5.2 updates

This commit is contained in:
Hezkezl
2020-02-18 04:09:39 -07:00
parent 96ed3e4030
commit b3ee022d84
729 changed files with 212065 additions and 166262 deletions
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@@ -6,7 +6,7 @@ int32,str,str
1,"TEXT_BANGNA603_02278_SEQ_01","One of the younglings of Anyx Trine has gone out to play but does not return, and an anxious mother dragon enlists the guild's services. While many Vath have been scouring the nearby lands to find this missing child, their latest encounter with a vicious monster has left all of them far too shaken up to press on in their search. The Vath keeneye turns to you once more, and asks that you look for the baby dragon in their stead.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_BANGNA603_02278_SEQ_02","The mother dragon tells you that her son often plays in the Sohm Al Foothills. As per her suggestion, go there and search for him."
2,"TEXT_BANGNA603_02278_SEQ_02","The mother dragon tells you that her son often plays in the Sohm Al foothills. As per her suggestion, go there and search for him."
3,"TEXT_BANGNA603_02278_SEQ_03","You find the playful pup, who starts a game of tag. Follow him."
4,"TEXT_BANGNA603_02278_SEQ_04","You catch up to the little dragon, who insists on continuing his little game. Pursue him."
5,"TEXT_BANGNA603_02278_SEQ_05","You finally corner the dragon pup. He tells you he is tired and will now return home. Report to the mother at Anyx Trine."
1 key 0 1
6 2 TEXT_BANGNA603_02278_SEQ_02 The mother dragon tells you that her son often plays in the Sohm Al Foothills. As per her suggestion, go there and search for him. The mother dragon tells you that her son often plays in the Sohm Al foothills. As per her suggestion, go there and search for him.
7 3 TEXT_BANGNA603_02278_SEQ_03 You find the playful pup, who starts a game of tag. Follow him.
8 4 TEXT_BANGNA603_02278_SEQ_04 You catch up to the little dragon, who insists on continuing his little game. Pursue him.
9 5 TEXT_BANGNA603_02278_SEQ_05 You finally corner the dragon pup. He tells you he is tired and will now return home. Report to the mother at Anyx Trine.
10 6 TEXT_BANGNA603_02278_SEQ_06 You speak with the mother, who is relieved to have her son returned to her safe and sound. She thanks you for finding him, and tells you that he was ecstatic to have made acquaintance with those from outside of the tower. Return to Loth ast Vath and report to the Vath keeneye.
11 7 TEXT_BANGNA603_02278_SEQ_07 After learning of your success in retrieving and returning the naughty dragon pup, the Vath keeneye breathes a sigh of relief. He is extremely happy that he will not need to contend with any angry mother dragons in the near future.
12 8 TEXT_BANGNA603_02278_SEQ_08
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int32,str,str
0,"TEXT_FESEVN101_02206_SEQ_00","Remumu has caught wind of a promising story, and seeks an adventurer to help separate fact from fiction.
※This quest is available for a limited time only."
1,"TEXT_FESEVN101_02206_SEQ_01","Remumu, an up-and-coming reporter for the <Emphasis>Harbor Herald</Emphasis>, is seeking a scoop for her latest article. As luck would have it, townsfolk have been spinning tales of a strange Far Eastern traveler who seeks danger at every opportunity. She claims Petyr Winsome stole her thunder with his piece on an otherwordly traveler, and has jumped at this opportunity to write an amazing story of her own. The only problem is her subject's fixation with dangerous places. It is for this reason Remumu asks for your company in her investigation. According to the latest gossip, the traveler was last seen near Costa del Sol, and that is where she wishes to begin.
1,"TEXT_FESEVN101_02206_SEQ_01","Remumu, an up-and-coming reporter for the <Emphasis>Harbor Herald</Emphasis>, is seeking a scoop for her latest article. As luck would have it, townsfolk have been spinning tales of a strange Far Eastern traveler who seeks danger at every opportunity. She claims Petyr Winsome stole her thunder with his piece on an otherworldly traveler, and has jumped at this opportunity to write an amazing story of her own. The only problem is her subject's fixation with dangerous places. It is for this reason Remumu asks for your company in her investigation. According to the latest gossip, the traveler was last seen near Costa del Sol, and that is where she wishes to begin.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
2,"TEXT_FESEVN101_02206_SEQ_02","Remumu finds no search is necessary as she is approached by the mysterious traveler shortly after your arrival. She seems to be lost, and asks of places nowhere to be found in Eorzea. Remumu suspects the situation is more complicated than expected, and soon discovers the traveler has lost her memory. She introduces herself as Iroha, and says the only thing she clearly remembers is training to perfect a technique she calls Amatsu: Kyori. Remumu supposes that, by continuing her training, she may recall other things related to her drills, and ultimately the purpose of learning this technique. To secure Iroha's success, and hopefully her latest article, Remumu asks you to help. To begin, Iroha suggests going south to practice against the wildlife found along the beach."
1 key 0 1
3 int32 str str
4 0 TEXT_FESEVN101_02206_SEQ_00 Remumu has caught wind of a promising story, and seeks an adventurer to help separate fact from fiction. ※This quest is available for a limited time only.
5 1 TEXT_FESEVN101_02206_SEQ_01 Remumu, an up-and-coming reporter for the <Emphasis>Harbor Herald</Emphasis>, is seeking a scoop for her latest article. As luck would have it, townsfolk have been spinning tales of a strange Far Eastern traveler who seeks danger at every opportunity. She claims Petyr Winsome stole her thunder with his piece on an otherwordly traveler, and has jumped at this opportunity to write an amazing story of her own. The only problem is her subject's fixation with dangerous places. It is for this reason Remumu asks for your company in her investigation. According to the latest gossip, the traveler was last seen near Costa del Sol, and that is where she wishes to begin. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Remumu, an up-and-coming reporter for the <Emphasis>Harbor Herald</Emphasis>, is seeking a scoop for her latest article. As luck would have it, townsfolk have been spinning tales of a strange Far Eastern traveler who seeks danger at every opportunity. She claims Petyr Winsome stole her thunder with his piece on an otherworldly traveler, and has jumped at this opportunity to write an amazing story of her own. The only problem is her subject's fixation with dangerous places. It is for this reason Remumu asks for your company in her investigation. According to the latest gossip, the traveler was last seen near Costa del Sol, and that is where she wishes to begin. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
6 2 TEXT_FESEVN101_02206_SEQ_02 Remumu finds no search is necessary as she is approached by the mysterious traveler shortly after your arrival. She seems to be lost, and asks of places nowhere to be found in Eorzea. Remumu suspects the situation is more complicated than expected, and soon discovers the traveler has lost her memory. She introduces herself as Iroha, and says the only thing she clearly remembers is training to perfect a technique she calls Amatsu: Kyori. Remumu supposes that, by continuing her training, she may recall other things related to her drills, and ultimately the purpose of learning this technique. To secure Iroha's success, and hopefully her latest article, Remumu asks you to help. To begin, Iroha suggests going south to practice against the wildlife found along the beach.
7 3 TEXT_FESEVN101_02206_SEQ_03 You and Iroha make short work of the crabs scurrying about the beach. She seems satisfied with her training as she makes her way to Limsa Lominsa for a much-needed reprieve. You turn to follow her, but notice an unusual stone washed up along the rocks. Upon touching it, strange visions of an unfamiliar battle flash before your eyes. Take the stone to Iroha at Bulwark Hall and see if it bears any significance to her.
8 4 TEXT_FESEVN101_02206_SEQ_04 The strange stone resonates with Iroha, and a memory suddenly comes rushing back. As countless lives hung in the balance, she fought against a dark lord. However, until she can remember more, she is not convinced it is related to her task. Determined to continue her training in the hopes of remembering more, she seeks to test her strength against the voidsent often seen near Haukke Manor in the Black Shroud.
9 5 TEXT_FESEVN101_02206_SEQ_05 The voidsent of Haukke Manor are no match for you and Iroha. As she leaves for the quiet and comfort of Gridania, something catches your attention on the steps to the estate. Another strange stone much like the last one. Take it to Iroha and see if it stirs more memories within her.
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@@ -5,7 +5,7 @@ int32,str,str
1,"TEXT_HEAVNY221_02288_SEQ_01","Even as Unukalhai shares his concerns over the presence of the VIth Legion in Azys Lla, he receives word from Y'shtola that imperial forces have dispelled the ward barring ingress to the Aetherochemical Research Facility. Make haste to the Flagship, and rendezvous with Unukalhai at the facility entrance."
2,"TEXT_HEAVNY221_02288_SEQ_02","Outside the facility, you are joined by Krile and your fellow Scions. Urianger expresses puzzlement at the apparent ease with which the imperial forces dispelled his ward, but Unukalhai is in no mood to explore this mystery, urging you to seize the opportunity to eliminate the intruders. Krile duly uses a nearby terminal to open a direct path to the core laboratories, where the secrets of Allag are stored..."
3,"TEXT_HEAVNY221_02288_SEQ_03","You enter the Aetherochemical Research Facility, ready to do battle with the VIth Legion. But time is short. Cut a path through the imperial rank and file, and defeat the legatus before he can escape with the Genesis Expression."
4,"TEXT_HEAVNY221_02288_SEQ_04","You carve through the forces of the VIth legion in your pursuit of Regula van Hydrus, and succeed in halting the legatus mere steps from the tomelith containing his prize. Cursing your obstinate meddling, he reluctantly retreats, though you cannot help but agree with Urianger's appraisal that he will be back. Be that as it may, there is naught to be done now save to follow Unukalhai out of the facility while Krile and the Archons turn their attention to constructing a more potent ward to safeguard the perilous knowledge of Allag."
4,"TEXT_HEAVNY221_02288_SEQ_04","You carve through the forces of the VIth Legion in your pursuit of Regula van Hydrus, and succeed in halting the legatus mere steps from the tomelith containing his prize. Cursing your obstinate meddling, he reluctantly retreats, though you cannot help but agree with Urianger's appraisal that he will be back. Be that as it may, there is naught to be done now save to follow Unukalhai out of the facility while Krile and the Archons turn their attention to constructing a more potent ward to safeguard the perilous knowledge of Allag."
5,"TEXT_HEAVNY221_02288_SEQ_05","Safely outside the facility once more, you are unexpectedly joined by Urianger, who accuses Unukalhai of sabotaging his ward. Unable to refute the Archon's reasoning, the boy finally admits to setting a trap for the VIth Legion. Return to the Rising Stones and trouble Unukalhai for an explanation."
6,"TEXT_HEAVNY221_02288_SEQ_06","In an effort to excuse his uncharacteristically rash behavior, Unukalhai tells you of a star which met its end through the abuse of primal energies. This, he claims, is why it is imperative that those who would use primal-harnessing technologies are stopped by any means necessary. Continue to assist Unukalhai with his plans to eliminate the threat of the Warring Triad, and spare Hydaelyn a similarly tragic end."
7,"TEXT_HEAVNY221_02288_SEQ_07",""
1 key 0 1
5 1 TEXT_HEAVNY221_02288_SEQ_01 Even as Unukalhai shares his concerns over the presence of the VIth Legion in Azys Lla, he receives word from Y'shtola that imperial forces have dispelled the ward barring ingress to the Aetherochemical Research Facility. Make haste to the Flagship, and rendezvous with Unukalhai at the facility entrance.
6 2 TEXT_HEAVNY221_02288_SEQ_02 Outside the facility, you are joined by Krile and your fellow Scions. Urianger expresses puzzlement at the apparent ease with which the imperial forces dispelled his ward, but Unukalhai is in no mood to explore this mystery, urging you to seize the opportunity to eliminate the intruders. Krile duly uses a nearby terminal to open a direct path to the core laboratories, where the secrets of Allag are stored...
7 3 TEXT_HEAVNY221_02288_SEQ_03 You enter the Aetherochemical Research Facility, ready to do battle with the VIth Legion. But time is short. Cut a path through the imperial rank and file, and defeat the legatus before he can escape with the Genesis Expression.
8 4 TEXT_HEAVNY221_02288_SEQ_04 You carve through the forces of the VIth legion in your pursuit of Regula van Hydrus, and succeed in halting the legatus mere steps from the tomelith containing his prize. Cursing your obstinate meddling, he reluctantly retreats, though you cannot help but agree with Urianger's appraisal that he will be back. Be that as it may, there is naught to be done now save to follow Unukalhai out of the facility while Krile and the Archons turn their attention to constructing a more potent ward to safeguard the perilous knowledge of Allag. You carve through the forces of the VIth Legion in your pursuit of Regula van Hydrus, and succeed in halting the legatus mere steps from the tomelith containing his prize. Cursing your obstinate meddling, he reluctantly retreats, though you cannot help but agree with Urianger's appraisal that he will be back. Be that as it may, there is naught to be done now save to follow Unukalhai out of the facility while Krile and the Archons turn their attention to constructing a more potent ward to safeguard the perilous knowledge of Allag.
9 5 TEXT_HEAVNY221_02288_SEQ_05 Safely outside the facility once more, you are unexpectedly joined by Urianger, who accuses Unukalhai of sabotaging his ward. Unable to refute the Archon's reasoning, the boy finally admits to setting a trap for the VIth Legion. Return to the Rising Stones and trouble Unukalhai for an explanation.
10 6 TEXT_HEAVNY221_02288_SEQ_06 In an effort to excuse his uncharacteristically rash behavior, Unukalhai tells you of a star which met its end through the abuse of primal energies. This, he claims, is why it is imperative that those who would use primal-harnessing technologies are stopped by any means necessary. Continue to assist Unukalhai with his plans to eliminate the threat of the Warring Triad, and spare Hydaelyn a similarly tragic end.
11 7 TEXT_HEAVNY221_02288_SEQ_07
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52,"TEXT_JOBREL200_02284_SYSTEM_100_001","Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it."
53,"TEXT_JOBREL200_02284_SYSTEM_100_002","Please ensure you have changed to your desired job before speaking with Ardashir."
54,"TEXT_JOBREL200_02284_SYSTEM_100_003","In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
55,"TEXT_JOBREL200_02284_SYSTEM_100_004","In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
55,"TEXT_JOBREL200_02284_SYSTEM_100_004","In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
56,"TEXT_JOBREL200_02284_SYSTEM_100_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Ardashir again."
57,"TEXT_JOBREL200_02284_SYSTEM_100_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Ardashir again."
58,"TEXT_JOBREL200_02284_ARDASHIR_000_000","We have made remarkable progress, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but our work is far from over."
@@ -129,7 +129,7 @@ int32,str,str
121,"TEXT_JOBREL200_02284_ARDASHIR_000_066","Magnificent! Simply magnificent! You can almost feel <If(PlayerParameter(4))>her<Else/>his</If> aetherial energies coursing through <If(Equal(PlayerParameter(68),19))>them<Else/><If(Equal(PlayerParameter(68),20))>them<Else/><If(Equal(PlayerParameter(68),30))>them<Else/>it</If></If></If>. What effect do you suppose this will have on the anima?"
122,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_067","So warm..."
123,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_068","I feel at peace. I feel...myself. You would share your aether─the very essence of your being─to lend me strength?"
124,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_069","Then I for my part shall do all in my power to lend you strength in turn, and together we shall explore the realm as comrades. That is, if you will have me...?"
124,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_069","Then I, for my part, shall do all in my power to lend you strength in turn, and together we shall explore the realm as comrades. That is, if you will have me...?"
125,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_070","So warm..."
126,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_071","At last I feel...myself. You would share your aether─the very essence of your being─to support me?"
127,"TEXT_JOBREL200_02284_BUKINOSEIREI_000_072","Then I, in turn, shall do all that I can to support you, going wheresoever you go, even unto the farthest reaches of the realm. If, that is, you will take me as your companion...?"
1 key 0 1
59 55 TEXT_JOBREL200_02284_SYSTEM_100_004 In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory. In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
60 56 TEXT_JOBREL200_02284_SYSTEM_100_005 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Ardashir again.
61 57 TEXT_JOBREL200_02284_SYSTEM_100_006 You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Ardashir again.
62 58 TEXT_JOBREL200_02284_ARDASHIR_000_000 We have made remarkable progress, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but our work is far from over.
63 59 TEXT_JOBREL200_02284_ARDASHIR_000_001 If we are to create a truly freethinking weapon, we must empower the anima to do more than utter a few unintelligible words to its wielder.
64 60 TEXT_JOBREL200_02284_ARDASHIR_000_002 Moreover, it must be encouraged to recognize you not only as the rightful owner of the weapon, but also as a companion to whom it can turn for guidance. ...A companion who senses its presence where no other can.
65 61 TEXT_JOBREL200_02284_ARDASHIR_000_003 Quite why that should be is a question which confounded me for some time.
129 125 TEXT_JOBREL200_02284_BUKINOSEIREI_000_070 So warm...
130 126 TEXT_JOBREL200_02284_BUKINOSEIREI_000_071 At last I feel...myself. You would share your aether─the very essence of your being─to support me?
131 127 TEXT_JOBREL200_02284_BUKINOSEIREI_000_072 Then I, in turn, shall do all that I can to support you, going wheresoever you go, even unto the farthest reaches of the realm. If, that is, you will take me as your companion...?
132 128 TEXT_JOBREL200_02284_ARDASHIR_000_073 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...? I take it the anima has spoken with you once again?
133 129 TEXT_JOBREL200_02284_ARDASHIR_000_074 That was a comparatively lengthy exchange, was it not? Far longer, certainly, than the scant whispers you described before. This is progress, my friend! Tangible progress! Should our young charge continue to develop at this rate, it may not be long before Gerolt and I can converse with it! At last, our goal of a freethinking weapon is within reach!
134 130 TEXT_JOBREL200_02284_GEROLT_000_075 Impressed, are ye? Well, the anima weapon's just the start. Feast yer eyes on this little beauty!
135 131 TEXT_JOBREL200_02284_GEROLT_000_076 While <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> was off lookin' fer aether oil, I went fer a little wander and this thing found me─I mean, I found it.