This commit is contained in:
xiashtra
2024-07-30 03:28:50 -04:00
parent 32b9fe221f
commit c83b4538ac
110 changed files with 4653 additions and 4312 deletions
+2 -2
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@@ -122,7 +122,7 @@ If the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGl
106,"Each summon, when called forth, will tap into its respective <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Arcanum<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, granting you stacks of an elemental attunement, indicated on the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Trance Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. These elemental attunements will augment <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gemshine<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precious Brilliance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Upon learning the trait <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Elemental Mastery<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Astral Flow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will also be enhanced by elemental attunement."
107,"Coda"
108,"Upon learning the trait <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Minstrel's Coda<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, singing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mage's Ballad<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Army's Paeon<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wanderer's Minuet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will grant a corresponding <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Coda<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. With at least one <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Coda<UIGlow>01</UIGlow><UIForeground>01</UIForeground> active, you can execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Radiant Finale<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
109,"While under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and 3 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Hearts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, swapping to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will allow you to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Paradox<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
109,"While under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or when possessing maximum stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Hearts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, swapping to the opposite element will allow you to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Paradox<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
110,"Upon learning the trait <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Cartridge Charge II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, a third <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Cartridge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be stored in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Powder Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Cartridges<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are added to the gauge by using combo actions such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Solid Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Demon Slaughter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (acquired at level 40). <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Cartridges<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can then be used to execute several actions such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Burst Strike<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gnashing Fang<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (acquired at level 60)."
111,"The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be filled via the execution of certain weaponskills, or by defeating enemies afflicted with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Death's Design<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. With sufficient souls stored in the gauge, you can execute actions such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blood Stalk<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Grim Swathe<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (acquired at level 55), or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gluttony<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (acquired at level 76)."
112,"The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shroud Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> signifies the strength of your bond with your avatar. When the gauge is sufficiently filled, you can execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enshroud<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to temporarily serve as host to your avatar."
@@ -149,7 +149,7 @@ Summoning <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Solar Bahamu
132,"Each summon, when called forth, will tap into its respective <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Arcanum<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, granting you stacks of an elemental attunement, indicated on the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Trance Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. These elemental attunements will augment <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gemshine<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Precious Brilliance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Upon learning the trait <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Elemental Mastery<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (acquired at level 86), <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Astral Flow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will also be enhanced by elemental attunement."
133,"Vipersight"
134,"Serpent Offerings Gauge"
135,"Viper engages enemies mainly through the use of three-step combos, their primary combos beginning with either <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dread Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The third step can end with one of several weaponskills, each of which grants an effect to strengthen a different combo-ending action. To reach these actions will require the use of specific combo routes.
135,"Viper engages enemies mainly through the use of three-step combos, their primary combos beginning with either <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reaving Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The third step can end with one of several weaponskills, each of which grants an effect to strengthen a different combo-ending action. To reach these actions will require the use of specific combo routes.
The glow of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vipersight<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s blades correspond with the outlining of hotbar icons to indicate the next step in a combo. Following these indicators will help ensure the use of combos that finish with a strengthened attack."
136,"The use of certain weaponskills will grant a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rattling Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, up to a maximum of 2 stacks, indicated by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vipersight<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rattling Coils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be spent to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
137,"Upon learning the trait <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Viper's Rattle<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, a third <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rattling Coil<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be stored. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Rattling Coils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are accumulated through the use of certain actions, and can be spent to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Uncoiled Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
1 key 0
122 118 Addersgall Gauge
123 119 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Eukrasia<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, when active, can be used to enhance the effects of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Diagnosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Prognosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
124 120 The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Addersgall Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> indicates accumulated stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Addersgall<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which are restored automatically over time. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Addersgall<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be consumed to execute actions such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Druochole<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kerachole<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (acquired at level 50).
125 121 The gauge builds stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Addersting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when the barrier effect of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Diagnosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Eukrasian Prognosis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is completely absorbed. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Addersting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> stacks can be used to execute actions such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Toxikon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Toxikon II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
126 122 バランスゲージ/マナスタックシンボル
127 123 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Mana Stacks<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are gained by executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Riposte<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Zwerchhau<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Redoublement<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Enchanted Moulinet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and are consumed by casting spells. At maximum stacks, you can cast <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Verflare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Verholy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (acquired at level 70).
128 124 Once <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enshrouded<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Death Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will display the time remaining to play host to your avatar, as well as your stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Lemure Shroud<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which are consumed to use powerful attacks such as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Void Reaping<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Communio<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (acquired at level 90).
149 145 <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Landscape Motifs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are painted on the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Landscape Canvas<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and can be rendered to life through <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scenic Muse<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>starry sky<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is painted on the canvas, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Starry Muse<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be performed, increasing the damage dealt by self and party members.
150 146 Pictomancer eschews the stave for a brush, painting their imaginings upon a canvas and bringing them to life through magic. By utilizing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Creature Canvas<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Weapon Canvas<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Landscape Canvas<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, a variety of effects can be produced.
151 147 <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Creature Motifs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are painted on the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Creature Canvas<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and can be rendered to life through <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Living Muse<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, simultaneously granting a depiction of the rendered motif. Assembling <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Depiction of Pom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Depiction of Wings<UIGlow>01</UIGlow><UIForeground>01</UIForeground> creates a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Moogle Portrait<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mog of the Ages<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
152 148 <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Weapon Motifs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are painted on the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Weapon Canvas<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and can be rendered to life through <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Steel Muse<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>hammer<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is painted on the canvas, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Striking Muse<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be performed, allowing the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hammer Stamp<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Landscape Motifs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> are painted on the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Landscape Canvas<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and can be rendered to life through <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Scenic Muse<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. When a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>starry sky<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is painted on the canvas, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Starry Muse<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be performed, increasing the damage dealt by self and party members.
153 149 The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Palette Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Paint<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be accumulated by executing certain aetherhue spells. Once your palette is sufficiently saturated with aether, you can consume a portion of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Palette Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which will temporarily alter the properties of your aetherhue spells, significantly enhancing them. Additionally, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Paint<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be spent to execute <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Holy in White<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
154 150 Upon learning the trait <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, a splash of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>White Paint<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, when accumulated, will be converted to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Black Paint<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Subtractive Palette<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which can be spent to perform <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Comet in Black<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
155 151 Executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Creature Motif<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Living Muse<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in succession to assemble <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Depiction of Pom<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Depiction of Wings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Depiction of Claw<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Depiction of Fangs<UIGlow>01</UIGlow><UIForeground>01</UIForeground> creates a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Madeen Portrait<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, allowing the execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Retribution of the Madeen<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.