From 349bdd05926a18412acf0b743f009580cedba4b0 Mon Sep 17 00:00:00 2001 From: Hezkezl Date: Tue, 22 Dec 2015 12:53:17 -0500 Subject: [PATCH] Create collectable_reward_info.txt minor research into collectable rewards --- research/collectable_reward_info.txt | 44 ++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 research/collectable_reward_info.txt diff --git a/research/collectable_reward_info.txt b/research/collectable_reward_info.txt new file mode 100644 index 000000000..7d2eea933 --- /dev/null +++ b/research/collectable_reward_info.txt @@ -0,0 +1,44 @@ +MasterpieceSupplyDuty is where all of the Collectable information is kept. Unknown how scrips are calculated for base value, +but Bonus / High Bonus is calculated very easily, for both EXP and Scrips. + +(rounded down) Base * 1.1 = Bonus +(rounded down) Base * 1.2 = High Bonus + +Items which are 'in demand' (a yellow star next to their name in the turn-in window) are multipled by 20% as well (*1.2), +so if an item is in demand then its base value is what the 'High Bonus' is normally, while Bonus/High Bonus are multiplied by +1.1 and 1.2! + +Example: + +Base Item: Level 57 Hardsilver Hatchet. 46 Blue Scrips, 119808 EXP. +Bonus Scrips Value (46*1.1) = 50.6 (round down to 50). +High Scrips Value (46*1.2) = 55.2 (round down to 55). +Bonus EXP Value (119808*1.1)= 131788.8 (rounded down to 131788). +High EXP Value (119808*1.2)= 143769.6 (rounded down to 143769). + +If Hardsilver Hatchet were in demand, then the base value would change: +Scrips: 55 +EXP : 143769 +Bonus Scrips: (55*1.1 round down) = 60 +High Scrips: (55*1.2 round down) = 66 +Bonus EXP : (143769*1.1 round down) = 158145 +High EXP : (143769*1.2 round down) = 172522 + +Collectability ranges are in the MasterpieceSupplyDuty file, so all that's needed is to figure out how scrips and exp are +actually calculated. EXP might be set in stone somewhere, as I've noticed all of the CRAFTING Collectables have the same EXP +rewards across all classes for the exact same level (assuming an item isn't in demand, of course. But if an item is in demand, +you can divide it by 1.2 and round up to get the info!) Gathering collectables I'd presume share a similar EXP systme, but I +haven't mapped out those values yet. + +Level = EXP +------------------ +Level 51 = 52920 +Level 52 = 63360 +Level 53 = 77760 +Level 54 = 93600 +Level 55 = 110880 +Level 56 = 103680 +Level 57 = 119808 +Level 58 = 164505 +Level 59 = 155520 +Level 60 = 175564