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5.2 updates
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@@ -32,7 +32,7 @@ int32,str,byte,byte,bit&01,byte,uint16,byte,str
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62,"CAM_TILT_UP",255,255,False,1,28,6,"Tilt Camera Up"
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63,"CAM_TILT_DOWN",255,255,False,1,29,6,"Tilt Camera Down"
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64,"CAMERA_LOOKING",255,255,False,1,30,6,"Face Camera"
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65,"GROUP_POSE",255,255,False,1,32,1,"Pose as Group"
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65,"GROUP_POSE",255,255,False,1,32,1,"Group Pose"
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66,"IDLING_CAMERA",255,255,False,1,31,1,"Switch to Idling Camera"
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103,"TARGET_NEXT",255,255,False,2,1,2,"Cycle through Enemies (Nearest to Farthest)"
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104,"TARGET_PREV",255,255,False,2,2,2,"Cycle through Enemies (Farthest to Nearest)"
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