mirror of
https://github.com/xivapi/ffxiv-datamining.git
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+138
-44
@@ -1907,9 +1907,7 @@ Should neither team fulfill victory requirements by the end of overtime, the fol
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The all-important object placed at the arena's centerpoint is called the “tactical crystal.” It will remain bound until the first 20 seconds of the match have passed."
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596,"Once the tactical crystal is unbound, a ring will appear at its base. Should one team be fully in control of this ring─with no members of the opposing team present within its bounds─that team will be able to move the crystal.
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The crystal can only be moved along the crystal line─a dedicated path within the arena. It will move faster when:
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・It reaches a stretch of the line through which the same team has moved it before.
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・The controlling team's progress is less than that of the opposing team.
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The crystal can only be moved along the crystal line─a dedicated path within the arena. It will move faster when it reaches a stretch of the line through which the same team has moved it before.
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**■Checkpoints■**
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Checkpoints can be found halfway between the centerpoint and each team's goal."
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@@ -1950,7 +1948,7 @@ The locations of black chocobo feathers are indicated by markers on the ground.
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Gale spheres, on the other hand, will greatly increase movement speed. Only one player may use any given gale sphere, and they will reappear after a fixed period of time while turbulence is active."
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613,"**■Participation Requirements■**
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Crystalline Conflict matches can be entered via the Duty Finder. To register, participants must use a job of level 30 or above, and may not be part of a preformed party.
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Crystalline Conflict matches can be entered via the Duty Finder. To register for ranked matches, participants must use a job of level 30 or above, and may not be part of a preformed party. For casual matches, the job level requirement is identical, but players can either participate solo or as part of a preformed party of up to two players.
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**■Role Requirements■**
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There are no restrictions on the balance of roles within a team. However, there cannot be two players of the same job on one team.
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@@ -3533,7 +3531,7 @@ Once a vista has been recorded, it is possible to bring up its location on the m
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1223,Participation
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1224,The Forked Towers
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1225,The Forked Tower: Blood
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1226,Currencies
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1226,South Horn
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1227,Knowledge Crystals
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1228,Treasure Coffers
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1229,
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@@ -3624,7 +3622,7 @@ To do so, an aetherial node must be powered through the coordinated use of **san
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1253,"**A minimum of 24 players must offer sanguine ciphers within a set time frame.** Those selected to enter will receive the Right of Entry: The Forked Tower status effect, granting them clearance to enter the Forked Tower: Blood.
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A short time after the node is activated, a maximum of 48 players standing upon it will be teleported inside. Should more than 48 players board the node, players who invested a greater number of ciphers will have a higher chance of being selected for entry."
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1254,"On the Occult Crescent, there are two forms of currency: Enlightenment silver pieces and Enlightenment gold pieces."
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1254,"On the South Horn, there are two forms of currency: Enlightenment silver pieces and Enlightenment gold pieces."
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1255,"■Enlightenment Silver Pieces
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Primarily acquired from critical encounters and FATEs.
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@@ -4549,17 +4547,37 @@ Upon arriving at the fishing hole or teeming waters where your desired quarry re
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1653,"When fishing, using **Patience** or **Patience II** followed by effective hooking actions will increase your chances of reeling in a big one.
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Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your **perception**."
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1654,
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1655,
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1656,
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1657,
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1658,
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1659,
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1660,
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1661,
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1662,
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1663,
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1664,
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1654,Phantom Blue Mage
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1655,"The Phantom Blue Mage gains new actions not from increasing in level, but by learning from enemies.
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To acquire an ability, **you must witness your foe perform that ability before defeating it.**
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Only the player who strikes first, as well as their party members, may learn an action from the target enemy. In critical encounters, this applies to any player who is not incapacitated at the time of defeat.
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The actions you can learn are listed on the phantom job window under Phantom Traits."
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1656,Enemies
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1657,Elemental Weaknesses
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1658,"The hostile creatures of the Occult Crescent have **elemental weaknesses** and take greater damage from attacks of that element.
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You can use the Phantom Red Mage's Occult Libra action to reveal these weaknesses and gain an advantage in battle."
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1659,The Forked Tower: Magic
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1660,"The Forked Tower: Magic has two modes of difficulty, both of which require a **knowledge level of 40 or greater.**
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Entrance is granted by an aetherial node that only appears under certain conditions. A short time after the node appears, **a maximum of 48 players standing upon it** will be teleported inside.
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Should more than 48 players board the node, entrants will be randomly chosen. Those not selected will gain Forked Tower Priority for subsequent attempts, and players who have accumulated greater priority will then have **a higher chance of being selected.**
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Priority will reset upon successful entry to the Forked Tower: Magic at standard difficulty."
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1661,"Furthermore, the Forked Tower: Magic (Extreme) requires **a minimum of 12 entrants across three alliance parties.** Speak with Jeffroy in the phantom village once you have assembled a suitable group."
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1662,North Horn
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1663,"On the North Horn, there are two forms of currency: Enlightenment silver obols and Enlightenment gold obols."
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1664,"■Enlightenment Silver Obols
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Primarily acquired from critical encounters and FATEs.
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■Enlightenment Gold Obols
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Primarily acquired from defeating enemies in the wild.
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**Both can be traded to the expedition antiquarian at the base camp for a variety of items.**"
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1665,Tool Mastery Missions
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1666,Tool Mastery Points
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1667,"Tool mastery missions are only available to those who have completed a cosmic tool.
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@@ -4584,30 +4602,97 @@ Current points can be checked via the mission selection list, or via an overview
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**Earn the achievements for all classes to obtain a special reward!**
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"
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1669,
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1670,
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1671,
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1672,
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1673,
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1674,
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1675,
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1676,
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1677,
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1678,
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1679,
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1680,
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1681,
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1682,
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1683,
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1684,
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1685,
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1686,
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1687,
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1688,
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1689,
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1690,
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1691,
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1692,
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1669,Keybound Brawler
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1670,Overview
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1671,"Keybound Brawler is a dynamic typing challenge dreamed up by the Manderville Gold Saucer, designed for up to four players.
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**※This duty requires a keyboard. Please ensure that one is connected before registering for a game.**
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Enemies will spawn in three major waves and march from the far edge of the battlefield towards your base. Each wave must be defeated before your base's barrier is broken. You may attack enemies by correctly inputting the words that display above them. The wave is cleared when all enemies are defeated.
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Your score will build as you input the correct terms and clear each wave. The higher your score, the higher your reward. Aim high and type swiftly to keep your barrier intact!"
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1672,Participating
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1673,"**■Registration■**
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You may register for the duty by speaking with the Keybound registrar at Keybound Square.
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**■Registration Requirements■**
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All jobs and classes, including limited jobs, may participate in Keybound Brawler.
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※If registering as a party, all party members must have unlocked Keybound Brawler to participate.
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**■Participants■**
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Players may register alone, or with a party of up to four players. Parties with less than four players will be matched with other participants via the Duty Finder.
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If four participants are not found within a set amount of time, players will enter the duty as an undersized party.
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※Enemy HP will be adjusted based on the number of players participating."
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1674,Understanding the UI
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1675,"This section explains the various elements of Keybound Brawler's unique UI.
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1. Text Window
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The text you type will be displayed here."
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1676,"2. Words
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Deal damage to approaching enemies by typing their words correctly into the text window. An enemy will only be defeated when its entire HP bar is depleted, with the number of successful word inputs required varying by enemy type and the number of players participating."
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1677,"3. Wave Completion Requirements
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The requirements for completing each wave will be displayed here."
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1678,"4. Score and Bonus Gauge
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Your score represents your typing skill.
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Successfully entering words will earn you points, as well as increase the bonus gauge. The more your multiplier increases, the more bonus points you will earn towards your score with each successful attack."
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1679,"5. HP Bar
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The HP bar at the top of the screen represents the health of the player barrier. Enemy attacks will damage the barrier, and if your HP bar reaches zero...it's game over."
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1680,Controls
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1681,"Only the keyboard is used to play Keybound Brawler.
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**■Controls■**
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To attack an enemy, type the word displayed above its head and press Enter. Your attack will fail if your word does not match any of the enemy words on screen.
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Text input will use your platform's standard input system, the same as that used for the chat function. Direct chat mode will be enabled while playing Keybound Brawler, regardless of your current Character Configuration settings.
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You can also press the up arrow key while in the text window to bring up your typing history."
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1682,Input Rules
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1683,"**■Capitalization■**
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Words and phrases can be entered entirely in uppercase or lowercase letters, or any combination thereof. Only the spelling will determine a successful attack.
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**■Punctuation Marks■**
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When typing words and phrases with punctuation marks, the following symbols must be included for the attack to be successful:
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Periods (.)
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Commas (,)
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Spaces ( )
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Question marks (?), exclamation marks (!), hyphens (-), and apostrophes (') are optional.
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For example, the following inputs for “Hi-potion” would be accepted:
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“hi-potion”
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“Hipotion”
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But the following would not:
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“hi potion”"
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1684,Tips for Improving Your Score
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1685,"Successfully entering a word increases your bonus multiplier, which is then applied to the points you earn. The bonus gauge will slowly decrease if you fail to earn points, so a consistent stream of accurate typing is crucial to maintaining a large multiplier and building that high score.
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It is also important to minimize enemy damage to your barrier, as the points awarded upon completing a wave will change based on the barrier's remaining HP.
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Lastly, keep an eye out for the appearance of magic pots! Should you manage to defeat a magic pot before it flees, you will be overcome with typing fever and granted the **Impassioned Inputs** status, massively boosting your potential to earn bonus points!"
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1686,Enemy Special Attacks
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1687,"**■Spells Susceptible to Interruption■**
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Certain spells can be interrupted by landing a specific number of attacks. This number is displayed under the progress bar."
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1688,"**■Letterlock■**
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When enemies are casting, take note of special icons like the one below. Once the progress bar fills completely, you must refrain from pressing any keys for a period of time until the enemy attack glows brightly. Fail to do so and you will be rendered immobile even longer as penalty."
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1689,"**■Cryptic Communications■**
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Under this status affliction, words are largely concealed from view, save for brief glimpses. These hidden words can still be entered, so watch closely and memorize them while you can!"
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1690,"**■Barrier Busters■**
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Some attacks must be blocked by the base barrier. When the enemy's progress bar appears, enter the words displayed over the barrier to power it up. Once the gauge is filled, the fully charged barrier will nullify all attacks for a short time."
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1691,Rewards
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1692,"**■Manderville Gold Saucer Credits (MGC)■**
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These credits are awarded for every game of Keybound Brawler. The higher your score, the more MGC you'll earn!
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You can view the number of credits in your possession by speaking with the MGC trader or registrar at Keybound Square. Please note that you can carry up to 10,000 credits at one time.
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**■Spending Your MGC■**
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Speak with the MGC trader at Keybound Square to exchange your MGC for a variety of prizes."
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1693,
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1694,
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1695,
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@@ -4713,8 +4798,10 @@ Tool mastery missions marked with a symbol on the mission select screen will bes
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1757,"■Gold Count
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Completing or abandoning tool mastery missions will not affect your gold count.
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"
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1758,
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1759,
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1758,Arcane Amulets
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1759,"Arcane amulets can be obtained from coffers in the Forked Tower: Magic.
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**They can be traded to the expedition antiquarian at the base camp for a variety of items.**"
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1760,"■Requirements
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Tool mastery missions are only available on Auxesia when the cosmic tool of the corresponding class has been completed.
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@@ -4736,7 +4823,14 @@ A bonus will be granted upon reaching the first and second objectives, with the
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An extra 50% or 100% boost will also be added to the score multiplier, making it easier to achieve an even higher score.
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See below for an example completion bonus."
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1761,
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1761,"**■Restrictions■**
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While playing, you will be unable to use the following:
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・Chat
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・Auto-translate
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・Keyboard shortcuts
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**■Abandoning the Game■**
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You may exit Keybound Brawler at any time by pressing the esc key. Be warned that you will not receive any rewards and may incur a Duty Finder penalty. Furthermore, you will be removed from the duty and subject to a Duty Finder penalty if no inputs are detected for a prolonged period of time."
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1762,
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1763,
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1764,
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Reference in New Issue
Block a user