5.55+5.57

This commit is contained in:
Eamorayden
2021-07-10 21:59:30 -04:00
parent 184074e237
commit ccb46618e4
294 changed files with 13327 additions and 12041 deletions
+1 -1
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@@ -119,7 +119,7 @@ int32,str,str
115,"TEXT_LUCKHZ103_03959_MARCECHAMP_000_142","Don't look so down, lass. Bein' able to help out a couple of nobles ain't nothin' to sneeze at─an' I reckon the friendship you've made today will serve you well."
116,"TEXT_LUCKHZ103_03959_MARCECHAMP_000_143","Speakin' of new friends, I've got just the thing to cheer you up. How'd you like to take a baby chocobo off my hands?"
117,"TEXT_LUCKHZ103_03959_LYCELLE_000_144","...A baby chocobo?"
118,"TEXT_LUCKHZ103_03959_MARCECHAMP_000_145","Aye. Hatched from the egg of one of my best birds, but I've been having the damnedest time tryin' to train it. Doesn't seem suited for the huntin' life. An' so I thought it could use a new family─how'd you like to be its new mother?"
118,"TEXT_LUCKHZ103_03959_MARCECHAMP_000_145","Aye. Hatched from the egg of one of my best birds, but I've been having the damndest time tryin' to train it. Doesn't seem suited for the huntin' life. An' so I thought it could use a new family─how'd you like to be its new mother?"
119,"TEXT_LUCKHZ103_03959_LYCELLE_000_146","Me, its...mother? Why, yes...I'd like that very much!"
120,"TEXT_LUCKHZ103_03959_JULCHIEZAIN_000_147","And with the coin we've earned, we can buy it food and everything! Heh, the little ones are going to be over the moon when they hear who's coming to live with us!"
121,"TEXT_LUCKHZ103_03959_PEYRAQUILE_000_0148","Not just the little ones─Rasequin too! He adores chocobos! Come on, let's go and tell him right now!"
1 key 0 1
119 115 TEXT_LUCKHZ103_03959_MARCECHAMP_000_142 Don't look so down, lass. Bein' able to help out a couple of nobles ain't nothin' to sneeze at─an' I reckon the friendship you've made today will serve you well.
120 116 TEXT_LUCKHZ103_03959_MARCECHAMP_000_143 Speakin' of new friends, I've got just the thing to cheer you up. How'd you like to take a baby chocobo off my hands?
121 117 TEXT_LUCKHZ103_03959_LYCELLE_000_144 ...A baby chocobo?
122 118 TEXT_LUCKHZ103_03959_MARCECHAMP_000_145 Aye. Hatched from the egg of one of my best birds, but I've been having the damnedest time tryin' to train it. Doesn't seem suited for the huntin' life. An' so I thought it could use a new family─how'd you like to be its new mother? Aye. Hatched from the egg of one of my best birds, but I've been having the damndest time tryin' to train it. Doesn't seem suited for the huntin' life. An' so I thought it could use a new family─how'd you like to be its new mother?
123 119 TEXT_LUCKHZ103_03959_LYCELLE_000_146 Me, its...mother? Why, yes...I'd like that very much!
124 120 TEXT_LUCKHZ103_03959_JULCHIEZAIN_000_147 And with the coin we've earned, we can buy it food and everything! Heh, the little ones are going to be over the moon when they hear who's coming to live with us!
125 121 TEXT_LUCKHZ103_03959_PEYRAQUILE_000_0148 Not just the little ones─Rasequin too! He adores chocobos! Come on, let's go and tell him right now!
+3 -3
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@@ -30,7 +30,7 @@ Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands,
21,"TEXT_LUCKSA151_03970_SEQ_21",""
22,"TEXT_LUCKSA151_03970_SEQ_22",""
23,"TEXT_LUCKSA151_03970_SEQ_23",""
24,"TEXT_LUCKSA151_03970_TODO_00","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30228,1,1)/> and <SheetEn(Item,2,30245,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30229,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30230,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30231,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30232,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30236,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30237,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30238,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30239,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30233,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30235,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30234,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30240,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30241,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30242,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30243,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30244,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the memories of the dying to Zlatan at Gangos."
24,"TEXT_LUCKSA151_03970_TODO_00","With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30228,1,1)/> and <SheetEn(Item,2,30245,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30229,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30230,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30231,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30232,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30236,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30237,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30238,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30239,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30233,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30235,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30234,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30240,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30241,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30242,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30243,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30244,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory or Armoury Chest, deliver the memories of the dying to Zlatan at Gangos."
25,"TEXT_LUCKSA151_03970_TODO_01",""
26,"TEXT_LUCKSA151_03970_TODO_02",""
27,"TEXT_LUCKSA151_03970_TODO_03",""
@@ -62,8 +62,8 @@ Coerthas Western Highlands, the Dravanian Forelands, the Dravanian Hinterlands,
53,"TEXT_LUCKSA151_03970_SYSTEM_800_001","Please speak with Zlatan again when you are ready to undertake this quest."
54,"TEXT_LUCKSA151_03970_SYSTEM_800_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again."
55,"TEXT_LUCKSA151_03970_SYSTEM_800_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again."
56,"TEXT_LUCKSA151_03970_SYSTEM_800_008","In order to advance the quest “For Want of a Memory,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA151_03970_SYSTEM_800_009","In order to advance the quest “For Want of a Memory,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
56,"TEXT_LUCKSA151_03970_SYSTEM_800_008","In order to accept the quest “For Want of a Memory,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA151_03970_SYSTEM_800_009","In order to accept the quest “For Want of a Memory,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
58,"TEXT_LUCKSA151_03970_ZLATAN_000_000","Right then. As we discussed with Master Gerolt, I would ask that you procure memories for your weapon."
59,"TEXT_LUCKSA151_03970_ZLATAN_000_001","If I may be frank, it is quite a relief to know we needn't rely on Mistress Rowena for this endeavor. Fashioning weapons for the new Gunnhildr's Blades was taxing enough on our coffers."
60,"TEXT_LUCKSA151_03970_ZLATAN_000_002","Gods, I shudder to think what more she could demand as payment..."
1 key 0 1
30 26 TEXT_LUCKSA151_03970_TODO_02
31 27 TEXT_LUCKSA151_03970_TODO_03
32 28 TEXT_LUCKSA151_03970_TODO_04
33 29 TEXT_LUCKSA151_03970_TODO_05
34 30 TEXT_LUCKSA151_03970_TODO_06
35 31 TEXT_LUCKSA151_03970_TODO_07
36 32 TEXT_LUCKSA151_03970_TODO_08
62 58 TEXT_LUCKSA151_03970_ZLATAN_000_000 Right then. As we discussed with Master Gerolt, I would ask that you procure memories for your weapon.
63 59 TEXT_LUCKSA151_03970_ZLATAN_000_001 If I may be frank, it is quite a relief to know we needn't rely on Mistress Rowena for this endeavor. Fashioning weapons for the new Gunnhildr's Blades was taxing enough on our coffers.
64 60 TEXT_LUCKSA151_03970_ZLATAN_000_002 Gods, I shudder to think what more she could demand as payment...
65 61 TEXT_LUCKSA151_03970_ZLATAN_000_003 Ahem, but I digress. Perhaps first we should consider what manner of memory would be suitable for our purposes.
66 62 TEXT_LUCKSA151_03970_ZLATAN_000_004 They should be memories of battle of course, but... Hmmm. The weapons' lineage can be traced to Bozja, so perhaps memories of battle on the southern front would be ideal.
67 63 TEXT_LUCKSA151_03970_ZLATAN_000_005 And to add a personal touch, I should think a memorable battle from places in your past would do nicely.
68 64 TEXT_LUCKSA151_03970_ZLATAN_000_006 By my estimates, we will need three varieties of memory, and twenty of each. When you've gathered what we need, we can consult Master Gerolt on how best to proceed.
69 65 TEXT_LUCKSA151_03970_ZLATAN_000_010 <Emphasis>Another</Emphasis> Resistance weapon? Then I hope you are prepared to procure more memories.
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@@ -28,7 +28,7 @@ int32,str,str
21,"TEXT_LUCKSA152_03971_SEQ_21",""
22,"TEXT_LUCKSA152_03971_SEQ_22",""
23,"TEXT_LUCKSA152_03971_SEQ_23",""
24,"TEXT_LUCKSA152_03971_TODO_00","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain bitter memories<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30767,1,1)/> and <SheetEn(Item,2,30784,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30768,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30769,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30770,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30771,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30775,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30776,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30777,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30778,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30772,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30774,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30773,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30779,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30780,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30781,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30782,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30783,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the bitter memories to Zlatan at Gangos</If>."
24,"TEXT_LUCKSA152_03971_TODO_00","<If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain bitter memories<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30767,1,1)/> and <SheetEn(Item,2,30784,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30768,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30769,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30770,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30771,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30775,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30776,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30777,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30778,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30772,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30774,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30773,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30779,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30780,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30781,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30782,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30783,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory or Armoury Chest, deliver the bitter memories to Zlatan at Gangos</If>."
25,"TEXT_LUCKSA152_03971_TODO_01",""
26,"TEXT_LUCKSA152_03971_TODO_02",""
27,"TEXT_LUCKSA152_03971_TODO_03",""
@@ -60,8 +60,8 @@ int32,str,str
53,"TEXT_LUCKSA152_03971_SYSTEM_800_001","Please speak with Zlatan again when you are ready to undertake this quest."
54,"TEXT_LUCKSA152_03971_SYSTEM_800_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Zlatan again."
55,"TEXT_LUCKSA152_03971_SYSTEM_800_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Zlatan again."
56,"TEXT_LUCKSA152_03971_SYSTEM_800_008","In order to advance the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA152_03971_SYSTEM_800_009","In order to advance the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
56,"TEXT_LUCKSA152_03971_SYSTEM_800_008","In order to accept the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
57,"TEXT_LUCKSA152_03971_SYSTEM_800_009","In order to accept the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
58,"TEXT_LUCKSA152_03971_ZLATAN_000_000","Come to further strengthen your weapon, I see. Then we shall have need of more memories."
59,"TEXT_LUCKSA152_03971_ZLATAN_000_001","Of course, if we wish to see any significant improvement, they will need to come from much fiercer battles."
60,"TEXT_LUCKSA152_03971_ZLATAN_000_002","But where to find them? I have no doubt the fighting on the southern front has grown more perilous, but what more is there to do? Journey in search of some dark, dreary dungeon teeming with unspeakable horrors?"
1 key 0 1
28 24 TEXT_LUCKSA152_03971_TODO_00 <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain bitter memories<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30767,1,1)/> and <SheetEn(Item,2,30784,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30768,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30769,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30770,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30771,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30775,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30776,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30777,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30778,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30772,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30774,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30773,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30779,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30780,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30781,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30782,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30783,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, deliver the bitter memories to Zlatan at Gangos</If>. <If(LessThan(IntegerParameter(1),IntegerParameter(2)))>Obtain bitter memories<Else/>With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,30767,1,1)/> and <SheetEn(Item,2,30784,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,30768,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,30769,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,30770,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,30771,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,30775,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,30776,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,30777,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,30778,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,30772,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,30774,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,30773,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,30779,1,1)/><Else/><If(Equal(IntegerParameter(4),34))><SheetEn(Item,2,30780,1,1)/><Else/><If(Equal(IntegerParameter(4),35))><SheetEn(Item,2,30781,1,1)/><Else/><If(Equal(IntegerParameter(4),37))><SheetEn(Item,2,30782,1,1)/><Else/><If(Equal(IntegerParameter(4),38))><SheetEn(Item,2,30783,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory or Armoury Chest, deliver the bitter memories to Zlatan at Gangos</If>.
29 25 TEXT_LUCKSA152_03971_TODO_01
30 26 TEXT_LUCKSA152_03971_TODO_02
31 27 TEXT_LUCKSA152_03971_TODO_03
32 28 TEXT_LUCKSA152_03971_TODO_04
33 29 TEXT_LUCKSA152_03971_TODO_05
34 30 TEXT_LUCKSA152_03971_TODO_06
60 56 TEXT_LUCKSA152_03971_SYSTEM_800_008 In order to advance the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory. In order to accept the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory.
61 57 TEXT_LUCKSA152_03971_SYSTEM_800_009 In order to advance the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory. In order to accept the quest “The Will to Resist,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory.
62 58 TEXT_LUCKSA152_03971_ZLATAN_000_000 Come to further strengthen your weapon, I see. Then we shall have need of more memories.
63 59 TEXT_LUCKSA152_03971_ZLATAN_000_001 Of course, if we wish to see any significant improvement, they will need to come from much fiercer battles.
64 60 TEXT_LUCKSA152_03971_ZLATAN_000_002 But where to find them? I have no doubt the fighting on the southern front has grown more perilous, but what more is there to do? Journey in search of some dark, dreary dungeon teeming with unspeakable horrors?
65 61 TEXT_LUCKSA152_03971_ZLATAN_000_003 Well... I suppose you have already come this far. Surely you understand your limits better than I. If you can procure six crystals of these grizzly, bitter memories, I believe that should suffice.
66 62 TEXT_LUCKSA152_03971_ZLATAN_000_010 Eager to refine another of your weapons, I take it? Then you know what must be done.
67 63 TEXT_LUCKSA152_03971_ZLATAN_000_011 Another six of your grizzliest bitter memories from the southern front or perhaps some other perilous place you may recall from your adventures.