* update submodules

* 7.55
This commit is contained in:
xiashtra
2026-07-28 08:46:44 -05:00
committed by GitHub
parent 709431b3b5
commit c142b1269a
887 changed files with 97174 additions and 90398 deletions
+17 -7
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@@ -13,10 +13,20 @@
10,Lockpicker,Allows you to open locked doors in dungeons.,82212,12,6
11,Enhanced Phantom Fire,"Grants a 5% chance to instantly kill targets when executing **Phantom Fire**, with some exceptions.",82211,9,5
12,Enhanced Bell,"Increases the effectiveness of **Battle Bell** to 5%, and increases the healing potency of **Ringing Respite** to 3,000.",82210,7,5
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13,First Strike,"Grants **First Strike** when entering combat.
**First Strike Effect: **Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced
**Duration: **25s",82213,16,5
14,Enhanced Occult Jump,"Increases potency of **Occult Jump** to 500, and increases potency of reduced damage taken effect to 90%.",82214,19,4
15,Occult Learning I,"**Occult Missile** and **Occult Aqua Breath** are now learnable actions.
**Missile Effect: **Delivers an attack with a 35% chance to deal damage equal to 75% of target's current HP, with some exceptions
**Occult Aqua Breath Effect: **Deals unaspected damage to target and all enemies nearby it",82215,21,1
16,Occult Learning II,"**Occult Aero II** and **Occult Mighty Guard** are now learnable actions.
**Occult Aero II Effect: **Deals wind damage to target
**Occult Mighty Guard Effect: **Reduces damage taken by self and nearby party members by 20%",82216,21,2
17,Occult Learning III,"**Occult White Wind** is now a learnable action.
**Occult White Wind Effect: **Restores own HP and the HP of all nearby party members by an amount equal to your current HP
If **Occult Aero II** has already been learned, **Occult Aero III** can also be learned.
**Occult Aero III Effect: **Deals wind damage to target and all enemies nearby it",82217,21,3
18,Dualcast,"Grants the effect of **Dualcast** upon casting any spell with a cast time. While under the effect of **Dualcast**, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.
**Duration: **15s",82218,22,6
19,Adaptable,"Allows the changing of phantom jobs when normally prohibited, as well as during combat.",82219,0,24
1 # Name Description Icon MKDSupportJob LevelUnlock
13 11 Enhanced Phantom Fire Grants a 5% chance to instantly kill targets when executing **Phantom Fire**, with some exceptions. 82211 9 5
14 12 Enhanced Bell Increases the effectiveness of **Battle Bell** to 5%, and increases the healing potency of **Ringing Respite** to 3,000. 82210 7 5
15 13 First Strike Grants **First Strike** when entering combat. **First Strike Effect: **Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced **Duration: **25s 0 82213 0 16 0 5
16 14 Enhanced Occult Jump Increases potency of **Occult Jump** to 500, and increases potency of reduced damage taken effect to 90%. 0 82214 0 19 0 4
17 15 Occult Learning I **Occult Missile** and **Occult Aqua Breath** are now learnable actions. **Missile Effect: **Delivers an attack with a 35% chance to deal damage equal to 75% of target's current HP, with some exceptions **Occult Aqua Breath Effect: **Deals unaspected damage to target and all enemies nearby it 0 82215 0 21 0 1
18 16 Occult Learning II **Occult Aero II** and **Occult Mighty Guard** are now learnable actions. **Occult Aero II Effect: **Deals wind damage to target **Occult Mighty Guard Effect: **Reduces damage taken by self and nearby party members by 20% 0 82216 0 21 0 2
19 17 Occult Learning III **Occult White Wind** is now a learnable action. **Occult White Wind Effect: **Restores own HP and the HP of all nearby party members by an amount equal to your current HP If **Occult Aero II** has already been learned, **Occult Aero III** can also be learned. **Occult Aero III Effect: **Deals wind damage to target and all enemies nearby it 0 82217 0 21 0 3
20 18 Dualcast Grants the effect of **Dualcast** upon casting any spell with a cast time. While under the effect of **Dualcast**, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect. **Duration: **15s 0 82218 0 22 0 6
21 19 Adaptable Allows the changing of phantom jobs when normally prohibited, as well as during combat. 0 82219 0 0 24
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