5.2 updates

This commit is contained in:
Hezkezl
2020-02-18 04:09:39 -07:00
parent 96ed3e4030
commit b3ee022d84
729 changed files with 212065 additions and 166262 deletions
+32 -31
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@@ -59,36 +59,37 @@ int32,str,str
53,"TEXT_CLSEXC050_00313_BROENBHAR_000_11","Now, we axe-wielders build strength an' control by splittin' boulders. That's right─our traditional method involves smashin' a rock with yer axe."
54,"TEXT_CLSEXC050_00313_BROENBHAR_000_12","But ye can't use just any ol' swing; ye need to hit the rock just so. Rhotgeim, a fellow marauder, is waitin' just outside the Zephyr Gate, by the bridge over the Rogue River. She'll tell ye how it's done."
55,"TEXT_CLSEXC050_00313_RHOTGEIM_000_20","Greetin's, <If(PlayerParameter(4))>lass<Else/>lad</If>. Ready to split some stone, are ye? I've three nice, hard rocks for ye to build up a sweat on. Don't try nothin' fancy now, just hit 'em with a good, solid, Heavy Swing."
56,"TEXT_CLSEXC050_00313_RHOTGEIM_000_30","That's the way to do it, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now ye've got the idea, why don't ye have at 'em a little harder with that Heavy Swing o' yers? Hold nothin' back."
57,"TEXT_CLSEXC050_00313_RHOTGEIM_000_50","Aye, I can see yer a natural. Me head's still ringin' with the sound o' crackin' boulders. Take yerself back to Axemaster Wyrnzoen and let him know yer ready for somethin' harder."
58,"TEXT_CLSEXC050_00313_WYRNZOEN_000_60","Has the training loosened your muscles and focused your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? An urgent request for help has arrived from the Red Rooster Stead, and I have chosen you to respond. It appears a hostile group of megalocrabs has unwittingly elected itself the next test of your prowess."
59,"TEXT_CLSEXC050_00313_WYRNZOEN_000_63","As this is your first outing on official marauder duty, you shall be accompanied by a veteran conjurer by the name of Solkwyb. She awaits you on the floor below. May devastation follow in your wake."
60,"TEXT_CLSEXC050_00313_SOLKWYB_000_70","Aye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I know who you are. My brother often has me escort his fledgling marauders on their more dangerous tasks. I suppose Wyrnzoen expects me to give you the details, then? Very well."
61,"TEXT_CLSEXC050_00313_SOLKWYB_000_72","It seems the farmers need us to clear out a megalocrab nest near the Mourning Widow in lower La Noscea. I shall trust you to find your own way there─just don't forget your axe."
62,"TEXT_CLSEXC050_00313_SOLKWYB_000_80","Hmph, looks as if nobody's home. Mayhap they knew we were coming...?"
63,"TEXT_CLSEXC050_00313_NEDDARD_000_81","Aid! I need aid!"
64,"TEXT_CLSEXC050_00313_NEDDARD_000_83","<pant> <pant> Please, it's my grandson! Them snippers've got 'im! I <Emphasis>told</Emphasis> Sighard not to get too close! I told 'im..."
65,"TEXT_CLSEXC050_00313_SOLKWYB_000_85","Get that weapon ready, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We need to move. Now."
66,"TEXT_CLSEXC050_00313_SIGHARD_000_40","Ah, bugger an' shite! Get away from me, ye bloody great bastard!"
67,"TEXT_CLSEXC050_00313_SIGHARD_000_43","Eh? Oh! Oh, thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>!"
68,"TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_TITLE","Duty calls. Do you wish to proceed with
56,"TEXT_CLSEXC050_00313_SYSTEM_000_21","Destroy the solid rock with your Heavy Swing ability."
57,"TEXT_CLSEXC050_00313_RHOTGEIM_000_30","That's the way to do it, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now ye've got the idea, why don't ye have at 'em a little harder with that Heavy Swing o' yers? Hold nothin' back."
58,"TEXT_CLSEXC050_00313_RHOTGEIM_000_50","Aye, I can see yer a natural. Me head's still ringin' with the sound o' crackin' boulders. Take yerself back to Axemaster Wyrnzoen and let him know yer ready for somethin' harder."
59,"TEXT_CLSEXC050_00313_WYRNZOEN_000_60","Has the training loosened your muscles and focused your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? An urgent request for help has arrived from the Red Rooster Stead, and I have chosen you to respond. It appears a hostile group of megalocrabs has unwittingly elected itself the next test of your prowess."
60,"TEXT_CLSEXC050_00313_WYRNZOEN_000_63","As this is your first outing on official marauder duty, you shall be accompanied by a veteran conjurer by the name of Solkwyb. She awaits you on the floor below. May devastation follow in your wake."
61,"TEXT_CLSEXC050_00313_SOLKWYB_000_70","Aye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I know who you are. My brother often has me escort his fledgling marauders on their more dangerous tasks. I suppose Wyrnzoen expects me to give you the details, then? Very well."
62,"TEXT_CLSEXC050_00313_SOLKWYB_000_72","It seems the farmers need us to clear out a megalocrab nest near the Mourning Widow in lower La Noscea. I shall trust you to find your own way there─just don't forget your axe."
63,"TEXT_CLSEXC050_00313_SOLKWYB_000_80","Hmph, looks as if nobody's home. Mayhap they knew we were coming...?"
64,"TEXT_CLSEXC050_00313_NEDDARD_000_81","Aid! I need aid!"
65,"TEXT_CLSEXC050_00313_NEDDARD_000_83","<pant> <pant> Please, it's my grandson! Them snippers've got 'im! I <Emphasis>told</Emphasis> Sighard not to get too close! I told 'im..."
66,"TEXT_CLSEXC050_00313_SOLKWYB_000_85","Get that weapon ready, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We need to move. Now."
67,"TEXT_CLSEXC050_00313_SIGHARD_000_40","Ah, bugger an' shite! Get away from me, ye bloody great bastard!"
68,"TEXT_CLSEXC050_00313_SIGHARD_000_43","Eh? Oh! Oh, thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>!"
69,"TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_TITLE","Duty calls. Do you wish to proceed with
“Axe in the Stone”?"
69,"TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_YES","Yes"
70,"TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_NO","No"
71,"TEXT_CLSEXC050_00313_SIGHARD_000_90","Thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>! I thought I was dead fer sure!"
72,"TEXT_CLSEXC050_00313_SIGHARD_000_92","I can't even play outside no more, what with all these scary monsters about. Me ma and me da, they was both killed by some nasty bugger not so long ago─an aurochs, big as a mountain..."
73,"TEXT_CLSEXC050_00313_SIGHARD_000_93","But I bet <Emphasis>you</Emphasis> could beat it! Aye, make it pay fer what it did to me folks!"
74,"TEXT_CLSEXC050_00313_SOLKWYB_000_94","You take it easy now, son─there's a whole guild full of strapping lads and lasses like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here who'll be glad to do just that."
75,"TEXT_CLSEXC050_00313_SOLKWYB_000_95","All you need do is head home with your grandpa. You let us worry about that big “nasty bugger.”"
76,"TEXT_CLSEXC050_00313_SOLKWYB_000_96","Consider your first duty a success, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It's time you headed back as well, before Wyrnzoen begins to worry I've left your corpse for the crabs."
77,"TEXT_CLSEXC050_00313_WYRNZOEN_000_100","So, you have shattered the shells of the megalocrabs and saved the life of a child into the bargain. Thus does our violent craft prove its merit. Well done, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
78,"TEXT_CLSEXC050_00313_WYRNZOEN_000_102","Though no longer a threat to the farmers, you should know that it is unusual for such crabs to be found so near the Stead. By all accounts, the creatures were ousted from their usual feeding grounds by a more fierce beast."
79,"TEXT_CLSEXC050_00313_WYRNZOEN_000_103","The beast of which I speak is a known terror in the lands of La Noscea, ever seeking to expand its territory."
80,"TEXT_CLSEXC050_00313_WYRNZOEN_000_104","And that boy's parents were but two of the many victims to fall to its rampages. It is a threat that must be dealt with ere long."
81,"TEXT_CLSEXC050_00313_WYRNZOEN_000_105","Do thoughts of vengeance flit through your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Nurture those urges, but do not yet act upon them─this monstrosity is far beyond your present skills. If you would answer the lad's cry for revenge, then you must grow stronger. Become the raging behemoth this challenge demands."
82,"TEXT_CLSEXC050_00313_QIB_TODO001","Defeat the megalocrabs!"
83,"TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_01","I will soothe your wounds, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
84,"TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_02","Do not stray too far from my side!"
85,"TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_11","Got room for one more?
70,"TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_YES","Yes"
71,"TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_NO","No"
72,"TEXT_CLSEXC050_00313_SIGHARD_000_90","Thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>! I thought I was dead fer sure!"
73,"TEXT_CLSEXC050_00313_SIGHARD_000_92","I can't even play outside no more, what with all these scary monsters about. Me ma and me da, they was both killed by some nasty bugger not so long ago─an aurochs, big as a mountain..."
74,"TEXT_CLSEXC050_00313_SIGHARD_000_93","But I bet <Emphasis>you</Emphasis> could beat it! Aye, make it pay fer what it did to me folks!"
75,"TEXT_CLSEXC050_00313_SOLKWYB_000_94","You take it easy now, son─there's a whole guild full of strapping lads and lasses like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here who'll be glad to do just that."
76,"TEXT_CLSEXC050_00313_SOLKWYB_000_95","All you need do is head home with your grandpa. You let us worry about that big “nasty bugger.”"
77,"TEXT_CLSEXC050_00313_SOLKWYB_000_96","Consider your first duty a success, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It's time you headed back as well, before Wyrnzoen begins to worry I've left your corpse for the crabs."
78,"TEXT_CLSEXC050_00313_WYRNZOEN_000_100","So, you have shattered the shells of the megalocrabs and saved the life of a child into the bargain. Thus does our violent craft prove its merit. Well done, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
79,"TEXT_CLSEXC050_00313_WYRNZOEN_000_102","Though no longer a threat to the farmers, you should know that it is unusual for such crabs to be found so near the Stead. By all accounts, the creatures were ousted from their usual feeding grounds by a more fierce beast."
80,"TEXT_CLSEXC050_00313_WYRNZOEN_000_103","The beast of which I speak is a known terror in the lands of La Noscea, ever seeking to expand its territory."
81,"TEXT_CLSEXC050_00313_WYRNZOEN_000_104","And that boy's parents were but two of the many victims to fall to its rampages. It is a threat that must be dealt with ere long."
82,"TEXT_CLSEXC050_00313_WYRNZOEN_000_105","Do thoughts of vengeance flit through your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Nurture those urges, but do not yet act upon them─this monstrosity is far beyond your present skills. If you would answer the lad's cry for revenge, then you must grow stronger. Become the raging behemoth this challenge demands."
83,"TEXT_CLSEXC050_00313_QIB_TODO001","Defeat the megalocrabs!"
84,"TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_01","I will soothe your wounds, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
85,"TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_02","Do not stray too far from my side!"
86,"TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_11","Got room for one more?
Can't let the novice have all the fun!"
86,"TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_21","Some o' these bastards are harder than the damn boulders!"
87,"TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_21","Some o' these bastards are harder than the damn boulders!"
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59 55 TEXT_CLSEXC050_00313_RHOTGEIM_000_20 Greetin's, <If(PlayerParameter(4))>lass<Else/>lad</If>. Ready to split some stone, are ye? I've three nice, hard rocks for ye to build up a sweat on. Don't try nothin' fancy now, just hit 'em with a good, solid, Heavy Swing.
60 56 TEXT_CLSEXC050_00313_RHOTGEIM_000_30 TEXT_CLSEXC050_00313_SYSTEM_000_21 That's the way to do it, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now ye've got the idea, why don't ye have at 'em a little harder with that Heavy Swing o' yers? Hold nothin' back. Destroy the solid rock with your Heavy Swing ability.
61 57 TEXT_CLSEXC050_00313_RHOTGEIM_000_50 TEXT_CLSEXC050_00313_RHOTGEIM_000_30 Aye, I can see yer a natural. Me head's still ringin' with the sound o' crackin' boulders. Take yerself back to Axemaster Wyrnzoen and let him know yer ready for somethin' harder. That's the way to do it, <If(PlayerParameter(4))>lass<Else/>lad</If>. Now ye've got the idea, why don't ye have at 'em a little harder with that Heavy Swing o' yers? Hold nothin' back.
62 58 TEXT_CLSEXC050_00313_WYRNZOEN_000_60 TEXT_CLSEXC050_00313_RHOTGEIM_000_50 Has the training loosened your muscles and focused your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? An urgent request for help has arrived from the Red Rooster Stead, and I have chosen you to respond. It appears a hostile group of megalocrabs has unwittingly elected itself the next test of your prowess. Aye, I can see yer a natural. Me head's still ringin' with the sound o' crackin' boulders. Take yerself back to Axemaster Wyrnzoen and let him know yer ready for somethin' harder.
63 59 TEXT_CLSEXC050_00313_WYRNZOEN_000_63 TEXT_CLSEXC050_00313_WYRNZOEN_000_60 As this is your first outing on official marauder duty, you shall be accompanied by a veteran conjurer by the name of Solkwyb. She awaits you on the floor below. May devastation follow in your wake. Has the training loosened your muscles and focused your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? An urgent request for help has arrived from the Red Rooster Stead, and I have chosen you to respond. It appears a hostile group of megalocrabs has unwittingly elected itself the next test of your prowess.
64 60 TEXT_CLSEXC050_00313_SOLKWYB_000_70 TEXT_CLSEXC050_00313_WYRNZOEN_000_63 Aye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I know who you are. My brother often has me escort his fledgling marauders on their more dangerous tasks. I suppose Wyrnzoen expects me to give you the details, then? Very well. As this is your first outing on official marauder duty, you shall be accompanied by a veteran conjurer by the name of Solkwyb. She awaits you on the floor below. May devastation follow in your wake.
65 61 TEXT_CLSEXC050_00313_SOLKWYB_000_72 TEXT_CLSEXC050_00313_SOLKWYB_000_70 It seems the farmers need us to clear out a megalocrab nest near the Mourning Widow in lower La Noscea. I shall trust you to find your own way there─just don't forget your axe. Aye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I know who you are. My brother often has me escort his fledgling marauders on their more dangerous tasks. I suppose Wyrnzoen expects me to give you the details, then? Very well.
66 62 TEXT_CLSEXC050_00313_SOLKWYB_000_80 TEXT_CLSEXC050_00313_SOLKWYB_000_72 Hmph, looks as if nobody's home. Mayhap they knew we were coming...? It seems the farmers need us to clear out a megalocrab nest near the Mourning Widow in lower La Noscea. I shall trust you to find your own way there─just don't forget your axe.
67 63 TEXT_CLSEXC050_00313_NEDDARD_000_81 TEXT_CLSEXC050_00313_SOLKWYB_000_80 Aid! I need aid! Hmph, looks as if nobody's home. Mayhap they knew we were coming...?
68 64 TEXT_CLSEXC050_00313_NEDDARD_000_83 TEXT_CLSEXC050_00313_NEDDARD_000_81 <pant> <pant> Please, it's my grandson! Them snippers've got 'im! I <Emphasis>told</Emphasis> Sighard not to get too close! I told 'im... Aid! I need aid!
69 65 TEXT_CLSEXC050_00313_SOLKWYB_000_85 TEXT_CLSEXC050_00313_NEDDARD_000_83 Get that weapon ready, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We need to move. Now. <pant> <pant> Please, it's my grandson! Them snippers've got 'im! I <Emphasis>told</Emphasis> Sighard not to get too close! I told 'im...
70 66 TEXT_CLSEXC050_00313_SIGHARD_000_40 TEXT_CLSEXC050_00313_SOLKWYB_000_85 Ah, bugger an' shite! Get away from me, ye bloody great bastard! Get that weapon ready, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We need to move. Now.
71 67 TEXT_CLSEXC050_00313_SIGHARD_000_43 TEXT_CLSEXC050_00313_SIGHARD_000_40 Eh? Oh! Oh, thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>! Ah, bugger an' shite! Get away from me, ye bloody great bastard!
72 68 TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_TITLE TEXT_CLSEXC050_00313_SIGHARD_000_43 Duty calls. Do you wish to proceed with “Axe in the Stone”? Eh? Oh! Oh, thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>!
73 69 TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_YES TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_TITLE Yes Duty calls. Do you wish to proceed with “Axe in the Stone”?
74 70 TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_NO TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_YES No Yes
75 71 TEXT_CLSEXC050_00313_SCENE00027_INSTANCE_BATTLE_YESNO_NO No
76 71 72 TEXT_CLSEXC050_00313_SIGHARD_000_90 Thank ye, <If(PlayerParameter(4))>miss<Else/>mister</If>! I thought I was dead fer sure!
77 72 73 TEXT_CLSEXC050_00313_SIGHARD_000_92 I can't even play outside no more, what with all these scary monsters about. Me ma and me da, they was both killed by some nasty bugger not so long ago─an aurochs, big as a mountain...
78 73 74 TEXT_CLSEXC050_00313_SIGHARD_000_93 But I bet <Emphasis>you</Emphasis> could beat it! Aye, make it pay fer what it did to me folks!
79 74 75 TEXT_CLSEXC050_00313_SOLKWYB_000_94 You take it easy now, son─there's a whole guild full of strapping lads and lasses like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here who'll be glad to do just that.
80 75 76 TEXT_CLSEXC050_00313_SOLKWYB_000_95 All you need do is head home with your grandpa. You let us worry about that big “nasty bugger.”
81 76 77 TEXT_CLSEXC050_00313_SOLKWYB_000_96 Consider your first duty a success, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It's time you headed back as well, before Wyrnzoen begins to worry I've left your corpse for the crabs.
82 77 78 TEXT_CLSEXC050_00313_WYRNZOEN_000_100 So, you have shattered the shells of the megalocrabs and saved the life of a child into the bargain. Thus does our violent craft prove its merit. Well done, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
83 78 79 TEXT_CLSEXC050_00313_WYRNZOEN_000_102 Though no longer a threat to the farmers, you should know that it is unusual for such crabs to be found so near the Stead. By all accounts, the creatures were ousted from their usual feeding grounds by a more fierce beast.
84 79 80 TEXT_CLSEXC050_00313_WYRNZOEN_000_103 The beast of which I speak is a known terror in the lands of La Noscea, ever seeking to expand its territory.
85 80 81 TEXT_CLSEXC050_00313_WYRNZOEN_000_104 And that boy's parents were but two of the many victims to fall to its rampages. It is a threat that must be dealt with ere long.
86 81 82 TEXT_CLSEXC050_00313_WYRNZOEN_000_105 Do thoughts of vengeance flit through your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Nurture those urges, but do not yet act upon them─this monstrosity is far beyond your present skills. If you would answer the lad's cry for revenge, then you must grow stronger. Become the raging behemoth this challenge demands.
87 82 83 TEXT_CLSEXC050_00313_QIB_TODO001 Defeat the megalocrabs!
88 83 84 TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_01 I will soothe your wounds, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
89 84 85 TEXT_CLSEXC050_00313_SOLKWYB_BATTLETALK_02 Do not stray too far from my side!
90 85 86 TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_11 Got room for one more? Can't let the novice have all the fun!
91 86 87 TEXT_CLSEXC050_00313_BROENBHAR_BATTLETALK_21 Some o' these bastards are harder than the damn boulders!
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@@ -65,9 +65,10 @@ int32,str,str
59,"TEXT_CLSEXC150_00316_SKAPFGHIM_000_30","Aye, <If(PlayerParameter(4))>lass<Else/>lad</If>, I know why you're here. And after seeing this big ol' boulder, I'd wager you know why you're here, too."
60,"TEXT_CLSEXC150_00316_SKAPFGHIM_000_31","Now, my rock's a bit more of a challenge than those pebbles Rhotgeim had you training on─to crack this beauty will require a relatively <Emphasis>heavy</Emphasis> swing. Impossible, you say? Hah, Wyrnzoen wouldn't send you out here if he didn't think you capable."
61,"TEXT_CLSEXC150_00316_SKAPFGHIM_000_40","Go on, then, <If(PlayerParameter(4))>lass<Else/>lad</If>. You won't shatter the damn thing just by staring at it!"
62,"TEXT_CLSEXC150_00316_SKAPFGHIM_000_50","Hah, would you look at that! And on your first attempt, too. Well, I guess it's back to the axemaster for you."
63,"TEXT_CLSEXC150_00316_WYRNZOEN_000_60","I knew you would return before long─the deafening crack of shattering boulder reached me even here."
64,"TEXT_CLSEXC150_00316_WYRNZOEN_000_61","This feat of strength deserves recognition, and you shall have it in the form of a new technique. Adopted and perfected by our guild forebears, the Tomahawk throw was first devised by pirates as an opening attack on closing enemy vessels."
65,"TEXT_CLSEXC150_00316_WYRNZOEN_000_63","Though we primarily focus on close-quarters combat, you will no doubt find that having a powerful ranged strike at your disposal greatly expands your tactical versatility."
66,"TEXT_CLSEXC150_00316_WYRNZOEN_000_64","...I sense that the impending confrontation with Kujata weighs heavily on your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. But hurried swings lead to glancing blows. There is no swift road to attaining the peak of mastery you seek─only a steady, measured ascent."
67,"TEXT_CLSEXC150_00316_POP_MESSAGE","You sense a hostile presence!"
62,"TEXT_CLSEXC150_00316_SYSTEM_000_41","Destroy the unmovable boulder with your Heavy Swing ability."
63,"TEXT_CLSEXC150_00316_SKAPFGHIM_000_50","Hah, would you look at that! And on your first attempt, too. Well, I guess it's back to the axemaster for you."
64,"TEXT_CLSEXC150_00316_WYRNZOEN_000_60","I knew you would return before long─the deafening crack of shattering boulder reached me even here."
65,"TEXT_CLSEXC150_00316_WYRNZOEN_000_61","This feat of strength deserves recognition, and you shall have it in the form of a new technique. Adopted and perfected by our guild forebears, the Tomahawk throw was first devised by pirates as an opening attack on closing enemy vessels."
66,"TEXT_CLSEXC150_00316_WYRNZOEN_000_63","Though we primarily focus on close-quarter combat, you will no doubt find that having a powerful ranged strike at your disposal greatly expands your tactical versatility."
67,"TEXT_CLSEXC150_00316_WYRNZOEN_000_64","...I sense that the impending confrontation with Kujata weighs heavily on your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. But hurried swings lead to glancing blows. There is no swift road to attaining the peak of mastery you seek─only a steady, measured ascent."
68,"TEXT_CLSEXC150_00316_POP_MESSAGE","You sense a hostile presence!"
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65 61 TEXT_CLSEXC150_00316_SKAPFGHIM_000_40 Go on, then, <If(PlayerParameter(4))>lass<Else/>lad</If>. You won't shatter the damn thing just by staring at it!
66 62 TEXT_CLSEXC150_00316_SKAPFGHIM_000_50 TEXT_CLSEXC150_00316_SYSTEM_000_41 Hah, would you look at that! And on your first attempt, too. Well, I guess it's back to the axemaster for you. Destroy the unmovable boulder with your Heavy Swing ability.
67 63 TEXT_CLSEXC150_00316_WYRNZOEN_000_60 TEXT_CLSEXC150_00316_SKAPFGHIM_000_50 I knew you would return before long─the deafening crack of shattering boulder reached me even here. Hah, would you look at that! And on your first attempt, too. Well, I guess it's back to the axemaster for you.
68 64 TEXT_CLSEXC150_00316_WYRNZOEN_000_61 TEXT_CLSEXC150_00316_WYRNZOEN_000_60 This feat of strength deserves recognition, and you shall have it in the form of a new technique. Adopted and perfected by our guild forebears, the Tomahawk throw was first devised by pirates as an opening attack on closing enemy vessels. I knew you would return before long─the deafening crack of shattering boulder reached me even here.
69 65 TEXT_CLSEXC150_00316_WYRNZOEN_000_63 TEXT_CLSEXC150_00316_WYRNZOEN_000_61 Though we primarily focus on close-quarters combat, you will no doubt find that having a powerful ranged strike at your disposal greatly expands your tactical versatility. This feat of strength deserves recognition, and you shall have it in the form of a new technique. Adopted and perfected by our guild forebears, the Tomahawk throw was first devised by pirates as an opening attack on closing enemy vessels.
70 66 TEXT_CLSEXC150_00316_WYRNZOEN_000_64 TEXT_CLSEXC150_00316_WYRNZOEN_000_63 ...I sense that the impending confrontation with Kujata weighs heavily on your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. But hurried swings lead to glancing blows. There is no swift road to attaining the peak of mastery you seek─only a steady, measured ascent. Though we primarily focus on close-quarter combat, you will no doubt find that having a powerful ranged strike at your disposal greatly expands your tactical versatility.
71 67 TEXT_CLSEXC150_00316_POP_MESSAGE TEXT_CLSEXC150_00316_WYRNZOEN_000_64 You sense a hostile presence! ...I sense that the impending confrontation with Kujata weighs heavily on your mind, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. But hurried swings lead to glancing blows. There is no swift road to attaining the peak of mastery you seek─only a steady, measured ascent.
72 68 TEXT_CLSEXC150_00316_POP_MESSAGE You sense a hostile presence!
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