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https://github.com/xivapi/ffxiv-datamining.git
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7.05
This commit is contained in:
+198
-180
@@ -448,9 +448,9 @@ Cancels auto-attack upon execution."
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s<If(GreaterThanOrEqualTo(PlayerParameter(72),16))><If(Equal(PlayerParameter(68),7))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Surecast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will have no recast time<Else/><If(Equal(PlayerParameter(68),25))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Surecast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will have no recast time<Else/></If></If><Else/></If>"
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144,"Deals lightning damage with a potency of 120.
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144,"Deals lightning damage with a potency of 100.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>45
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>24s
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Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunderhead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, granted when gaining <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from an unaspected state, or changing between their influences.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Thunderhead Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
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@@ -481,9 +481,9 @@ Potency of attack magic cast under the effect of <UIForeground>F201FA</UIForegro
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152,"Deals fire damage with a potency of 280.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s"
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153,"Deals lightning damage with a potency of 160.
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153,"Deals lightning damage with a potency of 120.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Lightning damage over time
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>45
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>27s
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Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunderhead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, granted when gaining <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from an unaspected state, or changing between their influences.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Thunderhead Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
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@@ -515,7 +515,7 @@ Unable to cast if bound."
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Cannot be reused on an individual for 60 seconds from when the effect wears off. Cannot be cast on self."
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161,"Creates a barrier that nullifies physical damage up to 20% of maximum HP.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s"
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162,"Deals fire damage to target and all enemies nearby it with a potency of 240 for the first enemy, and 40% less for all remaining enemies.
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162,"Deals fire damage to target and all enemies nearby it with a potency of 240 for the first enemy, and 30% less for all remaining enemies.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s
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<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),100))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants 3 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Soul<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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@@ -2961,9 +2961,9 @@ Overheats <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
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2241,"Create shadows that nullify damage up to 20% of maximum HP.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s"
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2242,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>220<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If></If>.
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2242,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>240<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If></If>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Spinning Edge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>380<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>280<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>280<Else/>260</If><Else/>260</If></If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>280<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>280<Else/>260</If><Else/>260</If></If></If><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>400<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>280<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>280<Else/>260</If><Else/>260</If></If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>280<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>280<Else/>260</If><Else/>260</If></If></If><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
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2243,"Apply wasp venom to your weapon, increasing physical damage dealt by <If(GreaterThanOrEqualTo(PlayerParameter(72),36))><If(Equal(PlayerParameter(68),29))>20<Else/><If(Equal(PlayerParameter(68),30))>20<Else/>5</If></If><Else/>5</If>%.
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<If(GreaterThanOrEqualTo(PlayerParameter(72),36))><If(Equal(PlayerParameter(68),29))>Changes the additional effect for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jugulate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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@@ -4467,9 +4467,9 @@ Can only be executed while the <UIForeground>F201F4</UIForeground><UIGlow>F201F5
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3537,""
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3538,"Delivers an attack with a potency of 700.
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Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Goring Blade Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
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3539,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>180<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If></If>.
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3539,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>200<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If></If>.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Riot Blade<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>440<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If></If><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>460<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If></If><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Atonement Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/></If><Else/></If><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),64))>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Divine Might<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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@@ -4623,11 +4623,11 @@ Can be stacked up to 3 times.
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<If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),25))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground> if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enochian<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is maintained for 30s
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<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Stacks: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
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<Else/></If><Else/></If><Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends."
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3576,"Deals ice damage with a potency of 310.
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3576,"Deals ice damage with a potency of 320.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants 3 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Hearts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Heart Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s MP cost increase for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells and reduces MP cost for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by one-third
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Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
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3577,"Deals fire damage with a potency of 310.
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3577,"Deals fire damage with a potency of 320.
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<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),100))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Soul<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Effect ends when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> expires.
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<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
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@@ -4749,7 +4749,7 @@ Potency increases up to 900 as the target's HP decreases, reaching its maximum v
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3616,"Stuns all nearby enemies.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 4s
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Also extends duration of beneficial effects cast on self and party members by 10 seconds."
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3617,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>260<Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>180<Else/>150</If><Else/>150</If></If><Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>180<Else/>150</If><Else/>150</If></If>."
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3617,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>300<Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>180<Else/>150</If><Else/>150</If></If><Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>180<Else/>150</If><Else/>150</If></If>."
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3618,"Reduces damage taken by <If(GreaterThanOrEqualTo(PlayerParameter(72),14))><If(Equal(PlayerParameter(68),32))>20<Else/>15</If><Else/>15</If>%.
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<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s"
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3619,"Delivers an attack with a potency of 100.
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@@ -4766,9 +4766,9 @@ Also extends duration of beneficial effects cast on self and party members by 10
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 5s (PvP 3s)
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30% chance that next parry will reset the recast timer"
|
||||
3623,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>220<Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If>.
|
||||
3623,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>240<Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hard Slash<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>360<Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>260<Else/>240</If><Else/>240</If></If><Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>260<Else/>240</If><Else/>240</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>380<Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>260<Else/>240</If><Else/>240</If></If><Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>260<Else/>240</If><Else/>240</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores MP"
|
||||
3624,"Deals unaspected damage with a potency of 150.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity<If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>
|
||||
@@ -4800,9 +4800,9 @@ Effect ends upon reuse."
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s<If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),32))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blood Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 1 every time you suffer damage and another 4 over time while in battle<Else/></If><Else/></If>
|
||||
Can only be used while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends."
|
||||
3632,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>240<Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If></If>.
|
||||
3632,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>260<Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If></If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Syphon Strike<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>460<Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>320</If><Else/>320</If></If><Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>320</If><Else/>320</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>480<Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>320</If><Else/>320</If></If><Else/><If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>320</If><Else/>320</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),32))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blood Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20<Else/></If><Else/></If>"
|
||||
@@ -4846,7 +4846,7 @@ While under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIG
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Carve and Spit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
3642,"Marks target with the status <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Another Victim<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. If that target should be KO'd in battle before the effect expires, 30% of your maximum HP and MP will be restored. If the effect expires first, 20% of your maximum HP and MP will be restored instead.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s"
|
||||
3643,"Delivers a threefold attack with a potency of 510.
|
||||
3643,"Delivers a threefold attack with a potency of <If(Equal(PlayerParameter(68),32))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>540<Else/>510</If><Else/>510</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Abyssal Drain<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
3644,""
|
||||
@@ -8761,9 +8761,9 @@ Can only be used once per synthesis."
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases the potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Circle<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and all <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confiteor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> combo actions<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Circle<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confiteor<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Circle<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Circle<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If></If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Circle<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confiteor<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Circle<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Circle<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy Spirit<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If></If></If> and spells will require no cast time<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Confiteor Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/></If><Else/></If>"
|
||||
7384,"Deals unaspected damage with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>370<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>350<Else/>300</If><Else/>300</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>350<Else/>300</If><Else/>300</If></If>.<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),64))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Divine Might Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>470<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>450<Else/>400</If><Else/>400</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>450<Else/>400</If><Else/>400</If></If><Else/></If><Else/></If><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),68))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>670<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>650<Else/>600</If><Else/>600</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>650<Else/>600</If><Else/>600</If></If>
|
||||
7384,"Deals unaspected damage with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>400<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>350<Else/>300</If><Else/>300</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>350<Else/>300</If><Else/>300</If></If>.<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),64))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Divine Might Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>500<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>450<Else/>400</If><Else/>400</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>450<Else/>400</If><Else/>400</If></If><Else/></If><Else/></If><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),68))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>700<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>650<Else/>600</If><Else/>600</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>650<Else/>600</If><Else/>600</If></If>
|
||||
The effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Divine Might<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will be prioritized over <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Requiescat<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when under the effect of both.<Else/></If><Else/></If><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>400<Else/></If><Else/></If>"
|
||||
@@ -9059,39 +9059,39 @@ Can only be executed while Demi-Bahamut is summoned.
|
||||
7476,""
|
||||
7477,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>200<Else/>180</If><Else/>180</If>.<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
|
||||
7478,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>160<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>120<Else/>100</If><Else/>100</If></If>.
|
||||
7478,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>140<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>120<Else/>100</If><Else/>100</If></If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))>Gyofu<Else/>Hakaze</If><Else/>Hakaze</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>320<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>280<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>280<Else/>260</If><Else/>260</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>300<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>280<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>280<Else/>260</If><Else/>260</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fugetsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Fugetsu Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>13<Else/>10</If><Else/>10</If>%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
|
||||
7479,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>160<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>120<Else/>100</If><Else/>100</If></If>.
|
||||
7479,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>140<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>120<Else/>100</If><Else/>100</If></If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))>Gyofu<Else/>Hakaze</If><Else/>Hakaze</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>320<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>280<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>280<Else/>260</If><Else/>260</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>300<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>280<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))>280<Else/>260</If><Else/>260</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fuka<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Fuka Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>13<Else/>10</If><Else/>10</If>%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40s<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If>"
|
||||
7480,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>180<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If>.
|
||||
7480,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>160<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>110<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>110<Else/>100</If><Else/>100</If></If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))>Gyofu<Else/>Hakaze</If><Else/>Hakaze</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>360<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>280</If><Else/>280</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>280</If><Else/>280</If></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>340<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>290<Else/>280</If><Else/>280</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>290<Else/>280</If><Else/>280</If></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by <If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>15<Else/>10</If><Else/>10</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Setsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Setsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Setsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>"
|
||||
7481,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>180<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If>.
|
||||
<If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>230<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>170<Else/>150</If><Else/>150</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>170<Else/>150</If><Else/>150</If></If> when executed from a target's rear.
|
||||
7481,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>160<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>110<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>110<Else/>100</If><Else/>100</If></If>.
|
||||
<If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>210<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>150</If><Else/>150</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>150</If><Else/>150</If></If> when executed from a target's rear.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jinpu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>390<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>330<Else/>310</If><Else/>310</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>330<Else/>310</If><Else/>310</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rear Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>440<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>360</If><Else/>360</If></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>370<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>310</If><Else/>310</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>310</If><Else/>310</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rear Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>370<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>370<Else/>360</If><Else/>360</If></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by <If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>10<Else/>5</If><Else/>5</If><Else/></If><Else/></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Getsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
|
||||
7482,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>180<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If>.
|
||||
<If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>230<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>170<Else/>150</If><Else/>150</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>170<Else/>150</If><Else/>150</If></If> when executed from a target's flank.
|
||||
7482,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>160<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>110<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>110<Else/>100</If><Else/>100</If></If>.
|
||||
<If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>210<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>150</If><Else/>150</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>150</If><Else/>150</If></If> when executed from a target's flank.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shifu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>390<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>330<Else/>310</If><Else/>310</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>330<Else/>310</If><Else/>310</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flank Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>440<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>360</If><Else/>360</If></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>370<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>310</If><Else/>310</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>310</If><Else/>310</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flank Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>370<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>370<Else/>360</If><Else/>360</If></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by <If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>10<Else/>5</If><Else/>5</If><Else/></If><Else/></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ka<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
|
||||
7483,"Delivers an attack with a potency of 90 to all enemies in a cone before you.<If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>
|
||||
@@ -9119,15 +9119,19 @@ Can only be executed while Demi-Bahamut is summoned.
|
||||
7486,"Delivers a ranged attack with a potency of 100.<If(GreaterThanOrEqualTo(PlayerParameter(72),56))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Enpi Bonus Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>270<Else/>260</If><Else/>260</If><Else/></If><Else/></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by <If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>10<Else/>5</If><Else/>5</If><Else/></If><Else/></If>"
|
||||
7487,"Delivers a critical hit with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>700<Else/>640</If><Else/>640</If>.
|
||||
7487,"Delivers a critical hit with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>640<Else/>620</If><Else/>620</If>.
|
||||
Damage dealt is increased when under an effect that raises critical hit rate.
|
||||
<If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meditation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, up to a maximum of 3
|
||||
<If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tsubame-gaeshi Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meditation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, up to a maximum of 3
|
||||
<Else/></If><Else/></If>Can only be executed after accumulating 3 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sen<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iaijutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Midare Setsugekka<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
7488,"Delivers an attack with a potency of 300 to all nearby enemies.
|
||||
<If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meditation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, up to a maximum of 3
|
||||
<If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tsubame-gaeshi Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meditation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, up to a maximum of 3
|
||||
<Else/></If><Else/></If>Can only be executed after accumulating 2 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sen<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
@@ -9173,9 +9177,7 @@ Triggers the cooldown of weaponskills upon execution. Cannot be executed during
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 when hit<Else/></If><Else/></If>"
|
||||
7499,"Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iaijutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ogi Namikiri<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gekko<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fugetsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kasha<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fuka<UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tsubame-gaeshi Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/></If><Else/></If><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),100))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gekko<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fugetsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kasha<UIGlow>01</UIGlow><UIForeground>01</UIForeground> grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fuka<UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),100))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tendo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/></If><Else/></If><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2<Else/></If><Else/></If>"
|
||||
@@ -9242,13 +9244,13 @@ Action upgraded to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enc
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grand Impact Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/></If><Else/></If><If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),88))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2<Else/></If><Else/></If>"
|
||||
7519,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>400<Else/>380</If><Else/>380</If> to target and all enemies nearby it."
|
||||
7519,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/>380</If><Else/>380</If> to target and all enemies nearby it."
|
||||
7520,"Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s<If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thorned Flourish<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/></If><Else/></If>"
|
||||
7521,"Grants 3 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Magicked Swordplay<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, each stack allowing the use of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Riposte<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Zwerchhau<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Redoublement<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Moulinet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Moulinet Deux<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Moulinet Trois<UIGlow>01</UIGlow><UIForeground>01</UIForeground> without cost.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
<If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))>6<Else/>5</If><Else/>5</If> stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Manafication<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Manafication Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases magic damage dealt by 5%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
@@ -19552,12 +19554,12 @@ This weaponskill does not share a recast timer with any other actions. Upon exec
|
||||
The effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Divine Might<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will be prioritized over <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Requiescat<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when under the effect of both.<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>400<Else/></If><Else/></If>"
|
||||
16459,"Deals unaspected damage to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>440<Else/>420</If><Else/>420</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>940<Else/>920</If><Else/>920</If>
|
||||
16459,"Deals unaspected damage to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>500<Else/>420</If><Else/>420</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>1,000<Else/>920</If><Else/>920</If>
|
||||
<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>400
|
||||
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Confiteor Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect fades upon execution."
|
||||
16460,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>440<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If></If>.
|
||||
16460,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>460<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>360</If><Else/>360</If></If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Supplication Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
@@ -19665,13 +19667,13 @@ This weaponskill does not share a recast timer with any other actions. Upon exec
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raiden Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met. "
|
||||
16480,"Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 620 for the first enemy, and 50% less for all remaining enemies.
|
||||
16480,"Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>720<Else/>620</If><Else/>620</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
<If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),100))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Starcross Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s
|
||||
Effect ends when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> expires.
|
||||
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life of the Dragon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Cannot be executed while bound."
|
||||
16481,"Delivers an attack with a potency of 860.
|
||||
16481,"Delivers an attack with a potency of 800.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Kenki Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>25
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hissatsu: Guren<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
16482,"Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50.
|
||||
@@ -19682,7 +19684,7 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
|
||||
<Else/></If><Else/></If>Can only be executed while in combat."
|
||||
16483,"Repeats the previously executed iaijutsu.
|
||||
Cannot be used to repeat <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Higanbana<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Can only be executed immediately following <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iaijutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tsubame-gaeshi Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tsubame-gaeshi Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
16484,"Delivers an attack with a potency of 200.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 45
|
||||
@@ -19695,7 +19697,7 @@ Triggers the cooldown of weaponskills upon execution. Cannot be executed during
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tsubame-gaeshi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kaeshi: Goken<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
16486,"Delivers a critical hit with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>700<Else/>640</If><Else/>640</If>.
|
||||
16486,"Delivers a critical hit with a potency of <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>640<Else/>620</If><Else/>620</If>.
|
||||
Damage dealt is increased when under an effect that raises critical hit rate.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
@@ -19710,7 +19712,7 @@ Consumes all stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow
|
||||
16489,"Dispels <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Shadow Walker<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50.
|
||||
<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),88))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meisui<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Meisui Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),96))>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Zesho Meppo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to 700 and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bhavacakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to 530<Else/>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bhavacakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>530<Else/>500</If><Else/>500</If></If><Else/>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bhavacakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>530<Else/>500</If><Else/>500</If></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Meisui Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),96))>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Zesho Meppo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to 850 and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bhavacakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to 530<Else/>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bhavacakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>530<Else/>500</If><Else/>500</If></If><Else/>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bhavacakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>530<Else/>500</If><Else/>500</If></If>
|
||||
<Else/></If><Else/></If>Can only be executed while in combat and under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Shadow Walker<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
16490,""
|
||||
16491,"Deals fire damage with a potency of 600 to target and all enemies nearby it.
|
||||
@@ -19784,19 +19786,25 @@ Potency increases as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>B
|
||||
Potency increases as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Battery Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> exceeds required cost at time of deployment, up to a maximum of 240.
|
||||
|
||||
※This action cannot be assigned to a hotbar."
|
||||
16505,"Deals fire damage with a potency of 340.
|
||||
16505,"Deals fire damage with a potency of 350.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
16506,"<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and 1 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Heart<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Halts the expiration of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Heart Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIGlow>01</UIGlow><UIForeground>01</UIForeground>Nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s MP cost increase for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells and reduces MP cost for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by one-third
|
||||
<Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Halts the expiration of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
</If><Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Halts the expiration of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
</If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores an amount of MP commensurate with your stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Ice I: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2,500 MP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Ice II: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>5,000 MP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Ice III: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>10,000 MP
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and 3 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Hearts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and also restores 10,000 MP when used while outside of combat.
|
||||
<Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and restores 10,000 MP when used while outside of combat.
|
||||
</If><Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and restores 10,000 MP when used while outside of combat.
|
||||
</If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
16507,"Deals unaspected damage with a potency of 880.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Polyglot Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1"
|
||||
16508,"Deals unaspected damage with a potency of 200.
|
||||
@@ -19883,7 +19891,7 @@ Will only execute while Demi-Phoenix is summoned.
|
||||
16527,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))>180<Else/>130</If><Else/>130</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Displacement<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
16528,"Deals unaspected damage with a potency of <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>380<Else/><If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>290</If><Else/>290</If></If><Else/><If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>290</If><Else/>290</If></If>.
|
||||
16528,"Deals unaspected damage with a potency of <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/><If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>290</If><Else/>290</If></If><Else/><If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>290</If><Else/>290</If></If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Balance Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>5 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Balance Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>5 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
|
||||
@@ -19902,9 +19910,9 @@ Can only be executed after successfully landing <UIForeground>F201F4</UIForegrou
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>800<Else/>700</If><Else/>700</If><If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Nourishes the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blood Lily<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Healing Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lily<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
|
||||
16532,"Deals unaspected damage with a potency of <If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>70<Else/>65</If><Else/>65</If>.
|
||||
16532,"Deals unaspected damage with a potency of <If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>75<Else/>65</If><Else/>65</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Unaspected damage over time
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>70<Else/>65</If><Else/>65</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>75<Else/>65</If><Else/>65</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s"
|
||||
16533,"Deals unaspected damage with a potency of 290."
|
||||
16534,"Restores own HP and the HP of all nearby party members.
|
||||
@@ -29402,7 +29410,7 @@ Extends duration of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>De
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
Extends duration of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Death's Design<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 30s to a maximum of 60s.<If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),50))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 if target is KO'd before effect expires<Else/></If><Else/></If>"
|
||||
24380,"Delivers an attack with a potency of 460.
|
||||
24380,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>520<Else/>460</If><Else/>460</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50
|
||||
<If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
|
||||
<Else/></If><Else/></If>Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul Scythe<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
@@ -30939,24 +30947,24 @@ Effect can be stacked with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Oath Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50"
|
||||
25747,"Delivers an attack to target and all enemies nearby it with a potency of 450 for the first enemy, and 60% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP"
|
||||
25748,"Deals unaspected damage to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>240<Else/>220</If><Else/>220</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>740<Else/>720</If><Else/>720</If>
|
||||
25748,"Deals unaspected damage to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>260<Else/>220</If><Else/>220</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>760<Else/>720</If><Else/>720</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confiteor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>400
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confiteor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blade of Faith<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
25749,"Deals unaspected damage to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>340<Else/>320</If><Else/>320</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>840<Else/>820</If><Else/>820</If>
|
||||
25749,"Deals unaspected damage to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>380<Else/>320</If><Else/>320</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>880<Else/>820</If><Else/>820</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blade of Faith<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>400
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blade of Faith<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blade of Truth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
25750,"Deals unaspected damage to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>440<Else/>420</If><Else/>420</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>940<Else/>920</If><Else/>920</If>
|
||||
25750,"Deals unaspected damage to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>500<Else/>420</If><Else/>420</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>1,000<Else/>920</If><Else/>920</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blade of Truth<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>400<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),100))>
|
||||
@@ -31052,7 +31060,7 @@ Can only be executed while under the effect of three distinct <UIForeground>F201
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Masterful Blitz<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rising Phoenix<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
25769,"Delivers an attack to target and all enemies nearby it with a potency of 1,400 for the first enemy, and 50% less for all remaining enemies.
|
||||
25769,"Delivers an attack to target and all enemies nearby it with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>1,500<Else/>1,400</If><Else/>1,400</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Formless Fist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing the execution of a weaponskill that requires a certain form, without being in that form
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
Any additional effects associated with the executed action will also be applied.
|
||||
@@ -31088,11 +31096,11 @@ Requires <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hakke Mujinsa
|
||||
Effect can only be triggered while <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Doton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active.
|
||||
|
||||
※This action cannot be assigned to a hotbar."
|
||||
25777,"Rushes target and delivers a lightning attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>640<Else/>560</If><Else/>560</If>.
|
||||
25777,"Rushes target and delivers a lightning attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>700<Else/>560</If><Else/>560</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raiju Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Cannot be executed while bound."
|
||||
25778,"Deals lightning damage with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>640<Else/>560</If><Else/>560</If>.
|
||||
25778,"Deals lightning damage with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>700<Else/>560</If><Else/>560</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raiju Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
25779,"Delivers an attack with a potency of 200 to all nearby enemies.
|
||||
@@ -31156,7 +31164,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Technical Finish<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tillana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
25791,"Delivers an attack to all enemies in a cone before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
|
||||
25791,"Delivers an attack to all enemies in a cone before you with a potency of <If(Equal(PlayerParameter(68),38))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/>300</If><Else/>300</If> for the first enemy, and 50% less for all remaining enemies.
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fourfold Fan Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
25792,"Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.
|
||||
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
|
||||
@@ -31173,15 +31181,17 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
|
||||
25796,"Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Polyglot<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
25797,"Deals unaspected damage with a potency of 500.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Astral Fire Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Firestarter<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Astral Fire Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Firestarter<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Firestarter Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will require no time to cast and cost no MP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Ice Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Requires no MP to cast and grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Paradox<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Paradox<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blizzard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> change to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Paradox<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
25798,"Summons Carbuncle to your side."
|
||||
25799,"Orders Carbuncle to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Radiant Aegis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Radiant Aegis Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Creates a barrier around self that absorbs damage totaling 20% of your maximum HP
|
||||
@@ -31445,11 +31455,11 @@ Current pet will leave the battlefield while Emerald Garuda is present, and retu
|
||||
25852,""
|
||||
25853,""
|
||||
25854,""
|
||||
25855,"Deals lightning damage with a potency of <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/>380</If><Else/>380</If>.
|
||||
25855,"Deals lightning damage with a potency of <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>440<Else/>380</If><Else/>380</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 6
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% chance of becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Verfire Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
|
||||
25856,"Deals wind damage with a potency of <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/>380</If><Else/>380</If>.
|
||||
25856,"Deals wind damage with a potency of <If(Equal(PlayerParameter(68),35))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>440<Else/>380</If><Else/>380</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Mana<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 6
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50% chance of becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Verstone Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s"
|
||||
@@ -42158,103 +42168,115 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
|
||||
34603,""
|
||||
34604,""
|
||||
34605,""
|
||||
34606,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>200<Else/>180</If><Else/>180</If>."
|
||||
34607,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>140<Else/>120</If><Else/>120</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Noxious Gnash<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Noxious Gnash Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage you deal target by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s
|
||||
Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Noxious Gnash<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 20s to a maximum of 40s."
|
||||
34608,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>260<Else/>240</If><Else/>240</If>.
|
||||
34606,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>200<Else/>180</If><Else/>180</If>.
|
||||
Honed Steel Potency: <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>300<Else/>280</If><Else/>280</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Honed Reavers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Honed Reavers Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100 and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Effect cannot be stacked with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Honed Steel<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34607,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>200<Else/>180</If><Else/>180</If>.
|
||||
Honed Reavers Potency: <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>300<Else/>280</If><Else/>280</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Honed Steel<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Honed Steel Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100 and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Effect cannot be stacked with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Honed Reavers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34608,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>300<Else/>280</If><Else/>280</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hunter's Instinct<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hunter's Instinct Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34609,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>260<Else/>240</If><Else/>240</If>.
|
||||
34609,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>300<Else/>280</If><Else/>280</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Swiftscaled<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Swiftscaled Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34610,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>280</If><Else/>280</If>.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>340</If><Else/>340</If> when executed from a target's flank.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34610,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>320</If><Else/>320</If>.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>380</If><Else/>380</If> when executed from a target's flank.
|
||||
Potencies are increased by 100 while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flankstung Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hindstung Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hindstung Venom Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hindsting Strike<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Effect cannot be stacked with other viper venom effects.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent Offerings Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
|
||||
<Else/></If><Else/></If>Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flanksting Strike<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34611,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>280</If><Else/>280</If>.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>340</If><Else/>340</If> when executed from a target's flank.
|
||||
34611,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>320</If><Else/>320</If>.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>380</If><Else/>380</If> when executed from a target's flank.
|
||||
Potencies are increased by 100 while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flanksbane Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hindsbane Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hindsbane Venom Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hindsbane Fang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Effect cannot be stacked with other viper venom effects.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent Offerings Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
|
||||
<Else/></If><Else/></If>Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flanksbane Fang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34612,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>280</If><Else/>280</If>.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>340</If><Else/>340</If> when executed from a target's rear.
|
||||
34612,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>320</If><Else/>320</If>.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>380</If><Else/>380</If> when executed from a target's rear.
|
||||
Potencies are increased by 100 while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hindstung Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flanksbane Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flanksbane Venom Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flanksbane Fang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Effect cannot be stacked with other viper venom effects.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent Offerings Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
|
||||
<Else/></If><Else/></If>Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hindsting Strike<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34613,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>280</If><Else/>280</If>.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>360<Else/>340</If><Else/>340</If> when executed from a target's rear.
|
||||
34613,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>340<Else/>320</If><Else/>320</If>.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/>380</If><Else/>380</If> when executed from a target's rear.
|
||||
Potencies are increased by 100 while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hindsbane Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Flankstung Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Flankstung Venom Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flanksting Strike<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Effect cannot be stacked with other viper venom effects.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent Offerings Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
|
||||
<Else/></If><Else/></If>Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Sting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hindsbane Fang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34614,"Delivers an attack with a potency of 100 to all nearby enemies."
|
||||
34615,"Delivers an attack with a potency of 80 to all nearby enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Noxious Gnash<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Noxious Gnash Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage you deal target by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s
|
||||
Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Noxious Gnash<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 20s to a maximum of 40s."
|
||||
34616,"Delivers an attack with a potency of 120 to all nearby enemies.
|
||||
34614,"Delivers an attack with a potency of 100 to all nearby enemies.
|
||||
Honed Steel Potency: 120
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Honed Reavers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Honed Reavers Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100 and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Effect cannot be stacked with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Honed Steel<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34615,"Delivers an attack with a potency of 100 to all nearby enemies.
|
||||
Honed Reavers Potency: 120
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Honed Steel<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Honed Steel Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 100 and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Effect cannot be stacked with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Honed Reavers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34616,"Delivers an attack with a potency of 130 to all nearby enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hunter's Instinct<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hunter's Instinct Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34617,"Delivers an attack with a potency of 120 to all nearby enemies.
|
||||
34617,"Delivers an attack with a potency of 130 to all nearby enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Swiftscaled<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Swiftscaled Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34618,"Delivers an attack with a potency of 140 to all nearby enemies.
|
||||
Potencies are increased by 20 while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grimhunter's Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grimskin's Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Grimskin's Venom Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodied Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Effect cannot be stacked with other viper venom effects.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent Offerings Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
|
||||
<Else/></If><Else/></If>Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
@@ -42265,23 +42287,19 @@ Effect cannot be stacked with other viper venom effects.
|
||||
Potencies are increased by 20 while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grimskin's Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Grimhunter's Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Grimhunter's Venom Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jagged Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Effect cannot be stacked with other viper venom effects.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent Offerings Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10
|
||||
<Else/></If><Else/></If>Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodied Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34620,"Delivers an attack with a potency of 450.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Noxious Gnash<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Noxious Gnash Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage you deal target by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s
|
||||
Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Noxious Gnash<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 20s to a maximum of 40s.
|
||||
34620,"Delivers an attack with a potency of 500.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rattling Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),88))>, up to a maximum of 3<Else/>, up to a maximum of 2</If><Else/>, up to a maximum of 2</If>
|
||||
<Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Pit of Dread<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34621,"Delivers an attack with a potency of 500.
|
||||
550 when executed from a target's flank.
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vicepit<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34621,"Delivers an attack with a potency of 570.
|
||||
620 when executed from a target's flank.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hunter's Instinct<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hunter's Instinct Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
@@ -42291,10 +42309,10 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
|
||||
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent Offerings Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5
|
||||
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),75))>Upon successfully landing this action, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
These actions can be executed a total of two times following <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<Else/></If><Else/></If>Can only be executed after landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dreadwinder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<Else/></If><Else/></If>Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vicewinder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
This weaponskill does not share a recast timer with any other actions."
|
||||
34622,"Delivers an attack with a potency of 500.
|
||||
550 when executed from a target's rear.
|
||||
34622,"Delivers an attack with a potency of 570.
|
||||
620 when executed from a target's rear.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Swiftscaled<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Swiftscaled Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
@@ -42304,17 +42322,13 @@ This weaponskill does not share a recast timer with any other actions."
|
||||
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent Offerings Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5
|
||||
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),75))>Upon successfully landing this action, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
These actions can be executed a total of two times following <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<Else/></If><Else/></If>Can only be executed after landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dreadwinder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<Else/></If><Else/></If>Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vicewinder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
This weaponskill does not share a recast timer with any other actions."
|
||||
34623,"Delivers an attack with a potency of 200 to all nearby enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Noxious Gnash<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Noxious Gnash Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage you deal target by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s
|
||||
Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Noxious Gnash<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 20s to a maximum of 40s.
|
||||
34623,"Delivers an attack with a potency of 220 to all nearby enemies.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rattling Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),88))>, up to a maximum of 3<Else/>, up to a maximum of 2</If><Else/>, up to a maximum of 2</If>
|
||||
<Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dreadwinder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34624,"Delivers an attack with a potency of 250 to all nearby enemies.
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vicewinder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34624,"Delivers an attack with a potency of 280 to all nearby enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hunter's Instinct<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hunter's Instinct Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
@@ -42324,9 +42338,9 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
|
||||
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent Offerings Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5
|
||||
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))>Upon successfully landing this action, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang Thresh<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood Thresh<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
These actions can be executed a total of two times following <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Den<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<Else/></If><Else/></If>Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Pit of Dread<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Den<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<Else/></If><Else/></If>Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vicepit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Den<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
This weaponskill does not share a recast timer with any other actions."
|
||||
34625,"Delivers an attack with a potency of 250 to all nearby enemies.
|
||||
34625,"Delivers an attack with a potency of 280 to all nearby enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Swiftscaled<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Swiftscaled Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40s
|
||||
@@ -42336,41 +42350,41 @@ This weaponskill does not share a recast timer with any other actions."
|
||||
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent Offerings Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5
|
||||
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))>Upon successfully landing this action, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang Thresh<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood Thresh<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
These actions can be executed a total of two times following <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Den<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<Else/></If><Else/></If>Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Pit of Dread<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Den<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<Else/></If><Else/></If>Can only be executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vicepit<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Den<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
This weaponskill does not share a recast timer with any other actions."
|
||||
34626,"Delivers an attack with a potency of 700 for the first enemy, and 60% less for all remaining enemies.
|
||||
34626,"Delivers an attack with a potency of 750 for the first enemy, and 60% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),96))>5<Else/>4</If><Else/>4</If> stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Anguine Tribute<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Serpent Offerings Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50"
|
||||
34627,"Delivers an attack with a potency of 400 to the first enemy, and 60% less for all remaining enemies.
|
||||
Potency is increased to 600 when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reawaken<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
34627,"Delivers an attack with a potency of 480 to the first enemy, and 60% less for all remaining enemies.
|
||||
Potency is increased to 680 when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reawaken<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Anguine Tribute Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1
|
||||
This weaponskill does not share a recast timer with any other actions.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> change to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>First Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34628,"Delivers an attack with a potency of 400 to the first enemy, and 60% less for all remaining enemies.
|
||||
Potency is increased to 600 when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>First Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
34628,"Delivers an attack with a potency of 480 to the first enemy, and 60% less for all remaining enemies.
|
||||
Potency is increased to 680 when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>First Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Anguine Tribute Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1
|
||||
This weaponskill does not share a recast timer with any other actions.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> change to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34629,"Delivers an attack with a potency of 400 to the first enemy, and 60% less for all remaining enemies.
|
||||
Potency is increased to 600 when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Maw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> change to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34629,"Delivers an attack with a potency of 480 to the first enemy, and 60% less for all remaining enemies.
|
||||
Potency is increased to 680 when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Anguine Tribute Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1
|
||||
This weaponskill does not share a recast timer with any other actions.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Den<UIGlow>01</UIGlow><UIForeground>01</UIForeground> change to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Third Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34630,"Delivers an attack with a potency of 400 to the first enemy, and 60% less for all remaining enemies.
|
||||
Potency is increased to 600 when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Third Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
34630,"Delivers an attack with a potency of 480 to the first enemy, and 60% less for all remaining enemies.
|
||||
Potency is increased to 680 when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Third Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Anguine Tribute Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1
|
||||
This weaponskill does not share a recast timer with any other actions.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Den<UIGlow>01</UIGlow><UIForeground>01</UIForeground> change to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fourth Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34631,"Delivers an attack with a potency of 1,050 to the first enemy, and 60% less for all remaining enemies.
|
||||
34631,"Delivers an attack with a potency of 1,150 to the first enemy, and 60% less for all remaining enemies.
|
||||
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Reawakened<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect expires upon execution.
|
||||
Requires at least one stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Anguine Tribute<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
This weaponskill does not share a recast timer with any other actions.
|
||||
@@ -42378,7 +42392,7 @@ This weaponskill does not share a recast timer with any other actions.
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reawaken<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ouroboros<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34632,"Delivers a ranged attack with a potency of 200."
|
||||
34633,"Delivers an attack with a potency of 600 to the first enemy, and 50% less for all remaining enemies.
|
||||
34633,"Delivers an attack with a potency of 680 to the first enemy, and 50% less for all remaining enemies.
|
||||
<If(Equal(PlayerParameter(68),41))><If(GreaterThanOrEqualTo(PlayerParameter(72),92))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Poised for Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Poised for Twinfang Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
@@ -42386,7 +42400,7 @@ Upon successfully landing this action, <UIForeground>F201F4</UIForeground><UIGlo
|
||||
These actions can be executed a total of two times.
|
||||
<Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rattling Coil Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1
|
||||
This weaponskill does not share a recast timer with any other actions."
|
||||
34634,"Delivers an attack with a potency of 250.
|
||||
34634,"Delivers an attack with a potency of 280.
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flanksting Strike<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flanksbane Fang<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hindsting Strike<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hindsbane Fang<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
@@ -42396,16 +42410,16 @@ Can only be executed after successfully landing <UIForeground>F201F4</UIForegrou
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent's Tail<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Last Lash<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34636,"Delivers an attack with a potency of 100.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hunter's Venom Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150
|
||||
34636,"Delivers an attack with a potency of 120.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Hunter's Venom Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>170
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Swiftskin's Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang Bite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34637,"Delivers an attack with a potency of 100.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Swiftskin's Venom Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150
|
||||
34637,"Delivers an attack with a potency of 120.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Swiftskin's Venom Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>170
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hunter's Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when executed after <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hunter's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Swiftskin's Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
@@ -42428,38 +42442,38 @@ Can only be executed after successfully landing <UIForeground>F201F4</UIForegrou
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood Thresh<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34640,"Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies.
|
||||
34640,"Delivers an attack with a potency of 280 to the first enemy, and 60% less for all remaining enemies.
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>First Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent's Tail<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>First Legacy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34641,"Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies.
|
||||
34641,"Delivers an attack with a potency of 280 to the first enemy, and 60% less for all remaining enemies.
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent's Tail<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Second Legacy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34642,"Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies.
|
||||
34642,"Delivers an attack with a potency of 280 to the first enemy, and 60% less for all remaining enemies.
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Third Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent's Tail<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Third Legacy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34643,"Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies.
|
||||
34643,"Delivers an attack with a potency of 280 to the first enemy, and 60% less for all remaining enemies.
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fourth Generation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Serpent's Tail<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fourth Legacy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34644,"Delivers an attack with a potency of 100 to the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Poised for Twinfang Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150
|
||||
34644,"Delivers an attack with a potency of 120 to the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Poised for Twinfang Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>170
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Poised for Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Poised for Twinblood Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60s
|
||||
Can only be executed after landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Twinfang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
34645,"Delivers an attack with a potency of 100 to the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Poised for Twinblood Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>150
|
||||
Can only be executed after landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
34645,"Delivers an attack with a potency of 120 to the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Poised for Twinblood Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>170
|
||||
Can only be executed after successfully landing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Twinblood<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
@@ -44976,7 +44990,7 @@ Can only be executed in combat and when a <UIForeground>F201F4</UIForeground><UI
|
||||
36915,""
|
||||
36916,""
|
||||
36917,""
|
||||
36918,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>460<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>420<Else/>380</If><Else/>380</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>420<Else/>380</If><Else/>380</If></If>.
|
||||
36918,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>500<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>420<Else/>380</If><Else/>380</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>420<Else/>380</If><Else/>380</If></If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sepulchre Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
@@ -44984,7 +44998,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Atonement<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Supplication<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36919,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>480<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>440<Else/>400</If><Else/>400</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>440<Else/>400</If><Else/>400</If></If>.
|
||||
36919,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>540<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>440<Else/>400</If><Else/>400</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>440<Else/>400</If><Else/>400</If></If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sepulchre Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
@@ -45058,7 +45072,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Quietus<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Impalement<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36932,"Deals physical damage to all enemies in a straight line before you with a potency of 800 for the first enemy, and 50% less for all remaining enemies.
|
||||
36932,"Deals physical damage to all enemies in a straight line before you with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
|
||||
Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Scorn<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active."
|
||||
36933,""
|
||||
36934,"Rush to a targeted enemy's location.
|
||||
@@ -45132,9 +45146,9 @@ Can only be executed while under the effect of three of the same <UIForeground>F
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Masterful Blitz<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Elixir Burst<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36949,"Delivers an attack to all enemies in a straight line before you with a potency of 800 for the first enemy, and 50% less for all remaining enemies.
|
||||
36949,"Delivers an attack to all enemies in a straight line before you with a potency of 900 for the first enemy, and 50% less for all remaining enemies.
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wind's Rumination<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
36950,"Deals damage to all nearby enemies with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.
|
||||
36950,"Deals damage to all nearby enemies with a potency of 1,200 for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Formless Fist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing the execution of a weaponskill that requires a certain form, without being in that form
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
Any additional effects associated with the executed action will also be applied.
|
||||
@@ -45161,7 +45175,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Power Surge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Power Surge Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s"
|
||||
36956,"Deals physical damage to target and all enemies nearby it with a potency of 700 for the first enemy, and 50% less for all remaining enemies.
|
||||
36956,"Deals physical damage to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Starcross Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
36957,"Delivers an attack with a potency of 300.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases target's damage taken by 5%
|
||||
@@ -45182,15 +45196,15 @@ Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hellfrog Medium<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deathfrog Medium<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36960,"Deals unaspected damage with a potency of 550.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Meisui Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Potency is increased to 700
|
||||
36960,"Deals unaspected damage with a potency of 700.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Meisui Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Potency is increased to 850
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Ninki Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Higi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hellfrog Medium<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bhavacakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Zesho Meppo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36961,"Deals unaspected damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
|
||||
36961,"Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tenri Jindo Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
@@ -45198,15 +45212,17 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
|
||||
36962,"Reduces the amount of damage taken by the next attack by 10%.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>4s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tengentsu's Foresight<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 when hit
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Tengentsu's Foresight Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores HP when effect expires
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>8s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>500"
|
||||
36963,"Delivers an attack with a potency of 240.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Tengentsu's Foresight Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Gradually restores your HP and reduces damage taken by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>9s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>200"
|
||||
36963,"Delivers an attack with a potency of 230.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kenki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5"
|
||||
36964,"Delivers an attack to all enemies in a cone before you with a potency of 900 for the first enemy, and 60% less for all remaining enemies.
|
||||
36964,"Delivers an attack to all enemies in a cone before you with a potency of 820 for the first enemy, and 60% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Kenki Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Zanshin Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
36965,"Delivers an attack with a potency of 420 to all nearby enemies.
|
||||
36965,"Delivers an attack with a potency of 410 to all nearby enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tsubame-gaeshi Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meditation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, up to a maximum of 3
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tendo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and after accumulating 2 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sen<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
@@ -45214,12 +45230,14 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iaijutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tendo Goken<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36966,"Delivers a critical hit with a potency of 1,020.
|
||||
Damage dealt is increased when under an effect that raises critical hit rate.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tsubame-gaeshi Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Meditation<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, up to a maximum of 3
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Tendo<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and after accumulating 3 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sen<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Iaijutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tendo Setsugekka<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36967,"Delivers an attack with a potency of 420 to all nearby enemies.
|
||||
36967,"Delivers an attack with a potency of 410 to all nearby enemies.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tsubame-gaeshi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tendo Kaeshi Goken<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
@@ -45263,7 +45281,7 @@ The action <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blood Stalk
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Guillotine<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Executioner's Guillotine<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36973,"Delivers an attack to target and all enemies nearby it with a potency of 1,200 for the first enemy, and 60% less for all remaining enemies.
|
||||
36973,"Delivers an attack to target and all enemies nearby it with a potency of 1,300 for the first enemy, and 60% less for all remaining enemies.
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Perfectio Parata<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
@@ -45296,7 +45314,7 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chain Saw<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Excavator<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36982,"Delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 50% less for all remaining enemies.
|
||||
36982,"Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.
|
||||
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
|
||||
This action is not affected by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Reassemble<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Full Metal Machinist<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
@@ -45319,9 +45337,9 @@ Can only be executed while under the effect of <UIForeground>F201FA</UIForegroun
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Saber Dance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dance of the Dawn<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36986,"Deals lightning damage with a potency of 200.
|
||||
36986,"Deals lightning damage with a potency of 150.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Lightning damage over time
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>55
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>60
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
Can only be cast while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thunderhead<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, granted when gaining <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from an unaspected state, or changing between their influences.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Thunderhead Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s
|
||||
@@ -45337,7 +45355,7 @@ Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlo
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ley Lines<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the effect duration will not be reset."
|
||||
36989,"Deals fire damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 65% less for all remaining enemies.
|
||||
Can only be executed when the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Astral Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is full."
|
||||
36990,"Deals unaspected damage with a potency of 420.
|
||||
36990,"Deals unaspected damage with a potency of 440.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Aetherflow Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>1"
|
||||
36991,"Deals unaspected damage with a potency of 600 to target and all enemies nearby it.
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Ruby's Glimmer<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
@@ -45358,7 +45376,7 @@ This action does not share a recast timer with any other actions.
|
||||
Will only execute while Solar Bahamut is summoned.
|
||||
|
||||
※This action cannot be assigned to a hotbar."
|
||||
36994,"Deals unaspected damage with a potency of 600.
|
||||
36994,"Deals unaspected damage with a potency of 620.
|
||||
Can only be executed while in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lightwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
@@ -45368,7 +45386,7 @@ Can only be executed while in <UIForeground>F201FA</UIForeground><UIGlow>F201FB<
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Tri-disaster<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Umbral Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when requirements for execution are met."
|
||||
36996,"Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 60% less for all remaining enemies.
|
||||
36996,"Deals unaspected damage to target and all enemies nearby it with a potency of 700 for the first enemy, and 60% less for all remaining enemies.
|
||||
Can only be executed while in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lightwyrm Trance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
@@ -45537,7 +45555,7 @@ Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UI
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
|
||||
Effect cannot be stacked with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Dosis III<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores HP to targets under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Kardion<UIGlow>01</UIGlow><UIForeground>01</UIForeground> granted by you
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>170
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),40))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>170<Else/>130</If><Else/>130</If>
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Eukrasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
|
||||
※This action cannot be assigned to a hotbar.
|
||||
|
||||
|
Can't render this file because it is too large.
|
Reference in New Issue
Block a user