Updating CSV files

This commit is contained in:
Josh Freeman
2018-02-05 15:11:16 +00:00
parent e4ef0f4400
commit aed179954e
4296 changed files with 454846 additions and 429018 deletions
+7 -3
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@@ -4,7 +4,9 @@ int32,str,str
0,"TEXT_HEAVNY103_02282_SEQ_00","Brother ESumiYan requires your assistance in a matter he thought long since put to rest."
1,"TEXT_HEAVNY103_02282_SEQ_01","A worried Brother ESumiYan reveals that the stirring of a hostile presence within the walls of the Lost City of Amdapor has prompted the Twelveswood's elementals to abandon their efforts to cleanse the ruins. Travel to Camp Tranquil in the South Shroud and answer RayaOSenna's plea for assistance."
2,"TEXT_HEAVNY103_02282_SEQ_02","RayaOSenna bids you delve once more into the Lost City of Amdapor, and banish the entity that has so unsettled the Twelveswood's eternal protectors. Speak with the Wood Wailer Alphene who stands guard at the ruins' entrance."
3,"TEXT_HEAVNY103_02282_SEQ_03","You prevail upon Alphene to unbar the gate to the ancient city of the Amdapori. What new terror has laid claim to its moldering stones? How many times must you cleanse the ruins of this obdurate darkness?
3,"TEXT_HEAVNY103_02282_SEQ_03","You prevail upon Alphene to unbar the gate to the ancient city of the Amdapori. What new terror has laid claim to its moldering stones? How many times must you cleanse the ruins of this obdurate darkness?
※The Lost City of Amdapor (Hard) can be accessed via the Duty Finder."
4,"TEXT_HEAVNY103_02282_SEQ_04","You have ventured into the darkest reaches of the Lost City of Amdapor, and vanquished the undying guardians lurking therein. Return to Camp Tranquil and inform RayaOSenna of your success."
5,"TEXT_HEAVNY103_02282_SEQ_05","Brother ESumiYan arrives at Camp Tranquil just as you announce your return to RayaOSenna. After hearing the tale of your expedition, the Padjals speculate that the animated statues you encountered may have begun to stir when darkness last took hold within the ruins. And when the elementals subsequently entered the city, the Amdapori sentinels likely perceived the purely aetherial beings as voidsent invaders of the kind often employed by the city of Mhach. The incident thus explained, and the defenses safely disabled, the Padjals may now resume the task of returning the ancient city to the embrace of the forest."
6,"TEXT_HEAVNY103_02282_SEQ_06",""
@@ -69,8 +71,10 @@ int32,str,str
65,"TEXT_HEAVNY103_02282_ALPHENE_000_021","Ware your step in there─aught fit to frighten an elemental is not to be taken lightly, be you favored of the Seedseers or not."
66,"TEXT_HEAVNY103_02282_ALPHENE_000_022","Whatever horror rose to fill the void left by the last blight, it was terrible enough to send the elementals scurrying for the safety of the forest. And that's all I can tell you, I'm afraid."
67,"TEXT_HEAVNY103_02282_ESUMIYAN_000_030","You are returned from your expedition into the lost city? That is well. We for our part have at last succeeded in easing the elementals' disquiet. But tell us, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: what was the nature of the hostile presence that so unsettled them?"
66,"TEXT_HEAVNY103_02282_ALPHENE_000_022","Whatever horror rose to fill the void left by the last blight, it was terrible enough to send the elementals scurrying for the safety of the forest. And that's all I can tell you, I'm afraid."
67,"TEXT_HEAVNY103_02282_ESUMIYAN_000_030","You are returned from your expedition into the lost city? That is well. We for our part have at last succeeded in easing the elementals' disquiet. But tell us, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: what was the nature of the hostile presence that so unsettled them?"
68,"TEXT_HEAVNY103_02282_ESUMIYAN_000_031","Extraordinary...
I was all but certain that some seed of the darkness had survived... I could not have been more wrong."
69,"TEXT_HEAVNY103_02282_RAYAOSENNA_000_032","I certainly did not expect ensorcelled statues.
...Creations of the Amdapori magi, I imagine."
70,"TEXT_HEAVNY103_02282_ESUMIYAN_000_033","It would appear so─they likely began to stir when that fiend was awoken by the weakening seal. Yet that does not explain why the elementals would have cause to fear these ancient sentinels..."
71,"TEXT_HEAVNY103_02282_RAYAOSENNA_000_034","It seems safe to assume that the Amdapori built them to repel the armies of Mhach. Were I to hazard a guess, I would say that the passing of the years has dulled the statues' senses, and that they mistook our friends for aetherial beings of a different order─voidsent of the kind employed by the Mhachi magi. The elementals' arrival would have seemed like an invasion."
72,"TEXT_HEAVNY103_02282_ESUMIYAN_000_035","That would explain much, yes. Voidsent monstrosities and undying guardians of stone... The War of the Magi must have been a conflict of truly terrifying proportions."
1 key 0 1
4 0 TEXT_HEAVNY103_02282_SEQ_00 Brother E–Sumi–Yan requires your assistance in a matter he thought long since put to rest.
5 1 TEXT_HEAVNY103_02282_SEQ_01 A worried Brother E–Sumi–Yan reveals that the stirring of a hostile presence within the walls of the Lost City of Amdapor has prompted the Twelveswood's elementals to abandon their efforts to cleanse the ruins. Travel to Camp Tranquil in the South Shroud and answer Raya–O–Senna's plea for assistance.
6 2 TEXT_HEAVNY103_02282_SEQ_02 Raya–O–Senna bids you delve once more into the Lost City of Amdapor, and banish the entity that has so unsettled the Twelveswood's eternal protectors. Speak with the Wood Wailer Alphene who stands guard at the ruins' entrance.
7 3 TEXT_HEAVNY103_02282_SEQ_03 You prevail upon Alphene to unbar the gate to the ancient city of the Amdapori. What new terror has laid claim to its moldering stones? How many times must you cleanse the ruins of this obdurate darkness? ※The Lost City of Amdapor (Hard) can be accessed via the Duty Finder. You prevail upon Alphene to unbar the gate to the ancient city of the Amdapori. What new terror has laid claim to its moldering stones? How many times must you cleanse the ruins of this obdurate darkness? ※The Lost City of Amdapor (Hard) can be accessed via the Duty Finder.
8 4 TEXT_HEAVNY103_02282_SEQ_04 You have ventured into the darkest reaches of the Lost City of Amdapor, and vanquished the undying guardians lurking therein. Return to Camp Tranquil and inform Raya–O–Senna of your success.
9 5 TEXT_HEAVNY103_02282_SEQ_05 Brother E–Sumi–Yan arrives at Camp Tranquil just as you announce your return to Raya–O–Senna. After hearing the tale of your expedition, the Padjals speculate that the animated statues you encountered may have begun to stir when darkness last took hold within the ruins. And when the elementals subsequently entered the city, the Amdapori sentinels likely perceived the purely aetherial beings as voidsent invaders of the kind often employed by the city of Mhach. The incident thus explained, and the defenses safely disabled, the Padjals may now resume the task of returning the ancient city to the embrace of the forest.
10 4 6 TEXT_HEAVNY103_02282_SEQ_04 TEXT_HEAVNY103_02282_SEQ_06 You have ventured into the darkest reaches of the Lost City of Amdapor, and vanquished the undying guardians lurking therein. Return to Camp Tranquil and inform Raya–O–Senna of your success.
11 5 7 TEXT_HEAVNY103_02282_SEQ_05 TEXT_HEAVNY103_02282_SEQ_07 Brother E–Sumi–Yan arrives at Camp Tranquil just as you announce your return to Raya–O–Senna. After hearing the tale of your expedition, the Padjals speculate that the animated statues you encountered may have begun to stir when darkness last took hold within the ruins. And when the elementals subsequently entered the city, the Amdapori sentinels likely perceived the purely aetherial beings as voidsent invaders of the kind often employed by the city of Mhach. The incident thus explained, and the defenses safely disabled, the Padjals may now resume the task of returning the ancient city to the embrace of the forest.
12 6 8 TEXT_HEAVNY103_02282_SEQ_06 TEXT_HEAVNY103_02282_SEQ_08
71 65 67 TEXT_HEAVNY103_02282_ALPHENE_000_021 TEXT_HEAVNY103_02282_ESUMIYAN_000_030 Ware your step in there─aught fit to frighten an elemental is not to be taken lightly, be you favored of the Seedseers or not. You are returned from your expedition into the lost city? That is well. We for our part have at last succeeded in easing the elementals' disquiet. But tell us, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: what was the nature of the hostile presence that so unsettled them?
72 66 68 TEXT_HEAVNY103_02282_ALPHENE_000_022 TEXT_HEAVNY103_02282_ESUMIYAN_000_031 Whatever horror rose to fill the void left by the last blight, it was terrible enough to send the elementals scurrying for the safety of the forest. And that's all I can tell you, I'm afraid. Extraordinary... I was all but certain that some seed of the darkness had survived... I could not have been more wrong.
73 67 69 TEXT_HEAVNY103_02282_ESUMIYAN_000_030 TEXT_HEAVNY103_02282_RAYAOSENNA_000_032 You are returned from your expedition into the lost city? That is well. We for our part have at last succeeded in easing the elementals' disquiet. But tell us, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: what was the nature of the hostile presence that so unsettled them? I certainly did not expect ensorcelled statues. ...Creations of the Amdapori magi, I imagine.
74 68 70 TEXT_HEAVNY103_02282_ESUMIYAN_000_031 TEXT_HEAVNY103_02282_ESUMIYAN_000_033 Extraordinary... I was all but certain that some seed of the darkness had survived... I could not have been more wrong. It would appear so─they likely began to stir when that fiend was awoken by the weakening seal. Yet that does not explain why the elementals would have cause to fear these ancient sentinels...
75 69 71 TEXT_HEAVNY103_02282_RAYAOSENNA_000_032 TEXT_HEAVNY103_02282_RAYAOSENNA_000_034 I certainly did not expect ensorcelled statues. ...Creations of the Amdapori magi, I imagine. It seems safe to assume that the Amdapori built them to repel the armies of Mhach. Were I to hazard a guess, I would say that the passing of the years has dulled the statues' senses, and that they mistook our friends for aetherial beings of a different order─voidsent of the kind employed by the Mhachi magi. The elementals' arrival would have seemed like an invasion.
76 72 TEXT_HEAVNY103_02282_ESUMIYAN_000_035 That would explain much, yes. Voidsent monstrosities and undying guardians of stone... The War of the Magi must have been a conflict of truly terrifying proportions.
77 73 TEXT_HEAVNY103_02282_ESUMIYAN_000_036 It is well that these ancient relics have at last been laid to rest. With the city's defenses thus disabled, we may safely return to our task of cleansing the ruins. You have our deepest gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
78 70 74 TEXT_HEAVNY103_02282_ESUMIYAN_000_033 TEXT_HEAVNY103_02282_ALPHENE_000_037 It would appear so─they likely began to stir when that fiend was awoken by the weakening seal. Yet that does not explain why the elementals would have cause to fear these ancient sentinels... The city feels...quiet. Whatever you did in there, I am happy to report that the hairs on the back of my neck are no longer standing on end. For this I can only thank you. Now be on your way. The Seedseers will wish to hear word of your success!
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