diff --git a/research/UIColor.md b/research/UIColor.md
index b34dc531f..383a49722 100644
--- a/research/UIColor.md
+++ b/research/UIColor.md
@@ -33,40 +33,33 @@ Taking a small snippet:
Focusing on these values, **we need to remove the first byte: F2**
-- Before: `Bio`
-- After: `<72>01FA72><73>01FB73>Bio<73>0173><72>0172>`
+- `<72>01FA72><73>01FB73>Bio<73>0173><72>0172>`
**After that, convert the HEX values to DEC:**
-- Before: `Bio`
-- After: `<72>50672><73>50773>Bio<73>0173><72>0172>`
+- `<72>50672><73>50773>Bio<73>0173><72>0172>`
In Patch 4.4 a new file was added: [UIColor.csv](https://github.com/viion/ffxiv-datamining/blob/master/csv/UIColor.csv)
If our guess of Foreground/Background is correct, then in `UIColor`: Col 1 = Foreground and Col 2 = Background, grabbing the rows related to our decimal values and the correct column we get:
-- Before: `Bio`
-- After: `<72>429492812772><73>429417471973>Bio<73>0173><72>0172>`
+- `<72>429492812772><73>429417471973>Bio<73>0173><72>0172>`
**And we can convert these values from DEC to HEX:**
-- Before: `Bio`
-- After: `<72>FFFF66FF72><73>FFF3E7FF73>Bio<73>0173><72>0172>`
+- `<72>FFFF66FF72><73>FFF3E7FF73>Bio<73>0173><72>0172>`
The hex can contain the alpha transparency, so if the value is a 8 character hex, **we only care about the first 6.**
-- Before: `Bio`
-- After: `<72>FFFF6672><73>FFF3E773>Bio<73>0173><72>0172>`
+- `<72>FFFF6672><73>FFF3E773>Bio<73>0173><72>0172>`
The 01 are always closing colours (resetting back to default text colors) so we can just replace those with generic closing tags and replace the opening tags to be HTML-like:
-- Before: `Bio`
-- After: `<72 = FFFF66><73 = FFF3E7>Bio73>72>`
+- `<72 = FFFF66><73 = FFF3E7>Bio73>72>`
And now it's an easy convert to html:
-- Before: `Bio`
-- After: `Bio`
+- `Bio`
Remove 73 as it doesn't seem to do much right now: