diff --git a/research/quest_exp_reward.md b/research/quest_exp_reward.md index 4380ee52e..638484a9b 100644 --- a/research/quest_exp_reward.md +++ b/research/quest_exp_reward.md @@ -1,112 +1,57 @@ Quest experience points are generated using a small equation. Why this is done I am not sure as the values always seem static. -### New findings as of 27 September 2017: +### Formula updated: 28th May, 2018 + +**CORE FORMULA** +> EXP = Quest.ExpFactor * ParamGrow.QuestExpModifier * (45 + (5 * Quest.ClassJobLevel_0)) / 100 + +All formula's use this as their starting point and ADD onto it. + +**QUEST LEVEL 50** +> EXP = CORE + ((400 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (400 * (Quest.ExpFactor/100)))) + +**QUEST LEVEL 51** +> EXP = CORE + ((800 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (800 * (Quest.ExpFactor/100)))) + +**QUEST LEVEL 52-59** +> EXP = CORE + ((2000 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (2000 * (Quest.ExpFactor/100)))) + +**QUEST LEVEL 60-69** +> EXP =CORE + ((37125 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-60) * (3375 * (Quest.ExpFactor/100)))) + + +#### Formula in PHP: + +This is example code, it requires getting the `quest` and `paramGrow` prior + +```php +$quest = $service->get("Quest_"); +$paramGrow = $service->get("xiv_ParamGrow_{$quest->ClassJobLevel_0}"); + +// CORE = Quest.ExpFactor * ParamGrow.QuestExpModifier * (45 + (5 * Quest.ClassJobLevel_0)) / 100 +$EXP = $quest->ExpFactor * $paramGrow->QuestExpModifier * (45 + (5 * $quest->ClassJobLevel_0)) / 100; + +// CORE + ((400 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (400 * (Quest.ExpFactor/100)))) +if (in_array($quest->ClassJobLevel_0, [50])) { + $EXP = $EXP + ((400 * ($quest->ExpFactor / 100)) + (($quest->ClassJobLevel_0 - 50) * (400 * ($quest->ExpFactor / 100)))); +} + +// CORE + ((800 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (800 * (Quest.ExpFactor/100)))) +if (in_array($quest->ClassJobLevel_0, [51])) { + $EXP = $EXP + ((800 * ($quest->ExpFactor / 100)) + (($quest->ClassJobLevel_0 - 50) * (400 * ($quest->ExpFactor / 100)))); +} + +// CORE + ((2000 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-52) * (2000 * (Quest.ExpFactor/100)))) +else if (in_array($quest->ClassJobLevel_0, [52,53,54,55,56,57,58,59])) { + $EXP = $EXP + ((2000 * ($quest->ExpFactor / 100)) + (($quest->ClassJobLevel_0 - 52) * (2000 * ($quest->ExpFactor / 100)))); +} + +// CORE + ((37125 * (Quest.ExpFactor / 100)) + ((Quest.ClassJobLevel_0-60) * (3375 * (Quest.ExpFactor/100)))) +else if (in_array($quest->ClassJobLevel_0, [60,61,62,63,64,65,66,67,68,69])) { + $EXP = $EXP + ((37125 * ($quest->ExpFactor / 100)) + (($quest->ClassJobLevel_0 - 60) * (3375 * ($quest->ExpFactor / 100)))); +} + +// Set +$quest->ExperiencePoints = $EXP; ``` -(BASE is also known as EXP_FACTOR in godbert) - - -LEVEL 1-49 use "Core Formula" - BASE * PARAMGROW * (45 + (5 * LEVEL)) / 100 - -LEVEL 50-51 use "Core Formula" + "Secondary Formula with a 800 modifier and a starting EXP of 800" - CORE + ((800 * (BASE / 100)) + ((LEVEL-52) * (800 * (BASE/100)))) - -LEVEL 52-59 use "Core Formula" + "Secondary Formula with a 2000 modifier and a starting EXP of 2000" - CORE + ((2000 * (BASE / 100)) + ((LEVEL-52) * (2000 * (BASE/100)))) - -LEVEL 60-69 use "Core Formula" + "Secondary Formula with a 2000 modifier and a starting EXP of 37125" - CORE + ((37125 * (BASE / 100)) + ((LEVEL-60) * (3375 * (BASE/100)))) - exp = (A * B * (45 + (5 * C)) / 100) + ((37125 * (A/100)) + ((C-60) * (3375 * (A/100)))) -``` - - -### Note: - -For Quests level 50 or above, an additional formula is done, findings: - -https://docs.google.com/spreadsheets/d/15h13UbfqhxkD9BoQJkLvR66fnZRq6Wn6YxEMRXO9VE4/edit#gid=0 - -```js -// pre level 50 -(exp_factor * param_grow * (45 + 5 * quest_level)) / 100; - -// If quest is 50 or above -(exp_factor * param_grow * (45 + 5 * quest_level)) / 100 + (additive * (base / 100)) -``` - -- The `exp_factor` value can be found in the **Quest** itself, offset: [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L756) -- The `param_grow` value is found in the **ParamGrow** file! offset: `quest_exp_modifier` [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L725) -- The `quest_level` is the level of the quest, found in the **Quest** itself, offset `class_level_1` (main class) [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L737) - -If a quest is a bove 50, it has an additional 10k exp per 100th exp_factor value. - -If the `exp_factor` is 100, you add 10000 exp, if its 200, you add 20000. etc. - -So after the question, you would do: - -```js -exp = (exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100; - -exp = exp + (exp_factor / 100) * 10000; -``` - -Not fully confirmed this, but it has worked for a few 50+ quests I tested against. - - - - - -____ - -# Random notes - -(BASE is also known as EXP_FACTOR in godbert) - - -LEVEL 1-49 use "Core Formula" - BASE * PARAMGROW * (45 + (5 * LEVEL)) / 100 - -LEVEL 50-51 use "Core Formula" + "Secondary Formula with a 800 modifier and a starting EXP of 800" - CORE + ((800 * (BASE / 100)) + ((LEVEL-52) * (800 * (BASE/100)))) - -LEVEL 52-59 use "Core Formula" + "Secondary Formula with a 2000 modifier and a starting EXP of 2000" - CORE + ((2000 * (BASE / 100)) + ((LEVEL-52) * (2000 * (BASE/100)))) - -LEVEL 60-69 use "Core Formula" + "Secondary Formula with a 2000 modifier and a starting EXP of 37125" - CORE + ((37125 * (BASE / 100)) + ((LEVEL-60) * (3375 * (BASE/100)))) - - - -Level 60+ example - - -exp: (BASE * PARAMGROW * (45 + (5 * LEVEL)) / 100) + ((37125 * (BASE / 100)) + ((LEVEL-60) * (3375 * (BASE/100)))) - - -A = BASE -B = PARAMGROW -C = LEVEL - -exp = (A*B*(45+(5*C))/100)+((37125*(A/100))+((C-60)*(3375*(A/100)))) -sim = () - -Test: -BASE = 200 -PARAMGROW = 135 -LEVEL = 63 - -(200 * 135 * (63 + 9) / 20) + ((-6615 * 200) + (135 * 200 * 63) / 4) = -800550 - -(200 * 135 * (45 + (5 * 63)) / 100) + ((37125 * (200 / 100)) + ((63-60) * (3375 * (200/100)))) = 191700 (correct) - - - -Simplified? - - - - - -(200 * 135 * (63 + 9) / 20) + ((-6615 * 200) + (135 * 200 * 63) / 4) -