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5.2 updates
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@@ -8,8 +8,8 @@ Tonatiuh is fairly champing at the bit for the fae lamp."
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※Please note that the difficulty of this quest has been synced to your current level."
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2,"TEXT_LUCKZD104_03430_SEQ_02","At Lydha Lran, you meet with a pixie named Wyd Lor, who offers to give you what you seek in exchange for playing with them. Without ado, they beckon you to follow them outside the village that the fun might begin."
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3,"TEXT_LUCKZD104_03430_SEQ_03","Noting that mortals tend to have trouble identifying their kind, Wyd Lor has decided to make a game of it. Three identical-looking pixies will come before you, and you must guess which is the real Wyd Lor. The correct answer will earn you a fae lamp."
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4,"TEXT_LUCKZD104_03430_SEQ_04","Thanks to Tomatiuh's superior sense of smell, you succeed in guessing the real Wyd Lor and winning the fae lamp. With all three items now in your possession, you and the young amaro make your way back to Wolekdorf to settle the debt with the aggrieved Nu Mou."
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5,"TEXT_LUCKZD104_03430_SEQ_05","The aggrieved Nu Mou takes receipt of the three items, and by this fitting reparation is aggrieved no more. The revelation that porxies are made of clay turns Tomatiuh's stomach, but he is thankful to put this episode behind him. Lastly, Sandman officially bids him welcome to the flock, and the young amaro looks forward to spending his days in peace and quiet in Wolekdorf."
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4,"TEXT_LUCKZD104_03430_SEQ_04","Thanks to Tonatiuh's superior sense of smell, you succeed in guessing the real Wyd Lor and winning the fae lamp. With all three items now in your possession, you and the young amaro make your way back to Wolekdorf to settle the debt with the aggrieved Nu Mou."
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5,"TEXT_LUCKZD104_03430_SEQ_05","The aggrieved Nu Mou takes receipt of the three items, and by this fitting reparation is aggrieved no more. The revelation that porxies are made of clay turns Tonatiuh's stomach, but he is thankful to put this episode behind him. Lastly, Sandman officially bids him welcome to the flock, and the young amaro looks forward to spending his days in peace and quiet in Wolekdorf."
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6,"TEXT_LUCKZD104_03430_SEQ_06",""
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7,"TEXT_LUCKZD104_03430_SEQ_07",""
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8,"TEXT_LUCKZD104_03430_SEQ_08",""
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@@ -7,16 +7,16 @@ Sandman needs you to help Tonatiuh settle into his new life."
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※Please note that the difficulty of this quest has been synced to your current level."
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2,"TEXT_LUCKZD201_03431_SEQ_02","Though Tonatiuh is admittedly daunted by the prospect of dealing with the pixies, he is heartened to have help in the form of Ul Thon. Together you set out for Lydha Lran to meet with the pixie."
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3,"TEXT_LUCKZD201_03431_SEQ_03","According to Ul Thon, the surest way to be a good envoy is to become popular among the pixies. This requires Tomatiuh to prove that he can play with them as their equals, by beating them at their own games. Not waiting for a reply, Ul Thon declares that they will introduce you to some friends, and bids you follow them."
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4,"TEXT_LUCKZD201_03431_SEQ_04","In order to win over the pixies, it is decided that you and Tomatiuh will play a game of treasure hunt with them. The pixies will stand guard over their treasures, which you must obtain without being detected. When you are ready to begin, Ul Thon will cast an enchantment on you to make you invisible."
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3,"TEXT_LUCKZD201_03431_SEQ_03","According to Ul Thon, the surest way to be a good envoy is to become popular among the pixies. This requires Tonatiuh to prove that he can play with them as their equals, by beating them at their own games. Not waiting for a reply, Ul Thon declares that they will introduce you to some friends, and bids you follow them."
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4,"TEXT_LUCKZD201_03431_SEQ_04","In order to win over the pixies, it is decided that you and Tonatiuh will play a game of treasure hunt with them. The pixies will stand guard over their treasures, which you must obtain without being detected. When you are ready to begin, Ul Thon will cast an enchantment on you to make you invisible."
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5,"TEXT_LUCKZD201_03431_SEQ_05","At your word, Ul Thon renders you invisible, and you set about the task of obtaining the treasures under the pixies' noses.
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※You must complete the task before the enchantment expires. Speak with Ul Thon again to extend the duration of the spell."
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6,"TEXT_LUCKZD201_03431_SEQ_06","To the pixies' confoundment, you make off with two of their treasures and carry them back to Ul Thon."
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7,"TEXT_LUCKZD201_03431_SEQ_07","Ul Thon confirms that you have obtained two of three treasures; but one more and victory will be yours. Though Tonatiuh is presumably still out there looking for the last treasure, his spell should have long faded. Worried that the amaro may have become lost, you and Ul Thon set out to look for him."
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8,"TEXT_LUCKZD201_03431_SEQ_08","Rather far away from Lydha Lran, you find the mean pixie and Tomatiuh being attacked by hawkers, which you promptly put down. With the danger passed, you turn your attention to your charge."
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9,"TEXT_LUCKZD201_03431_SEQ_09","Grateful for your aid, the mean pixie undergoes a change of heart and embraces Tomatiuh as a friend. This not only serves to give the amaro the confidence to do his duty as envoy, but awakens him to the joy of making friends. While Tomatiuh continues to play with the pixies and Ul Thon works to retain their crown as the darling of Lydha Lran, you bend your steps back to Wolekdorf to report to Sandman."
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10,"TEXT_LUCKZD201_03431_SEQ_10","Sandman is glad that the pixies have accepted Tomatiuh, and gladder still for the change that has come to the young amaro. Whereas Tomatiuh once chose solitude, he now embraces friendship. The trials and triumphs of youth strikes a chord with the old amaro, who looks forward to dreaming of his own days as a fledgling."
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8,"TEXT_LUCKZD201_03431_SEQ_08","Rather far away from Lydha Lran, you find the mean pixie and Tonatiuh being attacked by hawkers, which you promptly put down. With the danger passed, you turn your attention to your charge."
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9,"TEXT_LUCKZD201_03431_SEQ_09","Grateful for your aid, the mean pixie undergoes a change of heart and embraces Tonatiuh as a friend. This not only serves to give the amaro the confidence to do his duty as envoy, but awakens him to the joy of making friends. While Tonatiuh continues to play with the pixies and Ul Thon works to retain their crown as the darling of Lydha Lran, you bend your steps back to Wolekdorf to report to Sandman."
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10,"TEXT_LUCKZD201_03431_SEQ_10","Sandman is glad that the pixies have accepted Tonatiuh, and gladder still for the change that has come to the young amaro. Whereas Tonatiuh once chose solitude, he now embraces friendship. The trials and triumphs of youth strikes a chord with the old amaro, who looks forward to dreaming of his own days as a fledgling."
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11,"TEXT_LUCKZD201_03431_SEQ_11",""
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12,"TEXT_LUCKZD201_03431_SEQ_12",""
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13,"TEXT_LUCKZD201_03431_SEQ_13",""
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@@ -52,7 +52,7 @@ Asgeir is confused by what he found in the woods."
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47,"TEXT_LUCKZE020_03454_TODO_23",""
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48,"TEXT_LUCKZE020_03454_ASGEIR_000_000","I was out gathering lumber the other day when out of nowhere an arrow came whistling past my head. It wasn't until I regained my composure that I realized a letter had been tied to it."
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49,"TEXT_LUCKZE020_03454_ASGEIR_000_001","Or rather, a map, which had a location not far from here marked on it."
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50,"TEXT_LUCKZE020_03454_ASGEIR_000_002","It's likely a trap, but I suspect whatever danger may lie in waiting would prove little trouble for a guest of Master Matoya. If you should find anything there, be it treasure or something else, I would gladly share it with you."
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50,"TEXT_LUCKZE020_03454_ASGEIR_000_002","It's likely a trap, but I suspect whatever danger may be lying in waiting will prove little trouble for a guest of Master Matoya. If you should find anything there, be it treasure or something else, I would gladly share it with you."
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51,"TEXT_LUCKZE020_03454_ASGEIR_000_010","I know not where the map came from, but I'm curious to see what you find."
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52,"TEXT_LUCKZE020_03454_ASGEIR_000_020","Ah, you are returned. Did you find anything?"
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53,"TEXT_LUCKZE020_03454_ASGEIR_000_021","A crate...?
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@@ -3,7 +3,7 @@
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int32,str,str
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0,"TEXT_LUCKZE102_03457_SEQ_00","<UIForeground>F201FC</UIForeground><UIGlow>F201FD</UIGlow> Quest Sync<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Nielden would go to the side of someone who needs him."
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1,"TEXT_LUCKZE102_03457_SEQ_01","Nielden shares with you some more background about his fallen friend Colphas, and how he raised his daughter Callea all by himself. The Galdjent guard also confesses a lack of confidence that he will able to offer the girl everything she needs, and asks if you would be willing to go with him and lend a helping hand. Moved by his generosity and sympathy for the orphaned girl's plight, he resolves to make the trip back to Fort Jobb.
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1,"TEXT_LUCKZE102_03457_SEQ_01","Nielden shares with you some more background about his fallen friend Colphas, and how he raised his daughter Callea all by himself. The Galdjent guard also confesses a lack of confidence that he will be able to offer the girl everything she needs, and asks if you would be willing to go with him and lend a helping hand. Moved by his generosity and sympathy for the orphaned girl's plight, he resolves to make the trip back to Fort Jobb.
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※Please note that the difficulty of this quest has been synced to your current level."
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2,"TEXT_LUCKZE102_03457_SEQ_02","Back at Fort Jobb, Callea profusely expresses her gratitude to you and Nielden, though it is clear that the girl is still struggling to come to terms with her father's sudden passing. Feeling that she is woefully unprepared to follow on in her father's footsteps, she has a mind to close down the infirmary and begin a new life in the Crystarium. At Nielden's asking, you set off for the city to arrange temporary lodgings for Callea with Sylgham at the Catenaries."
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