEM_100_018 These scrips can be exchanged for items usable by Disciples of the Land or Hand.
67 63 TEXT_HEAVNY801_02095_SYSTEM_000_019 To learn more about collectables, speak with Lydirlona.
68 64 TEXT_HEAVNY801_02095_DICKON_000_010
69 65 TEXT_HEAVNY801_02095_DICKON_000_011
70 66 TEXT_HEAVNY801_02095_DICKON_000_012
71 67 TEXT_HEAVNY801_02095_DICKON_000_013
72 68 TEXT_HEAVNY801_02095_DICKON_000_014
73 69 TEXT_HEAVNY801_02095_DICKON_000_015
74 70 TEXT_HEAVNY801_02095_DICKON_000_016
+73 -73
View File
@@ -1,73 +1,73 @@
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0,"TEXT_HEAVNY802_02096_SEQ_00","Lydirlona thinks you might benefit from becoming a specialist."
1,"TEXT_HEAVNY802_02096_SEQ_01","Judging you to be a rather skilled crafts<If(PlayerParameter(4))>woman<Else/>man</If>, Lydirlona suggests that it might be in your best interests to become a specialist. She instructs you to seek out Alderan, a master craftsman in Ishgard, and present to him her letter that he might show you the way."
2,"TEXT_HEAVNY802_02096_SEQ_02","Intrigued by Lydirlona's endorsement, Alderan tells you that it is only right that those with talent learn every trade. However, even masters must come to terms with their limitations, for one can specialize in no more than three disciplines. He gives you a Soul of the Crafter and bids you decide which trades are most important to you. When you have reached a decision, he will be waiting to guide you on your new journey."
3,"TEXT_HEAVNY802_02096_SEQ_03",""
4,"TEXT_HEAVNY802_02096_SEQ_04",""
5,"TEXT_HEAVNY802_02096_SEQ_05",""
6,"TEXT_HEAVNY802_02096_SEQ_06",""
7,"TEXT_HEAVNY802_02096_SEQ_07",""
8,"TEXT_HEAVNY802_02096_SEQ_08",""
9,"TEXT_HEAVNY802_02096_SEQ_09",""
10,"TEXT_HEAVNY802_02096_SEQ_10",""
11,"TEXT_HEAVNY802_02096_SEQ_11",""
12,"TEXT_HEAVNY802_02096_SEQ_12",""
13,"TEXT_HEAVNY802_02096_SEQ_13",""
14,"TEXT_HEAVNY802_02096_SEQ_14",""
15,"TEXT_HEAVNY802_02096_SEQ_15",""
16,"TEXT_HEAVNY802_02096_SEQ_16",""
17,"TEXT_HEAVNY802_02096_SEQ_17",""
18,"TEXT_HEAVNY802_02096_SEQ_18",""
19,"TEXT_HEAVNY802_02096_SEQ_19",""
20,"TEXT_HEAVNY802_02096_SEQ_20",""
21,"TEXT_HEAVNY802_02096_SEQ_21",""
22,"TEXT_HEAVNY802_02096_SEQ_22",""
23,"TEXT_HEAVNY802_02096_SEQ_23",""
24,"TEXT_HEAVNY802_02096_TODO_00","Deliver the letter to Alderan in the Pillars."
25,"TEXT_HEAVNY802_02096_TODO_01",""
26,"TEXT_HEAVNY802_02096_TODO_02",""
27,"TEXT_HEAVNY802_02096_TODO_03",""
28,"TEXT_HEAVNY802_02096_TODO_04",""
29,"TEXT_HEAVNY802_02096_TODO_05",""
30,"TEXT_HEAVNY802_02096_TODO_06",""
31,"TEXT_HEAVNY802_02096_TODO_07",""
32,"TEXT_HEAVNY802_02096_TODO_08",""
33,"TEXT_HEAVNY802_02096_TODO_09",""
34,"TEXT_HEAVNY802_02096_TODO_10",""
35,"TEXT_HEAVNY802_02096_TODO_11",""
36,"TEXT_HEAVNY802_02096_TODO_12",""
37,"TEXT_HEAVNY802_02096_TODO_13",""
38,"TEXT_HEAVNY802_02096_TODO_14",""
39,"TEXT_HEAVNY802_02096_TODO_15",""
40,"TEXT_HEAVNY802_02096_TODO_16",""
41,"TEXT_HEAVNY802_02096_TODO_17",""
42,"TEXT_HEAVNY802_02096_TODO_18",""
43,"TEXT_HEAVNY802_02096_TODO_19",""
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46,"TEXT_HEAVNY802_02096_TODO_22",""
47,"TEXT_HEAVNY802_02096_TODO_23",""
48,"TEXT_HEAVNY802_02096_LYDIRLONA_000_000","Given your talents as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>, I must ask: have you considered becoming a specialist?"
49,"TEXT_HEAVNY802_02096_LYDIRLONA_000_001","If I may, <If(PlayerParameter(4))>miss<Else/>sir</If>─you are a rather accomplished <Sheet(ClassJob,PlayerParameter(68),0)/>, are you not? Have you perchance considered becoming a specialist?"
50,"TEXT_HEAVNY802_02096_LYDIRLONA_000_002","Such a decision is not to be made lightly, of course, but I think it might be in your best interests."
51,"TEXT_HEAVNY802_02096_LYDIRLONA_000_003","Seek Alderan, the master craftsman, in Ishgard. Show him this letter, and he will show you the way."
52,"TEXT_HEAVNY802_02096_LYDIRLONA_000_004","There is much to be gained by becoming a specialist. But do not take my word for it. Alderan can tell you more."
53,"TEXT_HEAVNY802_02096_ARDERAN_000_010","I have forged weapons and armor for heroes and catered banquets for royalty. I have concocted potions to heal the dying, woven great banners for nations, and just last week I won the Ishgardian Fine Woodworking Association Award for best chair. What have <Emphasis>you</Emphasis> built of late?"
54,"TEXT_HEAVNY802_02096_ARDERAN_000_011","Oho, so Lydirlona thinks you have skill enough to become a specialist, does she? Hmm. She has yet to steer me wrong..."
55,"TEXT_HEAVNY802_02096_ARDERAN_000_012","We whom the Builder has blessed with talent are tempted to learn every trade─as we should."
56,"TEXT_HEAVNY802_02096_ARDERAN_000_013","That said, even we masters must come to accept our limitations. One can specialize in no more than three."
57,"TEXT_HEAVNY802_02096_ARDERAN_000_014","You must decide which disciplines are most important to you─and which ones are but passing fancies."
58,"TEXT_HEAVNY802_02096_ARDERAN_000_015","If the Builder does indeed guide your hands, then I would see them set to purpose. Come─take this Soul of the Crafter."
59,"TEXT_HEAVNY802_02096_ARDERAN_000_016","For now, it is but a token of what you may yet become."
60,"TEXT_HEAVNY802_02096_ARDERAN_000_017","When you have chosen your path, present it to me, and your journey as a specialist will begin."
61,"TEXT_HEAVNY802_02096_SYSTEM_000_018","You can now specialize in crafting disciplines!"
62,"TEXT_HEAVNY802_02096_SYSTEM_000_019","By trading a <Color(-34022)>Soul of the Crafter</Color> to Alderan, you can obtain a specialized soul which will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline."
63,"TEXT_HEAVNY802_02096_SYSTEM_000_020","Specialists will be able to access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields."
64,"TEXT_HEAVNY802_02096_SYSTEM_000_021","Please note that you may select no more than three different disciplines in which to specialize."
65,"TEXT_HEAVNY802_02096_DICKON_000_000",""
66,"TEXT_HEAVNY802_02096_DICKON_000_001",""
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0,"TEXT_HEAVNY802_02096_SEQ_00","Lydirlona thinks you might benefit from becoming a specialist."
1,"TEXT_HEAVNY802_02096_SEQ_01","Judging you to be a rather skilled crafts<If(PlayerParameter(4))>woman<Else/>man</If>, Lydirlona suggests that it might be in your best interests to become a specialist. She instructs you to seek out Alderan, a master craftsman in Ishgard, and present to him her letter that he might show you the way."
2,"TEXT_HEAVNY802_02096_SEQ_02","Intrigued by Lydirlona's endorsement, Alderan tells you that it is only right that those with talent learn every trade. However, even masters must come to terms with their limitations, for one can specialize in no more than three disciplines. He gives you a Soul of the Crafter and bids you decide which trades are most important to you. When you have reached a decision, he will be waiting to guide you on your new journey."
3,"TEXT_HEAVNY802_02096_SEQ_03",""
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24,"TEXT_HEAVNY802_02096_TODO_00","Deliver the letter to Alderan in the Pillars."
25,"TEXT_HEAVNY802_02096_TODO_01",""
26,"TEXT_HEAVNY802_02096_TODO_02",""
27,"TEXT_HEAVNY802_02096_TODO_03",""
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47,"TEXT_HEAVNY802_02096_TODO_23",""
48,"TEXT_HEAVNY802_02096_LYDIRLONA_000_000","Given your talents as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>, I must ask: have you considered becoming a specialist?"
49,"TEXT_HEAVNY802_02096_LYDIRLONA_000_001","If I may, <If(PlayerParameter(4))>miss<Else/>sir</If>─you are a rather accomplished <Sheet(ClassJob,PlayerParameter(68),0)/>, are you not? Have you perchance considered becoming a specialist?"
50,"TEXT_HEAVNY802_02096_LYDIRLONA_000_002","Such a decision is not to be made lightly, of course, but I think it might be in your best interests."
51,"TEXT_HEAVNY802_02096_LYDIRLONA_000_003","Seek Alderan, the master craftsman, in Ishgard. Show him this letter, and he will show you the way."
52,"TEXT_HEAVNY802_02096_LYDIRLONA_000_004","There is much to be gained by becoming a specialist. But do not take my word for it. Alderan can tell you more."
53,"TEXT_HEAVNY802_02096_ARDERAN_000_010","I have forged weapons and armor for heroes and catered banquets for royalty. I have concocted potions to heal the dying, woven great banners for nations, and just last week I won the Ishgardian Fine Woodworking Association Award for best chair. What have <Emphasis>you</Emphasis> built of late?"
54,"TEXT_HEAVNY802_02096_ARDERAN_000_011","Oho, so Lydirlona thinks you have skill enough to become a specialist, does she? Hmm. She has yet to steer me wrong..."
55,"TEXT_HEAVNY802_02096_ARDERAN_000_012","We whom the Builder has blessed with talent are tempted to learn every trade─as we should."
56,"TEXT_HEAVNY802_02096_ARDERAN_000_013","That said, even we masters must come to accept our limitations. One can specialize in no more than three."
57,"TEXT_HEAVNY802_02096_ARDERAN_000_014","You must decide which disciplines are most important to you─and which ones are but passing fancies."
58,"TEXT_HEAVNY802_02096_ARDERAN_000_015","If the Builder does indeed guide your hands, then I would see them set to purpose. Come─take this Soul of the Crafter."
59,"TEXT_HEAVNY802_02096_ARDERAN_000_016","For now, it is but a token of what you may yet become."
60,"TEXT_HEAVNY802_02096_ARDERAN_000_017","When you have chosen your path, present it to me, and your journey as a specialist will begin."
61,"TEXT_HEAVNY802_02096_SYSTEM_000_018","You can now specialize in crafting disciplines!"
62,"TEXT_HEAVNY802_02096_SYSTEM_000_019","By trading a <Color(-34022)>Soul of the Crafter</Color> to Alderan, you can obtain a specialized soul which will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline."
63,"TEXT_HEAVNY802_02096_SYSTEM_000_020","Specialists will be able to access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields."
64,"TEXT_HEAVNY802_02096_SYSTEM_000_021","Please note that you may select no more than three different disciplines in which to specialize."
65,"TEXT_HEAVNY802_02096_DICKON_000_000",""
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4 0 TEXT_HEAVNY802_02096_SEQ_00 Lydirlona thinks you might benefit from becoming a specialist.
5 1 TEXT_HEAVNY802_02096_SEQ_01 Judging you to be a rather skilled crafts<If(PlayerParameter(4))>woman<Else/>man</If>, Lydirlona suggests that it might be in your best interests to become a specialist. She instructs you to seek out Alderan, a master craftsman in Ishgard, and present to him her letter that he might show you the way.
6 2 TEXT_HEAVNY802_02096_SEQ_02 Intrigued by Lydirlona's endorsement, Alderan tells you that it is only right that those with talent learn every trade. However, even masters must come to terms with their limitations, for one can specialize in no more than three disciplines. He gives you a Soul of the Crafter and bids you decide which trades are most important to you. When you have reached a decision, he will be waiting to guide you on your new journey.
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28 24 TEXT_HEAVNY802_02096_TODO_00 Deliver the letter to Alderan in the Pillars.
29 25 TEXT_HEAVNY802_02096_TODO_01
30 26 TEXT_HEAVNY802_02096_TODO_02
31 27 TEXT_HEAVNY802_02096_TODO_03
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52 48 TEXT_HEAVNY802_02096_LYDIRLONA_000_000 Given your talents as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>, I must ask: have you considered becoming a specialist?
53 49 TEXT_HEAVNY802_02096_LYDIRLONA_000_001 If I may, <If(PlayerParameter(4))>miss<Else/>sir</If>─you are a rather accomplished <Sheet(ClassJob,PlayerParameter(68),0)/>, are you not? Have you perchance considered becoming a specialist?
54 50 TEXT_HEAVNY802_02096_LYDIRLONA_000_002 Such a decision is not to be made lightly, of course, but I think it might be in your best interests.
55 51 TEXT_HEAVNY802_02096_LYDIRLONA_000_003 Seek Alderan, the master craftsman, in Ishgard. Show him this letter, and he will show you the way.
56 52 TEXT_HEAVNY802_02096_LYDIRLONA_000_004 There is much to be gained by becoming a specialist. But do not take my word for it. Alderan can tell you more.
57 53 TEXT_HEAVNY802_02096_ARDERAN_000_010 I have forged weapons and armor for heroes and catered banquets for royalty. I have concocted potions to heal the dying, woven great banners for nations, and just last week I won the Ishgardian Fine Woodworking Association Award for best chair. What have <Emphasis>you</Emphasis> built of late?
58 54 TEXT_HEAVNY802_02096_ARDERAN_000_011 Oho, so Lydirlona thinks you have skill enough to become a specialist, does she? Hmm. She has yet to steer me wrong...
59 55 TEXT_HEAVNY802_02096_ARDERAN_000_012 We whom the Builder has blessed with talent are tempted to learn every trade─as we should.
60 56 TEXT_HEAVNY802_02096_ARDERAN_000_013 That said, even we masters must come to accept our limitations. One can specialize in no more than three.
61 57 TEXT_HEAVNY802_02096_ARDERAN_000_014 You must decide which disciplines are most important to you─and which ones are but passing fancies.
62 58 TEXT_HEAVNY802_02096_ARDERAN_000_015 If the Builder does indeed guide your hands, then I would see them set to purpose. Come─take this Soul of the Crafter.
63 59 TEXT_HEAVNY802_02096_ARDERAN_000_016 For now, it is but a token of what you may yet become.
64 60 TEXT_HEAVNY802_02096_ARDERAN_000_017 When you have chosen your path, present it to me, and your journey as a specialist will begin.
65 61 TEXT_HEAVNY802_02096_SYSTEM_000_018 You can now specialize in crafting disciplines!
66 62 TEXT_HEAVNY802_02096_SYSTEM_000_019 By trading a <Color(-34022)>Soul of the Crafter</Color> to Alderan, you can obtain a specialized soul which will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline.
67 63 TEXT_HEAVNY802_02096_SYSTEM_000_020 Specialists will be able to access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields.
68 64 TEXT_HEAVNY802_02096_SYSTEM_000_021 Please note that you may select no more than three different disciplines in which to specialize.
69 65 TEXT_HEAVNY802_02096_DICKON_000_000
70 66 TEXT_HEAVNY802_02096_DICKON_000_001
71 67 TEXT_HEAVNY802_02096_DICKON_000_002
72 68 TEXT_HEAVNY802_02096_DICKON_000_003
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+73 -73
View File
@@ -1,73 +1,73 @@
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0,"TEXT_HEAVNY803_02097_SEQ_00","Lydirlona has a proposition for one as accomplished as you."
1,"TEXT_HEAVNY803_02097_SEQ_01","Lydirlona thinks you would benefit from learning about aetherial reduction. Though she lacks the knowledge to explain in detail, she knows who can: Kokosamu, one of Master Mutamix's many disciples. Seek him out at the Bonfire in central Thanalan to receive your education."
2,"TEXT_HEAVNY803_02097_SEQ_02","Aetherial reduction turns out to be a rather simple process in which one breaks down items into their base aetherial components, such as crystals or other rare materials. However, it would seem that only rare items considered collectables are suitable for this purpose, so whether or not it will prove useful remains to be seen..."
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24,"TEXT_HEAVNY803_02097_TODO_00","Deliver the letter to Kokosamu at the Bonfire."
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26,"TEXT_HEAVNY803_02097_TODO_02",""
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48,"TEXT_HEAVNY803_02097_LYDIRLONA_000_000","Given that you are an accomplished <Sheet(ClassJob,PlayerParameter(68),0)/> in your own right, perchance you are already familiar with aetherial reduction?"
49,"TEXT_HEAVNY803_02097_LYDIRLONA_000_001","Given that you are also an accomplished <Sheet(ClassJob,PlayerParameter(68),0)/> in your own right, perchance you are already familiar with aetherial reduction?"
50,"TEXT_HEAVNY803_02097_LYDIRLONA_000_002","If I may, <If(PlayerParameter(4))>miss<Else/>sir</If>─you are an accomplished <Sheet(ClassJob,PlayerParameter(68),0)/>, are you not? Perchance you are familiar with aetherial reduction?"
51,"TEXT_HEAVNY803_02097_LYDIRLONA_000_003","Simply put, it allows one to break down an item into its base aetherial components...or something to that effect."
52,"TEXT_HEAVNY803_02097_LYDIRLONA_000_004","The process is admittedly difficult for a layman to explain. Kokosamu, a disciple of Master Mutamix, would surely be glad to tell you more."
53,"TEXT_HEAVNY803_02097_LYDIRLONA_000_005","If Kokosamu is disinclined to teach you of aetherial reduction, pray give him my letter. That should provide sufficient persuasion."
54,"TEXT_HEAVNY803_02097_KOKOSAMU_000_010","Back to trade tongueflaps about <Emphasis>shifty-makin'</Emphasis> or <Emphasis>transmutation</Emphasis> or whatever? No?"
55,"TEXT_HEAVNY803_02097_KOKOSAMU_000_011","When fighty-tool is full of airyself... Hm? What is it?"
56,"TEXT_HEAVNY803_02097_KOKOSAMU_000_012","A letter? Get rid o' that. If ye wanted to know about aetherial reduction, all ye had to do was ask!"
57,"TEXT_HEAVNY803_02097_KOKOSAMU_000_013","As the name suggests, it's a method o' reducin' items to a more...primordial state, as it were. Crystals, for the most part."
58,"TEXT_HEAVNY803_02097_KOKOSAMU_000_014","Now before you go thinkin' ye can rid yerself of all yer worthless shite in this fashion, think again."
59,"TEXT_HEAVNY803_02097_KOKOSAMU_000_015","Only items with a certain...how should I put this? Ah, right. “Collectability.” Only rare items valued as collectables seem to be suitable for this purpose. So it's hardly an easy decision to make."
60,"TEXT_HEAVNY803_02097_KOKOSAMU_000_016","In any case, why not give it a go? Ye never know what ye'll get 'less ye try!"
61,"TEXT_HEAVNY803_02097_SYSTEM_000_017","You can now use the general action <Color(-34022)>Aetherial Reduction</Color>, and by doing so break down unwanted collectables into their base aetherial components, such as crystals."
62,"TEXT_HEAVNY803_02097_SYSTEM_000_018","In addition to crystals, reduced collectables may yield rare materials at random."
63,"TEXT_HEAVNY803_02097_SESTEM_000_019","Please be warned that this process is irreversible and collectables will be permanently lost."
64,"TEXT_HEAVNY803_02097_DICKON_000_000",""
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0,"TEXT_HEAVNY803_02097_SEQ_00","Lydirlona has a proposition for one as accomplished as you."
1,"TEXT_HEAVNY803_02097_SEQ_01","Lydirlona thinks you would benefit from learning about aetherial reduction. Though she lacks the knowledge to explain in detail, she knows who can: Kokosamu, one of Master Mutamix's many disciples. Seek him out at the Bonfire in central Thanalan to receive your education."
2,"TEXT_HEAVNY803_02097_SEQ_02","Aetherial reduction turns out to be a rather simple process in which one breaks down items into their base aetherial components, such as crystals or other rare materials. However, it would seem that only rare items considered collectables are suitable for this purpose, so whether or not it will prove useful remains to be seen..."
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24,"TEXT_HEAVNY803_02097_TODO_00","Deliver the letter to Kokosamu at the Bonfire."
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48,"TEXT_HEAVNY803_02097_LYDIRLONA_000_000","Given that you are an accomplished <Sheet(ClassJob,PlayerParameter(68),0)/> in your own right, perchance you are already familiar with aetherial reduction?"
49,"TEXT_HEAVNY803_02097_LYDIRLONA_000_001","Given that you are also an accomplished <Sheet(ClassJob,PlayerParameter(68),0)/> in your own right, perchance you are already familiar with aetherial reduction?"
50,"TEXT_HEAVNY803_02097_LYDIRLONA_000_002","If I may, <If(PlayerParameter(4))>miss<Else/>sir</If>─you are an accomplished <Sheet(ClassJob,PlayerParameter(68),0)/>, are you not? Perchance you are familiar with aetherial reduction?"
51,"TEXT_HEAVNY803_02097_LYDIRLONA_000_003","Simply put, it allows one to break down an item into its base aetherial components...or something to that effect."
52,"TEXT_HEAVNY803_02097_LYDIRLONA_000_004","The process is admittedly difficult for a layman to explain. Kokosamu, a disciple of Master Mutamix, would surely be glad to tell you more."
53,"TEXT_HEAVNY803_02097_LYDIRLONA_000_005","If Kokosamu is disinclined to teach you of aetherial reduction, pray give him my letter. That should provide sufficient persuasion."
54,"TEXT_HEAVNY803_02097_KOKOSAMU_000_010","Back to trade tongueflaps about <Emphasis>shifty-makin'</Emphasis> or <Emphasis>transmutation</Emphasis> or whatever? No?"
55,"TEXT_HEAVNY803_02097_KOKOSAMU_000_011","When fighty-tool is full of airyself... Hm? What is it?"
56,"TEXT_HEAVNY803_02097_KOKOSAMU_000_012","A letter? Get rid o' that. If ye wanted to know about aetherial reduction, all ye had to do was ask!"
57,"TEXT_HEAVNY803_02097_KOKOSAMU_000_013","As the name suggests, it's a method o' reducin' items to a more...primordial state, as it were. Crystals, for the most part."
58,"TEXT_HEAVNY803_02097_KOKOSAMU_000_014","Now before you go thinkin' ye can rid yerself of all yer worthless shite in this fashion, think again."
59,"TEXT_HEAVNY803_02097_KOKOSAMU_000_015","Only items with a certain...how should I put this? Ah, right. “Collectability.” Only rare items valued as collectables seem to be suitable for this purpose. So it's hardly an easy decision to make."
60,"TEXT_HEAVNY803_02097_KOKOSAMU_000_016","In any case, why not give it a go? Ye never know what ye'll get 'less ye try!"
61,"TEXT_HEAVNY803_02097_SYSTEM_000_017","You can now use the general action <Color(-34022)>Aetherial Reduction</Color>, and by doing so break down unwanted collectables into their base aetherial components, such as crystals."
62,"TEXT_HEAVNY803_02097_SYSTEM_000_018","In addition to crystals, reduced collectables may yield rare materials at random."
63,"TEXT_HEAVNY803_02097_SESTEM_000_019","Please be warned that this process is irreversible and collectables will be permanently lost."
64,"TEXT_HEAVNY803_02097_DICKON_000_000",""
65,"TEXT_HEAVNY803_02097_DICKON_000_001",""
66,"TEXT_HEAVNY803_02097_DICKON_000_002",""
67,"TEXT_HEAVNY803_02097_DICKON_000_003",""
68,"TEXT_HEAVNY803_02097_DICKON_000_004",""
69,"TEXT_HEAVNY803_02097_DICKON_000_005",""
1 key 0 1
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4 0 TEXT_HEAVNY803_02097_SEQ_00 Lydirlona has a proposition for one as accomplished as you.
5 1 TEXT_HEAVNY803_02097_SEQ_01 Lydirlona thinks you would benefit from learning about aetherial reduction. Though she lacks the knowledge to explain in detail, she knows who can: Kokosamu, one of Master Mutamix's many disciples. Seek him out at the Bonfire in central Thanalan to receive your education.
6 2 TEXT_HEAVNY803_02097_SEQ_02 Aetherial reduction turns out to be a rather simple process in which one breaks down items into their base aetherial components, such as crystals or other rare materials. However, it would seem that only rare items considered collectables are suitable for this purpose, so whether or not it will prove useful remains to be seen...
7 3 TEXT_HEAVNY803_02097_SEQ_03
8 4 TEXT_HEAVNY803_02097_SEQ_04
9 5 TEXT_HEAVNY803_02097_SEQ_05
10 6 TEXT_HEAVNY803_02097_SEQ_06
11 7 TEXT_HEAVNY803_02097_SEQ_07
12 8 TEXT_HEAVNY803_02097_SEQ_08
13 9 TEXT_HEAVNY803_02097_SEQ_09
14 10 TEXT_HEAVNY803_02097_SEQ_10
15 11 TEXT_HEAVNY803_02097_SEQ_11
16 12 TEXT_HEAVNY803_02097_SEQ_12
17 13 TEXT_HEAVNY803_02097_SEQ_13
18 14 TEXT_HEAVNY803_02097_SEQ_14
19 15 TEXT_HEAVNY803_02097_SEQ_15
20 16 TEXT_HEAVNY803_02097_SEQ_16
21 17 TEXT_HEAVNY803_02097_SEQ_17
22 18 TEXT_HEAVNY803_02097_SEQ_18
23 19 TEXT_HEAVNY803_02097_SEQ_19
24 20 TEXT_HEAVNY803_02097_SEQ_20
25 21 TEXT_HEAVNY803_02097_SEQ_21
26 22 TEXT_HEAVNY803_02097_SEQ_22
27 23 TEXT_HEAVNY803_02097_SEQ_23
28 24 TEXT_HEAVNY803_02097_TODO_00 Deliver the letter to Kokosamu at the Bonfire.
29 25 TEXT_HEAVNY803_02097_TODO_01
30 26 TEXT_HEAVNY803_02097_TODO_02
31 27 TEXT_HEAVNY803_02097_TODO_03
32 28 TEXT_HEAVNY803_02097_TODO_04
33 29 TEXT_HEAVNY803_02097_TODO_05
34 30 TEXT_HEAVNY803_02097_TODO_06
35 31 TEXT_HEAVNY803_02097_TODO_07
36 32 TEXT_HEAVNY803_02097_TODO_08
37 33 TEXT_HEAVNY803_02097_TODO_09
38 34 TEXT_HEAVNY803_02097_TODO_10
39 35 TEXT_HEAVNY803_02097_TODO_11
40 36 TEXT_HEAVNY803_02097_TODO_12
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42 38 TEXT_HEAVNY803_02097_TODO_14
43 39 TEXT_HEAVNY803_02097_TODO_15
44 40 TEXT_HEAVNY803_02097_TODO_16
45 41 TEXT_HEAVNY803_02097_TODO_17
46 42 TEXT_HEAVNY803_02097_TODO_18
47 43 TEXT_HEAVNY803_02097_TODO_19
48 44 TEXT_HEAVNY803_02097_TODO_20
49 45 TEXT_HEAVNY803_02097_TODO_21
50 46 TEXT_HEAVNY803_02097_TODO_22
51 47 TEXT_HEAVNY803_02097_TODO_23
52 48 TEXT_HEAVNY803_02097_LYDIRLONA_000_000 Given that you are an accomplished <Sheet(ClassJob,PlayerParameter(68),0)/> in your own right, perchance you are already familiar with aetherial reduction?
53 49 TEXT_HEAVNY803_02097_LYDIRLONA_000_001 Given that you are also an accomplished <Sheet(ClassJob,PlayerParameter(68),0)/> in your own right, perchance you are already familiar with aetherial reduction?
54 50 TEXT_HEAVNY803_02097_LYDIRLONA_000_002 If I may, <If(PlayerParameter(4))>miss<Else/>sir</If>─you are an accomplished <Sheet(ClassJob,PlayerParameter(68),0)/>, are you not? Perchance you are familiar with aetherial reduction?
55 51 TEXT_HEAVNY803_02097_LYDIRLONA_000_003 Simply put, it allows one to break down an item into its base aetherial components...or something to that effect.
56 52 TEXT_HEAVNY803_02097_LYDIRLONA_000_004 The process is admittedly difficult for a layman to explain. Kokosamu, a disciple of Master Mutamix, would surely be glad to tell you more.
57 53 TEXT_HEAVNY803_02097_LYDIRLONA_000_005 If Kokosamu is disinclined to teach you of aetherial reduction, pray give him my letter. That should provide sufficient persuasion.
58 54 TEXT_HEAVNY803_02097_KOKOSAMU_000_010 Back to trade tongueflaps about <Emphasis>shifty-makin'</Emphasis> or <Emphasis>transmutation</Emphasis> or whatever? No?
59 55 TEXT_HEAVNY803_02097_KOKOSAMU_000_011 When fighty-tool is full of airyself... Hm? What is it?
60 56 TEXT_HEAVNY803_02097_KOKOSAMU_000_012 A letter? Get rid o' that. If ye wanted to know about aetherial reduction, all ye had to do was ask!
61 57 TEXT_HEAVNY803_02097_KOKOSAMU_000_013 As the name suggests, it's a method o' reducin' items to a more...primordial state, as it were. Crystals, for the most part.
62 58 TEXT_HEAVNY803_02097_KOKOSAMU_000_014 Now before you go thinkin' ye can rid yerself of all yer worthless shite in this fashion, think again.
63 59 TEXT_HEAVNY803_02097_KOKOSAMU_000_015 Only items with a certain...how should I put this? Ah, right. “Collectability.” Only rare items valued as collectables seem to be suitable for this purpose. So it's hardly an easy decision to make.
64 60 TEXT_HEAVNY803_02097_KOKOSAMU_000_016 In any case, why not give it a go? Ye never know what ye'll get 'less ye try!
65 61 TEXT_HEAVNY803_02097_SYSTEM_000_017 You can now use the general action <Color(-34022)>Aetherial Reduction</Color>, and by doing so break down unwanted collectables into their base aetherial components, such as crystals.
66 62 TEXT_HEAVNY803_02097_SYSTEM_000_018 In addition to crystals, reduced collectables may yield rare materials at random.
67 63 TEXT_HEAVNY803_02097_SESTEM_000_019 Please be warned that this process is irreversible and collectables will be permanently lost.
68 64 TEXT_HEAVNY803_02097_DICKON_000_000
69 65 TEXT_HEAVNY803_02097_DICKON_000_001
70 66 TEXT_HEAVNY803_02097_DICKON_000_002
71 67 TEXT_HEAVNY803_02097_DICKON_000_003
72 68 TEXT_HEAVNY803_02097_DICKON_000_004
73 69 TEXT_HEAVNY803_02097_DICKON_000_005
+77 -77
View File
@@ -1,77 +1,77 @@
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0,"TEXT_HEAVNY804_02098_SEQ_00","Lydirlona would like to reassure you that the rumors you have heard are true."
1,"TEXT_HEAVNY804_02098_SEQ_01","Rowena's House of Splendors has expanded its operations and established an outpost in Idyllshire, far to the west in the Dravanian hinterlands. Should you find yourself passing through, Lydirlona thinks it would be prudent for you to make yourself known to the representatives there. Present her letter of introduction to Geimlona, her older sister, in Idyllshire."
2,"TEXT_HEAVNY804_02098_SEQ_02","With the help of you and your fellow suppliers, Geimlona and her comrades aim to become the premier source of collectables in the region. As was the case in Mor Dhona, you will be duly compensated for your contributions...in scrips issued by the House of Splendors, that is."
3,"TEXT_HEAVNY804_02098_SEQ_03",""
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22,"TEXT_HEAVNY804_02098_SEQ_22",""
23,"TEXT_HEAVNY804_02098_SEQ_23",""
24,"TEXT_HEAVNY804_02098_TODO_00","Deliver the letter to Geimlona in Idyllshire."
25,"TEXT_HEAVNY804_02098_TODO_01",""
26,"TEXT_HEAVNY804_02098_TODO_02",""
27,"TEXT_HEAVNY804_02098_TODO_03",""
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32,"TEXT_HEAVNY804_02098_TODO_08",""
33,"TEXT_HEAVNY804_02098_TODO_09",""
34,"TEXT_HEAVNY804_02098_TODO_10",""
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36,"TEXT_HEAVNY804_02098_TODO_12",""
37,"TEXT_HEAVNY804_02098_TODO_13",""
38,"TEXT_HEAVNY804_02098_TODO_14",""
39,"TEXT_HEAVNY804_02098_TODO_15",""
40,"TEXT_HEAVNY804_02098_TODO_16",""
41,"TEXT_HEAVNY804_02098_TODO_17",""
42,"TEXT_HEAVNY804_02098_TODO_18",""
43,"TEXT_HEAVNY804_02098_TODO_19",""
44,"TEXT_HEAVNY804_02098_TODO_20",""
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46,"TEXT_HEAVNY804_02098_TODO_22",""
47,"TEXT_HEAVNY804_02098_TODO_23",""
48,"TEXT_HEAVNY804_02098_LYDIRLONA_000_000","Mayhap you have heard that Rowena's House of Splendors is expanding its operations. I am proud to say that these rumors are true."
49,"TEXT_HEAVNY804_02098_LYDIRLONA_000_001","We have established a presence in Idyllshire, far to the west in the Dravanian hinterlands."
50,"TEXT_HEAVNY804_02098_LYDIRLONA_000_002","Should you find yourself passing through, it may be prudent to introduce yourself to our representatives."
51,"TEXT_HEAVNY804_02098_LYDIRLONA_000_003","Should you find yourself passing through, it may be prudent to introduce yourself to our representatives."
52,"TEXT_HEAVNY804_02098_LYDIRLONA_000_004","Present this letter to them, and they will know you for one of our suppliers."
53,"TEXT_HEAVNY804_02098_LYDIRLONA_000_005","Should you find yourself in Idyllshire and wish to avail yourself of our services, pray present that letter to my sister Geimlona."
54,"TEXT_HEAVNY804_02098_GEIMLONA_000_010","Beggin' your pardons, <If(PlayerParameter(4))>miss<Else/>sir</If>, but I haven't got the time to chat right now..."
55,"TEXT_HEAVNY804_02098_GEIMLONA_000_011","One of my little sister's suppliers, eh? Well now, that's different."
56,"TEXT_HEAVNY804_02098_GEIMLONA_000_012","Pleased to make your acquaintance. As you can see, the House has come to Idyllshire─but we've only just gotten started."
57,"TEXT_HEAVNY804_02098_GEIMLONA_000_013","It is our hope that with the help of hardworkin' folk like yourself, it won't be long before we're the center of trade in these parts."
58,"TEXT_HEAVNY804_02098_GEIMLONA_000_014","And we'll do it by becomin' the premier source of collectables. Bring us whatever you've got, and we'll pay you fair value in scrips."
59,"TEXT_HEAVNY804_02098_GEIMLONA_000_015","May this be the beginnin' of a long and prosperous relationship."
60,"TEXT_HEAVNY804_02098_SYSTEM_000_016","You can now trade collectables to Rowena's House of Splendors in Idyllshire."
61,"TEXT_HEAVNY804_02098_SYSTEM_000_017","You may also exchange scrips for items usable by Disciples of the Land or Hand by speaking with the nearby representative."
62,"TEXT_HEAVNY804_02098_DICKON_000_000",""
63,"TEXT_HEAVNY804_02098_DICKON_000_001",""
64,"TEXT_HEAVNY804_02098_DICKON_000_002",""
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68,"TEXT_HEAVNY804_02098_DIGGIN_000_010",""
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72,"TEXT_HEAVNY804_02098_DIGGIN_000_014",""
73,"TEXT_HEAVNY804_02098_DIGGIN_000_015",""
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0,"TEXT_HEAVNY804_02098_SEQ_00","Lydirlona would like to reassure you that the rumors you have heard are true."
1,"TEXT_HEAVNY804_02098_SEQ_01","Rowena's House of Splendors has expanded its operations and established an outpost in Idyllshire, far to the west in the Dravanian hinterlands. Should you find yourself passing through, Lydirlona thinks it would be prudent for you to make yourself known to the representatives there. Present her letter of introduction to Geimlona, her older sister, in Idyllshire."
2,"TEXT_HEAVNY804_02098_SEQ_02","With the help of you and your fellow suppliers, Geimlona and her comrades aim to become the premier source of collectables in the region. As was the case in Mor Dhona, you will be duly compensated for your contributions...in scrips issued by the House of Splendors, that is."
3,"TEXT_HEAVNY804_02098_SEQ_03",""
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6,"TEXT_HEAVNY804_02098_SEQ_06",""
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24,"TEXT_HEAVNY804_02098_TODO_00","Deliver the letter to Geimlona in Idyllshire."
25,"TEXT_HEAVNY804_02098_TODO_01",""
26,"TEXT_HEAVNY804_02098_TODO_02",""
27,"TEXT_HEAVNY804_02098_TODO_03",""
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48,"TEXT_HEAVNY804_02098_LYDIRLONA_000_000","Mayhap you have heard that Rowena's House of Splendors is expanding its operations. I am proud to say that these rumors are true."
49,"TEXT_HEAVNY804_02098_LYDIRLONA_000_001","We have established a presence in Idyllshire, far to the west in the Dravanian hinterlands."
50,"TEXT_HEAVNY804_02098_LYDIRLONA_000_002","Should you find yourself passing through, it may be prudent to introduce yourself to our representatives."
51,"TEXT_HEAVNY804_02098_LYDIRLONA_000_003","Should you find yourself passing through, it may be prudent to introduce yourself to our representatives."
52,"TEXT_HEAVNY804_02098_LYDIRLONA_000_004","Present this letter to them, and they will know you for one of our suppliers."
53,"TEXT_HEAVNY804_02098_LYDIRLONA_000_005","Should you find yourself in Idyllshire and wish to avail yourself of our services, pray present that letter to my sister Geimlona."
54,"TEXT_HEAVNY804_02098_GEIMLONA_000_010","Beggin' your pardons, <If(PlayerParameter(4))>miss<Else/>sir</If>, but I haven't got the time to chat right now..."
55,"TEXT_HEAVNY804_02098_GEIMLONA_000_011","One of my little sister's suppliers, eh? Well now, that's different."
56,"TEXT_HEAVNY804_02098_GEIMLONA_000_012","Pleased to make your acquaintance. As you can see, the House has come to Idyllshire─but we've only just gotten started."
57,"TEXT_HEAVNY804_02098_GEIMLONA_000_013","It is our hope that with the help of hardworkin' folk like yourself, it won't be long before we're the center of trade in these parts."
58,"TEXT_HEAVNY804_02098_GEIMLONA_000_014","And we'll do it by becomin' the premier source of collectables. Bring us whatever you've got, and we'll pay you fair value in scrips."
59,"TEXT_HEAVNY804_02098_GEIMLONA_000_015","May this be the beginnin' of a long and prosperous relationship."
60,"TEXT_HEAVNY804_02098_SYSTEM_000_016","You can now trade collectables to Rowena's House of Splendors in Idyllshire."
61,"TEXT_HEAVNY804_02098_SYSTEM_000_017","You may also exchange scrips for items usable by Disciples of the Land or Hand by speaking with the nearby representative."
62,"TEXT_HEAVNY804_02098_DICKON_000_000",""
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3 int32 str str
4 0 TEXT_HEAVNY804_02098_SEQ_00 Lydirlona would like to reassure you that the rumors you have heard are true.
5 1 TEXT_HEAVNY804_02098_SEQ_01 Rowena's House of Splendors has expanded its operations and established an outpost in Idyllshire, far to the west in the Dravanian hinterlands. Should you find yourself passing through, Lydirlona thinks it would be prudent for you to make yourself known to the representatives there. Present her letter of introduction to Geimlona, her older sister, in Idyllshire.
6 2 TEXT_HEAVNY804_02098_SEQ_02 With the help of you and your fellow suppliers, Geimlona and her comrades aim to become the premier source of collectables in the region. As was the case in Mor Dhona, you will be duly compensated for your contributions...in scrips issued by the House of Splendors, that is.
7 3 TEXT_HEAVNY804_02098_SEQ_03
8 4 TEXT_HEAVNY804_02098_SEQ_04
9 5 TEXT_HEAVNY804_02098_SEQ_05
10 6 TEXT_HEAVNY804_02098_SEQ_06
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16 12 TEXT_HEAVNY804_02098_SEQ_12
17 13 TEXT_HEAVNY804_02098_SEQ_13
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19 15 TEXT_HEAVNY804_02098_SEQ_15
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26 22 TEXT_HEAVNY804_02098_SEQ_22
27 23 TEXT_HEAVNY804_02098_SEQ_23
28 24 TEXT_HEAVNY804_02098_TODO_00 Deliver the letter to Geimlona in Idyllshire.
29 25 TEXT_HEAVNY804_02098_TODO_01
30 26 TEXT_HEAVNY804_02098_TODO_02
31 27 TEXT_HEAVNY804_02098_TODO_03
32 28 TEXT_HEAVNY804_02098_TODO_04
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49 45 TEXT_HEAVNY804_02098_TODO_21
50 46 TEXT_HEAVNY804_02098_TODO_22
51 47 TEXT_HEAVNY804_02098_TODO_23
52 48 TEXT_HEAVNY804_02098_LYDIRLONA_000_000 Mayhap you have heard that Rowena's House of Splendors is expanding its operations. I am proud to say that these rumors are true.
53 49 TEXT_HEAVNY804_02098_LYDIRLONA_000_001 We have established a presence in Idyllshire, far to the west in the Dravanian hinterlands.
54 50 TEXT_HEAVNY804_02098_LYDIRLONA_000_002 Should you find yourself passing through, it may be prudent to introduce yourself to our representatives.
55 51 TEXT_HEAVNY804_02098_LYDIRLONA_000_003 Should you find yourself passing through, it may be prudent to introduce yourself to our representatives.
56 52 TEXT_HEAVNY804_02098_LYDIRLONA_000_004 Present this letter to them, and they will know you for one of our suppliers.
57 53 TEXT_HEAVNY804_02098_LYDIRLONA_000_005 Should you find yourself in Idyllshire and wish to avail yourself of our services, pray present that letter to my sister Geimlona.
58 54 TEXT_HEAVNY804_02098_GEIMLONA_000_010 Beggin' your pardons, <If(PlayerParameter(4))>miss<Else/>sir</If>, but I haven't got the time to chat right now...
59 55 TEXT_HEAVNY804_02098_GEIMLONA_000_011 One of my little sister's suppliers, eh? Well now, that's different.
60 56 TEXT_HEAVNY804_02098_GEIMLONA_000_012 Pleased to make your acquaintance. As you can see, the House has come to Idyllshire─but we've only just gotten started.
61 57 TEXT_HEAVNY804_02098_GEIMLONA_000_013 It is our hope that with the help of hardworkin' folk like yourself, it won't be long before we're the center of trade in these parts.
62 58 TEXT_HEAVNY804_02098_GEIMLONA_000_014 And we'll do it by becomin' the premier source of collectables. Bring us whatever you've got, and we'll pay you fair value in scrips.
63 59 TEXT_HEAVNY804_02098_GEIMLONA_000_015 May this be the beginnin' of a long and prosperous relationship.
64 60 TEXT_HEAVNY804_02098_SYSTEM_000_016 You can now trade collectables to Rowena's House of Splendors in Idyllshire.
65 61 TEXT_HEAVNY804_02098_SYSTEM_000_017 You may also exchange scrips for items usable by Disciples of the Land or Hand by speaking with the nearby representative.
66 62 TEXT_HEAVNY804_02098_DICKON_000_000
67 63 TEXT_HEAVNY804_02098_DICKON_000_001
68 64 TEXT_HEAVNY804_02098_DICKON_000_002
69 65 TEXT_HEAVNY804_02098_DICKON_000_003
70 66 TEXT_HEAVNY804_02098_DICKON_000_004
71 67 TEXT_HEAVNY804_02098_DICKON_000_005
72 68 TEXT_HEAVNY804_02098_DIGGIN_000_010
73 69 TEXT_HEAVNY804_02098_DIGGIN_000_011
74 70 TEXT_HEAVNY804_02098_DIGGIN_000_012
75 71 TEXT_HEAVNY804_02098_DIGGIN_000_013
76 72 TEXT_HEAVNY804_02098_DIGGIN_000_014
77 73 TEXT_HEAVNY804_02098_DIGGIN_000_015
+72 -72
View File
@@ -1,72 +1,72 @@
key,0,1
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int32,str,str
0,"TEXT_HEAVNY805_02099_SEQ_00",""
1,"TEXT_HEAVNY805_02099_SEQ_01",""
2,"TEXT_HEAVNY805_02099_SEQ_02",""
3,"TEXT_HEAVNY805_02099_SEQ_03",""
4,"TEXT_HEAVNY805_02099_SEQ_04",""
5,"TEXT_HEAVNY805_02099_SEQ_05",""
6,"TEXT_HEAVNY805_02099_SEQ_06",""
7,"TEXT_HEAVNY805_02099_SEQ_07",""
8,"TEXT_HEAVNY805_02099_SEQ_08",""
9,"TEXT_HEAVNY805_02099_SEQ_09",""
10,"TEXT_HEAVNY805_02099_SEQ_10",""
11,"TEXT_HEAVNY805_02099_SEQ_11",""
12,"TEXT_HEAVNY805_02099_SEQ_12",""
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20,"TEXT_HEAVNY805_02099_SEQ_20",""
21,"TEXT_HEAVNY805_02099_SEQ_21",""
22,"TEXT_HEAVNY805_02099_SEQ_22",""
23,"TEXT_HEAVNY805_02099_SEQ_23",""
24,"TEXT_HEAVNY805_02099_TODO_00",""
25,"TEXT_HEAVNY805_02099_TODO_01",""
26,"TEXT_HEAVNY805_02099_TODO_02",""
27,"TEXT_HEAVNY805_02099_TODO_03",""
28,"TEXT_HEAVNY805_02099_TODO_04",""
29,"TEXT_HEAVNY805_02099_TODO_05",""
30,"TEXT_HEAVNY805_02099_TODO_06",""
31,"TEXT_HEAVNY805_02099_TODO_07",""
32,"TEXT_HEAVNY805_02099_TODO_08",""
33,"TEXT_HEAVNY805_02099_TODO_09",""
34,"TEXT_HEAVNY805_02099_TODO_10",""
35,"TEXT_HEAVNY805_02099_TODO_11",""
36,"TEXT_HEAVNY805_02099_TODO_12",""
37,"TEXT_HEAVNY805_02099_TODO_13",""
38,"TEXT_HEAVNY805_02099_TODO_14",""
39,"TEXT_HEAVNY805_02099_TODO_15",""
40,"TEXT_HEAVNY805_02099_TODO_16",""
41,"TEXT_HEAVNY805_02099_TODO_17",""
42,"TEXT_HEAVNY805_02099_TODO_18",""
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45,"TEXT_HEAVNY805_02099_TODO_21",""
46,"TEXT_HEAVNY805_02099_TODO_22",""
47,"TEXT_HEAVNY805_02099_TODO_23",""
48,"TEXT_HEAVNY805_02099_TOBANA_000_000","On behalf of the House of Splendors, <If(PlayerParameter(4))>madam<Else/>sir</If>, pray allow me to inform you of the latest additions to our stock."
49,"TEXT_HEAVNY805_02099_TOBANA_000_002","The House understands that even the most experienced Disciple of the Land could use a helping hand from time to time. To that end, we are proud to offer an exclusive selection of favors imbued with the blessings of the Twelve."
50,"TEXT_HEAVNY805_02099_TOBANA_000_006","Guaranteed to make your fieldcraft more productive. No refunds."
51,"TEXT_HEAVNY805_02099_SYSTEM_000_008","Favors are now available for purchase from the splendors vendor."
52,"TEXT_HEAVNY805_02099_SYSTEM_000_009","Favors can be used to grant special temporary statuses which allow for the discovery of otherwise hidden gathering points."
53,"TEXT_HEAVNY805_02099_SYSTEM_000_010","Favors are area specific, and will only reveal gathering points in the area indicated in the favor's help text. Concealed gathering points will yield rare items unobtainable at normal locations."
54,"TEXT_HEAVNY805_02099_TOBANA_000_020","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>, I should be glad to inform you of the latest additions to our stock...once I have determined that you are qualified to make use of them."
55,"TEXT_HEAVNY805_02099_SYSTEM_000_021","In order to undertake this quest, you must be a level 60 Disciple of the Land."
56,"TEXT_HEAVNY805_02099_LUBOBO_000_000",""
57,"TEXT_HEAVNY805_02099_LUBOBO_000_001",""
58,"TEXT_HEAVNY805_02099_LUBOBO_000_002",""
59,"TEXT_HEAVNY805_02099_LUBOBO_000_003",""
60,"TEXT_HEAVNY805_02099_LUBOBO_000_004",""
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62,"TEXT_HEAVNY805_02099_LUBOBO_000_006",""
63,"TEXT_HEAVNY805_02099_TOBANA_000_001",""
64,"TEXT_HEAVNY805_02099_TOBANA_000_003",""
65,"TEXT_HEAVNY805_02099_TOBANA_000_004",""
66,"TEXT_HEAVNY805_02099_TOBANA_000_005",""
67,"TEXT_HEAVNY805_02099_SYSTEM_000_011",""
68,"TEXT_HEAVNY805_02099_SYSTEM_000_012",""
key,0,1
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int32,str,str
0,"TEXT_HEAVNY805_02099_SEQ_00",""
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24,"TEXT_HEAVNY805_02099_TODO_00",""
25,"TEXT_HEAVNY805_02099_TODO_01",""
26,"TEXT_HEAVNY805_02099_TODO_02",""
27,"TEXT_HEAVNY805_02099_TODO_03",""
28,"TEXT_HEAVNY805_02099_TODO_04",""
29,"TEXT_HEAVNY805_02099_TODO_05",""
30,"TEXT_HEAVNY805_02099_TODO_06",""
31,"TEXT_HEAVNY805_02099_TODO_07",""
32,"TEXT_HEAVNY805_02099_TODO_08",""
33,"TEXT_HEAVNY805_02099_TODO_09",""
34,"TEXT_HEAVNY805_02099_TODO_10",""
35,"TEXT_HEAVNY805_02099_TODO_11",""
36,"TEXT_HEAVNY805_02099_TODO_12",""
37,"TEXT_HEAVNY805_02099_TODO_13",""
38,"TEXT_HEAVNY805_02099_TODO_14",""
39,"TEXT_HEAVNY805_02099_TODO_15",""
40,"TEXT_HEAVNY805_02099_TODO_16",""
41,"TEXT_HEAVNY805_02099_TODO_17",""
42,"TEXT_HEAVNY805_02099_TODO_18",""
43,"TEXT_HEAVNY805_02099_TODO_19",""
44,"TEXT_HEAVNY805_02099_TODO_20",""
45,"TEXT_HEAVNY805_02099_TODO_21",""
46,"TEXT_HEAVNY805_02099_TODO_22",""
47,"TEXT_HEAVNY805_02099_TODO_23",""
48,"TEXT_HEAVNY805_02099_TOBANA_000_000","On behalf of the House of Splendors, <If(PlayerParameter(4))>madam<Else/>sir</If>, pray allow me to inform you of the latest additions to our stock."
49,"TEXT_HEAVNY805_02099_TOBANA_000_002","The House understands that even the most experienced Disciple of the Land could use a helping hand from time to time. To that end, we are proud to offer an exclusive selection of favors imbued with the blessings of the Twelve."
50,"TEXT_HEAVNY805_02099_TOBANA_000_006","Guaranteed to make your fieldcraft more productive. No refunds."
51,"TEXT_HEAVNY805_02099_SYSTEM_000_008","Favors are now available for purchase from the splendors vendor."
52,"TEXT_HEAVNY805_02099_SYSTEM_000_009","Favors can be used to grant special temporary statuses which allow for the discovery of otherwise hidden gathering points."
53,"TEXT_HEAVNY805_02099_SYSTEM_000_010","Favors are area specific, and will only reveal gathering points in the area indicated in the favor's help text. Concealed gathering points will yield rare items unobtainable at normal locations."
54,"TEXT_HEAVNY805_02099_TOBANA_000_020","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>, I should be glad to inform you of the latest additions to our stock...once I have determined that you are qualified to make use of them."
55,"TEXT_HEAVNY805_02099_SYSTEM_000_021","In order to undertake this quest, you must be a level 60 Disciple of the Land."
56,"TEXT_HEAVNY805_02099_LUBOBO_000_000",""
57,"TEXT_HEAVNY805_02099_LUBOBO_000_001",""
58,"TEXT_HEAVNY805_02099_LUBOBO_000_002",""
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65,"TEXT_HEAVNY805_02099_TOBANA_000_004",""
66,"TEXT_HEAVNY805_02099_TOBANA_000_005",""
67,"TEXT_HEAVNY805_02099_SYSTEM_000_011",""
68,"TEXT_HEAVNY805_02099_SYSTEM_000_012",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNY805_02099_SEQ_00
5 1 TEXT_HEAVNY805_02099_SEQ_01
6 2 TEXT_HEAVNY805_02099_SEQ_02
7 3 TEXT_HEAVNY805_02099_SEQ_03
8 4 TEXT_HEAVNY805_02099_SEQ_04
9 5 TEXT_HEAVNY805_02099_SEQ_05
10 6 TEXT_HEAVNY805_02099_SEQ_06
11 7 TEXT_HEAVNY805_02099_SEQ_07
12 8 TEXT_HEAVNY805_02099_SEQ_08
13 9 TEXT_HEAVNY805_02099_SEQ_09
14 10 TEXT_HEAVNY805_02099_SEQ_10
15 11 TEXT_HEAVNY805_02099_SEQ_11
16 12 TEXT_HEAVNY805_02099_SEQ_12
17 13 TEXT_HEAVNY805_02099_SEQ_13
18 14 TEXT_HEAVNY805_02099_SEQ_14
19 15 TEXT_HEAVNY805_02099_SEQ_15
20 16 TEXT_HEAVNY805_02099_SEQ_16
21 17 TEXT_HEAVNY805_02099_SEQ_17
22 18 TEXT_HEAVNY805_02099_SEQ_18
23 19 TEXT_HEAVNY805_02099_SEQ_19
24 20 TEXT_HEAVNY805_02099_SEQ_20
25 21 TEXT_HEAVNY805_02099_SEQ_21
26 22 TEXT_HEAVNY805_02099_SEQ_22
27 23 TEXT_HEAVNY805_02099_SEQ_23
28 24 TEXT_HEAVNY805_02099_TODO_00
29 25 TEXT_HEAVNY805_02099_TODO_01
30 26 TEXT_HEAVNY805_02099_TODO_02
31 27 TEXT_HEAVNY805_02099_TODO_03
32 28 TEXT_HEAVNY805_02099_TODO_04
33 29 TEXT_HEAVNY805_02099_TODO_05
34 30 TEXT_HEAVNY805_02099_TODO_06
35 31 TEXT_HEAVNY805_02099_TODO_07
36 32 TEXT_HEAVNY805_02099_TODO_08
37 33 TEXT_HEAVNY805_02099_TODO_09
38 34 TEXT_HEAVNY805_02099_TODO_10
39 35 TEXT_HEAVNY805_02099_TODO_11
40 36 TEXT_HEAVNY805_02099_TODO_12
41 37 TEXT_HEAVNY805_02099_TODO_13
42 38 TEXT_HEAVNY805_02099_TODO_14
43 39 TEXT_HEAVNY805_02099_TODO_15
44 40 TEXT_HEAVNY805_02099_TODO_16
45 41 TEXT_HEAVNY805_02099_TODO_17
46 42 TEXT_HEAVNY805_02099_TODO_18
47 43 TEXT_HEAVNY805_02099_TODO_19
48 44 TEXT_HEAVNY805_02099_TODO_20
49 45 TEXT_HEAVNY805_02099_TODO_21
50 46 TEXT_HEAVNY805_02099_TODO_22
51 47 TEXT_HEAVNY805_02099_TODO_23
52 48 TEXT_HEAVNY805_02099_TOBANA_000_000 On behalf of the House of Splendors, <If(PlayerParameter(4))>madam<Else/>sir</If>, pray allow me to inform you of the latest additions to our stock.
53 49 TEXT_HEAVNY805_02099_TOBANA_000_002 The House understands that even the most experienced Disciple of the Land could use a helping hand from time to time. To that end, we are proud to offer an exclusive selection of favors imbued with the blessings of the Twelve.
54 50 TEXT_HEAVNY805_02099_TOBANA_000_006 Guaranteed to make your fieldcraft more productive. No refunds.
55 51 TEXT_HEAVNY805_02099_SYSTEM_000_008 Favors are now available for purchase from the splendors vendor.
56 52 TEXT_HEAVNY805_02099_SYSTEM_000_009 Favors can be used to grant special temporary statuses which allow for the discovery of otherwise hidden gathering points.
57 53 TEXT_HEAVNY805_02099_SYSTEM_000_010 Favors are area specific, and will only reveal gathering points in the area indicated in the favor's help text. Concealed gathering points will yield rare items unobtainable at normal locations.
58 54 TEXT_HEAVNY805_02099_TOBANA_000_020 Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>, I should be glad to inform you of the latest additions to our stock...once I have determined that you are qualified to make use of them.
59 55 TEXT_HEAVNY805_02099_SYSTEM_000_021 In order to undertake this quest, you must be a level 60 Disciple of the Land.
60 56 TEXT_HEAVNY805_02099_LUBOBO_000_000
61 57 TEXT_HEAVNY805_02099_LUBOBO_000_001
62 58 TEXT_HEAVNY805_02099_LUBOBO_000_002
63 59 TEXT_HEAVNY805_02099_LUBOBO_000_003
64 60 TEXT_HEAVNY805_02099_LUBOBO_000_004
65 61 TEXT_HEAVNY805_02099_LUBOBO_000_005
66 62 TEXT_HEAVNY805_02099_LUBOBO_000_006
67 63 TEXT_HEAVNY805_02099_TOBANA_000_001
68 64 TEXT_HEAVNY805_02099_TOBANA_000_003
69 65 TEXT_HEAVNY805_02099_TOBANA_000_004
70 66 TEXT_HEAVNY805_02099_TOBANA_000_005
71 67 TEXT_HEAVNY805_02099_SYSTEM_000_011
72 68 TEXT_HEAVNY805_02099_SYSTEM_000_012
+3 -1
View File
@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_JOBAST300_02012_SEQ_04","Jannequinard believes Forlemort of the Observatorium may be privy to information regarding the whereabouts of the missing Sharlayan party, and is resolved to make the journey south into the Coerthas central highlands to ask the chief astrologian himself. Jannequinard has requested that you meet him at the astroscope so that he will not have to entreat Forlemort alone."
5,"TEXT_JOBAST300_02012_SEQ_05","A series of unpredictable circumstances forced the Sharlayan party to make a long and dangerous detour through the Black Shroud. If Chief Astrologian Forlemort's information is to be believed, the party lingers currently somewhere in the vicinity of Quarrymill. Jannequinard's retainer Quimperain is already en route to the hamlet. Join him in the search."
6,"TEXT_JOBAST300_02012_SEQ_06","While Quimperain thanks you for your assistance in helping his master, he ever-so-subtly advises you against continuing your studies in astrology. Follow Quimperain into Snakemolt to commence your search for the Sharlayan party."
7,"TEXT_JOBAST300_02012_SEQ_07","Quimperain locates the party, only to find that they have been beset by bandits. Elder astrologian Mace is dragged off at knifepoint by the ruffians, but not before he inconspicuously tosses his soul crystal in the loam for you to find. Mace's granddaughter claims that this turn of events was foretold in the stars, and that it is, and always has been, your fate to take up the crystal.
7,"TEXT_JOBAST300_02012_SEQ_07","Quimperain locates the party, only to find that they have been beset by bandits. Elder astrologian Mace is dragged off at knifepoint by the ruffians, but not before he inconspicuously tosses his soul crystal in the loam for you to find. Mace's granddaughter claims that this turn of events was foretold in the stars, and that it is, and always has been, your fate to take up the crystal.
※The next astrologian job quest will be available from Leveva upon equipping the Soul of the Astrologian."
8,"TEXT_JOBAST300_02012_SEQ_08",""
9,"TEXT_JOBAST300_02012_SEQ_09",""
10,"TEXT_JOBAST300_02012_SEQ_10",""
1 key 0 1
8 4 TEXT_JOBAST300_02012_SEQ_04 Jannequinard believes Forlemort of the Observatorium may be privy to information regarding the whereabouts of the missing Sharlayan party, and is resolved to make the journey south into the Coerthas central highlands to ask the chief astrologian himself. Jannequinard has requested that you meet him at the astroscope so that he will not have to entreat Forlemort alone.
9 5 TEXT_JOBAST300_02012_SEQ_05 A series of unpredictable circumstances forced the Sharlayan party to make a long and dangerous detour through the Black Shroud. If Chief Astrologian Forlemort's information is to be believed, the party lingers currently somewhere in the vicinity of Quarrymill. Jannequinard's retainer Quimperain is already en route to the hamlet. Join him in the search.
10 6 TEXT_JOBAST300_02012_SEQ_06 While Quimperain thanks you for your assistance in helping his master, he ever-so-subtly advises you against continuing your studies in astrology. Follow Quimperain into Snakemolt to commence your search for the Sharlayan party.
11 7 TEXT_JOBAST300_02012_SEQ_07 Quimperain locates the party, only to find that they have been beset by bandits. Elder astrologian Mace is dragged off at knifepoint by the ruffians, but not before he inconspicuously tosses his soul crystal in the loam for you to find. Mace's granddaughter claims that this turn of events was foretold in the stars, and that it is, and always has been, your fate to take up the crystal. ※The next astrologian job quest will be available from Leveva upon equipping the Soul of the Astrologian. Quimperain locates the party, only to find that they have been beset by bandits. Elder astrologian Mace is dragged off at knifepoint by the ruffians, but not before he inconspicuously tosses his soul crystal in the loam for you to find. Mace's granddaughter claims that this turn of events was foretold in the stars, and that it is, and always has been, your fate to take up the crystal. ※The next astrologian job quest will be available from Leveva upon equipping the Soul of the Astrologian.
12 8 TEXT_JOBAST300_02012_SEQ_08
13 9 TEXT_JOBAST300_02012_SEQ_09
14 8 10 TEXT_JOBAST300_02012_SEQ_08 TEXT_JOBAST300_02012_SEQ_10
15 9 11 TEXT_JOBAST300_02012_SEQ_09 TEXT_JOBAST300_02012_SEQ_11
16 10 12 TEXT_JOBAST300_02012_SEQ_10 TEXT_JOBAST300_02012_SEQ_12
+3 -1
View File
@@ -4,7 +4,9 @@ int32,str,str
0,"TEXT_JOBAST301_02013_SEQ_00","Leveva waits patiently for you to pull yourself together and equip her grandfather's soul crystal."
1,"TEXT_JOBAST301_02013_SEQ_01","After providing you with a brief but detailed introduction to astrology and astromancy, Leveva allows you a few moments to test out your newly acquired skills. Once you feel comfortable in your new skin, speak with the young Sharlayan astrologian and begin your search for her grandfather."
2,"TEXT_JOBAST301_02013_SEQ_02","You are successful in rescuing Professor Mace. Quimperain has agreed to escort them on the remainder of their journey to Ishgard. You are to return ahead of the group and inform Jannequinard of the day's happenings (if he hasn't already seen them in the stars)."
3,"TEXT_JOBAST301_02013_SEQ_03","As you have inherited her grandfather's Soul of the Astrologian, Leveva has been assigned to oversee your training. By way of a first lesson, you are to practice alone while she finds a suitable location for your <Emphasis>next</Emphasis> lesson.
3,"TEXT_JOBAST301_02013_SEQ_03","As you have inherited her grandfather's Soul of the Astrologian, Leveva has been assigned to oversee your training. By way of a first lesson, you are to practice alone while she finds a suitable location for your <Emphasis>next</Emphasis> lesson.
※The next astrologian quest will be available from Jannequinard upon reaching level 35."
4,"TEXT_JOBAST301_02013_SEQ_04",""
5,"TEXT_JOBAST301_02013_SEQ_05",""
6,"TEXT_JOBAST301_02013_SEQ_06",""
1 key 0 1
4 0 TEXT_JOBAST301_02013_SEQ_00 Leveva waits patiently for you to pull yourself together and equip her grandfather's soul crystal.
5 1 TEXT_JOBAST301_02013_SEQ_01 After providing you with a brief but detailed introduction to astrology and astromancy, Leveva allows you a few moments to test out your newly acquired skills. Once you feel comfortable in your new skin, speak with the young Sharlayan astrologian and begin your search for her grandfather.
6 2 TEXT_JOBAST301_02013_SEQ_02 You are successful in rescuing Professor Mace. Quimperain has agreed to escort them on the remainder of their journey to Ishgard. You are to return ahead of the group and inform Jannequinard of the day's happenings (if he hasn't already seen them in the stars).
7 3 TEXT_JOBAST301_02013_SEQ_03 As you have inherited her grandfather's Soul of the Astrologian, Leveva has been assigned to oversee your training. By way of a first lesson, you are to practice alone while she finds a suitable location for your <Emphasis>next</Emphasis> lesson. ※The next astrologian quest will be available from Jannequinard upon reaching level 35. As you have inherited her grandfather's Soul of the Astrologian, Leveva has been assigned to oversee your training. By way of a first lesson, you are to practice alone while she finds a suitable location for your <Emphasis>next</Emphasis> lesson. ※The next astrologian quest will be available from Jannequinard upon reaching level 35.
8 4 TEXT_JOBAST301_02013_SEQ_04
9 5 TEXT_JOBAST301_02013_SEQ_05
10 4 6 TEXT_JOBAST301_02013_SEQ_04 TEXT_JOBAST301_02013_SEQ_06
11 5 7 TEXT_JOBAST301_02013_SEQ_05 TEXT_JOBAST301_02013_SEQ_07
12 6 8 TEXT_JOBAST301_02013_SEQ_06 TEXT_JOBAST301_02013_SEQ_08
+3 -1
View File
@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_JOBAST350_02014_SEQ_04","Leveva surprises you by suggesting that you and Jannequinard are ready to open the third heaven's gate. Stand in the specified location and survey the skies until the stars ascend."
5,"TEXT_JOBAST350_02014_SEQ_05","You have attuned with the Spire. Could it be that you are ready for the fourth gate? Speak with Leveva and find out."
6,"TEXT_JOBAST350_02014_SEQ_06","Leveva appears drained from her journey and has suggested that you take some time to further hone your astrological prowess before moving on to the fourth gate. She believes that Jannequinard, of all people, might be able to help you. Return to the Athenaeum to learn about the Royal Road of arcana reading."
7,"TEXT_JOBAST350_02014_SEQ_07","Jannequinard, in his own awkward way, has passed on knowledge that might be useful in your training. Use the Royal Road technique to better perform in battle, and return to Jannequinard once you are confident in your newfound ability.
7,"TEXT_JOBAST350_02014_SEQ_07","Jannequinard, in his own awkward way, has passed on knowledge that might be useful in your training. Use the Royal Road technique to better perform in battle, and return to Jannequinard once you are confident in your newfound ability.
※The next astrologian quest will be available from Jannequinard upon reaching level 40."
8,"TEXT_JOBAST350_02014_SEQ_08",""
9,"TEXT_JOBAST350_02014_SEQ_09",""
10,"TEXT_JOBAST350_02014_SEQ_10",""
1 key 0 1
8 4 TEXT_JOBAST350_02014_SEQ_04 Leveva surprises you by suggesting that you and Jannequinard are ready to open the third heaven's gate. Stand in the specified location and survey the skies until the stars ascend.
9 5 TEXT_JOBAST350_02014_SEQ_05 You have attuned with the Spire. Could it be that you are ready for the fourth gate? Speak with Leveva and find out.
10 6 TEXT_JOBAST350_02014_SEQ_06 Leveva appears drained from her journey and has suggested that you take some time to further hone your astrological prowess before moving on to the fourth gate. She believes that Jannequinard, of all people, might be able to help you. Return to the Athenaeum to learn about the Royal Road of arcana reading.
11 7 TEXT_JOBAST350_02014_SEQ_07 Jannequinard, in his own awkward way, has passed on knowledge that might be useful in your training. Use the Royal Road technique to better perform in battle, and return to Jannequinard once you are confident in your newfound ability. ※The next astrologian quest will be available from Jannequinard upon reaching level 40. Jannequinard, in his own awkward way, has passed on knowledge that might be useful in your training. Use the Royal Road technique to better perform in battle, and return to Jannequinard once you are confident in your newfound ability. ※The next astrologian quest will be available from Jannequinard upon reaching level 40.
12 8 TEXT_JOBAST350_02014_SEQ_08
13 9 TEXT_JOBAST350_02014_SEQ_09
14 8 10 TEXT_JOBAST350_02014_SEQ_08 TEXT_JOBAST350_02014_SEQ_10
15 9 11 TEXT_JOBAST350_02014_SEQ_09 TEXT_JOBAST350_02014_SEQ_11
16 10 12 TEXT_JOBAST350_02014_SEQ_10 TEXT_JOBAST350_02014_SEQ_12
+59 -59
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@@ -1,59 +1,59 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBAST400_02015_SEQ_00","Jannequinard appears slightly distressed. Speak with the astrologian and try to learn if aught is amiss."
1,"TEXT_JOBAST400_02015_SEQ_01","Leveva and Quimperain were ambushed once again by bandits, and the Sharlayan astrologian is currently recovering in a refurbished alcove on the second floor of the Athenaeum."
2,"TEXT_JOBAST400_02015_SEQ_02","Lady Leveva's plan to use the news of her attack as an opportunity to teach her students about holding certain cards in their spreads was only half successful. Fortunately, it was your half that was the success. Speak with Leveva again to have her continue the lesson."
3,"TEXT_JOBAST400_02015_SEQ_03",""
4,"TEXT_JOBAST400_02015_SEQ_04",""
5,"TEXT_JOBAST400_02015_SEQ_05",""
6,"TEXT_JOBAST400_02015_SEQ_06",""
7,"TEXT_JOBAST400_02015_SEQ_07",""
8,"TEXT_JOBAST400_02015_SEQ_08",""
9,"TEXT_JOBAST400_02015_SEQ_09",""
10,"TEXT_JOBAST400_02015_SEQ_10",""
11,"TEXT_JOBAST400_02015_SEQ_11",""
12,"TEXT_JOBAST400_02015_SEQ_12",""
13,"TEXT_JOBAST400_02015_SEQ_13",""
14,"TEXT_JOBAST400_02015_SEQ_14",""
15,"TEXT_JOBAST400_02015_SEQ_15",""
16,"TEXT_JOBAST400_02015_SEQ_16",""
17,"TEXT_JOBAST400_02015_SEQ_17",""
18,"TEXT_JOBAST400_02015_SEQ_18",""
19,"TEXT_JOBAST400_02015_SEQ_19",""
20,"TEXT_JOBAST400_02015_SEQ_20",""
21,"TEXT_JOBAST400_02015_SEQ_21",""
22,"TEXT_JOBAST400_02015_SEQ_22",""
23,"TEXT_JOBAST400_02015_SEQ_23",""
24,"TEXT_JOBAST400_02015_TODO_00","Speak with Leveva on the second floor."
25,"TEXT_JOBAST400_02015_TODO_01",""
26,"TEXT_JOBAST400_02015_TODO_02",""
27,"TEXT_JOBAST400_02015_TODO_03",""
28,"TEXT_JOBAST400_02015_TODO_04",""
29,"TEXT_JOBAST400_02015_TODO_05",""
30,"TEXT_JOBAST400_02015_TODO_06",""
31,"TEXT_JOBAST400_02015_TODO_07",""
32,"TEXT_JOBAST400_02015_TODO_08",""
33,"TEXT_JOBAST400_02015_TODO_09",""
34,"TEXT_JOBAST400_02015_TODO_10",""
35,"TEXT_JOBAST400_02015_TODO_11",""
36,"TEXT_JOBAST400_02015_TODO_12",""
37,"TEXT_JOBAST400_02015_TODO_13",""
38,"TEXT_JOBAST400_02015_TODO_14",""
39,"TEXT_JOBAST400_02015_TODO_15",""
40,"TEXT_JOBAST400_02015_TODO_16",""
41,"TEXT_JOBAST400_02015_TODO_17",""
42,"TEXT_JOBAST400_02015_TODO_18",""
43,"TEXT_JOBAST400_02015_TODO_19",""
44,"TEXT_JOBAST400_02015_TODO_20",""
45,"TEXT_JOBAST400_02015_TODO_21",""
46,"TEXT_JOBAST400_02015_TODO_22",""
47,"TEXT_JOBAST400_02015_TODO_23",""
48,"TEXT_JOBAST400_02015_JANNEQUINARD_000_000","Are you doing well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Well then that at least makes two of us... Ah... I mean... Oh, I cannot keep such important news from you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Lady Leveva and Quimperain...just last night they fell victim to another ambush at the hands of bandits!"
49,"TEXT_JOBAST400_02015_JANNEQUINARD_000_001","The ever-resourceful Quimperain proved his invaluable worth once again with a dashing display of chivalry that would shame any knight in the See─a statement that attests to the sorry state of our knights. But that is a chat we can have over a different cup of tea."
50,"TEXT_JOBAST400_02015_JANNEQUINARD_000_002","When Lady Leveva attempted to retire to a room at that filthy inn in the Brume, I had our sorely disused second floor cleared and furnished with trappings from my own home. She is up there now, and asked to see you the moment you arrived."
51,"TEXT_JOBAST400_02015_JANNEQUINARD_000_009","The lady has been given a place on the second floor to recover, much to the chagrin of several of my fellow astrologians. Pah! It is not as if they ever go up there... Well, except for that what's-his-name. What <Emphasis>is</Emphasis> his name? Anyway, she has asked that you pay her a visit the moment you arrive...which, if this isn't last night's mead talking, is right now."
52,"TEXT_JOBAST400_02015_LEVEVA_000_010","Wait... You don't seem at all surprised to see me here... Did Jannequinard tell you of the attack? Damn the fool! And after I told him to keep his mouth shut! Though, I suppose I must bear some of the fault for ever thinking he could do as he was told."
53,"TEXT_JOBAST400_02015_LEVEVA_000_011","Now, I suppose you are wondering why I summoned you here to these makeshift chambers, and no, it has naught to do with the bandit attacks it appears are much more common in your realm than I thought."
54,"TEXT_JOBAST400_02015_LEVEVA_000_012","Now, I was in no way trying to keep knowledge of our attack from you. I was merely attempting, in my own way, to teach Jannequinard the benefits of adding an arcanum to one's spread rather than using it immediately. A skill that requires <Emphasis>patience</Emphasis>. Something most nobles in this city-state lack, our present host included."
55,"TEXT_JOBAST400_02015_LEVEVA_000_013","You see <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, one cannot influence the card the stars will see you draw. A good astrologian, however, knows that <If(PlayerParameter(4))>she<Else/>he</If> <Emphasis>can</Emphasis> influence the timing at which that card is read. Adding a card to your “spread” and waiting until the perfect moment to unleash its power can be an effective way of ensuring beneficial results. I trust that you will pick up this technique swifter than Jannequinard."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBAST400_02015_SEQ_00","Jannequinard appears slightly distressed. Speak with the astrologian and try to learn if aught is amiss."
1,"TEXT_JOBAST400_02015_SEQ_01","Leveva and Quimperain were ambushed once again by bandits, and the Sharlayan astrologian is currently recovering in a refurbished alcove on the second floor of the Athenaeum."
2,"TEXT_JOBAST400_02015_SEQ_02","Lady Leveva's plan to use the news of her attack as an opportunity to teach her students about holding certain cards in their spreads was only half successful. Fortunately, it was your half that was the success. Speak with Leveva again to have her continue the lesson."
3,"TEXT_JOBAST400_02015_SEQ_03",""
4,"TEXT_JOBAST400_02015_SEQ_04",""
5,"TEXT_JOBAST400_02015_SEQ_05",""
6,"TEXT_JOBAST400_02015_SEQ_06",""
7,"TEXT_JOBAST400_02015_SEQ_07",""
8,"TEXT_JOBAST400_02015_SEQ_08",""
9,"TEXT_JOBAST400_02015_SEQ_09",""
10,"TEXT_JOBAST400_02015_SEQ_10",""
11,"TEXT_JOBAST400_02015_SEQ_11",""
12,"TEXT_JOBAST400_02015_SEQ_12",""
13,"TEXT_JOBAST400_02015_SEQ_13",""
14,"TEXT_JOBAST400_02015_SEQ_14",""
15,"TEXT_JOBAST400_02015_SEQ_15",""
16,"TEXT_JOBAST400_02015_SEQ_16",""
17,"TEXT_JOBAST400_02015_SEQ_17",""
18,"TEXT_JOBAST400_02015_SEQ_18",""
19,"TEXT_JOBAST400_02015_SEQ_19",""
20,"TEXT_JOBAST400_02015_SEQ_20",""
21,"TEXT_JOBAST400_02015_SEQ_21",""
22,"TEXT_JOBAST400_02015_SEQ_22",""
23,"TEXT_JOBAST400_02015_SEQ_23",""
24,"TEXT_JOBAST400_02015_TODO_00","Speak with Leveva on the second floor."
25,"TEXT_JOBAST400_02015_TODO_01",""
26,"TEXT_JOBAST400_02015_TODO_02",""
27,"TEXT_JOBAST400_02015_TODO_03",""
28,"TEXT_JOBAST400_02015_TODO_04",""
29,"TEXT_JOBAST400_02015_TODO_05",""
30,"TEXT_JOBAST400_02015_TODO_06",""
31,"TEXT_JOBAST400_02015_TODO_07",""
32,"TEXT_JOBAST400_02015_TODO_08",""
33,"TEXT_JOBAST400_02015_TODO_09",""
34,"TEXT_JOBAST400_02015_TODO_10",""
35,"TEXT_JOBAST400_02015_TODO_11",""
36,"TEXT_JOBAST400_02015_TODO_12",""
37,"TEXT_JOBAST400_02015_TODO_13",""
38,"TEXT_JOBAST400_02015_TODO_14",""
39,"TEXT_JOBAST400_02015_TODO_15",""
40,"TEXT_JOBAST400_02015_TODO_16",""
41,"TEXT_JOBAST400_02015_TODO_17",""
42,"TEXT_JOBAST400_02015_TODO_18",""
43,"TEXT_JOBAST400_02015_TODO_19",""
44,"TEXT_JOBAST400_02015_TODO_20",""
45,"TEXT_JOBAST400_02015_TODO_21",""
46,"TEXT_JOBAST400_02015_TODO_22",""
47,"TEXT_JOBAST400_02015_TODO_23",""
48,"TEXT_JOBAST400_02015_JANNEQUINARD_000_000","Are you doing well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Well then that at least makes two of us... Ah... I mean... Oh, I cannot keep such important news from you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Lady Leveva and Quimperain...just last night they fell victim to another ambush at the hands of bandits!"
49,"TEXT_JOBAST400_02015_JANNEQUINARD_000_001","The ever-resourceful Quimperain proved his invaluable worth once again with a dashing display of chivalry that would shame any knight in the See─a statement that attests to the sorry state of our knights. But that is a chat we can have over a different cup of tea."
50,"TEXT_JOBAST400_02015_JANNEQUINARD_000_002","When Lady Leveva attempted to retire to a room at that filthy inn in the Brume, I had our sorely disused second floor cleared and furnished with trappings from my own home. She is up there now, and asked to see you the moment you arrived."
51,"TEXT_JOBAST400_02015_JANNEQUINARD_000_009","The lady has been given a place on the second floor to recover, much to the chagrin of several of my fellow astrologians. Pah! It is not as if they ever go up there... Well, except for that what's-his-name. What <Emphasis>is</Emphasis> his name? Anyway, she has asked that you pay her a visit the moment you arrive...which, if this isn't last night's mead talking, is right now."
52,"TEXT_JOBAST400_02015_LEVEVA_000_010","Wait... You don't seem at all surprised to see me here... Did Jannequinard tell you of the attack? Damn the fool! And after I told him to keep his mouth shut! Though, I suppose I must bear some of the fault for ever thinking he could do as he was told."
53,"TEXT_JOBAST400_02015_LEVEVA_000_011","Now, I suppose you are wondering why I summoned you here to these makeshift chambers, and no, it has naught to do with the bandit attacks it appears are much more common in your realm than I thought."
54,"TEXT_JOBAST400_02015_LEVEVA_000_012","Now, I was in no way trying to keep knowledge of our attack from you. I was merely attempting, in my own way, to teach Jannequinard the benefits of adding an arcanum to one's spread rather than using it immediately. A skill that requires <Emphasis>patience</Emphasis>. Something most nobles in this city-state lack, our present host included."
55,"TEXT_JOBAST400_02015_LEVEVA_000_013","You see <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, one cannot influence the card the stars will see you draw. A good astrologian, however, knows that <If(PlayerParameter(4))>she<Else/>he</If> <Emphasis>can</Emphasis> influence the timing at which that card is read. Adding a card to your “spread” and waiting until the perfect moment to unleash its power can be an effective way of ensuring beneficial results. I trust that you will pick up this technique swifter than Jannequinard."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBAST400_02015_SEQ_00 Jannequinard appears slightly distressed. Speak with the astrologian and try to learn if aught is amiss.
5 1 TEXT_JOBAST400_02015_SEQ_01 Leveva and Quimperain were ambushed once again by bandits, and the Sharlayan astrologian is currently recovering in a refurbished alcove on the second floor of the Athenaeum.
6 2 TEXT_JOBAST400_02015_SEQ_02 Lady Leveva's plan to use the news of her attack as an opportunity to teach her students about holding certain cards in their spreads was only half successful. Fortunately, it was your half that was the success. Speak with Leveva again to have her continue the lesson.
7 3 TEXT_JOBAST400_02015_SEQ_03
8 4 TEXT_JOBAST400_02015_SEQ_04
9 5 TEXT_JOBAST400_02015_SEQ_05
10 6 TEXT_JOBAST400_02015_SEQ_06
11 7 TEXT_JOBAST400_02015_SEQ_07
12 8 TEXT_JOBAST400_02015_SEQ_08
13 9 TEXT_JOBAST400_02015_SEQ_09
14 10 TEXT_JOBAST400_02015_SEQ_10
15 11 TEXT_JOBAST400_02015_SEQ_11
16 12 TEXT_JOBAST400_02015_SEQ_12
17 13 TEXT_JOBAST400_02015_SEQ_13
18 14 TEXT_JOBAST400_02015_SEQ_14
19 15 TEXT_JOBAST400_02015_SEQ_15
20 16 TEXT_JOBAST400_02015_SEQ_16
21 17 TEXT_JOBAST400_02015_SEQ_17
22 18 TEXT_JOBAST400_02015_SEQ_18
23 19 TEXT_JOBAST400_02015_SEQ_19
24 20 TEXT_JOBAST400_02015_SEQ_20
25 21 TEXT_JOBAST400_02015_SEQ_21
26 22 TEXT_JOBAST400_02015_SEQ_22
27 23 TEXT_JOBAST400_02015_SEQ_23
28 24 TEXT_JOBAST400_02015_TODO_00 Speak with Leveva on the second floor.
29 25 TEXT_JOBAST400_02015_TODO_01
30 26 TEXT_JOBAST400_02015_TODO_02
31 27 TEXT_JOBAST400_02015_TODO_03
32 28 TEXT_JOBAST400_02015_TODO_04
33 29 TEXT_JOBAST400_02015_TODO_05
34 30 TEXT_JOBAST400_02015_TODO_06
35 31 TEXT_JOBAST400_02015_TODO_07
36 32 TEXT_JOBAST400_02015_TODO_08
37 33 TEXT_JOBAST400_02015_TODO_09
38 34 TEXT_JOBAST400_02015_TODO_10
39 35 TEXT_JOBAST400_02015_TODO_11
40 36 TEXT_JOBAST400_02015_TODO_12
41 37 TEXT_JOBAST400_02015_TODO_13
42 38 TEXT_JOBAST400_02015_TODO_14
43 39 TEXT_JOBAST400_02015_TODO_15
44 40 TEXT_JOBAST400_02015_TODO_16
45 41 TEXT_JOBAST400_02015_TODO_17
46 42 TEXT_JOBAST400_02015_TODO_18
47 43 TEXT_JOBAST400_02015_TODO_19
48 44 TEXT_JOBAST400_02015_TODO_20
49 45 TEXT_JOBAST400_02015_TODO_21
50 46 TEXT_JOBAST400_02015_TODO_22
51 47 TEXT_JOBAST400_02015_TODO_23
52 48 TEXT_JOBAST400_02015_JANNEQUINARD_000_000 Are you doing well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Well then that at least makes two of us... Ah... I mean... Oh, I cannot keep such important news from you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Lady Leveva and Quimperain...just last night they fell victim to another ambush at the hands of bandits!
53 49 TEXT_JOBAST400_02015_JANNEQUINARD_000_001 The ever-resourceful Quimperain proved his invaluable worth once again with a dashing display of chivalry that would shame any knight in the See─a statement that attests to the sorry state of our knights. But that is a chat we can have over a different cup of tea.
54 50 TEXT_JOBAST400_02015_JANNEQUINARD_000_002 When Lady Leveva attempted to retire to a room at that filthy inn in the Brume, I had our sorely disused second floor cleared and furnished with trappings from my own home. She is up there now, and asked to see you the moment you arrived.
55 51 TEXT_JOBAST400_02015_JANNEQUINARD_000_009 The lady has been given a place on the second floor to recover, much to the chagrin of several of my fellow astrologians. Pah! It is not as if they ever go up there... Well, except for that what's-his-name. What <Emphasis>is</Emphasis> his name? Anyway, she has asked that you pay her a visit the moment you arrive...which, if this isn't last night's mead talking, is right now.
56 52 TEXT_JOBAST400_02015_LEVEVA_000_010 Wait... You don't seem at all surprised to see me here... Did Jannequinard tell you of the attack? Damn the fool! And after I told him to keep his mouth shut! Though, I suppose I must bear some of the fault for ever thinking he could do as he was told.
57 53 TEXT_JOBAST400_02015_LEVEVA_000_011 Now, I suppose you are wondering why I summoned you here to these makeshift chambers, and no, it has naught to do with the bandit attacks it appears are much more common in your realm than I thought.
58 54 TEXT_JOBAST400_02015_LEVEVA_000_012 Now, I was in no way trying to keep knowledge of our attack from you. I was merely attempting, in my own way, to teach Jannequinard the benefits of adding an arcanum to one's spread rather than using it immediately. A skill that requires <Emphasis>patience</Emphasis>. Something most nobles in this city-state lack, our present host included.
59 55 TEXT_JOBAST400_02015_LEVEVA_000_013 You see <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, one cannot influence the card the stars will see you draw. A good astrologian, however, knows that <If(PlayerParameter(4))>she<Else/>he</If> <Emphasis>can</Emphasis> influence the timing at which that card is read. Adding a card to your “spread” and waiting until the perfect moment to unleash its power can be an effective way of ensuring beneficial results. I trust that you will pick up this technique swifter than Jannequinard.
+3 -1
View File
@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_JOBAST401_02016_SEQ_04","While several people claim to have seen Leveva, no one knows her current whereabouts. Meet with Quimperain at the Seventh Sage and see if he has had better luck."
5,"TEXT_JOBAST401_02016_SEQ_05","Quimperain claims that Leveva is scheduled to return to the Seventh Sage later this evening. Wait at the rendezvous point until the twelfth bell, and if the Sharlayan does not show, then proceed to the Drowning Wench to conduct one final search."
6,"TEXT_JOBAST401_02016_SEQ_06","After successfully locating Leveva amongst an army of impostors, you journey to the Anchor Yard only to find a second army awaiting your arrival. However, with the aid of a few newly made friends, you succeed in driving off the pirates and are about to deliver the final blow to their captain, when Quimperain falls victim to her highly unoriginal trap. The trap, though, never is given the chance to unfold, when, like a knight in shining armor, Commodore Reyner of the Thalassocratic Navy arrives to chase off the captain and save the day. With all threats either fled or lying strewn about the city in pools of their own blood, you are finally able to attune with the fourth heaven─the Arrow. Return to Ishgard and regale Jannequinard with the grand tale of your adventures in Limsa Lominsa."
7,"TEXT_JOBAST401_02016_SEQ_07","You return to find Jannequinard has already been scolded by Leveva for his absence on your most recent trip. He does, however, claim he spent the time productively─speaking with high-ranking members of the Holy See about the possibility of holding an official audience with Leveva regarding Sharlayan astrology. His labors, unsurprisingly, bore no fruit.
7,"TEXT_JOBAST401_02016_SEQ_07","You return to find Jannequinard has already been scolded by Leveva for his absence on your most recent trip. He does, however, claim he spent the time productively─speaking with high-ranking members of the Holy See about the possibility of holding an official audience with Leveva regarding Sharlayan astrology. His labors, unsurprisingly, bore no fruit.
※The next astrologian quest will be available from Jannequinard upon reaching level 45."
8,"TEXT_JOBAST401_02016_SEQ_08",""
9,"TEXT_JOBAST401_02016_SEQ_09",""
10,"TEXT_JOBAST401_02016_SEQ_10",""
1 key 0 1
8 4 TEXT_JOBAST401_02016_SEQ_04 While several people claim to have seen Leveva, no one knows her current whereabouts. Meet with Quimperain at the Seventh Sage and see if he has had better luck.
9 5 TEXT_JOBAST401_02016_SEQ_05 Quimperain claims that Leveva is scheduled to return to the Seventh Sage later this evening. Wait at the rendezvous point until the twelfth bell, and if the Sharlayan does not show, then proceed to the Drowning Wench to conduct one final search.
10 6 TEXT_JOBAST401_02016_SEQ_06 After successfully locating Leveva amongst an army of impostors, you journey to the Anchor Yard only to find a second army awaiting your arrival. However, with the aid of a few newly made friends, you succeed in driving off the pirates and are about to deliver the final blow to their captain, when Quimperain falls victim to her highly unoriginal trap. The trap, though, never is given the chance to unfold, when, like a knight in shining armor, Commodore Reyner of the Thalassocratic Navy arrives to chase off the captain and save the day. With all threats either fled or lying strewn about the city in pools of their own blood, you are finally able to attune with the fourth heaven─the Arrow. Return to Ishgard and regale Jannequinard with the grand tale of your adventures in Limsa Lominsa.
11 7 TEXT_JOBAST401_02016_SEQ_07 You return to find Jannequinard has already been scolded by Leveva for his absence on your most recent trip. He does, however, claim he spent the time productively─speaking with high-ranking members of the Holy See about the possibility of holding an official audience with Leveva regarding Sharlayan astrology. His labors, unsurprisingly, bore no fruit. ※The next astrologian quest will be available from Jannequinard upon reaching level 45. You return to find Jannequinard has already been scolded by Leveva for his absence on your most recent trip. He does, however, claim he spent the time productively─speaking with high-ranking members of the Holy See about the possibility of holding an official audience with Leveva regarding Sharlayan astrology. His labors, unsurprisingly, bore no fruit. ※The next astrologian quest will be available from Jannequinard upon reaching level 45.
12 8 TEXT_JOBAST401_02016_SEQ_08
13 9 TEXT_JOBAST401_02016_SEQ_09
14 8 10 TEXT_JOBAST401_02016_SEQ_08 TEXT_JOBAST401_02016_SEQ_10
15 9 11 TEXT_JOBAST401_02016_SEQ_09 TEXT_JOBAST401_02016_SEQ_11
16 10 12 TEXT_JOBAST401_02016_SEQ_10 TEXT_JOBAST401_02016_SEQ_12
+3 -1
View File
@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_JOBAST450_02017_SEQ_03","The unexpected aid of the chief astrologian set the cogs in Jannequinard's head turning once again. As such, he has once again chosen to miss Leveva's next lesson, and asked that you travel alone to Rathefrost in Mor Dhona─the location of the next gate opening."
4,"TEXT_JOBAST450_02017_SEQ_04","You arrive in Rathefrost to find Lady Leveva and Quimperain defending a young astrologian from a band of cutthroats. Thanks to your timely intervention, the day is won by your allies. The astrologian thanks you for your aid and Lady Leveva for the constellation map to replace the one destroyed by the bandits. Once the somehow familiar maid has departed, Leveva reminds you of the reason why you are in Mor Dhona, and indicates the spot where you are to survey the skies so that you may open the fifth gate."
5,"TEXT_JOBAST450_02017_SEQ_05","You have attuned with the Ewer. Return to Ishgard and tell Jannequinard of your fourth─or was it fifth?─bandit attack."
6,"TEXT_JOBAST450_02017_SEQ_06","Jannequinard does not seem at all surprised upon learning of the attack. In fact, he is more surprised to learn that someone actually took an interest in his field of study...despite the fact he cannot for the life of him remember who this person might actually be.
6,"TEXT_JOBAST450_02017_SEQ_06","Jannequinard does not seem at all surprised upon learning of the attack. In fact, he is more surprised to learn that someone actually took an interest in his field of study...despite the fact he cannot for the life of him remember who this person might actually be.
※The next astrologian quest will be available from Jannequinard upon reaching level 50."
7,"TEXT_JOBAST450_02017_SEQ_07",""
8,"TEXT_JOBAST450_02017_SEQ_08",""
9,"TEXT_JOBAST450_02017_SEQ_09",""
1 key 0 1
7 3 TEXT_JOBAST450_02017_SEQ_03 The unexpected aid of the chief astrologian set the cogs in Jannequinard's head turning once again. As such, he has once again chosen to miss Leveva's next lesson, and asked that you travel alone to Rathefrost in Mor Dhona─the location of the next gate opening.
8 4 TEXT_JOBAST450_02017_SEQ_04 You arrive in Rathefrost to find Lady Leveva and Quimperain defending a young astrologian from a band of cutthroats. Thanks to your timely intervention, the day is won by your allies. The astrologian thanks you for your aid and Lady Leveva for the constellation map to replace the one destroyed by the bandits. Once the somehow familiar maid has departed, Leveva reminds you of the reason why you are in Mor Dhona, and indicates the spot where you are to survey the skies so that you may open the fifth gate.
9 5 TEXT_JOBAST450_02017_SEQ_05 You have attuned with the Ewer. Return to Ishgard and tell Jannequinard of your fourth─or was it fifth?─bandit attack.
10 6 TEXT_JOBAST450_02017_SEQ_06 Jannequinard does not seem at all surprised upon learning of the attack. In fact, he is more surprised to learn that someone actually took an interest in his field of study...despite the fact he cannot for the life of him remember who this person might actually be. ※The next astrologian quest will be available from Jannequinard upon reaching level 50. Jannequinard does not seem at all surprised upon learning of the attack. In fact, he is more surprised to learn that someone actually took an interest in his field of study...despite the fact he cannot for the life of him remember who this person might actually be. ※The next astrologian quest will be available from Jannequinard upon reaching level 50.
11 7 TEXT_JOBAST450_02017_SEQ_07
12 8 TEXT_JOBAST450_02017_SEQ_08
13 7 9 TEXT_JOBAST450_02017_SEQ_07 TEXT_JOBAST450_02017_SEQ_09
14 8 10 TEXT_JOBAST450_02017_SEQ_08 TEXT_JOBAST450_02017_SEQ_10
15 9 11 TEXT_JOBAST450_02017_SEQ_09 TEXT_JOBAST450_02017_SEQ_11
+58 -58
View File
@@ -1,58 +1,58 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBAST500_02018_SEQ_00","Jannequinard is nigh ready to burst with excitement. Make the viscount wait any longer and there is certain to be a wardrobe malfunction."
1,"TEXT_JOBAST500_02018_SEQ_01","Jannequinard believes you are ready to open the gate to the sixth heaven. This, however, is not his decision to make. Speak with Leveva on the second floor of the Athenaeum Astrologicum and find out what she believes."
2,"TEXT_JOBAST500_02018_SEQ_02","It turns out Leveva also believes you are ready to open the sixth gate, but before proceeding any further, she instructs you on the mysteries of the nocturnal sect and the powers they can provide."
3,"TEXT_JOBAST500_02018_SEQ_03",""
4,"TEXT_JOBAST500_02018_SEQ_04",""
5,"TEXT_JOBAST500_02018_SEQ_05",""
6,"TEXT_JOBAST500_02018_SEQ_06",""
7,"TEXT_JOBAST500_02018_SEQ_07",""
8,"TEXT_JOBAST500_02018_SEQ_08",""
9,"TEXT_JOBAST500_02018_SEQ_09",""
10,"TEXT_JOBAST500_02018_SEQ_10",""
11,"TEXT_JOBAST500_02018_SEQ_11",""
12,"TEXT_JOBAST500_02018_SEQ_12",""
13,"TEXT_JOBAST500_02018_SEQ_13",""
14,"TEXT_JOBAST500_02018_SEQ_14",""
15,"TEXT_JOBAST500_02018_SEQ_15",""
16,"TEXT_JOBAST500_02018_SEQ_16",""
17,"TEXT_JOBAST500_02018_SEQ_17",""
18,"TEXT_JOBAST500_02018_SEQ_18",""
19,"TEXT_JOBAST500_02018_SEQ_19",""
20,"TEXT_JOBAST500_02018_SEQ_20",""
21,"TEXT_JOBAST500_02018_SEQ_21",""
22,"TEXT_JOBAST500_02018_SEQ_22",""
23,"TEXT_JOBAST500_02018_SEQ_23",""
24,"TEXT_JOBAST500_02018_TODO_00","Speak with Leveva on the second floor."
25,"TEXT_JOBAST500_02018_TODO_01",""
26,"TEXT_JOBAST500_02018_TODO_02",""
27,"TEXT_JOBAST500_02018_TODO_03",""
28,"TEXT_JOBAST500_02018_TODO_04",""
29,"TEXT_JOBAST500_02018_TODO_05",""
30,"TEXT_JOBAST500_02018_TODO_06",""
31,"TEXT_JOBAST500_02018_TODO_07",""
32,"TEXT_JOBAST500_02018_TODO_08",""
33,"TEXT_JOBAST500_02018_TODO_09",""
34,"TEXT_JOBAST500_02018_TODO_10",""
35,"TEXT_JOBAST500_02018_TODO_11",""
36,"TEXT_JOBAST500_02018_TODO_12",""
37,"TEXT_JOBAST500_02018_TODO_13",""
38,"TEXT_JOBAST500_02018_TODO_14",""
39,"TEXT_JOBAST500_02018_TODO_15",""
40,"TEXT_JOBAST500_02018_TODO_16",""
41,"TEXT_JOBAST500_02018_TODO_17",""
42,"TEXT_JOBAST500_02018_TODO_18",""
43,"TEXT_JOBAST500_02018_TODO_19",""
44,"TEXT_JOBAST500_02018_TODO_20",""
45,"TEXT_JOBAST500_02018_TODO_21",""
46,"TEXT_JOBAST500_02018_TODO_22",""
47,"TEXT_JOBAST500_02018_TODO_23",""
48,"TEXT_JOBAST500_02018_JANNEQUINARD_000_000","Lady Leveva tells me that you are nearly ready to open the sixth and final gate. Yes. I said final. We all know there are seven heavens, but opening the seventh is impossible...well, except upon death, of course. An attempt to attune to the pole star would be sheer madness and most certainly spell your doom. Ah, but look at me. Even now, attempting to tutor the great <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, when it is obvious your talent far surpasses mine. Forgive me."
49,"TEXT_JOBAST500_02018_JANNEQUINARD_000_001","Lady Leveva has yet to depart for the location of the final gate. Doubtless she fears yet another bandit attack, but whatever the reason, she remains on the second floor and has asked that you visit her at your earliest convenience."
50,"TEXT_JOBAST500_02018_JANNEQUINARD_000_009","Lady Leveva is on the second floor only because she refuses to accept the room I have offered her at Durendaire Manor. It is not as if I would make any untoward attempts at sullying her honor. She is far too old for my tastes. Or was it young?"
51,"TEXT_JOBAST500_02018_LEVEVA_000_010","You have come far since that fateful day our paths first crossed in the Black Shroud. And now, here we are, on the cusp of your attunement with the sixth heaven. Time truly waits for no <If(PlayerParameter(4))>woman<Else/>man</If>, does it?"
52,"TEXT_JOBAST500_02018_LEVEVA_000_011","Before we set forth on this task, I wish to teach you of a second set of stars─the nocturnal sect."
53,"TEXT_JOBAST500_02018_LEVEVA_000_012","The nocturnal sect contains those celestial bodies ruled by the two moons. I say two, because since the dawn of astrology, disciples of our field have used Dalamud in their readings. Now, even after the false moon's fall, its position...or should I say, its absence, yet has influence over our fates."
54,"TEXT_JOBAST500_02018_LEVEVA_000_013","Whereas the sun and the diurnal stars represent the self, expression, the active─and the moon and the nocturnal stars represent the unconscious, the passive─Dalamud represents, and still does represent the uncontrollable. Its power has the ability to quicken the senses, as well as provide added protection from the unknown─things beneficial when pursuing one's fate."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBAST500_02018_SEQ_00","Jannequinard is nigh ready to burst with excitement. Make the viscount wait any longer and there is certain to be a wardrobe malfunction."
1,"TEXT_JOBAST500_02018_SEQ_01","Jannequinard believes you are ready to open the gate to the sixth heaven. This, however, is not his decision to make. Speak with Leveva on the second floor of the Athenaeum Astrologicum and find out what she believes."
2,"TEXT_JOBAST500_02018_SEQ_02","It turns out Leveva also believes you are ready to open the sixth gate, but before proceeding any further, she instructs you on the mysteries of the nocturnal sect and the powers they can provide."
3,"TEXT_JOBAST500_02018_SEQ_03",""
4,"TEXT_JOBAST500_02018_SEQ_04",""
5,"TEXT_JOBAST500_02018_SEQ_05",""
6,"TEXT_JOBAST500_02018_SEQ_06",""
7,"TEXT_JOBAST500_02018_SEQ_07",""
8,"TEXT_JOBAST500_02018_SEQ_08",""
9,"TEXT_JOBAST500_02018_SEQ_09",""
10,"TEXT_JOBAST500_02018_SEQ_10",""
11,"TEXT_JOBAST500_02018_SEQ_11",""
12,"TEXT_JOBAST500_02018_SEQ_12",""
13,"TEXT_JOBAST500_02018_SEQ_13",""
14,"TEXT_JOBAST500_02018_SEQ_14",""
15,"TEXT_JOBAST500_02018_SEQ_15",""
16,"TEXT_JOBAST500_02018_SEQ_16",""
17,"TEXT_JOBAST500_02018_SEQ_17",""
18,"TEXT_JOBAST500_02018_SEQ_18",""
19,"TEXT_JOBAST500_02018_SEQ_19",""
20,"TEXT_JOBAST500_02018_SEQ_20",""
21,"TEXT_JOBAST500_02018_SEQ_21",""
22,"TEXT_JOBAST500_02018_SEQ_22",""
23,"TEXT_JOBAST500_02018_SEQ_23",""
24,"TEXT_JOBAST500_02018_TODO_00","Speak with Leveva on the second floor."
25,"TEXT_JOBAST500_02018_TODO_01",""
26,"TEXT_JOBAST500_02018_TODO_02",""
27,"TEXT_JOBAST500_02018_TODO_03",""
28,"TEXT_JOBAST500_02018_TODO_04",""
29,"TEXT_JOBAST500_02018_TODO_05",""
30,"TEXT_JOBAST500_02018_TODO_06",""
31,"TEXT_JOBAST500_02018_TODO_07",""
32,"TEXT_JOBAST500_02018_TODO_08",""
33,"TEXT_JOBAST500_02018_TODO_09",""
34,"TEXT_JOBAST500_02018_TODO_10",""
35,"TEXT_JOBAST500_02018_TODO_11",""
36,"TEXT_JOBAST500_02018_TODO_12",""
37,"TEXT_JOBAST500_02018_TODO_13",""
38,"TEXT_JOBAST500_02018_TODO_14",""
39,"TEXT_JOBAST500_02018_TODO_15",""
40,"TEXT_JOBAST500_02018_TODO_16",""
41,"TEXT_JOBAST500_02018_TODO_17",""
42,"TEXT_JOBAST500_02018_TODO_18",""
43,"TEXT_JOBAST500_02018_TODO_19",""
44,"TEXT_JOBAST500_02018_TODO_20",""
45,"TEXT_JOBAST500_02018_TODO_21",""
46,"TEXT_JOBAST500_02018_TODO_22",""
47,"TEXT_JOBAST500_02018_TODO_23",""
48,"TEXT_JOBAST500_02018_JANNEQUINARD_000_000","Lady Leveva tells me that you are nearly ready to open the sixth and final gate. Yes. I said final. We all know there are seven heavens, but opening the seventh is impossible...well, except upon death, of course. An attempt to attune to the pole star would be sheer madness and most certainly spell your doom. Ah, but look at me. Even now, attempting to tutor the great <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, when it is obvious your talent far surpasses mine. Forgive me."
49,"TEXT_JOBAST500_02018_JANNEQUINARD_000_001","Lady Leveva has yet to depart for the location of the final gate. Doubtless she fears yet another bandit attack, but whatever the reason, she remains on the second floor and has asked that you visit her at your earliest convenience."
50,"TEXT_JOBAST500_02018_JANNEQUINARD_000_009","Lady Leveva is on the second floor only because she refuses to accept the room I have offered her at Durendaire Manor. It is not as if I would make any untoward attempts at sullying her honor. She is far too old for my tastes. Or was it young?"
51,"TEXT_JOBAST500_02018_LEVEVA_000_010","You have come far since that fateful day our paths first crossed in the Black Shroud. And now, here we are, on the cusp of your attunement with the sixth heaven. Time truly waits for no <If(PlayerParameter(4))>woman<Else/>man</If>, does it?"
52,"TEXT_JOBAST500_02018_LEVEVA_000_011","Before we set forth on this task, I wish to teach you of a second set of stars─the nocturnal sect."
53,"TEXT_JOBAST500_02018_LEVEVA_000_012","The nocturnal sect contains those celestial bodies ruled by the two moons. I say two, because since the dawn of astrology, disciples of our field have used Dalamud in their readings. Now, even after the false moon's fall, its position...or should I say, its absence, yet has influence over our fates."
54,"TEXT_JOBAST500_02018_LEVEVA_000_013","Whereas the sun and the diurnal stars represent the self, expression, the active─and the moon and the nocturnal stars represent the unconscious, the passive─Dalamud represents, and still does represent the uncontrollable. Its power has the ability to quicken the senses, as well as provide added protection from the unknown─things beneficial when pursuing one's fate."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBAST500_02018_SEQ_00 Jannequinard is nigh ready to burst with excitement. Make the viscount wait any longer and there is certain to be a wardrobe malfunction.
5 1 TEXT_JOBAST500_02018_SEQ_01 Jannequinard believes you are ready to open the gate to the sixth heaven. This, however, is not his decision to make. Speak with Leveva on the second floor of the Athenaeum Astrologicum and find out what she believes.
6 2 TEXT_JOBAST500_02018_SEQ_02 It turns out Leveva also believes you are ready to open the sixth gate, but before proceeding any further, she instructs you on the mysteries of the nocturnal sect and the powers they can provide.
7 3 TEXT_JOBAST500_02018_SEQ_03
8 4 TEXT_JOBAST500_02018_SEQ_04
9 5 TEXT_JOBAST500_02018_SEQ_05
10 6 TEXT_JOBAST500_02018_SEQ_06
11 7 TEXT_JOBAST500_02018_SEQ_07
12 8 TEXT_JOBAST500_02018_SEQ_08
13 9 TEXT_JOBAST500_02018_SEQ_09
14 10 TEXT_JOBAST500_02018_SEQ_10
15 11 TEXT_JOBAST500_02018_SEQ_11
16 12 TEXT_JOBAST500_02018_SEQ_12
17 13 TEXT_JOBAST500_02018_SEQ_13
18 14 TEXT_JOBAST500_02018_SEQ_14
19 15 TEXT_JOBAST500_02018_SEQ_15
20 16 TEXT_JOBAST500_02018_SEQ_16
21 17 TEXT_JOBAST500_02018_SEQ_17
22 18 TEXT_JOBAST500_02018_SEQ_18
23 19 TEXT_JOBAST500_02018_SEQ_19
24 20 TEXT_JOBAST500_02018_SEQ_20
25 21 TEXT_JOBAST500_02018_SEQ_21
26 22 TEXT_JOBAST500_02018_SEQ_22
27 23 TEXT_JOBAST500_02018_SEQ_23
28 24 TEXT_JOBAST500_02018_TODO_00 Speak with Leveva on the second floor.
29 25 TEXT_JOBAST500_02018_TODO_01
30 26 TEXT_JOBAST500_02018_TODO_02
31 27 TEXT_JOBAST500_02018_TODO_03
32 28 TEXT_JOBAST500_02018_TODO_04
33 29 TEXT_JOBAST500_02018_TODO_05
34 30 TEXT_JOBAST500_02018_TODO_06
35 31 TEXT_JOBAST500_02018_TODO_07
36 32 TEXT_JOBAST500_02018_TODO_08
37 33 TEXT_JOBAST500_02018_TODO_09
38 34 TEXT_JOBAST500_02018_TODO_10
39 35 TEXT_JOBAST500_02018_TODO_11
40 36 TEXT_JOBAST500_02018_TODO_12
41 37 TEXT_JOBAST500_02018_TODO_13
42 38 TEXT_JOBAST500_02018_TODO_14
43 39 TEXT_JOBAST500_02018_TODO_15
44 40 TEXT_JOBAST500_02018_TODO_16
45 41 TEXT_JOBAST500_02018_TODO_17
46 42 TEXT_JOBAST500_02018_TODO_18
47 43 TEXT_JOBAST500_02018_TODO_19
48 44 TEXT_JOBAST500_02018_TODO_20
49 45 TEXT_JOBAST500_02018_TODO_21
50 46 TEXT_JOBAST500_02018_TODO_22
51 47 TEXT_JOBAST500_02018_TODO_23
52 48 TEXT_JOBAST500_02018_JANNEQUINARD_000_000 Lady Leveva tells me that you are nearly ready to open the sixth and final gate. Yes. I said final. We all know there are seven heavens, but opening the seventh is impossible...well, except upon death, of course. An attempt to attune to the pole star would be sheer madness and most certainly spell your doom. Ah, but look at me. Even now, attempting to tutor the great <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, when it is obvious your talent far surpasses mine. Forgive me.
53 49 TEXT_JOBAST500_02018_JANNEQUINARD_000_001 Lady Leveva has yet to depart for the location of the final gate. Doubtless she fears yet another bandit attack, but whatever the reason, she remains on the second floor and has asked that you visit her at your earliest convenience.
54 50 TEXT_JOBAST500_02018_JANNEQUINARD_000_009 Lady Leveva is on the second floor only because she refuses to accept the room I have offered her at Durendaire Manor. It is not as if I would make any untoward attempts at sullying her honor. She is far too old for my tastes. Or was it young?
55 51 TEXT_JOBAST500_02018_LEVEVA_000_010 You have come far since that fateful day our paths first crossed in the Black Shroud. And now, here we are, on the cusp of your attunement with the sixth heaven. Time truly waits for no <If(PlayerParameter(4))>woman<Else/>man</If>, does it?
56 52 TEXT_JOBAST500_02018_LEVEVA_000_011 Before we set forth on this task, I wish to teach you of a second set of stars─the nocturnal sect.
57 53 TEXT_JOBAST500_02018_LEVEVA_000_012 The nocturnal sect contains those celestial bodies ruled by the two moons. I say two, because since the dawn of astrology, disciples of our field have used Dalamud in their readings. Now, even after the false moon's fall, its position...or should I say, its absence, yet has influence over our fates.
58 54 TEXT_JOBAST500_02018_LEVEVA_000_013 Whereas the sun and the diurnal stars represent the self, expression, the active─and the moon and the nocturnal stars represent the unconscious, the passive─Dalamud represents, and still does represent the uncontrollable. Its power has the ability to quicken the senses, as well as provide added protection from the unknown─things beneficial when pursuing one's fate.
+2 -1
View File
@@ -87,7 +87,8 @@ int32,str,str
83,"TEXT_JOBAST501_02019_QIB_JANNEQUINARD_BATTLETALK_DEAD","I am sorry, Father..."
84,"TEXT_JOBAST501_02019_QIB_LEVEVA_BATTLETALK_DEAD","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! They will not kill me...but they will kill you. You mustn't give up!"
85,"TEXT_JOBAST501_02019_LEVEVA_000_050","Just as I expected. These fools have led me straight to the answers I've sought since my arrival in this backwoods realm. And if I am not mistaken, my trusted companions should be arriving right...about..."
86,"TEXT_JOBAST501_02019_LEVEVA_000_051","Now!
86,"TEXT_JOBAST501_02019_LEVEVA_000_051","Now!
I'll be taking this!"
87,"TEXT_JOBAST501_02019_JANNEQUINARD_000_052","The moment you lift off in that airship, the whole land will know you are not true Temple Knights and you will be made to answer for your crimes!"
88,"TEXT_JOBAST501_02019_JANNEQUINARD_000_053","(-Old World Thaumaturge-)Once we're in the air, it will not matter what anyone knows, you fool! We will not be returning once we have slain you and your friends!"
89,"TEXT_JOBAST501_02019_LEVEVA_000_054","No one shall stand in the way of my fate. Especially not some dogsbody of the Forum!"
1 key 0 1
87 83 TEXT_JOBAST501_02019_QIB_JANNEQUINARD_BATTLETALK_DEAD I am sorry, Father...
88 84 TEXT_JOBAST501_02019_QIB_LEVEVA_BATTLETALK_DEAD <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! They will not kill me...but they will kill you. You mustn't give up!
89 85 TEXT_JOBAST501_02019_LEVEVA_000_050 Just as I expected. These fools have led me straight to the answers I've sought since my arrival in this backwoods realm. And if I am not mistaken, my trusted companions should be arriving right...about...
90 86 TEXT_JOBAST501_02019_LEVEVA_000_051 Now! I'll be taking this! Now! I'll be taking this!
91 87 TEXT_JOBAST501_02019_JANNEQUINARD_000_052 The moment you lift off in that airship, the whole land will know you are not true Temple Knights and you will be made to answer for your crimes!
92 87 88 TEXT_JOBAST501_02019_JANNEQUINARD_000_052 TEXT_JOBAST501_02019_JANNEQUINARD_000_053 The moment you lift off in that airship, the whole land will know you are not true Temple Knights and you will be made to answer for your crimes! (-Old World Thaumaturge-)Once we're in the air, it will not matter what anyone knows, you fool! We will not be returning once we have slain you and your friends!
93 88 89 TEXT_JOBAST501_02019_JANNEQUINARD_000_053 TEXT_JOBAST501_02019_LEVEVA_000_054 (-Old World Thaumaturge-)Once we're in the air, it will not matter what anyone knows, you fool! We will not be returning once we have slain you and your friends! No one shall stand in the way of my fate. Especially not some dogsbody of the Forum!
94 89 90 TEXT_JOBAST501_02019_LEVEVA_000_054 TEXT_JOBAST501_02019_QUIMPERAIN_000_060 No one shall stand in the way of my fate. Especially not some dogsbody of the Forum! Please, <If(PlayerParameter(4))>milady<Else/>milord</If>. Allow me a moment to gather myself.
+3 -1
View File
@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_JOBAST502_02020_SEQ_04","Lady Leveva has gone missing once again. Quimperain will search in one direction, you are to search in the other."
5,"TEXT_JOBAST502_02020_SEQ_05","The woman you believed to be Lady Leveva was not her at all, despite seeming somehow familiar... Keep searching!"
6,"TEXT_JOBAST502_02020_SEQ_06","You find Lady Leveva and learn of how she foiled another kidnapping attempt. After telling her of your findings, she lets down her guard a moment to talk about her father, who was also an astrologian, and how he died while trying to spread Sharlayan astrology in Ishgard. Jannequinard and Quimperain soon arrive bearing news of the Vault's acceptance of his petition to hold a symposium on astrology. Return to the Athenaeum to begin preparations."
7,"TEXT_JOBAST502_02020_SEQ_07","Also moved by the day's events, Jannequinard, too, opens up to you─his noble guilt suddenly becoming too much to bear on his own.
7,"TEXT_JOBAST502_02020_SEQ_07","Also moved by the day's events, Jannequinard, too, opens up to you─his noble guilt suddenly becoming too much to bear on his own.
※The next astrologian quest will be available from Jannequinard upon reaching level 52."
8,"TEXT_JOBAST502_02020_SEQ_08",""
9,"TEXT_JOBAST502_02020_SEQ_09",""
10,"TEXT_JOBAST502_02020_SEQ_10",""
1 key 0 1
8 4 TEXT_JOBAST502_02020_SEQ_04 Lady Leveva has gone missing once again. Quimperain will search in one direction, you are to search in the other.
9 5 TEXT_JOBAST502_02020_SEQ_05 The woman you believed to be Lady Leveva was not her at all, despite seeming somehow familiar... Keep searching!
10 6 TEXT_JOBAST502_02020_SEQ_06 You find Lady Leveva and learn of how she foiled another kidnapping attempt. After telling her of your findings, she lets down her guard a moment to talk about her father, who was also an astrologian, and how he died while trying to spread Sharlayan astrology in Ishgard. Jannequinard and Quimperain soon arrive bearing news of the Vault's acceptance of his petition to hold a symposium on astrology. Return to the Athenaeum to begin preparations.
11 7 TEXT_JOBAST502_02020_SEQ_07 Also moved by the day's events, Jannequinard, too, opens up to you─his noble guilt suddenly becoming too much to bear on his own. ※The next astrologian quest will be available from Jannequinard upon reaching level 52. Also moved by the day's events, Jannequinard, too, opens up to you─his noble guilt suddenly becoming too much to bear on his own. ※The next astrologian quest will be available from Jannequinard upon reaching level 52.
12 8 TEXT_JOBAST502_02020_SEQ_08
13 9 TEXT_JOBAST502_02020_SEQ_09
14 8 10 TEXT_JOBAST502_02020_SEQ_08 TEXT_JOBAST502_02020_SEQ_10
15 9 11 TEXT_JOBAST502_02020_SEQ_09 TEXT_JOBAST502_02020_SEQ_11
16 10 12 TEXT_JOBAST502_02020_SEQ_10 TEXT_JOBAST502_02020_SEQ_12
+3 -1
View File
@@ -11,7 +11,9 @@ int32,str,str
7,"TEXT_JOBAST520_02021_SEQ_07","Jannequinard is delighted to hear that the garrison mean to attend the symposium. He wonders, however, where they might be. Seek out the guards and tell them the event is about to commence."
8,"TEXT_JOBAST520_02021_SEQ_08","You find the knights you aided, but they stumble over their words as they conjure up a pitiful excuse as to why they cannot attend. Proceed to the location of the symposium and let Leveva know the garrison will not be coming."
9,"TEXT_JOBAST520_02021_SEQ_09","Leveva cancels her speech upon learning that no one will be present to hear it. Jannequinard─an expert at failure─is not as disconcerted by the turn of events as the lady, and feebly tries to comfort the group before packing up his things and returning to the Athenaeum. Perhaps he has an idea of what your next step should be."
10,"TEXT_JOBAST520_02021_SEQ_10","You speak with Jannequinard at the Athenaeum about Leveva's father. He, in turn, tells you about the murdered astrologian of whom the elder resident of Falcon's Nest spoke, and how that man was Jannequinard's friend and one of the reasons he still fights to spread Sharlayan astrology throughout Ishgard.
10,"TEXT_JOBAST520_02021_SEQ_10","You speak with Jannequinard at the Athenaeum about Leveva's father. He, in turn, tells you about the murdered astrologian of whom the elder resident of Falcon's Nest spoke, and how that man was Jannequinard's friend and one of the reasons he still fights to spread Sharlayan astrology throughout Ishgard.
※The next astrologian quest will be available from Jannequinard upon reaching level 54."
11,"TEXT_JOBAST520_02021_SEQ_11",""
12,"TEXT_JOBAST520_02021_SEQ_12",""
13,"TEXT_JOBAST520_02021_SEQ_13",""
1 key 0 1
11 7 TEXT_JOBAST520_02021_SEQ_07 Jannequinard is delighted to hear that the garrison mean to attend the symposium. He wonders, however, where they might be. Seek out the guards and tell them the event is about to commence.
12 8 TEXT_JOBAST520_02021_SEQ_08 You find the knights you aided, but they stumble over their words as they conjure up a pitiful excuse as to why they cannot attend. Proceed to the location of the symposium and let Leveva know the garrison will not be coming.
13 9 TEXT_JOBAST520_02021_SEQ_09 Leveva cancels her speech upon learning that no one will be present to hear it. Jannequinard─an expert at failure─is not as disconcerted by the turn of events as the lady, and feebly tries to comfort the group before packing up his things and returning to the Athenaeum. Perhaps he has an idea of what your next step should be.
14 10 TEXT_JOBAST520_02021_SEQ_10 You speak with Jannequinard at the Athenaeum about Leveva's father. He, in turn, tells you about the murdered astrologian of whom the elder resident of Falcon's Nest spoke, and how that man was Jannequinard's friend and one of the reasons he still fights to spread Sharlayan astrology throughout Ishgard. ※The next astrologian quest will be available from Jannequinard upon reaching level 54. You speak with Jannequinard at the Athenaeum about Leveva's father. He, in turn, tells you about the murdered astrologian of whom the elder resident of Falcon's Nest spoke, and how that man was Jannequinard's friend and one of the reasons he still fights to spread Sharlayan astrology throughout Ishgard. ※The next astrologian quest will be available from Jannequinard upon reaching level 54.
15 11 TEXT_JOBAST520_02021_SEQ_11
16 12 TEXT_JOBAST520_02021_SEQ_12
17 11 13 TEXT_JOBAST520_02021_SEQ_11 TEXT_JOBAST520_02021_SEQ_13
18 12 14 TEXT_JOBAST520_02021_SEQ_12 TEXT_JOBAST520_02021_SEQ_14
19 13 15 TEXT_JOBAST520_02021_SEQ_13 TEXT_JOBAST520_02021_SEQ_15
+3 -1
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_JOBAST540_02022_SEQ_03","The wounded knights you heal make miraculous recoveries. Speak with Leveva and ask her if there is aught else you can do."
4,"TEXT_JOBAST540_02022_SEQ_04","Leveva is stabbed by a Sharlayan disguised as a wounded Convictor. However, she is no ordinary Sharlayan. A well-timed piece of exposition reveals her to be the same tattooed Sharlayan who has been attempting to kidnap Leveva since she arrived in the Black Shroud. She claims that she has been hired to bring Leveva back to the Old World, but you successfully drive her off before she can act. Join Jannequinard and cast Aspected Benefic on Leveva before her wound takes her."
5,"TEXT_JOBAST540_02022_SEQ_05","Jannequinard reveals to Leveva that he knew her father, and that he was with him when he was killed. He hands over her father's diary, which the Ishgardian astrologian has been carrying around as a keepsake since the day Rufin passed. With renewed faith in her cause, Leveva decides to remain at the Convictory and use her magicks to heal more soldiers."
6,"TEXT_JOBAST540_02022_SEQ_06","You speak with Jannequinard one last time. After considering the danger Leveva now finds herself in, Jannequinard agrees to teach you a more potent form of the spell Malefic.
6,"TEXT_JOBAST540_02022_SEQ_06","You speak with Jannequinard one last time. After considering the danger Leveva now finds herself in, Jannequinard agrees to teach you a more potent form of the spell Malefic.
※The next astrologian quest will be available from Jannequinard upon reaching level 56."
7,"TEXT_JOBAST540_02022_SEQ_07",""
8,"TEXT_JOBAST540_02022_SEQ_08",""
9,"TEXT_JOBAST540_02022_SEQ_09",""
1 key 0 1
7 3 TEXT_JOBAST540_02022_SEQ_03 The wounded knights you heal make miraculous recoveries. Speak with Leveva and ask her if there is aught else you can do.
8 4 TEXT_JOBAST540_02022_SEQ_04 Leveva is stabbed by a Sharlayan disguised as a wounded Convictor. However, she is no ordinary Sharlayan. A well-timed piece of exposition reveals her to be the same tattooed Sharlayan who has been attempting to kidnap Leveva since she arrived in the Black Shroud. She claims that she has been hired to bring Leveva back to the Old World, but you successfully drive her off before she can act. Join Jannequinard and cast Aspected Benefic on Leveva before her wound takes her.
9 5 TEXT_JOBAST540_02022_SEQ_05 Jannequinard reveals to Leveva that he knew her father, and that he was with him when he was killed. He hands over her father's diary, which the Ishgardian astrologian has been carrying around as a keepsake since the day Rufin passed. With renewed faith in her cause, Leveva decides to remain at the Convictory and use her magicks to heal more soldiers.
10 6 TEXT_JOBAST540_02022_SEQ_06 You speak with Jannequinard one last time. After considering the danger Leveva now finds herself in, Jannequinard agrees to teach you a more potent form of the spell Malefic. ※The next astrologian quest will be available from Jannequinard upon reaching level 56. You speak with Jannequinard one last time. After considering the danger Leveva now finds herself in, Jannequinard agrees to teach you a more potent form of the spell Malefic. ※The next astrologian quest will be available from Jannequinard upon reaching level 56.
11 7 TEXT_JOBAST540_02022_SEQ_07
12 8 TEXT_JOBAST540_02022_SEQ_08
13 7 9 TEXT_JOBAST540_02022_SEQ_07 TEXT_JOBAST540_02022_SEQ_09
14 8 10 TEXT_JOBAST540_02022_SEQ_08 TEXT_JOBAST540_02022_SEQ_10
15 9 11 TEXT_JOBAST540_02022_SEQ_09 TEXT_JOBAST540_02022_SEQ_11
+3 -1
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@@ -7,7 +7,9 @@ int32,str,str
3,"TEXT_JOBAST560_02023_SEQ_03","There appear to be no more wounded hunters in Tailfeather. Speak with Leveva of your progress."
4,"TEXT_JOBAST560_02023_SEQ_04","Leveva appears drained from the day's work and has stepped out of the hamlet for a moment of respite. Jannequinard worries for her safety and has asked that you and Quimperain escort the lady."
5,"TEXT_JOBAST560_02023_SEQ_05","Just as you arrive, the Sharlayan mercenary Celie appears from the trees. A battle ensues, though it is Celie who has the decided advantage, this time bringing a veritable army to fight at her side. The tide turns, however, when from the hamlet arrive four of the hunters you healed earlier, bows in hand. It is not long before Celie is slain and a great burden is lifted from your party's shoulders. Return to the Athenaeum Astrologicum with Jannequinard."
6,"TEXT_JOBAST560_02023_SEQ_06","Jannequinard seems worried about the possibility that the Sharlayan Forum will come for Leveva. Fortunately for you, this worry reminds him of a technique he learned while studying abroad, and he is kind enough to pass it on to you.
6,"TEXT_JOBAST560_02023_SEQ_06","Jannequinard seems worried about the possibility that the Sharlayan Forum will come for Leveva. Fortunately for you, this worry reminds him of a technique he learned while studying abroad, and he is kind enough to pass it on to you.
※The next astrologian quest will be available from Jannequinard upon reaching level 58."
7,"TEXT_JOBAST560_02023_SEQ_07",""
8,"TEXT_JOBAST560_02023_SEQ_08",""
9,"TEXT_JOBAST560_02023_SEQ_09",""
1 key 0 1
7 3 TEXT_JOBAST560_02023_SEQ_03 There appear to be no more wounded hunters in Tailfeather. Speak with Leveva of your progress.
8 4 TEXT_JOBAST560_02023_SEQ_04 Leveva appears drained from the day's work and has stepped out of the hamlet for a moment of respite. Jannequinard worries for her safety and has asked that you and Quimperain escort the lady.
9 5 TEXT_JOBAST560_02023_SEQ_05 Just as you arrive, the Sharlayan mercenary Celie appears from the trees. A battle ensues, though it is Celie who has the decided advantage, this time bringing a veritable army to fight at her side. The tide turns, however, when from the hamlet arrive four of the hunters you healed earlier, bows in hand. It is not long before Celie is slain and a great burden is lifted from your party's shoulders. Return to the Athenaeum Astrologicum with Jannequinard.
10 6 TEXT_JOBAST560_02023_SEQ_06 Jannequinard seems worried about the possibility that the Sharlayan Forum will come for Leveva. Fortunately for you, this worry reminds him of a technique he learned while studying abroad, and he is kind enough to pass it on to you. ※The next astrologian quest will be available from Jannequinard upon reaching level 58. Jannequinard seems worried about the possibility that the Sharlayan Forum will come for Leveva. Fortunately for you, this worry reminds him of a technique he learned while studying abroad, and he is kind enough to pass it on to you. ※The next astrologian quest will be available from Jannequinard upon reaching level 58.
11 7 TEXT_JOBAST560_02023_SEQ_07
12 8 TEXT_JOBAST560_02023_SEQ_08
13 7 9 TEXT_JOBAST560_02023_SEQ_07 TEXT_JOBAST560_02023_SEQ_09
14 8 10 TEXT_JOBAST560_02023_SEQ_08 TEXT_JOBAST560_02023_SEQ_10
15 9 11 TEXT_JOBAST560_02023_SEQ_09 TEXT_JOBAST560_02023_SEQ_11
+3 -1
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@@ -10,7 +10,9 @@ int32,str,str
6,"TEXT_JOBAST580_02024_SEQ_06","You rescue Leveva and Jannequinard from several hungry creatures, only to have your warm reunion cut short by the arrival of Sevestre─the high-ranking Sharlayan official who hired Celie to capture Leveva. Sevestre has detained Leveva's ailing grandfather and tells her that if she wishes him released, she must return with him to the Old World."
7,"TEXT_JOBAST580_02024_SEQ_07","Leveva has gleaned from her father's journal that Sevestre was the mastermind behind Rufin's murder. Apparently, the Bibliothecs' leader sought to make the assassination look like an Ishgardian attack in order to strengthen his argument for abandoning Eorzea. Unfortunately, the journal─and the evidence it contains─now lies in the hands of he whom it would condemn. Jannequinard wishes to return to Ishgard so that you may discuss your options, but you should first report to the House Durendaire knight captain and see if he has further need of your services."
8,"TEXT_JOBAST580_02024_SEQ_08","The knight thanks you for your assistance and has nothing but praise for your efforts. You may now return to Ishgard with Jannequinard, Quimperain, and Leveva."
9,"TEXT_JOBAST580_02024_SEQ_09","Leveva has decided to surrender herself to Sevestre and quietly return with the man to Sharlayan so that no harm may come to her grandfather and mother. Jannequinard has agreed to escort her to the abandoned Sharlayan city-state in the Dravanian hinterlands, despite the fact his life may also be in danger.
9,"TEXT_JOBAST580_02024_SEQ_09","Leveva has decided to surrender herself to Sevestre and quietly return with the man to Sharlayan so that no harm may come to her grandfather and mother. Jannequinard has agreed to escort her to the abandoned Sharlayan city-state in the Dravanian hinterlands, despite the fact his life may also be in danger.
※The next astrologian quest will be available from Jannequinard upon reaching level 60."
10,"TEXT_JOBAST580_02024_SEQ_10",""
11,"TEXT_JOBAST580_02024_SEQ_11",""
12,"TEXT_JOBAST580_02024_SEQ_12",""
1 key 0 1
10 6 TEXT_JOBAST580_02024_SEQ_06 You rescue Leveva and Jannequinard from several hungry creatures, only to have your warm reunion cut short by the arrival of Sevestre─the high-ranking Sharlayan official who hired Celie to capture Leveva. Sevestre has detained Leveva's ailing grandfather and tells her that if she wishes him released, she must return with him to the Old World.
11 7 TEXT_JOBAST580_02024_SEQ_07 Leveva has gleaned from her father's journal that Sevestre was the mastermind behind Rufin's murder. Apparently, the Bibliothecs' leader sought to make the assassination look like an Ishgardian attack in order to strengthen his argument for abandoning Eorzea. Unfortunately, the journal─and the evidence it contains─now lies in the hands of he whom it would condemn. Jannequinard wishes to return to Ishgard so that you may discuss your options, but you should first report to the House Durendaire knight captain and see if he has further need of your services.
12 8 TEXT_JOBAST580_02024_SEQ_08 The knight thanks you for your assistance and has nothing but praise for your efforts. You may now return to Ishgard with Jannequinard, Quimperain, and Leveva.
13 9 TEXT_JOBAST580_02024_SEQ_09 Leveva has decided to surrender herself to Sevestre and quietly return with the man to Sharlayan so that no harm may come to her grandfather and mother. Jannequinard has agreed to escort her to the abandoned Sharlayan city-state in the Dravanian hinterlands, despite the fact his life may also be in danger. ※The next astrologian quest will be available from Jannequinard upon reaching level 60. Leveva has decided to surrender herself to Sevestre and quietly return with the man to Sharlayan so that no harm may come to her grandfather and mother. Jannequinard has agreed to escort her to the abandoned Sharlayan city-state in the Dravanian hinterlands, despite the fact his life may also be in danger. ※The next astrologian quest will be available from Jannequinard upon reaching level 60.
14 10 TEXT_JOBAST580_02024_SEQ_10
15 11 TEXT_JOBAST580_02024_SEQ_11
16 10 12 TEXT_JOBAST580_02024_SEQ_10 TEXT_JOBAST580_02024_SEQ_12
17 11 13 TEXT_JOBAST580_02024_SEQ_11 TEXT_JOBAST580_02024_SEQ_13
18 12 14 TEXT_JOBAST580_02024_SEQ_12 TEXT_JOBAST580_02024_SEQ_14
+9 -3
View File
@@ -7,7 +7,11 @@ int32,str,str
3,"TEXT_JOBAST600_02025_SEQ_03","The time is nigh for your confrontation with Sevestre. Proceed to the place of meeting and wait for the Sharlayan official's arrival."
4,"TEXT_JOBAST600_02025_SEQ_04","Before you can even attempt to blackmail Sevestre, he reveals that the document contained in Rufin's diary is the only one remaining. The revelation is followed by a violent exchange from which, despite Sevestre's ability to manipulate time itself, you miraculously emerge victorious and retrieve the diary. In a lapse of judgment that could only be attributed to hubris, it appears Sevestre has failed to remove the information which damns him, allowing Lady Leveva to use the diary as leverage to see her grandfather freed and have Sevestre report to the Forum that she has perished on Eorzean soil so she may continue her activities in Ishgard unimpeded by the Old World."
5,"TEXT_JOBAST600_02025_SEQ_05","There is time for one last conversation with Jannequinard before you can celebrate."
6,"TEXT_JOBAST600_02025_SEQ_06","Upon returning to Ishgard, you learn that Lady Leveva has taken the name of her father Rufin and plans to continue his legacy. Jannequinard plans to finally unlock the remaining heavens, and Quimperain... He is most likely stuck doing the same thing he always has─suffer his master.
6,"TEXT_JOBAST600_02025_SEQ_06","Upon returning to Ishgard, you learn that Lady Leveva has taken the name of her father Rufin and plans to continue his legacy. Jannequinard plans to finally unlock the remaining heavens, and Quimperain... He is most likely stuck doing the same thing he always has─suffer his master.
※The next astrologian quest will be available from Jannequinard once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
7,"TEXT_JOBAST600_02025_SEQ_07",""
8,"TEXT_JOBAST600_02025_SEQ_08",""
9,"TEXT_JOBAST600_02025_SEQ_09",""
@@ -52,7 +56,8 @@ int32,str,str
48,"TEXT_JOBAST600_02025_LEVEVA_000_000","There is no other path for me to take. If I do not give myself up, I will be putting the only family I have left in danger, and I cannot bear such a burden. You may accompany me if you wish, but know that by doing so you put yourself in grave danger for no reason other than your pride."
49,"TEXT_JOBAST600_02025_JANNEQUINARD_000_000","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I am quite aware that the mere notion of accompanying Leveva to the Answering Quarter is bordering on absurd, but I cannot in good faith abandon our good friend in her time of need, not after all we have been through. I am joyed to see that you have come to the same conclusion as well."
50,"TEXT_JOBAST600_02025_LEVEVA_000_001","You two are foolish...but I would not trade friends such as you for all the gold in the Aurum Vale."
47,"TEXT_JOBAST600_02025_TODO_23",""
51,"TEXT_JOBAST600_02025_JANNEQUINARD_000_002","But there is no gold in the─
Ahem, my lady, might I ask you entertain a second option? You said that your father's diary contained a document which implicates Sevestre in Rufin's murder. What if─and I fully understand the enormity of this if─but what if Sevestre still has yet to lay eyes on that document? Suppose he only took the diary to provoke you? If we could somehow retrieve it before you boarded his airship..."
52,"TEXT_JOBAST600_02025_LEVEVA_000_003","Then we would have a bargaining chip of our own... But this man is the leader of the Bibliothecs─their sole purpose in life is the hoarding of knowledge. Of course he read the diary. And knowing Sevestre, the document would have been set to flame the moment he discovered it."
53,"TEXT_JOBAST600_02025_LEVEVA_000_004","Unless... We told him that there was <Emphasis>another</Emphasis> document... One that I removed from the diary to have examined. One that was <Emphasis>not</Emphasis> in the diary when he stole it. Of course there is no such page, but it would be easy enough to draft something up from memory of what I saw. Something that would appear official from a distance..."
54,"TEXT_JOBAST600_02025_LEVEVA_000_005","It just might work...though there is always the chance that he may simply attempt to take the document by force... Were that to happen, we would be fortunate to escape with our lives. Sevestre is a formidable astrologian. Some say he even possesses the power to <Emphasis>stop time</Emphasis>."
@@ -115,5 +120,6 @@ int32,str,str
111,"TEXT_JOBAST600_02025_LEVEVA_000_093","(-Rufin-)I mean to show the people that fate is a path that need not be walked in darkness. That the stars can be used to light the way."
112,"TEXT_JOBAST600_02025_LEVEVA_000_094","(-Rufin-)And my <Emphasis>first</Emphasis> lesson? That those who oppose this celestial guidance shall be doomed to mark time for all of eternity."
113,"TEXT_JOBAST600_02025_SYSTEM_000_500","This concludes the astrologian quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
109,"TEXT_JOBAST600_02025_LEVEVA_000_092","(-Rufin-)Why the surprise? Ah, but I believe I know the answer. Your senses are doubtless reeling <Emphasis>from having witnessed poor Lady Leveva's tragic end</Emphasis> in the hinterlands. <wink>"
114,"TEXT_JOBAST600_02025_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
115,"TEXT_JOBAST600_02025_SYSTEM_000_502","Once you have done so, the next astrologian quest will be available from Jannequinard."
1 key 0 1
7 3 TEXT_JOBAST600_02025_SEQ_03 The time is nigh for your confrontation with Sevestre. Proceed to the place of meeting and wait for the Sharlayan official's arrival.
8 4 TEXT_JOBAST600_02025_SEQ_04 Before you can even attempt to blackmail Sevestre, he reveals that the document contained in Rufin's diary is the only one remaining. The revelation is followed by a violent exchange from which, despite Sevestre's ability to manipulate time itself, you miraculously emerge victorious and retrieve the diary. In a lapse of judgment that could only be attributed to hubris, it appears Sevestre has failed to remove the information which damns him, allowing Lady Leveva to use the diary as leverage to see her grandfather freed and have Sevestre report to the Forum that she has perished on Eorzean soil so she may continue her activities in Ishgard unimpeded by the Old World.
9 5 TEXT_JOBAST600_02025_SEQ_05 There is time for one last conversation with Jannequinard before you can celebrate.
10 6 TEXT_JOBAST600_02025_SEQ_06 Upon returning to Ishgard, you learn that Lady Leveva has taken the name of her father Rufin and plans to continue his legacy. Jannequinard plans to finally unlock the remaining heavens, and Quimperain... He is most likely stuck doing the same thing he always has─suffer his master. ※The next astrologian quest will be available from Jannequinard once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.” Upon returning to Ishgard, you learn that Lady Leveva has taken the name of her father Rufin and plans to continue his legacy. Jannequinard plans to finally unlock the remaining heavens, and Quimperain... He is most likely stuck doing the same thing he always has─suffer his master. ※The next astrologian quest will be available from Jannequinard once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
11 7 TEXT_JOBAST600_02025_SEQ_07
12 8 TEXT_JOBAST600_02025_SEQ_08
13 9 TEXT_JOBAST600_02025_SEQ_09
14 10 TEXT_JOBAST600_02025_SEQ_10
15 7 11 TEXT_JOBAST600_02025_SEQ_07 TEXT_JOBAST600_02025_SEQ_11
16 8 12 TEXT_JOBAST600_02025_SEQ_08 TEXT_JOBAST600_02025_SEQ_12
17 9 13 TEXT_JOBAST600_02025_SEQ_09 TEXT_JOBAST600_02025_SEQ_13
56 48 52 TEXT_JOBAST600_02025_LEVEVA_000_000 TEXT_JOBAST600_02025_LEVEVA_000_003 There is no other path for me to take. If I do not give myself up, I will be putting the only family I have left in danger, and I cannot bear such a burden. You may accompany me if you wish, but know that by doing so you put yourself in grave danger for no reason other than your pride. Then we would have a bargaining chip of our own... But this man is the leader of the Bibliothecs─their sole purpose in life is the hoarding of knowledge. Of course he read the diary. And knowing Sevestre, the document would have been set to flame the moment he discovered it.
57 49 53 TEXT_JOBAST600_02025_JANNEQUINARD_000_000 TEXT_JOBAST600_02025_LEVEVA_000_004 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I am quite aware that the mere notion of accompanying Leveva to the Answering Quarter is bordering on absurd, but I cannot in good faith abandon our good friend in her time of need, not after all we have been through. I am joyed to see that you have come to the same conclusion as well. Unless... We told him that there was <Emphasis>another</Emphasis> document... One that I removed from the diary to have examined. One that was <Emphasis>not</Emphasis> in the diary when he stole it. Of course there is no such page, but it would be easy enough to draft something up from memory of what I saw. Something that would appear official from a distance...
58 50 54 TEXT_JOBAST600_02025_LEVEVA_000_001 TEXT_JOBAST600_02025_LEVEVA_000_005 You two are foolish...but I would not trade friends such as you for all the gold in the Aurum Vale. It just might work...though there is always the chance that he may simply attempt to take the document by force... Were that to happen, we would be fortunate to escape with our lives. Sevestre is a formidable astrologian. Some say he even possesses the power to <Emphasis>stop time</Emphasis>.
59 51 55 TEXT_JOBAST600_02025_JANNEQUINARD_000_002 TEXT_JOBAST600_02025_JANNEQUINARD_000_006 But there is no gold in the─ Ahem, my lady, might I ask you entertain a second option? You said that your father's diary contained a document which implicates Sevestre in Rufin's murder. What if─and I fully understand the enormity of this if─but what if Sevestre still has yet to lay eyes on that document? Suppose he only took the diary to provoke you? If we could somehow retrieve it before you boarded his airship... But I thought those were only...!? No. We mustn't think of that. There is little time left before the scheduled meeting in the Answering Quarter. Lady Leveva's plan is all we have. If we are to save both her and her family, we must act, and trust that the stars will guide us to victory.
60 56 TEXT_JOBAST600_02025_JANNEQUINARD_000_009 There is little time, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If we are late to the arranged meeting place in the Answering Quarter, who knows what Sevestre will do to Professor Mace or Lady Leveva's mother!?
61 52 57 TEXT_JOBAST600_02025_LEVEVA_000_003 TEXT_JOBAST600_02025_LEVEVA_000_009 Then we would have a bargaining chip of our own... But this man is the leader of the Bibliothecs─their sole purpose in life is the hoarding of knowledge. Of course he read the diary. And knowing Sevestre, the document would have been set to flame the moment he discovered it. This is where my people lived... Where my father was born and raised. Where he became an astrologian. Where he took his first steps on the path that would lead us all here. He was not a Sharlayan. Not even Hyuran. He was an Eorzean. Like Jannequinard and Quimperain. Even you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
62 53 58 TEXT_JOBAST600_02025_LEVEVA_000_004 TEXT_JOBAST600_02025_QUIMPERAIN_000_009 Unless... We told him that there was <Emphasis>another</Emphasis> document... One that I removed from the diary to have examined. One that was <Emphasis>not</Emphasis> in the diary when he stole it. Of course there is no such page, but it would be easy enough to draft something up from memory of what I saw. Something that would appear official from a distance... What happened here...?
63 54 59 TEXT_JOBAST600_02025_LEVEVA_000_005 TEXT_JOBAST600_02025_JANNEQUINARD_000_010 It just might work...though there is always the chance that he may simply attempt to take the document by force... Were that to happen, we would be fortunate to escape with our lives. Sevestre is a formidable astrologian. Some say he even possesses the power to <Emphasis>stop time</Emphasis>. Less than a score summers have come and gone since I last set foot on the Paths of Contemplation, yet this place appears as if it hasn't been inhabited for centuries.
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+79 -79
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@@ -1,79 +1,79 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDRK300_02053_SEQ_00","The people of Ishgard are in high spirits, for another heretic has answered for his crimes."
1,"TEXT_JOBDRK300_02053_SEQ_01","Justice has been done this day, as another trial by combat has concluded. According to one spectator, it was a fight for the ages, as the accused wielded a massive sword and worked his dark arts against his foe. In the end, however, he was no match for his opponent, who ran him through to a chorus of cheers. Seeing no need to afford the man a proper burial, the Temple Knights mean to dispose of the corpse by leaving it in the Brume. Intrigued by the spectator's account, you consider seeking out the knights and seeing this “demon” for yourself."
2,"TEXT_JOBDRK300_02053_SEQ_02","Kneeling before the body, you spy a crystal, and reach out to claim it. All at once, your body trembles, and a strangely familiar voice echoes in your ears. You collapse, and when you open your eyes, you find the <If(PlayerParameter(4))>woman<Else/>man</If> standing before you, hale and healthy. <If(PlayerParameter(4))>She<Else/>He</If> calls <If(PlayerParameter(4))>herself<Else/>himself</If> Fray, and it would seem that reports of <If(PlayerParameter(4))>her<Else/>his</If> death were greatly exaggerated. <If(PlayerParameter(4))>She<Else/>He</If> is intrigued when you tell <If(PlayerParameter(4))>her<Else/>him</If> of the voice you heard, but before you can continue, a cry from the streets below draws your attention. You turn to leave, but Fray bars your path and insists that you discuss the “changes” you are undergoing due to touching <If(PlayerParameter(4))>her<Else/>his</If> crystal."
3,"TEXT_JOBDRK300_02053_SEQ_03","The freedom to follow your heart─to defend the weak and punish the guilty as you see fit. This is the way of the dark knight, and Fray offers to teach you. You need only accept <If(PlayerParameter(4))>her<Else/>his</If> guidance."
4,"TEXT_JOBDRK300_02053_SEQ_04",""
5,"TEXT_JOBDRK300_02053_SEQ_05",""
6,"TEXT_JOBDRK300_02053_SEQ_06",""
7,"TEXT_JOBDRK300_02053_SEQ_07",""
8,"TEXT_JOBDRK300_02053_SEQ_08",""
9,"TEXT_JOBDRK300_02053_SEQ_09",""
10,"TEXT_JOBDRK300_02053_SEQ_10",""
11,"TEXT_JOBDRK300_02053_SEQ_11",""
12,"TEXT_JOBDRK300_02053_SEQ_12",""
13,"TEXT_JOBDRK300_02053_SEQ_13",""
14,"TEXT_JOBDRK300_02053_SEQ_14",""
15,"TEXT_JOBDRK300_02053_SEQ_15",""
16,"TEXT_JOBDRK300_02053_SEQ_16",""
17,"TEXT_JOBDRK300_02053_SEQ_17",""
18,"TEXT_JOBDRK300_02053_SEQ_18",""
19,"TEXT_JOBDRK300_02053_SEQ_19",""
20,"TEXT_JOBDRK300_02053_SEQ_20",""
21,"TEXT_JOBDRK300_02053_SEQ_21",""
22,"TEXT_JOBDRK300_02053_SEQ_22",""
23,"TEXT_JOBDRK300_02053_SEQ_23",""
24,"TEXT_JOBDRK300_02053_TODO_00","Search for the Temple Knights in the Brume."
25,"TEXT_JOBDRK300_02053_TODO_01","Speak with Fray."
26,"TEXT_JOBDRK300_02053_TODO_02",""
27,"TEXT_JOBDRK300_02053_TODO_03",""
28,"TEXT_JOBDRK300_02053_TODO_04",""
29,"TEXT_JOBDRK300_02053_TODO_05",""
30,"TEXT_JOBDRK300_02053_TODO_06",""
31,"TEXT_JOBDRK300_02053_TODO_07",""
32,"TEXT_JOBDRK300_02053_TODO_08",""
33,"TEXT_JOBDRK300_02053_TODO_09",""
34,"TEXT_JOBDRK300_02053_TODO_10",""
35,"TEXT_JOBDRK300_02053_TODO_11",""
36,"TEXT_JOBDRK300_02053_TODO_12",""
37,"TEXT_JOBDRK300_02053_TODO_13",""
38,"TEXT_JOBDRK300_02053_TODO_14",""
39,"TEXT_JOBDRK300_02053_TODO_15",""
40,"TEXT_JOBDRK300_02053_TODO_16",""
41,"TEXT_JOBDRK300_02053_TODO_17",""
42,"TEXT_JOBDRK300_02053_TODO_18",""
43,"TEXT_JOBDRK300_02053_TODO_19",""
44,"TEXT_JOBDRK300_02053_TODO_20",""
45,"TEXT_JOBDRK300_02053_TODO_21",""
46,"TEXT_JOBDRK300_02053_TODO_22",""
47,"TEXT_JOBDRK300_02053_TODO_23",""
48,"TEXT_JOBDRK300_02053_CITIZEN02053_000_000","So as I was saying, that heretic was fighting like a man <Emphasis>possessed</Emphasis>. Even after he took several wounds, he showed no sign of pain─though there was no mistaking the blood."
49,"TEXT_JOBDRK300_02053_CITIZEN02053_000_001","As the fight wore on, it began to soak through his armor, spreading to every ilm of his body. But when it began to rise and envelop him as a mist, I realized it wasn't blood, but something dark and twisted..."
50,"TEXT_JOBDRK300_02053_CITIZEN02053_000_002","But the righteous are not so easily cowed, Halone be praised! I screamed myself hoarse when that Temple Knight slipped past his guard and ran him through."
51,"TEXT_JOBDRK300_02053_CITIZEN02053_000_003","Good riddance, I say. Man was not meant to wield such arts!"
52,"TEXT_JOBDRK300_02053_CITIZEN02053_000_004","Yet I wonder...was he truly one of those...those..."
53,"TEXT_JOBDRK300_02053_CITIZEN02053_000_005","Well, it matters not. I heard the Temple Knights talking of dumping his corpse in the Brume. By sunrise, it'll be stripped bare and tossed over the walls. It will be as though he never was...and as though we never had this conversation."
54,"TEXT_JOBDRK300_02053_TEMPLEKNIGHTA02053_000_030","That's more than far enough for charity. They'll take care of the rest."
55,"TEXT_JOBDRK300_02053_TEMPLEKNIGHTB02053_000_031","...And mayhap sooner rather than later. Come on."
56,"TEXT_JOBDRK300_02053_FRAY_000_032","...Is this it? Is this all that awaits?"
57,"TEXT_JOBDRK300_02053_FRAY_000_033","No... No more. Enough..."
58,"TEXT_JOBDRK300_02053_FRAY_000_034","Open your eyes. Look. Do you see now? Do you <Emphasis>see</Emphasis>?"
59,"TEXT_JOBDRK300_02053_FRAY_000_035","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
60,"TEXT_JOBDRK300_02053_FRAY_000_036","(-???-)...I've been waiting for you to open your eyes."
61,"TEXT_JOBDRK300_02053_FRAY_000_037","(-???-)You all right? You were moaning in your sleep and sweating buckets besides."
62,"TEXT_JOBDRK300_02053_FRAY_000_038","Name's Fray, by the way. And no, I'm not a heretic."
63,"TEXT_JOBDRK300_02053_FRAY_000_039","Try convincing a Temple Knight drunk on authority of that, eh? Shame the pompous arse got the better of me."
64,"TEXT_JOBDRK300_02053_FRAY_000_040","But how about <Emphasis>you</Emphasis>? You touched it, yes? That couldn't have felt good."
65,"TEXT_JOBDRK300_02053_FRAY_000_041","A voice, eh? And a rather distressed one besides..."
66,"TEXT_JOBDRK300_02053_SCREAM_000_042","(-???-)Please, someone─<Emphasis>anyone</Emphasis>!"
67,"TEXT_JOBDRK300_02053_FRAY_000_043","Not so fast. We need to talk about what's happening to you─what's growing within you, before you get carried away."
68,"TEXT_JOBDRK300_02053_FRAY_000_044","There's a darkness within us all─nothing dangerous, mind. In fact, it's quite healthy. But the crystal changes you─gives you the power to channel it."
69,"TEXT_JOBDRK300_02053_FRAY_000_045","Do it without proper training, however, and...well...it might hurt."
70,"TEXT_JOBDRK300_02053_FRAY_000_046","So go ahead─ask me to teach you. Ask me to instruct you in the ways of the dark knights, and I will."
71,"TEXT_JOBDRK300_02053_FRAY_000_060","I know you're still worried about that screaming woman, so I'll keep this brief."
72,"TEXT_JOBDRK300_02053_FRAY_000_061","We dark knights don't care one whit for prestige or pedigree. We are free to follow our hearts─to defend the weak and punish the guilty as we see fit."
73,"TEXT_JOBDRK300_02053_FRAY_000_062","The law of the land? The authority of a name? These are tools cowards use to escape harm. We have no need of shields figurative or literal."
74,"TEXT_JOBDRK300_02053_FRAY_000_063","Here─my blade is your blade, my soul crystal your crystal. Go on, take them. You'll need them soon enough."
75,"TEXT_JOBDRK300_02053_SYSTEM_000_900",""
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDRK300_02053_SEQ_00","The people of Ishgard are in high spirits, for another heretic has answered for his crimes."
1,"TEXT_JOBDRK300_02053_SEQ_01","Justice has been done this day, as another trial by combat has concluded. According to one spectator, it was a fight for the ages, as the accused wielded a massive sword and worked his dark arts against his foe. In the end, however, he was no match for his opponent, who ran him through to a chorus of cheers. Seeing no need to afford the man a proper burial, the Temple Knights mean to dispose of the corpse by leaving it in the Brume. Intrigued by the spectator's account, you consider seeking out the knights and seeing this “demon” for yourself."
2,"TEXT_JOBDRK300_02053_SEQ_02","Kneeling before the body, you spy a crystal, and reach out to claim it. All at once, your body trembles, and a strangely familiar voice echoes in your ears. You collapse, and when you open your eyes, you find the <If(PlayerParameter(4))>woman<Else/>man</If> standing before you, hale and healthy. <If(PlayerParameter(4))>She<Else/>He</If> calls <If(PlayerParameter(4))>herself<Else/>himself</If> Fray, and it would seem that reports of <If(PlayerParameter(4))>her<Else/>his</If> death were greatly exaggerated. <If(PlayerParameter(4))>She<Else/>He</If> is intrigued when you tell <If(PlayerParameter(4))>her<Else/>him</If> of the voice you heard, but before you can continue, a cry from the streets below draws your attention. You turn to leave, but Fray bars your path and insists that you discuss the “changes” you are undergoing due to touching <If(PlayerParameter(4))>her<Else/>his</If> crystal."
3,"TEXT_JOBDRK300_02053_SEQ_03","The freedom to follow your heart─to defend the weak and punish the guilty as you see fit. This is the way of the dark knight, and Fray offers to teach you. You need only accept <If(PlayerParameter(4))>her<Else/>his</If> guidance."
4,"TEXT_JOBDRK300_02053_SEQ_04",""
5,"TEXT_JOBDRK300_02053_SEQ_05",""
6,"TEXT_JOBDRK300_02053_SEQ_06",""
7,"TEXT_JOBDRK300_02053_SEQ_07",""
8,"TEXT_JOBDRK300_02053_SEQ_08",""
9,"TEXT_JOBDRK300_02053_SEQ_09",""
10,"TEXT_JOBDRK300_02053_SEQ_10",""
11,"TEXT_JOBDRK300_02053_SEQ_11",""
12,"TEXT_JOBDRK300_02053_SEQ_12",""
13,"TEXT_JOBDRK300_02053_SEQ_13",""
14,"TEXT_JOBDRK300_02053_SEQ_14",""
15,"TEXT_JOBDRK300_02053_SEQ_15",""
16,"TEXT_JOBDRK300_02053_SEQ_16",""
17,"TEXT_JOBDRK300_02053_SEQ_17",""
18,"TEXT_JOBDRK300_02053_SEQ_18",""
19,"TEXT_JOBDRK300_02053_SEQ_19",""
20,"TEXT_JOBDRK300_02053_SEQ_20",""
21,"TEXT_JOBDRK300_02053_SEQ_21",""
22,"TEXT_JOBDRK300_02053_SEQ_22",""
23,"TEXT_JOBDRK300_02053_SEQ_23",""
24,"TEXT_JOBDRK300_02053_TODO_00","Search for the Temple Knights in the Brume."
25,"TEXT_JOBDRK300_02053_TODO_01","Speak with Fray."
26,"TEXT_JOBDRK300_02053_TODO_02",""
27,"TEXT_JOBDRK300_02053_TODO_03",""
28,"TEXT_JOBDRK300_02053_TODO_04",""
29,"TEXT_JOBDRK300_02053_TODO_05",""
30,"TEXT_JOBDRK300_02053_TODO_06",""
31,"TEXT_JOBDRK300_02053_TODO_07",""
32,"TEXT_JOBDRK300_02053_TODO_08",""
33,"TEXT_JOBDRK300_02053_TODO_09",""
34,"TEXT_JOBDRK300_02053_TODO_10",""
35,"TEXT_JOBDRK300_02053_TODO_11",""
36,"TEXT_JOBDRK300_02053_TODO_12",""
37,"TEXT_JOBDRK300_02053_TODO_13",""
38,"TEXT_JOBDRK300_02053_TODO_14",""
39,"TEXT_JOBDRK300_02053_TODO_15",""
40,"TEXT_JOBDRK300_02053_TODO_16",""
41,"TEXT_JOBDRK300_02053_TODO_17",""
42,"TEXT_JOBDRK300_02053_TODO_18",""
43,"TEXT_JOBDRK300_02053_TODO_19",""
44,"TEXT_JOBDRK300_02053_TODO_20",""
45,"TEXT_JOBDRK300_02053_TODO_21",""
46,"TEXT_JOBDRK300_02053_TODO_22",""
47,"TEXT_JOBDRK300_02053_TODO_23",""
48,"TEXT_JOBDRK300_02053_CITIZEN02053_000_000","So as I was saying, that heretic was fighting like a man <Emphasis>possessed</Emphasis>. Even after he took several wounds, he showed no sign of pain─though there was no mistaking the blood."
49,"TEXT_JOBDRK300_02053_CITIZEN02053_000_001","As the fight wore on, it began to soak through his armor, spreading to every ilm of his body. But when it began to rise and envelop him as a mist, I realized it wasn't blood, but something dark and twisted..."
50,"TEXT_JOBDRK300_02053_CITIZEN02053_000_002","But the righteous are not so easily cowed, Halone be praised! I screamed myself hoarse when that Temple Knight slipped past his guard and ran him through."
51,"TEXT_JOBDRK300_02053_CITIZEN02053_000_003","Good riddance, I say. Man was not meant to wield such arts!"
52,"TEXT_JOBDRK300_02053_CITIZEN02053_000_004","Yet I wonder...was he truly one of those...those..."
53,"TEXT_JOBDRK300_02053_CITIZEN02053_000_005","Well, it matters not. I heard the Temple Knights talking of dumping his corpse in the Brume. By sunrise, it'll be stripped bare and tossed over the walls. It will be as though he never was...and as though we never had this conversation."
54,"TEXT_JOBDRK300_02053_TEMPLEKNIGHTA02053_000_030","That's more than far enough for charity. They'll take care of the rest."
55,"TEXT_JOBDRK300_02053_TEMPLEKNIGHTB02053_000_031","...And mayhap sooner rather than later. Come on."
56,"TEXT_JOBDRK300_02053_FRAY_000_032","...Is this it? Is this all that awaits?"
57,"TEXT_JOBDRK300_02053_FRAY_000_033","No... No more. Enough..."
58,"TEXT_JOBDRK300_02053_FRAY_000_034","Open your eyes. Look. Do you see now? Do you <Emphasis>see</Emphasis>?"
59,"TEXT_JOBDRK300_02053_FRAY_000_035","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
60,"TEXT_JOBDRK300_02053_FRAY_000_036","(-???-)...I've been waiting for you to open your eyes."
61,"TEXT_JOBDRK300_02053_FRAY_000_037","(-???-)You all right? You were moaning in your sleep and sweating buckets besides."
62,"TEXT_JOBDRK300_02053_FRAY_000_038","Name's Fray, by the way. And no, I'm not a heretic."
63,"TEXT_JOBDRK300_02053_FRAY_000_039","Try convincing a Temple Knight drunk on authority of that, eh? Shame the pompous arse got the better of me."
64,"TEXT_JOBDRK300_02053_FRAY_000_040","But how about <Emphasis>you</Emphasis>? You touched it, yes? That couldn't have felt good."
65,"TEXT_JOBDRK300_02053_FRAY_000_041","A voice, eh? And a rather distressed one besides..."
66,"TEXT_JOBDRK300_02053_SCREAM_000_042","(-???-)Please, someone─<Emphasis>anyone</Emphasis>!"
67,"TEXT_JOBDRK300_02053_FRAY_000_043","Not so fast. We need to talk about what's happening to you─what's growing within you, before you get carried away."
68,"TEXT_JOBDRK300_02053_FRAY_000_044","There's a darkness within us all─nothing dangerous, mind. In fact, it's quite healthy. But the crystal changes you─gives you the power to channel it."
69,"TEXT_JOBDRK300_02053_FRAY_000_045","Do it without proper training, however, and...well...it might hurt."
70,"TEXT_JOBDRK300_02053_FRAY_000_046","So go ahead─ask me to teach you. Ask me to instruct you in the ways of the dark knights, and I will."
71,"TEXT_JOBDRK300_02053_FRAY_000_060","I know you're still worried about that screaming woman, so I'll keep this brief."
72,"TEXT_JOBDRK300_02053_FRAY_000_061","We dark knights don't care one whit for prestige or pedigree. We are free to follow our hearts─to defend the weak and punish the guilty as we see fit."
73,"TEXT_JOBDRK300_02053_FRAY_000_062","The law of the land? The authority of a name? These are tools cowards use to escape harm. We have no need of shields figurative or literal."
74,"TEXT_JOBDRK300_02053_FRAY_000_063","Here─my blade is your blade, my soul crystal your crystal. Go on, take them. You'll need them soon enough."
75,"TEXT_JOBDRK300_02053_SYSTEM_000_900",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDRK300_02053_SEQ_00 The people of Ishgard are in high spirits, for another heretic has answered for his crimes.
5 1 TEXT_JOBDRK300_02053_SEQ_01 Justice has been done this day, as another trial by combat has concluded. According to one spectator, it was a fight for the ages, as the accused wielded a massive sword and worked his dark arts against his foe. In the end, however, he was no match for his opponent, who ran him through to a chorus of cheers. Seeing no need to afford the man a proper burial, the Temple Knights mean to dispose of the corpse by leaving it in the Brume. Intrigued by the spectator's account, you consider seeking out the knights and seeing this “demon” for yourself.
6 2 TEXT_JOBDRK300_02053_SEQ_02 Kneeling before the body, you spy a crystal, and reach out to claim it. All at once, your body trembles, and a strangely familiar voice echoes in your ears. You collapse, and when you open your eyes, you find the <If(PlayerParameter(4))>woman<Else/>man</If> standing before you, hale and healthy. <If(PlayerParameter(4))>She<Else/>He</If> calls <If(PlayerParameter(4))>herself<Else/>himself</If> Fray, and it would seem that reports of <If(PlayerParameter(4))>her<Else/>his</If> death were greatly exaggerated. <If(PlayerParameter(4))>She<Else/>He</If> is intrigued when you tell <If(PlayerParameter(4))>her<Else/>him</If> of the voice you heard, but before you can continue, a cry from the streets below draws your attention. You turn to leave, but Fray bars your path and insists that you discuss the “changes” you are undergoing due to touching <If(PlayerParameter(4))>her<Else/>his</If> crystal.
7 3 TEXT_JOBDRK300_02053_SEQ_03 The freedom to follow your heart─to defend the weak and punish the guilty as you see fit. This is the way of the dark knight, and Fray offers to teach you. You need only accept <If(PlayerParameter(4))>her<Else/>his</If> guidance.
8 4 TEXT_JOBDRK300_02053_SEQ_04
9 5 TEXT_JOBDRK300_02053_SEQ_05
10 6 TEXT_JOBDRK300_02053_SEQ_06
11 7 TEXT_JOBDRK300_02053_SEQ_07
12 8 TEXT_JOBDRK300_02053_SEQ_08
13 9 TEXT_JOBDRK300_02053_SEQ_09
14 10 TEXT_JOBDRK300_02053_SEQ_10
15 11 TEXT_JOBDRK300_02053_SEQ_11
16 12 TEXT_JOBDRK300_02053_SEQ_12
17 13 TEXT_JOBDRK300_02053_SEQ_13
18 14 TEXT_JOBDRK300_02053_SEQ_14
19 15 TEXT_JOBDRK300_02053_SEQ_15
20 16 TEXT_JOBDRK300_02053_SEQ_16
21 17 TEXT_JOBDRK300_02053_SEQ_17
22 18 TEXT_JOBDRK300_02053_SEQ_18
23 19 TEXT_JOBDRK300_02053_SEQ_19
24 20 TEXT_JOBDRK300_02053_SEQ_20
25 21 TEXT_JOBDRK300_02053_SEQ_21
26 22 TEXT_JOBDRK300_02053_SEQ_22
27 23 TEXT_JOBDRK300_02053_SEQ_23
28 24 TEXT_JOBDRK300_02053_TODO_00 Search for the Temple Knights in the Brume.
29 25 TEXT_JOBDRK300_02053_TODO_01 Speak with Fray.
30 26 TEXT_JOBDRK300_02053_TODO_02
31 27 TEXT_JOBDRK300_02053_TODO_03
32 28 TEXT_JOBDRK300_02053_TODO_04
33 29 TEXT_JOBDRK300_02053_TODO_05
34 30 TEXT_JOBDRK300_02053_TODO_06
35 31 TEXT_JOBDRK300_02053_TODO_07
36 32 TEXT_JOBDRK300_02053_TODO_08
37 33 TEXT_JOBDRK300_02053_TODO_09
38 34 TEXT_JOBDRK300_02053_TODO_10
39 35 TEXT_JOBDRK300_02053_TODO_11
40 36 TEXT_JOBDRK300_02053_TODO_12
41 37 TEXT_JOBDRK300_02053_TODO_13
42 38 TEXT_JOBDRK300_02053_TODO_14
43 39 TEXT_JOBDRK300_02053_TODO_15
44 40 TEXT_JOBDRK300_02053_TODO_16
45 41 TEXT_JOBDRK300_02053_TODO_17
46 42 TEXT_JOBDRK300_02053_TODO_18
47 43 TEXT_JOBDRK300_02053_TODO_19
48 44 TEXT_JOBDRK300_02053_TODO_20
49 45 TEXT_JOBDRK300_02053_TODO_21
50 46 TEXT_JOBDRK300_02053_TODO_22
51 47 TEXT_JOBDRK300_02053_TODO_23
52 48 TEXT_JOBDRK300_02053_CITIZEN02053_000_000 So as I was saying, that heretic was fighting like a man <Emphasis>possessed</Emphasis>. Even after he took several wounds, he showed no sign of pain─though there was no mistaking the blood.
53 49 TEXT_JOBDRK300_02053_CITIZEN02053_000_001 As the fight wore on, it began to soak through his armor, spreading to every ilm of his body. But when it began to rise and envelop him as a mist, I realized it wasn't blood, but something dark and twisted...
54 50 TEXT_JOBDRK300_02053_CITIZEN02053_000_002 But the righteous are not so easily cowed, Halone be praised! I screamed myself hoarse when that Temple Knight slipped past his guard and ran him through.
55 51 TEXT_JOBDRK300_02053_CITIZEN02053_000_003 Good riddance, I say. Man was not meant to wield such arts!
56 52 TEXT_JOBDRK300_02053_CITIZEN02053_000_004 Yet I wonder...was he truly one of those...those...
57 53 TEXT_JOBDRK300_02053_CITIZEN02053_000_005 Well, it matters not. I heard the Temple Knights talking of dumping his corpse in the Brume. By sunrise, it'll be stripped bare and tossed over the walls. It will be as though he never was...and as though we never had this conversation.
58 54 TEXT_JOBDRK300_02053_TEMPLEKNIGHTA02053_000_030 That's more than far enough for charity. They'll take care of the rest.
59 55 TEXT_JOBDRK300_02053_TEMPLEKNIGHTB02053_000_031 ...And mayhap sooner rather than later. Come on.
60 56 TEXT_JOBDRK300_02053_FRAY_000_032 ...Is this it? Is this all that awaits?
61 57 TEXT_JOBDRK300_02053_FRAY_000_033 No... No more. Enough...
62 58 TEXT_JOBDRK300_02053_FRAY_000_034 Open your eyes. Look. Do you see now? Do you <Emphasis>see</Emphasis>?
63 59 TEXT_JOBDRK300_02053_FRAY_000_035 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
64 60 TEXT_JOBDRK300_02053_FRAY_000_036 (-???-)...I've been waiting for you to open your eyes.
65 61 TEXT_JOBDRK300_02053_FRAY_000_037 (-???-)You all right? You were moaning in your sleep and sweating buckets besides.
66 62 TEXT_JOBDRK300_02053_FRAY_000_038 Name's Fray, by the way. And no, I'm not a heretic.
67 63 TEXT_JOBDRK300_02053_FRAY_000_039 Try convincing a Temple Knight drunk on authority of that, eh? Shame the pompous arse got the better of me.
68 64 TEXT_JOBDRK300_02053_FRAY_000_040 But how about <Emphasis>you</Emphasis>? You touched it, yes? That couldn't have felt good.
69 65 TEXT_JOBDRK300_02053_FRAY_000_041 A voice, eh? And a rather distressed one besides...
70 66 TEXT_JOBDRK300_02053_SCREAM_000_042 (-???-)Please, someone─<Emphasis>anyone</Emphasis>!
71 67 TEXT_JOBDRK300_02053_FRAY_000_043 Not so fast. We need to talk about what's happening to you─what's growing within you, before you get carried away.
72 68 TEXT_JOBDRK300_02053_FRAY_000_044 There's a darkness within us all─nothing dangerous, mind. In fact, it's quite healthy. But the crystal changes you─gives you the power to channel it.
73 69 TEXT_JOBDRK300_02053_FRAY_000_045 Do it without proper training, however, and...well...it might hurt.
74 70 TEXT_JOBDRK300_02053_FRAY_000_046 So go ahead─ask me to teach you. Ask me to instruct you in the ways of the dark knights, and I will.
75 71 TEXT_JOBDRK300_02053_FRAY_000_060 I know you're still worried about that screaming woman, so I'll keep this brief.
76 72 TEXT_JOBDRK300_02053_FRAY_000_061 We dark knights don't care one whit for prestige or pedigree. We are free to follow our hearts─to defend the weak and punish the guilty as we see fit.
77 73 TEXT_JOBDRK300_02053_FRAY_000_062 The law of the land? The authority of a name? These are tools cowards use to escape harm. We have no need of shields figurative or literal.
78 74 TEXT_JOBDRK300_02053_FRAY_000_063 Here─my blade is your blade, my soul crystal your crystal. Go on, take them. You'll need them soon enough.
79 75 TEXT_JOBDRK300_02053_SYSTEM_000_900
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@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_JOBDRK301_02054_SEQ_04","Fear, pain, rage─these dark emotions make for a potent fuel, Fray tells you. Should things turn violent, you may need to draw upon this darkness to strike down your enemies. Prepare for the worst and search the Pillars for the Temple Knights."
5,"TEXT_JOBDRK301_02054_SEQ_05","Oh, how they screamed when you came for them. How their cries of anger turned to fear! How you bathed in the fires of your hatred to bring them to justice. Fray's words were music in your ears as they echoed in the Tribunal, as you promised them a reckoning should they dare speak of this day again..."
6,"TEXT_JOBDRK301_02054_SEQ_06","As you tend to the girl afterwards, you ask if she recalls who it was that screamed your name when she was taken. She tells you, however, that only her grandmother cried out. Thanking you a final time, she hurries back towards the Brume, leaving you alone with Fray."
7,"TEXT_JOBDRK301_02054_SEQ_07","“You have done well,” Fray tells you. Far better than <If(PlayerParameter(4))>she<Else/>he</If> could have hoped. But the risks will only increase as you walk further along the path. “Trust in me,” <If(PlayerParameter(4))>she<Else/>he</If> asks, and you want to. You know that you need to...and that, when the time is right, <If(PlayerParameter(4))>she<Else/>he</If> will be waiting for you where you first met.
7,"TEXT_JOBDRK301_02054_SEQ_07","“You have done well,” Fray tells you. Far better than <If(PlayerParameter(4))>she<Else/>he</If> could have hoped. But the risks will only increase as you walk further along the path. “Trust in me,” <If(PlayerParameter(4))>she<Else/>he</If> asks, and you want to. You know that you need to...and that, when the time is right, <If(PlayerParameter(4))>she<Else/>he</If> will be waiting for you where you first met.
※The next dark knight quest will be available from Fray upon reaching level 35."
8,"TEXT_JOBDRK301_02054_SEQ_08",""
9,"TEXT_JOBDRK301_02054_SEQ_09",""
10,"TEXT_JOBDRK301_02054_SEQ_10",""
1 key 0 1
8 4 TEXT_JOBDRK301_02054_SEQ_04 Fear, pain, rage─these dark emotions make for a potent fuel, Fray tells you. Should things turn violent, you may need to draw upon this darkness to strike down your enemies. Prepare for the worst and search the Pillars for the Temple Knights.
9 5 TEXT_JOBDRK301_02054_SEQ_05 Oh, how they screamed when you came for them. How their cries of anger turned to fear! How you bathed in the fires of your hatred to bring them to justice. Fray's words were music in your ears as they echoed in the Tribunal, as you promised them a reckoning should they dare speak of this day again...
10 6 TEXT_JOBDRK301_02054_SEQ_06 As you tend to the girl afterwards, you ask if she recalls who it was that screamed your name when she was taken. She tells you, however, that only her grandmother cried out. Thanking you a final time, she hurries back towards the Brume, leaving you alone with Fray.
11 7 TEXT_JOBDRK301_02054_SEQ_07 “You have done well,” Fray tells you. Far better than <If(PlayerParameter(4))>she<Else/>he</If> could have hoped. But the risks will only increase as you walk further along the path. “Trust in me,” <If(PlayerParameter(4))>she<Else/>he</If> asks, and you want to. You know that you need to...and that, when the time is right, <If(PlayerParameter(4))>she<Else/>he</If> will be waiting for you where you first met. ※The next dark knight quest will be available from Fray upon reaching level 35. “You have done well,” Fray tells you. Far better than <If(PlayerParameter(4))>she<Else/>he</If> could have hoped. But the risks will only increase as you walk further along the path. “Trust in me,” <If(PlayerParameter(4))>she<Else/>he</If> asks, and you want to. You know that you need to...and that, when the time is right, <If(PlayerParameter(4))>she<Else/>he</If> will be waiting for you where you first met. ※The next dark knight quest will be available from Fray upon reaching level 35.
12 8 TEXT_JOBDRK301_02054_SEQ_08
13 9 TEXT_JOBDRK301_02054_SEQ_09
14 8 10 TEXT_JOBDRK301_02054_SEQ_08 TEXT_JOBDRK301_02054_SEQ_10
15 9 11 TEXT_JOBDRK301_02054_SEQ_09 TEXT_JOBDRK301_02054_SEQ_11
16 10 12 TEXT_JOBDRK301_02054_SEQ_10 TEXT_JOBDRK301_02054_SEQ_12
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@@ -10,7 +10,9 @@ int32,str,str
6,"TEXT_JOBDRK350_02055_SEQ_06","A dead peiste lies at your feet, and you feel alive. Somehow, you know Fray is smiling."
7,"TEXT_JOBDRK350_02055_SEQ_07","To mete out justice, one must be strong─a simple truth which you already knew, of course. You are ready for communion, but it will not be conducted here. South of Little Ala Mhigo─Fray is waiting for you there."
8,"TEXT_JOBDRK350_02055_SEQ_08","Fray bids you approach and begin the rite of communion. Close your eyes and hold out your hand. Breathe deep through your nose─let the air fill your lungs, then let it pass from your lips. Slower, slower..."
9,"TEXT_JOBDRK350_02055_SEQ_09","In the abyss, a wanderer's voice sings to you. Forever moving, without rest or respite... Though its meaning yet eludes you, Fray tells you not to be discouraged, further adding that it might belong to an individual whom you are fated to seek out. If so, none can say how long it might take to find them...but the mere thought of the journey stirs something within you...
9,"TEXT_JOBDRK350_02055_SEQ_09","In the abyss, a wanderer's voice sings to you. Forever moving, without rest or respite... Though its meaning yet eludes you, Fray tells you not to be discouraged, further adding that it might belong to an individual whom you are fated to seek out. If so, none can say how long it might take to find them...but the mere thought of the journey stirs something within you...
※The next dark knight quest will be available from Fray upon reaching level 40."
10,"TEXT_JOBDRK350_02055_SEQ_10",""
11,"TEXT_JOBDRK350_02055_SEQ_11",""
12,"TEXT_JOBDRK350_02055_SEQ_12",""
1 key 0 1
10 6 TEXT_JOBDRK350_02055_SEQ_06 A dead peiste lies at your feet, and you feel alive. Somehow, you know Fray is smiling.
11 7 TEXT_JOBDRK350_02055_SEQ_07 To mete out justice, one must be strong─a simple truth which you already knew, of course. You are ready for communion, but it will not be conducted here. South of Little Ala Mhigo─Fray is waiting for you there.
12 8 TEXT_JOBDRK350_02055_SEQ_08 Fray bids you approach and begin the rite of communion. Close your eyes and hold out your hand. Breathe deep through your nose─let the air fill your lungs, then let it pass from your lips. Slower, slower...
13 9 TEXT_JOBDRK350_02055_SEQ_09 In the abyss, a wanderer's voice sings to you. Forever moving, without rest or respite... Though its meaning yet eludes you, Fray tells you not to be discouraged, further adding that it might belong to an individual whom you are fated to seek out. If so, none can say how long it might take to find them...but the mere thought of the journey stirs something within you... ※The next dark knight quest will be available from Fray upon reaching level 40. In the abyss, a wanderer's voice sings to you. Forever moving, without rest or respite... Though its meaning yet eludes you, Fray tells you not to be discouraged, further adding that it might belong to an individual whom you are fated to seek out. If so, none can say how long it might take to find them...but the mere thought of the journey stirs something within you... ※The next dark knight quest will be available from Fray upon reaching level 40.
14 10 TEXT_JOBDRK350_02055_SEQ_10
15 11 TEXT_JOBDRK350_02055_SEQ_11
16 10 12 TEXT_JOBDRK350_02055_SEQ_10 TEXT_JOBDRK350_02055_SEQ_12
17 11 13 TEXT_JOBDRK350_02055_SEQ_11 TEXT_JOBDRK350_02055_SEQ_13
18 12 14 TEXT_JOBDRK350_02055_SEQ_12 TEXT_JOBDRK350_02055_SEQ_14
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@@ -11,7 +11,9 @@ int32,str,str
7,"TEXT_JOBDRK400_02056_SEQ_07","Fray suggests you refrain from cleaning the blood from your equipment. Let Isembard see what you accomplished firsthand."
8,"TEXT_JOBDRK400_02056_SEQ_08","Isembard's eyes wander to the bloodstains, only to flee a moment later. You can hear the fear in his voice as he thanks you for saving the pilgrims. Fray ought to find that amusing."
9,"TEXT_JOBDRK400_02056_SEQ_09","Those who have never known true sacrifice quake at the sight of it. You know this because Fray knows this. Extend your hand and prepare for communion."
10,"TEXT_JOBDRK400_02056_SEQ_10","“Serve... Save... Slave... Slay...” The voice drones on, each word resounding in your heart as the tapping of hammer and chisel. “Sacrifice is to renounce that which binds you,” Fray says. “To recognize that which matters─and forsake all that does not.” Serve... Save... Slave... Slay... Fray knows you cannot continue to carry all these burdens. Heed <If(PlayerParameter(4))>her<Else/>his</If> warning, before it is too late.
10,"TEXT_JOBDRK400_02056_SEQ_10","“Serve... Save... Slave... Slay...” The voice drones on, each word resounding in your heart as the tapping of hammer and chisel. “Sacrifice is to renounce that which binds you,” Fray says. “To recognize that which matters─and forsake all that does not.” Serve... Save... Slave... Slay... Fray knows you cannot continue to carry all these burdens. Heed <If(PlayerParameter(4))>her<Else/>his</If> warning, before it is too late.
※The next dark knight quest will be available from Fray upon reaching level 45."
11,"TEXT_JOBDRK400_02056_SEQ_11",""
12,"TEXT_JOBDRK400_02056_SEQ_12",""
13,"TEXT_JOBDRK400_02056_SEQ_13",""
@@ -98,8 +100,10 @@ int32,str,str
94,"TEXT_JOBDRK400_02056_FRAY_000_142","Close your eyes and hold out your hand towards me. Breathe deep through your nose─let the air fill your lungs, then let it pass from your lips. Slower, slower..."
95,"TEXT_JOBDRK400_02056_SYSTEM_000_150","With every breath you grow lighter and slip further into the abyss..."
96,"TEXT_JOBDRK400_02056_FRAY_000_151","(-???-)On a throne of bone <If(PlayerParameter(4))>she<Else/>he</If> waits..."
95,"TEXT_JOBDRK400_02056_SYSTEM_000_150","With every breath you grow lighter and slip further into the abyss..."
96,"TEXT_JOBDRK400_02056_FRAY_000_151","(-???-)On a throne of bone <If(PlayerParameter(4))>she<Else/>he</If> waits..."
97,"TEXT_JOBDRK400_02056_FRAY_000_152","(-???-)Serve... Save... Slave... Slay...
They come to entreat <If(PlayerParameter(4))>her<Else/>his</If> judgment..."
98,"TEXT_JOBDRK400_02056_FRAY_000_153","(-???-)Serve... Save... Slave... Slay...
One by one, in solemn procession..."
99,"TEXT_JOBDRK400_02056_FRAY_000_154","...So. What did you hear this time?"
100,"TEXT_JOBDRK400_02056_FRAY_000_155","Hm. And there I was thinking you were on the verge of discerning the truth..."
101,"TEXT_JOBDRK400_02056_FRAY_000_156","Your affinity with your darkside grows stronger by the day. And yet...there is a hesitation."
1 key 0 1
11 7 TEXT_JOBDRK400_02056_SEQ_07 Fray suggests you refrain from cleaning the blood from your equipment. Let Isembard see what you accomplished firsthand.
12 8 TEXT_JOBDRK400_02056_SEQ_08 Isembard's eyes wander to the bloodstains, only to flee a moment later. You can hear the fear in his voice as he thanks you for saving the pilgrims. Fray ought to find that amusing.
13 9 TEXT_JOBDRK400_02056_SEQ_09 Those who have never known true sacrifice quake at the sight of it. You know this because Fray knows this. Extend your hand and prepare for communion.
14 10 TEXT_JOBDRK400_02056_SEQ_10 “Serve... Save... Slave... Slay...” The voice drones on, each word resounding in your heart as the tapping of hammer and chisel. “Sacrifice is to renounce that which binds you,” Fray says. “To recognize that which matters─and forsake all that does not.” Serve... Save... Slave... Slay... Fray knows you cannot continue to carry all these burdens. Heed <If(PlayerParameter(4))>her<Else/>his</If> warning, before it is too late. ※The next dark knight quest will be available from Fray upon reaching level 45. “Serve... Save... Slave... Slay...” The voice drones on, each word resounding in your heart as the tapping of hammer and chisel. “Sacrifice is to renounce that which binds you,” Fray says. “To recognize that which matters─and forsake all that does not.” Serve... Save... Slave... Slay... Fray knows you cannot continue to carry all these burdens. Heed <If(PlayerParameter(4))>her<Else/>his</If> warning, before it is too late. ※The next dark knight quest will be available from Fray upon reaching level 45.
15 11 TEXT_JOBDRK400_02056_SEQ_11
16 12 TEXT_JOBDRK400_02056_SEQ_12
17 11 13 TEXT_JOBDRK400_02056_SEQ_11 TEXT_JOBDRK400_02056_SEQ_13
18 12 14 TEXT_JOBDRK400_02056_SEQ_12 TEXT_JOBDRK400_02056_SEQ_14
19 13 15 TEXT_JOBDRK400_02056_SEQ_13 TEXT_JOBDRK400_02056_SEQ_15
100 94 96 TEXT_JOBDRK400_02056_FRAY_000_142 TEXT_JOBDRK400_02056_FRAY_000_151 Close your eyes and hold out your hand towards me. Breathe deep through your nose─let the air fill your lungs, then let it pass from your lips. Slower, slower... (-???-)On a throne of bone <If(PlayerParameter(4))>she<Else/>he</If> waits...
101 95 97 TEXT_JOBDRK400_02056_SYSTEM_000_150 TEXT_JOBDRK400_02056_FRAY_000_152 With every breath you grow lighter and slip further into the abyss... (-???-)Serve... Save... Slave... Slay... They come to entreat <If(PlayerParameter(4))>her<Else/>his</If> judgment...
102 96 98 TEXT_JOBDRK400_02056_FRAY_000_151 TEXT_JOBDRK400_02056_FRAY_000_153 (-???-)On a throne of bone <If(PlayerParameter(4))>she<Else/>he</If> waits... (-???-)Serve... Save... Slave... Slay... One by one, in solemn procession...
103 97 99 TEXT_JOBDRK400_02056_FRAY_000_152 TEXT_JOBDRK400_02056_FRAY_000_154 (-???-)Serve... Save... Slave... Slay... They come to entreat <If(PlayerParameter(4))>her<Else/>his</If> judgment... ...So. What did you hear this time?
104 98 100 TEXT_JOBDRK400_02056_FRAY_000_153 TEXT_JOBDRK400_02056_FRAY_000_155 (-???-)Serve... Save... Slave... Slay... One by one, in solemn procession... Hm. And there I was thinking you were on the verge of discerning the truth...
105 101 TEXT_JOBDRK400_02056_FRAY_000_156 Your affinity with your darkside grows stronger by the day. And yet...there is a hesitation.
106 102 TEXT_JOBDRK400_02056_FRAY_000_157 Listen to me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You have performed great deeds and saved countless people. You are a hero to the realm...
107 99 103 TEXT_JOBDRK400_02056_FRAY_000_154 TEXT_JOBDRK400_02056_FRAY_000_158 ...So. What did you hear this time? But you are no dark knight.
108 100 104 TEXT_JOBDRK400_02056_FRAY_000_155 TEXT_JOBDRK400_02056_FRAY_000_159 Hm. And there I was thinking you were on the verge of discerning the truth... A dark knight accepts that <If(PlayerParameter(4))>she<Else/>he</If> cannot save everyone─that sometimes, <If(PlayerParameter(4))>she<Else/>he</If> is fortunate just to save <If(PlayerParameter(4))>herself<Else/>himself</If>.
109 101 105 TEXT_JOBDRK400_02056_FRAY_000_156 TEXT_JOBDRK400_02056_FRAY_000_160 Your affinity with your darkside grows stronger by the day. And yet...there is a hesitation. Sacrifice, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, is to renounce that which binds you. To recognize that which matters─and forsake all that does not.
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@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_JOBDRK450_02057_SEQ_04","Fray looks how you feel─utterly spent and in need of a rest. “Finish it,” <If(PlayerParameter(4))>she<Else/>he</If> says. “Finish what we started...”"
5,"TEXT_JOBDRK450_02057_SEQ_05","Madness! Utter madness! That spineless sack of shite actually demanded compensation for his property! The nerve of these people, after all we do for them! But Fray was not about to let that pass, oh no! It was a thing of glory, Fray giving voice to our feelings. Our words tumbling from Fray's mouth. But why did <If(PlayerParameter(4))>she<Else/>he</If> have to leave? Where could <If(PlayerParameter(4))>she<Else/>he</If> have gone?"
6,"TEXT_JOBDRK450_02057_SEQ_06","Fray fears for us. <If(PlayerParameter(4))>She<Else/>He</If> knows we cannot go on like this. The voice...we must hearken to the voice..."
7,"TEXT_JOBDRK450_02057_SEQ_07","Fray is right, of course. Fray has always been right. Only when we have renounced everything are we free to do anything. We can leave it behind─all of it. The Scions. The Alliance. Even Hydaelyn. All we have to do is ask, and <If(PlayerParameter(4))>she<Else/>he</If> shall set us free.
7,"TEXT_JOBDRK450_02057_SEQ_07","Fray is right, of course. Fray has always been right. Only when we have renounced everything are we free to do anything. We can leave it behind─all of it. The Scions. The Alliance. Even Hydaelyn. All we have to do is ask, and <If(PlayerParameter(4))>she<Else/>he</If> shall set us free.
※The next dark knight quest will be available from Fray upon reaching level 50."
8,"TEXT_JOBDRK450_02057_SEQ_08",""
9,"TEXT_JOBDRK450_02057_SEQ_09",""
10,"TEXT_JOBDRK450_02057_SEQ_10",""
1 key 0 1
8 4 TEXT_JOBDRK450_02057_SEQ_04 Fray looks how you feel─utterly spent and in need of a rest. “Finish it,” <If(PlayerParameter(4))>she<Else/>he</If> says. “Finish what we started...”
9 5 TEXT_JOBDRK450_02057_SEQ_05 Madness! Utter madness! That spineless sack of shite actually demanded compensation for his property! The nerve of these people, after all we do for them! But Fray was not about to let that pass, oh no! It was a thing of glory, Fray giving voice to our feelings. Our words tumbling from Fray's mouth. But why did <If(PlayerParameter(4))>she<Else/>he</If> have to leave? Where could <If(PlayerParameter(4))>she<Else/>he</If> have gone?
10 6 TEXT_JOBDRK450_02057_SEQ_06 Fray fears for us. <If(PlayerParameter(4))>She<Else/>He</If> knows we cannot go on like this. The voice...we must hearken to the voice...
11 7 TEXT_JOBDRK450_02057_SEQ_07 Fray is right, of course. Fray has always been right. Only when we have renounced everything are we free to do anything. We can leave it behind─all of it. The Scions. The Alliance. Even Hydaelyn. All we have to do is ask, and <If(PlayerParameter(4))>she<Else/>he</If> shall set us free. ※The next dark knight quest will be available from Fray upon reaching level 50. Fray is right, of course. Fray has always been right. Only when we have renounced everything are we free to do anything. We can leave it behind─all of it. The Scions. The Alliance. Even Hydaelyn. All we have to do is ask, and <If(PlayerParameter(4))>she<Else/>he</If> shall set us free. ※The next dark knight quest will be available from Fray upon reaching level 50.
12 8 TEXT_JOBDRK450_02057_SEQ_08
13 9 TEXT_JOBDRK450_02057_SEQ_09
14 8 10 TEXT_JOBDRK450_02057_SEQ_08 TEXT_JOBDRK450_02057_SEQ_10
15 9 11 TEXT_JOBDRK450_02057_SEQ_09 TEXT_JOBDRK450_02057_SEQ_11
16 10 12 TEXT_JOBDRK450_02057_SEQ_10 TEXT_JOBDRK450_02057_SEQ_12
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@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_JOBDRK500_02058_SEQ_04","You killed them. Well done. Can we go now?"
5,"TEXT_JOBDRK500_02058_SEQ_05","Serve... Save... Slave... Slay... You struggle to hear the words of the knights over the pounding in your head. It would seem that Lord Drillemont has summoned you to Whitebrim Front to discuss allegations which have been made against you, including the rather disturbing charge that you were observed conversing with a corpse. Nothing for it, then. Journey to Whitebrim Front and kill them all."
6,"TEXT_JOBDRK500_02058_SEQ_06","Darkness dwells within us all, but few are forced to confront it as you are. One moment, Fray stands before you, and in the next, it is your twin. As you wrestle for control with your darkside, the voices of Whitebrim Front cry out to you in support, even as your own voice belittles your struggle. And then...as quickly as it began, it ends. Your soul is in your keeping once more."
7,"TEXT_JOBDRK500_02058_SEQ_07","By Lord Drillemont's command, none will speak of what they saw─a gesture you find more comforting with every passing moment. Even after regaining your faculties, your memories of Fray are still muddled...and though your darkside has been subdued, it remains your constant companion, yearning to be free. Yearning to set you free. You need only ask.
7,"TEXT_JOBDRK500_02058_SEQ_07","By Lord Drillemont's command, none will speak of what they saw─a gesture you find more comforting with every passing moment. Even after regaining your faculties, your memories of Fray are still muddled...and though your darkside has been subdued, it remains your constant companion, yearning to be free. Yearning to set you free. You need only ask.
※The next dark knight quest is available from the unflinching Temple Knight in Whitebrim Front."
8,"TEXT_JOBDRK500_02058_SEQ_08",""
9,"TEXT_JOBDRK500_02058_SEQ_09",""
10,"TEXT_JOBDRK500_02058_SEQ_10",""
1 key 0 1
8 4 TEXT_JOBDRK500_02058_SEQ_04 You killed them. Well done. Can we go now?
9 5 TEXT_JOBDRK500_02058_SEQ_05 Serve... Save... Slave... Slay... You struggle to hear the words of the knights over the pounding in your head. It would seem that Lord Drillemont has summoned you to Whitebrim Front to discuss allegations which have been made against you, including the rather disturbing charge that you were observed conversing with a corpse. Nothing for it, then. Journey to Whitebrim Front and kill them all.
10 6 TEXT_JOBDRK500_02058_SEQ_06 Darkness dwells within us all, but few are forced to confront it as you are. One moment, Fray stands before you, and in the next, it is your twin. As you wrestle for control with your darkside, the voices of Whitebrim Front cry out to you in support, even as your own voice belittles your struggle. And then...as quickly as it began, it ends. Your soul is in your keeping once more.
11 7 TEXT_JOBDRK500_02058_SEQ_07 By Lord Drillemont's command, none will speak of what they saw─a gesture you find more comforting with every passing moment. Even after regaining your faculties, your memories of Fray are still muddled...and though your darkside has been subdued, it remains your constant companion, yearning to be free. Yearning to set you free. You need only ask. ※The next dark knight quest is available from the unflinching Temple Knight in Whitebrim Front. By Lord Drillemont's command, none will speak of what they saw─a gesture you find more comforting with every passing moment. Even after regaining your faculties, your memories of Fray are still muddled...and though your darkside has been subdued, it remains your constant companion, yearning to be free. Yearning to set you free. You need only ask. ※The next dark knight quest is available from the unflinching Temple Knight in Whitebrim Front.
12 8 TEXT_JOBDRK500_02058_SEQ_08
13 9 TEXT_JOBDRK500_02058_SEQ_09
14 8 10 TEXT_JOBDRK500_02058_SEQ_08 TEXT_JOBDRK500_02058_SEQ_10
15 9 11 TEXT_JOBDRK500_02058_SEQ_09 TEXT_JOBDRK500_02058_SEQ_11
16 10 12 TEXT_JOBDRK500_02058_SEQ_10 TEXT_JOBDRK500_02058_SEQ_12
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_JOBDRK501_02059_SEQ_01","Apologizing for misjudging your character, the Temple Knight implores you to accompany him to the Behemoth's Dominion, as he has urgent need of one with your skills. Oblige the knight and lend what assistance you can."
2,"TEXT_JOBDRK501_02059_SEQ_02","Away from Whitebrim Front, the Temple Knight reveals his true intentions: to execute you for your crimes against his order. His comrades charge, swords bared, and so you have no choice but to defend yourself. After a brief struggle, you are once more left alone with the knight."
3,"TEXT_JOBDRK501_02059_SEQ_03","Even as he trembles with fear, the Temple Knight remains defiant, swearing to expose you for the abomination you are, even if it costs him his life. In that moment, a tall dark stranger approaches, offering to kill the knight in your stead. Before you can answer, the knight flees, leaving you with the stranger, who names himself Sidurgu, a dark knight who trained with Fray. Intrigued by your potential, he invites you to join him at the Forgotten Knight in Ishgard, where you might continue your conversation."
4,"TEXT_JOBDRK501_02059_SEQ_04","Recounting the story of the first dark knight, Sidurgu stresses that to walk his path is to live forever as an outcast. Presenting you with the sword of the man who tried to murder you, he declares that mercy is wasted on your foes. To further emphasize his point, he tells you of how the first Auri refugees to flee the imperial armies were attacked by Ishgardians, having been mistaken for Dravanians, and that even though the Au Ra showed mercy, the Ishgardians returned and slaughtered them all. As his voice trembles with rage, you take note of the young girl at his side. Though she avoids your gaze, you sense that she is watching you with a curious intensity...
4,"TEXT_JOBDRK501_02059_SEQ_04","Recounting the story of the first dark knight, Sidurgu stresses that to walk his path is to live forever as an outcast. Presenting you with the sword of the man who tried to murder you, he declares that mercy is wasted on your foes. To further emphasize his point, he tells you of how the first Auri refugees to flee the imperial armies were attacked by Ishgardians, having been mistaken for Dravanians, and that even though the Au Ra showed mercy, the Ishgardians returned and slaughtered them all. As his voice trembles with rage, you take note of the young girl at his side. Though she avoids your gaze, you sense that she is watching you with a curious intensity...
※The next dark knight quest will be available from Sidurgu upon reaching level 52."
5,"TEXT_JOBDRK501_02059_SEQ_05",""
6,"TEXT_JOBDRK501_02059_SEQ_06",""
7,"TEXT_JOBDRK501_02059_SEQ_07",""
1 key 0 1
5 1 TEXT_JOBDRK501_02059_SEQ_01 Apologizing for misjudging your character, the Temple Knight implores you to accompany him to the Behemoth's Dominion, as he has urgent need of one with your skills. Oblige the knight and lend what assistance you can.
6 2 TEXT_JOBDRK501_02059_SEQ_02 Away from Whitebrim Front, the Temple Knight reveals his true intentions: to execute you for your crimes against his order. His comrades charge, swords bared, and so you have no choice but to defend yourself. After a brief struggle, you are once more left alone with the knight.
7 3 TEXT_JOBDRK501_02059_SEQ_03 Even as he trembles with fear, the Temple Knight remains defiant, swearing to expose you for the abomination you are, even if it costs him his life. In that moment, a tall dark stranger approaches, offering to kill the knight in your stead. Before you can answer, the knight flees, leaving you with the stranger, who names himself Sidurgu, a dark knight who trained with Fray. Intrigued by your potential, he invites you to join him at the Forgotten Knight in Ishgard, where you might continue your conversation.
8 4 TEXT_JOBDRK501_02059_SEQ_04 Recounting the story of the first dark knight, Sidurgu stresses that to walk his path is to live forever as an outcast. Presenting you with the sword of the man who tried to murder you, he declares that mercy is wasted on your foes. To further emphasize his point, he tells you of how the first Auri refugees to flee the imperial armies were attacked by Ishgardians, having been mistaken for Dravanians, and that even though the Au Ra showed mercy, the Ishgardians returned and slaughtered them all. As his voice trembles with rage, you take note of the young girl at his side. Though she avoids your gaze, you sense that she is watching you with a curious intensity... ※The next dark knight quest will be available from Sidurgu upon reaching level 52. Recounting the story of the first dark knight, Sidurgu stresses that to walk his path is to live forever as an outcast. Presenting you with the sword of the man who tried to murder you, he declares that mercy is wasted on your foes. To further emphasize his point, he tells you of how the first Auri refugees to flee the imperial armies were attacked by Ishgardians, having been mistaken for Dravanians, and that even though the Au Ra showed mercy, the Ishgardians returned and slaughtered them all. As his voice trembles with rage, you take note of the young girl at his side. Though she avoids your gaze, you sense that she is watching you with a curious intensity... ※The next dark knight quest will be available from Sidurgu upon reaching level 52.
9 5 TEXT_JOBDRK501_02059_SEQ_05
10 6 TEXT_JOBDRK501_02059_SEQ_06
11 5 7 TEXT_JOBDRK501_02059_SEQ_05 TEXT_JOBDRK501_02059_SEQ_07
12 6 8 TEXT_JOBDRK501_02059_SEQ_06 TEXT_JOBDRK501_02059_SEQ_08
13 7 9 TEXT_JOBDRK501_02059_SEQ_07 TEXT_JOBDRK501_02059_SEQ_09
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@@ -9,7 +9,9 @@ int32,str,str
5,"TEXT_JOBDRK520_02060_SEQ_05","Fortuitously, you encounter a Vanu healer willing to examine Rielle in exchange for your offering of feathers. Arms held high, she begins chanting, her voice rising in intensity, until she gasps in surprise. A great spirit dwells within her, the healer begins─but before she can finish, she senses others following in your wake and flees. Turning towards the road, Sidurgu readies his sword and bids you search for your pursuers while he guards Rielle."
6,"TEXT_JOBDRK520_02060_SEQ_06","You come upon Temple Knights, who mark you for a foe at once. The battle is joined and soon ended. Return to Sidurgu and let him know what you found."
7,"TEXT_JOBDRK520_02060_SEQ_07","With the Vanu healer long gone, there is no reason to remain in the Sea of Clouds. Return to the Forgotten Knight with Sidurgu and Rielle."
8,"TEXT_JOBDRK520_02060_SEQ_08","Cursing the Temple Knights for their savagery, Sidurgu nearly flies into a rage, until Rielle's sudden apology for being the cause of your distress saps the dark knight of his anger. Though the motives of the Temple Knights yet remain a mystery, it is clear now that there is something rather unusual about the young girl they so fervently pursue.
8,"TEXT_JOBDRK520_02060_SEQ_08","Cursing the Temple Knights for their savagery, Sidurgu nearly flies into a rage, until Rielle's sudden apology for being the cause of your distress saps the dark knight of his anger. Though the motives of the Temple Knights yet remain a mystery, it is clear now that there is something rather unusual about the young girl they so fervently pursue.
※The next dark knight quest will be available from Sidurgu upon reaching level 54."
9,"TEXT_JOBDRK520_02060_SEQ_09",""
10,"TEXT_JOBDRK520_02060_SEQ_10",""
11,"TEXT_JOBDRK520_02060_SEQ_11",""
1 key 0 1
9 5 TEXT_JOBDRK520_02060_SEQ_05 Fortuitously, you encounter a Vanu healer willing to examine Rielle in exchange for your offering of feathers. Arms held high, she begins chanting, her voice rising in intensity, until she gasps in surprise. A great spirit dwells within her, the healer begins─but before she can finish, she senses others following in your wake and flees. Turning towards the road, Sidurgu readies his sword and bids you search for your pursuers while he guards Rielle.
10 6 TEXT_JOBDRK520_02060_SEQ_06 You come upon Temple Knights, who mark you for a foe at once. The battle is joined and soon ended. Return to Sidurgu and let him know what you found.
11 7 TEXT_JOBDRK520_02060_SEQ_07 With the Vanu healer long gone, there is no reason to remain in the Sea of Clouds. Return to the Forgotten Knight with Sidurgu and Rielle.
12 8 TEXT_JOBDRK520_02060_SEQ_08 Cursing the Temple Knights for their savagery, Sidurgu nearly flies into a rage, until Rielle's sudden apology for being the cause of your distress saps the dark knight of his anger. Though the motives of the Temple Knights yet remain a mystery, it is clear now that there is something rather unusual about the young girl they so fervently pursue. ※The next dark knight quest will be available from Sidurgu upon reaching level 54. Cursing the Temple Knights for their savagery, Sidurgu nearly flies into a rage, until Rielle's sudden apology for being the cause of your distress saps the dark knight of his anger. Though the motives of the Temple Knights yet remain a mystery, it is clear now that there is something rather unusual about the young girl they so fervently pursue. ※The next dark knight quest will be available from Sidurgu upon reaching level 54.
13 9 TEXT_JOBDRK520_02060_SEQ_09
14 10 TEXT_JOBDRK520_02060_SEQ_10
15 9 11 TEXT_JOBDRK520_02060_SEQ_09 TEXT_JOBDRK520_02060_SEQ_11
16 10 12 TEXT_JOBDRK520_02060_SEQ_10 TEXT_JOBDRK520_02060_SEQ_12
17 11 13 TEXT_JOBDRK520_02060_SEQ_11 TEXT_JOBDRK520_02060_SEQ_13
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@@ -10,7 +10,9 @@ int32,str,str
6,"TEXT_JOBDRK540_02061_SEQ_06","Frustrated by her silence in the face of Brother ESumiYan's suggestions, Sidurgu presses Rielle for an explanation. She pauses, and then, with a faraway look in her eyes, she speaks softly of her imprisonment in a windowless cell, with walls so thick she could not even hear the rain. She denies drinking dragon blood, and claims that she was never accused of such. As for their reasons, she intones that her captors simply said, “it's better this way.” Uncertain how to respond, Sidurgu excuses himself and steps outside, leaving you to look after Rielle until she has finished eating."
7,"TEXT_JOBDRK540_02061_SEQ_07","As you watch Rielle eat, you start to wonder how long she was kept in her cell, and how she passed the time in solitude. Afterwards, she thanks you for waiting and heads outside to find Sidurgu."
8,"TEXT_JOBDRK540_02061_SEQ_08","Eager to quit the forest, Sidurgu departs with Rielle. Return to the Forgotten Knight and speak with them there."
9,"TEXT_JOBDRK540_02061_SEQ_09","Blessedly, you and Sidurgu meet with no trouble on the road back to Ishgard. Recognizing that he has yet to adequately recompense you for your services, he resolves to share what knowledge of the dark arts he has with you.
9,"TEXT_JOBDRK540_02061_SEQ_09","Blessedly, you and Sidurgu meet with no trouble on the road back to Ishgard. Recognizing that he has yet to adequately recompense you for your services, he resolves to share what knowledge of the dark arts he has with you.
※The next dark knight quest will be available from Sidurgu upon reaching level 56."
10,"TEXT_JOBDRK540_02061_SEQ_10",""
11,"TEXT_JOBDRK540_02061_SEQ_11",""
12,"TEXT_JOBDRK540_02061_SEQ_12",""
1 key 0 1
10 6 TEXT_JOBDRK540_02061_SEQ_06 Frustrated by her silence in the face of Brother E–Sumi–Yan's suggestions, Sidurgu presses Rielle for an explanation. She pauses, and then, with a faraway look in her eyes, she speaks softly of her imprisonment in a windowless cell, with walls so thick she could not even hear the rain. She denies drinking dragon blood, and claims that she was never accused of such. As for their reasons, she intones that her captors simply said, “it's better this way.” Uncertain how to respond, Sidurgu excuses himself and steps outside, leaving you to look after Rielle until she has finished eating.
11 7 TEXT_JOBDRK540_02061_SEQ_07 As you watch Rielle eat, you start to wonder how long she was kept in her cell, and how she passed the time in solitude. Afterwards, she thanks you for waiting and heads outside to find Sidurgu.
12 8 TEXT_JOBDRK540_02061_SEQ_08 Eager to quit the forest, Sidurgu departs with Rielle. Return to the Forgotten Knight and speak with them there.
13 9 TEXT_JOBDRK540_02061_SEQ_09 Blessedly, you and Sidurgu meet with no trouble on the road back to Ishgard. Recognizing that he has yet to adequately recompense you for your services, he resolves to share what knowledge of the dark arts he has with you. ※The next dark knight quest will be available from Sidurgu upon reaching level 56. Blessedly, you and Sidurgu meet with no trouble on the road back to Ishgard. Recognizing that he has yet to adequately recompense you for your services, he resolves to share what knowledge of the dark arts he has with you. ※The next dark knight quest will be available from Sidurgu upon reaching level 56.
14 10 TEXT_JOBDRK540_02061_SEQ_10
15 11 TEXT_JOBDRK540_02061_SEQ_11
16 10 12 TEXT_JOBDRK540_02061_SEQ_10 TEXT_JOBDRK540_02061_SEQ_12
17 11 13 TEXT_JOBDRK540_02061_SEQ_11 TEXT_JOBDRK540_02061_SEQ_13
18 12 14 TEXT_JOBDRK540_02061_SEQ_12 TEXT_JOBDRK540_02061_SEQ_14
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@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_JOBDRK560_02062_SEQ_04","As Vidofnir warned, your attempt to harvest gron ahlm was not without incident. In any case, the flowers are now yours. Return to the dragon and see if your offering is sufficient."
5,"TEXT_JOBDRK560_02062_SEQ_05","Vidofnir tells you of a dragon on the verge of death in Mourn, who has the answers you seek. Present the flowers to the Dravanian and hearken to her words."
6,"TEXT_JOBDRK560_02062_SEQ_06","Through labored breaths, the dragon declares that the blood of her beloved flows strong in Rielle's veins. Furthermore, the fact that the girl has not succumbed to the blood suggests that it was passed on to her by her parents. Forced to accept the truth at last, Sidurgu despairs that the Temple Knights will never cease their pursuit of Rielle. He bemoans his inability to harness the abyss his master spoke of, which piques the dying dragon's curiosity. After learning the nature of your dark arts, the dragon chides you for your foolishness, stating that even the tiny beings who frolic in the mists of Sohm Al know a better way. Sidurgu presses her for details, but the dragon's energy is spent. No more answers will be had. Return to Ishgard and discuss what you have learned."
7,"TEXT_JOBDRK560_02062_SEQ_07","As you and Sidurgu weigh your options, a noblewoman strides into the Forgotten Knight and names you as the “knights” who would defy the will of Halone. Introducing herself as Ystride de Caulignont, she offers you a choice: trial by combat, or death for you and all who dare aid you. Seeing no alternative, Sidurgu grudgingly agrees. As Ystride turns to leave, Rielle at last cries out, revealing that she is Ystride's daughter. Incensed by her daughter's words, Ystride storms out of the tavern, and Sidurgu whirls about to confront Rielle. He demands to know why she never told him, shouting that he and Fray had a right to know─reminding her they bled for her, that Fray died for her. Shaken, she struggles to explain, but Sidurgu has heard enough. Refusing to look at Rielle, he bids you leave them for now, that he might have time to think.
7,"TEXT_JOBDRK560_02062_SEQ_07","As you and Sidurgu weigh your options, a noblewoman strides into the Forgotten Knight and names you as the “knights” who would defy the will of Halone. Introducing herself as Ystride de Caulignont, she offers you a choice: trial by combat, or death for you and all who dare aid you. Seeing no alternative, Sidurgu grudgingly agrees. As Ystride turns to leave, Rielle at last cries out, revealing that she is Ystride's daughter. Incensed by her daughter's words, Ystride storms out of the tavern, and Sidurgu whirls about to confront Rielle. He demands to know why she never told him, shouting that he and Fray had a right to know─reminding her they bled for her, that Fray died for her. Shaken, she struggles to explain, but Sidurgu has heard enough. Refusing to look at Rielle, he bids you leave them for now, that he might have time to think.
※The next dark knight quest will be available from Sidurgu upon reaching level 58."
8,"TEXT_JOBDRK560_02062_SEQ_08",""
9,"TEXT_JOBDRK560_02062_SEQ_09",""
10,"TEXT_JOBDRK560_02062_SEQ_10",""
1 key 0 1
8 4 TEXT_JOBDRK560_02062_SEQ_04 As Vidofnir warned, your attempt to harvest gron ahlm was not without incident. In any case, the flowers are now yours. Return to the dragon and see if your offering is sufficient.
9 5 TEXT_JOBDRK560_02062_SEQ_05 Vidofnir tells you of a dragon on the verge of death in Mourn, who has the answers you seek. Present the flowers to the Dravanian and hearken to her words.
10 6 TEXT_JOBDRK560_02062_SEQ_06 Through labored breaths, the dragon declares that the blood of her beloved flows strong in Rielle's veins. Furthermore, the fact that the girl has not succumbed to the blood suggests that it was passed on to her by her parents. Forced to accept the truth at last, Sidurgu despairs that the Temple Knights will never cease their pursuit of Rielle. He bemoans his inability to harness the abyss his master spoke of, which piques the dying dragon's curiosity. After learning the nature of your dark arts, the dragon chides you for your foolishness, stating that even the tiny beings who frolic in the mists of Sohm Al know a better way. Sidurgu presses her for details, but the dragon's energy is spent. No more answers will be had. Return to Ishgard and discuss what you have learned.
11 7 TEXT_JOBDRK560_02062_SEQ_07 As you and Sidurgu weigh your options, a noblewoman strides into the Forgotten Knight and names you as the “knights” who would defy the will of Halone. Introducing herself as Ystride de Caulignont, she offers you a choice: trial by combat, or death for you and all who dare aid you. Seeing no alternative, Sidurgu grudgingly agrees. As Ystride turns to leave, Rielle at last cries out, revealing that she is Ystride's daughter. Incensed by her daughter's words, Ystride storms out of the tavern, and Sidurgu whirls about to confront Rielle. He demands to know why she never told him, shouting that he and Fray had a right to know─reminding her they bled for her, that Fray died for her. Shaken, she struggles to explain, but Sidurgu has heard enough. Refusing to look at Rielle, he bids you leave them for now, that he might have time to think. ※The next dark knight quest will be available from Sidurgu upon reaching level 58. As you and Sidurgu weigh your options, a noblewoman strides into the Forgotten Knight and names you as the “knights” who would defy the will of Halone. Introducing herself as Ystride de Caulignont, she offers you a choice: trial by combat, or death for you and all who dare aid you. Seeing no alternative, Sidurgu grudgingly agrees. As Ystride turns to leave, Rielle at last cries out, revealing that she is Ystride's daughter. Incensed by her daughter's words, Ystride storms out of the tavern, and Sidurgu whirls about to confront Rielle. He demands to know why she never told him, shouting that he and Fray had a right to know─reminding her they bled for her, that Fray died for her. Shaken, she struggles to explain, but Sidurgu has heard enough. Refusing to look at Rielle, he bids you leave them for now, that he might have time to think. ※The next dark knight quest will be available from Sidurgu upon reaching level 58.
12 8 TEXT_JOBDRK560_02062_SEQ_08
13 9 TEXT_JOBDRK560_02062_SEQ_09
14 8 10 TEXT_JOBDRK560_02062_SEQ_08 TEXT_JOBDRK560_02062_SEQ_10
15 9 11 TEXT_JOBDRK560_02062_SEQ_09 TEXT_JOBDRK560_02062_SEQ_11
16 10 12 TEXT_JOBDRK560_02062_SEQ_10 TEXT_JOBDRK560_02062_SEQ_12
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@@ -2,14 +2,18 @@
#,,
int32,str,str
0,"TEXT_JOBDRK580_02063_SEQ_00","An anger you know all too well smolders within Sidurgu."
1,"TEXT_JOBDRK580_02063_SEQ_01","House Caulignont has long held strong ties with the Ishgardian Orthodox Church, allowing many of her sons and daughters to rise to great prominence within the clergy. Countess Ystride de Caulignont was poised to do the same, until she learned of her husband's heresy. When confronted, he proudly confessed to having consumed dragon blood for decades before draining a vial to complete his transformation and murder his wife. Though he was slain before he could do so, he nevertheless succeeded in tearing his family apart, for when the countess realized that his tainted blood had been passed on to their daughter, Rielle, she chose to confine her to a cell for fear of what the girl might become.
1,"TEXT_JOBDRK580_02063_SEQ_01","House Caulignont has long held strong ties with the Ishgardian Orthodox Church, allowing many of her sons and daughters to rise to great prominence within the clergy. Countess Ystride de Caulignont was poised to do the same, until she learned of her husband's heresy. When confronted, he proudly confessed to having consumed dragon blood for decades before draining a vial to complete his transformation and murder his wife. Though he was slain before he could do so, he nevertheless succeeded in tearing his family apart, for when the countess realized that his tainted blood had been passed on to their daughter, Rielle, she chose to confine her to a cell for fear of what the girl might become.
Now fully aware of his foes' fanatical nature, Sidurgu would seize upon any advantage for the coming battle. Recalling the ancient dragon's words, he thinks to seek out the “tiny beings” who know a better way. He has no idea who they might be, but you have a sneaking suspicion that you do..."
2,"TEXT_JOBDRK580_02063_SEQ_02","You summon Sidurgu and Rielle to Moghome and introduce them to Moggie, the second-most well-informed moogle in the village. However, rather than engaging the moogle, the normally reserved Rielle erupts, berating Sidurgu for his obsession with the darkness and his treatment of her. Moggie, believing that she has insight into the “flame in the abyss,” bids you and Sidurgu gather pomwort, while she and the other moogles look after Rielle."
3,"TEXT_JOBDRK580_02063_SEQ_03","Though the purpose is hardly clear to you, you gather pomwort as Moggie requested. Return to the moogle and present to her your bounty."
4,"TEXT_JOBDRK580_02063_SEQ_04","Having completed your first “trial,” Moggie bids you undertake a second. You and Sidurgu are to cull tulihands on the road to Asah. A curious trial, to be sure, but surely there is a method to the moogle's madness..."
5,"TEXT_JOBDRK580_02063_SEQ_05","As you slay tulihand after tulihand, you begin to wonder if this is all simply pointless busywork. Join Sidurgu in Asah and see if he shares your suspicions."
6,"TEXT_JOBDRK580_02063_SEQ_06","In a shocking and altogether baffling turn of events, the moogles of Moghome reveal that they have kidnapped Rielle. Sidurgu predictably flies into a rage, and together you set about beating the moogles senseless. Afterwards, your comrade demands the return of his charge once more, only for the moogles to ask why. Sidurgu cites his oath as a dark knight, prompting the gathered moogles to burst into song, extolling the virtues of love. Speechless, the dark knight turns away, only to find Rielle safe and sound in the company of Moggie. At the moogle's behest, Rielle voices her feelings and accuses Sidurgu of helping her only to further his own quest for vengeance against the Temple Knights. After a moment, he acknowledges that she speaks true, but reminds her that they will not survive the coming trial without each other's aid. He states that what happens afterwards will be her decision, and his words seem to mollify the young girl."
7,"TEXT_JOBDRK580_02063_SEQ_07","Declaring your time spent in Moghome to have been an utter waste of time, Sidurgu returns to Ishgard together with Rielle. As you watch them depart, however, you are not entirely certain that you agree..."
6,"TEXT_JOBDRK580_02063_SEQ_06","In a shocking and altogether baffling turn of events, the moogles of Moghome reveal that they have kidnapped Rielle. Sidurgu predictably flies into a rage, and together you set about beating the moogles senseless. Afterwards, your comrade demands the return of his charge once more, only for the moogles to ask why. Sidurgu cites his oath as a dark knight, prompting the gathered moogles to burst into song, extolling the virtues of love. Speechless, the dark knight turns away, only to find Rielle safe and sound in the company of Moggie. At the moogle's behest, Rielle voices her feelings and accuses Sidurgu of helping her only to further his own quest for vengeance against the Temple Knights. After a moment, he acknowledges that she speaks true, but reminds her that they will not survive the coming trial without each other's aid. He states that what happens afterwards will be her decision, and his words seem to mollify the young girl."
8,"TEXT_JOBDRK580_02063_SEQ_08","In the Forgotten Knight, Sidurgu reveals to you that he was among those first refugees to Ishgard, and that he watched helplessly as Temple Knights executed his parents without cause. He too would have died that day, were it not for the intervention of a dark knight, who would then become his mentor. Though he claimed to embrace noble ideals, he confesses that it was likely nothing more than an excuse to indulge in vengeance. Though he now believes himself unworthy to defend Rielle, he knows that she has no one else but you and him. For one last battle, at least, he will stand at her side...
※The next dark knight quest will be available from Sidurgu upon reaching level 60."
9,"TEXT_JOBDRK580_02063_SEQ_09",""
10,"TEXT_JOBDRK580_02063_SEQ_10",""
11,"TEXT_JOBDRK580_02063_SEQ_11",""
@@ -125,9 +129,12 @@ int32,str,str
121,"TEXT_JOBDRK580_02063_HEALERMOOGLE02063_000_155","But you don't seem to like having her around that much anyway, right? She's just a burden to you. So why do you care what happens to her?"
122,"TEXT_JOBDRK580_02063_SIDURGU_000_156","I...I swore an oath. To protect her. That's what we dark knights do..."
123,"TEXT_JOBDRK580_02063_ATTACKERMOOGLE02063_000_157","You think that will give you strength enough to protect her!? Duty and honor? I'll tell you what you need, kupo!"
120,"TEXT_JOBDRK580_02063_SIDURGU_000_154","What kind of question is that!? You kidnapped her!"
121,"TEXT_JOBDRK580_02063_HEALERMOOGLE02063_000_155","But you don't seem to like having her around that much anyway, right? She's just a burden to you. So why do you care what happens to her?"
122,"TEXT_JOBDRK580_02063_SIDURGU_000_156","I...I swore an oath. To protect her. That's what we dark knights do..."
124,"TEXT_JOBDRK580_02063_BUFFERMOOGLE02063_000_158","Whence comes true strength to defend the meek?♪
Is it honor? Is it justice? How blaaand!♪"
125,"TEXT_JOBDRK580_02063_BUFFERMOOGLE02063_000_159","Could it be that the darkness is born of a light?♪
A flame burning for another? How graaand!♪"
126,"TEXT_JOBDRK580_02063_BUFFERMOOGLE02063_000_160","'Tis love! 'Tis love!♪
All-powerful, shining loooooove!♪"
127,"TEXT_JOBDRK580_02063_MOGGIE_000_161","...Rather blunt, I'll admit, but subtlety doesn't seem to be your strong suit, kupo."
128,"TEXT_JOBDRK580_02063_SIDURGU_000_162","Rielle!"
129,"TEXT_JOBDRK580_02063_MOGGIE_000_163","Well, here we are. Go on, Rielle. Say your piece."
@@ -148,7 +155,8 @@ int32,str,str
144,"TEXT_JOBDRK580_02063_SIDURGU_000_201","When the Temple Knights we had shown mercy returned, they let us choose the order in which we would die. That would be their mercy to us, they declared."
145,"TEXT_JOBDRK580_02063_SIDURGU_000_202","I watched my parents kneel in the dirt. “Look away,” they said. But I could not."
146,"TEXT_JOBDRK580_02063_SIDURGU_000_203","At last, when it was my turn, I knelt and prepared to follow them into death. I closed my eyes...but when I opened them, a man in black stood before me, hand outstretched. And so I took it."
140,"TEXT_JOBDRK580_02063_SIDURGU_000_184","We should return to Ishgard. The hour of the trial draws close."
147,"TEXT_JOBDRK580_02063_SIDURGU_000_204","“Defend the meek.” “Punish the wicked.”
...Mayhap it was all but a convenient excuse to indulge in vengeance."
148,"TEXT_JOBDRK580_02063_SIDURGU_000_205","She deserves better than me. But there is no one else..."
149,"TEXT_JOBDRK580_02063_SIDURGU_000_206","One more battle, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Let's see it done."
150,"TEXT_JOBDRK580_02063_SIDURGU_000_207","Mayhap in this final battle I can serve as my master intended..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDRK580_02063_SEQ_00 An anger you know all too well smolders within Sidurgu.
5 1 TEXT_JOBDRK580_02063_SEQ_01 House Caulignont has long held strong ties with the Ishgardian Orthodox Church, allowing many of her sons and daughters to rise to great prominence within the clergy. Countess Ystride de Caulignont was poised to do the same, until she learned of her husband's heresy. When confronted, he proudly confessed to having consumed dragon blood for decades before draining a vial to complete his transformation and murder his wife. Though he was slain before he could do so, he nevertheless succeeded in tearing his family apart, for when the countess realized that his tainted blood had been passed on to their daughter, Rielle, she chose to confine her to a cell for fear of what the girl might become. Now fully aware of his foes' fanatical nature, Sidurgu would seize upon any advantage for the coming battle. Recalling the ancient dragon's words, he thinks to seek out the “tiny beings” who know a better way. He has no idea who they might be, but you have a sneaking suspicion that you do... House Caulignont has long held strong ties with the Ishgardian Orthodox Church, allowing many of her sons and daughters to rise to great prominence within the clergy. Countess Ystride de Caulignont was poised to do the same, until she learned of her husband's heresy. When confronted, he proudly confessed to having consumed dragon blood for decades before draining a vial to complete his transformation and murder his wife. Though he was slain before he could do so, he nevertheless succeeded in tearing his family apart, for when the countess realized that his tainted blood had been passed on to their daughter, Rielle, she chose to confine her to a cell for fear of what the girl might become. Now fully aware of his foes' fanatical nature, Sidurgu would seize upon any advantage for the coming battle. Recalling the ancient dragon's words, he thinks to seek out the “tiny beings” who know a better way. He has no idea who they might be, but you have a sneaking suspicion that you do...
6 2 TEXT_JOBDRK580_02063_SEQ_02 You summon Sidurgu and Rielle to Moghome and introduce them to Moggie, the second-most well-informed moogle in the village. However, rather than engaging the moogle, the normally reserved Rielle erupts, berating Sidurgu for his obsession with the darkness and his treatment of her. Moggie, believing that she has insight into the “flame in the abyss,” bids you and Sidurgu gather pomwort, while she and the other moogles look after Rielle.
7 3 TEXT_JOBDRK580_02063_SEQ_03 Though the purpose is hardly clear to you, you gather pomwort as Moggie requested. Return to the moogle and present to her your bounty.
8 2 4 TEXT_JOBDRK580_02063_SEQ_02 TEXT_JOBDRK580_02063_SEQ_04 You summon Sidurgu and Rielle to Moghome and introduce them to Moggie, the second-most well-informed moogle in the village. However, rather than engaging the moogle, the normally reserved Rielle erupts, berating Sidurgu for his obsession with the darkness and his treatment of her. Moggie, believing that she has insight into the “flame in the abyss,” bids you and Sidurgu gather pomwort, while she and the other moogles look after Rielle. Having completed your first “trial,” Moggie bids you undertake a second. You and Sidurgu are to cull tulihands on the road to Asah. A curious trial, to be sure, but surely there is a method to the moogle's madness...
9 3 5 TEXT_JOBDRK580_02063_SEQ_03 TEXT_JOBDRK580_02063_SEQ_05 Though the purpose is hardly clear to you, you gather pomwort as Moggie requested. Return to the moogle and present to her your bounty. As you slay tulihand after tulihand, you begin to wonder if this is all simply pointless busywork. Join Sidurgu in Asah and see if he shares your suspicions.
10 4 6 TEXT_JOBDRK580_02063_SEQ_04 TEXT_JOBDRK580_02063_SEQ_06 Having completed your first “trial,” Moggie bids you undertake a second. You and Sidurgu are to cull tulihands on the road to Asah. A curious trial, to be sure, but surely there is a method to the moogle's madness... In a shocking and altogether baffling turn of events, the moogles of Moghome reveal that they have kidnapped Rielle. Sidurgu predictably flies into a rage, and together you set about beating the moogles senseless. Afterwards, your comrade demands the return of his charge once more, only for the moogles to ask why. Sidurgu cites his oath as a dark knight, prompting the gathered moogles to burst into song, extolling the virtues of love. Speechless, the dark knight turns away, only to find Rielle safe and sound in the company of Moggie. At the moogle's behest, Rielle voices her feelings and accuses Sidurgu of helping her only to further his own quest for vengeance against the Temple Knights. After a moment, he acknowledges that she speaks true, but reminds her that they will not survive the coming trial without each other's aid. He states that what happens afterwards will be her decision, and his words seem to mollify the young girl.
11 5 7 TEXT_JOBDRK580_02063_SEQ_05 TEXT_JOBDRK580_02063_SEQ_07 As you slay tulihand after tulihand, you begin to wonder if this is all simply pointless busywork. Join Sidurgu in Asah and see if he shares your suspicions. Declaring your time spent in Moghome to have been an utter waste of time, Sidurgu returns to Ishgard together with Rielle. As you watch them depart, however, you are not entirely certain that you agree...
12 6 8 TEXT_JOBDRK580_02063_SEQ_06 TEXT_JOBDRK580_02063_SEQ_08 In a shocking and altogether baffling turn of events, the moogles of Moghome reveal that they have kidnapped Rielle. Sidurgu predictably flies into a rage, and together you set about beating the moogles senseless. Afterwards, your comrade demands the return of his charge once more, only for the moogles to ask why. Sidurgu cites his oath as a dark knight, prompting the gathered moogles to burst into song, extolling the virtues of love. Speechless, the dark knight turns away, only to find Rielle safe and sound in the company of Moggie. At the moogle's behest, Rielle voices her feelings and accuses Sidurgu of helping her only to further his own quest for vengeance against the Temple Knights. After a moment, he acknowledges that she speaks true, but reminds her that they will not survive the coming trial without each other's aid. He states that what happens afterwards will be her decision, and his words seem to mollify the young girl. In the Forgotten Knight, Sidurgu reveals to you that he was among those first refugees to Ishgard, and that he watched helplessly as Temple Knights executed his parents without cause. He too would have died that day, were it not for the intervention of a dark knight, who would then become his mentor. Though he claimed to embrace noble ideals, he confesses that it was likely nothing more than an excuse to indulge in vengeance. Though he now believes himself unworthy to defend Rielle, he knows that she has no one else but you and him. For one last battle, at least, he will stand at her side... ※The next dark knight quest will be available from Sidurgu upon reaching level 60.
13 7 9 TEXT_JOBDRK580_02063_SEQ_07 TEXT_JOBDRK580_02063_SEQ_09 Declaring your time spent in Moghome to have been an utter waste of time, Sidurgu returns to Ishgard together with Rielle. As you watch them depart, however, you are not entirely certain that you agree...
14 8 10 TEXT_JOBDRK580_02063_SEQ_08 TEXT_JOBDRK580_02063_SEQ_10 In the Forgotten Knight, Sidurgu reveals to you that he was among those first refugees to Ishgard, and that he watched helplessly as Temple Knights executed his parents without cause. He too would have died that day, were it not for the intervention of a dark knight, who would then become his mentor. Though he claimed to embrace noble ideals, he confesses that it was likely nothing more than an excuse to indulge in vengeance. Though he now believes himself unworthy to defend Rielle, he knows that she has no one else but you and him. For one last battle, at least, he will stand at her side... ※The next dark knight quest will be available from Sidurgu upon reaching level 60.
15 11 TEXT_JOBDRK580_02063_SEQ_11
16 12 TEXT_JOBDRK580_02063_SEQ_12
17 9 13 TEXT_JOBDRK580_02063_SEQ_09 TEXT_JOBDRK580_02063_SEQ_13
18 10 14 TEXT_JOBDRK580_02063_SEQ_10 TEXT_JOBDRK580_02063_SEQ_14
19 11 15 TEXT_JOBDRK580_02063_SEQ_11 TEXT_JOBDRK580_02063_SEQ_15
129 121 125 TEXT_JOBDRK580_02063_HEALERMOOGLE02063_000_155 TEXT_JOBDRK580_02063_BUFFERMOOGLE02063_000_159 But you don't seem to like having her around that much anyway, right? She's just a burden to you. So why do you care what happens to her? Could it be that the darkness is born of a light?♪ A flame burning for another? How graaand!♪
130 122 126 TEXT_JOBDRK580_02063_SIDURGU_000_156 TEXT_JOBDRK580_02063_BUFFERMOOGLE02063_000_160 I...I swore an oath. To protect her. That's what we dark knights do... 'Tis love! 'Tis love!♪ All-powerful, shining loooooove!♪
131 123 127 TEXT_JOBDRK580_02063_ATTACKERMOOGLE02063_000_157 TEXT_JOBDRK580_02063_MOGGIE_000_161 You think that will give you strength enough to protect her!? Duty and honor? I'll tell you what you need, kupo! ...Rather blunt, I'll admit, but subtlety doesn't seem to be your strong suit, kupo.
132 124 128 TEXT_JOBDRK580_02063_BUFFERMOOGLE02063_000_158 TEXT_JOBDRK580_02063_SIDURGU_000_162 Whence comes true strength to defend the meek?♪ Is it honor? Is it justice? How blaaand!♪ Rielle!
133 125 129 TEXT_JOBDRK580_02063_BUFFERMOOGLE02063_000_159 TEXT_JOBDRK580_02063_MOGGIE_000_163 Could it be that the darkness is born of a light?♪ A flame burning for another? How graaand!♪ Well, here we are. Go on, Rielle. Say your piece.
134 126 130 TEXT_JOBDRK580_02063_BUFFERMOOGLE02063_000_160 TEXT_JOBDRK580_02063_RIELLE_000_164 'Tis love! 'Tis love!♪ All-powerful, shining loooooove!♪ ...I know you and Fray were trying to do right by your master─that you came to my defense because you believed that's what <Emphasis>he</Emphasis> would've wanted. And I <Emphasis>know</Emphasis> you only did that because you believed it would make you stronger, because all you truly care about is killing more Temple Knights!
135 131 TEXT_JOBDRK580_02063_RIELLE_000_165 I've seen how you look at them─how you curse them under your breath. How you relish every opportunity to cut them down. So don't tell me that it's all been for <Emphasis>me</Emphasis>! Don't tell me that Fray <Emphasis>died</Emphasis> for me!
136 132 TEXT_JOBDRK580_02063_SIDURGU_000_166 ...Everything I have done, I have done for my mother and my father. For my master, and yes...most of all, for me.
137 133 TEXT_JOBDRK580_02063_SIDURGU_000_167 I haven't been honest with you, nor with myself...and for that I am sorry. I will stand for you in this coming trial, but after... What happens after will be your decision.
138 127 134 TEXT_JOBDRK580_02063_MOGGIE_000_161 TEXT_JOBDRK580_02063_RIELLE_000_168 ...Rather blunt, I'll admit, but subtlety doesn't seem to be your strong suit, kupo. Good. That's a promise.
139 128 135 TEXT_JOBDRK580_02063_SIDURGU_000_162 TEXT_JOBDRK580_02063_RIELLE_000_170 Rielle! For what it's worth, I'm sorry it had to come to this.
140 129 136 TEXT_JOBDRK580_02063_MOGGIE_000_163 TEXT_JOBDRK580_02063_SIDURGU_000_180 Well, here we are. Go on, Rielle. Say your piece. ...Furry little bastards had us fooled, eh?
155 144 151 TEXT_JOBDRK580_02063_SIDURGU_000_201 TEXT_JOBDRK580_02063_QIB_001_TODO_1 When the Temple Knights we had shown mercy returned, they let us choose the order in which we would die. That would be their mercy to us, they declared. Defeat the moogles!
156 145 152 TEXT_JOBDRK580_02063_SIDURGU_000_202 TEXT_JOBDRK580_02063_QIB_001_SIDURGU_BATTLETALK_DEAD I watched my parents kneel in the dirt. “Look away,” they said. But I could not. Give her back to me! Give...her...
157 146 153 TEXT_JOBDRK580_02063_SIDURGU_000_203 TEXT_JOBDRK580_02063_QIB_001_TANK_MOOGLE_BATTLETALK_DEAD At last, when it was my turn, I knelt and prepared to follow them into death. I closed my eyes...but when I opened them, a man in black stood before me, hand outstretched. And so I took it. Mwahaha...ha...ha...
158 147 154 TEXT_JOBDRK580_02063_SIDURGU_000_204 TEXT_JOBDRK580_02063_QIB_001_HEALER_MOOGLE_BATTLETALK_DEAD “Defend the meek.” “Punish the wicked.” ...Mayhap it was all but a convenient excuse to indulge in vengeance. Oh my, that's more than I...
159 155 TEXT_JOBDRK580_02063_QIB_001_SNIPER_MOOGLE_BATTLETALK_DEAD Bit much if you ask me, kupo...
160 148 156 TEXT_JOBDRK580_02063_SIDURGU_000_205 TEXT_JOBDRK580_02063_QIB_001_NUKER_MOOGLE_BATTLETALK_DEAD She deserves better than me. But there is no one else... Forever...forever...
161 149 157 TEXT_JOBDRK580_02063_SIDURGU_000_206 TEXT_JOBDRK580_02063_QIB_001_ATTACKER_MOOGLE_BATTLETALK_DEAD One more battle, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Let's see it done. This...this isn't what I...
162 150 158 TEXT_JOBDRK580_02063_SIDURGU_000_207 TEXT_JOBDRK580_02063_QIB_001_BUFFER_MOOGLE_BATTLETALK_DEAD Mayhap in this final battle I can serve as my master intended... Keep crying, kupo! Keep...
+10 -3
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@@ -4,8 +4,14 @@ int32,str,str
0,"TEXT_JOBDRK600_02064_SEQ_00","Sid seems strangely at peace, for a change."
1,"TEXT_JOBDRK600_02064_SEQ_01","Countess Ystride's missive has arrived at last. You, Sidurgu, and Rielle are to meet with her in the western highlands, that you might conduct your trial by combat far from prying eyes. Before you depart, Sidurgu tells you that Rielle wishes to say a few words."
2,"TEXT_JOBDRK600_02064_SEQ_02","As Rielle thanks you for the time you shared together, you are struck by how much she has changed. The quiet, unassuming girl you first met has grown tremendously, shaped by her experiences on the road and the knights who have kept her safe. Sidurgu seems to see it as well, regarding her with a newfound respect. With nothing left to discuss, the knight bids you journey to Twinpools together and settle matters once and for all."
3,"TEXT_JOBDRK600_02064_SEQ_03","Desperate to find absolution in the death of her daughter, Countess Ystride quickly discards all pretense and commands wave after wave of Temple Knights to kill Rielle. Eventually, she attempts to carry out the deed herself, but you and Sidurgu manage to subdue her and kill her remaining knights. The dark knight stands poised to strike her down as well, but relents, reasoning that for all her crimes, she is still Rielle's mother. However, the countess declares that she will never stop hunting the girl, for it is the will of the Fury.
3,"TEXT_JOBDRK600_02064_SEQ_03","Desperate to find absolution in the death of her daughter, Countess Ystride quickly discards all pretense and commands wave after wave of Temple Knights to kill Rielle. Eventually, she attempts to carry out the deed herself, but you and Sidurgu manage to subdue her and kill her remaining knights. The dark knight stands poised to strike her down as well, but relents, reasoning that for all her crimes, she is still Rielle's mother. However, the countess declares that she will never stop hunting the girl, for it is the will of the Fury.
Perhaps, in some corner of her heart, she knew it could only end like this. Rielle steps forward and tells Ystride that she will pray for her one last time, that she might find peace in Halone's halls. Grudgingly, Sidurgu readies his sword once more, and Rielle begins to administer the last rites to her mother. As the blade meets her neck, Ystride looks to her daughter, and for a moment, the hatred which consumed her is nowhere to be seen... After a time, Rielle says simply that you will return to Ishgard. Sparing a final glance for her mother, she turns and walks away."
4,"TEXT_JOBDRK600_02064_SEQ_04","In the end, it would seem that Rielle would rather remain in the company of Sidurgu─provided he continues to be more honest with her. He responds to her ultimatum in typical fashion, prompting you and Rielle to share a laugh. The two intend to remain in Ishgard for a time, as there are doubtless others in need of their help. But for whom will you stand? For your friends? For Eorzea? Or perhaps, for the one within who is ever waiting to take the reins...
※The next dark knight quest will be available from Sidurgu once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
5,"TEXT_JOBDRK600_02064_SEQ_05",""
6,"TEXT_JOBDRK600_02064_SEQ_06",""
7,"TEXT_JOBDRK600_02064_SEQ_07",""
@@ -122,7 +128,8 @@ int32,str,str
118,"TEXT_JOBDRK600_02064_SIDURGU_000_171","But we must never lose sight of why we chose to walk it."
119,"TEXT_JOBDRK600_02064_SIDURGU_000_172","...Gods help me, those moogles were onto something, weren't they?"
120,"TEXT_JOBDRK600_02064_SYSTEM_000_500","This concludes the dark knight quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
115,"TEXT_JOBDRK600_02064_SIDURGU_000_165","...It stirs within you, yearning to be free."
121,"TEXT_JOBDRK600_02064_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
122,"TEXT_JOBDRK600_02064_SYSTEM_000_502","Once you have done so, the next dark knight quest will be available from Sidurgu."
123,"TEXT_JOBDRK600_02064_QIB_001_TODO_1","Protect Rielle!"
124,"TEXT_JOBDRK600_02064_SIDURGU_BATTLETALK_00","Rielle!? Where are you!? RIELLE!"
1 key 0 1
4 0 TEXT_JOBDRK600_02064_SEQ_00 Sid seems strangely at peace, for a change.
5 1 TEXT_JOBDRK600_02064_SEQ_01 Countess Ystride's missive has arrived at last. You, Sidurgu, and Rielle are to meet with her in the western highlands, that you might conduct your trial by combat far from prying eyes. Before you depart, Sidurgu tells you that Rielle wishes to say a few words.
6 2 TEXT_JOBDRK600_02064_SEQ_02 As Rielle thanks you for the time you shared together, you are struck by how much she has changed. The quiet, unassuming girl you first met has grown tremendously, shaped by her experiences on the road and the knights who have kept her safe. Sidurgu seems to see it as well, regarding her with a newfound respect. With nothing left to discuss, the knight bids you journey to Twinpools together and settle matters once and for all.
7 3 TEXT_JOBDRK600_02064_SEQ_03 Desperate to find absolution in the death of her daughter, Countess Ystride quickly discards all pretense and commands wave after wave of Temple Knights to kill Rielle. Eventually, she attempts to carry out the deed herself, but you and Sidurgu manage to subdue her and kill her remaining knights. The dark knight stands poised to strike her down as well, but relents, reasoning that for all her crimes, she is still Rielle's mother. However, the countess declares that she will never stop hunting the girl, for it is the will of the Fury. Perhaps, in some corner of her heart, she knew it could only end like this. Rielle steps forward and tells Ystride that she will pray for her one last time, that she might find peace in Halone's halls. Grudgingly, Sidurgu readies his sword once more, and Rielle begins to administer the last rites to her mother. As the blade meets her neck, Ystride looks to her daughter, and for a moment, the hatred which consumed her is nowhere to be seen... After a time, Rielle says simply that you will return to Ishgard. Sparing a final glance for her mother, she turns and walks away. Desperate to find absolution in the death of her daughter, Countess Ystride quickly discards all pretense and commands wave after wave of Temple Knights to kill Rielle. Eventually, she attempts to carry out the deed herself, but you and Sidurgu manage to subdue her and kill her remaining knights. The dark knight stands poised to strike her down as well, but relents, reasoning that for all her crimes, she is still Rielle's mother. However, the countess declares that she will never stop hunting the girl, for it is the will of the Fury. Perhaps, in some corner of her heart, she knew it could only end like this. Rielle steps forward and tells Ystride that she will pray for her one last time, that she might find peace in Halone's halls. Grudgingly, Sidurgu readies his sword once more, and Rielle begins to administer the last rites to her mother. As the blade meets her neck, Ystride looks to her daughter, and for a moment, the hatred which consumed her is nowhere to be seen... After a time, Rielle says simply that you will return to Ishgard. Sparing a final glance for her mother, she turns and walks away.
8 4 TEXT_JOBDRK600_02064_SEQ_04 In the end, it would seem that Rielle would rather remain in the company of Sidurgu─provided he continues to be more honest with her. He responds to her ultimatum in typical fashion, prompting you and Rielle to share a laugh. The two intend to remain in Ishgard for a time, as there are doubtless others in need of their help. But for whom will you stand? For your friends? For Eorzea? Or perhaps, for the one within who is ever waiting to take the reins... ※The next dark knight quest will be available from Sidurgu once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.” In the end, it would seem that Rielle would rather remain in the company of Sidurgu─provided he continues to be more honest with her. He responds to her ultimatum in typical fashion, prompting you and Rielle to share a laugh. The two intend to remain in Ishgard for a time, as there are doubtless others in need of their help. But for whom will you stand? For your friends? For Eorzea? Or perhaps, for the one within who is ever waiting to take the reins... ※The next dark knight quest will be available from Sidurgu once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
9 5 TEXT_JOBDRK600_02064_SEQ_05
10 6 TEXT_JOBDRK600_02064_SEQ_06
11 7 TEXT_JOBDRK600_02064_SEQ_07
12 8 TEXT_JOBDRK600_02064_SEQ_08
13 9 TEXT_JOBDRK600_02064_SEQ_09
14 10 TEXT_JOBDRK600_02064_SEQ_10
15 5 11 TEXT_JOBDRK600_02064_SEQ_05 TEXT_JOBDRK600_02064_SEQ_11
16 6 12 TEXT_JOBDRK600_02064_SEQ_06 TEXT_JOBDRK600_02064_SEQ_12
17 7 13 TEXT_JOBDRK600_02064_SEQ_07 TEXT_JOBDRK600_02064_SEQ_13
128 118 124 TEXT_JOBDRK600_02064_SIDURGU_000_171 TEXT_JOBDRK600_02064_SIDURGU_BATTLETALK_00 But we must never lose sight of why we chose to walk it. Rielle!? Where are you!? RIELLE!
129 119 125 TEXT_JOBDRK600_02064_SIDURGU_000_172 TEXT_JOBDRK600_02064_RIELLE_BATTLETALK_00 ...Gods help me, those moogles were onto something, weren't they? Sid! I can't, I...
130 120 126 TEXT_JOBDRK600_02064_SYSTEM_000_500 TEXT_JOBDRK600_02064_YSTRIDE_BATTLETALK_01 This concludes the dark knight quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements: Go forth, brave knights of Ishgard! The Fury watch over and protect you!
131 121 127 TEXT_JOBDRK600_02064_SYSTEM_000_501 TEXT_JOBDRK600_02064_SIDURGU_BATTLETALK_01 ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.” So much for a fair fight...
132 128 TEXT_JOBDRK600_02064_SIDURGU_BATTLETALK_02 Rielle, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─stay close to me!
133 122 129 TEXT_JOBDRK600_02064_SYSTEM_000_502 TEXT_JOBDRK600_02064_YSTRIDE_BATTLETALK_02 Once you have done so, the next dark knight quest will be available from Sidurgu. Be without fear in the face of the heretics! Forward, I say! Forward!
134 123 130 TEXT_JOBDRK600_02064_QIB_001_TODO_1 TEXT_JOBDRK600_02064_SIDURGU_BATTLETALK_03 Protect Rielle! Just how many did she bring!?
135 124 131 TEXT_JOBDRK600_02064_SIDURGU_BATTLETALK_00 TEXT_JOBDRK600_02064_SIDURGU_BATTLETALK_04 Rielle!? Where are you!? RIELLE! Stand your ground! Let them come to us!
+5 -2
View File
@@ -10,7 +10,9 @@ int32,str,str
6,"TEXT_JOBMNK501_02026_SEQ_06","You fell more fearsome foes with ease. Turn your attention back to O'tchakha."
7,"TEXT_JOBMNK501_02026_SEQ_07","You have won O'tchakha's respect and admiration as well. But as the two friends speak excitedly of training under you, a yell rings out. It appears Widargelt is in danger. Make haste to the place you left him."
8,"TEXT_JOBMNK501_02026_SEQ_08","You arrive to find Widargelt alone and on his knees, his assailants having since fled. He explains that he was attacked by strange men who fought in the style of monks. During the encounter, a new chakra appears to have opened within Widargelt, though the sensation was unlike anything he has experienced before. For now, return to the safety of Revenant's Toll and rejoin your fellow monks."
9,"TEXT_JOBMNK501_02026_SEQ_09","Widargelt recounts his encounter with the strange men in detail. As he defended himself, his body was racked by a sudden pain as though something had pierced it. While he is certain that a chakra has opened within him, he does not believe it to be the seventh. For lack of an explanation, he declares that he will seek Professor Erik's advice. Should this phenomenon prove to be a new source of power, Widargelt promises to share its secrets with you.
9,"TEXT_JOBMNK501_02026_SEQ_09","Widargelt recounts his encounter with the strange men in detail. As he defended himself, his body was racked by a sudden pain as though something had pierced it. While he is certain that a chakra has opened within him, he does not believe it to be the seventh. For lack of an explanation, he declares that he will seek Professor Erik's advice. Should this phenomenon prove to be a new source of power, Widargelt promises to share its secrets with you.
※The next monk quest will be available from Widargelt upon reaching level 52."
10,"TEXT_JOBMNK501_02026_SEQ_10",""
11,"TEXT_JOBMNK501_02026_SEQ_11",""
12,"TEXT_JOBMNK501_02026_SEQ_12",""
@@ -97,7 +99,8 @@ int32,str,str
93,"TEXT_JOBMNK501_02026_DZENTSA_000_301","We're fine, Master─it's you we're worried about! What happened!?"
94,"TEXT_JOBMNK501_02026_WIDARGELT_000_302","Strangers came. They attacked without warning. The techniques they used were the same as ours."
95,"TEXT_JOBMNK501_02026_OTCHAKHA_000_303","Same as ours? You mean to say they were monks? But I thought there were no others besides ourselves..."
94,"TEXT_JOBMNK501_02026_WIDARGELT_000_302","Strangers came. They attacked without warning. The techniques they used were the same as ours."
96,"TEXT_JOBMNK501_02026_WIDARGELT_000_304","I alone survived the massacre at the temple. There should be no─
Ugh... This sensation..."
97,"TEXT_JOBMNK501_02026_WIDARGELT_000_305","A new power swells within me. As though a new chakra has opened. Yet it is unlike aught I have felt before."
98,"TEXT_JOBMNK501_02026_DZENTSA_000_306","Tchakha, this area was the site of some famous battle, wasn't it?"
99,"TEXT_JOBMNK501_02026_OTCHAKHA_000_307","Yes, it was─the Battle of Silvertear Skies. Which means that one's chakra can be opened here. Judging by Master's condition, however, I'm inclined to think that something else was the cause."
1 key 0 1
10 6 TEXT_JOBMNK501_02026_SEQ_06 You fell more fearsome foes with ease. Turn your attention back to O'tchakha.
11 7 TEXT_JOBMNK501_02026_SEQ_07 You have won O'tchakha's respect and admiration as well. But as the two friends speak excitedly of training under you, a yell rings out. It appears Widargelt is in danger. Make haste to the place you left him.
12 8 TEXT_JOBMNK501_02026_SEQ_08 You arrive to find Widargelt alone and on his knees, his assailants having since fled. He explains that he was attacked by strange men who fought in the style of monks. During the encounter, a new chakra appears to have opened within Widargelt, though the sensation was unlike anything he has experienced before. For now, return to the safety of Revenant's Toll and rejoin your fellow monks.
13 9 TEXT_JOBMNK501_02026_SEQ_09 Widargelt recounts his encounter with the strange men in detail. As he defended himself, his body was racked by a sudden pain as though something had pierced it. While he is certain that a chakra has opened within him, he does not believe it to be the seventh. For lack of an explanation, he declares that he will seek Professor Erik's advice. Should this phenomenon prove to be a new source of power, Widargelt promises to share its secrets with you. ※The next monk quest will be available from Widargelt upon reaching level 52. Widargelt recounts his encounter with the strange men in detail. As he defended himself, his body was racked by a sudden pain as though something had pierced it. While he is certain that a chakra has opened within him, he does not believe it to be the seventh. For lack of an explanation, he declares that he will seek Professor Erik's advice. Should this phenomenon prove to be a new source of power, Widargelt promises to share its secrets with you. ※The next monk quest will be available from Widargelt upon reaching level 52.
14 10 TEXT_JOBMNK501_02026_SEQ_10
15 11 TEXT_JOBMNK501_02026_SEQ_11
16 10 12 TEXT_JOBMNK501_02026_SEQ_10 TEXT_JOBMNK501_02026_SEQ_12
17 11 13 TEXT_JOBMNK501_02026_SEQ_11 TEXT_JOBMNK501_02026_SEQ_13
18 12 14 TEXT_JOBMNK501_02026_SEQ_12 TEXT_JOBMNK501_02026_SEQ_14
99 93 95 TEXT_JOBMNK501_02026_DZENTSA_000_301 TEXT_JOBMNK501_02026_OTCHAKHA_000_303 We're fine, Master─it's you we're worried about! What happened!? Same as ours? You mean to say they were monks? But I thought there were no others besides ourselves...
100 94 96 TEXT_JOBMNK501_02026_WIDARGELT_000_302 TEXT_JOBMNK501_02026_WIDARGELT_000_304 Strangers came. They attacked without warning. The techniques they used were the same as ours. I alone survived the massacre at the temple. There should be no─ Ugh... This sensation...
101 95 97 TEXT_JOBMNK501_02026_OTCHAKHA_000_303 TEXT_JOBMNK501_02026_WIDARGELT_000_305 Same as ours? You mean to say they were monks? But I thought there were no others besides ourselves... A new power swells within me. As though a new chakra has opened. Yet it is unlike aught I have felt before.
102 96 98 TEXT_JOBMNK501_02026_WIDARGELT_000_304 TEXT_JOBMNK501_02026_DZENTSA_000_306 I alone survived the massacre at the temple. There should be no─ Ugh... This sensation... Tchakha, this area was the site of some famous battle, wasn't it?
103 99 TEXT_JOBMNK501_02026_OTCHAKHA_000_307 Yes, it was─the Battle of Silvertear Skies. Which means that one's chakra can be opened here. Judging by Master's condition, however, I'm inclined to think that something else was the cause.
104 97 100 TEXT_JOBMNK501_02026_WIDARGELT_000_305 TEXT_JOBMNK501_02026_WIDARGELT_000_308 A new power swells within me. As though a new chakra has opened. Yet it is unlike aught I have felt before. Let us return to Revenant's Toll. I must rest.
105 98 101 TEXT_JOBMNK501_02026_DZENTSA_000_306 TEXT_JOBMNK501_02026_WIDARGELT_000_400 Tchakha, this area was the site of some famous battle, wasn't it? I am feeling better. The pain has subsided.
106 99 102 TEXT_JOBMNK501_02026_OTCHAKHA_000_307 TEXT_JOBMNK501_02026_WIDARGELT_000_401 Yes, it was─the Battle of Silvertear Skies. Which means that one's chakra can be opened here. Judging by Master's condition, however, I'm inclined to think that something else was the cause. They came shortly after you left. Masked men who fight as we do. They were monks. Of this I am certain.
+3 -1
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@@ -11,7 +11,9 @@ int32,str,str
7,"TEXT_JOBMNK520_02027_SEQ_07","Widargelt has chased down yet another group of enemy monks. And yet again, you must tend to them while Widargelt continues giving chase."
8,"TEXT_JOBMNK520_02027_SEQ_08","You have dispatched what you hope is the final group of monks. Follow Widargelt to the area north of the Tangle."
9,"TEXT_JOBMNK520_02027_SEQ_09","You arrive to find Widargelt locked in a gaze with his leading pupils, D'zentsa and O'tchakha. Explaining that they have no choice, they fall upon you. In the midst of the encounter, you and Widargelt experience the sensation of a new chakra opening. Upon seeing this, D'zentsa and O'tchakha take their leave, but not before revealing the existence of two sects─one of light and one of shadow, the latter to which they belong. Return to Revenant's Toll and speak with Widargelt about these revelations."
10,"TEXT_JOBMNK520_02027_SEQ_10","Wounded by his pupils' betrayal, Widargelt is all the more determined to uncover the truth behind this mysterious sect of shadow and its objective. In the meantime, he bids you focus on mastering your newfound power, which has been unleashed with the opening of your chakra.
10,"TEXT_JOBMNK520_02027_SEQ_10","Wounded by his pupils' betrayal, Widargelt is all the more determined to uncover the truth behind this mysterious sect of shadow and its objective. In the meantime, he bids you focus on mastering your newfound power, which has been unleashed with the opening of your chakra.
※The next monk quest will be available from Widargelt upon reaching level 54."
11,"TEXT_JOBMNK520_02027_SEQ_11",""
12,"TEXT_JOBMNK520_02027_SEQ_12",""
13,"TEXT_JOBMNK520_02027_SEQ_13",""
1 key 0 1
11 7 TEXT_JOBMNK520_02027_SEQ_07 Widargelt has chased down yet another group of enemy monks. And yet again, you must tend to them while Widargelt continues giving chase.
12 8 TEXT_JOBMNK520_02027_SEQ_08 You have dispatched what you hope is the final group of monks. Follow Widargelt to the area north of the Tangle.
13 9 TEXT_JOBMNK520_02027_SEQ_09 You arrive to find Widargelt locked in a gaze with his leading pupils, D'zentsa and O'tchakha. Explaining that they have no choice, they fall upon you. In the midst of the encounter, you and Widargelt experience the sensation of a new chakra opening. Upon seeing this, D'zentsa and O'tchakha take their leave, but not before revealing the existence of two sects─one of light and one of shadow, the latter to which they belong. Return to Revenant's Toll and speak with Widargelt about these revelations.
14 10 TEXT_JOBMNK520_02027_SEQ_10 Wounded by his pupils' betrayal, Widargelt is all the more determined to uncover the truth behind this mysterious sect of shadow and its objective. In the meantime, he bids you focus on mastering your newfound power, which has been unleashed with the opening of your chakra. ※The next monk quest will be available from Widargelt upon reaching level 54. Wounded by his pupils' betrayal, Widargelt is all the more determined to uncover the truth behind this mysterious sect of shadow and its objective. In the meantime, he bids you focus on mastering your newfound power, which has been unleashed with the opening of your chakra. ※The next monk quest will be available from Widargelt upon reaching level 54.
15 11 TEXT_JOBMNK520_02027_SEQ_11
16 12 TEXT_JOBMNK520_02027_SEQ_12
17 11 13 TEXT_JOBMNK520_02027_SEQ_11 TEXT_JOBMNK520_02027_SEQ_13
18 12 14 TEXT_JOBMNK520_02027_SEQ_12 TEXT_JOBMNK520_02027_SEQ_14
19 13 15 TEXT_JOBMNK520_02027_SEQ_13 TEXT_JOBMNK520_02027_SEQ_15
+5 -2
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@@ -5,7 +5,9 @@ int32,str,str
1,"TEXT_JOBMNK540_02028_SEQ_01","Widargelt informs you that he has received a letter from his former students, D'zentsa and O'tchakha, who bid the two of you come to Dalamud's Talons. Though their agenda is a mystery, Widargelt has questions of his own that he would ask them. Make your way to northern Thanalan and participate in the meeting."
2,"TEXT_JOBMNK540_02028_SEQ_02","At the meeting, D'zentsa and O'tchakha explain that there exist two aspects of chakra, one each for the sect of light and the sect of shadow; in order to open a chakra of an aspect not his own, a monk must fight a disciple of the opposing sect. To that end, the two Miqo'te attack you and Widargelt, the battle ending with all four combatants experiencing their chakra opening. Having thus accomplished their task, D'zentsa and O'tchakha take their leave, but not before begging you to give up being a monk. Speak with Widargelt to learn his mind on these revelations."
3,"TEXT_JOBMNK540_02028_SEQ_03","Unsurprisingly, Widargelt has no intention of relinquishing his dreams of rebuilding the Fist of Rhalgr. However, if you are to deal with the threat posed by the sect of shadow, you must learn more about the two aspects of chakra. Professor Erik will soon be arriving at Revenant's Toll to share with you his insights on the subject. Make your way back to the settlement and be present for what will surely prove to be a most enlightening experience."
4,"TEXT_JOBMNK540_02028_SEQ_04","Professor Erik supplements your knowledge of the history of the Fist of Rhalgr. The order was once formed of two distinct yet united sects─one of light and one of shadow. Alas, the members of the latter were expelled in the wake of a bitter feud over the order's alliance with the royal house of Ala Mhigo. The professor then appends that members of the two sects once faced one another in single combat to open all fourteen chakra. Widargelt cannot understand why the sect of shadow insists on fighting rather than cooperating. In order to find the answer, he declares his intent to confront D'zentsa and O'tchakha once more. In the meantime, focus on mastering the new power that has been unleashed inside you.
4,"TEXT_JOBMNK540_02028_SEQ_04","Professor Erik supplements your knowledge of the history of the Fist of Rhalgr. The order was once formed of two distinct yet united sects─one of light and one of shadow. Alas, the members of the latter were expelled in the wake of a bitter feud over the order's alliance with the royal house of Ala Mhigo. The professor then appends that members of the two sects once faced one another in single combat to open all fourteen chakra. Widargelt cannot understand why the sect of shadow insists on fighting rather than cooperating. In order to find the answer, he declares his intent to confront D'zentsa and O'tchakha once more. In the meantime, focus on mastering the new power that has been unleashed inside you.
※The next monk quest will be available from Widargelt upon reaching level 56."
5,"TEXT_JOBMNK540_02028_SEQ_05",""
6,"TEXT_JOBMNK540_02028_SEQ_06",""
7,"TEXT_JOBMNK540_02028_SEQ_07",""
@@ -80,7 +82,8 @@ int32,str,str
76,"TEXT_JOBMNK540_02028_ERIK_000_202","Now, it is common knowledge that the Fist of Rhalgr rose to the zenith of its power by virtue of royal endorsement. Lesser known is the dispute which broke out over this arrangement between two factions within the Fist─the sect of light and the sect of shadow."
77,"TEXT_JOBMNK540_02028_ERIK_000_203","The head priest of the sect of light believed that an alliance with the royal house of Ala Mhigo was the key to prosperity. However, his counterpart in the sect of shadow disagreed, warning that it would lead to their undoing. History has proven them both right. But I digress."
78,"TEXT_JOBMNK540_02028_ERIK_000_204","Unsurprisingly, the disciples of each sect rallied to their respective leader's side, and the two factions clashed with words and fists both. In the end, the sect of light prevailed, the alliance with the royal house was sealed, and all members of the sect of shadow were banished from the order."
77,"TEXT_JOBMNK540_02028_ERIK_000_203","The head priest of the sect of light believed that an alliance with the royal house of Ala Mhigo was the key to prosperity. However, his counterpart in the sect of shadow disagreed, warning that it would lead to their undoing. History has proven them both right. But I digress."
79,"TEXT_JOBMNK540_02028_ERIK_100_204","So, in the past, the two sects both belonged to the Fist of Rhalgr, and their disciples trained beside one another as comrades. And yet, though the techniques they employed were identical, the manner in which they harnessed energy was opposed in nature.
It was this difference which gave rise to two aspects of chakra."
80,"TEXT_JOBMNK540_02028_ERIK_000_205","There is a tradition wherein monks from the two schools would meet each other in single combat. In attacking you, I posit that the disciples of shadow are seeking to recreate this tradition."
81,"TEXT_JOBMNK540_02028_ERIK_000_206","This clashing of light and shadow quickened the aether within, causing a chakra of the opposing aspect to open within them. In simple terms for your simple minds, disciples of light fought to open shadow-aspected chakra, and disciples of shadow fought to open light-aspected chakra."
82,"TEXT_JOBMNK540_02028_ERIK_000_207","And the implications of this? There are not seven, but <Emphasis>fourteen</Emphasis> chakra all told. Yes, yes, two sides of the same coin; where there is light, there is shadow, and all that poetic tripe."
1 key 0 1
5 1 TEXT_JOBMNK540_02028_SEQ_01 Widargelt informs you that he has received a letter from his former students, D'zentsa and O'tchakha, who bid the two of you come to Dalamud's Talons. Though their agenda is a mystery, Widargelt has questions of his own that he would ask them. Make your way to northern Thanalan and participate in the meeting.
6 2 TEXT_JOBMNK540_02028_SEQ_02 At the meeting, D'zentsa and O'tchakha explain that there exist two aspects of chakra, one each for the sect of light and the sect of shadow; in order to open a chakra of an aspect not his own, a monk must fight a disciple of the opposing sect. To that end, the two Miqo'te attack you and Widargelt, the battle ending with all four combatants experiencing their chakra opening. Having thus accomplished their task, D'zentsa and O'tchakha take their leave, but not before begging you to give up being a monk. Speak with Widargelt to learn his mind on these revelations.
7 3 TEXT_JOBMNK540_02028_SEQ_03 Unsurprisingly, Widargelt has no intention of relinquishing his dreams of rebuilding the Fist of Rhalgr. However, if you are to deal with the threat posed by the sect of shadow, you must learn more about the two aspects of chakra. Professor Erik will soon be arriving at Revenant's Toll to share with you his insights on the subject. Make your way back to the settlement and be present for what will surely prove to be a most enlightening experience.
8 4 TEXT_JOBMNK540_02028_SEQ_04 Professor Erik supplements your knowledge of the history of the Fist of Rhalgr. The order was once formed of two distinct yet united sects─one of light and one of shadow. Alas, the members of the latter were expelled in the wake of a bitter feud over the order's alliance with the royal house of Ala Mhigo. The professor then appends that members of the two sects once faced one another in single combat to open all fourteen chakra. Widargelt cannot understand why the sect of shadow insists on fighting rather than cooperating. In order to find the answer, he declares his intent to confront D'zentsa and O'tchakha once more. In the meantime, focus on mastering the new power that has been unleashed inside you. ※The next monk quest will be available from Widargelt upon reaching level 56. Professor Erik supplements your knowledge of the history of the Fist of Rhalgr. The order was once formed of two distinct yet united sects─one of light and one of shadow. Alas, the members of the latter were expelled in the wake of a bitter feud over the order's alliance with the royal house of Ala Mhigo. The professor then appends that members of the two sects once faced one another in single combat to open all fourteen chakra. Widargelt cannot understand why the sect of shadow insists on fighting rather than cooperating. In order to find the answer, he declares his intent to confront D'zentsa and O'tchakha once more. In the meantime, focus on mastering the new power that has been unleashed inside you. ※The next monk quest will be available from Widargelt upon reaching level 56.
9 5 TEXT_JOBMNK540_02028_SEQ_05
10 6 TEXT_JOBMNK540_02028_SEQ_06
11 5 7 TEXT_JOBMNK540_02028_SEQ_05 TEXT_JOBMNK540_02028_SEQ_07
12 6 8 TEXT_JOBMNK540_02028_SEQ_06 TEXT_JOBMNK540_02028_SEQ_08
13 7 9 TEXT_JOBMNK540_02028_SEQ_07 TEXT_JOBMNK540_02028_SEQ_09
82 76 78 TEXT_JOBMNK540_02028_ERIK_000_202 TEXT_JOBMNK540_02028_ERIK_000_204 Now, it is common knowledge that the Fist of Rhalgr rose to the zenith of its power by virtue of royal endorsement. Lesser known is the dispute which broke out over this arrangement between two factions within the Fist─the sect of light and the sect of shadow. Unsurprisingly, the disciples of each sect rallied to their respective leader's side, and the two factions clashed with words and fists both. In the end, the sect of light prevailed, the alliance with the royal house was sealed, and all members of the sect of shadow were banished from the order.
83 77 79 TEXT_JOBMNK540_02028_ERIK_000_203 TEXT_JOBMNK540_02028_ERIK_100_204 The head priest of the sect of light believed that an alliance with the royal house of Ala Mhigo was the key to prosperity. However, his counterpart in the sect of shadow disagreed, warning that it would lead to their undoing. History has proven them both right. But I digress. So, in the past, the two sects both belonged to the Fist of Rhalgr, and their disciples trained beside one another as comrades. And yet, though the techniques they employed were identical, the manner in which they harnessed energy was opposed in nature. It was this difference which gave rise to two aspects of chakra.
84 78 80 TEXT_JOBMNK540_02028_ERIK_000_204 TEXT_JOBMNK540_02028_ERIK_000_205 Unsurprisingly, the disciples of each sect rallied to their respective leader's side, and the two factions clashed with words and fists both. In the end, the sect of light prevailed, the alliance with the royal house was sealed, and all members of the sect of shadow were banished from the order. There is a tradition wherein monks from the two schools would meet each other in single combat. In attacking you, I posit that the disciples of shadow are seeking to recreate this tradition.
85 79 81 TEXT_JOBMNK540_02028_ERIK_100_204 TEXT_JOBMNK540_02028_ERIK_000_206 So, in the past, the two sects both belonged to the Fist of Rhalgr, and their disciples trained beside one another as comrades. And yet, though the techniques they employed were identical, the manner in which they harnessed energy was opposed in nature. It was this difference which gave rise to two aspects of chakra. This clashing of light and shadow quickened the aether within, causing a chakra of the opposing aspect to open within them. In simple terms for your simple minds, disciples of light fought to open shadow-aspected chakra, and disciples of shadow fought to open light-aspected chakra.
86 82 TEXT_JOBMNK540_02028_ERIK_000_207 And the implications of this? There are not seven, but <Emphasis>fourteen</Emphasis> chakra all told. Yes, yes, two sides of the same coin; where there is light, there is shadow, and all that poetic tripe.
87 80 83 TEXT_JOBMNK540_02028_ERIK_000_205 TEXT_JOBMNK540_02028_WIDARGELT_000_208 There is a tradition wherein monks from the two schools would meet each other in single combat. In attacking you, I posit that the disciples of shadow are seeking to recreate this tradition. One thing I do not understand, Professor. Why can our sects not cooperate? Why must the disciples of shadow attack like common brigands?
88 81 84 TEXT_JOBMNK540_02028_ERIK_000_206 TEXT_JOBMNK540_02028_ERIK_000_209 This clashing of light and shadow quickened the aether within, causing a chakra of the opposing aspect to open within them. In simple terms for your simple minds, disciples of light fought to open shadow-aspected chakra, and disciples of shadow fought to open light-aspected chakra. A feud caused the rift between the two sects─who's to say there isn't a feud still? I suspect only a member of the sect of shadow can tell you the truth. But now I must be off. I shall inquire further into the matter in my spare time. If there is aught else, you know where to find me.
89 82 85 TEXT_JOBMNK540_02028_ERIK_000_207 TEXT_JOBMNK540_02028_WIDARGELT_000_210 And the implications of this? There are not seven, but <Emphasis>fourteen</Emphasis> chakra all told. Yes, yes, two sides of the same coin; where there is light, there is shadow, and all that poetic tripe. We must speak with D'zentsa and O'tchakha again. I will try to track them down. As for you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, another chakra has opened within us. You must focus on mastering this new power.
+3 -1
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@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_JOBMNK560_02029_SEQ_02","You and Widargelt find O'tchakha in a bad way. She explains that her master, a man named H'raha Tia, forced her and D'zentsa to fight one another to the death. Though O'tchakha once saw the man as a father figure, this incident has opened her eyes to his true nature. O'tchakha now fears for D'zentsa, who is still at their master's mercy. She declares her intent to rescue her, and Widargelt pledges his aid. While the two of them make for the safety of the Hedgetree, Widargelt bids you lie in wait near Eugenia's Spire and intercept any pursuers."
3,"TEXT_JOBMNK560_02029_SEQ_03","You have dispatched the minions H'raha Tia had sent to verify O'tchakha's death. Make your way to the Hedgetree and rejoin your companions."
4,"TEXT_JOBMNK560_02029_SEQ_04","O'tchakha reveals the truth of the sect of shadow and the ruthless man who now leads it. Though Widargelt harbors hopes that he and H'raha Tia may yet come to an understanding, O'tchakha is not confident that her master will be amenable to discussion. More than likely, it will come to blows, and against a powerful foe who has opened all fourteen chakra─seven each of light and shadow. For now, return to Revenant's Toll and discuss a course of action with Widargelt."
5,"TEXT_JOBMNK560_02029_SEQ_05","When O'tchakha has recovered, training will resume to open more chakra. In the meantime, Widargelt bids you dedicate yourself to your training, that you might together go forward─as proud disciples of light.
5,"TEXT_JOBMNK560_02029_SEQ_05","When O'tchakha has recovered, training will resume to open more chakra. In the meantime, Widargelt bids you dedicate yourself to your training, that you might together go forward─as proud disciples of light.
※The next monk quest will be available from Widargelt upon reaching level 58."
6,"TEXT_JOBMNK560_02029_SEQ_06",""
7,"TEXT_JOBMNK560_02029_SEQ_07",""
8,"TEXT_JOBMNK560_02029_SEQ_08",""
1 key 0 1
6 2 TEXT_JOBMNK560_02029_SEQ_02 You and Widargelt find O'tchakha in a bad way. She explains that her master, a man named H'raha Tia, forced her and D'zentsa to fight one another to the death. Though O'tchakha once saw the man as a father figure, this incident has opened her eyes to his true nature. O'tchakha now fears for D'zentsa, who is still at their master's mercy. She declares her intent to rescue her, and Widargelt pledges his aid. While the two of them make for the safety of the Hedgetree, Widargelt bids you lie in wait near Eugenia's Spire and intercept any pursuers.
7 3 TEXT_JOBMNK560_02029_SEQ_03 You have dispatched the minions H'raha Tia had sent to verify O'tchakha's death. Make your way to the Hedgetree and rejoin your companions.
8 4 TEXT_JOBMNK560_02029_SEQ_04 O'tchakha reveals the truth of the sect of shadow and the ruthless man who now leads it. Though Widargelt harbors hopes that he and H'raha Tia may yet come to an understanding, O'tchakha is not confident that her master will be amenable to discussion. More than likely, it will come to blows, and against a powerful foe who has opened all fourteen chakra─seven each of light and shadow. For now, return to Revenant's Toll and discuss a course of action with Widargelt.
9 5 TEXT_JOBMNK560_02029_SEQ_05 When O'tchakha has recovered, training will resume to open more chakra. In the meantime, Widargelt bids you dedicate yourself to your training, that you might together go forward─as proud disciples of light. ※The next monk quest will be available from Widargelt upon reaching level 58. When O'tchakha has recovered, training will resume to open more chakra. In the meantime, Widargelt bids you dedicate yourself to your training, that you might together go forward─as proud disciples of light. ※The next monk quest will be available from Widargelt upon reaching level 58.
10 6 TEXT_JOBMNK560_02029_SEQ_06
11 7 TEXT_JOBMNK560_02029_SEQ_07
12 6 8 TEXT_JOBMNK560_02029_SEQ_06 TEXT_JOBMNK560_02029_SEQ_08
13 7 9 TEXT_JOBMNK560_02029_SEQ_07 TEXT_JOBMNK560_02029_SEQ_09
14 8 10 TEXT_JOBMNK560_02029_SEQ_08 TEXT_JOBMNK560_02029_SEQ_10
+3 -1
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@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_JOBMNK580_02030_SEQ_04","You arrive to find O'tchakha and Widargelt on their knees, with H'raha Tia, leader of the sect of shadow, gloating over them. The man explains that he is here to silence O'tchakha, but offers to set her and D'zentsa free in exchange for Widargelt's life and your servitude. The villain leaves, and you are left to ponder his words. Turn your attention now to O'tchakha and provide her with assistance."
5,"TEXT_JOBMNK580_02030_SEQ_05","The unexpected encounter with her former master has left O'tchakha despairing over rescuing D'zentsa. Do as Widargelt bids and /rally her spirits."
6,"TEXT_JOBMNK580_02030_SEQ_06","Your words of encouragement have done wonders for O'tchakha's spirits, who is more determined than ever to defeat H'raha Tia. She declares that she will not submit to her former master's demands, and neither must you. For the time being, Widargelt suggests that you return to Revenant's Toll to prepare for the battle to come."
7,"TEXT_JOBMNK580_02030_SEQ_07","Professor Erik has loaned you his tomes, which O'tchakha is poring over for information on opening your final chakra. Meanwhile, Widargelt bids you focus on honing your mind and body both, that you might be ready to confront H'raha Tia─with or without all fourteen chakra.
7,"TEXT_JOBMNK580_02030_SEQ_07","Professor Erik has loaned you his tomes, which O'tchakha is poring over for information on opening your final chakra. Meanwhile, Widargelt bids you focus on honing your mind and body both, that you might be ready to confront H'raha Tia─with or without all fourteen chakra.
※The next monk quest will be available from Widargelt upon reaching level 60."
8,"TEXT_JOBMNK580_02030_SEQ_08",""
9,"TEXT_JOBMNK580_02030_SEQ_09",""
10,"TEXT_JOBMNK580_02030_SEQ_10",""
1 key 0 1
8 4 TEXT_JOBMNK580_02030_SEQ_04 You arrive to find O'tchakha and Widargelt on their knees, with H'raha Tia, leader of the sect of shadow, gloating over them. The man explains that he is here to silence O'tchakha, but offers to set her and D'zentsa free in exchange for Widargelt's life and your servitude. The villain leaves, and you are left to ponder his words. Turn your attention now to O'tchakha and provide her with assistance.
9 5 TEXT_JOBMNK580_02030_SEQ_05 The unexpected encounter with her former master has left O'tchakha despairing over rescuing D'zentsa. Do as Widargelt bids and /rally her spirits.
10 6 TEXT_JOBMNK580_02030_SEQ_06 Your words of encouragement have done wonders for O'tchakha's spirits, who is more determined than ever to defeat H'raha Tia. She declares that she will not submit to her former master's demands, and neither must you. For the time being, Widargelt suggests that you return to Revenant's Toll to prepare for the battle to come.
11 7 TEXT_JOBMNK580_02030_SEQ_07 Professor Erik has loaned you his tomes, which O'tchakha is poring over for information on opening your final chakra. Meanwhile, Widargelt bids you focus on honing your mind and body both, that you might be ready to confront H'raha Tia─with or without all fourteen chakra. ※The next monk quest will be available from Widargelt upon reaching level 60. Professor Erik has loaned you his tomes, which O'tchakha is poring over for information on opening your final chakra. Meanwhile, Widargelt bids you focus on honing your mind and body both, that you might be ready to confront H'raha Tia─with or without all fourteen chakra. ※The next monk quest will be available from Widargelt upon reaching level 60.
12 8 TEXT_JOBMNK580_02030_SEQ_08
13 9 TEXT_JOBMNK580_02030_SEQ_09
14 8 10 TEXT_JOBMNK580_02030_SEQ_08 TEXT_JOBMNK580_02030_SEQ_10
15 9 11 TEXT_JOBMNK580_02030_SEQ_09 TEXT_JOBMNK580_02030_SEQ_11
16 10 12 TEXT_JOBMNK580_02030_SEQ_10 TEXT_JOBMNK580_02030_SEQ_12
+7 -2
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@@ -5,7 +5,11 @@ int32,str,str
1,"TEXT_JOBMNK600_02031_SEQ_01","Though you have not found a way to open your final chakra, you must confront H'raha Tia now, or D'zentsa's life will be forfeit. Widargelt bids you join him and O'tchakha near Little Ala Mhigo in southern Thanalan ahead of the rescue mission."
2,"TEXT_JOBMNK600_02031_SEQ_02","Desperate to save her friend, O'tchakha bids you fight her, that you might open your final chakra. However, Widargelt will not hear of it. He harbors the hope that, in joining hands, you may yet defeat H'raha Tia. Prepare yourself for the confrontation, and tell Widargelt when you are ready to proceed to the southern ruins, where D'zentsa has been taken."
3,"TEXT_JOBMNK600_02031_SEQ_03","At the ruins, Widargelt attempts to convince H'raha Tia that fighting one another is not the way. Alas, the master of the sect of shadow will not be swayed from his beliefs, and he sets upon you with fists and feet flying. In the midst of battle, your final chakra opens, allowing you to do battle with H'raha Tia on even footing. And with D'zentsa's belated help, you succeed in overcoming him and his pupils. As the dust settles, speak with Widargelt south of Little Ala Mhigo to know his mind on the battle's outcome."
4,"TEXT_JOBMNK600_02031_SEQ_04","The pursuit of power was once thought to be the sole route to greatness among the disciples of the Fist of Rhalgr. But by your shining example, this old preconception has been shattered, giving way to alternate paths. Together with D'zentsa and O'tchakha, Widargelt will strive to rebuild the order as it once was, reuniting the sects of light and shadow. As the paragon for a new generation of monks, see to it that you ever exercise your powers for the good of the realm.
4,"TEXT_JOBMNK600_02031_SEQ_04","The pursuit of power was once thought to be the sole route to greatness among the disciples of the Fist of Rhalgr. But by your shining example, this old preconception has been shattered, giving way to alternate paths. Together with D'zentsa and O'tchakha, Widargelt will strive to rebuild the order as it once was, reuniting the sects of light and shadow. As the paragon for a new generation of monks, see to it that you ever exercise your powers for the good of the realm.
※The next monk quest will be available from Erik once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
5,"TEXT_JOBMNK600_02031_SEQ_05",""
6,"TEXT_JOBMNK600_02031_SEQ_06",""
7,"TEXT_JOBMNK600_02031_SEQ_07",""
@@ -116,7 +120,8 @@ int32,str,str
112,"TEXT_JOBMNK600_02031_WIDARGELT_000_712","The way may be dark. And it may be filled with hardship. But come what may, we will forge on. Towards your light."
113,"TEXT_JOBMNK600_02031_WIDARGELT_000_713","Promise me this, <If(PlayerParameter(4))>sister<Else/>brother</If>. Ever use your powers for good. And for the realm!"
114,"TEXT_JOBMNK600_02031_SYSTEM_000_500","This concludes the monk quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
111,"TEXT_JOBMNK600_02031_WIDARGELT_000_711","You are as a star. We look up to it. We strive to reach its heights."
115,"TEXT_JOBMNK600_02031_SYSTEM_000_501","You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
116,"TEXT_JOBMNK600_02031_SYSTEM_000_502","Once you have done so, the next monk quest will be available from Erik."
117,"TEXT_JOBMNK600_02031_QIB_001_TODO_1","Hold off H'raha Tia until D'zentsa is free!"
118,"TEXT_JOBMNK600_02031_QIB_001_TODO_2","Defeat H'raha Tia!"
1 key 0 1
5 1 TEXT_JOBMNK600_02031_SEQ_01 Though you have not found a way to open your final chakra, you must confront H'raha Tia now, or D'zentsa's life will be forfeit. Widargelt bids you join him and O'tchakha near Little Ala Mhigo in southern Thanalan ahead of the rescue mission.
6 2 TEXT_JOBMNK600_02031_SEQ_02 Desperate to save her friend, O'tchakha bids you fight her, that you might open your final chakra. However, Widargelt will not hear of it. He harbors the hope that, in joining hands, you may yet defeat H'raha Tia. Prepare yourself for the confrontation, and tell Widargelt when you are ready to proceed to the southern ruins, where D'zentsa has been taken.
7 3 TEXT_JOBMNK600_02031_SEQ_03 At the ruins, Widargelt attempts to convince H'raha Tia that fighting one another is not the way. Alas, the master of the sect of shadow will not be swayed from his beliefs, and he sets upon you with fists and feet flying. In the midst of battle, your final chakra opens, allowing you to do battle with H'raha Tia on even footing. And with D'zentsa's belated help, you succeed in overcoming him and his pupils. As the dust settles, speak with Widargelt south of Little Ala Mhigo to know his mind on the battle's outcome.
8 4 TEXT_JOBMNK600_02031_SEQ_04 The pursuit of power was once thought to be the sole route to greatness among the disciples of the Fist of Rhalgr. But by your shining example, this old preconception has been shattered, giving way to alternate paths. Together with D'zentsa and O'tchakha, Widargelt will strive to rebuild the order as it once was, reuniting the sects of light and shadow. As the paragon for a new generation of monks, see to it that you ever exercise your powers for the good of the realm. ※The next monk quest will be available from Erik once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.” The pursuit of power was once thought to be the sole route to greatness among the disciples of the Fist of Rhalgr. But by your shining example, this old preconception has been shattered, giving way to alternate paths. Together with D'zentsa and O'tchakha, Widargelt will strive to rebuild the order as it once was, reuniting the sects of light and shadow. As the paragon for a new generation of monks, see to it that you ever exercise your powers for the good of the realm. ※The next monk quest will be available from Erik once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
9 5 TEXT_JOBMNK600_02031_SEQ_05
10 6 TEXT_JOBMNK600_02031_SEQ_06
11 7 TEXT_JOBMNK600_02031_SEQ_07
12 8 TEXT_JOBMNK600_02031_SEQ_08
13 5 9 TEXT_JOBMNK600_02031_SEQ_05 TEXT_JOBMNK600_02031_SEQ_09
14 6 10 TEXT_JOBMNK600_02031_SEQ_06 TEXT_JOBMNK600_02031_SEQ_10
15 7 11 TEXT_JOBMNK600_02031_SEQ_07 TEXT_JOBMNK600_02031_SEQ_11
120 112 116 TEXT_JOBMNK600_02031_WIDARGELT_000_712 TEXT_JOBMNK600_02031_SYSTEM_000_502 The way may be dark. And it may be filled with hardship. But come what may, we will forge on. Towards your light. Once you have done so, the next monk quest will be available from Erik.
121 113 117 TEXT_JOBMNK600_02031_WIDARGELT_000_713 TEXT_JOBMNK600_02031_QIB_001_TODO_1 Promise me this, <If(PlayerParameter(4))>sister<Else/>brother</If>. Ever use your powers for good. And for the realm! Hold off H'raha Tia until D'zentsa is free!
122 114 118 TEXT_JOBMNK600_02031_SYSTEM_000_500 TEXT_JOBMNK600_02031_QIB_001_TODO_2 This concludes the monk quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements: Defeat H'raha Tia!
123 115 119 TEXT_JOBMNK600_02031_SYSTEM_000_501 TEXT_JOBMNK600_02031_QIB_001_WIDARGELT_BATTLETALK_PCDEAD ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.” I was not strong enough...
124 120 TEXT_JOBMNK600_02031_QIB_001_OTCHAKHA_BATTLETALK_DEAD Ungh... Please take care of Zentsa...
125 116 121 TEXT_JOBMNK600_02031_SYSTEM_000_502 TEXT_JOBMNK600_02031_QIB_001_DZENTSA_BATTLETALK_DEAD Once you have done so, the next monk quest will be available from Erik. I'm sorry, Tchakha...
126 117 122 TEXT_JOBMNK600_02031_QIB_001_TODO_1 TEXT_JOBMNK600_02031_QIB_001_WIDARGELT_BATTLETALK_10 Hold off H'raha Tia until D'zentsa is free! Hold off H'raha Tia, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We will unbind D'zentsa!
127 118 123 TEXT_JOBMNK600_02031_QIB_001_TODO_2 TEXT_JOBMNK600_02031_QIB_001_OTCHAKHA_BATTLETALK_11 Defeat H'raha Tia! Hold on, Zentsa!
+3 -1
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@@ -8,7 +8,9 @@ int32,str,str
4,"TEXT_JOBPLD501_02032_SEQ_04","You dispatch the lone basilisk that was foolish enough to try its luck against you. See if Owyne is satisfied."
5,"TEXT_JOBPLD501_02032_SEQ_05","Owyne thanks you for the rousing performance and bids you convey his gratitude to Captain Jenlyns. Return to Ul'dah and inform the captain that you have finished."
6,"TEXT_JOBPLD501_02032_SEQ_06","Though Jenlyns wishes he could repay you, he admits that there is nothing left he can teach you. He bids you go forth and continue to defend the people of Eorzea, and so you do─only to be stopped momentarily by Papashan, former brother of the Sultansworn. Though he has an urgent matter to discuss, he seems loath to do so within earshot of Jenlyns. Journey to the Ul'dah Dispatch Yard and speak with the stationmaster there."
7,"TEXT_JOBPLD501_02032_SEQ_07","Solkzagyl, Jenlyns's predecessor, has kept in contact with Papashan for many years, sharing with the stationmaster his discoveries in his quest to reclaim Oathkeeper, the legendary blade stolen from the Sultansworn by the minions of the Monetarists long ago. The former captain's most recent missive contained a startling claim: he has finally found the sword, it would seem. However, Papashan has not heard from him since, and is growing increasingly concerned. The stationmaster does not wish to involve Jenlyns until he has learned more of the situation, and so he begs your assistance, which you readily offer. Once Papashan determines the precise location from which Solkzagyl's last missive was sent, you can begin your search in earnest.
7,"TEXT_JOBPLD501_02032_SEQ_07","Solkzagyl, Jenlyns's predecessor, has kept in contact with Papashan for many years, sharing with the stationmaster his discoveries in his quest to reclaim Oathkeeper, the legendary blade stolen from the Sultansworn by the minions of the Monetarists long ago. The former captain's most recent missive contained a startling claim: he has finally found the sword, it would seem. However, Papashan has not heard from him since, and is growing increasingly concerned. The stationmaster does not wish to involve Jenlyns until he has learned more of the situation, and so he begs your assistance, which you readily offer. Once Papashan determines the precise location from which Solkzagyl's last missive was sent, you can begin your search in earnest.
※The next paladin quest will be available from Papashan upon reaching level 52."
8,"TEXT_JOBPLD501_02032_SEQ_08",""
9,"TEXT_JOBPLD501_02032_SEQ_09",""
10,"TEXT_JOBPLD501_02032_SEQ_10",""
1 key 0 1
8 4 TEXT_JOBPLD501_02032_SEQ_04 You dispatch the lone basilisk that was foolish enough to try its luck against you. See if Owyne is satisfied.
9 5 TEXT_JOBPLD501_02032_SEQ_05 Owyne thanks you for the rousing performance and bids you convey his gratitude to Captain Jenlyns. Return to Ul'dah and inform the captain that you have finished.
10 6 TEXT_JOBPLD501_02032_SEQ_06 Though Jenlyns wishes he could repay you, he admits that there is nothing left he can teach you. He bids you go forth and continue to defend the people of Eorzea, and so you do─only to be stopped momentarily by Papashan, former brother of the Sultansworn. Though he has an urgent matter to discuss, he seems loath to do so within earshot of Jenlyns. Journey to the Ul'dah Dispatch Yard and speak with the stationmaster there.
11 7 TEXT_JOBPLD501_02032_SEQ_07 Solkzagyl, Jenlyns's predecessor, has kept in contact with Papashan for many years, sharing with the stationmaster his discoveries in his quest to reclaim Oathkeeper, the legendary blade stolen from the Sultansworn by the minions of the Monetarists long ago. The former captain's most recent missive contained a startling claim: he has finally found the sword, it would seem. However, Papashan has not heard from him since, and is growing increasingly concerned. The stationmaster does not wish to involve Jenlyns until he has learned more of the situation, and so he begs your assistance, which you readily offer. Once Papashan determines the precise location from which Solkzagyl's last missive was sent, you can begin your search in earnest. ※The next paladin quest will be available from Papashan upon reaching level 52. Solkzagyl, Jenlyns's predecessor, has kept in contact with Papashan for many years, sharing with the stationmaster his discoveries in his quest to reclaim Oathkeeper, the legendary blade stolen from the Sultansworn by the minions of the Monetarists long ago. The former captain's most recent missive contained a startling claim: he has finally found the sword, it would seem. However, Papashan has not heard from him since, and is growing increasingly concerned. The stationmaster does not wish to involve Jenlyns until he has learned more of the situation, and so he begs your assistance, which you readily offer. Once Papashan determines the precise location from which Solkzagyl's last missive was sent, you can begin your search in earnest. ※The next paladin quest will be available from Papashan upon reaching level 52.
12 8 TEXT_JOBPLD501_02032_SEQ_08
13 9 TEXT_JOBPLD501_02032_SEQ_09
14 8 10 TEXT_JOBPLD501_02032_SEQ_08 TEXT_JOBPLD501_02032_SEQ_10
15 9 11 TEXT_JOBPLD501_02032_SEQ_09 TEXT_JOBPLD501_02032_SEQ_11
16 10 12 TEXT_JOBPLD501_02032_SEQ_10 TEXT_JOBPLD501_02032_SEQ_12
+3 -1
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@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_JOBPLD520_02033_SEQ_02","Though you hear mention of a rather large man being attacked by bandits the other night, it remains unclear if it was Solkzagyl. The only other viable lead appears to be Hundred Eyes, a Roegadyn craftsman who has worked with many migrant laborers since the reconstruction of Falcon's Nest began."
3,"TEXT_JOBPLD520_02033_SEQ_03","To your dismay, you learn from Hundred Eyes that Solkzagyl was indeed the man ambushed in the wastes the other night. The craftsman buried him the next day, in a yard on the ridge by Camp Riversmeet. Journey to the paladin's grave and pay your respects."
4,"TEXT_JOBPLD520_02033_SEQ_04","You arrive in time to rescue a young boy from a group of bandits curiously intent on ending his life. Afterwards, he explains that he was a friend of Solkzagyl's, and that the men who killed him are the same ones whom you just defeated: Death's Embrace, the assassins who stole Oathkeeper years ago at the behest of the Monetarists. As you watch the boy go, Papashan contacts you via linkpearl, and you inform him of Solkzagyl's death. Aghast and confused, he bids you go after the boy and see what else you can learn of Solkzagyl's final days."
5,"TEXT_JOBPLD520_02033_SEQ_05","The boy introduces himself as Constaint, friend and former pupil of Solkzagyl. After the former captain saved him from a pack of ravenous wolves, Constaint begged the captain to teach him the ways of the paladin. For a time, Solkzagyl refused, but eventually he relented and accepted the boy as his student. However, he never shared his latest discoveries with Constaint, choosing instead to challenge Death's Embrace when the boy was absent. Though he lacks a master, Constaint is still resolved to become a paladin and reclaim Oathkeeper in Solkzagyl's stead. With your help, he may yet succeed.
5,"TEXT_JOBPLD520_02033_SEQ_05","The boy introduces himself as Constaint, friend and former pupil of Solkzagyl. After the former captain saved him from a pack of ravenous wolves, Constaint begged the captain to teach him the ways of the paladin. For a time, Solkzagyl refused, but eventually he relented and accepted the boy as his student. However, he never shared his latest discoveries with Constaint, choosing instead to challenge Death's Embrace when the boy was absent. Though he lacks a master, Constaint is still resolved to become a paladin and reclaim Oathkeeper in Solkzagyl's stead. With your help, he may yet succeed.
※The next paladin quest will be available from Constaint upon reaching level 54."
6,"TEXT_JOBPLD520_02033_SEQ_06",""
7,"TEXT_JOBPLD520_02033_SEQ_07",""
8,"TEXT_JOBPLD520_02033_SEQ_08",""
1 key 0 1
6 2 TEXT_JOBPLD520_02033_SEQ_02 Though you hear mention of a rather large man being attacked by bandits the other night, it remains unclear if it was Solkzagyl. The only other viable lead appears to be Hundred Eyes, a Roegadyn craftsman who has worked with many migrant laborers since the reconstruction of Falcon's Nest began.
7 3 TEXT_JOBPLD520_02033_SEQ_03 To your dismay, you learn from Hundred Eyes that Solkzagyl was indeed the man ambushed in the wastes the other night. The craftsman buried him the next day, in a yard on the ridge by Camp Riversmeet. Journey to the paladin's grave and pay your respects.
8 4 TEXT_JOBPLD520_02033_SEQ_04 You arrive in time to rescue a young boy from a group of bandits curiously intent on ending his life. Afterwards, he explains that he was a friend of Solkzagyl's, and that the men who killed him are the same ones whom you just defeated: Death's Embrace, the assassins who stole Oathkeeper years ago at the behest of the Monetarists. As you watch the boy go, Papashan contacts you via linkpearl, and you inform him of Solkzagyl's death. Aghast and confused, he bids you go after the boy and see what else you can learn of Solkzagyl's final days.
9 5 TEXT_JOBPLD520_02033_SEQ_05 The boy introduces himself as Constaint, friend and former pupil of Solkzagyl. After the former captain saved him from a pack of ravenous wolves, Constaint begged the captain to teach him the ways of the paladin. For a time, Solkzagyl refused, but eventually he relented and accepted the boy as his student. However, he never shared his latest discoveries with Constaint, choosing instead to challenge Death's Embrace when the boy was absent. Though he lacks a master, Constaint is still resolved to become a paladin and reclaim Oathkeeper in Solkzagyl's stead. With your help, he may yet succeed. ※The next paladin quest will be available from Constaint upon reaching level 54. The boy introduces himself as Constaint, friend and former pupil of Solkzagyl. After the former captain saved him from a pack of ravenous wolves, Constaint begged the captain to teach him the ways of the paladin. For a time, Solkzagyl refused, but eventually he relented and accepted the boy as his student. However, he never shared his latest discoveries with Constaint, choosing instead to challenge Death's Embrace when the boy was absent. Though he lacks a master, Constaint is still resolved to become a paladin and reclaim Oathkeeper in Solkzagyl's stead. With your help, he may yet succeed. ※The next paladin quest will be available from Constaint upon reaching level 54.
10 6 TEXT_JOBPLD520_02033_SEQ_06
11 7 TEXT_JOBPLD520_02033_SEQ_07
12 6 8 TEXT_JOBPLD520_02033_SEQ_06 TEXT_JOBPLD520_02033_SEQ_08
13 7 9 TEXT_JOBPLD520_02033_SEQ_07 TEXT_JOBPLD520_02033_SEQ_09
14 8 10 TEXT_JOBPLD520_02033_SEQ_08 TEXT_JOBPLD520_02033_SEQ_10
+3 -1
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@@ -11,7 +11,9 @@ int32,str,str
7,"TEXT_JOBPLD540_02034_SEQ_07","Constaint's eagerness nearly costs him his life, as you find him surrounded by assassins of Death's Embrace. After fending off your attackers, you help Constaint to his feet, who observes sudden movement to the west and, without regard for his safety, once more gives chase."
8,"TEXT_JOBPLD540_02034_SEQ_08","You and Constaint come face-to-face with more assassins of Death's Embrace, preparing to make a final stand. Though they do not seem to be carrying Oathkeeper, Constaint is nevertheless eager to bring them to justice. With sword in hand and Solkzagyl's coronet atop his brow, the boy charges, and you follow. After a pitched battle, the villains are no more."
9,"TEXT_JOBPLD540_02034_SEQ_09","Constaint is somewhat surprised by how well that went. Return to Falcon's Nest for a well-earned rest."
10,"TEXT_JOBPLD540_02034_SEQ_10","Solkzagyl's is not the only death for which Constaint sought justice. The boy's mother was also a victim of Death's Embrace, murdered when her caravan was attacked on the road to Tailfeather. The former assassins had turned to banditry to survive, taking care to pick targets which would not provoke a response from the authorities. Yet even the least among us deserve a champion, Constaint believes. Though it may not lead him to Oathkeeper, he firmly believes that it is his duty as a paladin to stop Death's Embrace before they strike again.
10,"TEXT_JOBPLD540_02034_SEQ_10","Solkzagyl's is not the only death for which Constaint sought justice. The boy's mother was also a victim of Death's Embrace, murdered when her caravan was attacked on the road to Tailfeather. The former assassins had turned to banditry to survive, taking care to pick targets which would not provoke a response from the authorities. Yet even the least among us deserve a champion, Constaint believes. Though it may not lead him to Oathkeeper, he firmly believes that it is his duty as a paladin to stop Death's Embrace before they strike again.
※The next paladin quest will be available from Constaint upon reaching level 56."
11,"TEXT_JOBPLD540_02034_SEQ_11",""
12,"TEXT_JOBPLD540_02034_SEQ_12",""
13,"TEXT_JOBPLD540_02034_SEQ_13",""
1 key 0 1
11 7 TEXT_JOBPLD540_02034_SEQ_07 Constaint's eagerness nearly costs him his life, as you find him surrounded by assassins of Death's Embrace. After fending off your attackers, you help Constaint to his feet, who observes sudden movement to the west and, without regard for his safety, once more gives chase.
12 8 TEXT_JOBPLD540_02034_SEQ_08 You and Constaint come face-to-face with more assassins of Death's Embrace, preparing to make a final stand. Though they do not seem to be carrying Oathkeeper, Constaint is nevertheless eager to bring them to justice. With sword in hand and Solkzagyl's coronet atop his brow, the boy charges, and you follow. After a pitched battle, the villains are no more.
13 9 TEXT_JOBPLD540_02034_SEQ_09 Constaint is somewhat surprised by how well that went. Return to Falcon's Nest for a well-earned rest.
14 10 TEXT_JOBPLD540_02034_SEQ_10 Solkzagyl's is not the only death for which Constaint sought justice. The boy's mother was also a victim of Death's Embrace, murdered when her caravan was attacked on the road to Tailfeather. The former assassins had turned to banditry to survive, taking care to pick targets which would not provoke a response from the authorities. Yet even the least among us deserve a champion, Constaint believes. Though it may not lead him to Oathkeeper, he firmly believes that it is his duty as a paladin to stop Death's Embrace before they strike again. ※The next paladin quest will be available from Constaint upon reaching level 56. Solkzagyl's is not the only death for which Constaint sought justice. The boy's mother was also a victim of Death's Embrace, murdered when her caravan was attacked on the road to Tailfeather. The former assassins had turned to banditry to survive, taking care to pick targets which would not provoke a response from the authorities. Yet even the least among us deserve a champion, Constaint believes. Though it may not lead him to Oathkeeper, he firmly believes that it is his duty as a paladin to stop Death's Embrace before they strike again. ※The next paladin quest will be available from Constaint upon reaching level 56.
15 11 TEXT_JOBPLD540_02034_SEQ_11
16 12 TEXT_JOBPLD540_02034_SEQ_12
17 11 13 TEXT_JOBPLD540_02034_SEQ_11 TEXT_JOBPLD540_02034_SEQ_13
18 12 14 TEXT_JOBPLD540_02034_SEQ_12 TEXT_JOBPLD540_02034_SEQ_14
19 13 15 TEXT_JOBPLD540_02034_SEQ_13 TEXT_JOBPLD540_02034_SEQ_15
+3 -1
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@@ -6,7 +6,9 @@ int32,str,str
2,"TEXT_JOBPLD560_02035_SEQ_02","The missive is rather unusual, in that it appears to have been written weeks ago and sent with a shipment of supplies instead of by more efficient methods. Perhaps most puzzling of all are its words: “I left you a gift near the Hundred Throes. Take it, and become the man you were destined to be.” Though he knows not what to make of it, Constaint heads north to search for whatever it is the deceased paladin hid there for him."
3,"TEXT_JOBPLD560_02035_SEQ_03","Constaint tells you that you are in the right area, though he cannot say for certain. Search the vicinity for anything unusual."
4,"TEXT_JOBPLD560_02035_SEQ_04","Beneath a tree, you find a pair of gallant cuisses, as well as a faded soul crystal. Pondering the items, Constaint begins to question if he is being manipulated somehow, though he does not expound upon his suspicions in detail. He departs for Camp Riversmeet, out of a desire to speak with the one man who could explain─if only he were still alive..."
5,"TEXT_JOBPLD560_02035_SEQ_05","As Constaint contemplates what Solkzagyl intended for him, Jenlyns suddenly arrives, having learned of his predecessor's death from Papashan. As he grieves for Solkzagyl, his soul crystal inexplicably begins to glow, as does yours, and a mysterious burst of aether flows from his crystal into yours. However, before you all can discuss what you have witnessed, you become aware of a cloaked man staring at Constaint and the soul crystal in his outstretched hand. The man disappears before you can discover his identity, but Jenlyns concludes that it was another minion of Death's Embrace, spying on Solkzagyl's pupil to see if he will continue to seek Oathkeeper. Jenlyns is, of course, still determined to reclaim the sword, but as you observe Constaint, staring at the cliff where the man once stood, you cannot help but wonder if he is equally resolved.
5,"TEXT_JOBPLD560_02035_SEQ_05","As Constaint contemplates what Solkzagyl intended for him, Jenlyns suddenly arrives, having learned of his predecessor's death from Papashan. As he grieves for Solkzagyl, his soul crystal inexplicably begins to glow, as does yours, and a mysterious burst of aether flows from his crystal into yours. However, before you all can discuss what you have witnessed, you become aware of a cloaked man staring at Constaint and the soul crystal in his outstretched hand. The man disappears before you can discover his identity, but Jenlyns concludes that it was another minion of Death's Embrace, spying on Solkzagyl's pupil to see if he will continue to seek Oathkeeper. Jenlyns is, of course, still determined to reclaim the sword, but as you observe Constaint, staring at the cliff where the man once stood, you cannot help but wonder if he is equally resolved.
※The next paladin quest will be available from Constaint upon reaching level 58."
6,"TEXT_JOBPLD560_02035_SEQ_06",""
7,"TEXT_JOBPLD560_02035_SEQ_07",""
8,"TEXT_JOBPLD560_02035_SEQ_08",""
1 key 0 1
6 2 TEXT_JOBPLD560_02035_SEQ_02 The missive is rather unusual, in that it appears to have been written weeks ago and sent with a shipment of supplies instead of by more efficient methods. Perhaps most puzzling of all are its words: “I left you a gift near the Hundred Throes. Take it, and become the man you were destined to be.” Though he knows not what to make of it, Constaint heads north to search for whatever it is the deceased paladin hid there for him.
7 3 TEXT_JOBPLD560_02035_SEQ_03 Constaint tells you that you are in the right area, though he cannot say for certain. Search the vicinity for anything unusual.
8 4 TEXT_JOBPLD560_02035_SEQ_04 Beneath a tree, you find a pair of gallant cuisses, as well as a faded soul crystal. Pondering the items, Constaint begins to question if he is being manipulated somehow, though he does not expound upon his suspicions in detail. He departs for Camp Riversmeet, out of a desire to speak with the one man who could explain─if only he were still alive...
9 5 TEXT_JOBPLD560_02035_SEQ_05 As Constaint contemplates what Solkzagyl intended for him, Jenlyns suddenly arrives, having learned of his predecessor's death from Papashan. As he grieves for Solkzagyl, his soul crystal inexplicably begins to glow, as does yours, and a mysterious burst of aether flows from his crystal into yours. However, before you all can discuss what you have witnessed, you become aware of a cloaked man staring at Constaint and the soul crystal in his outstretched hand. The man disappears before you can discover his identity, but Jenlyns concludes that it was another minion of Death's Embrace, spying on Solkzagyl's pupil to see if he will continue to seek Oathkeeper. Jenlyns is, of course, still determined to reclaim the sword, but as you observe Constaint, staring at the cliff where the man once stood, you cannot help but wonder if he is equally resolved. ※The next paladin quest will be available from Constaint upon reaching level 58. As Constaint contemplates what Solkzagyl intended for him, Jenlyns suddenly arrives, having learned of his predecessor's death from Papashan. As he grieves for Solkzagyl, his soul crystal inexplicably begins to glow, as does yours, and a mysterious burst of aether flows from his crystal into yours. However, before you all can discuss what you have witnessed, you become aware of a cloaked man staring at Constaint and the soul crystal in his outstretched hand. The man disappears before you can discover his identity, but Jenlyns concludes that it was another minion of Death's Embrace, spying on Solkzagyl's pupil to see if he will continue to seek Oathkeeper. Jenlyns is, of course, still determined to reclaim the sword, but as you observe Constaint, staring at the cliff where the man once stood, you cannot help but wonder if he is equally resolved. ※The next paladin quest will be available from Constaint upon reaching level 58.
10 6 TEXT_JOBPLD560_02035_SEQ_06
11 7 TEXT_JOBPLD560_02035_SEQ_07
12 6 8 TEXT_JOBPLD560_02035_SEQ_06 TEXT_JOBPLD560_02035_SEQ_08
13 7 9 TEXT_JOBPLD560_02035_SEQ_07 TEXT_JOBPLD560_02035_SEQ_09
14 8 10 TEXT_JOBPLD560_02035_SEQ_08 TEXT_JOBPLD560_02035_SEQ_10
+3 -1
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@@ -11,7 +11,9 @@ int32,str,str
7,"TEXT_JOBPLD580_02036_SEQ_07","Constaint and his search party are able to defeat most of the remaining enemies, but they are unable to subdue the bandits' leader. You, however, have no such trouble. Afterwards, you are surprised to discover a pair of gallant gauntlets amongst the man's possessions..."
8,"TEXT_JOBPLD580_02036_SEQ_08","The House Haillenarte knight thanks you for your contribution and leaves to inform Lady Laniaitte of your success. Constaint is beaming with pride, yet how will he react when you show him the gauntlets you found?"
9,"TEXT_JOBPLD580_02036_SEQ_09","Constaint is at a loss. There is no possible explanation for how the gauntlets came to be in the assassin's possession. That they were cannot be denied, however...so what could it possibly mean?"
10,"TEXT_JOBPLD580_02036_SEQ_10","Given the manner in which they have been struggling to survive, Constaint is forced to conclude that Death's Embrace no longer has Oathkeeper. Surely they would have sold it rather than resort to banditry, he considers. Yet even more disconcerting are the gallant gauntlets, which fit Constaint perfectly─as he suspected they would...
10,"TEXT_JOBPLD580_02036_SEQ_10","Given the manner in which they have been struggling to survive, Constaint is forced to conclude that Death's Embrace no longer has Oathkeeper. Surely they would have sold it rather than resort to banditry, he considers. Yet even more disconcerting are the gallant gauntlets, which fit Constaint perfectly─as he suspected they would...
※The next paladin quest will be available from Constaint upon reaching level 60."
11,"TEXT_JOBPLD580_02036_SEQ_11",""
12,"TEXT_JOBPLD580_02036_SEQ_12",""
13,"TEXT_JOBPLD580_02036_SEQ_13",""
1 key 0 1
11 7 TEXT_JOBPLD580_02036_SEQ_07 Constaint and his search party are able to defeat most of the remaining enemies, but they are unable to subdue the bandits' leader. You, however, have no such trouble. Afterwards, you are surprised to discover a pair of gallant gauntlets amongst the man's possessions...
12 8 TEXT_JOBPLD580_02036_SEQ_08 The House Haillenarte knight thanks you for your contribution and leaves to inform Lady Laniaitte of your success. Constaint is beaming with pride, yet how will he react when you show him the gauntlets you found?
13 9 TEXT_JOBPLD580_02036_SEQ_09 Constaint is at a loss. There is no possible explanation for how the gauntlets came to be in the assassin's possession. That they were cannot be denied, however...so what could it possibly mean?
14 10 TEXT_JOBPLD580_02036_SEQ_10 Given the manner in which they have been struggling to survive, Constaint is forced to conclude that Death's Embrace no longer has Oathkeeper. Surely they would have sold it rather than resort to banditry, he considers. Yet even more disconcerting are the gallant gauntlets, which fit Constaint perfectly─as he suspected they would... ※The next paladin quest will be available from Constaint upon reaching level 60. Given the manner in which they have been struggling to survive, Constaint is forced to conclude that Death's Embrace no longer has Oathkeeper. Surely they would have sold it rather than resort to banditry, he considers. Yet even more disconcerting are the gallant gauntlets, which fit Constaint perfectly─as he suspected they would... ※The next paladin quest will be available from Constaint upon reaching level 60.
15 11 TEXT_JOBPLD580_02036_SEQ_11
16 12 TEXT_JOBPLD580_02036_SEQ_12
17 11 13 TEXT_JOBPLD580_02036_SEQ_11 TEXT_JOBPLD580_02036_SEQ_13
18 12 14 TEXT_JOBPLD580_02036_SEQ_12 TEXT_JOBPLD580_02036_SEQ_14
19 13 15 TEXT_JOBPLD580_02036_SEQ_13 TEXT_JOBPLD580_02036_SEQ_15
+17 -5
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@@ -7,9 +7,17 @@ int32,str,str
3,"TEXT_JOBPLD600_02037_SEQ_03","Deep beneath the cold, hard earth, you find not a coffin, but a small chest containing a gallant surcoat. A cry of rage causes you to whirl about, bringing you face-to-face with Constaint, who followed you at a distance. You quickly explain yourself, further confusing the boy. After a moment, he declares that he will have answers from Hundred Eyes and makes for Falcon's Nest."
4,"TEXT_JOBPLD600_02037_SEQ_04","Alas, whatever Hundred Eyes's reasons were, they will remain forever unknown. The craftsman succumbed to his injuries in your absence, leaving you and Constaint with no one else to press for answers─save for Papashan, who came to Falcon's Nest out of growing concern for your well-being. Stating simply that he must have words with Constaint, he asks that you meet with him at Lancegate, far to the north, and leaves."
5,"TEXT_JOBPLD600_02037_SEQ_05","You find yourself rather unsurprised by the revelation that Solkzagyl lives, as the former captain reveals himself to be the cloaked man who observed you from atop the cliff at Camp Riversmeet. His was a complex and impenetrable plot to push Constaint towards becoming a paladin and seeking Oathkeeper of his own volition. It is not enough to reclaim Oathkeeper, he states. The sword must be won by a worthy paladin, whose soul is so pure and powerful that all others are driven to yield. However, when two souls cannot reconcile─when one cannot establish dominance, there is but one recourse: a duel. A duel to establish who is truly worthy of Oathkeeper. Though a part of him believes it to be utter nonsense, Constaint is unwilling to renounce his oaths after having come so far─and neither are you."
6,"TEXT_JOBPLD600_02037_SEQ_06","Though he fights bravely and with conviction, Constaint is clearly no match for you. Yet the true test is yet to come. Jenlyns arrives and accuses Solkzagyl of having already recovered Oathkeeper, and the former captain at last reveals the full extent of his plans: to restore the light of the soul crystal once wielded by the first captain of the Sultansworn. In so doing, Solkzagyl hopes to infuse Oathkeeper with the resplendent light with which it once shone. Donning his armor, he demands that you face him in battle. And so you defeat him as well, establishing dominance over his and Constaint's souls.
6,"TEXT_JOBPLD600_02037_SEQ_06","Though he fights bravely and with conviction, Constaint is clearly no match for you. Yet the true test is yet to come. Jenlyns arrives and accuses Solkzagyl of having already recovered Oathkeeper, and the former captain at last reveals the full extent of his plans: to restore the light of the soul crystal once wielded by the first captain of the Sultansworn. In so doing, Solkzagyl hopes to infuse Oathkeeper with the resplendent light with which it once shone. Donning his armor, he demands that you face him in battle. And so you defeat him as well, establishing dominance over his and Constaint's souls.
For thirty years, as captain of the Sultansworn, Solkzagyl strove to live up to the example set by the order's founder. For thirty years, he tried to make Oathkeeper shine, as it did for the legendary captains of eld. It did, one day, but only for a fleeting moment─before it was taken from him and he forswore his oaths to reclaim it. Though you are not a true member of the order, he believes that the sword will shine for you. Gingerly taking the sword from his hands, you hold it aloft, and for a moment, the world is bathed in light. In witnessing its resplendence once more, Solkzagyl seems to find a measure of peace.
The light fades as you hand the sword to Jenlyns, but the captain does not seem to be disappointed. He invites Solkzagyl to return to Ul'dah, and the former captain agrees─though only as a friend and ally, for to leave the order is to leave it forever."
7,"TEXT_JOBPLD600_02037_SEQ_07","Constaint struggles to say good-bye to Solkzagyl, but the paladin corrects him, stating that his business in Falcon's Nest is hardly finished, and they will meet again soon. Jenlyns, Papashan, and Solkzagyl set out for Ul'dah, and you and Constaint head back towards Falcon's Nest."
For thirty years, as captain of the Sultansworn, Solkzagyl strove to live up to the example set by the order's founder. For thirty years, he tried to make Oathkeeper shine, as it did for the legendary captains of eld. It did, one day, but only for a fleeting moment─before it was taken from him and he forswore his oaths to reclaim it. Though you are not a true member of the order, he believes that the sword will shine for you. Gingerly taking the sword from his hands, you hold it aloft, and for a moment, the world is bathed in light. In witnessing its resplendence once more, Solkzagyl seems to find a measure of peace.
8,"TEXT_JOBPLD600_02037_SEQ_08","Though he has yet to reconcile his feelings towards Solkzagyl, Constaint still intends to be the best free paladin he can be. He bids you farewell, but not before warning you that, should you cross blades again, he means to win.
※The next paladin quest will be available from Jenlyns once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
9,"TEXT_JOBPLD600_02037_SEQ_09",""
10,"TEXT_JOBPLD600_02037_SEQ_10",""
11,"TEXT_JOBPLD600_02037_SEQ_11",""
@@ -117,7 +125,8 @@ int32,str,str
113,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_098","This soul once belonged to the first captain of the Sultansworn─the first paladin who wielded Oathkeeper."
114,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_099","Once, it shone with a resplendent light, as did Oathkeeper. But now, both have lost their luster..."
115,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_100","Aye, I have the sword! And everything I have done─that I have made you all do─has been for the sole purpose of making it shine once more!"
108,"TEXT_JOBPLD600_02037_JENLYNS_000_093","(-???-)Impressive. Truly impressive. Intrigue and deception that would put Lord Lolorito to shame."
116,"TEXT_JOBPLD600_02037_JENLYNS_000_101","Of course. It's so simple!
...Wait, no, it's not. It's needlessly complicated."
117,"TEXT_JOBPLD600_02037_JENLYNS_000_102","What of your soul─the one you gave to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> when first you met? I yet have it, Solkzagyl. Take it, and restore Oathkeeper's light with your own!"
118,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_103","...Once a man has left the Sultansworn, he cannot return. My soul will no longer suffice."
119,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_104","All I can do is show another the way, and ask that <If(PlayerParameter(4))>she<Else/>he</If> do the same for <If(PlayerParameter(4))>her<Else/>his</If> brothers and sisters."
@@ -126,7 +135,9 @@ int32,str,str
122,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_110","At long last...a paladin...who can make it shine again..."
123,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_111","Behold Oathkeeper. Bestowed upon the first captain of the Sultansworn. Stolen under my watch by the minions of the Monetarists."
124,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_112","For years, I sought to reclaim it─to redeem myself for my failure..."
...Wait, no, it's not. It's needlessly complicated."
125,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_113","“A paladin swears allegiance to the sultanate.”
“A paladin shall be the sword and shield of the sultanate.”
“A paladin defends the people of the realm.”"
126,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_114","Thirty years I aspired to those ideals. Thirty years I tried to live up to the example set by our founder, so revered that his very soul crystal would be set in Oathkeeper's pommel."
127,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_115","For those legendary captains of eld, the sword would shimmer with such brilliance that night would be as day..."
128,"TEXT_JOBPLD600_02037_SOLKZAGYL_000_116","Yet for the thirty years I wore it, it shined for me but once."
@@ -166,7 +177,8 @@ int32,str,str
162,"TEXT_JOBPLD600_02037_CONSTAINT_000_182","Right, then. It's been a pleasure, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
163,"TEXT_JOBPLD600_02037_CONSTAINT_000_183","Oh, but I warn you: the next time we cross blades, I mean to win! Fare thee well!"
164,"TEXT_JOBPLD600_02037_SYSTEM_000_500","This concludes the paladin quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
154,"TEXT_JOBPLD600_02037_CONSTAINT_000_170","So that's it, then? You're leaving?"
165,"TEXT_JOBPLD600_02037_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
166,"TEXT_JOBPLD600_02037_SYSTEM_000_502","Once you have done so, the next paladin quest will be available from Jenlyns."
167,"TEXT_JOBPLD600_02037_POPMESSAGE_000_200",""
168,"TEXT_JOBPLD600_02037_QIB_001_TODO_1","Defeat Constaint!"
1 key 0 1
7 3 TEXT_JOBPLD600_02037_SEQ_03 Deep beneath the cold, hard earth, you find not a coffin, but a small chest containing a gallant surcoat. A cry of rage causes you to whirl about, bringing you face-to-face with Constaint, who followed you at a distance. You quickly explain yourself, further confusing the boy. After a moment, he declares that he will have answers from Hundred Eyes and makes for Falcon's Nest.
8 4 TEXT_JOBPLD600_02037_SEQ_04 Alas, whatever Hundred Eyes's reasons were, they will remain forever unknown. The craftsman succumbed to his injuries in your absence, leaving you and Constaint with no one else to press for answers─save for Papashan, who came to Falcon's Nest out of growing concern for your well-being. Stating simply that he must have words with Constaint, he asks that you meet with him at Lancegate, far to the north, and leaves.
9 5 TEXT_JOBPLD600_02037_SEQ_05 You find yourself rather unsurprised by the revelation that Solkzagyl lives, as the former captain reveals himself to be the cloaked man who observed you from atop the cliff at Camp Riversmeet. His was a complex and impenetrable plot to push Constaint towards becoming a paladin and seeking Oathkeeper of his own volition. It is not enough to reclaim Oathkeeper, he states. The sword must be won by a worthy paladin, whose soul is so pure and powerful that all others are driven to yield. However, when two souls cannot reconcile─when one cannot establish dominance, there is but one recourse: a duel. A duel to establish who is truly worthy of Oathkeeper. Though a part of him believes it to be utter nonsense, Constaint is unwilling to renounce his oaths after having come so far─and neither are you.
10 6 TEXT_JOBPLD600_02037_SEQ_06 Though he fights bravely and with conviction, Constaint is clearly no match for you. Yet the true test is yet to come. Jenlyns arrives and accuses Solkzagyl of having already recovered Oathkeeper, and the former captain at last reveals the full extent of his plans: to restore the light of the soul crystal once wielded by the first captain of the Sultansworn. In so doing, Solkzagyl hopes to infuse Oathkeeper with the resplendent light with which it once shone. Donning his armor, he demands that you face him in battle. And so you defeat him as well, establishing dominance over his and Constaint's souls. For thirty years, as captain of the Sultansworn, Solkzagyl strove to live up to the example set by the order's founder. For thirty years, he tried to make Oathkeeper shine, as it did for the legendary captains of eld. It did, one day, but only for a fleeting moment─before it was taken from him and he forswore his oaths to reclaim it. Though you are not a true member of the order, he believes that the sword will shine for you. Gingerly taking the sword from his hands, you hold it aloft, and for a moment, the world is bathed in light. In witnessing its resplendence once more, Solkzagyl seems to find a measure of peace. The light fades as you hand the sword to Jenlyns, but the captain does not seem to be disappointed. He invites Solkzagyl to return to Ul'dah, and the former captain agrees─though only as a friend and ally, for to leave the order is to leave it forever. Though he fights bravely and with conviction, Constaint is clearly no match for you. Yet the true test is yet to come. Jenlyns arrives and accuses Solkzagyl of having already recovered Oathkeeper, and the former captain at last reveals the full extent of his plans: to restore the light of the soul crystal once wielded by the first captain of the Sultansworn. In so doing, Solkzagyl hopes to infuse Oathkeeper with the resplendent light with which it once shone. Donning his armor, he demands that you face him in battle. And so you defeat him as well, establishing dominance over his and Constaint's souls. For thirty years, as captain of the Sultansworn, Solkzagyl strove to live up to the example set by the order's founder. For thirty years, he tried to make Oathkeeper shine, as it did for the legendary captains of eld. It did, one day, but only for a fleeting moment─before it was taken from him and he forswore his oaths to reclaim it. Though you are not a true member of the order, he believes that the sword will shine for you. Gingerly taking the sword from his hands, you hold it aloft, and for a moment, the world is bathed in light. In witnessing its resplendence once more, Solkzagyl seems to find a measure of peace. The light fades as you hand the sword to Jenlyns, but the captain does not seem to be disappointed. He invites Solkzagyl to return to Ul'dah, and the former captain agrees─though only as a friend and ally, for to leave the order is to leave it forever.
11 7 TEXT_JOBPLD600_02037_SEQ_07 Constaint struggles to say good-bye to Solkzagyl, but the paladin corrects him, stating that his business in Falcon's Nest is hardly finished, and they will meet again soon. Jenlyns, Papashan, and Solkzagyl set out for Ul'dah, and you and Constaint head back towards Falcon's Nest.
12 8 TEXT_JOBPLD600_02037_SEQ_08 Though he has yet to reconcile his feelings towards Solkzagyl, Constaint still intends to be the best free paladin he can be. He bids you farewell, but not before warning you that, should you cross blades again, he means to win. ※The next paladin quest will be available from Jenlyns once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
13 9 TEXT_JOBPLD600_02037_SEQ_09
14 10 TEXT_JOBPLD600_02037_SEQ_10
15 7 11 TEXT_JOBPLD600_02037_SEQ_07 TEXT_JOBPLD600_02037_SEQ_11 Constaint struggles to say good-bye to Solkzagyl, but the paladin corrects him, stating that his business in Falcon's Nest is hardly finished, and they will meet again soon. Jenlyns, Papashan, and Solkzagyl set out for Ul'dah, and you and Constaint head back towards Falcon's Nest.
16 8 12 TEXT_JOBPLD600_02037_SEQ_08 TEXT_JOBPLD600_02037_SEQ_12 Though he has yet to reconcile his feelings towards Solkzagyl, Constaint still intends to be the best free paladin he can be. He bids you farewell, but not before warning you that, should you cross blades again, he means to win. ※The next paladin quest will be available from Jenlyns once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
17 13 TEXT_JOBPLD600_02037_SEQ_13
18 14 TEXT_JOBPLD600_02037_SEQ_14
19 15 TEXT_JOBPLD600_02037_SEQ_15
20 16 TEXT_JOBPLD600_02037_SEQ_16
21 9 17 TEXT_JOBPLD600_02037_SEQ_09 TEXT_JOBPLD600_02037_SEQ_17
22 10 18 TEXT_JOBPLD600_02037_SEQ_10 TEXT_JOBPLD600_02037_SEQ_18
23 11 19 TEXT_JOBPLD600_02037_SEQ_11 TEXT_JOBPLD600_02037_SEQ_19
125 113 121 TEXT_JOBPLD600_02037_SOLKZAGYL_000_098 TEXT_JOBPLD600_02037_SOLKZAGYL_000_106 This soul once belonged to the first captain of the Sultansworn─the first paladin who wielded Oathkeeper. Not until <If(PlayerParameter(4))>she<Else/>he</If> has bested me. Draw your sword, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The time has come.
126 114 122 TEXT_JOBPLD600_02037_SOLKZAGYL_000_099 TEXT_JOBPLD600_02037_SOLKZAGYL_000_110 Once, it shone with a resplendent light, as did Oathkeeper. But now, both have lost their luster... At long last...a paladin...who can make it shine again...
127 115 123 TEXT_JOBPLD600_02037_SOLKZAGYL_000_100 TEXT_JOBPLD600_02037_SOLKZAGYL_000_111 Aye, I have the sword! And everything I have done─that I have made you all do─has been for the sole purpose of making it shine once more! Behold Oathkeeper. Bestowed upon the first captain of the Sultansworn. Stolen under my watch by the minions of the Monetarists.
128 116 124 TEXT_JOBPLD600_02037_JENLYNS_000_101 TEXT_JOBPLD600_02037_SOLKZAGYL_000_112 Of course. It's so simple! ...Wait, no, it's not. It's needlessly complicated. For years, I sought to reclaim it─to redeem myself for my failure...
129 125 TEXT_JOBPLD600_02037_SOLKZAGYL_000_113 “A paladin swears allegiance to the sultanate.” “A paladin shall be the sword and shield of the sultanate.” “A paladin defends the people of the realm.”
130 117 126 TEXT_JOBPLD600_02037_JENLYNS_000_102 TEXT_JOBPLD600_02037_SOLKZAGYL_000_114 What of your soul─the one you gave to <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> when first you met? I yet have it, Solkzagyl. Take it, and restore Oathkeeper's light with your own! Thirty years I aspired to those ideals. Thirty years I tried to live up to the example set by our founder, so revered that his very soul crystal would be set in Oathkeeper's pommel.
131 118 127 TEXT_JOBPLD600_02037_SOLKZAGYL_000_103 TEXT_JOBPLD600_02037_SOLKZAGYL_000_115 ...Once a man has left the Sultansworn, he cannot return. My soul will no longer suffice. For those legendary captains of eld, the sword would shimmer with such brilliance that night would be as day...
132 119 128 TEXT_JOBPLD600_02037_SOLKZAGYL_000_104 TEXT_JOBPLD600_02037_SOLKZAGYL_000_116 All I can do is show another the way, and ask that <If(PlayerParameter(4))>she<Else/>he</If> do the same for <If(PlayerParameter(4))>her<Else/>his</If> brothers and sisters. Yet for the thirty years I wore it, it shined for me but once.
135 122 131 TEXT_JOBPLD600_02037_SOLKZAGYL_000_110 TEXT_JOBPLD600_02037_SOLKZAGYL_000_119 At long last...a paladin...who can make it shine again... You continue to be an inspiration to us all.
136 123 132 TEXT_JOBPLD600_02037_SOLKZAGYL_000_111 TEXT_JOBPLD600_02037_SOLKZAGYL_000_120 Behold Oathkeeper. Bestowed upon the first captain of the Sultansworn. Stolen under my watch by the minions of the Monetarists. Come, take up Oathkeeper. Raise it aloft and let it shine forth as a beacon unto all!
137 124 133 TEXT_JOBPLD600_02037_SOLKZAGYL_000_112 TEXT_JOBPLD600_02037_SOLKZAGYL_000_121 For years, I sought to reclaim it─to redeem myself for my failure... ...You were always my first choice, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
138 125 134 TEXT_JOBPLD600_02037_SOLKZAGYL_000_113 TEXT_JOBPLD600_02037_SOLKZAGYL_000_122 “A paladin swears allegiance to the sultanate.” “A paladin shall be the sword and shield of the sultanate.” “A paladin defends the people of the realm.” Constaint was incentive. Motivation. Though, in the end, he proved himself to be so much more.
139 135 TEXT_JOBPLD600_02037_CONSTAINT_000_130 ...You're a right bastard, you know that? Doing all this just to make a bloody sword shine.
140 136 TEXT_JOBPLD600_02037_CONSTAINT_000_131 Praise Halone that I found a proper mentor in <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
141 126 137 TEXT_JOBPLD600_02037_SOLKZAGYL_000_114 TEXT_JOBPLD600_02037_CONSTAINT_000_132 Thirty years I aspired to those ideals. Thirty years I tried to live up to the example set by our founder, so revered that his very soul crystal would be set in Oathkeeper's pommel. Well, I may not be the chosen one, but I'm still a free paladin...
142 127 138 TEXT_JOBPLD600_02037_SOLKZAGYL_000_115 TEXT_JOBPLD600_02037_CONSTAINT_000_133 For those legendary captains of eld, the sword would shimmer with such brilliance that night would be as day... That is the path I have chosen for myself, and on it I will stay.
143 128 139 TEXT_JOBPLD600_02037_SOLKZAGYL_000_116 TEXT_JOBPLD600_02037_PAPASHAN_000_140 Yet for the thirty years I wore it, it shined for me but once. Well said. It would not do for you to be so easily discouraged.
177 162 173 TEXT_JOBPLD600_02037_CONSTAINT_000_182 TEXT_JOBPLD600_02037_QIB_CONSTAINT_BATTLETALK_04 Right, then. It's been a pleasure, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! A paladin must be...without fear in the face...in the face of...
178 163 174 TEXT_JOBPLD600_02037_CONSTAINT_000_183 TEXT_JOBPLD600_02037_QIB_SOLKIZAGIL_BATTLETALK_01 Oh, but I warn you: the next time we cross blades, I mean to win! Fare thee well! Come, paladin! Show me the mettle in your heart and steel in your blade!
179 164 175 TEXT_JOBPLD600_02037_SYSTEM_000_500 TEXT_JOBPLD600_02037_QIB_SOLKIZAGIL_BATTLETALK_02 This concludes the paladin quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements: Yes, fight and struggle! Hold nothing back!
180 165 176 TEXT_JOBPLD600_02037_SYSTEM_000_501 TEXT_JOBPLD600_02037_QIB_SOLKIZAGIL_BATTLETALK_03 ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.” Good, good! But it will not be enough!
181 177 TEXT_JOBPLD600_02037_QIB_SOLKIZAGIL_BATTLETALK_04 Have you the strength to overcome this!?
182 166 178 TEXT_JOBPLD600_02037_SYSTEM_000_502 TEXT_JOBPLD600_02037_QIB_SOLKIZAGIL_BATTLETALK_05 Once you have done so, the next paladin quest will be available from Jenlyns. A performance worthy of the Warrior of Light!
183 167 179 TEXT_JOBPLD600_02037_POPMESSAGE_000_200 TEXT_JOBPLD600_02037_QIB_SOLKIZAGIL_BATTLETALK_06 Not yet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We are not yet finished!
184 168 180 TEXT_JOBPLD600_02037_QIB_001_TODO_1 TEXT_JOBPLD600_02037_QIB_SOLKIZAGIL_BATTLETALK_07 Defeat Constaint! Yeeesss! YEEESSS!