5.2 updates

This commit is contained in:
Hezkezl
2020-02-18 04:09:39 -07:00
parent 96ed3e4030
commit b3ee022d84
729 changed files with 212065 additions and 166262 deletions
@@ -39,5 +39,5 @@ to bid welcome to the wicked and the dark!?"
32,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_027","Ah, forgive me. Neither the time nor the place. Let us return to Port Surgate."
33,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_030","Though the Aethernet relay appears to be fully operational at a glance, you recall Krile saying that it would require further adjustments before travel to other regions would be possible..."
34,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_040","The Aethernet relay appears to be functioning somewhat more efficiently than before, likely due to Krile's adjustments. Travel to other regions should no longer pose significant risk."
35,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_041","To continue the expedition elsewhere, you must depart <Sheet(ContentFinderCondition,IntegerParameter(1),34)/> and speak with Rodney at Pier #1 in Kugane."
35,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_041","To continue the expedition elsewhere, you must depart <Sheet(ContentFinderCondition,IntegerParameter(1),35)/> and speak with Rodney at Pier #1 in Kugane."
36,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_TALK_ACTOR",""
1 key 0 1
39 35 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_041 To continue the expedition elsewhere, you must depart <Sheet(ContentFinderCondition,IntegerParameter(1),34)/> and speak with Rodney at Pier #1 in Kugane. To continue the expedition elsewhere, you must depart <Sheet(ContentFinderCondition,IntegerParameter(1),35)/> and speak with Rodney at Pier #1 in Kugane.
40 36 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_TALK_ACTOR
41
42
43
@@ -95,10 +95,10 @@ So tell me─have you gotten used to fighting the denizens of this island?"
90,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_197","Thank you again for all your hard work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'll be in touch!"
91,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_198","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
92,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_198","You have reached the conclusion of this chapter of the Eureka expedition."
93,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_110_198","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>."
93,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_110_198","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>."
94,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_199","You may now ride mounts within Eureka Anemos!"
95,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_200","I'm sure you're eager to resume the expedition, and so am I. Rest assured that those adjustments I spoke of are proceeding apace, and that I will contact you as soon as I have finished."
96,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_201","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
97,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_210","You have reached the conclusion of this chapter of the Eureka expedition."
98,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_211","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>."
98,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_211","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>."
99,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_102",""
1 key 0 1
95 91 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_198 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
96 92 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_198 You have reached the conclusion of this chapter of the Eureka expedition.
97 93 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_110_198 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>.
98 94 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_199 You may now ride mounts within Eureka Anemos!
99 95 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_200 I'm sure you're eager to resume the expedition, and so am I. Rest assured that those adjustments I spoke of are proceeding apace, and that I will contact you as soon as I have finished.
100 96 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_201 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
101 97 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_210 You have reached the conclusion of this chapter of the Eureka expedition.
102 98 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_211 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>.
103 99 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_102
104
@@ -18,7 +18,7 @@ int32,str,str
14,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_032","Krile's the one what told me her grandfather developed an apparatus for the purpose o' compressin' aether into crystals. Reckoned it should be somewhere near our camp. More'n that, she can't say."
15,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_033","Anyroad, you ought to know this crystal forge when you see it. If it helps, think of it as an adventure. You're still an adventurer, ain't ye?"
16,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_034","Right, then! I'm countin' on ye to bring back those crystals so we can make ye a better weapon an' prove that my method isn't a load o' bollocks! An' then the harridan'll have to give me my due, an' I'll be one step closer to freedom!"
17,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_035","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>, your Eurekan kettle will gradually accumulate vitiated aether."
17,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_035","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>, your Eurekan kettle will gradually accumulate vitiated aether."
18,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_036","The quantity of aether with which your kettle is currently infused is represented by a gauge during your expedition."
19,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_040","Well? Got enough materials for me to get to work?"
20,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_MENU_000_000","What would you like to do?"
@@ -58,12 +58,12 @@ int32,str,str
54,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_A3_000_003","Required materials."
55,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_A3_000_004","Nothing."
56,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_170","Still got that kettle I gave ye? Keep it with ye at all times. It'll collect aether from any beasties ye slay while in Pagos."
57,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_171","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>, your Eurekan kettle will gradually accumulate vitiated aether."
57,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_171","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>, your Eurekan kettle will gradually accumulate vitiated aether."
58,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_172","The quantity of aether with which your kettle is currently infused is represented by a gauge during your expedition."
59,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_180","So somewhere out in Pagos is a crystal forge or two what ye can use to compress vitiated aether into crystals I need to augment your weapon. Ye'll have to find it on yer own, though."
60,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_181","Gerolt requires <SheetEn(Item,3,23309,2,1)/> to augment Eureka weapons further."
61,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_182","<Clickable(<SheetEn(Item,3,23309,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a crystal forge."
62,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_183","This crystal forge is located somewhere in <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>. Speak with other players and share information to discover how to proceed!"
62,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_183","This crystal forge is located somewhere in <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>. Speak with other players and share information to discover how to proceed!"
63,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_190","<Clickable(<SheetEn(Item,3,23309,2,1)/>)/> might suffice at first, but I'll need somethin' else if ye want to unlock the true potential of yer weapon. Can't say for certain what other materials'll do, but I'll know 'em when I see 'em. Keep yer eyes peeled for anything promising."
64,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_191","To augment Eureka weapons beyond the initial stage, you will need to procure something other than <SheetEn(Item,3,23309,2,1)/>. Speak with other players and share information to discover how to proceed!"
65,"TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_050",""
1 key 0 1
18 14 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_032 Krile's the one what told me her grandfather developed an apparatus for the purpose o' compressin' aether into crystals. Reckoned it should be somewhere near our camp. More'n that, she can't say.
19 15 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_033 Anyroad, you ought to know this crystal forge when you see it. If it helps, think of it as an adventure. You're still an adventurer, ain't ye?
20 16 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_034 Right, then! I'm countin' on ye to bring back those crystals so we can make ye a better weapon an' prove that my method isn't a load o' bollocks! An' then the harridan'll have to give me my due, an' I'll be one step closer to freedom!
21 17 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_035 As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>, your Eurekan kettle will gradually accumulate vitiated aether. As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>, your Eurekan kettle will gradually accumulate vitiated aether.
22 18 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_036 The quantity of aether with which your kettle is currently infused is represented by a gauge during your expedition.
23 19 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_040 Well? Got enough materials for me to get to work?
24 20 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_MENU_000_000 What would you like to do?
58 54 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_A3_000_003 Required materials.
59 55 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_A3_000_004 Nothing.
60 56 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_170 Still got that kettle I gave ye? Keep it with ye at all times. It'll collect aether from any beasties ye slay while in Pagos.
61 57 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_171 As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>, your Eurekan kettle will gradually accumulate vitiated aether. As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>, your Eurekan kettle will gradually accumulate vitiated aether.
62 58 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_172 The quantity of aether with which your kettle is currently infused is represented by a gauge during your expedition.
63 59 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_180 So somewhere out in Pagos is a crystal forge or two what ye can use to compress vitiated aether into crystals I need to augment your weapon. Ye'll have to find it on yer own, though.
64 60 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_181 Gerolt requires <SheetEn(Item,3,23309,2,1)/> to augment Eureka weapons further.
65 61 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_182 <Clickable(<SheetEn(Item,3,23309,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a crystal forge.
66 62 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_183 This crystal forge is located somewhere in <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>. Speak with other players and share information to discover how to proceed! This crystal forge is located somewhere in <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>. Speak with other players and share information to discover how to proceed!
67 63 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_190 <Clickable(<SheetEn(Item,3,23309,2,1)/>)/> might suffice at first, but I'll need somethin' else if ye want to unlock the true potential of yer weapon. Can't say for certain what other materials'll do, but I'll know 'em when I see 'em. Keep yer eyes peeled for anything promising.
68 64 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_SYSTEM_000_191 To augment Eureka weapons beyond the initial stage, you will need to procure something other than <SheetEn(Item,3,23309,2,1)/>. Speak with other players and share information to discover how to proceed!
69 65 TEXT_CTSERKEUREKA2EVENTGEROLT_00492_GEROLT_000_050
@@ -117,11 +117,11 @@ To cast down the wicked and raise up the righteous?"
112,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_EUREKAPERSON_000_437","I am Eureka!"
113,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_440","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
114,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_100_440","You have reached the conclusion of this chapter of the Eureka expedition."
115,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_110_440","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>."
115,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_110_440","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>."
116,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_441","You may now ride mounts within Eureka Pagos!"
117,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_KRILE_000_450","I know you're eager to help out, and I appreciate that, but there really is nothing else you can do right now. Try and get some rest. You do know how to do that, don't you?"
118,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_451","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
119,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_460","You have reached the conclusion of this chapter of the Eureka expedition."
120,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_461","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>."
120,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_461","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>."
121,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR",""
122,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR_2",""
1 key 0 1
117 113 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_440 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
118 114 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_100_440 You have reached the conclusion of this chapter of the Eureka expedition.
119 115 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_110_440 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>.
120 116 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_441 You may now ride mounts within Eureka Pagos!
121 117 TEXT_CTSERKEUREKA2EVENTKRILE_00498_KRILE_000_450 I know you're eager to help out, and I appreciate that, but there really is nothing else you can do right now. Try and get some rest. You do know how to do that, don't you?
122 118 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_451 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
123 119 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_460 You have reached the conclusion of this chapter of the Eureka expedition.
124 120 TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_461 To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>. To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>.
125 121 TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR
126 122 TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR_2
127
@@ -4,12 +4,12 @@ int32,str,str
0,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_000","What a marvelous place this is, Kugane! So colorful, so lively. It's times like these that I know in my heart I made the right choice to leave Sharlayan and broaden my horizons..."
1,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_100_010","Hello again, friend. If you wish to journey to Eureka, I'm afraid you're out of luck. But if you have a question or two to ask, I'd be happy to help."
2,"TEXT_CTSERKKUGANEENTRANCE_00459_Q1_000_000","What would you like to do?"
3,"TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>."
3,"TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>."
4,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_001","Ask for more information."
5,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_002","Inspect your magia board."
6,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_100_002","Review your logograms and logos actions."
7,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003","Nothing."
8,"TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>?<If(Equal(IntegerParameter(2),0))><Else/>
8,"TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>?<If(Equal(IntegerParameter(2),0))><Else/>
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>"
9,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010","Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there."
1 key 0 1
4 0 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_000 What a marvelous place this is, Kugane! So colorful, so lively. It's times like these that I know in my heart I made the right choice to leave Sharlayan and broaden my horizons...
5 1 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_100_010 Hello again, friend. If you wish to journey to Eureka, I'm afraid you're out of luck. But if you have a question or two to ask, I'd be happy to help.
6 2 TEXT_CTSERKKUGANEENTRANCE_00459_Q1_000_000 What would you like to do?
7 3 TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>. Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>.
8 4 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_001 Ask for more information.
9 5 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_002 Inspect your magia board.
10 6 TEXT_CTSERKKUGANEENTRANCE_00459_A1_100_002 Review your logograms and logos actions.
11 7 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003 Nothing.
12 8 TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>?<If(Equal(IntegerParameter(2),0))><Else/> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If> Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>?<If(Equal(IntegerParameter(2),0))><Else/> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>
13 9 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010 Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there.
14 10 TEXT_CTSERKKUGANEENTRANCE_00459_Q2_000_000 What will you ask about?
15 11 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_001 The Forbidden Land, Eureka.
+2 -2
View File
@@ -4,7 +4,7 @@ int32,str,str
0,"TEXT_FESANV2018_00497_ANVENTRANCE00497_000_000","If you wish to participate in the military exercises, you have come to the right place."
1,"TEXT_FESANV2018_00497_ANVENTRANCE00497_000_010","We're taking registrations for the military exercises over in Ul'dah. If you've a mind to participate, you need but say the word."
2,"TEXT_FESANV2018_00497_ANVENTRANCE00497_000_020","We are accepting registrations on the Immortal Flames' behalf for the military exercises in Ul'dah. Will you be joining the fray?"
3,"TEXT_FESANV2018_00497_YESNO_CONTENT","Join the fray in <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>?"
3,"TEXT_FESANV2018_00497_YESNO_CONTENT","Join the fray in <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>?"
4,"TEXT_FESANV2018_00497_ANVENTRANCE00497_000_030","If you wish to register for the military exercises, I'm afraid I must disappoint. We require a little more experience of our participants."
5,"TEXT_FESANV2018_00497_SYSTEM_000_031","In order to access <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>, you must first unlock <Sheet(ContentFinderCondition,IntegerParameter(2),34)/>."
5,"TEXT_FESANV2018_00497_SYSTEM_000_031","In order to access <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>, you must first unlock <Sheet(ContentFinderCondition,IntegerParameter(2),35)/>."
6,"TEXT_FESANV2018_00497_SYSTEM_000_032","This can be done by making sufficient progress in the quest “It's Probably Pirates.”"
1 key 0 1
4 0 TEXT_FESANV2018_00497_ANVENTRANCE00497_000_000 If you wish to participate in the military exercises, you have come to the right place.
5 1 TEXT_FESANV2018_00497_ANVENTRANCE00497_000_010 We're taking registrations for the military exercises over in Ul'dah. If you've a mind to participate, you need but say the word.
6 2 TEXT_FESANV2018_00497_ANVENTRANCE00497_000_020 We are accepting registrations on the Immortal Flames' behalf for the military exercises in Ul'dah. Will you be joining the fray?
7 3 TEXT_FESANV2018_00497_YESNO_CONTENT Join the fray in <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>? Join the fray in <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>?
8 4 TEXT_FESANV2018_00497_ANVENTRANCE00497_000_030 If you wish to register for the military exercises, I'm afraid I must disappoint. We require a little more experience of our participants.
9 5 TEXT_FESANV2018_00497_SYSTEM_000_031 In order to access <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>, you must first unlock <Sheet(ContentFinderCondition,IntegerParameter(2),34)/>. In order to access <Sheet(ContentFinderCondition,IntegerParameter(1),35)/>, you must first unlock <Sheet(ContentFinderCondition,IntegerParameter(2),35)/>.
10 6 TEXT_FESANV2018_00497_SYSTEM_000_032 This can be done by making sufficient progress in the quest “It's Probably Pirates.”
@@ -2,7 +2,7 @@
#,,
int32,str,str
0,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_GREETING_000","Ah, something heroic this way comes! How fare you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? As ever, I am seeking inspiration to draw upon for my work. If you have any new experiences to share, I should very much like to hear them."
1,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CONTENT","Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/><If(Equal(IntegerParameter(1),20058))>Suzaku<Else/><If(Equal(IntegerParameter(1),20061))>Seiryu<Else/></If></If></If></If></If></If></If></If></If>"
1,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CONTENT","Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>the Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/><If(Equal(IntegerParameter(1),20058))>Suzaku<Else/><If(Equal(IntegerParameter(1),20061))>Seiryu<Else/><If(Equal(IntegerParameter(1),30086))>Alexander<Else/></If></If></If></If></If></If></If></If></If></If>"
2,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CANCEL","Take your leave"
3,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOSELECT_000","Doubtless you are so busy creating legends, you haven't the time to talk about them. Hehe, how brightly your eyes shine as you prepare to set off for the unknown! The gods speed your way, my friend, and let us speak again when you find a moment's respite."
4,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOCONTENT_000","In case you weren't aware, those songs I composed of your earlier exploits have been adapted for the stage, and they have proven tremendously popular here at the Mujikoza! While the work is its own reward, 'tis the smile upon the faces of the audience that we artists live for."
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3 int32 str str
4 0 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_GREETING_000 Ah, something heroic this way comes! How fare you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? As ever, I am seeking inspiration to draw upon for my work. If you have any new experiences to share, I should very much like to hear them.
5 1 TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CONTENT Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/><If(Equal(IntegerParameter(1),20058))>Suzaku<Else/><If(Equal(IntegerParameter(1),20061))>Seiryu<Else/></If></If></If></If></If></If></If></If></If> Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>the Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/><If(Equal(IntegerParameter(1),20058))>Suzaku<Else/><If(Equal(IntegerParameter(1),20061))>Seiryu<Else/><If(Equal(IntegerParameter(1),30086))>Alexander<Else/></If></If></If></If></If></If></If></If></If></If>
6 2 TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CANCEL Take your leave
7 3 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOSELECT_000 Doubtless you are so busy creating legends, you haven't the time to talk about them. Hehe, how brightly your eyes shine as you prepare to set off for the unknown! The gods speed your way, my friend, and let us speak again when you find a moment's respite.
8 4 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOCONTENT_000 In case you weren't aware, those songs I composed of your earlier exploits have been adapted for the stage, and they have proven tremendously popular here at the Mujikoza! While the work is its own reward, 'tis the smile upon the faces of the audience that we artists live for.
@@ -23,7 +23,7 @@ int32,str,str
18,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_100","Thanks to you, I've proven my courage! And now, by the sacred laws and charters that bind all theater troupes, the Majestic must admit me to their ranks, kupo! Who should I play first...? Ramza? No, Delita. Definitely Delita."
19,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_020","Ridorana? If it were up to me, we'd never go near the place. You see, we desert moogles are not─how would you say─<Emphasis>in our element</Emphasis> around water. All right...we cannot swim. Sink like sledgehammers, we do, kupo."
20,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_085","I think my brother has had more than enough fun for one day, kupo. Perhaps it's time for a Sleep spell... All right, make it Sleep III."
21,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_090","Since my fool of a brother insists on going ahead with this farce, you have a responsibility not only to ensure that he returns safely, but that he does so a fully-fledged warrior! ...Though I'd settle for the “returns safely” part if push came to shove, kupo."
21,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_090","Since my fool of a brother insists on going ahead with this farce, you have a responsibility not only to ensure that he returns safely, but that he does so a fully fledged warrior! ...Though I'd settle for the “returns safely” part if push came to shove, kupo."
22,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_100","I suppose it would be mean-spirited to abandon my brother now that he has finally seen one of his madcap schemes to completion. Especially as I have nowhere else to go. Good thing I am handy with a lute, eh, kupo!"
23,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_020","It is all true. My brothers and I were fusiliers to the royal family, and Ba'Gamnan was our captain. We only laid down our flintlocks once we realized our failure."
24,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_085","I cannot─will not─believe that there is nothing left of Ba'Gamnan in that...that creature. We can still save him. We can!"
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23 19 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_020 Ridorana? If it were up to me, we'd never go near the place. You see, we desert moogles are not─how would you say─<Emphasis>in our element</Emphasis> around water. All right...we cannot swim. Sink like sledgehammers, we do, kupo.
24 20 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_085 I think my brother has had more than enough fun for one day, kupo. Perhaps it's time for a Sleep spell... All right, make it Sleep III.
25 21 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_090 Since my fool of a brother insists on going ahead with this farce, you have a responsibility not only to ensure that he returns safely, but that he does so a fully-fledged warrior! ...Though I'd settle for the “returns safely” part if push came to shove, kupo. Since my fool of a brother insists on going ahead with this farce, you have a responsibility not only to ensure that he returns safely, but that he does so a fully fledged warrior! ...Though I'd settle for the “returns safely” part if push came to shove, kupo.
26 22 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_100 I suppose it would be mean-spirited to abandon my brother now that he has finally seen one of his madcap schemes to completion. Especially as I have nowhere else to go. Good thing I am handy with a lute, eh, kupo!
27 23 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_020 It is all true. My brothers and I were fusiliers to the royal family, and Ba'Gamnan was our captain. We only laid down our flintlocks once we realized our failure.
28 24 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_085 I cannot─will not─believe that there is nothing left of Ba'Gamnan in that...that creature. We can still save him. We can!
29 25 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_090 I cannot─will not─believe that there is nothing left of Ba'Gamnan in that...that creature. We can still save him. We can!
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@@ -11,5 +11,5 @@ int32,str,str
7,"TEXT_REGOTH3ISARI_00410_INUOI_000_012","Sure, I might be poor, but I am happy. There is no better feeling in the world than to step onto a boat in the morning, feel the wind in your hair as you sail, and come back with a big haul of fish."
8,"TEXT_REGOTH3ISARI_00410_INUOI_000_020","Nearly all of us here fish for a living, though our specialties vary quite a bit. Some of us catch the smaller fish with rods, while others use harpoons or nets to reel in the big ones. I, myself, use my hands and dive to collect shellfish from the seabed."
9,"TEXT_REGOTH3ISARI_00410_INUOI_000_021","As you can imagine, our village was never by any means affluent, but ever since the imperials invaded, we often find ourselves unable to afford even the bare essentials."
10,"TEXT_REGOTH3ISARI_00410_INUOI_000_022","I just remain grateful that whatever happens we will always have the sea. Though we have fallen on hard times, thanks to Her, our tables and stomachs will never want for food."
10,"TEXT_REGOTH3ISARI_00410_INUOI_000_022","I just remain grateful that whatever happens we will always have the sea. Though we have fallen on hard times, thanks to her, our tables and stomachs will never want for food."
11,"TEXT_REGOTH3ISARI_00410_INUOI_000_023","If you are not a very good fisher, however, that might be a different story. Without some aptitude, not only will your hauls be meager, but you will also probably find yourself with very few friends."
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11 7 TEXT_REGOTH3ISARI_00410_INUOI_000_012 Sure, I might be poor, but I am happy. There is no better feeling in the world than to step onto a boat in the morning, feel the wind in your hair as you sail, and come back with a big haul of fish.
12 8 TEXT_REGOTH3ISARI_00410_INUOI_000_020 Nearly all of us here fish for a living, though our specialties vary quite a bit. Some of us catch the smaller fish with rods, while others use harpoons or nets to reel in the big ones. I, myself, use my hands and dive to collect shellfish from the seabed.
13 9 TEXT_REGOTH3ISARI_00410_INUOI_000_021 As you can imagine, our village was never by any means affluent, but ever since the imperials invaded, we often find ourselves unable to afford even the bare essentials.
14 10 TEXT_REGOTH3ISARI_00410_INUOI_000_022 I just remain grateful that whatever happens we will always have the sea. Though we have fallen on hard times, thanks to Her, our tables and stomachs will never want for food. I just remain grateful that whatever happens we will always have the sea. Though we have fallen on hard times, thanks to her, our tables and stomachs will never want for food.
15 11 TEXT_REGOTH3ISARI_00410_INUOI_000_023 If you are not a very good fisher, however, that might be a different story. Without some aptitude, not only will your hauls be meager, but you will also probably find yourself with very few friends.
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@@ -13,7 +13,7 @@ int32,str,str
9,"TEXT_REGOTH3REISEN_00452_A1_000_006","Nothing."
10,"TEXT_REGOTH3REISEN_00452_SENRI_000_003","Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!"
11,"TEXT_REGOTH3REISEN_00452_SENRI_000_004","""Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“"
12,"TEXT_REGOTH3REISEN_00452_SENRI_000_005","""Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“"
12,"TEXT_REGOTH3REISEN_00452_SENRI_000_005","""Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>the Change</Emphasis>. What? I never said it was something clever.“"
13,"TEXT_REGOTH3REISEN_00452_SENRI_000_006","""Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“
Not bad, eh? My mother always told me I was talented."
14,"TEXT_REGOTH3REISEN_00452_SENRI_000_007","Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?"
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13 9 TEXT_REGOTH3REISEN_00452_A1_000_006 Nothing.
14 10 TEXT_REGOTH3REISEN_00452_SENRI_000_003 Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!
15 11 TEXT_REGOTH3REISEN_00452_SENRI_000_004 "Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“
16 12 TEXT_REGOTH3REISEN_00452_SENRI_000_005 "Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“ "Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>the Change</Emphasis>. What? I never said it was something clever.“
17 13 TEXT_REGOTH3REISEN_00452_SENRI_000_006 "Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“ Not bad, eh? My mother always told me I was talented.
18 14 TEXT_REGOTH3REISEN_00452_SENRI_000_007 Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?
19 15 TEXT_REGOTH3REISEN_00452_SENRI_000_008 A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here.